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v1.2 - new version

Pawel [08-02-15 - 15:33]
v1.2 - new version
Filename
Libs/AceConfig-3.0/AceConfig-3.0.lua
Libs/AceConfig-3.0/AceConfig-3.0.xml
Libs/AceConfig-3.0/AceConfigCmd-3.0/AceConfigCmd-3.0.lua
Libs/AceConfig-3.0/AceConfigCmd-3.0/AceConfigCmd-3.0.xml
Libs/AceConfig-3.0/AceConfigDialog-3.0/AceConfigDialog-3.0.lua
Libs/AceConfig-3.0/AceConfigDialog-3.0/AceConfigDialog-3.0.xml
Libs/AceConfig-3.0/AceConfigRegistry-3.0/AceConfigRegistry-3.0.lua
Libs/AceConfig-3.0/AceConfigRegistry-3.0/AceConfigRegistry-3.0.xml
Libs/AceGUI-3.0/AceGUI-3.0.lua
Libs/AceGUI-3.0/AceGUI-3.0.xml
Libs/AceGUI-3.0/widgets/AceGUIContainer-BlizOptionsGroup.lua
Libs/AceGUI-3.0/widgets/AceGUIContainer-DropDownGroup.lua
Libs/AceGUI-3.0/widgets/AceGUIContainer-Frame.lua
Libs/AceGUI-3.0/widgets/AceGUIContainer-InlineGroup.lua
Libs/AceGUI-3.0/widgets/AceGUIContainer-ScrollFrame.lua
Libs/AceGUI-3.0/widgets/AceGUIContainer-SimpleGroup.lua
Libs/AceGUI-3.0/widgets/AceGUIContainer-TabGroup.lua
Libs/AceGUI-3.0/widgets/AceGUIContainer-TreeGroup.lua
Libs/AceGUI-3.0/widgets/AceGUIContainer-Window.lua
Libs/AceGUI-3.0/widgets/AceGUIWidget-Button.lua
Libs/AceGUI-3.0/widgets/AceGUIWidget-CheckBox.lua
Libs/AceGUI-3.0/widgets/AceGUIWidget-ColorPicker.lua
Libs/AceGUI-3.0/widgets/AceGUIWidget-DropDown-Items.lua
Libs/AceGUI-3.0/widgets/AceGUIWidget-DropDown.lua
Libs/AceGUI-3.0/widgets/AceGUIWidget-EditBox.lua
Libs/AceGUI-3.0/widgets/AceGUIWidget-Heading.lua
Libs/AceGUI-3.0/widgets/AceGUIWidget-Icon.lua
Libs/AceGUI-3.0/widgets/AceGUIWidget-InteractiveLabel.lua
Libs/AceGUI-3.0/widgets/AceGUIWidget-Keybinding.lua
Libs/AceGUI-3.0/widgets/AceGUIWidget-Label.lua
Libs/AceGUI-3.0/widgets/AceGUIWidget-MultiLineEditBox.lua
Libs/AceGUI-3.0/widgets/AceGUIWidget-Slider.lua
Libs/LibStub/LibStub.lua
Modules/module.lua.template
TDButtons.lua
TDDps.lua
TDDps.toc
TDHelper.lua
TDSettings.lua
diff --git a/Libs/AceConfig-3.0/AceConfig-3.0.lua b/Libs/AceConfig-3.0/AceConfig-3.0.lua
new file mode 100644
index 0000000..3bedf8c
--- /dev/null
+++ b/Libs/AceConfig-3.0/AceConfig-3.0.lua
@@ -0,0 +1,57 @@
+--- AceConfig-3.0 wrapper library.
+-- Provides an API to register an options table with the config registry,
+-- as well as associate it with a slash command.
+-- @class file
+-- @name AceConfig-3.0
+-- @release $Id: AceConfig-3.0.lua 969 2010-10-07 02:11:48Z shefki $
+
+--[[
+AceConfig-3.0
+
+Very light wrapper library that combines all the AceConfig subcomponents into one more easily used whole.
+
+]]
+
+local MAJOR, MINOR = "AceConfig-3.0", 2
+local AceConfig = LibStub:NewLibrary(MAJOR, MINOR)
+
+if not AceConfig then return end
+
+local cfgreg = LibStub("AceConfigRegistry-3.0")
+local cfgcmd = LibStub("AceConfigCmd-3.0")
+--TODO: local cfgdlg = LibStub("AceConfigDialog-3.0", true)
+--TODO: local cfgdrp = LibStub("AceConfigDropdown-3.0", true)
+
+-- Lua APIs
+local pcall, error, type, pairs = pcall, error, type, pairs
+
+-- -------------------------------------------------------------------
+-- :RegisterOptionsTable(appName, options, slashcmd, persist)
+--
+-- - appName - (string) application name
+-- - options - table or function ref, see AceConfigRegistry
+-- - slashcmd - slash command (string) or table with commands, or nil to NOT create a slash command
+
+--- Register a option table with the AceConfig registry.
+-- You can supply a slash command (or a table of slash commands) to register with AceConfigCmd directly.
+-- @paramsig appName, options [, slashcmd]
+-- @param appName The application name for the config table.
+-- @param options The option table (or a function to generate one on demand).  http://www.wowace.com/addons/ace3/pages/ace-config-3-0-options-tables/
+-- @param slashcmd A slash command to register for the option table, or a table of slash commands.
+-- @usage
+-- local AceConfig = LibStub("AceConfig-3.0")
+-- AceConfig:RegisterOptionsTable("MyAddon", myOptions, {"/myslash", "/my"})
+function AceConfig:RegisterOptionsTable(appName, options, slashcmd)
+	local ok,msg = pcall(cfgreg.RegisterOptionsTable, self, appName, options)
+	if not ok then error(msg, 2) end
+
+	if slashcmd then
+		if type(slashcmd) == "table" then
+			for _,cmd in pairs(slashcmd) do
+				cfgcmd:CreateChatCommand(cmd, appName)
+			end
+		else
+			cfgcmd:CreateChatCommand(slashcmd, appName)
+		end
+	end
+end
diff --git a/Libs/AceConfig-3.0/AceConfig-3.0.xml b/Libs/AceConfig-3.0/AceConfig-3.0.xml
new file mode 100644
index 0000000..87972ad
--- /dev/null
+++ b/Libs/AceConfig-3.0/AceConfig-3.0.xml
@@ -0,0 +1,8 @@
+<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
+..\FrameXML\UI.xsd">
+	<Include file="AceConfigRegistry-3.0\AceConfigRegistry-3.0.xml"/>
+	<Include file="AceConfigCmd-3.0\AceConfigCmd-3.0.xml"/>
+	<Include file="AceConfigDialog-3.0\AceConfigDialog-3.0.xml"/>
+	<!--<Include file="AceConfigDropdown-3.0\AceConfigDropdown-3.0.xml"/>-->
+	<Script file="AceConfig-3.0.lua"/>
+</Ui>
\ No newline at end of file
diff --git a/Libs/AceConfig-3.0/AceConfigCmd-3.0/AceConfigCmd-3.0.lua b/Libs/AceConfig-3.0/AceConfigCmd-3.0/AceConfigCmd-3.0.lua
new file mode 100644
index 0000000..2023981
--- /dev/null
+++ b/Libs/AceConfig-3.0/AceConfigCmd-3.0/AceConfigCmd-3.0.lua
@@ -0,0 +1,794 @@
+--- AceConfigCmd-3.0 handles access to an options table through the "command line" interface via the ChatFrames.
+-- @class file
+-- @name AceConfigCmd-3.0
+-- @release $Id: AceConfigCmd-3.0.lua 1045 2011-12-09 17:58:40Z nevcairiel $
+
+--[[
+AceConfigCmd-3.0
+
+Handles commandline optionstable access
+
+REQUIRES: AceConsole-3.0 for command registration (loaded on demand)
+
+]]
+
+-- TODO: plugin args
+
+
+local MAJOR, MINOR = "AceConfigCmd-3.0", 13
+local AceConfigCmd = LibStub:NewLibrary(MAJOR, MINOR)
+
+if not AceConfigCmd then return end
+
+AceConfigCmd.commands = AceConfigCmd.commands or {}
+local commands = AceConfigCmd.commands
+
+local cfgreg = LibStub("AceConfigRegistry-3.0")
+local AceConsole -- LoD
+local AceConsoleName = "AceConsole-3.0"
+
+-- Lua APIs
+local strsub, strsplit, strlower, strmatch, strtrim = string.sub, string.split, string.lower, string.match, string.trim
+local format, tonumber, tostring = string.format, tonumber, tostring
+local tsort, tinsert = table.sort, table.insert
+local select, pairs, next, type = select, pairs, next, type
+local error, assert = error, assert
+
+-- WoW APIs
+local _G = _G
+
+-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
+-- List them here for Mikk's FindGlobals script
+-- GLOBALS: LibStub, SELECTED_CHAT_FRAME, DEFAULT_CHAT_FRAME
+
+
+local L = setmetatable({}, {	-- TODO: replace with proper locale
+	__index = function(self,k) return k end
+})
+
+
+
+local function print(msg)
+	(SELECTED_CHAT_FRAME or DEFAULT_CHAT_FRAME):AddMessage(msg)
+end
+
+-- constants used by getparam() calls below
+
+local handlertypes = {["table"]=true}
+local handlermsg = "expected a table"
+
+local functypes = {["function"]=true, ["string"]=true}
+local funcmsg = "expected function or member name"
+
+
+-- pickfirstset() - picks the first non-nil value and returns it
+
+local function pickfirstset(...)
+	for i=1,select("#",...) do
+		if select(i,...)~=nil then
+			return select(i,...)
+		end
+	end
+end
+
+
+-- err() - produce real error() regarding malformed options tables etc
+
+local function err(info,inputpos,msg )
+	local cmdstr=" "..strsub(info.input, 1, inputpos-1)
+	error(MAJOR..": /" ..info[0] ..cmdstr ..": "..(msg or "malformed options table"), 2)
+end
+
+
+-- usererr() - produce chatframe message regarding bad slash syntax etc
+
+local function usererr(info,inputpos,msg )
+	local cmdstr=strsub(info.input, 1, inputpos-1);
+	print("/" ..info[0] .. " "..cmdstr ..": "..(msg or "malformed options table"))
+end
+
+
+-- callmethod() - call a given named method (e.g. "get", "set") with given arguments
+
+local function callmethod(info, inputpos, tab, methodtype, ...)
+	local method = info[methodtype]
+	if not method then
+		err(info, inputpos, "'"..methodtype.."': not set")
+	end
+
+	info.arg = tab.arg
+	info.option = tab
+	info.type = tab.type
+
+	if type(method)=="function" then
+		return method(info, ...)
+	elseif type(method)=="string" then
+		if type(info.handler[method])~="function" then
+			err(info, inputpos, "'"..methodtype.."': '"..method.."' is not a member function of "..tostring(info.handler))
+		end
+		return info.handler[method](info.handler, info, ...)
+	else
+		assert(false)	-- type should have already been checked on read
+	end
+end
+
+-- callfunction() - call a given named function (e.g. "name", "desc") with given arguments
+
+local function callfunction(info, tab, methodtype, ...)
+	local method = tab[methodtype]
+
+	info.arg = tab.arg
+	info.option = tab
+	info.type = tab.type
+
+	if type(method)=="function" then
+		return method(info, ...)
+	else
+		assert(false) -- type should have already been checked on read
+	end
+end
+
+-- do_final() - do the final step (set/execute) along with validation and confirmation
+
+local function do_final(info, inputpos, tab, methodtype, ...)
+	if info.validate then
+		local res = callmethod(info,inputpos,tab,"validate",...)
+		if type(res)=="string" then
+			usererr(info, inputpos, "'"..strsub(info.input, inputpos).."' - "..res)
+			return
+		end
+	end
+	-- console ignores .confirm
+
+	callmethod(info,inputpos,tab,methodtype, ...)
+end
+
+
+-- getparam() - used by handle() to retreive and store "handler", "get", "set", etc
+
+local function getparam(info, inputpos, tab, depth, paramname, types, errormsg)
+	local old,oldat = info[paramname], info[paramname.."_at"]
+	local val=tab[paramname]
+	if val~=nil then
+		if val==false then
+			val=nil
+		elseif not types[type(val)] then
+			err(info, inputpos, "'" .. paramname.. "' - "..errormsg)
+		end
+		info[paramname] = val
+		info[paramname.."_at"] = depth
+	end
+	return old,oldat
+end
+
+
+-- iterateargs(tab) - custom iterator that iterates both t.args and t.plugins.*
+local dummytable={}
+
+local function iterateargs(tab)
+	if not tab.plugins then
+		return pairs(tab.args)
+	end
+
+	local argtabkey,argtab=next(tab.plugins)
+	local v
+
+	return function(_, k)
+		while argtab do
+			k,v = next(argtab, k)
+			if k then return k,v end
+			if argtab==tab.args then
+				argtab=nil
+			else
+				argtabkey,argtab = next(tab.plugins, argtabkey)
+				if not argtabkey then
+					argtab=tab.args
+				end
+			end
+		end
+	end
+end
+
+local function checkhidden(info, inputpos, tab)
+	if tab.cmdHidden~=nil then
+		return tab.cmdHidden
+	end
+	local hidden = tab.hidden
+	if type(hidden) == "function" or type(hidden) == "string" then
+		info.hidden = hidden
+		hidden = callmethod(info, inputpos, tab, 'hidden')
+		info.hidden = nil
+	end
+	return hidden
+end
+
+local function showhelp(info, inputpos, tab, depth, noHead)
+	if not noHead then
+		print("|cff33ff99"..info.appName.."|r: Arguments to |cffffff78/"..info[0].."|r "..strsub(info.input,1,inputpos-1)..":")
+	end
+
+	local sortTbl = {}	-- [1..n]=name
+	local refTbl = {}   -- [name]=tableref
+
+	for k,v in iterateargs(tab) do
+		if not refTbl[k] then	-- a plugin overriding something in .args
+			tinsert(sortTbl, k)
+			refTbl[k] = v
+		end
+	end
+
+	tsort(sortTbl, function(one, two)
+		local o1 = refTbl[one].order or 100
+		local o2 = refTbl[two].order or 100
+		if type(o1) == "function" or type(o1) == "string" then
+			info.order = o1
+			info[#info+1] = one
+			o1 = callmethod(info, inputpos, refTbl[one], "order")
+			info[#info] = nil
+			info.order = nil
+		end
+		if type(o2) == "function" or type(o1) == "string" then
+			info.order = o2
+			info[#info+1] = two
+			o2 = callmethod(info, inputpos, refTbl[two], "order")
+			info[#info] = nil
+			info.order = nil
+		end
+		if o1<0 and o2<0 then return o1<o2 end
+		if o2<0 then return true end
+		if o1<0 then return false end
+		if o1==o2 then return tostring(one)<tostring(two) end   -- compare names
+		return o1<o2
+	end)
+
+	for i = 1, #sortTbl do
+		local k = sortTbl[i]
+		local v = refTbl[k]
+		if not checkhidden(info, inputpos, v) then
+			if v.type ~= "description" and v.type ~= "header" then
+				-- recursively show all inline groups
+				local name, desc = v.name, v.desc
+				if type(name) == "function" then
+					name = callfunction(info, v, 'name')
+				end
+				if type(desc) == "function" then
+					desc = callfunction(info, v, 'desc')
+				end
+				if v.type == "group" and pickfirstset(v.cmdInline, v.inline, false) then
+					print("  "..(desc or name)..":")
+					local oldhandler,oldhandler_at = getparam(info, inputpos, v, depth, "handler", handlertypes, handlermsg)
+					showhelp(info, inputpos, v, depth, true)
+					info.handler,info.handler_at = oldhandler,oldhandler_at
+				else
+					local key = k:gsub(" ", "_")
+					print("  |cffffff78"..key.."|r - "..(desc or name or ""))
+				end
+			end
+		end
+	end
+end
+
+
+local function keybindingValidateFunc(text)
+	if text == nil or text == "NONE" then
+		return nil
+	end
+	text = text:upper()
+	local shift, ctrl, alt
+	local modifier
+	while true do
+		if text == "-" then
+			break
+		end
+		modifier, text = strsplit('-', text, 2)
+		if text then
+			if modifier ~= "SHIFT" and modifier ~= "CTRL" and modifier ~= "ALT" then
+				return false
+			end
+			if modifier == "SHIFT" then
+				if shift then
+					return false
+				end
+				shift = true
+			end
+			if modifier == "CTRL" then
+				if ctrl then
+					return false
+				end
+				ctrl = true
+			end
+			if modifier == "ALT" then
+				if alt then
+					return false
+				end
+				alt = true
+			end
+		else
+			text = modifier
+			break
+		end
+	end
+	if text == "" then
+		return false
+	end
+	if not text:find("^F%d+$") and text ~= "CAPSLOCK" and text:len() ~= 1 and (text:byte() < 128 or text:len() > 4) and not _G["KEY_" .. text] then
+		return false
+	end
+	local s = text
+	if shift then
+		s = "SHIFT-" .. s
+	end
+	if ctrl then
+		s = "CTRL-" .. s
+	end
+	if alt then
+		s = "ALT-" .. s
+	end
+	return s
+end
+
+-- handle() - selfrecursing function that processes input->optiontable
+-- - depth - starts at 0
+-- - retfalse - return false rather than produce error if a match is not found (used by inlined groups)
+
+local function handle(info, inputpos, tab, depth, retfalse)
+
+	if not(type(tab)=="table" and type(tab.type)=="string") then err(info,inputpos) end
+
+	-------------------------------------------------------------------
+	-- Grab hold of handler,set,get,func,etc if set (and remember old ones)
+	-- Note that we do NOT validate if method names are correct at this stage,
+	-- the handler may change before they're actually used!
+
+	local oldhandler,oldhandler_at = getparam(info,inputpos,tab,depth,"handler",handlertypes,handlermsg)
+	local oldset,oldset_at = getparam(info,inputpos,tab,depth,"set",functypes,funcmsg)
+	local oldget,oldget_at = getparam(info,inputpos,tab,depth,"get",functypes,funcmsg)
+	local oldfunc,oldfunc_at = getparam(info,inputpos,tab,depth,"func",functypes,funcmsg)
+	local oldvalidate,oldvalidate_at = getparam(info,inputpos,tab,depth,"validate",functypes,funcmsg)
+	--local oldconfirm,oldconfirm_at = getparam(info,inputpos,tab,depth,"confirm",functypes,funcmsg)
+
+	-------------------------------------------------------------------
+	-- Act according to .type of this table
+
+	if tab.type=="group" then
+		------------ group --------------------------------------------
+
+		if type(tab.args)~="table" then err(info, inputpos) end
+		if tab.plugins and type(tab.plugins)~="table" then err(info,inputpos) end
+
+		-- grab next arg from input
+		local _,nextpos,arg = (info.input):find(" *([^ ]+) *", inputpos)
+		if not arg then
+			showhelp(info, inputpos, tab, depth)
+			return
+		end
+		nextpos=nextpos+1
+
+		-- loop .args and try to find a key with a matching name
+		for k,v in iterateargs(tab) do
+			if not(type(k)=="string" and type(v)=="table" and type(v.type)=="string") then err(info,inputpos, "options table child '"..tostring(k).."' is malformed") end
+
+			-- is this child an inline group? if so, traverse into it
+			if v.type=="group" and pickfirstset(v.cmdInline, v.inline, false) then
+				info[depth+1] = k
+				if handle(info, inputpos, v, depth+1, true)==false then
+					info[depth+1] = nil
+					-- wasn't found in there, but that's ok, we just keep looking down here
+				else
+					return	-- done, name was found in inline group
+				end
+			-- matching name and not a inline group
+			elseif strlower(arg)==strlower(k:gsub(" ", "_")) then
+				info[depth+1] = k
+				return handle(info,nextpos,v,depth+1)
+			end
+		end
+
+		-- no match
+		if retfalse then
+			-- restore old infotable members and return false to indicate failure
+			info.handler,info.handler_at = oldhandler,oldhandler_at
+			info.set,info.set_at = oldset,oldset_at
+			info.get,info.get_at = oldget,oldget_at
+			info.func,info.func_at = oldfunc,oldfunc_at
+			info.validate,info.validate_at = oldvalidate,oldvalidate_at
+			--info.confirm,info.confirm_at = oldconfirm,oldconfirm_at
+			return false
+		end
+
+		-- couldn't find the command, display error
+		usererr(info, inputpos, "'"..arg.."' - " .. L["unknown argument"])
+		return
+	end
+
+	local str = strsub(info.input,inputpos);
+
+	if tab.type=="execute" then
+		------------ execute --------------------------------------------
+		do_final(info, inputpos, tab, "func")
+
+
+
+	elseif tab.type=="input" then
+		------------ input --------------------------------------------
+
+		local res = true
+		if tab.pattern then
+			if not(type(tab.pattern)=="string") then err(info, inputpos, "'pattern' - expected a string") end
+			if not strmatch(str, tab.pattern) then
+				usererr(info, inputpos, "'"..str.."' - " .. L["invalid input"])
+				return
+			end
+		end
+
+		do_final(info, inputpos, tab, "set", str)
+
+
+
+	elseif tab.type=="toggle" then
+		------------ toggle --------------------------------------------
+		local b
+		local str = strtrim(strlower(str))
+		if str=="" then
+			b = callmethod(info, inputpos, tab, "get")
+
+			if tab.tristate then
+				--cycle in true, nil, false order
+				if b then
+					b = nil
+				elseif b == nil then
+					b = false
+				else
+					b = true
+				end
+			else
+				b = not b
+			end
+
+		elseif str==L["on"] then
+			b = true
+		elseif str==L["off"] then
+			b = false
+		elseif tab.tristate and str==L["default"] then
+			b = nil
+		else
+			if tab.tristate then
+				usererr(info, inputpos, format(L["'%s' - expected 'on', 'off' or 'default', or no argument to toggle."], str))
+			else
+				usererr(info, inputpos, format(L["'%s' - expected 'on' or 'off', or no argument to toggle."], str))
+			end
+			return
+		end
+
+		do_final(info, inputpos, tab, "set", b)
+
+
+	elseif tab.type=="range" then
+		------------ range --------------------------------------------
+		local val = tonumber(str)
+		if not val then
+			usererr(info, inputpos, "'"..str.."' - "..L["expected number"])
+			return
+		end
+		if type(info.step)=="number" then
+			val = val- (val % info.step)
+		end
+		if type(info.min)=="number" and val<info.min then
+			usererr(info, inputpos, val.." - "..format(L["must be equal to or higher than %s"], tostring(info.min)) )
+			return
+		end
+		if type(info.max)=="number" and val>info.max then
+			usererr(info, inputpos, val.." - "..format(L["must be equal to or lower than %s"], tostring(info.max)) )
+			return
+		end
+
+		do_final(info, inputpos, tab, "set", val)
+
+
+	elseif tab.type=="select" then
+		------------ select ------------------------------------
+		local str = strtrim(strlower(str))
+
+		local values = tab.values
+		if type(values) == "function" or type(values) == "string" then
+			info.values = values
+			values = callmethod(info, inputpos, tab, "values")
+			info.values = nil
+		end
+
+		if str == "" then
+			local b = callmethod(info, inputpos, tab, "get")
+			local fmt = "|cffffff78- [%s]|r %s"
+			local fmt_sel = "|cffffff78- [%s]|r %s |cffff0000*|r"
+			print(L["Options for |cffffff78"..info[#info].."|r:"])
+			for k, v in pairs(values) do
+				if b == k then
+					print(fmt_sel:format(k, v))
+				else
+					print(fmt:format(k, v))
+				end
+			end
+			return
+		end
+
+		local ok
+		for k,v in pairs(values) do
+			if strlower(k)==str then
+				str = k	-- overwrite with key (in case of case mismatches)
+				ok = true
+				break
+			end
+		end
+		if not ok then
+			usererr(info, inputpos, "'"..str.."' - "..L["unknown selection"])
+			return
+		end
+
+		do_final(info, inputpos, tab, "set", str)
+
+	elseif tab.type=="multiselect" then
+		------------ multiselect -------------------------------------------
+		local str = strtrim(strlower(str))
+
+		local values = tab.values
+		if type(values) == "function" or type(values) == "string" then
+			info.values = values
+			values = callmethod(info, inputpos, tab, "values")
+			info.values = nil
+		end
+
+		if str == "" then
+			local fmt = "|cffffff78- [%s]|r %s"
+			local fmt_sel = "|cffffff78- [%s]|r %s |cffff0000*|r"
+			print(L["Options for |cffffff78"..info[#info].."|r (multiple possible):"])
+			for k, v in pairs(values) do
+				if callmethod(info, inputpos, tab, "get", k) then
+					print(fmt_sel:format(k, v))
+				else
+					print(fmt:format(k, v))
+				end
+			end
+			return
+		end
+
+		--build a table of the selections, checking that they exist
+		--parse for =on =off =default in the process
+		--table will be key = true for options that should toggle, key = [on|off|default] for options to be set
+		local sels = {}
+		for v in str:gmatch("[^ ]+") do
+			--parse option=on etc
+			local opt, val = v:match('(.+)=(.+)')
+			--get option if toggling
+			if not opt then
+				opt = v
+			end
+
+			--check that the opt is valid
+			local ok
+			for k,v in pairs(values) do
+				if strlower(k)==opt then
+					opt = k	-- overwrite with key (in case of case mismatches)
+					ok = true
+					break
+				end
+			end
+
+			if not ok then
+				usererr(info, inputpos, "'"..opt.."' - "..L["unknown selection"])
+				return
+			end
+
+			--check that if val was supplied it is valid
+			if val then
+				if val == L["on"] or val == L["off"] or (tab.tristate and val == L["default"]) then
+					--val is valid insert it
+					sels[opt] = val
+				else
+					if tab.tristate then
+						usererr(info, inputpos, format(L["'%s' '%s' - expected 'on', 'off' or 'default', or no argument to toggle."], v, val))
+					else
+						usererr(info, inputpos, format(L["'%s' '%s' - expected 'on' or 'off', or no argument to toggle."], v, val))
+					end
+					return
+				end
+			else
+				-- no val supplied, toggle
+				sels[opt] = true
+			end
+		end
+
+		for opt, val in pairs(sels) do
+			local newval
+
+			if (val == true) then
+				--toggle the option
+				local b = callmethod(info, inputpos, tab, "get", opt)
+
+				if tab.tristate then
+					--cycle in true, nil, false order
+					if b then
+						b = nil
+					elseif b == nil then
+						b = false
+					else
+						b = true
+					end
+				else
+					b = not b
+				end
+				newval = b
+			else
+				--set the option as specified
+				if val==L["on"] then
+					newval = true
+				elseif val==L["off"] then
+					newval = false
+				elseif val==L["default"] then
+					newval = nil
+				end
+			end
+
+			do_final(info, inputpos, tab, "set", opt, newval)
+		end
+
+
+	elseif tab.type=="color" then
+		------------ color --------------------------------------------
+		local str = strtrim(strlower(str))
+		if str == "" then
+			--TODO: Show current value
+			return
+		end
+
+		local r, g, b, a
+
+		local hasAlpha = tab.hasAlpha
+		if type(hasAlpha) == "function" or type(hasAlpha) == "string" then
+			info.hasAlpha = hasAlpha
+			hasAlpha = callmethod(info, inputpos, tab, 'hasAlpha')
+			info.hasAlpha = nil
+		end
+
+		if hasAlpha then
+			if str:len() == 8 and str:find("^%x*$")  then
+				--parse a hex string
+				r,g,b,a = tonumber(str:sub(1, 2), 16) / 255, tonumber(str:sub(3, 4), 16) / 255, tonumber(str:sub(5, 6), 16) / 255, tonumber(str:sub(7, 8), 16) / 255
+			else
+				--parse seperate values
+				r,g,b,a = str:match("^([%d%.]+) ([%d%.]+) ([%d%.]+) ([%d%.]+)$")
+				r,g,b,a = tonumber(r), tonumber(g), tonumber(b), tonumber(a)
+			end
+			if not (r and g and b and a) then
+				usererr(info, inputpos, format(L["'%s' - expected 'RRGGBBAA' or 'r g b a'."], str))
+				return
+			end
+
+			if r >= 0.0 and r <= 1.0 and g >= 0.0 and g <= 1.0 and b >= 0.0 and b <= 1.0 and a >= 0.0 and a <= 1.0 then
+				--values are valid
+			elseif r >= 0 and r <= 255 and g >= 0 and g <= 255 and b >= 0 and b <= 255 and a >= 0 and a <= 255 then
+				--values are valid 0..255, convert to 0..1
+				r = r / 255
+				g = g / 255
+				b = b / 255
+				a = a / 255
+			else
+				--values are invalid
+				usererr(info, inputpos, format(L["'%s' - values must all be either in the range 0..1 or 0..255."], str))
+			end
+		else
+			a = 1.0
+			if str:len() == 6 and str:find("^%x*$") then
+				--parse a hex string
+				r,g,b = tonumber(str:sub(1, 2), 16) / 255, tonumber(str:sub(3, 4), 16) / 255, tonumber(str:sub(5, 6), 16) / 255
+			else
+				--parse seperate values
+				r,g,b = str:match("^([%d%.]+) ([%d%.]+) ([%d%.]+)$")
+				r,g,b = tonumber(r), tonumber(g), tonumber(b)
+			end
+			if not (r and g and b) then
+				usererr(info, inputpos, format(L["'%s' - expected 'RRGGBB' or 'r g b'."], str))
+				return
+			end
+			if r >= 0.0 and r <= 1.0 and g >= 0.0 and g <= 1.0 and b >= 0.0 and b <= 1.0 then
+				--values are valid
+			elseif r >= 0 and r <= 255 and g >= 0 and g <= 255 and b >= 0 and b <= 255 then
+				--values are valid 0..255, convert to 0..1
+				r = r / 255
+				g = g / 255
+				b = b / 255
+			else
+				--values are invalid
+				usererr(info, inputpos, format(L["'%s' - values must all be either in the range 0-1 or 0-255."], str))
+			end
+		end
+
+		do_final(info, inputpos, tab, "set", r,g,b,a)
+
+	elseif tab.type=="keybinding" then
+		------------ keybinding --------------------------------------------
+		local str = strtrim(strlower(str))
+		if str == "" then
+			--TODO: Show current value
+			return
+		end
+		local value = keybindingValidateFunc(str:upper())
+		if value == false then
+			usererr(info, inputpos, format(L["'%s' - Invalid Keybinding."], str))
+			return
+		end
+
+		do_final(info, inputpos, tab, "set", value)
+
+	elseif tab.type=="description" then
+		------------ description --------------------
+		-- ignore description, GUI config only
+	else
+		err(info, inputpos, "unknown options table item type '"..tostring(tab.type).."'")
+	end
+end
+
+--- Handle the chat command.
+-- This is usually called from a chat command handler to parse the command input as operations on an aceoptions table.\\
+-- AceConfigCmd uses this function internally when a slash command is registered with `:CreateChatCommand`
+-- @param slashcmd The slash command WITHOUT leading slash (only used for error output)
+-- @param appName The application name as given to `:RegisterOptionsTable()`
+-- @param input The commandline input (as given by the WoW handler, i.e. without the command itself)
+-- @usage
+-- MyAddon = LibStub("AceAddon-3.0"):NewAddon("MyAddon", "AceConsole-3.0")
+-- -- Use AceConsole-3.0 to register a Chat Command
+-- MyAddon:RegisterChatCommand("mychat", "ChatCommand")
+--
+-- -- Show the GUI if no input is supplied, otherwise handle the chat input.
+-- function MyAddon:ChatCommand(input)
+--   -- Assuming "MyOptions" is the appName of a valid options table
+--   if not input or input:trim() == "" then
+--     LibStub("AceConfigDialog-3.0"):Open("MyOptions")
+--   else
+--     LibStub("AceConfigCmd-3.0").HandleCommand(MyAddon, "mychat", "MyOptions", input)
+--   end
+-- end
+function AceConfigCmd:HandleCommand(slashcmd, appName, input)
+
+	local optgetter = cfgreg:GetOptionsTable(appName)
+	if not optgetter then
+		error([[Usage: HandleCommand("slashcmd", "appName", "input"): 'appName' - no options table "]]..tostring(appName)..[[" has been registered]], 2)
+	end
+	local options = assert( optgetter("cmd", MAJOR) )
+
+	local info = {   -- Don't try to recycle this, it gets handed off to callbacks and whatnot
+		[0] = slashcmd,
+		appName = appName,
+		options = options,
+		input = input,
+		self = self,
+		handler = self,
+		uiType = "cmd",
+		uiName = MAJOR,
+	}
+
+	handle(info, 1, options, 0)  -- (info, inputpos, table, depth)
+end
+
+--- Utility function to create a slash command handler.
+-- Also registers tab completion with AceTab
+-- @param slashcmd The slash command WITHOUT leading slash (only used for error output)
+-- @param appName The application name as given to `:RegisterOptionsTable()`
+function AceConfigCmd:CreateChatCommand(slashcmd, appName)
+	if not AceConsole then
+		AceConsole = LibStub(AceConsoleName)
+	end
+	if AceConsole.RegisterChatCommand(self, slashcmd, function(input)
+				AceConfigCmd.HandleCommand(self, slashcmd, appName, input)	-- upgradable
+		end,
+	true) then -- succesfully registered so lets get the command -> app table in
+		commands[slashcmd] = appName
+	end
+end
+
+--- Utility function that returns the options table that belongs to a slashcommand.
+-- Designed to be used for the AceTab interface.
+-- @param slashcmd The slash command WITHOUT leading slash (only used for error output)
+-- @return The options table associated with the slash command (or nil if the slash command was not registered)
+function AceConfigCmd:GetChatCommandOptions(slashcmd)
+	return commands[slashcmd]
+end
diff --git a/Libs/AceConfig-3.0/AceConfigCmd-3.0/AceConfigCmd-3.0.xml b/Libs/AceConfig-3.0/AceConfigCmd-3.0/AceConfigCmd-3.0.xml
new file mode 100644
index 0000000..188d354
--- /dev/null
+++ b/Libs/AceConfig-3.0/AceConfigCmd-3.0/AceConfigCmd-3.0.xml
@@ -0,0 +1,4 @@
+<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
+..\FrameXML\UI.xsd">
+	<Script file="AceConfigCmd-3.0.lua"/>
+</Ui>
\ No newline at end of file
diff --git a/Libs/AceConfig-3.0/AceConfigDialog-3.0/AceConfigDialog-3.0.lua b/Libs/AceConfig-3.0/AceConfigDialog-3.0/AceConfigDialog-3.0.lua
new file mode 100644
index 0000000..820aea8
--- /dev/null
+++ b/Libs/AceConfig-3.0/AceConfigDialog-3.0/AceConfigDialog-3.0.lua
@@ -0,0 +1,1955 @@
+--- AceConfigDialog-3.0 generates AceGUI-3.0 based windows based on option tables.
+-- @class file
+-- @name AceConfigDialog-3.0
+-- @release $Id: AceConfigDialog-3.0.lua 1126 2014-11-10 06:38:01Z nevcairiel $
+
+local LibStub = LibStub
+local MAJOR, MINOR = "AceConfigDialog-3.0", 60
+local AceConfigDialog, oldminor = LibStub:NewLibrary(MAJOR, MINOR)
+
+if not AceConfigDialog then return end
+
+AceConfigDialog.OpenFrames = AceConfigDialog.OpenFrames or {}
+AceConfigDialog.Status = AceConfigDialog.Status or {}
+AceConfigDialog.frame = AceConfigDialog.frame or CreateFrame("Frame")
+
+AceConfigDialog.frame.apps = AceConfigDialog.frame.apps or {}
+AceConfigDialog.frame.closing = AceConfigDialog.frame.closing or {}
+AceConfigDialog.frame.closeAllOverride = AceConfigDialog.frame.closeAllOverride or {}
+
+local gui = LibStub("AceGUI-3.0")
+local reg = LibStub("AceConfigRegistry-3.0")
+
+-- Lua APIs
+local tconcat, tinsert, tsort, tremove, tsort = table.concat, table.insert, table.sort, table.remove, table.sort
+local strmatch, format = string.match, string.format
+local assert, loadstring, error = assert, loadstring, error
+local pairs, next, select, type, unpack, wipe, ipairs = pairs, next, select, type, unpack, wipe, ipairs
+local rawset, tostring, tonumber = rawset, tostring, tonumber
+local math_min, math_max, math_floor = math.min, math.max, math.floor
+
+-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
+-- List them here for Mikk's FindGlobals script
+-- GLOBALS: NORMAL_FONT_COLOR, GameTooltip, StaticPopupDialogs, ACCEPT, CANCEL, StaticPopup_Show
+-- GLOBALS: PlaySound, GameFontHighlight, GameFontHighlightSmall, GameFontHighlightLarge
+-- GLOBALS: CloseSpecialWindows, InterfaceOptions_AddCategory, geterrorhandler
+
+local emptyTbl = {}
+
+--[[
+	 xpcall safecall implementation
+]]
+local xpcall = xpcall
+
+local function errorhandler(err)
+	return geterrorhandler()(err)
+end
+
+local function CreateDispatcher(argCount)
+	local code = [[
+		local xpcall, eh = ...
+		local method, ARGS
+		local function call() return method(ARGS) end
+
+		local function dispatch(func, ...)
+			 method = func
+			 if not method then return end
+			 ARGS = ...
+			 return xpcall(call, eh)
+		end
+
+		return dispatch
+	]]
+
+	local ARGS = {}
+	for i = 1, argCount do ARGS[i] = "arg"..i end
+	code = code:gsub("ARGS", tconcat(ARGS, ", "))
+	return assert(loadstring(code, "safecall Dispatcher["..argCount.."]"))(xpcall, errorhandler)
+end
+
+local Dispatchers = setmetatable({}, {__index=function(self, argCount)
+	local dispatcher = CreateDispatcher(argCount)
+	rawset(self, argCount, dispatcher)
+	return dispatcher
+end})
+Dispatchers[0] = function(func)
+	return xpcall(func, errorhandler)
+end
+
+local function safecall(func, ...)
+	return Dispatchers[select("#", ...)](func, ...)
+end
+
+local width_multiplier = 170
+
+--[[
+Group Types
+  Tree 	- All Descendant Groups will all become nodes on the tree, direct child options will appear above the tree
+  		- Descendant Groups with inline=true and thier children will not become nodes
+
+  Tab	- Direct Child Groups will become tabs, direct child options will appear above the tab control
+  		- Grandchild groups will default to inline unless specified otherwise
+
+  Select- Same as Tab but with entries in a dropdown rather than tabs
+
+
+  Inline Groups
+  	- Will not become nodes of a select group, they will be effectivly part of thier parent group seperated by a border
+  	- If declared on a direct child of a root node of a select group, they will appear above the group container control
+  	- When a group is displayed inline, all descendants will also be inline members of the group
+
+]]
+
+-- Recycling functions
+local new, del, copy
+--newcount, delcount,createdcount,cached = 0,0,0
+do
+	local pool = setmetatable({},{__mode="k"})
+	function new()
+		--newcount = newcount + 1
+		local t = next(pool)
+		if t then
+			pool[t] = nil
+			return t
+		else
+			--createdcount = createdcount + 1
+			return {}
+		end
+	end
+	function copy(t)
+		local c = new()
+		for k, v in pairs(t) do
+			c[k] = v
+		end
+		return c
+	end
+	function del(t)
+		--delcount = delcount + 1
+		wipe(t)
+		pool[t] = true
+	end
+--	function cached()
+--		local n = 0
+--		for k in pairs(pool) do
+--			n = n + 1
+--		end
+--		return n
+--	end
+end
+
+-- picks the first non-nil value and returns it
+local function pickfirstset(...)
+  for i=1,select("#",...) do
+    if select(i,...)~=nil then
+      return select(i,...)
+    end
+  end
+end
+
+--gets an option from a given group, checking plugins
+local function GetSubOption(group, key)
+	if group.plugins then
+		for plugin, t in pairs(group.plugins) do
+			if t[key] then
+				return t[key]
+			end
+		end
+	end
+
+	return group.args[key]
+end
+
+--Option member type definitions, used to decide how to access it
+
+--Is the member Inherited from parent options
+local isInherited = {
+	set = true,
+	get = true,
+	func = true,
+	confirm = true,
+	validate = true,
+	disabled = true,
+	hidden = true
+}
+
+--Does a string type mean a literal value, instead of the default of a method of the handler
+local stringIsLiteral = {
+	name = true,
+	desc = true,
+	icon = true,
+	usage = true,
+	width = true,
+	image = true,
+	fontSize = true,
+}
+
+--Is Never a function or method
+local allIsLiteral = {
+	type = true,
+	descStyle = true,
+	imageWidth = true,
+	imageHeight = true,
+}
+
+--gets the value for a member that could be a function
+--function refs are called with an info arg
+--every other type is returned
+local function GetOptionsMemberValue(membername, option, options, path, appName, ...)
+	--get definition for the member
+	local inherits = isInherited[membername]
+
+
+	--get the member of the option, traversing the tree if it can be inherited
+	local member
+
+	if inherits then
+		local group = options
+		if group[membername] ~= nil then
+			member = group[membername]
+		end
+		for i = 1, #path do
+			group = GetSubOption(group, path[i])
+			if group[membername] ~= nil then
+				member = group[membername]
+			end
+		end
+	else
+		member = option[membername]
+	end
+
+	--check if we need to call a functon, or if we have a literal value
+	if ( not allIsLiteral[membername] ) and ( type(member) == "function" or ((not stringIsLiteral[membername]) and type(member) == "string") ) then
+		--We have a function to call
+		local info = new()
+		--traverse the options table, picking up the handler and filling the info with the path
+		local handler
+		local group = options
+		handler = group.handler or handler
+
+		for i = 1, #path do
+			group = GetSubOption(group, path[i])
+			info[i] = path[i]
+			handler = group.handler or handler
+		end
+
+		info.options = options
+		info.appName = appName
+		info[0] = appName
+		info.arg = option.arg
+		info.handler = handler
+		info.option = option
+		info.type = option.type
+		info.uiType = "dialog"
+		info.uiName = MAJOR
+
+		local a, b, c ,d
+		--using 4 returns for the get of a color type, increase if a type needs more
+		if type(member) == "function" then
+			--Call the function
+			a,b,c,d = member(info, ...)
+		else
+			--Call the method
+			if handler and handler[member] then
+				a,b,c,d = handler[member](handler, info, ...)
+			else
+				error(format("Method %s doesn't exist in handler for type %s", member, membername))
+			end
+		end
+		del(info)
+		return a,b,c,d
+	else
+		--The value isnt a function to call, return it
+		return member
+	end
+end
+
+--[[calls an options function that could be inherited, method name or function ref
+local function CallOptionsFunction(funcname ,option, options, path, appName, ...)
+	local info = new()
+
+	local func
+	local group = options
+	local handler
+
+	--build the info table containing the path
+	-- pick up functions while traversing the tree
+	if group[funcname] ~= nil then
+		func = group[funcname]
+	end
+	handler = group.handler or handler
+
+	for i, v in ipairs(path) do
+		group = GetSubOption(group, v)
+		info[i] = v
+		if group[funcname] ~= nil then
+			func =  group[funcname]
+		end
+		handler = group.handler or handler
+	end
+
+	info.options = options
+	info[0] = appName
+	info.arg = option.arg
+
+	local a, b, c ,d
+	if type(func) == "string" then
+		if handler and handler[func] then
+			a,b,c,d = handler[func](handler, info, ...)
+		else
+			error(string.format("Method %s doesn't exist in handler for type func", func))
+		end
+	elseif type(func) == "function" then
+		a,b,c,d = func(info, ...)
+	end
+	del(info)
+	return a,b,c,d
+end
+--]]
+
+--tables to hold orders and names for options being sorted, will be created with new()
+--prevents needing to call functions repeatedly while sorting
+local tempOrders
+local tempNames
+
+local function compareOptions(a,b)
+	if not a then
+		return true
+	end
+	if not b then
+		return false
+	end
+	local OrderA, OrderB = tempOrders[a] or 100, tempOrders[b] or 100
+	if OrderA == OrderB then
+		local NameA = (type(tempNames[a]) == "string") and tempNames[a] or ""
+		local NameB = (type(tempNames[b]) == "string") and tempNames[b] or ""
+		return NameA:upper() < NameB:upper()
+	end
+	if OrderA < 0 then
+		if OrderB > 0 then
+			return false
+		end
+	else
+		if OrderB < 0 then
+			return true
+		end
+	end
+	return OrderA < OrderB
+end
+
+
+
+--builds 2 tables out of an options group
+-- keySort, sorted keys
+-- opts, combined options from .plugins and args
+local function BuildSortedOptionsTable(group, keySort, opts, options, path, appName)
+	tempOrders = new()
+	tempNames = new()
+
+	if group.plugins then
+		for plugin, t in pairs(group.plugins) do
+			for k, v in pairs(t) do
+				if not opts[k] then
+					tinsert(keySort, k)
+					opts[k] = v
+
+					path[#path+1] = k
+					tempOrders[k] = GetOptionsMemberValue("order", v, options, path, appName)
+					tempNames[k] = GetOptionsMemberValue("name", v, options, path, appName)
+					path[#path] = nil
+				end
+			end
+		end
+	end
+
+	for k, v in pairs(group.args) do
+		if not opts[k] then
+			tinsert(keySort, k)
+			opts[k] = v
+
+			path[#path+1] = k
+			tempOrders[k] = GetOptionsMemberValue("order", v, options, path, appName)
+			tempNames[k] = GetOptionsMemberValue("name", v, options, path, appName)
+			path[#path] = nil
+		end
+	end
+
+	tsort(keySort, compareOptions)
+
+	del(tempOrders)
+	del(tempNames)
+end
+
+local function DelTree(tree)
+	if tree.children then
+		local childs = tree.children
+		for i = 1, #childs do
+			DelTree(childs[i])
+			del(childs[i])
+		end
+		del(childs)
+	end
+end
+
+local function CleanUserData(widget, event)
+
+	local user = widget:GetUserDataTable()
+
+	if user.path then
+		del(user.path)
+	end
+
+	if widget.type == "TreeGroup" then
+		local tree = user.tree
+		widget:SetTree(nil)
+		if tree then
+			for i = 1, #tree do
+				DelTree(tree[i])
+				del(tree[i])
+			end
+			del(tree)
+		end
+	end
+
+	if widget.type == "TabGroup" then
+		widget:SetTabs(nil)
+		if user.tablist then
+			del(user.tablist)
+		end
+	end
+
+	if widget.type == "DropdownGroup" then
+		widget:SetGroupList(nil)
+		if user.grouplist then
+			del(user.grouplist)
+		end
+		if user.orderlist then
+			del(user.orderlist)
+		end
+	end
+end
+
+-- - Gets a status table for the given appname and options path.
+-- @param appName The application name as given to `:RegisterOptionsTable()`
+-- @param path The path to the options (a table with all group keys)
+-- @return
+function AceConfigDialog:GetStatusTable(appName, path)
+	local status = self.Status
+
+	if not status[appName] then
+		status[appName] = {}
+		status[appName].status = {}
+		status[appName].children = {}
+	end
+
+	status = status[appName]
+
+	if path then
+		for i = 1, #path do
+			local v = path[i]
+			if not status.children[v] then
+				status.children[v] = {}
+				status.children[v].status = {}
+				status.children[v].children = {}
+			end
+			status = status.children[v]
+		end
+	end
+
+	return status.status
+end
+
+--- Selects the specified path in the options window.
+-- The path specified has to match the keys of the groups in the table.
+-- @param appName The application name as given to `:RegisterOptionsTable()`
+-- @param ... The path to the key that should be selected
+function AceConfigDialog:SelectGroup(appName, ...)
+	local path = new()
+
+
+	local app = reg:GetOptionsTable(appName)
+	if not app then
+		error(("%s isn't registed with AceConfigRegistry, unable to open config"):format(appName), 2)
+	end
+	local options = app("dialog", MAJOR)
+	local group = options
+	local status = self:GetStatusTable(appName, path)
+	if not status.groups then
+		status.groups = {}
+	end
+	status = status.groups
+	local treevalue
+	local treestatus
+
+	for n = 1, select("#",...) do
+		local key = select(n, ...)
+
+		if group.childGroups == "tab" or group.childGroups == "select" then
+			--if this is a tab or select group, select the group
+			status.selected = key
