Only hide the tooltip if the control key is down.
Scott Sibley [10-20-10 - 08:01]
Only hide the tooltip if the control key is down.
diff --git a/Modules/Nameplates/Nameplates.lua b/Modules/Nameplates/Nameplates.lua
index 939319c..ab504c4 100644
--- a/Modules/Nameplates/Nameplates.lua
+++ b/Modules/Nameplates/Nameplates.lua
@@ -103,10 +103,19 @@ function update()
local x, y = GetCursorPosition()
anchor:ClearAllPoints()
anchor:SetPoint("BOTTOMLEFT", UIParent, "BOTTOMLEFT", x - size / 2, y - size / 2)
- if PluginUtils.Intersect(anchor, frame) then
+ if PluginUtils.Intersect(anchor, frame) and IsControlKeyDown() then
GameTooltip:Hide()
+ break
end
end
end
end
end
+
+function mod:OnHide()
+ self.timer:Stop()
+end
+
+function mod:SetUnit()
+ self.timer:Start()
+end