Localization check
Jamie Schembri [02-06-14 - 18:48]
diff --git a/core.lua b/core.lua
index c764380..9d6fb83 100644
--- a/core.lua
+++ b/core.lua
@@ -8,9 +8,13 @@ local L = {
}
GameTooltip:HookScript("OnShow", function()
- local tooltipText = GameTooltipTextLeft1
+ local localized = L[GetLocale()]
+
+ -- don't do anything if we don't have a string for this locale
+ if not localized then return end
- if tooltipText and tooltipText:GetText() == L[GetLocale()] then
+ local tooltipText = GameTooltipTextLeft1
+ if tooltipText and tooltipText:GetText() == localized then
GameTooltip:Hide()
end
end)