If the trainer datamine scan detects skills we don't show the trainer as knowing, fix our data. Also set the trainer filter on the recipe if necessary.
James D. Callahan III [03-06-11 - 18:00]
If the trainer datamine scan detects skills we don't show the trainer as knowing, fix our data. Also set the trainer filter on the recipe if necessary.
diff --git a/Scanner.lua b/Scanner.lua
index 3c026d0..c473ec5 100644
--- a/Scanner.lua
+++ b/Scanner.lua
@@ -668,7 +668,7 @@ do
return
end
local targetname = _G.UnitName("target") -- Get its name
- local targetID = tonumber(string.sub(_G.UnitGUID("target"), -12, -9), 16) -- Get the NPC ID
+ local trainer_id = tonumber(string.sub(_G.UnitGUID("target"), -12, -9), 16) -- Get the NPC ID
if not _G.IsTradeskillTrainer() then -- Are we at a trade skill trainer?
if not autoscan then
@@ -709,7 +709,7 @@ do
-- Dump out trainer info
table.insert(output, "ARL Version: @project-version@")
- table.insert(output, L["DATAMINER_TRAINER_INFO"]:format(targetname, targetID))
+ table.insert(output, L["DATAMINER_TRAINER_INFO"]:format(targetname, trainer_id))
local teachflag = false
local noteachflag = false
@@ -720,7 +720,7 @@ do
if train_data then
for id_num in pairs(train_data) do
- if id_num == targetID then
+ if id_num == trainer_id then
found = true
break
end
@@ -729,10 +729,12 @@ do
if info[recipe.name] then
if not found then
+ recipe:AddTrainer(trainer_id)
table.insert(teach, spell_id)
teachflag = true
if not recipe:IsFlagged("common1", "TRAINER") then
+ recipe:AddFilters(F.TRAINER)
table.insert(output, spell_id..": Trainer flag needs to be set.")
end
end