+			--children of this group are no longer extra levels of a tree
+			treevalue = nil
+		else
+			--tree group by default
+			if treevalue then
+				--this is an extra level of a tree group, build a uniquevalue for it
+				treevalue = treevalue.."\001"..key
+			else
+				--this is the top level of a tree group, the uniquevalue is the same as the key
+				treevalue = key
+				if not status.groups then
+					status.groups = {}
+				end
+				--save this trees status table for any extra levels or groups
+				treestatus = status
+			end
+			--make sure that the tree entry is open, and select it.
+			--the selected group will be overwritten if a child is the final target but still needs to be open
+			treestatus.selected = treevalue
+			treestatus.groups[treevalue] = true
+
+		end
+
+		--move to the next group in the path
+		group = GetSubOption(group, key)
+		if not group then
+			break
+		end
+		tinsert(path, key)
+		status = self:GetStatusTable(appName, path)
+		if not status.groups then
+			status.groups = {}
+		end
+		status = status.groups
+	end
+
+	del(path)
+	reg:NotifyChange(appName)
+end
+
+local function OptionOnMouseOver(widget, event)
+	--show a tooltip/set the status bar to the desc text
+	local user = widget:GetUserDataTable()
+	local opt = user.option
+	local options = user.options
+	local path = user.path
+	local appName = user.appName
+
+	GameTooltip:SetOwner(widget.frame, "ANCHOR_TOPRIGHT")
+	local name = GetOptionsMemberValue("name", opt, options, path, appName)
+	local desc = GetOptionsMemberValue("desc", opt, options, path, appName)
+	local usage = GetOptionsMemberValue("usage", opt, options, path, appName)
+	local descStyle = opt.descStyle
+
+	if descStyle and descStyle ~= "tooltip" then return end
+
+	GameTooltip:SetText(name, 1, .82, 0, true)
+
+	if opt.type == "multiselect" then
+		GameTooltip:AddLine(user.text, 0.5, 0.5, 0.8, true)
+	end
+	if type(desc) == "string" then
+		GameTooltip:AddLine(desc, 1, 1, 1, true)
+	end
+	if type(usage) == "string" then
+		GameTooltip:AddLine("Usage: "..usage, NORMAL_FONT_COLOR.r, NORMAL_FONT_COLOR.g, NORMAL_FONT_COLOR.b, true)
+	end
+
+	GameTooltip:Show()
+end
+
+local function OptionOnMouseLeave(widget, event)
+	GameTooltip:Hide()
+end
+
+local function GetFuncName(option)
+	local type = option.type
+	if type == "execute" then
+		return "func"
+	else
+		return "set"
+	end
+end
+local function confirmPopup(appName, rootframe, basepath, info, message, func, ...)
+	if not StaticPopupDialogs["ACECONFIGDIALOG30_CONFIRM_DIALOG"] then
+		StaticPopupDialogs["ACECONFIGDIALOG30_CONFIRM_DIALOG"] = {}
+	end
+	local t = StaticPopupDialogs["ACECONFIGDIALOG30_CONFIRM_DIALOG"]
+	for k in pairs(t) do
+		t[k] = nil
+	end
+	t.text = message
+	t.button1 = ACCEPT
+	t.button2 = CANCEL
+	t.preferredIndex = STATICPOPUP_NUMDIALOGS
+	local dialog, oldstrata
+	t.OnAccept = function()
+		safecall(func, unpack(t))
+		if dialog and oldstrata then
+			dialog:SetFrameStrata(oldstrata)
+		end
+		AceConfigDialog:Open(appName, rootframe, unpack(basepath or emptyTbl))
+		del(info)
+	end
+	t.OnCancel = function()
+		if dialog and oldstrata then
+			dialog:SetFrameStrata(oldstrata)
+		end
+		AceConfigDialog:Open(appName, rootframe, unpack(basepath or emptyTbl))
+		del(info)
+	end
+	for i = 1, select("#", ...) do
+		t[i] = select(i, ...) or false
+	end
+	t.timeout = 0
+	t.whileDead = 1
+	t.hideOnEscape = 1
+
+	dialog = StaticPopup_Show("ACECONFIGDIALOG30_CONFIRM_DIALOG")
+	if dialog then
+		oldstrata = dialog:GetFrameStrata()
+		dialog:SetFrameStrata("TOOLTIP")
+	end
+end
+
+local function ActivateControl(widget, event, ...)
+	--This function will call the set / execute handler for the widget
+	--widget:GetUserDataTable() contains the needed info
+	local user = widget:GetUserDataTable()
+	local option = user.option
+	local options = user.options
+	local path = user.path
+	local info = new()
+
+	local func
+	local group = options
+	local funcname = GetFuncName(option)
+	local handler
+	local confirm
+	local validate
+	--build the info table containing the path
+	-- pick up functions while traversing the tree
+	if group[funcname] ~= nil then
+		func =  group[funcname]
+	end
+	handler = group.handler or handler
+	confirm = group.confirm
+	validate = group.validate
+	for i = 1, #path do
+		local v = path[i]
+		group = GetSubOption(group, v)
+		info[i] = v
+		if group[funcname] ~= nil then
+			func =  group[funcname]
+		end
+		handler = group.handler or handler
+		if group.confirm ~= nil then
+			confirm = group.confirm
+		end
+		if group.validate ~= nil then
+			validate = group.validate
+		end
+	end
+
+	info.options = options
+	info.appName = user.appName
+	info.arg = option.arg
+	info.handler = handler
+	info.option = option
+	info.type = option.type
+	info.uiType = "dialog"
+	info.uiName = MAJOR
+
+	local name
+	if type(option.name) == "function" then
+		name = option.name(info)
+	elseif type(option.name) == "string" then
+		name = option.name
+	else
+		name = ""
+	end
+	local usage = option.usage
+	local pattern = option.pattern
+
+	local validated = true
+
+	if option.type == "input" then
+		if type(pattern)=="string" then
+			if not strmatch(..., pattern) then
+				validated = false
+			end
+		end
+	end
+
+	local success
+	if validated and option.type ~= "execute" then
+		if type(validate) == "string" then
+			if handler and handler[validate] then
+				success, validated = safecall(handler[validate], handler, info, ...)
+				if not success then validated = false end
+			else
+				error(format("Method %s doesn't exist in handler for type execute", validate))
+			end
+		elseif type(validate) == "function" then
+			success, validated = safecall(validate, info, ...)
+			if not success then validated = false end
+		end
+	end
+
+	local rootframe = user.rootframe
+	if type(validated) == "string" then
+		--validate function returned a message to display
+		if rootframe.SetStatusText then
+			rootframe:SetStatusText(validated)
+		else
+			-- TODO: do something else.
+		end
+		PlaySound("igPlayerInviteDecline")
+		del(info)
+		return true
+	elseif not validated then
+		--validate returned false
+		if rootframe.SetStatusText then
+			if usage then
+				rootframe:SetStatusText(name..": "..usage)
+			else
+				if pattern then
+					rootframe:SetStatusText(name..": Expected "..pattern)
+				else
+					rootframe:SetStatusText(name..": Invalid Value")
+				end
+			end
+		else
+			-- TODO: do something else
+		end
+		PlaySound("igPlayerInviteDecline")
+		del(info)
+		return true
+	else
+
+		local confirmText = option.confirmText
+		--call confirm func/method
+		if type(confirm) == "string" then
+			if handler and handler[confirm] then
+				success, confirm = safecall(handler[confirm], handler, info, ...)
+				if success and type(confirm) == "string" then
+					confirmText = confirm
+					confirm = true
+				elseif not success then
+					confirm = false
+				end
+			else
+				error(format("Method %s doesn't exist in handler for type confirm", confirm))
+			end
+		elseif type(confirm) == "function" then
+			success, confirm = safecall(confirm, info, ...)
+			if success and type(confirm) == "string" then
+				confirmText = confirm
+				confirm = true
+			elseif not success then
+				confirm = false
+			end
+		end
+
+		--confirm if needed
+		if type(confirm) == "boolean" then
+			if confirm then
+				if not confirmText then
+					local name, desc = option.name, option.desc
+					if type(name) == "function" then
+						name = name(info)
+					end
+					if type(desc) == "function" then
+						desc = desc(info)
+					end
+					confirmText = name
+					if desc then
+						confirmText = confirmText.." - "..desc
+					end
+				end
+
+				local iscustom = user.rootframe:GetUserData("iscustom")
+				local rootframe
+
+				if iscustom then
+					rootframe = user.rootframe
+				end
+				local basepath = user.rootframe:GetUserData("basepath")
+				if type(func) == "string" then
+					if handler and handler[func] then
+						confirmPopup(user.appName, rootframe, basepath, info, confirmText, handler[func], handler, info, ...)
+					else
+						error(format("Method %s doesn't exist in handler for type func", func))
+					end
+				elseif type(func) == "function" then
+					confirmPopup(user.appName, rootframe, basepath, info, confirmText, func, info, ...)
+				end
+				--func will be called and info deleted when the confirm dialog is responded to
+				return
+			end
+		end
+
+		--call the function
+		if type(func) == "string" then
+			if handler and handler[func] then
+				safecall(handler[func],handler, info, ...)
+			else
+				error(format("Method %s doesn't exist in handler for type func", func))
+			end
+		elseif type(func) == "function" then
+			safecall(func,info, ...)
+		end
+
+
+
+		local iscustom = user.rootframe:GetUserData("iscustom")
+		local basepath = user.rootframe:GetUserData("basepath") or emptyTbl
+		--full refresh of the frame, some controls dont cause this on all events
+		if option.type == "color" then
+			if event == "OnValueConfirmed" then
+
+				if iscustom then
+					AceConfigDialog:Open(user.appName, user.rootframe, unpack(basepath))
+				else
+					AceConfigDialog:Open(user.appName, unpack(basepath))
+				end
+			end
+		elseif option.type == "range" then
+			if event == "OnMouseUp" then
+				if iscustom then
+					AceConfigDialog:Open(user.appName, user.rootframe, unpack(basepath))
+				else
+					AceConfigDialog:Open(user.appName, unpack(basepath))
+				end
+			end
+		--multiselects don't cause a refresh on 'OnValueChanged' only 'OnClosed'
+		elseif option.type == "multiselect" then
+			user.valuechanged = true
+		else
+			if iscustom then
+				AceConfigDialog:Open(user.appName, user.rootframe, unpack(basepath))
+			else
+				AceConfigDialog:Open(user.appName, unpack(basepath))
+			end
+		end
+
+	end
+	del(info)
+end
+
+local function ActivateSlider(widget, event, value)
+	local option = widget:GetUserData("option")
+	local min, max, step = option.min or (not option.softMin and 0 or nil), option.max or (not option.softMax and 100 or nil), option.step
+	if min then
+		if step then
+			value = math_floor((value - min) / step + 0.5) * step + min
+		end
+		value = math_max(value, min)
+	end
+	if max then
+		value = math_min(value, max)
+	end
+	ActivateControl(widget,event,value)
+end
+
+--called from a checkbox that is part of an internally created multiselect group
+--this type is safe to refresh on activation of one control
+local function ActivateMultiControl(widget, event, ...)
+	ActivateControl(widget, event, widget:GetUserData("value"), ...)
+	local user = widget:GetUserDataTable()
+	local iscustom = user.rootframe:GetUserData("iscustom")
+	local basepath = user.rootframe:GetUserData("basepath") or emptyTbl
+	if iscustom then
+		AceConfigDialog:Open(user.appName, user.rootframe, unpack(basepath))
+	else
+		AceConfigDialog:Open(user.appName, unpack(basepath))
+	end
+end
+
+local function MultiControlOnClosed(widget, event, ...)
+	local user = widget:GetUserDataTable()
+	if user.valuechanged then
+		local iscustom = user.rootframe:GetUserData("iscustom")
+		local basepath = user.rootframe:GetUserData("basepath") or emptyTbl
+		if iscustom then
+			AceConfigDialog:Open(user.appName, user.rootframe, unpack(basepath))
+		else
+			AceConfigDialog:Open(user.appName, unpack(basepath))
+		end
+	end
+end
+
+local function FrameOnClose(widget, event)
+	local appName = widget:GetUserData("appName")
+	AceConfigDialog.OpenFrames[appName] = nil
+	gui:Release(widget)
+end
+
+local function CheckOptionHidden(option, options, path, appName)
+	--check for a specific boolean option
+	local hidden = pickfirstset(option.dialogHidden,option.guiHidden)
+	if hidden ~= nil then
+		return hidden
+	end
+
+	return GetOptionsMemberValue("hidden", option, options, path, appName)
+end
+
+local function CheckOptionDisabled(option, options, path, appName)
+	--check for a specific boolean option
+	local disabled = pickfirstset(option.dialogDisabled,option.guiDisabled)
+	if disabled ~= nil then
+		return disabled
+	end
+
+	return GetOptionsMemberValue("disabled", option, options, path, appName)
+end
+--[[
+local function BuildTabs(group, options, path, appName)
+	local tabs = new()
+	local text = new()
+	local keySort = new()
+	local opts = new()
+
+	BuildSortedOptionsTable(group, keySort, opts, options, path, appName)
+
+	for i = 1, #keySort do
+		local k = keySort[i]
+		local v = opts[k]
+		if v.type == "group" then
+			path[#path+1] = k
+			local inline = pickfirstset(v.dialogInline,v.guiInline,v.inline, false)
+			local hidden = CheckOptionHidden(v, options, path, appName)
+			if not inline and not hidden then
+				tinsert(tabs, k)
+				text[k] = GetOptionsMemberValue("name", v, options, path, appName)
+			end
+			path[#path] = nil
+		end
+	end
+
+	del(keySort)
+	del(opts)
+
+	return tabs, text
+end
+]]
+local function BuildSelect(group, options, path, appName)
+	local groups = new()
+	local order = new()
+	local keySort = new()
+	local opts = new()
+
+	BuildSortedOptionsTable(group, keySort, opts, options, path, appName)
+
+	for i = 1, #keySort do
+		local k = keySort[i]
+		local v = opts[k]
+		if v.type == "group" then
+			path[#path+1] = k
+			local inline = pickfirstset(v.dialogInline,v.guiInline,v.inline, false)
+			local hidden = CheckOptionHidden(v, options, path, appName)
+			if not inline and not hidden then
+				groups[k] = GetOptionsMemberValue("name", v, options, path, appName)
+				tinsert(order, k)
+			end
+			path[#path] = nil
+		end
+	end
+
+	del(opts)
+	del(keySort)
+
+	return groups, order
+end
+
+local function BuildSubGroups(group, tree, options, path, appName)
+	local keySort = new()
+	local opts = new()
+
+	BuildSortedOptionsTable(group, keySort, opts, options, path, appName)
+
+	for i = 1, #keySort do
+		local k = keySort[i]
+		local v = opts[k]
+		if v.type == "group" then
+			path[#path+1] = k
+			local inline = pickfirstset(v.dialogInline,v.guiInline,v.inline, false)
+			local hidden = CheckOptionHidden(v, options, path, appName)
+			if not inline and not hidden then
+				local entry = new()
+				entry.value = k
+				entry.text = GetOptionsMemberValue("name", v, options, path, appName)
+				entry.icon = GetOptionsMemberValue("icon", v, options, path, appName)
+				entry.iconCoords = GetOptionsMemberValue("iconCoords", v, options, path, appName)
+				entry.disabled = CheckOptionDisabled(v, options, path, appName)
+				if not tree.children then tree.children = new() end
+				tinsert(tree.children,entry)
+				if (v.childGroups or "tree") == "tree" then
+					BuildSubGroups(v,entry, options, path, appName)
+				end
+			end
+			path[#path] = nil
+		end
+	end
+
+	del(keySort)
+	del(opts)
+end
+
+local function BuildGroups(group, options, path, appName, recurse)
+	local tree = new()
+	local keySort = new()
+	local opts = new()
+
+	BuildSortedOptionsTable(group, keySort, opts, options, path, appName)
+
+	for i = 1, #keySort do
+		local k = keySort[i]
+		local v = opts[k]
+		if v.type == "group" then
+			path[#path+1] = k
+			local inline = pickfirstset(v.dialogInline,v.guiInline,v.inline, false)
+			local hidden = CheckOptionHidden(v, options, path, appName)
+			if not inline and not hidden then
+				local entry = new()
+				entry.value = k
+				entry.text = GetOptionsMemberValue("name", v, options, path, appName)
+				entry.icon = GetOptionsMemberValue("icon", v, options, path, appName)
+				entry.disabled = CheckOptionDisabled(v, options, path, appName)
+				tinsert(tree,entry)
+				if recurse and (v.childGroups or "tree") == "tree" then
+					BuildSubGroups(v,entry, options, path, appName)
+				end
+			end
+			path[#path] = nil
+		end
+	end
+	del(keySort)
+	del(opts)
+	return tree
+end
+
+local function InjectInfo(control, options, option, path, rootframe, appName)
+	local user = control:GetUserDataTable()
+	for i = 1, #path do
+		user[i] = path[i]
+	end
+	user.rootframe = rootframe
+	user.option = option
+	user.options = options
+	user.path = copy(path)
+	user.appName = appName
+	control:SetCallback("OnRelease", CleanUserData)
+	control:SetCallback("OnLeave", OptionOnMouseLeave)
+	control:SetCallback("OnEnter", OptionOnMouseOver)
+end
+
+
+--[[
+	options - root of the options table being fed
+	container - widget that controls will be placed in
+	rootframe - Frame object the options are in
+	path - table with the keys to get to the group being fed
+--]]
+
+local function FeedOptions(appName, options,container,rootframe,path,group,inline)
+	local keySort = new()
+	local opts = new()
+
+	BuildSortedOptionsTable(group, keySort, opts, options, path, appName)
+
+	for i = 1, #keySort do
+		local k = keySort[i]
+		local v = opts[k]
+		tinsert(path, k)
+		local hidden = CheckOptionHidden(v, options, path, appName)
+		local name = GetOptionsMemberValue("name", v, options, path, appName)
+		if not hidden then
+			if v.type == "group" then
+				if inline or pickfirstset(v.dialogInline,v.guiInline,v.inline, false) then
+					--Inline group
+					local GroupContainer
+					if name and name ~= "" then
+						GroupContainer = gui:Create("InlineGroup")
+						GroupContainer:SetTitle(name or "")
+					else
+						GroupContainer = gui:Create("SimpleGroup")
+					end
+
+					GroupContainer.width = "fill"
+					GroupContainer:SetLayout("flow")
+					container:AddChild(GroupContainer)
+					FeedOptions(appName,options,GroupContainer,rootframe,path,v,true)
+				end
+			else
+				--Control to feed
+				local control
+
+				local name = GetOptionsMemberValue("name", v, options, path, appName)
+
+				if v.type == "execute" then
+
+					local imageCoords = GetOptionsMemberValue("imageCoords",v, options, path, appName)
+					local image, width, height = GetOptionsMemberValue("image",v, options, path, appName)
+
+					if type(image) == "string" then
+						control = gui:Create("Icon")
+						if not width then
+							width = GetOptionsMemberValue("imageWidth",v, options, path, appName)
+						end
+						if not height then
+							height = GetOptionsMemberValue("imageHeight",v, options, path, appName)
+						end
+						if type(imageCoords) == "table" then
+							control:SetImage(image, unpack(imageCoords))
+						else
+							control:SetImage(image)
+						end
+						if type(width) ~= "number" then
+							width = 32
+						end
+						if type(height) ~= "number" then
+							height = 32
+						end
+						control:SetImageSize(width, height)
+						control:SetLabel(name)
+					else
+						control = gui:Create("Button")
+						control:SetText(name)
+					end
+					control:SetCallback("OnClick",ActivateControl)
+
+				elseif v.type == "input" then
+					local controlType = v.dialogControl or v.control or (v.multiline and "MultiLineEditBox") or "EditBox"
+					control = gui:Create(controlType)
+					if not control then
+						geterrorhandler()(("Invalid Custom Control Type - %s"):format(tostring(controlType)))
+						control = gui:Create(v.multiline and "MultiLineEditBox" or "EditBox")
+					end
+
+					if v.multiline and control.SetNumLines then
+						control:SetNumLines(tonumber(v.multiline) or 4)
+					end
+					control:SetLabel(name)
+					control:SetCallback("OnEnterPressed",ActivateControl)
+					local text = GetOptionsMemberValue("get",v, options, path, appName)
+					if type(text) ~= "string" then
+						text = ""
+					end
+					control:SetText(text)
+
+				elseif v.type == "toggle" then
+					control = gui:Create("CheckBox")
+					control:SetLabel(name)
+					control:SetTriState(v.tristate)
+					local value = GetOptionsMemberValue("get",v, options, path, appName)
+					control:SetValue(value)
+					control:SetCallback("OnValueChanged",ActivateControl)
+
+					if v.descStyle == "inline" then
+						local desc = GetOptionsMemberValue("desc", v, options, path, appName)
+						control:SetDescription(desc)
+					end
+
+					local image = GetOptionsMemberValue("image", v, options, path, appName)
+					local imageCoords = GetOptionsMemberValue("imageCoords", v, options, path, appName)
+
+					if type(image) == "string" then
+						if type(imageCoords) == "table" then
+							control:SetImage(image, unpack(imageCoords))
+						else
+							control:SetImage(image)
+						end
+					end
+				elseif v.type == "range" then
+					control = gui:Create("Slider")
+					control:SetLabel(name)
+					control:SetSliderValues(v.softMin or v.min or 0, v.softMax or v.max or 100, v.bigStep or v.step or 0)
+					control:SetIsPercent(v.isPercent)
+					local value = GetOptionsMemberValue("get",v, options, path, appName)
+					if type(value) ~= "number" then
+						value = 0
+					end
+					control:SetValue(value)
+					control:SetCallback("OnValueChanged",ActivateSlider)
+					control:SetCallback("OnMouseUp",ActivateSlider)
+
+				elseif v.type == "select" then
+					local values = GetOptionsMemberValue("values", v, options, path, appName)
+					if v.style == "radio" then
+						local disabled = CheckOptionDisabled(v, options, path, appName)
+						local width = GetOptionsMemberValue("width",v,options,path,appName)
+						control = gui:Create("InlineGroup")
+						control:SetLayout("Flow")
+						control:SetTitle(name)
+						control.width = "fill"
+
+						control:PauseLayout()
+						local optionValue = GetOptionsMemberValue("get",v, options, path, appName)
+						local t = {}
+						for value, text in pairs(values) do
+							t[#t+1]=value
+						end
+						tsort(t)
+						for k, value in ipairs(t) do
+							local text = values[value]
+							local radio = gui:Create("CheckBox")
+							radio:SetLabel(text)
+							radio:SetUserData("value", value)
+							radio:SetUserData("text", text)
+							radio:SetDisabled(disabled)
+							radio:SetType("radio")
+							radio:SetValue(optionValue == value)
+							radio:SetCallback("OnValueChanged", ActivateMultiControl)
+							InjectInfo(radio, options, v, path, rootframe, appName)
+							control:AddChild(radio)
+							if width == "double" then
+								radio:SetWidth(width_multiplier * 2)
+							elseif width == "half" then
+								radio:SetWidth(width_multiplier / 2)
+							elseif width == "full" then
+								radio.width = "fill"
+							else
+								radio:SetWidth(width_multiplier)
+							end
+						end
+						control:ResumeLayout()
+						control:DoLayout()
+					else
+						local controlType = v.dialogControl or v.control or "Dropdown"
+						control = gui:Create(controlType)
+						if not control then
+							geterrorhandler()(("Invalid Custom Control Type - %s"):format(tostring(controlType)))
+							control = gui:Create("Dropdown")
+						end
+						local itemType = v.itemControl
+						if itemType and not gui:GetWidgetVersion(itemType) then
+							geterrorhandler()(("Invalid Custom Item Type - %s"):format(tostring(itemType)))
+							itemType = nil
+						end
+						control:SetLabel(name)
+						control:SetList(values, nil, itemType)
+						local value = GetOptionsMemberValue("get",v, options, path, appName)
+						if not values[value] then
+							value = nil
+						end
+						control:SetValue(value)
+						control:SetCallback("OnValueChanged", ActivateControl)
+					end
+
+				elseif v.type == "multiselect" then
+					local values = GetOptionsMemberValue("values", v, options, path, appName)
+					local disabled = CheckOptionDisabled(v, options, path, appName)
+
+					local controlType = v.dialogControl or v.control
+
+					local valuesort = new()
+					if values then
+						for value, text in pairs(values) do
+							tinsert(valuesort, value)
+						end
+					end
+					tsort(valuesort)
+
+					if controlType then
+						control = gui:Create(controlType)
+						if not control then
+							geterrorhandler()(("Invalid Custom Control Type - %s"):format(tostring(controlType)))
+						end
+					end
+					if control then
+						control:SetMultiselect(true)
+						control:SetLabel(name)
+						control:SetList(values)
+						control:SetDisabled(disabled)
+						control:SetCallback("OnValueChanged",ActivateControl)
+						control:SetCallback("OnClosed", MultiControlOnClosed)
+						local width = GetOptionsMemberValue("width",v,options,path,appName)
+						if width == "double" then
+							control:SetWidth(width_multiplier * 2)
+						elseif width == "half" then
+							control:SetWidth(width_multiplier / 2)
+						elseif width == "full" then
+							control.width = "fill"
+						else
+							control:SetWidth(width_multiplier)
+						end
+						--check:SetTriState(v.tristate)
+						for i = 1, #valuesort do
+							local key = valuesort[i]
+							local value = GetOptionsMemberValue("get",v, options, path, appName, key)
+							control:SetItemValue(key,value)
+						end
+					else
+						control = gui:Create("InlineGroup")
+						control:SetLayout("Flow")
+						control:SetTitle(name)
+						control.width = "fill"
+
+						control:PauseLayout()
+						local width = GetOptionsMemberValue("width",v,options,path,appName)
+						for i = 1, #valuesort do
+							local value = valuesort[i]
+							local text = values[value]
+							local check = gui:Create("CheckBox")
+							check:SetLabel(text)
+							check:SetUserData("value", value)
+							check:SetUserData("text", text)
+							check:SetDisabled(disabled)
+							check:SetTriState(v.tristate)
+							check:SetValue(GetOptionsMemberValue("get",v, options, path, appName, value))
+							check:SetCallback("OnValueChanged",ActivateMultiControl)
+							InjectInfo(check, options, v, path, rootframe, appName)
+							control:AddChild(check)
+							if width == "double" then
+								check:SetWidth(width_multiplier * 2)
+							elseif width == "half" then
+								check:SetWidth(width_multiplier / 2)
+							elseif width == "full" then
+								check.width = "fill"
+							else
+								check:SetWidth(width_multiplier)
+							end
+						end
+						control:ResumeLayout()
+						control:DoLayout()
+
+
+					end
+
+					del(valuesort)
+
+				elseif v.type == "color" then
+					control = gui:Create("ColorPicker")
+					control:SetLabel(name)
+					control:SetHasAlpha(GetOptionsMemberValue("hasAlpha",v, options, path, appName))
+					control:SetColor(GetOptionsMemberValue("get",v, options, path, appName))
+					control:SetCallback("OnValueChanged",ActivateControl)
+					control:SetCallback("OnValueConfirmed",ActivateControl)
+
+				elseif v.type == "keybinding" then
+					control = gui:Create("Keybinding")
+					control:SetLabel(name)
+					control:SetKey(GetOptionsMemberValue("get",v, options, path, appName))
+					control:SetCallback("OnKeyChanged",ActivateControl)
+
+				elseif v.type == "header" then
+					control = gui:Create("Heading")
+					control:SetText(name)
+					control.width = "fill"
+
+				elseif v.type == "description" then
+					control = gui:Create("Label")
+					control:SetText(name)
+
+					local fontSize = GetOptionsMemberValue("fontSize",v, options, path, appName)
+					if fontSize == "medium" then
+						control:SetFontObject(GameFontHighlight)
+					elseif fontSize == "large" then
+						control:SetFontObject(GameFontHighlightLarge)
+					else -- small or invalid
+						control:SetFontObject(GameFontHighlightSmall)
+					end
+
+					local imageCoords = GetOptionsMemberValue("imageCoords",v, options, path, appName)
+					local image, width, height = GetOptionsMemberValue("image",v, options, path, appName)
+
+					if type(image) == "string" then
+						if not width then
+							width = GetOptionsMemberValue("imageWidth",v, options, path, appName)
+						end
+						if not height then
+							height = GetOptionsMemberValue("imageHeight",v, options, path, appName)
+						end
+						if type(imageCoords) == "table" then
+							control:SetImage(image, unpack(imageCoords))
+						else
+							control:SetImage(image)
+						end
+						if type(width) ~= "number" then
+							width = 32
+						end
+						if type(height) ~= "number" then
+							height = 32
+						end
+						control:SetImageSize(width, height)
+					end
+					local width = GetOptionsMemberValue("width",v,options,path,appName)
+					control.width = not width and "fill"
+				end
+
+				--Common Init
+				if control then
+					if control.width ~= "fill" then
+						local width = GetOptionsMemberValue("width",v,options,path,appName)
+						if width == "double" then
+							control:SetWidth(width_multiplier * 2)
+						elseif width == "half" then
+							control:SetWidth(width_multiplier / 2)
+						elseif width == "full" then
+							control.width = "fill"
+						else
+							control:SetWidth(width_multiplier)
+						end
+					end
+					if control.SetDisabled then
+						local disabled = CheckOptionDisabled(v, options, path, appName)
+						control:SetDisabled(disabled)
+					end
+
+					InjectInfo(control, options, v, path, rootframe, appName)
+					container:AddChild(control)
+				end
+
+			end
+		end
+		tremove(path)
+	end
+	container:ResumeLayout()
+	container:DoLayout()
+	del(keySort)
+	del(opts)
+end
+
+local function BuildPath(path, ...)
+	for i = 1, select("#",...)  do
+		tinsert(path, (select(i,...)))
+	end
+end
+
+
+local function TreeOnButtonEnter(widget, event, uniquevalue, button)
+	local user = widget:GetUserDataTable()
+	if not user then return end
+	local options = user.options
+	local option = user.option
+	local path = user.path
+	local appName = user.appName
+
+	local feedpath = new()
+	for i = 1, #path do
+		feedpath[i] = path[i]
+	end
+
+	BuildPath(feedpath, ("\001"):split(uniquevalue))
+	local group = options
+	for i = 1, #feedpath do
+		if not group then return end
+		group = GetSubOption(group, feedpath[i])
+	end
+
+	local name = GetOptionsMemberValue("name", group, options, feedpath, appName)
+	local desc = GetOptionsMemberValue("desc", group, options, feedpath, appName)
+
+	GameTooltip:SetOwner(button, "ANCHOR_NONE")
+	if widget.type == "TabGroup" then
+		GameTooltip:SetPoint("BOTTOM",button,"TOP")
+	else
+		GameTooltip:SetPoint("LEFT",button,"RIGHT")
+	end
+
+	GameTooltip:SetText(name, 1, .82, 0, true)
+
+	if type(desc) == "string" then
+		GameTooltip:AddLine(desc, 1, 1, 1, true)
+	end
+
+	GameTooltip:Show()
+end
+
+local function TreeOnButtonLeave(widget, event, value, button)
+	GameTooltip:Hide()
+end
+
+
+local function GroupExists(appName, options, path, uniquevalue)
+	if not uniquevalue then return false end
+
+	local feedpath = new()
+	local temppath = new()
+	for i = 1, #path do
+		feedpath[i] = path[i]
+	end
+
+	BuildPath(feedpath, ("\001"):split(uniquevalue))
+
+	local group = options
+	for i = 1, #feedpath do
+		local v = feedpath[i]
+		temppath[i] = v
+		group = GetSubOption(group, v)
+
+		if not group or group.type ~= "group" or CheckOptionHidden(group, options, temppath, appName) then
+			del(feedpath)
+			del(temppath)
+			return false
+		end
+	end
+	del(feedpath)
+	del(temppath)
+	return true
+end
+
+local function GroupSelected(widget, event, uniquevalue)
+
+	local user = widget:GetUserDataTable()
+
+	local options = user.options
+	local option = user.option
+	local path = user.path
+	local rootframe = user.rootframe
+
+	local feedpath = new()
+	for i = 1, #path do
+		feedpath[i] = path[i]
+	end
+
+	BuildPath(feedpath, ("\001"):split(uniquevalue))
+	local group = options
+	for i = 1, #feedpath do
+		group = GetSubOption(group, feedpath[i])
+	end
+	widget:ReleaseChildren()
+	AceConfigDialog:FeedGroup(user.appName,options,widget,rootframe,feedpath)
+
+	del(feedpath)
+end
+
+
+
+--[[
+-- INTERNAL --
+This function will feed one group, and any inline child groups into the given container
+Select Groups will only have the selection control (tree, tabs, dropdown) fed in
+and have a group selected, this event will trigger the feeding of child groups
+
+Rules:
+	If the group is Inline, FeedOptions
+	If the group has no child groups, FeedOptions
+
+	If the group is a tab or select group, FeedOptions then add the Group Control
+	If the group is a tree group FeedOptions then
+		its parent isnt a tree group:  then add the tree control containing this and all child tree groups
+		if its parent is a tree group, its already a node on a tree
+--]]
+
+function AceConfigDialog:FeedGroup(appName,options,container,rootframe,path, isRoot)
+	local group = options
+	--follow the path to get to the curent group
+	local inline
+	local grouptype, parenttype = options.childGroups, "none"
+
+
+	for i = 1, #path do
+		local v = path[i]
+		group = GetSubOption(group, v)
+		inline = inline or pickfirstset(v.dialogInline,v.guiInline,v.inline, false)
+		parenttype = grouptype
+		grouptype = group.childGroups
+	end
+
+	if not parenttype then
+		parenttype = "tree"
+	end
+
+	--check if the group has child groups
+	local hasChildGroups
+	for k, v in pairs(group.args) do
+		if v.type == "group" and not pickfirstset(v.dialogInline,v.guiInline,v.inline, false) and not CheckOptionHidden(v, options, path, appName) then
+			hasChildGroups = true
+		end
+	end
+	if group.plugins then
+		for plugin, t in pairs(group.plugins) do
+			for k, v in pairs(t) do
+				if v.type == "group" and not pickfirstset(v.dialogInline,v.guiInline,v.inline, false) and not CheckOptionHidden(v, options, path, appName) then
+					hasChildGroups = true
+				end
+			end
+		end
+	end
+
+	container:SetLayout("flow")
+	local scroll
+
+	--Add a scrollframe if we are not going to add a group control, this is the inverse of the conditions for that later on
+	if (not (hasChildGroups and not inline)) or (grouptype ~= "tab" and grouptype ~= "select" and (parenttype == "tree" and not isRoot)) then
+		if container.type ~= "InlineGroup" and container.type ~= "SimpleGroup" then
+			scroll = gui:Create("ScrollFrame")
+			scroll:SetLayout("flow")
+			scroll.width = "fill"
+			scroll.height = "fill"
+			container:SetLayout("fill")
+			container:AddChild(scroll)
+			container = scroll
+		end
+	end
+
+	FeedOptions(appName,options,container,rootframe,path,group,nil)
+
+	if scroll then
+		container:PerformLayout()
+		local status = self:GetStatusTable(appName, path)
+		if not status.scroll then
+			status.scroll = {}
+		end
+		scroll:SetStatusTable(status.scroll)
+	end
+
+	if hasChildGroups and not inline then
+		local name = GetOptionsMemberValue("name", group, options, path, appName)
+		if grouptype == "tab" then
+
+			local tab = gui:Create("TabGroup")
+			InjectInfo(tab, options, group, path, rootframe, appName)
+			tab:SetCallback("OnGroupSelected", GroupSelected)
+			tab:SetCallback("OnTabEnter", TreeOnButtonEnter)
+			tab:SetCallback("OnTabLeave", TreeOnButtonLeave)
+
+			local status = AceConfigDialog:GetStatusTable(appName, path)
+			if not status.groups then
+				status.groups = {}
+			end
+			tab:SetStatusTable(status.groups)
+			tab.width = "fill"
+			tab.height = "fill"
+
+			local tabs = BuildGroups(group, options, path, appName)
+			tab:SetTabs(tabs)
+			tab:SetUserData("tablist", tabs)
+
+			for i = 1, #tabs do
+				local entry = tabs[i]
+				if not entry.disabled then
+					tab:SelectTab((GroupExists(appName, options, path,status.groups.selected) and status.groups.selected) or entry.value)
+					break
+				end
+			end
+
+			container:AddChild(tab)
+
+		elseif grouptype == "select" then
+
+			local select = gui:Create("DropdownGroup")
+			select:SetTitle(name)
+			InjectInfo(select, options, group, path, rootframe, appName)
+			select:SetCallback("OnGroupSelected", GroupSelected)
+			local status = AceConfigDialog:GetStatusTable(appName, path)
+			if not status.groups then
+				status.groups = {}
+			end
+			select:SetStatusTable(status.groups)
+			local grouplist, orderlist = BuildSelect(group, options, path, appName)
+			select:SetGroupList(grouplist, orderlist)
+			select:SetUserData("grouplist", grouplist)
+			select:SetUserData("orderlist", orderlist)
+
+			local firstgroup = orderlist[1]
+			if firstgroup then
+				select:SetGroup((GroupExists(appName, options, path,status.groups.selected) and status.groups.selected) or firstgroup)
+			end
+
+			select.width = "fill"
+			select.height = "fill"
+
+			container:AddChild(select)
+
+		--assume tree group by default
+		--if parenttype is tree then this group is already a node on that tree
+		elseif (parenttype ~= "tree") or isRoot then
+			local tree = gui:Create("TreeGroup")
+			InjectInfo(tree, options, group, path, rootframe, appName)
+			tree:EnableButtonTooltips(false)
+
+			tree.width = "fill"
+			tree.height = "fill"
+
+			tree:SetCallback("OnGroupSelected", GroupSelected)
+			tree:SetCallback("OnButtonEnter", TreeOnButtonEnter)
+			tree:SetCallback("OnButtonLeave", TreeOnButtonLeave)
+
+			local status = AceConfigDialog:GetStatusTable(appName, path)
+			if not status.groups then
+				status.groups = {}
+			end
+			local treedefinition = BuildGroups(group, options, path, appName, true)
+			tree:SetStatusTable(status.groups)
+
+			tree:SetTree(treedefinition)
+			tree:SetUserData("tree",treedefinition)
+
+			for i = 1, #treedefinition do
+				local entry = treedefinition[i]
+				if not entry.disabled then
+					tree:SelectByValue((GroupExists(appName, options, path,status.groups.selected) and status.groups.selected) or entry.value)
+					break
+				end
+			end
+
+			container:AddChild(tree)
+		end
+	end
+end
+
+local old_CloseSpecialWindows
+
+
+local function RefreshOnUpdate(this)
+	for appName in pairs(this.closing) do
+		if AceConfigDialog.OpenFrames[appName] then
+			AceConfigDialog.OpenFrames[appName]:Hide()
+		end
+		if AceConfigDialog.BlizOptions and AceConfigDialog.BlizOptions[appName] then
+			for key, widget in pairs(AceConfigDialog.BlizOptions[appName]) do
+				if not widget:IsVisible() then
+					widget:ReleaseChildren()
+				end
+			end
+		end
+		this.closing[appName] = nil
+	end
+
+	if this.closeAll then
+		for k, v in pairs(AceConfigDialog.OpenFrames) do
+			if not this.closeAllOverride[k] then
+				v:Hide()
+			end
+		end
+		this.closeAll = nil
+		wipe(this.closeAllOverride)
+	end
+
+	for appName in pairs(this.apps) do
+		if AceConfigDialog.OpenFrames[appName] then
+			local user = AceConfigDialog.OpenFrames[appName]:GetUserDataTable()
+			AceConfigDialog:Open(appName, unpack(user.basepath or emptyTbl))
+		end
+		if AceConfigDialog.BlizOptions and AceConfigDialog.BlizOptions[appName] then
+			for key, widget in pairs(AceConfigDialog.BlizOptions[appName]) do
+				local user = widget:GetUserDataTable()
+				if widget:IsVisible() then
+					AceConfigDialog:Open(widget:GetUserData("appName"), widget, unpack(user.basepath or emptyTbl))
+				end
+			end
+		end
+		this.apps[appName] = nil
+	end
+	this:SetScript("OnUpdate", nil)
+end
+
+-- Upgrade the OnUpdate script as well, if needed.
+if AceConfigDialog.frame:GetScript("OnUpdate") then
+	AceConfigDialog.frame:SetScript("OnUpdate", RefreshOnUpdate)
+end
+
+--- Close all open options windows
+function AceConfigDialog:CloseAll()
+	AceConfigDialog.frame.closeAll = true
+	AceConfigDialog.frame:SetScript("OnUpdate", RefreshOnUpdate)
+	if next(self.OpenFrames) then
+		return true
+	end
+end
+
+--- Close a specific options window.
+-- @param appName The application name as given to `:RegisterOptionsTable()`
+function AceConfigDialog:Close(appName)
+	if self.OpenFrames[appName] then
+		AceConfigDialog.frame.closing[appName] = true
+		AceConfigDialog.frame:SetScript("OnUpdate", RefreshOnUpdate)
+		return true
+	end
+end
+
+-- Internal -- Called by AceConfigRegistry
+function AceConfigDialog:ConfigTableChanged(event, appName)
+	AceConfigDialog.frame.apps[appName] = true
+	AceConfigDialog.frame:SetScript("OnUpdate", RefreshOnUpdate)
+end
+
+reg.RegisterCallback(AceConfigDialog, "ConfigTableChange", "ConfigTableChanged")
+
+--- Sets the default size of the options window for a specific application.
+-- @param appName The application name as given to `:RegisterOptionsTable()`
+-- @param width The default width
+-- @param height The default height
+function AceConfigDialog:SetDefaultSize(appName, width, height)
+	local status = AceConfigDialog:GetStatusTable(appName)
+	if type(width) == "number" and type(height) == "number" then
+		status.width = width
+		status.height = height
+	end
+end
+
+--- Open an option window at the specified path (if any).
+-- This function can optionally feed the group into a pre-created container
+-- instead of creating a new container frame.
+-- @paramsig appName [, container][, ...]
+-- @param appName The application name as given to `:RegisterOptionsTable()`
+-- @param container An optional container frame to feed the options into
+-- @param ... The path to open after creating the options window (see `:SelectGroup` for details)
+function AceConfigDialog:Open(appName, container, ...)
+	if not old_CloseSpecialWindows then
+		old_CloseSpecialWindows = CloseSpecialWindows
+		CloseSpecialWindows = function()
+			local found = old_CloseSpecialWindows()
+			return self:CloseAll() or found
+		end
+	end
+	local app = reg:GetOptionsTable(appName)
+	if not app then
+		error(("%s isn't registed with AceConfigRegistry, unable to open config"):format(appName), 2)
+	end
+	local options = app("dialog", MAJOR)
+
+	local f
+
+	local path = new()
+	local name = GetOptionsMemberValue("name", options, options, path, appName)
+
+	--If an optional path is specified add it to the path table before feeding the options
+	--as container is optional as well it may contain the first element of the path
+	if type(container) == "string" then
+		tinsert(path, container)
+		container = nil
+	end
+	for n = 1, select("#",...) do
+		tinsert(path, (select(n, ...)))
+	end
+
+	local option = options
+	if type(container) == "table" and container.type == "BlizOptionsGroup" and #path > 0 then
+		for i = 1, #path do
+			option = options.args[path[i]]
+		end
+		name = format("%s - %s", name, GetOptionsMemberValue("name", option, options, path, appName))
+	end
+
+	--if a container is given feed into that
+	if container then
+		f = container
+		f:ReleaseChildren()
+		f:SetUserData("appName", appName)
+		f:SetUserData("iscustom", true)
+		if #path > 0 then
+			f:SetUserData("basepath", copy(path))
+		end
+		local status = AceConfigDialog:GetStatusTable(appName)
+		if not status.width then
+			status.width =  700
+		end
+		if not status.height then
+			status.height = 500
+		end
+		if f.SetStatusTable then
+			f:SetStatusTable(status)
+		end
+		if f.SetTitle then
+			f:SetTitle(name or "")
+		end
+	else
+		if not self.OpenFrames[appName] then
+			f = gui:Create("Frame")
+			self.OpenFrames[appName] = f
+		else
+			f = self.OpenFrames[appName]
+		end
+		f:ReleaseChildren()
+		f:SetCallback("OnClose", FrameOnClose)
+		f:SetUserData("appName", appName)
+		if #path > 0 then
+			f:SetUserData("basepath", copy(path))
+		end
+		f:SetTitle(name or "")
+		local status = AceConfigDialog:GetStatusTable(appName)
+		f:SetStatusTable(status)
+	end
+
+	self:FeedGroup(appName,options,f,f,path,true)
+	if f.Show then
+		f:Show()
+	end
+	del(path)
+
+	if AceConfigDialog.frame.closeAll then
+		-- close all is set, but thats not good, since we're just opening here, so force it
+		AceConfigDialog.frame.closeAllOverride[appName] = true
+	end
+end
+
+-- convert pre-39 BlizOptions structure to the new format
+if oldminor and oldminor < 39 and AceConfigDialog.BlizOptions then
