Final pass at template for LuaDoc for conditions.
Johnny C. Lam [09-24-12 - 20:11]
Final pass at template for LuaDoc for conditions.
git-svn-id: svn://svn.curseforge.net/wow/ovale/mainline/trunk@560 d5049fe3-3747-40f7-a4b5-f36d6801af5f
diff --git a/OvaleCondition.lua b/OvaleCondition.lua
index 2b2c84b..dda03f6 100644
--- a/OvaleCondition.lua
+++ b/OvaleCondition.lua
@@ -422,15 +422,16 @@ OvaleCondition.conditions=
end,]]
--- Get how many pieces of an armor set, e.g., Tier 14 set, are equipped by the player.
-- @name ArmorSetParts
--- @paramsig
+-- @paramsig ArmorSetParts(setName [operator number])
-- @param setName The name of the armor set. Valid values are: T11, T12, T13.
-- @param operator (Optional) Comparison operator: equal, less, more.
-- @param number (Optional) The number to compare against.
-- @returns A number or a boolean value.
--- @usage ArmorSetParts(setName [operator number])
---
--- if ArmorSetParts(T13) >=2 and target.HealthPercent() <60 Spell(ferocious_bite)
--- if ArmorSetParts(T13 more 1) and TargetHealthPercent(less 60) Spell(ferocious_bite)
+-- @usage
+-- if ArmorSetParts(T13) >=2 and target.HealthPercent() <60
+-- Spell(ferocious_bite)
+-- if ArmorSetParts(T13 more 1) and TargetHealthPercent(less 60)
+-- Spell(ferocious_bite)
armorsetparts = function(condition)
local nombre = 0
if OvaleEquipement.nombre[condition[1]] then