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- TOC update tp 8.00.00

urnati [11-26-23 - 17:36]
- TOC update tp 8.00.00
- COMBINED release of retail, Classic WOTLK, and Classic Era
Filename
Titan/Titan.lua
Titan/Titan.toc
Titan/TitanAutoHide.lua
Titan/TitanConfig.lua
Titan/TitanGame.lua
Titan/TitanGlobal.lua
Titan/TitanMovable.lua
Titan/TitanUtils.lua
Titan/TitanVariables.lua
Titan/Titan_Mainline.toc
Titan/libs/Ace/!LibUIDropDownMenu/!LibUIDropDownMenu-BCC.toc
Titan/libs/Ace/!LibUIDropDownMenu/!LibUIDropDownMenu-Classic.toc
Titan/libs/Ace/!LibUIDropDownMenu/!LibUIDropDownMenu-WOTLKC.toc
Titan/libs/Ace/!LibUIDropDownMenu/!LibUIDropDownMenu.toc
Titan/libs/Ace/!LibUIDropDownMenu/Docs/Readme.txt
Titan/libs/Ace/!LibUIDropDownMenu/Docs/Revision.txt
Titan/libs/Ace/!LibUIDropDownMenu/LibStub/LibStub.lua
Titan/libs/Ace/!LibUIDropDownMenu/LibStub/LibStub.toc
Titan/libs/Ace/!LibUIDropDownMenu/LibStub/tests/test.lua
Titan/libs/Ace/!LibUIDropDownMenu/LibStub/tests/test2.lua
Titan/libs/Ace/!LibUIDropDownMenu/LibStub/tests/test3.lua
Titan/libs/Ace/!LibUIDropDownMenu/LibStub/tests/test4.lua
Titan/libs/Ace/!LibUIDropDownMenu/LibUIDropDownMenu/LibEasyMenu.lua
Titan/libs/Ace/!LibUIDropDownMenu/LibUIDropDownMenu/LibUIDropDownMenu.lua
Titan/libs/Ace/!LibUIDropDownMenu/LibUIDropDownMenu/LibUIDropDownMenu.xml
Titan/license.txt
Titan/locale/Localization.BR.lua
Titan/locale/Localization.CN.lua
Titan/locale/Localization.DE.lua
Titan/locale/Localization.ES.lua
Titan/locale/Localization.FR.lua
Titan/locale/Localization.IT.lua
Titan/locale/Localization.KR.lua
Titan/locale/Localization.MX.lua
Titan/locale/Localization.RU.lua
Titan/locale/Localization.TW.lua
Titan/locale/Localization.lua
TitanAmmo/TitanAmmo_Vanilla.toc
TitanAmmo/TitanAmmo_Wrath.toc
TitanAmmo/TitanClassicAmmo.lua
TitanAmmo/TitanClassicAmmo.xml
TitanAmmo/TitanClassicAmmo_CE.lua
TitanAmmo/TitanClassicAmmo_CE.xml
TitanAmmo/TitanClassicThrown.tga
TitanBag/TitanBag.lua
TitanBag/TitanBag.toc
TitanBag/TitanBag_Mainline.toc
TitanBag/TitanBag_Vanilla.toc
TitanBag/TitanBag_Wrath.toc
TitanClassic/TitanClassic_Vanilla.toc
TitanClassic/TitanClassic_Wrath.toc
TitanClassic/TitanGame.lua
TitanClassic/save/Artwork/Custom/AllBlack Skin/TitanPanelBackgroundBottom0.tga
TitanClassic/save/Artwork/Custom/AllBlack Skin/TitanPanelBackgroundTop0.tga
TitanClassic/save/Artwork/Custom/BlackPlusOne Skin/TitanPanelBackgroundBottom0.pdf
TitanClassic/save/Artwork/Custom/BlackPlusOne Skin/TitanPanelBackgroundBottom0.tga
TitanClassic/save/Artwork/Custom/BlackPlusOne Skin/TitanPanelBackgroundTop0.tga
TitanClassic/save/Artwork/Custom/Charcoal Metal/TitanPanelBackgroundBottom0.blp
TitanClassic/save/Artwork/Custom/Charcoal Metal/TitanPanelBackgroundTop0.blp
TitanClassic/save/Artwork/Custom/Christmas Skin/TitanPanelBackgroundBottom0.blp
TitanClassic/save/Artwork/Custom/Christmas Skin/TitanPanelBackgroundTop0.blp
TitanClassic/save/Artwork/Custom/Crusader Skin/TitanPanelBackgroundBottom0.blp
TitanClassic/save/Artwork/Custom/Crusader Skin/TitanPanelBackgroundTop0.blp
TitanClassic/save/Artwork/Custom/Cursed Orange Skin/TitanPanelBackgroundBottom0.blp
TitanClassic/save/Artwork/Custom/Cursed Orange Skin/TitanPanelBackgroundTop0.blp
TitanClassic/save/Artwork/Custom/Dark Wood Skin/TitanPanelBackgroundBottom0.blp
TitanClassic/save/Artwork/Custom/Dark Wood Skin/TitanPanelBackgroundTop0.blp
TitanClassic/save/Artwork/Custom/Deep Cave Skin/TitanPanelBackgroundBottom0.blp
TitanClassic/save/Artwork/Custom/Deep Cave Skin/TitanPanelBackgroundTop0.blp
TitanClassic/save/Artwork/Custom/Elfwood Skin/TitanPanelBackgroundBottom0.blp
TitanClassic/save/Artwork/Custom/Elfwood Skin/TitanPanelBackgroundTop0.blp
TitanClassic/save/Artwork/Custom/Engineer Skin/TitanPanelBackgroundBottom0.blp
TitanClassic/save/Artwork/Custom/Engineer Skin/TitanPanelBackgroundTop0.blp
TitanClassic/save/Artwork/Custom/Frozen Metal Skin/TitanPanelBackgroundBottom0.blp
TitanClassic/save/Artwork/Custom/Frozen Metal Skin/TitanPanelBackgroundTop0.blp
TitanClassic/save/Artwork/Custom/Graphic Skin/TitanPanelBackgroundBottom0.blp
TitanClassic/save/Artwork/Custom/Graphic Skin/TitanPanelBackgroundTop0.blp
TitanClassic/save/Artwork/Custom/Graveyard Skin/TitanPanelBackgroundBottom0.blp
TitanClassic/save/Artwork/Custom/Graveyard Skin/TitanPanelBackgroundTop0.blp
TitanClassic/save/Artwork/Custom/Hidden Leaf Skin/TitanPanelBackgroundBottom0.blp
TitanClassic/save/Artwork/Custom/Hidden Leaf Skin/TitanPanelBackgroundTop0.blp
TitanClassic/save/Artwork/Custom/Holy Warrior Skin/TitanPanelBackgroundBottom0.blp
TitanClassic/save/Artwork/Custom/Holy Warrior Skin/TitanPanelBackgroundTop0.blp
TitanClassic/save/Artwork/Custom/Nightlife Skin/TitanPanelBackgroundBottom0.blp
TitanClassic/save/Artwork/Custom/Nightlife Skin/TitanPanelBackgroundTop0.blp
TitanClassic/save/Artwork/Custom/Orgrimmar Skin/TitanPanelBackgroundBottom0.blp
TitanClassic/save/Artwork/Custom/Orgrimmar Skin/TitanPanelBackgroundTop0.blp
TitanClassic/save/Artwork/Custom/Plate Skin/TitanPanelBackgroundBottom0.blp
TitanClassic/save/Artwork/Custom/Plate Skin/TitanPanelBackgroundTop0.blp
TitanClassic/save/Artwork/Custom/Tribal Skin/TitanPanelBackgroundBottom0.blp
TitanClassic/save/Artwork/Custom/Tribal Skin/TitanPanelBackgroundTop0.blp
TitanClassic/save/Artwork/Custom/X-Perl/TitanPanelBackgroundBottom0.tga
TitanClassic/save/Artwork/Custom/X-Perl/TitanPanelBackgroundTop0.tga
TitanClassic/save/Artwork/TitanPanelBackgroundBottom0.tga
TitanClassic/save/Artwork/TitanPanelBackgroundTop0.tga
TitanClassic/save/Artwork/TitanPanelPushpinIn.tga
TitanClassic/save/Artwork/TitanPanelPushpinOut.tga
TitanClassic/save/LibDataBroker-1.1.lua
TitanClassic/save/libs-old/!LibUIDropDownMenu/!LibUIDropDownMenu-BCC.toc
TitanClassic/save/libs-old/!LibUIDropDownMenu/!LibUIDropDownMenu-Classic.toc
TitanClassic/save/libs-old/!LibUIDropDownMenu/!LibUIDropDownMenu-WOTLKC.toc
TitanClassic/save/libs-old/!LibUIDropDownMenu/!LibUIDropDownMenu.toc
TitanClassic/save/libs-old/!LibUIDropDownMenu/Docs/Readme.txt
TitanClassic/save/libs-old/!LibUIDropDownMenu/Docs/Revision.txt
TitanClassic/save/libs-old/!LibUIDropDownMenu/LibStub/LibStub.lua
TitanClassic/save/libs-old/!LibUIDropDownMenu/LibStub/LibStub.toc
TitanClassic/save/libs-old/!LibUIDropDownMenu/LibStub/tests/test.lua
TitanClassic/save/libs-old/!LibUIDropDownMenu/LibStub/tests/test2.lua
TitanClassic/save/libs-old/!LibUIDropDownMenu/LibStub/tests/test3.lua
TitanClassic/save/libs-old/!LibUIDropDownMenu/LibStub/tests/test4.lua
TitanClassic/save/libs-old/!LibUIDropDownMenu/LibUIDropDownMenu/LibEasyMenu.lua
TitanClassic/save/libs-old/!LibUIDropDownMenu/LibUIDropDownMenu/LibUIDropDownMenu.lua
TitanClassic/save/libs-old/!LibUIDropDownMenu/LibUIDropDownMenu/LibUIDropDownMenu.xml
TitanClassic/save/libs-old/Ace3.lua
TitanClassic/save/libs-old/Ace3.toc
TitanClassic/save/libs-old/Ace3_TBC.toc
TitanClassic/save/libs-old/Ace3_Vanilla.toc
TitanClassic/save/libs-old/Ace3_Wrath.toc
TitanClassic/save/libs-old/AceAddon-3.0/AceAddon-3.0.lua
TitanClassic/save/libs-old/AceAddon-3.0/AceAddon-3.0.xml
TitanClassic/save/libs-old/AceConfig-3.0/AceConfig-3.0.lua
TitanClassic/save/libs-old/AceConfig-3.0/AceConfig-3.0.xml
TitanClassic/save/libs-old/AceConfig-3.0/AceConfigCmd-3.0/AceConfigCmd-3.0.lua
TitanClassic/save/libs-old/AceConfig-3.0/AceConfigCmd-3.0/AceConfigCmd-3.0.xml
TitanClassic/save/libs-old/AceConfig-3.0/AceConfigDialog-3.0/AceConfigDialog-3.0.lua
TitanClassic/save/libs-old/AceConfig-3.0/AceConfigDialog-3.0/AceConfigDialog-3.0.xml
TitanClassic/save/libs-old/AceConfig-3.0/AceConfigRegistry-3.0/AceConfigRegistry-3.0.lua
TitanClassic/save/libs-old/AceConfig-3.0/AceConfigRegistry-3.0/AceConfigRegistry-3.0.xml
TitanClassic/save/libs-old/AceGUI-3.0-SharedMediaWidgets.toc
TitanClassic/save/libs-old/AceGUI-3.0-SharedMediaWidgets/BackgroundWidget.lua
TitanClassic/save/libs-old/AceGUI-3.0-SharedMediaWidgets/BorderWidget.lua
TitanClassic/save/libs-old/AceGUI-3.0-SharedMediaWidgets/FontWidget.lua
TitanClassic/save/libs-old/AceGUI-3.0-SharedMediaWidgets/SoundWidget.lua
TitanClassic/save/libs-old/AceGUI-3.0-SharedMediaWidgets/StatusbarWidget.lua
TitanClassic/save/libs-old/AceGUI-3.0-SharedMediaWidgets/prototypes.lua
TitanClassic/save/libs-old/AceGUI-3.0-SharedMediaWidgets/widget.xml
TitanClassic/save/libs-old/AceGUI-3.0/AceGUI-3.0.lua
TitanClassic/save/libs-old/AceGUI-3.0/AceGUI-3.0.xml
TitanClassic/save/libs-old/AceGUI-3.0/widgets/AceGUIContainer-BlizOptionsGroup.lua
TitanClassic/save/libs-old/AceGUI-3.0/widgets/AceGUIContainer-DropDownGroup.lua
TitanClassic/save/libs-old/AceGUI-3.0/widgets/AceGUIContainer-Frame.lua
TitanClassic/save/libs-old/AceGUI-3.0/widgets/AceGUIContainer-InlineGroup.lua
TitanClassic/save/libs-old/AceGUI-3.0/widgets/AceGUIContainer-ScrollFrame.lua
TitanClassic/save/libs-old/AceGUI-3.0/widgets/AceGUIContainer-SimpleGroup.lua
TitanClassic/save/libs-old/AceGUI-3.0/widgets/AceGUIContainer-TabGroup.lua
TitanClassic/save/libs-old/AceGUI-3.0/widgets/AceGUIContainer-TreeGroup.lua
TitanClassic/save/libs-old/AceGUI-3.0/widgets/AceGUIContainer-Window.lua
TitanClassic/save/libs-old/AceGUI-3.0/widgets/AceGUIWidget-Button.lua
TitanClassic/save/libs-old/AceGUI-3.0/widgets/AceGUIWidget-CheckBox.lua
TitanClassic/save/libs-old/AceGUI-3.0/widgets/AceGUIWidget-ColorPicker.lua
TitanClassic/save/libs-old/AceGUI-3.0/widgets/AceGUIWidget-DropDown-Items.lua
TitanClassic/save/libs-old/AceGUI-3.0/widgets/AceGUIWidget-DropDown.lua
TitanClassic/save/libs-old/AceGUI-3.0/widgets/AceGUIWidget-EditBox.lua
TitanClassic/save/libs-old/AceGUI-3.0/widgets/AceGUIWidget-Heading.lua
TitanClassic/save/libs-old/AceGUI-3.0/widgets/AceGUIWidget-Icon.lua
TitanClassic/save/libs-old/AceGUI-3.0/widgets/AceGUIWidget-InteractiveLabel.lua
TitanClassic/save/libs-old/AceGUI-3.0/widgets/AceGUIWidget-Keybinding.lua
TitanClassic/save/libs-old/AceGUI-3.0/widgets/AceGUIWidget-Label.lua
TitanClassic/save/libs-old/AceGUI-3.0/widgets/AceGUIWidget-MultiLineEditBox.lua
TitanClassic/save/libs-old/AceGUI-3.0/widgets/AceGUIWidget-Slider.lua
TitanClassic/save/libs-old/AceHook-3.0/AceHook-3.0.lua
TitanClassic/save/libs-old/AceHook-3.0/AceHook-3.0.xml
TitanClassic/save/libs-old/AceLocale-3.0/AceLocale-3.0.lua
TitanClassic/save/libs-old/AceLocale-3.0/AceLocale-3.0.xml
TitanClassic/save/libs-old/AceTimer-3.0/AceTimer-3.0.lua
TitanClassic/save/libs-old/AceTimer-3.0/AceTimer-3.0.xml
TitanClassic/save/libs-old/Bindings.xml
TitanClassic/save/libs-old/CHANGES.txt
TitanClassic/save/libs-old/CallbackHandler-1.0/CallbackHandler-1.0.lua
TitanClassic/save/libs-old/CallbackHandler-1.0/CallbackHandler-1.0.xml
TitanClassic/save/libs-old/Changelog-Ace3-Release-r1151.txt
TitanClassic/save/libs-old/Changelog-AceGUI-3.0-SharedMediaWidgets-r57-release.txt
TitanClassic/save/libs-old/LICENSE.txt
TitanClassic/save/libs-old/LibQTip-1.0/CHANGES.txt
TitanClassic/save/libs-old/LibQTip-1.0/LICENSE.txt
TitanClassic/save/libs-old/LibQTip-1.0/LibQTip-1.0.lua
TitanClassic/save/libs-old/LibQTip-1.0/LibQTip-1.0.toc
TitanClassic/save/libs-old/LibQTip-1.0/LibStub/LibStub.lua
TitanClassic/save/libs-old/LibQTip-1.0/lib.xml
TitanClassic/save/libs-old/LibSharedMedia-3.0/CHANGES.txt
TitanClassic/save/libs-old/LibSharedMedia-3.0/Changelog-LibSharedMedia-3.0-7.0.3.txt
TitanClassic/save/libs-old/LibSharedMedia-3.0/LibSharedMedia-3.0.lua
TitanClassic/save/libs-old/LibSharedMedia-3.0/LibSharedMedia-3.0.toc
TitanClassic/save/libs-old/LibSharedMedia-3.0/lib.xml
TitanClassic/save/libs-old/LibStub/LibStub.lua
TitanClassic/save/libs-old/Libs/AceGUI-3.0/AceGUI-3.0.lua
TitanClassic/save/libs-old/Libs/AceGUI-3.0/AceGUI-3.0.xml
TitanClassic/save/libs-old/Libs/AceGUI-3.0/widgets/AceGUIContainer-BlizOptionsGroup.lua
TitanClassic/save/libs-old/Libs/AceGUI-3.0/widgets/AceGUIContainer-DropDownGroup.lua
TitanClassic/save/libs-old/Libs/AceGUI-3.0/widgets/AceGUIContainer-Frame.lua
TitanClassic/save/libs-old/Libs/AceGUI-3.0/widgets/AceGUIContainer-InlineGroup.lua
TitanClassic/save/libs-old/Libs/AceGUI-3.0/widgets/AceGUIContainer-ScrollFrame.lua
TitanClassic/save/libs-old/Libs/AceGUI-3.0/widgets/AceGUIContainer-SimpleGroup.lua
TitanClassic/save/libs-old/Libs/AceGUI-3.0/widgets/AceGUIContainer-TabGroup.lua
TitanClassic/save/libs-old/Libs/AceGUI-3.0/widgets/AceGUIContainer-TreeGroup.lua
TitanClassic/save/libs-old/Libs/AceGUI-3.0/widgets/AceGUIContainer-Window.lua
TitanClassic/save/libs-old/Libs/AceGUI-3.0/widgets/AceGUIWidget-Button.lua
TitanClassic/save/libs-old/Libs/AceGUI-3.0/widgets/AceGUIWidget-CheckBox.lua
TitanClassic/save/libs-old/Libs/AceGUI-3.0/widgets/AceGUIWidget-ColorPicker.lua
TitanClassic/save/libs-old/Libs/AceGUI-3.0/widgets/AceGUIWidget-DropDown-Items.lua
TitanClassic/save/libs-old/Libs/AceGUI-3.0/widgets/AceGUIWidget-DropDown.lua
TitanClassic/save/libs-old/Libs/AceGUI-3.0/widgets/AceGUIWidget-EditBox.lua
TitanClassic/save/libs-old/Libs/AceGUI-3.0/widgets/AceGUIWidget-Heading.lua
TitanClassic/save/libs-old/Libs/AceGUI-3.0/widgets/AceGUIWidget-Icon.lua
TitanClassic/save/libs-old/Libs/AceGUI-3.0/widgets/AceGUIWidget-InteractiveLabel.lua
TitanClassic/save/libs-old/Libs/AceGUI-3.0/widgets/AceGUIWidget-Keybinding.lua
TitanClassic/save/libs-old/Libs/AceGUI-3.0/widgets/AceGUIWidget-Label.lua
TitanClassic/save/libs-old/Libs/AceGUI-3.0/widgets/AceGUIWidget-MultiLineEditBox.lua
TitanClassic/save/libs-old/Libs/AceGUI-3.0/widgets/AceGUIWidget-Slider.lua
TitanClassic/save/libs-old/Libs/CallbackHandler-1.0/CallbackHandler-1.0.lua
TitanClassic/save/libs-old/Libs/CallbackHandler-1.0/CallbackHandler-1.0.xml
TitanClassic/save/libs-old/Libs/LibSharedMedia-3.0/LibSharedMedia-3.0.lua
TitanClassic/save/libs-old/Libs/LibSharedMedia-3.0/lib.xml
TitanClassic/save/libs-old/Libs/LibStub/LibStub.lua
TitanClassic/save/libs-old/README.md
TitanClassic/save/libs-old/changelog.txt
TitanClassic/save/libs-old/lib.xml
TitanClassic/save/libs-old/widget.xml
TitanClassic/save/libs/Ace/!LibUIDropDownMenu/!LibUIDropDownMenu-BCC.toc
TitanClassic/save/libs/Ace/!LibUIDropDownMenu/!LibUIDropDownMenu-Classic.toc
TitanClassic/save/libs/Ace/!LibUIDropDownMenu/!LibUIDropDownMenu-WOTLKC.toc
TitanClassic/save/libs/Ace/!LibUIDropDownMenu/!LibUIDropDownMenu.toc
TitanClassic/save/libs/Ace/!LibUIDropDownMenu/Docs/Readme.txt
TitanClassic/save/libs/Ace/!LibUIDropDownMenu/Docs/Revision.txt
TitanClassic/save/libs/Ace/!LibUIDropDownMenu/LibStub/LibStub.lua
TitanClassic/save/libs/Ace/!LibUIDropDownMenu/LibStub/LibStub.toc
TitanClassic/save/libs/Ace/!LibUIDropDownMenu/LibStub/tests/test.lua
TitanClassic/save/libs/Ace/!LibUIDropDownMenu/LibStub/tests/test2.lua
TitanClassic/save/libs/Ace/!LibUIDropDownMenu/LibStub/tests/test3.lua
TitanClassic/save/libs/Ace/!LibUIDropDownMenu/LibStub/tests/test4.lua
TitanClassic/save/libs/Ace/!LibUIDropDownMenu/LibUIDropDownMenu/LibEasyMenu.lua
TitanClassic/save/libs/Ace/!LibUIDropDownMenu/LibUIDropDownMenu/LibUIDropDownMenu.lua
TitanClassic/save/libs/Ace/!LibUIDropDownMenu/LibUIDropDownMenu/LibUIDropDownMenu.xml
TitanClassic/save/libs/Ace/Ace3.lua
TitanClassic/save/libs/Ace/Ace3.toc
TitanClassic/save/libs/Ace/AceAddon-3.0/AceAddon-3.0.lua
TitanClassic/save/libs/Ace/AceAddon-3.0/AceAddon-3.0.xml
TitanClassic/save/libs/Ace/AceConfig-3.0/AceConfig-3.0.lua
TitanClassic/save/libs/Ace/AceConfig-3.0/AceConfig-3.0.xml
TitanClassic/save/libs/Ace/AceConfig-3.0/AceConfigCmd-3.0/AceConfigCmd-3.0.lua
TitanClassic/save/libs/Ace/AceConfig-3.0/AceConfigCmd-3.0/AceConfigCmd-3.0.xml
TitanClassic/save/libs/Ace/AceConfig-3.0/AceConfigDialog-3.0/AceConfigDialog-3.0.lua
TitanClassic/save/libs/Ace/AceConfig-3.0/AceConfigDialog-3.0/AceConfigDialog-3.0.xml
TitanClassic/save/libs/Ace/AceConfig-3.0/AceConfigRegistry-3.0/AceConfigRegistry-3.0.lua
TitanClassic/save/libs/Ace/AceConfig-3.0/AceConfigRegistry-3.0/AceConfigRegistry-3.0.xml
TitanClassic/save/libs/Ace/AceGUI-3.0-SharedMediaWidgets/AceGUI-3.0-SharedMediaWidgets.toc
TitanClassic/save/libs/Ace/AceGUI-3.0-SharedMediaWidgets/AceGUI-3.0-SharedMediaWidgets/BackgroundWidget.lua
TitanClassic/save/libs/Ace/AceGUI-3.0-SharedMediaWidgets/AceGUI-3.0-SharedMediaWidgets/BorderWidget.lua
TitanClassic/save/libs/Ace/AceGUI-3.0-SharedMediaWidgets/AceGUI-3.0-SharedMediaWidgets/FontWidget.lua
TitanClassic/save/libs/Ace/AceGUI-3.0-SharedMediaWidgets/AceGUI-3.0-SharedMediaWidgets/SoundWidget.lua
TitanClassic/save/libs/Ace/AceGUI-3.0-SharedMediaWidgets/AceGUI-3.0-SharedMediaWidgets/StatusbarWidget.lua
TitanClassic/save/libs/Ace/AceGUI-3.0-SharedMediaWidgets/AceGUI-3.0-SharedMediaWidgets/prototypes.lua
TitanClassic/save/libs/Ace/AceGUI-3.0-SharedMediaWidgets/AceGUI-3.0-SharedMediaWidgets/widget.xml
TitanClassic/save/libs/Ace/AceGUI-3.0-SharedMediaWidgets/CHANGES.txt
TitanClassic/save/libs/Ace/AceGUI-3.0-SharedMediaWidgets/Libs/AceGUI-3.0/AceGUI-3.0.lua
TitanClassic/save/libs/Ace/AceGUI-3.0-SharedMediaWidgets/Libs/AceGUI-3.0/AceGUI-3.0.xml
TitanClassic/save/libs/Ace/AceGUI-3.0-SharedMediaWidgets/Libs/AceGUI-3.0/widgets/AceGUIContainer-BlizOptionsGroup.lua
TitanClassic/save/libs/Ace/AceGUI-3.0-SharedMediaWidgets/Libs/AceGUI-3.0/widgets/AceGUIContainer-DropDownGroup.lua
TitanClassic/save/libs/Ace/AceGUI-3.0-SharedMediaWidgets/Libs/AceGUI-3.0/widgets/AceGUIContainer-Frame.lua
TitanClassic/save/libs/Ace/AceGUI-3.0-SharedMediaWidgets/Libs/AceGUI-3.0/widgets/AceGUIContainer-InlineGroup.lua
TitanClassic/save/libs/Ace/AceGUI-3.0-SharedMediaWidgets/Libs/AceGUI-3.0/widgets/AceGUIContainer-ScrollFrame.lua
TitanClassic/save/libs/Ace/AceGUI-3.0-SharedMediaWidgets/Libs/AceGUI-3.0/widgets/AceGUIContainer-SimpleGroup.lua
TitanClassic/save/libs/Ace/AceGUI-3.0-SharedMediaWidgets/Libs/AceGUI-3.0/widgets/AceGUIContainer-TabGroup.lua
TitanClassic/save/libs/Ace/AceGUI-3.0-SharedMediaWidgets/Libs/AceGUI-3.0/widgets/AceGUIContainer-TreeGroup.lua
TitanClassic/save/libs/Ace/AceGUI-3.0-SharedMediaWidgets/Libs/AceGUI-3.0/widgets/AceGUIContainer-Window.lua
TitanClassic/save/libs/Ace/AceGUI-3.0-SharedMediaWidgets/Libs/AceGUI-3.0/widgets/AceGUIWidget-Button.lua
TitanClassic/save/libs/Ace/AceGUI-3.0-SharedMediaWidgets/Libs/AceGUI-3.0/widgets/AceGUIWidget-CheckBox.lua
TitanClassic/save/libs/Ace/AceGUI-3.0-SharedMediaWidgets/Libs/AceGUI-3.0/widgets/AceGUIWidget-ColorPicker.lua
TitanClassic/save/libs/Ace/AceGUI-3.0-SharedMediaWidgets/Libs/AceGUI-3.0/widgets/AceGUIWidget-DropDown-Items.lua
TitanClassic/save/libs/Ace/AceGUI-3.0-SharedMediaWidgets/Libs/AceGUI-3.0/widgets/AceGUIWidget-DropDown.lua
TitanClassic/save/libs/Ace/AceGUI-3.0-SharedMediaWidgets/Libs/AceGUI-3.0/widgets/AceGUIWidget-EditBox.lua
TitanClassic/save/libs/Ace/AceGUI-3.0-SharedMediaWidgets/Libs/AceGUI-3.0/widgets/AceGUIWidget-Heading.lua
TitanClassic/save/libs/Ace/AceGUI-3.0-SharedMediaWidgets/Libs/AceGUI-3.0/widgets/AceGUIWidget-Icon.lua
TitanClassic/save/libs/Ace/AceGUI-3.0-SharedMediaWidgets/Libs/AceGUI-3.0/widgets/AceGUIWidget-InteractiveLabel.lua
TitanClassic/save/libs/Ace/AceGUI-3.0-SharedMediaWidgets/Libs/AceGUI-3.0/widgets/AceGUIWidget-Keybinding.lua
TitanClassic/save/libs/Ace/AceGUI-3.0-SharedMediaWidgets/Libs/AceGUI-3.0/widgets/AceGUIWidget-Label.lua
TitanClassic/save/libs/Ace/AceGUI-3.0-SharedMediaWidgets/Libs/AceGUI-3.0/widgets/AceGUIWidget-MultiLineEditBox.lua
TitanClassic/save/libs/Ace/AceGUI-3.0-SharedMediaWidgets/Libs/AceGUI-3.0/widgets/AceGUIWidget-Slider.lua
TitanClassic/save/libs/Ace/AceGUI-3.0-SharedMediaWidgets/Libs/CallbackHandler-1.0/CallbackHandler-1.0.lua
TitanClassic/save/libs/Ace/AceGUI-3.0-SharedMediaWidgets/Libs/CallbackHandler-1.0/CallbackHandler-1.0.xml
TitanClassic/save/libs/Ace/AceGUI-3.0-SharedMediaWidgets/Libs/LibSharedMedia-3.0/LibSharedMedia-3.0.lua
TitanClassic/save/libs/Ace/AceGUI-3.0-SharedMediaWidgets/Libs/LibSharedMedia-3.0/lib.xml
TitanClassic/save/libs/Ace/AceGUI-3.0-SharedMediaWidgets/Libs/LibStub/LibStub.lua
TitanClassic/save/libs/Ace/AceGUI-3.0-SharedMediaWidgets/Libs/LibStub/LibStub.toc
TitanClassic/save/libs/Ace/AceGUI-3.0-SharedMediaWidgets/widget.xml
TitanClassic/save/libs/Ace/AceGUI-3.0/AceGUI-3.0.lua
TitanClassic/save/libs/Ace/AceGUI-3.0/AceGUI-3.0.xml
TitanClassic/save/libs/Ace/AceGUI-3.0/widgets/AceGUIContainer-BlizOptionsGroup.lua
TitanClassic/save/libs/Ace/AceGUI-3.0/widgets/AceGUIContainer-DropDownGroup.lua
TitanClassic/save/libs/Ace/AceGUI-3.0/widgets/AceGUIContainer-Frame.lua
TitanClassic/save/libs/Ace/AceGUI-3.0/widgets/AceGUIContainer-InlineGroup.lua
TitanClassic/save/libs/Ace/AceGUI-3.0/widgets/AceGUIContainer-ScrollFrame.lua
TitanClassic/save/libs/Ace/AceGUI-3.0/widgets/AceGUIContainer-SimpleGroup.lua
TitanClassic/save/libs/Ace/AceGUI-3.0/widgets/AceGUIContainer-TabGroup.lua
TitanClassic/save/libs/Ace/AceGUI-3.0/widgets/AceGUIContainer-TreeGroup.lua
TitanClassic/save/libs/Ace/AceGUI-3.0/widgets/AceGUIContainer-Window.lua
TitanClassic/save/libs/Ace/AceGUI-3.0/widgets/AceGUIWidget-Button.lua
TitanClassic/save/libs/Ace/AceGUI-3.0/widgets/AceGUIWidget-CheckBox.lua
TitanClassic/save/libs/Ace/AceGUI-3.0/widgets/AceGUIWidget-ColorPicker.lua
TitanClassic/save/libs/Ace/AceGUI-3.0/widgets/AceGUIWidget-DropDown-Items.lua
TitanClassic/save/libs/Ace/AceGUI-3.0/widgets/AceGUIWidget-DropDown.lua
TitanClassic/save/libs/Ace/AceGUI-3.0/widgets/AceGUIWidget-EditBox.lua
TitanClassic/save/libs/Ace/AceGUI-3.0/widgets/AceGUIWidget-Heading.lua
TitanClassic/save/libs/Ace/AceGUI-3.0/widgets/AceGUIWidget-Icon.lua
TitanClassic/save/libs/Ace/AceGUI-3.0/widgets/AceGUIWidget-InteractiveLabel.lua
TitanClassic/save/libs/Ace/AceGUI-3.0/widgets/AceGUIWidget-Keybinding.lua
TitanClassic/save/libs/Ace/AceGUI-3.0/widgets/AceGUIWidget-Label.lua
TitanClassic/save/libs/Ace/AceGUI-3.0/widgets/AceGUIWidget-MultiLineEditBox.lua
TitanClassic/save/libs/Ace/AceGUI-3.0/widgets/AceGUIWidget-Slider.lua
TitanClassic/save/libs/Ace/AceHook-3.0/AceHook-3.0.lua
TitanClassic/save/libs/Ace/AceHook-3.0/AceHook-3.0.xml
TitanClassic/save/libs/Ace/AceLocale-3.0/AceLocale-3.0.lua
TitanClassic/save/libs/Ace/AceLocale-3.0/AceLocale-3.0.xml
TitanClassic/save/libs/Ace/AceTimer-3.0/AceTimer-3.0.lua
TitanClassic/save/libs/Ace/AceTimer-3.0/AceTimer-3.0.xml
TitanClassic/save/libs/Ace/Bindings.xml
TitanClassic/save/libs/Ace/CHANGES.txt
TitanClassic/save/libs/Ace/CallbackHandler-1.0/CallbackHandler-1.0.lua
TitanClassic/save/libs/Ace/CallbackHandler-1.0/CallbackHandler-1.0.xml
TitanClassic/save/libs/Ace/LICENSE.txt
TitanClassic/save/libs/Ace/LibQTip-1.0/CHANGES.txt
TitanClassic/save/libs/Ace/LibQTip-1.0/LICENSE.txt
TitanClassic/save/libs/Ace/LibQTip-1.0/LibQTip-1.0.lua
TitanClassic/save/libs/Ace/LibQTip-1.0/LibQTip-1.0.toc
TitanClassic/save/libs/Ace/LibQTip-1.0/LibStub/LibStub.lua
TitanClassic/save/libs/Ace/LibQTip-1.0/lib.xml
TitanClassic/save/libs/Ace/LibSharedMedia-3.0/CHANGES.txt
TitanClassic/save/libs/Ace/LibSharedMedia-3.0/CallbackHandler-1.0/CallbackHandler-1.0.lua
TitanClassic/save/libs/Ace/LibSharedMedia-3.0/LibSharedMedia-3.0.toc
TitanClassic/save/libs/Ace/LibSharedMedia-3.0/LibSharedMedia-3.0/LibSharedMedia-3.0.lua
TitanClassic/save/libs/Ace/LibSharedMedia-3.0/LibSharedMedia-3.0/lib.xml
TitanClassic/save/libs/Ace/LibSharedMedia-3.0/LibStub/LibStub.lua
TitanClassic/save/libs/Ace/LibSharedMedia-3.0/lib.xml
TitanClassic/save/libs/Ace/LibStub/LibStub.lua
TitanClassic/save/libs/Ace/README.md
TitanClassic/save/libs/Ace/changelog.txt
TitanClassic/save/libs/LibDataBroker-1.1.lua
TitanClassic/save/locale-old/Localization.BR.lua
TitanClassic/save/locale-old/Localization.CN.lua
TitanClassic/save/locale-old/Localization.DE.lua
TitanClassic/save/locale-old/Localization.ES.lua
TitanClassic/save/locale-old/Localization.FR.lua
TitanClassic/save/locale-old/Localization.IT.lua
TitanClassic/save/locale-old/Localization.KR.lua
TitanClassic/save/locale-old/Localization.MX.lua
TitanClassic/save/locale-old/Localization.RU.lua
TitanClassic/save/locale-old/Localization.TW.lua
TitanClassic/save/locale-old/Localization.lua
TitanClassic/save/locale/Localization.BR.lua
TitanClassic/save/locale/Localization.CN.lua
TitanClassic/save/locale/Localization.DE.lua
TitanClassic/save/locale/Localization.ES.lua
TitanClassic/save/locale/Localization.FR.lua
TitanClassic/save/locale/Localization.IT.lua
TitanClassic/save/locale/Localization.KR.lua
TitanClassic/save/locale/Localization.MX.lua
TitanClassic/save/locale/Localization.RU.lua
TitanClassic/save/locale/Localization.TW.lua
TitanClassic/save/locale/Localization.lua
TitanClock/TitanClock.lua
TitanClock/TitanClock.toc
TitanClock/TitanClock_Mainline.toc
TitanClock/TitanClock_Vanilla.toc
TitanClock/TitanClock_Wrath.toc
TitanGold/TitanGold.lua
TitanGold/TitanGold.toc
TitanGold/TitanGold_Mainline.toc
TitanGold/TitanGold_Vanilla.toc
TitanGold/TitanGold_Wrath.toc
TitanLocation/TitanLocation.lua
TitanLocation/TitanLocation.toc
TitanLocation/TitanLocation_Mainline.toc
TitanLocation/TitanLocation_Vanilla.toc
TitanLocation/TitanLocation_Wrath.toc
TitanLootType/TitanClassicLootType.lua
TitanLootType/TitanClassicLootType.xml
TitanLootType/TitanLootType.lua
TitanLootType/TitanLootType_Mainline.toc
TitanLootType/TitanLootType_Vanilla.toc
TitanLootType/TitanLootType_Wrath.toc
TitanPerformance/TitanPerformance.lua
TitanPerformance/TitanPerformance.toc
TitanPerformance/TitanPerformance_Mainlnine.toc
TitanPerformance/TitanPerformance_Vanilla.toc
TitanPerformance/TitanPerformance_Wrath.toc
TitanRegen/TitanClassicRegen.lua
TitanRegen/TitanClassicRegen.xml
TitanRegen/TitanRegen_Vanilla.toc
TitanRegen/TitanRegen_Wrath.toc
TitanRepair/TitanRepair.lua
TitanRepair/TitanRepair.toc
TitanRepair/TitanRepair_Mainline.toc
TitanRepair/TitanRepair_Vanilla.toc
TitanRepair/TitanRepair_Wrath.toc
TitanVolume/TitanVolume.lua
TitanVolume/TitanVolume.toc
TitanVolume/TitanVolume_Mainline.toc
TitanVolume/TitanVolume_Vanilla.toc
TitanVolume/TitanVolume_Wrath.toc
TitanXP/TitanXP.lua
TitanXP/TitanXP.toc
TitanXP/TitanXP_Mainline.toc
TitanXP/TitanXP_Vanilla.toc
TitanXP/TitanXP_Wrath.toc
diff --git a/Titan/Titan.lua b/Titan/Titan.lua
index 699c137..3b9bbfb 100644
--- a/Titan/Titan.lua
+++ b/Titan/Titan.lua
@@ -425,7 +425,12 @@ print("PEW"
 	Titan__InitializedPEW = true

 	-- Move frames
---	TitanMovable_SecureFrames()
+	if TITAN_ID == "TitanClassic" then
+		TitanMovable_SecureFrames()
+		TitanPanel_AdjustFrames()
+	else
+		-- No need
+	end

 	-- Also sync LDB object text with their created Titan plugin
 	TitanLDBRefreshButton()
@@ -451,6 +456,14 @@ end
 --]===]
 function TitanPanelBarButton:ADDON_LOADED(addon)
 	if addon == TITAN_ID then
+--[[
+print("ADDON_LOADED"
+.." "..tostring(addon)..""
+)
+--]]
+			_G[TITAN_PANEL_CONTROL]:RegisterEvent("PLAYER_ENTERING_WORLD")
+			TitanVariables_InitTitanSettings() -- Min table setup to start.
+--[===[
 		-- Determine WoW TOC Version
 		local wowversion  = select(4, GetBuildInfo())
 		if wowversion >= 100000 then -- Initialize Titan
@@ -467,6 +480,7 @@ function TitanPanelBarButton:ADDON_LOADED(addon)
 				.." (10.00.xx)"
 				, "error")
 		end
+--]===]
 		-- Unregister event - saves a few event calls.
 		self:UnregisterEvent("ADDON_LOADED");
 		self.ADDON_LOADED = nil
@@ -489,6 +503,11 @@ print("PLAYER_ENTERING_WORLD"
 	-- pcall does not allow errors to propagate out. Any error
 	-- is returned as text with the success / fail.
 	-- Think of it as a try - catch block
+--[[
+print("_PlayerEnteringWorld"
+.." "..tostring(call_success)..""
+)
+--]]
 	if call_success then
 		-- Titan initialized properly
 	else
@@ -519,6 +538,12 @@ function TitanPanelBarButton:CVAR_UPDATE(cvarname, cvarvalue)
 	or cvarname == "uiScale" then
 		if TitanPlayerSettings and TitanPanelGetVar("Scale") then
 			TitanPanel_InitPanelBarButton("CVAR_ "..tostring(cvarname))
+			if TITAN_ID == "TitanClassic" then
+				-- Adjust frame positions
+				TitanPanel_AdjustFrames("PLAYER_REGEN_ENABLED")
+			else
+				-- No need
+			end
 		end
 	end
 end
@@ -548,12 +573,10 @@ function TitanPanelBarButton:ZONE_CHANGED_NEW_AREA()
 end

 function TitanPanelBarButton:PET_BATTLE_OPENING_START()
---print("PET_BATTLE_OPENING_START")
 	TitanPanelBarButton_DisplayBarsWanted("PET_BATTLE_OPENING_START")
 end

 function TitanPanelBarButton:PET_BATTLE_CLOSE()
---print("PET_BATTLE_CLOSE")
 	TitanPanelBarButton_DisplayBarsWanted("PET_BATTLE_CLOSE")
 end

@@ -561,6 +584,13 @@ local in_combat = false -- seems InCombatLockdown may not be set fast enough to
 function TitanPanelBarButton:PLAYER_REGEN_ENABLED()
 	in_combat = false
 	TitanPanelBarButton_DisplayBarsWanted("PLAYER_REGEN_ENABLED")
+
+	if TITAN_ID == "TitanClassic" then
+		-- Adjust frame positions
+		TitanPanel_AdjustFrames()
+	else
+		-- No need
+	end
 end

 function TitanPanelBarButton:PLAYER_REGEN_DISABLED()
@@ -569,6 +599,28 @@ function TitanPanelBarButton:PLAYER_REGEN_DISABLED()
 end
 --

+if TITAN_ID == "TitanClassic" then
+function TitanPanelBarButton:ACTIVE_TALENT_GROUP_CHANGED()
+	TitanMovable_AdjustTimer("DualSpec")
+end
+
+function TitanPanelBarButton:UNIT_ENTERED_VEHICLE(self, ...)
+	TitanUtils_CloseAllControlFrames();
+	TitanUtils_CloseRightClickMenu();
+
+	-- Needed because 8.0 made changes to the menu bar processing (see TitanMovable)
+	TitanMovable_MenuBar_Disable()
+end
+function TitanPanelBarButton:UNIT_EXITED_VEHICLE(self, ...)
+	-- A combat check will be done inside the adjust
+	TitanPanel_AdjustFrames(true)
+end
+--]]
+--
+else
+	-- No need
+end
+
 --[[ Titan
 NAME: TitanPanelBarButton_OnClick
 DESC: Handle the button clicks on any Titan bar.
@@ -711,6 +763,12 @@ local function handle_reset_cmds(cmd_list)
 		if not InCombatLockdown() then
 			TitanPanelSetVar("Scale", 1);
 			TitanPanel_InitPanelBarButton("/panelscale reset ")
+			if TITAN_ID == "TitanClassic" then
+				-- Adjust frame positions
+				TitanPanel_AdjustFrames()
+			else
+				-- No need
+			end
 			TitanPrint(L["TITAN_PANEL_SLASH_RESP3"], "info")
 		else
 			TitanPrint(L["TITAN_PANEL_MENU_IN_COMBAT_LOCKDOWN"], "warning")
@@ -1114,6 +1172,77 @@ end

 --------------------------------------------------------------
 --
+-- Titan Frames for CLASSIC versions
+
+--
+--==========================
+-- Routines to handle adjusting some UI frames
+--
+--[[ Titan
+NAME: TitanPanelBarButton_ToggleAlign
+DESC: Align the buttons per the user's new choice.
+VAR: align - left or center
+OUT: None
+--]]
+function TitanPanelBarButton_ToggleAlign(align)
+	-- toggle between left or center
+	if ( TitanPanelGetVar(align) == TITAN_PANEL_BUTTONS_ALIGN_CENTER ) then
+		TitanPanelSetVar(align, TITAN_PANEL_BUTTONS_ALIGN_LEFT);
+	else
+		TitanPanelSetVar(align, TITAN_PANEL_BUTTONS_ALIGN_CENTER);
+	end
+
+	-- Justify button position
+	TitanPanelButton_Justify();
+end
+
+--[[ Titan
+NAME: TitanPanelBarButton_ToggleAutoHide
+DESC: Toggle the auto hide of the given Titan bar per the user's new choice.
+VAR: frame - expected to be a Titan bar
+OUT:  None
+--]]
+function TitanPanelBarButton_ToggleAutoHide(frame)
+	local frName = _G[frame]
+	local plugin = (TitanBarData[frame] and TitanBarData[frame].auto_hide_plugin or nil)
+
+	if frName then
+		Titan_AutoHide_ToggleAutoHide(_G[plugin])
+	end
+end
+
+--[[ Titan
+NAME: TitanPanelBarButton_ToggleScreenAdjust
+DESC: Toggle whether Titan adjusts 'top' frames around Titan bars per the user's new choice.
+VAR:  None
+NOTE:
+- Another addon can tell Titan to NOT adjust some or all frames.
+:NOTE
+--]]
+function TitanPanelBarButton_ToggleScreenAdjust()
+	-- Turn on / off adjusting of other frames around Titan
+	TitanPanelToggleVar("ScreenAdjust");
+	TitanPanel_AdjustFrames(true)
+end
+
+--[[ Titan
+NAME: TitanPanelBarButton_ToggleAuxScreenAdjust
+DESC: Toggle whether Titan adjusts 'bottom' frames around Titan bars per the user's new choice.
+VAR:  None
+OUT:  None
+NOTE:
+- Another addon can tell Titan to NOT adjust some or all frames.
+:NOTE
+--]]
+function TitanPanelBarButton_ToggleAuxScreenAdjust()
+	-- turn on / off adjusting of frames at the bottom of the screen
+	TitanPanelToggleVar("AuxScreenAdjust");
+	TitanPanel_AdjustFrames(true)
+end
+
+
+--------------------------------------------------------------
+--
 -- Titan Bar

 --
@@ -1452,6 +1581,13 @@ function TitanPanelBarButton_DisplayBarsWanted(reason)

 	-- Set anchors for other addons to use.
 	TitanAnchors()
+
+	if TITAN_ID == "TitanClassic" then
+		-- Adjust other frames because the bars shown / hidden may have changed
+		TitanPanel_AdjustFrames(true)
+	else
+		-- Not needed with UI movable widgets
+	end
 end

 --[[ Titan
@@ -1496,6 +1632,9 @@ local function showBar(frame_str)
 		end
 	end

+	if TITAN_ID == "TitanClassic" then
+		-- skip, no pet battles yet
+	else
 	-- ===== In Pet Battle
 	if C_PetBattles.IsInBattle() then
 		if TitanBarData[frame_str].user_move then
@@ -1504,6 +1643,7 @@ local function showBar(frame_str)
 			flag = false
 		end
 	end
+	end
 --[[
 print("showBar"
 --.." "..tostring(C_PetBattles.IsInBattle())..""
diff --git a/Titan/Titan.toc b/Titan/Titan.toc
deleted file mode 100644
index bbd49a1..0000000
--- a/Titan/Titan.toc
+++ /dev/null
@@ -1,51 +0,0 @@
-## Interface: 100200
-## Title: Titan Panel [|cffeda55f_Core_|r] |cff00aa007.01.04.100200|r
-## Author: Titan Panel Development Team
-## Version: 7.01.04.100200
-## SavedVariables: TitanAll, TitanSettings, TitanSkins, ServerTimeOffsets, ServerHourFormat
-## Notes: Adds display bars on the top and/or bottom of the screen; also adds user placeable Short bars. Allows users to show and control information/launcher plugins.
-## X-Credits: TitanMod, Dark Imakuni, Adsertor, Titan Dev Team
-## X-Category: Interface Enhancements
-## X-Website: http://www.titanpanel.org
-## X-Email: honorgog@gmail.com
-## X-Localizations: enUS, ptBR, zhCN, deDE, esES, frFR, itIT, koKR, ruRU, zhTW
-## X-License: All rights reserved (See license.txt)
-## X-WoWI-ID: 8092
-
-libs\Ace\LibStub\LibStub.lua
-libs\Ace\CallbackHandler-1.0\CallbackHandler-1.0.xml
-libs\Ace\AceAddon-3.0\AceAddon-3.0.xml
-libs\Ace\AceHook-3.0\AceHook-3.0.xml
-libs\Ace\AceTimer-3.0\AceTimer-3.0.xml
-libs\Ace\AceGUI-3.0\AceGUI-3.0.xml
-libs\Ace\AceConfig-3.0\AceConfig-3.0.xml
-libs\Ace\AceLocale-3.0\AceLocale-3.0.xml
-libs\Ace\LibSharedMedia-3.0\lib.xml
-libs\Ace\AceGUI-3.0-SharedMediaWidgets\widget.xml
-libs\Ace\LibQTip-1.0\lib.xml
-
-libs\LibDataBroker-1.1.lua
-
-locale\Localization.lua
-locale\Localization.BR.lua
-locale\Localization.CN.lua
-locale\Localization.DE.lua
-locale\Localization.ES.lua
-locale\Localization.FR.lua
-locale\Localization.IT.lua
-locale\Localization.KR.lua
-locale\Localization.MX.lua
-locale\Localization.RU.lua
-locale\Localization.TW.lua
-
-TitanGlobal.lua
-TitanUtils.lua
-TitanVariables.lua
-TitanTemplate.xml
-TitanTemplate.lua
-TitanMovable.lua
-TitanConfig.lua
-TitanAutoHide.lua
-Titan.xml
-Titan.lua
-TitanLDB.lua
diff --git a/Titan/TitanAutoHide.lua b/Titan/TitanAutoHide.lua
index 9956714..3d64047 100644
--- a/Titan/TitanAutoHide.lua
+++ b/Titan/TitanAutoHide.lua
@@ -12,7 +12,7 @@ The hider bar is a 1/2 height bar used to catch the mouse over to show the bar a
 :DESC
 --]]
 local AceTimer = LibStub("AceTimer-3.0")
-local L = LibStub("AceLocale-3.0"):GetLocale("Titan", true)
+local L = LibStub("AceLocale-3.0"):GetLocale(TITAN_ID, true)
 local Dewdrop = nil
 if AceLibrary and AceLibrary:HasInstance("Dewdrop-2.0") then Dewdrop = AceLibrary("Dewdrop-2.0") end

diff --git a/Titan/TitanConfig.lua b/Titan/TitanConfig.lua
index c5c1e87..c4bdf47 100644
--- a/Titan/TitanConfig.lua
+++ b/Titan/TitanConfig.lua
@@ -29,18 +29,9 @@ Highlight - notes. tips. and details
 local notes = ""
 do
 notes = notes
-	..TitanUtils_GetGoldText("Major update :\n")
-	..TitanUtils_GetHighlightText(""
-	.."- This is a major update which includes Short Bars; revamped Config screens; and other new features.\n"
-	.."\n")
-	..TitanUtils_GetGoldText("DOWNGRADING From Titan 7.xx to 6.xx :\n")
-	..TitanUtils_GetHighlightText(""
-		.."- Prior to downgrading, move *any* plugins on a Short bar to one of the original full width Titan Bars or Hide the plugin. Titan 6.xx will throw an error if ANY plugin is assigned to ANY Short Bar. If Titan throws an error after a downgrade, wipe the Titan saved variables.\n"
-		)
-	.."\n\n"
 	..TitanUtils_GetGoldText("Notes:\n")
 	..TitanUtils_GetHighlightText(""
-	.."- Changing Titan Scaling : Short bars will move on screen. They should not go off screen. Move Short bars to desired location. You may have to Reset the SHort bar or temporarily disalbe top ot bottom bars to drag the Short bar.\n"
+	.."- Changing Titan Scaling : Short bars will move on screen. They should not go off screen. If Short bars move then drag to desired location. You may have to Reset the Short bar or temporarily disable top or bottom bars to drag the Short bar.\n"
 	)
 	..TitanUtils_GetGoldText("Known Issues:\n")
 	..TitanUtils_GetHighlightText(""
@@ -51,6 +42,13 @@ end
 local changes = ""
 do -- recent change history
 changes = changes
+	..TitanUtils_GetGoldText("8.00.00.100200 : 2023/12/xx\n")
+	..TitanUtils_GetGreenText("Titan single release version : \n")
+	..TitanUtils_GetHighlightText(""
+		.."- Titan : Combined with Classic versions for maintainability. This makes most retail / DF features available in Classic versions\n"
+		.."- Titan built-in plugins : Merged retail and Classic versions.\n"
+		)
+	.."\n\n"
 	..TitanUtils_GetGoldText("7.01.04.100200 : 2023/11/11\n")
 	..TitanUtils_GetGreenText("Titan : \n")
 	..TitanUtils_GetHighlightText(""
@@ -69,13 +67,6 @@ changes = changes
 		.."- TitanRepair : Fix (hopefully last) for 'Desaturation' error on Repair when auto repair is set.\n"
 		)
 	.."\n\n"
-	..TitanUtils_GetGoldText("7.01.01.100100 : 2023/07/26\n")
-	..TitanUtils_GetGreenText("Titan : \n")
-	..TitanUtils_GetHighlightText(""
-		.."- TitanPerformance : WoW threshhold values were deleted by Blizz, used numerical values.\n"
-		.."- TitanRepair : In 10.01.05 Blizz changed names of Merchant repair buttuns, using new names.\n"
-		)
-	.."\n\n"
 end

 TITAN_PANEL_CONFIG = {
@@ -97,7 +88,8 @@ TITAN_PANEL_CONFIG = {
 		changes			= L["TITAN_PANEL_MENU_CHANGE_HISTORY"],
 		slash			= L["TITAN_PANEL_MENU_SLASH_COMMAND"],
 		help			= L["TITAN_PANEL_MENU_HELP"],
-		adjust			= "Frame Adjustment", --L["TITAN_PANEL_MENU_HELP"],
+		adjust			= "Frame Adjustment",
+		adjust_classic	= "Frame Adjustment - Classic",
 		}
 	}

@@ -132,6 +124,95 @@ end

 -- helper functions

+if TITAN_ID == "TitanClassic" then
+
+--[[ local
+NAME: TitanAdjustPanelScale
+DESC: Set the Tian bars and plugins to the selected scale then adjust other frames as needed.
+VAR: scale - the scale the user has selected for Titan
+OUT: None
+--]]
+local function TitanAdjustPanelScale(scale)
+	Titan_AdjustScale()
+
+	-- Adjust frame positions
+	TitanPanel_AdjustFrames(TITAN_PANEL_PLACE_BOTH, true)
+end
+
+-- helper functions
+--[[ local
+NAME: TitanPanel_TicketReload
+DESC: When the user changes the option to adjust for the Blizz ticket frame the UI must be reloaded. Ask the user if they want to do it now.
+VAR:  None
+OUT:  None
+--]]
+local function TitanPanel_TicketReload()
+	StaticPopupDialogs["TITAN_RELOAD"] = {
+		text = TitanUtils_GetNormalText(L["TITAN_PANEL_MENU_TITLE"]).."\n\n"
+			..L["TITAN_PANEL_RELOAD"],
+		button1 = ACCEPT,
+		button2 = CANCEL,
+		OnAccept = function(self)
+			TitanPanelBarButton_ToggleScreenAdjust()
+			ReloadUI();
+			end,
+		showAlert = 1,
+		timeout = 0,
+		whileDead = 1,
+		hideOnEscape = 1
+	};
+	StaticPopup_Show("TITAN_RELOAD");
+end
+
+local function TitanPanel_ScreenAdjustReload()
+	if TitanPanelGetVar("ScreenAdjust") then
+		-- if set then clear it - the screen will adjust
+		TitanPanelBarButton_ToggleScreenAdjust()
+	else
+		-- if NOT set then need a reload - the screen will NOT adjust
+		StaticPopupDialogs["TITAN_RELOAD"] = {
+			text = TitanUtils_GetNormalText(L["TITAN_PANEL_MENU_TITLE"]).."\n\n"
+				..L["TITAN_PANEL_RELOAD"],
+			button1 = ACCEPT,
+			button2 = CANCEL,
+			OnAccept = function(self)
+				TitanPanelToggleVar("ScreenAdjust");
+				ReloadUI();
+				end,
+			showAlert = 1,
+			timeout = 0,
+			whileDead = 1,
+			hideOnEscape = 1
+		};
+		StaticPopup_Show("TITAN_RELOAD");
+	end
+end
+local function TitanPanel_AuxScreenAdjustReload()
+	if TitanPanelGetVar("AuxScreenAdjust") then
+		-- if set then clear it - the screen will adjust
+		TitanPanelBarButton_ToggleAuxScreenAdjust()
+	else
+		-- if NOT set then need a reload - the screen will NOT adjust
+		StaticPopupDialogs["TITAN_RELOAD"] = {
+			text = TitanUtils_GetNormalText(L["TITAN_PANEL_MENU_TITLE"]).."\n\n"
+				..L["TITAN_PANEL_RELOAD"],
+			button1 = ACCEPT,
+			button2 = CANCEL,
+			OnAccept = function(self)
+				TitanPanelToggleVar("AuxScreenAdjust");
+				ReloadUI();
+--				TitanPanelBarButton_ToggleAuxScreenAdjust();
+				end,
+			showAlert = 1,
+			timeout = 0,
+			whileDead = 1,
+			hideOnEscape = 1
+		};
+		StaticPopup_Show("TITAN_RELOAD");
+	end
+end
+
+end
 --============= Titan Panel entry
 --
 --[[ local
@@ -152,7 +233,7 @@ local titan_entry = {
 				order = 1,
 				type = "description",
 				name = ""
-					.."Titan Panel is an Interface Enhancement addon which allows you to add short display bars to the UI as well as the top and bottom of your game screen."
+					.."Titan Panel is an Interface Enhancement addon which allows you to add short display bars to the UI as well as bars to the top and bottom of your game screen."
 					.."\n\n"
 					.."This addon does not interfere with, enhance, or replace any of your actual gameplay within the game. Titan Panel is meant to give you a quick visual point or click-on access to see the data related to your character without having to open other dialog boxes in the game or, in some cases, other addons."
 					.."\n\n"
@@ -2327,6 +2408,67 @@ end

 --============= Advanced

+local conftimerdesc = {
+			name = "Timers",
+			type = "group", inline = true,
+			order = 1,
+			args = {
+				confdesc = {
+					order = 10,
+					type = "description",
+					name = L["TITAN_PANEL_MENU_ADV_DESC"],
+					cmdHidden = true
+					},
+				advtimerpew = {
+					name = L["TITAN_PANEL_MENU_ADV_PEW"],
+					desc = L["TITAN_PANEL_MENU_ADV_PEW_DESC"],
+					order = 20, type = "range", width = "full",
+					min = 1, max = 10, step = 0.5,
+					get = function() return TitanAllGetVar("TimerPEW") end,
+					set = function(_, a)
+						TitanAllSetVar("TimerPEW", a);
+						TitanTimers["EnterWorld"].delay = a
+					end,
+				},
+				advtimervehicle = {
+					name = L["TITAN_PANEL_MENU_ADV_VEHICLE"],
+					desc = L["TITAN_PANEL_MENU_ADV_VEHICLE_DESC"],
+					order = 50, type = "range", width = "full",
+					min = 1, max = 10, step = 0.5,
+					get = function() return TitanAllGetVar("TimerVehicle") end,
+					set = function(_, a)
+						TitanAllSetVar("TimerVehicle", a);
+						TitanTimers["Vehicle"].delay = a
+					end,
+				},
+			},
+		}
+local confbuffdesc = {
+			name = "Buff Icon Vertical Adjustment",
+			type = "group", inline = true,
+			order = 2,
+			args = {
+				confbuffdesc = {
+					order = 110,
+					type = "description",
+					name = "Adjust Buff icons only as needed. This will override the Titan default adjustment.", --L["TITAN_PANEL_MENU_ADV_DESC"],
+					cmdHidden = true
+					},
+				advbuffadj = {
+					name = "Buff", --L["TITAN_PANEL_MENU_ADV_PEW"],
+					desc = "", -- L["TITAN_PANEL_MENU_ADV_PEW_DESC"],
+					order = 120, type = "range", width = "full",
+					min = -100, max = 100, step = 1,
+					get = function() return TitanPanelGetVar("BuffIconVerticalAdj") end,
+					set = function(_, a)
+						TitanPanelSetVar("BuffIconVerticalAdj", a);
+						-- Adjust frame positions
+						TitanPanel_AdjustFrames(true, "BuffIconVerticalAdj")
+					end,
+				},
+			},
+		}
+
 --[[ local
 NAME: optionsAdvanced
 DESC: Set the table to allow the user to control advanced features.
@@ -2372,6 +2514,18 @@ local optionsAdvanced = {
 		},
 	},
 }
+
+local function BuildAdv()
+	if TITAN_ID == "TitanClassic" then
+		optionsAdvanced.args.conftimerdesc = conftimerdesc
+		optionsAdvanced.args.confbuffdesc = confbuffdesc
+	else
+		-- Do not need
+	end
+
+	AceConfigRegistry:NotifyChange("Titan Panel Advanced")
+end
+
 -------------


@@ -2599,6 +2753,7 @@ function TitanUpdateConfig(action)
 		BuildSkins()
 		BuildBars()
 		BuildAdj()
+		BuildAdv()
 	end
 	if action == "nuke" then
 		local nuked = {
diff --git a/Titan/TitanGame.lua b/Titan/TitanGame.lua
new file mode 100644
index 0000000..37ba840
--- /dev/null
+++ b/Titan/TitanGame.lua
@@ -0,0 +1,8 @@
+--[[ File
+NAME: TitanGame.lua
+DESC: This file contains the 'game version' Titan or TitanClassic. Used to set up libs, locale, ...
+:DESC
+--]]
+
+TITAN_ID = "Titan"
+
diff --git a/Titan/TitanGlobal.lua b/Titan/TitanGlobal.lua
index f60b47b..12a0c20 100644
--- a/Titan/TitanGlobal.lua
+++ b/Titan/TitanGlobal.lua
@@ -5,7 +5,6 @@ DESC: This file contains the global variables and constants used throughout Tita
 --]]

 -- Global variables
-TITAN_ID = "Titan"

 Titan_Panel = {} -- begin the slow journey to a smaller _G footprint

@@ -36,8 +35,8 @@ TITAN_PANEL_UPDATE_ALL = 3;
 TitanTooltipOrigScale = 1;
 TitanTooltipScaleSet = 0;

--- Set Titan Version var for backwards compatibility
-TITAN_VERSION = GetAddOnMetadata(TITAN_ID, "Version") or L["TITAN_NA"]
+-- Set Titan Version var for backwards compatibility, set later
+TITAN_VERSION = ""

 -- Various constants
 TITAN_PANEL_PLACE_TOP = 1;
diff --git a/Titan/TitanMovable.lua b/Titan/TitanMovable.lua
index 52c821f..76bf0bd 100755
--- a/Titan/TitanMovable.lua
+++ b/Titan/TitanMovable.lua
@@ -219,4 +219,696 @@ end
 		.." f:"..tostring(force)
 		)
 	end
---]]
\ No newline at end of file
+--]]
+
+--[[ ==================================================
+Messy but declare the lib routines used in the Classic versions
+
+Share the calc Y routine
+--]]
+if TITAN_ID == "TitanClassic" then
+
+
+local hooks_done = false;
+
+local move_count = 0
+--[[ Titan
+Declare the Ace routines
+ local AceTimer = LibStub("AceTimer-3.0")
+ i.e. TitanPanelAce.ScheduleTimer("LDBToTitanSetText", TitanLDBRefreshButton, 2);
+ or
+ i.e. TitanPanelAce:ScheduleTimer(TitanLDBRefreshButton, 2);
+
+ Be careful that the 'self' is proper to cancel timers!!!
+--]]
+local TitanPanelAce = LibStub("AceAddon-3.0"):NewAddon("TitanPanel", "AceHook-3.0", "AceTimer-3.0")
+
+--Determines the optimal magic number based on resolution
+--local menuBarTop = 55;
+--local width, height = string.match((({GetScreenResolutions()})[GetCurrentResolution()] or ""), "(%d+).-(%d+)");
+--if ( tonumber(width) / tonumber(height ) > 4/3 ) then
+	--Widescreen resolution
+--	menuBarTop = 75;
+--end
+
+--[[From Resike to prevent tainting stuff to override the SetPoint calls securely.
+hooksecurefunc(FrameRef, "SetPoint", function(self)
+	if self.moving then
+		return
+	end
+	self.moving = true
+	self:SetMovable(true)
+	self:SetUserPlaced(true)
+	self:ClearAllPoints()
+	self:SetPoint("CENTER", UIParent, "CENTER", 0, 0)
+	self:SetMovable(false)
+	self.moving = nil
+end)
+--]]
+
+--[[ local
+NAME: DoAdjust
+DESC: See if Titan should adjust based only on its own flags.
+VAR: place   - top or bottom
+OUT: boolean - true to adjust, false if not
+--]]
+local function DoAdjust(place, force)
+	local res = false -- assume we will not adjust
+	-- force is passed to cover cases where the user has just deselected both top or bottom bars
+	-- When that happens we need to adjust
+
+	-- We did it to ourselves - if (Aux)ScreenAdjust is true it means the user wants Titan to NOT adjust...
+	if place == TITAN_PANEL_PLACE_TOP then
+		if TitanPanelGetVar("ScreenAdjust") == 1 then
+			-- do not adjust
+		else
+			if force then
+				res = true
+			elseif TitanPanelGetVar("Bar_Show") or TitanPanelGetVar("Bar2_Show") then
+				res = true
+			end
+		end
+	elseif place == TITAN_PANEL_PLACE_BOTTOM then
+		if TitanPanelGetVar("AuxScreenAdjust") == 1 then
+			-- do not adjust
+		else
+			if force then
+				res = true
+			elseif TitanPanelGetVar("AuxBar_Show") or TitanPanelGetVar("AuxBar2_Show") then
+				res = true
+			end
+		end
+	end
+	return res
+end
+
+--[[ Titan
+NAME: TitanMovable_MenuBar_Disable
+DESC: Handle the main menu bar so Blizzard does not get upset.
+VAR: None
+OUT: None
+NOTE:
+- Reverted from 8.0 changes
+:NOTE
+--]]
+function TitanMovable_MenuBar_Disable()
+	if DoAdjust(TITAN_PANEL_PLACE_BOTTOM, false) then
+--TitanPrint("TitanMovable_MenuBar_Disable - DoAdjust", "warning")
+		MainMenuBar:SetMovable(true);
+--		MainMenuBar:SetUserPlaced(false);
+	end
+end
+
+--[[ Titan
+NAME: TitanMovable_MenuBar_Enable
+DESC: Handle the main menu bar so Blizzard does not get upset.
+VAR: None
+OUT: None
+NOTE:
+- Reverted from 8.0 changes
+- This is called for the various events Titan handles that do / may hide the main menu bar
+- IF TitanMovable_MenuBar_Disable was called, this must be called before having Titan adjust frames. The 'is user placed' is required to work around a Blizzard 'feature' that adjusts the main menu bar while in combat.
+:NOTE
+--]]
+function TitanMovable_MenuBar_Enable()
+	if InCombatLockdown() then
+		-- wait until out of combat...
+		-- if player is in vehicle ...
+	else
+		if DoAdjust(TITAN_PANEL_PLACE_BOTTOM, false) then
+			MainMenuBar:SetMovable(true);
+			MainMenuBar:SetUserPlaced(true);
+			MainMenuBar:SetMovable(false);
+		end
+	end
+end
+
+--[[ local
+NAME: TitanMovableFrame_GetXOffset
+DESC: Get the x axis offset Titan needs to adjust the given frame.
+VAR: frame - frame object
+VAR: point - "LEFT" / "RIGHT" / "TOP" / "BOTTOM" / "CENTER"
+OUT: int - X axis offset, in pixels
+--]]
+local function TitanMovableFrame_GetXOffset(frame, point)
+	-- A valid frame and point is required
+	-- Determine a proper X offset using the given point (position)
+	local ret = 0 -- In case the inputs were invalid or the point was not relevant to the frame then return 0
+	if frame and point then
+		if point == "LEFT" and frame:GetLeft() and UIParent:GetLeft() then
+			ret = frame:GetLeft() - UIParent:GetLeft();
+		elseif point == "RIGHT" and frame:GetRight() and UIParent:GetRight() then
+			ret = frame:GetRight() - UIParent:GetRight();
+		elseif point == "TOP" and frame:GetTop() and UIParent:GetTop() then
+			ret = frame:GetTop() - UIParent:GetTop();
+		elseif point == "BOTTOM" and frame:GetBottom() and UIParent:GetBottom() then
+			ret = frame:GetBottom() - UIParent:GetBottom();
+		elseif point == "CENTER" and frame:GetLeft() and frame:GetRight()
+				and UIParent:GetLeft() and UIParent:GetRight() then
+			local framescale = frame.GetScale and frame:GetScale() or 1;
+			ret = (frame:GetLeft()* framescale + frame:GetRight()
+				* framescale - UIParent:GetLeft() - UIParent:GetRight()) / 2;
+		end
+	end
+
+	return ret
+end
+
+--[[ local
+NAME: SetPosition
+DESC: Adjust a given frame with the passed in values.
+VAR: frame - Text string of the frame name
+VAR: ... - list of frame position info
+NOTE:
+- Swiped from Vrul on wowinterface forum
+
+- The table UIPARENT_MANAGED_FRAME_POSITIONS does not hold all Blizzard frames.
+It is cleared for each frame in case the frame is in or might be in the table in the future.
+
+- Titan does not control the frames as other addons so we honor a user placed frame
+:NOTE
+--]]
+local function SetPosition(frame, ...)
+    if type(frame) == 'string' then
+        UIPARENT_MANAGED_FRAME_POSITIONS[frame] = nil
+        frame = _G[frame]
+    end
+    if type(frame) == 'table' and type(frame.IsObjectType) == 'function' and frame:IsObjectType('Frame') then
+        local name = frame:GetName()
+        if name then
+            UIPARENT_MANAGED_FRAME_POSITIONS[name] = nil
+        end
+		-- Titan honors a user placed frame
+        frame:SetDontSavePosition(true)
+        frame:SetAttribute('ignoreFramePositionManager', true)
+        frame.ignoreFramePositionManager = true
+        if ... then
+            frame:ClearAllPoints()
+            frame:SetPoint(...)
+        end
+    end
+end
+
+--[[ local
+NAME: CheckConflicts
+DESC: Check for other addons that control UI elements. Tell Titan to back off the frames the addon controls or can control.
+VAR: <none>
+NOTE:
+- This is messy routine because the internals of each addon must be known to check for the frames that are controlled.
+- Some addons use different names where Titan uses the Blizzard frame names
+:NOTE
+--]]
+local function CheckConflicts()
+	local addon = "Bartender4"
+--[[
+-- Below is sample code. The ideal would be tell the user to disable the
+-- Titan bottom bar adjust...
+	if (IsAddOnLoaded(addon)) then -- user has enabled
+		-- Check would be : BT4Bar<BT bar name>.config.enabled to check if the frame exists and if it is enabled in BT4
+		TitanMovable_AddonAdjust("MainMenuBar", true)
+		TitanMovable_AddonAdjust("MicroButtonAndBagsBar", true)
+		TitanMovable_AddonAdjust("MultiBarRight", true)
+		TitanMovable_AddonAdjust("ExtraActionBarFrame", true)
+		TitanMovable_AddonAdjust("OverrideActionBar", true) -- not sure about this one...
+    end
+--]]
+end
+
+--[[ local
+NAME: MoveFrame
+DESC: Adjust the given frame. Expected are frames where :GetPoint works
+VAR: frame_ptr - Text string of the frame name
+VAR: start_y - Any offset due to the specific frame
+OUT: top_bottom - Frame is at top or bottom, expecting Titan constant for top or bottom
+--]]
+local function MoveFrame(frame_ptr, start_y, top_bottom, force)
+	local frame = _G[frame_ptr]
+
+	if frame then -- ensure a valid frame
+		if frame:IsUserPlaced() then -- user (or another addon) may have placed this frame
+		else
+			if DoAdjust(top_bottom, force) and frame:IsShown() then
+				local y = TitanMovable_GetPanelYOffset(top_bottom) + (start_y or 0) -- includes scale adjustment
+				local point, relativeTo, relativePoint, xOfs, yOfs = frame:GetPoint()
+				-- check for nil which will cause an error
+				if point and relativeTo and relativePoint and xOfs then -- do not care about yOfs
+					SetPosition(frame, point, relativeTo:GetName(), relativePoint, xOfs, y)
+				else
+					-- do not proceed
+				end
+			else
+				--[[
+				Some frames such as the ticket frame may not be visible or even created
+				--]]
+		end
+		end
+	else
+		-- Should note get here...
+--[[
+		TitanDebug ("MoveFrame nil found :"
+			.." "..tostring(frame_ptr)
+			)
+--]]
+	end
+end
+
+--[[ local
+NAME: MoveMenuFrame
+DESC: Adjust the MainMenuBar frame. Needed because :GetPoint does NOT always work for MainMenuBar.
+This is modeled after MoveFrame to keep it similar.
+Titan sets the IsUserPlaced for the MainMenuBar frame so Titan needs to adjust.
+VAR: frame_ptr - Text string of the frame name
+VAR: start_y - Any offset due to the specific frame
+OUT: top_bottom - Frame is at top or bottom, expecting Titan constant for top or bottom
+--]]
+local function MoveMenuFrame(frame_ptr, start_y, top_bottom, force)
+	local frame = _G[frame_ptr]
+	local adj = false
+	if frame and DoAdjust(top_bottom, force)
+	then
+		local yOffset = TitanMovable_GetPanelYOffset(top_bottom) -- includes scale adjustment
+		xOfs = TitanPanelGetVar("MainMenuBarXAdj")
+
+		SetPosition(frame, "BOTTOM", "UIParent", "BOTTOM", xOfs, yOffset)
+		adj = true
+	else
+		-- Unknown frame...
+	end
+end
+
+--[[ Titan
+NAME: Titan_FCF_UpdateDockPosition
+DESC: Secure post hook to help adjust the chat / log frame.
+VAR:  None
+OUT:  None
+NOTE:
+- This is required because Blizz adjusts the chat frame relative to other frames so some of the Blizz code is copied.
+- If in combat or if the user has moved the chat frame then no action is taken.
+- The frame is adjusted in the Y axis only.
+:NOTE
+--]]
+local function Titan_FCF_UpdateDockPosition()
+	if not Titan__InitializedPEW
+	or not TitanPanelGetVar("LogAdjust")
+	or TitanPanelGetVar("AuxScreenAdjust") then
+		return
+	end
+
+	if not InCombatLockdown() or (InCombatLockdown()
+	and not _G["DEFAULT_CHAT_FRAME"]:IsProtected()) then
+		local panelYOffset = TitanMovable_GetPanelYOffset(TITAN_PANEL_PLACE_BOTTOM);
+		local scale = TitanPanelGetVar("Scale");
+		if scale then
+			panelYOffset = panelYOffset + (24 * scale) -- after 3.3.5 an additional adjust was needed. why? idk
+		end
+
+--[[ Blizz code
+		if _G["DEFAULT_CHAT_FRAME"]:IsUserPlaced() then
+			if _G["SIMPLE_CHAT"] ~= "1" then return end
+		end
+
+		local chatOffset = 85 + panelYOffset;
+		if GetNumShapeshiftForms() > 0 or HasPetUI() or PetHasActionBar() then
+			if MultiBarBottomLeft:IsVisible() then
+				chatOffset = chatOffset + 55;
+			else
+				chatOffset = chatOffset + 15;
+			end
+		elseif MultiBarBottomLeft:IsVisible() then
+			chatOffset = chatOffset + 15;
+		end
+		_G["DEFAULT_CHAT_FRAME"]:SetPoint("BOTTOMLEFT", "UIParent", "BOTTOMLEFT", 32, chatOffset);
+		FCF_DockUpdate();
+--]]
+		if ( DEFAULT_CHAT_FRAME:IsUserPlaced() ) then
+			return;
+		end
+
+		local chatOffset = 85 + panelYOffset; -- Titan change to adjust Y offset
+		if ( GetNumShapeshiftForms() > 0 or HasPetUI() or PetHasActionBar() ) then
+			if ( MultiBarBottomLeft:IsShown() ) then
+				chatOffset = chatOffset + 55;
+			else
+				chatOffset = chatOffset + 15;
+			end
+		elseif ( MultiBarBottomLeft:IsShown() ) then
+			chatOffset = chatOffset + 15;
+		end
+		DEFAULT_CHAT_FRAME:SetPoint("BOTTOMLEFT", "UIParent", "BOTTOMLEFT",
+			32, chatOffset);
+		FCF_DockUpdate();
+	end
+end
+
+--[[ Titan
+NAME: Titan_ContainerFrames_Relocate
+DESC: Secure post hook to help adjust the bag frames.
+VAR:  None
+OUT:  None
+NOTE:
+- The frame is adjusted in the Y axis only.
+- The Blizz routine "ContainerFrames_Relocate" should be examined for any conditions it checks and any changes to the SetPoint.
+If Blizz changes the anchor points the SetPoint here must change as well!!
+The Blizz routine calculates X & Y offsets to UIParent (screen) so there is not need to store the prior offsets.
+Like the Blizz routine we search through the visible bags. Unlike the Blizz routine we only care about the first of each column to adjust for Titan.
+This way the Blizz code does not need to be copied here.
+:NOTE
+--]]
+local function Titan_ContainerFrames_Relocate()
+	if not TitanPanelGetVar("BagAdjust") then
+		return
+	end
+
+	local panelYOffset = TitanMovable_GetPanelYOffset(TITAN_PANEL_PLACE_BOTTOM)
+	local off_y = 10000 -- something ridiculously high
+	local bottom_y = 0
+	local right_x = 0
+
+	for index, frameName in ipairs(ContainerFrame1.bags) do
+		frame = _G[frameName];
+		if frame:GetBottom() then bottom_y = frame:GetBottom() end
+		if ( bottom_y < off_y ) then
+			-- Start a new column
+			right_x = frame:GetRight()
+			frame:ClearAllPoints();
+			frame:SetPoint("BOTTOMRIGHT", frame:GetParent(),
+				"BOTTOMLEFT", -- changed because we are taking the current x value
+				right_x, -- x is not adjusted
+				bottom_y + panelYOffset -- y
+			)
+		end
+		off_y = bottom_y
+	end
+end
+
+local function has_pet_bar()
+	local hasPetBar = false
+	if ( ( PetActionBarFrame and PetActionBarFrame:IsShown() ) or ( StanceBarFrame and StanceBarFrame:IsShown() ) or
+		 ( MultiCastActionBarFrame and MultiCastActionBarFrame:IsShown() ) or ( PossessBarFrame and PossessBarFrame:IsShown() ) or
+		 ( MainMenuBarVehicleLeaveButton and MainMenuBarVehicleLeaveButton:IsShown() ) ) then
+		hasPetBar = true;
+	end
+	return hasPetBar
+end
+
+--[[ local
+NAME: MData table
+DESC: MData is a local table that holds each frame Titan may need to adjust. It controls the offsets needed to make room for the Titan bar(s).
+Each frame can be adjusted by modifying its 'move' function.
+The index is the frame name. Each record contains:
+frameName - frame name (string) to adjust
+addonAdj - true if another addon is taking responsibility of adjusting this frame, if false Titan will use the user settings to adjust or not
+:DESC
+NOTE:
+- Of course Blizzard had to make the MainMenuBar act differently <sigh>. :GetPoint() does not work on it so a special helper routine was needed.
+:NOTE
+--]]
+local MData = {
+	[1] = {frameName = "PlayerFrame",
+		move = function (force) MoveFrame("PlayerFrame", 0, TITAN_PANEL_PLACE_TOP, force) end,
+		addonAdj = false, },
+	[2] = {frameName = "TargetFrame",
+		move = function (force) MoveFrame("TargetFrame", 0, TITAN_PANEL_PLACE_TOP, force) end,
+		addonAdj = false, },
+	[3] = {frameName = "PartyMemberFrame1",
+		move = function (force) MoveFrame("PartyMemberFrame1", 0, TITAN_PANEL_PLACE_TOP, force) end,
+		addonAdj = false, },
+	[4] = {frameName = "TicketStatusFrame",
+		move = function (force) MoveFrame("TicketStatusFrame", 0, TITAN_PANEL_PLACE_TOP, force) end,
+		addonAdj = false, },
+	[5] = {frameName = "BuffFrame",
+		move = function (force)
+			-- properly adjust buff frame(s) if GM Ticket is visible
+
+			-- Use IsShown rather than IsVisible. In some cases (after closing
+			-- full screen map) the ticket may not yet be visible.
+			local yOffset = 0
+			if TicketStatusFrame:IsShown()
+			and TitanPanelGetVar("TicketAdjust")
+			then
+				yOffset = (-TicketStatusFrame:GetHeight())
+			else
+				yOffset = TitanPanelGetVar("BuffIconVerticalAdj")  --  -13
+			end
+			MoveFrame("BuffFrame", yOffset, TITAN_PANEL_PLACE_TOP, force) end,
+		addonAdj = false, },
+	[6] = {frameName = "MinimapCluster",
+		move = function (force)
+			local yOffset = 0
+			if MinimapBorderTop
+			and not MinimapBorderTop:IsShown() then
+				yOffset = yOffset + (MinimapBorderTop:GetHeight() * 3/5) - 5
+			end
+			MoveFrame("MinimapCluster", yOffset, TITAN_PANEL_PLACE_TOP, force) end,
+		addonAdj = false, },
+	[7] = {frameName = "MultiBarRight",
+		move = function (force)
+			MoveFrame("MultiBarRight", 0, TITAN_PANEL_PLACE_BOTTOM, force) end,
+		addonAdj = false, },
+	[8] = {frameName = "OverrideActionBar",
+		move = function (force) MoveFrame("OverrideActionBar", 0, TITAN_PANEL_PLACE_BOTTOM, force) end,
+		addonAdj = false, },
+	[9] = {frameName = "MicroButtonAndBagsBar",
+		move = function (force) MoveFrame("MicroButtonAndBagsBar", 0, TITAN_PANEL_PLACE_BOTTOM, force) end,
+		addonAdj = false, },
+	[10] = {frameName = "MainMenuBar", -- MainMenuBar
+		move = function (force)
+			MoveMenuFrame("MainMenuBar", 0, TITAN_PANEL_PLACE_BOTTOM, force) end,
+		addonAdj = false, },
+	[11] = {frameName = "ExtraActionBarFrame",
+		move = function (force)
+			-- Only spend cycles if the frame is shown.
+			if ExtraActionBarFrame
+			and ExtraActionBarFrame:IsShown() then
+				-- Need to calc Y because Y depends on what else is shown
+				--[=[ UIParent
+				Look at UIParent.lua for logic (UIParent_ManageFramePosition)
+				--]=]
+				local actionBarOffset = 45;
+				local menuBarTop = 55;
+				local overrideActionBarTop = 40;
+				local petBattleTop = 60;
+
+				local yOfs = 18 -- FramePositionDelegate:UIParentManageFramePositions
+				if MainMenuBar and MainMenuBar:IsShown() then
+					yOfs = yOfs + menuBarTop
+				end
+				if (MultiBarBottomLeft and MultiBarBottomLeft:IsShown())
+				or (MultiBarBottomRight and MultiBarBottomRight:IsShown())
+				then
+					yOfs = yOfs + actionBarOffset
+				end
+				if (has_pet_bar())
+				and (MultiBarBottomRight and MultiBarBottomRight:IsShown())
+				then
+					yOfs = yOfs + petBattleTop
+				end
+				MoveFrame("ExtraActionBarFrame", yOfs, TITAN_PANEL_PLACE_BOTTOM, force)
+			end
+			end,
+		addonAdj = false, },
+	[12] = {frameName = "UIWidgetTopCenterContainerFrame",
+		move = function (force) MoveFrame("UIWidgetTopCenterContainerFrame", 0, TITAN_PANEL_PLACE_TOP, force) end,
+		addonAdj = false, },
+}
+
+--[[ Titan
+NAME: TitanMovable_AdjustTimer
+DESC: Cancel then add the given timer. The timer must be in TitanTimers.
+VAR: ttype - The timer type (string) as defined in TitanTimers
+OUT:  None
+--]]
+function TitanMovable_AdjustTimer(ttype)
+	local timer = TitanTimers[ttype]
+	if timer then
+		TitanPanelAce.CancelAllTimers(timer.obj)
+		TitanPanelAce.ScheduleTimer(timer.obj, timer.callback, timer.delay)
+	end
+end
+
+--[[ Titan
+NAME: TitanMovable_AddonAdjust
+DESC: Set the given frame to be adjusted or not by another addon. This is called from TitanUtils for a developer API.
+VAR: frame - frame name (string)
+VAR: bool - true (addon will adjust) or false (Titan will use its settings)
+OUT:  None
+--]]
+function TitanMovable_AddonAdjust(frame, bool)
+	for i = 1,#MData,1 do
+		local fData = MData[i]
+		local fName = nil
+		if fData then
+			fName = fData.frameName;
+		end
+
+		if (frame == fName) then
+			fData.addonAdj = bool
+		end
+	end
+end
+
+--[[ local
+NAME: TitanMovableFrame_MoveFrames
+DESC: Loop through MData calling each frame's 'move' function for each Titan controlled frame.
+Then update the chat and open bag frames.
+OUT: None
+--]]
+local function TitanMovableFrame_MoveFrames(force)
+	local move_count = 0 -- debug
+	local str = "" -- debug
+	--[[
+	Setting the MainMenuBar as user placed is needed because in 8.0.0 Blizzard changed something in the
+	way they controlled the frame. With Titan panel and bottom bars enabled the MainMenuBar
+	would 'bounce'. Figuring out the true root cause was a bust.
+	This idea of user placed came from a Titan user who is an addon developer.
+	However setting user placed causes the main menu bar to not act as we desire due to the way Blizzard coded the bar.
+	For now we will try to minimize the side effects...
+
+	Later Titan checks rely on the user placed flag so it needs to be set early.
+	--]]
+	if DoAdjust(TITAN_PANEL_PLACE_BOTTOM, force) then
+		TitanMovable_MenuBar_Enable()
+	end
+
+	if not InCombatLockdown() then
+		for i = 1,#MData,1 do
+			if MData[i] then
+				if MData[i].addonAdj then
+					-- An addon has taken control of the frame so skip
+				else
+					-- Adjust the frame per MData
+					MData[i].move(force)
+--[[
+					local ok, msg = pcall(function () MData[i].move() end)
+					if ok then
+						-- all is well
+					else
+						TitanPrint("Cannot Move"
+							.." '"..(MData[i].frameName or "?").."."
+							.." "..msg, "error")
+					end
+--]]
+				end
+			end
+		end
+		Titan_FCF_UpdateDockPosition(); -- chat
+		UpdateContainerFrameAnchors(); -- Move bags as needed
+	else
+		-- nothing to do
+	end
+end
+
+--[[ local
+NAME: Titan_AdjustUIScale
+DESC: Adjust the scale of Titan bars and plugins to the user selected scaling. This is called by the secure post hooks to the 'Video Options Frame'.
+VAR:  None
+OUT:  None
+--]]
+local function Titan_AdjustUIScale()
+	Titan_AdjustScale()
+end
+
+--[[ Titan
+NAME: TitanPanel_AdjustFrames
+DESC: Adjust the frames for the Titan visible bars.
+This is a shell for the actual Movable routine used by other Titan routines and secure hooks
+OUT:  None
+NOTE:
+:NOTE
+--]]
+function TitanPanel_AdjustFrames(force)
+	-- force is passed to cover cases where Titan should always adjust
+	-- such as when the user has just de/selected top or bottom bars
+	local f = force or false -- do not require the parameter
+
+	-- Adjust frame positions top and bottom based on user choices
+	if hooks_done then
+		TitanMovableFrame_MoveFrames(f)
+	end
+end
+
+--[[ Titan
+NAME: Titan_AdjustScale
+DESC: Update the bars and plugins to the user selected scale.
+VAR:  None
+OUT:  None
+NOTE:
+- Ensure Titan has done its initialization before this is run.
+:NOTE
+--]]
+function Titan_AdjustScale()
+	-- Only adjust if Titan is fully initialized
+	if Titan__InitializedPEW then
+		TitanPanel_SetScale();
+
+		TitanPanel_ClearAllBarTextures()
+		TitanPanel_CreateBarTextures()
+
+		for idx,v in pairs (TitanBarData) do
+			TitanPanel_SetTexture(TITAN_PANEL_DISPLAY_PREFIX..TitanBarData[idx].name
+				, TITAN_PANEL_PLACE_TOP);
+		end
+
+		TitanMovableFrame_MoveFrames()
+--		TitanPanelBarButton_DisplayBarsWanted()
+		TitanPanel_RefreshPanelButtons();
+	end
+end
+
+--[[ Titan
+NAME: TitanMovable_SecureFrames
+DESC: Once Titan is initialized create the post hooks we need to help adjust frames properly.
+VAR:  None
+OUT:  None
+NOTE:
+- The secure post hooks are required because Blizz adjusts frames Titan is interested in at times other than the events Titan registers for.
+- This used to be inline code but was moved to a routine to avoid errors as Titan loaded.
+:NOTE
+--]]
+function TitanMovable_SecureFrames()
+	if not TitanPanelAce:IsHooked("FCF_UpdateDockPosition", Titan_FCF_UpdateDockPosition) then
+		TitanPanelAce:SecureHook("FCF_UpdateDockPosition", Titan_FCF_UpdateDockPosition) -- FloatingChatFrame
+	end
+	if not TitanPanelAce:IsHooked("UIParent_ManageFramePositions", TitanPanel_AdjustFrames) then
+		TitanPanelAce:SecureHook("UIParent_ManageFramePositions", TitanPanel_AdjustFrames) -- UIParent.lua
+		TitanPanel_AdjustFrames()
+	end
+
+	if not TitanPanelAce:IsHooked(TicketStatusFrame, "Show", TitanPanel_AdjustFrames) then
+		TitanPanelAce:SecureHook(TicketStatusFrame, "Show", TitanPanel_AdjustFrames) -- HelpFrame.xml
+		TitanPanelAce:SecureHook(TicketStatusFrame, "Hide", TitanPanel_AdjustFrames) -- HelpFrame.xml
+		TitanPanelAce:SecureHook("TargetFrame_Update", TitanPanel_AdjustFrames) -- TargetFrame.lua
+--		TitanPanelAce:SecureHook(MainMenuBar, "Show", TitanPanel_AdjustFrames) -- HelpFrame.xml
+--		TitanPanelAce:SecureHook(MainMenuBar, "Hide", TitanPanel_AdjustFrames) -- HelpFrame.xml
+--		TitanPanelAce:SecureHook(OverrideActionBar, "Show", TitanPanel_AdjustFrames) -- HelpFrame.xml
+--		TitanPanelAce:SecureHook(OverrideActionBar, "Hide", TitanPanel_AdjustFrames) -- HelpFrame.xml
+		TitanPanelAce:SecureHook("UpdateContainerFrameAnchors", Titan_ContainerFrames_Relocate) -- ContainerFrame.lua
+--		TitanPanelAce:SecureHook(WorldMapFrame.BorderFrame.MaximizeMinimizeFrame.MinimizeButton, "Show", TitanPanel_AdjustFrames) -- WorldMapFrame.lua
+--		TitanPanelAce:SecureHook("OrderHall_CheckCommandBar", TitanPanel_AdjustFrames)
+	end
+
+	if not TitanPanelAce:IsHooked("VideoOptionsFrameOkay_OnClick", Titan_AdjustUIScale) then
+		-- Properly Adjust UI Scale if set
+		-- Note: These are the least intrusive hooks we could think of, to properly adjust the Titan Bar(s)
+		-- without having to resort to a SetCvar secure hook. Any addon using SetCvar should make sure to use the 3rd
+		-- argument in the API call and trigger the CVAR_UPDATE event with an appropriate argument so that other addons
+		-- can detect this behavior and fire their own functions (where applicable).
+		TitanPanelAce:SecureHook("VideoOptionsFrameOkay_OnClick", Titan_AdjustUIScale) -- VideoOptionsFrame.lua
+		TitanPanelAce:SecureHook(VideoOptionsFrame, "Hide", Titan_AdjustUIScale) -- VideoOptionsFrame.xml
+	end
+
+	-- Check for other addons that control UI frames.
+	-- Tell Titan to back off of the frames these addons could control
+	-- Look in this routine for any special code or directions
+	CheckConflicts()
+
+	hooks_done = true
+end
+function TitanMovable_Unhook_SecureFrames()
+--[[
+This is a debug attempt to fix an issue when a player is dumped from a vehicle while still in combat.
+--]]
+	TitanPanelAce:UnhookAll()
+end
+
+end
diff --git a/Titan/TitanUtils.lua b/Titan/TitanUtils.lua
index ab5b3ce..aec47b9 100644
--- a/Titan/TitanUtils.lua
+++ b/Titan/TitanUtils.lua
@@ -1,14 +1,248 @@
 --[[ File
 NAME: TitanUtils.lua
 DESC: This file contains various utility routines used by Titan and routines available to plugin developers.
+Nov 2023 : merge Retail and Classic to min versions and maintainence and, hopefully, allow a consistent feature set.
 --]]

 local _G = getfenv(0);
 local L = LibStub("AceLocale-3.0"):GetLocale(TITAN_ID, true)
 local media = LibStub("LibSharedMedia-3.0")

--- The LibUIDropDownMenu lib is used over the Blizzard frame
-local drop_down_1 = "DropDownList1" -- Boo!! Per hard-coded Blizz UIDropDownMenu.lua
+local drop_down_1 = "" --
+
+if TITAN_ID == "TitanClassic" then
+	drop_down_1 = "L_DropDownList1"  -- The LibUIDropDownMenu lib is used over the Blizzard frame
+else
+	-- The LibUIDropDownMenu lib is used over the Blizzard frame
+	drop_down_1 = "DropDownList1" -- Boo!! Per hard-coded Blizz UIDropDownMenu.lua
+end
+
+--[[ ==================================================
+Messy but declare the lib routines used in the Classic versions
+--]]
+if TITAN_ID == "TitanClassic" then
+
+local DDM = LibStub:GetLibrary("LibUIDropDownMenu-4.0")
+
+--
+-- Wrap the drop down lib 4.0 to look like 2.0 to keep current plugins the same
+-- These need to be global to act like the older version
+--
+-- L_UIDropDownMenuDelegate_OnAttributeChanged -- Different in 4.0
+function L_UIDropDownMenu_InitializeHelper (frame)
+	DDM:UIDropDownMenu_InitializeHelper (frame)
+end
+function L_Create_UIDropDownMenu(name, parent)
+	local str = ""
+	if type(name) == "table" then
+		str = name:GetName()
+	else
+		str = name
+	end
+	return DDM:Create_UIDropDownMenu(name, parent)
+end
+function L_UIDropDownMenu_Initialize(frame, initFunction, displayMode, level, menuList)
+	DDM:UIDropDownMenu_Initialize(frame, initFunction, displayMode, level, menuList)
+end
+function L_UIDropDownMenu_SetInitializeFunction(frame, initFunction)
+	DDM:UIDropDownMenu_SetInitializeFunction(frame, initFunction)
+end
+function L_UIDropDownMenu_SetDisplayMode(frame, displayMode)
+	DDM:UIDropDownMenu_SetDisplayMode(frame, displayMode)
+end
+function L_UIDropDownMenu_RefreshDropDownSize(self)
+	DDM:UIDropDownMenu_RefreshDropDownSize(self)
+end
+--function L_UIDropDownMenu_OnUpdate(self, elapsed) -- Different in 4.0
+function L_UIDropDownMenu_StartCounting(frame)
+	DDM:UIDropDownMenu_StartCounting(frame)
+end
+function L_UIDropDownMenu_StopCounting(frame)
+	DDM:UIDropDownMenu_StopCounting(frame)
+end
+--function L_UIDropDownMenuButtonInvisibleButton_OnEnter(self)) -- Different in 4.0
+--function L_UIDropDownMenuButtonInvisibleButton_OnLeave(self)) -- Different in 4.0
+--function L_UIDropDownMenuButton_OnEnter(self) -- Different in 4.0
+--function L_UIDropDownMenuButton_OnLeave(self) -- Different in 4.0
+function L_UIDropDownMenu_CreateInfo()
+	return DDM:UIDropDownMenu_CreateInfo()
+end
+function L_UIDropDownMenu_CreateFrames(level, index)
+	DDM:UIDropDownMenu_CreateFrames(level, index)
+end
+function L_UIDropDownMenu_AddSeparator(level)
+	DDM:UIDropDownMenu_AddSeparator(level)
+end
+function L_UIDropDownMenu_AddSpace(level) -- new in 4.0
+	DDM:UIDropDownMenu_AddSpace(level)
+end
+function L_UIDropDownMenu_AddButton(info, level)
+	DDM:UIDropDownMenu_AddButton(info, level)
+end
+function L_UIDropDownMenu_CheckAddCustomFrame(self, button, info)
+	DDM:UIDropDownMenu_CheckAddCustomFrame(self, button, info)
+end
+function L_UIDropDownMenu_RegisterCustomFrame(self, customFrame)
+	DDM:UIDropDownMenu_RegisterCustomFrame(self, customFrame)
+end
+function L_UIDropDownMenu_GetMaxButtonWidth(self)
+	return DDM:UIDropDownMenu_GetMaxButtonWidth(self)
+end
+function L_UIDropDownMenu_GetButtonWidth(button)
+	return DDM:UIDropDownMenu_GetButtonWidth(button)
+end
+function L_UIDropDownMenu_Refresh(frame, useValue, dropdownLevel)
+	DDM:UIDropDownMenu_Refresh(frame, useValue, dropdownLevel)
+end
+function L_UIDropDownMenu_RefreshAll(frame, useValue)
+	DDM:UIDropDownMenu_RefreshAll(frame, useValue)
+end
+function L_UIDropDownMenu_SetIconImage(icon, texture, info)
+	DDM:UIDropDownMenu_SetIconImage(icon, texture, info)
+end
+function L_UIDropDownMenu_SetSelectedName(frame, name, useValue)
+	DDM:UIDropDownMenu_SetSelectedName(frame, name, useValue)
+end
+function L_UIDropDownMenu_SetSelectedValue(frame, value, useValue)
+	DDM:UIDropDownMenu_SetSelectedValue(frame, value, useValue)
+end
+function L_UIDropDownMenu_SetSelectedID(frame, id, useValue)
+	DDM:UIDropDownMenu_SetSelectedID(frame, id, useValue)
+end
+function L_UIDropDownMenu_GetSelectedName(frame)
+	return DDM:UIDropDownMenu_GetSelectedName(frame)
+end
+function L_UIDropDownMenu_GetSelectedID(frame)
+	return DDM:UIDropDownMenu_GetSelectedID(frame)
+end
+function L_UIDropDownMenu_GetSelectedValue(frame)
+	return DDM:UIDropDownMenu_GetSelectedValue(frame)
+end
+--function L_UIDropDownMenuButton_OnClick(self) -- Different in 4.0
+function L_HideDropDownMenu(level)
+	DDM:HideDropDownMenu(level)
+end
+function L_ToggleDropDownMenu(level, value, dropDownFrame, anchorName, xOffset, yOffset, menuList, button, autoHideDelay)
+	DDM:ToggleDropDownMenu(level, value, dropDownFrame, anchorName, xOffset, yOffset, menuList, button, autoHideDelay)
+end
+function L_CloseDropDownMenus(level)
+	DDM:CloseDropDownMenus(level)
+end
+--function L_UIDropDownMenu_OnHide(self) -- Different in 4.0
+-- 4.0 has 'contains mouse' routines for retail only
+function L_UIDropDownMenu_SetWidth(frame, width, padding)
+	DDM:UIDropDownMenu_SetWidth(frame, width, padding)
+end
+function L_UIDropDownMenu_SetButtonWidth(frame, width)
+	DDMUIDropDownMenu_SetButtonWidth(frame, width)
+end
+function L_UIDropDownMenu_SetText(frame, text)
+	DDM:UIDropDownMenu_SetText(frame, text)
+end
+function L_UIDropDownMenu_GetText(frame)
+	return DDM:UIDropDownMenu_GetText(frame)
+end
+function L_UIDropDownMenu_ClearAll(frame)
+	DDM:UIDropDownMenu_ClearAll(frame)
+end
+function L_UIDropDownMenu_JustifyText(frame, justification)
+	DDM:UIDropDownMenu_JustifyText(frame, justification)
+end
+function L_UIDropDownMenu_SetAnchor(dropdown, xOffset, yOffset, point, relativeTo, relativePoint)
+	DDM:UIDropDownMenu_SetAnchor(dropdown, xOffset, yOffset, point, relativeTo, relativePoint)
+end
+function L_UIDropDownMenu_GetCurrentDropDown()
+	return DDM:UIDropDownMenu_GetCurrentDropDown()
+end
+function L_UIDropDownMenuButton_GetChecked(self)
+	return DDM:UIDropDownMenuButton_GetChecked(self)
+end
+function L_UIDropDownMenuButton_GetName(self)
+	return DDM:UIDropDownMenuButton_GetName(self)
+end
+function L_UIDropDownMenuButton_OpenColorPicker(self, button)
+	DDM:UIDropDownMenuButton_OpenColorPicker(self, button)
+end
+function L_UIDropDownMenu_DisableButton(level, id)
+	DDM:UIDropDownMenu_DisableButton(level, id)
+end
+function L_UIDropDownMenu_EnableButton(level, id)
+	DDM:UIDropDownMenu_EnableButton(level, id)
+end
+function L_UIDropDownMenu_SetButtonText(level, id, text, colorCode)
+	DDM:UIDropDownMenu_SetButtonText(level, id, text, colorCode)
+end
+function L_UIDropDownMenu_SetButtonNotClickable(level, id)
+	DDM:UIDropDownMenu_SetButtonNotClickable(level, id)
+end
+function L_UIDropDownMenu_SetButtonClickable(level, id)
+	DDM:UIDropDownMenu_SetButtonClickable(level, id)
+end
+function L_UIDropDownMenu_DisableDropDown(dropDown)
+	DDM:UIDropDownMenu_DisableDropDown(dropDown)
+end
+function L_UIDropDownMenu_EnableDropDown(dropDown)
+	DDM:UIDropDownMenu_EnableDropDown(dropDown)
+end
+function L_UIDropDownMenu_IsEnabled(dropDown)
+	return DDM:UIDropDownMenu_IsEnabled(dropDown)
+end
+function L_UIDropDownMenu_GetValue(id)
+	return DDM:UIDropDownMenu_GetValue(id)
+end
+function L_OpenColorPicker(info)
+	DDM:OpenColorPicker(info)
+end
+function L_ColorPicker_GetPreviousValues()
+	return DDM:ColorPicker_GetPreviousValues()
+end
+else
+
+--[[ API
+NAME: TitanUtils_GetMinimapAdjust
+DESC: Return the current setting of the Titan MinimapAdjust option.
+VAR: None
+OUT: The value of the MinimapAdjust option
+--]]
+function TitanUtils_GetMinimapAdjust() -- Used by addons
+	return not TitanPanelGetVar("MinimapAdjust")
+end
+
+--[[ API
+NAME: TitanUtils_SetMinimapAdjust
+DESC: Set the current setting of the Titan MinimapAdjust option.
+VAR:  bool - true (off) or false (on)
+OUT:  None
+--]]
+function TitanUtils_SetMinimapAdjust(bool) -- Used by addons
+	-- This routine allows an addon to turn on or off
+	-- the Titan minimap adjust.
+	TitanPanelSetVar("MinimapAdjust", not bool)
+end
+
+--[[ API
+NAME: TitanUtils_AddonAdjust
+DESC: Tell Titan to adjust (or not) a frame.
+VAR: frame - is the name (string) of the frame
+VAR: bool  - true if the addon will adjust the frame or false if Titan will adjust
+OUT:  None
+Note:
+- Titan will NOT store the adjust value across a log out / exit.
+- This is a generic way for an addon to tell Titan to not adjust a frame. The addon will take responsibility for adjusting that frame. This is useful for UI style addons so the user can run Titan and a modifed UI.
+- The list of frames Titan adjusts is specified in TitanMovableData within TitanMovable.lua.
+- If the frame name is not in TitanMovableData then Titan does not adjust that frame.
+:NOTE
+--]]
+function TitanUtils_AddonAdjust(frame, bool) -- Used by addons
+	TitanMovable_AddonAdjust(frame, bool)
+end
+
+end
+--[[ ==================================================
+End Classic versions
+--]]
+
+
 --
 -- The routines labeled API are useable by addon developers
 --
@@ -677,9 +911,17 @@ function TitanUtils_ToString(text)
 	return TitanUtils_Ternary(text, text, "");
 end

+local function Add_button(info, level)
+	if TITAN_ID == "TitanClassic" then
+		L_UIDropDownMenu_AddButton(info, level);
+	else
+		UIDropDownMenu_AddButton(info, level)
+	end
+end
+
 --------------------------------------------------------------
 --
--- Right click menu routines
+-- Right click menu routines - Retail dropdown menu
 --
 --[[
 Right click menu routines for plugins
@@ -692,13 +934,59 @@ Whenever there is a change to the menu routines, the abstractions allows us to u
 --]]

 --[[ API
-NAME: TitanPanelRightClickMenu_GetDropdownLevel
+NAME: TitanPanelRightClickMenu_GetDropdownFrameBase
+DESC: Menu - Get the current dropdown w/o a level
+OUT:  str - dropdown w/o a level
+--]]
+function TitanPanelRightClickMenu_GetDropdownFrameBase()
+	local res = ""
+
+	if TITAN_ID == "TitanClassic" then
+		res = "L_DropDownList"  -- The LibUIDropDownMenu lib is used over the Blizzard frame
+	else
+		-- The LibUIDropDownMenu lib is used over the Blizzard frame
+		res = "DropDownList" -- Boo!! Per hard-coded Blizz UIDropDownMenu.lua
+	end
+
+	return res
+end
+
+--[[ API
+NAME: TitanPanelRightClickMenu_GetDropdownMenu
+DESC: Menu - Get the current level in the menus.
+VAR: None
+OUT:  int - dropdown menu level
+--]]
+function TitanPanelRightClickMenu_GetDropdownFrame()
+	local res = ""
+
+	if TITAN_ID == "TitanClassic" then
+		res = "L_DropDownList1"  -- The LibUIDropDownMenu lib is used over the Blizzard frame
+	else
+		-- The LibUIDropDownMenu lib is used over the Blizzard frame
+		res = "DropDownList1" -- Boo!! Per hard-coded Blizz UIDropDownMenu.lua
+	end
+
+	return res
+end
+
+--[[ API
+NAME: TitanPanelRightClickMenu_GetDropdownMenu
 DESC: Menu - Get the current level in the menus.
 VAR: None
 OUT:  int - dropdown menu level
 --]]
 function TitanPanelRightClickMenu_GetDropdownLevel()
-	return UIDROPDOWNMENU_MENU_LEVEL
+	local res = _G[drop_down_1]
+
+	if TITAN_ID == "TitanClassic" then
+		res = L_UIDROPDOWNMENU_MENU_LEVEL
+	else
+		-- The LibUIDropDownMenu lib is used over the Blizzard frame
+		res = UIDROPDOWNMENU_MENU_LEVEL
+	end
+
+	return res
 end

 --[[ API
@@ -708,7 +996,13 @@ VAR: None
 OUT:  int - dropdown menu value
 --]]
 function TitanPanelRightClickMenu_GetDropdMenuValue()
-	return UIDROPDOWNMENU_MENU_VALUE
+	local res = nil
+	if TITAN_ID == "TitanClassic" then
+		res = L_UIDROPDOWNMENU_MENU_VALUE
+	else
+		res = UIDROPDOWNMENU_MENU_VALUE
+	end
+	return res
 end

 --[[ API
@@ -720,7 +1014,7 @@ OUT:  None
 --]]
 function TitanPanelRightClickMenu_AddButton(info, level)
     if (info) then
-        UIDropDownMenu_AddButton(info, level);
+		Add_button(info, level)
     end
 end

@@ -746,7 +1040,7 @@ function TitanPanelRightClickMenu_AddToggleRightSide(id, level)
 		end
 		info.checked = TitanGetVar(id, "DisplayOnRightSide");
 		info.keepShownOnClick = 1;
-		UIDropDownMenu_AddButton(info, level);
+		Add_button(info, level);
 	end
 end

@@ -764,7 +1058,7 @@ function TitanPanelRightClickMenu_AddTitle(title, level)
 		info.notCheckable = true;
 		info.notClickable = true;
 		info.isTitle = 1;
-		UIDropDownMenu_AddButton(info, level);
+		Add_button(info, level);
 	end
 end

@@ -789,7 +1083,7 @@ function TitanPanelRightClickMenu_AddCommand(text, value, functionName, level)
 			callback(value)
 		end
 	end
-	UIDropDownMenu_AddButton(info, level);
+	Add_button(info, level);
 end

 --[[ API
@@ -799,7 +1093,11 @@ VAR: level - level to put the line
 OUT: None
 --]]
 function TitanPanelRightClickMenu_AddSeparator(level)
-	UIDropDownMenu_AddSeparator(level)
+	if TITAN_ID == "TitanClassic" then
+		L_UIDropDownMenu_AddSeparator(level)
+	else
+		UIDropDownMenu_AddSeparator(level)
+	end
 end

 --[[ API
@@ -809,7 +1107,11 @@ VAR: level - level to put the line
 OUT: None
 --]]
 function TitanPanelRightClickMenu_AddSpacer(level)
-	UIDropDownMenu_AddSpace(level)
+	if TITAN_ID == "TitanClassic" then
+		L_UIDropDownMenu_AddSpace(level)
+	else
+		UIDropDownMenu_AddSpace(level)
+	end
 end

 --[[ API
@@ -841,7 +1143,7 @@ function TitanPanelRightClickMenu_AddToggleVar(text, id, var, toggleTable, level
 	end
 	info.checked = TitanGetVar(id, var);
 	info.keepShownOnClick = 1;
-	UIDropDownMenu_AddButton(info, level);
+	Add_button(info, level);
 end

 --[[ API
@@ -901,7 +1203,7 @@ function TitanPanelRightClickMenu_AddHide(id, level)
 	info.func = function()
 		TitanPanelRightClickMenu_Hide(id)
 	end
-	UIDropDownMenu_AddButton(info, level);
+	Add_button(info, level);
 end

 --[[ API
@@ -997,7 +1299,7 @@ VAR: id - id of the plugin
 OUT:  None
 NOTE: Assume top level only
 --]]
-function TitanPanelRightClickMenu_AddControlVars(id, hide_text)
+function TitanPanelRightClickMenu_AddControlVars(id, level)
 	local level = 1 -- assume top menu
     TitanPanelRightClickMenu_AddSeparator(level)

@@ -1265,6 +1567,16 @@ function TitanUtils_CloseAllControlFrames()
 	end
 end

+function TitanUtils_IsAnyControlFrameVisible() -- need?
+	for index, value in TitanPlugins do
+		local frame = _G["TitanPanel"..index.."ControlFrame"];
+		if (frame:IsVisible()) then
+			return true;
+		end
+	end
+	return false;
+end
+
 --[[ Titan Plugins AND Titan
 NAME: TitanUtils_GetOffscreen
 DESC: Check where the control frame should be on screen; return x and y
@@ -1318,12 +1630,14 @@ NOTE:
 - As of May 2023 (10.1) the routine moved and no longer dies silently so it is wrapped here...
 --]]
 function TitanUtils_GetAddOnMetadata(name, field)
+	local GetMeta = C_AddOns and C_AddOns.GetAddOnMetadata or GetAddOnMetadata
+
 	local call_success, ret_val

 	-- Just in case, catch any errors
 	call_success, -- needed for pcall
 	ret_val =  -- actual return values
-		pcall (C_AddOns.GetAddOnMetadata, name, field)
+		pcall (GetMeta, name, field)
 	if call_success then
 		-- all is good
 		return ret_val
@@ -1744,6 +2058,43 @@ function TitanUtils_CloseRightClickMenu()
 	end
 end

+--[[ local Classic
+NAME: TitanRightClick_UIScale
+DESC: Scale the right click menu to the user requested value.
+VAR:  None
+OUT:
+- float - x scaled
+- float - y scaled
+- float - scale used
+
+--]]
+local function TitanRightClick_UIScale()
+	-- take UI Scale into consideration
+	local listFrame = _G[drop_down_1];
+	local listframeScale = listFrame:GetScale();
+
+	local uiScale;
+	local uiParentScale = UIParent:GetScale();
+
+	local x, y = GetCursorPosition(UIParent)
+
+	if ( GetCVar("useUIScale") == "1" ) then
+		uiScale = tonumber(GetCVar("uiscale"));
+		if ( uiParentScale < uiScale ) then
+			uiScale = uiParentScale;
+		end
+	else
+		uiScale = uiParentScale;
+	end
+
+	x = x/uiScale;
+	y = y/uiScale;
+
+	listFrame:SetScale(uiScale);
+
+	return x, y, uiScale
+end
+
 --[[ local
 NAME: TitanRightClickMenu_OnLoad
 DESC: Prepare the plugin right click menu using the function given by the plugin =or Titan bar.
@@ -1776,6 +2127,31 @@ local function TitanRightClickMenu_OnLoad(self)
 	return DropDownList1, DropDownList1:GetHeight(), DropDownList1:GetWidth()
 end

+--[[ local Classic
+NAME: TitanDisplayRightClickMenu_OnLoad
+DESC: Prepare the Titan bar right click menu using the given function.
+VAR:
+- self - frame of the Titan bar
+- func - function to create the menu
+OUT:  None
+NOTE:
+- This routine is for Titan bar. There is a similar routine for the Titan plugins.
+--]]
+local function TitanDisplayRightClickMenu_OnLoad(self, func)
+	local prepareFunction = _G[func];
+	if prepareFunction and type(prepareFunction) == "function" then
+		-- Nasty "hack", load Blizzard_Calendar if not loaded,
+		-- for it to secure init 24 dropdown menu buttons,
+		-- to avoid action blocked by tainting
+--		if not IsAddOnLoaded("Blizzard_Calendar") then
+--			LoadAddOn("Blizzard_Calendar")
+--		end
+		-- not good practice but there seems to be no other way to get
+		-- the actual bar (frame parent) to the dropdown implementation
+		TitanPanel_DropMenu = self
+		L_UIDropDownMenu_Initialize(self, prepareFunction, "MENU");
+	end
+end
 --[[ Titan
 NAME: TitanPanelRightClickMenu_Toggle
 DESC: Call the routine to build the plugin menu then place it properly.
@@ -1862,7 +2238,11 @@ print("RCM"
 .." "..tostring(format("%0.1f", left))..""
 )
 --]]
-	ToggleDropDownMenu(1, nil, menu, frame, x_offset, 0, nil, self);
+	if TITAN_ID == "TitanClassic" then
+		L_ToggleDropDownMenu(1, nil, menu, frame, TitanUtils_Max(x_offset - 40, 0), 0, nil, self)
+	else
+		ToggleDropDownMenu(1, nil, menu, frame, x_offset, 0, nil, self);
+	end
 end

 --[[ Titan
diff --git a/Titan/TitanVariables.lua b/Titan/TitanVariables.lua
index 6760ae0..7bc4fcd 100644
--- a/Titan/TitanVariables.lua
+++ b/Titan/TitanVariables.lua
@@ -271,16 +271,21 @@ The original Titan (full width) bars values are used for default X and Y
 :DESC
 -]]
 TitanBarDataVars = {}
+
+TitanSkinsDefaultPath = "Interface\\AddOns\\Titan\\Artwork\\"
+TitanSkinsCustomPath = TitanSkinsDefaultPath.."Custom\\"
+TitanSkinsPathEnd = "\\"
+
 TitanBarVarsDefaults = {
 	["Global"] = -- holds 'global' user settings; NOT for use in the frame loop!
 		{
-		skin = {path = "Interface\\AddOns\\Titan\\Artwork\\", alpha = 0.7},
+		skin = {path = TitanSkinsDefaultPath, alpha = 0.7},
 		color = {r = 1.0, g = .5, b = 1.0, alpha = 1.0},
 		texure = Titan_Panel.NONE, -- Titan_Panel.NONE or Titan_Panel.SKIN or Titan_Panel.COLOR
 		hide_in_combat = false,
 		},
 	[TITAN_PANEL_DISPLAY_PREFIX.."Bar"] = {off_x=0, off_y=0, off_w = x_max,
-		skin = {path = "Interface\\AddOns\\Titan\\Artwork\\", alpha = 0.7},
+		skin = {path = TitanSkinsDefaultPath, alpha = 0.7},
 		color = {r = 1.0, g = .5, b = 1.0, alpha = 1.0},
 		texure = Titan_Panel.SKIN, -- or Titan_Panel.COLOR
 		show = true,
@@ -289,7 +294,7 @@ TitanBarVarsDefaults = {
 		hide_in_combat = false,
 		},
 	[TITAN_PANEL_DISPLAY_PREFIX.."Bar2"] = {off_x=0, off_y=-(TITAN_PANEL_BAR_HEIGHT), off_w = x_max,
-		skin = {path = "Interface\\AddOns\\Titan\\Artwork\\", alpha = 0.7},
+		skin = {path = TitanSkinsDefaultPath, alpha = 0.7},
 		color = {r = 1.0, g = .5, b = 1.0, alpha = 1.0},
 		texure = Titan_Panel.SKIN,
 		show = false,
@@ -298,7 +303,7 @@ TitanBarVarsDefaults = {
 		hide_in_combat = false,
 		},
 	[TITAN_PANEL_DISPLAY_PREFIX.."AuxBar2"] = {off_x=0, off_y=(TITAN_PANEL_BAR_HEIGHT * 2), off_w = x_max,
-		skin = {path = "Interface\\AddOns\\Titan\\Artwork\\", alpha = 0.7},
+		skin = {path = TitanSkinsDefaultPath, alpha = 0.7},
 		color = {r = 1.0, g = .5, b = 1.0, alpha = 1.0},
 		texure = Titan_Panel.SKIN,
 		show = false,
@@ -307,7 +312,7 @@ TitanBarVarsDefaults = {
 		hide_in_combat = false,
 		},
 	[TITAN_PANEL_DISPLAY_PREFIX.."AuxBar"] = {off_x=0, off_y=(TITAN_PANEL_BAR_HEIGHT), off_w = x_max,
-		skin = {path = "Interface\\AddOns\\Titan\\Artwork\\", alpha = 0.7},
+		skin = {path = TitanSkinsDefaultPath, alpha = 0.7},
 		color = {r = 1.0, g = .5, b = 1.0, alpha = 1.0},
 		texure = Titan_Panel.SKIN,
 		show = false,
@@ -316,7 +321,7 @@ TitanBarVarsDefaults = {
 		hide_in_combat = false,
 		},
 	[TITAN_PANEL_DISPLAY_PREFIX.."Short01"] = {off_x=x_mid, off_y=Calc_Y(3), off_w = SHORT_WIDTH,
-		skin = {path = "Interface\\AddOns\\Titan\\Artwork\\", alpha = 0.7},
+		skin = {path = TitanSkinsDefaultPath, alpha = 0.7},
 		color = {r = 1.0, g = .5, b = 1.0, alpha = 1.0},
 		texure = Titan_Panel.SKIN,
 		show = false,
@@ -325,7 +330,7 @@ TitanBarVarsDefaults = {
 		hide_in_combat = false,
 		},
 	[TITAN_PANEL_DISPLAY_PREFIX.."Short02"] = {off_x=x_mid, off_y=Calc_Y(4), off_w = SHORT_WIDTH,
-		skin = {path = "Interface\\AddOns\\Titan\\Artwork\\", alpha = 0.7},
+		skin = {path = TitanSkinsDefaultPath, alpha = 0.7},
 		color = {r = 1.0, g = .5, b = 1.0, alpha = 1.0},
 		texure = Titan_Panel.SKIN,
 		show = false,
@@ -334,7 +339,7 @@ TitanBarVarsDefaults = {
 		hide_in_combat = false,
 		},
 	[TITAN_PANEL_DISPLAY_PREFIX.."Short03"] = {off_x=x_mid, off_y=Calc_Y(5), off_w = SHORT_WIDTH,
-		skin = {path = "Interface\\AddOns\\Titan\\Artwork\\", alpha = 0.7},
+		skin = {path = TitanSkinsDefaultPath, alpha = 0.7},
 		color = {r = 1.0, g = .5, b = 1.0, alpha = 1.0},
 		texure = Titan_Panel.SKIN,
 		show = false,
@@ -343,7 +348,7 @@ TitanBarVarsDefaults = {
 		hide_in_combat = false,
 		},
 	[TITAN_PANEL_DISPLAY_PREFIX.."Short04"] = {off_x=x_mid, off_y=Calc_Y(6), off_w = SHORT_WIDTH,
-		skin = {path = "Interface\\AddOns\\Titan\\Artwork\\", alpha = 0.7},
+		skin = {path = TitanSkinsDefaultPath, alpha = 0.7},
 		color = {r = 1.0, g = .5, b = 1.0, alpha = 1.0},
 		texure = Titan_Panel.SKIN,
 		show = false,
@@ -352,7 +357,7 @@ TitanBarVarsDefaults = {
 		hide_in_combat = false,
 		},
 	[TITAN_PANEL_DISPLAY_PREFIX.."Short05"] = {off_x=x_mid, off_y=Calc_Y(7), off_w = SHORT_WIDTH,
-		skin = {path = "Interface\\AddOns\\Titan\\Artwork\\", alpha = 0.7},
+		skin = {path = TitanSkinsDefaultPath, alpha = 0.7},
 		color = {r = 1.0, g = .5, b = 1.0, alpha = 1.0},
 		texure = Titan_Panel.SKIN,
 		show = false,
@@ -361,7 +366,7 @@ TitanBarVarsDefaults = {
 		hide_in_combat = false,
 		},
 	[TITAN_PANEL_DISPLAY_PREFIX.."Short06"] = {off_x=x_mid, off_y=Calc_Y(8), off_w = SHORT_WIDTH,
-		skin = {path = "Interface\\AddOns\\Titan\\Artwork\\", alpha = 0.7},
+		skin = {path = TitanSkinsDefaultPath, alpha = 0.7},
 		color = {r = 1.0, g = .5, b = 1.0, alpha = 1.0},
 		texure = Titan_Panel.SKIN,
 		show = false,
@@ -370,7 +375,7 @@ TitanBarVarsDefaults = {
 		hide_in_combat = false,
 		},
 	[TITAN_PANEL_DISPLAY_PREFIX.."Short07"] = {off_x=x_mid, off_y=Calc_Y(9), off_w = SHORT_WIDTH,
-		skin = {path = "Interface\\AddOns\\Titan\\Artwork\\", alpha = 0.7},
+		skin = {path = TitanSkinsDefaultPath, alpha = 0.7},
 		color = {r = 1.0, g = .5, b = 1.0, alpha = 1.0},
 		texure = Titan_Panel.SKIN,
 		show = false,
@@ -379,7 +384,7 @@ TitanBarVarsDefaults = {
 		hide_in_combat = false,
 		},
 	[TITAN_PANEL_DISPLAY_PREFIX.."Short08"] = {off_x=x_mid, off_y=Calc_Y(10), off_w = SHORT_WIDTH,
-		skin = {path = "Interface\\AddOns\\Titan\\Artwork\\", alpha = 0.7},
+		skin = {path = TitanSkinsDefaultPath, alpha = 0.7},
 		color = {r = 1.0, g = .5, b = 1.0, alpha = 1.0},
 		texure = Titan_Panel.SKIN,
 		show = false,
@@ -388,7 +393,7 @@ TitanBarVarsDefaults = {
 		hide_in_combat = false,
 		},
 	[TITAN_PANEL_DISPLAY_PREFIX.."Short09"] = {off_x=x_mid, off_y=Calc_Y(11), off_w = SHORT_WIDTH,
-		skin = {path = "Interface\\AddOns\\Titan\\Artwork\\", alpha = 0.7},
+		skin = {path = TitanSkinsDefaultPath, alpha = 0.7},
 		color = {r = 1.0, g = .5, b = 1.0, alpha = 1.0},
 		texure = Titan_Panel.SKIN,
 		show = false,
@@ -397,7 +402,7 @@ TitanBarVarsDefaults = {
 		hide_in_combat = false,
 		},
 	[TITAN_PANEL_DISPLAY_PREFIX.."Short10"] = {off_x=x_mid, off_y=Calc_Y(12), off_w = SHORT_WIDTH,
-		skin = {path = "Interface\\AddOns\\Titan\\Artwork\\", alpha = 0.7},
+		skin = {path = TitanSkinsDefaultPath, alpha = 0.7},
 		color = {r = 1.0, g = .5, b = 1.0, alpha = 1.0},
 		texure = Titan_Panel.SKIN,
 		show = false,
@@ -484,6 +489,12 @@ TITAN_PANEL_SAVED_VARIABLES = {
 	HideTipsInCombat = false,
 	HideBarsInCombat = false,
 	HideBarsInPVP = false,
+	-- Classic
+	ScreenAdjust = false,
+	AuxScreenAdjust = false,
+	MainMenuBarXAdj = 0,
+	BuffIconVerticalAdj = -13,
+	-- End
 	-- for the independent bars
 	Bar_Show = true,
 	Bar_Hide = false,
@@ -520,12 +531,15 @@ TITAN_ALL_SAVED_VARIABLES = {
 	TooltipModiferAlt = false,
 	TooltipModiferCtrl = false,
 	TooltipModiferShift = false,
+	-- Classic
+	TimerPEW = 4,
+	TimerDualSpec = 2,
+	TimerAdjust = 1,
+	TimerVehicle = 1,
+	-- End
 };

 -- The skins released with Titan
-TitanSkinsDefaultPath = "Interface\\AddOns\\Titan\\Artwork\\"
-TitanSkinsCustomPath = TitanSkinsDefaultPath.."Custom\\"
-TitanSkinsPathEnd = "\\"
 TitanSkinsDefault = {
 	{ name = "Titan Default", titan=true, path = TitanSkinsDefaultPath},
 	{ name = "AllBlack", titan=true, path = TitanSkinsCustomPath.."AllBlack Skin"..TitanSkinsPathEnd},
@@ -552,7 +566,7 @@ TitanSkinsDefault = {
 TitanSkins = {}

 -- trim version if it exists
-local fullversion = GetAddOnMetadata(TITAN_ID, "Version")
+local fullversion = TitanUtils_GetAddOnMetadata(TITAN_ID, "Version")
 if fullversion then
 	local pos = string.find(fullversion, " -", 1, true);
 	if pos then
@@ -560,6 +574,20 @@ if fullversion then
 	end
 end

+--[[ local Classic
+NAME: TitanRegisterExtra
+DESC: Add the saved variable data of an unloaded plugin to the 'extra' list in case the user wants to delete the data via Tian Extras option.
+VAR: id - the name of the plugin (string)
+OUT:  None
+--]]
+local function TitanRegisterExtra(id)
+	TitanPluginExtrasNum = TitanPluginExtrasNum + 1
+	TitanPluginExtras[TitanPluginExtrasNum] =
+		{num=TitanPluginExtrasNum,
+		id = (id or "?"),
+		}
+end
+
 -- routines to sync toon data
 local function CleanupProfile ()
 	if TitanPanelSettings and TitanPanelSettings["Buttons"] then
@@ -741,12 +769,27 @@ local function Set_Timers(reset)
 	-- Titan is loaded so set the timers we want to use
 	TitanTimers = {
 		["LDBRefresh"] = {obj = "LDB", callback = TitanLDBRefreshButton, delay = 2,},
+		-- Classic
+		["EnterWorld"] = {obj = "PEW", callback = TitanPanel_AdjustFrames, delay = 4,},
+		["DualSpec"] = {obj = "SpecSwitch", callback = TitanPanel_AdjustFrames, delay = 2,},
+		["Adjust"] = {obj = "MoveAdj", callback = TitanPanel_AdjustFrames, delay = 1,},
+		["Vehicle"] = {obj = "Vehicle", callback = TitanPanel_AdjustFrames, delay = 1,},
 	}

 	if reset then
 		TitanAllSetVar("TimerLDB", TitanTimers["LDBRefresh"].delay)
+		-- Classic
+		TitanAllSetVar("TimerPEW", TitanTimers["EnterWorld"].delay)
+		TitanAllSetVar("TimerDualSpec", TitanTimers["DualSpec"].delay)
+		TitanAllSetVar("TimerAdjust", TitanTimers["Adjust"].delay)
+		TitanAllSetVar("TimerVehicle", TitanTimers["Vehicle"].delay)
 	else
 		TitanTimers["LDBRefresh"].delay = TitanAllGetVar("TimerLDB")
+		-- Classic
+		TitanTimers["EnterWorld"].delay = TitanAllGetVar("TimerPEW")
+		TitanTimers["DualSpec"].delay = TitanAllGetVar("TimerDualSpec")
+		TitanTimers["Adjust"].delay = TitanAllGetVar("TimerAdjust")
+		TitanTimers["Vehicle"].delay = TitanAllGetVar("TimerVehicle")
 	end
 end

@@ -833,6 +876,10 @@ function TitanVariables_InitTitanSettings()
 	local trace = false
 	local new_toon = false
 	local player = TitanUtils_GetPlayer()
+	if trace then
+		TitanDebug("_Init begin "..tostring(player))
+	end
+
 	if (TitanSettings) then
 		-- all is good
 	else
@@ -859,6 +906,10 @@ function TitanVariables_InitTitanSettings()
 	end
 	TitanVariables_SyncRegisterSavedVariables(TITAN_ALL_SAVED_VARIABLES, TitanAll)

+	if trace then
+		TitanDebug("_Init end "..tostring(player))
+	end
+
 	-- Current Titan list known - all toons player has profiles for
 	-- Sort in alphabetical order.
 	-- Used for menus.
@@ -928,8 +979,12 @@ OUT:  X, Y, Width
 function TitanVariables_GetBarPos(frame_str)
 	local tscale = TitanPanelGetVar("Scale")
 --[[
+print("_GetBarPos f"
+.." '"..tostring(frame_str).."'"
+.." '"..tostring(TitanBarData[frame_str].name).."'"
+)
 print("_GetBarPos"
-.." '"..tostring(format("%0.1f", TitanBarData[frame_str].name).."'"
+.." '"..tostring(TitanBarData[frame_str].name).."'"
 .." '"..tostring(format("%0.1f", TitanBarDataVars[frame_str].off_x)).."'"
 .." '"..tostring(format("%0.1f", TitanBarDataVars[frame_str].off_y)).."'"
 .." '"..tostring(format("%0.1f", TitanBarDataVars[frame_str].off_w)).."'"
@@ -967,10 +1022,19 @@ local function deepcopy(orig)
     return copy
 end

-local function Set_bar_vars(to_profile)
+local function Set_bar_vars(to_profile, trace)
+	local tracer = (trace or false)
 	if TitanSettings.Players[to_profile].BarVars then
 		-- All good
+		if tracer then
+			print("Set_bar_vars found"
+			)
+		end
 	else
+		if tracer then
+			print("Set_bar_vars init"
+			)
+		end
 		-- Set to defaults
 		TitanSettings.Players[to_profile].BarVars = TitanBarVarsDefaults
 		local BV = TitanSettings.Players[to_profile].BarVars
@@ -978,6 +1042,11 @@ local function Set_bar_vars(to_profile)
 		-- Cannot assume profile is current / cannot use Get Var routines.
 		local panel = TitanSettings.Players[to_profile].Panel

+		local tex = panel["TexturePath"]:gsub("TitanClassic", "Titan")
+		if tracer then
+			print("tex path '"..tex.."'")
+		end
+
 		-- Bring original Titan bar optionss to the current user settings.
 		-- If this is a new toon or new saved vars then it will just get defaults.
 		for idx, v in pairs (TitanBarData) do
@@ -989,7 +1058,7 @@ local function Set_bar_vars(to_profile)
 				-- only skins before 7.x
 				BV[idx].texure = Titan_Panel.SKIN
 				BV[idx].skin.alpha = panel[v.name.."_Transparency"]
-				BV[idx].skin.path = panel["TexturePath"]
+				BV[idx].skin.path = tex
 			end
 		end
 	end
@@ -1076,7 +1145,7 @@ local function Init_player_settings(from_profile, to_profile, action)
 	-- ======

 	-- ====== New Mar 2023 : TitanSettings.Players[player].BarData to hold Short bar data
-	Set_bar_vars(to_profile)
+	Set_bar_vars(to_profile, trace)
 	-- ======
 	if action == TITAN_PROFILE_RESET then
 		-- default is global profile OFF
diff --git a/Titan/Titan_Mainline.toc b/Titan/Titan_Mainline.toc
new file mode 100644
index 0000000..03a3d27
--- /dev/null
+++ b/Titan/Titan_Mainline.toc
@@ -0,0 +1,53 @@
+## Interface: 100200
+## Title: Titan Panel [|cffeda55f_Core_|r] |cff00aa008.00.00.Retail|r
+## Author: Titan Panel Dev Team
+## Version: 8.00.00.Retail
+## SavedVariables: TitanAll, TitanSettings, TitanSkins, ServerTimeOffsets, ServerHourFormat
+## Notes: Adds display bars to show and control information/launcher plugins.
+## X-Credits: TitanMod, Dark Imakuni, Adsertor, Titan Dev Team
+## X-Category: Interface Enhancements
+## X-Website: http://www.titanpanel.org
+## X-Email: honorgog@gmail.com
+## X-Localizations: enUS, ptBR, zhCN, deDE, esES, frFR, itIT, koKR, ruRU, zhTW
+## X-License: All rights reserved (See license.txt)
+## X-WoWI-ID: 8092
+
+TitanGame.lua
+
+libs\Ace\LibStub\LibStub.lua
+libs\Ace\CallbackHandler-1.0\CallbackHandler-1.0.xml
+libs\Ace\AceAddon-3.0\AceAddon-3.0.xml
+libs\Ace\AceHook-3.0\AceHook-3.0.xml
+libs\Ace\AceTimer-3.0\AceTimer-3.0.xml
+libs\Ace\AceGUI-3.0\AceGUI-3.0.xml
+libs\Ace\AceConfig-3.0\AceConfig-3.0.xml
+libs\Ace\AceLocale-3.0\AceLocale-3.0.xml
+libs\Ace\LibSharedMedia-3.0\lib.xml
+libs\Ace\AceGUI-3.0-SharedMediaWidgets\widget.xml
+libs\Ace\LibQTip-1.0\lib.xml
+
+libs\LibDataBroker-1.1.lua
+
+locale\Localization.lua
+locale\Localization.BR.lua
+locale\Localization.CN.lua
+locale\Localization.DE.lua
+locale\Localization.ES.lua
+locale\Localization.FR.lua
+locale\Localization.IT.lua
+locale\Localization.KR.lua
+locale\Localization.MX.lua
+locale\Localization.RU.lua
+locale\Localization.TW.lua
+
+TitanGlobal.lua
+TitanUtils.lua
+TitanVariables.lua
+TitanTemplate.xml
+TitanTemplate.lua
+TitanMovable.lua
+TitanConfig.lua
+TitanAutoHide.lua
+Titan.xml
+Titan.lua
+TitanLDB.lua
diff --git a/Titan/libs/Ace/!LibUIDropDownMenu/!LibUIDropDownMenu-BCC.toc b/Titan/libs/Ace/!LibUIDropDownMenu/!LibUIDropDownMenu-BCC.toc
new file mode 100644
index 0000000..d8d57f2
--- /dev/null
+++ b/Titan/libs/Ace/!LibUIDropDownMenu/!LibUIDropDownMenu-BCC.toc
@@ -0,0 +1,12 @@
+## Interface: 20504
+## Title: Lib: UIDropDownMenu
+## Notes: A Replacement for standard UIDropDownMenu
+## Version: v4.21.10010550587
+## X-Category: Libraries
+## X-Website: https://www.wowace.com/projects/libuidropdownmenu
+## OptionalDeps: LibStub
+
+#@no-lib-strip@
+LibStub\LibStub.lua
+#@end-no-lib-strip@
+LibUIDropDownMenu\LibUIDropDownMenu.lua
diff --git a/Titan/libs/Ace/!LibUIDropDownMenu/!LibUIDropDownMenu-Classic.toc b/Titan/libs/Ace/!LibUIDropDownMenu/!LibUIDropDownMenu-Classic.toc
new file mode 100644
index 0000000..14e2066
--- /dev/null
+++ b/Titan/libs/Ace/!LibUIDropDownMenu/!LibUIDropDownMenu-Classic.toc
@@ -0,0 +1,12 @@
+## Interface: 11403
+## Title: Lib: UIDropDownMenu
+## Notes: A Replacement for standard UIDropDownMenu
+## Version: v4.21.10010550587
+## X-Category: Libraries
+## X-Website: https://www.wowace.com/projects/libuidropdownmenu
+## OptionalDeps: LibStub
+
+#@no-lib-strip@
+LibStub\LibStub.lua
+#@end-no-lib-strip@
+LibUIDropDownMenu\LibUIDropDownMenu.lua
diff --git a/Titan/libs/Ace/!LibUIDropDownMenu/!LibUIDropDownMenu-WOTLKC.toc b/Titan/libs/Ace/!LibUIDropDownMenu/!LibUIDropDownMenu-WOTLKC.toc
new file mode 100644
index 0000000..0094b37
--- /dev/null
+++ b/Titan/libs/Ace/!LibUIDropDownMenu/!LibUIDropDownMenu-WOTLKC.toc
@@ -0,0 +1,12 @@
+## Interface: 30402
+## Title: Lib: UIDropDownMenu
+## Notes: A Replacement for standard UIDropDownMenu
+## Version: v4.21.10010550587
+## X-Category: Libraries
+## X-Website: https://www.wowace.com/projects/libuidropdownmenu
+## OptionalDeps: LibStub
+
+#@no-lib-strip@
+LibStub\LibStub.lua
+#@end-no-lib-strip@
+LibUIDropDownMenu\LibUIDropDownMenu.lua
diff --git a/Titan/libs/Ace/!LibUIDropDownMenu/!LibUIDropDownMenu.toc b/Titan/libs/Ace/!LibUIDropDownMenu/!LibUIDropDownMenu.toc
new file mode 100644
index 0000000..46d19f3
--- /dev/null
+++ b/Titan/libs/Ace/!LibUIDropDownMenu/!LibUIDropDownMenu.toc
@@ -0,0 +1,12 @@
+## Interface: 100105
+## Title: Lib: UIDropDownMenu
+## Notes: A Replacement for standard UIDropDownMenu
+## Version: v4.21.10010550587
+## X-Category: Libraries
+## X-Website: https://www.wowace.com/projects/libuidropdownmenu
+## OptionalDeps: LibStub
+
+#@no-lib-strip@
+LibStub\LibStub.lua
+#@end-no-lib-strip@
+LibUIDropDownMenu\LibUIDropDownMenu.lua
diff --git a/Titan/libs/Ace/!LibUIDropDownMenu/Docs/Readme.txt b/Titan/libs/Ace/!LibUIDropDownMenu/Docs/Readme.txt
new file mode 100644
index 0000000..d2ceaa1
--- /dev/null
+++ b/Titan/libs/Ace/!LibUIDropDownMenu/Docs/Readme.txt
@@ -0,0 +1,178 @@
+$Id: Readme.txt 64 2020-11-18 13:13:15Z arithmandar $
+
+== About ==
+Standard UIDropDownMenu global functions using protected frames and causing taints
+when used by third-party addons. But it is possible to avoid taints by using same
+functionality with that library.
+
+== What is it ==
+Library is standard code from Blizzard's files EasyMenu.lua, UIDropDownMenu.lua,
+UIDropDownMenu.xml and UIDropDownMenuTemplates.xml with frames, tables, variables
+and functions renamed to:
+* constants : "L_" added at the start
+* functions: "L_" added at the start
+
+== How to use it (for addon developer) ==
+=== Initial Preparation ===
+Assuming your addon is using all the UIDropDownMenu functions from the WoW's
+built in function calls, then it is suggested that you have below preparation
+in your lua codes:
+    local LibDD = LibStub:GetLibrary("LibUIDropDownMenu-4.0")
+
+=== Function Call Replacement ===
+Depends on which UIDropDownMenu's function calls you have used in your addon,
+you will need below similar replacement:
+
+    UIDropDownMenu_Initialize => LibDD:UIDropDownMenu_Initialize
+    UIDropDownMenu_CreateInfo => LibDD:UIDropDownMenu_CreateInfo
+    UIDropDownMenu_AddButton => LibDD:UIDropDownMenu_AddButton
+
+    UIDropDownMenu_AddSeparator => LibDD:UIDropDownMenu_AddSeparator
+    UIDropDownMenu_AddSpace=> LibDD:UIDropDownMenu_AddSpace
+
+    UIDropDownMenu_SetSelectedValue => LibDD:UIDropDownMenu_SetSelectedValue
+    UIDropDownMenu_SetSelectedName=> LibDD:UIDropDownMenu_SetSelectedName
+
+    UIDropDownMenu_SetSelectedID => LibDD:UIDropDownMenu_SetSelectedID
+    UIDropDownMenu_SetWidth => LibDD:UIDropDownMenu_SetWidth
+
+    CloseDropDownMenus => LibDD:CloseDropDownMenus
+
+=== Creating new UIDropDownMenu ===
+Traditionally you will either create a new frame in your lua codes or with
+XML by setting the frame to inherit from "UIDropDownMenuTemplate".
+
+By using this library, you will need to create your menu from like below:
+    local frame = LibDD:Create_UIDropDownMenu("MyDropDownMenu", parent_frame)
+
+== Button Name ==
+As you (the developers) might be aware that at some point you might need to
+manipulate the dropdowns by accessing the button names. For example, you have
+multiple levels of menus and you would like to hide or show some level's menu
+button. In that case, you need to make sure you also revise the button name
+used in your original codes when you are migrating to use LibUIDropDownMenu.
+
+    "L_DropDownList"..i
+
+Example:
+
+	for i = 1, L_UIDROPDOWNMENU_MAXLEVELS, 1 do
+		dropDownList = _G["L_DropDownList"..i];
+		if ( i >= L_UIDROPDOWNMENU_MENU_LEVEL or frame ~= L_UIDROPDOWNMENU_OPEN_MENU ) then
+			dropDownList.numButtons = 0;
+			dropDownList.maxWidth = 0;
+			for j=1, L_UIDROPDOWNMENU_MAXBUTTONS, 1 do
+				button = _G["L_DropDownList"..i.."Button"..j];
+				button:Hide();
+			end
+			dropDownList:Hide();
+		end
+	end
+
+== Constants ==
+* L_UIDROPDOWNMENU_MINBUTTONS
+* L_UIDROPDOWNMENU_MAXBUTTONS
+* L_UIDROPDOWNMENU_MAXLEVELS
+* L_UIDROPDOWNMENU_BUTTON_HEIGHT
+* L_UIDROPDOWNMENU_BORDER_HEIGHT
+* L_UIDROPDOWNMENU_OPEN_MENU
+* L_UIDROPDOWNMENU_INIT_MENU
+* L_UIDROPDOWNMENU_MENU_LEVEL
+* L_UIDROPDOWNMENU_MENU_VALUE
+* L_UIDROPDOWNMENU_SHOW_TIME
+* L_UIDROPDOWNMENU_DEFAULT_TEXT_HEIGHT
+* L_OPEN_DROPDOWNMENUS
+
+== Functions ==
+* lib:EasyMenu
+* lib:EasyMenu_Initialize
+
+* lib:UIDropDownMenuDelegate_OnAttributeChanged
+* lib:UIDropDownMenu_InitializeHelper
+* lib:UIDropDownMenu_Initialize
+* lib:UIDropDownMenu_SetInitializeFunction
+* lib:UIDropDownMenu_RefreshDropDownSize
+* lib:UIDropDownMenu_OnUpdate
+* lib:UIDropDownMenu_StartCounting
+* lib:UIDropDownMenu_StopCounting
+* lib:UIDropDownMenu_CheckAddCustomFrame
+* lib:UIDropDownMenu_CreateInfo
+* lib:UIDropDownMenu_CreateFrames
+* lib:UIDropDownMenu_AddSeparator
+* lib:UIDropDownMenu_AddButton
+* lib:UIDropDownMenu_AddSeparator
+* lib:UIDropDownMenu_GetMaxButtonWidth
+* lib:UIDropDownMenu_GetButtonWidth
+* lib:UIDropDownMenu_Refresh
+* lib:UIDropDownMenu_RefreshAll
+* lib:UIDropDownMenu_RegisterCustomFrame
+* lib:UIDropDownMenu_SetIconImage
+* lib:UIDropDownMenu_SetSelectedName
+* lib:UIDropDownMenu_SetSelectedValue
+* lib:UIDropDownMenu_SetSelectedID
+* lib:UIDropDownMenu_GetSelectedName
+* lib:UIDropDownMenu_GetSelectedID
+* lib:UIDropDownMenu_GetSelectedValue
+* lib:UIDropDownMenuButton_OnClick
+* lib:HideDropDownMenu
+* lib:ToggleDropDownMenu
+* lib:CloseDropDownMenus
+* lib:UIDropDownMenu_OnHide
+* lib:UIDropDownMenu_SetWidth
+* lib:UIDropDownMenu_SetButtonWidth
+* lib:UIDropDownMenu_SetText
+* lib:UIDropDownMenu_GetText
+* lib:UIDropDownMenu_ClearAll
+* lib:UIDropDownMenu_JustifyText
+* lib:UIDropDownMenu_SetAnchor
+* lib:UIDropDownMenu_GetCurrentDropDown
+* lib:UIDropDownMenuButton_GetChecked
+* lib:UIDropDownMenuButton_GetName
+* lib:UIDropDownMenuButton_OpenColorPicker
+* lib:UIDropDownMenu_DisableButton
+* lib:UIDropDownMenu_EnableButton
+* lib:UIDropDownMenu_SetButtonText
+* lib:UIDropDownMenu_SetButtonNotClickable
+* lib:UIDropDownMenu_SetButtonClickable
+* lib:UIDropDownMenu_DisableDropDown
+* lib:UIDropDownMenu_EnableDropDown
+* lib:UIDropDownMenu_IsEnabled
+* lib:UIDropDownMenu_GetValue
+
+== List of button attributes ==
+* info.text = [STRING]  --  The text of the button
+* info.value = [ANYTHING]  --  The value that L_UIDROPDOWNMENU_MENU_VALUE is set to when the button is clicked
+* info.func = [function()]  --  The function that is called when you click the button
+* info.checked = [nil, true, function]  --  Check the button if true or function returns true
+* info.isNotRadio = [nil, true]  --  Check the button uses radial image if false check box image if true
+* info.isTitle = [nil, true]  --  If it's a title the button is disabled and the font color is set to yellow
+* info.disabled = [nil, true]  --  Disable the button and show an invisible button that still traps the mouseover event so menu doesn't time out
+* info.tooltipWhileDisabled = [nil, 1] -- Show the tooltip, even when the button is disabled.
+* info.hasArrow = [nil, true]  --  Show the expand arrow for multilevel menus
+* info.hasColorSwatch = [nil, true]  --  Show color swatch or not, for color selection
+* info.r = [1 - 255]  --  Red color value of the color swatch
+* info.g = [1 - 255]  --  Green color value of the color swatch
+* info.b = [1 - 255]  --  Blue color value of the color swatch
+* info.colorCode = [STRING] -- "|cAARRGGBB" embedded hex value of the button text color. Only used when button is enabled
+* info.swatchFunc = [function()]  --  Function called by the color picker on color change
+* info.hasOpacity = [nil, 1]  --  Show the opacity slider on the colorpicker frame
+* info.opacity = [0.0 - 1.0]  --  Percentatge of the opacity, 1.0 is fully shown, 0 is transparent
+* info.opacityFunc = [function()]  --  Function called by the opacity slider when you change its value
+* info.cancelFunc = [function(previousValues)] -- Function called by the colorpicker when you click the cancel button (it takes the previous values as its argument)
+* info.notClickable = [nil, 1]  --  Disable the button and color the font white
+* info.notCheckable = [nil, 1]  --  Shrink the size of the buttons and don't display a check box
+* info.owner = [Frame]  --  Dropdown frame that "owns" the current dropdownlist
+* info.keepShownOnClick = [nil, 1]  --  Don't hide the dropdownlist after a button is clicked
+* info.tooltipTitle = [nil, STRING] -- Title of the tooltip shown on mouseover
+* info.tooltipText = [nil, STRING] -- Text of the tooltip shown on mouseover
+* info.tooltipOnButton = [nil, 1] -- Show the tooltip attached to the button instead of as a Newbie tooltip.
+* info.justifyH = [nil, "CENTER"] -- Justify button text
+* info.arg1 = [ANYTHING] -- This is the first argument used by info.func
+* info.arg2 = [ANYTHING] -- This is the second argument used by info.func
+* info.fontObject = [FONT] -- font object replacement for Normal and Highlight
+* info.menuTable = [TABLE] -- This contains an array of info tables to be displayed as a child menu
+* info.noClickSound = [nil, 1]  --  Set to 1 to suppress the sound when clicking the button. The sound only plays if .func is set.
+* info.padding = [nil, NUMBER] -- Number of pixels to pad the text on the right side
+* info.leftPadding = [nil, NUMBER] -- Number of pixels to pad the button on the left side
+* info.minWidth = [nil, NUMBER] -- Minimum width for this line
+* info.customFrame = frame -- Allows this button to be a completely custom frame, should inherit from L_UIDropDownCustomMenuEntryTemplate and override appropriate methods.
\ No newline at end of file
diff --git a/Titan/libs/Ace/!LibUIDropDownMenu/Docs/Revision.txt b/Titan/libs/Ace/!LibUIDropDownMenu/Docs/Revision.txt
new file mode 100644
index 0000000..33114f8
--- /dev/null
+++ b/Titan/libs/Ace/!LibUIDropDownMenu/Docs/Revision.txt
@@ -0,0 +1,243 @@
+$Id: Revision.txt 123 2023-07-29 01:42:12Z arithmandar $
+
+Revision History:
+=================
+
+v4.21.10010550587 (2023/07/29)
+------------------------------
+- Toc update to support WoW 10.1.5 / 3.4.2
+- function sync with build 50587
+
+v4.20.10000748520 (2023/03/20)
+------------------------------
+- Toc update to support WoW 10.0.7
+
+v4.19.10000047936 (2023/02/05)
+------------------------------
+- Toc update to support WoW 10.0.5 / 3.4.1
+
+v4.18.10000046801 (2022/11/29)
+------------------------------
+- Replace SetBackdrop with backdropInfo
+
+v4.17.10000046801 (2022/11/29)
+------------------------------
+- update backdrop template to DialogBorderDarkTemplate
+  - update BACKDROP_DIALOG_DARK.insets.bottom to 11
+- update menubackdrop template to TooltipBackdropTemplate
+
+v4.16.10000046689 (2022/11/18)
+------------------------------
+- Fixing tagging error
+
+v4.15.10000046689 (2022/11/18)
+------------------------------
+- Toc update to support WoW 10.0.2
+- Updated lib:UIDropDownMenu_JustifyText()
+
+v4.14.10000046455 (2022/11/04)
+------------------------------
+- minor bug fix for menu icon onclick
+
+v4.13.10000046366 (2022/11/03)
+-----------------------------
+- Toc update to support WoW 10.0.0
+- function sync with build 46366
+
+v4.12.9020745161 (2022/08/23)
+-----------------------------
+- Classic ToC update to support WoW 1.14.3
+- Release for WOLTKC
+
+v4.11.9020745114 (2022/08/17)
+-----------------------------
+- Toc update to support WoW 9.2.7
+- Added support for Wrath of the Lich King Classic (WoW 3.4.0)
+
+v4.10.9020542423 (2022/07/17)
+-----------------------------
+- Toc update to support WoW 9.2.5
+- function sync with build 44232
+- Fixed: Global Mouse Down making menu not toggle properly from the button (TeeloJubeithos)
+
+v4.09.9020042698 (2022/03/23)
+-----------------------------
+- BCC ToC update to support WoW 2.5.4
+
+v4.09.9020042488 (2022/02/28)
+-----------------------------
+- Fixed issue while in Classic or BCC in counting maximum buttons
+
+v4.08.9020042423 (2022/02/23)
+-----------------------------
+- Toc update to support WoW 9.2.0
+- function sync with build 42423
+
+v4.07.9020042277 (2022/02/13)
+-----------------------------
+- function sync with build 42277
+- enhanced the auto hide feature in ClassicEra and Classic TBC
+
+v4.07.9020042257 (2022/02/10)
+-----------------------------
+- function sync with build 42257
+- BCC ToC update to support WoW 2.5.3
+- Classic ToC update to support WoW 1.14.2
+
+v4.07.9020042174 (2022/02/09)
+-----------------------------
+- Support multiple ToC
+- BCC ToC update to support WoW 2.5.3
+- Classic ToC update to support WoW 1.14.1
+
+v4.07.9020042069 (2022/01/26)
+-----------------------------
+- Toc update to support WoW 9.1.5
+- function sync with build 42069
+- fixed the issue that backdrop was not properly set
+
+v4.06.9010039185 (2021/06/30)
+-----------------------------
+- Toc update to support WoW 9.1.0
+- function sync with build 39185
+
+v4.05.9000538556 (2021/06/14)
+-----------------------------
+- Rework on dropdown menu's audo-hide
+
+v4.04.9000538556 (2021/06/14)
+-----------------------------
+- Allowing dropdown frame to be wihout a name (nil) given (for an anonymous frame)
+- Added timeout for classic (both classic era and TBC) so that dropdown menu will auto-hide when mouse is away (thanks to DahkCeles)
+
+v4.03.9000538556 (2021/05/19)
+-----------------------------
+- Added codes for fixing Tainting UIMenus and CloseMenus() (thanks to DahkCeles)
+
+v4.02.9000538556 (2021/05/19)
+-----------------------------
+- Supported WoW Classic 2.5.1 (38707)
+
+v4.01.9000236639 (2020/12/14)
+-----------------------------
+- Fixed issues that classic server doesn't have UIDropDownMenu_HandleGlobalMouseEvent()
+
+v4.00.9000236639 (2020/11/22)
+-----------------------------
+- Toc update to support WoW 9.0.2
+- LibUIDropDownMenu
+  - Set major version to 4.0
+  - Migrate all global functions to be under library tables
+  - Insert "L_DropDownList1" and "L_DropDownList2" to global UIMenus
+  - UIDropDownMenu_HandleGlobalMouseEvent (thanks to SLOKnightFall)
+- LibEasyMenu
+  - Move function calls to under LibUIDropDownMenu and under library tables
+- LibUIDropDownMenuTemplates
+  - Move codes to under LibUIDropDownMenu so that thet can de under one single library
+
+v3.02.9000136272.01 (2020/10/20)
+-----------------------------
+- Fixed version detection while setting ColorSwatch's backdrop template. It should now be correctly detecting the retail (as well as ShadowLands) version
+
+v3.02.9000136272 (2020/10/18)
+-----------------------------
+- Update to sync with 9.0.1 build 36272
+- ToC update to support WoW 9.0.1
+
+v3.01.9000135522 (2020/09/07)
+-----------------------------
+- Updated Backdrop's handling
+
+v3.00.9000135522 (2020/08/19)
+-----------------------------
+- Shadowlands support and backward compatibility for both WoW classic and BFA
+
+v2.01.8020031429 (2019/08/12)
+-----------------------------
+- Update to sync with 8.2.0 build 31429
+- ToC update
+
+v2.00.8010028833 (2018/12/27)
+-----------------------------
+- Migrate template to Lua function call
+  (Refer to below page for more details:
+   https://www.wowace.com/projects/libuidropdownmenu/pages/faq/changes-regarding-to-dropdown-templates-usage )
+- Update major version to "LibUIDropDownMenu-2.0"
+
+v1.08.8010028768 (2018/12/17)
+-----------------------------
+- Update to sync with 8.0.1 build 28768
+- ToC update
+
+v1.08.8000127326 (2018/08/11)
+-----------------------------
+- Workaround to get rid of addons which are still using old version of this library
+  (thanks to ddcorkum)
+
+v1.08.8000127165 (2018/07/25)
+-----------------------------
+- Sync with WoW 8.0.1.27165
+  - Added L_UIDropDownMenu_SetDisplayMode()
+  - Added L_UIDropDownMenuButtonInvisibleButton_OnEnter()
+  - Added L_UIDropDownMenuButtonInvisibleButton_OnLeave()
+  - Added L_UIDropDownMenuButton_OnEnter()
+  - Added L_UIDropDownMenuButton_OnLeave()
+
+v1.08.8000126433 (2018/04/24)
+-----------------------------
+- Sync with WoW 8.0.1.26433
+  - Added LibUIDropDownMenuTemplates.lua
+  - Added frame template: L_UIDropDownCustomMenuEntryTemplate
+  - Added local function GetChild()
+  - New custom frame functions:
+    - L_UIDropDownMenu_CheckAddCustomFrame()
+	- L_UIDropDownMenu_RegisterCustomFrame()
+  - New button attribute: info.customFrame
+  - Changes of L_UIDropDownMenu_AddSeparator() is to be reflected only on WoW 8.x.x
+    - L_UIDropDownMenu_AddSeparator(info, level) == > L_UIDropDownMenu_AddSeparator(level)
+	  No need to specify info there to prevent from messing up other menu items if info is to be re-used.
+- Fixed the lib's major version.
+  Previously with the wrong major version which also has the release version, it makes all the different versions of lib to be presented
+  as different entities, which means newer version won't replace the older version. The latest loaded one will replace all the constants
+  and functions.
+  This change will take effect until all the addons which embed this lib to replace with latest version.
+
+v1.07.7030525961 (2018/04/23)
+-----------------------------
+- Remove external
+- Refine upvalue and local function pre-definition
+- Rename local parameters to make them consistent with others
+
+v1.07.7030024931 (2017/08/31)
+-----------------------------
+- Remove PlaySound compact code.
+
+v1.06.7030024931 (2017/08/31)
+-----------------------------
+- Remove PlaySound compact code.
+
+v1.05.7030024920 (2017/08/29)
+-----------------------------
+- ToC update to support WoW 7.3.0
+
+v1.04.7030024484 (2017/07/02)
+-----------------------------
+- Changed soundkit's ID to key indicator likes SOUNDKIT.U_CHAT_SCROLL_BUTTON
+
+v1.03.7030024484 (2017/06/30)
+-----------------------------
+- Update version number
+
+v1.02.7030024484 (2017/06/30)
+-----------------------------
+- Updated PlaySound API's usage method to support both 7.2.5 and 7.3.0 of WoW clients
+
+v1.01.7020024015 (2017/05/25)
+----------------------------
+- Fixed the wrong name of LibEasyMenu.lua specified in LibUIDropDownMenu.xml
+
+v1.00.7020024015 (2017/05/24)
+----------------------------
+- Clone from NoTaint_UIDropDownMenu v7.2.0.24015-r2
+- Changed LIB_ and Lib_ to L_ to prevent from conflict with outdated
+  NoTaint_UIDropDownMenu being loaded from other addons
diff --git a/Titan/libs/Ace/!LibUIDropDownMenu/LibStub/LibStub.lua b/Titan/libs/Ace/!LibUIDropDownMenu/LibStub/LibStub.lua
new file mode 100644
index 0000000..7e9b5cd
--- /dev/null
+++ b/Titan/libs/Ace/!LibUIDropDownMenu/LibStub/LibStub.lua
@@ -0,0 +1,51 @@
+-- $Id: LibStub.lua 103 2014-10-16 03:02:50Z mikk $
+-- LibStub is a simple versioning stub meant for use in Libraries.  http://www.wowace.com/addons/libstub/ for more info
+-- LibStub is hereby placed in the Public Domain
+-- Credits: Kaelten, Cladhaire, ckknight, Mikk, Ammo, Nevcairiel, joshborke
+local LIBSTUB_MAJOR, LIBSTUB_MINOR = "LibStub", 2  -- NEVER MAKE THIS AN SVN REVISION! IT NEEDS TO BE USABLE IN ALL REPOS!
+local LibStub = _G[LIBSTUB_MAJOR]
+
+-- Check to see is this version of the stub is obsolete
+if not LibStub or LibStub.minor < LIBSTUB_MINOR then
+	LibStub = LibStub or {libs = {}, minors = {} }
+	_G[LIBSTUB_MAJOR] = LibStub
+	LibStub.minor = LIBSTUB_MINOR
+
+	-- LibStub:NewLibrary(major, minor)
+	-- major (string) - the major version of the library
+	-- minor (string or number ) - the minor version of the library
+	--
+	-- returns nil if a newer or same version of the lib is already present
+	-- returns empty library object or old library object if upgrade is needed
+	function LibStub:NewLibrary(major, minor)
+		assert(type(major) == "string", "Bad argument #2 to `NewLibrary' (string expected)")
+		minor = assert(tonumber(strmatch(minor, "%d+")), "Minor version must either be a number or contain a number.")
+
+		local oldminor = self.minors[major]
+		if oldminor and oldminor >= minor then return nil end
+		self.minors[major], self.libs[major] = minor, self.libs[major] or {}
+		return self.libs[major], oldminor
+	end
+
+	-- LibStub:GetLibrary(major, [silent])
+	-- major (string) - the major version of the library
+	-- silent (boolean) - if true, library is optional, silently return nil if its not found
+	--
+	-- throws an error if the library can not be found (except silent is set)
+	-- returns the library object if found
+	function LibStub:GetLibrary(major, silent)
+		if not self.libs[major] and not silent then
+			error(("Cannot find a library instance of %q."):format(tostring(major)), 2)
+		end
+		return self.libs[major], self.minors[major]
+	end
+
+	-- LibStub:IterateLibraries()
+	--
+	-- Returns an iterator for the currently registered libraries
+	function LibStub:IterateLibraries()
+		return pairs(self.libs)
+	end
+
+	setmetatable(LibStub, { __call = LibStub.GetLibrary })
+end
diff --git a/Titan/libs/Ace/!LibUIDropDownMenu/LibStub/LibStub.toc b/Titan/libs/Ace/!LibUIDropDownMenu/LibStub/LibStub.toc
new file mode 100644
index 0000000..6e4cca9
--- /dev/null
+++ b/Titan/libs/Ace/!LibUIDropDownMenu/LibStub/LibStub.toc
@@ -0,0 +1,9 @@
+## Interface: 90005
+## Title: Lib: LibStub
+## Notes: Universal Library Stub
+## Credits: Kaelten, Cladhaire, ckknight, Mikk, Ammo, Nevcairiel
+## X-Website: http://www.wowace.com/addons/libstub/
+## X-Category: Library
+## X-License: Public Domain
+
+LibStub.lua
diff --git a/Titan/libs/Ace/!LibUIDropDownMenu/LibStub/tests/test.lua b/Titan/libs/Ace/!LibUIDropDownMenu/LibStub/tests/test.lua
new file mode 100644
index 0000000..276ddab
--- /dev/null
+++ b/Titan/libs/Ace/!LibUIDropDownMenu/LibStub/tests/test.lua
@@ -0,0 +1,41 @@
+debugstack = debug.traceback
+strmatch = string.match
+
+loadfile("../LibStub.lua")()
+
+local lib, oldMinor = LibStub:NewLibrary("Pants", 1) -- make a new thingy
+assert(lib) -- should return the library table
+assert(not oldMinor) -- should not return the old minor, since it didn't exist
+
+-- the following is to create data and then be able to check if the same data exists after the fact
+function lib:MyMethod()
+end
+local MyMethod = lib.MyMethod
+lib.MyTable = {}
+local MyTable = lib.MyTable
+
+local newLib, newOldMinor = LibStub:NewLibrary("Pants", 1) -- try to register a library with the same version, should silently fail
+assert(not newLib) -- should not return since out of date
+
+local newLib, newOldMinor = LibStub:NewLibrary("Pants", 0) -- try to register a library with a previous, should silently fail
+assert(not newLib) -- should not return since out of date
+
+local newLib, newOldMinor = LibStub:NewLibrary("Pants", 2) -- register a new version
+assert(newLib) -- library table
+assert(rawequal(newLib, lib)) -- should be the same reference as the previous
+assert(newOldMinor == 1) -- should return the minor version of the previous version
+
+assert(rawequal(lib.MyMethod, MyMethod)) -- verify that values were saved
+assert(rawequal(lib.MyTable, MyTable)) -- verify that values were saved
+
+local newLib, newOldMinor = LibStub:NewLibrary("Pants", "Blah 3 Blah") -- register a new version with a string minor version (instead of a number)
+assert(newLib) -- library table
+assert(newOldMinor == 2) -- previous version was 2
+
+local newLib, newOldMinor = LibStub:NewLibrary("Pants", "Blah 4 and please ignore 15 Blah") -- register a new version with a string minor version (instead of a number)
+assert(newLib)
+assert(newOldMinor == 3) -- previous version was 3 (even though it gave a string)
+
+local newLib, newOldMinor = LibStub:NewLibrary("Pants", 5) -- register a new library, using a normal number instead of a string
+assert(newLib)
+assert(newOldMinor == 4) -- previous version was 4 (even though it gave a string)
\ No newline at end of file
diff --git a/Titan/libs/Ace/!LibUIDropDownMenu/LibStub/tests/test2.lua b/Titan/libs/Ace/!LibUIDropDownMenu/LibStub/tests/test2.lua
new file mode 100644
index 0000000..eae7172
--- /dev/null
+++ b/Titan/libs/Ace/!LibUIDropDownMenu/LibStub/tests/test2.lua
@@ -0,0 +1,27 @@
+debugstack = debug.traceback
+strmatch = string.match
+
+loadfile("../LibStub.lua")()
+
+for major, library in LibStub:IterateLibraries() do
+	-- check that MyLib doesn't exist yet, by iterating through all the libraries
+	assert(major ~= "MyLib")
+end
+
+assert(not LibStub:GetLibrary("MyLib", true)) -- check that MyLib doesn't exist yet by direct checking
+assert(not pcall(LibStub.GetLibrary, LibStub, "MyLib")) -- don't silently fail, thus it should raise an error.
+local lib = LibStub:NewLibrary("MyLib", 1) -- create the lib
+assert(lib) -- check it exists
+assert(rawequal(LibStub:GetLibrary("MyLib"), lib)) -- verify that :GetLibrary("MyLib") properly equals the lib reference
+
+assert(LibStub:NewLibrary("MyLib", 2))	-- create a new version
+
+local count=0
+for major, library in LibStub:IterateLibraries() do
+	-- check that MyLib exists somewhere in the libraries, by iterating through all the libraries
+	if major == "MyLib" then -- we found it!
+		count = count +1
+		assert(rawequal(library, lib)) -- verify that the references are equal
+	end
+end
+assert(count == 1) -- verify that we actually found it, and only once
diff --git a/Titan/libs/Ace/!LibUIDropDownMenu/LibStub/tests/test3.lua b/Titan/libs/Ace/!LibUIDropDownMenu/LibStub/tests/test3.lua
new file mode 100644
index 0000000..30f7b94
--- /dev/null
+++ b/Titan/libs/Ace/!LibUIDropDownMenu/LibStub/tests/test3.lua
@@ -0,0 +1,14 @@
+debugstack = debug.traceback
+strmatch = string.match
+
+loadfile("../LibStub.lua")()
+
+local proxy = newproxy() -- non-string
+
+assert(not pcall(LibStub.NewLibrary, LibStub, proxy, 1)) -- should error, proxy is not a string, it's userdata
+local success, ret = pcall(LibStub.GetLibrary, proxy, true)
+assert(not success or not ret) -- either error because proxy is not a string or because it's not actually registered.
+
+assert(not pcall(LibStub.NewLibrary, LibStub, "Something", "No number in here")) -- should error, minor has no string in it.
+
+assert(not LibStub:GetLibrary("Something", true)) -- shouldn't've created it from the above statement
\ No newline at end of file
diff --git a/Titan/libs/Ace/!LibUIDropDownMenu/LibStub/tests/test4.lua b/Titan/libs/Ace/!LibUIDropDownMenu/LibStub/tests/test4.lua
new file mode 100644
index 0000000..43eb338
--- /dev/null
+++ b/Titan/libs/Ace/!LibUIDropDownMenu/LibStub/tests/test4.lua
@@ -0,0 +1,41 @@
+debugstack = debug.traceback
+strmatch = string.match
+
+loadfile("../LibStub.lua")()
+
+
+-- Pretend like loaded libstub is old and doesn't have :IterateLibraries
+assert(LibStub.minor)
+LibStub.minor = LibStub.minor - 0.0001
+LibStub.IterateLibraries = nil
+
+loadfile("../LibStub.lua")()
+
+assert(type(LibStub.IterateLibraries)=="function")
+
+
+-- Now pretend that we're the same version -- :IterateLibraries should NOT be re-created
+LibStub.IterateLibraries = 123
+
+loadfile("../LibStub.lua")()
+
+assert(LibStub.IterateLibraries == 123)
+
+
+-- Now pretend that a newer version is loaded -- :IterateLibraries should NOT be re-created
+LibStub.minor = LibStub.minor + 0.0001
+
+loadfile("../LibStub.lua")()
+
+assert(LibStub.IterateLibraries == 123)
+
+
+-- Again with a huge number
+LibStub.minor = LibStub.minor + 1234567890
+
+loadfile("../LibStub.lua")()
+
+assert(LibStub.IterateLibraries == 123)
+
+
+print("OK")
\ No newline at end of file
diff --git a/Titan/libs/Ace/!LibUIDropDownMenu/LibUIDropDownMenu/LibEasyMenu.lua b/Titan/libs/Ace/!LibUIDropDownMenu/LibUIDropDownMenu/LibEasyMenu.lua
new file mode 100644
index 0000000..2954463
--- /dev/null
+++ b/Titan/libs/Ace/!LibUIDropDownMenu/LibUIDropDownMenu/LibEasyMenu.lua
@@ -0,0 +1,44 @@
+--$Id: LibEasyMenu.lua 64 2020-11-18 13:13:15Z arithmandar $
+-- //////////////////////////////////////////////////////////////
+-- Notes:
+--      Functions have been moved to under LibUIDropDownMenu.lua
+--      New function calls are as below:
+--
+--      - lib:EasyMenu(menuList, menuFrame, anchor, x, y, displayMode, autoHideDelay )
+--      - lib:EasyMenu_Initialize( frame, level, menuList )
+--
+-- //////////////////////////////////////////////////////////////
+-- Simplified Menu Display System
+--	This is a basic system for displaying a menu from a structure table.
+--
+--	See UIDropDownMenu.lua for the menuList details.
+--
+--	Args:
+--		menuList - menu table
+--		menuFrame - the UI frame to populate
+--		anchor - where to anchor the frame (e.g. CURSOR)
+--		x - x offset
+--		y - y offset
+--		displayMode - border type
+--		autoHideDelay - how long until the menu disappears
+--
+--
+--[[
+function EasyMenu(menuList, menuFrame, anchor, x, y, displayMode, autoHideDelay )
+	if ( displayMode == "MENU" ) then
+		menuFrame.displayMode = displayMode;
+	end
+	UIDropDownMenu_Initialize(menuFrame, EasyMenu_Initialize, displayMode, nil, menuList);
+	ToggleDropDownMenu(1, nil, menuFrame, anchor, x, y, menuList, nil, autoHideDelay);
+end
+
+function EasyMenu_Initialize( frame, level, menuList )
+	for index = 1, #menuList do
+		local value = menuList[index]
+		if (value.text) then
+			value.index = index;
+			UIDropDownMenu_AddButton( value, level );
+		end
+	end
+end
+]]
diff --git a/Titan/libs/Ace/!LibUIDropDownMenu/LibUIDropDownMenu/LibUIDropDownMenu.lua b/Titan/libs/Ace/!LibUIDropDownMenu/LibUIDropDownMenu/LibUIDropDownMenu.lua
new file mode 100644
index 0000000..8898ed0
--- /dev/null
+++ b/Titan/libs/Ace/!LibUIDropDownMenu/LibUIDropDownMenu/LibUIDropDownMenu.lua
@@ -0,0 +1,2328 @@
+-- $Id: LibUIDropDownMenu.lua 123 2023-07-29 01:42:12Z arithmandar $
+-- ----------------------------------------------------------------------------
+-- Localized Lua globals.
+-- ----------------------------------------------------------------------------
+local _G = getfenv(0)
+local tonumber, type, string, table = _G.tonumber, _G.type, _G.string, _G.table
+local tinsert = table.insert
+local strsub, strlen, strmatch, gsub = _G.strsub, _G.strlen, _G.strmatch, _G.gsub
+local max, match = _G.max, _G.match
+local securecall, issecure = _G.securecall, _G.issecure
+local wipe = table.wipe
+-- WoW
+local CreateFrame, GetCursorPosition, GetCVar, GetScreenHeight, GetScreenWidth, PlaySound = _G.CreateFrame, _G.GetCursorPosition, _G.GetCVar, _G.GetScreenHeight, _G.GetScreenWidth, _G.PlaySound
+local GetBuildInfo = _G.GetBuildInfo
+local GameTooltip, GetAppropriateTooltip, tooltip, GetValueOrCallFunction
+local CloseMenus, ShowUIPanel = _G.CloseMenus, _G.ShowUIPanel
+local GameTooltip_SetTitle, GameTooltip_AddInstructionLine, GameTooltip_AddNormalLine, GameTooltip_AddColoredLine = _G.GameTooltip_SetTitle, _G.GameTooltip_AddInstructionLine, _G.GameTooltip_AddNormalLine, _G.GameTooltip_AddColoredLine
+
+-- ----------------------------------------------------------------------------
+local MAJOR_VERSION = "LibUIDropDownMenu-4.0"
+local MINOR_VERSION = 90000 + tonumber(("$Rev: 123 $"):match("%d+"))
+
+
+local LibStub = _G.LibStub
+if not LibStub then error(MAJOR_VERSION .. " requires LibStub.") end
+local lib = LibStub:NewLibrary(MAJOR_VERSION, MINOR_VERSION)
+if not lib then return end
+
+-- Determine WoW TOC Version
+local WoWClassicEra, WoWClassicTBC, WoWWOTLKC, WoWRetail
+local wowversion  = select(4, GetBuildInfo())
+if wowversion < 20000 then
+	WoWClassicEra = true
+elseif wowversion < 30000 then
+	WoWClassicTBC = true
+elseif wowversion < 40000 then
+	WoWWOTLKC = true
+elseif wowversion > 90000 then
+	WoWRetail = true
+
+else
+	-- n/a
+end
+
+if WoWClassicEra or WoWClassicTBC or WoWWOTLKC then
+	GameTooltip = _G.GameTooltip
+	tooltip = GameTooltip
+else -- Retail
+	GetAppropriateTooltip = _G.GetAppropriateTooltip
+	tooltip = GetAppropriateTooltip()
+	GetValueOrCallFunction = _G.GetValueOrCallFunction
+end
+
+-- //////////////////////////////////////////////////////////////
+L_UIDROPDOWNMENU_MINBUTTONS = 8; -- classic only
+L_UIDROPDOWNMENU_MAXBUTTONS = 1;
+L_UIDROPDOWNMENU_MAXLEVELS = 3;
+L_UIDROPDOWNMENU_BUTTON_HEIGHT = 16;
+L_UIDROPDOWNMENU_BORDER_HEIGHT = 15;
+-- The current open menu
+L_UIDROPDOWNMENU_OPEN_MENU = nil;
+-- The current menu being initialized
+L_UIDROPDOWNMENU_INIT_MENU = nil;
+-- Current level shown of the open menu
+L_UIDROPDOWNMENU_MENU_LEVEL = 1;
+-- Current value of the open menu
+L_UIDROPDOWNMENU_MENU_VALUE = nil;
+-- Time to wait to hide the menu
+L_UIDROPDOWNMENU_SHOW_TIME = 2;
+-- Default dropdown text height
+L_UIDROPDOWNMENU_DEFAULT_TEXT_HEIGHT = nil;
+-- For Classic checkmarks, this is the additional padding that we give to the button text.
+L_UIDROPDOWNMENU_CLASSIC_CHECK_PADDING = 4;
+-- Default dropdown width padding
+L_UIDROPDOWNMENU_DEFAULT_WIDTH_PADDING = 25;
+-- List of open menus
+L_OPEN_DROPDOWNMENUS = {};
+
+local L_DropDownList1, L_DropDownList2, L_DropDownList3
+
+local delegateFrame = CreateFrame("FRAME");
+delegateFrame:SetScript("OnAttributeChanged", function(self, attribute, value)
+	if ( attribute == "createframes" and value == true ) then
+		lib:UIDropDownMenu_CreateFrames(self:GetAttribute("createframes-level"), self:GetAttribute("createframes-index"));
+	elseif ( attribute == "initmenu" ) then
+		L_UIDROPDOWNMENU_INIT_MENU = value;
+	elseif ( attribute == "openmenu" ) then
+		L_UIDROPDOWNMENU_OPEN_MENU = value;
+	end
+end);
+
+function lib:UIDropDownMenu_InitializeHelper(frame)
+	-- This deals with the potentially tainted stuff!
+	if ( frame ~= L_UIDROPDOWNMENU_OPEN_MENU ) then
+		L_UIDROPDOWNMENU_MENU_LEVEL = 1;
+	end
+
+	-- Set the frame that's being intialized
+	delegateFrame:SetAttribute("initmenu", frame);
+
+	-- Hide all the buttons
+	local button, dropDownList;
+	for i = 1, L_UIDROPDOWNMENU_MAXLEVELS, 1 do
+		dropDownList = _G["L_DropDownList"..i];
+		if ( i >= L_UIDROPDOWNMENU_MENU_LEVEL or frame ~= L_UIDROPDOWNMENU_OPEN_MENU ) then
+			dropDownList.numButtons = 0;
+			dropDownList.maxWidth = 0;
+			for j=1, L_UIDROPDOWNMENU_MAXBUTTONS, 1 do
+				button = _G["L_DropDownList"..i.."Button"..j];
+				button:Hide();
+			end
+			dropDownList:Hide();
+		end
+	end
+	frame:SetHeight(L_UIDROPDOWNMENU_BUTTON_HEIGHT * 2);
+end
+
+function lib:UIDropDownMenuButton_ShouldShowIconTooltip(self)
+	if self.Icon and (self.iconTooltipTitle or self.iconTooltipText) and (self.icon or self.mouseOverIcon) then
+		return GetMouseFocus() == self.Icon;
+	end
+	return false;
+end
+
+
+-- //////////////////////////////////////////////////////////////
+-- L_UIDropDownMenuButtonTemplate
+local function create_MenuButton(name, parent)
+	-- UIDropDownMenuButton Scripts BEGIN
+	local function button_OnEnter(self)
+		if ( self.hasArrow ) then
+			local level =  self:GetParent():GetID() + 1;
+			local listFrame = _G["L_DropDownList"..level];
+			if ( not listFrame or not listFrame:IsShown() or select(2, listFrame:GetPoint(1)) ~= self ) then
+				lib:ToggleDropDownMenu(self:GetParent():GetID() + 1, self.value, nil, nil, nil, nil, self.menuList, self, nil, self.menuListDisplayMode);
+			end
+		else
+			lib:CloseDropDownMenus(self:GetParent():GetID() + 1);
+		end
+		self.Highlight:Show();
+		if (WoWClassicEra or WoWClassicTBC or WoWWOTLKC) then
+	    		lib:UIDropDownMenu_StopCounting(self:GetParent());
+		end
+		-- To check: do we need special handle for classic since there is no UIDropDownMenuButton_ShouldShowIconTooltip()?
+		-- if ( self.tooltipTitle and not self.noTooltipWhileEnabled ) then
+		if ( self.tooltipTitle and not self.noTooltipWhileEnabled and not lib:UIDropDownMenuButton_ShouldShowIconTooltip(self)) then
+			if ( self.tooltipOnButton ) then
+				tooltip:SetOwner(self, "ANCHOR_RIGHT");
+				GameTooltip_SetTitle(tooltip, self.tooltipTitle);
+				if self.tooltipInstruction then
+					GameTooltip_AddInstructionLine(tooltip, self.tooltipInstruction);
+				end
+				if self.tooltipText then
+					GameTooltip_AddNormalLine(tooltip, self.tooltipText, true);
+				end
+				if self.tooltipWarning then
+					GameTooltip_AddColoredLine(tooltip, self.tooltipWarning, RED_FONT_COLOR, true);
+				end
+				if self.tooltipBackdropStyle then
+					SharedTooltip_SetBackdropStyle(tooltip, self.tooltipBackdropStyle);
+				end
+				tooltip:Show();
+			end
+		end
+
+		if ( self.mouseOverIcon ~= nil ) then
+			self.Icon:SetTexture(self.mouseOverIcon);
+			self.Icon:Show();
+		end
+		if (WoWRetail) then
+			GetValueOrCallFunction(self, "funcOnEnter", self);
+		end
+	end
+
+	local function button_OnLeave(self)
+		self.Highlight:Hide();
+		if (WoWClassicEra or WoWClassicTBC or WoWWOTLKC) then
+			lib:UIDropDownMenu_StartCounting(self:GetParent());
+		end
+
+		tooltip:Hide();
+
+		if ( self.mouseOverIcon ~= nil ) then
+			if ( self.icon ~= nil ) then
+				self.Icon:SetTexture(self.icon);
+			else
+				self.Icon:Hide();
+			end
+		end
+
+		if (WoWRetail) then
+			GetValueOrCallFunction(self, "funcOnLeave", self);
+		end
+	end
+
+	local function button_OnClick(self, button)
+		local checked = self.checked;
+		if ( type (checked) == "function" ) then
+			checked = checked(self);
+		end
+
+		if ( self.keepShownOnClick ) then
+			if not self.notCheckable then
+				if ( checked ) then
+					_G[self:GetName().."Check"]:Hide();
+					_G[self:GetName().."UnCheck"]:Show();
+					checked = false;
+				else
+					_G[self:GetName().."Check"]:Show();
+					_G[self:GetName().."UnCheck"]:Hide();
+					checked = true;
+				end
+			end
+		else
+			self:GetParent():Hide();
+		end
+
+		if ( type (self.checked) ~= "function" ) then
+			self.checked = checked;
+		end
+
+		-- saving this here because func might use a dropdown, changing this self's attributes
+		local playSound = true;
+		if ( self.noClickSound ) then
+			playSound = false;
+		end
+
+		local func = self.func;
+		if ( func ) then
+			func(self, self.arg1, self.arg2, checked, button);
+		else
+			return;
+		end
+
+		if ( playSound ) then
+			PlaySound(SOUNDKIT.U_CHAT_SCROLL_BUTTON);
+		end
+	end
+	-- UIDropDownMenuButton Scripts END
+
+	-- UIDropDownMenuButtonIcon Script BEGIN
+	local function icon_OnClick(self, button)
+		local button = self:GetParent()
+		if not button then
+			return
+		end
+		button_OnClick(self, button)
+	end
+
+	local function icon_OnEnter(self)
+		local button = self:GetParent();
+		if not button then
+			return;
+		end
+
+		local shouldShowIconTooltip = lib:UIDropDownMenuButton_ShouldShowIconTooltip(button);
+
+		if shouldShowIconTooltip then
+			tooltip:SetOwner(button, "ANCHOR_RIGHT");
+			if button.iconTooltipTitle then
+				GameTooltip_SetTitle(tooltip, button.iconTooltipTitle);
+			end
+			if button.iconTooltipText then
+				GameTooltip_AddNormalLine(tooltip, button.iconTooltipText, true);
+			end
+			if button.iconTooltipBackdropStyle then
+				SharedTooltip_SetBackdropStyle(tooltip, button.iconTooltipBackdropStyle);
+			end
+			tooltip:Show();
+		end
+		button_OnEnter(button);
+	end
+
+	local function icon_OnLeave(self)
+		local button = self:GetParent();
+		if not button then
+			return;
+		end
+
+		button_OnLeave(button);
+	end
+	local function icon_OnMouseUp(self, button)
+		if ( button == "LeftButton" ) then
+			icon_OnClick(self, button)
+		end
+	end
+	-- UIDropDownMenuButtonIcon Script END
+
+	local f = CreateFrame("Button", name, parent or nil)
+    f:SetWidth(100)
+    f:SetHeight(16)
+    f:SetFrameLevel(f:GetParent():GetFrameLevel()+2)
+
+	f.Highlight = f:CreateTexture(name.."Highlight", "BACKGROUND")
+	f.Highlight:SetTexture("Interface\\QuestFrame\\UI-QuestTitleHighlight")
+	f.Highlight:SetBlendMode("ADD")
+	f.Highlight:SetAllPoints()
+	f.Highlight:Hide()
+
+	f.Check = f:CreateTexture(name.."Check", "ARTWORK")
+	f.Check:SetTexture("Interface\\Common\\UI-DropDownRadioChecks")
+	f.Check:SetSize(16, 16)
+	f.Check:SetPoint("LEFT", f, 0, 0)
+	f.Check:SetTexCoord(0, 0.5, 0.5, 1)
+
+	f.UnCheck = f:CreateTexture(name.."UnCheck", "ARTWORK")
+	f.UnCheck:SetTexture("Interface\\Common\\UI-DropDownRadioChecks")
+	f.UnCheck:SetSize(16, 16)
+	f.UnCheck:SetPoint("LEFT", f, 0, 0)
+	f.UnCheck:SetTexCoord(0.5, 1, 0.5, 1)
+
+	local fIcon
+	fIcon = f:CreateTexture(name.."Icon", "ARTWORK")
+	fIcon:SetSize(16, 16)
+	fIcon:SetPoint("RIGHT", f, 0, 0)
+	fIcon:Hide()
+	if (WoWRetail) then
+		fIcon:SetScript("OnEnter", function(self)
+			icon_OnEnter(self)
+		end)
+		fIcon:SetScript("OnLeave", function(self)
+			icon_OnLeave(self)
+		end)
+		fIcon:SetScript("OnMouseUp", function(self, button)
+			icon_OnMouseUp(self, button)
+		end)
+	end
+	f.Icon = fIcon
+
+	-- ColorSwatch
+	local fcw
+	fcw = CreateFrame("Button", name.."ColorSwatch", f, BackdropTemplateMixin and DropDownMenuButtonMixin and "BackdropTemplate,ColorSwatchTemplate" or BackdropTemplateMixin and "BackdropTemplate" or nil)
+	fcw:SetPoint("RIGHT", f, -6, 0)
+	fcw:Hide()
+	if not DropDownMenuButtonMixin then
+		fcw:SetSize(16, 16)
+		fcw.SwatchBg = fcw:CreateTexture(name.."ColorSwatchSwatchBg", "BACKGROUND")
+		fcw.SwatchBg:SetVertexColor(1, 1, 1)
+		fcw.SwatchBg:SetWidth(14)
+		fcw.SwatchBg:SetHeight(14)
+		fcw.SwatchBg:SetPoint("CENTER", fcw, 0, 0)
+		local button1NormalTexture = fcw:CreateTexture(name.."ColorSwatchNormalTexture")
+		button1NormalTexture:SetTexture("Interface\\ChatFrame\\ChatFrameColorSwatch")
+		button1NormalTexture:SetAllPoints()
+		fcw:SetNormalTexture(button1NormalTexture)
+	end
+	fcw:SetScript("OnClick", function(self, button, down)
+		CloseMenus()
+		lib:UIDropDownMenuButton_OpenColorPicker(self:GetParent())
+	end)
+	fcw:SetScript("OnEnter", function(self, motion)
+		lib:CloseDropDownMenus(self:GetParent():GetParent():GetID() + 1)
+		_G[self:GetName().."SwatchBg"]:SetVertexColor(NORMAL_FONT_COLOR.r, NORMAL_FONT_COLOR.g, NORMAL_FONT_COLOR.b)
+		lib:UIDropDownMenu_StopCounting(self:GetParent():GetParent())
+	end)
+	fcw:SetScript("OnLeave", function(self, motion)
+		_G[self:GetName().."SwatchBg"]:SetVertexColor(HIGHLIGHT_FONT_COLOR.r, HIGHLIGHT_FONT_COLOR.g, HIGHLIGHT_FONT_COLOR.b);
+		lib:UIDropDownMenu_StartCounting(self:GetParent():GetParent())
+	end)
+	f.ColorSwatch = fcw
+
+	-- ExpandArrow
+	local fea = CreateFrame("Button", name.."ExpandArrow", f)
+
+	fea:SetSize(16, 16)
+	fea:SetPoint("RIGHT", f, 0, 0)
+	fea:Hide()
+	local button2NormalTexture = fea:CreateTexture(name.."ExpandArrowNormalTexture")
+	button2NormalTexture:SetTexture("Interface\\ChatFrame\\ChatFrameExpandArrow")
+	button2NormalTexture:SetAllPoints()
+	fea:SetNormalTexture(button2NormalTexture)
+	fea:SetScript("OnMouseDown", function(self, button)
+		if self:IsEnabled() then
+			lib:ToggleDropDownMenu(self:GetParent():GetParent():GetID() + 1, self:GetParent().value, nil, nil, nil, nil, self:GetParent().menuList, self);
+			PlaySound(SOUNDKIT.IG_MAINMENU_OPTION_CHECKBOX_ON);
+		end
+	end)
+	fea:SetScript("OnEnter", function(self, motion)
+		local level =  self:GetParent():GetParent():GetID() + 1
+		lib:CloseDropDownMenus(level)
+		if self:IsEnabled() then
+			local listFrame = _G["L_DropDownList"..level];
+			if ( not listFrame or not listFrame:IsShown() or select(2, listFrame:GetPoint()) ~= self ) then
+				lib:ToggleDropDownMenu(level, self:GetParent().value, nil, nil, nil, nil, self:GetParent().menuList, self)
+			end
+		end
+		lib:UIDropDownMenu_StopCounting(self:GetParent():GetParent())
+	end)
+	fea:SetScript("OnLeave", function(self, motion)
+		lib:UIDropDownMenu_StartCounting(self:GetParent():GetParent())
+	end)
+	f.ExpandArrow = fea
+
+	-- InvisibleButton
+	local fib = CreateFrame("Button", name.."InvisibleButton", f)
+	fib:Hide()
+	fib:SetPoint("TOPLEFT", f, 0, 0)
+	fib:SetPoint("BOTTOMLEFT", f, 0, 0)
+	fib:SetPoint("RIGHT", fcw, "LEFT", 0, 0)
+	fib:SetScript("OnEnter", function(self, motion)
+		if (WoWClassicEra or WoWClassicTBC or WoWWOTLKC) then
+			lib:UIDropDownMenu_StopCounting(self:GetParent():GetParent());
+		end
+		lib:CloseDropDownMenus(self:GetParent():GetParent():GetID() + 1);
+		local parent = self:GetParent();
+		if ( parent.tooltipTitle and parent.tooltipWhileDisabled) then
+			if ( parent.tooltipOnButton ) then
+				tooltip:SetOwner(parent, "ANCHOR_RIGHT");
+				GameTooltip_SetTitle(tooltip, parent.tooltipTitle);
+				if parent.tooltipInstruction then
+					GameTooltip_AddInstructionLine(tooltip, parent.tooltipInstruction);
+				end
+				if parent.tooltipText then
+					GameTooltip_AddNormalLine(tooltip, parent.tooltipText, true);
+				end
+				if parent.tooltipWarning then
+					GameTooltip_AddColoredLine(tooltip, parent.tooltipWarning, RED_FONT_COLOR, true);
+				end
+				if parent.tooltipBackdropStyle then
+					SharedTooltip_SetBackdropStyle(tooltip, parent.tooltipBackdropStyle);
+				end
+				tooltip:Show();
+			end
+		end
+	end)
+	fib:SetScript("OnLeave", function(self, motion)
+		if (WoWClassicEra or WoWClassicTBC or WoWWOTLKC) then
+			lib:UIDropDownMenu_StartCounting(self:GetParent():GetParent());
+		end
+		tooltip:Hide();
+	end)
+	f.invisibleButton = fib
+
+	f:SetScript("OnClick", function(self, button)
+		button_OnClick(self, button)
+	end)
+	f:SetScript("OnEnter", function(self, motion)
+		button_OnEnter(self)
+	end)
+	f:SetScript("OnLeave", function(self, motion)
+		button_OnLeave(self)
+	end)
+	f:SetScript("OnEnable", function(self)
+		self.invisibleButton:Hide()
+	end)
+	f:SetScript("OnDisable", function(self)
+		self.invisibleButton:Show()
+	end)
+
+	local text1 = f:CreateFontString(name.."NormalText")
+	f:SetFontString(text1)
+	text1:SetPoint("LEFT", f, -5, 0)
+	f:SetNormalFontObject("GameFontHighlightSmallLeft")
+	f:SetHighlightFontObject("GameFontHighlightSmallLeft")
+	f:SetDisabledFontObject("GameFontDisableSmallLeft")
+
+	return f
+end
+
+-- //////////////////////////////////////////////////////////////
+-- L_UIDropDownListTemplate
+local function creatre_DropDownList(name, parent)
+	-- This has been removed from Backdrop.lua, so we added the definition here.
+	local BACKDROP_DIALOG_DARK = {
+		bgFile = "Interface\\DialogFrame\\UI-DialogBox-Background-Dark",
+		edgeFile = "Interface\\DialogFrame\\UI-DialogBox-Border",
+		tile = true,
+		tileEdge = true,
+		tileSize = 32,
+		edgeSize = 32,
+		insets = { left = 11, right = 12, top = 12, bottom = 11, },
+	}
+	local BACKDROP_TOOLTIP_16_16_5555 = {
+		bgFile = "Interface\\Tooltips\\UI-Tooltip-Background",
+		edgeFile = "Interface\\Tooltips\\UI-Tooltip-Border",
+		tile = true,
+		tileEdge = true,
+		tileSize = 16,
+		edgeSize = 16,
+		insets = { left = 5, right = 5, top = 5, bottom = 5 },
+	}
+
+	local f = _G[name] or CreateFrame("Button", name)
+	f:SetParent(parent or nil)
+	f:Hide()
+	f:SetFrameStrata("DIALOG")
+	f:EnableMouse(true)
+
+	local fbd = _G[name.."Backdrop"] or CreateFrame("Frame", name.."Backdrop", f, BackdropTemplateMixin and "DialogBorderDarkTemplate" or nil)
+	fbd:SetAllPoints()
+	fbd.backdropInfo = BACKDROP_DIALOG_DARK
+	f.Backdrop = fbd
+
+	local fmb = _G[name.."MenuBackdrop"] or CreateFrame("Frame", name.."MenuBackdrop", f, TooltipBackdropTemplateMixin and "TooltipBackdropTemplate" or nil)
+	fmb:SetAllPoints()
+	fmb.backdropInfo = BACKDROP_TOOLTIP_16_16_5555
+	fmb:SetBackdropBorderColor(TOOLTIP_DEFAULT_COLOR.r, TOOLTIP_DEFAULT_COLOR.g, TOOLTIP_DEFAULT_COLOR.b)
+	fmb:SetBackdropColor(TOOLTIP_DEFAULT_BACKGROUND_COLOR.r, TOOLTIP_DEFAULT_BACKGROUND_COLOR.g, TOOLTIP_DEFAULT_BACKGROUND_COLOR.b)
+	f.MenuBackdrop = fmb
+
+	f.Button1 = _G[name.."Button1"] or create_MenuButton(name.."Button1", f) -- to replace the inherits of "UIDropDownMenuButtonTemplate"
+	f.Button1:SetID(1)
+
+	f:SetScript("OnClick", function(self)
+		self:Hide()
+	end)
+	f:SetScript("OnEnter", function(self, motion)
+		if (WoWClassicEra or WoWClassicTBC or WoWWOTLKC) then
+			lib:UIDropDownMenu_StopCounting(self, motion)
+		end
+	end)
+	f:SetScript("OnLeave", function(self, motion)
+		if (WoWClassicEra or WoWClassicTBC or WoWWOTLKC) then
+			lib:UIDropDownMenu_StartCounting(self, motion)
+		end
+	end)
+	-- If dropdown is visible then see if its timer has expired, if so hide the frame
+	f:SetScript("OnUpdate", function(self, elapsed)
+		if ( self.shouldRefresh ) then
+			lib:UIDropDownMenu_RefreshDropDownSize(self);
+			self.shouldRefresh = false;
+		end
+		if (WoWClassicEra or WoWClassicTBC or WoWWOTLKC) then
+			if ( not self.showTimer or not self.isCounting ) then
+				return;
+			elseif ( self.showTimer < 0 ) then
+				self:Hide();
+				self.showTimer = nil;
+				self.isCounting = nil;
+			else
+				self.showTimer = self.showTimer - elapsed;
+			end
+		end
+	end)
+	f:SetScript("OnShow", function(self)
+		if ( self.onShow ) then
+			self.onShow();
+			self.onShow = nil;
+		end
+
+		for i=1, L_UIDROPDOWNMENU_MAXBUTTONS do
+			if (not self.noResize) then
+				_G[self:GetName().."Button"..i]:SetWidth(self.maxWidth);
+			end
+		end
+
+		if (not self.noResize) then
+			self:SetWidth(self.maxWidth+25);
+		end
+		if (WoWClassicEra or WoWClassicTBC or WoWWOTLKC) then
+			self.showTimer = nil;
+		end
+		if ( self:GetID() > 1 ) then
+			self.parent = _G["L_DropDownList"..(self:GetID() - 1)];
+		end
+		EventRegistry:TriggerEvent("UIDropDownMenu.Show", self);
+	end)
+	f:SetScript("OnHide", function(self)
+		local id = self:GetID()
+		if ( self.onHide ) then
+			self.onHide(id+1);
+			self.onHide = nil;
+		end
+		if ( self.baseFrameStrata ) then
+			self:SetFrameStrata(self.baseFrameStrata);
+			self.baseFrameStrata = nil;
+		end
+		lib:CloseDropDownMenus(id+1);
+		L_OPEN_DROPDOWNMENUS[id] = nil;
+		if (id == 1) then
+			L_UIDROPDOWNMENU_OPEN_MENU = nil;
+		end
+
+		lib:UIDropDownMenu_ClearCustomFrames(self);
+		EventRegistry:TriggerEvent("UIDropDownMenu.Hide");
+	end)
+
+	return f
+end
+
+-- //////////////////////////////////////////////////////////////
+-- L_UIDropDownMenuTemplate
+local function create_DropDownMenu(name, parent)
+	local f
+	if type(name) == "table" then
+		f = name
+		name = f:GetName()
+	else
+		f = CreateFrame("Frame", name, parent or nil)
+	end
+
+	if not name then name = "" end
+
+	f:SetSize(40, 32)
+
+	f.Left = f:CreateTexture(name.."Left", "ARTWORK")
+	f.Left:SetTexture("Interface\\Glues\\CharacterCreate\\CharacterCreate-LabelFrame")
+	f.Left:SetSize(25, 64)
+	f.Left:SetPoint("TOPLEFT", f, 0, 17)
+	f.Left:SetTexCoord(0, 0.1953125, 0, 1)
+
+	f.Middle = f:CreateTexture(name.."Middle", "ARTWORK")
+	f.Middle:SetTexture("Interface\\Glues\\CharacterCreate\\CharacterCreate-LabelFrame")
+	f.Middle:SetSize(115, 64)
+	f.Middle:SetPoint("LEFT", f.Left, "RIGHT")
+	f.Middle:SetTexCoord(0.1953125, 0.8046875, 0, 1)
+
+	f.Right = f:CreateTexture(name.."Right", "ARTWORK")
+	f.Right:SetTexture("Interface\\Glues\\CharacterCreate\\CharacterCreate-LabelFrame")
+	f.Right:SetSize(25, 64)
+	f.Right:SetPoint("LEFT", f.Middle, "RIGHT")
+	f.Right:SetTexCoord(0.8046875, 1, 0, 1)
+
+	f.Text = f:CreateFontString(name.."Text", "ARTWORK", "GameFontHighlightSmall")
+	f.Text:SetWordWrap(false)
+	f.Text:SetJustifyH("RIGHT")
+	f.Text:SetSize(0, 10)
+	f.Text:SetPoint("RIGHT", f.Right, -43, 2)
+
+	f.Icon = f:CreateTexture(name.."Icon", "OVERLAY")
+	f.Icon:Hide()
+	f.Icon:SetSize(16, 16)
+	f.Icon:SetPoint("LEFT", 30, 2)
+
+	-- // UIDropDownMenuButtonScriptTemplate
+	f.Button = CreateFrame("Button", name.."Button", f)
+	f.Button:SetMotionScriptsWhileDisabled(true)
+	f.Button:SetSize(24, 24)
+	f.Button:SetPoint("TOPRIGHT", f.Right, -16, -18)
+
+	f.Button.NormalTexture = f.Button:CreateTexture(name.."NormalTexture")
+	f.Button.NormalTexture:SetTexture("Interface\\ChatFrame\\UI-ChatIcon-ScrollDown-Up")
+	f.Button.NormalTexture:SetSize(24, 24)
+	f.Button.NormalTexture:SetPoint("RIGHT", f.Button, 0, 0)
+	f.Button:SetNormalTexture(f.Button.NormalTexture)
+
+	f.Button.PushedTexture = f.Button:CreateTexture(name.."PushedTexture")
+	f.Button.PushedTexture:SetTexture("Interface\\ChatFrame\\UI-ChatIcon-ScrollDown-Down")
+	f.Button.PushedTexture:SetSize(24, 24)
+	f.Button.PushedTexture:SetPoint("RIGHT", f.Button, 0, 0)
+	f.Button:SetPushedTexture(f.Button.PushedTexture)
+
+	f.Button.DisabledTexture = f.Button:CreateTexture(name.."DisabledTexture")
+	f.Button.DisabledTexture:SetTexture("Interface\\ChatFrame\\UI-ChatIcon-ScrollDown-Disabled")
+	f.Button.DisabledTexture:SetSize(24, 24)
+	f.Button.DisabledTexture:SetPoint("RIGHT", f.Button, 0, 0)
+	f.Button:SetDisabledTexture(f.Button.DisabledTexture)
+
+	f.Button.HighlightTexture = f.Button:CreateTexture(name.."HighlightTexture")
+	f.Button.HighlightTexture:SetTexture("Interface\\Buttons\\UI-Common-MouseHilight")
+	f.Button.HighlightTexture:SetSize(24, 24)
+	f.Button.HighlightTexture:SetPoint("RIGHT", f.Button, 0, 0)
+	f.Button.HighlightTexture:SetBlendMode("ADD")
+	f.Button:SetHighlightTexture(f.Button.HighlightTexture)
+
+	-- Button Script
+	f.Button:SetScript("OnEnter", function(self, motion)
+		local parent = self:GetParent()
+		local myscript = parent:GetScript("OnEnter")
+		if(myscript ~= nil) then
+			myscript(parent)
+		end
+	end)
+	f.Button:SetScript("OnLeave", function(self, motion)
+		local parent = self:GetParent()
+		local myscript = parent:GetScript("OnLeave")
+		if(myscript ~= nil) then
+			myscript(parent)
+		end
+	end)
+	f.Button:SetScript("OnMouseDown", function(self, button)
+		if self:IsEnabled() then
+			local parent = self:GetParent()
+			lib:ToggleDropDownMenu(nil, nil, parent)
+			PlaySound(SOUNDKIT.IG_MAINMENU_OPTION_CHECKBOX_ON)
+		end
+	end)
+
+	-- UIDropDownMenu Script
+	f:SetScript("OnHide", function(self)
+		lib:CloseDropDownMenus()
+	end)
+
+	return f
+end
+-- End of frame templates
+-- //////////////////////////////////////////////////////////////
+
+-- //////////////////////////////////////////////////////////////
+-- Handling two frames from LibUIDropDownMenu.xml
+local function create_DropDownButtons()
+	L_DropDownList1 = creatre_DropDownList("L_DropDownList1")
+	L_DropDownList1:SetToplevel(true)
+	L_DropDownList1:SetFrameStrata("FULLSCREEN_DIALOG")
+	L_DropDownList1:Hide()
+	L_DropDownList1:SetID(1)
+	L_DropDownList1:SetSize(180, 10)
+	local _, fontHeight, _ = _G["L_DropDownList1Button1NormalText"]:GetFont()
+	L_UIDROPDOWNMENU_DEFAULT_TEXT_HEIGHT = fontHeight
+
+	L_DropDownList2 = creatre_DropDownList("L_DropDownList2")
+	L_DropDownList2:SetToplevel(true)
+	L_DropDownList2:SetFrameStrata("FULLSCREEN_DIALOG")
+	L_DropDownList2:Hide()
+	L_DropDownList2:SetID(2)
+	L_DropDownList2:SetSize(180, 10)
+
+	L_DropDownList3 = creatre_DropDownList("L_DropDownList3")
+	L_DropDownList3:SetToplevel(true)
+	L_DropDownList3:SetFrameStrata("FULLSCREEN_DIALOG")
+	L_DropDownList3:Hide()
+	L_DropDownList3:SetID(3)
+	L_DropDownList3:SetSize(180, 10)
+
+	-- UIParent integration; since we customize the name of DropDownList, we need to add it to golbal UIMenus table.
+	--tinsert(UIMenus, "L_DropDownList1");
+	--tinsert(UIMenus, "L_DropDownList2");
+	--tinsert(UIMenus, "L_DropDownList3");
+
+	-- Alternative by Dahk Celes (DDC) that avoids tainting UIMenus and CloseMenus()
+	hooksecurefunc("CloseMenus", function()
+		L_DropDownList1:Hide()
+		L_DropDownList2:Hide()
+		L_DropDownList3:Hide()
+	end)
+end
+
+do
+	if lib then
+		create_DropDownButtons()
+	end
+end
+
+-- //////////////////////////////////////////////////////////////
+-- Global function to replace L_UIDropDownMenuTemplate
+function lib:Create_UIDropDownMenu(name, parent)
+    return create_DropDownMenu(name, parent)
+end
+
+local function GetChild(frame, name, key)
+	if (frame[key]) then
+		return frame[key];
+	elseif name then
+		return _G[name..key];
+	end
+
+	return nil;
+end
+
+function lib:UIDropDownMenu_Initialize(frame, initFunction, displayMode, level, menuList)
+	frame.menuList = menuList;
+
+	--securecall("initializeHelper", frame);
+	lib:UIDropDownMenu_InitializeHelper(frame)
+
+	-- Set the initialize function and call it.  The initFunction populates the dropdown list.
+	if ( initFunction ) then
+		lib:UIDropDownMenu_SetInitializeFunction(frame, initFunction);
+		initFunction(frame, level, frame.menuList);
+	end
+
+	--master frame
+	if(level == nil) then
+		level = 1;
+	end
+
+	local dropDownList = _G["L_DropDownList"..level];
+	dropDownList.dropdown = frame;
+	dropDownList.shouldRefresh = true;
+
+	lib:UIDropDownMenu_SetDisplayMode(frame, displayMode);
+end
+
+function lib:UIDropDownMenu_SetInitializeFunction(frame, initFunction)
+	frame.initialize = initFunction;
+end
+
+function lib:UIDropDownMenu_SetDisplayMode(frame, displayMode)
+	-- Change appearance based on the displayMode
+	-- Note: this is a one time change based on previous behavior.
+	if ( displayMode == "MENU" ) then
+		local name = frame:GetName();
+		GetChild(frame, name, "Left"):Hide();
+		GetChild(frame, name, "Middle"):Hide();
+		GetChild(frame, name, "Right"):Hide();
+		local button = GetChild(frame, name, "Button");
+		local buttonName = button:GetName();
+		GetChild(button, buttonName, "NormalTexture"):SetTexture(nil);
+		GetChild(button, buttonName, "DisabledTexture"):SetTexture(nil);
+		GetChild(button, buttonName, "PushedTexture"):SetTexture(nil);
+		GetChild(button, buttonName, "HighlightTexture"):SetTexture(nil);
+		local text = GetChild(frame, name, "Text");
+
+		button:ClearAllPoints();
+		button:SetPoint("LEFT", text, "LEFT", -9, 0);
+		button:SetPoint("RIGHT", text, "RIGHT", 6, 0);
+		frame.displayMode = "MENU";
+	end
+end
+
+function lib:UIDropDownMenu_SetFrameStrata(frame, frameStrata)
+	frame.listFrameStrata = frameStrata;
+end
+
+function lib:UIDropDownMenu_RefreshDropDownSize(self)
+	self.maxWidth = lib:UIDropDownMenu_GetMaxButtonWidth(self);
+	self:SetWidth(self.maxWidth + 25);
+
+	for i=1, L_UIDROPDOWNMENU_MAXBUTTONS, 1 do
+		local icon = _G[self:GetName().."Button"..i.."Icon"];
+
+		if ( icon.tFitDropDownSizeX ) then
+			icon:SetWidth(self.maxWidth - 5);
+		end
+	end
+end
+
+-- Start the countdown on a frame
+function lib:UIDropDownMenu_StartCounting(frame)
+	if ( frame.parent ) then
+		lib:UIDropDownMenu_StartCounting(frame.parent);
+	else
+		frame.showTimer = L_UIDROPDOWNMENU_SHOW_TIME;
+		frame.isCounting = 1;
+	end
+end
+
+-- Stop the countdown on a frame
+function lib:UIDropDownMenu_StopCounting(frame)
+	if ( frame.parent ) then
+		lib:UIDropDownMenu_StopCounting(frame.parent);
+	else
+		frame.isCounting = nil;
+	end
+end
+
+
+--[[
+List of button attributes
+======================================================
+info.text = [STRING]  --  The text of the button
+info.value = [ANYTHING]  --  The value that L_UIDROPDOWNMENU_MENU_VALUE is set to when the button is clicked
+info.func = [function()]  --  The function that is called when you click the button
+info.checked = [nil, true, function]  --  Check the button if true or function returns true
+info.isNotRadio = [nil, true]  --  Check the button uses radial image if false check box image if true
+info.isTitle = [nil, true]  --  If it's a title the button is disabled and the font color is set to yellow
+info.disabled = [nil, true]  --  Disable the button and show an invisible button that still traps the mouseover event so menu doesn't time out
+info.tooltipWhileDisabled = [nil, 1] -- Show the tooltip, even when the button is disabled.
+info.hasArrow = [nil, true]  --  Show the expand arrow for multilevel menus
+info.arrowXOffset = [nil, NUMBER] -- Number of pixels to shift the button's icon to the left or right (positive numbers shift right, negative numbers shift left).
+info.hasColorSwatch = [nil, true]  --  Show color swatch or not, for color selection
+info.r = [1 - 255]  --  Red color value of the color swatch
+info.g = [1 - 255]  --  Green color value of the color swatch
+info.b = [1 - 255]  --  Blue color value of the color swatch
+info.colorCode = [STRING] -- "|cAARRGGBB" embedded hex value of the button text color. Only used when button is enabled
+info.swatchFunc = [function()]  --  Function called by the color picker on color change
+info.hasOpacity = [nil, 1]  --  Show the opacity slider on the colorpicker frame
+info.opacity = [0.0 - 1.0]  --  Percentatge of the opacity, 1.0 is fully shown, 0 is transparent
+info.opacityFunc = [function()]  --  Function called by the opacity slider when you change its value
+info.cancelFunc = [function(previousValues)] -- Function called by the colorpicker when you click the cancel button (it takes the previous values as its argument)
+info.notClickable = [nil, 1]  --  Disable the button and color the font white
+info.notCheckable = [nil, 1]  --  Shrink the size of the buttons and don't display a check box
+info.owner = [Frame]  --  Dropdown frame that "owns" the current dropdownlist
+info.keepShownOnClick = [nil, 1]  --  Don't hide the dropdownlist after a button is clicked
+info.tooltipTitle = [nil, STRING] -- Title of the tooltip shown on mouseover
+info.tooltipText = [nil, STRING] -- Text of the tooltip shown on mouseover
+info.tooltipWarning = [nil, STRING] -- Warning-style text of the tooltip shown on mouseover
+info.tooltipInstruction = [nil, STRING] -- Instruction-style text of the tooltip shown on mouseover
+info.tooltipOnButton = [nil, 1] -- Show the tooltip attached to the button instead of as a Newbie tooltip.
+info.tooltipBackdropStyle = [nil, TABLE] -- Optional Backdrop style of the tooltip shown on mouseover
+info.justifyH = [nil, "CENTER"] -- Justify button text
+info.arg1 = [ANYTHING] -- This is the first argument used by info.func
+info.arg2 = [ANYTHING] -- This is the second argument used by info.func
+info.fontObject = [FONT] -- font object replacement for Normal and Highlight
+info.menuList = [TABLE] -- This contains an array of info tables to be displayed as a child menu
+info.menuListDisplayMode = [nil, "MENU"] -- If menuList is set, show the sub drop down with an override display mode.
+info.noClickSound = [nil, 1]  --  Set to 1 to suppress the sound when clicking the button. The sound only plays if .func is set.
+info.padding = [nil, NUMBER] -- Number of pixels to pad the text on the right side
+info.topPadding = [nil, NUMBER] -- Extra spacing between buttons.
+info.leftPadding = [nil, NUMBER] -- Number of pixels to pad the button on the left side
+info.minWidth = [nil, NUMBER] -- Minimum width for this line
+info.customFrame = frame -- Allows this button to be a completely custom frame, should inherit from UIDropDownCustomMenuEntryTemplate and override appropriate methods.
+info.icon = [TEXTURE] -- An icon for the button.
+info.iconXOffset = [nil, NUMBER] -- Number of pixels to shift the button's icon to the left or right (positive numbers shift right, negative numbers shift left).
+info.iconTooltipTitle = [nil, STRING] -- Title of the tooltip shown on icon mouseover
+info.iconTooltipText = [nil, STRING] -- Text of the tooltip shown on icon mouseover
+info.iconTooltipBackdropStyle = [nil, TABLE] -- Optional Backdrop style of the tooltip shown on icon mouseover
+info.mouseOverIcon = [TEXTURE] -- An override icon when a button is moused over.
+info.ignoreAsMenuSelection [nil, true] -- Never set the menu text/icon to this, even when this button is checked
+info.registerForRightClick [nil, true] -- Register dropdown buttons for right clicks
+info.registerForAnyClick [nil, true] -- Register dropdown buttons for any clicks
+]]
+
+-- Create (return) empty table
+function lib:UIDropDownMenu_CreateInfo()
+	return {};
+end
+
+function lib:UIDropDownMenu_CreateFrames(level, index)
+	while ( level > L_UIDROPDOWNMENU_MAXLEVELS ) do
+		L_UIDROPDOWNMENU_MAXLEVELS = L_UIDROPDOWNMENU_MAXLEVELS + 1;
+		--local newList = CreateFrame("Button", "L_DropDownList"..L_UIDROPDOWNMENU_MAXLEVELS, nil, "L_UIDropDownListTemplate");
+		local newList = creatre_DropDownList("L_DropDownList"..L_UIDROPDOWNMENU_MAXLEVELS)
+		newList:SetFrameStrata("FULLSCREEN_DIALOG");
+		newList:SetToplevel(true);
+		newList:Hide();
+		newList:SetID(L_UIDROPDOWNMENU_MAXLEVELS);
+		newList:SetWidth(180)
+		newList:SetHeight(10)
+--		for i = WoWRetail and 1 or (L_UIDROPDOWNMENU_MINBUTTONS+1), L_UIDROPDOWNMENU_MAXBUTTONS do
+		for i=1, L_UIDROPDOWNMENU_MAXBUTTONS do
+			--local newButton = CreateFrame("Button", "L_DropDownList"..L_UIDROPDOWNMENU_MAXLEVELS.."Button"..i, newList, "L_UIDropDownMenuButtonTemplate");
+			local newButton = create_MenuButton("L_DropDownList"..L_UIDROPDOWNMENU_MAXLEVELS.."Button"..i, newList)
+			newButton:SetID(i);
+		end
+	end
+
+	while ( index > L_UIDROPDOWNMENU_MAXBUTTONS ) do
+		L_UIDROPDOWNMENU_MAXBUTTONS = L_UIDROPDOWNMENU_MAXBUTTONS + 1;
+		for i=1, L_UIDROPDOWNMENU_MAXLEVELS do
+			--local newButton = CreateFrame("Button", "L_DropDownList"..i.."Button"..L_UIDROPDOWNMENU_MAXBUTTONS, _G["L_DropDownList"..i], "L_UIDropDownMenuButtonTemplate");
+			local newButton = create_MenuButton("L_DropDownList"..i.."Button"..L_UIDROPDOWNMENU_MAXBUTTONS, _G["L_DropDownList"..i])
+			newButton:SetID(L_UIDROPDOWNMENU_MAXBUTTONS);
+		end
+	end
+end
+
+function lib:UIDropDownMenu_AddSeparator(level)
+	local separatorInfo = {
+		hasArrow = false;
+		dist = 0;
+		isTitle = true;
+		isUninteractable = true;
+		notCheckable = true;
+		iconOnly = true;
+		icon = "Interface\\Common\\UI-TooltipDivider-Transparent";
+		tCoordLeft = 0;
+		tCoordRight = 1;
+		tCoordTop = 0;
+		tCoordBottom = 1;
+		tSizeX = 0;
+		tSizeY = 8;
+		tFitDropDownSizeX = true;
+		iconInfo = {
+			tCoordLeft = 0,
+			tCoordRight = 1,
+			tCoordTop = 0,
+			tCoordBottom = 1,
+			tSizeX = 0,
+			tSizeY = 8,
+			tFitDropDownSizeX = true
+		},
+	};
+
+	lib:UIDropDownMenu_AddButton(separatorInfo, level);
+end
+
+function lib:UIDropDownMenu_AddSpace(level)
+	local spaceInfo = {
+		hasArrow = false,
+		dist = 0,
+		isTitle = true,
+		isUninteractable = true,
+		notCheckable = true,
+	};
+
+	lib:UIDropDownMenu_AddButton(spaceInfo, level);
+end
+
+function lib:UIDropDownMenu_AddButton(info, level)
+	--[[
+	Might to uncomment this if there are performance issues
+	if ( not L_UIDROPDOWNMENU_OPEN_MENU ) then
+		return;
+	end
+	]]
+	if ( not level ) then
+		level = 1;
+	end
+
+	local listFrame = _G["L_DropDownList"..level];
+	local index;
+	if (listFrame) then
+		index = listFrame.numButtons and (listFrame.numButtons + 1) or 1
+	else
+		index = 0
+	end
+	--local index = listFrame and (listFrame.numButtons + 1) or 1;
+	local width;
+
+	delegateFrame:SetAttribute("createframes-level", level);
+	delegateFrame:SetAttribute("createframes-index", index);
+	delegateFrame:SetAttribute("createframes", true);
+
+	listFrame = listFrame or _G["L_DropDownList"..level];
+	local listFrameName = listFrame:GetName();
+
+	-- Set the number of buttons in the listframe
+	listFrame.numButtons = index;
+
+	local button = _G[listFrameName.."Button"..index];
+	local normalText = _G[button:GetName().."NormalText"];
+	local icon = _G[button:GetName().."Icon"];
+	-- This button is used to capture the mouse OnEnter/OnLeave events if the dropdown button is disabled, since a disabled button doesn't receive any events
+	-- This is used specifically for drop down menu time outs
+	local invisibleButton = _G[button:GetName().."InvisibleButton"];
+
+	-- Default settings
+	button:SetDisabledFontObject(GameFontDisableSmallLeft);
+	invisibleButton:Hide();
+	button:Enable();
+
+	if ( info.registerForAnyClick ) then
+		button:RegisterForClicks("AnyUp");
+	elseif ( info.registerForRightClick ) then
+		button:RegisterForClicks("LeftButtonUp", "RightButtonUp");
+	else
+		button:RegisterForClicks("LeftButtonUp");
+	end
+
+	-- If not clickable then disable the button and set it white
+	if ( info.notClickable ) then
+		info.disabled = true;
+		button:SetDisabledFontObject(GameFontHighlightSmallLeft);
+	end
+
+	-- Set the text color and disable it if its a title
+	if ( info.isTitle ) then
+		info.disabled = true;
+		button:SetDisabledFontObject(GameFontNormalSmallLeft);
+	end
+
+	-- Disable the button if disabled and turn off the color code
+	if ( info.disabled ) then
+		button:Disable();
+		invisibleButton:Show();
+		info.colorCode = nil;
+	end
+
+	-- If there is a color for a disabled line, set it
+	if( info.disablecolor ) then
+		info.colorCode = info.disablecolor;
+	end
+
+	-- Configure button
+	if ( info.text ) then
+		-- look for inline color code this is only if the button is enabled
+		if ( info.colorCode ) then
+			button:SetText(info.colorCode..info.text.."|r");
+		else
+			button:SetText(info.text);
+		end
+
+		-- Set icon
+		if ( info.icon or info.mouseOverIcon ) then
+			icon:SetSize(16,16);
+			if (WoWRetail) then
+				if(info.icon and C_Texture.GetAtlasInfo(info.icon)) then
+					icon:SetAtlas(info.icon);
+				else
+					icon:SetTexture(info.icon);
+				end
+				icon:ClearAllPoints();
+				icon:SetPoint("RIGHT", info.iconXOffset or 0, 0);
+			else
+				icon:SetTexture(info.icon);
+				icon:ClearAllPoints();
+				icon:SetPoint("RIGHT");
+			end
+
+			if ( info.tCoordLeft ) then
+				icon:SetTexCoord(info.tCoordLeft, info.tCoordRight, info.tCoordTop, info.tCoordBottom);
+			else
+				icon:SetTexCoord(0, 1, 0, 1);
+			end
+			icon:Show();
+		else
+			icon:Hide();
+		end
+
+		-- Check to see if there is a replacement font
+		if ( info.fontObject ) then
+			button:SetNormalFontObject(info.fontObject);
+			button:SetHighlightFontObject(info.fontObject);
+		else
+			button:SetNormalFontObject(GameFontHighlightSmallLeft);
+			button:SetHighlightFontObject(GameFontHighlightSmallLeft);
+		end
+	else
+		button:SetText("");
+		icon:Hide();
+	end
+
+	button.iconOnly = nil;
+	button.icon = nil;
+	button.iconInfo = nil;
+
+	if (info.iconInfo) then
+		icon.tFitDropDownSizeX = info.iconInfo.tFitDropDownSizeX;
+	else
+		icon.tFitDropDownSizeX = nil;
+	end
+	if (info.iconOnly and info.icon) then
+		button.iconOnly = true;
+		button.icon = info.icon;
+		button.iconInfo = info.iconInfo;
+
+		lib:UIDropDownMenu_SetIconImage(icon, info.icon, info.iconInfo);
+		icon:ClearAllPoints();
+		icon:SetPoint("LEFT");
+	end
+
+	-- Pass through attributes
+	button.func = info.func;
+	button.funcOnEnter = info.funcOnEnter;
+	button.funcOnLeave = info.funcOnLeave;
+	if (WoWRetail) then
+		button.iconXOffset = info.iconXOffset;
+		button.ignoreAsMenuSelection = info.ignoreAsMenuSelection;
+	else
+		button.classicChecks = info.classicChecks;
+	end
+	button.owner = info.owner;
+	button.hasOpacity = info.hasOpacity;
+	button.opacity = info.opacity;
+	button.opacityFunc = info.opacityFunc;
+	button.cancelFunc = info.cancelFunc;
+	button.swatchFunc = info.swatchFunc;
+	button.keepShownOnClick = info.keepShownOnClick;
+	button.tooltipTitle = info.tooltipTitle;
+	button.tooltipText = info.tooltipText;
+	button.tooltipInstruction = info.tooltipInstruction;
+	button.tooltipWarning = info.tooltipWarning;
+	button.arg1 = info.arg1;
+	button.arg2 = info.arg2;
+	button.hasArrow = info.hasArrow;
+	button.arrowXOffset = info.arrowXOffset;
+	button.hasColorSwatch = info.hasColorSwatch;
+	button.notCheckable = info.notCheckable;
+	button.menuList = info.menuList;
+	button.menuListDisplayMode = info.menuListDisplayMode;
+	button.tooltipWhileDisabled = info.tooltipWhileDisabled;
+	button.noTooltipWhileEnabled = info.noTooltipWhileEnabled;
+	button.tooltipOnButton = info.tooltipOnButton;
+	button.noClickSound = info.noClickSound;
+	button.padding = info.padding;
+	button.icon = info.icon;
+	button.mouseOverIcon = info.mouseOverIcon;
+	if (WoWRetail) then
+		button.tooltipBackdropStyle = info.tooltipBackdropStyle;
+		button.iconTooltipTitle = info.iconTooltipTitle;
+		button.iconTooltipText = info.iconTooltipText;
+		button.iconTooltipBackdropStyle = info.iconTooltipBackdropStyle;
+		button.iconXOffset = info.iconXOffset;
+		button.ignoreAsMenuSelection = info.ignoreAsMenuSelection;
+	else
+		button.classicChecks = info.classicChecks;
+	end
+
+	if ( info.value ~= nil ) then
+		button.value = info.value;
+	elseif ( info.text ) then
+		button.value = info.text;
+	else
+		button.value = nil;
+	end
+
+	local expandArrow = _G[listFrameName.."Button"..index.."ExpandArrow"];
+	expandArrow:SetPoint("RIGHT", info.arrowXOffset or 0, 0);
+	expandArrow:SetShown(info.hasArrow);
+	expandArrow:SetEnabled(not info.disabled);
+
+	-- If not checkable move everything over to the left to fill in the gap where the check would be
+	local xPos = 5;
+	local buttonHeight = (info.topPadding or 0) + L_UIDROPDOWNMENU_BUTTON_HEIGHT;
+	local yPos = -((button:GetID() - 1) * buttonHeight) - L_UIDROPDOWNMENU_BORDER_HEIGHT;
+	local displayInfo = normalText;
+	if (info.iconOnly) then
+		displayInfo = icon;
+	end
+
+	displayInfo:ClearAllPoints();
+	if ( info.notCheckable ) then
+		if ( info.justifyH and info.justifyH == "CENTER" ) then
+			displayInfo:SetPoint("CENTER", button, "CENTER", -7, 0);
+		else
+			displayInfo:SetPoint("LEFT", button, "LEFT", 0, 0);
+		end
+		xPos = xPos + 10;
+
+	else
+		xPos = xPos + 12;
+		displayInfo:SetPoint("LEFT", button, "LEFT", 20, 0);
+	end
+
+	-- Adjust offset if displayMode is menu
+	local frame = L_UIDROPDOWNMENU_OPEN_MENU;
+	if ( frame and frame.displayMode == "MENU" ) then
+		if ( not info.notCheckable ) then
+			xPos = xPos - 6;
+		end
+	end
+
+	-- If no open frame then set the frame to the currently initialized frame
+	frame = frame or L_UIDROPDOWNMENU_INIT_MENU;
+
+	if ( info.leftPadding ) then
+		xPos = xPos + info.leftPadding;
+	end
+	button:SetPoint("TOPLEFT", button:GetParent(), "TOPLEFT", xPos, yPos);
+
+	-- See if button is selected by id or name
+	if ( frame ) then
+		if ( lib:UIDropDownMenu_GetSelectedName(frame) ) then
+			if ( button:GetText() == lib:UIDropDownMenu_GetSelectedName(frame) ) then
+				info.checked = 1;
+			end
+		elseif ( lib:UIDropDownMenu_GetSelectedID(frame) ) then
+			if ( button:GetID() == lib:UIDropDownMenu_GetSelectedID(frame) ) then
+				info.checked = 1;
+			end
+		elseif ( lib:UIDropDownMenu_GetSelectedValue(frame) ~= nil ) then
+			if ( button.value == lib:UIDropDownMenu_GetSelectedValue(frame) ) then
+				info.checked = 1;
+			end
+		end
+	end
+
+	if not info.notCheckable then
+		local check = _G[listFrameName.."Button"..index.."Check"];
+		local uncheck = _G[listFrameName.."Button"..index.."UnCheck"];
+		if ( info.disabled ) then
+			check:SetDesaturated(true);
+			check:SetAlpha(0.5);
+			uncheck:SetDesaturated(true);
+			uncheck:SetAlpha(0.5);
+		else
+			check:SetDesaturated(false);
+			check:SetAlpha(1);
+			uncheck:SetDesaturated(false);
+			uncheck:SetAlpha(1);
+		end
+		if (WoWClassicEra or WoWClassicTBC or WoWWOTLKC) then
+			check:SetSize(16,16);
+			uncheck:SetSize(16,16);
+			normalText:SetPoint("LEFT", check, "RIGHT", 0, 0);
+		end
+
+		if info.customCheckIconAtlas or info.customCheckIconTexture then
+			check:SetTexCoord(0, 1, 0, 1);
+			uncheck:SetTexCoord(0, 1, 0, 1);
+
+			if info.customCheckIconAtlas then
+				check:SetAtlas(info.customCheckIconAtlas);
+				uncheck:SetAtlas(info.customUncheckIconAtlas or info.customCheckIconAtlas);
+			else
+				check:SetTexture(info.customCheckIconTexture);
+				uncheck:SetTexture(info.customUncheckIconTexture or info.customCheckIconTexture);
+			end
+		elseif info.classicChecks then
+			check:SetTexCoord(0, 1, 0, 1);
+			uncheck:SetTexCoord(0, 1, 0, 1);
+
+			check:SetSize(24,24);
+			uncheck:SetSize(24,24);
+
+			check:SetTexture("Interface\\Buttons\\UI-CheckBox-Check");
+			uncheck:SetTexture("");
+
+			normalText:SetPoint("LEFT", check, "RIGHT", L_UIDROPDOWNMENU_CLASSIC_CHECK_PADDING, 0);
+		elseif info.isNotRadio then
+			check:SetTexCoord(0.0, 0.5, 0.0, 0.5);
+			check:SetTexture("Interface\\Common\\UI-DropDownRadioChecks");
+			uncheck:SetTexCoord(0.5, 1.0, 0.0, 0.5);
+			uncheck:SetTexture("Interface\\Common\\UI-DropDownRadioChecks");
+		else
+			check:SetTexCoord(0.0, 0.5, 0.5, 1.0);
+			check:SetTexture("Interface\\Common\\UI-DropDownRadioChecks");
+			uncheck:SetTexCoord(0.5, 1.0, 0.5, 1.0);
+			uncheck:SetTexture("Interface\\Common\\UI-DropDownRadioChecks");
+		end
+
+		-- Checked can be a function now
+		local checked = info.checked;
+		if ( type(checked) == "function" ) then
+			checked = checked(button);
+		end
+
+		-- Show the check if checked
+		if ( checked ) then
+			button:LockHighlight();
+			check:Show();
+			uncheck:Hide();
+		else
+			button:UnlockHighlight();
+			check:Hide();
+			uncheck:Show();
+		end
+	else
+		_G[listFrameName.."Button"..index.."Check"]:Hide();
+		_G[listFrameName.."Button"..index.."UnCheck"]:Hide();
+	end
+	button.checked = info.checked;
+
+	-- If has a colorswatch, show it and vertex color it
+	local colorSwatch = _G[listFrameName.."Button"..index.."ColorSwatch"];
+	if ( info.hasColorSwatch ) then
+		if (WoWClassicEra or WoWClassicTBC or WoWWOTLKC) then
+			_G["L_DropDownList"..level.."Button"..index.."ColorSwatch".."NormalTexture"]:SetVertexColor(info.r, info.g, info.b);
+		else
+			_G["L_DropDownList"..level.."Button"..index.."ColorSwatch"].Color:SetVertexColor(info.r, info.g, info.b);
+		end
+		button.r = info.r;
+		button.g = info.g;
+		button.b = info.b;
+		colorSwatch:Show();
+	else
+		colorSwatch:Hide();
+	end
+
+	lib:UIDropDownMenu_CheckAddCustomFrame(listFrame, button, info);
+
+	button:SetShown(button.customFrame == nil);
+
+	button.minWidth = info.minWidth;
+
+	width = max(lib:UIDropDownMenu_GetButtonWidth(button), info.minWidth or 0);
+	--Set maximum button width
+	if ( width > (listFrame and listFrame.maxWidth or 0) ) then
+		listFrame.maxWidth = width;
+	end
+
+	if (WoWRetail) then
+		local customFrameCount = listFrame.customFrames and #listFrame.customFrames or 0;
+		local height = ((index - customFrameCount) * buttonHeight) + (L_UIDROPDOWNMENU_BORDER_HEIGHT * 2);
+		for frameIndex = 1, customFrameCount do
+			local frame = listFrame.customFrames[frameIndex];
+			height = height + frame:GetPreferredEntryHeight();
+		end
+
+		-- Set the height of the listframe
+		listFrame:SetHeight(height);
+	else
+		-- Set the height of the listframe
+		listFrame:SetHeight((index * L_UIDROPDOWNMENU_BUTTON_HEIGHT) + (L_UIDROPDOWNMENU_BORDER_HEIGHT * 2));
+	end
+
+	return button;
+end
+
+function lib:UIDropDownMenu_CheckAddCustomFrame(self, button, info)
+	local customFrame = info.customFrame;
+	button.customFrame = customFrame;
+	if customFrame then
+		customFrame:SetOwningButton(button);
+		customFrame:ClearAllPoints();
+		customFrame:SetPoint("TOPLEFT", button, "TOPLEFT", 0, 0);
+		customFrame:Show();
+
+		lib:UIDropDownMenu_RegisterCustomFrame(self, customFrame);
+	end
+end
+
+function lib:UIDropDownMenu_RegisterCustomFrame(self, customFrame)
+	self.customFrames = self.customFrames or {}
+	table.insert(self.customFrames, customFrame);
+end
+
+function lib:UIDropDownMenu_GetMaxButtonWidth(self)
+	local maxWidth = 0;
+	for i=1, self.numButtons do
+		local button = _G[self:GetName().."Button"..i];
+		local width = lib:UIDropDownMenu_GetButtonWidth(button);
+		if ( width > maxWidth ) then
+			maxWidth = width;
+		end
+	end
+	return maxWidth;
+end
+
+function lib:UIDropDownMenu_GetButtonWidth(button)
+	local minWidth = button.minWidth or 0;
+	if button.customFrame and button.customFrame:IsShown() then
+		return math.max(minWidth, button.customFrame:GetPreferredEntryWidth());
+	end
+
+	if not button:IsShown() then
+		return 0;
+	end
+
+	local width;
+	local buttonName = button:GetName();
+	local icon = _G[buttonName.."Icon"];
+	local normalText = _G[buttonName.."NormalText"];
+
+	if ( button.iconOnly and icon ) then
+		width = icon:GetWidth();
+	elseif ( normalText and normalText:GetText() ) then
+		width = normalText:GetWidth() + 40;
+
+		if ( button.icon ) then
+			-- Add padding for the icon
+			width = width + 10;
+		end
+		if ( button.classicChecks ) then
+			width = width + L_UIDROPDOWNMENU_CLASSIC_CHECK_PADDING;
+		end
+	else
+		return minWidth;
+	end
+
+	-- Add padding if has and expand arrow or color swatch
+	if ( button.hasArrow or button.hasColorSwatch ) then
+		width = width + 10;
+	end
+	if ( button.notCheckable ) then
+		width = width - 30;
+	end
+	if ( button.padding ) then
+		width = width + button.padding;
+	end
+
+	return math.max(minWidth, width);
+end
+
+function lib:UIDropDownMenu_Refresh(frame, useValue, dropdownLevel)
+	local maxWidth = 0;
+	local somethingChecked = nil;
+	if ( not dropdownLevel ) then
+		dropdownLevel = L_UIDROPDOWNMENU_MENU_LEVEL;
+	end
+
+	local listFrame = _G["L_DropDownList"..dropdownLevel];
+	listFrame.numButtons = listFrame.numButtons or 0;
+	-- Just redraws the existing menu
+	for i=1, L_UIDROPDOWNMENU_MAXBUTTONS do
+		local button = _G["L_DropDownList"..dropdownLevel.."Button"..i];
+		local checked = nil;
+
+		if(i <= listFrame.numButtons) then
+			-- See if checked or not
+			if ( lib:UIDropDownMenu_GetSelectedName(frame) ) then
+				if ( button:GetText() == lib:UIDropDownMenu_GetSelectedName(frame) ) then
+					checked = 1;
+				end
+			elseif ( lib:UIDropDownMenu_GetSelectedID(frame) ) then
+				if ( button:GetID() == lib:UIDropDownMenu_GetSelectedID(frame) ) then
+					checked = 1;
+				end
+			elseif ( lib:UIDropDownMenu_GetSelectedValue(frame) ) then
+				if ( button.value == lib:UIDropDownMenu_GetSelectedValue(frame) ) then
+					checked = 1;
+				end
+			end
+		end
+		if (button.checked and type(button.checked) == "function") then
+			checked = button.checked(button);
+		end
+
+		if not button.notCheckable and button:IsShown() then
+			-- If checked show check image
+			local checkImage = _G["L_DropDownList"..dropdownLevel.."Button"..i.."Check"];
+			local uncheckImage = _G["L_DropDownList"..dropdownLevel.."Button"..i.."UnCheck"];
+			if ( checked ) then
+				if not button.ignoreAsMenuSelection then
+					somethingChecked = true;
+					local icon = GetChild(frame, frame:GetName(), "Icon");
+					if (button.iconOnly and icon and button.icon) then
+						lib:UIDropDownMenu_SetIconImage(icon, button.icon, button.iconInfo);
+					elseif ( useValue ) then
+						lib:UIDropDownMenu_SetText(frame, button.value);
+						icon:Hide();
+					else
+						lib:UIDropDownMenu_SetText(frame, button:GetText());
+						icon:Hide();
+					end
+				end
+				button:LockHighlight();
+				checkImage:Show();
+				uncheckImage:Hide();
+			else
+				button:UnlockHighlight();
+				checkImage:Hide();
+				uncheckImage:Show();
+			end
+		end
+
+		if ( button:IsShown() ) then
+			local width = lib:UIDropDownMenu_GetButtonWidth(button);
+			if ( width > maxWidth ) then
+				maxWidth = width;
+			end
+		end
+	end
+	if(somethingChecked == nil) then
+		lib:UIDropDownMenu_SetText(frame, VIDEO_QUALITY_LABEL6);
+		local icon = GetChild(frame, frame:GetName(), "Icon");
+		icon:Hide();
+	end
+	if (not frame.noResize) then
+		for i=1, L_UIDROPDOWNMENU_MAXBUTTONS do
+			local button = _G["L_DropDownList"..dropdownLevel.."Button"..i];
+			button:SetWidth(maxWidth);
+		end
+		lib:UIDropDownMenu_RefreshDropDownSize(_G["L_DropDownList"..dropdownLevel]);
+	end
+end
+
+function lib:UIDropDownMenu_RefreshAll(frame, useValue)
+	for dropdownLevel = L_UIDROPDOWNMENU_MENU_LEVEL, 2, -1 do
+		local listFrame = _G["L_DropDownList"..dropdownLevel];
+		if ( listFrame:IsShown() ) then
+			lib:UIDropDownMenu_Refresh(frame, nil, dropdownLevel);
+		end
+	end
+	-- useValue is the text on the dropdown, only needs to be set once
+	lib:UIDropDownMenu_Refresh(frame, useValue, 1);
+end
+
+function lib:UIDropDownMenu_SetIconImage(icon, texture, info)
+	icon:SetTexture(texture);
+	if ( info.tCoordLeft ) then
+		icon:SetTexCoord(info.tCoordLeft, info.tCoordRight, info.tCoordTop, info.tCoordBottom);
+	else
+		icon:SetTexCoord(0, 1, 0, 1);
+	end
+	if ( info.tSizeX ) then
+		icon:SetWidth(info.tSizeX);
+	else
+		icon:SetWidth(16);
+	end
+	if ( info.tSizeY ) then
+		icon:SetHeight(info.tSizeY);
+	else
+		icon:SetHeight(16);
+	end
+	icon:Show();
+end
+
+function lib:UIDropDownMenu_SetSelectedName(frame, name, useValue)
+	frame.selectedName = name;
+	frame.selectedID = nil;
+	frame.selectedValue = nil;
+	lib:UIDropDownMenu_Refresh(frame, useValue);
+end
+
+function lib:UIDropDownMenu_SetSelectedValue(frame, value, useValue)
+	-- useValue will set the value as the text, not the name
+	frame.selectedName = nil;
+	frame.selectedID = nil;
+	frame.selectedValue = value;
+	lib:UIDropDownMenu_Refresh(frame, useValue);
+end
+
+function lib:UIDropDownMenu_SetSelectedID(frame, id, useValue)
+	frame.selectedID = id;
+	frame.selectedName = nil;
+	frame.selectedValue = nil;
+	lib:UIDropDownMenu_Refresh(frame, useValue);
+end
+
+function lib:UIDropDownMenu_GetSelectedName(frame)
+	return frame.selectedName;
+end
+
+function lib:UIDropDownMenu_GetSelectedID(frame)
+	if ( frame.selectedID ) then
+		return frame.selectedID;
+	else
+		-- If no explicit selectedID then try to send the id of a selected value or name
+--[[		local maxNum;
+		if (WoWClassicEra or WoWClassicTBC or WoWWOTLKC) then
+			maxNum = L_UIDROPDOWNMENU_MAXBUTTONS
+		else
+			local listFrame = _G["L_DropDownList"..L_UIDROPDOWNMENU_MENU_LEVEL];
+			maxNum = listFrame.numButtons
+		end
+		for i=1, maxNum do]]
+		local listFrame = _G["L_DropDownList"..L_UIDROPDOWNMENU_MENU_LEVEL];
+		for i=1, listFrame.numButtons do
+			local button = _G["L_DropDownList"..L_UIDROPDOWNMENU_MENU_LEVEL.."Button"..i];
+			-- See if checked or not
+			if ( lib:UIDropDownMenu_GetSelectedName(frame) ) then
+				if ( button:GetText() == lib:UIDropDownMenu_GetSelectedName(frame) ) then
+					return i;
+				end
+			elseif ( lib:UIDropDownMenu_GetSelectedValue(frame) ) then
+				if ( button.value == lib:UIDropDownMenu_GetSelectedValue(frame) ) then
+					return i;
+				end
+			end
+		end
+	end
+end
+
+function lib:UIDropDownMenu_GetSelectedValue(frame)
+	return frame.selectedValue;
+end
+
+function lib:HideDropDownMenu(level)
+	local listFrame = _G["L_DropDownList"..level];
+	listFrame:Hide();
+end
+
+function lib:ToggleDropDownMenu(level, value, dropDownFrame, anchorName, xOffset, yOffset, menuList, button, autoHideDelay, overrideDisplayMode)
+	if ( not level ) then
+		level = 1;
+	end
+	delegateFrame:SetAttribute("createframes-level", level);
+	delegateFrame:SetAttribute("createframes-index", 0);
+	delegateFrame:SetAttribute("createframes", true);
+	L_UIDROPDOWNMENU_MENU_LEVEL = level;
+	L_UIDROPDOWNMENU_MENU_VALUE = value;
+	local listFrameName = "L_DropDownList"..level;
+	local listFrame = _G[listFrameName];
+	if (WoWRetail) then
+		lib:UIDropDownMenu_ClearCustomFrames(listFrame);
+	end
+
+	local tempFrame;
+	local point, relativePoint, relativeTo;
+	if ( not dropDownFrame ) then
+		tempFrame = button:GetParent();
+	else
+		tempFrame = dropDownFrame;
+	end
+	if ( listFrame:IsShown() and (L_UIDROPDOWNMENU_OPEN_MENU == tempFrame) ) then
+		listFrame:Hide();
+	else
+		-- Set the dropdownframe scale
+		local uiScale;
+		local uiParentScale = UIParent:GetScale();
+		if ( GetCVar("useUIScale") == "1" ) then
+			uiScale = tonumber(GetCVar("uiscale"));
+			if ( uiParentScale < uiScale ) then
+				uiScale = uiParentScale;
+			end
+		else
+			uiScale = uiParentScale;
+		end
+		listFrame:SetScale(uiScale);
+
+		-- Hide the listframe anyways since it is redrawn OnShow()
+		listFrame:Hide();
+
+		-- Frame to anchor the dropdown menu to
+		local anchorFrame;
+
+		-- Display stuff
+		-- Level specific stuff
+		if ( level == 1 ) then
+			delegateFrame:SetAttribute("openmenu", dropDownFrame);
+			listFrame:ClearAllPoints();
+			-- If there's no specified anchorName then use left side of the dropdown menu
+			if ( not anchorName ) then
+				-- See if the anchor was set manually using setanchor
+				if ( dropDownFrame.xOffset ) then
+					xOffset = dropDownFrame.xOffset;
+				end
+				if ( dropDownFrame.yOffset ) then
+					yOffset = dropDownFrame.yOffset;
+				end
+				if ( dropDownFrame.point ) then
+					point = dropDownFrame.point;
+				end
+				if ( dropDownFrame.relativeTo ) then
+					relativeTo = dropDownFrame.relativeTo;
+				else
+					relativeTo = GetChild(L_UIDROPDOWNMENU_OPEN_MENU, L_UIDROPDOWNMENU_OPEN_MENU:GetName(), "Left");
+				end
+				if ( dropDownFrame.relativePoint ) then
+					relativePoint = dropDownFrame.relativePoint;
+				end
+			elseif ( anchorName == "cursor" ) then
+				relativeTo = nil;
+				local cursorX, cursorY = GetCursorPosition();
+				cursorX = cursorX/uiScale;
+				cursorY =  cursorY/uiScale;
+
+				if ( not xOffset ) then
+					xOffset = 0;
+				end
+				if ( not yOffset ) then
+					yOffset = 0;
+				end
+				xOffset = cursorX + xOffset;
+				yOffset = cursorY + yOffset;
+			else
+				-- See if the anchor was set manually using setanchor
+				if ( dropDownFrame.xOffset ) then
+					xOffset = dropDownFrame.xOffset;
+				end
+				if ( dropDownFrame.yOffset ) then
+					yOffset = dropDownFrame.yOffset;
+				end
+				if ( dropDownFrame.point ) then
+					point = dropDownFrame.point;
+				end
+				if ( dropDownFrame.relativeTo ) then
+					relativeTo = dropDownFrame.relativeTo;
+				else
+					relativeTo = anchorName;
+				end
+				if ( dropDownFrame.relativePoint ) then
+					relativePoint = dropDownFrame.relativePoint;
+				end
+			end
+			if ( not xOffset or not yOffset ) then
+				xOffset = 8;
+				yOffset = 22;
+			end
+			if ( not point ) then
+				point = "TOPLEFT";
+			end
+			if ( not relativePoint ) then
+				relativePoint = "BOTTOMLEFT";
+			end
+			listFrame:SetPoint(point, relativeTo, relativePoint, xOffset, yOffset);
+		else
+			if ( not dropDownFrame ) then
+				dropDownFrame = L_UIDROPDOWNMENU_OPEN_MENU;
+			end
+			listFrame:ClearAllPoints();
+			-- If this is a dropdown button, not the arrow anchor it to itself
+			if ( strsub(button:GetParent():GetName(), 0,14) == "L_DropDownList" and strlen(button:GetParent():GetName()) == 15 ) then
+				anchorFrame = button;
+			else
+				anchorFrame = button:GetParent();
+			end
+			point = "TOPLEFT";
+			relativePoint = "TOPRIGHT";
+			listFrame:SetPoint(point, anchorFrame, relativePoint, 0, 0);
+		end
+
+		if dropDownFrame.hideBackdrops then
+			_G[listFrameName.."Backdrop"]:Hide();
+			_G[listFrameName.."MenuBackdrop"]:Hide();
+		else
+			-- Change list box appearance depending on display mode
+			local displayMode = overrideDisplayMode or (dropDownFrame and dropDownFrame.displayMode) or nil;
+			if ( displayMode == "MENU" ) then
+				_G[listFrameName.."Backdrop"]:Hide();
+				_G[listFrameName.."MenuBackdrop"]:Show();
+			else
+				_G[listFrameName.."Backdrop"]:Show();
+				_G[listFrameName.."MenuBackdrop"]:Hide();
+			end
+		end
+		if (WoWClassicEra or WoWClassicTBC or WoWWOTLKC) then
+			dropDownFrame.menuList = menuList;
+		end
+
+		lib:UIDropDownMenu_Initialize(dropDownFrame, dropDownFrame.initialize, nil, level, menuList);
+		-- If no items in the drop down don't show it
+		if ( listFrame.numButtons == 0 ) then
+			return;
+		end
+
+		if (WoWRetail) then
+			listFrame.onShow = dropDownFrame.listFrameOnShow;
+		end
+
+		-- Check to see if the dropdownlist is off the screen, if it is anchor it to the top of the dropdown button
+		listFrame:Show();
+		-- Hack since GetCenter() is returning coords relative to 1024x768
+		local x, y = listFrame:GetCenter();
+		-- Hack will fix this in next revision of dropdowns
+		if ( not x or not y ) then
+			listFrame:Hide();
+			return;
+		end
+
+		listFrame.onHide = dropDownFrame.onHide;
+
+		-- Set the listframe frameStrata
+		if dropDownFrame.listFrameStrata then
+			listFrame.baseFrameStrata = listFrame:GetFrameStrata();
+			listFrame:SetFrameStrata(dropDownFrame.listFrameStrata);
+		end
+
+		--  We just move level 1 enough to keep it on the screen. We don't necessarily change the anchors.
+		if ( level == 1 ) then
+			local offLeft = listFrame:GetLeft()/uiScale;
+			local offRight = (GetScreenWidth() - listFrame:GetRight())/uiScale;
+			local offTop = (GetScreenHeight() - listFrame:GetTop())/uiScale;
+			local offBottom = listFrame:GetBottom()/uiScale;
+
+			local xAddOffset, yAddOffset = 0, 0;
+			if ( offLeft < 0 ) then
+				xAddOffset = -offLeft;
+			elseif ( offRight < 0 ) then
+				xAddOffset = offRight;
+			end
+
+			if ( offTop < 0 ) then
+				yAddOffset = offTop;
+			elseif ( offBottom < 0 ) then
+				yAddOffset = -offBottom;
+			end
+
+			listFrame:ClearAllPoints();
+			if ( anchorName == "cursor" ) then
+				listFrame:SetPoint(point, relativeTo, relativePoint, xOffset + xAddOffset, yOffset + yAddOffset);
+			else
+				listFrame:SetPoint(point, relativeTo, relativePoint, xOffset + xAddOffset, yOffset + yAddOffset);
+			end
+		else
+			-- Determine whether the menu is off the screen or not
+			local offscreenY, offscreenX;
+			if ( (y - listFrame:GetHeight()/2) < 0 ) then
+				offscreenY = 1;
+			end
+			if ( listFrame:GetRight() > GetScreenWidth() ) then
+				offscreenX = 1;
+			end
+			if ( offscreenY and offscreenX ) then
+				point = gsub(point, "TOP(.*)", "BOTTOM%1");
+				point = gsub(point, "(.*)LEFT", "%1RIGHT");
+				relativePoint = gsub(relativePoint, "TOP(.*)", "BOTTOM%1");
+				relativePoint = gsub(relativePoint, "(.*)RIGHT", "%1LEFT");
+				xOffset = -11;
+				yOffset = -14;
+			elseif ( offscreenY ) then
+				point = gsub(point, "TOP(.*)", "BOTTOM%1");
+				relativePoint = gsub(relativePoint, "TOP(.*)", "BOTTOM%1");
+				xOffset = 0;
+				yOffset = -14;
+			elseif ( offscreenX ) then
+				point = gsub(point, "(.*)LEFT", "%1RIGHT");
+				relativePoint = gsub(relativePoint, "(.*)RIGHT", "%1LEFT");
+				xOffset = -11;
+				yOffset = 14;
+			else
+				xOffset = 0;
+				yOffset = 14;
+			end
+
+			listFrame:ClearAllPoints();
+			listFrame.parentLevel = tonumber(strmatch(anchorFrame:GetName(), "L_DropDownList(%d+)"));
+			listFrame.parentID = anchorFrame:GetID();
+			listFrame:SetPoint(point, anchorFrame, relativePoint, xOffset, yOffset);
+		end
+
+		if (WoWClassicEra or WoWClassicTBC or WoWWOTLKC) then
+			if ( autoHideDelay and tonumber(autoHideDelay)) then
+				listFrame.showTimer = autoHideDelay;
+				listFrame.isCounting = 1;
+			end
+		end
+	end
+end
+
+function lib:CloseDropDownMenus(level)
+	if ( not level ) then
+		level = 1;
+	end
+	for i=level, L_UIDROPDOWNMENU_MAXLEVELS do
+		_G["L_DropDownList"..i]:Hide();
+	end
+	-- yes, we also want to close the menus which created by built-in UIDropDownMenus
+	for i=level, UIDROPDOWNMENU_MAXLEVELS do
+		_G["DropDownList"..i]:Hide();
+	end
+end
+
+local function containsMouse()
+	local result = false
+
+	for i = 1, L_UIDROPDOWNMENU_MAXLEVELS do
+		local dropdown = _G["L_DropDownList"..i];
+		if dropdown:IsShown() and dropdown:IsMouseOver() then
+			result = true;
+		end
+	end
+	for i = 1, UIDROPDOWNMENU_MAXLEVELS do
+		local dropdown = _G["DropDownList"..i];
+		if dropdown:IsShown() and dropdown:IsMouseOver() then
+			result = true;
+		end
+	end
+	-- TeeloJubeithos:
+	--   If the menu is open, and you click the button to close it,
+	--   the Global Mouse Down triggers to close it, but then the MouseDown for the button triggers to open it back up again.
+	--   I fixed this by adding a filter to the global mouse down check, don't count it if the mouse is still over the DropDownMenu's Button
+	if L_UIDROPDOWNMENU_OPEN_MENU and L_UIDROPDOWNMENU_OPEN_MENU.Button:IsMouseOver() then
+		result = true;
+	end
+
+	return result;
+end
+
+function lib:containsMouse()
+	containsMouse()
+end
+
+-- GLOBAL_MOUSE_DOWN event is only available in retail, not classic
+function lib:UIDropDownMenu_HandleGlobalMouseEvent(button, event)
+	if event == "GLOBAL_MOUSE_DOWN" and (button == "LeftButton" or button == "RightButton") then
+		if not containsMouse() then
+			lib:CloseDropDownMenus();
+		end
+	end
+end
+
+-- hooking UIDropDownMenu_HandleGlobalMouseEvent
+do
+	if lib and WoWRetail then
+		hooksecurefunc("UIDropDownMenu_HandleGlobalMouseEvent", function(button, event)
+			lib:UIDropDownMenu_HandleGlobalMouseEvent(button, event)
+		end)
+
+	end
+end
+
+function lib:UIDropDownMenu_ClearCustomFrames(self)
+	if self.customFrames then
+		for index, frame in ipairs(self.customFrames) do
+			frame:Hide();
+		end
+
+		self.customFrames = nil;
+	end
+end
+
+function lib:UIDropDownMenu_MatchTextWidth(frame, minWidth, maxWidth)
+	local frameName = frame:GetName();
+	local newWidth = GetChild(frame, frameName, "Text"):GetUnboundedStringWidth() + L_UIDROPDOWNMENU_DEFAULT_WIDTH_PADDING;
+
+	if minWidth or maxWidth then
+		newWidth = Clamp(newWidth, minWidth or newWidth, maxWidth or newWidth);
+	end
+
+	lib:UIDropDownMenu_SetWidth(frame, newWidth);
+end
+
+function lib:UIDropDownMenu_SetWidth(frame, width, padding)
+	local frameName = frame:GetName();
+	GetChild(frame, frameName, "Middle"):SetWidth(width);
+	if ( padding ) then
+		frame:SetWidth(width + padding);
+	else
+		frame:SetWidth(width + L_UIDROPDOWNMENU_DEFAULT_WIDTH_PADDING + L_UIDROPDOWNMENU_DEFAULT_WIDTH_PADDING);
+	end
+	if ( padding ) then
+		GetChild(frame, frameName, "Text"):SetWidth(width);
+	else
+		GetChild(frame, frameName, "Text"):SetWidth(width - L_UIDROPDOWNMENU_DEFAULT_WIDTH_PADDING);
+	end
+	frame.noResize = 1;
+end
+
+function lib:UIDropDownMenu_SetButtonWidth(frame, width)
+	local frameName = frame:GetName();
+	if ( width == "TEXT" ) then
+		width = GetChild(frame, frameName, "Text"):GetWidth();
+	end
+
+	GetChild(frame, frameName, "Button"):SetWidth(width);
+	frame.noResize = 1;
+end
+
+function lib:UIDropDownMenu_SetText(frame, text)
+	local frameName = frame:GetName();
+	GetChild(frame, frameName, "Text"):SetText(text);
+end
+
+function lib:UIDropDownMenu_GetText(frame)
+	local frameName = frame:GetName();
+	return GetChild(frame, frameName, "Text"):GetText();
+end
+
+function lib:UIDropDownMenu_ClearAll(frame)
+	-- Previous code refreshed the menu quite often and was a performance bottleneck
+	frame.selectedID = nil;
+	frame.selectedName = nil;
+	frame.selectedValue = nil;
+	lib:UIDropDownMenu_SetText(frame, "");
+
+	local button, checkImage, uncheckImage;
+	for i=1, L_UIDROPDOWNMENU_MAXBUTTONS do
+		button = _G["L_DropDownList"..L_UIDROPDOWNMENU_MENU_LEVEL.."Button"..i];
+		button:UnlockHighlight();
+
+		checkImage = _G["L_DropDownList"..L_UIDROPDOWNMENU_MENU_LEVEL.."Button"..i.."Check"];
+		checkImage:Hide();
+		uncheckImage = _G["L_DropDownList"..L_UIDROPDOWNMENU_MENU_LEVEL.."Button"..i.."UnCheck"];
+		uncheckImage:Hide();
+	end
+end
+
+function lib:UIDropDownMenu_JustifyText(frame, justification, customXOffset, customYOffset)
+	local frameName = frame:GetName();
+	local text = GetChild(frame, frameName, "Text");
+	text:ClearAllPoints();
+	if ( justification == "LEFT" ) then
+		text:SetPoint("LEFT", GetChild(frame, frameName, "Left"), "LEFT", customXOffset or 27, customYOffset or 2);
+		text:SetJustifyH("LEFT");
+	elseif ( justification == "RIGHT" ) then
+		text:SetPoint("RIGHT", GetChild(frame, frameName, "Right"), "RIGHT", customXOffset or -43, customYOffset or 2);
+		text:SetJustifyH("RIGHT");
+	elseif ( justification == "CENTER" ) then
+		text:SetPoint("CENTER", GetChild(frame, frameName, "Middle"), "CENTER", customXOffset or -5, customYOffset or 2);
+		text:SetJustifyH("CENTER");
+	end
+end
+
+function lib:UIDropDownMenu_SetAnchor(dropdown, xOffset, yOffset, point, relativeTo, relativePoint)
+	dropdown.xOffset = xOffset;
+	dropdown.yOffset = yOffset;
+	dropdown.point = point;
+	dropdown.relativeTo = relativeTo;
+	dropdown.relativePoint = relativePoint;
+end
+
+function lib:UIDropDownMenu_GetCurrentDropDown()
+	if ( L_UIDROPDOWNMENU_OPEN_MENU ) then
+		return L_UIDROPDOWNMENU_OPEN_MENU;
+	elseif ( L_UIDROPDOWNMENU_INIT_MENU ) then
+		return L_UIDROPDOWNMENU_INIT_MENU;
+	end
+end
+
+function lib:UIDropDownMenuButton_GetChecked(self)
+	return _G[self:GetName().."Check"]:IsShown();
+end
+
+function lib:UIDropDownMenuButton_GetName(self)
+	return _G[self:GetName().."NormalText"]:GetText();
+end
+
+function lib:UIDropDownMenuButton_OpenColorPicker(self, button)
+	securecall("CloseMenus");
+	if ( not button ) then
+		button = self;
+	end
+	L_UIDROPDOWNMENU_MENU_VALUE = button.value;
+	lib:OpenColorPicker(button);
+end
+
+function lib:UIDropDownMenu_DisableButton(level, id)
+	lib:UIDropDownMenu_SetDropdownButtonEnabled(_G["DropDownList"..level.."Button"..id], false);
+end
+
+function lib:UIDropDownMenu_EnableButton(level, id)
+	lib:UIDropDownMenu_SetDropdownButtonEnabled(_G["DropDownList"..level.."Button"..id], true);
+end
+
+function lib:UIDropDownMenu_SetDropdownButtonEnabled(button, enabled)
+	if enabled then
+		button:Enable();
+	else
+		button:Disable();
+	end
+end
+
+function lib:UIDropDownMenu_SetButtonText(level, id, text, colorCode)
+	local button = _G["L_DropDownList"..level.."Button"..id];
+	if ( colorCode) then
+		button:SetText(colorCode..text.."|r");
+	else
+		button:SetText(text);
+	end
+end
+
+function lib:UIDropDownMenu_SetButtonNotClickable(level, id)
+	_G["L_DropDownList"..level.."Button"..id]:SetDisabledFontObject(GameFontHighlightSmallLeft);
+end
+
+function lib:UIDropDownMenu_SetButtonClickable(level, id)
+	_G["L_DropDownList"..level.."Button"..id]:SetDisabledFontObject(GameFontDisableSmallLeft);
+end
+
+
+function lib:UIDropDownMenu_DisableDropDown(dropDown)
+	lib:UIDropDownMenu_SetDropDownEnabled(dropDown, false, disabledtooltip);
+end
+
+function lib:UIDropDownMenu_EnableDropDown(dropDown)
+	lib:UIDropDownMenu_SetDropDownEnabled(dropDown, true);
+end
+
+function lib:UIDropDownMenu_SetDropDownEnabled(dropDown, enabled, disabledtooltip)
+	local dropDownName = dropDown:GetName();
+	local label = GetChild(dropDown, dropDownName, "Label");
+	if label then
+		label:SetVertexColor((enabled and NORMAL_FONT_COLOR or GRAY_FONT_COLOR):GetRGB());
+	end
+
+	local icon = GetChild(dropDown, dropDownName, "Icon");
+	if icon then
+		icon:SetVertexColor((enabled and HIGHLIGHT_FONT_COLOR or GRAY_FONT_COLOR):GetRGB());
+	end
+
+	local text = GetChild(dropDown, dropDownName, "Text");
+	if text then
+		text:SetVertexColor((enabled and HIGHLIGHT_FONT_COLOR or GRAY_FONT_COLOR):GetRGB());
+	end
+
+	local button = GetChild(dropDown, dropDownName, "Button");
+	if button then
+		button:SetEnabled(enabled);
+
+		-- Clear any previously set disabledTooltip (it will be reset below if needed).
+		if button:GetMotionScriptsWhileDisabled() then
+			button:SetMotionScriptsWhileDisabled(false);
+			button:SetScript("OnEnter", nil);
+			button:SetScript("OnLeave", nil);
+		end
+	end
+
+	if enabled then
+		dropDown.isDisabled = nil;
+	else
+		dropDown.isDisabled = 1;
+
+		if button then
+			if disabledTooltip then
+				button:SetMotionScriptsWhileDisabled(true);
+				button:SetScript("OnEnter", function()
+					GameTooltip:SetOwner(button, "ANCHOR_RIGHT");
+					GameTooltip_AddErrorLine(GameTooltip, disabledTooltip);
+					GameTooltip:Show();
+				end);
+
+				button:SetScript("OnLeave", GameTooltip_Hide);
+			end
+		end
+	end
+end
+
+function lib:UIDropDownMenu_IsEnabled(dropDown)
+	return not dropDown.isDisabled;
+end
+
+function lib:UIDropDownMenu_GetValue(id)
+	--Only works if the dropdown has just been initialized, lame, I know =(
+	local button = _G["L_DropDownList1Button"..id];
+	if ( button ) then
+		return _G["L_DropDownList1Button"..id].value;
+	else
+		return nil;
+	end
+end
+
+function lib:OpenColorPicker(info)
+	ColorPickerFrame.func = info.swatchFunc;
+	ColorPickerFrame.hasOpacity = info.hasOpacity;
+	ColorPickerFrame.opacityFunc = info.opacityFunc;
+	ColorPickerFrame.opacity = info.opacity;
+	ColorPickerFrame.previousValues = {r = info.r, g = info.g, b = info.b, opacity = info.opacity};
+	ColorPickerFrame.cancelFunc = info.cancelFunc;
+	ColorPickerFrame.extraInfo = info.extraInfo;
+	-- This must come last, since it triggers a call to ColorPickerFrame.func()
+	ColorPickerFrame:SetColorRGB(info.r, info.g, info.b);
+	ShowUIPanel(ColorPickerFrame);
+end
+
+function lib:ColorPicker_GetPreviousValues()
+	return ColorPickerFrame.previousValues.r, ColorPickerFrame.previousValues.g, ColorPickerFrame.previousValues.b;
+end
+
+-- //////////////////////////////////////////////////////////////
+-- LibUIDropDownMenuTemplates
+-- //////////////////////////////////////////////////////////////
+
+-- Custom dropdown buttons are instantiated by some external system.
+-- When calling L_UIDropDownMenu_AddButton that system sets info.customFrame to the instance of the frame it wants to place on the menu.
+-- The dropdown menu creates its button for the entry as it normally would, but hides all elements.  The custom frame is then anchored
+-- to that button and assumes responsibility for all relevant dropdown menu operations.
+-- The hidden button will request a size that it should become from the custom frame.
+
+lib.DropDownMenuButtonMixin = {}
+
+function lib.DropDownMenuButtonMixin:OnEnter(...)
+	ExecuteFrameScript(self:GetParent(), "OnEnter", ...);
+end
+
+function lib.DropDownMenuButtonMixin:OnLeave(...)
+	ExecuteFrameScript(self:GetParent(), "OnLeave", ...);
+end
+
+function lib.DropDownMenuButtonMixin:OnMouseDown(button)
+	if self:IsEnabled() then
+		lib:ToggleDropDownMenu(nil, nil, self:GetParent());
+		PlaySound(SOUNDKIT.IG_MAINMENU_OPTION_CHECKBOX_ON);
+	end
+end
+
+lib.LargeDropDownMenuButtonMixin = CreateFromMixins(lib.DropDownMenuButtonMixin);
+
+function lib.LargeDropDownMenuButtonMixin:OnMouseDown(button)
+	if self:IsEnabled() then
+		local parent = self:GetParent();
+		lib:ToggleDropDownMenu(nil, nil, parent, parent, -8, 8);
+		PlaySound(SOUNDKIT.IG_MAINMENU_OPTION_CHECKBOX_ON);
+	end
+end
+
+lib.DropDownExpandArrowMixin = {};
+
+function lib.DropDownExpandArrowMixin:OnEnter()
+	local level =  self:GetParent():GetParent():GetID() + 1;
+
+	lib:CloseDropDownMenus(level);
+
+	if self:IsEnabled() then
+		local listFrame = _G["L_DropDownList"..level];
+		if ( not listFrame or not listFrame:IsShown() or select(2, listFrame:GetPoint()) ~= self ) then
+			lib:ToggleDropDownMenu(level, self:GetParent().value, nil, nil, nil, nil, self:GetParent().menuList, self, nil, self:GetParent().menuListDisplayMode);
+		end
+	end
+end
+
+function lib.DropDownExpandArrowMixin:OnMouseDown(button)
+	if self:IsEnabled() then
+		lib:ToggleDropDownMenu(self:GetParent():GetParent():GetID() + 1, self:GetParent().value, nil, nil, nil, nil, self:GetParent().menuList, self, nil, self:GetParent().menuListDisplayMode);
+		PlaySound(SOUNDKIT.IG_MAINMENU_OPTION_CHECKBOX_ON);
+	end
+end
+
+lib.UIDropDownCustomMenuEntryMixin = {};
+
+function lib.UIDropDownCustomMenuEntryMixin:GetPreferredEntryWidth()
+	return self:GetWidth();
+end
+
+function lib.UIDropDownCustomMenuEntryMixin:GetPreferredEntryHeight()
+	return self:GetHeight();
+end
+
+function lib.UIDropDownCustomMenuEntryMixin:OnSetOwningButton()
+	-- for derived objects to implement
+end
+
+function lib.UIDropDownCustomMenuEntryMixin:SetOwningButton(button)
+	self:SetParent(button:GetParent());
+	self.owningButton = button;
+	self:OnSetOwningButton();
+end
+
+function lib.UIDropDownCustomMenuEntryMixin:GetOwningDropdown()
+	return self.owningButton:GetParent();
+end
+
+function lib.UIDropDownCustomMenuEntryMixin:SetContextData(contextData)
+	self.contextData = contextData;
+end
+
+function lib.UIDropDownCustomMenuEntryMixin:GetContextData()
+	return self.contextData;
+end
+
+-- //////////////////////////////////////////////////////////////
+-- L_UIDropDownCustomMenuEntryTemplate
+function lib:Create_UIDropDownCustomMenuEntry(name, parent)
+	local f = _G[name] or CreateFrame("Frame", name, parent or nil)
+	f:EnableMouse(true)
+	f:Hide()
+
+	-- I am not 100% sure if below works for replacing the mixins
+	f:SetScript("GetPreferredEntryWidth", function(self)
+		return self:GetWidth()
+	end)
+	f:SetScript("SetOwningButton", function(self, button)
+		self:SetParent(button:GetParent())
+		self.owningButton = button
+		self:OnSetOwningButton()
+	end)
+	f:SetScript("GetOwningDropdown", function(self)
+		return self.owningButton:GetParent()
+	end)
+	f:SetScript("SetContextData", function(self, contextData)
+		self.contextData = contextData
+	end)
+	f:SetScript("GetContextData", function(self)
+		return self.contextData
+	end)
+
+	return f
+end
+
+-- //////////////////////////////////////////////////////////////
+-- UIDropDownMenuButtonScriptTemplate
+--
+-- TBD
+--
+
+-- //////////////////////////////////////////////////////////////
+-- LargeUIDropDownMenuTemplate
+--
+-- TBD
+--
+
+-- //////////////////////////////////////////////////////////////
+-- EasyMenu
+-- Simplified Menu Display System
+--	This is a basic system for displaying a menu from a structure table.
+--
+--	Args:
+--		menuList - menu table
+--		menuFrame - the UI frame to populate
+--		anchor - where to anchor the frame (e.g. CURSOR)
+--		x - x offset
+--		y - y offset
+--		displayMode - border type
+--		autoHideDelay - how long until the menu disappears
+local function easyMenu_Initialize( frame, level, menuList )
+	for index = 1, #menuList do
+		local value = menuList[index]
+		if (value.text) then
+			value.index = index;
+			lib:UIDropDownMenu_AddButton( value, level );
+		end
+	end
+end
+
+function lib:EasyMenu(menuList, menuFrame, anchor, x, y, displayMode, autoHideDelay )
+	if ( displayMode == "MENU" ) then
+		menuFrame.displayMode = displayMode;
+	end
+	lib:UIDropDownMenu_Initialize(menuFrame, easyMenu_Initialize, displayMode, nil, menuList);
+	lib:ToggleDropDownMenu(1, nil, menuFrame, anchor, x, y, menuList, nil, autoHideDelay);
+end
+
+function lib:EasyMenu_Initialize( frame, level, menuList )
+	easyMenu_Initialize( frame, level, menuList )
+end
+
diff --git a/Titan/libs/Ace/!LibUIDropDownMenu/LibUIDropDownMenu/LibUIDropDownMenu.xml b/Titan/libs/Ace/!LibUIDropDownMenu/LibUIDropDownMenu/LibUIDropDownMenu.xml
new file mode 100644
index 0000000..2047913
--- /dev/null
+++ b/Titan/libs/Ace/!LibUIDropDownMenu/LibUIDropDownMenu/LibUIDropDownMenu.xml
@@ -0,0 +1,24 @@
+<!-- $Id: LibUIDropDownMenu.xml 64 2020-11-18 13:13:15Z arithmandar $ -->
+<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
+..\FrameXML\UI.xsd">
+	<Script file="LibUIDropDownMenu.lua"/>
+<!--	<Include file="LibUIDropDownMenuTemplates.xml"/>
+
+	<Button name="L_DropDownList1" toplevel="true" frameStrata="FULLSCREEN_DIALOG" inherits="L_UIDropDownListTemplate" hidden="true" id="1">
+		<Size>
+			<AbsDimension x="180" y="10"/>
+		</Size>
+		<Scripts>
+			<OnLoad>
+				local fontName, fontHeight, fontFlags = _G["L_DropDownList1Button1NormalText"]:GetFont();
+				L_UIDROPDOWNMENU_DEFAULT_TEXT_HEIGHT = fontHeight;
+			</OnLoad>
+		</Scripts>
+	</Button>
+	<Button name="L_DropDownList2" toplevel="true" frameStrata="FULLSCREEN_DIALOG" inherits="L_UIDropDownListTemplate" hidden="true" id="2">
+		<Size>
+			<AbsDimension x="180" y="10"/>
+		</Size>
+	</Button>
+-->
+</Ui>
diff --git a/Titan/license.txt b/Titan/license.txt
index 0657985..1a84d7e 100644
--- a/Titan/license.txt
+++ b/Titan/license.txt
@@ -1,4 +1,4 @@
-Copyright (c) 2008-2023, Titan Panel Development Team
+Copyright (c) 2021, Titan Panel Development Team

