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WorldQuest Header now respects damn settings. This fixes #388

Darth Predator [11-08-16 - 18:52]
WorldQuest Header now respects damn settings. This fixes #388
Filename
ElvUI_SLE/core/media.lua
diff --git a/ElvUI_SLE/core/media.lua b/ElvUI_SLE/core/media.lua
index f97597c..3b9de64 100644
--- a/ElvUI_SLE/core/media.lua
+++ b/ElvUI_SLE/core/media.lua
@@ -62,6 +62,7 @@ function M:SetBlizzFonts()
 			_G["ObjectiveTrackerBlocksFrame"].AchievementHeader.Text:SetFont(E.LSM:Fetch('font', db.objectiveHeader.font), db.objectiveHeader.size, db.objectiveHeader.outline)
 			_G["ObjectiveTrackerBlocksFrame"].ScenarioHeader.Text:SetFont(E.LSM:Fetch('font', db.objectiveHeader.font), db.objectiveHeader.size, db.objectiveHeader.outline)
 			_G["BONUS_OBJECTIVE_TRACKER_MODULE"].Header.Text:SetFont(E.LSM:Fetch('font', db.objectiveHeader.font), db.objectiveHeader.size, db.objectiveHeader.outline)
+			_G["WORLD_QUEST_TRACKER_MODULE"].Header.Text:SetFont(E.LSM:Fetch('font', db.objectiveHeader.font), db.objectiveHeader.size, db.objectiveHeader.outline)
 			_G["ObjectiveTrackerFrame"].HeaderMenu.Title:SetTextColor(COLOR.r, COLOR.g, COLOR.b)
 			_G["ObjectiveTrackerBlocksFrame"].QuestHeader.Text:SetTextColor(COLOR.r, COLOR.g, COLOR.b)
 			_G["ObjectiveTrackerBlocksFrame"].AchievementHeader.Text:SetTextColor(COLOR.r, COLOR.g, COLOR.b)