+	local old = AceConfigDialog.BlizOptions
+	local new = {}
+	for key, widget in pairs(old) do
+		local appName = widget:GetUserData("appName")
+		if not new[appName] then new[appName] = {} end
+		new[appName][key] = widget
+	end
+	AceConfigDialog.BlizOptions = new
+else
+	AceConfigDialog.BlizOptions = AceConfigDialog.BlizOptions or {}
+end
+
+local function FeedToBlizPanel(widget, event)
+	local path = widget:GetUserData("path")
+	AceConfigDialog:Open(widget:GetUserData("appName"), widget, unpack(path or emptyTbl))
+end
+
+local function ClearBlizPanel(widget, event)
+	local appName = widget:GetUserData("appName")
+	AceConfigDialog.frame.closing[appName] = true
+	AceConfigDialog.frame:SetScript("OnUpdate", RefreshOnUpdate)
+end
+
+--- Add an option table into the Blizzard Interface Options panel.
+-- You can optionally supply a descriptive name to use and a parent frame to use,
+-- as well as a path in the options table.\\
+-- If no name is specified, the appName will be used instead.
+--
+-- If you specify a proper `parent` (by name), the interface options will generate a
+-- tree layout. Note that only one level of children is supported, so the parent always
+-- has to be a head-level note.
+--
+-- This function returns a reference to the container frame registered with the Interface
+-- Options. You can use this reference to open the options with the API function
+-- `InterfaceOptionsFrame_OpenToCategory`.
+-- @param appName The application name as given to `:RegisterOptionsTable()`
+-- @param name A descriptive name to display in the options tree (defaults to appName)
+-- @param parent The parent to use in the interface options tree.
+-- @param ... The path in the options table to feed into the interface options panel.
+-- @return The reference to the frame registered into the Interface Options.
+function AceConfigDialog:AddToBlizOptions(appName, name, parent, ...)
+	local BlizOptions = AceConfigDialog.BlizOptions
+
+	local key = appName
+	for n = 1, select("#", ...) do
+		key = key.."\001"..select(n, ...)
+	end
+
+	if not BlizOptions[appName] then
+		BlizOptions[appName] = {}
+	end
+
+	if not BlizOptions[appName][key] then
+		local group = gui:Create("BlizOptionsGroup")
+		BlizOptions[appName][key] = group
+		group:SetName(name or appName, parent)
+
+		group:SetTitle(name or appName)
+		group:SetUserData("appName", appName)
+		if select("#", ...) > 0 then
+			local path = {}
+			for n = 1, select("#",...) do
+				tinsert(path, (select(n, ...)))
+			end
+			group:SetUserData("path", path)
+		end
+		group:SetCallback("OnShow", FeedToBlizPanel)
+		group:SetCallback("OnHide", ClearBlizPanel)
+		InterfaceOptions_AddCategory(group.frame)
+		return group.frame
+	else
+		error(("%s has already been added to the Blizzard Options Window with the given path"):format(appName), 2)
+	end
+end
diff --git a/Libs/AceConfig-3.0/AceConfigDialog-3.0/AceConfigDialog-3.0.xml b/Libs/AceConfig-3.0/AceConfigDialog-3.0/AceConfigDialog-3.0.xml
new file mode 100644
index 0000000..86ce057
--- /dev/null
+++ b/Libs/AceConfig-3.0/AceConfigDialog-3.0/AceConfigDialog-3.0.xml
@@ -0,0 +1,4 @@
+<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
+..\FrameXML\UI.xsd">
+	<Script file="AceConfigDialog-3.0.lua"/>
+</Ui>
\ No newline at end of file
diff --git a/Libs/AceConfig-3.0/AceConfigRegistry-3.0/AceConfigRegistry-3.0.lua b/Libs/AceConfig-3.0/AceConfigRegistry-3.0/AceConfigRegistry-3.0.lua
new file mode 100644
index 0000000..d684d66
--- /dev/null
+++ b/Libs/AceConfig-3.0/AceConfigRegistry-3.0/AceConfigRegistry-3.0.lua
@@ -0,0 +1,348 @@
+--- AceConfigRegistry-3.0 handles central registration of options tables in use by addons and modules.\\
+-- Options tables can be registered as raw tables, OR as function refs that return a table.\\
+-- Such functions receive three arguments: "uiType", "uiName", "appName". \\
+-- * Valid **uiTypes**: "cmd", "dropdown", "dialog". This is verified by the library at call time. \\
+-- * The **uiName** field is expected to contain the full name of the calling addon, including version, e.g. "FooBar-1.0". This is verified by the library at call time.\\
+-- * The **appName** field is the options table name as given at registration time \\
+--
+-- :IterateOptionsTables() (and :GetOptionsTable() if only given one argument) return a function reference that the requesting config handling addon must call with valid "uiType", "uiName".
+-- @class file
+-- @name AceConfigRegistry-3.0
+-- @release $Id: AceConfigRegistry-3.0.lua 1105 2013-12-08 22:11:58Z nevcairiel $
+local MAJOR, MINOR = "AceConfigRegistry-3.0", 15
+local AceConfigRegistry = LibStub:NewLibrary(MAJOR, MINOR)
+
+if not AceConfigRegistry then return end
+
+AceConfigRegistry.tables = AceConfigRegistry.tables or {}
+
+local CallbackHandler = LibStub:GetLibrary("CallbackHandler-1.0")
+
+if not AceConfigRegistry.callbacks then
+	AceConfigRegistry.callbacks = CallbackHandler:New(AceConfigRegistry)
+end
+
+-- Lua APIs
+local tinsert, tconcat = table.insert, table.concat
+local strfind, strmatch = string.find, string.match
+local type, tostring, select, pairs = type, tostring, select, pairs
+local error, assert = error, assert
+
+-----------------------------------------------------------------------
+-- Validating options table consistency:
+
+
+AceConfigRegistry.validated = {
+	-- list of options table names ran through :ValidateOptionsTable automatically.
+	-- CLEARED ON PURPOSE, since newer versions may have newer validators
+	cmd = {},
+	dropdown = {},
+	dialog = {},
+}
+
+
+
+local function err(msg, errlvl, ...)
+	local t = {}
+	for i=select("#",...),1,-1 do
+		tinsert(t, (select(i, ...)))
+	end
+	error(MAJOR..":ValidateOptionsTable(): "..tconcat(t,".")..msg, errlvl+2)
+end
+
+
+local isstring={["string"]=true, _="string"}
+local isstringfunc={["string"]=true,["function"]=true, _="string or funcref"}
+local istable={["table"]=true,   _="table"}
+local ismethodtable={["table"]=true,["string"]=true,["function"]=true,   _="methodname, funcref or table"}
+local optstring={["nil"]=true,["string"]=true, _="string"}
+local optstringfunc={["nil"]=true,["string"]=true,["function"]=true, _="string or funcref"}
+local optnumber={["nil"]=true,["number"]=true, _="number"}
+local optmethod={["nil"]=true,["string"]=true,["function"]=true, _="methodname or funcref"}
+local optmethodfalse={["nil"]=true,["string"]=true,["function"]=true,["boolean"]={[false]=true},  _="methodname, funcref or false"}
+local optmethodnumber={["nil"]=true,["string"]=true,["function"]=true,["number"]=true,  _="methodname, funcref or number"}
+local optmethodtable={["nil"]=true,["string"]=true,["function"]=true,["table"]=true,  _="methodname, funcref or table"}
+local optmethodbool={["nil"]=true,["string"]=true,["function"]=true,["boolean"]=true,  _="methodname, funcref or boolean"}
+local opttable={["nil"]=true,["table"]=true,  _="table"}
+local optbool={["nil"]=true,["boolean"]=true,  _="boolean"}
+local optboolnumber={["nil"]=true,["boolean"]=true,["number"]=true,  _="boolean or number"}
+
+local basekeys={
+	type=isstring,
+	name=isstringfunc,
+	desc=optstringfunc,
+	descStyle=optstring,
+	order=optmethodnumber,
+	validate=optmethodfalse,
+	confirm=optmethodbool,
+	confirmText=optstring,
+	disabled=optmethodbool,
+	hidden=optmethodbool,
+		guiHidden=optmethodbool,
+		dialogHidden=optmethodbool,
+		dropdownHidden=optmethodbool,
+	cmdHidden=optmethodbool,
+	icon=optstringfunc,
+	iconCoords=optmethodtable,
+	handler=opttable,
+	get=optmethodfalse,
+	set=optmethodfalse,
+	func=optmethodfalse,
+	arg={["*"]=true},
+	width=optstring,
+}
+
+local typedkeys={
+	header={},
+	description={
+		image=optstringfunc,
+		imageCoords=optmethodtable,
+		imageHeight=optnumber,
+		imageWidth=optnumber,
+		fontSize=optstringfunc,
+	},
+	group={
+		args=istable,
+		plugins=opttable,
+		inline=optbool,
+			cmdInline=optbool,
+			guiInline=optbool,
+			dropdownInline=optbool,
+			dialogInline=optbool,
+		childGroups=optstring,
+	},
+	execute={
+		image=optstringfunc,
+		imageCoords=optmethodtable,
+		imageHeight=optnumber,
+		imageWidth=optnumber,
+	},
+	input={
+		pattern=optstring,
+		usage=optstring,
+		control=optstring,
+		dialogControl=optstring,
+		dropdownControl=optstring,
+		multiline=optboolnumber,
+	},
+	toggle={
+		tristate=optbool,
+		image=optstringfunc,
+		imageCoords=optmethodtable,
+	},
+	tristate={
+	},
+	range={
+		min=optnumber,
+		softMin=optnumber,
+		max=optnumber,
+		softMax=optnumber,
+		step=optnumber,
+		bigStep=optnumber,
+		isPercent=optbool,
+	},
+	select={
+		values=ismethodtable,
+		style={
+			["nil"]=true,
+			["string"]={dropdown=true,radio=true},
+			_="string: 'dropdown' or 'radio'"
+		},
+		control=optstring,
+		dialogControl=optstring,
+		dropdownControl=optstring,
+		itemControl=optstring,
+	},
+	multiselect={
+		values=ismethodtable,
+		style=optstring,
+		tristate=optbool,
+		control=optstring,
+		dialogControl=optstring,
+		dropdownControl=optstring,
+	},
+	color={
+		hasAlpha=optmethodbool,
+	},
+	keybinding={
+		-- TODO
+	},
+}
+
+local function validateKey(k,errlvl,...)
+	errlvl=(errlvl or 0)+1
+	if type(k)~="string" then
+		err("["..tostring(k).."] - key is not a string", errlvl,...)
+	end
+	if strfind(k, "[%c\127]") then
+		err("["..tostring(k).."] - key name contained control characters", errlvl,...)
+	end
+end
+
+local function validateVal(v, oktypes, errlvl,...)
+	errlvl=(errlvl or 0)+1
+	local isok=oktypes[type(v)] or oktypes["*"]
+
+	if not isok then
+		err(": expected a "..oktypes._..", got '"..tostring(v).."'", errlvl,...)
+	end
+	if type(isok)=="table" then		-- isok was a table containing specific values to be tested for!
+		if not isok[v] then
+			err(": did not expect "..type(v).." value '"..tostring(v).."'", errlvl,...)
+		end
+	end
+end
+
+local function validate(options,errlvl,...)
+	errlvl=(errlvl or 0)+1
+	-- basic consistency
+	if type(options)~="table" then
+		err(": expected a table, got a "..type(options), errlvl,...)
+	end
+	if type(options.type)~="string" then
+		err(".type: expected a string, got a "..type(options.type), errlvl,...)
+	end
+
+	-- get type and 'typedkeys' member
+	local tk = typedkeys[options.type]
+	if not tk then
+		err(".type: unknown type '"..options.type.."'", errlvl,...)
+	end
+
+	-- make sure that all options[] are known parameters
+	for k,v in pairs(options) do
+		if not (tk[k] or basekeys[k]) then
+			err(": unknown parameter", errlvl,tostring(k),...)
+		end
+	end
+
+	-- verify that required params are there, and that everything is the right type
+	for k,oktypes in pairs(basekeys) do
+		validateVal(options[k], oktypes, errlvl,k,...)
+	end
+	for k,oktypes in pairs(tk) do
+		validateVal(options[k], oktypes, errlvl,k,...)
+	end
+
+	-- extra logic for groups
+	if options.type=="group" then
+		for k,v in pairs(options.args) do
+			validateKey(k,errlvl,"args",...)
+			validate(v, errlvl,k,"args",...)
+		end
+		if options.plugins then
+			for plugname,plugin in pairs(options.plugins) do
+				if type(plugin)~="table" then
+					err(": expected a table, got '"..tostring(plugin).."'", errlvl,tostring(plugname),"plugins",...)
+				end
+				for k,v in pairs(plugin) do
+					validateKey(k,errlvl,tostring(plugname),"plugins",...)
+					validate(v, errlvl,k,tostring(plugname),"plugins",...)
+				end
+			end
+		end
+	end
+end
+
+
+--- Validates basic structure and integrity of an options table \\
+-- Does NOT verify that get/set etc actually exist, since they can be defined at any depth
+-- @param options The table to be validated
+-- @param name The name of the table to be validated (shown in any error message)
+-- @param errlvl (optional number) error level offset, default 0 (=errors point to the function calling :ValidateOptionsTable)
+function AceConfigRegistry:ValidateOptionsTable(options,name,errlvl)
+	errlvl=(errlvl or 0)+1
+	name = name or "Optionstable"
+	if not options.name then
+		options.name=name	-- bit of a hack, the root level doesn't really need a .name :-/
+	end
+	validate(options,errlvl,name)
+end
+
+--- Fires a "ConfigTableChange" callback for those listening in on it, allowing config GUIs to refresh.
+-- You should call this function if your options table changed from any outside event, like a game event
+-- or a timer.
+-- @param appName The application name as given to `:RegisterOptionsTable()`
+function AceConfigRegistry:NotifyChange(appName)
+	if not AceConfigRegistry.tables[appName] then return end
+	AceConfigRegistry.callbacks:Fire("ConfigTableChange", appName)
+end
+
+-- -------------------------------------------------------------------
+-- Registering and retreiving options tables:
+
+
+-- validateGetterArgs: helper function for :GetOptionsTable (or, rather, the getter functions returned by it)
+
+local function validateGetterArgs(uiType, uiName, errlvl)
+	errlvl=(errlvl or 0)+2
+	if uiType~="cmd" and uiType~="dropdown" and uiType~="dialog" then
+		error(MAJOR..": Requesting options table: 'uiType' - invalid configuration UI type, expected 'cmd', 'dropdown' or 'dialog'", errlvl)
+	end
+	if not strmatch(uiName, "[A-Za-z]%-[0-9]") then	-- Expecting e.g. "MyLib-1.2"
+		error(MAJOR..": Requesting options table: 'uiName' - badly formatted or missing version number. Expected e.g. 'MyLib-1.2'", errlvl)
+	end
+end
+
+--- Register an options table with the config registry.
+-- @param appName The application name as given to `:RegisterOptionsTable()`
+-- @param options The options table, OR a function reference that generates it on demand. \\
+-- See the top of the page for info on arguments passed to such functions.
+-- @param skipValidation Skip options table validation (primarily useful for extremely huge options, with a noticeable slowdown)
+function AceConfigRegistry:RegisterOptionsTable(appName, options, skipValidation)
+	if type(options)=="table" then
+		if options.type~="group" then	-- quick sanity checker
+			error(MAJOR..": RegisterOptionsTable(appName, options): 'options' - missing type='group' member in root group", 2)
+		end
+		AceConfigRegistry.tables[appName] = function(uiType, uiName, errlvl)
+			errlvl=(errlvl or 0)+1
+			validateGetterArgs(uiType, uiName, errlvl)
+			if not AceConfigRegistry.validated[uiType][appName] and not skipValidation then
+				AceConfigRegistry:ValidateOptionsTable(options, appName, errlvl)	-- upgradable
+				AceConfigRegistry.validated[uiType][appName] = true
+			end
+			return options
+		end
+	elseif type(options)=="function" then
+		AceConfigRegistry.tables[appName] = function(uiType, uiName, errlvl)
+			errlvl=(errlvl or 0)+1
+			validateGetterArgs(uiType, uiName, errlvl)
+			local tab = assert(options(uiType, uiName, appName))
+			if not AceConfigRegistry.validated[uiType][appName] and not skipValidation then
+				AceConfigRegistry:ValidateOptionsTable(tab, appName, errlvl)	-- upgradable
+				AceConfigRegistry.validated[uiType][appName] = true
+			end
+			return tab
+		end
+	else
+		error(MAJOR..": RegisterOptionsTable(appName, options): 'options' - expected table or function reference", 2)
+	end
+end
+
+--- Returns an iterator of ["appName"]=funcref pairs
+function AceConfigRegistry:IterateOptionsTables()
+	return pairs(AceConfigRegistry.tables)
+end
+
+
+
+
+--- Query the registry for a specific options table.
+-- If only appName is given, a function is returned which you
+-- can call with (uiType,uiName) to get the table.\\
+-- If uiType&uiName are given, the table is returned.
+-- @param appName The application name as given to `:RegisterOptionsTable()`
+-- @param uiType The type of UI to get the table for, one of "cmd", "dropdown", "dialog"
+-- @param uiName The name of the library/addon querying for the table, e.g. "MyLib-1.0"
+function AceConfigRegistry:GetOptionsTable(appName, uiType, uiName)
+	local f = AceConfigRegistry.tables[appName]
+	if not f then
+		return nil
+	end
+
+	if uiType then
+		return f(uiType,uiName,1)	-- get the table for us
+	else
+		return f	-- return the function
+	end
+end
diff --git a/Libs/AceConfig-3.0/AceConfigRegistry-3.0/AceConfigRegistry-3.0.xml b/Libs/AceConfig-3.0/AceConfigRegistry-3.0/AceConfigRegistry-3.0.xml
new file mode 100644
index 0000000..101bfda
--- /dev/null
+++ b/Libs/AceConfig-3.0/AceConfigRegistry-3.0/AceConfigRegistry-3.0.xml
@@ -0,0 +1,4 @@
+<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
+..\FrameXML\UI.xsd">
+	<Script file="AceConfigRegistry-3.0.lua"/>
+</Ui>
\ No newline at end of file
diff --git a/Libs/AceGUI-3.0/AceGUI-3.0.lua b/Libs/AceGUI-3.0/AceGUI-3.0.lua
new file mode 100644
index 0000000..9853644
--- /dev/null
+++ b/Libs/AceGUI-3.0/AceGUI-3.0.lua
@@ -0,0 +1,813 @@
+--- **AceGUI-3.0** provides access to numerous widgets which can be used to create GUIs.
+-- AceGUI is used by AceConfigDialog to create the option GUIs, but you can use it by itself
+-- to create any custom GUI. There are more extensive examples in the test suite in the Ace3
+-- stand-alone distribution.
+--
+-- **Note**: When using AceGUI-3.0 directly, please do not modify the frames of the widgets directly,
+-- as any "unknown" change to the widgets will cause addons that get your widget out of the widget pool
+-- to misbehave. If you think some part of a widget should be modifiable, please open a ticket, and we"ll
+-- implement a proper API to modify it.
+-- @usage
+-- local AceGUI = LibStub("AceGUI-3.0")
+-- -- Create a container frame
+-- local f = AceGUI:Create("Frame")
+-- f:SetCallback("OnClose",function(widget) AceGUI:Release(widget) end)
+-- f:SetTitle("AceGUI-3.0 Example")
+-- f:SetStatusText("Status Bar")
+-- f:SetLayout("Flow")
+-- -- Create a button
+-- local btn = AceGUI:Create("Button")
+-- btn:SetWidth(170)
+-- btn:SetText("Button !")
+-- btn:SetCallback("OnClick", function() print("Click!") end)
+-- -- Add the button to the container
+-- f:AddChild(btn)
+-- @class file
+-- @name AceGUI-3.0
+-- @release $Id: AceGUI-3.0.lua 1102 2013-10-25 14:15:23Z nevcairiel $
+local ACEGUI_MAJOR, ACEGUI_MINOR = "AceGUI-3.0", 34
+local AceGUI, oldminor = LibStub:NewLibrary(ACEGUI_MAJOR, ACEGUI_MINOR)
+
+if not AceGUI then return end -- No upgrade needed
+
+-- Lua APIs
+local tconcat, tremove, tinsert = table.concat, table.remove, table.insert
+local select, pairs, next, type = select, pairs, next, type
+local error, assert, loadstring = error, assert, loadstring
+local setmetatable, rawget, rawset = setmetatable, rawget, rawset
+local math_max = math.max
+
+-- WoW APIs
+local UIParent = UIParent
+
+-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
+-- List them here for Mikk's FindGlobals script
+-- GLOBALS: geterrorhandler, LibStub
+
+--local con = LibStub("AceConsole-3.0",true)
+
+AceGUI.WidgetRegistry = AceGUI.WidgetRegistry or {}
+AceGUI.LayoutRegistry = AceGUI.LayoutRegistry or {}
+AceGUI.WidgetBase = AceGUI.WidgetBase or {}
+AceGUI.WidgetContainerBase = AceGUI.WidgetContainerBase or {}
+AceGUI.WidgetVersions = AceGUI.WidgetVersions or {}
+
+-- local upvalues
+local WidgetRegistry = AceGUI.WidgetRegistry
+local LayoutRegistry = AceGUI.LayoutRegistry
+local WidgetVersions = AceGUI.WidgetVersions
+
+--[[
+	 xpcall safecall implementation
+]]
+local xpcall = xpcall
+
+local function errorhandler(err)
+	return geterrorhandler()(err)
+end
+
+local function CreateDispatcher(argCount)
+	local code = [[
+		local xpcall, eh = ...
+		local method, ARGS
+		local function call() return method(ARGS) end
+
+		local function dispatch(func, ...)
+			method = func
+			if not method then return end
+			ARGS = ...
+			return xpcall(call, eh)
+		end
+
+		return dispatch
+	]]
+
+	local ARGS = {}
+	for i = 1, argCount do ARGS[i] = "arg"..i end
+	code = code:gsub("ARGS", tconcat(ARGS, ", "))
+	return assert(loadstring(code, "safecall Dispatcher["..argCount.."]"))(xpcall, errorhandler)
+end
+
+local Dispatchers = setmetatable({}, {__index=function(self, argCount)
+	local dispatcher = CreateDispatcher(argCount)
+	rawset(self, argCount, dispatcher)
+	return dispatcher
+end})
+Dispatchers[0] = function(func)
+	return xpcall(func, errorhandler)
+end
+
+local function safecall(func, ...)
+	return Dispatchers[select("#", ...)](func, ...)
+end
+
+-- Recycling functions
+local newWidget, delWidget
+do
+	-- Version Upgrade in Minor 29
+	-- Internal Storage of the objects changed, from an array table
+	-- to a hash table, and additionally we introduced versioning on
+	-- the widgets which would discard all widgets from a pre-29 version
+	-- anyway, so we just clear the storage now, and don't try to
+	-- convert the storage tables to the new format.
+	-- This should generally not cause *many* widgets to end up in trash,
+	-- since once dialogs are opened, all addons should be loaded already
+	-- and AceGUI should be on the latest version available on the users
+	-- setup.
+	-- -- nevcairiel - Nov 2nd, 2009
+	if oldminor and oldminor < 29 and AceGUI.objPools then
+		AceGUI.objPools = nil
+	end
+
+	AceGUI.objPools = AceGUI.objPools or {}
+	local objPools = AceGUI.objPools
+	--Returns a new instance, if none are available either returns a new table or calls the given contructor
+	function newWidget(type)
+		if not WidgetRegistry[type] then
+			error("Attempt to instantiate unknown widget type", 2)
+		end
+
+		if not objPools[type] then
+			objPools[type] = {}
+		end
+
+		local newObj = next(objPools[type])
+		if not newObj then
+			newObj = WidgetRegistry[type]()
+			newObj.AceGUIWidgetVersion = WidgetVersions[type]
+		else
+			objPools[type][newObj] = nil
+			-- if the widget is older then the latest, don't even try to reuse it
+			-- just forget about it, and grab a new one.
+			if not newObj.AceGUIWidgetVersion or newObj.AceGUIWidgetVersion < WidgetVersions[type] then
+				return newWidget(type)
+			end
+		end
+		return newObj
+	end
+	-- Releases an instance to the Pool
+	function delWidget(obj,type)
+		if not objPools[type] then
+			objPools[type] = {}
+		end
+		if objPools[type][obj] then
+			error("Attempt to Release Widget that is already released", 2)
+		end
+		objPools[type][obj] = true
+	end
+end
+
+
+-------------------
+-- API Functions --
+-------------------
+
+-- Gets a widget Object
+
+--- Create a new Widget of the given type.
+-- This function will instantiate a new widget (or use one from the widget pool), and call the
+-- OnAcquire function on it, before returning.
+-- @param type The type of the widget.
+-- @return The newly created widget.
+function AceGUI:Create(type)
+	if WidgetRegistry[type] then
+		local widget = newWidget(type)
+
+		if rawget(widget, "Acquire") then
+			widget.OnAcquire = widget.Acquire
+			widget.Acquire = nil
+		elseif rawget(widget, "Aquire") then
+			widget.OnAcquire = widget.Aquire
+			widget.Aquire = nil
+		end
+
+		if rawget(widget, "Release") then
+			widget.OnRelease = rawget(widget, "Release")
+			widget.Release = nil
+		end
+
+		if widget.OnAcquire then
+			widget:OnAcquire()
+		else
+			error(("Widget type %s doesn't supply an OnAcquire Function"):format(type))
+		end
+		-- Set the default Layout ("List")
+		safecall(widget.SetLayout, widget, "List")
+		safecall(widget.ResumeLayout, widget)
+		return widget
+	end
+end
+
+--- Releases a widget Object.
+-- This function calls OnRelease on the widget and places it back in the widget pool.
+-- Any data on the widget is being erased, and the widget will be hidden.\\
+-- If this widget is a Container-Widget, all of its Child-Widgets will be releases as well.
+-- @param widget The widget to release
+function AceGUI:Release(widget)
+	safecall(widget.PauseLayout, widget)
+	widget:Fire("OnRelease")
+	safecall(widget.ReleaseChildren, widget)
+
+	if widget.OnRelease then
+		widget:OnRelease()
+--	else
+--		error(("Widget type %s doesn't supply an OnRelease Function"):format(widget.type))
+	end
+	for k in pairs(widget.userdata) do
+		widget.userdata[k] = nil
+	end
+	for k in pairs(widget.events) do
+		widget.events[k] = nil
+	end
+	widget.width = nil
+	widget.relWidth = nil
+	widget.height = nil
+	widget.relHeight = nil
+	widget.noAutoHeight = nil
+	widget.frame:ClearAllPoints()
+	widget.frame:Hide()
+	widget.frame:SetParent(UIParent)
+	widget.frame.width = nil
+	widget.frame.height = nil
+	if widget.content then
+		widget.content.width = nil
+		widget.content.height = nil
+	end
+	delWidget(widget, widget.type)
+end
+
+-----------
+-- Focus --
+-----------
+
+
+--- Called when a widget has taken focus.
+-- e.g. Dropdowns opening, Editboxes gaining kb focus
+-- @param widget The widget that should be focused
+function AceGUI:SetFocus(widget)
+	if self.FocusedWidget and self.FocusedWidget ~= widget then
+		safecall(self.FocusedWidget.ClearFocus, self.FocusedWidget)
+	end
+	self.FocusedWidget = widget
+end
+
+
+--- Called when something has happened that could cause widgets with focus to drop it
+-- e.g. titlebar of a frame being clicked
+function AceGUI:ClearFocus()
+	if self.FocusedWidget then
+		safecall(self.FocusedWidget.ClearFocus, self.FocusedWidget)
+		self.FocusedWidget = nil
+	end
+end
+
+-------------
+-- Widgets --
+-------------
+--[[
+	Widgets must provide the following functions
+		OnAcquire() - Called when the object is acquired, should set everything to a default hidden state
+
+	And the following members
+		frame - the frame or derivitive object that will be treated as the widget for size and anchoring purposes
+		type - the type of the object, same as the name given to :RegisterWidget()
+
+	Widgets contain a table called userdata, this is a safe place to store data associated with the wigdet
+	It will be cleared automatically when a widget is released
+	Placing values directly into a widget object should be avoided
+
+	If the Widget can act as a container for other Widgets the following
+		content - frame or derivitive that children will be anchored to
+
+	The Widget can supply the following Optional Members
+		:OnRelease() - Called when the object is Released, should remove any additional anchors and clear any data
+		:OnWidthSet(width) - Called when the width of the widget is changed
+		:OnHeightSet(height) - Called when the height of the widget is changed
+			Widgets should not use the OnSizeChanged events of thier frame or content members, use these methods instead
+			AceGUI already sets a handler to the event
+		:LayoutFinished(width, height) - called after a layout has finished, the width and height will be the width and height of the
+			area used for controls. These can be nil if the layout used the existing size to layout the controls.
+
+]]
+
+--------------------------
+-- Widget Base Template --
+--------------------------
+do
+	local WidgetBase = AceGUI.WidgetBase
+
+	WidgetBase.SetParent = function(self, parent)
+		local frame = self.frame
+		frame:SetParent(nil)
+		frame:SetParent(parent.content)
+		self.parent = parent
+	end
+
+	WidgetBase.SetCallback = function(self, name, func)
+		if type(func) == "function" then
+			self.events[name] = func
+		end
+	end
+
+	WidgetBase.Fire = function(self, name, ...)
+		if self.events[name] then
+			local success, ret = safecall(self.events[name], self, name, ...)
+			if success then
+				return ret
+			end
+		end
+	end
+
+	WidgetBase.SetWidth = function(self, width)
+		self.frame:SetWidth(width)
+		self.frame.width = width
+		if self.OnWidthSet then
+			self:OnWidthSet(width)
+		end
+	end
+
+	WidgetBase.SetRelativeWidth = function(self, width)
+		if width <= 0 or width > 1 then
+			error(":SetRelativeWidth(width): Invalid relative width.", 2)
+		end
+		self.relWidth = width
+		self.width = "relative"
+	end
+
+	WidgetBase.SetHeight = function(self, height)
+		self.frame:SetHeight(height)
+		self.frame.height = height
+		if self.OnHeightSet then
+			self:OnHeightSet(height)
+		end
+	end
+
+	--[[ WidgetBase.SetRelativeHeight = function(self, height)
+		if height <= 0 or height > 1 then
+			error(":SetRelativeHeight(height): Invalid relative height.", 2)
+		end
+		self.relHeight = height
+		self.height = "relative"
+	end ]]
+
+	WidgetBase.IsVisible = function(self)
+		return self.frame:IsVisible()
+	end
+
+	WidgetBase.IsShown= function(self)
+		return self.frame:IsShown()
+	end
+
+	WidgetBase.Release = function(self)
+		AceGUI:Release(self)
+	end
+
+	WidgetBase.SetPoint = function(self, ...)
+		return self.frame:SetPoint(...)
+	end
+
+	WidgetBase.ClearAllPoints = function(self)
+		return self.frame:ClearAllPoints()
+	end
+
+	WidgetBase.GetNumPoints = function(self)
+		return self.frame:GetNumPoints()
+	end
+
+	WidgetBase.GetPoint = function(self, ...)
+		return self.frame:GetPoint(...)
+	end
+
+	WidgetBase.GetUserDataTable = function(self)
+		return self.userdata
+	end
+
+	WidgetBase.SetUserData = function(self, key, value)
+		self.userdata[key] = value
+	end
+
+	WidgetBase.GetUserData = function(self, key)
+		return self.userdata[key]
+	end
+
+	WidgetBase.IsFullHeight = function(self)
+		return self.height == "fill"
+	end
+
+	WidgetBase.SetFullHeight = function(self, isFull)
+		if isFull then
+			self.height = "fill"
+		else
+			self.height = nil
+		end
+	end
+
+	WidgetBase.IsFullWidth = function(self)
+		return self.width == "fill"
+	end
+
+	WidgetBase.SetFullWidth = function(self, isFull)
+		if isFull then
+			self.width = "fill"
+		else
+			self.width = nil
+		end
+	end
+
+--	local function LayoutOnUpdate(this)
+--		this:SetScript("OnUpdate",nil)
+--		this.obj:PerformLayout()
+--	end
+
+	local WidgetContainerBase = AceGUI.WidgetContainerBase
+
+	WidgetContainerBase.PauseLayout = function(self)
+		self.LayoutPaused = true
+	end
+
+	WidgetContainerBase.ResumeLayout = function(self)
+		self.LayoutPaused = nil
+	end
+
+	WidgetContainerBase.PerformLayout = function(self)
+		if self.LayoutPaused then
+			return
+		end
+		safecall(self.LayoutFunc, self.content, self.children)
+	end
+
+	--call this function to layout, makes sure layed out objects get a frame to get sizes etc
+	WidgetContainerBase.DoLayout = function(self)
+		self:PerformLayout()
+--		if not self.parent then
+--			self.frame:SetScript("OnUpdate", LayoutOnUpdate)
+--		end
+	end
+
+	WidgetContainerBase.AddChild = function(self, child, beforeWidget)
+		if beforeWidget then
+			local siblingIndex = 1
+			for _, widget in pairs(self.children) do
+				if widget == beforeWidget then
+					break
+				end
+				siblingIndex = siblingIndex + 1
+			end
+			tinsert(self.children, siblingIndex, child)
+		else
+			tinsert(self.children, child)
+		end
+		child:SetParent(self)
+		child.frame:Show()
+		self:DoLayout()
+	end
+
+	WidgetContainerBase.AddChildren = function(self, ...)
+		for i = 1, select("#", ...) do
+			local child = select(i, ...)
+			tinsert(self.children, child)
+			child:SetParent(self)
+			child.frame:Show()
+		end
+		self:DoLayout()
+	end
+
+	WidgetContainerBase.ReleaseChildren = function(self)
+		local children = self.children
+		for i = 1,#children do
+			AceGUI:Release(children[i])
+			children[i] = nil
+		end
+	end
+
+	WidgetContainerBase.SetLayout = function(self, Layout)
+		self.LayoutFunc = AceGUI:GetLayout(Layout)
+	end
+
+	WidgetContainerBase.SetAutoAdjustHeight = function(self, adjust)
+		if adjust then
+			self.noAutoHeight = nil
+		else
+			self.noAutoHeight = true
+		end
+	end
+
+	local function FrameResize(this)
+		local self = this.obj
+		if this:GetWidth() and this:GetHeight() then
+			if self.OnWidthSet then
+				self:OnWidthSet(this:GetWidth())
+			end
+			if self.OnHeightSet then
+				self:OnHeightSet(this:GetHeight())
+			end
+		end
+	end
+
+	local function ContentResize(this)
+		if this:GetWidth() and this:GetHeight() then
+			this.width = this:GetWidth()
+			this.height = this:GetHeight()
+			this.obj:DoLayout()
+		end
+	end
+
+	setmetatable(WidgetContainerBase, {__index=WidgetBase})
+
+	--One of these function should be called on each Widget Instance as part of its creation process
+
+	--- Register a widget-class as a container for newly created widgets.
+	-- @param widget The widget class
+	function AceGUI:RegisterAsContainer(widget)
+		widget.children = {}
+		widget.userdata = {}
+		widget.events = {}
+		widget.base = WidgetContainerBase
+		widget.content.obj = widget
+		widget.frame.obj = widget
+		widget.content:SetScript("OnSizeChanged", ContentResize)
+		widget.frame:SetScript("OnSizeChanged", FrameResize)
+		setmetatable(widget, {__index = WidgetContainerBase})
+		widget:SetLayout("List")
+		return widget
+	end
+
+	--- Register a widget-class as a widget.
+	-- @param widget The widget class
+	function AceGUI:RegisterAsWidget(widget)
+		widget.userdata = {}
+		widget.events = {}
+		widget.base = WidgetBase
+		widget.frame.obj = widget
+		widget.frame:SetScript("OnSizeChanged", FrameResize)
+		setmetatable(widget, {__index = WidgetBase})
+		return widget
+	end
+end
+
+
+
+
+------------------
+-- Widget API   --
+------------------
+
+--- Registers a widget Constructor, this function returns a new instance of the Widget
+-- @param Name The name of the widget
+-- @param Constructor The widget constructor function
+-- @param Version The version of the widget
+function AceGUI:RegisterWidgetType(Name, Constructor, Version)
+	assert(type(Constructor) == "function")
+	assert(type(Version) == "number")
+
+	local oldVersion = WidgetVersions[Name]
+	if oldVersion and oldVersion >= Version then return end
+
+	WidgetVersions[Name] = Version
+	WidgetRegistry[Name] = Constructor
+end
+
+--- Registers a Layout Function
+-- @param Name The name of the layout
+-- @param LayoutFunc Reference to the layout function
+function AceGUI:RegisterLayout(Name, LayoutFunc)
+	assert(type(LayoutFunc) == "function")
+	if type(Name) == "string" then
+		Name = Name:upper()
+	end
+	LayoutRegistry[Name] = LayoutFunc
+end
+
+--- Get a Layout Function from the registry
+-- @param Name The name of the layout
+function AceGUI:GetLayout(Name)
+	if type(Name) == "string" then
+		Name = Name:upper()
+	end
+	return LayoutRegistry[Name]
+end
+
+AceGUI.counts = AceGUI.counts or {}
+
+--- A type-based counter to count the number of widgets created.
+-- This is used by widgets that require a named frame, e.g. when a Blizzard
+-- Template requires it.
+-- @param type The widget type
+function AceGUI:GetNextWidgetNum(type)
+	if not self.counts[type] then
+		self.counts[type] = 0
+	end
+	self.counts[type] = self.counts[type] + 1
+	return self.counts[type]
+end
+
+--- Return the number of created widgets for this type.
+-- In contrast to GetNextWidgetNum, the number is not incremented.
+-- @param type The widget type
+function AceGUI:GetWidgetCount(type)
+	return self.counts[type] or 0
+end
+
+--- Return the version of the currently registered widget type.
+-- @param type The widget type
+function AceGUI:GetWidgetVersion(type)
+	return WidgetVersions[type]
+end
+
+-------------
+-- Layouts --
+-------------
+
+--[[
+	A Layout is a func that takes 2 parameters
+		content - the frame that widgets will be placed inside
+		children - a table containing the widgets to layout
+]]
+
+-- Very simple Layout, Children are stacked on top of each other down the left side
+AceGUI:RegisterLayout("List",
+	function(content, children)
+		local height = 0
+		local width = content.width or content:GetWidth() or 0
+		for i = 1, #children do
+			local child = children[i]
+
+			local frame = child.frame
+			frame:ClearAllPoints()
+			frame:Show()
+			if i == 1 then
+				frame:SetPoint("TOPLEFT", content)
+			else
+				frame:SetPoint("TOPLEFT", children[i-1].frame, "BOTTOMLEFT")
+			end
+
+			if child.width == "fill" then
+				child:SetWidth(width)
+				frame:SetPoint("RIGHT", content)
+
+				if child.DoLayout then
+					child:DoLayout()
+				end
+			elseif child.width == "relative" then
+				child:SetWidth(width * child.relWidth)
+
+				if child.DoLayout then
+					child:DoLayout()
+				end
+			end
+
+			height = height + (frame.height or frame:GetHeight() or 0)
+		end
+		safecall(content.obj.LayoutFinished, content.obj, nil, height)
+	end)
+
+-- A single control fills the whole content area
+AceGUI:RegisterLayout("Fill",
+	function(content, children)
+		if children[1] then
+			children[1]:SetWidth(content:GetWidth() or 0)
+			children[1]:SetHeight(content:GetHeight() or 0)
+			children[1].frame:SetAllPoints(content)
+			children[1].frame:Show()
+			safecall(content.obj.LayoutFinished, content.obj, nil, children[1].frame:GetHeight())
+		end
+	end)
+
+local layoutrecursionblock = nil
+local function safelayoutcall(object, func, ...)
+	layoutrecursionblock = true
+	object[func](object, ...)
+	layoutrecursionblock = nil
+end
+
+AceGUI:RegisterLayout("Flow",
+	function(content, children)
+		if layoutrecursionblock then return end
+		--used height so far
+		local height = 0
+		--width used in the current row
+		local usedwidth = 0
+		--height of the current row
+		local rowheight = 0
+		local rowoffset = 0
+		local lastrowoffset
+
+		local width = content.width or content:GetWidth() or 0
+
+		--control at the start of the row
+		local rowstart
+		local rowstartoffset
+		local lastrowstart
+		local isfullheight
+
+		local frameoffset
+		local lastframeoffset
+		local oversize
+		for i = 1, #children do
+			local child = children[i]
+			oversize = nil
+			local frame = child.frame
+			local frameheight = frame.height or frame:GetHeight() or 0
+			local framewidth = frame.width or frame:GetWidth() or 0
+			lastframeoffset = frameoffset
+			-- HACK: Why did we set a frameoffset of (frameheight / 2) ?
+			-- That was moving all widgets half the widgets size down, is that intended?
+			-- Actually, it seems to be neccessary for many cases, we'll leave it in for now.
+			-- If widgets seem to anchor weirdly with this, provide a valid alignoffset for them.
+			-- TODO: Investigate moar!
+			frameoffset = child.alignoffset or (frameheight / 2)
+
+			if child.width == "relative" then
+				framewidth = width * child.relWidth
+			end
+
+			frame:Show()
+			frame:ClearAllPoints()
+			if i == 1 then
+				-- anchor the first control to the top left
+				frame:SetPoint("TOPLEFT", content)
+				rowheight = frameheight
+				rowoffset = frameoffset
+				rowstart = frame
+				rowstartoffset = frameoffset
+				usedwidth = framewidth
+				if usedwidth > width then
+					oversize = true
+				end
+			else
+				-- if there isn't available width for the control start a new row
+				-- if a control is "fill" it will be on a row of its own full width
+				if usedwidth == 0 or ((framewidth) + usedwidth > width) or child.width == "fill" then
+					if isfullheight then
+						-- a previous row has already filled the entire height, there's nothing we can usefully do anymore
+						-- (maybe error/warn about this?)
+						break
+					end
+					--anchor the previous row, we will now know its height and offset
+					rowstart:SetPoint("TOPLEFT", content, "TOPLEFT", 0, -(height + (rowoffset - rowstartoffset) + 3))
+					height = height + rowheight + 3
+					--save this as the rowstart so we can anchor it after the row is complete and we have the max height and offset of controls in it
+					rowstart = frame
+					rowstartoffset = frameoffset
+					rowheight = frameheight
+					rowoffset = frameoffset
+					usedwidth = framewidth
+					if usedwidth > width then
+						oversize = true
+					end
+				-- put the control on the current row, adding it to the width and checking if the height needs to be increased
+				else
+					--handles cases where the new height is higher than either control because of the offsets
+					--math.max(rowheight-rowoffset+frameoffset, frameheight-frameoffset+rowoffset)
+
+					--offset is always the larger of the two offsets
+					rowoffset = math_max(rowoffset, frameoffset)
+					rowheight = math_max(rowheight, rowoffset + (frameheight / 2))
+
+					frame:SetPoint("TOPLEFT", children[i-1].frame, "TOPRIGHT", 0, frameoffset - lastframeoffset)
+					usedwidth = framewidth + usedwidth
+				end
+			end
+
+			if child.width == "fill" then
+				safelayoutcall(child, "SetWidth", width)
+				frame:SetPoint("RIGHT", content)
+
+				usedwidth = 0
+				rowstart = frame
+				rowstartoffset = frameoffset
+
+				if child.DoLayout then
+					child:DoLayout()
+				end
+				rowheight = frame.height or frame:GetHeight() or 0
+				rowoffset = child.alignoffset or (rowheight / 2)
+				rowstartoffset = rowoffset
+			elseif child.width == "relative" then
+				safelayoutcall(child, "SetWidth", width * child.relWidth)
+
+				if child.DoLayout then
+					child:DoLayout()
+				end
+			elseif oversize then
+				if width > 1 then
+					frame:SetPoint("RIGHT", content)
+				end
+			end
+
+			if child.height == "fill" then
+				frame:SetPoint("BOTTOM", content)
+				isfullheight = true
+			end
+		end
+
+		--anchor the last row, if its full height needs a special case since  its height has just been changed by the anchor
+		if isfullheight then
+			rowstart:SetPoint("TOPLEFT", content, "TOPLEFT", 0, -height)
+		elseif rowstart then
+			rowstart:SetPoint("TOPLEFT", content, "TOPLEFT", 0, -(height + (rowoffset - rowstartoffset) + 3))
+		end
+
+		height = height + rowheight + 3
+		safecall(content.obj.LayoutFinished, content.obj, nil, height)
+	end)
diff --git a/Libs/AceGUI-3.0/AceGUI-3.0.xml b/Libs/AceGUI-3.0/AceGUI-3.0.xml
new file mode 100644
index 0000000..b515077
--- /dev/null
+++ b/Libs/AceGUI-3.0/AceGUI-3.0.xml
@@ -0,0 +1,28 @@
+<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
+..\FrameXML\UI.xsd">
+	<Script file="AceGUI-3.0.lua"/>
+	<!-- Container -->
+	<Script file="widgets\AceGUIContainer-BlizOptionsGroup.lua"/>
+	<Script file="widgets\AceGUIContainer-DropDownGroup.lua"/>
+	<Script file="widgets\AceGUIContainer-Frame.lua"/>
+	<Script file="widgets\AceGUIContainer-InlineGroup.lua"/>
+	<Script file="widgets\AceGUIContainer-ScrollFrame.lua"/>
+	<Script file="widgets\AceGUIContainer-SimpleGroup.lua"/>
+	<Script file="widgets\AceGUIContainer-TabGroup.lua"/>
+	<Script file="widgets\AceGUIContainer-TreeGroup.lua"/>
+	<Script file="widgets\AceGUIContainer-Window.lua"/>
+	<!-- Widgets -->
+	<Script file="widgets\AceGUIWidget-Button.lua"/>
+	<Script file="widgets\AceGUIWidget-CheckBox.lua"/>
+	<Script file="widgets\AceGUIWidget-ColorPicker.lua"/>
+	<Script file="widgets\AceGUIWidget-DropDown.lua"/>
+	<Script file="widgets\AceGUIWidget-DropDown-Items.lua"/>
+	<Script file="widgets\AceGUIWidget-EditBox.lua"/>
+	<Script file="widgets\AceGUIWidget-Heading.lua"/>
+	<Script file="widgets\AceGUIWidget-Icon.lua"/>
+	<Script file="widgets\AceGUIWidget-InteractiveLabel.lua"/>
+	<Script file="widgets\AceGUIWidget-Keybinding.lua"/>
+	<Script file="widgets\AceGUIWidget-Label.lua"/>
+	<Script file="widgets\AceGUIWidget-MultiLineEditBox.lua"/>
+	<Script file="widgets\AceGUIWidget-Slider.lua"/>
+</Ui>
diff --git a/Libs/AceGUI-3.0/widgets/AceGUIContainer-BlizOptionsGroup.lua b/Libs/AceGUI-3.0/widgets/AceGUIContainer-BlizOptionsGroup.lua
new file mode 100644
index 0000000..9a48f8b
--- /dev/null
+++ b/Libs/AceGUI-3.0/widgets/AceGUIContainer-BlizOptionsGroup.lua
@@ -0,0 +1,138 @@
+--[[-----------------------------------------------------------------------------
+BlizOptionsGroup Container
+Simple container widget for the integration of AceGUI into the Blizzard Interface Options