 All rights reserved.

diff --git a/Titan/locale/Localization.BR.lua b/Titan/locale/Localization.BR.lua
index ff9f7ce..da7eb7f 100644
--- a/Titan/locale/Localization.BR.lua
+++ b/Titan/locale/Localization.BR.lua
@@ -1,4 +1,4 @@
-local L = LibStub("AceLocale-3.0"):NewLocale("Titan","ptBR")
+local L = LibStub("AceLocale-3.0"):NewLocale(TITAN_ID,"ptBR")
 if not L then return end

 L["TITAN_PANEL"] = "Painel Titan";
@@ -233,7 +233,7 @@ L["TITAN_PANEL_MENU_FRAME_STRATA_DESC"] = "Adjusts the frame strata for the "..T
 -- /end localization strings for AceConfigDialog-3.0

 L["TITAN_PANEL_MENU_ADV"] = "Avançado";
-L["TITAN_PANEL_MENU_ADV_DESC"] = "Change Timers only if you experience issues with frames not adjusting.".."\n";
+L["TITAN_PANEL_MENU_ADV01_DESC"] = "Change Timers only if you experience issues with frames not adjusting.".."\n";
 L["TITAN_PANEL_MENU_ADV_PEW"] = "Entering World";
 L["TITAN_PANEL_MENU_ADV_PEW_DESC"] = "Change value (usually increase) if frames do not adjust when entering / leaving world or an instance.";
 L["TITAN_PANEL_MENU_ADV_VEHICLE"] = "Vehicle";
diff --git a/Titan/locale/Localization.CN.lua b/Titan/locale/Localization.CN.lua
index b2e6863..b6c7430 100644
--- a/Titan/locale/Localization.CN.lua
+++ b/Titan/locale/Localization.CN.lua
@@ -1,4 +1,4 @@
-local L = LibStub("AceLocale-3.0"):NewLocale("Titan","zhCN")
+local L = LibStub("AceLocale-3.0"):NewLocale(TITAN_ID,"zhCN")
 if not L then return end

 L["TITAN_PANEL"] = "Titan Panel";
@@ -231,7 +231,7 @@ L["TITAN_PANEL_MENU_FRAME_STRATA_DESC"] = "设置"..TITAN_PANEL.."的框架是
 -- /end localization strings for AceConfigDialog-3.0

 L["TITAN_PANEL_MENU_ADV"] = "高级";
-L["TITAN_PANEL_MENU_ADV_DESC"] = "当你遇到页面框架出错时更改计时器.".."\n"; --??
+L["TITAN_PANEL_MENU_ADV01_DESC"] = "当你遇到页面框架出错时更改计时器.".."\n"; --??
 L["TITAN_PANEL_MENU_ADV_PEW"] = "登陆界面"; --??
 L["TITAN_PANEL_MENU_ADV_PEW_DESC"] = "当你登陆登出游戏或者进出副本时遇到页面框架出错时更改设定值(通常是增大).";
 L["TITAN_PANEL_MENU_ADV_VEHICLE"] = "坐骑";
@@ -272,6 +272,14 @@ L["TITAN_BAG_PROF_BAG_MINING"] = {
 L["TITAN_BAG_PROF_BAG_FISHING"] = {"捕鱼大师的工具箱"};
 L["TITAN_BAG_PROF_BAG_COOKING"] = {"便携式冷柜", "Advanced Refrigeration Unit"};

+-- Classic
+L["TITAN_BAG_MENU_IGNORE_AMMO_POUCH_SLOTS"] = "忽略弹药包空间";
+L["TITAN_BAG_MENU_IGNORE_SHARD_BAGS_SLOTS"] = "忽略灵魂袋空间";
+L["TITAN_BAG_MENU_IGNORE_PROF_BAGS_SLOTS"] = "忽略各专业背包空间";
+L["TITAN_BAG_SHARD_BAG_NAMES"] = {"灵魂袋", "小灵魂袋", "灵魂箱", "恶魔布包", "熔火恶魔布包", "黑色暗影背包", "深渊背包"};
+L["TITAN_BAG_AMMO_POUCH_NAMES"] = {"裂蹄牛皮箭袋", "座狼皮箭袋", "龙筋箭袋", "蛛魔强固箭袋", "千羽箭袋", "结缔皮箭袋", "鹰身人皮箭袋", "雷布里的箭袋", "快捷箭袋", "重型箭袋", "守夜人箭袋", "狩猎箭袋", "中型箭袋", "轻皮箭袋", "小箭袋", "轻型箭袋", "走私者的弹药包", "龙鳞弹药包", "结缔皮弹药包", "虚空鳞片弹药包", "豺狼人皮弹药包", "厚皮弹药包", "重皮弹药包", "守夜人的弹药包", "中型弹药包", "猎枪弹药包", "轻皮弹药包", "小型弹药包"};
+--
+
 L["TITAN_CLOCK_TOOLTIP"] = "时钟";
 L["TITAN_CLOCK_TOOLTIP_VALUE"] = "与服务器的时差: ";
 L["TITAN_CLOCK_TOOLTIP_LOCAL_TIME"] = "本地时间: ";
diff --git a/Titan/locale/Localization.DE.lua b/Titan/locale/Localization.DE.lua
index 21d9ccf..547b36c 100644
--- a/Titan/locale/Localization.DE.lua
+++ b/Titan/locale/Localization.DE.lua
@@ -1,4 +1,4 @@
-local L = LibStub("AceLocale-3.0"):NewLocale("Titan","deDE")
+local L = LibStub("AceLocale-3.0"):NewLocale(TITAN_ID,"deDE")
 if not L then return end

 L["TITAN_PANEL"] = "Titan Panel";
@@ -231,7 +231,7 @@ L["TITAN_PANEL_MENU_FRAME_STRATA_DESC"] = "Legt die Frame-Strata f\195\188r die
 -- /end localization strings for AceConfigDialog-3.0

 L["TITAN_PANEL_MENU_ADV"] = "Erweitert";
-L["TITAN_PANEL_MENU_ADV_DESC"] = "\195\182ndere die Timereinstellungen nur, wenn es mit den Frameanordnungen Probleme gibt.".."\n";
+L["TITAN_PANEL_MENU_ADV01_DESC"] = "\195\182ndere die Timereinstellungen nur, wenn es mit den Frameanordnungen Probleme gibt.".."\n";
 L["TITAN_PANEL_MENU_ADV_PEW"] = "Betrete Spielwelt";
 L["TITAN_PANEL_MENU_ADV_PEW_DESC"] = "\195\182ndere die Werte nur (normalerweise erh\195\182hen), wenn die Rahmen nach Betreten oder Verlassen der Spielwelt oder Instanzen nicht korrekt angezeigt werden.";
 L["TITAN_PANEL_MENU_ADV_VEHICLE"] = "Fahrzeug";
@@ -270,6 +270,13 @@ L["TITAN_BAG_PROF_BAG_MINING"] = {
 "Mining Sack", "Reinforced Mining Bag", "Mammoth Mining Bag", "\"Carriage - Christina\" Precious Metal Bag"};
 L["TITAN_BAG_PROF_BAG_FISHING"] = {"Lure Master Tackle Box"};
 L["TITAN_BAG_PROF_BAG_COOKING"] = {"Portable Refrigerator"};
+-- Classic
+L["TITAN_BAG_MENU_IGNORE_AMMO_POUCH_SLOTS"] = "Pl\195\164tze des Munitionsbeutels ignorieren";
+L["TITAN_BAG_MENU_IGNORE_SHARD_BAGS_SLOTS"] = "Ignoriere Splittertaschen";
+L["TITAN_BAG_MENU_IGNORE_PROF_BAGS_SLOTS"] = "Ignoriere Berufs-Taschen";
+L["TITAN_BAG_AMMO_POUCH_NAMES"] = {"Grollhufbalgk\195\182cher", "Worgbalgk\195\182cher", "Uraltes in Sehnen eingewickeltes Laminablatt", "K\195\182cher der tausend Federn", "K\195\182cher aus Knotenhautleder", "K\195\182cher aus Harpyienhaut", "Ribblys K\195\182cher", "Schnellziehk\195\182cher", "Schwerer K\195\182cher", "K\195\182cher der Nachtwache", "Jagdk\195\182cher", "Mittlerer K\195\182cher", "Leichter Lederk\195\182cher", "Kleiner K\195\182cher", "Leichter K\195\182cher", "Munitionsbeutel des Schmugglers", "Munitionsbeutel aus Knotenhautleder", "Munitionsbeutel aus Netherschuppen", "Schulterg\195\188rtel aus Gnollhaut", "Ribblys Schulterg\195\188rtel", "Dicker Ledermunitionsbeutel", "Schwerer Ledermunitionsbeutel", "Schulterg\195\188rtel der Nachtwache", "Mittlerer Geschossbeutel", "Jagdmunitionssack" ,"Kleiner Ledermunitionsbeutel", "Kleiner Geschossbeutel", "Kleiner Munitionsbeutel", "Verst\195\164rkter nerubischer K\195\182cher", "Drachenschuppenmunitionsbeutel"};
+L["TITAN_BAG_SHARD_BAG_NAMES"] = {"Seelenbeutel", "Kleiner Seelenbeutel", "Seelenkasten", "Teufelsstofftasche", "Kernteufelsstofftasche", "Schwarzschattentasche", "Abgr\195\188ndige Tasche"};
+--

 L["TITAN_CLOCK_TOOLTIP"] = "Uhr";
 L["TITAN_CLOCK_TOOLTIP_VALUE"] = "Momentane Zeitverschiebung: ";
@@ -319,6 +326,15 @@ L["TITAN_LOCATION_MAP_PLAYER_COORDS_TEXT"] = "Spieler (X,Y): %s";
 L["TITAN_LOCATION_NO_COORDS"] = "Keine Koordinaten";
 L["TITAN_LOCATION_MENU_SHOW_LOC_ON_MINIMAP_TEXT"] = "Zeige Gebutsname über der Minimap";
 L["TITAN_LOCATION_MENU_UPDATE_WORLD_MAP"] = "Aktualisiere Weltkarte bei Zonenwechsel";
+-- Classic
+L["TITAN_LOCATION_MENU_SHOW_SUBZONE_ON_PANEL_TEXT"] = "Show Only Subzone Text";
+L["TITAN_LOCATION_MENU_MAP_COORDS_TITLE"] = "Coordinates Location on Map";
+L["TITAN_LOCATION_MENU_MAP_COORDS_LOC_1"] = "Top Left";
+L["TITAN_LOCATION_MENU_MAP_COORDS_LOC_2"] = "Top Right";
+L["TITAN_LOCATION_MENU_MAP_COORDS_LOC_3"] = "Bottom Left";
+L["TITAN_LOCATION_MENU_MAP_COORDS_LOC_4"] = "Bottom";
+L["TITAN_LOCATION_MENU_MAP_COORDS_LOC_5"] = "Bottom Right";
+--

 L["TITAN_FPS_FORMAT"] = "%.2f";
 L["TITAN_FPS_BUTTON_LABEL"] = "FPS: ";
diff --git a/Titan/locale/Localization.ES.lua b/Titan/locale/Localization.ES.lua
index 2cb4951..a7fb155 100644
--- a/Titan/locale/Localization.ES.lua
+++ b/Titan/locale/Localization.ES.lua
@@ -1,4 +1,4 @@
-local L = LibStub("AceLocale-3.0"):NewLocale("Titan","esES")
+local L = LibStub("AceLocale-3.0"):NewLocale(TITAN_ID,"esES")
 if not L then return end

 L["TITAN_DEBUG"] = "<Titan>";
@@ -249,7 +249,7 @@ L["TITAN_PANEL_MENU_FRAME_STRATA_DESC"] = "Establece la prioridad de visionado d
 -- /end localization strings for AceConfigDialog-3.0

 L["TITAN_PANEL_MENU_ADV"] = "Avanzado";
-L["TITAN_PANEL_MENU_ADV_DESC"] = "Cambia el retraso tras eventos sólo si tienes problemas de desajuste con los marcos.".."\n";
+L["TITAN_PANEL_MENU_ADV01_DESC"] = "Cambia el retraso tras eventos sólo si tienes problemas de desajuste con los marcos.".."\n";
 L["TITAN_PANEL_MENU_ADV_PEW"] = "Entrando en el reino";
 L["TITAN_PANEL_MENU_ADV_PEW_DESC"] = "Cambia el valor (habitualmente incrementándolo) si los marcos no se ajustan al entrar o salir del reino o de una instancia.";
 L["TITAN_PANEL_MENU_ADV_VEHICLE"] = "Vehículo";
@@ -270,6 +270,12 @@ L["TITAN_BAG_MENU_SHOW_AVAILABLE_SLOTS"] = "Mostrar huecos libres";
 L["TITAN_BAG_MENU_SHOW_DETAILED"] = "Mostrar tooltip detallado";
 L["TITAN_BAG_MENU_IGNORE_SLOTS"] = "Ignorar bolsas";
 L["TITAN_BAG_MENU_IGNORE_PROF_BAGS_SLOTS"] = "Ignorar bolsas de profesión";
+-- Classic
+L["TITAN_BAG_MENU_IGNORE_AMMO_POUCH_SLOTS"] = "Ignorar bolsas de munición";
+L["TITAN_BAG_MENU_IGNORE_SHARD_BAGS_SLOTS"] = "Ignorar bolsas de almas";
+L["TITAN_BAG_SHARD_BAG_NAMES"] = {"Faltriquera de almas", "Bolsa de tela vil", "Bolsa de tela vil del Núcleo", "Bolsa de las Sombras de ébano", "Faltriquera de almas pequeña", "Caja de almas"};
+L["TITAN_BAG_AMMO_POUCH_NAMES"] = {"munición", "Carcaj", "Bandolera", "pólvora", "lámina"};
+--

 L["TITAN_BAG_PROF_BAG_ENCHANTING"] = {
 "Faltriquera de tejido mágico encantada","Bolsa de paño rúnico encantada","Cartera de encantador","Bolsa de encantamiento grande","Bolsa de fuego de hechizo","Bolsa misteriosa","Bolsa de otro mundo","Bolso de noche encantador \"Trasportín exclusivo\""};
diff --git a/Titan/locale/Localization.FR.lua b/Titan/locale/Localization.FR.lua
index a45a596..08bbbc9 100644
--- a/Titan/locale/Localization.FR.lua
+++ b/Titan/locale/Localization.FR.lua
@@ -1,4 +1,4 @@
-local L = LibStub("AceLocale-3.0"):NewLocale("Titan","frFR")
+local L = LibStub("AceLocale-3.0"):NewLocale(TITAN_ID,"frFR")
 if not L then return end

 L["TITAN_PANEL"] = "Titan Panel";
@@ -235,7 +235,7 @@ L["TITAN_PANEL_MENU_FRAME_STRATA_DESC"] = "Ajuste l'altitude des frames pour les
 -- /end localization strings for AceConfigDialog-3.0

 L["TITAN_PANEL_MENU_ADV"] = "Avancé";
-L["TITAN_PANEL_MENU_ADV_DESC"] = "Changez les timers uniquement si vous avez des problèmes avec l'ajustement des frames.".."\n"; -- ??
+L["TITAN_PANEL_MENU_ADV01_DESC"] = "Changez les timers uniquement si vous avez des problèmes avec l'ajustement des frames.".."\n"; -- ??
 L["TITAN_PANEL_MENU_ADV_PEW"] = "Entrée dans le monde";
 L["TITAN_PANEL_MENU_ADV_PEW_DESC"] = "Utiliser (généralement en augmentant) si les frames ne s'ajustent pas lors de chargement du monde (ou d'une instance).";
 L["TITAN_PANEL_MENU_ADV_VEHICLE"] = "Véhicule";
@@ -256,6 +256,12 @@ L["TITAN_BAG_MENU_SHOW_AVAILABLE_SLOTS"] = "Montrer les emplacements libres";
 L["TITAN_BAG_MENU_SHOW_DETAILED"] = "Afficher les détails";
 L["TITAN_BAG_MENU_IGNORE_SLOTS"] = "Ignorer les sacs de métiers";
 L["TITAN_BAG_MENU_IGNORE_PROF_BAGS_SLOTS"] = "Ignorer les emplacements des sacs spécifiques aux métiers";
+-- Classic
+L["TITAN_BAG_MENU_IGNORE_AMMO_POUCH_SLOTS"] = "Ignorer les emplacements des sacs de munitions";
+L["TITAN_BAG_MENU_IGNORE_SHARD_BAGS_SLOTS"] = "Ignorer les emplacements des sacs de fragments d'\195\162me";
+L["TITAN_BAG_AMMO_POUCH_NAMES"] = {"Cartouchi\195\168re","Carquois","Giberne","Munitions","Balles","Lames","Besace des Veilleurs","Feuille d'Ancien cousue de tendons"};
+L["TITAN_BAG_SHARD_BAG_NAMES"] = {"Petite bourse d'\195\162me","Bo\195\174te d'\195\162mes","Bourse d'\195\162me","Sac en gangr\195\169toffe","Ombresac d'\195\169b\195\168ne","Sac en gangr\195\169toffe du Magma", "Sac abyssal"};
+--

 L["TITAN_BAG_PROF_BAG_ENCHANTING"] = {
 "Bourse enchantée en tisse-mage","Sac de soirée enchanteur en exclusivité pour La Tannée","Sac enchanté en étoffe runique","Sacoche d'enchanteur","Grand sac d'enchantement","Sac du feu-sorcier","Sac mystérieux","Sac surnaturel"};
diff --git a/Titan/locale/Localization.IT.lua b/Titan/locale/Localization.IT.lua
index b3976a0..d6b4055 100644
--- a/Titan/locale/Localization.IT.lua
+++ b/Titan/locale/Localization.IT.lua
@@ -1,4 +1,4 @@
-local L = LibStub("AceLocale-3.0"):NewLocale("Titan","itIT")
+local L = LibStub("AceLocale-3.0"):NewLocale(TITAN_ID,"itIT")
 if not L then return end

 L["TITAN_PANEL"] = "Titan Panel";
@@ -230,7 +230,7 @@ L["TITAN_PANEL_MENU_FRAME_STRATA_DESC"] = "Adjusts the frame strata for the "..T
 -- /end localization strings for AceConfigDialog-3.0

 L["TITAN_PANEL_MENU_ADV"] = "Avanzate";
-L["TITAN_PANEL_MENU_ADV_DESC"] = "Modifica i timer solo se hai problemi con finestre che non si posizionano correttamente.".."\n";
+L["TITAN_PANEL_MENU_ADV01_DESC"] = "Modifica i timer solo se hai problemi con finestre che non si posizionano correttamente.".."\n";
 L["TITAN_PANEL_MENU_ADV_PEW"] = "Ingresso nel mondo";
 L["TITAN_PANEL_MENU_ADV_PEW_DESC"] = "Modifica valore (di solito aumenta) se le finestre non si posizionano quando entri / esci dal mondo o da un istanza.";
 L["TITAN_PANEL_MENU_ADV_VEHICLE"] = "Veicolo";
diff --git a/Titan/locale/Localization.KR.lua b/Titan/locale/Localization.KR.lua
index aff143a..df3c9f2 100644
--- a/Titan/locale/Localization.KR.lua
+++ b/Titan/locale/Localization.KR.lua
@@ -1,4 +1,4 @@
-local L = LibStub("AceLocale-3.0"):NewLocale("Titan","koKR")
+local L = LibStub("AceLocale-3.0"):NewLocale(TITAN_ID,"koKR")
 if not L then return end

 L["TITAN_PANEL"] = "타이탄 패널";
@@ -231,7 +231,7 @@ L["TITAN_PANEL_MENU_FRAME_STRATA_DESC"] = "타이탄의 프레임 레벨을 조
 -- /end localization strings for AceConfigDialog-3.0

 L["TITAN_PANEL_MENU_ADV"] = "Advanced";
-L["TITAN_PANEL_MENU_ADV_DESC"] = "Change Timers only if you experience issues with frames not adjusting.".."\n";
+L["TITAN_PANEL_MENU_ADV01_DESC"] = "Change Timers only if you experience issues with frames not adjusting.".."\n";
 L["TITAN_PANEL_MENU_ADV_PEW"] = "월드 진이붕";
 L["TITAN_PANEL_MENU_ADV_PEW_DESC"] = "Change value (usually increase) if frames do not adjust when entering / leaving world or an instance.";
 L["TITAN_PANEL_MENU_ADV_VEHICLE"] = "탈 것";
diff --git a/Titan/locale/Localization.MX.lua b/Titan/locale/Localization.MX.lua
index 820c618..e830202 100644
--- a/Titan/locale/Localization.MX.lua
+++ b/Titan/locale/Localization.MX.lua
@@ -1,4 +1,4 @@
-local L = LibStub("AceLocale-3.0"):NewLocale("Titan","esMX")
+local L = LibStub("AceLocale-3.0"):NewLocale(TITAN_ID,"esMX")
 if not L then return end

 L["TITAN_DEBUG"] = "<Titan>";
@@ -249,7 +249,7 @@ L["TITAN_PANEL_MENU_FRAME_STRATA_DESC"] = "Establece la prioridad de visionado d
 -- /end localization strings for AceConfigDialog-3.0

 L["TITAN_PANEL_MENU_ADV"] = "Avanzado";
-L["TITAN_PANEL_MENU_ADV_DESC"] = "Cambia el retraso tras eventos sólo si tienes problemas de desajuste con los marcos.".."\n";
+L["TITAN_PANEL_MENU_ADV01_DESC"] = "Cambia el retraso tras eventos sólo si tienes problemas de desajuste con los marcos.".."\n";
 L["TITAN_PANEL_MENU_ADV_PEW"] = "Entrando en el reino";
 L["TITAN_PANEL_MENU_ADV_PEW_DESC"] = "Cambia el valor (habitualmente incrementándolo) si los marcos no se ajustan al entrar o salir del reino o de una instancia.";
 L["TITAN_PANEL_MENU_ADV_VEHICLE"] = "Vehículo";
@@ -287,6 +287,12 @@ L["TITAN_BAG_PROF_BAG_MINING"] = {
 "Saco de minero","Bolsa de minero reforzada","Bolsa de minero descomunal","Bolsa de metal precioso \"Trasportín Christina\"", "Bolsa pulida de minería"};
 L["TITAN_BAG_PROF_BAG_FISHING"] = {"Caja de aparejos \"Maestro del Cebo\""};
 L["TITAN_BAG_PROF_BAG_COOKING"] = {"Refrigerador portátil", "Unidad de refrigeración avanzada"};
+-- Classic
+L["TITAN_BAG_MENU_IGNORE_AMMO_POUCH_SLOTS"] = "Ignorar bolsas de munición";
+L["TITAN_BAG_MENU_IGNORE_SHARD_BAGS_SLOTS"] = "Ignorar bolsas de almas";
+L["TITAN_BAG_SHARD_BAG_NAMES"] = {"Faltriquera de almas", "Bolsa de tela vil", "Bolsa de tela vil del Núcleo", "Bolsa de las Sombras de ébano", "Faltriquera de almas pequeña", "Caja de almas"};
+L["TITAN_BAG_AMMO_POUCH_NAMES"] = {"munición", "Carcaj", "Bandolera", "pólvora", "lámina"};
+--

 L["TITAN_CLOCK_TOOLTIP"] = "Reloj";
 L["TITAN_CLOCK_TOOLTIP_VALUE"] = "Ajuste horario: ";
diff --git a/Titan/locale/Localization.RU.lua b/Titan/locale/Localization.RU.lua
index b0122c5..9d3df13 100644
--- a/Titan/locale/Localization.RU.lua
+++ b/Titan/locale/Localization.RU.lua
@@ -1,4 +1,4 @@
-local L = LibStub("AceLocale-3.0"):NewLocale("Titan","ruRU")
+local L = LibStub("AceLocale-3.0"):NewLocale(TITAN_ID,"ruRU")
 if not L then return end

 L["TITAN_PANEL"] = "Титан Панель";
@@ -231,7 +231,7 @@ L["TITAN_PANEL_MENU_FRAME_STRATA_DESC"] = "Регулировка слоя фр
 -- /end localization strings for AceConfigDialog-3.0

 L["TITAN_PANEL_MENU_ADV"] = "Дополнительно";
-L["TITAN_PANEL_MENU_ADV_DESC"] = "Изменить таймеры, только если у вас возникли проблемы с подстройкой фреймов.".."\n";
+L["TITAN_PANEL_MENU_ADV01_DESC"] = "Изменить таймеры, только если у вас возникли проблемы с подстройкой фреймов.".."\n";
 L["TITAN_PANEL_MENU_ADV_PEW"] = "Вход в мир";
 L["TITAN_PANEL_MENU_ADV_PEW_DESC"] = "Изменить значение (обычно повысить) если фреймы не подстраиваются при входе / выходе в мир или подземелье.";
 L["TITAN_PANEL_MENU_ADV_VEHICLE"] = "Транспорт";
@@ -271,6 +271,15 @@ L["TITAN_BAG_PROF_BAG_MINING"] = {
 "Шахтерский мешок", "Укрепленная шахтерская сумка", "Шахтерская сумка из шкуры мамонта", "\"Дилижанс - Кристина\" - дорогостоящая металлическая сумка", "Burnished Mining Bag"};
 L["TITAN_BAG_PROF_BAG_FISHING"] = {"Ящик для рыболовной снасти мастера приманки"};
 L["TITAN_BAG_PROF_BAG_COOKING"] = {"Portable Refrigerator", "Advanced Refrigeration Unit"};
+-- Classic
+L["TITAN_BAG_MENU_IGNORE_AMMO_POUCH_SLOTS"] = "Игнорировать подсумок";
+L["TITAN_BAG_MENU_IGNORE_SHARD_BAGS_SLOTS"] = "Игнорировать сумки осколков";
+L["TITAN_BAG_SHARD_BAG_NAMES"] = {"Мешок душ","Малая сума душ","Коробка душ","Сумка из ткани Скверны","Сумка из сердцевинной ткани Скверны","Черная сумка теней","Сумка Бездны"};
+L["TITAN_BAG_AMMO_POUCH_NAMES"] = {"Колчан из шкуры копытня", "Колчан из шкуры ворга", "Древняя перетянутая жилами ламина", "Колчан тысячи оперений", "Колчан из узловатой кожи", "Колчан из шкуры гарпии", "Колчан Риббли", "Колчан быстрой тетивы", "Тяжелый колчан", "Колчан Ночного Дозора", "Охотничий колчан", "Средний колчан", "Колчан из тонкой кожи", "Небольшой колчан", "Легкий колчан", "Подсумок контрабандиста", "Подсумок из узловатой кожи", "Подсумок из чешуи дракона Пустоты", "Нагрудный патронташ из кожи гнолла", "Нагрудный патронташ Риббли", "Подсумок из плотной кожи", "Подсумок из толстой кожи", "Нагрудный патронташ Ночного Дозора", "Средний патронташ", "Охотничья сумка для боеприпасов", "Небольшой кожаный подсумок", "Небольшой патронташ", "Небольшой подсумок", "Подсумок из драконьей чешуи", "Усиленный нерубский колчан"};
+L["TITAN_BAG_PROF_BAG_ENCHANTING"] = {
+"Зачарованный мешочек из магической ткани", "Зачарованная сумка из рунической ткани", "Сумка зачаровывателя", "Большая зачарованная сумка", "Сумка из огненной чароткани", "Таинственная котомка",
+}
+--

 L["TITAN_CLOCK_TOOLTIP"] = "Часы";
 L["TITAN_CLOCK_TOOLTIP_VALUE"] = "Часовое смещение: ";
diff --git a/Titan/locale/Localization.TW.lua b/Titan/locale/Localization.TW.lua
index a631794..0aff136 100644
--- a/Titan/locale/Localization.TW.lua
+++ b/Titan/locale/Localization.TW.lua
@@ -1,4 +1,4 @@
-local L = LibStub("AceLocale-3.0"):NewLocale("Titan","zhTW")
+local L = LibStub("AceLocale-3.0"):NewLocale(TITAN_ID,"zhTW")
 if not L then return end

 L["TITAN_PANEL"] = "Titan Panel";
@@ -231,7 +231,7 @@ L["TITAN_PANEL_MENU_FRAME_STRATA_DESC"] = "為泰坦條設置是否顯示在最
 -- /end localization strings for AceConfigDialog-3.0

 L["TITAN_PANEL_MENU_ADV"] = "Advanced";
-L["TITAN_PANEL_MENU_ADV_DESC"] = "Change Timers only if you experience issues with frames not adjusting.".."\n";
+L["TITAN_PANEL_MENU_ADV01_DESC"] = "Change Timers only if you experience issues with frames not adjusting.".."\n";
 L["TITAN_PANEL_MENU_ADV_PEW"] = "Entering World";
 L["TITAN_PANEL_MENU_ADV_PEW_DESC"] = "Change value (usually increase) if frames do not adjust when entering / leaving world or an instance.";
 L["TITAN_PANEL_MENU_ADV_VEHICLE"] = "Vehicle";
@@ -271,6 +271,12 @@ L["TITAN_BAG_PROF_BAG_MINING"] = {
 "Mining Sack", "Reinforced Mining Bag", "Mammoth Mining Bag", "\"Carriage - Christina\" Precious Metal Bag", "Burnished Mining Bag"};
 L["TITAN_BAG_PROF_BAG_FISHING"] = {"Lure Master Tackle Box"};
 L["TITAN_BAG_PROF_BAG_COOKING"] = {"Portable Refrigerator", "Advanced Refrigeration Unit"};
+-- Classic
+L["TITAN_BAG_MENU_IGNORE_AMMO_POUCH_SLOTS"] = "忽略彈藥袋的空間";
+L["TITAN_BAG_MENU_IGNORE_SHARD_BAGS_SLOTS"] = "忽略靈魂碎片包空間";
+L["TITAN_BAG_SHARD_BAG_NAMES"] = {"靈魂袋", "小靈魂袋", "靈魂盒", "惡魔布包", "熔核惡魔布包", "黑檀暗影包", "深淵包"};
+L["TITAN_BAG_AMMO_POUCH_NAMES"] = {"裂蹄皮箭袋", "座狼皮箭袋", "龍筋箭袋", "奈幽強化箭袋", "千羽箭袋", "境外皮箭袋", "鷹身人皮箭袋", "雷布里的箭袋", "快捷箭袋", "重型箭袋", "守夜人箭袋", "狩獵箭袋", "中型箭袋", "輕皮箭袋", "小箭袋", "輕型箭袋", "走私者彈藥包", "境外皮彈藥包", "虛空鱗彈藥袋", "豺狼人皮彈藥包", "雷布里的油布包", "厚皮彈藥包", "重皮彈藥包", "守夜人的彈藥包", "中型彈藥袋", "獵槍彈藥包", "皮質小彈藥包", "小型彈藥袋", "小型彈藥包"};
+--

 L["TITAN_CLOCK_TOOLTIP"] = "時鐘";
 L["TITAN_CLOCK_TOOLTIP_VALUE"] = "時差值: ";
diff --git a/Titan/locale/Localization.lua b/Titan/locale/Localization.lua
index 81091ea..bbbf297 100644
--- a/Titan/locale/Localization.lua
+++ b/Titan/locale/Localization.lua
@@ -1,4 +1,4 @@
-local L = LibStub("AceLocale-3.0"):NewLocale("Titan","enUS",true)
+local L = LibStub("AceLocale-3.0"):NewLocale(TITAN_ID,"enUS",true)

 L["TITAN_PANEL"] = "Titan Panel";
 local TITAN_PANEL = "Titan Panel";
@@ -268,6 +268,28 @@ L["TITAN_PANEL_MENU_ADV_PLUGINS_DESC"] = "Shows start and end of Registration pr
 L["TITAN_PANEL_MENU_ADV_NOTES"] = "Notes";
 L["TITAN_PANEL_MENU_ADV_NOTES_PLUGIN"] = "Plugin Notes";

+-- Classic
+L["TITAN_PANEL_MENU_ADV01_DESC"] = "Change Timers only if you experience issues with frames not adjusting.".."\n";
+L["TITAN_PANEL_MENU_ADV_PEW"] = "Entering World";
+L["TITAN_PANEL_MENU_ADV_PEW_DESC"] = "Change value (usually increase) if frames do not adjust when entering / leaving world or an instance.";
+L["TITAN_PANEL_MENU_ADV_VEHICLE"] = "Vehicle";
+L["TITAN_PANEL_MENU_ADV_VEHICLE_DESC"] = "Change value (usually increase) if frames do not adjust when entering / leaving vehicle.";
+--
+
+L["TITAN_AMMO_FORMAT"] = "%d";
+L["TITAN_AMMO_BUTTON_LABEL_AMMO"] = "Ammo: ";
+L["TITAN_AMMO_BUTTON_LABEL_THROWN"] = "Thrown: ";
+L["TITAN_AMMO_BUTTON_LABEL_AMMO_THROWN"] = "Ammo/Thrown: ";
+L["TITAN_AMMO_TOOLTIP"] = "Equipped Ammo/Thrown Count";
+L["TITAN_AMMO_MENU_TEXT"] = "Ammo/Thrown";
+L["TITAN_AMMO_BUTTON_NOAMMO"] = "--";
+L["TITAN_AMMO_MENU_REFRESH"] = "Refresh Display";
+L["TITAN_AMMO_BULLET_NAME"] = "Show Ammo Name";
+L["TITAN_AMMO_THROWN"] = "Thrown";
+L["TITAN_AMMO_GUN"] = "Bullets";
+L["TITAN_AMMO_BOW"] = "Arrows";
+--
+
 L["TITAN_PANEL_MENU_HELP"] = TITAN_PANEL.." "..(HELP_LABEL or "Help")
 -- /end localization strings for AceConfigDialog-3.0

@@ -306,6 +328,13 @@ L["TITAN_BAG_PROF_BAG_MINING"] = {
 L["TITAN_BAG_PROF_BAG_FISHING"] = {"Lure Master Tackle Box"};
 L["TITAN_BAG_PROF_BAG_COOKING"] = {"Portable Refrigerator", "Advanced Refrigeration Unit"};

+-- Classic
+L["TITAN_BAG_MENU_IGNORE_AMMO_POUCH_SLOTS"] = "Ignore ammo bags";
+L["TITAN_BAG_SHARD_BAG_NAMES"] = {"Soul Pouch", "Small Soul Pouch", "Box of Souls", "Felcloth Bag", "Core Felcloth Bag", "Ebon Shadowbag", "Abyssal Bag"};
+L["TITAN_BAG_MENU_IGNORE_SHARD_BAGS_SLOTS"] = "Ignore shard bags";
+L["TITAN_BAG_AMMO_POUCH_NAMES"] = {"Clefthoof Hide Quiver", "Worg Hide Quiver", "Ancient Sinew Wrapped Lamina", "Nerubian Reinforced Quiver", "Quiver of a Thousand Feathers", "Knothide Quiver", "Harpy Hide Quiver", "Ribbly's Quiver", "Quickdraw Quiver", "Heavy Quiver", "Quiver of the Night Watch", "Hunting Quiver", "Medium Quiver", "Light Leather Quiver", "Small Quiver", "Light Quiver", "Smuggler's Ammo Pouch", "Dragonscale Ammo Pouch", "Knothide Ammo Pouch", "Netherscale Ammo Pouch", "Gnoll Skin Bandolier", "Ribbly's Bandolier", "Thick Leather Ammo Pouch", "Heavy Leather Ammo Pouch", "Bandolier of the Night Watch", "Medium Shot Pouch", "Hunting Ammo Sack", "Small Leather Ammo Pouch", "Small Shot Pouch", "Small Ammo Pouch"};
+--
+
 L["TITAN_CLOCK_TOOLTIP"] = "Clock";
 L["TITAN_CLOCK_TOOLTIP_VALUE"] = "Server Offset Hour Value: ";
 L["TITAN_CLOCK_TOOLTIP_LOCAL_TIME"] = "Local Time: ";
@@ -355,6 +384,16 @@ L["TITAN_LOCATION_NO_COORDS"] = "No Coords";
 L["TITAN_LOCATION_MENU_SHOW_LOC_ON_MINIMAP_TEXT"] = "Show Location Name Above Minimap";
 L["TITAN_LOCATION_MENU_UPDATE_WORLD_MAP"] = "Update World Map When Zone Changes";

+-- Classic
+L["TITAN_LOCATION_MENU_SHOW_SUBZONE_ON_PANEL_TEXT"] = "Show Only Subzone Text";
+L["TITAN_LOCATION_MENU_MAP_COORDS_TITLE"] = "Coordinates Location on Map";
+L["TITAN_LOCATION_MENU_MAP_COORDS_LOC_1"] = "Top Left";
+L["TITAN_LOCATION_MENU_MAP_COORDS_LOC_2"] = "Top Right";
+L["TITAN_LOCATION_MENU_MAP_COORDS_LOC_3"] = "Bottom Left";
+L["TITAN_LOCATION_MENU_MAP_COORDS_LOC_4"] = "Bottom";
+L["TITAN_LOCATION_MENU_MAP_COORDS_LOC_5"] = "Bottom Right";
+--
+
 L["TITAN_FPS_FORMAT"] = "%.1f";
 L["TITAN_FPS_BUTTON_LABEL"] = "FPS: ";
 L["TITAN_FPS_MENU_TEXT"] = "FPS";
@@ -393,6 +432,27 @@ L["TITAN_LOOTTYPE_SETDUNGEONDIFF_LABEL"] = "Set Dungeon Difficulty";
 L["TITAN_LOOTTYPE_SETRAIDDIFF_LABEL"] = "Set Raid Difficulty";
 L["TITAN_LOOTTYPE_AUTODIFF_LABEL"] = "Auto (Group Based)";

+-- Classic
+-- Tracker part
+L["BtnRoll"]  = "Roll" -- button
+L["BtnPass"]  = "Pass" -- button
+L["BtnClear"] = "Start" -- button (was 'Clear')
+L["BtnAnnounce"] = "Result" -- button (was 'Announce')
+L["BtnNotRolled"] = "Remind" -- button (was 'Not Rolled')
+L["TextPass"] = "pass" -- string to search for when player passes on loot
+L["MsgNotRolled"] = "Reminder sent." -- nag players who have not rolled
+L["MsgClosing"] = "Closing tracker window." -- when leader closes tracker
+L["TxtLine"] = "------------------------------------------------------------------------------------------------------"
+L["MsgNbRolls"] = "%d Roll(s)" -- number of rolls at bottom of frame
+L["MsgRollCleared"] = "MsgRollCleared" -- sent when BtnClear is clicked
+L["MsgStart"] = "New roll starting now! Type '/rnd' or '%s'"
+L["MsgBar"] = "==============================" -- used as part of start message to players
+L["MsgAnnounce"] = "%s won with a roll of %d."
+L["RaidPass"]="'/raid pass'" -- used to 'end' NotRolledNag message
+L["PartyPass"]="'/party pass'" -- used to 'end' NotRolledNag message
+L["NotRolledNag"]="{star} Please type '/roll' or 'pass' " -- cannot use L["TextPass"] here ????
+--
+
 L["TITAN_MEMORY_FORMAT"] = "%.3f".."MB";
 L["TITAN_MEMORY_FORMAT_KB"] = "%d".."KB";
 L["TITAN_MEMORY_RATE_FORMAT"] = "%.3f".."KB/s";
@@ -589,3 +649,19 @@ L["TITAN_VOLUME_CONTROL_LOW"] = "Low";
 L["TITAN_VOLUME_MENU_TEXT"] = "Volume Control";
 L["TITAN_VOLUME_MENU_AUDIO_OPTIONS_LABEL"] = "Show Sound/Voice Options" ;
 L["TITAN_VOLUME_MENU_OVERRIDE_BLIZZ_SETTINGS"] = "Override Blizzard Volume Settings";
+
+L["TITAN_REGEN_MENU_TEXT"] = "Regen"
+L["TITAN_REGEN_MENU_TOOLTIP_TITLE"] = "Regen Info"
+L["TITAN_REGEN_MENU_SHOW2"] = "HP"
+L["TITAN_REGEN_MENU_SHOW3"] = "MP"
+L["TITAN_REGEN_MENU_SHOW4"] = "As Percentage"
+L["TITAN_REGEN_BUTTON_TEXT_HP"] = "HP: "
+L["TITAN_REGEN_BUTTON_TEXT_MP"] = " MP: "
+L["TITAN_REGEN_TOOLTIP1"] = "Health: \t"..GREEN_FONT_COLOR_CODE.."%d"..FONT_COLOR_CODE_CLOSE.." / " ..HIGHLIGHT_FONT_COLOR_CODE.."%d"..FONT_COLOR_CODE_CLOSE.." ("..RED_FONT_COLOR_CODE.."%d"..FONT_COLOR_CODE_CLOSE..")";
+L["TITAN_REGEN_TOOLTIP2"] = "Mana: \t"..GREEN_FONT_COLOR_CODE.."%d"..FONT_COLOR_CODE_CLOSE.." / " ..HIGHLIGHT_FONT_COLOR_CODE.."%d"..FONT_COLOR_CODE_CLOSE.." ("..RED_FONT_COLOR_CODE.."%d"..FONT_COLOR_CODE_CLOSE..")";
+L["TITAN_REGEN_TOOLTIP3"] = "Best HP Regen: \t"..HIGHLIGHT_FONT_COLOR_CODE.."%d"..FONT_COLOR_CODE_CLOSE;
+L["TITAN_REGEN_TOOLTIP4"] = "Worst HP Regen: \t"..HIGHLIGHT_FONT_COLOR_CODE.."%d"..FONT_COLOR_CODE_CLOSE;
+L["TITAN_REGEN_TOOLTIP5"] = "Best MP Regen: \t"..HIGHLIGHT_FONT_COLOR_CODE.."%d"..FONT_COLOR_CODE_CLOSE;
+L["TITAN_REGEN_TOOLTIP6"] = "Worst MP Regen: \t"..HIGHLIGHT_FONT_COLOR_CODE.."%d"..FONT_COLOR_CODE_CLOSE;
+L["TITAN_REGEN_TOOLTIP7"] = "MP Regen in Last Fight: \t"..HIGHLIGHT_FONT_COLOR_CODE.."%d"..FONT_COLOR_CODE_CLOSE.." ("..GREEN_FONT_COLOR_CODE.."%.2f"..FONT_COLOR_CODE_CLOSE.."%%)";
+
diff --git a/TitanAmmo/TitanAmmo_Vanilla.toc b/TitanAmmo/TitanAmmo_Vanilla.toc
new file mode 100644
index 0000000..bc3cf1b
--- /dev/null
+++ b/TitanAmmo/TitanAmmo_Vanilla.toc
@@ -0,0 +1,10 @@
+## Interface: 11500
+## Title: Titan Panel [|cffeda55fAmmo|r] |cff00aa008.00.00|r
+## Version: 8.00.00
+## Notes: Adds an ammo monitor to Titan Panel - Classic versions only
+## Author: Titan Panel Development Team (http://www.titanpanel.org)
+## SavedVariables:
+## OptionalDeps:
+## Dependencies: TitanClassic
+## X-Child-Of: TitanClassic
+TitanClassicAmmo_CE.xml
\ No newline at end of file
diff --git a/TitanAmmo/TitanAmmo_Wrath.toc b/TitanAmmo/TitanAmmo_Wrath.toc
new file mode 100644
index 0000000..2fbe83c
--- /dev/null
+++ b/TitanAmmo/TitanAmmo_Wrath.toc
@@ -0,0 +1,10 @@
+## Interface: 30403
+## Title: Titan Panel [|cffeda55fAmmo|r] |cff00aa008.00.00|r
+## Version: 8.00.00
+## Notes: Adds an ammo monitor to Titan Panel - Classic versions only
+## Author: Titan Panel Development Team (http://www.titanpanel.org)
+## SavedVariables:
+## OptionalDeps:
+## Dependencies: TitanClassic
+## X-Child-Of: TitanClassic
+TitanClassicAmmo.xml
\ No newline at end of file
diff --git a/TitanAmmo/TitanClassicAmmo.lua b/TitanAmmo/TitanClassicAmmo.lua
new file mode 100644
index 0000000..ed139c2
--- /dev/null
+++ b/TitanAmmo/TitanClassicAmmo.lua
@@ -0,0 +1,357 @@
+--[[
+-- **************************************************************************
+-- * TitanAmmo.lua
+-- *
+-- * By: Titan Panel Development Team
+-- **************************************************************************
+-- 2019 Aug - reverted and updated for Classic
+--
+-- This will track the count of ammo (bows and guns) or thrown (knives) equipped.
+-- Ammo is placed in the 'ammo' slot where Blizzard counts ALL of that *type of ammo*
+-- regardless of where it is in your bags.
+-- Thrown is placed in the actual weapon slot where Blizzard counts ALL of that *type of thrown*.
+-- This forces a different routine to be used so the ammo must always be checked for type and count.
+--]]
+-- ******************************** Constants *******************************
+local _G = getfenv(0);
+local TITAN_AMMO_ID = "Ammo";
+
+local SHOOT_STACK = 200
+local ARROW_STACK = 200
+local THROW_STACK = 200
+
+local LIM_GOOD = 2
+local LIM_OK   = 1.5
+local LIM_BAD  = .5
+
+local BOW = "INVTYPE_RANGED"
+local GUN = "INVTYPE_RANGEDRIGHT"
+local THROWN = "INVTYPE_THROWN"
+
+local TITAN_AMMO_THRESHOLD_TABLE = { -- Use ammo stack and threshold limits above to calc colored text
+	["INVTYPE_RANGEDRIGHT"] = {
+		 Values = { SHOOT_STACK*LIM_BAD, SHOOT_STACK*LIM_OK, SHOOT_STACK*LIM_GOOD }, -- 100,150,400
+		 Colors = { RED_FONT_COLOR, ORANGE_FONT_COLOR, NORMAL_FONT_COLOR, HIGHLIGHT_FONT_COLOR },
+	 },
+	["INVTYPE_RANGED"] = {
+		 Values = { ARROW_STACK*LIM_BAD, ARROW_STACK*LIM_OK, ARROW_STACK*LIM_GOOD }, -- 100,150,400
+		 Colors = { RED_FONT_COLOR, ORANGE_FONT_COLOR, NORMAL_FONT_COLOR, HIGHLIGHT_FONT_COLOR },
+	 },
+	["INVTYPE_THROWN"] = {
+		 Values = { THROW_STACK/10, THROW_STACK/4, THROW_STACK/2 }, -- 20, 50, 100
+		 Colors = { RED_FONT_COLOR, ORANGE_FONT_COLOR, NORMAL_FONT_COLOR, HIGHLIGHT_FONT_COLOR },
+	 },
+};
+
+-- ******************************** Variables *******************************
+local class = select(2, UnitClass("player"))
+local ammoSlotID = GetInventorySlotInfo("AmmoSlot")
+local rangedSlotID = GetInventorySlotInfo("RangedSlot")
+local ammo_count = 0;
+local ammo_type  = "";
+local ammo_name  = ""
+local weapon  = "";
+local weapon_type  = "";
+local ammo_show  = false -- show plugin based on class
+
+local L = LibStub("AceLocale-3.0"):GetLocale("TitanClassic", true)
+-- ******************************** Functions *******************************
+local function ClrAmmoInfo()
+	ammo_count = 0;
+	ammo_type  = L["TITAN_AMMO_BUTTON_NOAMMO"];
+	ammo_name  = L["TITAN_AMMO_BUTTON_NOAMMO"]
+	ammo_show  = false
+end
+local function GetItemLink(rangedSlotID)
+	return GetInventoryItemLink("player", rangedSlotID)
+end
+local function IsThrown(loc)
+	local res = false
+	if loc == "INVTYPE_THROWN" then
+		res = true
+	end
+	return res
+end
+local function IsAmmo(loc)
+	local res = false
+	if loc == "INVTYPE_RANGED" or loc == "INVTYPE_RANGEDRIGHT" then
+		res = true
+	end
+	return res
+end
+
+local function GetAmmoCount()
+	local ammo = "";
+	local w = "--";
+	local wt = "--";
+
+	local weap = GetInventoryItemID("player", rangedSlotID)
+	if weap == nil then
+--[[
+print("GetWeaponInfo"
+.." Not Found"
+)
+--]]
+	else
+		local itemName, itemLink, itemQuality, itemLevel, itemMinLevel, itemType, itemSubType, itemStackCount,
+		itemEquipLoc, itemTexture, sellPrice, classID, subclassID, bindType, expacID, setID, isCraftingReagent
+		   = GetItemInfo(weap)
+		w = itemName
+		wt = itemSubType
+		ammo = itemEquipLoc
+
+		-- set ammo name and count
+		if IsThrown(ammo) then -- throwing knives, etc
+			ammo_name = itemName or _G["UNKNOWN"]
+			if ammo_name == _G["UNKNOWN"] then
+				ammo_count = 0
+			else
+				ammo_count = GetInventoryItemCount("player", rangedSlotID) or ammo_count
+			end
+		else -- bullets or arrows
+			ammo_name = select(1, GetItemInfo(GetInventoryItemID("player", ammoSlotID))) or _G["UNKNOWN"]
+			if ammo_name == _G["UNKNOWN"] then
+				ammo_count = 0
+			else
+				ammo_count = GetInventoryItemCount("player", ammoSlotID) or ammo_count
+			end
+		end
+--[[
+print("GetWeaponInfo"
+--.." '"..tostring(weap).."'"
+.." '"..tostring(w).."'"
+--.." '"..tostring(wt).."'"
+--.." '"..tostring(ammo).."'"
+.." '"..tostring(ammo_name).."'"
+.." '"..tostring(ammo_count).."'"
+)
+--]]
+	end
+
+	-- Set display variables
+	weapon = w
+	weapon_type = wt
+	ammo_type = ammo
+
+end
+
+
+-- **************************************************************************
+-- NAME : TitanPanelAmmoButton_OnLoad()
+-- DESC : Registers the plugin upon it loading
+-- **************************************************************************
+function TitanPanelAmmoButton_OnLoad(self)
+	self.registry = {
+			id = TITAN_AMMO_ID,
+			--builtIn = 1,
+			category = "Built-ins",
+			version = TITAN_VERSION,
+			menuText = L["TITAN_AMMO_MENU_TEXT"],
+			buttonTextFunction = "TitanPanelAmmoButton_GetButtonText",
+			tooltipTitle = L["TITAN_AMMO_TOOLTIP"],
+            tooltipTextFunction = "TitanPanelAmmoButton_GetTooltipText",
+			icon = "Interface\\AddOns\\TitanAmmo\\TitanClassicThrown",
+			iconWidth = 16,
+			controlVariables = {
+			ShowIcon = true,
+			ShowLabelText = true,
+			ShowRegularText = false,
+			ShowColoredText = true,
+			DisplayOnRightSide = true
+		},
+		savedVariables = {
+			ShowIcon = 1,
+			ShowLabelText = 1,
+			ShowColoredText = 1,
+			ShowAmmoName = false,
+			DisplayOnRightSide = false,
+		}
+	};
+
+	if class == "ROGUE"
+	or class == "WARRIOR"
+	or class == "HUNTER"
+	then
+		self:SetScript("OnEvent",  function(_, event, arg1, arg2, ...)
+--[[
+print("OnEvent"
+.." '"..tostring(event).."'"
+.." '"..tostring(arg1).."'"
+.." '"..tostring(arg2).."'"
+)
+--]]
+			if event == "PLAYER_ENTERING_WORLD" then
+				if arg1 == true then -- login
+					TitanPanelAmmoButton_PLAYER_LOGIN()
+				end
+				if arg2 == true then -- reload / zoning
+					TitanPanelAmmoButton_MERCHANT_CLOSED()
+				end
+			elseif event == "UNIT_INVENTORY_CHANGED" then
+				TitanPanelAmmoButton_UNIT_INVENTORY_CHANGED(arg1, ...)
+			elseif event == "UPDATE_INVENTORY_DURABILITY" then
+				TitanPanelAmmoButton_UPDATE_INVENTORY_DURABILITY()
+			elseif event == "MERCHANT_CLOSED" then
+				TitanPanelAmmoButton_MERCHANT_CLOSED()
+			elseif event == "ACTIONBAR_HIDEGRID" then -- in case ammo is dropped into char slot
+				TitanPanelAmmoButton_ACTIONBAR_HIDEGRID()
+			end
+		end)
+
+		TitanPanelAmmoButton:RegisterEvent("PLAYER_ENTERING_WORLD")
+
+	else
+		ClrAmmoInfo()
+	end
+end
+
+function TitanPanelAmmoButton_PLAYER_LOGIN()
+	ammo_show = true
+	GetAmmoCount()
+
+	if IsThrown(ammo_type) then
+		TitanPanelAmmoButton:RegisterEvent("UPDATE_INVENTORY_DURABILITY")
+	elseif IsAmmo(ammo_type) then
+		TitanPanelAmmoButton:RegisterEvent("ACTIONBAR_HIDEGRID")
+	end
+	TitanPanelAmmoButton:RegisterEvent("UNIT_INVENTORY_CHANGED")
+	TitanPanelAmmoButton:RegisterEvent("MERCHANT_CLOSED")
+	TitanPanelAmmoButton:RegisterEvent("PLAYER_ENTERING_WORLD")
+
+	TitanPanelButton_UpdateButton(TITAN_AMMO_ID);
+end
+
+function TitanPanelAmmoButton_UNIT_INVENTORY_CHANGED(arg1, ...)
+	if arg1 == "player" then
+		TitanPanelAmmoUpdateDisplay();
+	end
+end
+
+function TitanPanelAmmoButton_UPDATE_INVENTORY_DURABILITY()
+	TitanPanelAmmoUpdateDisplay();
+end
+
+function TitanPanelAmmoButton_MERCHANT_CLOSED()
+	TitanPanelAmmoUpdateDisplay();
+end
+
+function TitanPanelAmmoButton_ACTIONBAR_HIDEGRID()
+	local prev = 0
+	TitanPanelAmmoButton:SetScript("OnUpdate", function(_, e)
+		prev = prev + e
+		if prev > 2 then
+			TitanPanelAmmoButton:SetScript("OnUpdate", nil)
+			TitanPanelAmmoUpdateDisplay();
+		end
+	end)
+end
+
+function TitanPanelAmmoUpdateDisplay()
+	-- Manual Display update in case the rangedSlot it switched
+	GetAmmoCount()
+
+	-- Setup the events based on ammo type
+	if IsThrown(ammo_type) then
+		if not TitanPanelAmmoButton:IsEventRegistered("UPDATE_INVENTORY_DURABILITY") then
+			TitanPanelAmmoButton:RegisterEvent("UPDATE_INVENTORY_DURABILITY")
+		end
+		if TitanPanelAmmoButton:IsEventRegistered("ACTIONBAR_HIDEGRID") then
+			TitanPanelAmmoButton:UnregisterEvent("ACTIONBAR_HIDEGRID")
+			TitanPanelAmmoButton:SetScript("OnUpdate", nil)
+		end
+	elseif IsAmmo(ammo_type) then
+		if TitanPanelAmmoButton:IsEventRegistered("UPDATE_INVENTORY_DURABILITY") then
+			TitanPanelAmmoButton:UnregisterEvent("UPDATE_INVENTORY_DURABILITY")
+		end
+		if not TitanPanelAmmoButton:IsEventRegistered("ACTIONBAR_HIDEGRID") then
+			TitanPanelAmmoButton:RegisterEvent("ACTIONBAR_HIDEGRID")
+		end
+	end
+
+	TitanPanelButton_UpdateButton(TITAN_AMMO_ID);
+end
+
+-- **************************************************************************
+-- NAME : TitanPanelAmmoButton_GetButtonText(id)
+-- DESC : Calculate ammo/thrown logic then display data on button
+-- VARS : id = button ID
+-- **************************************************************************
+function TitanPanelAmmoButton_GetButtonText(id)
+
+	local labelText, ammoText, ammoRichText, color;
+
+	if (IsThrown(ammo_type)) then
+		labelText = L["TITAN_AMMO_BUTTON_LABEL_THROWN"];
+		ammoText = format(L["TITAN_AMMO_FORMAT"], ammo_count);
+		labelText = weapon_type.." : "
+		if TitanGetVar(TITAN_AMMO_ID, "ShowAmmoName") and ammo_name ~= "" then
+			ammoText = ammoText.."|cffffff9a".." ("..ammo_name..")".."|r"
+		end
+	elseif IsAmmo(ammo_type) then
+		labelText = L["TITAN_AMMO_BUTTON_LABEL_AMMO"];
+		labelText = weapon_type.." : "
+		ammoText = format(L["TITAN_AMMO_FORMAT"], ammo_count);
+		if TitanGetVar(TITAN_AMMO_ID, "ShowAmmoName") and ammo_name ~= "" then
+			ammoText = ammoText.."|cffffff9a".." ("..ammo_name..")".."|r"
+		end
+	else
+		ClrAmmoInfo()
+		ammoText = ammo_name
+		labelText = weapon_type..""
+	end
+
+--[[
+print("_GetButtonText"
+.." '"..tostring(weapon_type).."'"
+.." '"..tostring(ammo_type).."'"
+)
+--]]
+	if (TitanGetVar(TITAN_AMMO_ID, "ShowColoredText")) then
+		color = TitanUtils_GetThresholdColor(TITAN_AMMO_THRESHOLD_TABLE[ammo_type], ammo_count);
+		ammoRichText = TitanUtils_GetColoredText(ammoText, color);
+	else
+		ammoRichText = TitanUtils_GetHighlightText(ammoText);
+	end
+
+	return labelText, ammoRichText;
+end
+
+-- **************************************************************************
+-- NAME : TitanPanelRightClickMenu_PrepareAmmoMenu()
+-- DESC : Display rightclick menu options
+-- **************************************************************************
+function TitanPanelRightClickMenu_PrepareAmmoMenu()
+	TitanPanelRightClickMenu_AddTitle(TitanPlugins[TITAN_AMMO_ID].menuText);
+
+	local info = {};
+	info.text = L["TITAN_AMMO_BULLET_NAME"];
+	info.func = function() TitanPanelRightClickMenu_ToggleVar({TITAN_AMMO_ID, "ShowAmmoName"})
+		TitanPanelButton_UpdateButton(TITAN_AMMO_ID);
+	end
+	info.checked = TitanUtils_Ternary(TitanGetVar(TITAN_AMMO_ID, "ShowAmmoName"), 1, nil);
+	TitanPanelRightClickMenu_AddButton(info, TitanPanelRightClickMenu_GetDropdownLevel())
+	TitanPanelRightClickMenu_AddSpacer();
+
+	info = {};
+	TitanPanelRightClickMenu_AddToggleIcon(TITAN_AMMO_ID);
+	TitanPanelRightClickMenu_AddToggleLabelText(TITAN_AMMO_ID);
+	TitanPanelRightClickMenu_AddToggleColoredText(TITAN_AMMO_ID);
+
+	TitanPanelRightClickMenu_AddToggleRightSide(TITAN_AMMO_ID);
+	TitanPanelRightClickMenu_AddSpacer();
+	TitanPanelRightClickMenu_AddCommand(L["TITAN_PANEL_MENU_HIDE"], TITAN_AMMO_ID, TITAN_PANEL_MENU_FUNC_HIDE);
+end
+
+function TitanPanelAmmoButton_GetTooltipText()
+	local txt = ""
+	if IsThrown(ammo_type) then
+	txt = txt
+		..tostring(weapon)..""
+	else
+		txt = txt
+			..tostring(weapon).."\n"
+			..tostring(ammo_name)..""
+	end
+	return txt
+end
+
diff --git a/TitanAmmo/TitanClassicAmmo.xml b/TitanAmmo/TitanClassicAmmo.xml
new file mode 100644
index 0000000..f9c6707
--- /dev/null
+++ b/TitanAmmo/TitanClassicAmmo.xml
@@ -0,0 +1,16 @@
+<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
+..\FrameXML\UI.xsd">
+	<Script file="TitanClassicAmmo.lua"/>
+	<Frame parent="UIParent">
+		<Frames>
+			<Button name="TitanPanelAmmoButton" inherits="TitanPanelComboTemplate" frameStrata="FULLSCREEN" toplevel="true">
+				<Scripts>
+					<OnLoad>
+						TitanPanelAmmoButton_OnLoad(self);
+						TitanPanelButton_OnLoad(self);
+					</OnLoad>
+				</Scripts>
+			</Button>
+		</Frames>
+	</Frame>
+</Ui>
\ No newline at end of file
diff --git a/TitanAmmo/TitanClassicAmmo_CE.lua b/TitanAmmo/TitanClassicAmmo_CE.lua
new file mode 100644
index 0000000..777be67
--- /dev/null
+++ b/TitanAmmo/TitanClassicAmmo_CE.lua
@@ -0,0 +1,339 @@
+--[[
+-- **************************************************************************
+-- * TitanAmmo.lua
+-- *
+-- * By: Titan Panel Development Team
+-- **************************************************************************
+-- 2019 Aug - reverted and updated for Classic
+--
+-- This will track the count of ammo (bows and guns) or thrown (knives) equipped.
+-- Ammo is placed in the 'ammo' slot where Blizzard counts ALL of that *type of ammo*
+-- regardless of where it is in your bags.
+-- Thrown is placed in the actual weapon slot where Blizzard counts ALL of that *type of thrown*.
+-- This forces a different routine to be used so the ammo must always be checked for type and count.
+--]]
+-- ******************************** Constants *******************************
+local _G = getfenv(0);
+local TITAN_AMMO_ID = "Ammo";
+
+local SHOOT_STACK = 200
+local ARROW_STACK = 200
+local THROW_STACK = 200
+
+local LIM_GOOD = 2
+local LIM_OK   = 1.5
+local LIM_BAD  = .5
+
+local BOW = "INVTYPE_RANGED"
+local GUN = "INVTYPE_RANGEDRIGHT"
+local THROWN = "INVTYPE_THROWN"
+
+local TITAN_AMMO_THRESHOLD_TABLE = { -- Use ammo stack and threshold limits above to calc colored text
+	["INVTYPE_RANGEDRIGHT"] = {
+		 Values = { SHOOT_STACK*LIM_BAD, SHOOT_STACK*LIM_OK, SHOOT_STACK*LIM_GOOD }, -- 100,150,400
+		 Colors = { RED_FONT_COLOR, ORANGE_FONT_COLOR, NORMAL_FONT_COLOR, HIGHLIGHT_FONT_COLOR },
+	 },
+	["INVTYPE_RANGED"] = {
+		 Values = { ARROW_STACK*LIM_BAD, ARROW_STACK*LIM_OK, ARROW_STACK*LIM_GOOD }, -- 100,150,400
+		 Colors = { RED_FONT_COLOR, ORANGE_FONT_COLOR, NORMAL_FONT_COLOR, HIGHLIGHT_FONT_COLOR },
+	 },
+	["INVTYPE_THROWN"] = {
+		 Values = { THROW_STACK/10, THROW_STACK/4, THROW_STACK/2 }, -- 20, 50, 100
+		 Colors = { RED_FONT_COLOR, ORANGE_FONT_COLOR, NORMAL_FONT_COLOR, HIGHLIGHT_FONT_COLOR },
+	 },
+};
+
+-- ******************************** Variables *******************************
+local class = select(2, UnitClass("player"))
+local ammoSlotID = GetInventorySlotInfo("AmmoSlot")
+local rangedSlotID = GetInventorySlotInfo("RangedSlot")
+local ammo_count = 0;
+local ammo_type  = "";
+local ammo_name  = ""
+local weapon  = "";
+local weapon_type  = "";
+local ammo_show  = false -- show plugin based on class
+
+local L = LibStub("AceLocale-3.0"):GetLocale(TITAN_ID, true)
+-- ******************************** Functions *******************************
+local function ClrAmmoInfo()
+	ammo_count = 0;
+	ammo_type  = L["TITAN_AMMO_BUTTON_NOAMMO"];
+	ammo_name  = L["TITAN_AMMO_BUTTON_NOAMMO"]
+	ammo_show  = false
+end
+local function GetItemLink(rangedSlotID)
+	return GetInventoryItemLink("player", rangedSlotID)
+end
+local function IsThrown(loc)
+	local res = false
+	if loc == "INVTYPE_THROWN" then
+		res = true
+	end
+	return res
+end
+local function IsAmmo(loc)
+	local res = false
+	if loc == "INVTYPE_RANGED" or loc == "INVTYPE_RANGEDRIGHT" then
+		res = true
+	end
+	return res
+end
+local function GetWeaponInfo()
+	local loc = "";
+	local w = "--";
+	local wt = "--";
+
+	local weap = GetInventoryItemID("player", rangedSlotID)
+	if weap == nil then
+	else
+		local itemName, itemLink, itemQuality, itemLevel, itemMinLevel, itemType, itemSubType, itemStackCount,
+		itemEquipLoc, itemTexture, sellPrice, classID, subclassID, bindType, expacID, setID, isCraftingReagent
+		   = GetItemInfo(GetInventoryItemID("player", rangedSlotID))
+		w = itemName
+		wt = itemSubType
+		loc = itemEquipLoc
+	end
+
+--[[
+print("GetWeaponInfo"
+.." '"..tostring(weap).."'"
+.." '"..tostring(w).."'"
+.." '"..tostring(wt).."'"
+.." '"..tostring(loc).."'"
+)
+--]]
+	return w, wt, loc
+end
+
+local function GetAmmoCount()
+	weapon, weapon_type, ammo_type = GetWeaponInfo(rangedSlotID)
+--[[
+print("GetAmmoCount"
+.." '"..tostring(weapon).."'"
+)
+--]]
+
+	if IsThrown(ammo_type) then
+		ammo_name = select(1, GetItemInfo(GetInventoryItemID("player", rangedSlotID))) or _G["UNKNOWN"]
+		if ammo_name == _G["UNKNOWN"] then
+			ammo_count = 0
+		else
+			ammo_count = GetInventoryItemCount("player", rangedSlotID) or ammo_count
+		end
+	else
+		ammo_name = select(1, GetItemInfo(GetInventoryItemID("player", ammoSlotID))) or _G["UNKNOWN"]
+		if ammo_name == _G["UNKNOWN"] then
+			ammo_count = 0
+		else
+			ammo_count = GetInventoryItemCount("player", ammoSlotID) or ammo_count
+		end
+	end
+end
+
+
+-- **************************************************************************
+-- NAME : TitanPanelAmmoButton_OnLoad()
+-- DESC : Registers the plugin upon it loading
+-- **************************************************************************
+function TitanPanelAmmoButton_OnLoad(self)
+	self.registry = {
+			id = TITAN_AMMO_ID,
+			--builtIn = 1,
+			category = "Built-ins",
+			version = TITAN_VERSION,
+			menuText = L["TITAN_AMMO_MENU_TEXT"],
+			buttonTextFunction = "TitanPanelAmmoButton_GetButtonText",
+			tooltipTitle = L["TITAN_AMMO_TOOLTIP"],
+            tooltipTextFunction = "TitanPanelAmmoButton_GetTooltipText",
+			icon = "Interface\\AddOns\\TitanAmmo\\TitanClassicThrown",
+			iconWidth = 16,
+			controlVariables = {
+			ShowIcon = true,
+			ShowLabelText = true,
+			ShowRegularText = false,
+			ShowColoredText = true,
+			DisplayOnRightSide = true
+		},
+		savedVariables = {
+			ShowIcon = 1,
+			ShowLabelText = 1,
+			ShowColoredText = 1,
+			ShowAmmoName = false,
+			DisplayOnRightSide = false,
+		}
+	};
+
+	self:SetScript("OnEvent",  function(_, event, arg1, ...)
+		if event == "PLAYER_LOGIN" then
+			TitanPanelAmmoButton_PLAYER_LOGIN()
+		elseif event == "UNIT_INVENTORY_CHANGED" then
+			TitanPanelAmmoButton_UNIT_INVENTORY_CHANGED(arg1, ...)
+		elseif event == "UPDATE_INVENTORY_DURABILITY" then
+			TitanPanelAmmoButton_UPDATE_INVENTORY_DURABILITY()
+		elseif event == "MERCHANT_CLOSED" or event == "PLAYER_ENTERING_WORLD" then
+			TitanPanelAmmoButton_MERCHANT_CLOSED()
+		elseif event == "ACTIONBAR_HIDEGRID" then -- in case ammo is dropped into char slot
+			TitanPanelAmmoButton_ACTIONBAR_HIDEGRID()
+		end
+	end)
+
+	TitanPanelAmmoButton:RegisterEvent("PLAYER_LOGIN")
+end
+
+function TitanPanelAmmoButton_PLAYER_LOGIN()
+	-- Class check
+	if class ~= "ROGUE" and class ~= "WARRIOR" and class ~= "HUNTER" then
+		TitanPanelAmmoButton_PLAYER_LOGIN = nil
+		ClrAmmoInfo()
+		return
+	end
+
+	ammo_show = true
+	GetAmmoCount()
+
+	if IsThrown(ammo_type) then
+		TitanPanelAmmoButton:RegisterEvent("UPDATE_INVENTORY_DURABILITY")
+	elseif IsAmmo(ammo_type) then
+		TitanPanelAmmoButton:RegisterEvent("ACTIONBAR_HIDEGRID")
+	end
+	TitanPanelAmmoButton:RegisterEvent("UNIT_INVENTORY_CHANGED")
+	TitanPanelAmmoButton:RegisterEvent("MERCHANT_CLOSED")
+	TitanPanelAmmoButton:RegisterEvent("PLAYER_ENTERING_WORLD")
+	TitanPanelAmmoButton_PLAYER_LOGIN = nil
+end
+
+function TitanPanelAmmoButton_UNIT_INVENTORY_CHANGED(arg1, ...)
+	if arg1 == "player" then
+		TitanPanelAmmoUpdateDisplay();
+	end
+end
+
+function TitanPanelAmmoButton_UPDATE_INVENTORY_DURABILITY()
+	TitanPanelAmmoUpdateDisplay();
+end
+
+function TitanPanelAmmoButton_MERCHANT_CLOSED()
+	TitanPanelAmmoUpdateDisplay();
+end
+
+function TitanPanelAmmoButton_ACTIONBAR_HIDEGRID()
+	local prev = 0
+	TitanPanelAmmoButton:SetScript("OnUpdate", function(_, e)
+		prev = prev + e
+		if prev > 2 then
+			TitanPanelAmmoButton:SetScript("OnUpdate", nil)
+			TitanPanelAmmoUpdateDisplay();
+		end
+	end)
+end
+
+function TitanPanelAmmoUpdateDisplay()
+	-- Manual Display update in case the rangedSlot it switched
+	GetAmmoCount()
+
+	-- Setup the events based on ammo type
+	if IsThrown(ammo_type) then
+		if not TitanPanelAmmoButton:IsEventRegistered("UPDATE_INVENTORY_DURABILITY") then
+			TitanPanelAmmoButton:RegisterEvent("UPDATE_INVENTORY_DURABILITY")
+		end
+		if TitanPanelAmmoButton:IsEventRegistered("ACTIONBAR_HIDEGRID") then
+			TitanPanelAmmoButton:UnregisterEvent("ACTIONBAR_HIDEGRID")
+			TitanPanelAmmoButton:SetScript("OnUpdate", nil)
+		end
+	elseif IsAmmo(ammo_type) then
+		if TitanPanelAmmoButton:IsEventRegistered("UPDATE_INVENTORY_DURABILITY") then
+			TitanPanelAmmoButton:UnregisterEvent("UPDATE_INVENTORY_DURABILITY")
+		end
+		if not TitanPanelAmmoButton:IsEventRegistered("ACTIONBAR_HIDEGRID") then
+			TitanPanelAmmoButton:RegisterEvent("ACTIONBAR_HIDEGRID")
+		end
+	end
+
+	TitanPanelButton_UpdateButton(TITAN_AMMO_ID);
+end
+
+-- **************************************************************************
+-- NAME : TitanPanelAmmoButton_GetButtonText(id)
+-- DESC : Calculate ammo/thrown logic then display data on button
+-- VARS : id = button ID
+-- **************************************************************************
+function TitanPanelAmmoButton_GetButtonText(id)
+
+	local labelText, ammoText, ammoRichText, color;
+
+	if (IsThrown(ammo_type)) then
+		labelText = L["TITAN_AMMO_BUTTON_LABEL_THROWN"];
+		ammoText = format(L["TITAN_AMMO_FORMAT"], ammo_count);
+		labelText = weapon_type.." : "
+		if TitanGetVar(TITAN_AMMO_ID, "ShowAmmoName") and ammo_name ~= "" then
+			ammoText = ammoText.."|cffffff9a".." ("..ammo_name..")".."|r"
+		end
+	elseif IsAmmo(ammo_type) then
+		labelText = L["TITAN_AMMO_BUTTON_LABEL_AMMO"];
+		labelText = weapon_type.." : "
+		ammoText = format(L["TITAN_AMMO_FORMAT"], ammo_count);
+		if TitanGetVar(TITAN_AMMO_ID, "ShowAmmoName") and ammo_name ~= "" then
+			ammoText = ammoText.."|cffffff9a".." ("..ammo_name..")".."|r"
+		end
+	else
+		ClrAmmoInfo()
+		ammoText = ammo_name
+		labelText = weapon_type..""
+	end
+
+--[[
+print("_GetButtonText"
+.." '"..tostring(weapon_type).."'"
+.." '"..tostring(ammo_type).."'"
+)
+--]]
+	if (TitanGetVar(TITAN_AMMO_ID, "ShowColoredText")) then
+		color = TitanUtils_GetThresholdColor(TITAN_AMMO_THRESHOLD_TABLE[ammo_type], ammo_count);
+		ammoRichText = TitanUtils_GetColoredText(ammoText, color);
+	else
+		ammoRichText = TitanUtils_GetHighlightText(ammoText);
+	end
+
+	return labelText, ammoRichText;
+end
+
+-- **************************************************************************
+-- NAME : TitanPanelRightClickMenu_PrepareAmmoMenu()
+-- DESC : Display rightclick menu options
+-- **************************************************************************
+function TitanPanelRightClickMenu_PrepareAmmoMenu()
+	TitanPanelRightClickMenu_AddTitle(TitanPlugins[TITAN_AMMO_ID].menuText);
+
+	local info = {};
+	info.text = L["TITAN_AMMO_BULLET_NAME"];
+	info.func = function() TitanPanelRightClickMenu_ToggleVar({TITAN_AMMO_ID, "ShowAmmoName"})
+		TitanPanelButton_UpdateButton(TITAN_AMMO_ID);
+	end
+	info.checked = TitanUtils_Ternary(TitanGetVar(TITAN_AMMO_ID, "ShowAmmoName"), 1, nil);
+	TitanPanelRightClickMenu_AddButton(info, TitanPanelRightClickMenu_GetDropdownLevel())
+	TitanPanelRightClickMenu_AddSpacer();
+
+	info = {};
+	TitanPanelRightClickMenu_AddToggleIcon(TITAN_AMMO_ID);
+	TitanPanelRightClickMenu_AddToggleLabelText(TITAN_AMMO_ID);
+	TitanPanelRightClickMenu_AddToggleColoredText(TITAN_AMMO_ID);
+
+	TitanPanelRightClickMenu_AddToggleRightSide(TITAN_AMMO_ID);
+	TitanPanelRightClickMenu_AddSpacer();
+	TitanPanelRightClickMenu_AddCommand(L["TITAN_PANEL_MENU_HIDE"], TITAN_AMMO_ID, TITAN_PANEL_MENU_FUNC_HIDE);
+end
+
+function TitanPanelAmmoButton_GetTooltipText()
+	local txt = ""
+	if IsThrown(ammo_type) then
+	txt = txt
+		..tostring(weapon)..""
+	else
+		txt = txt
+			..tostring(weapon).."\n"
+			..tostring(ammo_name)..""
+	end
+	return txt
+end
+
diff --git a/TitanAmmo/TitanClassicAmmo_CE.xml b/TitanAmmo/TitanClassicAmmo_CE.xml
new file mode 100644
index 0000000..5e88333
--- /dev/null
+++ b/TitanAmmo/TitanClassicAmmo_CE.xml
@@ -0,0 +1,16 @@
+<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
+..\FrameXML\UI.xsd">
+	<Script file="TitanClassicAmmo_CE.lua"/>
+	<Frame parent="UIParent">
+		<Frames>
+			<Button name="TitanPanelAmmoButton" inherits="TitanPanelComboTemplate" frameStrata="FULLSCREEN" toplevel="true">
+				<Scripts>
+					<OnLoad>
+						TitanPanelAmmoButton_OnLoad(self);
+						TitanPanelButton_OnLoad(self);
+					</OnLoad>
+				</Scripts>
+			</Button>
+		</Frames>
+	</Frame>
+</Ui>
\ No newline at end of file
diff --git a/TitanAmmo/TitanClassicThrown.tga b/TitanAmmo/TitanClassicThrown.tga
new file mode 100644
index 0000000..7cbbd9d
Binary files /dev/null and b/TitanAmmo/TitanClassicThrown.tga differ
diff --git a/TitanBag/TitanBag.lua b/TitanBag/TitanBag.lua
index fa12b37..abfc64f 100644
--- a/TitanBag/TitanBag.lua
+++ b/TitanBag/TitanBag.lua
@@ -15,7 +15,7 @@ local TITAN_BAG_THRESHOLD_TABLE = {
 }
 local updateTable = {TITAN_BAG_ID, TITAN_PANEL_UPDATE_BUTTON};
 -- ******************************** Variables *******************************
-local L = LibStub("AceLocale-3.0"):GetLocale("Titan", true)
+local L = LibStub("AceLocale-3.0"):GetLocale(TITAN_ID, true)
 local AceTimer = LibStub("AceTimer-3.0")
 local BagTimer

