diff --git a/CliqueOptions.lua b/CliqueOptions.lua index 645434e..0af88f8 100644 --- a/CliqueOptions.lua +++ b/CliqueOptions.lua @@ -1304,60 +1304,60 @@ end local buttonSetup = { actionbar = { - help = "Change the actionbar. 'increment' will move it up one page, 'decrement' does the opposite. If you supply a number, the action bar will be turned to that page. You can specify 1,3 to toggle between pages 1 and 3", - arg1 = "Action:", + help = L["BS_ACTIONBAR_HELP"], + arg1 = L["BS_ACTIONBAR_ARG1_LABEL"], }, action = { - help = "Simulate a click on an action button. Specify the number of the action button.", - arg1 = "Button Number:", - arg2 = "(Optional) Unit:", + help = L["BS_ACTION_HELP"], + arg1 = L["BS_ACTION_ARG1_LABEL"], + arg2 = L["BS_ACTION_ARG2_LABEL"], }, pet = { - help = "Simulate a click on an pet's action button. Specify the number of the button.", - arg1 = "Pet Button Number:", - arg2 = "(Optional) Unit:", + help = L["BS_PET_HELP"], + arg1 = L["BS_PET_ARG1_LABEL"], + arg2 = L["BS_PET_ARG2_LABEL"], }, spell = { - help = "Cast a spell from the spellbook. Takes a spell name, and optionally a bag and slot, or item name to use as the target of the spell (i.e. Feed Pet)", - arg1 = "Spell Name:", - arg2 = "*Rank/Bag Number:", - arg3 = "*Slot Number:", - arg4 = "*Item Name:", - arg5 = "(Optional) Unit:", + help = L["BS_SPELL_HELP"], + arg1 = L["BS_SPELL_ARG1_LABEL"], + arg2 = L["BS_SPELL_ARG2_LABEL"], + arg3 = L["BS_SPELL_ARG3_LABEL"], + arg4 = L["BS_SPELL_ARG4_LABEL"], + arg5 = L["BS_SPELL_ARG5_LABEL"], }, item = { - help = "Use an item. Can take either a bag and slot, or an item name.", - arg1 = "Bag Number:", - arg2 = "Slot Number:", - arg3 = "Item Name:", - arg4 = "(Optional) Unit:", + help = L["BS_ITEM_HELP"], + arg1 = L["BS_ITEM_ARG1_LABEL"], + arg2 = L["BS_ITEM_ARG2_LABEL"], + arg3 = L["BS_ITEM_ARG3_LABEL"], + arg4 = L["BS_ITEM_ARG4_LABEL"], }, macro = { - help = "Use a custom macro in a given index", - arg1 = "Macro Index:", - arg2 = "Macro Text:", + help = L["BS_MACRO_HELP"], + arg1 = L["BS_MACRO_ARG1_LABEL"], + arg2 = L["BS_MACRO_ARG2_LABEL"], }, stop = { - help = "Stops casting the current spell", + help = L["BS_STOP_HELP"], }, target = { - help = "Targets the unit", - arg1 = "(Optional) Unit:", + help = L["BS_TARGET_HELP"], + arg1 = L["BS_TARGET_ARG1_LABEL"], }, focus = { - help = "Sets your \"focus\" unit", - arg1 = "(Optional) Unit:", + help = L["BS_FOCUS_HELP"], + arg1 = L["BS_FOCUS_ARG1_LABEL"], }, assist = { - help = "Assists the unit", - arg1 = "(Optional) Unit:", + help = L["BS_ASSIST_HELP"], + arg1 = L["BS_ASSIST_ARG1_LABEL"], }, click = { - help = "Simulate click on a button", - arg1 = "Button Name:", + help = L["BS_CLICK_HELP"], + arg1 = L["BS_CLICK_ARG1_LABEL"], }, menu = { - help = "Shows the unit pop up menu", + help = L["BS_MENU_HELP"], }, } diff --git a/Localization.de.lua b/Localization.de.lua index 033b978..28d7e91 100644 --- a/Localization.de.lua +++ b/Localization.de.lua @@ -4,20 +4,107 @@ local L = Clique.Locals -if GetLocale() == "deDE" then +if GetLocale() == "deDE" or true then L.RANK = "Rang" L.RANK_PATTERN = "Rang (%d+)" - L.CAST_FORMAT = "%s(Rang %d)" + L.CAST_FORMAT = "%s(Rang %s)" --- L.RACIAL_PASSIVE = "Racial Passive" + L.RACIAL_PASSIVE = "Volk Passiv" + L.PASSIVE = SPELL_PASSIVE --- L.CLICKSET_DEFAULT = "Default" --- L.CLICKSET_HARMFUL = "Harmful actions" --- L.CLICKSET_HELPFUL = "Helpful actions" --- L.CLICKSET_OOC = "Out of Combat" + L.CLICKSET_DEFAULT = "Standard" + L.CLICKSET_HARMFUL = "Schadhafte Aktionen" + L.CLICKSET_HELPFUL = "Hilfreiche Aktionen" + L.CLICKSET_OOC = "Au\195\159erhalb des Kampfes" + L.CLICKSET_BEARFORM = "B\195\164ren Gestalt" + L.CLICKSET_CATFORM = "Katzen Gestalt" + L.CLICKSET_AQUATICFORM = "Wasser Gestalt" + L.CLICKSET_TRAVELFORM = "Reise Gestalt" + L.CLICKSET_MOONKINFORM = "Moonkin Gestalt" + L.CLICKSET_TREEOFLIFE = "Baum des Lebens Gestalt" + L.CLICKSET_SHADOWFORM = "Schattengestalt" + L.CLICKSET_STEALTHED = "Getarnt" + L.CLICKSET_BATTLESTANCE = "Kampfhaltung" + L.CLICKSET_DEFENSIVESTANCE = "Verteidigungshaltung" + L.CLICKSET_BERSERKERSTANCE = "Berserkerhaltung" --- L.BINDING_NOT_DEFINED = "Binding not defined" + L.BEAR_FORM = "B\195\164ren Gestalt" + L.DIRE_BEAR_FORM = "Dire B\195\164ren Gestalt" + L.CAT_FORM = "Katzen Gestalt" + L.AQUATIC_FORM = "Wasser Gestalt" + L.TRAVEL_FORM = "Reise Gestalt" + L.TREEOFLIFE = "Baum des Lebens" + L.MOONKIN_FORM = "oonkin Gestalt" + L.STEALTH = "Tarnen" + L.SHADOWFORM = "Schattengestalt" + L.BATTLESTANCE = "Kampfhaltung" + L.DEFENSIVESTANCE = "Verteidigungshaltung" + L.BERSERKERSTANCE = "Berserkerhaltung" --- L.HELP_TEXT = "Welcome to Clique. For basic operation, you can navigate the spellbook and decide what spell you'd like to bind to a specific click. Then click on that spell with whatever click-binding you would like. For example, navigate to \"Flash Heal\" and shift-LeftClick on it to bind that spell to Shift-LeftClick." --- L.CUSTOM_HELP = "This is the Clique custom edit screen. From here you can configure any of the combinations that the UI makes available to us in response to clicks. Select a base action from the left column. You can then click on the button below to set the binding you'd like, and then supply the arguments required (if any)." + L.BINDING_NOT_DEFINED = "Belegung nicht definiert." + + L.CANNOT_CHANGE_COMBAT = "\195\132nderungen w\195\164rend des Kampfes nicht m\195\182glich. \195\132nderungen werden bis Kampfende verschoben." + L.APPLY_QUEUE = "Au\195\159erhalb des Kampfes. Ausstehende \195\132nderungen werden durchgef\195\188hrt." + L.PROFILE_CHANGED = "Profil gewechselt zu '%s'." + L.PROFILE_DELETED = "Profile '%s' wurde gel\195\182scht." + + L.ACTION_ACTIONBAR = "Wechsel Aktionsleiste" + L.ACTION_ACTION = "Aktion Taste" + L.ACTION_PET = "Tier Aktion Taste" + L.ACTION_SPELL = "Zauber ausf\195\188hren" + L.ACTION_ITEM = "Benutze Gegenstand" + L.ACTION_MACRO = "Starte eigenes Makro" + L.ACTION_STOP = "Zauber Unterbrechen" + L.ACTION_TARGET = "Ziel ausw\195\164hlen" + L.ACTION_FOCUS = "Setze Fokus" + L.ACTION_ASSIST = "Assistiere Einheit" + L.ACTION_CLICK = "Klicke Taste" + L.ACTION_MENU = "Zeige Men\195\188" + + L.HELP_TEXT = "Willkomen zu Clique. Zuerst suchst du einfach im Zauberbuch einen Spruch aus, welchen du an eine Taste binden m\195\182chtest. Dann klickst du mit der entsprechenden Taste diesen Zauber an. Als Beispiel, gehe zu \"Blitzheilung\" und klicke darauf mit Shift+LinkeMaustaste um diesen Zauber auf Shift+LinkeMaustaste zu legen." + L.CUSTOM_HELP = "Dies ist das Clique konfigurations Fenster. Von hier aus kannst du alle Klick-Kombinationen, die uns die UI erlaubt, konfigurieren. W\195\164hle eine Grundfunktion aus der linken Spalte. Klicke dann auf den unteren Button mit einer Tastenkombination deiner Wahl, und erg\195\164nze (falls ben\195\182tigt) die Parameter." + + L.BS_ACTIONBAR_HELP = "Wechselt die Aktionsleiste. 'increment' Wechselt eine Leiste rauf, 'decrement' mach das Gegenteil. Gibst du eine Zahl ein, wird nur die enstprechende Leiste gezeigt. Die Eingabe von 1,3 w\195\188rde zwischen Leiste 1 und 3 wechseln" + L.BS_ACTIONBAR_ARG1_LABEL = "Aktion:" + + L.BS_ACTION_HELP = "Simuliert einen Klick auf eine Aktions Taste. Gebe die Nummer der Aktions Taste an." + L.BS_ACTION_ARG1_LABEL = "Tasten Nummer:" + L.BS_ACTION_ARG2_LABEL = "(Optional) Unit:" + + L.BS_PET_HELP = "Simuliert einen Klick auf eine Tier Aktions Taste. Gebe die Nummer der Aktions Taste an." + L.BS_PET_ARG1_LABEL = "Tier Tasten Nummer:" + L.BS_PET_ARG2_LABEL = "(Optional) Unit:" + + L.BS_SPELL_HELP = "F\195\188hrt einen Zauber aus dem Zauberbuch aus. M\195\182glich sind Zaubername, und optional Rucksack/Platz, oder Gegenstand-Name als Ziel eines Zaubers.(zB. Tier f\195\188ttern)" + L.BS_SPELL_ARG1_LABEL = "Zauber Name:" + L.BS_SPELL_ARG2_LABEL = "*Rang/Rucksack Nr:" + L.BS_SPELL_ARG3_LABEL = "*Platz Nummer:" + L.BS_SPELL_ARG4_LABEL = "*Gegenstands Name:" + L.BS_SPELL_ARG5_LABEL = "(Optional) Unit:" + + L.BS_ITEM_HELP = "Benutze Gegenstand. Angabe von Rucksack/Platz, oder Gegenstand-Name." + L.BS_ITEM_ARG1_LABEL = "Rucksack Nummer:" + L.BS_ITEM_ARG2_LABEL = "Platz Nummer:" + L.BS_ITEM_ARG3_LABEL = "Gegenstands Name:" + L.BS_ITEM_ARG4_LABEL = "(Optional) Unit:" + + L.BS_MACRO_HELP = "Benutzt eigenes Makro aus vorhandenem index" + L.BS_ARG1_LABEL = "Makro Index:" + L.BS_ARG2_LABEL = "Makro Text:" + + L.BS_STOP_HELP = "Unterbricht den laufenden Zauberspruch" + + L.BS_TARGET_HELP = "Visiert \"unit\" als Ziel an" + L.BS_TARGET_ARG1_LABEL = "(Optional) Unit:" + + L.BS_FOCUS_HELP = "W\195\164hlt \"focus\" Einheit aus." + L.BS_FOCUS_ARG1_LABEL = "(Optional) Unit:" + + L.BS_ASSIST_HELP = "Assistiert der Einheit \"unit\"" + L.BS_ASSIST_ARG1_LABEL = "(Optional) Unit:" + + L.BS_CLICK_HELP = "Simuliert Klick auf eine Aktions Taste" + L.BS_CLICK_ARG1_LABEL = "Tasten Name:" + + L.BS_MENU_HELP = "Zeigt das Einheiten Pop-Up