+-------------------------------------------------------------------------------]]
+local Type, Version = "BlizOptionsGroup", 21
+local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
+if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
+
+-- Lua APIs
+local pairs = pairs
+
+-- WoW APIs
+local CreateFrame = CreateFrame
+
+--[[-----------------------------------------------------------------------------
+Scripts
+-------------------------------------------------------------------------------]]
+
+local function OnShow(frame)
+	frame.obj:Fire("OnShow")
+end
+
+local function OnHide(frame)
+	frame.obj:Fire("OnHide")
+end
+
+--[[-----------------------------------------------------------------------------
+Support functions
+-------------------------------------------------------------------------------]]
+
+local function okay(frame)
+	frame.obj:Fire("okay")
+end
+
+local function cancel(frame)
+	frame.obj:Fire("cancel")
+end
+
+local function default(frame)
+	frame.obj:Fire("default")
+end
+
+local function refresh(frame)
+	frame.obj:Fire("refresh")
+end
+
+--[[-----------------------------------------------------------------------------
+Methods
+-------------------------------------------------------------------------------]]
+
+local methods = {
+	["OnAcquire"] = function(self)
+		self:SetName()
+		self:SetTitle()
+	end,
+
+	-- ["OnRelease"] = nil,
+
+	["OnWidthSet"] = function(self, width)
+		local content = self.content
+		local contentwidth = width - 63
+		if contentwidth < 0 then
+			contentwidth = 0
+		end
+		content:SetWidth(contentwidth)
+		content.width = contentwidth
+	end,
+
+	["OnHeightSet"] = function(self, height)
+		local content = self.content
+		local contentheight = height - 26
+		if contentheight < 0 then
+			contentheight = 0
+		end
+		content:SetHeight(contentheight)
+		content.height = contentheight
+	end,
+
+	["SetName"] = function(self, name, parent)
+		self.frame.name = name
+		self.frame.parent = parent
+	end,
+
+	["SetTitle"] = function(self, title)
+		local content = self.content
+		content:ClearAllPoints()
+		if not title or title == "" then
+			content:SetPoint("TOPLEFT", 10, -10)
+			self.label:SetText("")
+		else
+			content:SetPoint("TOPLEFT", 10, -40)
+			self.label:SetText(title)
+		end
+		content:SetPoint("BOTTOMRIGHT", -10, 10)
+	end
+}
+
+--[[-----------------------------------------------------------------------------
+Constructor
+-------------------------------------------------------------------------------]]
+local function Constructor()
+	local frame = CreateFrame("Frame")
+	frame:Hide()
+
+	-- support functions for the Blizzard Interface Options
+	frame.okay = okay
+	frame.cancel = cancel
+	frame.default = default
+	frame.refresh = refresh
+
+	frame:SetScript("OnHide", OnHide)
+	frame:SetScript("OnShow", OnShow)
+
+	local label = frame:CreateFontString(nil, "OVERLAY", "GameFontNormalLarge")
+	label:SetPoint("TOPLEFT", 10, -15)
+	label:SetPoint("BOTTOMRIGHT", frame, "TOPRIGHT", 10, -45)
+	label:SetJustifyH("LEFT")
+	label:SetJustifyV("TOP")
+
+	--Container Support
+	local content = CreateFrame("Frame", nil, frame)
+	content:SetPoint("TOPLEFT", 10, -10)
+	content:SetPoint("BOTTOMRIGHT", -10, 10)
+
+	local widget = {
+		label   = label,
+		frame   = frame,
+		content = content,
+		type    = Type
+	}
+	for method, func in pairs(methods) do
+		widget[method] = func
+	end
+
+	return AceGUI:RegisterAsContainer(widget)
+end
+
+AceGUI:RegisterWidgetType(Type, Constructor, Version)
diff --git a/Libs/AceGUI-3.0/widgets/AceGUIContainer-DropDownGroup.lua b/Libs/AceGUI-3.0/widgets/AceGUIContainer-DropDownGroup.lua
new file mode 100644
index 0000000..b0f81b7
--- /dev/null
+++ b/Libs/AceGUI-3.0/widgets/AceGUIContainer-DropDownGroup.lua
@@ -0,0 +1,157 @@
+--[[-----------------------------------------------------------------------------
+DropdownGroup Container
+Container controlled by a dropdown on the top.
+-------------------------------------------------------------------------------]]
+local Type, Version = "DropdownGroup", 21
+local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
+if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
+
+-- Lua APIs
+local assert, pairs, type = assert, pairs, type
+
+-- WoW APIs
+local CreateFrame = CreateFrame
+
+--[[-----------------------------------------------------------------------------
+Scripts
+-------------------------------------------------------------------------------]]
+local function SelectedGroup(self, event, value)
+	local group = self.parentgroup
+	local status = group.status or group.localstatus
+	status.selected = value
+	self.parentgroup:Fire("OnGroupSelected", value)
+end
+
+--[[-----------------------------------------------------------------------------
+Methods
+-------------------------------------------------------------------------------]]
+local methods = {
+	["OnAcquire"] = function(self)
+		self.dropdown:SetText("")
+		self:SetDropdownWidth(200)
+		self:SetTitle("")
+	end,
+
+	["OnRelease"] = function(self)
+		self.dropdown.list = nil
+		self.status = nil
+		for k in pairs(self.localstatus) do
+			self.localstatus[k] = nil
+		end
+	end,
+
+	["SetTitle"] = function(self, title)
+		self.titletext:SetText(title)
+		self.dropdown.frame:ClearAllPoints()
+		if title and title ~= "" then
+			self.dropdown.frame:SetPoint("TOPRIGHT", -2, 0)
+		else
+			self.dropdown.frame:SetPoint("TOPLEFT", -1, 0)
+		end
+	end,
+
+	["SetGroupList"] = function(self,list,order)
+		self.dropdown:SetList(list,order)
+	end,
+
+	["SetStatusTable"] = function(self, status)
+		assert(type(status) == "table")
+		self.status = status
+	end,
+
+	["SetGroup"] = function(self,group)
+		self.dropdown:SetValue(group)
+		local status = self.status or self.localstatus
+		status.selected = group
+		self:Fire("OnGroupSelected", group)
+	end,
+
+	["OnWidthSet"] = function(self, width)
+		local content = self.content
+		local contentwidth = width - 26
+		if contentwidth < 0 then
+			contentwidth = 0
+		end
+		content:SetWidth(contentwidth)
+		content.width = contentwidth
+	end,
+
+	["OnHeightSet"] = function(self, height)
+		local content = self.content
+		local contentheight = height - 63
+		if contentheight < 0 then
+			contentheight = 0
+		end
+		content:SetHeight(contentheight)
+		content.height = contentheight
+	end,
+
+	["LayoutFinished"] = function(self, width, height)
+		self:SetHeight((height or 0) + 63)
+	end,
+
+	["SetDropdownWidth"] = function(self, width)
+		self.dropdown:SetWidth(width)
+	end
+}
+
+--[[-----------------------------------------------------------------------------
+Constructor
+-------------------------------------------------------------------------------]]
+local PaneBackdrop  = {
+	bgFile = "Interface\\ChatFrame\\ChatFrameBackground",
+	edgeFile = "Interface\\Tooltips\\UI-Tooltip-Border",
+	tile = true, tileSize = 16, edgeSize = 16,
+	insets = { left = 3, right = 3, top = 5, bottom = 3 }
+}
+
+local function Constructor()
+	local frame = CreateFrame("Frame")
+	frame:SetHeight(100)
+	frame:SetWidth(100)
+	frame:SetFrameStrata("FULLSCREEN_DIALOG")
+
+	local titletext = frame:CreateFontString(nil, "OVERLAY", "GameFontNormal")
+	titletext:SetPoint("TOPLEFT", 4, -5)
+	titletext:SetPoint("TOPRIGHT", -4, -5)
+	titletext:SetJustifyH("LEFT")
+	titletext:SetHeight(18)
+
+	local dropdown = AceGUI:Create("Dropdown")
+	dropdown.frame:SetParent(frame)
+	dropdown.frame:SetFrameLevel(dropdown.frame:GetFrameLevel() + 2)
+	dropdown:SetCallback("OnValueChanged", SelectedGroup)
+	dropdown.frame:SetPoint("TOPLEFT", -1, 0)
+	dropdown.frame:Show()
+	dropdown:SetLabel("")
+
+	local border = CreateFrame("Frame", nil, frame)
+	border:SetPoint("TOPLEFT", 0, -26)
+	border:SetPoint("BOTTOMRIGHT", 0, 3)
+	border:SetBackdrop(PaneBackdrop)
+	border:SetBackdropColor(0.1,0.1,0.1,0.5)
+	border:SetBackdropBorderColor(0.4,0.4,0.4)
+
+	--Container Support
+	local content = CreateFrame("Frame", nil, border)
+	content:SetPoint("TOPLEFT", 10, -10)
+	content:SetPoint("BOTTOMRIGHT", -10, 10)
+
+	local widget = {
+		frame       = frame,
+		localstatus = {},
+		titletext   = titletext,
+		dropdown    = dropdown,
+		border      = border,
+		content     = content,
+		type        = Type
+	}
+	for method, func in pairs(methods) do
+		widget[method] = func
+	end
+	dropdown.parentgroup = widget
+
+	return AceGUI:RegisterAsContainer(widget)
+end
+
+AceGUI:RegisterWidgetType(Type, Constructor, Version)
diff --git a/Libs/AceGUI-3.0/widgets/AceGUIContainer-Frame.lua b/Libs/AceGUI-3.0/widgets/AceGUIContainer-Frame.lua
new file mode 100644
index 0000000..0dae68c
--- /dev/null
+++ b/Libs/AceGUI-3.0/widgets/AceGUIContainer-Frame.lua
@@ -0,0 +1,311 @@
+--[[-----------------------------------------------------------------------------
+Frame Container
+-------------------------------------------------------------------------------]]
+local Type, Version = "Frame", 24
+local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
+if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
+
+-- Lua APIs
+local pairs, assert, type = pairs, assert, type
+local wipe = table.wipe
+
+-- WoW APIs
+local PlaySound = PlaySound
+local CreateFrame, UIParent = CreateFrame, UIParent
+
+-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
+-- List them here for Mikk's FindGlobals script
+-- GLOBALS: CLOSE
+
+--[[-----------------------------------------------------------------------------
+Scripts
+-------------------------------------------------------------------------------]]
+local function Button_OnClick(frame)
+	PlaySound("gsTitleOptionExit")
+	frame.obj:Hide()
+end
+
+local function Frame_OnClose(frame)
+	frame.obj:Fire("OnClose")
+end
+
+local function Frame_OnMouseDown(frame)
+	AceGUI:ClearFocus()
+end
+
+local function Title_OnMouseDown(frame)
+	frame:GetParent():StartMoving()
+	AceGUI:ClearFocus()
+end
+
+local function MoverSizer_OnMouseUp(mover)
+	local frame = mover:GetParent()
+	frame:StopMovingOrSizing()
+	local self = frame.obj
+	local status = self.status or self.localstatus
+	status.width = frame:GetWidth()
+	status.height = frame:GetHeight()
+	status.top = frame:GetTop()
+	status.left = frame:GetLeft()
+end
+
+local function SizerSE_OnMouseDown(frame)
+	frame:GetParent():StartSizing("BOTTOMRIGHT")
+	AceGUI:ClearFocus()
+end
+
+local function SizerS_OnMouseDown(frame)
+	frame:GetParent():StartSizing("BOTTOM")
+	AceGUI:ClearFocus()
+end
+
+local function SizerE_OnMouseDown(frame)
+	frame:GetParent():StartSizing("RIGHT")
+	AceGUI:ClearFocus()
+end
+
+local function StatusBar_OnEnter(frame)
+	frame.obj:Fire("OnEnterStatusBar")
+end
+
+local function StatusBar_OnLeave(frame)
+	frame.obj:Fire("OnLeaveStatusBar")
+end
+
+--[[-----------------------------------------------------------------------------
+Methods
+-------------------------------------------------------------------------------]]
+local methods = {
+	["OnAcquire"] = function(self)
+		self.frame:SetParent(UIParent)
+		self.frame:SetFrameStrata("FULLSCREEN_DIALOG")
+		self:SetTitle()
+		self:SetStatusText()
+		self:ApplyStatus()
+		self:Show()
+        self:EnableResize(true)
+	end,
+
+	["OnRelease"] = function(self)
+		self.status = nil
+		wipe(self.localstatus)
+	end,
+
+	["OnWidthSet"] = function(self, width)
+		local content = self.content
+		local contentwidth = width - 34
+		if contentwidth < 0 then
+			contentwidth = 0
+		end
+		content:SetWidth(contentwidth)
+		content.width = contentwidth
+	end,
+
+	["OnHeightSet"] = function(self, height)
+		local content = self.content
+		local contentheight = height - 57
+		if contentheight < 0 then
+			contentheight = 0
+		end
+		content:SetHeight(contentheight)
+		content.height = contentheight
+	end,
+
+	["SetTitle"] = function(self, title)
+		self.titletext:SetText(title)
+		self.titlebg:SetWidth((self.titletext:GetWidth() or 0) + 10)
+	end,
+
+	["SetStatusText"] = function(self, text)
+		self.statustext:SetText(text)
+	end,
+
+	["Hide"] = function(self)
+		self.frame:Hide()
+	end,
+
+	["Show"] = function(self)
+		self.frame:Show()
+	end,
+
+	["EnableResize"] = function(self, state)
+		local func = state and "Show" or "Hide"
+		self.sizer_se[func](self.sizer_se)
+		self.sizer_s[func](self.sizer_s)
+		self.sizer_e[func](self.sizer_e)
+	end,
+
+	-- called to set an external table to store status in
+	["SetStatusTable"] = function(self, status)
+		assert(type(status) == "table")
+		self.status = status
+		self:ApplyStatus()
+	end,
+
+	["ApplyStatus"] = function(self)
+		local status = self.status or self.localstatus
+		local frame = self.frame
+		self:SetWidth(status.width or 700)
+		self:SetHeight(status.height or 500)
+		frame:ClearAllPoints()
+		if status.top and status.left then
+			frame:SetPoint("TOP", UIParent, "BOTTOM", 0, status.top)
+			frame:SetPoint("LEFT", UIParent, "LEFT", status.left, 0)
+		else
+			frame:SetPoint("CENTER")
+		end
+	end
+}
+
+--[[-----------------------------------------------------------------------------
+Constructor
+-------------------------------------------------------------------------------]]
+local FrameBackdrop = {
+	bgFile = "Interface\\DialogFrame\\UI-DialogBox-Background",
+	edgeFile = "Interface\\DialogFrame\\UI-DialogBox-Border",
+	tile = true, tileSize = 32, edgeSize = 32,
+	insets = { left = 8, right = 8, top = 8, bottom = 8 }
+}
+
+local PaneBackdrop  = {
+	bgFile = "Interface\\ChatFrame\\ChatFrameBackground",
+	edgeFile = "Interface\\Tooltips\\UI-Tooltip-Border",
+	tile = true, tileSize = 16, edgeSize = 16,
+	insets = { left = 3, right = 3, top = 5, bottom = 3 }
+}
+
+local function Constructor()
+	local frame = CreateFrame("Frame", nil, UIParent)
+	frame:Hide()
+
+	frame:EnableMouse(true)
+	frame:SetMovable(true)
+	frame:SetResizable(true)
+	frame:SetFrameStrata("FULLSCREEN_DIALOG")
+	frame:SetBackdrop(FrameBackdrop)
+	frame:SetBackdropColor(0, 0, 0, 1)
+	frame:SetMinResize(400, 200)
+	frame:SetToplevel(true)
+	frame:SetScript("OnHide", Frame_OnClose)
+	frame:SetScript("OnMouseDown", Frame_OnMouseDown)
+
+	local closebutton = CreateFrame("Button", nil, frame, "UIPanelButtonTemplate")
+	closebutton:SetScript("OnClick", Button_OnClick)
+	closebutton:SetPoint("BOTTOMRIGHT", -27, 17)
+	closebutton:SetHeight(20)
+	closebutton:SetWidth(100)
+	closebutton:SetText(CLOSE)
+
+	local statusbg = CreateFrame("Button", nil, frame)
+	statusbg:SetPoint("BOTTOMLEFT", 15, 15)
+	statusbg:SetPoint("BOTTOMRIGHT", -132, 15)
+	statusbg:SetHeight(24)
+	statusbg:SetBackdrop(PaneBackdrop)
+	statusbg:SetBackdropColor(0.1,0.1,0.1)
+	statusbg:SetBackdropBorderColor(0.4,0.4,0.4)
+	statusbg:SetScript("OnEnter", StatusBar_OnEnter)
+	statusbg:SetScript("OnLeave", StatusBar_OnLeave)
+
+	local statustext = statusbg:CreateFontString(nil, "OVERLAY", "GameFontNormal")
+	statustext:SetPoint("TOPLEFT", 7, -2)
+	statustext:SetPoint("BOTTOMRIGHT", -7, 2)
+	statustext:SetHeight(20)
+	statustext:SetJustifyH("LEFT")
+	statustext:SetText("")
+
+	local titlebg = frame:CreateTexture(nil, "OVERLAY")
+	titlebg:SetTexture("Interface\\DialogFrame\\UI-DialogBox-Header")
+	titlebg:SetTexCoord(0.31, 0.67, 0, 0.63)
+	titlebg:SetPoint("TOP", 0, 12)
+	titlebg:SetWidth(100)
+	titlebg:SetHeight(40)
+
+	local title = CreateFrame("Frame", nil, frame)
+	title:EnableMouse(true)
+	title:SetScript("OnMouseDown", Title_OnMouseDown)
+	title:SetScript("OnMouseUp", MoverSizer_OnMouseUp)
+	title:SetAllPoints(titlebg)
+
+	local titletext = title:CreateFontString(nil, "OVERLAY", "GameFontNormal")
+	titletext:SetPoint("TOP", titlebg, "TOP", 0, -14)
+
+	local titlebg_l = frame:CreateTexture(nil, "OVERLAY")
+	titlebg_l:SetTexture("Interface\\DialogFrame\\UI-DialogBox-Header")
+	titlebg_l:SetTexCoord(0.21, 0.31, 0, 0.63)
+	titlebg_l:SetPoint("RIGHT", titlebg, "LEFT")
+	titlebg_l:SetWidth(30)
+	titlebg_l:SetHeight(40)
+
+	local titlebg_r = frame:CreateTexture(nil, "OVERLAY")
+	titlebg_r:SetTexture("Interface\\DialogFrame\\UI-DialogBox-Header")
+	titlebg_r:SetTexCoord(0.67, 0.77, 0, 0.63)
+	titlebg_r:SetPoint("LEFT", titlebg, "RIGHT")
+	titlebg_r:SetWidth(30)
+	titlebg_r:SetHeight(40)
+
+	local sizer_se = CreateFrame("Frame", nil, frame)
+	sizer_se:SetPoint("BOTTOMRIGHT")
+	sizer_se:SetWidth(25)
+	sizer_se:SetHeight(25)
+	sizer_se:EnableMouse()
+	sizer_se:SetScript("OnMouseDown",SizerSE_OnMouseDown)
+	sizer_se:SetScript("OnMouseUp", MoverSizer_OnMouseUp)
+
+	local line1 = sizer_se:CreateTexture(nil, "BACKGROUND")
+	line1:SetWidth(14)
+	line1:SetHeight(14)
+	line1:SetPoint("BOTTOMRIGHT", -8, 8)
+	line1:SetTexture("Interface\\Tooltips\\UI-Tooltip-Border")
+	local x = 0.1 * 14/17
+	line1:SetTexCoord(0.05 - x, 0.5, 0.05, 0.5 + x, 0.05, 0.5 - x, 0.5 + x, 0.5)
+
+	local line2 = sizer_se:CreateTexture(nil, "BACKGROUND")
+	line2:SetWidth(8)
+	line2:SetHeight(8)
+	line2:SetPoint("BOTTOMRIGHT", -8, 8)
+	line2:SetTexture("Interface\\Tooltips\\UI-Tooltip-Border")
+	local x = 0.1 * 8/17
+	line2:SetTexCoord(0.05 - x, 0.5, 0.05, 0.5 + x, 0.05, 0.5 - x, 0.5 + x, 0.5)
+
+	local sizer_s = CreateFrame("Frame", nil, frame)
+	sizer_s:SetPoint("BOTTOMRIGHT", -25, 0)
+	sizer_s:SetPoint("BOTTOMLEFT")
+	sizer_s:SetHeight(25)
+	sizer_s:EnableMouse(true)
+	sizer_s:SetScript("OnMouseDown", SizerS_OnMouseDown)
+	sizer_s:SetScript("OnMouseUp", MoverSizer_OnMouseUp)
+
+	local sizer_e = CreateFrame("Frame", nil, frame)
+	sizer_e:SetPoint("BOTTOMRIGHT", 0, 25)
+	sizer_e:SetPoint("TOPRIGHT")
+	sizer_e:SetWidth(25)
+	sizer_e:EnableMouse(true)
+	sizer_e:SetScript("OnMouseDown", SizerE_OnMouseDown)
+	sizer_e:SetScript("OnMouseUp", MoverSizer_OnMouseUp)
+
+	--Container Support
+	local content = CreateFrame("Frame", nil, frame)
+	content:SetPoint("TOPLEFT", 17, -27)
+	content:SetPoint("BOTTOMRIGHT", -17, 40)
+
+	local widget = {
+		localstatus = {},
+		titletext   = titletext,
+		statustext  = statustext,
+		titlebg     = titlebg,
+		sizer_se    = sizer_se,
+		sizer_s     = sizer_s,
+		sizer_e     = sizer_e,
+		content     = content,
+		frame       = frame,
+		type        = Type
+	}
+	for method, func in pairs(methods) do
+		widget[method] = func
+	end
+	closebutton.obj, statusbg.obj = widget, widget
+
+	return AceGUI:RegisterAsContainer(widget)
+end
+
+AceGUI:RegisterWidgetType(Type, Constructor, Version)
diff --git a/Libs/AceGUI-3.0/widgets/AceGUIContainer-InlineGroup.lua b/Libs/AceGUI-3.0/widgets/AceGUIContainer-InlineGroup.lua
new file mode 100644
index 0000000..f3db7d6
--- /dev/null
+++ b/Libs/AceGUI-3.0/widgets/AceGUIContainer-InlineGroup.lua
@@ -0,0 +1,103 @@
+--[[-----------------------------------------------------------------------------
+InlineGroup Container
+Simple container widget that creates a visible "box" with an optional title.
+-------------------------------------------------------------------------------]]
+local Type, Version = "InlineGroup", 21
+local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
+if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
+
+-- Lua APIs
+local pairs = pairs
+
+-- WoW APIs
+local CreateFrame, UIParent = CreateFrame, UIParent
+
+--[[-----------------------------------------------------------------------------
+Methods
+-------------------------------------------------------------------------------]]
+local methods = {
+	["OnAcquire"] = function(self)
+		self:SetWidth(300)
+		self:SetHeight(100)
+		self:SetTitle("")
+	end,
+
+	-- ["OnRelease"] = nil,
+
+	["SetTitle"] = function(self,title)
+		self.titletext:SetText(title)
+	end,
+
+
+	["LayoutFinished"] = function(self, width, height)
+		if self.noAutoHeight then return end
+		self:SetHeight((height or 0) + 40)
+	end,
+
+	["OnWidthSet"] = function(self, width)
+		local content = self.content
+		local contentwidth = width - 20
+		if contentwidth < 0 then
+			contentwidth = 0
+		end
+		content:SetWidth(contentwidth)
+		content.width = contentwidth
+	end,
+
+	["OnHeightSet"] = function(self, height)
+		local content = self.content
+		local contentheight = height - 20
+		if contentheight < 0 then
+			contentheight = 0
+		end
+		content:SetHeight(contentheight)
+		content.height = contentheight
+	end
+}
+
+--[[-----------------------------------------------------------------------------
+Constructor
+-------------------------------------------------------------------------------]]
+local PaneBackdrop  = {
+	bgFile = "Interface\\ChatFrame\\ChatFrameBackground",
+	edgeFile = "Interface\\Tooltips\\UI-Tooltip-Border",
+	tile = true, tileSize = 16, edgeSize = 16,
+	insets = { left = 3, right = 3, top = 5, bottom = 3 }
+}
+
+local function Constructor()
+	local frame = CreateFrame("Frame", nil, UIParent)
+	frame:SetFrameStrata("FULLSCREEN_DIALOG")
+
+	local titletext = frame:CreateFontString(nil, "OVERLAY", "GameFontNormal")
+	titletext:SetPoint("TOPLEFT", 14, 0)
+	titletext:SetPoint("TOPRIGHT", -14, 0)
+	titletext:SetJustifyH("LEFT")
+	titletext:SetHeight(18)
+
+	local border = CreateFrame("Frame", nil, frame)
+	border:SetPoint("TOPLEFT", 0, -17)
+	border:SetPoint("BOTTOMRIGHT", -1, 3)
+	border:SetBackdrop(PaneBackdrop)
+	border:SetBackdropColor(0.1, 0.1, 0.1, 0.5)
+	border:SetBackdropBorderColor(0.4, 0.4, 0.4)
+
+	--Container Support
+	local content = CreateFrame("Frame", nil, border)
+	content:SetPoint("TOPLEFT", 10, -10)
+	content:SetPoint("BOTTOMRIGHT", -10, 10)
+
+	local widget = {
+		frame     = frame,
+		content   = content,
+		titletext = titletext,
+		type      = Type
+	}
+	for method, func in pairs(methods) do
+		widget[method] = func
+	end
+
+	return AceGUI:RegisterAsContainer(widget)
+end
+
+AceGUI:RegisterWidgetType(Type, Constructor, Version)
diff --git a/Libs/AceGUI-3.0/widgets/AceGUIContainer-ScrollFrame.lua b/Libs/AceGUI-3.0/widgets/AceGUIContainer-ScrollFrame.lua
new file mode 100644
index 0000000..a56e7cd
--- /dev/null
+++ b/Libs/AceGUI-3.0/widgets/AceGUIContainer-ScrollFrame.lua
@@ -0,0 +1,204 @@
+--[[-----------------------------------------------------------------------------
+ScrollFrame Container
+Plain container that scrolls its content and doesn't grow in height.
+-------------------------------------------------------------------------------]]
+local Type, Version = "ScrollFrame", 23
+local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
+if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
+
+-- Lua APIs
+local pairs, assert, type = pairs, assert, type
+local min, max, floor, abs = math.min, math.max, math.floor, math.abs
+
+-- WoW APIs
+local CreateFrame, UIParent = CreateFrame, UIParent
+
+--[[-----------------------------------------------------------------------------
+Support functions
+-------------------------------------------------------------------------------]]
+local function FixScrollOnUpdate(frame)
+	frame:SetScript("OnUpdate", nil)
+	frame.obj:FixScroll()
+end
+
+--[[-----------------------------------------------------------------------------
+Scripts
+-------------------------------------------------------------------------------]]
+local function ScrollFrame_OnMouseWheel(frame, value)
+	frame.obj:MoveScroll(value)
+end
+
+local function ScrollFrame_OnSizeChanged(frame)
+	frame:SetScript("OnUpdate", FixScrollOnUpdate)
+end
+
+local function ScrollBar_OnScrollValueChanged(frame, value)
+	frame.obj:SetScroll(value)
+end
+
+--[[-----------------------------------------------------------------------------
+Methods
+-------------------------------------------------------------------------------]]
+local methods = {
+	["OnAcquire"] = function(self)
+		self:SetScroll(0)
+		self.scrollframe:SetScript("OnUpdate", FixScrollOnUpdate)
+	end,
+
+	["OnRelease"] = function(self)
+		self.status = nil
+		for k in pairs(self.localstatus) do
+			self.localstatus[k] = nil
+		end
+		self.scrollframe:SetPoint("BOTTOMRIGHT")
+		self.scrollbar:Hide()
+		self.scrollBarShown = nil
+		self.content.height, self.content.width = nil, nil
+	end,
+
+	["SetScroll"] = function(self, value)
+		local status = self.status or self.localstatus
+		local viewheight = self.scrollframe:GetHeight()
+		local height = self.content:GetHeight()
+		local offset
+
+		if viewheight > height then
+			offset = 0
+		else
+			offset = floor((height - viewheight) / 1000.0 * value)
+		end
+		self.content:ClearAllPoints()
+		self.content:SetPoint("TOPLEFT", 0, offset)
+		self.content:SetPoint("TOPRIGHT", 0, offset)
+		status.offset = offset
+		status.scrollvalue = value
+	end,
+
+	["MoveScroll"] = function(self, value)
+		local status = self.status or self.localstatus
+		local height, viewheight = self.scrollframe:GetHeight(), self.content:GetHeight()
+
+		if self.scrollBarShown then
+			local diff = height - viewheight
+			local delta = 1
+			if value < 0 then
+				delta = -1
+			end
+			self.scrollbar:SetValue(min(max(status.scrollvalue + delta*(1000/(diff/45)),0), 1000))
+		end
+	end,
+
+	["FixScroll"] = function(self)
+		if self.updateLock then return end
+		self.updateLock = true
+		local status = self.status or self.localstatus
+		local height, viewheight = self.scrollframe:GetHeight(), self.content:GetHeight()
+		local offset = status.offset or 0
+		local curvalue = self.scrollbar:GetValue()
+		-- Give us a margin of error of 2 pixels to stop some conditions that i would blame on floating point inaccuracys
+		-- No-one is going to miss 2 pixels at the bottom of the frame, anyhow!
+		if viewheight < height + 2 then
+			if self.scrollBarShown then
+				self.scrollBarShown = nil
+				self.scrollbar:Hide()
+				self.scrollbar:SetValue(0)
+				self.scrollframe:SetPoint("BOTTOMRIGHT")
+				self:DoLayout()
+			end
+		else
+			if not self.scrollBarShown then
+				self.scrollBarShown = true
+				self.scrollbar:Show()
+				self.scrollframe:SetPoint("BOTTOMRIGHT", -20, 0)
+				self:DoLayout()
+			end
+			local value = (offset / (viewheight - height) * 1000)
+			if value > 1000 then value = 1000 end
+			self.scrollbar:SetValue(value)
+			self:SetScroll(value)
+			if value < 1000 then
+				self.content:ClearAllPoints()
+				self.content:SetPoint("TOPLEFT", 0, offset)
+				self.content:SetPoint("TOPRIGHT", 0, offset)
+				status.offset = offset
+			end
+		end
+		self.updateLock = nil
+	end,
+
+	["LayoutFinished"] = function(self, width, height)
+		self.content:SetHeight(height or 0 + 20)
+		self.scrollframe:SetScript("OnUpdate", FixScrollOnUpdate)
+	end,
+
+	["SetStatusTable"] = function(self, status)
+		assert(type(status) == "table")
+		self.status = status
+		if not status.scrollvalue then
+			status.scrollvalue = 0
+		end
+	end,
+
+	["OnWidthSet"] = function(self, width)
+		local content = self.content
+		content.width = width
+	end,
+
+	["OnHeightSet"] = function(self, height)
+		local content = self.content
+		content.height = height
+	end
+}
+--[[-----------------------------------------------------------------------------
+Constructor
+-------------------------------------------------------------------------------]]
+local function Constructor()
+	local frame = CreateFrame("Frame", nil, UIParent)
+	local num = AceGUI:GetNextWidgetNum(Type)
+
+	local scrollframe = CreateFrame("ScrollFrame", nil, frame)
+	scrollframe:SetPoint("TOPLEFT")
+	scrollframe:SetPoint("BOTTOMRIGHT")
+	scrollframe:EnableMouseWheel(true)
+	scrollframe:SetScript("OnMouseWheel", ScrollFrame_OnMouseWheel)
+	scrollframe:SetScript("OnSizeChanged", ScrollFrame_OnSizeChanged)
+
+	local scrollbar = CreateFrame("Slider", ("AceConfigDialogScrollFrame%dScrollBar"):format(num), scrollframe, "UIPanelScrollBarTemplate")
+	scrollbar:SetPoint("TOPLEFT", scrollframe, "TOPRIGHT", 4, -16)
+	scrollbar:SetPoint("BOTTOMLEFT", scrollframe, "BOTTOMRIGHT", 4, 16)
+	scrollbar:SetMinMaxValues(0, 1000)
+	scrollbar:SetValueStep(1)
+	scrollbar:SetValue(0)
+	scrollbar:SetWidth(16)
+	scrollbar:Hide()
+	-- set the script as the last step, so it doesn't fire yet
+	scrollbar:SetScript("OnValueChanged", ScrollBar_OnScrollValueChanged)
+
+	local scrollbg = scrollbar:CreateTexture(nil, "BACKGROUND")
+	scrollbg:SetAllPoints(scrollbar)
+	scrollbg:SetTexture(0, 0, 0, 0.4)
+
+	--Container Support
+	local content = CreateFrame("Frame", nil, scrollframe)
+	content:SetPoint("TOPLEFT")
+	content:SetPoint("TOPRIGHT")
+	content:SetHeight(400)
+	scrollframe:SetScrollChild(content)
+
+	local widget = {
+		localstatus = { scrollvalue = 0 },
+		scrollframe = scrollframe,
+		scrollbar   = scrollbar,
+		content     = content,
+		frame       = frame,
+		type        = Type
+	}
+	for method, func in pairs(methods) do
+		widget[method] = func
+	end
+	scrollframe.obj, scrollbar.obj = widget, widget
+
+	return AceGUI:RegisterAsContainer(widget)
+end
+
+AceGUI:RegisterWidgetType(Type, Constructor, Version)
diff --git a/Libs/AceGUI-3.0/widgets/AceGUIContainer-SimpleGroup.lua b/Libs/AceGUI-3.0/widgets/AceGUIContainer-SimpleGroup.lua
new file mode 100644
index 0000000..57512c3
--- /dev/null
+++ b/Libs/AceGUI-3.0/widgets/AceGUIContainer-SimpleGroup.lua
@@ -0,0 +1,69 @@
+--[[-----------------------------------------------------------------------------
+SimpleGroup Container
+Simple container widget that just groups widgets.
+-------------------------------------------------------------------------------]]
+local Type, Version = "SimpleGroup", 20
+local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
+if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
+
+-- Lua APIs
+local pairs = pairs
+
+-- WoW APIs
+local CreateFrame, UIParent = CreateFrame, UIParent
+
+
+--[[-----------------------------------------------------------------------------
+Methods
+-------------------------------------------------------------------------------]]
+local methods = {
+	["OnAcquire"] = function(self)
+		self:SetWidth(300)
+		self:SetHeight(100)
+	end,
+
+	-- ["OnRelease"] = nil,
+
+	["LayoutFinished"] = function(self, width, height)
+		if self.noAutoHeight then return end
+		self:SetHeight(height or 0)
+	end,
+
+	["OnWidthSet"] = function(self, width)
+		local content = self.content
+		content:SetWidth(width)
+		content.width = width
+	end,
+
+	["OnHeightSet"] = function(self, height)
+		local content = self.content
+		content:SetHeight(height)
+		content.height = height
+	end
+}
+
+--[[-----------------------------------------------------------------------------
+Constructor
+-------------------------------------------------------------------------------]]
+local function Constructor()
+	local frame = CreateFrame("Frame", nil, UIParent)
+	frame:SetFrameStrata("FULLSCREEN_DIALOG")
+
+	--Container Support
+	local content = CreateFrame("Frame", nil, frame)
+	content:SetPoint("TOPLEFT")
+	content:SetPoint("BOTTOMRIGHT")
+
+	local widget = {
+		frame     = frame,
+		content   = content,
+		type      = Type
+	}
+	for method, func in pairs(methods) do
+		widget[method] = func
+	end
+
+	return AceGUI:RegisterAsContainer(widget)
+end
+
+AceGUI:RegisterWidgetType(Type, Constructor, Version)
diff --git a/Libs/AceGUI-3.0/widgets/AceGUIContainer-TabGroup.lua b/Libs/AceGUI-3.0/widgets/AceGUIContainer-TabGroup.lua
new file mode 100644
index 0000000..00be129
--- /dev/null
+++ b/Libs/AceGUI-3.0/widgets/AceGUIContainer-TabGroup.lua
@@ -0,0 +1,350 @@
+--[[-----------------------------------------------------------------------------
+TabGroup Container
+Container that uses tabs on top to switch between groups.
+-------------------------------------------------------------------------------]]
+local Type, Version = "TabGroup", 35
+local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
+if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
+
+-- Lua APIs
+local pairs, ipairs, assert, type, wipe = pairs, ipairs, assert, type, wipe
+
+-- WoW APIs
+local PlaySound = PlaySound
+local CreateFrame, UIParent = CreateFrame, UIParent
+local _G = _G
+
+-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
+-- List them here for Mikk's FindGlobals script
+-- GLOBALS: PanelTemplates_TabResize, PanelTemplates_SetDisabledTabState, PanelTemplates_SelectTab, PanelTemplates_DeselectTab
+
+-- local upvalue storage used by BuildTabs
+local widths = {}
+local rowwidths = {}
+local rowends = {}
+
+--[[-----------------------------------------------------------------------------
+Support functions
+-------------------------------------------------------------------------------]]
+local function UpdateTabLook(frame)
+	if frame.disabled then
+		PanelTemplates_SetDisabledTabState(frame)
+	elseif frame.selected then
+		PanelTemplates_SelectTab(frame)
+	else
+		PanelTemplates_DeselectTab(frame)
+	end
+end
+
+local function Tab_SetText(frame, text)
+	frame:_SetText(text)
+	local width = frame.obj.frame.width or frame.obj.frame:GetWidth() or 0
+	PanelTemplates_TabResize(frame, 0, nil, nil, width, frame:GetFontString():GetStringWidth())
+end
+
+local function Tab_SetSelected(frame, selected)
+	frame.selected = selected
+	UpdateTabLook(frame)
+end
+
+local function Tab_SetDisabled(frame, disabled)
+	frame.disabled = disabled
+	UpdateTabLook(frame)
+end
+
+local function BuildTabsOnUpdate(frame)
+	local self = frame.obj
+	self:BuildTabs()
+	frame:SetScript("OnUpdate", nil)
+end
+
+--[[-----------------------------------------------------------------------------
+Scripts
+-------------------------------------------------------------------------------]]
+local function Tab_OnClick(frame)
+	if not (frame.selected or frame.disabled) then
+		PlaySound("igCharacterInfoTab")
+		frame.obj:SelectTab(frame.value)
+	end
+end
+
+local function Tab_OnEnter(frame)
+	local self = frame.obj
+	self:Fire("OnTabEnter", self.tabs[frame.id].value, frame)
+end
+
+local function Tab_OnLeave(frame)
+	local self = frame.obj
+	self:Fire("OnTabLeave", self.tabs[frame.id].value, frame)
+end
+
+local function Tab_OnShow(frame)
+	_G[frame:GetName().."HighlightTexture"]:SetWidth(frame:GetTextWidth() + 30)
+end
+
+--[[-----------------------------------------------------------------------------
+Methods
+-------------------------------------------------------------------------------]]
+local methods = {
+	["OnAcquire"] = function(self)
+		self:SetTitle()
+	end,
+
+	["OnRelease"] = function(self)
+		self.status = nil
+		for k in pairs(self.localstatus) do
+			self.localstatus[k] = nil
+		end
+		self.tablist = nil
+		for _, tab in pairs(self.tabs) do
+			tab:Hide()
+		end
+	end,
+
+	["CreateTab"] = function(self, id)
+		local tabname = ("AceGUITabGroup%dTab%d"):format(self.num, id)
+		local tab = CreateFrame("Button", tabname, self.border, "OptionsFrameTabButtonTemplate")
+		tab.obj = self
+		tab.id = id
+
+		tab.text = _G[tabname .. "Text"]
+		tab.text:ClearAllPoints()
+		tab.text:SetPoint("LEFT", 14, -3)
+		tab.text:SetPoint("RIGHT", -12, -3)
+
+		tab:SetScript("OnClick", Tab_OnClick)
+		tab:SetScript("OnEnter", Tab_OnEnter)
+		tab:SetScript("OnLeave", Tab_OnLeave)
+		tab:SetScript("OnShow", Tab_OnShow)
+
+		tab._SetText = tab.SetText
+		tab.SetText = Tab_SetText
+		tab.SetSelected = Tab_SetSelected
+		tab.SetDisabled = Tab_SetDisabled
+
+		return tab
+	end,
+
+	["SetTitle"] = function(self, text)
+		self.titletext:SetText(text or "")
+		if text and text ~= "" then
+			self.alignoffset = 25
+		else
+			self.alignoffset = 18
+		end
+		self:BuildTabs()
+	end,
+
+	["SetStatusTable"] = function(self, status)
+		assert(type(status) == "table")
+		self.status = status
+	end,
+
+	["SelectTab"] = function(self, value)
+		local status = self.status or self.localstatus
+		local found
+		for i, v in ipairs(self.tabs) do
+			if v.value == value then
+				v:SetSelected(true)
+				found = true
+			else
+				v:SetSelected(false)
+			end
+		end
+		status.selected = value
+		if found then
+			self:Fire("OnGroupSelected",value)
+		end
+	end,
+
+	["SetTabs"] = function(self, tabs)
+		self.tablist = tabs
+		self:BuildTabs()
+	end,
+
+
+	["BuildTabs"] = function(self)
+		local hastitle = (self.titletext:GetText() and self.titletext:GetText() ~= "")
+		local status = self.status or self.localstatus
+		local tablist = self.tablist
+		local tabs = self.tabs
+
+		if not tablist then return end
+
+		local width = self.frame.width or self.frame:GetWidth() or 0
+
+		wipe(widths)
+		wipe(rowwidths)
+		wipe(rowends)
+
+		--Place Text into tabs and get thier initial width
+		for i, v in ipairs(tablist) do
+			local tab = tabs[i]
+			if not tab then
+				tab = self:CreateTab(i)
+				tabs[i] = tab
+			end
+
+			tab:Show()
+			tab:SetText(v.text)
+			tab:SetDisabled(v.disabled)
+			tab.value = v.value
+
+			widths[i] = tab:GetWidth() - 6 --tabs are anchored 10 pixels from the right side of the previous one to reduce spacing, but add a fixed 4px padding for the text
+		end
+
+		for i = (#tablist)+1, #tabs, 1 do
+			tabs[i]:Hide()
+		end
+
+		--First pass, find the minimum number of rows needed to hold all tabs and the initial tab layout
+		local numtabs = #tablist
+		local numrows = 1
+		local usedwidth = 0
+
+		for i = 1, #tablist do
+			--If this is not the first tab of a row and there isn't room for it
+			if usedwidth ~= 0 and (width - usedwidth - widths[i]) < 0 then
+				rowwidths[numrows] = usedwidth + 10 --first tab in each row takes up an extra 10px
+				rowends[numrows] = i - 1
+				numrows = numrows + 1
+				usedwidth = 0
+			end
+			usedwidth = usedwidth + widths[i]
+		end
+		rowwidths[numrows] = usedwidth + 10 --first tab in each row takes up an extra 10px
+		rowends[numrows] = #tablist
+
+		--Fix for single tabs being left on the last row, move a tab from the row above if applicable
+		if numrows > 1 then
+			--if the last row has only one tab
+			if rowends[numrows-1] == numtabs-1 then
+				--if there are more than 2 tabs in the 2nd last row
+				if (numrows == 2 and rowends[numrows-1] > 2) or (rowends[numrows] - rowends[numrows-1] > 2) then
+					--move 1 tab from the second last row to the last, if there is enough space
+					if (rowwidths[numrows] + widths[numtabs-1]) <= width then
+						rowends[numrows-1] = rowends[numrows-1] - 1
+						rowwidths[numrows] = rowwidths[numrows] + widths[numtabs-1]
+						rowwidths[numrows-1] = rowwidths[numrows-1] - widths[numtabs-1]
+					end
+				end
+			end
+		end
+
+		--anchor the rows as defined and resize tabs to fill thier row
+		local starttab = 1
+		for row, endtab in ipairs(rowends) do
+			local first = true
+			for tabno = starttab, endtab do
+				local tab = tabs[tabno]
+				tab:ClearAllPoints()
+				if first then
+					tab:SetPoint("TOPLEFT", self.frame, "TOPLEFT", 0, -(hastitle and 14 or 7)-(row-1)*20 )
+					first = false
+				else
+					tab:SetPoint("LEFT", tabs[tabno-1], "RIGHT", -10, 0)
+				end
+			end
+
+			-- equal padding for each tab to fill the available width,
+			-- if the used space is above 75% already
+			-- the 18 pixel is the typical width of a scrollbar, so we can have a tab group inside a scrolling frame,
+			-- and not have the tabs jump around funny when switching between tabs that need scrolling and those that don't
+			local padding = 0
+			if not (numrows == 1 and rowwidths[1] < width*0.75 - 18) then
+				padding = (width - rowwidths[row]) / (endtab - starttab+1)
+			end
+
+			for i = starttab, endtab do
+				PanelTemplates_TabResize(tabs[i], padding + 4, nil, nil, width, tabs[i]:GetFontString():GetStringWidth())
+			end
+			starttab = endtab + 1
+		end
+
+		self.borderoffset = (hastitle and 17 or 10)+((numrows)*20)
+		self.border:SetPoint("TOPLEFT", 1, -self.borderoffset)
+	end,
+
+	["OnWidthSet"] = function(self, width)
+		local content = self.content
+		local contentwidth = width - 60
+		if contentwidth < 0 then
+			contentwidth = 0
+		end
+		content:SetWidth(contentwidth)
+		content.width = contentwidth
+		self:BuildTabs(self)
+		self.frame:SetScript("OnUpdate", BuildTabsOnUpdate)
+	end,
+
+	["OnHeightSet"] = function(self, height)
+		local content = self.content
+		local contentheight = height - (self.borderoffset + 23)
+		if contentheight < 0 then
+			contentheight = 0
+		end
+		content:SetHeight(contentheight)
+		content.height = contentheight
+	end,
+
+	["LayoutFinished"] = function(self, width, height)
+		if self.noAutoHeight then return end
+		self:SetHeight((height or 0) + (self.borderoffset + 23))
+	end
+}
+
+--[[-----------------------------------------------------------------------------
+Constructor
+-------------------------------------------------------------------------------]]
+local PaneBackdrop  = {
+	bgFile = "Interface\\ChatFrame\\ChatFrameBackground",
+	edgeFile = "Interface\\Tooltips\\UI-Tooltip-Border",
+	tile = true, tileSize = 16, edgeSize = 16,
+	insets = { left = 3, right = 3, top = 5, bottom = 3 }
+}
+
+local function Constructor()
+	local num = AceGUI:GetNextWidgetNum(Type)
+	local frame = CreateFrame("Frame",nil,UIParent)
+	frame:SetHeight(100)
+	frame:SetWidth(100)
+	frame:SetFrameStrata("FULLSCREEN_DIALOG")
+
+	local titletext = frame:CreateFontString(nil,"OVERLAY","GameFontNormal")
+	titletext:SetPoint("TOPLEFT", 14, 0)
+	titletext:SetPoint("TOPRIGHT", -14, 0)
+	titletext:SetJustifyH("LEFT")
+	titletext:SetHeight(18)
+	titletext:SetText("")
+
+	local border = CreateFrame("Frame", nil, frame)
+	border:SetPoint("TOPLEFT", 1, -27)
+	border:SetPoint("BOTTOMRIGHT", -1, 3)
+	border:SetBackdrop(PaneBackdrop)
+	border:SetBackdropColor(0.1, 0.1, 0.1, 0.5)
+	border:SetBackdropBorderColor(0.4, 0.4, 0.4)
+
+	local content = CreateFrame("Frame", nil, border)
+	content:SetPoint("TOPLEFT", 10, -7)
+	content:SetPoint("BOTTOMRIGHT", -10, 7)
+
+	local widget = {
+		num          = num,
+		frame        = frame,
+		localstatus  = {},
+		alignoffset  = 18,
+		titletext    = titletext,
+		border       = border,
+		borderoffset = 27,
+		tabs         = {},
+		content      = content,
+		type         = Type
+	}
+	for method, func in pairs(methods) do
+		widget[method] = func
+	end
+
+	return AceGUI:RegisterAsContainer(widget)
+end
+
+AceGUI:RegisterWidgetType(Type, Constructor, Version)
diff --git a/Libs/AceGUI-3.0/widgets/AceGUIContainer-TreeGroup.lua b/Libs/AceGUI-3.0/widgets/AceGUIContainer-TreeGroup.lua
new file mode 100644
index 0000000..589201d
--- /dev/null
+++ b/Libs/AceGUI-3.0/widgets/AceGUIContainer-TreeGroup.lua
@@ -0,0 +1,707 @@
+--[[-----------------------------------------------------------------------------
+TreeGroup Container
+Container that uses a tree control to switch between groups.
+-------------------------------------------------------------------------------]]
+local Type, Version = "TreeGroup", 37
+local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
+if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
+
+-- Lua APIs
+local next, pairs, ipairs, assert, type = next, pairs, ipairs, assert, type
+local math_min, math_max, floor = math.min, math.max, floor
+local select, tremove, unpack, tconcat = select, table.remove, unpack, table.concat
+
+-- WoW APIs
+local CreateFrame, UIParent = CreateFrame, UIParent
+
+-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
+-- List them here for Mikk's FindGlobals script
+-- GLOBALS: GameTooltip, FONT_COLOR_CODE_CLOSE
+
+-- Recycling functions
+local new, del
+do
+	local pool = setmetatable({},{__mode='k'})
+	function new()
+		local t = next(pool)
+		if t then
+			pool[t] = nil
+			return t
+		else
+			return {}
+		end
+	end
+	function del(t)
+		for k in pairs(t) do
+			t[k] = nil
+		end
+		pool[t] = true
+	end
+end
+
+local DEFAULT_TREE_WIDTH = 175
