one more safe check
Darthpred [06-06-15 - 08:53]
diff --git a/ElvUI_SLE/modules/Armory/InspectArmory/InspectArmory.lua b/ElvUI_SLE/modules/Armory/InspectArmory/InspectArmory.lua
index 13559e1..77aa963 100644
--- a/ElvUI_SLE/modules/Armory/InspectArmory/InspectArmory.lua
+++ b/ElvUI_SLE/modules/Armory/InspectArmory/InspectArmory.lua
@@ -2352,8 +2352,10 @@ function IA:ToggleSpecializationTab(Group, DataTable)
for i = 1, MAX_TALENT_TIERS do
for k = 1, NUM_TALENT_COLUMNS do
if DataTable.Specialization then
- TalentID, Name, Texture = GetTalentInfoByID(DataTable.Specialization[Group]['Talent'..((i - 1) * NUM_TALENT_COLUMNS + k)][1], 1)
-
+ if DataTable.Specialization[Group]['Talent'..((i - 1) * NUM_TALENT_COLUMNS + k)][1] then
+ TalentID, Name, Texture = GetTalentInfoByID(DataTable.Specialization[Group]['Talent'..((i - 1) * NUM_TALENT_COLUMNS + k)][1], 1)
+ end
+
self.Spec['Talent'..((i - 1) * NUM_TALENT_COLUMNS + k)].Icon.Texture:SetTexture(Texture)
self.Spec['Talent'..((i - 1) * NUM_TALENT_COLUMNS + k)].text:SetText(Name)
self.Spec['Talent'..((i - 1) * NUM_TALENT_COLUMNS + k)].Tooltip.Link = GetTalentLink(TalentID)