diff --git a/TitanBag/TitanBag.toc b/TitanBag/TitanBag.toc
index dc6b056..07031bb 100644
--- a/TitanBag/TitanBag.toc
+++ b/TitanBag/TitanBag.toc
@@ -1,10 +1,10 @@
 ## Interface: 100200
-## Title: Titan Panel [|cffeda55fBag|r] |cff00aa007.01.04.100200|r
+## Title: Titan Panel [|cffeda55fBag|r] |cff00aa008.00.00.100200|r
 ## Notes: Adds bag and free slot information to Titan Panel
 ## Author: Titan Panel Development Team (http://www.titanpanel.org)
 ## SavedVariables:
-## OptionalDeps:
-## Dependencies: Titan
-## Version: 7.01.04.100200
+## OptionalDeps: Titan, TitanClassic
+## Dependencies:
+## Version: 8.00.00.100200
 ## X-Child-Of: Titan
 TitanBag.lua
diff --git a/TitanBag/TitanBag_Mainline.toc b/TitanBag/TitanBag_Mainline.toc
new file mode 100644
index 0000000..179de92
--- /dev/null
+++ b/TitanBag/TitanBag_Mainline.toc
@@ -0,0 +1,10 @@
+## Interface: 100200
+## Title: Titan Panel [|cffeda55fBag|r] |cff00aa008.00.00|r
+## Version: 8.00.00
+## Notes: Adds bag and free slot information to Titan Panel
+## Author: Titan Panel Development Team (http://www.titanpanel.org)
+## SavedVariables:
+## OptionalDeps: Titan, TitanClassic
+## Dependencies:
+## X-Child-Of: Titan
+TitanBag.lua
diff --git a/TitanBag/TitanBag_Vanilla.toc b/TitanBag/TitanBag_Vanilla.toc
new file mode 100644
index 0000000..2ee2b7c
--- /dev/null
+++ b/TitanBag/TitanBag_Vanilla.toc
@@ -0,0 +1,10 @@
+## Interface: 11500
+## Title: Titan Panel [|cffeda55fBag|r] |cff00aa008.00.00|r
+## Version: 8.00.00
+## Notes: Adds bag and free slot information to Titan Panel
+## Author: Titan Panel Development Team (http://www.titanpanel.org)
+## SavedVariables:
+## OptionalDeps: Titan, TitanClassic
+## Dependencies:
+## X-Child-Of: Titan
+TitanBag.lua
diff --git a/TitanBag/TitanBag_Wrath.toc b/TitanBag/TitanBag_Wrath.toc
new file mode 100644
index 0000000..73769f6
--- /dev/null
+++ b/TitanBag/TitanBag_Wrath.toc
@@ -0,0 +1,10 @@
+## Interface: 30403
+## Title: Titan Panel [|cffeda55fBag|r] |cff00aa008.00.00|r
+## Version: 8.00.00
+## Notes: Adds bag and free slot information to Titan Panel
+## Author: Titan Panel Development Team (http://www.titanpanel.org)
+## SavedVariables:
+## OptionalDeps: Titan, TitanClassic
+## Dependencies:
+## X-Child-Of: Titan
+TitanBag.lua
diff --git a/TitanClassic/TitanClassic_Vanilla.toc b/TitanClassic/TitanClassic_Vanilla.toc
new file mode 100644
index 0000000..6b55752
--- /dev/null
+++ b/TitanClassic/TitanClassic_Vanilla.toc
@@ -0,0 +1,57 @@
+## Interface: 11500
+## Title: Titan Panel [|cffeda55f_Core_|r] |cff00aa008.00.00.Classic Era|r
+## Author: Titan Panel Dev Team
+## Version: 8.00.00.Classic Era
+## SavedVariables: TitanAll, TitanSettings, TitanSkins, ServerTimeOffsets, ServerHourFormat
+## OptionalDeps: Ace3, AceGUI-3.0-SharedMediaWidgets, LibSharedMedia-3.0, LibQTip-1.0, !LibUIDropDownMenu
+## Notes: Adds display bars to show and control information/launcher plugins.
+## X-Embeds: Ace3, AceGUI-3.0-SharedMediaWidgets, LibSharedMedia-3.0, LibQTip-1.0, !LibUIDropDownMenu
+## X-Credits: TitanMod, Dark Imakuni, Adsertor, Titan Panel Development Team
+## X-Category: Interface Enhancements
+## X-Website: http://www.titanpanel.org
+## X-Email: honorgog@gmail.com
+## X-Localizations: enUS, ptBR, zhCN, deDE, esES, frFR, itIT, koKR, esMX, ruRU, zhTW
+## X-License: All rights reserved (See license.txt)
+## X-WoWI-ID: 24955
+
+TitanGame.lua
+
+..\Titan\libs\Ace\LibStub\LibStub.lua
+..\Titan\libs\Ace\CallbackHandler-1.0\CallbackHandler-1.0.xml
+..\Titan\libs\Ace\AceAddon-3.0\AceAddon-3.0.xml
+..\Titan\libs\Ace\AceHook-3.0\AceHook-3.0.xml
+..\Titan\libs\Ace\AceTimer-3.0\AceTimer-3.0.xml
+..\Titan\libs\Ace\AceGUI-3.0\AceGUI-3.0.xml
+..\Titan\libs\Ace\AceConfig-3.0\AceConfig-3.0.xml
+..\Titan\libs\Ace\AceLocale-3.0\AceLocale-3.0.xml
+..\Titan\libs\Ace\LibSharedMedia-3.0\lib.xml
+..\Titan\libs\Ace\AceGUI-3.0-SharedMediaWidgets\widget.xml
+..\Titan\libs\Ace\LibQTip-1.0\lib.xml
+
+..\Titan\libs\Ace\!LibUIDropDownMenu\LibUIDropDownMenu\LibUIDropDownMenu.xml
+
+..\Titan\libs\LibDataBroker-1.1.lua
+
+..\Titan\locale\Localization.lua
+..\Titan\locale\Localization.BR.lua
+..\Titan\locale\Localization.CN.lua
+..\Titan\locale\Localization.DE.lua
+..\Titan\locale\Localization.ES.lua
+..\Titan\locale\Localization.FR.lua
+..\Titan\locale\Localization.IT.lua
+..\Titan\locale\Localization.KR.lua
+..\Titan\locale\Localization.MX.lua
+..\Titan\locale\Localization.RU.lua
+..\Titan\locale\Localization.TW.lua
+
+..\Titan\TitanGlobal.lua
+..\Titan\TitanUtils.lua
+..\Titan\TitanVariables.lua
+..\Titan\TitanTemplate.xml
+..\Titan\TitanTemplate.lua
+..\Titan\TitanMovable.lua
+..\Titan\TitanConfig.lua
+..\Titan\TitanAutoHide.lua
+..\Titan\Titan.xml
+..\Titan\Titan.lua
+..\Titan\TitanLDB.lua
diff --git a/TitanClassic/TitanClassic_Wrath.toc b/TitanClassic/TitanClassic_Wrath.toc
new file mode 100644
index 0000000..ca61455
--- /dev/null
+++ b/TitanClassic/TitanClassic_Wrath.toc
@@ -0,0 +1,57 @@
+## Interface: 30403
+## Title: Titan Panel [|cffeda55f_Core_|r] |cff00aa008.00.00.Classic WOTLK|r
+## Author: Titan Panel Dev Team
+## Version: 8.00.00.Classic WOTLK
+## SavedVariables: TitanAll, TitanSettings, TitanSkins, ServerTimeOffsets, ServerHourFormat
+## OptionalDeps: Ace3, AceGUI-3.0-SharedMediaWidgets, LibSharedMedia-3.0, LibQTip-1.0, !LibUIDropDownMenu
+## Notes: Adds display bars to show and control information/launcher plugins.
+## X-Embeds: Ace3, AceGUI-3.0-SharedMediaWidgets, LibSharedMedia-3.0, LibQTip-1.0, !LibUIDropDownMenu
+## X-Credits: TitanMod, Dark Imakuni, Adsertor, Titan Panel Development Team
+## X-Category: Interface Enhancements
+## X-Website: http://www.titanpanel.org
+## X-Email: honorgog@gmail.com
+## X-Localizations: enUS, ptBR, zhCN, deDE, esES, frFR, itIT, koKR, esMX, ruRU, zhTW
+## X-License: All rights reserved (See license.txt)
+## X-WoWI-ID: 24955
+
+TitanGame.lua
+
+..\Titan\libs\Ace\LibStub\LibStub.lua
+..\Titan\libs\Ace\CallbackHandler-1.0\CallbackHandler-1.0.xml
+..\Titan\libs\Ace\AceAddon-3.0\AceAddon-3.0.xml
+..\Titan\libs\Ace\AceHook-3.0\AceHook-3.0.xml
+..\Titan\libs\Ace\AceTimer-3.0\AceTimer-3.0.xml
+..\Titan\libs\Ace\AceGUI-3.0\AceGUI-3.0.xml
+..\Titan\libs\Ace\AceConfig-3.0\AceConfig-3.0.xml
+..\Titan\libs\Ace\AceLocale-3.0\AceLocale-3.0.xml
+..\Titan\libs\Ace\LibSharedMedia-3.0\lib.xml
+..\Titan\libs\Ace\AceGUI-3.0-SharedMediaWidgets\widget.xml
+..\Titan\libs\Ace\LibQTip-1.0\lib.xml
+
+..\Titan\libs\Ace\!LibUIDropDownMenu\LibUIDropDownMenu\LibUIDropDownMenu.xml
+
+..\Titan\libs\LibDataBroker-1.1.lua
+
+..\Titan\locale\Localization.lua
+..\Titan\locale\Localization.BR.lua
+..\Titan\locale\Localization.CN.lua
+..\Titan\locale\Localization.DE.lua
+..\Titan\locale\Localization.ES.lua
+..\Titan\locale\Localization.FR.lua
+..\Titan\locale\Localization.IT.lua
+..\Titan\locale\Localization.KR.lua
+..\Titan\locale\Localization.MX.lua
+..\Titan\locale\Localization.RU.lua
+..\Titan\locale\Localization.TW.lua
+
+..\Titan\TitanGlobal.lua
+..\Titan\TitanUtils.lua
+..\Titan\TitanVariables.lua
+..\Titan\TitanTemplate.xml
+..\Titan\TitanTemplate.lua
+..\Titan\TitanMovable.lua
+..\Titan\TitanConfig.lua
+..\Titan\TitanAutoHide.lua
+..\Titan\Titan.xml
+..\Titan\Titan.lua
+..\Titan\TitanLDB.lua
diff --git a/TitanClassic/TitanGame.lua b/TitanClassic/TitanGame.lua
new file mode 100644
index 0000000..792ad94
--- /dev/null
+++ b/TitanClassic/TitanGame.lua
@@ -0,0 +1,8 @@
+--[[ File
+NAME: TitanGame.lua
+DESC: This file contains the 'game version' Titan or TitanClassic. Used to set up libs, locale, ...
+:DESC
+--]]
+
+TITAN_ID = "TitanClassic"
+
diff --git a/TitanClassic/save/Artwork/Custom/AllBlack Skin/TitanPanelBackgroundBottom0.tga b/TitanClassic/save/Artwork/Custom/AllBlack Skin/TitanPanelBackgroundBottom0.tga
new file mode 100644
index 0000000..42a0afb
Binary files /dev/null and b/TitanClassic/save/Artwork/Custom/AllBlack Skin/TitanPanelBackgroundBottom0.tga differ
diff --git a/TitanClassic/save/Artwork/Custom/AllBlack Skin/TitanPanelBackgroundTop0.tga b/TitanClassic/save/Artwork/Custom/AllBlack Skin/TitanPanelBackgroundTop0.tga
new file mode 100644
index 0000000..25fabdb
Binary files /dev/null and b/TitanClassic/save/Artwork/Custom/AllBlack Skin/TitanPanelBackgroundTop0.tga differ
diff --git a/TitanClassic/save/Artwork/Custom/BlackPlusOne Skin/TitanPanelBackgroundBottom0.pdf b/TitanClassic/save/Artwork/Custom/BlackPlusOne Skin/TitanPanelBackgroundBottom0.pdf
new file mode 100644
index 0000000..fa8de60
Binary files /dev/null and b/TitanClassic/save/Artwork/Custom/BlackPlusOne Skin/TitanPanelBackgroundBottom0.pdf differ
diff --git a/TitanClassic/save/Artwork/Custom/BlackPlusOne Skin/TitanPanelBackgroundBottom0.tga b/TitanClassic/save/Artwork/Custom/BlackPlusOne Skin/TitanPanelBackgroundBottom0.tga
new file mode 100644
index 0000000..f1ca360
Binary files /dev/null and b/TitanClassic/save/Artwork/Custom/BlackPlusOne Skin/TitanPanelBackgroundBottom0.tga differ
diff --git a/TitanClassic/save/Artwork/Custom/BlackPlusOne Skin/TitanPanelBackgroundTop0.tga b/TitanClassic/save/Artwork/Custom/BlackPlusOne Skin/TitanPanelBackgroundTop0.tga
new file mode 100644
index 0000000..e56e01f
Binary files /dev/null and b/TitanClassic/save/Artwork/Custom/BlackPlusOne Skin/TitanPanelBackgroundTop0.tga differ
diff --git a/TitanClassic/save/Artwork/Custom/Charcoal Metal/TitanPanelBackgroundBottom0.blp b/TitanClassic/save/Artwork/Custom/Charcoal Metal/TitanPanelBackgroundBottom0.blp
new file mode 100644
index 0000000..36935e9
Binary files /dev/null and b/TitanClassic/save/Artwork/Custom/Charcoal Metal/TitanPanelBackgroundBottom0.blp differ
diff --git a/TitanClassic/save/Artwork/Custom/Charcoal Metal/TitanPanelBackgroundTop0.blp b/TitanClassic/save/Artwork/Custom/Charcoal Metal/TitanPanelBackgroundTop0.blp
new file mode 100644
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diff --git a/TitanClassic/save/LibDataBroker-1.1.lua b/TitanClassic/save/LibDataBroker-1.1.lua
new file mode 100644
index 0000000..f47c0cd
--- /dev/null
+++ b/TitanClassic/save/LibDataBroker-1.1.lua
@@ -0,0 +1,90 @@
+
+assert(LibStub, "LibDataBroker-1.1 requires LibStub")
+assert(LibStub:GetLibrary("CallbackHandler-1.0", true), "LibDataBroker-1.1 requires CallbackHandler-1.0")
+
+local lib, oldminor = LibStub:NewLibrary("LibDataBroker-1.1", 4)
+if not lib then return end
+oldminor = oldminor or 0
+
+
+lib.callbacks = lib.callbacks or LibStub:GetLibrary("CallbackHandler-1.0"):New(lib)
+lib.attributestorage, lib.namestorage, lib.proxystorage = lib.attributestorage or {}, lib.namestorage or {}, lib.proxystorage or {}
+local attributestorage, namestorage, callbacks = lib.attributestorage, lib.namestorage, lib.callbacks
+
+if oldminor < 2 then
+	lib.domt = {
+		__metatable = "access denied",
+		__index = function(self, key) return attributestorage[self] and attributestorage[self][key] end,
+	}
+end
+
+if oldminor < 3 then
+	lib.domt.__newindex = function(self, key, value)
+		if not attributestorage[self] then attributestorage[self] = {} end
+		if attributestorage[self][key] == value then return end
+		attributestorage[self][key] = value
+		local name = namestorage[self]
+		if not name then return end
+		callbacks:Fire("LibDataBroker_AttributeChanged", name, key, value, self)
+		callbacks:Fire("LibDataBroker_AttributeChanged_"..name, name, key, value, self)
+		callbacks:Fire("LibDataBroker_AttributeChanged_"..name.."_"..key, name, key, value, self)
+		callbacks:Fire("LibDataBroker_AttributeChanged__"..key, name, key, value, self)
+	end
+end
+
+if oldminor < 2 then
+	function lib:NewDataObject(name, dataobj)
+		if self.proxystorage[name] then return end
+
+		if dataobj then
+			assert(type(dataobj) == "table", "Invalid dataobj, must be nil or a table")
+			self.attributestorage[dataobj] = {}
+			for i,v in pairs(dataobj) do
+				self.attributestorage[dataobj][i] = v
+				dataobj[i] = nil
+			end
+		end
+		dataobj = setmetatable(dataobj or {}, self.domt)
+		self.proxystorage[name], self.namestorage[dataobj] = dataobj, name
+		self.callbacks:Fire("LibDataBroker_DataObjectCreated", name, dataobj)
+		return dataobj
+	end
+end
+
+if oldminor < 1 then
+	function lib:DataObjectIterator()
+		return pairs(self.proxystorage)
+	end
+
+	function lib:GetDataObjectByName(dataobjectname)
+		return self.proxystorage[dataobjectname]
+	end
+
+	function lib:GetNameByDataObject(dataobject)
+		return self.namestorage[dataobject]
+	end
+end
+
+if oldminor < 4 then
+	local next = pairs(attributestorage)
+	function lib:pairs(dataobject_or_name)
+		local t = type(dataobject_or_name)
+		assert(t == "string" or t == "table", "Usage: ldb:pairs('dataobjectname') or ldb:pairs(dataobject)")
+
+		local dataobj = self.proxystorage[dataobject_or_name] or dataobject_or_name
+		assert(attributestorage[dataobj], "Data object not found")
+
+		return next, attributestorage[dataobj], nil
+	end
+
+	local ipairs_iter = ipairs(attributestorage)
+	function lib:ipairs(dataobject_or_name)
+		local t = type(dataobject_or_name)
+		assert(t == "string" or t == "table", "Usage: ldb:ipairs('dataobjectname') or ldb:ipairs(dataobject)")
+
+		local dataobj = self.proxystorage[dataobject_or_name] or dataobject_or_name
+		assert(attributestorage[dataobj], "Data object not found")
+
+		return ipairs_iter, attributestorage[dataobj], 0
+	end
+end
diff --git a/TitanClassic/save/libs-old/!LibUIDropDownMenu/!LibUIDropDownMenu-BCC.toc b/TitanClassic/save/libs-old/!LibUIDropDownMenu/!LibUIDropDownMenu-BCC.toc
new file mode 100644
index 0000000..d8d57f2
--- /dev/null
+++ b/TitanClassic/save/libs-old/!LibUIDropDownMenu/!LibUIDropDownMenu-BCC.toc
@@ -0,0 +1,12 @@
+## Interface: 20504
+## Title: Lib: UIDropDownMenu
+## Notes: A Replacement for standard UIDropDownMenu
+## Version: v4.21.10010550587
+## X-Category: Libraries
+## X-Website: https://www.wowace.com/projects/libuidropdownmenu
+## OptionalDeps: LibStub
+
+#@no-lib-strip@
+LibStub\LibStub.lua
+#@end-no-lib-strip@
+LibUIDropDownMenu\LibUIDropDownMenu.lua
diff --git a/TitanClassic/save/libs-old/!LibUIDropDownMenu/!LibUIDropDownMenu-Classic.toc b/TitanClassic/save/libs-old/!LibUIDropDownMenu/!LibUIDropDownMenu-Classic.toc
new file mode 100644
index 0000000..14e2066
--- /dev/null
+++ b/TitanClassic/save/libs-old/!LibUIDropDownMenu/!LibUIDropDownMenu-Classic.toc
@@ -0,0 +1,12 @@
+## Interface: 11403
+## Title: Lib: UIDropDownMenu
+## Notes: A Replacement for standard UIDropDownMenu
+## Version: v4.21.10010550587
+## X-Category: Libraries
+## X-Website: https://www.wowace.com/projects/libuidropdownmenu
+## OptionalDeps: LibStub
+
+#@no-lib-strip@
+LibStub\LibStub.lua
+#@end-no-lib-strip@
+LibUIDropDownMenu\LibUIDropDownMenu.lua
diff --git a/TitanClassic/save/libs-old/!LibUIDropDownMenu/!LibUIDropDownMenu-WOTLKC.toc b/TitanClassic/save/libs-old/!LibUIDropDownMenu/!LibUIDropDownMenu-WOTLKC.toc
new file mode 100644
index 0000000..0094b37
--- /dev/null
+++ b/TitanClassic/save/libs-old/!LibUIDropDownMenu/!LibUIDropDownMenu-WOTLKC.toc
@@ -0,0 +1,12 @@
+## Interface: 30402
+## Title: Lib: UIDropDownMenu
+## Notes: A Replacement for standard UIDropDownMenu
+## Version: v4.21.10010550587
+## X-Category: Libraries
+## X-Website: https://www.wowace.com/projects/libuidropdownmenu
+## OptionalDeps: LibStub
+
+#@no-lib-strip@
+LibStub\LibStub.lua
+#@end-no-lib-strip@
+LibUIDropDownMenu\LibUIDropDownMenu.lua
diff --git a/TitanClassic/save/libs-old/!LibUIDropDownMenu/!LibUIDropDownMenu.toc b/TitanClassic/save/libs-old/!LibUIDropDownMenu/!LibUIDropDownMenu.toc
new file mode 100644
index 0000000..46d19f3
--- /dev/null
+++ b/TitanClassic/save/libs-old/!LibUIDropDownMenu/!LibUIDropDownMenu.toc
@@ -0,0 +1,12 @@
+## Interface: 100105
+## Title: Lib: UIDropDownMenu
+## Notes: A Replacement for standard UIDropDownMenu
+## Version: v4.21.10010550587
+## X-Category: Libraries
+## X-Website: https://www.wowace.com/projects/libuidropdownmenu
+## OptionalDeps: LibStub
+
+#@no-lib-strip@
+LibStub\LibStub.lua
+#@end-no-lib-strip@
+LibUIDropDownMenu\LibUIDropDownMenu.lua
diff --git a/TitanClassic/save/libs-old/!LibUIDropDownMenu/Docs/Readme.txt b/TitanClassic/save/libs-old/!LibUIDropDownMenu/Docs/Readme.txt
new file mode 100644
index 0000000..d2ceaa1
--- /dev/null
+++ b/TitanClassic/save/libs-old/!LibUIDropDownMenu/Docs/Readme.txt
@@ -0,0 +1,178 @@
+$Id: Readme.txt 64 2020-11-18 13:13:15Z arithmandar $
+
+== About ==
+Standard UIDropDownMenu global functions using protected frames and causing taints
+when used by third-party addons. But it is possible to avoid taints by using same
+functionality with that library.
+
+== What is it ==
+Library is standard code from Blizzard's files EasyMenu.lua, UIDropDownMenu.lua,
+UIDropDownMenu.xml and UIDropDownMenuTemplates.xml with frames, tables, variables
+and functions renamed to:
+* constants : "L_" added at the start
+* functions: "L_" added at the start
+
+== How to use it (for addon developer) ==
+=== Initial Preparation ===
+Assuming your addon is using all the UIDropDownMenu functions from the WoW's
+built in function calls, then it is suggested that you have below preparation
+in your lua codes:
+    local LibDD = LibStub:GetLibrary("LibUIDropDownMenu-4.0")
+
+=== Function Call Replacement ===
+Depends on which UIDropDownMenu's function calls you have used in your addon,
+you will need below similar replacement:
+
+    UIDropDownMenu_Initialize => LibDD:UIDropDownMenu_Initialize
+    UIDropDownMenu_CreateInfo => LibDD:UIDropDownMenu_CreateInfo
+    UIDropDownMenu_AddButton => LibDD:UIDropDownMenu_AddButton
+
+    UIDropDownMenu_AddSeparator => LibDD:UIDropDownMenu_AddSeparator
+    UIDropDownMenu_AddSpace=> LibDD:UIDropDownMenu_AddSpace
+
+    UIDropDownMenu_SetSelectedValue => LibDD:UIDropDownMenu_SetSelectedValue
+    UIDropDownMenu_SetSelectedName=> LibDD:UIDropDownMenu_SetSelectedName
+
+    UIDropDownMenu_SetSelectedID => LibDD:UIDropDownMenu_SetSelectedID
+    UIDropDownMenu_SetWidth => LibDD:UIDropDownMenu_SetWidth
+
+    CloseDropDownMenus => LibDD:CloseDropDownMenus
+
+=== Creating new UIDropDownMenu ===
+Traditionally you will either create a new frame in your lua codes or with
+XML by setting the frame to inherit from "UIDropDownMenuTemplate".
+
+By using this library, you will need to create your menu from like below:
+    local frame = LibDD:Create_UIDropDownMenu("MyDropDownMenu", parent_frame)
+
+== Button Name ==
+As you (the developers) might be aware that at some point you might need to
+manipulate the dropdowns by accessing the button names. For example, you have
+multiple levels of menus and you would like to hide or show some level's menu
+button. In that case, you need to make sure you also revise the button name
+used in your original codes when you are migrating to use LibUIDropDownMenu.
+
+    "L_DropDownList"..i
+
+Example:
+
+	for i = 1, L_UIDROPDOWNMENU_MAXLEVELS, 1 do
+		dropDownList = _G["L_DropDownList"..i];
+		if ( i >= L_UIDROPDOWNMENU_MENU_LEVEL or frame ~= L_UIDROPDOWNMENU_OPEN_MENU ) then
+			dropDownList.numButtons = 0;
+			dropDownList.maxWidth = 0;
+			for j=1, L_UIDROPDOWNMENU_MAXBUTTONS, 1 do
+				button = _G["L_DropDownList"..i.."Button"..j];
+				button:Hide();
+			end
+			dropDownList:Hide();
+		end
+	end
+
+== Constants ==
+* L_UIDROPDOWNMENU_MINBUTTONS
+* L_UIDROPDOWNMENU_MAXBUTTONS
+* L_UIDROPDOWNMENU_MAXLEVELS
+* L_UIDROPDOWNMENU_BUTTON_HEIGHT
+* L_UIDROPDOWNMENU_BORDER_HEIGHT
+* L_UIDROPDOWNMENU_OPEN_MENU
+* L_UIDROPDOWNMENU_INIT_MENU
+* L_UIDROPDOWNMENU_MENU_LEVEL
+* L_UIDROPDOWNMENU_MENU_VALUE
+* L_UIDROPDOWNMENU_SHOW_TIME
+* L_UIDROPDOWNMENU_DEFAULT_TEXT_HEIGHT
+* L_OPEN_DROPDOWNMENUS
+
+== Functions ==
+* lib:EasyMenu
+* lib:EasyMenu_Initialize
+
+* lib:UIDropDownMenuDelegate_OnAttributeChanged
+* lib:UIDropDownMenu_InitializeHelper
+* lib:UIDropDownMenu_Initialize
+* lib:UIDropDownMenu_SetInitializeFunction
+* lib:UIDropDownMenu_RefreshDropDownSize
+* lib:UIDropDownMenu_OnUpdate
+* lib:UIDropDownMenu_StartCounting
+* lib:UIDropDownMenu_StopCounting
+* lib:UIDropDownMenu_CheckAddCustomFrame
+* lib:UIDropDownMenu_CreateInfo
+* lib:UIDropDownMenu_CreateFrames
+* lib:UIDropDownMenu_AddSeparator
+* lib:UIDropDownMenu_AddButton
+* lib:UIDropDownMenu_AddSeparator
+* lib:UIDropDownMenu_GetMaxButtonWidth
+* lib:UIDropDownMenu_GetButtonWidth
+* lib:UIDropDownMenu_Refresh
+* lib:UIDropDownMenu_RefreshAll
+* lib:UIDropDownMenu_RegisterCustomFrame
+* lib:UIDropDownMenu_SetIconImage
+* lib:UIDropDownMenu_SetSelectedName
+* lib:UIDropDownMenu_SetSelectedValue
+* lib:UIDropDownMenu_SetSelectedID
+* lib:UIDropDownMenu_GetSelectedName
+* lib:UIDropDownMenu_GetSelectedID
+* lib:UIDropDownMenu_GetSelectedValue
+* lib:UIDropDownMenuButton_OnClick
+* lib:HideDropDownMenu
+* lib:ToggleDropDownMenu
+* lib:CloseDropDownMenus
+* lib:UIDropDownMenu_OnHide
+* lib:UIDropDownMenu_SetWidth
+* lib:UIDropDownMenu_SetButtonWidth
+* lib:UIDropDownMenu_SetText
+* lib:UIDropDownMenu_GetText
+* lib:UIDropDownMenu_ClearAll
+* lib:UIDropDownMenu_JustifyText
+* lib:UIDropDownMenu_SetAnchor
+* lib:UIDropDownMenu_GetCurrentDropDown
+* lib:UIDropDownMenuButton_GetChecked
+* lib:UIDropDownMenuButton_GetName
+* lib:UIDropDownMenuButton_OpenColorPicker
+* lib:UIDropDownMenu_DisableButton
+* lib:UIDropDownMenu_EnableButton
+* lib:UIDropDownMenu_SetButtonText
+* lib:UIDropDownMenu_SetButtonNotClickable
+* lib:UIDropDownMenu_SetButtonClickable
+* lib:UIDropDownMenu_DisableDropDown
+* lib:UIDropDownMenu_EnableDropDown
+* lib:UIDropDownMenu_IsEnabled
+* lib:UIDropDownMenu_GetValue
+
+== List of button attributes ==
+* info.text = [STRING]  --  The text of the button
+* info.value = [ANYTHING]  --  The value that L_UIDROPDOWNMENU_MENU_VALUE is set to when the button is clicked
+* info.func = [function()]  --  The function that is called when you click the button
+* info.checked = [nil, true, function]  --  Check the button if true or function returns true
+* info.isNotRadio = [nil, true]  --  Check the button uses radial image if false check box image if true
+* info.isTitle = [nil, true]  --  If it's a title the button is disabled and the font color is set to yellow
+* info.disabled = [nil, true]  --  Disable the button and show an invisible button that still traps the mouseover event so menu doesn't time out
+* info.tooltipWhileDisabled = [nil, 1] -- Show the tooltip, even when the button is disabled.
+* info.hasArrow = [nil, true]  --  Show the expand arrow for multilevel menus
+* info.hasColorSwatch = [nil, true]  --  Show color swatch or not, for color selection
+* info.r = [1 - 255]  --  Red color value of the color swatch
+* info.g = [1 - 255]  --  Green color value of the color swatch
+* info.b = [1 - 255]  --  Blue color value of the color swatch
+* info.colorCode = [STRING] -- "|cAARRGGBB" embedded hex value of the button text color. Only used when button is enabled
+* info.swatchFunc = [function()]  --  Function called by the color picker on color change
+* info.hasOpacity = [nil, 1]  --  Show the opacity slider on the colorpicker frame
+* info.opacity = [0.0 - 1.0]  --  Percentatge of the opacity, 1.0 is fully shown, 0 is transparent
+* info.opacityFunc = [function()]  --  Function called by the opacity slider when you change its value
+* info.cancelFunc = [function(previousValues)] -- Function called by the colorpicker when you click the cancel button (it takes the previous values as its argument)
+* info.notClickable = [nil, 1]  --  Disable the button and color the font white
+* info.notCheckable = [nil, 1]  --  Shrink the size of the buttons and don't display a check box
+* info.owner = [Frame]  --  Dropdown frame that "owns" the current dropdownlist
+* info.keepShownOnClick = [nil, 1]  --  Don't hide the dropdownlist after a button is clicked
+* info.tooltipTitle = [nil, STRING] -- Title of the tooltip shown on mouseover
+* info.tooltipText = [nil, STRING] -- Text of the tooltip shown on mouseover
+* info.tooltipOnButton = [nil, 1] -- Show the tooltip attached to the button instead of as a Newbie tooltip.
+* info.justifyH = [nil, "CENTER"] -- Justify button text
+* info.arg1 = [ANYTHING] -- This is the first argument used by info.func
+* info.arg2 = [ANYTHING] -- This is the second argument used by info.func
+* info.fontObject = [FONT] -- font object replacement for Normal and Highlight
+* info.menuTable = [TABLE] -- This contains an array of info tables to be displayed as a child menu
+* info.noClickSound = [nil, 1]  --  Set to 1 to suppress the sound when clicking the button. The sound only plays if .func is set.
+* info.padding = [nil, NUMBER] -- Number of pixels to pad the text on the right side
+* info.leftPadding = [nil, NUMBER] -- Number of pixels to pad the button on the left side
+* info.minWidth = [nil, NUMBER] -- Minimum width for this line
+* info.customFrame = frame -- Allows this button to be a completely custom frame, should inherit from L_UIDropDownCustomMenuEntryTemplate and override appropriate methods.
\ No newline at end of file
diff --git a/TitanClassic/save/libs-old/!LibUIDropDownMenu/Docs/Revision.txt b/TitanClassic/save/libs-old/!LibUIDropDownMenu/Docs/Revision.txt
new file mode 100644
index 0000000..33114f8
--- /dev/null
+++ b/TitanClassic/save/libs-old/!LibUIDropDownMenu/Docs/Revision.txt
@@ -0,0 +1,243 @@
+$Id: Revision.txt 123 2023-07-29 01:42:12Z arithmandar $
+
+Revision History:
+=================
+
+v4.21.10010550587 (2023/07/29)
+------------------------------
+- Toc update to support WoW 10.1.5 / 3.4.2
+- function sync with build 50587
+
+v4.20.10000748520 (2023/03/20)
+------------------------------
+- Toc update to support WoW 10.0.7
+
+v4.19.10000047936 (2023/02/05)
+------------------------------
+- Toc update to support WoW 10.0.5 / 3.4.1
+
+v4.18.10000046801 (2022/11/29)
+------------------------------
+- Replace SetBackdrop with backdropInfo
+
+v4.17.10000046801 (2022/11/29)
+------------------------------
+- update backdrop template to DialogBorderDarkTemplate
+  - update BACKDROP_DIALOG_DARK.insets.bottom to 11
+- update menubackdrop template to TooltipBackdropTemplate
+
+v4.16.10000046689 (2022/11/18)
+------------------------------
+- Fixing tagging error
+
+v4.15.10000046689 (2022/11/18)
+------------------------------
+- Toc update to support WoW 10.0.2
+- Updated lib:UIDropDownMenu_JustifyText()
+
+v4.14.10000046455 (2022/11/04)
+------------------------------
+- minor bug fix for menu icon onclick
+
+v4.13.10000046366 (2022/11/03)
+-----------------------------
+- Toc update to support WoW 10.0.0
+- function sync with build 46366
+
+v4.12.9020745161 (2022/08/23)
+-----------------------------
+- Classic ToC update to support WoW 1.14.3
+- Release for WOLTKC
+
+v4.11.9020745114 (2022/08/17)
+-----------------------------
+- Toc update to support WoW 9.2.7
+- Added support for Wrath of the Lich King Classic (WoW 3.4.0)
+
+v4.10.9020542423 (2022/07/17)
+-----------------------------
+- Toc update to support WoW 9.2.5
+- function sync with build 44232
+- Fixed: Global Mouse Down making menu not toggle properly from the button (TeeloJubeithos)
+
+v4.09.9020042698 (2022/03/23)
+-----------------------------
+- BCC ToC update to support WoW 2.5.4
+
+v4.09.9020042488 (2022/02/28)
+-----------------------------
+- Fixed issue while in Classic or BCC in counting maximum buttons
+
+v4.08.9020042423 (2022/02/23)
+-----------------------------
+- Toc update to support WoW 9.2.0
+- function sync with build 42423
+
+v4.07.9020042277 (2022/02/13)
+-----------------------------
+- function sync with build 42277
+- enhanced the auto hide feature in ClassicEra and Classic TBC
+
+v4.07.9020042257 (2022/02/10)
+-----------------------------
+- function sync with build 42257
+- BCC ToC update to support WoW 2.5.3
+- Classic ToC update to support WoW 1.14.2
+
+v4.07.9020042174 (2022/02/09)
+-----------------------------
+- Support multiple ToC
+- BCC ToC update to support WoW 2.5.3
+- Classic ToC update to support WoW 1.14.1
+
+v4.07.9020042069 (2022/01/26)
+-----------------------------
+- Toc update to support WoW 9.1.5
+- function sync with build 42069
+- fixed the issue that backdrop was not properly set
+
+v4.06.9010039185 (2021/06/30)
+-----------------------------
+- Toc update to support WoW 9.1.0
+- function sync with build 39185
+
+v4.05.9000538556 (2021/06/14)
+-----------------------------
+- Rework on dropdown menu's audo-hide
+
+v4.04.9000538556 (2021/06/14)
+-----------------------------
+- Allowing dropdown frame to be wihout a name (nil) given (for an anonymous frame)
+- Added timeout for classic (both classic era and TBC) so that dropdown menu will auto-hide when mouse is away (thanks to DahkCeles)
+
+v4.03.9000538556 (2021/05/19)
+-----------------------------
+- Added codes for fixing Tainting UIMenus and CloseMenus() (thanks to DahkCeles)
+
+v4.02.9000538556 (2021/05/19)
+-----------------------------
+- Supported WoW Classic 2.5.1 (38707)
+
+v4.01.9000236639 (2020/12/14)
+-----------------------------
+- Fixed issues that classic server doesn't have UIDropDownMenu_HandleGlobalMouseEvent()
+
+v4.00.9000236639 (2020/11/22)
+-----------------------------
+- Toc update to support WoW 9.0.2
+- LibUIDropDownMenu
+  - Set major version to 4.0
+  - Migrate all global functions to be under library tables
+  - Insert "L_DropDownList1" and "L_DropDownList2" to global UIMenus
+  - UIDropDownMenu_HandleGlobalMouseEvent (thanks to SLOKnightFall)
+- LibEasyMenu
+  - Move function calls to under LibUIDropDownMenu and under library tables
+- LibUIDropDownMenuTemplates
+  - Move codes to under LibUIDropDownMenu so that thet can de under one single library
+
+v3.02.9000136272.01 (2020/10/20)
+-----------------------------
+- Fixed version detection while setting ColorSwatch's backdrop template. It should now be correctly detecting the retail (as well as ShadowLands) version
+
+v3.02.9000136272 (2020/10/18)
+-----------------------------
+- Update to sync with 9.0.1 build 36272
+- ToC update to support WoW 9.0.1
+
+v3.01.9000135522 (2020/09/07)
+-----------------------------
+- Updated Backdrop's handling
+
+v3.00.9000135522 (2020/08/19)
+-----------------------------
+- Shadowlands support and backward compatibility for both WoW classic and BFA
+
+v2.01.8020031429 (2019/08/12)
+-----------------------------
+- Update to sync with 8.2.0 build 31429
+- ToC update
+
+v2.00.8010028833 (2018/12/27)
+-----------------------------
+- Migrate template to Lua function call
+  (Refer to below page for more details:
+   https://www.wowace.com/projects/libuidropdownmenu/pages/faq/changes-regarding-to-dropdown-templates-usage )
+- Update major version to "LibUIDropDownMenu-2.0"
+
+v1.08.8010028768 (2018/12/17)
+-----------------------------
+- Update to sync with 8.0.1 build 28768
+- ToC update
+
+v1.08.8000127326 (2018/08/11)
+-----------------------------
+- Workaround to get rid of addons which are still using old version of this library
+  (thanks to ddcorkum)
+
+v1.08.8000127165 (2018/07/25)
+-----------------------------
+- Sync with WoW 8.0.1.27165
+  - Added L_UIDropDownMenu_SetDisplayMode()
+  - Added L_UIDropDownMenuButtonInvisibleButton_OnEnter()
+  - Added L_UIDropDownMenuButtonInvisibleButton_OnLeave()
+  - Added L_UIDropDownMenuButton_OnEnter()
+  - Added L_UIDropDownMenuButton_OnLeave()
+
+v1.08.8000126433 (2018/04/24)
+-----------------------------
+- Sync with WoW 8.0.1.26433
+  - Added LibUIDropDownMenuTemplates.lua
+  - Added frame template: L_UIDropDownCustomMenuEntryTemplate
+  - Added local function GetChild()
+  - New custom frame functions:
+    - L_UIDropDownMenu_CheckAddCustomFrame()
+	- L_UIDropDownMenu_RegisterCustomFrame()
+  - New button attribute: info.customFrame
+  - Changes of L_UIDropDownMenu_AddSeparator() is to be reflected only on WoW 8.x.x
+    - L_UIDropDownMenu_AddSeparator(info, level) == > L_UIDropDownMenu_AddSeparator(level)
+	  No need to specify info there to prevent from messing up other menu items if info is to be re-used.
+- Fixed the lib's major version.
+  Previously with the wrong major version which also has the release version, it makes all the different versions of lib to be presented
+  as different entities, which means newer version won't replace the older version. The latest loaded one will replace all the constants
+  and functions.
+  This change will take effect until all the addons which embed this lib to replace with latest version.
+
+v1.07.7030525961 (2018/04/23)
+-----------------------------
+- Remove external
+- Refine upvalue and local function pre-definition
+- Rename local parameters to make them consistent with others
+
+v1.07.7030024931 (2017/08/31)
+-----------------------------
+- Remove PlaySound compact code.
+
+v1.06.7030024931 (2017/08/31)
+-----------------------------
+- Remove PlaySound compact code.
+
+v1.05.7030024920 (2017/08/29)
+-----------------------------
+- ToC update to support WoW 7.3.0
+
+v1.04.7030024484 (2017/07/02)
+-----------------------------
+- Changed soundkit's ID to key indicator likes SOUNDKIT.U_CHAT_SCROLL_BUTTON
+
+v1.03.7030024484 (2017/06/30)
+-----------------------------
+- Update version number
+
+v1.02.7030024484 (2017/06/30)
+-----------------------------
+- Updated PlaySound API's usage method to support both 7.2.5 and 7.3.0 of WoW clients
+
+v1.01.7020024015 (2017/05/25)
+----------------------------
+- Fixed the wrong name of LibEasyMenu.lua specified in LibUIDropDownMenu.xml
+
+v1.00.7020024015 (2017/05/24)
+----------------------------
+- Clone from NoTaint_UIDropDownMenu v7.2.0.24015-r2
+- Changed LIB_ and Lib_ to L_ to prevent from conflict with outdated
+  NoTaint_UIDropDownMenu being loaded from other addons
diff --git a/TitanClassic/save/libs-old/!LibUIDropDownMenu/LibStub/LibStub.lua b/TitanClassic/save/libs-old/!LibUIDropDownMenu/LibStub/LibStub.lua
new file mode 100644
index 0000000..7e9b5cd
--- /dev/null
+++ b/TitanClassic/save/libs-old/!LibUIDropDownMenu/LibStub/LibStub.lua
@@ -0,0 +1,51 @@
+-- $Id: LibStub.lua 103 2014-10-16 03:02:50Z mikk $
+-- LibStub is a simple versioning stub meant for use in Libraries.  http://www.wowace.com/addons/libstub/ for more info
+-- LibStub is hereby placed in the Public Domain
+-- Credits: Kaelten, Cladhaire, ckknight, Mikk, Ammo, Nevcairiel, joshborke
+local LIBSTUB_MAJOR, LIBSTUB_MINOR = "LibStub", 2  -- NEVER MAKE THIS AN SVN REVISION! IT NEEDS TO BE USABLE IN ALL REPOS!
+local LibStub = _G[LIBSTUB_MAJOR]
+
+-- Check to see is this version of the stub is obsolete
+if not LibStub or LibStub.minor < LIBSTUB_MINOR then
+	LibStub = LibStub or {libs = {}, minors = {} }
+	_G[LIBSTUB_MAJOR] = LibStub
+	LibStub.minor = LIBSTUB_MINOR
+
+	-- LibStub:NewLibrary(major, minor)
+	-- major (string) - the major version of the library
+	-- minor (string or number ) - the minor version of the library
+	--
+	-- returns nil if a newer or same version of the lib is already present
+	-- returns empty library object or old library object if upgrade is needed
+	function LibStub:NewLibrary(major, minor)
+		assert(type(major) == "string", "Bad argument #2 to `NewLibrary' (string expected)")
+		minor = assert(tonumber(strmatch(minor, "%d+")), "Minor version must either be a number or contain a number.")
+
+		local oldminor = self.minors[major]
+		if oldminor and oldminor >= minor then return nil end
+		self.minors[major], self.libs[major] = minor, self.libs[major] or {}
+		return self.libs[major], oldminor
+	end
+
+	-- LibStub:GetLibrary(major, [silent])
+	-- major (string) - the major version of the library
+	-- silent (boolean) - if true, library is optional, silently return nil if its not found
+	--
+	-- throws an error if the library can not be found (except silent is set)
+	-- returns the library object if found
+	function LibStub:GetLibrary(major, silent)
+		if not self.libs[major] and not silent then
+			error(("Cannot find a library instance of %q."):format(tostring(major)), 2)
+		end
+		return self.libs[major], self.minors[major]
+	end
+
+	-- LibStub:IterateLibraries()
+	--
+	-- Returns an iterator for the currently registered libraries
+	function LibStub:IterateLibraries()
+		return pairs(self.libs)
+	end
+
+	setmetatable(LibStub, { __call = LibStub.GetLibrary })
+end
diff --git a/TitanClassic/save/libs-old/!LibUIDropDownMenu/LibStub/LibStub.toc b/TitanClassic/save/libs-old/!LibUIDropDownMenu/LibStub/LibStub.toc
new file mode 100644
index 0000000..6e4cca9
--- /dev/null
+++ b/TitanClassic/save/libs-old/!LibUIDropDownMenu/LibStub/LibStub.toc
@@ -0,0 +1,9 @@
+## Interface: 90005
+## Title: Lib: LibStub
+## Notes: Universal Library Stub
+## Credits: Kaelten, Cladhaire, ckknight, Mikk, Ammo, Nevcairiel
+## X-Website: http://www.wowace.com/addons/libstub/
+## X-Category: Library
+## X-License: Public Domain
+
+LibStub.lua
diff --git a/TitanClassic/save/libs-old/!LibUIDropDownMenu/LibStub/tests/test.lua b/TitanClassic/save/libs-old/!LibUIDropDownMenu/LibStub/tests/test.lua
new file mode 100644
index 0000000..276ddab
--- /dev/null
+++ b/TitanClassic/save/libs-old/!LibUIDropDownMenu/LibStub/tests/test.lua
@@ -0,0 +1,41 @@
+debugstack = debug.traceback
+strmatch = string.match
+
+loadfile("../LibStub.lua")()
+
+local lib, oldMinor = LibStub:NewLibrary("Pants", 1) -- make a new thingy
+assert(lib) -- should return the library table
+assert(not oldMinor) -- should not return the old minor, since it didn't exist
+
+-- the following is to create data and then be able to check if the same data exists after the fact
+function lib:MyMethod()
+end
+local MyMethod = lib.MyMethod
+lib.MyTable = {}
+local MyTable = lib.MyTable
+
+local newLib, newOldMinor = LibStub:NewLibrary("Pants", 1) -- try to register a library with the same version, should silently fail
+assert(not newLib) -- should not return since out of date
+
+local newLib, newOldMinor = LibStub:NewLibrary("Pants", 0) -- try to register a library with a previous, should silently fail
+assert(not newLib) -- should not return since out of date
+
+local newLib, newOldMinor = LibStub:NewLibrary("Pants", 2) -- register a new version
+assert(newLib) -- library table
+assert(rawequal(newLib, lib)) -- should be the same reference as the previous
+assert(newOldMinor == 1) -- should return the minor version of the previous version
+
+assert(rawequal(lib.MyMethod, MyMethod)) -- verify that values were saved
+assert(rawequal(lib.MyTable, MyTable)) -- verify that values were saved
+
+local newLib, newOldMinor = LibStub:NewLibrary("Pants", "Blah 3 Blah") -- register a new version with a string minor version (instead of a number)
+assert(newLib) -- library table
+assert(newOldMinor == 2) -- previous version was 2
+
+local newLib, newOldMinor = LibStub:NewLibrary("Pants", "Blah 4 and please ignore 15 Blah") -- register a new version with a string minor version (instead of a number)
+assert(newLib)
+assert(newOldMinor == 3) -- previous version was 3 (even though it gave a string)
+
+local newLib, newOldMinor = LibStub:NewLibrary("Pants", 5) -- register a new library, using a normal number instead of a string
+assert(newLib)
+assert(newOldMinor == 4) -- previous version was 4 (even though it gave a string)
\ No newline at end of file
diff --git a/TitanClassic/save/libs-old/!LibUIDropDownMenu/LibStub/tests/test2.lua b/TitanClassic/save/libs-old/!LibUIDropDownMenu/LibStub/tests/test2.lua
new file mode 100644
index 0000000..eae7172
--- /dev/null
+++ b/TitanClassic/save/libs-old/!LibUIDropDownMenu/LibStub/tests/test2.lua
@@ -0,0 +1,27 @@
+debugstack = debug.traceback
+strmatch = string.match
+
+loadfile("../LibStub.lua")()
+
+for major, library in LibStub:IterateLibraries() do
+	-- check that MyLib doesn't exist yet, by iterating through all the libraries
+	assert(major ~= "MyLib")
+end
+
+assert(not LibStub:GetLibrary("MyLib", true)) -- check that MyLib doesn't exist yet by direct checking
+assert(not pcall(LibStub.GetLibrary, LibStub, "MyLib")) -- don't silently fail, thus it should raise an error.
+local lib = LibStub:NewLibrary("MyLib", 1) -- create the lib
+assert(lib) -- check it exists
+assert(rawequal(LibStub:GetLibrary("MyLib"), lib)) -- verify that :GetLibrary("MyLib") properly equals the lib reference
+
+assert(LibStub:NewLibrary("MyLib", 2))	-- create a new version
+
+local count=0
+for major, library in LibStub:IterateLibraries() do
+	-- check that MyLib exists somewhere in the libraries, by iterating through all the libraries
+	if major == "MyLib" then -- we found it!
+		count = count +1
+		assert(rawequal(library, lib)) -- verify that the references are equal
+	end
+end
+assert(count == 1) -- verify that we actually found it, and only once
diff --git a/TitanClassic/save/libs-old/!LibUIDropDownMenu/LibStub/tests/test3.lua b/TitanClassic/save/libs-old/!LibUIDropDownMenu/LibStub/tests/test3.lua
new file mode 100644
index 0000000..30f7b94
--- /dev/null
+++ b/TitanClassic/save/libs-old/!LibUIDropDownMenu/LibStub/tests/test3.lua
@@ -0,0 +1,14 @@
+debugstack = debug.traceback
+strmatch = string.match
+
+loadfile("../LibStub.lua")()
+
+local proxy = newproxy() -- non-string
+
+assert(not pcall(LibStub.NewLibrary, LibStub, proxy, 1)) -- should error, proxy is not a string, it's userdata
+local success, ret = pcall(LibStub.GetLibrary, proxy, true)
+assert(not success or not ret) -- either error because proxy is not a string or because it's not actually registered.
+
+assert(not pcall(LibStub.NewLibrary, LibStub, "Something", "No number in here")) -- should error, minor has no string in it.
+
+assert(not LibStub:GetLibrary("Something", true)) -- shouldn't've created it from the above statement
\ No newline at end of file
diff --git a/TitanClassic/save/libs-old/!LibUIDropDownMenu/LibStub/tests/test4.lua b/TitanClassic/save/libs-old/!LibUIDropDownMenu/LibStub/tests/test4.lua
new file mode 100644
index 0000000..43eb338
--- /dev/null
+++ b/TitanClassic/save/libs-old/!LibUIDropDownMenu/LibStub/tests/test4.lua
@@ -0,0 +1,41 @@
+debugstack = debug.traceback
+strmatch = string.match
+
+loadfile("../LibStub.lua")()
+
+
+-- Pretend like loaded libstub is old and doesn't have :IterateLibraries
+assert(LibStub.minor)
+LibStub.minor = LibStub.minor - 0.0001
+LibStub.IterateLibraries = nil
+
+loadfile("../LibStub.lua")()
+
+assert(type(LibStub.IterateLibraries)=="function")
+
+
+-- Now pretend that we're the same version -- :IterateLibraries should NOT be re-created
+LibStub.IterateLibraries = 123
+
+loadfile("../LibStub.lua")()
+
+assert(LibStub.IterateLibraries == 123)
+
+
+-- Now pretend that a newer version is loaded -- :IterateLibraries should NOT be re-created
+LibStub.minor = LibStub.minor + 0.0001
+
+loadfile("../LibStub.lua")()
+
+assert(LibStub.IterateLibraries == 123)
+
+
+-- Again with a huge number
+LibStub.minor = LibStub.minor + 1234567890
+
+loadfile("../LibStub.lua")()
+
+assert(LibStub.IterateLibraries == 123)
+
+
+print("OK")
\ No newline at end of file
diff --git a/TitanClassic/save/libs-old/!LibUIDropDownMenu/LibUIDropDownMenu/LibEasyMenu.lua b/TitanClassic/save/libs-old/!LibUIDropDownMenu/LibUIDropDownMenu/LibEasyMenu.lua
new file mode 100644
index 0000000..2954463
--- /dev/null
+++ b/TitanClassic/save/libs-old/!LibUIDropDownMenu/LibUIDropDownMenu/LibEasyMenu.lua
@@ -0,0 +1,44 @@
+--$Id: LibEasyMenu.lua 64 2020-11-18 13:13:15Z arithmandar $
+-- //////////////////////////////////////////////////////////////
+-- Notes:
+--      Functions have been moved to under LibUIDropDownMenu.lua
+--      New function calls are as below:
+--
+--      - lib:EasyMenu(menuList, menuFrame, anchor, x, y, displayMode, autoHideDelay )
+--      - lib:EasyMenu_Initialize( frame, level, menuList )
+--
+-- //////////////////////////////////////////////////////////////
+-- Simplified Menu Display System
+--	This is a basic system for displaying a menu from a structure table.
+--
+--	See UIDropDownMenu.lua for the menuList details.
+--
+--	Args:
+--		menuList - menu table
+--		menuFrame - the UI frame to populate
+--		anchor - where to anchor the frame (e.g. CURSOR)
+--		x - x offset
+--		y - y offset
+--		displayMode - border type
+--		autoHideDelay - how long until the menu disappears
+--
+--
+--[[
+function EasyMenu(menuList, menuFrame, anchor, x, y, displayMode, autoHideDelay )
+	if ( displayMode == "MENU" ) then
+		menuFrame.displayMode = displayMode;
+	end
+	UIDropDownMenu_Initialize(menuFrame, EasyMenu_Initialize, displayMode, nil, menuList);
+	ToggleDropDownMenu(1, nil, menuFrame, anchor, x, y, menuList, nil, autoHideDelay);
+end
+
+function EasyMenu_Initialize( frame, level, menuList )
+	for index = 1, #menuList do
+		local value = menuList[index]
+		if (value.text) then
+			value.index = index;
+			UIDropDownMenu_AddButton( value, level );
+		end
+	end
+end
+]]
diff --git a/TitanClassic/save/libs-old/!LibUIDropDownMenu/LibUIDropDownMenu/LibUIDropDownMenu.lua b/TitanClassic/save/libs-old/!LibUIDropDownMenu/LibUIDropDownMenu/LibUIDropDownMenu.lua
new file mode 100644
index 0000000..8898ed0
--- /dev/null
+++ b/TitanClassic/save/libs-old/!LibUIDropDownMenu/LibUIDropDownMenu/LibUIDropDownMenu.lua
@@ -0,0 +1,2328 @@
+-- $Id: LibUIDropDownMenu.lua 123 2023-07-29 01:42:12Z arithmandar $
+-- ----------------------------------------------------------------------------
+-- Localized Lua globals.
+-- ----------------------------------------------------------------------------
+local _G = getfenv(0)
+local tonumber, type, string, table = _G.tonumber, _G.type, _G.string, _G.table
+local tinsert = table.insert
+local strsub, strlen, strmatch, gsub = _G.strsub, _G.strlen, _G.strmatch, _G.gsub
+local max, match = _G.max, _G.match
+local securecall, issecure = _G.securecall, _G.issecure
+local wipe = table.wipe
+-- WoW
+local CreateFrame, GetCursorPosition, GetCVar, GetScreenHeight, GetScreenWidth, PlaySound = _G.CreateFrame, _G.GetCursorPosition, _G.GetCVar, _G.GetScreenHeight, _G.GetScreenWidth, _G.PlaySound
+local GetBuildInfo = _G.GetBuildInfo
+local GameTooltip, GetAppropriateTooltip, tooltip, GetValueOrCallFunction
+local CloseMenus, ShowUIPanel = _G.CloseMenus, _G.ShowUIPanel
+local GameTooltip_SetTitle, GameTooltip_AddInstructionLine, GameTooltip_AddNormalLine, GameTooltip_AddColoredLine = _G.GameTooltip_SetTitle, _G.GameTooltip_AddInstructionLine, _G.GameTooltip_AddNormalLine, _G.GameTooltip_AddColoredLine
+
+-- ----------------------------------------------------------------------------
+local MAJOR_VERSION = "LibUIDropDownMenu-4.0"
+local MINOR_VERSION = 90000 + tonumber(("$Rev: 123 $"):match("%d+"))
+
+
+local LibStub = _G.LibStub
+if not LibStub then error(MAJOR_VERSION .. " requires LibStub.") end
+local lib = LibStub:NewLibrary(MAJOR_VERSION, MINOR_VERSION)
+if not lib then return end
+
+-- Determine WoW TOC Version
+local WoWClassicEra, WoWClassicTBC, WoWWOTLKC, WoWRetail
+local wowversion  = select(4, GetBuildInfo())
+if wowversion < 20000 then
+	WoWClassicEra = true
+elseif wowversion < 30000 then
+	WoWClassicTBC = true
+elseif wowversion < 40000 then
+	WoWWOTLKC = true
+elseif wowversion > 90000 then
+	WoWRetail = true
+
+else
+	-- n/a
+end
+
+if WoWClassicEra or WoWClassicTBC or WoWWOTLKC then
+	GameTooltip = _G.GameTooltip
+	tooltip = GameTooltip
+else -- Retail
+	GetAppropriateTooltip = _G.GetAppropriateTooltip
+	tooltip = GetAppropriateTooltip()
+	GetValueOrCallFunction = _G.GetValueOrCallFunction
+end
+
+-- //////////////////////////////////////////////////////////////
+L_UIDROPDOWNMENU_MINBUTTONS = 8; -- classic only
+L_UIDROPDOWNMENU_MAXBUTTONS = 1;
+L_UIDROPDOWNMENU_MAXLEVELS = 3;
+L_UIDROPDOWNMENU_BUTTON_HEIGHT = 16;
+L_UIDROPDOWNMENU_BORDER_HEIGHT = 15;
+-- The current open menu
+L_UIDROPDOWNMENU_OPEN_MENU = nil;
+-- The current menu being initialized
+L_UIDROPDOWNMENU_INIT_MENU = nil;
+-- Current level shown of the open menu
+L_UIDROPDOWNMENU_MENU_LEVEL = 1;
+-- Current value of the open menu
+L_UIDROPDOWNMENU_MENU_VALUE = nil;
+-- Time to wait to hide the menu
+L_UIDROPDOWNMENU_SHOW_TIME = 2;
+-- Default dropdown text height
+L_UIDROPDOWNMENU_DEFAULT_TEXT_HEIGHT = nil;
+-- For Classic checkmarks, this is the additional padding that we give to the button text.
+L_UIDROPDOWNMENU_CLASSIC_CHECK_PADDING = 4;
+-- Default dropdown width padding
+L_UIDROPDOWNMENU_DEFAULT_WIDTH_PADDING = 25;
+-- List of open menus
+L_OPEN_DROPDOWNMENUS = {};
+
+local L_DropDownList1, L_DropDownList2, L_DropDownList3
+
+local delegateFrame = CreateFrame("FRAME");
+delegateFrame:SetScript("OnAttributeChanged", function(self, attribute, value)
+	if ( attribute == "createframes" and value == true ) then
+		lib:UIDropDownMenu_CreateFrames(self:GetAttribute("createframes-level"), self:GetAttribute("createframes-index"));
+	elseif ( attribute == "initmenu" ) then
+		L_UIDROPDOWNMENU_INIT_MENU = value;
+	elseif ( attribute == "openmenu" ) then
+		L_UIDROPDOWNMENU_OPEN_MENU = value;
+	end
+end);
+
+function lib:UIDropDownMenu_InitializeHelper(frame)
+	-- This deals with the potentially tainted stuff!
+	if ( frame ~= L_UIDROPDOWNMENU_OPEN_MENU ) then
+		L_UIDROPDOWNMENU_MENU_LEVEL = 1;
+	end
+
+	-- Set the frame that's being intialized
+	delegateFrame:SetAttribute("initmenu", frame);
+
+	-- Hide all the buttons
+	local button, dropDownList;
+	for i = 1, L_UIDROPDOWNMENU_MAXLEVELS, 1 do
+		dropDownList = _G["L_DropDownList"..i];
+		if ( i >= L_UIDROPDOWNMENU_MENU_LEVEL or frame ~= L_UIDROPDOWNMENU_OPEN_MENU ) then
+			dropDownList.numButtons = 0;
+			dropDownList.maxWidth = 0;
+			for j=1, L_UIDROPDOWNMENU_MAXBUTTONS, 1 do
+				button = _G["L_DropDownList"..i.."Button"..j];
+				button:Hide();
+			end
+			dropDownList:Hide();
+		end
+	end
+	frame:SetHeight(L_UIDROPDOWNMENU_BUTTON_HEIGHT * 2);
+end
+
+function lib:UIDropDownMenuButton_ShouldShowIconTooltip(self)
+	if self.Icon and (self.iconTooltipTitle or self.iconTooltipText) and (self.icon or self.mouseOverIcon) then
+		return GetMouseFocus() == self.Icon;
+	end
+	return false;
+end
+
+
+-- //////////////////////////////////////////////////////////////
+-- L_UIDropDownMenuButtonTemplate
+local function create_MenuButton(name, parent)
+	-- UIDropDownMenuButton Scripts BEGIN
+	local function button_OnEnter(self)
+		if ( self.hasArrow ) then
+			local level =  self:GetParent():GetID() + 1;
+			local listFrame = _G["L_DropDownList"..level];
+			if ( not listFrame or not listFrame:IsShown() or select(2, listFrame:GetPoint(1)) ~= self ) then
+				lib:ToggleDropDownMenu(self:GetParent():GetID() + 1, self.value, nil, nil, nil, nil, self.menuList, self, nil, self.menuListDisplayMode);
+			end
+		else
+			lib:CloseDropDownMenus(self:GetParent():GetID() + 1);
+		end
+		self.Highlight:Show();
+		if (WoWClassicEra or WoWClassicTBC or WoWWOTLKC) then
+	    		lib:UIDropDownMenu_StopCounting(self:GetParent());
+		end
+		-- To check: do we need special handle for classic since there is no UIDropDownMenuButton_ShouldShowIconTooltip()?
+		-- if ( self.tooltipTitle and not self.noTooltipWhileEnabled ) then
+		if ( self.tooltipTitle and not self.noTooltipWhileEnabled and not lib:UIDropDownMenuButton_ShouldShowIconTooltip(self)) then
+			if ( self.tooltipOnButton ) then
+				tooltip:SetOwner(self, "ANCHOR_RIGHT");
+				GameTooltip_SetTitle(tooltip, self.tooltipTitle);
+				if self.tooltipInstruction then
+					GameTooltip_AddInstructionLine(tooltip, self.tooltipInstruction);
+				end
+				if self.tooltipText then
+					GameTooltip_AddNormalLine(tooltip, self.tooltipText, true);
+				end
+				if self.tooltipWarning then
+					GameTooltip_AddColoredLine(tooltip, self.tooltipWarning, RED_FONT_COLOR, true);
+				end
+				if self.tooltipBackdropStyle then
+					SharedTooltip_SetBackdropStyle(tooltip, self.tooltipBackdropStyle);
+				end
+				tooltip:Show();
+			end
+		end
+
+		if ( self.mouseOverIcon ~= nil ) then
+			self.Icon:SetTexture(self.mouseOverIcon);
+			self.Icon:Show();
+		end
+		if (WoWRetail) then
+			GetValueOrCallFunction(self, "funcOnEnter", self);
+		end
+	end
+
+	local function button_OnLeave(self)
+		self.Highlight:Hide();
+		if (WoWClassicEra or WoWClassicTBC or WoWWOTLKC) then
+			lib:UIDropDownMenu_StartCounting(self:GetParent());
+		end
+
+		tooltip:Hide();
+
+		if ( self.mouseOverIcon ~= nil ) then
+			if ( self.icon ~= nil ) then
+				self.Icon:SetTexture(self.icon);
+			else
+				self.Icon:Hide();
+			end
+		end
+
+		if (WoWRetail) then
+			GetValueOrCallFunction(self, "funcOnLeave", self);
+		end
+	end
+
+	local function button_OnClick(self, button)
+		local checked = self.checked;
+		if ( type (checked) == "function" ) then
+			checked = checked(self);
+		end
+
+		if ( self.keepShownOnClick ) then
+			if not self.notCheckable then
+				if ( checked ) then
+					_G[self:GetName().."Check"]:Hide();
+					_G[self:GetName().."UnCheck"]:Show();
+					checked = false;
+				else
+					_G[self:GetName().."Check"]:Show();
+					_G[self:GetName().."UnCheck"]:Hide();
+					checked = true;
+				end
+			end
+		else
+			self:GetParent():Hide();
+		end
+
+		if ( type (self.checked) ~= "function" ) then
+			self.checked = checked;
+		end
+
+		-- saving this here because func might use a dropdown, changing this self's attributes
+		local playSound = true;
+		if ( self.noClickSound ) then
+			playSound = false;
+		end
+
+		local func = self.func;
+		if ( func ) then
+			func(self, self.arg1, self.arg2, checked, button);
+		else
+			return;
+		end
+
+		if ( playSound ) then
+			PlaySound(SOUNDKIT.U_CHAT_SCROLL_BUTTON);
+		end
+	end
+	-- UIDropDownMenuButton Scripts END
+
+	-- UIDropDownMenuButtonIcon Script BEGIN
+	local function icon_OnClick(self, button)
+		local button = self:GetParent()
+		if not button then
+			return
+		end
+		button_OnClick(self, button)
+	end
+
+	local function icon_OnEnter(self)
+		local button = self:GetParent();
+		if not button then
+			return;
+		end
+
+		local shouldShowIconTooltip = lib:UIDropDownMenuButton_ShouldShowIconTooltip(button);
+
+		if shouldShowIconTooltip then
+			tooltip:SetOwner(button, "ANCHOR_RIGHT");
+			if button.iconTooltipTitle then
+				GameTooltip_SetTitle(tooltip, button.iconTooltipTitle);
+			end
+			if button.iconTooltipText then
+				GameTooltip_AddNormalLine(tooltip, button.iconTooltipText, true);
+			end
+			if button.iconTooltipBackdropStyle then
+				SharedTooltip_SetBackdropStyle(tooltip, button.iconTooltipBackdropStyle);
+			end
+			tooltip:Show();
+		end
+		button_OnEnter(button);
+	end
+
+	local function icon_OnLeave(self)
+		local button = self:GetParent();
+		if not button then
+			return;
+		end
+
+		button_OnLeave(button);
+	end
+	local function icon_OnMouseUp(self, button)
+		if ( button == "LeftButton" ) then
+			icon_OnClick(self, button)
+		end
+	end
+	-- UIDropDownMenuButtonIcon Script END
+
+	local f = CreateFrame("Button", name, parent or nil)
+    f:SetWidth(100)
+    f:SetHeight(16)
+    f:SetFrameLevel(f:GetParent():GetFrameLevel()+2)
+
+	f.Highlight = f:CreateTexture(name.."Highlight", "BACKGROUND")
+	f.Highlight:SetTexture("Interface\\QuestFrame\\UI-QuestTitleHighlight")
+	f.Highlight:SetBlendMode("ADD")
+	f.Highlight:SetAllPoints()
+	f.Highlight:Hide()
+
+	f.Check = f:CreateTexture(name.."Check", "ARTWORK")
+	f.Check:SetTexture("Interface\\Common\\UI-DropDownRadioChecks")
+	f.Check:SetSize(16, 16)
+	f.Check:SetPoint("LEFT", f, 0, 0)
+	f.Check:SetTexCoord(0, 0.5, 0.5, 1)
+
+	f.UnCheck = f:CreateTexture(name.."UnCheck", "ARTWORK")
+	f.UnCheck:SetTexture("Interface\\Common\\UI-DropDownRadioChecks")
+	f.UnCheck:SetSize(16, 16)
+	f.UnCheck:SetPoint("LEFT", f, 0, 0)
+	f.UnCheck:SetTexCoord(0.5, 1, 0.5, 1)
+
+	local fIcon
+	fIcon = f:CreateTexture(name.."Icon", "ARTWORK")
+	fIcon:SetSize(16, 16)
+	fIcon:SetPoint("RIGHT", f, 0, 0)
+	fIcon:Hide()
+	if (WoWRetail) then
+		fIcon:SetScript("OnEnter", function(self)
+			icon_OnEnter(self)
+		end)
+		fIcon:SetScript("OnLeave", function(self)
+			icon_OnLeave(self)
+		end)
+		fIcon:SetScript("OnMouseUp", function(self, button)
+			icon_OnMouseUp(self, button)
+		end)
+	end
+	f.Icon = fIcon
+
+	-- ColorSwatch
+	local fcw
+	fcw = CreateFrame("Button", name.."ColorSwatch", f, BackdropTemplateMixin and DropDownMenuButtonMixin and "BackdropTemplate,ColorSwatchTemplate" or BackdropTemplateMixin and "BackdropTemplate" or nil)
+	fcw:SetPoint("RIGHT", f, -6, 0)
+	fcw:Hide()
+	if not DropDownMenuButtonMixin then
+		fcw:SetSize(16, 16)
+		fcw.SwatchBg = fcw:CreateTexture(name.."ColorSwatchSwatchBg", "BACKGROUND")
+		fcw.SwatchBg:SetVertexColor(1, 1, 1)
+		fcw.SwatchBg:SetWidth(14)
+		fcw.SwatchBg:SetHeight(14)
+		fcw.SwatchBg:SetPoint("CENTER", fcw, 0, 0)
+		local button1NormalTexture = fcw:CreateTexture(name.."ColorSwatchNormalTexture")
+		button1NormalTexture:SetTexture("Interface\\ChatFrame\\ChatFrameColorSwatch")
+		button1NormalTexture:SetAllPoints()
+		fcw:SetNormalTexture(button1NormalTexture)
+	end
+	fcw:SetScript("OnClick", function(self, button, down)
+		CloseMenus()
+		lib:UIDropDownMenuButton_OpenColorPicker(self:GetParent())
+	end)
+	fcw:SetScript("OnEnter", function(self, motion)
+		lib:CloseDropDownMenus(self:GetParent():GetParent():GetID() + 1)
+		_G[self:GetName().."SwatchBg"]:SetVertexColor(NORMAL_FONT_COLOR.r, NORMAL_FONT_COLOR.g, NORMAL_FONT_COLOR.b)
+		lib:UIDropDownMenu_StopCounting(self:GetParent():GetParent())
+	end)
+	fcw:SetScript("OnLeave", function(self, motion)
+		_G[self:GetName().."SwatchBg"]:SetVertexColor(HIGHLIGHT_FONT_COLOR.r, HIGHLIGHT_FONT_COLOR.g, HIGHLIGHT_FONT_COLOR.b);
+		lib:UIDropDownMenu_StartCounting(self:GetParent():GetParent())
+	end)
+	f.ColorSwatch = fcw
+
+	-- ExpandArrow
+	local fea = CreateFrame("Button", name.."ExpandArrow", f)
+
+	fea:SetSize(16, 16)
+	fea:SetPoint("RIGHT", f, 0, 0)
+	fea:Hide()
+	local button2NormalTexture = fea:CreateTexture(name.."ExpandArrowNormalTexture")
+	button2NormalTexture:SetTexture("Interface\\ChatFrame\\ChatFrameExpandArrow")
+	button2NormalTexture:SetAllPoints()
+	fea:SetNormalTexture(button2NormalTexture)
+	fea:SetScript("OnMouseDown", function(self, button)
+		if self:IsEnabled() then
+			lib:ToggleDropDownMenu(self:GetParent():GetParent():GetID() + 1, self:GetParent().value, nil, nil, nil, nil, self:GetParent().menuList, self);
+			PlaySound(SOUNDKIT.IG_MAINMENU_OPTION_CHECKBOX_ON);
+		end
+	end)
+	fea:SetScript("OnEnter", function(self, motion)
+		local level =  self:GetParent():GetParent():GetID() + 1
+		lib:CloseDropDownMenus(level)
+		if self:IsEnabled() then
+			local listFrame = _G["L_DropDownList"..level];
+			if ( not listFrame or not listFrame:IsShown() or select(2, listFrame:GetPoint()) ~= self ) then
+				lib:ToggleDropDownMenu(level, self:GetParent().value, nil, nil, nil, nil, self:GetParent().menuList, self)
+			end
+		end
+		lib:UIDropDownMenu_StopCounting(self:GetParent():GetParent())
+	end)
+	fea:SetScript("OnLeave", function(self, motion)
+		lib:UIDropDownMenu_StartCounting(self:GetParent():GetParent())
+	end)
+	f.ExpandArrow = fea
+
+	-- InvisibleButton
+	local fib = CreateFrame("Button", name.."InvisibleButton", f)
+	fib:Hide()
+	fib:SetPoint("TOPLEFT", f, 0, 0)
+	fib:SetPoint("BOTTOMLEFT", f, 0, 0)
+	fib:SetPoint("RIGHT", fcw, "LEFT", 0, 0)
+	fib:SetScript("OnEnter", function(self, motion)
+		if (WoWClassicEra or WoWClassicTBC or WoWWOTLKC) then
+			lib:UIDropDownMenu_StopCounting(self:GetParent():GetParent());
+		end
+		lib:CloseDropDownMenus(self:GetParent():GetParent():GetID() + 1);
+		local parent = self:GetParent();
+		if ( parent.tooltipTitle and parent.tooltipWhileDisabled) then
+			if ( parent.tooltipOnButton ) then
+				tooltip:SetOwner(parent, "ANCHOR_RIGHT");
+				GameTooltip_SetTitle(tooltip, parent.tooltipTitle);
+				if parent.tooltipInstruction then
+					GameTooltip_AddInstructionLine(tooltip, parent.tooltipInstruction);
+				end
+				if parent.tooltipText then
+					GameTooltip_AddNormalLine(tooltip, parent.tooltipText, true);
+				end
+				if parent.tooltipWarning then
+					GameTooltip_AddColoredLine(tooltip, parent.tooltipWarning, RED_FONT_COLOR, true);
+				end
+				if parent.tooltipBackdropStyle then
+					SharedTooltip_SetBackdropStyle(tooltip, parent.tooltipBackdropStyle);
+				end
+				tooltip:Show();
+			end
+		end
+	end)
+	fib:SetScript("OnLeave", function(self, motion)
+		if (WoWClassicEra or WoWClassicTBC or WoWWOTLKC) then
+			lib:UIDropDownMenu_StartCounting(self:GetParent():GetParent());
+		end
+		tooltip:Hide();
+	end)
+	f.invisibleButton = fib
+
+	f:SetScript("OnClick", function(self, button)
+		button_OnClick(self, button)
+	end)
+	f:SetScript("OnEnter", function(self, motion)
+		button_OnEnter(self)
+	end)
+	f:SetScript("OnLeave", function(self, motion)
+		button_OnLeave(self)
+	end)
+	f:SetScript("OnEnable", function(self)
+		self.invisibleButton:Hide()
+	end)
+	f:SetScript("OnDisable", function(self)
+		self.invisibleButton:Show()
+	end)
+
+	local text1 = f:CreateFontString(name.."NormalText")
+	f:SetFontString(text1)
+	text1:SetPoint("LEFT", f, -5, 0)
+	f:SetNormalFontObject("GameFontHighlightSmallLeft")
+	f:SetHighlightFontObject("GameFontHighlightSmallLeft")
+	f:SetDisabledFontObject("GameFontDisableSmallLeft")
+
+	return f
+end
+
+-- //////////////////////////////////////////////////////////////
+-- L_UIDropDownListTemplate
+local function creatre_DropDownList(name, parent)
+	-- This has been removed from Backdrop.lua, so we added the definition here.
+	local BACKDROP_DIALOG_DARK = {
+		bgFile = "Interface\\DialogFrame\\UI-DialogBox-Background-Dark",
+		edgeFile = "Interface\\DialogFrame\\UI-DialogBox-Border",
+		tile = true,
+		tileEdge = true,
+		tileSize = 32,
+		edgeSize = 32,
+		insets = { left = 11, right = 12, top = 12, bottom = 11, },
+	}
+	local BACKDROP_TOOLTIP_16_16_5555 = {
+		bgFile = "Interface\\Tooltips\\UI-Tooltip-Background",
+		edgeFile = "Interface\\Tooltips\\UI-Tooltip-Border",
+		tile = true,
+		tileEdge = true,
+		tileSize = 16,
+		edgeSize = 16,
+		insets = { left = 5, right = 5, top = 5, bottom = 5 },
+	}
+
+	local f = _G[name] or CreateFrame("Button", name)
+	f:SetParent(parent or nil)
+	f:Hide()
+	f:SetFrameStrata("DIALOG")
+	f:EnableMouse(true)
+
+	local fbd = _G[name.."Backdrop"] or CreateFrame("Frame", name.."Backdrop", f, BackdropTemplateMixin and "DialogBorderDarkTemplate" or nil)
+	fbd:SetAllPoints()
+	fbd.backdropInfo = BACKDROP_DIALOG_DARK
+	f.Backdrop = fbd
+
+	local fmb = _G[name.."MenuBackdrop"] or CreateFrame("Frame", name.."MenuBackdrop", f, TooltipBackdropTemplateMixin and "TooltipBackdropTemplate" or nil)
+	fmb:SetAllPoints()
+	fmb.backdropInfo = BACKDROP_TOOLTIP_16_16_5555
+	fmb:SetBackdropBorderColor(TOOLTIP_DEFAULT_COLOR.r, TOOLTIP_DEFAULT_COLOR.g, TOOLTIP_DEFAULT_COLOR.b)
+	fmb:SetBackdropColor(TOOLTIP_DEFAULT_BACKGROUND_COLOR.r, TOOLTIP_DEFAULT_BACKGROUND_COLOR.g, TOOLTIP_DEFAULT_BACKGROUND_COLOR.b)
+	f.MenuBackdrop = fmb
+
+	f.Button1 = _G[name.."Button1"] or create_MenuButton(name.."Button1", f) -- to replace the inherits of "UIDropDownMenuButtonTemplate"
+	f.Button1:SetID(1)
+
+	f:SetScript("OnClick", function(self)
+		self:Hide()
+	end)
+	f:SetScript("OnEnter", function(self, motion)
+		if (WoWClassicEra or WoWClassicTBC or WoWWOTLKC) then
+			lib:UIDropDownMenu_StopCounting(self, motion)
+		end
+	end)
+	f:SetScript("OnLeave", function(self, motion)
+		if (WoWClassicEra or WoWClassicTBC or WoWWOTLKC) then
+			lib:UIDropDownMenu_StartCounting(self, motion)
+		end
+	end)
+	-- If dropdown is visible then see if its timer has expired, if so hide the frame
+	f:SetScript("OnUpdate", function(self, elapsed)
+		if ( self.shouldRefresh ) then
+			lib:UIDropDownMenu_RefreshDropDownSize(self);
+			self.shouldRefresh = false;
+		end
+		if (WoWClassicEra or WoWClassicTBC or WoWWOTLKC) then
+			if ( not self.showTimer or not self.isCounting ) then
+				return;
+			elseif ( self.showTimer < 0 ) then
+				self:Hide();
+				self.showTimer = nil;
+				self.isCounting = nil;
+			else
+				self.showTimer = self.showTimer - elapsed;
+			end
+		end
+	end)
+	f:SetScript("OnShow", function(self)
+		if ( self.onShow ) then
+			self.onShow();
+			self.onShow = nil;
+		end
+
+		for i=1, L_UIDROPDOWNMENU_MAXBUTTONS do
+			if (not self.noResize) then
+				_G[self:GetName().."Button"..i]:SetWidth(self.maxWidth);
+			end
+		end
+
+		if (not self.noResize) then
+			self:SetWidth(self.maxWidth+25);
+		end
+		if (WoWClassicEra or WoWClassicTBC or WoWWOTLKC) then
+			self.showTimer = nil;
+		end
+		if ( self:GetID() > 1 ) then
+			self.parent = _G["L_DropDownList"..(self:GetID() - 1)];
+		end
+		EventRegistry:TriggerEvent("UIDropDownMenu.Show", self);
+	end)
+	f:SetScript("OnHide", function(self)
+		local id = self:GetID()
+		if ( self.onHide ) then
+			self.onHide(id+1);
+			self.onHide = nil;
+		end
+		if ( self.baseFrameStrata ) then
+			self:SetFrameStrata(self.baseFrameStrata);
+			self.baseFrameStrata = nil;
+		end
+		lib:CloseDropDownMenus(id+1);
+		L_OPEN_DROPDOWNMENUS[id] = nil;
+		if (id == 1) then
+			L_UIDROPDOWNMENU_OPEN_MENU = nil;
+		end
+
+		lib:UIDropDownMenu_ClearCustomFrames(self);
+		EventRegistry:TriggerEvent("UIDropDownMenu.Hide");
+	end)
+
+	return f
+end
+
+-- //////////////////////////////////////////////////////////////
+-- L_UIDropDownMenuTemplate
+local function create_DropDownMenu(name, parent)
+	local f
+	if type(name) == "table" then
+		f = name
+		name = f:GetName()
+	else
+		f = CreateFrame("Frame", name, parent or nil)
+	end
+
+	if not name then name = "" end
+
+	f:SetSize(40, 32)
+
+	f.Left = f:CreateTexture(name.."Left", "ARTWORK")
+	f.Left:SetTexture("Interface\\Glues\\CharacterCreate\\CharacterCreate-LabelFrame")
+	f.Left:SetSize(25, 64)
+	f.Left:SetPoint("TOPLEFT", f, 0, 17)
+	f.Left:SetTexCoord(0, 0.1953125, 0, 1)
+
+	f.Middle = f:CreateTexture(name.."Middle", "ARTWORK")
+	f.Middle:SetTexture("Interface\\Glues\\CharacterCreate\\CharacterCreate-LabelFrame")
+	f.Middle:SetSize(115, 64)
+	f.Middle:SetPoint("LEFT", f.Left, "RIGHT")
+	f.Middle:SetTexCoord(0.1953125, 0.8046875, 0, 1)
+
+	f.Right = f:CreateTexture(name.."Right", "ARTWORK")
+	f.Right:SetTexture("Interface\\Glues\\CharacterCreate\\CharacterCreate-LabelFrame")
+	f.Right:SetSize(25, 64)
+	f.Right:SetPoint("LEFT", f.Middle, "RIGHT")
+	f.Right:SetTexCoord(0.8046875, 1, 0, 1)
+
+	f.Text = f:CreateFontString(name.."Text", "ARTWORK", "GameFontHighlightSmall")
+	f.Text:SetWordWrap(false)
+	f.Text:SetJustifyH("RIGHT")
+	f.Text:SetSize(0, 10)
+	f.Text:SetPoint("RIGHT", f.Right, -43, 2)
+
+	f.Icon = f:CreateTexture(name.."Icon", "OVERLAY")
+	f.Icon:Hide()
+	f.Icon:SetSize(16, 16)
+	f.Icon:SetPoint("LEFT", 30, 2)
+
+	-- // UIDropDownMenuButtonScriptTemplate
+	f.Button = CreateFrame("Button", name.."Button", f)
+	f.Button:SetMotionScriptsWhileDisabled(true)
+	f.Button:SetSize(24, 24)
+	f.Button:SetPoint("TOPRIGHT", f.Right, -16, -18)
+
+	f.Button.NormalTexture = f.Button:CreateTexture(name.."NormalTexture")
+	f.Button.NormalTexture:SetTexture("Interface\\ChatFrame\\UI-ChatIcon-ScrollDown-Up")
+	f.Button.NormalTexture:SetSize(24, 24)
+	f.Button.NormalTexture:SetPoint("RIGHT", f.Button, 0, 0)
+	f.Button:SetNormalTexture(f.Button.NormalTexture)
+
+	f.Button.PushedTexture = f.Button:CreateTexture(name.."PushedTexture")
+	f.Button.PushedTexture:SetTexture("Interface\\ChatFrame\\UI-ChatIcon-ScrollDown-Down")
+	f.Button.PushedTexture:SetSize(24, 24)
+	f.Button.PushedTexture:SetPoint("RIGHT", f.Button, 0, 0)
+	f.Button:SetPushedTexture(f.Button.PushedTexture)
+
+	f.Button.DisabledTexture = f.Button:CreateTexture(name.."DisabledTexture")
+	f.Button.DisabledTexture:SetTexture("Interface\\ChatFrame\\UI-ChatIcon-ScrollDown-Disabled")
+	f.Button.DisabledTexture:SetSize(24, 24)
+	f.Button.DisabledTexture:SetPoint("RIGHT", f.Button, 0, 0)
+	f.Button:SetDisabledTexture(f.Button.DisabledTexture)
+
+	f.Button.HighlightTexture = f.Button:CreateTexture(name.."HighlightTexture")
+	f.Button.HighlightTexture:SetTexture("Interface\\Buttons\\UI-Common-MouseHilight")
+	f.Button.HighlightTexture:SetSize(24, 24)
+	f.Button.HighlightTexture:SetPoint("RIGHT", f.Button, 0, 0)
+	f.Button.HighlightTexture:SetBlendMode("ADD")
+	f.Button:SetHighlightTexture(f.Button.HighlightTexture)
+
+	-- Button Script
+	f.Button:SetScript("OnEnter", function(self, motion)
+		local parent = self:GetParent()
+		local myscript = parent:GetScript("OnEnter")
+		if(myscript ~= nil) then
+			myscript(parent)
+		end
+	end)
+	f.Button:SetScript("OnLeave", function(self, motion)
+		local parent = self:GetParent()
+		local myscript = parent:GetScript("OnLeave")
+		if(myscript ~= nil) then
+			myscript(parent)
+		end
+	end)
+	f.Button:SetScript("OnMouseDown", function(self, button)
+		if self:IsEnabled() then
+			local parent = self:GetParent()
+			lib:ToggleDropDownMenu(nil, nil, parent)
+			PlaySound(SOUNDKIT.IG_MAINMENU_OPTION_CHECKBOX_ON)
+		end
+	end)
+
+	-- UIDropDownMenu Script
+	f:SetScript("OnHide", function(self)
+		lib:CloseDropDownMenus()
+	end)
+
+	return f
+end
+-- End of frame templates
+-- //////////////////////////////////////////////////////////////
+
+-- //////////////////////////////////////////////////////////////
+-- Handling two frames from LibUIDropDownMenu.xml
+local function create_DropDownButtons()
+	L_DropDownList1 = creatre_DropDownList("L_DropDownList1")
+	L_DropDownList1:SetToplevel(true)
+	L_DropDownList1:SetFrameStrata("FULLSCREEN_DIALOG")
+	L_DropDownList1:Hide()
+	L_DropDownList1:SetID(1)
+	L_DropDownList1:SetSize(180, 10)
+	local _, fontHeight, _ = _G["L_DropDownList1Button1NormalText"]:GetFont()
+	L_UIDROPDOWNMENU_DEFAULT_TEXT_HEIGHT = fontHeight
+
+	L_DropDownList2 = creatre_DropDownList("L_DropDownList2")
+	L_DropDownList2:SetToplevel(true)
+	L_DropDownList2:SetFrameStrata("FULLSCREEN_DIALOG")
+	L_DropDownList2:Hide()
+	L_DropDownList2:SetID(2)
+	L_DropDownList2:SetSize(180, 10)
+
+	L_DropDownList3 = creatre_DropDownList("L_DropDownList3")
+	L_DropDownList3:SetToplevel(true)
+	L_DropDownList3:SetFrameStrata("FULLSCREEN_DIALOG")
+	L_DropDownList3:Hide()
+	L_DropDownList3:SetID(3)
+	L_DropDownList3:SetSize(180, 10)
+
+	-- UIParent integration; since we customize the name of DropDownList, we need to add it to golbal UIMenus table.
+	--tinsert(UIMenus, "L_DropDownList1");
+	--tinsert(UIMenus, "L_DropDownList2");
+	--tinsert(UIMenus, "L_DropDownList3");
+
+	-- Alternative by Dahk Celes (DDC) that avoids tainting UIMenus and CloseMenus()
+	hooksecurefunc("CloseMenus", function()
+		L_DropDownList1:Hide()
+		L_DropDownList2:Hide()
+		L_DropDownList3:Hide()
+	end)
+end
+
+do
+	if lib then
+		create_DropDownButtons()
+	end
+end
+
+-- //////////////////////////////////////////////////////////////
+-- Global function to replace L_UIDropDownMenuTemplate
+function lib:Create_UIDropDownMenu(name, parent)
+    return create_DropDownMenu(name, parent)
+end
+
+local function GetChild(frame, name, key)
+	if (frame[key]) then
+		return frame[key];
+	elseif name then
+		return _G[name..key];
+	end
+
+	return nil;
+end
+
+function lib:UIDropDownMenu_Initialize(frame, initFunction, displayMode, level, menuList)
+	frame.menuList = menuList;
+
+	--securecall("initializeHelper", frame);
+	lib:UIDropDownMenu_InitializeHelper(frame)
+
+	-- Set the initialize function and call it.  The initFunction populates the dropdown list.
+	if ( initFunction ) then
+		lib:UIDropDownMenu_SetInitializeFunction(frame, initFunction);
+		initFunction(frame, level, frame.menuList);
+	end
+
+	--master frame
+	if(level == nil) then
+		level = 1;
+	end
+
+	local dropDownList = _G["L_DropDownList"..level];
+	dropDownList.dropdown = frame;
+	dropDownList.shouldRefresh = true;
+
+	lib:UIDropDownMenu_SetDisplayMode(frame, displayMode);
+end
+
+function lib:UIDropDownMenu_SetInitializeFunction(frame, initFunction)
+	frame.initialize = initFunction;
+end
+
+function lib:UIDropDownMenu_SetDisplayMode(frame, displayMode)
+	-- Change appearance based on the displayMode
+	-- Note: this is a one time change based on previous behavior.
+	if ( displayMode == "MENU" ) then
+		local name = frame:GetName();
+		GetChild(frame, name, "Left"):Hide();
+		GetChild(frame, name, "Middle"):Hide();
+		GetChild(frame, name, "Right"):Hide();
+		local button = GetChild(frame, name, "Button");
+		local buttonName = button:GetName();
+		GetChild(button, buttonName, "NormalTexture"):SetTexture(nil);
+		GetChild(button, buttonName, "DisabledTexture"):SetTexture(nil);
+		GetChild(button, buttonName, "PushedTexture"):SetTexture(nil);
+		GetChild(button, buttonName, "HighlightTexture"):SetTexture(nil);
+		local text = GetChild(frame, name, "Text");
+
+		button:ClearAllPoints();
+		button:SetPoint("LEFT", text, "LEFT", -9, 0);
+		button:SetPoint("RIGHT", text, "RIGHT", 6, 0);
+		frame.displayMode = "MENU";
+	end
+end
+
+function lib:UIDropDownMenu_SetFrameStrata(frame, frameStrata)
+	frame.listFrameStrata = frameStrata;
+end
+
+function lib:UIDropDownMenu_RefreshDropDownSize(self)
+	self.maxWidth = lib:UIDropDownMenu_GetMaxButtonWidth(self);
+	self:SetWidth(self.maxWidth + 25);
+
+	for i=1, L_UIDROPDOWNMENU_MAXBUTTONS, 1 do
+		local icon = _G[self:GetName().."Button"..i.."Icon"];
+
+		if ( icon.tFitDropDownSizeX ) then
+			icon:SetWidth(self.maxWidth - 5);
+		end
+	end
+end
+
+-- Start the countdown on a frame
+function lib:UIDropDownMenu_StartCounting(frame)
+	if ( frame.parent ) then
+		lib:UIDropDownMenu_StartCounting(frame.parent);
+	else
+		frame.showTimer = L_UIDROPDOWNMENU_SHOW_TIME;
+		frame.isCounting = 1;
+	end
+end
+
+-- Stop the countdown on a frame
+function lib:UIDropDownMenu_StopCounting(frame)
+	if ( frame.parent ) then
+		lib:UIDropDownMenu_StopCounting(frame.parent);
+	else
+		frame.isCounting = nil;
+	end
+end
+
+
+--[[
+List of button attributes
+======================================================
+info.text = [STRING]  --  The text of the button
+info.value = [ANYTHING]  --  The value that L_UIDROPDOWNMENU_MENU_VALUE is set to when the button is clicked
+info.func = [function()]  --  The function that is called when you click the button
+info.checked = [nil, true, function]  --  Check the button if true or function returns true
+info.isNotRadio = [nil, true]  --  Check the button uses radial image if false check box image if true
+info.isTitle = [nil, true]  --  If it's a title the button is disabled and the font color is set to yellow
+info.disabled = [nil, true]  --  Disable the button and show an invisible button that still traps the mouseover event so menu doesn't time out
+info.tooltipWhileDisabled = [nil, 1] -- Show the tooltip, even when the button is disabled.
+info.hasArrow = [nil, true]  --  Show the expand arrow for multilevel menus
+info.arrowXOffset = [nil, NUMBER] -- Number of pixels to shift the button's icon to the left or right (positive numbers shift right, negative numbers shift left).
+info.hasColorSwatch = [nil, true]  --  Show color swatch or not, for color selection
+info.r = [1 - 255]  --  Red color value of the color swatch
+info.g = [1 - 255]  --  Green color value of the color swatch
+info.b = [1 - 255]  --  Blue color value of the color swatch
+info.colorCode = [STRING] -- "|cAARRGGBB" embedded hex value of the button text color. Only used when button is enabled
+info.swatchFunc = [function()]  --  Function called by the color picker on color change
+info.hasOpacity = [nil, 1]  --  Show the opacity slider on the colorpicker frame
+info.opacity = [0.0 - 1.0]  --  Percentatge of the opacity, 1.0 is fully shown, 0 is transparent
+info.opacityFunc = [function()]  --  Function called by the opacity slider when you change its value
+info.cancelFunc = [function(previousValues)] -- Function called by the colorpicker when you click the cancel button (it takes the previous values as its argument)
+info.notClickable = [nil, 1]  --  Disable the button and color the font white
+info.notCheckable = [nil, 1]  --  Shrink the size of the buttons and don't display a check box
+info.owner = [Frame]  --  Dropdown frame that "owns" the current dropdownlist
+info.keepShownOnClick = [nil, 1]  --  Don't hide the dropdownlist after a button is clicked
+info.tooltipTitle = [nil, STRING] -- Title of the tooltip shown on mouseover
+info.tooltipText = [nil, STRING] -- Text of the tooltip shown on mouseover
+info.tooltipWarning = [nil, STRING] -- Warning-style text of the tooltip shown on mouseover
+info.tooltipInstruction = [nil, STRING] -- Instruction-style text of the tooltip shown on mouseover
+info.tooltipOnButton = [nil, 1] -- Show the tooltip attached to the button instead of as a Newbie tooltip.
+info.tooltipBackdropStyle = [nil, TABLE] -- Optional Backdrop style of the tooltip shown on mouseover
+info.justifyH = [nil, "CENTER"] -- Justify button text
+info.arg1 = [ANYTHING] -- This is the first argument used by info.func
+info.arg2 = [ANYTHING] -- This is the second argument used by info.func
+info.fontObject = [FONT] -- font object replacement for Normal and Highlight
+info.menuList = [TABLE] -- This contains an array of info tables to be displayed as a child menu
+info.menuListDisplayMode = [nil, "MENU"] -- If menuList is set, show the sub drop down with an override display mode.
+info.noClickSound = [nil, 1]  --  Set to 1 to suppress the sound when clicking the button. The sound only plays if .func is set.
+info.padding = [nil, NUMBER] -- Number of pixels to pad the text on the right side
+info.topPadding = [nil, NUMBER] -- Extra spacing between buttons.
+info.leftPadding = [nil, NUMBER] -- Number of pixels to pad the button on the left side
+info.minWidth = [nil, NUMBER] -- Minimum width for this line
+info.customFrame = frame -- Allows this button to be a completely custom frame, should inherit from UIDropDownCustomMenuEntryTemplate and override appropriate methods.
+info.icon = [TEXTURE] -- An icon for the button.
+info.iconXOffset = [nil, NUMBER] -- Number of pixels to shift the button's icon to the left or right (positive numbers shift right, negative numbers shift left).
+info.iconTooltipTitle = [nil, STRING] -- Title of the tooltip shown on icon mouseover
+info.iconTooltipText = [nil, STRING] -- Text of the tooltip shown on icon mouseover
+info.iconTooltipBackdropStyle = [nil, TABLE] -- Optional Backdrop style of the tooltip shown on icon mouseover
+info.mouseOverIcon = [TEXTURE] -- An override icon when a button is moused over.
+info.ignoreAsMenuSelection [nil, true] -- Never set the menu text/icon to this, even when this button is checked
+info.registerForRightClick [nil, true] -- Register dropdown buttons for right clicks
+info.registerForAnyClick [nil, true] -- Register dropdown buttons for any clicks
+]]
+
+-- Create (return) empty table
+function lib:UIDropDownMenu_CreateInfo()
+	return {};
+end
+
+function lib:UIDropDownMenu_CreateFrames(level, index)
+	while ( level > L_UIDROPDOWNMENU_MAXLEVELS ) do
+		L_UIDROPDOWNMENU_MAXLEVELS = L_UIDROPDOWNMENU_MAXLEVELS + 1;
+		--local newList = CreateFrame("Button", "L_DropDownList"..L_UIDROPDOWNMENU_MAXLEVELS, nil, "L_UIDropDownListTemplate");
+		local newList = creatre_DropDownList("L_DropDownList"..L_UIDROPDOWNMENU_MAXLEVELS)
+		newList:SetFrameStrata("FULLSCREEN_DIALOG");
+		newList:SetToplevel(true);
+		newList:Hide();
+		newList:SetID(L_UIDROPDOWNMENU_MAXLEVELS);
+		newList:SetWidth(180)
+		newList:SetHeight(10)
+--		for i = WoWRetail and 1 or (L_UIDROPDOWNMENU_MINBUTTONS+1), L_UIDROPDOWNMENU_MAXBUTTONS do
+		for i=1, L_UIDROPDOWNMENU_MAXBUTTONS do
+			--local newButton = CreateFrame("Button", "L_DropDownList"..L_UIDROPDOWNMENU_MAXLEVELS.."Button"..i, newList, "L_UIDropDownMenuButtonTemplate");
+			local newButton = create_MenuButton("L_DropDownList"..L_UIDROPDOWNMENU_MAXLEVELS.."Button"..i, newList)
+			newButton:SetID(i);
+		end
+	end
+
+	while ( index > L_UIDROPDOWNMENU_MAXBUTTONS ) do
+		L_UIDROPDOWNMENU_MAXBUTTONS = L_UIDROPDOWNMENU_MAXBUTTONS + 1;
+		for i=1, L_UIDROPDOWNMENU_MAXLEVELS do
+			--local newButton = CreateFrame("Button", "L_DropDownList"..i.."Button"..L_UIDROPDOWNMENU_MAXBUTTONS, _G["L_DropDownList"..i], "L_UIDropDownMenuButtonTemplate");
+			local newButton = create_MenuButton("L_DropDownList"..i.."Button"..L_UIDROPDOWNMENU_MAXBUTTONS, _G["L_DropDownList"..i])
+			newButton:SetID(L_UIDROPDOWNMENU_MAXBUTTONS);
+		end
+	end
+end
+
+function lib:UIDropDownMenu_AddSeparator(level)
+	local separatorInfo = {
+		hasArrow = false;
+		dist = 0;
+		isTitle = true;
+		isUninteractable = true;
+		notCheckable = true;
+		iconOnly = true;
+		icon = "Interface\\Common\\UI-TooltipDivider-Transparent";
+		tCoordLeft = 0;
+		tCoordRight = 1;
+		tCoordTop = 0;
+		tCoordBottom = 1;
+		tSizeX = 0;
+		tSizeY = 8;
+		tFitDropDownSizeX = true;
+		iconInfo = {
+			tCoordLeft = 0,
+			tCoordRight = 1,
+			tCoordTop = 0,
+			tCoordBottom = 1,
+			tSizeX = 0,
+			tSizeY = 8,
+			tFitDropDownSizeX = true
+		},
+	};
+
+	lib:UIDropDownMenu_AddButton(separatorInfo, level);
+end
+
+function lib:UIDropDownMenu_AddSpace(level)
+	local spaceInfo = {
+		hasArrow = false,
+		dist = 0,
+		isTitle = true,
+		isUninteractable = true,
+		notCheckable = true,
+	};
+
+	lib:UIDropDownMenu_AddButton(spaceInfo, level);
+end
+
+function lib:UIDropDownMenu_AddButton(info, level)
+	--[[
+	Might to uncomment this if there are performance issues
+	if ( not L_UIDROPDOWNMENU_OPEN_MENU ) then
+		return;
+	end
+	]]
+	if ( not level ) then
+		level = 1;
+	end
+
+	local listFrame = _G["L_DropDownList"..level];
+	local index;
+	if (listFrame) then
+		index = listFrame.numButtons and (listFrame.numButtons + 1) or 1
+	else
+		index = 0
+	end
+	--local index = listFrame and (listFrame.numButtons + 1) or 1;
+	local width;
+
+	delegateFrame:SetAttribute("createframes-level", level);
+	delegateFrame:SetAttribute("createframes-index", index);
+	delegateFrame:SetAttribute("createframes", true);
+
+	listFrame = listFrame or _G["L_DropDownList"..level];
+	local listFrameName = listFrame:GetName();
+
+	-- Set the number of buttons in the listframe
+	listFrame.numButtons = index;
+
+	local button = _G[listFrameName.."Button"..index];
+	local normalText = _G[button:GetName().."NormalText"];
+	local icon = _G[button:GetName().."Icon"];
+	-- This button is used to capture the mouse OnEnter/OnLeave events if the dropdown button is disabled, since a disabled button doesn't receive any events
+	-- This is used specifically for drop down menu time outs
+	local invisibleButton = _G[button:GetName().."InvisibleButton"];
+
+	-- Default settings
+	button:SetDisabledFontObject(GameFontDisableSmallLeft);
+	invisibleButton:Hide();
+	button:Enable();
+
+	if ( info.registerForAnyClick ) then
+		button:RegisterForClicks("AnyUp");
+	elseif ( info.registerForRightClick ) then
+		button:RegisterForClicks("LeftButtonUp", "RightButtonUp");
+	else
+		button:RegisterForClicks("LeftButtonUp");
+	end
+
+	-- If not clickable then disable the button and set it white
+	if ( info.notClickable ) then
+		info.disabled = true;
+		button:SetDisabledFontObject(GameFontHighlightSmallLeft);
+	end
+
+	-- Set the text color and disable it if its a title
+	if ( info.isTitle ) then
+		info.disabled = true;
+		button:SetDisabledFontObject(GameFontNormalSmallLeft);
+	end
+
+	-- Disable the button if disabled and turn off the color code
+	if ( info.disabled ) then
+		button:Disable();
+		invisibleButton:Show();
+		info.colorCode = nil;
+	end
+
+	-- If there is a color for a disabled line, set it
+	if( info.disablecolor ) then
+		info.colorCode = info.disablecolor;
+	end
+
+	-- Configure button
+	if ( info.text ) then
+		-- look for inline color code this is only if the button is enabled
+		if ( info.colorCode ) then
+			button:SetText(info.colorCode..info.text.."|r");
+		else
+			button:SetText(info.text);
+		end
+
+		-- Set icon
+		if ( info.icon or info.mouseOverIcon ) then
+			icon:SetSize(16,16);
+			if (WoWRetail) then
+				if(info.icon and C_Texture.GetAtlasInfo(info.icon)) then
+					icon:SetAtlas(info.icon);
+				else
+					icon:SetTexture(info.icon);
+				end
+				icon:ClearAllPoints();
+				icon:SetPoint("RIGHT", info.iconXOffset or 0, 0);
+			else
+				icon:SetTexture(info.icon);
+				icon:ClearAllPoints();
+				icon:SetPoint("RIGHT");
+			end
+
+			if ( info.tCoordLeft ) then
+				icon:SetTexCoord(info.tCoordLeft, info.tCoordRight, info.tCoordTop, info.tCoordBottom);
+			else
+				icon:SetTexCoord(0, 1, 0, 1);
+			end
+			icon:Show();
+		else
+			icon:Hide();
+		end
+
+		-- Check to see if there is a replacement font
+		if ( info.fontObject ) then
+			button:SetNormalFontObject(info.fontObject);
+			button:SetHighlightFontObject(info.fontObject);
+		else
+			button:SetNormalFontObject(GameFontHighlightSmallLeft);
+			button:SetHighlightFontObject(GameFontHighlightSmallLeft);
+		end
+	else
+		button:SetText("");
+		icon:Hide();
+	end
+
+	button.iconOnly = nil;
+	button.icon = nil;
+	button.iconInfo = nil;
+
+	if (info.iconInfo) then
+		icon.tFitDropDownSizeX = info.iconInfo.tFitDropDownSizeX;
+	else
+		icon.tFitDropDownSizeX = nil;
+	end
+	if (info.iconOnly and info.icon) then
+		button.iconOnly = true;
+		button.icon = info.icon;
+		button.iconInfo = info.iconInfo;
+
+		lib:UIDropDownMenu_SetIconImage(icon, info.icon, info.iconInfo);
+		icon:ClearAllPoints();
+		icon:SetPoint("LEFT");
+	end
+
+	-- Pass through attributes
+	button.func = info.func;
+	button.funcOnEnter = info.funcOnEnter;
+	button.funcOnLeave = info.funcOnLeave;
+	if (WoWRetail) then
+		button.iconXOffset = info.iconXOffset;
+		button.ignoreAsMenuSelection = info.ignoreAsMenuSelection;
+	else
+		button.classicChecks = info.classicChecks;
+	end
+	button.owner = info.owner;
+	button.hasOpacity = info.hasOpacity;
+	button.opacity = info.opacity;
+	button.opacityFunc = info.opacityFunc;
+	button.cancelFunc = info.cancelFunc;
+	button.swatchFunc = info.swatchFunc;
+	button.keepShownOnClick = info.keepShownOnClick;
+	button.tooltipTitle = info.tooltipTitle;
+	button.tooltipText = info.tooltipText;
+	button.tooltipInstruction = info.tooltipInstruction;
+	button.tooltipWarning = info.tooltipWarning;
+	button.arg1 = info.arg1;
+	button.arg2 = info.arg2;
+	button.hasArrow = info.hasArrow;
+	button.arrowXOffset = info.arrowXOffset;
+	button.hasColorSwatch = info.hasColorSwatch;
+	button.notCheckable = info.notCheckable;
+	button.menuList = info.menuList;
+	button.menuListDisplayMode = info.menuListDisplayMode;
+	button.tooltipWhileDisabled = info.tooltipWhileDisabled;
+	button.noTooltipWhileEnabled = info.noTooltipWhileEnabled;
+	button.tooltipOnButton = info.tooltipOnButton;
+	button.noClickSound = info.noClickSound;
+	button.padding = info.padding;
+	button.icon = info.icon;
+	button.mouseOverIcon = info.mouseOverIcon;
+	if (WoWRetail) then
+		button.tooltipBackdropStyle = info.tooltipBackdropStyle;
+		button.iconTooltipTitle = info.iconTooltipTitle;
+		button.iconTooltipText = info.iconTooltipText;
+		button.iconTooltipBackdropStyle = info.iconTooltipBackdropStyle;
+		button.iconXOffset = info.iconXOffset;
+		button.ignoreAsMenuSelection = info.ignoreAsMenuSelection;
+	else
+		button.classicChecks = info.classicChecks;
+	end
+
+	if ( info.value ~= nil ) then
+		button.value = info.value;
+	elseif ( info.text ) then
+		button.value = info.text;
+	else
+		button.value = nil;
+	end
+
+	local expandArrow = _G[listFrameName.."Button"..index.."ExpandArrow"];
+	expandArrow:SetPoint("RIGHT", info.arrowXOffset or 0, 0);
+	expandArrow:SetShown(info.hasArrow);
+	expandArrow:SetEnabled(not info.disabled);
+
+	-- If not checkable move everything over to the left to fill in the gap where the check would be
+	local xPos = 5;
+	local buttonHeight = (info.topPadding or 0) + L_UIDROPDOWNMENU_BUTTON_HEIGHT;
+	local yPos = -((button:GetID() - 1) * buttonHeight) - L_UIDROPDOWNMENU_BORDER_HEIGHT;
+	local displayInfo = normalText;
+	if (info.iconOnly) then
+		displayInfo = icon;
+	end
+
+	displayInfo:ClearAllPoints();
+	if ( info.notCheckable ) then
+		if ( info.justifyH and info.justifyH == "CENTER" ) then
+			displayInfo:SetPoint("CENTER", button, "CENTER", -7, 0);
+		else
+			displayInfo:SetPoint("LEFT", button, "LEFT", 0, 0);
+		end
+		xPos = xPos + 10;
+
+	else
+		xPos = xPos + 12;
+		displayInfo:SetPoint("LEFT", button, "LEFT", 20, 0);
+	end
+
+	-- Adjust offset if displayMode is menu
+	local frame = L_UIDROPDOWNMENU_OPEN_MENU;
+	if ( frame and frame.displayMode == "MENU" ) then
+		if ( not info.notCheckable ) then
+			xPos = xPos - 6;
+		end
+	end
+
+	-- If no open frame then set the frame to the currently initialized frame
+	frame = frame or L_UIDROPDOWNMENU_INIT_MENU;
+
+	if ( info.leftPadding ) then
+		xPos = xPos + info.leftPadding;
+	end
+	button:SetPoint("TOPLEFT", button:GetParent(), "TOPLEFT", xPos, yPos);
+
+	-- See if button is selected by id or name
+	if ( frame ) then
+		if ( lib:UIDropDownMenu_GetSelectedName(frame) ) then
+			if ( button:GetText() == lib:UIDropDownMenu_GetSelectedName(frame) ) then
+				info.checked = 1;
+			end
+		elseif ( lib:UIDropDownMenu_GetSelectedID(frame) ) then
+			if ( button:GetID() == lib:UIDropDownMenu_GetSelectedID(frame) ) then
+				info.checked = 1;
+			end
+		elseif ( lib:UIDropDownMenu_GetSelectedValue(frame) ~= nil ) then
+			if ( button.value == lib:UIDropDownMenu_GetSelectedValue(frame) ) then
+				info.checked = 1;
+			end
+		end
+	end
+
+	if not info.notCheckable then
+		local check = _G[listFrameName.."Button"..index.."Check"];
+		local uncheck = _G[listFrameName.."Button"..index.."UnCheck"];
+		if ( info.disabled ) then
+			check:SetDesaturated(true);
+			check:SetAlpha(0.5);
+			uncheck:SetDesaturated(true);
+			uncheck:SetAlpha(0.5);
+		else
+			check:SetDesaturated(false);
+			check:SetAlpha(1);
+			uncheck:SetDesaturated(false);
+			uncheck:SetAlpha(1);
+		end
+		if (WoWClassicEra or WoWClassicTBC or WoWWOTLKC) then
+			check:SetSize(16,16);
+			uncheck:SetSize(16,16);
+			normalText:SetPoint("LEFT", check, "RIGHT", 0, 0);
+		end
+
+		if info.customCheckIconAtlas or info.customCheckIconTexture then
+			check:SetTexCoord(0, 1, 0, 1);
+			uncheck:SetTexCoord(0, 1, 0, 1);
+
+			if info.customCheckIconAtlas then
+				check:SetAtlas(info.customCheckIconAtlas);
+				uncheck:SetAtlas(info.customUncheckIconAtlas or info.customCheckIconAtlas);
+			else
+				check:SetTexture(info.customCheckIconTexture);
+				uncheck:SetTexture(info.customUncheckIconTexture or info.customCheckIconTexture);
+			end
+		elseif info.classicChecks then
+			check:SetTexCoord(0, 1, 0, 1);
+			uncheck:SetTexCoord(0, 1, 0, 1);
+
+			check:SetSize(24,24);
+			uncheck:SetSize(24,24);
+
+			check:SetTexture("Interface\\Buttons\\UI-CheckBox-Check");
+			uncheck:SetTexture("");
+
+			normalText:SetPoint("LEFT", check, "RIGHT", L_UIDROPDOWNMENU_CLASSIC_CHECK_PADDING, 0);
+		elseif info.isNotRadio then
+			check:SetTexCoord(0.0, 0.5, 0.0, 0.5);
+			check:SetTexture("Interface\\Common\\UI-DropDownRadioChecks");
+			uncheck:SetTexCoord(0.5, 1.0, 0.0, 0.5);
+			uncheck:SetTexture("Interface\\Common\\UI-DropDownRadioChecks");
+		else
+			check:SetTexCoord(0.0, 0.5, 0.5, 1.0);
+			check:SetTexture("Interface\\Common\\UI-DropDownRadioChecks");
+			uncheck:SetTexCoord(0.5, 1.0, 0.5, 1.0);
+			uncheck:SetTexture("Interface\\Common\\UI-DropDownRadioChecks");
+		end
+
+		-- Checked can be a function now
+		local checked = info.checked;
+		if ( type(checked) == "function" ) then
+			checked = checked(button);
+		end
+
+		-- Show the check if checked
+		if ( checked ) then
+			button:LockHighlight();
+			check:Show();
+			uncheck:Hide();
+		else
+			button:UnlockHighlight();
+			check:Hide();
+			uncheck:Show();
+		end
+	else
+		_G[listFrameName.."Button"..index.."Check"]:Hide();
+		_G[listFrameName.."Button"..index.."UnCheck"]:Hide();
+	end
+	button.checked = info.checked;
+
+	-- If has a colorswatch, show it and vertex color it
+	local colorSwatch = _G[listFrameName.."Button"..index.."ColorSwatch"];
+	if ( info.hasColorSwatch ) then
+		if (WoWClassicEra or WoWClassicTBC or WoWWOTLKC) then
+			_G["L_DropDownList"..level.."Button"..index.."ColorSwatch".."NormalTexture"]:SetVertexColor(info.r, info.g, info.b);
+		else
+			_G["L_DropDownList"..level.."Button"..index.."ColorSwatch"].Color:SetVertexColor(info.r, info.g, info.b);
+		end
+		button.r = info.r;
+		button.g = info.g;
+		button.b = info.b;
+		colorSwatch:Show();
+	else
+		colorSwatch:Hide();
+	end
+
+	lib:UIDropDownMenu_CheckAddCustomFrame(listFrame, button, info);
+
+	button:SetShown(button.customFrame == nil);
+
+	button.minWidth = info.minWidth;
+
+	width = max(lib:UIDropDownMenu_GetButtonWidth(button), info.minWidth or 0);
+	--Set maximum button width
+	if ( width > (listFrame and listFrame.maxWidth or 0) ) then
+		listFrame.maxWidth = width;
+	end
+
+	if (WoWRetail) then
+		local customFrameCount = listFrame.customFrames and #listFrame.customFrames or 0;
+		local height = ((index - customFrameCount) * buttonHeight) + (L_UIDROPDOWNMENU_BORDER_HEIGHT * 2);
+		for frameIndex = 1, customFrameCount do
+			local frame = listFrame.customFrames[frameIndex];
+			height = height + frame:GetPreferredEntryHeight();
+		end
+
+		-- Set the height of the listframe
+		listFrame:SetHeight(height);
+	else
+		-- Set the height of the listframe
+		listFrame:SetHeight((index * L_UIDROPDOWNMENU_BUTTON_HEIGHT) + (L_UIDROPDOWNMENU_BORDER_HEIGHT * 2));
+	end
+
+	return button;
+end
+
+function lib:UIDropDownMenu_CheckAddCustomFrame(self, button, info)
+	local customFrame = info.customFrame;
+	button.customFrame = customFrame;
+	if customFrame then
+		customFrame:SetOwningButton(button);
+		customFrame:ClearAllPoints();
+		customFrame:SetPoint("TOPLEFT", button, "TOPLEFT", 0, 0);
+		customFrame:Show();
+
+		lib:UIDropDownMenu_RegisterCustomFrame(self, customFrame);
+	end
+end
+
+function lib:UIDropDownMenu_RegisterCustomFrame(self, customFrame)
+	self.customFrames = self.customFrames or {}
+	table.insert(self.customFrames, customFrame);
+end
+
+function lib:UIDropDownMenu_GetMaxButtonWidth(self)
+	local maxWidth = 0;
+	for i=1, self.numButtons do
+		local button = _G[self:GetName().."Button"..i];
+		local width = lib:UIDropDownMenu_GetButtonWidth(button);
+		if ( width > maxWidth ) then
+			maxWidth = width;
+		end
+	end
+	return maxWidth;
+end
+
+function lib:UIDropDownMenu_GetButtonWidth(button)
+	local minWidth = button.minWidth or 0;
+	if button.customFrame and button.customFrame:IsShown() then
+		return math.max(minWidth, button.customFrame:GetPreferredEntryWidth());
+	end
+
+	if not button:IsShown() then
+		return 0;
+	end
+
+	local width;
+	local buttonName = button:GetName();
+	local icon = _G[buttonName.."Icon"];
+	local normalText = _G[buttonName.."NormalText"];
+
+	if ( button.iconOnly and icon ) then
+		width = icon:GetWidth();
+	elseif ( normalText and normalText:GetText() ) then
+		width = normalText:GetWidth() + 40;
+
+		if ( button.icon ) then
+			-- Add padding for the icon
+			width = width + 10;
+		end
+		if ( button.classicChecks ) then
+			width = width + L_UIDROPDOWNMENU_CLASSIC_CHECK_PADDING;
+		end
+	else
+		return minWidth;
+	end
+
+	-- Add padding if has and expand arrow or color swatch
+	if ( button.hasArrow or button.hasColorSwatch ) then
+		width = width + 10;
+	end
+	if ( button.notCheckable ) then
+		width = width - 30;
+	end
+	if ( button.padding ) then
+		width = width + button.padding;
+	end
+
+	return math.max(minWidth, width);
+end
+
+function lib:UIDropDownMenu_Refresh(frame, useValue, dropdownLevel)
+	local maxWidth = 0;
+	local somethingChecked = nil;
+	if ( not dropdownLevel ) then
+		dropdownLevel = L_UIDROPDOWNMENU_MENU_LEVEL;
+	end
+
+	local listFrame = _G["L_DropDownList"..dropdownLevel];
+	listFrame.numButtons = listFrame.numButtons or 0;
+	-- Just redraws the existing menu
+	for i=1, L_UIDROPDOWNMENU_MAXBUTTONS do
+		local button = _G["L_DropDownList"..dropdownLevel.."Button"..i];
+		local checked = nil;
+
+		if(i <= listFrame.numButtons) then
+			-- See if checked or not
+			if ( lib:UIDropDownMenu_GetSelectedName(frame) ) then
+				if ( button:GetText() == lib:UIDropDownMenu_GetSelectedName(frame) ) then
+					checked = 1;
+				end
+			elseif ( lib:UIDropDownMenu_GetSelectedID(frame) ) then
+				if ( button:GetID() == lib:UIDropDownMenu_GetSelectedID(frame) ) then
+					checked = 1;
+				end
+			elseif ( lib:UIDropDownMenu_GetSelectedValue(frame) ) then
+				if ( button.value == lib:UIDropDownMenu_GetSelectedValue(frame) ) then
+					checked = 1;
+				end
+			end
+		end
+		if (button.checked and type(button.checked) == "function") then
+			checked = button.checked(button);
+		end
+
+		if not button.notCheckable and button:IsShown() then
+			-- If checked show check image
+			local checkImage = _G["L_DropDownList"..dropdownLevel.."Button"..i.."Check"];
+			local uncheckImage = _G["L_DropDownList"..dropdownLevel.."Button"..i.."UnCheck"];
+			if ( checked ) then
+				if not button.ignoreAsMenuSelection then
+					somethingChecked = true;
+					local icon = GetChild(frame, frame:GetName(), "Icon");
+					if (button.iconOnly and icon and button.icon) then
+						lib:UIDropDownMenu_SetIconImage(icon, button.icon, button.iconInfo);
+					elseif ( useValue ) then
+						lib:UIDropDownMenu_SetText(frame, button.value);
+						icon:Hide();
+					else
+						lib:UIDropDownMenu_SetText(frame, button:GetText());
+						icon:Hide();
+					end
+				end
+				button:LockHighlight();
+				checkImage:Show();
+				uncheckImage:Hide();
+			else
+				button:UnlockHighlight();
+				checkImage:Hide();
+				uncheckImage:Show();
+			end
+		end
+
+		if ( button:IsShown() ) then
+			local width = lib:UIDropDownMenu_GetButtonWidth(button);
+			if ( width > maxWidth ) then
+				maxWidth = width;
+			end
+		end
+	end
+	if(somethingChecked == nil) then
+		lib:UIDropDownMenu_SetText(frame, VIDEO_QUALITY_LABEL6);
+		local icon = GetChild(frame, frame:GetName(), "Icon");
+		icon:Hide();
+	end
+	if (not frame.noResize) then
+		for i=1, L_UIDROPDOWNMENU_MAXBUTTONS do
+			local button = _G["L_DropDownList"..dropdownLevel.."Button"..i];
+			button:SetWidth(maxWidth);
+		end
+		lib:UIDropDownMenu_RefreshDropDownSize(_G["L_DropDownList"..dropdownLevel]);
+	end
+end
+
+function lib:UIDropDownMenu_RefreshAll(frame, useValue)
+	for dropdownLevel = L_UIDROPDOWNMENU_MENU_LEVEL, 2, -1 do
+		local listFrame = _G["L_DropDownList"..dropdownLevel];
+		if ( listFrame:IsShown() ) then
+			lib:UIDropDownMenu_Refresh(frame, nil, dropdownLevel);
+		end
+	end
+	-- useValue is the text on the dropdown, only needs to be set once
+	lib:UIDropDownMenu_Refresh(frame, useValue, 1);
+end
+
+function lib:UIDropDownMenu_SetIconImage(icon, texture, info)
+	icon:SetTexture(texture);
+	if ( info.tCoordLeft ) then
+		icon:SetTexCoord(info.tCoordLeft, info.tCoordRight, info.tCoordTop, info.tCoordBottom);
+	else
+		icon:SetTexCoord(0, 1, 0, 1);
+	end
+	if ( info.tSizeX ) then
+		icon:SetWidth(info.tSizeX);
+	else
+		icon:SetWidth(16);
+	end
+	if ( info.tSizeY ) then
+		icon:SetHeight(info.tSizeY);
+	else
+		icon:SetHeight(16);
+	end
+	icon:Show();
+end
+
+function lib:UIDropDownMenu_SetSelectedName(frame, name, useValue)
+	frame.selectedName = name;
+	frame.selectedID = nil;
+	frame.selectedValue = nil;
+	lib:UIDropDownMenu_Refresh(frame, useValue);
+end
+
+function lib:UIDropDownMenu_SetSelectedValue(frame, value, useValue)
+	-- useValue will set the value as the text, not the name
+	frame.selectedName = nil;
+	frame.selectedID = nil;
+	frame.selectedValue = value;
+	lib:UIDropDownMenu_Refresh(frame, useValue);
+end
+
+function lib:UIDropDownMenu_SetSelectedID(frame, id, useValue)
+	frame.selectedID = id;
+	frame.selectedName = nil;
+	frame.selectedValue = nil;
+	lib:UIDropDownMenu_Refresh(frame, useValue);
+end
+
+function lib:UIDropDownMenu_GetSelectedName(frame)
+	return frame.selectedName;
+end
+
+function lib:UIDropDownMenu_GetSelectedID(frame)
+	if ( frame.selectedID ) then
+		return frame.selectedID;
+	else
+		-- If no explicit selectedID then try to send the id of a selected value or name
+--[[		local maxNum;
+		if (WoWClassicEra or WoWClassicTBC or WoWWOTLKC) then
+			maxNum = L_UIDROPDOWNMENU_MAXBUTTONS
+		else
+			local listFrame = _G["L_DropDownList"..L_UIDROPDOWNMENU_MENU_LEVEL];
+			maxNum = listFrame.numButtons
+		end
+		for i=1, maxNum do]]
+		local listFrame = _G["L_DropDownList"..L_UIDROPDOWNMENU_MENU_LEVEL];
+		for i=1, listFrame.numButtons do
+			local button = _G["L_DropDownList"..L_UIDROPDOWNMENU_MENU_LEVEL.."Button"..i];
+			-- See if checked or not
+			if ( lib:UIDropDownMenu_GetSelectedName(frame) ) then
+				if ( button:GetText() == lib:UIDropDownMenu_GetSelectedName(frame) ) then
+					return i;
+				end
+			elseif ( lib:UIDropDownMenu_GetSelectedValue(frame) ) then
+				if ( button.value == lib:UIDropDownMenu_GetSelectedValue(frame) ) then
+					return i;
+				end
+			end
+		end
+	end
+end
+
+function lib:UIDropDownMenu_GetSelectedValue(frame)
+	return frame.selectedValue;
+end
+
+function lib:HideDropDownMenu(level)
+	local listFrame = _G["L_DropDownList"..level];
+	listFrame:Hide();
+end
+
+function lib:ToggleDropDownMenu(level, value, dropDownFrame, anchorName, xOffset, yOffset, menuList, button, autoHideDelay, overrideDisplayMode)
+	if ( not level ) then
+		level = 1;
+	end
+	delegateFrame:SetAttribute("createframes-level", level);
+	delegateFrame:SetAttribute("createframes-index", 0);
+	delegateFrame:SetAttribute("createframes", true);
+	L_UIDROPDOWNMENU_MENU_LEVEL = level;
+	L_UIDROPDOWNMENU_MENU_VALUE = value;
+	local listFrameName = "L_DropDownList"..level;
+	local listFrame = _G[listFrameName];
+	if (WoWRetail) then
+		lib:UIDropDownMenu_ClearCustomFrames(listFrame);
+	end
+
+	local tempFrame;
+	local point, relativePoint, relativeTo;
+	if ( not dropDownFrame ) then
+		tempFrame = button:GetParent();
+	else
+		tempFrame = dropDownFrame;
+	end
+	if ( listFrame:IsShown() and (L_UIDROPDOWNMENU_OPEN_MENU == tempFrame) ) then
+		listFrame:Hide();
+	else
+		-- Set the dropdownframe scale
+		local uiScale;
+		local uiParentScale = UIParent:GetScale();
+		if ( GetCVar("useUIScale") == "1" ) then
+			uiScale = tonumber(GetCVar("uiscale"));
+			if ( uiParentScale < uiScale ) then
+				uiScale = uiParentScale;
+			end
+		else
+			uiScale = uiParentScale;
+		end
+		listFrame:SetScale(uiScale);
+
+		-- Hide the listframe anyways since it is redrawn OnShow()
+		listFrame:Hide();
+
+		-- Frame to anchor the dropdown menu to
+		local anchorFrame;
+
+		-- Display stuff
+		-- Level specific stuff
+		if ( level == 1 ) then
+			delegateFrame:SetAttribute("openmenu", dropDownFrame);
+			listFrame:ClearAllPoints();
+			-- If there's no specified anchorName then use left side of the dropdown menu
+			if ( not anchorName ) then
+				-- See if the anchor was set manually using setanchor
+				if ( dropDownFrame.xOffset ) then
+					xOffset = dropDownFrame.xOffset;
+				end
+				if ( dropDownFrame.yOffset ) then
+					yOffset = dropDownFrame.yOffset;
+				end
+				if ( dropDownFrame.point ) then
+					point = dropDownFrame.point;
+				end
+				if ( dropDownFrame.relativeTo ) then
+					relativeTo = dropDownFrame.relativeTo;
+				else
+					relativeTo = GetChild(L_UIDROPDOWNMENU_OPEN_MENU, L_UIDROPDOWNMENU_OPEN_MENU:GetName(), "Left");
+				end
+				if ( dropDownFrame.relativePoint ) then
+					relativePoint = dropDownFrame.relativePoint;
+				end
+			elseif ( anchorName == "cursor" ) then
+				relativeTo = nil;
+				local cursorX, cursorY = GetCursorPosition();
+				cursorX = cursorX/uiScale;
+				cursorY =  cursorY/uiScale;
+
+				if ( not xOffset ) then
+					xOffset = 0;
+				end
+				if ( not yOffset ) then
+					yOffset = 0;
+				end
+				xOffset = cursorX + xOffset;
+				yOffset = cursorY + yOffset;
+			else
+				-- See if the anchor was set manually using setanchor
+				if ( dropDownFrame.xOffset ) then
+					xOffset = dropDownFrame.xOffset;
+				end
+				if ( dropDownFrame.yOffset ) then
+					yOffset = dropDownFrame.yOffset;
+				end
+				if ( dropDownFrame.point ) then
+					point = dropDownFrame.point;
+				end
+				if ( dropDownFrame.relativeTo ) then
+					relativeTo = dropDownFrame.relativeTo;
+				else
+					relativeTo = anchorName;
+				end
+				if ( dropDownFrame.relativePoint ) then
+					relativePoint = dropDownFrame.relativePoint;
+				end
+			end
+			if ( not xOffset or not yOffset ) then
+				xOffset = 8;
+				yOffset = 22;
+			end
+			if ( not point ) then
+				point = "TOPLEFT";
+			end
+			if ( not relativePoint ) then
+				relativePoint = "BOTTOMLEFT";
+			end
+			listFrame:SetPoint(point, relativeTo, relativePoint, xOffset, yOffset);
+		else
+			if ( not dropDownFrame ) then
+				dropDownFrame = L_UIDROPDOWNMENU_OPEN_MENU;
+			end
+			listFrame:ClearAllPoints();
+			-- If this is a dropdown button, not the arrow anchor it to itself
+			if ( strsub(button:GetParent():GetName(), 0,14) == "L_DropDownList" and strlen(button:GetParent():GetName()) == 15 ) then
+				anchorFrame = button;
+			else
+				anchorFrame = button:GetParent();
+			end
+			point = "TOPLEFT";
+			relativePoint = "TOPRIGHT";
+			listFrame:SetPoint(point, anchorFrame, relativePoint, 0, 0);
+		end
+
+		if dropDownFrame.hideBackdrops then
+			_G[listFrameName.."Backdrop"]:Hide();
+			_G[listFrameName.."MenuBackdrop"]:Hide();
+		else
+			-- Change list box appearance depending on display mode
+			local displayMode = overrideDisplayMode or (dropDownFrame and dropDownFrame.displayMode) or nil;
+			if ( displayMode == "MENU" ) then
+				_G[listFrameName.."Backdrop"]:Hide();
+				_G[listFrameName.."MenuBackdrop"]:Show();
+			else
+				_G[listFrameName.."Backdrop"]:Show();
+				_G[listFrameName.."MenuBackdrop"]:Hide();
+			end
+		end
+		if (WoWClassicEra or WoWClassicTBC or WoWWOTLKC) then
+			dropDownFrame.menuList = menuList;
+		end
+
+		lib:UIDropDownMenu_Initialize(dropDownFrame, dropDownFrame.initialize, nil, level, menuList);
+		-- If no items in the drop down don't show it
+		if ( listFrame.numButtons == 0 ) then
+			return;
+		end
+
+		if (WoWRetail) then
+			listFrame.onShow = dropDownFrame.listFrameOnShow;
+		end
+
+		-- Check to see if the dropdownlist is off the screen, if it is anchor it to the top of the dropdown button
+		listFrame:Show();
+		-- Hack since GetCenter() is returning coords relative to 1024x768
+		local x, y = listFrame:GetCenter();
+		-- Hack will fix this in next revision of dropdowns
+		if ( not x or not y ) then
+			listFrame:Hide();
+			return;
+		end
+
+		listFrame.onHide = dropDownFrame.onHide;
+
+		-- Set the listframe frameStrata
+		if dropDownFrame.listFrameStrata then
+			listFrame.baseFrameStrata = listFrame:GetFrameStrata();
+			listFrame:SetFrameStrata(dropDownFrame.listFrameStrata);
+		end
+
+		--  We just move level 1 enough to keep it on the screen. We don't necessarily change the anchors.
+		if ( level == 1 ) then
+			local offLeft = listFrame:GetLeft()/uiScale;
+			local offRight = (GetScreenWidth() - listFrame:GetRight())/uiScale;
+			local offTop = (GetScreenHeight() - listFrame:GetTop())/uiScale;
+			local offBottom = listFrame:GetBottom()/uiScale;
+
+			local xAddOffset, yAddOffset = 0, 0;
+			if ( offLeft < 0 ) then
+				xAddOffset = -offLeft;
+			elseif ( offRight < 0 ) then
+				xAddOffset = offRight;
+			end
+
+			if ( offTop < 0 ) then
+				yAddOffset = offTop;
+			elseif ( offBottom < 0 ) then
+				yAddOffset = -offBottom;
+			end
+
+			listFrame:ClearAllPoints();
+			if ( anchorName == "cursor" ) then
+				listFrame:SetPoint(point, relativeTo, relativePoint, xOffset + xAddOffset, yOffset + yAddOffset);
+			else
+				listFrame:SetPoint(point, relativeTo, relativePoint, xOffset + xAddOffset, yOffset + yAddOffset);
+			end
+		else
+			-- Determine whether the menu is off the screen or not
+			local offscreenY, offscreenX;
+			if ( (y - listFrame:GetHeight()/2) < 0 ) then
+				offscreenY = 1;
+			end
+			if ( listFrame:GetRight() > GetScreenWidth() ) then
+				offscreenX = 1;
+			end
+			if ( offscreenY and offscreenX ) then
+				point = gsub(point, "TOP(.*)", "BOTTOM%1");
+				point = gsub(point, "(.*)LEFT", "%1RIGHT");
+				relativePoint = gsub(relativePoint, "TOP(.*)", "BOTTOM%1");
+				relativePoint = gsub(relativePoint, "(.*)RIGHT", "%1LEFT");
+				xOffset = -11;
+				yOffset = -14;
+			elseif ( offscreenY ) then
+				point = gsub(point, "TOP(.*)", "BOTTOM%1");
+				relativePoint = gsub(relativePoint, "TOP(.*)", "BOTTOM%1");
+				xOffset = 0;
+				yOffset = -14;
+			elseif ( offscreenX ) then
+				point = gsub(point, "(.*)LEFT", "%1RIGHT");
+				relativePoint = gsub(relativePoint, "(.*)RIGHT", "%1LEFT");
+				xOffset = -11;
+				yOffset = 14;
+			else
+				xOffset = 0;
+				yOffset = 14;
+			end
+
+			listFrame:ClearAllPoints();
+			listFrame.parentLevel = tonumber(strmatch(anchorFrame:GetName(), "L_DropDownList(%d+)"));
+			listFrame.parentID = anchorFrame:GetID();
+			listFrame:SetPoint(point, anchorFrame, relativePoint, xOffset, yOffset);
+		end
+
+		if (WoWClassicEra or WoWClassicTBC or WoWWOTLKC) then
+			if ( autoHideDelay and tonumber(autoHideDelay)) then
+				listFrame.showTimer = autoHideDelay;
+				listFrame.isCounting = 1;
+			end
+		end
+	end
+end
+
+function lib:CloseDropDownMenus(level)
+	if ( not level ) then
+		level = 1;
+	end
+	for i=level, L_UIDROPDOWNMENU_MAXLEVELS do
+		_G["L_DropDownList"..i]:Hide();
+	end
+	-- yes, we also want to close the menus which created by built-in UIDropDownMenus
+	for i=level, UIDROPDOWNMENU_MAXLEVELS do
+		_G["DropDownList"..i]:Hide();
+	end
+end
+
+local function containsMouse()
+	local result = false
+
+	for i = 1, L_UIDROPDOWNMENU_MAXLEVELS do
+		local dropdown = _G["L_DropDownList"..i];
+		if dropdown:IsShown() and dropdown:IsMouseOver() then
+			result = true;
+		end
+	end
+	for i = 1, UIDROPDOWNMENU_MAXLEVELS do
+		local dropdown = _G["DropDownList"..i];
+		if dropdown:IsShown() and dropdown:IsMouseOver() then
+			result = true;
+		end
+	end
+	-- TeeloJubeithos:
+	--   If the menu is open, and you click the button to close it,
+	--   the Global Mouse Down triggers to close it, but then the MouseDown for the button triggers to open it back up again.
+	--   I fixed this by adding a filter to the global mouse down check, don't count it if the mouse is still over the DropDownMenu's Button
+	if L_UIDROPDOWNMENU_OPEN_MENU and L_UIDROPDOWNMENU_OPEN_MENU.Button:IsMouseOver() then
+		result = true;
+	end
+
+	return result;
+end
+
+function lib:containsMouse()
+	containsMouse()
+end
+
+-- GLOBAL_MOUSE_DOWN event is only available in retail, not classic
+function lib:UIDropDownMenu_HandleGlobalMouseEvent(button, event)
+	if event == "GLOBAL_MOUSE_DOWN" and (button == "LeftButton" or button == "RightButton") then
+		if not containsMouse() then
+			lib:CloseDropDownMenus();
+		end
+	end
+end
+
+-- hooking UIDropDownMenu_HandleGlobalMouseEvent
+do
+	if lib and WoWRetail then
+		hooksecurefunc("UIDropDownMenu_HandleGlobalMouseEvent", function(button, event)
+			lib:UIDropDownMenu_HandleGlobalMouseEvent(button, event)
+		end)
+
+	end
+end
+
+function lib:UIDropDownMenu_ClearCustomFrames(self)
+	if self.customFrames then
+		for index, frame in ipairs(self.customFrames) do
+			frame:Hide();
+		end
+
+		self.customFrames = nil;
+	end
+end
+
+function lib:UIDropDownMenu_MatchTextWidth(frame, minWidth, maxWidth)
+	local frameName = frame:GetName();
+	local newWidth = GetChild(frame, frameName, "Text"):GetUnboundedStringWidth() + L_UIDROPDOWNMENU_DEFAULT_WIDTH_PADDING;
+
+	if minWidth or maxWidth then
+		newWidth = Clamp(newWidth, minWidth or newWidth, maxWidth or newWidth);
+	end
+
+	lib:UIDropDownMenu_SetWidth(frame, newWidth);
+end
+
+function lib:UIDropDownMenu_SetWidth(frame, width, padding)
+	local frameName = frame:GetName();
+	GetChild(frame, frameName, "Middle"):SetWidth(width);
+	if ( padding ) then
+		frame:SetWidth(width + padding);
+	else
+		frame:SetWidth(width + L_UIDROPDOWNMENU_DEFAULT_WIDTH_PADDING + L_UIDROPDOWNMENU_DEFAULT_WIDTH_PADDING);
+	end
+	if ( padding ) then
+		GetChild(frame, frameName, "Text"):SetWidth(width);
+	else
+		GetChild(frame, frameName, "Text"):SetWidth(width - L_UIDROPDOWNMENU_DEFAULT_WIDTH_PADDING);
+	end
+	frame.noResize = 1;
+end
+
+function lib:UIDropDownMenu_SetButtonWidth(frame, width)
+	local frameName = frame:GetName();
+	if ( width == "TEXT" ) then
+		width = GetChild(frame, frameName, "Text"):GetWidth();
+	end
+
+	GetChild(frame, frameName, "Button"):SetWidth(width);
+	frame.noResize = 1;
+end
+
+function lib:UIDropDownMenu_SetText(frame, text)
+	local frameName = frame:GetName();
+	GetChild(frame, frameName, "Text"):SetText(text);
+end
+
+function lib:UIDropDownMenu_GetText(frame)
+	local frameName = frame:GetName();
+	return GetChild(frame, frameName, "Text"):GetText();
+end
+
+function lib:UIDropDownMenu_ClearAll(frame)
+	-- Previous code refreshed the menu quite often and was a performance bottleneck
+	frame.selectedID = nil;
+	frame.selectedName = nil;
+	frame.selectedValue = nil;
+	lib:UIDropDownMenu_SetText(frame, "");
+
+	local button, checkImage, uncheckImage;
+	for i=1, L_UIDROPDOWNMENU_MAXBUTTONS do
+		button = _G["L_DropDownList"..L_UIDROPDOWNMENU_MENU_LEVEL.."Button"..i];
+		button:UnlockHighlight();
+
+		checkImage = _G["L_DropDownList"..L_UIDROPDOWNMENU_MENU_LEVEL.."Button"..i.."Check"];
+		checkImage:Hide();
+		uncheckImage = _G["L_DropDownList"..L_UIDROPDOWNMENU_MENU_LEVEL.."Button"..i.."UnCheck"];
+		uncheckImage:Hide();
+	end
+end
+
+function lib:UIDropDownMenu_JustifyText(frame, justification, customXOffset, customYOffset)
+	local frameName = frame:GetName();
+	local text = GetChild(frame, frameName, "Text");
+	text:ClearAllPoints();
+	if ( justification == "LEFT" ) then
+		text:SetPoint("LEFT", GetChild(frame, frameName, "Left"), "LEFT", customXOffset or 27, customYOffset or 2);
+		text:SetJustifyH("LEFT");
+	elseif ( justification == "RIGHT" ) then
+		text:SetPoint("RIGHT", GetChild(frame, frameName, "Right"), "RIGHT", customXOffset or -43, customYOffset or 2);
+		text:SetJustifyH("RIGHT");
+	elseif ( justification == "CENTER" ) then
+		text:SetPoint("CENTER", GetChild(frame, frameName, "Middle"), "CENTER", customXOffset or -5, customYOffset or 2);
+		text:SetJustifyH("CENTER");
+	end
+end
+
+function lib:UIDropDownMenu_SetAnchor(dropdown, xOffset, yOffset, point, relativeTo, relativePoint)
+	dropdown.xOffset = xOffset;
+	dropdown.yOffset = yOffset;
+	dropdown.point = point;
+	dropdown.relativeTo = relativeTo;
+	dropdown.relativePoint = relativePoint;
+end
+
+function lib:UIDropDownMenu_GetCurrentDropDown()
+	if ( L_UIDROPDOWNMENU_OPEN_MENU ) then
+		return L_UIDROPDOWNMENU_OPEN_MENU;
+	elseif ( L_UIDROPDOWNMENU_INIT_MENU ) then
+		return L_UIDROPDOWNMENU_INIT_MENU;
+	end
+end
+
+function lib:UIDropDownMenuButton_GetChecked(self)
+	return _G[self:GetName().."Check"]:IsShown();
+end
+
+function lib:UIDropDownMenuButton_GetName(self)
+	return _G[self:GetName().."NormalText"]:GetText();
+end
+
+function lib:UIDropDownMenuButton_OpenColorPicker(self, button)
+	securecall("CloseMenus");
+	if ( not button ) then
+		button = self;
+	end
+	L_UIDROPDOWNMENU_MENU_VALUE = button.value;
+	lib:OpenColorPicker(button);
+end
+
+function lib:UIDropDownMenu_DisableButton(level, id)
+	lib:UIDropDownMenu_SetDropdownButtonEnabled(_G["DropDownList"..level.."Button"..id], false);
+end
+
+function lib:UIDropDownMenu_EnableButton(level, id)
+	lib:UIDropDownMenu_SetDropdownButtonEnabled(_G["DropDownList"..level.."Button"..id], true);
+end
+
+function lib:UIDropDownMenu_SetDropdownButtonEnabled(button, enabled)
+	if enabled then
+		button:Enable();
+	else
+		button:Disable();
+	end
+end
+
+function lib:UIDropDownMenu_SetButtonText(level, id, text, colorCode)
+	local button = _G["L_DropDownList"..level.."Button"..id];
+	if ( colorCode) then
+		button:SetText(colorCode..text.."|r");
+	else
+		button:SetText(text);
+	end
+end
+
+function lib:UIDropDownMenu_SetButtonNotClickable(level, id)
+	_G["L_DropDownList"..level.."Button"..id]:SetDisabledFontObject(GameFontHighlightSmallLeft);
+end
+
+function lib:UIDropDownMenu_SetButtonClickable(level, id)
+	_G["L_DropDownList"..level.."Button"..id]:SetDisabledFontObject(GameFontDisableSmallLeft);
+end
+
+
+function lib:UIDropDownMenu_DisableDropDown(dropDown)
+	lib:UIDropDownMenu_SetDropDownEnabled(dropDown, false, disabledtooltip);
+end
+
+function lib:UIDropDownMenu_EnableDropDown(dropDown)
+	lib:UIDropDownMenu_SetDropDownEnabled(dropDown, true);
+end
+
+function lib:UIDropDownMenu_SetDropDownEnabled(dropDown, enabled, disabledtooltip)
+	local dropDownName = dropDown:GetName();
+	local label = GetChild(dropDown, dropDownName, "Label");
+	if label then
+		label:SetVertexColor((enabled and NORMAL_FONT_COLOR or GRAY_FONT_COLOR):GetRGB());
+	end
+
+	local icon = GetChild(dropDown, dropDownName, "Icon");
+	if icon then
+		icon:SetVertexColor((enabled and HIGHLIGHT_FONT_COLOR or GRAY_FONT_COLOR):GetRGB());
+	end
+
+	local text = GetChild(dropDown, dropDownName, "Text");
+	if text then
+		text:SetVertexColor((enabled and HIGHLIGHT_FONT_COLOR or GRAY_FONT_COLOR):GetRGB());
+	end
+
+	local button = GetChild(dropDown, dropDownName, "Button");
+	if button then
+		button:SetEnabled(enabled);
+
+		-- Clear any previously set disabledTooltip (it will be reset below if needed).
+		if button:GetMotionScriptsWhileDisabled() then
+			button:SetMotionScriptsWhileDisabled(false);
+			button:SetScript("OnEnter", nil);
+			button:SetScript("OnLeave", nil);
+		end
+	end
+
+	if enabled then
+		dropDown.isDisabled = nil;
+	else
+		dropDown.isDisabled = 1;
+
+		if button then
+			if disabledTooltip then
+				button:SetMotionScriptsWhileDisabled(true);
+				button:SetScript("OnEnter", function()
+					GameTooltip:SetOwner(button, "ANCHOR_RIGHT");
+					GameTooltip_AddErrorLine(GameTooltip, disabledTooltip);
+					GameTooltip:Show();
+				end);
+
+				button:SetScript("OnLeave", GameTooltip_Hide);
+			end
+		end
+	end
+end
+
+function lib:UIDropDownMenu_IsEnabled(dropDown)
+	return not dropDown.isDisabled;
+end
+
+function lib:UIDropDownMenu_GetValue(id)
+	--Only works if the dropdown has just been initialized, lame, I know =(
+	local button = _G["L_DropDownList1Button"..id];
+	if ( button ) then
+		return _G["L_DropDownList1Button"..id].value;
+	else
+		return nil;
+	end
+end
+
+function lib:OpenColorPicker(info)
+	ColorPickerFrame.func = info.swatchFunc;
+	ColorPickerFrame.hasOpacity = info.hasOpacity;
+	ColorPickerFrame.opacityFunc = info.opacityFunc;
+	ColorPickerFrame.opacity = info.opacity;
+	ColorPickerFrame.previousValues = {r = info.r, g = info.g, b = info.b, opacity = info.opacity};
+	ColorPickerFrame.cancelFunc = info.cancelFunc;
+	ColorPickerFrame.extraInfo = info.extraInfo;
+	-- This must come last, since it triggers a call to ColorPickerFrame.func()
+	ColorPickerFrame:SetColorRGB(info.r, info.g, info.b);
+	ShowUIPanel(ColorPickerFrame);
+end
+
+function lib:ColorPicker_GetPreviousValues()
+	return ColorPickerFrame.previousValues.r, ColorPickerFrame.previousValues.g, ColorPickerFrame.previousValues.b;
+end
+
+-- //////////////////////////////////////////////////////////////
+-- LibUIDropDownMenuTemplates
+-- //////////////////////////////////////////////////////////////
+
+-- Custom dropdown buttons are instantiated by some external system.
+-- When calling L_UIDropDownMenu_AddButton that system sets info.customFrame to the instance of the frame it wants to place on the menu.
+-- The dropdown menu creates its button for the entry as it normally would, but hides all elements.  The custom frame is then anchored
+-- to that button and assumes responsibility for all relevant dropdown menu operations.
+-- The hidden button will request a size that it should become from the custom frame.
+
+lib.DropDownMenuButtonMixin = {}
+
+function lib.DropDownMenuButtonMixin:OnEnter(...)
+	ExecuteFrameScript(self:GetParent(), "OnEnter", ...);
+end
+
+function lib.DropDownMenuButtonMixin:OnLeave(...)
+	ExecuteFrameScript(self:GetParent(), "OnLeave", ...);
+end
+
+function lib.DropDownMenuButtonMixin:OnMouseDown(button)
+	if self:IsEnabled() then
+		lib:ToggleDropDownMenu(nil, nil, self:GetParent());
+		PlaySound(SOUNDKIT.IG_MAINMENU_OPTION_CHECKBOX_ON);
+	end
+end
+
+lib.LargeDropDownMenuButtonMixin = CreateFromMixins(lib.DropDownMenuButtonMixin);
+
+function lib.LargeDropDownMenuButtonMixin:OnMouseDown(button)
+	if self:IsEnabled() then
+		local parent = self:GetParent();
+		lib:ToggleDropDownMenu(nil, nil, parent, parent, -8, 8);
+		PlaySound(SOUNDKIT.IG_MAINMENU_OPTION_CHECKBOX_ON);
+	end
+end
+
+lib.DropDownExpandArrowMixin = {};
+
+function lib.DropDownExpandArrowMixin:OnEnter()
+	local level =  self:GetParent():GetParent():GetID() + 1;
+
+	lib:CloseDropDownMenus(level);
+
+	if self:IsEnabled() then
+		local listFrame = _G["L_DropDownList"..level];
+		if ( not listFrame or not listFrame:IsShown() or select(2, listFrame:GetPoint()) ~= self ) then
+			lib:ToggleDropDownMenu(level, self:GetParent().value, nil, nil, nil, nil, self:GetParent().menuList, self, nil, self:GetParent().menuListDisplayMode);
+		end
+	end
+end
+
+function lib.DropDownExpandArrowMixin:OnMouseDown(button)
+	if self:IsEnabled() then
+		lib:ToggleDropDownMenu(self:GetParent():GetParent():GetID() + 1, self:GetParent().value, nil, nil, nil, nil, self:GetParent().menuList, self, nil, self:GetParent().menuListDisplayMode);
+		PlaySound(SOUNDKIT.IG_MAINMENU_OPTION_CHECKBOX_ON);
+	end
+end
+
+lib.UIDropDownCustomMenuEntryMixin = {};
+
+function lib.UIDropDownCustomMenuEntryMixin:GetPreferredEntryWidth()
+	return self:GetWidth();
+end
+
+function lib.UIDropDownCustomMenuEntryMixin:GetPreferredEntryHeight()
+	return self:GetHeight();
+end
+
+function lib.UIDropDownCustomMenuEntryMixin:OnSetOwningButton()
+	-- for derived objects to implement
+end
+
+function lib.UIDropDownCustomMenuEntryMixin:SetOwningButton(button)
+	self:SetParent(button:GetParent());
+	self.owningButton = button;
+	self:OnSetOwningButton();
+end
+
+function lib.UIDropDownCustomMenuEntryMixin:GetOwningDropdown()
+	return self.owningButton:GetParent();
+end
+
+function lib.UIDropDownCustomMenuEntryMixin:SetContextData(contextData)
+	self.contextData = contextData;
+end
+
+function lib.UIDropDownCustomMenuEntryMixin:GetContextData()
+	return self.contextData;
+end
+
+-- //////////////////////////////////////////////////////////////
+-- L_UIDropDownCustomMenuEntryTemplate
+function lib:Create_UIDropDownCustomMenuEntry(name, parent)
+	local f = _G[name] or CreateFrame("Frame", name, parent or nil)
+	f:EnableMouse(true)
+	f:Hide()
+
+	-- I am not 100% sure if below works for replacing the mixins
+	f:SetScript("GetPreferredEntryWidth", function(self)
+		return self:GetWidth()
+	end)
+	f:SetScript("SetOwningButton", function(self, button)
+		self:SetParent(button:GetParent())
+		self.owningButton = button
+		self:OnSetOwningButton()
+	end)
+	f:SetScript("GetOwningDropdown", function(self)
+		return self.owningButton:GetParent()
+	end)
+	f:SetScript("SetContextData", function(self, contextData)
+		self.contextData = contextData
+	end)
+	f:SetScript("GetContextData", function(self)
+		return self.contextData
+	end)
+
+	return f
+end
+
+-- //////////////////////////////////////////////////////////////
+-- UIDropDownMenuButtonScriptTemplate
+--
+-- TBD
+--
+
+-- //////////////////////////////////////////////////////////////
+-- LargeUIDropDownMenuTemplate
+--
+-- TBD
+--
+
+-- //////////////////////////////////////////////////////////////
+-- EasyMenu
+-- Simplified Menu Display System
+--	This is a basic system for displaying a menu from a structure table.
+--
+--	Args:
+--		menuList - menu table
+--		menuFrame - the UI frame to populate
+--		anchor - where to anchor the frame (e.g. CURSOR)
+--		x - x offset
+--		y - y offset
+--		displayMode - border type
+--		autoHideDelay - how long until the menu disappears
+local function easyMenu_Initialize( frame, level, menuList )
+	for index = 1, #menuList do
+		local value = menuList[index]
+		if (value.text) then
+			value.index = index;
+			lib:UIDropDownMenu_AddButton( value, level );
+		end
+	end
+end
+
+function lib:EasyMenu(menuList, menuFrame, anchor, x, y, displayMode, autoHideDelay )
+	if ( displayMode == "MENU" ) then
+		menuFrame.displayMode = displayMode;
+	end
+	lib:UIDropDownMenu_Initialize(menuFrame, easyMenu_Initialize, displayMode, nil, menuList);
+	lib:ToggleDropDownMenu(1, nil, menuFrame, anchor, x, y, menuList, nil, autoHideDelay);
+end
+
+function lib:EasyMenu_Initialize( frame, level, menuList )
+	easyMenu_Initialize( frame, level, menuList )
+end
+
diff --git a/TitanClassic/save/libs-old/!LibUIDropDownMenu/LibUIDropDownMenu/LibUIDropDownMenu.xml b/TitanClassic/save/libs-old/!LibUIDropDownMenu/LibUIDropDownMenu/LibUIDropDownMenu.xml
new file mode 100644
index 0000000..2047913
--- /dev/null
+++ b/TitanClassic/save/libs-old/!LibUIDropDownMenu/LibUIDropDownMenu/LibUIDropDownMenu.xml
@@ -0,0 +1,24 @@
+<!-- $Id: LibUIDropDownMenu.xml 64 2020-11-18 13:13:15Z arithmandar $ -->
+<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
+..\FrameXML\UI.xsd">
+	<Script file="LibUIDropDownMenu.lua"/>
+<!--	<Include file="LibUIDropDownMenuTemplates.xml"/>
+
+	<Button name="L_DropDownList1" toplevel="true" frameStrata="FULLSCREEN_DIALOG" inherits="L_UIDropDownListTemplate" hidden="true" id="1">
+		<Size>
+			<AbsDimension x="180" y="10"/>
+		</Size>
+		<Scripts>
+			<OnLoad>
+				local fontName, fontHeight, fontFlags = _G["L_DropDownList1Button1NormalText"]:GetFont();
+				L_UIDROPDOWNMENU_DEFAULT_TEXT_HEIGHT = fontHeight;
+			</OnLoad>
+		</Scripts>
+	</Button>
+	<Button name="L_DropDownList2" toplevel="true" frameStrata="FULLSCREEN_DIALOG" inherits="L_UIDropDownListTemplate" hidden="true" id="2">
+		<Size>
+			<AbsDimension x="180" y="10"/>
+		</Size>
+	</Button>
+-->
+</Ui>
diff --git a/TitanClassic/save/libs-old/Ace3.lua b/TitanClassic/save/libs-old/Ace3.lua
new file mode 100644
index 0000000..3461a23
--- /dev/null
+++ b/TitanClassic/save/libs-old/Ace3.lua
@@ -0,0 +1,110 @@
+
+-- This file is only there in standalone Ace3 and provides handy dev tool stuff I guess
+-- for now only /rl to reload your UI :)
+-- note the complete overkill use of AceAddon and console, ain't it cool?
+
+-- GLOBALS: next, loadstring, ReloadUI, geterrorhandler
+-- GLOBALS: BINDING_HEADER_ACE3, BINDING_NAME_RELOADUI, Ace3, LibStub
+
+-- BINDINGs labels
+BINDING_HEADER_ACE3 = "Ace3"
+BINDING_NAME_RELOADUI = "ReloadUI"
+--
+
+local gui = LibStub("AceGUI-3.0")
+local reg = LibStub("AceConfigRegistry-3.0")
+local dialog = LibStub("AceConfigDialog-3.0")
+
+Ace3 = LibStub("AceAddon-3.0"):NewAddon("Ace3", "AceConsole-3.0")
+local Ace3 = Ace3
+
+local selectedgroup
+local frame
+local select
+local status = {}
+local configs = {}
+
+local function frameOnClose()
+	gui:Release(frame)
+	frame = nil
+end
+
+local function RefreshConfigs()
+	for name in reg:IterateOptionsTables() do
+		configs[name] = name
+	end
+end
+
+local function ConfigSelected(widget, event, value)
+	selectedgroup = value
+	dialog:Open(value, widget)
+end
+
+local old_CloseSpecialWindows
+
+-- GLOBALS: CloseSpecialWindows, next
+function Ace3:Open()
+	if not old_CloseSpecialWindows then
+		old_CloseSpecialWindows = CloseSpecialWindows
+		CloseSpecialWindows = function()
+			local found = old_CloseSpecialWindows()
+			if frame then
+				frame:Hide()
+				return true
+			end
+			return found
+		end
+	end
+	RefreshConfigs()
+	if next(configs) == nil then
+		self:Print("No Configs are Registered")
+		return
+	end
+
+	if not frame then
+		frame = gui:Create("Frame")
+		frame:ReleaseChildren()
+		frame:SetTitle("Ace3 Options")
+		frame:SetLayout("FILL")
+		frame:SetCallback("OnClose", frameOnClose)
+
+		select = gui:Create("DropdownGroup")
+		select:SetGroupList(configs)
+		select:SetCallback("OnGroupSelected", ConfigSelected)
+		frame:AddChild(select)
+	end
+	if not selectedgroup then
+		selectedgroup = next(configs)
+	end
+	select:SetGroup(selectedgroup)
+	frame:Show()
+end
+
+local function RefreshOnUpdate(this)
+	select:SetGroup(selectedgroup)
+	this:SetScript("OnUpdate", nil)
+end
+
+function Ace3:ConfigTableChanged(event, appName)
+	if selectedgroup == appName and frame then
+		frame.frame:SetScript("OnUpdate", RefreshOnUpdate)
+	end
+end
+
+reg.RegisterCallback(Ace3, "ConfigTableChange", "ConfigTableChanged")
+
+function Ace3:PrintCmd(input)
+	input = input:trim():match("^(.-);*$")
+	local func, err = loadstring("LibStub(\"AceConsole-3.0\"):Print(" .. input .. ")")
+	if not func then
+		LibStub("AceConsole-3.0"):Print("Error: " .. err)
+	else
+		func()
+	end
+end
+
+function Ace3:OnInitialize()
+	self:RegisterChatCommand("ace3", function() self:Open() end)
+	self:RegisterChatCommand("rl", function() ReloadUI() end)
+	self:RegisterChatCommand("print", "PrintCmd")
+end
diff --git a/TitanClassic/save/libs-old/Ace3.toc b/TitanClassic/save/libs-old/Ace3.toc
new file mode 100644
index 0000000..13f0d97
--- /dev/null
+++ b/TitanClassic/save/libs-old/Ace3.toc
@@ -0,0 +1,28 @@
+## Interface: 100105
+
+## Title: Lib: Ace3
+## Notes: AddOn development framework
+## Author: Ace3 Development Team
+## X-Website: http://www.wowace.com
+## X-Category: Library
+## X-License: Limited BSD
+## Version: Release-r1309
+
+LibStub\LibStub.lua
+CallbackHandler-1.0\CallbackHandler-1.0.xml
+AceAddon-3.0\AceAddon-3.0.xml
+AceEvent-3.0\AceEvent-3.0.xml
+AceTimer-3.0\AceTimer-3.0.xml
+AceBucket-3.0\AceBucket-3.0.xml
+AceHook-3.0\AceHook-3.0.xml
+AceDB-3.0\AceDB-3.0.xml
+AceDBOptions-3.0\AceDBOptions-3.0.xml
+AceLocale-3.0\AceLocale-3.0.xml
+AceConsole-3.0\AceConsole-3.0.xml
+AceGUI-3.0\AceGUI-3.0.xml
+AceConfig-3.0\AceConfig-3.0.xml
+AceComm-3.0\AceComm-3.0.xml
+AceTab-3.0\AceTab-3.0.xml
+AceSerializer-3.0\AceSerializer-3.0.xml
+
+Ace3.lua
diff --git a/TitanClassic/save/libs-old/Ace3_TBC.toc b/TitanClassic/save/libs-old/Ace3_TBC.toc
new file mode 100644
index 0000000..3cd438e
--- /dev/null
+++ b/TitanClassic/save/libs-old/Ace3_TBC.toc
@@ -0,0 +1,28 @@
+## Interface: 20504
+
+## Title: Lib: Ace3
+## Notes: AddOn development framework
+## Author: Ace3 Development Team
+## X-Website: http://www.wowace.com
+## X-Category: Library
+## X-License: Limited BSD
+## Version: Release-r1309
+
+LibStub\LibStub.lua
+CallbackHandler-1.0\CallbackHandler-1.0.xml
+AceAddon-3.0\AceAddon-3.0.xml
+AceEvent-3.0\AceEvent-3.0.xml
+AceTimer-3.0\AceTimer-3.0.xml
+AceBucket-3.0\AceBucket-3.0.xml
+AceHook-3.0\AceHook-3.0.xml
+AceDB-3.0\AceDB-3.0.xml
+AceDBOptions-3.0\AceDBOptions-3.0.xml
+AceLocale-3.0\AceLocale-3.0.xml
+AceConsole-3.0\AceConsole-3.0.xml
+AceGUI-3.0\AceGUI-3.0.xml
+AceConfig-3.0\AceConfig-3.0.xml
+AceComm-3.0\AceComm-3.0.xml
+AceTab-3.0\AceTab-3.0.xml
+AceSerializer-3.0\AceSerializer-3.0.xml
+
+Ace3.lua
diff --git a/TitanClassic/save/libs-old/Ace3_Vanilla.toc b/TitanClassic/save/libs-old/Ace3_Vanilla.toc
new file mode 100644
index 0000000..1386798
--- /dev/null
+++ b/TitanClassic/save/libs-old/Ace3_Vanilla.toc
@@ -0,0 +1,28 @@
+## Interface: 11403
+
+## Title: Lib: Ace3
+## Notes: AddOn development framework
+## Author: Ace3 Development Team
+## X-Website: http://www.wowace.com
+## X-Category: Library
+## X-License: Limited BSD
+## Version: Release-r1309
+
+LibStub\LibStub.lua
+CallbackHandler-1.0\CallbackHandler-1.0.xml
+AceAddon-3.0\AceAddon-3.0.xml
+AceEvent-3.0\AceEvent-3.0.xml
+AceTimer-3.0\AceTimer-3.0.xml
+AceBucket-3.0\AceBucket-3.0.xml
+AceHook-3.0\AceHook-3.0.xml
+AceDB-3.0\AceDB-3.0.xml
+AceDBOptions-3.0\AceDBOptions-3.0.xml
+AceLocale-3.0\AceLocale-3.0.xml
+AceConsole-3.0\AceConsole-3.0.xml
+AceGUI-3.0\AceGUI-3.0.xml
+AceConfig-3.0\AceConfig-3.0.xml
+AceComm-3.0\AceComm-3.0.xml
+AceTab-3.0\AceTab-3.0.xml
+AceSerializer-3.0\AceSerializer-3.0.xml
+
+Ace3.lua
diff --git a/TitanClassic/save/libs-old/Ace3_Wrath.toc b/TitanClassic/save/libs-old/Ace3_Wrath.toc
new file mode 100644
index 0000000..b26899f
--- /dev/null
+++ b/TitanClassic/save/libs-old/Ace3_Wrath.toc
@@ -0,0 +1,28 @@
+## Interface: 30402
+
+## Title: Lib: Ace3
+## Notes: AddOn development framework
+## Author: Ace3 Development Team
+## X-Website: http://www.wowace.com
+## X-Category: Library
+## X-License: Limited BSD
+## Version: Release-r1309
+
+LibStub\LibStub.lua
+CallbackHandler-1.0\CallbackHandler-1.0.xml
+AceAddon-3.0\AceAddon-3.0.xml
+AceEvent-3.0\AceEvent-3.0.xml
+AceTimer-3.0\AceTimer-3.0.xml
+AceBucket-3.0\AceBucket-3.0.xml
+AceHook-3.0\AceHook-3.0.xml
+AceDB-3.0\AceDB-3.0.xml
+AceDBOptions-3.0\AceDBOptions-3.0.xml
+AceLocale-3.0\AceLocale-3.0.xml
+AceConsole-3.0\AceConsole-3.0.xml
+AceGUI-3.0\AceGUI-3.0.xml
+AceConfig-3.0\AceConfig-3.0.xml
+AceComm-3.0\AceComm-3.0.xml
+AceTab-3.0\AceTab-3.0.xml
+AceSerializer-3.0\AceSerializer-3.0.xml
+
+Ace3.lua
diff --git a/TitanClassic/save/libs-old/AceAddon-3.0/AceAddon-3.0.lua b/TitanClassic/save/libs-old/AceAddon-3.0/AceAddon-3.0.lua
new file mode 100644
index 0000000..f392a21
--- /dev/null
+++ b/TitanClassic/save/libs-old/AceAddon-3.0/AceAddon-3.0.lua
@@ -0,0 +1,649 @@
+--- **AceAddon-3.0** provides a template for creating addon objects.
+-- It'll provide you with a set of callback functions that allow you to simplify the loading
+-- process of your addon.\\
+-- Callbacks provided are:\\
+-- * **OnInitialize**, which is called directly after the addon is fully loaded.
+-- * **OnEnable** which gets called during the PLAYER_LOGIN event, when most of the data provided by the game is already present.
+-- * **OnDisable**, which is only called when your addon is manually being disabled.
+-- @usage
+-- -- A small (but complete) addon, that doesn't do anything,
+-- -- but shows usage of the callbacks.
+-- local MyAddon = LibStub("AceAddon-3.0"):NewAddon("MyAddon")
+--
+-- function MyAddon:OnInitialize()
+--   -- do init tasks here, like loading the Saved Variables,
+--   -- or setting up slash commands.
+-- end
+--
+-- function MyAddon:OnEnable()
+--   -- Do more initialization here, that really enables the use of your addon.
+--   -- Register Events, Hook functions, Create Frames, Get information from
+--   -- the game that wasn't available in OnInitialize
+-- end
+--
+-- function MyAddon:OnDisable()
+--   -- Unhook, Unregister Events, Hide frames that you created.
+--   -- You would probably only use an OnDisable if you want to
+--   -- build a "standby" mode, or be able to toggle modules on/off.
+-- end
+-- @class file
+-- @name AceAddon-3.0.lua
+-- @release $Id: AceAddon-3.0.lua 1284 2022-09-25 09:15:30Z nevcairiel $
+
+local MAJOR, MINOR = "AceAddon-3.0", 13
+local AceAddon, oldminor = LibStub:NewLibrary(MAJOR, MINOR)
+
+if not AceAddon then return end -- No Upgrade needed.
+
+AceAddon.frame = AceAddon.frame or CreateFrame("Frame", "AceAddon30Frame") -- Our very own frame
+AceAddon.addons = AceAddon.addons or {} -- addons in general
+AceAddon.statuses = AceAddon.statuses or {} -- statuses of addon.
+AceAddon.initializequeue = AceAddon.initializequeue or {} -- addons that are new and not initialized
+AceAddon.enablequeue = AceAddon.enablequeue or {} -- addons that are initialized and waiting to be enabled
+AceAddon.embeds = AceAddon.embeds or setmetatable({}, {__index = function(tbl, key) tbl[key] = {} return tbl[key] end }) -- contains a list of libraries embedded in an addon
+
+-- Lua APIs
+local tinsert, tconcat, tremove = table.insert, table.concat, table.remove
+local fmt, tostring = string.format, tostring
+local select, pairs, next, type, unpack = select, pairs, next, type, unpack
+local loadstring, assert, error = loadstring, assert, error
+local setmetatable, getmetatable, rawset, rawget = setmetatable, getmetatable, rawset, rawget
+
+--[[
+	 xpcall safecall implementation
+]]
+local xpcall = xpcall
+
+local function errorhandler(err)
+	return geterrorhandler()(err)
+end
+
+local function safecall(func, ...)
+	-- we check to see if the func is passed is actually a function here and don't error when it isn't
+	-- this safecall is used for optional functions like OnInitialize OnEnable etc. When they are not
+	-- present execution should continue without hinderance
+	if type(func) == "function" then
+		return xpcall(func, errorhandler, ...)
+	end
+end
+
+-- local functions that will be implemented further down
+local Enable, Disable, EnableModule, DisableModule, Embed, NewModule, GetModule, GetName, SetDefaultModuleState, SetDefaultModuleLibraries, SetEnabledState, SetDefaultModulePrototype
+
+-- used in the addon metatable
+local function addontostring( self ) return self.name end
+
+-- Check if the addon is queued for initialization
+local function queuedForInitialization(addon)
+	for i = 1, #AceAddon.initializequeue do
+		if AceAddon.initializequeue[i] == addon then
+			return true
+		end
+	end
+	return false
+end
+
+--- Create a new AceAddon-3.0 addon.
+-- Any libraries you specified will be embeded, and the addon will be scheduled for
+-- its OnInitialize and OnEnable callbacks.
+-- The final addon object, with all libraries embeded, will be returned.
+-- @paramsig [object ,]name[, lib, ...]
+-- @param object Table to use as a base for the addon (optional)
+-- @param name Name of the addon object to create
+-- @param lib List of libraries to embed into the addon
+-- @usage
+-- -- Create a simple addon object
+-- MyAddon = LibStub("AceAddon-3.0"):NewAddon("MyAddon", "AceEvent-3.0")
+--
+-- -- Create a Addon object based on the table of a frame
+-- local MyFrame = CreateFrame("Frame")
+-- MyAddon = LibStub("AceAddon-3.0"):NewAddon(MyFrame, "MyAddon", "AceEvent-3.0")
+function AceAddon:NewAddon(objectorname, ...)
+	local object,name
+	local i=1
+	if type(objectorname)=="table" then
+		object=objectorname
+		name=...
+		i=2
+	else
+		name=objectorname
+	end
+	if type(name)~="string" then
+		error(("Usage: NewAddon([object,] name, [lib, lib, lib, ...]): 'name' - string expected got '%s'."):format(type(name)), 2)
+	end
+	if self.addons[name] then
+		error(("Usage: NewAddon([object,] name, [lib, lib, lib, ...]): 'name' - Addon '%s' already exists."):format(name), 2)
+	end
+
+	object = object or {}
+	object.name = name
+
+	local addonmeta = {}
+	local oldmeta = getmetatable(object)
+	if oldmeta then
+		for k, v in pairs(oldmeta) do addonmeta[k] = v end
+	end
+	addonmeta.__tostring = addontostring
+
+	setmetatable( object, addonmeta )
+	self.addons[name] = object
+	object.modules = {}
+	object.orderedModules = {}
+	object.defaultModuleLibraries = {}
+	Embed( object ) -- embed NewModule, GetModule methods
+	self:EmbedLibraries(object, select(i,...))
+
+	-- add to queue of addons to be initialized upon ADDON_LOADED
+	tinsert(self.initializequeue, object)
+	return object
+end
+
+
+--- Get the addon object by its name from the internal AceAddon registry.
+-- Throws an error if the addon object cannot be found (except if silent is set).
+-- @param name unique name of the addon object
+-- @param silent if true, the addon is optional, silently return nil if its not found
+-- @usage
+-- -- Get the Addon
+-- MyAddon = LibStub("AceAddon-3.0"):GetAddon("MyAddon")
+function AceAddon:GetAddon(name, silent)
+	if not silent and not self.addons[name] then
+		error(("Usage: GetAddon(name): 'name' - Cannot find an AceAddon '%s'."):format(tostring(name)), 2)
+	end
+	return self.addons[name]
+end
+
+-- - Embed a list of libraries into the specified addon.
+-- This function will try to embed all of the listed libraries into the addon
+-- and error if a single one fails.
+--
+-- **Note:** This function is for internal use by :NewAddon/:NewModule
+-- @paramsig addon, [lib, ...]
+-- @param addon addon object to embed the libs in
+-- @param lib List of libraries to embed into the addon
+function AceAddon:EmbedLibraries(addon, ...)
+	for i=1,select("#", ... ) do
+		local libname = select(i, ...)
+		self:EmbedLibrary(addon, libname, false, 4)
+	end
+end
+
+-- - Embed a library into the addon object.
+-- This function will check if the specified library is registered with LibStub
+-- and if it has a :Embed function to call. It'll error if any of those conditions
+-- fails.
+--
+-- **Note:** This function is for internal use by :EmbedLibraries
+-- @paramsig addon, libname[, silent[, offset]]
+-- @param addon addon object to embed the library in
+-- @param libname name of the library to embed
+-- @param silent marks an embed to fail silently if the library doesn't exist (optional)
+-- @param offset will push the error messages back to said offset, defaults to 2 (optional)
+function AceAddon:EmbedLibrary(addon, libname, silent, offset)
+	local lib = LibStub:GetLibrary(libname, true)
+	if not lib and not silent then
+		error(("Usage: EmbedLibrary(addon, libname, silent, offset): 'libname' - Cannot find a library instance of %q."):format(tostring(libname)), offset or 2)
+	elseif lib and type(lib.Embed) == "function" then
+		lib:Embed(addon)
+		tinsert(self.embeds[addon], libname)
+		return true
+	elseif lib then
+		error(("Usage: EmbedLibrary(addon, libname, silent, offset): 'libname' - Library '%s' is not Embed capable"):format(libname), offset or 2)
+	end
+end
+
+--- Return the specified module from an addon object.
+-- Throws an error if the addon object cannot be found (except if silent is set)
+-- @name //addon//:GetModule
+-- @paramsig name[, silent]
+-- @param name unique name of the module
+-- @param silent if true, the module is optional, silently return nil if its not found (optional)
+-- @usage
+-- -- Get the Addon
+-- MyAddon = LibStub("AceAddon-3.0"):GetAddon("MyAddon")
+-- -- Get the Module
+-- MyModule = MyAddon:GetModule("MyModule")
+function GetModule(self, name, silent)
+	if not self.modules[name] and not silent then
+		error(("Usage: GetModule(name, silent): 'name' - Cannot find module '%s'."):format(tostring(name)), 2)
+	end
+	return self.modules[name]
+end
+
+local function IsModuleTrue(self) return true end
+
+--- Create a new module for the addon.
+-- The new module can have its own embeded libraries and/or use a module prototype to be mixed into the module.\\
+-- A module has the same functionality as a real addon, it can have modules of its own, and has the same API as
+-- an addon object.
+-- @name //addon//:NewModule
+-- @paramsig name[, prototype|lib[, lib, ...]]
+-- @param name unique name of the module
+-- @param prototype object to derive this module from, methods and values from this table will be mixed into the module (optional)
+-- @param lib List of libraries to embed into the addon
+-- @usage
+-- -- Create a module with some embeded libraries
+-- MyModule = MyAddon:NewModule("MyModule", "AceEvent-3.0", "AceHook-3.0")
+--
+-- -- Create a module with a prototype
+-- local prototype = { OnEnable = function(self) print("OnEnable called!") end }
+-- MyModule = MyAddon:NewModule("MyModule", prototype, "AceEvent-3.0", "AceHook-3.0")
+function NewModule(self, name, prototype, ...)
+	if type(name) ~= "string" then error(("Usage: NewModule(name, [prototype, [lib, lib, lib, ...]): 'name' - string expected got '%s'."):format(type(name)), 2) end
+	if type(prototype) ~= "string" and type(prototype) ~= "table" and type(prototype) ~= "nil" then error(("Usage: NewModule(name, [prototype, [lib, lib, lib, ...]): 'prototype' - table (prototype), string (lib) or nil expected got '%s'."):format(type(prototype)), 2) end
+
+	if self.modules[name] then error(("Usage: NewModule(name, [prototype, [lib, lib, lib, ...]): 'name' - Module '%s' already exists."):format(name), 2) end
+
+	-- modules are basically addons. We treat them as such. They will be added to the initializequeue properly as well.
+	-- NewModule can only be called after the parent addon is present thus the modules will be initialized after their parent is.
+	local module = AceAddon:NewAddon(fmt("%s_%s", self.name or tostring(self), name))
+
+	module.IsModule = IsModuleTrue
+	module:SetEnabledState(self.defaultModuleState)
+	module.moduleName = name
+
+	if type(prototype) == "string" then
+		AceAddon:EmbedLibraries(module, prototype, ...)
+	else
+		AceAddon:EmbedLibraries(module, ...)
+	end
+	AceAddon:EmbedLibraries(module, unpack(self.defaultModuleLibraries))
+
+	if not prototype or type(prototype) == "string" then
+		prototype = self.defaultModulePrototype or nil
+	end
+
+	if type(prototype) == "table" then
+		local mt = getmetatable(module)
+		mt.__index = prototype
+		setmetatable(module, mt)  -- More of a Base class type feel.
+	end
+
+	safecall(self.OnModuleCreated, self, module) -- Was in Ace2 and I think it could be a cool thing to have handy.
+	self.modules[name] = module
+	tinsert(self.orderedModules, module)
+
+	return module
+end
+
+--- Returns the real name of the addon or module, without any prefix.
+-- @name //addon//:GetName
+-- @paramsig
+-- @usage
+-- print(MyAddon:GetName())
+-- -- prints "MyAddon"
+function GetName(self)
+	return self.moduleName or self.name
+end
+
+--- Enables the Addon, if possible, return true or false depending on success.
+-- This internally calls AceAddon:EnableAddon(), thus dispatching a OnEnable callback
+-- and enabling all modules of the addon (unless explicitly disabled).\\
+-- :Enable() also sets the internal `enableState` variable to true
+-- @name //addon//:Enable
+-- @paramsig
+-- @usage
+-- -- Enable MyModule
+-- MyAddon = LibStub("AceAddon-3.0"):GetAddon("MyAddon")
+-- MyModule = MyAddon:GetModule("MyModule")
+-- MyModule:Enable()
+function Enable(self)
+	self:SetEnabledState(true)
+
+	-- nevcairiel 2013-04-27: don't enable an addon/module if its queued for init still
+	-- it'll be enabled after the init process
+	if not queuedForInitialization(self) then
+		return AceAddon:EnableAddon(self)
+	end
+end
+
+--- Disables the Addon, if possible, return true or false depending on success.
+-- This internally calls AceAddon:DisableAddon(), thus dispatching a OnDisable callback
+-- and disabling all modules of the addon.\\
+-- :Disable() also sets the internal `enableState` variable to false
+-- @name //addon//:Disable
+-- @paramsig
+-- @usage
+-- -- Disable MyAddon
+-- MyAddon = LibStub("AceAddon-3.0"):GetAddon("MyAddon")
+-- MyAddon:Disable()
+function Disable(self)
+	self:SetEnabledState(false)
+	return AceAddon:DisableAddon(self)
+end
+
+--- Enables the Module, if possible, return true or false depending on success.
+-- Short-hand function that retrieves the module via `:GetModule` and calls `:Enable` on the module object.
+-- @name //addon//:EnableModule
+-- @paramsig name
+-- @usage
+-- -- Enable MyModule using :GetModule
+-- MyAddon = LibStub("AceAddon-3.0"):GetAddon("MyAddon")
+-- MyModule = MyAddon:GetModule("MyModule")
+-- MyModule:Enable()
+--
+-- -- Enable MyModule using the short-hand
+-- MyAddon = LibStub("AceAddon-3.0"):GetAddon("MyAddon")
+-- MyAddon:EnableModule("MyModule")
+function EnableModule(self, name)
+	local module = self:GetModule( name )
+	return module:Enable()
+end
+
+--- Disables the Module, if possible, return true or false depending on success.
+-- Short-hand function that retrieves the module via `:GetModule` and calls `:Disable` on the module object.
+-- @name //addon//:DisableModule
+-- @paramsig name
+-- @usage
+-- -- Disable MyModule using :GetModule
+-- MyAddon = LibStub("AceAddon-3.0"):GetAddon("MyAddon")
+-- MyModule = MyAddon:GetModule("MyModule")
+-- MyModule:Disable()
+--
+-- -- Disable MyModule using the short-hand
+-- MyAddon = LibStub("AceAddon-3.0"):GetAddon("MyAddon")
+-- MyAddon:DisableModule("MyModule")
+function DisableModule(self, name)
+	local module = self:GetModule( name )
+	return module:Disable()
+end
+
+--- Set the default libraries to be mixed into all modules created by this object.
+-- Note that you can only change the default module libraries before any module is created.
+-- @name //addon//:SetDefaultModuleLibraries
+-- @paramsig lib[, lib, ...]
+-- @param lib List of libraries to embed into the addon
+-- @usage
+-- -- Create the addon object
+-- MyAddon = LibStub("AceAddon-3.0"):NewAddon("MyAddon")
+-- -- Configure default libraries for modules (all modules need AceEvent-3.0)
+-- MyAddon:SetDefaultModuleLibraries("AceEvent-3.0")
+-- -- Create a module
+-- MyModule = MyAddon:NewModule("MyModule")
+function SetDefaultModuleLibraries(self, ...)
+	if next(self.modules) then
+		error("Usage: SetDefaultModuleLibraries(...): cannot change the module defaults after a module has been registered.", 2)
+	end
+	self.defaultModuleLibraries = {...}
+end
+
+--- Set the default state in which new modules are being created.
+-- Note that you can only change the default state before any module is created.
+-- @name //addon//:SetDefaultModuleState
+-- @paramsig state
+-- @param state Default state for new modules, true for enabled, false for disabled
+-- @usage
+-- -- Create the addon object
+-- MyAddon = LibStub("AceAddon-3.0"):NewAddon("MyAddon")
+-- -- Set the default state to "disabled"
+-- MyAddon:SetDefaultModuleState(false)
+-- -- Create a module and explicilty enable it
+-- MyModule = MyAddon:NewModule("MyModule")
+-- MyModule:Enable()
+function SetDefaultModuleState(self, state)
+	if next(self.modules) then
+		error("Usage: SetDefaultModuleState(state): cannot change the module defaults after a module has been registered.", 2)
+	end
+	self.defaultModuleState = state
+end
+
+--- Set the default prototype to use for new modules on creation.
+-- Note that you can only change the default prototype before any module is created.
+-- @name //addon//:SetDefaultModulePrototype
+-- @paramsig prototype
+-- @param prototype Default prototype for the new modules (table)
+-- @usage
+-- -- Define a prototype
+-- local prototype = { OnEnable = function(self) print("OnEnable called!") end }
+-- -- Set the default prototype
+-- MyAddon:SetDefaultModulePrototype(prototype)
+-- -- Create a module and explicitly Enable it
+-- MyModule = MyAddon:NewModule("MyModule")
+-- MyModule:Enable()
+-- -- should print "OnEnable called!" now
+-- @see NewModule
+function SetDefaultModulePrototype(self, prototype)
+	if next(self.modules) then
+		error("Usage: SetDefaultModulePrototype(prototype): cannot change the module defaults after a module has been registered.", 2)
+	end
+	if type(prototype) ~= "table" then
+		error(("Usage: SetDefaultModulePrototype(prototype): 'prototype' - table expected got '%s'."):format(type(prototype)), 2)
+	end
+	self.defaultModulePrototype = prototype
+end
+
+--- Set the state of an addon or module
+-- This should only be called before any enabling actually happend, e.g. in/before OnInitialize.
+-- @name //addon//:SetEnabledState
+-- @paramsig state
+-- @param state the state of an addon or module  (enabled=true, disabled=false)
+function SetEnabledState(self, state)
+	self.enabledState = state
+end
+
+
+--- Return an iterator of all modules associated to the addon.
+-- @name //addon//:IterateModules
+-- @paramsig
+-- @usage
+-- -- Enable all modules
+-- for name, module in MyAddon:IterateModules() do
+--    module:Enable()
+-- end
+local function IterateModules(self) return pairs(self.modules) end
+
+-- Returns an iterator of all embeds in the addon
+-- @name //addon//:IterateEmbeds
+-- @paramsig
+local function IterateEmbeds(self) return pairs(AceAddon.embeds[self]) end
+
+--- Query the enabledState of an addon.
+-- @name //addon//:IsEnabled
+-- @paramsig
+-- @usage
+-- if MyAddon:IsEnabled() then
+--     MyAddon:Disable()
+-- end
+local function IsEnabled(self) return self.enabledState end
+local mixins = {
+	NewModule = NewModule,
+	GetModule = GetModule,
+	Enable = Enable,
+	Disable = Disable,
+	EnableModule = EnableModule,
+	DisableModule = DisableModule,
+	IsEnabled = IsEnabled,
+	SetDefaultModuleLibraries = SetDefaultModuleLibraries,
+	SetDefaultModuleState = SetDefaultModuleState,
+	SetDefaultModulePrototype = SetDefaultModulePrototype,
+	SetEnabledState = SetEnabledState,
+	IterateModules = IterateModules,
+	IterateEmbeds = IterateEmbeds,
+	GetName = GetName,
+}
+local function IsModule(self) return false end
+local pmixins = {
+	defaultModuleState = true,
+	enabledState = true,
+	IsModule = IsModule,
+}
+-- Embed( target )
+-- target (object) - target object to embed aceaddon in
+--
+-- this is a local function specifically since it's meant to be only called internally
+function Embed(target, skipPMixins)
+	for k, v in pairs(mixins) do
+		target[k] = v
+	end
+	if not skipPMixins then
+		for k, v in pairs(pmixins) do
+			target[k] = target[k] or v
+		end
+	end
+end
+
+
+-- - Initialize the addon after creation.
+-- This function is only used internally during the ADDON_LOADED event
+-- It will call the **OnInitialize** function on the addon object (if present),
+-- and the **OnEmbedInitialize** function on all embeded libraries.
+--
+-- **Note:** Do not call this function manually, unless you're absolutely sure that you know what you are doing.
+-- @param addon addon object to intialize
+function AceAddon:InitializeAddon(addon)
+	safecall(addon.OnInitialize, addon)
+
+	local embeds = self.embeds[addon]
+	for i = 1, #embeds do
+		local lib = LibStub:GetLibrary(embeds[i], true)
+		if lib then safecall(lib.OnEmbedInitialize, lib, addon) end
+	end
+
+	-- we don't call InitializeAddon on modules specifically, this is handled
+	-- from the event handler and only done _once_
+end
+
+-- - Enable the addon after creation.
+-- Note: This function is only used internally during the PLAYER_LOGIN event, or during ADDON_LOADED,
+-- if IsLoggedIn() already returns true at that point, e.g. for LoD Addons.
+-- It will call the **OnEnable** function on the addon object (if present),
+-- and the **OnEmbedEnable** function on all embeded libraries.\\
+-- This function does not toggle the enable state of the addon itself, and will return early if the addon is disabled.
+--
+-- **Note:** Do not call this function manually, unless you're absolutely sure that you know what you are doing.
+-- Use :Enable on the addon itself instead.
+-- @param addon addon object to enable
+function AceAddon:EnableAddon(addon)
+	if type(addon) == "string" then addon = AceAddon:GetAddon(addon) end
+	if self.statuses[addon.name] or not addon.enabledState then return false end
+
+	-- set the statuses first, before calling the OnEnable. this allows for Disabling of the addon in OnEnable.
+	self.statuses[addon.name] = true
+
+	safecall(addon.OnEnable, addon)
+
+	-- make sure we're still enabled before continueing
+	if self.statuses[addon.name] then
+		local embeds = self.embeds[addon]
+		for i = 1, #embeds do
+			local lib = LibStub:GetLibrary(embeds[i], true)
+			if lib then safecall(lib.OnEmbedEnable, lib, addon) end
+		end
+
+		-- enable possible modules.
+		local modules = addon.orderedModules
+		for i = 1, #modules do
+			self:EnableAddon(modules[i])
+		end
+	end
+	return self.statuses[addon.name] -- return true if we're disabled
+end
+
+-- - Disable the addon
+-- Note: This function is only used internally.
+-- It will call the **OnDisable** function on the addon object (if present),
+-- and the **OnEmbedDisable** function on all embeded libraries.\\
+-- This function does not toggle the enable state of the addon itself, and will return early if the addon is still enabled.
+--
+-- **Note:** Do not call this function manually, unless you're absolutely sure that you know what you are doing.
+-- Use :Disable on the addon itself instead.
+-- @param addon addon object to enable
+function AceAddon:DisableAddon(addon)
+	if type(addon) == "string" then addon = AceAddon:GetAddon(addon) end
+	if not self.statuses[addon.name] then return false end
+
+	-- set statuses first before calling OnDisable, this allows for aborting the disable in OnDisable.
+	self.statuses[addon.name] = false
+
+	safecall( addon.OnDisable, addon )
+
+	-- make sure we're still disabling...
+	if not self.statuses[addon.name] then
+		local embeds = self.embeds[addon]
+		for i = 1, #embeds do
+			local lib = LibStub:GetLibrary(embeds[i], true)
+			if lib then safecall(lib.OnEmbedDisable, lib, addon) end
+		end
+		-- disable possible modules.
+		local modules = addon.orderedModules
+		for i = 1, #modules do
+			self:DisableAddon(modules[i])
+		end
+	end
+
+	return not self.statuses[addon.name] -- return true if we're disabled
+end
+
+--- Get an iterator over all registered addons.
+-- @usage
+-- -- Print a list of all installed AceAddon's
+-- for name, addon in AceAddon:IterateAddons() do
+--   print("Addon: " .. name)
+-- end
+function AceAddon:IterateAddons() return pairs(self.addons) end
+
+--- Get an iterator over the internal status registry.
+-- @usage
+-- -- Print a list of all enabled addons
+-- for name, status in AceAddon:IterateAddonStatus() do
+--   if status then
+--     print("EnabledAddon: " .. name)
+--   end
+-- end
+function AceAddon:IterateAddonStatus() return pairs(self.statuses) end
+
+-- Following Iterators are deprecated, and their addon specific versions should be used
+-- e.g. addon:IterateEmbeds() instead of :IterateEmbedsOnAddon(addon)
+function AceAddon:IterateEmbedsOnAddon(addon) return pairs(self.embeds[addon]) end
+function AceAddon:IterateModulesOfAddon(addon) return pairs(addon.modules) end
+
+-- Blizzard AddOns which can load very early in the loading process and mess with Ace3 addon loading
+local BlizzardEarlyLoadAddons = {
+	Blizzard_DebugTools = true,
+	Blizzard_TimeManager = true,
+	Blizzard_BattlefieldMap = true,
+	Blizzard_MapCanvas = true,
+	Blizzard_SharedMapDataProviders = true,
+	Blizzard_CombatLog = true,
+}
+
+-- Event Handling
+local function onEvent(this, event, arg1)
+	-- 2020-08-28 nevcairiel - ignore the load event of Blizzard addons which occur early in the loading process
+	if (event == "ADDON_LOADED"  and (arg1 == nil or not BlizzardEarlyLoadAddons[arg1])) or event == "PLAYER_LOGIN" then
+		-- if a addon loads another addon, recursion could happen here, so we need to validate the table on every iteration
+		while(#AceAddon.initializequeue > 0) do
+			local addon = tremove(AceAddon.initializequeue, 1)
+			-- this might be an issue with recursion - TODO: validate
+			if event == "ADDON_LOADED" then addon.baseName = arg1 end
+			AceAddon:InitializeAddon(addon)
+			tinsert(AceAddon.enablequeue, addon)
+		end
+
+		if IsLoggedIn() then
+			while(#AceAddon.enablequeue > 0) do
+				local addon = tremove(AceAddon.enablequeue, 1)
+				AceAddon:EnableAddon(addon)
+			end
+		end
+	end
+end
+
+AceAddon.frame:RegisterEvent("ADDON_LOADED")
+AceAddon.frame:RegisterEvent("PLAYER_LOGIN")
+AceAddon.frame:SetScript("OnEvent", onEvent)
+
+-- upgrade embeded
+for name, addon in pairs(AceAddon.addons) do
+	Embed(addon, true)
+end
+
+-- 2010-10-27 nevcairiel - add new "orderedModules" table
+if oldminor and oldminor < 10 then
+	for name, addon in pairs(AceAddon.addons) do
+		addon.orderedModules = {}
+		for module_name, module in pairs(addon.modules) do
+			tinsert(addon.orderedModules, module)
+		end
+	end
+end
diff --git a/TitanClassic/save/libs-old/AceAddon-3.0/AceAddon-3.0.xml b/TitanClassic/save/libs-old/AceAddon-3.0/AceAddon-3.0.xml
new file mode 100644
index 0000000..dcf24c7
--- /dev/null
+++ b/TitanClassic/save/libs-old/AceAddon-3.0/AceAddon-3.0.xml
@@ -0,0 +1,4 @@
+<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
+..\FrameXML\UI.xsd">
+	<Script file="AceAddon-3.0.lua"/>
+</Ui>
diff --git a/TitanClassic/save/libs-old/AceConfig-3.0/AceConfig-3.0.lua b/TitanClassic/save/libs-old/AceConfig-3.0/AceConfig-3.0.lua
new file mode 100644
index 0000000..5071cdc
--- /dev/null
+++ b/TitanClassic/save/libs-old/AceConfig-3.0/AceConfig-3.0.lua
@@ -0,0 +1,58 @@
+--- AceConfig-3.0 wrapper library.
+-- Provides an API to register an options table with the config registry,
+-- as well as associate it with a slash command.
+-- @class file
+-- @name AceConfig-3.0
+-- @release $Id: AceConfig-3.0.lua 1202 2019-05-15 23:11:22Z nevcairiel $
+
+--[[
+AceConfig-3.0
+
+Very light wrapper library that combines all the AceConfig subcomponents into one more easily used whole.
+
+]]
+
+local cfgreg = LibStub("AceConfigRegistry-3.0")
+local cfgcmd = LibStub("AceConfigCmd-3.0")
+
+local MAJOR, MINOR = "AceConfig-3.0", 3
+local AceConfig = LibStub:NewLibrary(MAJOR, MINOR)
+
+if not AceConfig then return end
+
+--TODO: local cfgdlg = LibStub("AceConfigDialog-3.0", true)
+--TODO: local cfgdrp = LibStub("AceConfigDropdown-3.0", true)
+
+-- Lua APIs
+local pcall, error, type, pairs = pcall, error, type, pairs
+
+-- -------------------------------------------------------------------
+-- :RegisterOptionsTable(appName, options, slashcmd, persist)
+--
+-- - appName - (string) application name
+-- - options - table or function ref, see AceConfigRegistry
+-- - slashcmd - slash command (string) or table with commands, or nil to NOT create a slash command
+
+--- Register a option table with the AceConfig registry.
+-- You can supply a slash command (or a table of slash commands) to register with AceConfigCmd directly.
+-- @paramsig appName, options [, slashcmd]
+-- @param appName The application name for the config table.
+-- @param options The option table (or a function to generate one on demand).  http://www.wowace.com/addons/ace3/pages/ace-config-3-0-options-tables/
+-- @param slashcmd A slash command to register for the option table, or a table of slash commands.
+-- @usage
+-- local AceConfig = LibStub("AceConfig-3.0")
+-- AceConfig:RegisterOptionsTable("MyAddon", myOptions, {"/myslash", "/my"})
+function AceConfig:RegisterOptionsTable(appName, options, slashcmd)
+	local ok,msg = pcall(cfgreg.RegisterOptionsTable, self, appName, options)
+	if not ok then error(msg, 2) end
+
+	if slashcmd then
+		if type(slashcmd) == "table" then
+			for _,cmd in pairs(slashcmd) do
+				cfgcmd:CreateChatCommand(cmd, appName)
+			end
+		else
+			cfgcmd:CreateChatCommand(slashcmd, appName)
+		end
+	end
+end
diff --git a/TitanClassic/save/libs-old/AceConfig-3.0/AceConfig-3.0.xml b/TitanClassic/save/libs-old/AceConfig-3.0/AceConfig-3.0.xml
new file mode 100644
index 0000000..a3569b7
--- /dev/null
+++ b/TitanClassic/save/libs-old/AceConfig-3.0/AceConfig-3.0.xml
@@ -0,0 +1,8 @@
+<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
+..\FrameXML\UI.xsd">
+	<Include file="AceConfigRegistry-3.0\AceConfigRegistry-3.0.xml"/>
+	<Include file="AceConfigCmd-3.0\AceConfigCmd-3.0.xml"/>
+	<Include file="AceConfigDialog-3.0\AceConfigDialog-3.0.xml"/>
+	<!--<Include file="AceConfigDropdown-3.0\AceConfigDropdown-3.0.xml"/>-->
+	<Script file="AceConfig-3.0.lua"/>
+</Ui>
diff --git a/TitanClassic/save/libs-old/AceConfig-3.0/AceConfigCmd-3.0/AceConfigCmd-3.0.lua b/TitanClassic/save/libs-old/AceConfig-3.0/AceConfigCmd-3.0/AceConfigCmd-3.0.lua
new file mode 100644
index 0000000..6dd6438
--- /dev/null
+++ b/TitanClassic/save/libs-old/AceConfig-3.0/AceConfigCmd-3.0/AceConfigCmd-3.0.lua
@@ -0,0 +1,787 @@
+--- AceConfigCmd-3.0 handles access to an options table through the "command line" interface via the ChatFrames.
+-- @class file
+-- @name AceConfigCmd-3.0
+-- @release $Id: AceConfigCmd-3.0.lua 1284 2022-09-25 09:15:30Z nevcairiel $
+
+--[[
+AceConfigCmd-3.0
+
+Handles commandline optionstable access
+
+REQUIRES: AceConsole-3.0 for command registration (loaded on demand)
+
+]]
+
+-- TODO: plugin args
+
+local cfgreg = LibStub("AceConfigRegistry-3.0")
+
+local MAJOR, MINOR = "AceConfigCmd-3.0", 14
+local AceConfigCmd = LibStub:NewLibrary(MAJOR, MINOR)
+
+if not AceConfigCmd then return end
+
+AceConfigCmd.commands = AceConfigCmd.commands or {}
+local commands = AceConfigCmd.commands
+
+local AceConsole -- LoD
+local AceConsoleName = "AceConsole-3.0"
+
+-- Lua APIs
+local strsub, strsplit, strlower, strmatch, strtrim = string.sub, string.split, string.lower, string.match, string.trim
+local format, tonumber, tostring = string.format, tonumber, tostring
+local tsort, tinsert = table.sort, table.insert
+local select, pairs, next, type = select, pairs, next, type
+local error, assert = error, assert
+
+-- WoW APIs
+local _G = _G
+
+local L = setmetatable({}, {	-- TODO: replace with proper locale
+	__index = function(self,k) return k end
+})
+
+local function print(msg)
+	(SELECTED_CHAT_FRAME or DEFAULT_CHAT_FRAME):AddMessage(msg)
+end
+
+-- constants used by getparam() calls below
+
+local handlertypes = {["table"]=true}
+local handlermsg = "expected a table"
+
+local functypes = {["function"]=true, ["string"]=true}
+local funcmsg = "expected function or member name"
+
+
+-- pickfirstset() - picks the first non-nil value and returns it
+
+local function pickfirstset(...)
+	for i=1,select("#",...) do
+		if select(i,...)~=nil then
+			return select(i,...)
+		end
+	end
+end
+
+
+-- err() - produce real error() regarding malformed options tables etc
+
+local function err(info,inputpos,msg )
+	local cmdstr=" "..strsub(info.input, 1, inputpos-1)
+	error(MAJOR..": /" ..info[0] ..cmdstr ..": "..(msg or "malformed options table"), 2)
+end
+
+
+-- usererr() - produce chatframe message regarding bad slash syntax etc
+
+local function usererr(info,inputpos,msg )
+	local cmdstr=strsub(info.input, 1, inputpos-1);
+	print("/" ..info[0] .. " "..cmdstr ..": "..(msg or "malformed options table"))
+end
+
+
+-- callmethod() - call a given named method (e.g. "get", "set") with given arguments
+
+local function callmethod(info, inputpos, tab, methodtype, ...)
+	local method = info[methodtype]
+	if not method then
+		err(info, inputpos, "'"..methodtype.."': not set")
+	end
+
+	info.arg = tab.arg
+	info.option = tab
+	info.type = tab.type
+
+	if type(method)=="function" then
+		return method(info, ...)
+	elseif type(method)=="string" then
+		if type(info.handler[method])~="function" then
+			err(info, inputpos, "'"..methodtype.."': '"..method.."' is not a member function of "..tostring(info.handler))
+		end
+		return info.handler[method](info.handler, info, ...)
+	else
+		assert(false)	-- type should have already been checked on read
+	end
+end
+
+-- callfunction() - call a given named function (e.g. "name", "desc") with given arguments
+
+local function callfunction(info, tab, methodtype, ...)
+	local method = tab[methodtype]
+
+	info.arg = tab.arg
+	info.option = tab
+	info.type = tab.type
+
+	if type(method)=="function" then
+		return method(info, ...)
+	else
+		assert(false) -- type should have already been checked on read
+	end
+end
+
+-- do_final() - do the final step (set/execute) along with validation and confirmation
+
+local function do_final(info, inputpos, tab, methodtype, ...)
+	if info.validate then
+		local res = callmethod(info,inputpos,tab,"validate",...)
+		if type(res)=="string" then
+			usererr(info, inputpos, "'"..strsub(info.input, inputpos).."' - "..res)
+			return
+		end
+	end
+	-- console ignores .confirm
+
+	callmethod(info,inputpos,tab,methodtype, ...)
+end
+
+
+-- getparam() - used by handle() to retreive and store "handler", "get", "set", etc
+
+local function getparam(info, inputpos, tab, depth, paramname, types, errormsg)
+	local old,oldat = info[paramname], info[paramname.."_at"]
+	local val=tab[paramname]
+	if val~=nil then
+		if val==false then
+			val=nil
+		elseif not types[type(val)] then
+			err(info, inputpos, "'" .. paramname.. "' - "..errormsg)
+		end
+		info[paramname] = val
+		info[paramname.."_at"] = depth
+	end
+	return old,oldat
+end
+
+
+-- iterateargs(tab) - custom iterator that iterates both t.args and t.plugins.*
+local dummytable={}
+
+local function iterateargs(tab)
+	if not tab.plugins then
+		return pairs(tab.args)
+	end
+
+	local argtabkey,argtab=next(tab.plugins)
+	local v
+
+	return function(_, k)
+		while argtab do
+			k,v = next(argtab, k)
+			if k then return k,v end
+			if argtab==tab.args then
+				argtab=nil
+			else
+				argtabkey,argtab = next(tab.plugins, argtabkey)
+				if not argtabkey then
+					argtab=tab.args
+				end
+			end
+		end
+	end
+end
+
+local function checkhidden(info, inputpos, tab)
+	if tab.cmdHidden~=nil then
+		return tab.cmdHidden
+	end
+	local hidden = tab.hidden
+	if type(hidden) == "function" or type(hidden) == "string" then
+		info.hidden = hidden
+		hidden = callmethod(info, inputpos, tab, 'hidden')
+		info.hidden = nil
+	end
+	return hidden
+end
+
+local function showhelp(info, inputpos, tab, depth, noHead)
+	if not noHead then
+		print("|cff33ff99"..info.appName.."|r: Arguments to |cffffff78/"..info[0].."|r "..strsub(info.input,1,inputpos-1)..":")
+	end
+
+	local sortTbl = {}	-- [1..n]=name
+	local refTbl = {}   -- [name]=tableref
+
+	for k,v in iterateargs(tab) do
+		if not refTbl[k] then	-- a plugin overriding something in .args
+			tinsert(sortTbl, k)
+			refTbl[k] = v
+		end
+	end
+
+	tsort(sortTbl, function(one, two)
+		local o1 = refTbl[one].order or 100
+		local o2 = refTbl[two].order or 100
+		if type(o1) == "function" or type(o1) == "string" then
+			info.order = o1
+			info[#info+1] = one
+			o1 = callmethod(info, inputpos, refTbl[one], "order")
+			info[#info] = nil
+			info.order = nil
+		end
+		if type(o2) == "function" or type(o1) == "string" then
+			info.order = o2
+			info[#info+1] = two
+			o2 = callmethod(info, inputpos, refTbl[two], "order")
+			info[#info] = nil
+			info.order = nil
+		end
+		if o1<0 and o2<0 then return o1<o2 end
+		if o2<0 then return true end
+		if o1<0 then return false end
+		if o1==o2 then return tostring(one)<tostring(two) end   -- compare names
+		return o1<o2
+	end)
+
+	for i = 1, #sortTbl do
+		local k = sortTbl[i]
+		local v = refTbl[k]
+		if not checkhidden(info, inputpos, v) then
+			if v.type ~= "description" and v.type ~= "header" then
+				-- recursively show all inline groups
+				local name, desc = v.name, v.desc
+				if type(name) == "function" then
+					name = callfunction(info, v, 'name')
+				end
+				if type(desc) == "function" then
+					desc = callfunction(info, v, 'desc')
+				end
+				if v.type == "group" and pickfirstset(v.cmdInline, v.inline, false) then
+					print("  "..(desc or name)..":")
+					local oldhandler,oldhandler_at = getparam(info, inputpos, v, depth, "handler", handlertypes, handlermsg)
+					showhelp(info, inputpos, v, depth, true)
+					info.handler,info.handler_at = oldhandler,oldhandler_at
+				else
+					local key = k:gsub(" ", "_")
+					print("  |cffffff78"..key.."|r - "..(desc or name or ""))
+				end
+			end
+		end
+	end
+end
+
+
+local function keybindingValidateFunc(text)
+	if text == nil or text == "NONE" then
+		return nil
+	end
+	text = text:upper()
+	local shift, ctrl, alt
+	local modifier
+	while true do
+		if text == "-" then
+			break
+		end
+		modifier, text = strsplit('-', text, 2)
+		if text then
+			if modifier ~= "SHIFT" and modifier ~= "CTRL" and modifier ~= "ALT" then
+				return false
+			end
+			if modifier == "SHIFT" then
+				if shift then
+					return false
+				end
+				shift = true
+			end
+			if modifier == "CTRL" then
+				if ctrl then
+					return false
+				end
+				ctrl = true
+			end
+			if modifier == "ALT" then
+				if alt then
+					return false
+				end
+				alt = true
+			end
+		else
+			text = modifier
+			break
+		end
+	end
+	if text == "" then
+		return false
+	end
+	if not text:find("^F%d+$") and text ~= "CAPSLOCK" and text:len() ~= 1 and (text:byte() < 128 or text:len() > 4) and not _G["KEY_" .. text] then
+		return false
+	end
+	local s = text
+	if shift then
+		s = "SHIFT-" .. s
+	end
+	if ctrl then
+		s = "CTRL-" .. s
+	end
+	if alt then
+		s = "ALT-" .. s
+	end
+	return s
+end
+
+-- handle() - selfrecursing function that processes input->optiontable
+-- - depth - starts at 0
+-- - retfalse - return false rather than produce error if a match is not found (used by inlined groups)
+
+local function handle(info, inputpos, tab, depth, retfalse)
+
+	if not(type(tab)=="table" and type(tab.type)=="string") then err(info,inputpos) end
+
+	-------------------------------------------------------------------
+	-- Grab hold of handler,set,get,func,etc if set (and remember old ones)
+	-- Note that we do NOT validate if method names are correct at this stage,
+	-- the handler may change before they're actually used!
+
+	local oldhandler,oldhandler_at = getparam(info,inputpos,tab,depth,"handler",handlertypes,handlermsg)
+	local oldset,oldset_at = getparam(info,inputpos,tab,depth,"set",functypes,funcmsg)
+	local oldget,oldget_at = getparam(info,inputpos,tab,depth,"get",functypes,funcmsg)
+	local oldfunc,oldfunc_at = getparam(info,inputpos,tab,depth,"func",functypes,funcmsg)
+	local oldvalidate,oldvalidate_at = getparam(info,inputpos,tab,depth,"validate",functypes,funcmsg)
+	--local oldconfirm,oldconfirm_at = getparam(info,inputpos,tab,depth,"confirm",functypes,funcmsg)
+
+	-------------------------------------------------------------------
+	-- Act according to .type of this table
+
+	if tab.type=="group" then
+		------------ group --------------------------------------------
+
+		if type(tab.args)~="table" then err(info, inputpos) end
+		if tab.plugins and type(tab.plugins)~="table" then err(info,inputpos) end
+
+		-- grab next arg from input
+		local _,nextpos,arg = (info.input):find(" *([^ ]+) *", inputpos)
+		if not arg then
+			showhelp(info, inputpos, tab, depth)
+			return
+		end
+		nextpos=nextpos+1
+
+		-- loop .args and try to find a key with a matching name
+		for k,v in iterateargs(tab) do
+			if not(type(k)=="string" and type(v)=="table" and type(v.type)=="string") then err(info,inputpos, "options table child '"..tostring(k).."' is malformed") end
+
+			-- is this child an inline group? if so, traverse into it
+			if v.type=="group" and pickfirstset(v.cmdInline, v.inline, false) then
+				info[depth+1] = k
+				if handle(info, inputpos, v, depth+1, true)==false then
+					info[depth+1] = nil
+					-- wasn't found in there, but that's ok, we just keep looking down here
+				else
+					return	-- done, name was found in inline group
+				end
+			-- matching name and not a inline group
+			elseif strlower(arg)==strlower(k:gsub(" ", "_")) then
+				info[depth+1] = k
+				return handle(info,nextpos,v,depth+1)
+			end
+		end
+
+		-- no match
+		if retfalse then
+			-- restore old infotable members and return false to indicate failure
+			info.handler,info.handler_at = oldhandler,oldhandler_at
+			info.set,info.set_at = oldset,oldset_at
+			info.get,info.get_at = oldget,oldget_at
+			info.func,info.func_at = oldfunc,oldfunc_at
+			info.validate,info.validate_at = oldvalidate,oldvalidate_at
+			--info.confirm,info.confirm_at = oldconfirm,oldconfirm_at
+			return false
+		end
+
+		-- couldn't find the command, display error
+		usererr(info, inputpos, "'"..arg.."' - " .. L["unknown argument"])
+		return
+	end
+
+	local strInput = strsub(info.input,inputpos);
+
+	if tab.type=="execute" then
+		------------ execute --------------------------------------------
+		do_final(info, inputpos, tab, "func")
+
+
+
+	elseif tab.type=="input" then
+		------------ input --------------------------------------------
+
+		local res = true
+		if tab.pattern then
+			if type(tab.pattern)~="string" then err(info, inputpos, "'pattern' - expected a string") end
+			if not strmatch(strInput, tab.pattern) then
+				usererr(info, inputpos, "'"..strInput.."' - " .. L["invalid input"])
+				return
+			end
+		end
+
+		do_final(info, inputpos, tab, "set", strInput)
+
+
+
+	elseif tab.type=="toggle" then
+		------------ toggle --------------------------------------------
+		local b
+		local str = strtrim(strlower(strInput))
+		if str=="" then
+			b = callmethod(info, inputpos, tab, "get")
+
+			if tab.tristate then
+				--cycle in true, nil, false order
+				if b then
+					b = nil
+				elseif b == nil then
+					b = false
+				else
+					b = true
+				end
+			else
+				b = not b
+			end
+
+		elseif str==L["on"] then
+			b = true
+		elseif str==L["off"] then
+			b = false
+		elseif tab.tristate and str==L["default"] then
+			b = nil
+		else
+			if tab.tristate then
+				usererr(info, inputpos, format(L["'%s' - expected 'on', 'off' or 'default', or no argument to toggle."], str))
+			else
+				usererr(info, inputpos, format(L["'%s' - expected 'on' or 'off', or no argument to toggle."], str))
+			end
+			return
+		end
+
+		do_final(info, inputpos, tab, "set", b)
+
+
+	elseif tab.type=="range" then
+		------------ range --------------------------------------------
+		local val = tonumber(strInput)
+		if not val then
+			usererr(info, inputpos, "'"..strInput.."' - "..L["expected number"])
+			return
+		end
+		if type(info.step)=="number" then
+			val = val- (val % info.step)
+		end
+		if type(info.min)=="number" and val<info.min then
+			usererr(info, inputpos, val.." - "..format(L["must be equal to or higher than %s"], tostring(info.min)) )
+			return
+		end
+		if type(info.max)=="number" and val>info.max then
+			usererr(info, inputpos, val.." - "..format(L["must be equal to or lower than %s"], tostring(info.max)) )
+			return
+		end
+
+		do_final(info, inputpos, tab, "set", val)
+
+
+	elseif tab.type=="select" then
+		------------ select ------------------------------------
+		local str = strtrim(strlower(strInput))
+
+		local values = tab.values
+		if type(values) == "function" or type(values) == "string" then
+			info.values = values
+			values = callmethod(info, inputpos, tab, "values")
+			info.values = nil
+		end
+
+		if str == "" then
+			local b = callmethod(info, inputpos, tab, "get")
+			local fmt = "|cffffff78- [%s]|r %s"
+			local fmt_sel = "|cffffff78- [%s]|r %s |cffff0000*|r"
+			print(L["Options for |cffffff78"..info[#info].."|r:"])
+			for k, v in pairs(values) do
+				if b == k then
+					print(fmt_sel:format(k, v))
+				else
+					print(fmt:format(k, v))
+				end
+			end
+			return
+		end
+
+		local ok
+		for k,v in pairs(values) do
+			if strlower(k)==str then
+				str = k	-- overwrite with key (in case of case mismatches)
+				ok = true
+				break
+			end
+		end
+		if not ok then
+			usererr(info, inputpos, "'"..str.."' - "..L["unknown selection"])
+			return
+		end
+
+		do_final(info, inputpos, tab, "set", str)
+
+	elseif tab.type=="multiselect" then
+		------------ multiselect -------------------------------------------
+		local str = strtrim(strlower(strInput))
+
+		local values = tab.values
+		if type(values) == "function" or type(values) == "string" then
+			info.values = values
+			values = callmethod(info, inputpos, tab, "values")
+			info.values = nil
+		end
+
+		if str == "" then
+			local fmt = "|cffffff78- [%s]|r %s"
+			local fmt_sel = "|cffffff78- [%s]|r %s |cffff0000*|r"
+			print(L["Options for |cffffff78"..info[#info].."|r (multiple possible):"])
+			for k, v in pairs(values) do
+				if callmethod(info, inputpos, tab, "get", k) then
+					print(fmt_sel:format(k, v))
+				else
+					print(fmt:format(k, v))
+				end
+			end
+			return
+		end
+
+		--build a table of the selections, checking that they exist
+		--parse for =on =off =default in the process
+		--table will be key = true for options that should toggle, key = [on|off|default] for options to be set
+		local sels = {}
+		for v in str:gmatch("[^ ]+") do
+			--parse option=on etc
+			local opt, val = v:match('(.+)=(.+)')
+			--get option if toggling
+			if not opt then
+				opt = v
+			end
+
+			--check that the opt is valid
+			local ok
+			for k in pairs(values) do
+				if strlower(k)==opt then
+					opt = k	-- overwrite with key (in case of case mismatches)
+					ok = true
+					break
+				end
+			end
+
+			if not ok then
+				usererr(info, inputpos, "'"..opt.."' - "..L["unknown selection"])
+				return
+			end
+
+			--check that if val was supplied it is valid
+			if val then
+				if val == L["on"] or val == L["off"] or (tab.tristate and val == L["default"]) then
+					--val is valid insert it
+					sels[opt] = val
+				else
+					if tab.tristate then
+						usererr(info, inputpos, format(L["'%s' '%s' - expected 'on', 'off' or 'default', or no argument to toggle."], v, val))
+					else
+						usererr(info, inputpos, format(L["'%s' '%s' - expected 'on' or 'off', or no argument to toggle."], v, val))
+					end
+					return
+				end
+			else
+				-- no val supplied, toggle
+				sels[opt] = true
+			end
+		end
+
+		for opt, val in pairs(sels) do
+			local newval
+
+			if (val == true) then
+				--toggle the option
+				local b = callmethod(info, inputpos, tab, "get", opt)
+
+				if tab.tristate then
+					--cycle in true, nil, false order
+					if b then
+						b = nil
+					elseif b == nil then
+						b = false
+					else
+						b = true
+					end
+				else
+					b = not b
+				end
+				newval = b
+			else
+				--set the option as specified
+				if val==L["on"] then
+					newval = true
+				elseif val==L["off"] then
+					newval = false
+				elseif val==L["default"] then
+					newval = nil
+				end
+			end
+
+			do_final(info, inputpos, tab, "set", opt, newval)
+		end
+
+
+	elseif tab.type=="color" then
+		------------ color --------------------------------------------
+		local str = strtrim(strlower(strInput))
+		if str == "" then
+			--TODO: Show current value
+			return
+		end
+
+		local r, g, b, a
+
+		local hasAlpha = tab.hasAlpha
+		if type(hasAlpha) == "function" or type(hasAlpha) == "string" then
+			info.hasAlpha = hasAlpha
+			hasAlpha = callmethod(info, inputpos, tab, 'hasAlpha')
+			info.hasAlpha = nil
+		end
+
+		if hasAlpha then
+			if str:len() == 8 and str:find("^%x*$")  then
+				--parse a hex string
+				r,g,b,a = tonumber(str:sub(1, 2), 16) / 255, tonumber(str:sub(3, 4), 16) / 255, tonumber(str:sub(5, 6), 16) / 255, tonumber(str:sub(7, 8), 16) / 255
+			else
+				--parse seperate values
+				r,g,b,a = str:match("^([%d%.]+) ([%d%.]+) ([%d%.]+) ([%d%.]+)$")
+				r,g,b,a = tonumber(r), tonumber(g), tonumber(b), tonumber(a)
+			end
+			if not (r and g and b and a) then
+				usererr(info, inputpos, format(L["'%s' - expected 'RRGGBBAA' or 'r g b a'."], str))
+				return
+			end
+
+			if r >= 0.0 and r <= 1.0 and g >= 0.0 and g <= 1.0 and b >= 0.0 and b <= 1.0 and a >= 0.0 and a <= 1.0 then
+				--values are valid
+			elseif r >= 0 and r <= 255 and g >= 0 and g <= 255 and b >= 0 and b <= 255 and a >= 0 and a <= 255 then
+				--values are valid 0..255, convert to 0..1
+				r = r / 255
+				g = g / 255
+				b = b / 255
+				a = a / 255
+			else
+				--values are invalid
+				usererr(info, inputpos, format(L["'%s' - values must all be either in the range 0..1 or 0..255."], str))
+			end
+		else
+			a = 1.0
+			if str:len() == 6 and str:find("^%x*$") then
+				--parse a hex string
+				r,g,b = tonumber(str:sub(1, 2), 16) / 255, tonumber(str:sub(3, 4), 16) / 255, tonumber(str:sub(5, 6), 16) / 255
+			else
+				--parse seperate values
+				r,g,b = str:match("^([%d%.]+) ([%d%.]+) ([%d%.]+)$")
+				r,g,b = tonumber(r), tonumber(g), tonumber(b)
+			end
+			if not (r and g and b) then
+				usererr(info, inputpos, format(L["'%s' - expected 'RRGGBB' or 'r g b'."], str))
+				return
+			end
+			if r >= 0.0 and r <= 1.0 and g >= 0.0 and g <= 1.0 and b >= 0.0 and b <= 1.0 then
+				--values are valid
+			elseif r >= 0 and r <= 255 and g >= 0 and g <= 255 and b >= 0 and b <= 255 then
+				--values are valid 0..255, convert to 0..1
+				r = r / 255
+				g = g / 255
+				b = b / 255
+			else
+				--values are invalid
+				usererr(info, inputpos, format(L["'%s' - values must all be either in the range 0-1 or 0-255."], str))
+			end
+		end
+
+		do_final(info, inputpos, tab, "set", r,g,b,a)
+
+	elseif tab.type=="keybinding" then
+		------------ keybinding --------------------------------------------
+		local str = strtrim(strlower(strInput))
+		if str == "" then
+			--TODO: Show current value
+			return
+		end
+		local value = keybindingValidateFunc(str:upper())
+		if value == false then
+			usererr(info, inputpos, format(L["'%s' - Invalid Keybinding."], str))
+			return
+		end
+
+		do_final(info, inputpos, tab, "set", value)
+
+	elseif tab.type=="description" then
+		------------ description --------------------
+		-- ignore description, GUI config only
+	else
+		err(info, inputpos, "unknown options table item type '"..tostring(tab.type).."'")
+	end
+end
+
+--- Handle the chat command.
+-- This is usually called from a chat command handler to parse the command input as operations on an aceoptions table.\\
+-- AceConfigCmd uses this function internally when a slash command is registered with `:CreateChatCommand`
+-- @param slashcmd The slash command WITHOUT leading slash (only used for error output)
+-- @param appName The application name as given to `:RegisterOptionsTable()`
+-- @param input The commandline input (as given by the WoW handler, i.e. without the command itself)
+-- @usage
+-- MyAddon = LibStub("AceAddon-3.0"):NewAddon("MyAddon", "AceConsole-3.0")
+-- -- Use AceConsole-3.0 to register a Chat Command
+-- MyAddon:RegisterChatCommand("mychat", "ChatCommand")
+--
+-- -- Show the GUI if no input is supplied, otherwise handle the chat input.
+-- function MyAddon:ChatCommand(input)
+--   -- Assuming "MyOptions" is the appName of a valid options table
+--   if not input or input:trim() == "" then
+--     LibStub("AceConfigDialog-3.0"):Open("MyOptions")
+--   else
+--     LibStub("AceConfigCmd-3.0").HandleCommand(MyAddon, "mychat", "MyOptions", input)
+--   end
+-- end
+function AceConfigCmd:HandleCommand(slashcmd, appName, input)
+
+	local optgetter = cfgreg:GetOptionsTable(appName)
+	if not optgetter then
+		error([[Usage: HandleCommand("slashcmd", "appName", "input"): 'appName' - no options table "]]..tostring(appName)..[[" has been registered]], 2)
+	end
+	local options = assert( optgetter("cmd", MAJOR) )
+
+	local info = {   -- Don't try to recycle this, it gets handed off to callbacks and whatnot
+		[0] = slashcmd,
+		appName = appName,
+		options = options,
+		input = input,
+		self = self,
+		handler = self,
+		uiType = "cmd",
+		uiName = MAJOR,
+	}
+
+	handle(info, 1, options, 0)  -- (info, inputpos, table, depth)
+end
+
+--- Utility function to create a slash command handler.
+-- Also registers tab completion with AceTab
+-- @param slashcmd The slash command WITHOUT leading slash (only used for error output)
+-- @param appName The application name as given to `:RegisterOptionsTable()`
+function AceConfigCmd:CreateChatCommand(slashcmd, appName)
+	if not AceConsole then
+		AceConsole = LibStub(AceConsoleName)
+	end
+	if AceConsole.RegisterChatCommand(self, slashcmd, function(input)
+				AceConfigCmd.HandleCommand(self, slashcmd, appName, input)	-- upgradable
+		end,
+	true) then -- succesfully registered so lets get the command -> app table in
+		commands[slashcmd] = appName
+	end
+end
+
+--- Utility function that returns the options table that belongs to a slashcommand.
+-- Designed to be used for the AceTab interface.
+-- @param slashcmd The slash command WITHOUT leading slash (only used for error output)
+-- @return The options table associated with the slash command (or nil if the slash command was not registered)
+function AceConfigCmd:GetChatCommandOptions(slashcmd)
+	return commands[slashcmd]
+end
diff --git a/TitanClassic/save/libs-old/AceConfig-3.0/AceConfigCmd-3.0/AceConfigCmd-3.0.xml b/TitanClassic/save/libs-old/AceConfig-3.0/AceConfigCmd-3.0/AceConfigCmd-3.0.xml
new file mode 100644
index 0000000..9e157b5
--- /dev/null
+++ b/TitanClassic/save/libs-old/AceConfig-3.0/AceConfigCmd-3.0/AceConfigCmd-3.0.xml
@@ -0,0 +1,4 @@
+<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
+..\FrameXML\UI.xsd">
+	<Script file="AceConfigCmd-3.0.lua"/>
+</Ui>
diff --git a/TitanClassic/save/libs-old/AceConfig-3.0/AceConfigDialog-3.0/AceConfigDialog-3.0.lua b/TitanClassic/save/libs-old/AceConfig-3.0/AceConfigDialog-3.0/AceConfigDialog-3.0.lua
new file mode 100644
index 0000000..11254eb
--- /dev/null
+++ b/TitanClassic/save/libs-old/AceConfig-3.0/AceConfigDialog-3.0/AceConfigDialog-3.0.lua
@@ -0,0 +1,2028 @@
+--- AceConfigDialog-3.0 generates AceGUI-3.0 based windows based on option tables.
+-- @class file
+-- @name AceConfigDialog-3.0
+-- @release $Id: AceConfigDialog-3.0.lua 1296 2022-11-04 18:50:10Z nevcairiel $
+
+local LibStub = LibStub
+local gui = LibStub("AceGUI-3.0")
+local reg = LibStub("AceConfigRegistry-3.0")
+
+local MAJOR, MINOR = "AceConfigDialog-3.0", 86
+local AceConfigDialog, oldminor = LibStub:NewLibrary(MAJOR, MINOR)
+
+if not AceConfigDialog then return end
+
+AceConfigDialog.OpenFrames = AceConfigDialog.OpenFrames or {}
+AceConfigDialog.Status = AceConfigDialog.Status or {}
+AceConfigDialog.frame = AceConfigDialog.frame or CreateFrame("Frame")
+AceConfigDialog.tooltip = AceConfigDialog.tooltip or CreateFrame("GameTooltip", "AceConfigDialogTooltip", UIParent, "GameTooltipTemplate")
+
+AceConfigDialog.frame.apps = AceConfigDialog.frame.apps or {}
+AceConfigDialog.frame.closing = AceConfigDialog.frame.closing or {}
+AceConfigDialog.frame.closeAllOverride = AceConfigDialog.frame.closeAllOverride or {}
+
+-- Lua APIs
+local tinsert, tsort, tremove, wipe = table.insert, table.sort, table.remove, table.wipe
+local strmatch, format = string.match, string.format
+local error = error
+local pairs, next, select, type, unpack, ipairs = pairs, next, select, type, unpack, ipairs
+local tostring, tonumber = tostring, tonumber
+local math_min, math_max, math_floor = math.min, math.max, math.floor
+
+local emptyTbl = {}
+
+--[[
+	 xpcall safecall implementation
+]]
+local xpcall = xpcall
+
+local function errorhandler(err)
+	return geterrorhandler()(err)
+end
+
+local function safecall(func, ...)
+	if func then
+		return xpcall(func, errorhandler, ...)
+	end
+end
+
+local width_multiplier = 170
+
+--[[
+Group Types
+  Tree 	- All Descendant Groups will all become nodes on the tree, direct child options will appear above the tree
+        - Descendant Groups with inline=true and thier children will not become nodes
+
+  Tab	- Direct Child Groups will become tabs, direct child options will appear above the tab control
+        - Grandchild groups will default to inline unless specified otherwise
+
+  Select- Same as Tab but with entries in a dropdown rather than tabs
+
+
+  Inline Groups
+    - Will not become nodes of a select group, they will be effectivly part of thier parent group seperated by a border
+    - If declared on a direct child of a root node of a select group, they will appear above the group container control
+    - When a group is displayed inline, all descendants will also be inline members of the group
+
+]]
+
+-- Recycling functions
+local new, del, copy
+--newcount, delcount,createdcount,cached = 0,0,0
+do
+	local pool = setmetatable({},{__mode="k"})
+	function new()
+		--newcount = newcount + 1
+		local t = next(pool)
+		if t then
+			pool[t] = nil
+			return t
+		else
+			--createdcount = createdcount + 1
+			return {}
+		end
+	end
+	function copy(t)
+		local c = new()
+		for k, v in pairs(t) do
+			c[k] = v
+		end
+		return c
+	end
+	function del(t)
+		--delcount = delcount + 1
+		wipe(t)
+		pool[t] = true
+	end
+--	function cached()
+--		local n = 0
+--		for k in pairs(pool) do
+--			n = n + 1
+--		end
+--		return n
+--	end
+end
+
+-- picks the first non-nil value and returns it
+local function pickfirstset(...)
+  for i=1,select("#",...) do
+    if select(i,...)~=nil then
+      return select(i,...)
+    end
+  end
+end
+
+--gets an option from a given group, checking plugins
+local function GetSubOption(group, key)
+	if group.plugins then
+		for plugin, t in pairs(group.plugins) do
+			if t[key] then
+				return t[key]
+			end
+		end
+	end
+
+	return group.args[key]
+end
+
+--Option member type definitions, used to decide how to access it
+
+--Is the member Inherited from parent options
+local isInherited = {
+	set = true,
+	get = true,
+	func = true,
+	confirm = true,
+	validate = true,
+	disabled = true,
+	hidden = true
+}
+
+--Does a string type mean a literal value, instead of the default of a method of the handler
+local stringIsLiteral = {
+	name = true,
+	desc = true,
+	icon = true,
+	usage = true,
+	width = true,
+	image = true,
+	fontSize = true,
+	tooltipHyperlink = true
+}
+
+--Is Never a function or method
+local allIsLiteral = {
+	type = true,
+	descStyle = true,
+	imageWidth = true,
+	imageHeight = true,
+}
+
+--gets the value for a member that could be a function
+--function refs are called with an info arg
+--every other type is returned
+local function GetOptionsMemberValue(membername, option, options, path, appName, ...)
+	--get definition for the member
+	local inherits = isInherited[membername]
+
+
+	--get the member of the option, traversing the tree if it can be inherited
+	local member
+
+	if inherits then
+		local group = options
+		if group[membername] ~= nil then
+			member = group[membername]
+		end
+		for i = 1, #path do
+			group = GetSubOption(group, path[i])
+			if group[membername] ~= nil then
+				member = group[membername]
+			end
+		end
+	else
+		member = option[membername]
+	end
+
+	--check if we need to call a functon, or if we have a literal value
+	if ( not allIsLiteral[membername] ) and ( type(member) == "function" or ((not stringIsLiteral[membername]) and type(member) == "string") ) then
+		--We have a function to call
+		local info = new()
+		--traverse the options table, picking up the handler and filling the info with the path
+		local group = options
+		local handler = group.handler
+
+		for i = 1, #path do
+			group = GetSubOption(group, path[i])
+			info[i] = path[i]
+			handler = group.handler or handler
+		end
+
+		info.options = options
+		info.appName = appName
+		info[0] = appName
+		info.arg = option.arg
+		info.handler = handler
+		info.option = option
+		info.type = option.type
+		info.uiType = "dialog"
+		info.uiName = MAJOR
+
+		local a, b, c ,d
+		--using 4 returns for the get of a color type, increase if a type needs more
+		if type(member) == "function" then
+			--Call the function
+			a,b,c,d = member(info, ...)
+		else
+			--Call the method
+			if handler and handler[member] then
+				a,b,c,d = handler[member](handler, info, ...)
+			else
+				error(format("Method %s doesn't exist in handler for type %s", member, membername))
+			end
+		end
+		del(info)
+		return a,b,c,d
+	else
+		--The value isnt a function to call, return it
+		return member
+	end
+end
+
+--[[calls an options function that could be inherited, method name or function ref
+local function CallOptionsFunction(funcname ,option, options, path, appName, ...)
+	local info = new()
+
+	local func
+	local group = options
+	local handler
+
+	--build the info table containing the path
+	-- pick up functions while traversing the tree
+	if group[funcname] ~= nil then
+		func = group[funcname]
+	end
+	handler = group.handler or handler
+
+	for i, v in ipairs(path) do
+		group = GetSubOption(group, v)
+		info[i] = v
+		if group[funcname] ~= nil then
+			func =  group[funcname]
+		end
+		handler = group.handler or handler
+	end
+
+	info.options = options
+	info[0] = appName
+	info.arg = option.arg
+
+	local a, b, c ,d
+	if type(func) == "string" then
+		if handler and handler[func] then
+			a,b,c,d = handler[func](handler, info, ...)
+		else
+			error(string.format("Method %s doesn't exist in handler for type func", func))
+		end
+	elseif type(func) == "function" then
+		a,b,c,d = func(info, ...)
+	end
+	del(info)
+	return a,b,c,d
+end
+--]]
+
+--tables to hold orders and names for options being sorted, will be created with new()
+--prevents needing to call functions repeatedly while sorting
+local tempOrders
+local tempNames
+
+local function compareOptions(a,b)
+	if not a then
+		return true
+	end
+	if not b then
+		return false
+	end
+	local OrderA, OrderB = tempOrders[a] or 100, tempOrders[b] or 100
+	if OrderA == OrderB then
+		local NameA = (type(tempNames[a]) == "string") and tempNames[a] or ""
+		local NameB = (type(tempNames[b]) == "string") and tempNames[b] or ""
+		return NameA:upper() < NameB:upper()
+	end
+	if OrderA < 0 then
+		if OrderB >= 0 then
+			return false
+		end
+	else
+		if OrderB < 0 then
+			return true
+		end
+	end
+	return OrderA < OrderB
+end
+
+
+
+--builds 2 tables out of an options group
+-- keySort, sorted keys
+-- opts, combined options from .plugins and args
+local function BuildSortedOptionsTable(group, keySort, opts, options, path, appName)
+	tempOrders = new()
+	tempNames = new()
+
+	if group.plugins then
+		for plugin, t in pairs(group.plugins) do
+			for k, v in pairs(t) do
+				if not opts[k] then
+					tinsert(keySort, k)
+					opts[k] = v
+
+					path[#path+1] = k
+					tempOrders[k] = GetOptionsMemberValue("order", v, options, path, appName)
+					tempNames[k] = GetOptionsMemberValue("name", v, options, path, appName)
+					path[#path] = nil
+				end
+			end
+		end
+	end
+
+	for k, v in pairs(group.args) do
+		if not opts[k] then
+			tinsert(keySort, k)
+			opts[k] = v
+
+			path[#path+1] = k
+			tempOrders[k] = GetOptionsMemberValue("order", v, options, path, appName)
+			tempNames[k] = GetOptionsMemberValue("name", v, options, path, appName)
+			path[#path] = nil
+		end
+	end
+
+	tsort(keySort, compareOptions)
+
+	del(tempOrders)
+	del(tempNames)
+end
+
+local function DelTree(tree)
+	if tree.children then
+		local childs = tree.children
+		for i = 1, #childs do
+			DelTree(childs[i])
+			del(childs[i])
+		end
+		del(childs)
+	end
+end
+
+local function CleanUserData(widget, event)
+
+	local user = widget:GetUserDataTable()
+
+	if user.path then
+		del(user.path)
+	end
+
+	if widget.type == "TreeGroup" then
+		local tree = user.tree
+		widget:SetTree(nil)
+		if tree then
+			for i = 1, #tree do
+				DelTree(tree[i])
+				del(tree[i])
+			end
+			del(tree)
+		end
+	end
+
+	if widget.type == "TabGroup" then
+		widget:SetTabs(nil)
+		if user.tablist then
+			del(user.tablist)
+		end
+	end
+
+	if widget.type == "DropdownGroup" then
+		widget:SetGroupList(nil)
+		if user.grouplist then
+			del(user.grouplist)
+		end
+		if user.orderlist then
+			del(user.orderlist)
+		end
+	end
+end
+
+-- - Gets a status table for the given appname and options path.
+-- @param appName The application name as given to `:RegisterOptionsTable()`
+-- @param path The path to the options (a table with all group keys)
+-- @return
+function AceConfigDialog:GetStatusTable(appName, path)
+	local status = self.Status
+
+	if not status[appName] then
+		status[appName] = {}
+		status[appName].status = {}
+		status[appName].children = {}
+	end
+
+	status = status[appName]
+
+	if path then
+		for i = 1, #path do
+			local v = path[i]
+			if not status.children[v] then
+				status.children[v] = {}
+				status.children[v].status = {}
+				status.children[v].children = {}
+			end
+			status = status.children[v]
+		end
+	end
+
+	return status.status
+end
+
+--- Selects the specified path in the options window.
+-- The path specified has to match the keys of the groups in the table.
+-- @param appName The application name as given to `:RegisterOptionsTable()`
+-- @param ... The path to the key that should be selected
+function AceConfigDialog:SelectGroup(appName, ...)
+	local path = new()
+
+
+	local app = reg:GetOptionsTable(appName)
+	if not app then
+		error(("%s isn't registed with AceConfigRegistry, unable to open config"):format(appName), 2)
+	end
+	local options = app("dialog", MAJOR)
+	local group = options
+	local status = self:GetStatusTable(appName, path)
+	if not status.groups then
+		status.groups = {}
+	end
+	status = status.groups
+	local treevalue
+	local treestatus
+
+	for n = 1, select("#",...) do
+		local key = select(n, ...)
+
+		if group.childGroups == "tab" or group.childGroups == "select" then
+			--if this is a tab or select group, select the group
+			status.selected = key
+			--children of this group are no longer extra levels of a tree
+			treevalue = nil
+		else
+			--tree group by default
+			if treevalue then
+				--this is an extra level of a tree group, build a uniquevalue for it
+				treevalue = treevalue.."\001"..key
+			else
+				--this is the top level of a tree group, the uniquevalue is the same as the key
+				treevalue = key
+				if not status.groups then
+					status.groups = {}
+				end
+				--save this trees status table for any extra levels or groups
+				treestatus = status
+			end
+			--make sure that the tree entry is open, and select it.
+			--the selected group will be overwritten if a child is the final target but still needs to be open
+			treestatus.selected = treevalue
+			treestatus.groups[treevalue] = true
+
+		end
+
+		--move to the next group in the path
+		group = GetSubOption(group, key)
+		if not group then
+			break
+		end
+		tinsert(path, key)
+		status = self:GetStatusTable(appName, path)
+		if not status.groups then
+			status.groups = {}
+		end
+		status = status.groups
+	end
+
+	del(path)
+	reg:NotifyChange(appName)
+end
+
+local function OptionOnMouseOver(widget, event)
+	--show a tooltip/set the status bar to the desc text
+	local user = widget:GetUserDataTable()
+	local opt = user.option
+	local options = user.options
+	local path = user.path
+	local appName = user.appName
+	local tooltip = AceConfigDialog.tooltip
+
+	tooltip:SetOwner(widget.frame, "ANCHOR_TOPRIGHT")
+
+	local tooltipHyperlink = GetOptionsMemberValue("tooltipHyperlink", opt, options, path, appName)
+	if tooltipHyperlink then
+		tooltip:SetHyperlink(tooltipHyperlink)
+		tooltip:Show()
+		return
+	end
+
+	local name = GetOptionsMemberValue("name", opt, options, path, appName)
+	local desc = GetOptionsMemberValue("desc", opt, options, path, appName)
+	local usage = GetOptionsMemberValue("usage", opt, options, path, appName)
+	local descStyle = opt.descStyle
+
+	if descStyle and descStyle ~= "tooltip" then return end
+
+	tooltip:SetText(name, 1, .82, 0, true)
+
+	if opt.type == "multiselect" then
+		tooltip:AddLine(user.text, 0.5, 0.5, 0.8, true)
+	end
+	if type(desc) == "string" then
+		tooltip:AddLine(desc, 1, 1, 1, true)
+	end
+	if type(usage) == "string" then
+		tooltip:AddLine("Usage: "..usage, NORMAL_FONT_COLOR.r, NORMAL_FONT_COLOR.g, NORMAL_FONT_COLOR.b, true)
+	end
+
+	tooltip:Show()
+end
+
+local function OptionOnMouseLeave(widget, event)
+	AceConfigDialog.tooltip:Hide()
+end
+
+local function GetFuncName(option)
+	if option.type == "execute" then
+		return "func"
+	else
+		return "set"
+	end
+end
+do
+	local frame = AceConfigDialog.popup
+	if not frame or oldminor < 81 then
+		frame = CreateFrame("Frame", nil, UIParent)
+		AceConfigDialog.popup = frame
+		frame:Hide()
+		frame:SetPoint("CENTER", UIParent, "CENTER")
+		frame:SetSize(320, 72)
+		frame:EnableMouse(true) -- Do not allow click-through on the frame
+		frame:SetFrameStrata("TOOLTIP")
+		frame:SetFrameLevel(100) -- Lots of room to draw under it
+		frame:SetScript("OnKeyDown", function(self, key)
+			if key == "ESCAPE" then
+				self:SetPropagateKeyboardInput(false)
+				if self.cancel:IsShown() then
+					self.cancel:Click()
+				else -- Showing a validation error
+					self:Hide()
+				end
+			else
+				self:SetPropagateKeyboardInput(true)
+			end
+		end)
+
+		local border = CreateFrame("Frame", nil, frame, "DialogBorderOpaqueTemplate")
+		border:SetAllPoints(frame)
+		frame:SetFixedFrameStrata(true)
+		frame:SetFixedFrameLevel(true)
+
+		local text = frame:CreateFontString(nil, "ARTWORK", "GameFontHighlight")
+		text:SetSize(290, 0)
+		text:SetPoint("TOP", 0, -16)
+		frame.text = text
+
+		local function newButton(newText)
+			local button = CreateFrame("Button", nil, frame)
+			button:SetSize(128, 21)
+			button:SetNormalFontObject(GameFontNormal)
+			button:SetHighlightFontObject(GameFontHighlight)
+			button:SetNormalTexture(130763) -- "Interface\\Buttons\\UI-DialogBox-Button-Up"
+			button:GetNormalTexture():SetTexCoord(0.0, 1.0, 0.0, 0.71875)
+			button:SetPushedTexture(130761) -- "Interface\\Buttons\\UI-DialogBox-Button-Down"
+			button:GetPushedTexture():SetTexCoord(0.0, 1.0, 0.0, 0.71875)
+			button:SetHighlightTexture(130762) -- "Interface\\Buttons\\UI-DialogBox-Button-Highlight"
+			button:GetHighlightTexture():SetTexCoord(0.0, 1.0, 0.0, 0.71875)
+			button:SetText(newText)
+			return button
+		end
+
+		local accept = newButton(ACCEPT)
+		accept:SetPoint("BOTTOMRIGHT", frame, "BOTTOM", -6, 16)
+		frame.accept = accept
+
+		local cancel = newButton(CANCEL)
+		cancel:SetPoint("LEFT", accept, "RIGHT", 13, 0)
+		frame.cancel = cancel
+	end
+end
+local function confirmPopup(appName, rootframe, basepath, info, message, func, ...)
+	local frame = AceConfigDialog.popup
+	frame:Show()
+	frame.text:SetText(message)
+	-- From StaticPopup.lua
+	-- local height = 32 + text:GetHeight() + 2;
+	-- height = height + 6 + accept:GetHeight()
+	-- We add 32 + 2 + 6 + 21 (button height) == 61
+	local height = 61 + frame.text:GetHeight()
+	frame:SetHeight(height)
+
+	frame.accept:ClearAllPoints()
+	frame.accept:SetPoint("BOTTOMRIGHT", frame, "BOTTOM", -6, 16)
+	frame.cancel:Show()
+
+	local t = {...}
+	local tCount = select("#", ...)
+	frame.accept:SetScript("OnClick", function(self)
+		safecall(func, unpack(t, 1, tCount)) -- Manually set count as unpack() stops on nil (bug with #table)
+		AceConfigDialog:Open(appName, rootframe, unpack(basepath or emptyTbl))
+		frame:Hide()
+		self:SetScript("OnClick", nil)
+		frame.cancel:SetScript("OnClick", nil)
+		del(info)
+	end)
+	frame.cancel:SetScript("OnClick", function(self)
+		AceConfigDialog:Open(appName, rootframe, unpack(basepath or emptyTbl))
+		frame:Hide()
+		self:SetScript("OnClick", nil)
+		frame.accept:SetScript("OnClick", nil)
+		del(info)
+	end)
+end
+
+local function validationErrorPopup(message)
+	local frame = AceConfigDialog.popup
+	frame:Show()
+	frame.text:SetText(message)
+	-- From StaticPopup.lua
+	-- local height = 32 + text:GetHeight() + 2;
+	-- height = height + 6 + accept:GetHeight()
+	-- We add 32 + 2 + 6 + 21 (button height) == 61
+	local height = 61 + frame.text:GetHeight()
+	frame:SetHeight(height)
+
+	frame.accept:ClearAllPoints()
+	frame.accept:SetPoint("BOTTOM", frame, "BOTTOM", 0, 16)
+	frame.cancel:Hide()
+
+	frame.accept:SetScript("OnClick", function()
+		frame:Hide()
+	end)
+end
+
+local function ActivateControl(widget, event, ...)
+	--This function will call the set / execute handler for the widget
+	--widget:GetUserDataTable() contains the needed info
+	local user = widget:GetUserDataTable()
+	local option = user.option
+	local options = user.options
+	local path = user.path
+	local info = new()
+
+	local func
+	local group = options
+	local funcname = GetFuncName(option)
+	local handler
+	local confirm
+	local validate
+	--build the info table containing the path
+	-- pick up functions while traversing the tree
+	if group[funcname] ~= nil then
+		func =  group[funcname]
+	end
+	handler = group.handler
+	confirm = group.confirm
+	validate = group.validate
+	for i = 1, #path do
+		local v = path[i]
+		group = GetSubOption(group, v)
+		info[i] = v
+		if group[funcname] ~= nil then
+			func =  group[funcname]
+		end
+		handler = group.handler or handler
+		if group.confirm ~= nil then
+			confirm = group.confirm
+		end
+		if group.validate ~= nil then
+			validate = group.validate
+		end
+	end
+
+	info.options = options
+	info.appName = user.appName
+	info.arg = option.arg
+	info.handler = handler
+	info.option = option
+	info.type = option.type
+	info.uiType = "dialog"
+	info.uiName = MAJOR
+
+	local name
+	if type(option.name) == "function" then
+		name = option.name(info)
+	elseif type(option.name) == "string" then
+		name = option.name
+	else
+		name = ""
+	end
+	local usage = option.usage
+	local pattern = option.pattern
+
+	local validated = true
+
+	if option.type == "input" then
+		if type(pattern)=="string" then
+			if not strmatch(..., pattern) then
+				validated = false
+			end
+		end
+	end
+
+	local success
+	if validated and option.type ~= "execute" then
+		if type(validate) == "string" then
+			if handler and handler[validate] then
+				success, validated = safecall(handler[validate], handler, info, ...)
+				if not success then validated = false end
+			else
+				error(format("Method %s doesn't exist in handler for type execute", validate))
+			end
+		elseif type(validate) == "function" then
+			success, validated = safecall(validate, info, ...)
+			if not success then validated = false end
+		end
+	end
+
+	if not validated or type(validated) == "string" then
+		if not validated then
+			if usage then
+				validated = name..": "..usage
+			else
+				if pattern then
+					validated = name..": Expected "..pattern
+				else
+					validated = name..": Invalid Value"
+				end
+			end
+		end
+
+		-- show validate message
+		if user.rootframe.SetStatusText then
+			user.rootframe:SetStatusText(validated)
+		else
+			validationErrorPopup(validated)
+		end
+		PlaySound(882) -- SOUNDKIT.IG_PLAYER_INVITE_DECLINE || _DECLINE is actually missing from the table
+		del(info)
+		return true
+	else
+
+		local confirmText = option.confirmText
+		--call confirm func/method
+		if type(confirm) == "string" then
+			if handler and handler[confirm] then
+				success, confirm = safecall(handler[confirm], handler, info, ...)
+				if success and type(confirm) == "string" then
+					confirmText = confirm
+					confirm = true
+				elseif not success then
+					confirm = false
+				end
+			else
+				error(format("Method %s doesn't exist in handler for type confirm", confirm))
+			end
+		elseif type(confirm) == "function" then
+			success, confirm = safecall(confirm, info, ...)
+			if success and type(confirm) == "string" then
+				confirmText = confirm
+				confirm = true
+			elseif not success then
+				confirm = false
+			end
+		end
+
+		--confirm if needed
+		if type(confirm) == "boolean" then
+			if confirm then
+				if not confirmText then
+					local option_name, desc = option.name, option.desc
+					if type(option_name) == "function" then
+						option_name = option_name(info)
+					end
+					if type(desc) == "function" then
+						desc = desc(info)
+					end
+					confirmText = option_name
+					if desc then
+						confirmText = confirmText.." - "..desc
+					end
+				end
+
+				local iscustom = user.rootframe:GetUserData("iscustom")
+				local rootframe
+
+				if iscustom then
+					rootframe = user.rootframe
+				end
+				local basepath = user.rootframe:GetUserData("basepath")
+				if type(func) == "string" then
+					if handler and handler[func] then
+						confirmPopup(user.appName, rootframe, basepath, info, confirmText, handler[func], handler, info, ...)
+					else
+						error(format("Method %s doesn't exist in handler for type func", func))
+					end
+				elseif type(func) == "function" then
+					confirmPopup(user.appName, rootframe, basepath, info, confirmText, func, info, ...)
+				end
+				--func will be called and info deleted when the confirm dialog is responded to
+				return
+			end
+		end
+
+		--call the function
+		if type(func) == "string" then
+			if handler and handler[func] then
+				safecall(handler[func],handler, info, ...)
+			else
+				error(format("Method %s doesn't exist in handler for type func", func))
+			end
+		elseif type(func) == "function" then
+			safecall(func,info, ...)
+		end
+
+
+
+		local iscustom = user.rootframe:GetUserData("iscustom")
+		local basepath = user.rootframe:GetUserData("basepath") or emptyTbl
+		--full refresh of the frame, some controls dont cause this on all events
+		if option.type == "color" then
+			if event == "OnValueConfirmed" then
+
+				if iscustom then
+					AceConfigDialog:Open(user.appName, user.rootframe, unpack(basepath))
+				else
+					AceConfigDialog:Open(user.appName, unpack(basepath))
+				end
+			end
+		elseif option.type == "range" then
+			if event == "OnMouseUp" then
+				if iscustom then
+					AceConfigDialog:Open(user.appName, user.rootframe, unpack(basepath))
+				else
+					AceConfigDialog:Open(user.appName, unpack(basepath))
+				end
+			end
+		--multiselects don't cause a refresh on 'OnValueChanged' only 'OnClosed'
+		elseif option.type == "multiselect" then
+			user.valuechanged = true
+		else
+			if iscustom then
+				AceConfigDialog:Open(user.appName, user.rootframe, unpack(basepath))
+			else
+				AceConfigDialog:Open(user.appName, unpack(basepath))
+			end
+		end
+
+	end
+	del(info)
+end
+
+local function ActivateSlider(widget, event, value)
+	local option = widget:GetUserData("option")
+	local min, max, step = option.min or (not option.softMin and 0 or nil), option.max or (not option.softMax and 100 or nil), option.step
+	if min then
+		if step then
+			value = math_floor((value - min) / step + 0.5) * step + min
+		end
+		value = math_max(value, min)
+	end
+	if max then
+		value = math_min(value, max)
+	end
+	ActivateControl(widget,event,value)
+end
+
+--called from a checkbox that is part of an internally created multiselect group
+--this type is safe to refresh on activation of one control
+local function ActivateMultiControl(widget, event, ...)
+	ActivateControl(widget, event, widget:GetUserData("value"), ...)
+	local user = widget:GetUserDataTable()
+	local iscustom = user.rootframe:GetUserData("iscustom")
+	local basepath = user.rootframe:GetUserData("basepath") or emptyTbl
+	if iscustom then
+		AceConfigDialog:Open(user.appName, user.rootframe, unpack(basepath))
+	else
+		AceConfigDialog:Open(user.appName, unpack(basepath))
