Update player item levlel in onEnable.
Peter Eliasson [09-14-16 - 21:41]
Update player item levlel in onEnable.
diff --git a/src/inspect.lua b/src/inspect.lua
index c5444c5..65e5b46 100644
--- a/src/inspect.lua
+++ b/src/inspect.lua
@@ -93,6 +93,19 @@ function inspect:GetItemLevel(unitName)
end
end
+-- Updates the playerInfo for the local player. This does not require
+-- an inspect.
+function inspect:UpdateLocalPlayerItemLevel()
+ local guid = UnitGUID("player");
+ if not guid then return end
+
+ self.playerInfo[guid] = self.playerInfo[guid] or {};
+ local playerInfo = self.playerInfo[guid];
+
+ local itemLevel = self:GetItemLevel("player");
+ playerInfo["itemLevel"] = itemLevel or playerInfo["itemLevel"];
+end
+
-- Helper method for getting inspect data for a single player,
-- modifying the player object in place.
function inspect:GetInspectDataForPlayer(player)
@@ -186,13 +199,7 @@ end
-- to update the player's stored item level directly, instead of
-- waiting for LGIST to "re-inspect" the player
function inspect:PLAYER_EQUIPMENT_CHANGED(slot, hasItem)
- local guid = UnitGUID("player");
-
- self.playerInfo[guid] = self.playerInfo[guid] or {};
- local playerInfo = self.playerInfo[guid];
-
- local itemLevel = self:GetItemLevel("player");
- playerInfo["itemLevel"] = itemLevel or playerInfo["itemLevel"];
+ self:UpdateLocalPlayerItemLevel();
end
function inspect:OnEnable()
@@ -202,6 +209,8 @@ function inspect:OnEnable()
LGIST.RegisterCallback(self, "GroupInSpecT_Remove");
LGIST.RegisterCallback(self, "GroupInSpecT_InspectReady");
self:RegisterEvent("PLAYER_EQUIPMENT_CHANGED");
+
+ self:UpdateLocalPlayerItemLevel();
end
function inspect:OnDisable()