Account for changes in PlaySound
Darth Predator [08-04-17 - 14:09]
Account for changes in PlaySound
diff --git a/ElvUI_SLE/modules/Armory/InspectArmory/InspectArmory.lua b/ElvUI_SLE/modules/Armory/InspectArmory/InspectArmory.lua
index 38a55d4..26a7127 100644
--- a/ElvUI_SLE/modules/Armory/InspectArmory/InspectArmory.lua
+++ b/ElvUI_SLE/modules/Armory/InspectArmory/InspectArmory.lua
@@ -3,6 +3,7 @@ local SLE, T, E, L, V, P, G = unpack(select(2, ...))
local KF, Info, Timer = unpack(ElvUI_KnightFrame)
local _G = _G
local _
+local SOUNDKIT = SOUNDKIT
--GLOBALS: CreateFrame, SLE_ArmoryDB, NotifyInspect, InspectUnit, UIParent, hooksecurefunc, UIDROPDOWNMENU_MENU_LEVEL
local NUM_TALENT_COLUMNS,MAX_TALENT_GROUPS = NUM_TALENT_COLUMNS,MAX_TALENT_GROUPS
@@ -383,7 +384,7 @@ function IA:CreateInspectFrame()
self:SetClampedToScreen(true)
self:Point('CENTER', E.UIParent)
self:SetScript('OnHide', function()
- PlaySound('igCharacterInfoClose')
+ PlaySound(SOUNDKIT.IG_CHARACTER_INFO_CLOSE)
if self.CurrentInspectData.Name then
local TableIndex = self.CurrentInspectData.Name..(IA.CurrentInspectData.Realm and IA.CurrentInspectData.Realm ~= '' and IA.CurrentInspectData.Realm ~= Info.MyRealm and '-'..IA.CurrentInspectData.Realm or '')
@@ -584,7 +585,7 @@ function IA:CreateInspectFrame()
_G["GameTooltip"]:Hide()
end)
self.TransmogViewButton:SetScript("OnClick", function(self)
- PlaySound("igMainMenuOptionCheckBoxOn");
+ PlaySound(SOUNDKIT.IG_MAINMENU_OPTION_CHECKBOX_ON);
DressUpSources(C_TransmogCollection.GetInspectSources());
end)
end
diff --git a/ElvUI_SLE/modules/pvp.lua b/ElvUI_SLE/modules/pvp.lua
index 9a0f241..487ca83 100644
--- a/ElvUI_SLE/modules/pvp.lua
+++ b/ElvUI_SLE/modules/pvp.lua
@@ -20,6 +20,8 @@ local BossBanner_BeginAnims = BossBanner_BeginAnims
local PlaySound = PlaySound
local CancelPetPVPDuel = C_PetBattles.CancelPVPDuel
+local SOUNDKIT = SOUNDKIT
+
function PvP:Release()
if (PvP.db.rebirth and not HasSoulstone()) or not PvP.db.rebirth then RepopMe() end
end
@@ -116,7 +118,7 @@ function PvP:Initialize()
self.SubTitle:Hide();
self:Show();
BossBanner_BeginAnims(self);
- if E.private.sle.pvp.KBbanner.sound then PlaySound("UI_Raid_Boss_Defeated") end
+ if E.private.sle.pvp.KBbanner.sound then PlaySound(SOUNDKIT.UI_RAID_BOSS_DEFEATED) end
end
end
end)