+	end
+end
+
+local function MultiControlOnClosed(widget, event, ...)
+	local user = widget:GetUserDataTable()
+	if user.valuechanged and not widget:IsReleasing() then
+		local iscustom = user.rootframe:GetUserData("iscustom")
+		local basepath = user.rootframe:GetUserData("basepath") or emptyTbl
+		if iscustom then
+			AceConfigDialog:Open(user.appName, user.rootframe, unpack(basepath))
+		else
+			AceConfigDialog:Open(user.appName, unpack(basepath))
+		end
+	end
+end
+
+local function FrameOnClose(widget, event)
+	local appName = widget:GetUserData("appName")
+	AceConfigDialog.OpenFrames[appName] = nil
+	gui:Release(widget)
+end
+
+local function CheckOptionHidden(option, options, path, appName)
+	--check for a specific boolean option
+	local hidden = pickfirstset(option.dialogHidden,option.guiHidden)
+	if hidden ~= nil then
+		return hidden
+	end
+
+	return GetOptionsMemberValue("hidden", option, options, path, appName)
+end
+
+local function CheckOptionDisabled(option, options, path, appName)
+	--check for a specific boolean option
+	local disabled = pickfirstset(option.dialogDisabled,option.guiDisabled)
+	if disabled ~= nil then
+		return disabled
+	end
+
+	return GetOptionsMemberValue("disabled", option, options, path, appName)
+end
+--[[
+local function BuildTabs(group, options, path, appName)
+	local tabs = new()
+	local text = new()
+	local keySort = new()
+	local opts = new()
+
+	BuildSortedOptionsTable(group, keySort, opts, options, path, appName)
+
+	for i = 1, #keySort do
+		local k = keySort[i]
+		local v = opts[k]
+		if v.type == "group" then
+			path[#path+1] = k
+			local inline = pickfirstset(v.dialogInline,v.guiInline,v.inline, false)
+			local hidden = CheckOptionHidden(v, options, path, appName)
+			if not inline and not hidden then
+				tinsert(tabs, k)
+				text[k] = GetOptionsMemberValue("name", v, options, path, appName)
+			end
+			path[#path] = nil
+		end
+	end
+
+	del(keySort)
+	del(opts)
+
+	return tabs, text
+end
+]]
+local function BuildSelect(group, options, path, appName)
+	local groups = new()
+	local order = new()
+	local keySort = new()
+	local opts = new()
+
+	BuildSortedOptionsTable(group, keySort, opts, options, path, appName)
+
+	for i = 1, #keySort do
+		local k = keySort[i]
+		local v = opts[k]
+		if v.type == "group" then
+			path[#path+1] = k
+			local inline = pickfirstset(v.dialogInline,v.guiInline,v.inline, false)
+			local hidden = CheckOptionHidden(v, options, path, appName)
+			if not inline and not hidden then
+				groups[k] = GetOptionsMemberValue("name", v, options, path, appName)
+				tinsert(order, k)
+			end
+			path[#path] = nil
+		end
+	end
+
+	del(opts)
+	del(keySort)
+
+	return groups, order
+end
+
+local function BuildSubGroups(group, tree, options, path, appName)
+	local keySort = new()
+	local opts = new()
+
+	BuildSortedOptionsTable(group, keySort, opts, options, path, appName)
+
+	for i = 1, #keySort do
+		local k = keySort[i]
+		local v = opts[k]
+		if v.type == "group" then
+			path[#path+1] = k
+			local inline = pickfirstset(v.dialogInline,v.guiInline,v.inline, false)
+			local hidden = CheckOptionHidden(v, options, path, appName)
+			if not inline and not hidden then
+				local entry = new()
+				entry.value = k
+				entry.text = GetOptionsMemberValue("name", v, options, path, appName)
+				entry.icon = GetOptionsMemberValue("icon", v, options, path, appName)
+				entry.iconCoords = GetOptionsMemberValue("iconCoords", v, options, path, appName)
+				entry.disabled = CheckOptionDisabled(v, options, path, appName)
+				if not tree.children then tree.children = new() end
+				tinsert(tree.children,entry)
+				if (v.childGroups or "tree") == "tree" then
+					BuildSubGroups(v,entry, options, path, appName)
+				end
+			end
+			path[#path] = nil
+		end
+	end
+
+	del(keySort)
+	del(opts)
+end
+
+local function BuildGroups(group, options, path, appName, recurse)
+	local tree = new()
+	local keySort = new()
+	local opts = new()
+
+	BuildSortedOptionsTable(group, keySort, opts, options, path, appName)
+
+	for i = 1, #keySort do
+		local k = keySort[i]
+		local v = opts[k]
+		if v.type == "group" then
+			path[#path+1] = k
+			local inline = pickfirstset(v.dialogInline,v.guiInline,v.inline, false)
+			local hidden = CheckOptionHidden(v, options, path, appName)
+			if not inline and not hidden then
+				local entry = new()
+				entry.value = k
+				entry.text = GetOptionsMemberValue("name", v, options, path, appName)
+				entry.icon = GetOptionsMemberValue("icon", v, options, path, appName)
+				entry.iconCoords = GetOptionsMemberValue("iconCoords", v, options, path, appName)
+				entry.disabled = CheckOptionDisabled(v, options, path, appName)
+				tinsert(tree,entry)
+				if recurse and (v.childGroups or "tree") == "tree" then
+					BuildSubGroups(v,entry, options, path, appName)
+				end
+			end
+			path[#path] = nil
+		end
+	end
+	del(keySort)
+	del(opts)
+	return tree
+end
+
+local function InjectInfo(control, options, option, path, rootframe, appName)
+	local user = control:GetUserDataTable()
+	for i = 1, #path do
+		user[i] = path[i]
+	end
+	user.rootframe = rootframe
+	user.option = option
+	user.options = options
+	user.path = copy(path)
+	user.appName = appName
+	control:SetCallback("OnRelease", CleanUserData)
+	control:SetCallback("OnLeave", OptionOnMouseLeave)
+	control:SetCallback("OnEnter", OptionOnMouseOver)
+end
+
+local function CreateControl(userControlType, fallbackControlType)
+	local control
+	if userControlType then
+		control = gui:Create(userControlType)
+		if not control then
+			geterrorhandler()(("Invalid Custom Control Type - %s"):format(tostring(userControlType)))
+		end
+	end
+	if not control then
+		control = gui:Create(fallbackControlType)
+	end
+	return control
+end
+
+local function sortTblAsStrings(x,y)
+	return tostring(x) < tostring(y) -- Support numbers as keys
+end
+
+--[[
+	options - root of the options table being fed
+	container - widget that controls will be placed in
+	rootframe - Frame object the options are in
+	path - table with the keys to get to the group being fed
+--]]
+
+local function FeedOptions(appName, options,container,rootframe,path,group,inline)
+	local keySort = new()
+	local opts = new()
+
+	BuildSortedOptionsTable(group, keySort, opts, options, path, appName)
+
+	for i = 1, #keySort do
+		local k = keySort[i]
+		local v = opts[k]
+		tinsert(path, k)
+		local hidden = CheckOptionHidden(v, options, path, appName)
+		local name = GetOptionsMemberValue("name", v, options, path, appName)
+		if not hidden then
+			if v.type == "group" then
+				if inline or pickfirstset(v.dialogInline,v.guiInline,v.inline, false) then
+					--Inline group
+					local GroupContainer
+					if name and name ~= "" then
+						GroupContainer = gui:Create("InlineGroup")
+						GroupContainer:SetTitle(name or "")
+					else
+						GroupContainer = gui:Create("SimpleGroup")
+					end
+
+					GroupContainer.width = "fill"
+					GroupContainer:SetLayout("flow")
+					container:AddChild(GroupContainer)
+					FeedOptions(appName,options,GroupContainer,rootframe,path,v,true)
+				end
+			else
+				--Control to feed
+				local control
+
+				if v.type == "execute" then
+
+					local imageCoords = GetOptionsMemberValue("imageCoords",v, options, path, appName)
+					local image, width, height = GetOptionsMemberValue("image",v, options, path, appName)
+
+					local iconControl = type(image) == "string" or type(image) == "number"
+					control = CreateControl(v.dialogControl or v.control, iconControl and "Icon" or "Button")
+					if iconControl then
+						if not width then
+							width = GetOptionsMemberValue("imageWidth",v, options, path, appName)
+						end
+						if not height then
+							height = GetOptionsMemberValue("imageHeight",v, options, path, appName)
+						end
+						if type(imageCoords) == "table" then
+							control:SetImage(image, unpack(imageCoords))
+						else
+							control:SetImage(image)
+						end
+						if type(width) ~= "number" then
+							width = 32
+						end
+						if type(height) ~= "number" then
+							height = 32
+						end
+						control:SetImageSize(width, height)
+						control:SetLabel(name)
+					else
+						control:SetText(name)
+					end
+					control:SetCallback("OnClick",ActivateControl)
+
+				elseif v.type == "input" then
+					control = CreateControl(v.dialogControl or v.control, v.multiline and "MultiLineEditBox" or "EditBox")
+
+					if v.multiline and control.SetNumLines then
+						control:SetNumLines(tonumber(v.multiline) or 4)
+					end
+					control:SetLabel(name)
+					control:SetCallback("OnEnterPressed",ActivateControl)
+					local text = GetOptionsMemberValue("get",v, options, path, appName)
+					if type(text) ~= "string" then
+						text = ""
+					end
+					control:SetText(text)
+
+				elseif v.type == "toggle" then
+					control = CreateControl(v.dialogControl or v.control, "CheckBox")
+					control:SetLabel(name)
+					control:SetTriState(v.tristate)
+					local value = GetOptionsMemberValue("get",v, options, path, appName)
+					control:SetValue(value)
+					control:SetCallback("OnValueChanged",ActivateControl)
+
+					if v.descStyle == "inline" then
+						local desc = GetOptionsMemberValue("desc", v, options, path, appName)
+						control:SetDescription(desc)
+					end
+
+					local image = GetOptionsMemberValue("image", v, options, path, appName)
+					local imageCoords = GetOptionsMemberValue("imageCoords", v, options, path, appName)
+
+					if type(image) == "string" or type(image) == "number" then
+						if type(imageCoords) == "table" then
+							control:SetImage(image, unpack(imageCoords))
+						else
+							control:SetImage(image)
+						end
+					end
+				elseif v.type == "range" then
+					control = CreateControl(v.dialogControl or v.control, "Slider")
+					control:SetLabel(name)
+					control:SetSliderValues(v.softMin or v.min or 0, v.softMax or v.max or 100, v.bigStep or v.step or 0)
+					control:SetIsPercent(v.isPercent)
+					local value = GetOptionsMemberValue("get",v, options, path, appName)
+					if type(value) ~= "number" then
+						value = 0
+					end
+					control:SetValue(value)
+					control:SetCallback("OnValueChanged",ActivateSlider)
+					control:SetCallback("OnMouseUp",ActivateSlider)
+
+				elseif v.type == "select" then
+					local values = GetOptionsMemberValue("values", v, options, path, appName)
+					local sorting = GetOptionsMemberValue("sorting", v, options, path, appName)
+					if v.style == "radio" then
+						local disabled = CheckOptionDisabled(v, options, path, appName)
+						local width = GetOptionsMemberValue("width",v,options,path,appName)
+						control = gui:Create("InlineGroup")
+						control:SetLayout("Flow")
+						control:SetTitle(name)
+						control.width = "fill"
+
+						control:PauseLayout()
+						local optionValue = GetOptionsMemberValue("get",v, options, path, appName)
+						if not sorting then
+							sorting = {}
+							for value, text in pairs(values) do
+								sorting[#sorting+1]=value
+							end
+							tsort(sorting, sortTblAsStrings)
+						end
+						for _, value in ipairs(sorting) do
+							local text = values[value]
+							local radio = gui:Create("CheckBox")
+							radio:SetLabel(text)
+							radio:SetUserData("value", value)
+							radio:SetUserData("text", text)
+							radio:SetDisabled(disabled)
+							radio:SetType("radio")
+							radio:SetValue(optionValue == value)
+							radio:SetCallback("OnValueChanged", ActivateMultiControl)
+							InjectInfo(radio, options, v, path, rootframe, appName)
+							control:AddChild(radio)
+							if width == "double" then
+								radio:SetWidth(width_multiplier * 2)
+							elseif width == "half" then
+								radio:SetWidth(width_multiplier / 2)
+							elseif (type(width) == "number") then
+								radio:SetWidth(width_multiplier * width)
+							elseif width == "full" then
+								radio.width = "fill"
+							else
+								radio:SetWidth(width_multiplier)
+							end
+						end
+						control:ResumeLayout()
+						control:DoLayout()
+					else
+						control = CreateControl(v.dialogControl or v.control, "Dropdown")
+						local itemType = v.itemControl
+						if itemType and not gui:GetWidgetVersion(itemType) then
+							geterrorhandler()(("Invalid Custom Item Type - %s"):format(tostring(itemType)))
+							itemType = nil
+						end
+						control:SetLabel(name)
+						control:SetList(values, sorting, itemType)
+						local value = GetOptionsMemberValue("get",v, options, path, appName)
+						if not values[value] then
+							value = nil
+						end
+						control:SetValue(value)
+						control:SetCallback("OnValueChanged", ActivateControl)
+					end
+
+				elseif v.type == "multiselect" then
+					local values = GetOptionsMemberValue("values", v, options, path, appName)
+					local disabled = CheckOptionDisabled(v, options, path, appName)
+
+					local valuesort = new()
+					if values then
+						for value, text in pairs(values) do
+							tinsert(valuesort, value)
+						end
+					end
+					tsort(valuesort)
+
+					local controlType = v.dialogControl or v.control
+					if controlType then
+						control = gui:Create(controlType)
+						if not control then
+							geterrorhandler()(("Invalid Custom Control Type - %s"):format(tostring(controlType)))
+						end
+					end
+					if control then
+						control:SetMultiselect(true)
+						control:SetLabel(name)
+						control:SetList(values)
+						control:SetDisabled(disabled)
+						control:SetCallback("OnValueChanged",ActivateControl)
+						control:SetCallback("OnClosed", MultiControlOnClosed)
+						local width = GetOptionsMemberValue("width",v,options,path,appName)
+						if width == "double" then
+							control:SetWidth(width_multiplier * 2)
+						elseif width == "half" then
+							control:SetWidth(width_multiplier / 2)
+						elseif (type(width) == "number") then
+							control:SetWidth(width_multiplier * width)
+						elseif width == "full" then
+							control.width = "fill"
+						else
+							control:SetWidth(width_multiplier)
+						end
+						--check:SetTriState(v.tristate)
+						for s = 1, #valuesort do
+							local key = valuesort[s]
+							local value = GetOptionsMemberValue("get",v, options, path, appName, key)
+							control:SetItemValue(key,value)
+						end
+					else
+						control = gui:Create("InlineGroup")
+						control:SetLayout("Flow")
+						control:SetTitle(name)
+						control.width = "fill"
+
+						control:PauseLayout()
+						local width = GetOptionsMemberValue("width",v,options,path,appName)
+						for s = 1, #valuesort do
+							local value = valuesort[s]
+							local text = values[value]
+							local check = gui:Create("CheckBox")
+							check:SetLabel(text)
+							check:SetUserData("value", value)
+							check:SetUserData("text", text)
+							check:SetDisabled(disabled)
+							check:SetTriState(v.tristate)
+							check:SetValue(GetOptionsMemberValue("get",v, options, path, appName, value))
+							check:SetCallback("OnValueChanged",ActivateMultiControl)
+							InjectInfo(check, options, v, path, rootframe, appName)
+							control:AddChild(check)
+							if width == "double" then
+								check:SetWidth(width_multiplier * 2)
+							elseif width == "half" then
+								check:SetWidth(width_multiplier / 2)
+							elseif (type(width) == "number") then
+								check:SetWidth(width_multiplier * width)
+							elseif width == "full" then
+								check.width = "fill"
+							else
+								check:SetWidth(width_multiplier)
+							end
+						end
+						control:ResumeLayout()
+						control:DoLayout()
+
+
+					end
+
+					del(valuesort)
+
+				elseif v.type == "color" then
+					control = CreateControl(v.dialogControl or v.control, "ColorPicker")
+					control:SetLabel(name)
+					control:SetHasAlpha(GetOptionsMemberValue("hasAlpha",v, options, path, appName))
+					control:SetColor(GetOptionsMemberValue("get",v, options, path, appName))
+					control:SetCallback("OnValueChanged",ActivateControl)
+					control:SetCallback("OnValueConfirmed",ActivateControl)
+
+				elseif v.type == "keybinding" then
+					control = CreateControl(v.dialogControl or v.control, "Keybinding")
+					control:SetLabel(name)
+					control:SetKey(GetOptionsMemberValue("get",v, options, path, appName))
+					control:SetCallback("OnKeyChanged",ActivateControl)
+
+				elseif v.type == "header" then
+					control = CreateControl(v.dialogControl or v.control, "Heading")
+					control:SetText(name)
+					control.width = "fill"
+
+				elseif v.type == "description" then
+					control = CreateControl(v.dialogControl or v.control, "Label")
+					control:SetText(name)
+
+					local fontSize = GetOptionsMemberValue("fontSize",v, options, path, appName)
+					if fontSize == "medium" then
+						control:SetFontObject(GameFontHighlight)
+					elseif fontSize == "large" then
+						control:SetFontObject(GameFontHighlightLarge)
+					else -- small or invalid
+						control:SetFontObject(GameFontHighlightSmall)
+					end
+
+					local imageCoords = GetOptionsMemberValue("imageCoords",v, options, path, appName)
+					local image, width, height = GetOptionsMemberValue("image",v, options, path, appName)
+
+					if type(image) == "string" or type(image) == "number" then
+						if not width then
+							width = GetOptionsMemberValue("imageWidth",v, options, path, appName)
+						end
+						if not height then
+							height = GetOptionsMemberValue("imageHeight",v, options, path, appName)
+						end
+						if type(imageCoords) == "table" then
+							control:SetImage(image, unpack(imageCoords))
+						else
+							control:SetImage(image)
+						end
+						if type(width) ~= "number" then
+							width = 32
+						end
+						if type(height) ~= "number" then
+							height = 32
+						end
+						control:SetImageSize(width, height)
+					end
+					local controlWidth = GetOptionsMemberValue("width",v,options,path,appName)
+					control.width = not controlWidth and "fill"
+				end
+
+				--Common Init
+				if control then
+					if control.width ~= "fill" then
+						local width = GetOptionsMemberValue("width",v,options,path,appName)
+						if width == "double" then
+							control:SetWidth(width_multiplier * 2)
+						elseif width == "half" then
+							control:SetWidth(width_multiplier / 2)
+						elseif (type(width) == "number") then
+							control:SetWidth(width_multiplier * width)
+						elseif width == "full" then
+							control.width = "fill"
+						else
+							control:SetWidth(width_multiplier)
+						end
+					end
+					if control.SetDisabled then
+						local disabled = CheckOptionDisabled(v, options, path, appName)
+						control:SetDisabled(disabled)
+					end
+
+					InjectInfo(control, options, v, path, rootframe, appName)
+					container:AddChild(control)
+				end
+
+			end
+		end
+		tremove(path)
+	end
+	container:ResumeLayout()
+	container:DoLayout()
+	del(keySort)
+	del(opts)
+end
+
+local function BuildPath(path, ...)
+	for i = 1, select("#",...)  do
+		tinsert(path, (select(i,...)))
+	end
+end
+
+
+local function TreeOnButtonEnter(widget, event, uniquevalue, button)
+	local user = widget:GetUserDataTable()
+	if not user then return end
+	local options = user.options
+	local option = user.option
+	local path = user.path
+	local appName = user.appName
+	local tooltip = AceConfigDialog.tooltip
+
+	local feedpath = new()
+	for i = 1, #path do
+		feedpath[i] = path[i]
+	end
+
+	BuildPath(feedpath, ("\001"):split(uniquevalue))
+	local group = options
+	for i = 1, #feedpath do
+		if not group then return end
+		group = GetSubOption(group, feedpath[i])
+	end
+
+	local name = GetOptionsMemberValue("name", group, options, feedpath, appName)
+	local desc = GetOptionsMemberValue("desc", group, options, feedpath, appName)
+
+	tooltip:SetOwner(button, "ANCHOR_NONE")
+	tooltip:ClearAllPoints()
+	if widget.type == "TabGroup" then
+		tooltip:SetPoint("BOTTOM",button,"TOP")
+	else
+		tooltip:SetPoint("LEFT",button,"RIGHT")
+	end
+
+	tooltip:SetText(name, 1, .82, 0, true)
+
+	if type(desc) == "string" then
+		tooltip:AddLine(desc, 1, 1, 1, true)
+	end
+
+	tooltip:Show()
+end
+
+local function TreeOnButtonLeave(widget, event, value, button)
+	AceConfigDialog.tooltip:Hide()
+end
+
+
+local function GroupExists(appName, options, path, uniquevalue)
+	if not uniquevalue then return false end
+
+	local feedpath = new()
+	local temppath = new()
+	for i = 1, #path do
+		feedpath[i] = path[i]
+	end
+
+	BuildPath(feedpath, ("\001"):split(uniquevalue))
+
+	local group = options
+	for i = 1, #feedpath do
+		local v = feedpath[i]
+		temppath[i] = v
+		group = GetSubOption(group, v)
+
+		if not group or group.type ~= "group" or CheckOptionHidden(group, options, temppath, appName) then
+			del(feedpath)
+			del(temppath)
+			return false
+		end
+	end
+	del(feedpath)
+	del(temppath)
+	return true
+end
+
+local function GroupSelected(widget, event, uniquevalue)
+
+	local user = widget:GetUserDataTable()
+
+	local options = user.options
+	local option = user.option
+	local path = user.path
+	local rootframe = user.rootframe
+
+	local feedpath = new()
+	for i = 1, #path do
+		feedpath[i] = path[i]
+	end
+
+	BuildPath(feedpath, ("\001"):split(uniquevalue))
+	widget:ReleaseChildren()
+	AceConfigDialog:FeedGroup(user.appName,options,widget,rootframe,feedpath)
+
+	del(feedpath)
+end
+
+
+
+--[[
+-- INTERNAL --
+This function will feed one group, and any inline child groups into the given container
+Select Groups will only have the selection control (tree, tabs, dropdown) fed in
+and have a group selected, this event will trigger the feeding of child groups
+
+Rules:
+	If the group is Inline, FeedOptions
+	If the group has no child groups, FeedOptions
+
+	If the group is a tab or select group, FeedOptions then add the Group Control
+	If the group is a tree group FeedOptions then
+		its parent isnt a tree group:  then add the tree control containing this and all child tree groups
+		if its parent is a tree group, its already a node on a tree
+--]]
+
+function AceConfigDialog:FeedGroup(appName,options,container,rootframe,path, isRoot)
+	local group = options
+	--follow the path to get to the curent group
+	local inline
+	local grouptype, parenttype = options.childGroups, "none"
+
+
+	for i = 1, #path do
+		local v = path[i]
+		group = GetSubOption(group, v)
+		inline = inline or pickfirstset(v.dialogInline,v.guiInline,v.inline, false)
+		parenttype = grouptype
+		grouptype = group.childGroups
+	end
+
+	if not parenttype then
+		parenttype = "tree"
+	end
+
+	--check if the group has child groups
+	local hasChildGroups
+	for k, v in pairs(group.args) do
+		if v.type == "group" and not pickfirstset(v.dialogInline,v.guiInline,v.inline, false) and not CheckOptionHidden(v, options, path, appName) then
+			hasChildGroups = true
+		end
+	end
+	if group.plugins then
+		for plugin, t in pairs(group.plugins) do
+			for k, v in pairs(t) do
+				if v.type == "group" and not pickfirstset(v.dialogInline,v.guiInline,v.inline, false) and not CheckOptionHidden(v, options, path, appName) then
+					hasChildGroups = true
+				end
+			end
+		end
+	end
+
+	container:SetLayout("flow")
+	local scroll
+
+	--Add a scrollframe if we are not going to add a group control, this is the inverse of the conditions for that later on
+	if (not (hasChildGroups and not inline)) or (grouptype ~= "tab" and grouptype ~= "select" and (parenttype == "tree" and not isRoot)) then
+		if container.type ~= "InlineGroup" and container.type ~= "SimpleGroup" then
+			scroll = gui:Create("ScrollFrame")
+			scroll:SetLayout("flow")
+			scroll.width = "fill"
+			scroll.height = "fill"
+			container:SetLayout("fill")
+			container:AddChild(scroll)
+			container = scroll
+		end
+	end
+
+	FeedOptions(appName,options,container,rootframe,path,group,nil)
+
+	if scroll then
+		container:PerformLayout()
+		local status = self:GetStatusTable(appName, path)
+		if not status.scroll then
+			status.scroll = {}
+		end
+		scroll:SetStatusTable(status.scroll)
+	end
+
+	if hasChildGroups and not inline then
+		local name = GetOptionsMemberValue("name", group, options, path, appName)
+		if grouptype == "tab" then
+
+			local tab = gui:Create("TabGroup")
+			InjectInfo(tab, options, group, path, rootframe, appName)
+			tab:SetCallback("OnGroupSelected", GroupSelected)
+			tab:SetCallback("OnTabEnter", TreeOnButtonEnter)
+			tab:SetCallback("OnTabLeave", TreeOnButtonLeave)
+
+			local status = AceConfigDialog:GetStatusTable(appName, path)
+			if not status.groups then
+				status.groups = {}
+			end
+			tab:SetStatusTable(status.groups)
+			tab.width = "fill"
+			tab.height = "fill"
+
+			local tabs = BuildGroups(group, options, path, appName)
+			tab:SetTabs(tabs)
+			tab:SetUserData("tablist", tabs)
+
+			for i = 1, #tabs do
+				local entry = tabs[i]
+				if not entry.disabled then
+					tab:SelectTab((GroupExists(appName, options, path,status.groups.selected) and status.groups.selected) or entry.value)
+					break
+				end
+			end
+
+			container:AddChild(tab)
+
+		elseif grouptype == "select" then
+
+			local selectGroup = gui:Create("DropdownGroup")
+			selectGroup:SetTitle(name)
+			InjectInfo(selectGroup, options, group, path, rootframe, appName)
+			selectGroup:SetCallback("OnGroupSelected", GroupSelected)
+			local status = AceConfigDialog:GetStatusTable(appName, path)
+			if not status.groups then
+				status.groups = {}
+			end
+			selectGroup:SetStatusTable(status.groups)
+			local grouplist, orderlist = BuildSelect(group, options, path, appName)
+			selectGroup:SetGroupList(grouplist, orderlist)
+			selectGroup:SetUserData("grouplist", grouplist)
+			selectGroup:SetUserData("orderlist", orderlist)
+
+			local firstgroup = orderlist[1]
+			if firstgroup then
+				selectGroup:SetGroup((GroupExists(appName, options, path,status.groups.selected) and status.groups.selected) or firstgroup)
+			end
+
+			selectGroup.width = "fill"
+			selectGroup.height = "fill"
+
+			container:AddChild(selectGroup)
+
+		--assume tree group by default
+		--if parenttype is tree then this group is already a node on that tree
+		elseif (parenttype ~= "tree") or isRoot then
+			local tree = gui:Create("TreeGroup")
+			InjectInfo(tree, options, group, path, rootframe, appName)
+			tree:EnableButtonTooltips(false)
+
+			tree.width = "fill"
+			tree.height = "fill"
+
+			tree:SetCallback("OnGroupSelected", GroupSelected)
+			tree:SetCallback("OnButtonEnter", TreeOnButtonEnter)
+			tree:SetCallback("OnButtonLeave", TreeOnButtonLeave)
+
+			local status = AceConfigDialog:GetStatusTable(appName, path)
+			if not status.groups then
+				status.groups = {}
+			end
+			local treedefinition = BuildGroups(group, options, path, appName, true)
+			tree:SetStatusTable(status.groups)
+
+			tree:SetTree(treedefinition)
+			tree:SetUserData("tree",treedefinition)
+
+			for i = 1, #treedefinition do
+				local entry = treedefinition[i]
+				if not entry.disabled then
+					tree:SelectByValue((GroupExists(appName, options, path,status.groups.selected) and status.groups.selected) or entry.value)
+					break
+				end
+			end
+
+			container:AddChild(tree)
+		end
+	end
+end
+
+local old_CloseSpecialWindows
+
+
+local function RefreshOnUpdate(this)
+	for appName in pairs(this.closing) do
+		if AceConfigDialog.OpenFrames[appName] then
+			AceConfigDialog.OpenFrames[appName]:Hide()
+		end
+		if AceConfigDialog.BlizOptions and AceConfigDialog.BlizOptions[appName] then
+			for key, widget in pairs(AceConfigDialog.BlizOptions[appName]) do
+				if not widget:IsVisible() then
+					widget:ReleaseChildren()
+				end
+			end
+		end
+		this.closing[appName] = nil
+	end
+
+	if this.closeAll then
+		for k, v in pairs(AceConfigDialog.OpenFrames) do
+			if not this.closeAllOverride[k] then
+				v:Hide()
+			end
+		end
+		this.closeAll = nil
+		wipe(this.closeAllOverride)
+	end
+
+	for appName in pairs(this.apps) do
+		if AceConfigDialog.OpenFrames[appName] then
+			local user = AceConfigDialog.OpenFrames[appName]:GetUserDataTable()
+			AceConfigDialog:Open(appName, unpack(user.basepath or emptyTbl))
+		end
+		if AceConfigDialog.BlizOptions and AceConfigDialog.BlizOptions[appName] then
+			for key, widget in pairs(AceConfigDialog.BlizOptions[appName]) do
+				local user = widget:GetUserDataTable()
+				if widget:IsVisible() then
+					AceConfigDialog:Open(widget:GetUserData("appName"), widget, unpack(user.basepath or emptyTbl))
+				end
+			end
+		end
+		this.apps[appName] = nil
+	end
+	this:SetScript("OnUpdate", nil)
+end
+
+-- Upgrade the OnUpdate script as well, if needed.
+if AceConfigDialog.frame:GetScript("OnUpdate") then
+	AceConfigDialog.frame:SetScript("OnUpdate", RefreshOnUpdate)
+end
+
+--- Close all open options windows
+function AceConfigDialog:CloseAll()
+	AceConfigDialog.frame.closeAll = true
+	AceConfigDialog.frame:SetScript("OnUpdate", RefreshOnUpdate)
+	if next(self.OpenFrames) then
+		return true
+	end
+end
+
+--- Close a specific options window.
+-- @param appName The application name as given to `:RegisterOptionsTable()`
+function AceConfigDialog:Close(appName)
+	if self.OpenFrames[appName] then
+		AceConfigDialog.frame.closing[appName] = true
+		AceConfigDialog.frame:SetScript("OnUpdate", RefreshOnUpdate)
+		return true
+	end
+end
+
+-- Internal -- Called by AceConfigRegistry
+function AceConfigDialog:ConfigTableChanged(event, appName)
+	AceConfigDialog.frame.apps[appName] = true
+	AceConfigDialog.frame:SetScript("OnUpdate", RefreshOnUpdate)
+end
+
+reg.RegisterCallback(AceConfigDialog, "ConfigTableChange", "ConfigTableChanged")
+
+--- Sets the default size of the options window for a specific application.
+-- @param appName The application name as given to `:RegisterOptionsTable()`
+-- @param width The default width
+-- @param height The default height
+function AceConfigDialog:SetDefaultSize(appName, width, height)
+	local status = AceConfigDialog:GetStatusTable(appName)
+	if type(width) == "number" and type(height) == "number" then
+		status.width = width
+		status.height = height
+	end
+end
+
+--- Open an option window at the specified path (if any).
+-- This function can optionally feed the group into a pre-created container
+-- instead of creating a new container frame.
+-- @paramsig appName [, container][, ...]
+-- @param appName The application name as given to `:RegisterOptionsTable()`
+-- @param container An optional container frame to feed the options into
+-- @param ... The path to open after creating the options window (see `:SelectGroup` for details)
+function AceConfigDialog:Open(appName, container, ...)
+	if not old_CloseSpecialWindows then
+		old_CloseSpecialWindows = CloseSpecialWindows
+		CloseSpecialWindows = function()
+			local found = old_CloseSpecialWindows()
+			return self:CloseAll() or found
+		end
+	end
+	local app = reg:GetOptionsTable(appName)
+	if not app then
+		error(("%s isn't registed with AceConfigRegistry, unable to open config"):format(appName), 2)
+	end
+	local options = app("dialog", MAJOR)
+
+	local f
+
+	local path = new()
+	local name = GetOptionsMemberValue("name", options, options, path, appName)
+
+	--If an optional path is specified add it to the path table before feeding the options
+	--as container is optional as well it may contain the first element of the path
+	if type(container) == "string" then
+		tinsert(path, container)
+		container = nil
+	end
+	for n = 1, select("#",...) do
+		tinsert(path, (select(n, ...)))
+	end
+
+	local option = options
+	if type(container) == "table" and container.type == "BlizOptionsGroup" and #path > 0 then
+		for i = 1, #path do
+			option = options.args[path[i]]
+		end
+		name = format("%s - %s", name, GetOptionsMemberValue("name", option, options, path, appName))
+	end
+
+	--if a container is given feed into that
+	if container then
+		f = container
+		f:ReleaseChildren()
+		f:SetUserData("appName", appName)
+		f:SetUserData("iscustom", true)
+		if #path > 0 then
+			f:SetUserData("basepath", copy(path))
+		end
+		local status = AceConfigDialog:GetStatusTable(appName)
+		if not status.width then
+			status.width =  700
+		end
+		if not status.height then
+			status.height = 500
+		end
+		if f.SetStatusTable then
+			f:SetStatusTable(status)
+		end
+		if f.SetTitle then
+			f:SetTitle(name or "")
+		end
+	else
+		if not self.OpenFrames[appName] then
+			f = gui:Create("Frame")
+			self.OpenFrames[appName] = f
+		else
+			f = self.OpenFrames[appName]
+		end
+		f:ReleaseChildren()
+		f:SetCallback("OnClose", FrameOnClose)
+		f:SetUserData("appName", appName)
+		if #path > 0 then
+			f:SetUserData("basepath", copy(path))
+		end
+		f:SetTitle(name or "")
+		local status = AceConfigDialog:GetStatusTable(appName)
+		f:SetStatusTable(status)
+	end
+
+	self:FeedGroup(appName,options,f,f,path,true)
+	if f.Show then
+		f:Show()
+	end
+	del(path)
+
+	if AceConfigDialog.frame.closeAll then
+		-- close all is set, but thats not good, since we're just opening here, so force it
+		AceConfigDialog.frame.closeAllOverride[appName] = true
+	end
+end
+
+-- convert pre-39 BlizOptions structure to the new format
+if oldminor and oldminor < 39 and AceConfigDialog.BlizOptions then
+	local old = AceConfigDialog.BlizOptions
+	local newOpt = {}
+	for key, widget in pairs(old) do
+		local appName = widget:GetUserData("appName")
+		if not newOpt[appName] then newOpt[appName] = {} end
+		newOpt[appName][key] = widget
+	end
+	AceConfigDialog.BlizOptions = newOpt
+else
+	AceConfigDialog.BlizOptions = AceConfigDialog.BlizOptions or {}
+end
+
+local function FeedToBlizPanel(widget, event)
+	local path = widget:GetUserData("path")
+	AceConfigDialog:Open(widget:GetUserData("appName"), widget, unpack(path or emptyTbl))
+end
+
+local function ClearBlizPanel(widget, event)
+	local appName = widget:GetUserData("appName")
+	AceConfigDialog.frame.closing[appName] = true
+	AceConfigDialog.frame:SetScript("OnUpdate", RefreshOnUpdate)
+end
+
+--- Add an option table into the Blizzard Interface Options panel.
+-- You can optionally supply a descriptive name to use and a parent frame to use,
+-- as well as a path in the options table.\\
+-- If no name is specified, the appName will be used instead.
+--
+-- If you specify a proper `parent` (by name), the interface options will generate a
+-- tree layout. Note that only one level of children is supported, so the parent always
+-- has to be a head-level note.
+--
+-- This function returns a reference to the container frame registered with the Interface
+-- Options. You can use this reference to open the options with the API function
+-- `InterfaceOptionsFrame_OpenToCategory`.
+-- @param appName The application name as given to `:RegisterOptionsTable()`
+-- @param name A descriptive name to display in the options tree (defaults to appName)
+-- @param parent The parent to use in the interface options tree.
+-- @param ... The path in the options table to feed into the interface options panel.
+-- @return The reference to the frame registered into the Interface Options.
+-- @return The category ID to pass to Settings.OpenToCategory (or InterfaceOptionsFrame_OpenToCategory)
+function AceConfigDialog:AddToBlizOptions(appName, name, parent, ...)
+	local BlizOptions = AceConfigDialog.BlizOptions
+
+	local key = appName
+	for n = 1, select("#", ...) do
+		key = key.."\001"..select(n, ...)
+	end
+
+	if not BlizOptions[appName] then
+		BlizOptions[appName] = {}
+	end
+
+	if not BlizOptions[appName][key] then
+		local group = gui:Create("BlizOptionsGroup")
+		BlizOptions[appName][key] = group
+
+		group:SetTitle(name or appName)
+		group:SetUserData("appName", appName)
+		if select("#", ...) > 0 then
+			local path = {}
+			for n = 1, select("#",...) do
+				tinsert(path, (select(n, ...)))
+			end
+			group:SetUserData("path", path)
+		end
+		group:SetCallback("OnShow", FeedToBlizPanel)
+		group:SetCallback("OnHide", ClearBlizPanel)
+		if Settings and Settings.RegisterCanvasLayoutCategory then
+			local categoryName = name or appName
+			if parent then
+				local category = Settings.GetCategory(parent)
+				if not category then
+					error(("The parent category '%s' was not found"):format(parent), 2)
+				end
+				local subcategory = Settings.RegisterCanvasLayoutSubcategory(category, group.frame, categoryName)
+
+				-- force the generated ID to be used for subcategories, as these can have very simple names like "Profiles"
+				group:SetName(subcategory.ID, parent)
+			else
+				local category = Settings.RegisterCanvasLayoutCategory(group.frame, categoryName)
+				-- using appName here would be cleaner, but would not be 100% compatible
+				-- but for top-level categories it should be fine, as these are typically addon names
+				category.ID = categoryName
+				group:SetName(categoryName, parent)
+				Settings.RegisterAddOnCategory(category)
+			end
+		else
+			group:SetName(name or appName, parent)
+			InterfaceOptions_AddCategory(group.frame)
+		end
+		return group.frame, group.frame.name
+	else
+		error(("%s has already been added to the Blizzard Options Window with the given path"):format(appName), 2)
+	end
+end
diff --git a/TitanClassic/save/libs-old/AceConfig-3.0/AceConfigDialog-3.0/AceConfigDialog-3.0.xml b/TitanClassic/save/libs-old/AceConfig-3.0/AceConfigDialog-3.0/AceConfigDialog-3.0.xml
new file mode 100644
index 0000000..8e1e606
--- /dev/null
+++ b/TitanClassic/save/libs-old/AceConfig-3.0/AceConfigDialog-3.0/AceConfigDialog-3.0.xml
@@ -0,0 +1,4 @@
+<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
+..\FrameXML\UI.xsd">
+	<Script file="AceConfigDialog-3.0.lua"/>
+</Ui>
diff --git a/TitanClassic/save/libs-old/AceConfig-3.0/AceConfigRegistry-3.0/AceConfigRegistry-3.0.lua b/TitanClassic/save/libs-old/AceConfig-3.0/AceConfigRegistry-3.0/AceConfigRegistry-3.0.lua
new file mode 100644
index 0000000..e0f5962
--- /dev/null
+++ b/TitanClassic/save/libs-old/AceConfig-3.0/AceConfigRegistry-3.0/AceConfigRegistry-3.0.lua
@@ -0,0 +1,372 @@
+--- AceConfigRegistry-3.0 handles central registration of options tables in use by addons and modules.\\
+-- Options tables can be registered as raw tables, OR as function refs that return a table.\\
+-- Such functions receive three arguments: "uiType", "uiName", "appName". \\
+-- * Valid **uiTypes**: "cmd", "dropdown", "dialog". This is verified by the library at call time. \\
+-- * The **uiName** field is expected to contain the full name of the calling addon, including version, e.g. "FooBar-1.0". This is verified by the library at call time.\\
+-- * The **appName** field is the options table name as given at registration time \\
+--
+-- :IterateOptionsTables() (and :GetOptionsTable() if only given one argument) return a function reference that the requesting config handling addon must call with valid "uiType", "uiName".
+-- @class file
+-- @name AceConfigRegistry-3.0
+-- @release $Id: AceConfigRegistry-3.0.lua 1296 2022-11-04 18:50:10Z nevcairiel $
+local CallbackHandler = LibStub("CallbackHandler-1.0")
+
+local MAJOR, MINOR = "AceConfigRegistry-3.0", 21
+local AceConfigRegistry = LibStub:NewLibrary(MAJOR, MINOR)
+
+if not AceConfigRegistry then return end
+
+AceConfigRegistry.tables = AceConfigRegistry.tables or {}
+
+if not AceConfigRegistry.callbacks then
+	AceConfigRegistry.callbacks = CallbackHandler:New(AceConfigRegistry)
+end
+
+-- Lua APIs
+local tinsert, tconcat = table.insert, table.concat
+local strfind, strmatch = string.find, string.match
+local type, tostring, select, pairs = type, tostring, select, pairs
+local error, assert = error, assert
+
+-----------------------------------------------------------------------
+-- Validating options table consistency:
+
+
+AceConfigRegistry.validated = {
+	-- list of options table names ran through :ValidateOptionsTable automatically.
+	-- CLEARED ON PURPOSE, since newer versions may have newer validators
+	cmd = {},
+	dropdown = {},
+	dialog = {},
+}
+
+
+
+local function err(msg, errlvl, ...)
+	local t = {}
+	for i=select("#",...),1,-1 do
+		tinsert(t, (select(i, ...)))
+	end
+	error(MAJOR..":ValidateOptionsTable(): "..tconcat(t,".")..msg, errlvl+2)
+end
+
+
+local isstring={["string"]=true, _="string"}
+local isstringfunc={["string"]=true,["function"]=true, _="string or funcref"}
+local istable={["table"]=true,   _="table"}
+local ismethodtable={["table"]=true,["string"]=true,["function"]=true,   _="methodname, funcref or table"}
+local optstring={["nil"]=true,["string"]=true, _="string"}
+local optstringfunc={["nil"]=true,["string"]=true,["function"]=true, _="string or funcref"}
+local optstringnumberfunc={["nil"]=true,["string"]=true,["number"]=true,["function"]=true, _="string, number or funcref"}
+local optnumber={["nil"]=true,["number"]=true, _="number"}
+local optmethodfalse={["nil"]=true,["string"]=true,["function"]=true,["boolean"]={[false]=true},  _="methodname, funcref or false"}
+local optmethodnumber={["nil"]=true,["string"]=true,["function"]=true,["number"]=true,  _="methodname, funcref or number"}
+local optmethodtable={["nil"]=true,["string"]=true,["function"]=true,["table"]=true,  _="methodname, funcref or table"}
+local optmethodbool={["nil"]=true,["string"]=true,["function"]=true,["boolean"]=true,  _="methodname, funcref or boolean"}
+local opttable={["nil"]=true,["table"]=true,  _="table"}
+local optbool={["nil"]=true,["boolean"]=true,  _="boolean"}
+local optboolnumber={["nil"]=true,["boolean"]=true,["number"]=true,  _="boolean or number"}
+local optstringnumber={["nil"]=true,["string"]=true,["number"]=true, _="string or number"}
+
+local basekeys={
+	type=isstring,
+	name=isstringfunc,
+	desc=optstringfunc,
+	descStyle=optstring,
+	order=optmethodnumber,
+	validate=optmethodfalse,
+	confirm=optmethodbool,
+	confirmText=optstring,
+	disabled=optmethodbool,
+	hidden=optmethodbool,
+		guiHidden=optmethodbool,
+		dialogHidden=optmethodbool,
+		dropdownHidden=optmethodbool,
+	cmdHidden=optmethodbool,
+	tooltipHyperlink=optstringfunc,
+	icon=optstringnumberfunc,
+	iconCoords=optmethodtable,
+	handler=opttable,
+	get=optmethodfalse,
+	set=optmethodfalse,
+	func=optmethodfalse,
+	arg={["*"]=true},
+	width=optstringnumber,
+}
+
+local typedkeys={
+	header={
+		control=optstring,
+		dialogControl=optstring,
+		dropdownControl=optstring,
+	},
+	description={
+		image=optstringnumberfunc,
+		imageCoords=optmethodtable,
+		imageHeight=optnumber,
+		imageWidth=optnumber,
+		fontSize=optstringfunc,
+		control=optstring,
+		dialogControl=optstring,
+		dropdownControl=optstring,
+	},
+	group={
+		args=istable,
+		plugins=opttable,
+		inline=optbool,
+			cmdInline=optbool,
+			guiInline=optbool,
+			dropdownInline=optbool,
+			dialogInline=optbool,
+		childGroups=optstring,
+	},
+	execute={
+		image=optstringnumberfunc,
+		imageCoords=optmethodtable,
+		imageHeight=optnumber,
+		imageWidth=optnumber,
+		control=optstring,
+		dialogControl=optstring,
+		dropdownControl=optstring,
+	},
+	input={
+		pattern=optstring,
+		usage=optstring,
+		control=optstring,
+		dialogControl=optstring,
+		dropdownControl=optstring,
+		multiline=optboolnumber,
+	},
+	toggle={
+		tristate=optbool,
+		image=optstringnumberfunc,
+		imageCoords=optmethodtable,
+		control=optstring,
+		dialogControl=optstring,
+		dropdownControl=optstring,
+	},
+	tristate={
+	},
+	range={
+		min=optnumber,
+		softMin=optnumber,
+		max=optnumber,
+		softMax=optnumber,
+		step=optnumber,
+		bigStep=optnumber,
+		isPercent=optbool,
+		control=optstring,
+		dialogControl=optstring,
+		dropdownControl=optstring,
+	},
+	select={
+		values=ismethodtable,
+		sorting=optmethodtable,
+		style={
+			["nil"]=true,
+			["string"]={dropdown=true,radio=true},
+			_="string: 'dropdown' or 'radio'"
+		},
+		control=optstring,
+		dialogControl=optstring,
+		dropdownControl=optstring,
+		itemControl=optstring,
+	},
+	multiselect={
+		values=ismethodtable,
+		style=optstring,
+		tristate=optbool,
+		control=optstring,
+		dialogControl=optstring,
+		dropdownControl=optstring,
+	},
+	color={
+		hasAlpha=optmethodbool,
+		control=optstring,
+		dialogControl=optstring,
+		dropdownControl=optstring,
+	},
+	keybinding={
+		control=optstring,
+		dialogControl=optstring,
+		dropdownControl=optstring,
+	},
+}
+
+local function validateKey(k,errlvl,...)
+	errlvl=(errlvl or 0)+1
+	if type(k)~="string" then
+		err("["..tostring(k).."] - key is not a string", errlvl,...)
+	end
+	if strfind(k, "[%c\127]") then
+		err("["..tostring(k).."] - key name contained control characters", errlvl,...)
+	end
+end
+
+local function validateVal(v, oktypes, errlvl,...)
+	errlvl=(errlvl or 0)+1
+	local isok=oktypes[type(v)] or oktypes["*"]
+
+	if not isok then
+		err(": expected a "..oktypes._..", got '"..tostring(v).."'", errlvl,...)
+	end
+	if type(isok)=="table" then		-- isok was a table containing specific values to be tested for!
+		if not isok[v] then
+			err(": did not expect "..type(v).." value '"..tostring(v).."'", errlvl,...)
+		end
+	end
+end
+
+local function validate(options,errlvl,...)
+	errlvl=(errlvl or 0)+1
+	-- basic consistency
+	if type(options)~="table" then
+		err(": expected a table, got a "..type(options), errlvl,...)
+	end
+	if type(options.type)~="string" then
+		err(".type: expected a string, got a "..type(options.type), errlvl,...)
+	end
+
+	-- get type and 'typedkeys' member
+	local tk = typedkeys[options.type]
+	if not tk then
+		err(".type: unknown type '"..options.type.."'", errlvl,...)
+	end
+
+	-- make sure that all options[] are known parameters
+	for k,v in pairs(options) do
+		if not (tk[k] or basekeys[k]) then
+			err(": unknown parameter", errlvl,tostring(k),...)
+		end
+	end
+
+	-- verify that required params are there, and that everything is the right type
+	for k,oktypes in pairs(basekeys) do
+		validateVal(options[k], oktypes, errlvl,k,...)
+	end
+	for k,oktypes in pairs(tk) do
+		validateVal(options[k], oktypes, errlvl,k,...)
+	end
+
+	-- extra logic for groups
+	if options.type=="group" then
+		for k,v in pairs(options.args) do
+			validateKey(k,errlvl,"args",...)
+			validate(v, errlvl,k,"args",...)
+		end
+		if options.plugins then
+			for plugname,plugin in pairs(options.plugins) do
+				if type(plugin)~="table" then
+					err(": expected a table, got '"..tostring(plugin).."'", errlvl,tostring(plugname),"plugins",...)
+				end
+				for k,v in pairs(plugin) do
+					validateKey(k,errlvl,tostring(plugname),"plugins",...)
+					validate(v, errlvl,k,tostring(plugname),"plugins",...)
+				end
+			end
+		end
+	end
+end
+
+
+--- Validates basic structure and integrity of an options table \\
+-- Does NOT verify that get/set etc actually exist, since they can be defined at any depth
+-- @param options The table to be validated
+-- @param name The name of the table to be validated (shown in any error message)
+-- @param errlvl (optional number) error level offset, default 0 (=errors point to the function calling :ValidateOptionsTable)
+function AceConfigRegistry:ValidateOptionsTable(options,name,errlvl)
+	errlvl=(errlvl or 0)+1
+	name = name or "Optionstable"
+	if not options.name then
+		options.name=name	-- bit of a hack, the root level doesn't really need a .name :-/
+	end
+	validate(options,errlvl,name)
+end
+
+--- Fires a "ConfigTableChange" callback for those listening in on it, allowing config GUIs to refresh.
+-- You should call this function if your options table changed from any outside event, like a game event
+-- or a timer.
+-- @param appName The application name as given to `:RegisterOptionsTable()`
+function AceConfigRegistry:NotifyChange(appName)
+	if not AceConfigRegistry.tables[appName] then return end
+	AceConfigRegistry.callbacks:Fire("ConfigTableChange", appName)
+end
+
+-- -------------------------------------------------------------------
+-- Registering and retreiving options tables:
+
+
+-- validateGetterArgs: helper function for :GetOptionsTable (or, rather, the getter functions returned by it)
+
+local function validateGetterArgs(uiType, uiName, errlvl)
+	errlvl=(errlvl or 0)+2
+	if uiType~="cmd" and uiType~="dropdown" and uiType~="dialog" then
+		error(MAJOR..": Requesting options table: 'uiType' - invalid configuration UI type, expected 'cmd', 'dropdown' or 'dialog'", errlvl)
+	end
+	if not strmatch(uiName, "[A-Za-z]%-[0-9]") then	-- Expecting e.g. "MyLib-1.2"
+		error(MAJOR..": Requesting options table: 'uiName' - badly formatted or missing version number. Expected e.g. 'MyLib-1.2'", errlvl)
+	end
+end
+
+--- Register an options table with the config registry.
+-- @param appName The application name as given to `:RegisterOptionsTable()`
+-- @param options The options table, OR a function reference that generates it on demand. \\
+-- See the top of the page for info on arguments passed to such functions.
+-- @param skipValidation Skip options table validation (primarily useful for extremely huge options, with a noticeable slowdown)
+function AceConfigRegistry:RegisterOptionsTable(appName, options, skipValidation)
+	if type(options)=="table" then
+		if options.type~="group" then	-- quick sanity checker
+			error(MAJOR..": RegisterOptionsTable(appName, options): 'options' - missing type='group' member in root group", 2)
+		end
+		AceConfigRegistry.tables[appName] = function(uiType, uiName, errlvl)
+			errlvl=(errlvl or 0)+1
+			validateGetterArgs(uiType, uiName, errlvl)
+			if not AceConfigRegistry.validated[uiType][appName] and not skipValidation then
+				AceConfigRegistry:ValidateOptionsTable(options, appName, errlvl)	-- upgradable
+				AceConfigRegistry.validated[uiType][appName] = true
+			end
+			return options
+		end
+	elseif type(options)=="function" then
+		AceConfigRegistry.tables[appName] = function(uiType, uiName, errlvl)
+			errlvl=(errlvl or 0)+1
+			validateGetterArgs(uiType, uiName, errlvl)
+			local tab = assert(options(uiType, uiName, appName))
+			if not AceConfigRegistry.validated[uiType][appName] and not skipValidation then
+				AceConfigRegistry:ValidateOptionsTable(tab, appName, errlvl)	-- upgradable
+				AceConfigRegistry.validated[uiType][appName] = true
+			end
+			return tab
+		end
+	else
+		error(MAJOR..": RegisterOptionsTable(appName, options): 'options' - expected table or function reference", 2)
+	end
+end
+
+--- Returns an iterator of ["appName"]=funcref pairs
+function AceConfigRegistry:IterateOptionsTables()
+	return pairs(AceConfigRegistry.tables)
+end
+
+
+
+
+--- Query the registry for a specific options table.
+-- If only appName is given, a function is returned which you
+-- can call with (uiType,uiName) to get the table.\\
+-- If uiType&uiName are given, the table is returned.
+-- @param appName The application name as given to `:RegisterOptionsTable()`
+-- @param uiType The type of UI to get the table for, one of "cmd", "dropdown", "dialog"
+-- @param uiName The name of the library/addon querying for the table, e.g. "MyLib-1.0"
+function AceConfigRegistry:GetOptionsTable(appName, uiType, uiName)
+	local f = AceConfigRegistry.tables[appName]
+	if not f then
+		return nil
+	end
+
+	if uiType then
+		return f(uiType,uiName,1)	-- get the table for us
+	else
+		return f	-- return the function
+	end
+end
diff --git a/TitanClassic/save/libs-old/AceConfig-3.0/AceConfigRegistry-3.0/AceConfigRegistry-3.0.xml b/TitanClassic/save/libs-old/AceConfig-3.0/AceConfigRegistry-3.0/AceConfigRegistry-3.0.xml
new file mode 100644
index 0000000..4ea69ca
--- /dev/null
+++ b/TitanClassic/save/libs-old/AceConfig-3.0/AceConfigRegistry-3.0/AceConfigRegistry-3.0.xml
@@ -0,0 +1,4 @@
+<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
+..\FrameXML\UI.xsd">
+	<Script file="AceConfigRegistry-3.0.lua"/>
+</Ui>
diff --git a/TitanClassic/save/libs-old/AceGUI-3.0-SharedMediaWidgets.toc b/TitanClassic/save/libs-old/AceGUI-3.0-SharedMediaWidgets.toc
new file mode 100644
index 0000000..e73f264
--- /dev/null
+++ b/TitanClassic/save/libs-old/AceGUI-3.0-SharedMediaWidgets.toc
@@ -0,0 +1,20 @@
+## Interface: 70000
+## X-Curse-Packaged-Version: r57-release
+## X-Curse-Project-Name: AceGUI-3.0-SharedMediaWidgets
+## X-Curse-Project-ID: ace-gui-3-0-shared-media-widgets
+## X-Curse-Repository-ID: wow/ace-gui-3-0-shared-media-widgets/mainline
+
+## Title: Lib: AceGUI-3.0-SharedMediaWidgets
+## Notes: Enables AceGUI-3.0 widgets for the 5 basic SharedMedia-3.0 types
+## Author: Yssaril
+## OptionalDeps: Ace3, LibSharedMedia-3.0
+## X-Category: Library
+
+#@no-lib-strip@
+Libs\Libstub\Libstub.lua
+Libs\CallbackHandler-1.0\CallbackHandler-1.0.xml
+Libs\AceGUI-3.0\AceGUI-3.0.xml
+Libs\LibSharedMedia-3.0\lib.xml
+#@end-no-lib-strip@
+
+widget.xml
\ No newline at end of file
diff --git a/TitanClassic/save/libs-old/AceGUI-3.0-SharedMediaWidgets/BackgroundWidget.lua b/TitanClassic/save/libs-old/AceGUI-3.0-SharedMediaWidgets/BackgroundWidget.lua
new file mode 100644
index 0000000..0b75952
--- /dev/null
+++ b/TitanClassic/save/libs-old/AceGUI-3.0-SharedMediaWidgets/BackgroundWidget.lua
@@ -0,0 +1,235 @@
+-- Widget is based on the AceGUIWidget-DropDown.lua supplied with AceGUI-3.0
+-- Widget created by Yssaril
+
+local AceGUI = LibStub("AceGUI-3.0")
+local Media = LibStub("LibSharedMedia-3.0")
+
+local AGSMW = LibStub("AceGUISharedMediaWidgets-1.0")
+
+do
+	local widgetType = "LSM30_Background"
+	local widgetVersion = 11
+
+	local contentFrameCache = {}
+	local function ReturnSelf(self)
+		self:ClearAllPoints()
+		self:Hide()
+		self.check:Hide()
+		table.insert(contentFrameCache, self)
+	end
+
+	local function ContentOnClick(this, button)
+		local self = this.obj
+		self:Fire("OnValueChanged", this.text:GetText())
+		if self.dropdown then
+			self.dropdown = AGSMW:ReturnDropDownFrame(self.dropdown)
+		end
+	end
+
+	local function ContentOnEnter(this, button)
+		local self = this.obj
+		local text = this.text:GetText()
+		local background = self.list[text] ~= text and self.list[text] or Media:Fetch('background',text)
+		self.dropdown.bgTex:SetTexture(background)
+	end
+
+	local function GetContentLine()
+		local frame
+		if next(contentFrameCache) then
+			frame = table.remove(contentFrameCache)
+		else
+			frame = CreateFrame("Button", nil, UIParent)
+				--frame:SetWidth(200)
+				frame:SetHeight(18)
+				frame:SetHighlightTexture([[Interface\QuestFrame\UI-QuestTitleHighlight]], "ADD")
+				frame:SetScript("OnClick", ContentOnClick)
+				frame:SetScript("OnEnter", ContentOnEnter)
+
+			local check = frame:CreateTexture("OVERLAY")
+				check:SetWidth(16)
+				check:SetHeight(16)
+				check:SetPoint("LEFT",frame,"LEFT",1,-1)
+				check:SetTexture("Interface\\Buttons\\UI-CheckBox-Check")
+				check:Hide()
+			frame.check = check
+
+			local text = frame:CreateFontString(nil,"OVERLAY","GameFontWhite")
+				local font, size = text:GetFont()
+				text:SetFont(font,size,"OUTLINE")
+
+				text:SetPoint("TOPLEFT", check, "TOPRIGHT", 1, 0)
+				text:SetPoint("BOTTOMRIGHT", frame, "BOTTOMRIGHT", -2, 0)
+				text:SetJustifyH("LEFT")
+				text:SetText("Test Test Test Test Test Test Test")
+			frame.text = text
+
+			frame.ReturnSelf = ReturnSelf
+		end
+		frame:Show()
+		return frame
+	end
+
+	local function OnAcquire(self)
+		self:SetHeight(44)
+		self:SetWidth(200)
+	end
+
+	local function OnRelease(self)
+		self:SetText("")
+		self:SetLabel("")
+		self:SetDisabled(false)
+
+		self.value = nil
+		self.list = nil
+		self.open = nil
+		self.hasClose = nil
+
+		self.frame:ClearAllPoints()
+		self.frame:Hide()
+	end
+
+	local function SetValue(self, value) -- Set the value to an item in the List.
+		if self.list then
+			self:SetText(value or "")
+		end
+		self.value = value
+	end
+
+	local function GetValue(self)
+		return self.value
+	end
+
+	local function SetList(self, list) -- Set the list of values for the dropdown (key => value pairs)
+		self.list = list or Media:HashTable("background")
+	end
+
+
+	local function SetText(self, text) -- Set the text displayed in the box.
+		self.frame.text:SetText(text or "")
+		local background = self.list[text] ~= text and self.list[text] or Media:Fetch('background',text)
+
+		self.frame.displayButton:SetBackdrop({bgFile = background,
+			edgeFile = "Interface/Tooltips/UI-Tooltip-Border",
+			edgeSize = 16,
+			insets = { left = 4, right = 4, top = 4, bottom = 4 }})
+	end
+
+	local function SetLabel(self, text) -- Set the text for the label.
+		self.frame.label:SetText(text or "")
+	end
+
+	local function AddItem(self, key, value) -- Add an item to the list.
+		self.list = self.list or {}
+		self.list[key] = value
+	end
+	local SetItemValue = AddItem -- Set the value of a item in the list. <<same as adding a new item>>
+
+	local function SetMultiselect(self, flag) end -- Toggle multi-selecting. <<Dummy function to stay inline with the dropdown API>>
+	local function GetMultiselect() return false end-- Query the multi-select flag. <<Dummy function to stay inline with the dropdown API>>
+	local function SetItemDisabled(self, key) end-- Disable one item in the list. <<Dummy function to stay inline with the dropdown API>>
+
+	local function SetDisabled(self, disabled) -- Disable the widget.
+		self.disabled = disabled
+		if disabled then
+			self.frame:Disable()
+			self.frame.displayButton:SetBackdropColor(.2,.2,.2,1)
+		else
+			self.frame:Enable()
+			self.frame.displayButton:SetBackdropColor(1,1,1,1)
+		end
+	end
+
+	local function textSort(a,b)
+		return string.upper(a) < string.upper(b)
+	end
+
+	local sortedlist = {}
+	local function ToggleDrop(this)
+		local self = this.obj
+		if self.dropdown then
+			self.dropdown = AGSMW:ReturnDropDownFrame(self.dropdown)
+			AceGUI:ClearFocus()
+		else
+			AceGUI:SetFocus(self)
+			self.dropdown = AGSMW:GetDropDownFrame()
+			local width = self.frame:GetWidth()
+			self.dropdown:SetPoint("TOPLEFT", self.frame, "BOTTOMLEFT")
+			self.dropdown:SetPoint("TOPRIGHT", self.frame, "BOTTOMRIGHT", width < 160 and (160 - width) or 0, 0)
+			for k, v in pairs(self.list) do
+				sortedlist[#sortedlist+1] = k
+			end
+			table.sort(sortedlist, textSort)
+			for i, k in ipairs(sortedlist) do
+				local f = GetContentLine()
+				f.text:SetText(k)
+				--print(k)
+				if k == self.value then
+					f.check:Show()
+				end
+				f.obj = self
+				f.dropdown = self.dropdown
+				self.dropdown:AddFrame(f)
+			end
+			wipe(sortedlist)
+		end
+	end
+
+	local function ClearFocus(self)
+		if self.dropdown then
+			self.dropdown = AGSMW:ReturnDropDownFrame(self.dropdown)
+		end
+	end
+
+	local function OnHide(this)
+		local self = this.obj
+		if self.dropdown then
+			self.dropdown = AGSMW:ReturnDropDownFrame(self.dropdown)
+		end
+	end
+
+	local function Drop_OnEnter(this)
+		this.obj:Fire("OnEnter")
+	end
+
+	local function Drop_OnLeave(this)
+		this.obj:Fire("OnLeave")
+	end
+
+	local function Constructor()
+		local frame = AGSMW:GetBaseFrameWithWindow()
+		local self = {}
+
+		self.type = widgetType
+		self.frame = frame
+		frame.obj = self
+		frame.dropButton.obj = self
+		frame.dropButton:SetScript("OnEnter", Drop_OnEnter)
+		frame.dropButton:SetScript("OnLeave", Drop_OnLeave)
+		frame.dropButton:SetScript("OnClick",ToggleDrop)
+		frame:SetScript("OnHide", OnHide)
+
+		self.alignoffset = 31
+
+		self.OnRelease = OnRelease
+		self.OnAcquire = OnAcquire
+		self.ClearFocus = ClearFocus
+		self.SetText = SetText
+		self.SetValue = SetValue
+		self.GetValue = GetValue
+		self.SetList = SetList
+		self.SetLabel = SetLabel
+		self.SetDisabled = SetDisabled
+		self.AddItem = AddItem
+		self.SetMultiselect = SetMultiselect
+		self.GetMultiselect = GetMultiselect
+		self.SetItemValue = SetItemValue
+		self.SetItemDisabled = SetItemDisabled
+		self.ToggleDrop = ToggleDrop
+
+		AceGUI:RegisterAsWidget(self)
+		return self
+	end
+
+	AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion)
+
+end
diff --git a/TitanClassic/save/libs-old/AceGUI-3.0-SharedMediaWidgets/BorderWidget.lua b/TitanClassic/save/libs-old/AceGUI-3.0-SharedMediaWidgets/BorderWidget.lua
new file mode 100644
index 0000000..0cd2959
--- /dev/null
+++ b/TitanClassic/save/libs-old/AceGUI-3.0-SharedMediaWidgets/BorderWidget.lua
@@ -0,0 +1,230 @@
+-- Widget is based on the AceGUIWidget-DropDown.lua supplied with AceGUI-3.0
+-- Widget created by Yssaril
+
+local AceGUI = LibStub("AceGUI-3.0")
+local Media = LibStub("LibSharedMedia-3.0")
+
+local AGSMW = LibStub("AceGUISharedMediaWidgets-1.0")
+
+do
+	local widgetType = "LSM30_Border"
+	local widgetVersion = 11
+
+	local contentFrameCache = {}
+	local function ReturnSelf(self)
+		self:ClearAllPoints()
+		self:Hide()
+		self.check:Hide()
+		table.insert(contentFrameCache, self)
+	end
+
+	local function ContentOnClick(this, button)
+		local self = this.obj
+		self:Fire("OnValueChanged", this.text:GetText())
+		if self.dropdown then
+			self.dropdown = AGSMW:ReturnDropDownFrame(self.dropdown)
+		end
+	end
+
+	local function ContentOnEnter(this, button)
+		local self = this.obj
+		local text = this.text:GetText()
+		local border = self.list[text] ~= text and self.list[text] or Media:Fetch('border',text)
+		this.dropdown:SetBackdrop({edgeFile = border,
+			bgFile=[[Interface\DialogFrame\UI-DialogBox-Background-Dark]],
+			tile = true, tileSize = 16, edgeSize = 16,
+			insets = { left = 4, right = 4, top = 4, bottom = 4 }})
+	end
+
+	local function GetContentLine()
+		local frame
+		if next(contentFrameCache) then
+			frame = table.remove(contentFrameCache)
+		else
+			frame = CreateFrame("Button", nil, UIParent)
+				--frame:SetWidth(200)
+				frame:SetHeight(18)
+				frame:SetHighlightTexture([[Interface\QuestFrame\UI-QuestTitleHighlight]], "ADD")
+				frame:SetScript("OnClick", ContentOnClick)
+				frame:SetScript("OnEnter", ContentOnEnter)
+			local check = frame:CreateTexture("OVERLAY")
+				check:SetWidth(16)
+				check:SetHeight(16)
+				check:SetPoint("LEFT",frame,"LEFT",1,-1)
+				check:SetTexture("Interface\\Buttons\\UI-CheckBox-Check")
+				check:Hide()
+			frame.check = check
+			local text = frame:CreateFontString(nil,"OVERLAY","GameFontWhite")
+				text:SetPoint("TOPLEFT", check, "TOPRIGHT", 1, 0)
+				text:SetPoint("BOTTOMRIGHT", frame, "BOTTOMRIGHT", -2, 0)
+				text:SetJustifyH("LEFT")
+				text:SetText("Test Test Test Test Test Test Test")
+			frame.text = text
+			frame.ReturnSelf = ReturnSelf
+		end
+		frame:Show()
+		return frame
+	end
+
+	local function OnAcquire(self)
+		self:SetHeight(44)
+		self:SetWidth(200)
+	end
+
+	local function OnRelease(self)
+		self:SetText("")
+		self:SetLabel("")
+		self:SetDisabled(false)
+
+		self.value = nil
+		self.list = nil
+		self.open = nil
+		self.hasClose = nil
+
+		self.frame:ClearAllPoints()
+		self.frame:Hide()
+	end
+
+	local function SetValue(self, value) -- Set the value to an item in the List.
+		if self.list then
+			self:SetText(value or "")
+		end
+		self.value = value
+	end
+
+	local function GetValue(self)
+		return self.value
+	end
+
+	local function SetList(self, list) -- Set the list of values for the dropdown (key => value pairs)
+		self.list = list or Media:HashTable("border")
+	end
+
+
+	local function SetText(self, text) -- Set the text displayed in the box.
+		self.frame.text:SetText(text or "")
+		local border = self.list[text] ~= text and self.list[text] or Media:Fetch('border',text)
+
+		self.frame.displayButton:SetBackdrop({edgeFile = border,
+			bgFile=[[Interface\DialogFrame\UI-DialogBox-Background-Dark]],
+			tile = true, tileSize = 16, edgeSize = 16,
+			insets = { left = 4, right = 4, top = 4, bottom = 4 }})
+	end
+
+	local function SetLabel(self, text) -- Set the text for the label.
+		self.frame.label:SetText(text or "")
+	end
+
+	local function AddItem(self, key, value) -- Add an item to the list.
+		self.list = self.list or {}
+		self.list[key] = value
+	end
+	local SetItemValue = AddItem -- Set the value of a item in the list. <<same as adding a new item>>
+
+	local function SetMultiselect(self, flag) end -- Toggle multi-selecting. <<Dummy function to stay inline with the dropdown API>>
+	local function GetMultiselect() return false end-- Query the multi-select flag. <<Dummy function to stay inline with the dropdown API>>
+	local function SetItemDisabled(self, key) end-- Disable one item in the list. <<Dummy function to stay inline with the dropdown API>>
+
+	local function SetDisabled(self, disabled) -- Disable the widget.
+		self.disabled = disabled
+		if disabled then
+			self.frame:Disable()
+		else
+			self.frame:Enable()
+		end
+	end
+
+	local function textSort(a,b)
+		return string.upper(a) < string.upper(b)
+	end
+
+	local sortedlist = {}
+	local function ToggleDrop(this)
+		local self = this.obj
+		if self.dropdown then
+			self.dropdown = AGSMW:ReturnDropDownFrame(self.dropdown)
+			AceGUI:ClearFocus()
+		else
+			AceGUI:SetFocus(self)
+			self.dropdown = AGSMW:GetDropDownFrame()
+			local width = self.frame:GetWidth()
+			self.dropdown:SetPoint("TOPLEFT", self.frame, "BOTTOMLEFT")
+			self.dropdown:SetPoint("TOPRIGHT", self.frame, "BOTTOMRIGHT", width < 160 and (160 - width) or 0, 0)
+			for k, v in pairs(self.list) do
+				sortedlist[#sortedlist+1] = k
+			end
+			table.sort(sortedlist, textSort)
+			for i, k in ipairs(sortedlist) do
+				local f = GetContentLine()
+				f.text:SetText(k)
+				--print(k)
+				if k == self.value then
+					f.check:Show()
+				end
+				f.obj = self
+				f.dropdown = self.dropdown
+				self.dropdown:AddFrame(f)
+			end
+			wipe(sortedlist)
+		end
+	end
+
+	local function ClearFocus(self)
+		if self.dropdown then
+			self.dropdown = AGSMW:ReturnDropDownFrame(self.dropdown)
+		end
+	end
+
+	local function OnHide(this)
+		local self = this.obj
+		if self.dropdown then
+			self.dropdown = AGSMW:ReturnDropDownFrame(self.dropdown)
+		end
+	end
+
+	local function Drop_OnEnter(this)
+		this.obj:Fire("OnEnter")
+	end
+
+	local function Drop_OnLeave(this)
+		this.obj:Fire("OnLeave")
+	end
+
+	local function Constructor()
+		local frame = AGSMW:GetBaseFrameWithWindow()
+		local self = {}
+
+		self.type = widgetType
+		self.frame = frame
+		frame.obj = self
+		frame.dropButton.obj = self
+		frame.dropButton:SetScript("OnEnter", Drop_OnEnter)
+		frame.dropButton:SetScript("OnLeave", Drop_OnLeave)
+		frame.dropButton:SetScript("OnClick",ToggleDrop)
+		frame:SetScript("OnHide", OnHide)
+
+		self.alignoffset = 31
+
+		self.OnRelease = OnRelease
+		self.OnAcquire = OnAcquire
+		self.ClearFocus = ClearFocus
+		self.SetText = SetText
+		self.SetValue = SetValue
+		self.GetValue = GetValue
+		self.SetList = SetList
+		self.SetLabel = SetLabel
+		self.SetDisabled = SetDisabled
+		self.AddItem = AddItem
+		self.SetMultiselect = SetMultiselect
+		self.GetMultiselect = GetMultiselect
+		self.SetItemValue = SetItemValue
+		self.SetItemDisabled = SetItemDisabled
+		self.ToggleDrop = ToggleDrop
+
+		AceGUI:RegisterAsWidget(self)
+		return self
+	end
+
+	AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion)
+
+end
diff --git a/TitanClassic/save/libs-old/AceGUI-3.0-SharedMediaWidgets/FontWidget.lua b/TitanClassic/save/libs-old/AceGUI-3.0-SharedMediaWidgets/FontWidget.lua
new file mode 100644
index 0000000..eadf35f
--- /dev/null
+++ b/TitanClassic/save/libs-old/AceGUI-3.0-SharedMediaWidgets/FontWidget.lua
@@ -0,0 +1,216 @@
+-- Widget is based on the AceGUIWidget-DropDown.lua supplied with AceGUI-3.0
+-- Widget created by Yssaril
+
+local AceGUI = LibStub("AceGUI-3.0")
+local Media = LibStub("LibSharedMedia-3.0")
+
+local AGSMW = LibStub("AceGUISharedMediaWidgets-1.0")
+
+do
+	local widgetType = "LSM30_Font"
+	local widgetVersion = 11
+
+	local contentFrameCache = {}
+	local function ReturnSelf(self)
+		self:ClearAllPoints()
+		self:Hide()
+		self.check:Hide()
+		table.insert(contentFrameCache, self)
+	end
+
+	local function ContentOnClick(this, button)
+		local self = this.obj
+		self:Fire("OnValueChanged", this.text:GetText())
+		if self.dropdown then
+			self.dropdown = AGSMW:ReturnDropDownFrame(self.dropdown)
+		end
+	end
+
+	local function GetContentLine()
+		local frame
+		if next(contentFrameCache) then
+			frame = table.remove(contentFrameCache)
+		else
+			frame = CreateFrame("Button", nil, UIParent)
+				--frame:SetWidth(200)
+				frame:SetHeight(18)
+				frame:SetHighlightTexture([[Interface\QuestFrame\UI-QuestTitleHighlight]], "ADD")
+				frame:SetScript("OnClick", ContentOnClick)
+			local check = frame:CreateTexture("OVERLAY")
+				check:SetWidth(16)
+				check:SetHeight(16)
+				check:SetPoint("LEFT",frame,"LEFT",1,-1)
+				check:SetTexture("Interface\\Buttons\\UI-CheckBox-Check")
+				check:Hide()
+			frame.check = check
+			local text = frame:CreateFontString(nil,"OVERLAY","GameFontWhite")
+				text:SetPoint("TOPLEFT", check, "TOPRIGHT", 1, 0)
+				text:SetPoint("BOTTOMRIGHT", frame, "BOTTOMRIGHT", -2, 0)
+				text:SetJustifyH("LEFT")
+				text:SetText("Test Test Test Test Test Test Test")
+			frame.text = text
+			frame.ReturnSelf = ReturnSelf
+		end
+		frame:Show()
+		return frame
+	end
+
+	local function OnAcquire(self)
+		self:SetHeight(44)
+		self:SetWidth(200)
+	end
+
+	local function OnRelease(self)
+		self:SetText("")
+		self:SetLabel("")
+		self:SetDisabled(false)
+
+		self.value = nil
+		self.list = nil
+		self.open = nil
+		self.hasClose = nil
+
+		self.frame:ClearAllPoints()
+		self.frame:Hide()
+	end
+
+	local function SetValue(self, value) -- Set the value to an item in the List.
+		if self.list then
+			self:SetText(value or "")
+		end
+		self.value = value
+	end
+
+	local function GetValue(self)
+		return self.value
+	end
+
+	local function SetList(self, list) -- Set the list of values for the dropdown (key => value pairs)
+		self.list = list or Media:HashTable("font")
+	end
+
+	local function SetText(self, text) -- Set the text displayed in the box.
+		self.frame.text:SetText(text or "")
+		local font = self.list[text] ~= text and self.list[text] or Media:Fetch('font',text)
+		local _, size, outline= self.frame.text:GetFont()
+		self.frame.text:SetFont(font,size,outline)
+	end
+
+	local function SetLabel(self, text) -- Set the text for the label.
+		self.frame.label:SetText(text or "")
+	end
+
+	local function AddItem(self, key, value) -- Add an item to the list.
+		self.list = self.list or {}
+		self.list[key] = value
+	end
+	local SetItemValue = AddItem -- Set the value of a item in the list. <<same as adding a new item>>
+
+	local function SetMultiselect(self, flag) end -- Toggle multi-selecting. <<Dummy function to stay inline with the dropdown API>>
+	local function GetMultiselect() return false end-- Query the multi-select flag. <<Dummy function to stay inline with the dropdown API>>
+	local function SetItemDisabled(self, key) end-- Disable one item in the list. <<Dummy function to stay inline with the dropdown API>>
+
+	local function SetDisabled(self, disabled) -- Disable the widget.
+		self.disabled = disabled
+		if disabled then
+			self.frame:Disable()
+		else
+			self.frame:Enable()
+		end
+	end
+
+	local function textSort(a,b)
+		return string.upper(a) < string.upper(b)
+	end
+
+	local sortedlist = {}
+	local function ToggleDrop(this)
+		local self = this.obj
+		if self.dropdown then
+			self.dropdown = AGSMW:ReturnDropDownFrame(self.dropdown)
+			AceGUI:ClearFocus()
+		else
+			AceGUI:SetFocus(self)
+			self.dropdown = AGSMW:GetDropDownFrame()
+			local width = self.frame:GetWidth()
+			self.dropdown:SetPoint("TOPLEFT", self.frame, "BOTTOMLEFT")
+			self.dropdown:SetPoint("TOPRIGHT", self.frame, "BOTTOMRIGHT", width < 160 and (160 - width) or 0, 0)
+			for k, v in pairs(self.list) do
+				sortedlist[#sortedlist+1] = k
+			end
+			table.sort(sortedlist, textSort)
+			for i, k in ipairs(sortedlist) do
+				local f = GetContentLine()
+				local _, size, outline= f.text:GetFont()
+				local font = self.list[k] ~= k and self.list[k] or Media:Fetch('font',k)
+				f.text:SetFont(font,size,outline)
+				f.text:SetText(k)
+				if k == self.value then
+					f.check:Show()
+				end
+				f.obj = self
+				self.dropdown:AddFrame(f)
+			end
+			wipe(sortedlist)
+		end
+	end
+
+	local function ClearFocus(self)
+		if self.dropdown then
+			self.dropdown = AGSMW:ReturnDropDownFrame(self.dropdown)
+		end
+	end
+
+	local function OnHide(this)
+		local self = this.obj
+		if self.dropdown then
+			self.dropdown = AGSMW:ReturnDropDownFrame(self.dropdown)
+		end
+	end
+
+	local function Drop_OnEnter(this)
+		this.obj:Fire("OnEnter")
+	end
+
+	local function Drop_OnLeave(this)
+		this.obj:Fire("OnLeave")
+	end
+
+	local function Constructor()
+		local frame = AGSMW:GetBaseFrame()
+		local self = {}
+
+		self.type = widgetType
+		self.frame = frame
+		frame.obj = self
+		frame.dropButton.obj = self
+		frame.dropButton:SetScript("OnEnter", Drop_OnEnter)
+		frame.dropButton:SetScript("OnLeave", Drop_OnLeave)
+		frame.dropButton:SetScript("OnClick",ToggleDrop)
+		frame:SetScript("OnHide", OnHide)
+
+		self.alignoffset = 31
+
+		self.OnRelease = OnRelease
+		self.OnAcquire = OnAcquire
+		self.ClearFocus = ClearFocus
+		self.SetText = SetText
+		self.SetValue = SetValue
+		self.GetValue = GetValue
+		self.SetList = SetList
+		self.SetLabel = SetLabel
+		self.SetDisabled = SetDisabled
+		self.AddItem = AddItem
+		self.SetMultiselect = SetMultiselect
+		self.GetMultiselect = GetMultiselect
+		self.SetItemValue = SetItemValue
+		self.SetItemDisabled = SetItemDisabled
+		self.ToggleDrop = ToggleDrop
+
+		AceGUI:RegisterAsWidget(self)
+		return self
+	end
+
+	AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion)
+
+end
diff --git a/TitanClassic/save/libs-old/AceGUI-3.0-SharedMediaWidgets/SoundWidget.lua b/TitanClassic/save/libs-old/AceGUI-3.0-SharedMediaWidgets/SoundWidget.lua
new file mode 100644
index 0000000..1d39c28
--- /dev/null
+++ b/TitanClassic/save/libs-old/AceGUI-3.0-SharedMediaWidgets/SoundWidget.lua
@@ -0,0 +1,264 @@
+-- Widget is based on the AceGUIWidget-DropDown.lua supplied with AceGUI-3.0
+-- Widget created by Yssaril
+
+local AceGUI = LibStub("AceGUI-3.0")
+local Media = LibStub("LibSharedMedia-3.0")
+
+local AGSMW = LibStub("AceGUISharedMediaWidgets-1.0")
+
+do
+	local widgetType = "LSM30_Sound"
+	local widgetVersion = 11
+
+	local contentFrameCache = {}
+	local function ReturnSelf(self)
+		self:ClearAllPoints()
+		self:Hide()
+		self.check:Hide()
+		table.insert(contentFrameCache, self)
+	end
+
+	local function ContentOnClick(this, button)
+		local self = this.obj
+		self:Fire("OnValueChanged", this.text:GetText())
+		if self.dropdown then
+			self.dropdown = AGSMW:ReturnDropDownFrame(self.dropdown)
+		end
+	end
+
+	local function ContentSpeakerOnClick(this, button)
+		local self = this.frame.obj
+		local sound = this.frame.text:GetText()
+		PlaySoundFile(self.list[sound] ~= sound and self.list[sound] or Media:Fetch('sound',sound), "Master")
+	end
+
+	local function GetContentLine()
+		local frame
+		if next(contentFrameCache) then
+			frame = table.remove(contentFrameCache)
+		else
+			frame = CreateFrame("Button", nil, UIParent)
+				--frame:SetWidth(200)
+				frame:SetHeight(18)
+				frame:SetHighlightTexture([[Interface\QuestFrame\UI-QuestTitleHighlight]], "ADD")
+				frame:SetScript("OnClick", ContentOnClick)
+			local check = frame:CreateTexture("OVERLAY")
+				check:SetWidth(16)
+				check:SetHeight(16)
+				check:SetPoint("LEFT",frame,"LEFT",1,-1)
+				check:SetTexture("Interface\\Buttons\\UI-CheckBox-Check")
+				check:Hide()
+			frame.check = check
+
+			local soundbutton = CreateFrame("Button", nil, frame)
+				soundbutton:SetWidth(16)
+				soundbutton:SetHeight(16)
+				soundbutton:SetPoint("RIGHT",frame,"RIGHT",-1,0)
+				soundbutton.frame = frame
+				soundbutton:SetScript("OnClick", ContentSpeakerOnClick)
+			frame.soundbutton = soundbutton
+
+			local speaker = soundbutton:CreateTexture(nil, "BACKGROUND")
+				speaker:SetTexture("Interface\\Common\\VoiceChat-Speaker")
+				speaker:SetAllPoints(soundbutton)
+			frame.speaker = speaker
+			local speakeron = soundbutton:CreateTexture(nil, "HIGHLIGHT")
+				speakeron:SetTexture("Interface\\Common\\VoiceChat-On")
+				speakeron:SetAllPoints(soundbutton)
+			frame.speakeron = speakeron
+
+			local text = frame:CreateFontString(nil,"OVERLAY","GameFontWhite")
+				text:SetPoint("TOPLEFT", check, "TOPRIGHT", 1, 0)
+				text:SetPoint("BOTTOMRIGHT", soundbutton, "BOTTOMLEFT", -2, 0)
+				text:SetJustifyH("LEFT")
+				text:SetText("Test Test Test Test Test Test Test")
+			frame.text = text
+			frame.ReturnSelf = ReturnSelf
+		end
+		frame:Show()
+		return frame
+	end
+
+	local function OnAcquire(self)
+		self:SetHeight(44)
+		self:SetWidth(200)
+	end
+
+	local function OnRelease(self)
+		self:SetText("")
+		self:SetLabel("")
+		self:SetDisabled(false)
+
+		self.value = nil
+		self.list = nil
+		self.open = nil
+		self.hasClose = nil
+
+		self.frame:ClearAllPoints()
+		self.frame:Hide()
+	end
+
+	local function SetValue(self, value) -- Set the value to an item in the List.
+		if self.list then
+			self:SetText(value or "")
+		end
+		self.value = value
+	end
+
+	local function GetValue(self)
+		return self.value
+	end
+
+	local function SetList(self, list) -- Set the list of values for the dropdown (key => value pairs)
+		self.list = list or Media:HashTable("sound")
+	end
+
+	local function SetText(self, text) -- Set the text displayed in the box.
+		self.frame.text:SetText(text or "")
+	end
+
+	local function SetLabel(self, text) -- Set the text for the label.
+		self.frame.label:SetText(text or "")
+	end
+
+	local function AddItem(self, key, value) -- Add an item to the list.
+		self.list = self.list or {}
+		self.list[key] = value
+	end
+	local SetItemValue = AddItem -- Set the value of a item in the list. <<same as adding a new item>>
+
+	local function SetMultiselect(self, flag) end -- Toggle multi-selecting. <<Dummy function to stay inline with the dropdown API>>
+	local function GetMultiselect() return false end-- Query the multi-select flag. <<Dummy function to stay inline with the dropdown API>>
+	local function SetItemDisabled(self, key) end-- Disable one item in the list. <<Dummy function to stay inline with the dropdown API>>
+
+	local function SetDisabled(self, disabled) -- Disable the widget.
+		self.disabled = disabled
+		if disabled then
+			self.frame:Disable()
+			self.speaker:SetDesaturated(true)
+			self.speakeron:SetDesaturated(true)
+		else
+			self.frame:Enable()
+			self.speaker:SetDesaturated(false)
+			self.speakeron:SetDesaturated(false)
+		end
+	end
+
+	local function textSort(a,b)
+		return string.upper(a) < string.upper(b)
+	end
+
+	local sortedlist = {}
+	local function ToggleDrop(this)
+		local self = this.obj
+		if self.dropdown then
+			self.dropdown = AGSMW:ReturnDropDownFrame(self.dropdown)
+			AceGUI:ClearFocus()
+		else
+			AceGUI:SetFocus(self)
+			self.dropdown = AGSMW:GetDropDownFrame()
+			local width = self.frame:GetWidth()
+			self.dropdown:SetPoint("TOPLEFT", self.frame, "BOTTOMLEFT")
+			self.dropdown:SetPoint("TOPRIGHT", self.frame, "BOTTOMRIGHT", width < 160 and (160 - width) or 0, 0)
+			for k, v in pairs(self.list) do
+				sortedlist[#sortedlist+1] = k
+			end
+			table.sort(sortedlist, textSort)
+			for i, k in ipairs(sortedlist) do
+				local f = GetContentLine()
+				f.text:SetText(k)
+				if k == self.value then
+					f.check:Show()
+				end
+				f.obj = self
+				self.dropdown:AddFrame(f)
+			end
+			wipe(sortedlist)
+		end
+	end
+
+	local function ClearFocus(self)
+		if self.dropdown then
+			self.dropdown = AGSMW:ReturnDropDownFrame(self.dropdown)
+		end
+	end
+
+	local function OnHide(this)
+		local self = this.obj
+		if self.dropdown then
+			self.dropdown = AGSMW:ReturnDropDownFrame(self.dropdown)
+		end
+	end
+
+	local function Drop_OnEnter(this)
+		this.obj:Fire("OnEnter")
+	end
+
+	local function Drop_OnLeave(this)
+		this.obj:Fire("OnLeave")
+	end
+
+	local function WidgetPlaySound(this)
+		local self = this.obj
+		local sound = self.frame.text:GetText()
+		PlaySoundFile(self.list[sound] ~= sound and self.list[sound] or Media:Fetch('sound',sound), "Master")
+	end
+
+	local function Constructor()
+		local frame = AGSMW:GetBaseFrame()
+		local self = {}
+
+		self.type = widgetType
+		self.frame = frame
+		frame.obj = self
+		frame.dropButton.obj = self
+		frame.dropButton:SetScript("OnEnter", Drop_OnEnter)
+		frame.dropButton:SetScript("OnLeave", Drop_OnLeave)
+		frame.dropButton:SetScript("OnClick",ToggleDrop)
+		frame:SetScript("OnHide", OnHide)
+
+
+		local soundbutton = CreateFrame("Button", nil, frame)
+			soundbutton:SetWidth(16)
+			soundbutton:SetHeight(16)
+			soundbutton:SetPoint("LEFT",frame.DLeft,"LEFT",26,1)
+			soundbutton:SetScript("OnClick", WidgetPlaySound)
+			soundbutton.obj = self
+		self.soundbutton = soundbutton
+		frame.text:SetPoint("LEFT",soundbutton,"RIGHT",2,0)
+
+
+		local speaker = soundbutton:CreateTexture(nil, "BACKGROUND")
+			speaker:SetTexture("Interface\\Common\\VoiceChat-Speaker")
+			speaker:SetAllPoints(soundbutton)
+		self.speaker = speaker
+		local speakeron = soundbutton:CreateTexture(nil, "HIGHLIGHT")
+			speakeron:SetTexture("Interface\\Common\\VoiceChat-On")
+			speakeron:SetAllPoints(soundbutton)
+		self.speakeron = speakeron
+
+		self.alignoffset = 31
+
+		self.OnRelease = OnRelease
+		self.OnAcquire = OnAcquire
+		self.ClearFocus = ClearFocus
+		self.SetText = SetText
+		self.SetValue = SetValue
+		self.GetValue = GetValue
+		self.SetList = SetList
+		self.SetLabel = SetLabel
+		self.SetDisabled = SetDisabled
+		self.AddItem = AddItem
+		self.SetMultiselect = SetMultiselect
+		self.GetMultiselect = GetMultiselect
+		self.SetItemValue = SetItemValue
+		self.SetItemDisabled = SetItemDisabled
+		self.ToggleDrop = ToggleDrop
+
+		AceGUI:RegisterAsWidget(self)
+		return self
+	end
+
+	AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion)
+
+end
diff --git a/TitanClassic/save/libs-old/AceGUI-3.0-SharedMediaWidgets/StatusbarWidget.lua b/TitanClassic/save/libs-old/AceGUI-3.0-SharedMediaWidgets/StatusbarWidget.lua
new file mode 100644
index 0000000..2d0e32c
--- /dev/null
+++ b/TitanClassic/save/libs-old/AceGUI-3.0-SharedMediaWidgets/StatusbarWidget.lua
@@ -0,0 +1,233 @@
+-- Widget is based on the AceGUIWidget-DropDown.lua supplied with AceGUI-3.0
+-- Widget created by Yssaril
+
+local AceGUI = LibStub("AceGUI-3.0")
+local Media = LibStub("LibSharedMedia-3.0")
+
+local AGSMW = LibStub("AceGUISharedMediaWidgets-1.0")
+
+do
+	local widgetType = "LSM30_Statusbar"
+	local widgetVersion = 11
+
+	local contentFrameCache = {}
+	local function ReturnSelf(self)
+		self:ClearAllPoints()
+		self:Hide()
+		self.check:Hide()
+		table.insert(contentFrameCache, self)
+	end
+
+	local function ContentOnClick(this, button)
+		local self = this.obj
+		self:Fire("OnValueChanged", this.text:GetText())
+		if self.dropdown then
+			self.dropdown = AGSMW:ReturnDropDownFrame(self.dropdown)
+		end
+	end
+
+	local function GetContentLine()
+		local frame
+		if next(contentFrameCache) then
+			frame = table.remove(contentFrameCache)
+		else
+			frame = CreateFrame("Button", nil, UIParent)
+				--frame:SetWidth(200)
+				frame:SetHeight(18)
+				frame:SetHighlightTexture([[Interface\QuestFrame\UI-QuestTitleHighlight]], "ADD")
+				frame:SetScript("OnClick", ContentOnClick)
+			local check = frame:CreateTexture("OVERLAY")
+				check:SetWidth(16)
+				check:SetHeight(16)
+				check:SetPoint("LEFT",frame,"LEFT",1,-1)
+				check:SetTexture("Interface\\Buttons\\UI-CheckBox-Check")
+				check:Hide()
+			frame.check = check
+			local bar = frame:CreateTexture("ARTWORK")
+				bar:SetHeight(16)
+				bar:SetPoint("LEFT",check,"RIGHT",1,0)
+				bar:SetPoint("RIGHT",frame,"RIGHT",-1,0)
+			frame.bar = bar
+			local text = frame:CreateFontString(nil,"OVERLAY","GameFontWhite")
+
+				local font, size = text:GetFont()
+				text:SetFont(font,size,"OUTLINE")
+
+				text:SetPoint("TOPLEFT", check, "TOPRIGHT", 3, 0)
+				text:SetPoint("BOTTOMRIGHT", frame, "BOTTOMRIGHT", -2, 0)
+				text:SetJustifyH("LEFT")
+				text:SetText("Test Test Test Test Test Test Test")
+			frame.text = text
+			frame.ReturnSelf = ReturnSelf
+		end
+		frame:Show()
+		return frame
+	end
+
+	local function OnAcquire(self)
+		self:SetHeight(44)
+		self:SetWidth(200)
+	end
+
+	local function OnRelease(self)
+		self:SetText("")
+		self:SetLabel("")
+		self:SetDisabled(false)
+
+		self.value = nil
+		self.list = nil
+		self.open = nil
+		self.hasClose = nil
+
+		self.frame:ClearAllPoints()
+		self.frame:Hide()
+	end
+
+	local function SetValue(self, value) -- Set the value to an item in the List.
+		if self.list then
+			self:SetText(value or "")
+		end
+		self.value = value
+	end
+
+	local function GetValue(self)
+		return self.value
+	end
+
+	local function SetList(self, list) -- Set the list of values for the dropdown (key => value pairs)
+		self.list = list or Media:HashTable("statusbar")
+	end
+
+
+	local function SetText(self, text) -- Set the text displayed in the box.
+		self.frame.text:SetText(text or "")
+		local statusbar = self.list[text] ~= text and self.list[text] or Media:Fetch('statusbar',text)
+		self.bar:SetTexture(statusbar)
+	end
+
+	local function SetLabel(self, text) -- Set the text for the label.
+		self.frame.label:SetText(text or "")
+	end
+
+	local function AddItem(self, key, value) -- Add an item to the list.
+		self.list = self.list or {}
+		self.list[key] = value
+	end
+	local SetItemValue = AddItem -- Set the value of a item in the list. <<same as adding a new item>>
+
+	local function SetMultiselect(self, flag) end -- Toggle multi-selecting. <<Dummy function to stay inline with the dropdown API>>
+	local function GetMultiselect() return false end-- Query the multi-select flag. <<Dummy function to stay inline with the dropdown API>>
+	local function SetItemDisabled(self, key) end-- Disable one item in the list. <<Dummy function to stay inline with the dropdown API>>
+
+	local function SetDisabled(self, disabled) -- Disable the widget.
+		self.disabled = disabled
+		if disabled then
+			self.frame:Disable()
+		else
+			self.frame:Enable()
+		end
+	end
+
+	local function textSort(a,b)
+		return string.upper(a) < string.upper(b)
+	end
+
+	local sortedlist = {}
+	local function ToggleDrop(this)
+		local self = this.obj
+		if self.dropdown then
+			self.dropdown = AGSMW:ReturnDropDownFrame(self.dropdown)
+			AceGUI:ClearFocus()
+		else
+			AceGUI:SetFocus(self)
+			self.dropdown = AGSMW:GetDropDownFrame()
+			local width = self.frame:GetWidth()
+			self.dropdown:SetPoint("TOPLEFT", self.frame, "BOTTOMLEFT")
+			self.dropdown:SetPoint("TOPRIGHT", self.frame, "BOTTOMRIGHT", width < 160 and (160 - width) or 0, 0)
+			for k, v in pairs(self.list) do
+				sortedlist[#sortedlist+1] = k
+			end
+			table.sort(sortedlist, textSort)
+			for i, k in ipairs(sortedlist) do
+				local f = GetContentLine()
+				f.text:SetText(k)
+				--print(k)
+				if k == self.value then
+					f.check:Show()
+				end
+
+				local statusbar = self.list[k] ~= k and self.list[k] or Media:Fetch('statusbar',k)
+				f.bar:SetTexture(statusbar)
+				f.obj = self
+				f.dropdown = self.dropdown
+				self.dropdown:AddFrame(f)
+			end
+			wipe(sortedlist)
+		end
+	end
+
+	local function ClearFocus(self)
+		if self.dropdown then
+			self.dropdown = AGSMW:ReturnDropDownFrame(self.dropdown)
+		end
+	end
+
+	local function OnHide(this)
+		local self = this.obj
+		if self.dropdown then
+			self.dropdown = AGSMW:ReturnDropDownFrame(self.dropdown)
+		end
+	end
+
+	local function Drop_OnEnter(this)
+		this.obj:Fire("OnEnter")
+	end
+
+	local function Drop_OnLeave(this)
+		this.obj:Fire("OnLeave")
+	end
+
+	local function Constructor()
+		local frame = AGSMW:GetBaseFrame()
+		local self = {}
+
+		self.type = widgetType
+		self.frame = frame
+		frame.obj = self
+		frame.dropButton.obj = self
+		frame.dropButton:SetScript("OnEnter", Drop_OnEnter)
+		frame.dropButton:SetScript("OnLeave", Drop_OnLeave)
+		frame.dropButton:SetScript("OnClick",ToggleDrop)
+		frame:SetScript("OnHide", OnHide)
+
+		local bar = frame:CreateTexture(nil, "OVERLAY")
+			bar:SetPoint("TOPLEFT", frame,"TOPLEFT",6,-25)
+			bar:SetPoint("BOTTOMRIGHT", frame,"BOTTOMRIGHT", -21, 5)
+			bar:SetAlpha(0.5)
+		self.bar = bar
+
+		self.alignoffset = 31
+
+		self.OnRelease = OnRelease
+		self.OnAcquire = OnAcquire
+		self.ClearFocus = ClearFocus
+		self.SetText = SetText
+		self.SetValue = SetValue
+		self.GetValue = GetValue
+		self.SetList = SetList
+		self.SetLabel = SetLabel
+		self.SetDisabled = SetDisabled
+		self.AddItem = AddItem
+		self.SetMultiselect = SetMultiselect
+		self.GetMultiselect = GetMultiselect
+		self.SetItemValue = SetItemValue
+		self.SetItemDisabled = SetItemDisabled
+		self.ToggleDrop = ToggleDrop
+
+		AceGUI:RegisterAsWidget(self)
+		return self
+	end
+
+	AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion)
+
+end
diff --git a/TitanClassic/save/libs-old/AceGUI-3.0-SharedMediaWidgets/prototypes.lua b/TitanClassic/save/libs-old/AceGUI-3.0-SharedMediaWidgets/prototypes.lua
new file mode 100644
index 0000000..98bc818
--- /dev/null
+++ b/TitanClassic/save/libs-old/AceGUI-3.0-SharedMediaWidgets/prototypes.lua
@@ -0,0 +1,273 @@
+-- Widget created by Yssaril
+--[===[@debug@
+local DataVersion = 9001 -- dev version always overwrites everything else :)
+--@end-debug@]===]
+--@non-debug@
+local DataVersion = 56
+--@end-non-debug@
+local AGSMW = LibStub:NewLibrary("AceGUISharedMediaWidgets-1.0", DataVersion)
+
+if not AGSMW then
+  return	-- already loaded and no upgrade necessary
+end
+
+local AceGUI = LibStub("AceGUI-3.0")
+local Media = LibStub("LibSharedMedia-3.0")
+
+AGSMW = AGSMW or {}
+
+AceGUIWidgetLSMlists = {
+	['font'] = Media:HashTable("font"),
+	['sound'] = Media:HashTable("sound"),
+	['statusbar'] = Media:HashTable("statusbar"),
+	['border'] = Media:HashTable("border"),
+	['background'] = Media:HashTable("background"),
+}
+
+do
+	local function disable(frame)
+		frame.label:SetTextColor(.5,.5,.5)
+		frame.text:SetTextColor(.5,.5,.5)
+		frame.dropButton:Disable()
+		if frame.displayButtonFont then
+			frame.displayButtonFont:SetTextColor(.5,.5,.5)
+			frame.displayButton:Disable()
+		end
+	end
+
+	local function enable(frame)
+		frame.label:SetTextColor(1,.82,0)
+		frame.text:SetTextColor(1,1,1)
+		frame.dropButton:Enable()
+		if frame.displayButtonFont then
+			frame.displayButtonFont:SetTextColor(1,1,1)
+			frame.displayButton:Enable()
+		end
+	end
+
+	local displayButtonBackdrop = {
+		edgeFile = "Interface/Tooltips/UI-Tooltip-Border",
+		tile = true, tileSize = 16, edgeSize = 16,
+		insets = { left = 4, right = 4, top = 4, bottom = 4 },
+	}
+
+	-- create or retrieve BaseFrame
+	function AGSMW:GetBaseFrame()
+		local frame = CreateFrame("Frame", nil, UIParent)
+		frame:SetHeight(44)
+		frame:SetWidth(200)
+
+		local label = frame:CreateFontString(nil,"OVERLAY","GameFontNormalSmall")
+			label:SetPoint("TOPLEFT",frame,"TOPLEFT",0,0)
+			label:SetPoint("TOPRIGHT",frame,"TOPRIGHT",0,0)
+			label:SetJustifyH("LEFT")
+			label:SetHeight(18)
+			label:SetText("")
+		frame.label = label
+
+		local DLeft = frame:CreateTexture(nil, "ARTWORK")
+			DLeft:SetWidth(25)
+			DLeft:SetHeight(64)
+			DLeft:SetPoint("BOTTOMLEFT", frame, "BOTTOMLEFT", -17, -21)
+			DLeft:SetTexture([[Interface\Glues\CharacterCreate\CharacterCreate-LabelFrame]])
+			DLeft:SetTexCoord(0, 0.1953125, 0, 1)
+		frame.DLeft = DLeft
+
+		local DRight = frame:CreateTexture(nil, "ARTWORK")
+			DRight:SetWidth(25)
+			DRight:SetHeight(64)
+			DRight:SetPoint("TOP", DLeft, "TOP")
+			DRight:SetPoint("RIGHT", frame, "RIGHT", 17, 0)
+			DRight:SetTexture([[Interface\Glues\CharacterCreate\CharacterCreate-LabelFrame]])
+			DRight:SetTexCoord(0.8046875, 1, 0, 1)
+		frame.DRight = DRight
+
+		local DMiddle = frame:CreateTexture(nil, "ARTWORK")
+			DMiddle:SetHeight(64)
+			DMiddle:SetPoint("TOP", DLeft, "TOP")
+			DMiddle:SetPoint("LEFT", DLeft, "RIGHT")
+			DMiddle:SetPoint("RIGHT", DRight, "LEFT")
+			DMiddle:SetTexture([[Interface\Glues\CharacterCreate\CharacterCreate-LabelFrame]])
+			DMiddle:SetTexCoord(0.1953125, 0.8046875, 0, 1)
+		frame.DMiddle = DMiddle
+
+		local text = frame:CreateFontString(nil,"OVERLAY","GameFontHighlightSmall")
+			text:SetPoint("RIGHT",DRight,"RIGHT",-43,1)
+			text:SetPoint("LEFT",DLeft,"LEFT",26,1)
+			text:SetJustifyH("RIGHT")
+			text:SetHeight(18)
+			text:SetText("")
+		frame.text = text
+
+		local dropButton = CreateFrame("Button", nil, frame)
+			dropButton:SetWidth(24)
+			dropButton:SetHeight(24)
+			dropButton:SetPoint("TOPRIGHT", DRight, "TOPRIGHT", -16, -18)
+			dropButton:SetNormalTexture([[Interface\ChatFrame\UI-ChatIcon-ScrollDown-Up]])
+			dropButton:SetPushedTexture([[Interface\ChatFrame\UI-ChatIcon-ScrollDown-Down]])
+			dropButton:SetDisabledTexture([[Interface\ChatFrame\UI-ChatIcon-ScrollDown-Disabled]])
+			dropButton:SetHighlightTexture([[Interface\Buttons\UI-Common-MouseHilight]], "ADD")
+		frame.dropButton = dropButton
+
+		frame.Disable = disable
+		frame.Enable = enable
+		return frame
+	end
+
+	function AGSMW:GetBaseFrameWithWindow()
+		local frame = self:GetBaseFrame()
+
+		local displayButton = CreateFrame("Button", nil, frame)
+			displayButton:SetHeight(42)
+			displayButton:SetWidth(42)
+			displayButton:SetPoint("TOPLEFT", frame, "TOPLEFT", 1, -2)
+			displayButton:SetBackdrop(displayButtonBackdrop)
+			displayButton:SetBackdropBorderColor(.5, .5, .5)
+		frame.displayButton = displayButton
+
+		frame.label:SetPoint("TOPLEFT",displayButton,"TOPRIGHT",1,2)
+
+		frame.DLeft:SetPoint("BOTTOMLEFT", displayButton, "BOTTOMRIGHT", -17, -20)
+
+		return frame
+	end
+
+end
+
+do
+
+	local sliderBackdrop = {
+		["bgFile"] = [[Interface\Buttons\UI-SliderBar-Background]],
+		["edgeFile"] = [[Interface\Buttons\UI-SliderBar-Border]],
+		["tile"] = true,
+		["edgeSize"] = 8,
+		["tileSize"] = 8,
+		["insets"] = {
+			["left"] = 3,
+			["right"] = 3,
+			["top"] = 3,
+			["bottom"] = 3,
+		},
+	}
+	local frameBackdrop = {
+		bgFile=[[Interface\DialogFrame\UI-DialogBox-Background-Dark]],
+		edgeFile = [[Interface\DialogFrame\UI-DialogBox-Border]],
+		tile = true, tileSize = 32, edgeSize = 32,
+		insets = { left = 11, right = 12, top = 12, bottom = 9 },
+	}
+
+	local function OnMouseWheel(self, dir)
+		self.slider:SetValue(self.slider:GetValue()+(15*dir*-1))
+	end
+
+	local function AddFrame(self, frame)
+		frame:SetParent(self.contentframe)
+		frame:SetFrameStrata(self:GetFrameStrata())
+		frame:SetFrameLevel(self:GetFrameLevel() + 100)
+
+		if next(self.contentRepo) then
+			frame:SetPoint("TOPLEFT", self.contentRepo[#self.contentRepo], "BOTTOMLEFT", 0, 0)
+			frame:SetPoint("RIGHT", self.contentframe, "RIGHT", 0, 0)
+			self.contentframe:SetHeight(self.contentframe:GetHeight() + frame:GetHeight())
+			self.contentRepo[#self.contentRepo+1] = frame
+		else
+			self.contentframe:SetHeight(frame:GetHeight())
+			frame:SetPoint("TOPLEFT", self.contentframe, "TOPLEFT", 0, 0)
+			frame:SetPoint("RIGHT", self.contentframe, "RIGHT", 0, 0)
+			self.contentRepo[1] = frame
+		end
+
+		if self.contentframe:GetHeight() > UIParent:GetHeight()*2/5 - 20 then
+			self.scrollframe:SetPoint("BOTTOMRIGHT", self, "BOTTOMRIGHT", -28, 12)
+			self:SetHeight(UIParent:GetHeight()*2/5)
+			self.slider:Show()
+			self:SetScript("OnMouseWheel", OnMouseWheel)
+			self.scrollframe:UpdateScrollChildRect()
+			self.slider:SetMinMaxValues(0, self.contentframe:GetHeight()-self.scrollframe:GetHeight())
+		else
+			self.scrollframe:SetPoint("BOTTOMRIGHT", self, "BOTTOMRIGHT", -14, 12)
+			self:SetHeight(self.contentframe:GetHeight()+25)
+			self.slider:Hide()
+			self:SetScript("OnMouseWheel", nil)
+			self.scrollframe:UpdateScrollChildRect()
+			self.slider:SetMinMaxValues(0, 0)
+		end
+		self.contentframe:SetWidth(self.scrollframe:GetWidth())
+	end
+
+	local function ClearFrames(self)
+		for i, frame in ipairs(self.contentRepo) do
+			frame:ReturnSelf()
+			self.contentRepo[i] = nil
+		end
+	end
+
+	local function slider_OnValueChanged(self, value)
+		self.frame.scrollframe:SetVerticalScroll(value)
+	end
+
+	local DropDownCache = {}
+	function AGSMW:GetDropDownFrame()
+		local frame
+		if next(DropDownCache) then
+			frame = table.remove(DropDownCache)
+		else
+			frame = CreateFrame("Frame", nil, UIParent)
+				frame:SetClampedToScreen(true)
+				frame:SetWidth(188)
+				frame:SetBackdrop(frameBackdrop)
+				frame:SetFrameStrata("TOOLTIP")
+				frame:EnableMouseWheel(true)
+
+			local contentframe = CreateFrame("Frame", nil, frame)
+				contentframe:SetWidth(160)
+				contentframe:SetHeight(0)
+			frame.contentframe = contentframe
+
+			local scrollframe = CreateFrame("ScrollFrame", nil, frame)
+				scrollframe:SetWidth(160)
+				scrollframe:SetPoint("TOPLEFT", frame, "TOPLEFT", 14, -13)
+				scrollframe:SetPoint("BOTTOMRIGHT", frame, "BOTTOMRIGHT", -14, 12)
+				scrollframe:SetScrollChild(contentframe)
+			frame.scrollframe = scrollframe
+
+			contentframe:SetPoint("TOPLEFT", scrollframe)
+			contentframe:SetPoint("TOPRIGHT", scrollframe)
+
+			local bgTex = frame:CreateTexture(nil, "ARTWORK")
+				bgTex:SetAllPoints(scrollframe)
+			frame.bgTex = bgTex
+
+			frame.AddFrame = AddFrame
+			frame.ClearFrames = ClearFrames
+			frame.contentRepo = {} -- store all our frames in here so we can get rid of them later
+
+			local slider = CreateFrame("Slider", nil, scrollframe)
+				slider:SetOrientation("VERTICAL")
+				slider:SetPoint("TOPRIGHT", frame, "TOPRIGHT", -14, -10)
+				slider:SetPoint("BOTTOMRIGHT", frame, "BOTTOMRIGHT", -14, 10)
+				slider:SetBackdrop(sliderBackdrop)
+				slider:SetThumbTexture([[Interface\Buttons\UI-SliderBar-Button-Vertical]])
+				slider:SetMinMaxValues(0, 1)
+				--slider:SetValueStep(1)
+				slider:SetWidth(12)
+				slider.frame = frame
+				slider:SetScript("OnValueChanged", slider_OnValueChanged)
+			frame.slider = slider
+		end
+		frame:SetHeight(UIParent:GetHeight()*2/5)
+		frame.slider:SetValue(0)
+		frame:Show()
+		return frame
+	end
+
+	function AGSMW:ReturnDropDownFrame(frame)
+		ClearFrames(frame)
+		frame:ClearAllPoints()
+		frame:Hide()
+		frame:SetBackdrop(frameBackdrop)
+		frame.bgTex:SetTexture(nil)
+		table.insert(DropDownCache, frame)
+		return nil
+	end
+end
diff --git a/TitanClassic/save/libs-old/AceGUI-3.0-SharedMediaWidgets/widget.xml b/TitanClassic/save/libs-old/AceGUI-3.0-SharedMediaWidgets/widget.xml
new file mode 100644
index 0000000..15cd102
--- /dev/null
+++ b/TitanClassic/save/libs-old/AceGUI-3.0-SharedMediaWidgets/widget.xml
@@ -0,0 +1,9 @@
+<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
+..\FrameXML\UI.xsd">
+	<Script file="prototypes.lua" />
+	<Script file="FontWidget.lua" />
+	<Script file="SoundWidget.lua" />
+	<Script file="StatusbarWidget.lua" />
+	<Script file="BorderWidget.lua" />
+	<Script file="BackgroundWidget.lua" />
+</Ui>
\ No newline at end of file
diff --git a/TitanClassic/save/libs-old/AceGUI-3.0/AceGUI-3.0.lua b/TitanClassic/save/libs-old/AceGUI-3.0/AceGUI-3.0.lua
new file mode 100644
index 0000000..f05b1ed
--- /dev/null
+++ b/TitanClassic/save/libs-old/AceGUI-3.0/AceGUI-3.0.lua
@@ -0,0 +1,1020 @@
+--- **AceGUI-3.0** provides access to numerous widgets which can be used to create GUIs.
+-- AceGUI is used by AceConfigDialog to create the option GUIs, but you can use it by itself
+-- to create any custom GUI. There are more extensive examples in the test suite in the Ace3
+-- stand-alone distribution.
+--
+-- **Note**: When using AceGUI-3.0 directly, please do not modify the frames of the widgets directly,
+-- as any "unknown" change to the widgets will cause addons that get your widget out of the widget pool
+-- to misbehave. If you think some part of a widget should be modifiable, please open a ticket, and we"ll
+-- implement a proper API to modify it.
+-- @usage
+-- local AceGUI = LibStub("AceGUI-3.0")
+-- -- Create a container frame
+-- local f = AceGUI:Create("Frame")
+-- f:SetCallback("OnClose",function(widget) AceGUI:Release(widget) end)
+-- f:SetTitle("AceGUI-3.0 Example")
+-- f:SetStatusText("Status Bar")
+-- f:SetLayout("Flow")
+-- -- Create a button
+-- local btn = AceGUI:Create("Button")
+-- btn:SetWidth(170)
+-- btn:SetText("Button !")
+-- btn:SetCallback("OnClick", function() print("Click!") end)
+-- -- Add the button to the container
+-- f:AddChild(btn)
+-- @class file
+-- @name AceGUI-3.0
+-- @release $Id: AceGUI-3.0.lua 1288 2022-09-25 14:19:00Z funkehdude $
+local ACEGUI_MAJOR, ACEGUI_MINOR = "AceGUI-3.0", 41
+local AceGUI, oldminor = LibStub:NewLibrary(ACEGUI_MAJOR, ACEGUI_MINOR)
+
+if not AceGUI then return end -- No upgrade needed
+
+-- Lua APIs
+local tinsert, wipe = table.insert, table.wipe
+local select, pairs, next, type = select, pairs, next, type
+local error, assert = error, assert
+local setmetatable, rawget = setmetatable, rawget
+local math_max, math_min, math_ceil = math.max, math.min, math.ceil
+
+-- WoW APIs
+local UIParent = UIParent
+
+AceGUI.WidgetRegistry = AceGUI.WidgetRegistry or {}
+AceGUI.LayoutRegistry = AceGUI.LayoutRegistry or {}
+AceGUI.WidgetBase = AceGUI.WidgetBase or {}
+AceGUI.WidgetContainerBase = AceGUI.WidgetContainerBase or {}
+AceGUI.WidgetVersions = AceGUI.WidgetVersions or {}
+AceGUI.tooltip = AceGUI.tooltip or CreateFrame("GameTooltip", "AceGUITooltip", UIParent, "GameTooltipTemplate")
+
+-- local upvalues
+local WidgetRegistry = AceGUI.WidgetRegistry
+local LayoutRegistry = AceGUI.LayoutRegistry
+local WidgetVersions = AceGUI.WidgetVersions
+
+--[[
+	 xpcall safecall implementation
+]]
+local xpcall = xpcall
+
+local function errorhandler(err)
+	return geterrorhandler()(err)
+end
+
+local function safecall(func, ...)
+	if func then
+		return xpcall(func, errorhandler, ...)
+	end
+end
+
+-- Recycling functions
+local newWidget, delWidget
+do
+	-- Version Upgrade in Minor 29
+	-- Internal Storage of the objects changed, from an array table
+	-- to a hash table, and additionally we introduced versioning on
+	-- the widgets which would discard all widgets from a pre-29 version
+	-- anyway, so we just clear the storage now, and don't try to
+	-- convert the storage tables to the new format.
+	-- This should generally not cause *many* widgets to end up in trash,
+	-- since once dialogs are opened, all addons should be loaded already
+	-- and AceGUI should be on the latest version available on the users
+	-- setup.
+	-- -- nevcairiel - Nov 2nd, 2009
+	if oldminor and oldminor < 29 and AceGUI.objPools then
+		AceGUI.objPools = nil
+	end
+
+	AceGUI.objPools = AceGUI.objPools or {}
+	local objPools = AceGUI.objPools
+	--Returns a new instance, if none are available either returns a new table or calls the given contructor
+	function newWidget(widgetType)
+		if not WidgetRegistry[widgetType] then
+			error("Attempt to instantiate unknown widget type", 2)
+		end
+
+		if not objPools[widgetType] then
+			objPools[widgetType] = {}
+		end
+
+		local newObj = next(objPools[widgetType])
+		if not newObj then
+			newObj = WidgetRegistry[widgetType]()
+			newObj.AceGUIWidgetVersion = WidgetVersions[widgetType]
+		else
+			objPools[widgetType][newObj] = nil
+			-- if the widget is older then the latest, don't even try to reuse it
+			-- just forget about it, and grab a new one.
+			if not newObj.AceGUIWidgetVersion or newObj.AceGUIWidgetVersion < WidgetVersions[widgetType] then
+				return newWidget(widgetType)
+			end
+		end
+		return newObj
+	end
+	-- Releases an instance to the Pool
+	function delWidget(obj,widgetType)
+		if not objPools[widgetType] then
+			objPools[widgetType] = {}
+		end
+		if objPools[widgetType][obj] then
+			error("Attempt to Release Widget that is already released", 2)
+		end
+		objPools[widgetType][obj] = true
+	end
+end
+
+
+-------------------
+-- API Functions --
+-------------------
+
+-- Gets a widget Object
+
+--- Create a new Widget of the given type.
+-- This function will instantiate a new widget (or use one from the widget pool), and call the
+-- OnAcquire function on it, before returning.
+-- @param type The type of the widget.
+-- @return The newly created widget.
+function AceGUI:Create(widgetType)
+	if WidgetRegistry[widgetType] then
+		local widget = newWidget(widgetType)
+
+		if rawget(widget, "Acquire") then
+			widget.OnAcquire = widget.Acquire
+			widget.Acquire = nil
+		elseif rawget(widget, "Aquire") then
+			widget.OnAcquire = widget.Aquire
+			widget.Aquire = nil
+		end
+
+		if rawget(widget, "Release") then
+			widget.OnRelease = rawget(widget, "Release")
+			widget.Release = nil
+		end
+
+		if widget.OnAcquire then
+			widget:OnAcquire()
+		else
+			error(("Widget type %s doesn't supply an OnAcquire Function"):format(widgetType))
+		end
+		-- Set the default Layout ("List")
+		safecall(widget.SetLayout, widget, "List")
+		safecall(widget.ResumeLayout, widget)
+		return widget
+	end
+end
+
+--- Releases a widget Object.
+-- This function calls OnRelease on the widget and places it back in the widget pool.
+-- Any data on the widget is being erased, and the widget will be hidden.\\
+-- If this widget is a Container-Widget, all of its Child-Widgets will be releases as well.
+-- @param widget The widget to release
+function AceGUI:Release(widget)
+	if widget.isQueuedForRelease then return end
+	widget.isQueuedForRelease = true
+	safecall(widget.PauseLayout, widget)
+	widget.frame:Hide()
+	widget:Fire("OnRelease")
+	safecall(widget.ReleaseChildren, widget)
+
+	if widget.OnRelease then
+		widget:OnRelease()
+--	else
+--		error(("Widget type %s doesn't supply an OnRelease Function"):format(widget.type))
+	end
+	for k in pairs(widget.userdata) do
+		widget.userdata[k] = nil
+	end
+	for k in pairs(widget.events) do
+		widget.events[k] = nil
+	end
+	widget.width = nil
+	widget.relWidth = nil
+	widget.height = nil
+	widget.relHeight = nil
+	widget.noAutoHeight = nil
+	widget.frame:ClearAllPoints()
+	widget.frame:Hide()
+	widget.frame:SetParent(UIParent)
+	widget.frame.width = nil
+	widget.frame.height = nil
+	if widget.content then
+		widget.content.width = nil
+		widget.content.height = nil
+	end
+	widget.isQueuedForRelease = nil
+	delWidget(widget, widget.type)
+end
+
+--- Check if a widget is currently in the process of being released
+-- This function check if this widget, or any of its parents (in which case it'll be released shortly as well)
+-- are currently being released. This allows addon to handle any callbacks accordingly.
+-- @param widget The widget to check
+function AceGUI:IsReleasing(widget)
+	if widget.isQueuedForRelease then
+		return true
+	end
+
+	if widget.parent and widget.parent.AceGUIWidgetVersion then
+		return AceGUI:IsReleasing(widget.parent)
+	end
+
+	return false
+end
+
+-----------
+-- Focus --
+-----------
+
+
+--- Called when a widget has taken focus.
+-- e.g. Dropdowns opening, Editboxes gaining kb focus
+-- @param widget The widget that should be focused
+function AceGUI:SetFocus(widget)
+	if self.FocusedWidget and self.FocusedWidget ~= widget then
+		safecall(self.FocusedWidget.ClearFocus, self.FocusedWidget)
+	end
+	self.FocusedWidget = widget
+end
+
+
+--- Called when something has happened that could cause widgets with focus to drop it
+-- e.g. titlebar of a frame being clicked
+function AceGUI:ClearFocus()
+	if self.FocusedWidget then
+		safecall(self.FocusedWidget.ClearFocus, self.FocusedWidget)
+		self.FocusedWidget = nil
+	end
+end
+
+-------------
+-- Widgets --
+-------------
+--[[
+	Widgets must provide the following functions
+		OnAcquire() - Called when the object is acquired, should set everything to a default hidden state
+
+	And the following members
+		frame - the frame or derivitive object that will be treated as the widget for size and anchoring purposes
+		type - the type of the object, same as the name given to :RegisterWidget()
+
+	Widgets contain a table called userdata, this is a safe place to store data associated with the wigdet
+	It will be cleared automatically when a widget is released
+	Placing values directly into a widget object should be avoided
+
+	If the Widget can act as a container for other Widgets the following
+		content - frame or derivitive that children will be anchored to
+
+	The Widget can supply the following Optional Members
+		:OnRelease() - Called when the object is Released, should remove any additional anchors and clear any data
+		:OnWidthSet(width) - Called when the width of the widget is changed
+		:OnHeightSet(height) - Called when the height of the widget is changed
+			Widgets should not use the OnSizeChanged events of thier frame or content members, use these methods instead
+			AceGUI already sets a handler to the event
+		:LayoutFinished(width, height) - called after a layout has finished, the width and height will be the width and height of the
+			area used for controls. These can be nil if the layout used the existing size to layout the controls.
+
+]]
+
+--------------------------
+-- Widget Base Template --
+--------------------------
+do
+	local WidgetBase = AceGUI.WidgetBase
+
+	WidgetBase.SetParent = function(self, parent)
+		local frame = self.frame
+		frame:SetParent(nil)
+		frame:SetParent(parent.content)
+		self.parent = parent
+	end
+
+	WidgetBase.SetCallback = function(self, name, func)
+		if type(func) == "function" then
+			self.events[name] = func
+		end
+	end
+
+	WidgetBase.Fire = function(self, name, ...)
+		if self.events[name] then
+			local success, ret = safecall(self.events[name], self, name, ...)
+			if success then
+				return ret
+			end
+		end
+	end
+
+	WidgetBase.SetWidth = function(self, width)
+		self.frame:SetWidth(width)
+		self.frame.width = width
+		if self.OnWidthSet then
+			self:OnWidthSet(width)
+		end
+	end
+
+	WidgetBase.SetRelativeWidth = function(self, width)
+		if width <= 0 or width > 1 then
+			error(":SetRelativeWidth(width): Invalid relative width.", 2)
+		end
+		self.relWidth = width
+		self.width = "relative"
+	end
+
+	WidgetBase.SetHeight = function(self, height)
+		self.frame:SetHeight(height)
+		self.frame.height = height
+		if self.OnHeightSet then
+			self:OnHeightSet(height)
+		end
+	end
+
+	--[[ WidgetBase.SetRelativeHeight = function(self, height)
+		if height <= 0 or height > 1 then
+			error(":SetRelativeHeight(height): Invalid relative height.", 2)
+		end
+		self.relHeight = height
+		self.height = "relative"
+	end ]]
+
+	WidgetBase.IsVisible = function(self)
+		return self.frame:IsVisible()
+	end
+
+	WidgetBase.IsShown= function(self)
+		return self.frame:IsShown()
+	end
+
+	WidgetBase.Release = function(self)
+		AceGUI:Release(self)
+	end
+
+	WidgetBase.IsReleasing = function(self)
+		return AceGUI:IsReleasing(self)
+	end
+
+	WidgetBase.SetPoint = function(self, ...)
+		return self.frame:SetPoint(...)
+	end
+
+	WidgetBase.ClearAllPoints = function(self)
+		return self.frame:ClearAllPoints()
+	end
+
+	WidgetBase.GetNumPoints = function(self)
+		return self.frame:GetNumPoints()
+	end
+
+	WidgetBase.GetPoint = function(self, ...)
+		return self.frame:GetPoint(...)
+	end
+
+	WidgetBase.GetUserDataTable = function(self)
+		return self.userdata
+	end
+
+	WidgetBase.SetUserData = function(self, key, value)
+		self.userdata[key] = value
+	end
+
+	WidgetBase.GetUserData = function(self, key)
+		return self.userdata[key]
+	end
+
+	WidgetBase.IsFullHeight = function(self)
+		return self.height == "fill"
+	end
+
+	WidgetBase.SetFullHeight = function(self, isFull)
+		if isFull then
+			self.height = "fill"
+		else
+			self.height = nil
+		end
+	end
+
+	WidgetBase.IsFullWidth = function(self)
+		return self.width == "fill"
+	end
+
+	WidgetBase.SetFullWidth = function(self, isFull)
+		if isFull then
+			self.width = "fill"
+		else
+			self.width = nil
+		end
+	end
+
+--	local function LayoutOnUpdate(this)
+--		this:SetScript("OnUpdate",nil)
+--		this.obj:PerformLayout()
+--	end
+
+	local WidgetContainerBase = AceGUI.WidgetContainerBase
+
+	WidgetContainerBase.PauseLayout = function(self)
+		self.LayoutPaused = true
+	end
+
+	WidgetContainerBase.ResumeLayout = function(self)
+		self.LayoutPaused = nil
+	end
+
+	WidgetContainerBase.PerformLayout = function(self)
+		if self.LayoutPaused then
+			return
+		end
+		safecall(self.LayoutFunc, self.content, self.children)
+	end
+
+	--call this function to layout, makes sure layed out objects get a frame to get sizes etc
+	WidgetContainerBase.DoLayout = function(self)
+		self:PerformLayout()
+--		if not self.parent then
+--			self.frame:SetScript("OnUpdate", LayoutOnUpdate)
+--		end
+	end
+
+	WidgetContainerBase.AddChild = function(self, child, beforeWidget)
+		if beforeWidget then
+			local siblingIndex = 1
+			for _, widget in pairs(self.children) do
+				if widget == beforeWidget then
+					break
+				end
+				siblingIndex = siblingIndex + 1
+			end
+			tinsert(self.children, siblingIndex, child)
+		else
+			tinsert(self.children, child)
+		end
+		child:SetParent(self)
+		child.frame:Show()
+		self:DoLayout()
+	end
+
+	WidgetContainerBase.AddChildren = function(self, ...)
+		for i = 1, select("#", ...) do
+			local child = select(i, ...)
+			tinsert(self.children, child)
+			child:SetParent(self)
+			child.frame:Show()
+		end
+		self:DoLayout()
+	end
+
+	WidgetContainerBase.ReleaseChildren = function(self)
+		local children = self.children
+		for i = 1,#children do
+			AceGUI:Release(children[i])
+			children[i] = nil
+		end
+	end
+
+	WidgetContainerBase.SetLayout = function(self, Layout)
+		self.LayoutFunc = AceGUI:GetLayout(Layout)
+	end
+
+	WidgetContainerBase.SetAutoAdjustHeight = function(self, adjust)
+		if adjust then
+			self.noAutoHeight = nil
+		else
+			self.noAutoHeight = true
+		end
+	end
+
+	local function FrameResize(this)
+		local self = this.obj
+		if this:GetWidth() and this:GetHeight() then
+			if self.OnWidthSet then
+				self:OnWidthSet(this:GetWidth())
+			end
+			if self.OnHeightSet then
+				self:OnHeightSet(this:GetHeight())
+			end
+		end
+	end
+
+	local function ContentResize(this)
+		if this:GetWidth() and this:GetHeight() then
+			this.width = this:GetWidth()
+			this.height = this:GetHeight()
+			this.obj:DoLayout()
+		end
+	end
+
+	setmetatable(WidgetContainerBase, {__index=WidgetBase})
+
+	--One of these function should be called on each Widget Instance as part of its creation process
+
+	--- Register a widget-class as a container for newly created widgets.
+	-- @param widget The widget class
+	function AceGUI:RegisterAsContainer(widget)
+		widget.children = {}
+		widget.userdata = {}
+		widget.events = {}
+		widget.base = WidgetContainerBase
+		widget.content.obj = widget
+		widget.frame.obj = widget
+		widget.content:SetScript("OnSizeChanged", ContentResize)
+		widget.frame:SetScript("OnSizeChanged", FrameResize)
+		setmetatable(widget, {__index = WidgetContainerBase})
+		widget:SetLayout("List")
+		return widget
+	end
+
+	--- Register a widget-class as a widget.
+	-- @param widget The widget class
+	function AceGUI:RegisterAsWidget(widget)
+		widget.userdata = {}
+		widget.events = {}
+		widget.base = WidgetBase
+		widget.frame.obj = widget
+		widget.frame:SetScript("OnSizeChanged", FrameResize)
+		setmetatable(widget, {__index = WidgetBase})
+		return widget
+	end
+end
+
+
+
+
+------------------
+-- Widget API   --
+------------------
+
+--- Registers a widget Constructor, this function returns a new instance of the Widget
+-- @param Name The name of the widget
+-- @param Constructor The widget constructor function
+-- @param Version The version of the widget
+function AceGUI:RegisterWidgetType(Name, Constructor, Version)
+	assert(type(Constructor) == "function")
+	assert(type(Version) == "number")
+
+	local oldVersion = WidgetVersions[Name]
+	if oldVersion and oldVersion >= Version then return end
+
+	WidgetVersions[Name] = Version
+	WidgetRegistry[Name] = Constructor
+end
+
+--- Registers a Layout Function
+-- @param Name The name of the layout
+-- @param LayoutFunc Reference to the layout function
+function AceGUI:RegisterLayout(Name, LayoutFunc)
+	assert(type(LayoutFunc) == "function")
+	if type(Name) == "string" then
+		Name = Name:upper()
+	end
+	LayoutRegistry[Name] = LayoutFunc
+end
+
+--- Get a Layout Function from the registry
+-- @param Name The name of the layout
+function AceGUI:GetLayout(Name)
+	if type(Name) == "string" then
+		Name = Name:upper()
+	end
+	return LayoutRegistry[Name]
+end
+
+AceGUI.counts = AceGUI.counts or {}
+
+--- A type-based counter to count the number of widgets created.
+-- This is used by widgets that require a named frame, e.g. when a Blizzard
+-- Template requires it.
+-- @param type The widget type
+function AceGUI:GetNextWidgetNum(widgetType)
+	if not self.counts[widgetType] then
+		self.counts[widgetType] = 0
+	end
+	self.counts[widgetType] = self.counts[widgetType] + 1
+	return self.counts[widgetType]
+end
+
+--- Return the number of created widgets for this type.
+-- In contrast to GetNextWidgetNum, the number is not incremented.
+-- @param widgetType The widget type
+function AceGUI:GetWidgetCount(widgetType)
+	return self.counts[widgetType] or 0
+end
+
+--- Return the version of the currently registered widget type.
+-- @param widgetType The widget type
+function AceGUI:GetWidgetVersion(widgetType)
+	return WidgetVersions[widgetType]
+end
+
+-------------
+-- Layouts --
+-------------
+
+--[[
+	A Layout is a func that takes 2 parameters
+		content - the frame that widgets will be placed inside
+		children - a table containing the widgets to layout
+]]
+
+-- Very simple Layout, Children are stacked on top of each other down the left side
+AceGUI:RegisterLayout("List",
+	function(content, children)
+		local height = 0
+		local width = content.width or content:GetWidth() or 0
+		for i = 1, #children do
+			local child = children[i]
+
+			local frame = child.frame
+			frame:ClearAllPoints()
+			frame:Show()
+			if i == 1 then
+				frame:SetPoint("TOPLEFT", content)
+			else
+				frame:SetPoint("TOPLEFT", children[i-1].frame, "BOTTOMLEFT")
+			end
+
+			if child.width == "fill" then
+				child:SetWidth(width)
+				frame:SetPoint("RIGHT", content)
+
+				if child.DoLayout then
+					child:DoLayout()
+				end
+			elseif child.width == "relative" then
+				child:SetWidth(width * child.relWidth)
+
+				if child.DoLayout then
+					child:DoLayout()
+				end
+			end
+
+			height = height + (frame.height or frame:GetHeight() or 0)
+		end
+		safecall(content.obj.LayoutFinished, content.obj, nil, height)
+	end)
+
+-- A single control fills the whole content area
+AceGUI:RegisterLayout("Fill",
+	function(content, children)
+		if children[1] then
+			children[1]:SetWidth(content:GetWidth() or 0)
+			children[1]:SetHeight(content:GetHeight() or 0)
+			children[1].frame:ClearAllPoints()
+			children[1].frame:SetAllPoints(content)
+			children[1].frame:Show()
+			safecall(content.obj.LayoutFinished, content.obj, nil, children[1].frame:GetHeight())
+		end
+	end)
+
+local layoutrecursionblock = nil
+local function safelayoutcall(object, func, ...)
+	layoutrecursionblock = true
+	object[func](object, ...)
+	layoutrecursionblock = nil
+end
+
+AceGUI:RegisterLayout("Flow",
+	function(content, children)
+		if layoutrecursionblock then return end
+		--used height so far
+		local height = 0
+		--width used in the current row
+		local usedwidth = 0
+		--height of the current row
+		local rowheight = 0
+		local rowoffset = 0
+
+		local width = content.width or content:GetWidth() or 0
+
+		--control at the start of the row
+		local rowstart
+		local rowstartoffset
+		local isfullheight
+
+		local frameoffset
+		local lastframeoffset
+		local oversize
+		for i = 1, #children do
+			local child = children[i]
+			oversize = nil
+			local frame = child.frame
+			local frameheight = frame.height or frame:GetHeight() or 0
+			local framewidth = frame.width or frame:GetWidth() or 0
+			lastframeoffset = frameoffset
+			-- HACK: Why did we set a frameoffset of (frameheight / 2) ?
+			-- That was moving all widgets half the widgets size down, is that intended?
+			-- Actually, it seems to be neccessary for many cases, we'll leave it in for now.
+			-- If widgets seem to anchor weirdly with this, provide a valid alignoffset for them.
+			-- TODO: Investigate moar!
+			frameoffset = child.alignoffset or (frameheight / 2)
+
+			if child.width == "relative" then
+				framewidth = width * child.relWidth
+			end
+
+			frame:Show()
+			frame:ClearAllPoints()
+			if i == 1 then
+				-- anchor the first control to the top left
+				frame:SetPoint("TOPLEFT", content)
+				rowheight = frameheight
+				rowoffset = frameoffset
+				rowstart = frame
+				rowstartoffset = frameoffset
+				usedwidth = framewidth
+				if usedwidth > width then
+					oversize = true
+				end
+			else
+				-- if there isn't available width for the control start a new row
+				-- if a control is "fill" it will be on a row of its own full width
+				if usedwidth == 0 or ((framewidth) + usedwidth > width) or child.width == "fill" then
+					if isfullheight then
+						-- a previous row has already filled the entire height, there's nothing we can usefully do anymore
+						-- (maybe error/warn about this?)
+						break
+					end
+					--anchor the previous row, we will now know its height and offset
+					rowstart:SetPoint("TOPLEFT", content, "TOPLEFT", 0, -(height + (rowoffset - rowstartoffset) + 3))
+					height = height + rowheight + 3
+					--save this as the rowstart so we can anchor it after the row is complete and we have the max height and offset of controls in it
+					rowstart = frame
+					rowstartoffset = frameoffset
+					rowheight = frameheight
+					rowoffset = frameoffset
+					usedwidth = framewidth
+					if usedwidth > width then
+						oversize = true
+					end
+				-- put the control on the current row, adding it to the width and checking if the height needs to be increased
+				else
+					--handles cases where the new height is higher than either control because of the offsets
+					--math.max(rowheight-rowoffset+frameoffset, frameheight-frameoffset+rowoffset)
+
+					--offset is always the larger of the two offsets
+					rowoffset = math_max(rowoffset, frameoffset)
+					rowheight = math_max(rowheight, rowoffset + (frameheight / 2))
+
+					frame:SetPoint("TOPLEFT", children[i-1].frame, "TOPRIGHT", 0, frameoffset - lastframeoffset)
+					usedwidth = framewidth + usedwidth
+				end
+			end
+
+			if child.width == "fill" then
+				safelayoutcall(child, "SetWidth", width)
+				frame:SetPoint("RIGHT", content)
+
+				usedwidth = 0
+				rowstart = frame
+
+				if child.DoLayout then
+					child:DoLayout()
+				end
+				rowheight = frame.height or frame:GetHeight() or 0
+				rowoffset = child.alignoffset or (rowheight / 2)
+				rowstartoffset = rowoffset
+			elseif child.width == "relative" then
+				safelayoutcall(child, "SetWidth", width * child.relWidth)
+
+				if child.DoLayout then
+					child:DoLayout()
+				end
+			elseif oversize then
+				if width > 1 then
+					frame:SetPoint("RIGHT", content)
+				end
+			end
+
+			if child.height == "fill" then
+				frame:SetPoint("BOTTOM", content)
+				isfullheight = true
+			end
+		end
+
+		--anchor the last row, if its full height needs a special case since  its height has just been changed by the anchor
+		if isfullheight then
+			rowstart:SetPoint("TOPLEFT", content, "TOPLEFT", 0, -height)
+		elseif rowstart then
+			rowstart:SetPoint("TOPLEFT", content, "TOPLEFT", 0, -(height + (rowoffset - rowstartoffset) + 3))
+		end
+
+		height = height + rowheight + 3
+		safecall(content.obj.LayoutFinished, content.obj, nil, height)
+	end)
+
+-- Get alignment method and value. Possible alignment methods are a callback, a number, "start", "middle", "end", "fill" or "TOPLEFT", "BOTTOMRIGHT" etc.
+local GetCellAlign = function (dir, tableObj, colObj, cellObj, cell, child)
+	local fn = cellObj and (cellObj["align" .. dir] or cellObj.align)
+			or colObj and (colObj["align" .. dir] or colObj.align)
+			or tableObj["align" .. dir] or tableObj.align
+			or "CENTERLEFT"
+	local val
+	child, cell = child or 0, cell or 0
+
+	if type(fn) == "string" then
+		fn = fn:lower()
+		fn = dir == "V" and (fn:sub(1, 3) == "top" and "start" or fn:sub(1, 6) == "bottom" and "end" or fn:sub(1, 6) == "center" and "middle")
+		  or dir == "H" and (fn:sub(-4) == "left" and "start" or fn:sub(-5) == "right" and "end" or fn:sub(-6) == "center" and "middle")
+		  or fn
+		val = (fn == "start" or fn == "fill") and 0 or fn == "end" and cell - child or (cell - child) / 2
+	elseif type(fn) == "function" then
+		val = fn(child or 0, cell, dir)
+	else
+		val = fn
+	end
+
+	return fn, math_max(0, math_min(val, cell))
+end
+
+-- Get width or height for multiple cells combined
+local GetCellDimension = function (dir, laneDim, from, to, space)
+	local dim = 0
+	for cell=from,to do
+		dim = dim + (laneDim[cell] or 0)
+	end
+	return dim + math_max(0, to - from) * (space or 0)
+end
+
+--[[ Options
+============
+Container:
+ - columns ({col, col, ...}): Column settings. "col" can be a number (<= 0: content width, <1: rel. width, <10: weight, >=10: abs. width) or a table with column setting.
+ - space, spaceH, spaceV: Overall, horizontal and vertical spacing between cells.
+ - align, alignH, alignV: Overall, horizontal and vertical cell alignment. See GetCellAlign() for possible values.
+Columns:
+ - width: Fixed column width (nil or <=0: content width, <1: rel. width, >=1: abs. width).
+ - min or 1: Min width for content based width
+ - max or 2: Max width for content based width
+ - weight: Flexible column width. The leftover width after accounting for fixed-width columns is distributed to weighted columns according to their weights.
+ - align, alignH, alignV: Overwrites the container setting for alignment.
+Cell:
+ - colspan: Makes a cell span multiple columns.
+ - rowspan: Makes a cell span multiple rows.
+ - align, alignH, alignV: Overwrites the container and column setting for alignment.
+]]
+AceGUI:RegisterLayout("Table",
+	function (content, children)
+		local obj = content.obj
+		obj:PauseLayout()
+
+		local tableObj = obj:GetUserData("table")
+		local cols = tableObj.columns
+		local spaceH = tableObj.spaceH or tableObj.space or 0
+		local spaceV = tableObj.spaceV or tableObj.space or 0
+		local totalH = (content:GetWidth() or content.width or 0) - spaceH * (#cols - 1)
+
+		-- We need to reuse these because layout events can come in very frequently
+		local layoutCache = obj:GetUserData("layoutCache")
+		if not layoutCache then
+			layoutCache = {{}, {}, {}, {}, {}, {}}
+			obj:SetUserData("layoutCache", layoutCache)
+		end
+		local t, laneH, laneV, rowspans, rowStart, colStart = unpack(layoutCache)
+
+		-- Create the grid
+		local n, slotFound = 0
+		for i,child in ipairs(children) do
+			if child:IsShown() then
+				repeat
+					n = n + 1
+					local col = (n - 1) % #cols + 1
+					local row = math_ceil(n / #cols)
+					local rowspan = rowspans[col]
+					local cell = rowspan and rowspan.child or child
+					local cellObj = cell:GetUserData("cell")
+					slotFound = not rowspan
+
+					-- Rowspan
+					if not rowspan and cellObj and cellObj.rowspan then
+						rowspan = {child = child, from = row, to = row + cellObj.rowspan - 1}
+						rowspans[col] = rowspan
+					end
+					if rowspan and i == #children then
+						rowspan.to = row
+					end
+
+					-- Colspan
+					local colspan = math_max(0, math_min((cellObj and cellObj.colspan or 1) - 1, #cols - col))
+					n = n + colspan
+
+					-- Place the cell
+					if not rowspan or rowspan.to == row then
+						t[n] = cell
+						rowStart[cell] = rowspan and rowspan.from or row
+						colStart[cell] = col
+
+						if rowspan then
+							rowspans[col] = nil
+						end
+					end
+				until slotFound
+			end
+		end
+
+		local rows = math_ceil(n / #cols)
+
+		-- Determine fixed size cols and collect weights
+		local extantH, totalWeight = totalH, 0
+		for col,colObj in ipairs(cols) do
+			laneH[col] = 0
+
+			if type(colObj) == "number" then
+				colObj = {[colObj >= 1 and colObj < 10 and "weight" or "width"] = colObj}
+				cols[col] = colObj
+			end
+
+			if colObj.weight then
+				-- Weight
+				totalWeight = totalWeight + (colObj.weight or 1)
+			else
+				if not colObj.width or colObj.width <= 0 then
+					-- Content width
+					for row=1,rows do
+						local child = t[(row - 1) * #cols + col]
+						if child then
+							local f = child.frame
+							f:ClearAllPoints()
+							local childH = f:GetWidth() or 0
+
+							laneH[col] = math_max(laneH[col], childH - GetCellDimension("H", laneH, colStart[child], col - 1, spaceH))
+						end
+					end
+
+					laneH[col] = math_max(colObj.min or colObj[1] or 0, math_min(laneH[col], colObj.max or colObj[2] or laneH[col]))
+				else
+					-- Rel./Abs. width
+					laneH[col] = colObj.width < 1 and colObj.width * totalH or colObj.width
+				end
+				extantH = math_max(0, extantH - laneH[col])
+			end
+		end
+
+		-- Determine sizes based on weight
+		local scale = totalWeight > 0 and extantH / totalWeight or 0
+		for col,colObj in pairs(cols) do
+			if colObj.weight then
+				laneH[col] = scale * colObj.weight
+			end
+		end
+
+		-- Arrange children
+		for row=1,rows do
+			local rowV = 0
+
+			-- Horizontal placement and sizing
+			for col=1,#cols do
+				local child = t[(row - 1) * #cols + col]
+				if child then
+					local colObj = cols[colStart[child]]
+					local cellObj = child:GetUserData("cell")
+					local offsetH = GetCellDimension("H", laneH, 1, colStart[child] - 1, spaceH) + (colStart[child] == 1 and 0 or spaceH)
+					local cellH = GetCellDimension("H", laneH, colStart[child], col, spaceH)
+
+					local f = child.frame
+					f:ClearAllPoints()
+					local childH = f:GetWidth() or 0
+
+					local alignFn, align = GetCellAlign("H", tableObj, colObj, cellObj, cellH, childH)
+					f:SetPoint("LEFT", content, offsetH + align, 0)
+					if child:IsFullWidth() or alignFn == "fill" or childH > cellH then
+						f:SetPoint("RIGHT", content, "LEFT", offsetH + align + cellH, 0)
+					end
+
+					if child.DoLayout then
+						child:DoLayout()
+					end
+
+					rowV = math_max(rowV, (f:GetHeight() or 0) - GetCellDimension("V", laneV, rowStart[child], row - 1, spaceV))
+				end
+			end
+
+			laneV[row] = rowV
+
+			-- Vertical placement and sizing
+			for col=1,#cols do
+				local child = t[(row - 1) * #cols + col]
+				if child then
+					local colObj = cols[colStart[child]]
+					local cellObj = child:GetUserData("cell")
+					local offsetV = GetCellDimension("V", laneV, 1, rowStart[child] - 1, spaceV) + (rowStart[child] == 1 and 0 or spaceV)
+					local cellV = GetCellDimension("V", laneV, rowStart[child], row, spaceV)
+
+					local f = child.frame
+					local childV = f:GetHeight() or 0
+
+					local alignFn, align = GetCellAlign("V", tableObj, colObj, cellObj, cellV, childV)
+					if child:IsFullHeight() or alignFn == "fill" then
+						f:SetHeight(cellV)
+					end
+					f:SetPoint("TOP", content, 0, -(offsetV + align))
+				end
+			end
+		end
+
+		-- Calculate total height
+		local totalV = GetCellDimension("V", laneV, 1, #laneV, spaceV)
+
+		-- Cleanup
+		for _,v in pairs(layoutCache) do wipe(v) end
+
+		safecall(obj.LayoutFinished, obj, nil, totalV)
+		obj:ResumeLayout()
+	end)
diff --git a/TitanClassic/save/libs-old/AceGUI-3.0/AceGUI-3.0.xml b/TitanClassic/save/libs-old/AceGUI-3.0/AceGUI-3.0.xml
new file mode 100644
index 0000000..b515077
--- /dev/null
+++ b/TitanClassic/save/libs-old/AceGUI-3.0/AceGUI-3.0.xml
@@ -0,0 +1,28 @@
+<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
+..\FrameXML\UI.xsd">
+	<Script file="AceGUI-3.0.lua"/>
+	<!-- Container -->
+	<Script file="widgets\AceGUIContainer-BlizOptionsGroup.lua"/>
+	<Script file="widgets\AceGUIContainer-DropDownGroup.lua"/>
+	<Script file="widgets\AceGUIContainer-Frame.lua"/>
+	<Script file="widgets\AceGUIContainer-InlineGroup.lua"/>
+	<Script file="widgets\AceGUIContainer-ScrollFrame.lua"/>
+	<Script file="widgets\AceGUIContainer-SimpleGroup.lua"/>
+	<Script file="widgets\AceGUIContainer-TabGroup.lua"/>
+	<Script file="widgets\AceGUIContainer-TreeGroup.lua"/>
+	<Script file="widgets\AceGUIContainer-Window.lua"/>
+	<!-- Widgets -->
+	<Script file="widgets\AceGUIWidget-Button.lua"/>
+	<Script file="widgets\AceGUIWidget-CheckBox.lua"/>
+	<Script file="widgets\AceGUIWidget-ColorPicker.lua"/>
+	<Script file="widgets\AceGUIWidget-DropDown.lua"/>
+	<Script file="widgets\AceGUIWidget-DropDown-Items.lua"/>
+	<Script file="widgets\AceGUIWidget-EditBox.lua"/>
+	<Script file="widgets\AceGUIWidget-Heading.lua"/>
+	<Script file="widgets\AceGUIWidget-Icon.lua"/>
+	<Script file="widgets\AceGUIWidget-InteractiveLabel.lua"/>
+	<Script file="widgets\AceGUIWidget-Keybinding.lua"/>
+	<Script file="widgets\AceGUIWidget-Label.lua"/>
+	<Script file="widgets\AceGUIWidget-MultiLineEditBox.lua"/>
+	<Script file="widgets\AceGUIWidget-Slider.lua"/>
+</Ui>
diff --git a/TitanClassic/save/libs-old/AceGUI-3.0/widgets/AceGUIContainer-BlizOptionsGroup.lua b/TitanClassic/save/libs-old/AceGUI-3.0/widgets/AceGUIContainer-BlizOptionsGroup.lua
new file mode 100644
index 0000000..d95db58
--- /dev/null
+++ b/TitanClassic/save/libs-old/AceGUI-3.0/widgets/AceGUIContainer-BlizOptionsGroup.lua
@@ -0,0 +1,143 @@
+--[[-----------------------------------------------------------------------------
+BlizOptionsGroup Container
+Simple container widget for the integration of AceGUI into the Blizzard Interface Options
+-------------------------------------------------------------------------------]]
+local Type, Version = "BlizOptionsGroup", 26
+local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
+if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
+
+-- Lua APIs
+local pairs = pairs
+
+-- WoW APIs
+local CreateFrame = CreateFrame
+
+--[[-----------------------------------------------------------------------------
+Scripts
+-------------------------------------------------------------------------------]]
+
+local function OnShow(frame)
+	frame.obj:Fire("OnShow")
+end
+
+local function OnHide(frame)
+	frame.obj:Fire("OnHide")
+end
+
+--[[-----------------------------------------------------------------------------
+Support functions
+-------------------------------------------------------------------------------]]
+
+local function okay(frame)
+	frame.obj:Fire("okay")
+end
+
+local function cancel(frame)
+	frame.obj:Fire("cancel")
+end
+
+local function default(frame)
+	frame.obj:Fire("default")
+end
+
+local function refresh(frame)
+	frame.obj:Fire("refresh")
+end
+
+--[[-----------------------------------------------------------------------------
+Methods
+-------------------------------------------------------------------------------]]
+
+local methods = {
+	["OnAcquire"] = function(self)
+		self:SetName()
+		self:SetTitle()
+	end,
+
+	-- ["OnRelease"] = nil,
+
+	["OnWidthSet"] = function(self, width)
+		local content = self.content
+		local contentwidth = width - 63
+		if contentwidth < 0 then
+			contentwidth = 0
+		end
+		content:SetWidth(contentwidth)
+		content.width = contentwidth
+	end,
+
+	["OnHeightSet"] = function(self, height)
+		local content = self.content
+		local contentheight = height - 26
+		if contentheight < 0 then
+			contentheight = 0
+		end
+		content:SetHeight(contentheight)
+		content.height = contentheight
+	end,
+
+	["SetName"] = function(self, name, parent)
+		self.frame.name = name
+		self.frame.parent = parent
+	end,
+
+	["SetTitle"] = function(self, title)
+		local content = self.content
+		content:ClearAllPoints()
+		if not title or title == "" then
+			content:SetPoint("TOPLEFT", 10, -10)
+			self.label:SetText("")
+		else
+			content:SetPoint("TOPLEFT", 10, -40)
+			self.label:SetText(title)
+		end
+		content:SetPoint("BOTTOMRIGHT", -10, 10)
+	end
+}
+
+--[[-----------------------------------------------------------------------------
+Constructor
+-------------------------------------------------------------------------------]]
+local function Constructor()
+	local frame = CreateFrame("Frame", nil, InterfaceOptionsFramePanelContainer)
+	frame:Hide()
+
+	-- support functions for the Blizzard Interface Options
+	frame.okay = okay
+	frame.cancel = cancel
+	frame.default = default
+	frame.refresh = refresh
+
+	-- 10.0 support function aliases (cancel has been removed)
+	frame.OnCommit = okay
+	frame.OnDefault = default
+	frame.OnRefresh = refresh
+
+	frame:SetScript("OnHide", OnHide)
+	frame:SetScript("OnShow", OnShow)
+
+	local label = frame:CreateFontString(nil, "OVERLAY", "GameFontNormalLarge")
+	label:SetPoint("TOPLEFT", 10, -15)
+	label:SetPoint("BOTTOMRIGHT", frame, "TOPRIGHT", 10, -45)
+	label:SetJustifyH("LEFT")
+	label:SetJustifyV("TOP")
+
+	--Container Support
+	local content = CreateFrame("Frame", nil, frame)
+	content:SetPoint("TOPLEFT", 10, -10)
+	content:SetPoint("BOTTOMRIGHT", -10, 10)
+
+	local widget = {
+		label   = label,
+		frame   = frame,
+		content = content,
+		type    = Type
+	}
+	for method, func in pairs(methods) do
+		widget[method] = func
+	end
+
+	return AceGUI:RegisterAsContainer(widget)
+end
+
+AceGUI:RegisterWidgetType(Type, Constructor, Version)
diff --git a/TitanClassic/save/libs-old/AceGUI-3.0/widgets/AceGUIContainer-DropDownGroup.lua b/TitanClassic/save/libs-old/AceGUI-3.0/widgets/AceGUIContainer-DropDownGroup.lua
new file mode 100644
index 0000000..cd83755
--- /dev/null
+++ b/TitanClassic/save/libs-old/AceGUI-3.0/widgets/AceGUIContainer-DropDownGroup.lua
@@ -0,0 +1,157 @@
+--[[-----------------------------------------------------------------------------
+DropdownGroup Container
+Container controlled by a dropdown on the top.
+-------------------------------------------------------------------------------]]
+local Type, Version = "DropdownGroup", 22
+local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
+if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
+
+-- Lua APIs
+local assert, pairs, type = assert, pairs, type
+
+-- WoW APIs
+local CreateFrame = CreateFrame
+
+--[[-----------------------------------------------------------------------------
+Scripts
+-------------------------------------------------------------------------------]]
+local function SelectedGroup(self, event, value)
+	local group = self.parentgroup
+	local status = group.status or group.localstatus
+	status.selected = value
+	self.parentgroup:Fire("OnGroupSelected", value)
+end
+
+--[[-----------------------------------------------------------------------------
+Methods
+-------------------------------------------------------------------------------]]
+local methods = {
+	["OnAcquire"] = function(self)
+		self.dropdown:SetText("")
+		self:SetDropdownWidth(200)
+		self:SetTitle("")
+	end,
+
+	["OnRelease"] = function(self)
+		self.dropdown.list = nil
+		self.status = nil
+		for k in pairs(self.localstatus) do
+			self.localstatus[k] = nil
+		end
+	end,
+
+	["SetTitle"] = function(self, title)
+		self.titletext:SetText(title)
+		self.dropdown.frame:ClearAllPoints()
+		if title and title ~= "" then
+			self.dropdown.frame:SetPoint("TOPRIGHT", -2, 0)
+		else
+			self.dropdown.frame:SetPoint("TOPLEFT", -1, 0)
+		end
+	end,
+
+	["SetGroupList"] = function(self,list,order)
+		self.dropdown:SetList(list,order)
+	end,
+
+	["SetStatusTable"] = function(self, status)
+		assert(type(status) == "table")
+		self.status = status
+	end,
+
+	["SetGroup"] = function(self,group)
+		self.dropdown:SetValue(group)
+		local status = self.status or self.localstatus
+		status.selected = group
+		self:Fire("OnGroupSelected", group)
+	end,
+
+	["OnWidthSet"] = function(self, width)
+		local content = self.content
+		local contentwidth = width - 26
+		if contentwidth < 0 then
+			contentwidth = 0
+		end
+		content:SetWidth(contentwidth)
+		content.width = contentwidth
+	end,
+
+	["OnHeightSet"] = function(self, height)
+		local content = self.content
+		local contentheight = height - 63
+		if contentheight < 0 then
+			contentheight = 0
+		end
+		content:SetHeight(contentheight)
+		content.height = contentheight
+	end,
+
+	["LayoutFinished"] = function(self, width, height)
+		self:SetHeight((height or 0) + 63)
+	end,
+
+	["SetDropdownWidth"] = function(self, width)
+		self.dropdown:SetWidth(width)
+	end
+}
+
+--[[-----------------------------------------------------------------------------
+Constructor
+-------------------------------------------------------------------------------]]
+local PaneBackdrop  = {
+	bgFile = "Interface\\ChatFrame\\ChatFrameBackground",
+	edgeFile = "Interface\\Tooltips\\UI-Tooltip-Border",
+	tile = true, tileSize = 16, edgeSize = 16,
+	insets = { left = 3, right = 3, top = 5, bottom = 3 }
+}
+
+local function Constructor()
+	local frame = CreateFrame("Frame")
+	frame:SetHeight(100)
+	frame:SetWidth(100)
+	frame:SetFrameStrata("FULLSCREEN_DIALOG")
+
+	local titletext = frame:CreateFontString(nil, "OVERLAY", "GameFontNormal")
+	titletext:SetPoint("TOPLEFT", 4, -5)
+	titletext:SetPoint("TOPRIGHT", -4, -5)
+	titletext:SetJustifyH("LEFT")
+	titletext:SetHeight(18)
+
+	local dropdown = AceGUI:Create("Dropdown")
+	dropdown.frame:SetParent(frame)
+	dropdown.frame:SetFrameLevel(dropdown.frame:GetFrameLevel() + 2)
+	dropdown:SetCallback("OnValueChanged", SelectedGroup)
+	dropdown.frame:SetPoint("TOPLEFT", -1, 0)
+	dropdown.frame:Show()
+	dropdown:SetLabel("")
+
+	local border = CreateFrame("Frame", nil, frame, "BackdropTemplate")
+	border:SetPoint("TOPLEFT", 0, -26)
+	border:SetPoint("BOTTOMRIGHT", 0, 3)
+	border:SetBackdrop(PaneBackdrop)
+	border:SetBackdropColor(0.1,0.1,0.1,0.5)
+	border:SetBackdropBorderColor(0.4,0.4,0.4)
+
+	--Container Support
+	local content = CreateFrame("Frame", nil, border)
+	content:SetPoint("TOPLEFT", 10, -10)
+	content:SetPoint("BOTTOMRIGHT", -10, 10)
+
+	local widget = {
+		frame       = frame,
+		localstatus = {},
+		titletext   = titletext,
+		dropdown    = dropdown,
+		border      = border,
+		content     = content,
+		type        = Type
+	}
+	for method, func in pairs(methods) do
+		widget[method] = func
+	end
+	dropdown.parentgroup = widget
+
+	return AceGUI:RegisterAsContainer(widget)
+end
+
+AceGUI:RegisterWidgetType(Type, Constructor, Version)
diff --git a/TitanClassic/save/libs-old/AceGUI-3.0/widgets/AceGUIContainer-Frame.lua b/TitanClassic/save/libs-old/AceGUI-3.0/widgets/AceGUIContainer-Frame.lua
new file mode 100644
index 0000000..39a1004
--- /dev/null
+++ b/TitanClassic/save/libs-old/AceGUI-3.0/widgets/AceGUIContainer-Frame.lua
@@ -0,0 +1,318 @@
+--[[-----------------------------------------------------------------------------
+Frame Container
+-------------------------------------------------------------------------------]]
+local Type, Version = "Frame", 30
+local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
+if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
+
+-- Lua APIs
+local pairs, assert, type = pairs, assert, type
+local wipe = table.wipe
+
+-- WoW APIs
+local PlaySound = PlaySound
+local CreateFrame, UIParent = CreateFrame, UIParent
+
+--[[-----------------------------------------------------------------------------
+Scripts
+-------------------------------------------------------------------------------]]
+local function Button_OnClick(frame)
+	PlaySound(799) -- SOUNDKIT.GS_TITLE_OPTION_EXIT
+	frame.obj:Hide()
+end
+
+local function Frame_OnShow(frame)
+	frame.obj:Fire("OnShow")
+end
+
+local function Frame_OnClose(frame)
+	frame.obj:Fire("OnClose")
+end
+
+local function Frame_OnMouseDown(frame)
+	AceGUI:ClearFocus()
+end
+
+local function Title_OnMouseDown(frame)
+	frame:GetParent():StartMoving()
+	AceGUI:ClearFocus()
+end
+
+local function MoverSizer_OnMouseUp(mover)
+	local frame = mover:GetParent()
+	frame:StopMovingOrSizing()
+	local self = frame.obj
+	local status = self.status or self.localstatus
+	status.width = frame:GetWidth()
+	status.height = frame:GetHeight()
+	status.top = frame:GetTop()
+	status.left = frame:GetLeft()
+end
+
+local function SizerSE_OnMouseDown(frame)
+	frame:GetParent():StartSizing("BOTTOMRIGHT")
+	AceGUI:ClearFocus()
+end
+
+local function SizerS_OnMouseDown(frame)
+	frame:GetParent():StartSizing("BOTTOM")
+	AceGUI:ClearFocus()
+end
+
+local function SizerE_OnMouseDown(frame)
+	frame:GetParent():StartSizing("RIGHT")
+	AceGUI:ClearFocus()
+end
+
+local function StatusBar_OnEnter(frame)
+	frame.obj:Fire("OnEnterStatusBar")
+end
+
+local function StatusBar_OnLeave(frame)
+	frame.obj:Fire("OnLeaveStatusBar")
+end
+
+--[[-----------------------------------------------------------------------------
+Methods
+-------------------------------------------------------------------------------]]
+local methods = {
+	["OnAcquire"] = function(self)
+		self.frame:SetParent(UIParent)
+		self.frame:SetFrameStrata("FULLSCREEN_DIALOG")
+		self.frame:SetFrameLevel(100) -- Lots of room to draw under it
+		self:SetTitle()
+		self:SetStatusText()
+		self:ApplyStatus()
+		self:Show()
+        self:EnableResize(true)
+	end,
+
+	["OnRelease"] = function(self)
+		self.status = nil
+		wipe(self.localstatus)
+	end,
+
+	["OnWidthSet"] = function(self, width)
+		local content = self.content
+		local contentwidth = width - 34
+		if contentwidth < 0 then
+			contentwidth = 0
+		end
+		content:SetWidth(contentwidth)
+		content.width = contentwidth
+	end,
+
+	["OnHeightSet"] = function(self, height)
+		local content = self.content
+		local contentheight = height - 57
+		if contentheight < 0 then
+			contentheight = 0
+		end
+		content:SetHeight(contentheight)
+		content.height = contentheight
+	end,
+
+	["SetTitle"] = function(self, title)
+		self.titletext:SetText(title)
+		self.titlebg:SetWidth((self.titletext:GetWidth() or 0) + 10)
+	end,
+
+	["SetStatusText"] = function(self, text)
+		self.statustext:SetText(text)
+	end,
+
+	["Hide"] = function(self)
+		self.frame:Hide()
+	end,
+
+	["Show"] = function(self)
+		self.frame:Show()
+	end,
+
+	["EnableResize"] = function(self, state)
+		local func = state and "Show" or "Hide"
+		self.sizer_se[func](self.sizer_se)
+		self.sizer_s[func](self.sizer_s)
+		self.sizer_e[func](self.sizer_e)
+	end,
+
+	-- called to set an external table to store status in
+	["SetStatusTable"] = function(self, status)
+		assert(type(status) == "table")
+		self.status = status
+		self:ApplyStatus()
+	end,
+
+	["ApplyStatus"] = function(self)
+		local status = self.status or self.localstatus
+		local frame = self.frame
+		self:SetWidth(status.width or 700)
+		self:SetHeight(status.height or 500)
+		frame:ClearAllPoints()
+		if status.top and status.left then
+			frame:SetPoint("TOP", UIParent, "BOTTOM", 0, status.top)
+			frame:SetPoint("LEFT", UIParent, "LEFT", status.left, 0)
+		else
+			frame:SetPoint("CENTER")
+		end
+	end
+}
+
+--[[-----------------------------------------------------------------------------
+Constructor
+-------------------------------------------------------------------------------]]
+local FrameBackdrop = {
+	bgFile = "Interface\\DialogFrame\\UI-DialogBox-Background",
+	edgeFile = "Interface\\DialogFrame\\UI-DialogBox-Border",
+	tile = true, tileSize = 32, edgeSize = 32,
+	insets = { left = 8, right = 8, top = 8, bottom = 8 }
+}
+
+local PaneBackdrop  = {
+	bgFile = "Interface\\ChatFrame\\ChatFrameBackground",
+	edgeFile = "Interface\\Tooltips\\UI-Tooltip-Border",
+	tile = true, tileSize = 16, edgeSize = 16,
+	insets = { left = 3, right = 3, top = 5, bottom = 3 }
+}
+
+local function Constructor()
+	local frame = CreateFrame("Frame", nil, UIParent, "BackdropTemplate")
+	frame:Hide()
+
+	frame:EnableMouse(true)
+	frame:SetMovable(true)
+	frame:SetResizable(true)
+	frame:SetFrameStrata("FULLSCREEN_DIALOG")
+	frame:SetFrameLevel(100) -- Lots of room to draw under it
+	frame:SetBackdrop(FrameBackdrop)
+	frame:SetBackdropColor(0, 0, 0, 1)
+	if frame.SetResizeBounds then -- WoW 10.0
+		frame:SetResizeBounds(400, 200)
+	else
+		frame:SetMinResize(400, 200)
+	end
+	frame:SetToplevel(true)
+	frame:SetScript("OnShow", Frame_OnShow)
+	frame:SetScript("OnHide", Frame_OnClose)
+	frame:SetScript("OnMouseDown", Frame_OnMouseDown)
+
+	local closebutton = CreateFrame("Button", nil, frame, "UIPanelButtonTemplate")
+	closebutton:SetScript("OnClick", Button_OnClick)
+	closebutton:SetPoint("BOTTOMRIGHT", -27, 17)
+	closebutton:SetHeight(20)
+	closebutton:SetWidth(100)
+	closebutton:SetText(CLOSE)
+
+	local statusbg = CreateFrame("Button", nil, frame, "BackdropTemplate")
+	statusbg:SetPoint("BOTTOMLEFT", 15, 15)
+	statusbg:SetPoint("BOTTOMRIGHT", -132, 15)
+	statusbg:SetHeight(24)
+	statusbg:SetBackdrop(PaneBackdrop)
+	statusbg:SetBackdropColor(0.1,0.1,0.1)
+	statusbg:SetBackdropBorderColor(0.4,0.4,0.4)
+	statusbg:SetScript("OnEnter", StatusBar_OnEnter)
+	statusbg:SetScript("OnLeave", StatusBar_OnLeave)
+
+	local statustext = statusbg:CreateFontString(nil, "OVERLAY", "GameFontNormal")
+	statustext:SetPoint("TOPLEFT", 7, -2)
+	statustext:SetPoint("BOTTOMRIGHT", -7, 2)
+	statustext:SetHeight(20)
+	statustext:SetJustifyH("LEFT")
+	statustext:SetText("")
+
+	local titlebg = frame:CreateTexture(nil, "OVERLAY")
+	titlebg:SetTexture(131080) -- Interface\\DialogFrame\\UI-DialogBox-Header
+	titlebg:SetTexCoord(0.31, 0.67, 0, 0.63)
+	titlebg:SetPoint("TOP", 0, 12)
+	titlebg:SetWidth(100)
+	titlebg:SetHeight(40)
+
+	local title = CreateFrame("Frame", nil, frame)
+	title:EnableMouse(true)
+	title:SetScript("OnMouseDown", Title_OnMouseDown)
+	title:SetScript("OnMouseUp", MoverSizer_OnMouseUp)
+	title:SetAllPoints(titlebg)
+
+	local titletext = title:CreateFontString(nil, "OVERLAY", "GameFontNormal")
+	titletext:SetPoint("TOP", titlebg, "TOP", 0, -14)
+
+	local titlebg_l = frame:CreateTexture(nil, "OVERLAY")
+	titlebg_l:SetTexture(131080) -- Interface\\DialogFrame\\UI-DialogBox-Header
+	titlebg_l:SetTexCoord(0.21, 0.31, 0, 0.63)
+	titlebg_l:SetPoint("RIGHT", titlebg, "LEFT")
+	titlebg_l:SetWidth(30)
+	titlebg_l:SetHeight(40)
+
+	local titlebg_r = frame:CreateTexture(nil, "OVERLAY")
+	titlebg_r:SetTexture(131080) -- Interface\\DialogFrame\\UI-DialogBox-Header
+	titlebg_r:SetTexCoord(0.67, 0.77, 0, 0.63)
+	titlebg_r:SetPoint("LEFT", titlebg, "RIGHT")
+	titlebg_r:SetWidth(30)
+	titlebg_r:SetHeight(40)
+
+	local sizer_se = CreateFrame("Frame", nil, frame)
+	sizer_se:SetPoint("BOTTOMRIGHT")
+	sizer_se:SetWidth(25)
+	sizer_se:SetHeight(25)
+	sizer_se:EnableMouse()
+	sizer_se:SetScript("OnMouseDown",SizerSE_OnMouseDown)
+	sizer_se:SetScript("OnMouseUp", MoverSizer_OnMouseUp)
+
+	local line1 = sizer_se:CreateTexture(nil, "BACKGROUND")
+	line1:SetWidth(14)
+	line1:SetHeight(14)
+	line1:SetPoint("BOTTOMRIGHT", -8, 8)
+	line1:SetTexture(137057) -- Interface\\Tooltips\\UI-Tooltip-Border
+	local x = 0.1 * 14/17
+	line1:SetTexCoord(0.05 - x, 0.5, 0.05, 0.5 + x, 0.05, 0.5 - x, 0.5 + x, 0.5)
+
+	local line2 = sizer_se:CreateTexture(nil, "BACKGROUND")
+	line2:SetWidth(8)
+	line2:SetHeight(8)
+	line2:SetPoint("BOTTOMRIGHT", -8, 8)
+	line2:SetTexture(137057) -- Interface\\Tooltips\\UI-Tooltip-Border
+	x = 0.1 * 8/17
+	line2:SetTexCoord(0.05 - x, 0.5, 0.05, 0.5 + x, 0.05, 0.5 - x, 0.5 + x, 0.5)
+
+	local sizer_s = CreateFrame("Frame", nil, frame)
+	sizer_s:SetPoint("BOTTOMRIGHT", -25, 0)
+	sizer_s:SetPoint("BOTTOMLEFT")
+	sizer_s:SetHeight(25)
+	sizer_s:EnableMouse(true)
+	sizer_s:SetScript("OnMouseDown", SizerS_OnMouseDown)
+	sizer_s:SetScript("OnMouseUp", MoverSizer_OnMouseUp)
+
+	local sizer_e = CreateFrame("Frame", nil, frame)
+	sizer_e:SetPoint("BOTTOMRIGHT", 0, 25)
+	sizer_e:SetPoint("TOPRIGHT")
+	sizer_e:SetWidth(25)
+	sizer_e:EnableMouse(true)
+	sizer_e:SetScript("OnMouseDown", SizerE_OnMouseDown)
+	sizer_e:SetScript("OnMouseUp", MoverSizer_OnMouseUp)
+
+	--Container Support
+	local content = CreateFrame("Frame", nil, frame)
+	content:SetPoint("TOPLEFT", 17, -27)
+	content:SetPoint("BOTTOMRIGHT", -17, 40)
+
+	local widget = {
+		localstatus = {},
+		titletext   = titletext,
+		statustext  = statustext,
+		titlebg     = titlebg,
+		sizer_se    = sizer_se,
+		sizer_s     = sizer_s,
+		sizer_e     = sizer_e,
+		content     = content,
+		frame       = frame,
+		type        = Type
+	}
+	for method, func in pairs(methods) do
+		widget[method] = func
+	end
+	closebutton.obj, statusbg.obj = widget, widget
+
+	return AceGUI:RegisterAsContainer(widget)
+end
+
+AceGUI:RegisterWidgetType(Type, Constructor, Version)
diff --git a/TitanClassic/save/libs-old/AceGUI-3.0/widgets/AceGUIContainer-InlineGroup.lua b/TitanClassic/save/libs-old/AceGUI-3.0/widgets/AceGUIContainer-InlineGroup.lua
new file mode 100644
index 0000000..1676ae4
--- /dev/null
+++ b/TitanClassic/save/libs-old/AceGUI-3.0/widgets/AceGUIContainer-InlineGroup.lua
@@ -0,0 +1,103 @@
+--[[-----------------------------------------------------------------------------
+InlineGroup Container
+Simple container widget that creates a visible "box" with an optional title.
+-------------------------------------------------------------------------------]]
+local Type, Version = "InlineGroup", 22
+local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
+if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
+
+-- Lua APIs
+local pairs = pairs
+
+-- WoW APIs
+local CreateFrame, UIParent = CreateFrame, UIParent
+
+--[[-----------------------------------------------------------------------------
+Methods
+-------------------------------------------------------------------------------]]
+local methods = {
+	["OnAcquire"] = function(self)
+		self:SetWidth(300)
+		self:SetHeight(100)
+		self:SetTitle("")
+	end,
+
+	-- ["OnRelease"] = nil,
+
+	["SetTitle"] = function(self,title)
+		self.titletext:SetText(title)
+	end,
+
+
+	["LayoutFinished"] = function(self, width, height)
+		if self.noAutoHeight then return end
+		self:SetHeight((height or 0) + 40)
+	end,
+
+	["OnWidthSet"] = function(self, width)
+		local content = self.content
+		local contentwidth = width - 20
+		if contentwidth < 0 then
+			contentwidth = 0
+		end
+		content:SetWidth(contentwidth)
+		content.width = contentwidth
+	end,
+
+	["OnHeightSet"] = function(self, height)
+		local content = self.content
+		local contentheight = height - 20
+		if contentheight < 0 then
+			contentheight = 0
+		end
+		content:SetHeight(contentheight)
+		content.height = contentheight
+	end
+}
+
+--[[-----------------------------------------------------------------------------
+Constructor
+-------------------------------------------------------------------------------]]
+local PaneBackdrop  = {
+	bgFile = "Interface\\ChatFrame\\ChatFrameBackground",
+	edgeFile = "Interface\\Tooltips\\UI-Tooltip-Border",
+	tile = true, tileSize = 16, edgeSize = 16,
+	insets = { left = 3, right = 3, top = 5, bottom = 3 }
+}
+
+local function Constructor()
+	local frame = CreateFrame("Frame", nil, UIParent)
+	frame:SetFrameStrata("FULLSCREEN_DIALOG")
+
+	local titletext = frame:CreateFontString(nil, "OVERLAY", "GameFontNormal")
+	titletext:SetPoint("TOPLEFT", 14, 0)
+	titletext:SetPoint("TOPRIGHT", -14, 0)
+	titletext:SetJustifyH("LEFT")
+	titletext:SetHeight(18)
+
+	local border = CreateFrame("Frame", nil, frame, "BackdropTemplate")
+	border:SetPoint("TOPLEFT", 0, -17)
+	border:SetPoint("BOTTOMRIGHT", -1, 3)
+	border:SetBackdrop(PaneBackdrop)
+	border:SetBackdropColor(0.1, 0.1, 0.1, 0.5)
+	border:SetBackdropBorderColor(0.4, 0.4, 0.4)
+
+	--Container Support
+	local content = CreateFrame("Frame", nil, border)
+	content:SetPoint("TOPLEFT", 10, -10)
+	content:SetPoint("BOTTOMRIGHT", -10, 10)
+
+	local widget = {
+		frame     = frame,
+		content   = content,
+		titletext = titletext,
+		type      = Type
+	}
+	for method, func in pairs(methods) do
+		widget[method] = func
+	end
+
+	return AceGUI:RegisterAsContainer(widget)
+end
+
+AceGUI:RegisterWidgetType(Type, Constructor, Version)
diff --git a/TitanClassic/save/libs-old/AceGUI-3.0/widgets/AceGUIContainer-ScrollFrame.lua b/TitanClassic/save/libs-old/AceGUI-3.0/widgets/AceGUIContainer-ScrollFrame.lua
new file mode 100644
index 0000000..d110d03
--- /dev/null
+++ b/TitanClassic/save/libs-old/AceGUI-3.0/widgets/AceGUIContainer-ScrollFrame.lua
@@ -0,0 +1,215 @@
+--[[-----------------------------------------------------------------------------
+ScrollFrame Container
+Plain container that scrolls its content and doesn't grow in height.
+-------------------------------------------------------------------------------]]
+local Type, Version = "ScrollFrame", 26
+local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
+if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
+
+-- Lua APIs
+local pairs, assert, type = pairs, assert, type
+local min, max, floor = math.min, math.max, math.floor
+
+-- WoW APIs
+local CreateFrame, UIParent = CreateFrame, UIParent
+
+--[[-----------------------------------------------------------------------------
+Support functions
+-------------------------------------------------------------------------------]]
+local function FixScrollOnUpdate(frame)
+	frame:SetScript("OnUpdate", nil)
+	frame.obj:FixScroll()
+end
+
+--[[-----------------------------------------------------------------------------
+Scripts
+-------------------------------------------------------------------------------]]
+local function ScrollFrame_OnMouseWheel(frame, value)
+	frame.obj:MoveScroll(value)
+end
+
+local function ScrollFrame_OnSizeChanged(frame)
+	frame:SetScript("OnUpdate", FixScrollOnUpdate)
+end
+
+local function ScrollBar_OnScrollValueChanged(frame, value)
+	frame.obj:SetScroll(value)
+end
+
+--[[-----------------------------------------------------------------------------
+Methods
+-------------------------------------------------------------------------------]]
+local methods = {
+	["OnAcquire"] = function(self)
+		self:SetScroll(0)
+		self.scrollframe:SetScript("OnUpdate", FixScrollOnUpdate)
+	end,
+
+	["OnRelease"] = function(self)
+		self.status = nil
+		for k in pairs(self.localstatus) do
+			self.localstatus[k] = nil
+		end
+		self.scrollframe:SetPoint("BOTTOMRIGHT")
+		self.scrollbar:Hide()
+		self.scrollBarShown = nil
+		self.content.height, self.content.width, self.content.original_width = nil, nil, nil
+	end,
+
+	["SetScroll"] = function(self, value)
+		local status = self.status or self.localstatus
+		local viewheight = self.scrollframe:GetHeight()
+		local height = self.content:GetHeight()
+		local offset
+
+		if viewheight > height then
+			offset = 0
+		else
+			offset = floor((height - viewheight) / 1000.0 * value)
+		end
+		self.content:ClearAllPoints()
+		self.content:SetPoint("TOPLEFT", 0, offset)
+		self.content:SetPoint("TOPRIGHT", 0, offset)
+		status.offset = offset
+		status.scrollvalue = value
+	end,
+
+	["MoveScroll"] = function(self, value)
+		local status = self.status or self.localstatus
+		local height, viewheight = self.scrollframe:GetHeight(), self.content:GetHeight()
+
+		if self.scrollBarShown then
+			local diff = height - viewheight
+			local delta = 1
+			if value < 0 then
+				delta = -1
+			end
+			self.scrollbar:SetValue(min(max(status.scrollvalue + delta*(1000/(diff/45)),0), 1000))
+		end
+	end,
+
+	["FixScroll"] = function(self)
+		if self.updateLock then return end
+		self.updateLock = true
+		local status = self.status or self.localstatus
+		local height, viewheight = self.scrollframe:GetHeight(), self.content:GetHeight()
+		local offset = status.offset or 0
+		-- Give us a margin of error of 2 pixels to stop some conditions that i would blame on floating point inaccuracys
+		-- No-one is going to miss 2 pixels at the bottom of the frame, anyhow!
+		if viewheight < height + 2 then
+			if self.scrollBarShown then
+				self.scrollBarShown = nil
+				self.scrollbar:Hide()
+				self.scrollbar:SetValue(0)
+				self.scrollframe:SetPoint("BOTTOMRIGHT")
+				if self.content.original_width then
+					self.content.width = self.content.original_width
+				end
+				self:DoLayout()
+			end
+		else
+			if not self.scrollBarShown then
+				self.scrollBarShown = true
+				self.scrollbar:Show()
+				self.scrollframe:SetPoint("BOTTOMRIGHT", -20, 0)
+				if self.content.original_width then
+					self.content.width = self.content.original_width - 20
+				end
+				self:DoLayout()
+			end
+			local value = (offset / (viewheight - height) * 1000)
+			if value > 1000 then value = 1000 end
+			self.scrollbar:SetValue(value)
+			self:SetScroll(value)
+			if value < 1000 then
+				self.content:ClearAllPoints()
+				self.content:SetPoint("TOPLEFT", 0, offset)
+				self.content:SetPoint("TOPRIGHT", 0, offset)
+				status.offset = offset
+			end
+		end
+		self.updateLock = nil
+	end,
+
+	["LayoutFinished"] = function(self, width, height)
+		self.content:SetHeight(height or 0 + 20)
+
+		-- update the scrollframe
+		self:FixScroll()
+
+		-- schedule another update when everything has "settled"
+		self.scrollframe:SetScript("OnUpdate", FixScrollOnUpdate)
+	end,
+
+	["SetStatusTable"] = function(self, status)
+		assert(type(status) == "table")
+		self.status = status
+		if not status.scrollvalue then
+			status.scrollvalue = 0
+		end
+	end,
+
+	["OnWidthSet"] = function(self, width)
+		local content = self.content
+		content.width = width - (self.scrollBarShown and 20 or 0)
+		content.original_width = width
+	end,
+
+	["OnHeightSet"] = function(self, height)
+		local content = self.content
+		content.height = height
+	end
+}
+--[[-----------------------------------------------------------------------------
+Constructor
+-------------------------------------------------------------------------------]]
+local function Constructor()
+	local frame = CreateFrame("Frame", nil, UIParent)
+	local num = AceGUI:GetNextWidgetNum(Type)
+
+	local scrollframe = CreateFrame("ScrollFrame", nil, frame)
+	scrollframe:SetPoint("TOPLEFT")
+	scrollframe:SetPoint("BOTTOMRIGHT")
+	scrollframe:EnableMouseWheel(true)
+	scrollframe:SetScript("OnMouseWheel", ScrollFrame_OnMouseWheel)
+	scrollframe:SetScript("OnSizeChanged", ScrollFrame_OnSizeChanged)
+
+	local scrollbar = CreateFrame("Slider", ("AceConfigDialogScrollFrame%dScrollBar"):format(num), scrollframe, "UIPanelScrollBarTemplate")
+	scrollbar:SetPoint("TOPLEFT", scrollframe, "TOPRIGHT", 4, -16)
+	scrollbar:SetPoint("BOTTOMLEFT", scrollframe, "BOTTOMRIGHT", 4, 16)
+	scrollbar:SetMinMaxValues(0, 1000)
+	scrollbar:SetValueStep(1)
+	scrollbar:SetValue(0)
+	scrollbar:SetWidth(16)
+	scrollbar:Hide()
+	-- set the script as the last step, so it doesn't fire yet
+	scrollbar:SetScript("OnValueChanged", ScrollBar_OnScrollValueChanged)
+
+	local scrollbg = scrollbar:CreateTexture(nil, "BACKGROUND")
+	scrollbg:SetAllPoints(scrollbar)
+	scrollbg:SetColorTexture(0, 0, 0, 0.4)
+
+	--Container Support
+	local content = CreateFrame("Frame", nil, scrollframe)
+	content:SetPoint("TOPLEFT")
+	content:SetPoint("TOPRIGHT")
+	content:SetHeight(400)
+	scrollframe:SetScrollChild(content)
+
+	local widget = {
+		localstatus = { scrollvalue = 0 },
+		scrollframe = scrollframe,
+		scrollbar   = scrollbar,
+		content     = content,
+		frame       = frame,
+		type        = Type
+	}
+	for method, func in pairs(methods) do
+		widget[method] = func
+	end
+	scrollframe.obj, scrollbar.obj = widget, widget
+
+	return AceGUI:RegisterAsContainer(widget)
+end
+
+AceGUI:RegisterWidgetType(Type, Constructor, Version)
diff --git a/TitanClassic/save/libs-old/AceGUI-3.0/widgets/AceGUIContainer-SimpleGroup.lua b/TitanClassic/save/libs-old/AceGUI-3.0/widgets/AceGUIContainer-SimpleGroup.lua
new file mode 100644
index 0000000..57512c3
--- /dev/null
+++ b/TitanClassic/save/libs-old/AceGUI-3.0/widgets/AceGUIContainer-SimpleGroup.lua
@@ -0,0 +1,69 @@
+--[[-----------------------------------------------------------------------------
+SimpleGroup Container
+Simple container widget that just groups widgets.
+-------------------------------------------------------------------------------]]
+local Type, Version = "SimpleGroup", 20
+local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
+if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
+
+-- Lua APIs
+local pairs = pairs
+
+-- WoW APIs
+local CreateFrame, UIParent = CreateFrame, UIParent
+
+
+--[[-----------------------------------------------------------------------------
+Methods
+-------------------------------------------------------------------------------]]
+local methods = {
+	["OnAcquire"] = function(self)
+		self:SetWidth(300)
+		self:SetHeight(100)
+	end,
+
+	-- ["OnRelease"] = nil,
+
+	["LayoutFinished"] = function(self, width, height)
+		if self.noAutoHeight then return end
+		self:SetHeight(height or 0)
+	end,
+
+	["OnWidthSet"] = function(self, width)
+		local content = self.content
+		content:SetWidth(width)
+		content.width = width
+	end,
+
+	["OnHeightSet"] = function(self, height)
+		local content = self.content
+		content:SetHeight(height)
+		content.height = height
+	end
+}
+
+--[[-----------------------------------------------------------------------------
+Constructor
+-------------------------------------------------------------------------------]]
+local function Constructor()
+	local frame = CreateFrame("Frame", nil, UIParent)
+	frame:SetFrameStrata("FULLSCREEN_DIALOG")
+
+	--Container Support
+	local content = CreateFrame("Frame", nil, frame)
+	content:SetPoint("TOPLEFT")
+	content:SetPoint("BOTTOMRIGHT")
+
+	local widget = {
+		frame     = frame,
+		content   = content,
+		type      = Type
+	}
+	for method, func in pairs(methods) do
+		widget[method] = func
+	end
+
+	return AceGUI:RegisterAsContainer(widget)
+end
+
+AceGUI:RegisterWidgetType(Type, Constructor, Version)
diff --git a/TitanClassic/save/libs-old/AceGUI-3.0/widgets/AceGUIContainer-TabGroup.lua b/TitanClassic/save/libs-old/AceGUI-3.0/widgets/AceGUIContainer-TabGroup.lua
new file mode 100644
index 0000000..8e46876
--- /dev/null
+++ b/TitanClassic/save/libs-old/AceGUI-3.0/widgets/AceGUIContainer-TabGroup.lua
@@ -0,0 +1,535 @@
+--[[-----------------------------------------------------------------------------
+TabGroup Container
+Container that uses tabs on top to switch between groups.
+-------------------------------------------------------------------------------]]
+local Type, Version = "TabGroup", 38
+local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
+if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
+
+-- Lua APIs
+local pairs, ipairs, assert, type, wipe = pairs, ipairs, assert, type, table.wipe
+
+-- WoW APIs
+local PlaySound = PlaySound
+local CreateFrame, UIParent = CreateFrame, UIParent
+local _G = _G
+
+-- local upvalue storage used by BuildTabs
+local widths = {}
+local rowwidths = {}
+local rowends = {}
+
+--[[-----------------------------------------------------------------------------
+Support functions
+-------------------------------------------------------------------------------]]
+
+local function PanelTemplates_TabResize(tab, padding, absoluteSize, minWidth, maxWidth, absoluteTextSize)
+	local tabName = tab:GetName();
+
+	local buttonMiddle = tab.Middle or tab.middleTexture or _G[tabName.."Middle"];
+	local buttonMiddleDisabled = tab.MiddleDisabled or (tabName and _G[tabName.."MiddleDisabled"]);
+	local left = tab.Left or tab.leftTexture or _G[tabName.."Left"];
+	local sideWidths = 2 * left:GetWidth();
+	local tabText = tab.Text or _G[tab:GetName().."Text"];
+	local highlightTexture = tab.HighlightTexture or (tabName and _G[tabName.."HighlightTexture"]);
+
+	local width, tabWidth;
+	local textWidth;
+	if ( absoluteTextSize ) then
+		textWidth = absoluteTextSize;
+	else
+		tabText:SetWidth(0);
+		textWidth = tabText:GetWidth();
+	end
+	-- If there's an absolute size specified then use it
+	if ( absoluteSize ) then
+		if ( absoluteSize < sideWidths) then
+			width = 1;
+			tabWidth = sideWidths
+		else
+			width = absoluteSize - sideWidths;
+			tabWidth = absoluteSize
+		end
+		tabText:SetWidth(width);
+	else
+		-- Otherwise try to use padding
+		if ( padding ) then
+			width = textWidth + padding;
+		else
+			width = textWidth + 24;
+		end
+		-- If greater than the maxWidth then cap it
+		if ( maxWidth and width > maxWidth ) then
+			if ( padding ) then
+				width = maxWidth + padding;
+			else
+				width = maxWidth + 24;
+			end
+			tabText:SetWidth(width);
+		else
+			tabText:SetWidth(0);
+		end
+		if (minWidth and width < minWidth) then
+			width = minWidth;
+		end
+		tabWidth = width + sideWidths;
+	end
+
+	if ( buttonMiddle ) then
+		buttonMiddle:SetWidth(width);
+	end
+	if ( buttonMiddleDisabled ) then
+		buttonMiddleDisabled:SetWidth(width);
+	end
+
+	tab:SetWidth(tabWidth);
+
+	if ( highlightTexture ) then
+		highlightTexture:SetWidth(tabWidth);
+	end
+end
+
+local function PanelTemplates_DeselectTab(tab)
+	local name = tab:GetName();
+
+	local left = tab.Left or _G[name.."Left"];
+	local middle = tab.Middle or _G[name.."Middle"];
+	local right = tab.Right or _G[name.."Right"];
+	left:Show();
+	middle:Show();
+	right:Show();
+	--tab:UnlockHighlight();
+	tab:Enable();
+	local text = tab.Text or _G[name.."Text"];
+	text:SetPoint("CENTER", tab, "CENTER", (tab.deselectedTextX or 0), (tab.deselectedTextY or 2));
+
+	local leftDisabled = tab.LeftDisabled or _G[name.."LeftDisabled"];
+	local middleDisabled = tab.MiddleDisabled or _G[name.."MiddleDisabled"];
+	local rightDisabled = tab.RightDisabled or _G[name.."RightDisabled"];
+	leftDisabled:Hide();
+	middleDisabled:Hide();
+	rightDisabled:Hide();
+end
+
+local function PanelTemplates_SelectTab(tab)
+	local name = tab:GetName();
+
+	local left = tab.Left or _G[name.."Left"];
+	local middle = tab.Middle or _G[name.."Middle"];
+	local right = tab.Right or _G[name.."Right"];
+	left:Hide();
+	middle:Hide();
+	right:Hide();
+	--tab:LockHighlight();
+	tab:Disable();
+	tab:SetDisabledFontObject(GameFontHighlightSmall);
+	local text = tab.Text or _G[name.."Text"];
+	text:SetPoint("CENTER", tab, "CENTER", (tab.selectedTextX or 0), (tab.selectedTextY or -3));
+
+	local leftDisabled = tab.LeftDisabled or _G[name.."LeftDisabled"];
+	local middleDisabled = tab.MiddleDisabled or _G[name.."MiddleDisabled"];
+	local rightDisabled = tab.RightDisabled or _G[name.."RightDisabled"];
+	leftDisabled:Show();
+	middleDisabled:Show();
+	rightDisabled:Show();
+
+	if GameTooltip:IsOwned(tab) then
+		GameTooltip:Hide();
+	end
+end
+
+local function PanelTemplates_SetDisabledTabState(tab)
+	local name = tab:GetName();
+	local left = tab.Left or _G[name.."Left"];
+	local middle = tab.Middle or _G[name.."Middle"];
+	local right = tab.Right or _G[name.."Right"];
+	left:Show();
+	middle:Show();
+	right:Show();
+	--tab:UnlockHighlight();
+	tab:Disable();
+	tab.text = tab:GetText();
+	-- Gray out text
+	tab:SetDisabledFontObject(GameFontDisableSmall);
+	local leftDisabled = tab.LeftDisabled or _G[name.."LeftDisabled"];
+	local middleDisabled = tab.MiddleDisabled or _G[name.."MiddleDisabled"];
+	local rightDisabled = tab.RightDisabled or _G[name.."RightDisabled"];
+	leftDisabled:Hide();
+	middleDisabled:Hide();
+	rightDisabled:Hide();
+end
+
+local function UpdateTabLook(frame)
+	if frame.disabled then
+		PanelTemplates_SetDisabledTabState(frame)
+	elseif frame.selected then
+		PanelTemplates_SelectTab(frame)
+	else
+		PanelTemplates_DeselectTab(frame)
+	end
+end
+
+local function Tab_SetText(frame, text)
+	frame:_SetText(text)
+	local width = frame.obj.frame.width or frame.obj.frame:GetWidth() or 0
+	PanelTemplates_TabResize(frame, 0, nil, nil, width, frame:GetFontString():GetStringWidth())
+end
+
+local function Tab_SetSelected(frame, selected)
+	frame.selected = selected
+	UpdateTabLook(frame)
+end
+
+local function Tab_SetDisabled(frame, disabled)
+	frame.disabled = disabled
+	UpdateTabLook(frame)
+end
+
+local function BuildTabsOnUpdate(frame)
+	local self = frame.obj
+	self:BuildTabs()
+	frame:SetScript("OnUpdate", nil)
+end
+
+--[[-----------------------------------------------------------------------------
+Scripts
+-------------------------------------------------------------------------------]]
+local function Tab_OnClick(frame)
+	if not (frame.selected or frame.disabled) then
+		PlaySound(841) -- SOUNDKIT.IG_CHARACTER_INFO_TAB
+		frame.obj:SelectTab(frame.value)
+	end
+end
+
+local function Tab_OnEnter(frame)
+	local self = frame.obj
+	self:Fire("OnTabEnter", self.tabs[frame.id].value, frame)
+end
+
+local function Tab_OnLeave(frame)
+	local self = frame.obj
+	self:Fire("OnTabLeave", self.tabs[frame.id].value, frame)
+end
+
+local function Tab_OnShow(frame)
+	_G[frame:GetName().."HighlightTexture"]:SetWidth(frame:GetTextWidth() + 30)
+end
+
+--[[-----------------------------------------------------------------------------
+Methods
+-------------------------------------------------------------------------------]]
+local methods = {
+	["OnAcquire"] = function(self)
+		self:SetTitle()
+	end,
+
+	["OnRelease"] = function(self)
+		self.status = nil
+		for k in pairs(self.localstatus) do
+			self.localstatus[k] = nil
+		end
+		self.tablist = nil
+		for _, tab in pairs(self.tabs) do
+			tab:Hide()
+		end
+	end,
+
+	["CreateTab"] = function(self, id)
+		local tabname = ("AceGUITabGroup%dTab%d"):format(self.num, id)
+		local tab = CreateFrame("Button", tabname, self.border)
+		tab:SetSize(115, 24)
+		tab.deselectedTextY = -3
+		tab.selectedTextY = -2
+
+		tab.LeftDisabled = tab:CreateTexture(tabname .. "LeftDisabled", "BORDER")
+		tab.LeftDisabled:SetTexture("Interface\\OptionsFrame\\UI-OptionsFrame-ActiveTab")
+		tab.LeftDisabled:SetSize(20, 24)
+		tab.LeftDisabled:SetPoint("BOTTOMLEFT", 0, -3)
+		tab.LeftDisabled:SetTexCoord(0, 0.15625, 0, 1.0)
+
+		tab.MiddleDisabled = tab:CreateTexture(tabname .. "MiddleDisabled", "BORDER")
+		tab.MiddleDisabled:SetTexture("Interface\\OptionsFrame\\UI-OptionsFrame-ActiveTab")
+		tab.MiddleDisabled:SetSize(88, 24)
+		tab.MiddleDisabled:SetPoint("LEFT", tab.LeftDisabled, "RIGHT")
+		tab.MiddleDisabled:SetTexCoord(0.15625, 0.84375, 0, 1.0)
+
+		tab.RightDisabled = tab:CreateTexture(tabname .. "RightDisabled", "BORDER")
+		tab.RightDisabled:SetTexture("Interface\\OptionsFrame\\UI-OptionsFrame-ActiveTab")
+		tab.RightDisabled:SetSize(20, 24)
+		tab.RightDisabled:SetPoint("LEFT", tab.MiddleDisabled, "RIGHT")
+		tab.RightDisabled:SetTexCoord(0.84375, 1.0, 0, 1.0)
+
+		tab.Left = tab:CreateTexture(tabname .. "Left", "BORDER")
+		tab.Left:SetTexture("Interface\\OptionsFrame\\UI-OptionsFrame-InActiveTab")
+		tab.Left:SetSize(20, 24)
+		tab.Left:SetPoint("TOPLEFT")
+		tab.Left:SetTexCoord(0, 0.15625, 0, 1.0)
+
+		tab.Middle = tab:CreateTexture(tabname .. "Middle", "BORDER")
+		tab.Middle:SetTexture("Interface\\OptionsFrame\\UI-OptionsFrame-InActiveTab")
+		tab.Middle:SetSize(88, 24)
+		tab.Middle:SetPoint("LEFT", tab.Left, "RIGHT")
+		tab.Middle:SetTexCoord(0.15625, 0.84375, 0, 1.0)
+
+		tab.Right = tab:CreateTexture(tabname .. "Right", "BORDER")
+		tab.Right:SetTexture("Interface\\OptionsFrame\\UI-OptionsFrame-InActiveTab")
+		tab.Right:SetSize(20, 24)
+		tab.Right:SetPoint("LEFT", tab.Middle, "RIGHT")
+		tab.Right:SetTexCoord(0.84375, 1.0, 0, 1.0)
+
+		tab.Text = tab:CreateFontString(tabname .. "Text")
+		tab:SetFontString(tab.Text)
+
+		tab:SetNormalFontObject(GameFontNormalSmall)
+		tab:SetHighlightFontObject(GameFontHighlightSmall)
+		tab:SetDisabledFontObject(GameFontHighlightSmall)
+		tab:SetHighlightTexture("Interface\\PaperDollInfoFrame\\UI-Character-Tab-Highlight", "ADD")
+		tab.HighlightTexture = tab:GetHighlightTexture()
+		tab.HighlightTexture:ClearAllPoints()
+		tab.HighlightTexture:SetPoint("LEFT", tab, "LEFT", 10, -4)
+		tab.HighlightTexture:SetPoint("RIGHT", tab, "RIGHT", -10, -4)
+		_G[tabname .. "HighlightTexture"] = tab.HighlightTexture
+
+		tab.obj = self
+		tab.id = id
+
+		tab.text = tab.Text -- compat
+		tab.text:ClearAllPoints()
+		tab.text:SetPoint("LEFT", 14, -3)
+		tab.text:SetPoint("RIGHT", -12, -3)
+
+		tab:SetScript("OnClick", Tab_OnClick)
+		tab:SetScript("OnEnter", Tab_OnEnter)
+		tab:SetScript("OnLeave", Tab_OnLeave)
+		tab:SetScript("OnShow", Tab_OnShow)
+
+		tab._SetText = tab.SetText
+		tab.SetText = Tab_SetText
+		tab.SetSelected = Tab_SetSelected
+		tab.SetDisabled = Tab_SetDisabled
+
+		return tab
+	end,
+
+	["SetTitle"] = function(self, text)
+		self.titletext:SetText(text or "")
+		if text and text ~= "" then
+			self.alignoffset = 25
+		else
+			self.alignoffset = 18
+		end
+		self:BuildTabs()
+	end,
+
+	["SetStatusTable"] = function(self, status)
+		assert(type(status) == "table")
+		self.status = status
+	end,
+
+	["SelectTab"] = function(self, value)
+		local status = self.status or self.localstatus
+		local found
+		for i, v in ipairs(self.tabs) do
+			if v.value == value then
+				v:SetSelected(true)
+				found = true
+			else
+				v:SetSelected(false)
+			end
+		end
+		status.selected = value
+		if found then
+			self:Fire("OnGroupSelected",value)
+		end
+	end,
+
+	["SetTabs"] = function(self, tabs)
+		self.tablist = tabs
+		self:BuildTabs()
+	end,
+
+
+	["BuildTabs"] = function(self)
+		local hastitle = (self.titletext:GetText() and self.titletext:GetText() ~= "")
+		local tablist = self.tablist
+		local tabs = self.tabs
+
+		if not tablist then return end
+
+		local width = self.frame.width or self.frame:GetWidth() or 0
+
+		wipe(widths)
+		wipe(rowwidths)
+		wipe(rowends)
+
+		--Place Text into tabs and get thier initial width
+		for i, v in ipairs(tablist) do
+			local tab = tabs[i]
+			if not tab then
+				tab = self:CreateTab(i)
+				tabs[i] = tab
+			end
+
+			tab:Show()
+			tab:SetText(v.text)
+			tab:SetDisabled(v.disabled)
+			tab.value = v.value
+
+			widths[i] = tab:GetWidth() - 6 --tabs are anchored 10 pixels from the right side of the previous one to reduce spacing, but add a fixed 4px padding for the text
+		end
+
+		for i = (#tablist)+1, #tabs, 1 do
+			tabs[i]:Hide()
+		end
+
+		--First pass, find the minimum number of rows needed to hold all tabs and the initial tab layout
+		local numtabs = #tablist
+		local numrows = 1
+		local usedwidth = 0
+
+		for i = 1, #tablist do
+			--If this is not the first tab of a row and there isn't room for it
+			if usedwidth ~= 0 and (width - usedwidth - widths[i]) < 0 then
+				rowwidths[numrows] = usedwidth + 10 --first tab in each row takes up an extra 10px
+				rowends[numrows] = i - 1
+				numrows = numrows + 1
+				usedwidth = 0
+			end
+			usedwidth = usedwidth + widths[i]
+		end
+		rowwidths[numrows] = usedwidth + 10 --first tab in each row takes up an extra 10px
+		rowends[numrows] = #tablist
+
+		--Fix for single tabs being left on the last row, move a tab from the row above if applicable
+		if numrows > 1 then
+			--if the last row has only one tab
+			if rowends[numrows-1] == numtabs-1 then
+				--if there are more than 2 tabs in the 2nd last row
+				if (numrows == 2 and rowends[numrows-1] > 2) or (rowends[numrows] - rowends[numrows-1] > 2) then
+					--move 1 tab from the second last row to the last, if there is enough space
+					if (rowwidths[numrows] + widths[numtabs-1]) <= width then
+						rowends[numrows-1] = rowends[numrows-1] - 1
+						rowwidths[numrows] = rowwidths[numrows] + widths[numtabs-1]
+						rowwidths[numrows-1] = rowwidths[numrows-1] - widths[numtabs-1]
+					end
+				end
+			end
+		end
+
+		--anchor the rows as defined and resize tabs to fill thier row
+		local starttab = 1
+		for row, endtab in ipairs(rowends) do
+			local first = true
+			for tabno = starttab, endtab do
+				local tab = tabs[tabno]
+				tab:ClearAllPoints()
+				if first then
+					tab:SetPoint("TOPLEFT", self.frame, "TOPLEFT", 0, -(hastitle and 14 or 7)-(row-1)*20 )
+					first = false
+				else
+					tab:SetPoint("LEFT", tabs[tabno-1], "RIGHT", -10, 0)
+				end
+			end
+
+			-- equal padding for each tab to fill the available width,
+			-- if the used space is above 75% already
+			-- the 18 pixel is the typical width of a scrollbar, so we can have a tab group inside a scrolling frame,
+			-- and not have the tabs jump around funny when switching between tabs that need scrolling and those that don't
+			local padding = 0
+			if not (numrows == 1 and rowwidths[1] < width*0.75 - 18) then
+				padding = (width - rowwidths[row]) / (endtab - starttab+1)
+			end
+
+			for i = starttab, endtab do
+				PanelTemplates_TabResize(tabs[i], padding + 4, nil, nil, width, tabs[i]:GetFontString():GetStringWidth())
+			end
+			starttab = endtab + 1
+		end
+
+		self.borderoffset = (hastitle and 17 or 10)+((numrows)*20)
+		self.border:SetPoint("TOPLEFT", 1, -self.borderoffset)
+	end,
+
+	["OnWidthSet"] = function(self, width)
+		local content = self.content
+		local contentwidth = width - 60
+		if contentwidth < 0 then
+			contentwidth = 0
+		end
+		content:SetWidth(contentwidth)
+		content.width = contentwidth
+		self:BuildTabs(self)
+		self.frame:SetScript("OnUpdate", BuildTabsOnUpdate)
+	end,
+
+	["OnHeightSet"] = function(self, height)
+		local content = self.content
+		local contentheight = height - (self.borderoffset + 23)
+		if contentheight < 0 then
+			contentheight = 0
+		end
+		content:SetHeight(contentheight)
+		content.height = contentheight
+	end,
+
+	["LayoutFinished"] = function(self, width, height)
+		if self.noAutoHeight then return end
+		self:SetHeight((height or 0) + (self.borderoffset + 23))
+	end
+}
+
+--[[-----------------------------------------------------------------------------
+Constructor
+-------------------------------------------------------------------------------]]
+local PaneBackdrop  = {
+	bgFile = "Interface\\ChatFrame\\ChatFrameBackground",
+	edgeFile = "Interface\\Tooltips\\UI-Tooltip-Border",
+	tile = true, tileSize = 16, edgeSize = 16,
+	insets = { left = 3, right = 3, top = 5, bottom = 3 }
+}
+
+local function Constructor()
+	local num = AceGUI:GetNextWidgetNum(Type)
+	local frame = CreateFrame("Frame",nil,UIParent)
+	frame:SetHeight(100)
+	frame:SetWidth(100)
+	frame:SetFrameStrata("FULLSCREEN_DIALOG")
+
+	local titletext = frame:CreateFontString(nil,"OVERLAY","GameFontNormal")
+	titletext:SetPoint("TOPLEFT", 14, 0)
+	titletext:SetPoint("TOPRIGHT", -14, 0)
+	titletext:SetJustifyH("LEFT")
+	titletext:SetHeight(18)
+	titletext:SetText("")
+
+	local border = CreateFrame("Frame", nil, frame, "BackdropTemplate")
+	border:SetPoint("TOPLEFT", 1, -27)
+	border:SetPoint("BOTTOMRIGHT", -1, 3)
+	border:SetBackdrop(PaneBackdrop)
+	border:SetBackdropColor(0.1, 0.1, 0.1, 0.5)
+	border:SetBackdropBorderColor(0.4, 0.4, 0.4)
+
+	local content = CreateFrame("Frame", nil, border)
+	content:SetPoint("TOPLEFT", 10, -7)
+	content:SetPoint("BOTTOMRIGHT", -10, 7)
+
+	local widget = {
+		num          = num,
+		frame        = frame,
+		localstatus  = {},
+		alignoffset  = 18,
+		titletext    = titletext,
+		border       = border,
+		borderoffset = 27,
+		tabs         = {},
+		content      = content,
+		type         = Type
+	}
+	for method, func in pairs(methods) do
+		widget[method] = func
+	end
+
+	return AceGUI:RegisterAsContainer(widget)
+end
+
+AceGUI:RegisterWidgetType(Type, Constructor, Version)
diff --git a/TitanClassic/save/libs-old/AceGUI-3.0/widgets/AceGUIContainer-TreeGroup.lua b/TitanClassic/save/libs-old/AceGUI-3.0/widgets/AceGUIContainer-TreeGroup.lua
new file mode 100644
index 0000000..89f387a
--- /dev/null
+++ b/TitanClassic/save/libs-old/AceGUI-3.0/widgets/AceGUIContainer-TreeGroup.lua
@@ -0,0 +1,719 @@
+--[[-----------------------------------------------------------------------------
+TreeGroup Container
+Container that uses a tree control to switch between groups.
+-------------------------------------------------------------------------------]]
+local Type, Version = "TreeGroup", 47
+local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
+if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
+
+-- Lua APIs
+local next, pairs, ipairs, assert, type = next, pairs, ipairs, assert, type
+local math_min, math_max, floor = math.min, math.max, math.floor
+local select, tremove, unpack, tconcat = select, table.remove, unpack, table.concat
+
+-- WoW APIs
+local CreateFrame, UIParent = CreateFrame, UIParent
+
+-- Recycling functions
+local new, del
+do
+	local pool = setmetatable({},{__mode='k'})
+	function new()
+		local t = next(pool)
+		if t then
+			pool[t] = nil
+			return t
+		else
+			return {}
+		end
+	end
+	function del(t)
+		for k in pairs(t) do
+			t[k] = nil
+		end
+		pool[t] = true
+	end
+end
+
+local DEFAULT_TREE_WIDTH = 175
+local DEFAULT_TREE_SIZABLE = true
+
+--[[-----------------------------------------------------------------------------
+Support functions
+-------------------------------------------------------------------------------]]
+local function GetButtonUniqueValue(line)
+	local parent = line.parent
+	if parent and parent.value then
+		return GetButtonUniqueValue(parent).."\001"..line.value
+	else
+		return line.value
+	end
+end
+
+local function UpdateButton(button, treeline, selected, canExpand, isExpanded)
+	local self = button.obj
+	local toggle = button.toggle
+	local text = treeline.text or ""
+	local icon = treeline.icon
+	local iconCoords = treeline.iconCoords
+	local level = treeline.level
+	local value = treeline.value
+	local uniquevalue = treeline.uniquevalue
+	local disabled = treeline.disabled
+
+	button.treeline = treeline
+	button.value = value
+	button.uniquevalue = uniquevalue
+	if selected then
+		button:LockHighlight()
+		button.selected = true
+	else
+		button:UnlockHighlight()
+		button.selected = false
+	end
+	button.level = level
+	if ( level == 1 ) then
+		button:SetNormalFontObject("GameFontNormal")
+		button:SetHighlightFontObject("GameFontHighlight")
+		button.text:SetPoint("LEFT", (icon and 16 or 0) + 8, 2)
+	else
+		button:SetNormalFontObject("GameFontHighlightSmall")
+		button:SetHighlightFontObject("GameFontHighlightSmall")
+		button.text:SetPoint("LEFT", (icon and 16 or 0) + 8 * level, 2)
+	end
+
+	if disabled then
+		button:EnableMouse(false)
+		button.text:SetText("|cff808080"..text..FONT_COLOR_CODE_CLOSE)
+	else
+		button.text:SetText(text)
+		button:EnableMouse(true)
+	end
+
+	if icon then
+		button.icon:SetTexture(icon)
+		button.icon:SetPoint("LEFT", 8 * level, (level == 1) and 0 or 1)
+	else
+		button.icon:SetTexture(nil)
+	end
+
+	if iconCoords then
+		button.icon:SetTexCoord(unpack(iconCoords))
+	else
+		button.icon:SetTexCoord(0, 1, 0, 1)
+	end
+
+	if canExpand then
+		if not isExpanded then
+			toggle:SetNormalTexture(130838) -- Interface\\Buttons\\UI-PlusButton-UP
+			toggle:SetPushedTexture(130836) -- Interface\\Buttons\\UI-PlusButton-DOWN
+		else
+			toggle:SetNormalTexture(130821) -- Interface\\Buttons\\UI-MinusButton-UP
+			toggle:SetPushedTexture(130820) -- Interface\\Buttons\\UI-MinusButton-DOWN
+		end
+		toggle:Show()
+	else
+		toggle:Hide()
+	end
+end
+
+local function ShouldDisplayLevel(tree)
+	local result = false
+	for k, v in ipairs(tree) do
+		if v.children == nil and v.visible ~= false then
+			result = true
+		elseif v.children then
+			result = result or ShouldDisplayLevel(v.children)
+		end
+		if result then return result end
+	end
+	return false
+end
+
+local function addLine(self, v, tree, level, parent)
+	local line = new()
+	line.value = v.value
+	line.text = v.text
+	line.icon = v.icon
+	line.iconCoords = v.iconCoords
+	line.disabled = v.disabled
+	line.tree = tree
+	line.level = level
+	line.parent = parent
+	line.visible = v.visible
+	line.uniquevalue = GetButtonUniqueValue(line)
+	if v.children then
+		line.hasChildren = true
+	else
+		line.hasChildren = nil
+	end
+	self.lines[#self.lines+1] = line
+	return line
+end
+
+--fire an update after one frame to catch the treeframes height
+local function FirstFrameUpdate(frame)
+	local self = frame.obj
+	frame:SetScript("OnUpdate", nil)
+	self:RefreshTree(nil, true)
+end
+
+local function BuildUniqueValue(...)
+	local n = select('#', ...)
+	if n == 1 then
+		return ...
+	else
+		return (...).."\001"..BuildUniqueValue(select(2,...))
+	end
+end
+
+--[[-----------------------------------------------------------------------------
+Scripts
+-------------------------------------------------------------------------------]]
+local function Expand_OnClick(frame)
+	local button = frame.button
+	local self = button.obj
+	local status = (self.status or self.localstatus).groups
+	status[button.uniquevalue] = not status[button.uniquevalue]
+	self:RefreshTree()
+end
+
+local function Button_OnClick(frame)
+	local self = frame.obj
+	self:Fire("OnClick", frame.uniquevalue, frame.selected)
+	if not frame.selected then
+		self:SetSelected(frame.uniquevalue)
+		frame.selected = true
+		frame:LockHighlight()
+		self:RefreshTree()
+	end
+	AceGUI:ClearFocus()
+end
+
+local function Button_OnDoubleClick(button)
+	local self = button.obj
+	local status = (self.status or self.localstatus).groups
+	status[button.uniquevalue] = not status[button.uniquevalue]
+	self:RefreshTree()
+end
+
+local function Button_OnEnter(frame)
+	local self = frame.obj
+	self:Fire("OnButtonEnter", frame.uniquevalue, frame)
+
+	if self.enabletooltips then
+		local tooltip = AceGUI.tooltip
+		tooltip:SetOwner(frame, "ANCHOR_NONE")
+		tooltip:ClearAllPoints()
+		tooltip:SetPoint("LEFT",frame,"RIGHT")
+		tooltip:SetText(frame.text:GetText() or "", 1, .82, 0, true)
+
+		tooltip:Show()
+	end
+end
+
+local function Button_OnLeave(frame)
+	local self = frame.obj
+	self:Fire("OnButtonLeave", frame.uniquevalue, frame)
+
+	if self.enabletooltips then
+		AceGUI.tooltip:Hide()
+	end
+end
+
+local function OnScrollValueChanged(frame, value)
+	if frame.obj.noupdate then return end
+	local self = frame.obj
+	local status = self.status or self.localstatus
+	status.scrollvalue = floor(value + 0.5)
+	self:RefreshTree()
+	AceGUI:ClearFocus()
+end
+
+local function Tree_OnSizeChanged(frame)
+	frame.obj:RefreshTree()
+end
+
+local function Tree_OnMouseWheel(frame, delta)
+	local self = frame.obj
+	if self.showscroll then
+		local scrollbar = self.scrollbar
+		local min, max = scrollbar:GetMinMaxValues()
+		local value = scrollbar:GetValue()
+		local newvalue = math_min(max,math_max(min,value - delta))
+		if value ~= newvalue then
+			scrollbar:SetValue(newvalue)
+		end
+	end
+end
+
+local function Dragger_OnLeave(frame)
+	frame:SetBackdropColor(1, 1, 1, 0)
+end
+
+local function Dragger_OnEnter(frame)
+	frame:SetBackdropColor(1, 1, 1, 0.8)
+end
+
+local function Dragger_OnMouseDown(frame)
+	local treeframe = frame:GetParent()
+	treeframe:StartSizing("RIGHT")
+end
+
+local function Dragger_OnMouseUp(frame)
+	local treeframe = frame:GetParent()
+	local self = treeframe.obj
+	local treeframeParent = treeframe:GetParent()
+	treeframe:StopMovingOrSizing()
+	--treeframe:SetScript("OnUpdate", nil)
+	treeframe:SetUserPlaced(false)
+	--Without this :GetHeight will get stuck on the current height, causing the tree contents to not resize
+	treeframe:SetHeight(0)
+	treeframe:ClearAllPoints()
+	treeframe:SetPoint("TOPLEFT", treeframeParent, "TOPLEFT",0,0)
+	treeframe:SetPoint("BOTTOMLEFT", treeframeParent, "BOTTOMLEFT",0,0)
+
+	local status = self.status or self.localstatus
+	status.treewidth = treeframe:GetWidth()
+
+	treeframe.obj:Fire("OnTreeResize",treeframe:GetWidth())
+	-- recalculate the content width
+	treeframe.obj:OnWidthSet(status.fullwidth)
+	-- update the layout of the content
+	treeframe.obj:DoLayout()
+end
+
+--[[-----------------------------------------------------------------------------
+Methods
+-------------------------------------------------------------------------------]]
+local methods = {
+	["OnAcquire"] = function(self)
+		self:SetTreeWidth(DEFAULT_TREE_WIDTH, DEFAULT_TREE_SIZABLE)
+		self:EnableButtonTooltips(true)
+		self.frame:SetScript("OnUpdate", FirstFrameUpdate)
+	end,
+
+	["OnRelease"] = function(self)
+		self.status = nil
+		self.tree = nil
+		self.frame:SetScript("OnUpdate", nil)
+		for k, v in pairs(self.localstatus) do
+			if k == "groups" then
+				for k2 in pairs(v) do
+					v[k2] = nil
+				end
+			else
+				self.localstatus[k] = nil
+			end
+		end
+		self.localstatus.scrollvalue = 0
+		self.localstatus.treewidth = DEFAULT_TREE_WIDTH
+		self.localstatus.treesizable = DEFAULT_TREE_SIZABLE
+	end,
+
+	["EnableButtonTooltips"] = function(self, enable)
+		self.enabletooltips = enable
+	end,
+
+	["CreateButton"] = function(self)
+		local num = AceGUI:GetNextWidgetNum("TreeGroupButton")
+		local button = CreateFrame("Button", ("AceGUI30TreeButton%d"):format(num), self.treeframe, "OptionsListButtonTemplate")
+		button.obj = self
+
+		local icon = button:CreateTexture(nil, "OVERLAY")
+		icon:SetWidth(14)
+		icon:SetHeight(14)
+		button.icon = icon
+
+		button:SetScript("OnClick",Button_OnClick)
+		button:SetScript("OnDoubleClick", Button_OnDoubleClick)
+		button:SetScript("OnEnter",Button_OnEnter)
+		button:SetScript("OnLeave",Button_OnLeave)
+
+		button.toggle.button = button
+		button.toggle:SetScript("OnClick",Expand_OnClick)
+
+		button.text:SetHeight(14) -- Prevents text wrapping
+
+		return button
+	end,
+
+	["SetStatusTable"] = function(self, status)
+		assert(type(status) == "table")
+		self.status = status
+		if not status.groups then
+			status.groups = {}
+		end
+		if not status.scrollvalue then
+			status.scrollvalue = 0
+		end
+		if not status.treewidth then
+			status.treewidth = DEFAULT_TREE_WIDTH
+		end
+		if status.treesizable == nil then
+			status.treesizable = DEFAULT_TREE_SIZABLE
+		end
+		self:SetTreeWidth(status.treewidth,status.treesizable)
+		self:RefreshTree()
+	end,
+
+	--sets the tree to be displayed
+	["SetTree"] = function(self, tree, filter)
+		self.filter = filter
+		if tree then
+			assert(type(tree) == "table")
+		end
+		self.tree = tree
+		self:RefreshTree()
+	end,
+
+	["BuildLevel"] = function(self, tree, level, parent)
+		local groups = (self.status or self.localstatus).groups
+
+		for i, v in ipairs(tree) do
+			if v.children then
+				if not self.filter or ShouldDisplayLevel(v.children) then
+					local line = addLine(self, v, tree, level, parent)
+					if groups[line.uniquevalue] then
+						self:BuildLevel(v.children, level+1, line)
+					end
+				end
+			elseif v.visible ~= false or not self.filter then
+				addLine(self, v, tree, level, parent)
+			end
+		end
+	end,
+
+	["RefreshTree"] = function(self,scrollToSelection,fromOnUpdate)
+		local buttons = self.buttons
+		local lines = self.lines
+
+		for i, v in ipairs(buttons) do
+			v:Hide()
+		end
+		while lines[1] do
+			local t = tremove(lines)
+			for k in pairs(t) do
+				t[k] = nil
+			end
+			del(t)
+		end
+
+		if not self.tree then return end
+		--Build the list of visible entries from the tree and status tables
+		local status = self.status or self.localstatus
+		local groupstatus = status.groups
+		local tree = self.tree
+
+		local treeframe = self.treeframe
+
+		status.scrollToSelection = status.scrollToSelection or scrollToSelection	-- needs to be cached in case the control hasn't been drawn yet (code bails out below)
+
+		self:BuildLevel(tree, 1)
+
+		local numlines = #lines
+
+		local maxlines = (floor(((self.treeframe:GetHeight()or 0) - 20 ) / 18))
+		if maxlines <= 0 then return end
+
+		if self.frame:GetParent() == UIParent and not fromOnUpdate then
+			self.frame:SetScript("OnUpdate", FirstFrameUpdate)
+			return
+		end
+
+		local first, last
+
+		scrollToSelection = status.scrollToSelection
+		status.scrollToSelection = nil
+
+		if numlines <= maxlines then
+			--the whole tree fits in the frame
+			status.scrollvalue = 0
+			self:ShowScroll(false)
+			first, last = 1, numlines
+		else
+			self:ShowScroll(true)
+			--scrolling will be needed
+			self.noupdate = true
+			self.scrollbar:SetMinMaxValues(0, numlines - maxlines)
+			--check if we are scrolled down too far
+			if numlines - status.scrollvalue < maxlines then
+				status.scrollvalue = numlines - maxlines
+			end
+			self.noupdate = nil
+			first, last = status.scrollvalue+1, status.scrollvalue + maxlines
+			--show selection?
+			if scrollToSelection and status.selected then
+				local show
+				for i,line in ipairs(lines) do	-- find the line number
+					if line.uniquevalue==status.selected then
+						show=i
+					end
+				end
+				if not show then
+					-- selection was deleted or something?
+				elseif show>=first and show<=last then
+					-- all good
+				else
+					-- scrolling needed!
+					if show<first then
+						status.scrollvalue = show-1
+					else
+						status.scrollvalue = show-maxlines
+					end
+					first, last = status.scrollvalue+1, status.scrollvalue + maxlines
+				end
+			end
+			if self.scrollbar:GetValue() ~= status.scrollvalue then
+				self.scrollbar:SetValue(status.scrollvalue)
+			end
+		end
+
+		local buttonnum = 1
+		for i = first, last do
+			local line = lines[i]
+			local button = buttons[buttonnum]
+			if not button then
+				button = self:CreateButton()
+
+				buttons[buttonnum] = button
+				button:SetParent(treeframe)
+				button:SetFrameLevel(treeframe:GetFrameLevel()+1)
+				button:ClearAllPoints()
+				if buttonnum == 1 then
+					if self.showscroll then
+						button:SetPoint("TOPRIGHT", -22, -10)
+						button:SetPoint("TOPLEFT", 0, -10)
+					else
+						button:SetPoint("TOPRIGHT", 0, -10)
+						button:SetPoint("TOPLEFT", 0, -10)
+					end
+				else
+					button:SetPoint("TOPRIGHT", buttons[buttonnum-1], "BOTTOMRIGHT",0,0)
+					button:SetPoint("TOPLEFT", buttons[buttonnum-1], "BOTTOMLEFT",0,0)
+				end
+			end
+
+			UpdateButton(button, line, status.selected == line.uniquevalue, line.hasChildren, groupstatus[line.uniquevalue] )
+			button:Show()
+			buttonnum = buttonnum + 1
+		end
+
+	end,
+
+	["SetSelected"] = function(self, value)
+		local status = self.status or self.localstatus
+		if status.selected ~= value then
+			status.selected = value
+			self:Fire("OnGroupSelected", value)
+		end
+	end,
+
+	["Select"] = function(self, uniquevalue, ...)
+		self.filter = false
+		local status = self.status or self.localstatus
+		local groups = status.groups
+		local path = {...}
+		for i = 1, #path do
+			groups[tconcat(path, "\001", 1, i)] = true
+		end
+		status.selected = uniquevalue
+		self:RefreshTree(true)
+		self:Fire("OnGroupSelected", uniquevalue)
+	end,
+
+	["SelectByPath"] = function(self, ...)
+		self:Select(BuildUniqueValue(...), ...)
+	end,
+
+	["SelectByValue"] = function(self, uniquevalue)
+		self:Select(uniquevalue, ("\001"):split(uniquevalue))
+	end,
+
+	["ShowScroll"] = function(self, show)
+		self.showscroll = show
+		if show then
+			self.scrollbar:Show()
+			if self.buttons[1] then
+				self.buttons[1]:SetPoint("TOPRIGHT", self.treeframe,"TOPRIGHT",-22,-10)
+			end
+		else
+			self.scrollbar:Hide()
+			if self.buttons[1] then
+				self.buttons[1]:SetPoint("TOPRIGHT", self.treeframe,"TOPRIGHT",0,-10)
+			end
+		end
+	end,
+
+	["OnWidthSet"] = function(self, width)
+		local content = self.content
+		local treeframe = self.treeframe
+		local status = self.status or self.localstatus
+		status.fullwidth = width
+
+		local contentwidth = width - status.treewidth - 20
+		if contentwidth < 0 then
+			contentwidth = 0
+		end
+		content:SetWidth(contentwidth)
+		content.width = contentwidth
+
+		local maxtreewidth = math_min(400, width - 50)
+
+		if maxtreewidth > 100 and status.treewidth > maxtreewidth then
+			self:SetTreeWidth(maxtreewidth, status.treesizable)
+		end
+		if treeframe.SetResizeBounds then
+			treeframe:SetResizeBounds(100, 1, maxtreewidth, 1600)
+		else
+			treeframe:SetMaxResize(maxtreewidth, 1600)
+		end
+	end,
+
+	["OnHeightSet"] = function(self, height)
+		local content = self.content
+		local contentheight = height - 20
+		if contentheight < 0 then
+			contentheight = 0
+		end
+		content:SetHeight(contentheight)
+		content.height = contentheight
+	end,
+
+	["SetTreeWidth"] = function(self, treewidth, resizable)
+		if not resizable then
+			if type(treewidth) == 'number' then
+				resizable = false
+			elseif type(treewidth) == 'boolean' then
+				resizable = treewidth
+				treewidth = DEFAULT_TREE_WIDTH
+			else
+				resizable = false
+				treewidth = DEFAULT_TREE_WIDTH
+			end
+		end
+		self.treeframe:SetWidth(treewidth)
+		self.dragger:EnableMouse(resizable)
+
+		local status = self.status or self.localstatus
+		status.treewidth = treewidth
+		status.treesizable = resizable
+
+		-- recalculate the content width
+		if status.fullwidth then
+			self:OnWidthSet(status.fullwidth)
+		end
+	end,
+
+	["GetTreeWidth"] = function(self)
+		local status = self.status or self.localstatus
+		return status.treewidth or DEFAULT_TREE_WIDTH
+	end,
+
+	["LayoutFinished"] = function(self, width, height)
+		if self.noAutoHeight then return end
+		self:SetHeight((height or 0) + 20)
+	end
+}
+
+--[[-----------------------------------------------------------------------------
+Constructor
+-------------------------------------------------------------------------------]]
+local PaneBackdrop  = {
+	bgFile = "Interface\\ChatFrame\\ChatFrameBackground",
+	edgeFile = "Interface\\Tooltips\\UI-Tooltip-Border",
+	tile = true, tileSize = 16, edgeSize = 16,
+	insets = { left = 3, right = 3, top = 5, bottom = 3 }
+}
+
+local DraggerBackdrop  = {
+	bgFile = "Interface\\Tooltips\\UI-Tooltip-Background",
+	edgeFile = nil,
+	tile = true, tileSize = 16, edgeSize = 1,
+	insets = { left = 3, right = 3, top = 7, bottom = 7 }
+}
+
+local function Constructor()
+	local num = AceGUI:GetNextWidgetNum(Type)
+	local frame = CreateFrame("Frame", nil, UIParent)
+
+	local treeframe = CreateFrame("Frame", nil, frame, "BackdropTemplate")
+	treeframe:SetPoint("TOPLEFT")
+	treeframe:SetPoint("BOTTOMLEFT")
+	treeframe:SetWidth(DEFAULT_TREE_WIDTH)
+	treeframe:EnableMouseWheel(true)
+	treeframe:SetBackdrop(PaneBackdrop)
+	treeframe:SetBackdropColor(0.1, 0.1, 0.1, 0.5)
+	treeframe:SetBackdropBorderColor(0.4, 0.4, 0.4)
+	treeframe:SetResizable(true)
+	if treeframe.SetResizeBounds then -- WoW 10.0
+		treeframe:SetResizeBounds(100, 1, 400, 1600)
+	else
+		treeframe:SetMinResize(100, 1)
+		treeframe:SetMaxResize(400, 1600)
+	end
+	treeframe:SetScript("OnUpdate", FirstFrameUpdate)
+	treeframe:SetScript("OnSizeChanged", Tree_OnSizeChanged)
+	treeframe:SetScript("OnMouseWheel", Tree_OnMouseWheel)
+
+	local dragger = CreateFrame("Frame", nil, treeframe, "BackdropTemplate")
+	dragger:SetWidth(8)
+	dragger:SetPoint("TOP", treeframe, "TOPRIGHT")
+	dragger:SetPoint("BOTTOM", treeframe, "BOTTOMRIGHT")
+	dragger:SetBackdrop(DraggerBackdrop)
+	dragger:SetBackdropColor(1, 1, 1, 0)
+	dragger:SetScript("OnEnter", Dragger_OnEnter)
+	dragger:SetScript("OnLeave", Dragger_OnLeave)
+	dragger:SetScript("OnMouseDown", Dragger_OnMouseDown)
+	dragger:SetScript("OnMouseUp", Dragger_OnMouseUp)
+
+	local scrollbar = CreateFrame("Slider", ("AceConfigDialogTreeGroup%dScrollBar"):format(num), treeframe, "UIPanelScrollBarTemplate")
+	scrollbar:SetScript("OnValueChanged", nil)
+	scrollbar:SetPoint("TOPRIGHT", -10, -26)
+	scrollbar:SetPoint("BOTTOMRIGHT", -10, 26)
+	scrollbar:SetMinMaxValues(0,0)
+	scrollbar:SetValueStep(1)
+	scrollbar:SetValue(0)
+	scrollbar:SetWidth(16)
+	scrollbar:SetScript("OnValueChanged", OnScrollValueChanged)
+
+	local scrollbg = scrollbar:CreateTexture(nil, "BACKGROUND")
+	scrollbg:SetAllPoints(scrollbar)
+	scrollbg:SetColorTexture(0,0,0,0.4)
+
+	local border = CreateFrame("Frame", nil, frame, "BackdropTemplate")
+	border:SetPoint("TOPLEFT", treeframe, "TOPRIGHT")
+	border:SetPoint("BOTTOMRIGHT")
+	border:SetBackdrop(PaneBackdrop)
+	border:SetBackdropColor(0.1, 0.1, 0.1, 0.5)
+	border:SetBackdropBorderColor(0.4, 0.4, 0.4)
+
+	--Container Support
+	local content = CreateFrame("Frame", nil, border)
+	content:SetPoint("TOPLEFT", 10, -10)
+	content:SetPoint("BOTTOMRIGHT", -10, 10)
+
+	local widget = {
+		frame        = frame,
+		lines        = {},
+		levels       = {},
+		buttons      = {},
+		hasChildren  = {},
+		localstatus  = { groups = {}, scrollvalue = 0 },
+		filter       = false,
+		treeframe    = treeframe,
+		dragger      = dragger,
+		scrollbar    = scrollbar,
+		border       = border,
+		content      = content,
+		type         = Type
+	}
+	for method, func in pairs(methods) do
+		widget[method] = func
+	end
+	treeframe.obj, dragger.obj, scrollbar.obj = widget, widget, widget
+
+	return AceGUI:RegisterAsContainer(widget)
+end
+
+AceGUI:RegisterWidgetType(Type, Constructor, Version)
diff --git a/TitanClassic/save/libs-old/AceGUI-3.0/widgets/AceGUIContainer-Window.lua b/TitanClassic/save/libs-old/AceGUI-3.0/widgets/AceGUIContainer-Window.lua
new file mode 100644
index 0000000..f378d93
--- /dev/null
+++ b/TitanClassic/save/libs-old/AceGUI-3.0/widgets/AceGUIContainer-Window.lua
@@ -0,0 +1,336 @@
+local AceGUI = LibStub("AceGUI-3.0")
+
+-- Lua APIs
+local pairs, assert, type = pairs, assert, type
+
+-- WoW APIs
+local PlaySound = PlaySound
+local CreateFrame, UIParent = CreateFrame, UIParent
+
+----------------
+-- Main Frame --
+----------------
+--[[
+	Events :
+		OnClose
+
+]]
+do
+	local Type = "Window"
+	local Version = 8
+
+	local function frameOnShow(this)
+		this.obj:Fire("OnShow")
+	end
+
+	local function frameOnClose(this)
+		this.obj:Fire("OnClose")
+	end
+
+	local function closeOnClick(this)
+		PlaySound(799) -- SOUNDKIT.GS_TITLE_OPTION_EXIT
+		this.obj:Hide()
+	end
+
+	local function frameOnMouseDown(this)
+		AceGUI:ClearFocus()
+	end
+
+	local function titleOnMouseDown(this)
+		this:GetParent():StartMoving()
+		AceGUI:ClearFocus()
+	end
+
+	local function frameOnMouseUp(this)
+		local frame = this:GetParent()
+		frame:StopMovingOrSizing()
+		local self = frame.obj
+		local status = self.status or self.localstatus
+		status.width = frame:GetWidth()
+		status.height = frame:GetHeight()
+		status.top = frame:GetTop()
+		status.left = frame:GetLeft()
+	end
+
+	local function sizerseOnMouseDown(this)
+		this:GetParent():StartSizing("BOTTOMRIGHT")
+		AceGUI:ClearFocus()
+	end
+
+	local function sizersOnMouseDown(this)
+		this:GetParent():StartSizing("BOTTOM")
+		AceGUI:ClearFocus()
+	end
+
+	local function sizereOnMouseDown(this)
+		this:GetParent():StartSizing("RIGHT")
+		AceGUI:ClearFocus()
+	end
+
+	local function sizerOnMouseUp(this)
+		this:GetParent():StopMovingOrSizing()
+	end
+
+	local function SetTitle(self,title)
+		self.titletext:SetText(title)
+	end
+
+	local function SetStatusText(self,text)
+		-- self.statustext:SetText(text)
+	end
+
+	local function Hide(self)
+		self.frame:Hide()
+	end
+
+	local function Show(self)
+		self.frame:Show()
+	end
+
+	local function OnAcquire(self)
+		self.frame:SetParent(UIParent)
+		self.frame:SetFrameStrata("FULLSCREEN_DIALOG")
+		self:ApplyStatus()
+		self:EnableResize(true)
+		self:Show()
+	end
+
+	local function OnRelease(self)
+		self.status = nil
+		for k in pairs(self.localstatus) do
+			self.localstatus[k] = nil
+		end
+	end
+
+	-- called to set an external table to store status in
+	local function SetStatusTable(self, status)
+		assert(type(status) == "table")
+		self.status = status
+		self:ApplyStatus()
+	end
+
+	local function ApplyStatus(self)
+		local status = self.status or self.localstatus
+		local frame = self.frame
+		self:SetWidth(status.width or 700)
+		self:SetHeight(status.height or 500)
+		if status.top and status.left then
+			frame:SetPoint("TOP",UIParent,"BOTTOM",0,status.top)
+			frame:SetPoint("LEFT",UIParent,"LEFT",status.left,0)
+		else
+			frame:SetPoint("CENTER",UIParent,"CENTER")
+		end
+	end
+
+	local function OnWidthSet(self, width)
+		local content = self.content
+		local contentwidth = width - 34
+		if contentwidth < 0 then
+			contentwidth = 0
+		end
+		content:SetWidth(contentwidth)
+		content.width = contentwidth
+	end
+
+
+	local function OnHeightSet(self, height)
+		local content = self.content
+		local contentheight = height - 57
+		if contentheight < 0 then
+			contentheight = 0
+		end
+		content:SetHeight(contentheight)
+		content.height = contentheight
+	end
+
+	local function EnableResize(self, state)
+		local func = state and "Show" or "Hide"
+		self.sizer_se[func](self.sizer_se)
+		self.sizer_s[func](self.sizer_s)
+		self.sizer_e[func](self.sizer_e)
+	end
+
+	local function Constructor()
+		local frame = CreateFrame("Frame",nil,UIParent)
+		local self = {}
+		self.type = "Window"
+
+		self.Hide = Hide
+		self.Show = Show
+		self.SetTitle =  SetTitle
+		self.OnRelease = OnRelease
+		self.OnAcquire = OnAcquire
+		self.SetStatusText = SetStatusText
+		self.SetStatusTable = SetStatusTable
+		self.ApplyStatus = ApplyStatus
+		self.OnWidthSet = OnWidthSet
+		self.OnHeightSet = OnHeightSet
+		self.EnableResize = EnableResize
+
+		self.localstatus = {}
+
+		self.frame = frame
+		frame.obj = self
+		frame:SetWidth(700)
+		frame:SetHeight(500)
+		frame:SetPoint("CENTER",UIParent,"CENTER",0,0)
+		frame:EnableMouse()
+		frame:SetMovable(true)
+		frame:SetResizable(true)
+		frame:SetFrameStrata("FULLSCREEN_DIALOG")
+		frame:SetScript("OnMouseDown", frameOnMouseDown)
+
+		frame:SetScript("OnShow",frameOnShow)
+		frame:SetScript("OnHide",frameOnClose)
+		if frame.SetResizeBounds then -- WoW 10.0
+			frame:SetResizeBounds(240,240)
+		else
+			frame:SetMinResize(240,240)
+		end
+		frame:SetToplevel(true)
+
+		local titlebg = frame:CreateTexture(nil, "BACKGROUND")
+		titlebg:SetTexture(251966) -- Interface\\PaperDollInfoFrame\\UI-GearManager-Title-Background
+		titlebg:SetPoint("TOPLEFT", 9, -6)
+		titlebg:SetPoint("BOTTOMRIGHT", frame, "TOPRIGHT", -28, -24)
+
+		local dialogbg = frame:CreateTexture(nil, "BACKGROUND")
+		dialogbg:SetTexture(137056) -- Interface\\Tooltips\\UI-Tooltip-Background
+		dialogbg:SetPoint("TOPLEFT", 8, -24)
+		dialogbg:SetPoint("BOTTOMRIGHT", -6, 8)
+		dialogbg:SetVertexColor(0, 0, 0, .75)
+
+		local topleft = frame:CreateTexture(nil, "BORDER")
+		topleft:SetTexture(251963) -- Interface\\PaperDollInfoFrame\\UI-GearManager-Border
+		topleft:SetWidth(64)
+		topleft:SetHeight(64)
+		topleft:SetPoint("TOPLEFT")
+		topleft:SetTexCoord(0.501953125, 0.625, 0, 1)
+
+		local topright = frame:CreateTexture(nil, "BORDER")
+		topright:SetTexture(251963) -- Interface\\PaperDollInfoFrame\\UI-GearManager-Border
+		topright:SetWidth(64)
+		topright:SetHeight(64)
+		topright:SetPoint("TOPRIGHT")
+		topright:SetTexCoord(0.625, 0.75, 0, 1)
+
+		local top = frame:CreateTexture(nil, "BORDER")
+		top:SetTexture(251963) -- Interface\\PaperDollInfoFrame\\UI-GearManager-Border
+		top:SetHeight(64)
+		top:SetPoint("TOPLEFT", topleft, "TOPRIGHT")
+		top:SetPoint("TOPRIGHT", topright, "TOPLEFT")
+		top:SetTexCoord(0.25, 0.369140625, 0, 1)
+
+		local bottomleft = frame:CreateTexture(nil, "BORDER")
+		bottomleft:SetTexture(251963) -- Interface\\PaperDollInfoFrame\\UI-GearManager-Border
+		bottomleft:SetWidth(64)
+		bottomleft:SetHeight(64)
+		bottomleft:SetPoint("BOTTOMLEFT")
+		bottomleft:SetTexCoord(0.751953125, 0.875, 0, 1)
+
+		local bottomright = frame:CreateTexture(nil, "BORDER")
+		bottomright:SetTexture(251963) -- Interface\\PaperDollInfoFrame\\UI-GearManager-Border
+		bottomright:SetWidth(64)
+		bottomright:SetHeight(64)
+		bottomright:SetPoint("BOTTOMRIGHT")
+		bottomright:SetTexCoord(0.875, 1, 0, 1)
+
+		local bottom = frame:CreateTexture(nil, "BORDER")
+		bottom:SetTexture(251963) -- Interface\\PaperDollInfoFrame\\UI-GearManager-Border
+		bottom:SetHeight(64)
+		bottom:SetPoint("BOTTOMLEFT", bottomleft, "BOTTOMRIGHT")
+		bottom:SetPoint("BOTTOMRIGHT", bottomright, "BOTTOMLEFT")
+		bottom:SetTexCoord(0.376953125, 0.498046875, 0, 1)
+
+		local left = frame:CreateTexture(nil, "BORDER")
+		left:SetTexture(251963) -- Interface\\PaperDollInfoFrame\\UI-GearManager-Border
+		left:SetWidth(64)
+		left:SetPoint("TOPLEFT", topleft, "BOTTOMLEFT")
+		left:SetPoint("BOTTOMLEFT", bottomleft, "TOPLEFT")
+		left:SetTexCoord(0.001953125, 0.125, 0, 1)
+
+		local right = frame:CreateTexture(nil, "BORDER")
+		right:SetTexture(251963) -- Interface\\PaperDollInfoFrame\\UI-GearManager-Border
+		right:SetWidth(64)
+		right:SetPoint("TOPRIGHT", topright, "BOTTOMRIGHT")
+		right:SetPoint("BOTTOMRIGHT", bottomright, "TOPRIGHT")
+		right:SetTexCoord(0.1171875, 0.2421875, 0, 1)
+
+		local close = CreateFrame("Button", nil, frame, "UIPanelCloseButton")
+		close:SetPoint("TOPRIGHT", 2, 1)
+		close:SetScript("OnClick", closeOnClick)
+		self.closebutton = close
+		close.obj = self
+
+		local titletext = frame:CreateFontString(nil, "ARTWORK")
+		titletext:SetFontObject(GameFontNormal)
+		titletext:SetPoint("TOPLEFT", 12, -8)
+		titletext:SetPoint("TOPRIGHT", -32, -8)
+		self.titletext = titletext
+
+		local title = CreateFrame("Button", nil, frame)
+		title:SetPoint("TOPLEFT", titlebg)
+		title:SetPoint("BOTTOMRIGHT", titlebg)
+		title:EnableMouse()
+		title:SetScript("OnMouseDown",titleOnMouseDown)
+		title:SetScript("OnMouseUp", frameOnMouseUp)
+		self.title = title
+
+		local sizer_se = CreateFrame("Frame",nil,frame)
+		sizer_se:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",0,0)
+		sizer_se:SetWidth(25)
+		sizer_se:SetHeight(25)
+		sizer_se:EnableMouse()
+		sizer_se:SetScript("OnMouseDown",sizerseOnMouseDown)
+		sizer_se:SetScript("OnMouseUp", sizerOnMouseUp)
+		self.sizer_se = sizer_se
+
+		local line1 = sizer_se:CreateTexture(nil, "BACKGROUND")
