Manipulate the Ovale trace/bug flags more accurately.
Johnny C. Lam [07-18-14 - 18:51]
Manipulate the Ovale trace/bug flags more accurately.
Add a new method ResetTrace() that resets the trace/bug state and is
called prior to a script being compiled.
Rename the PostRefresh() method to "UpdateTrace" to more accurately
reflect its actions.
diff --git a/Ovale.lua b/Ovale.lua
index dad6c31..b0ce159 100644
--- a/Ovale.lua
+++ b/Ovale.lua
@@ -284,7 +284,13 @@ function Ovale:UpdateFrame()
self:UpdateVisibility()
end
-function Ovale:PostRefresh()
+function Ovale:ResetTrace()
+ self.trace = false
+ self_traced = false
+ self_bug = false
+end
+
+function Ovale:UpdateTrace()
-- If trace flag is set here, then flag that we just traced one frame.
if self.trace then
self_traced = true
diff --git a/OvaleCompile.lua b/OvaleCompile.lua
index 19844dd..ad9a4be 100644
--- a/OvaleCompile.lua
+++ b/OvaleCompile.lua
@@ -461,6 +461,8 @@ function OvaleCompile:EventHandler(event)
end
function OvaleCompile:CompileScript(event)
+ -- Reset the trace state if we compile a new script.
+ Ovale:ResetTrace()
-- Compile the selected script from the profile.
local profile = OvaleOptions:GetProfile()
local source = profile.source
diff --git a/OvaleFrame.lua b/OvaleFrame.lua
index f49dc05..adcc00d 100644
--- a/OvaleFrame.lua
+++ b/OvaleFrame.lua
@@ -282,7 +282,7 @@ do
end
wipe(Ovale.refreshNeeded)
- Ovale:PostRefresh()
+ Ovale:UpdateTrace()
Ovale:PrintOneTimeMessages()
end