Removed chatty debugging messages.
Paul Schifferer [12-18-10 - 16:57]
Removed chatty debugging messages.
diff --git a/CauldronMain.lua b/CauldronMain.lua
index dd037a9..9c5671f 100644
--- a/CauldronMain.lua
+++ b/CauldronMain.lua
@@ -24,7 +24,8 @@ Cauldron.vars = {
enabled = true,
showQueue = true,
inventory = {},
- filterVersion = 300, -- TODO: @project-revision@,
+ filterVersion = tonumber("@project-revision@") or 300,
+ displayTimers = false,
};
Cauldron.libs = {};
@@ -418,7 +419,7 @@ end
--]]
function Cauldron:OnSkillUpdate(event)
-Cauldron:info("skill update: event="..tostring(event));
+--Cauldron:info("skill update: event="..tostring(event));
--[[
if CURRENT_TRADESKILL ~= "" then
diff --git a/CauldronMain.xml b/CauldronMain.xml
index 7fc6701..5e065e0 100755
--- a/CauldronMain.xml
+++ b/CauldronMain.xml
@@ -218,7 +218,6 @@
<OnClick>
PlaySound("igMainMenuOptionCheckBoxOn");
Cauldron:FavoriteItemButton_OnClick(self);
- Cauldron:info("updating skill list from favorites selection");
Cauldron:UpdateSkillList();
</OnClick>
</Scripts>
diff --git a/CauldronMainUI.lua b/CauldronMainUI.lua
index 1a9964a..ccf6d53 100644
--- a/CauldronMainUI.lua
+++ b/CauldronMainUI.lua
@@ -632,8 +632,10 @@ function Cauldron:UpdateSkillList()
end
local endTime = GetTime();
- Cauldron:info("draw skill list: "..tostring(endTime-startTime).."ms");
-
+ if Cauldron.vars.displayTimers then
+ Cauldron:info("draw skill list: "..tostring(endTime-startTime).."ms");
+ end
+
Cauldron.updatingSkillList = false;
end
@@ -1936,7 +1938,7 @@ function Cauldron:FilterDropDown_SetSlot(slot)
skillName = "Guild-"..skillName;
end
- Cauldron:info("set slot: "..tostring(slot));
+-- Cauldron:info("set slot: "..tostring(slot));
local slotInfo = Cauldron.db.realm.userdata[Cauldron.vars.playername].skills[skillName].window.slots[slot];
if not slotInfo then
@@ -1962,7 +1964,7 @@ function Cauldron:FilterDropDown_SetSubclass(subclass, subslot)
skillName = "Guild-"..skillName;
end
- Cauldron:info("set subclass: "..tostring(subclass)..", subslot: "..tostring(subslot));
+-- Cauldron:info("set subclass: "..tostring(subclass)..", subslot: "..tostring(subslot));
-- handle "special" sub-classes
if subclass == "all" or subclass == "none" then
@@ -2008,7 +2010,7 @@ function Cauldron:FilterDropDown_SetSubclass(subclass, subslot)
if subslot ~= "" then
catName = subclass..";"..subslot;
end
- Cauldron:info("catName: "..catName);
+-- Cauldron:info("catName: "..catName);
local catInfo = Cauldron.db.realm.userdata[Cauldron.vars.playername].skills[skillName].window.categories[catName];
if not catInfo then
diff --git a/CauldronTradeskill.lua b/CauldronTradeskill.lua
index 8ed1c25..0f5f750 100644
--- a/CauldronTradeskill.lua
+++ b/CauldronTradeskill.lua
@@ -388,8 +388,10 @@ function Cauldron:UpdateSkills(firstIndex, lastIndex)
Cauldron.scanningSkills = false;
local endTime = GetTime();
- Cauldron:info("scan time: "..tostring(endTime-startTime).."ms");
-
+ if Cauldron.vars.displayTimers then
+ Cauldron:info("scan time: "..tostring(endTime-startTime).."ms");
+ end
+
if rescanCount > 0 then
Cauldron:Print(rescanCount.." recipes marked for rescan.");
end
@@ -655,8 +657,10 @@ function Cauldron:GetSkillList(playername, skillName)
end
local endTime = GetTime();
- Cauldron:info("get skill list: "..tostring(endTime-startTime).."ms");
-
+ if Cauldron.vars.displayTimers then
+ Cauldron:info("get skill list: "..tostring(endTime-startTime).."ms");
+ end
+
startTime = GetTime();
-- sort the list
@@ -744,9 +748,10 @@ function Cauldron:GetSkillList(playername, skillName)
end);
endTime = GetTime();
- Cauldron:info("sort skill list: "..tostring(endTime-startTime).."ms");
-
- --@alpha@
+ if Cauldron.vars.displayTimers then
+ Cauldron:info("sort skill list: "..tostring(endTime-startTime).."ms");
+ end
+
self:debug("GetSkillList exit");
return skills;