+local DEFAULT_TREE_SIZABLE = true
+
+--[[-----------------------------------------------------------------------------
+Support functions
+-------------------------------------------------------------------------------]]
+local function GetButtonUniqueValue(line)
+	local parent = line.parent
+	if parent and parent.value then
+		return GetButtonUniqueValue(parent).."\001"..line.value
+	else
+		return line.value
+	end
+end
+
+local function UpdateButton(button, treeline, selected, canExpand, isExpanded)
+	local self = button.obj
+	local toggle = button.toggle
+	local frame = self.frame
+	local text = treeline.text or ""
+	local icon = treeline.icon
+	local iconCoords = treeline.iconCoords
+	local level = treeline.level
+	local value = treeline.value
+	local uniquevalue = treeline.uniquevalue
+	local disabled = treeline.disabled
+
+	button.treeline = treeline
+	button.value = value
+	button.uniquevalue = uniquevalue
+	if selected then
+		button:LockHighlight()
+		button.selected = true
+	else
+		button:UnlockHighlight()
+		button.selected = false
+	end
+	local normalTexture = button:GetNormalTexture()
+	local line = button.line
+	button.level = level
+	if ( level == 1 ) then
+		button:SetNormalFontObject("GameFontNormal")
+		button:SetHighlightFontObject("GameFontHighlight")
+		button.text:SetPoint("LEFT", (icon and 16 or 0) + 8, 2)
+	else
+		button:SetNormalFontObject("GameFontHighlightSmall")
+		button:SetHighlightFontObject("GameFontHighlightSmall")
+		button.text:SetPoint("LEFT", (icon and 16 or 0) + 8 * level, 2)
+	end
+
+	if disabled then
+		button:EnableMouse(false)
+		button.text:SetText("|cff808080"..text..FONT_COLOR_CODE_CLOSE)
+	else
+		button.text:SetText(text)
+		button:EnableMouse(true)
+	end
+
+	if icon then
+		button.icon:SetTexture(icon)
+		button.icon:SetPoint("LEFT", 8 * level, (level == 1) and 0 or 1)
+	else
+		button.icon:SetTexture(nil)
+	end
+
+	if iconCoords then
+		button.icon:SetTexCoord(unpack(iconCoords))
+	else
+		button.icon:SetTexCoord(0, 1, 0, 1)
+	end
+
+	if canExpand then
+		if not isExpanded then
+			toggle:SetNormalTexture("Interface\\Buttons\\UI-PlusButton-UP")
+			toggle:SetPushedTexture("Interface\\Buttons\\UI-PlusButton-DOWN")
+		else
+			toggle:SetNormalTexture("Interface\\Buttons\\UI-MinusButton-UP")
+			toggle:SetPushedTexture("Interface\\Buttons\\UI-MinusButton-DOWN")
+		end
+		toggle:Show()
+	else
+		toggle:Hide()
+	end
+end
+
+local function ShouldDisplayLevel(tree)
+	local result = false
+	for k, v in ipairs(tree) do
+		if v.children == nil and v.visible ~= false then
+			result = true
+		elseif v.children then
+			result = result or ShouldDisplayLevel(v.children)
+		end
+		if result then return result end
+	end
+	return false
+end
+
+local function addLine(self, v, tree, level, parent)
+	local line = new()
+	line.value = v.value
+	line.text = v.text
+	line.icon = v.icon
+	line.iconCoords = v.iconCoords
+	line.disabled = v.disabled
+	line.tree = tree
+	line.level = level
+	line.parent = parent
+	line.visible = v.visible
+	line.uniquevalue = GetButtonUniqueValue(line)
+	if v.children then
+		line.hasChildren = true
+	else
+		line.hasChildren = nil
+	end
+	self.lines[#self.lines+1] = line
+	return line
+end
+
+--fire an update after one frame to catch the treeframes height
+local function FirstFrameUpdate(frame)
+	local self = frame.obj
+	frame:SetScript("OnUpdate", nil)
+	self:RefreshTree()
+end
+
+local function BuildUniqueValue(...)
+	local n = select('#', ...)
+	if n == 1 then
+		return ...
+	else
+		return (...).."\001"..BuildUniqueValue(select(2,...))
+	end
+end
+
+--[[-----------------------------------------------------------------------------
+Scripts
+-------------------------------------------------------------------------------]]
+local function Expand_OnClick(frame)
+	local button = frame.button
+	local self = button.obj
+	local status = (self.status or self.localstatus).groups
+	status[button.uniquevalue] = not status[button.uniquevalue]
+	self:RefreshTree()
+end
+
+local function Button_OnClick(frame)
+	local self = frame.obj
+	self:Fire("OnClick", frame.uniquevalue, frame.selected)
+	if not frame.selected then
+		self:SetSelected(frame.uniquevalue)
+		frame.selected = true
+		frame:LockHighlight()
+		self:RefreshTree()
+	end
+	AceGUI:ClearFocus()
+end
+
+local function Button_OnDoubleClick(button)
+	local self = button.obj
+	local status = self.status or self.localstatus
+	local status = (self.status or self.localstatus).groups
+	status[button.uniquevalue] = not status[button.uniquevalue]
+	self:RefreshTree()
+end
+
+local function Button_OnEnter(frame)
+	local self = frame.obj
+	self:Fire("OnButtonEnter", frame.uniquevalue, frame)
+
+	if self.enabletooltips then
+		GameTooltip:SetOwner(frame, "ANCHOR_NONE")
+		GameTooltip:SetPoint("LEFT",frame,"RIGHT")
+		GameTooltip:SetText(frame.text:GetText() or "", 1, .82, 0, true)
+
+		GameTooltip:Show()
+	end
+end
+
+local function Button_OnLeave(frame)
+	local self = frame.obj
+	self:Fire("OnButtonLeave", frame.uniquevalue, frame)
+
+	if self.enabletooltips then
+		GameTooltip:Hide()
+	end
+end
+
+local function OnScrollValueChanged(frame, value)
+	if frame.obj.noupdate then return end
+	local self = frame.obj
+	local status = self.status or self.localstatus
+	status.scrollvalue = floor(value + 0.5)
+	self:RefreshTree()
+	AceGUI:ClearFocus()
+end
+
+local function Tree_OnSizeChanged(frame)
+	frame.obj:RefreshTree()
+end
+
+local function Tree_OnMouseWheel(frame, delta)
+	local self = frame.obj
+	if self.showscroll then
+		local scrollbar = self.scrollbar
+		local min, max = scrollbar:GetMinMaxValues()
+		local value = scrollbar:GetValue()
+		local newvalue = math_min(max,math_max(min,value - delta))
+		if value ~= newvalue then
+			scrollbar:SetValue(newvalue)
+		end
+	end
+end
+
+local function Dragger_OnLeave(frame)
+	frame:SetBackdropColor(1, 1, 1, 0)
+end
+
+local function Dragger_OnEnter(frame)
+	frame:SetBackdropColor(1, 1, 1, 0.8)
+end
+
+local function Dragger_OnMouseDown(frame)
+	local treeframe = frame:GetParent()
+	treeframe:StartSizing("RIGHT")
+end
+
+local function Dragger_OnMouseUp(frame)
+	local treeframe = frame:GetParent()
+	local self = treeframe.obj
+	local frame = treeframe:GetParent()
+	treeframe:StopMovingOrSizing()
+	--treeframe:SetScript("OnUpdate", nil)
+	treeframe:SetUserPlaced(false)
+	--Without this :GetHeight will get stuck on the current height, causing the tree contents to not resize
+	treeframe:SetHeight(0)
+	treeframe:SetPoint("TOPLEFT", frame, "TOPLEFT",0,0)
+	treeframe:SetPoint("BOTTOMLEFT", frame, "BOTTOMLEFT",0,0)
+
+	local status = self.status or self.localstatus
+	status.treewidth = treeframe:GetWidth()
+
+	treeframe.obj:Fire("OnTreeResize",treeframe:GetWidth())
+	-- recalculate the content width
+	treeframe.obj:OnWidthSet(status.fullwidth)
+	-- update the layout of the content
+	treeframe.obj:DoLayout()
+end
+
+--[[-----------------------------------------------------------------------------
+Methods
+-------------------------------------------------------------------------------]]
+local methods = {
+	["OnAcquire"] = function(self)
+		self:SetTreeWidth(DEFAULT_TREE_WIDTH, DEFAULT_TREE_SIZABLE)
+		self:EnableButtonTooltips(true)
+	end,
+
+	["OnRelease"] = function(self)
+		self.status = nil
+		for k, v in pairs(self.localstatus) do
+			if k == "groups" then
+				for k2 in pairs(v) do
+					v[k2] = nil
+				end
+			else
+				self.localstatus[k] = nil
+			end
+		end
+		self.localstatus.scrollvalue = 0
+		self.localstatus.treewidth = DEFAULT_TREE_WIDTH
+		self.localstatus.treesizable = DEFAULT_TREE_SIZABLE
+	end,
+
+	["EnableButtonTooltips"] = function(self, enable)
+		self.enabletooltips = enable
+	end,
+
+	["CreateButton"] = function(self)
+		local num = AceGUI:GetNextWidgetNum("TreeGroupButton")
+		local button = CreateFrame("Button", ("AceGUI30TreeButton%d"):format(num), self.treeframe, "OptionsListButtonTemplate")
+		button.obj = self
+
+		local icon = button:CreateTexture(nil, "OVERLAY")
+		icon:SetWidth(14)
+		icon:SetHeight(14)
+		button.icon = icon
+
+		button:SetScript("OnClick",Button_OnClick)
+		button:SetScript("OnDoubleClick", Button_OnDoubleClick)
+		button:SetScript("OnEnter",Button_OnEnter)
+		button:SetScript("OnLeave",Button_OnLeave)
+
+		button.toggle.button = button
+		button.toggle:SetScript("OnClick",Expand_OnClick)
+
+		return button
+	end,
+
+	["SetStatusTable"] = function(self, status)
+		assert(type(status) == "table")
+		self.status = status
+		if not status.groups then
+			status.groups = {}
+		end
+		if not status.scrollvalue then
+			status.scrollvalue = 0
+		end
+		if not status.treewidth then
+			status.treewidth = DEFAULT_TREE_WIDTH
+		end
+		if status.treesizable == nil then
+			status.treesizable = DEFAULT_TREE_SIZABLE
+		end
+		self:SetTreeWidth(status.treewidth,status.treesizable)
+		self:RefreshTree()
+	end,
+
+	--sets the tree to be displayed
+	["SetTree"] = function(self, tree, filter)
+		self.filter = filter
+		if tree then
+			assert(type(tree) == "table")
+		end
+		self.tree = tree
+		self:RefreshTree()
+	end,
+
+	["BuildLevel"] = function(self, tree, level, parent)
+		local groups = (self.status or self.localstatus).groups
+		local hasChildren = self.hasChildren
+
+		for i, v in ipairs(tree) do
+			if v.children then
+				if not self.filter or ShouldDisplayLevel(v.children) then
+					local line = addLine(self, v, tree, level, parent)
+					if groups[line.uniquevalue] then
+						self:BuildLevel(v.children, level+1, line)
+					end
+				end
+			elseif v.visible ~= false or not self.filter then
+				addLine(self, v, tree, level, parent)
+			end
+		end
+	end,
+
+	["RefreshTree"] = function(self,scrollToSelection)
+		local buttons = self.buttons
+		local lines = self.lines
+
+		for i, v in ipairs(buttons) do
+			v:Hide()
+		end
+		while lines[1] do
+			local t = tremove(lines)
+			for k in pairs(t) do
+				t[k] = nil
+			end
+			del(t)
+		end
+
+		if not self.tree then return end
+		--Build the list of visible entries from the tree and status tables
+		local status = self.status or self.localstatus
+		local groupstatus = status.groups
+		local tree = self.tree
+
+		local treeframe = self.treeframe
+
+		status.scrollToSelection = status.scrollToSelection or scrollToSelection	-- needs to be cached in case the control hasn't been drawn yet (code bails out below)
+
+		self:BuildLevel(tree, 1)
+
+		local numlines = #lines
+
+		local maxlines = (floor(((self.treeframe:GetHeight()or 0) - 20 ) / 18))
+		if maxlines <= 0 then return end
+
+		local first, last
+
+		scrollToSelection = status.scrollToSelection
+		status.scrollToSelection = nil
+
+		if numlines <= maxlines then
+			--the whole tree fits in the frame
+			status.scrollvalue = 0
+			self:ShowScroll(false)
+			first, last = 1, numlines
+		else
+			self:ShowScroll(true)
+			--scrolling will be needed
+			self.noupdate = true
+			self.scrollbar:SetMinMaxValues(0, numlines - maxlines)
+			--check if we are scrolled down too far
+			if numlines - status.scrollvalue < maxlines then
+				status.scrollvalue = numlines - maxlines
+			end
+			self.noupdate = nil
+			first, last = status.scrollvalue+1, status.scrollvalue + maxlines
+			--show selection?
+			if scrollToSelection and status.selected then
+				local show
+				for i,line in ipairs(lines) do	-- find the line number
+					if line.uniquevalue==status.selected then
+						show=i
+					end
+				end
+				if not show then
+					-- selection was deleted or something?
+				elseif show>=first and show<=last then
+					-- all good
+				else
+					-- scrolling needed!
+					if show<first then
+						status.scrollvalue = show-1
+					else
+						status.scrollvalue = show-maxlines
+					end
+					first, last = status.scrollvalue+1, status.scrollvalue + maxlines
+				end
+			end
+			if self.scrollbar:GetValue() ~= status.scrollvalue then
+				self.scrollbar:SetValue(status.scrollvalue)
+			end
+		end
+
+		local buttonnum = 1
+		for i = first, last do
+			local line = lines[i]
+			local button = buttons[buttonnum]
+			if not button then
+				button = self:CreateButton()
+
+				buttons[buttonnum] = button
+				button:SetParent(treeframe)
+				button:SetFrameLevel(treeframe:GetFrameLevel()+1)
+				button:ClearAllPoints()
+				if buttonnum == 1 then
+					if self.showscroll then
+						button:SetPoint("TOPRIGHT", -22, -10)
+						button:SetPoint("TOPLEFT", 0, -10)
+					else
+						button:SetPoint("TOPRIGHT", 0, -10)
+						button:SetPoint("TOPLEFT", 0, -10)
+					end
+				else
+					button:SetPoint("TOPRIGHT", buttons[buttonnum-1], "BOTTOMRIGHT",0,0)
+					button:SetPoint("TOPLEFT", buttons[buttonnum-1], "BOTTOMLEFT",0,0)
+				end
+			end
+
+			UpdateButton(button, line, status.selected == line.uniquevalue, line.hasChildren, groupstatus[line.uniquevalue] )
+			button:Show()
+			buttonnum = buttonnum + 1
+		end
+
+	end,
+
+	["SetSelected"] = function(self, value)
+		local status = self.status or self.localstatus
+		if status.selected ~= value then
+			status.selected = value
+			self:Fire("OnGroupSelected", value)
+		end
+	end,
+
+	["Select"] = function(self, uniquevalue, ...)
+		self.filter = false
+		local status = self.status or self.localstatus
+		local groups = status.groups
+		local path = {...}
+		for i = 1, #path do
+			groups[tconcat(path, "\001", 1, i)] = true
+		end
+		status.selected = uniquevalue
+		self:RefreshTree(true)
+		self:Fire("OnGroupSelected", uniquevalue)
+	end,
+
+	["SelectByPath"] = function(self, ...)
+		self:Select(BuildUniqueValue(...), ...)
+	end,
+
+	["SelectByValue"] = function(self, uniquevalue)
+		self:Select(uniquevalue, ("\001"):split(uniquevalue))
+	end,
+
+	["ShowScroll"] = function(self, show)
+		self.showscroll = show
+		if show then
+			self.scrollbar:Show()
+			if self.buttons[1] then
+				self.buttons[1]:SetPoint("TOPRIGHT", self.treeframe,"TOPRIGHT",-22,-10)
+			end
+		else
+			self.scrollbar:Hide()
+			if self.buttons[1] then
+				self.buttons[1]:SetPoint("TOPRIGHT", self.treeframe,"TOPRIGHT",0,-10)
+			end
+		end
+	end,
+
+	["OnWidthSet"] = function(self, width)
+		local content = self.content
+		local treeframe = self.treeframe
+		local status = self.status or self.localstatus
+		status.fullwidth = width
+
+		local contentwidth = width - status.treewidth - 20
+		if contentwidth < 0 then
+			contentwidth = 0
+		end
+		content:SetWidth(contentwidth)
+		content.width = contentwidth
+
+		local maxtreewidth = math_min(400, width - 50)
+
+		if maxtreewidth > 100 and status.treewidth > maxtreewidth then
+			self:SetTreeWidth(maxtreewidth, status.treesizable)
+		end
+		treeframe:SetMaxResize(maxtreewidth, 1600)
+	end,
+
+	["OnHeightSet"] = function(self, height)
+		local content = self.content
+		local contentheight = height - 20
+		if contentheight < 0 then
+			contentheight = 0
+		end
+		content:SetHeight(contentheight)
+		content.height = contentheight
+	end,
+
+	["SetTreeWidth"] = function(self, treewidth, resizable)
+		if not resizable then
+			if type(treewidth) == 'number' then
+				resizable = false
+			elseif type(treewidth) == 'boolean' then
+				resizable = treewidth
+				treewidth = DEFAULT_TREE_WIDTH
+			else
+				resizable = false
+				treewidth = DEFAULT_TREE_WIDTH
+			end
+		end
+		self.treeframe:SetWidth(treewidth)
+		self.dragger:EnableMouse(resizable)
+
+		local status = self.status or self.localstatus
+		status.treewidth = treewidth
+		status.treesizable = resizable
+
+		-- recalculate the content width
+		if status.fullwidth then
+			self:OnWidthSet(status.fullwidth)
+		end
+	end,
+
+	["GetTreeWidth"] = function(self)
+		local status = self.status or self.localstatus
+		return status.treewidth or DEFAULT_TREE_WIDTH
+	end,
+
+	["LayoutFinished"] = function(self, width, height)
+		if self.noAutoHeight then return end
+		self:SetHeight((height or 0) + 20)
+	end
+}
+
+--[[-----------------------------------------------------------------------------
+Constructor
+-------------------------------------------------------------------------------]]
+local PaneBackdrop  = {
+	bgFile = "Interface\\ChatFrame\\ChatFrameBackground",
+	edgeFile = "Interface\\Tooltips\\UI-Tooltip-Border",
+	tile = true, tileSize = 16, edgeSize = 16,
+	insets = { left = 3, right = 3, top = 5, bottom = 3 }
+}
+
+local DraggerBackdrop  = {
+	bgFile = "Interface\\Tooltips\\UI-Tooltip-Background",
+	edgeFile = nil,
+	tile = true, tileSize = 16, edgeSize = 0,
+	insets = { left = 3, right = 3, top = 7, bottom = 7 }
+}
+
+local function Constructor()
+	local num = AceGUI:GetNextWidgetNum(Type)
+	local frame = CreateFrame("Frame", nil, UIParent)
+
+	local treeframe = CreateFrame("Frame", nil, frame)
+	treeframe:SetPoint("TOPLEFT")
+	treeframe:SetPoint("BOTTOMLEFT")
+	treeframe:SetWidth(DEFAULT_TREE_WIDTH)
+	treeframe:EnableMouseWheel(true)
+	treeframe:SetBackdrop(PaneBackdrop)
+	treeframe:SetBackdropColor(0.1, 0.1, 0.1, 0.5)
+	treeframe:SetBackdropBorderColor(0.4, 0.4, 0.4)
+	treeframe:SetResizable(true)
+	treeframe:SetMinResize(100, 1)
+	treeframe:SetMaxResize(400, 1600)
+	treeframe:SetScript("OnUpdate", FirstFrameUpdate)
+	treeframe:SetScript("OnSizeChanged", Tree_OnSizeChanged)
+	treeframe:SetScript("OnMouseWheel", Tree_OnMouseWheel)
+
+	local dragger = CreateFrame("Frame", nil, treeframe)
+	dragger:SetWidth(8)
+	dragger:SetPoint("TOP", treeframe, "TOPRIGHT")
+	dragger:SetPoint("BOTTOM", treeframe, "BOTTOMRIGHT")
+	dragger:SetBackdrop(DraggerBackdrop)
+	dragger:SetBackdropColor(1, 1, 1, 0)
+	dragger:SetScript("OnEnter", Dragger_OnEnter)
+	dragger:SetScript("OnLeave", Dragger_OnLeave)
+	dragger:SetScript("OnMouseDown", Dragger_OnMouseDown)
+	dragger:SetScript("OnMouseUp", Dragger_OnMouseUp)
+
+	local scrollbar = CreateFrame("Slider", ("AceConfigDialogTreeGroup%dScrollBar"):format(num), treeframe, "UIPanelScrollBarTemplate")
+	scrollbar:SetScript("OnValueChanged", nil)
+	scrollbar:SetPoint("TOPRIGHT", -10, -26)
+	scrollbar:SetPoint("BOTTOMRIGHT", -10, 26)
+	scrollbar:SetMinMaxValues(0,0)
+	scrollbar:SetValueStep(1)
+	scrollbar:SetValue(0)
+	scrollbar:SetWidth(16)
+	scrollbar:SetScript("OnValueChanged", OnScrollValueChanged)
+
+	local scrollbg = scrollbar:CreateTexture(nil, "BACKGROUND")
+	scrollbg:SetAllPoints(scrollbar)
+	scrollbg:SetTexture(0,0,0,0.4)
+
+	local border = CreateFrame("Frame",nil,frame)
+	border:SetPoint("TOPLEFT", treeframe, "TOPRIGHT")
+	border:SetPoint("BOTTOMRIGHT")
+	border:SetBackdrop(PaneBackdrop)
+	border:SetBackdropColor(0.1, 0.1, 0.1, 0.5)
+	border:SetBackdropBorderColor(0.4, 0.4, 0.4)
+
+	--Container Support
+	local content = CreateFrame("Frame", nil, border)
+	content:SetPoint("TOPLEFT", 10, -10)
+	content:SetPoint("BOTTOMRIGHT", -10, 10)
+
+	local widget = {
+		frame        = frame,
+		lines        = {},
+		levels       = {},
+		buttons      = {},
+		hasChildren  = {},
+		localstatus  = { groups = {}, scrollvalue = 0 },
+		filter       = false,
+		treeframe    = treeframe,
+		dragger      = dragger,
+		scrollbar    = scrollbar,
+		border       = border,
+		content      = content,
+		type         = Type
+	}
+	for method, func in pairs(methods) do
+		widget[method] = func
+	end
+	treeframe.obj, dragger.obj, scrollbar.obj = widget, widget, widget
+
+	return AceGUI:RegisterAsContainer(widget)
+end
+
+AceGUI:RegisterWidgetType(Type, Constructor, Version)
diff --git a/Libs/AceGUI-3.0/widgets/AceGUIContainer-Window.lua b/Libs/AceGUI-3.0/widgets/AceGUIContainer-Window.lua
new file mode 100644
index 0000000..bb0a2a2
--- /dev/null
+++ b/Libs/AceGUI-3.0/widgets/AceGUIContainer-Window.lua
@@ -0,0 +1,331 @@
+local AceGUI = LibStub("AceGUI-3.0")
+
+-- Lua APIs
+local pairs, assert, type = pairs, assert, type
+
+-- WoW APIs
+local PlaySound = PlaySound
+local CreateFrame, UIParent = CreateFrame, UIParent
+
+-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
+-- List them here for Mikk's FindGlobals script
+-- GLOBALS: GameFontNormal
+
+----------------
+-- Main Frame --
+----------------
+--[[
+	Events :
+		OnClose
+
+]]
+do
+	local Type = "Window"
+	local Version = 4
+
+	local function frameOnClose(this)
+		this.obj:Fire("OnClose")
+	end
+
+	local function closeOnClick(this)
+		PlaySound("gsTitleOptionExit")
+		this.obj:Hide()
+	end
+
+	local function frameOnMouseDown(this)
+		AceGUI:ClearFocus()
+	end
+
+	local function titleOnMouseDown(this)
+		this:GetParent():StartMoving()
+		AceGUI:ClearFocus()
+	end
+
+	local function frameOnMouseUp(this)
+		local frame = this:GetParent()
+		frame:StopMovingOrSizing()
+		local self = frame.obj
+		local status = self.status or self.localstatus
+		status.width = frame:GetWidth()
+		status.height = frame:GetHeight()
+		status.top = frame:GetTop()
+		status.left = frame:GetLeft()
+	end
+
+	local function sizerseOnMouseDown(this)
+		this:GetParent():StartSizing("BOTTOMRIGHT")
+		AceGUI:ClearFocus()
+	end
+
+	local function sizersOnMouseDown(this)
+		this:GetParent():StartSizing("BOTTOM")
+		AceGUI:ClearFocus()
+	end
+
+	local function sizereOnMouseDown(this)
+		this:GetParent():StartSizing("RIGHT")
+		AceGUI:ClearFocus()
+	end
+
+	local function sizerOnMouseUp(this)
+		this:GetParent():StopMovingOrSizing()
+	end
+
+	local function SetTitle(self,title)
+		self.titletext:SetText(title)
+	end
+
+	local function SetStatusText(self,text)
+		-- self.statustext:SetText(text)
+	end
+
+	local function Hide(self)
+		self.frame:Hide()
+	end
+
+	local function Show(self)
+		self.frame:Show()
+	end
+
+	local function OnAcquire(self)
+		self.frame:SetParent(UIParent)
+		self.frame:SetFrameStrata("FULLSCREEN_DIALOG")
+		self:ApplyStatus()
+		self:EnableResize(true)
+		self:Show()
+	end
+
+	local function OnRelease(self)
+		self.status = nil
+		for k in pairs(self.localstatus) do
+			self.localstatus[k] = nil
+		end
+	end
+
+	-- called to set an external table to store status in
+	local function SetStatusTable(self, status)
+		assert(type(status) == "table")
+		self.status = status
+		self:ApplyStatus()
+	end
+
+	local function ApplyStatus(self)
+		local status = self.status or self.localstatus
+		local frame = self.frame
+		self:SetWidth(status.width or 700)
+		self:SetHeight(status.height or 500)
+		if status.top and status.left then
+			frame:SetPoint("TOP",UIParent,"BOTTOM",0,status.top)
+			frame:SetPoint("LEFT",UIParent,"LEFT",status.left,0)
+		else
+			frame:SetPoint("CENTER",UIParent,"CENTER")
+		end
+	end
+
+	local function OnWidthSet(self, width)
+		local content = self.content
+		local contentwidth = width - 34
+		if contentwidth < 0 then
+			contentwidth = 0
+		end
+		content:SetWidth(contentwidth)
+		content.width = contentwidth
+	end
+
+
+	local function OnHeightSet(self, height)
+		local content = self.content
+		local contentheight = height - 57
+		if contentheight < 0 then
+			contentheight = 0
+		end
+		content:SetHeight(contentheight)
+		content.height = contentheight
+	end
+
+	local function EnableResize(self, state)
+		local func = state and "Show" or "Hide"
+		self.sizer_se[func](self.sizer_se)
+		self.sizer_s[func](self.sizer_s)
+		self.sizer_e[func](self.sizer_e)
+	end
+
+	local function Constructor()
+		local frame = CreateFrame("Frame",nil,UIParent)
+		local self = {}
+		self.type = "Window"
+
+		self.Hide = Hide
+		self.Show = Show
+		self.SetTitle =  SetTitle
+		self.OnRelease = OnRelease
+		self.OnAcquire = OnAcquire
+		self.SetStatusText = SetStatusText
+		self.SetStatusTable = SetStatusTable
+		self.ApplyStatus = ApplyStatus
+		self.OnWidthSet = OnWidthSet
+		self.OnHeightSet = OnHeightSet
+		self.EnableResize = EnableResize
+
+		self.localstatus = {}
+
+		self.frame = frame
+		frame.obj = self
+		frame:SetWidth(700)
+		frame:SetHeight(500)
+		frame:SetPoint("CENTER",UIParent,"CENTER",0,0)
+		frame:EnableMouse()
+		frame:SetMovable(true)
+		frame:SetResizable(true)
+		frame:SetFrameStrata("FULLSCREEN_DIALOG")
+		frame:SetScript("OnMouseDown", frameOnMouseDown)
+
+		frame:SetScript("OnHide",frameOnClose)
+		frame:SetMinResize(240,240)
+		frame:SetToplevel(true)
+
+		local titlebg = frame:CreateTexture(nil, "BACKGROUND")
+		titlebg:SetTexture([[Interface\PaperDollInfoFrame\UI-GearManager-Title-Background]])
+		titlebg:SetPoint("TOPLEFT", 9, -6)
+		titlebg:SetPoint("BOTTOMRIGHT", frame, "TOPRIGHT", -28, -24)
+
+		local dialogbg = frame:CreateTexture(nil, "BACKGROUND")
+		dialogbg:SetTexture([[Interface\Tooltips\UI-Tooltip-Background]])
+		dialogbg:SetPoint("TOPLEFT", 8, -24)
+		dialogbg:SetPoint("BOTTOMRIGHT", -6, 8)
+		dialogbg:SetVertexColor(0, 0, 0, .75)
+
+		local topleft = frame:CreateTexture(nil, "BORDER")
+		topleft:SetTexture([[Interface\PaperDollInfoFrame\UI-GearManager-Border]])
+		topleft:SetWidth(64)
+		topleft:SetHeight(64)
+		topleft:SetPoint("TOPLEFT")
+		topleft:SetTexCoord(0.501953125, 0.625, 0, 1)
+
+		local topright = frame:CreateTexture(nil, "BORDER")
+		topright:SetTexture([[Interface\PaperDollInfoFrame\UI-GearManager-Border]])
+		topright:SetWidth(64)
+		topright:SetHeight(64)
+		topright:SetPoint("TOPRIGHT")
+		topright:SetTexCoord(0.625, 0.75, 0, 1)
+
+		local top = frame:CreateTexture(nil, "BORDER")
+		top:SetTexture([[Interface\PaperDollInfoFrame\UI-GearManager-Border]])
+		top:SetHeight(64)
+		top:SetPoint("TOPLEFT", topleft, "TOPRIGHT")
+		top:SetPoint("TOPRIGHT", topright, "TOPLEFT")
+		top:SetTexCoord(0.25, 0.369140625, 0, 1)
+
+		local bottomleft = frame:CreateTexture(nil, "BORDER")
+		bottomleft:SetTexture([[Interface\PaperDollInfoFrame\UI-GearManager-Border]])
+		bottomleft:SetWidth(64)
+		bottomleft:SetHeight(64)
+		bottomleft:SetPoint("BOTTOMLEFT")
+		bottomleft:SetTexCoord(0.751953125, 0.875, 0, 1)
+
+		local bottomright = frame:CreateTexture(nil, "BORDER")
+		bottomright:SetTexture([[Interface\PaperDollInfoFrame\UI-GearManager-Border]])
+		bottomright:SetWidth(64)
+		bottomright:SetHeight(64)
+		bottomright:SetPoint("BOTTOMRIGHT")
+		bottomright:SetTexCoord(0.875, 1, 0, 1)
+
+		local bottom = frame:CreateTexture(nil, "BORDER")
+		bottom:SetTexture([[Interface\PaperDollInfoFrame\UI-GearManager-Border]])
+		bottom:SetHeight(64)
+		bottom:SetPoint("BOTTOMLEFT", bottomleft, "BOTTOMRIGHT")
+		bottom:SetPoint("BOTTOMRIGHT", bottomright, "BOTTOMLEFT")
+		bottom:SetTexCoord(0.376953125, 0.498046875, 0, 1)
+
+		local left = frame:CreateTexture(nil, "BORDER")
+		left:SetTexture([[Interface\PaperDollInfoFrame\UI-GearManager-Border]])
+		left:SetWidth(64)
+		left:SetPoint("TOPLEFT", topleft, "BOTTOMLEFT")
+		left:SetPoint("BOTTOMLEFT", bottomleft, "TOPLEFT")
+		left:SetTexCoord(0.001953125, 0.125, 0, 1)
+
+		local right = frame:CreateTexture(nil, "BORDER")
+		right:SetTexture([[Interface\PaperDollInfoFrame\UI-GearManager-Border]])
+		right:SetWidth(64)
+		right:SetPoint("TOPRIGHT", topright, "BOTTOMRIGHT")
+		right:SetPoint("BOTTOMRIGHT", bottomright, "TOPRIGHT")
+		right:SetTexCoord(0.1171875, 0.2421875, 0, 1)
+
+		local close = CreateFrame("Button", nil, frame, "UIPanelCloseButton")
+		close:SetPoint("TOPRIGHT", 2, 1)
+		close:SetScript("OnClick", closeOnClick)
+		self.closebutton = close
+		close.obj = self
+
+		local titletext = frame:CreateFontString(nil, "ARTWORK")
+		titletext:SetFontObject(GameFontNormal)
+		titletext:SetPoint("TOPLEFT", 12, -8)
+		titletext:SetPoint("TOPRIGHT", -32, -8)
+		self.titletext = titletext
+
+		local title = CreateFrame("Button", nil, frame)
+		title:SetPoint("TOPLEFT", titlebg)
+		title:SetPoint("BOTTOMRIGHT", titlebg)
+		title:EnableMouse()
+		title:SetScript("OnMouseDown",titleOnMouseDown)
+		title:SetScript("OnMouseUp", frameOnMouseUp)
+		self.title = title
+
+		local sizer_se = CreateFrame("Frame",nil,frame)
+		sizer_se:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",0,0)
+		sizer_se:SetWidth(25)
+		sizer_se:SetHeight(25)
+		sizer_se:EnableMouse()
+		sizer_se:SetScript("OnMouseDown",sizerseOnMouseDown)
+		sizer_se:SetScript("OnMouseUp", sizerOnMouseUp)
+		self.sizer_se = sizer_se
+
+		local line1 = sizer_se:CreateTexture(nil, "BACKGROUND")
+		self.line1 = line1
+		line1:SetWidth(14)
+		line1:SetHeight(14)
+		line1:SetPoint("BOTTOMRIGHT", -8, 8)
+		line1:SetTexture("Interface\\Tooltips\\UI-Tooltip-Border")
+		local x = 0.1 * 14/17
+		line1:SetTexCoord(0.05 - x, 0.5, 0.05, 0.5 + x, 0.05, 0.5 - x, 0.5 + x, 0.5)
+
+		local line2 = sizer_se:CreateTexture(nil, "BACKGROUND")
+		self.line2 = line2
+		line2:SetWidth(8)
+		line2:SetHeight(8)
+		line2:SetPoint("BOTTOMRIGHT", -8, 8)
+		line2:SetTexture("Interface\\Tooltips\\UI-Tooltip-Border")
+		local x = 0.1 * 8/17
+		line2:SetTexCoord(0.05 - x, 0.5, 0.05, 0.5 + x, 0.05, 0.5 - x, 0.5 + x, 0.5)
+
+		local sizer_s = CreateFrame("Frame",nil,frame)
+		sizer_s:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",-25,0)
+		sizer_s:SetPoint("BOTTOMLEFT",frame,"BOTTOMLEFT",0,0)
+		sizer_s:SetHeight(25)
+		sizer_s:EnableMouse()
+		sizer_s:SetScript("OnMouseDown",sizersOnMouseDown)
+		sizer_s:SetScript("OnMouseUp", sizerOnMouseUp)
+		self.sizer_s = sizer_s
+
+		local sizer_e = CreateFrame("Frame",nil,frame)
+		sizer_e:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",0,25)
+		sizer_e:SetPoint("TOPRIGHT",frame,"TOPRIGHT",0,0)
+		sizer_e:SetWidth(25)
+		sizer_e:EnableMouse()
+		sizer_e:SetScript("OnMouseDown",sizereOnMouseDown)
+		sizer_e:SetScript("OnMouseUp", sizerOnMouseUp)
+		self.sizer_e = sizer_e
+
+		--Container Support
+		local content = CreateFrame("Frame",nil,frame)
+		self.content = content
+		content.obj = self
+		content:SetPoint("TOPLEFT",frame,"TOPLEFT",12,-32)
+		content:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",-12,13)
+
+		AceGUI:RegisterAsContainer(self)
+		return self
+	end
+
+	AceGUI:RegisterWidgetType(Type,Constructor,Version)
+end
diff --git a/Libs/AceGUI-3.0/widgets/AceGUIWidget-Button.lua b/Libs/AceGUI-3.0/widgets/AceGUIWidget-Button.lua
new file mode 100644
index 0000000..028e524
--- /dev/null
+++ b/Libs/AceGUI-3.0/widgets/AceGUIWidget-Button.lua
@@ -0,0 +1,109 @@
+--[[-----------------------------------------------------------------------------
+Button Widget
+Graphical Button.
+-------------------------------------------------------------------------------]]
+local Type, Version = "Button", 23
+local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
+if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
+
+-- Lua APIs
+local pairs = pairs
+
+-- WoW APIs
+local _G = _G
+local PlaySound, CreateFrame, UIParent = PlaySound, CreateFrame, UIParent
+
+local wowMoP
+do
+	local _, _, _, interface = GetBuildInfo()
+	wowMoP = (interface >= 50000)
+end
+
+--[[-----------------------------------------------------------------------------
+Scripts
+-------------------------------------------------------------------------------]]
+local function Button_OnClick(frame, ...)
+	AceGUI:ClearFocus()
+	PlaySound("igMainMenuOption")
+	frame.obj:Fire("OnClick", ...)
+end
+
+local function Control_OnEnter(frame)
+	frame.obj:Fire("OnEnter")
+end
+
+local function Control_OnLeave(frame)
+	frame.obj:Fire("OnLeave")
+end
+
+--[[-----------------------------------------------------------------------------
+Methods
+-------------------------------------------------------------------------------]]
+local methods = {
+	["OnAcquire"] = function(self)
+		-- restore default values
+		self:SetHeight(24)
+		self:SetWidth(200)
+		self:SetDisabled(false)
+		self:SetAutoWidth(false)
+		self:SetText()
+	end,
+
+	-- ["OnRelease"] = nil,
+
+	["SetText"] = function(self, text)
+		self.text:SetText(text)
+		if self.autoWidth then
+			self:SetWidth(self.text:GetStringWidth() + 30)
+		end
+	end,
+
+	["SetAutoWidth"] = function(self, autoWidth)
+		self.autoWidth = autoWidth
+		if self.autoWidth then
+			self:SetWidth(self.text:GetStringWidth() + 30)
+		end
+	end,
+
+	["SetDisabled"] = function(self, disabled)
+		self.disabled = disabled
+		if disabled then
+			self.frame:Disable()
+		else
+			self.frame:Enable()
+		end
+	end
+}
+
+--[[-----------------------------------------------------------------------------
+Constructor
+-------------------------------------------------------------------------------]]
+local function Constructor()
+	local name = "AceGUI30Button" .. AceGUI:GetNextWidgetNum(Type)
+	local frame = CreateFrame("Button", name, UIParent, wowMoP and "UIPanelButtonTemplate" or "UIPanelButtonTemplate2")
+	frame:Hide()
+
+	frame:EnableMouse(true)
+	frame:SetScript("OnClick", Button_OnClick)
+	frame:SetScript("OnEnter", Control_OnEnter)
+	frame:SetScript("OnLeave", Control_OnLeave)
+
+	local text = frame:GetFontString()
+	text:ClearAllPoints()
+	text:SetPoint("TOPLEFT", 15, -1)
+	text:SetPoint("BOTTOMRIGHT", -15, 1)
+	text:SetJustifyV("MIDDLE")
+
+	local widget = {
+		text  = text,
+		frame = frame,
+		type  = Type
+	}
+	for method, func in pairs(methods) do
+		widget[method] = func
+	end
+
+	return AceGUI:RegisterAsWidget(widget)
+end
+
+AceGUI:RegisterWidgetType(Type, Constructor, Version)
diff --git a/Libs/AceGUI-3.0/widgets/AceGUIWidget-CheckBox.lua b/Libs/AceGUI-3.0/widgets/AceGUIWidget-CheckBox.lua
new file mode 100644
index 0000000..8847ebc
--- /dev/null
+++ b/Libs/AceGUI-3.0/widgets/AceGUIWidget-CheckBox.lua
@@ -0,0 +1,295 @@
+--[[-----------------------------------------------------------------------------
+Checkbox Widget
+-------------------------------------------------------------------------------]]
+local Type, Version = "CheckBox", 22
+local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
+if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
+
+-- Lua APIs
+local select, pairs = select, pairs
+
+-- WoW APIs
+local PlaySound = PlaySound
+local CreateFrame, UIParent = CreateFrame, UIParent
+
+-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
+-- List them here for Mikk's FindGlobals script
+-- GLOBALS: SetDesaturation, GameFontHighlight
+
+--[[-----------------------------------------------------------------------------
+Support functions
+-------------------------------------------------------------------------------]]
+local function AlignImage(self)
+	local img = self.image:GetTexture()
+	self.text:ClearAllPoints()
+	if not img then
+		self.text:SetPoint("LEFT", self.checkbg, "RIGHT")
+		self.text:SetPoint("RIGHT")
+	else
+		self.text:SetPoint("LEFT", self.image,"RIGHT", 1, 0)
+		self.text:SetPoint("RIGHT")
+	end
+end
+
+--[[-----------------------------------------------------------------------------
+Scripts
+-------------------------------------------------------------------------------]]
+local function Control_OnEnter(frame)
+	frame.obj:Fire("OnEnter")
+end
+
+local function Control_OnLeave(frame)
+	frame.obj:Fire("OnLeave")
+end
+
+local function CheckBox_OnMouseDown(frame)
+	local self = frame.obj
+	if not self.disabled then
+		if self.image:GetTexture() then
+			self.text:SetPoint("LEFT", self.image,"RIGHT", 2, -1)
+		else
+			self.text:SetPoint("LEFT", self.checkbg, "RIGHT", 1, -1)
+		end
+	end
+	AceGUI:ClearFocus()
+end
+
+local function CheckBox_OnMouseUp(frame)
+	local self = frame.obj
+	if not self.disabled then
+		self:ToggleChecked()
+
+		if self.checked then
+			PlaySound("igMainMenuOptionCheckBoxOn")
+		else -- for both nil and false (tristate)
+			PlaySound("igMainMenuOptionCheckBoxOff")
+		end
+
+		self:Fire("OnValueChanged", self.checked)
+		AlignImage(self)
+	end
+end
+
+--[[-----------------------------------------------------------------------------
+Methods
+-------------------------------------------------------------------------------]]
+local methods = {
+	["OnAcquire"] = function(self)
+		self:SetType()
+		self:SetValue(false)
+		self:SetTriState(nil)
+		-- height is calculated from the width and required space for the description
+		self:SetWidth(200)
+		self:SetImage()
+		self:SetDisabled(nil)
+		self:SetDescription(nil)
+	end,
+
+	-- ["OnRelease"] = nil,
+
+	["OnWidthSet"] = function(self, width)
+		if self.desc then
+			self.desc:SetWidth(width - 30)
+			if self.desc:GetText() and self.desc:GetText() ~= "" then
+				self:SetHeight(28 + self.desc:GetHeight())
+			end
+		end
+	end,
+
+	["SetDisabled"] = function(self, disabled)
+		self.disabled = disabled
+		if disabled then
+			self.frame:Disable()
+			self.text:SetTextColor(0.5, 0.5, 0.5)
+			SetDesaturation(self.check, true)
+			if self.desc then
+				self.desc:SetTextColor(0.5, 0.5, 0.5)
+			end
+		else
+			self.frame:Enable()
+			self.text:SetTextColor(1, 1, 1)
+			if self.tristate and self.checked == nil then
+				SetDesaturation(self.check, true)
+			else
+				SetDesaturation(self.check, false)
+			end
+			if self.desc then
+				self.desc:SetTextColor(1, 1, 1)
+			end
+		end
+	end,
+
+	["SetValue"] = function(self,value)
+		local check = self.check
+		self.checked = value
+		if value then
+			SetDesaturation(self.check, false)
+			self.check:Show()
+		else
+			--Nil is the unknown tristate value
+			if self.tristate and value == nil then
+				SetDesaturation(self.check, true)
+				self.check:Show()
+			else
+				SetDesaturation(self.check, false)
+				self.check:Hide()
+			end
+		end
+		self:SetDisabled(self.disabled)
+	end,
+
+	["GetValue"] = function(self)
+		return self.checked
+	end,
+
+	["SetTriState"] = function(self, enabled)
+		self.tristate = enabled
+		self:SetValue(self:GetValue())
+	end,
+
+	["SetType"] = function(self, type)
+		local checkbg = self.checkbg
+		local check = self.check
+		local highlight = self.highlight
+
+		local size
+		if type == "radio" then
+			size = 16
+			checkbg:SetTexture("Interface\\Buttons\\UI-RadioButton")
+			checkbg:SetTexCoord(0, 0.25, 0, 1)
+			check:SetTexture("Interface\\Buttons\\UI-RadioButton")
+			check:SetTexCoord(0.25, 0.5, 0, 1)
+			check:SetBlendMode("ADD")
+			highlight:SetTexture("Interface\\Buttons\\UI-RadioButton")
+			highlight:SetTexCoord(0.5, 0.75, 0, 1)
+		else
+			size = 24
+			checkbg:SetTexture("Interface\\Buttons\\UI-CheckBox-Up")
+			checkbg:SetTexCoord(0, 1, 0, 1)
+			check:SetTexture("Interface\\Buttons\\UI-CheckBox-Check")
+			check:SetTexCoord(0, 1, 0, 1)
+			check:SetBlendMode("BLEND")
+			highlight:SetTexture("Interface\\Buttons\\UI-CheckBox-Highlight")
+			highlight:SetTexCoord(0, 1, 0, 1)
+		end
+		checkbg:SetHeight(size)
+		checkbg:SetWidth(size)
+	end,
+
+	["ToggleChecked"] = function(self)
+		local value = self:GetValue()
+		if self.tristate then
+			--cycle in true, nil, false order
+			if value then
+				self:SetValue(nil)
+			elseif value == nil then
+				self:SetValue(false)
+			else
+				self:SetValue(true)
+			end
+		else
+			self:SetValue(not self:GetValue())
+		end
+	end,
+
+	["SetLabel"] = function(self, label)
+		self.text:SetText(label)
+	end,
+
+	["SetDescription"] = function(self, desc)
+		if desc then
+			if not self.desc then
+				local desc = self.frame:CreateFontString(nil, "OVERLAY", "GameFontHighlightSmall")
+				desc:ClearAllPoints()
+				desc:SetPoint("TOPLEFT", self.checkbg, "TOPRIGHT", 5, -21)
+				desc:SetWidth(self.frame.width - 30)
+				desc:SetJustifyH("LEFT")
+				desc:SetJustifyV("TOP")
+				self.desc = desc
+			end
+			self.desc:Show()
+			--self.text:SetFontObject(GameFontNormal)
+			self.desc:SetText(desc)
+			self:SetHeight(28 + self.desc:GetHeight())
+		else
+			if self.desc then
+				self.desc:SetText("")
+				self.desc:Hide()
+			end
+			--self.text:SetFontObject(GameFontHighlight)
+			self:SetHeight(24)
+		end
+	end,
+
+	["SetImage"] = function(self, path, ...)
+		local image = self.image
+		image:SetTexture(path)
+
+		if image:GetTexture() then
+			local n = select("#", ...)
+			if n == 4 or n == 8 then
+				image:SetTexCoord(...)
+			else
+				image:SetTexCoord(0, 1, 0, 1)
+			end
+		end
+		AlignImage(self)
+	end
+}
+
+--[[-----------------------------------------------------------------------------
+Constructor
+-------------------------------------------------------------------------------]]
+local function Constructor()
+	local frame = CreateFrame("Button", nil, UIParent)
+	frame:Hide()
+
+	frame:EnableMouse(true)
+	frame:SetScript("OnEnter", Control_OnEnter)
+	frame:SetScript("OnLeave", Control_OnLeave)
+	frame:SetScript("OnMouseDown", CheckBox_OnMouseDown)
+	frame:SetScript("OnMouseUp", CheckBox_OnMouseUp)
+
+	local checkbg = frame:CreateTexture(nil, "ARTWORK")
+	checkbg:SetWidth(24)
+	checkbg:SetHeight(24)
+	checkbg:SetPoint("TOPLEFT")
+	checkbg:SetTexture("Interface\\Buttons\\UI-CheckBox-Up")
+
+	local check = frame:CreateTexture(nil, "OVERLAY")
+	check:SetAllPoints(checkbg)
+	check:SetTexture("Interface\\Buttons\\UI-CheckBox-Check")
+
+	local text = frame:CreateFontString(nil, "OVERLAY", "GameFontHighlight")
+	text:SetJustifyH("LEFT")
+	text:SetHeight(18)
+	text:SetPoint("LEFT", checkbg, "RIGHT")
+	text:SetPoint("RIGHT")
+
+	local highlight = frame:CreateTexture(nil, "HIGHLIGHT")
+	highlight:SetTexture("Interface\\Buttons\\UI-CheckBox-Highlight")
+	highlight:SetBlendMode("ADD")
+	highlight:SetAllPoints(checkbg)
+
+	local image = frame:CreateTexture(nil, "OVERLAY")
+	image:SetHeight(16)
+	image:SetWidth(16)
+	image:SetPoint("LEFT", checkbg, "RIGHT", 1, 0)
+
+	local widget = {
+		checkbg   = checkbg,
+		check     = check,
+		text      = text,
+		highlight = highlight,
+		image     = image,
+		frame     = frame,
+		type      = Type
+	}
+	for method, func in pairs(methods) do
+		widget[method] = func
+	end
+
+	return AceGUI:RegisterAsWidget(widget)
+end
+
+AceGUI:RegisterWidgetType(Type, Constructor, Version)
diff --git a/Libs/AceGUI-3.0/widgets/AceGUIWidget-ColorPicker.lua b/Libs/AceGUI-3.0/widgets/AceGUIWidget-ColorPicker.lua
new file mode 100644
index 0000000..f25d46c
--- /dev/null
+++ b/Libs/AceGUI-3.0/widgets/AceGUIWidget-ColorPicker.lua
@@ -0,0 +1,188 @@
+--[[-----------------------------------------------------------------------------
+ColorPicker Widget
+-------------------------------------------------------------------------------]]
+local Type, Version = "ColorPicker", 22
+local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
+if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
+
+-- Lua APIs
+local pairs = pairs
+
+-- WoW APIs
+local CreateFrame, UIParent = CreateFrame, UIParent
+
+-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
+-- List them here for Mikk's FindGlobals script
+-- GLOBALS: ShowUIPanel, HideUIPanel, ColorPickerFrame, OpacitySliderFrame
+
+--[[-----------------------------------------------------------------------------
+Support functions
+-------------------------------------------------------------------------------]]
+local function ColorCallback(self, r, g, b, a, isAlpha)
+	if not self.HasAlpha then
+		a = 1
+	end
+	self:SetColor(r, g, b, a)
+	if ColorPickerFrame:IsVisible() then
+		--colorpicker is still open
+		self:Fire("OnValueChanged", r, g, b, a)
+	else
+		--colorpicker is closed, color callback is first, ignore it,
+		--alpha callback is the final call after it closes so confirm now
+		if isAlpha then
+			self:Fire("OnValueConfirmed", r, g, b, a)
+		end
+	end
+end
+
+--[[-----------------------------------------------------------------------------
+Scripts
+-------------------------------------------------------------------------------]]
+local function Control_OnEnter(frame)
+	frame.obj:Fire("OnEnter")
+end
+
+local function Control_OnLeave(frame)
+	frame.obj:Fire("OnLeave")
+end
+