+		self.line1 = line1
+		line1:SetWidth(14)
+		line1:SetHeight(14)
+		line1:SetPoint("BOTTOMRIGHT", -8, 8)
+		line1:SetTexture(137057) -- Interface\\Tooltips\\UI-Tooltip-Border
+		local x = 0.1 * 14/17
+		line1:SetTexCoord(0.05 - x, 0.5, 0.05, 0.5 + x, 0.05, 0.5 - x, 0.5 + x, 0.5)
+
+		local line2 = sizer_se:CreateTexture(nil, "BACKGROUND")
+		self.line2 = line2
+		line2:SetWidth(8)
+		line2:SetHeight(8)
+		line2:SetPoint("BOTTOMRIGHT", -8, 8)
+		line2:SetTexture(137057) -- Interface\\Tooltips\\UI-Tooltip-Border
+		x = 0.1 * 8/17
+		line2:SetTexCoord(0.05 - x, 0.5, 0.05, 0.5 + x, 0.05, 0.5 - x, 0.5 + x, 0.5)
+
+		local sizer_s = CreateFrame("Frame",nil,frame)
+		sizer_s:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",-25,0)
+		sizer_s:SetPoint("BOTTOMLEFT",frame,"BOTTOMLEFT",0,0)
+		sizer_s:SetHeight(25)
+		sizer_s:EnableMouse()
+		sizer_s:SetScript("OnMouseDown",sizersOnMouseDown)
+		sizer_s:SetScript("OnMouseUp", sizerOnMouseUp)
+		self.sizer_s = sizer_s
+
+		local sizer_e = CreateFrame("Frame",nil,frame)
+		sizer_e:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",0,25)
+		sizer_e:SetPoint("TOPRIGHT",frame,"TOPRIGHT",0,0)
+		sizer_e:SetWidth(25)
+		sizer_e:EnableMouse()
+		sizer_e:SetScript("OnMouseDown",sizereOnMouseDown)
+		sizer_e:SetScript("OnMouseUp", sizerOnMouseUp)
+		self.sizer_e = sizer_e
+
+		--Container Support
+		local content = CreateFrame("Frame",nil,frame)
+		self.content = content
+		content.obj = self
+		content:SetPoint("TOPLEFT",frame,"TOPLEFT",12,-32)
+		content:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",-12,13)
+
+		AceGUI:RegisterAsContainer(self)
+		return self
+	end
+
+	AceGUI:RegisterWidgetType(Type,Constructor,Version)
+end
diff --git a/TitanClassic/save/libs-old/AceGUI-3.0/widgets/AceGUIWidget-Button.lua b/TitanClassic/save/libs-old/AceGUI-3.0/widgets/AceGUIWidget-Button.lua
new file mode 100644
index 0000000..0e286ca
--- /dev/null
+++ b/TitanClassic/save/libs-old/AceGUI-3.0/widgets/AceGUIWidget-Button.lua
@@ -0,0 +1,103 @@
+--[[-----------------------------------------------------------------------------
+Button Widget
+Graphical Button.
+-------------------------------------------------------------------------------]]
+local Type, Version = "Button", 24
+local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
+if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
+
+-- Lua APIs
+local pairs = pairs
+
+-- WoW APIs
+local _G = _G
+local PlaySound, CreateFrame, UIParent = PlaySound, CreateFrame, UIParent
+
+--[[-----------------------------------------------------------------------------
+Scripts
+-------------------------------------------------------------------------------]]
+local function Button_OnClick(frame, ...)
+	AceGUI:ClearFocus()
+	PlaySound(852) -- SOUNDKIT.IG_MAINMENU_OPTION
+	frame.obj:Fire("OnClick", ...)
+end
+
+local function Control_OnEnter(frame)
+	frame.obj:Fire("OnEnter")
+end
+
+local function Control_OnLeave(frame)
+	frame.obj:Fire("OnLeave")
+end
+
+--[[-----------------------------------------------------------------------------
+Methods
+-------------------------------------------------------------------------------]]
+local methods = {
+	["OnAcquire"] = function(self)
+		-- restore default values
+		self:SetHeight(24)
+		self:SetWidth(200)
+		self:SetDisabled(false)
+		self:SetAutoWidth(false)
+		self:SetText()
+	end,
+
+	-- ["OnRelease"] = nil,
+
+	["SetText"] = function(self, text)
+		self.text:SetText(text)
+		if self.autoWidth then
+			self:SetWidth(self.text:GetStringWidth() + 30)
+		end
+	end,
+
+	["SetAutoWidth"] = function(self, autoWidth)
+		self.autoWidth = autoWidth
+		if self.autoWidth then
+			self:SetWidth(self.text:GetStringWidth() + 30)
+		end
+	end,
+
+	["SetDisabled"] = function(self, disabled)
+		self.disabled = disabled
+		if disabled then
+			self.frame:Disable()
+		else
+			self.frame:Enable()
+		end
+	end
+}
+
+--[[-----------------------------------------------------------------------------
+Constructor
+-------------------------------------------------------------------------------]]
+local function Constructor()
+	local name = "AceGUI30Button" .. AceGUI:GetNextWidgetNum(Type)
+	local frame = CreateFrame("Button", name, UIParent, "UIPanelButtonTemplate")
+	frame:Hide()
+
+	frame:EnableMouse(true)
+	frame:SetScript("OnClick", Button_OnClick)
+	frame:SetScript("OnEnter", Control_OnEnter)
+	frame:SetScript("OnLeave", Control_OnLeave)
+
+	local text = frame:GetFontString()
+	text:ClearAllPoints()
+	text:SetPoint("TOPLEFT", 15, -1)
+	text:SetPoint("BOTTOMRIGHT", -15, 1)
+	text:SetJustifyV("MIDDLE")
+
+	local widget = {
+		text  = text,
+		frame = frame,
+		type  = Type
+	}
+	for method, func in pairs(methods) do
+		widget[method] = func
+	end
+
+	return AceGUI:RegisterAsWidget(widget)
+end
+
+AceGUI:RegisterWidgetType(Type, Constructor, Version)
diff --git a/TitanClassic/save/libs-old/AceGUI-3.0/widgets/AceGUIWidget-CheckBox.lua b/TitanClassic/save/libs-old/AceGUI-3.0/widgets/AceGUIWidget-CheckBox.lua
new file mode 100644
index 0000000..fe17e03
--- /dev/null
+++ b/TitanClassic/save/libs-old/AceGUI-3.0/widgets/AceGUIWidget-CheckBox.lua
@@ -0,0 +1,292 @@
+--[[-----------------------------------------------------------------------------
+Checkbox Widget
+-------------------------------------------------------------------------------]]
+local Type, Version = "CheckBox", 26
+local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
+if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
+
+-- Lua APIs
+local select, pairs = select, pairs
+
+-- WoW APIs
+local PlaySound = PlaySound
+local CreateFrame, UIParent = CreateFrame, UIParent
+
+--[[-----------------------------------------------------------------------------
+Support functions
+-------------------------------------------------------------------------------]]
+local function AlignImage(self)
+	local img = self.image:GetTexture()
+	self.text:ClearAllPoints()
+	if not img then
+		self.text:SetPoint("LEFT", self.checkbg, "RIGHT")
+		self.text:SetPoint("RIGHT")
+	else
+		self.text:SetPoint("LEFT", self.image, "RIGHT", 1, 0)
+		self.text:SetPoint("RIGHT")
+	end
+end
+
+--[[-----------------------------------------------------------------------------
+Scripts
+-------------------------------------------------------------------------------]]
+local function Control_OnEnter(frame)
+	frame.obj:Fire("OnEnter")
+end
+
+local function Control_OnLeave(frame)
+	frame.obj:Fire("OnLeave")
+end
+
+local function CheckBox_OnMouseDown(frame)
+	local self = frame.obj
+	if not self.disabled then
+		if self.image:GetTexture() then
+			self.text:SetPoint("LEFT", self.image,"RIGHT", 2, -1)
+		else
+			self.text:SetPoint("LEFT", self.checkbg, "RIGHT", 1, -1)
+		end
+	end
+	AceGUI:ClearFocus()
+end
+
+local function CheckBox_OnMouseUp(frame)
+	local self = frame.obj
+	if not self.disabled then
+		self:ToggleChecked()
+
+		if self.checked then
+			PlaySound(856) -- SOUNDKIT.IG_MAINMENU_OPTION_CHECKBOX_ON
+		else -- for both nil and false (tristate)
+			PlaySound(857) -- SOUNDKIT.IG_MAINMENU_OPTION_CHECKBOX_OFF
+		end
+
+		self:Fire("OnValueChanged", self.checked)
+		AlignImage(self)
+	end
+end
+
+--[[-----------------------------------------------------------------------------
+Methods
+-------------------------------------------------------------------------------]]
+local methods = {
+	["OnAcquire"] = function(self)
+		self:SetType()
+		self:SetValue(false)
+		self:SetTriState(nil)
+		-- height is calculated from the width and required space for the description
+		self:SetWidth(200)
+		self:SetImage()
+		self:SetDisabled(nil)
+		self:SetDescription(nil)
+	end,
+
+	-- ["OnRelease"] = nil,
+
+	["OnWidthSet"] = function(self, width)
+		if self.desc then
+			self.desc:SetWidth(width - 30)
+			if self.desc:GetText() and self.desc:GetText() ~= "" then
+				self:SetHeight(28 + self.desc:GetStringHeight())
+			end
+		end
+	end,
+
+	["SetDisabled"] = function(self, disabled)
+		self.disabled = disabled
+		if disabled then
+			self.frame:Disable()
+			self.text:SetTextColor(0.5, 0.5, 0.5)
+			SetDesaturation(self.check, true)
+			if self.desc then
+				self.desc:SetTextColor(0.5, 0.5, 0.5)
+			end
+		else
+			self.frame:Enable()
+			self.text:SetTextColor(1, 1, 1)
+			if self.tristate and self.checked == nil then
+				SetDesaturation(self.check, true)
+			else
+				SetDesaturation(self.check, false)
+			end
+			if self.desc then
+				self.desc:SetTextColor(1, 1, 1)
+			end
+		end
+	end,
+
+	["SetValue"] = function(self, value)
+		local check = self.check
+		self.checked = value
+		if value then
+			SetDesaturation(check, false)
+			check:Show()
+		else
+			--Nil is the unknown tristate value
+			if self.tristate and value == nil then
+				SetDesaturation(check, true)
+				check:Show()
+			else
+				SetDesaturation(check, false)
+				check:Hide()
+			end
+		end
+		self:SetDisabled(self.disabled)
+	end,
+
+	["GetValue"] = function(self)
+		return self.checked
+	end,
+
+	["SetTriState"] = function(self, enabled)
+		self.tristate = enabled
+		self:SetValue(self:GetValue())
+	end,
+
+	["SetType"] = function(self, type)
+		local checkbg = self.checkbg
+		local check = self.check
+		local highlight = self.highlight
+
+		local size
+		if type == "radio" then
+			size = 16
+			checkbg:SetTexture(130843) -- Interface\\Buttons\\UI-RadioButton
+			checkbg:SetTexCoord(0, 0.25, 0, 1)
+			check:SetTexture(130843) -- Interface\\Buttons\\UI-RadioButton
+			check:SetTexCoord(0.25, 0.5, 0, 1)
+			check:SetBlendMode("ADD")
+			highlight:SetTexture(130843) -- Interface\\Buttons\\UI-RadioButton
+			highlight:SetTexCoord(0.5, 0.75, 0, 1)
+		else
+			size = 24
+			checkbg:SetTexture(130755) -- Interface\\Buttons\\UI-CheckBox-Up
+			checkbg:SetTexCoord(0, 1, 0, 1)
+			check:SetTexture(130751) -- Interface\\Buttons\\UI-CheckBox-Check
+			check:SetTexCoord(0, 1, 0, 1)
+			check:SetBlendMode("BLEND")
+			highlight:SetTexture(130753) -- Interface\\Buttons\\UI-CheckBox-Highlight
+			highlight:SetTexCoord(0, 1, 0, 1)
+		end
+		checkbg:SetHeight(size)
+		checkbg:SetWidth(size)
+	end,
+
+	["ToggleChecked"] = function(self)
+		local value = self:GetValue()
+		if self.tristate then
+			--cycle in true, nil, false order
+			if value then
+				self:SetValue(nil)
+			elseif value == nil then
+				self:SetValue(false)
+			else
+				self:SetValue(true)
+			end
+		else
+			self:SetValue(not self:GetValue())
+		end
+	end,
+
+	["SetLabel"] = function(self, label)
+		self.text:SetText(label)
+	end,
+
+	["SetDescription"] = function(self, desc)
+		if desc then
+			if not self.desc then
+				local f = self.frame:CreateFontString(nil, "OVERLAY", "GameFontHighlightSmall")
+				f:ClearAllPoints()
+				f:SetPoint("TOPLEFT", self.checkbg, "TOPRIGHT", 5, -21)
+				f:SetWidth(self.frame.width - 30)
+				f:SetPoint("RIGHT", self.frame, "RIGHT", -30, 0)
+				f:SetJustifyH("LEFT")
+				f:SetJustifyV("TOP")
+				self.desc = f
+			end
+			self.desc:Show()
+			--self.text:SetFontObject(GameFontNormal)
+			self.desc:SetText(desc)
+			self:SetHeight(28 + self.desc:GetStringHeight())
+		else
+			if self.desc then
+				self.desc:SetText("")
+				self.desc:Hide()
+			end
+			--self.text:SetFontObject(GameFontHighlight)
+			self:SetHeight(24)
+		end
+	end,
+
+	["SetImage"] = function(self, path, ...)
+		local image = self.image
+		image:SetTexture(path)
+
+		if image:GetTexture() then
+			local n = select("#", ...)
+			if n == 4 or n == 8 then
+				image:SetTexCoord(...)
+			else
+				image:SetTexCoord(0, 1, 0, 1)
+			end
+		end
+		AlignImage(self)
+	end
+}
+
+--[[-----------------------------------------------------------------------------
+Constructor
+-------------------------------------------------------------------------------]]
+local function Constructor()
+	local frame = CreateFrame("Button", nil, UIParent)
+	frame:Hide()
+
+	frame:EnableMouse(true)
+	frame:SetScript("OnEnter", Control_OnEnter)
+	frame:SetScript("OnLeave", Control_OnLeave)
+	frame:SetScript("OnMouseDown", CheckBox_OnMouseDown)
+	frame:SetScript("OnMouseUp", CheckBox_OnMouseUp)
+
+	local checkbg = frame:CreateTexture(nil, "ARTWORK")
+	checkbg:SetWidth(24)
+	checkbg:SetHeight(24)
+	checkbg:SetPoint("TOPLEFT")
+	checkbg:SetTexture(130755) -- Interface\\Buttons\\UI-CheckBox-Up
+
+	local check = frame:CreateTexture(nil, "OVERLAY")
+	check:SetAllPoints(checkbg)
+	check:SetTexture(130751) -- Interface\\Buttons\\UI-CheckBox-Check
+
+	local text = frame:CreateFontString(nil, "OVERLAY", "GameFontHighlight")
+	text:SetJustifyH("LEFT")
+	text:SetHeight(18)
+	text:SetPoint("LEFT", checkbg, "RIGHT")
+	text:SetPoint("RIGHT")
+
+	local highlight = frame:CreateTexture(nil, "HIGHLIGHT")
+	highlight:SetTexture(130753) -- Interface\\Buttons\\UI-CheckBox-Highlight
+	highlight:SetBlendMode("ADD")
+	highlight:SetAllPoints(checkbg)
+
+	local image = frame:CreateTexture(nil, "OVERLAY")
+	image:SetHeight(16)
+	image:SetWidth(16)
+	image:SetPoint("LEFT", checkbg, "RIGHT", 1, 0)
+
+	local widget = {
+		checkbg   = checkbg,
+		check     = check,
+		text      = text,
+		highlight = highlight,
+		image     = image,
+		frame     = frame,
+		type      = Type
+	}
+	for method, func in pairs(methods) do
+		widget[method] = func
+	end
+
+	return AceGUI:RegisterAsWidget(widget)
+end
+
+AceGUI:RegisterWidgetType(Type, Constructor, Version)
diff --git a/TitanClassic/save/libs-old/AceGUI-3.0/widgets/AceGUIWidget-ColorPicker.lua b/TitanClassic/save/libs-old/AceGUI-3.0/widgets/AceGUIWidget-ColorPicker.lua
new file mode 100644
index 0000000..d57b008
--- /dev/null
+++ b/TitanClassic/save/libs-old/AceGUI-3.0/widgets/AceGUIWidget-ColorPicker.lua
@@ -0,0 +1,186 @@
+--[[-----------------------------------------------------------------------------
+ColorPicker Widget
+-------------------------------------------------------------------------------]]
+local Type, Version = "ColorPicker", 25
+local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
+if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
+
+-- Lua APIs
+local pairs = pairs
+
+-- WoW APIs
+local CreateFrame, UIParent = CreateFrame, UIParent
+
+--[[-----------------------------------------------------------------------------
+Support functions
+-------------------------------------------------------------------------------]]
+local function ColorCallback(self, r, g, b, a, isAlpha)
+	if not self.HasAlpha then
+		a = 1
+	end
+	self:SetColor(r, g, b, a)
+	if ColorPickerFrame:IsVisible() then
+		--colorpicker is still open
+		self:Fire("OnValueChanged", r, g, b, a)
+	else
+		--colorpicker is closed, color callback is first, ignore it,
+		--alpha callback is the final call after it closes so confirm now
+		if isAlpha then
+			self:Fire("OnValueConfirmed", r, g, b, a)
+		end
+	end
+end
+
+--[[-----------------------------------------------------------------------------
+Scripts
+-------------------------------------------------------------------------------]]
+local function Control_OnEnter(frame)
+	frame.obj:Fire("OnEnter")
+end
+
+local function Control_OnLeave(frame)
+	frame.obj:Fire("OnLeave")
+end
+
+local function ColorSwatch_OnClick(frame)
+	ColorPickerFrame:Hide()
+	local self = frame.obj
+	if not self.disabled then
+		ColorPickerFrame:SetFrameStrata("FULLSCREEN_DIALOG")
+		ColorPickerFrame:SetFrameLevel(frame:GetFrameLevel() + 10)
+		ColorPickerFrame:SetClampedToScreen(true)
+
+		ColorPickerFrame.func = function()
+			local r, g, b = ColorPickerFrame:GetColorRGB()
+			local a = 1 - OpacitySliderFrame:GetValue()
+			ColorCallback(self, r, g, b, a)
+		end
+
+		ColorPickerFrame.hasOpacity = self.HasAlpha
+		ColorPickerFrame.opacityFunc = function()
+			local r, g, b = ColorPickerFrame:GetColorRGB()
+			local a = 1 - OpacitySliderFrame:GetValue()
+			ColorCallback(self, r, g, b, a, true)
+		end
+
+		local r, g, b, a = self.r, self.g, self.b, self.a
+		if self.HasAlpha then
+			ColorPickerFrame.opacity = 1 - (a or 0)
+		end
+		ColorPickerFrame:SetColorRGB(r, g, b)
+
+		ColorPickerFrame.cancelFunc = function()
+			ColorCallback(self, r, g, b, a, true)
+		end
+
+		ColorPickerFrame:Show()
+	end
+	AceGUI:ClearFocus()
+end
+
+--[[-----------------------------------------------------------------------------
+Methods
+-------------------------------------------------------------------------------]]
+local methods = {
+	["OnAcquire"] = function(self)
+		self:SetHeight(24)
+		self:SetWidth(200)
+		self:SetHasAlpha(false)
+		self:SetColor(0, 0, 0, 1)
+		self:SetDisabled(nil)
+		self:SetLabel(nil)
+	end,
+
+	-- ["OnRelease"] = nil,
+
+	["SetLabel"] = function(self, text)
+		self.text:SetText(text)
+	end,
+
+	["SetColor"] = function(self, r, g, b, a)
+		self.r = r
+		self.g = g
+		self.b = b
+		self.a = a or 1
+		self.colorSwatch:SetVertexColor(r, g, b, a)
+	end,
+
+	["SetHasAlpha"] = function(self, HasAlpha)
+		self.HasAlpha = HasAlpha
+	end,
+
+	["SetDisabled"] = function(self, disabled)
+		self.disabled = disabled
+		if self.disabled then
+			self.frame:Disable()
+			self.text:SetTextColor(0.5, 0.5, 0.5)
+		else
+			self.frame:Enable()
+			self.text:SetTextColor(1, 1, 1)
+		end
+	end
+}
+
+--[[-----------------------------------------------------------------------------
+Constructor
+-------------------------------------------------------------------------------]]
+local function Constructor()
+	local frame = CreateFrame("Button", nil, UIParent)
+	frame:Hide()
+
+	frame:EnableMouse(true)
+	frame:SetScript("OnEnter", Control_OnEnter)
+	frame:SetScript("OnLeave", Control_OnLeave)
+	frame:SetScript("OnClick", ColorSwatch_OnClick)
+
+	local colorSwatch = frame:CreateTexture(nil, "OVERLAY")
+	colorSwatch:SetWidth(19)
+	colorSwatch:SetHeight(19)
+	colorSwatch:SetTexture(130939) -- Interface\\ChatFrame\\ChatFrameColorSwatch
+	colorSwatch:SetPoint("LEFT")
+
+	local texture = frame:CreateTexture(nil, "BACKGROUND")
+	colorSwatch.background = texture
+	texture:SetWidth(16)
+	texture:SetHeight(16)
+	texture:SetColorTexture(1, 1, 1)
+	texture:SetPoint("CENTER", colorSwatch)
+	texture:Show()
+
+	local checkers = frame:CreateTexture(nil, "BACKGROUND")
+	colorSwatch.checkers = checkers
+	checkers:SetWidth(14)
+	checkers:SetHeight(14)
+	checkers:SetTexture(188523) -- Tileset\\Generic\\Checkers
+	checkers:SetTexCoord(.25, 0, 0.5, .25)
+	checkers:SetDesaturated(true)
+	checkers:SetVertexColor(1, 1, 1, 0.75)
+	checkers:SetPoint("CENTER", colorSwatch)
+	checkers:Show()
+
+	local text = frame:CreateFontString(nil,"OVERLAY","GameFontHighlight")
+	text:SetHeight(24)
+	text:SetJustifyH("LEFT")
+	text:SetTextColor(1, 1, 1)
+	text:SetPoint("LEFT", colorSwatch, "RIGHT", 2, 0)
+	text:SetPoint("RIGHT")
+
+	--local highlight = frame:CreateTexture(nil, "HIGHLIGHT")
+	--highlight:SetTexture(136810) -- Interface\\QuestFrame\\UI-QuestTitleHighlight
+	--highlight:SetBlendMode("ADD")
+	--highlight:SetAllPoints(frame)
+
+	local widget = {
+		colorSwatch = colorSwatch,
+		text        = text,
+		frame       = frame,
+		type        = Type
+	}
+	for method, func in pairs(methods) do
+		widget[method] = func
+	end
+
+	return AceGUI:RegisterAsWidget(widget)
+end
+
+AceGUI:RegisterWidgetType(Type, Constructor, Version)
diff --git a/TitanClassic/save/libs-old/AceGUI-3.0/widgets/AceGUIWidget-DropDown-Items.lua b/TitanClassic/save/libs-old/AceGUI-3.0/widgets/AceGUIWidget-DropDown-Items.lua
new file mode 100644
index 0000000..947184c
--- /dev/null
+++ b/TitanClassic/save/libs-old/AceGUI-3.0/widgets/AceGUIWidget-DropDown-Items.lua
@@ -0,0 +1,471 @@
+--[[ $Id: AceGUIWidget-DropDown-Items.lua 1272 2022-08-29 15:56:35Z nevcairiel $ ]]--
+
+local AceGUI = LibStub("AceGUI-3.0")
+
+-- Lua APIs
+local select, assert = select, assert
+
+-- WoW APIs
+local PlaySound = PlaySound
+local CreateFrame = CreateFrame
+
+local function fixlevels(parent,...)
+	local i = 1
+	local child = select(i, ...)
+	while child do
+		child:SetFrameLevel(parent:GetFrameLevel()+1)
+		fixlevels(child, child:GetChildren())
+		i = i + 1
+		child = select(i, ...)
+	end
+end
+
+local function fixstrata(strata, parent, ...)
+	local i = 1
+	local child = select(i, ...)
+	parent:SetFrameStrata(strata)
+	while child do
+		fixstrata(strata, child, child:GetChildren())
+		i = i + 1
+		child = select(i, ...)
+	end
+end
+
+-- ItemBase is the base "class" for all dropdown items.
+-- Each item has to use ItemBase.Create(widgetType) to
+-- create an initial 'self' value.
+-- ItemBase will add common functions and ui event handlers.
+-- Be sure to keep basic usage when you override functions.
+
+local ItemBase = {
+	-- NOTE: The ItemBase version is added to each item's version number
+	--       to ensure proper updates on ItemBase changes.
+	--       Use at least 1000er steps.
+	version = 2000,
+	counter = 0,
+}
+
+function ItemBase.Frame_OnEnter(this)
+	local self = this.obj
+
+	if self.useHighlight then
+		self.highlight:Show()
+	end
+	self:Fire("OnEnter")
+
+	if self.specialOnEnter then
+		self.specialOnEnter(self)
+	end
+end
+
+function ItemBase.Frame_OnLeave(this)
+	local self = this.obj
+
+	self.highlight:Hide()
+	self:Fire("OnLeave")
+
+	if self.specialOnLeave then
+		self.specialOnLeave(self)
+	end
+end
+
+-- exported, AceGUI callback
+function ItemBase.OnAcquire(self)
+	self.frame:SetToplevel(true)
+	self.frame:SetFrameStrata("FULLSCREEN_DIALOG")
+end
+
+-- exported, AceGUI callback
+function ItemBase.OnRelease(self)
+	self:SetDisabled(false)
+	self.pullout = nil
+	self.frame:SetParent(nil)
+	self.frame:ClearAllPoints()
+	self.frame:Hide()
+end
+
+-- exported
+-- NOTE: this is called by a Dropdown-Pullout.
+--       Do not call this method directly
+function ItemBase.SetPullout(self, pullout)
+	self.pullout = pullout
+
+	self.frame:SetParent(nil)
+	self.frame:SetParent(pullout.itemFrame)
+	self.parent = pullout.itemFrame
+	fixlevels(pullout.itemFrame, pullout.itemFrame:GetChildren())
+end
+
+-- exported
+function ItemBase.SetText(self, text)
+	self.text:SetText(text or "")
+end
+
+-- exported
+function ItemBase.GetText(self)
+	return self.text:GetText()
+end
+
+-- exported
+function ItemBase.SetPoint(self, ...)
+	self.frame:SetPoint(...)
+end
+
+-- exported
+function ItemBase.Show(self)
+	self.frame:Show()
+end
+
+-- exported
+function ItemBase.Hide(self)
+	self.frame:Hide()
+end
+
+-- exported
+function ItemBase.SetDisabled(self, disabled)
+	self.disabled = disabled
+	if disabled then
+		self.useHighlight = false
+		self.text:SetTextColor(.5, .5, .5)
+	else
+		self.useHighlight = true
+		self.text:SetTextColor(1, 1, 1)
+	end
+end
+
+-- exported
+-- NOTE: this is called by a Dropdown-Pullout.
+--       Do not call this method directly
+function ItemBase.SetOnLeave(self, func)
+	self.specialOnLeave = func
+end
+
+-- exported
+-- NOTE: this is called by a Dropdown-Pullout.
+--       Do not call this method directly
+function ItemBase.SetOnEnter(self, func)
+	self.specialOnEnter = func
+end
+
+function ItemBase.Create(type)
+	-- NOTE: Most of the following code is copied from AceGUI-3.0/Dropdown widget
+	local count = AceGUI:GetNextWidgetNum(type)
+	local frame = CreateFrame("Button", "AceGUI30DropDownItem"..count)
+	local self = {}
+	self.frame = frame
+	frame.obj = self
+	self.type = type
+
+	self.useHighlight = true
+
+	frame:SetHeight(17)
+	frame:SetFrameStrata("FULLSCREEN_DIALOG")
+
+	local text = frame:CreateFontString(nil,"OVERLAY","GameFontNormalSmall")
+	text:SetTextColor(1,1,1)
+	text:SetJustifyH("LEFT")
+	text:SetPoint("TOPLEFT",frame,"TOPLEFT",18,0)
+	text:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",-8,0)
+	self.text = text
+
+	local highlight = frame:CreateTexture(nil, "OVERLAY")
+	highlight:SetTexture(136810) -- Interface\\QuestFrame\\UI-QuestTitleHighlight
+	highlight:SetBlendMode("ADD")
+	highlight:SetHeight(14)
+	highlight:ClearAllPoints()
+	highlight:SetPoint("RIGHT",frame,"RIGHT",-3,0)
+	highlight:SetPoint("LEFT",frame,"LEFT",5,0)
+	highlight:Hide()
+	self.highlight = highlight
+
+	local check = frame:CreateTexture(nil, "OVERLAY")
+	check:SetWidth(16)
+	check:SetHeight(16)
+	check:SetPoint("LEFT",frame,"LEFT",3,-1)
+	check:SetTexture(130751) -- Interface\\Buttons\\UI-CheckBox-Check
+	check:Hide()
+	self.check = check
+
+	local sub = frame:CreateTexture(nil, "OVERLAY")
+	sub:SetWidth(16)
+	sub:SetHeight(16)
+	sub:SetPoint("RIGHT",frame,"RIGHT",-3,-1)
+	sub:SetTexture(130940) -- Interface\\ChatFrame\\ChatFrameExpandArrow
+	sub:Hide()
+	self.sub = sub
+
+	frame:SetScript("OnEnter", ItemBase.Frame_OnEnter)
+	frame:SetScript("OnLeave", ItemBase.Frame_OnLeave)
+
+	self.OnAcquire = ItemBase.OnAcquire
+	self.OnRelease = ItemBase.OnRelease
+
+	self.SetPullout = ItemBase.SetPullout
+	self.GetText    = ItemBase.GetText
+	self.SetText    = ItemBase.SetText
+	self.SetDisabled = ItemBase.SetDisabled
+
+	self.SetPoint   = ItemBase.SetPoint
+	self.Show       = ItemBase.Show
+	self.Hide       = ItemBase.Hide
+
+	self.SetOnLeave = ItemBase.SetOnLeave
+	self.SetOnEnter = ItemBase.SetOnEnter
+
+	return self
+end
+
+-- Register a dummy LibStub library to retrieve the ItemBase, so other addons can use it.
+local IBLib = LibStub:NewLibrary("AceGUI-3.0-DropDown-ItemBase", ItemBase.version)
+if IBLib then
+	IBLib.GetItemBase = function() return ItemBase end
+end
+
+--[[
+	Template for items:
+
+-- Item:
+--
+do
+	local widgetType = "Dropdown-Item-"
+	local widgetVersion = 1
+
+	local function Constructor()
+		local self = ItemBase.Create(widgetType)
+
+		AceGUI:RegisterAsWidget(self)
+		return self
+	end
+
+	AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion + ItemBase.version)
+end
+--]]
+
+-- Item: Header
+-- A single text entry.
+-- Special: Different text color and no highlight
+do
+	local widgetType = "Dropdown-Item-Header"
+	local widgetVersion = 1
+
+	local function OnEnter(this)
+		local self = this.obj
+		self:Fire("OnEnter")
+
+		if self.specialOnEnter then
+			self.specialOnEnter(self)
+		end
+	end
+
+	local function OnLeave(this)
+		local self = this.obj
+		self:Fire("OnLeave")
+
+		if self.specialOnLeave then
+			self.specialOnLeave(self)
+		end
+	end
+
+	-- exported, override
+	local function SetDisabled(self, disabled)
+		ItemBase.SetDisabled(self, disabled)
+		if not disabled then
+			self.text:SetTextColor(1, 1, 0)
+		end
+	end
+
+	local function Constructor()
+		local self = ItemBase.Create(widgetType)
+
+		self.SetDisabled = SetDisabled
+
+		self.frame:SetScript("OnEnter", OnEnter)
+		self.frame:SetScript("OnLeave", OnLeave)
+
+		self.text:SetTextColor(1, 1, 0)
+
+		AceGUI:RegisterAsWidget(self)
+		return self
+	end
+
+	AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion + ItemBase.version)
+end
+
+-- Item: Execute
+-- A simple button
+do
+	local widgetType = "Dropdown-Item-Execute"
+	local widgetVersion = 1
+
+	local function Frame_OnClick(this, button)
+		local self = this.obj
+		if self.disabled then return end
+		self:Fire("OnClick")
+		if self.pullout then
+			self.pullout:Close()
+		end
+	end
+
+	local function Constructor()
+		local self = ItemBase.Create(widgetType)
+
+		self.frame:SetScript("OnClick", Frame_OnClick)
+
+		AceGUI:RegisterAsWidget(self)
+		return self
+	end
+
+	AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion + ItemBase.version)
+end
+
+-- Item: Toggle
+-- Some sort of checkbox for dropdown menus.
+-- Does not close the pullout on click.
+do
+	local widgetType = "Dropdown-Item-Toggle"
+	local widgetVersion = 4
+
+	local function UpdateToggle(self)
+		if self.value then
+			self.check:Show()
+		else
+			self.check:Hide()
+		end
+	end
+
+	local function OnRelease(self)
+		ItemBase.OnRelease(self)
+		self:SetValue(nil)
+	end
+
+	local function Frame_OnClick(this, button)
+		local self = this.obj
+		if self.disabled then return end
+		self.value = not self.value
+		if self.value then
+			PlaySound(856) -- SOUNDKIT.IG_MAINMENU_OPTION_CHECKBOX_ON
+		else
+			PlaySound(857) -- SOUNDKIT.IG_MAINMENU_OPTION_CHECKBOX_OFF
+		end
+		UpdateToggle(self)
+		self:Fire("OnValueChanged", self.value)
+	end
+
+	-- exported
+	local function SetValue(self, value)
+		self.value = value
+		UpdateToggle(self)
+	end
+
+	-- exported
+	local function GetValue(self)
+		return self.value
+	end
+
+	local function Constructor()
+		local self = ItemBase.Create(widgetType)
+
+		self.frame:SetScript("OnClick", Frame_OnClick)
+
+		self.SetValue = SetValue
+		self.GetValue = GetValue
+		self.OnRelease = OnRelease
+
+		AceGUI:RegisterAsWidget(self)
+		return self
+	end
+
+	AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion + ItemBase.version)
+end
+
+-- Item: Menu
+-- Shows a submenu on mouse over
+-- Does not close the pullout on click
+do
+	local widgetType = "Dropdown-Item-Menu"
+	local widgetVersion = 2
+
+	local function OnEnter(this)
+		local self = this.obj
+		self:Fire("OnEnter")
+
+		if self.specialOnEnter then
+			self.specialOnEnter(self)
+		end
+
+		self.highlight:Show()
+
+		if not self.disabled and self.submenu then
+			self.submenu:Open("TOPLEFT", self.frame, "TOPRIGHT", self.pullout:GetRightBorderWidth(), 0, self.frame:GetFrameLevel() + 100)
+		end
+	end
+
+	local function OnHide(this)
+		local self = this.obj
+		if self.submenu then
+			self.submenu:Close()
+		end
+	end
+
+	-- exported
+	local function SetMenu(self, menu)
+		assert(menu.type == "Dropdown-Pullout")
+		self.submenu = menu
+	end
+
+	-- exported
+	local function CloseMenu(self)
+		self.submenu:Close()
+	end
+
+	local function Constructor()
+		local self = ItemBase.Create(widgetType)
+
+		self.sub:Show()
+
+		self.frame:SetScript("OnEnter", OnEnter)
+		self.frame:SetScript("OnHide", OnHide)
+
+		self.SetMenu   = SetMenu
+		self.CloseMenu = CloseMenu
+
+		AceGUI:RegisterAsWidget(self)
+		return self
+	end
+
+	AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion + ItemBase.version)
+end
+
+-- Item: Separator
+-- A single line to separate items
+do
+	local widgetType = "Dropdown-Item-Separator"
+	local widgetVersion = 2
+
+	-- exported, override
+	local function SetDisabled(self, disabled)
+		ItemBase.SetDisabled(self, disabled)
+		self.useHighlight = false
+	end
+
+	local function Constructor()
+		local self = ItemBase.Create(widgetType)
+
+		self.SetDisabled = SetDisabled
+
+		local line = self.frame:CreateTexture(nil, "OVERLAY")
+		line:SetHeight(1)
+		line:SetColorTexture(.5, .5, .5)
+		line:SetPoint("LEFT", self.frame, "LEFT", 10, 0)
+		line:SetPoint("RIGHT", self.frame, "RIGHT", -10, 0)
+
+		self.text:Hide()
+
+		self.useHighlight = false
+
+		AceGUI:RegisterAsWidget(self)
+		return self
+	end
+
+	AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion + ItemBase.version)
+end
diff --git a/TitanClassic/save/libs-old/AceGUI-3.0/widgets/AceGUIWidget-DropDown.lua b/TitanClassic/save/libs-old/AceGUI-3.0/widgets/AceGUIWidget-DropDown.lua
new file mode 100644
index 0000000..59c7f53
--- /dev/null
+++ b/TitanClassic/save/libs-old/AceGUI-3.0/widgets/AceGUIWidget-DropDown.lua
@@ -0,0 +1,732 @@
+--[[ $Id: AceGUIWidget-DropDown.lua 1284 2022-09-25 09:15:30Z nevcairiel $ ]]--
+local AceGUI = LibStub("AceGUI-3.0")
+
+-- Lua APIs
+local min, max, floor = math.min, math.max, math.floor
+local select, pairs, ipairs, type, tostring = select, pairs, ipairs, type, tostring
+local tsort = table.sort
+
+-- WoW APIs
+local PlaySound = PlaySound
+local UIParent, CreateFrame = UIParent, CreateFrame
+local _G = _G
+
+local function fixlevels(parent,...)
+	local i = 1
+	local child = select(i, ...)
+	while child do
+		child:SetFrameLevel(parent:GetFrameLevel()+1)
+		fixlevels(child, child:GetChildren())
+		i = i + 1
+		child = select(i, ...)
+	end
+end
+
+local function fixstrata(strata, parent, ...)
+	local i = 1
+	local child = select(i, ...)
+	parent:SetFrameStrata(strata)
+	while child do
+		fixstrata(strata, child, child:GetChildren())
+		i = i + 1
+		child = select(i, ...)
+	end
+end
+
+do
+	local widgetType = "Dropdown-Pullout"
+	local widgetVersion = 5
+
+	--[[ Static data ]]--
+
+	local backdrop = {
+		bgFile = "Interface\\ChatFrame\\ChatFrameBackground",
+		edgeFile = "Interface\\DialogFrame\\UI-DialogBox-Border",
+		edgeSize = 32,
+		tileSize = 32,
+		tile = true,
+		insets = { left = 11, right = 12, top = 12, bottom = 11 },
+	}
+	local sliderBackdrop  = {
+		bgFile = "Interface\\Buttons\\UI-SliderBar-Background",
+		edgeFile = "Interface\\Buttons\\UI-SliderBar-Border",
+		tile = true, tileSize = 8, edgeSize = 8,
+		insets = { left = 3, right = 3, top = 3, bottom = 3 }
+	}
+
+	local defaultWidth = 200
+	local defaultMaxHeight = 600
+
+	--[[ UI Event Handlers ]]--
+
+	-- HACK: This should be no part of the pullout, but there
+	--       is no other 'clean' way to response to any item-OnEnter
+	--       Used to close Submenus when an other item is entered
+	local function OnEnter(item)
+		local self = item.pullout
+		for k, v in ipairs(self.items) do
+			if v.CloseMenu and v ~= item then
+				v:CloseMenu()
+			end
+		end
+	end
+
+	-- See the note in Constructor() for each scroll related function
+	local function OnMouseWheel(this, value)
+		this.obj:MoveScroll(value)
+	end
+
+	local function OnScrollValueChanged(this, value)
+		this.obj:SetScroll(value)
+	end
+
+	local function OnSizeChanged(this)
+		this.obj:FixScroll()
+	end
+
+	--[[ Exported methods ]]--
+
+	-- exported
+	local function SetScroll(self, value)
+		local status = self.scrollStatus
+		local frame, child = self.scrollFrame, self.itemFrame
+		local height, viewheight = frame:GetHeight(), child:GetHeight()
+
+		local offset
+		if height > viewheight then
+			offset = 0
+		else
+			offset = floor((viewheight - height) / 1000 * value)
+		end
+		child:ClearAllPoints()
+		child:SetPoint("TOPLEFT", frame, "TOPLEFT", 0, offset)
+		child:SetPoint("TOPRIGHT", frame, "TOPRIGHT", self.slider:IsShown() and -12 or 0, offset)
+		status.offset = offset
+		status.scrollvalue = value
+	end
+
+	-- exported
+	local function MoveScroll(self, value)
+		local status = self.scrollStatus
+		local frame, child = self.scrollFrame, self.itemFrame
+		local height, viewheight = frame:GetHeight(), child:GetHeight()
+
+		if height > viewheight then
+			self.slider:Hide()
+		else
+			self.slider:Show()
+			local diff = height - viewheight
+			local delta = 1
+			if value < 0 then
+				delta = -1
+			end
+			self.slider:SetValue(min(max(status.scrollvalue + delta*(1000/(diff/45)),0), 1000))
+		end
+	end
+
+	-- exported
+	local function FixScroll(self)
+		local status = self.scrollStatus
+		local frame, child = self.scrollFrame, self.itemFrame
+		local height, viewheight = frame:GetHeight(), child:GetHeight()
+		local offset = status.offset or 0
+
+		if viewheight < height then
+			self.slider:Hide()
+			child:SetPoint("TOPRIGHT", frame, "TOPRIGHT", 0, offset)
+			self.slider:SetValue(0)
+		else
+			self.slider:Show()
+			local value = (offset / (viewheight - height) * 1000)
+			if value > 1000 then value = 1000 end
+			self.slider:SetValue(value)
+			self:SetScroll(value)
+			if value < 1000 then
+				child:ClearAllPoints()
+				child:SetPoint("TOPLEFT", frame, "TOPLEFT", 0, offset)
+				child:SetPoint("TOPRIGHT", frame, "TOPRIGHT", -12, offset)
+				status.offset = offset
+			end
+		end
+	end
+
+	-- exported, AceGUI callback
+	local function OnAcquire(self)
+		self.frame:SetParent(UIParent)
+		--self.itemFrame:SetToplevel(true)
+	end
+
+	-- exported, AceGUI callback
+	local function OnRelease(self)
+		self:Clear()
+		self.frame:ClearAllPoints()
+		self.frame:Hide()
+	end
+
+	-- exported
+	local function AddItem(self, item)
+		self.items[#self.items + 1] = item
+
+		local h = #self.items * 16
+		self.itemFrame:SetHeight(h)
+		self.frame:SetHeight(min(h + 34, self.maxHeight)) -- +34: 20 for scrollFrame placement (10 offset) and +14 for item placement
+
+		item.frame:SetPoint("LEFT", self.itemFrame, "LEFT")
+		item.frame:SetPoint("RIGHT", self.itemFrame, "RIGHT")
+
+		item:SetPullout(self)
+		item:SetOnEnter(OnEnter)
+	end
+
+	-- exported
+	local function Open(self, point, relFrame, relPoint, x, y)
+		local items = self.items
+		local frame = self.frame
+		local itemFrame = self.itemFrame
+
+		frame:SetPoint(point, relFrame, relPoint, x, y)
+
+
+		local height = 8
+		for i, item in pairs(items) do
+			item:SetPoint("TOP", itemFrame, "TOP", 0, -2 + (i - 1) * -16)
+			item:Show()
+
+			height = height + 16
+		end
+		itemFrame:SetHeight(height)
+		fixstrata("TOOLTIP", frame, frame:GetChildren())
+		frame:Show()
+		self:Fire("OnOpen")
+	end
+
+	-- exported
+	local function Close(self)
+		self.frame:Hide()
+		self:Fire("OnClose")
+	end
+
+	-- exported
+	local function Clear(self)
+		local items = self.items
+		for i, item in pairs(items) do
+			AceGUI:Release(item)
+			items[i] = nil
+		end
+	end
+
+	-- exported
+	local function IterateItems(self)
+		return ipairs(self.items)
+	end
+
+	-- exported
+	local function SetHideOnLeave(self, val)
+		self.hideOnLeave = val
+	end
+
+	-- exported
+	local function SetMaxHeight(self, height)
+		self.maxHeight = height or defaultMaxHeight
+		if self.frame:GetHeight() > height then
+			self.frame:SetHeight(height)
+		elseif (self.itemFrame:GetHeight() + 34) < height then
+			self.frame:SetHeight(self.itemFrame:GetHeight() + 34) -- see :AddItem
+		end
+	end
+
+	-- exported
+	local function GetRightBorderWidth(self)
+		return 6 + (self.slider:IsShown() and 12 or 0)
+	end
+
+	-- exported
+	local function GetLeftBorderWidth(self)
+		return 6
+	end
+
+	--[[ Constructor ]]--
+
+	local function Constructor()
+		local count = AceGUI:GetNextWidgetNum(widgetType)
+		local frame = CreateFrame("Frame", "AceGUI30Pullout"..count, UIParent, "BackdropTemplate")
+		local self = {}
+		self.count = count
+		self.type = widgetType
+		self.frame = frame
+		frame.obj = self
+
+		self.OnAcquire = OnAcquire
+		self.OnRelease = OnRelease
+
+		self.AddItem = AddItem
+		self.Open    = Open
+		self.Close   = Close
+		self.Clear   = Clear
+		self.IterateItems = IterateItems
+		self.SetHideOnLeave = SetHideOnLeave
+
+		self.SetScroll  = SetScroll
+		self.MoveScroll = MoveScroll
+		self.FixScroll  = FixScroll
+
+		self.SetMaxHeight = SetMaxHeight
+		self.GetRightBorderWidth = GetRightBorderWidth
+		self.GetLeftBorderWidth = GetLeftBorderWidth
+
+		self.items = {}
+
+		self.scrollStatus = {
+			scrollvalue = 0,
+		}
+
+		self.maxHeight = defaultMaxHeight
+
+		frame:SetBackdrop(backdrop)
+		frame:SetBackdropColor(0, 0, 0)
+		frame:SetFrameStrata("FULLSCREEN_DIALOG")
+		frame:SetClampedToScreen(true)
+		frame:SetWidth(defaultWidth)
+		frame:SetHeight(self.maxHeight)
+		--frame:SetToplevel(true)
+
+		-- NOTE: The whole scroll frame code is copied from the AceGUI-3.0 widget ScrollFrame
+		local scrollFrame = CreateFrame("ScrollFrame", nil, frame)
+		local itemFrame = CreateFrame("Frame", nil, scrollFrame)
+
+		self.scrollFrame = scrollFrame
+		self.itemFrame = itemFrame
+
+		scrollFrame.obj = self
+		itemFrame.obj = self
+
+		local slider = CreateFrame("Slider", "AceGUI30PulloutScrollbar"..count, scrollFrame, "BackdropTemplate")
+		slider:SetOrientation("VERTICAL")
+		slider:SetHitRectInsets(0, 0, -10, 0)
+		slider:SetBackdrop(sliderBackdrop)
+		slider:SetWidth(8)
+		slider:SetThumbTexture("Interface\\Buttons\\UI-SliderBar-Button-Vertical")
+		slider:SetFrameStrata("FULLSCREEN_DIALOG")
+		self.slider = slider
+		slider.obj = self
+
+		scrollFrame:SetScrollChild(itemFrame)
+		scrollFrame:SetPoint("TOPLEFT", frame, "TOPLEFT", 6, -12)
+		scrollFrame:SetPoint("BOTTOMRIGHT", frame, "BOTTOMRIGHT", -6, 12)
+		scrollFrame:EnableMouseWheel(true)
+		scrollFrame:SetScript("OnMouseWheel", OnMouseWheel)
+		scrollFrame:SetScript("OnSizeChanged", OnSizeChanged)
+		scrollFrame:SetToplevel(true)
+		scrollFrame:SetFrameStrata("FULLSCREEN_DIALOG")
+
+		itemFrame:SetPoint("TOPLEFT", scrollFrame, "TOPLEFT", 0, 0)
+		itemFrame:SetPoint("TOPRIGHT", scrollFrame, "TOPRIGHT", -12, 0)
+		itemFrame:SetHeight(400)
+		itemFrame:SetToplevel(true)
+		itemFrame:SetFrameStrata("FULLSCREEN_DIALOG")
+
+		slider:SetPoint("TOPLEFT", scrollFrame, "TOPRIGHT", -16, 0)
+		slider:SetPoint("BOTTOMLEFT", scrollFrame, "BOTTOMRIGHT", -16, 0)
+		slider:SetScript("OnValueChanged", OnScrollValueChanged)
+		slider:SetMinMaxValues(0, 1000)
+		slider:SetValueStep(1)
+		slider:SetValue(0)
+
+		scrollFrame:Show()
+		itemFrame:Show()
+		slider:Hide()
+
+		self:FixScroll()
+
+		AceGUI:RegisterAsWidget(self)
+		return self
+	end
+
+	AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion)
+end
+
+do
+	local widgetType = "Dropdown"
+	local widgetVersion = 36
+
+	--[[ Static data ]]--
+
+	--[[ UI event handler ]]--
+
+	local function Control_OnEnter(this)
+		this.obj.button:LockHighlight()
+		this.obj:Fire("OnEnter")
+	end
+
+	local function Control_OnLeave(this)
+		this.obj.button:UnlockHighlight()
+		this.obj:Fire("OnLeave")
+	end
+
+	local function Dropdown_OnHide(this)
+		local self = this.obj
+		if self.open then
+			self.pullout:Close()
+		end
+	end
+
+	local function Dropdown_TogglePullout(this)
+		local self = this.obj
+		if self.open then
+			self.open = nil
+			self.pullout:Close()
+			AceGUI:ClearFocus()
+		else
+			self.open = true
+			self.pullout:SetWidth(self.pulloutWidth or self.frame:GetWidth())
+			self.pullout:Open("TOPLEFT", self.frame, "BOTTOMLEFT", 0, self.label:IsShown() and -2 or 0)
+			AceGUI:SetFocus(self)
+		end
+	end
+
+	local function OnPulloutOpen(this)
+		local self = this.userdata.obj
+		local value = self.value
+
+		if not self.multiselect then
+			for i, item in this:IterateItems() do
+				item:SetValue(item.userdata.value == value)
+			end
+		end
+
+		self.open = true
+		self:Fire("OnOpened")
+	end
+
+	local function OnPulloutClose(this)
+		local self = this.userdata.obj
+		self.open = nil
+		self:Fire("OnClosed")
+	end
+
+	local function ShowMultiText(self)
+		local text
+		for i, widget in self.pullout:IterateItems() do
+			if widget.type == "Dropdown-Item-Toggle" then
+				if widget:GetValue() then
+					if text then
+						text = text..", "..widget:GetText()
+					else
+						text = widget:GetText()
+					end
+				end
+			end
+		end
+		self:SetText(text)
+	end
+
+	local function OnItemValueChanged(this, event, checked)
+		local self = this.userdata.obj
+
+		if self.multiselect then
+			self:Fire("OnValueChanged", this.userdata.value, checked)
+			ShowMultiText(self)
+		else
+			if checked then
+				self:SetValue(this.userdata.value)
+				self:Fire("OnValueChanged", this.userdata.value)
+			else
+				this:SetValue(true)
+			end
+			if self.open then
+				self.pullout:Close()
+			end
+		end
+	end
+
+	--[[ Exported methods ]]--
+
+	-- exported, AceGUI callback
+	local function OnAcquire(self)
+		local pullout = AceGUI:Create("Dropdown-Pullout")
+		self.pullout = pullout
+		pullout.userdata.obj = self
+		pullout:SetCallback("OnClose", OnPulloutClose)
+		pullout:SetCallback("OnOpen", OnPulloutOpen)
+		self.pullout.frame:SetFrameLevel(self.frame:GetFrameLevel() + 1)
+		fixlevels(self.pullout.frame, self.pullout.frame:GetChildren())
+
+		self:SetHeight(44)
+		self:SetWidth(200)
+		self:SetLabel()
+		self:SetPulloutWidth(nil)
+		self.list = {}
+	end
+
+	-- exported, AceGUI callback
+	local function OnRelease(self)
+		if self.open then
+			self.pullout:Close()
+		end
+		AceGUI:Release(self.pullout)
+		self.pullout = nil
+
+		self:SetText("")
+		self:SetDisabled(false)
+		self:SetMultiselect(false)
+
+		self.value = nil
+		self.list = nil
+		self.open = nil
+		self.hasClose = nil
+
+		self.frame:ClearAllPoints()
+		self.frame:Hide()
+	end
+
+	-- exported
+	local function SetDisabled(self, disabled)
+		self.disabled = disabled
+		if disabled then
+			self.text:SetTextColor(0.5,0.5,0.5)
+			self.button:Disable()
+			self.button_cover:Disable()
+			self.label:SetTextColor(0.5,0.5,0.5)
+		else
+			self.button:Enable()
+			self.button_cover:Enable()
+			self.label:SetTextColor(1,.82,0)
+			self.text:SetTextColor(1,1,1)
+		end
+	end
+
+	-- exported
+	local function ClearFocus(self)
+		if self.open then
+			self.pullout:Close()
+		end
+	end
+
+	-- exported
+	local function SetText(self, text)
+		self.text:SetText(text or "")
+	end
+
+	-- exported
+	local function SetLabel(self, text)
+		if text and text ~= "" then
+			self.label:SetText(text)
+			self.label:Show()
+			self.dropdown:SetPoint("TOPLEFT",self.frame,"TOPLEFT",-15,-14)
+			self:SetHeight(40)
+			self.alignoffset = 26
+		else
+			self.label:SetText("")
+			self.label:Hide()
+			self.dropdown:SetPoint("TOPLEFT",self.frame,"TOPLEFT",-15,0)
+			self:SetHeight(26)
+			self.alignoffset = 12
+		end
+	end
+
+	-- exported
+	local function SetValue(self, value)
+		self:SetText(self.list[value] or "")
+		self.value = value
+	end
+
+	-- exported
+	local function GetValue(self)
+		return self.value
+	end
+
+	-- exported
+	local function SetItemValue(self, item, value)
+		if not self.multiselect then return end
+		for i, widget in self.pullout:IterateItems() do
+			if widget.userdata.value == item then
+				if widget.SetValue then
+					widget:SetValue(value)
+				end
+			end
+		end
+		ShowMultiText(self)
+	end
+
+	-- exported
+	local function SetItemDisabled(self, item, disabled)
+		for i, widget in self.pullout:IterateItems() do
+			if widget.userdata.value == item then
+				widget:SetDisabled(disabled)
+			end
+		end
+	end
+
+	local function AddListItem(self, value, text, itemType)
+		if not itemType then itemType = "Dropdown-Item-Toggle" end
+		local exists = AceGUI:GetWidgetVersion(itemType)
+		if not exists then error(("The given item type, %q, does not exist within AceGUI-3.0"):format(tostring(itemType)), 2) end
+
+		local item = AceGUI:Create(itemType)
+		item:SetText(text)
+		item.userdata.obj = self
+		item.userdata.value = value
+		item:SetCallback("OnValueChanged", OnItemValueChanged)
+		self.pullout:AddItem(item)
+	end
+
+	local function AddCloseButton(self)
+		if not self.hasClose then
+			local close = AceGUI:Create("Dropdown-Item-Execute")
+			close:SetText(CLOSE)
+			self.pullout:AddItem(close)
+			self.hasClose = true
+		end
+	end
+
+	-- exported
+	local sortlist = {}
+	local function sortTbl(x,y)
+		local num1, num2 = tonumber(x), tonumber(y)
+		if num1 and num2 then -- numeric comparison, either two numbers or numeric strings
+			return num1 < num2
+		else -- compare everything else tostring'ed
+			return tostring(x) < tostring(y)
+		end
+	end
+	local function SetList(self, list, order, itemType)
+		self.list = list or {}
+		self.pullout:Clear()
+		self.hasClose = nil
+		if not list then return end
+
+		if type(order) ~= "table" then
+			for v in pairs(list) do
+				sortlist[#sortlist + 1] = v
+			end
+			tsort(sortlist, sortTbl)
+
+			for i, key in ipairs(sortlist) do
+				AddListItem(self, key, list[key], itemType)
+				sortlist[i] = nil
+			end
+		else
+			for i, key in ipairs(order) do
+				AddListItem(self, key, list[key], itemType)
+			end
+		end
+		if self.multiselect then
+			ShowMultiText(self)
+			AddCloseButton(self)
+		end
+	end
+
+	-- exported
+	local function AddItem(self, value, text, itemType)
+		self.list[value] = text
+		AddListItem(self, value, text, itemType)
+	end
+
+	-- exported
+	local function SetMultiselect(self, multi)
+		self.multiselect = multi
+		if multi then
+			ShowMultiText(self)
+			AddCloseButton(self)
+		end
+	end
+
+	-- exported
+	local function GetMultiselect(self)
+		return self.multiselect
+	end
+
+	local function SetPulloutWidth(self, width)
+		self.pulloutWidth = width
+	end
+
+	--[[ Constructor ]]--
+
+	local function Constructor()
+		local count = AceGUI:GetNextWidgetNum(widgetType)
+		local frame = CreateFrame("Frame", nil, UIParent)
+		local dropdown = CreateFrame("Frame", "AceGUI30DropDown"..count, frame, "UIDropDownMenuTemplate")
+
+		local self = {}
+		self.type = widgetType
+		self.frame = frame
+		self.dropdown = dropdown
+		self.count = count
+		frame.obj = self
+		dropdown.obj = self
+
+		self.OnRelease   = OnRelease
+		self.OnAcquire   = OnAcquire
+
+		self.ClearFocus  = ClearFocus
+
+		self.SetText     = SetText
+		self.SetValue    = SetValue
+		self.GetValue    = GetValue
+		self.SetList     = SetList
+		self.SetLabel    = SetLabel
+		self.SetDisabled = SetDisabled
+		self.AddItem     = AddItem
+		self.SetMultiselect = SetMultiselect
+		self.GetMultiselect = GetMultiselect
+		self.SetItemValue = SetItemValue
+		self.SetItemDisabled = SetItemDisabled
+		self.SetPulloutWidth = SetPulloutWidth
+
+		self.alignoffset = 26
+
+		frame:SetScript("OnHide",Dropdown_OnHide)
+
+		dropdown:ClearAllPoints()
+		dropdown:SetPoint("TOPLEFT",frame,"TOPLEFT",-15,0)
+		dropdown:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",17,0)
+		dropdown:SetScript("OnHide", nil)
+
+		local left = _G[dropdown:GetName() .. "Left"]
+		local middle = _G[dropdown:GetName() .. "Middle"]
+		local right = _G[dropdown:GetName() .. "Right"]
+
+		middle:ClearAllPoints()
+		right:ClearAllPoints()
+
+		middle:SetPoint("LEFT", left, "RIGHT", 0, 0)
+		middle:SetPoint("RIGHT", right, "LEFT", 0, 0)
+		right:SetPoint("TOPRIGHT", dropdown, "TOPRIGHT", 0, 17)
+
+		local button = _G[dropdown:GetName() .. "Button"]
+		self.button = button
+		button.obj = self
+		button:SetScript("OnEnter",Control_OnEnter)
+		button:SetScript("OnLeave",Control_OnLeave)
+		button:SetScript("OnClick",Dropdown_TogglePullout)
+
+		local button_cover = CreateFrame("BUTTON",nil,self.frame)
+		self.button_cover = button_cover
+		button_cover.obj = self
+		button_cover:SetPoint("TOPLEFT",self.frame,"BOTTOMLEFT",0,25)
+		button_cover:SetPoint("BOTTOMRIGHT",self.frame,"BOTTOMRIGHT")
+		button_cover:SetScript("OnEnter",Control_OnEnter)
+		button_cover:SetScript("OnLeave",Control_OnLeave)
+		button_cover:SetScript("OnClick",Dropdown_TogglePullout)
+
+		local text = _G[dropdown:GetName() .. "Text"]
+		self.text = text
+		text.obj = self
+		text:ClearAllPoints()
+		text:SetPoint("RIGHT", right, "RIGHT" ,-43, 2)
+		text:SetPoint("LEFT", left, "LEFT", 25, 2)
+
+		local label = frame:CreateFontString(nil,"OVERLAY","GameFontNormalSmall")
+		label:SetPoint("TOPLEFT",frame,"TOPLEFT",0,0)
+		label:SetPoint("TOPRIGHT",frame,"TOPRIGHT",0,0)
+		label:SetJustifyH("LEFT")
+		label:SetHeight(18)
+		label:Hide()
+		self.label = label
+
+		AceGUI:RegisterAsWidget(self)
+		return self
+	end
+
+	AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion)
+end
diff --git a/TitanClassic/save/libs-old/AceGUI-3.0/widgets/AceGUIWidget-EditBox.lua b/TitanClassic/save/libs-old/AceGUI-3.0/widgets/AceGUIWidget-EditBox.lua
new file mode 100644
index 0000000..bb1e4fd
--- /dev/null
+++ b/TitanClassic/save/libs-old/AceGUI-3.0/widgets/AceGUIWidget-EditBox.lua
@@ -0,0 +1,259 @@
+--[[-----------------------------------------------------------------------------
+EditBox Widget
+-------------------------------------------------------------------------------]]
+local Type, Version = "EditBox", 28
+local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
+if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
+
+-- Lua APIs
+local tostring, pairs = tostring, pairs
+
+-- WoW APIs
+local PlaySound = PlaySound
+local GetCursorInfo, ClearCursor, GetSpellInfo = GetCursorInfo, ClearCursor, GetSpellInfo
+local CreateFrame, UIParent = CreateFrame, UIParent
+local _G = _G
+
+--[[-----------------------------------------------------------------------------
+Support functions
+-------------------------------------------------------------------------------]]
+if not AceGUIEditBoxInsertLink then
+	-- upgradeable hook
+	hooksecurefunc("ChatEdit_InsertLink", function(...) return _G.AceGUIEditBoxInsertLink(...) end)
+end
+
+function _G.AceGUIEditBoxInsertLink(text)
+	for i = 1, AceGUI:GetWidgetCount(Type) do
+		local editbox = _G["AceGUI-3.0EditBox"..i]
+		if editbox and editbox:IsVisible() and editbox:HasFocus() then
+			editbox:Insert(text)
+			return true
+		end
+	end
+end
+
+local function ShowButton(self)
+	if not self.disablebutton then
+		self.button:Show()
+		self.editbox:SetTextInsets(0, 20, 3, 3)
+	end
+end
+
+local function HideButton(self)
+	self.button:Hide()
+	self.editbox:SetTextInsets(0, 0, 3, 3)
+end
+
+--[[-----------------------------------------------------------------------------
+Scripts
+-------------------------------------------------------------------------------]]
+local function Control_OnEnter(frame)
+	frame.obj:Fire("OnEnter")
+end
+
+local function Control_OnLeave(frame)
+	frame.obj:Fire("OnLeave")
+end
+
+local function Frame_OnShowFocus(frame)
+	frame.obj.editbox:SetFocus()
+	frame:SetScript("OnShow", nil)
+end
+
+local function EditBox_OnEscapePressed(frame)
+	AceGUI:ClearFocus()
+end
+
+local function EditBox_OnEnterPressed(frame)
+	local self = frame.obj
+	local value = frame:GetText()
+	local cancel = self:Fire("OnEnterPressed", value)
+	if not cancel then
+		PlaySound(856) -- SOUNDKIT.IG_MAINMENU_OPTION_CHECKBOX_ON
+		HideButton(self)
+	end
+end
+
+local function EditBox_OnReceiveDrag(frame)
+	local self = frame.obj
+	local type, id, info = GetCursorInfo()
+	local name
+	if type == "item" then
+		name = info
+	elseif type == "spell" then
+		name = GetSpellInfo(id, info)
+	elseif type == "macro" then
+		name = GetMacroInfo(id)
+	end
+	if name then
+		self:SetText(name)
+		self:Fire("OnEnterPressed", name)
+		ClearCursor()
+		HideButton(self)
+		AceGUI:ClearFocus()
+	end
+end
+
+local function EditBox_OnTextChanged(frame)
+	local self = frame.obj
+	local value = frame:GetText()
+	if tostring(value) ~= tostring(self.lasttext) then
+		self:Fire("OnTextChanged", value)
+		self.lasttext = value
+		ShowButton(self)
+	end
+end
+
+local function EditBox_OnFocusGained(frame)
+	AceGUI:SetFocus(frame.obj)
+end
+
+local function Button_OnClick(frame)
+	local editbox = frame.obj.editbox
+	editbox:ClearFocus()
+	EditBox_OnEnterPressed(editbox)
+end
+
+--[[-----------------------------------------------------------------------------
+Methods
+-------------------------------------------------------------------------------]]
+local methods = {
+	["OnAcquire"] = function(self)
+		-- height is controlled by SetLabel
+		self:SetWidth(200)
+		self:SetDisabled(false)
+		self:SetLabel()
+		self:SetText()
+		self:DisableButton(false)
+		self:SetMaxLetters(0)
+	end,
+
+	["OnRelease"] = function(self)
+		self:ClearFocus()
+	end,
+
+	["SetDisabled"] = function(self, disabled)
+		self.disabled = disabled
+		if disabled then
+			self.editbox:EnableMouse(false)
+			self.editbox:ClearFocus()
+			self.editbox:SetTextColor(0.5,0.5,0.5)
+			self.label:SetTextColor(0.5,0.5,0.5)
+		else
+			self.editbox:EnableMouse(true)
+			self.editbox:SetTextColor(1,1,1)
+			self.label:SetTextColor(1,.82,0)
+		end
+	end,
+
+	["SetText"] = function(self, text)
+		self.lasttext = text or ""
+		self.editbox:SetText(text or "")
+		self.editbox:SetCursorPosition(0)
+		HideButton(self)
+	end,
+
+	["GetText"] = function(self, text)
+		return self.editbox:GetText()
+	end,
+
+	["SetLabel"] = function(self, text)
+		if text and text ~= "" then
+			self.label:SetText(text)
+			self.label:Show()
+			self.editbox:SetPoint("TOPLEFT",self.frame,"TOPLEFT",7,-18)
+			self:SetHeight(44)
+			self.alignoffset = 30
+		else
+			self.label:SetText("")
+			self.label:Hide()
+			self.editbox:SetPoint("TOPLEFT",self.frame,"TOPLEFT",7,0)
+			self:SetHeight(26)
+			self.alignoffset = 12
+		end
+	end,
+
+	["DisableButton"] = function(self, disabled)
+		self.disablebutton = disabled
+		if disabled then
+			HideButton(self)
+		end
+	end,
+
+	["SetMaxLetters"] = function (self, num)
+		self.editbox:SetMaxLetters(num or 0)
+	end,
+
+	["ClearFocus"] = function(self)
+		self.editbox:ClearFocus()
+		self.frame:SetScript("OnShow", nil)
+	end,
+
+	["SetFocus"] = function(self)
+		self.editbox:SetFocus()
+		if not self.frame:IsShown() then
+			self.frame:SetScript("OnShow", Frame_OnShowFocus)
+		end
+	end,
+
+	["HighlightText"] = function(self, from, to)
+		self.editbox:HighlightText(from, to)
+	end
+}
+
+--[[-----------------------------------------------------------------------------
+Constructor
+-------------------------------------------------------------------------------]]
+local function Constructor()
+	local num  = AceGUI:GetNextWidgetNum(Type)
+	local frame = CreateFrame("Frame", nil, UIParent)
+	frame:Hide()
+
+	local editbox = CreateFrame("EditBox", "AceGUI-3.0EditBox"..num, frame, "InputBoxTemplate")
+	editbox:SetAutoFocus(false)
+	editbox:SetFontObject(ChatFontNormal)
+	editbox:SetScript("OnEnter", Control_OnEnter)
+	editbox:SetScript("OnLeave", Control_OnLeave)
+	editbox:SetScript("OnEscapePressed", EditBox_OnEscapePressed)
+	editbox:SetScript("OnEnterPressed", EditBox_OnEnterPressed)
+	editbox:SetScript("OnTextChanged", EditBox_OnTextChanged)
+	editbox:SetScript("OnReceiveDrag", EditBox_OnReceiveDrag)
+	editbox:SetScript("OnMouseDown", EditBox_OnReceiveDrag)
+	editbox:SetScript("OnEditFocusGained", EditBox_OnFocusGained)
+	editbox:SetTextInsets(0, 0, 3, 3)
+	editbox:SetMaxLetters(256)
+	editbox:SetPoint("BOTTOMLEFT", 6, 0)
+	editbox:SetPoint("BOTTOMRIGHT")
+	editbox:SetHeight(19)
+
+	local label = frame:CreateFontString(nil, "OVERLAY", "GameFontNormalSmall")
+	label:SetPoint("TOPLEFT", 0, -2)
+	label:SetPoint("TOPRIGHT", 0, -2)
+	label:SetJustifyH("LEFT")
+	label:SetHeight(18)
+
+	local button = CreateFrame("Button", nil, editbox, "UIPanelButtonTemplate")
+	button:SetWidth(40)
+	button:SetHeight(20)
+	button:SetPoint("RIGHT", -2, 0)
+	button:SetText(OKAY)
+	button:SetScript("OnClick", Button_OnClick)
+	button:Hide()
+
+	local widget = {
+		alignoffset = 30,
+		editbox     = editbox,
+		label       = label,
+		button      = button,
+		frame       = frame,
+		type        = Type
+	}
+	for method, func in pairs(methods) do
+		widget[method] = func
+	end
+	editbox.obj, button.obj = widget, widget
+
+	return AceGUI:RegisterAsWidget(widget)
+end
+
+AceGUI:RegisterWidgetType(Type, Constructor, Version)
diff --git a/TitanClassic/save/libs-old/AceGUI-3.0/widgets/AceGUIWidget-Heading.lua b/TitanClassic/save/libs-old/AceGUI-3.0/widgets/AceGUIWidget-Heading.lua
new file mode 100644
index 0000000..862ae88
--- /dev/null
+++ b/TitanClassic/save/libs-old/AceGUI-3.0/widgets/AceGUIWidget-Heading.lua
@@ -0,0 +1,78 @@
+--[[-----------------------------------------------------------------------------
+Heading Widget
+-------------------------------------------------------------------------------]]
+local Type, Version = "Heading", 20
+local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
+if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
+
+-- Lua APIs
+local pairs = pairs
+
+-- WoW APIs
+local CreateFrame, UIParent = CreateFrame, UIParent
+
+--[[-----------------------------------------------------------------------------
+Methods
+-------------------------------------------------------------------------------]]
+local methods = {
+	["OnAcquire"] = function(self)
+		self:SetText()
+		self:SetFullWidth()
+		self:SetHeight(18)
+	end,
+
+	-- ["OnRelease"] = nil,
+
+	["SetText"] = function(self, text)
+		self.label:SetText(text or "")
+		if text and text ~= "" then
+			self.left:SetPoint("RIGHT", self.label, "LEFT", -5, 0)
+			self.right:Show()
+		else
+			self.left:SetPoint("RIGHT", -3, 0)
+			self.right:Hide()
+		end
+	end
+}
+
+--[[-----------------------------------------------------------------------------
+Constructor
+-------------------------------------------------------------------------------]]
+local function Constructor()
+	local frame = CreateFrame("Frame", nil, UIParent)
+	frame:Hide()
+
+	local label = frame:CreateFontString(nil, "BACKGROUND", "GameFontNormal")
+	label:SetPoint("TOP")
+	label:SetPoint("BOTTOM")
+	label:SetJustifyH("CENTER")
+
+	local left = frame:CreateTexture(nil, "BACKGROUND")
+	left:SetHeight(8)
+	left:SetPoint("LEFT", 3, 0)
+	left:SetPoint("RIGHT", label, "LEFT", -5, 0)
+	left:SetTexture(137057) -- Interface\\Tooltips\\UI-Tooltip-Border
+	left:SetTexCoord(0.81, 0.94, 0.5, 1)
+
+	local right = frame:CreateTexture(nil, "BACKGROUND")
+	right:SetHeight(8)
+	right:SetPoint("RIGHT", -3, 0)
+	right:SetPoint("LEFT", label, "RIGHT", 5, 0)
+	right:SetTexture(137057) -- Interface\\Tooltips\\UI-Tooltip-Border
+	right:SetTexCoord(0.81, 0.94, 0.5, 1)
+
+	local widget = {
+		label = label,
+		left  = left,
+		right = right,
+		frame = frame,
+		type  = Type
+	}
+	for method, func in pairs(methods) do
+		widget[method] = func
+	end
+
+	return AceGUI:RegisterAsWidget(widget)
+end
+
+AceGUI:RegisterWidgetType(Type, Constructor, Version)
diff --git a/TitanClassic/save/libs-old/AceGUI-3.0/widgets/AceGUIWidget-Icon.lua b/TitanClassic/save/libs-old/AceGUI-3.0/widgets/AceGUIWidget-Icon.lua
new file mode 100644
index 0000000..378e813
--- /dev/null
+++ b/TitanClassic/save/libs-old/AceGUI-3.0/widgets/AceGUIWidget-Icon.lua
@@ -0,0 +1,140 @@
+--[[-----------------------------------------------------------------------------
+Icon Widget
+-------------------------------------------------------------------------------]]
+local Type, Version = "Icon", 21
+local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
+if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
+
+-- Lua APIs
+local select, pairs, print = select, pairs, print
+
+-- WoW APIs
+local CreateFrame, UIParent = CreateFrame, UIParent
+
+--[[-----------------------------------------------------------------------------
+Scripts
+-------------------------------------------------------------------------------]]
+local function Control_OnEnter(frame)
+	frame.obj:Fire("OnEnter")
+end
+
+local function Control_OnLeave(frame)
+	frame.obj:Fire("OnLeave")
+end
+
+local function Button_OnClick(frame, button)
+	frame.obj:Fire("OnClick", button)
+	AceGUI:ClearFocus()
+end
+
+--[[-----------------------------------------------------------------------------
+Methods
+-------------------------------------------------------------------------------]]
+local methods = {
+	["OnAcquire"] = function(self)
+		self:SetHeight(110)
+		self:SetWidth(110)
+		self:SetLabel()
+		self:SetImage(nil)
+		self:SetImageSize(64, 64)
+		self:SetDisabled(false)
+	end,
+
+	-- ["OnRelease"] = nil,
+
+	["SetLabel"] = function(self, text)
+		if text and text ~= "" then
+			self.label:Show()
+			self.label:SetText(text)
+			self:SetHeight(self.image:GetHeight() + 25)
+		else
+			self.label:Hide()
+			self:SetHeight(self.image:GetHeight() + 10)
+		end
+	end,
+
+	["SetImage"] = function(self, path, ...)
+		local image = self.image
+		image:SetTexture(path)
+
+		if image:GetTexture() then
+			local n = select("#", ...)
+			if n == 4 or n == 8 then
+				image:SetTexCoord(...)
+			else
+				image:SetTexCoord(0, 1, 0, 1)
+			end
+		end
+	end,
+
+	["SetImageSize"] = function(self, width, height)
+		self.image:SetWidth(width)
+		self.image:SetHeight(height)
+		--self.frame:SetWidth(width + 30)
+		if self.label:IsShown() then
+			self:SetHeight(height + 25)
+		else
+			self:SetHeight(height + 10)
+		end
+	end,
+
+	["SetDisabled"] = function(self, disabled)
+		self.disabled = disabled
+		if disabled then
+			self.frame:Disable()
+			self.label:SetTextColor(0.5, 0.5, 0.5)
+			self.image:SetVertexColor(0.5, 0.5, 0.5, 0.5)
+		else
+			self.frame:Enable()
+			self.label:SetTextColor(1, 1, 1)
+			self.image:SetVertexColor(1, 1, 1, 1)
+		end
+	end
+}
+
+--[[-----------------------------------------------------------------------------
+Constructor
+-------------------------------------------------------------------------------]]
+local function Constructor()
+	local frame = CreateFrame("Button", nil, UIParent)
+	frame:Hide()
+
+	frame:EnableMouse(true)
+	frame:SetScript("OnEnter", Control_OnEnter)
+	frame:SetScript("OnLeave", Control_OnLeave)
+	frame:SetScript("OnClick", Button_OnClick)
+
+	local label = frame:CreateFontString(nil, "BACKGROUND", "GameFontHighlight")
+	label:SetPoint("BOTTOMLEFT")
+	label:SetPoint("BOTTOMRIGHT")
+	label:SetJustifyH("CENTER")
+	label:SetJustifyV("TOP")
+	label:SetHeight(18)
+
+	local image = frame:CreateTexture(nil, "BACKGROUND")
+	image:SetWidth(64)
+	image:SetHeight(64)
+	image:SetPoint("TOP", 0, -5)
+
+	local highlight = frame:CreateTexture(nil, "HIGHLIGHT")
+	highlight:SetAllPoints(image)
+	highlight:SetTexture(136580) -- Interface\\PaperDollInfoFrame\\UI-Character-Tab-Highlight
+	highlight:SetTexCoord(0, 1, 0.23, 0.77)
+	highlight:SetBlendMode("ADD")
+
+	local widget = {
+		label = label,
+		image = image,
+		frame = frame,
+		type  = Type
+	}
+	for method, func in pairs(methods) do
+		widget[method] = func
+	end
+
+	widget.SetText = function(self, ...) print("AceGUI-3.0-Icon: SetText is deprecated! Use SetLabel instead!"); self:SetLabel(...) end
+
+	return AceGUI:RegisterAsWidget(widget)
+end
+
+AceGUI:RegisterWidgetType(Type, Constructor, Version)
diff --git a/TitanClassic/save/libs-old/AceGUI-3.0/widgets/AceGUIWidget-InteractiveLabel.lua b/TitanClassic/save/libs-old/AceGUI-3.0/widgets/AceGUIWidget-InteractiveLabel.lua
new file mode 100644
index 0000000..255dd97
--- /dev/null
+++ b/TitanClassic/save/libs-old/AceGUI-3.0/widgets/AceGUIWidget-InteractiveLabel.lua
@@ -0,0 +1,94 @@
+--[[-----------------------------------------------------------------------------
+InteractiveLabel Widget
+-------------------------------------------------------------------------------]]
+local Type, Version = "InteractiveLabel", 21
+local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
+if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
+
+-- Lua APIs
+local select, pairs = select, pairs
+
+--[[-----------------------------------------------------------------------------
+Scripts
+-------------------------------------------------------------------------------]]
+local function Control_OnEnter(frame)
+	frame.obj:Fire("OnEnter")
+end
+
+local function Control_OnLeave(frame)
+	frame.obj:Fire("OnLeave")
+end
+
+local function Label_OnClick(frame, button)
+	frame.obj:Fire("OnClick", button)
+	AceGUI:ClearFocus()
+end
+
+--[[-----------------------------------------------------------------------------
+Methods
+-------------------------------------------------------------------------------]]
+local methods = {
+	["OnAcquire"] = function(self)
+		self:LabelOnAcquire()
+		self:SetHighlight()
+		self:SetHighlightTexCoord()
+		self:SetDisabled(false)
+	end,
+
+	-- ["OnRelease"] = nil,
+
+	["SetHighlight"] = function(self, ...)
+		self.highlight:SetTexture(...)
+	end,
+
+	["SetHighlightTexCoord"] = function(self, ...)
+		local c = select("#", ...)
+		if c == 4 or c == 8 then
+			self.highlight:SetTexCoord(...)
+		else
+			self.highlight:SetTexCoord(0, 1, 0, 1)
+		end
+	end,
+
+	["SetDisabled"] = function(self,disabled)
+		self.disabled = disabled
+		if disabled then
+			self.frame:EnableMouse(false)
+			self.label:SetTextColor(0.5, 0.5, 0.5)
+		else
+			self.frame:EnableMouse(true)
+			self.label:SetTextColor(1, 1, 1)
+		end
+	end
+}
+
+--[[-----------------------------------------------------------------------------
+Constructor
+-------------------------------------------------------------------------------]]
+local function Constructor()
+	-- create a Label type that we will hijack
+	local label = AceGUI:Create("Label")
+
+	local frame = label.frame
+	frame:EnableMouse(true)
+	frame:SetScript("OnEnter", Control_OnEnter)
+	frame:SetScript("OnLeave", Control_OnLeave)
+	frame:SetScript("OnMouseDown", Label_OnClick)
+
+	local highlight = frame:CreateTexture(nil, "HIGHLIGHT")
+	highlight:SetTexture(nil)
+	highlight:SetAllPoints()
+	highlight:SetBlendMode("ADD")
+
+	label.highlight = highlight
+	label.type = Type
+	label.LabelOnAcquire = label.OnAcquire
+	for method, func in pairs(methods) do
+		label[method] = func
+	end
+
+	return label
+end
+
+AceGUI:RegisterWidgetType(Type, Constructor, Version)
+
diff --git a/TitanClassic/save/libs-old/AceGUI-3.0/widgets/AceGUIWidget-Keybinding.lua b/TitanClassic/save/libs-old/AceGUI-3.0/widgets/AceGUIWidget-Keybinding.lua
new file mode 100644
index 0000000..0c779dc
--- /dev/null
+++ b/TitanClassic/save/libs-old/AceGUI-3.0/widgets/AceGUIWidget-Keybinding.lua
@@ -0,0 +1,245 @@
+--[[-----------------------------------------------------------------------------
+Keybinding Widget
+Set Keybindings in the Config UI.
+-------------------------------------------------------------------------------]]
+local Type, Version = "Keybinding", 26
+local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
+if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
+
+-- Lua APIs
+local pairs = pairs
+
+-- WoW APIs
+local IsShiftKeyDown, IsControlKeyDown, IsAltKeyDown = IsShiftKeyDown, IsControlKeyDown, IsAltKeyDown
+local CreateFrame, UIParent = CreateFrame, UIParent
+
+--[[-----------------------------------------------------------------------------
+Scripts
+-------------------------------------------------------------------------------]]
+
+local function Control_OnEnter(frame)
+	frame.obj:Fire("OnEnter")
+end
+
+local function Control_OnLeave(frame)
+	frame.obj:Fire("OnLeave")
+end
+
+local function Keybinding_OnClick(frame, button)
+	if button == "LeftButton" or button == "RightButton" then
+		local self = frame.obj
+		if self.waitingForKey then
+			frame:EnableKeyboard(false)
+			frame:EnableMouseWheel(false)
+			self.msgframe:Hide()
+			frame:UnlockHighlight()
+			self.waitingForKey = nil
+		else
+			frame:EnableKeyboard(true)
+			frame:EnableMouseWheel(true)
+			self.msgframe:Show()
+			frame:LockHighlight()
+			self.waitingForKey = true
+		end
+	end
+	AceGUI:ClearFocus()
+end
+
+local ignoreKeys = {
+	["BUTTON1"] = true, ["BUTTON2"] = true,
+	["UNKNOWN"] = true,
+	["LSHIFT"] = true, ["LCTRL"] = true, ["LALT"] = true,
+	["RSHIFT"] = true, ["RCTRL"] = true, ["RALT"] = true,
+}
+local function Keybinding_OnKeyDown(frame, key)
+	local self = frame.obj
+	if self.waitingForKey then
+		local keyPressed = key
+		if keyPressed == "ESCAPE" then
+			keyPressed = ""
+		else
+			if ignoreKeys[keyPressed] then return end
+			if IsShiftKeyDown() then
+				keyPressed = "SHIFT-"..keyPressed
+			end
+			if IsControlKeyDown() then
+				keyPressed = "CTRL-"..keyPressed
+			end
+			if IsAltKeyDown() then
+				keyPressed = "ALT-"..keyPressed
+			end
+		end
+
+		frame:EnableKeyboard(false)
+		frame:EnableMouseWheel(false)
+		self.msgframe:Hide()
+		frame:UnlockHighlight()
+		self.waitingForKey = nil
+
+		if not self.disabled then
+			self:SetKey(keyPressed)
+			self:Fire("OnKeyChanged", keyPressed)
+		end
+	end
+end
+
+local function Keybinding_OnMouseDown(frame, button)
+	if button == "LeftButton" or button == "RightButton" then
+		return
+	elseif button == "MiddleButton" then
+		button = "BUTTON3"
+	elseif button == "Button4" then
+		button = "BUTTON4"
+	elseif button == "Button5" then
+		button = "BUTTON5"
+	end
+	Keybinding_OnKeyDown(frame, button)
+end
+
+local function Keybinding_OnMouseWheel(frame, direction)
+	local button
+	if direction >= 0 then
+		button = "MOUSEWHEELUP"
+	else
+		button = "MOUSEWHEELDOWN"
+	end
+	Keybinding_OnKeyDown(frame, button)
+end
+
+--[[-----------------------------------------------------------------------------
+Methods
+-------------------------------------------------------------------------------]]
+local methods = {
+	["OnAcquire"] = function(self)
+		self:SetWidth(200)
+		self:SetLabel("")
+		self:SetKey("")
+		self.waitingForKey = nil
+		self.msgframe:Hide()
+		self:SetDisabled(false)
+		self.button:EnableKeyboard(false)
+		self.button:EnableMouseWheel(false)
+	end,
+
+	-- ["OnRelease"] = nil,
+
+	["SetDisabled"] = function(self, disabled)
+		self.disabled = disabled
+		if disabled then
+			self.button:Disable()
+			self.label:SetTextColor(0.5,0.5,0.5)
+		else
+			self.button:Enable()
+			self.label:SetTextColor(1,1,1)
+		end
+	end,
+
+	["SetKey"] = function(self, key)
+		if (key or "") == "" then
+			self.button:SetText(NOT_BOUND)
+			self.button:SetNormalFontObject("GameFontNormal")
+		else
+			self.button:SetText(key)
+			self.button:SetNormalFontObject("GameFontHighlight")
+		end
+	end,
+
+	["GetKey"] = function(self)
+		local key = self.button:GetText()
+		if key == NOT_BOUND then
+			key = nil
+		end
+		return key
+	end,
+
+	["SetLabel"] = function(self, label)
+		self.label:SetText(label or "")
+		if (label or "") == "" then
+			self.alignoffset = nil
+			self:SetHeight(24)
+		else
+			self.alignoffset = 30
+			self:SetHeight(44)
+		end
+	end,
+}
+
+--[[-----------------------------------------------------------------------------
+Constructor
+-------------------------------------------------------------------------------]]
+
+local ControlBackdrop  = {
+	bgFile = "Interface\\Tooltips\\UI-Tooltip-Background",
+	edgeFile = "Interface\\Tooltips\\UI-Tooltip-Border",
+	tile = true, tileSize = 16, edgeSize = 16,
+	insets = { left = 3, right = 3, top = 3, bottom = 3 }
+}
+
+local function keybindingMsgFixWidth(frame)
+	frame:SetWidth(frame.msg:GetWidth() + 10)
+	frame:SetScript("OnUpdate", nil)
+end
+
+local function Constructor()
+	local name = "AceGUI30KeybindingButton" .. AceGUI:GetNextWidgetNum(Type)
+
+	local frame = CreateFrame("Frame", nil, UIParent)
+	local button = CreateFrame("Button", name, frame, "UIPanelButtonTemplate")
+
+	button:EnableMouse(true)
+	button:EnableMouseWheel(false)
+	button:RegisterForClicks("AnyDown")
+	button:SetScript("OnEnter", Control_OnEnter)
+	button:SetScript("OnLeave", Control_OnLeave)
+	button:SetScript("OnClick", Keybinding_OnClick)
+	button:SetScript("OnKeyDown", Keybinding_OnKeyDown)
+	button:SetScript("OnMouseDown", Keybinding_OnMouseDown)
+	button:SetScript("OnMouseWheel", Keybinding_OnMouseWheel)
+	button:SetPoint("BOTTOMLEFT")
+	button:SetPoint("BOTTOMRIGHT")
+	button:SetHeight(24)
+	button:EnableKeyboard(false)
+
+	local text = button:GetFontString()
+	text:SetPoint("LEFT", 7, 0)
+	text:SetPoint("RIGHT", -7, 0)
+
+	local label = frame:CreateFontString(nil, "OVERLAY", "GameFontHighlight")
+	label:SetPoint("TOPLEFT")
+	label:SetPoint("TOPRIGHT")
+	label:SetJustifyH("CENTER")
+	label:SetHeight(18)
+
+	local msgframe = CreateFrame("Frame", nil, UIParent, "BackdropTemplate")
+	msgframe:SetHeight(30)
+	msgframe:SetBackdrop(ControlBackdrop)
+	msgframe:SetBackdropColor(0,0,0)
+	msgframe:SetFrameStrata("FULLSCREEN_DIALOG")
+	msgframe:SetFrameLevel(1000)
+	msgframe:SetToplevel(true)
+
+	local msg = msgframe:CreateFontString(nil, "OVERLAY", "GameFontNormal")
+	msg:SetText("Press a key to bind, ESC to clear the binding or click the button again to cancel.")
+	msgframe.msg = msg
+	msg:SetPoint("TOPLEFT", 5, -5)
+	msgframe:SetScript("OnUpdate", keybindingMsgFixWidth)
+	msgframe:SetPoint("BOTTOM", button, "TOP")
+	msgframe:Hide()
+
+	local widget = {
+		button      = button,
+		label       = label,
+		msgframe    = msgframe,
+		frame       = frame,
+		alignoffset = 30,
+		type        = Type
+	}
+	for method, func in pairs(methods) do
+		widget[method] = func
+	end
+	button.obj = widget
+
+	return AceGUI:RegisterAsWidget(widget)
+end
+
+AceGUI:RegisterWidgetType(Type, Constructor, Version)
diff --git a/TitanClassic/save/libs-old/AceGUI-3.0/widgets/AceGUIWidget-Label.lua b/TitanClassic/save/libs-old/AceGUI-3.0/widgets/AceGUIWidget-Label.lua
new file mode 100644
index 0000000..d0841ef
--- /dev/null
+++ b/TitanClassic/save/libs-old/AceGUI-3.0/widgets/AceGUIWidget-Label.lua
@@ -0,0 +1,179 @@
+--[[-----------------------------------------------------------------------------
+Label Widget
+Displays text and optionally an icon.
+-------------------------------------------------------------------------------]]
+local Type, Version = "Label", 28
+local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
+if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
+
+-- Lua APIs
+local max, select, pairs = math.max, select, pairs
+
+-- WoW APIs
+local CreateFrame, UIParent = CreateFrame, UIParent
+
+--[[-----------------------------------------------------------------------------
+Support functions
+-------------------------------------------------------------------------------]]
+
+local function UpdateImageAnchor(self)
+	if self.resizing then return end
+	local frame = self.frame
+	local width = frame.width or frame:GetWidth() or 0
+	local image = self.image
+	local label = self.label
+	local height
+
+	label:ClearAllPoints()
+	image:ClearAllPoints()
+
+	if self.imageshown then
+		local imagewidth = image:GetWidth()
+		if (width - imagewidth) < 200 or (label:GetText() or "") == "" then
+			-- image goes on top centered when less than 200 width for the text, or if there is no text
+			image:SetPoint("TOP")
+			label:SetPoint("TOP", image, "BOTTOM")
+			label:SetPoint("LEFT")
+			label:SetWidth(width)
+			height = image:GetHeight() + label:GetStringHeight()
+		else
+			-- image on the left
+			image:SetPoint("TOPLEFT")
+			if image:GetHeight() > label:GetStringHeight() then
+				label:SetPoint("LEFT", image, "RIGHT", 4, 0)
+			else
+				label:SetPoint("TOPLEFT", image, "TOPRIGHT", 4, 0)
+			end
+			label:SetWidth(width - imagewidth - 4)
+			height = max(image:GetHeight(), label:GetStringHeight())
+		end
+	else
+		-- no image shown
+		label:SetPoint("TOPLEFT")
+		label:SetWidth(width)
+		height = label:GetStringHeight()
+	end
+
+	-- avoid zero-height labels, since they can used as spacers
+	if not height or height == 0 then
+		height = 1
+	end
+
+	self.resizing = true
+	frame:SetHeight(height)
+	frame.height = height
+	self.resizing = nil
+end
+
+--[[-----------------------------------------------------------------------------
+Methods
+-------------------------------------------------------------------------------]]
+local methods = {
+	["OnAcquire"] = function(self)
+		-- set the flag to stop constant size updates
+		self.resizing = true
+		-- height is set dynamically by the text and image size
+		self:SetWidth(200)
+		self:SetText()
+		self:SetImage(nil)
+		self:SetImageSize(16, 16)
+		self:SetColor()
+		self:SetFontObject()
+		self:SetJustifyH("LEFT")
+		self:SetJustifyV("TOP")
+
+		-- reset the flag
+		self.resizing = nil
+		-- run the update explicitly
+		UpdateImageAnchor(self)
+	end,
+
+	-- ["OnRelease"] = nil,
+
+	["OnWidthSet"] = function(self, width)
+		UpdateImageAnchor(self)
+	end,
+
+	["SetText"] = function(self, text)
+		self.label:SetText(text)
+		UpdateImageAnchor(self)
+	end,
+
+	["SetColor"] = function(self, r, g, b)
+		if not (r and g and b) then
+			r, g, b = 1, 1, 1
+		end
+		self.label:SetVertexColor(r, g, b)
+	end,
+
+	["SetImage"] = function(self, path, ...)
+		local image = self.image
+		image:SetTexture(path)
+
+		if image:GetTexture() then
+			self.imageshown = true
+			local n = select("#", ...)
+			if n == 4 or n == 8 then
+				image:SetTexCoord(...)
+			else
+				image:SetTexCoord(0, 1, 0, 1)
+			end
+		else
+			self.imageshown = nil
+		end
+		UpdateImageAnchor(self)
+	end,
+
+	["SetFont"] = function(self, font, height, flags)
+		if not self.fontObject then
+			self.fontObject = CreateFont("AceGUI30LabelFont" .. AceGUI:GetNextWidgetNum(Type))
+		end
+		self.fontObject:SetFont(font, height, flags)
+		self:SetFontObject(self.fontObject)
+	end,
+
+	["SetFontObject"] = function(self, font)
+		self.label:SetFontObject(font or GameFontHighlightSmall)
+		UpdateImageAnchor(self)
+	end,
+
+	["SetImageSize"] = function(self, width, height)
+		self.image:SetWidth(width)
+		self.image:SetHeight(height)
+		UpdateImageAnchor(self)
+	end,
+
+	["SetJustifyH"] = function(self, justifyH)
+		self.label:SetJustifyH(justifyH)
+	end,
+
+	["SetJustifyV"] = function(self, justifyV)
+		self.label:SetJustifyV(justifyV)
+	end,
+}
+
+--[[-----------------------------------------------------------------------------
+Constructor
+-------------------------------------------------------------------------------]]
+local function Constructor()
+	local frame = CreateFrame("Frame", nil, UIParent)
+	frame:Hide()
+
+	local label = frame:CreateFontString(nil, "BACKGROUND", "GameFontHighlightSmall")
+	local image = frame:CreateTexture(nil, "BACKGROUND")
+
+	-- create widget
+	local widget = {
+		label = label,
+		image = image,
+		frame = frame,
+		type  = Type
+	}
+	for method, func in pairs(methods) do
+		widget[method] = func
+	end
+
+	return AceGUI:RegisterAsWidget(widget)
+end
+
+AceGUI:RegisterWidgetType(Type, Constructor, Version)
diff --git a/TitanClassic/save/libs-old/AceGUI-3.0/widgets/AceGUIWidget-MultiLineEditBox.lua b/TitanClassic/save/libs-old/AceGUI-3.0/widgets/AceGUIWidget-MultiLineEditBox.lua
new file mode 100644
index 0000000..bacb2be
--- /dev/null
+++ b/TitanClassic/save/libs-old/AceGUI-3.0/widgets/AceGUIWidget-MultiLineEditBox.lua
@@ -0,0 +1,369 @@
+local Type, Version = "MultiLineEditBox", 32
+local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
+if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
+
+-- Lua APIs
+local pairs = pairs
+
+-- WoW APIs
+local GetCursorInfo, GetSpellInfo, ClearCursor = GetCursorInfo, GetSpellInfo, ClearCursor
+local CreateFrame, UIParent = CreateFrame, UIParent
+local _G = _G
+
+--[[-----------------------------------------------------------------------------
+Support functions
+-------------------------------------------------------------------------------]]
+
+if not AceGUIMultiLineEditBoxInsertLink then
+	-- upgradeable hook
+	hooksecurefunc("ChatEdit_InsertLink", function(...) return _G.AceGUIMultiLineEditBoxInsertLink(...) end)
+end
+
+function _G.AceGUIMultiLineEditBoxInsertLink(text)
+	for i = 1, AceGUI:GetWidgetCount(Type) do
+		local editbox = _G[("MultiLineEditBox%uEdit"):format(i)]
+		if editbox and editbox:IsVisible() and editbox:HasFocus() then
+			editbox:Insert(text)
+			return true
+		end
+	end
+end
+
+
+local function Layout(self)
+	self:SetHeight(self.numlines * 14 + (self.disablebutton and 19 or 41) + self.labelHeight)
+
+	if self.labelHeight == 0 then
+		self.scrollBar:SetPoint("TOP", self.frame, "TOP", 0, -23)
+	else
+		self.scrollBar:SetPoint("TOP", self.label, "BOTTOM", 0, -19)
+	end
+
+	if self.disablebutton then
+		self.scrollBar:SetPoint("BOTTOM", self.frame, "BOTTOM", 0, 21)
+		self.scrollBG:SetPoint("BOTTOMLEFT", 0, 4)
+	else
+		self.scrollBar:SetPoint("BOTTOM", self.button, "TOP", 0, 18)
+		self.scrollBG:SetPoint("BOTTOMLEFT", self.button, "TOPLEFT")
+	end
+end
+
+--[[-----------------------------------------------------------------------------
+Scripts
+-------------------------------------------------------------------------------]]
+local function OnClick(self)                                                     -- Button
+	self = self.obj
+	self.editBox:ClearFocus()
+	if not self:Fire("OnEnterPressed", self.editBox:GetText()) then
+		self.button:Disable()
+	end
+end
+
+local function OnCursorChanged(self, _, y, _, cursorHeight)                      -- EditBox
+	self, y = self.obj.scrollFrame, -y
+	local offset = self:GetVerticalScroll()
+	if y < offset then
+		self:SetVerticalScroll(y)
+	else
+		y = y + cursorHeight - self:GetHeight()
+		if y > offset then
+			self:SetVerticalScroll(y)
+		end
+	end
+end
+
+local function OnEditFocusLost(self)                                             -- EditBox
+	self:HighlightText(0, 0)
+	self.obj:Fire("OnEditFocusLost")
+end
+
+local function OnEnter(self)                                                     -- EditBox / ScrollFrame
+	self = self.obj
+	if not self.entered then
+		self.entered = true
+		self:Fire("OnEnter")
+	end
+end
+
+local function OnLeave(self)                                                     -- EditBox / ScrollFrame
+	self = self.obj
+	if self.entered then
+		self.entered = nil
+		self:Fire("OnLeave")
+	end
+end
+
+local function OnMouseUp(self)                                                   -- ScrollFrame
+	self = self.obj.editBox
+	self:SetFocus()
+	self:SetCursorPosition(self:GetNumLetters())
+end
+
+local function OnReceiveDrag(self)                                               -- EditBox / ScrollFrame
+	local type, id, info = GetCursorInfo()
+	if type == "spell" then
+		info = GetSpellInfo(id, info)
+	elseif type ~= "item" then
+		return
+	end
+	ClearCursor()
+	self = self.obj
+	local editBox = self.editBox
+	if not editBox:HasFocus() then
+		editBox:SetFocus()
+		editBox:SetCursorPosition(editBox:GetNumLetters())
+	end
+	editBox:Insert(info)
+	self.button:Enable()
+end
+
+local function OnSizeChanged(self, width, height)                                -- ScrollFrame
+	self.obj.editBox:SetWidth(width)
+end
+
+local function OnTextChanged(self, userInput)                                    -- EditBox
+	if userInput then
+		self = self.obj
+		self:Fire("OnTextChanged", self.editBox:GetText())
+		self.button:Enable()
+	end
+end
+
+local function OnTextSet(self)                                                   -- EditBox
+	self:HighlightText(0, 0)
+	self:SetCursorPosition(self:GetNumLetters())
+	self:SetCursorPosition(0)
+	self.obj.button:Disable()
+end
+
+local function OnVerticalScroll(self, offset)                                    -- ScrollFrame
+	local editBox = self.obj.editBox
+	editBox:SetHitRectInsets(0, 0, offset, editBox:GetHeight() - offset - self:GetHeight())
+end
+
+local function OnScrollRangeChanged(self, xrange, yrange)
+	if yrange == 0 then
+		self.obj.editBox:SetHitRectInsets(0, 0, 0, 0)
+	else
+		OnVerticalScroll(self, self:GetVerticalScroll())
+	end
+end
+
+local function OnShowFocus(frame)
+	frame.obj.editBox:SetFocus()
+	frame:SetScript("OnShow", nil)
+end
+
+local function OnEditFocusGained(frame)
+	AceGUI:SetFocus(frame.obj)
+	frame.obj:Fire("OnEditFocusGained")
+end
+
+--[[-----------------------------------------------------------------------------
+Methods
+-------------------------------------------------------------------------------]]
+local methods = {
+	["OnAcquire"] = function(self)
+		self.editBox:SetText("")
+		self:SetDisabled(false)
+		self:SetWidth(200)
+		self:DisableButton(false)
+		self:SetNumLines()
+		self.entered = nil
+		self:SetMaxLetters(0)
+	end,
+
+	["OnRelease"] = function(self)
+		self:ClearFocus()
+	end,
+
+	["SetDisabled"] = function(self, disabled)
+		local editBox = self.editBox
+		if disabled then
+			editBox:ClearFocus()
+			editBox:EnableMouse(false)
+			editBox:SetTextColor(0.5, 0.5, 0.5)
+			self.label:SetTextColor(0.5, 0.5, 0.5)
+			self.scrollFrame:EnableMouse(false)
+			self.button:Disable()
+		else
+			editBox:EnableMouse(true)
+			editBox:SetTextColor(1, 1, 1)
+			self.label:SetTextColor(1, 0.82, 0)
+			self.scrollFrame:EnableMouse(true)
+		end
+	end,
+
+	["SetLabel"] = function(self, text)
+		if text and text ~= "" then
+			self.label:SetText(text)
+			if self.labelHeight ~= 10 then
+				self.labelHeight = 10
+				self.label:Show()
+			end
+		elseif self.labelHeight ~= 0 then
+			self.labelHeight = 0
+			self.label:Hide()
+		end
+		Layout(self)
+	end,
+
+	["SetNumLines"] = function(self, value)
+		if not value or value < 4 then
+			value = 4
+		end
+		self.numlines = value
+		Layout(self)
+	end,
+
+	["SetText"] = function(self, text)
+		self.editBox:SetText(text)
+	end,
+
+	["GetText"] = function(self)
+		return self.editBox:GetText()
+	end,
+
+	["SetMaxLetters"] = function (self, num)
+		self.editBox:SetMaxLetters(num or 0)
+	end,
+
+	["DisableButton"] = function(self, disabled)
+		self.disablebutton = disabled
+		if disabled then
+			self.button:Hide()
+		else
+			self.button:Show()
+		end
+		Layout(self)
+	end,
+
+	["ClearFocus"] = function(self)
+		self.editBox:ClearFocus()
+		self.frame:SetScript("OnShow", nil)
+	end,
+
+	["SetFocus"] = function(self)
+		self.editBox:SetFocus()
+		if not self.frame:IsShown() then
+			self.frame:SetScript("OnShow", OnShowFocus)
+		end
+	end,
+
+	["HighlightText"] = function(self, from, to)
+		self.editBox:HighlightText(from, to)
+	end,
+
+	["GetCursorPosition"] = function(self)
+		return self.editBox:GetCursorPosition()
+	end,
+
+	["SetCursorPosition"] = function(self, ...)
+		return self.editBox:SetCursorPosition(...)
+	end,
+}
+
+--[[-----------------------------------------------------------------------------
+Constructor
+-------------------------------------------------------------------------------]]
+local backdrop = {
+	bgFile = [[Interface\Tooltips\UI-Tooltip-Background]],
+	edgeFile = [[Interface\Tooltips\UI-Tooltip-Border]], edgeSize = 16,
+	insets = { left = 4, right = 3, top = 4, bottom = 3 }
+}
+
+local function Constructor()
+	local frame = CreateFrame("Frame", nil, UIParent)
+	frame:Hide()
+
+	local widgetNum = AceGUI:GetNextWidgetNum(Type)
+
+	local label = frame:CreateFontString(nil, "OVERLAY", "GameFontNormalSmall")
+	label:SetPoint("TOPLEFT", frame, "TOPLEFT", 0, -4)
+	label:SetPoint("TOPRIGHT", frame, "TOPRIGHT", 0, -4)
+	label:SetJustifyH("LEFT")
+	label:SetText(ACCEPT)
+	label:SetHeight(10)
+
+	local button = CreateFrame("Button", ("%s%dButton"):format(Type, widgetNum), frame, "UIPanelButtonTemplate")
+	button:SetPoint("BOTTOMLEFT", 0, 4)
+	button:SetHeight(22)
+	button:SetWidth(label:GetStringWidth() + 24)
+	button:SetText(ACCEPT)
+	button:SetScript("OnClick", OnClick)
+	button:Disable()
+
+	local text = button:GetFontString()
+	text:ClearAllPoints()
+	text:SetPoint("TOPLEFT", button, "TOPLEFT", 5, -5)
+	text:SetPoint("BOTTOMRIGHT", button, "BOTTOMRIGHT", -5, 1)
+	text:SetJustifyV("MIDDLE")
+
+	local scrollBG = CreateFrame("Frame", nil, frame, "BackdropTemplate")
+	scrollBG:SetBackdrop(backdrop)
+	scrollBG:SetBackdropColor(0, 0, 0)
+	scrollBG:SetBackdropBorderColor(0.4, 0.4, 0.4)
+
+	local scrollFrame = CreateFrame("ScrollFrame", ("%s%dScrollFrame"):format(Type, widgetNum), frame, "UIPanelScrollFrameTemplate")
+
+	local scrollBar = _G[scrollFrame:GetName() .. "ScrollBar"]
+	scrollBar:ClearAllPoints()
+	scrollBar:SetPoint("TOP", label, "BOTTOM", 0, -19)
+	scrollBar:SetPoint("BOTTOM", button, "TOP", 0, 18)
+	scrollBar:SetPoint("RIGHT", frame, "RIGHT")
+
+	scrollBG:SetPoint("TOPRIGHT", scrollBar, "TOPLEFT", 0, 19)
+	scrollBG:SetPoint("BOTTOMLEFT", button, "TOPLEFT")
+
+	scrollFrame:SetPoint("TOPLEFT", scrollBG, "TOPLEFT", 5, -6)
+	scrollFrame:SetPoint("BOTTOMRIGHT", scrollBG, "BOTTOMRIGHT", -4, 4)
+	scrollFrame:SetScript("OnEnter", OnEnter)
+	scrollFrame:SetScript("OnLeave", OnLeave)
+	scrollFrame:SetScript("OnMouseUp", OnMouseUp)
+	scrollFrame:SetScript("OnReceiveDrag", OnReceiveDrag)
+	scrollFrame:SetScript("OnSizeChanged", OnSizeChanged)
+	scrollFrame:HookScript("OnVerticalScroll", OnVerticalScroll)
+	scrollFrame:HookScript("OnScrollRangeChanged", OnScrollRangeChanged)
+
+	local editBox = CreateFrame("EditBox", ("%s%dEdit"):format(Type, widgetNum), scrollFrame)
+	editBox:SetAllPoints()
+	editBox:SetFontObject(ChatFontNormal)
+	editBox:SetMultiLine(true)
+	editBox:EnableMouse(true)
+	editBox:SetAutoFocus(false)
+	editBox:SetCountInvisibleLetters(false)
+	editBox:SetScript("OnCursorChanged", OnCursorChanged)
+	editBox:SetScript("OnEditFocusLost", OnEditFocusLost)
+	editBox:SetScript("OnEnter", OnEnter)
+	editBox:SetScript("OnEscapePressed", editBox.ClearFocus)
+	editBox:SetScript("OnLeave", OnLeave)
+	editBox:SetScript("OnMouseDown", OnReceiveDrag)
+	editBox:SetScript("OnReceiveDrag", OnReceiveDrag)
+	editBox:SetScript("OnTextChanged", OnTextChanged)
+	editBox:SetScript("OnTextSet", OnTextSet)
+	editBox:SetScript("OnEditFocusGained", OnEditFocusGained)
+
+
+	scrollFrame:SetScrollChild(editBox)
+
+	local widget = {
+		button      = button,
+		editBox     = editBox,
+		frame       = frame,
+		label       = label,
+		labelHeight = 10,
+		numlines    = 4,
+		scrollBar   = scrollBar,
+		scrollBG    = scrollBG,
+		scrollFrame = scrollFrame,
+		type        = Type
+	}
+	for method, func in pairs(methods) do
+		widget[method] = func
+	end
+	button.obj, editBox.obj, scrollFrame.obj = widget, widget, widget
+
+	return AceGUI:RegisterAsWidget(widget)
+end
+
+AceGUI:RegisterWidgetType(Type, Constructor, Version)
diff --git a/TitanClassic/save/libs-old/AceGUI-3.0/widgets/AceGUIWidget-Slider.lua b/TitanClassic/save/libs-old/AceGUI-3.0/widgets/AceGUIWidget-Slider.lua
new file mode 100644
index 0000000..483d400
--- /dev/null
+++ b/TitanClassic/save/libs-old/AceGUI-3.0/widgets/AceGUIWidget-Slider.lua
@@ -0,0 +1,280 @@
+--[[-----------------------------------------------------------------------------
+Slider Widget
+Graphical Slider, like, for Range values.
+-------------------------------------------------------------------------------]]
+local Type, Version = "Slider", 23
+local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
+if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
+
+-- Lua APIs
+local min, max, floor = math.min, math.max, math.floor
+local tonumber, pairs = tonumber, pairs
+
+-- WoW APIs
+local PlaySound = PlaySound
+local CreateFrame, UIParent = CreateFrame, UIParent
+
+--[[-----------------------------------------------------------------------------
+Support functions
+-------------------------------------------------------------------------------]]
+local function UpdateText(self)
+	local value = self.value or 0
+	if self.ispercent then
+		self.editbox:SetText(("%s%%"):format(floor(value * 1000 + 0.5) / 10))
+	else
+		self.editbox:SetText(floor(value * 100 + 0.5) / 100)
+	end
+end
+
+local function UpdateLabels(self)
+	local min_value, max_value = (self.min or 0), (self.max or 100)
+	if self.ispercent then
+		self.lowtext:SetFormattedText("%s%%", (min_value * 100))
+		self.hightext:SetFormattedText("%s%%", (max_value * 100))
+	else
+		self.lowtext:SetText(min_value)
+		self.hightext:SetText(max_value)
+	end
+end
+
+--[[-----------------------------------------------------------------------------
+Scripts
+-------------------------------------------------------------------------------]]
+local function Control_OnEnter(frame)
+	frame.obj:Fire("OnEnter")
+end
+
+local function Control_OnLeave(frame)
+	frame.obj:Fire("OnLeave")
+end
+
+local function Frame_OnMouseDown(frame)
+	frame.obj.slider:EnableMouseWheel(true)
+	AceGUI:ClearFocus()
+end
+
+local function Slider_OnValueChanged(frame, newvalue)
+	local self = frame.obj
+	if not frame.setup then
+		if self.step and self.step > 0 then
+			local min_value = self.min or 0
+			newvalue = floor((newvalue - min_value) / self.step + 0.5) * self.step + min_value
+		end
+		if newvalue ~= self.value and not self.disabled then
+			self.value = newvalue
+			self:Fire("OnValueChanged", newvalue)
+		end
+		if self.value then
+			UpdateText(self)
+		end
+	end
+end
+
+local function Slider_OnMouseUp(frame)
+	local self = frame.obj
+	self:Fire("OnMouseUp", self.value)
+end
+
+local function Slider_OnMouseWheel(frame, v)
+	local self = frame.obj
+	if not self.disabled then
+		local value = self.value
+		if v > 0 then
+			value = min(value + (self.step or 1), self.max)
+		else
+			value = max(value - (self.step or 1), self.min)
+		end
+		self.slider:SetValue(value)
+	end
+end
+
+local function EditBox_OnEscapePressed(frame)
+	frame:ClearFocus()
+end
+
+local function EditBox_OnEnterPressed(frame)
+	local self = frame.obj
+	local value = frame:GetText()
+	if self.ispercent then
+		value = value:gsub('%%', '')
+		value = tonumber(value) / 100
+	else
+		value = tonumber(value)
+	end
+
+	if value then
+		PlaySound(856) -- SOUNDKIT.IG_MAINMENU_OPTION_CHECKBOX_ON
+		self.slider:SetValue(value)
+		self:Fire("OnMouseUp", value)
+	end
+end
+
+local function EditBox_OnEnter(frame)
+	frame:SetBackdropBorderColor(0.5, 0.5, 0.5, 1)
+end
+
+local function EditBox_OnLeave(frame)
+	frame:SetBackdropBorderColor(0.3, 0.3, 0.3, 0.8)
+end
+
+--[[-----------------------------------------------------------------------------
+Methods
+-------------------------------------------------------------------------------]]
+local methods = {
+	["OnAcquire"] = function(self)
+		self:SetWidth(200)
+		self:SetHeight(44)
+		self:SetDisabled(false)
+		self:SetIsPercent(nil)
+		self:SetSliderValues(0,100,1)
+		self:SetValue(0)
+		self.slider:EnableMouseWheel(false)
+	end,
+
+	-- ["OnRelease"] = nil,
+
+	["SetDisabled"] = function(self, disabled)
+		self.disabled = disabled
+		if disabled then
+			self.slider:EnableMouse(false)
+			self.label:SetTextColor(.5, .5, .5)
+			self.hightext:SetTextColor(.5, .5, .5)
+			self.lowtext:SetTextColor(.5, .5, .5)
+			--self.valuetext:SetTextColor(.5, .5, .5)
+			self.editbox:SetTextColor(.5, .5, .5)
+			self.editbox:EnableMouse(false)
+			self.editbox:ClearFocus()
+		else
+			self.slider:EnableMouse(true)
+			self.label:SetTextColor(1, .82, 0)
+			self.hightext:SetTextColor(1, 1, 1)
+			self.lowtext:SetTextColor(1, 1, 1)
+			--self.valuetext:SetTextColor(1, 1, 1)
+			self.editbox:SetTextColor(1, 1, 1)
+			self.editbox:EnableMouse(true)
+		end
+	end,
+
+	["SetValue"] = function(self, value)
+		self.slider.setup = true
+		self.slider:SetValue(value)
+		self.value = value
+		UpdateText(self)
+		self.slider.setup = nil
+	end,
+
+	["GetValue"] = function(self)
+		return self.value
+	end,
+
+	["SetLabel"] = function(self, text)
+		self.label:SetText(text)
+	end,
+
+	["SetSliderValues"] = function(self, min_value, max_value, step)
+		local frame = self.slider
+		frame.setup = true
+		self.min = min_value
+		self.max = max_value
+		self.step = step
+		frame:SetMinMaxValues(min_value or 0,max_value or 100)
+		UpdateLabels(self)
+		frame:SetValueStep(step or 1)
+		if self.value then
+			frame:SetValue(self.value)
+		end
+		frame.setup = nil
+	end,
+
+	["SetIsPercent"] = function(self, value)
+		self.ispercent = value
+		UpdateLabels(self)
+		UpdateText(self)
+	end
+}
+
+--[[-----------------------------------------------------------------------------
+Constructor
+-------------------------------------------------------------------------------]]
+local SliderBackdrop  = {
+	bgFile = "Interface\\Buttons\\UI-SliderBar-Background",
+	edgeFile = "Interface\\Buttons\\UI-SliderBar-Border",
+	tile = true, tileSize = 8, edgeSize = 8,
+	insets = { left = 3, right = 3, top = 6, bottom = 6 }
+}
+
+local ManualBackdrop = {
+	bgFile = "Interface\\ChatFrame\\ChatFrameBackground",
+	edgeFile = "Interface\\ChatFrame\\ChatFrameBackground",
+	tile = true, edgeSize = 1, tileSize = 5,
+}
+
+local function Constructor()
+	local frame = CreateFrame("Frame", nil, UIParent)
+
+	frame:EnableMouse(true)
+	frame:SetScript("OnMouseDown", Frame_OnMouseDown)
+
+	local label = frame:CreateFontString(nil, "OVERLAY", "GameFontNormal")
+	label:SetPoint("TOPLEFT")
+	label:SetPoint("TOPRIGHT")
+	label:SetJustifyH("CENTER")
+	label:SetHeight(15)
+
+	local slider = CreateFrame("Slider", nil, frame, "BackdropTemplate")
+	slider:SetOrientation("HORIZONTAL")
+	slider:SetHeight(15)
+	slider:SetHitRectInsets(0, 0, -10, 0)
+	slider:SetBackdrop(SliderBackdrop)
+	slider:SetThumbTexture("Interface\\Buttons\\UI-SliderBar-Button-Horizontal")
+	slider:SetPoint("TOP", label, "BOTTOM")
+	slider:SetPoint("LEFT", 3, 0)
+	slider:SetPoint("RIGHT", -3, 0)
+	slider:SetValue(0)
+	slider:SetScript("OnValueChanged",Slider_OnValueChanged)
+	slider:SetScript("OnEnter", Control_OnEnter)
+	slider:SetScript("OnLeave", Control_OnLeave)
+	slider:SetScript("OnMouseUp", Slider_OnMouseUp)
+	slider:SetScript("OnMouseWheel", Slider_OnMouseWheel)
+
+	local lowtext = slider:CreateFontString(nil, "ARTWORK", "GameFontHighlightSmall")
+	lowtext:SetPoint("TOPLEFT", slider, "BOTTOMLEFT", 2, 3)
+
+	local hightext = slider:CreateFontString(nil, "ARTWORK", "GameFontHighlightSmall")
+	hightext:SetPoint("TOPRIGHT", slider, "BOTTOMRIGHT", -2, 3)
+
+	local editbox = CreateFrame("EditBox", nil, frame, "BackdropTemplate")
+	editbox:SetAutoFocus(false)
+	editbox:SetFontObject(GameFontHighlightSmall)
+	editbox:SetPoint("TOP", slider, "BOTTOM")
+	editbox:SetHeight(14)
+	editbox:SetWidth(70)
+	editbox:SetJustifyH("CENTER")
+	editbox:EnableMouse(true)
+	editbox:SetBackdrop(ManualBackdrop)
+	editbox:SetBackdropColor(0, 0, 0, 0.5)
+	editbox:SetBackdropBorderColor(0.3, 0.3, 0.30, 0.80)
+	editbox:SetScript("OnEnter", EditBox_OnEnter)
+	editbox:SetScript("OnLeave", EditBox_OnLeave)
+	editbox:SetScript("OnEnterPressed", EditBox_OnEnterPressed)
+	editbox:SetScript("OnEscapePressed", EditBox_OnEscapePressed)
+
+	local widget = {
+		label       = label,
+		slider      = slider,
+		lowtext     = lowtext,
+		hightext    = hightext,
+		editbox     = editbox,
+		alignoffset = 25,
+		frame       = frame,
+		type        = Type
+	}
+	for method, func in pairs(methods) do
+		widget[method] = func
+	end
+	slider.obj, editbox.obj = widget, widget
+
+	return AceGUI:RegisterAsWidget(widget)
+end
+
+AceGUI:RegisterWidgetType(Type,Constructor,Version)
diff --git a/TitanClassic/save/libs-old/AceHook-3.0/AceHook-3.0.lua b/TitanClassic/save/libs-old/AceHook-3.0/AceHook-3.0.lua
new file mode 100644
index 0000000..7d26d91
--- /dev/null
+++ b/TitanClassic/save/libs-old/AceHook-3.0/AceHook-3.0.lua
@@ -0,0 +1,510 @@
+--- **AceHook-3.0** offers safe Hooking/Unhooking of functions, methods and frame scripts.
+-- Using AceHook-3.0 is recommended when you need to unhook your hooks again, so the hook chain isn't broken
+-- when you manually restore the original function.
+--
+-- **AceHook-3.0** can be embeded into your addon, either explicitly by calling AceHook:Embed(MyAddon) or by
+-- specifying it as an embeded library in your AceAddon. All functions will be available on your addon object
+-- and can be accessed directly, without having to explicitly call AceHook itself.\\
+-- It is recommended to embed AceHook, otherwise you'll have to specify a custom `self` on all calls you
+-- make into AceHook.
+-- @class file
+-- @name AceHook-3.0
+-- @release $Id: AceHook-3.0.lua 1284 2022-09-25 09:15:30Z nevcairiel $
+local ACEHOOK_MAJOR, ACEHOOK_MINOR = "AceHook-3.0", 9
+local AceHook, oldminor = LibStub:NewLibrary(ACEHOOK_MAJOR, ACEHOOK_MINOR)
+
+if not AceHook then return end -- No upgrade needed
+
+AceHook.embeded = AceHook.embeded or {}
+AceHook.registry = AceHook.registry or setmetatable({}, {__index = function(tbl, key) tbl[key] = {} return tbl[key] end })
+AceHook.handlers = AceHook.handlers or {}
+AceHook.actives = AceHook.actives or {}
+AceHook.scripts = AceHook.scripts or {}
+AceHook.onceSecure = AceHook.onceSecure or {}
+AceHook.hooks = AceHook.hooks or {}
+
+-- local upvalues
+local registry = AceHook.registry
+local handlers = AceHook.handlers
+local actives = AceHook.actives
+local scripts = AceHook.scripts
+local onceSecure = AceHook.onceSecure
+
+-- Lua APIs
+local pairs, next, type = pairs, next, type
+local format = string.format
+local assert, error = assert, error
+
+-- WoW APIs
+local issecurevariable, hooksecurefunc = issecurevariable, hooksecurefunc
+local _G = _G
+
+-- functions for later definition
+local donothing, createHook, hook
+
+local protectedScripts = {
+	OnClick = true,
+}
+
+-- upgrading of embeded is done at the bottom of the file
+
+local mixins = {
+	"Hook", "SecureHook",
+	"HookScript", "SecureHookScript",
+	"Unhook", "UnhookAll",
+	"IsHooked",
+	"RawHook", "RawHookScript"
+}
+
+-- AceHook:Embed( target )
+-- target (object) - target object to embed AceHook in
+--
+-- Embeds AceEevent into the target object making the functions from the mixins list available on target:..
+function AceHook:Embed( target )
+	for k, v in pairs( mixins ) do
+		target[v] = self[v]
+	end
+	self.embeded[target] = true
+	-- inject the hooks table safely
+	target.hooks = target.hooks or {}
+	return target
+end
+
+-- AceHook:OnEmbedDisable( target )
+-- target (object) - target object that is being disabled
+--
+-- Unhooks all hooks when the target disables.
+-- this method should be called by the target manually or by an addon framework
+function AceHook:OnEmbedDisable( target )
+	target:UnhookAll()
+end
+
+function createHook(self, handler, orig, secure, failsafe)
+	local uid
+	local method = type(handler) == "string"
+	if failsafe and not secure then
+		-- failsafe hook creation
+		uid = function(...)
+			if actives[uid] then
+				if method then
+					self[handler](self, ...)
+				else
+					handler(...)
+				end
+			end
+			return orig(...)
+		end
+		-- /failsafe hook
+	else
+		-- all other hooks
+		uid = function(...)
+			if actives[uid] then
+				if method then
+					return self[handler](self, ...)
+				else
+					return handler(...)
+				end
+			elseif not secure then -- backup on non secure
+				return orig(...)
+			end
+		end
+		-- /hook
+	end
+	return uid
+end
+
+function donothing() end
+
+function hook(self, obj, method, handler, script, secure, raw, forceSecure, usage)
+	if not handler then handler = method end
+
+	-- These asserts make sure AceHooks's devs play by the rules.
+	assert(not script or type(script) == "boolean")
+	assert(not secure or type(secure) == "boolean")
+	assert(not raw or type(raw) == "boolean")
+	assert(not forceSecure or type(forceSecure) == "boolean")
+	assert(usage)
+
+	-- Error checking Battery!
+	if obj and type(obj) ~= "table" then
+		error(format("%s: 'object' - nil or table expected got %s", usage, type(obj)), 3)
+	end
+	if type(method) ~= "string" then
+		error(format("%s: 'method' - string expected got %s", usage, type(method)), 3)
+	end
+	if type(handler) ~= "string" and type(handler) ~= "function" then
+		error(format("%s: 'handler' - nil, string, or function expected got %s", usage, type(handler)), 3)
+	end
+	if type(handler) == "string" and type(self[handler]) ~= "function" then
+		error(format("%s: 'handler' - Handler specified does not exist at self[handler]", usage), 3)
+	end
+	if script then
+		if not obj or not obj.GetScript or not obj:HasScript(method) then
+			error(format("%s: You can only hook a script on a frame object", usage), 3)
+		end
+		if not secure and obj.IsProtected and obj:IsProtected() and protectedScripts[method] then
+			error(format("Cannot hook secure script %q; Use SecureHookScript(obj, method, [handler]) instead.", method), 3)
+		end
+	else
+		local issecure
+		if obj then
+			issecure = onceSecure[obj] and onceSecure[obj][method] or issecurevariable(obj, method)
+		else
+			issecure = onceSecure[method] or issecurevariable(method)
+		end
+		if issecure then
+			if forceSecure then
+				if obj then
+					onceSecure[obj] = onceSecure[obj] or {}
+					onceSecure[obj][method] = true
+				else
+					onceSecure[method] = true
+				end
+			elseif not secure then
+				error(format("%s: Attempt to hook secure function %s. Use `SecureHook' or add `true' to the argument list to override.", usage, method), 3)
+			end
+		end
+	end
+
+	local uid
+	if obj then
+		uid = registry[self][obj] and registry[self][obj][method]
+	else
+		uid = registry[self][method]
+	end
+
+	if uid then
+		if actives[uid] then
+			-- Only two sane choices exist here.  We either a) error 100% of the time or b) always unhook and then hook
+			-- choice b would likely lead to odd debuging conditions or other mysteries so we're going with a.
+			error(format("Attempting to rehook already active hook %s.", method))
+		end
+
+		if handlers[uid] == handler then -- turn on a decative hook, note enclosures break this ability, small memory leak
+			actives[uid] = true
+			return
+		elseif obj then -- is there any reason not to call unhook instead of doing the following several lines?
+			if self.hooks and self.hooks[obj] then
+				self.hooks[obj][method] = nil
+			end
+			registry[self][obj][method] = nil
+		else
+			if self.hooks then
+				self.hooks[method] = nil
+			end
+			registry[self][method] = nil
+		end
+		handlers[uid], actives[uid], scripts[uid] = nil, nil, nil
+	end
+
+	local orig
+	if script then
+		orig = obj:GetScript(method) or donothing
+	elseif obj then
+		orig = obj[method]
+	else
+		orig = _G[method]
+	end
+
+	if not orig then
+		error(format("%s: Attempting to hook a non existing target", usage), 3)
+	end
+
+	uid = createHook(self, handler, orig, secure, not (raw or secure))
+
+	if obj then
+		self.hooks[obj] = self.hooks[obj] or {}
+		registry[self][obj] = registry[self][obj] or {}
+		registry[self][obj][method] = uid
+
+		if not secure then
+			self.hooks[obj][method] = orig
+		end
+
+		if script then
+			if not secure then
+				obj:SetScript(method, uid)
+			else
+				obj:HookScript(method, uid)
+			end
+		else
+			if not secure then
+				obj[method] = uid
+			else
+				hooksecurefunc(obj, method, uid)
+			end
+		end
+	else
+		registry[self][method] = uid
+
+		if not secure then
+			_G[method] = uid
+			self.hooks[method] = orig
+		else
+			hooksecurefunc(method, uid)
+		end
+	end
+
+	actives[uid], handlers[uid], scripts[uid] = true, handler, script and true or nil
+end
+
+--- Hook a function or a method on an object.
+-- The hook created will be a "safe hook", that means that your handler will be called
+-- before the hooked function ("Pre-Hook"), and you don't have to call the original function yourself,
+-- however you cannot stop the execution of the function, or modify any of the arguments/return values.\\
+-- This type of hook is typically used if you need to know if some function got called, and don't want to modify it.
+-- @paramsig [object], method, [handler], [hookSecure]
+-- @param object The object to hook a method from
+-- @param method If object was specified, the name of the method, or the name of the function to hook.
+-- @param handler The handler for the hook, a funcref or a method name. (Defaults to the name of the hooked function)
+-- @param hookSecure If true, AceHook will allow hooking of secure functions.
+-- @usage
+-- -- create an addon with AceHook embeded
+-- MyAddon = LibStub("AceAddon-3.0"):NewAddon("HookDemo", "AceHook-3.0")
+--
+-- function MyAddon:OnEnable()
+--   -- Hook ActionButton_UpdateHotkeys, overwriting the secure status
+--   self:Hook("ActionButton_UpdateHotkeys", true)
+-- end
+--
+-- function MyAddon:ActionButton_UpdateHotkeys(button, type)
+--   print(button:GetName() .. " is updating its HotKey")
+-- end
+function AceHook:Hook(object, method, handler, hookSecure)
+	if type(object) == "string" then
+		method, handler, hookSecure, object = object, method, handler, nil
+	end
+
+	if handler == true then
+		handler, hookSecure = nil, true
+	end
+
+	hook(self, object, method, handler, false, false, false, hookSecure or false, "Usage: Hook([object], method, [handler], [hookSecure])")
+end
+
+--- RawHook a function or a method on an object.
+-- The hook created will be a "raw hook", that means that your handler will completly replace
+-- the original function, and your handler has to call the original function (or not, depending on your intentions).\\
+-- The original function will be stored in `self.hooks[object][method]` or `self.hooks[functionName]` respectively.\\
+-- This type of hook can be used for all purposes, and is usually the most common case when you need to modify arguments
+-- or want to control execution of the original function.
+-- @paramsig [object], method, [handler], [hookSecure]
+-- @param object The object to hook a method from
+-- @param method If object was specified, the name of the method, or the name of the function to hook.
+-- @param handler The handler for the hook, a funcref or a method name. (Defaults to the name of the hooked function)
+-- @param hookSecure If true, AceHook will allow hooking of secure functions.
+-- @usage
+-- -- create an addon with AceHook embeded
+-- MyAddon = LibStub("AceAddon-3.0"):NewAddon("HookDemo", "AceHook-3.0")
+--
+-- function MyAddon:OnEnable()
+--   -- Hook ActionButton_UpdateHotkeys, overwriting the secure status
+--   self:RawHook("ActionButton_UpdateHotkeys", true)
+-- end
+--
+-- function MyAddon:ActionButton_UpdateHotkeys(button, type)
+--   if button:GetName() == "MyButton" then
+--     -- do stuff here
+--   else
+--     self.hooks.ActionButton_UpdateHotkeys(button, type)
+--   end
+-- end
+function AceHook:RawHook(object, method, handler, hookSecure)
+	if type(object) == "string" then
+		method, handler, hookSecure, object = object, method, handler, nil
+	end
+
+	if handler == true then
+		handler, hookSecure = nil, true
+	end
+
+	hook(self, object, method, handler, false, false, true, hookSecure or false,  "Usage: RawHook([object], method, [handler], [hookSecure])")
+end
+
+--- SecureHook a function or a method on an object.
+-- This function is a wrapper around the `hooksecurefunc` function in the WoW API. Using AceHook
+-- extends the functionality of secure hooks, and adds the ability to unhook once the hook isn't
+-- required anymore, or the addon is being disabled.\\
+-- Secure Hooks should be used if the secure-status of the function is vital to its function,
+-- and taint would block execution. Secure Hooks are always called after the original function was called
+-- ("Post Hook"), and you cannot modify the arguments, return values or control the execution.
+-- @paramsig [object], method, [handler]
+-- @param object The object to hook a method from
+-- @param method If object was specified, the name of the method, or the name of the function to hook.
+-- @param handler The handler for the hook, a funcref or a method name. (Defaults to the name of the hooked function)
+function AceHook:SecureHook(object, method, handler)
+	if type(object) == "string" then
+		method, handler, object = object, method, nil
+	end
+
+	hook(self, object, method, handler, false, true, false, false,  "Usage: SecureHook([object], method, [handler])")
+end
+
+--- Hook a script handler on a frame.
+-- The hook created will be a "safe hook", that means that your handler will be called
+-- before the hooked script ("Pre-Hook"), and you don't have to call the original function yourself,
+-- however you cannot stop the execution of the function, or modify any of the arguments/return values.\\
+-- This is the frame script equivalent of the :Hook safe-hook. It would typically be used to be notified
+-- when a certain event happens to a frame.
+-- @paramsig frame, script, [handler]
+-- @param frame The Frame to hook the script on
+-- @param script The script to hook
+-- @param handler The handler for the hook, a funcref or a method name. (Defaults to the name of the hooked script)
+-- @usage
+-- -- create an addon with AceHook embeded
+-- MyAddon = LibStub("AceAddon-3.0"):NewAddon("HookDemo", "AceHook-3.0")
+--
+-- function MyAddon:OnEnable()
+--   -- Hook the OnShow of FriendsFrame
+--   self:HookScript(FriendsFrame, "OnShow", "FriendsFrameOnShow")
+-- end
+--
+-- function MyAddon:FriendsFrameOnShow(frame)
+--   print("The FriendsFrame was shown!")
+-- end
+function AceHook:HookScript(frame, script, handler)
+	hook(self, frame, script, handler, true, false, false, false,  "Usage: HookScript(object, method, [handler])")
+end
+
+--- RawHook a script handler on a frame.
+-- The hook created will be a "raw hook", that means that your handler will completly replace
+-- the original script, and your handler has to call the original script (or not, depending on your intentions).\\
+-- The original script will be stored in `self.hooks[frame][script]`.\\
+-- This type of hook can be used for all purposes, and is usually the most common case when you need to modify arguments
+-- or want to control execution of the original script.
+-- @paramsig frame, script, [handler]
+-- @param frame The Frame to hook the script on
+-- @param script The script to hook
+-- @param handler The handler for the hook, a funcref or a method name. (Defaults to the name of the hooked script)
+-- @usage
+-- -- create an addon with AceHook embeded
+-- MyAddon = LibStub("AceAddon-3.0"):NewAddon("HookDemo", "AceHook-3.0")
+--
+-- function MyAddon:OnEnable()
+--   -- Hook the OnShow of FriendsFrame
+--   self:RawHookScript(FriendsFrame, "OnShow", "FriendsFrameOnShow")
+-- end
+--
+-- function MyAddon:FriendsFrameOnShow(frame)
+--   -- Call the original function
+--   self.hooks[frame].OnShow(frame)
+--   -- Do our processing
+--   -- .. stuff
+-- end
+function AceHook:RawHookScript(frame, script, handler)
+	hook(self, frame, script, handler, true, false, true, false, "Usage: RawHookScript(object, method, [handler])")
+end
+
+--- SecureHook a script handler on a frame.
+-- This function is a wrapper around the `frame:HookScript` function in the WoW API. Using AceHook
+-- extends the functionality of secure hooks, and adds the ability to unhook once the hook isn't
+-- required anymore, or the addon is being disabled.\\
+-- Secure Hooks should be used if the secure-status of the function is vital to its function,
+-- and taint would block execution. Secure Hooks are always called after the original function was called
+-- ("Post Hook"), and you cannot modify the arguments, return values or control the execution.
+-- @paramsig frame, script, [handler]
+-- @param frame The Frame to hook the script on
+-- @param script The script to hook
+-- @param handler The handler for the hook, a funcref or a method name. (Defaults to the name of the hooked script)
+function AceHook:SecureHookScript(frame, script, handler)
+	hook(self, frame, script, handler, true, true, false, false, "Usage: SecureHookScript(object, method, [handler])")
+end
+
+--- Unhook from the specified function, method or script.
+-- @paramsig [obj], method
+-- @param obj The object or frame to unhook from
+-- @param method The name of the method, function or script to unhook from.
+function AceHook:Unhook(obj, method)
+	local usage = "Usage: Unhook([obj], method)"
+	if type(obj) == "string" then
+		method, obj = obj, nil
+	end
+
+	if obj and type(obj) ~= "table" then
+		error(format("%s: 'obj' - expecting nil or table got %s", usage, type(obj)), 2)
+	end
+	if type(method) ~= "string" then
+		error(format("%s: 'method' - expeting string got %s", usage, type(method)), 2)
+	end
+
+	local uid
+	if obj then
+		uid = registry[self][obj] and registry[self][obj][method]
+	else
+		uid = registry[self][method]
+	end
+
+	if not uid or not actives[uid] then
+		-- Declining to error on an unneeded unhook since the end effect is the same and this would just be annoying.
+		return false
+	end
+
+	actives[uid], handlers[uid] = nil, nil
+
+	if obj then
+		registry[self][obj][method] = nil
+		registry[self][obj] = next(registry[self][obj]) and registry[self][obj] or nil
+
+		-- if the hook reference doesnt exist, then its a secure hook, just bail out and dont do any unhooking
+		if not self.hooks[obj] or not self.hooks[obj][method] then return true end
+
+		if scripts[uid] and obj:GetScript(method) == uid then  -- unhooks scripts
+			obj:SetScript(method, self.hooks[obj][method] ~= donothing and self.hooks[obj][method] or nil)
+			scripts[uid] = nil
+		elseif obj and self.hooks[obj] and self.hooks[obj][method] and obj[method] == uid then -- unhooks methods
+			obj[method] = self.hooks[obj][method]
+		end
+
+		self.hooks[obj][method] = nil
+		self.hooks[obj] = next(self.hooks[obj]) and self.hooks[obj] or nil
+	else
+		registry[self][method] = nil
+
+		-- if self.hooks[method] doesn't exist, then this is a SecureHook, just bail out
+		if not self.hooks[method] then return true end
+
+		if self.hooks[method] and _G[method] == uid then -- unhooks functions
+			_G[method] = self.hooks[method]
+		end
+
+		self.hooks[method] = nil
+	end
+	return true
+end
+
+--- Unhook all existing hooks for this addon.
+function AceHook:UnhookAll()
+	for key, value in pairs(registry[self]) do
+		if type(key) == "table" then
+			for method in pairs(value) do
+				AceHook.Unhook(self, key, method)
+			end
+		else
+			AceHook.Unhook(self, key)
+		end
+	end
+end
+
+--- Check if the specific function, method or script is already hooked.
+-- @paramsig [obj], method
+-- @param obj The object or frame to unhook from
+-- @param method The name of the method, function or script to unhook from.
+function AceHook:IsHooked(obj, method)
+	-- we don't check if registry[self] exists, this is done by evil magicks in the metatable
+	if type(obj) == "string" then
+		if registry[self][obj] and actives[registry[self][obj]] then
+			return true, handlers[registry[self][obj]]
+		end
+	else
+		if registry[self][obj] and registry[self][obj][method] and actives[registry[self][obj][method]] then
+			return true, handlers[registry[self][obj][method]]
+		end
+	end
+
+	return false, nil
+end
+
+--- Upgrade our old embeded
+for target, v in pairs( AceHook.embeded ) do
+	AceHook:Embed( target )
+end
diff --git a/TitanClassic/save/libs-old/AceHook-3.0/AceHook-3.0.xml b/TitanClassic/save/libs-old/AceHook-3.0/AceHook-3.0.xml
new file mode 100644
index 0000000..fe51336
--- /dev/null
+++ b/TitanClassic/save/libs-old/AceHook-3.0/AceHook-3.0.xml
@@ -0,0 +1,4 @@
+<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
+..\FrameXML\UI.xsd">
+	<Script file="AceHook-3.0.lua"/>
+</Ui>
diff --git a/TitanClassic/save/libs-old/AceLocale-3.0/AceLocale-3.0.lua b/TitanClassic/save/libs-old/AceLocale-3.0/AceLocale-3.0.lua
new file mode 100644
index 0000000..d69aa73
--- /dev/null
+++ b/TitanClassic/save/libs-old/AceLocale-3.0/AceLocale-3.0.lua
@@ -0,0 +1,133 @@
+--- **AceLocale-3.0** manages localization in addons, allowing for multiple locale to be registered with fallback to the base locale for untranslated strings.
+-- @class file
+-- @name AceLocale-3.0
+-- @release $Id: AceLocale-3.0.lua 1284 2022-09-25 09:15:30Z nevcairiel $
+local MAJOR,MINOR = "AceLocale-3.0", 6
+
+local AceLocale, oldminor = LibStub:NewLibrary(MAJOR, MINOR)
+
+if not AceLocale then return end -- no upgrade needed
+
+-- Lua APIs
+local assert, tostring, error = assert, tostring, error
+local getmetatable, setmetatable, rawset, rawget = getmetatable, setmetatable, rawset, rawget
+
+local gameLocale = GetLocale()
+if gameLocale == "enGB" then
+	gameLocale = "enUS"
+end
+
+AceLocale.apps = AceLocale.apps or {}          -- array of ["AppName"]=localetableref
+AceLocale.appnames = AceLocale.appnames or {}  -- array of [localetableref]="AppName"
+
+-- This metatable is used on all tables returned from GetLocale
+local readmeta = {
+	__index = function(self, key) -- requesting totally unknown entries: fire off a nonbreaking error and return key
+		rawset(self, key, key)      -- only need to see the warning once, really
+		geterrorhandler()(MAJOR..": "..tostring(AceLocale.appnames[self])..": Missing entry for '"..tostring(key).."'")
+		return key
+	end
+}
+
+-- This metatable is used on all tables returned from GetLocale if the silent flag is true, it does not issue a warning on unknown keys
+local readmetasilent = {
+	__index = function(self, key) -- requesting totally unknown entries: return key
+		rawset(self, key, key)      -- only need to invoke this function once
+		return key
+	end
+}
+
+-- Remember the locale table being registered right now (it gets set by :NewLocale())
+-- NOTE: Do never try to register 2 locale tables at once and mix their definition.
+local registering
+
+-- local assert false function
+local assertfalse = function() assert(false) end
+
+-- This metatable proxy is used when registering nondefault locales
+local writeproxy = setmetatable({}, {
+	__newindex = function(self, key, value)
+		rawset(registering, key, value == true and key or value) -- assigning values: replace 'true' with key string
+	end,
+	__index = assertfalse
+})
+
+-- This metatable proxy is used when registering the default locale.
+-- It refuses to overwrite existing values
+-- Reason 1: Allows loading locales in any order
+-- Reason 2: If 2 modules have the same string, but only the first one to be
+--           loaded has a translation for the current locale, the translation
+--           doesn't get overwritten.
+--
+local writedefaultproxy = setmetatable({}, {
+	__newindex = function(self, key, value)
+		if not rawget(registering, key) then
+			rawset(registering, key, value == true and key or value)
+		end
+	end,
+	__index = assertfalse
+})
+
+--- Register a new locale (or extend an existing one) for the specified application.
+-- :NewLocale will return a table you can fill your locale into, or nil if the locale isn't needed for the players
+-- game locale.
+-- @paramsig application, locale[, isDefault[, silent]]
+-- @param application Unique name of addon / module
+-- @param locale Name of the locale to register, e.g. "enUS", "deDE", etc.
+-- @param isDefault If this is the default locale being registered (your addon is written in this language, generally enUS)
+-- @param silent If true, the locale will not issue warnings for missing keys. Must be set on the first locale registered. If set to "raw", nils will be returned for unknown keys (no metatable used).
+-- @usage
+-- -- enUS.lua
+-- local L = LibStub("AceLocale-3.0"):NewLocale("TestLocale", "enUS", true)
+-- L["string1"] = true
+--
+-- -- deDE.lua
+-- local L = LibStub("AceLocale-3.0"):NewLocale("TestLocale", "deDE")
+-- if not L then return end
+-- L["string1"] = "Zeichenkette1"
+-- @return Locale Table to add localizations to, or nil if the current locale is not required.
+function AceLocale:NewLocale(application, locale, isDefault, silent)
+
+	-- GAME_LOCALE allows translators to test translations of addons without having that wow client installed
+	local activeGameLocale = GAME_LOCALE or gameLocale
+
+	local app = AceLocale.apps[application]
+
+	if silent and app and getmetatable(app) ~= readmetasilent then
+		geterrorhandler()("Usage: NewLocale(application, locale[, isDefault[, silent]]): 'silent' must be specified for the first locale registered")
+	end
+
+	if not app then
+		if silent=="raw" then
+			app = {}
+		else
+			app = setmetatable({}, silent and readmetasilent or readmeta)
+		end
+		AceLocale.apps[application] = app
+		AceLocale.appnames[app] = application
+	end
+
+	if locale ~= activeGameLocale and not isDefault then
+		return -- nop, we don't need these translations
+	end
+
+	registering = app -- remember globally for writeproxy and writedefaultproxy
+
+	if isDefault then
+		return writedefaultproxy
+	end
+
+	return writeproxy
+end
+
+--- Returns localizations for the current locale (or default locale if translations are missing).
+-- Errors if nothing is registered (spank developer, not just a missing translation)
+-- @param application Unique name of addon / module
+-- @param silent If true, the locale is optional, silently return nil if it's not found (defaults to false, optional)
+-- @return The locale table for the current language.
+function AceLocale:GetLocale(application, silent)
+	if not silent and not AceLocale.apps[application] then
+		error("Usage: GetLocale(application[, silent]): 'application' - No locales registered for '"..tostring(application).."'", 2)
+	end
+	return AceLocale.apps[application]
+end
diff --git a/TitanClassic/save/libs-old/AceLocale-3.0/AceLocale-3.0.xml b/TitanClassic/save/libs-old/AceLocale-3.0/AceLocale-3.0.xml
new file mode 100644
index 0000000..bf023f0
--- /dev/null
+++ b/TitanClassic/save/libs-old/AceLocale-3.0/AceLocale-3.0.xml
@@ -0,0 +1,4 @@
+<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
+..\FrameXML\UI.xsd">
+	<Script file="AceLocale-3.0.lua"/>
+</Ui>
diff --git a/TitanClassic/save/libs-old/AceTimer-3.0/AceTimer-3.0.lua b/TitanClassic/save/libs-old/AceTimer-3.0/AceTimer-3.0.lua
new file mode 100644
index 0000000..8776da2
--- /dev/null
+++ b/TitanClassic/save/libs-old/AceTimer-3.0/AceTimer-3.0.lua
@@ -0,0 +1,278 @@
+--- **AceTimer-3.0** provides a central facility for registering timers.
+-- AceTimer supports one-shot timers and repeating timers. All timers are stored in an efficient
+-- data structure that allows easy dispatching and fast rescheduling. Timers can be registered
+-- or canceled at any time, even from within a running timer, without conflict or large overhead.\\
+-- AceTimer is currently limited to firing timers at a frequency of 0.01s as this is what the WoW timer API
+-- restricts us to.
+--
+-- All `:Schedule` functions will return a handle to the current timer, which you will need to store if you
+-- need to cancel the timer you just registered.
+--
+-- **AceTimer-3.0** can be embeded into your addon, either explicitly by calling AceTimer:Embed(MyAddon) or by
+-- specifying it as an embeded library in your AceAddon. All functions will be available on your addon object
+-- and can be accessed directly, without having to explicitly call AceTimer itself.\\
+-- It is recommended to embed AceTimer, otherwise you'll have to specify a custom `self` on all calls you
+-- make into AceTimer.
+-- @class file
+-- @name AceTimer-3.0
+-- @release $Id: AceTimer-3.0.lua 1284 2022-09-25 09:15:30Z nevcairiel $
+
+local MAJOR, MINOR = "AceTimer-3.0", 17 -- Bump minor on changes
+local AceTimer, oldminor = LibStub:NewLibrary(MAJOR, MINOR)
+
+if not AceTimer then return end -- No upgrade needed
+AceTimer.activeTimers = AceTimer.activeTimers or {} -- Active timer list
+local activeTimers = AceTimer.activeTimers -- Upvalue our private data
+
+-- Lua APIs
+local type, unpack, next, error, select = type, unpack, next, error, select
+-- WoW APIs
+local GetTime, C_TimerAfter = GetTime, C_Timer.After
+
+local function new(self, loop, func, delay, ...)
+	if delay < 0.01 then
+		delay = 0.01 -- Restrict to the lowest time that the C_Timer API allows us
+	end
+
+	local timer = {
+		object = self,
+		func = func,
+		looping = loop,
+		argsCount = select("#", ...),
+		delay = delay,
+		ends = GetTime() + delay,
+		...
+	}
+
+	activeTimers[timer] = timer
+
+	-- Create new timer closure to wrap the "timer" object
+	timer.callback = function()
+		if not timer.cancelled then
+			if type(timer.func) == "string" then
+				-- We manually set the unpack count to prevent issues with an arg set that contains nil and ends with nil
+				-- e.g. local t = {1, 2, nil, 3, nil} print(#t) will result in 2, instead of 5. This fixes said issue.
+				timer.object[timer.func](timer.object, unpack(timer, 1, timer.argsCount))
+			else
+				timer.func(unpack(timer, 1, timer.argsCount))
+			end
+
+			if timer.looping and not timer.cancelled then
+				-- Compensate delay to get a perfect average delay, even if individual times don't match up perfectly
+				-- due to fps differences
+				local time = GetTime()
+				local ndelay = timer.delay - (time - timer.ends)
+				-- Ensure the delay doesn't go below the threshold
+				if ndelay < 0.01 then ndelay = 0.01 end
+				C_TimerAfter(ndelay, timer.callback)
+				timer.ends = time + ndelay
+			else
+				activeTimers[timer.handle or timer] = nil
+			end
+		end
+	end
+
+	C_TimerAfter(delay, timer.callback)
+	return timer
+end
+
+--- Schedule a new one-shot timer.
+-- The timer will fire once in `delay` seconds, unless canceled before.
+-- @param callback Callback function for the timer pulse (funcref or method name).
+-- @param delay Delay for the timer, in seconds.
+-- @param ... An optional, unlimited amount of arguments to pass to the callback function.
+-- @usage
+-- MyAddOn = LibStub("AceAddon-3.0"):NewAddon("MyAddOn", "AceTimer-3.0")
+--
+-- function MyAddOn:OnEnable()
+--   self:ScheduleTimer("TimerFeedback", 5)
+-- end
+--
+-- function MyAddOn:TimerFeedback()
+--   print("5 seconds passed")
+-- end
+function AceTimer:ScheduleTimer(func, delay, ...)
+	if not func or not delay then
+		error(MAJOR..": ScheduleTimer(callback, delay, args...): 'callback' and 'delay' must have set values.", 2)
+	end
+	if type(func) == "string" then
+		if type(self) ~= "table" then
+			error(MAJOR..": ScheduleTimer(callback, delay, args...): 'self' - must be a table.", 2)
+		elseif not self[func] then
+			error(MAJOR..": ScheduleTimer(callback, delay, args...): Tried to register '"..func.."' as the callback, but it doesn't exist in the module.", 2)
+		end
+	end
+	return new(self, nil, func, delay, ...)
+end
+
+--- Schedule a repeating timer.
+-- The timer will fire every `delay` seconds, until canceled.
+-- @param callback Callback function for the timer pulse (funcref or method name).
+-- @param delay Delay for the timer, in seconds.
+-- @param ... An optional, unlimited amount of arguments to pass to the callback function.
+-- @usage
+-- MyAddOn = LibStub("AceAddon-3.0"):NewAddon("MyAddOn", "AceTimer-3.0")
+--
+-- function MyAddOn:OnEnable()
+--   self.timerCount = 0
+--   self.testTimer = self:ScheduleRepeatingTimer("TimerFeedback", 5)
+-- end
+--
+-- function MyAddOn:TimerFeedback()
+--   self.timerCount = self.timerCount + 1
+--   print(("%d seconds passed"):format(5 * self.timerCount))
+--   -- run 30 seconds in total
+--   if self.timerCount == 6 then
+--     self:CancelTimer(self.testTimer)
+--   end
+-- end
+function AceTimer:ScheduleRepeatingTimer(func, delay, ...)
+	if not func or not delay then
+		error(MAJOR..": ScheduleRepeatingTimer(callback, delay, args...): 'callback' and 'delay' must have set values.", 2)
+	end
+	if type(func) == "string" then
+		if type(self) ~= "table" then
+			error(MAJOR..": ScheduleRepeatingTimer(callback, delay, args...): 'self' - must be a table.", 2)
+		elseif not self[func] then
+			error(MAJOR..": ScheduleRepeatingTimer(callback, delay, args...): Tried to register '"..func.."' as the callback, but it doesn't exist in the module.", 2)
+		end
+	end
+	return new(self, true, func, delay, ...)
+end
+
+--- Cancels a timer with the given id, registered by the same addon object as used for `:ScheduleTimer`
+-- Both one-shot and repeating timers can be canceled with this function, as long as the `id` is valid
+-- and the timer has not fired yet or was canceled before.
+-- @param id The id of the timer, as returned by `:ScheduleTimer` or `:ScheduleRepeatingTimer`
+function AceTimer:CancelTimer(id)
+	local timer = activeTimers[id]
+
+	if not timer then
+		return false
+	else
+		timer.cancelled = true
+		activeTimers[id] = nil
+		return true
+	end
+end
+
+--- Cancels all timers registered to the current addon object ('self')
+function AceTimer:CancelAllTimers()
+	for k,v in next, activeTimers do
+		if v.object == self then
+			AceTimer.CancelTimer(self, k)
+		end
+	end
+end
+
+--- Returns the time left for a timer with the given id, registered by the current addon object ('self').
+-- This function will return 0 when the id is invalid.
+-- @param id The id of the timer, as returned by `:ScheduleTimer` or `:ScheduleRepeatingTimer`
+-- @return The time left on the timer.
+function AceTimer:TimeLeft(id)
+	local timer = activeTimers[id]
+	if not timer then
+		return 0
+	else
+		return timer.ends - GetTime()
+	end
+end
+
+
+-- ---------------------------------------------------------------------
+-- Upgrading
+
+-- Upgrade from old hash-bucket based timers to C_Timer.After timers.
+if oldminor and oldminor < 10 then
+	-- disable old timer logic
+	AceTimer.frame:SetScript("OnUpdate", nil)
+	AceTimer.frame:SetScript("OnEvent", nil)
+	AceTimer.frame:UnregisterAllEvents()
+	-- convert timers
+	for object,timers in next, AceTimer.selfs do
+		for handle,timer in next, timers do
+			if type(timer) == "table" and timer.callback then
+				local newTimer
+				if timer.delay then
+					newTimer = AceTimer.ScheduleRepeatingTimer(timer.object, timer.callback, timer.delay, timer.arg)
+				else
+					newTimer = AceTimer.ScheduleTimer(timer.object, timer.callback, timer.when - GetTime(), timer.arg)
+				end
+				-- Use the old handle for old timers
+				activeTimers[newTimer] = nil
+				activeTimers[handle] = newTimer
+				newTimer.handle = handle
+			end
+		end
+	end
+	AceTimer.selfs = nil
+	AceTimer.hash = nil
+	AceTimer.debug = nil
+elseif oldminor and oldminor < 17 then
+	-- Upgrade from old animation based timers to C_Timer.After timers.
+	AceTimer.inactiveTimers = nil
+	AceTimer.frame = nil
+	local oldTimers = AceTimer.activeTimers
+	-- Clear old timer table and update upvalue
+	AceTimer.activeTimers = {}
+	activeTimers = AceTimer.activeTimers
+	for handle, timer in next, oldTimers do
+		local newTimer
+		-- Stop the old timer animation
+		local duration, elapsed = timer:GetDuration(), timer:GetElapsed()
+		timer:GetParent():Stop()
+		if timer.looping then
+			newTimer = AceTimer.ScheduleRepeatingTimer(timer.object, timer.func, duration, unpack(timer.args, 1, timer.argsCount))
+		else
+			newTimer = AceTimer.ScheduleTimer(timer.object, timer.func, duration - elapsed, unpack(timer.args, 1, timer.argsCount))
+		end
+		-- Use the old handle for old timers
+		activeTimers[newTimer] = nil
+		activeTimers[handle] = newTimer
+		newTimer.handle = handle
+	end
+
+	-- Migrate transitional handles
+	if oldminor < 13 and AceTimer.hashCompatTable then
+		for handle, id in next, AceTimer.hashCompatTable do
+			local t = activeTimers[id]
+			if t then
+				activeTimers[id] = nil
+				activeTimers[handle] = t
+				t.handle = handle
+			end
+		end
+		AceTimer.hashCompatTable = nil
+	end
+end
+
+-- ---------------------------------------------------------------------
+-- Embed handling
+
+AceTimer.embeds = AceTimer.embeds or {}
+
+local mixins = {
+	"ScheduleTimer", "ScheduleRepeatingTimer",
+	"CancelTimer", "CancelAllTimers",
+	"TimeLeft"
+}
+
+function AceTimer:Embed(target)
+	AceTimer.embeds[target] = true
+	for _,v in next, mixins do
+		target[v] = AceTimer[v]
+	end
+	return target
+end
+
+-- AceTimer:OnEmbedDisable(target)
+-- target (object) - target object that AceTimer is embedded in.
+--
+-- cancel all timers registered for the object
+function AceTimer:OnEmbedDisable(target)
+	target:CancelAllTimers()
+end
+
+for addon in next, AceTimer.embeds do
+	AceTimer:Embed(addon)
+end
diff --git a/TitanClassic/save/libs-old/AceTimer-3.0/AceTimer-3.0.xml b/TitanClassic/save/libs-old/AceTimer-3.0/AceTimer-3.0.xml
new file mode 100644
index 0000000..d5aee81
--- /dev/null
+++ b/TitanClassic/save/libs-old/AceTimer-3.0/AceTimer-3.0.xml
@@ -0,0 +1,4 @@
+<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
+..\FrameXML\UI.xsd">
+	<Script file="AceTimer-3.0.lua"/>
+</Ui>
diff --git a/TitanClassic/save/libs-old/Bindings.xml b/TitanClassic/save/libs-old/Bindings.xml
new file mode 100644
index 0000000..77ab8c8
--- /dev/null
+++ b/TitanClassic/save/libs-old/Bindings.xml
@@ -0,0 +1,5 @@
+<Bindings>
+	<Binding name="RELOADUI" description="Reloads the UI." header="ACE3" category="ADDONS">
+		ReloadUI()
+	</Binding>
+</Bindings>
diff --git a/TitanClassic/save/libs-old/CHANGES.txt b/TitanClassic/save/libs-old/CHANGES.txt
new file mode 100644
index 0000000..6a71b16
--- /dev/null
+++ b/TitanClassic/save/libs-old/CHANGES.txt
@@ -0,0 +1,109 @@
+------------------------------------------------------------------------
+r1308 | nevcairiel | 2023-07-12 10:15:09 +0000 (Wed, 12 Jul 2023) | 1 line
+Changed paths:
+   M /trunk
+   M /trunk/changelog.txt
+
+Update changelog
+------------------------------------------------------------------------
+r1307 | funkehdude | 2023-07-12 02:24:07 +0000 (Wed, 12 Jul 2023) | 1 line
+Changed paths:
+   M /trunk/Ace3.toc
+
+bump toc
+------------------------------------------------------------------------
+r1306 | nevcairiel | 2023-06-23 14:55:09 +0000 (Fri, 23 Jun 2023) | 9 lines
+Changed paths:
+   M /trunk
+   M /trunk/.luacheckrc
+   M /trunk/AceDB-3.0/AceDB-3.0.lua
+
+AceDB-3.0: Add fallbacks for region names
+
+PTRs now return region 72, instead of extending the table fallback to
+GetCurrentRegionName(), and an absolute fallback if even that fails, so
+AceDB does not error out on loading.
+
+GetCurrentRegionName() could be used as the primary source, instead of
+the look-up table, however we need to confirm first that the region keys
+would remain stable.
+------------------------------------------------------------------------
+r1305 | funkehdude | 2023-06-21 11:59:15 +0000 (Wed, 21 Jun 2023) | 1 line
+Changed paths:
+   M /trunk/Ace3_Wrath.toc
+
+bump wrath toc
+------------------------------------------------------------------------
+r1304 | nevcairiel | 2023-05-19 19:50:10 +0000 (Fri, 19 May 2023) | 1 line
+Changed paths:
+   M /trunk
+   M /trunk/AceDBOptions-3.0/AceDBOptions-3.0.lua
+
+AceDBOptions-3.0: Minor locale fixes for russian
+------------------------------------------------------------------------
+r1303 | nevcairiel | 2023-05-16 15:05:10 +0000 (Tue, 16 May 2023) | 3 lines
+Changed paths:
+   M /trunk
+   M /trunk/AceDBOptions-3.0/AceDBOptions-3.0.lua
+
+AceDBOptions-3.0: Update locale strings
+
+Fixes WoWAce #629
+------------------------------------------------------------------------
+r1302 | nevcairiel | 2023-05-03 07:00:09 +0000 (Wed, 03 May 2023) | 1 line
+Changed paths:
+   M /trunk
+   M /trunk/Ace3.toc
+
+Update TOC for 10.1
+------------------------------------------------------------------------
+r1301 | funkehdude | 2023-03-22 02:53:32 +0000 (Wed, 22 Mar 2023) | 1 line
+Changed paths:
+   M /trunk/Ace3.toc
+
+bump toc
+------------------------------------------------------------------------
+r1300 | funkehdude | 2023-01-28 00:06:37 +0000 (Sat, 28 Jan 2023) | 1 line
+Changed paths:
+   M /trunk/Ace3.toc
+
+bump toc
+------------------------------------------------------------------------
+r1299 | funkehdude | 2023-01-22 03:36:39 +0000 (Sun, 22 Jan 2023) | 1 line
+Changed paths:
+   M /trunk/Ace3_Wrath.toc
+
+bump toc
+------------------------------------------------------------------------
+r1298 | nevcairiel | 2022-12-12 15:10:10 +0000 (Mon, 12 Dec 2022) | 1 line
+Changed paths:
+   M /trunk
+   M /trunk/.luacheckrc
+   M /trunk/CallbackHandler-1.0/CallbackHandler-1.0.lua
+
+Update CallbackHandler to rev 8
+------------------------------------------------------------------------
+r1297 | funkehdude | 2022-11-15 01:19:09 +0000 (Tue, 15 Nov 2022) | 1 line
+Changed paths:
+   M /trunk/Ace3.toc
+
+bump toc
+------------------------------------------------------------------------
+r1296 | nevcairiel | 2022-11-04 18:50:10 +0000 (Fri, 04 Nov 2022) | 4 lines
+Changed paths:
+   M /trunk
+   M /trunk/AceConfig-3.0/AceConfigDialog-3.0/AceConfigDialog-3.0.lua
+   M /trunk/AceConfig-3.0/AceConfigRegistry-3.0/AceConfigRegistry-3.0.lua
+
+AceConfigDialog-3.0: Add support for displaying items on hover in GameTooltip
+
+This adds a new element to the config table, "tooltipHyperlink", which
+will be used to fill the tooltip when hovering over the element.
+------------------------------------------------------------------------
+r1295 | funkehdude | 2022-10-26 01:18:39 +0000 (Wed, 26 Oct 2022) | 1 line
+Changed paths:
+   M /trunk/Ace3.toc
+
+bump toc
+------------------------------------------------------------------------
+
diff --git a/TitanClassic/save/libs-old/CallbackHandler-1.0/CallbackHandler-1.0.lua b/TitanClassic/save/libs-old/CallbackHandler-1.0/CallbackHandler-1.0.lua
new file mode 100644
index 0000000..6b32193
--- /dev/null
+++ b/TitanClassic/save/libs-old/CallbackHandler-1.0/CallbackHandler-1.0.lua
@@ -0,0 +1,202 @@
+--[[ $Id: CallbackHandler-1.0.lua 1298 2022-12-12 15:10:10Z nevcairiel $ ]]
+local MAJOR, MINOR = "CallbackHandler-1.0", 8
+local CallbackHandler = LibStub:NewLibrary(MAJOR, MINOR)
+
+if not CallbackHandler then return end -- No upgrade needed
+
+local meta = {__index = function(tbl, key) tbl[key] = {} return tbl[key] end}
+
+-- Lua APIs
+local securecallfunction, error = securecallfunction, error
+local setmetatable, rawget = setmetatable, rawget
+local next, select, pairs, type, tostring = next, select, pairs, type, tostring
+
+
+local function Dispatch(handlers, ...)
+	local index, method = next(handlers)
+	if not method then return end
+	repeat
+		securecallfunction(method, ...)
+		index, method = next(handlers, index)
+	until not method
+end
+
+--------------------------------------------------------------------------
+-- CallbackHandler:New
+--
+--   target            - target object to embed public APIs in
+--   RegisterName      - name of the callback registration API, default "RegisterCallback"
+--   UnregisterName    - name of the callback unregistration API, default "UnregisterCallback"
+--   UnregisterAllName - name of the API to unregister all callbacks, default "UnregisterAllCallbacks". false == don't publish this API.
+
+function CallbackHandler.New(_self, target, RegisterName, UnregisterName, UnregisterAllName)
+
+	RegisterName = RegisterName or "RegisterCallback"
+	UnregisterName = UnregisterName or "UnregisterCallback"
+	if UnregisterAllName==nil then	-- false is used to indicate "don't want this method"
+		UnregisterAllName = "UnregisterAllCallbacks"
+	end
+
+	-- we declare all objects and exported APIs inside this closure to quickly gain access
+	-- to e.g. function names, the "target" parameter, etc
+
+
+	-- Create the registry object
+	local events = setmetatable({}, meta)
+	local registry = { recurse=0, events=events }
+
+	-- registry:Fire() - fires the given event/message into the registry
+	function registry:Fire(eventname, ...)
+		if not rawget(events, eventname) or not next(events[eventname]) then return end
+		local oldrecurse = registry.recurse
+		registry.recurse = oldrecurse + 1
+
+		Dispatch(events[eventname], eventname, ...)
+
+		registry.recurse = oldrecurse
+
+		if registry.insertQueue and oldrecurse==0 then
+			-- Something in one of our callbacks wanted to register more callbacks; they got queued
+			for event,callbacks in pairs(registry.insertQueue) do
+				local first = not rawget(events, event) or not next(events[event])	-- test for empty before. not test for one member after. that one member may have been overwritten.
+				for object,func in pairs(callbacks) do
+					events[event][object] = func
+					-- fire OnUsed callback?
+					if first and registry.OnUsed then
+						registry.OnUsed(registry, target, event)
+						first = nil
+					end
+				end
+			end
+			registry.insertQueue = nil
+		end
+	end
+
+	-- Registration of a callback, handles:
+	--   self["method"], leads to self["method"](self, ...)
+	--   self with function ref, leads to functionref(...)
+	--   "addonId" (instead of self) with function ref, leads to functionref(...)
+	-- all with an optional arg, which, if present, gets passed as first argument (after self if present)
+	target[RegisterName] = function(self, eventname, method, ... --[[actually just a single arg]])
+		if type(eventname) ~= "string" then
+			error("Usage: "..RegisterName.."(eventname, method[, arg]): 'eventname' - string expected.", 2)
+		end
+
+		method = method or eventname
+
+		local first = not rawget(events, eventname) or not next(events[eventname])	-- test for empty before. not test for one member after. that one member may have been overwritten.
+
+		if type(method) ~= "string" and type(method) ~= "function" then
+			error("Usage: "..RegisterName.."(\"eventname\", \"methodname\"): 'methodname' - string or function expected.", 2)
+		end
+
+		local regfunc
+
+		if type(method) == "string" then
+			-- self["method"] calling style
+			if type(self) ~= "table" then
+				error("Usage: "..RegisterName.."(\"eventname\", \"methodname\"): self was not a table?", 2)
+			elseif self==target then
+				error("Usage: "..RegisterName.."(\"eventname\", \"methodname\"): do not use Library:"..RegisterName.."(), use your own 'self'", 2)
+			elseif type(self[method]) ~= "function" then
+				error("Usage: "..RegisterName.."(\"eventname\", \"methodname\"): 'methodname' - method '"..tostring(method).."' not found on self.", 2)
+			end
+
+			if select("#",...)>=1 then	-- this is not the same as testing for arg==nil!
+				local arg=select(1,...)
+				regfunc = function(...) self[method](self,arg,...) end
+			else
+				regfunc = function(...) self[method](self,...) end
+			end
+		else
+			-- function ref with self=object or self="addonId" or self=thread
+			if type(self)~="table" and type(self)~="string" and type(self)~="thread" then
+				error("Usage: "..RegisterName.."(self or \"addonId\", eventname, method): 'self or addonId': table or string or thread expected.", 2)
+			end
+
+			if select("#",...)>=1 then	-- this is not the same as testing for arg==nil!
+				local arg=select(1,...)
+				regfunc = function(...) method(arg,...) end
+			else
+				regfunc = method
+			end
+		end
+
+
+		if events[eventname][self] or registry.recurse<1 then
+		-- if registry.recurse<1 then
+			-- we're overwriting an existing entry, or not currently recursing. just set it.
+			events[eventname][self] = regfunc
+			-- fire OnUsed callback?
+			if registry.OnUsed and first then
+				registry.OnUsed(registry, target, eventname)
+			end
+		else
+			-- we're currently processing a callback in this registry, so delay the registration of this new entry!
+			-- yes, we're a bit wasteful on garbage, but this is a fringe case, so we're picking low implementation overhead over garbage efficiency
+			registry.insertQueue = registry.insertQueue or setmetatable({},meta)
+			registry.insertQueue[eventname][self] = regfunc
+		end
+	end
+
+	-- Unregister a callback
+	target[UnregisterName] = function(self, eventname)
+		if not self or self==target then
+			error("Usage: "..UnregisterName.."(eventname): bad 'self'", 2)
+		end
+		if type(eventname) ~= "string" then
+			error("Usage: "..UnregisterName.."(eventname): 'eventname' - string expected.", 2)
+		end
+		if rawget(events, eventname) and events[eventname][self] then
+			events[eventname][self] = nil
+			-- Fire OnUnused callback?
+			if registry.OnUnused and not next(events[eventname]) then
+				registry.OnUnused(registry, target, eventname)
+			end
+		end
+		if registry.insertQueue and rawget(registry.insertQueue, eventname) and registry.insertQueue[eventname][self] then
+			registry.insertQueue[eventname][self] = nil
+		end
+	end
+
+	-- OPTIONAL: Unregister all callbacks for given selfs/addonIds
+	if UnregisterAllName then
+		target[UnregisterAllName] = function(...)
+			if select("#",...)<1 then
+				error("Usage: "..UnregisterAllName.."([whatFor]): missing 'self' or \"addonId\" to unregister events for.", 2)
+			end
+			if select("#",...)==1 and ...==target then
+				error("Usage: "..UnregisterAllName.."([whatFor]): supply a meaningful 'self' or \"addonId\"", 2)
+			end
+
+
+			for i=1,select("#",...) do
+				local self = select(i,...)
+				if registry.insertQueue then
+					for eventname, callbacks in pairs(registry.insertQueue) do
+						if callbacks[self] then
+							callbacks[self] = nil
+						end
+					end
+				end
+				for eventname, callbacks in pairs(events) do
+					if callbacks[self] then
+						callbacks[self] = nil
+						-- Fire OnUnused callback?
+						if registry.OnUnused and not next(callbacks) then
+							registry.OnUnused(registry, target, eventname)
+						end
+					end
+				end
+			end
+		end
+	end
+
+	return registry
+end
+
+
+-- CallbackHandler purposefully does NOT do explicit embedding. Nor does it
+-- try to upgrade old implicit embeds since the system is selfcontained and
+-- relies on closures to work.
+
diff --git a/TitanClassic/save/libs-old/CallbackHandler-1.0/CallbackHandler-1.0.xml b/TitanClassic/save/libs-old/CallbackHandler-1.0/CallbackHandler-1.0.xml
new file mode 100644
index 0000000..c107f88
--- /dev/null
+++ b/TitanClassic/save/libs-old/CallbackHandler-1.0/CallbackHandler-1.0.xml
@@ -0,0 +1,4 @@
+<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
+..\FrameXML\UI.xsd">
+	<Script file="CallbackHandler-1.0.lua"/>
+</Ui>
diff --git a/TitanClassic/save/libs-old/Changelog-Ace3-Release-r1151.txt b/TitanClassic/save/libs-old/Changelog-Ace3-Release-r1151.txt
new file mode 100644
index 0000000..c78dc9d
--- /dev/null
+++ b/TitanClassic/save/libs-old/Changelog-Ace3-Release-r1151.txt
@@ -0,0 +1,92 @@
+------------------------------------------------------------------------
+r1151 | nevcairiel | 2016-07-18 17:03:29 +0000 (Mon, 18 Jul 2016) | 1 line
+Changed paths:
+   A /tags/Release-r1151 (from /trunk:1150)
+
+Tag as Release-r1151
+------------------------------------------------------------------------
+r1150 | nevcairiel | 2016-07-18 17:02:20 +0000 (Mon, 18 Jul 2016) | 1 line
+Changed paths:
+   M /trunk/changelog.txt
+
+Update changelog
+------------------------------------------------------------------------
+r1149 | nevcairiel | 2016-07-18 17:02:10 +0000 (Mon, 18 Jul 2016) | 1 line
+Changed paths:
+   M /trunk/Ace3.toc
+
+Update TOC for 7.0
+------------------------------------------------------------------------
+r1148 | nevcairiel | 2016-07-18 09:13:02 +0000 (Mon, 18 Jul 2016) | 1 line
+Changed paths:
+   M /trunk/AceGUI-3.0/widgets/AceGUIWidget-Icon.lua
+   M /trunk/AceTab-3.0/AceTab-3.0.lua
+
+Remove remaining compat code for ancient WoW versions
+------------------------------------------------------------------------
+r1147 | nevcairiel | 2016-07-18 09:10:10 +0000 (Mon, 18 Jul 2016) | 1 line
+Changed paths:
+   M /trunk/AceGUI-3.0/widgets/AceGUIWidget-Button.lua
+   M /trunk/AceGUI-3.0/widgets/AceGUIWidget-Keybinding.lua
+   M /trunk/AceGUI-3.0/widgets/AceGUIWidget-MultiLineEditBox.lua
+
+Remove pre-MoP compat code from AceGUI widgets
+------------------------------------------------------------------------
+r1146 | nevcairiel | 2016-07-18 09:07:16 +0000 (Mon, 18 Jul 2016) | 1 line
+Changed paths:
+   M /trunk/AceGUI-3.0/widgets/AceGUIWidget-Keybinding.lua
+
+Fix global leak
+------------------------------------------------------------------------
+r1145 | nevcairiel | 2016-07-18 08:32:42 +0000 (Mon, 18 Jul 2016) | 1 line
+Changed paths:
+   M /trunk/AceGUI-3.0/widgets/AceGUIWidget-Keybinding.lua
+
+AceGUI-3.0: Keybinding: Support mousewheel up/down bindings (Ticket #372)
+------------------------------------------------------------------------
+r1144 | nevcairiel | 2016-07-11 09:04:48 +0000 (Mon, 11 Jul 2016) | 1 line
+Changed paths:
+   M /trunk/changelog.txt
+
+Re-format changelog to be consistent with older entries
+------------------------------------------------------------------------
+r1143 | nevcairiel | 2016-07-11 08:52:03 +0000 (Mon, 11 Jul 2016) | 1 line
+Changed paths:
+   M /trunk/AceConsole-3.0/AceConsole-3.0.lua
+
+AceConsole-3.0: Fix a typo in the LuaDoc function signature
+------------------------------------------------------------------------
+r1142 | nevcairiel | 2016-07-11 08:36:19 +0000 (Mon, 11 Jul 2016) | 1 line
+Changed paths:
+   M /trunk/AceDB-3.0/AceDB-3.0.lua
+
+AceDB-3.0: Add the "locale" profile key to the LuaDoc (Ticket #344)
+------------------------------------------------------------------------
+r1141 | nevcairiel | 2016-07-11 08:32:23 +0000 (Mon, 11 Jul 2016) | 1 line
+Changed paths:
+   M /trunk/AceGUI-3.0/widgets/AceGUIWidget-EditBox.lua
+   M /trunk/AceGUI-3.0/widgets/AceGUIWidget-MultiLineEditBox.lua
+
+AceGUI-3.0: Expose the HighlightText API for EditBox and MultiLineEditBox Widgets (Ticket #378)
+------------------------------------------------------------------------
+r1140 | nevcairiel | 2016-07-03 07:53:29 +0000 (Sun, 03 Jul 2016) | 1 line
+Changed paths:
+   M /trunk/AceDBOptions-3.0/AceDBOptions-3.0.lua
+
+AceDBOptions-3.0: Update localization from the WoWAce Localization system
+------------------------------------------------------------------------
+r1139 | nevcairiel | 2016-07-03 07:43:51 +0000 (Sun, 03 Jul 2016) | 1 line
+Changed paths:
+   M /trunk/AceConfig-3.0/AceConfigDialog-3.0/AceConfigDialog-3.0.lua
+   M /trunk/AceConfig-3.0/AceConfigRegistry-3.0/AceConfigRegistry-3.0.lua
+
+AceConfig-3.0: Allow specifying images using the numeric fileID (Ticket #389)
+------------------------------------------------------------------------
+r1138 | nevcairiel | 2016-06-01 10:17:04 +0000 (Wed, 01 Jun 2016) | 3 lines
+Changed paths:
+   M /trunk/AceGUI-3.0/widgets/AceGUIContainer-TreeGroup.lua
+
+AceGUI-3.0: TreeGroup: Refresh the tree in an OnUpdate once after Acquire, not only after creation
+
+The widget creation and acquire can be on different code paths, this ensures the tree height is always known and the tree populated properly.
+------------------------------------------------------------------------
diff --git a/TitanClassic/save/libs-old/Changelog-AceGUI-3.0-SharedMediaWidgets-r57-release.txt b/TitanClassic/save/libs-old/Changelog-AceGUI-3.0-SharedMediaWidgets-r57-release.txt
new file mode 100644
index 0000000..8cd4f20
--- /dev/null
+++ b/TitanClassic/save/libs-old/Changelog-AceGUI-3.0-SharedMediaWidgets-r57-release.txt
@@ -0,0 +1,27 @@
+------------------------------------------------------------------------
+r57 | nevcairiel | 2016-07-20 21:25:42 +0000 (Wed, 20 Jul 2016) | 1 line
+Changed paths:
+   A /tags/r57-release (from /trunk:56)
+
+Tag as r57-release
+------------------------------------------------------------------------
+r56 | nevcairiel | 2016-07-20 21:22:30 +0000 (Wed, 20 Jul 2016) | 1 line
+Changed paths:
+   M /trunk/.pkgmeta
+   M /trunk/AceGUI-3.0-SharedMediaWidgets/prototypes.lua
+   M /trunk/AceGUI-3.0-SharedMediaWidgets.toc
+
+Properly embed LibSharedMedia-3.0 for stand-alone builds
+------------------------------------------------------------------------
+r54 | nevcairiel | 2016-07-19 06:34:58 +0000 (Tue, 19 Jul 2016) | 1 line
+Changed paths:
+   M /trunk/AceGUI-3.0-SharedMediaWidgets.toc
+
+Update TOC to 7.0
+------------------------------------------------------------------------
+r53 | nevcairiel | 2016-06-03 06:51:46 +0000 (Fri, 03 Jun 2016) | 1 line
+Changed paths:
+   M /trunk/AceGUI-3.0-SharedMediaWidgets/prototypes.lua
+
+Remove SetPoint to UIParent, AceGUI-3.0 will properly position the element when its used
+------------------------------------------------------------------------
diff --git a/TitanClassic/save/libs-old/LICENSE.txt b/TitanClassic/save/libs-old/LICENSE.txt
new file mode 100644
index 0000000..866fc34
--- /dev/null
+++ b/TitanClassic/save/libs-old/LICENSE.txt
@@ -0,0 +1,29 @@
+Copyright (c) 2007, Ace3 Development Team
+
+All rights reserved.
+
+Redistribution and use in source and binary forms, with or without
+modification, are permitted provided that the following conditions are met:
+
+    * Redistributions of source code must retain the above copyright notice,
+      this list of conditions and the following disclaimer.
+    * Redistributions in binary form must reproduce the above copyright notice,
+      this list of conditions and the following disclaimer in the documentation
+      and/or other materials provided with the distribution.
+    * Redistribution of a stand alone version is strictly prohibited without
+      prior written authorization from the Lead of the Ace3 Development Team.
+    * Neither the name of the Ace3 Development Team nor the names of its contributors
+      may be used to endorse or promote products derived from this software without
+      specific prior written permission.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
+CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
+EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
+PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
+PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
+LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
+NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
\ No newline at end of file
diff --git a/TitanClassic/save/libs-old/LibQTip-1.0/CHANGES.txt b/TitanClassic/save/libs-old/LibQTip-1.0/CHANGES.txt
new file mode 100644
index 0000000..2c13e5e
--- /dev/null
+++ b/TitanClassic/save/libs-old/LibQTip-1.0/CHANGES.txt
@@ -0,0 +1,21 @@
+------------------------------------------------------------------------
+r188 | Torhal | 2018-07-21 06:14:41 +0000 (Sat, 21 Jul 2018) | 1 line
+Changed paths:
+   M /trunk/LibQTip-1.0.toc
+
+Updating ToC Interface to 80000
+------------------------------------------------------------------------
+r187 | Torhal | 2018-07-21 06:13:54 +0000 (Sat, 21 Jul 2018) | 1 line
+Changed paths:
+   A /trunk/LibStub
+   A /trunk/LibStub/LibStub.lua
+
+Hard-embed LibStub, to stop the WoW 8.x client from complaining about being unable to load it under a dev environment.
+------------------------------------------------------------------------
+r186 | Torhal | 2018-07-21 06:13:15 +0000 (Sat, 21 Jul 2018) | 1 line
+Changed paths:
+   M /trunk/.pkgmeta
+
+Hard-embed LibStub, to stop the WoW 8.x client from complaining about being unable to load it under a dev environment.
+------------------------------------------------------------------------
+
diff --git a/TitanClassic/save/libs-old/LibQTip-1.0/LICENSE.txt b/TitanClassic/save/libs-old/LibQTip-1.0/LICENSE.txt
new file mode 100644
index 0000000..54cdb47
--- /dev/null
+++ b/TitanClassic/save/libs-old/LibQTip-1.0/LICENSE.txt
@@ -0,0 +1,29 @@
+Copyright (c) 2008, LibQTip Development Team
+
+All rights reserved.
+
+Redistribution and use in source and binary forms, with or without
+modification, are permitted provided that the following conditions are met:
+
+    * Redistributions of source code must retain the above copyright notice,
+      this list of conditions and the following disclaimer.
+    * Redistributions in binary form must reproduce the above copyright notice,
+      this list of conditions and the following disclaimer in the documentation
+      and/or other materials provided with the distribution.
+    * Redistribution of a stand alone version is strictly prohibited without
+      prior written authorization from the Lead of the LibQTip Development Team.
+    * Neither the name of the LibQTip Development Team nor the names of its contributors
+      may be used to endorse or promote products derived from this software without
+      specific prior written permission.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
+CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
+EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
+PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
+PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
+LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
+NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
diff --git a/TitanClassic/save/libs-old/LibQTip-1.0/LibQTip-1.0.lua b/TitanClassic/save/libs-old/LibQTip-1.0/LibQTip-1.0.lua
new file mode 100644
index 0000000..9f9dada
--- /dev/null
+++ b/TitanClassic/save/libs-old/LibQTip-1.0/LibQTip-1.0.lua
@@ -0,0 +1,1529 @@
+local MAJOR = "LibQTip-1.0"
+local MINOR = 46 -- Should be manually increased
+local LibStub = _G.LibStub
+
+assert(LibStub, MAJOR .. " requires LibStub")
+
+local lib, oldMinor = LibStub:NewLibrary(MAJOR, MINOR)
+
+if not lib then
+	return
+end -- No upgrade needed
+
+------------------------------------------------------------------------------
+-- Upvalued globals
+------------------------------------------------------------------------------
+local table = _G.table
+local tinsert = table.insert
+local tremove = table.remove
+local wipe = table.wipe
+
+local error = error
+local math = math
+local min, max = math.min, math.max
+local next = next
+local pairs, ipairs = pairs, ipairs
+local select = select
+local setmetatable = setmetatable
+local tonumber, tostring = tonumber, tostring
+local type = type
+
+local CreateFrame = _G.CreateFrame
+local GameTooltip = _G.GameTooltip
+local UIParent = _G.UIParent
+
+local geterrorhandler = _G.geterrorhandler
+
+------------------------------------------------------------------------------
+-- Tables and locals
+------------------------------------------------------------------------------
+lib.frameMetatable = lib.frameMetatable or {__index = CreateFrame("Frame")}
+
+lib.tipPrototype = lib.tipPrototype or setmetatable({}, lib.frameMetatable)
+lib.tipMetatable = lib.tipMetatable or {__index = lib.tipPrototype}
+
+lib.providerPrototype = lib.providerPrototype or {}
+lib.providerMetatable = lib.providerMetatable or {__index = lib.providerPrototype}
+
+lib.cellPrototype = lib.cellPrototype or setmetatable({}, lib.frameMetatable)
+lib.cellMetatable = lib.cellMetatable or {__index = lib.cellPrototype}
+
+lib.activeTooltips = lib.activeTooltips or {}
+
+lib.tooltipHeap = lib.tooltipHeap or {}
+lib.frameHeap = lib.frameHeap or {}
+lib.tableHeap = lib.tableHeap or {}
+
+lib.onReleaseHandlers = lib.onReleaseHandlers or {}
+
+local tipPrototype = lib.tipPrototype
+local tipMetatable = lib.tipMetatable
+
+local providerPrototype = lib.providerPrototype
+local providerMetatable = lib.providerMetatable
+
+local cellPrototype = lib.cellPrototype
+local cellMetatable = lib.cellMetatable
+
+local activeTooltips = lib.activeTooltips
+
+local highlightFrame = CreateFrame("Frame", nil, UIParent)
+highlightFrame:SetFrameStrata("TOOLTIP")
+highlightFrame:Hide()
+
+local DEFAULT_HIGHLIGHT_TEXTURE_PATH = [[Interface\QuestFrame\UI-QuestTitleHighlight]]
+
+local highlightTexture = highlightFrame:CreateTexture(nil, "OVERLAY")
+highlightTexture:SetTexture(DEFAULT_HIGHLIGHT_TEXTURE_PATH)
+highlightTexture:SetBlendMode("ADD")
+highlightTexture:SetAllPoints(highlightFrame)
+
+------------------------------------------------------------------------------
+-- Private methods for Caches and Tooltip
+------------------------------------------------------------------------------
+local AcquireTooltip, ReleaseTooltip
+local AcquireCell, ReleaseCell
+local AcquireTable, ReleaseTable
+
+local InitializeTooltip, SetTooltipSize, ResetTooltipSize, FixCellSizes
+local ClearTooltipScripts
+local SetFrameScript, ClearFrameScripts
+
+------------------------------------------------------------------------------
+-- Cache debugging.
+------------------------------------------------------------------------------
+-- @debug @
+local usedTables, usedFrames, usedTooltips = 0, 0, 0
+--@end-debug@
+
+------------------------------------------------------------------------------
+-- Internal constants to tweak the layout
+------------------------------------------------------------------------------
+local TOOLTIP_PADDING = 10
+local CELL_MARGIN_H = 6
+local CELL_MARGIN_V = 3
+
+------------------------------------------------------------------------------
+-- Public library API
+------------------------------------------------------------------------------
+--- Create or retrieve the tooltip with the given key.
+-- If additional arguments are passed, they are passed to :SetColumnLayout for the acquired tooltip.
+-- @name LibQTip:Acquire(key[, numColumns, column1Justification, column2justification, ...])
+-- @param key string or table - the tooltip key. Any value that can be used as a table key is accepted though you should try to provide unique keys to avoid conflicts.
+-- Numbers and booleans should be avoided and strings should be carefully chosen to avoid namespace clashes - no "MyTooltip" - you have been warned!
+-- @return tooltip Frame object - the acquired tooltip.
+-- @usage Acquire a tooltip with at least 5 columns, justification : left, center, left, left, left
+-- <pre>local tip = LibStub('LibQTip-1.0'):Acquire('MyFooBarTooltip', 5, "LEFT", "CENTER")</pre>
+function lib:Acquire(key, ...)
+	if key == nil then
+		error("attempt to use a nil key", 2)
+	end
+
+	local tooltip = activeTooltips[key]
+
+	if not tooltip then
+		tooltip = AcquireTooltip()
+		InitializeTooltip(tooltip, key)
+		activeTooltips[key] = tooltip
+	end
+
+	if select("#", ...) > 0 then
+		-- Here we catch any error to properly report it for the calling code
+		local ok, msg = pcall(tooltip.SetColumnLayout, tooltip, ...)
+
+		if not ok then
+			error(msg, 2)
+		end
+	end
+
+	return tooltip
+end
+
+function lib:Release(tooltip)
+	local key = tooltip and tooltip.key
+
+	if not key or activeTooltips[key] ~= tooltip then
+		return
+	end
+
+	ReleaseTooltip(tooltip)
+	activeTooltips[key] = nil
+end
+
+function lib:IsAcquired(key)
+	if key == nil then
+		error("attempt to use a nil key", 2)
+	end
+
+	return not (not activeTooltips[key])
+end
+
+function lib:IterateTooltips()
+	return pairs(activeTooltips)
+end
+
+------------------------------------------------------------------------------
+-- Frame cache
+------------------------------------------------------------------------------
+local frameHeap = lib.frameHeap
+
+local function AcquireFrame(parent)
+	local frame = tremove(frameHeap) or CreateFrame("Frame")
+	frame:SetParent(parent)
+	--[===[@debug@
+	usedFrames = usedFrames + 1
+	--@end-debug@]===]
+	return frame
+end
+
+local function ReleaseFrame(frame)
+	frame:Hide()
+	frame:SetParent(nil)
+	frame:ClearAllPoints()
+	frame:SetBackdrop(nil)
+
+	ClearFrameScripts(frame)
+
+	tinsert(frameHeap, frame)
+	--[===[@debug@
+	usedFrames = usedFrames - 1
+	--@end-debug@]===]
+end
+
+------------------------------------------------------------------------------
+-- Dirty layout handler
+------------------------------------------------------------------------------
+lib.layoutCleaner = lib.layoutCleaner or CreateFrame("Frame")
+
+local layoutCleaner = lib.layoutCleaner
+layoutCleaner.registry = layoutCleaner.registry or {}
+
+function layoutCleaner:RegisterForCleanup(tooltip)
+	self.registry[tooltip] = true
+	self:Show()
+end
+
+function layoutCleaner:CleanupLayouts()
+	self:Hide()
+
+	for tooltip in pairs(self.registry) do
+		FixCellSizes(tooltip)
+	end
+
+	wipe(self.registry)
+end
+
+layoutCleaner:SetScript("OnUpdate", layoutCleaner.CleanupLayouts)
+
+------------------------------------------------------------------------------
+-- CellProvider and Cell
+------------------------------------------------------------------------------
+function providerPrototype:AcquireCell()
+	local cell = tremove(self.heap)
+
+	if not cell then
+		cell = setmetatable(CreateFrame("Frame", nil, UIParent), self.cellMetatable)
+
+		if type(cell.InitializeCell) == "function" then
+			cell:InitializeCell()
+		end
+	end
+
+	self.cells[cell] = true
+
+	return cell
+end
+
+function providerPrototype:ReleaseCell(cell)
+	if not self.cells[cell] then
+		return
+	end
+
+	if type(cell.ReleaseCell) == "function" then
+		cell:ReleaseCell()
+	end
+
+	self.cells[cell] = nil
+	tinsert(self.heap, cell)
+end
+
+function providerPrototype:GetCellPrototype()
+	return self.cellPrototype, self.cellMetatable
+end
+
+function providerPrototype:IterateCells()
+	return pairs(self.cells)
+end
+
+function lib:CreateCellProvider(baseProvider)
+	local cellBaseMetatable, cellBasePrototype
+
+	if baseProvider and baseProvider.GetCellPrototype then
+		cellBasePrototype, cellBaseMetatable = baseProvider:GetCellPrototype()
+	else
+		cellBaseMetatable = cellMetatable
+	end
+
+	local newCellPrototype = setmetatable({}, cellBaseMetatable)
+	local newCellProvider = setmetatable({}, providerMetatable)
+
+	newCellProvider.heap = {}
+	newCellProvider.cells = {}
+	newCellProvider.cellPrototype = newCellPrototype
+	newCellProvider.cellMetatable = {__index = newCellPrototype}
+
+	return newCellProvider, newCellPrototype, cellBasePrototype
+end
+
+------------------------------------------------------------------------------
+-- Basic label provider
+------------------------------------------------------------------------------
+if not lib.LabelProvider then
+	lib.LabelProvider, lib.LabelPrototype = lib:CreateCellProvider()
+end
+
+local labelProvider = lib.LabelProvider
+local labelPrototype = lib.LabelPrototype
+
+function labelPrototype:InitializeCell()
+	self.fontString = self:CreateFontString()
+	self.fontString:SetFontObject(_G.GameTooltipText)
+end
+
+function labelPrototype:SetupCell(tooltip, value, justification, font, leftPadding, rightPadding, maxWidth, minWidth, ...)
+	local fontString = self.fontString
+	local line = tooltip.lines[self._line]
+
+	-- detatch fs from cell for size calculations
+	fontString:ClearAllPoints()
+	fontString:SetFontObject(font or (line.is_header and tooltip:GetHeaderFont() or tooltip:GetFont()))
+	fontString:SetJustifyH(justification)
+	fontString:SetText(tostring(value))
+
+	leftPadding = leftPadding or 0
+	rightPadding = rightPadding or 0
+
+	local width = fontString:GetStringWidth() + leftPadding + rightPadding
+
+	if maxWidth and minWidth and (maxWidth < minWidth) then
+		error("maximum width cannot be lower than minimum width: " .. tostring(maxWidth) .. " < " .. tostring(minWidth), 2)
+	end
+
+	if maxWidth and (maxWidth < (leftPadding + rightPadding)) then
+		error("maximum width cannot be lower than the sum of paddings: " .. tostring(maxWidth) .. " < " .. tostring(leftPadding) .. " + " .. tostring(rightPadding), 2)
+	end
+
+	if minWidth and width < minWidth then
+		width = minWidth
+	end
+
+	if maxWidth and maxWidth < width then
+		width = maxWidth
+	end
+
+	fontString:SetWidth(width - (leftPadding + rightPadding))
+	-- Use GetHeight() instead of GetStringHeight() so lines which are longer than width will wrap.
+	local height = fontString:GetHeight()
+
+	-- reanchor fs to cell
+	fontString:SetWidth(0)
+	fontString:SetPoint("TOPLEFT", self, "TOPLEFT", leftPadding, 0)
+	fontString:SetPoint("BOTTOMRIGHT", self, "BOTTOMRIGHT", -rightPadding, 0)
+	--~ 	fs:SetPoint("TOPRIGHT", self, "TOPRIGHT", -r_pad, 0)
+
+	self._paddingL = leftPadding
+	self._paddingR = rightPadding
+
+	return width, height
+end
+
+function labelPrototype:getContentHeight()
+	local fontString = self.fontString
+	fontString:SetWidth(self:GetWidth() - (self._paddingL + self._paddingR))
+
+	local height = self.fontString:GetHeight()
+	fontString:SetWidth(0)
+
+	return height
+end
+
+function labelPrototype:GetPosition()
+	return self._line, self._column
+end
+
+------------------------------------------------------------------------------
+-- Tooltip cache
+------------------------------------------------------------------------------
+local tooltipHeap = lib.tooltipHeap
+
+-- Returns a tooltip
+function AcquireTooltip()
+	local tooltip = tremove(tooltipHeap)
+
+	if not tooltip then
+		tooltip = CreateFrame("Frame", nil, UIParent)
+
+		local scrollFrame = CreateFrame("ScrollFrame", nil, tooltip)
+		scrollFrame:SetPoint("TOP", tooltip, "TOP", 0, -TOOLTIP_PADDING)
+		scrollFrame:SetPoint("BOTTOM", tooltip, "BOTTOM", 0, TOOLTIP_PADDING)
+		scrollFrame:SetPoint("LEFT", tooltip, "LEFT", TOOLTIP_PADDING, 0)
+		scrollFrame:SetPoint("RIGHT", tooltip, "RIGHT", -TOOLTIP_PADDING, 0)
+		tooltip.scrollFrame = scrollFrame
+
+		local scrollChild = CreateFrame("Frame", nil, tooltip.scrollFrame)
+		scrollFrame:SetScrollChild(scrollChild)
+		tooltip.scrollChild = scrollChild
+
+		setmetatable(tooltip, tipMetatable)
+	end
+
+	--[===[@debug@
+	usedTooltips = usedTooltips + 1
+	--@end-debug@]===]
+	return tooltip
+end
+
+-- Cleans the tooltip and stores it in the cache
+function ReleaseTooltip(tooltip)
+	if tooltip.releasing then
+		return
+	end
+
+	tooltip.releasing = true
+	tooltip:Hide()
+
+	local releaseHandler = lib.onReleaseHandlers[tooltip]
+
+	if releaseHandler then
+		lib.onReleaseHandlers[tooltip] = nil
+
+		local success, errorMessage = pcall(releaseHandler, tooltip)
+
+		if not success then
+			geterrorhandler()(errorMessage)
+		end
+	elseif tooltip.OnRelease then
+		local success, errorMessage = pcall(tooltip.OnRelease, tooltip)
+		if not success then
+			geterrorhandler()(errorMessage)
+		end
+
+		tooltip.OnRelease = nil
+	end
+
+	tooltip.releasing = nil
+	tooltip.key = nil
+	tooltip.step = nil
+
+	ClearTooltipScripts(tooltip)
+
+	tooltip:SetAutoHideDelay(nil)
+	tooltip:ClearAllPoints()
+	tooltip:Clear()
+
+	if tooltip.slider then
+		tooltip.slider:SetValue(0)
+		tooltip.slider:Hide()
+		tooltip.scrollFrame:SetPoint("RIGHT", tooltip, "RIGHT", -TOOLTIP_PADDING, 0)
+		tooltip:EnableMouseWheel(false)
+	end
+
+	for i, column in ipairs(tooltip.columns) do
+		tooltip.columns[i] = ReleaseFrame(column)
+	end
+
+	tooltip.columns = ReleaseTable(tooltip.columns)
+	tooltip.lines = ReleaseTable(tooltip.lines)
+	tooltip.colspans = ReleaseTable(tooltip.colspans)
+
+	layoutCleaner.registry[tooltip] = nil
+	tinsert(tooltipHeap, tooltip)
+
+	highlightTexture:SetTexture(DEFAULT_HIGHLIGHT_TEXTURE_PATH)
+	highlightTexture:SetTexCoord(0, 1, 0, 1)
+
+	--[===[@debug@
+	usedTooltips = usedTooltips - 1
+	--@end-debug@]===]
+end
+
+------------------------------------------------------------------------------
+-- Cell 'cache' (just a wrapper to the provider's cache)
+------------------------------------------------------------------------------
+-- Returns a cell for the given tooltip from the given provider
+function AcquireCell(tooltip, provider)
+	local cell = provider:AcquireCell(tooltip)
+
+	cell:SetParent(tooltip.scrollChild)
+	cell:SetFrameLevel(tooltip.scrollChild:GetFrameLevel() + 3)
+	cell._provider = provider
+
+	return cell
+end
+
+-- Cleans the cell hands it to its provider for storing
+function ReleaseCell(cell)
+	if cell.fontString and cell.r then
+		cell.fontString:SetTextColor(cell.r, cell.g, cell.b, cell.a)
+	end
+
+	cell._font = nil
+	cell._justification = nil
+	cell._colSpan = nil
+	cell._line = nil
+	cell._column = nil
+
+	cell:Hide()
+	cell:ClearAllPoints()
+	cell:SetParent(nil)
+	cell:SetBackdrop(nil)
+
+	ClearFrameScripts(cell)
+
+	cell._provider:ReleaseCell(cell)
+	cell._provider = nil
+end
+
+------------------------------------------------------------------------------
+-- Table cache
+------------------------------------------------------------------------------
+local tableHeap = lib.tableHeap
+
+-- Returns a table
+function AcquireTable()
+	local tbl = tremove(tableHeap) or {}
+	--[===[@debug@
+	usedTables = usedTables + 1
+	--@end-debug@]===]
+	return tbl
+end
+
+-- Cleans the table and stores it in the cache
+function ReleaseTable(tableInstance)
+	wipe(tableInstance)
+	tinsert(tableHeap, tableInstance)
+	--[===[@debug@
+	usedTables = usedTables - 1
+	--@end-debug@]===]
+end
+
+------------------------------------------------------------------------------
+-- Tooltip prototype
+------------------------------------------------------------------------------
+function InitializeTooltip(tooltip, key)
+	----------------------------------------------------------------------
+	-- (Re)set frame settings
+	----------------------------------------------------------------------
+	local backdrop = GameTooltip:GetBackdrop()
+
+	tooltip:SetBackdrop(backdrop)
+
+	if backdrop then
+		tooltip:SetBackdropColor(GameTooltip:GetBackdropColor())
+		tooltip:SetBackdropBorderColor(GameTooltip:GetBackdropBorderColor())
+	end
+
+	tooltip:SetScale(GameTooltip:GetScale())
+	tooltip:SetAlpha(1)
+	tooltip:SetFrameStrata("TOOLTIP")
+	tooltip:SetClampedToScreen(false)
+
+	----------------------------------------------------------------------
+	-- Internal data. Since it's possible to Acquire twice without calling
+	-- release, check for pre-existence.
+	----------------------------------------------------------------------
+	tooltip.key = key
+	tooltip.columns = tooltip.columns or AcquireTable()
+	tooltip.lines = tooltip.lines or AcquireTable()
+	tooltip.colspans = tooltip.colspans or AcquireTable()
+	tooltip.regularFont = _G.GameTooltipText
+	tooltip.headerFont = _G.GameTooltipHeaderText
+	tooltip.labelProvider = labelProvider
+	tooltip.cell_margin_h = tooltip.cell_margin_h or CELL_MARGIN_H
+	tooltip.cell_margin_v = tooltip.cell_margin_v or CELL_MARGIN_V
+
+	----------------------------------------------------------------------
+	-- Finishing procedures
+	----------------------------------------------------------------------
+	tooltip:SetAutoHideDelay(nil)
+	tooltip:Hide()
+	ResetTooltipSize(tooltip)
+end
+
+function tipPrototype:SetDefaultProvider(myProvider)
+	if not myProvider then
+		return
+	end
+
+	self.labelProvider = myProvider
+end
+
+function tipPrototype:GetDefaultProvider()
+	return self.labelProvider
+end
+
+local function checkJustification(justification, level, silent)
+	if justification ~= "LEFT" and justification ~= "CENTER" and justification ~= "RIGHT" then
+		if silent then
+			return false
+		end
+		error("invalid justification, must one of LEFT, CENTER or RIGHT, not: " .. tostring(justification), level + 1)
+	end
+
+	return true
+end
+
+function tipPrototype:SetColumnLayout(numColumns, ...)
+	if type(numColumns) ~= "number" or numColumns < 1 then
+		error("number of columns must be a positive number, not: " .. tostring(numColumns), 2)
+	end
+
+	for i = 1, numColumns do
+		local justification = select(i, ...) or "LEFT"
+
+		checkJustification(justification, 2)
+
+		if self.columns[i] then
+			self.columns[i].justification = justification
+		else
+			self:AddColumn(justification)
+		end
+	end
+end
+
+function tipPrototype:AddColumn(justification)
+	justification = justification or "LEFT"
+	checkJustification(justification, 2)
+
+	local colNum = #self.columns + 1
+	local column = self.columns[colNum] or AcquireFrame(self.scrollChild)
+
+	column:SetFrameLevel(self.scrollChild:GetFrameLevel() + 1)
+	column.justification = justification
+	column.width = 0
+	column:SetWidth(1)
+	column:SetPoint("TOP", self.scrollChild)
+	column:SetPoint("BOTTOM", self.scrollChild)
+
+	if colNum > 1 then
+		local h_margin = self.cell_margin_h or CELL_MARGIN_H
+
+		column:SetPoint("LEFT", self.columns[colNum - 1], "RIGHT", h_margin, 0)
+		SetTooltipSize(self, self.width + h_margin, self.height)
+	else
+		column:SetPoint("LEFT", self.scrollChild)
+	end
+
+	column:Show()
+	self.columns[colNum] = column
+
+	return colNum
+end
+
+------------------------------------------------------------------------------
+-- Convenient methods
+------------------------------------------------------------------------------
+function tipPrototype:Release()
+	lib:Release(self)
+end
+
+function tipPrototype:IsAcquiredBy(key)
+	return key ~= nil and self.key == key
+end
+
+------------------------------------------------------------------------------
+-- Script hooks
+------------------------------------------------------------------------------
+local RawSetScript = lib.frameMetatable.__index.SetScript
+
+function ClearTooltipScripts(tooltip)
+	if tooltip.scripts then
+		for scriptType in pairs(tooltip.scripts) do
+			RawSetScript(tooltip, scriptType, nil)
+		end
+
+		tooltip.scripts = ReleaseTable(tooltip.scripts)
+	end
+end
+
+function tipPrototype:SetScript(scriptType, handler)
+	RawSetScript(self, scriptType, handler)
+
+	if handler then
+		if not self.scripts then
+			self.scripts = AcquireTable()
+		end
+
+		self.scripts[scriptType] = true
+	elseif self.scripts then
+		self.scripts[scriptType] = nil
+	end
+end
+
+-- That might break some addons ; those addons were breaking other
+-- addons' tooltip though.
+function tipPrototype:HookScript()
+	geterrorhandler()(":HookScript is not allowed on LibQTip tooltips")
+end
+
+------------------------------------------------------------------------------
+-- Scrollbar data and functions
+------------------------------------------------------------------------------
+local sliderBackdrop = {
+	bgFile = [[Interface\Buttons\UI-SliderBar-Background]],
+	edgeFile = [[Interface\Buttons\UI-SliderBar-Border]],
+	tile = true,
+	edgeSize = 8,
+	tileSize = 8,
+	insets = {
+		left = 3,
+		right = 3,
+		top = 3,
+		bottom = 3
+	}
+}
+
+local function slider_OnValueChanged(self)
+	self.scrollFrame:SetVerticalScroll(self:GetValue())
+end
+
+local function tooltip_OnMouseWheel(self, delta)
+	local slider = self.slider
+	local currentValue = slider:GetValue()
+	local minValue, maxValue = slider:GetMinMaxValues()
+	local stepValue = self.step or 10
+
+	if delta < 0 and currentValue < maxValue then
+		slider:SetValue(min(maxValue, currentValue + stepValue))
+	elseif delta > 0 and currentValue > minValue then
+		slider:SetValue(max(minValue, currentValue - stepValue))
+	end
+end
+
+-- Set the step size for the scroll bar
+function tipPrototype:SetScrollStep(step)
+	self.step = step
+end
+
+-- will resize the tooltip to fit the screen and show a scrollbar if needed
+function tipPrototype:UpdateScrolling(maxheight)
+	self:SetClampedToScreen(false)
+
+	-- all data is in the tooltip; fix colspan width and prevent the layout cleaner from messing up the tooltip later
+	FixCellSizes(self)
+	layoutCleaner.registry[self] = nil
+
+	local scale = self:GetScale()
+	local topside = self:GetTop()
+	local bottomside = self:GetBottom()
+	local screensize = UIParent:GetHeight() / scale
+	local tipsize = (topside - bottomside)
+
+	-- if the tooltip would be too high, limit its height and show the slider
+	if bottomside < 0 or topside > screensize or (maxheight and tipsize > maxheight) then
+		local shrink = (bottomside < 0 and (5 - bottomside) or 0) + (topside > screensize and (topside - screensize + 5) or 0)
+
+		if maxheight and tipsize - shrink > maxheight then
+			shrink = tipsize - maxheight
+		end
+
+		self:SetHeight(2 * TOOLTIP_PADDING + self.height - shrink)
+		self:SetWidth(2 * TOOLTIP_PADDING + self.width + 20)
+		self.scrollFrame:SetPoint("RIGHT", self, "RIGHT", -(TOOLTIP_PADDING + 20), 0)
+
+		if not self.slider then
+			local slider = CreateFrame("Slider", nil, self)
+			slider.scrollFrame = self.scrollFrame
+
+			slider:SetOrientation("VERTICAL")
+			slider:SetPoint("TOPRIGHT", self, "TOPRIGHT", -TOOLTIP_PADDING, -TOOLTIP_PADDING)
+			slider:SetPoint("BOTTOMRIGHT", self, "BOTTOMRIGHT", -TOOLTIP_PADDING, TOOLTIP_PADDING)
+			slider:SetBackdrop(sliderBackdrop)
+			slider:SetThumbTexture([[Interface\Buttons\UI-SliderBar-Button-Vertical]])
+			slider:SetMinMaxValues(0, 1)
+			slider:SetValueStep(1)
+			slider:SetWidth(12)
+			slider:SetScript("OnValueChanged", slider_OnValueChanged)
+			slider:SetValue(0)
+
+			self.slider = slider
+		end
+
+		self.slider:SetMinMaxValues(0, shrink)
+		self.slider:Show()
+
+		self:EnableMouseWheel(true)
+		self:SetScript("OnMouseWheel", tooltip_OnMouseWheel)
+	else
+		self:SetHeight(2 * TOOLTIP_PADDING + self.height)
+		self:SetWidth(2 * TOOLTIP_PADDING + self.width)
+
+		self.scrollFrame:SetPoint("RIGHT", self, "RIGHT", -TOOLTIP_PADDING, 0)
+
+		if self.slider then
+			self.slider:SetValue(0)
+			self.slider:Hide()
+
+			self:EnableMouseWheel(false)
+			self:SetScript("OnMouseWheel", nil)
+		end
+	end
+end
+
+------------------------------------------------------------------------------
+-- Tooltip methods for changing its contents.
+------------------------------------------------------------------------------
+function tipPrototype:Clear()
+	for i, line in ipairs(self.lines) do
+		for _, cell in pairs(line.cells) do
+			if cell then
+				ReleaseCell(cell)
+			end
+		end
+
+		ReleaseTable(line.cells)
+
+		line.cells = nil
+		line.is_header = nil
+
+		ReleaseFrame(line)
+
+		self.lines[i] = nil
+	end
+
+	for _, column in ipairs(self.columns) do
+		column.width = 0
+		column:SetWidth(1)
+	end
+
+	wipe(self.colspans)
+
+	self.cell_margin_h = nil
+	self.cell_margin_v = nil
+
+	ResetTooltipSize(self)
+end
+
+function tipPrototype:SetCellMarginH(size)
+	if #self.lines > 0 then
+		error("Unable to set horizontal margin while the tooltip has lines.", 2)
+	end
+
+	if not size or type(size) ~= "number" or size < 0 then
+		error("Margin size must be a positive number or zero.", 2)
+	end
+
+	self.cell_margin_h = size
+end
+
+function tipPrototype:SetCellMarginV(size)
+	if #self.lines > 0 then
+		error("Unable to set vertical margin while the tooltip has lines.", 2)
+	end
+
+	if not size or type(size) ~= "number" or size < 0 then
+		error("Margin size must be a positive number or zero.", 2)
+	end
+
+	self.cell_margin_v = size
+end
+
+function SetTooltipSize(tooltip, width, height)
+	tooltip.height = height
+	tooltip.width = width
+
+	tooltip:SetHeight(2 * TOOLTIP_PADDING + height)
+	tooltip:SetWidth(2 * TOOLTIP_PADDING + width)
+
+	tooltip.scrollChild:SetHeight(height)
+	tooltip.scrollChild:SetWidth(width)
+end
+
+-- Add 2 pixels to height so dangling letters (g, y, p, j, etc) are not clipped.
+function ResetTooltipSize(tooltip)
+	local h_margin = tooltip.cell_margin_h or CELL_MARGIN_H
+
+	SetTooltipSize(tooltip, max(0, (h_margin * (#tooltip.columns - 1)) + (h_margin / 2)), 2)
+end
+
+local function EnlargeColumn(tooltip, column, width)
+	if width > column.width then
+		SetTooltipSize(tooltip, tooltip.width + width - column.width, tooltip.height)
+
+		column.width = width
+		column:SetWidth(width)
+	end
+end
+
+local function ResizeLine(tooltip, line, height)
+	SetTooltipSize(tooltip, tooltip.width, tooltip.height + height - line.height)
+
+	line.height = height
+	line:SetHeight(height)
+end
+
+function FixCellSizes(tooltip)
+	local columns = tooltip.columns
+	local colspans = tooltip.colspans
+	local lines = tooltip.lines
+	local h_margin = tooltip.cell_margin_h or CELL_MARGIN_H
+
+	-- resize columns to make room for the colspans
+	while next(colspans) do
+		local maxNeedCols
+		local maxNeedWidthPerCol = 0
+
+		-- calculate the colspan with the highest additional width need per column
+		for colRange, width in pairs(colspans) do
+			local left, right = colRange:match("^(%d+)%-(%d+)$")
+
+			left, right = tonumber(left), tonumber(right)
+
+			for col = left, right - 1 do
+				width = width - columns[col].width - h_margin
+			end
+
+			width = width - columns[right].width
+
+			if width <= 0 then
+				colspans[colRange] = nil
+			else
+				width = width / (right - left + 1)
+
+				if width > maxNeedWidthPerCol then
+					maxNeedCols = colRange
+					maxNeedWidthPerCol = width
+				end
+			end
+		end
+
+		-- resize all columns for that colspan
+		if maxNeedCols then
+			local left, right = maxNeedCols:match("^(%d+)%-(%d+)$")
+
+			for col = left, right do
+				EnlargeColumn(tooltip, columns[col], columns[col].width + maxNeedWidthPerCol)
+			end
+
+			colspans[maxNeedCols] = nil
+		end
+	end
+
+	--now that the cell width is set, recalculate the rows' height
+	for _, line in ipairs(lines) do
+		if #(line.cells) > 0 then
+			local lineheight = 0
+
+			for _, cell in pairs(line.cells) do
+				if cell then
+					lineheight = max(lineheight, cell:getContentHeight())
+				end
+			end
+
+			if lineheight > 0 then
+				ResizeLine(tooltip, line, lineheight)
+			end
+		end
+	end
+end
+
+local function _SetCell(tooltip, lineNum, colNum, value, font, justification, colSpan, provider, ...)
+	local line = tooltip.lines[lineNum]
+	local cells = line.cells
+
+	-- Unset: be quick
+	if value == nil then
+		local cell = cells[colNum]
+
+		if cell then
+			for i = colNum, colNum + cell._colSpan - 1 do
+				cells[i] = nil
+			end
+
+			ReleaseCell(cell)
+		end
+
+		return lineNum, colNum
+	end
+
+	font = font or (line.is_header and tooltip.headerFont or tooltip.regularFont)
+
+	-- Check previous cell
+	local cell
+	local prevCell = cells[colNum]
+
+	if prevCell then
+		-- There is a cell here
+		justification = justification or prevCell._justification
+		colSpan = colSpan or prevCell._colSpan
+
+		-- Clear the currently marked colspan
+		for i = colNum + 1, colNum + prevCell._colSpan - 1 do
+			cells[i] = nil
+		end
+
+		if provider == nil or prevCell._provider == provider then
+			-- Reuse existing cell
+			cell = prevCell
+			provider = cell._provider
+		else
+			-- A new cell is required
+			cells[colNum] = ReleaseCell(prevCell)
+		end
+	elseif prevCell == nil then
+		-- Creating a new cell, using meaningful defaults.
+		provider = provider or tooltip.labelProvider
+		justification = justification or tooltip.columns[colNum].justification or "LEFT"
+		colSpan = colSpan or 1
+	else
+		error("overlapping cells at column " .. colNum, 3)
+	end
+
+	local tooltipWidth = #tooltip.columns
+	local rightColNum
+
+	if colSpan > 0 then
+		rightColNum = colNum + colSpan - 1
+
+		if rightColNum > tooltipWidth then
+			error("ColSpan too big, cell extends beyond right-most column", 3)
+		end
+	else
+		-- Zero or negative: count back from right-most columns
+		rightColNum = max(colNum, tooltipWidth + colSpan)
+		-- Update colspan to its effective value
+		colSpan = 1 + rightColNum - colNum
+	end
+
+	-- Cleanup colspans
+	for i = colNum + 1, rightColNum do
+		local columnCell = cells[i]
+
+		if columnCell then
+			ReleaseCell(columnCell)
+		elseif columnCell == false then
+			error("overlapping cells at column " .. i, 3)
+		end
+
+		cells[i] = false
+	end
+
+	-- Create the cell
+	if not cell then
+		cell = AcquireCell(tooltip, provider)
+		cells[colNum] = cell
+	end
+
+	-- Anchor the cell
+	cell:SetPoint("LEFT", tooltip.columns[colNum])
+	cell:SetPoint("RIGHT", tooltip.columns[rightColNum])
+	cell:SetPoint("TOP", line)
+	cell:SetPoint("BOTTOM", line)
+
+	-- Store the cell settings directly into the cell
+	-- That's a bit risky but is really cheap compared to other ways to do it
+	cell._font, cell._justification, cell._colSpan, cell._line, cell._column = font, justification, colSpan, lineNum, colNum
+
+	-- Setup the cell content
+	local width, height = cell:SetupCell(tooltip, value, justification, font, ...)
+	cell:Show()
+
+	if colSpan > 1 then
+		-- Postpone width changes until the tooltip is shown
+		local colRange = colNum .. "-" .. rightColNum
+
+		tooltip.colspans[colRange] = max(tooltip.colspans[colRange] or 0, width)
+		layoutCleaner:RegisterForCleanup(tooltip)
+	else
+		-- Enlarge the column and tooltip if need be
+		EnlargeColumn(tooltip, tooltip.columns[colNum], width)
+	end
+
+	-- Enlarge the line and tooltip if need be
+	if height > line.height then
+		SetTooltipSize(tooltip, tooltip.width, tooltip.height + height - line.height)
+
+		line.height = height
+		line:SetHeight(height)
+	end
+
+	if rightColNum < tooltipWidth then
+		return lineNum, rightColNum + 1
+	else
+		return lineNum, nil
+	end
+end
+
+do
+	local function CreateLine(tooltip, font, ...)
+		if #tooltip.columns == 0 then
+			error("column layout should be defined before adding line", 3)
+		end
+
+		local lineNum = #tooltip.lines + 1
+		local line = tooltip.lines[lineNum] or AcquireFrame(tooltip.scrollChild)
+
+		line:SetFrameLevel(tooltip.scrollChild:GetFrameLevel() + 2)
+		line:SetPoint("LEFT", tooltip.scrollChild)
+		line:SetPoint("RIGHT", tooltip.scrollChild)
+
+		if lineNum > 1 then
+			local v_margin = tooltip.cell_margin_v or CELL_MARGIN_V
+
+			line:SetPoint("TOP", tooltip.lines[lineNum - 1], "BOTTOM", 0, -v_margin)
+			SetTooltipSize(tooltip, tooltip.width, tooltip.height + v_margin)
+		else
+			line:SetPoint("TOP", tooltip.scrollChild)
+		end
+
+		tooltip.lines[lineNum] = line
+
+		line.cells = line.cells or AcquireTable()
+		line.height = 0
+		line:SetHeight(1)
+		line:Show()
+
+		local colNum = 1
+
+		for i = 1, #tooltip.columns do
+			local value = select(i, ...)
+
+			if value ~= nil then
+				lineNum, colNum = _SetCell(tooltip, lineNum, i, value, font, nil, 1, tooltip.labelProvider)
+			end
+		end
+
+		return lineNum, colNum
+	end
+
+	function tipPrototype:AddLine(...)
+		return CreateLine(self, self.regularFont, ...)
+	end
+
+	function tipPrototype:AddHeader(...)
+		local line, col = CreateLine(self, self.headerFont, ...)
+
+		self.lines[line].is_header = true
+
+		return line, col
+	end
+end -- do-block
+
+local GenericBackdrop = {
+	bgFile = "Interface\\Tooltips\\UI-Tooltip-Background"
+}
+
+function tipPrototype:AddSeparator(height, r, g, b, a)
+	local lineNum, colNum = self:AddLine()
+	local line = self.lines[lineNum]
+	local color = _G.NORMAL_FONT_COLOR
+
+	height = height or 1
+
+	SetTooltipSize(self, self.width, self.height + height)
+
+	line.height = height
+	line:SetHeight(height)
+	line:SetBackdrop(GenericBackdrop)
+	line:SetBackdropColor(r or color.r, g or color.g, b or color.b, a or 1)
+
+	return lineNum, colNum
+end
+
+function tipPrototype:SetCellColor(lineNum, colNum, r, g, b, a)
+	local cell = self.lines[lineNum].cells[colNum]
+
+	if cell then
+		local sr, sg, sb, sa = self:GetBackdropColor()
+
+		cell:SetBackdrop(GenericBackdrop)
+		cell:SetBackdropColor(r or sr, g or sg, b or sb, a or sa)
+	end
+end
+
+function tipPrototype:SetColumnColor(colNum, r, g, b, a)
+	local column = self.columns[colNum]
+
+	if column then
+		local sr, sg, sb, sa = self:GetBackdropColor()
+		column:SetBackdrop(GenericBackdrop)
+		column:SetBackdropColor(r or sr, g or sg, b or sb, a or sa)
+	end
+end
+
+function tipPrototype:SetLineColor(lineNum, r, g, b, a)
+	local line = self.lines[lineNum]
+
+	if line then
+		local sr, sg, sb, sa = self:GetBackdropColor()
+
+		line:SetBackdrop(GenericBackdrop)
+		line:SetBackdropColor(r or sr, g or sg, b or sb, a or sa)
+	end
+end
+
+function tipPrototype:SetCellTextColor(lineNum, colNum, r, g, b, a)
+	local line = self.lines[lineNum]
+	local column = self.columns[colNum]
+
+	if not line or not column then
+		return
+	end
+
+	local cell = self.lines[lineNum].cells[colNum]
+
+	if cell then
+		if not cell.fontString then
+			error("cell's label provider did not assign a fontString field", 2)
+		end
+
+		if not cell.r then
+			cell.r, cell.g, cell.b, cell.a = cell.fontString:GetTextColor()
+		end
+
+		cell.fontString:SetTextColor(r or cell.r, g or cell.g, b or cell.b, a or cell.a)
+	end
+end
+
+function tipPrototype:SetColumnTextColor(colNum, r, g, b, a)
+	if not self.columns[colNum] then
+		return
+	end
+
+	for lineIndex = 1, #self.lines do
+		self:SetCellTextColor(lineIndex, colNum, r, g, b, a)
+	end
+end
+
+function tipPrototype:SetLineTextColor(lineNum, r, g, b, a)
+	local line = self.lines[lineNum]
+
+	if not line then
+		return
+	end
+
+	for cellIndex = 1, #line.cells do
+		self:SetCellTextColor(lineNum, line.cells[cellIndex]._column, r, g, b, a)
+	end
+end
+
+function tipPrototype:SetHighlightTexture(...)
+	return highlightTexture:SetTexture(...)
+end
+
+function tipPrototype:SetHighlightTexCoord(...)
+	highlightTexture:SetTexCoord(...)
+end
+
+do
+	local function checkFont(font, level, silent)
+		local bad = false
+
+		if not font then
+			bad = true
+		elseif type(font) == "string" then
+			local ref = _G[font]
+
+			if not ref or type(ref) ~= "table" or type(ref.IsObjectType) ~= "function" or not ref:IsObjectType("Font") then
+				bad = true
+			end
+		elseif type(font) ~= "table" or type(font.IsObjectType) ~= "function" or not font:IsObjectType("Font") then
+			bad = true
+		end
+
+		if bad then
+			if silent then
+				return false
+			end
+
+			error("font must be a Font instance or a string matching the name of a global Font instance, not: " .. tostring(font), level + 1)
+		end
+		return true
+	end
+
+	function tipPrototype:SetFont(font)
+		local is_string = type(font) == "string"
+
+		checkFont(font, 2)
+		self.regularFont = is_string and _G[font] or font
+	end
+
+	function tipPrototype:SetHeaderFont(font)
+		local is_string = type(font) == "string"
+
+		checkFont(font, 2)
+		self.headerFont = is_string and _G[font] or font
+	end
+
+	-- TODO: fixed argument positions / remove checks for performance?
+	function tipPrototype:SetCell(lineNum, colNum, value, ...)
+		-- Mandatory argument checking
+		if type(lineNum) ~= "number" then
+			error("line number must be a number, not: " .. tostring(lineNum), 2)
+		elseif lineNum < 1 or lineNum > #self.lines then
+			error("line number out of range: " .. tostring(lineNum), 2)
+		elseif type(colNum) ~= "number" then
+			error("column number must be a number, not: " .. tostring(colNum), 2)
+		elseif colNum < 1 or colNum > #self.columns then
+			error("column number out of range: " .. tostring(colNum), 2)
+		end
+
+		-- Variable argument checking
+		local font, justification, colSpan, provider
+		local i, arg = 1, ...
+
+		if arg == nil or checkFont(arg, 2, true) then
+			i, font, arg = 2, ...
+		end
+
+		if arg == nil or checkJustification(arg, 2, true) then
+			i, justification, arg = i + 1, select(i, ...)
+		end
+
+		if arg == nil or type(arg) == "number" then
+			i, colSpan, arg = i + 1, select(i, ...)
+		end
+
+		if arg == nil or type(arg) == "table" and type(arg.AcquireCell) == "function" then
+			i, provider = i + 1, arg
+		end
+
+		return _SetCell(self, lineNum, colNum, value, font, justification, colSpan, provider, select(i, ...))
+	end
+end -- do-block
+
+function tipPrototype:GetFont()
+	return self.regularFont
+end
+
+function tipPrototype:GetHeaderFont()
+	return self.headerFont
+end
+
+function tipPrototype:GetLineCount()
+	return #self.lines
+end
+
+function tipPrototype:GetColumnCount()
+	return #self.columns
+end
+
+------------------------------------------------------------------------------
+-- Frame Scripts
+------------------------------------------------------------------------------
+local scripts = {
+	OnEnter = function(frame, ...)
+		highlightFrame:SetParent(frame)
+		highlightFrame:SetAllPoints(frame)
+		highlightFrame:Show()
+
+		if frame._OnEnter_func then
+			frame:_OnEnter_func(frame._OnEnter_arg, ...)
+		end
+	end,
+	OnLeave = function(frame, ...)
+		highlightFrame:Hide()
+		highlightFrame:ClearAllPoints()
+		highlightFrame:SetParent(nil)
+
+		if frame._OnLeave_func then
+			frame:_OnLeave_func(frame._OnLeave_arg, ...)
+		end
+	end,
+	OnMouseDown = function(frame, ...)
+		frame:_OnMouseDown_func(frame._OnMouseDown_arg, ...)
+	end,
+	OnMouseUp = function(frame, ...)
+		frame:_OnMouseUp_func(frame._OnMouseUp_arg, ...)
+	end,
+	OnReceiveDrag = function(frame, ...)
+		frame:_OnReceiveDrag_func(frame._OnReceiveDrag_arg, ...)
+	end
+}
+
+function SetFrameScript(frame, script, func, arg)
+	if not scripts[script] then
+		return
+	end
+
+	frame["_" .. script .. "_func"] = func
+	frame["_" .. script .. "_arg"] = arg
+
+	if script == "OnMouseDown" or script == "OnMouseUp" or script == "OnReceiveDrag" then
+		if func then
+			frame:SetScript(script, scripts[script])
+		else
+			frame:SetScript(script, nil)
+		end
+	end
+
+	-- if at least one script is set, set the OnEnter/OnLeave scripts for the highlight
+	if frame._OnEnter_func or frame._OnLeave_func or frame._OnMouseDown_func or frame._OnMouseUp_func or frame._OnReceiveDrag_func then
+		frame:EnableMouse(true)
+		frame:SetScript("OnEnter", scripts.OnEnter)
+		frame:SetScript("OnLeave", scripts.OnLeave)
+	else
+		frame:EnableMouse(false)
+		frame:SetScript("OnEnter", nil)
+		frame:SetScript("OnLeave", nil)
+	end
+end
+
+function ClearFrameScripts(frame)
+	if frame._OnEnter_func or frame._OnLeave_func or frame._OnMouseDown_func or frame._OnMouseUp_func or frame._OnReceiveDrag_func then
+		frame:EnableMouse(false)
+
+		frame:SetScript("OnEnter", nil)
+		frame._OnEnter_func = nil
+		frame._OnEnter_arg = nil
+
+		frame:SetScript("OnLeave", nil)
+		frame._OnLeave_func = nil
+		frame._OnLeave_arg = nil
+
+		frame:SetScript("OnReceiveDrag", nil)
+		frame._OnReceiveDrag_func = nil
+		frame._OnReceiveDrag_arg = nil
+
+		frame:SetScript("OnMouseDown", nil)
+		frame._OnMouseDown_func = nil
+		frame._OnMouseDown_arg = nil
+
+		frame:SetScript("OnMouseUp", nil)
+		frame._OnMouseUp_func = nil
+		frame._OnMouseUp_arg = nil
+	end
+end
+
+function tipPrototype:SetLineScript(lineNum, script, func, arg)
+	SetFrameScript(self.lines[lineNum], script, func, arg)
+end
+
+function tipPrototype:SetColumnScript(colNum, script, func, arg)
+	SetFrameScript(self.columns[colNum], script, func, arg)
+end
+
+function tipPrototype:SetCellScript(lineNum, colNum, script, func, arg)
+	local cell = self.lines[lineNum].cells[colNum]
+
+	if cell then
+		SetFrameScript(cell, script, func, arg)
+	end
+end
+
+------------------------------------------------------------------------------
+-- Auto-hiding feature
+------------------------------------------------------------------------------
+
+-- Script of the auto-hiding child frame
+local function AutoHideTimerFrame_OnUpdate(self, elapsed)
+	self.checkElapsed = self.checkElapsed + elapsed
+
+	if self.checkElapsed > 0.1 then
+		if self.parent:IsMouseOver() or (self.alternateFrame and self.alternateFrame:IsMouseOver()) then
+			self.elapsed = 0
+		else
+			self.elapsed = self.elapsed + self.checkElapsed
+
+			if self.elapsed >= self.delay then
+				lib:Release(self.parent)
+			end
+		end
+
+		self.checkElapsed = 0
+	end
+end
+
+-- Usage:
+-- :SetAutoHideDelay(0.25) => hides after 0.25sec outside of the tooltip
+-- :SetAutoHideDelay(0.25, someFrame) => hides after 0.25sec outside of both the tooltip and someFrame
+-- :SetAutoHideDelay() => disable auto-hiding (default)
+function tipPrototype:SetAutoHideDelay(delay, alternateFrame, releaseHandler)
+	local timerFrame = self.autoHideTimerFrame
+	delay = tonumber(delay) or 0
+
+	if releaseHandler then
+		if type(releaseHandler) ~= "function" then
+			error("releaseHandler must be a function", 2)
+		end
+
+		lib.onReleaseHandlers[self] = releaseHandler
+	end
+
+	if delay > 0 then
+		if not timerFrame then
+			timerFrame = AcquireFrame(self)
+			timerFrame:SetScript("OnUpdate", AutoHideTimerFrame_OnUpdate)
+
+			self.autoHideTimerFrame = timerFrame
+		end
+
+		timerFrame.parent = self
+		timerFrame.checkElapsed = 0
+		timerFrame.elapsed = 0
+		timerFrame.delay = delay
+		timerFrame.alternateFrame = alternateFrame
+		timerFrame:Show()
+	elseif timerFrame then
+		self.autoHideTimerFrame = nil
+
+		timerFrame.alternateFrame = nil
+		timerFrame:SetScript("OnUpdate", nil)
+
+		ReleaseFrame(timerFrame)
+	end
+end
+
+------------------------------------------------------------------------------
+-- "Smart" Anchoring
+------------------------------------------------------------------------------
+local function GetTipAnchor(frame)
+	local x, y = frame:GetCenter()
+
+	if not x or not y then
+		return "TOPLEFT", "BOTTOMLEFT"
+	end
+
+	local hhalf = (x > UIParent:GetWidth() * 2 / 3) and "RIGHT" or (x < UIParent:GetWidth() / 3) and "LEFT" or ""
+	local vhalf = (y > UIParent:GetHeight() / 2) and "TOP" or "BOTTOM"
+
+	return vhalf .. hhalf, frame, (vhalf == "TOP" and "BOTTOM" or "TOP") .. hhalf
+end
+
+function tipPrototype:SmartAnchorTo(frame)
+	if not frame then
+		error("Invalid frame provided.", 2)
+	end
+
+	self:ClearAllPoints()
+	self:SetClampedToScreen(true)
+	self:SetPoint(GetTipAnchor(frame))
+end
+
+------------------------------------------------------------------------------
+-- Debug slashcmds
+------------------------------------------------------------------------------
+-- @debug @
+local print = print
+local function PrintStats()
+	local tipCache = tostring(#tooltipHeap)
+	local frameCache = tostring(#frameHeap)
+	local tableCache = tostring(#tableHeap)
+	local header = false
+
+	print("Tooltips used: " .. usedTooltips .. ", Cached: " .. tipCache .. ", Total: " .. tipCache + usedTooltips)
+	print("Frames used: " .. usedFrames .. ", Cached: " .. frameCache .. ", Total: " .. frameCache + usedFrames)
+	print("Tables used: " .. usedTables .. ", Cached: " .. tableCache .. ", Total: " .. tableCache + usedTables)
+
+	for k in pairs(activeTooltips) do
+		if not header then
+			print("Active tooltips:")
+			header = true
+		end
+		print("- " .. k)
+	end
+end
+
+SLASH_LibQTip1 = "/qtip"
+_G.SlashCmdList["LibQTip"] = PrintStats
+--@end-debug@
diff --git a/TitanClassic/save/libs-old/LibQTip-1.0/LibQTip-1.0.toc b/TitanClassic/save/libs-old/LibQTip-1.0/LibQTip-1.0.toc
new file mode 100644
index 0000000..3f8737b
--- /dev/null
+++ b/TitanClassic/save/libs-old/LibQTip-1.0/LibQTip-1.0.toc
@@ -0,0 +1,14 @@
+## Interface: 80000
+## Title: Lib: QTip-1.0
+## Notes: Library providing multi-column tooltips.
+## Author: Torhal, Adirelle, Elkano, Tristanian
+## Version: 8.0.1.1
+## LoadOnDemand: 1
+## X-Date: 2018-07-21T6:14:41Z
+## X-Credits: Kaelten (input on initial design)
+## X-Category: Library, Tooltip
+## X-License: Ace3 BSD-like license
+## X-Website: http://www.wowace.com/addons/libqtip-1-0/
+
+LibStub\LibStub.lua
+lib.xml
diff --git a/TitanClassic/save/libs-old/LibQTip-1.0/LibStub/LibStub.lua b/TitanClassic/save/libs-old/LibQTip-1.0/LibStub/LibStub.lua
new file mode 100644
index 0000000..7e9b5cd
--- /dev/null
+++ b/TitanClassic/save/libs-old/LibQTip-1.0/LibStub/LibStub.lua
@@ -0,0 +1,51 @@
+-- $Id: LibStub.lua 103 2014-10-16 03:02:50Z mikk $
+-- LibStub is a simple versioning stub meant for use in Libraries.  http://www.wowace.com/addons/libstub/ for more info
+-- LibStub is hereby placed in the Public Domain
+-- Credits: Kaelten, Cladhaire, ckknight, Mikk, Ammo, Nevcairiel, joshborke
+local LIBSTUB_MAJOR, LIBSTUB_MINOR = "LibStub", 2  -- NEVER MAKE THIS AN SVN REVISION! IT NEEDS TO BE USABLE IN ALL REPOS!
+local LibStub = _G[LIBSTUB_MAJOR]
+
+-- Check to see is this version of the stub is obsolete
+if not LibStub or LibStub.minor < LIBSTUB_MINOR then
+	LibStub = LibStub or {libs = {}, minors = {} }
+	_G[LIBSTUB_MAJOR] = LibStub
+	LibStub.minor = LIBSTUB_MINOR
+
+	-- LibStub:NewLibrary(major, minor)
+	-- major (string) - the major version of the library
+	-- minor (string or number ) - the minor version of the library
+	--
+	-- returns nil if a newer or same version of the lib is already present
+	-- returns empty library object or old library object if upgrade is needed
+	function LibStub:NewLibrary(major, minor)
+		assert(type(major) == "string", "Bad argument #2 to `NewLibrary' (string expected)")
+		minor = assert(tonumber(strmatch(minor, "%d+")), "Minor version must either be a number or contain a number.")
+
+		local oldminor = self.minors[major]
+		if oldminor and oldminor >= minor then return nil end
+		self.minors[major], self.libs[major] = minor, self.libs[major] or {}
+		return self.libs[major], oldminor
+	end
+
+	-- LibStub:GetLibrary(major, [silent])
+	-- major (string) - the major version of the library
+	-- silent (boolean) - if true, library is optional, silently return nil if its not found
+	--
+	-- throws an error if the library can not be found (except silent is set)
+	-- returns the library object if found
+	function LibStub:GetLibrary(major, silent)
+		if not self.libs[major] and not silent then
+			error(("Cannot find a library instance of %q."):format(tostring(major)), 2)
+		end
+		return self.libs[major], self.minors[major]
+	end
+
+	-- LibStub:IterateLibraries()
+	--
+	-- Returns an iterator for the currently registered libraries
+	function LibStub:IterateLibraries()
+		return pairs(self.libs)
+	end
+
+	setmetatable(LibStub, { __call = LibStub.GetLibrary })
+end
diff --git a/TitanClassic/save/libs-old/LibQTip-1.0/lib.xml b/TitanClassic/save/libs-old/LibQTip-1.0/lib.xml
new file mode 100644
index 0000000..55047ef
--- /dev/null
+++ b/TitanClassic/save/libs-old/LibQTip-1.0/lib.xml
@@ -0,0 +1,4 @@
+<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
+..\FrameXML\UI.xsd">
+	<Script file="LibQTip-1.0.lua"/>
+</Ui>
diff --git a/TitanClassic/save/libs-old/LibSharedMedia-3.0/CHANGES.txt b/TitanClassic/save/libs-old/LibSharedMedia-3.0/CHANGES.txt
new file mode 100644
index 0000000..e9e1f1d
--- /dev/null
+++ b/TitanClassic/save/libs-old/LibSharedMedia-3.0/CHANGES.txt
@@ -0,0 +1,8 @@
+------------------------------------------------------------------------
+r102 | funkydude | 2018-07-17 19:25:42 +0000 (Tue, 17 Jul 2018) | 1 line
+Changed paths:
+   M /trunk/LibSharedMedia-3.0.toc
+
+bump version
+------------------------------------------------------------------------
+
diff --git a/TitanClassic/save/libs-old/LibSharedMedia-3.0/Changelog-LibSharedMedia-3.0-7.0.3.txt b/TitanClassic/save/libs-old/LibSharedMedia-3.0/Changelog-LibSharedMedia-3.0-7.0.3.txt
new file mode 100644
index 0000000..6d2cdc1
--- /dev/null
+++ b/TitanClassic/save/libs-old/LibSharedMedia-3.0/Changelog-LibSharedMedia-3.0-7.0.3.txt
@@ -0,0 +1,13 @@
+------------------------------------------------------------------------
+r96 | funkydude | 2016-08-17 19:17:24 +0000 (Wed, 17 Aug 2016) | 1 line
+Changed paths:
+   A /tags/7.0.3 (from /trunk:95)
+
+Tagging as 7.0.3
+------------------------------------------------------------------------
+r95 | funkydude | 2016-07-19 22:45:58 +0000 (Tue, 19 Jul 2016) | 1 line
+Changed paths:
+   M /trunk/LibSharedMedia-3.0.toc
+
+bump toc
+------------------------------------------------------------------------
diff --git a/TitanClassic/save/libs-old/LibSharedMedia-3.0/LibSharedMedia-3.0.lua b/TitanClassic/save/libs-old/LibSharedMedia-3.0/LibSharedMedia-3.0.lua
new file mode 100644
index 0000000..ce5ff14
--- /dev/null
+++ b/TitanClassic/save/libs-old/LibSharedMedia-3.0/LibSharedMedia-3.0.lua
@@ -0,0 +1,292 @@
+--[[
+Name: LibSharedMedia-3.0
+Revision: $Revision: 91 $
+Author: Elkano (elkano@gmx.de)
+Inspired By: SurfaceLib by Haste/Otravi (troeks@gmail.com)
+Website: http://www.wowace.com/projects/libsharedmedia-3-0/
+Description: Shared handling of media data (fonts, sounds, textures, ...) between addons.
+Dependencies: LibStub, CallbackHandler-1.0
+License: LGPL v2.1
+]]
+
+local MAJOR, MINOR = "LibSharedMedia-3.0", 6010002 -- 6.1.0 v2 / increase manually on changes
+local lib = LibStub:NewLibrary(MAJOR, MINOR)
+
+if not lib then return end
+
+local _G = getfenv(0)
+
+local pairs		= _G.pairs
+local type		= _G.type
+
+local band			= _G.bit.band
+
+local table_insert	= _G.table.insert
+local table_sort	= _G.table.sort
+
+local locale = GetLocale()
+local locale_is_western
+local LOCALE_MASK = 0
+lib.LOCALE_BIT_koKR		= 1
+lib.LOCALE_BIT_ruRU		= 2
+lib.LOCALE_BIT_zhCN		= 4
+lib.LOCALE_BIT_zhTW		= 8
+lib.LOCALE_BIT_western	= 128
+
+local CallbackHandler = LibStub:GetLibrary("CallbackHandler-1.0")
+
+lib.callbacks		= lib.callbacks			or CallbackHandler:New(lib)
+
+lib.DefaultMedia	= lib.DefaultMedia		or {}
+lib.MediaList		= lib.MediaList			or {}
+lib.MediaTable		= lib.MediaTable		or {}
+lib.MediaType		= lib.MediaType			or {}
+lib.OverrideMedia	= lib.OverrideMedia		or {}
+
+local defaultMedia = lib.DefaultMedia
+local mediaList = lib.MediaList
+local mediaTable = lib.MediaTable
+local overrideMedia = lib.OverrideMedia
+
+
+-- create mediatype constants
+lib.MediaType.BACKGROUND	= "background"			-- background textures
+lib.MediaType.BORDER		= "border"				-- border textures
