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@Repooc Can you not comment out my shit please?

Darth Predator [11-02-16 - 09:52]
@Repooc Can you not comment out my shit please?
Filename
ElvUI_SLE/modules/Armory/InspectArmory/InspectArmory.lua
diff --git a/ElvUI_SLE/modules/Armory/InspectArmory/InspectArmory.lua b/ElvUI_SLE/modules/Armory/InspectArmory/InspectArmory.lua
index 9d9124f..0d3cdb4 100644
--- a/ElvUI_SLE/modules/Armory/InspectArmory/InspectArmory.lua
+++ b/ElvUI_SLE/modules/Armory/InspectArmory/InspectArmory.lua
@@ -2737,44 +2737,44 @@ function IA:Update_Display(Force)
 	end
 end

--- function IA:UpdateSettings(part)
--- 	local db = E.db.sle.Armory.Inspect
--- 	if not db.Enable then return end
--- 	if db.Enable and _G["InspectArmory"].CreateInspectFrame then _G["InspectArmory"]:CreateInspectFrame() end
--- 	if part == "ilvl" or part == "all" then
--- 		for _, SlotName in T.pairs(Info.Armory_Constants.GearList) do
--- 			if _G["InspectArmory"][SlotName] and _G["InspectArmory"][SlotName].Gradation and _G["InspectArmory"][SlotName].Gradation.ItemLevel then
--- 				_G["InspectArmory"][SlotName].Gradation.ItemLevel:FontTemplate(E.LSM:Fetch('font', db.Level.Font),db.Level.FontSize,db.Level.FontStyle)
--- 			end
--- 		end
--- 	end
--- 	if part == "ench" or part == "all" then
--- 		for _, SlotName in T.pairs(Info.Armory_Constants.GearList) do
--- 			if _G["InspectArmory"][SlotName] and _G["InspectArmory"][SlotName].Gradation and _G["InspectArmory"][SlotName].Gradation.ItemEnchant then
--- 				_G["InspectArmory"][SlotName].Gradation.ItemEnchant:FontTemplate(E.LSM:Fetch('font', db.Enchant.Font),db.Enchant.FontSize,db.Enchant.FontStyle)
--- 			end
--- 			if _G["InspectArmory"][SlotName] and _G["InspectArmory"][SlotName].EnchantWarning then
--- 				_G["InspectArmory"][SlotName].EnchantWarning:Size(db.Enchant.WarningSize)
--- 			end
--- 		end
--- 	end
--- 	if part == "gem" or part == "all" then
--- 		for _, SlotName in T.pairs(Info.Armory_Constants.GearList) do
--- 			for i = 1, MAX_NUM_SOCKETS do
--- 				if _G["InspectArmory"][SlotName] and _G["InspectArmory"][SlotName]["Socket"..i] then
--- 					_G["InspectArmory"][SlotName]["Socket"..i]:Size(db.Gem.SocketSize)
--- 				else
--- 					break
--- 				end
--- 			end
--- 			for _, SlotName in T.pairs(Info.Armory_Constants.GearList) do
--- 				if _G["InspectArmory"][SlotName] and _G["InspectArmory"][SlotName].SocketWarning then
--- 					_G["InspectArmory"][SlotName].SocketWarning:Size(db.Gem.WarningSize)
--- 				end
--- 			end
--- 		end
--- 	end
--- end
+function IA:UpdateSettings(part)
+	local db = E.db.sle.Armory.Inspect
+	if not db.Enable then return end
+	if db.Enable and _G["InspectArmory"].CreateInspectFrame then _G["InspectArmory"]:CreateInspectFrame() end
+	if part == "ilvl" or part == "all" then
+		for _, SlotName in T.pairs(Info.Armory_Constants.GearList) do
+			if _G["InspectArmory"][SlotName] and _G["InspectArmory"][SlotName].Gradation and _G["InspectArmory"][SlotName].Gradation.ItemLevel then
+				_G["InspectArmory"][SlotName].Gradation.ItemLevel:FontTemplate(E.LSM:Fetch('font', db.Level.Font),db.Level.FontSize,db.Level.FontStyle)
+			end
+		end
+	end
+	if part == "ench" or part == "all" then
+		for _, SlotName in T.pairs(Info.Armory_Constants.GearList) do
+			if _G["InspectArmory"][SlotName] and _G["InspectArmory"][SlotName].Gradation and _G["InspectArmory"][SlotName].Gradation.ItemEnchant then
+				_G["InspectArmory"][SlotName].Gradation.ItemEnchant:FontTemplate(E.LSM:Fetch('font', db.Enchant.Font),db.Enchant.FontSize,db.Enchant.FontStyle)
+			end
+			if _G["InspectArmory"][SlotName] and _G["InspectArmory"][SlotName].EnchantWarning then
+				_G["InspectArmory"][SlotName].EnchantWarning:Size(db.Enchant.WarningSize)
+			end
+		end
+	end
+	if part == "gem" or part == "all" then
+		for _, SlotName in T.pairs(Info.Armory_Constants.GearList) do
+			for i = 1, MAX_NUM_SOCKETS do
+				if _G["InspectArmory"][SlotName] and _G["InspectArmory"][SlotName]["Socket"..i] then
+					_G["InspectArmory"][SlotName]["Socket"..i]:Size(db.Gem.SocketSize)
+				else
+					break
+				end
+			end
+			for _, SlotName in T.pairs(Info.Armory_Constants.GearList) do
+				if _G["InspectArmory"][SlotName] and _G["InspectArmory"][SlotName].SocketWarning then
+					_G["InspectArmory"][SlotName].SocketWarning:Size(db.Gem.WarningSize)
+				end
+			end
+		end
+	end
+end

 KF.Modules[#KF.Modules + 1] = 'InspectArmory'
 KF.Modules.InspectArmory = function()