Possible fix to the disconnects
Adrian L Lange [05-17-11 - 22:36]
Possible fix to the disconnects
diff --git a/Monomyth.lua b/Monomyth.lua
index 3579042..d234d8a 100644
--- a/Monomyth.lua
+++ b/Monomyth.lua
@@ -1,6 +1,7 @@
local addon = CreateFrame('Frame')
addon:SetScript('OnEvent', function(self, event, ...) self[event](...) end)
+local CURRENT
local COMPLETE = [=[Interface\GossipFrame\ActiveQuestIcon]=]
function addon:Register(event, func)
@@ -51,6 +52,10 @@ addon:Register('QUEST_DETAIL', function()
else
QuestFrame_OnEvent(nil, 'QUEST_DETAIL')
AcceptQuest()
+
+ if(GetQuestID() == CURRENT) then
+ addon:RegisterEvent('BAG_UPDATE')
+ end
end
end)
@@ -104,9 +109,9 @@ addon:Register('BAG_UPDATE', function(bag)
for slot = 1, GetContainerNumSlots(bag) do
local _, id, active = GetContainerItemQuestInfo(bag, slot)
if(id and not active) then
- -- We should check if the item is cached yet
- -- The negative result of this is a disconnect
+ CURRENT = id
UseContainerItem(bag, slot)
+ addon:UnregisterEvent('BAG_UPDATE')
end
end
end)