+lib.MediaType.FONT			= "font"				-- fonts
+lib.MediaType.STATUSBAR		= "statusbar"			-- statusbar textures
+lib.MediaType.SOUND			= "sound"				-- sound files
+
+-- populate lib with default Blizzard data
+-- BACKGROUND
+if not lib.MediaTable.background then lib.MediaTable.background = {} end
+lib.MediaTable.background["None"]									= [[]]
+lib.MediaTable.background["Blizzard Collections Background"]		= [[Interface\Collections\CollectionsBackgroundTile]]
+lib.MediaTable.background["Blizzard Dialog Background"]				= [[Interface\DialogFrame\UI-DialogBox-Background]]
+lib.MediaTable.background["Blizzard Dialog Background Dark"]		= [[Interface\DialogFrame\UI-DialogBox-Background-Dark]]
+lib.MediaTable.background["Blizzard Dialog Background Gold"]		= [[Interface\DialogFrame\UI-DialogBox-Gold-Background]]
+lib.MediaTable.background["Blizzard Garrison Background"]			= [[Interface\Garrison\GarrisonUIBackground]]
+lib.MediaTable.background["Blizzard Garrison Background 2"]			= [[Interface\Garrison\GarrisonUIBackground2]]
+lib.MediaTable.background["Blizzard Garrison Background 3"]			= [[Interface\Garrison\GarrisonMissionUIInfoBoxBackgroundTile]]
+lib.MediaTable.background["Blizzard Low Health"]					= [[Interface\FullScreenTextures\LowHealth]]
+lib.MediaTable.background["Blizzard Marble"]						= [[Interface\FrameGeneral\UI-Background-Marble]]
+lib.MediaTable.background["Blizzard Out of Control"]				= [[Interface\FullScreenTextures\OutOfControl]]
+lib.MediaTable.background["Blizzard Parchment"]						= [[Interface\AchievementFrame\UI-Achievement-Parchment-Horizontal]]
+lib.MediaTable.background["Blizzard Parchment 2"]					= [[Interface\AchievementFrame\UI-GuildAchievement-Parchment-Horizontal]]
+lib.MediaTable.background["Blizzard Rock"]							= [[Interface\FrameGeneral\UI-Background-Rock]]
+lib.MediaTable.background["Blizzard Tabard Background"]				= [[Interface\TabardFrame\TabardFrameBackground]]
+lib.MediaTable.background["Blizzard Tooltip"]						= [[Interface\Tooltips\UI-Tooltip-Background]]
+lib.MediaTable.background["Solid"]									= [[Interface\Buttons\WHITE8X8]]
+lib.DefaultMedia.background = "None"
+
+-- BORDER
+if not lib.MediaTable.border then lib.MediaTable.border = {} end
+lib.MediaTable.border["None"]								= [[]]
+lib.MediaTable.border["Blizzard Achievement Wood"]			= [[Interface\AchievementFrame\UI-Achievement-WoodBorder]]
+lib.MediaTable.border["Blizzard Chat Bubble"]				= [[Interface\Tooltips\ChatBubble-Backdrop]]
+lib.MediaTable.border["Blizzard Dialog"]					= [[Interface\DialogFrame\UI-DialogBox-Border]]
+lib.MediaTable.border["Blizzard Dialog Gold"]				= [[Interface\DialogFrame\UI-DialogBox-Gold-Border]]
+lib.MediaTable.border["Blizzard Party"]						= [[Interface\CHARACTERFRAME\UI-Party-Border]]
+lib.MediaTable.border["Blizzard Tooltip"]					= [[Interface\Tooltips\UI-Tooltip-Border]]
+lib.DefaultMedia.border = "None"
+
+-- FONT
+if not lib.MediaTable.font then lib.MediaTable.font = {} end
+local SML_MT_font = lib.MediaTable.font
+--[[
+All font files are currently in all clients, the following table depicts which font supports which charset as of 5.0.4
+Fonts were checked using langcover.pl from DejaVu fonts (http://sourceforge.net/projects/dejavu/) and FontForge (http://fontforge.org/)
+latin means check for: de, en, es, fr, it, pt
+
+file				name							latin	koKR	ruRU	zhCN	zhTW
+2002.ttf			2002							X		X		X		-		-
+2002B.ttf			2002 Bold						X		X		X		-		-
+ARHei.ttf			AR CrystalzcuheiGBK Demibold	X		-		X		X		X
+ARIALN.TTF			Arial Narrow					X		-		X		-		-
+ARKai_C.ttf			AR ZhongkaiGBK Medium (Combat)	X		-		X		X		X
+ARKai_T.ttf			AR ZhongkaiGBK Medium			X		-		X		X		X
+bHEI00M.ttf			AR Heiti2 Medium B5				-		-		-		-		X
+bHEI01B.ttf			AR Heiti2 Bold B5				-		-		-		-		X
+bKAI00M.ttf			AR Kaiti Medium B5				-		-		-		-		X
+bLEI00D.ttf			AR Leisu Demi B5				-		-		-		-		X
+FRIZQT__.TTF		Friz Quadrata TT				X		-		-		-		-
+FRIZQT___CYR.TTF	FrizQuadrataCTT					x		-		X		-		-
+K_Damage.TTF		YDIWingsM						-		X		X		-		-
+K_Pagetext.TTF		MoK								X		X		X		-		-
+MORPHEUS.TTF		Morpheus						X		-		-		-		-
+MORPHEUS_CYR.TTF	Morpheus						X		-		X		-		-
+NIM_____.ttf		Nimrod MT						X		-		X		-		-
+SKURRI.TTF			Skurri							X		-		-		-		-
+SKURRI_CYR.TTF		Skurri							X		-		X		-		-
+
+WARNING: Although FRIZQT___CYR is available on western clients, it doesn't support special European characters e.g. é, ï, ö
+Due to this, we cannot use it as a replacement for FRIZQT__.TTF
+]]
+
+if locale == "koKR" then
+	LOCALE_MASK = lib.LOCALE_BIT_koKR
+--
+	SML_MT_font["굵은 글꼴"]		= [[Fonts\2002B.TTF]]
+	SML_MT_font["기본 글꼴"]		= [[Fonts\2002.TTF]]
+	SML_MT_font["데미지 글꼴"]		= [[Fonts\K_Damage.TTF]]
+	SML_MT_font["퀘스트 글꼴"]		= [[Fonts\K_Pagetext.TTF]]
+--
+	lib.DefaultMedia["font"] = "기본 글꼴" -- someone from koKR please adjust if needed
+--
+elseif locale == "zhCN" then
+	LOCALE_MASK = lib.LOCALE_BIT_zhCN
+--
+	SML_MT_font["伤害数字"]		= [[Fonts\ARKai_C.ttf]]
+	SML_MT_font["默认"]			= [[Fonts\ARKai_T.ttf]]
+	SML_MT_font["聊天"]			= [[Fonts\ARHei.ttf]]
+--
+	lib.DefaultMedia["font"] = "默认" -- someone from zhCN please adjust if needed
+--
+elseif locale == "zhTW" then
+	LOCALE_MASK = lib.LOCALE_BIT_zhTW
+--
+	SML_MT_font["提示訊息"]		= [[Fonts\bHEI00M.ttf]]
+	SML_MT_font["聊天"]			= [[Fonts\bHEI01B.ttf]]
+	SML_MT_font["傷害數字"]		= [[Fonts\bKAI00M.ttf]]
+	SML_MT_font["預設"]			= [[Fonts\bLEI00D.ttf]]
+--
+	lib.DefaultMedia["font"] = "預設" -- someone from zhTW please adjust if needed
+
+elseif locale == "ruRU" then
+	LOCALE_MASK = lib.LOCALE_BIT_ruRU
+--
+	SML_MT_font["2002"]								= [[Fonts\2002.TTF]]
+	SML_MT_font["2002 Bold"]						= [[Fonts\2002B.TTF]]
+	SML_MT_font["AR CrystalzcuheiGBK Demibold"]		= [[Fonts\ARHei.TTF]]
+	SML_MT_font["AR ZhongkaiGBK Medium (Combat)"]	= [[Fonts\ARKai_C.TTF]]
+	SML_MT_font["AR ZhongkaiGBK Medium"]			= [[Fonts\ARKai_T.TTF]]
+	SML_MT_font["Arial Narrow"]						= [[Fonts\ARIALN.TTF]]
+	SML_MT_font["Friz Quadrata TT"]					= [[Fonts\FRIZQT___CYR.TTF]]
+	SML_MT_font["MoK"]								= [[Fonts\K_Pagetext.TTF]]
+	SML_MT_font["Morpheus"]							= [[Fonts\MORPHEUS_CYR.TTF]]
+	SML_MT_font["Nimrod MT"]						= [[Fonts\NIM_____.ttf]]
+	SML_MT_font["Skurri"]							= [[Fonts\SKURRI_CYR.TTF]]
+--
+	lib.DefaultMedia.font = "Friz Quadrata TT"
+--
+else
+	LOCALE_MASK = lib.LOCALE_BIT_western
+	locale_is_western = true
+--
+	SML_MT_font["2002"]								= [[Fonts\2002.TTF]]
+	SML_MT_font["2002 Bold"]						= [[Fonts\2002B.TTF]]
+	SML_MT_font["AR CrystalzcuheiGBK Demibold"]		= [[Fonts\ARHei.TTF]]
+	SML_MT_font["AR ZhongkaiGBK Medium (Combat)"]	= [[Fonts\ARKai_C.TTF]]
+	SML_MT_font["AR ZhongkaiGBK Medium"]			= [[Fonts\ARKai_T.TTF]]
+	SML_MT_font["Arial Narrow"]						= [[Fonts\ARIALN.TTF]]
+	SML_MT_font["Friz Quadrata TT"]					= [[Fonts\FRIZQT__.TTF]]
+	SML_MT_font["MoK"]								= [[Fonts\K_Pagetext.TTF]]
+	SML_MT_font["Morpheus"]							= [[Fonts\MORPHEUS_CYR.TTF]]
+	SML_MT_font["Nimrod MT"]						= [[Fonts\NIM_____.ttf]]
+	SML_MT_font["Skurri"]							= [[Fonts\SKURRI_CYR.TTF]]
+--
+	lib.DefaultMedia.font = "Friz Quadrata TT"
+--
+end
+
+-- STATUSBAR
+if not lib.MediaTable.statusbar then lib.MediaTable.statusbar = {} end
+lib.MediaTable.statusbar["Blizzard"]						= [[Interface\TargetingFrame\UI-StatusBar]]
+lib.MediaTable.statusbar["Blizzard Character Skills Bar"]	= [[Interface\PaperDollInfoFrame\UI-Character-Skills-Bar]]
+lib.MediaTable.statusbar["Blizzard Raid Bar"]				= [[Interface\RaidFrame\Raid-Bar-Hp-Fill]]
+lib.DefaultMedia.statusbar = "Blizzard"
+
+-- SOUND
+if not lib.MediaTable.sound then lib.MediaTable.sound = {} end
+lib.MediaTable.sound["None"]								= [[Interface\Quiet.ogg]]	-- Relies on the fact that PlaySound[File] doesn't error on non-existing input.
+lib.DefaultMedia.sound = "None"
+
+local function rebuildMediaList(mediatype)
+	local mtable = mediaTable[mediatype]
+	if not mtable then return end
+	if not mediaList[mediatype] then mediaList[mediatype] = {} end
+	local mlist = mediaList[mediatype]
+	-- list can only get larger, so simply overwrite it
+	local i = 0
+	for k in pairs(mtable) do
+		i = i + 1
+		mlist[i] = k
+	end
+	table_sort(mlist)
+end
+
+function lib:Register(mediatype, key, data, langmask)
+	if type(mediatype) ~= "string" then
+		error(MAJOR..":Register(mediatype, key, data, langmask) - mediatype must be string, got "..type(mediatype))
+	end
+	if type(key) ~= "string" then
+		error(MAJOR..":Register(mediatype, key, data, langmask) - key must be string, got "..type(key))
+	end
+	mediatype = mediatype:lower()
+	if mediatype == lib.MediaType.FONT and ((langmask and band(langmask, LOCALE_MASK) == 0) or not (langmask or locale_is_western)) then return false end
+	if mediatype == lib.MediaType.SOUND and type(data) == "string" then
+		local path = data:lower()
+		-- Only ogg and mp3 are valid sounds.
+		if not path:find(".ogg", nil, true) and not path:find(".mp3", nil, true) then
+			return false
+		end
+	end
+	if not mediaTable[mediatype] then mediaTable[mediatype] = {} end
+	local mtable = mediaTable[mediatype]
+	if mtable[key] then return false end
+
+	mtable[key] = data
+	rebuildMediaList(mediatype)
+	self.callbacks:Fire("LibSharedMedia_Registered", mediatype, key)
+	return true
+end
+
+function lib:Fetch(mediatype, key, noDefault)
+	local mtt = mediaTable[mediatype]
+	local overridekey = overrideMedia[mediatype]
+	local result = mtt and ((overridekey and mtt[overridekey] or mtt[key]) or (not noDefault and defaultMedia[mediatype] and mtt[defaultMedia[mediatype]])) or nil
+	return result ~= "" and result or nil
+end
+
+function lib:IsValid(mediatype, key)
+	return mediaTable[mediatype] and (not key or mediaTable[mediatype][key]) and true or false
+end
+
+function lib:HashTable(mediatype)
+	return mediaTable[mediatype]
+end
+
+function lib:List(mediatype)
+	if not mediaTable[mediatype] then
+		return nil
+	end
+	if not mediaList[mediatype] then
+		rebuildMediaList(mediatype)
+	end
+	return mediaList[mediatype]
+end
+
+function lib:GetGlobal(mediatype)
+	return overrideMedia[mediatype]
+end
+
+function lib:SetGlobal(mediatype, key)
+	if not mediaTable[mediatype] then
+		return false
+	end
+	overrideMedia[mediatype] = (key and mediaTable[mediatype][key]) and key or nil
+	self.callbacks:Fire("LibSharedMedia_SetGlobal", mediatype, overrideMedia[mediatype])
+	return true
+end
+
+function lib:GetDefault(mediatype)
+	return defaultMedia[mediatype]
+end
+
+function lib:SetDefault(mediatype, key)
+	if mediaTable[mediatype] and mediaTable[mediatype][key] and not defaultMedia[mediatype] then
+		defaultMedia[mediatype] = key
+		return true
+	else
+		return false
+	end
+end
diff --git a/TitanClassic/save/libs-old/LibSharedMedia-3.0/LibSharedMedia-3.0.toc b/TitanClassic/save/libs-old/LibSharedMedia-3.0/LibSharedMedia-3.0.toc
new file mode 100644
index 0000000..1ba5d5a
--- /dev/null
+++ b/TitanClassic/save/libs-old/LibSharedMedia-3.0/LibSharedMedia-3.0.toc
@@ -0,0 +1,18 @@
+## Interface: 80000
+## LoadOnDemand: 1
+
+## Title: Lib: SharedMedia-3.0
+## Notes: Shared handling of media data (fonts, sounds, textures, ...) between addons.
+## Author: Elkano
+## Version: 3.0-102
+## X-Website: http://www.wowace.com/projects/libsharedmedia-3-0/
+## X-Category: Library
+
+## X-Revision: 102
+## X-Date: 2018-07-17T19:25:42Z
+
+LibStub\LibStub.lua
+CallbackHandler-1.0\CallbackHandler-1.0.lua
+
+LibSharedMedia-3.0\lib.xml
+
diff --git a/TitanClassic/save/libs-old/LibSharedMedia-3.0/lib.xml b/TitanClassic/save/libs-old/LibSharedMedia-3.0/lib.xml
new file mode 100644
index 0000000..7f2fd53
--- /dev/null
+++ b/TitanClassic/save/libs-old/LibSharedMedia-3.0/lib.xml
@@ -0,0 +1,4 @@
+<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
+..\FrameXML\UI.xsd">
+	<Script file="LibSharedMedia-3.0.lua" />
+</Ui>
diff --git a/TitanClassic/save/libs-old/LibStub/LibStub.lua b/TitanClassic/save/libs-old/LibStub/LibStub.lua
new file mode 100644
index 0000000..d50c267
--- /dev/null
+++ b/TitanClassic/save/libs-old/LibStub/LibStub.lua
@@ -0,0 +1,30 @@
+-- LibStub is a simple versioning stub meant for use in Libraries.  http://www.wowace.com/wiki/LibStub for more info
+-- LibStub is hereby placed in the Public Domain Credits: Kaelten, Cladhaire, ckknight, Mikk, Ammo, Nevcairiel, joshborke
+local LIBSTUB_MAJOR, LIBSTUB_MINOR = "LibStub", 2  -- NEVER MAKE THIS AN SVN REVISION! IT NEEDS TO BE USABLE IN ALL REPOS!
+local LibStub = _G[LIBSTUB_MAJOR]
+
+if not LibStub or LibStub.minor < LIBSTUB_MINOR then
+	LibStub = LibStub or {libs = {}, minors = {} }
+	_G[LIBSTUB_MAJOR] = LibStub
+	LibStub.minor = LIBSTUB_MINOR
+
+	function LibStub:NewLibrary(major, minor)
+		assert(type(major) == "string", "Bad argument #2 to `NewLibrary' (string expected)")
+		minor = assert(tonumber(string.match(minor, "%d+")), "Minor version must either be a number or contain a number.")
+
+		local oldminor = self.minors[major]
+		if oldminor and oldminor >= minor then return nil end
+		self.minors[major], self.libs[major] = minor, self.libs[major] or {}
+		return self.libs[major], oldminor
+	end
+
+	function LibStub:GetLibrary(major, silent)
+		if not self.libs[major] and not silent then
+			error(("Cannot find a library instance of %q."):format(tostring(major)), 2)
+		end
+		return self.libs[major], self.minors[major]
+	end
+
+	function LibStub:IterateLibraries() return pairs(self.libs) end
+	setmetatable(LibStub, { __call = LibStub.GetLibrary })
+end
diff --git a/TitanClassic/save/libs-old/Libs/AceGUI-3.0/AceGUI-3.0.lua b/TitanClassic/save/libs-old/Libs/AceGUI-3.0/AceGUI-3.0.lua
new file mode 100644
index 0000000..f05b1ed
--- /dev/null
+++ b/TitanClassic/save/libs-old/Libs/AceGUI-3.0/AceGUI-3.0.lua
@@ -0,0 +1,1020 @@
+--- **AceGUI-3.0** provides access to numerous widgets which can be used to create GUIs.
+-- AceGUI is used by AceConfigDialog to create the option GUIs, but you can use it by itself
+-- to create any custom GUI. There are more extensive examples in the test suite in the Ace3
+-- stand-alone distribution.
+--
+-- **Note**: When using AceGUI-3.0 directly, please do not modify the frames of the widgets directly,
+-- as any "unknown" change to the widgets will cause addons that get your widget out of the widget pool
+-- to misbehave. If you think some part of a widget should be modifiable, please open a ticket, and we"ll
+-- implement a proper API to modify it.
+-- @usage
+-- local AceGUI = LibStub("AceGUI-3.0")
+-- -- Create a container frame
+-- local f = AceGUI:Create("Frame")
+-- f:SetCallback("OnClose",function(widget) AceGUI:Release(widget) end)
+-- f:SetTitle("AceGUI-3.0 Example")
+-- f:SetStatusText("Status Bar")
+-- f:SetLayout("Flow")
+-- -- Create a button
+-- local btn = AceGUI:Create("Button")
+-- btn:SetWidth(170)
+-- btn:SetText("Button !")
+-- btn:SetCallback("OnClick", function() print("Click!") end)
+-- -- Add the button to the container
+-- f:AddChild(btn)
+-- @class file
+-- @name AceGUI-3.0
+-- @release $Id: AceGUI-3.0.lua 1288 2022-09-25 14:19:00Z funkehdude $
+local ACEGUI_MAJOR, ACEGUI_MINOR = "AceGUI-3.0", 41
+local AceGUI, oldminor = LibStub:NewLibrary(ACEGUI_MAJOR, ACEGUI_MINOR)
+
+if not AceGUI then return end -- No upgrade needed
+
+-- Lua APIs
+local tinsert, wipe = table.insert, table.wipe
+local select, pairs, next, type = select, pairs, next, type
+local error, assert = error, assert
+local setmetatable, rawget = setmetatable, rawget
+local math_max, math_min, math_ceil = math.max, math.min, math.ceil
+
+-- WoW APIs
+local UIParent = UIParent
+
+AceGUI.WidgetRegistry = AceGUI.WidgetRegistry or {}
+AceGUI.LayoutRegistry = AceGUI.LayoutRegistry or {}
+AceGUI.WidgetBase = AceGUI.WidgetBase or {}
+AceGUI.WidgetContainerBase = AceGUI.WidgetContainerBase or {}
+AceGUI.WidgetVersions = AceGUI.WidgetVersions or {}
+AceGUI.tooltip = AceGUI.tooltip or CreateFrame("GameTooltip", "AceGUITooltip", UIParent, "GameTooltipTemplate")
+
+-- local upvalues
+local WidgetRegistry = AceGUI.WidgetRegistry
+local LayoutRegistry = AceGUI.LayoutRegistry
+local WidgetVersions = AceGUI.WidgetVersions
+
+--[[
+	 xpcall safecall implementation
+]]
+local xpcall = xpcall
+
+local function errorhandler(err)
+	return geterrorhandler()(err)
+end
+
+local function safecall(func, ...)
+	if func then
+		return xpcall(func, errorhandler, ...)
+	end
+end
+
+-- Recycling functions
+local newWidget, delWidget
+do
+	-- Version Upgrade in Minor 29
+	-- Internal Storage of the objects changed, from an array table
+	-- to a hash table, and additionally we introduced versioning on
+	-- the widgets which would discard all widgets from a pre-29 version
+	-- anyway, so we just clear the storage now, and don't try to
+	-- convert the storage tables to the new format.
+	-- This should generally not cause *many* widgets to end up in trash,
+	-- since once dialogs are opened, all addons should be loaded already
+	-- and AceGUI should be on the latest version available on the users
+	-- setup.
+	-- -- nevcairiel - Nov 2nd, 2009
+	if oldminor and oldminor < 29 and AceGUI.objPools then
+		AceGUI.objPools = nil
+	end
+
+	AceGUI.objPools = AceGUI.objPools or {}
+	local objPools = AceGUI.objPools
+	--Returns a new instance, if none are available either returns a new table or calls the given contructor
+	function newWidget(widgetType)
+		if not WidgetRegistry[widgetType] then
+			error("Attempt to instantiate unknown widget type", 2)
+		end
+
+		if not objPools[widgetType] then
+			objPools[widgetType] = {}
+		end
+
+		local newObj = next(objPools[widgetType])
+		if not newObj then
+			newObj = WidgetRegistry[widgetType]()
+			newObj.AceGUIWidgetVersion = WidgetVersions[widgetType]
+		else
+			objPools[widgetType][newObj] = nil
+			-- if the widget is older then the latest, don't even try to reuse it
+			-- just forget about it, and grab a new one.
+			if not newObj.AceGUIWidgetVersion or newObj.AceGUIWidgetVersion < WidgetVersions[widgetType] then
+				return newWidget(widgetType)
+			end
+		end
+		return newObj
+	end
+	-- Releases an instance to the Pool
+	function delWidget(obj,widgetType)
+		if not objPools[widgetType] then
+			objPools[widgetType] = {}
+		end
+		if objPools[widgetType][obj] then
+			error("Attempt to Release Widget that is already released", 2)
+		end
+		objPools[widgetType][obj] = true
+	end
+end
+
+
+-------------------
+-- API Functions --
+-------------------
+
+-- Gets a widget Object
+
+--- Create a new Widget of the given type.
+-- This function will instantiate a new widget (or use one from the widget pool), and call the
+-- OnAcquire function on it, before returning.
+-- @param type The type of the widget.
+-- @return The newly created widget.
+function AceGUI:Create(widgetType)
+	if WidgetRegistry[widgetType] then
+		local widget = newWidget(widgetType)
+
+		if rawget(widget, "Acquire") then
+			widget.OnAcquire = widget.Acquire
+			widget.Acquire = nil
+		elseif rawget(widget, "Aquire") then
+			widget.OnAcquire = widget.Aquire
+			widget.Aquire = nil
+		end
+
+		if rawget(widget, "Release") then
+			widget.OnRelease = rawget(widget, "Release")
+			widget.Release = nil
+		end
+
+		if widget.OnAcquire then
+			widget:OnAcquire()
+		else
+			error(("Widget type %s doesn't supply an OnAcquire Function"):format(widgetType))
+		end
+		-- Set the default Layout ("List")
+		safecall(widget.SetLayout, widget, "List")
+		safecall(widget.ResumeLayout, widget)
+		return widget
+	end
+end
+
+--- Releases a widget Object.
+-- This function calls OnRelease on the widget and places it back in the widget pool.
+-- Any data on the widget is being erased, and the widget will be hidden.\\
+-- If this widget is a Container-Widget, all of its Child-Widgets will be releases as well.
+-- @param widget The widget to release
+function AceGUI:Release(widget)
+	if widget.isQueuedForRelease then return end
+	widget.isQueuedForRelease = true
+	safecall(widget.PauseLayout, widget)
+	widget.frame:Hide()
+	widget:Fire("OnRelease")
+	safecall(widget.ReleaseChildren, widget)
+
+	if widget.OnRelease then
+		widget:OnRelease()
+--	else
+--		error(("Widget type %s doesn't supply an OnRelease Function"):format(widget.type))
+	end
+	for k in pairs(widget.userdata) do
+		widget.userdata[k] = nil
+	end
+	for k in pairs(widget.events) do
+		widget.events[k] = nil
+	end
+	widget.width = nil
+	widget.relWidth = nil
+	widget.height = nil
+	widget.relHeight = nil
+	widget.noAutoHeight = nil
+	widget.frame:ClearAllPoints()
+	widget.frame:Hide()
+	widget.frame:SetParent(UIParent)
+	widget.frame.width = nil
+	widget.frame.height = nil
+	if widget.content then
+		widget.content.width = nil
+		widget.content.height = nil
+	end
+	widget.isQueuedForRelease = nil
+	delWidget(widget, widget.type)
+end
+
+--- Check if a widget is currently in the process of being released
+-- This function check if this widget, or any of its parents (in which case it'll be released shortly as well)
+-- are currently being released. This allows addon to handle any callbacks accordingly.
+-- @param widget The widget to check
+function AceGUI:IsReleasing(widget)
+	if widget.isQueuedForRelease then
+		return true
+	end
+
+	if widget.parent and widget.parent.AceGUIWidgetVersion then
+		return AceGUI:IsReleasing(widget.parent)
+	end
+
+	return false
+end
+
+-----------
+-- Focus --
+-----------
+
+
+--- Called when a widget has taken focus.
+-- e.g. Dropdowns opening, Editboxes gaining kb focus
+-- @param widget The widget that should be focused
+function AceGUI:SetFocus(widget)
+	if self.FocusedWidget and self.FocusedWidget ~= widget then
+		safecall(self.FocusedWidget.ClearFocus, self.FocusedWidget)
+	end
+	self.FocusedWidget = widget
+end
+
+
+--- Called when something has happened that could cause widgets with focus to drop it
+-- e.g. titlebar of a frame being clicked
+function AceGUI:ClearFocus()
+	if self.FocusedWidget then
+		safecall(self.FocusedWidget.ClearFocus, self.FocusedWidget)
+		self.FocusedWidget = nil
+	end
+end
+
+-------------
+-- Widgets --
+-------------
+--[[
+	Widgets must provide the following functions
+		OnAcquire() - Called when the object is acquired, should set everything to a default hidden state
+
+	And the following members
+		frame - the frame or derivitive object that will be treated as the widget for size and anchoring purposes
+		type - the type of the object, same as the name given to :RegisterWidget()
+
+	Widgets contain a table called userdata, this is a safe place to store data associated with the wigdet
+	It will be cleared automatically when a widget is released
+	Placing values directly into a widget object should be avoided
+
+	If the Widget can act as a container for other Widgets the following
+		content - frame or derivitive that children will be anchored to
+
+	The Widget can supply the following Optional Members
+		:OnRelease() - Called when the object is Released, should remove any additional anchors and clear any data
+		:OnWidthSet(width) - Called when the width of the widget is changed
+		:OnHeightSet(height) - Called when the height of the widget is changed
+			Widgets should not use the OnSizeChanged events of thier frame or content members, use these methods instead
+			AceGUI already sets a handler to the event
+		:LayoutFinished(width, height) - called after a layout has finished, the width and height will be the width and height of the
+			area used for controls. These can be nil if the layout used the existing size to layout the controls.
+
+]]
+
+--------------------------
+-- Widget Base Template --
+--------------------------
+do
+	local WidgetBase = AceGUI.WidgetBase
+
+	WidgetBase.SetParent = function(self, parent)
+		local frame = self.frame
+		frame:SetParent(nil)
+		frame:SetParent(parent.content)
+		self.parent = parent
+	end
+
+	WidgetBase.SetCallback = function(self, name, func)
+		if type(func) == "function" then
+			self.events[name] = func
+		end
+	end
+
+	WidgetBase.Fire = function(self, name, ...)
+		if self.events[name] then
+			local success, ret = safecall(self.events[name], self, name, ...)
+			if success then
+				return ret
+			end
+		end
+	end
+
+	WidgetBase.SetWidth = function(self, width)
+		self.frame:SetWidth(width)
+		self.frame.width = width
+		if self.OnWidthSet then
+			self:OnWidthSet(width)
+		end
+	end
+
+	WidgetBase.SetRelativeWidth = function(self, width)
+		if width <= 0 or width > 1 then
+			error(":SetRelativeWidth(width): Invalid relative width.", 2)
+		end
+		self.relWidth = width
+		self.width = "relative"
+	end
+
+	WidgetBase.SetHeight = function(self, height)
+		self.frame:SetHeight(height)
+		self.frame.height = height
+		if self.OnHeightSet then
+			self:OnHeightSet(height)
+		end
+	end
+
+	--[[ WidgetBase.SetRelativeHeight = function(self, height)
+		if height <= 0 or height > 1 then
+			error(":SetRelativeHeight(height): Invalid relative height.", 2)
+		end
+		self.relHeight = height
+		self.height = "relative"
+	end ]]
+
+	WidgetBase.IsVisible = function(self)
+		return self.frame:IsVisible()
+	end
+
+	WidgetBase.IsShown= function(self)
+		return self.frame:IsShown()
+	end
+
+	WidgetBase.Release = function(self)
+		AceGUI:Release(self)
+	end
+
+	WidgetBase.IsReleasing = function(self)
+		return AceGUI:IsReleasing(self)
+	end
+
+	WidgetBase.SetPoint = function(self, ...)
+		return self.frame:SetPoint(...)
+	end
+
+	WidgetBase.ClearAllPoints = function(self)
+		return self.frame:ClearAllPoints()
+	end
+
+	WidgetBase.GetNumPoints = function(self)
+		return self.frame:GetNumPoints()
+	end
+
+	WidgetBase.GetPoint = function(self, ...)
+		return self.frame:GetPoint(...)
+	end
+
+	WidgetBase.GetUserDataTable = function(self)
+		return self.userdata
+	end
+
+	WidgetBase.SetUserData = function(self, key, value)
+		self.userdata[key] = value
+	end
+
+	WidgetBase.GetUserData = function(self, key)
+		return self.userdata[key]
+	end
+
+	WidgetBase.IsFullHeight = function(self)
+		return self.height == "fill"
+	end
+
+	WidgetBase.SetFullHeight = function(self, isFull)
+		if isFull then
+			self.height = "fill"
+		else
+			self.height = nil
+		end
+	end
+
+	WidgetBase.IsFullWidth = function(self)
+		return self.width == "fill"
+	end
+
+	WidgetBase.SetFullWidth = function(self, isFull)
+		if isFull then
+			self.width = "fill"
+		else
+			self.width = nil
+		end
+	end
+
+--	local function LayoutOnUpdate(this)
+--		this:SetScript("OnUpdate",nil)
+--		this.obj:PerformLayout()
+--	end
+
+	local WidgetContainerBase = AceGUI.WidgetContainerBase
+
+	WidgetContainerBase.PauseLayout = function(self)
+		self.LayoutPaused = true
+	end
+
+	WidgetContainerBase.ResumeLayout = function(self)
+		self.LayoutPaused = nil
+	end
+
+	WidgetContainerBase.PerformLayout = function(self)
+		if self.LayoutPaused then
+			return
+		end
+		safecall(self.LayoutFunc, self.content, self.children)
+	end
+
+	--call this function to layout, makes sure layed out objects get a frame to get sizes etc
+	WidgetContainerBase.DoLayout = function(self)
+		self:PerformLayout()
+--		if not self.parent then
+--			self.frame:SetScript("OnUpdate", LayoutOnUpdate)
+--		end
+	end
+
+	WidgetContainerBase.AddChild = function(self, child, beforeWidget)
+		if beforeWidget then
+			local siblingIndex = 1
+			for _, widget in pairs(self.children) do
+				if widget == beforeWidget then
+					break
+				end
+				siblingIndex = siblingIndex + 1
+			end
+			tinsert(self.children, siblingIndex, child)
+		else
+			tinsert(self.children, child)
+		end
+		child:SetParent(self)
+		child.frame:Show()
+		self:DoLayout()
+	end
+
+	WidgetContainerBase.AddChildren = function(self, ...)
+		for i = 1, select("#", ...) do
+			local child = select(i, ...)
+			tinsert(self.children, child)
+			child:SetParent(self)
+			child.frame:Show()
+		end
+		self:DoLayout()
+	end
+
+	WidgetContainerBase.ReleaseChildren = function(self)
+		local children = self.children
+		for i = 1,#children do
+			AceGUI:Release(children[i])
+			children[i] = nil
+		end
+	end
+
+	WidgetContainerBase.SetLayout = function(self, Layout)
+		self.LayoutFunc = AceGUI:GetLayout(Layout)
+	end
+
+	WidgetContainerBase.SetAutoAdjustHeight = function(self, adjust)
+		if adjust then
+			self.noAutoHeight = nil
+		else
+			self.noAutoHeight = true
+		end
+	end
+
+	local function FrameResize(this)
+		local self = this.obj
+		if this:GetWidth() and this:GetHeight() then
+			if self.OnWidthSet then
+				self:OnWidthSet(this:GetWidth())
+			end
+			if self.OnHeightSet then
+				self:OnHeightSet(this:GetHeight())
+			end
+		end
+	end
+
+	local function ContentResize(this)
+		if this:GetWidth() and this:GetHeight() then
+			this.width = this:GetWidth()
+			this.height = this:GetHeight()
+			this.obj:DoLayout()
+		end
+	end
+
+	setmetatable(WidgetContainerBase, {__index=WidgetBase})
+
+	--One of these function should be called on each Widget Instance as part of its creation process
+
+	--- Register a widget-class as a container for newly created widgets.
+	-- @param widget The widget class
+	function AceGUI:RegisterAsContainer(widget)
+		widget.children = {}
+		widget.userdata = {}
+		widget.events = {}
+		widget.base = WidgetContainerBase
+		widget.content.obj = widget
+		widget.frame.obj = widget
+		widget.content:SetScript("OnSizeChanged", ContentResize)
+		widget.frame:SetScript("OnSizeChanged", FrameResize)
+		setmetatable(widget, {__index = WidgetContainerBase})
+		widget:SetLayout("List")
+		return widget
+	end
+
+	--- Register a widget-class as a widget.
+	-- @param widget The widget class
+	function AceGUI:RegisterAsWidget(widget)
+		widget.userdata = {}
+		widget.events = {}
+		widget.base = WidgetBase
+		widget.frame.obj = widget
+		widget.frame:SetScript("OnSizeChanged", FrameResize)
+		setmetatable(widget, {__index = WidgetBase})
+		return widget
+	end
+end
+
+
+
+
+------------------
+-- Widget API   --
+------------------
+
+--- Registers a widget Constructor, this function returns a new instance of the Widget
+-- @param Name The name of the widget
+-- @param Constructor The widget constructor function
+-- @param Version The version of the widget
+function AceGUI:RegisterWidgetType(Name, Constructor, Version)
+	assert(type(Constructor) == "function")
+	assert(type(Version) == "number")
+
+	local oldVersion = WidgetVersions[Name]
+	if oldVersion and oldVersion >= Version then return end
+
+	WidgetVersions[Name] = Version
+	WidgetRegistry[Name] = Constructor
+end
+
+--- Registers a Layout Function
+-- @param Name The name of the layout
+-- @param LayoutFunc Reference to the layout function
+function AceGUI:RegisterLayout(Name, LayoutFunc)
+	assert(type(LayoutFunc) == "function")
+	if type(Name) == "string" then
+		Name = Name:upper()
+	end
+	LayoutRegistry[Name] = LayoutFunc
+end
+
+--- Get a Layout Function from the registry
+-- @param Name The name of the layout
+function AceGUI:GetLayout(Name)
+	if type(Name) == "string" then
+		Name = Name:upper()
+	end
+	return LayoutRegistry[Name]
+end
+
+AceGUI.counts = AceGUI.counts or {}
+
+--- A type-based counter to count the number of widgets created.
+-- This is used by widgets that require a named frame, e.g. when a Blizzard
+-- Template requires it.
+-- @param type The widget type
+function AceGUI:GetNextWidgetNum(widgetType)
+	if not self.counts[widgetType] then
+		self.counts[widgetType] = 0
+	end
+	self.counts[widgetType] = self.counts[widgetType] + 1
+	return self.counts[widgetType]
+end
+
+--- Return the number of created widgets for this type.
+-- In contrast to GetNextWidgetNum, the number is not incremented.
+-- @param widgetType The widget type
+function AceGUI:GetWidgetCount(widgetType)
+	return self.counts[widgetType] or 0
+end
+
+--- Return the version of the currently registered widget type.
+-- @param widgetType The widget type
+function AceGUI:GetWidgetVersion(widgetType)
+	return WidgetVersions[widgetType]
+end
+
+-------------
+-- Layouts --
+-------------
+
+--[[
+	A Layout is a func that takes 2 parameters
+		content - the frame that widgets will be placed inside
+		children - a table containing the widgets to layout
+]]
+
+-- Very simple Layout, Children are stacked on top of each other down the left side
+AceGUI:RegisterLayout("List",
+	function(content, children)
+		local height = 0
+		local width = content.width or content:GetWidth() or 0
+		for i = 1, #children do
+			local child = children[i]
+
+			local frame = child.frame
+			frame:ClearAllPoints()
+			frame:Show()
+			if i == 1 then
+				frame:SetPoint("TOPLEFT", content)
+			else
+				frame:SetPoint("TOPLEFT", children[i-1].frame, "BOTTOMLEFT")
+			end
+
+			if child.width == "fill" then
+				child:SetWidth(width)
+				frame:SetPoint("RIGHT", content)
+
+				if child.DoLayout then
+					child:DoLayout()
+				end
+			elseif child.width == "relative" then
+				child:SetWidth(width * child.relWidth)
+
+				if child.DoLayout then
+					child:DoLayout()
+				end
+			end
+
+			height = height + (frame.height or frame:GetHeight() or 0)
+		end
+		safecall(content.obj.LayoutFinished, content.obj, nil, height)
+	end)
+
+-- A single control fills the whole content area
+AceGUI:RegisterLayout("Fill",
+	function(content, children)
+		if children[1] then
+			children[1]:SetWidth(content:GetWidth() or 0)
+			children[1]:SetHeight(content:GetHeight() or 0)
+			children[1].frame:ClearAllPoints()
+			children[1].frame:SetAllPoints(content)
+			children[1].frame:Show()
+			safecall(content.obj.LayoutFinished, content.obj, nil, children[1].frame:GetHeight())
+		end
+	end)
+
+local layoutrecursionblock = nil
+local function safelayoutcall(object, func, ...)
+	layoutrecursionblock = true
+	object[func](object, ...)
+	layoutrecursionblock = nil
+end
+
+AceGUI:RegisterLayout("Flow",
+	function(content, children)
+		if layoutrecursionblock then return end
+		--used height so far
+		local height = 0
+		--width used in the current row
+		local usedwidth = 0
+		--height of the current row
+		local rowheight = 0
+		local rowoffset = 0
+
+		local width = content.width or content:GetWidth() or 0
+
+		--control at the start of the row
+		local rowstart
+		local rowstartoffset
+		local isfullheight
+
+		local frameoffset
+		local lastframeoffset
+		local oversize
+		for i = 1, #children do
+			local child = children[i]
+			oversize = nil
+			local frame = child.frame
+			local frameheight = frame.height or frame:GetHeight() or 0
+			local framewidth = frame.width or frame:GetWidth() or 0
+			lastframeoffset = frameoffset
+			-- HACK: Why did we set a frameoffset of (frameheight / 2) ?
+			-- That was moving all widgets half the widgets size down, is that intended?
+			-- Actually, it seems to be neccessary for many cases, we'll leave it in for now.
+			-- If widgets seem to anchor weirdly with this, provide a valid alignoffset for them.
+			-- TODO: Investigate moar!
+			frameoffset = child.alignoffset or (frameheight / 2)
+
+			if child.width == "relative" then
+				framewidth = width * child.relWidth
+			end
+
+			frame:Show()
+			frame:ClearAllPoints()
+			if i == 1 then
+				-- anchor the first control to the top left
+				frame:SetPoint("TOPLEFT", content)
+				rowheight = frameheight
+				rowoffset = frameoffset
+				rowstart = frame
+				rowstartoffset = frameoffset
+				usedwidth = framewidth
+				if usedwidth > width then
+					oversize = true
+				end
+			else
+				-- if there isn't available width for the control start a new row
+				-- if a control is "fill" it will be on a row of its own full width
+				if usedwidth == 0 or ((framewidth) + usedwidth > width) or child.width == "fill" then
+					if isfullheight then
+						-- a previous row has already filled the entire height, there's nothing we can usefully do anymore
+						-- (maybe error/warn about this?)
+						break
+					end
+					--anchor the previous row, we will now know its height and offset
+					rowstart:SetPoint("TOPLEFT", content, "TOPLEFT", 0, -(height + (rowoffset - rowstartoffset) + 3))
+					height = height + rowheight + 3
+					--save this as the rowstart so we can anchor it after the row is complete and we have the max height and offset of controls in it
+					rowstart = frame
+					rowstartoffset = frameoffset
+					rowheight = frameheight
+					rowoffset = frameoffset
+					usedwidth = framewidth
+					if usedwidth > width then
+						oversize = true
+					end
+				-- put the control on the current row, adding it to the width and checking if the height needs to be increased
+				else
+					--handles cases where the new height is higher than either control because of the offsets
+					--math.max(rowheight-rowoffset+frameoffset, frameheight-frameoffset+rowoffset)
+
+					--offset is always the larger of the two offsets
+					rowoffset = math_max(rowoffset, frameoffset)
+					rowheight = math_max(rowheight, rowoffset + (frameheight / 2))
+
+					frame:SetPoint("TOPLEFT", children[i-1].frame, "TOPRIGHT", 0, frameoffset - lastframeoffset)
+					usedwidth = framewidth + usedwidth
+				end
+			end
+
+			if child.width == "fill" then
+				safelayoutcall(child, "SetWidth", width)
+				frame:SetPoint("RIGHT", content)
+
+				usedwidth = 0
+				rowstart = frame
+
+				if child.DoLayout then
+					child:DoLayout()
+				end
+				rowheight = frame.height or frame:GetHeight() or 0
+				rowoffset = child.alignoffset or (rowheight / 2)
+				rowstartoffset = rowoffset
+			elseif child.width == "relative" then
+				safelayoutcall(child, "SetWidth", width * child.relWidth)
+
+				if child.DoLayout then
+					child:DoLayout()
+				end
+			elseif oversize then
+				if width > 1 then
+					frame:SetPoint("RIGHT", content)
+				end
+			end
+
+			if child.height == "fill" then
+				frame:SetPoint("BOTTOM", content)
+				isfullheight = true
+			end
+		end
+
+		--anchor the last row, if its full height needs a special case since  its height has just been changed by the anchor
+		if isfullheight then
+			rowstart:SetPoint("TOPLEFT", content, "TOPLEFT", 0, -height)
+		elseif rowstart then
+			rowstart:SetPoint("TOPLEFT", content, "TOPLEFT", 0, -(height + (rowoffset - rowstartoffset) + 3))
+		end
+
+		height = height + rowheight + 3
+		safecall(content.obj.LayoutFinished, content.obj, nil, height)
+	end)
+
+-- Get alignment method and value. Possible alignment methods are a callback, a number, "start", "middle", "end", "fill" or "TOPLEFT", "BOTTOMRIGHT" etc.
+local GetCellAlign = function (dir, tableObj, colObj, cellObj, cell, child)
+	local fn = cellObj and (cellObj["align" .. dir] or cellObj.align)
+			or colObj and (colObj["align" .. dir] or colObj.align)
+			or tableObj["align" .. dir] or tableObj.align
+			or "CENTERLEFT"
+	local val
+	child, cell = child or 0, cell or 0
+
+	if type(fn) == "string" then
+		fn = fn:lower()
+		fn = dir == "V" and (fn:sub(1, 3) == "top" and "start" or fn:sub(1, 6) == "bottom" and "end" or fn:sub(1, 6) == "center" and "middle")
+		  or dir == "H" and (fn:sub(-4) == "left" and "start" or fn:sub(-5) == "right" and "end" or fn:sub(-6) == "center" and "middle")
+		  or fn
+		val = (fn == "start" or fn == "fill") and 0 or fn == "end" and cell - child or (cell - child) / 2
+	elseif type(fn) == "function" then
+		val = fn(child or 0, cell, dir)
+	else
+		val = fn
+	end
+
+	return fn, math_max(0, math_min(val, cell))
+end
+
+-- Get width or height for multiple cells combined
+local GetCellDimension = function (dir, laneDim, from, to, space)
+	local dim = 0
+	for cell=from,to do
+		dim = dim + (laneDim[cell] or 0)
+	end
+	return dim + math_max(0, to - from) * (space or 0)
+end
+
+--[[ Options
+============
+Container:
+ - columns ({col, col, ...}): Column settings. "col" can be a number (<= 0: content width, <1: rel. width, <10: weight, >=10: abs. width) or a table with column setting.
+ - space, spaceH, spaceV: Overall, horizontal and vertical spacing between cells.
+ - align, alignH, alignV: Overall, horizontal and vertical cell alignment. See GetCellAlign() for possible values.
+Columns:
+ - width: Fixed column width (nil or <=0: content width, <1: rel. width, >=1: abs. width).
+ - min or 1: Min width for content based width
+ - max or 2: Max width for content based width
+ - weight: Flexible column width. The leftover width after accounting for fixed-width columns is distributed to weighted columns according to their weights.
+ - align, alignH, alignV: Overwrites the container setting for alignment.
+Cell:
+ - colspan: Makes a cell span multiple columns.
+ - rowspan: Makes a cell span multiple rows.
+ - align, alignH, alignV: Overwrites the container and column setting for alignment.
+]]
+AceGUI:RegisterLayout("Table",
+	function (content, children)
+		local obj = content.obj
+		obj:PauseLayout()
+
+		local tableObj = obj:GetUserData("table")
+		local cols = tableObj.columns
+		local spaceH = tableObj.spaceH or tableObj.space or 0
+		local spaceV = tableObj.spaceV or tableObj.space or 0
+		local totalH = (content:GetWidth() or content.width or 0) - spaceH * (#cols - 1)
+
+		-- We need to reuse these because layout events can come in very frequently
+		local layoutCache = obj:GetUserData("layoutCache")
+		if not layoutCache then
+			layoutCache = {{}, {}, {}, {}, {}, {}}
+			obj:SetUserData("layoutCache", layoutCache)
+		end
+		local t, laneH, laneV, rowspans, rowStart, colStart = unpack(layoutCache)
+
+		-- Create the grid
+		local n, slotFound = 0
+		for i,child in ipairs(children) do
+			if child:IsShown() then
+				repeat
+					n = n + 1
+					local col = (n - 1) % #cols + 1
+					local row = math_ceil(n / #cols)
+					local rowspan = rowspans[col]
+					local cell = rowspan and rowspan.child or child
+					local cellObj = cell:GetUserData("cell")
+					slotFound = not rowspan
+
+					-- Rowspan
+					if not rowspan and cellObj and cellObj.rowspan then
+						rowspan = {child = child, from = row, to = row + cellObj.rowspan - 1}
+						rowspans[col] = rowspan
+					end
+					if rowspan and i == #children then
+						rowspan.to = row
+					end
+
+					-- Colspan
+					local colspan = math_max(0, math_min((cellObj and cellObj.colspan or 1) - 1, #cols - col))
+					n = n + colspan
+
+					-- Place the cell
+					if not rowspan or rowspan.to == row then
+						t[n] = cell
+						rowStart[cell] = rowspan and rowspan.from or row
+						colStart[cell] = col
+
+						if rowspan then
+							rowspans[col] = nil
+						end
+					end
+				until slotFound
+			end
+		end
+
+		local rows = math_ceil(n / #cols)
+
+		-- Determine fixed size cols and collect weights
+		local extantH, totalWeight = totalH, 0
+		for col,colObj in ipairs(cols) do
+			laneH[col] = 0
+
+			if type(colObj) == "number" then
+				colObj = {[colObj >= 1 and colObj < 10 and "weight" or "width"] = colObj}
+				cols[col] = colObj
+			end
+
+			if colObj.weight then
+				-- Weight
+				totalWeight = totalWeight + (colObj.weight or 1)
+			else
+				if not colObj.width or colObj.width <= 0 then
+					-- Content width
+					for row=1,rows do
+						local child = t[(row - 1) * #cols + col]
+						if child then
+							local f = child.frame
+							f:ClearAllPoints()
+							local childH = f:GetWidth() or 0
+
+							laneH[col] = math_max(laneH[col], childH - GetCellDimension("H", laneH, colStart[child], col - 1, spaceH))
+						end
+					end
+
+					laneH[col] = math_max(colObj.min or colObj[1] or 0, math_min(laneH[col], colObj.max or colObj[2] or laneH[col]))
+				else
+					-- Rel./Abs. width
+					laneH[col] = colObj.width < 1 and colObj.width * totalH or colObj.width
+				end
+				extantH = math_max(0, extantH - laneH[col])
+			end
+		end
+
+		-- Determine sizes based on weight
+		local scale = totalWeight > 0 and extantH / totalWeight or 0
+		for col,colObj in pairs(cols) do
+			if colObj.weight then
+				laneH[col] = scale * colObj.weight
+			end
+		end
+
+		-- Arrange children
+		for row=1,rows do
+			local rowV = 0
+
+			-- Horizontal placement and sizing
+			for col=1,#cols do
+				local child = t[(row - 1) * #cols + col]
+				if child then
+					local colObj = cols[colStart[child]]
+					local cellObj = child:GetUserData("cell")
+					local offsetH = GetCellDimension("H", laneH, 1, colStart[child] - 1, spaceH) + (colStart[child] == 1 and 0 or spaceH)
+					local cellH = GetCellDimension("H", laneH, colStart[child], col, spaceH)
+
+					local f = child.frame
+					f:ClearAllPoints()
+					local childH = f:GetWidth() or 0
+
+					local alignFn, align = GetCellAlign("H", tableObj, colObj, cellObj, cellH, childH)
+					f:SetPoint("LEFT", content, offsetH + align, 0)
+					if child:IsFullWidth() or alignFn == "fill" or childH > cellH then
+						f:SetPoint("RIGHT", content, "LEFT", offsetH + align + cellH, 0)
+					end
+
+					if child.DoLayout then
+						child:DoLayout()
+					end
+
+					rowV = math_max(rowV, (f:GetHeight() or 0) - GetCellDimension("V", laneV, rowStart[child], row - 1, spaceV))
+				end
+			end
+
+			laneV[row] = rowV
+
+			-- Vertical placement and sizing
+			for col=1,#cols do
+				local child = t[(row - 1) * #cols + col]
+				if child then
+					local colObj = cols[colStart[child]]
+					local cellObj = child:GetUserData("cell")
+					local offsetV = GetCellDimension("V", laneV, 1, rowStart[child] - 1, spaceV) + (rowStart[child] == 1 and 0 or spaceV)
+					local cellV = GetCellDimension("V", laneV, rowStart[child], row, spaceV)
+
+					local f = child.frame
+					local childV = f:GetHeight() or 0
+
+					local alignFn, align = GetCellAlign("V", tableObj, colObj, cellObj, cellV, childV)
+					if child:IsFullHeight() or alignFn == "fill" then
+						f:SetHeight(cellV)
+					end
+					f:SetPoint("TOP", content, 0, -(offsetV + align))
+				end
+			end
+		end
+
+		-- Calculate total height
+		local totalV = GetCellDimension("V", laneV, 1, #laneV, spaceV)
+
+		-- Cleanup
+		for _,v in pairs(layoutCache) do wipe(v) end
+
+		safecall(obj.LayoutFinished, obj, nil, totalV)
+		obj:ResumeLayout()
+	end)
diff --git a/TitanClassic/save/libs-old/Libs/AceGUI-3.0/AceGUI-3.0.xml b/TitanClassic/save/libs-old/Libs/AceGUI-3.0/AceGUI-3.0.xml
new file mode 100644
index 0000000..b515077
--- /dev/null
+++ b/TitanClassic/save/libs-old/Libs/AceGUI-3.0/AceGUI-3.0.xml
@@ -0,0 +1,28 @@
+<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
+..\FrameXML\UI.xsd">
+	<Script file="AceGUI-3.0.lua"/>
+	<!-- Container -->
+	<Script file="widgets\AceGUIContainer-BlizOptionsGroup.lua"/>
+	<Script file="widgets\AceGUIContainer-DropDownGroup.lua"/>
+	<Script file="widgets\AceGUIContainer-Frame.lua"/>
+	<Script file="widgets\AceGUIContainer-InlineGroup.lua"/>
+	<Script file="widgets\AceGUIContainer-ScrollFrame.lua"/>
+	<Script file="widgets\AceGUIContainer-SimpleGroup.lua"/>
+	<Script file="widgets\AceGUIContainer-TabGroup.lua"/>
+	<Script file="widgets\AceGUIContainer-TreeGroup.lua"/>
+	<Script file="widgets\AceGUIContainer-Window.lua"/>
+	<!-- Widgets -->
+	<Script file="widgets\AceGUIWidget-Button.lua"/>
+	<Script file="widgets\AceGUIWidget-CheckBox.lua"/>
+	<Script file="widgets\AceGUIWidget-ColorPicker.lua"/>
+	<Script file="widgets\AceGUIWidget-DropDown.lua"/>
+	<Script file="widgets\AceGUIWidget-DropDown-Items.lua"/>
+	<Script file="widgets\AceGUIWidget-EditBox.lua"/>
+	<Script file="widgets\AceGUIWidget-Heading.lua"/>
+	<Script file="widgets\AceGUIWidget-Icon.lua"/>
+	<Script file="widgets\AceGUIWidget-InteractiveLabel.lua"/>
+	<Script file="widgets\AceGUIWidget-Keybinding.lua"/>
+	<Script file="widgets\AceGUIWidget-Label.lua"/>
+	<Script file="widgets\AceGUIWidget-MultiLineEditBox.lua"/>
+	<Script file="widgets\AceGUIWidget-Slider.lua"/>
+</Ui>
diff --git a/TitanClassic/save/libs-old/Libs/AceGUI-3.0/widgets/AceGUIContainer-BlizOptionsGroup.lua b/TitanClassic/save/libs-old/Libs/AceGUI-3.0/widgets/AceGUIContainer-BlizOptionsGroup.lua
new file mode 100644
index 0000000..d95db58
--- /dev/null
+++ b/TitanClassic/save/libs-old/Libs/AceGUI-3.0/widgets/AceGUIContainer-BlizOptionsGroup.lua
@@ -0,0 +1,143 @@
+--[[-----------------------------------------------------------------------------
+BlizOptionsGroup Container
+Simple container widget for the integration of AceGUI into the Blizzard Interface Options
+-------------------------------------------------------------------------------]]
+local Type, Version = "BlizOptionsGroup", 26
+local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
+if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
+
+-- Lua APIs
+local pairs = pairs
+
+-- WoW APIs
+local CreateFrame = CreateFrame
+
+--[[-----------------------------------------------------------------------------
+Scripts
+-------------------------------------------------------------------------------]]
+
+local function OnShow(frame)
+	frame.obj:Fire("OnShow")
+end
+
+local function OnHide(frame)
+	frame.obj:Fire("OnHide")
+end
+
+--[[-----------------------------------------------------------------------------
+Support functions
+-------------------------------------------------------------------------------]]
+
+local function okay(frame)
+	frame.obj:Fire("okay")
+end
+
+local function cancel(frame)
+	frame.obj:Fire("cancel")
+end
+
+local function default(frame)
+	frame.obj:Fire("default")
+end
+
+local function refresh(frame)
+	frame.obj:Fire("refresh")
+end
+
+--[[-----------------------------------------------------------------------------
+Methods
+-------------------------------------------------------------------------------]]
+
+local methods = {
+	["OnAcquire"] = function(self)
+		self:SetName()
+		self:SetTitle()
+	end,
+
+	-- ["OnRelease"] = nil,
+
+	["OnWidthSet"] = function(self, width)
+		local content = self.content
+		local contentwidth = width - 63
+		if contentwidth < 0 then
+			contentwidth = 0
+		end
+		content:SetWidth(contentwidth)
+		content.width = contentwidth
+	end,
+
+	["OnHeightSet"] = function(self, height)
+		local content = self.content
+		local contentheight = height - 26
+		if contentheight < 0 then
+			contentheight = 0
+		end
+		content:SetHeight(contentheight)
+		content.height = contentheight
+	end,
+
+	["SetName"] = function(self, name, parent)
+		self.frame.name = name
+		self.frame.parent = parent
+	end,
+
+	["SetTitle"] = function(self, title)
+		local content = self.content
+		content:ClearAllPoints()
+		if not title or title == "" then
+			content:SetPoint("TOPLEFT", 10, -10)
+			self.label:SetText("")
+		else
+			content:SetPoint("TOPLEFT", 10, -40)
+			self.label:SetText(title)
+		end
+		content:SetPoint("BOTTOMRIGHT", -10, 10)
+	end
+}
+
+--[[-----------------------------------------------------------------------------
+Constructor
+-------------------------------------------------------------------------------]]
+local function Constructor()
+	local frame = CreateFrame("Frame", nil, InterfaceOptionsFramePanelContainer)
+	frame:Hide()
+
+	-- support functions for the Blizzard Interface Options
+	frame.okay = okay
+	frame.cancel = cancel
+	frame.default = default
+	frame.refresh = refresh
+
+	-- 10.0 support function aliases (cancel has been removed)
+	frame.OnCommit = okay
+	frame.OnDefault = default
+	frame.OnRefresh = refresh
+
+	frame:SetScript("OnHide", OnHide)
+	frame:SetScript("OnShow", OnShow)
+
+	local label = frame:CreateFontString(nil, "OVERLAY", "GameFontNormalLarge")
+	label:SetPoint("TOPLEFT", 10, -15)
+	label:SetPoint("BOTTOMRIGHT", frame, "TOPRIGHT", 10, -45)
+	label:SetJustifyH("LEFT")
+	label:SetJustifyV("TOP")
+
+	--Container Support
+	local content = CreateFrame("Frame", nil, frame)
+	content:SetPoint("TOPLEFT", 10, -10)
+	content:SetPoint("BOTTOMRIGHT", -10, 10)
+
+	local widget = {
+		label   = label,
+		frame   = frame,
+		content = content,
+		type    = Type
+	}
+	for method, func in pairs(methods) do
+		widget[method] = func
+	end
+
+	return AceGUI:RegisterAsContainer(widget)
+end
+
+AceGUI:RegisterWidgetType(Type, Constructor, Version)
diff --git a/TitanClassic/save/libs-old/Libs/AceGUI-3.0/widgets/AceGUIContainer-DropDownGroup.lua b/TitanClassic/save/libs-old/Libs/AceGUI-3.0/widgets/AceGUIContainer-DropDownGroup.lua
new file mode 100644
index 0000000..cd83755
--- /dev/null
+++ b/TitanClassic/save/libs-old/Libs/AceGUI-3.0/widgets/AceGUIContainer-DropDownGroup.lua
@@ -0,0 +1,157 @@
+--[[-----------------------------------------------------------------------------
+DropdownGroup Container
+Container controlled by a dropdown on the top.
+-------------------------------------------------------------------------------]]
+local Type, Version = "DropdownGroup", 22
+local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
+if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
+
+-- Lua APIs
+local assert, pairs, type = assert, pairs, type
+
+-- WoW APIs
+local CreateFrame = CreateFrame
+
+--[[-----------------------------------------------------------------------------
+Scripts
+-------------------------------------------------------------------------------]]
+local function SelectedGroup(self, event, value)
+	local group = self.parentgroup
+	local status = group.status or group.localstatus
+	status.selected = value
+	self.parentgroup:Fire("OnGroupSelected", value)
+end
+
+--[[-----------------------------------------------------------------------------
+Methods
+-------------------------------------------------------------------------------]]
+local methods = {
+	["OnAcquire"] = function(self)
+		self.dropdown:SetText("")
+		self:SetDropdownWidth(200)
+		self:SetTitle("")
+	end,
+
+	["OnRelease"] = function(self)
+		self.dropdown.list = nil
+		self.status = nil
+		for k in pairs(self.localstatus) do
+			self.localstatus[k] = nil
+		end
+	end,
+
+	["SetTitle"] = function(self, title)
+		self.titletext:SetText(title)
+		self.dropdown.frame:ClearAllPoints()
+		if title and title ~= "" then
+			self.dropdown.frame:SetPoint("TOPRIGHT", -2, 0)
+		else
+			self.dropdown.frame:SetPoint("TOPLEFT", -1, 0)
+		end
+	end,
+
+	["SetGroupList"] = function(self,list,order)
+		self.dropdown:SetList(list,order)
+	end,
+
+	["SetStatusTable"] = function(self, status)
+		assert(type(status) == "table")
+		self.status = status
+	end,
+
+	["SetGroup"] = function(self,group)
+		self.dropdown:SetValue(group)
+		local status = self.status or self.localstatus
+		status.selected = group
+		self:Fire("OnGroupSelected", group)
+	end,
+
+	["OnWidthSet"] = function(self, width)
+		local content = self.content
+		local contentwidth = width - 26
+		if contentwidth < 0 then
+			contentwidth = 0
+		end
+		content:SetWidth(contentwidth)
+		content.width = contentwidth
+	end,
+
+	["OnHeightSet"] = function(self, height)
+		local content = self.content
+		local contentheight = height - 63
+		if contentheight < 0 then
+			contentheight = 0
+		end
+		content:SetHeight(contentheight)
+		content.height = contentheight
+	end,
+
+	["LayoutFinished"] = function(self, width, height)
+		self:SetHeight((height or 0) + 63)
+	end,
+
+	["SetDropdownWidth"] = function(self, width)
+		self.dropdown:SetWidth(width)
+	end
+}
+
+--[[-----------------------------------------------------------------------------
+Constructor
+-------------------------------------------------------------------------------]]
+local PaneBackdrop  = {
+	bgFile = "Interface\\ChatFrame\\ChatFrameBackground",
+	edgeFile = "Interface\\Tooltips\\UI-Tooltip-Border",
+	tile = true, tileSize = 16, edgeSize = 16,
+	insets = { left = 3, right = 3, top = 5, bottom = 3 }
+}
+
+local function Constructor()
+	local frame = CreateFrame("Frame")
+	frame:SetHeight(100)
+	frame:SetWidth(100)
+	frame:SetFrameStrata("FULLSCREEN_DIALOG")
+
+	local titletext = frame:CreateFontString(nil, "OVERLAY", "GameFontNormal")
+	titletext:SetPoint("TOPLEFT", 4, -5)
+	titletext:SetPoint("TOPRIGHT", -4, -5)
+	titletext:SetJustifyH("LEFT")
+	titletext:SetHeight(18)
+
+	local dropdown = AceGUI:Create("Dropdown")
+	dropdown.frame:SetParent(frame)
+	dropdown.frame:SetFrameLevel(dropdown.frame:GetFrameLevel() + 2)
+	dropdown:SetCallback("OnValueChanged", SelectedGroup)
+	dropdown.frame:SetPoint("TOPLEFT", -1, 0)
+	dropdown.frame:Show()
+	dropdown:SetLabel("")
+
+	local border = CreateFrame("Frame", nil, frame, "BackdropTemplate")
+	border:SetPoint("TOPLEFT", 0, -26)
+	border:SetPoint("BOTTOMRIGHT", 0, 3)
+	border:SetBackdrop(PaneBackdrop)
+	border:SetBackdropColor(0.1,0.1,0.1,0.5)
+	border:SetBackdropBorderColor(0.4,0.4,0.4)
+
+	--Container Support
+	local content = CreateFrame("Frame", nil, border)
+	content:SetPoint("TOPLEFT", 10, -10)
+	content:SetPoint("BOTTOMRIGHT", -10, 10)
+
+	local widget = {
+		frame       = frame,
+		localstatus = {},
+		titletext   = titletext,
+		dropdown    = dropdown,
+		border      = border,
+		content     = content,
+		type        = Type
+	}
+	for method, func in pairs(methods) do
+		widget[method] = func
+	end
+	dropdown.parentgroup = widget
+
+	return AceGUI:RegisterAsContainer(widget)
+end
+
+AceGUI:RegisterWidgetType(Type, Constructor, Version)
diff --git a/TitanClassic/save/libs-old/Libs/AceGUI-3.0/widgets/AceGUIContainer-Frame.lua b/TitanClassic/save/libs-old/Libs/AceGUI-3.0/widgets/AceGUIContainer-Frame.lua
new file mode 100644
index 0000000..39a1004
--- /dev/null
+++ b/TitanClassic/save/libs-old/Libs/AceGUI-3.0/widgets/AceGUIContainer-Frame.lua
@@ -0,0 +1,318 @@
+--[[-----------------------------------------------------------------------------
+Frame Container
+-------------------------------------------------------------------------------]]
+local Type, Version = "Frame", 30
+local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
+if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
+
+-- Lua APIs
+local pairs, assert, type = pairs, assert, type
+local wipe = table.wipe
+
+-- WoW APIs
+local PlaySound = PlaySound
+local CreateFrame, UIParent = CreateFrame, UIParent
+
+--[[-----------------------------------------------------------------------------
+Scripts
+-------------------------------------------------------------------------------]]
+local function Button_OnClick(frame)
+	PlaySound(799) -- SOUNDKIT.GS_TITLE_OPTION_EXIT
+	frame.obj:Hide()
+end
+
+local function Frame_OnShow(frame)
+	frame.obj:Fire("OnShow")
+end
+
+local function Frame_OnClose(frame)
+	frame.obj:Fire("OnClose")
+end
+
+local function Frame_OnMouseDown(frame)
+	AceGUI:ClearFocus()
+end
+
+local function Title_OnMouseDown(frame)
+	frame:GetParent():StartMoving()
+	AceGUI:ClearFocus()
+end
+
+local function MoverSizer_OnMouseUp(mover)
+	local frame = mover:GetParent()
+	frame:StopMovingOrSizing()
+	local self = frame.obj
+	local status = self.status or self.localstatus
+	status.width = frame:GetWidth()
+	status.height = frame:GetHeight()
+	status.top = frame:GetTop()
+	status.left = frame:GetLeft()
+end
+
+local function SizerSE_OnMouseDown(frame)
+	frame:GetParent():StartSizing("BOTTOMRIGHT")
+	AceGUI:ClearFocus()
+end
+
+local function SizerS_OnMouseDown(frame)
+	frame:GetParent():StartSizing("BOTTOM")
+	AceGUI:ClearFocus()
+end
+
+local function SizerE_OnMouseDown(frame)
+	frame:GetParent():StartSizing("RIGHT")
+	AceGUI:ClearFocus()
+end
+
+local function StatusBar_OnEnter(frame)
+	frame.obj:Fire("OnEnterStatusBar")
+end
+
+local function StatusBar_OnLeave(frame)
+	frame.obj:Fire("OnLeaveStatusBar")
+end
+
+--[[-----------------------------------------------------------------------------
+Methods
+-------------------------------------------------------------------------------]]
+local methods = {
+	["OnAcquire"] = function(self)
+		self.frame:SetParent(UIParent)
+		self.frame:SetFrameStrata("FULLSCREEN_DIALOG")
+		self.frame:SetFrameLevel(100) -- Lots of room to draw under it
+		self:SetTitle()
+		self:SetStatusText()
+		self:ApplyStatus()
+		self:Show()
+        self:EnableResize(true)
+	end,
+
+	["OnRelease"] = function(self)
+		self.status = nil
+		wipe(self.localstatus)
+	end,
+
+	["OnWidthSet"] = function(self, width)
+		local content = self.content
+		local contentwidth = width - 34
+		if contentwidth < 0 then
+			contentwidth = 0
+		end
+		content:SetWidth(contentwidth)
+		content.width = contentwidth
+	end,
+
+	["OnHeightSet"] = function(self, height)
+		local content = self.content
+		local contentheight = height - 57
+		if contentheight < 0 then
+			contentheight = 0
+		end
+		content:SetHeight(contentheight)
+		content.height = contentheight
+	end,
+
+	["SetTitle"] = function(self, title)
+		self.titletext:SetText(title)
+		self.titlebg:SetWidth((self.titletext:GetWidth() or 0) + 10)
+	end,
+
+	["SetStatusText"] = function(self, text)
+		self.statustext:SetText(text)
+	end,
+
+	["Hide"] = function(self)
+		self.frame:Hide()
+	end,
+
+	["Show"] = function(self)
+		self.frame:Show()
+	end,
+
+	["EnableResize"] = function(self, state)
+		local func = state and "Show" or "Hide"
+		self.sizer_se[func](self.sizer_se)
+		self.sizer_s[func](self.sizer_s)
+		self.sizer_e[func](self.sizer_e)
+	end,
+
+	-- called to set an external table to store status in
+	["SetStatusTable"] = function(self, status)
+		assert(type(status) == "table")
+		self.status = status
+		self:ApplyStatus()
+	end,
+
+	["ApplyStatus"] = function(self)
+		local status = self.status or self.localstatus
+		local frame = self.frame
+		self:SetWidth(status.width or 700)
+		self:SetHeight(status.height or 500)
+		frame:ClearAllPoints()
+		if status.top and status.left then
+			frame:SetPoint("TOP", UIParent, "BOTTOM", 0, status.top)
+			frame:SetPoint("LEFT", UIParent, "LEFT", status.left, 0)
+		else
+			frame:SetPoint("CENTER")
+		end
+	end
+}
+
+--[[-----------------------------------------------------------------------------
+Constructor
+-------------------------------------------------------------------------------]]
+local FrameBackdrop = {
+	bgFile = "Interface\\DialogFrame\\UI-DialogBox-Background",
+	edgeFile = "Interface\\DialogFrame\\UI-DialogBox-Border",
+	tile = true, tileSize = 32, edgeSize = 32,
+	insets = { left = 8, right = 8, top = 8, bottom = 8 }
+}
+
+local PaneBackdrop  = {
+	bgFile = "Interface\\ChatFrame\\ChatFrameBackground",
+	edgeFile = "Interface\\Tooltips\\UI-Tooltip-Border",
+	tile = true, tileSize = 16, edgeSize = 16,
+	insets = { left = 3, right = 3, top = 5, bottom = 3 }
+}
+
+local function Constructor()
+	local frame = CreateFrame("Frame", nil, UIParent, "BackdropTemplate")
+	frame:Hide()
+
+	frame:EnableMouse(true)
+	frame:SetMovable(true)
+	frame:SetResizable(true)
+	frame:SetFrameStrata("FULLSCREEN_DIALOG")
+	frame:SetFrameLevel(100) -- Lots of room to draw under it
+	frame:SetBackdrop(FrameBackdrop)
+	frame:SetBackdropColor(0, 0, 0, 1)
+	if frame.SetResizeBounds then -- WoW 10.0
+		frame:SetResizeBounds(400, 200)
+	else
+		frame:SetMinResize(400, 200)
+	end
+	frame:SetToplevel(true)
+	frame:SetScript("OnShow", Frame_OnShow)
+	frame:SetScript("OnHide", Frame_OnClose)
+	frame:SetScript("OnMouseDown", Frame_OnMouseDown)
+
+	local closebutton = CreateFrame("Button", nil, frame, "UIPanelButtonTemplate")
+	closebutton:SetScript("OnClick", Button_OnClick)
+	closebutton:SetPoint("BOTTOMRIGHT", -27, 17)
+	closebutton:SetHeight(20)
+	closebutton:SetWidth(100)
+	closebutton:SetText(CLOSE)
+
+	local statusbg = CreateFrame("Button", nil, frame, "BackdropTemplate")
+	statusbg:SetPoint("BOTTOMLEFT", 15, 15)
+	statusbg:SetPoint("BOTTOMRIGHT", -132, 15)
+	statusbg:SetHeight(24)
+	statusbg:SetBackdrop(PaneBackdrop)
+	statusbg:SetBackdropColor(0.1,0.1,0.1)
+	statusbg:SetBackdropBorderColor(0.4,0.4,0.4)
+	statusbg:SetScript("OnEnter", StatusBar_OnEnter)
+	statusbg:SetScript("OnLeave", StatusBar_OnLeave)
+
+	local statustext = statusbg:CreateFontString(nil, "OVERLAY", "GameFontNormal")
+	statustext:SetPoint("TOPLEFT", 7, -2)
+	statustext:SetPoint("BOTTOMRIGHT", -7, 2)
+	statustext:SetHeight(20)
+	statustext:SetJustifyH("LEFT")
+	statustext:SetText("")
+
+	local titlebg = frame:CreateTexture(nil, "OVERLAY")
+	titlebg:SetTexture(131080) -- Interface\\DialogFrame\\UI-DialogBox-Header
+	titlebg:SetTexCoord(0.31, 0.67, 0, 0.63)
+	titlebg:SetPoint("TOP", 0, 12)
+	titlebg:SetWidth(100)
+	titlebg:SetHeight(40)
+
+	local title = CreateFrame("Frame", nil, frame)
+	title:EnableMouse(true)
+	title:SetScript("OnMouseDown", Title_OnMouseDown)
+	title:SetScript("OnMouseUp", MoverSizer_OnMouseUp)
+	title:SetAllPoints(titlebg)
+
+	local titletext = title:CreateFontString(nil, "OVERLAY", "GameFontNormal")
+	titletext:SetPoint("TOP", titlebg, "TOP", 0, -14)
+
+	local titlebg_l = frame:CreateTexture(nil, "OVERLAY")
+	titlebg_l:SetTexture(131080) -- Interface\\DialogFrame\\UI-DialogBox-Header
+	titlebg_l:SetTexCoord(0.21, 0.31, 0, 0.63)
+	titlebg_l:SetPoint("RIGHT", titlebg, "LEFT")
+	titlebg_l:SetWidth(30)
+	titlebg_l:SetHeight(40)
+
+	local titlebg_r = frame:CreateTexture(nil, "OVERLAY")
+	titlebg_r:SetTexture(131080) -- Interface\\DialogFrame\\UI-DialogBox-Header
+	titlebg_r:SetTexCoord(0.67, 0.77, 0, 0.63)
+	titlebg_r:SetPoint("LEFT", titlebg, "RIGHT")
+	titlebg_r:SetWidth(30)
+	titlebg_r:SetHeight(40)
+
+	local sizer_se = CreateFrame("Frame", nil, frame)
+	sizer_se:SetPoint("BOTTOMRIGHT")
+	sizer_se:SetWidth(25)
+	sizer_se:SetHeight(25)
+	sizer_se:EnableMouse()
+	sizer_se:SetScript("OnMouseDown",SizerSE_OnMouseDown)
+	sizer_se:SetScript("OnMouseUp", MoverSizer_OnMouseUp)
+
+	local line1 = sizer_se:CreateTexture(nil, "BACKGROUND")
+	line1:SetWidth(14)
+	line1:SetHeight(14)
+	line1:SetPoint("BOTTOMRIGHT", -8, 8)
+	line1:SetTexture(137057) -- Interface\\Tooltips\\UI-Tooltip-Border
+	local x = 0.1 * 14/17
+	line1:SetTexCoord(0.05 - x, 0.5, 0.05, 0.5 + x, 0.05, 0.5 - x, 0.5 + x, 0.5)
+
+	local line2 = sizer_se:CreateTexture(nil, "BACKGROUND")
+	line2:SetWidth(8)
+	line2:SetHeight(8)
+	line2:SetPoint("BOTTOMRIGHT", -8, 8)
+	line2:SetTexture(137057) -- Interface\\Tooltips\\UI-Tooltip-Border
+	x = 0.1 * 8/17
+	line2:SetTexCoord(0.05 - x, 0.5, 0.05, 0.5 + x, 0.05, 0.5 - x, 0.5 + x, 0.5)
+
+	local sizer_s = CreateFrame("Frame", nil, frame)
+	sizer_s:SetPoint("BOTTOMRIGHT", -25, 0)
+	sizer_s:SetPoint("BOTTOMLEFT")
+	sizer_s:SetHeight(25)
+	sizer_s:EnableMouse(true)
+	sizer_s:SetScript("OnMouseDown", SizerS_OnMouseDown)
+	sizer_s:SetScript("OnMouseUp", MoverSizer_OnMouseUp)
+
+	local sizer_e = CreateFrame("Frame", nil, frame)
+	sizer_e:SetPoint("BOTTOMRIGHT", 0, 25)
+	sizer_e:SetPoint("TOPRIGHT")
+	sizer_e:SetWidth(25)
+	sizer_e:EnableMouse(true)
+	sizer_e:SetScript("OnMouseDown", SizerE_OnMouseDown)
+	sizer_e:SetScript("OnMouseUp", MoverSizer_OnMouseUp)
+
+	--Container Support
+	local content = CreateFrame("Frame", nil, frame)
+	content:SetPoint("TOPLEFT", 17, -27)
+	content:SetPoint("BOTTOMRIGHT", -17, 40)
+
+	local widget = {
+		localstatus = {},
+		titletext   = titletext,
+		statustext  = statustext,
+		titlebg     = titlebg,
+		sizer_se    = sizer_se,
+		sizer_s     = sizer_s,
+		sizer_e     = sizer_e,
+		content     = content,
+		frame       = frame,
+		type        = Type
+	}
+	for method, func in pairs(methods) do
+		widget[method] = func
+	end
+	closebutton.obj, statusbg.obj = widget, widget
+
+	return AceGUI:RegisterAsContainer(widget)
+end
+
+AceGUI:RegisterWidgetType(Type, Constructor, Version)
diff --git a/TitanClassic/save/libs-old/Libs/AceGUI-3.0/widgets/AceGUIContainer-InlineGroup.lua b/TitanClassic/save/libs-old/Libs/AceGUI-3.0/widgets/AceGUIContainer-InlineGroup.lua
new file mode 100644
index 0000000..1676ae4
--- /dev/null
+++ b/TitanClassic/save/libs-old/Libs/AceGUI-3.0/widgets/AceGUIContainer-InlineGroup.lua
@@ -0,0 +1,103 @@
+--[[-----------------------------------------------------------------------------
+InlineGroup Container
+Simple container widget that creates a visible "box" with an optional title.
+-------------------------------------------------------------------------------]]
+local Type, Version = "InlineGroup", 22
+local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
+if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
+
+-- Lua APIs
+local pairs = pairs
+
+-- WoW APIs
+local CreateFrame, UIParent = CreateFrame, UIParent
+
+--[[-----------------------------------------------------------------------------
+Methods
+-------------------------------------------------------------------------------]]
+local methods = {
+	["OnAcquire"] = function(self)
+		self:SetWidth(300)
+		self:SetHeight(100)
+		self:SetTitle("")
+	end,
+
+	-- ["OnRelease"] = nil,
+
+	["SetTitle"] = function(self,title)
+		self.titletext:SetText(title)
+	end,
+
+
+	["LayoutFinished"] = function(self, width, height)
+		if self.noAutoHeight then return end
+		self:SetHeight((height or 0) + 40)
+	end,
+
+	["OnWidthSet"] = function(self, width)
+		local content = self.content
+		local contentwidth = width - 20
+		if contentwidth < 0 then
+			contentwidth = 0
+		end
+		content:SetWidth(contentwidth)
+		content.width = contentwidth
+	end,
+
+	["OnHeightSet"] = function(self, height)
+		local content = self.content
+		local contentheight = height - 20
+		if contentheight < 0 then
+			contentheight = 0
+		end
+		content:SetHeight(contentheight)
+		content.height = contentheight
+	end
+}
+
+--[[-----------------------------------------------------------------------------
+Constructor
+-------------------------------------------------------------------------------]]
+local PaneBackdrop  = {
+	bgFile = "Interface\\ChatFrame\\ChatFrameBackground",
+	edgeFile = "Interface\\Tooltips\\UI-Tooltip-Border",
+	tile = true, tileSize = 16, edgeSize = 16,
+	insets = { left = 3, right = 3, top = 5, bottom = 3 }
+}
+
+local function Constructor()
+	local frame = CreateFrame("Frame", nil, UIParent)
+	frame:SetFrameStrata("FULLSCREEN_DIALOG")
+
+	local titletext = frame:CreateFontString(nil, "OVERLAY", "GameFontNormal")
+	titletext:SetPoint("TOPLEFT", 14, 0)
+	titletext:SetPoint("TOPRIGHT", -14, 0)
+	titletext:SetJustifyH("LEFT")
+	titletext:SetHeight(18)
+
+	local border = CreateFrame("Frame", nil, frame, "BackdropTemplate")
+	border:SetPoint("TOPLEFT", 0, -17)
+	border:SetPoint("BOTTOMRIGHT", -1, 3)
+	border:SetBackdrop(PaneBackdrop)
+	border:SetBackdropColor(0.1, 0.1, 0.1, 0.5)
+	border:SetBackdropBorderColor(0.4, 0.4, 0.4)
+
+	--Container Support
+	local content = CreateFrame("Frame", nil, border)
+	content:SetPoint("TOPLEFT", 10, -10)
+	content:SetPoint("BOTTOMRIGHT", -10, 10)
+
+	local widget = {
+		frame     = frame,
+		content   = content,
+		titletext = titletext,
+		type      = Type
+	}
+	for method, func in pairs(methods) do
+		widget[method] = func
+	end
+
+	return AceGUI:RegisterAsContainer(widget)
+end
+
+AceGUI:RegisterWidgetType(Type, Constructor, Version)
diff --git a/TitanClassic/save/libs-old/Libs/AceGUI-3.0/widgets/AceGUIContainer-ScrollFrame.lua b/TitanClassic/save/libs-old/Libs/AceGUI-3.0/widgets/AceGUIContainer-ScrollFrame.lua
new file mode 100644
index 0000000..d110d03
--- /dev/null
+++ b/TitanClassic/save/libs-old/Libs/AceGUI-3.0/widgets/AceGUIContainer-ScrollFrame.lua
@@ -0,0 +1,215 @@
+--[[-----------------------------------------------------------------------------
+ScrollFrame Container
+Plain container that scrolls its content and doesn't grow in height.
+-------------------------------------------------------------------------------]]
+local Type, Version = "ScrollFrame", 26
+local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
+if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
+
+-- Lua APIs
+local pairs, assert, type = pairs, assert, type
+local min, max, floor = math.min, math.max, math.floor
+
+-- WoW APIs
+local CreateFrame, UIParent = CreateFrame, UIParent
+
+--[[-----------------------------------------------------------------------------
+Support functions
+-------------------------------------------------------------------------------]]
+local function FixScrollOnUpdate(frame)
+	frame:SetScript("OnUpdate", nil)
+	frame.obj:FixScroll()
+end
+
+--[[-----------------------------------------------------------------------------
+Scripts
+-------------------------------------------------------------------------------]]
+local function ScrollFrame_OnMouseWheel(frame, value)
+	frame.obj:MoveScroll(value)
+end
+
+local function ScrollFrame_OnSizeChanged(frame)
+	frame:SetScript("OnUpdate", FixScrollOnUpdate)
+end
+
+local function ScrollBar_OnScrollValueChanged(frame, value)
+	frame.obj:SetScroll(value)
+end
+
+--[[-----------------------------------------------------------------------------
+Methods
+-------------------------------------------------------------------------------]]
+local methods = {
+	["OnAcquire"] = function(self)
+		self:SetScroll(0)
+		self.scrollframe:SetScript("OnUpdate", FixScrollOnUpdate)
+	end,
+
+	["OnRelease"] = function(self)
+		self.status = nil
+		for k in pairs(self.localstatus) do
+			self.localstatus[k] = nil
+		end
+		self.scrollframe:SetPoint("BOTTOMRIGHT")
+		self.scrollbar:Hide()
+		self.scrollBarShown = nil
+		self.content.height, self.content.width, self.content.original_width = nil, nil, nil
+	end,
+
+	["SetScroll"] = function(self, value)
+		local status = self.status or self.localstatus
+		local viewheight = self.scrollframe:GetHeight()
+		local height = self.content:GetHeight()
+		local offset
+
+		if viewheight > height then
+			offset = 0
+		else
+			offset = floor((height - viewheight) / 1000.0 * value)
+		end
+		self.content:ClearAllPoints()
+		self.content:SetPoint("TOPLEFT", 0, offset)
+		self.content:SetPoint("TOPRIGHT", 0, offset)
+		status.offset = offset
+		status.scrollvalue = value
+	end,
+
+	["MoveScroll"] = function(self, value)
+		local status = self.status or self.localstatus
+		local height, viewheight = self.scrollframe:GetHeight(), self.content:GetHeight()
+
+		if self.scrollBarShown then
+			local diff = height - viewheight
+			local delta = 1
+			if value < 0 then
+				delta = -1
+			end
+			self.scrollbar:SetValue(min(max(status.scrollvalue + delta*(1000/(diff/45)),0), 1000))
+		end
+	end,
+
+	["FixScroll"] = function(self)
+		if self.updateLock then return end
+		self.updateLock = true
+		local status = self.status or self.localstatus
+		local height, viewheight = self.scrollframe:GetHeight(), self.content:GetHeight()
+		local offset = status.offset or 0
+		-- Give us a margin of error of 2 pixels to stop some conditions that i would blame on floating point inaccuracys
+		-- No-one is going to miss 2 pixels at the bottom of the frame, anyhow!
+		if viewheight < height + 2 then
+			if self.scrollBarShown then
+				self.scrollBarShown = nil
+				self.scrollbar:Hide()
+				self.scrollbar:SetValue(0)
+				self.scrollframe:SetPoint("BOTTOMRIGHT")
+				if self.content.original_width then
+					self.content.width = self.content.original_width
+				end
+				self:DoLayout()
+			end
+		else
+			if not self.scrollBarShown then
+				self.scrollBarShown = true
+				self.scrollbar:Show()
+				self.scrollframe:SetPoint("BOTTOMRIGHT", -20, 0)
+				if self.content.original_width then
+					self.content.width = self.content.original_width - 20
+				end
+				self:DoLayout()
+			end
+			local value = (offset / (viewheight - height) * 1000)
+			if value > 1000 then value = 1000 end
+			self.scrollbar:SetValue(value)
+			self:SetScroll(value)
+			if value < 1000 then
+				self.content:ClearAllPoints()
+				self.content:SetPoint("TOPLEFT", 0, offset)
+				self.content:SetPoint("TOPRIGHT", 0, offset)
+				status.offset = offset
+			end
+		end
+		self.updateLock = nil
+	end,
+
+	["LayoutFinished"] = function(self, width, height)
+		self.content:SetHeight(height or 0 + 20)
+
+		-- update the scrollframe
+		self:FixScroll()
+
+		-- schedule another update when everything has "settled"
+		self.scrollframe:SetScript("OnUpdate", FixScrollOnUpdate)
+	end,
+
+	["SetStatusTable"] = function(self, status)
+		assert(type(status) == "table")
+		self.status = status
+		if not status.scrollvalue then
+			status.scrollvalue = 0
+		end
+	end,
+
+	["OnWidthSet"] = function(self, width)
+		local content = self.content
+		content.width = width - (self.scrollBarShown and 20 or 0)
+		content.original_width = width
+	end,
+
+	["OnHeightSet"] = function(self, height)
+		local content = self.content
+		content.height = height
+	end
+}
+--[[-----------------------------------------------------------------------------
+Constructor
+-------------------------------------------------------------------------------]]
+local function Constructor()
+	local frame = CreateFrame("Frame", nil, UIParent)
+	local num = AceGUI:GetNextWidgetNum(Type)
+
+	local scrollframe = CreateFrame("ScrollFrame", nil, frame)
+	scrollframe:SetPoint("TOPLEFT")
+	scrollframe:SetPoint("BOTTOMRIGHT")
+	scrollframe:EnableMouseWheel(true)
+	scrollframe:SetScript("OnMouseWheel", ScrollFrame_OnMouseWheel)
+	scrollframe:SetScript("OnSizeChanged", ScrollFrame_OnSizeChanged)
+
+	local scrollbar = CreateFrame("Slider", ("AceConfigDialogScrollFrame%dScrollBar"):format(num), scrollframe, "UIPanelScrollBarTemplate")
+	scrollbar:SetPoint("TOPLEFT", scrollframe, "TOPRIGHT", 4, -16)
+	scrollbar:SetPoint("BOTTOMLEFT", scrollframe, "BOTTOMRIGHT", 4, 16)
+	scrollbar:SetMinMaxValues(0, 1000)
+	scrollbar:SetValueStep(1)
+	scrollbar:SetValue(0)
+	scrollbar:SetWidth(16)
+	scrollbar:Hide()
+	-- set the script as the last step, so it doesn't fire yet
+	scrollbar:SetScript("OnValueChanged", ScrollBar_OnScrollValueChanged)
+
+	local scrollbg = scrollbar:CreateTexture(nil, "BACKGROUND")
+	scrollbg:SetAllPoints(scrollbar)
+	scrollbg:SetColorTexture(0, 0, 0, 0.4)
+
+	--Container Support
+	local content = CreateFrame("Frame", nil, scrollframe)
+	content:SetPoint("TOPLEFT")
+	content:SetPoint("TOPRIGHT")
+	content:SetHeight(400)
+	scrollframe:SetScrollChild(content)
+
+	local widget = {
+		localstatus = { scrollvalue = 0 },
+		scrollframe = scrollframe,
+		scrollbar   = scrollbar,
+		content     = content,
+		frame       = frame,
+		type        = Type
+	}
+	for method, func in pairs(methods) do
+		widget[method] = func
+	end
+	scrollframe.obj, scrollbar.obj = widget, widget
+
+	return AceGUI:RegisterAsContainer(widget)
+end
+
+AceGUI:RegisterWidgetType(Type, Constructor, Version)
diff --git a/TitanClassic/save/libs-old/Libs/AceGUI-3.0/widgets/AceGUIContainer-SimpleGroup.lua b/TitanClassic/save/libs-old/Libs/AceGUI-3.0/widgets/AceGUIContainer-SimpleGroup.lua
new file mode 100644
index 0000000..57512c3
--- /dev/null
+++ b/TitanClassic/save/libs-old/Libs/AceGUI-3.0/widgets/AceGUIContainer-SimpleGroup.lua
@@ -0,0 +1,69 @@
+--[[-----------------------------------------------------------------------------
+SimpleGroup Container
+Simple container widget that just groups widgets.
+-------------------------------------------------------------------------------]]
+local Type, Version = "SimpleGroup", 20
+local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
+if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
+
+-- Lua APIs
+local pairs = pairs
+
+-- WoW APIs
+local CreateFrame, UIParent = CreateFrame, UIParent
+
+
+--[[-----------------------------------------------------------------------------
+Methods
+-------------------------------------------------------------------------------]]
+local methods = {
+	["OnAcquire"] = function(self)
+		self:SetWidth(300)
+		self:SetHeight(100)
+	end,
+
+	-- ["OnRelease"] = nil,
+
+	["LayoutFinished"] = function(self, width, height)
+		if self.noAutoHeight then return end
+		self:SetHeight(height or 0)
+	end,
+
+	["OnWidthSet"] = function(self, width)
+		local content = self.content
+		content:SetWidth(width)
+		content.width = width
+	end,
+
+	["OnHeightSet"] = function(self, height)
+		local content = self.content
+		content:SetHeight(height)
+		content.height = height
+	end
+}
+
+--[[-----------------------------------------------------------------------------
+Constructor
+-------------------------------------------------------------------------------]]
+local function Constructor()
+	local frame = CreateFrame("Frame", nil, UIParent)
+	frame:SetFrameStrata("FULLSCREEN_DIALOG")
+
+	--Container Support
+	local content = CreateFrame("Frame", nil, frame)
+	content:SetPoint("TOPLEFT")
+	content:SetPoint("BOTTOMRIGHT")
+
+	local widget = {
+		frame     = frame,
+		content   = content,
+		type      = Type
+	}
+	for method, func in pairs(methods) do
+		widget[method] = func
+	end
+
+	return AceGUI:RegisterAsContainer(widget)
+end
+
+AceGUI:RegisterWidgetType(Type, Constructor, Version)
diff --git a/TitanClassic/save/libs-old/Libs/AceGUI-3.0/widgets/AceGUIContainer-TabGroup.lua b/TitanClassic/save/libs-old/Libs/AceGUI-3.0/widgets/AceGUIContainer-TabGroup.lua
new file mode 100644
index 0000000..8e46876
--- /dev/null
+++ b/TitanClassic/save/libs-old/Libs/AceGUI-3.0/widgets/AceGUIContainer-TabGroup.lua
@@ -0,0 +1,535 @@
+--[[-----------------------------------------------------------------------------
+TabGroup Container
+Container that uses tabs on top to switch between groups.
+-------------------------------------------------------------------------------]]
+local Type, Version = "TabGroup", 38
+local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
+if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
+
+-- Lua APIs
+local pairs, ipairs, assert, type, wipe = pairs, ipairs, assert, type, table.wipe
+
+-- WoW APIs
+local PlaySound = PlaySound
+local CreateFrame, UIParent = CreateFrame, UIParent
+local _G = _G
+
+-- local upvalue storage used by BuildTabs
+local widths = {}
+local rowwidths = {}
+local rowends = {}
+
+--[[-----------------------------------------------------------------------------
+Support functions
+-------------------------------------------------------------------------------]]
+
+local function PanelTemplates_TabResize(tab, padding, absoluteSize, minWidth, maxWidth, absoluteTextSize)
+	local tabName = tab:GetName();
+
+	local buttonMiddle = tab.Middle or tab.middleTexture or _G[tabName.."Middle"];
+	local buttonMiddleDisabled = tab.MiddleDisabled or (tabName and _G[tabName.."MiddleDisabled"]);
+	local left = tab.Left or tab.leftTexture or _G[tabName.."Left"];
+	local sideWidths = 2 * left:GetWidth();
+	local tabText = tab.Text or _G[tab:GetName().."Text"];
+	local highlightTexture = tab.HighlightTexture or (tabName and _G[tabName.."HighlightTexture"]);
+
+	local width, tabWidth;
+	local textWidth;
+	if ( absoluteTextSize ) then
+		textWidth = absoluteTextSize;
+	else
+		tabText:SetWidth(0);
+		textWidth = tabText:GetWidth();
+	end
+	-- If there's an absolute size specified then use it
+	if ( absoluteSize ) then
+		if ( absoluteSize < sideWidths) then
+			width = 1;
+			tabWidth = sideWidths
+		else
+			width = absoluteSize - sideWidths;
+			tabWidth = absoluteSize
+		end
+		tabText:SetWidth(width);
+	else
+		-- Otherwise try to use padding
+		if ( padding ) then
+			width = textWidth + padding;
+		else
+			width = textWidth + 24;
+		end
+		-- If greater than the maxWidth then cap it
+		if ( maxWidth and width > maxWidth ) then
+			if ( padding ) then
+				width = maxWidth + padding;
+			else
+				width = maxWidth + 24;
+			end
+			tabText:SetWidth(width);
+		else
+			tabText:SetWidth(0);
+		end
+		if (minWidth and width < minWidth) then
+			width = minWidth;
+		end
+		tabWidth = width + sideWidths;
+	end
+
+	if ( buttonMiddle ) then
+		buttonMiddle:SetWidth(width);
+	end
+	if ( buttonMiddleDisabled ) then
+		buttonMiddleDisabled:SetWidth(width);
+	end
+
+	tab:SetWidth(tabWidth);
+
+	if ( highlightTexture ) then
+		highlightTexture:SetWidth(tabWidth);
+	end
+end
+
+local function PanelTemplates_DeselectTab(tab)
+	local name = tab:GetName();
+
+	local left = tab.Left or _G[name.."Left"];
+	local middle = tab.Middle or _G[name.."Middle"];
+	local right = tab.Right or _G[name.."Right"];
+	left:Show();
+	middle:Show();
+	right:Show();
+	--tab:UnlockHighlight();
+	tab:Enable();
+	local text = tab.Text or _G[name.."Text"];
+	text:SetPoint("CENTER", tab, "CENTER", (tab.deselectedTextX or 0), (tab.deselectedTextY or 2));
+
+	local leftDisabled = tab.LeftDisabled or _G[name.."LeftDisabled"];
+	local middleDisabled = tab.MiddleDisabled or _G[name.."MiddleDisabled"];
+	local rightDisabled = tab.RightDisabled or _G[name.."RightDisabled"];
+	leftDisabled:Hide();
+	middleDisabled:Hide();
+	rightDisabled:Hide();
+end
+
+local function PanelTemplates_SelectTab(tab)
+	local name = tab:GetName();
+
+	local left = tab.Left or _G[name.."Left"];
+	local middle = tab.Middle or _G[name.."Middle"];
+	local right = tab.Right or _G[name.."Right"];
+	left:Hide();
+	middle:Hide();
+	right:Hide();
+	--tab:LockHighlight();
+	tab:Disable();
+	tab:SetDisabledFontObject(GameFontHighlightSmall);
+	local text = tab.Text or _G[name.."Text"];
+	text:SetPoint("CENTER", tab, "CENTER", (tab.selectedTextX or 0), (tab.selectedTextY or -3));
+
+	local leftDisabled = tab.LeftDisabled or _G[name.."LeftDisabled"];
+	local middleDisabled = tab.MiddleDisabled or _G[name.."MiddleDisabled"];
+	local rightDisabled = tab.RightDisabled or _G[name.."RightDisabled"];
+	leftDisabled:Show();
+	middleDisabled:Show();
+	rightDisabled:Show();
+
+	if GameTooltip:IsOwned(tab) then
+		GameTooltip:Hide();
+	end
+end
+
+local function PanelTemplates_SetDisabledTabState(tab)
+	local name = tab:GetName();
+	local left = tab.Left or _G[name.."Left"];
+	local middle = tab.Middle or _G[name.."Middle"];
+	local right = tab.Right or _G[name.."Right"];
+	left:Show();
+	middle:Show();
+	right:Show();
+	--tab:UnlockHighlight();
+	tab:Disable();
+	tab.text = tab:GetText();
+	-- Gray out text
+	tab:SetDisabledFontObject(GameFontDisableSmall);
+	local leftDisabled = tab.LeftDisabled or _G[name.."LeftDisabled"];
+	local middleDisabled = tab.MiddleDisabled or _G[name.."MiddleDisabled"];
+	local rightDisabled = tab.RightDisabled or _G[name.."RightDisabled"];
+	leftDisabled:Hide();
+	middleDisabled:Hide();
+	rightDisabled:Hide();
+end
+
+local function UpdateTabLook(frame)
+	if frame.disabled then
+		PanelTemplates_SetDisabledTabState(frame)
+	elseif frame.selected then
+		PanelTemplates_SelectTab(frame)
+	else
+		PanelTemplates_DeselectTab(frame)
+	end
+end
+
+local function Tab_SetText(frame, text)
+	frame:_SetText(text)
+	local width = frame.obj.frame.width or frame.obj.frame:GetWidth() or 0
+	PanelTemplates_TabResize(frame, 0, nil, nil, width, frame:GetFontString():GetStringWidth())
+end
+
+local function Tab_SetSelected(frame, selected)
+	frame.selected = selected
+	UpdateTabLook(frame)
+end
+
+local function Tab_SetDisabled(frame, disabled)
+	frame.disabled = disabled
+	UpdateTabLook(frame)
+end
+
+local function BuildTabsOnUpdate(frame)
+	local self = frame.obj
+	self:BuildTabs()
+	frame:SetScript("OnUpdate", nil)
+end
+
+--[[-----------------------------------------------------------------------------
+Scripts
+-------------------------------------------------------------------------------]]
+local function Tab_OnClick(frame)
+	if not (frame.selected or frame.disabled) then
+		PlaySound(841) -- SOUNDKIT.IG_CHARACTER_INFO_TAB
+		frame.obj:SelectTab(frame.value)
+	end
+end
+
+local function Tab_OnEnter(frame)
+	local self = frame.obj
+	self:Fire("OnTabEnter", self.tabs[frame.id].value, frame)
+end
+
+local function Tab_OnLeave(frame)
+	local self = frame.obj
+	self:Fire("OnTabLeave", self.tabs[frame.id].value, frame)
+end
+
+local function Tab_OnShow(frame)
+	_G[frame:GetName().."HighlightTexture"]:SetWidth(frame:GetTextWidth() + 30)
+end
+
+--[[-----------------------------------------------------------------------------
+Methods
+-------------------------------------------------------------------------------]]
+local methods = {
+	["OnAcquire"] = function(self)
+		self:SetTitle()
+	end,
+
+	["OnRelease"] = function(self)
+		self.status = nil
+		for k in pairs(self.localstatus) do
+			self.localstatus[k] = nil
+		end
+		self.tablist = nil
+		for _, tab in pairs(self.tabs) do
+			tab:Hide()
+		end
+	end,
+
+	["CreateTab"] = function(self, id)
+		local tabname = ("AceGUITabGroup%dTab%d"):format(self.num, id)
+		local tab = CreateFrame("Button", tabname, self.border)
+		tab:SetSize(115, 24)
+		tab.deselectedTextY = -3
+		tab.selectedTextY = -2
+
+		tab.LeftDisabled = tab:CreateTexture(tabname .. "LeftDisabled", "BORDER")
+		tab.LeftDisabled:SetTexture("Interface\\OptionsFrame\\UI-OptionsFrame-ActiveTab")
+		tab.LeftDisabled:SetSize(20, 24)
+		tab.LeftDisabled:SetPoint("BOTTOMLEFT", 0, -3)
+		tab.LeftDisabled:SetTexCoord(0, 0.15625, 0, 1.0)
+
+		tab.MiddleDisabled = tab:CreateTexture(tabname .. "MiddleDisabled", "BORDER")
+		tab.MiddleDisabled:SetTexture("Interface\\OptionsFrame\\UI-OptionsFrame-ActiveTab")
+		tab.MiddleDisabled:SetSize(88, 24)
+		tab.MiddleDisabled:SetPoint("LEFT", tab.LeftDisabled, "RIGHT")
+		tab.MiddleDisabled:SetTexCoord(0.15625, 0.84375, 0, 1.0)
+
+		tab.RightDisabled = tab:CreateTexture(tabname .. "RightDisabled", "BORDER")
+		tab.RightDisabled:SetTexture("Interface\\OptionsFrame\\UI-OptionsFrame-ActiveTab")
+		tab.RightDisabled:SetSize(20, 24)
+		tab.RightDisabled:SetPoint("LEFT", tab.MiddleDisabled, "RIGHT")
+		tab.RightDisabled:SetTexCoord(0.84375, 1.0, 0, 1.0)
+
+		tab.Left = tab:CreateTexture(tabname .. "Left", "BORDER")
+		tab.Left:SetTexture("Interface\\OptionsFrame\\UI-OptionsFrame-InActiveTab")
+		tab.Left:SetSize(20, 24)
+		tab.Left:SetPoint("TOPLEFT")
+		tab.Left:SetTexCoord(0, 0.15625, 0, 1.0)
+
+		tab.Middle = tab:CreateTexture(tabname .. "Middle", "BORDER")
+		tab.Middle:SetTexture("Interface\\OptionsFrame\\UI-OptionsFrame-InActiveTab")
+		tab.Middle:SetSize(88, 24)
+		tab.Middle:SetPoint("LEFT", tab.Left, "RIGHT")
+		tab.Middle:SetTexCoord(0.15625, 0.84375, 0, 1.0)
+
+		tab.Right = tab:CreateTexture(tabname .. "Right", "BORDER")
+		tab.Right:SetTexture("Interface\\OptionsFrame\\UI-OptionsFrame-InActiveTab")
+		tab.Right:SetSize(20, 24)
+		tab.Right:SetPoint("LEFT", tab.Middle, "RIGHT")
+		tab.Right:SetTexCoord(0.84375, 1.0, 0, 1.0)
+
+		tab.Text = tab:CreateFontString(tabname .. "Text")
+		tab:SetFontString(tab.Text)
+
+		tab:SetNormalFontObject(GameFontNormalSmall)
+		tab:SetHighlightFontObject(GameFontHighlightSmall)
+		tab:SetDisabledFontObject(GameFontHighlightSmall)
+		tab:SetHighlightTexture("Interface\\PaperDollInfoFrame\\UI-Character-Tab-Highlight", "ADD")
+		tab.HighlightTexture = tab:GetHighlightTexture()
+		tab.HighlightTexture:ClearAllPoints()
+		tab.HighlightTexture:SetPoint("LEFT", tab, "LEFT", 10, -4)
+		tab.HighlightTexture:SetPoint("RIGHT", tab, "RIGHT", -10, -4)
+		_G[tabname .. "HighlightTexture"] = tab.HighlightTexture
+
+		tab.obj = self
+		tab.id = id
+
+		tab.text = tab.Text -- compat
+		tab.text:ClearAllPoints()
+		tab.text:SetPoint("LEFT", 14, -3)
+		tab.text:SetPoint("RIGHT", -12, -3)
+
+		tab:SetScript("OnClick", Tab_OnClick)
+		tab:SetScript("OnEnter", Tab_OnEnter)
+		tab:SetScript("OnLeave", Tab_OnLeave)
+		tab:SetScript("OnShow", Tab_OnShow)
+
+		tab._SetText = tab.SetText
+		tab.SetText = Tab_SetText
+		tab.SetSelected = Tab_SetSelected
+		tab.SetDisabled = Tab_SetDisabled
+
+		return tab
+	end,
+
+	["SetTitle"] = function(self, text)
+		self.titletext:SetText(text or "")
+		if text and text ~= "" then
+			self.alignoffset = 25
+		else
+			self.alignoffset = 18
+		end
+		self:BuildTabs()
+	end,
+
+	["SetStatusTable"] = function(self, status)
+		assert(type(status) == "table")
+		self.status = status
+	end,
+
+	["SelectTab"] = function(self, value)
+		local status = self.status or self.localstatus
+		local found
+		for i, v in ipairs(self.tabs) do
+			if v.value == value then
+				v:SetSelected(true)
+				found = true
+			else
+				v:SetSelected(false)
+			end
+		end
+		status.selected = value
+		if found then
+			self:Fire("OnGroupSelected",value)
+		end
+	end,
+
+	["SetTabs"] = function(self, tabs)
+		self.tablist = tabs
+		self:BuildTabs()
+	end,
+
+
+	["BuildTabs"] = function(self)
+		local hastitle = (self.titletext:GetText() and self.titletext:GetText() ~= "")
+		local tablist = self.tablist
+		local tabs = self.tabs
+
+		if not tablist then return end
+
+		local width = self.frame.width or self.frame:GetWidth() or 0
+
+		wipe(widths)
+		wipe(rowwidths)
+		wipe(rowends)
+
+		--Place Text into tabs and get thier initial width
+		for i, v in ipairs(tablist) do
+			local tab = tabs[i]
+			if not tab then
+				tab = self:CreateTab(i)
+				tabs[i] = tab
+			end
+
+			tab:Show()
+			tab:SetText(v.text)
+			tab:SetDisabled(v.disabled)
+			tab.value = v.value
+
+			widths[i] = tab:GetWidth() - 6 --tabs are anchored 10 pixels from the right side of the previous one to reduce spacing, but add a fixed 4px padding for the text
+		end
+
+		for i = (#tablist)+1, #tabs, 1 do
+			tabs[i]:Hide()
+		end
+
+		--First pass, find the minimum number of rows needed to hold all tabs and the initial tab layout
+		local numtabs = #tablist
+		local numrows = 1
+		local usedwidth = 0
+
+		for i = 1, #tablist do
+			--If this is not the first tab of a row and there isn't room for it
+			if usedwidth ~= 0 and (width - usedwidth - widths[i]) < 0 then
+				rowwidths[numrows] = usedwidth + 10 --first tab in each row takes up an extra 10px
+				rowends[numrows] = i - 1
+				numrows = numrows + 1
+				usedwidth = 0
+			end
+			usedwidth = usedwidth + widths[i]
+		end
+		rowwidths[numrows] = usedwidth + 10 --first tab in each row takes up an extra 10px
+		rowends[numrows] = #tablist
+
+		--Fix for single tabs being left on the last row, move a tab from the row above if applicable
+		if numrows > 1 then
+			--if the last row has only one tab
+			if rowends[numrows-1] == numtabs-1 then
+				--if there are more than 2 tabs in the 2nd last row
+				if (numrows == 2 and rowends[numrows-1] > 2) or (rowends[numrows] - rowends[numrows-1] > 2) then
+					--move 1 tab from the second last row to the last, if there is enough space
+					if (rowwidths[numrows] + widths[numtabs-1]) <= width then
+						rowends[numrows-1] = rowends[numrows-1] - 1
+						rowwidths[numrows] = rowwidths[numrows] + widths[numtabs-1]
+						rowwidths[numrows-1] = rowwidths[numrows-1] - widths[numtabs-1]
+					end
+				end
+			end
+		end
+
+		--anchor the rows as defined and resize tabs to fill thier row
+		local starttab = 1
+		for row, endtab in ipairs(rowends) do
+			local first = true
+			for tabno = starttab, endtab do
+				local tab = tabs[tabno]
+				tab:ClearAllPoints()
+				if first then
+					tab:SetPoint("TOPLEFT", self.frame, "TOPLEFT", 0, -(hastitle and 14 or 7)-(row-1)*20 )
+					first = false
+				else
+					tab:SetPoint("LEFT", tabs[tabno-1], "RIGHT", -10, 0)
+				end
+			end
+
+			-- equal padding for each tab to fill the available width,
+			-- if the used space is above 75% already
+			-- the 18 pixel is the typical width of a scrollbar, so we can have a tab group inside a scrolling frame,
+			-- and not have the tabs jump around funny when switching between tabs that need scrolling and those that don't
+			local padding = 0
+			if not (numrows == 1 and rowwidths[1] < width*0.75 - 18) then
+				padding = (width - rowwidths[row]) / (endtab - starttab+1)
+			end
+
+			for i = starttab, endtab do
+				PanelTemplates_TabResize(tabs[i], padding + 4, nil, nil, width, tabs[i]:GetFontString():GetStringWidth())
+			end
+			starttab = endtab + 1
+		end
+
+		self.borderoffset = (hastitle and 17 or 10)+((numrows)*20)
+		self.border:SetPoint("TOPLEFT", 1, -self.borderoffset)
+	end,
+
+	["OnWidthSet"] = function(self, width)
+		local content = self.content
+		local contentwidth = width - 60
+		if contentwidth < 0 then
+			contentwidth = 0
+		end
+		content:SetWidth(contentwidth)
+		content.width = contentwidth
+		self:BuildTabs(self)
+		self.frame:SetScript("OnUpdate", BuildTabsOnUpdate)
+	end,
+
+	["OnHeightSet"] = function(self, height)
+		local content = self.content
+		local contentheight = height - (self.borderoffset + 23)
+		if contentheight < 0 then
+			contentheight = 0
+		end
+		content:SetHeight(contentheight)
+		content.height = contentheight
+	end,
+
+	["LayoutFinished"] = function(self, width, height)
+		if self.noAutoHeight then return end
+		self:SetHeight((height or 0) + (self.borderoffset + 23))
+	end
+}
+
+--[[-----------------------------------------------------------------------------
+Constructor
+-------------------------------------------------------------------------------]]
+local PaneBackdrop  = {
+	bgFile = "Interface\\ChatFrame\\ChatFrameBackground",
+	edgeFile = "Interface\\Tooltips\\UI-Tooltip-Border",
+	tile = true, tileSize = 16, edgeSize = 16,
+	insets = { left = 3, right = 3, top = 5, bottom = 3 }
+}
+
+local function Constructor()
+	local num = AceGUI:GetNextWidgetNum(Type)
+	local frame = CreateFrame("Frame",nil,UIParent)
+	frame:SetHeight(100)
+	frame:SetWidth(100)
+	frame:SetFrameStrata("FULLSCREEN_DIALOG")
+
+	local titletext = frame:CreateFontString(nil,"OVERLAY","GameFontNormal")
+	titletext:SetPoint("TOPLEFT", 14, 0)
+	titletext:SetPoint("TOPRIGHT", -14, 0)
+	titletext:SetJustifyH("LEFT")
+	titletext:SetHeight(18)
+	titletext:SetText("")
+
+	local border = CreateFrame("Frame", nil, frame, "BackdropTemplate")
+	border:SetPoint("TOPLEFT", 1, -27)
+	border:SetPoint("BOTTOMRIGHT", -1, 3)
+	border:SetBackdrop(PaneBackdrop)
+	border:SetBackdropColor(0.1, 0.1, 0.1, 0.5)
+	border:SetBackdropBorderColor(0.4, 0.4, 0.4)
+
+	local content = CreateFrame("Frame", nil, border)
+	content:SetPoint("TOPLEFT", 10, -7)
+	content:SetPoint("BOTTOMRIGHT", -10, 7)
+
+	local widget = {
+		num          = num,
+		frame        = frame,
+		localstatus  = {},
+		alignoffset  = 18,
+		titletext    = titletext,
+		border       = border,
+		borderoffset = 27,
+		tabs         = {},
+		content      = content,
+		type         = Type
+	}
+	for method, func in pairs(methods) do
+		widget[method] = func
+	end
+
+	return AceGUI:RegisterAsContainer(widget)
+end
+
+AceGUI:RegisterWidgetType(Type, Constructor, Version)
diff --git a/TitanClassic/save/libs-old/Libs/AceGUI-3.0/widgets/AceGUIContainer-TreeGroup.lua b/TitanClassic/save/libs-old/Libs/AceGUI-3.0/widgets/AceGUIContainer-TreeGroup.lua
new file mode 100644
index 0000000..89f387a
--- /dev/null
+++ b/TitanClassic/save/libs-old/Libs/AceGUI-3.0/widgets/AceGUIContainer-TreeGroup.lua
@@ -0,0 +1,719 @@
+--[[-----------------------------------------------------------------------------
+TreeGroup Container
+Container that uses a tree control to switch between groups.
+-------------------------------------------------------------------------------]]
+local Type, Version = "TreeGroup", 47
+local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
+if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
+
+-- Lua APIs
+local next, pairs, ipairs, assert, type = next, pairs, ipairs, assert, type
+local math_min, math_max, floor = math.min, math.max, math.floor
+local select, tremove, unpack, tconcat = select, table.remove, unpack, table.concat
+
+-- WoW APIs
+local CreateFrame, UIParent = CreateFrame, UIParent
+
+-- Recycling functions
+local new, del
+do
+	local pool = setmetatable({},{__mode='k'})
+	function new()
+		local t = next(pool)
+		if t then
+			pool[t] = nil
+			return t
+		else
+			return {}
+		end
+	end
+	function del(t)
+		for k in pairs(t) do
+			t[k] = nil
+		end
+		pool[t] = true
+	end
+end
+
+local DEFAULT_TREE_WIDTH = 175
+local DEFAULT_TREE_SIZABLE = true
+
+--[[-----------------------------------------------------------------------------
+Support functions
+-------------------------------------------------------------------------------]]
+local function GetButtonUniqueValue(line)
+	local parent = line.parent
+	if parent and parent.value then
+		return GetButtonUniqueValue(parent).."\001"..line.value
+	else
+		return line.value
+	end
+end
+
+local function UpdateButton(button, treeline, selected, canExpand, isExpanded)
+	local self = button.obj
+	local toggle = button.toggle
+	local text = treeline.text or ""
+	local icon = treeline.icon
+	local iconCoords = treeline.iconCoords
+	local level = treeline.level
+	local value = treeline.value
+	local uniquevalue = treeline.uniquevalue
+	local disabled = treeline.disabled
+
+	button.treeline = treeline
+	button.value = value
+	button.uniquevalue = uniquevalue
+	if selected then
+		button:LockHighlight()
+		button.selected = true
+	else
+		button:UnlockHighlight()
+		button.selected = false
+	end
+	button.level = level
+	if ( level == 1 ) then
+		button:SetNormalFontObject("GameFontNormal")
+		button:SetHighlightFontObject("GameFontHighlight")
+		button.text:SetPoint("LEFT", (icon and 16 or 0) + 8, 2)
+	else
+		button:SetNormalFontObject("GameFontHighlightSmall")
+		button:SetHighlightFontObject("GameFontHighlightSmall")
+		button.text:SetPoint("LEFT", (icon and 16 or 0) + 8 * level, 2)
+	end
+
+	if disabled then
+		button:EnableMouse(false)
+		button.text:SetText("|cff808080"..text..FONT_COLOR_CODE_CLOSE)
+	else
+		button.text:SetText(text)
+		button:EnableMouse(true)
+	end
+
+	if icon then
+		button.icon:SetTexture(icon)
+		button.icon:SetPoint("LEFT", 8 * level, (level == 1) and 0 or 1)
+	else
+		button.icon:SetTexture(nil)
+	end
+
+	if iconCoords then
+		button.icon:SetTexCoord(unpack(iconCoords))
+	else
+		button.icon:SetTexCoord(0, 1, 0, 1)
+	end
+
+	if canExpand then
+		if not isExpanded then
+			toggle:SetNormalTexture(130838) -- Interface\\Buttons\\UI-PlusButton-UP
+			toggle:SetPushedTexture(130836) -- Interface\\Buttons\\UI-PlusButton-DOWN
+		else
+			toggle:SetNormalTexture(130821) -- Interface\\Buttons\\UI-MinusButton-UP
+			toggle:SetPushedTexture(130820) -- Interface\\Buttons\\UI-MinusButton-DOWN
+		end
+		toggle:Show()
+	else
+		toggle:Hide()
+	end
+end
+
+local function ShouldDisplayLevel(tree)
+	local result = false
+	for k, v in ipairs(tree) do
+		if v.children == nil and v.visible ~= false then
+			result = true
+		elseif v.children then
+			result = result or ShouldDisplayLevel(v.children)
+		end
+		if result then return result end
+	end
+	return false
+end
+
+local function addLine(self, v, tree, level, parent)
+	local line = new()
+	line.value = v.value
+	line.text = v.text
+	line.icon = v.icon
+	line.iconCoords = v.iconCoords
+	line.disabled = v.disabled
+	line.tree = tree
+	line.level = level
+	line.parent = parent
+	line.visible = v.visible
+	line.uniquevalue = GetButtonUniqueValue(line)
+	if v.children then
+		line.hasChildren = true
+	else
+		line.hasChildren = nil
+	end
+	self.lines[#self.lines+1] = line
+	return line
+end
+
+--fire an update after one frame to catch the treeframes height
+local function FirstFrameUpdate(frame)
+	local self = frame.obj
+	frame:SetScript("OnUpdate", nil)
+	self:RefreshTree(nil, true)
+end
+
+local function BuildUniqueValue(...)
+	local n = select('#', ...)
+	if n == 1 then
+		return ...
+	else
+		return (...).."\001"..BuildUniqueValue(select(2,...))
+	end
+end
+
+--[[-----------------------------------------------------------------------------
+Scripts
+-------------------------------------------------------------------------------]]
+local function Expand_OnClick(frame)
+	local button = frame.button
+	local self = button.obj
+	local status = (self.status or self.localstatus).groups
+	status[button.uniquevalue] = not status[button.uniquevalue]
+	self:RefreshTree()
+end
+
+local function Button_OnClick(frame)
+	local self = frame.obj
+	self:Fire("OnClick", frame.uniquevalue, frame.selected)
+	if not frame.selected then
+		self:SetSelected(frame.uniquevalue)
+		frame.selected = true
+		frame:LockHighlight()
+		self:RefreshTree()
+	end
+	AceGUI:ClearFocus()
+end
+
+local function Button_OnDoubleClick(button)
+	local self = button.obj
+	local status = (self.status or self.localstatus).groups
+	status[button.uniquevalue] = not status[button.uniquevalue]
+	self:RefreshTree()
+end
+
+local function Button_OnEnter(frame)
+	local self = frame.obj
+	self:Fire("OnButtonEnter", frame.uniquevalue, frame)
+
+	if self.enabletooltips then
+		local tooltip = AceGUI.tooltip
+		tooltip:SetOwner(frame, "ANCHOR_NONE")
+		tooltip:ClearAllPoints()
+		tooltip:SetPoint("LEFT",frame,"RIGHT")
+		tooltip:SetText(frame.text:GetText() or "", 1, .82, 0, true)
+
+		tooltip:Show()
+	end
+end
+
+local function Button_OnLeave(frame)
+	local self = frame.obj
+	self:Fire("OnButtonLeave", frame.uniquevalue, frame)
+
+	if self.enabletooltips then
+		AceGUI.tooltip:Hide()
+	end
+end
+
+local function OnScrollValueChanged(frame, value)
+	if frame.obj.noupdate then return end
+	local self = frame.obj
+	local status = self.status or self.localstatus
+	status.scrollvalue = floor(value + 0.5)
+	self:RefreshTree()
+	AceGUI:ClearFocus()
+end
+
+local function Tree_OnSizeChanged(frame)
+	frame.obj:RefreshTree()
+end
+
+local function Tree_OnMouseWheel(frame, delta)
+	local self = frame.obj
+	if self.showscroll then
+		local scrollbar = self.scrollbar
+		local min, max = scrollbar:GetMinMaxValues()
+		local value = scrollbar:GetValue()
+		local newvalue = math_min(max,math_max(min,value - delta))
+		if value ~= newvalue then
+			scrollbar:SetValue(newvalue)
+		end
+	end
+end
+
+local function Dragger_OnLeave(frame)
+	frame:SetBackdropColor(1, 1, 1, 0)
+end
+
+local function Dragger_OnEnter(frame)
+	frame:SetBackdropColor(1, 1, 1, 0.8)
+end
+
+local function Dragger_OnMouseDown(frame)
+	local treeframe = frame:GetParent()
+	treeframe:StartSizing("RIGHT")
+end
+
+local function Dragger_OnMouseUp(frame)
+	local treeframe = frame:GetParent()
+	local self = treeframe.obj
+	local treeframeParent = treeframe:GetParent()
+	treeframe:StopMovingOrSizing()
+	--treeframe:SetScript("OnUpdate", nil)
+	treeframe:SetUserPlaced(false)
+	--Without this :GetHeight will get stuck on the current height, causing the tree contents to not resize
+	treeframe:SetHeight(0)
+	treeframe:ClearAllPoints()
+	treeframe:SetPoint("TOPLEFT", treeframeParent, "TOPLEFT",0,0)
+	treeframe:SetPoint("BOTTOMLEFT", treeframeParent, "BOTTOMLEFT",0,0)
+
+	local status = self.status or self.localstatus
+	status.treewidth = treeframe:GetWidth()
+
+	treeframe.obj:Fire("OnTreeResize",treeframe:GetWidth())
+	-- recalculate the content width
+	treeframe.obj:OnWidthSet(status.fullwidth)
+	-- update the layout of the content
+	treeframe.obj:DoLayout()
+end
+
+--[[-----------------------------------------------------------------------------
+Methods
+-------------------------------------------------------------------------------]]
+local methods = {
+	["OnAcquire"] = function(self)
+		self:SetTreeWidth(DEFAULT_TREE_WIDTH, DEFAULT_TREE_SIZABLE)
+		self:EnableButtonTooltips(true)
+		self.frame:SetScript("OnUpdate", FirstFrameUpdate)
+	end,
+
+	["OnRelease"] = function(self)
+		self.status = nil
+		self.tree = nil
+		self.frame:SetScript("OnUpdate", nil)
+		for k, v in pairs(self.localstatus) do
+			if k == "groups" then
+				for k2 in pairs(v) do
+					v[k2] = nil
+				end
+			else
+				self.localstatus[k] = nil
+			end
+		end
+		self.localstatus.scrollvalue = 0
+		self.localstatus.treewidth = DEFAULT_TREE_WIDTH
+		self.localstatus.treesizable = DEFAULT_TREE_SIZABLE
+	end,
+
+	["EnableButtonTooltips"] = function(self, enable)
+		self.enabletooltips = enable
+	end,
+
+	["CreateButton"] = function(self)
+		local num = AceGUI:GetNextWidgetNum("TreeGroupButton")
+		local button = CreateFrame("Button", ("AceGUI30TreeButton%d"):format(num), self.treeframe, "OptionsListButtonTemplate")
+		button.obj = self
+
+		local icon = button:CreateTexture(nil, "OVERLAY")
+		icon:SetWidth(14)
+		icon:SetHeight(14)
+		button.icon = icon
+
+		button:SetScript("OnClick",Button_OnClick)
+		button:SetScript("OnDoubleClick", Button_OnDoubleClick)
+		button:SetScript("OnEnter",Button_OnEnter)
+		button:SetScript("OnLeave",Button_OnLeave)
+
+		button.toggle.button = button
+		button.toggle:SetScript("OnClick",Expand_OnClick)
+
+		button.text:SetHeight(14) -- Prevents text wrapping
+
+		return button
+	end,
+
+	["SetStatusTable"] = function(self, status)
+		assert(type(status) == "table")
+		self.status = status
+		if not status.groups then
+			status.groups = {}
+		end
+		if not status.scrollvalue then
+			status.scrollvalue = 0
+		end
+		if not status.treewidth then
+			status.treewidth = DEFAULT_TREE_WIDTH
+		end
+		if status.treesizable == nil then
+			status.treesizable = DEFAULT_TREE_SIZABLE
+		end
+		self:SetTreeWidth(status.treewidth,status.treesizable)
+		self:RefreshTree()
+	end,
+
+	--sets the tree to be displayed
+	["SetTree"] = function(self, tree, filter)
+		self.filter = filter
+		if tree then
+			assert(type(tree) == "table")
+		end
+		self.tree = tree
+		self:RefreshTree()
+	end,
+
+	["BuildLevel"] = function(self, tree, level, parent)
+		local groups = (self.status or self.localstatus).groups
+
+		for i, v in ipairs(tree) do
+			if v.children then
+				if not self.filter or ShouldDisplayLevel(v.children) then
+					local line = addLine(self, v, tree, level, parent)
+					if groups[line.uniquevalue] then
+						self:BuildLevel(v.children, level+1, line)
+					end
+				end
+			elseif v.visible ~= false or not self.filter then
+				addLine(self, v, tree, level, parent)
+			end
+		end
+	end,
+
+	["RefreshTree"] = function(self,scrollToSelection,fromOnUpdate)
+		local buttons = self.buttons
+		local lines = self.lines
+
+		for i, v in ipairs(buttons) do
+			v:Hide()
+		end
+		while lines[1] do
+			local t = tremove(lines)
+			for k in pairs(t) do
+				t[k] = nil
+			end
+			del(t)
+		end
+
+		if not self.tree then return end
+		--Build the list of visible entries from the tree and status tables
+		local status = self.status or self.localstatus
+		local groupstatus = status.groups
+		local tree = self.tree
+
+		local treeframe = self.treeframe
+
+		status.scrollToSelection = status.scrollToSelection or scrollToSelection	-- needs to be cached in case the control hasn't been drawn yet (code bails out below)
+
+		self:BuildLevel(tree, 1)
+
+		local numlines = #lines
+
+		local maxlines = (floor(((self.treeframe:GetHeight()or 0) - 20 ) / 18))
+		if maxlines <= 0 then return end
+
+		if self.frame:GetParent() == UIParent and not fromOnUpdate then
+			self.frame:SetScript("OnUpdate", FirstFrameUpdate)
+			return
+		end
+
+		local first, last
+
+		scrollToSelection = status.scrollToSelection
+		status.scrollToSelection = nil
+
+		if numlines <= maxlines then
+			--the whole tree fits in the frame
+			status.scrollvalue = 0
+			self:ShowScroll(false)
+			first, last = 1, numlines
+		else
+			self:ShowScroll(true)
+			--scrolling will be needed
+			self.noupdate = true
+			self.scrollbar:SetMinMaxValues(0, numlines - maxlines)
+			--check if we are scrolled down too far
+			if numlines - status.scrollvalue < maxlines then
+				status.scrollvalue = numlines - maxlines
+			end
+			self.noupdate = nil
+			first, last = status.scrollvalue+1, status.scrollvalue + maxlines
+			--show selection?
+			if scrollToSelection and status.selected then
+				local show
+				for i,line in ipairs(lines) do	-- find the line number
+					if line.uniquevalue==status.selected then
+						show=i
+					end
+				end
+				if not show then
+					-- selection was deleted or something?
+				elseif show>=first and show<=last then
+					-- all good
+				else
+					-- scrolling needed!
+					if show<first then
+						status.scrollvalue = show-1
+					else
+						status.scrollvalue = show-maxlines
+					end
+					first, last = status.scrollvalue+1, status.scrollvalue + maxlines
+				end
+			end
+			if self.scrollbar:GetValue() ~= status.scrollvalue then
+				self.scrollbar:SetValue(status.scrollvalue)
+			end
+		end
+
+		local buttonnum = 1
+		for i = first, last do
+			local line = lines[i]
+			local button = buttons[buttonnum]
+			if not button then
+				button = self:CreateButton()
+
+				buttons[buttonnum] = button
+				button:SetParent(treeframe)
+				button:SetFrameLevel(treeframe:GetFrameLevel()+1)
+				button:ClearAllPoints()
+				if buttonnum == 1 then
+					if self.showscroll then
+						button:SetPoint("TOPRIGHT", -22, -10)
+						button:SetPoint("TOPLEFT", 0, -10)
+					else
+						button:SetPoint("TOPRIGHT", 0, -10)
+						button:SetPoint("TOPLEFT", 0, -10)
+					end
+				else
+					button:SetPoint("TOPRIGHT", buttons[buttonnum-1], "BOTTOMRIGHT",0,0)
+					button:SetPoint("TOPLEFT", buttons[buttonnum-1], "BOTTOMLEFT",0,0)
+				end
+			end
+
+			UpdateButton(button, line, status.selected == line.uniquevalue, line.hasChildren, groupstatus[line.uniquevalue] )
+			button:Show()
+			buttonnum = buttonnum + 1
+		end
+
+	end,
+
+	["SetSelected"] = function(self, value)
+		local status = self.status or self.localstatus
+		if status.selected ~= value then
+			status.selected = value
+			self:Fire("OnGroupSelected", value)
+		end
+	end,
+
+	["Select"] = function(self, uniquevalue, ...)
+		self.filter = false
+		local status = self.status or self.localstatus
+		local groups = status.groups
+		local path = {...}
+		for i = 1, #path do
+			groups[tconcat(path, "\001", 1, i)] = true
+		end
+		status.selected = uniquevalue
+		self:RefreshTree(true)
+		self:Fire("OnGroupSelected", uniquevalue)
+	end,
+
+	["SelectByPath"] = function(self, ...)
+		self:Select(BuildUniqueValue(...), ...)
+	end,
+
+	["SelectByValue"] = function(self, uniquevalue)
+		self:Select(uniquevalue, ("\001"):split(uniquevalue))
+	end,
+
+	["ShowScroll"] = function(self, show)
+		self.showscroll = show
+		if show then
+			self.scrollbar:Show()
+			if self.buttons[1] then
+				self.buttons[1]:SetPoint("TOPRIGHT", self.treeframe,"TOPRIGHT",-22,-10)
+			end
+		else
+			self.scrollbar:Hide()
+			if self.buttons[1] then
+				self.buttons[1]:SetPoint("TOPRIGHT", self.treeframe,"TOPRIGHT",0,-10)
+			end
+		end
+	end,
+
+	["OnWidthSet"] = function(self, width)
+		local content = self.content
+		local treeframe = self.treeframe
+		local status = self.status or self.localstatus
+		status.fullwidth = width
+
+		local contentwidth = width - status.treewidth - 20
+		if contentwidth < 0 then
+			contentwidth = 0
+		end
+		content:SetWidth(contentwidth)
+		content.width = contentwidth
+
+		local maxtreewidth = math_min(400, width - 50)
+
+		if maxtreewidth > 100 and status.treewidth > maxtreewidth then
+			self:SetTreeWidth(maxtreewidth, status.treesizable)
+		end
+		if treeframe.SetResizeBounds then
+			treeframe:SetResizeBounds(100, 1, maxtreewidth, 1600)
+		else
+			treeframe:SetMaxResize(maxtreewidth, 1600)
+		end
+	end,
+
+	["OnHeightSet"] = function(self, height)
+		local content = self.content
+		local contentheight = height - 20
+		if contentheight < 0 then
+			contentheight = 0
+		end
+		content:SetHeight(contentheight)
+		content.height = contentheight
+	end,
+
+	["SetTreeWidth"] = function(self, treewidth, resizable)
+		if not resizable then
+			if type(treewidth) == 'number' then
+				resizable = false
+			elseif type(treewidth) == 'boolean' then
+				resizable = treewidth
+				treewidth = DEFAULT_TREE_WIDTH
+			else
+				resizable = false
+				treewidth = DEFAULT_TREE_WIDTH
+			end
+		end
+		self.treeframe:SetWidth(treewidth)
+		self.dragger:EnableMouse(resizable)
+
+		local status = self.status or self.localstatus
+		status.treewidth = treewidth
+		status.treesizable = resizable
+
+		-- recalculate the content width
+		if status.fullwidth then
+			self:OnWidthSet(status.fullwidth)
+		end
+	end,
+
+	["GetTreeWidth"] = function(self)
+		local status = self.status or self.localstatus
+		return status.treewidth or DEFAULT_TREE_WIDTH
+	end,
+
+	["LayoutFinished"] = function(self, width, height)
+		if self.noAutoHeight then return end
+		self:SetHeight((height or 0) + 20)
+	end
+}
+
+--[[-----------------------------------------------------------------------------
+Constructor
+-------------------------------------------------------------------------------]]
+local PaneBackdrop  = {
+	bgFile = "Interface\\ChatFrame\\ChatFrameBackground",
+	edgeFile = "Interface\\Tooltips\\UI-Tooltip-Border",
+	tile = true, tileSize = 16, edgeSize = 16,
+	insets = { left = 3, right = 3, top = 5, bottom = 3 }
+}
+
+local DraggerBackdrop  = {
+	bgFile = "Interface\\Tooltips\\UI-Tooltip-Background",
+	edgeFile = nil,
+	tile = true, tileSize = 16, edgeSize = 1,
+	insets = { left = 3, right = 3, top = 7, bottom = 7 }
+}
+
+local function Constructor()
+	local num = AceGUI:GetNextWidgetNum(Type)
+	local frame = CreateFrame("Frame", nil, UIParent)
+
+	local treeframe = CreateFrame("Frame", nil, frame, "BackdropTemplate")
+	treeframe:SetPoint("TOPLEFT")
+	treeframe:SetPoint("BOTTOMLEFT")
+	treeframe:SetWidth(DEFAULT_TREE_WIDTH)
+	treeframe:EnableMouseWheel(true)
+	treeframe:SetBackdrop(PaneBackdrop)
+	treeframe:SetBackdropColor(0.1, 0.1, 0.1, 0.5)
+	treeframe:SetBackdropBorderColor(0.4, 0.4, 0.4)
+	treeframe:SetResizable(true)
+	if treeframe.SetResizeBounds then -- WoW 10.0
+		treeframe:SetResizeBounds(100, 1, 400, 1600)
+	else
+		treeframe:SetMinResize(100, 1)
+		treeframe:SetMaxResize(400, 1600)
+	end
+	treeframe:SetScript("OnUpdate", FirstFrameUpdate)
+	treeframe:SetScript("OnSizeChanged", Tree_OnSizeChanged)
+	treeframe:SetScript("OnMouseWheel", Tree_OnMouseWheel)
+
+	local dragger = CreateFrame("Frame", nil, treeframe, "BackdropTemplate")
+	dragger:SetWidth(8)
+	dragger:SetPoint("TOP", treeframe, "TOPRIGHT")
+	dragger:SetPoint("BOTTOM", treeframe, "BOTTOMRIGHT")
+	dragger:SetBackdrop(DraggerBackdrop)
+	dragger:SetBackdropColor(1, 1, 1, 0)
+	dragger:SetScript("OnEnter", Dragger_OnEnter)
+	dragger:SetScript("OnLeave", Dragger_OnLeave)
+	dragger:SetScript("OnMouseDown", Dragger_OnMouseDown)
+	dragger:SetScript("OnMouseUp", Dragger_OnMouseUp)
+
+	local scrollbar = CreateFrame("Slider", ("AceConfigDialogTreeGroup%dScrollBar"):format(num), treeframe, "UIPanelScrollBarTemplate")
+	scrollbar:SetScript("OnValueChanged", nil)
+	scrollbar:SetPoint("TOPRIGHT", -10, -26)
+	scrollbar:SetPoint("BOTTOMRIGHT", -10, 26)
+	scrollbar:SetMinMaxValues(0,0)
+	scrollbar:SetValueStep(1)
+	scrollbar:SetValue(0)
+	scrollbar:SetWidth(16)
+	scrollbar:SetScript("OnValueChanged", OnScrollValueChanged)
+
+	local scrollbg = scrollbar:CreateTexture(nil, "BACKGROUND")
+	scrollbg:SetAllPoints(scrollbar)
+	scrollbg:SetColorTexture(0,0,0,0.4)
+
+	local border = CreateFrame("Frame", nil, frame, "BackdropTemplate")
+	border:SetPoint("TOPLEFT", treeframe, "TOPRIGHT")
+	border:SetPoint("BOTTOMRIGHT")
+	border:SetBackdrop(PaneBackdrop)
+	border:SetBackdropColor(0.1, 0.1, 0.1, 0.5)
+	border:SetBackdropBorderColor(0.4, 0.4, 0.4)
+
+	--Container Support
+	local content = CreateFrame("Frame", nil, border)
+	content:SetPoint("TOPLEFT", 10, -10)
+	content:SetPoint("BOTTOMRIGHT", -10, 10)
+
+	local widget = {
+		frame        = frame,
+		lines        = {},
+		levels       = {},
+		buttons      = {},
+		hasChildren  = {},
+		localstatus  = { groups = {}, scrollvalue = 0 },
+		filter       = false,
+		treeframe    = treeframe,
+		dragger      = dragger,
+		scrollbar    = scrollbar,
+		border       = border,
+		content      = content,
+		type         = Type
+	}
+	for method, func in pairs(methods) do
+		widget[method] = func
+	end
+	treeframe.obj, dragger.obj, scrollbar.obj = widget, widget, widget
+
+	return AceGUI:RegisterAsContainer(widget)
+end
+
+AceGUI:RegisterWidgetType(Type, Constructor, Version)
diff --git a/TitanClassic/save/libs-old/Libs/AceGUI-3.0/widgets/AceGUIContainer-Window.lua b/TitanClassic/save/libs-old/Libs/AceGUI-3.0/widgets/AceGUIContainer-Window.lua
new file mode 100644
index 0000000..f378d93
--- /dev/null
+++ b/TitanClassic/save/libs-old/Libs/AceGUI-3.0/widgets/AceGUIContainer-Window.lua
@@ -0,0 +1,336 @@
+local AceGUI = LibStub("AceGUI-3.0")
+
+-- Lua APIs
+local pairs, assert, type = pairs, assert, type
+
+-- WoW APIs
+local PlaySound = PlaySound
+local CreateFrame, UIParent = CreateFrame, UIParent
+
+----------------
+-- Main Frame --
+----------------
+--[[
+	Events :
+		OnClose
+
+]]
+do
+	local Type = "Window"
+	local Version = 8
+
+	local function frameOnShow(this)
+		this.obj:Fire("OnShow")
+	end
+
+	local function frameOnClose(this)
+		this.obj:Fire("OnClose")
+	end
+
+	local function closeOnClick(this)
+		PlaySound(799) -- SOUNDKIT.GS_TITLE_OPTION_EXIT
+		this.obj:Hide()
+	end
+
+	local function frameOnMouseDown(this)
+		AceGUI:ClearFocus()
+	end
+
+	local function titleOnMouseDown(this)
+		this:GetParent():StartMoving()
+		AceGUI:ClearFocus()
+	end
+
+	local function frameOnMouseUp(this)
+		local frame = this:GetParent()
+		frame:StopMovingOrSizing()
+		local self = frame.obj
+		local status = self.status or self.localstatus
+		status.width = frame:GetWidth()
+		status.height = frame:GetHeight()
+		status.top = frame:GetTop()
+		status.left = frame:GetLeft()
+	end
+
+	local function sizerseOnMouseDown(this)
+		this:GetParent():StartSizing("BOTTOMRIGHT")
+		AceGUI:ClearFocus()
+	end
+
+	local function sizersOnMouseDown(this)
+		this:GetParent():StartSizing("BOTTOM")
+		AceGUI:ClearFocus()
+	end
+
+	local function sizereOnMouseDown(this)
+		this:GetParent():StartSizing("RIGHT")
+		AceGUI:ClearFocus()
+	end
+
+	local function sizerOnMouseUp(this)
+		this:GetParent():StopMovingOrSizing()
+	end
+
+	local function SetTitle(self,title)
+		self.titletext:SetText(title)
+	end
+
+	local function SetStatusText(self,text)
+		-- self.statustext:SetText(text)
+	end
+
+	local function Hide(self)
+		self.frame:Hide()
+	end
+
+	local function Show(self)
+		self.frame:Show()
+	end
+
+	local function OnAcquire(self)
+		self.frame:SetParent(UIParent)
+		self.frame:SetFrameStrata("FULLSCREEN_DIALOG")
+		self:ApplyStatus()
+		self:EnableResize(true)
+		self:Show()
+	end
+
+	local function OnRelease(self)
+		self.status = nil
+		for k in pairs(self.localstatus) do
+			self.localstatus[k] = nil
+		end
+	end
+
+	-- called to set an external table to store status in
+	local function SetStatusTable(self, status)
+		assert(type(status) == "table")
+		self.status = status
+		self:ApplyStatus()
+	end
+
+	local function ApplyStatus(self)
+		local status = self.status or self.localstatus
+		local frame = self.frame
+		self:SetWidth(status.width or 700)
+		self:SetHeight(status.height or 500)
+		if status.top and status.left then
+			frame:SetPoint("TOP",UIParent,"BOTTOM",0,status.top)
+			frame:SetPoint("LEFT",UIParent,"LEFT",status.left,0)
+		else
+			frame:SetPoint("CENTER",UIParent,"CENTER")
+		end
+	end
+
+	local function OnWidthSet(self, width)
+		local content = self.content
+		local contentwidth = width - 34
+		if contentwidth < 0 then
+			contentwidth = 0
+		end
+		content:SetWidth(contentwidth)
+		content.width = contentwidth
+	end
+
+
+	local function OnHeightSet(self, height)
+		local content = self.content
+		local contentheight = height - 57
+		if contentheight < 0 then
+			contentheight = 0
+		end
+		content:SetHeight(contentheight)
+		content.height = contentheight
+	end
+
+	local function EnableResize(self, state)
+		local func = state and "Show" or "Hide"
+		self.sizer_se[func](self.sizer_se)
+		self.sizer_s[func](self.sizer_s)
+		self.sizer_e[func](self.sizer_e)
+	end
+
+	local function Constructor()
+		local frame = CreateFrame("Frame",nil,UIParent)
+		local self = {}
+		self.type = "Window"
+
+		self.Hide = Hide
+		self.Show = Show
+		self.SetTitle =  SetTitle
+		self.OnRelease = OnRelease
+		self.OnAcquire = OnAcquire
+		self.SetStatusText = SetStatusText
+		self.SetStatusTable = SetStatusTable
+		self.ApplyStatus = ApplyStatus
+		self.OnWidthSet = OnWidthSet
+		self.OnHeightSet = OnHeightSet
+		self.EnableResize = EnableResize
+
+		self.localstatus = {}
+
+		self.frame = frame
+		frame.obj = self
+		frame:SetWidth(700)
+		frame:SetHeight(500)
+		frame:SetPoint("CENTER",UIParent,"CENTER",0,0)
+		frame:EnableMouse()
+		frame:SetMovable(true)
+		frame:SetResizable(true)
+		frame:SetFrameStrata("FULLSCREEN_DIALOG")
+		frame:SetScript("OnMouseDown", frameOnMouseDown)
+
+		frame:SetScript("OnShow",frameOnShow)
+		frame:SetScript("OnHide",frameOnClose)
+		if frame.SetResizeBounds then -- WoW 10.0
+			frame:SetResizeBounds(240,240)
+		else
+			frame:SetMinResize(240,240)
+		end
+		frame:SetToplevel(true)
+
+		local titlebg = frame:CreateTexture(nil, "BACKGROUND")
+		titlebg:SetTexture(251966) -- Interface\\PaperDollInfoFrame\\UI-GearManager-Title-Background
+		titlebg:SetPoint("TOPLEFT", 9, -6)
+		titlebg:SetPoint("BOTTOMRIGHT", frame, "TOPRIGHT", -28, -24)
+
+		local dialogbg = frame:CreateTexture(nil, "BACKGROUND")
+		dialogbg:SetTexture(137056) -- Interface\\Tooltips\\UI-Tooltip-Background
+		dialogbg:SetPoint("TOPLEFT", 8, -24)
+		dialogbg:SetPoint("BOTTOMRIGHT", -6, 8)
+		dialogbg:SetVertexColor(0, 0, 0, .75)
+
+		local topleft = frame:CreateTexture(nil, "BORDER")
+		topleft:SetTexture(251963) -- Interface\\PaperDollInfoFrame\\UI-GearManager-Border
+		topleft:SetWidth(64)
+		topleft:SetHeight(64)
+		topleft:SetPoint("TOPLEFT")
+		topleft:SetTexCoord(0.501953125, 0.625, 0, 1)
+
+		local topright = frame:CreateTexture(nil, "BORDER")
+		topright:SetTexture(251963) -- Interface\\PaperDollInfoFrame\\UI-GearManager-Border
+		topright:SetWidth(64)
+		topright:SetHeight(64)
+		topright:SetPoint("TOPRIGHT")
+		topright:SetTexCoord(0.625, 0.75, 0, 1)
+
+		local top = frame:CreateTexture(nil, "BORDER")
+		top:SetTexture(251963) -- Interface\\PaperDollInfoFrame\\UI-GearManager-Border
+		top:SetHeight(64)
+		top:SetPoint("TOPLEFT", topleft, "TOPRIGHT")
+		top:SetPoint("TOPRIGHT", topright, "TOPLEFT")
+		top:SetTexCoord(0.25, 0.369140625, 0, 1)
+
+		local bottomleft = frame:CreateTexture(nil, "BORDER")
+		bottomleft:SetTexture(251963) -- Interface\\PaperDollInfoFrame\\UI-GearManager-Border
+		bottomleft:SetWidth(64)
+		bottomleft:SetHeight(64)
+		bottomleft:SetPoint("BOTTOMLEFT")
+		bottomleft:SetTexCoord(0.751953125, 0.875, 0, 1)
+
+		local bottomright = frame:CreateTexture(nil, "BORDER")
+		bottomright:SetTexture(251963) -- Interface\\PaperDollInfoFrame\\UI-GearManager-Border
+		bottomright:SetWidth(64)
+		bottomright:SetHeight(64)
+		bottomright:SetPoint("BOTTOMRIGHT")
+		bottomright:SetTexCoord(0.875, 1, 0, 1)
+
+		local bottom = frame:CreateTexture(nil, "BORDER")
+		bottom:SetTexture(251963) -- Interface\\PaperDollInfoFrame\\UI-GearManager-Border
+		bottom:SetHeight(64)
+		bottom:SetPoint("BOTTOMLEFT", bottomleft, "BOTTOMRIGHT")
+		bottom:SetPoint("BOTTOMRIGHT", bottomright, "BOTTOMLEFT")
+		bottom:SetTexCoord(0.376953125, 0.498046875, 0, 1)
+
+		local left = frame:CreateTexture(nil, "BORDER")
+		left:SetTexture(251963) -- Interface\\PaperDollInfoFrame\\UI-GearManager-Border
+		left:SetWidth(64)
+		left:SetPoint("TOPLEFT", topleft, "BOTTOMLEFT")
+		left:SetPoint("BOTTOMLEFT", bottomleft, "TOPLEFT")
+		left:SetTexCoord(0.001953125, 0.125, 0, 1)
+
+		local right = frame:CreateTexture(nil, "BORDER")
+		right:SetTexture(251963) -- Interface\\PaperDollInfoFrame\\UI-GearManager-Border
+		right:SetWidth(64)
+		right:SetPoint("TOPRIGHT", topright, "BOTTOMRIGHT")
+		right:SetPoint("BOTTOMRIGHT", bottomright, "TOPRIGHT")
+		right:SetTexCoord(0.1171875, 0.2421875, 0, 1)
+
+		local close = CreateFrame("Button", nil, frame, "UIPanelCloseButton")
+		close:SetPoint("TOPRIGHT", 2, 1)
+		close:SetScript("OnClick", closeOnClick)
+		self.closebutton = close
+		close.obj = self
+
+		local titletext = frame:CreateFontString(nil, "ARTWORK")
+		titletext:SetFontObject(GameFontNormal)
+		titletext:SetPoint("TOPLEFT", 12, -8)
+		titletext:SetPoint("TOPRIGHT", -32, -8)
+		self.titletext = titletext
+
+		local title = CreateFrame("Button", nil, frame)
+		title:SetPoint("TOPLEFT", titlebg)
+		title:SetPoint("BOTTOMRIGHT", titlebg)
+		title:EnableMouse()
+		title:SetScript("OnMouseDown",titleOnMouseDown)
+		title:SetScript("OnMouseUp", frameOnMouseUp)
+		self.title = title
+
+		local sizer_se = CreateFrame("Frame",nil,frame)
+		sizer_se:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",0,0)
+		sizer_se:SetWidth(25)
+		sizer_se:SetHeight(25)
+		sizer_se:EnableMouse()
+		sizer_se:SetScript("OnMouseDown",sizerseOnMouseDown)
+		sizer_se:SetScript("OnMouseUp", sizerOnMouseUp)
+		self.sizer_se = sizer_se
+
+		local line1 = sizer_se:CreateTexture(nil, "BACKGROUND")
+		self.line1 = line1
+		line1:SetWidth(14)
+		line1:SetHeight(14)
+		line1:SetPoint("BOTTOMRIGHT", -8, 8)
+		line1:SetTexture(137057) -- Interface\\Tooltips\\UI-Tooltip-Border
+		local x = 0.1 * 14/17
+		line1:SetTexCoord(0.05 - x, 0.5, 0.05, 0.5 + x, 0.05, 0.5 - x, 0.5 + x, 0.5)
+
+		local line2 = sizer_se:CreateTexture(nil, "BACKGROUND")
+		self.line2 = line2
+		line2:SetWidth(8)
+		line2:SetHeight(8)
+		line2:SetPoint("BOTTOMRIGHT", -8, 8)
+		line2:SetTexture(137057) -- Interface\\Tooltips\\UI-Tooltip-Border
+		x = 0.1 * 8/17
+		line2:SetTexCoord(0.05 - x, 0.5, 0.05, 0.5 + x, 0.05, 0.5 - x, 0.5 + x, 0.5)
+
+		local sizer_s = CreateFrame("Frame",nil,frame)
+		sizer_s:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",-25,0)
+		sizer_s:SetPoint("BOTTOMLEFT",frame,"BOTTOMLEFT",0,0)
+		sizer_s:SetHeight(25)
+		sizer_s:EnableMouse()
+		sizer_s:SetScript("OnMouseDown",sizersOnMouseDown)
+		sizer_s:SetScript("OnMouseUp", sizerOnMouseUp)
+		self.sizer_s = sizer_s
+
+		local sizer_e = CreateFrame("Frame",nil,frame)
+		sizer_e:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",0,25)
+		sizer_e:SetPoint("TOPRIGHT",frame,"TOPRIGHT",0,0)
+		sizer_e:SetWidth(25)
+		sizer_e:EnableMouse()
+		sizer_e:SetScript("OnMouseDown",sizereOnMouseDown)
+		sizer_e:SetScript("OnMouseUp", sizerOnMouseUp)
+		self.sizer_e = sizer_e
+
+		--Container Support
+		local content = CreateFrame("Frame",nil,frame)
+		self.content = content
+		content.obj = self
+		content:SetPoint("TOPLEFT",frame,"TOPLEFT",12,-32)
+		content:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",-12,13)
+
+		AceGUI:RegisterAsContainer(self)
+		return self
+	end
+
+	AceGUI:RegisterWidgetType(Type,Constructor,Version)
+end
diff --git a/TitanClassic/save/libs-old/Libs/AceGUI-3.0/widgets/AceGUIWidget-Button.lua b/TitanClassic/save/libs-old/Libs/AceGUI-3.0/widgets/AceGUIWidget-Button.lua
new file mode 100644
index 0000000..0e286ca
--- /dev/null
+++ b/TitanClassic/save/libs-old/Libs/AceGUI-3.0/widgets/AceGUIWidget-Button.lua
@@ -0,0 +1,103 @@
+--[[-----------------------------------------------------------------------------
+Button Widget
+Graphical Button.
+-------------------------------------------------------------------------------]]
+local Type, Version = "Button", 24
+local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
+if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
+
+-- Lua APIs
+local pairs = pairs
+
+-- WoW APIs
+local _G = _G
+local PlaySound, CreateFrame, UIParent = PlaySound, CreateFrame, UIParent
+
+--[[-----------------------------------------------------------------------------
+Scripts
+-------------------------------------------------------------------------------]]
+local function Button_OnClick(frame, ...)
+	AceGUI:ClearFocus()
+	PlaySound(852) -- SOUNDKIT.IG_MAINMENU_OPTION
+	frame.obj:Fire("OnClick", ...)
+end
+
+local function Control_OnEnter(frame)
+	frame.obj:Fire("OnEnter")
+end
+
+local function Control_OnLeave(frame)
+	frame.obj:Fire("OnLeave")
+end
+
+--[[-----------------------------------------------------------------------------
+Methods
+-------------------------------------------------------------------------------]]
+local methods = {
+	["OnAcquire"] = function(self)
+		-- restore default values
+		self:SetHeight(24)
+		self:SetWidth(200)
+		self:SetDisabled(false)
+		self:SetAutoWidth(false)
+		self:SetText()
+	end,
+
+	-- ["OnRelease"] = nil,
+
+	["SetText"] = function(self, text)
+		self.text:SetText(text)
+		if self.autoWidth then
+			self:SetWidth(self.text:GetStringWidth() + 30)
+		end
+	end,
+
+	["SetAutoWidth"] = function(self, autoWidth)
+		self.autoWidth = autoWidth
+		if self.autoWidth then
+			self:SetWidth(self.text:GetStringWidth() + 30)
+		end
+	end,
+
+	["SetDisabled"] = function(self, disabled)
+		self.disabled = disabled
+		if disabled then
+			self.frame:Disable()
+		else
+			self.frame:Enable()
+		end
+	end
+}
+
+--[[-----------------------------------------------------------------------------
+Constructor
+-------------------------------------------------------------------------------]]
+local function Constructor()
+	local name = "AceGUI30Button" .. AceGUI:GetNextWidgetNum(Type)
+	local frame = CreateFrame("Button", name, UIParent, "UIPanelButtonTemplate")
+	frame:Hide()
+
+	frame:EnableMouse(true)
+	frame:SetScript("OnClick", Button_OnClick)
+	frame:SetScript("OnEnter", Control_OnEnter)
+	frame:SetScript("OnLeave", Control_OnLeave)
+
+	local text = frame:GetFontString()
+	text:ClearAllPoints()
+	text:SetPoint("TOPLEFT", 15, -1)
+	text:SetPoint("BOTTOMRIGHT", -15, 1)
+	text:SetJustifyV("MIDDLE")
+
+	local widget = {
+		text  = text,
+		frame = frame,
+		type  = Type
+	}
+	for method, func in pairs(methods) do
+		widget[method] = func
+	end
+
+	return AceGUI:RegisterAsWidget(widget)
+end
+
+AceGUI:RegisterWidgetType(Type, Constructor, Version)
diff --git a/TitanClassic/save/libs-old/Libs/AceGUI-3.0/widgets/AceGUIWidget-CheckBox.lua b/TitanClassic/save/libs-old/Libs/AceGUI-3.0/widgets/AceGUIWidget-CheckBox.lua
new file mode 100644
index 0000000..fe17e03
--- /dev/null
+++ b/TitanClassic/save/libs-old/Libs/AceGUI-3.0/widgets/AceGUIWidget-CheckBox.lua
@@ -0,0 +1,292 @@
+--[[-----------------------------------------------------------------------------
+Checkbox Widget
+-------------------------------------------------------------------------------]]
+local Type, Version = "CheckBox", 26
+local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
+if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
+
+-- Lua APIs
+local select, pairs = select, pairs
+
+-- WoW APIs
+local PlaySound = PlaySound
+local CreateFrame, UIParent = CreateFrame, UIParent
+
+--[[-----------------------------------------------------------------------------
+Support functions
+-------------------------------------------------------------------------------]]
+local function AlignImage(self)
+	local img = self.image:GetTexture()
+	self.text:ClearAllPoints()
+	if not img then
+		self.text:SetPoint("LEFT", self.checkbg, "RIGHT")
+		self.text:SetPoint("RIGHT")
+	else
+		self.text:SetPoint("LEFT", self.image, "RIGHT", 1, 0)
+		self.text:SetPoint("RIGHT")
+	end
+end
+
+--[[-----------------------------------------------------------------------------
+Scripts
+-------------------------------------------------------------------------------]]
+local function Control_OnEnter(frame)
+	frame.obj:Fire("OnEnter")
+end
+
+local function Control_OnLeave(frame)
+	frame.obj:Fire("OnLeave")
+end
+
+local function CheckBox_OnMouseDown(frame)
+	local self = frame.obj
+	if not self.disabled then
+		if self.image:GetTexture() then
+			self.text:SetPoint("LEFT", self.image,"RIGHT", 2, -1)
+		else
+			self.text:SetPoint("LEFT", self.checkbg, "RIGHT", 1, -1)
+		end
+	end
+	AceGUI:ClearFocus()
+end
+
+local function CheckBox_OnMouseUp(frame)
+	local self = frame.obj
+	if not self.disabled then
+		self:ToggleChecked()
+
+		if self.checked then
+			PlaySound(856) -- SOUNDKIT.IG_MAINMENU_OPTION_CHECKBOX_ON
+		else -- for both nil and false (tristate)
+			PlaySound(857) -- SOUNDKIT.IG_MAINMENU_OPTION_CHECKBOX_OFF
+		end
+
+		self:Fire("OnValueChanged", self.checked)
+		AlignImage(self)
+	end
+end
+
+--[[-----------------------------------------------------------------------------
+Methods
+-------------------------------------------------------------------------------]]
+local methods = {
+	["OnAcquire"] = function(self)
+		self:SetType()
+		self:SetValue(false)
+		self:SetTriState(nil)
+		-- height is calculated from the width and required space for the description
+		self:SetWidth(200)
+		self:SetImage()
+		self:SetDisabled(nil)
+		self:SetDescription(nil)
+	end,
+
+	-- ["OnRelease"] = nil,
+
+	["OnWidthSet"] = function(self, width)
+		if self.desc then
+			self.desc:SetWidth(width - 30)
+			if self.desc:GetText() and self.desc:GetText() ~= "" then
+				self:SetHeight(28 + self.desc:GetStringHeight())
+			end
+		end
+	end,
+
+	["SetDisabled"] = function(self, disabled)
+		self.disabled = disabled
+		if disabled then
+			self.frame:Disable()
+			self.text:SetTextColor(0.5, 0.5, 0.5)
+			SetDesaturation(self.check, true)
+			if self.desc then
+				self.desc:SetTextColor(0.5, 0.5, 0.5)
+			end
+		else
+			self.frame:Enable()
+			self.text:SetTextColor(1, 1, 1)
+			if self.tristate and self.checked == nil then
+				SetDesaturation(self.check, true)
+			else
+				SetDesaturation(self.check, false)
+			end
+			if self.desc then
+				self.desc:SetTextColor(1, 1, 1)
+			end
+		end
+	end,
+
+	["SetValue"] = function(self, value)
+		local check = self.check
+		self.checked = value
+		if value then
+			SetDesaturation(check, false)
+			check:Show()
+		else
+			--Nil is the unknown tristate value
+			if self.tristate and value == nil then
+				SetDesaturation(check, true)
+				check:Show()
+			else
+				SetDesaturation(check, false)
+				check:Hide()
+			end
+		end
+		self:SetDisabled(self.disabled)
+	end,
+
+	["GetValue"] = function(self)
+		return self.checked
+	end,
+
+	["SetTriState"] = function(self, enabled)
+		self.tristate = enabled
+		self:SetValue(self:GetValue())
+	end,
+
+	["SetType"] = function(self, type)
+		local checkbg = self.checkbg
+		local check = self.check
+		local highlight = self.highlight
+
+		local size
+		if type == "radio" then
+			size = 16
+			checkbg:SetTexture(130843) -- Interface\\Buttons\\UI-RadioButton
+			checkbg:SetTexCoord(0, 0.25, 0, 1)
+			check:SetTexture(130843) -- Interface\\Buttons\\UI-RadioButton
+			check:SetTexCoord(0.25, 0.5, 0, 1)
+			check:SetBlendMode("ADD")
+			highlight:SetTexture(130843) -- Interface\\Buttons\\UI-RadioButton
+			highlight:SetTexCoord(0.5, 0.75, 0, 1)
+		else
+			size = 24
+			checkbg:SetTexture(130755) -- Interface\\Buttons\\UI-CheckBox-Up
+			checkbg:SetTexCoord(0, 1, 0, 1)
+			check:SetTexture(130751) -- Interface\\Buttons\\UI-CheckBox-Check
+			check:SetTexCoord(0, 1, 0, 1)
+			check:SetBlendMode("BLEND")
+			highlight:SetTexture(130753) -- Interface\\Buttons\\UI-CheckBox-Highlight
+			highlight:SetTexCoord(0, 1, 0, 1)
+		end
+		checkbg:SetHeight(size)
+		checkbg:SetWidth(size)
+	end,
+
+	["ToggleChecked"] = function(self)
+		local value = self:GetValue()
+		if self.tristate then
+			--cycle in true, nil, false order
+			if value then
+				self:SetValue(nil)
+			elseif value == nil then
+				self:SetValue(false)
+			else
+				self:SetValue(true)
+			end
+		else
+			self:SetValue(not self:GetValue())
+		end
+	end,
+
+	["SetLabel"] = function(self, label)
+		self.text:SetText(label)
+	end,
+
+	["SetDescription"] = function(self, desc)
+		if desc then
+			if not self.desc then
+				local f = self.frame:CreateFontString(nil, "OVERLAY", "GameFontHighlightSmall")
+				f:ClearAllPoints()
+				f:SetPoint("TOPLEFT", self.checkbg, "TOPRIGHT", 5, -21)
+				f:SetWidth(self.frame.width - 30)
+				f:SetPoint("RIGHT", self.frame, "RIGHT", -30, 0)
+				f:SetJustifyH("LEFT")
+				f:SetJustifyV("TOP")
+				self.desc = f
+			end
+			self.desc:Show()
+			--self.text:SetFontObject(GameFontNormal)
+			self.desc:SetText(desc)
+			self:SetHeight(28 + self.desc:GetStringHeight())
+		else
+			if self.desc then
+				self.desc:SetText("")
+				self.desc:Hide()
+			end
+			--self.text:SetFontObject(GameFontHighlight)
+			self:SetHeight(24)
+		end
+	end,
+
+	["SetImage"] = function(self, path, ...)
+		local image = self.image
+		image:SetTexture(path)
+
+		if image:GetTexture() then
+			local n = select("#", ...)
+			if n == 4 or n == 8 then
+				image:SetTexCoord(...)
+			else
+				image:SetTexCoord(0, 1, 0, 1)
+			end
+		end
+		AlignImage(self)
+	end
+}
+
+--[[-----------------------------------------------------------------------------
+Constructor
+-------------------------------------------------------------------------------]]
+local function Constructor()
+	local frame = CreateFrame("Button", nil, UIParent)
+	frame:Hide()
+
+	frame:EnableMouse(true)
+	frame:SetScript("OnEnter", Control_OnEnter)
+	frame:SetScript("OnLeave", Control_OnLeave)
+	frame:SetScript("OnMouseDown", CheckBox_OnMouseDown)
+	frame:SetScript("OnMouseUp", CheckBox_OnMouseUp)
+
+	local checkbg = frame:CreateTexture(nil, "ARTWORK")
+	checkbg:SetWidth(24)
+	checkbg:SetHeight(24)
+	checkbg:SetPoint("TOPLEFT")
+	checkbg:SetTexture(130755) -- Interface\\Buttons\\UI-CheckBox-Up
+
+	local check = frame:CreateTexture(nil, "OVERLAY")
+	check:SetAllPoints(checkbg)
+	check:SetTexture(130751) -- Interface\\Buttons\\UI-CheckBox-Check
+
+	local text = frame:CreateFontString(nil, "OVERLAY", "GameFontHighlight")
+	text:SetJustifyH("LEFT")
+	text:SetHeight(18)
+	text:SetPoint("LEFT", checkbg, "RIGHT")
+	text:SetPoint("RIGHT")
+
+	local highlight = frame:CreateTexture(nil, "HIGHLIGHT")
+	highlight:SetTexture(130753) -- Interface\\Buttons\\UI-CheckBox-Highlight
+	highlight:SetBlendMode("ADD")
+	highlight:SetAllPoints(checkbg)
+
+	local image = frame:CreateTexture(nil, "OVERLAY")
+	image:SetHeight(16)
+	image:SetWidth(16)
+	image:SetPoint("LEFT", checkbg, "RIGHT", 1, 0)
+
+	local widget = {
+		checkbg   = checkbg,
+		check     = check,
+		text      = text,
+		highlight = highlight,
+		image     = image,
+		frame     = frame,
+		type      = Type
+	}
+	for method, func in pairs(methods) do
+		widget[method] = func
+	end
+
+	return AceGUI:RegisterAsWidget(widget)
+end
+
+AceGUI:RegisterWidgetType(Type, Constructor, Version)
diff --git a/TitanClassic/save/libs-old/Libs/AceGUI-3.0/widgets/AceGUIWidget-ColorPicker.lua b/TitanClassic/save/libs-old/Libs/AceGUI-3.0/widgets/AceGUIWidget-ColorPicker.lua
new file mode 100644
index 0000000..d57b008
--- /dev/null
+++ b/TitanClassic/save/libs-old/Libs/AceGUI-3.0/widgets/AceGUIWidget-ColorPicker.lua
@@ -0,0 +1,186 @@
+--[[-----------------------------------------------------------------------------
+ColorPicker Widget
+-------------------------------------------------------------------------------]]
+local Type, Version = "ColorPicker", 25
+local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
+if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
+
+-- Lua APIs
+local pairs = pairs
+
+-- WoW APIs
+local CreateFrame, UIParent = CreateFrame, UIParent
+
+--[[-----------------------------------------------------------------------------
+Support functions
+-------------------------------------------------------------------------------]]
+local function ColorCallback(self, r, g, b, a, isAlpha)
+	if not self.HasAlpha then
+		a = 1
+	end
+	self:SetColor(r, g, b, a)
+	if ColorPickerFrame:IsVisible() then
+		--colorpicker is still open
+		self:Fire("OnValueChanged", r, g, b, a)
+	else
+		--colorpicker is closed, color callback is first, ignore it,
+		--alpha callback is the final call after it closes so confirm now
+		if isAlpha then
+			self:Fire("OnValueConfirmed", r, g, b, a)
+		end
+	end
+end
+
+--[[-----------------------------------------------------------------------------
+Scripts
+-------------------------------------------------------------------------------]]
+local function Control_OnEnter(frame)
+	frame.obj:Fire("OnEnter")
+end
+
+local function Control_OnLeave(frame)
+	frame.obj:Fire("OnLeave")
+end
+
+local function ColorSwatch_OnClick(frame)
+	ColorPickerFrame:Hide()
+	local self = frame.obj
+	if not self.disabled then
+		ColorPickerFrame:SetFrameStrata("FULLSCREEN_DIALOG")
+		ColorPickerFrame:SetFrameLevel(frame:GetFrameLevel() + 10)
+		ColorPickerFrame:SetClampedToScreen(true)
+
+		ColorPickerFrame.func = function()
+			local r, g, b = ColorPickerFrame:GetColorRGB()
+			local a = 1 - OpacitySliderFrame:GetValue()
+			ColorCallback(self, r, g, b, a)
+		end
+
+		ColorPickerFrame.hasOpacity = self.HasAlpha
+		ColorPickerFrame.opacityFunc = function()
+			local r, g, b = ColorPickerFrame:GetColorRGB()
+			local a = 1 - OpacitySliderFrame:GetValue()
+			ColorCallback(self, r, g, b, a, true)
+		end
+
+		local r, g, b, a = self.r, self.g, self.b, self.a
+		if self.HasAlpha then
+			ColorPickerFrame.opacity = 1 - (a or 0)
+		end
+		ColorPickerFrame:SetColorRGB(r, g, b)
+
+		ColorPickerFrame.cancelFunc = function()
+			ColorCallback(self, r, g, b, a, true)
+		end
+
+		ColorPickerFrame:Show()
+	end
+	AceGUI:ClearFocus()
+end
+
+--[[-----------------------------------------------------------------------------
+Methods
+-------------------------------------------------------------------------------]]
+local methods = {
+	["OnAcquire"] = function(self)
+		self:SetHeight(24)
+		self:SetWidth(200)
+		self:SetHasAlpha(false)
+		self:SetColor(0, 0, 0, 1)
+		self:SetDisabled(nil)
+		self:SetLabel(nil)
+	end,
+
+	-- ["OnRelease"] = nil,
+
+	["SetLabel"] = function(self, text)
+		self.text:SetText(text)
+	end,
+
+	["SetColor"] = function(self, r, g, b, a)
+		self.r = r
+		self.g = g
+		self.b = b
+		self.a = a or 1
+		self.colorSwatch:SetVertexColor(r, g, b, a)
+	end,
+
+	["SetHasAlpha"] = function(self, HasAlpha)
+		self.HasAlpha = HasAlpha
+	end,
+
+	["SetDisabled"] = function(self, disabled)
+		self.disabled = disabled
+		if self.disabled then
+			self.frame:Disable()
+			self.text:SetTextColor(0.5, 0.5, 0.5)
+		else
+			self.frame:Enable()
+			self.text:SetTextColor(1, 1, 1)
+		end
+	end
+}
+
+--[[-----------------------------------------------------------------------------
+Constructor
+-------------------------------------------------------------------------------]]
+local function Constructor()
+	local frame = CreateFrame("Button", nil, UIParent)
+	frame:Hide()
+
+	frame:EnableMouse(true)
+	frame:SetScript("OnEnter", Control_OnEnter)
+	frame:SetScript("OnLeave", Control_OnLeave)
+	frame:SetScript("OnClick", ColorSwatch_OnClick)
+
+	local colorSwatch = frame:CreateTexture(nil, "OVERLAY")
+	colorSwatch:SetWidth(19)
+	colorSwatch:SetHeight(19)
+	colorSwatch:SetTexture(130939) -- Interface\\ChatFrame\\ChatFrameColorSwatch
+	colorSwatch:SetPoint("LEFT")
+
+	local texture = frame:CreateTexture(nil, "BACKGROUND")
+	colorSwatch.background = texture
+	texture:SetWidth(16)
+	texture:SetHeight(16)
+	texture:SetColorTexture(1, 1, 1)
+	texture:SetPoint("CENTER", colorSwatch)
+	texture:Show()
+
+	local checkers = frame:CreateTexture(nil, "BACKGROUND")
+	colorSwatch.checkers = checkers
+	checkers:SetWidth(14)
+	checkers:SetHeight(14)
+	checkers:SetTexture(188523) -- Tileset\\Generic\\Checkers
+	checkers:SetTexCoord(.25, 0, 0.5, .25)
+	checkers:SetDesaturated(true)
+	checkers:SetVertexColor(1, 1, 1, 0.75)
+	checkers:SetPoint("CENTER", colorSwatch)
+	checkers:Show()
+
+	local text = frame:CreateFontString(nil,"OVERLAY","GameFontHighlight")
+	text:SetHeight(24)
+	text:SetJustifyH("LEFT")
+	text:SetTextColor(1, 1, 1)
+	text:SetPoint("LEFT", colorSwatch, "RIGHT", 2, 0)
+	text:SetPoint("RIGHT")
+
+	--local highlight = frame:CreateTexture(nil, "HIGHLIGHT")
+	--highlight:SetTexture(136810) -- Interface\\QuestFrame\\UI-QuestTitleHighlight
+	--highlight:SetBlendMode("ADD")
+	--highlight:SetAllPoints(frame)
+
+	local widget = {
+		colorSwatch = colorSwatch,
+		text        = text,
+		frame       = frame,
+		type        = Type
+	}
+	for method, func in pairs(methods) do
+		widget[method] = func
+	end
+
+	return AceGUI:RegisterAsWidget(widget)
+end
+
+AceGUI:RegisterWidgetType(Type, Constructor, Version)
diff --git a/TitanClassic/save/libs-old/Libs/AceGUI-3.0/widgets/AceGUIWidget-DropDown-Items.lua b/TitanClassic/save/libs-old/Libs/AceGUI-3.0/widgets/AceGUIWidget-DropDown-Items.lua
new file mode 100644
index 0000000..947184c
--- /dev/null
+++ b/TitanClassic/save/libs-old/Libs/AceGUI-3.0/widgets/AceGUIWidget-DropDown-Items.lua
@@ -0,0 +1,471 @@
+--[[ $Id: AceGUIWidget-DropDown-Items.lua 1272 2022-08-29 15:56:35Z nevcairiel $ ]]--
+
+local AceGUI = LibStub("AceGUI-3.0")
+
+-- Lua APIs
+local select, assert = select, assert
+
+-- WoW APIs
+local PlaySound = PlaySound
+local CreateFrame = CreateFrame
+
+local function fixlevels(parent,...)
+	local i = 1
+	local child = select(i, ...)
+	while child do
+		child:SetFrameLevel(parent:GetFrameLevel()+1)
+		fixlevels(child, child:GetChildren())
+		i = i + 1
+		child = select(i, ...)
+	end
+end
+
+local function fixstrata(strata, parent, ...)
+	local i = 1
+	local child = select(i, ...)
+	parent:SetFrameStrata(strata)
+	while child do
+		fixstrata(strata, child, child:GetChildren())
+		i = i + 1
+		child = select(i, ...)
+	end
+end
+
+-- ItemBase is the base "class" for all dropdown items.
+-- Each item has to use ItemBase.Create(widgetType) to
+-- create an initial 'self' value.
+-- ItemBase will add common functions and ui event handlers.
+-- Be sure to keep basic usage when you override functions.
+
+local ItemBase = {
+	-- NOTE: The ItemBase version is added to each item's version number
+	--       to ensure proper updates on ItemBase changes.
+	--       Use at least 1000er steps.
+	version = 2000,
+	counter = 0,
+}
+
+function ItemBase.Frame_OnEnter(this)
+	local self = this.obj
+
+	if self.useHighlight then
+		self.highlight:Show()
+	end
+	self:Fire("OnEnter")
+
+	if self.specialOnEnter then
+		self.specialOnEnter(self)
+	end
+end
+
+function ItemBase.Frame_OnLeave(this)
+	local self = this.obj
+
+	self.highlight:Hide()
+	self:Fire("OnLeave")
+
+	if self.specialOnLeave then
+		self.specialOnLeave(self)
+	end
+end
+
+-- exported, AceGUI callback
+function ItemBase.OnAcquire(self)
+	self.frame:SetToplevel(true)
+	self.frame:SetFrameStrata("FULLSCREEN_DIALOG")
+end
+
+-- exported, AceGUI callback
+function ItemBase.OnRelease(self)
+	self:SetDisabled(false)
+	self.pullout = nil
+	self.frame:SetParent(nil)
+	self.frame:ClearAllPoints()
+	self.frame:Hide()
+end
+
+-- exported
+-- NOTE: this is called by a Dropdown-Pullout.
+--       Do not call this method directly
+function ItemBase.SetPullout(self, pullout)
+	self.pullout = pullout
+
+	self.frame:SetParent(nil)
+	self.frame:SetParent(pullout.itemFrame)
+	self.parent = pullout.itemFrame
+	fixlevels(pullout.itemFrame, pullout.itemFrame:GetChildren())
+end
+
+-- exported
+function ItemBase.SetText(self, text)
+	self.text:SetText(text or "")
+end
+
+-- exported
+function ItemBase.GetText(self)
+	return self.text:GetText()
+end
+
+-- exported
+function ItemBase.SetPoint(self, ...)
+	self.frame:SetPoint(...)
+end
+
+-- exported
+function ItemBase.Show(self)
+	self.frame:Show()
+end
+
+-- exported
+function ItemBase.Hide(self)
+	self.frame:Hide()
+end
+
+-- exported
+function ItemBase.SetDisabled(self, disabled)
+	self.disabled = disabled
+	if disabled then
+		self.useHighlight = false
+		self.text:SetTextColor(.5, .5, .5)
+	else
+		self.useHighlight = true
+		self.text:SetTextColor(1, 1, 1)
+	end
+end
+
+-- exported
+-- NOTE: this is called by a Dropdown-Pullout.
+--       Do not call this method directly
+function ItemBase.SetOnLeave(self, func)
+	self.specialOnLeave = func
+end
+
+-- exported
+-- NOTE: this is called by a Dropdown-Pullout.
+--       Do not call this method directly
+function ItemBase.SetOnEnter(self, func)
+	self.specialOnEnter = func
+end
+
+function ItemBase.Create(type)
+	-- NOTE: Most of the following code is copied from AceGUI-3.0/Dropdown widget
+	local count = AceGUI:GetNextWidgetNum(type)
+	local frame = CreateFrame("Button", "AceGUI30DropDownItem"..count)
+	local self = {}
+	self.frame = frame
+	frame.obj = self
+	self.type = type
+
+	self.useHighlight = true
+
+	frame:SetHeight(17)
+	frame:SetFrameStrata("FULLSCREEN_DIALOG")
+
+	local text = frame:CreateFontString(nil,"OVERLAY","GameFontNormalSmall")
+	text:SetTextColor(1,1,1)
+	text:SetJustifyH("LEFT")
+	text:SetPoint("TOPLEFT",frame,"TOPLEFT",18,0)
+	text:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",-8,0)
+	self.text = text
+
+	local highlight = frame:CreateTexture(nil, "OVERLAY")
+	highlight:SetTexture(136810) -- Interface\\QuestFrame\\UI-QuestTitleHighlight
+	highlight:SetBlendMode("ADD")
+	highlight:SetHeight(14)
+	highlight:ClearAllPoints()
+	highlight:SetPoint("RIGHT",frame,"RIGHT",-3,0)
+	highlight:SetPoint("LEFT",frame,"LEFT",5,0)
+	highlight:Hide()
+	self.highlight = highlight
+
+	local check = frame:CreateTexture(nil, "OVERLAY")
+	check:SetWidth(16)
+	check:SetHeight(16)
+	check:SetPoint("LEFT",frame,"LEFT",3,-1)
+	check:SetTexture(130751) -- Interface\\Buttons\\UI-CheckBox-Check
+	check:Hide()
+	self.check = check
+
+	local sub = frame:CreateTexture(nil, "OVERLAY")
+	sub:SetWidth(16)
+	sub:SetHeight(16)
+	sub:SetPoint("RIGHT",frame,"RIGHT",-3,-1)
+	sub:SetTexture(130940) -- Interface\\ChatFrame\\ChatFrameExpandArrow
+	sub:Hide()
+	self.sub = sub
+
+	frame:SetScript("OnEnter", ItemBase.Frame_OnEnter)
+	frame:SetScript("OnLeave", ItemBase.Frame_OnLeave)
+
+	self.OnAcquire = ItemBase.OnAcquire
+	self.OnRelease = ItemBase.OnRelease
+
+	self.SetPullout = ItemBase.SetPullout
+	self.GetText    = ItemBase.GetText
+	self.SetText    = ItemBase.SetText
+	self.SetDisabled = ItemBase.SetDisabled
+
+	self.SetPoint   = ItemBase.SetPoint
+	self.Show       = ItemBase.Show
+	self.Hide       = ItemBase.Hide
+
+	self.SetOnLeave = ItemBase.SetOnLeave
+	self.SetOnEnter = ItemBase.SetOnEnter
+
+	return self
+end
+
+-- Register a dummy LibStub library to retrieve the ItemBase, so other addons can use it.
+local IBLib = LibStub:NewLibrary("AceGUI-3.0-DropDown-ItemBase", ItemBase.version)
+if IBLib then
+	IBLib.GetItemBase = function() return ItemBase end
+end
+
+--[[
+	Template for items:
+
+-- Item:
+--
+do
+	local widgetType = "Dropdown-Item-"
+	local widgetVersion = 1
+
+	local function Constructor()
+		local self = ItemBase.Create(widgetType)
+
+		AceGUI:RegisterAsWidget(self)
+		return self
+	end
+
+	AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion + ItemBase.version)
+end
+--]]
+
+-- Item: Header
+-- A single text entry.
+-- Special: Different text color and no highlight
+do
+	local widgetType = "Dropdown-Item-Header"
+	local widgetVersion = 1
+
+	local function OnEnter(this)
+		local self = this.obj
+		self:Fire("OnEnter")
+
+		if self.specialOnEnter then
+			self.specialOnEnter(self)
+		end
+	end
+
+	local function OnLeave(this)
+		local self = this.obj
+		self:Fire("OnLeave")
+
+		if self.specialOnLeave then
+			self.specialOnLeave(self)
+		end
+	end
+
+	-- exported, override
+	local function SetDisabled(self, disabled)
+		ItemBase.SetDisabled(self, disabled)
+		if not disabled then
+			self.text:SetTextColor(1, 1, 0)
+		end
+	end
+
+	local function Constructor()
+		local self = ItemBase.Create(widgetType)
+
+		self.SetDisabled = SetDisabled
+
+		self.frame:SetScript("OnEnter", OnEnter)
+		self.frame:SetScript("OnLeave", OnLeave)
+
+		self.text:SetTextColor(1, 1, 0)
+
+		AceGUI:RegisterAsWidget(self)
+		return self
+	end
+
+	AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion + ItemBase.version)
+end
+
+-- Item: Execute
+-- A simple button
+do
+	local widgetType = "Dropdown-Item-Execute"
+	local widgetVersion = 1
+
+	local function Frame_OnClick(this, button)
+		local self = this.obj
+		if self.disabled then return end
+		self:Fire("OnClick")
+		if self.pullout then
+			self.pullout:Close()
+		end
+	end
+
+	local function Constructor()
+		local self = ItemBase.Create(widgetType)
+
+		self.frame:SetScript("OnClick", Frame_OnClick)
+
+		AceGUI:RegisterAsWidget(self)
+		return self
+	end
+
+	AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion + ItemBase.version)
+end
+
+-- Item: Toggle
+-- Some sort of checkbox for dropdown menus.
+-- Does not close the pullout on click.
+do
+	local widgetType = "Dropdown-Item-Toggle"
+	local widgetVersion = 4
+
+	local function UpdateToggle(self)
+		if self.value then
+			self.check:Show()
+		else
+			self.check:Hide()
+		end
+	end
+
+	local function OnRelease(self)
+		ItemBase.OnRelease(self)
+		self:SetValue(nil)
+	end
+
+	local function Frame_OnClick(this, button)
+		local self = this.obj
+		if self.disabled then return end
+		self.value = not self.value
+		if self.value then
+			PlaySound(856) -- SOUNDKIT.IG_MAINMENU_OPTION_CHECKBOX_ON
+		else
+			PlaySound(857) -- SOUNDKIT.IG_MAINMENU_OPTION_CHECKBOX_OFF
+		end
+		UpdateToggle(self)
+		self:Fire("OnValueChanged", self.value)
+	end
+
+	-- exported
+	local function SetValue(self, value)
+		self.value = value
+		UpdateToggle(self)
+	end
+
+	-- exported
+	local function GetValue(self)
+		return self.value
+	end
+
+	local function Constructor()
+		local self = ItemBase.Create(widgetType)
+
+		self.frame:SetScript("OnClick", Frame_OnClick)
+
+		self.SetValue = SetValue
+		self.GetValue = GetValue
+		self.OnRelease = OnRelease
+
+		AceGUI:RegisterAsWidget(self)
+		return self
+	end
+
+	AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion + ItemBase.version)
+end
+
+-- Item: Menu
+-- Shows a submenu on mouse over
+-- Does not close the pullout on click
+do
+	local widgetType = "Dropdown-Item-Menu"
+	local widgetVersion = 2
+
+	local function OnEnter(this)
+		local self = this.obj
+		self:Fire("OnEnter")
+
+		if self.specialOnEnter then
+			self.specialOnEnter(self)
+		end
+
+		self.highlight:Show()
+
+		if not self.disabled and self.submenu then
+			self.submenu:Open("TOPLEFT", self.frame, "TOPRIGHT", self.pullout:GetRightBorderWidth(), 0, self.frame:GetFrameLevel() + 100)
+		end
+	end
+
+	local function OnHide(this)
+		local self = this.obj
+		if self.submenu then
+			self.submenu:Close()
+		end
+	end
+
+	-- exported
+	local function SetMenu(self, menu)
+		assert(menu.type == "Dropdown-Pullout")
+		self.submenu = menu
+	end
+
+	-- exported
+	local function CloseMenu(self)
+		self.submenu:Close()
+	end
+
+	local function Constructor()
+		local self = ItemBase.Create(widgetType)
+
+		self.sub:Show()
+
+		self.frame:SetScript("OnEnter", OnEnter)
+		self.frame:SetScript("OnHide", OnHide)
+
+		self.SetMenu   = SetMenu
+		self.CloseMenu = CloseMenu
+
+		AceGUI:RegisterAsWidget(self)
+		return self
+	end
+
+	AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion + ItemBase.version)
+end
+
+-- Item: Separator
+-- A single line to separate items
+do
+	local widgetType = "Dropdown-Item-Separator"
+	local widgetVersion = 2
+
+	-- exported, override
+	local function SetDisabled(self, disabled)
+		ItemBase.SetDisabled(self, disabled)
+		self.useHighlight = false
+	end
+
+	local function Constructor()
+		local self = ItemBase.Create(widgetType)
+
+		self.SetDisabled = SetDisabled
+
+		local line = self.frame:CreateTexture(nil, "OVERLAY")
+		line:SetHeight(1)
+		line:SetColorTexture(.5, .5, .5)
+		line:SetPoint("LEFT", self.frame, "LEFT", 10, 0)
+		line:SetPoint("RIGHT", self.frame, "RIGHT", -10, 0)
+
+		self.text:Hide()
+
+		self.useHighlight = false
+
+		AceGUI:RegisterAsWidget(self)
+		return self
+	end
+
+	AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion + ItemBase.version)
+end
diff --git a/TitanClassic/save/libs-old/Libs/AceGUI-3.0/widgets/AceGUIWidget-DropDown.lua b/TitanClassic/save/libs-old/Libs/AceGUI-3.0/widgets/AceGUIWidget-DropDown.lua
new file mode 100644
index 0000000..59c7f53
--- /dev/null
+++ b/TitanClassic/save/libs-old/Libs/AceGUI-3.0/widgets/AceGUIWidget-DropDown.lua
@@ -0,0 +1,732 @@
+--[[ $Id: AceGUIWidget-DropDown.lua 1284 2022-09-25 09:15:30Z nevcairiel $ ]]--
+local AceGUI = LibStub("AceGUI-3.0")
+
+-- Lua APIs
+local min, max, floor = math.min, math.max, math.floor
+local select, pairs, ipairs, type, tostring = select, pairs, ipairs, type, tostring
+local tsort = table.sort
+
+-- WoW APIs
+local PlaySound = PlaySound
+local UIParent, CreateFrame = UIParent, CreateFrame
+local _G = _G
+
+local function fixlevels(parent,...)
+	local i = 1
+	local child = select(i, ...)
+	while child do
+		child:SetFrameLevel(parent:GetFrameLevel()+1)
+		fixlevels(child, child:GetChildren())
+		i = i + 1
+		child = select(i, ...)
+	end
+end
+
+local function fixstrata(strata, parent, ...)
+	local i = 1
+	local child = select(i, ...)
+	parent:SetFrameStrata(strata)
+	while child do
+		fixstrata(strata, child, child:GetChildren())
+		i = i + 1
+		child = select(i, ...)
+	end
+end
+
+do
+	local widgetType = "Dropdown-Pullout"
+	local widgetVersion = 5
+
+	--[[ Static data ]]--
+
+	local backdrop = {
+		bgFile = "Interface\\ChatFrame\\ChatFrameBackground",
+		edgeFile = "Interface\\DialogFrame\\UI-DialogBox-Border",
+		edgeSize = 32,
+		tileSize = 32,
+		tile = true,
+		insets = { left = 11, right = 12, top = 12, bottom = 11 },
+	}
+	local sliderBackdrop  = {
+		bgFile = "Interface\\Buttons\\UI-SliderBar-Background",
+		edgeFile = "Interface\\Buttons\\UI-SliderBar-Border",
+		tile = true, tileSize = 8, edgeSize = 8,
+		insets = { left = 3, right = 3, top = 3, bottom = 3 }
+	}
+
+	local defaultWidth = 200
+	local defaultMaxHeight = 600
+
+	--[[ UI Event Handlers ]]--
+
+	-- HACK: This should be no part of the pullout, but there
+	--       is no other 'clean' way to response to any item-OnEnter
+	--       Used to close Submenus when an other item is entered
+	local function OnEnter(item)
+		local self = item.pullout
+		for k, v in ipairs(self.items) do
+			if v.CloseMenu and v ~= item then
+				v:CloseMenu()
+			end
+		end
+	end
+
+	-- See the note in Constructor() for each scroll related function
+	local function OnMouseWheel(this, value)
+		this.obj:MoveScroll(value)
+	end
+
+	local function OnScrollValueChanged(this, value)
+		this.obj:SetScroll(value)
+	end
+
+	local function OnSizeChanged(this)
+		this.obj:FixScroll()
+	end
+
+	--[[ Exported methods ]]--
+
+	-- exported
+	local function SetScroll(self, value)
+		local status = self.scrollStatus
+		local frame, child = self.scrollFrame, self.itemFrame
+		local height, viewheight = frame:GetHeight(), child:GetHeight()
+
+		local offset
+		if height > viewheight then
+			offset = 0
+		else
+			offset = floor((viewheight - height) / 1000 * value)
+		end
+		child:ClearAllPoints()
+		child:SetPoint("TOPLEFT", frame, "TOPLEFT", 0, offset)
+		child:SetPoint("TOPRIGHT", frame, "TOPRIGHT", self.slider:IsShown() and -12 or 0, offset)
+		status.offset = offset
+		status.scrollvalue = value
+	end
+
+	-- exported
+	local function MoveScroll(self, value)
+		local status = self.scrollStatus
+		local frame, child = self.scrollFrame, self.itemFrame
+		local height, viewheight = frame:GetHeight(), child:GetHeight()
+
+		if height > viewheight then
+			self.slider:Hide()
+		else
+			self.slider:Show()
+			local diff = height - viewheight
+			local delta = 1
+			if value < 0 then
+				delta = -1
+			end
+			self.slider:SetValue(min(max(status.scrollvalue + delta*(1000/(diff/45)),0), 1000))
+		end
+	end
+
+	-- exported
+	local function FixScroll(self)
+		local status = self.scrollStatus
+		local frame, child = self.scrollFrame, self.itemFrame
+		local height, viewheight = frame:GetHeight(), child:GetHeight()
+		local offset = status.offset or 0
+
+		if viewheight < height then
+			self.slider:Hide()
+			child:SetPoint("TOPRIGHT", frame, "TOPRIGHT", 0, offset)
+			self.slider:SetValue(0)
+		else
+			self.slider:Show()
+			local value = (offset / (viewheight - height) * 1000)
+			if value > 1000 then value = 1000 end
+			self.slider:SetValue(value)
+			self:SetScroll(value)
+			if value < 1000 then
+				child:ClearAllPoints()
+				child:SetPoint("TOPLEFT", frame, "TOPLEFT", 0, offset)
+				child:SetPoint("TOPRIGHT", frame, "TOPRIGHT", -12, offset)
+				status.offset = offset
+			end
+		end
+	end
+
+	-- exported, AceGUI callback
+	local function OnAcquire(self)
+		self.frame:SetParent(UIParent)
+		--self.itemFrame:SetToplevel(true)
+	end
+
+	-- exported, AceGUI callback
+	local function OnRelease(self)
+		self:Clear()
+		self.frame:ClearAllPoints()
+		self.frame:Hide()
+	end
+
+	-- exported
+	local function AddItem(self, item)
+		self.items[#self.items + 1] = item
+
+		local h = #self.items * 16
+		self.itemFrame:SetHeight(h)
+		self.frame:SetHeight(min(h + 34, self.maxHeight)) -- +34: 20 for scrollFrame placement (10 offset) and +14 for item placement
+
+		item.frame:SetPoint("LEFT", self.itemFrame, "LEFT")
+		item.frame:SetPoint("RIGHT", self.itemFrame, "RIGHT")
+
+		item:SetPullout(self)
+		item:SetOnEnter(OnEnter)
+	end
+
+	-- exported
+	local function Open(self, point, relFrame, relPoint, x, y)
+		local items = self.items
+		local frame = self.frame
+		local itemFrame = self.itemFrame
+
+		frame:SetPoint(point, relFrame, relPoint, x, y)
+
+
+		local height = 8
+		for i, item in pairs(items) do
+			item:SetPoint("TOP", itemFrame, "TOP", 0, -2 + (i - 1) * -16)
+			item:Show()
+
+			height = height + 16
+		end
+		itemFrame:SetHeight(height)
+		fixstrata("TOOLTIP", frame, frame:GetChildren())
+		frame:Show()
+		self:Fire("OnOpen")
+	end
+
+	-- exported
+	local function Close(self)
+		self.frame:Hide()
+		self:Fire("OnClose")
+	end
+
+	-- exported
+	local function Clear(self)
+		local items = self.items
+		for i, item in pairs(items) do
+			AceGUI:Release(item)
+			items[i] = nil
+		end
+	end
+
+	-- exported
+	local function IterateItems(self)
+		return ipairs(self.items)
+	end
+
+	-- exported
+	local function SetHideOnLeave(self, val)
+		self.hideOnLeave = val
+	end
+
+	-- exported
+	local function SetMaxHeight(self, height)
+		self.maxHeight = height or defaultMaxHeight
+		if self.frame:GetHeight() > height then
+			self.frame:SetHeight(height)
+		elseif (self.itemFrame:GetHeight() + 34) < height then
+			self.frame:SetHeight(self.itemFrame:GetHeight() + 34) -- see :AddItem
+		end
+	end
+
+	-- exported
+	local function GetRightBorderWidth(self)
+		return 6 + (self.slider:IsShown() and 12 or 0)
+	end
+
+	-- exported
+	local function GetLeftBorderWidth(self)
+		return 6
+	end
+
+	--[[ Constructor ]]--
+
+	local function Constructor()
+		local count = AceGUI:GetNextWidgetNum(widgetType)
+		local frame = CreateFrame("Frame", "AceGUI30Pullout"..count, UIParent, "BackdropTemplate")
+		local self = {}
+		self.count = count
+		self.type = widgetType
+		self.frame = frame
+		frame.obj = self
+
+		self.OnAcquire = OnAcquire
+		self.OnRelease = OnRelease
+
+		self.AddItem = AddItem
+		self.Open    = Open
+		self.Close   = Close
+		self.Clear   = Clear
+		self.IterateItems = IterateItems
+		self.SetHideOnLeave = SetHideOnLeave
+
+		self.SetScroll  = SetScroll
+		self.MoveScroll = MoveScroll
+		self.FixScroll  = FixScroll
+
+		self.SetMaxHeight = SetMaxHeight
+		self.GetRightBorderWidth = GetRightBorderWidth
+		self.GetLeftBorderWidth = GetLeftBorderWidth
+
+		self.items = {}
+
+		self.scrollStatus = {
+			scrollvalue = 0,
+		}
+
+		self.maxHeight = defaultMaxHeight
+
+		frame:SetBackdrop(backdrop)
+		frame:SetBackdropColor(0, 0, 0)
+		frame:SetFrameStrata("FULLSCREEN_DIALOG")
+		frame:SetClampedToScreen(true)
+		frame:SetWidth(defaultWidth)
+		frame:SetHeight(self.maxHeight)
+		--frame:SetToplevel(true)
+
+		-- NOTE: The whole scroll frame code is copied from the AceGUI-3.0 widget ScrollFrame
+		local scrollFrame = CreateFrame("ScrollFrame", nil, frame)
+		local itemFrame = CreateFrame("Frame", nil, scrollFrame)
+
+		self.scrollFrame = scrollFrame
+		self.itemFrame = itemFrame
+
+		scrollFrame.obj = self
+		itemFrame.obj = self
+
+		local slider = CreateFrame("Slider", "AceGUI30PulloutScrollbar"..count, scrollFrame, "BackdropTemplate")
+		slider:SetOrientation("VERTICAL")
+		slider:SetHitRectInsets(0, 0, -10, 0)
+		slider:SetBackdrop(sliderBackdrop)
+		slider:SetWidth(8)
+		slider:SetThumbTexture("Interface\\Buttons\\UI-SliderBar-Button-Vertical")
+		slider:SetFrameStrata("FULLSCREEN_DIALOG")
+		self.slider = slider
+		slider.obj = self
+
+		scrollFrame:SetScrollChild(itemFrame)
+		scrollFrame:SetPoint("TOPLEFT", frame, "TOPLEFT", 6, -12)
+		scrollFrame:SetPoint("BOTTOMRIGHT", frame, "BOTTOMRIGHT", -6, 12)
+		scrollFrame:EnableMouseWheel(true)
+		scrollFrame:SetScript("OnMouseWheel", OnMouseWheel)
+		scrollFrame:SetScript("OnSizeChanged", OnSizeChanged)
+		scrollFrame:SetToplevel(true)
+		scrollFrame:SetFrameStrata("FULLSCREEN_DIALOG")
+
+		itemFrame:SetPoint("TOPLEFT", scrollFrame, "TOPLEFT", 0, 0)
+		itemFrame:SetPoint("TOPRIGHT", scrollFrame, "TOPRIGHT", -12, 0)
+		itemFrame:SetHeight(400)
+		itemFrame:SetToplevel(true)
+		itemFrame:SetFrameStrata("FULLSCREEN_DIALOG")
+
+		slider:SetPoint("TOPLEFT", scrollFrame, "TOPRIGHT", -16, 0)
+		slider:SetPoint("BOTTOMLEFT", scrollFrame, "BOTTOMRIGHT", -16, 0)
+		slider:SetScript("OnValueChanged", OnScrollValueChanged)
+		slider:SetMinMaxValues(0, 1000)
+		slider:SetValueStep(1)
+		slider:SetValue(0)
+
+		scrollFrame:Show()
+		itemFrame:Show()
+		slider:Hide()
+
+		self:FixScroll()
+
+		AceGUI:RegisterAsWidget(self)
+		return self
+	end
+
+	AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion)
+end
+
+do
+	local widgetType = "Dropdown"
+	local widgetVersion = 36
+
+	--[[ Static data ]]--
+
+	--[[ UI event handler ]]--
+
+	local function Control_OnEnter(this)
+		this.obj.button:LockHighlight()
+		this.obj:Fire("OnEnter")
+	end
+
+	local function Control_OnLeave(this)
+		this.obj.button:UnlockHighlight()
+		this.obj:Fire("OnLeave")
+	end
+
+	local function Dropdown_OnHide(this)
+		local self = this.obj
+		if self.open then
+			self.pullout:Close()
+		end
+	end
+
+	local function Dropdown_TogglePullout(this)
+		local self = this.obj
+		if self.open then
+			self.open = nil
+			self.pullout:Close()
+			AceGUI:ClearFocus()
+		else
+			self.open = true
+			self.pullout:SetWidth(self.pulloutWidth or self.frame:GetWidth())
+			self.pullout:Open("TOPLEFT", self.frame, "BOTTOMLEFT", 0, self.label:IsShown() and -2 or 0)
+			AceGUI:SetFocus(self)
+		end
+	end
+
+	local function OnPulloutOpen(this)
+		local self = this.userdata.obj
+		local value = self.value
+
+		if not self.multiselect then
+			for i, item in this:IterateItems() do
+				item:SetValue(item.userdata.value == value)
+			end
+		end
+
+		self.open = true
+		self:Fire("OnOpened")
+	end
+
+	local function OnPulloutClose(this)
+		local self = this.userdata.obj
+		self.open = nil
+		self:Fire("OnClosed")
+	end
+
+	local function ShowMultiText(self)
+		local text
+		for i, widget in self.pullout:IterateItems() do
+			if widget.type == "Dropdown-Item-Toggle" then
+				if widget:GetValue() then
+					if text then
+						text = text..", "..widget:GetText()
+					else
+						text = widget:GetText()
+					end
+				end
+			end
+		end
+		self:SetText(text)
+	end
+
+	local function OnItemValueChanged(this, event, checked)
+		local self = this.userdata.obj
+
+		if self.multiselect then
+			self:Fire("OnValueChanged", this.userdata.value, checked)
+			ShowMultiText(self)
+		else
+			if checked then
+				self:SetValue(this.userdata.value)
+				self:Fire("OnValueChanged", this.userdata.value)
+			else
+				this:SetValue(true)
+			end
+			if self.open then
+				self.pullout:Close()
+			end
+		end
+	end
+
+	--[[ Exported methods ]]--
+
+	-- exported, AceGUI callback
+	local function OnAcquire(self)
+		local pullout = AceGUI:Create("Dropdown-Pullout")
+		self.pullout = pullout
+		pullout.userdata.obj = self
+		pullout:SetCallback("OnClose", OnPulloutClose)
+		pullout:SetCallback("OnOpen", OnPulloutOpen)
+		self.pullout.frame:SetFrameLevel(self.frame:GetFrameLevel() + 1)
+		fixlevels(self.pullout.frame, self.pullout.frame:GetChildren())
+
+		self:SetHeight(44)
+		self:SetWidth(200)
+		self:SetLabel()
+		self:SetPulloutWidth(nil)
+		self.list = {}
+	end
+
+	-- exported, AceGUI callback
+	local function OnRelease(self)
+		if self.open then
+			self.pullout:Close()
+		end
+		AceGUI:Release(self.pullout)
+		self.pullout = nil
+
+		self:SetText("")
+		self:SetDisabled(false)
+		self:SetMultiselect(false)
+
+		self.value = nil
+		self.list = nil
+		self.open = nil
+		self.hasClose = nil
+
+		self.frame:ClearAllPoints()
+		self.frame:Hide()
+	end
+
+	-- exported
+	local function SetDisabled(self, disabled)
+		self.disabled = disabled
+		if disabled then
+			self.text:SetTextColor(0.5,0.5,0.5)
+			self.button:Disable()
+			self.button_cover:Disable()
+			self.label:SetTextColor(0.5,0.5,0.5)
+		else
+			self.button:Enable()
+			self.button_cover:Enable()
+			self.label:SetTextColor(1,.82,0)
+			self.text:SetTextColor(1,1,1)
+		end
+	end
+
+	-- exported
+	local function ClearFocus(self)
+		if self.open then
+			self.pullout:Close()
+		end
+	end
+
+	-- exported
+	local function SetText(self, text)
+		self.text:SetText(text or "")
+	end
+
+	-- exported
+	local function SetLabel(self, text)
+		if text and text ~= "" then
+			self.label:SetText(text)
+			self.label:Show()
+			self.dropdown:SetPoint("TOPLEFT",self.frame,"TOPLEFT",-15,-14)
+			self:SetHeight(40)
+			self.alignoffset = 26
+		else
+			self.label:SetText("")
+			self.label:Hide()
+			self.dropdown:SetPoint("TOPLEFT",self.frame,"TOPLEFT",-15,0)
+			self:SetHeight(26)
+			self.alignoffset = 12
+		end
+	end
+
+	-- exported
+	local function SetValue(self, value)
+		self:SetText(self.list[value] or "")
+		self.value = value
+	end
+
+	-- exported
+	local function GetValue(self)
+		return self.value
+	end
+
+	-- exported
+	local function SetItemValue(self, item, value)
+		if not self.multiselect then return end
+		for i, widget in self.pullout:IterateItems() do
+			if widget.userdata.value == item then
+				if widget.SetValue then
+					widget:SetValue(value)
+				end
+			end
+		end
+		ShowMultiText(self)
+	end
+
+	-- exported
+	local function SetItemDisabled(self, item, disabled)
+		for i, widget in self.pullout:IterateItems() do
+			if widget.userdata.value == item then
+				widget:SetDisabled(disabled)
+			end
+		end
+	end
+
+	local function AddListItem(self, value, text, itemType)
+		if not itemType then itemType = "Dropdown-Item-Toggle" end
+		local exists = AceGUI:GetWidgetVersion(itemType)
+		if not exists then error(("The given item type, %q, does not exist within AceGUI-3.0"):format(tostring(itemType)), 2) end
+
+		local item = AceGUI:Create(itemType)
+		item:SetText(text)
+		item.userdata.obj = self
+		item.userdata.value = value
+		item:SetCallback("OnValueChanged", OnItemValueChanged)
+		self.pullout:AddItem(item)
+	end
+
+	local function AddCloseButton(self)
+		if not self.hasClose then
+			local close = AceGUI:Create("Dropdown-Item-Execute")
+			close:SetText(CLOSE)
+			self.pullout:AddItem(close)
+			self.hasClose = true
+		end
+	end
+
+	-- exported
+	local sortlist = {}
+	local function sortTbl(x,y)
+		local num1, num2 = tonumber(x), tonumber(y)
+		if num1 and num2 then -- numeric comparison, either two numbers or numeric strings
+			return num1 < num2
+		else -- compare everything else tostring'ed
+			return tostring(x) < tostring(y)
+		end
+	end
+	local function SetList(self, list, order, itemType)
+		self.list = list or {}
+		self.pullout:Clear()
+		self.hasClose = nil
+		if not list then return end
+
+		if type(order) ~= "table" then
+			for v in pairs(list) do
+				sortlist[#sortlist + 1] = v
+			end
+			tsort(sortlist, sortTbl)
+
+			for i, key in ipairs(sortlist) do
+				AddListItem(self, key, list[key], itemType)
+				sortlist[i] = nil
+			end
+		else
+			for i, key in ipairs(order) do
+				AddListItem(self, key, list[key], itemType)
+			end
+		end
+		if self.multiselect then
+			ShowMultiText(self)
+			AddCloseButton(self)
+		end
+	end
+
+	-- exported
+	local function AddItem(self, value, text, itemType)
+		self.list[value] = text
+		AddListItem(self, value, text, itemType)
+	end
+
+	-- exported
+	local function SetMultiselect(self, multi)
+		self.multiselect = multi
+		if multi then
+			ShowMultiText(self)
+			AddCloseButton(self)
+		end
+	end
+
+	-- exported
+	local function GetMultiselect(self)
+		return self.multiselect
+	end
+
+	local function SetPulloutWidth(self, width)
+		self.pulloutWidth = width
+	end
+
+	--[[ Constructor ]]--
+
+	local function Constructor()
+		local count = AceGUI:GetNextWidgetNum(widgetType)
+		local frame = CreateFrame("Frame", nil, UIParent)
+		local dropdown = CreateFrame("Frame", "AceGUI30DropDown"..count, frame, "UIDropDownMenuTemplate")
+
+		local self = {}
+		self.type = widgetType
+		self.frame = frame
+		self.dropdown = dropdown
+		self.count = count
+		frame.obj = self
+		dropdown.obj = self
+
+		self.OnRelease   = OnRelease
+		self.OnAcquire   = OnAcquire
+
+		self.ClearFocus  = ClearFocus
+
+		self.SetText     = SetText
+		self.SetValue    = SetValue
+		self.GetValue    = GetValue
+		self.SetList     = SetList
+		self.SetLabel    = SetLabel
+		self.SetDisabled = SetDisabled
+		self.AddItem     = AddItem
+		self.SetMultiselect = SetMultiselect
+		self.GetMultiselect = GetMultiselect
+		self.SetItemValue = SetItemValue
+		self.SetItemDisabled = SetItemDisabled
+		self.SetPulloutWidth = SetPulloutWidth
+
+		self.alignoffset = 26
+
+		frame:SetScript("OnHide",Dropdown_OnHide)
+
+		dropdown:ClearAllPoints()
+		dropdown:SetPoint("TOPLEFT",frame,"TOPLEFT",-15,0)
+		dropdown:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",17,0)
+		dropdown:SetScript("OnHide", nil)
+
+		local left = _G[dropdown:GetName() .. "Left"]
+		local middle = _G[dropdown:GetName() .. "Middle"]
+		local right = _G[dropdown:GetName() .. "Right"]
+
+		middle:ClearAllPoints()
+		right:ClearAllPoints()
+
+		middle:SetPoint("LEFT", left, "RIGHT", 0, 0)
+		middle:SetPoint("RIGHT", right, "LEFT", 0, 0)
+		right:SetPoint("TOPRIGHT", dropdown, "TOPRIGHT", 0, 17)
+
+		local button = _G[dropdown:GetName() .. "Button"]
+		self.button = button
+		button.obj = self
+		button:SetScript("OnEnter",Control_OnEnter)
+		button:SetScript("OnLeave",Control_OnLeave)
+		button:SetScript("OnClick",Dropdown_TogglePullout)
+
+		local button_cover = CreateFrame("BUTTON",nil,self.frame)
+		self.button_cover = button_cover
+		button_cover.obj = self
+		button_cover:SetPoint("TOPLEFT",self.frame,"BOTTOMLEFT",0,25)
+		button_cover:SetPoint("BOTTOMRIGHT",self.frame,"BOTTOMRIGHT")
+		button_cover:SetScript("OnEnter",Control_OnEnter)
+		button_cover:SetScript("OnLeave",Control_OnLeave)
+		button_cover:SetScript("OnClick",Dropdown_TogglePullout)
+
+		local text = _G[dropdown:GetName() .. "Text"]
+		self.text = text
+		text.obj = self
+		text:ClearAllPoints()
+		text:SetPoint("RIGHT", right, "RIGHT" ,-43, 2)
+		text:SetPoint("LEFT", left, "LEFT", 25, 2)
+
+		local label = frame:CreateFontString(nil,"OVERLAY","GameFontNormalSmall")
+		label:SetPoint("TOPLEFT",frame,"TOPLEFT",0,0)
+		label:SetPoint("TOPRIGHT",frame,"TOPRIGHT",0,0)
+		label:SetJustifyH("LEFT")
+		label:SetHeight(18)
+		label:Hide()
+		self.label = label
+
+		AceGUI:RegisterAsWidget(self)
+		return self
+	end
+
+	AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion)
+end
diff --git a/TitanClassic/save/libs-old/Libs/AceGUI-3.0/widgets/AceGUIWidget-EditBox.lua b/TitanClassic/save/libs-old/Libs/AceGUI-3.0/widgets/AceGUIWidget-EditBox.lua
new file mode 100644
index 0000000..bb1e4fd
--- /dev/null
+++ b/TitanClassic/save/libs-old/Libs/AceGUI-3.0/widgets/AceGUIWidget-EditBox.lua
@@ -0,0 +1,259 @@
+--[[-----------------------------------------------------------------------------
+EditBox Widget
+-------------------------------------------------------------------------------]]
+local Type, Version = "EditBox", 28
+local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
+if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
+
+-- Lua APIs
+local tostring, pairs = tostring, pairs
+
+-- WoW APIs
+local PlaySound = PlaySound
+local GetCursorInfo, ClearCursor, GetSpellInfo = GetCursorInfo, ClearCursor, GetSpellInfo
+local CreateFrame, UIParent = CreateFrame, UIParent
+local _G = _G
+
+--[[-----------------------------------------------------------------------------
+Support functions
+-------------------------------------------------------------------------------]]
+if not AceGUIEditBoxInsertLink then
+	-- upgradeable hook
+	hooksecurefunc("ChatEdit_InsertLink", function(...) return _G.AceGUIEditBoxInsertLink(...) end)
+end
+
+function _G.AceGUIEditBoxInsertLink(text)
+	for i = 1, AceGUI:GetWidgetCount(Type) do
+		local editbox = _G["AceGUI-3.0EditBox"..i]
+		if editbox and editbox:IsVisible() and editbox:HasFocus() then
+			editbox:Insert(text)
+			return true
+		end
+	end
+end
+
+local function ShowButton(self)
+	if not self.disablebutton then
+		self.button:Show()
+		self.editbox:SetTextInsets(0, 20, 3, 3)
+	end
+end
+
+local function HideButton(self)
+	self.button:Hide()
+	self.editbox:SetTextInsets(0, 0, 3, 3)
+end
+
+--[[-----------------------------------------------------------------------------
+Scripts
+-------------------------------------------------------------------------------]]
+local function Control_OnEnter(frame)
+	frame.obj:Fire("OnEnter")
+end
+
+local function Control_OnLeave(frame)
+	frame.obj:Fire("OnLeave")
+end
+
+local function Frame_OnShowFocus(frame)
+	frame.obj.editbox:SetFocus()
+	frame:SetScript("OnShow", nil)
+end
+
+local function EditBox_OnEscapePressed(frame)
+	AceGUI:ClearFocus()
+end
+
+local function EditBox_OnEnterPressed(frame)
+	local self = frame.obj
+	local value = frame:GetText()
+	local cancel = self:Fire("OnEnterPressed", value)
+	if not cancel then
+		PlaySound(856) -- SOUNDKIT.IG_MAINMENU_OPTION_CHECKBOX_ON
+		HideButton(self)
+	end
+end
+
+local function EditBox_OnReceiveDrag(frame)
+	local self = frame.obj
+	local type, id, info = GetCursorInfo()
+	local name
+	if type == "item" then
+		name = info
+	elseif type == "spell" then
+		name = GetSpellInfo(id, info)
+	elseif type == "macro" then
+		name = GetMacroInfo(id)
+	end
+	if name then
+		self:SetText(name)
+		self:Fire("OnEnterPressed", name)
+		ClearCursor()
+		HideButton(self)
+		AceGUI:ClearFocus()
+	end
+end
+
+local function EditBox_OnTextChanged(frame)
+	local self = frame.obj
+	local value = frame:GetText()
+	if tostring(value) ~= tostring(self.lasttext) then
+		self:Fire("OnTextChanged", value)
+		self.lasttext = value
+		ShowButton(self)
+	end
+end
+
+local function EditBox_OnFocusGained(frame)
+	AceGUI:SetFocus(frame.obj)
+end
+
+local function Button_OnClick(frame)
+	local editbox = frame.obj.editbox
+	editbox:ClearFocus()
+	EditBox_OnEnterPressed(editbox)
+end
+
+--[[-----------------------------------------------------------------------------
+Methods
+-------------------------------------------------------------------------------]]
+local methods = {
+	["OnAcquire"] = function(self)
+		-- height is controlled by SetLabel
+		self:SetWidth(200)
+		self:SetDisabled(false)
+		self:SetLabel()
+		self:SetText()
+		self:DisableButton(false)
+		self:SetMaxLetters(0)
+	end,
+
+	["OnRelease"] = function(self)
+		self:ClearFocus()
+	end,
+
+	["SetDisabled"] = function(self, disabled)
+		self.disabled = disabled
+		if disabled then
+			self.editbox:EnableMouse(false)
+			self.editbox:ClearFocus()
+			self.editbox:SetTextColor(0.5,0.5,0.5)
+			self.label:SetTextColor(0.5,0.5,0.5)
+		else
+			self.editbox:EnableMouse(true)
+			self.editbox:SetTextColor(1,1,1)
+			self.label:SetTextColor(1,.82,0)
+		end
+	end,
+
+	["SetText"] = function(self, text)
+		self.lasttext = text or ""
+		self.editbox:SetText(text or "")
+		self.editbox:SetCursorPosition(0)
+		HideButton(self)
+	end,
+
+	["GetText"] = function(self, text)
+		return self.editbox:GetText()
+	end,
+
+	["SetLabel"] = function(self, text)
+		if text and text ~= "" then
+			self.label:SetText(text)
+			self.label:Show()
+			self.editbox:SetPoint("TOPLEFT",self.frame,"TOPLEFT",7,-18)
+			self:SetHeight(44)
+			self.alignoffset = 30
+		else
+			self.label:SetText("")
+			self.label:Hide()
+			self.editbox:SetPoint("TOPLEFT",self.frame,"TOPLEFT",7,0)
+			self:SetHeight(26)
+			self.alignoffset = 12
+		end
+	end,
+
+	["DisableButton"] = function(self, disabled)
+		self.disablebutton = disabled
+		if disabled then
+			HideButton(self)
+		end
+	end,
+
+	["SetMaxLetters"] = function (self, num)
+		self.editbox:SetMaxLetters(num or 0)
+	end,
+
+	["ClearFocus"] = function(self)
+		self.editbox:ClearFocus()
+		self.frame:SetScript("OnShow", nil)
+	end,
+
+	["SetFocus"] = function(self)
+		self.editbox:SetFocus()
+		if not self.frame:IsShown() then
+			self.frame:SetScript("OnShow", Frame_OnShowFocus)
+		end
+	end,
+
+	["HighlightText"] = function(self, from, to)
+		self.editbox:HighlightText(from, to)
+	end
+}
+
+--[[-----------------------------------------------------------------------------
+Constructor
+-------------------------------------------------------------------------------]]
+local function Constructor()
+	local num  = AceGUI:GetNextWidgetNum(Type)
+	local frame = CreateFrame("Frame", nil, UIParent)
+	frame:Hide()
+
+	local editbox = CreateFrame("EditBox", "AceGUI-3.0EditBox"..num, frame, "InputBoxTemplate")
+	editbox:SetAutoFocus(false)
+	editbox:SetFontObject(ChatFontNormal)
+	editbox:SetScript("OnEnter", Control_OnEnter)
+	editbox:SetScript("OnLeave", Control_OnLeave)
+	editbox:SetScript("OnEscapePressed", EditBox_OnEscapePressed)
+	editbox:SetScript("OnEnterPressed", EditBox_OnEnterPressed)
+	editbox:SetScript("OnTextChanged", EditBox_OnTextChanged)
+	editbox:SetScript("OnReceiveDrag", EditBox_OnReceiveDrag)
+	editbox:SetScript("OnMouseDown", EditBox_OnReceiveDrag)
+	editbox:SetScript("OnEditFocusGained", EditBox_OnFocusGained)
+	editbox:SetTextInsets(0, 0, 3, 3)
+	editbox:SetMaxLetters(256)
+	editbox:SetPoint("BOTTOMLEFT", 6, 0)
+	editbox:SetPoint("BOTTOMRIGHT")
+	editbox:SetHeight(19)
+
+	local label = frame:CreateFontString(nil, "OVERLAY", "GameFontNormalSmall")
+	label:SetPoint("TOPLEFT", 0, -2)
+	label:SetPoint("TOPRIGHT", 0, -2)
+	label:SetJustifyH("LEFT")
+	label:SetHeight(18)
+
+	local button = CreateFrame("Button", nil, editbox, "UIPanelButtonTemplate")
+	button:SetWidth(40)
+	button:SetHeight(20)
+	button:SetPoint("RIGHT", -2, 0)
+	button:SetText(OKAY)
+	button:SetScript("OnClick", Button_OnClick)
+	button:Hide()
+
+	local widget = {
+		alignoffset = 30,
+		editbox     = editbox,
+		label       = label,
+		button      = button,
+		frame       = frame,
+		type        = Type
+	}
+	for method, func in pairs(methods) do
+		widget[method] = func
+	end
+	editbox.obj, button.obj = widget, widget
+
+	return AceGUI:RegisterAsWidget(widget)
+end
+
+AceGUI:RegisterWidgetType(Type, Constructor, Version)
diff --git a/TitanClassic/save/libs-old/Libs/AceGUI-3.0/widgets/AceGUIWidget-Heading.lua b/TitanClassic/save/libs-old/Libs/AceGUI-3.0/widgets/AceGUIWidget-Heading.lua
new file mode 100644
index 0000000..862ae88
--- /dev/null
+++ b/TitanClassic/save/libs-old/Libs/AceGUI-3.0/widgets/AceGUIWidget-Heading.lua
@@ -0,0 +1,78 @@
+--[[-----------------------------------------------------------------------------
+Heading Widget
+-------------------------------------------------------------------------------]]
+local Type, Version = "Heading", 20
+local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
+if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
+
+-- Lua APIs
+local pairs = pairs
+
+-- WoW APIs
+local CreateFrame, UIParent = CreateFrame, UIParent
+
+--[[-----------------------------------------------------------------------------
+Methods
+-------------------------------------------------------------------------------]]
+local methods = {
+	["OnAcquire"] = function(self)
+		self:SetText()
+		self:SetFullWidth()
+		self:SetHeight(18)
+	end,
+
+	-- ["OnRelease"] = nil,
+
+	["SetText"] = function(self, text)
+		self.label:SetText(text or "")
+		if text and text ~= "" then
+			self.left:SetPoint("RIGHT", self.label, "LEFT", -5, 0)
+			self.right:Show()
+		else
+			self.left:SetPoint("RIGHT", -3, 0)
+			self.right:Hide()
+		end
+	end
+}
+
+--[[-----------------------------------------------------------------------------
+Constructor
+-------------------------------------------------------------------------------]]
+local function Constructor()
+	local frame = CreateFrame("Frame", nil, UIParent)
+	frame:Hide()
+
+	local label = frame:CreateFontString(nil, "BACKGROUND", "GameFontNormal")
+	label:SetPoint("TOP")
+	label:SetPoint("BOTTOM")
+	label:SetJustifyH("CENTER")
+
+	local left = frame:CreateTexture(nil, "BACKGROUND")
+	left:SetHeight(8)
+	left:SetPoint("LEFT", 3, 0)
+	left:SetPoint("RIGHT", label, "LEFT", -5, 0)
+	left:SetTexture(137057) -- Interface\\Tooltips\\UI-Tooltip-Border
+	left:SetTexCoord(0.81, 0.94, 0.5, 1)
+
+	local right = frame:CreateTexture(nil, "BACKGROUND")
+	right:SetHeight(8)
+	right:SetPoint("RIGHT", -3, 0)
+	right:SetPoint("LEFT", label, "RIGHT", 5, 0)
+	right:SetTexture(137057) -- Interface\\Tooltips\\UI-Tooltip-Border
+	right:SetTexCoord(0.81, 0.94, 0.5, 1)
+
+	local widget = {
+		label = label,
+		left  = left,
+		right = right,
+		frame = frame,
+		type  = Type
+	}
+	for method, func in pairs(methods) do
+		widget[method] = func
+	end
+
+	return AceGUI:RegisterAsWidget(widget)
+end
+
+AceGUI:RegisterWidgetType(Type, Constructor, Version)
diff --git a/TitanClassic/save/libs-old/Libs/AceGUI-3.0/widgets/AceGUIWidget-Icon.lua b/TitanClassic/save/libs-old/Libs/AceGUI-3.0/widgets/AceGUIWidget-Icon.lua
new file mode 100644
index 0000000..378e813
--- /dev/null
+++ b/TitanClassic/save/libs-old/Libs/AceGUI-3.0/widgets/AceGUIWidget-Icon.lua
@@ -0,0 +1,140 @@
+--[[-----------------------------------------------------------------------------
+Icon Widget
+-------------------------------------------------------------------------------]]
+local Type, Version = "Icon", 21
+local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
+if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
+
+-- Lua APIs
+local select, pairs, print = select, pairs, print
+
+-- WoW APIs
+local CreateFrame, UIParent = CreateFrame, UIParent
+
+--[[-----------------------------------------------------------------------------
+Scripts
+-------------------------------------------------------------------------------]]
+local function Control_OnEnter(frame)
+	frame.obj:Fire("OnEnter")
+end
+
+local function Control_OnLeave(frame)
+	frame.obj:Fire("OnLeave")
+end
+
+local function Button_OnClick(frame, button)
+	frame.obj:Fire("OnClick", button)
+	AceGUI:ClearFocus()
+end
+
+--[[-----------------------------------------------------------------------------
+Methods
+-------------------------------------------------------------------------------]]
+local methods = {
+	["OnAcquire"] = function(self)
+		self:SetHeight(110)
+		self:SetWidth(110)
+		self:SetLabel()
+		self:SetImage(nil)
+		self:SetImageSize(64, 64)
+		self:SetDisabled(false)
+	end,
+
+	-- ["OnRelease"] = nil,
+
+	["SetLabel"] = function(self, text)
+		if text and text ~= "" then
+			self.label:Show()
+			self.label:SetText(text)
+			self:SetHeight(self.image:GetHeight() + 25)
+		else
+			self.label:Hide()
+			self:SetHeight(self.image:GetHeight() + 10)
+		end
+	end,
+
+	["SetImage"] = function(self, path, ...)
+		local image = self.image
+		image:SetTexture(path)
+
+		if image:GetTexture() then
+			local n = select("#", ...)
+			if n == 4 or n == 8 then
+				image:SetTexCoord(...)
+			else
+				image:SetTexCoord(0, 1, 0, 1)
+			end
+		end
+	end,
+
+	["SetImageSize"] = function(self, width, height)
+		self.image:SetWidth(width)
+		self.image:SetHeight(height)
+		--self.frame:SetWidth(width + 30)
+		if self.label:IsShown() then
+			self:SetHeight(height + 25)
+		else
+			self:SetHeight(height + 10)
+		end
+	end,
+
+	["SetDisabled"] = function(self, disabled)
+		self.disabled = disabled
+		if disabled then
+			self.frame:Disable()
+			self.label:SetTextColor(0.5, 0.5, 0.5)
+			self.image:SetVertexColor(0.5, 0.5, 0.5, 0.5)
+		else
+			self.frame:Enable()
+			self.label:SetTextColor(1, 1, 1)
+			self.image:SetVertexColor(1, 1, 1, 1)
+		end
+	end
+}
+
+--[[-----------------------------------------------------------------------------
+Constructor
+-------------------------------------------------------------------------------]]
+local function Constructor()
+	local frame = CreateFrame("Button", nil, UIParent)
+	frame:Hide()
+
+	frame:EnableMouse(true)
+	frame:SetScript("OnEnter", Control_OnEnter)
+	frame:SetScript("OnLeave", Control_OnLeave)
+	frame:SetScript("OnClick", Button_OnClick)
+
+	local label = frame:CreateFontString(nil, "BACKGROUND", "GameFontHighlight")
+	label:SetPoint("BOTTOMLEFT")
+	label:SetPoint("BOTTOMRIGHT")
+	label:SetJustifyH("CENTER")
+	label:SetJustifyV("TOP")
+	label:SetHeight(18)
+
+	local image = frame:CreateTexture(nil, "BACKGROUND")
+	image:SetWidth(64)
+	image:SetHeight(64)
+	image:SetPoint("TOP", 0, -5)
+
+	local highlight = frame:CreateTexture(nil, "HIGHLIGHT")
+	highlight:SetAllPoints(image)
+	highlight:SetTexture(136580) -- Interface\\PaperDollInfoFrame\\UI-Character-Tab-Highlight
+	highlight:SetTexCoord(0, 1, 0.23, 0.77)
+	highlight:SetBlendMode("ADD")
+
+	local widget = {
+		label = label,
+		image = image,
+		frame = frame,
+		type  = Type
+	}
+	for method, func in pairs(methods) do
+		widget[method] = func
+	end
+
+	widget.SetText = function(self, ...) print("AceGUI-3.0-Icon: SetText is deprecated! Use SetLabel instead!"); self:SetLabel(...) end
+
+	return AceGUI:RegisterAsWidget(widget)
+end
+
+AceGUI:RegisterWidgetType(Type, Constructor, Version)
diff --git a/TitanClassic/save/libs-old/Libs/AceGUI-3.0/widgets/AceGUIWidget-InteractiveLabel.lua b/TitanClassic/save/libs-old/Libs/AceGUI-3.0/widgets/AceGUIWidget-InteractiveLabel.lua
new file mode 100644
index 0000000..255dd97
--- /dev/null
+++ b/TitanClassic/save/libs-old/Libs/AceGUI-3.0/widgets/AceGUIWidget-InteractiveLabel.lua
@@ -0,0 +1,94 @@
+--[[-----------------------------------------------------------------------------
+InteractiveLabel Widget
+-------------------------------------------------------------------------------]]
+local Type, Version = "InteractiveLabel", 21
+local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
+if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
+
+-- Lua APIs
+local select, pairs = select, pairs
+
+--[[-----------------------------------------------------------------------------
+Scripts
+-------------------------------------------------------------------------------]]
+local function Control_OnEnter(frame)
+	frame.obj:Fire("OnEnter")
+end
+
+local function Control_OnLeave(frame)
+	frame.obj:Fire("OnLeave")
+end
+
+local function Label_OnClick(frame, button)
+	frame.obj:Fire("OnClick", button)
+	AceGUI:ClearFocus()
+end
+
+--[[-----------------------------------------------------------------------------
+Methods
+-------------------------------------------------------------------------------]]
+local methods = {
+	["OnAcquire"] = function(self)
+		self:LabelOnAcquire()
+		self:SetHighlight()
+		self:SetHighlightTexCoord()
+		self:SetDisabled(false)
+	end,
+
+	-- ["OnRelease"] = nil,
+
+	["SetHighlight"] = function(self, ...)
+		self.highlight:SetTexture(...)
+	end,
+
+	["SetHighlightTexCoord"] = function(self, ...)
+		local c = select("#", ...)
+		if c == 4 or c == 8 then
+			self.highlight:SetTexCoord(...)
+		else
+			self.highlight:SetTexCoord(0, 1, 0, 1)
+		end
+	end,
+
+	["SetDisabled"] = function(self,disabled)
+		self.disabled = disabled
+		if disabled then
+			self.frame:EnableMouse(false)
+			self.label:SetTextColor(0.5, 0.5, 0.5)
+		else
+			self.frame:EnableMouse(true)
+			self.label:SetTextColor(1, 1, 1)
+		end
+	end
+}
+
+--[[-----------------------------------------------------------------------------
+Constructor
+-------------------------------------------------------------------------------]]
+local function Constructor()
+	-- create a Label type that we will hijack
+	local label = AceGUI:Create("Label")
+
+	local frame = label.frame
+	frame:EnableMouse(true)
+	frame:SetScript("OnEnter", Control_OnEnter)
+	frame:SetScript("OnLeave", Control_OnLeave)
+	frame:SetScript("OnMouseDown", Label_OnClick)
+
+	local highlight = frame:CreateTexture(nil, "HIGHLIGHT")
+	highlight:SetTexture(nil)
+	highlight:SetAllPoints()
+	highlight:SetBlendMode("ADD")
+
+	label.highlight = highlight
+	label.type = Type
+	label.LabelOnAcquire = label.OnAcquire
+	for method, func in pairs(methods) do
+		label[method] = func
+	end
+
+	return label
+end
+
+AceGUI:RegisterWidgetType(Type, Constructor, Version)
+
diff --git a/TitanClassic/save/libs-old/Libs/AceGUI-3.0/widgets/AceGUIWidget-Keybinding.lua b/TitanClassic/save/libs-old/Libs/AceGUI-3.0/widgets/AceGUIWidget-Keybinding.lua
new file mode 100644
index 0000000..0c779dc
--- /dev/null
+++ b/TitanClassic/save/libs-old/Libs/AceGUI-3.0/widgets/AceGUIWidget-Keybinding.lua
@@ -0,0 +1,245 @@
+--[[-----------------------------------------------------------------------------
+Keybinding Widget
+Set Keybindings in the Config UI.
+-------------------------------------------------------------------------------]]
+local Type, Version = "Keybinding", 26
+local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
+if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
+
+-- Lua APIs
+local pairs = pairs
+
+-- WoW APIs
+local IsShiftKeyDown, IsControlKeyDown, IsAltKeyDown = IsShiftKeyDown, IsControlKeyDown, IsAltKeyDown
+local CreateFrame, UIParent = CreateFrame, UIParent
+
+--[[-----------------------------------------------------------------------------
+Scripts
+-------------------------------------------------------------------------------]]
+
+local function Control_OnEnter(frame)
+	frame.obj:Fire("OnEnter")
+end
+
+local function Control_OnLeave(frame)
+	frame.obj:Fire("OnLeave")
+end
+
+local function Keybinding_OnClick(frame, button)
+	if button == "LeftButton" or button == "RightButton" then
+		local self = frame.obj
+		if self.waitingForKey then
+			frame:EnableKeyboard(false)
+			frame:EnableMouseWheel(false)
+			self.msgframe:Hide()
+			frame:UnlockHighlight()
+			self.waitingForKey = nil
+		else
+			frame:EnableKeyboard(true)
+			frame:EnableMouseWheel(true)
+			self.msgframe:Show()
+			frame:LockHighlight()
+			self.waitingForKey = true
+		end
+	end
+	AceGUI:ClearFocus()
+end
+
+local ignoreKeys = {
+	["BUTTON1"] = true, ["BUTTON2"] = true,
+	["UNKNOWN"] = true,
+	["LSHIFT"] = true, ["LCTRL"] = true, ["LALT"] = true,
+	["RSHIFT"] = true, ["RCTRL"] = true, ["RALT"] = true,
+}
+local function Keybinding_OnKeyDown(frame, key)
+	local self = frame.obj
+	if self.waitingForKey then
+		local keyPressed = key
+		if keyPressed == "ESCAPE" then
+			keyPressed = ""
+		else
+			if ignoreKeys[keyPressed] then return end
+			if IsShiftKeyDown() then
+				keyPressed = "SHIFT-"..keyPressed
+			end
+			if IsControlKeyDown() then
+				keyPressed = "CTRL-"..keyPressed
+			end
+			if IsAltKeyDown() then
+				keyPressed = "ALT-"..keyPressed
+			end
+		end
+
+		frame:EnableKeyboard(false)
+		frame:EnableMouseWheel(false)
+		self.msgframe:Hide()
+		frame:UnlockHighlight()
+		self.waitingForKey = nil
+
+		if not self.disabled then
+			self:SetKey(keyPressed)
+			self:Fire("OnKeyChanged", keyPressed)
+		end
+	end
+end
+
+local function Keybinding_OnMouseDown(frame, button)
+	if button == "LeftButton" or button == "RightButton" then
+		return
+	elseif button == "MiddleButton" then
+		button = "BUTTON3"
+	elseif button == "Button4" then
+		button = "BUTTON4"
+	elseif button == "Button5" then
+		button = "BUTTON5"
+	end
+	Keybinding_OnKeyDown(frame, button)
+end
+
+local function Keybinding_OnMouseWheel(frame, direction)
+	local button
+	if direction >= 0 then
+		button = "MOUSEWHEELUP"
+	else
+		button = "MOUSEWHEELDOWN"
+	end
+	Keybinding_OnKeyDown(frame, button)
+end
+
+--[[-----------------------------------------------------------------------------
+Methods
+-------------------------------------------------------------------------------]]
+local methods = {
+	["OnAcquire"] = function(self)
+		self:SetWidth(200)
+		self:SetLabel("")
+		self:SetKey("")
+		self.waitingForKey = nil
+		self.msgframe:Hide()
+		self:SetDisabled(false)
+		self.button:EnableKeyboard(false)
+		self.button:EnableMouseWheel(false)
+	end,
+
+	-- ["OnRelease"] = nil,
+
+	["SetDisabled"] = function(self, disabled)
+		self.disabled = disabled
+		if disabled then
+			self.button:Disable()
+			self.label:SetTextColor(0.5,0.5,0.5)
+		else
+			self.button:Enable()
+			self.label:SetTextColor(1,1,1)
+		end
+	end,
+
+	["SetKey"] = function(self, key)
+		if (key or "") == "" then
+			self.button:SetText(NOT_BOUND)
+			self.button:SetNormalFontObject("GameFontNormal")
+		else
+			self.button:SetText(key)
+			self.button:SetNormalFontObject("GameFontHighlight")
+		end
+	end,
+
+	["GetKey"] = function(self)
+		local key = self.button:GetText()
+		if key == NOT_BOUND then
+			key = nil
+		end
+		return key
+	end,
+
+	["SetLabel"] = function(self, label)
+		self.label:SetText(label or "")
+		if (label or "") == "" then
+			self.alignoffset = nil
+			self:SetHeight(24)
+		else
+			self.alignoffset = 30
+			self:SetHeight(44)
+		end
+	end,
+}
+
+--[[-----------------------------------------------------------------------------
+Constructor
+-------------------------------------------------------------------------------]]
+
+local ControlBackdrop  = {
+	bgFile = "Interface\\Tooltips\\UI-Tooltip-Background",
+	edgeFile = "Interface\\Tooltips\\UI-Tooltip-Border",
+	tile = true, tileSize = 16, edgeSize = 16,
+	insets = { left = 3, right = 3, top = 3, bottom = 3 }
+}
+
+local function keybindingMsgFixWidth(frame)
+	frame:SetWidth(frame.msg:GetWidth() + 10)
+	frame:SetScript("OnUpdate", nil)
+end
+
+local function Constructor()
+	local name = "AceGUI30KeybindingButton" .. AceGUI:GetNextWidgetNum(Type)
+
+	local frame = CreateFrame("Frame", nil, UIParent)
+	local button = CreateFrame("Button", name, frame, "UIPanelButtonTemplate")
+
+	button:EnableMouse(true)
+	button:EnableMouseWheel(false)
+	button:RegisterForClicks("AnyDown")
+	button:SetScript("OnEnter", Control_OnEnter)
+	button:SetScript("OnLeave", Control_OnLeave)
+	button:SetScript("OnClick", Keybinding_OnClick)
+	button:SetScript("OnKeyDown", Keybinding_OnKeyDown)
+	button:SetScript("OnMouseDown", Keybinding_OnMouseDown)
+	button:SetScript("OnMouseWheel", Keybinding_OnMouseWheel)
+	button:SetPoint("BOTTOMLEFT")
+	button:SetPoint("BOTTOMRIGHT")
+	button:SetHeight(24)
+	button:EnableKeyboard(false)
+
+	local text = button:GetFontString()
+	text:SetPoint("LEFT", 7, 0)
+	text:SetPoint("RIGHT", -7, 0)
+
+	local label = frame:CreateFontString(nil, "OVERLAY", "GameFontHighlight")
+	label:SetPoint("TOPLEFT")
+	label:SetPoint("TOPRIGHT")
+	label:SetJustifyH("CENTER")
+	label:SetHeight(18)
+
+	local msgframe = CreateFrame("Frame", nil, UIParent, "BackdropTemplate")
+	msgframe:SetHeight(30)
+	msgframe:SetBackdrop(ControlBackdrop)
+	msgframe:SetBackdropColor(0,0,0)
+	msgframe:SetFrameStrata("FULLSCREEN_DIALOG")
+	msgframe:SetFrameLevel(1000)
+	msgframe:SetToplevel(true)
+
+	local msg = msgframe:CreateFontString(nil, "OVERLAY", "GameFontNormal")
+	msg:SetText("Press a key to bind, ESC to clear the binding or click the button again to cancel.")
+	msgframe.msg = msg
+	msg:SetPoint("TOPLEFT", 5, -5)
+	msgframe:SetScript("OnUpdate", keybindingMsgFixWidth)
+	msgframe:SetPoint("BOTTOM", button, "TOP")
+	msgframe:Hide()
+
+	local widget = {
+		button      = button,
+		label       = label,
+		msgframe    = msgframe,
+		frame       = frame,
+		alignoffset = 30,
+		type        = Type
+	}
+	for method, func in pairs(methods) do
+		widget[method] = func
+	end
+	button.obj = widget
+
+	return AceGUI:RegisterAsWidget(widget)
+end
+
+AceGUI:RegisterWidgetType(Type, Constructor, Version)
diff --git a/TitanClassic/save/libs-old/Libs/AceGUI-3.0/widgets/AceGUIWidget-Label.lua b/TitanClassic/save/libs-old/Libs/AceGUI-3.0/widgets/AceGUIWidget-Label.lua
new file mode 100644
index 0000000..d0841ef
--- /dev/null
+++ b/TitanClassic/save/libs-old/Libs/AceGUI-3.0/widgets/AceGUIWidget-Label.lua
@@ -0,0 +1,179 @@
+--[[-----------------------------------------------------------------------------
+Label Widget
+Displays text and optionally an icon.
+-------------------------------------------------------------------------------]]
+local Type, Version = "Label", 28
+local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
+if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
+
+-- Lua APIs
+local max, select, pairs = math.max, select, pairs
+
+-- WoW APIs
+local CreateFrame, UIParent = CreateFrame, UIParent
+
+--[[-----------------------------------------------------------------------------
+Support functions
+-------------------------------------------------------------------------------]]
+
+local function UpdateImageAnchor(self)
+	if self.resizing then return end
+	local frame = self.frame
+	local width = frame.width or frame:GetWidth() or 0
+	local image = self.image
+	local label = self.label
+	local height
+
+	label:ClearAllPoints()
+	image:ClearAllPoints()
+
+	if self.imageshown then
+		local imagewidth = image:GetWidth()
+		if (width - imagewidth) < 200 or (label:GetText() or "") == "" then
+			-- image goes on top centered when less than 200 width for the text, or if there is no text
+			image:SetPoint("TOP")
+			label:SetPoint("TOP", image, "BOTTOM")
+			label:SetPoint("LEFT")
+			label:SetWidth(width)
+			height = image:GetHeight() + label:GetStringHeight()
+		else
+			-- image on the left
+			image:SetPoint("TOPLEFT")
+			if image:GetHeight() > label:GetStringHeight() then
+				label:SetPoint("LEFT", image, "RIGHT", 4, 0)
+			else
+				label:SetPoint("TOPLEFT", image, "TOPRIGHT", 4, 0)
+			end
+			label:SetWidth(width - imagewidth - 4)
+			height = max(image:GetHeight(), label:GetStringHeight())
+		end
+	else
+		-- no image shown
+		label:SetPoint("TOPLEFT")
+		label:SetWidth(width)
+		height = label:GetStringHeight()
+	end
+
+	-- avoid zero-height labels, since they can used as spacers
+	if not height or height == 0 then
+		height = 1
+	end
+
+	self.resizing = true
+	frame:SetHeight(height)
+	frame.height = height
+	self.resizing = nil
+end
+
+--[[-----------------------------------------------------------------------------
+Methods
+-------------------------------------------------------------------------------]]
+local methods = {
+	["OnAcquire"] = function(self)
+		-- set the flag to stop constant size updates
+		self.resizing = true
+		-- height is set dynamically by the text and image size
+		self:SetWidth(200)
+		self:SetText()
+		self:SetImage(nil)
+		self:SetImageSize(16, 16)
+		self:SetColor()
+		self:SetFontObject()
+		self:SetJustifyH("LEFT")
+		self:SetJustifyV("TOP")
+
+		-- reset the flag
+		self.resizing = nil
+		-- run the update explicitly
+		UpdateImageAnchor(self)
+	end,
+
+	-- ["OnRelease"] = nil,
+
+	["OnWidthSet"] = function(self, width)
+		UpdateImageAnchor(self)
+	end,
+
+	["SetText"] = function(self, text)
+		self.label:SetText(text)
+		UpdateImageAnchor(self)
+	end,
+
+	["SetColor"] = function(self, r, g, b)
+		if not (r and g and b) then
+			r, g, b = 1, 1, 1
+		end
+		self.label:SetVertexColor(r, g, b)
+	end,
+
+	["SetImage"] = function(self, path, ...)
+		local image = self.image
+		image:SetTexture(path)
+
+		if image:GetTexture() then
+			self.imageshown = true
+			local n = select("#", ...)
+			if n == 4 or n == 8 then
+				image:SetTexCoord(...)
+			else
+				image:SetTexCoord(0, 1, 0, 1)
+			end
+		else
+			self.imageshown = nil
+		end
+		UpdateImageAnchor(self)
+	end,
+
+	["SetFont"] = function(self, font, height, flags)
+		if not self.fontObject then
+			self.fontObject = CreateFont("AceGUI30LabelFont" .. AceGUI:GetNextWidgetNum(Type))
+		end
+		self.fontObject:SetFont(font, height, flags)
+		self:SetFontObject(self.fontObject)
+	end,
+
+	["SetFontObject"] = function(self, font)
+		self.label:SetFontObject(font or GameFontHighlightSmall)
+		UpdateImageAnchor(self)
+	end,
+
+	["SetImageSize"] = function(self, width, height)
+		self.image:SetWidth(width)
+		self.image:SetHeight(height)
+		UpdateImageAnchor(self)
+	end,
+
+	["SetJustifyH"] = function(self, justifyH)
+		self.label:SetJustifyH(justifyH)
+	end,
+
+	["SetJustifyV"] = function(self, justifyV)
+		self.label:SetJustifyV(justifyV)
+	end,
+}
+
+--[[-----------------------------------------------------------------------------
+Constructor
+-------------------------------------------------------------------------------]]
+local function Constructor()
+	local frame = CreateFrame("Frame", nil, UIParent)
+	frame:Hide()
+
+	local label = frame:CreateFontString(nil, "BACKGROUND", "GameFontHighlightSmall")
+	local image = frame:CreateTexture(nil, "BACKGROUND")
+
+	-- create widget
+	local widget = {
+		label = label,
+		image = image,
+		frame = frame,
+		type  = Type
+	}
+	for method, func in pairs(methods) do
+		widget[method] = func
+	end
+
+	return AceGUI:RegisterAsWidget(widget)
+end
+
+AceGUI:RegisterWidgetType(Type, Constructor, Version)
diff --git a/TitanClassic/save/libs-old/Libs/AceGUI-3.0/widgets/AceGUIWidget-MultiLineEditBox.lua b/TitanClassic/save/libs-old/Libs/AceGUI-3.0/widgets/AceGUIWidget-MultiLineEditBox.lua
new file mode 100644
index 0000000..bacb2be
--- /dev/null
+++ b/TitanClassic/save/libs-old/Libs/AceGUI-3.0/widgets/AceGUIWidget-MultiLineEditBox.lua
@@ -0,0 +1,369 @@
+local Type, Version = "MultiLineEditBox", 32
+local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
+if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
+
+-- Lua APIs
+local pairs = pairs
+
+-- WoW APIs
+local GetCursorInfo, GetSpellInfo, ClearCursor = GetCursorInfo, GetSpellInfo, ClearCursor
+local CreateFrame, UIParent = CreateFrame, UIParent
+local _G = _G
+
+--[[-----------------------------------------------------------------------------
+Support functions
+-------------------------------------------------------------------------------]]
+
+if not AceGUIMultiLineEditBoxInsertLink then
+	-- upgradeable hook
+	hooksecurefunc("ChatEdit_InsertLink", function(...) return _G.AceGUIMultiLineEditBoxInsertLink(...) end)
+end
+
+function _G.AceGUIMultiLineEditBoxInsertLink(text)
+	for i = 1, AceGUI:GetWidgetCount(Type) do
+		local editbox = _G[("MultiLineEditBox%uEdit"):format(i)]
+		if editbox and editbox:IsVisible() and editbox:HasFocus() then
+			editbox:Insert(text)
+			return true
+		end
+	end
+end
+
+
+local function Layout(self)
+	self:SetHeight(self.numlines * 14 + (self.disablebutton and 19 or 41) + self.labelHeight)
+
+	if self.labelHeight == 0 then
+		self.scrollBar:SetPoint("TOP", self.frame, "TOP", 0, -23)
+	else
+		self.scrollBar:SetPoint("TOP", self.label, "BOTTOM", 0, -19)
+	end
+
+	if self.disablebutton then
+		self.scrollBar:SetPoint("BOTTOM", self.frame, "BOTTOM", 0, 21)
+		self.scrollBG:SetPoint("BOTTOMLEFT", 0, 4)
+	else
+		self.scrollBar:SetPoint("BOTTOM", self.button, "TOP", 0, 18)
+		self.scrollBG:SetPoint("BOTTOMLEFT", self.button, "TOPLEFT")
+	end
+end
+
+--[[-----------------------------------------------------------------------------
+Scripts
+-------------------------------------------------------------------------------]]
+local function OnClick(self)                                                     -- Button
+	self = self.obj
+	self.editBox:ClearFocus()
+	if not self:Fire("OnEnterPressed", self.editBox:GetText()) then
+		self.button:Disable()
+	end
+end
+
+local function OnCursorChanged(self, _, y, _, cursorHeight)                      -- EditBox
+	self, y = self.obj.scrollFrame, -y
+	local offset = self:GetVerticalScroll()
+	if y < offset then
+		self:SetVerticalScroll(y)
+	else
+		y = y + cursorHeight - self:GetHeight()
+		if y > offset then
+			self:SetVerticalScroll(y)
+		end
+	end
+end
+
+local function OnEditFocusLost(self)                                             -- EditBox
+	self:HighlightText(0, 0)
+	self.obj:Fire("OnEditFocusLost")
+end
+
+local function OnEnter(self)                                                     -- EditBox / ScrollFrame
+	self = self.obj
+	if not self.entered then
+		self.entered = true
+		self:Fire("OnEnter")
+	end
+end
+
+local function OnLeave(self)                                                     -- EditBox / ScrollFrame
+	self = self.obj
+	if self.entered then
+		self.entered = nil
+		self:Fire("OnLeave")
+	end
+end
+
+local function OnMouseUp(self)                                                   -- ScrollFrame
+	self = self.obj.editBox
+	self:SetFocus()
+	self:SetCursorPosition(self:GetNumLetters())
+end
+
+local function OnReceiveDrag(self)                                               -- EditBox / ScrollFrame
+	local type, id, info = GetCursorInfo()
+	if type == "spell" then
+		info = GetSpellInfo(id, info)
+	elseif type ~= "item" then
+		return
+	end
+	ClearCursor()
+	self = self.obj
+	local editBox = self.editBox
+	if not editBox:HasFocus() then
+		editBox:SetFocus()
+		editBox:SetCursorPosition(editBox:GetNumLetters())
+	end
+	editBox:Insert(info)
+	self.button:Enable()
+end
+
+local function OnSizeChanged(self, width, height)                                -- ScrollFrame
+	self.obj.editBox:SetWidth(width)
+end
+
+local function OnTextChanged(self, userInput)                                    -- EditBox
+	if userInput then
+		self = self.obj
+		self:Fire("OnTextChanged", self.editBox:GetText())
+		self.button:Enable()
+	end
+end
+
+local function OnTextSet(self)                                                   -- EditBox
+	self:HighlightText(0, 0)
+	self:SetCursorPosition(self:GetNumLetters())
+	self:SetCursorPosition(0)
+	self.obj.button:Disable()
+end
+
+local function OnVerticalScroll(self, offset)                                    -- ScrollFrame
+	local editBox = self.obj.editBox
+	editBox:SetHitRectInsets(0, 0, offset, editBox:GetHeight() - offset - self:GetHeight())
+end
+
+local function OnScrollRangeChanged(self, xrange, yrange)
+	if yrange == 0 then
+		self.obj.editBox:SetHitRectInsets(0, 0, 0, 0)
+	else
+		OnVerticalScroll(self, self:GetVerticalScroll())