+local function ColorSwatch_OnClick(frame)
+	HideUIPanel(ColorPickerFrame)
+	local self = frame.obj
+	if not self.disabled then
+		ColorPickerFrame:SetFrameStrata("FULLSCREEN_DIALOG")
+		ColorPickerFrame:SetFrameLevel(frame:GetFrameLevel() + 10)
+		ColorPickerFrame:SetClampedToScreen(true)
+
+		ColorPickerFrame.func = function()
+			local r, g, b = ColorPickerFrame:GetColorRGB()
+			local a = 1 - OpacitySliderFrame:GetValue()
+			ColorCallback(self, r, g, b, a)
+		end
+
+		ColorPickerFrame.hasOpacity = self.HasAlpha
+		ColorPickerFrame.opacityFunc = function()
+			local r, g, b = ColorPickerFrame:GetColorRGB()
+			local a = 1 - OpacitySliderFrame:GetValue()
+			ColorCallback(self, r, g, b, a, true)
+		end
+
+		local r, g, b, a = self.r, self.g, self.b, self.a
+		if self.HasAlpha then
+			ColorPickerFrame.opacity = 1 - (a or 0)
+		end
+		ColorPickerFrame:SetColorRGB(r, g, b)
+
+		ColorPickerFrame.cancelFunc = function()
+			ColorCallback(self, r, g, b, a, true)
+		end
+
+		ShowUIPanel(ColorPickerFrame)
+	end
+	AceGUI:ClearFocus()
+end
+
+--[[-----------------------------------------------------------------------------
+Methods
+-------------------------------------------------------------------------------]]
+local methods = {
+	["OnAcquire"] = function(self)
+		self:SetHeight(24)
+		self:SetWidth(200)
+		self:SetHasAlpha(false)
+		self:SetColor(0, 0, 0, 1)
+		self:SetDisabled(nil)
+		self:SetLabel(nil)
+	end,
+
+	-- ["OnRelease"] = nil,
+
+	["SetLabel"] = function(self, text)
+		self.text:SetText(text)
+	end,
+
+	["SetColor"] = function(self, r, g, b, a)
+		self.r = r
+		self.g = g
+		self.b = b
+		self.a = a or 1
+		self.colorSwatch:SetVertexColor(r, g, b, a)
+	end,
+
+	["SetHasAlpha"] = function(self, HasAlpha)
+		self.HasAlpha = HasAlpha
+	end,
+
+	["SetDisabled"] = function(self, disabled)
+		self.disabled = disabled
+		if self.disabled then
+			self.frame:Disable()
+			self.text:SetTextColor(0.5, 0.5, 0.5)
+		else
+			self.frame:Enable()
+			self.text:SetTextColor(1, 1, 1)
+		end
+	end
+}
+
+--[[-----------------------------------------------------------------------------
+Constructor
+-------------------------------------------------------------------------------]]
+local function Constructor()
+	local frame = CreateFrame("Button", nil, UIParent)
+	frame:Hide()
+
+	frame:EnableMouse(true)
+	frame:SetScript("OnEnter", Control_OnEnter)
+	frame:SetScript("OnLeave", Control_OnLeave)
+	frame:SetScript("OnClick", ColorSwatch_OnClick)
+
+	local colorSwatch = frame:CreateTexture(nil, "OVERLAY")
+	colorSwatch:SetWidth(19)
+	colorSwatch:SetHeight(19)
+	colorSwatch:SetTexture("Interface\\ChatFrame\\ChatFrameColorSwatch")
+	colorSwatch:SetPoint("LEFT")
+
+	local texture = frame:CreateTexture(nil, "BACKGROUND")
+	texture:SetWidth(16)
+	texture:SetHeight(16)
+	texture:SetTexture(1, 1, 1)
+	texture:SetPoint("CENTER", colorSwatch)
+	texture:Show()
+
+	local checkers = frame:CreateTexture(nil, "BACKGROUND")
+	checkers:SetWidth(14)
+	checkers:SetHeight(14)
+	checkers:SetTexture("Tileset\\Generic\\Checkers")
+	checkers:SetTexCoord(.25, 0, 0.5, .25)
+	checkers:SetDesaturated(true)
+	checkers:SetVertexColor(1, 1, 1, 0.75)
+	checkers:SetPoint("CENTER", colorSwatch)
+	checkers:Show()
+
+	local text = frame:CreateFontString(nil,"OVERLAY","GameFontHighlight")
+	text:SetHeight(24)
+	text:SetJustifyH("LEFT")
+	text:SetTextColor(1, 1, 1)
+	text:SetPoint("LEFT", colorSwatch, "RIGHT", 2, 0)
+	text:SetPoint("RIGHT")
+
+	--local highlight = frame:CreateTexture(nil, "HIGHLIGHT")
+	--highlight:SetTexture("Interface\\QuestFrame\\UI-QuestTitleHighlight")
+	--highlight:SetBlendMode("ADD")
+	--highlight:SetAllPoints(frame)
+
+	local widget = {
+		colorSwatch = colorSwatch,
+		text        = text,
+		frame       = frame,
+		type        = Type
+	}
+	for method, func in pairs(methods) do
+		widget[method] = func
+	end
+
+	return AceGUI:RegisterAsWidget(widget)
+end
+
+AceGUI:RegisterWidgetType(Type, Constructor, Version)
diff --git a/Libs/AceGUI-3.0/widgets/AceGUIWidget-DropDown-Items.lua b/Libs/AceGUI-3.0/widgets/AceGUIWidget-DropDown-Items.lua
new file mode 100644
index 0000000..1f28cb5
--- /dev/null
+++ b/Libs/AceGUI-3.0/widgets/AceGUIWidget-DropDown-Items.lua
@@ -0,0 +1,471 @@
+--[[ $Id: AceGUIWidget-DropDown-Items.lua 996 2010-12-01 18:34:17Z nevcairiel $ ]]--
+
+local AceGUI = LibStub("AceGUI-3.0")
+
+-- Lua APIs
+local select, assert = select, assert
+
+-- WoW APIs
+local PlaySound = PlaySound
+local CreateFrame = CreateFrame
+
+local function fixlevels(parent,...)
+	local i = 1
+	local child = select(i, ...)
+	while child do
+		child:SetFrameLevel(parent:GetFrameLevel()+1)
+		fixlevels(child, child:GetChildren())
+		i = i + 1
+		child = select(i, ...)
+	end
+end
+
+local function fixstrata(strata, parent, ...)
+	local i = 1
+	local child = select(i, ...)
+	parent:SetFrameStrata(strata)
+	while child do
+		fixstrata(strata, child, child:GetChildren())
+		i = i + 1
+		child = select(i, ...)
+	end
+end
+
+-- ItemBase is the base "class" for all dropdown items.
+-- Each item has to use ItemBase.Create(widgetType) to
+-- create an initial 'self' value.
+-- ItemBase will add common functions and ui event handlers.
+-- Be sure to keep basic usage when you override functions.
+
+local ItemBase = {
+	-- NOTE: The ItemBase version is added to each item's version number
+	--       to ensure proper updates on ItemBase changes.
+	--       Use at least 1000er steps.
+	version = 1000,
+	counter = 0,
+}
+
+function ItemBase.Frame_OnEnter(this)
+	local self = this.obj
+
+	if self.useHighlight then
+		self.highlight:Show()
+	end
+	self:Fire("OnEnter")
+
+	if self.specialOnEnter then
+		self.specialOnEnter(self)
+	end
+end
+
+function ItemBase.Frame_OnLeave(this)
+	local self = this.obj
+
+	self.highlight:Hide()
+	self:Fire("OnLeave")
+
+	if self.specialOnLeave then
+		self.specialOnLeave(self)
+	end
+end
+
+-- exported, AceGUI callback
+function ItemBase.OnAcquire(self)
+	self.frame:SetToplevel(true)
+	self.frame:SetFrameStrata("FULLSCREEN_DIALOG")
+end
+
+-- exported, AceGUI callback
+function ItemBase.OnRelease(self)
+	self:SetDisabled(false)
+	self.pullout = nil
+	self.frame:SetParent(nil)
+	self.frame:ClearAllPoints()
+	self.frame:Hide()
+end
+
+-- exported
+-- NOTE: this is called by a Dropdown-Pullout.
+--       Do not call this method directly
+function ItemBase.SetPullout(self, pullout)
+	self.pullout = pullout
+
+	self.frame:SetParent(nil)
+	self.frame:SetParent(pullout.itemFrame)
+	self.parent = pullout.itemFrame
+	fixlevels(pullout.itemFrame, pullout.itemFrame:GetChildren())
+end
+
+-- exported
+function ItemBase.SetText(self, text)
+	self.text:SetText(text or "")
+end
+
+-- exported
+function ItemBase.GetText(self)
+	return self.text:GetText()
+end
+
+-- exported
+function ItemBase.SetPoint(self, ...)
+	self.frame:SetPoint(...)
+end
+
+-- exported
+function ItemBase.Show(self)
+	self.frame:Show()
+end
+
+-- exported
+function ItemBase.Hide(self)
+	self.frame:Hide()
+end
+
+-- exported
+function ItemBase.SetDisabled(self, disabled)
+	self.disabled = disabled
+	if disabled then
+		self.useHighlight = false
+		self.text:SetTextColor(.5, .5, .5)
+	else
+		self.useHighlight = true
+		self.text:SetTextColor(1, 1, 1)
+	end
+end
+
+-- exported
+-- NOTE: this is called by a Dropdown-Pullout.
+--       Do not call this method directly
+function ItemBase.SetOnLeave(self, func)
+	self.specialOnLeave = func
+end
+
+-- exported
+-- NOTE: this is called by a Dropdown-Pullout.
+--       Do not call this method directly
+function ItemBase.SetOnEnter(self, func)
+	self.specialOnEnter = func
+end
+
+function ItemBase.Create(type)
+	-- NOTE: Most of the following code is copied from AceGUI-3.0/Dropdown widget
+	local count = AceGUI:GetNextWidgetNum(type)
+	local frame = CreateFrame("Button", "AceGUI30DropDownItem"..count)
+	local self = {}
+	self.frame = frame
+	frame.obj = self
+	self.type = type
+
+	self.useHighlight = true
+
+	frame:SetHeight(17)
+	frame:SetFrameStrata("FULLSCREEN_DIALOG")
+
+	local text = frame:CreateFontString(nil,"OVERLAY","GameFontNormalSmall")
+	text:SetTextColor(1,1,1)
+	text:SetJustifyH("LEFT")
+	text:SetPoint("TOPLEFT",frame,"TOPLEFT",18,0)
+	text:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",-8,0)
+	self.text = text
+
+	local highlight = frame:CreateTexture(nil, "OVERLAY")
+	highlight:SetTexture("Interface\\QuestFrame\\UI-QuestTitleHighlight")
+	highlight:SetBlendMode("ADD")
+	highlight:SetHeight(14)
+	highlight:ClearAllPoints()
+	highlight:SetPoint("RIGHT",frame,"RIGHT",-3,0)
+	highlight:SetPoint("LEFT",frame,"LEFT",5,0)
+	highlight:Hide()
+	self.highlight = highlight
+
+	local check = frame:CreateTexture("OVERLAY")
+	check:SetWidth(16)
+	check:SetHeight(16)
+	check:SetPoint("LEFT",frame,"LEFT",3,-1)
+	check:SetTexture("Interface\\Buttons\\UI-CheckBox-Check")
+	check:Hide()
+	self.check = check
+
+	local sub = frame:CreateTexture("OVERLAY")
+	sub:SetWidth(16)
+	sub:SetHeight(16)
+	sub:SetPoint("RIGHT",frame,"RIGHT",-3,-1)
+	sub:SetTexture("Interface\\ChatFrame\\ChatFrameExpandArrow")
+	sub:Hide()
+	self.sub = sub
+
+	frame:SetScript("OnEnter", ItemBase.Frame_OnEnter)
+	frame:SetScript("OnLeave", ItemBase.Frame_OnLeave)
+
+	self.OnAcquire = ItemBase.OnAcquire
+	self.OnRelease = ItemBase.OnRelease
+
+	self.SetPullout = ItemBase.SetPullout
+	self.GetText    = ItemBase.GetText
+	self.SetText    = ItemBase.SetText
+	self.SetDisabled = ItemBase.SetDisabled
+
+	self.SetPoint   = ItemBase.SetPoint
+	self.Show       = ItemBase.Show
+	self.Hide       = ItemBase.Hide
+
+	self.SetOnLeave = ItemBase.SetOnLeave
+	self.SetOnEnter = ItemBase.SetOnEnter
+
+	return self
+end
+
+-- Register a dummy LibStub library to retrieve the ItemBase, so other addons can use it.
+local IBLib = LibStub:NewLibrary("AceGUI-3.0-DropDown-ItemBase", ItemBase.version)
+if IBLib then
+	IBLib.GetItemBase = function() return ItemBase end
+end
+
+--[[
+	Template for items:
+
+-- Item:
+--
+do
+	local widgetType = "Dropdown-Item-"
+	local widgetVersion = 1
+
+	local function Constructor()
+		local self = ItemBase.Create(widgetType)
+
+		AceGUI:RegisterAsWidget(self)
+		return self
+	end
+
+	AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion + ItemBase.version)
+end
+--]]
+
+-- Item: Header
+-- A single text entry.
+-- Special: Different text color and no highlight
+do
+	local widgetType = "Dropdown-Item-Header"
+	local widgetVersion = 1
+
+	local function OnEnter(this)
+		local self = this.obj
+		self:Fire("OnEnter")
+
+		if self.specialOnEnter then
+			self.specialOnEnter(self)
+		end
+	end
+
+	local function OnLeave(this)
+		local self = this.obj
+		self:Fire("OnLeave")
+
+		if self.specialOnLeave then
+			self.specialOnLeave(self)
+		end
+	end
+
+	-- exported, override
+	local function SetDisabled(self, disabled)
+		ItemBase.SetDisabled(self, disabled)
+		if not disabled then
+			self.text:SetTextColor(1, 1, 0)
+		end
+	end
+
+	local function Constructor()
+		local self = ItemBase.Create(widgetType)
+
+		self.SetDisabled = SetDisabled
+
+		self.frame:SetScript("OnEnter", OnEnter)
+		self.frame:SetScript("OnLeave", OnLeave)
+
+		self.text:SetTextColor(1, 1, 0)
+
+		AceGUI:RegisterAsWidget(self)
+		return self
+	end
+
+	AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion + ItemBase.version)
+end
+
+-- Item: Execute
+-- A simple button
+do
+	local widgetType = "Dropdown-Item-Execute"
+	local widgetVersion = 1
+
+	local function Frame_OnClick(this, button)
+		local self = this.obj
+		if self.disabled then return end
+		self:Fire("OnClick")
+		if self.pullout then
+			self.pullout:Close()
+		end
+	end
+
+	local function Constructor()
+		local self = ItemBase.Create(widgetType)
+
+		self.frame:SetScript("OnClick", Frame_OnClick)
+
+		AceGUI:RegisterAsWidget(self)
+		return self
+	end
+
+	AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion + ItemBase.version)
+end
+
+-- Item: Toggle
+-- Some sort of checkbox for dropdown menus.
+-- Does not close the pullout on click.
+do
+	local widgetType = "Dropdown-Item-Toggle"
+	local widgetVersion = 3
+
+	local function UpdateToggle(self)
+		if self.value then
+			self.check:Show()
+		else
+			self.check:Hide()
+		end
+	end
+
+	local function OnRelease(self)
+		ItemBase.OnRelease(self)
+		self:SetValue(nil)
+	end
+
+	local function Frame_OnClick(this, button)
+		local self = this.obj
+		if self.disabled then return end
+		self.value = not self.value
+		if self.value then
+			PlaySound("igMainMenuOptionCheckBoxOn")
+		else
+			PlaySound("igMainMenuOptionCheckBoxOff")
+		end
+		UpdateToggle(self)
+		self:Fire("OnValueChanged", self.value)
+	end
+
+	-- exported
+	local function SetValue(self, value)
+		self.value = value
+		UpdateToggle(self)
+	end
+
+	-- exported
+	local function GetValue(self)
+		return self.value
+	end
+
+	local function Constructor()
+		local self = ItemBase.Create(widgetType)
+
+		self.frame:SetScript("OnClick", Frame_OnClick)
+
+		self.SetValue = SetValue
+		self.GetValue = GetValue
+		self.OnRelease = OnRelease
+
+		AceGUI:RegisterAsWidget(self)
+		return self
+	end
+
+	AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion + ItemBase.version)
+end
+
+-- Item: Menu
+-- Shows a submenu on mouse over
+-- Does not close the pullout on click
+do
+	local widgetType = "Dropdown-Item-Menu"
+	local widgetVersion = 2
+
+	local function OnEnter(this)
+		local self = this.obj
+		self:Fire("OnEnter")
+
+		if self.specialOnEnter then
+			self.specialOnEnter(self)
+		end
+
+		self.highlight:Show()
+
+		if not self.disabled and self.submenu then
+			self.submenu:Open("TOPLEFT", self.frame, "TOPRIGHT", self.pullout:GetRightBorderWidth(), 0, self.frame:GetFrameLevel() + 100)
+		end
+	end
+
+	local function OnHide(this)
+		local self = this.obj
+		if self.submenu then
+			self.submenu:Close()
+		end
+	end
+
+	-- exported
+	local function SetMenu(self, menu)
+		assert(menu.type == "Dropdown-Pullout")
+		self.submenu = menu
+	end
+
+	-- exported
+	local function CloseMenu(self)
+		self.submenu:Close()
+	end
+
+	local function Constructor()
+		local self = ItemBase.Create(widgetType)
+
+		self.sub:Show()
+
+		self.frame:SetScript("OnEnter", OnEnter)
+		self.frame:SetScript("OnHide", OnHide)
+
+		self.SetMenu   = SetMenu
+		self.CloseMenu = CloseMenu
+
+		AceGUI:RegisterAsWidget(self)
+		return self
+	end
+
+	AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion + ItemBase.version)
+end
+
+-- Item: Separator
+-- A single line to separate items
+do
+	local widgetType = "Dropdown-Item-Separator"
+	local widgetVersion = 1
+
+	-- exported, override
+	local function SetDisabled(self, disabled)
+		ItemBase.SetDisabled(self, disabled)
+		self.useHighlight = false
+	end
+
+	local function Constructor()
+		local self = ItemBase.Create(widgetType)
+
+		self.SetDisabled = SetDisabled
+
+		local line = self.frame:CreateTexture(nil, "OVERLAY")
+		line:SetHeight(1)
+		line:SetTexture(.5, .5, .5)
+		line:SetPoint("LEFT", self.frame, "LEFT", 10, 0)
+		line:SetPoint("RIGHT", self.frame, "RIGHT", -10, 0)
+
+		self.text:Hide()
+
+		self.useHighlight = false
+
+		AceGUI:RegisterAsWidget(self)
+		return self
+	end
+
+	AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion + ItemBase.version)
+end
diff --git a/Libs/AceGUI-3.0/widgets/AceGUIWidget-DropDown.lua b/Libs/AceGUI-3.0/widgets/AceGUIWidget-DropDown.lua
new file mode 100644
index 0000000..0dd3bff
--- /dev/null
+++ b/Libs/AceGUI-3.0/widgets/AceGUIWidget-DropDown.lua
@@ -0,0 +1,737 @@
+--[[ $Id: AceGUIWidget-DropDown.lua 1116 2014-10-12 08:15:46Z nevcairiel $ ]]--
+local AceGUI = LibStub("AceGUI-3.0")
+
+-- Lua APIs
+local min, max, floor = math.min, math.max, math.floor
+local select, pairs, ipairs, type = select, pairs, ipairs, type
+local tsort = table.sort
+
+-- WoW APIs
+local PlaySound = PlaySound
+local UIParent, CreateFrame = UIParent, CreateFrame
+local _G = _G
+
+-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
+-- List them here for Mikk's FindGlobals script
+-- GLOBALS: CLOSE
+
+local function fixlevels(parent,...)
+	local i = 1
+	local child = select(i, ...)
+	while child do
+		child:SetFrameLevel(parent:GetFrameLevel()+1)
+		fixlevels(child, child:GetChildren())
+		i = i + 1
+		child = select(i, ...)
+	end
+end
+
+local function fixstrata(strata, parent, ...)
+	local i = 1
+	local child = select(i, ...)
+	parent:SetFrameStrata(strata)
+	while child do
+		fixstrata(strata, child, child:GetChildren())
+		i = i + 1
+		child = select(i, ...)
+	end
+end
+
+do
+	local widgetType = "Dropdown-Pullout"
+	local widgetVersion = 3
+
+	--[[ Static data ]]--
+
+	local backdrop = {
+		bgFile = "Interface\\ChatFrame\\ChatFrameBackground",
+		edgeFile = "Interface\\DialogFrame\\UI-DialogBox-Border",
+		edgeSize = 32,
+		tileSize = 32,
+		tile = true,
+		insets = { left = 11, right = 12, top = 12, bottom = 11 },
+	}
+	local sliderBackdrop  = {
+		bgFile = "Interface\\Buttons\\UI-SliderBar-Background",
+		edgeFile = "Interface\\Buttons\\UI-SliderBar-Border",
+		tile = true, tileSize = 8, edgeSize = 8,
+		insets = { left = 3, right = 3, top = 3, bottom = 3 }
+	}
+
+	local defaultWidth = 200
+	local defaultMaxHeight = 600
+
+	--[[ UI Event Handlers ]]--
+
+	-- HACK: This should be no part of the pullout, but there
+	--       is no other 'clean' way to response to any item-OnEnter
+	--       Used to close Submenus when an other item is entered
+	local function OnEnter(item)
+		local self = item.pullout
+		for k, v in ipairs(self.items) do
+			if v.CloseMenu and v ~= item then
+				v:CloseMenu()
+			end
+		end
+	end
+
+	-- See the note in Constructor() for each scroll related function
+	local function OnMouseWheel(this, value)
+		this.obj:MoveScroll(value)
+	end
+
+	local function OnScrollValueChanged(this, value)
+		this.obj:SetScroll(value)
+	end
+
+	local function OnSizeChanged(this)
+		this.obj:FixScroll()
+	end
+
+	--[[ Exported methods ]]--
+
+	-- exported
+	local function SetScroll(self, value)
+		local status = self.scrollStatus
+		local frame, child = self.scrollFrame, self.itemFrame
+		local height, viewheight = frame:GetHeight(), child:GetHeight()
+
+		local offset
+		if height > viewheight then
+			offset = 0
+		else
+			offset = floor((viewheight - height) / 1000 * value)
+		end
+		child:ClearAllPoints()
+		child:SetPoint("TOPLEFT", frame, "TOPLEFT", 0, offset)
+		child:SetPoint("TOPRIGHT", frame, "TOPRIGHT", self.slider:IsShown() and -12 or 0, offset)
+		status.offset = offset
+		status.scrollvalue = value
+	end
+
+	-- exported
+	local function MoveScroll(self, value)
+		local status = self.scrollStatus
+		local frame, child = self.scrollFrame, self.itemFrame
+		local height, viewheight = frame:GetHeight(), child:GetHeight()
+
+		if height > viewheight then
+			self.slider:Hide()
+		else
+			self.slider:Show()
+			local diff = height - viewheight
+			local delta = 1
+			if value < 0 then
+				delta = -1
+			end
+			self.slider:SetValue(min(max(status.scrollvalue + delta*(1000/(diff/45)),0), 1000))
+		end
+	end
+
+	-- exported
+	local function FixScroll(self)
+		local status = self.scrollStatus
+		local frame, child = self.scrollFrame, self.itemFrame
+		local height, viewheight = frame:GetHeight(), child:GetHeight()
+		local offset = status.offset or 0
+
+		if viewheight < height then
+			self.slider:Hide()
+			child:SetPoint("TOPRIGHT", frame, "TOPRIGHT", 0, offset)
+			self.slider:SetValue(0)
+		else
+			self.slider:Show()
+			local value = (offset / (viewheight - height) * 1000)
+			if value > 1000 then value = 1000 end
+			self.slider:SetValue(value)
+			self:SetScroll(value)
+			if value < 1000 then
+				child:ClearAllPoints()
+				child:SetPoint("TOPLEFT", frame, "TOPLEFT", 0, offset)
+				child:SetPoint("TOPRIGHT", frame, "TOPRIGHT", -12, offset)
+				status.offset = offset
+			end
+		end
+	end
+
+	-- exported, AceGUI callback
+	local function OnAcquire(self)
+		self.frame:SetParent(UIParent)
+		--self.itemFrame:SetToplevel(true)
+	end
+
+	-- exported, AceGUI callback
+	local function OnRelease(self)
+		self:Clear()
+		self.frame:ClearAllPoints()
+		self.frame:Hide()
+	end
+
+	-- exported
+	local function AddItem(self, item)
+		self.items[#self.items + 1] = item
+
+		local h = #self.items * 16
+		self.itemFrame:SetHeight(h)
+		self.frame:SetHeight(min(h + 34, self.maxHeight)) -- +34: 20 for scrollFrame placement (10 offset) and +14 for item placement
+
+		item.frame:SetPoint("LEFT", self.itemFrame, "LEFT")
+		item.frame:SetPoint("RIGHT", self.itemFrame, "RIGHT")
+
+		item:SetPullout(self)
+		item:SetOnEnter(OnEnter)
+	end
+
+	-- exported
+	local function Open(self, point, relFrame, relPoint, x, y)
+		local items = self.items
+		local frame = self.frame
+		local itemFrame = self.itemFrame
+
+		frame:SetPoint(point, relFrame, relPoint, x, y)
+
+
+		local height = 8
+		for i, item in pairs(items) do
+			if i == 1 then
+				item:SetPoint("TOP", itemFrame, "TOP", 0, -2)
+			else
+				item:SetPoint("TOP", items[i-1].frame, "BOTTOM", 0, 1)
+			end
+
+			item:Show()
+
+			height = height + 16
+		end
+		itemFrame:SetHeight(height)
+		fixstrata("TOOLTIP", frame, frame:GetChildren())
+		frame:Show()
+		self:Fire("OnOpen")
+	end
+
+	-- exported
+	local function Close(self)
+		self.frame:Hide()
+		self:Fire("OnClose")
+	end
+
+	-- exported
+	local function Clear(self)
+		local items = self.items
+		for i, item in pairs(items) do
+			AceGUI:Release(item)
+			items[i] = nil
+		end
+	end
+
+	-- exported
+	local function IterateItems(self)
+		return ipairs(self.items)
+	end
+
+	-- exported
+	local function SetHideOnLeave(self, val)
+		self.hideOnLeave = val
+	end
+
+	-- exported
+	local function SetMaxHeight(self, height)
+		self.maxHeight = height or defaultMaxHeight
+		if self.frame:GetHeight() > height then
+			self.frame:SetHeight(height)
+		elseif (self.itemFrame:GetHeight() + 34) < height then
+			self.frame:SetHeight(self.itemFrame:GetHeight() + 34) -- see :AddItem
+		end
+	end
+
+	-- exported
+	local function GetRightBorderWidth(self)
+		return 6 + (self.slider:IsShown() and 12 or 0)
+	end
+
+	-- exported
+	local function GetLeftBorderWidth(self)
+		return 6
+	end
+
+	--[[ Constructor ]]--
+
+	local function Constructor()
+		local count = AceGUI:GetNextWidgetNum(widgetType)
+		local frame = CreateFrame("Frame", "AceGUI30Pullout"..count, UIParent)
+		local self = {}
+		self.count = count
+		self.type = widgetType
+		self.frame = frame
+		frame.obj = self
+
+		self.OnAcquire = OnAcquire
+		self.OnRelease = OnRelease
+
+		self.AddItem = AddItem
+		self.Open    = Open
+		self.Close   = Close
+		self.Clear   = Clear
+		self.IterateItems = IterateItems
+		self.SetHideOnLeave = SetHideOnLeave
+
+		self.SetScroll  = SetScroll
+		self.MoveScroll = MoveScroll
+		self.FixScroll  = FixScroll
+
+		self.SetMaxHeight = SetMaxHeight
+		self.GetRightBorderWidth = GetRightBorderWidth
+		self.GetLeftBorderWidth = GetLeftBorderWidth
+
+		self.items = {}
+
+		self.scrollStatus = {
+			scrollvalue = 0,
+		}
+
+		self.maxHeight = defaultMaxHeight
+
+		frame:SetBackdrop(backdrop)
+		frame:SetBackdropColor(0, 0, 0)
+		frame:SetFrameStrata("FULLSCREEN_DIALOG")
+		frame:SetClampedToScreen(true)
+		frame:SetWidth(defaultWidth)
+		frame:SetHeight(self.maxHeight)
+		--frame:SetToplevel(true)
+
+		-- NOTE: The whole scroll frame code is copied from the AceGUI-3.0 widget ScrollFrame
+		local scrollFrame = CreateFrame("ScrollFrame", nil, frame)
+		local itemFrame = CreateFrame("Frame", nil, scrollFrame)
+
+		self.scrollFrame = scrollFrame
+		self.itemFrame = itemFrame
+
+		scrollFrame.obj = self
+		itemFrame.obj = self
+
+		local slider = CreateFrame("Slider", "AceGUI30PulloutScrollbar"..count, scrollFrame)
+		slider:SetOrientation("VERTICAL")
+		slider:SetHitRectInsets(0, 0, -10, 0)
+		slider:SetBackdrop(sliderBackdrop)
+		slider:SetWidth(8)
+		slider:SetThumbTexture("Interface\\Buttons\\UI-SliderBar-Button-Vertical")
+		slider:SetFrameStrata("FULLSCREEN_DIALOG")
+		self.slider = slider
+		slider.obj = self
+
+		scrollFrame:SetScrollChild(itemFrame)
+		scrollFrame:SetPoint("TOPLEFT", frame, "TOPLEFT", 6, -12)
+		scrollFrame:SetPoint("BOTTOMRIGHT", frame, "BOTTOMRIGHT", -6, 12)
+		scrollFrame:EnableMouseWheel(true)
+		scrollFrame:SetScript("OnMouseWheel", OnMouseWheel)
+		scrollFrame:SetScript("OnSizeChanged", OnSizeChanged)
+		scrollFrame:SetToplevel(true)
+		scrollFrame:SetFrameStrata("FULLSCREEN_DIALOG")
+
+		itemFrame:SetPoint("TOPLEFT", scrollFrame, "TOPLEFT", 0, 0)
+		itemFrame:SetPoint("TOPRIGHT", scrollFrame, "TOPRIGHT", -12, 0)
+		itemFrame:SetHeight(400)
+		itemFrame:SetToplevel(true)
+		itemFrame:SetFrameStrata("FULLSCREEN_DIALOG")
+
+		slider:SetPoint("TOPLEFT", scrollFrame, "TOPRIGHT", -16, 0)
+		slider:SetPoint("BOTTOMLEFT", scrollFrame, "BOTTOMRIGHT", -16, 0)
+		slider:SetScript("OnValueChanged", OnScrollValueChanged)
+		slider:SetMinMaxValues(0, 1000)
+		slider:SetValueStep(1)
+		slider:SetValue(0)
+
+		scrollFrame:Show()
+		itemFrame:Show()
+		slider:Hide()
+
+		self:FixScroll()
+
+		AceGUI:RegisterAsWidget(self)
+		return self
+	end
+
+	AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion)
+end
+
+do
+	local widgetType = "Dropdown"
+	local widgetVersion = 30
+
+	--[[ Static data ]]--
+
+	--[[ UI event handler ]]--
+
+	local function Control_OnEnter(this)
+		this.obj.button:LockHighlight()
+		this.obj:Fire("OnEnter")
+	end
+
+	local function Control_OnLeave(this)
+		this.obj.button:UnlockHighlight()
+		this.obj:Fire("OnLeave")
+	end
+
+	local function Dropdown_OnHide(this)
+		local self = this.obj
+		if self.open then
+			self.pullout:Close()
+		end
+	end
+
+	local function Dropdown_TogglePullout(this)
+		local self = this.obj
+		PlaySound("igMainMenuOptionCheckBoxOn") -- missleading name, but the Blizzard code uses this sound
+		if self.open then
+			self.open = nil
+			self.pullout:Close()
+			AceGUI:ClearFocus()
+		else
+			self.open = true
+			self.pullout:SetWidth(self.pulloutWidth or self.frame:GetWidth())
+			self.pullout:Open("TOPLEFT", self.frame, "BOTTOMLEFT", 0, self.label:IsShown() and -2 or 0)
+			AceGUI:SetFocus(self)
+		end
+	end
+
+	local function OnPulloutOpen(this)
+		local self = this.userdata.obj
+		local value = self.value
+
+		if not self.multiselect then
+			for i, item in this:IterateItems() do
+				item:SetValue(item.userdata.value == value)
+			end
+		end
+
+		self.open = true
+		self:Fire("OnOpened")
+	end
+
+	local function OnPulloutClose(this)
+		local self = this.userdata.obj
+		self.open = nil
+		self:Fire("OnClosed")
+	end
+
+	local function ShowMultiText(self)
+		local text
+		for i, widget in self.pullout:IterateItems() do
+			if widget.type == "Dropdown-Item-Toggle" then
+				if widget:GetValue() then
+					if text then
+						text = text..", "..widget:GetText()
+					else
+						text = widget:GetText()
+					end
+				end
+			end
+		end
+		self:SetText(text)
+	end
+
+	local function OnItemValueChanged(this, event, checked)
+		local self = this.userdata.obj
+
+		if self.multiselect then
+			self:Fire("OnValueChanged", this.userdata.value, checked)
+			ShowMultiText(self)
+		else
+			if checked then
+				self:SetValue(this.userdata.value)
+				self:Fire("OnValueChanged", this.userdata.value)
+			else
+				this:SetValue(true)
+			end
+			if self.open then
+				self.pullout:Close()
+			end
+		end
+	end
+
+	--[[ Exported methods ]]--
+
+	-- exported, AceGUI callback
+	local function OnAcquire(self)
+		local pullout = AceGUI:Create("Dropdown-Pullout")
+		self.pullout = pullout
+		pullout.userdata.obj = self
+		pullout:SetCallback("OnClose", OnPulloutClose)
+		pullout:SetCallback("OnOpen", OnPulloutOpen)
+		self.pullout.frame:SetFrameLevel(self.frame:GetFrameLevel() + 1)
+		fixlevels(self.pullout.frame, self.pullout.frame:GetChildren())
+
+		self:SetHeight(44)
+		self:SetWidth(200)
+		self:SetLabel()
+		self:SetPulloutWidth(nil)
+	end
+
+	-- exported, AceGUI callback
+	local function OnRelease(self)
+		if self.open then
+			self.pullout:Close()
+		end
+		AceGUI:Release(self.pullout)
+		self.pullout = nil
+
+		self:SetText("")
+		self:SetDisabled(false)
+		self:SetMultiselect(false)
+
+		self.value = nil
+		self.list = nil
+		self.open = nil
+		self.hasClose = nil
+
+		self.frame:ClearAllPoints()
+		self.frame:Hide()
+	end
+
+	-- exported
+	local function SetDisabled(self, disabled)
+		self.disabled = disabled
+		if disabled then
+			self.text:SetTextColor(0.5,0.5,0.5)
+			self.button:Disable()
+			self.button_cover:Disable()
+			self.label:SetTextColor(0.5,0.5,0.5)
+		else
+			self.button:Enable()
+			self.button_cover:Enable()
+			self.label:SetTextColor(1,.82,0)
+			self.text:SetTextColor(1,1,1)
+		end
+	end
+
+	-- exported
+	local function ClearFocus(self)
+		if self.open then
+			self.pullout:Close()
+		end
+	end
+
+	-- exported
+	local function SetText(self, text)
+		self.text:SetText(text or "")
+	end
+
+	-- exported
+	local function SetLabel(self, text)
+		if text and text ~= "" then
+			self.label:SetText(text)
+			self.label:Show()
+			self.dropdown:SetPoint("TOPLEFT",self.frame,"TOPLEFT",-15,-14)
+			self:SetHeight(40)
+			self.alignoffset = 26
+		else
+			self.label:SetText("")
+			self.label:Hide()
+			self.dropdown:SetPoint("TOPLEFT",self.frame,"TOPLEFT",-15,0)
+			self:SetHeight(26)
+			self.alignoffset = 12
+		end
+	end
+
+	-- exported
+	local function SetValue(self, value)
+		if self.list then
+			self:SetText(self.list[value] or "")
+		end
+		self.value = value
+	end
+
+	-- exported
+	local function GetValue(self)
+		return self.value
+	end
+
+	-- exported
+	local function SetItemValue(self, item, value)
+		if not self.multiselect then return end
+		for i, widget in self.pullout:IterateItems() do
+			if widget.userdata.value == item then
+				if widget.SetValue then
+					widget:SetValue(value)
+				end
+			end
+		end
+		ShowMultiText(self)
+	end
+
+	-- exported
+	local function SetItemDisabled(self, item, disabled)
+		for i, widget in self.pullout:IterateItems() do
+			if widget.userdata.value == item then
+				widget:SetDisabled(disabled)
+			end
+		end
+	end
+
+	local function AddListItem(self, value, text, itemType)
+		if not itemType then itemType = "Dropdown-Item-Toggle" end
+		local exists = AceGUI:GetWidgetVersion(itemType)
+		if not exists then error(("The given item type, %q, does not exist within AceGUI-3.0"):format(tostring(itemType)), 2) end
+
+		local item = AceGUI:Create(itemType)
+		item:SetText(text)
+		item.userdata.obj = self
+		item.userdata.value = value
+		item:SetCallback("OnValueChanged", OnItemValueChanged)
+		self.pullout:AddItem(item)
+	end
+
+	local function AddCloseButton(self)
+		if not self.hasClose then
+			local close = AceGUI:Create("Dropdown-Item-Execute")
+			close:SetText(CLOSE)
+			self.pullout:AddItem(close)
+			self.hasClose = true
+		end
+	end
+
+	-- exported
+	local sortlist = {}
+	local function SetList(self, list, order, itemType)
+		self.list = list
+		self.pullout:Clear()
+		self.hasClose = nil
+		if not list then return end
+
+		if type(order) ~= "table" then
+			for v in pairs(list) do
+				sortlist[#sortlist + 1] = v
+			end
+			tsort(sortlist)
+
+			for i, key in ipairs(sortlist) do
+				AddListItem(self, key, list[key], itemType)
+				sortlist[i] = nil
+			end
+		else
+			for i, key in ipairs(order) do
+				AddListItem(self, key, list[key], itemType)
+			end
+		end
+		if self.multiselect then
+			ShowMultiText(self)
+			AddCloseButton(self)
+		end
+	end
+
+	-- exported
+	local function AddItem(self, value, text, itemType)
+		if self.list then
+			self.list[value] = text
+			AddListItem(self, value, text, itemType)
+		end
+	end
+
+	-- exported
+	local function SetMultiselect(self, multi)
+		self.multiselect = multi
+		if multi then
+			ShowMultiText(self)
+			AddCloseButton(self)
+		end
+	end
+
+	-- exported
+	local function GetMultiselect(self)
+		return self.multiselect
+	end
+
+	local function SetPulloutWidth(self, width)
+		self.pulloutWidth = width
+	end
+
+	--[[ Constructor ]]--
+
+	local function Constructor()
+		local count = AceGUI:GetNextWidgetNum(widgetType)
+		local frame = CreateFrame("Frame", nil, UIParent)
+		local dropdown = CreateFrame("Frame", "AceGUI30DropDown"..count, frame, "UIDropDownMenuTemplate")
+
+		local self = {}
+		self.type = widgetType
+		self.frame = frame
+		self.dropdown = dropdown
+		self.count = count
+		frame.obj = self
+		dropdown.obj = self
+
+		self.OnRelease   = OnRelease
+		self.OnAcquire   = OnAcquire
+
+		self.ClearFocus  = ClearFocus
+
+		self.SetText     = SetText
+		self.SetValue    = SetValue
+		self.GetValue    = GetValue
+		self.SetList     = SetList
+		self.SetLabel    = SetLabel
+		self.SetDisabled = SetDisabled
+		self.AddItem     = AddItem
+		self.SetMultiselect = SetMultiselect
+		self.GetMultiselect = GetMultiselect
+		self.SetItemValue = SetItemValue
+		self.SetItemDisabled = SetItemDisabled
+		self.SetPulloutWidth = SetPulloutWidth
+
+		self.alignoffset = 26
+
+		frame:SetScript("OnHide",Dropdown_OnHide)
+
+		dropdown:ClearAllPoints()
+		dropdown:SetPoint("TOPLEFT",frame,"TOPLEFT",-15,0)
+		dropdown:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",17,0)
+		dropdown:SetScript("OnHide", nil)
+
+		local left = _G[dropdown:GetName() .. "Left"]
+		local middle = _G[dropdown:GetName() .. "Middle"]
+		local right = _G[dropdown:GetName() .. "Right"]
+
+		middle:ClearAllPoints()
+		right:ClearAllPoints()
+
+		middle:SetPoint("LEFT", left, "RIGHT", 0, 0)
+		middle:SetPoint("RIGHT", right, "LEFT", 0, 0)
+		right:SetPoint("TOPRIGHT", dropdown, "TOPRIGHT", 0, 17)
+
+		local button = _G[dropdown:GetName() .. "Button"]
+		self.button = button
+		button.obj = self
+		button:SetScript("OnEnter",Control_OnEnter)
+		button:SetScript("OnLeave",Control_OnLeave)
+		button:SetScript("OnClick",Dropdown_TogglePullout)
+
+		local button_cover = CreateFrame("BUTTON",nil,self.frame)
+		self.button_cover = button_cover
+		button_cover.obj = self
+		button_cover:SetPoint("TOPLEFT",self.frame,"BOTTOMLEFT",0,25)
+		button_cover:SetPoint("BOTTOMRIGHT",self.frame,"BOTTOMRIGHT")
+		button_cover:SetScript("OnEnter",Control_OnEnter)
+		button_cover:SetScript("OnLeave",Control_OnLeave)
+		button_cover:SetScript("OnClick",Dropdown_TogglePullout)
+
+		local text = _G[dropdown:GetName() .. "Text"]
+		self.text = text
+		text.obj = self
+		text:ClearAllPoints()
+		text:SetPoint("RIGHT", right, "RIGHT" ,-43, 2)
+		text:SetPoint("LEFT", left, "LEFT", 25, 2)
+
+		local label = frame:CreateFontString(nil,"OVERLAY","GameFontNormalSmall")
+		label:SetPoint("TOPLEFT",frame,"TOPLEFT",0,0)
+		label:SetPoint("TOPRIGHT",frame,"TOPRIGHT",0,0)
+		label:SetJustifyH("LEFT")
+		label:SetHeight(18)
+		label:Hide()
+		self.label = label
+
+		AceGUI:RegisterAsWidget(self)
+		return self
+	end
+
+	AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion)
+end
diff --git a/Libs/AceGUI-3.0/widgets/AceGUIWidget-EditBox.lua b/Libs/AceGUI-3.0/widgets/AceGUIWidget-EditBox.lua
new file mode 100644
index 0000000..c67902c
--- /dev/null
+++ b/Libs/AceGUI-3.0/widgets/AceGUIWidget-EditBox.lua
@@ -0,0 +1,261 @@
+--[[-----------------------------------------------------------------------------
+EditBox Widget
+-------------------------------------------------------------------------------]]
+local Type, Version = "EditBox", 25
+local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
+if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
+
+-- Lua APIs
+local tostring, pairs = tostring, pairs
+
+-- WoW APIs
+local PlaySound = PlaySound
+local GetCursorInfo, ClearCursor, GetSpellInfo = GetCursorInfo, ClearCursor, GetSpellInfo
+local CreateFrame, UIParent = CreateFrame, UIParent
+local _G = _G
+
+-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
+-- List them here for Mikk's FindGlobals script
+-- GLOBALS: AceGUIEditBoxInsertLink, ChatFontNormal, OKAY
+
+--[[-----------------------------------------------------------------------------
+Support functions
+-------------------------------------------------------------------------------]]
+if not AceGUIEditBoxInsertLink then
+	-- upgradeable hook
+	hooksecurefunc("ChatEdit_InsertLink", function(...) return _G.AceGUIEditBoxInsertLink(...) end)
+end
+
+function _G.AceGUIEditBoxInsertLink(text)
+	for i = 1, AceGUI:GetWidgetCount(Type) do
+		local editbox = _G["AceGUI-3.0EditBox"..i]
+		if editbox and editbox:IsVisible() and editbox:HasFocus() then
+			editbox:Insert(text)
+			return true
+		end
+	end
+end
+
+local function ShowButton(self)
+	if not self.disablebutton then
+		self.button:Show()
+		self.editbox:SetTextInsets(0, 20, 3, 3)
+	end
+end
+
+local function HideButton(self)
+	self.button:Hide()
+	self.editbox:SetTextInsets(0, 0, 3, 3)
+end
+
+--[[-----------------------------------------------------------------------------
+Scripts
+-------------------------------------------------------------------------------]]
+local function Control_OnEnter(frame)
+	frame.obj:Fire("OnEnter")
+end
+
+local function Control_OnLeave(frame)
+	frame.obj:Fire("OnLeave")
+end
+
+local function Frame_OnShowFocus(frame)
+	frame.obj.editbox:SetFocus()
+	frame:SetScript("OnShow", nil)
+end
+
+local function EditBox_OnEscapePressed(frame)
+	AceGUI:ClearFocus()
+end
+
+local function EditBox_OnEnterPressed(frame)
+	local self = frame.obj
+	local value = frame:GetText()
+	local cancel = self:Fire("OnEnterPressed", value)
+	if not cancel then
+		PlaySound("igMainMenuOptionCheckBoxOn")
+		HideButton(self)
+	end
+end
+
+local function EditBox_OnReceiveDrag(frame)
+	local self = frame.obj
+	local type, id, info = GetCursorInfo()
+	if type == "item" then
+		self:SetText(info)
+		self:Fire("OnEnterPressed", info)
+		ClearCursor()
+	elseif type == "spell" then
+		local name = GetSpellInfo(id, info)
+		self:SetText(name)
+		self:Fire("OnEnterPressed", name)
+		ClearCursor()
+	elseif type == "macro" then
+		local name = GetMacroInfo(id)
+		self:SetText(name)
+		self:Fire("OnEnterPressed", name)
+		ClearCursor()
+	end
+	HideButton(self)
+	AceGUI:ClearFocus()
+end
+
+local function EditBox_OnTextChanged(frame)
+	local self = frame.obj
+	local value = frame:GetText()
+	if tostring(value) ~= tostring(self.lasttext) then
+		self:Fire("OnTextChanged", value)
+		self.lasttext = value
+		ShowButton(self)
+	end
+end
+
+local function EditBox_OnFocusGained(frame)
+	AceGUI:SetFocus(frame.obj)
+end
+
+local function Button_OnClick(frame)
+	local editbox = frame.obj.editbox
+	editbox:ClearFocus()
+	EditBox_OnEnterPressed(editbox)
+end
+
+--[[-----------------------------------------------------------------------------
+Methods
+-------------------------------------------------------------------------------]]
+local methods = {
+	["OnAcquire"] = function(self)
+		-- height is controlled by SetLabel
+		self:SetWidth(200)
+		self:SetDisabled(false)
+		self:SetLabel()
+		self:SetText()
+		self:DisableButton(false)
+		self:SetMaxLetters(0)
+	end,
+
+	["OnRelease"] = function(self)
+		self:ClearFocus()
+	end,
+
+	["SetDisabled"] = function(self, disabled)
+		self.disabled = disabled
+		if disabled then
+			self.editbox:EnableMouse(false)
+			self.editbox:ClearFocus()
+			self.editbox:SetTextColor(0.5,0.5,0.5)
+			self.label:SetTextColor(0.5,0.5,0.5)
+		else
+			self.editbox:EnableMouse(true)
+			self.editbox:SetTextColor(1,1,1)
+			self.label:SetTextColor(1,.82,0)
+		end
+	end,
+
+	["SetText"] = function(self, text)
+		self.lasttext = text or ""
+		self.editbox:SetText(text or "")
+		self.editbox:SetCursorPosition(0)
+		HideButton(self)
+	end,
+
+	["GetText"] = function(self, text)
+		return self.editbox:GetText()
+	end,
+
+	["SetLabel"] = function(self, text)
+		if text and text ~= "" then
+			self.label:SetText(text)
+			self.label:Show()
+			self.editbox:SetPoint("TOPLEFT",self.frame,"TOPLEFT",7,-18)
+			self:SetHeight(44)
+			self.alignoffset = 30
+		else
+			self.label:SetText("")
+			self.label:Hide()
+			self.editbox:SetPoint("TOPLEFT",self.frame,"TOPLEFT",7,0)
+			self:SetHeight(26)
+			self.alignoffset = 12
+		end
+	end,
+
+	["DisableButton"] = function(self, disabled)
+		self.disablebutton = disabled
+		if disabled then
+			HideButton(self)
+		end
+	end,
+
+	["SetMaxLetters"] = function (self, num)
+		self.editbox:SetMaxLetters(num or 0)
+	end,
+
+	["ClearFocus"] = function(self)
+		self.editbox:ClearFocus()
+		self.frame:SetScript("OnShow", nil)
+	end,
+
+	["SetFocus"] = function(self)
+		self.editbox:SetFocus()
+		if not self.frame:IsShown() then
+			self.frame:SetScript("OnShow", Frame_OnShowFocus)
+		end
+	end
+}
+
+--[[-----------------------------------------------------------------------------
+Constructor
+-------------------------------------------------------------------------------]]
+local function Constructor()
+	local num  = AceGUI:GetNextWidgetNum(Type)
+	local frame = CreateFrame("Frame", nil, UIParent)
+	frame:Hide()
+
+	local editbox = CreateFrame("EditBox", "AceGUI-3.0EditBox"..num, frame, "InputBoxTemplate")
+	editbox:SetAutoFocus(false)
+	editbox:SetFontObject(ChatFontNormal)
+	editbox:SetScript("OnEnter", Control_OnEnter)
+	editbox:SetScript("OnLeave", Control_OnLeave)
+	editbox:SetScript("OnEscapePressed", EditBox_OnEscapePressed)
+	editbox:SetScript("OnEnterPressed", EditBox_OnEnterPressed)
+	editbox:SetScript("OnTextChanged", EditBox_OnTextChanged)
+	editbox:SetScript("OnReceiveDrag", EditBox_OnReceiveDrag)
+	editbox:SetScript("OnMouseDown", EditBox_OnReceiveDrag)
+	editbox:SetScript("OnEditFocusGained", EditBox_OnFocusGained)
+	editbox:SetTextInsets(0, 0, 3, 3)
+	editbox:SetMaxLetters(256)
+	editbox:SetPoint("BOTTOMLEFT", 6, 0)
+	editbox:SetPoint("BOTTOMRIGHT")
+	editbox:SetHeight(19)
+
+	local label = frame:CreateFontString(nil, "OVERLAY", "GameFontNormalSmall")
+	label:SetPoint("TOPLEFT", 0, -2)
+	label:SetPoint("TOPRIGHT", 0, -2)
+	label:SetJustifyH("LEFT")
+	label:SetHeight(18)
+
+	local button = CreateFrame("Button", nil, editbox, "UIPanelButtonTemplate")
+	button:SetWidth(40)
+	button:SetHeight(20)
+	button:SetPoint("RIGHT", -2, 0)
+	button:SetText(OKAY)
+	button:SetScript("OnClick", Button_OnClick)
+	button:Hide()
+
+	local widget = {
+		alignoffset = 30,
+		editbox     = editbox,
+		label       = label,
+		button      = button,
+		frame       = frame,
+		type        = Type
+	}
+	for method, func in pairs(methods) do
+		widget[method] = func
+	end
+	editbox.obj, button.obj = widget, widget
+
+	return AceGUI:RegisterAsWidget(widget)
+end
+
+AceGUI:RegisterWidgetType(Type, Constructor, Version)
diff --git a/Libs/AceGUI-3.0/widgets/AceGUIWidget-Heading.lua b/Libs/AceGUI-3.0/widgets/AceGUIWidget-Heading.lua
new file mode 100644
index 0000000..1aaf3f5
--- /dev/null
+++ b/Libs/AceGUI-3.0/widgets/AceGUIWidget-Heading.lua
@@ -0,0 +1,78 @@
+--[[-----------------------------------------------------------------------------
+Heading Widget
+-------------------------------------------------------------------------------]]
+local Type, Version = "Heading", 20
+local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
+if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
+
+-- Lua APIs
+local pairs = pairs
+
+-- WoW APIs
+local CreateFrame, UIParent = CreateFrame, UIParent
+
