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Small fix for custom class search, forgot the CustomSearch library.. DOH

Xruptor [08-21-16 - 18:50]
Small fix for custom class search, forgot the CustomSearch library.. DOH
Filename
modules/search.lua
diff --git a/modules/search.lua b/modules/search.lua
index 4bc30b7..ae3f7ec 100644
--- a/modules/search.lua
+++ b/modules/search.lua
@@ -5,9 +5,11 @@ local currentRealm = select(2, UnitFullName("player"))
 local GetItemInfo = _G["GetItemInfo"]
 local currentPlayer = UnitName("player")

-local ItemSearch = LibStub("LibItemSearch-1.2")
 local bgSearch = CreateFrame("Frame","BagSync_SearchFrame", UIParent)

+local customSearch = LibStub('CustomSearch-1.0')
+local ItemSearch = LibStub("LibItemSearch-1.2")
+
 local scanner = LibItemSearchTooltipScanner or CreateFrame('GameTooltip', 'LibItemSearchTooltipScanner', UIParent, 'GameTooltipTemplate')

 --add classes to the LibItemSearch-1.2
@@ -29,7 +31,7 @@ ItemSearch.Filters.class = {
 				local text =  _G[scanner:GetName() .. 'TextLeft' .. i]:GetText():lower()
 				local textChk = string.find(text, pattern)

-				if textChk and Search:Find(search, _G[scanner:GetName() .. 'TextLeft' .. i]:GetText()) then
+				if textChk and customSearch:Find(search, _G[scanner:GetName() .. 'TextLeft' .. i]:GetText()) then
 					return true
 				end
 			end