diff --git a/ElvUI_SLE/modules/backgrounds/backgrounds.lua b/ElvUI_SLE/modules/backgrounds/backgrounds.lua index c54a210..533b2a6 100644 --- a/ElvUI_SLE/modules/backgrounds/backgrounds.lua +++ b/ElvUI_SLE/modules/backgrounds/backgrounds.lua @@ -4,7 +4,7 @@ local BG = E:NewModule('BackGrounds', 'AceHook-3.0', 'AceEvent-3.0'); local BGb = CreateFrame('Frame', "BottomBG", E.UIParent); local BGl = CreateFrame('Frame', "LeftBG", E.UIParent); local BGr = CreateFrame('Frame', "RightBG", E.UIParent); -local BGaction = CreateFrame('Frame', "ActionBG", E.UIParent); +local BGa = CreateFrame('Frame', "ActionBG", E.UIParent); --Frames setup function BG:FramesCreate() @@ -40,21 +40,21 @@ function BG:FramesCreate() BGr.tex:SetAlpha(E.db.general.backdropfadecolor.a - 0.7 > 0 and E.db.general.backdropfadecolor.a - 0.7 or 0.5) --Action - BGaction:CreateBackdrop(E.private.sle.backgrounds.action.template); - BGaction.backdrop:SetAllPoints(); - BGaction:SetFrameLevel(BGaction:GetFrameLevel() - 1) - BGaction:SetFrameStrata('BACKGROUND'); - BGaction:EnableMouse(true) - BGaction:SetScript("OnShow", function() BGaction:SetFrameStrata('BACKGROUND') end) + BGa:CreateBackdrop(E.private.sle.backgrounds.action.template); + BGa.backdrop:SetAllPoints(); + BGa:SetFrameLevel(BGa:GetFrameLevel() - 1) + BGa:SetFrameStrata('BACKGROUND'); + BGa:EnableMouse(true) + BGa:SetScript("OnShow", function() BGa:SetFrameStrata('BACKGROUND') end) --Texture - BGaction.tex = BGaction:CreateTexture(nil, 'OVERLAY') - BGaction.tex:SetAlpha(E.db.general.backdropfadecolor.a - 0.7 > 0 and E.db.general.backdropfadecolor.a - 0.7 or 0.5) + BGa.tex = BGa:CreateTexture(nil, 'OVERLAY') + BGa.tex:SetAlpha(E.db.general.backdropfadecolor.a - 0.7 > 0 and E.db.general.backdropfadecolor.a - 0.7 or 0.5) --Hiding BGb:Hide() BGl:Hide() BGr:Hide() - BGaction:Hide() + BGa:Hide() end --Frames Size @@ -68,8 +68,8 @@ function BG:FramesSize() BGr:SetWidth(E.db.sle.backgrounds.right.width) BGr:SetHeight(E.db.sle.backgrounds.right.height) - BGaction:SetWidth(E.db.sle.backgrounds.action.width) - BGaction:SetHeight(E.db.sle.backgrounds.action.height) + BGa:SetWidth(E.db.sle.backgrounds.action.width) + BGa:SetHeight(E.db.sle.backgrounds.action.height) end --Frames points @@ -77,7 +77,7 @@ function BG:FramesPositions() BGb:Point("BOTTOM", E.UIParent, "BOTTOM", 0 + E.db.sle.backgrounds.bottom.xoffset, 21 + E.db.sle.backgrounds.bottom.yoffset); BGl:Point("BOTTOMRIGHT", E.UIParent, "BOTTOM", -(E.screenwidth/4 + 32)/2 - 1 + E.db.sle.backgrounds.left.xoffset, 21 + E.db.sle.backgrounds.left.yoffset); BGr:Point("BOTTOMLEFT", E.UIParent, "BOTTOM", (E.screenwidth/4 + 32)/2 + 1 + E.db.sle.backgrounds.right.xoffset, 21 + E.db.sle.backgrounds.right.yoffset); - BGaction:Point("BOTTOM", E.UIParent, "BOTTOM", 0 + E.db.sle.backgrounds.action.xoffset, E.screenheight/6 + 9 + E.db.sle.backgrounds.action.yoffset); + BGa:Point("BOTTOM", E.UIParent, "BOTTOM", 0 + E.db.sle.backgrounds.action.xoffset, E.screenheight/6 + 9 + E.db.sle.backgrounds.action.yoffset); end --Updating textures @@ -94,9 +94,9 @@ function BG:UpdateTex() BGl.tex:Point('BOTTOMRIGHT', BGl, 'BOTTOMRIGHT', -2, 2) BGl.tex:SetTexture(E.db.sle.backgrounds.left.texture) - BGaction.tex:Point('TOPLEFT', BGaction, 'TOPLEFT', 2, -2) - BGaction.tex:Point('BOTTOMRIGHT', BGaction, 'BOTTOMRIGHT', -2, 2) - BGaction.tex:SetTexture(E.db.sle.backgrounds.action.texture) + BGa.tex:Point('TOPLEFT', BGa, 'TOPLEFT', 2, -2) + BGa.tex:Point('BOTTOMRIGHT', BGa, 'BOTTOMRIGHT', -2, 2) + BGa.tex:SetTexture(E.db.sle.backgrounds.action.texture) end --Visibility / Enable check @@ -120,9 +120,9 @@ function BG:FramesVisibility() end if E.db.sle.backgrounds.action.enabled then - BGaction:Show() + BGa:Show() else - BGaction:Hide() + BGa:Hide() end end