+	end
+end
+
+local function OnShowFocus(frame)
+	frame.obj.editBox:SetFocus()
+	frame:SetScript("OnShow", nil)
+end
+
+local function OnEditFocusGained(frame)
+	AceGUI:SetFocus(frame.obj)
+	frame.obj:Fire("OnEditFocusGained")
+end
+
+--[[-----------------------------------------------------------------------------
+Methods
+-------------------------------------------------------------------------------]]
+local methods = {
+	["OnAcquire"] = function(self)
+		self.editBox:SetText("")
+		self:SetDisabled(false)
+		self:SetWidth(200)
+		self:DisableButton(false)
+		self:SetNumLines()
+		self.entered = nil
+		self:SetMaxLetters(0)
+	end,
+
+	["OnRelease"] = function(self)
+		self:ClearFocus()
+	end,
+
+	["SetDisabled"] = function(self, disabled)
+		local editBox = self.editBox
+		if disabled then
+			editBox:ClearFocus()
+			editBox:EnableMouse(false)
+			editBox:SetTextColor(0.5, 0.5, 0.5)
+			self.label:SetTextColor(0.5, 0.5, 0.5)
+			self.scrollFrame:EnableMouse(false)
+			self.button:Disable()
+		else
+			editBox:EnableMouse(true)
+			editBox:SetTextColor(1, 1, 1)
+			self.label:SetTextColor(1, 0.82, 0)
+			self.scrollFrame:EnableMouse(true)
+		end
+	end,
+
+	["SetLabel"] = function(self, text)
+		if text and text ~= "" then
+			self.label:SetText(text)
+			if self.labelHeight ~= 10 then
+				self.labelHeight = 10
+				self.label:Show()
+			end
+		elseif self.labelHeight ~= 0 then
+			self.labelHeight = 0
+			self.label:Hide()
+		end
+		Layout(self)
+	end,
+
+	["SetNumLines"] = function(self, value)
+		if not value or value < 4 then
+			value = 4
+		end
+		self.numlines = value
+		Layout(self)
+	end,
+
+	["SetText"] = function(self, text)
+		self.editBox:SetText(text)
+	end,
+
+	["GetText"] = function(self)
+		return self.editBox:GetText()
+	end,
+
+	["SetMaxLetters"] = function (self, num)
+		self.editBox:SetMaxLetters(num or 0)
+	end,
+
+	["DisableButton"] = function(self, disabled)
+		self.disablebutton = disabled
+		if disabled then
+			self.button:Hide()
+		else
+			self.button:Show()
+		end
+		Layout(self)
+	end,
+
+	["ClearFocus"] = function(self)
+		self.editBox:ClearFocus()
+		self.frame:SetScript("OnShow", nil)
+	end,
+
+	["SetFocus"] = function(self)
+		self.editBox:SetFocus()
+		if not self.frame:IsShown() then
+			self.frame:SetScript("OnShow", OnShowFocus)
+		end
+	end,
+
+	["HighlightText"] = function(self, from, to)
+		self.editBox:HighlightText(from, to)
+	end,
+
+	["GetCursorPosition"] = function(self)
+		return self.editBox:GetCursorPosition()
+	end,
+
+	["SetCursorPosition"] = function(self, ...)
+		return self.editBox:SetCursorPosition(...)
+	end,
+}
+
+--[[-----------------------------------------------------------------------------
+Constructor
+-------------------------------------------------------------------------------]]
+local backdrop = {
+	bgFile = [[Interface\Tooltips\UI-Tooltip-Background]],
+	edgeFile = [[Interface\Tooltips\UI-Tooltip-Border]], edgeSize = 16,
+	insets = { left = 4, right = 3, top = 4, bottom = 3 }
+}
+
+local function Constructor()
+	local frame = CreateFrame("Frame", nil, UIParent)
+	frame:Hide()
+
+	local widgetNum = AceGUI:GetNextWidgetNum(Type)
+
+	local label = frame:CreateFontString(nil, "OVERLAY", "GameFontNormalSmall")
+	label:SetPoint("TOPLEFT", frame, "TOPLEFT", 0, -4)
+	label:SetPoint("TOPRIGHT", frame, "TOPRIGHT", 0, -4)
+	label:SetJustifyH("LEFT")
+	label:SetText(ACCEPT)
+	label:SetHeight(10)
+
+	local button = CreateFrame("Button", ("%s%dButton"):format(Type, widgetNum), frame, "UIPanelButtonTemplate")
+	button:SetPoint("BOTTOMLEFT", 0, 4)
+	button:SetHeight(22)
+	button:SetWidth(label:GetStringWidth() + 24)
+	button:SetText(ACCEPT)
+	button:SetScript("OnClick", OnClick)
+	button:Disable()
+
+	local text = button:GetFontString()
+	text:ClearAllPoints()
+	text:SetPoint("TOPLEFT", button, "TOPLEFT", 5, -5)
+	text:SetPoint("BOTTOMRIGHT", button, "BOTTOMRIGHT", -5, 1)
+	text:SetJustifyV("MIDDLE")
+
+	local scrollBG = CreateFrame("Frame", nil, frame, "BackdropTemplate")
+	scrollBG:SetBackdrop(backdrop)
+	scrollBG:SetBackdropColor(0, 0, 0)
+	scrollBG:SetBackdropBorderColor(0.4, 0.4, 0.4)
+
+	local scrollFrame = CreateFrame("ScrollFrame", ("%s%dScrollFrame"):format(Type, widgetNum), frame, "UIPanelScrollFrameTemplate")
+
+	local scrollBar = _G[scrollFrame:GetName() .. "ScrollBar"]
+	scrollBar:ClearAllPoints()
+	scrollBar:SetPoint("TOP", label, "BOTTOM", 0, -19)
+	scrollBar:SetPoint("BOTTOM", button, "TOP", 0, 18)
+	scrollBar:SetPoint("RIGHT", frame, "RIGHT")
+
+	scrollBG:SetPoint("TOPRIGHT", scrollBar, "TOPLEFT", 0, 19)
+	scrollBG:SetPoint("BOTTOMLEFT", button, "TOPLEFT")
+
+	scrollFrame:SetPoint("TOPLEFT", scrollBG, "TOPLEFT", 5, -6)
+	scrollFrame:SetPoint("BOTTOMRIGHT", scrollBG, "BOTTOMRIGHT", -4, 4)
+	scrollFrame:SetScript("OnEnter", OnEnter)
+	scrollFrame:SetScript("OnLeave", OnLeave)
+	scrollFrame:SetScript("OnMouseUp", OnMouseUp)
+	scrollFrame:SetScript("OnReceiveDrag", OnReceiveDrag)
+	scrollFrame:SetScript("OnSizeChanged", OnSizeChanged)
+	scrollFrame:HookScript("OnVerticalScroll", OnVerticalScroll)
+	scrollFrame:HookScript("OnScrollRangeChanged", OnScrollRangeChanged)
+
+	local editBox = CreateFrame("EditBox", ("%s%dEdit"):format(Type, widgetNum), scrollFrame)
+	editBox:SetAllPoints()
+	editBox:SetFontObject(ChatFontNormal)
+	editBox:SetMultiLine(true)
+	editBox:EnableMouse(true)
+	editBox:SetAutoFocus(false)
+	editBox:SetCountInvisibleLetters(false)
+	editBox:SetScript("OnCursorChanged", OnCursorChanged)
+	editBox:SetScript("OnEditFocusLost", OnEditFocusLost)
+	editBox:SetScript("OnEnter", OnEnter)
+	editBox:SetScript("OnEscapePressed", editBox.ClearFocus)
+	editBox:SetScript("OnLeave", OnLeave)
+	editBox:SetScript("OnMouseDown", OnReceiveDrag)
+	editBox:SetScript("OnReceiveDrag", OnReceiveDrag)
+	editBox:SetScript("OnTextChanged", OnTextChanged)
+	editBox:SetScript("OnTextSet", OnTextSet)
+	editBox:SetScript("OnEditFocusGained", OnEditFocusGained)
+
+
+	scrollFrame:SetScrollChild(editBox)
+
+	local widget = {
+		button      = button,
+		editBox     = editBox,
+		frame       = frame,
+		label       = label,
+		labelHeight = 10,
+		numlines    = 4,
+		scrollBar   = scrollBar,
+		scrollBG    = scrollBG,
+		scrollFrame = scrollFrame,
+		type        = Type
+	}
+	for method, func in pairs(methods) do
+		widget[method] = func
+	end
+	button.obj, editBox.obj, scrollFrame.obj = widget, widget, widget
+
+	return AceGUI:RegisterAsWidget(widget)
+end
+
+AceGUI:RegisterWidgetType(Type, Constructor, Version)
diff --git a/TitanClassic/save/libs-old/Libs/AceGUI-3.0/widgets/AceGUIWidget-Slider.lua b/TitanClassic/save/libs-old/Libs/AceGUI-3.0/widgets/AceGUIWidget-Slider.lua
new file mode 100644
index 0000000..483d400
--- /dev/null
+++ b/TitanClassic/save/libs-old/Libs/AceGUI-3.0/widgets/AceGUIWidget-Slider.lua
@@ -0,0 +1,280 @@
+--[[-----------------------------------------------------------------------------
+Slider Widget
+Graphical Slider, like, for Range values.
+-------------------------------------------------------------------------------]]
+local Type, Version = "Slider", 23
+local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
+if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
+
+-- Lua APIs
+local min, max, floor = math.min, math.max, math.floor
+local tonumber, pairs = tonumber, pairs
+
+-- WoW APIs
+local PlaySound = PlaySound
+local CreateFrame, UIParent = CreateFrame, UIParent
+
+--[[-----------------------------------------------------------------------------
+Support functions
+-------------------------------------------------------------------------------]]
+local function UpdateText(self)
+	local value = self.value or 0
+	if self.ispercent then
+		self.editbox:SetText(("%s%%"):format(floor(value * 1000 + 0.5) / 10))
+	else
+		self.editbox:SetText(floor(value * 100 + 0.5) / 100)
+	end
+end
+
+local function UpdateLabels(self)
+	local min_value, max_value = (self.min or 0), (self.max or 100)
+	if self.ispercent then
+		self.lowtext:SetFormattedText("%s%%", (min_value * 100))
+		self.hightext:SetFormattedText("%s%%", (max_value * 100))
+	else
+		self.lowtext:SetText(min_value)
+		self.hightext:SetText(max_value)
+	end
+end
+
+--[[-----------------------------------------------------------------------------
+Scripts
+-------------------------------------------------------------------------------]]
+local function Control_OnEnter(frame)
+	frame.obj:Fire("OnEnter")
+end
+
+local function Control_OnLeave(frame)
+	frame.obj:Fire("OnLeave")
+end
+
+local function Frame_OnMouseDown(frame)
+	frame.obj.slider:EnableMouseWheel(true)
+	AceGUI:ClearFocus()
+end
+
+local function Slider_OnValueChanged(frame, newvalue)
+	local self = frame.obj
+	if not frame.setup then
+		if self.step and self.step > 0 then
+			local min_value = self.min or 0
+			newvalue = floor((newvalue - min_value) / self.step + 0.5) * self.step + min_value
+		end
+		if newvalue ~= self.value and not self.disabled then
+			self.value = newvalue
+			self:Fire("OnValueChanged", newvalue)
+		end
+		if self.value then
+			UpdateText(self)
+		end
+	end
+end
+
+local function Slider_OnMouseUp(frame)
+	local self = frame.obj
+	self:Fire("OnMouseUp", self.value)
+end
+
+local function Slider_OnMouseWheel(frame, v)
+	local self = frame.obj
+	if not self.disabled then
+		local value = self.value
+		if v > 0 then
+			value = min(value + (self.step or 1), self.max)
+		else
+			value = max(value - (self.step or 1), self.min)
+		end
+		self.slider:SetValue(value)
+	end
+end
+
+local function EditBox_OnEscapePressed(frame)
+	frame:ClearFocus()
+end
+
+local function EditBox_OnEnterPressed(frame)
+	local self = frame.obj
+	local value = frame:GetText()
+	if self.ispercent then
+		value = value:gsub('%%', '')
+		value = tonumber(value) / 100
+	else
+		value = tonumber(value)
+	end
+
+	if value then
+		PlaySound(856) -- SOUNDKIT.IG_MAINMENU_OPTION_CHECKBOX_ON
+		self.slider:SetValue(value)
+		self:Fire("OnMouseUp", value)
+	end
+end
+
+local function EditBox_OnEnter(frame)
+	frame:SetBackdropBorderColor(0.5, 0.5, 0.5, 1)
+end
+
+local function EditBox_OnLeave(frame)
+	frame:SetBackdropBorderColor(0.3, 0.3, 0.3, 0.8)
+end
+
+--[[-----------------------------------------------------------------------------
+Methods
+-------------------------------------------------------------------------------]]
+local methods = {
+	["OnAcquire"] = function(self)
+		self:SetWidth(200)
+		self:SetHeight(44)
+		self:SetDisabled(false)
+		self:SetIsPercent(nil)
+		self:SetSliderValues(0,100,1)
+		self:SetValue(0)
+		self.slider:EnableMouseWheel(false)
+	end,
+
+	-- ["OnRelease"] = nil,
+
+	["SetDisabled"] = function(self, disabled)
+		self.disabled = disabled
+		if disabled then
+			self.slider:EnableMouse(false)
+			self.label:SetTextColor(.5, .5, .5)
+			self.hightext:SetTextColor(.5, .5, .5)
+			self.lowtext:SetTextColor(.5, .5, .5)
+			--self.valuetext:SetTextColor(.5, .5, .5)
+			self.editbox:SetTextColor(.5, .5, .5)
+			self.editbox:EnableMouse(false)
+			self.editbox:ClearFocus()
+		else
+			self.slider:EnableMouse(true)
+			self.label:SetTextColor(1, .82, 0)
+			self.hightext:SetTextColor(1, 1, 1)
+			self.lowtext:SetTextColor(1, 1, 1)
+			--self.valuetext:SetTextColor(1, 1, 1)
+			self.editbox:SetTextColor(1, 1, 1)
+			self.editbox:EnableMouse(true)
+		end
+	end,
+
+	["SetValue"] = function(self, value)
+		self.slider.setup = true
+		self.slider:SetValue(value)
+		self.value = value
+		UpdateText(self)
+		self.slider.setup = nil
+	end,
+
+	["GetValue"] = function(self)
+		return self.value
+	end,
+
+	["SetLabel"] = function(self, text)
+		self.label:SetText(text)
+	end,
+
+	["SetSliderValues"] = function(self, min_value, max_value, step)
+		local frame = self.slider
+		frame.setup = true
+		self.min = min_value
+		self.max = max_value
+		self.step = step
+		frame:SetMinMaxValues(min_value or 0,max_value or 100)
+		UpdateLabels(self)
+		frame:SetValueStep(step or 1)
+		if self.value then
+			frame:SetValue(self.value)
+		end
+		frame.setup = nil
+	end,
+
+	["SetIsPercent"] = function(self, value)
+		self.ispercent = value
+		UpdateLabels(self)
+		UpdateText(self)
+	end
+}
+
+--[[-----------------------------------------------------------------------------
+Constructor
+-------------------------------------------------------------------------------]]
+local SliderBackdrop  = {
+	bgFile = "Interface\\Buttons\\UI-SliderBar-Background",
+	edgeFile = "Interface\\Buttons\\UI-SliderBar-Border",
+	tile = true, tileSize = 8, edgeSize = 8,
+	insets = { left = 3, right = 3, top = 6, bottom = 6 }
+}
+
+local ManualBackdrop = {
+	bgFile = "Interface\\ChatFrame\\ChatFrameBackground",
+	edgeFile = "Interface\\ChatFrame\\ChatFrameBackground",
+	tile = true, edgeSize = 1, tileSize = 5,
+}
+
+local function Constructor()
+	local frame = CreateFrame("Frame", nil, UIParent)
+
+	frame:EnableMouse(true)
+	frame:SetScript("OnMouseDown", Frame_OnMouseDown)
+
+	local label = frame:CreateFontString(nil, "OVERLAY", "GameFontNormal")
+	label:SetPoint("TOPLEFT")
+	label:SetPoint("TOPRIGHT")
+	label:SetJustifyH("CENTER")
+	label:SetHeight(15)
+
+	local slider = CreateFrame("Slider", nil, frame, "BackdropTemplate")
+	slider:SetOrientation("HORIZONTAL")
+	slider:SetHeight(15)
+	slider:SetHitRectInsets(0, 0, -10, 0)
+	slider:SetBackdrop(SliderBackdrop)
+	slider:SetThumbTexture("Interface\\Buttons\\UI-SliderBar-Button-Horizontal")
+	slider:SetPoint("TOP", label, "BOTTOM")
+	slider:SetPoint("LEFT", 3, 0)
+	slider:SetPoint("RIGHT", -3, 0)
+	slider:SetValue(0)
+	slider:SetScript("OnValueChanged",Slider_OnValueChanged)
+	slider:SetScript("OnEnter", Control_OnEnter)
+	slider:SetScript("OnLeave", Control_OnLeave)
+	slider:SetScript("OnMouseUp", Slider_OnMouseUp)
+	slider:SetScript("OnMouseWheel", Slider_OnMouseWheel)
+
+	local lowtext = slider:CreateFontString(nil, "ARTWORK", "GameFontHighlightSmall")
+	lowtext:SetPoint("TOPLEFT", slider, "BOTTOMLEFT", 2, 3)
+
+	local hightext = slider:CreateFontString(nil, "ARTWORK", "GameFontHighlightSmall")
+	hightext:SetPoint("TOPRIGHT", slider, "BOTTOMRIGHT", -2, 3)
+
+	local editbox = CreateFrame("EditBox", nil, frame, "BackdropTemplate")
+	editbox:SetAutoFocus(false)
+	editbox:SetFontObject(GameFontHighlightSmall)
+	editbox:SetPoint("TOP", slider, "BOTTOM")
+	editbox:SetHeight(14)
+	editbox:SetWidth(70)
+	editbox:SetJustifyH("CENTER")
+	editbox:EnableMouse(true)
+	editbox:SetBackdrop(ManualBackdrop)
+	editbox:SetBackdropColor(0, 0, 0, 0.5)
+	editbox:SetBackdropBorderColor(0.3, 0.3, 0.30, 0.80)
+	editbox:SetScript("OnEnter", EditBox_OnEnter)
+	editbox:SetScript("OnLeave", EditBox_OnLeave)
+	editbox:SetScript("OnEnterPressed", EditBox_OnEnterPressed)
+	editbox:SetScript("OnEscapePressed", EditBox_OnEscapePressed)
+
+	local widget = {
+		label       = label,
+		slider      = slider,
+		lowtext     = lowtext,
+		hightext    = hightext,
+		editbox     = editbox,
+		alignoffset = 25,
+		frame       = frame,
+		type        = Type
+	}
+	for method, func in pairs(methods) do
+		widget[method] = func
+	end
+	slider.obj, editbox.obj = widget, widget
+
+	return AceGUI:RegisterAsWidget(widget)
+end
+
+AceGUI:RegisterWidgetType(Type,Constructor,Version)
diff --git a/TitanClassic/save/libs-old/Libs/CallbackHandler-1.0/CallbackHandler-1.0.lua b/TitanClassic/save/libs-old/Libs/CallbackHandler-1.0/CallbackHandler-1.0.lua
new file mode 100644
index 0000000..6b32193
--- /dev/null
+++ b/TitanClassic/save/libs-old/Libs/CallbackHandler-1.0/CallbackHandler-1.0.lua
@@ -0,0 +1,202 @@
+--[[ $Id: CallbackHandler-1.0.lua 1298 2022-12-12 15:10:10Z nevcairiel $ ]]
+local MAJOR, MINOR = "CallbackHandler-1.0", 8
+local CallbackHandler = LibStub:NewLibrary(MAJOR, MINOR)
+
+if not CallbackHandler then return end -- No upgrade needed
+
+local meta = {__index = function(tbl, key) tbl[key] = {} return tbl[key] end}
+
+-- Lua APIs
+local securecallfunction, error = securecallfunction, error
+local setmetatable, rawget = setmetatable, rawget
+local next, select, pairs, type, tostring = next, select, pairs, type, tostring
+
+
+local function Dispatch(handlers, ...)
+	local index, method = next(handlers)
+	if not method then return end
+	repeat
+		securecallfunction(method, ...)
+		index, method = next(handlers, index)
+	until not method
+end
+
+--------------------------------------------------------------------------
+-- CallbackHandler:New
+--
+--   target            - target object to embed public APIs in
+--   RegisterName      - name of the callback registration API, default "RegisterCallback"
+--   UnregisterName    - name of the callback unregistration API, default "UnregisterCallback"
+--   UnregisterAllName - name of the API to unregister all callbacks, default "UnregisterAllCallbacks". false == don't publish this API.
+
+function CallbackHandler.New(_self, target, RegisterName, UnregisterName, UnregisterAllName)
+
+	RegisterName = RegisterName or "RegisterCallback"
+	UnregisterName = UnregisterName or "UnregisterCallback"
+	if UnregisterAllName==nil then	-- false is used to indicate "don't want this method"
+		UnregisterAllName = "UnregisterAllCallbacks"
+	end
+
+	-- we declare all objects and exported APIs inside this closure to quickly gain access
+	-- to e.g. function names, the "target" parameter, etc
+
+
+	-- Create the registry object
+	local events = setmetatable({}, meta)
+	local registry = { recurse=0, events=events }
+
+	-- registry:Fire() - fires the given event/message into the registry
+	function registry:Fire(eventname, ...)
+		if not rawget(events, eventname) or not next(events[eventname]) then return end
+		local oldrecurse = registry.recurse
+		registry.recurse = oldrecurse + 1
+
+		Dispatch(events[eventname], eventname, ...)
+
+		registry.recurse = oldrecurse
+
+		if registry.insertQueue and oldrecurse==0 then
+			-- Something in one of our callbacks wanted to register more callbacks; they got queued
+			for event,callbacks in pairs(registry.insertQueue) do
+				local first = not rawget(events, event) or not next(events[event])	-- test for empty before. not test for one member after. that one member may have been overwritten.
+				for object,func in pairs(callbacks) do
+					events[event][object] = func
+					-- fire OnUsed callback?
+					if first and registry.OnUsed then
+						registry.OnUsed(registry, target, event)
+						first = nil
+					end
+				end
+			end
+			registry.insertQueue = nil
+		end
+	end
+
+	-- Registration of a callback, handles:
+	--   self["method"], leads to self["method"](self, ...)
+	--   self with function ref, leads to functionref(...)
+	--   "addonId" (instead of self) with function ref, leads to functionref(...)
+	-- all with an optional arg, which, if present, gets passed as first argument (after self if present)
+	target[RegisterName] = function(self, eventname, method, ... --[[actually just a single arg]])
+		if type(eventname) ~= "string" then
+			error("Usage: "..RegisterName.."(eventname, method[, arg]): 'eventname' - string expected.", 2)
+		end
+
+		method = method or eventname
+
+		local first = not rawget(events, eventname) or not next(events[eventname])	-- test for empty before. not test for one member after. that one member may have been overwritten.
+
+		if type(method) ~= "string" and type(method) ~= "function" then
+			error("Usage: "..RegisterName.."(\"eventname\", \"methodname\"): 'methodname' - string or function expected.", 2)
+		end
+
+		local regfunc
+
+		if type(method) == "string" then
+			-- self["method"] calling style
+			if type(self) ~= "table" then
+				error("Usage: "..RegisterName.."(\"eventname\", \"methodname\"): self was not a table?", 2)
+			elseif self==target then
+				error("Usage: "..RegisterName.."(\"eventname\", \"methodname\"): do not use Library:"..RegisterName.."(), use your own 'self'", 2)
+			elseif type(self[method]) ~= "function" then
+				error("Usage: "..RegisterName.."(\"eventname\", \"methodname\"): 'methodname' - method '"..tostring(method).."' not found on self.", 2)
+			end
+
+			if select("#",...)>=1 then	-- this is not the same as testing for arg==nil!
+				local arg=select(1,...)
+				regfunc = function(...) self[method](self,arg,...) end
+			else
+				regfunc = function(...) self[method](self,...) end
+			end
+		else
+			-- function ref with self=object or self="addonId" or self=thread
+			if type(self)~="table" and type(self)~="string" and type(self)~="thread" then
+				error("Usage: "..RegisterName.."(self or \"addonId\", eventname, method): 'self or addonId': table or string or thread expected.", 2)
+			end
+
+			if select("#",...)>=1 then	-- this is not the same as testing for arg==nil!
+				local arg=select(1,...)
+				regfunc = function(...) method(arg,...) end
+			else
+				regfunc = method
+			end
+		end
+
+
+		if events[eventname][self] or registry.recurse<1 then
+		-- if registry.recurse<1 then
+			-- we're overwriting an existing entry, or not currently recursing. just set it.
+			events[eventname][self] = regfunc
+			-- fire OnUsed callback?
+			if registry.OnUsed and first then
+				registry.OnUsed(registry, target, eventname)
+			end
+		else
+			-- we're currently processing a callback in this registry, so delay the registration of this new entry!
+			-- yes, we're a bit wasteful on garbage, but this is a fringe case, so we're picking low implementation overhead over garbage efficiency
+			registry.insertQueue = registry.insertQueue or setmetatable({},meta)
+			registry.insertQueue[eventname][self] = regfunc
+		end
+	end
+
+	-- Unregister a callback
+	target[UnregisterName] = function(self, eventname)
+		if not self or self==target then
+			error("Usage: "..UnregisterName.."(eventname): bad 'self'", 2)
+		end
+		if type(eventname) ~= "string" then
+			error("Usage: "..UnregisterName.."(eventname): 'eventname' - string expected.", 2)
+		end
+		if rawget(events, eventname) and events[eventname][self] then
+			events[eventname][self] = nil
+			-- Fire OnUnused callback?
+			if registry.OnUnused and not next(events[eventname]) then
+				registry.OnUnused(registry, target, eventname)
+			end
+		end
+		if registry.insertQueue and rawget(registry.insertQueue, eventname) and registry.insertQueue[eventname][self] then
+			registry.insertQueue[eventname][self] = nil
+		end
+	end
+
+	-- OPTIONAL: Unregister all callbacks for given selfs/addonIds
+	if UnregisterAllName then
+		target[UnregisterAllName] = function(...)
+			if select("#",...)<1 then
+				error("Usage: "..UnregisterAllName.."([whatFor]): missing 'self' or \"addonId\" to unregister events for.", 2)
+			end
+			if select("#",...)==1 and ...==target then
+				error("Usage: "..UnregisterAllName.."([whatFor]): supply a meaningful 'self' or \"addonId\"", 2)
+			end
+
+
+			for i=1,select("#",...) do
+				local self = select(i,...)
+				if registry.insertQueue then
+					for eventname, callbacks in pairs(registry.insertQueue) do
+						if callbacks[self] then
+							callbacks[self] = nil
+						end
+					end
+				end
+				for eventname, callbacks in pairs(events) do
+					if callbacks[self] then
+						callbacks[self] = nil
+						-- Fire OnUnused callback?
+						if registry.OnUnused and not next(callbacks) then
+							registry.OnUnused(registry, target, eventname)
+						end
+					end
+				end
+			end
+		end
+	end
+
+	return registry
+end
+
+
+-- CallbackHandler purposefully does NOT do explicit embedding. Nor does it
+-- try to upgrade old implicit embeds since the system is selfcontained and
+-- relies on closures to work.
+
diff --git a/TitanClassic/save/libs-old/Libs/CallbackHandler-1.0/CallbackHandler-1.0.xml b/TitanClassic/save/libs-old/Libs/CallbackHandler-1.0/CallbackHandler-1.0.xml
new file mode 100644
index 0000000..c107f88
--- /dev/null
+++ b/TitanClassic/save/libs-old/Libs/CallbackHandler-1.0/CallbackHandler-1.0.xml
@@ -0,0 +1,4 @@
+<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
+..\FrameXML\UI.xsd">
+	<Script file="CallbackHandler-1.0.lua"/>
+</Ui>
diff --git a/TitanClassic/save/libs-old/Libs/LibSharedMedia-3.0/LibSharedMedia-3.0.lua b/TitanClassic/save/libs-old/Libs/LibSharedMedia-3.0/LibSharedMedia-3.0.lua
new file mode 100644
index 0000000..ce5ff14
--- /dev/null
+++ b/TitanClassic/save/libs-old/Libs/LibSharedMedia-3.0/LibSharedMedia-3.0.lua
@@ -0,0 +1,292 @@
+--[[
+Name: LibSharedMedia-3.0
+Revision: $Revision: 91 $
+Author: Elkano (elkano@gmx.de)
+Inspired By: SurfaceLib by Haste/Otravi (troeks@gmail.com)
+Website: http://www.wowace.com/projects/libsharedmedia-3-0/
+Description: Shared handling of media data (fonts, sounds, textures, ...) between addons.
+Dependencies: LibStub, CallbackHandler-1.0
+License: LGPL v2.1
+]]
+
+local MAJOR, MINOR = "LibSharedMedia-3.0", 6010002 -- 6.1.0 v2 / increase manually on changes
+local lib = LibStub:NewLibrary(MAJOR, MINOR)
+
+if not lib then return end
+
+local _G = getfenv(0)
+
+local pairs		= _G.pairs
+local type		= _G.type
+
+local band			= _G.bit.band
+
+local table_insert	= _G.table.insert
+local table_sort	= _G.table.sort
+
+local locale = GetLocale()
+local locale_is_western
+local LOCALE_MASK = 0
+lib.LOCALE_BIT_koKR		= 1
+lib.LOCALE_BIT_ruRU		= 2
+lib.LOCALE_BIT_zhCN		= 4
+lib.LOCALE_BIT_zhTW		= 8
+lib.LOCALE_BIT_western	= 128
+
+local CallbackHandler = LibStub:GetLibrary("CallbackHandler-1.0")
+
+lib.callbacks		= lib.callbacks			or CallbackHandler:New(lib)
+
+lib.DefaultMedia	= lib.DefaultMedia		or {}
+lib.MediaList		= lib.MediaList			or {}
+lib.MediaTable		= lib.MediaTable		or {}
+lib.MediaType		= lib.MediaType			or {}
+lib.OverrideMedia	= lib.OverrideMedia		or {}
+
+local defaultMedia = lib.DefaultMedia
+local mediaList = lib.MediaList
+local mediaTable = lib.MediaTable
+local overrideMedia = lib.OverrideMedia
+
+
+-- create mediatype constants
+lib.MediaType.BACKGROUND	= "background"			-- background textures
+lib.MediaType.BORDER		= "border"				-- border textures
+lib.MediaType.FONT			= "font"				-- fonts
+lib.MediaType.STATUSBAR		= "statusbar"			-- statusbar textures
+lib.MediaType.SOUND			= "sound"				-- sound files
+
+-- populate lib with default Blizzard data
+-- BACKGROUND
+if not lib.MediaTable.background then lib.MediaTable.background = {} end
+lib.MediaTable.background["None"]									= [[]]
+lib.MediaTable.background["Blizzard Collections Background"]		= [[Interface\Collections\CollectionsBackgroundTile]]
+lib.MediaTable.background["Blizzard Dialog Background"]				= [[Interface\DialogFrame\UI-DialogBox-Background]]
+lib.MediaTable.background["Blizzard Dialog Background Dark"]		= [[Interface\DialogFrame\UI-DialogBox-Background-Dark]]
+lib.MediaTable.background["Blizzard Dialog Background Gold"]		= [[Interface\DialogFrame\UI-DialogBox-Gold-Background]]
+lib.MediaTable.background["Blizzard Garrison Background"]			= [[Interface\Garrison\GarrisonUIBackground]]
+lib.MediaTable.background["Blizzard Garrison Background 2"]			= [[Interface\Garrison\GarrisonUIBackground2]]
+lib.MediaTable.background["Blizzard Garrison Background 3"]			= [[Interface\Garrison\GarrisonMissionUIInfoBoxBackgroundTile]]
+lib.MediaTable.background["Blizzard Low Health"]					= [[Interface\FullScreenTextures\LowHealth]]
+lib.MediaTable.background["Blizzard Marble"]						= [[Interface\FrameGeneral\UI-Background-Marble]]
+lib.MediaTable.background["Blizzard Out of Control"]				= [[Interface\FullScreenTextures\OutOfControl]]
+lib.MediaTable.background["Blizzard Parchment"]						= [[Interface\AchievementFrame\UI-Achievement-Parchment-Horizontal]]
+lib.MediaTable.background["Blizzard Parchment 2"]					= [[Interface\AchievementFrame\UI-GuildAchievement-Parchment-Horizontal]]
+lib.MediaTable.background["Blizzard Rock"]							= [[Interface\FrameGeneral\UI-Background-Rock]]
+lib.MediaTable.background["Blizzard Tabard Background"]				= [[Interface\TabardFrame\TabardFrameBackground]]
+lib.MediaTable.background["Blizzard Tooltip"]						= [[Interface\Tooltips\UI-Tooltip-Background]]
+lib.MediaTable.background["Solid"]									= [[Interface\Buttons\WHITE8X8]]
+lib.DefaultMedia.background = "None"
+
+-- BORDER
+if not lib.MediaTable.border then lib.MediaTable.border = {} end
+lib.MediaTable.border["None"]								= [[]]
+lib.MediaTable.border["Blizzard Achievement Wood"]			= [[Interface\AchievementFrame\UI-Achievement-WoodBorder]]
+lib.MediaTable.border["Blizzard Chat Bubble"]				= [[Interface\Tooltips\ChatBubble-Backdrop]]
+lib.MediaTable.border["Blizzard Dialog"]					= [[Interface\DialogFrame\UI-DialogBox-Border]]
+lib.MediaTable.border["Blizzard Dialog Gold"]				= [[Interface\DialogFrame\UI-DialogBox-Gold-Border]]
+lib.MediaTable.border["Blizzard Party"]						= [[Interface\CHARACTERFRAME\UI-Party-Border]]
+lib.MediaTable.border["Blizzard Tooltip"]					= [[Interface\Tooltips\UI-Tooltip-Border]]
+lib.DefaultMedia.border = "None"
+
+-- FONT
+if not lib.MediaTable.font then lib.MediaTable.font = {} end
+local SML_MT_font = lib.MediaTable.font
+--[[
+All font files are currently in all clients, the following table depicts which font supports which charset as of 5.0.4
+Fonts were checked using langcover.pl from DejaVu fonts (http://sourceforge.net/projects/dejavu/) and FontForge (http://fontforge.org/)
+latin means check for: de, en, es, fr, it, pt
+
+file				name							latin	koKR	ruRU	zhCN	zhTW
+2002.ttf			2002							X		X		X		-		-
+2002B.ttf			2002 Bold						X		X		X		-		-
+ARHei.ttf			AR CrystalzcuheiGBK Demibold	X		-		X		X		X
+ARIALN.TTF			Arial Narrow					X		-		X		-		-
+ARKai_C.ttf			AR ZhongkaiGBK Medium (Combat)	X		-		X		X		X
+ARKai_T.ttf			AR ZhongkaiGBK Medium			X		-		X		X		X
+bHEI00M.ttf			AR Heiti2 Medium B5				-		-		-		-		X
+bHEI01B.ttf			AR Heiti2 Bold B5				-		-		-		-		X
+bKAI00M.ttf			AR Kaiti Medium B5				-		-		-		-		X
+bLEI00D.ttf			AR Leisu Demi B5				-		-		-		-		X
+FRIZQT__.TTF		Friz Quadrata TT				X		-		-		-		-
+FRIZQT___CYR.TTF	FrizQuadrataCTT					x		-		X		-		-
+K_Damage.TTF		YDIWingsM						-		X		X		-		-
+K_Pagetext.TTF		MoK								X		X		X		-		-
+MORPHEUS.TTF		Morpheus						X		-		-		-		-
+MORPHEUS_CYR.TTF	Morpheus						X		-		X		-		-
+NIM_____.ttf		Nimrod MT						X		-		X		-		-
+SKURRI.TTF			Skurri							X		-		-		-		-
+SKURRI_CYR.TTF		Skurri							X		-		X		-		-
+
+WARNING: Although FRIZQT___CYR is available on western clients, it doesn't support special European characters e.g. é, ï, ö
+Due to this, we cannot use it as a replacement for FRIZQT__.TTF
+]]
+
+if locale == "koKR" then
+	LOCALE_MASK = lib.LOCALE_BIT_koKR
+--
+	SML_MT_font["굵은 글꼴"]		= [[Fonts\2002B.TTF]]
+	SML_MT_font["기본 글꼴"]		= [[Fonts\2002.TTF]]
+	SML_MT_font["데미지 글꼴"]		= [[Fonts\K_Damage.TTF]]
+	SML_MT_font["퀘스트 글꼴"]		= [[Fonts\K_Pagetext.TTF]]
+--
+	lib.DefaultMedia["font"] = "기본 글꼴" -- someone from koKR please adjust if needed
+--
+elseif locale == "zhCN" then
+	LOCALE_MASK = lib.LOCALE_BIT_zhCN
+--
+	SML_MT_font["伤害数字"]		= [[Fonts\ARKai_C.ttf]]
+	SML_MT_font["默认"]			= [[Fonts\ARKai_T.ttf]]
+	SML_MT_font["聊天"]			= [[Fonts\ARHei.ttf]]
+--
+	lib.DefaultMedia["font"] = "默认" -- someone from zhCN please adjust if needed
+--
+elseif locale == "zhTW" then
+	LOCALE_MASK = lib.LOCALE_BIT_zhTW
+--
+	SML_MT_font["提示訊息"]		= [[Fonts\bHEI00M.ttf]]
+	SML_MT_font["聊天"]			= [[Fonts\bHEI01B.ttf]]
+	SML_MT_font["傷害數字"]		= [[Fonts\bKAI00M.ttf]]
+	SML_MT_font["預設"]			= [[Fonts\bLEI00D.ttf]]
+--
+	lib.DefaultMedia["font"] = "預設" -- someone from zhTW please adjust if needed
+
+elseif locale == "ruRU" then
+	LOCALE_MASK = lib.LOCALE_BIT_ruRU
+--
+	SML_MT_font["2002"]								= [[Fonts\2002.TTF]]
+	SML_MT_font["2002 Bold"]						= [[Fonts\2002B.TTF]]
+	SML_MT_font["AR CrystalzcuheiGBK Demibold"]		= [[Fonts\ARHei.TTF]]
+	SML_MT_font["AR ZhongkaiGBK Medium (Combat)"]	= [[Fonts\ARKai_C.TTF]]
+	SML_MT_font["AR ZhongkaiGBK Medium"]			= [[Fonts\ARKai_T.TTF]]
+	SML_MT_font["Arial Narrow"]						= [[Fonts\ARIALN.TTF]]
+	SML_MT_font["Friz Quadrata TT"]					= [[Fonts\FRIZQT___CYR.TTF]]
+	SML_MT_font["MoK"]								= [[Fonts\K_Pagetext.TTF]]
+	SML_MT_font["Morpheus"]							= [[Fonts\MORPHEUS_CYR.TTF]]
+	SML_MT_font["Nimrod MT"]						= [[Fonts\NIM_____.ttf]]
+	SML_MT_font["Skurri"]							= [[Fonts\SKURRI_CYR.TTF]]
+--
+	lib.DefaultMedia.font = "Friz Quadrata TT"
+--
+else
+	LOCALE_MASK = lib.LOCALE_BIT_western
+	locale_is_western = true
+--
+	SML_MT_font["2002"]								= [[Fonts\2002.TTF]]
+	SML_MT_font["2002 Bold"]						= [[Fonts\2002B.TTF]]
+	SML_MT_font["AR CrystalzcuheiGBK Demibold"]		= [[Fonts\ARHei.TTF]]
+	SML_MT_font["AR ZhongkaiGBK Medium (Combat)"]	= [[Fonts\ARKai_C.TTF]]
+	SML_MT_font["AR ZhongkaiGBK Medium"]			= [[Fonts\ARKai_T.TTF]]
+	SML_MT_font["Arial Narrow"]						= [[Fonts\ARIALN.TTF]]
+	SML_MT_font["Friz Quadrata TT"]					= [[Fonts\FRIZQT__.TTF]]
+	SML_MT_font["MoK"]								= [[Fonts\K_Pagetext.TTF]]
+	SML_MT_font["Morpheus"]							= [[Fonts\MORPHEUS_CYR.TTF]]
+	SML_MT_font["Nimrod MT"]						= [[Fonts\NIM_____.ttf]]
+	SML_MT_font["Skurri"]							= [[Fonts\SKURRI_CYR.TTF]]
+--
+	lib.DefaultMedia.font = "Friz Quadrata TT"
+--
+end
+
+-- STATUSBAR
+if not lib.MediaTable.statusbar then lib.MediaTable.statusbar = {} end
+lib.MediaTable.statusbar["Blizzard"]						= [[Interface\TargetingFrame\UI-StatusBar]]
+lib.MediaTable.statusbar["Blizzard Character Skills Bar"]	= [[Interface\PaperDollInfoFrame\UI-Character-Skills-Bar]]
+lib.MediaTable.statusbar["Blizzard Raid Bar"]				= [[Interface\RaidFrame\Raid-Bar-Hp-Fill]]
+lib.DefaultMedia.statusbar = "Blizzard"
+
+-- SOUND
+if not lib.MediaTable.sound then lib.MediaTable.sound = {} end
+lib.MediaTable.sound["None"]								= [[Interface\Quiet.ogg]]	-- Relies on the fact that PlaySound[File] doesn't error on non-existing input.
+lib.DefaultMedia.sound = "None"
+
+local function rebuildMediaList(mediatype)
+	local mtable = mediaTable[mediatype]
+	if not mtable then return end
+	if not mediaList[mediatype] then mediaList[mediatype] = {} end
+	local mlist = mediaList[mediatype]
+	-- list can only get larger, so simply overwrite it
+	local i = 0
+	for k in pairs(mtable) do
+		i = i + 1
+		mlist[i] = k
+	end
+	table_sort(mlist)
+end
+
+function lib:Register(mediatype, key, data, langmask)
+	if type(mediatype) ~= "string" then
+		error(MAJOR..":Register(mediatype, key, data, langmask) - mediatype must be string, got "..type(mediatype))
+	end
+	if type(key) ~= "string" then
+		error(MAJOR..":Register(mediatype, key, data, langmask) - key must be string, got "..type(key))
+	end
+	mediatype = mediatype:lower()
+	if mediatype == lib.MediaType.FONT and ((langmask and band(langmask, LOCALE_MASK) == 0) or not (langmask or locale_is_western)) then return false end
+	if mediatype == lib.MediaType.SOUND and type(data) == "string" then
+		local path = data:lower()
+		-- Only ogg and mp3 are valid sounds.
+		if not path:find(".ogg", nil, true) and not path:find(".mp3", nil, true) then
+			return false
+		end
+	end
+	if not mediaTable[mediatype] then mediaTable[mediatype] = {} end
+	local mtable = mediaTable[mediatype]
+	if mtable[key] then return false end
+
+	mtable[key] = data
+	rebuildMediaList(mediatype)
+	self.callbacks:Fire("LibSharedMedia_Registered", mediatype, key)
+	return true
+end
+
+function lib:Fetch(mediatype, key, noDefault)
+	local mtt = mediaTable[mediatype]
+	local overridekey = overrideMedia[mediatype]
+	local result = mtt and ((overridekey and mtt[overridekey] or mtt[key]) or (not noDefault and defaultMedia[mediatype] and mtt[defaultMedia[mediatype]])) or nil
+	return result ~= "" and result or nil
+end
+
+function lib:IsValid(mediatype, key)
+	return mediaTable[mediatype] and (not key or mediaTable[mediatype][key]) and true or false
+end
+
+function lib:HashTable(mediatype)
+	return mediaTable[mediatype]
+end
+
+function lib:List(mediatype)
+	if not mediaTable[mediatype] then
+		return nil
+	end
+	if not mediaList[mediatype] then
+		rebuildMediaList(mediatype)
+	end
+	return mediaList[mediatype]
+end
+
+function lib:GetGlobal(mediatype)
+	return overrideMedia[mediatype]
+end
+
+function lib:SetGlobal(mediatype, key)
+	if not mediaTable[mediatype] then
+		return false
+	end
+	overrideMedia[mediatype] = (key and mediaTable[mediatype][key]) and key or nil
+	self.callbacks:Fire("LibSharedMedia_SetGlobal", mediatype, overrideMedia[mediatype])
+	return true
+end
+
+function lib:GetDefault(mediatype)
+	return defaultMedia[mediatype]
+end
+
+function lib:SetDefault(mediatype, key)
+	if mediaTable[mediatype] and mediaTable[mediatype][key] and not defaultMedia[mediatype] then
+		defaultMedia[mediatype] = key
+		return true
+	else
+		return false
+	end
+end
diff --git a/TitanClassic/save/libs-old/Libs/LibSharedMedia-3.0/lib.xml b/TitanClassic/save/libs-old/Libs/LibSharedMedia-3.0/lib.xml
new file mode 100644
index 0000000..34aa874
--- /dev/null
+++ b/TitanClassic/save/libs-old/Libs/LibSharedMedia-3.0/lib.xml
@@ -0,0 +1,4 @@
+<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
+..\FrameXML\UI.xsd">
+	<Script file="LibSharedMedia-3.0.lua" />
+</Ui>
\ No newline at end of file
diff --git a/TitanClassic/save/libs-old/Libs/LibStub/LibStub.lua b/TitanClassic/save/libs-old/Libs/LibStub/LibStub.lua
new file mode 100644
index 0000000..d50c267
--- /dev/null
+++ b/TitanClassic/save/libs-old/Libs/LibStub/LibStub.lua
@@ -0,0 +1,30 @@
+-- LibStub is a simple versioning stub meant for use in Libraries.  http://www.wowace.com/wiki/LibStub for more info
+-- LibStub is hereby placed in the Public Domain Credits: Kaelten, Cladhaire, ckknight, Mikk, Ammo, Nevcairiel, joshborke
+local LIBSTUB_MAJOR, LIBSTUB_MINOR = "LibStub", 2  -- NEVER MAKE THIS AN SVN REVISION! IT NEEDS TO BE USABLE IN ALL REPOS!
+local LibStub = _G[LIBSTUB_MAJOR]
+
+if not LibStub or LibStub.minor < LIBSTUB_MINOR then
+	LibStub = LibStub or {libs = {}, minors = {} }
+	_G[LIBSTUB_MAJOR] = LibStub
+	LibStub.minor = LIBSTUB_MINOR
+
+	function LibStub:NewLibrary(major, minor)
+		assert(type(major) == "string", "Bad argument #2 to `NewLibrary' (string expected)")
+		minor = assert(tonumber(string.match(minor, "%d+")), "Minor version must either be a number or contain a number.")
+
+		local oldminor = self.minors[major]
+		if oldminor and oldminor >= minor then return nil end
+		self.minors[major], self.libs[major] = minor, self.libs[major] or {}
+		return self.libs[major], oldminor
+	end
+
+	function LibStub:GetLibrary(major, silent)
+		if not self.libs[major] and not silent then
+			error(("Cannot find a library instance of %q."):format(tostring(major)), 2)
+		end
+		return self.libs[major], self.minors[major]
+	end
+
+	function LibStub:IterateLibraries() return pairs(self.libs) end
+	setmetatable(LibStub, { __call = LibStub.GetLibrary })
+end
diff --git a/TitanClassic/save/libs-old/README.md b/TitanClassic/save/libs-old/README.md
new file mode 100644
index 0000000..ea0b5a4
--- /dev/null
+++ b/TitanClassic/save/libs-old/README.md
@@ -0,0 +1,26 @@
+Ace3 - AddOn development framework
+==================================
+
+Ace3 is a comprehensive framework for WoW AddOn development to streamline many of the common tasks in developing addons. This includes lifecycles, saved variables, configuration, event handling, network communications, and more.
+
+Documentation
+-------------
+
+A basic introduction to usage can be found here:
+https://www.wowace.com/projects/ace3/pages/getting-started
+
+Documentation can be found here:
+https://www.wowace.com/addons/ace3/pages/
+
+Resources
+---------
+A development repository is available on GitHub:
+https://github.com/WoWUIDev/Ace3
+
+Please note that the CurseForge/WoWAce SVN repository remains the primary authority, and what should be used in .pkgmeta to reference Ace3.
+
+.pkgmeta reference:
+Base Path: https://repos.wowace.com/wow/ace3/trunk
+Example for AceAddon-3.0: https://repos.wowace.com/wow/ace3/trunk/AceAddon-3.0
+
+It is recommended to reference the specific Ace3 libraries you are using directly, instead of pulling in the entire package.
diff --git a/TitanClassic/save/libs-old/changelog.txt b/TitanClassic/save/libs-old/changelog.txt
new file mode 100644
index 0000000..97c8a31
--- /dev/null
+++ b/TitanClassic/save/libs-old/changelog.txt
@@ -0,0 +1,463 @@
+Ace3 Release - Revision r1309 (July 12th, 2023)
+-----------------------------------------------
+- AceDB-3.0: Fixed an issue due to a region change on the PTR
+- AceDBOptions-3.0: Updated locale strings
+
+Ace3 Release - Revision r1294 (October 22nd, 2022)
+--------------------------------------------------
+- Ace3 should be fully supported on WoW 10.0
+- AceGUI-3.0: TabGroup: Fixes for WoW 10.0 template changes
+- AceConfigDialog-3.0: New Settings panel integration for WoW 10.0
+
+Ace3 Release - Revision r1281 (September 21st, 2022)
+--------------------------------------------------
+- AceGUI-3.0: Preliminary support for WoW 10.0
+- AceGUI-3.0: MultiLineEditBox: Fixed an issue with mouse interactivity on re-cycled editboxes in certain circumstances
+- AceGUI-3.0: Label: Use font objects to allow font fallback mechanics to be used
+
+Ace3 Release - Revision r1259 (February 23rd, 2022)
+--------------------------------------------------
+- AceGUI-3.0: Dropdown: Fix double click sound on toggling the dropdown (Issue #575)
+- AceConfigDialog-3.0: Fix width number multiplier on multiselects (Issue #584)
+
+Ace3 Release - Revision r1252 (May 17th, 2021)
+--------------------------------------------------
+- AceConfigDialog-3.0: Increased the frame level of dialogs to allow other addons to draw below them
+- AceConfigDialog-3.0: The validation/confirmation popup is now opaque and not click-through, to avoid accidentally activating options below it
+- AceHook-3.0: Allow UnhookAll to be used without embedding (Fixes #558)
+
+Ace3 Release - Revision r1241 (October 13th, 2020)
+--------------------------------------------------
+- AceAddon-3.0: Suppress more Blizzard addon load events from activating Ace3 addons "too early", causing loading issues.
+- AceGUI-3.0: Updated for Backdrop changes in WoW 9.0
+- AceGUI-3.0: Re-structured widget releasing to avoid recursive release in some circumstances
+- AceGUI-3.0: Label: Anchors are being refreshed when the font is changed (Ticket #540)
+- AceGUI-3.0: Dropdown: Initialize the widget with an empty list so that AddItem can be used on a fresh dropdown (Ticket #542)
+
+Ace3 Release - Revision r1227 (August 12th, 2019)
+-------------------------------------------------
+- AceConfigDialog-3.0: Fixed an issue with a missing template on WoW Classic (Ticket #517)
+
+Ace3 Release - Revision r1224 (August 1st, 2019)
+------------------------------------------------
+- AceConfigDialog-3.0: Replace use of StaticPopup with a custom frame to minimize taint
+- AceGUI-3.0: Ensure the OnLeave callback on various widgets still fires when its being released while visible (Ticket #505)
+- AceGUI-3.0: Various fixes for anchoring problems in WoW 8.2 (Ticket #512, and other reports)
+
+Ace3 Release - Revision r1214 (June 26th, 2019)
+-----------------------------------------------
+- AceConfigDialog-3.0: Exposed "select" type sorting control through a new "sorting" config table member
+- AceConfigDialog-3.0: Clear existing anchors on the GameTooltip before re-anchoring it for 8.2 compatibility
+- AceConfigDialog-3.0: Improved options table sorting algorithm to produce a stable result in certain edge cases (Ticket #501)
+- AceConfigRegistry-3.0: Added missing custom controls entries for all types added in the last release (Ticket  #494)
+- AceGUI-3.0: ColorPicker: Removed usage of Show/HideUIPanel for WoW 8.2 compatibiliy
+- AceGUI-3.0: DropDown: Improved dropdown sorting algorithm to support tables with mixed string and numeric keys
+
+Ace3 Release - Revision r1200 (January 24th, 2019)
+--------------------------------------------------
+- Cleanup for WoW 8.0 improvements
+- AceGUI-3.0: Worked around various quirks in the WoW 8.0/8.1 API
+- AceGUI-3.0: ColorPicker: Store references to the background/checkers textures (Ticket #473)
+- AceConfigDialog-3.0: Allow custom controls for almost all option types (Ticket #475)
+
+Ace3 Release - Revision r1182 (July 17th, 2018)
+-----------------------------------------------
+- AceComm-3.0: Support numeric targets for custom channels (Ticket #419)
+- AceComm-3.0/ChatThrottleLib: Updated for WoW 8.0 API changes
+- AceConfig-3.0: Allow number values for the "width" parameter, which acts as a multiplier of the default width
+- AceConfigDialog-3.0: Enable iconCoords for the main level of a tree group (Ticket #417)
+- AceGUI-3.0: Implement a Table Layout (#442)
+- AceGUI-3.0: EditBox: Only try to handle dragging if a valid object is being dragged into the text box
+- AceGUI-3.0: Various fixes and work-arounds for WoW 8.0 changes
+
+Ace3 Release - Revision r1166 (August 29th, 2017)
+-------------------------------------------------
+- Updated any use of PlaySound to the new numeric constants (Fix for WoW 7.3)
+- AceConfigDialog-3.0: implement fallback validation feedback in a StaticPopup (Ticket #2)
+
+Ace3 Release - Revision r1158 (March 28th, 2017)
+------------------------------------------------
+- AceGUI-3.0: Fire OnShow events from Frame and Windows containers (Ticket #396)
+- AceGUI-3.0: Add SetJustifyV/H API to the Label/InteractiveLabel widgets (Ticket #397)
+
+Ace3 Release - Revision r1151 (July 18th, 2016)
+-----------------------------------------------
+- AceConfig-3.0: Allow specifying images using the numeric fileID (Ticket #389)
+- AceGUI-3.0: Use SetColorTexture in WoW 7.0
+- AceGUI-3.0: Expose the HighlightText API for EditBox and MultiLineEditBox Widgets (Ticket #378)
+- AceGUI-3.0: Keybinding: Support MouseWheel Up/Down bindings (Ticket #372)
+- AceGUI-3.0: TreeGroup: Refresh the tree in an OnUpdate once after Acquire, not only after creation (Fixes missing tree in WoW 7.0)
+- AceSerializer-3.0: Create consistent tokens for infinity, independent of the clients platform
+
+Ace3 Release - Revision r1134 (June 23rd, 2015)
+-----------------------------------------------
+- AceGUI-3.0: TreeGroup: Prevent Word Wrap in tree elements
+
+Ace3 Release - Revision r1128 (February 24th, 2015)
+---------------------------------------------------
+- AceGUI-3.0: Fixed an error in GameTooltip handling causing wrong formatting in some cases
+
+Ace3 Release - Revision r1122 (October 14th, 2014)
+--------------------------------------------------
+- AceDB-3.0: Now using the GetCurrentRegion() API to determine region-based profile keys (fix for WoW 6.0)
+- AceComm-3.0: Update ChatThrottleLib to v23
+- AceConfigDialog-3.0: Show a more meaningful title on Blizzard Options Groups (Ticket #353)
+- AceGUI-3.0: ColorPicker: Frame Level is automatically increased to ensure the color picker frame is above the option panel
+- AceGUI-3.0: DropDown: Properly disable all clickable areas when the dropdown is disabled (Ticket #360)
+- AceHook-3.0: Always use HookScript when hooking scripts in a secure fashion (Ticket #338)
+- AceTimer-3.0: New timer implementation based on C_Timer.After
+
+Ace3 Release - Revision r1109 (February 19th, 2014)
+---------------------------------------------------
+- AceComm-3.0: Ambiguate addon comm messages to restore behavior to be identical to pre-5.4.7
+- AceConfigRegistry-3.0: Added an option to skip options table validation on registering
+
+Ace3 Release - Revision r1104 (October 31st, 2013)
+--------------------------------------------------
+- AceGUI-3.0: Flow Layout: Added a safeguard to prevent an infinite loop in the layout engine
+- AceGUI-3.0: DropDown: Adjust its style slightly to closer resemble the Blizzard DropDown Widget
+- AceGUI-3.0: DropDown: API enhancements to specify the width of the pullout and be notified when its opened
+
+Ace3 Release - Revision r1098 (September 13th, 2013)
+----------------------------------------------------
+- AceDB-3.0: Switch characters to the default profile if their active profile is deleted (Ticket #324)
+- AceConfigDialog-3.0: Try to prevent static popup taint (Ticket #322)
+- AceGUI-3.0: Button: Add a new "Auto Width" option (Ticket #310)
+- AceGUI-3.0: DropDown: Make the entire DropDown widget clickable (Ticket #339)
+- AceGUI-3.0: EditBox: Allow dragging macros to the editbox (which will then contain the macros name) (Ticket #337)
+- AceGUI-3.0: Slider: Add a workaround for the broken slider steps in WoW 5.4 (Ticket #346)
+- AceGUI-3.0: TreeGroup: Fix an issue introduced by 5.4 broken scrollbars (Ticket #345)
+- AceHook-3.0: Allow hooking of AnimationGroup scripts (Ticket #314)
+
+Ace3 Release - Revision r1086 (May 21st, 2013)
+----------------------------------------------
+- AceAddon-3.0: Improved behavior when loading modules during game startup, ensures proper loading order
+
+Ace3 Release - Revision r1083 (March 4th, 2013)
+-----------------------------------------------
+- AceTimer-3.0: Fixed an issue that caused the parameter list passed to the callback to be cut off at nil values
+- AceGUI-3.0: InlineGroup: The title attribute is properly reset for recycled objects
+
+Ace3 Release - Revision r1078 (February 10th, 2013)
+---------------------------------------------------
+- AceTimer-3.0: Re-write based on AnimationTimers
+- AceHook-3.0: Improved checks/error messages when trying to hook a script on a "nil" frame
+- AceDBOptions-3.0: Added Italian locale
+- AceGUI-3.0: BlizOptionsGroup: Fixed the "default" button callback
+- AceGUI-3.0: Colorpicker: The colorpicker is now clamped to the screen
+
+Ace3 Release - Revision r1061 (August 27th, 2012)
+-------------------------------------------------
+- AceConfigDialog-3.0: Try to avoid potential taints in static popup dialogs
+- AceConfigDialog-3.0: Sort multiselects with "radio" style
+- AceGUI-3.0: Support for WoW 5.0
+- AceGUI-3.0: MultiLineEditBox: Support shift-click'ing items/spells/etc. into the editbox
+- AceGUI-3.0: Label: Fix text alignment (Ticket #301)
+- AceGUI-3.0: Checkbox: Description text on a disable checkbox should look disabled (Ticket #304)
+- AceGUI-3.0: Keybinding: Ensure the Keybinding popup is on the top level (Ticket #305)
+
+Ace3 Release - Revision r1041 (November 29th, 2011)
+---------------------------------------------------
+- AceDB-3.0: Added locale and factionrealmregion profile keys
+- AceSerializer-3.0: Removed support for NaN, as WoW 4.3 does no longer allow it.
+- AceGUI-3.0: Frame: Add :EnableResize (Ticket #214)
+
+Ace3 Release - Revision r1032 (June 29th, 2011)
+-----------------------------------------------
+- AceTab-3.0: Improvements to Match handling (Ticket #255 and #256)
+- AceGUI-3.0: DropDown layout fix with hidden labels (Ticket #234)
+
+Ace3 Release - Revision r1025 (April 27th, 2011)
+------------------------------------------------
+- AceComm-3.0: Updated for 4.1 changes - now handles RegisterAddonMessagePrefix internally for you.
+- AceGUI-3.0: TabGroup: Fixed width of tabs in 4.1(Ticket #243)
+
+Ace3 Release - Revision r1009 (February 9th, 2011)
+--------------------------------------------------
+- AceLocale-3.0: Fix erronous assumption that the default locale is always the first to be registered for the :NewLocale() "silent" flag. The flag must now be set on the FIRST locale to be registered.
+- AceLocale-3.0: The :NewLocale() "silent" flag may now be set to the string "raw", meaning nils are returned for unknown translations.
+- AceGUI-3.0: Fix the disabled state of Icon widgets
+- AceGUI-3.0: The header of the Frame widget now dynamically changes size to fit the text (Ticket #171)
+- AceGUI-3.0: Its now possible to define a custom order the elements in a dropdown widget
+- AceGUI-3.0: Improved widget focus behaviour across the board (Ticket #192, #193)
+- AceGUI-3.0: Fixed a bug that made it impossible to block the tree widget from being user resizable (Ticket #163)
+- AceGUI-3.0: Fixed a bug that caused TreeGroups to become unresponsive under certain conditions (Ticket #189, #202)
+- AceGUI-3.0: Enhanced the DropDown widget to allow it to be reused more easily.
+- AceConfigDialog-3.0: Select Groups now have the proper order in the dropdown (Ticket #184)
+- AceConfigDialog-3.0: Implemented "radio" style select boxes (Ticket #149)
+
+Ace3 Release - Revision r981 (October 27th, 2010)
+-------------------------------------------------
+- AceAddon-3.0: Fixed a library upgrading issue
+- AceAddon-3.0: Modules are now enabled in loading order
+- AceGUI-3.0: Keybinding: The widget will no longer steal keybindings even when inactive (Ticket #169)
+- AceGUI-3.0: EditBox: Fixed spell drag'n'drop
+
+
+Ace3 Release - Revision r971 (October 12th, 2010)
+-------------------------------------------------
+- Small fixes and adjustments for the 4.0 Content Patch.
+- AceGUI-3.0: ScrollFrame: Allow for a small margin of error when determining if the scroll bar should be shown.
+- AceGUI-3.0: Added new widget APIs: GetText for EditBox and DisableButton for MultiLineEditBox
+
+Ace3 Release - Revision r960 (July 20th, 2010)
+----------------------------------------------
+- AceGUI-3.0: Label: Reset Image Size and TexCoords on Acquire (Ticket #110)
+- AceGUI-3.0: CheckBox: Re-apply the disabled state after setting a value, so the visuals are correct in either case. (Ticket #107)
+- AceGUI-3.0: Icon: Fix the vertical size. It'll now properly scale with the image size, and not be fixed to about 110px. (Ticket #104)
+- AceGUI-3.0: External Containers (Frame, Window) should always start in a visible state. (Ticket #121)
+- AceGUI-3.0: Added Blizzard sounds to widgets (Ticket #120)
+- AceGUI-3.0: CheckBox: check for self.desc:GetText() being nil as well as "" to prevent setting the wrong height on the checkbox causing bouncing checkboxes.
+- AceGUI-3.0: Rewrite of the MultiLineEditBox (Ticket #68)
+- AceGUI-3.0: CheckBox: Fix alignment of the text in OnMouseDown when an image is set. (Ticket #142)
+- AceGUI-3.0: Add SetMaxLetters APIs to EB and MLEB (Ticket #135)
+- AceGUI-3.0: Frame: Add events for OnEnter/OnLeave of the statusbar (Ticket #139)
+- AceGUI-3.0: Major cleanups and refactoring in nearly all widgets and containers.
+- AceConfigDialog-3.0: Always obey the min/max values on range-type widgets (Ticket #114)
+- AceConfigDialog-3.0: Pass iconCoords set on groups in the options table to the tree widget (Ticket #111)
+- AceConfigDialog-3.0: Implement "softMin" and "softMax", allowing for a UI-specific minimum/maximum for range controls, while allowing manual input of values in the old min/max range. (Ticket #123)
+- AceConfigDialog-3.0: Don't close frames in CloseAll that are being opened after the CloseAll event was dispatched. (Ticket #132).
+- AceSerializer-3.0: Fix encoding & decoding of \030. (Ticket #115)
+- AceDB-3.0: Remove empty sections on logout, keeping the SV clean of more useless informations.
+- AceDBOptions-3.0.lua: Fix a string typo (Ticket #141)
+
+Ace3 Release - Revision r907 (December 16th, 2009)
+---------------------------------------------------
+- AceGUI-3.0: Frame: Properly save the width in the status table.
+- AceConfigCmd-3.0: Properly handle help output of inline groups with a different handler. (Ticket #101)
+- AceConfigDialog-3.0: Don't bail out and error when a dialogControl was invalid, instead show the error and fallback to the default control for that type.
+- AceConfigDialog-3.0: Fix a hickup with the OnUpdate script not getting upgraded properly in some situations.
+
+Ace3 Release - Revision r900 (December 8th, 2009)
+--------------------------------------------------
+- AceGUI-3.0: Alot of visual fixes regarding margins and general widget styles.
+- AceGUI-3.0: Ability to accept links for EditBox Widget (Ticket #21)
+- AceGUI-3.0: ScrollFrame: Hide the scrollbar when there is no overflowing content, and allow the Layout functions to use that space for widgets.
+- AceGUI-3.0: DropDown: Added a GetValue() API to the Widget (Ticket #69)
+- AceGUI-3.0: Button: Pass the arguments of the OnClick handler to the OnClick callback (Ticket #57)
+- AceGUI-3.0: add a Window container, basically a plain window with close button
+- AceGUI-3.0: Add support for inline descriptions to the checkbox widget.
+- AceGUI-3.0: Added an API to the Window container to disable the user-resizing of the same. (Ticket #80)
+- AceGUI-3.0: TreeGroup: Allow iconCoords to be passed for the tree elements. (Ticket #59)
+- AceGUI-3.0: Slider: Add a more visible backdrop/border around the manual input area (Ticket #98, #46)
+- AceGUI-3.0: Allow displaying a image in front of the checkbox label. (Ticket #82)
+- AceConfig-3.0: Added an experimental "descStyle" member to all option table nodes that allows you to control the way the description is presented.
+                 Supported values are "tooltip" for the old behaviour, and "inline" for a inline display of the description, pending support in AceGUI-3.0 widgets.
+- AceConfigCmd-3.0: Properly parse functions and methods supplied for the "hidden" option table member. (Ticket #96)
+- AceConfigDialog-3.0: Fix the unpacking of the basepath arguments when internally calling :Open (Ticket #90)
+- AceConfigDialog-3.0: Properly refresh BlizOptions Windows which are registered with a path on NotifyChange. (Ticket #93)
+- AceConfigDialog-3.0: Allow image/imageCoords on toogle elements (Note that the width/height of the image on the toggle cannot be changed) (Ticket #82)
+- AceConfigDialog-3.0: Pass the groups "name" tag to DropDownGroups as the title. (Ticket #79)
+- AceDB-3.0: Remove the metatable from the DB before removing defaults, so we don't accidentally invoke it in the process. (Ticket #66)
+- AceDB-3.0: Don't save the profileKeys for namespaces, since we use the profile of the parent DB anyway. This will cut down on SV complexity when using alot of namespaces.
+- AceDB-3.0: Don't fire the OnProfileReset callback when copying a profile.
+- AceDBOptions-3.0: Show the current profile on the dialog. (Ticket #56)
+- AceComm-3.0: Add callbacks for message chunks going out the wire (via CTL). Useful for displaying progress for very large messages.
+- AceConsole-3.0: Add :Printf() so you don't have to do Print(format())
+
+Ace3 Beta - Revision 820 (August 7th, 2009)
+--------------------------------------------
+- AceComm-3.0: Updated ChatThrottleLib to v21
+- AceGUI-3.0: Fixed a glitch in the TabGroup code that caused tabs to be unresponsive under rare conditions. (Ticket #38)
+- AceGUI-3.0: Consistent "disabled" behaviour of all widgets. (Ticket #47)
+- AceGUI-3.0: Changed the way widgets are handled on release to avoid a crash in the game client. (Ticket #49)
+- AceGUI-3.0: Fixed a glitch in the button graphics. (Ticket #58)
+- AceGUI-3.0: Localized the "Close" Text on the Frame widget.
+
+Ace3 Beta - Revision 803 (April 14th, 2009)
+--------------------------------------------
+- AceConfig-3.0: Allow spaces in the keys of config tables. Spaces will be changed on the fly to underscores in AceConfigCmd-3.0 - there is no collision check in place, yet.
+- AceConfig-3.0: Support a "fontSize" attribute to the description type. Possible values are "small" (default), "medium" and "large".
+- AceConfigDialog-3.0: Fixed an error that would occur when calling InterfaceOptionsFrame_OpenToCategory from within an event handler in a Blizzard Options integrated frame. (Ticket #33)
+- AceConfigDialog-3.0: The "execute" type does now recognize the "image" attributes, and will display a clickable icon instead of the button when an image is supplied. (Ticket #35)
+- AceConfigDialog-3.0: Pass icons defined in the option table to the TreeGroup widget (Ticket #20)
+- AceConfigDialog-3.0: Fixed a bug that caused an empty group widget to be drawn if all groups were hidden.
+- AceConfigCmd-3.0: Improved the behaviour of select and multiselect elements. (Ticket #26)
+- AceDB-3.0: Add a GetNamespace function to the DB Objects which returns an existing namespace from the DB object.
+- AceGUI-3.0 Slider Widget: Properly show percentage values as min/max if isPercent is true. (Ticket #32)
+- AceGUI-3.0: Fixed an error in the TreeGroup Widget that caused execution to stop if no name was provided.
+- AceGUI-3.0: Fixed the behaviour of the MultiLineEditbox Widget (Accept button not clickable). (Ticket #28)
+- AceGUI-3.0: TabGroup: Set a maximum width for tabs based on the size of the widget. (Ticket #34)
+- AceGUI-3.0: Added a new InteractiveLabel with OnEnter/OnLeave/OnClick callbacks and a highlight texture
+- AceGUI-3.0: Add SetFont and SetFontObject functions to the Label widget (and the new InteractiveLabel)
+- AceGUI-3.0: Support icons in the TreeGroup display. (Ticket #20)
+- AceGUI-3.0: Added a new :SetRelativeWidth Widget-API that allows you to set the width of widgets relative to their container.
+- AceGUI-3.0: Alot of fixes, tweaks and consistency changes.
+
+Ace3 Beta - Revision 741 (Feb 15th, 2009)
+--------------------------------------------
+- AceDBOptions-3.0: Disable the "Copy From" and "Delete" dropdowns if there are no profiles to choose from. (Ticket #19)
+- AceGUI-3.0: Improve TabGroup visual style - only stretch them to the full width if they would use more then 75% of the exisiting space.
+- AceGUI-3.0: Added a third optional argument to <container>:AddChild() to specify the position for the new widget. (Ticket #22)
+- AceConfigCmd-3.0: Improve help output when viewing groups.
+- AceConfigDialog-3.0: Refresh the Options Panel after a confirmation is canceled to reset the value to its previous value. (Ticket #23)
+- AceDB-3.0: Fix a data inconsistency when using false as a table key. (Ticket #25)
+
+Ace3 Beta - Revision 722 (Jan 4th, 2009)
+--------------------------------------------
+- AceHook-3.0: Fix :SecureHookScript to not fail on previously empty scripts since frame:HookScript does nothing at all in that case. (Ticket #16)
+- AceLocale-3.0: Implement 'silent' option for :NewLocale to disable the warnings on unknown entrys (Ticket #18)
+- AceTimer-3.0: Implement :TimeLeft(handle) function (Ticket #10)
+- AceGUI-3.0: Fix TabGroup tab resizing to be consistent
+- AceGUI-3.0: Fixed EditBox alignment when the label is disabled (Ticket #13)
+- AceDB-3.0: Implement OnProfileShutdown callback (Ticket #7)
+- AceDBOptions-3.0: Updated esES and ruRU locale
+
+Ace3 Beta - Revision 706 (Oct 18th, 2008)
+--------------------------------------------
+- First Beta release after WoWAce move
+- Removed WoW 2.4.x compat layer
+- AceGUI-3.0: Fix disabling of the Multiline Editbox
+- AceGUI-3.0: Improvements to the Keybinding Widget
+
+Ace3 Beta - Revision 81437 (Sept 6th, 2008)
+--------------------------------------------
+- AceConfigDialog-3.0: the confirm callback will now receive the new value that is being set (same signature as the validate callback)
+- AceConfigDialog-3.0: :Close and :CloseAll are now safe to call from within callbacks.
+- AceGUI-3.0: Added new methods to the widget base table, see ACE-205 for full reference
+- AceGUI-3.0: Various fixes to Widgets and recycling process
+- Now compatible with WoW 3.0 (compat layer is to be removed upon 3.0 release)
+
+
+Ace3 Beta - Revision 76325 (June 9th, 2008)
+--------------------------------------------
+- AceGUI-3.0: Finish Multiselect support for the Dropdown widget (nargiddley)
+- AceGUI-3.0: Re-write TabGroup layouting (nargiddley)
+- AceGUI-3.0: TreeGroup: Add :EnableButtonTooltips(enable) to make the default tooltips on the tree optional, enabled by default. (nargiddley)
+- AceGUI-3.0: TabGroup: Add OnTabEnter and OnTabLeave Callbacks  (nargiddley)
+- AceConfigDialog-3.0: Add :SelectGroup(appName, ...) - Selects the group given by the path specified then refreshes open windows. (nargiddley)
+- AceConfigDialog-3.0: :Open now accepts an optional path, when given will open the window with only the given group and its children visible (nargiddley)
+- AceConfigDialog-3.0: :AddToBlizOptions now accepts an optional path, this will add the config page to display the specified group and its children only. (nargiddley)
+- AceConfigDialog-3.0: ACE-189: allow multiselect to be shown as a dropdown by setting dialogControl = "Dropdown" (nargiddley)
+- AceConfigDialog-3.0: Add Custom tooltips to the TreeGroup and TabGroup, shows both name and desc for the group. (nargiddley)
+- AceConfigCmd-3.0: ACE-195: Remove unneeded references to .confirm, will no longer error when .confirm is a boolean (nargiddley)
+- AceAddon-3.0: Allow for an optional first argument to NewAddon to be a table to be used as the base for the addon. (ammo)
+
+Ace3 Beta - Revision 74633 (May 19th, 2008)
+--------------------------------------------
+- AceTimer-3.0: ACE-173: don't error on nil handle for CancelTimer(), just bail out early. (ammo)
+- AceGUI-3.0: ACE-161, ACE-180, ACE-181: New and improved DropDown widget (originally coded by Borlox) (nargiddley,nevcairiel)
+- AceGUI-3.0: AceGUI will call OnWidthSet and OnHeightSet as frames resize (nargiddley)
+- AceGUI-3.0: TabGroup: Use OptionsFrameTabButtonTemplate for tabs (nargiddley)
+- AceGUI-3.0: TabGroup: Tabs now span multiple lines when there are too many to fit in the width of the frame (nargiddley)
+- AceGUI-3.0: TreeGroup: Tree is now sizable by dragging, orig patch by yssaril (nargiddley)
+- AceGUI-3.0: Flow layout will now reduce widgets width to fit rather than leaving them sticking out the side of container widgets (nargiddley)
+- AceGUI-3.0: Dropdowns will no longer be left open in the background when the frame is clicked or other widgets are activated (nargiddley)
+- AceGUI-3.0: ACE-159: Rename Release to OnRelease and Acquire to OnAcquire for widgets. (nargiddley)
+- AceGUI-3.0: ACE-171: add IsVisible and IsShown methods to the widget metatable (nargiddley)
+- AceGUI-3.0: ACE-164: add tooltips to tree to show full text of childs that got clipped (ammo)
+- AceGUI-3.0: ACE-174: make buttons in AceGUI-3.0 locale independant (ammo)
+- AceGUI-3.0: ACE-166: fix treegroup visual bug (ammo)
+- AceGUI-3.0: ACE-184: make numeric entry for slider more intuitive (ammo)
+- AceConfigCmd-3.0: ACE-172 - ignore description in cmd (ammo)
+- AceConsole-3.0:  nolonger check for existance of slashcommands, overwrite where needed. Last one wins, this enables AddonLoader to X-LoadOn-Slash and override the slashcommand from AddonLoader slashcommand with an Ace3 one. (Ammo)
+
+Ace3 Beta - Revision 69509 (April 13th, 2008)
+---------------------------------------------
+- AceComm-3.0: turn off error messages when receiving invalid multi-part messages (its happening on login etc) (nevcairiel)
+- AceDBOptions-3.0: shorten info text at top to prevent scrollbars. (nevcairiel)
+- AceHook-3.0: ACE-162: fix unhooking of objects that were not actually hooked (nevcairiel)
+- AceDB-3.0: fire the DB callbacks after the namespaces changed their profile as well (nevcairiel)
+- AceDB-3.0: namespaces can now be individually reset using :ResetProfile() on the namespace directly (nevcairiel)
+- AceDB-3.0: added a optional argument to :ResetProfile to not populate the reset to all namespaces (so the main profile can reset individually without reseting all namespaces too)  (nevcairiel)
+
+Ace3 Beta - Revision 66329 (March 27th, 2008)
+---------------------------------------------
+- Overall 2.4 clean ups - removing 2.4 checks and work arounds (nevcairiel)
+- AceBucket-3.0: clear the timer reference when unregistering a bucket to prevent a error when unregistering a bucket that was never fired (nevcairiel)
+- AceAddon-3.0: Bugfix when enabling/disabling modules from the parents OnEnable after disabling / enabling the parent addon. (ammo)
+- AceGUI-3.0: Don't parent the BlizOptionsGroup widget to UIParent and Hide it by default. Fixes stray controls on the screen. (nargiddley)
+- AceConfigDialog-3.0: Config windows without a default size won't incorrectly get a default size from a previously open window. (nargiddley)
+- AceDBOptions-3.0: added zhCN and zhTW locale (nevcairiel)
+
+Ace3 Beta - Revision 65665 (March 25th, 2008)
+---------------------------------------------
+- AceGUI-3.0: ACE-139: Changed all Widgets to resemble the Blizzard 2.4 Options Style (nevcairiel)
+- AceGUI-3.0: Fixed "List"-Layout not reporting new width to "fill"-mode widgets (mikk)
+- AceGUI-3.0: added :SetColor to the Label widget (nevcairiel)
+- AceGUI-3.0: ACE-132: ColorPicker: added checkers texture for better alpha channel display, and fixed "white"-texture bug (nevcairiel,nargiddley,ammo)
+- AceConfig-3.0: ACE-113: Added uiName, uiType, handler, option, type to the info table (nevcairiel,nargiddley)
+- AceConfigDialog-3.0: ACE-139: Adjusted for 2.4 options panels (nevcairiel)
+- AceConfigDialog-3.0: Use "width" parameter for the description widget (if present) (nevcairiel)
+- AceConfigDialog-3.0: ACE-135: Add support for specifying a rowcount for multiline editboxes (nargiddley)
+- AceConfigDialog-3.0: :AddToBlizOptions will return the frame registered so you can use it in InterfaceOptionsFrame_OpenToFrame (nevcairiel)
+- AceConfigCmd-3.0: handle "hidden" in help-output (nevcairiel)
+- AceHook-3.0: fix unhooking of secure hooks (nevcairiel)
+- AceDBOptions-3.0: add optional argument to GetOptionsTable(db[, noDefaultProfiles]) - if set to true will not show the default profiles in the profile selection (nevcairiel)
+- AceDBOptions-3.0: added koKR locale (nevcairiel)
+- Ace3 Standalone: Removed the "Ace3" Category from the 2.4 options panel (nevcairiel)
+
+Ace3 Beta - Revision 64176 (March 10th, 2008)
+---------------------------------------------
+- AceGUI-3.0: Improve Alpha handling for the ColorPicker widget, ColorPicker widget closes the ColorPickerFrame before opening to prevent values getting carried over (nargiddley)
+- AceGUI-3.0: The Slider widget will only react to the mousewheel after it has been clicked (anywhere including the label) to prevent accidental changes to the value when trying to scroll the container it is in (nargiddley)
+- AceGUI-3.0: The TreeGroup widget is scrollable with the mousewheel (nargiddley)
+- AceGUI-3.0: ACE-154: Fix frame levels in more cases to prevent widgets ending up behind their containers (nargiddley)
+- AceConfigDialog: Color picker obeys hasAlpha on the color type (nargiddley)
+- AceConfigDialog-3.0: ACE-155: Make sure that the selected group is type='group' when checking if it exists (nargiddley)
+- AceDBOptions-3.0: added frFR locale (nevcairiel)
+
+Ace3 Beta - Revision 63886 (March 8th, 2008)
+---------------------------------------------
+- AceDBOptions-3.0: new library to provide a Ace3Options table to control the AceDB-3.0 profiles (nevcairiel)
+- AceDB-3.0: add "silent" option to DeleteProfile and CopyProfile when we deal with namespaces (nevcairiel)
+- AceDB-3.0: implement library upgrade path (nevcairiel)
+- AceDB-3.0: ACE-146: fix problem with non-table values overruling ['*']-type defaults (nevcairiel)
+- AceConsole-3.0: treat |T|t texture links similar to |H|h|h links. (ammo)
+- AceGUI-3.0: Use Blizzard Templates for the EditBox and DropDown widget (nevcairiel)
+- AceBucket-3.0: ACE-150: callback is now optional, if not supplied will use the eventname as method name (only possible if one event is supplied, and not a event table) (nevcairiel)
+- tests: adjust tests for AceGUI and AceConsole changes (nevcairiel)
+
+Ace3 Beta - Revision 63220 (Feb 29th, 2008)
+---------------------------------------------
+- AceTimer-3.0: CancelAllTimers() now cancels silent (elkano)
+- AceConfigDialog: Add :SetDefaultSize(appName, width, height), sets the size the dialog will open to. Does not effect already open windows.  (nargiddley)
+- AceConfigDialog: Fix typo in type check for range values (nargiddley)
+- AceGUI: ColorPicker widget will correctly fire OnValueChanged for the cancel event of the colorpicker popup.  Reset ColorPicker's color on Acquire.  (nargiddley)
+- AceGUI: Fix Spelling of Aquire -> Acquire for widgets, all custom widgets will need to be updated.  A warning will be printed for widgets not upgraded yet.  (nargiddley)
+- AceConfigCmd-3.0: add simple coloring to slashcommand output. (ammo)
+- AceConsole-3.0: add some color to :Print (ammo)
+- AceAddon-3.0: set error level on library embedding to point to the :NewAddon call (nevcairiel)
+
+Ace3 Beta - Revision 62182 (Feb 20th, 2008)
+---------------------------------------------
+- Ace3 StandAlone: Add a page to the Blizzard 2.4 Interface Options with icons to open dialogs for configs registered when installed standalone (nargiddley)
+- AceConfigDialog: type = 'description' now uses the fields image and imageCoords instead of icon and iconCoords, add imageWidth and imageHeight (nargiddley)
+- AceConfigDialog: Add :AddToBlizzardOptions(appName, name), this will add the specified config to the Blizzard Options pane new in 2.4.  This will only be available if running on the 2.4 PTR (nargiddley)
+- AceDB: fix GetProfiles() when setting the same profile twice (nevcairiel)
+- AceDB: bail out of :SetProfile early when trying to set to the same profile (nevcairiel)
+- AceDB: add nil checks to metatable handling (nevcairiel)
+- AceDB: clear tables that are empty after defaults removal (nevcairiel)
+- AceGUI: Fix a couple of layout bugs causing the width of groups to be wrong (nargiddley)
+- AceGUI: Add Icon widget (nargiddley)
+- AceGUI: Allow room for the border in the BlizOptionsGroup widget (nargiddley)
+- AceGUI: Button and Keybinding use UIPanelButtonTemplate2 (nargiddley)
+- AceConsole-3.0: Fix bug where no table for [self] was created when registering weak commands (ammo)
+- AceTimer-3.0: add missing :OnEmbedDisable (ammo)
+- AceAddon-3.0: added :GetName() that will always return the "real" name of a addon or module object without any prefixes (nevcairiel)
+
+Ace3 Beta - Revision 60697 (Feb 9th, 2008)
+---------------------------------------------
+- CallbackHandler-1.0: remove unnecessary table creation if a event is fired thats not registered (nevcairiel)
+- AceAddon-3.0: fixed a bug with recursive addon loading (nevcairiel)
+- AceGUI: Update TabGroup's tablist format, tabs are selected by value not index (nargiddley)
+- AceGUI: Add MultiLineEditBox widget (nargiddley, originally by bam)
+- AceGUI: Small fix to the flow layout preventing controls overlapping in some cases (nargiddley)
+- AceConfigDialog: Implement control and dialogControl for types 'input' and 'select' (nargiddley)
+- AceConfigDialog: Add support for multiline = true on type = 'input' (nargiddley)
+- AceConfigDialog: Fix an error when all groups are hidden in a group with childGroups = 'select' (nargiddley)
+- AceConfigDialog: type = 'description' will now show .icon as an image with its text (nargiddley)
+- AceConfigDialog: multiline inputs are no longer forced to width = "full" (nargiddley)
+- AceConfigDialog: bug fix when loading without AceConsole present (nevcairiel)
+
+Ace3 Beta - Revision 60545 (Feb 7th, 2008)
+---------------------------------------------
+- AceGUI: SetToplevel(true) for the Frame widget, multiple open windows should play nice together now (nargiddley)
+- AceGUI: Move Frames to the FULLSCREEN_DIALOG strata (nargiddley)
+- AceGUI: Dropdown, Editbox and Keybinding labels grey out when disabled (nargiddley)
+- AceGUI: Add OnClick callback to the TreeGroup widget (nargiddley)
+- AceConfigDialog: Confirm popups will be above the config window (nargiddley)
+
+Ace3 Beta - Revision 60163 (Feb 3rd, 2008)
+---------------------------------------------
+- Initial Beta release
diff --git a/TitanClassic/save/libs-old/lib.xml b/TitanClassic/save/libs-old/lib.xml
new file mode 100644
index 0000000..c81f35f
--- /dev/null
+++ b/TitanClassic/save/libs-old/lib.xml
@@ -0,0 +1,5 @@
+<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
+..\FrameXML\UI.xsd">
+	<Include file="LibSharedMedia-3.0\lib.xml"/>
+</Ui>
+
diff --git a/TitanClassic/save/libs-old/widget.xml b/TitanClassic/save/libs-old/widget.xml
new file mode 100644
index 0000000..dd3eb2b
--- /dev/null
+++ b/TitanClassic/save/libs-old/widget.xml
@@ -0,0 +1,4 @@
+<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
+..\FrameXML\UI.xsd">
+	<Include file="AceGUI-3.0-SharedMediaWidgets\widget.xml" />
+</Ui>
\ No newline at end of file
diff --git a/TitanClassic/save/libs/Ace/!LibUIDropDownMenu/!LibUIDropDownMenu-BCC.toc b/TitanClassic/save/libs/Ace/!LibUIDropDownMenu/!LibUIDropDownMenu-BCC.toc
new file mode 100644
index 0000000..d8d57f2
--- /dev/null
+++ b/TitanClassic/save/libs/Ace/!LibUIDropDownMenu/!LibUIDropDownMenu-BCC.toc
@@ -0,0 +1,12 @@
+## Interface: 20504
+## Title: Lib: UIDropDownMenu
+## Notes: A Replacement for standard UIDropDownMenu
+## Version: v4.21.10010550587
+## X-Category: Libraries
+## X-Website: https://www.wowace.com/projects/libuidropdownmenu
+## OptionalDeps: LibStub
+
+#@no-lib-strip@
+LibStub\LibStub.lua
+#@end-no-lib-strip@
+LibUIDropDownMenu\LibUIDropDownMenu.lua
diff --git a/TitanClassic/save/libs/Ace/!LibUIDropDownMenu/!LibUIDropDownMenu-Classic.toc b/TitanClassic/save/libs/Ace/!LibUIDropDownMenu/!LibUIDropDownMenu-Classic.toc
new file mode 100644
index 0000000..14e2066
--- /dev/null
+++ b/TitanClassic/save/libs/Ace/!LibUIDropDownMenu/!LibUIDropDownMenu-Classic.toc
@@ -0,0 +1,12 @@
+## Interface: 11403
+## Title: Lib: UIDropDownMenu
+## Notes: A Replacement for standard UIDropDownMenu
+## Version: v4.21.10010550587
+## X-Category: Libraries
+## X-Website: https://www.wowace.com/projects/libuidropdownmenu
+## OptionalDeps: LibStub
+
+#@no-lib-strip@
+LibStub\LibStub.lua
+#@end-no-lib-strip@
+LibUIDropDownMenu\LibUIDropDownMenu.lua
diff --git a/TitanClassic/save/libs/Ace/!LibUIDropDownMenu/!LibUIDropDownMenu-WOTLKC.toc b/TitanClassic/save/libs/Ace/!LibUIDropDownMenu/!LibUIDropDownMenu-WOTLKC.toc
new file mode 100644
index 0000000..0094b37
--- /dev/null
+++ b/TitanClassic/save/libs/Ace/!LibUIDropDownMenu/!LibUIDropDownMenu-WOTLKC.toc
@@ -0,0 +1,12 @@
+## Interface: 30402
+## Title: Lib: UIDropDownMenu
+## Notes: A Replacement for standard UIDropDownMenu
+## Version: v4.21.10010550587
+## X-Category: Libraries
+## X-Website: https://www.wowace.com/projects/libuidropdownmenu
+## OptionalDeps: LibStub
+
+#@no-lib-strip@
+LibStub\LibStub.lua
+#@end-no-lib-strip@
+LibUIDropDownMenu\LibUIDropDownMenu.lua
diff --git a/TitanClassic/save/libs/Ace/!LibUIDropDownMenu/!LibUIDropDownMenu.toc b/TitanClassic/save/libs/Ace/!LibUIDropDownMenu/!LibUIDropDownMenu.toc
new file mode 100644
index 0000000..46d19f3
--- /dev/null
+++ b/TitanClassic/save/libs/Ace/!LibUIDropDownMenu/!LibUIDropDownMenu.toc
@@ -0,0 +1,12 @@
+## Interface: 100105
+## Title: Lib: UIDropDownMenu
+## Notes: A Replacement for standard UIDropDownMenu
+## Version: v4.21.10010550587
+## X-Category: Libraries
+## X-Website: https://www.wowace.com/projects/libuidropdownmenu
+## OptionalDeps: LibStub
+
+#@no-lib-strip@
+LibStub\LibStub.lua
+#@end-no-lib-strip@
+LibUIDropDownMenu\LibUIDropDownMenu.lua
diff --git a/TitanClassic/save/libs/Ace/!LibUIDropDownMenu/Docs/Readme.txt b/TitanClassic/save/libs/Ace/!LibUIDropDownMenu/Docs/Readme.txt
new file mode 100644
index 0000000..d2ceaa1
--- /dev/null
+++ b/TitanClassic/save/libs/Ace/!LibUIDropDownMenu/Docs/Readme.txt
@@ -0,0 +1,178 @@
+$Id: Readme.txt 64 2020-11-18 13:13:15Z arithmandar $
+
+== About ==
+Standard UIDropDownMenu global functions using protected frames and causing taints
+when used by third-party addons. But it is possible to avoid taints by using same
+functionality with that library.
+
+== What is it ==
+Library is standard code from Blizzard's files EasyMenu.lua, UIDropDownMenu.lua,
+UIDropDownMenu.xml and UIDropDownMenuTemplates.xml with frames, tables, variables
+and functions renamed to:
+* constants : "L_" added at the start
+* functions: "L_" added at the start
+
+== How to use it (for addon developer) ==
+=== Initial Preparation ===
+Assuming your addon is using all the UIDropDownMenu functions from the WoW's
+built in function calls, then it is suggested that you have below preparation
+in your lua codes:
+    local LibDD = LibStub:GetLibrary("LibUIDropDownMenu-4.0")
+
+=== Function Call Replacement ===
+Depends on which UIDropDownMenu's function calls you have used in your addon,
+you will need below similar replacement:
+
+    UIDropDownMenu_Initialize => LibDD:UIDropDownMenu_Initialize
+    UIDropDownMenu_CreateInfo => LibDD:UIDropDownMenu_CreateInfo
+    UIDropDownMenu_AddButton => LibDD:UIDropDownMenu_AddButton
+
+    UIDropDownMenu_AddSeparator => LibDD:UIDropDownMenu_AddSeparator
+    UIDropDownMenu_AddSpace=> LibDD:UIDropDownMenu_AddSpace
+
+    UIDropDownMenu_SetSelectedValue => LibDD:UIDropDownMenu_SetSelectedValue
+    UIDropDownMenu_SetSelectedName=> LibDD:UIDropDownMenu_SetSelectedName
+
+    UIDropDownMenu_SetSelectedID => LibDD:UIDropDownMenu_SetSelectedID
+    UIDropDownMenu_SetWidth => LibDD:UIDropDownMenu_SetWidth
+
+    CloseDropDownMenus => LibDD:CloseDropDownMenus
+
+=== Creating new UIDropDownMenu ===
+Traditionally you will either create a new frame in your lua codes or with
+XML by setting the frame to inherit from "UIDropDownMenuTemplate".
+
+By using this library, you will need to create your menu from like below:
+    local frame = LibDD:Create_UIDropDownMenu("MyDropDownMenu", parent_frame)
+
+== Button Name ==
+As you (the developers) might be aware that at some point you might need to
+manipulate the dropdowns by accessing the button names. For example, you have
+multiple levels of menus and you would like to hide or show some level's menu
+button. In that case, you need to make sure you also revise the button name
+used in your original codes when you are migrating to use LibUIDropDownMenu.
+
+    "L_DropDownList"..i
+
+Example:
+
+	for i = 1, L_UIDROPDOWNMENU_MAXLEVELS, 1 do
+		dropDownList = _G["L_DropDownList"..i];
+		if ( i >= L_UIDROPDOWNMENU_MENU_LEVEL or frame ~= L_UIDROPDOWNMENU_OPEN_MENU ) then
+			dropDownList.numButtons = 0;
+			dropDownList.maxWidth = 0;
+			for j=1, L_UIDROPDOWNMENU_MAXBUTTONS, 1 do
+				button = _G["L_DropDownList"..i.."Button"..j];
+				button:Hide();
+			end
+			dropDownList:Hide();
+		end
+	end
+
+== Constants ==
+* L_UIDROPDOWNMENU_MINBUTTONS
+* L_UIDROPDOWNMENU_MAXBUTTONS
+* L_UIDROPDOWNMENU_MAXLEVELS
+* L_UIDROPDOWNMENU_BUTTON_HEIGHT
+* L_UIDROPDOWNMENU_BORDER_HEIGHT
+* L_UIDROPDOWNMENU_OPEN_MENU
+* L_UIDROPDOWNMENU_INIT_MENU
+* L_UIDROPDOWNMENU_MENU_LEVEL
+* L_UIDROPDOWNMENU_MENU_VALUE
+* L_UIDROPDOWNMENU_SHOW_TIME
+* L_UIDROPDOWNMENU_DEFAULT_TEXT_HEIGHT
+* L_OPEN_DROPDOWNMENUS
+
+== Functions ==
+* lib:EasyMenu
+* lib:EasyMenu_Initialize
+
+* lib:UIDropDownMenuDelegate_OnAttributeChanged
+* lib:UIDropDownMenu_InitializeHelper
+* lib:UIDropDownMenu_Initialize
+* lib:UIDropDownMenu_SetInitializeFunction
+* lib:UIDropDownMenu_RefreshDropDownSize
+* lib:UIDropDownMenu_OnUpdate
+* lib:UIDropDownMenu_StartCounting
+* lib:UIDropDownMenu_StopCounting
+* lib:UIDropDownMenu_CheckAddCustomFrame
+* lib:UIDropDownMenu_CreateInfo
+* lib:UIDropDownMenu_CreateFrames
+* lib:UIDropDownMenu_AddSeparator
+* lib:UIDropDownMenu_AddButton
+* lib:UIDropDownMenu_AddSeparator
+* lib:UIDropDownMenu_GetMaxButtonWidth
+* lib:UIDropDownMenu_GetButtonWidth
+* lib:UIDropDownMenu_Refresh
+* lib:UIDropDownMenu_RefreshAll
+* lib:UIDropDownMenu_RegisterCustomFrame
+* lib:UIDropDownMenu_SetIconImage
+* lib:UIDropDownMenu_SetSelectedName
+* lib:UIDropDownMenu_SetSelectedValue
+* lib:UIDropDownMenu_SetSelectedID
+* lib:UIDropDownMenu_GetSelectedName
+* lib:UIDropDownMenu_GetSelectedID
+* lib:UIDropDownMenu_GetSelectedValue
+* lib:UIDropDownMenuButton_OnClick
+* lib:HideDropDownMenu
+* lib:ToggleDropDownMenu
+* lib:CloseDropDownMenus
+* lib:UIDropDownMenu_OnHide
+* lib:UIDropDownMenu_SetWidth
+* lib:UIDropDownMenu_SetButtonWidth
+* lib:UIDropDownMenu_SetText
+* lib:UIDropDownMenu_GetText
+* lib:UIDropDownMenu_ClearAll
+* lib:UIDropDownMenu_JustifyText
+* lib:UIDropDownMenu_SetAnchor
+* lib:UIDropDownMenu_GetCurrentDropDown
+* lib:UIDropDownMenuButton_GetChecked
+* lib:UIDropDownMenuButton_GetName
+* lib:UIDropDownMenuButton_OpenColorPicker
+* lib:UIDropDownMenu_DisableButton
+* lib:UIDropDownMenu_EnableButton
+* lib:UIDropDownMenu_SetButtonText
+* lib:UIDropDownMenu_SetButtonNotClickable
+* lib:UIDropDownMenu_SetButtonClickable
+* lib:UIDropDownMenu_DisableDropDown
+* lib:UIDropDownMenu_EnableDropDown
+* lib:UIDropDownMenu_IsEnabled
+* lib:UIDropDownMenu_GetValue
+
+== List of button attributes ==
+* info.text = [STRING]  --  The text of the button
+* info.value = [ANYTHING]  --  The value that L_UIDROPDOWNMENU_MENU_VALUE is set to when the button is clicked
+* info.func = [function()]  --  The function that is called when you click the button
+* info.checked = [nil, true, function]  --  Check the button if true or function returns true
+* info.isNotRadio = [nil, true]  --  Check the button uses radial image if false check box image if true
+* info.isTitle = [nil, true]  --  If it's a title the button is disabled and the font color is set to yellow
+* info.disabled = [nil, true]  --  Disable the button and show an invisible button that still traps the mouseover event so menu doesn't time out
+* info.tooltipWhileDisabled = [nil, 1] -- Show the tooltip, even when the button is disabled.
+* info.hasArrow = [nil, true]  --  Show the expand arrow for multilevel menus
+* info.hasColorSwatch = [nil, true]  --  Show color swatch or not, for color selection
+* info.r = [1 - 255]  --  Red color value of the color swatch
+* info.g = [1 - 255]  --  Green color value of the color swatch
+* info.b = [1 - 255]  --  Blue color value of the color swatch
+* info.colorCode = [STRING] -- "|cAARRGGBB" embedded hex value of the button text color. Only used when button is enabled
+* info.swatchFunc = [function()]  --  Function called by the color picker on color change
+* info.hasOpacity = [nil, 1]  --  Show the opacity slider on the colorpicker frame
+* info.opacity = [0.0 - 1.0]  --  Percentatge of the opacity, 1.0 is fully shown, 0 is transparent
+* info.opacityFunc = [function()]  --  Function called by the opacity slider when you change its value
+* info.cancelFunc = [function(previousValues)] -- Function called by the colorpicker when you click the cancel button (it takes the previous values as its argument)
+* info.notClickable = [nil, 1]  --  Disable the button and color the font white
+* info.notCheckable = [nil, 1]  --  Shrink the size of the buttons and don't display a check box
+* info.owner = [Frame]  --  Dropdown frame that "owns" the current dropdownlist
+* info.keepShownOnClick = [nil, 1]  --  Don't hide the dropdownlist after a button is clicked
+* info.tooltipTitle = [nil, STRING] -- Title of the tooltip shown on mouseover
+* info.tooltipText = [nil, STRING] -- Text of the tooltip shown on mouseover
+* info.tooltipOnButton = [nil, 1] -- Show the tooltip attached to the button instead of as a Newbie tooltip.
+* info.justifyH = [nil, "CENTER"] -- Justify button text
+* info.arg1 = [ANYTHING] -- This is the first argument used by info.func
+* info.arg2 = [ANYTHING] -- This is the second argument used by info.func
+* info.fontObject = [FONT] -- font object replacement for Normal and Highlight
+* info.menuTable = [TABLE] -- This contains an array of info tables to be displayed as a child menu
+* info.noClickSound = [nil, 1]  --  Set to 1 to suppress the sound when clicking the button. The sound only plays if .func is set.
+* info.padding = [nil, NUMBER] -- Number of pixels to pad the text on the right side
+* info.leftPadding = [nil, NUMBER] -- Number of pixels to pad the button on the left side
+* info.minWidth = [nil, NUMBER] -- Minimum width for this line
+* info.customFrame = frame -- Allows this button to be a completely custom frame, should inherit from L_UIDropDownCustomMenuEntryTemplate and override appropriate methods.
\ No newline at end of file
diff --git a/TitanClassic/save/libs/Ace/!LibUIDropDownMenu/Docs/Revision.txt b/TitanClassic/save/libs/Ace/!LibUIDropDownMenu/Docs/Revision.txt
new file mode 100644
index 0000000..33114f8
--- /dev/null
+++ b/TitanClassic/save/libs/Ace/!LibUIDropDownMenu/Docs/Revision.txt
@@ -0,0 +1,243 @@
+$Id: Revision.txt 123 2023-07-29 01:42:12Z arithmandar $
+
+Revision History:
+=================
+
+v4.21.10010550587 (2023/07/29)
+------------------------------
+- Toc update to support WoW 10.1.5 / 3.4.2
+- function sync with build 50587
+
+v4.20.10000748520 (2023/03/20)
+------------------------------
+- Toc update to support WoW 10.0.7
+
+v4.19.10000047936 (2023/02/05)
+------------------------------
+- Toc update to support WoW 10.0.5 / 3.4.1
+
+v4.18.10000046801 (2022/11/29)
+------------------------------
+- Replace SetBackdrop with backdropInfo
+
+v4.17.10000046801 (2022/11/29)
+------------------------------
+- update backdrop template to DialogBorderDarkTemplate
+  - update BACKDROP_DIALOG_DARK.insets.bottom to 11
+- update menubackdrop template to TooltipBackdropTemplate
+
+v4.16.10000046689 (2022/11/18)
+------------------------------
+- Fixing tagging error
+
+v4.15.10000046689 (2022/11/18)
+------------------------------
+- Toc update to support WoW 10.0.2
+- Updated lib:UIDropDownMenu_JustifyText()
+
+v4.14.10000046455 (2022/11/04)
+------------------------------
+- minor bug fix for menu icon onclick
+
+v4.13.10000046366 (2022/11/03)
+-----------------------------
+- Toc update to support WoW 10.0.0
+- function sync with build 46366
+
+v4.12.9020745161 (2022/08/23)
+-----------------------------
+- Classic ToC update to support WoW 1.14.3
+- Release for WOLTKC
+
+v4.11.9020745114 (2022/08/17)
+-----------------------------
+- Toc update to support WoW 9.2.7
+- Added support for Wrath of the Lich King Classic (WoW 3.4.0)
+
+v4.10.9020542423 (2022/07/17)
+-----------------------------
+- Toc update to support WoW 9.2.5
+- function sync with build 44232
+- Fixed: Global Mouse Down making menu not toggle properly from the button (TeeloJubeithos)
+
+v4.09.9020042698 (2022/03/23)
+-----------------------------
+- BCC ToC update to support WoW 2.5.4
+
+v4.09.9020042488 (2022/02/28)
+-----------------------------
+- Fixed issue while in Classic or BCC in counting maximum buttons
+
+v4.08.9020042423 (2022/02/23)
+-----------------------------
+- Toc update to support WoW 9.2.0
+- function sync with build 42423
+
+v4.07.9020042277 (2022/02/13)
+-----------------------------
+- function sync with build 42277
+- enhanced the auto hide feature in ClassicEra and Classic TBC
+
+v4.07.9020042257 (2022/02/10)
+-----------------------------
+- function sync with build 42257
+- BCC ToC update to support WoW 2.5.3
+- Classic ToC update to support WoW 1.14.2
+
+v4.07.9020042174 (2022/02/09)
+-----------------------------
+- Support multiple ToC
+- BCC ToC update to support WoW 2.5.3
+- Classic ToC update to support WoW 1.14.1
+
+v4.07.9020042069 (2022/01/26)
+-----------------------------
+- Toc update to support WoW 9.1.5
+- function sync with build 42069
+- fixed the issue that backdrop was not properly set
+
+v4.06.9010039185 (2021/06/30)
+-----------------------------
+- Toc update to support WoW 9.1.0
+- function sync with build 39185
+
+v4.05.9000538556 (2021/06/14)
+-----------------------------
+- Rework on dropdown menu's audo-hide
+
+v4.04.9000538556 (2021/06/14)
+-----------------------------
+- Allowing dropdown frame to be wihout a name (nil) given (for an anonymous frame)
+- Added timeout for classic (both classic era and TBC) so that dropdown menu will auto-hide when mouse is away (thanks to DahkCeles)
+
+v4.03.9000538556 (2021/05/19)
+-----------------------------
+- Added codes for fixing Tainting UIMenus and CloseMenus() (thanks to DahkCeles)
+
+v4.02.9000538556 (2021/05/19)
+-----------------------------
+- Supported WoW Classic 2.5.1 (38707)
+
+v4.01.9000236639 (2020/12/14)
+-----------------------------
+- Fixed issues that classic server doesn't have UIDropDownMenu_HandleGlobalMouseEvent()
+
+v4.00.9000236639 (2020/11/22)
+-----------------------------
+- Toc update to support WoW 9.0.2
+- LibUIDropDownMenu
+  - Set major version to 4.0
+  - Migrate all global functions to be under library tables
+  - Insert "L_DropDownList1" and "L_DropDownList2" to global UIMenus
+  - UIDropDownMenu_HandleGlobalMouseEvent (thanks to SLOKnightFall)
+- LibEasyMenu
+  - Move function calls to under LibUIDropDownMenu and under library tables
+- LibUIDropDownMenuTemplates
+  - Move codes to under LibUIDropDownMenu so that thet can de under one single library
+
+v3.02.9000136272.01 (2020/10/20)
+-----------------------------
+- Fixed version detection while setting ColorSwatch's backdrop template. It should now be correctly detecting the retail (as well as ShadowLands) version
+
+v3.02.9000136272 (2020/10/18)
+-----------------------------
+- Update to sync with 9.0.1 build 36272
+- ToC update to support WoW 9.0.1
+
+v3.01.9000135522 (2020/09/07)
+-----------------------------
+- Updated Backdrop's handling
+
+v3.00.9000135522 (2020/08/19)
+-----------------------------
+- Shadowlands support and backward compatibility for both WoW classic and BFA
+
+v2.01.8020031429 (2019/08/12)
+-----------------------------
+- Update to sync with 8.2.0 build 31429
+- ToC update
+
+v2.00.8010028833 (2018/12/27)
+-----------------------------
+- Migrate template to Lua function call
+  (Refer to below page for more details:
+   https://www.wowace.com/projects/libuidropdownmenu/pages/faq/changes-regarding-to-dropdown-templates-usage )
+- Update major version to "LibUIDropDownMenu-2.0"
+
+v1.08.8010028768 (2018/12/17)
+-----------------------------
+- Update to sync with 8.0.1 build 28768
+- ToC update
+
+v1.08.8000127326 (2018/08/11)
+-----------------------------
+- Workaround to get rid of addons which are still using old version of this library
+  (thanks to ddcorkum)
+
+v1.08.8000127165 (2018/07/25)
+-----------------------------
+- Sync with WoW 8.0.1.27165
+  - Added L_UIDropDownMenu_SetDisplayMode()
+  - Added L_UIDropDownMenuButtonInvisibleButton_OnEnter()
+  - Added L_UIDropDownMenuButtonInvisibleButton_OnLeave()
+  - Added L_UIDropDownMenuButton_OnEnter()
+  - Added L_UIDropDownMenuButton_OnLeave()
+
+v1.08.8000126433 (2018/04/24)
+-----------------------------
+- Sync with WoW 8.0.1.26433
+  - Added LibUIDropDownMenuTemplates.lua
+  - Added frame template: L_UIDropDownCustomMenuEntryTemplate
+  - Added local function GetChild()
+  - New custom frame functions:
+    - L_UIDropDownMenu_CheckAddCustomFrame()
+	- L_UIDropDownMenu_RegisterCustomFrame()
+  - New button attribute: info.customFrame
+  - Changes of L_UIDropDownMenu_AddSeparator() is to be reflected only on WoW 8.x.x
+    - L_UIDropDownMenu_AddSeparator(info, level) == > L_UIDropDownMenu_AddSeparator(level)
+	  No need to specify info there to prevent from messing up other menu items if info is to be re-used.
+- Fixed the lib's major version.
+  Previously with the wrong major version which also has the release version, it makes all the different versions of lib to be presented
+  as different entities, which means newer version won't replace the older version. The latest loaded one will replace all the constants
+  and functions.
+  This change will take effect until all the addons which embed this lib to replace with latest version.
+
+v1.07.7030525961 (2018/04/23)
+-----------------------------
+- Remove external
+- Refine upvalue and local function pre-definition
+- Rename local parameters to make them consistent with others
+
+v1.07.7030024931 (2017/08/31)
+-----------------------------
+- Remove PlaySound compact code.
+
+v1.06.7030024931 (2017/08/31)
+-----------------------------
+- Remove PlaySound compact code.
+
+v1.05.7030024920 (2017/08/29)
+-----------------------------
+- ToC update to support WoW 7.3.0
+
+v1.04.7030024484 (2017/07/02)
+-----------------------------
+- Changed soundkit's ID to key indicator likes SOUNDKIT.U_CHAT_SCROLL_BUTTON
+
+v1.03.7030024484 (2017/06/30)
+-----------------------------
+- Update version number
+
+v1.02.7030024484 (2017/06/30)
+-----------------------------
+- Updated PlaySound API's usage method to support both 7.2.5 and 7.3.0 of WoW clients
+
+v1.01.7020024015 (2017/05/25)
+----------------------------
+- Fixed the wrong name of LibEasyMenu.lua specified in LibUIDropDownMenu.xml
+
+v1.00.7020024015 (2017/05/24)
+----------------------------
+- Clone from NoTaint_UIDropDownMenu v7.2.0.24015-r2
+- Changed LIB_ and Lib_ to L_ to prevent from conflict with outdated
+  NoTaint_UIDropDownMenu being loaded from other addons
diff --git a/TitanClassic/save/libs/Ace/!LibUIDropDownMenu/LibStub/LibStub.lua b/TitanClassic/save/libs/Ace/!LibUIDropDownMenu/LibStub/LibStub.lua
new file mode 100644
index 0000000..7e9b5cd
--- /dev/null
+++ b/TitanClassic/save/libs/Ace/!LibUIDropDownMenu/LibStub/LibStub.lua
@@ -0,0 +1,51 @@
+-- $Id: LibStub.lua 103 2014-10-16 03:02:50Z mikk $
+-- LibStub is a simple versioning stub meant for use in Libraries.  http://www.wowace.com/addons/libstub/ for more info
+-- LibStub is hereby placed in the Public Domain
+-- Credits: Kaelten, Cladhaire, ckknight, Mikk, Ammo, Nevcairiel, joshborke
+local LIBSTUB_MAJOR, LIBSTUB_MINOR = "LibStub", 2  -- NEVER MAKE THIS AN SVN REVISION! IT NEEDS TO BE USABLE IN ALL REPOS!
+local LibStub = _G[LIBSTUB_MAJOR]
+
+-- Check to see is this version of the stub is obsolete
+if not LibStub or LibStub.minor < LIBSTUB_MINOR then
+	LibStub = LibStub or {libs = {}, minors = {} }
+	_G[LIBSTUB_MAJOR] = LibStub
+	LibStub.minor = LIBSTUB_MINOR
+
+	-- LibStub:NewLibrary(major, minor)
+	-- major (string) - the major version of the library
+	-- minor (string or number ) - the minor version of the library
+	--
+	-- returns nil if a newer or same version of the lib is already present
+	-- returns empty library object or old library object if upgrade is needed
+	function LibStub:NewLibrary(major, minor)
+		assert(type(major) == "string", "Bad argument #2 to `NewLibrary' (string expected)")
+		minor = assert(tonumber(strmatch(minor, "%d+")), "Minor version must either be a number or contain a number.")
+
+		local oldminor = self.minors[major]
+		if oldminor and oldminor >= minor then return nil end
+		self.minors[major], self.libs[major] = minor, self.libs[major] or {}
+		return self.libs[major], oldminor
+	end
+
+	-- LibStub:GetLibrary(major, [silent])
+	-- major (string) - the major version of the library
+	-- silent (boolean) - if true, library is optional, silently return nil if its not found
+	--
+	-- throws an error if the library can not be found (except silent is set)
+	-- returns the library object if found
+	function LibStub:GetLibrary(major, silent)
+		if not self.libs[major] and not silent then
+			error(("Cannot find a library instance of %q."):format(tostring(major)), 2)
+		end
+		return self.libs[major], self.minors[major]
+	end
+
+	-- LibStub:IterateLibraries()
+	--
+	-- Returns an iterator for the currently registered libraries
+	function LibStub:IterateLibraries()
+		return pairs(self.libs)
+	end
+
+	setmetatable(LibStub, { __call = LibStub.GetLibrary })
+end
diff --git a/TitanClassic/save/libs/Ace/!LibUIDropDownMenu/LibStub/LibStub.toc b/TitanClassic/save/libs/Ace/!LibUIDropDownMenu/LibStub/LibStub.toc
new file mode 100644
index 0000000..6e4cca9
--- /dev/null
+++ b/TitanClassic/save/libs/Ace/!LibUIDropDownMenu/LibStub/LibStub.toc
@@ -0,0 +1,9 @@
+## Interface: 90005
+## Title: Lib: LibStub
+## Notes: Universal Library Stub
+## Credits: Kaelten, Cladhaire, ckknight, Mikk, Ammo, Nevcairiel
+## X-Website: http://www.wowace.com/addons/libstub/
+## X-Category: Library
+## X-License: Public Domain
+
+LibStub.lua
diff --git a/TitanClassic/save/libs/Ace/!LibUIDropDownMenu/LibStub/tests/test.lua b/TitanClassic/save/libs/Ace/!LibUIDropDownMenu/LibStub/tests/test.lua
new file mode 100644
index 0000000..276ddab
--- /dev/null
+++ b/TitanClassic/save/libs/Ace/!LibUIDropDownMenu/LibStub/tests/test.lua
@@ -0,0 +1,41 @@
+debugstack = debug.traceback
+strmatch = string.match
+
+loadfile("../LibStub.lua")()
+
+local lib, oldMinor = LibStub:NewLibrary("Pants", 1) -- make a new thingy
+assert(lib) -- should return the library table
+assert(not oldMinor) -- should not return the old minor, since it didn't exist
+
+-- the following is to create data and then be able to check if the same data exists after the fact
+function lib:MyMethod()
+end
+local MyMethod = lib.MyMethod
+lib.MyTable = {}
+local MyTable = lib.MyTable
+
+local newLib, newOldMinor = LibStub:NewLibrary("Pants", 1) -- try to register a library with the same version, should silently fail
+assert(not newLib) -- should not return since out of date
+
+local newLib, newOldMinor = LibStub:NewLibrary("Pants", 0) -- try to register a library with a previous, should silently fail
+assert(not newLib) -- should not return since out of date
+
+local newLib, newOldMinor = LibStub:NewLibrary("Pants", 2) -- register a new version
+assert(newLib) -- library table
+assert(rawequal(newLib, lib)) -- should be the same reference as the previous
+assert(newOldMinor == 1) -- should return the minor version of the previous version
+
+assert(rawequal(lib.MyMethod, MyMethod)) -- verify that values were saved
+assert(rawequal(lib.MyTable, MyTable)) -- verify that values were saved
+
+local newLib, newOldMinor = LibStub:NewLibrary("Pants", "Blah 3 Blah") -- register a new version with a string minor version (instead of a number)
+assert(newLib) -- library table
+assert(newOldMinor == 2) -- previous version was 2
+
+local newLib, newOldMinor = LibStub:NewLibrary("Pants", "Blah 4 and please ignore 15 Blah") -- register a new version with a string minor version (instead of a number)
+assert(newLib)
+assert(newOldMinor == 3) -- previous version was 3 (even though it gave a string)
+
+local newLib, newOldMinor = LibStub:NewLibrary("Pants", 5) -- register a new library, using a normal number instead of a string
+assert(newLib)
+assert(newOldMinor == 4) -- previous version was 4 (even though it gave a string)
\ No newline at end of file
diff --git a/TitanClassic/save/libs/Ace/!LibUIDropDownMenu/LibStub/tests/test2.lua b/TitanClassic/save/libs/Ace/!LibUIDropDownMenu/LibStub/tests/test2.lua
new file mode 100644
index 0000000..eae7172
--- /dev/null
+++ b/TitanClassic/save/libs/Ace/!LibUIDropDownMenu/LibStub/tests/test2.lua
@@ -0,0 +1,27 @@
+debugstack = debug.traceback
+strmatch = string.match
+
+loadfile("../LibStub.lua")()
+
+for major, library in LibStub:IterateLibraries() do
+	-- check that MyLib doesn't exist yet, by iterating through all the libraries
+	assert(major ~= "MyLib")
+end
+
+assert(not LibStub:GetLibrary("MyLib", true)) -- check that MyLib doesn't exist yet by direct checking
+assert(not pcall(LibStub.GetLibrary, LibStub, "MyLib")) -- don't silently fail, thus it should raise an error.
+local lib = LibStub:NewLibrary("MyLib", 1) -- create the lib
+assert(lib) -- check it exists
+assert(rawequal(LibStub:GetLibrary("MyLib"), lib)) -- verify that :GetLibrary("MyLib") properly equals the lib reference
+
+assert(LibStub:NewLibrary("MyLib", 2))	-- create a new version
+
+local count=0
+for major, library in LibStub:IterateLibraries() do
+	-- check that MyLib exists somewhere in the libraries, by iterating through all the libraries
+	if major == "MyLib" then -- we found it!
+		count = count +1
+		assert(rawequal(library, lib)) -- verify that the references are equal
+	end
+end
+assert(count == 1) -- verify that we actually found it, and only once
diff --git a/TitanClassic/save/libs/Ace/!LibUIDropDownMenu/LibStub/tests/test3.lua b/TitanClassic/save/libs/Ace/!LibUIDropDownMenu/LibStub/tests/test3.lua
new file mode 100644
index 0000000..30f7b94
--- /dev/null
+++ b/TitanClassic/save/libs/Ace/!LibUIDropDownMenu/LibStub/tests/test3.lua
@@ -0,0 +1,14 @@
+debugstack = debug.traceback
+strmatch = string.match
+
+loadfile("../LibStub.lua")()
+
+local proxy = newproxy() -- non-string
+
+assert(not pcall(LibStub.NewLibrary, LibStub, proxy, 1)) -- should error, proxy is not a string, it's userdata
+local success, ret = pcall(LibStub.GetLibrary, proxy, true)
+assert(not success or not ret) -- either error because proxy is not a string or because it's not actually registered.
+
+assert(not pcall(LibStub.NewLibrary, LibStub, "Something", "No number in here")) -- should error, minor has no string in it.
+
+assert(not LibStub:GetLibrary("Something", true)) -- shouldn't've created it from the above statement
\ No newline at end of file
diff --git a/TitanClassic/save/libs/Ace/!LibUIDropDownMenu/LibStub/tests/test4.lua b/TitanClassic/save/libs/Ace/!LibUIDropDownMenu/LibStub/tests/test4.lua
new file mode 100644
index 0000000..43eb338
--- /dev/null
+++ b/TitanClassic/save/libs/Ace/!LibUIDropDownMenu/LibStub/tests/test4.lua
@@ -0,0 +1,41 @@
+debugstack = debug.traceback
+strmatch = string.match
+
+loadfile("../LibStub.lua")()
+
+
+-- Pretend like loaded libstub is old and doesn't have :IterateLibraries
+assert(LibStub.minor)
+LibStub.minor = LibStub.minor - 0.0001
+LibStub.IterateLibraries = nil
+
+loadfile("../LibStub.lua")()
+
+assert(type(LibStub.IterateLibraries)=="function")
+
+
+-- Now pretend that we're the same version -- :IterateLibraries should NOT be re-created
+LibStub.IterateLibraries = 123
+
+loadfile("../LibStub.lua")()
+
+assert(LibStub.IterateLibraries == 123)
+
+
+-- Now pretend that a newer version is loaded -- :IterateLibraries should NOT be re-created
+LibStub.minor = LibStub.minor + 0.0001
+
+loadfile("../LibStub.lua")()
+
+assert(LibStub.IterateLibraries == 123)
+
+
+-- Again with a huge number
+LibStub.minor = LibStub.minor + 1234567890
+
+loadfile("../LibStub.lua")()
+
+assert(LibStub.IterateLibraries == 123)
+
+
+print("OK")
\ No newline at end of file
diff --git a/TitanClassic/save/libs/Ace/!LibUIDropDownMenu/LibUIDropDownMenu/LibEasyMenu.lua b/TitanClassic/save/libs/Ace/!LibUIDropDownMenu/LibUIDropDownMenu/LibEasyMenu.lua
new file mode 100644
index 0000000..2954463
--- /dev/null
+++ b/TitanClassic/save/libs/Ace/!LibUIDropDownMenu/LibUIDropDownMenu/LibEasyMenu.lua
@@ -0,0 +1,44 @@
+--$Id: LibEasyMenu.lua 64 2020-11-18 13:13:15Z arithmandar $
+-- //////////////////////////////////////////////////////////////
+-- Notes:
+--      Functions have been moved to under LibUIDropDownMenu.lua
+--      New function calls are as below:
+--
+--      - lib:EasyMenu(menuList, menuFrame, anchor, x, y, displayMode, autoHideDelay )
+--      - lib:EasyMenu_Initialize( frame, level, menuList )
+--
+-- //////////////////////////////////////////////////////////////
+-- Simplified Menu Display System
+--	This is a basic system for displaying a menu from a structure table.
+--
+--	See UIDropDownMenu.lua for the menuList details.
+--
+--	Args:
+--		menuList - menu table
+--		menuFrame - the UI frame to populate
+--		anchor - where to anchor the frame (e.g. CURSOR)
+--		x - x offset
+--		y - y offset
+--		displayMode - border type
+--		autoHideDelay - how long until the menu disappears
+--
+--
+--[[
+function EasyMenu(menuList, menuFrame, anchor, x, y, displayMode, autoHideDelay )
+	if ( displayMode == "MENU" ) then
+		menuFrame.displayMode = displayMode;
+	end
+	UIDropDownMenu_Initialize(menuFrame, EasyMenu_Initialize, displayMode, nil, menuList);
+	ToggleDropDownMenu(1, nil, menuFrame, anchor, x, y, menuList, nil, autoHideDelay);
+end
+
+function EasyMenu_Initialize( frame, level, menuList )
+	for index = 1, #menuList do
+		local value = menuList[index]
+		if (value.text) then
+			value.index = index;
+			UIDropDownMenu_AddButton( value, level );
+		end
+	end
+end
+]]
diff --git a/TitanClassic/save/libs/Ace/!LibUIDropDownMenu/LibUIDropDownMenu/LibUIDropDownMenu.lua b/TitanClassic/save/libs/Ace/!LibUIDropDownMenu/LibUIDropDownMenu/LibUIDropDownMenu.lua
new file mode 100644
index 0000000..8898ed0
--- /dev/null
+++ b/TitanClassic/save/libs/Ace/!LibUIDropDownMenu/LibUIDropDownMenu/LibUIDropDownMenu.lua
@@ -0,0 +1,2328 @@
+-- $Id: LibUIDropDownMenu.lua 123 2023-07-29 01:42:12Z arithmandar $
+-- ----------------------------------------------------------------------------
+-- Localized Lua globals.
+-- ----------------------------------------------------------------------------
+local _G = getfenv(0)
+local tonumber, type, string, table = _G.tonumber, _G.type, _G.string, _G.table
+local tinsert = table.insert
+local strsub, strlen, strmatch, gsub = _G.strsub, _G.strlen, _G.strmatch, _G.gsub
+local max, match = _G.max, _G.match
+local securecall, issecure = _G.securecall, _G.issecure
+local wipe = table.wipe
+-- WoW
+local CreateFrame, GetCursorPosition, GetCVar, GetScreenHeight, GetScreenWidth, PlaySound = _G.CreateFrame, _G.GetCursorPosition, _G.GetCVar, _G.GetScreenHeight, _G.GetScreenWidth, _G.PlaySound
+local GetBuildInfo = _G.GetBuildInfo
+local GameTooltip, GetAppropriateTooltip, tooltip, GetValueOrCallFunction
+local CloseMenus, ShowUIPanel = _G.CloseMenus, _G.ShowUIPanel
+local GameTooltip_SetTitle, GameTooltip_AddInstructionLine, GameTooltip_AddNormalLine, GameTooltip_AddColoredLine = _G.GameTooltip_SetTitle, _G.GameTooltip_AddInstructionLine, _G.GameTooltip_AddNormalLine, _G.GameTooltip_AddColoredLine
+
+-- ----------------------------------------------------------------------------
+local MAJOR_VERSION = "LibUIDropDownMenu-4.0"
+local MINOR_VERSION = 90000 + tonumber(("$Rev: 123 $"):match("%d+"))
+
+
+local LibStub = _G.LibStub
+if not LibStub then error(MAJOR_VERSION .. " requires LibStub.") end
+local lib = LibStub:NewLibrary(MAJOR_VERSION, MINOR_VERSION)
+if not lib then return end
+
+-- Determine WoW TOC Version
+local WoWClassicEra, WoWClassicTBC, WoWWOTLKC, WoWRetail
+local wowversion  = select(4, GetBuildInfo())
+if wowversion < 20000 then
+	WoWClassicEra = true
+elseif wowversion < 30000 then
+	WoWClassicTBC = true
+elseif wowversion < 40000 then
+	WoWWOTLKC = true
+elseif wowversion > 90000 then
+	WoWRetail = true
+
+else
+	-- n/a
+end
+
+if WoWClassicEra or WoWClassicTBC or WoWWOTLKC then
+	GameTooltip = _G.GameTooltip
+	tooltip = GameTooltip
+else -- Retail
+	GetAppropriateTooltip = _G.GetAppropriateTooltip
+	tooltip = GetAppropriateTooltip()
+	GetValueOrCallFunction = _G.GetValueOrCallFunction
+end
+
+-- //////////////////////////////////////////////////////////////
+L_UIDROPDOWNMENU_MINBUTTONS = 8; -- classic only
+L_UIDROPDOWNMENU_MAXBUTTONS = 1;
+L_UIDROPDOWNMENU_MAXLEVELS = 3;
+L_UIDROPDOWNMENU_BUTTON_HEIGHT = 16;
+L_UIDROPDOWNMENU_BORDER_HEIGHT = 15;
+-- The current open menu
+L_UIDROPDOWNMENU_OPEN_MENU = nil;
+-- The current menu being initialized
+L_UIDROPDOWNMENU_INIT_MENU = nil;
+-- Current level shown of the open menu
+L_UIDROPDOWNMENU_MENU_LEVEL = 1;
+-- Current value of the open menu
+L_UIDROPDOWNMENU_MENU_VALUE = nil;
+-- Time to wait to hide the menu
+L_UIDROPDOWNMENU_SHOW_TIME = 2;
+-- Default dropdown text height
+L_UIDROPDOWNMENU_DEFAULT_TEXT_HEIGHT = nil;
+-- For Classic checkmarks, this is the additional padding that we give to the button text.
+L_UIDROPDOWNMENU_CLASSIC_CHECK_PADDING = 4;
+-- Default dropdown width padding
+L_UIDROPDOWNMENU_DEFAULT_WIDTH_PADDING = 25;
+-- List of open menus
+L_OPEN_DROPDOWNMENUS = {};
+
+local L_DropDownList1, L_DropDownList2, L_DropDownList3
+
+local delegateFrame = CreateFrame("FRAME");
+delegateFrame:SetScript("OnAttributeChanged", function(self, attribute, value)
+	if ( attribute == "createframes" and value == true ) then
+		lib:UIDropDownMenu_CreateFrames(self:GetAttribute("createframes-level"), self:GetAttribute("createframes-index"));
+	elseif ( attribute == "initmenu" ) then
+		L_UIDROPDOWNMENU_INIT_MENU = value;
+	elseif ( attribute == "openmenu" ) then
+		L_UIDROPDOWNMENU_OPEN_MENU = value;
+	end
+end);
+
+function lib:UIDropDownMenu_InitializeHelper(frame)
+	-- This deals with the potentially tainted stuff!
+	if ( frame ~= L_UIDROPDOWNMENU_OPEN_MENU ) then
+		L_UIDROPDOWNMENU_MENU_LEVEL = 1;
+	end
+
+	-- Set the frame that's being intialized
+	delegateFrame:SetAttribute("initmenu", frame);
+
+	-- Hide all the buttons
+	local button, dropDownList;
+	for i = 1, L_UIDROPDOWNMENU_MAXLEVELS, 1 do
+		dropDownList = _G["L_DropDownList"..i];
+		if ( i >= L_UIDROPDOWNMENU_MENU_LEVEL or frame ~= L_UIDROPDOWNMENU_OPEN_MENU ) then
+			dropDownList.numButtons = 0;
+			dropDownList.maxWidth = 0;
+			for j=1, L_UIDROPDOWNMENU_MAXBUTTONS, 1 do
+				button = _G["L_DropDownList"..i.."Button"..j];
+				button:Hide();
+			end
+			dropDownList:Hide();
+		end
+	end
+	frame:SetHeight(L_UIDROPDOWNMENU_BUTTON_HEIGHT * 2);
+end
+
+function lib:UIDropDownMenuButton_ShouldShowIconTooltip(self)
+	if self.Icon and (self.iconTooltipTitle or self.iconTooltipText) and (self.icon or self.mouseOverIcon) then
+		return GetMouseFocus() == self.Icon;
+	end
+	return false;
+end
+
+
+-- //////////////////////////////////////////////////////////////
+-- L_UIDropDownMenuButtonTemplate
+local function create_MenuButton(name, parent)
+	-- UIDropDownMenuButton Scripts BEGIN
+	local function button_OnEnter(self)
+		if ( self.hasArrow ) then
+			local level =  self:GetParent():GetID() + 1;
+			local listFrame = _G["L_DropDownList"..level];
+			if ( not listFrame or not listFrame:IsShown() or select(2, listFrame:GetPoint(1)) ~= self ) then
+				lib:ToggleDropDownMenu(self:GetParent():GetID() + 1, self.value, nil, nil, nil, nil, self.menuList, self, nil, self.menuListDisplayMode);
+			end
+		else
+			lib:CloseDropDownMenus(self:GetParent():GetID() + 1);
+		end
+		self.Highlight:Show();
+		if (WoWClassicEra or WoWClassicTBC or WoWWOTLKC) then
+	    		lib:UIDropDownMenu_StopCounting(self:GetParent());
+		end
+		-- To check: do we need special handle for classic since there is no UIDropDownMenuButton_ShouldShowIconTooltip()?
+		-- if ( self.tooltipTitle and not self.noTooltipWhileEnabled ) then
+		if ( self.tooltipTitle and not self.noTooltipWhileEnabled and not lib:UIDropDownMenuButton_ShouldShowIconTooltip(self)) then
+			if ( self.tooltipOnButton ) then
+				tooltip:SetOwner(self, "ANCHOR_RIGHT");
+				GameTooltip_SetTitle(tooltip, self.tooltipTitle);
+				if self.tooltipInstruction then
+					GameTooltip_AddInstructionLine(tooltip, self.tooltipInstruction);
+				end
+				if self.tooltipText then
+					GameTooltip_AddNormalLine(tooltip, self.tooltipText, true);
+				end
+				if self.tooltipWarning then
+					GameTooltip_AddColoredLine(tooltip, self.tooltipWarning, RED_FONT_COLOR, true);
+				end
+				if self.tooltipBackdropStyle then
+					SharedTooltip_SetBackdropStyle(tooltip, self.tooltipBackdropStyle);
+				end
+				tooltip:Show();
+			end
+		end
+
+		if ( self.mouseOverIcon ~= nil ) then
+			self.Icon:SetTexture(self.mouseOverIcon);
+			self.Icon:Show();
+		end
+		if (WoWRetail) then
+			GetValueOrCallFunction(self, "funcOnEnter", self);
+		end
+	end
+
+	local function button_OnLeave(self)
+		self.Highlight:Hide();
+		if (WoWClassicEra or WoWClassicTBC or WoWWOTLKC) then
+			lib:UIDropDownMenu_StartCounting(self:GetParent());
+		end
+
+		tooltip:Hide();
+
+		if ( self.mouseOverIcon ~= nil ) then
+			if ( self.icon ~= nil ) then
+				self.Icon:SetTexture(self.icon);
+			else
+				self.Icon:Hide();
+			end
+		end
+
+		if (WoWRetail) then
+			GetValueOrCallFunction(self, "funcOnLeave", self);
+		end
+	end
+
+	local function button_OnClick(self, button)
+		local checked = self.checked;
+		if ( type (checked) == "function" ) then
+			checked = checked(self);
+		end
+
+		if ( self.keepShownOnClick ) then
+			if not self.notCheckable then
+				if ( checked ) then
+					_G[self:GetName().."Check"]:Hide();
+					_G[self:GetName().."UnCheck"]:Show();
+					checked = false;
+				else
+					_G[self:GetName().."Check"]:Show();
+					_G[self:GetName().."UnCheck"]:Hide();
+					checked = true;
+				end
+			end
+		else
+			self:GetParent():Hide();
+		end
+
+		if ( type (self.checked) ~= "function" ) then
+			self.checked = checked;
+		end
+
+		-- saving this here because func might use a dropdown, changing this self's attributes
+		local playSound = true;
+		if ( self.noClickSound ) then
+			playSound = false;
+		end
+
+		local func = self.func;
+		if ( func ) then
+			func(self, self.arg1, self.arg2, checked, button);
+		else
+			return;
+		end
+
+		if ( playSound ) then
+			PlaySound(SOUNDKIT.U_CHAT_SCROLL_BUTTON);
+		end
+	end
+	-- UIDropDownMenuButton Scripts END
+
+	-- UIDropDownMenuButtonIcon Script BEGIN
+	local function icon_OnClick(self, button)
+		local button = self:GetParent()
+		if not button then
+			return
+		end
+		button_OnClick(self, button)
+	end
+
+	local function icon_OnEnter(self)
+		local button = self:GetParent();
+		if not button then
+			return;
+		end
+
+		local shouldShowIconTooltip = lib:UIDropDownMenuButton_ShouldShowIconTooltip(button);
+
+		if shouldShowIconTooltip then
+			tooltip:SetOwner(button, "ANCHOR_RIGHT");
+			if button.iconTooltipTitle then
+				GameTooltip_SetTitle(tooltip, button.iconTooltipTitle);
+			end
+			if button.iconTooltipText then
+				GameTooltip_AddNormalLine(tooltip, button.iconTooltipText, true);
+			end
+			if button.iconTooltipBackdropStyle then
+				SharedTooltip_SetBackdropStyle(tooltip, button.iconTooltipBackdropStyle);
+			end
+			tooltip:Show();
+		end
+		button_OnEnter(button);
+	end
+
+	local function icon_OnLeave(self)
+		local button = self:GetParent();
+		if not button then
+			return;
+		end
+
+		button_OnLeave(button);
+	end
+	local function icon_OnMouseUp(self, button)
+		if ( button == "LeftButton" ) then
+			icon_OnClick(self, button)
+		end
+	end
+	-- UIDropDownMenuButtonIcon Script END
+
+	local f = CreateFrame("Button", name, parent or nil)
+    f:SetWidth(100)
+    f:SetHeight(16)
+    f:SetFrameLevel(f:GetParent():GetFrameLevel()+2)
+
+	f.Highlight = f:CreateTexture(name.."Highlight", "BACKGROUND")
+	f.Highlight:SetTexture("Interface\\QuestFrame\\UI-QuestTitleHighlight")
+	f.Highlight:SetBlendMode("ADD")
+	f.Highlight:SetAllPoints()
+	f.Highlight:Hide()
+
+	f.Check = f:CreateTexture(name.."Check", "ARTWORK")
+	f.Check:SetTexture("Interface\\Common\\UI-DropDownRadioChecks")
+	f.Check:SetSize(16, 16)
+	f.Check:SetPoint("LEFT", f, 0, 0)
+	f.Check:SetTexCoord(0, 0.5, 0.5, 1)
+
+	f.UnCheck = f:CreateTexture(name.."UnCheck", "ARTWORK")
+	f.UnCheck:SetTexture("Interface\\Common\\UI-DropDownRadioChecks")
+	f.UnCheck:SetSize(16, 16)
+	f.UnCheck:SetPoint("LEFT", f, 0, 0)
+	f.UnCheck:SetTexCoord(0.5, 1, 0.5, 1)
+
+	local fIcon
+	fIcon = f:CreateTexture(name.."Icon", "ARTWORK")
+	fIcon:SetSize(16, 16)
+	fIcon:SetPoint("RIGHT", f, 0, 0)
+	fIcon:Hide()
+	if (WoWRetail) then
+		fIcon:SetScript("OnEnter", function(self)
+			icon_OnEnter(self)
+		end)
+		fIcon:SetScript("OnLeave", function(self)
+			icon_OnLeave(self)
+		end)
+		fIcon:SetScript("OnMouseUp", function(self, button)
+			icon_OnMouseUp(self, button)
+		end)
+	end
+	f.Icon = fIcon
+
+	-- ColorSwatch
+	local fcw
+	fcw = CreateFrame("Button", name.."ColorSwatch", f, BackdropTemplateMixin and DropDownMenuButtonMixin and "BackdropTemplate,ColorSwatchTemplate" or BackdropTemplateMixin and "BackdropTemplate" or nil)
+	fcw:SetPoint("RIGHT", f, -6, 0)
+	fcw:Hide()
+	if not DropDownMenuButtonMixin then
+		fcw:SetSize(16, 16)
+		fcw.SwatchBg = fcw:CreateTexture(name.."ColorSwatchSwatchBg", "BACKGROUND")
+		fcw.SwatchBg:SetVertexColor(1, 1, 1)
+		fcw.SwatchBg:SetWidth(14)
+		fcw.SwatchBg:SetHeight(14)
+		fcw.SwatchBg:SetPoint("CENTER", fcw, 0, 0)
+		local button1NormalTexture = fcw:CreateTexture(name.."ColorSwatchNormalTexture")
+		button1NormalTexture:SetTexture("Interface\\ChatFrame\\ChatFrameColorSwatch")
+		button1NormalTexture:SetAllPoints()
+		fcw:SetNormalTexture(button1NormalTexture)
+	end
+	fcw:SetScript("OnClick", function(self, button, down)
+		CloseMenus()
+		lib:UIDropDownMenuButton_OpenColorPicker(self:GetParent())
+	end)
+	fcw:SetScript("OnEnter", function(self, motion)
+		lib:CloseDropDownMenus(self:GetParent():GetParent():GetID() + 1)
+		_G[self:GetName().."SwatchBg"]:SetVertexColor(NORMAL_FONT_COLOR.r, NORMAL_FONT_COLOR.g, NORMAL_FONT_COLOR.b)
+		lib:UIDropDownMenu_StopCounting(self:GetParent():GetParent())
+	end)
+	fcw:SetScript("OnLeave", function(self, motion)
+		_G[self:GetName().."SwatchBg"]:SetVertexColor(HIGHLIGHT_FONT_COLOR.r, HIGHLIGHT_FONT_COLOR.g, HIGHLIGHT_FONT_COLOR.b);
+		lib:UIDropDownMenu_StartCounting(self:GetParent():GetParent())
+	end)
+	f.ColorSwatch = fcw
+
+	-- ExpandArrow
+	local fea = CreateFrame("Button", name.."ExpandArrow", f)
+
+	fea:SetSize(16, 16)
+	fea:SetPoint("RIGHT", f, 0, 0)
+	fea:Hide()
+	local button2NormalTexture = fea:CreateTexture(name.."ExpandArrowNormalTexture")
+	button2NormalTexture:SetTexture("Interface\\ChatFrame\\ChatFrameExpandArrow")
+	button2NormalTexture:SetAllPoints()
+	fea:SetNormalTexture(button2NormalTexture)
+	fea:SetScript("OnMouseDown", function(self, button)
+		if self:IsEnabled() then
+			lib:ToggleDropDownMenu(self:GetParent():GetParent():GetID() + 1, self:GetParent().value, nil, nil, nil, nil, self:GetParent().menuList, self);
+			PlaySound(SOUNDKIT.IG_MAINMENU_OPTION_CHECKBOX_ON);
+		end
+	end)
+	fea:SetScript("OnEnter", function(self, motion)
+		local level =  self:GetParent():GetParent():GetID() + 1
+		lib:CloseDropDownMenus(level)
+		if self:IsEnabled() then
+			local listFrame = _G["L_DropDownList"..level];
+			if ( not listFrame or not listFrame:IsShown() or select(2, listFrame:GetPoint()) ~= self ) then
+				lib:ToggleDropDownMenu(level, self:GetParent().value, nil, nil, nil, nil, self:GetParent().menuList, self)
+			end
+		end
+		lib:UIDropDownMenu_StopCounting(self:GetParent():GetParent())
+	end)
+	fea:SetScript("OnLeave", function(self, motion)
+		lib:UIDropDownMenu_StartCounting(self:GetParent():GetParent())
+	end)
+	f.ExpandArrow = fea
+
+	-- InvisibleButton
+	local fib = CreateFrame("Button", name.."InvisibleButton", f)
+	fib:Hide()
+	fib:SetPoint("TOPLEFT", f, 0, 0)
+	fib:SetPoint("BOTTOMLEFT", f, 0, 0)
+	fib:SetPoint("RIGHT", fcw, "LEFT", 0, 0)
+	fib:SetScript("OnEnter", function(self, motion)
+		if (WoWClassicEra or WoWClassicTBC or WoWWOTLKC) then
+			lib:UIDropDownMenu_StopCounting(self:GetParent():GetParent());
+		end
+		lib:CloseDropDownMenus(self:GetParent():GetParent():GetID() + 1);
+		local parent = self:GetParent();
+		if ( parent.tooltipTitle and parent.tooltipWhileDisabled) then
+			if ( parent.tooltipOnButton ) then
+				tooltip:SetOwner(parent, "ANCHOR_RIGHT");
+				GameTooltip_SetTitle(tooltip, parent.tooltipTitle);
+				if parent.tooltipInstruction then
+					GameTooltip_AddInstructionLine(tooltip, parent.tooltipInstruction);
+				end
+				if parent.tooltipText then
+					GameTooltip_AddNormalLine(tooltip, parent.tooltipText, true);
+				end
+				if parent.tooltipWarning then
+					GameTooltip_AddColoredLine(tooltip, parent.tooltipWarning, RED_FONT_COLOR, true);
+				end
+				if parent.tooltipBackdropStyle then
+					SharedTooltip_SetBackdropStyle(tooltip, parent.tooltipBackdropStyle);
+				end
+				tooltip:Show();
+			end
+		end
+	end)
+	fib:SetScript("OnLeave", function(self, motion)
+		if (WoWClassicEra or WoWClassicTBC or WoWWOTLKC) then
+			lib:UIDropDownMenu_StartCounting(self:GetParent():GetParent());
+		end
+		tooltip:Hide();
+	end)
+	f.invisibleButton = fib
+
+	f:SetScript("OnClick", function(self, button)
+		button_OnClick(self, button)
+	end)
+	f:SetScript("OnEnter", function(self, motion)
+		button_OnEnter(self)
+	end)
+	f:SetScript("OnLeave", function(self, motion)
+		button_OnLeave(self)
+	end)
+	f:SetScript("OnEnable", function(self)
+		self.invisibleButton:Hide()
+	end)
+	f:SetScript("OnDisable", function(self)
+		self.invisibleButton:Show()
+	end)
+
+	local text1 = f:CreateFontString(name.."NormalText")
+	f:SetFontString(text1)
+	text1:SetPoint("LEFT", f, -5, 0)
+	f:SetNormalFontObject("GameFontHighlightSmallLeft")
+	f:SetHighlightFontObject("GameFontHighlightSmallLeft")
+	f:SetDisabledFontObject("GameFontDisableSmallLeft")
+
+	return f
+end
+
+-- //////////////////////////////////////////////////////////////
+-- L_UIDropDownListTemplate
+local function creatre_DropDownList(name, parent)
+	-- This has been removed from Backdrop.lua, so we added the definition here.
+	local BACKDROP_DIALOG_DARK = {
+		bgFile = "Interface\\DialogFrame\\UI-DialogBox-Background-Dark",
+		edgeFile = "Interface\\DialogFrame\\UI-DialogBox-Border",
+		tile = true,
+		tileEdge = true,
+		tileSize = 32,
+		edgeSize = 32,
+		insets = { left = 11, right = 12, top = 12, bottom = 11, },
+	}
+	local BACKDROP_TOOLTIP_16_16_5555 = {
+		bgFile = "Interface\\Tooltips\\UI-Tooltip-Background",
+		edgeFile = "Interface\\Tooltips\\UI-Tooltip-Border",
+		tile = true,
+		tileEdge = true,
+		tileSize = 16,
+		edgeSize = 16,
+		insets = { left = 5, right = 5, top = 5, bottom = 5 },
+	}
+
+	local f = _G[name] or CreateFrame("Button", name)
+	f:SetParent(parent or nil)
+	f:Hide()
+	f:SetFrameStrata("DIALOG")
+	f:EnableMouse(true)
+
+	local fbd = _G[name.."Backdrop"] or CreateFrame("Frame", name.."Backdrop", f, BackdropTemplateMixin and "DialogBorderDarkTemplate" or nil)
+	fbd:SetAllPoints()
+	fbd.backdropInfo = BACKDROP_DIALOG_DARK
+	f.Backdrop = fbd
+
+	local fmb = _G[name.."MenuBackdrop"] or CreateFrame("Frame", name.."MenuBackdrop", f, TooltipBackdropTemplateMixin and "TooltipBackdropTemplate" or nil)
+	fmb:SetAllPoints()
+	fmb.backdropInfo = BACKDROP_TOOLTIP_16_16_5555
+	fmb:SetBackdropBorderColor(TOOLTIP_DEFAULT_COLOR.r, TOOLTIP_DEFAULT_COLOR.g, TOOLTIP_DEFAULT_COLOR.b)
+	fmb:SetBackdropColor(TOOLTIP_DEFAULT_BACKGROUND_COLOR.r, TOOLTIP_DEFAULT_BACKGROUND_COLOR.g, TOOLTIP_DEFAULT_BACKGROUND_COLOR.b)
+	f.MenuBackdrop = fmb
+
+	f.Button1 = _G[name.."Button1"] or create_MenuButton(name.."Button1", f) -- to replace the inherits of "UIDropDownMenuButtonTemplate"
+	f.Button1:SetID(1)
+
+	f:SetScript("OnClick", function(self)
+		self:Hide()
+	end)
+	f:SetScript("OnEnter", function(self, motion)
+		if (WoWClassicEra or WoWClassicTBC or WoWWOTLKC) then
+			lib:UIDropDownMenu_StopCounting(self, motion)
+		end
+	end)
+	f:SetScript("OnLeave", function(self, motion)
+		if (WoWClassicEra or WoWClassicTBC or WoWWOTLKC) then
+			lib:UIDropDownMenu_StartCounting(self, motion)
+		end
+	end)
+	-- If dropdown is visible then see if its timer has expired, if so hide the frame
+	f:SetScript("OnUpdate", function(self, elapsed)
+		if ( self.shouldRefresh ) then
+			lib:UIDropDownMenu_RefreshDropDownSize(self);
+			self.shouldRefresh = false;
+		end
+		if (WoWClassicEra or WoWClassicTBC or WoWWOTLKC) then
+			if ( not self.showTimer or not self.isCounting ) then
+				return;
+			elseif ( self.showTimer < 0 ) then
+				self:Hide();
+				self.showTimer = nil;
+				self.isCounting = nil;
+			else
+				self.showTimer = self.showTimer - elapsed;
+			end
+		end
+	end)
+	f:SetScript("OnShow", function(self)
+		if ( self.onShow ) then
+			self.onShow();
+			self.onShow = nil;
+		end
+
+		for i=1, L_UIDROPDOWNMENU_MAXBUTTONS do
+			if (not self.noResize) then
+				_G[self:GetName().."Button"..i]:SetWidth(self.maxWidth);
+			end
+		end
+
+		if (not self.noResize) then
+			self:SetWidth(self.maxWidth+25);
+		end
+		if (WoWClassicEra or WoWClassicTBC or WoWWOTLKC) then
+			self.showTimer = nil;
+		end
+		if ( self:GetID() > 1 ) then
+			self.parent = _G["L_DropDownList"..(self:GetID() - 1)];
+		end
+		EventRegistry:TriggerEvent("UIDropDownMenu.Show", self);
+	end)
+	f:SetScript("OnHide", function(self)
+		local id = self:GetID()
+		if ( self.onHide ) then
+			self.onHide(id+1);
+			self.onHide = nil;
+		end
+		if ( self.baseFrameStrata ) then
+			self:SetFrameStrata(self.baseFrameStrata);
+			self.baseFrameStrata = nil;
+		end
+		lib:CloseDropDownMenus(id+1);
+		L_OPEN_DROPDOWNMENUS[id] = nil;
+		if (id == 1) then
+			L_UIDROPDOWNMENU_OPEN_MENU = nil;
+		end
+
+		lib:UIDropDownMenu_ClearCustomFrames(self);
+		EventRegistry:TriggerEvent("UIDropDownMenu.Hide");
+	end)
+
+	return f
+end
+
+-- //////////////////////////////////////////////////////////////
+-- L_UIDropDownMenuTemplate
+local function create_DropDownMenu(name, parent)
+	local f
+	if type(name) == "table" then
+		f = name
+		name = f:GetName()
+	else
+		f = CreateFrame("Frame", name, parent or nil)
+	end
+
+	if not name then name = "" end
+
+	f:SetSize(40, 32)
+
+	f.Left = f:CreateTexture(name.."Left", "ARTWORK")
+	f.Left:SetTexture("Interface\\Glues\\CharacterCreate\\CharacterCreate-LabelFrame")
+	f.Left:SetSize(25, 64)
+	f.Left:SetPoint("TOPLEFT", f, 0, 17)
+	f.Left:SetTexCoord(0, 0.1953125, 0, 1)
+
+	f.Middle = f:CreateTexture(name.."Middle", "ARTWORK")
+	f.Middle:SetTexture("Interface\\Glues\\CharacterCreate\\CharacterCreate-LabelFrame")
+	f.Middle:SetSize(115, 64)
+	f.Middle:SetPoint("LEFT", f.Left, "RIGHT")
+	f.Middle:SetTexCoord(0.1953125, 0.8046875, 0, 1)
+
+	f.Right = f:CreateTexture(name.."Right", "ARTWORK")
+	f.Right:SetTexture("Interface\\Glues\\CharacterCreate\\CharacterCreate-LabelFrame")
+	f.Right:SetSize(25, 64)
+	f.Right:SetPoint("LEFT", f.Middle, "RIGHT")
+	f.Right:SetTexCoord(0.8046875, 1, 0, 1)
+
+	f.Text = f:CreateFontString(name.."Text", "ARTWORK", "GameFontHighlightSmall")
+	f.Text:SetWordWrap(false)
+	f.Text:SetJustifyH("RIGHT")
+	f.Text:SetSize(0, 10)
+	f.Text:SetPoint("RIGHT", f.Right, -43, 2)
+
+	f.Icon = f:CreateTexture(name.."Icon", "OVERLAY")
+	f.Icon:Hide()
+	f.Icon:SetSize(16, 16)
+	f.Icon:SetPoint("LEFT", 30, 2)
+
+	-- // UIDropDownMenuButtonScriptTemplate
+	f.Button = CreateFrame("Button", name.."Button", f)
+	f.Button:SetMotionScriptsWhileDisabled(true)
+	f.Button:SetSize(24, 24)
+	f.Button:SetPoint("TOPRIGHT", f.Right, -16, -18)
+
+	f.Button.NormalTexture = f.Button:CreateTexture(name.."NormalTexture")
+	f.Button.NormalTexture:SetTexture("Interface\\ChatFrame\\UI-ChatIcon-ScrollDown-Up")
+	f.Button.NormalTexture:SetSize(24, 24)
+	f.Button.NormalTexture:SetPoint("RIGHT", f.Button, 0, 0)
+	f.Button:SetNormalTexture(f.Button.NormalTexture)
+
+	f.Button.PushedTexture = f.Button:CreateTexture(name.."PushedTexture")
+	f.Button.PushedTexture:SetTexture("Interface\\ChatFrame\\UI-ChatIcon-ScrollDown-Down")
+	f.Button.PushedTexture:SetSize(24, 24)
+	f.Button.PushedTexture:SetPoint("RIGHT", f.Button, 0, 0)
+	f.Button:SetPushedTexture(f.Button.PushedTexture)
+
+	f.Button.DisabledTexture = f.Button:CreateTexture(name.."DisabledTexture")
+	f.Button.DisabledTexture:SetTexture("Interface\\ChatFrame\\UI-ChatIcon-ScrollDown-Disabled")
+	f.Button.DisabledTexture:SetSize(24, 24)
+	f.Button.DisabledTexture:SetPoint("RIGHT", f.Button, 0, 0)
+	f.Button:SetDisabledTexture(f.Button.DisabledTexture)
+
+	f.Button.HighlightTexture = f.Button:CreateTexture(name.."HighlightTexture")
+	f.Button.HighlightTexture:SetTexture("Interface\\Buttons\\UI-Common-MouseHilight")
+	f.Button.HighlightTexture:SetSize(24, 24)
+	f.Button.HighlightTexture:SetPoint("RIGHT", f.Button, 0, 0)
+	f.Button.HighlightTexture:SetBlendMode("ADD")
+	f.Button:SetHighlightTexture(f.Button.HighlightTexture)
+
+	-- Button Script
+	f.Button:SetScript("OnEnter", function(self, motion)
+		local parent = self:GetParent()
+		local myscript = parent:GetScript("OnEnter")
+		if(myscript ~= nil) then
+			myscript(parent)
+		end
+	end)
+	f.Button:SetScript("OnLeave", function(self, motion)
+		local parent = self:GetParent()
+		local myscript = parent:GetScript("OnLeave")
+		if(myscript ~= nil) then
+			myscript(parent)
+		end
+	end)
+	f.Button:SetScript("OnMouseDown", function(self, button)
+		if self:IsEnabled() then
+			local parent = self:GetParent()
+			lib:ToggleDropDownMenu(nil, nil, parent)
+			PlaySound(SOUNDKIT.IG_MAINMENU_OPTION_CHECKBOX_ON)
+		end
+	end)
+
+	-- UIDropDownMenu Script
+	f:SetScript("OnHide", function(self)
+		lib:CloseDropDownMenus()
+	end)
+
+	return f
+end
+-- End of frame templates
+-- //////////////////////////////////////////////////////////////
+
+-- //////////////////////////////////////////////////////////////
+-- Handling two frames from LibUIDropDownMenu.xml
+local function create_DropDownButtons()
+	L_DropDownList1 = creatre_DropDownList("L_DropDownList1")
+	L_DropDownList1:SetToplevel(true)
+	L_DropDownList1:SetFrameStrata("FULLSCREEN_DIALOG")
+	L_DropDownList1:Hide()
+	L_DropDownList1:SetID(1)
+	L_DropDownList1:SetSize(180, 10)
+	local _, fontHeight, _ = _G["L_DropDownList1Button1NormalText"]:GetFont()
+	L_UIDROPDOWNMENU_DEFAULT_TEXT_HEIGHT = fontHeight
+
+	L_DropDownList2 = creatre_DropDownList("L_DropDownList2")
+	L_DropDownList2:SetToplevel(true)
+	L_DropDownList2:SetFrameStrata("FULLSCREEN_DIALOG")
+	L_DropDownList2:Hide()
+	L_DropDownList2:SetID(2)
+	L_DropDownList2:SetSize(180, 10)
+
+	L_DropDownList3 = creatre_DropDownList("L_DropDownList3")
+	L_DropDownList3:SetToplevel(true)
+	L_DropDownList3:SetFrameStrata("FULLSCREEN_DIALOG")
+	L_DropDownList3:Hide()
+	L_DropDownList3:SetID(3)
+	L_DropDownList3:SetSize(180, 10)
+
+	-- UIParent integration; since we customize the name of DropDownList, we need to add it to golbal UIMenus table.
+	--tinsert(UIMenus, "L_DropDownList1");
+	--tinsert(UIMenus, "L_DropDownList2");
+	--tinsert(UIMenus, "L_DropDownList3");
+
+	-- Alternative by Dahk Celes (DDC) that avoids tainting UIMenus and CloseMenus()
+	hooksecurefunc("CloseMenus", function()
+		L_DropDownList1:Hide()
+		L_DropDownList2:Hide()
+		L_DropDownList3:Hide()
+	end)
+end
+
+do
+	if lib then
+		create_DropDownButtons()
+	end
+end
+
+-- //////////////////////////////////////////////////////////////
+-- Global function to replace L_UIDropDownMenuTemplate
+function lib:Create_UIDropDownMenu(name, parent)
+    return create_DropDownMenu(name, parent)
+end
+
+local function GetChild(frame, name, key)
+	if (frame[key]) then
+		return frame[key];
+	elseif name then
+		return _G[name..key];
+	end
+
+	return nil;
+end
+
+function lib:UIDropDownMenu_Initialize(frame, initFunction, displayMode, level, menuList)
+	frame.menuList = menuList;
+
+	--securecall("initializeHelper", frame);
+	lib:UIDropDownMenu_InitializeHelper(frame)
+
+	-- Set the initialize function and call it.  The initFunction populates the dropdown list.
+	if ( initFunction ) then
+		lib:UIDropDownMenu_SetInitializeFunction(frame, initFunction);
+		initFunction(frame, level, frame.menuList);
+	end
+
+	--master frame
+	if(level == nil) then
+		level = 1;
+	end
+
+	local dropDownList = _G["L_DropDownList"..level];
+	dropDownList.dropdown = frame;
+	dropDownList.shouldRefresh = true;
+
+	lib:UIDropDownMenu_SetDisplayMode(frame, displayMode);
+end
+
+function lib:UIDropDownMenu_SetInitializeFunction(frame, initFunction)
+	frame.initialize = initFunction;
+end
+
+function lib:UIDropDownMenu_SetDisplayMode(frame, displayMode)
+	-- Change appearance based on the displayMode
+	-- Note: this is a one time change based on previous behavior.
+	if ( displayMode == "MENU" ) then
+		local name = frame:GetName();
+		GetChild(frame, name, "Left"):Hide();
+		GetChild(frame, name, "Middle"):Hide();
+		GetChild(frame, name, "Right"):Hide();
+		local button = GetChild(frame, name, "Button");
+		local buttonName = button:GetName();
+		GetChild(button, buttonName, "NormalTexture"):SetTexture(nil);
+		GetChild(button, buttonName, "DisabledTexture"):SetTexture(nil);
+		GetChild(button, buttonName, "PushedTexture"):SetTexture(nil);
+		GetChild(button, buttonName, "HighlightTexture"):SetTexture(nil);
+		local text = GetChild(frame, name, "Text");
+
+		button:ClearAllPoints();
+		button:SetPoint("LEFT", text, "LEFT", -9, 0);
+		button:SetPoint("RIGHT", text, "RIGHT", 6, 0);
+		frame.displayMode = "MENU";
+	end
+end
+
+function lib:UIDropDownMenu_SetFrameStrata(frame, frameStrata)
+	frame.listFrameStrata = frameStrata;
+end
+
+function lib:UIDropDownMenu_RefreshDropDownSize(self)
+	self.maxWidth = lib:UIDropDownMenu_GetMaxButtonWidth(self);
+	self:SetWidth(self.maxWidth + 25);
+
+	for i=1, L_UIDROPDOWNMENU_MAXBUTTONS, 1 do
+		local icon = _G[self:GetName().."Button"..i.."Icon"];
+
+		if ( icon.tFitDropDownSizeX ) then
+			icon:SetWidth(self.maxWidth - 5);
+		end
+	end
+end
+
+-- Start the countdown on a frame
+function lib:UIDropDownMenu_StartCounting(frame)
+	if ( frame.parent ) then
+		lib:UIDropDownMenu_StartCounting(frame.parent);
+	else
+		frame.showTimer = L_UIDROPDOWNMENU_SHOW_TIME;
+		frame.isCounting = 1;
+	end
+end
+
+-- Stop the countdown on a frame
+function lib:UIDropDownMenu_StopCounting(frame)
+	if ( frame.parent ) then
+		lib:UIDropDownMenu_StopCounting(frame.parent);
+	else
+		frame.isCounting = nil;
+	end
+end
+
+
+--[[
+List of button attributes
+======================================================
+info.text = [STRING]  --  The text of the button
+info.value = [ANYTHING]  --  The value that L_UIDROPDOWNMENU_MENU_VALUE is set to when the button is clicked
+info.func = [function()]  --  The function that is called when you click the button
+info.checked = [nil, true, function]  --  Check the button if true or function returns true
+info.isNotRadio = [nil, true]  --  Check the button uses radial image if false check box image if true
+info.isTitle = [nil, true]  --  If it's a title the button is disabled and the font color is set to yellow
+info.disabled = [nil, true]  --  Disable the button and show an invisible button that still traps the mouseover event so menu doesn't time out
+info.tooltipWhileDisabled = [nil, 1] -- Show the tooltip, even when the button is disabled.
+info.hasArrow = [nil, true]  --  Show the expand arrow for multilevel menus
+info.arrowXOffset = [nil, NUMBER] -- Number of pixels to shift the button's icon to the left or right (positive numbers shift right, negative numbers shift left).
+info.hasColorSwatch = [nil, true]  --  Show color swatch or not, for color selection
+info.r = [1 - 255]  --  Red color value of the color swatch
+info.g = [1 - 255]  --  Green color value of the color swatch
+info.b = [1 - 255]  --  Blue color value of the color swatch
+info.colorCode = [STRING] -- "|cAARRGGBB" embedded hex value of the button text color. Only used when button is enabled
+info.swatchFunc = [function()]  --  Function called by the color picker on color change
+info.hasOpacity = [nil, 1]  --  Show the opacity slider on the colorpicker frame
+info.opacity = [0.0 - 1.0]  --  Percentatge of the opacity, 1.0 is fully shown, 0 is transparent
+info.opacityFunc = [function()]  --  Function called by the opacity slider when you change its value
+info.cancelFunc = [function(previousValues)] -- Function called by the colorpicker when you click the cancel button (it takes the previous values as its argument)
+info.notClickable = [nil, 1]  --  Disable the button and color the font white
+info.notCheckable = [nil, 1]  --  Shrink the size of the buttons and don't display a check box
+info.owner = [Frame]  --  Dropdown frame that "owns" the current dropdownlist
+info.keepShownOnClick = [nil, 1]  --  Don't hide the dropdownlist after a button is clicked
+info.tooltipTitle = [nil, STRING] -- Title of the tooltip shown on mouseover
+info.tooltipText = [nil, STRING] -- Text of the tooltip shown on mouseover
+info.tooltipWarning = [nil, STRING] -- Warning-style text of the tooltip shown on mouseover
+info.tooltipInstruction = [nil, STRING] -- Instruction-style text of the tooltip shown on mouseover
+info.tooltipOnButton = [nil, 1] -- Show the tooltip attached to the button instead of as a Newbie tooltip.
+info.tooltipBackdropStyle = [nil, TABLE] -- Optional Backdrop style of the tooltip shown on mouseover
+info.justifyH = [nil, "CENTER"] -- Justify button text
+info.arg1 = [ANYTHING] -- This is the first argument used by info.func
+info.arg2 = [ANYTHING] -- This is the second argument used by info.func
+info.fontObject = [FONT] -- font object replacement for Normal and Highlight
+info.menuList = [TABLE] -- This contains an array of info tables to be displayed as a child menu
+info.menuListDisplayMode = [nil, "MENU"] -- If menuList is set, show the sub drop down with an override display mode.
+info.noClickSound = [nil, 1]  --  Set to 1 to suppress the sound when clicking the button. The sound only plays if .func is set.
+info.padding = [nil, NUMBER] -- Number of pixels to pad the text on the right side
+info.topPadding = [nil, NUMBER] -- Extra spacing between buttons.
+info.leftPadding = [nil, NUMBER] -- Number of pixels to pad the button on the left side
+info.minWidth = [nil, NUMBER] -- Minimum width for this line
+info.customFrame = frame -- Allows this button to be a completely custom frame, should inherit from UIDropDownCustomMenuEntryTemplate and override appropriate methods.
+info.icon = [TEXTURE] -- An icon for the button.
+info.iconXOffset = [nil, NUMBER] -- Number of pixels to shift the button's icon to the left or right (positive numbers shift right, negative numbers shift left).
+info.iconTooltipTitle = [nil, STRING] -- Title of the tooltip shown on icon mouseover
+info.iconTooltipText = [nil, STRING] -- Text of the tooltip shown on icon mouseover
+info.iconTooltipBackdropStyle = [nil, TABLE] -- Optional Backdrop style of the tooltip shown on icon mouseover
+info.mouseOverIcon = [TEXTURE] -- An override icon when a button is moused over.
+info.ignoreAsMenuSelection [nil, true] -- Never set the menu text/icon to this, even when this button is checked
+info.registerForRightClick [nil, true] -- Register dropdown buttons for right clicks
+info.registerForAnyClick [nil, true] -- Register dropdown buttons for any clicks
+]]
+
+-- Create (return) empty table
+function lib:UIDropDownMenu_CreateInfo()
+	return {};
+end
+
+function lib:UIDropDownMenu_CreateFrames(level, index)
+	while ( level > L_UIDROPDOWNMENU_MAXLEVELS ) do
+		L_UIDROPDOWNMENU_MAXLEVELS = L_UIDROPDOWNMENU_MAXLEVELS + 1;
+		--local newList = CreateFrame("Button", "L_DropDownList"..L_UIDROPDOWNMENU_MAXLEVELS, nil, "L_UIDropDownListTemplate");
+		local newList = creatre_DropDownList("L_DropDownList"..L_UIDROPDOWNMENU_MAXLEVELS)
+		newList:SetFrameStrata("FULLSCREEN_DIALOG");
+		newList:SetToplevel(true);
+		newList:Hide();
+		newList:SetID(L_UIDROPDOWNMENU_MAXLEVELS);
+		newList:SetWidth(180)
+		newList:SetHeight(10)
+--		for i = WoWRetail and 1 or (L_UIDROPDOWNMENU_MINBUTTONS+1), L_UIDROPDOWNMENU_MAXBUTTONS do
+		for i=1, L_UIDROPDOWNMENU_MAXBUTTONS do
+			--local newButton = CreateFrame("Button", "L_DropDownList"..L_UIDROPDOWNMENU_MAXLEVELS.."Button"..i, newList, "L_UIDropDownMenuButtonTemplate");
+			local newButton = create_MenuButton("L_DropDownList"..L_UIDROPDOWNMENU_MAXLEVELS.."Button"..i, newList)
+			newButton:SetID(i);
+		end
+	end
+
+	while ( index > L_UIDROPDOWNMENU_MAXBUTTONS ) do
+		L_UIDROPDOWNMENU_MAXBUTTONS = L_UIDROPDOWNMENU_MAXBUTTONS + 1;
+		for i=1, L_UIDROPDOWNMENU_MAXLEVELS do
+			--local newButton = CreateFrame("Button", "L_DropDownList"..i.."Button"..L_UIDROPDOWNMENU_MAXBUTTONS, _G["L_DropDownList"..i], "L_UIDropDownMenuButtonTemplate");
+			local newButton = create_MenuButton("L_DropDownList"..i.."Button"..L_UIDROPDOWNMENU_MAXBUTTONS, _G["L_DropDownList"..i])
+			newButton:SetID(L_UIDROPDOWNMENU_MAXBUTTONS);
+		end
+	end
+end
+
+function lib:UIDropDownMenu_AddSeparator(level)
+	local separatorInfo = {
+		hasArrow = false;
+		dist = 0;
+		isTitle = true;
+		isUninteractable = true;
+		notCheckable = true;
+		iconOnly = true;
+		icon = "Interface\\Common\\UI-TooltipDivider-Transparent";
+		tCoordLeft = 0;
+		tCoordRight = 1;
+		tCoordTop = 0;
+		tCoordBottom = 1;
+		tSizeX = 0;
+		tSizeY = 8;
+		tFitDropDownSizeX = true;
+		iconInfo = {
+			tCoordLeft = 0,
+			tCoordRight = 1,
+			tCoordTop = 0,
+			tCoordBottom = 1,
+			tSizeX = 0,
+			tSizeY = 8,
+			tFitDropDownSizeX = true
+		},
+	};
+
+	lib:UIDropDownMenu_AddButton(separatorInfo, level);
+end
+
+function lib:UIDropDownMenu_AddSpace(level)
+	local spaceInfo = {
+		hasArrow = false,
+		dist = 0,
+		isTitle = true,
+		isUninteractable = true,
+		notCheckable = true,
+	};
+
+	lib:UIDropDownMenu_AddButton(spaceInfo, level);
+end
+
+function lib:UIDropDownMenu_AddButton(info, level)
+	--[[
+	Might to uncomment this if there are performance issues
+	if ( not L_UIDROPDOWNMENU_OPEN_MENU ) then
+		return;
+	end
+	]]
+	if ( not level ) then
+		level = 1;
+	end
+
+	local listFrame = _G["L_DropDownList"..level];
+	local index;
+	if (listFrame) then
+		index = listFrame.numButtons and (listFrame.numButtons + 1) or 1
+	else
+		index = 0
+	end
+	--local index = listFrame and (listFrame.numButtons + 1) or 1;
+	local width;
+
+	delegateFrame:SetAttribute("createframes-level", level);
+	delegateFrame:SetAttribute("createframes-index", index);
+	delegateFrame:SetAttribute("createframes", true);
+
+	listFrame = listFrame or _G["L_DropDownList"..level];
+	local listFrameName = listFrame:GetName();
+
+	-- Set the number of buttons in the listframe
+	listFrame.numButtons = index;
+
+	local button = _G[listFrameName.."Button"..index];
+	local normalText = _G[button:GetName().."NormalText"];
+	local icon = _G[button:GetName().."Icon"];
+	-- This button is used to capture the mouse OnEnter/OnLeave events if the dropdown button is disabled, since a disabled button doesn't receive any events
+	-- This is used specifically for drop down menu time outs
+	local invisibleButton = _G[button:GetName().."InvisibleButton"];
+
+	-- Default settings
+	button:SetDisabledFontObject(GameFontDisableSmallLeft);
+	invisibleButton:Hide();
+	button:Enable();
+
+	if ( info.registerForAnyClick ) then
+		button:RegisterForClicks("AnyUp");
+	elseif ( info.registerForRightClick ) then
+		button:RegisterForClicks("LeftButtonUp", "RightButtonUp");
+	else
+		button:RegisterForClicks("LeftButtonUp");
+	end
+
+	-- If not clickable then disable the button and set it white
+	if ( info.notClickable ) then
+		info.disabled = true;
+		button:SetDisabledFontObject(GameFontHighlightSmallLeft);
+	end
+
+	-- Set the text color and disable it if its a title
+	if ( info.isTitle ) then
+		info.disabled = true;
+		button:SetDisabledFontObject(GameFontNormalSmallLeft);
+	end
+
+	-- Disable the button if disabled and turn off the color code
+	if ( info.disabled ) then
+		button:Disable();
+		invisibleButton:Show();
+		info.colorCode = nil;
+	end
+
+	-- If there is a color for a disabled line, set it
+	if( info.disablecolor ) then
+		info.colorCode = info.disablecolor;
+	end
+
+	-- Configure button
+	if ( info.text ) then
+		-- look for inline color code this is only if the button is enabled
+		if ( info.colorCode ) then
+			button:SetText(info.colorCode..info.text.."|r");
+		else
+			button:SetText(info.text);
+		end
+
+		-- Set icon
+		if ( info.icon or info.mouseOverIcon ) then
+			icon:SetSize(16,16);
+			if (WoWRetail) then
+				if(info.icon and C_Texture.GetAtlasInfo(info.icon)) then
+					icon:SetAtlas(info.icon);
+				else
+					icon:SetTexture(info.icon);
+				end
+				icon:ClearAllPoints();
+				icon:SetPoint("RIGHT", info.iconXOffset or 0, 0);
+			else
+				icon:SetTexture(info.icon);
+				icon:ClearAllPoints();
+				icon:SetPoint("RIGHT");
+			end
+
+			if ( info.tCoordLeft ) then
+				icon:SetTexCoord(info.tCoordLeft, info.tCoordRight, info.tCoordTop, info.tCoordBottom);
+			else
+				icon:SetTexCoord(0, 1, 0, 1);
+			end
+			icon:Show();
+		else
+			icon:Hide();
+		end
+
+		-- Check to see if there is a replacement font
+		if ( info.fontObject ) then
+			button:SetNormalFontObject(info.fontObject);
+			button:SetHighlightFontObject(info.fontObject);
+		else
+			button:SetNormalFontObject(GameFontHighlightSmallLeft);
+			button:SetHighlightFontObject(GameFontHighlightSmallLeft);
+		end
+	else
+		button:SetText("");
+		icon:Hide();
+	end
+
+	button.iconOnly = nil;
+	button.icon = nil;
+	button.iconInfo = nil;
+
+	if (info.iconInfo) then
+		icon.tFitDropDownSizeX = info.iconInfo.tFitDropDownSizeX;
+	else
+		icon.tFitDropDownSizeX = nil;
+	end
+	if (info.iconOnly and info.icon) then
+		button.iconOnly = true;
+		button.icon = info.icon;
+		button.iconInfo = info.iconInfo;
+
+		lib:UIDropDownMenu_SetIconImage(icon, info.icon, info.iconInfo);
+		icon:ClearAllPoints();
+		icon:SetPoint("LEFT");
+	end
+
+	-- Pass through attributes
+	button.func = info.func;
+	button.funcOnEnter = info.funcOnEnter;
+	button.funcOnLeave = info.funcOnLeave;
+	if (WoWRetail) then
+		button.iconXOffset = info.iconXOffset;
+		button.ignoreAsMenuSelection = info.ignoreAsMenuSelection;
+	else
+		button.classicChecks = info.classicChecks;
+	end
+	button.owner = info.owner;
+	button.hasOpacity = info.hasOpacity;
+	button.opacity = info.opacity;
+	button.opacityFunc = info.opacityFunc;
+	button.cancelFunc = info.cancelFunc;
+	button.swatchFunc = info.swatchFunc;
+	button.keepShownOnClick = info.keepShownOnClick;
+	button.tooltipTitle = info.tooltipTitle;
+	button.tooltipText = info.tooltipText;
+	button.tooltipInstruction = info.tooltipInstruction;
+	button.tooltipWarning = info.tooltipWarning;
+	button.arg1 = info.arg1;
+	button.arg2 = info.arg2;
+	button.hasArrow = info.hasArrow;
+	button.arrowXOffset = info.arrowXOffset;
+	button.hasColorSwatch = info.hasColorSwatch;
+	button.notCheckable = info.notCheckable;
+	button.menuList = info.menuList;
+	button.menuListDisplayMode = info.menuListDisplayMode;
+	button.tooltipWhileDisabled = info.tooltipWhileDisabled;
+	button.noTooltipWhileEnabled = info.noTooltipWhileEnabled;
+	button.tooltipOnButton = info.tooltipOnButton;
+	button.noClickSound = info.noClickSound;
+	button.padding = info.padding;
+	button.icon = info.icon;
+	button.mouseOverIcon = info.mouseOverIcon;
+	if (WoWRetail) then
+		button.tooltipBackdropStyle = info.tooltipBackdropStyle;
+		button.iconTooltipTitle = info.iconTooltipTitle;
+		button.iconTooltipText = info.iconTooltipText;
+		button.iconTooltipBackdropStyle = info.iconTooltipBackdropStyle;
+		button.iconXOffset = info.iconXOffset;
+		button.ignoreAsMenuSelection = info.ignoreAsMenuSelection;
+	else
+		button.classicChecks = info.classicChecks;
+	end
+
+	if ( info.value ~= nil ) then
+		button.value = info.value;
+	elseif ( info.text ) then
+		button.value = info.text;
+	else
+		button.value = nil;
+	end
+
+	local expandArrow = _G[listFrameName.."Button"..index.."ExpandArrow"];
+	expandArrow:SetPoint("RIGHT", info.arrowXOffset or 0, 0);
+	expandArrow:SetShown(info.hasArrow);
+	expandArrow:SetEnabled(not info.disabled);
+
+	-- If not checkable move everything over to the left to fill in the gap where the check would be
+	local xPos = 5;
+	local buttonHeight = (info.topPadding or 0) + L_UIDROPDOWNMENU_BUTTON_HEIGHT;
+	local yPos = -((button:GetID() - 1) * buttonHeight) - L_UIDROPDOWNMENU_BORDER_HEIGHT;
+	local displayInfo = normalText;
+	if (info.iconOnly) then
+		displayInfo = icon;
+	end
+
+	displayInfo:ClearAllPoints();
+	if ( info.notCheckable ) then
+		if ( info.justifyH and info.justifyH == "CENTER" ) then
+			displayInfo:SetPoint("CENTER", button, "CENTER", -7, 0);
+		else
+			displayInfo:SetPoint("LEFT", button, "LEFT", 0, 0);
+		end
+		xPos = xPos + 10;
+
+	else
+		xPos = xPos + 12;
+		displayInfo:SetPoint("LEFT", button, "LEFT", 20, 0);
+	end
+
+	-- Adjust offset if displayMode is menu
+	local frame = L_UIDROPDOWNMENU_OPEN_MENU;
+	if ( frame and frame.displayMode == "MENU" ) then
+		if ( not info.notCheckable ) then
+			xPos = xPos - 6;
+		end
+	end
+
+	-- If no open frame then set the frame to the currently initialized frame
+	frame = frame or L_UIDROPDOWNMENU_INIT_MENU;
+
+	if ( info.leftPadding ) then
+		xPos = xPos + info.leftPadding;
+	end
+	button:SetPoint("TOPLEFT", button:GetParent(), "TOPLEFT", xPos, yPos);
+
+	-- See if button is selected by id or name
+	if ( frame ) then
+		if ( lib:UIDropDownMenu_GetSelectedName(frame) ) then
+			if ( button:GetText() == lib:UIDropDownMenu_GetSelectedName(frame) ) then
+				info.checked = 1;
+			end
+		elseif ( lib:UIDropDownMenu_GetSelectedID(frame) ) then
+			if ( button:GetID() == lib:UIDropDownMenu_GetSelectedID(frame) ) then
+				info.checked = 1;
+			end
+		elseif ( lib:UIDropDownMenu_GetSelectedValue(frame) ~= nil ) then
+			if ( button.value == lib:UIDropDownMenu_GetSelectedValue(frame) ) then
+				info.checked = 1;
+			end
+		end
+	end
+
+	if not info.notCheckable then
+		local check = _G[listFrameName.."Button"..index.."Check"];
+		local uncheck = _G[listFrameName.."Button"..index.."UnCheck"];
+		if ( info.disabled ) then
+			check:SetDesaturated(true);
+			check:SetAlpha(0.5);
+			uncheck:SetDesaturated(true);
+			uncheck:SetAlpha(0.5);
+		else
+			check:SetDesaturated(false);
+			check:SetAlpha(1);
+			uncheck:SetDesaturated(false);
+			uncheck:SetAlpha(1);
+		end
+		if (WoWClassicEra or WoWClassicTBC or WoWWOTLKC) then
+			check:SetSize(16,16);
+			uncheck:SetSize(16,16);
+			normalText:SetPoint("LEFT", check, "RIGHT", 0, 0);
+		end
+
+		if info.customCheckIconAtlas or info.customCheckIconTexture then
+			check:SetTexCoord(0, 1, 0, 1);
+			uncheck:SetTexCoord(0, 1, 0, 1);
+
+			if info.customCheckIconAtlas then
+				check:SetAtlas(info.customCheckIconAtlas);
+				uncheck:SetAtlas(info.customUncheckIconAtlas or info.customCheckIconAtlas);
+			else
+				check:SetTexture(info.customCheckIconTexture);
+				uncheck:SetTexture(info.customUncheckIconTexture or info.customCheckIconTexture);
+			end
+		elseif info.classicChecks then
+			check:SetTexCoord(0, 1, 0, 1);
+			uncheck:SetTexCoord(0, 1, 0, 1);
+
+			check:SetSize(24,24);
+			uncheck:SetSize(24,24);
+
+			check:SetTexture("Interface\\Buttons\\UI-CheckBox-Check");
+			uncheck:SetTexture("");
+
+			normalText:SetPoint("LEFT", check, "RIGHT", L_UIDROPDOWNMENU_CLASSIC_CHECK_PADDING, 0);
+		elseif info.isNotRadio then
+			check:SetTexCoord(0.0, 0.5, 0.0, 0.5);
+			check:SetTexture("Interface\\Common\\UI-DropDownRadioChecks");
+			uncheck:SetTexCoord(0.5, 1.0, 0.0, 0.5);
+			uncheck:SetTexture("Interface\\Common\\UI-DropDownRadioChecks");
+		else
+			check:SetTexCoord(0.0, 0.5, 0.5, 1.0);
+			check:SetTexture("Interface\\Common\\UI-DropDownRadioChecks");
+			uncheck:SetTexCoord(0.5, 1.0, 0.5, 1.0);
+			uncheck:SetTexture("Interface\\Common\\UI-DropDownRadioChecks");
+		end
+
+		-- Checked can be a function now
+		local checked = info.checked;
+		if ( type(checked) == "function" ) then
+			checked = checked(button);
+		end
+
+		-- Show the check if checked
+		if ( checked ) then
+			button:LockHighlight();
+			check:Show();
+			uncheck:Hide();
+		else
+			button:UnlockHighlight();
+			check:Hide();
+			uncheck:Show();
+		end
+	else
+		_G[listFrameName.."Button"..index.."Check"]:Hide();
+		_G[listFrameName.."Button"..index.."UnCheck"]:Hide();
+	end
+	button.checked = info.checked;
+
+	-- If has a colorswatch, show it and vertex color it
+	local colorSwatch = _G[listFrameName.."Button"..index.."ColorSwatch"];
+	if ( info.hasColorSwatch ) then
+		if (WoWClassicEra or WoWClassicTBC or WoWWOTLKC) then
+			_G["L_DropDownList"..level.."Button"..index.."ColorSwatch".."NormalTexture"]:SetVertexColor(info.r, info.g, info.b);
+		else
+			_G["L_DropDownList"..level.."Button"..index.."ColorSwatch"].Color:SetVertexColor(info.r, info.g, info.b);
+		end
+		button.r = info.r;
+		button.g = info.g;
+		button.b = info.b;
+		colorSwatch:Show();
+	else
+		colorSwatch:Hide();
+	end
+
+	lib:UIDropDownMenu_CheckAddCustomFrame(listFrame, button, info);
+
+	button:SetShown(button.customFrame == nil);
+
+	button.minWidth = info.minWidth;
+
+	width = max(lib:UIDropDownMenu_GetButtonWidth(button), info.minWidth or 0);
+	--Set maximum button width
+	if ( width > (listFrame and listFrame.maxWidth or 0) ) then
+		listFrame.maxWidth = width;
+	end
+
+	if (WoWRetail) then
+		local customFrameCount = listFrame.customFrames and #listFrame.customFrames or 0;
+		local height = ((index - customFrameCount) * buttonHeight) + (L_UIDROPDOWNMENU_BORDER_HEIGHT * 2);
+		for frameIndex = 1, customFrameCount do
+			local frame = listFrame.customFrames[frameIndex];
+			height = height + frame:GetPreferredEntryHeight();
+		end
+
+		-- Set the height of the listframe
+		listFrame:SetHeight(height);
+	else
+		-- Set the height of the listframe
+		listFrame:SetHeight((index * L_UIDROPDOWNMENU_BUTTON_HEIGHT) + (L_UIDROPDOWNMENU_BORDER_HEIGHT * 2));
+	end
+
+	return button;
+end
+
+function lib:UIDropDownMenu_CheckAddCustomFrame(self, button, info)
+	local customFrame = info.customFrame;
+	button.customFrame = customFrame;
+	if customFrame then
+		customFrame:SetOwningButton(button);
+		customFrame:ClearAllPoints();
+		customFrame:SetPoint("TOPLEFT", button, "TOPLEFT", 0, 0);
+		customFrame:Show();
+
+		lib:UIDropDownMenu_RegisterCustomFrame(self, customFrame);
+	end
+end
+
+function lib:UIDropDownMenu_RegisterCustomFrame(self, customFrame)
+	self.customFrames = self.customFrames or {}
+	table.insert(self.customFrames, customFrame);
+end
+
+function lib:UIDropDownMenu_GetMaxButtonWidth(self)
+	local maxWidth = 0;
+	for i=1, self.numButtons do
+		local button = _G[self:GetName().."Button"..i];
+		local width = lib:UIDropDownMenu_GetButtonWidth(button);
+		if ( width > maxWidth ) then
+			maxWidth = width;
+		end
+	end
+	return maxWidth;
+end
+
+function lib:UIDropDownMenu_GetButtonWidth(button)
+	local minWidth = button.minWidth or 0;
+	if button.customFrame and button.customFrame:IsShown() then
+		return math.max(minWidth, button.customFrame:GetPreferredEntryWidth());
+	end
+
+	if not button:IsShown() then
+		return 0;
+	end
+
+	local width;
+	local buttonName = button:GetName();
+	local icon = _G[buttonName.."Icon"];
+	local normalText = _G[buttonName.."NormalText"];
+
+	if ( button.iconOnly and icon ) then
+		width = icon:GetWidth();
+	elseif ( normalText and normalText:GetText() ) then
+		width = normalText:GetWidth() + 40;
+
+		if ( button.icon ) then
+			-- Add padding for the icon
+			width = width + 10;
+		end
+		if ( button.classicChecks ) then
+			width = width + L_UIDROPDOWNMENU_CLASSIC_CHECK_PADDING;
+		end
+	else
+		return minWidth;
+	end
+
+	-- Add padding if has and expand arrow or color swatch
+	if ( button.hasArrow or button.hasColorSwatch ) then
+		width = width + 10;
+	end
+	if ( button.notCheckable ) then
+		width = width - 30;
+	end
+	if ( button.padding ) then
+		width = width + button.padding;
+	end
+
+	return math.max(minWidth, width);
+end
+
+function lib:UIDropDownMenu_Refresh(frame, useValue, dropdownLevel)
+	local maxWidth = 0;
+	local somethingChecked = nil;
+	if ( not dropdownLevel ) then
+		dropdownLevel = L_UIDROPDOWNMENU_MENU_LEVEL;
+	end
+
+	local listFrame = _G["L_DropDownList"..dropdownLevel];
+	listFrame.numButtons = listFrame.numButtons or 0;
+	-- Just redraws the existing menu
+	for i=1, L_UIDROPDOWNMENU_MAXBUTTONS do
+		local button = _G["L_DropDownList"..dropdownLevel.."Button"..i];
+		local checked = nil;
+
+		if(i <= listFrame.numButtons) then
+			-- See if checked or not
+			if ( lib:UIDropDownMenu_GetSelectedName(frame) ) then
+				if ( button:GetText() == lib:UIDropDownMenu_GetSelectedName(frame) ) then
+					checked = 1;
+				end
+			elseif ( lib:UIDropDownMenu_GetSelectedID(frame) ) then
+				if ( button:GetID() == lib:UIDropDownMenu_GetSelectedID(frame) ) then
+					checked = 1;
+				end
+			elseif ( lib:UIDropDownMenu_GetSelectedValue(frame) ) then
+				if ( button.value == lib:UIDropDownMenu_GetSelectedValue(frame) ) then
+					checked = 1;
+				end
+			end
+		end
+		if (button.checked and type(button.checked) == "function") then
+			checked = button.checked(button);
+		end
+
+		if not button.notCheckable and button:IsShown() then
+			-- If checked show check image
+			local checkImage = _G["L_DropDownList"..dropdownLevel.."Button"..i.."Check"];
+			local uncheckImage = _G["L_DropDownList"..dropdownLevel.."Button"..i.."UnCheck"];
+			if ( checked ) then
+				if not button.ignoreAsMenuSelection then
+					somethingChecked = true;
+					local icon = GetChild(frame, frame:GetName(), "Icon");
+					if (button.iconOnly and icon and button.icon) then
+						lib:UIDropDownMenu_SetIconImage(icon, button.icon, button.iconInfo);
+					elseif ( useValue ) then
+						lib:UIDropDownMenu_SetText(frame, button.value);
+						icon:Hide();
+					else
+						lib:UIDropDownMenu_SetText(frame, button:GetText());
+						icon:Hide();
+					end
+				end
+				button:LockHighlight();
+				checkImage:Show();
+				uncheckImage:Hide();
+			else
+				button:UnlockHighlight();
+				checkImage:Hide();
+				uncheckImage:Show();
+			end
+		end
+
+		if ( button:IsShown() ) then
+			local width = lib:UIDropDownMenu_GetButtonWidth(button);
+			if ( width > maxWidth ) then
+				maxWidth = width;
+			end
+		end
+	end
+	if(somethingChecked == nil) then
+		lib:UIDropDownMenu_SetText(frame, VIDEO_QUALITY_LABEL6);
+		local icon = GetChild(frame, frame:GetName(), "Icon");
+		icon:Hide();
+	end
+	if (not frame.noResize) then
+		for i=1, L_UIDROPDOWNMENU_MAXBUTTONS do
+			local button = _G["L_DropDownList"..dropdownLevel.."Button"..i];
+			button:SetWidth(maxWidth);
+		end
+		lib:UIDropDownMenu_RefreshDropDownSize(_G["L_DropDownList"..dropdownLevel]);
+	end
+end
+
+function lib:UIDropDownMenu_RefreshAll(frame, useValue)
+	for dropdownLevel = L_UIDROPDOWNMENU_MENU_LEVEL, 2, -1 do
+		local listFrame = _G["L_DropDownList"..dropdownLevel];
+		if ( listFrame:IsShown() ) then
+			lib:UIDropDownMenu_Refresh(frame, nil, dropdownLevel);
+		end
+	end
+	-- useValue is the text on the dropdown, only needs to be set once
+	lib:UIDropDownMenu_Refresh(frame, useValue, 1);
+end
+
+function lib:UIDropDownMenu_SetIconImage(icon, texture, info)
+	icon:SetTexture(texture);
+	if ( info.tCoordLeft ) then
+		icon:SetTexCoord(info.tCoordLeft, info.tCoordRight, info.tCoordTop, info.tCoordBottom);
+	else
+		icon:SetTexCoord(0, 1, 0, 1);
+	end
+	if ( info.tSizeX ) then
+		icon:SetWidth(info.tSizeX);
+	else
+		icon:SetWidth(16);
+	end
+	if ( info.tSizeY ) then
+		icon:SetHeight(info.tSizeY);
+	else
+		icon:SetHeight(16);
+	end
+	icon:Show();
+end
+
+function lib:UIDropDownMenu_SetSelectedName(frame, name, useValue)
+	frame.selectedName = name;
+	frame.selectedID = nil;
+	frame.selectedValue = nil;
+	lib:UIDropDownMenu_Refresh(frame, useValue);
+end
+
+function lib:UIDropDownMenu_SetSelectedValue(frame, value, useValue)
+	-- useValue will set the value as the text, not the name
+	frame.selectedName = nil;
+	frame.selectedID = nil;
+	frame.selectedValue = value;
+	lib:UIDropDownMenu_Refresh(frame, useValue);
+end
+
+function lib:UIDropDownMenu_SetSelectedID(frame, id, useValue)
+	frame.selectedID = id;
+	frame.selectedName = nil;
+	frame.selectedValue = nil;
+	lib:UIDropDownMenu_Refresh(frame, useValue);
+end
+
+function lib:UIDropDownMenu_GetSelectedName(frame)
+	return frame.selectedName;
+end
+
+function lib:UIDropDownMenu_GetSelectedID(frame)
+	if ( frame.selectedID ) then
+		return frame.selectedID;
+	else
+		-- If no explicit selectedID then try to send the id of a selected value or name
+--[[		local maxNum;
+		if (WoWClassicEra or WoWClassicTBC or WoWWOTLKC) then
+			maxNum = L_UIDROPDOWNMENU_MAXBUTTONS
+		else
+			local listFrame = _G["L_DropDownList"..L_UIDROPDOWNMENU_MENU_LEVEL];
+			maxNum = listFrame.numButtons
+		end
+		for i=1, maxNum do]]
+		local listFrame = _G["L_DropDownList"..L_UIDROPDOWNMENU_MENU_LEVEL];
+		for i=1, listFrame.numButtons do
+			local button = _G["L_DropDownList"..L_UIDROPDOWNMENU_MENU_LEVEL.."Button"..i];
+			-- See if checked or not
+			if ( lib:UIDropDownMenu_GetSelectedName(frame) ) then
+				if ( button:GetText() == lib:UIDropDownMenu_GetSelectedName(frame) ) then
+					return i;
+				end
+			elseif ( lib:UIDropDownMenu_GetSelectedValue(frame) ) then
+				if ( button.value == lib:UIDropDownMenu_GetSelectedValue(frame) ) then
+					return i;
+				end
+			end
+		end
+	end
+end
+
+function lib:UIDropDownMenu_GetSelectedValue(frame)
+	return frame.selectedValue;
+end
+
+function lib:HideDropDownMenu(level)
+	local listFrame = _G["L_DropDownList"..level];
+	listFrame:Hide();
+end
+
+function lib:ToggleDropDownMenu(level, value, dropDownFrame, anchorName, xOffset, yOffset, menuList, button, autoHideDelay, overrideDisplayMode)
+	if ( not level ) then
+		level = 1;
+	end
+	delegateFrame:SetAttribute("createframes-level", level);
+	delegateFrame:SetAttribute("createframes-index", 0);
+	delegateFrame:SetAttribute("createframes", true);
+	L_UIDROPDOWNMENU_MENU_LEVEL = level;
+	L_UIDROPDOWNMENU_MENU_VALUE = value;
+	local listFrameName = "L_DropDownList"..level;
+	local listFrame = _G[listFrameName];
+	if (WoWRetail) then
+		lib:UIDropDownMenu_ClearCustomFrames(listFrame);
+	end
+
+	local tempFrame;
+	local point, relativePoint, relativeTo;
+	if ( not dropDownFrame ) then
+		tempFrame = button:GetParent();
+	else
+		tempFrame = dropDownFrame;
+	end
+	if ( listFrame:IsShown() and (L_UIDROPDOWNMENU_OPEN_MENU == tempFrame) ) then
+		listFrame:Hide();
+	else
+		-- Set the dropdownframe scale
+		local uiScale;
+		local uiParentScale = UIParent:GetScale();
+		if ( GetCVar("useUIScale") == "1" ) then
+			uiScale = tonumber(GetCVar("uiscale"));
+			if ( uiParentScale < uiScale ) then
+				uiScale = uiParentScale;
+			end
+		else
+			uiScale = uiParentScale;
+		end
+		listFrame:SetScale(uiScale);
+
+		-- Hide the listframe anyways since it is redrawn OnShow()
+		listFrame:Hide();
+
+		-- Frame to anchor the dropdown menu to
+		local anchorFrame;
+
+		-- Display stuff
+		-- Level specific stuff
+		if ( level == 1 ) then
+			delegateFrame:SetAttribute("openmenu", dropDownFrame);
+			listFrame:ClearAllPoints();
+			-- If there's no specified anchorName then use left side of the dropdown menu
+			if ( not anchorName ) then
+				-- See if the anchor was set manually using setanchor
+				if ( dropDownFrame.xOffset ) then
+					xOffset = dropDownFrame.xOffset;
+				end
+				if ( dropDownFrame.yOffset ) then
+					yOffset = dropDownFrame.yOffset;
+				end
+				if ( dropDownFrame.point ) then
+					point = dropDownFrame.point;
+				end
+				if ( dropDownFrame.relativeTo ) then
+					relativeTo = dropDownFrame.relativeTo;
+				else
+					relativeTo = GetChild(L_UIDROPDOWNMENU_OPEN_MENU, L_UIDROPDOWNMENU_OPEN_MENU:GetName(), "Left");
+				end
+				if ( dropDownFrame.relativePoint ) then
+					relativePoint = dropDownFrame.relativePoint;
+				end
+			elseif ( anchorName == "cursor" ) then
+				relativeTo = nil;
+				local cursorX, cursorY = GetCursorPosition();
+				cursorX = cursorX/uiScale;
+				cursorY =  cursorY/uiScale;
+
+				if ( not xOffset ) then
+					xOffset = 0;
+				end
+				if ( not yOffset ) then
+					yOffset = 0;
+				end
+				xOffset = cursorX + xOffset;
+				yOffset = cursorY + yOffset;
+			else
+				-- See if the anchor was set manually using setanchor
+				if ( dropDownFrame.xOffset ) then
+					xOffset = dropDownFrame.xOffset;
+				end
+				if ( dropDownFrame.yOffset ) then
+					yOffset = dropDownFrame.yOffset;
+				end
+				if ( dropDownFrame.point ) then
+					point = dropDownFrame.point;
+				end
+				if ( dropDownFrame.relativeTo ) then
+					relativeTo = dropDownFrame.relativeTo;
+				else
+					relativeTo = anchorName;
+				end
+				if ( dropDownFrame.relativePoint ) then
+					relativePoint = dropDownFrame.relativePoint;
+				end
+			end
+			if ( not xOffset or not yOffset ) then
+				xOffset = 8;
+				yOffset = 22;
+			end
+			if ( not point ) then
+				point = "TOPLEFT";
+			end
+			if ( not relativePoint ) then
+				relativePoint = "BOTTOMLEFT";
+			end
+			listFrame:SetPoint(point, relativeTo, relativePoint, xOffset, yOffset);
+		else
+			if ( not dropDownFrame ) then
+				dropDownFrame = L_UIDROPDOWNMENU_OPEN_MENU;
+			end
+			listFrame:ClearAllPoints();
+			-- If this is a dropdown button, not the arrow anchor it to itself
+			if ( strsub(button:GetParent():GetName(), 0,14) == "L_DropDownList" and strlen(button:GetParent():GetName()) == 15 ) then
+				anchorFrame = button;
+			else
+				anchorFrame = button:GetParent();
+			end
+			point = "TOPLEFT";
+			relativePoint = "TOPRIGHT";
+			listFrame:SetPoint(point, anchorFrame, relativePoint, 0, 0);
+		end
+
+		if dropDownFrame.hideBackdrops then
+			_G[listFrameName.."Backdrop"]:Hide();
+			_G[listFrameName.."MenuBackdrop"]:Hide();
+		else
+			-- Change list box appearance depending on display mode
+			local displayMode = overrideDisplayMode or (dropDownFrame and dropDownFrame.displayMode) or nil;
+			if ( displayMode == "MENU" ) then
+				_G[listFrameName.."Backdrop"]:Hide();
+				_G[listFrameName.."MenuBackdrop"]:Show();
+			else
+				_G[listFrameName.."Backdrop"]:Show();
+				_G[listFrameName.."MenuBackdrop"]:Hide();
+			end
+		end
+		if (WoWClassicEra or WoWClassicTBC or WoWWOTLKC) then
+			dropDownFrame.menuList = menuList;
+		end
+
+		lib:UIDropDownMenu_Initialize(dropDownFrame, dropDownFrame.initialize, nil, level, menuList);
+		-- If no items in the drop down don't show it
+		if ( listFrame.numButtons == 0 ) then
+			return;
+		end
+
+		if (WoWRetail) then
+			listFrame.onShow = dropDownFrame.listFrameOnShow;
+		end
+
+		-- Check to see if the dropdownlist is off the screen, if it is anchor it to the top of the dropdown button
+		listFrame:Show();
+		-- Hack since GetCenter() is returning coords relative to 1024x768
+		local x, y = listFrame:GetCenter();
+		-- Hack will fix this in next revision of dropdowns
+		if ( not x or not y ) then
+			listFrame:Hide();
+			return;
+		end
+
+		listFrame.onHide = dropDownFrame.onHide;
+
+		-- Set the listframe frameStrata
+		if dropDownFrame.listFrameStrata then
+			listFrame.baseFrameStrata = listFrame:GetFrameStrata();
+			listFrame:SetFrameStrata(dropDownFrame.listFrameStrata);
+		end
+
+		--  We just move level 1 enough to keep it on the screen. We don't necessarily change the anchors.
+		if ( level == 1 ) then
+			local offLeft = listFrame:GetLeft()/uiScale;
+			local offRight = (GetScreenWidth() - listFrame:GetRight())/uiScale;
+			local offTop = (GetScreenHeight() - listFrame:GetTop())/uiScale;
+			local offBottom = listFrame:GetBottom()/uiScale;
+
+			local xAddOffset, yAddOffset = 0, 0;
+			if ( offLeft < 0 ) then
+				xAddOffset = -offLeft;
+			elseif ( offRight < 0 ) then
+				xAddOffset = offRight;
+			end
+
+			if ( offTop < 0 ) then
+				yAddOffset = offTop;
+			elseif ( offBottom < 0 ) then
+				yAddOffset = -offBottom;
+			end
+
+			listFrame:ClearAllPoints();
+			if ( anchorName == "cursor" ) then
+				listFrame:SetPoint(point, relativeTo, relativePoint, xOffset + xAddOffset, yOffset + yAddOffset);
+			else
+				listFrame:SetPoint(point, relativeTo, relativePoint, xOffset + xAddOffset, yOffset + yAddOffset);
+			end
+		else
+			-- Determine whether the menu is off the screen or not
+			local offscreenY, offscreenX;
+			if ( (y - listFrame:GetHeight()/2) < 0 ) then
+				offscreenY = 1;
+			end
+			if ( listFrame:GetRight() > GetScreenWidth() ) then
+				offscreenX = 1;
+			end
+			if ( offscreenY and offscreenX ) then
+				point = gsub(point, "TOP(.*)", "BOTTOM%1");
+				point = gsub(point, "(.*)LEFT", "%1RIGHT");
+				relativePoint = gsub(relativePoint, "TOP(.*)", "BOTTOM%1");
+				relativePoint = gsub(relativePoint, "(.*)RIGHT", "%1LEFT");
+				xOffset = -11;
+				yOffset = -14;
+			elseif ( offscreenY ) then
+				point = gsub(point, "TOP(.*)", "BOTTOM%1");
+				relativePoint = gsub(relativePoint, "TOP(.*)", "BOTTOM%1");
+				xOffset = 0;
+				yOffset = -14;
+			elseif ( offscreenX ) then
+				point = gsub(point, "(.*)LEFT", "%1RIGHT");
+				relativePoint = gsub(relativePoint, "(.*)RIGHT", "%1LEFT");
+				xOffset = -11;
+				yOffset = 14;
+			else
+				xOffset = 0;
+				yOffset = 14;
+			end
+
+			listFrame:ClearAllPoints();
+			listFrame.parentLevel = tonumber(strmatch(anchorFrame:GetName(), "L_DropDownList(%d+)"));
+			listFrame.parentID = anchorFrame:GetID();
+			listFrame:SetPoint(point, anchorFrame, relativePoint, xOffset, yOffset);
+		end
+
+		if (WoWClassicEra or WoWClassicTBC or WoWWOTLKC) then
+			if ( autoHideDelay and tonumber(autoHideDelay)) then
+				listFrame.showTimer = autoHideDelay;
+				listFrame.isCounting = 1;
+			end
+		end
+	end
+end
+
+function lib:CloseDropDownMenus(level)
+	if ( not level ) then
+		level = 1;
+	end
+	for i=level, L_UIDROPDOWNMENU_MAXLEVELS do
+		_G["L_DropDownList"..i]:Hide();
+	end
+	-- yes, we also want to close the menus which created by built-in UIDropDownMenus
+	for i=level, UIDROPDOWNMENU_MAXLEVELS do
+		_G["DropDownList"..i]:Hide();
+	end
+end
+
+local function containsMouse()
+	local result = false
+
+	for i = 1, L_UIDROPDOWNMENU_MAXLEVELS do
+		local dropdown = _G["L_DropDownList"..i];
+		if dropdown:IsShown() and dropdown:IsMouseOver() then
+			result = true;
+		end
+	end
+	for i = 1, UIDROPDOWNMENU_MAXLEVELS do
+		local dropdown = _G["DropDownList"..i];
+		if dropdown:IsShown() and dropdown:IsMouseOver() then
+			result = true;
+		end
+	end
+	-- TeeloJubeithos:
+	--   If the menu is open, and you click the button to close it,
+	--   the Global Mouse Down triggers to close it, but then the MouseDown for the button triggers to open it back up again.
+	--   I fixed this by adding a filter to the global mouse down check, don't count it if the mouse is still over the DropDownMenu's Button
+	if L_UIDROPDOWNMENU_OPEN_MENU and L_UIDROPDOWNMENU_OPEN_MENU.Button:IsMouseOver() then
+		result = true;
+	end
+
+	return result;
+end
+
+function lib:containsMouse()
+	containsMouse()
+end
+
+-- GLOBAL_MOUSE_DOWN event is only available in retail, not classic
+function lib:UIDropDownMenu_HandleGlobalMouseEvent(button, event)
+	if event == "GLOBAL_MOUSE_DOWN" and (button == "LeftButton" or button == "RightButton") then
+		if not containsMouse() then
+			lib:CloseDropDownMenus();
+		end
+	end
+end
+
+-- hooking UIDropDownMenu_HandleGlobalMouseEvent
+do
+	if lib and WoWRetail then
+		hooksecurefunc("UIDropDownMenu_HandleGlobalMouseEvent", function(button, event)
+			lib:UIDropDownMenu_HandleGlobalMouseEvent(button, event)
+		end)
+
+	end
+end
+
+function lib:UIDropDownMenu_ClearCustomFrames(self)
+	if self.customFrames then
+		for index, frame in ipairs(self.customFrames) do
+			frame:Hide();
+		end
+
+		self.customFrames = nil;
+	end
+end
+
+function lib:UIDropDownMenu_MatchTextWidth(frame, minWidth, maxWidth)
+	local frameName = frame:GetName();
+	local newWidth = GetChild(frame, frameName, "Text"):GetUnboundedStringWidth() + L_UIDROPDOWNMENU_DEFAULT_WIDTH_PADDING;
+
+	if minWidth or maxWidth then
+		newWidth = Clamp(newWidth, minWidth or newWidth, maxWidth or newWidth);
+	end
+
+	lib:UIDropDownMenu_SetWidth(frame, newWidth);
+end
+
+function lib:UIDropDownMenu_SetWidth(frame, width, padding)
+	local frameName = frame:GetName();
+	GetChild(frame, frameName, "Middle"):SetWidth(width);
+	if ( padding ) then
+		frame:SetWidth(width + padding);
+	else
+		frame:SetWidth(width + L_UIDROPDOWNMENU_DEFAULT_WIDTH_PADDING + L_UIDROPDOWNMENU_DEFAULT_WIDTH_PADDING);
+	end
+	if ( padding ) then
+		GetChild(frame, frameName, "Text"):SetWidth(width);
+	else
+		GetChild(frame, frameName, "Text"):SetWidth(width - L_UIDROPDOWNMENU_DEFAULT_WIDTH_PADDING);
+	end
+	frame.noResize = 1;
+end
+
+function lib:UIDropDownMenu_SetButtonWidth(frame, width)
+	local frameName = frame:GetName();
+	if ( width == "TEXT" ) then
+		width = GetChild(frame, frameName, "Text"):GetWidth();
+	end
+
+	GetChild(frame, frameName, "Button"):SetWidth(width);
+	frame.noResize = 1;
+end
+
+function lib:UIDropDownMenu_SetText(frame, text)
+	local frameName = frame:GetName();
+	GetChild(frame, frameName, "Text"):SetText(text);
+end
+
+function lib:UIDropDownMenu_GetText(frame)
+	local frameName = frame:GetName();
+	return GetChild(frame, frameName, "Text"):GetText();
+end
+
+function lib:UIDropDownMenu_ClearAll(frame)
+	-- Previous code refreshed the menu quite often and was a performance bottleneck
+	frame.selectedID = nil;
+	frame.selectedName = nil;
+	frame.selectedValue = nil;
+	lib:UIDropDownMenu_SetText(frame, "");
+
+	local button, checkImage, uncheckImage;
+	for i=1, L_UIDROPDOWNMENU_MAXBUTTONS do
+		button = _G["L_DropDownList"..L_UIDROPDOWNMENU_MENU_LEVEL.."Button"..i];
+		button:UnlockHighlight();
+
+		checkImage = _G["L_DropDownList"..L_UIDROPDOWNMENU_MENU_LEVEL.."Button"..i.."Check"];
+		checkImage:Hide();
+		uncheckImage = _G["L_DropDownList"..L_UIDROPDOWNMENU_MENU_LEVEL.."Button"..i.."UnCheck"];
+		uncheckImage:Hide();
+	end
+end
+
+function lib:UIDropDownMenu_JustifyText(frame, justification, customXOffset, customYOffset)
+	local frameName = frame:GetName();
+	local text = GetChild(frame, frameName, "Text");
+	text:ClearAllPoints();
+	if ( justification == "LEFT" ) then
+		text:SetPoint("LEFT", GetChild(frame, frameName, "Left"), "LEFT", customXOffset or 27, customYOffset or 2);
+		text:SetJustifyH("LEFT");
+	elseif ( justification == "RIGHT" ) then
+		text:SetPoint("RIGHT", GetChild(frame, frameName, "Right"), "RIGHT", customXOffset or -43, customYOffset or 2);
+		text:SetJustifyH("RIGHT");
+	elseif ( justification == "CENTER" ) then
+		text:SetPoint("CENTER", GetChild(frame, frameName, "Middle"), "CENTER", customXOffset or -5, customYOffset or 2);
+		text:SetJustifyH("CENTER");
+	end
+end
+
+function lib:UIDropDownMenu_SetAnchor(dropdown, xOffset, yOffset, point, relativeTo, relativePoint)
+	dropdown.xOffset = xOffset;
+	dropdown.yOffset = yOffset;
+	dropdown.point = point;
+	dropdown.relativeTo = relativeTo;
+	dropdown.relativePoint = relativePoint;
+end
+
+function lib:UIDropDownMenu_GetCurrentDropDown()
+	if ( L_UIDROPDOWNMENU_OPEN_MENU ) then
+		return L_UIDROPDOWNMENU_OPEN_MENU;
+	elseif ( L_UIDROPDOWNMENU_INIT_MENU ) then
+		return L_UIDROPDOWNMENU_INIT_MENU;
+	end
+end
+
+function lib:UIDropDownMenuButton_GetChecked(self)
+	return _G[self:GetName().."Check"]:IsShown();
+end
+
+function lib:UIDropDownMenuButton_GetName(self)
+	return _G[self:GetName().."NormalText"]:GetText();
+end
+
+function lib:UIDropDownMenuButton_OpenColorPicker(self, button)
+	securecall("CloseMenus");
+	if ( not button ) then
+		button = self;
+	end
+	L_UIDROPDOWNMENU_MENU_VALUE = button.value;
+	lib:OpenColorPicker(button);
+end
+
+function lib:UIDropDownMenu_DisableButton(level, id)
+	lib:UIDropDownMenu_SetDropdownButtonEnabled(_G["DropDownList"..level.."Button"..id], false);
+end
+
+function lib:UIDropDownMenu_EnableButton(level, id)
+	lib:UIDropDownMenu_SetDropdownButtonEnabled(_G["DropDownList"..level.."Button"..id], true);
+end
+
+function lib:UIDropDownMenu_SetDropdownButtonEnabled(button, enabled)
+	if enabled then
+		button:Enable();
+	else
+		button:Disable();
+	end
+end
+
+function lib:UIDropDownMenu_SetButtonText(level, id, text, colorCode)
+	local button = _G["L_DropDownList"..level.."Button"..id];
+	if ( colorCode) then
+		button:SetText(colorCode..text.."|r");
+	else
+		button:SetText(text);
+	end
+end
+
+function lib:UIDropDownMenu_SetButtonNotClickable(level, id)
+	_G["L_DropDownList"..level.."Button"..id]:SetDisabledFontObject(GameFontHighlightSmallLeft);
+end
+
+function lib:UIDropDownMenu_SetButtonClickable(level, id)
+	_G["L_DropDownList"..level.."Button"..id]:SetDisabledFontObject(GameFontDisableSmallLeft);
+end
+
+
+function lib:UIDropDownMenu_DisableDropDown(dropDown)
+	lib:UIDropDownMenu_SetDropDownEnabled(dropDown, false, disabledtooltip);
+end
+
+function lib:UIDropDownMenu_EnableDropDown(dropDown)
+	lib:UIDropDownMenu_SetDropDownEnabled(dropDown, true);
+end
+
+function lib:UIDropDownMenu_SetDropDownEnabled(dropDown, enabled, disabledtooltip)
+	local dropDownName = dropDown:GetName();
+	local label = GetChild(dropDown, dropDownName, "Label");
+	if label then
+		label:SetVertexColor((enabled and NORMAL_FONT_COLOR or GRAY_FONT_COLOR):GetRGB());
+	end
+
+	local icon = GetChild(dropDown, dropDownName, "Icon");
+	if icon then
+		icon:SetVertexColor((enabled and HIGHLIGHT_FONT_COLOR or GRAY_FONT_COLOR):GetRGB());
+	end
+
+	local text = GetChild(dropDown, dropDownName, "Text");
+	if text then
+		text:SetVertexColor((enabled and HIGHLIGHT_FONT_COLOR or GRAY_FONT_COLOR):GetRGB());
+	end
+
+	local button = GetChild(dropDown, dropDownName, "Button");
+	if button then
+		button:SetEnabled(enabled);
+
+		-- Clear any previously set disabledTooltip (it will be reset below if needed).
+		if button:GetMotionScriptsWhileDisabled() then
+			button:SetMotionScriptsWhileDisabled(false);
+			button:SetScript("OnEnter", nil);
+			button:SetScript("OnLeave", nil);
+		end
+	end
+
+	if enabled then
+		dropDown.isDisabled = nil;
+	else
+		dropDown.isDisabled = 1;
+
+		if button then
+			if disabledTooltip then
+				button:SetMotionScriptsWhileDisabled(true);
+				button:SetScript("OnEnter", function()
+					GameTooltip:SetOwner(button, "ANCHOR_RIGHT");
+					GameTooltip_AddErrorLine(GameTooltip, disabledTooltip);
+					GameTooltip:Show();
+				end);
+
+				button:SetScript("OnLeave", GameTooltip_Hide);
+			end
+		end
+	end
+end
+
+function lib:UIDropDownMenu_IsEnabled(dropDown)
+	return not dropDown.isDisabled;
+end
+
+function lib:UIDropDownMenu_GetValue(id)
+	--Only works if the dropdown has just been initialized, lame, I know =(
+	local button = _G["L_DropDownList1Button"..id];
+	if ( button ) then
+		return _G["L_DropDownList1Button"..id].value;
+	else
+		return nil;
+	end
+end
+
+function lib:OpenColorPicker(info)
+	ColorPickerFrame.func = info.swatchFunc;
+	ColorPickerFrame.hasOpacity = info.hasOpacity;
+	ColorPickerFrame.opacityFunc = info.opacityFunc;
+	ColorPickerFrame.opacity = info.opacity;
+	ColorPickerFrame.previousValues = {r = info.r, g = info.g, b = info.b, opacity = info.opacity};
+	ColorPickerFrame.cancelFunc = info.cancelFunc;
+	ColorPickerFrame.extraInfo = info.extraInfo;
+	-- This must come last, since it triggers a call to ColorPickerFrame.func()
+	ColorPickerFrame:SetColorRGB(info.r, info.g, info.b);
+	ShowUIPanel(ColorPickerFrame);
+end
+
+function lib:ColorPicker_GetPreviousValues()
+	return ColorPickerFrame.previousValues.r, ColorPickerFrame.previousValues.g, ColorPickerFrame.previousValues.b;
+end
+
+-- //////////////////////////////////////////////////////////////
+-- LibUIDropDownMenuTemplates
+-- //////////////////////////////////////////////////////////////
+
+-- Custom dropdown buttons are instantiated by some external system.
+-- When calling L_UIDropDownMenu_AddButton that system sets info.customFrame to the instance of the frame it wants to place on the menu.
+-- The dropdown menu creates its button for the entry as it normally would, but hides all elements.  The custom frame is then anchored
+-- to that button and assumes responsibility for all relevant dropdown menu operations.
+-- The hidden button will request a size that it should become from the custom frame.
+
+lib.DropDownMenuButtonMixin = {}
+
+function lib.DropDownMenuButtonMixin:OnEnter(...)
+	ExecuteFrameScript(self:GetParent(), "OnEnter", ...);
+end
+
+function lib.DropDownMenuButtonMixin:OnLeave(...)
+	ExecuteFrameScript(self:GetParent(), "OnLeave", ...);
+end
+
+function lib.DropDownMenuButtonMixin:OnMouseDown(button)
+	if self:IsEnabled() then
+		lib:ToggleDropDownMenu(nil, nil, self:GetParent());
+		PlaySound(SOUNDKIT.IG_MAINMENU_OPTION_CHECKBOX_ON);
+	end
+end
+
+lib.LargeDropDownMenuButtonMixin = CreateFromMixins(lib.DropDownMenuButtonMixin);
+
+function lib.LargeDropDownMenuButtonMixin:OnMouseDown(button)
+	if self:IsEnabled() then
+		local parent = self:GetParent();
+		lib:ToggleDropDownMenu(nil, nil, parent, parent, -8, 8);
+		PlaySound(SOUNDKIT.IG_MAINMENU_OPTION_CHECKBOX_ON);
+	end
+end
+
+lib.DropDownExpandArrowMixin = {};
+
+function lib.DropDownExpandArrowMixin:OnEnter()
+	local level =  self:GetParent():GetParent():GetID() + 1;
+
+	lib:CloseDropDownMenus(level);
+
+	if self:IsEnabled() then
+		local listFrame = _G["L_DropDownList"..level];
+		if ( not listFrame or not listFrame:IsShown() or select(2, listFrame:GetPoint()) ~= self ) then
+			lib:ToggleDropDownMenu(level, self:GetParent().value, nil, nil, nil, nil, self:GetParent().menuList, self, nil, self:GetParent().menuListDisplayMode);
+		end
+	end
+end
+
+function lib.DropDownExpandArrowMixin:OnMouseDown(button)
+	if self:IsEnabled() then
+		lib:ToggleDropDownMenu(self:GetParent():GetParent():GetID() + 1, self:GetParent().value, nil, nil, nil, nil, self:GetParent().menuList, self, nil, self:GetParent().menuListDisplayMode);
+		PlaySound(SOUNDKIT.IG_MAINMENU_OPTION_CHECKBOX_ON);
+	end
+end
+
+lib.UIDropDownCustomMenuEntryMixin = {};
+
+function lib.UIDropDownCustomMenuEntryMixin:GetPreferredEntryWidth()
+	return self:GetWidth();
+end
+
+function lib.UIDropDownCustomMenuEntryMixin:GetPreferredEntryHeight()
+	return self:GetHeight();
+end
+
+function lib.UIDropDownCustomMenuEntryMixin:OnSetOwningButton()
+	-- for derived objects to implement
+end
+
+function lib.UIDropDownCustomMenuEntryMixin:SetOwningButton(button)
+	self:SetParent(button:GetParent());
+	self.owningButton = button;
+	self:OnSetOwningButton();
+end
+
+function lib.UIDropDownCustomMenuEntryMixin:GetOwningDropdown()
+	return self.owningButton:GetParent();
+end
+
+function lib.UIDropDownCustomMenuEntryMixin:SetContextData(contextData)
+	self.contextData = contextData;
+end
+
+function lib.UIDropDownCustomMenuEntryMixin:GetContextData()
+	return self.contextData;
+end
+
+-- //////////////////////////////////////////////////////////////
+-- L_UIDropDownCustomMenuEntryTemplate
+function lib:Create_UIDropDownCustomMenuEntry(name, parent)
+	local f = _G[name] or CreateFrame("Frame", name, parent or nil)
+	f:EnableMouse(true)
+	f:Hide()
+
+	-- I am not 100% sure if below works for replacing the mixins
+	f:SetScript("GetPreferredEntryWidth", function(self)
+		return self:GetWidth()
+	end)
+	f:SetScript("SetOwningButton", function(self, button)
+		self:SetParent(button:GetParent())
+		self.owningButton = button
+		self:OnSetOwningButton()
+	end)
+	f:SetScript("GetOwningDropdown", function(self)
+		return self.owningButton:GetParent()
+	end)
+	f:SetScript("SetContextData", function(self, contextData)
+		self.contextData = contextData
+	end)
+	f:SetScript("GetContextData", function(self)
+		return self.contextData
+	end)
+
+	return f
+end
+
+-- //////////////////////////////////////////////////////////////
+-- UIDropDownMenuButtonScriptTemplate
+--
+-- TBD
+--
+
+-- //////////////////////////////////////////////////////////////
+-- LargeUIDropDownMenuTemplate
+--
+-- TBD
+--
+
+-- //////////////////////////////////////////////////////////////
+-- EasyMenu
+-- Simplified Menu Display System
+--	This is a basic system for displaying a menu from a structure table.
+--
+--	Args:
+--		menuList - menu table
+--		menuFrame - the UI frame to populate
+--		anchor - where to anchor the frame (e.g. CURSOR)
+--		x - x offset
+--		y - y offset
+--		displayMode - border type
+--		autoHideDelay - how long until the menu disappears
+local function easyMenu_Initialize( frame, level, menuList )
+	for index = 1, #menuList do
+		local value = menuList[index]
+		if (value.text) then
+			value.index = index;
+			lib:UIDropDownMenu_AddButton( value, level );
+		end
+	end
+end
+
+function lib:EasyMenu(menuList, menuFrame, anchor, x, y, displayMode, autoHideDelay )
+	if ( displayMode == "MENU" ) then
+		menuFrame.displayMode = displayMode;
+	end
+	lib:UIDropDownMenu_Initialize(menuFrame, easyMenu_Initialize, displayMode, nil, menuList);
+	lib:ToggleDropDownMenu(1, nil, menuFrame, anchor, x, y, menuList, nil, autoHideDelay);
+end
+
+function lib:EasyMenu_Initialize( frame, level, menuList )
+	easyMenu_Initialize( frame, level, menuList )
+end
+
diff --git a/TitanClassic/save/libs/Ace/!LibUIDropDownMenu/LibUIDropDownMenu/LibUIDropDownMenu.xml b/TitanClassic/save/libs/Ace/!LibUIDropDownMenu/LibUIDropDownMenu/LibUIDropDownMenu.xml
new file mode 100644
index 0000000..2047913
--- /dev/null
+++ b/TitanClassic/save/libs/Ace/!LibUIDropDownMenu/LibUIDropDownMenu/LibUIDropDownMenu.xml
@@ -0,0 +1,24 @@
+<!-- $Id: LibUIDropDownMenu.xml 64 2020-11-18 13:13:15Z arithmandar $ -->
+<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
+..\FrameXML\UI.xsd">
+	<Script file="LibUIDropDownMenu.lua"/>
+<!--	<Include file="LibUIDropDownMenuTemplates.xml"/>
+
+	<Button name="L_DropDownList1" toplevel="true" frameStrata="FULLSCREEN_DIALOG" inherits="L_UIDropDownListTemplate" hidden="true" id="1">
+		<Size>
+			<AbsDimension x="180" y="10"/>
+		</Size>
+		<Scripts>
+			<OnLoad>
+				local fontName, fontHeight, fontFlags = _G["L_DropDownList1Button1NormalText"]:GetFont();
+				L_UIDROPDOWNMENU_DEFAULT_TEXT_HEIGHT = fontHeight;
+			</OnLoad>
+		</Scripts>
+	</Button>
+	<Button name="L_DropDownList2" toplevel="true" frameStrata="FULLSCREEN_DIALOG" inherits="L_UIDropDownListTemplate" hidden="true" id="2">
+		<Size>
+			<AbsDimension x="180" y="10"/>
+		</Size>
+	</Button>
+-->
+</Ui>
diff --git a/TitanClassic/save/libs/Ace/Ace3.lua b/TitanClassic/save/libs/Ace/Ace3.lua
new file mode 100644
index 0000000..3461a23
--- /dev/null
+++ b/TitanClassic/save/libs/Ace/Ace3.lua
@@ -0,0 +1,110 @@
+
+-- This file is only there in standalone Ace3 and provides handy dev tool stuff I guess
+-- for now only /rl to reload your UI :)
+-- note the complete overkill use of AceAddon and console, ain't it cool?
+
+-- GLOBALS: next, loadstring, ReloadUI, geterrorhandler
+-- GLOBALS: BINDING_HEADER_ACE3, BINDING_NAME_RELOADUI, Ace3, LibStub
+
+-- BINDINGs labels
+BINDING_HEADER_ACE3 = "Ace3"
+BINDING_NAME_RELOADUI = "ReloadUI"
+--
+
+local gui = LibStub("AceGUI-3.0")
+local reg = LibStub("AceConfigRegistry-3.0")
+local dialog = LibStub("AceConfigDialog-3.0")
+
+Ace3 = LibStub("AceAddon-3.0"):NewAddon("Ace3", "AceConsole-3.0")
+local Ace3 = Ace3
+
+local selectedgroup
+local frame
+local select
+local status = {}
+local configs = {}
+
+local function frameOnClose()
+	gui:Release(frame)
+	frame = nil
+end
+
+local function RefreshConfigs()
+	for name in reg:IterateOptionsTables() do
+		configs[name] = name
+	end
+end
+
+local function ConfigSelected(widget, event, value)
+	selectedgroup = value
+	dialog:Open(value, widget)
+end
+
+local old_CloseSpecialWindows
+
+-- GLOBALS: CloseSpecialWindows, next
+function Ace3:Open()
+	if not old_CloseSpecialWindows then
+		old_CloseSpecialWindows = CloseSpecialWindows
+		CloseSpecialWindows = function()
+			local found = old_CloseSpecialWindows()
+			if frame then
+				frame:Hide()
+				return true
+			end
+			return found
+		end
+	end
+	RefreshConfigs()
+	if next(configs) == nil then
+		self:Print("No Configs are Registered")
+		return
+	end
+
+	if not frame then
+		frame = gui:Create("Frame")
+		frame:ReleaseChildren()
+		frame:SetTitle("Ace3 Options")
+		frame:SetLayout("FILL")
+		frame:SetCallback("OnClose", frameOnClose)
+
+		select = gui:Create("DropdownGroup")
+		select:SetGroupList(configs)
+		select:SetCallback("OnGroupSelected", ConfigSelected)
+		frame:AddChild(select)
+	end
+	if not selectedgroup then
+		selectedgroup = next(configs)
+	end
+	select:SetGroup(selectedgroup)
+	frame:Show()
+end
+
+local function RefreshOnUpdate(this)
+	select:SetGroup(selectedgroup)
+	this:SetScript("OnUpdate", nil)
+end
+
+function Ace3:ConfigTableChanged(event, appName)
+	if selectedgroup == appName and frame then
+		frame.frame:SetScript("OnUpdate", RefreshOnUpdate)
+	end
+end
+
+reg.RegisterCallback(Ace3, "ConfigTableChange", "ConfigTableChanged")
+
+function Ace3:PrintCmd(input)
+	input = input:trim():match("^(.-);*$")
+	local func, err = loadstring("LibStub(\"AceConsole-3.0\"):Print(" .. input .. ")")
+	if not func then
+		LibStub("AceConsole-3.0"):Print("Error: " .. err)
+	else
+		func()
+	end
+end
+
+function Ace3:OnInitialize()
+	self:RegisterChatCommand("ace3", function() self:Open() end)
+	self:RegisterChatCommand("rl", function() ReloadUI() end)
+	self:RegisterChatCommand("print", "PrintCmd")
+end
diff --git a/TitanClassic/save/libs/Ace/Ace3.toc b/TitanClassic/save/libs/Ace/Ace3.toc
new file mode 100644
index 0000000..13f0d97
--- /dev/null
+++ b/TitanClassic/save/libs/Ace/Ace3.toc
@@ -0,0 +1,28 @@
+## Interface: 100105
+
+## Title: Lib: Ace3
+## Notes: AddOn development framework
+## Author: Ace3 Development Team
+## X-Website: http://www.wowace.com
+## X-Category: Library
+## X-License: Limited BSD
+## Version: Release-r1309
+
+LibStub\LibStub.lua
+CallbackHandler-1.0\CallbackHandler-1.0.xml
+AceAddon-3.0\AceAddon-3.0.xml
+AceEvent-3.0\AceEvent-3.0.xml
+AceTimer-3.0\AceTimer-3.0.xml
+AceBucket-3.0\AceBucket-3.0.xml
+AceHook-3.0\AceHook-3.0.xml
+AceDB-3.0\AceDB-3.0.xml
+AceDBOptions-3.0\AceDBOptions-3.0.xml
+AceLocale-3.0\AceLocale-3.0.xml
+AceConsole-3.0\AceConsole-3.0.xml
+AceGUI-3.0\AceGUI-3.0.xml
+AceConfig-3.0\AceConfig-3.0.xml
+AceComm-3.0\AceComm-3.0.xml
+AceTab-3.0\AceTab-3.0.xml
+AceSerializer-3.0\AceSerializer-3.0.xml
+
+Ace3.lua
diff --git a/TitanClassic/save/libs/Ace/AceAddon-3.0/AceAddon-3.0.lua b/TitanClassic/save/libs/Ace/AceAddon-3.0/AceAddon-3.0.lua
new file mode 100644
index 0000000..f392a21
--- /dev/null
+++ b/TitanClassic/save/libs/Ace/AceAddon-3.0/AceAddon-3.0.lua
@@ -0,0 +1,649 @@
+--- **AceAddon-3.0** provides a template for creating addon objects.
+-- It'll provide you with a set of callback functions that allow you to simplify the loading
+-- process of your addon.\\
+-- Callbacks provided are:\\
+-- * **OnInitialize**, which is called directly after the addon is fully loaded.
+-- * **OnEnable** which gets called during the PLAYER_LOGIN event, when most of the data provided by the game is already present.
+-- * **OnDisable**, which is only called when your addon is manually being disabled.
+-- @usage
+-- -- A small (but complete) addon, that doesn't do anything,
+-- -- but shows usage of the callbacks.
+-- local MyAddon = LibStub("AceAddon-3.0"):NewAddon("MyAddon")
+--
+-- function MyAddon:OnInitialize()
+--   -- do init tasks here, like loading the Saved Variables,
+--   -- or setting up slash commands.
+-- end
+--
+-- function MyAddon:OnEnable()
+--   -- Do more initialization here, that really enables the use of your addon.
+--   -- Register Events, Hook functions, Create Frames, Get information from
+--   -- the game that wasn't available in OnInitialize
+-- end
+--
+-- function MyAddon:OnDisable()
+--   -- Unhook, Unregister Events, Hide frames that you created.
+--   -- You would probably only use an OnDisable if you want to
+--   -- build a "standby" mode, or be able to toggle modules on/off.
+-- end
+-- @class file
+-- @name AceAddon-3.0.lua
+-- @release $Id: AceAddon-3.0.lua 1284 2022-09-25 09:15:30Z nevcairiel $
+
+local MAJOR, MINOR = "AceAddon-3.0", 13
+local AceAddon, oldminor = LibStub:NewLibrary(MAJOR, MINOR)
+
+if not AceAddon then return end -- No Upgrade needed.
+
+AceAddon.frame = AceAddon.frame or CreateFrame("Frame", "AceAddon30Frame") -- Our very own frame
+AceAddon.addons = AceAddon.addons or {} -- addons in general
+AceAddon.statuses = AceAddon.statuses or {} -- statuses of addon.
+AceAddon.initializequeue = AceAddon.initializequeue or {} -- addons that are new and not initialized
+AceAddon.enablequeue = AceAddon.enablequeue or {} -- addons that are initialized and waiting to be enabled
+AceAddon.embeds = AceAddon.embeds or setmetatable({}, {__index = function(tbl, key) tbl[key] = {} return tbl[key] end }) -- contains a list of libraries embedded in an addon
+
+-- Lua APIs
+local tinsert, tconcat, tremove = table.insert, table.concat, table.remove
+local fmt, tostring = string.format, tostring
+local select, pairs, next, type, unpack = select, pairs, next, type, unpack
+local loadstring, assert, error = loadstring, assert, error
+local setmetatable, getmetatable, rawset, rawget = setmetatable, getmetatable, rawset, rawget
+
+--[[
+	 xpcall safecall implementation
+]]
+local xpcall = xpcall
+
+local function errorhandler(err)
+	return geterrorhandler()(err)
+end
+
+local function safecall(func, ...)
+	-- we check to see if the func is passed is actually a function here and don't error when it isn't
+	-- this safecall is used for optional functions like OnInitialize OnEnable etc. When they are not
+	-- present execution should continue without hinderance
+	if type(func) == "function" then
+		return xpcall(func, errorhandler, ...)
+	end
+end
+
+-- local functions that will be implemented further down
+local Enable, Disable, EnableModule, DisableModule, Embed, NewModule, GetModule, GetName, SetDefaultModuleState, SetDefaultModuleLibraries, SetEnabledState, SetDefaultModulePrototype
+
+-- used in the addon metatable
+local function addontostring( self ) return self.name end
+
+-- Check if the addon is queued for initialization
+local function queuedForInitialization(addon)
+	for i = 1, #AceAddon.initializequeue do
+		if AceAddon.initializequeue[i] == addon then
+			return true
+		end
+	end
+	return false
+end
+
+--- Create a new AceAddon-3.0 addon.
+-- Any libraries you specified will be embeded, and the addon will be scheduled for
+-- its OnInitialize and OnEnable callbacks.
+-- The final addon object, with all libraries embeded, will be returned.
+-- @paramsig [object ,]name[, lib, ...]
+-- @param object Table to use as a base for the addon (optional)
+-- @param name Name of the addon object to create
+-- @param lib List of libraries to embed into the addon
+-- @usage
+-- -- Create a simple addon object
+-- MyAddon = LibStub("AceAddon-3.0"):NewAddon("MyAddon", "AceEvent-3.0")
+--
+-- -- Create a Addon object based on the table of a frame
+-- local MyFrame = CreateFrame("Frame")
+-- MyAddon = LibStub("AceAddon-3.0"):NewAddon(MyFrame, "MyAddon", "AceEvent-3.0")
+function AceAddon:NewAddon(objectorname, ...)
+	local object,name
+	local i=1
+	if type(objectorname)=="table" then
+		object=objectorname
+		name=...
+		i=2
+	else
+		name=objectorname
+	end
+	if type(name)~="string" then
+		error(("Usage: NewAddon([object,] name, [lib, lib, lib, ...]): 'name' - string expected got '%s'."):format(type(name)), 2)
+	end
+	if self.addons[name] then
+		error(("Usage: NewAddon([object,] name, [lib, lib, lib, ...]): 'name' - Addon '%s' already exists."):format(name), 2)
+	end
+
+	object = object or {}
+	object.name = name
+
+	local addonmeta = {}
+	local oldmeta = getmetatable(object)
+	if oldmeta then
+		for k, v in pairs(oldmeta) do addonmeta[k] = v end
+	end
+	addonmeta.__tostring = addontostring
+
+	setmetatable( object, addonmeta )
+	self.addons[name] = object
+	object.modules = {}
+	object.orderedModules = {}
+	object.defaultModuleLibraries = {}
+	Embed( object ) -- embed NewModule, GetModule methods
+	self:EmbedLibraries(object, select(i,...))
+
+	-- add to queue of addons to be initialized upon ADDON_LOADED
+	tinsert(self.initializequeue, object)
+	return object
+end
+
+
+--- Get the addon object by its name from the internal AceAddon registry.
+-- Throws an error if the addon object cannot be found (except if silent is set).
+-- @param name unique name of the addon object
+-- @param silent if true, the addon is optional, silently return nil if its not found
+-- @usage
+-- -- Get the Addon
+-- MyAddon = LibStub("AceAddon-3.0"):GetAddon("MyAddon")
+function AceAddon:GetAddon(name, silent)
+	if not silent and not self.addons[name] then
+		error(("Usage: GetAddon(name): 'name' - Cannot find an AceAddon '%s'."):format(tostring(name)), 2)
+	end
+	return self.addons[name]
+end
+
+-- - Embed a list of libraries into the specified addon.
+-- This function will try to embed all of the listed libraries into the addon
+-- and error if a single one fails.
+--
+-- **Note:** This function is for internal use by :NewAddon/:NewModule
+-- @paramsig addon, [lib, ...]
+-- @param addon addon object to embed the libs in
+-- @param lib List of libraries to embed into the addon
+function AceAddon:EmbedLibraries(addon, ...)
+	for i=1,select("#", ... ) do
+		local libname = select(i, ...)
+		self:EmbedLibrary(addon, libname, false, 4)
+	end
+end
+
+-- - Embed a library into the addon object.
+-- This function will check if the specified library is registered with LibStub
+-- and if it has a :Embed function to call. It'll error if any of those conditions
+-- fails.
+--
+-- **Note:** This function is for internal use by :EmbedLibraries
+-- @paramsig addon, libname[, silent[, offset]]
+-- @param addon addon object to embed the library in
+-- @param libname name of the library to embed
+-- @param silent marks an embed to fail silently if the library doesn't exist (optional)
+-- @param offset will push the error messages back to said offset, defaults to 2 (optional)
+function AceAddon:EmbedLibrary(addon, libname, silent, offset)
+	local lib = LibStub:GetLibrary(libname, true)
+	if not lib and not silent then
+		error(("Usage: EmbedLibrary(addon, libname, silent, offset): 'libname' - Cannot find a library instance of %q."):format(tostring(libname)), offset or 2)
+	elseif lib and type(lib.Embed) == "function" then
+		lib:Embed(addon)
+		tinsert(self.embeds[addon], libname)
+		return true
+	elseif lib then
+		error(("Usage: EmbedLibrary(addon, libname, silent, offset): 'libname' - Library '%s' is not Embed capable"):format(libname), offset or 2)
+	end
+end
+
+--- Return the specified module from an addon object.
+-- Throws an error if the addon object cannot be found (except if silent is set)
+-- @name //addon//:GetModule
+-- @paramsig name[, silent]
+-- @param name unique name of the module
+-- @param silent if true, the module is optional, silently return nil if its not found (optional)
+-- @usage
+-- -- Get the Addon
+-- MyAddon = LibStub("AceAddon-3.0"):GetAddon("MyAddon")
+-- -- Get the Module
+-- MyModule = MyAddon:GetModule("MyModule")
+function GetModule(self, name, silent)
+	if not self.modules[name] and not silent then
+		error(("Usage: GetModule(name, silent): 'name' - Cannot find module '%s'."):format(tostring(name)), 2)
+	end
+	return self.modules[name]
+end
+
+local function IsModuleTrue(self) return true end
+
+--- Create a new module for the addon.
+-- The new module can have its own embeded libraries and/or use a module prototype to be mixed into the module.\\
+-- A module has the same functionality as a real addon, it can have modules of its own, and has the same API as
+-- an addon object.
+-- @name //addon//:NewModule
+-- @paramsig name[, prototype|lib[, lib, ...]]
+-- @param name unique name of the module
+-- @param prototype object to derive this module from, methods and values from this table will be mixed into the module (optional)
+-- @param lib List of libraries to embed into the addon
+-- @usage
+-- -- Create a module with some embeded libraries
+-- MyModule = MyAddon:NewModule("MyModule", "AceEvent-3.0", "AceHook-3.0")
+--
+-- -- Create a module with a prototype
+-- local prototype = { OnEnable = function(self) print("OnEnable called!") end }
+-- MyModule = MyAddon:NewModule("MyModule", prototype, "AceEvent-3.0", "AceHook-3.0")
+function NewModule(self, name, prototype, ...)
+	if type(name) ~= "string" then error(("Usage: NewModule(name, [prototype, [lib, lib, lib, ...]): 'name' - string expected got '%s'."):format(type(name)), 2) end
+	if type(prototype) ~= "string" and type(prototype) ~= "table" and type(prototype) ~= "nil" then error(("Usage: NewModule(name, [prototype, [lib, lib, lib, ...]): 'prototype' - table (prototype), string (lib) or nil expected got '%s'."):format(type(prototype)), 2) end
+
+	if self.modules[name] then error(("Usage: NewModule(name, [prototype, [lib, lib, lib, ...]): 'name' - Module '%s' already exists."):format(name), 2) end
+
+	-- modules are basically addons. We treat them as such. They will be added to the initializequeue properly as well.
+	-- NewModule can only be called after the parent addon is present thus the modules will be initialized after their parent is.
+	local module = AceAddon:NewAddon(fmt("%s_%s", self.name or tostring(self), name))
+
+	module.IsModule = IsModuleTrue
+	module:SetEnabledState(self.defaultModuleState)
+	module.moduleName = name
+
+	if type(prototype) == "string" then
+		AceAddon:EmbedLibraries(module, prototype, ...)
+	else
+		AceAddon:EmbedLibraries(module, ...)
+	end
+	AceAddon:EmbedLibraries(module, unpack(self.defaultModuleLibraries))
+
+	if not prototype or type(prototype) == "string" then
+		prototype = self.defaultModulePrototype or nil
+	end
+
+	if type(prototype) == "table" then
+		local mt = getmetatable(module)
+		mt.__index = prototype
+		setmetatable(module, mt)  -- More of a Base class type feel.
+	end
+
+	safecall(self.OnModuleCreated, self, module) -- Was in Ace2 and I think it could be a cool thing to have handy.
+	self.modules[name] = module
+	tinsert(self.orderedModules, module)
+
+	return module
+end
+
+--- Returns the real name of the addon or module, without any prefix.
+-- @name //addon//:GetName
+-- @paramsig
+-- @usage
+-- print(MyAddon:GetName())
+-- -- prints "MyAddon"
+function GetName(self)
+	return self.moduleName or self.name
+end
+
+--- Enables the Addon, if possible, return true or false depending on success.
+-- This internally calls AceAddon:EnableAddon(), thus dispatching a OnEnable callback
+-- and enabling all modules of the addon (unless explicitly disabled).\\
+-- :Enable() also sets the internal `enableState` variable to true
+-- @name //addon//:Enable
+-- @paramsig
+-- @usage
+-- -- Enable MyModule
+-- MyAddon = LibStub("AceAddon-3.0"):GetAddon("MyAddon")
+-- MyModule = MyAddon:GetModule("MyModule")
+-- MyModule:Enable()
+function Enable(self)
+	self:SetEnabledState(true)
+
+	-- nevcairiel 2013-04-27: don't enable an addon/module if its queued for init still
+	-- it'll be enabled after the init process
+	if not queuedForInitialization(self) then
+		return AceAddon:EnableAddon(self)
+	end
+end
+
+--- Disables the Addon, if possible, return true or false depending on success.
+-- This internally calls AceAddon:DisableAddon(), thus dispatching a OnDisable callback
+-- and disabling all modules of the addon.\\
+-- :Disable() also sets the internal `enableState` variable to false
+-- @name //addon//:Disable
+-- @paramsig
+-- @usage
+-- -- Disable MyAddon
+-- MyAddon = LibStub("AceAddon-3.0"):GetAddon("MyAddon")
+-- MyAddon:Disable()
+function Disable(self)
+	self:SetEnabledState(false)
+	return AceAddon:DisableAddon(self)
+end
+
+--- Enables the Module, if possible, return true or false depending on success.
+-- Short-hand function that retrieves the module via `:GetModule` and calls `:Enable` on the module object.
+-- @name //addon//:EnableModule
+-- @paramsig name
+-- @usage
+-- -- Enable MyModule using :GetModule
+-- MyAddon = LibStub("AceAddon-3.0"):GetAddon("MyAddon")
+-- MyModule = MyAddon:GetModule("MyModule")
+-- MyModule:Enable()
+--
+-- -- Enable MyModule using the short-hand
+-- MyAddon = LibStub("AceAddon-3.0"):GetAddon("MyAddon")
+-- MyAddon:EnableModule("MyModule")
+function EnableModule(self, name)
+	local module = self:GetModule( name )
+	return module:Enable()
+end
+
+--- Disables the Module, if possible, return true or false depending on success.
+-- Short-hand function that retrieves the module via `:GetModule` and calls `:Disable` on the module object.
+-- @name //addon//:DisableModule
+-- @paramsig name
+-- @usage
+-- -- Disable MyModule using :GetModule
+-- MyAddon = LibStub("AceAddon-3.0"):GetAddon("MyAddon")
+-- MyModule = MyAddon:GetModule("MyModule")
+-- MyModule:Disable()
+--
+-- -- Disable MyModule using the short-hand
+-- MyAddon = LibStub("AceAddon-3.0"):GetAddon("MyAddon")
+-- MyAddon:DisableModule("MyModule")
+function DisableModule(self, name)
+	local module = self:GetModule( name )
+	return module:Disable()
+end
+
+--- Set the default libraries to be mixed into all modules created by this object.
+-- Note that you can only change the default module libraries before any module is created.
+-- @name //addon//:SetDefaultModuleLibraries
+-- @paramsig lib[, lib, ...]
+-- @param lib List of libraries to embed into the addon
+-- @usage
+-- -- Create the addon object
+-- MyAddon = LibStub("AceAddon-3.0"):NewAddon("MyAddon")
+-- -- Configure default libraries for modules (all modules need AceEvent-3.0)
+-- MyAddon:SetDefaultModuleLibraries("AceEvent-3.0")
+-- -- Create a module
+-- MyModule = MyAddon:NewModule("MyModule")
+function SetDefaultModuleLibraries(self, ...)
+	if next(self.modules) then
+		error("Usage: SetDefaultModuleLibraries(...): cannot change the module defaults after a module has been registered.", 2)
+	end
+	self.defaultModuleLibraries = {...}
+end
+
+--- Set the default state in which new modules are being created.
+-- Note that you can only change the default state before any module is created.
+-- @name //addon//:SetDefaultModuleState
+-- @paramsig state
+-- @param state Default state for new modules, true for enabled, false for disabled
+-- @usage
+-- -- Create the addon object
+-- MyAddon = LibStub("AceAddon-3.0"):NewAddon("MyAddon")
+-- -- Set the default state to "disabled"
+-- MyAddon:SetDefaultModuleState(false)
+-- -- Create a module and explicilty enable it
+-- MyModule = MyAddon:NewModule("MyModule")
+-- MyModule:Enable()
+function SetDefaultModuleState(self, state)
+	if next(self.modules) then
+		error("Usage: SetDefaultModuleState(state): cannot change the module defaults after a module has been registered.", 2)
+	end
+	self.defaultModuleState = state
+end
+
+--- Set the default prototype to use for new modules on creation.
+-- Note that you can only change the default prototype before any module is created.
+-- @name //addon//:SetDefaultModulePrototype
+-- @paramsig prototype
+-- @param prototype Default prototype for the new modules (table)
+-- @usage
+-- -- Define a prototype
+-- local prototype = { OnEnable = function(self) print("OnEnable called!") end }
+-- -- Set the default prototype
+-- MyAddon:SetDefaultModulePrototype(prototype)
+-- -- Create a module and explicitly Enable it
+-- MyModule = MyAddon:NewModule("MyModule")
+-- MyModule:Enable()
+-- -- should print "OnEnable called!" now
+-- @see NewModule
+function SetDefaultModulePrototype(self, prototype)
+	if next(self.modules) then
+		error("Usage: SetDefaultModulePrototype(prototype): cannot change the module defaults after a module has been registered.", 2)
+	end
+	if type(prototype) ~= "table" then
+		error(("Usage: SetDefaultModulePrototype(prototype): 'prototype' - table expected got '%s'."):format(type(prototype)), 2)
+	end
+	self.defaultModulePrototype = prototype
+end
+
+--- Set the state of an addon or module
+-- This should only be called before any enabling actually happend, e.g. in/before OnInitialize.
+-- @name //addon//:SetEnabledState
+-- @paramsig state
+-- @param state the state of an addon or module  (enabled=true, disabled=false)
+function SetEnabledState(self, state)
+	self.enabledState = state
+end
+
+
+--- Return an iterator of all modules associated to the addon.
+-- @name //addon//:IterateModules
+-- @paramsig
+-- @usage
+-- -- Enable all modules
+-- for name, module in MyAddon:IterateModules() do
+--    module:Enable()
+-- end
+local function IterateModules(self) return pairs(self.modules) end
+
+-- Returns an iterator of all embeds in the addon
+-- @name //addon//:IterateEmbeds
+-- @paramsig
+local function IterateEmbeds(self) return pairs(AceAddon.embeds[self]) end
+
+--- Query the enabledState of an addon.
+-- @name //addon//:IsEnabled
+-- @paramsig
+-- @usage
+-- if MyAddon:IsEnabled() then
+--     MyAddon:Disable()
+-- end
+local function IsEnabled(self) return self.enabledState end
+local mixins = {
+	NewModule = NewModule,
+	GetModule = GetModule,
+	Enable = Enable,
+	Disable = Disable,
+	EnableModule = EnableModule,
+	DisableModule = DisableModule,
+	IsEnabled = IsEnabled,
+	SetDefaultModuleLibraries = SetDefaultModuleLibraries,
+	SetDefaultModuleState = SetDefaultModuleState,
+	SetDefaultModulePrototype = SetDefaultModulePrototype,
+	SetEnabledState = SetEnabledState,
+	IterateModules = IterateModules,
+	IterateEmbeds = IterateEmbeds,
+	GetName = GetName,
+}
+local function IsModule(self) return false end
+local pmixins = {
+	defaultModuleState = true,
+	enabledState = true,
+	IsModule = IsModule,
+}
+-- Embed( target )
+-- target (object) - target object to embed aceaddon in
+--
+-- this is a local function specifically since it's meant to be only called internally
+function Embed(target, skipPMixins)
+	for k, v in pairs(mixins) do
+		target[k] = v
+	end
+	if not skipPMixins then
+		for k, v in pairs(pmixins) do
+			target[k] = target[k] or v
+		end
+	end
+end
+
+
+-- - Initialize the addon after creation.
+-- This function is only used internally during the ADDON_LOADED event
+-- It will call the **OnInitialize** function on the addon object (if present),
+-- and the **OnEmbedInitialize** function on all embeded libraries.
+--
+-- **Note:** Do not call this function manually, unless you're absolutely sure that you know what you are doing.
+-- @param addon addon object to intialize
+function AceAddon:InitializeAddon(addon)
+	safecall(addon.OnInitialize, addon)
+
+	local embeds = self.embeds[addon]
+	for i = 1, #embeds do
+		local lib = LibStub:GetLibrary(embeds[i], true)
+		if lib then safecall(lib.OnEmbedInitialize, lib, addon) end
+	end
+
+	-- we don't call InitializeAddon on modules specifically, this is handled
