Some corrections to avoid appearing/disappearing textures when not suposed to
Darthpred [02-21-13 - 06:00]
Some corrections to avoid appearing/disappearing textures when not suposed to
diff --git a/ElvUI_SLE/modules/farm/farm.lua b/ElvUI_SLE/modules/farm/farm.lua
index 2c1cf79..12ab5cf 100644
--- a/ElvUI_SLE/modules/farm/farm.lua
+++ b/ElvUI_SLE/modules/farm/farm.lua
@@ -158,6 +158,7 @@ function F:UpdateBarLayout(bar, anchor, buttons)
else
button:Hide()
end
+ button.quest:Hide()
end
bar:Width(1)
@@ -256,11 +257,12 @@ function F:UpdateLayout(event)
if event == "UNIT_QUEST_LOG_CHANGED" then E:Delay(1, F.UpdateLayout) end --For updating borders after quest was complited. for some reason events fires before quest disappeares from log
if InCombatLockdown() then return end
F:ResizeFrames()
+ F:UpdateBar(_G["FarmToolBar"], F.UpdateBarLayout, F.InFarmZone, ToolAnchor, toolButtons)
+ F:UpdateBar(_G["FarmPortalBar"], F.UpdateBarLayout, F.InFarmZone, PortalAnchor, portalButtons)
for i=1, 5 do
F:UpdateBar(_G[("FarmSeedBar%d"):format(i)], F.UpdateSeedBarLayout, F.InSeedZone, SeedAnchor, seedButtons[i], i)
end
- F:UpdateBar(_G["FarmToolBar"], F.UpdateBarLayout, F.InFarmZone, ToolAnchor, toolButtons)
- F:UpdateBar(_G["FarmPortalBar"], F.UpdateBarLayout, F.InFarmZone, PortalAnchor, portalButtons)
+
end
function F:AutoTarget(button)