James D. Callahan III [07-04-11 - 01:52]
diff --git a/Interface/Panel.lua b/Interface/Panel.lua
index e1f59c0..6f21375 100644
--- a/Interface/Panel.lua
+++ b/Interface/Panel.lua
@@ -796,42 +796,42 @@ function private.InitializeFrame()
-------------------------------------------------------------------------------
-- Create the expand button and set its scripts.
-------------------------------------------------------------------------------
- local ExpandButtonFrame = _G.CreateFrame("Frame", nil, MainPanel)
+ local expand_button_frame = _G.CreateFrame("Frame", nil, MainPanel)
- ExpandButtonFrame:SetHeight(20)
- ExpandButtonFrame:SetPoint("TOPLEFT", SearchBox, "BOTTOMLEFT", -12, -5)
+ expand_button_frame:SetHeight(20)
+ expand_button_frame:SetPoint("TOPLEFT", SearchBox, "BOTTOMLEFT", -12, -5)
- ExpandButtonFrame.left = ExpandButtonFrame:CreateTexture(nil, "BACKGROUND")
- ExpandButtonFrame.left:SetWidth(8)
- ExpandButtonFrame.left:SetHeight(22)
- ExpandButtonFrame.left:SetPoint("TOPLEFT", ExpandButtonFrame, 0, 4)
- ExpandButtonFrame.left:SetTexture("Interface\\QuestFrame\\UI-QuestLogSortTab-Left")
+ expand_button_frame.left = expand_button_frame:CreateTexture(nil, "BACKGROUND")
+ expand_button_frame.left:SetWidth(8)
+ expand_button_frame.left:SetHeight(22)
+ expand_button_frame.left:SetPoint("TOPLEFT", expand_button_frame, 0, 4)
+ expand_button_frame.left:SetTexture("Interface\\QuestFrame\\UI-QuestLogSortTab-Left")
- ExpandButtonFrame.right = ExpandButtonFrame:CreateTexture(nil, "BACKGROUND")
- ExpandButtonFrame.right:SetWidth(8)
- ExpandButtonFrame.right:SetHeight(22)
- ExpandButtonFrame.right:SetPoint("TOPRIGHT", ExpandButtonFrame, 0, 4)
- ExpandButtonFrame.right:SetTexture("Interface\\QuestFrame\\UI-QuestLogSortTab-Right")
+ expand_button_frame.right = expand_button_frame:CreateTexture(nil, "BACKGROUND")
+ expand_button_frame.right:SetWidth(8)
+ expand_button_frame.right:SetHeight(22)
+ expand_button_frame.right:SetPoint("TOPRIGHT", expand_button_frame, 0, 4)
+ expand_button_frame.right:SetTexture("Interface\\QuestFrame\\UI-QuestLogSortTab-Right")
- ExpandButtonFrame.middle = ExpandButtonFrame:CreateTexture(nil, "BACKGROUND")
- ExpandButtonFrame.middle:SetHeight(22)
- ExpandButtonFrame.middle:SetPoint("LEFT", ExpandButtonFrame.left, "RIGHT")
- ExpandButtonFrame.middle:SetPoint("RIGHT", ExpandButtonFrame.right, "LEFT")
- ExpandButtonFrame.middle:SetTexture("Interface\\QuestFrame\\UI-QuestLogSortTab-Middle")
+ expand_button_frame.middle = expand_button_frame:CreateTexture(nil, "BACKGROUND")
+ expand_button_frame.middle:SetHeight(22)
+ expand_button_frame.middle:SetPoint("LEFT", expand_button_frame.left, "RIGHT")
+ expand_button_frame.middle:SetPoint("RIGHT", expand_button_frame.right, "LEFT")
+ expand_button_frame.middle:SetTexture("Interface\\QuestFrame\\UI-QuestLogSortTab-Middle")
- local ExpandButton = GenericCreateButton(nil, MainPanel, 16, 16, "GameFontNormalSmall", _G.ALL, "LEFT", L["EXPANDALL_DESC"], 2)
+ local expand_button = GenericCreateButton(nil, MainPanel, 16, 16, "GameFontNormalSmall", _G.ALL, "LEFT", L["EXPANDALL_DESC"], 2)
-- Make sure the button frame is large enough to hold the localized word for "All"
- ExpandButtonFrame:SetWidth(27 + ExpandButton:GetFontString():GetStringWidth())
+ expand_button_frame:SetWidth(27 + expand_button:GetFontString():GetStringWidth())
- MainPanel.expand_button = ExpandButton
+ MainPanel.expand_button = expand_button
- ExpandButton:SetPoint("LEFT", ExpandButtonFrame.left, "RIGHT", -3, -3)
+ expand_button:SetPoint("LEFT", expand_button_frame.left, "RIGHT", -3, -3)
- ExpandButton.text:ClearAllPoints()
- ExpandButton.text:SetPoint("LEFT", ExpandButton, "Right", 0, 0)
+ expand_button.text:ClearAllPoints()
+ expand_button.text:SetPoint("LEFT", expand_button, "Right", 0, 0)
- ExpandButton:SetScript("OnClick",
+ expand_button:SetScript("OnClick",
function(self, mouse_button, down)
local current_tab = MainPanel.tabs[MainPanel.current_tab]
local expanded = current_tab["expand_button_"..MainPanel.profession]
@@ -860,7 +860,7 @@ function private.InitializeFrame()
end
end)
- function ExpandButton:Expand(current_tab)
+ function expand_button:Expand(current_tab)
current_tab["expand_button_"..MainPanel.profession] = true
self:SetNormalTexture("Interface\\BUTTONS\\UI-MinusButton-Up")
@@ -871,7 +871,7 @@ function private.InitializeFrame()
SetTooltipScripts(self, L["CONTRACTALL_DESC"])
end
- function ExpandButton:Contract(current_tab)
+ function expand_button:Contract(current_tab)
current_tab["expand_button_"..MainPanel.profession] = nil
self:SetNormalTexture("Interface\\Buttons\\UI-PlusButton-Up")
@@ -984,7 +984,7 @@ function private.InitializeFrame()
MainPanel.sort_button = SortToggle
- SortToggle:SetPoint("LEFT", ExpandButtonFrame, "RIGHT", 0, 2)
+ SortToggle:SetPoint("LEFT", expand_button_frame, "RIGHT", 0, 2)
SortToggle:SetScript("OnClick",
function(self, button, down)