add support for blacksmith lockpicking using skeleton keys
Kyle Buller [01-28-13 - 23:31]
add support for blacksmith lockpicking using skeleton keys
diff --git a/Lockpicking.lua b/Lockpicking.lua
index b6f33be..a5d44a7 100644
--- a/Lockpicking.lua
+++ b/Lockpicking.lua
@@ -36,3 +36,26 @@ local openable = {
function ns.Openable(link)
return openable[link:match('item:(%d+)')]
end
+
+
+-- Blacksmith Lockpicking
+
+local keys = {
+ (GetSpellInfo(130100)), -- Ghostly
+ (GetSpellInfo(94574)), -- Obsidium
+ (GetSpellInfo(59403)), -- Titanium
+ (GetSpellInfo(59404)), -- Colbat
+ (GetSpellInfo(20709)), -- Arcanite
+ (GetSpellInfo(19651)), -- Truesilver
+ (GetSpellInfo(19649)), -- Golden
+ (GetSpellInfo(19646)), -- Silver
+}
+
+-- find the highest level key in your bags
+function ns.SkeletonKey(link)
+ for _,v in ipairs(keys) do
+ if GetItemCount(v) > 0 then
+ return v
+ end
+ end
+end
diff --git a/Molinari.lua b/Molinari.lua
index 22d23a0..c2a20d8 100644
--- a/Molinari.lua
+++ b/Molinari.lua
@@ -14,7 +14,7 @@ local function ScanTooltip(self, spells)
end
function button:PLAYER_LOGIN()
- local spells, disenchanter, rogue = {}
+ local spells, disenchanter, rogue, smith = {}
if(IsSpellKnown(51005)) then
spells[ITEM_MILLABLE] = {GetSpellInfo(51005), 1/2, 1, 1/2}
end
@@ -24,13 +24,9 @@ function button:PLAYER_LOGIN()
end
-- I wish Blizzard could treat disenchanting the same way
- if(IsSpellKnown(13262)) then
- disenchanter = true
- end
-
- if(IsSpellKnown(1804)) then
- rogue = true
- end
+ disenchanter = IsSpellKnown(13262)
+ rogue = IsSpellKnown(1804)
+ smith = GetSpellBookItemInfo((GetSpellInfo(2018))) and true
GameTooltip:HookScript('OnTooltipSetItem', function(self)
local item, link = self:GetItem()
@@ -45,6 +41,10 @@ function button:PLAYER_LOGIN()
spell, r, g, b = GetSpellInfo(1804), 0, 1, 1
end
+ if(not spell and smith and ns.Openable(link)) then
+ spell, r, g, b = ns.SkeletonKey(link), 0, 1, 1
+ end
+
if(not spell) then
return
end