+--[[-----------------------------------------------------------------------------
+Methods
+-------------------------------------------------------------------------------]]
+local methods = {
+	["OnAcquire"] = function(self)
+		self:SetText()
+		self:SetFullWidth()
+		self:SetHeight(18)
+	end,
+
+	-- ["OnRelease"] = nil,
+
+	["SetText"] = function(self, text)
+		self.label:SetText(text or "")
+		if text and text ~= "" then
+			self.left:SetPoint("RIGHT", self.label, "LEFT", -5, 0)
+			self.right:Show()
+		else
+			self.left:SetPoint("RIGHT", -3, 0)
+			self.right:Hide()
+		end
+	end
+}
+
+--[[-----------------------------------------------------------------------------
+Constructor
+-------------------------------------------------------------------------------]]
+local function Constructor()
+	local frame = CreateFrame("Frame", nil, UIParent)
+	frame:Hide()
+
+	local label = frame:CreateFontString(nil, "BACKGROUND", "GameFontNormal")
+	label:SetPoint("TOP")
+	label:SetPoint("BOTTOM")
+	label:SetJustifyH("CENTER")
+
+	local left = frame:CreateTexture(nil, "BACKGROUND")
+	left:SetHeight(8)
+	left:SetPoint("LEFT", 3, 0)
+	left:SetPoint("RIGHT", label, "LEFT", -5, 0)
+	left:SetTexture("Interface\\Tooltips\\UI-Tooltip-Border")
+	left:SetTexCoord(0.81, 0.94, 0.5, 1)
+
+	local right = frame:CreateTexture(nil, "BACKGROUND")
+	right:SetHeight(8)
+	right:SetPoint("RIGHT", -3, 0)
+	right:SetPoint("LEFT", label, "RIGHT", 5, 0)
+	right:SetTexture("Interface\\Tooltips\\UI-Tooltip-Border")
+	right:SetTexCoord(0.81, 0.94, 0.5, 1)
+
+	local widget = {
+		label = label,
+		left  = left,
+		right = right,
+		frame = frame,
+		type  = Type
+	}
+	for method, func in pairs(methods) do
+		widget[method] = func
+	end
+
+	return AceGUI:RegisterAsWidget(widget)
+end
+
+AceGUI:RegisterWidgetType(Type, Constructor, Version)
diff --git a/Libs/AceGUI-3.0/widgets/AceGUIWidget-Icon.lua b/Libs/AceGUI-3.0/widgets/AceGUIWidget-Icon.lua
new file mode 100644
index 0000000..8d01b54
--- /dev/null
+++ b/Libs/AceGUI-3.0/widgets/AceGUIWidget-Icon.lua
@@ -0,0 +1,144 @@
+--[[-----------------------------------------------------------------------------
+Icon Widget
+-------------------------------------------------------------------------------]]
+local Type, Version = "Icon", 21
+local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
+if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
+
+-- Lua APIs
+local select, pairs, print = select, pairs, print
+
+-- WoW APIs
+local CreateFrame, UIParent, GetBuildInfo = CreateFrame, UIParent, GetBuildInfo
+
+--[[-----------------------------------------------------------------------------
+Scripts
+-------------------------------------------------------------------------------]]
+local function Control_OnEnter(frame)
+	frame.obj:Fire("OnEnter")
+end
+
+local function Control_OnLeave(frame)
+	frame.obj:Fire("OnLeave")
+end
+
+local function Button_OnClick(frame, button)
+	frame.obj:Fire("OnClick", button)
+	AceGUI:ClearFocus()
+end
+
+--[[-----------------------------------------------------------------------------
+Methods
+-------------------------------------------------------------------------------]]
+local methods = {
+	["OnAcquire"] = function(self)
+		self:SetHeight(110)
+		self:SetWidth(110)
+		self:SetLabel()
+		self:SetImage(nil)
+		self:SetImageSize(64, 64)
+		self:SetDisabled(false)
+	end,
+
+	-- ["OnRelease"] = nil,
+
+	["SetLabel"] = function(self, text)
+		if text and text ~= "" then
+			self.label:Show()
+			self.label:SetText(text)
+			self:SetHeight(self.image:GetHeight() + 25)
+		else
+			self.label:Hide()
+			self:SetHeight(self.image:GetHeight() + 10)
+		end
+	end,
+
+	["SetImage"] = function(self, path, ...)
+		local image = self.image
+		image:SetTexture(path)
+
+		if image:GetTexture() then
+			local n = select("#", ...)
+			if n == 4 or n == 8 then
+				image:SetTexCoord(...)
+			else
+				image:SetTexCoord(0, 1, 0, 1)
+			end
+		end
+	end,
+
+	["SetImageSize"] = function(self, width, height)
+		self.image:SetWidth(width)
+		self.image:SetHeight(height)
+		--self.frame:SetWidth(width + 30)
+		if self.label:IsShown() then
+			self:SetHeight(height + 25)
+		else
+			self:SetHeight(height + 10)
+		end
+	end,
+
+	["SetDisabled"] = function(self, disabled)
+		self.disabled = disabled
+		if disabled then
+			self.frame:Disable()
+			self.label:SetTextColor(0.5, 0.5, 0.5)
+			self.image:SetVertexColor(0.5, 0.5, 0.5, 0.5)
+		else
+			self.frame:Enable()
+			self.label:SetTextColor(1, 1, 1)
+			self.image:SetVertexColor(1, 1, 1, 1)
+		end
+	end
+}
+
+--[[-----------------------------------------------------------------------------
+Constructor
+-------------------------------------------------------------------------------]]
+local function Constructor()
+	local frame = CreateFrame("Button", nil, UIParent)
+	frame:Hide()
+
+	frame:EnableMouse(true)
+	frame:SetScript("OnEnter", Control_OnEnter)
+	frame:SetScript("OnLeave", Control_OnLeave)
+	frame:SetScript("OnClick", Button_OnClick)
+
+	local label = frame:CreateFontString(nil, "BACKGROUND", "GameFontHighlight")
+	label:SetPoint("BOTTOMLEFT")
+	label:SetPoint("BOTTOMRIGHT")
+	label:SetJustifyH("CENTER")
+	label:SetJustifyV("TOP")
+	label:SetHeight(18)
+
+	local image = frame:CreateTexture(nil, "BACKGROUND")
+	image:SetWidth(64)
+	image:SetHeight(64)
+	image:SetPoint("TOP", 0, -5)
+
+	local highlight = frame:CreateTexture(nil, "HIGHLIGHT")
+	highlight:SetAllPoints(image)
+	highlight:SetTexture("Interface\\PaperDollInfoFrame\\UI-Character-Tab-Highlight")
+	highlight:SetTexCoord(0, 1, 0.23, 0.77)
+	highlight:SetBlendMode("ADD")
+
+	local widget = {
+		label = label,
+		image = image,
+		frame = frame,
+		type  = Type
+	}
+	for method, func in pairs(methods) do
+		widget[method] = func
+	end
+	-- SetText is deprecated, but keep it around for a while. (say, to WoW 4.0)
+	if (select(4, GetBuildInfo()) < 40000) then
+		widget.SetText = widget.SetLabel
+	else
+		widget.SetText = function(self, ...) print("AceGUI-3.0-Icon: SetText is deprecated! Use SetLabel instead!"); self:SetLabel(...) end
+	end
+
+	return AceGUI:RegisterAsWidget(widget)
+end
+
+AceGUI:RegisterWidgetType(Type, Constructor, Version)
diff --git a/Libs/AceGUI-3.0/widgets/AceGUIWidget-InteractiveLabel.lua b/Libs/AceGUI-3.0/widgets/AceGUIWidget-InteractiveLabel.lua
new file mode 100644
index 0000000..9e06049
--- /dev/null
+++ b/Libs/AceGUI-3.0/widgets/AceGUIWidget-InteractiveLabel.lua
@@ -0,0 +1,101 @@
+--[[-----------------------------------------------------------------------------
+InteractiveLabel Widget
+-------------------------------------------------------------------------------]]
+local Type, Version = "InteractiveLabel", 20
+local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
+if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
+
+-- Lua APIs
+local select, pairs = select, pairs
+
+-- WoW APIs
+local CreateFrame, UIParent = CreateFrame, UIParent
+
+-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
+-- List them here for Mikk's FindGlobals script
+-- GLOBALS: GameFontHighlightSmall
+
+--[[-----------------------------------------------------------------------------
+Scripts
+-------------------------------------------------------------------------------]]
+local function Control_OnEnter(frame)
+	frame.obj:Fire("OnEnter")
+end
+
+local function Control_OnLeave(frame)
+	frame.obj:Fire("OnLeave")
+end
+
+local function Label_OnClick(frame, button)
+	frame.obj:Fire("OnClick", button)
+	AceGUI:ClearFocus()
+end
+
+--[[-----------------------------------------------------------------------------
+Methods
+-------------------------------------------------------------------------------]]
+local methods = {
+	["OnAcquire"] = function(self)
+		self:LabelOnAcquire()
+		self:SetHighlight()
+		self:SetHighlightTexCoord()
+		self:SetDisabled(false)
+	end,
+
+	-- ["OnRelease"] = nil,
+
+	["SetHighlight"] = function(self, ...)
+		self.highlight:SetTexture(...)
+	end,
+
+	["SetHighlightTexCoord"] = function(self, ...)
+		local c = select("#", ...)
+		if c == 4 or c == 8 then
+			self.highlight:SetTexCoord(...)
+		else
+			self.highlight:SetTexCoord(0, 1, 0, 1)
+		end
+	end,
+
+	["SetDisabled"] = function(self,disabled)
+		self.disabled = disabled
+		if disabled then
+			self.frame:EnableMouse(false)
+			self.label:SetTextColor(0.5, 0.5, 0.5)
+		else
+			self.frame:EnableMouse(true)
+			self.label:SetTextColor(1, 1, 1)
+		end
+	end
+}
+
+--[[-----------------------------------------------------------------------------
+Constructor
+-------------------------------------------------------------------------------]]
+local function Constructor()
+	-- create a Label type that we will hijack
+	local label = AceGUI:Create("Label")
+
+	local frame = label.frame
+	frame:EnableMouse(true)
+	frame:SetScript("OnEnter", Control_OnEnter)
+	frame:SetScript("OnLeave", Control_OnLeave)
+	frame:SetScript("OnMouseDown", Label_OnClick)
+
+	local highlight = frame:CreateTexture(nil, "HIGHLIGHT")
+	highlight:SetTexture(nil)
+	highlight:SetAllPoints()
+	highlight:SetBlendMode("ADD")
+
+	label.highlight = highlight
+	label.type = Type
+	label.LabelOnAcquire = label.OnAcquire
+	for method, func in pairs(methods) do
+		label[method] = func
+	end
+
+	return label
+end
+
+AceGUI:RegisterWidgetType(Type, Constructor, Version)
+
diff --git a/Libs/AceGUI-3.0/widgets/AceGUIWidget-Keybinding.lua b/Libs/AceGUI-3.0/widgets/AceGUIWidget-Keybinding.lua
new file mode 100644
index 0000000..7dccc64
--- /dev/null
+++ b/Libs/AceGUI-3.0/widgets/AceGUIWidget-Keybinding.lua
@@ -0,0 +1,239 @@
+--[[-----------------------------------------------------------------------------
+Keybinding Widget
+Set Keybindings in the Config UI.
+-------------------------------------------------------------------------------]]
+local Type, Version = "Keybinding", 24
+local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
+if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
+
+-- Lua APIs
+local pairs = pairs
+
+-- WoW APIs
+local IsShiftKeyDown, IsControlKeyDown, IsAltKeyDown = IsShiftKeyDown, IsControlKeyDown, IsAltKeyDown
+local CreateFrame, UIParent = CreateFrame, UIParent
+
+-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
+-- List them here for Mikk's FindGlobals script
+-- GLOBALS: NOT_BOUND
+
+local wowMoP
+do
+	local _, _, _, interface = GetBuildInfo()
+	wowMoP = (interface >= 50000)
+end
+
+--[[-----------------------------------------------------------------------------
+Scripts
+-------------------------------------------------------------------------------]]
+
+local function Control_OnEnter(frame)
+	frame.obj:Fire("OnEnter")
+end
+
+local function Control_OnLeave(frame)
+	frame.obj:Fire("OnLeave")
+end
+
+local function Keybinding_OnClick(frame, button)
+	if button == "LeftButton" or button == "RightButton" then
+		local self = frame.obj
+		if self.waitingForKey then
+			frame:EnableKeyboard(false)
+			self.msgframe:Hide()
+			frame:UnlockHighlight()
+			self.waitingForKey = nil
+		else
+			frame:EnableKeyboard(true)
+			self.msgframe:Show()
+			frame:LockHighlight()
+			self.waitingForKey = true
+		end
+	end
+	AceGUI:ClearFocus()
+end
+
+local ignoreKeys = {
+	["BUTTON1"] = true, ["BUTTON2"] = true,
+	["UNKNOWN"] = true,
+	["LSHIFT"] = true, ["LCTRL"] = true, ["LALT"] = true,
+	["RSHIFT"] = true, ["RCTRL"] = true, ["RALT"] = true,
+}
+local function Keybinding_OnKeyDown(frame, key)
+	local self = frame.obj
+	if self.waitingForKey then
+		local keyPressed = key
+		if keyPressed == "ESCAPE" then
+			keyPressed = ""
+		else
+			if ignoreKeys[keyPressed] then return end
+			if IsShiftKeyDown() then
+				keyPressed = "SHIFT-"..keyPressed
+			end
+			if IsControlKeyDown() then
+				keyPressed = "CTRL-"..keyPressed
+			end
+			if IsAltKeyDown() then
+				keyPressed = "ALT-"..keyPressed
+			end
+		end
+
+		frame:EnableKeyboard(false)
+		self.msgframe:Hide()
+		frame:UnlockHighlight()
+		self.waitingForKey = nil
+
+		if not self.disabled then
+			self:SetKey(keyPressed)
+			self:Fire("OnKeyChanged", keyPressed)
+		end
+	end
+end
+
+local function Keybinding_OnMouseDown(frame, button)
+	if button == "LeftButton" or button == "RightButton" then
+		return
+	elseif button == "MiddleButton" then
+		button = "BUTTON3"
+	elseif button == "Button4" then
+		button = "BUTTON4"
+	elseif button == "Button5" then
+		button = "BUTTON5"
+	end
+	Keybinding_OnKeyDown(frame, button)
+end
+
+--[[-----------------------------------------------------------------------------
+Methods
+-------------------------------------------------------------------------------]]
+local methods = {
+	["OnAcquire"] = function(self)
+		self:SetWidth(200)
+		self:SetLabel("")
+		self:SetKey("")
+		self.waitingForKey = nil
+		self.msgframe:Hide()
+		self:SetDisabled(false)
+		self.button:EnableKeyboard(false)
+	end,
+
+	-- ["OnRelease"] = nil,
+
+	["SetDisabled"] = function(self, disabled)
+		self.disabled = disabled
+		if disabled then
+			self.button:Disable()
+			self.label:SetTextColor(0.5,0.5,0.5)
+		else
+			self.button:Enable()
+			self.label:SetTextColor(1,1,1)
+		end
+	end,
+
+	["SetKey"] = function(self, key)
+		if (key or "") == "" then
+			self.button:SetText(NOT_BOUND)
+			self.button:SetNormalFontObject("GameFontNormal")
+		else
+			self.button:SetText(key)
+			self.button:SetNormalFontObject("GameFontHighlight")
+		end
+	end,
+
+	["GetKey"] = function(self)
+		local key = self.button:GetText()
+		if key == NOT_BOUND then
+			key = nil
+		end
+		return key
+	end,
+
+	["SetLabel"] = function(self, label)
+		self.label:SetText(label or "")
+		if (label or "") == "" then
+			self.alignoffset = nil
+			self:SetHeight(24)
+		else
+			self.alignoffset = 30
+			self:SetHeight(44)
+		end
+	end,
+}
+
+--[[-----------------------------------------------------------------------------
+Constructor
+-------------------------------------------------------------------------------]]
+
+local ControlBackdrop  = {
+	bgFile = "Interface\\Tooltips\\UI-Tooltip-Background",
+	edgeFile = "Interface\\Tooltips\\UI-Tooltip-Border",
+	tile = true, tileSize = 16, edgeSize = 16,
+	insets = { left = 3, right = 3, top = 3, bottom = 3 }
+}
+
+local function keybindingMsgFixWidth(frame)
+	frame:SetWidth(frame.msg:GetWidth() + 10)
+	frame:SetScript("OnUpdate", nil)
+end
+
+local function Constructor()
+	local name = "AceGUI30KeybindingButton" .. AceGUI:GetNextWidgetNum(Type)
+
+	local frame = CreateFrame("Frame", nil, UIParent)
+	local button = CreateFrame("Button", name, frame, wowMoP and "UIPanelButtonTemplate" or "UIPanelButtonTemplate2")
+
+	button:EnableMouse(true)
+	button:RegisterForClicks("AnyDown")
+	button:SetScript("OnEnter", Control_OnEnter)
+	button:SetScript("OnLeave", Control_OnLeave)
+	button:SetScript("OnClick", Keybinding_OnClick)
+	button:SetScript("OnKeyDown", Keybinding_OnKeyDown)
+	button:SetScript("OnMouseDown", Keybinding_OnMouseDown)
+	button:SetPoint("BOTTOMLEFT")
+	button:SetPoint("BOTTOMRIGHT")
+	button:SetHeight(24)
+	button:EnableKeyboard(false)
+
+	local text = button:GetFontString()
+	text:SetPoint("LEFT", 7, 0)
+	text:SetPoint("RIGHT", -7, 0)
+
+	local label = frame:CreateFontString(nil, "OVERLAY", "GameFontHighlight")
+	label:SetPoint("TOPLEFT")
+	label:SetPoint("TOPRIGHT")
+	label:SetJustifyH("CENTER")
+	label:SetHeight(18)
+
+	local msgframe = CreateFrame("Frame", nil, UIParent)
+	msgframe:SetHeight(30)
+	msgframe:SetBackdrop(ControlBackdrop)
+	msgframe:SetBackdropColor(0,0,0)
+	msgframe:SetFrameStrata("FULLSCREEN_DIALOG")
+	msgframe:SetFrameLevel(1000)
+	msgframe:SetToplevel(true)
+
+	local msg = msgframe:CreateFontString(nil, "OVERLAY", "GameFontNormal")
+	msg:SetText("Press a key to bind, ESC to clear the binding or click the button again to cancel.")
+	msgframe.msg = msg
+	msg:SetPoint("TOPLEFT", 5, -5)
+	msgframe:SetScript("OnUpdate", keybindingMsgFixWidth)
+	msgframe:SetPoint("BOTTOM", button, "TOP")
+	msgframe:Hide()
+
+	local widget = {
+		button      = button,
+		label       = label,
+		msgframe    = msgframe,
+		frame       = frame,
+		alignoffset = 30,
+		type        = Type
+	}
+	for method, func in pairs(methods) do
+		widget[method] = func
+	end
+	button.obj = widget
+
+	return AceGUI:RegisterAsWidget(widget)
+end
+
+AceGUI:RegisterWidgetType(Type, Constructor, Version)
diff --git a/Libs/AceGUI-3.0/widgets/AceGUIWidget-Label.lua b/Libs/AceGUI-3.0/widgets/AceGUIWidget-Label.lua
new file mode 100644
index 0000000..23897d5
--- /dev/null
+++ b/Libs/AceGUI-3.0/widgets/AceGUIWidget-Label.lua
@@ -0,0 +1,166 @@
+--[[-----------------------------------------------------------------------------
+Label Widget
+Displays text and optionally an icon.
+-------------------------------------------------------------------------------]]
+local Type, Version = "Label", 23
+local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
+if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
+
+-- Lua APIs
+local max, select, pairs = math.max, select, pairs
+
+-- WoW APIs
+local CreateFrame, UIParent = CreateFrame, UIParent
+
+-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
+-- List them here for Mikk's FindGlobals script
+-- GLOBALS: GameFontHighlightSmall
+
+--[[-----------------------------------------------------------------------------
+Support functions
+-------------------------------------------------------------------------------]]
+
+local function UpdateImageAnchor(self)
+	if self.resizing then return end
+	local frame = self.frame
+	local width = frame.width or frame:GetWidth() or 0
+	local image = self.image
+	local label = self.label
+	local height
+
+	label:ClearAllPoints()
+	image:ClearAllPoints()
+
+	if self.imageshown then
+		local imagewidth = image:GetWidth()
+		if (width - imagewidth) < 200 or (label:GetText() or "") == "" then
+			-- image goes on top centered when less than 200 width for the text, or if there is no text
+			image:SetPoint("TOP")
+			label:SetPoint("TOP", image, "BOTTOM")
+			label:SetPoint("LEFT")
+			label:SetWidth(width)
+			height = image:GetHeight() + label:GetHeight()
+		else
+			-- image on the left
+			image:SetPoint("TOPLEFT")
+			if image:GetHeight() > label:GetHeight() then
+				label:SetPoint("LEFT", image, "RIGHT", 4, 0)
+			else
+				label:SetPoint("TOPLEFT", image, "TOPRIGHT", 4, 0)
+			end
+			label:SetWidth(width - imagewidth - 4)
+			height = max(image:GetHeight(), label:GetHeight())
+		end
+	else
+		-- no image shown
+		label:SetPoint("TOPLEFT")
+		label:SetWidth(width)
+		height = label:GetHeight()
+	end
+
+	self.resizing = true
+	frame:SetHeight(height)
+	frame.height = height
+	self.resizing = nil
+end
+
+--[[-----------------------------------------------------------------------------
+Methods
+-------------------------------------------------------------------------------]]
+local methods = {
+	["OnAcquire"] = function(self)
+		-- set the flag to stop constant size updates
+		self.resizing = true
+		-- height is set dynamically by the text and image size
+		self:SetWidth(200)
+		self:SetText()
+		self:SetImage(nil)
+		self:SetImageSize(16, 16)
+		self:SetColor()
+		self:SetFontObject()
+
+		-- reset the flag
+		self.resizing = nil
+		-- run the update explicitly
+		UpdateImageAnchor(self)
+	end,
+
+	-- ["OnRelease"] = nil,
+
+	["OnWidthSet"] = function(self, width)
+		UpdateImageAnchor(self)
+	end,
+
+	["SetText"] = function(self, text)
+		self.label:SetText(text)
+		UpdateImageAnchor(self)
+	end,
+
+	["SetColor"] = function(self, r, g, b)
+		if not (r and g and b) then
+			r, g, b = 1, 1, 1
+		end
+		self.label:SetVertexColor(r, g, b)
+	end,
+
+	["SetImage"] = function(self, path, ...)
+		local image = self.image
+		image:SetTexture(path)
+
+		if image:GetTexture() then
+			self.imageshown = true
+			local n = select("#", ...)
+			if n == 4 or n == 8 then
+				image:SetTexCoord(...)
+			else
+				image:SetTexCoord(0, 1, 0, 1)
+			end
+		else
+			self.imageshown = nil
+		end
+		UpdateImageAnchor(self)
+	end,
+
+	["SetFont"] = function(self, font, height, flags)
+		self.label:SetFont(font, height, flags)
+	end,
+
+	["SetFontObject"] = function(self, font)
+		self:SetFont((font or GameFontHighlightSmall):GetFont())
+	end,
+
+	["SetImageSize"] = function(self, width, height)
+		self.image:SetWidth(width)
+		self.image:SetHeight(height)
+		UpdateImageAnchor(self)
+	end,
+}
+
+--[[-----------------------------------------------------------------------------
+Constructor
+-------------------------------------------------------------------------------]]
+local function Constructor()
+	local frame = CreateFrame("Frame", nil, UIParent)
+	frame:Hide()
+
+	local label = frame:CreateFontString(nil, "BACKGROUND", "GameFontHighlightSmall")
+	label:SetJustifyH("LEFT")
+	label:SetJustifyV("TOP")
+
+	local image = frame:CreateTexture(nil, "BACKGROUND")
+
+	-- create widget
+	local widget = {
+		label = label,
+		image = image,
+		frame = frame,
+		type  = Type
+	}
+	for method, func in pairs(methods) do
+		widget[method] = func
+	end
+
+	return AceGUI:RegisterAsWidget(widget)
+end
+
+AceGUI:RegisterWidgetType(Type, Constructor, Version)
diff --git a/Libs/AceGUI-3.0/widgets/AceGUIWidget-MultiLineEditBox.lua b/Libs/AceGUI-3.0/widgets/AceGUIWidget-MultiLineEditBox.lua
new file mode 100644
index 0000000..a27a2fc
--- /dev/null
+++ b/Libs/AceGUI-3.0/widgets/AceGUIWidget-MultiLineEditBox.lua
@@ -0,0 +1,368 @@
+local Type, Version = "MultiLineEditBox", 27
+local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
+if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
+
+-- Lua APIs
+local pairs = pairs
+
+-- WoW APIs
+local GetCursorInfo, GetSpellInfo, ClearCursor = GetCursorInfo, GetSpellInfo, ClearCursor
+local CreateFrame, UIParent = CreateFrame, UIParent
+local _G = _G
+
+-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
+-- List them here for Mikk's FindGlobals script
+-- GLOBALS: ACCEPT, ChatFontNormal
+
+local wowMoP
+do
+	local _, _, _, interface = GetBuildInfo()
+	wowMoP = (interface >= 50000)
+end
+
+--[[-----------------------------------------------------------------------------
+Support functions
+-------------------------------------------------------------------------------]]
+
+if not AceGUIMultiLineEditBoxInsertLink then
+	-- upgradeable hook
+	hooksecurefunc("ChatEdit_InsertLink", function(...) return _G.AceGUIMultiLineEditBoxInsertLink(...) end)
+end
+
+function _G.AceGUIMultiLineEditBoxInsertLink(text)
+	for i = 1, AceGUI:GetWidgetCount(Type) do
+		local editbox = _G[("MultiLineEditBox%uEdit"):format(i)]
+		if editbox and editbox:IsVisible() and editbox:HasFocus() then
+			editbox:Insert(text)
+			return true
+		end
+	end
+end
+
+
+local function Layout(self)
+	self:SetHeight(self.numlines * 14 + (self.disablebutton and 19 or 41) + self.labelHeight)
+
+	if self.labelHeight == 0 then
+		self.scrollBar:SetPoint("TOP", self.frame, "TOP", 0, -23)
+	else
+		self.scrollBar:SetPoint("TOP", self.label, "BOTTOM", 0, -19)
+	end
+
+	if self.disablebutton then
+		self.scrollBar:SetPoint("BOTTOM", self.frame, "BOTTOM", 0, 21)
+		self.scrollBG:SetPoint("BOTTOMLEFT", 0, 4)
+	else
+		self.scrollBar:SetPoint("BOTTOM", self.button, "TOP", 0, 18)
+		self.scrollBG:SetPoint("BOTTOMLEFT", self.button, "TOPLEFT")
+	end
+end
+
+--[[-----------------------------------------------------------------------------
+Scripts
+-------------------------------------------------------------------------------]]
+local function OnClick(self)                                                     -- Button
+	self = self.obj
+	self.editBox:ClearFocus()
+	if not self:Fire("OnEnterPressed", self.editBox:GetText()) then
+		self.button:Disable()
+	end
+end
+
+local function OnCursorChanged(self, _, y, _, cursorHeight)                      -- EditBox
+	self, y = self.obj.scrollFrame, -y
+	local offset = self:GetVerticalScroll()
+	if y < offset then
+		self:SetVerticalScroll(y)
+	else
+		y = y + cursorHeight - self:GetHeight()
+		if y > offset then
+			self:SetVerticalScroll(y)
+		end
+	end
+end
+
+local function OnEditFocusLost(self)                                             -- EditBox
+	self:HighlightText(0, 0)
+	self.obj:Fire("OnEditFocusLost")
+end
+
+local function OnEnter(self)                                                     -- EditBox / ScrollFrame
+	self = self.obj
+	if not self.entered then
+		self.entered = true
+		self:Fire("OnEnter")
+	end
+end
+
+local function OnLeave(self)                                                     -- EditBox / ScrollFrame
+	self = self.obj
+	if self.entered then
+		self.entered = nil
+		self:Fire("OnLeave")
+	end
+end
+
+local function OnMouseUp(self)                                                   -- ScrollFrame
+	self = self.obj.editBox
+	self:SetFocus()
+	self:SetCursorPosition(self:GetNumLetters())
+end
+
+local function OnReceiveDrag(self)                                               -- EditBox / ScrollFrame
+	local type, id, info = GetCursorInfo()
+	if type == "spell" then
+		info = GetSpellInfo(id, info)
+	elseif type ~= "item" then
+		return
+	end
+	ClearCursor()
+	self = self.obj
+	local editBox = self.editBox
+	if not editBox:HasFocus() then
+		editBox:SetFocus()
+		editBox:SetCursorPosition(editBox:GetNumLetters())
+	end
+	editBox:Insert(info)
+	self.button:Enable()
+end
+
+local function OnSizeChanged(self, width, height)                                -- ScrollFrame
+	self.obj.editBox:SetWidth(width)
+end
+
+local function OnTextChanged(self, userInput)                                    -- EditBox
+	if userInput then
+		self = self.obj
+		self:Fire("OnTextChanged", self.editBox:GetText())
+		self.button:Enable()
+	end
+end
+
+local function OnTextSet(self)                                                   -- EditBox
+	self:HighlightText(0, 0)
+	self:SetCursorPosition(self:GetNumLetters())
+	self:SetCursorPosition(0)
+	self.obj.button:Disable()
+end
+
+local function OnVerticalScroll(self, offset)                                    -- ScrollFrame
+	local editBox = self.obj.editBox
+	editBox:SetHitRectInsets(0, 0, offset, editBox:GetHeight() - offset - self:GetHeight())
+end
+
+local function OnShowFocus(frame)
+	frame.obj.editBox:SetFocus()
+	frame:SetScript("OnShow", nil)
+end
+
+local function OnEditFocusGained(frame)
+	AceGUI:SetFocus(frame.obj)
+	frame.obj:Fire("OnEditFocusGained")
+end
+
+--[[-----------------------------------------------------------------------------
+Methods
+-------------------------------------------------------------------------------]]
+local methods = {
+	["OnAcquire"] = function(self)
+		self.editBox:SetText("")
+		self:SetDisabled(false)
+		self:SetWidth(200)
+		self:DisableButton(false)
+		self:SetNumLines()
+		self.entered = nil
+		self:SetMaxLetters(0)
+	end,
+
+	["OnRelease"] = function(self)
+		self:ClearFocus()
+	end,
+
+	["SetDisabled"] = function(self, disabled)
+		local editBox = self.editBox
+		if disabled then
+			editBox:ClearFocus()
+			editBox:EnableMouse(false)
+			editBox:SetTextColor(0.5, 0.5, 0.5)
+			self.label:SetTextColor(0.5, 0.5, 0.5)
+			self.scrollFrame:EnableMouse(false)
+			self.button:Disable()
+		else
+			editBox:EnableMouse(true)
+			editBox:SetTextColor(1, 1, 1)
+			self.label:SetTextColor(1, 0.82, 0)
+			self.scrollFrame:EnableMouse(true)
+		end
+	end,
+
+	["SetLabel"] = function(self, text)
+		if text and text ~= "" then
+			self.label:SetText(text)
+			if self.labelHeight ~= 10 then
+				self.labelHeight = 10
+				self.label:Show()
+			end
+		elseif self.labelHeight ~= 0 then
+			self.labelHeight = 0
+			self.label:Hide()
+		end
+		Layout(self)
+	end,
+
+	["SetNumLines"] = function(self, value)
+		if not value or value < 4 then
+			value = 4
+		end
+		self.numlines = value
+		Layout(self)
+	end,
+
+	["SetText"] = function(self, text)
+		self.editBox:SetText(text)
+	end,
+
+	["GetText"] = function(self)
+		return self.editBox:GetText()
+	end,
+
+	["SetMaxLetters"] = function (self, num)
+		self.editBox:SetMaxLetters(num or 0)
+	end,
+
+	["DisableButton"] = function(self, disabled)
+		self.disablebutton = disabled
+		if disabled then
+			self.button:Hide()
+		else
+			self.button:Show()
+		end
+		Layout(self)
+	end,
+
+	["ClearFocus"] = function(self)
+		self.editBox:ClearFocus()
+		self.frame:SetScript("OnShow", nil)
+	end,
+
+	["SetFocus"] = function(self)
+		self.editBox:SetFocus()
+		if not self.frame:IsShown() then
+			self.frame:SetScript("OnShow", OnShowFocus)
+		end
+	end,
+
+	["GetCursorPosition"] = function(self)
+		return self.editBox:GetCursorPosition()
+	end,
+
+	["SetCursorPosition"] = function(self, ...)
+		return self.editBox:SetCursorPosition(...)
+	end,
+
+
+}
+
+--[[-----------------------------------------------------------------------------
+Constructor
+-------------------------------------------------------------------------------]]
+local backdrop = {
+	bgFile = [[Interface\Tooltips\UI-Tooltip-Background]],
+	edgeFile = [[Interface\Tooltips\UI-Tooltip-Border]], edgeSize = 16,
+	insets = { left = 4, right = 3, top = 4, bottom = 3 }
+}
+
+local function Constructor()
+	local frame = CreateFrame("Frame", nil, UIParent)
+	frame:Hide()
+
+	local widgetNum = AceGUI:GetNextWidgetNum(Type)
+
+	local label = frame:CreateFontString(nil, "OVERLAY", "GameFontNormalSmall")
+	label:SetPoint("TOPLEFT", frame, "TOPLEFT", 0, -4)
+	label:SetPoint("TOPRIGHT", frame, "TOPRIGHT", 0, -4)
+	label:SetJustifyH("LEFT")
+	label:SetText(ACCEPT)
+	label:SetHeight(10)
+
+	local button = CreateFrame("Button", ("%s%dButton"):format(Type, widgetNum), frame, wowMoP and "UIPanelButtonTemplate" or "UIPanelButtonTemplate2")
+	button:SetPoint("BOTTOMLEFT", 0, 4)
+	button:SetHeight(22)
+	button:SetWidth(label:GetStringWidth() + 24)
+	button:SetText(ACCEPT)
+	button:SetScript("OnClick", OnClick)
+	button:Disable()
+
+	local text = button:GetFontString()
+	text:ClearAllPoints()
+	text:SetPoint("TOPLEFT", button, "TOPLEFT", 5, -5)
+	text:SetPoint("BOTTOMRIGHT", button, "BOTTOMRIGHT", -5, 1)
+	text:SetJustifyV("MIDDLE")
+
+	local scrollBG = CreateFrame("Frame", nil, frame)
+	scrollBG:SetBackdrop(backdrop)
+	scrollBG:SetBackdropColor(0, 0, 0)
+	scrollBG:SetBackdropBorderColor(0.4, 0.4, 0.4)
+
+	local scrollFrame = CreateFrame("ScrollFrame", ("%s%dScrollFrame"):format(Type, widgetNum), frame, "UIPanelScrollFrameTemplate")
+
+	local scrollBar = _G[scrollFrame:GetName() .. "ScrollBar"]
+	scrollBar:ClearAllPoints()
+	scrollBar:SetPoint("TOP", label, "BOTTOM", 0, -19)
+	scrollBar:SetPoint("BOTTOM", button, "TOP", 0, 18)
+	scrollBar:SetPoint("RIGHT", frame, "RIGHT")
+
+	scrollBG:SetPoint("TOPRIGHT", scrollBar, "TOPLEFT", 0, 19)
+	scrollBG:SetPoint("BOTTOMLEFT", button, "TOPLEFT")
+
+	scrollFrame:SetPoint("TOPLEFT", scrollBG, "TOPLEFT", 5, -6)
+	scrollFrame:SetPoint("BOTTOMRIGHT", scrollBG, "BOTTOMRIGHT", -4, 4)
+	scrollFrame:SetScript("OnEnter", OnEnter)
+	scrollFrame:SetScript("OnLeave", OnLeave)
+	scrollFrame:SetScript("OnMouseUp", OnMouseUp)
+	scrollFrame:SetScript("OnReceiveDrag", OnReceiveDrag)
+	scrollFrame:SetScript("OnSizeChanged", OnSizeChanged)
+	scrollFrame:HookScript("OnVerticalScroll", OnVerticalScroll)
+
+	local editBox = CreateFrame("EditBox", ("%s%dEdit"):format(Type, widgetNum), scrollFrame)
+	editBox:SetAllPoints()
+	editBox:SetFontObject(ChatFontNormal)
+	editBox:SetMultiLine(true)
+	editBox:EnableMouse(true)
+	editBox:SetAutoFocus(false)
+	editBox:SetCountInvisibleLetters(false)
+	editBox:SetScript("OnCursorChanged", OnCursorChanged)
+	editBox:SetScript("OnEditFocusLost", OnEditFocusLost)
+	editBox:SetScript("OnEnter", OnEnter)
+	editBox:SetScript("OnEscapePressed", editBox.ClearFocus)
+	editBox:SetScript("OnLeave", OnLeave)
+	editBox:SetScript("OnMouseDown", OnReceiveDrag)
+	editBox:SetScript("OnReceiveDrag", OnReceiveDrag)
+	editBox:SetScript("OnTextChanged", OnTextChanged)
+	editBox:SetScript("OnTextSet", OnTextSet)
+	editBox:SetScript("OnEditFocusGained", OnEditFocusGained)
+
+
+	scrollFrame:SetScrollChild(editBox)
+
+	local widget = {
+		button      = button,
+		editBox     = editBox,
+		frame       = frame,
+		label       = label,
+		labelHeight = 10,
+		numlines    = 4,
+		scrollBar   = scrollBar,
+		scrollBG    = scrollBG,
+		scrollFrame = scrollFrame,
+		type        = Type
+	}
+	for method, func in pairs(methods) do
+		widget[method] = func
+	end
+	button.obj, editBox.obj, scrollFrame.obj = widget, widget, widget
+
+	return AceGUI:RegisterAsWidget(widget)
+end
+
+AceGUI:RegisterWidgetType(Type, Constructor, Version)
diff --git a/Libs/AceGUI-3.0/widgets/AceGUIWidget-Slider.lua b/Libs/AceGUI-3.0/widgets/AceGUIWidget-Slider.lua
new file mode 100644
index 0000000..583f29d
--- /dev/null
+++ b/Libs/AceGUI-3.0/widgets/AceGUIWidget-Slider.lua
@@ -0,0 +1,285 @@
+--[[-----------------------------------------------------------------------------
+Slider Widget
+Graphical Slider, like, for Range values.
+-------------------------------------------------------------------------------]]
+local Type, Version = "Slider", 21
+local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
+if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
+
+-- Lua APIs
+local min, max, floor = math.min, math.max, math.floor
+local tonumber, pairs = tonumber, pairs
+
+-- WoW APIs
+local PlaySound = PlaySound
+local CreateFrame, UIParent = CreateFrame, UIParent
+
+-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
+-- List them here for Mikk's FindGlobals script
+-- GLOBALS: GameFontHighlightSmall
+
+--[[-----------------------------------------------------------------------------
+Support functions
+-------------------------------------------------------------------------------]]
+local function UpdateText(self)
+	local value = self.value or 0
+	if self.ispercent then
+		self.editbox:SetText(("%s%%"):format(floor(value * 1000 + 0.5) / 10))
+	else
+		self.editbox:SetText(floor(value * 100 + 0.5) / 100)
+	end
+end
+
+local function UpdateLabels(self)
+	local min, max = (self.min or 0), (self.max or 100)
+	if self.ispercent then
+		self.lowtext:SetFormattedText("%s%%", (min * 100))
+		self.hightext:SetFormattedText("%s%%", (max * 100))
+	else
+		self.lowtext:SetText(min)
+		self.hightext:SetText(max)
+	end
+end
+
+--[[-----------------------------------------------------------------------------
+Scripts
+-------------------------------------------------------------------------------]]
+local function Control_OnEnter(frame)
+	frame.obj:Fire("OnEnter")
+end
+
+local function Control_OnLeave(frame)
+	frame.obj:Fire("OnLeave")
+end
+
+local function Frame_OnMouseDown(frame)
+	frame.obj.slider:EnableMouseWheel(true)
+	AceGUI:ClearFocus()
+end
+
+local function Slider_OnValueChanged(frame)
+	local self = frame.obj
+	if not frame.setup then
+		local newvalue = frame:GetValue()
+		if self.step and self.step > 0 then
+			local min_value = self.min or 0
+			newvalue = floor((newvalue - min_value) / self.step + 0.5) * self.step + min_value
+		end
+		if newvalue ~= self.value and not self.disabled then
+			self.value = newvalue
+			self:Fire("OnValueChanged", newvalue)
+		end
+		if self.value then
+			UpdateText(self)
+		end
+	end
+end
+
+local function Slider_OnMouseUp(frame)
+	local self = frame.obj
+	self:Fire("OnMouseUp", self.value)
+end
+
+local function Slider_OnMouseWheel(frame, v)
+	local self = frame.obj
+	if not self.disabled then
+		local value = self.value
+		if v > 0 then
+			value = min(value + (self.step or 1), self.max)
+		else
+			value = max(value - (self.step or 1), self.min)
+		end
+		self.slider:SetValue(value)
+	end
+end
+
+local function EditBox_OnEscapePressed(frame)
+	frame:ClearFocus()
+end
+
+local function EditBox_OnEnterPressed(frame)
+	local self = frame.obj
+	local value = frame:GetText()
+	if self.ispercent then
+		value = value:gsub('%%', '')
+		value = tonumber(value) / 100
+	else
+		value = tonumber(value)
+	end
+
+	if value then
+		PlaySound("igMainMenuOptionCheckBoxOn")
+		self.slider:SetValue(value)
+		self:Fire("OnMouseUp", value)
+	end
+end
+
+local function EditBox_OnEnter(frame)
+	frame:SetBackdropBorderColor(0.5, 0.5, 0.5, 1)
+end
+
+local function EditBox_OnLeave(frame)
+	frame:SetBackdropBorderColor(0.3, 0.3, 0.3, 0.8)
+end
+
+--[[-----------------------------------------------------------------------------
+Methods
+-------------------------------------------------------------------------------]]
+local methods = {
+	["OnAcquire"] = function(self)
+		self:SetWidth(200)
+		self:SetHeight(44)
+		self:SetDisabled(false)
+		self:SetIsPercent(nil)
+		self:SetSliderValues(0,100,1)
+		self:SetValue(0)
+		self.slider:EnableMouseWheel(false)
+	end,
+
+	-- ["OnRelease"] = nil,
+
+	["SetDisabled"] = function(self, disabled)
+		self.disabled = disabled
+		if disabled then
+			self.slider:EnableMouse(false)
+			self.label:SetTextColor(.5, .5, .5)
+			self.hightext:SetTextColor(.5, .5, .5)
+			self.lowtext:SetTextColor(.5, .5, .5)
+			--self.valuetext:SetTextColor(.5, .5, .5)
+			self.editbox:SetTextColor(.5, .5, .5)
+			self.editbox:EnableMouse(false)
+			self.editbox:ClearFocus()
+		else
+			self.slider:EnableMouse(true)
+			self.label:SetTextColor(1, .82, 0)
+			self.hightext:SetTextColor(1, 1, 1)
+			self.lowtext:SetTextColor(1, 1, 1)
+			--self.valuetext:SetTextColor(1, 1, 1)
+			self.editbox:SetTextColor(1, 1, 1)
+			self.editbox:EnableMouse(true)
+		end
+	end,
+
+	["SetValue"] = function(self, value)
+		self.slider.setup = true
+		self.slider:SetValue(value)
+		self.value = value
+		UpdateText(self)
+		self.slider.setup = nil
+	end,
+
+	["GetValue"] = function(self)
+		return self.value
+	end,
+
+	["SetLabel"] = function(self, text)
+		self.label:SetText(text)
+	end,
+
+	["SetSliderValues"] = function(self, min, max, step)
+		local frame = self.slider
+		frame.setup = true
+		self.min = min
+		self.max = max
+		self.step = step
+		frame:SetMinMaxValues(min or 0,max or 100)
+		UpdateLabels(self)
+		frame:SetValueStep(step or 1)
+		if self.value then
+			frame:SetValue(self.value)
+		end
+		frame.setup = nil
+	end,
+
+	["SetIsPercent"] = function(self, value)
+		self.ispercent = value
+		UpdateLabels(self)
+		UpdateText(self)
+	end
+}
+
+--[[-----------------------------------------------------------------------------
+Constructor
+-------------------------------------------------------------------------------]]
+local SliderBackdrop  = {
+	bgFile = "Interface\\Buttons\\UI-SliderBar-Background",
+	edgeFile = "Interface\\Buttons\\UI-SliderBar-Border",
+	tile = true, tileSize = 8, edgeSize = 8,
+	insets = { left = 3, right = 3, top = 6, bottom = 6 }
+}
+
+local ManualBackdrop = {
+	bgFile = "Interface\\ChatFrame\\ChatFrameBackground",
+	edgeFile = "Interface\\ChatFrame\\ChatFrameBackground",
+	tile = true, edgeSize = 1, tileSize = 5,
+}
+
+local function Constructor()
+	local frame = CreateFrame("Frame", nil, UIParent)
+
+	frame:EnableMouse(true)
+	frame:SetScript("OnMouseDown", Frame_OnMouseDown)
+
+	local label = frame:CreateFontString(nil, "OVERLAY", "GameFontNormal")
+	label:SetPoint("TOPLEFT")
+	label:SetPoint("TOPRIGHT")
+	label:SetJustifyH("CENTER")
+	label:SetHeight(15)
+
+	local slider = CreateFrame("Slider", nil, frame)
+	slider:SetOrientation("HORIZONTAL")
+	slider:SetHeight(15)
+	slider:SetHitRectInsets(0, 0, -10, 0)
+	slider:SetBackdrop(SliderBackdrop)
+	slider:SetThumbTexture("Interface\\Buttons\\UI-SliderBar-Button-Horizontal")
+	slider:SetPoint("TOP", label, "BOTTOM")
+	slider:SetPoint("LEFT", 3, 0)
+	slider:SetPoint("RIGHT", -3, 0)
+	slider:SetValue(0)
+	slider:SetScript("OnValueChanged",Slider_OnValueChanged)
+	slider:SetScript("OnEnter", Control_OnEnter)
+	slider:SetScript("OnLeave", Control_OnLeave)
+	slider:SetScript("OnMouseUp", Slider_OnMouseUp)
+	slider:SetScript("OnMouseWheel", Slider_OnMouseWheel)
+
+	local lowtext = slider:CreateFontString(nil, "ARTWORK", "GameFontHighlightSmall")
+	lowtext:SetPoint("TOPLEFT", slider, "BOTTOMLEFT", 2, 3)
+
+	local hightext = slider:CreateFontString(nil, "ARTWORK", "GameFontHighlightSmall")
+	hightext:SetPoint("TOPRIGHT", slider, "BOTTOMRIGHT", -2, 3)
+
+	local editbox = CreateFrame("EditBox", nil, frame)
+	editbox:SetAutoFocus(false)
+	editbox:SetFontObject(GameFontHighlightSmall)
+	editbox:SetPoint("TOP", slider, "BOTTOM")
+	editbox:SetHeight(14)
+	editbox:SetWidth(70)
+	editbox:SetJustifyH("CENTER")
+	editbox:EnableMouse(true)
+	editbox:SetBackdrop(ManualBackdrop)
+	editbox:SetBackdropColor(0, 0, 0, 0.5)
+	editbox:SetBackdropBorderColor(0.3, 0.3, 0.30, 0.80)
+	editbox:SetScript("OnEnter", EditBox_OnEnter)
+	editbox:SetScript("OnLeave", EditBox_OnLeave)
+	editbox:SetScript("OnEnterPressed", EditBox_OnEnterPressed)
+	editbox:SetScript("OnEscapePressed", EditBox_OnEscapePressed)
+
+	local widget = {
+		label       = label,
+		slider      = slider,
+		lowtext     = lowtext,
+		hightext    = hightext,
+		editbox     = editbox,
+		alignoffset = 25,
+		frame       = frame,
+		type        = Type
+	}
+	for method, func in pairs(methods) do
+		widget[method] = func
+	end
+	slider.obj, editbox.obj = widget, widget
+
+	return AceGUI:RegisterAsWidget(widget)
+end
+
+AceGUI:RegisterWidgetType(Type,Constructor,Version)
diff --git a/Libs/LibStub/LibStub.lua b/Libs/LibStub/LibStub.lua
new file mode 100644
index 0000000..0a41ac0
--- /dev/null
+++ b/Libs/LibStub/LibStub.lua
@@ -0,0 +1,30 @@
+-- LibStub is a simple versioning stub meant for use in Libraries.  http://www.wowace.com/wiki/LibStub for more info
+-- LibStub is hereby placed in the Public Domain Credits: Kaelten, Cladhaire, ckknight, Mikk, Ammo, Nevcairiel, joshborke
+local LIBSTUB_MAJOR, LIBSTUB_MINOR = "LibStub", 2  -- NEVER MAKE THIS AN SVN REVISION! IT NEEDS TO BE USABLE IN ALL REPOS!
+local LibStub = _G[LIBSTUB_MAJOR]
+
+if not LibStub or LibStub.minor < LIBSTUB_MINOR then
+	LibStub = LibStub or {libs = {}, minors = {} }
+	_G[LIBSTUB_MAJOR] = LibStub
+	LibStub.minor = LIBSTUB_MINOR
+
+	function LibStub:NewLibrary(major, minor)
+		assert(type(major) == "string", "Bad argument #2 to `NewLibrary' (string expected)")
+		minor = assert(tonumber(strmatch(minor, "%d+")), "Minor version must either be a number or contain a number.")
+
+		local oldminor = self.minors[major]
+		if oldminor and oldminor >= minor then return nil end
+		self.minors[major], self.libs[major] = minor, self.libs[major] or {}
+		return self.libs[major], oldminor
+	end
+
+	function LibStub:GetLibrary(major, silent)
+		if not self.libs[major] and not silent then
+			error(("Cannot find a library instance of %q."):format(tostring(major)), 2)
+		end
+		return self.libs[major], self.minors[major]
+	end
+
+	function LibStub:IterateLibraries() return pairs(self.libs) end
+	setmetatable(LibStub, { __call = LibStub.GetLibrary })
+end
diff --git a/Modules/module.lua.template b/Modules/module.lua.template
index 5a96e74..4db2585 100644
--- a/Modules/module.lua.template
+++ b/Modules/module.lua.template
@@ -44,8 +44,11 @@ end
 -- Main rotation: [Spec1]
 ----------------------------------------------
 TDDps_[Class]_[Spec1] = function()
-
-	local lcd, currentSpell = TDEndCast();
+	local lcd, currentSpell, gcd = TD_EndCast();
+	local timeShift = lcd;
+	if gcd > timeShift then
+		timeShift = gcd;
+	end