Men\195\188" end \ No newline at end of file diff --git a/Localization.en.lua b/Localization.en.lua index a39d79f..37c856a 100644 --- a/Localization.en.lua +++ b/Localization.en.lua @@ -5,6 +5,7 @@ local L = Clique.Locals -- This is the default locale. +if GetLocale() then L.RANK = "Rank" L.RANK_PATTERN = "Rank (%d+)" L.CAST_FORMAT = "%s(Rank %s)" @@ -63,3 +64,48 @@ local L = Clique.Locals L.HELP_TEXT = "Welcome to Clique. For basic operation, you can navigate the spellbook and decide what spell you'd like to bind to a specific click. Then click on that spell with whatever click-binding you would like. For example, navigate to \"Flash Heal\" and shift-LeftClick on it to bind that spell to Shift-LeftClick." L.CUSTOM_HELP = "This is the Clique custom edit screen. From here you can configure any of the combinations that the UI makes available to us in response to clicks. Select a base action from the left column. You can then click on the button below to set the binding you'd like, and then supply the arguments required (if any)." + + L.BS_ACTIONBAR_HELP = "Change the actionbar. 'increment' will move it up one page, 'decrement' does the opposite. If you supply a number, the action bar will be turned to that page. You can specify 1,3 to toggle between pages 1 and 3" + L.BS_ACTIONBAR_ARG1_LABEL = "Action:" + + L.BS_ACTION_HELP = "Simulate a click on an action button. Specify the number of the action button." + L.BS_ACTION_ARG1_LABEL = "Button Number:" + L.BS_ACTION_ARG2_LABEL = "(Optional) Unit:" + + L.BS_PET_HELP = "Simulate a click on an pet's action button. Specify the number of the button." + L.BS_PET_ARG1_LABEL = "Pet Button Number:" + L.BS_PET_ARG2_LABEL = "(Optional) Unit:" + + L.BS_SPELL_HELP = "Cast a spell from the spellbook. Takes a spell name, and optionally a bag and slot, or item name to use as the target of the spell (i.e. Feed Pet)" + L.BS_SPELL_ARG1_LABEL = "Spell Name:" + L.BS_SPELL_ARG2_LABEL = "*Rank/Bag Number:" + L.BS_SPELL_ARG3_LABEL = "*Slot Number:" + L.BS_SPELL_ARG4_LABEL = "*Item Name:" + L.BS_SPELL_ARG5_LABEL = "(Optional) Unit:" + + L.BS_ITEM_HELP = "Use an item. Can take either a bag and slot, or an item name." + L.BS_ITEM_ARG1_LABEL = "Bag Number:" + L.BS_ITEM_ARG2_LABEL = "Slot Number:" + L.BS_ITEM_ARG3_LABEL = "Item Name:" + L.BS_ITEM_ARG4_LABEL = "(Optional) Unit:" + + L.BS_MACRO_HELP = "Use a custom macro in a given index" + L.BS_MACRO_ARG1_LABEL = "Macro Index:" + L.BS_MACRO_ARG2_LABEL = "Macro Text:" + + L.BS_STOP_HELP = "Stops casting the current spell" + + L.BS_TARGET_HELP = "Targets the unit" + L.BS_TARGET_ARG1_LABEL = "(Optional) Unit:" + + L.BS_FOCUS_HELP = "Sets your \"focus\" unit" + L.BS_FOCUS_ARG1_LABEL = "(Optional) Unit:" + + L.BS_ASSIST_HELP = "Assists the unit" + L.BS_ASSIST_ARG1_LABEL = "(Optional) Unit:" + + L.BS_CLICK_HELP = "Simulate click on a button" + L.BS_CLICK_ARG1_LABEL = "Button Name:" + + L.BS_MENU_HELP = "Shows the unit pop up menu" +end \ No newline at end of file