 	return _Spell;
 end
@@ -54,8 +57,11 @@ end
 -- Main rotation: [Spec2]
 ----------------------------------------------
 TDDps_[Class]_[Spec2] = function()
-
-	local lcd, currentSpell = TDEndCast();
+	local lcd, currentSpell, gcd = TD_EndCast();
+	local timeShift = lcd;
+	if gcd > timeShift then
+		timeShift = gcd;
+	end

 	return _Spell;
 end
@@ -64,8 +70,11 @@ end
 -- Main rotation: [Spec3]
 ----------------------------------------------
 TDDps_[Class]_[Spec3] = function()
-
-	local lcd, currentSpell = TDEndCast();
+	local lcd, currentSpell, gcd = TD_EndCast();
+	local timeShift = lcd;
+	if gcd > timeShift then
+		timeShift = gcd;
+	end

 	return _Spell;
 end
\ No newline at end of file
diff --git a/TDButtons.lua b/TDButtons.lua
index 4265023..ed2a5b1 100644
--- a/TDButtons.lua
+++ b/TDButtons.lua
@@ -1,5 +1,6 @@

 local TDButton_Spells = {};
+local TDButton_Flags = {};
 local TDButton_SpellsGlowing = {};

 ----------------------------------------------
@@ -12,7 +13,7 @@ function TDButton_Glow(self, id, r, g, b, texture)
 		if not self.tdOverlays then
 			self.tdOverlays = {};
 		end
-		texture = texture or 'Interface\\Cooldown\\ping4';
+		texture = texture or TDDps_Options_GetTexture();
 		self.tdOverlays[id] = CreateFrame('Frame', 'TDButton_Overlay_' .. id, UIParent);

 		self.tdOverlays[id]:SetParent(self);
@@ -24,7 +25,12 @@ function TDButton_Glow(self, id, r, g, b, texture)
 		t:SetTexture(texture)
 		t:SetBlendMode('ADD');
 		t:SetAllPoints(self.tdOverlays[id]);
-		t:SetVertexColor(r or 1, g or 1, b or 1);
+		t:SetVertexColor(
+			r or TDDps_Options.highlightColor.r,
+			g or TDDps_Options.highlightColor.g,
+			b or TDDps_Options.highlightColor.b,
+			TDDps_Options.highlightColor.a
+		);
 		self.tdOverlays[id].texture = t;

 		self.tdOverlays[id]:SetPoint('CENTER',0,0);
@@ -58,7 +64,7 @@ function TDButton_Fetch()
 	else
 		TDButton_FetchBlizzard();
 	end
-	print('TDDps: fetched action bars!');
+	print(_tdInfo .. TDDpsName .. ': Fetched action bars!');
 end

 ----------------------------------------------
@@ -66,29 +72,29 @@ end
 ----------------------------------------------
 function TDButton_FetchBlizzard()
 	local TDActionBarsBlizzard = {'Action', 'MultiBarBottomLeft', 'MultiBarBottomRight', 'MultiBarRight', 'MultiBarLeft'};
-    for _, barName in pairs(TDActionBarsBlizzard) do
-       for i = 1, 12 do
-          local button = _G[barName .. 'Button' .. i];
-          local slot = ActionButton_GetPagedID(button) or ActionButton_CalculateAction(button) or button:GetAttribute('action') or 0;
-          if HasAction(slot) then
-             local actionName, _;
-             local actionType, id = GetActionInfo(slot);
-             if actionType == 'macro' then _, _ , id = GetMacroSpell(id) end
-             if actionType == 'item' then
-                actionName = GetItemInfo(id);
-             elseif actionType == 'spell' or (actionType == 'macro' and id) then
-                actionName = GetSpellInfo(id);
-             end
-             if actionName then
-                if TDButton_Spells[actionName] == nil then
-                   TDButton_Spells[actionName] = {};
-                end
-
-                tinsert(TDButton_Spells[actionName], button);
-             end
-          end
-       end
-    end
+	for _, barName in pairs(TDActionBarsBlizzard) do
+		for i = 1, 12 do
+			local button = _G[barName .. 'Button' .. i];
+			local slot = ActionButton_GetPagedID(button) or ActionButton_CalculateAction(button) or button:GetAttribute('action') or 0;
+			if HasAction(slot) then
+				local actionName, _;
+				local actionType, id = GetActionInfo(slot);
+				if actionType == 'macro' then _, _ , id = GetMacroSpell(id) end
+				if actionType == 'item' then
+					actionName = GetItemInfo(id);
+				elseif actionType == 'spell' or (actionType == 'macro' and id) then
+					actionName = GetSpellInfo(id);
+				end
+				if actionName then
+					if TDButton_Spells[actionName] == nil then
+						TDButton_Spells[actionName] = {};
+					end
+
+					tinsert(TDButton_Spells[actionName], button);
+				end
+			end
+		end
+	end
 end

 ----------------------------------------------
@@ -145,7 +151,7 @@ end
 ----------------------------------------------
 -- Dump spells for debug
 ----------------------------------------------
-function TDButton_Dump()
+function TDButton_Dump()
 	for k, button in pairs(TDButton_Spells) do
 		print(k, button:GetName());
 	end
@@ -176,6 +182,23 @@ function TDButton_ClearGlowIndependent(spellName, id)
 end

 ----------------------------------------------
+-- Glow cooldown
+----------------------------------------------
+function TDButton_GlowCooldown(spell, condition)
+	if TDButton_Flags[spell] == nil then
+		TDButton_Flags[spell] = false;
+	end
+	if condition and not TDButton_Flags[spell] then
+		TDButton_Flags[spell] = true;
+		TDButton_GlowIndependent(spell, spell, 0, 1, 0);
+	end
+	if not condition and TDButton_Flags[spell] then
+		TDButton_Flags[spell] = false;
+		TDButton_ClearGlowIndependent(spell, spell);
+	end
+end
+
+----------------------------------------------
 -- Glow spell by name
 ----------------------------------------------
 function TDButton_GlowSpell(spellName)
@@ -199,8 +222,8 @@ end
 -- Glow next spell by name
 ----------------------------------------------
 function TDButton_GlowNextSpell(spellName)
-    TDButton_GlowClear();
-    TDButton_GlowSpell(spellName);
+	TDButton_GlowClear();
+	TDButton_GlowSpell(spellName);
 end

 ----------------------------------------------
@@ -208,32 +231,36 @@ end
 ----------------------------------------------
 function TDButton_GlowNextSpellId(spellId)
 	local spellName = GetSpellInfo(spellId);
-    TDButton_GlowClear();
-    TDButton_GlowSpell(spellName);
+	TDButton_GlowClear();
+	TDButton_GlowSpell(spellName);
 end

 ----------------------------------------------
--- Clear all spell glows
+-- Clear next spell glows
 ----------------------------------------------
 function TDButton_GlowClear()
-    for spellName, v in pairs(TDButton_SpellsGlowing) do
-        if v == 1 then
-            for k, button in pairs(TDButton_Spells[spellName]) do
-                TDButton_HideGlow(button, 'next');
-            end
-            TDButton_SpellsGlowing[spellName] = 0;
-        end
-    end
+	for spellName, v in pairs(TDButton_SpellsGlowing) do
+		if v == 1 then
+			for k, button in pairs(TDButton_Spells[spellName]) do
+				TDButton_HideGlow(button, 'next');
+			end
+			TDButton_SpellsGlowing[spellName] = 0;
+		end
+	end
 end

 ----------------------------------------------
--- Frame init
+-- Clear all spell glows
 ----------------------------------------------
-local TDButton_Frame = CreateFrame('FRAME', 'TDButton_Frame');
-TDButton_Frame:RegisterEvent('PLAYER_ENTERING_WORLD');
-
-local function TDButton_EventHandler(self, event, ...)
-	TDButton_Fetch();
-end
-
-TDButton_Frame:SetScript('OnEvent', TDButton_EventHandler);
\ No newline at end of file
+function TDButton_ClearAll()
+--	for spellName, v in pairs(TDButton_SpellsGlowing) do
+--		if v == 1 then
+--			for k, button in pairs(TDButton_Spells[spellName]) do
+--				for k2, id in pairs(button.tdOverlays) do
+--					button.tdOverlays[k2]:Hide();
+--				end
+--			end
+--			TDButton_SpellsGlowing[spellName] = 0;
+--		end
+--	end
+end
\ No newline at end of file
diff --git a/TDDps.lua b/TDDps.lua
index de0b3f3..f328389 100644
--- a/TDDps.lua
+++ b/TDDps.lua
@@ -8,23 +8,38 @@ _TD['DPS_Mode'] = 1;

 DPS_Skill = nil;

+-- Name and colors
+TDDpsName = 'TDDPS';
+_tdInfo = '|cFF1394CC';
+_tdError = '|cFFF0563D';
+_tdSuccess = '|cFFBCCF02';
+
 local _DPS_time = 0;
 local TDDps_Frame = CreateFrame('frame');
+TDDps_Frame.rotationEnabled = false;

 ----------------------------------------------
 -- Disable dps addon functionality
 ----------------------------------------------
 function TDDps_DisableAddon()
-	TDDps_Frame:Hide();
-
-	TDDps_Frame:UnregisterAllEvents();
 	TDDps_Frame:SetScript('OnUpdate', nil);
-	TDDps_Frame:SetScript('OnEvent', nil);
-
-	print(_TD['DPS_Description']);
-
-	DPS_Skill = nil;
-	_TD['DPS_Enabled'] = 0;
+	TDButton_ClearAll();
+end
+
+----------------------------------------------
+-- Initialize dps addon functionality
+----------------------------------------------
+function TDDps_InitAddon()
+	TDDps_Frame:Show();
+
+	TDDps_Frame:RegisterEvent('PLAYER_TARGET_CHANGED');
+	TDDps_Frame:RegisterEvent('ACTIVE_TALENT_GROUP_CHANGED');
+	TDDps_Frame:RegisterEvent('PLAYER_REGEN_DISABLED');
+	TDDps_Frame:RegisterEvent('PLAYER_REGEN_ENABLED');
+
+	TDDps_Frame:SetScript('OnEvent', TDDps_OnEvent);
+
+	print(_tdInfo .. TDDpsName .. ': Initialized');
 end

 ----------------------------------------------
@@ -33,10 +48,10 @@ end
 function TDDps_EnableAddon(mode)
 	TDDps_DisableAddon();

-	print('enabling');
+	print(_tdInfo .. TDDpsName .. ': Enabling');

 	if _TD['DPS_NextSpell'] == nil then
-		print('TDDPS: No addon selected, cannot enable');
+		print(_tdError .. TDDpsName .. ': No addon selected, cannot enable');
 		return;
 	end

@@ -45,23 +60,17 @@ function TDDps_EnableAddon(mode)
 	end

 	_TD['DPS_Mode'] = mode;
-
-	TDDps_Frame:Show();
-
-	TDDps_Frame:RegisterEvent('PLAYER_TARGET_CHANGED');
-	TDDps_Frame:RegisterEvent('ACTIVE_TALENT_GROUP_CHANGED');

 	TDButton_Fetch();

 	if _TD['DPS_OnEnable'] then
 		_TD['DPS_OnEnable']();
 	end
-
+
 	TDDps_Frame:SetScript('OnUpdate', TDDps_OnUpdate);
-	TDDps_Frame:SetScript('OnEvent', TDDps_OnEvent);

-	_TD['DPS_Enabled'] = 1;
-	print('enabled');
+	_TD['DPS_Enabled'] = 1;
+	print(_tdSuccess .. TDDpsName .. ': Enabled');
 end

 ----------------------------------------------
@@ -81,17 +90,29 @@ end
 ----------------------------------------------
 -- Event Script, Target Change, Specializaton Change
 ----------------------------------------------
-function TDDps_OnEvent(event)
-	if event == 'PLAYER_TARGET_CHANGED' then
-		if (UnitIsFriend('player', 'target')) then
-			TDButton_GlowClear();
-			return;
-		else
-			TDDps_InvokeNextSpell();
+function TDDps_OnEvent(self, event)
+	if TDDps_Frame.rotationEnabled then
+		if event == 'PLAYER_TARGET_CHANGED' then
+			if (UnitIsFriend('player', 'target')) then
+				return;
+			else
+				TDDps_InvokeNextSpell();
+			end
+		elseif event == 'ACTIVE_TALENT_GROUP_CHANGED' then
+			TDDps_LoadModule();
 		end
-	elseif event == 'ACTIVE_TALENT_GROUP_CHANGED' then
-		TDDps_CheckPlayer();
 	end
+	if event == 'PLAYER_REGEN_DISABLED' and TDDps_Options.onCombatEnter
+	and not TDDps_Frame.rotationEnabled then
+		print(_tdSuccess .. TDDpsName .. ': Auto enable on combat!');
+		TDDps_Frame.rotationEnabled = true;
+		TDDps_LoadModule();
+	end
+--	if event == 'PLAYER_REGEN_ENABLED' then
+--		print(_tdSuccess .. TDDpsName .. ': Auto disable on combat!');
+--		TDDps_Frame.rotationEnabled = false;
+--		TDDps_DisableAddon();
+--	end
 end

 ----------------------------------------------
@@ -99,16 +120,19 @@ end
 ----------------------------------------------
 function TDDps_OnUpdate(self, elapsed)
 	_DPS_time = _DPS_time + elapsed;
-    if _DPS_time >= 0.15 then
+	if _DPS_time >= TDDps_Options.interval then
 		_DPS_time = 0;
 		TDDps_InvokeNextSpell();
-    end
+	end
 end

 ----------------------------------------------
 -- Load appropriate addon for class
 ----------------------------------------------
 function TDDps_LoadModule()
+
+	TDDps_Frame.rotationEnabled = true;
+
 	local class = UnitClass('player');
 	class = class:gsub(' ', '');
 	local module = 'TDDps_' .. class;
@@ -118,7 +142,7 @@ function TDDps_LoadModule()
 	end

 	if not IsAddOnLoaded(module) then
-		print('TDDps: Could not find class module.');
+		print(_tdError .. TDDpsName .. ': Could not find class module.');
 		return;
 	end

@@ -128,4 +152,4 @@ function TDDps_LoadModule()
 	_G[init](mode);
 end

--- PLAYER_ALIVE
\ No newline at end of file
+TDDps_InitAddon();
\ No newline at end of file
diff --git a/TDDps.toc b/TDDps.toc
index 832a6b7..ea19756 100644
--- a/TDDps.toc
+++ b/TDDps.toc
@@ -1,9 +1,16 @@
 ## Title: TDDps
 ## Notes: Rotation helper framework.
-## Version: 1.0
+## Version: 1.2
 ## Author: Kaminari
-## Interface: 60000
+## Interface: 62000
+## SavedVariables: TDDps_Options

+Libs\LibStub\LibStub.lua
+Libs\AceGUI-3.0\AceGUI-3.0.xml
+Libs\AceGUI-3.0\AceGUI-3.0.lua
+Libs\AceConfig-3.0\AceConfig-3.0.xml
+Libs\AceConfig-3.0\AceConfig-3.0.lua
+TDSettings.lua
 TDButtons.lua
 TDHelper.lua
 TDDps.lua
\ No newline at end of file
diff --git a/TDHelper.lua b/TDHelper.lua
index 0897b29..8d8077a 100644
--- a/TDHelper.lua
+++ b/TDHelper.lua
@@ -1,13 +1,24 @@

 -- Global cooldown spell id
-_GlobalCooldown = 61304;
+_GlobalCooldown		= 61304;
+
+-- Bloodlust effects
+_Bloodlust			= 2825;
+_TimeWrap			= 80353;
+_Heroism			= 32182;
+_AncientHysteria	= 90355;
+_Netherwinds		= 160452;
+_DrumsOfFury		= 178207;
+_Exhaustion			= 57723;
+
+local _Bloodlusts = {_Bloodlust, _TimeWrap, _Heroism, _AncientHysteria, _Netherwinds, _DrumsOfFury};

 ----------------------------------------------
 -- Current Specialisation name
 ----------------------------------------------
 function TD_SpecName()
 	local currentSpec = GetSpecialization();
-	local currentSpecName = currentSpec and select(2, GetSpecializationInfo(currentSpec)) or "None";
+	local currentSpecName = currentSpec and select(2, GetSpecializationInfo(currentSpec)) or 'None';
 	return currentSpecName;
 end

@@ -33,7 +44,7 @@ end
 function TD_Aura(name, atLeast)
 	atLeast = atLeast or 0.2;
 	local spellName = GetSpellInfo(name);
-	local _, _, _, count, _, _, expirationTime = UnitAura("player", spellName);
+	local _, _, _, count, _, _, expirationTime = UnitAura('player', spellName);
 	if expirationTime ~= nil and (expirationTime - GetTime()) > atLeast then
 		return true, count;
 	end
@@ -47,7 +58,7 @@ end
 function TD_TargetAura(name, TMinus)
 	TMinus = TMinus or 0;
 	local spellName = GetSpellInfo(name) or name;
-	local _, _, _, _, _, _, expirationTime = UnitAura("target", spellName, nil, 'PLAYER|HARMFUL');
+	local _, _, _, _, _, _, expirationTime = UnitAura('target', spellName, nil, 'PLAYER|HARMFUL');
 	if expirationTime ~= nil and (expirationTime - GetTime()) > TMinus then
 		return true;
 	end
@@ -60,12 +71,12 @@ end
 function TD_EndCast()
 	local t = GetTime();
 	local c = t*1000;
-	local spell, _, _, _, _, endTime = UnitCastingInfo("player");
+	local spell, _, _, _, _, endTime = UnitCastingInfo('player');
 	local gstart, gduration = GetSpellCooldown(_GlobalCooldown);
 	local gcd = gduration - (t - gstart);
 	if gcd < 0 then gcd = 0; end;
 	if endTime == nil then
-		return 0, "", gcd;
+		return 0, '', gcd;
 	end
 	return (endTime - c)/1000, spell, gcd;
 end
@@ -74,11 +85,11 @@ end
 -- Target Percent Health
 ----------------------------------------------
 function TD_TargetPercentHealth()
-	local health = UnitHealth("target");
+	local health = UnitHealth('target');
 	if health <= 0 then
 		return 0;
 	end;
-	local healthMax = UnitHealthMax("target");
+	local healthMax = UnitHealthMax('target');
 	if healthMax <= 0 then
 		return 0;
 	end;
@@ -89,7 +100,7 @@ end
 -- Simple calculation of global cooldown
 ----------------------------------------------
 function TD_GlobalCooldown()
-	local haste = UnitSpellHaste("player");
+	local haste = UnitSpellHaste('player');
 	local gcd = 1.5 / ((haste / 100) + 1);
 	if gcd < 1 then
 		gcd = 1;
@@ -118,7 +129,6 @@ function TD_SpellAvailable(spell, minus)
 	return cd <= 0, cd;
 end

-
 ----------------------------------------------
 -- Spell Cooldown
 ----------------------------------------------
@@ -139,6 +149,19 @@ end
 ----------------------------------------------
 function TD_Mana(minus, afterTime)
 	local _, casting = GetManaRegen();
-	local mana = UnitPower("player", 0) - minus + (casting * afterTime);
-	return mana / UnitPowerMax("player", 0), mana;
+	local mana = UnitPower('player', 0) - minus + (casting * afterTime);
+	return mana / UnitPowerMax('player', 0), mana;
+end
+
+----------------------------------------------
+-- Is bloodlust or similar effect
+----------------------------------------------
+function TD_Bloodlust(minus)
+	minus = minus or 0;
+	-- @TODO: detect exhausted/seated debuff instead of 6 auras
+	for k, v in pairs (_Bloodlusts) do
+		if TD_Aura(v, minus) then return true; end
+	end
+
+	return false;
 end
diff --git a/TDSettings.lua b/TDSettings.lua
new file mode 100644
index 0000000..c30564a
--- /dev/null
+++ b/TDSettings.lua
@@ -0,0 +1,116 @@
+local AceGUI = LibStub('AceGUI-3.0');
+local lsm = LibStub("AceGUISharedMediaWidgets-1.0");
+local media = LibStub("LibSharedMedia-3.0");
+
+TDDps_textures = {
+	['Ping'] = 'Interface\\Cooldown\\ping4',
+	['Star'] = 'Interface\\Cooldown\\star4',
+	['Starburst'] = 'Interface\\Cooldown\\starburst',
+};
+
+TDDps_Options = {
+	enabled = false,
+	onCombatEnter = false,
+	texture = '',
+	customTexture = '',
+	highlightColor = {
+		r = 1, g = 1, b = 1, a = 1
+	},
+	interval = 0.15
+}
+
+TDDps_Temp = {};
+
+function TDDps_Options_GetTexture()
+--	if TDDps_Temp.finalTexture then return TDDps_Temp.finalTexture; end
+
+	if TDDps_Options.customTexture ~= '' and TDDps_Options.customTexture ~= nil then
+		TDDps_Temp.finalTexture = TDDps_Options.customTexture;
+		return TDDps_Temp.finalTexture;
+	end
+
+	TDDps_Temp.finalTexture = TDDps_textures[TDDps_Options.texture];
+
+	if TDDps_Temp.finalTexture == '' or TDDps_Temp.finalTexture == nil then
+		TDDps_Temp.finalTexture = 'Interface\\Cooldown\\ping4';
+	end
+
+	return TDDps_Temp.finalTexture;
+end
+
+local options = {
+	type = 'group',
+	name = 'TD Dps Options',
+	inline = false,
+	args = {
+		enable = {
+			name = 'Enable',
+			desc = 'Enables / disables the addon',
+			type = 'toggle',
+			width = 'full',
+			set = function(info, val)
+				TDDps_Options.enabled = val;
+			end,
+			get = function(info) return TDDps_Options.enabled end
+		},
+		onCombatEnter = {
+			name = 'Enable upon entering combat',
+			desc = 'Automatically enables helper upon entering combat',
+			type = 'toggle',
+			width = 'full',
+			set = function(info, val)
+				TDDps_Options.onCombatEnter = val;
+			end,
+			get = function(info) return TDDps_Options.onCombatEnter end
+		},
+		customTexture = {
+			name = 'Custom Texture',
+			desc = 'Sets Highlight texture, has priority over selected one (changing this requires UI Reload)',
+			type = 'input',
+			set = function(info, val) TDDps_Options.customTexture = strtrim(val or ''); end,
+			get = function(info) return strtrim(TDDps_Options.customTexture or '') end
+		},
+		texture = {
+			type = "select",
+			dialogControl = 'LSM30_Background',
+			name = "Texture",
+			desc = "Sets Highlight texture (changing this requires UI Reload)",
+			values = function()
+				return TDDps_textures;
+			end,
+			get = function()
+				return TDDps_Options.texture;
+			end,
+			set = function(self, val)
+				TDDps_Options.texture = val;
+			end,
+		},
+		highlightColor = {
+			name = 'Highlight color',
+			desc = 'Sets Highlight color',
+			type = 'color',
+			set = function(info, r, g, b, a)
+				TDDps_Options.highlightColor.r = r;
+				TDDps_Options.highlightColor.g = g;
+				TDDps_Options.highlightColor.b = b;
+				TDDps_Options.highlightColor.a = a;
+			end,
+			get = function(info)
+				return TDDps_Options.highlightColor.r, TDDps_Options.highlightColor.g, TDDps_Options.highlightColor.b, TDDps_Options.highlightColor.a;
+			end,
+			hasAlpha = true
+		},
+		interval = {
+			name = "Interval in seconds",
+			desc = "Sets how frequent rotation updates will be. Low value will result in fps drops.",
+			type = "range",
+			min = 0.01,
+			max = 2,
+			set = function(info,val) TDDps_Options.interval = val end,
+			get = function(info) return TDDps_Options.interval end
+		},
+	},
+}
+
+LibStub('AceConfigRegistry-3.0'):RegisterOptionsTable('TDDps_Settings', options)
+LibStub('AceConfigDialog-3.0'):AddToBlizOptions('TDDps_Settings', 'TD Dps')