+	-- from the event handler and only done _once_
+end
+
+-- - Enable the addon after creation.
+-- Note: This function is only used internally during the PLAYER_LOGIN event, or during ADDON_LOADED,
+-- if IsLoggedIn() already returns true at that point, e.g. for LoD Addons.
+-- It will call the **OnEnable** function on the addon object (if present),
+-- and the **OnEmbedEnable** function on all embeded libraries.\\
+-- This function does not toggle the enable state of the addon itself, and will return early if the addon is disabled.
+--
+-- **Note:** Do not call this function manually, unless you're absolutely sure that you know what you are doing.
+-- Use :Enable on the addon itself instead.
+-- @param addon addon object to enable
+function AceAddon:EnableAddon(addon)
+	if type(addon) == "string" then addon = AceAddon:GetAddon(addon) end
+	if self.statuses[addon.name] or not addon.enabledState then return false end
+
+	-- set the statuses first, before calling the OnEnable. this allows for Disabling of the addon in OnEnable.
+	self.statuses[addon.name] = true
+
+	safecall(addon.OnEnable, addon)
+
+	-- make sure we're still enabled before continueing
+	if self.statuses[addon.name] then
+		local embeds = self.embeds[addon]
+		for i = 1, #embeds do
+			local lib = LibStub:GetLibrary(embeds[i], true)
+			if lib then safecall(lib.OnEmbedEnable, lib, addon) end
+		end
+
+		-- enable possible modules.
+		local modules = addon.orderedModules
+		for i = 1, #modules do
+			self:EnableAddon(modules[i])
+		end
+	end
+	return self.statuses[addon.name] -- return true if we're disabled
+end
+
+-- - Disable the addon
+-- Note: This function is only used internally.
+-- It will call the **OnDisable** function on the addon object (if present),
+-- and the **OnEmbedDisable** function on all embeded libraries.\\
+-- This function does not toggle the enable state of the addon itself, and will return early if the addon is still enabled.
+--
+-- **Note:** Do not call this function manually, unless you're absolutely sure that you know what you are doing.
+-- Use :Disable on the addon itself instead.
+-- @param addon addon object to enable
+function AceAddon:DisableAddon(addon)
+	if type(addon) == "string" then addon = AceAddon:GetAddon(addon) end
+	if not self.statuses[addon.name] then return false end
+
+	-- set statuses first before calling OnDisable, this allows for aborting the disable in OnDisable.
+	self.statuses[addon.name] = false
+
+	safecall( addon.OnDisable, addon )
+
+	-- make sure we're still disabling...
+	if not self.statuses[addon.name] then
+		local embeds = self.embeds[addon]
+		for i = 1, #embeds do
+			local lib = LibStub:GetLibrary(embeds[i], true)
+			if lib then safecall(lib.OnEmbedDisable, lib, addon) end
+		end
+		-- disable possible modules.
+		local modules = addon.orderedModules
+		for i = 1, #modules do
+			self:DisableAddon(modules[i])
+		end
+	end
+
+	return not self.statuses[addon.name] -- return true if we're disabled
+end
+
+--- Get an iterator over all registered addons.
+-- @usage
+-- -- Print a list of all installed AceAddon's
+-- for name, addon in AceAddon:IterateAddons() do
+--   print("Addon: " .. name)
+-- end
+function AceAddon:IterateAddons() return pairs(self.addons) end
+
+--- Get an iterator over the internal status registry.
+-- @usage
+-- -- Print a list of all enabled addons
+-- for name, status in AceAddon:IterateAddonStatus() do
+--   if status then
+--     print("EnabledAddon: " .. name)
+--   end
+-- end
+function AceAddon:IterateAddonStatus() return pairs(self.statuses) end
+
+-- Following Iterators are deprecated, and their addon specific versions should be used
+-- e.g. addon:IterateEmbeds() instead of :IterateEmbedsOnAddon(addon)
+function AceAddon:IterateEmbedsOnAddon(addon) return pairs(self.embeds[addon]) end
+function AceAddon:IterateModulesOfAddon(addon) return pairs(addon.modules) end
+
+-- Blizzard AddOns which can load very early in the loading process and mess with Ace3 addon loading
+local BlizzardEarlyLoadAddons = {
+	Blizzard_DebugTools = true,
+	Blizzard_TimeManager = true,
+	Blizzard_BattlefieldMap = true,
+	Blizzard_MapCanvas = true,
+	Blizzard_SharedMapDataProviders = true,
+	Blizzard_CombatLog = true,
+}
+
+-- Event Handling
+local function onEvent(this, event, arg1)
+	-- 2020-08-28 nevcairiel - ignore the load event of Blizzard addons which occur early in the loading process
+	if (event == "ADDON_LOADED"  and (arg1 == nil or not BlizzardEarlyLoadAddons[arg1])) or event == "PLAYER_LOGIN" then
+		-- if a addon loads another addon, recursion could happen here, so we need to validate the table on every iteration
+		while(#AceAddon.initializequeue > 0) do
+			local addon = tremove(AceAddon.initializequeue, 1)
+			-- this might be an issue with recursion - TODO: validate
+			if event == "ADDON_LOADED" then addon.baseName = arg1 end
+			AceAddon:InitializeAddon(addon)
+			tinsert(AceAddon.enablequeue, addon)
+		end
+
+		if IsLoggedIn() then
+			while(#AceAddon.enablequeue > 0) do
+				local addon = tremove(AceAddon.enablequeue, 1)
+				AceAddon:EnableAddon(addon)
+			end
+		end
+	end
+end
+
+AceAddon.frame:RegisterEvent("ADDON_LOADED")
+AceAddon.frame:RegisterEvent("PLAYER_LOGIN")
+AceAddon.frame:SetScript("OnEvent", onEvent)
+
+-- upgrade embeded
+for name, addon in pairs(AceAddon.addons) do
+	Embed(addon, true)
+end
+
+-- 2010-10-27 nevcairiel - add new "orderedModules" table
+if oldminor and oldminor < 10 then
+	for name, addon in pairs(AceAddon.addons) do
+		addon.orderedModules = {}
+		for module_name, module in pairs(addon.modules) do
+			tinsert(addon.orderedModules, module)
+		end
+	end
+end
diff --git a/TitanClassic/save/libs/Ace/AceAddon-3.0/AceAddon-3.0.xml b/TitanClassic/save/libs/Ace/AceAddon-3.0/AceAddon-3.0.xml
new file mode 100644
index 0000000..dcf24c7
--- /dev/null
+++ b/TitanClassic/save/libs/Ace/AceAddon-3.0/AceAddon-3.0.xml
@@ -0,0 +1,4 @@
+<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
+..\FrameXML\UI.xsd">
+	<Script file="AceAddon-3.0.lua"/>
+</Ui>
diff --git a/TitanClassic/save/libs/Ace/AceConfig-3.0/AceConfig-3.0.lua b/TitanClassic/save/libs/Ace/AceConfig-3.0/AceConfig-3.0.lua
new file mode 100644
index 0000000..5071cdc
--- /dev/null
+++ b/TitanClassic/save/libs/Ace/AceConfig-3.0/AceConfig-3.0.lua
@@ -0,0 +1,58 @@
+--- AceConfig-3.0 wrapper library.
+-- Provides an API to register an options table with the config registry,
+-- as well as associate it with a slash command.
+-- @class file
+-- @name AceConfig-3.0
+-- @release $Id: AceConfig-3.0.lua 1202 2019-05-15 23:11:22Z nevcairiel $
+
+--[[
+AceConfig-3.0
+
+Very light wrapper library that combines all the AceConfig subcomponents into one more easily used whole.
+
+]]
+
+local cfgreg = LibStub("AceConfigRegistry-3.0")
+local cfgcmd = LibStub("AceConfigCmd-3.0")
+
+local MAJOR, MINOR = "AceConfig-3.0", 3
+local AceConfig = LibStub:NewLibrary(MAJOR, MINOR)
+
+if not AceConfig then return end
+
+--TODO: local cfgdlg = LibStub("AceConfigDialog-3.0", true)
+--TODO: local cfgdrp = LibStub("AceConfigDropdown-3.0", true)
+
+-- Lua APIs
+local pcall, error, type, pairs = pcall, error, type, pairs
+
+-- -------------------------------------------------------------------
+-- :RegisterOptionsTable(appName, options, slashcmd, persist)
+--
+-- - appName - (string) application name
+-- - options - table or function ref, see AceConfigRegistry
+-- - slashcmd - slash command (string) or table with commands, or nil to NOT create a slash command
+
+--- Register a option table with the AceConfig registry.
+-- You can supply a slash command (or a table of slash commands) to register with AceConfigCmd directly.
+-- @paramsig appName, options [, slashcmd]
+-- @param appName The application name for the config table.
+-- @param options The option table (or a function to generate one on demand).  http://www.wowace.com/addons/ace3/pages/ace-config-3-0-options-tables/
+-- @param slashcmd A slash command to register for the option table, or a table of slash commands.
+-- @usage
+-- local AceConfig = LibStub("AceConfig-3.0")
+-- AceConfig:RegisterOptionsTable("MyAddon", myOptions, {"/myslash", "/my"})
+function AceConfig:RegisterOptionsTable(appName, options, slashcmd)
+	local ok,msg = pcall(cfgreg.RegisterOptionsTable, self, appName, options)
+	if not ok then error(msg, 2) end
+
+	if slashcmd then
+		if type(slashcmd) == "table" then
+			for _,cmd in pairs(slashcmd) do
+				cfgcmd:CreateChatCommand(cmd, appName)
+			end
+		else
+			cfgcmd:CreateChatCommand(slashcmd, appName)
+		end
+	end
+end
diff --git a/TitanClassic/save/libs/Ace/AceConfig-3.0/AceConfig-3.0.xml b/TitanClassic/save/libs/Ace/AceConfig-3.0/AceConfig-3.0.xml
new file mode 100644
index 0000000..a3569b7
--- /dev/null
+++ b/TitanClassic/save/libs/Ace/AceConfig-3.0/AceConfig-3.0.xml
@@ -0,0 +1,8 @@
+<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
+..\FrameXML\UI.xsd">
+	<Include file="AceConfigRegistry-3.0\AceConfigRegistry-3.0.xml"/>
+	<Include file="AceConfigCmd-3.0\AceConfigCmd-3.0.xml"/>
+	<Include file="AceConfigDialog-3.0\AceConfigDialog-3.0.xml"/>
+	<!--<Include file="AceConfigDropdown-3.0\AceConfigDropdown-3.0.xml"/>-->
+	<Script file="AceConfig-3.0.lua"/>
+</Ui>
diff --git a/TitanClassic/save/libs/Ace/AceConfig-3.0/AceConfigCmd-3.0/AceConfigCmd-3.0.lua b/TitanClassic/save/libs/Ace/AceConfig-3.0/AceConfigCmd-3.0/AceConfigCmd-3.0.lua
new file mode 100644
index 0000000..6dd6438
--- /dev/null
+++ b/TitanClassic/save/libs/Ace/AceConfig-3.0/AceConfigCmd-3.0/AceConfigCmd-3.0.lua
@@ -0,0 +1,787 @@
+--- AceConfigCmd-3.0 handles access to an options table through the "command line" interface via the ChatFrames.
+-- @class file
+-- @name AceConfigCmd-3.0
+-- @release $Id: AceConfigCmd-3.0.lua 1284 2022-09-25 09:15:30Z nevcairiel $
+
+--[[
+AceConfigCmd-3.0
+
+Handles commandline optionstable access
+
+REQUIRES: AceConsole-3.0 for command registration (loaded on demand)
+
+]]
+
+-- TODO: plugin args
+
+local cfgreg = LibStub("AceConfigRegistry-3.0")
+
+local MAJOR, MINOR = "AceConfigCmd-3.0", 14
+local AceConfigCmd = LibStub:NewLibrary(MAJOR, MINOR)
+
+if not AceConfigCmd then return end
+
+AceConfigCmd.commands = AceConfigCmd.commands or {}
+local commands = AceConfigCmd.commands
+
+local AceConsole -- LoD
+local AceConsoleName = "AceConsole-3.0"
+
+-- Lua APIs
+local strsub, strsplit, strlower, strmatch, strtrim = string.sub, string.split, string.lower, string.match, string.trim
+local format, tonumber, tostring = string.format, tonumber, tostring
+local tsort, tinsert = table.sort, table.insert
+local select, pairs, next, type = select, pairs, next, type
+local error, assert = error, assert
+
+-- WoW APIs
+local _G = _G
+
+local L = setmetatable({}, {	-- TODO: replace with proper locale
+	__index = function(self,k) return k end
+})
+
+local function print(msg)
+	(SELECTED_CHAT_FRAME or DEFAULT_CHAT_FRAME):AddMessage(msg)
+end
+
+-- constants used by getparam() calls below
+
+local handlertypes = {["table"]=true}
+local handlermsg = "expected a table"
+
+local functypes = {["function"]=true, ["string"]=true}
+local funcmsg = "expected function or member name"
+
+
+-- pickfirstset() - picks the first non-nil value and returns it
+
+local function pickfirstset(...)
+	for i=1,select("#",...) do
+		if select(i,...)~=nil then
+			return select(i,...)
+		end
+	end
+end
+
+
+-- err() - produce real error() regarding malformed options tables etc
+
+local function err(info,inputpos,msg )
+	local cmdstr=" "..strsub(info.input, 1, inputpos-1)
+	error(MAJOR..": /" ..info[0] ..cmdstr ..": "..(msg or "malformed options table"), 2)
+end
+
+
+-- usererr() - produce chatframe message regarding bad slash syntax etc
+
+local function usererr(info,inputpos,msg )
+	local cmdstr=strsub(info.input, 1, inputpos-1);
+	print("/" ..info[0] .. " "..cmdstr ..": "..(msg or "malformed options table"))
+end
+
+
+-- callmethod() - call a given named method (e.g. "get", "set") with given arguments
+
+local function callmethod(info, inputpos, tab, methodtype, ...)
+	local method = info[methodtype]
+	if not method then
+		err(info, inputpos, "'"..methodtype.."': not set")
+	end
+
+	info.arg = tab.arg
+	info.option = tab
+	info.type = tab.type
+
+	if type(method)=="function" then
+		return method(info, ...)
+	elseif type(method)=="string" then
+		if type(info.handler[method])~="function" then
+			err(info, inputpos, "'"..methodtype.."': '"..method.."' is not a member function of "..tostring(info.handler))
+		end
+		return info.handler[method](info.handler, info, ...)
+	else
+		assert(false)	-- type should have already been checked on read
+	end
+end
+
+-- callfunction() - call a given named function (e.g. "name", "desc") with given arguments
+
+local function callfunction(info, tab, methodtype, ...)
+	local method = tab[methodtype]
+
+	info.arg = tab.arg
+	info.option = tab
+	info.type = tab.type
+
+	if type(method)=="function" then
+		return method(info, ...)
+	else
+		assert(false) -- type should have already been checked on read
+	end
+end
+
+-- do_final() - do the final step (set/execute) along with validation and confirmation
+
+local function do_final(info, inputpos, tab, methodtype, ...)
+	if info.validate then
+		local res = callmethod(info,inputpos,tab,"validate",...)
+		if type(res)=="string" then
+			usererr(info, inputpos, "'"..strsub(info.input, inputpos).."' - "..res)
+			return
+		end
+	end
+	-- console ignores .confirm
+
+	callmethod(info,inputpos,tab,methodtype, ...)
+end
+
+
+-- getparam() - used by handle() to retreive and store "handler", "get", "set", etc
+
+local function getparam(info, inputpos, tab, depth, paramname, types, errormsg)
+	local old,oldat = info[paramname], info[paramname.."_at"]
+	local val=tab[paramname]
+	if val~=nil then
+		if val==false then
+			val=nil
+		elseif not types[type(val)] then
+			err(info, inputpos, "'" .. paramname.. "' - "..errormsg)
+		end
+		info[paramname] = val
+		info[paramname.."_at"] = depth
+	end
+	return old,oldat
+end
+
+
+-- iterateargs(tab) - custom iterator that iterates both t.args and t.plugins.*
+local dummytable={}
+
+local function iterateargs(tab)
+	if not tab.plugins then
+		return pairs(tab.args)
+	end
+
+	local argtabkey,argtab=next(tab.plugins)
+	local v
+
+	return function(_, k)
+		while argtab do
+			k,v = next(argtab, k)
+			if k then return k,v end
+			if argtab==tab.args then
+				argtab=nil
+			else
+				argtabkey,argtab = next(tab.plugins, argtabkey)
+				if not argtabkey then
+					argtab=tab.args
+				end
+			end
+		end
+	end
+end
+
+local function checkhidden(info, inputpos, tab)
+	if tab.cmdHidden~=nil then
+		return tab.cmdHidden
+	end
+	local hidden = tab.hidden
+	if type(hidden) == "function" or type(hidden) == "string" then
+		info.hidden = hidden
+		hidden = callmethod(info, inputpos, tab, 'hidden')
+		info.hidden = nil
+	end
+	return hidden
+end
+
+local function showhelp(info, inputpos, tab, depth, noHead)
+	if not noHead then
+		print("|cff33ff99"..info.appName.."|r: Arguments to |cffffff78/"..info[0].."|r "..strsub(info.input,1,inputpos-1)..":")
+	end
+
+	local sortTbl = {}	-- [1..n]=name
+	local refTbl = {}   -- [name]=tableref
+
+	for k,v in iterateargs(tab) do
+		if not refTbl[k] then	-- a plugin overriding something in .args
+			tinsert(sortTbl, k)
+			refTbl[k] = v
+		end
+	end
+
+	tsort(sortTbl, function(one, two)
+		local o1 = refTbl[one].order or 100
+		local o2 = refTbl[two].order or 100
+		if type(o1) == "function" or type(o1) == "string" then
+			info.order = o1
+			info[#info+1] = one
+			o1 = callmethod(info, inputpos, refTbl[one], "order")
+			info[#info] = nil
+			info.order = nil
+		end
+		if type(o2) == "function" or type(o1) == "string" then
+			info.order = o2
+			info[#info+1] = two
+			o2 = callmethod(info, inputpos, refTbl[two], "order")
+			info[#info] = nil
+			info.order = nil
+		end
+		if o1<0 and o2<0 then return o1<o2 end
+		if o2<0 then return true end
+		if o1<0 then return false end
+		if o1==o2 then return tostring(one)<tostring(two) end   -- compare names
+		return o1<o2
+	end)
+
+	for i = 1, #sortTbl do
+		local k = sortTbl[i]
+		local v = refTbl[k]
+		if not checkhidden(info, inputpos, v) then
+			if v.type ~= "description" and v.type ~= "header" then
+				-- recursively show all inline groups
+				local name, desc = v.name, v.desc
+				if type(name) == "function" then
+					name = callfunction(info, v, 'name')
+				end
+				if type(desc) == "function" then
+					desc = callfunction(info, v, 'desc')
+				end
+				if v.type == "group" and pickfirstset(v.cmdInline, v.inline, false) then
+					print("  "..(desc or name)..":")
+					local oldhandler,oldhandler_at = getparam(info, inputpos, v, depth, "handler", handlertypes, handlermsg)
+					showhelp(info, inputpos, v, depth, true)
+					info.handler,info.handler_at = oldhandler,oldhandler_at
+				else
+					local key = k:gsub(" ", "_")
+					print("  |cffffff78"..key.."|r - "..(desc or name or ""))
+				end
+			end
+		end
+	end
+end
+
+
+local function keybindingValidateFunc(text)
+	if text == nil or text == "NONE" then
+		return nil
+	end
+	text = text:upper()
+	local shift, ctrl, alt
+	local modifier
+	while true do
+		if text == "-" then
+			break
+		end
+		modifier, text = strsplit('-', text, 2)
+		if text then
+			if modifier ~= "SHIFT" and modifier ~= "CTRL" and modifier ~= "ALT" then
+				return false
+			end
+			if modifier == "SHIFT" then
+				if shift then
+					return false
+				end
+				shift = true
+			end
+			if modifier == "CTRL" then
+				if ctrl then
+					return false
+				end
+				ctrl = true
+			end
+			if modifier == "ALT" then
+				if alt then
+					return false
+				end
+				alt = true
+			end
+		else
+			text = modifier
+			break
+		end
+	end
+	if text == "" then
+		return false
+	end
+	if not text:find("^F%d+$") and text ~= "CAPSLOCK" and text:len() ~= 1 and (text:byte() < 128 or text:len() > 4) and not _G["KEY_" .. text] then
+		return false
+	end
+	local s = text
+	if shift then
+		s = "SHIFT-" .. s
+	end
+	if ctrl then
+		s = "CTRL-" .. s
+	end
+	if alt then
+		s = "ALT-" .. s
+	end
+	return s
+end
+
+-- handle() - selfrecursing function that processes input->optiontable
+-- - depth - starts at 0
+-- - retfalse - return false rather than produce error if a match is not found (used by inlined groups)
+
+local function handle(info, inputpos, tab, depth, retfalse)
+
+	if not(type(tab)=="table" and type(tab.type)=="string") then err(info,inputpos) end
+
+	-------------------------------------------------------------------
+	-- Grab hold of handler,set,get,func,etc if set (and remember old ones)
+	-- Note that we do NOT validate if method names are correct at this stage,
+	-- the handler may change before they're actually used!
+
+	local oldhandler,oldhandler_at = getparam(info,inputpos,tab,depth,"handler",handlertypes,handlermsg)
+	local oldset,oldset_at = getparam(info,inputpos,tab,depth,"set",functypes,funcmsg)
+	local oldget,oldget_at = getparam(info,inputpos,tab,depth,"get",functypes,funcmsg)
+	local oldfunc,oldfunc_at = getparam(info,inputpos,tab,depth,"func",functypes,funcmsg)
+	local oldvalidate,oldvalidate_at = getparam(info,inputpos,tab,depth,"validate",functypes,funcmsg)
+	--local oldconfirm,oldconfirm_at = getparam(info,inputpos,tab,depth,"confirm",functypes,funcmsg)
+
+	-------------------------------------------------------------------
+	-- Act according to .type of this table
+
+	if tab.type=="group" then
+		------------ group --------------------------------------------
+
+		if type(tab.args)~="table" then err(info, inputpos) end
+		if tab.plugins and type(tab.plugins)~="table" then err(info,inputpos) end
+
+		-- grab next arg from input
+		local _,nextpos,arg = (info.input):find(" *([^ ]+) *", inputpos)
+		if not arg then
+			showhelp(info, inputpos, tab, depth)
+			return
+		end
+		nextpos=nextpos+1
+
+		-- loop .args and try to find a key with a matching name
+		for k,v in iterateargs(tab) do
+			if not(type(k)=="string" and type(v)=="table" and type(v.type)=="string") then err(info,inputpos, "options table child '"..tostring(k).."' is malformed") end
+
+			-- is this child an inline group? if so, traverse into it
+			if v.type=="group" and pickfirstset(v.cmdInline, v.inline, false) then
+				info[depth+1] = k
+				if handle(info, inputpos, v, depth+1, true)==false then
+					info[depth+1] = nil
+					-- wasn't found in there, but that's ok, we just keep looking down here
+				else
+					return	-- done, name was found in inline group
+				end
+			-- matching name and not a inline group
+			elseif strlower(arg)==strlower(k:gsub(" ", "_")) then
+				info[depth+1] = k
+				return handle(info,nextpos,v,depth+1)
+			end
+		end
+
+		-- no match
+		if retfalse then
+			-- restore old infotable members and return false to indicate failure
+			info.handler,info.handler_at = oldhandler,oldhandler_at
+			info.set,info.set_at = oldset,oldset_at
+			info.get,info.get_at = oldget,oldget_at
+			info.func,info.func_at = oldfunc,oldfunc_at
+			info.validate,info.validate_at = oldvalidate,oldvalidate_at
+			--info.confirm,info.confirm_at = oldconfirm,oldconfirm_at
+			return false
+		end
+
+		-- couldn't find the command, display error
+		usererr(info, inputpos, "'"..arg.."' - " .. L["unknown argument"])
+		return
+	end
+
+	local strInput = strsub(info.input,inputpos);
+
+	if tab.type=="execute" then
+		------------ execute --------------------------------------------
+		do_final(info, inputpos, tab, "func")
+
+
+
+	elseif tab.type=="input" then
+		------------ input --------------------------------------------
+
+		local res = true
+		if tab.pattern then
+			if type(tab.pattern)~="string" then err(info, inputpos, "'pattern' - expected a string") end
+			if not strmatch(strInput, tab.pattern) then
+				usererr(info, inputpos, "'"..strInput.."' - " .. L["invalid input"])
+				return
+			end
+		end
+
+		do_final(info, inputpos, tab, "set", strInput)
+
+
+
+	elseif tab.type=="toggle" then
+		------------ toggle --------------------------------------------
+		local b
+		local str = strtrim(strlower(strInput))
+		if str=="" then
+			b = callmethod(info, inputpos, tab, "get")
+
+			if tab.tristate then
+				--cycle in true, nil, false order
+				if b then
+					b = nil
+				elseif b == nil then
+					b = false
+				else
+					b = true
+				end
+			else
+				b = not b
+			end
+
+		elseif str==L["on"] then
+			b = true
+		elseif str==L["off"] then
+			b = false
+		elseif tab.tristate and str==L["default"] then
+			b = nil
+		else
+			if tab.tristate then
+				usererr(info, inputpos, format(L["'%s' - expected 'on', 'off' or 'default', or no argument to toggle."], str))
+			else
+				usererr(info, inputpos, format(L["'%s' - expected 'on' or 'off', or no argument to toggle."], str))
+			end
+			return
+		end
+
+		do_final(info, inputpos, tab, "set", b)
+
+
+	elseif tab.type=="range" then
+		------------ range --------------------------------------------
+		local val = tonumber(strInput)
+		if not val then
+			usererr(info, inputpos, "'"..strInput.."' - "..L["expected number"])
+			return
+		end
+		if type(info.step)=="number" then
+			val = val- (val % info.step)
+		end
+		if type(info.min)=="number" and val<info.min then
+			usererr(info, inputpos, val.." - "..format(L["must be equal to or higher than %s"], tostring(info.min)) )
+			return
+		end
+		if type(info.max)=="number" and val>info.max then
+			usererr(info, inputpos, val.." - "..format(L["must be equal to or lower than %s"], tostring(info.max)) )
+			return
+		end
+
+		do_final(info, inputpos, tab, "set", val)
+
+
+	elseif tab.type=="select" then
+		------------ select ------------------------------------
+		local str = strtrim(strlower(strInput))
+
+		local values = tab.values
+		if type(values) == "function" or type(values) == "string" then
+			info.values = values
+			values = callmethod(info, inputpos, tab, "values")
+			info.values = nil
+		end
+
+		if str == "" then
+			local b = callmethod(info, inputpos, tab, "get")
+			local fmt = "|cffffff78- [%s]|r %s"
+			local fmt_sel = "|cffffff78- [%s]|r %s |cffff0000*|r"
+			print(L["Options for |cffffff78"..info[#info].."|r:"])
+			for k, v in pairs(values) do
+				if b == k then
+					print(fmt_sel:format(k, v))
+				else
+					print(fmt:format(k, v))
+				end
+			end
+			return
+		end
+
+		local ok
+		for k,v in pairs(values) do
+			if strlower(k)==str then
+				str = k	-- overwrite with key (in case of case mismatches)
+				ok = true
+				break
+			end
+		end
+		if not ok then
+			usererr(info, inputpos, "'"..str.."' - "..L["unknown selection"])
+			return
+		end
+
+		do_final(info, inputpos, tab, "set", str)
+
+	elseif tab.type=="multiselect" then
+		------------ multiselect -------------------------------------------
+		local str = strtrim(strlower(strInput))
+
+		local values = tab.values
+		if type(values) == "function" or type(values) == "string" then
+			info.values = values
+			values = callmethod(info, inputpos, tab, "values")
+			info.values = nil
+		end
+
+		if str == "" then
+			local fmt = "|cffffff78- [%s]|r %s"
+			local fmt_sel = "|cffffff78- [%s]|r %s |cffff0000*|r"
+			print(L["Options for |cffffff78"..info[#info].."|r (multiple possible):"])
+			for k, v in pairs(values) do
+				if callmethod(info, inputpos, tab, "get", k) then
+					print(fmt_sel:format(k, v))
+				else
+					print(fmt:format(k, v))
+				end
+			end
+			return
+		end
+
+		--build a table of the selections, checking that they exist
+		--parse for =on =off =default in the process
+		--table will be key = true for options that should toggle, key = [on|off|default] for options to be set
+		local sels = {}
+		for v in str:gmatch("[^ ]+") do
+			--parse option=on etc
+			local opt, val = v:match('(.+)=(.+)')
+			--get option if toggling
+			if not opt then
+				opt = v
+			end
+
+			--check that the opt is valid
+			local ok
+			for k in pairs(values) do
+				if strlower(k)==opt then
+					opt = k	-- overwrite with key (in case of case mismatches)
+					ok = true
+					break
+				end
+			end
+
+			if not ok then
+				usererr(info, inputpos, "'"..opt.."' - "..L["unknown selection"])
+				return
+			end
+
+			--check that if val was supplied it is valid
+			if val then
+				if val == L["on"] or val == L["off"] or (tab.tristate and val == L["default"]) then
+					--val is valid insert it
+					sels[opt] = val
+				else
+					if tab.tristate then
+						usererr(info, inputpos, format(L["'%s' '%s' - expected 'on', 'off' or 'default', or no argument to toggle."], v, val))
+					else
+						usererr(info, inputpos, format(L["'%s' '%s' - expected 'on' or 'off', or no argument to toggle."], v, val))
+					end
+					return
+				end
+			else
+				-- no val supplied, toggle
+				sels[opt] = true
+			end
+		end
+
+		for opt, val in pairs(sels) do
+			local newval
+
+			if (val == true) then
+				--toggle the option
+				local b = callmethod(info, inputpos, tab, "get", opt)
+
+				if tab.tristate then
+					--cycle in true, nil, false order
+					if b then
+						b = nil
+					elseif b == nil then
+						b = false
+					else
+						b = true
+					end
+				else
+					b = not b
+				end
+				newval = b
+			else
+				--set the option as specified
+				if val==L["on"] then
+					newval = true
+				elseif val==L["off"] then
+					newval = false
+				elseif val==L["default"] then
+					newval = nil
+				end
+			end
+
+			do_final(info, inputpos, tab, "set", opt, newval)
+		end
+
+
+	elseif tab.type=="color" then
+		------------ color --------------------------------------------
+		local str = strtrim(strlower(strInput))
+		if str == "" then
+			--TODO: Show current value
+			return
+		end
+
+		local r, g, b, a
+
+		local hasAlpha = tab.hasAlpha
+		if type(hasAlpha) == "function" or type(hasAlpha) == "string" then
+			info.hasAlpha = hasAlpha
+			hasAlpha = callmethod(info, inputpos, tab, 'hasAlpha')
+			info.hasAlpha = nil
+		end
+
+		if hasAlpha then
+			if str:len() == 8 and str:find("^%x*$")  then
+				--parse a hex string
+				r,g,b,a = tonumber(str:sub(1, 2), 16) / 255, tonumber(str:sub(3, 4), 16) / 255, tonumber(str:sub(5, 6), 16) / 255, tonumber(str:sub(7, 8), 16) / 255
+			else
+				--parse seperate values
+				r,g,b,a = str:match("^([%d%.]+) ([%d%.]+) ([%d%.]+) ([%d%.]+)$")
+				r,g,b,a = tonumber(r), tonumber(g), tonumber(b), tonumber(a)
+			end
+			if not (r and g and b and a) then
+				usererr(info, inputpos, format(L["'%s' - expected 'RRGGBBAA' or 'r g b a'."], str))
+				return
+			end
+
+			if r >= 0.0 and r <= 1.0 and g >= 0.0 and g <= 1.0 and b >= 0.0 and b <= 1.0 and a >= 0.0 and a <= 1.0 then
+				--values are valid
+			elseif r >= 0 and r <= 255 and g >= 0 and g <= 255 and b >= 0 and b <= 255 and a >= 0 and a <= 255 then
+				--values are valid 0..255, convert to 0..1
+				r = r / 255
+				g = g / 255
+				b = b / 255
+				a = a / 255
+			else
+				--values are invalid
+				usererr(info, inputpos, format(L["'%s' - values must all be either in the range 0..1 or 0..255."], str))
+			end
+		else
+			a = 1.0
+			if str:len() == 6 and str:find("^%x*$") then
+				--parse a hex string
+				r,g,b = tonumber(str:sub(1, 2), 16) / 255, tonumber(str:sub(3, 4), 16) / 255, tonumber(str:sub(5, 6), 16) / 255
+			else
+				--parse seperate values
+				r,g,b = str:match("^([%d%.]+) ([%d%.]+) ([%d%.]+)$")
+				r,g,b = tonumber(r), tonumber(g), tonumber(b)
+			end
+			if not (r and g and b) then
+				usererr(info, inputpos, format(L["'%s' - expected 'RRGGBB' or 'r g b'."], str))
+				return
+			end
+			if r >= 0.0 and r <= 1.0 and g >= 0.0 and g <= 1.0 and b >= 0.0 and b <= 1.0 then
+				--values are valid
+			elseif r >= 0 and r <= 255 and g >= 0 and g <= 255 and b >= 0 and b <= 255 then
+				--values are valid 0..255, convert to 0..1
+				r = r / 255
+				g = g / 255
+				b = b / 255
+			else
+				--values are invalid
+				usererr(info, inputpos, format(L["'%s' - values must all be either in the range 0-1 or 0-255."], str))
+			end
+		end
+
+		do_final(info, inputpos, tab, "set", r,g,b,a)
+
+	elseif tab.type=="keybinding" then
+		------------ keybinding --------------------------------------------
+		local str = strtrim(strlower(strInput))
+		if str == "" then
+			--TODO: Show current value
+			return
+		end
+		local value = keybindingValidateFunc(str:upper())
+		if value == false then
+			usererr(info, inputpos, format(L["'%s' - Invalid Keybinding."], str))
+			return
+		end
+
+		do_final(info, inputpos, tab, "set", value)
+
+	elseif tab.type=="description" then
+		------------ description --------------------
+		-- ignore description, GUI config only
+	else
+		err(info, inputpos, "unknown options table item type '"..tostring(tab.type).."'")
+	end
+end
+
+--- Handle the chat command.
+-- This is usually called from a chat command handler to parse the command input as operations on an aceoptions table.\\
+-- AceConfigCmd uses this function internally when a slash command is registered with `:CreateChatCommand`
+-- @param slashcmd The slash command WITHOUT leading slash (only used for error output)
+-- @param appName The application name as given to `:RegisterOptionsTable()`
+-- @param input The commandline input (as given by the WoW handler, i.e. without the command itself)
+-- @usage
+-- MyAddon = LibStub("AceAddon-3.0"):NewAddon("MyAddon", "AceConsole-3.0")
+-- -- Use AceConsole-3.0 to register a Chat Command
+-- MyAddon:RegisterChatCommand("mychat", "ChatCommand")
+--
+-- -- Show the GUI if no input is supplied, otherwise handle the chat input.
+-- function MyAddon:ChatCommand(input)
+--   -- Assuming "MyOptions" is the appName of a valid options table
+--   if not input or input:trim() == "" then
+--     LibStub("AceConfigDialog-3.0"):Open("MyOptions")
+--   else
+--     LibStub("AceConfigCmd-3.0").HandleCommand(MyAddon, "mychat", "MyOptions", input)
+--   end
+-- end
+function AceConfigCmd:HandleCommand(slashcmd, appName, input)
+
+	local optgetter = cfgreg:GetOptionsTable(appName)
+	if not optgetter then
+		error([[Usage: HandleCommand("slashcmd", "appName", "input"): 'appName' - no options table "]]..tostring(appName)..[[" has been registered]], 2)
+	end
+	local options = assert( optgetter("cmd", MAJOR) )
+
+	local info = {   -- Don't try to recycle this, it gets handed off to callbacks and whatnot
+		[0] = slashcmd,
+		appName = appName,
+		options = options,
+		input = input,
+		self = self,
+		handler = self,
+		uiType = "cmd",
+		uiName = MAJOR,
+	}
+
+	handle(info, 1, options, 0)  -- (info, inputpos, table, depth)
+end
+
+--- Utility function to create a slash command handler.
+-- Also registers tab completion with AceTab
+-- @param slashcmd The slash command WITHOUT leading slash (only used for error output)
+-- @param appName The application name as given to `:RegisterOptionsTable()`
+function AceConfigCmd:CreateChatCommand(slashcmd, appName)
+	if not AceConsole then
+		AceConsole = LibStub(AceConsoleName)
+	end
+	if AceConsole.RegisterChatCommand(self, slashcmd, function(input)
+				AceConfigCmd.HandleCommand(self, slashcmd, appName, input)	-- upgradable
+		end,
+	true) then -- succesfully registered so lets get the command -> app table in
+		commands[slashcmd] = appName
+	end
+end
+
+--- Utility function that returns the options table that belongs to a slashcommand.
+-- Designed to be used for the AceTab interface.
+-- @param slashcmd The slash command WITHOUT leading slash (only used for error output)
+-- @return The options table associated with the slash command (or nil if the slash command was not registered)
+function AceConfigCmd:GetChatCommandOptions(slashcmd)
+	return commands[slashcmd]
+end
diff --git a/TitanClassic/save/libs/Ace/AceConfig-3.0/AceConfigCmd-3.0/AceConfigCmd-3.0.xml b/TitanClassic/save/libs/Ace/AceConfig-3.0/AceConfigCmd-3.0/AceConfigCmd-3.0.xml
new file mode 100644
index 0000000..9e157b5
--- /dev/null
+++ b/TitanClassic/save/libs/Ace/AceConfig-3.0/AceConfigCmd-3.0/AceConfigCmd-3.0.xml
@@ -0,0 +1,4 @@
+<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
+..\FrameXML\UI.xsd">
+	<Script file="AceConfigCmd-3.0.lua"/>
+</Ui>
diff --git a/TitanClassic/save/libs/Ace/AceConfig-3.0/AceConfigDialog-3.0/AceConfigDialog-3.0.lua b/TitanClassic/save/libs/Ace/AceConfig-3.0/AceConfigDialog-3.0/AceConfigDialog-3.0.lua
new file mode 100644
index 0000000..11254eb
--- /dev/null
+++ b/TitanClassic/save/libs/Ace/AceConfig-3.0/AceConfigDialog-3.0/AceConfigDialog-3.0.lua
@@ -0,0 +1,2028 @@
+--- AceConfigDialog-3.0 generates AceGUI-3.0 based windows based on option tables.
+-- @class file
+-- @name AceConfigDialog-3.0
+-- @release $Id: AceConfigDialog-3.0.lua 1296 2022-11-04 18:50:10Z nevcairiel $
+
+local LibStub = LibStub
+local gui = LibStub("AceGUI-3.0")
+local reg = LibStub("AceConfigRegistry-3.0")
+
+local MAJOR, MINOR = "AceConfigDialog-3.0", 86
+local AceConfigDialog, oldminor = LibStub:NewLibrary(MAJOR, MINOR)
+
+if not AceConfigDialog then return end
+
+AceConfigDialog.OpenFrames = AceConfigDialog.OpenFrames or {}
+AceConfigDialog.Status = AceConfigDialog.Status or {}
+AceConfigDialog.frame = AceConfigDialog.frame or CreateFrame("Frame")
+AceConfigDialog.tooltip = AceConfigDialog.tooltip or CreateFrame("GameTooltip", "AceConfigDialogTooltip", UIParent, "GameTooltipTemplate")
+
+AceConfigDialog.frame.apps = AceConfigDialog.frame.apps or {}
+AceConfigDialog.frame.closing = AceConfigDialog.frame.closing or {}
+AceConfigDialog.frame.closeAllOverride = AceConfigDialog.frame.closeAllOverride or {}
+
+-- Lua APIs
+local tinsert, tsort, tremove, wipe = table.insert, table.sort, table.remove, table.wipe
+local strmatch, format = string.match, string.format
+local error = error
+local pairs, next, select, type, unpack, ipairs = pairs, next, select, type, unpack, ipairs
+local tostring, tonumber = tostring, tonumber
+local math_min, math_max, math_floor = math.min, math.max, math.floor
+
+local emptyTbl = {}
+
+--[[
+	 xpcall safecall implementation
+]]
+local xpcall = xpcall
+
+local function errorhandler(err)
+	return geterrorhandler()(err)
+end
+
+local function safecall(func, ...)
+	if func then
+		return xpcall(func, errorhandler, ...)
+	end
+end
+
+local width_multiplier = 170
+
+--[[
+Group Types
+  Tree 	- All Descendant Groups will all become nodes on the tree, direct child options will appear above the tree
+        - Descendant Groups with inline=true and thier children will not become nodes
+
+  Tab	- Direct Child Groups will become tabs, direct child options will appear above the tab control
+        - Grandchild groups will default to inline unless specified otherwise
+
+  Select- Same as Tab but with entries in a dropdown rather than tabs
+
+
+  Inline Groups
+    - Will not become nodes of a select group, they will be effectivly part of thier parent group seperated by a border
+    - If declared on a direct child of a root node of a select group, they will appear above the group container control
+    - When a group is displayed inline, all descendants will also be inline members of the group
+
+]]
+
+-- Recycling functions
+local new, del, copy
+--newcount, delcount,createdcount,cached = 0,0,0
+do
+	local pool = setmetatable({},{__mode="k"})
+	function new()
+		--newcount = newcount + 1
+		local t = next(pool)
+		if t then
+			pool[t] = nil
+			return t
+		else
+			--createdcount = createdcount + 1
+			return {}
+		end
+	end
+	function copy(t)
+		local c = new()
+		for k, v in pairs(t) do
+			c[k] = v
+		end
+		return c
+	end
+	function del(t)
+		--delcount = delcount + 1
+		wipe(t)
+		pool[t] = true
+	end
+--	function cached()
+--		local n = 0
+--		for k in pairs(pool) do
+--			n = n + 1
+--		end
+--		return n
+--	end
+end
+
+-- picks the first non-nil value and returns it
+local function pickfirstset(...)
+  for i=1,select("#",...) do
+    if select(i,...)~=nil then
+      return select(i,...)
+    end
+  end
+end
+
+--gets an option from a given group, checking plugins
+local function GetSubOption(group, key)
+	if group.plugins then
+		for plugin, t in pairs(group.plugins) do
+			if t[key] then
+				return t[key]
+			end
+		end
+	end
+
+	return group.args[key]
+end
+
+--Option member type definitions, used to decide how to access it
+
+--Is the member Inherited from parent options
+local isInherited = {
+	set = true,
+	get = true,
+	func = true,
+	confirm = true,
+	validate = true,
+	disabled = true,
+	hidden = true
+}
+
+--Does a string type mean a literal value, instead of the default of a method of the handler
+local stringIsLiteral = {
+	name = true,
+	desc = true,
+	icon = true,
+	usage = true,
+	width = true,
+	image = true,
+	fontSize = true,
+	tooltipHyperlink = true
+}
+
+--Is Never a function or method
+local allIsLiteral = {
+	type = true,
+	descStyle = true,
+	imageWidth = true,
+	imageHeight = true,
+}
+
+--gets the value for a member that could be a function
+--function refs are called with an info arg
+--every other type is returned
+local function GetOptionsMemberValue(membername, option, options, path, appName, ...)
+	--get definition for the member
+	local inherits = isInherited[membername]
+
+
+	--get the member of the option, traversing the tree if it can be inherited
+	local member
+
+	if inherits then
+		local group = options
+		if group[membername] ~= nil then
+			member = group[membername]
+		end
+		for i = 1, #path do
+			group = GetSubOption(group, path[i])
+			if group[membername] ~= nil then
+				member = group[membername]
+			end
+		end
+	else
+		member = option[membername]
+	end
+
+	--check if we need to call a functon, or if we have a literal value
+	if ( not allIsLiteral[membername] ) and ( type(member) == "function" or ((not stringIsLiteral[membername]) and type(member) == "string") ) then
+		--We have a function to call
+		local info = new()
+		--traverse the options table, picking up the handler and filling the info with the path
+		local group = options
+		local handler = group.handler
+
+		for i = 1, #path do
+			group = GetSubOption(group, path[i])
+			info[i] = path[i]
+			handler = group.handler or handler
+		end
+
+		info.options = options
+		info.appName = appName
+		info[0] = appName
+		info.arg = option.arg
+		info.handler = handler
+		info.option = option
+		info.type = option.type
+		info.uiType = "dialog"
+		info.uiName = MAJOR
+
+		local a, b, c ,d
+		--using 4 returns for the get of a color type, increase if a type needs more
+		if type(member) == "function" then
+			--Call the function
+			a,b,c,d = member(info, ...)
+		else
+			--Call the method
+			if handler and handler[member] then
+				a,b,c,d = handler[member](handler, info, ...)
+			else
+				error(format("Method %s doesn't exist in handler for type %s", member, membername))
+			end
+		end
+		del(info)
+		return a,b,c,d
+	else
+		--The value isnt a function to call, return it
+		return member
+	end
+end
+
+--[[calls an options function that could be inherited, method name or function ref
+local function CallOptionsFunction(funcname ,option, options, path, appName, ...)
+	local info = new()
+
+	local func
+	local group = options
+	local handler
+
+	--build the info table containing the path
+	-- pick up functions while traversing the tree
+	if group[funcname] ~= nil then
+		func = group[funcname]
+	end
+	handler = group.handler or handler
+
+	for i, v in ipairs(path) do
+		group = GetSubOption(group, v)
+		info[i] = v
+		if group[funcname] ~= nil then
+			func =  group[funcname]
+		end
+		handler = group.handler or handler
+	end
+
+	info.options = options
+	info[0] = appName
+	info.arg = option.arg
+
+	local a, b, c ,d
+	if type(func) == "string" then
+		if handler and handler[func] then
+			a,b,c,d = handler[func](handler, info, ...)
+		else
+			error(string.format("Method %s doesn't exist in handler for type func", func))
+		end
+	elseif type(func) == "function" then
+		a,b,c,d = func(info, ...)
+	end
+	del(info)
+	return a,b,c,d
+end
+--]]
+
+--tables to hold orders and names for options being sorted, will be created with new()
+--prevents needing to call functions repeatedly while sorting
+local tempOrders
+local tempNames
+
+local function compareOptions(a,b)
+	if not a then
+		return true
+	end
+	if not b then
+		return false
+	end
+	local OrderA, OrderB = tempOrders[a] or 100, tempOrders[b] or 100
+	if OrderA == OrderB then
+		local NameA = (type(tempNames[a]) == "string") and tempNames[a] or ""
+		local NameB = (type(tempNames[b]) == "string") and tempNames[b] or ""
+		return NameA:upper() < NameB:upper()
+	end
+	if OrderA < 0 then
+		if OrderB >= 0 then
+			return false
+		end
+	else
+		if OrderB < 0 then
+			return true
+		end
+	end
+	return OrderA < OrderB
+end
+
+
+
+--builds 2 tables out of an options group
+-- keySort, sorted keys
+-- opts, combined options from .plugins and args
+local function BuildSortedOptionsTable(group, keySort, opts, options, path, appName)
+	tempOrders = new()
+	tempNames = new()
+
+	if group.plugins then
+		for plugin, t in pairs(group.plugins) do
+			for k, v in pairs(t) do
+				if not opts[k] then
+					tinsert(keySort, k)
+					opts[k] = v
+
+					path[#path+1] = k
+					tempOrders[k] = GetOptionsMemberValue("order", v, options, path, appName)
+					tempNames[k] = GetOptionsMemberValue("name", v, options, path, appName)
+					path[#path] = nil
+				end
+			end
+		end
+	end
+
+	for k, v in pairs(group.args) do
+		if not opts[k] then
+			tinsert(keySort, k)
+			opts[k] = v
+
+			path[#path+1] = k
+			tempOrders[k] = GetOptionsMemberValue("order", v, options, path, appName)
+			tempNames[k] = GetOptionsMemberValue("name", v, options, path, appName)
+			path[#path] = nil
+		end
+	end
+
+	tsort(keySort, compareOptions)
+
+	del(tempOrders)
+	del(tempNames)
+end
+
+local function DelTree(tree)
+	if tree.children then
+		local childs = tree.children
+		for i = 1, #childs do
+			DelTree(childs[i])
+			del(childs[i])
+		end
+		del(childs)
+	end
+end
+
+local function CleanUserData(widget, event)
+
+	local user = widget:GetUserDataTable()
+
+	if user.path then
+		del(user.path)
+	end
+
+	if widget.type == "TreeGroup" then
+		local tree = user.tree
+		widget:SetTree(nil)
+		if tree then
+			for i = 1, #tree do
+				DelTree(tree[i])
+				del(tree[i])
+			end
+			del(tree)
+		end
+	end
+
+	if widget.type == "TabGroup" then
+		widget:SetTabs(nil)
+		if user.tablist then
+			del(user.tablist)
+		end
+	end
+
+	if widget.type == "DropdownGroup" then
+		widget:SetGroupList(nil)
+		if user.grouplist then
+			del(user.grouplist)
+		end
+		if user.orderlist then
+			del(user.orderlist)
+		end
+	end
+end
+
+-- - Gets a status table for the given appname and options path.
+-- @param appName The application name as given to `:RegisterOptionsTable()`
+-- @param path The path to the options (a table with all group keys)
+-- @return
+function AceConfigDialog:GetStatusTable(appName, path)
+	local status = self.Status
+
+	if not status[appName] then
+		status[appName] = {}
+		status[appName].status = {}
+		status[appName].children = {}
+	end
+
+	status = status[appName]
+
+	if path then
+		for i = 1, #path do
+			local v = path[i]
+			if not status.children[v] then
+				status.children[v] = {}
+				status.children[v].status = {}
+				status.children[v].children = {}
+			end
+			status = status.children[v]
+		end
+	end
+
+	return status.status
+end
+
+--- Selects the specified path in the options window.
+-- The path specified has to match the keys of the groups in the table.
+-- @param appName The application name as given to `:RegisterOptionsTable()`
+-- @param ... The path to the key that should be selected
+function AceConfigDialog:SelectGroup(appName, ...)
+	local path = new()
+
+
+	local app = reg:GetOptionsTable(appName)
+	if not app then
+		error(("%s isn't registed with AceConfigRegistry, unable to open config"):format(appName), 2)
+	end
+	local options = app("dialog", MAJOR)
+	local group = options
+	local status = self:GetStatusTable(appName, path)
+	if not status.groups then
+		status.groups = {}
+	end
+	status = status.groups
+	local treevalue
+	local treestatus
+
+	for n = 1, select("#",...) do
+		local key = select(n, ...)
+
+		if group.childGroups == "tab" or group.childGroups == "select" then
+			--if this is a tab or select group, select the group
+			status.selected = key
+			--children of this group are no longer extra levels of a tree
+			treevalue = nil
+		else
+			--tree group by default
+			if treevalue then
+				--this is an extra level of a tree group, build a uniquevalue for it
+				treevalue = treevalue.."\001"..key
+			else
+				--this is the top level of a tree group, the uniquevalue is the same as the key
+				treevalue = key
+				if not status.groups then
+					status.groups = {}
+				end
+				--save this trees status table for any extra levels or groups
+				treestatus = status
+			end
+			--make sure that the tree entry is open, and select it.
+			--the selected group will be overwritten if a child is the final target but still needs to be open
+			treestatus.selected = treevalue
+			treestatus.groups[treevalue] = true
+
+		end
+
+		--move to the next group in the path
+		group = GetSubOption(group, key)
+		if not group then
+			break
+		end
+		tinsert(path, key)
+		status = self:GetStatusTable(appName, path)
+		if not status.groups then
+			status.groups = {}
+		end
+		status = status.groups
+	end
+
+	del(path)
+	reg:NotifyChange(appName)
+end
+
+local function OptionOnMouseOver(widget, event)
+	--show a tooltip/set the status bar to the desc text
+	local user = widget:GetUserDataTable()
+	local opt = user.option
+	local options = user.options
+	local path = user.path
+	local appName = user.appName
+	local tooltip = AceConfigDialog.tooltip
+
+	tooltip:SetOwner(widget.frame, "ANCHOR_TOPRIGHT")
+
+	local tooltipHyperlink = GetOptionsMemberValue("tooltipHyperlink", opt, options, path, appName)
+	if tooltipHyperlink then
+		tooltip:SetHyperlink(tooltipHyperlink)
+		tooltip:Show()
+		return
+	end
+
+	local name = GetOptionsMemberValue("name", opt, options, path, appName)
+	local desc = GetOptionsMemberValue("desc", opt, options, path, appName)
+	local usage = GetOptionsMemberValue("usage", opt, options, path, appName)
+	local descStyle = opt.descStyle
+
+	if descStyle and descStyle ~= "tooltip" then return end
+
+	tooltip:SetText(name, 1, .82, 0, true)
+
+	if opt.type == "multiselect" then
+		tooltip:AddLine(user.text, 0.5, 0.5, 0.8, true)
+	end
+	if type(desc) == "string" then
+		tooltip:AddLine(desc, 1, 1, 1, true)
+	end
+	if type(usage) == "string" then
+		tooltip:AddLine("Usage: "..usage, NORMAL_FONT_COLOR.r, NORMAL_FONT_COLOR.g, NORMAL_FONT_COLOR.b, true)
+	end
+
+	tooltip:Show()
+end
+
+local function OptionOnMouseLeave(widget, event)
+	AceConfigDialog.tooltip:Hide()
+end
+
+local function GetFuncName(option)
+	if option.type == "execute" then
+		return "func"
+	else
+		return "set"
+	end
+end
+do
+	local frame = AceConfigDialog.popup
+	if not frame or oldminor < 81 then
+		frame = CreateFrame("Frame", nil, UIParent)
+		AceConfigDialog.popup = frame
+		frame:Hide()
+		frame:SetPoint("CENTER", UIParent, "CENTER")
+		frame:SetSize(320, 72)
+		frame:EnableMouse(true) -- Do not allow click-through on the frame
+		frame:SetFrameStrata("TOOLTIP")
+		frame:SetFrameLevel(100) -- Lots of room to draw under it
+		frame:SetScript("OnKeyDown", function(self, key)
+			if key == "ESCAPE" then
+				self:SetPropagateKeyboardInput(false)
+				if self.cancel:IsShown() then
+					self.cancel:Click()
+				else -- Showing a validation error
+					self:Hide()
+				end
+			else
+				self:SetPropagateKeyboardInput(true)
+			end
+		end)
+
+		local border = CreateFrame("Frame", nil, frame, "DialogBorderOpaqueTemplate")
+		border:SetAllPoints(frame)
+		frame:SetFixedFrameStrata(true)
+		frame:SetFixedFrameLevel(true)
+
+		local text = frame:CreateFontString(nil, "ARTWORK", "GameFontHighlight")
+		text:SetSize(290, 0)
+		text:SetPoint("TOP", 0, -16)
+		frame.text = text
+
+		local function newButton(newText)
+			local button = CreateFrame("Button", nil, frame)
+			button:SetSize(128, 21)
+			button:SetNormalFontObject(GameFontNormal)
+			button:SetHighlightFontObject(GameFontHighlight)
+			button:SetNormalTexture(130763) -- "Interface\\Buttons\\UI-DialogBox-Button-Up"
+			button:GetNormalTexture():SetTexCoord(0.0, 1.0, 0.0, 0.71875)
+			button:SetPushedTexture(130761) -- "Interface\\Buttons\\UI-DialogBox-Button-Down"
+			button:GetPushedTexture():SetTexCoord(0.0, 1.0, 0.0, 0.71875)
+			button:SetHighlightTexture(130762) -- "Interface\\Buttons\\UI-DialogBox-Button-Highlight"
+			button:GetHighlightTexture():SetTexCoord(0.0, 1.0, 0.0, 0.71875)
+			button:SetText(newText)
+			return button
+		end
+
+		local accept = newButton(ACCEPT)
+		accept:SetPoint("BOTTOMRIGHT", frame, "BOTTOM", -6, 16)
+		frame.accept = accept
+
+		local cancel = newButton(CANCEL)
+		cancel:SetPoint("LEFT", accept, "RIGHT", 13, 0)
+		frame.cancel = cancel
+	end
+end
+local function confirmPopup(appName, rootframe, basepath, info, message, func, ...)
+	local frame = AceConfigDialog.popup
+	frame:Show()
+	frame.text:SetText(message)
+	-- From StaticPopup.lua
+	-- local height = 32 + text:GetHeight() + 2;
+	-- height = height + 6 + accept:GetHeight()
+	-- We add 32 + 2 + 6 + 21 (button height) == 61
+	local height = 61 + frame.text:GetHeight()
+	frame:SetHeight(height)
+
+	frame.accept:ClearAllPoints()
+	frame.accept:SetPoint("BOTTOMRIGHT", frame, "BOTTOM", -6, 16)
+	frame.cancel:Show()
+
+	local t = {...}
+	local tCount = select("#", ...)
+	frame.accept:SetScript("OnClick", function(self)
+		safecall(func, unpack(t, 1, tCount)) -- Manually set count as unpack() stops on nil (bug with #table)
+		AceConfigDialog:Open(appName, rootframe, unpack(basepath or emptyTbl))
+		frame:Hide()
+		self:SetScript("OnClick", nil)
+		frame.cancel:SetScript("OnClick", nil)
+		del(info)
+	end)
+	frame.cancel:SetScript("OnClick", function(self)
+		AceConfigDialog:Open(appName, rootframe, unpack(basepath or emptyTbl))
+		frame:Hide()
+		self:SetScript("OnClick", nil)
+		frame.accept:SetScript("OnClick", nil)
+		del(info)
+	end)
+end
+
+local function validationErrorPopup(message)
+	local frame = AceConfigDialog.popup
+	frame:Show()
+	frame.text:SetText(message)
+	-- From StaticPopup.lua
+	-- local height = 32 + text:GetHeight() + 2;
+	-- height = height + 6 + accept:GetHeight()
+	-- We add 32 + 2 + 6 + 21 (button height) == 61
+	local height = 61 + frame.text:GetHeight()
+	frame:SetHeight(height)
+
+	frame.accept:ClearAllPoints()
+	frame.accept:SetPoint("BOTTOM", frame, "BOTTOM", 0, 16)
+	frame.cancel:Hide()
+
+	frame.accept:SetScript("OnClick", function()
+		frame:Hide()
+	end)
+end
+
+local function ActivateControl(widget, event, ...)
+	--This function will call the set / execute handler for the widget
+	--widget:GetUserDataTable() contains the needed info
+	local user = widget:GetUserDataTable()
+	local option = user.option
+	local options = user.options
+	local path = user.path
+	local info = new()
+
+	local func
+	local group = options
+	local funcname = GetFuncName(option)
+	local handler
+	local confirm
+	local validate
+	--build the info table containing the path
+	-- pick up functions while traversing the tree
+	if group[funcname] ~= nil then
+		func =  group[funcname]
+	end
+	handler = group.handler
+	confirm = group.confirm
+	validate = group.validate
+	for i = 1, #path do
+		local v = path[i]
+		group = GetSubOption(group, v)
+		info[i] = v
+		if group[funcname] ~= nil then
+			func =  group[funcname]
+		end
+		handler = group.handler or handler
+		if group.confirm ~= nil then
+			confirm = group.confirm
+		end
+		if group.validate ~= nil then
+			validate = group.validate
+		end
+	end
+
+	info.options = options
+	info.appName = user.appName
+	info.arg = option.arg
+	info.handler = handler
+	info.option = option
+	info.type = option.type
+	info.uiType = "dialog"
+	info.uiName = MAJOR
+
+	local name
+	if type(option.name) == "function" then
+		name = option.name(info)
+	elseif type(option.name) == "string" then
+		name = option.name
+	else
+		name = ""
+	end
+	local usage = option.usage
+	local pattern = option.pattern
+
+	local validated = true
+
+	if option.type == "input" then
+		if type(pattern)=="string" then
+			if not strmatch(..., pattern) then
+				validated = false
+			end
+		end
+	end
+
+	local success
+	if validated and option.type ~= "execute" then
+		if type(validate) == "string" then
+			if handler and handler[validate] then
+				success, validated = safecall(handler[validate], handler, info, ...)
+				if not success then validated = false end
+			else
+				error(format("Method %s doesn't exist in handler for type execute", validate))
+			end
+		elseif type(validate) == "function" then
+			success, validated = safecall(validate, info, ...)
+			if not success then validated = false end
+		end
+	end
+
+	if not validated or type(validated) == "string" then
+		if not validated then
+			if usage then
+				validated = name..": "..usage
+			else
+				if pattern then
+					validated = name..": Expected "..pattern
+				else
+					validated = name..": Invalid Value"
+				end
+			end
+		end
+
+		-- show validate message
+		if user.rootframe.SetStatusText then
+			user.rootframe:SetStatusText(validated)
+		else
+			validationErrorPopup(validated)
+		end
+		PlaySound(882) -- SOUNDKIT.IG_PLAYER_INVITE_DECLINE || _DECLINE is actually missing from the table
+		del(info)
+		return true
+	else
+
+		local confirmText = option.confirmText
+		--call confirm func/method
+		if type(confirm) == "string" then
+			if handler and handler[confirm] then
+				success, confirm = safecall(handler[confirm], handler, info, ...)
+				if success and type(confirm) == "string" then
+					confirmText = confirm
+					confirm = true
+				elseif not success then
+					confirm = false
+				end
+			else
+				error(format("Method %s doesn't exist in handler for type confirm", confirm))
+			end
+		elseif type(confirm) == "function" then
+			success, confirm = safecall(confirm, info, ...)
+			if success and type(confirm) == "string" then
+				confirmText = confirm
+				confirm = true
+			elseif not success then
+				confirm = false
+			end
+		end
+
+		--confirm if needed
+		if type(confirm) == "boolean" then
+			if confirm then
+				if not confirmText then
+					local option_name, desc = option.name, option.desc
+					if type(option_name) == "function" then
+						option_name = option_name(info)
+					end
+					if type(desc) == "function" then
+						desc = desc(info)
+					end
+					confirmText = option_name
+					if desc then
+						confirmText = confirmText.." - "..desc
+					end
+				end
+
+				local iscustom = user.rootframe:GetUserData("iscustom")
+				local rootframe
+
+				if iscustom then
+					rootframe = user.rootframe
+				end
+				local basepath = user.rootframe:GetUserData("basepath")
+				if type(func) == "string" then
+					if handler and handler[func] then
+						confirmPopup(user.appName, rootframe, basepath, info, confirmText, handler[func], handler, info, ...)
+					else
+						error(format("Method %s doesn't exist in handler for type func", func))
+					end
+				elseif type(func) == "function" then
+					confirmPopup(user.appName, rootframe, basepath, info, confirmText, func, info, ...)
+				end
+				--func will be called and info deleted when the confirm dialog is responded to
+				return
+			end
+		end
+
+		--call the function
+		if type(func) == "string" then
+			if handler and handler[func] then
+				safecall(handler[func],handler, info, ...)
+			else
+				error(format("Method %s doesn't exist in handler for type func", func))
+			end
+		elseif type(func) == "function" then
+			safecall(func,info, ...)
+		end
+
+
+
+		local iscustom = user.rootframe:GetUserData("iscustom")
+		local basepath = user.rootframe:GetUserData("basepath") or emptyTbl
+		--full refresh of the frame, some controls dont cause this on all events
+		if option.type == "color" then
+			if event == "OnValueConfirmed" then
+
+				if iscustom then
+					AceConfigDialog:Open(user.appName, user.rootframe, unpack(basepath))
+				else
+					AceConfigDialog:Open(user.appName, unpack(basepath))
+				end
+			end
+		elseif option.type == "range" then
+			if event == "OnMouseUp" then
+				if iscustom then
+					AceConfigDialog:Open(user.appName, user.rootframe, unpack(basepath))
+				else
+					AceConfigDialog:Open(user.appName, unpack(basepath))
+				end
+			end
+		--multiselects don't cause a refresh on 'OnValueChanged' only 'OnClosed'
+		elseif option.type == "multiselect" then
+			user.valuechanged = true
+		else
+			if iscustom then
+				AceConfigDialog:Open(user.appName, user.rootframe, unpack(basepath))
+			else
+				AceConfigDialog:Open(user.appName, unpack(basepath))
+			end
+		end
+
+	end
+	del(info)
+end
+
+local function ActivateSlider(widget, event, value)
+	local option = widget:GetUserData("option")
+	local min, max, step = option.min or (not option.softMin and 0 or nil), option.max or (not option.softMax and 100 or nil), option.step
+	if min then
+		if step then
+			value = math_floor((value - min) / step + 0.5) * step + min
+		end
+		value = math_max(value, min)
+	end
+	if max then
+		value = math_min(value, max)
+	end
+	ActivateControl(widget,event,value)
+end
+
+--called from a checkbox that is part of an internally created multiselect group
+--this type is safe to refresh on activation of one control
+local function ActivateMultiControl(widget, event, ...)
+	ActivateControl(widget, event, widget:GetUserData("value"), ...)
+	local user = widget:GetUserDataTable()
+	local iscustom = user.rootframe:GetUserData("iscustom")
+	local basepath = user.rootframe:GetUserData("basepath") or emptyTbl
+	if iscustom then
+		AceConfigDialog:Open(user.appName, user.rootframe, unpack(basepath))
+	else
+		AceConfigDialog:Open(user.appName, unpack(basepath))
+	end
+end
+
+local function MultiControlOnClosed(widget, event, ...)
+	local user = widget:GetUserDataTable()
+	if user.valuechanged and not widget:IsReleasing() then
+		local iscustom = user.rootframe:GetUserData("iscustom")
+		local basepath = user.rootframe:GetUserData("basepath") or emptyTbl
+		if iscustom then
+			AceConfigDialog:Open(user.appName, user.rootframe, unpack(basepath))
+		else
+			AceConfigDialog:Open(user.appName, unpack(basepath))
+		end
+	end
+end
+
+local function FrameOnClose(widget, event)
+	local appName = widget:GetUserData("appName")
+	AceConfigDialog.OpenFrames[appName] = nil
+	gui:Release(widget)
+end
+
+local function CheckOptionHidden(option, options, path, appName)
+	--check for a specific boolean option
+	local hidden = pickfirstset(option.dialogHidden,option.guiHidden)
+	if hidden ~= nil then
+		return hidden
+	end
+
+	return GetOptionsMemberValue("hidden", option, options, path, appName)
+end
+
+local function CheckOptionDisabled(option, options, path, appName)
+	--check for a specific boolean option
+	local disabled = pickfirstset(option.dialogDisabled,option.guiDisabled)
+	if disabled ~= nil then
+		return disabled
+	end
+
+	return GetOptionsMemberValue("disabled", option, options, path, appName)
+end
+--[[
+local function BuildTabs(group, options, path, appName)
+	local tabs = new()
+	local text = new()
+	local keySort = new()
+	local opts = new()
+
+	BuildSortedOptionsTable(group, keySort, opts, options, path, appName)
+
+	for i = 1, #keySort do
+		local k = keySort[i]
+		local v = opts[k]
+		if v.type == "group" then
+			path[#path+1] = k
+			local inline = pickfirstset(v.dialogInline,v.guiInline,v.inline, false)
+			local hidden = CheckOptionHidden(v, options, path, appName)
+			if not inline and not hidden then
+				tinsert(tabs, k)
+				text[k] = GetOptionsMemberValue("name", v, options, path, appName)
+			end
+			path[#path] = nil
+		end
+	end
+
+	del(keySort)
+	del(opts)
+
+	return tabs, text
+end
+]]
+local function BuildSelect(group, options, path, appName)
+	local groups = new()
+	local order = new()
+	local keySort = new()
+	local opts = new()
+
+	BuildSortedOptionsTable(group, keySort, opts, options, path, appName)
+
+	for i = 1, #keySort do
+		local k = keySort[i]
+		local v = opts[k]
+		if v.type == "group" then
+			path[#path+1] = k
+			local inline = pickfirstset(v.dialogInline,v.guiInline,v.inline, false)
+			local hidden = CheckOptionHidden(v, options, path, appName)
+			if not inline and not hidden then
+				groups[k] = GetOptionsMemberValue("name", v, options, path, appName)
+				tinsert(order, k)
+			end
+			path[#path] = nil
+		end
+	end
+
+	del(opts)
+	del(keySort)
+
+	return groups, order
+end
+
+local function BuildSubGroups(group, tree, options, path, appName)
+	local keySort = new()
+	local opts = new()
+
+	BuildSortedOptionsTable(group, keySort, opts, options, path, appName)
+
+	for i = 1, #keySort do
+		local k = keySort[i]
+		local v = opts[k]
+		if v.type == "group" then
+			path[#path+1] = k
+			local inline = pickfirstset(v.dialogInline,v.guiInline,v.inline, false)
+			local hidden = CheckOptionHidden(v, options, path, appName)
+			if not inline and not hidden then
+				local entry = new()
+				entry.value = k
+				entry.text = GetOptionsMemberValue("name", v, options, path, appName)
+				entry.icon = GetOptionsMemberValue("icon", v, options, path, appName)
+				entry.iconCoords = GetOptionsMemberValue("iconCoords", v, options, path, appName)
+				entry.disabled = CheckOptionDisabled(v, options, path, appName)
+				if not tree.children then tree.children = new() end
+				tinsert(tree.children,entry)
+				if (v.childGroups or "tree") == "tree" then
+					BuildSubGroups(v,entry, options, path, appName)
+				end
+			end
+			path[#path] = nil
+		end
+	end
+
+	del(keySort)
+	del(opts)
+end
+
+local function BuildGroups(group, options, path, appName, recurse)
+	local tree = new()
+	local keySort = new()
+	local opts = new()
+
+	BuildSortedOptionsTable(group, keySort, opts, options, path, appName)
+
+	for i = 1, #keySort do
+		local k = keySort[i]
+		local v = opts[k]
+		if v.type == "group" then
+			path[#path+1] = k
+			local inline = pickfirstset(v.dialogInline,v.guiInline,v.inline, false)
+			local hidden = CheckOptionHidden(v, options, path, appName)
+			if not inline and not hidden then
+				local entry = new()
+				entry.value = k
+				entry.text = GetOptionsMemberValue("name", v, options, path, appName)
+				entry.icon = GetOptionsMemberValue("icon", v, options, path, appName)
+				entry.iconCoords = GetOptionsMemberValue("iconCoords", v, options, path, appName)
+				entry.disabled = CheckOptionDisabled(v, options, path, appName)
+				tinsert(tree,entry)
+				if recurse and (v.childGroups or "tree") == "tree" then
+					BuildSubGroups(v,entry, options, path, appName)
+				end
+			end
+			path[#path] = nil
+		end
+	end
+	del(keySort)
+	del(opts)
+	return tree
+end
+
+local function InjectInfo(control, options, option, path, rootframe, appName)
+	local user = control:GetUserDataTable()
+	for i = 1, #path do
+		user[i] = path[i]
+	end
+	user.rootframe = rootframe
+	user.option = option
+	user.options = options
+	user.path = copy(path)
+	user.appName = appName
+	control:SetCallback("OnRelease", CleanUserData)
+	control:SetCallback("OnLeave", OptionOnMouseLeave)
+	control:SetCallback("OnEnter", OptionOnMouseOver)
+end
+
+local function CreateControl(userControlType, fallbackControlType)
+	local control
+	if userControlType then
+		control = gui:Create(userControlType)
+		if not control then
+			geterrorhandler()(("Invalid Custom Control Type - %s"):format(tostring(userControlType)))
+		end
+	end
+	if not control then
+		control = gui:Create(fallbackControlType)
+	end
+	return control
+end
+
+local function sortTblAsStrings(x,y)
+	return tostring(x) < tostring(y) -- Support numbers as keys
+end
+
+--[[
+	options - root of the options table being fed
+	container - widget that controls will be placed in
+	rootframe - Frame object the options are in
+	path - table with the keys to get to the group being fed
+--]]
+
+local function FeedOptions(appName, options,container,rootframe,path,group,inline)
+	local keySort = new()
+	local opts = new()
+
+	BuildSortedOptionsTable(group, keySort, opts, options, path, appName)
+
+	for i = 1, #keySort do
+		local k = keySort[i]
+		local v = opts[k]
+		tinsert(path, k)
+		local hidden = CheckOptionHidden(v, options, path, appName)
+		local name = GetOptionsMemberValue("name", v, options, path, appName)
+		if not hidden then
+			if v.type == "group" then
+				if inline or pickfirstset(v.dialogInline,v.guiInline,v.inline, false) then
+					--Inline group
+					local GroupContainer
+					if name and name ~= "" then
+						GroupContainer = gui:Create("InlineGroup")
+						GroupContainer:SetTitle(name or "")
+					else
+						GroupContainer = gui:Create("SimpleGroup")
+					end
+
+					GroupContainer.width = "fill"
+					GroupContainer:SetLayout("flow")
+					container:AddChild(GroupContainer)
+					FeedOptions(appName,options,GroupContainer,rootframe,path,v,true)
+				end
+			else
+				--Control to feed
+				local control
+
+				if v.type == "execute" then
+
+					local imageCoords = GetOptionsMemberValue("imageCoords",v, options, path, appName)
+					local image, width, height = GetOptionsMemberValue("image",v, options, path, appName)
+
+					local iconControl = type(image) == "string" or type(image) == "number"
+					control = CreateControl(v.dialogControl or v.control, iconControl and "Icon" or "Button")
+					if iconControl then
+						if not width then
+							width = GetOptionsMemberValue("imageWidth",v, options, path, appName)
+						end
+						if not height then
+							height = GetOptionsMemberValue("imageHeight",v, options, path, appName)
+						end
+						if type(imageCoords) == "table" then
+							control:SetImage(image, unpack(imageCoords))
+						else
+							control:SetImage(image)
+						end
+						if type(width) ~= "number" then
+							width = 32
+						end
+						if type(height) ~= "number" then
+							height = 32
+						end
+						control:SetImageSize(width, height)
+						control:SetLabel(name)
+					else
+						control:SetText(name)
+					end
+					control:SetCallback("OnClick",ActivateControl)
+
+				elseif v.type == "input" then
+					control = CreateControl(v.dialogControl or v.control, v.multiline and "MultiLineEditBox" or "EditBox")
+
+					if v.multiline and control.SetNumLines then
+						control:SetNumLines(tonumber(v.multiline) or 4)
+					end
+					control:SetLabel(name)
+					control:SetCallback("OnEnterPressed",ActivateControl)
+					local text = GetOptionsMemberValue("get",v, options, path, appName)
+					if type(text) ~= "string" then
+						text = ""
+					end
+					control:SetText(text)
+
+				elseif v.type == "toggle" then
+					control = CreateControl(v.dialogControl or v.control, "CheckBox")
+					control:SetLabel(name)
+					control:SetTriState(v.tristate)
+					local value = GetOptionsMemberValue("get",v, options, path, appName)
+					control:SetValue(value)
+					control:SetCallback("OnValueChanged",ActivateControl)
+
+					if v.descStyle == "inline" then
+						local desc = GetOptionsMemberValue("desc", v, options, path, appName)
+						control:SetDescription(desc)
+					end
+
+					local image = GetOptionsMemberValue("image", v, options, path, appName)
+					local imageCoords = GetOptionsMemberValue("imageCoords", v, options, path, appName)
+
+					if type(image) == "string" or type(image) == "number" then
+						if type(imageCoords) == "table" then
+							control:SetImage(image, unpack(imageCoords))
+						else
+							control:SetImage(image)
+						end
+					end
+				elseif v.type == "range" then
+					control = CreateControl(v.dialogControl or v.control, "Slider")
+					control:SetLabel(name)
+					control:SetSliderValues(v.softMin or v.min or 0, v.softMax or v.max or 100, v.bigStep or v.step or 0)
+					control:SetIsPercent(v.isPercent)
+					local value = GetOptionsMemberValue("get",v, options, path, appName)
+					if type(value) ~= "number" then
+						value = 0
+					end
+					control:SetValue(value)
+					control:SetCallback("OnValueChanged",ActivateSlider)
+					control:SetCallback("OnMouseUp",ActivateSlider)
+
+				elseif v.type == "select" then
+					local values = GetOptionsMemberValue("values", v, options, path, appName)
+					local sorting = GetOptionsMemberValue("sorting", v, options, path, appName)
+					if v.style == "radio" then
+						local disabled = CheckOptionDisabled(v, options, path, appName)
+						local width = GetOptionsMemberValue("width",v,options,path,appName)
+						control = gui:Create("InlineGroup")
+						control:SetLayout("Flow")
+						control:SetTitle(name)
+						control.width = "fill"
+
+						control:PauseLayout()
+						local optionValue = GetOptionsMemberValue("get",v, options, path, appName)
+						if not sorting then
+							sorting = {}
+							for value, text in pairs(values) do
+								sorting[#sorting+1]=value
+							end
+							tsort(sorting, sortTblAsStrings)
+						end
+						for _, value in ipairs(sorting) do
+							local text = values[value]
+							local radio = gui:Create("CheckBox")
+							radio:SetLabel(text)
+							radio:SetUserData("value", value)
+							radio:SetUserData("text", text)
+							radio:SetDisabled(disabled)
+							radio:SetType("radio")
+							radio:SetValue(optionValue == value)
+							radio:SetCallback("OnValueChanged", ActivateMultiControl)
+							InjectInfo(radio, options, v, path, rootframe, appName)
+							control:AddChild(radio)
+							if width == "double" then
+								radio:SetWidth(width_multiplier * 2)
+							elseif width == "half" then
+								radio:SetWidth(width_multiplier / 2)
+							elseif (type(width) == "number") then
+								radio:SetWidth(width_multiplier * width)
+							elseif width == "full" then
+								radio.width = "fill"
+							else
+								radio:SetWidth(width_multiplier)
+							end
+						end
+						control:ResumeLayout()
+						control:DoLayout()
+					else
+						control = CreateControl(v.dialogControl or v.control, "Dropdown")
+						local itemType = v.itemControl
+						if itemType and not gui:GetWidgetVersion(itemType) then
+							geterrorhandler()(("Invalid Custom Item Type - %s"):format(tostring(itemType)))
+							itemType = nil
+						end
+						control:SetLabel(name)
+						control:SetList(values, sorting, itemType)
+						local value = GetOptionsMemberValue("get",v, options, path, appName)
+						if not values[value] then
+							value = nil
+						end
+						control:SetValue(value)
+						control:SetCallback("OnValueChanged", ActivateControl)
+					end
+
+				elseif v.type == "multiselect" then
+					local values = GetOptionsMemberValue("values", v, options, path, appName)
+					local disabled = CheckOptionDisabled(v, options, path, appName)
+
+					local valuesort = new()
+					if values then
+						for value, text in pairs(values) do
+							tinsert(valuesort, value)
+						end
+					end
+					tsort(valuesort)
+
+					local controlType = v.dialogControl or v.control
+					if controlType then
+						control = gui:Create(controlType)
+						if not control then
+							geterrorhandler()(("Invalid Custom Control Type - %s"):format(tostring(controlType)))
+						end
+					end
+					if control then
+						control:SetMultiselect(true)
+						control:SetLabel(name)
+						control:SetList(values)
+						control:SetDisabled(disabled)
+						control:SetCallback("OnValueChanged",ActivateControl)
+						control:SetCallback("OnClosed", MultiControlOnClosed)
+						local width = GetOptionsMemberValue("width",v,options,path,appName)
+						if width == "double" then
+							control:SetWidth(width_multiplier * 2)
+						elseif width == "half" then
+							control:SetWidth(width_multiplier / 2)
+						elseif (type(width) == "number") then
+							control:SetWidth(width_multiplier * width)
+						elseif width == "full" then
+							control.width = "fill"
+						else
+							control:SetWidth(width_multiplier)
+						end
+						--check:SetTriState(v.tristate)
+						for s = 1, #valuesort do
+							local key = valuesort[s]
+							local value = GetOptionsMemberValue("get",v, options, path, appName, key)
+							control:SetItemValue(key,value)
+						end
+					else
+						control = gui:Create("InlineGroup")
+						control:SetLayout("Flow")
+						control:SetTitle(name)
+						control.width = "fill"
+
+						control:PauseLayout()
+						local width = GetOptionsMemberValue("width",v,options,path,appName)
+						for s = 1, #valuesort do
+							local value = valuesort[s]
+							local text = values[value]
+							local check = gui:Create("CheckBox")
+							check:SetLabel(text)
+							check:SetUserData("value", value)
+							check:SetUserData("text", text)
+							check:SetDisabled(disabled)
+							check:SetTriState(v.tristate)
+							check:SetValue(GetOptionsMemberValue("get",v, options, path, appName, value))
+							check:SetCallback("OnValueChanged",ActivateMultiControl)
+							InjectInfo(check, options, v, path, rootframe, appName)
+							control:AddChild(check)
+							if width == "double" then
+								check:SetWidth(width_multiplier * 2)
+							elseif width == "half" then
+								check:SetWidth(width_multiplier / 2)
+							elseif (type(width) == "number") then
+								check:SetWidth(width_multiplier * width)
+							elseif width == "full" then
+								check.width = "fill"
+							else
+								check:SetWidth(width_multiplier)
+							end
+						end
+						control:ResumeLayout()
+						control:DoLayout()
+
+
+					end
+
+					del(valuesort)
+
+				elseif v.type == "color" then
+					control = CreateControl(v.dialogControl or v.control, "ColorPicker")
+					control:SetLabel(name)
+					control:SetHasAlpha(GetOptionsMemberValue("hasAlpha",v, options, path, appName))
+					control:SetColor(GetOptionsMemberValue("get",v, options, path, appName))
+					control:SetCallback("OnValueChanged",ActivateControl)
+					control:SetCallback("OnValueConfirmed",ActivateControl)
+
+				elseif v.type == "keybinding" then
+					control = CreateControl(v.dialogControl or v.control, "Keybinding")
+					control:SetLabel(name)
+					control:SetKey(GetOptionsMemberValue("get",v, options, path, appName))
+					control:SetCallback("OnKeyChanged",ActivateControl)
+
+				elseif v.type == "header" then
+					control = CreateControl(v.dialogControl or v.control, "Heading")
+					control:SetText(name)
+					control.width = "fill"
+
+				elseif v.type == "description" then
+					control = CreateControl(v.dialogControl or v.control, "Label")
+					control:SetText(name)
+
+					local fontSize = GetOptionsMemberValue("fontSize",v, options, path, appName)
+					if fontSize == "medium" then
+						control:SetFontObject(GameFontHighlight)
+					elseif fontSize == "large" then
+						control:SetFontObject(GameFontHighlightLarge)
+					else -- small or invalid
+						control:SetFontObject(GameFontHighlightSmall)
+					end
+
+					local imageCoords = GetOptionsMemberValue("imageCoords",v, options, path, appName)
+					local image, width, height = GetOptionsMemberValue("image",v, options, path, appName)
+
+					if type(image) == "string" or type(image) == "number" then
+						if not width then
+							width = GetOptionsMemberValue("imageWidth",v, options, path, appName)
+						end
+						if not height then
+							height = GetOptionsMemberValue("imageHeight",v, options, path, appName)
+						end
+						if type(imageCoords) == "table" then
+							control:SetImage(image, unpack(imageCoords))
+						else
+							control:SetImage(image)
+						end
+						if type(width) ~= "number" then
+							width = 32
+						end
+						if type(height) ~= "number" then
+							height = 32
+						end
+						control:SetImageSize(width, height)
+					end
+					local controlWidth = GetOptionsMemberValue("width",v,options,path,appName)
+					control.width = not controlWidth and "fill"
+				end
+
+				--Common Init
+				if control then
+					if control.width ~= "fill" then
+						local width = GetOptionsMemberValue("width",v,options,path,appName)
+						if width == "double" then
+							control:SetWidth(width_multiplier * 2)
+						elseif width == "half" then
+							control:SetWidth(width_multiplier / 2)
+						elseif (type(width) == "number") then
+							control:SetWidth(width_multiplier * width)
+						elseif width == "full" then
+							control.width = "fill"
+						else
+							control:SetWidth(width_multiplier)
+						end
+					end
+					if control.SetDisabled then
+						local disabled = CheckOptionDisabled(v, options, path, appName)
+						control:SetDisabled(disabled)
+					end
+
+					InjectInfo(control, options, v, path, rootframe, appName)
+					container:AddChild(control)
+				end
+
+			end
+		end
+		tremove(path)
+	end
+	container:ResumeLayout()
+	container:DoLayout()
+	del(keySort)
+	del(opts)
+end
+
+local function BuildPath(path, ...)
+	for i = 1, select("#",...)  do
+		tinsert(path, (select(i,...)))
+	end
+end
+
+
+local function TreeOnButtonEnter(widget, event, uniquevalue, button)
+	local user = widget:GetUserDataTable()
+	if not user then return end
+	local options = user.options
+	local option = user.option
+	local path = user.path
+	local appName = user.appName
+	local tooltip = AceConfigDialog.tooltip
+
+	local feedpath = new()
+	for i = 1, #path do
+		feedpath[i] = path[i]
+	end
+
+	BuildPath(feedpath, ("\001"):split(uniquevalue))
+	local group = options
+	for i = 1, #feedpath do
+		if not group then return end
+		group = GetSubOption(group, feedpath[i])
+	end
+
+	local name = GetOptionsMemberValue("name", group, options, feedpath, appName)
+	local desc = GetOptionsMemberValue("desc", group, options, feedpath, appName)
+
+	tooltip:SetOwner(button, "ANCHOR_NONE")
+	tooltip:ClearAllPoints()
+	if widget.type == "TabGroup" then
+		tooltip:SetPoint("BOTTOM",button,"TOP")
+	else
+		tooltip:SetPoint("LEFT",button,"RIGHT")
+	end
+
+	tooltip:SetText(name, 1, .82, 0, true)
+
+	if type(desc) == "string" then
+		tooltip:AddLine(desc, 1, 1, 1, true)
+	end
+
+	tooltip:Show()
+end
+
+local function TreeOnButtonLeave(widget, event, value, button)
+	AceConfigDialog.tooltip:Hide()
+end
+
+
+local function GroupExists(appName, options, path, uniquevalue)
+	if not uniquevalue then return false end
+
+	local feedpath = new()
+	local temppath = new()
+	for i = 1, #path do
+		feedpath[i] = path[i]
+	end
+
+	BuildPath(feedpath, ("\001"):split(uniquevalue))
+
+	local group = options
+	for i = 1, #feedpath do
+		local v = feedpath[i]
+		temppath[i] = v
+		group = GetSubOption(group, v)
+
+		if not group or group.type ~= "group" or CheckOptionHidden(group, options, temppath, appName) then
+			del(feedpath)
+			del(temppath)
+			return false
+		end
+	end
+	del(feedpath)
+	del(temppath)
+	return true
+end
+
+local function GroupSelected(widget, event, uniquevalue)
+
+	local user = widget:GetUserDataTable()
+
+	local options = user.options
+	local option = user.option
+	local path = user.path
+	local rootframe = user.rootframe
+
+	local feedpath = new()
+	for i = 1, #path do
+		feedpath[i] = path[i]
+	end
+
+	BuildPath(feedpath, ("\001"):split(uniquevalue))
+	widget:ReleaseChildren()
+	AceConfigDialog:FeedGroup(user.appName,options,widget,rootframe,feedpath)
+
+	del(feedpath)
+end
+
+
+
+--[[
+-- INTERNAL --
+This function will feed one group, and any inline child groups into the given container
+Select Groups will only have the selection control (tree, tabs, dropdown) fed in
+and have a group selected, this event will trigger the feeding of child groups
+
+Rules:
+	If the group is Inline, FeedOptions
+	If the group has no child groups, FeedOptions
+
+	If the group is a tab or select group, FeedOptions then add the Group Control
+	If the group is a tree group FeedOptions then
+		its parent isnt a tree group:  then add the tree control containing this and all child tree groups
+		if its parent is a tree group, its already a node on a tree
+--]]
+
+function AceConfigDialog:FeedGroup(appName,options,container,rootframe,path, isRoot)
+	local group = options
+	--follow the path to get to the curent group
+	local inline
+	local grouptype, parenttype = options.childGroups, "none"
+
+
+	for i = 1, #path do
+		local v = path[i]
+		group = GetSubOption(group, v)
+		inline = inline or pickfirstset(v.dialogInline,v.guiInline,v.inline, false)
+		parenttype = grouptype
+		grouptype = group.childGroups
+	end
+
+	if not parenttype then
+		parenttype = "tree"
+	end
+
+	--check if the group has child groups
+	local hasChildGroups
+	for k, v in pairs(group.args) do
+		if v.type == "group" and not pickfirstset(v.dialogInline,v.guiInline,v.inline, false) and not CheckOptionHidden(v, options, path, appName) then
+			hasChildGroups = true
+		end
+	end
+	if group.plugins then
+		for plugin, t in pairs(group.plugins) do
+			for k, v in pairs(t) do
+				if v.type == "group" and not pickfirstset(v.dialogInline,v.guiInline,v.inline, false) and not CheckOptionHidden(v, options, path, appName) then
+					hasChildGroups = true
+				end
+			end
+		end
+	end
+
+	container:SetLayout("flow")
+	local scroll
+
+	--Add a scrollframe if we are not going to add a group control, this is the inverse of the conditions for that later on
+	if (not (hasChildGroups and not inline)) or (grouptype ~= "tab" and grouptype ~= "select" and (parenttype == "tree" and not isRoot)) then
+		if container.type ~= "InlineGroup" and container.type ~= "SimpleGroup" then
+			scroll = gui:Create("ScrollFrame")
+			scroll:SetLayout("flow")
+			scroll.width = "fill"
+			scroll.height = "fill"
+			container:SetLayout("fill")
+			container:AddChild(scroll)
+			container = scroll
+		end
+	end
+
+	FeedOptions(appName,options,container,rootframe,path,group,nil)
+
+	if scroll then
+		container:PerformLayout()
+		local status = self:GetStatusTable(appName, path)
+		if not status.scroll then
+			status.scroll = {}
+		end
+		scroll:SetStatusTable(status.scroll)
+	end
+
+	if hasChildGroups and not inline then
+		local name = GetOptionsMemberValue("name", group, options, path, appName)
+		if grouptype == "tab" then
+
+			local tab = gui:Create("TabGroup")
+			InjectInfo(tab, options, group, path, rootframe, appName)
+			tab:SetCallback("OnGroupSelected", GroupSelected)
+			tab:SetCallback("OnTabEnter", TreeOnButtonEnter)
+			tab:SetCallback("OnTabLeave", TreeOnButtonLeave)
+
+			local status = AceConfigDialog:GetStatusTable(appName, path)
+			if not status.groups then
+				status.groups = {}
+			end
+			tab:SetStatusTable(status.groups)
+			tab.width = "fill"
+			tab.height = "fill"
+
+			local tabs = BuildGroups(group, options, path, appName)
+			tab:SetTabs(tabs)
+			tab:SetUserData("tablist", tabs)
+
+			for i = 1, #tabs do
+				local entry = tabs[i]
+				if not entry.disabled then
+					tab:SelectTab((GroupExists(appName, options, path,status.groups.selected) and status.groups.selected) or entry.value)
+					break
+				end
+			end
+
+			container:AddChild(tab)
+
+		elseif grouptype == "select" then
+
+			local selectGroup = gui:Create("DropdownGroup")
+			selectGroup:SetTitle(name)
+			InjectInfo(selectGroup, options, group, path, rootframe, appName)
+			selectGroup:SetCallback("OnGroupSelected", GroupSelected)
+			local status = AceConfigDialog:GetStatusTable(appName, path)
+			if not status.groups then
+				status.groups = {}
+			end
+			selectGroup:SetStatusTable(status.groups)
+			local grouplist, orderlist = BuildSelect(group, options, path, appName)
+			selectGroup:SetGroupList(grouplist, orderlist)
+			selectGroup:SetUserData("grouplist", grouplist)
+			selectGroup:SetUserData("orderlist", orderlist)
+
+			local firstgroup = orderlist[1]
+			if firstgroup then
+				selectGroup:SetGroup((GroupExists(appName, options, path,status.groups.selected) and status.groups.selected) or firstgroup)
+			end
+
+			selectGroup.width = "fill"
+			selectGroup.height = "fill"
+
+			container:AddChild(selectGroup)
+
+		--assume tree group by default
+		--if parenttype is tree then this group is already a node on that tree
+		elseif (parenttype ~= "tree") or isRoot then
+			local tree = gui:Create("TreeGroup")
+			InjectInfo(tree, options, group, path, rootframe, appName)
+			tree:EnableButtonTooltips(false)
+
+			tree.width = "fill"
+			tree.height = "fill"
+
+			tree:SetCallback("OnGroupSelected", GroupSelected)
+			tree:SetCallback("OnButtonEnter", TreeOnButtonEnter)
+			tree:SetCallback("OnButtonLeave", TreeOnButtonLeave)
+
+			local status = AceConfigDialog:GetStatusTable(appName, path)
+			if not status.groups then
+				status.groups = {}
+			end
+			local treedefinition = BuildGroups(group, options, path, appName, true)
+			tree:SetStatusTable(status.groups)
+
+			tree:SetTree(treedefinition)
+			tree:SetUserData("tree",treedefinition)
+
+			for i = 1, #treedefinition do
+				local entry = treedefinition[i]
+				if not entry.disabled then
+					tree:SelectByValue((GroupExists(appName, options, path,status.groups.selected) and status.groups.selected) or entry.value)
+					break
+				end
+			end
+
+			container:AddChild(tree)
+		end
+	end
+end
+
+local old_CloseSpecialWindows
+
+
+local function RefreshOnUpdate(this)
+	for appName in pairs(this.closing) do
+		if AceConfigDialog.OpenFrames[appName] then
+			AceConfigDialog.OpenFrames[appName]:Hide()
+		end
+		if AceConfigDialog.BlizOptions and AceConfigDialog.BlizOptions[appName] then
+			for key, widget in pairs(AceConfigDialog.BlizOptions[appName]) do
+				if not widget:IsVisible() then
+					widget:ReleaseChildren()
+				end
+			end
+		end
+		this.closing[appName] = nil
+	end
+
+	if this.closeAll then
+		for k, v in pairs(AceConfigDialog.OpenFrames) do
+			if not this.closeAllOverride[k] then
+				v:Hide()
+			end
+		end
+		this.closeAll = nil
+		wipe(this.closeAllOverride)
+	end
+
+	for appName in pairs(this.apps) do
+		if AceConfigDialog.OpenFrames[appName] then
+			local user = AceConfigDialog.OpenFrames[appName]:GetUserDataTable()
+			AceConfigDialog:Open(appName, unpack(user.basepath or emptyTbl))
+		end
+		if AceConfigDialog.BlizOptions and AceConfigDialog.BlizOptions[appName] then
+			for key, widget in pairs(AceConfigDialog.BlizOptions[appName]) do
+				local user = widget:GetUserDataTable()
+				if widget:IsVisible() then
+					AceConfigDialog:Open(widget:GetUserData("appName"), widget, unpack(user.basepath or emptyTbl))
+				end
+			end
+		end
+		this.apps[appName] = nil
+	end
+	this:SetScript("OnUpdate", nil)
+end
+
+-- Upgrade the OnUpdate script as well, if needed.
+if AceConfigDialog.frame:GetScript("OnUpdate") then
+	AceConfigDialog.frame:SetScript("OnUpdate", RefreshOnUpdate)
+end
+
+--- Close all open options windows
+function AceConfigDialog:CloseAll()
+	AceConfigDialog.frame.closeAll = true
+	AceConfigDialog.frame:SetScript("OnUpdate", RefreshOnUpdate)
+	if next(self.OpenFrames) then
+		return true
+	end
+end
+
+--- Close a specific options window.
+-- @param appName The application name as given to `:RegisterOptionsTable()`
+function AceConfigDialog:Close(appName)
+	if self.OpenFrames[appName] then
+		AceConfigDialog.frame.closing[appName] = true
+		AceConfigDialog.frame:SetScript("OnUpdate", RefreshOnUpdate)
+		return true
+	end
+end
+
+-- Internal -- Called by AceConfigRegistry
+function AceConfigDialog:ConfigTableChanged(event, appName)
+	AceConfigDialog.frame.apps[appName] = true
+	AceConfigDialog.frame:SetScript("OnUpdate", RefreshOnUpdate)
+end
+
+reg.RegisterCallback(AceConfigDialog, "ConfigTableChange", "ConfigTableChanged")
+
+--- Sets the default size of the options window for a specific application.
+-- @param appName The application name as given to `:RegisterOptionsTable()`
+-- @param width The default width
+-- @param height The default height
+function AceConfigDialog:SetDefaultSize(appName, width, height)
+	local status = AceConfigDialog:GetStatusTable(appName)
+	if type(width) == "number" and type(height) == "number" then
+		status.width = width
+		status.height = height
+	end
+end
+
+--- Open an option window at the specified path (if any).
+-- This function can optionally feed the group into a pre-created container
+-- instead of creating a new container frame.
+-- @paramsig appName [, container][, ...]
+-- @param appName The application name as given to `:RegisterOptionsTable()`
+-- @param container An optional container frame to feed the options into
+-- @param ... The path to open after creating the options window (see `:SelectGroup` for details)
+function AceConfigDialog:Open(appName, container, ...)
+	if not old_CloseSpecialWindows then
+		old_CloseSpecialWindows = CloseSpecialWindows
+		CloseSpecialWindows = function()
+			local found = old_CloseSpecialWindows()
+			return self:CloseAll() or found
+		end
+	end
+	local app = reg:GetOptionsTable(appName)
+	if not app then
+		error(("%s isn't registed with AceConfigRegistry, unable to open config"):format(appName), 2)
+	end
+	local options = app("dialog", MAJOR)
+
+	local f
+
+	local path = new()
+	local name = GetOptionsMemberValue("name", options, options, path, appName)
+
+	--If an optional path is specified add it to the path table before feeding the options
+	--as container is optional as well it may contain the first element of the path
+	if type(container) == "string" then
+		tinsert(path, container)
+		container = nil
+	end
+	for n = 1, select("#",...) do
+		tinsert(path, (select(n, ...)))
+	end
+
+	local option = options
+	if type(container) == "table" and container.type == "BlizOptionsGroup" and #path > 0 then
+		for i = 1, #path do
+			option = options.args[path[i]]
+		end
+		name = format("%s - %s", name, GetOptionsMemberValue("name", option, options, path, appName))
+	end
+
+	--if a container is given feed into that
+	if container then
+		f = container
+		f:ReleaseChildren()
+		f:SetUserData("appName", appName)
+		f:SetUserData("iscustom", true)
+		if #path > 0 then
+			f:SetUserData("basepath", copy(path))
+		end
+		local status = AceConfigDialog:GetStatusTable(appName)
+		if not status.width then
+			status.width =  700
+		end
+		if not status.height then
+			status.height = 500
+		end
+		if f.SetStatusTable then
+			f:SetStatusTable(status)
+		end
+		if f.SetTitle then
+			f:SetTitle(name or "")
+		end
+	else
+		if not self.OpenFrames[appName] then
+			f = gui:Create("Frame")
+			self.OpenFrames[appName] = f
+		else
+			f = self.OpenFrames[appName]
+		end
+		f:ReleaseChildren()
+		f:SetCallback("OnClose", FrameOnClose)
+		f:SetUserData("appName", appName)
+		if #path > 0 then
+			f:SetUserData("basepath", copy(path))
+		end
+		f:SetTitle(name or "")
+		local status = AceConfigDialog:GetStatusTable(appName)
+		f:SetStatusTable(status)
+	end
+
+	self:FeedGroup(appName,options,f,f,path,true)
+	if f.Show then
+		f:Show()
+	end
+	del(path)
+
+	if AceConfigDialog.frame.closeAll then
+		-- close all is set, but thats not good, since we're just opening here, so force it
+		AceConfigDialog.frame.closeAllOverride[appName] = true
+	end
+end
+
+-- convert pre-39 BlizOptions structure to the new format
+if oldminor and oldminor < 39 and AceConfigDialog.BlizOptions then
+	local old = AceConfigDialog.BlizOptions
+	local newOpt = {}
+	for key, widget in pairs(old) do
+		local appName = widget:GetUserData("appName")
+		if not newOpt[appName] then newOpt[appName] = {} end
+		newOpt[appName][key] = widget
+	end
+	AceConfigDialog.BlizOptions = newOpt
+else
+	AceConfigDialog.BlizOptions = AceConfigDialog.BlizOptions or {}
+end
+
+local function FeedToBlizPanel(widget, event)
+	local path = widget:GetUserData("path")
+	AceConfigDialog:Open(widget:GetUserData("appName"), widget, unpack(path or emptyTbl))
+end
+
+local function ClearBlizPanel(widget, event)
+	local appName = widget:GetUserData("appName")
+	AceConfigDialog.frame.closing[appName] = true
+	AceConfigDialog.frame:SetScript("OnUpdate", RefreshOnUpdate)
+end
+
+--- Add an option table into the Blizzard Interface Options panel.
+-- You can optionally supply a descriptive name to use and a parent frame to use,
+-- as well as a path in the options table.\\
+-- If no name is specified, the appName will be used instead.
+--
+-- If you specify a proper `parent` (by name), the interface options will generate a
+-- tree layout. Note that only one level of children is supported, so the parent always
+-- has to be a head-level note.
+--
+-- This function returns a reference to the container frame registered with the Interface
+-- Options. You can use this reference to open the options with the API function
+-- `InterfaceOptionsFrame_OpenToCategory`.
+-- @param appName The application name as given to `:RegisterOptionsTable()`
+-- @param name A descriptive name to display in the options tree (defaults to appName)
+-- @param parent The parent to use in the interface options tree.
+-- @param ... The path in the options table to feed into the interface options panel.
+-- @return The reference to the frame registered into the Interface Options.
+-- @return The category ID to pass to Settings.OpenToCategory (or InterfaceOptionsFrame_OpenToCategory)
+function AceConfigDialog:AddToBlizOptions(appName, name, parent, ...)
+	local BlizOptions = AceConfigDialog.BlizOptions
+
+	local key = appName
+	for n = 1, select("#", ...) do
+		key = key.."\001"..select(n, ...)
+	end
+
+	if not BlizOptions[appName] then
+		BlizOptions[appName] = {}
+	end
+
+	if not BlizOptions[appName][key] then
+		local group = gui:Create("BlizOptionsGroup")
+		BlizOptions[appName][key] = group
+
+		group:SetTitle(name or appName)
+		group:SetUserData("appName", appName)
+		if select("#", ...) > 0 then
+			local path = {}
+			for n = 1, select("#",...) do
+				tinsert(path, (select(n, ...)))
+			end
+			group:SetUserData("path", path)
+		end
+		group:SetCallback("OnShow", FeedToBlizPanel)
+		group:SetCallback("OnHide", ClearBlizPanel)
+		if Settings and Settings.RegisterCanvasLayoutCategory then
+			local categoryName = name or appName
+			if parent then
+				local category = Settings.GetCategory(parent)
+				if not category then
+					error(("The parent category '%s' was not found"):format(parent), 2)
+				end
+				local subcategory = Settings.RegisterCanvasLayoutSubcategory(category, group.frame, categoryName)
+
+				-- force the generated ID to be used for subcategories, as these can have very simple names like "Profiles"
+				group:SetName(subcategory.ID, parent)
+			else
+				local category = Settings.RegisterCanvasLayoutCategory(group.frame, categoryName)
+				-- using appName here would be cleaner, but would not be 100% compatible
+				-- but for top-level categories it should be fine, as these are typically addon names
+				category.ID = categoryName
+				group:SetName(categoryName, parent)
+				Settings.RegisterAddOnCategory(category)
+			end
+		else
+			group:SetName(name or appName, parent)
+			InterfaceOptions_AddCategory(group.frame)
+		end
+		return group.frame, group.frame.name
+	else
+		error(("%s has already been added to the Blizzard Options Window with the given path"):format(appName), 2)
+	end
+end
diff --git a/TitanClassic/save/libs/Ace/AceConfig-3.0/AceConfigDialog-3.0/AceConfigDialog-3.0.xml b/TitanClassic/save/libs/Ace/AceConfig-3.0/AceConfigDialog-3.0/AceConfigDialog-3.0.xml
new file mode 100644
index 0000000..8e1e606
--- /dev/null
+++ b/TitanClassic/save/libs/Ace/AceConfig-3.0/AceConfigDialog-3.0/AceConfigDialog-3.0.xml
@@ -0,0 +1,4 @@
+<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
+..\FrameXML\UI.xsd">
+	<Script file="AceConfigDialog-3.0.lua"/>
+</Ui>
diff --git a/TitanClassic/save/libs/Ace/AceConfig-3.0/AceConfigRegistry-3.0/AceConfigRegistry-3.0.lua b/TitanClassic/save/libs/Ace/AceConfig-3.0/AceConfigRegistry-3.0/AceConfigRegistry-3.0.lua
new file mode 100644
index 0000000..e0f5962
--- /dev/null
+++ b/TitanClassic/save/libs/Ace/AceConfig-3.0/AceConfigRegistry-3.0/AceConfigRegistry-3.0.lua
@@ -0,0 +1,372 @@
+--- AceConfigRegistry-3.0 handles central registration of options tables in use by addons and modules.\\
+-- Options tables can be registered as raw tables, OR as function refs that return a table.\\
+-- Such functions receive three arguments: "uiType", "uiName", "appName". \\
+-- * Valid **uiTypes**: "cmd", "dropdown", "dialog". This is verified by the library at call time. \\
+-- * The **uiName** field is expected to contain the full name of the calling addon, including version, e.g. "FooBar-1.0". This is verified by the library at call time.\\
+-- * The **appName** field is the options table name as given at registration time \\
+--
+-- :IterateOptionsTables() (and :GetOptionsTable() if only given one argument) return a function reference that the requesting config handling addon must call with valid "uiType", "uiName".
+-- @class file
+-- @name AceConfigRegistry-3.0
+-- @release $Id: AceConfigRegistry-3.0.lua 1296 2022-11-04 18:50:10Z nevcairiel $
+local CallbackHandler = LibStub("CallbackHandler-1.0")
+
+local MAJOR, MINOR = "AceConfigRegistry-3.0", 21
+local AceConfigRegistry = LibStub:NewLibrary(MAJOR, MINOR)
+
+if not AceConfigRegistry then return end
+
+AceConfigRegistry.tables = AceConfigRegistry.tables or {}
+
+if not AceConfigRegistry.callbacks then
+	AceConfigRegistry.callbacks = CallbackHandler:New(AceConfigRegistry)
+end
+
+-- Lua APIs
+local tinsert, tconcat = table.insert, table.concat
+local strfind, strmatch = string.find, string.match
+local type, tostring, select, pairs = type, tostring, select, pairs
+local error, assert = error, assert
+
+-----------------------------------------------------------------------
+-- Validating options table consistency:
+
+
+AceConfigRegistry.validated = {
+	-- list of options table names ran through :ValidateOptionsTable automatically.
+	-- CLEARED ON PURPOSE, since newer versions may have newer validators
+	cmd = {},
+	dropdown = {},
+	dialog = {},
+}
+
+
+
+local function err(msg, errlvl, ...)
+	local t = {}
+	for i=select("#",...),1,-1 do
+		tinsert(t, (select(i, ...)))
+	end
+	error(MAJOR..":ValidateOptionsTable(): "..tconcat(t,".")..msg, errlvl+2)
+end
+
+
+local isstring={["string"]=true, _="string"}
+local isstringfunc={["string"]=true,["function"]=true, _="string or funcref"}
+local istable={["table"]=true,   _="table"}
+local ismethodtable={["table"]=true,["string"]=true,["function"]=true,   _="methodname, funcref or table"}
+local optstring={["nil"]=true,["string"]=true, _="string"}
+local optstringfunc={["nil"]=true,["string"]=true,["function"]=true, _="string or funcref"}
+local optstringnumberfunc={["nil"]=true,["string"]=true,["number"]=true,["function"]=true, _="string, number or funcref"}
+local optnumber={["nil"]=true,["number"]=true, _="number"}
+local optmethodfalse={["nil"]=true,["string"]=true,["function"]=true,["boolean"]={[false]=true},  _="methodname, funcref or false"}
+local optmethodnumber={["nil"]=true,["string"]=true,["function"]=true,["number"]=true,  _="methodname, funcref or number"}
+local optmethodtable={["nil"]=true,["string"]=true,["function"]=true,["table"]=true,  _="methodname, funcref or table"}
+local optmethodbool={["nil"]=true,["string"]=true,["function"]=true,["boolean"]=true,  _="methodname, funcref or boolean"}
+local opttable={["nil"]=true,["table"]=true,  _="table"}
+local optbool={["nil"]=true,["boolean"]=true,  _="boolean"}
+local optboolnumber={["nil"]=true,["boolean"]=true,["number"]=true,  _="boolean or number"}
+local optstringnumber={["nil"]=true,["string"]=true,["number"]=true, _="string or number"}
+
+local basekeys={
+	type=isstring,
+	name=isstringfunc,
+	desc=optstringfunc,
+	descStyle=optstring,
+	order=optmethodnumber,
+	validate=optmethodfalse,
+	confirm=optmethodbool,
+	confirmText=optstring,
+	disabled=optmethodbool,
+	hidden=optmethodbool,
+		guiHidden=optmethodbool,
+		dialogHidden=optmethodbool,
+		dropdownHidden=optmethodbool,
+	cmdHidden=optmethodbool,
+	tooltipHyperlink=optstringfunc,
+	icon=optstringnumberfunc,
+	iconCoords=optmethodtable,
+	handler=opttable,
+	get=optmethodfalse,
+	set=optmethodfalse,
+	func=optmethodfalse,
+	arg={["*"]=true},
+	width=optstringnumber,
+}
+
+local typedkeys={
+	header={
+		control=optstring,
+		dialogControl=optstring,
+		dropdownControl=optstring,
+	},
+	description={
+		image=optstringnumberfunc,
+		imageCoords=optmethodtable,
+		imageHeight=optnumber,
+		imageWidth=optnumber,
+		fontSize=optstringfunc,
+		control=optstring,
+		dialogControl=optstring,
+		dropdownControl=optstring,
+	},
+	group={
+		args=istable,
+		plugins=opttable,
+		inline=optbool,
+			cmdInline=optbool,
+			guiInline=optbool,
+			dropdownInline=optbool,
+			dialogInline=optbool,
+		childGroups=optstring,
+	},
+	execute={
+		image=optstringnumberfunc,
+		imageCoords=optmethodtable,
+		imageHeight=optnumber,
+		imageWidth=optnumber,
+		control=optstring,
+		dialogControl=optstring,
+		dropdownControl=optstring,
+	},
+	input={
+		pattern=optstring,
+		usage=optstring,
+		control=optstring,
+		dialogControl=optstring,
+		dropdownControl=optstring,
+		multiline=optboolnumber,
+	},
+	toggle={
+		tristate=optbool,
+		image=optstringnumberfunc,
+		imageCoords=optmethodtable,
+		control=optstring,
+		dialogControl=optstring,
+		dropdownControl=optstring,
+	},
+	tristate={
+	},
+	range={
+		min=optnumber,
+		softMin=optnumber,
+		max=optnumber,
+		softMax=optnumber,
+		step=optnumber,
+		bigStep=optnumber,
+		isPercent=optbool,
+		control=optstring,
+		dialogControl=optstring,
+		dropdownControl=optstring,
+	},
+	select={
+		values=ismethodtable,
+		sorting=optmethodtable,
+		style={
+			["nil"]=true,
+			["string"]={dropdown=true,radio=true},
+			_="string: 'dropdown' or 'radio'"
+		},
+		control=optstring,
+		dialogControl=optstring,
+		dropdownControl=optstring,
+		itemControl=optstring,
+	},
+	multiselect={
+		values=ismethodtable,
+		style=optstring,
+		tristate=optbool,
+		control=optstring,
+		dialogControl=optstring,
+		dropdownControl=optstring,
+	},
+	color={
+		hasAlpha=optmethodbool,
+		control=optstring,
+		dialogControl=optstring,
+		dropdownControl=optstring,
+	},
+	keybinding={
+		control=optstring,
+		dialogControl=optstring,
+		dropdownControl=optstring,
+	},
+}
+
+local function validateKey(k,errlvl,...)
+	errlvl=(errlvl or 0)+1
+	if type(k)~="string" then
+		err("["..tostring(k).."] - key is not a string", errlvl,...)
+	end
+	if strfind(k, "[%c\127]") then
+		err("["..tostring(k).."] - key name contained control characters", errlvl,...)
+	end
+end
+
+local function validateVal(v, oktypes, errlvl,...)
+	errlvl=(errlvl or 0)+1
+	local isok=oktypes[type(v)] or oktypes["*"]
+
+	if not isok then
+		err(": expected a "..oktypes._..", got '"..tostring(v).."'", errlvl,...)
+	end
+	if type(isok)=="table" then		-- isok was a table containing specific values to be tested for!
+		if not isok[v] then
+			err(": did not expect "..type(v).." value '"..tostring(v).."'", errlvl,...)
+		end
+	end
+end
+
+local function validate(options,errlvl,...)
+	errlvl=(errlvl or 0)+1
+	-- basic consistency
+	if type(options)~="table" then
+		err(": expected a table, got a "..type(options), errlvl,...)
+	end
+	if type(options.type)~="string" then
+		err(".type: expected a string, got a "..type(options.type), errlvl,...)
+	end
+
+	-- get type and 'typedkeys' member
+	local tk = typedkeys[options.type]
+	if not tk then
+		err(".type: unknown type '"..options.type.."'", errlvl,...)
+	end
+
+	-- make sure that all options[] are known parameters
+	for k,v in pairs(options) do
+		if not (tk[k] or basekeys[k]) then
+			err(": unknown parameter", errlvl,tostring(k),...)
+		end
+	end
+
+	-- verify that required params are there, and that everything is the right type
+	for k,oktypes in pairs(basekeys) do
+		validateVal(options[k], oktypes, errlvl,k,...)
+	end
+	for k,oktypes in pairs(tk) do
+		validateVal(options[k], oktypes, errlvl,k,...)
+	end
+
+	-- extra logic for groups
+	if options.type=="group" then
+		for k,v in pairs(options.args) do
+			validateKey(k,errlvl,"args",...)
+			validate(v, errlvl,k,"args",...)
+		end
+		if options.plugins then
+			for plugname,plugin in pairs(options.plugins) do
+				if type(plugin)~="table" then
+					err(": expected a table, got '"..tostring(plugin).."'", errlvl,tostring(plugname),"plugins",...)
+				end
+				for k,v in pairs(plugin) do
+					validateKey(k,errlvl,tostring(plugname),"plugins",...)
+					validate(v, errlvl,k,tostring(plugname),"plugins",...)
+				end
+			end
+		end
+	end
+end
+
+
+--- Validates basic structure and integrity of an options table \\
+-- Does NOT verify that get/set etc actually exist, since they can be defined at any depth
+-- @param options The table to be validated
+-- @param name The name of the table to be validated (shown in any error message)
+-- @param errlvl (optional number) error level offset, default 0 (=errors point to the function calling :ValidateOptionsTable)
+function AceConfigRegistry:ValidateOptionsTable(options,name,errlvl)
+	errlvl=(errlvl or 0)+1
+	name = name or "Optionstable"
+	if not options.name then
+		options.name=name	-- bit of a hack, the root level doesn't really need a .name :-/
+	end
+	validate(options,errlvl,name)
+end
+
+--- Fires a "ConfigTableChange" callback for those listening in on it, allowing config GUIs to refresh.
+-- You should call this function if your options table changed from any outside event, like a game event
+-- or a timer.
+-- @param appName The application name as given to `:RegisterOptionsTable()`
+function AceConfigRegistry:NotifyChange(appName)
+	if not AceConfigRegistry.tables[appName] then return end
+	AceConfigRegistry.callbacks:Fire("ConfigTableChange", appName)
+end
+
+-- -------------------------------------------------------------------
+-- Registering and retreiving options tables:
+
+
+-- validateGetterArgs: helper function for :GetOptionsTable (or, rather, the getter functions returned by it)
+
+local function validateGetterArgs(uiType, uiName, errlvl)
+	errlvl=(errlvl or 0)+2
+	if uiType~="cmd" and uiType~="dropdown" and uiType~="dialog" then
+		error(MAJOR..": Requesting options table: 'uiType' - invalid configuration UI type, expected 'cmd', 'dropdown' or 'dialog'", errlvl)
+	end
+	if not strmatch(uiName, "[A-Za-z]%-[0-9]") then	-- Expecting e.g. "MyLib-1.2"
+		error(MAJOR..": Requesting options table: 'uiName' - badly formatted or missing version number. Expected e.g. 'MyLib-1.2'", errlvl)
+	end
+end
+
+--- Register an options table with the config registry.
+-- @param appName The application name as given to `:RegisterOptionsTable()`
+-- @param options The options table, OR a function reference that generates it on demand. \\
+-- See the top of the page for info on arguments passed to such functions.
+-- @param skipValidation Skip options table validation (primarily useful for extremely huge options, with a noticeable slowdown)
+function AceConfigRegistry:RegisterOptionsTable(appName, options, skipValidation)
+	if type(options)=="table" then
+		if options.type~="group" then	-- quick sanity checker
+			error(MAJOR..": RegisterOptionsTable(appName, options): 'options' - missing type='group' member in root group", 2)
+		end
+		AceConfigRegistry.tables[appName] = function(uiType, uiName, errlvl)
+			errlvl=(errlvl or 0)+1
+			validateGetterArgs(uiType, uiName, errlvl)
+			if not AceConfigRegistry.validated[uiType][appName] and not skipValidation then
+				AceConfigRegistry:ValidateOptionsTable(options, appName, errlvl)	-- upgradable
+				AceConfigRegistry.validated[uiType][appName] = true
+			end
+			return options
+		end
+	elseif type(options)=="function" then
+		AceConfigRegistry.tables[appName] = function(uiType, uiName, errlvl)
+			errlvl=(errlvl or 0)+1
+			validateGetterArgs(uiType, uiName, errlvl)
+			local tab = assert(options(uiType, uiName, appName))
+			if not AceConfigRegistry.validated[uiType][appName] and not skipValidation then
+				AceConfigRegistry:ValidateOptionsTable(tab, appName, errlvl)	-- upgradable
+				AceConfigRegistry.validated[uiType][appName] = true
+			end
+			return tab
+		end
+	else
+		error(MAJOR..": RegisterOptionsTable(appName, options): 'options' - expected table or function reference", 2)
+	end
+end
+
+--- Returns an iterator of ["appName"]=funcref pairs
+function AceConfigRegistry:IterateOptionsTables()
+	return pairs(AceConfigRegistry.tables)
+end
+
+
+
+
+--- Query the registry for a specific options table.
+-- If only appName is given, a function is returned which you
+-- can call with (uiType,uiName) to get the table.\\
+-- If uiType&uiName are given, the table is returned.
+-- @param appName The application name as given to `:RegisterOptionsTable()`
+-- @param uiType The type of UI to get the table for, one of "cmd", "dropdown", "dialog"
+-- @param uiName The name of the library/addon querying for the table, e.g. "MyLib-1.0"
+function AceConfigRegistry:GetOptionsTable(appName, uiType, uiName)
+	local f = AceConfigRegistry.tables[appName]
+	if not f then
+		return nil
+	end
+
+	if uiType then
+		return f(uiType,uiName,1)	-- get the table for us
+	else
+		return f	-- return the function
+	end
+end
diff --git a/TitanClassic/save/libs/Ace/AceConfig-3.0/AceConfigRegistry-3.0/AceConfigRegistry-3.0.xml b/TitanClassic/save/libs/Ace/AceConfig-3.0/AceConfigRegistry-3.0/AceConfigRegistry-3.0.xml
new file mode 100644
index 0000000..4ea69ca
--- /dev/null
+++ b/TitanClassic/save/libs/Ace/AceConfig-3.0/AceConfigRegistry-3.0/AceConfigRegistry-3.0.xml
@@ -0,0 +1,4 @@
+<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
+..\FrameXML\UI.xsd">
+	<Script file="AceConfigRegistry-3.0.lua"/>
+</Ui>
diff --git a/TitanClassic/save/libs/Ace/AceGUI-3.0-SharedMediaWidgets/AceGUI-3.0-SharedMediaWidgets.toc b/TitanClassic/save/libs/Ace/AceGUI-3.0-SharedMediaWidgets/AceGUI-3.0-SharedMediaWidgets.toc
new file mode 100644
index 0000000..23abaca
--- /dev/null
+++ b/TitanClassic/save/libs/Ace/AceGUI-3.0-SharedMediaWidgets/AceGUI-3.0-SharedMediaWidgets.toc
@@ -0,0 +1,16 @@
+## Interface: 90001
+
+## Title: Lib: AceGUI-3.0-SharedMediaWidgets
+## Notes: Enables AceGUI-3.0 widgets for the 5 basic SharedMedia-3.0 types
+## Author: Yssaril
+## OptionalDeps: Ace3, LibSharedMedia-3.0
+## X-Category: Library
+
+#@no-lib-strip@
+Libs\Libstub\Libstub.lua
+Libs\CallbackHandler-1.0\CallbackHandler-1.0.xml
+Libs\AceGUI-3.0\AceGUI-3.0.xml
+Libs\LibSharedMedia-3.0\lib.xml
+#@end-no-lib-strip@
+
+widget.xml
diff --git a/TitanClassic/save/libs/Ace/AceGUI-3.0-SharedMediaWidgets/AceGUI-3.0-SharedMediaWidgets/BackgroundWidget.lua b/TitanClassic/save/libs/Ace/AceGUI-3.0-SharedMediaWidgets/AceGUI-3.0-SharedMediaWidgets/BackgroundWidget.lua
new file mode 100644
index 0000000..19ad608
--- /dev/null
+++ b/TitanClassic/save/libs/Ace/AceGUI-3.0-SharedMediaWidgets/AceGUI-3.0-SharedMediaWidgets/BackgroundWidget.lua
@@ -0,0 +1,235 @@
+-- Widget is based on the AceGUIWidget-DropDown.lua supplied with AceGUI-3.0
+-- Widget created by Yssaril
+
+local AceGUI = LibStub("AceGUI-3.0")
+local Media = LibStub("LibSharedMedia-3.0")
+
+local AGSMW = LibStub("AceGUISharedMediaWidgets-1.0")
+
+do
+	local widgetType = "LSM30_Background"
+	local widgetVersion = 13
+
+	local contentFrameCache = {}
+	local function ReturnSelf(self)
+		self:ClearAllPoints()
+		self:Hide()
+		self.check:Hide()
+		table.insert(contentFrameCache, self)
+	end
+
+	local function ContentOnClick(this, button)
+		local self = this.obj
+		self:Fire("OnValueChanged", this.text:GetText())
+		if self.dropdown then
+			self.dropdown = AGSMW:ReturnDropDownFrame(self.dropdown)
+		end
+	end
+
+	local function ContentOnEnter(this, button)
+		local self = this.obj
+		local text = this.text:GetText()
+		local background = self.list[text] ~= text and self.list[text] or Media:Fetch('background',text)
+		self.dropdown.bgTex:SetTexture(background)
+	end
+
+	local function GetContentLine()
+		local frame
+		if next(contentFrameCache) then
+			frame = table.remove(contentFrameCache)
+		else
+			frame = CreateFrame("Button", nil, UIParent, BackdropTemplateMixin and "BackdropTemplate")
+				--frame:SetWidth(200)
+				frame:SetHeight(18)
+				frame:SetHighlightTexture([[Interface\QuestFrame\UI-QuestTitleHighlight]], "ADD")
+				frame:SetScript("OnClick", ContentOnClick)
+				frame:SetScript("OnEnter", ContentOnEnter)
+
+			local check = frame:CreateTexture("OVERLAY")
+				check:SetWidth(16)
+				check:SetHeight(16)
+				check:SetPoint("LEFT",frame,"LEFT",1,-1)
+				check:SetTexture("Interface\\Buttons\\UI-CheckBox-Check")
+				check:Hide()
+			frame.check = check
+
+			local text = frame:CreateFontString(nil,"OVERLAY","GameFontWhite")
+				local font, size = text:GetFont()
+				text:SetFont(font,size,"OUTLINE")
+
+				text:SetPoint("TOPLEFT", check, "TOPRIGHT", 1, 0)
+				text:SetPoint("BOTTOMRIGHT", frame, "BOTTOMRIGHT", -2, 0)
+				text:SetJustifyH("LEFT")
+				text:SetText("Test Test Test Test Test Test Test")
+			frame.text = text
+
+			frame.ReturnSelf = ReturnSelf
+		end
+		frame:Show()
+		return frame
+	end
+
+	local function OnAcquire(self)
+		self:SetHeight(44)
+		self:SetWidth(200)
+	end
+
+	local function OnRelease(self)
+		self:SetText("")
+		self:SetLabel("")
+		self:SetDisabled(false)
+
+		self.value = nil
+		self.list = nil
+		self.open = nil
+		self.hasClose = nil
+
+		self.frame:ClearAllPoints()
+		self.frame:Hide()
+	end
+
+	local function SetValue(self, value) -- Set the value to an item in the List.
+		if self.list then
+			self:SetText(value or "")
+		end
+		self.value = value
+	end
+
+	local function GetValue(self)
+		return self.value
+	end
+
+	local function SetList(self, list) -- Set the list of values for the dropdown (key => value pairs)
+		self.list = list or Media:HashTable("background")
+	end
+
+
+	local function SetText(self, text) -- Set the text displayed in the box.
+		self.frame.text:SetText(text or "")
+		local background = self.list[text] ~= text and self.list[text] or Media:Fetch('background',text)
+
+		self.frame.displayButton:SetBackdrop({bgFile = background,
+			edgeFile = "Interface/Tooltips/UI-Tooltip-Border",
+			edgeSize = 16,
+			insets = { left = 4, right = 4, top = 4, bottom = 4 }})
+	end
+
+	local function SetLabel(self, text) -- Set the text for the label.
+		self.frame.label:SetText(text or "")
+	end
+
+	local function AddItem(self, key, value) -- Add an item to the list.
+		self.list = self.list or {}
+		self.list[key] = value
+	end
+	local SetItemValue = AddItem -- Set the value of a item in the list. <<same as adding a new item>>
+
+	local function SetMultiselect(self, flag) end -- Toggle multi-selecting. <<Dummy function to stay inline with the dropdown API>>
+	local function GetMultiselect() return false end-- Query the multi-select flag. <<Dummy function to stay inline with the dropdown API>>
+	local function SetItemDisabled(self, key) end-- Disable one item in the list. <<Dummy function to stay inline with the dropdown API>>
+
+	local function SetDisabled(self, disabled) -- Disable the widget.
+		self.disabled = disabled
+		if disabled then
+			self.frame:Disable()
+			self.frame.displayButton:SetBackdropColor(.2,.2,.2,1)
+		else
+			self.frame:Enable()
+			self.frame.displayButton:SetBackdropColor(1,1,1,1)
+		end
+	end
+
+	local function textSort(a,b)
+		return string.upper(a) < string.upper(b)
+	end
+
+	local sortedlist = {}
+	local function ToggleDrop(this)
+		local self = this.obj
+		if self.dropdown then
+			self.dropdown = AGSMW:ReturnDropDownFrame(self.dropdown)
+			AceGUI:ClearFocus()
+		else
+			AceGUI:SetFocus(self)
+			self.dropdown = AGSMW:GetDropDownFrame()
+			local width = self.frame:GetWidth()
+			self.dropdown:SetPoint("TOPLEFT", self.frame, "BOTTOMLEFT")
+			self.dropdown:SetPoint("TOPRIGHT", self.frame, "BOTTOMRIGHT", width < 160 and (160 - width) or 0, 0)
+			for k, v in pairs(self.list) do
+				sortedlist[#sortedlist+1] = k
+			end
+			table.sort(sortedlist, textSort)
+			for i, k in ipairs(sortedlist) do
+				local f = GetContentLine()
+				f.text:SetText(k)
+				--print(k)
+				if k == self.value then
+					f.check:Show()
+				end
+				f.obj = self
+				f.dropdown = self.dropdown
+				self.dropdown:AddFrame(f)
+			end
+			wipe(sortedlist)
+		end
+	end
+
+	local function ClearFocus(self)
+		if self.dropdown then
+			self.dropdown = AGSMW:ReturnDropDownFrame(self.dropdown)
+		end
+	end
+
+	local function OnHide(this)
+		local self = this.obj
+		if self.dropdown then
+			self.dropdown = AGSMW:ReturnDropDownFrame(self.dropdown)
+		end
+	end
+
+	local function Drop_OnEnter(this)
+		this.obj:Fire("OnEnter")
+	end
+
+	local function Drop_OnLeave(this)
+		this.obj:Fire("OnLeave")
+	end
+
+	local function Constructor()
+		local frame = AGSMW:GetBaseFrameWithWindow()
+		local self = {}
+
+		self.type = widgetType
+		self.frame = frame
+		frame.obj = self
+		frame.dropButton.obj = self
+		frame.dropButton:SetScript("OnEnter", Drop_OnEnter)
+		frame.dropButton:SetScript("OnLeave", Drop_OnLeave)
+		frame.dropButton:SetScript("OnClick",ToggleDrop)
+		frame:SetScript("OnHide", OnHide)
+
+		self.alignoffset = 31
+
+		self.OnRelease = OnRelease
+		self.OnAcquire = OnAcquire
+		self.ClearFocus = ClearFocus
+		self.SetText = SetText
+		self.SetValue = SetValue
+		self.GetValue = GetValue
+		self.SetList = SetList
+		self.SetLabel = SetLabel
+		self.SetDisabled = SetDisabled
+		self.AddItem = AddItem
+		self.SetMultiselect = SetMultiselect
+		self.GetMultiselect = GetMultiselect
+		self.SetItemValue = SetItemValue
+		self.SetItemDisabled = SetItemDisabled
+		self.ToggleDrop = ToggleDrop
+
+		AceGUI:RegisterAsWidget(self)
+		return self
+	end
+
+	AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion)
+
+end
diff --git a/TitanClassic/save/libs/Ace/AceGUI-3.0-SharedMediaWidgets/AceGUI-3.0-SharedMediaWidgets/BorderWidget.lua b/TitanClassic/save/libs/Ace/AceGUI-3.0-SharedMediaWidgets/AceGUI-3.0-SharedMediaWidgets/BorderWidget.lua
new file mode 100644
index 0000000..0f2cbea
--- /dev/null
+++ b/TitanClassic/save/libs/Ace/AceGUI-3.0-SharedMediaWidgets/AceGUI-3.0-SharedMediaWidgets/BorderWidget.lua
@@ -0,0 +1,230 @@
+-- Widget is based on the AceGUIWidget-DropDown.lua supplied with AceGUI-3.0
+-- Widget created by Yssaril
+
+local AceGUI = LibStub("AceGUI-3.0")
+local Media = LibStub("LibSharedMedia-3.0")
+
+local AGSMW = LibStub("AceGUISharedMediaWidgets-1.0")
+
+do
+	local widgetType = "LSM30_Border"
+	local widgetVersion = 13
+
+	local contentFrameCache = {}
+	local function ReturnSelf(self)
+		self:ClearAllPoints()
+		self:Hide()
+		self.check:Hide()
+		table.insert(contentFrameCache, self)
+	end
+
+	local function ContentOnClick(this, button)
+		local self = this.obj
+		self:Fire("OnValueChanged", this.text:GetText())
+		if self.dropdown then
+			self.dropdown = AGSMW:ReturnDropDownFrame(self.dropdown)
+		end
+	end
+
+	local function ContentOnEnter(this, button)
+		local self = this.obj
+		local text = this.text:GetText()
+		local border = self.list[text] ~= text and self.list[text] or Media:Fetch('border',text)
+		this.dropdown:SetBackdrop({edgeFile = border,
+			bgFile=[[Interface\DialogFrame\UI-DialogBox-Background-Dark]],
+			tile = true, tileSize = 16, edgeSize = 16,
+			insets = { left = 4, right = 4, top = 4, bottom = 4 }})
+	end
+
+	local function GetContentLine()
+		local frame
+		if next(contentFrameCache) then
+			frame = table.remove(contentFrameCache)
+		else
+			frame = CreateFrame("Button", nil, UIParent)
+				--frame:SetWidth(200)
+				frame:SetHeight(18)
+				frame:SetHighlightTexture([[Interface\QuestFrame\UI-QuestTitleHighlight]], "ADD")
+				frame:SetScript("OnClick", ContentOnClick)
+				frame:SetScript("OnEnter", ContentOnEnter)
+			local check = frame:CreateTexture("OVERLAY")
+				check:SetWidth(16)
+				check:SetHeight(16)
+				check:SetPoint("LEFT",frame,"LEFT",1,-1)
+				check:SetTexture("Interface\\Buttons\\UI-CheckBox-Check")
+				check:Hide()
+			frame.check = check
+			local text = frame:CreateFontString(nil,"OVERLAY","GameFontWhite")
+				text:SetPoint("TOPLEFT", check, "TOPRIGHT", 1, 0)
+				text:SetPoint("BOTTOMRIGHT", frame, "BOTTOMRIGHT", -2, 0)
+				text:SetJustifyH("LEFT")
+				text:SetText("Test Test Test Test Test Test Test")
+			frame.text = text
+			frame.ReturnSelf = ReturnSelf
+		end
+		frame:Show()
+		return frame
+	end
+
+	local function OnAcquire(self)
+		self:SetHeight(44)
+		self:SetWidth(200)
+	end
+
+	local function OnRelease(self)
+		self:SetText("")
+		self:SetLabel("")
+		self:SetDisabled(false)
+
+		self.value = nil
+		self.list = nil
+		self.open = nil
+		self.hasClose = nil
+
+		self.frame:ClearAllPoints()
+		self.frame:Hide()
+	end
+
+	local function SetValue(self, value) -- Set the value to an item in the List.
+		if self.list then
+			self:SetText(value or "")
+		end
+		self.value = value
+	end
+
+	local function GetValue(self)
+		return self.value
+	end
+
+	local function SetList(self, list) -- Set the list of values for the dropdown (key => value pairs)
+		self.list = list or Media:HashTable("border")
+	end
+
+
+	local function SetText(self, text) -- Set the text displayed in the box.
+		self.frame.text:SetText(text or "")
+		local border = self.list[text] ~= text and self.list[text] or Media:Fetch('border',text)
+
+		self.frame.displayButton:SetBackdrop({edgeFile = border,
+			bgFile=[[Interface\DialogFrame\UI-DialogBox-Background-Dark]],
+			tile = true, tileSize = 16, edgeSize = 16,
+			insets = { left = 4, right = 4, top = 4, bottom = 4 }})
+	end
+
+	local function SetLabel(self, text) -- Set the text for the label.
+		self.frame.label:SetText(text or "")
+	end
+
+	local function AddItem(self, key, value) -- Add an item to the list.
+		self.list = self.list or {}
+		self.list[key] = value
+	end
+	local SetItemValue = AddItem -- Set the value of a item in the list. <<same as adding a new item>>
+
+	local function SetMultiselect(self, flag) end -- Toggle multi-selecting. <<Dummy function to stay inline with the dropdown API>>
+	local function GetMultiselect() return false end-- Query the multi-select flag. <<Dummy function to stay inline with the dropdown API>>
+	local function SetItemDisabled(self, key) end-- Disable one item in the list. <<Dummy function to stay inline with the dropdown API>>
+
+	local function SetDisabled(self, disabled) -- Disable the widget.
+		self.disabled = disabled
+		if disabled then
+			self.frame:Disable()
+		else
+			self.frame:Enable()
+		end
+	end
+
+	local function textSort(a,b)
+		return string.upper(a) < string.upper(b)
+	end
+
+	local sortedlist = {}
+	local function ToggleDrop(this)
+		local self = this.obj
+		if self.dropdown then
+			self.dropdown = AGSMW:ReturnDropDownFrame(self.dropdown)
+			AceGUI:ClearFocus()
+		else
+			AceGUI:SetFocus(self)
+			self.dropdown = AGSMW:GetDropDownFrame()
+			local width = self.frame:GetWidth()
+			self.dropdown:SetPoint("TOPLEFT", self.frame, "BOTTOMLEFT")
+			self.dropdown:SetPoint("TOPRIGHT", self.frame, "BOTTOMRIGHT", width < 160 and (160 - width) or 0, 0)
+			for k, v in pairs(self.list) do
+				sortedlist[#sortedlist+1] = k
+			end
+			table.sort(sortedlist, textSort)
+			for i, k in ipairs(sortedlist) do
+				local f = GetContentLine()
+				f.text:SetText(k)
+				--print(k)
+				if k == self.value then
+					f.check:Show()
+				end
+				f.obj = self
+				f.dropdown = self.dropdown
+				self.dropdown:AddFrame(f)
+			end
+			wipe(sortedlist)
+		end
+	end
+
+	local function ClearFocus(self)
+		if self.dropdown then
+			self.dropdown = AGSMW:ReturnDropDownFrame(self.dropdown)
+		end
+	end
+
+	local function OnHide(this)
+		local self = this.obj
+		if self.dropdown then
+			self.dropdown = AGSMW:ReturnDropDownFrame(self.dropdown)
+		end
+	end
+
+	local function Drop_OnEnter(this)
+		this.obj:Fire("OnEnter")
+	end
+
+	local function Drop_OnLeave(this)
+		this.obj:Fire("OnLeave")
+	end
+
+	local function Constructor()
+		local frame = AGSMW:GetBaseFrameWithWindow()
+		local self = {}
+
+		self.type = widgetType
+		self.frame = frame
+		frame.obj = self
+		frame.dropButton.obj = self
+		frame.dropButton:SetScript("OnEnter", Drop_OnEnter)
+		frame.dropButton:SetScript("OnLeave", Drop_OnLeave)
+		frame.dropButton:SetScript("OnClick",ToggleDrop)
+		frame:SetScript("OnHide", OnHide)
+
+		self.alignoffset = 31
+
+		self.OnRelease = OnRelease
+		self.OnAcquire = OnAcquire
+		self.ClearFocus = ClearFocus
+		self.SetText = SetText
+		self.SetValue = SetValue
+		self.GetValue = GetValue
+		self.SetList = SetList
+		self.SetLabel = SetLabel
+		self.SetDisabled = SetDisabled
+		self.AddItem = AddItem
+		self.SetMultiselect = SetMultiselect
+		self.GetMultiselect = GetMultiselect
+		self.SetItemValue = SetItemValue
+		self.SetItemDisabled = SetItemDisabled
+		self.ToggleDrop = ToggleDrop
+
+		AceGUI:RegisterAsWidget(self)
+		return self
+	end
+
+	AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion)
+
+end
diff --git a/TitanClassic/save/libs/Ace/AceGUI-3.0-SharedMediaWidgets/AceGUI-3.0-SharedMediaWidgets/FontWidget.lua b/TitanClassic/save/libs/Ace/AceGUI-3.0-SharedMediaWidgets/AceGUI-3.0-SharedMediaWidgets/FontWidget.lua
new file mode 100644
index 0000000..e9f98b9
--- /dev/null
+++ b/TitanClassic/save/libs/Ace/AceGUI-3.0-SharedMediaWidgets/AceGUI-3.0-SharedMediaWidgets/FontWidget.lua
@@ -0,0 +1,216 @@
+-- Widget is based on the AceGUIWidget-DropDown.lua supplied with AceGUI-3.0
+-- Widget created by Yssaril
+
+local AceGUI = LibStub("AceGUI-3.0")
+local Media = LibStub("LibSharedMedia-3.0")
+
+local AGSMW = LibStub("AceGUISharedMediaWidgets-1.0")
+
+do
+	local widgetType = "LSM30_Font"
+	local widgetVersion = 13
+
+	local contentFrameCache = {}
+	local function ReturnSelf(self)
+		self:ClearAllPoints()
+		self:Hide()
+		self.check:Hide()
+		table.insert(contentFrameCache, self)
+	end
+
+	local function ContentOnClick(this, button)
+		local self = this.obj
+		self:Fire("OnValueChanged", this.text:GetText())
+		if self.dropdown then
+			self.dropdown = AGSMW:ReturnDropDownFrame(self.dropdown)
+		end
+	end
+
+	local function GetContentLine()
+		local frame
+		if next(contentFrameCache) then
+			frame = table.remove(contentFrameCache)
+		else
+			frame = CreateFrame("Button", nil, UIParent)
+				--frame:SetWidth(200)
+				frame:SetHeight(18)
+				frame:SetHighlightTexture([[Interface\QuestFrame\UI-QuestTitleHighlight]], "ADD")
+				frame:SetScript("OnClick", ContentOnClick)
+			local check = frame:CreateTexture("OVERLAY")
+				check:SetWidth(16)
+				check:SetHeight(16)
+				check:SetPoint("LEFT",frame,"LEFT",1,-1)
+				check:SetTexture("Interface\\Buttons\\UI-CheckBox-Check")
+				check:Hide()
+			frame.check = check
+			local text = frame:CreateFontString(nil,"OVERLAY","GameFontWhite")
+				text:SetPoint("TOPLEFT", check, "TOPRIGHT", 1, 0)
+				text:SetPoint("BOTTOMRIGHT", frame, "BOTTOMRIGHT", -2, 0)
+				text:SetJustifyH("LEFT")
+				text:SetText("Test Test Test Test Test Test Test")
+			frame.text = text
+			frame.ReturnSelf = ReturnSelf
+		end
+		frame:Show()
+		return frame
+	end
+
+	local function OnAcquire(self)
+		self:SetHeight(44)
+		self:SetWidth(200)
+	end
+
+	local function OnRelease(self)
+		self:SetText("")
+		self:SetLabel("")
+		self:SetDisabled(false)
+
+		self.value = nil
+		self.list = nil
+		self.open = nil
+		self.hasClose = nil
+
+		self.frame:ClearAllPoints()
+		self.frame:Hide()
+	end
+
+	local function SetValue(self, value) -- Set the value to an item in the List.
+		if self.list then
+			self:SetText(value or "")
+		end
+		self.value = value
+	end
+
+	local function GetValue(self)
+		return self.value
+	end
+
+	local function SetList(self, list) -- Set the list of values for the dropdown (key => value pairs)
+		self.list = list or Media:HashTable("font")
+	end
+
+	local function SetText(self, text) -- Set the text displayed in the box.
+		self.frame.text:SetText(text or "")
+		local font = self.list[text] ~= text and self.list[text] or Media:Fetch('font',text)
+		local _, size, outline= self.frame.text:GetFont()
+		self.frame.text:SetFont(font,size,outline)
+	end
+
+	local function SetLabel(self, text) -- Set the text for the label.
+		self.frame.label:SetText(text or "")
+	end
+
+	local function AddItem(self, key, value) -- Add an item to the list.
+		self.list = self.list or {}
+		self.list[key] = value
+	end
+	local SetItemValue = AddItem -- Set the value of a item in the list. <<same as adding a new item>>
+
+	local function SetMultiselect(self, flag) end -- Toggle multi-selecting. <<Dummy function to stay inline with the dropdown API>>
+	local function GetMultiselect() return false end-- Query the multi-select flag. <<Dummy function to stay inline with the dropdown API>>
+	local function SetItemDisabled(self, key) end-- Disable one item in the list. <<Dummy function to stay inline with the dropdown API>>
+
+	local function SetDisabled(self, disabled) -- Disable the widget.
+		self.disabled = disabled
+		if disabled then
+			self.frame:Disable()
+		else
+			self.frame:Enable()
+		end
+	end
+
+	local function textSort(a,b)
+		return string.upper(a) < string.upper(b)
+	end
+
+	local sortedlist = {}
+	local function ToggleDrop(this)
+		local self = this.obj
+		if self.dropdown then
+			self.dropdown = AGSMW:ReturnDropDownFrame(self.dropdown)
+			AceGUI:ClearFocus()
+		else
+			AceGUI:SetFocus(self)
+			self.dropdown = AGSMW:GetDropDownFrame()
+			local width = self.frame:GetWidth()
+			self.dropdown:SetPoint("TOPLEFT", self.frame, "BOTTOMLEFT")
+			self.dropdown:SetPoint("TOPRIGHT", self.frame, "BOTTOMRIGHT", width < 160 and (160 - width) or 0, 0)
+			for k, v in pairs(self.list) do
+				sortedlist[#sortedlist+1] = k
+			end
+			table.sort(sortedlist, textSort)
+			for i, k in ipairs(sortedlist) do
+				local f = GetContentLine()
+				local _, size, outline= f.text:GetFont()
+				local font = self.list[k] ~= k and self.list[k] or Media:Fetch('font',k)
+				f.text:SetFont(font,size,outline)
+				f.text:SetText(k)
+				if k == self.value then
+					f.check:Show()
+				end
+				f.obj = self
+				self.dropdown:AddFrame(f)
+			end
+			wipe(sortedlist)
+		end
+	end
+
+	local function ClearFocus(self)
+		if self.dropdown then
+			self.dropdown = AGSMW:ReturnDropDownFrame(self.dropdown)
+		end
+	end
+
+	local function OnHide(this)
+		local self = this.obj
+		if self.dropdown then
+			self.dropdown = AGSMW:ReturnDropDownFrame(self.dropdown)
+		end
+	end
+
+	local function Drop_OnEnter(this)
+		this.obj:Fire("OnEnter")
+	end
+
+	local function Drop_OnLeave(this)
+		this.obj:Fire("OnLeave")
+	end
+
+	local function Constructor()
+		local frame = AGSMW:GetBaseFrame()
+		local self = {}
+
+		self.type = widgetType
+		self.frame = frame
+		frame.obj = self
+		frame.dropButton.obj = self
+		frame.dropButton:SetScript("OnEnter", Drop_OnEnter)
+		frame.dropButton:SetScript("OnLeave", Drop_OnLeave)
+		frame.dropButton:SetScript("OnClick",ToggleDrop)
+		frame:SetScript("OnHide", OnHide)
+
+		self.alignoffset = 31
+
+		self.OnRelease = OnRelease
+		self.OnAcquire = OnAcquire
+		self.ClearFocus = ClearFocus
+		self.SetText = SetText
+		self.SetValue = SetValue
+		self.GetValue = GetValue
+		self.SetList = SetList
+		self.SetLabel = SetLabel
+		self.SetDisabled = SetDisabled
+		self.AddItem = AddItem
+		self.SetMultiselect = SetMultiselect
+		self.GetMultiselect = GetMultiselect
+		self.SetItemValue = SetItemValue
+		self.SetItemDisabled = SetItemDisabled
+		self.ToggleDrop = ToggleDrop
+
+		AceGUI:RegisterAsWidget(self)
+		return self
+	end
+
+	AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion)
+
+end
diff --git a/TitanClassic/save/libs/Ace/AceGUI-3.0-SharedMediaWidgets/AceGUI-3.0-SharedMediaWidgets/SoundWidget.lua b/TitanClassic/save/libs/Ace/AceGUI-3.0-SharedMediaWidgets/AceGUI-3.0-SharedMediaWidgets/SoundWidget.lua
new file mode 100644
index 0000000..77557a5
--- /dev/null
+++ b/TitanClassic/save/libs/Ace/AceGUI-3.0-SharedMediaWidgets/AceGUI-3.0-SharedMediaWidgets/SoundWidget.lua
@@ -0,0 +1,264 @@
+-- Widget is based on the AceGUIWidget-DropDown.lua supplied with AceGUI-3.0
+-- Widget created by Yssaril
+
+local AceGUI = LibStub("AceGUI-3.0")
+local Media = LibStub("LibSharedMedia-3.0")
+
+local AGSMW = LibStub("AceGUISharedMediaWidgets-1.0")
+
+do
+	local widgetType = "LSM30_Sound"
+	local widgetVersion = 13
+
+	local contentFrameCache = {}
+	local function ReturnSelf(self)
+		self:ClearAllPoints()
+		self:Hide()
+		self.check:Hide()
+		table.insert(contentFrameCache, self)
+	end
+
+	local function ContentOnClick(this, button)
+		local self = this.obj
+		self:Fire("OnValueChanged", this.text:GetText())
+		if self.dropdown then
+			self.dropdown = AGSMW:ReturnDropDownFrame(self.dropdown)
+		end
+	end
+
+	local function ContentSpeakerOnClick(this, button)
+		local self = this.frame.obj
+		local sound = this.frame.text:GetText()
+		PlaySoundFile(self.list[sound] ~= sound and self.list[sound] or Media:Fetch('sound',sound), "Master")
+	end
+
+	local function GetContentLine()
+		local frame
+		if next(contentFrameCache) then
+			frame = table.remove(contentFrameCache)
+		else
+			frame = CreateFrame("Button", nil, UIParent)
+				--frame:SetWidth(200)
+				frame:SetHeight(18)
+				frame:SetHighlightTexture([[Interface\QuestFrame\UI-QuestTitleHighlight]], "ADD")
+				frame:SetScript("OnClick", ContentOnClick)
+			local check = frame:CreateTexture("OVERLAY")
+				check:SetWidth(16)
+				check:SetHeight(16)
+				check:SetPoint("LEFT",frame,"LEFT",1,-1)
+				check:SetTexture("Interface\\Buttons\\UI-CheckBox-Check")
+				check:Hide()
+			frame.check = check
+
+			local soundbutton = CreateFrame("Button", nil, frame)
+				soundbutton:SetWidth(16)
+				soundbutton:SetHeight(16)
+				soundbutton:SetPoint("RIGHT",frame,"RIGHT",-1,0)
+				soundbutton.frame = frame
+				soundbutton:SetScript("OnClick", ContentSpeakerOnClick)
+			frame.soundbutton = soundbutton
+
+			local speaker = soundbutton:CreateTexture(nil, "BACKGROUND")
+				speaker:SetTexture("Interface\\Common\\VoiceChat-Speaker")
+				speaker:SetAllPoints(soundbutton)
+			frame.speaker = speaker
+			local speakeron = soundbutton:CreateTexture(nil, "HIGHLIGHT")
+				speakeron:SetTexture("Interface\\Common\\VoiceChat-On")
+				speakeron:SetAllPoints(soundbutton)
+			frame.speakeron = speakeron
+
+			local text = frame:CreateFontString(nil,"OVERLAY","GameFontWhite")
+				text:SetPoint("TOPLEFT", check, "TOPRIGHT", 1, 0)
+				text:SetPoint("BOTTOMRIGHT", soundbutton, "BOTTOMLEFT", -2, 0)
+				text:SetJustifyH("LEFT")
+				text:SetText("Test Test Test Test Test Test Test")
+			frame.text = text
+			frame.ReturnSelf = ReturnSelf
+		end
+		frame:Show()
+		return frame
+	end
+
+	local function OnAcquire(self)
+		self:SetHeight(44)
+		self:SetWidth(200)
+	end
+
+	local function OnRelease(self)
+		self:SetText("")
+		self:SetLabel("")
+		self:SetDisabled(false)
+
+		self.value = nil
+		self.list = nil
+		self.open = nil
+		self.hasClose = nil
+
+		self.frame:ClearAllPoints()
+		self.frame:Hide()
+	end
+
+	local function SetValue(self, value) -- Set the value to an item in the List.
+		if self.list then
+			self:SetText(value or "")
+		end
+		self.value = value
+	end
+
+	local function GetValue(self)
+		return self.value
+	end
+
+	local function SetList(self, list) -- Set the list of values for the dropdown (key => value pairs)
+		self.list = list or Media:HashTable("sound")
+	end
+
+	local function SetText(self, text) -- Set the text displayed in the box.
+		self.frame.text:SetText(text or "")
+	end
+
+	local function SetLabel(self, text) -- Set the text for the label.
+		self.frame.label:SetText(text or "")
+	end
+
+	local function AddItem(self, key, value) -- Add an item to the list.
+		self.list = self.list or {}
+		self.list[key] = value
+	end
+	local SetItemValue = AddItem -- Set the value of a item in the list. <<same as adding a new item>>
+
+	local function SetMultiselect(self, flag) end -- Toggle multi-selecting. <<Dummy function to stay inline with the dropdown API>>
+	local function GetMultiselect() return false end-- Query the multi-select flag. <<Dummy function to stay inline with the dropdown API>>
+	local function SetItemDisabled(self, key) end-- Disable one item in the list. <<Dummy function to stay inline with the dropdown API>>
+
+	local function SetDisabled(self, disabled) -- Disable the widget.
+		self.disabled = disabled
+		if disabled then
+			self.frame:Disable()
+			self.speaker:SetDesaturated(true)
+			self.speakeron:SetDesaturated(true)
+		else
+			self.frame:Enable()
+			self.speaker:SetDesaturated(false)
+			self.speakeron:SetDesaturated(false)
+		end
+	end
+
+	local function textSort(a,b)
+		return string.upper(a) < string.upper(b)
+	end
+
+	local sortedlist = {}
+	local function ToggleDrop(this)
+		local self = this.obj
+		if self.dropdown then
+			self.dropdown = AGSMW:ReturnDropDownFrame(self.dropdown)
+			AceGUI:ClearFocus()
+		else
+			AceGUI:SetFocus(self)
+			self.dropdown = AGSMW:GetDropDownFrame()
+			local width = self.frame:GetWidth()
+			self.dropdown:SetPoint("TOPLEFT", self.frame, "BOTTOMLEFT")
+			self.dropdown:SetPoint("TOPRIGHT", self.frame, "BOTTOMRIGHT", width < 160 and (160 - width) or 0, 0)
+			for k, v in pairs(self.list) do
+				sortedlist[#sortedlist+1] = k
+			end
+			table.sort(sortedlist, textSort)
+			for i, k in ipairs(sortedlist) do
+				local f = GetContentLine()
+				f.text:SetText(k)
+				if k == self.value then
+					f.check:Show()
+				end
+				f.obj = self
+				self.dropdown:AddFrame(f)
+			end
+			wipe(sortedlist)
+		end
+	end
+
+	local function ClearFocus(self)
+		if self.dropdown then
+			self.dropdown = AGSMW:ReturnDropDownFrame(self.dropdown)
+		end
+	end
+
+	local function OnHide(this)
+		local self = this.obj
+		if self.dropdown then
+			self.dropdown = AGSMW:ReturnDropDownFrame(self.dropdown)
+		end
+	end
+
+	local function Drop_OnEnter(this)
+		this.obj:Fire("OnEnter")
+	end
+
+	local function Drop_OnLeave(this)
+		this.obj:Fire("OnLeave")
+	end
+
+	local function WidgetPlaySound(this)
+		local self = this.obj
+		local sound = self.frame.text:GetText()
+		PlaySoundFile(self.list[sound] ~= sound and self.list[sound] or Media:Fetch('sound',sound), "Master")
+	end
+
+	local function Constructor()
+		local frame = AGSMW:GetBaseFrame()
+		local self = {}
+
+		self.type = widgetType
+		self.frame = frame
+		frame.obj = self
+		frame.dropButton.obj = self
+		frame.dropButton:SetScript("OnEnter", Drop_OnEnter)
+		frame.dropButton:SetScript("OnLeave", Drop_OnLeave)
+		frame.dropButton:SetScript("OnClick",ToggleDrop)
+		frame:SetScript("OnHide", OnHide)
+
+
+		local soundbutton = CreateFrame("Button", nil, frame)
+			soundbutton:SetWidth(16)
+			soundbutton:SetHeight(16)
+			soundbutton:SetPoint("LEFT",frame.DLeft,"LEFT",26,1)
+			soundbutton:SetScript("OnClick", WidgetPlaySound)
+			soundbutton.obj = self
+		self.soundbutton = soundbutton
+		frame.text:SetPoint("LEFT",soundbutton,"RIGHT",2,0)
+
+
+		local speaker = soundbutton:CreateTexture(nil, "BACKGROUND")
+			speaker:SetTexture("Interface\\Common\\VoiceChat-Speaker")
+			speaker:SetAllPoints(soundbutton)
+		self.speaker = speaker
+		local speakeron = soundbutton:CreateTexture(nil, "HIGHLIGHT")
+			speakeron:SetTexture("Interface\\Common\\VoiceChat-On")
+			speakeron:SetAllPoints(soundbutton)
+		self.speakeron = speakeron
+
+		self.alignoffset = 31
+
+		self.OnRelease = OnRelease
+		self.OnAcquire = OnAcquire
+		self.ClearFocus = ClearFocus
+		self.SetText = SetText
+		self.SetValue = SetValue
+		self.GetValue = GetValue
+		self.SetList = SetList
+		self.SetLabel = SetLabel
+		self.SetDisabled = SetDisabled
+		self.AddItem = AddItem
+		self.SetMultiselect = SetMultiselect
+		self.GetMultiselect = GetMultiselect
+		self.SetItemValue = SetItemValue
+		self.SetItemDisabled = SetItemDisabled
+		self.ToggleDrop = ToggleDrop
+
+		AceGUI:RegisterAsWidget(self)
+		return self
+	end
+
+	AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion)
+
+end
diff --git a/TitanClassic/save/libs/Ace/AceGUI-3.0-SharedMediaWidgets/AceGUI-3.0-SharedMediaWidgets/StatusbarWidget.lua b/TitanClassic/save/libs/Ace/AceGUI-3.0-SharedMediaWidgets/AceGUI-3.0-SharedMediaWidgets/StatusbarWidget.lua
new file mode 100644
index 0000000..05467aa
--- /dev/null
+++ b/TitanClassic/save/libs/Ace/AceGUI-3.0-SharedMediaWidgets/AceGUI-3.0-SharedMediaWidgets/StatusbarWidget.lua
@@ -0,0 +1,233 @@
+-- Widget is based on the AceGUIWidget-DropDown.lua supplied with AceGUI-3.0
+-- Widget created by Yssaril
+
+local AceGUI = LibStub("AceGUI-3.0")
+local Media = LibStub("LibSharedMedia-3.0")
+
+local AGSMW = LibStub("AceGUISharedMediaWidgets-1.0")
+
+do
+	local widgetType = "LSM30_Statusbar"
+	local widgetVersion = 13
+
+	local contentFrameCache = {}
+	local function ReturnSelf(self)
+		self:ClearAllPoints()
+		self:Hide()
+		self.check:Hide()
+		table.insert(contentFrameCache, self)
+	end
+
+	local function ContentOnClick(this, button)
+		local self = this.obj
+		self:Fire("OnValueChanged", this.text:GetText())
+		if self.dropdown then
+			self.dropdown = AGSMW:ReturnDropDownFrame(self.dropdown)
+		end
+	end
+
+	local function GetContentLine()
+		local frame
+		if next(contentFrameCache) then
+			frame = table.remove(contentFrameCache)
+		else
+			frame = CreateFrame("Button", nil, UIParent)
+				--frame:SetWidth(200)
+				frame:SetHeight(18)
+				frame:SetHighlightTexture([[Interface\QuestFrame\UI-QuestTitleHighlight]], "ADD")
+				frame:SetScript("OnClick", ContentOnClick)
+			local check = frame:CreateTexture("OVERLAY")
+				check:SetWidth(16)
+				check:SetHeight(16)
+				check:SetPoint("LEFT",frame,"LEFT",1,-1)
+				check:SetTexture("Interface\\Buttons\\UI-CheckBox-Check")
+				check:Hide()
+			frame.check = check
+			local bar = frame:CreateTexture("ARTWORK")
+				bar:SetHeight(16)
+				bar:SetPoint("LEFT",check,"RIGHT",1,0)
+				bar:SetPoint("RIGHT",frame,"RIGHT",-1,0)
+			frame.bar = bar
+			local text = frame:CreateFontString(nil,"OVERLAY","GameFontWhite")
+
+				local font, size = text:GetFont()
+				text:SetFont(font,size,"OUTLINE")
+
+				text:SetPoint("TOPLEFT", check, "TOPRIGHT", 3, 0)
+				text:SetPoint("BOTTOMRIGHT", frame, "BOTTOMRIGHT", -2, 0)
+				text:SetJustifyH("LEFT")
+				text:SetText("Test Test Test Test Test Test Test")
+			frame.text = text
+			frame.ReturnSelf = ReturnSelf
+		end
+		frame:Show()
+		return frame
+	end
+
+	local function OnAcquire(self)
+		self:SetHeight(44)
+		self:SetWidth(200)
+	end
+
+	local function OnRelease(self)
+		self:SetText("")
+		self:SetLabel("")
+		self:SetDisabled(false)
+
+		self.value = nil
+		self.list = nil
+		self.open = nil
+		self.hasClose = nil
+
+		self.frame:ClearAllPoints()
+		self.frame:Hide()
+	end
+
+	local function SetValue(self, value) -- Set the value to an item in the List.
+		if self.list then
+			self:SetText(value or "")
+		end
+		self.value = value
+	end
+
+	local function GetValue(self)
+		return self.value
+	end
+
+	local function SetList(self, list) -- Set the list of values for the dropdown (key => value pairs)
+		self.list = list or Media:HashTable("statusbar")
+	end
+
+
+	local function SetText(self, text) -- Set the text displayed in the box.
+		self.frame.text:SetText(text or "")
+		local statusbar = self.list[text] ~= text and self.list[text] or Media:Fetch('statusbar',text)
+		self.bar:SetTexture(statusbar)
+	end
+
+	local function SetLabel(self, text) -- Set the text for the label.
+		self.frame.label:SetText(text or "")
+	end
+
+	local function AddItem(self, key, value) -- Add an item to the list.
+		self.list = self.list or {}
+		self.list[key] = value
+	end
+	local SetItemValue = AddItem -- Set the value of a item in the list. <<same as adding a new item>>
+
+	local function SetMultiselect(self, flag) end -- Toggle multi-selecting. <<Dummy function to stay inline with the dropdown API>>
+	local function GetMultiselect() return false end-- Query the multi-select flag. <<Dummy function to stay inline with the dropdown API>>
+	local function SetItemDisabled(self, key) end-- Disable one item in the list. <<Dummy function to stay inline with the dropdown API>>
+
+	local function SetDisabled(self, disabled) -- Disable the widget.
+		self.disabled = disabled
+		if disabled then
+			self.frame:Disable()
+		else
+			self.frame:Enable()
+		end
+	end
+
+	local function textSort(a,b)
+		return string.upper(a) < string.upper(b)
+	end
+
+	local sortedlist = {}
+	local function ToggleDrop(this)
+		local self = this.obj
+		if self.dropdown then
+			self.dropdown = AGSMW:ReturnDropDownFrame(self.dropdown)
+			AceGUI:ClearFocus()
+		else
+			AceGUI:SetFocus(self)
+			self.dropdown = AGSMW:GetDropDownFrame()
+			local width = self.frame:GetWidth()
+			self.dropdown:SetPoint("TOPLEFT", self.frame, "BOTTOMLEFT")
+			self.dropdown:SetPoint("TOPRIGHT", self.frame, "BOTTOMRIGHT", width < 160 and (160 - width) or 0, 0)
+			for k, v in pairs(self.list) do
+				sortedlist[#sortedlist+1] = k
+			end
+			table.sort(sortedlist, textSort)
+			for i, k in ipairs(sortedlist) do
+				local f = GetContentLine()
+				f.text:SetText(k)
+				--print(k)
+				if k == self.value then
+					f.check:Show()
+				end
+
+				local statusbar = self.list[k] ~= k and self.list[k] or Media:Fetch('statusbar',k)
+				f.bar:SetTexture(statusbar)
+				f.obj = self
+				f.dropdown = self.dropdown
+				self.dropdown:AddFrame(f)
+			end
+			wipe(sortedlist)
+		end
+	end
+
+	local function ClearFocus(self)
+		if self.dropdown then
+			self.dropdown = AGSMW:ReturnDropDownFrame(self.dropdown)
+		end
+	end
+
+	local function OnHide(this)
+		local self = this.obj
+		if self.dropdown then
+			self.dropdown = AGSMW:ReturnDropDownFrame(self.dropdown)
+		end
+	end
+
+	local function Drop_OnEnter(this)
+		this.obj:Fire("OnEnter")
+	end
+
+	local function Drop_OnLeave(this)
+		this.obj:Fire("OnLeave")
+	end
+
+	local function Constructor()
+		local frame = AGSMW:GetBaseFrame()
+		local self = {}
+
+		self.type = widgetType
+		self.frame = frame
+		frame.obj = self
+		frame.dropButton.obj = self
+		frame.dropButton:SetScript("OnEnter", Drop_OnEnter)
+		frame.dropButton:SetScript("OnLeave", Drop_OnLeave)
+		frame.dropButton:SetScript("OnClick",ToggleDrop)
+		frame:SetScript("OnHide", OnHide)
+
+		local bar = frame:CreateTexture(nil, "OVERLAY")
+			bar:SetPoint("TOPLEFT", frame,"TOPLEFT",6,-25)
+			bar:SetPoint("BOTTOMRIGHT", frame,"BOTTOMRIGHT", -21, 5)
+			bar:SetAlpha(0.5)
+		self.bar = bar
+
+		self.alignoffset = 31
+
+		self.OnRelease = OnRelease
+		self.OnAcquire = OnAcquire
+		self.ClearFocus = ClearFocus
+		self.SetText = SetText
+		self.SetValue = SetValue
+		self.GetValue = GetValue
+		self.SetList = SetList
+		self.SetLabel = SetLabel
+		self.SetDisabled = SetDisabled
+		self.AddItem = AddItem
+		self.SetMultiselect = SetMultiselect
+		self.GetMultiselect = GetMultiselect
+		self.SetItemValue = SetItemValue
+		self.SetItemDisabled = SetItemDisabled
+		self.ToggleDrop = ToggleDrop
+
+		AceGUI:RegisterAsWidget(self)
+		return self
+	end
+
+	AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion)
+
+end
diff --git a/TitanClassic/save/libs/Ace/AceGUI-3.0-SharedMediaWidgets/AceGUI-3.0-SharedMediaWidgets/prototypes.lua b/TitanClassic/save/libs/Ace/AceGUI-3.0-SharedMediaWidgets/AceGUI-3.0-SharedMediaWidgets/prototypes.lua
new file mode 100644
index 0000000..95b511d
--- /dev/null
+++ b/TitanClassic/save/libs/Ace/AceGUI-3.0-SharedMediaWidgets/AceGUI-3.0-SharedMediaWidgets/prototypes.lua
@@ -0,0 +1,266 @@
+-- Widget created by Yssaril
+local DataVersion = 9004
+local AGSMW = LibStub:NewLibrary("AceGUISharedMediaWidgets-1.0", DataVersion)
+
+if not AGSMW then
+  return	-- already loaded and no upgrade necessary
+end
+
+local AceGUI = LibStub("AceGUI-3.0")
+local Media = LibStub("LibSharedMedia-3.0")
+
+AGSMW = AGSMW or {}
+
+AceGUIWidgetLSMlists = {
+	['font'] = Media:HashTable("font"),
+	['sound'] = Media:HashTable("sound"),
+	['statusbar'] = Media:HashTable("statusbar"),
+	['border'] = Media:HashTable("border"),
+	['background'] = Media:HashTable("background"),
+}
+
+do
+	local function disable(frame)
+		frame.label:SetTextColor(.5,.5,.5)
+		frame.text:SetTextColor(.5,.5,.5)
+		frame.dropButton:Disable()
+		if frame.displayButtonFont then
+			frame.displayButtonFont:SetTextColor(.5,.5,.5)
+			frame.displayButton:Disable()
+		end
+	end
+
+	local function enable(frame)
+		frame.label:SetTextColor(1,.82,0)
+		frame.text:SetTextColor(1,1,1)
+		frame.dropButton:Enable()
+		if frame.displayButtonFont then
+			frame.displayButtonFont:SetTextColor(1,1,1)
+			frame.displayButton:Enable()
+		end
+	end
+
+	local displayButtonBackdrop = {
+		edgeFile = "Interface/Tooltips/UI-Tooltip-Border",
+		tile = true, tileSize = 16, edgeSize = 16,
+		insets = { left = 4, right = 4, top = 4, bottom = 4 },
+	}
+
+	-- create or retrieve BaseFrame
+	function AGSMW:GetBaseFrame()
+		local frame = CreateFrame("Frame", nil, UIParent)
+		frame:SetHeight(44)
+		frame:SetWidth(200)
+
+		local label = frame:CreateFontString(nil,"OVERLAY","GameFontNormalSmall")
+			label:SetPoint("TOPLEFT",frame,"TOPLEFT",0,0)
+			label:SetPoint("TOPRIGHT",frame,"TOPRIGHT",0,0)
+			label:SetJustifyH("LEFT")
+			label:SetHeight(18)
+			label:SetText("")
+		frame.label = label
+
+		local DLeft = frame:CreateTexture(nil, "ARTWORK")
+			DLeft:SetWidth(25)
+			DLeft:SetHeight(64)
+			DLeft:SetPoint("BOTTOMLEFT", frame, "BOTTOMLEFT", -17, -21)
+			DLeft:SetTexture([[Interface\Glues\CharacterCreate\CharacterCreate-LabelFrame]])
+			DLeft:SetTexCoord(0, 0.1953125, 0, 1)
+		frame.DLeft = DLeft
+
+		local DRight = frame:CreateTexture(nil, "ARTWORK")
+			DRight:SetWidth(25)
+			DRight:SetHeight(64)
+			DRight:SetPoint("TOP", DLeft, "TOP")
+			DRight:SetPoint("RIGHT", frame, "RIGHT", 17, 0)
+			DRight:SetTexture([[Interface\Glues\CharacterCreate\CharacterCreate-LabelFrame]])
+			DRight:SetTexCoord(0.8046875, 1, 0, 1)
+		frame.DRight = DRight
+
+		local DMiddle = frame:CreateTexture(nil, "ARTWORK")
+			DMiddle:SetHeight(64)
+			DMiddle:SetPoint("TOP", DLeft, "TOP")
+			DMiddle:SetPoint("LEFT", DLeft, "RIGHT")
+			DMiddle:SetPoint("RIGHT", DRight, "LEFT")
+			DMiddle:SetTexture([[Interface\Glues\CharacterCreate\CharacterCreate-LabelFrame]])
+			DMiddle:SetTexCoord(0.1953125, 0.8046875, 0, 1)
+		frame.DMiddle = DMiddle
+
+		local text = frame:CreateFontString(nil,"OVERLAY","GameFontHighlightSmall")
+			text:SetPoint("RIGHT",DRight,"RIGHT",-43,1)
+			text:SetPoint("LEFT",DLeft,"LEFT",26,1)
+			text:SetJustifyH("RIGHT")
+			text:SetHeight(18)
+			text:SetText("")
+		frame.text = text
+
+		local dropButton = CreateFrame("Button", nil, frame)
+			dropButton:SetWidth(24)
+			dropButton:SetHeight(24)
+			dropButton:SetPoint("TOPRIGHT", DRight, "TOPRIGHT", -16, -18)
+			dropButton:SetNormalTexture([[Interface\ChatFrame\UI-ChatIcon-ScrollDown-Up]])
+			dropButton:SetPushedTexture([[Interface\ChatFrame\UI-ChatIcon-ScrollDown-Down]])
+			dropButton:SetDisabledTexture([[Interface\ChatFrame\UI-ChatIcon-ScrollDown-Disabled]])
+			dropButton:SetHighlightTexture([[Interface\Buttons\UI-Common-MouseHilight]], "ADD")
+		frame.dropButton = dropButton
+
+		frame.Disable = disable
+		frame.Enable = enable
+		return frame
+	end
+
+	function AGSMW:GetBaseFrameWithWindow()
+		local frame = self:GetBaseFrame()
+
+		local displayButton = CreateFrame("Button", nil, frame, BackdropTemplateMixin and "BackdropTemplate")
+			displayButton:SetHeight(42)
+			displayButton:SetWidth(42)
+			displayButton:SetPoint("TOPLEFT", frame, "TOPLEFT", 1, -2)
+			displayButton:SetBackdrop(displayButtonBackdrop)
+			displayButton:SetBackdropBorderColor(.5, .5, .5)
+		frame.displayButton = displayButton
+
+		frame.label:SetPoint("TOPLEFT",displayButton,"TOPRIGHT",1,2)
+
+		frame.DLeft:SetPoint("BOTTOMLEFT", displayButton, "BOTTOMRIGHT", -17, -20)
+
+		return frame
+	end
+
+end
+
+do
+
+	local sliderBackdrop = {
+		["bgFile"] = [[Interface\Buttons\UI-SliderBar-Background]],
+		["edgeFile"] = [[Interface\Buttons\UI-SliderBar-Border]],
+		["tile"] = true,
+		["edgeSize"] = 8,
+		["tileSize"] = 8,
+		["insets"] = {
+			["left"] = 3,
+			["right"] = 3,
+			["top"] = 3,
+			["bottom"] = 3,
+		},
+	}
+	local frameBackdrop = {
+		bgFile=[[Interface\DialogFrame\UI-DialogBox-Background-Dark]],
+		edgeFile = [[Interface\DialogFrame\UI-DialogBox-Border]],
+		tile = true, tileSize = 32, edgeSize = 32,
+		insets = { left = 11, right = 12, top = 12, bottom = 9 },
+	}
+
+	local function OnMouseWheel(self, dir)
+		self.slider:SetValue(self.slider:GetValue()+(15*dir*-1))
+	end
+
+	local function AddFrame(self, frame)
+		frame:SetParent(self.contentframe)
+		frame:SetFrameStrata(self:GetFrameStrata())
+		frame:SetFrameLevel(self:GetFrameLevel() + 100)
+
+		if next(self.contentRepo) then
+			frame:SetPoint("TOPLEFT", self.contentRepo[#self.contentRepo], "BOTTOMLEFT", 0, 0)
+			frame:SetPoint("RIGHT", self.contentframe, "RIGHT", 0, 0)
+			self.contentframe:SetHeight(self.contentframe:GetHeight() + frame:GetHeight())
+			self.contentRepo[#self.contentRepo+1] = frame
+		else
+			self.contentframe:SetHeight(frame:GetHeight())
+			frame:SetPoint("TOPLEFT", self.contentframe, "TOPLEFT", 0, 0)
+			frame:SetPoint("RIGHT", self.contentframe, "RIGHT", 0, 0)
+			self.contentRepo[1] = frame
+		end
+
+		if self.contentframe:GetHeight() > UIParent:GetHeight()*2/5 - 20 then
+			self.scrollframe:SetPoint("BOTTOMRIGHT", self, "BOTTOMRIGHT", -28, 12)
+			self:SetHeight(UIParent:GetHeight()*2/5)
+			self.slider:Show()
+			self:SetScript("OnMouseWheel", OnMouseWheel)
+			self.slider:SetMinMaxValues(0, self.contentframe:GetHeight()-self.scrollframe:GetHeight())
+		else
+			self.scrollframe:SetPoint("BOTTOMRIGHT", self, "BOTTOMRIGHT", -14, 12)
+			self:SetHeight(self.contentframe:GetHeight()+25)
+			self.slider:Hide()
+			self:SetScript("OnMouseWheel", nil)
+			self.slider:SetMinMaxValues(0, 0)
+		end
+		self.contentframe:SetWidth(self.scrollframe:GetWidth())
+	end
+
+	local function ClearFrames(self)
+		for i, frame in ipairs(self.contentRepo) do
+			frame:ReturnSelf()
+			self.contentRepo[i] = nil
+		end
+	end
+
+	local function slider_OnValueChanged(self, value)
+		self.frame.scrollframe:SetVerticalScroll(value)
+	end
+
+	local DropDownCache = {}
+	function AGSMW:GetDropDownFrame()
+		local frame
+		if next(DropDownCache) then
+			frame = table.remove(DropDownCache)
+		else
+			frame = CreateFrame("Frame", nil, UIParent, BackdropTemplateMixin and "BackdropTemplate")
+				frame:SetClampedToScreen(true)
+				frame:SetWidth(188)
+				frame:SetBackdrop(frameBackdrop)
+				frame:SetFrameStrata("TOOLTIP")
+				frame:EnableMouseWheel(true)
+
+			local contentframe = CreateFrame("Frame", nil, frame)
+				contentframe:SetWidth(160)
+				contentframe:SetHeight(0)
+			frame.contentframe = contentframe
+
+			local scrollframe = CreateFrame("ScrollFrame", nil, frame)
+				scrollframe:SetWidth(160)
+				scrollframe:SetPoint("TOPLEFT", frame, "TOPLEFT", 14, -13)
+				scrollframe:SetPoint("BOTTOMRIGHT", frame, "BOTTOMRIGHT", -14, 12)
+				scrollframe:SetScrollChild(contentframe)
+			frame.scrollframe = scrollframe
+
+			contentframe:SetPoint("TOPLEFT", scrollframe)
+			contentframe:SetPoint("TOPRIGHT", scrollframe)
+
+			local bgTex = frame:CreateTexture(nil, "ARTWORK")
+				bgTex:SetAllPoints(scrollframe)
+			frame.bgTex = bgTex
+
+			frame.AddFrame = AddFrame
+			frame.ClearFrames = ClearFrames
+			frame.contentRepo = {} -- store all our frames in here so we can get rid of them later
+
+			local slider = CreateFrame("Slider", nil, scrollframe, BackdropTemplateMixin and "BackdropTemplate")
+				slider:SetOrientation("VERTICAL")
+				slider:SetPoint("TOPRIGHT", frame, "TOPRIGHT", -14, -10)
+				slider:SetPoint("BOTTOMRIGHT", frame, "BOTTOMRIGHT", -14, 10)
+				slider:SetBackdrop(sliderBackdrop)
+				slider:SetThumbTexture([[Interface\Buttons\UI-SliderBar-Button-Vertical]])
+				slider:SetMinMaxValues(0, 1)
+				--slider:SetValueStep(1)
+				slider:SetWidth(12)
+				slider.frame = frame
+				slider:SetScript("OnValueChanged", slider_OnValueChanged)
+			frame.slider = slider
+		end
+		frame:SetHeight(UIParent:GetHeight()*2/5)
+		frame.slider:SetValue(0)
+		frame:Show()
+		return frame
+	end
+
+	function AGSMW:ReturnDropDownFrame(frame)
+		ClearFrames(frame)
+		frame:ClearAllPoints()
+		frame:Hide()
+		frame:SetBackdrop(frameBackdrop)
+		frame.bgTex:SetTexture(nil)
+		table.insert(DropDownCache, frame)
+		return nil
+	end
+end
diff --git a/TitanClassic/save/libs/Ace/AceGUI-3.0-SharedMediaWidgets/AceGUI-3.0-SharedMediaWidgets/widget.xml b/TitanClassic/save/libs/Ace/AceGUI-3.0-SharedMediaWidgets/AceGUI-3.0-SharedMediaWidgets/widget.xml
new file mode 100644
index 0000000..43c46a1
--- /dev/null
+++ b/TitanClassic/save/libs/Ace/AceGUI-3.0-SharedMediaWidgets/AceGUI-3.0-SharedMediaWidgets/widget.xml
@@ -0,0 +1,9 @@
+<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
+..\FrameXML\UI.xsd">
+	<Script file="prototypes.lua" />
+	<Script file="FontWidget.lua" />
+	<Script file="SoundWidget.lua" />
+	<Script file="StatusbarWidget.lua" />
+	<Script file="BorderWidget.lua" />
+	<Script file="BackgroundWidget.lua" />
+</Ui>
diff --git a/TitanClassic/save/libs/Ace/AceGUI-3.0-SharedMediaWidgets/CHANGES.txt b/TitanClassic/save/libs/Ace/AceGUI-3.0-SharedMediaWidgets/CHANGES.txt
new file mode 100644
index 0000000..410408e
--- /dev/null
+++ b/TitanClassic/save/libs/Ace/AceGUI-3.0-SharedMediaWidgets/CHANGES.txt
@@ -0,0 +1,12 @@
+------------------------------------------------------------------------
+r64 | nevcairiel | 2020-10-19 22:06:38 +0000 (Mon, 19 Oct 2020) | 1 line
+Changed paths:
+   M /trunk/AceGUI-3.0-SharedMediaWidgets/BorderWidget.lua
+   M /trunk/AceGUI-3.0-SharedMediaWidgets/FontWidget.lua
+   M /trunk/AceGUI-3.0-SharedMediaWidgets/SoundWidget.lua
+   M /trunk/AceGUI-3.0-SharedMediaWidgets/StatusbarWidget.lua
+   M /trunk/AceGUI-3.0-SharedMediaWidgets.toc
+
+Bump all widget versions to ensure the new prototype is used everywhere
+------------------------------------------------------------------------
+
diff --git a/TitanClassic/save/libs/Ace/AceGUI-3.0-SharedMediaWidgets/Libs/AceGUI-3.0/AceGUI-3.0.lua b/TitanClassic/save/libs/Ace/AceGUI-3.0-SharedMediaWidgets/Libs/AceGUI-3.0/AceGUI-3.0.lua
new file mode 100644
index 0000000..cde61f6
--- /dev/null
+++ b/TitanClassic/save/libs/Ace/AceGUI-3.0-SharedMediaWidgets/Libs/AceGUI-3.0/AceGUI-3.0.lua
@@ -0,0 +1,1026 @@
+--- **AceGUI-3.0** provides access to numerous widgets which can be used to create GUIs.
+-- AceGUI is used by AceConfigDialog to create the option GUIs, but you can use it by itself
+-- to create any custom GUI. There are more extensive examples in the test suite in the Ace3
+-- stand-alone distribution.
+--
+-- **Note**: When using AceGUI-3.0 directly, please do not modify the frames of the widgets directly,
+-- as any "unknown" change to the widgets will cause addons that get your widget out of the widget pool
+-- to misbehave. If you think some part of a widget should be modifiable, please open a ticket, and we"ll
+-- implement a proper API to modify it.
+-- @usage
+-- local AceGUI = LibStub("AceGUI-3.0")
+-- -- Create a container frame
+-- local f = AceGUI:Create("Frame")
+-- f:SetCallback("OnClose",function(widget) AceGUI:Release(widget) end)
+-- f:SetTitle("AceGUI-3.0 Example")
+-- f:SetStatusText("Status Bar")
+-- f:SetLayout("Flow")
+-- -- Create a button
+-- local btn = AceGUI:Create("Button")
+-- btn:SetWidth(170)
+-- btn:SetText("Button !")
+-- btn:SetCallback("OnClick", function() print("Click!") end)
+-- -- Add the button to the container
+-- f:AddChild(btn)
+-- @class file
+-- @name AceGUI-3.0
+-- @release $Id: AceGUI-3.0.lua 1231 2020-04-14 22:20:36Z nevcairiel $
+local ACEGUI_MAJOR, ACEGUI_MINOR = "AceGUI-3.0", 41
+local AceGUI, oldminor = LibStub:NewLibrary(ACEGUI_MAJOR, ACEGUI_MINOR)
+
+if not AceGUI then return end -- No upgrade needed
+
+-- Lua APIs
+local tinsert = table.insert
+local select, pairs, next, type = select, pairs, next, type
+local error, assert = error, assert
+local setmetatable, rawget = setmetatable, rawget
+local math_max = math.max
+
+-- WoW APIs
+local UIParent = UIParent
+
+-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
+-- List them here for Mikk's FindGlobals script
+-- GLOBALS: geterrorhandler, LibStub
+
+--local con = LibStub("AceConsole-3.0",true)
+
+AceGUI.WidgetRegistry = AceGUI.WidgetRegistry or {}
+AceGUI.LayoutRegistry = AceGUI.LayoutRegistry or {}
+AceGUI.WidgetBase = AceGUI.WidgetBase or {}
+AceGUI.WidgetContainerBase = AceGUI.WidgetContainerBase or {}
+AceGUI.WidgetVersions = AceGUI.WidgetVersions or {}
+AceGUI.tooltip = AceGUI.tooltip or CreateFrame("GameTooltip", "AceGUITooltip", UIParent, "GameTooltipTemplate")
+
+-- local upvalues
+local WidgetRegistry = AceGUI.WidgetRegistry
+local LayoutRegistry = AceGUI.LayoutRegistry
+local WidgetVersions = AceGUI.WidgetVersions
+
+--[[
+	 xpcall safecall implementation
+]]
+local xpcall = xpcall
+
+local function errorhandler(err)
+	return geterrorhandler()(err)
+end
+
+local function safecall(func, ...)
+	if func then
+		return xpcall(func, errorhandler, ...)
+	end
+end
+
+-- Recycling functions
+local newWidget, delWidget
+do
+	-- Version Upgrade in Minor 29
+	-- Internal Storage of the objects changed, from an array table
+	-- to a hash table, and additionally we introduced versioning on
+	-- the widgets which would discard all widgets from a pre-29 version
+	-- anyway, so we just clear the storage now, and don't try to
+	-- convert the storage tables to the new format.
+	-- This should generally not cause *many* widgets to end up in trash,
+	-- since once dialogs are opened, all addons should be loaded already
+	-- and AceGUI should be on the latest version available on the users
+	-- setup.
+	-- -- nevcairiel - Nov 2nd, 2009
+	if oldminor and oldminor < 29 and AceGUI.objPools then
+		AceGUI.objPools = nil
+	end
+
+	AceGUI.objPools = AceGUI.objPools or {}
+	local objPools = AceGUI.objPools
+	--Returns a new instance, if none are available either returns a new table or calls the given contructor
+	function newWidget(type)
+		if not WidgetRegistry[type] then
+			error("Attempt to instantiate unknown widget type", 2)
+		end
+
+		if not objPools[type] then
+			objPools[type] = {}
+		end
+
+		local newObj = next(objPools[type])
+		if not newObj then
+			newObj = WidgetRegistry[type]()
+			newObj.AceGUIWidgetVersion = WidgetVersions[type]
+		else
+			objPools[type][newObj] = nil
+			-- if the widget is older then the latest, don't even try to reuse it
+			-- just forget about it, and grab a new one.
+			if not newObj.AceGUIWidgetVersion or newObj.AceGUIWidgetVersion < WidgetVersions[type] then
+				return newWidget(type)
+			end
+		end
+		return newObj
+	end
+	-- Releases an instance to the Pool
+	function delWidget(obj,type)
+		if not objPools[type] then
+			objPools[type] = {}
+		end
+		if objPools[type][obj] then
+			error("Attempt to Release Widget that is already released", 2)
+		end
+		objPools[type][obj] = true
+	end
+end
+
+
+-------------------
+-- API Functions --
+-------------------
+
+-- Gets a widget Object
+
+--- Create a new Widget of the given type.
+-- This function will instantiate a new widget (or use one from the widget pool), and call the
+-- OnAcquire function on it, before returning.
+-- @param type The type of the widget.
+-- @return The newly created widget.
+function AceGUI:Create(type)
+	if WidgetRegistry[type] then
+		local widget = newWidget(type)
+
+		if rawget(widget, "Acquire") then
+			widget.OnAcquire = widget.Acquire
+			widget.Acquire = nil
+		elseif rawget(widget, "Aquire") then
+			widget.OnAcquire = widget.Aquire
+			widget.Aquire = nil
+		end
+
+		if rawget(widget, "Release") then
+			widget.OnRelease = rawget(widget, "Release")
+			widget.Release = nil
+		end
+
+		if widget.OnAcquire then
+			widget:OnAcquire()
+		else
+			error(("Widget type %s doesn't supply an OnAcquire Function"):format(type))
+		end
+		-- Set the default Layout ("List")
+		safecall(widget.SetLayout, widget, "List")
+		safecall(widget.ResumeLayout, widget)
+		return widget
+	end
+end
+
+--- Releases a widget Object.
+-- This function calls OnRelease on the widget and places it back in the widget pool.
+-- Any data on the widget is being erased, and the widget will be hidden.\\
+-- If this widget is a Container-Widget, all of its Child-Widgets will be releases as well.
+-- @param widget The widget to release
+function AceGUI:Release(widget)
+	if widget.isQueuedForRelease then return end
+	widget.isQueuedForRelease = true
+	safecall(widget.PauseLayout, widget)
+	widget.frame:Hide()
+	widget:Fire("OnRelease")
+	safecall(widget.ReleaseChildren, widget)
+
+	if widget.OnRelease then
+		widget:OnRelease()
+--	else
+--		error(("Widget type %s doesn't supply an OnRelease Function"):format(widget.type))
+	end
+	for k in pairs(widget.userdata) do
+		widget.userdata[k] = nil
+	end
+	for k in pairs(widget.events) do
+		widget.events[k] = nil
+	end
+	widget.width = nil
+	widget.relWidth = nil
+	widget.height = nil
+	widget.relHeight = nil
+	widget.noAutoHeight = nil
+	widget.frame:ClearAllPoints()
+	widget.frame:Hide()
+	widget.frame:SetParent(UIParent)
+	widget.frame.width = nil
+	widget.frame.height = nil
+	if widget.content then
+		widget.content.width = nil
+		widget.content.height = nil
+	end
+	widget.isQueuedForRelease = nil
+	delWidget(widget, widget.type)
+end
+
+--- Check if a widget is currently in the process of being released
+-- This function check if this widget, or any of its parents (in which case it'll be released shortly as well)
+-- are currently being released. This allows addon to handle any callbacks accordingly.
+-- @param widget The widget to check
+function AceGUI:IsReleasing(widget)
+	if widget.isQueuedForRelease then
+		return true
+	end
+
+	if widget.parent and widget.parent.AceGUIWidgetVersion then
+		return AceGUI:IsReleasing(widget.parent)
+	end
+
+	return false
+end
+
+-----------
+-- Focus --
+-----------
+
+
+--- Called when a widget has taken focus.
+-- e.g. Dropdowns opening, Editboxes gaining kb focus
+-- @param widget The widget that should be focused
+function AceGUI:SetFocus(widget)
+	if self.FocusedWidget and self.FocusedWidget ~= widget then
+		safecall(self.FocusedWidget.ClearFocus, self.FocusedWidget)
+	end
+	self.FocusedWidget = widget
+end
+
+
+--- Called when something has happened that could cause widgets with focus to drop it
+-- e.g. titlebar of a frame being clicked
+function AceGUI:ClearFocus()
+	if self.FocusedWidget then
+		safecall(self.FocusedWidget.ClearFocus, self.FocusedWidget)
+		self.FocusedWidget = nil
+	end
+end
+
+-------------
+-- Widgets --
+-------------
+--[[
+	Widgets must provide the following functions
+		OnAcquire() - Called when the object is acquired, should set everything to a default hidden state
+
+	And the following members
+		frame - the frame or derivitive object that will be treated as the widget for size and anchoring purposes
+		type - the type of the object, same as the name given to :RegisterWidget()
+
+	Widgets contain a table called userdata, this is a safe place to store data associated with the wigdet
+	It will be cleared automatically when a widget is released
+	Placing values directly into a widget object should be avoided
+
+	If the Widget can act as a container for other Widgets the following
+		content - frame or derivitive that children will be anchored to
+
+	The Widget can supply the following Optional Members
+		:OnRelease() - Called when the object is Released, should remove any additional anchors and clear any data
+		:OnWidthSet(width) - Called when the width of the widget is changed
+		:OnHeightSet(height) - Called when the height of the widget is changed
+			Widgets should not use the OnSizeChanged events of thier frame or content members, use these methods instead
+			AceGUI already sets a handler to the event
+		:LayoutFinished(width, height) - called after a layout has finished, the width and height will be the width and height of the
+			area used for controls. These can be nil if the layout used the existing size to layout the controls.
+
+]]
+
+--------------------------
+-- Widget Base Template --
+--------------------------
+do
+	local WidgetBase = AceGUI.WidgetBase
+
+	WidgetBase.SetParent = function(self, parent)
+		local frame = self.frame
+		frame:SetParent(nil)
+		frame:SetParent(parent.content)
+		self.parent = parent
+	end
+
+	WidgetBase.SetCallback = function(self, name, func)
+		if type(func) == "function" then
+			self.events[name] = func
+		end
+	end
+
+	WidgetBase.Fire = function(self, name, ...)
+		if self.events[name] then
+			local success, ret = safecall(self.events[name], self, name, ...)
+			if success then
+				return ret
+			end
+		end
+	end
+
+	WidgetBase.SetWidth = function(self, width)
+		self.frame:SetWidth(width)
+		self.frame.width = width
+		if self.OnWidthSet then
+			self:OnWidthSet(width)
+		end
+	end
+
+	WidgetBase.SetRelativeWidth = function(self, width)
+		if width <= 0 or width > 1 then
+			error(":SetRelativeWidth(width): Invalid relative width.", 2)
+		end
+		self.relWidth = width
+		self.width = "relative"
+	end
+
+	WidgetBase.SetHeight = function(self, height)
+		self.frame:SetHeight(height)
+		self.frame.height = height
+		if self.OnHeightSet then
+			self:OnHeightSet(height)
+		end
+	end
+
+	--[[ WidgetBase.SetRelativeHeight = function(self, height)
+		if height <= 0 or height > 1 then
+			error(":SetRelativeHeight(height): Invalid relative height.", 2)
+		end
+		self.relHeight = height
+		self.height = "relative"
+	end ]]
+
+	WidgetBase.IsVisible = function(self)
+		return self.frame:IsVisible()
+	end
+
+	WidgetBase.IsShown= function(self)
+		return self.frame:IsShown()
+	end
+
+	WidgetBase.Release = function(self)
+		AceGUI:Release(self)
+	end
+
+	WidgetBase.IsReleasing = function(self)
+		return AceGUI:IsReleasing(self)
+	end
+
+	WidgetBase.SetPoint = function(self, ...)
+		return self.frame:SetPoint(...)
+	end
+
+	WidgetBase.ClearAllPoints = function(self)
+		return self.frame:ClearAllPoints()
+	end
+
+	WidgetBase.GetNumPoints = function(self)
+		return self.frame:GetNumPoints()
+	end
+
+	WidgetBase.GetPoint = function(self, ...)
+		return self.frame:GetPoint(...)
+	end
+
+	WidgetBase.GetUserDataTable = function(self)
+		return self.userdata
+	end
+
+	WidgetBase.SetUserData = function(self, key, value)
+		self.userdata[key] = value
+	end
+
+	WidgetBase.GetUserData = function(self, key)
+		return self.userdata[key]
+	end
+
+	WidgetBase.IsFullHeight = function(self)
+		return self.height == "fill"
+	end
+
+	WidgetBase.SetFullHeight = function(self, isFull)
+		if isFull then
+			self.height = "fill"
+		else
+			self.height = nil
+		end
+	end
+
+	WidgetBase.IsFullWidth = function(self)
+		return self.width == "fill"
+	end
+
+	WidgetBase.SetFullWidth = function(self, isFull)
+		if isFull then
+			self.width = "fill"
+		else
+			self.width = nil
+		end
+	end
+
+--	local function LayoutOnUpdate(this)
+--		this:SetScript("OnUpdate",nil)
+--		this.obj:PerformLayout()
+--	end
+
+	local WidgetContainerBase = AceGUI.WidgetContainerBase
+
+	WidgetContainerBase.PauseLayout = function(self)
+		self.LayoutPaused = true
+	end
+
+	WidgetContainerBase.ResumeLayout = function(self)
+		self.LayoutPaused = nil
+	end
+
+	WidgetContainerBase.PerformLayout = function(self)
+		if self.LayoutPaused then
+			return
+		end
+		safecall(self.LayoutFunc, self.content, self.children)
+	end
+
+	--call this function to layout, makes sure layed out objects get a frame to get sizes etc
+	WidgetContainerBase.DoLayout = function(self)
+		self:PerformLayout()
+--		if not self.parent then
+--			self.frame:SetScript("OnUpdate", LayoutOnUpdate)
+--		end
+	end
+
+	WidgetContainerBase.AddChild = function(self, child, beforeWidget)
+		if beforeWidget then
+			local siblingIndex = 1
+			for _, widget in pairs(self.children) do
+				if widget == beforeWidget then
+					break
+				end
+				siblingIndex = siblingIndex + 1
+			end
+			tinsert(self.children, siblingIndex, child)
+		else
+			tinsert(self.children, child)
+		end
+		child:SetParent(self)
+		child.frame:Show()
+		self:DoLayout()
+	end
+
+	WidgetContainerBase.AddChildren = function(self, ...)
+		for i = 1, select("#", ...) do
+			local child = select(i, ...)
+			tinsert(self.children, child)
+			child:SetParent(self)
+			child.frame:Show()
+		end
+		self:DoLayout()
+	end
+
+	WidgetContainerBase.ReleaseChildren = function(self)
+		local children = self.children
+		for i = 1,#children do
+			AceGUI:Release(children[i])
+			children[i] = nil
+		end
+	end
+
+	WidgetContainerBase.SetLayout = function(self, Layout)
+		self.LayoutFunc = AceGUI:GetLayout(Layout)
+	end
+
+	WidgetContainerBase.SetAutoAdjustHeight = function(self, adjust)
+		if adjust then
+			self.noAutoHeight = nil
+		else
+			self.noAutoHeight = true
+		end
+	end
+
+	local function FrameResize(this)
+		local self = this.obj
+		if this:GetWidth() and this:GetHeight() then
+			if self.OnWidthSet then
+				self:OnWidthSet(this:GetWidth())
+			end
+			if self.OnHeightSet then
+				self:OnHeightSet(this:GetHeight())
+			end
+		end
+	end
+
+	local function ContentResize(this)
+		if this:GetWidth() and this:GetHeight() then
+			this.width = this:GetWidth()
+			this.height = this:GetHeight()
+			this.obj:DoLayout()
+		end
+	end
+
+	setmetatable(WidgetContainerBase, {__index=WidgetBase})
+
+	--One of these function should be called on each Widget Instance as part of its creation process
+
+	--- Register a widget-class as a container for newly created widgets.
+	-- @param widget The widget class
+	function AceGUI:RegisterAsContainer(widget)
+		widget.children = {}
+		widget.userdata = {}
+		widget.events = {}
+		widget.base = WidgetContainerBase
+		widget.content.obj = widget
+		widget.frame.obj = widget
+		widget.content:SetScript("OnSizeChanged", ContentResize)
+		widget.frame:SetScript("OnSizeChanged", FrameResize)
+		setmetatable(widget, {__index = WidgetContainerBase})
+		widget:SetLayout("List")
+		return widget
+	end
+
+	--- Register a widget-class as a widget.
+	-- @param widget The widget class
+	function AceGUI:RegisterAsWidget(widget)
+		widget.userdata = {}
+		widget.events = {}
+		widget.base = WidgetBase
+		widget.frame.obj = widget
+		widget.frame:SetScript("OnSizeChanged", FrameResize)
+		setmetatable(widget, {__index = WidgetBase})
+		return widget
+	end
+end
+
+
+
+
+------------------
+-- Widget API   --
+------------------
+
+--- Registers a widget Constructor, this function returns a new instance of the Widget
+-- @param Name The name of the widget
+-- @param Constructor The widget constructor function
+-- @param Version The version of the widget
+function AceGUI:RegisterWidgetType(Name, Constructor, Version)
+	assert(type(Constructor) == "function")
+	assert(type(Version) == "number")
+
+	local oldVersion = WidgetVersions[Name]
+	if oldVersion and oldVersion >= Version then return end
+
+	WidgetVersions[Name] = Version
+	WidgetRegistry[Name] = Constructor
+end
+
+--- Registers a Layout Function
+-- @param Name The name of the layout
+-- @param LayoutFunc Reference to the layout function
+function AceGUI:RegisterLayout(Name, LayoutFunc)
+	assert(type(LayoutFunc) == "function")
+	if type(Name) == "string" then
+		Name = Name:upper()
+	end
+	LayoutRegistry[Name] = LayoutFunc
+end
+
+--- Get a Layout Function from the registry
+-- @param Name The name of the layout
+function AceGUI:GetLayout(Name)
+	if type(Name) == "string" then
+		Name = Name:upper()
+	end
+	return LayoutRegistry[Name]
+end
+
+AceGUI.counts = AceGUI.counts or {}
+
+--- A type-based counter to count the number of widgets created.
+-- This is used by widgets that require a named frame, e.g. when a Blizzard
+-- Template requires it.
+-- @param type The widget type
+function AceGUI:GetNextWidgetNum(type)
+	if not self.counts[type] then
+		self.counts[type] = 0
+	end
+	self.counts[type] = self.counts[type] + 1
+	return self.counts[type]
+end
+
+--- Return the number of created widgets for this type.
+-- In contrast to GetNextWidgetNum, the number is not incremented.
+-- @param type The widget type
+function AceGUI:GetWidgetCount(type)
+	return self.counts[type] or 0
+end
+
+--- Return the version of the currently registered widget type.
+-- @param type The widget type
+function AceGUI:GetWidgetVersion(type)
+	return WidgetVersions[type]
+end
+
+-------------
+-- Layouts --
+-------------
+
+--[[
+	A Layout is a func that takes 2 parameters
+		content - the frame that widgets will be placed inside
+		children - a table containing the widgets to layout
+]]
+
+-- Very simple Layout, Children are stacked on top of each other down the left side
+AceGUI:RegisterLayout("List",
+	function(content, children)
+		local height = 0
+		local width = content.width or content:GetWidth() or 0
+		for i = 1, #children do
+			local child = children[i]
+
+			local frame = child.frame
+			frame:ClearAllPoints()
+			frame:Show()
+			if i == 1 then
+				frame:SetPoint("TOPLEFT", content)
+			else
+				frame:SetPoint("TOPLEFT", children[i-1].frame, "BOTTOMLEFT")
+			end
+
+			if child.width == "fill" then
+				child:SetWidth(width)
+				frame:SetPoint("RIGHT", content)
+
+				if child.DoLayout then
+					child:DoLayout()
+				end
+			elseif child.width == "relative" then
+				child:SetWidth(width * child.relWidth)
+
+				if child.DoLayout then
+					child:DoLayout()
+				end
+			end
+
+			height = height + (frame.height or frame:GetHeight() or 0)
+		end
+		safecall(content.obj.LayoutFinished, content.obj, nil, height)
+	end)
+
+-- A single control fills the whole content area
+AceGUI:RegisterLayout("Fill",
+	function(content, children)
+		if children[1] then
+			children[1]:SetWidth(content:GetWidth() or 0)
+			children[1]:SetHeight(content:GetHeight() or 0)
+			children[1].frame:ClearAllPoints()
+			children[1].frame:SetAllPoints(content)
+			children[1].frame:Show()
+			safecall(content.obj.LayoutFinished, content.obj, nil, children[1].frame:GetHeight())
+		end
+	end)
+
+local layoutrecursionblock = nil
+local function safelayoutcall(object, func, ...)
+	layoutrecursionblock = true
+	object[func](object, ...)
+	layoutrecursionblock = nil
+end
+
+AceGUI:RegisterLayout("Flow",
+	function(content, children)
+		if layoutrecursionblock then return end
+		--used height so far
+		local height = 0
+		--width used in the current row
+		local usedwidth = 0
+		--height of the current row
+		local rowheight = 0
+		local rowoffset = 0
+
+		local width = content.width or content:GetWidth() or 0
+
+		--control at the start of the row
+		local rowstart
+		local rowstartoffset
+		local isfullheight
+
+		local frameoffset
+		local lastframeoffset
+		local oversize
+		for i = 1, #children do
+			local child = children[i]
+			oversize = nil
+			local frame = child.frame
+			local frameheight = frame.height or frame:GetHeight() or 0
+			local framewidth = frame.width or frame:GetWidth() or 0
+			lastframeoffset = frameoffset
+			-- HACK: Why did we set a frameoffset of (frameheight / 2) ?
+			-- That was moving all widgets half the widgets size down, is that intended?
+			-- Actually, it seems to be neccessary for many cases, we'll leave it in for now.
+			-- If widgets seem to anchor weirdly with this, provide a valid alignoffset for them.
+			-- TODO: Investigate moar!
+			frameoffset = child.alignoffset or (frameheight / 2)
+
+			if child.width == "relative" then
+				framewidth = width * child.relWidth
+			end
+
+			frame:Show()
+			frame:ClearAllPoints()
+			if i == 1 then
+				-- anchor the first control to the top left
+				frame:SetPoint("TOPLEFT", content)
+				rowheight = frameheight
+				rowoffset = frameoffset
+				rowstart = frame
+				rowstartoffset = frameoffset
+				usedwidth = framewidth
+				if usedwidth > width then
+					oversize = true
+				end
+			else
+				-- if there isn't available width for the control start a new row
+				-- if a control is "fill" it will be on a row of its own full width
+				if usedwidth == 0 or ((framewidth) + usedwidth > width) or child.width == "fill" then
+					if isfullheight then
+						-- a previous row has already filled the entire height, there's nothing we can usefully do anymore
+						-- (maybe error/warn about this?)
+						break
+					end
+					--anchor the previous row, we will now know its height and offset
+					rowstart:SetPoint("TOPLEFT", content, "TOPLEFT", 0, -(height + (rowoffset - rowstartoffset) + 3))
+					height = height + rowheight + 3
+					--save this as the rowstart so we can anchor it after the row is complete and we have the max height and offset of controls in it
+					rowstart = frame
+					rowstartoffset = frameoffset
+					rowheight = frameheight
+					rowoffset = frameoffset
+					usedwidth = framewidth
+					if usedwidth > width then
+						oversize = true
+					end
+				-- put the control on the current row, adding it to the width and checking if the height needs to be increased
+				else
+					--handles cases where the new height is higher than either control because of the offsets
+					--math.max(rowheight-rowoffset+frameoffset, frameheight-frameoffset+rowoffset)
+
+					--offset is always the larger of the two offsets
+					rowoffset = math_max(rowoffset, frameoffset)
+					rowheight = math_max(rowheight, rowoffset + (frameheight / 2))
+
+					frame:SetPoint("TOPLEFT", children[i-1].frame, "TOPRIGHT", 0, frameoffset - lastframeoffset)
+					usedwidth = framewidth + usedwidth
+				end
+			end
+
+			if child.width == "fill" then
+				safelayoutcall(child, "SetWidth", width)
+				frame:SetPoint("RIGHT", content)
+
+				usedwidth = 0
+				rowstart = frame
+				rowstartoffset = frameoffset
+
+				if child.DoLayout then
+					child:DoLayout()
+				end
+				rowheight = frame.height or frame:GetHeight() or 0
+				rowoffset = child.alignoffset or (rowheight / 2)
+				rowstartoffset = rowoffset
+			elseif child.width == "relative" then
+				safelayoutcall(child, "SetWidth", width * child.relWidth)
+
+				if child.DoLayout then
+					child:DoLayout()
+				end
+			elseif oversize then
+				if width > 1 then
+					frame:SetPoint("RIGHT", content)
+				end
+			end
+
+			if child.height == "fill" then
+				frame:SetPoint("BOTTOM", content)
+				isfullheight = true
+			end
+		end
+
+		--anchor the last row, if its full height needs a special case since  its height has just been changed by the anchor
+		if isfullheight then
+			rowstart:SetPoint("TOPLEFT", content, "TOPLEFT", 0, -height)
+		elseif rowstart then
+			rowstart:SetPoint("TOPLEFT", content, "TOPLEFT", 0, -(height + (rowoffset - rowstartoffset) + 3))
+		end
+
+		height = height + rowheight + 3
+		safecall(content.obj.LayoutFinished, content.obj, nil, height)
+	end)
+
+-- Get alignment method and value. Possible alignment methods are a callback, a number, "start", "middle", "end", "fill" or "TOPLEFT", "BOTTOMRIGHT" etc.
+local GetCellAlign = function (dir, tableObj, colObj, cellObj, cell, child)
+	local fn = cellObj and (cellObj["align" .. dir] or cellObj.align)
+			or colObj and (colObj["align" .. dir] or colObj.align)
+			or tableObj["align" .. dir] or tableObj.align
+			or "CENTERLEFT"
+	local child, cell, val = child or 0, cell or 0, nil
+
+	if type(fn) == "string" then
+		fn = fn:lower()
+		fn = dir == "V" and (fn:sub(1, 3) == "top" and "start" or fn:sub(1, 6) == "bottom" and "end" or fn:sub(1, 6) == "center" and "middle")
+		  or dir == "H" and (fn:sub(-4) == "left" and "start" or fn:sub(-5) == "right" and "end" or fn:sub(-6) == "center" and "middle")
+		  or fn
+		val = (fn == "start" or fn == "fill") and 0 or fn == "end" and cell - child or (cell - child) / 2
+	elseif type(fn) == "function" then
+		val = fn(child or 0, cell, dir)
+	else
+		val = fn
+	end
+
+	return fn, max(0, min(val, cell))
+end
+
+-- Get width or height for multiple cells combined
+local GetCellDimension = function (dir, laneDim, from, to, space)
+	local dim = 0
+	for cell=from,to do
+		dim = dim + (laneDim[cell] or 0)
+	end
+	return dim + max(0, to - from) * (space or 0)
+end
+
+--[[ Options
+============
+Container:
+ - columns ({col, col, ...}): Column settings. "col" can be a number (<= 0: content width, <1: rel. width, <10: weight, >=10: abs. width) or a table with column setting.
+ - space, spaceH, spaceV: Overall, horizontal and vertical spacing between cells.
+ - align, alignH, alignV: Overall, horizontal and vertical cell alignment. See GetCellAlign() for possible values.
+Columns:
+ - width: Fixed column width (nil or <=0: content width, <1: rel. width, >=1: abs. width).
+ - min or 1: Min width for content based width
+ - max or 2: Max width for content based width
+ - weight: Flexible column width. The leftover width after accounting for fixed-width columns is distributed to weighted columns according to their weights.
+ - align, alignH, alignV: Overwrites the container setting for alignment.
+Cell:
+ - colspan: Makes a cell span multiple columns.
+ - rowspan: Makes a cell span multiple rows.
+ - align, alignH, alignV: Overwrites the container and column setting for alignment.
+]]
+AceGUI:RegisterLayout("Table",
+	function (content, children)
+		local obj = content.obj
+		obj:PauseLayout()
+
+		local tableObj = obj:GetUserData("table")
+		local cols = tableObj.columns
+		local spaceH = tableObj.spaceH or tableObj.space or 0
+		local spaceV = tableObj.spaceV or tableObj.space or 0
+		local totalH = (content:GetWidth() or content.width or 0) - spaceH * (#cols - 1)
+
+		-- We need to reuse these because layout events can come in very frequently
+		local layoutCache = obj:GetUserData("layoutCache")
+		if not layoutCache then
+			layoutCache = {{}, {}, {}, {}, {}, {}}
+			obj:SetUserData("layoutCache", layoutCache)
+		end
+		local t, laneH, laneV, rowspans, rowStart, colStart = unpack(layoutCache)
+
+		-- Create the grid
+		local n, slotFound = 0
+		for i,child in ipairs(children) do
+			if child:IsShown() then
+				repeat
+					n = n + 1
+					local col = (n - 1) % #cols + 1
+					local row = ceil(n / #cols)
+					local rowspan = rowspans[col]
+					local cell = rowspan and rowspan.child or child
+					local cellObj = cell:GetUserData("cell")
+					slotFound = not rowspan
+
+					-- Rowspan
+					if not rowspan and cellObj and cellObj.rowspan then
+						rowspan = {child = child, from = row, to = row + cellObj.rowspan - 1}
+						rowspans[col] = rowspan
+					end
+					if rowspan and i == #children then
+						rowspan.to = row
+					end
+
+					-- Colspan
+					local colspan = max(0, min((cellObj and cellObj.colspan or 1) - 1, #cols - col))
+					n = n + colspan
+
+					-- Place the cell
+					if not rowspan or rowspan.to == row then
+						t[n] = cell
+						rowStart[cell] = rowspan and rowspan.from or row
+						colStart[cell] = col
+
+						if rowspan then
+							rowspans[col] = nil
+						end
+					end
+				until slotFound
+			end
+		end
+
+		local rows = ceil(n / #cols)
+
+		-- Determine fixed size cols and collect weights
+		local extantH, totalWeight = totalH, 0
+		for col,colObj in ipairs(cols) do
+			laneH[col] = 0
+
+			if type(colObj) == "number" then
+				colObj = {[colObj >= 1 and colObj < 10 and "weight" or "width"] = colObj}
+				cols[col] = colObj
+			end
+
+			if colObj.weight then
+				-- Weight
+				totalWeight = totalWeight + (colObj.weight or 1)
+			else
+				if not colObj.width or colObj.width <= 0 then
+					-- Content width
+					for row=1,rows do
+						local child = t[(row - 1) * #cols + col]
+						if child then
+							local f = child.frame
+							f:ClearAllPoints()
+							local childH = f:GetWidth() or 0
+
+							laneH[col] = max(laneH[col], childH - GetCellDimension("H", laneH, colStart[child], col - 1, spaceH))
+						end
+					end
+
+					laneH[col] = max(colObj.min or colObj[1] or 0, min(laneH[col], colObj.max or colObj[2] or laneH[col]))
+				else
+					-- Rel./Abs. width
+					laneH[col] = colObj.width < 1 and colObj.width * totalH or colObj.width
+				end
+				extantH = max(0, extantH - laneH[col])
+			end
+		end
+
+		-- Determine sizes based on weight
+		local scale = totalWeight > 0 and extantH / totalWeight or 0
+		for col,colObj in pairs(cols) do
+			if colObj.weight then
+				laneH[col] = scale * colObj.weight
+			end
+		end
+
+		-- Arrange children
+		for row=1,rows do
+			local rowV = 0
+
+			-- Horizontal placement and sizing
+			for col=1,#cols do
+				local child = t[(row - 1) * #cols + col]
+				if child then
+					local colObj = cols[colStart[child]]
+					local cellObj = child:GetUserData("cell")
+					local offsetH = GetCellDimension("H", laneH, 1, colStart[child] - 1, spaceH) + (colStart[child] == 1 and 0 or spaceH)
+					local cellH = GetCellDimension("H", laneH, colStart[child], col, spaceH)
+
+					local f = child.frame
+					f:ClearAllPoints()
+					local childH = f:GetWidth() or 0
+
+					local alignFn, align = GetCellAlign("H", tableObj, colObj, cellObj, cellH, childH)
+					f:SetPoint("LEFT", content, offsetH + align, 0)
+					if child:IsFullWidth() or alignFn == "fill" or childH > cellH then
+						f:SetPoint("RIGHT", content, "LEFT", offsetH + align + cellH, 0)
+					end
+
+					if child.DoLayout then
+						child:DoLayout()
+					end
+
+					rowV = max(rowV, (f:GetHeight() or 0) - GetCellDimension("V", laneV, rowStart[child], row - 1, spaceV))
+				end
+			end
+
+			laneV[row] = rowV
+
+			-- Vertical placement and sizing
+			for col=1,#cols do
+				local child = t[(row - 1) * #cols + col]
+				if child then
+					local colObj = cols[colStart[child]]
+					local cellObj = child:GetUserData("cell")
+					local offsetV = GetCellDimension("V", laneV, 1, rowStart[child] - 1, spaceV) + (rowStart[child] == 1 and 0 or spaceV)
+					local cellV = GetCellDimension("V", laneV, rowStart[child], row, spaceV)
+
+					local f = child.frame
+					local childV = f:GetHeight() or 0
+
+					local alignFn, align = GetCellAlign("V", tableObj, colObj, cellObj, cellV, childV)
+					if child:IsFullHeight() or alignFn == "fill" then
+						f:SetHeight(cellV)
+					end
+					f:SetPoint("TOP", content, 0, -(offsetV + align))
+				end
+			end
+		end
+
+		-- Calculate total height
+		local totalV = GetCellDimension("V", laneV, 1, #laneV, spaceV)
+
+		-- Cleanup
+		for _,v in pairs(layoutCache) do wipe(v) end
+
+		safecall(obj.LayoutFinished, obj, nil, totalV)
+		obj:ResumeLayout()
+	end)
diff --git a/TitanClassic/save/libs/Ace/AceGUI-3.0-SharedMediaWidgets/Libs/AceGUI-3.0/AceGUI-3.0.xml b/TitanClassic/save/libs/Ace/AceGUI-3.0-SharedMediaWidgets/Libs/AceGUI-3.0/AceGUI-3.0.xml
new file mode 100644
index 0000000..b515077
--- /dev/null
+++ b/TitanClassic/save/libs/Ace/AceGUI-3.0-SharedMediaWidgets/Libs/AceGUI-3.0/AceGUI-3.0.xml
@@ -0,0 +1,28 @@
+<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
+..\FrameXML\UI.xsd">
+	<Script file="AceGUI-3.0.lua"/>
+	<!-- Container -->
+	<Script file="widgets\AceGUIContainer-BlizOptionsGroup.lua"/>
+	<Script file="widgets\AceGUIContainer-DropDownGroup.lua"/>
+	<Script file="widgets\AceGUIContainer-Frame.lua"/>
+	<Script file="widgets\AceGUIContainer-InlineGroup.lua"/>
+	<Script file="widgets\AceGUIContainer-ScrollFrame.lua"/>
+	<Script file="widgets\AceGUIContainer-SimpleGroup.lua"/>
+	<Script file="widgets\AceGUIContainer-TabGroup.lua"/>
+	<Script file="widgets\AceGUIContainer-TreeGroup.lua"/>
+	<Script file="widgets\AceGUIContainer-Window.lua"/>
+	<!-- Widgets -->
+	<Script file="widgets\AceGUIWidget-Button.lua"/>
+	<Script file="widgets\AceGUIWidget-CheckBox.lua"/>
+	<Script file="widgets\AceGUIWidget-ColorPicker.lua"/>
+	<Script file="widgets\AceGUIWidget-DropDown.lua"/>
+	<Script file="widgets\AceGUIWidget-DropDown-Items.lua"/>
+	<Script file="widgets\AceGUIWidget-EditBox.lua"/>
+	<Script file="widgets\AceGUIWidget-Heading.lua"/>
+	<Script file="widgets\AceGUIWidget-Icon.lua"/>
+	<Script file="widgets\AceGUIWidget-InteractiveLabel.lua"/>
+	<Script file="widgets\AceGUIWidget-Keybinding.lua"/>
+	<Script file="widgets\AceGUIWidget-Label.lua"/>
+	<Script file="widgets\AceGUIWidget-MultiLineEditBox.lua"/>
+	<Script file="widgets\AceGUIWidget-Slider.lua"/>
+</Ui>
diff --git a/TitanClassic/save/libs/Ace/AceGUI-3.0-SharedMediaWidgets/Libs/AceGUI-3.0/widgets/AceGUIContainer-BlizOptionsGroup.lua b/TitanClassic/save/libs/Ace/AceGUI-3.0-SharedMediaWidgets/Libs/AceGUI-3.0/widgets/AceGUIContainer-BlizOptionsGroup.lua
new file mode 100644
index 0000000..9a48f8b
--- /dev/null
+++ b/TitanClassic/save/libs/Ace/AceGUI-3.0-SharedMediaWidgets/Libs/AceGUI-3.0/widgets/AceGUIContainer-BlizOptionsGroup.lua
@@ -0,0 +1,138 @@
+--[[-----------------------------------------------------------------------------
+BlizOptionsGroup Container
+Simple container widget for the integration of AceGUI into the Blizzard Interface Options
+-------------------------------------------------------------------------------]]
+local Type, Version = "BlizOptionsGroup", 21
+local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
+if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
+
+-- Lua APIs
+local pairs = pairs
+
+-- WoW APIs
+local CreateFrame = CreateFrame
+
+--[[-----------------------------------------------------------------------------
+Scripts
+-------------------------------------------------------------------------------]]
+
+local function OnShow(frame)
+	frame.obj:Fire("OnShow")
+end
+
+local function OnHide(frame)
+	frame.obj:Fire("OnHide")
+end
+
+--[[-----------------------------------------------------------------------------
+Support functions
+-------------------------------------------------------------------------------]]
+
+local function okay(frame)
+	frame.obj:Fire("okay")
+end
+
+local function cancel(frame)
+	frame.obj:Fire("cancel")
+end
+
+local function default(frame)
+	frame.obj:Fire("default")
+end
+
+local function refresh(frame)
+	frame.obj:Fire("refresh")
+end
+
+--[[-----------------------------------------------------------------------------
+Methods
+-------------------------------------------------------------------------------]]
+
+local methods = {
+	["OnAcquire"] = function(self)
+		self:SetName()
+		self:SetTitle()
+	end,
+
+	-- ["OnRelease"] = nil,
+
+	["OnWidthSet"] = function(self, width)
+		local content = self.content
+		local contentwidth = width - 63
+		if contentwidth < 0 then
+			contentwidth = 0
+		end
+		content:SetWidth(contentwidth)
+		content.width = contentwidth
+	end,
+
+	["OnHeightSet"] = function(self, height)
+		local content = self.content
+		local contentheight = height - 26
+		if contentheight < 0 then
+			contentheight = 0
+		end
+		content:SetHeight(contentheight)
+		content.height = contentheight
+	end,
+
+	["SetName"] = function(self, name, parent)
+		self.frame.name = name
+		self.frame.parent = parent
+	end,
+
+	["SetTitle"] = function(self, title)
+		local content = self.content
+		content:ClearAllPoints()
+		if not title or title == "" then
+			content:SetPoint("TOPLEFT", 10, -10)
+			self.label:SetText("")
+		else
+			content:SetPoint("TOPLEFT", 10, -40)
+			self.label:SetText(title)
+		end
+		content:SetPoint("BOTTOMRIGHT", -10, 10)
+	end
+}
+
+--[[-----------------------------------------------------------------------------
+Constructor
+-------------------------------------------------------------------------------]]
+local function Constructor()
+	local frame = CreateFrame("Frame")
+	frame:Hide()
+
+	-- support functions for the Blizzard Interface Options
+	frame.okay = okay
+	frame.cancel = cancel
+	frame.default = default
+	frame.refresh = refresh
+
+	frame:SetScript("OnHide", OnHide)
+	frame:SetScript("OnShow", OnShow)
+
+	local label = frame:CreateFontString(nil, "OVERLAY", "GameFontNormalLarge")
+	label:SetPoint("TOPLEFT", 10, -15)
+	label:SetPoint("BOTTOMRIGHT", frame, "TOPRIGHT", 10, -45)
+	label:SetJustifyH("LEFT")
+	label:SetJustifyV("TOP")
+
+	--Container Support
+	local content = CreateFrame("Frame", nil, frame)
+	content:SetPoint("TOPLEFT", 10, -10)
+	content:SetPoint("BOTTOMRIGHT", -10, 10)
+
+	local widget = {
+		label   = label,
+		frame   = frame,
+		content = content,
+		type    = Type
+	}
+	for method, func in pairs(methods) do
+		widget[method] = func
+	end
+
+	return AceGUI:RegisterAsContainer(widget)
+end
+
+AceGUI:RegisterWidgetType(Type, Constructor, Version)
diff --git a/TitanClassic/save/libs/Ace/AceGUI-3.0-SharedMediaWidgets/Libs/AceGUI-3.0/widgets/AceGUIContainer-DropDownGroup.lua b/TitanClassic/save/libs/Ace/AceGUI-3.0-SharedMediaWidgets/Libs/AceGUI-3.0/widgets/AceGUIContainer-DropDownGroup.lua
new file mode 100644
index 0000000..379ea25
--- /dev/null
+++ b/TitanClassic/save/libs/Ace/AceGUI-3.0-SharedMediaWidgets/Libs/AceGUI-3.0/widgets/AceGUIContainer-DropDownGroup.lua
@@ -0,0 +1,157 @@
+--[[-----------------------------------------------------------------------------
+DropdownGroup Container
+Container controlled by a dropdown on the top.
+-------------------------------------------------------------------------------]]
+local Type, Version = "DropdownGroup", 22
+local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
+if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
+
+-- Lua APIs
+local assert, pairs, type = assert, pairs, type
+
+-- WoW APIs
+local CreateFrame = CreateFrame
+
+--[[-----------------------------------------------------------------------------
+Scripts
+-------------------------------------------------------------------------------]]
+local function SelectedGroup(self, event, value)
+	local group = self.parentgroup
+	local status = group.status or group.localstatus
+	status.selected = value
+	self.parentgroup:Fire("OnGroupSelected", value)
+end
+
+--[[-----------------------------------------------------------------------------
+Methods
+-------------------------------------------------------------------------------]]
+local methods = {
+	["OnAcquire"] = function(self)
+		self.dropdown:SetText("")
+		self:SetDropdownWidth(200)
+		self:SetTitle("")
+	end,
+
+	["OnRelease"] = function(self)
+		self.dropdown.list = nil
+		self.status = nil
+		for k in pairs(self.localstatus) do
+			self.localstatus[k] = nil
+		end
+	end,
+
+	["SetTitle"] = function(self, title)
+		self.titletext:SetText(title)
+		self.dropdown.frame:ClearAllPoints()
+		if title and title ~= "" then
+			self.dropdown.frame:SetPoint("TOPRIGHT", -2, 0)
+		else
+			self.dropdown.frame:SetPoint("TOPLEFT", -1, 0)
+		end
+	end,
+
+	["SetGroupList"] = function(self,list,order)
+		self.dropdown:SetList(list,order)
+	end,
+
+	["SetStatusTable"] = function(self, status)
+		assert(type(status) == "table")
+		self.status = status
+	end,
+
+	["SetGroup"] = function(self,group)
+		self.dropdown:SetValue(group)
+		local status = self.status or self.localstatus
+		status.selected = group
+		self:Fire("OnGroupSelected", group)
+	end,
+
+	["OnWidthSet"] = function(self, width)
+		local content = self.content
+		local contentwidth = width - 26
+		if contentwidth < 0 then
+			contentwidth = 0
+		end
+		content:SetWidth(contentwidth)
+		content.width = contentwidth
+	end,
+
+	["OnHeightSet"] = function(self, height)
+		local content = self.content
+		local contentheight = height - 63
+		if contentheight < 0 then
+			contentheight = 0
+		end
+		content:SetHeight(contentheight)
+		content.height = contentheight
+	end,
+
+	["LayoutFinished"] = function(self, width, height)
+		self:SetHeight((height or 0) + 63)
+	end,
+
+	["SetDropdownWidth"] = function(self, width)
+		self.dropdown:SetWidth(width)
+	end
+}
+
+--[[-----------------------------------------------------------------------------
+Constructor
+-------------------------------------------------------------------------------]]
+local PaneBackdrop  = {
+	bgFile = "Interface\\ChatFrame\\ChatFrameBackground",
+	edgeFile = "Interface\\Tooltips\\UI-Tooltip-Border",
+	tile = true, tileSize = 16, edgeSize = 16,
+	insets = { left = 3, right = 3, top = 5, bottom = 3 }
+}
+
+local function Constructor()
+	local frame = CreateFrame("Frame")
+	frame:SetHeight(100)
+	frame:SetWidth(100)
+	frame:SetFrameStrata("FULLSCREEN_DIALOG")
+
+	local titletext = frame:CreateFontString(nil, "OVERLAY", "GameFontNormal")
+	titletext:SetPoint("TOPLEFT", 4, -5)
+	titletext:SetPoint("TOPRIGHT", -4, -5)
+	titletext:SetJustifyH("LEFT")
+	titletext:SetHeight(18)
+
+	local dropdown = AceGUI:Create("Dropdown")
+	dropdown.frame:SetParent(frame)
+	dropdown.frame:SetFrameLevel(dropdown.frame:GetFrameLevel() + 2)
+	dropdown:SetCallback("OnValueChanged", SelectedGroup)
+	dropdown.frame:SetPoint("TOPLEFT", -1, 0)
+	dropdown.frame:Show()
+	dropdown:SetLabel("")
+
+	local border = CreateFrame("Frame", nil, frame, BackdropTemplateMixin and "BackdropTemplate" or nil)
+	border:SetPoint("TOPLEFT", 0, -26)
+	border:SetPoint("BOTTOMRIGHT", 0, 3)
+	border:SetBackdrop(PaneBackdrop)
+	border:SetBackdropColor(0.1,0.1,0.1,0.5)
+	border:SetBackdropBorderColor(0.4,0.4,0.4)
+
+	--Container Support
+	local content = CreateFrame("Frame", nil, border)
+	content:SetPoint("TOPLEFT", 10, -10)
+	content:SetPoint("BOTTOMRIGHT", -10, 10)
+
+	local widget = {
+		frame       = frame,
+		localstatus = {},
+		titletext   = titletext,
+		dropdown    = dropdown,
+		border      = border,
+		content     = content,
+		type        = Type
+	}
+	for method, func in pairs(methods) do
+		widget[method] = func
+	end
+	dropdown.parentgroup = widget
+
+	return AceGUI:RegisterAsContainer(widget)
+end
+
+AceGUI:RegisterWidgetType(Type, Constructor, Version)
diff --git a/TitanClassic/save/libs/Ace/AceGUI-3.0-SharedMediaWidgets/Libs/AceGUI-3.0/widgets/AceGUIContainer-Frame.lua b/TitanClassic/save/libs/Ace/AceGUI-3.0-SharedMediaWidgets/Libs/AceGUI-3.0/widgets/AceGUIContainer-Frame.lua
new file mode 100644
index 0000000..fbd6005
--- /dev/null
+++ b/TitanClassic/save/libs/Ace/AceGUI-3.0-SharedMediaWidgets/Libs/AceGUI-3.0/widgets/AceGUIContainer-Frame.lua
@@ -0,0 +1,316 @@
+--[[-----------------------------------------------------------------------------
+Frame Container
+-------------------------------------------------------------------------------]]
+local Type, Version = "Frame", 27
+local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
+if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
+
+-- Lua APIs
+local pairs, assert, type = pairs, assert, type
+local wipe = table.wipe
+
+-- WoW APIs
+local PlaySound = PlaySound
+local CreateFrame, UIParent = CreateFrame, UIParent
+
+-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
+-- List them here for Mikk's FindGlobals script
+-- GLOBALS: CLOSE
+
+--[[-----------------------------------------------------------------------------
+Scripts
+-------------------------------------------------------------------------------]]
+local function Button_OnClick(frame)
+	PlaySound(799) -- SOUNDKIT.GS_TITLE_OPTION_EXIT
+	frame.obj:Hide()
+end
+
+local function Frame_OnShow(frame)
+	frame.obj:Fire("OnShow")
+end
+
+local function Frame_OnClose(frame)
+	frame.obj:Fire("OnClose")
+end
+
+local function Frame_OnMouseDown(frame)
+	AceGUI:ClearFocus()
+end
+
+local function Title_OnMouseDown(frame)
+	frame:GetParent():StartMoving()
+	AceGUI:ClearFocus()
+end
+
+local function MoverSizer_OnMouseUp(mover)
+	local frame = mover:GetParent()
+	frame:StopMovingOrSizing()
+	local self = frame.obj
+	local status = self.status or self.localstatus
+	status.width = frame:GetWidth()
+	status.height = frame:GetHeight()
+	status.top = frame:GetTop()
+	status.left = frame:GetLeft()
+end
+
+local function SizerSE_OnMouseDown(frame)
+	frame:GetParent():StartSizing("BOTTOMRIGHT")
+	AceGUI:ClearFocus()
+end
+
+local function SizerS_OnMouseDown(frame)
+	frame:GetParent():StartSizing("BOTTOM")
+	AceGUI:ClearFocus()
+end
+
+local function SizerE_OnMouseDown(frame)
+	frame:GetParent():StartSizing("RIGHT")
+	AceGUI:ClearFocus()
+end
+
+local function StatusBar_OnEnter(frame)
+	frame.obj:Fire("OnEnterStatusBar")
+end
+
+local function StatusBar_OnLeave(frame)
+	frame.obj:Fire("OnLeaveStatusBar")
+end
+
+--[[-----------------------------------------------------------------------------
+Methods
+-------------------------------------------------------------------------------]]
+local methods = {
+	["OnAcquire"] = function(self)
+		self.frame:SetParent(UIParent)
+		self.frame:SetFrameStrata("FULLSCREEN_DIALOG")
+		self:SetTitle()
+		self:SetStatusText()
+		self:ApplyStatus()
+		self:Show()
+        self:EnableResize(true)
+	end,
+
+	["OnRelease"] = function(self)
+		self.status = nil
+		wipe(self.localstatus)
+	end,
+
+	["OnWidthSet"] = function(self, width)
+		local content = self.content
+		local contentwidth = width - 34
+		if contentwidth < 0 then
+			contentwidth = 0
+		end
+		content:SetWidth(contentwidth)
+		content.width = contentwidth
+	end,
+
+	["OnHeightSet"] = function(self, height)
+		local content = self.content
+		local contentheight = height - 57
+		if contentheight < 0 then
+			contentheight = 0
+		end
+		content:SetHeight(contentheight)
+		content.height = contentheight
+	end,
+
+	["SetTitle"] = function(self, title)
+		self.titletext:SetText(title)
+		self.titlebg:SetWidth((self.titletext:GetWidth() or 0) + 10)
+	end,
+
+	["SetStatusText"] = function(self, text)
+		self.statustext:SetText(text)
+	end,
+
+	["Hide"] = function(self)
+		self.frame:Hide()
+	end,
+
+	["Show"] = function(self)
+		self.frame:Show()
+	end,
+
+	["EnableResize"] = function(self, state)
+		local func = state and "Show" or "Hide"
+		self.sizer_se[func](self.sizer_se)
+		self.sizer_s[func](self.sizer_s)
+		self.sizer_e[func](self.sizer_e)
+	end,
+
+	-- called to set an external table to store status in
+	["SetStatusTable"] = function(self, status)
+		assert(type(status) == "table")
+		self.status = status
+		self:ApplyStatus()
+	end,
+
+	["ApplyStatus"] = function(self)
+		local status = self.status or self.localstatus
+		local frame = self.frame
+		self:SetWidth(status.width or 700)
+		self:SetHeight(status.height or 500)
+		frame:ClearAllPoints()
+		if status.top and status.left then
+			frame:SetPoint("TOP", UIParent, "BOTTOM", 0, status.top)
+			frame:SetPoint("LEFT", UIParent, "LEFT", status.left, 0)
+		else
+			frame:SetPoint("CENTER")
+		end
+	end
+}
+
+--[[-----------------------------------------------------------------------------
+Constructor
+-------------------------------------------------------------------------------]]
+local FrameBackdrop = {
+	bgFile = "Interface\\DialogFrame\\UI-DialogBox-Background",
+	edgeFile = "Interface\\DialogFrame\\UI-DialogBox-Border",
+	tile = true, tileSize = 32, edgeSize = 32,
+	insets = { left = 8, right = 8, top = 8, bottom = 8 }
+}
+
+local PaneBackdrop  = {
+	bgFile = "Interface\\ChatFrame\\ChatFrameBackground",
+	edgeFile = "Interface\\Tooltips\\UI-Tooltip-Border",
+	tile = true, tileSize = 16, edgeSize = 16,
+	insets = { left = 3, right = 3, top = 5, bottom = 3 }
+}
+
+local function Constructor()
+	local frame = CreateFrame("Frame", nil, UIParent, BackdropTemplateMixin and "BackdropTemplate" or nil)
+	frame:Hide()
+
+	frame:EnableMouse(true)
+	frame:SetMovable(true)
+	frame:SetResizable(true)
+	frame:SetFrameStrata("FULLSCREEN_DIALOG")
+	frame:SetBackdrop(FrameBackdrop)
+	frame:SetBackdropColor(0, 0, 0, 1)
+	frame:SetMinResize(400, 200)
+	frame:SetToplevel(true)
+	frame:SetScript("OnShow", Frame_OnShow)
+	frame:SetScript("OnHide", Frame_OnClose)
+	frame:SetScript("OnMouseDown", Frame_OnMouseDown)
+
+	local closebutton = CreateFrame("Button", nil, frame, "UIPanelButtonTemplate")
+	closebutton:SetScript("OnClick", Button_OnClick)
+	closebutton:SetPoint("BOTTOMRIGHT", -27, 17)
+	closebutton:SetHeight(20)
+	closebutton:SetWidth(100)
+	closebutton:SetText(CLOSE)
+
+	local statusbg = CreateFrame("Button", nil, frame, BackdropTemplateMixin and "BackdropTemplate" or nil)
+	statusbg:SetPoint("BOTTOMLEFT", 15, 15)
+	statusbg:SetPoint("BOTTOMRIGHT", -132, 15)
+	statusbg:SetHeight(24)
+	statusbg:SetBackdrop(PaneBackdrop)
+	statusbg:SetBackdropColor(0.1,0.1,0.1)
+	statusbg:SetBackdropBorderColor(0.4,0.4,0.4)
+	statusbg:SetScript("OnEnter", StatusBar_OnEnter)
+	statusbg:SetScript("OnLeave", StatusBar_OnLeave)
+
+	local statustext = statusbg:CreateFontString(nil, "OVERLAY", "GameFontNormal")
+	statustext:SetPoint("TOPLEFT", 7, -2)
+	statustext:SetPoint("BOTTOMRIGHT", -7, 2)
+	statustext:SetHeight(20)
+	statustext:SetJustifyH("LEFT")
+	statustext:SetText("")
+
+	local titlebg = frame:CreateTexture(nil, "OVERLAY")
+	titlebg:SetTexture(131080) -- Interface\\DialogFrame\\UI-DialogBox-Header
+	titlebg:SetTexCoord(0.31, 0.67, 0, 0.63)
+	titlebg:SetPoint("TOP", 0, 12)
+	titlebg:SetWidth(100)
+	titlebg:SetHeight(40)
+
+	local title = CreateFrame("Frame", nil, frame)
+	title:EnableMouse(true)
+	title:SetScript("OnMouseDown", Title_OnMouseDown)
+	title:SetScript("OnMouseUp", MoverSizer_OnMouseUp)
+	title:SetAllPoints(titlebg)
+
+	local titletext = title:CreateFontString(nil, "OVERLAY", "GameFontNormal")
+	titletext:SetPoint("TOP", titlebg, "TOP", 0, -14)
+
+	local titlebg_l = frame:CreateTexture(nil, "OVERLAY")
+	titlebg_l:SetTexture(131080) -- Interface\\DialogFrame\\UI-DialogBox-Header
+	titlebg_l:SetTexCoord(0.21, 0.31, 0, 0.63)
+	titlebg_l:SetPoint("RIGHT", titlebg, "LEFT")
+	titlebg_l:SetWidth(30)
+	titlebg_l:SetHeight(40)
+
+	local titlebg_r = frame:CreateTexture(nil, "OVERLAY")
+	titlebg_r:SetTexture(131080) -- Interface\\DialogFrame\\UI-DialogBox-Header
+	titlebg_r:SetTexCoord(0.67, 0.77, 0, 0.63)
+	titlebg_r:SetPoint("LEFT", titlebg, "RIGHT")
+	titlebg_r:SetWidth(30)
+	titlebg_r:SetHeight(40)
+
+	local sizer_se = CreateFrame("Frame", nil, frame)
+	sizer_se:SetPoint("BOTTOMRIGHT")
+	sizer_se:SetWidth(25)
+	sizer_se:SetHeight(25)
+	sizer_se:EnableMouse()
+	sizer_se:SetScript("OnMouseDown",SizerSE_OnMouseDown)
+	sizer_se:SetScript("OnMouseUp", MoverSizer_OnMouseUp)
+
+	local line1 = sizer_se:CreateTexture(nil, "BACKGROUND")
+	line1:SetWidth(14)
+	line1:SetHeight(14)
+	line1:SetPoint("BOTTOMRIGHT", -8, 8)
+	line1:SetTexture(137057) -- Interface\\Tooltips\\UI-Tooltip-Border
+	local x = 0.1 * 14/17
+	line1:SetTexCoord(0.05 - x, 0.5, 0.05, 0.5 + x, 0.05, 0.5 - x, 0.5 + x, 0.5)
+
+	local line2 = sizer_se:CreateTexture(nil, "BACKGROUND")
+	line2:SetWidth(8)
+	line2:SetHeight(8)
+	line2:SetPoint("BOTTOMRIGHT", -8, 8)
+	line2:SetTexture(137057) -- Interface\\Tooltips\\UI-Tooltip-Border
+	local x = 0.1 * 8/17
+	line2:SetTexCoord(0.05 - x, 0.5, 0.05, 0.5 + x, 0.05, 0.5 - x, 0.5 + x, 0.5)
+
+	local sizer_s = CreateFrame("Frame", nil, frame)
+	sizer_s:SetPoint("BOTTOMRIGHT", -25, 0)
+	sizer_s:SetPoint("BOTTOMLEFT")
+	sizer_s:SetHeight(25)
+	sizer_s:EnableMouse(true)
+	sizer_s:SetScript("OnMouseDown", SizerS_OnMouseDown)
+	sizer_s:SetScript("OnMouseUp", MoverSizer_OnMouseUp)
+
+	local sizer_e = CreateFrame("Frame", nil, frame)
+	sizer_e:SetPoint("BOTTOMRIGHT", 0, 25)
+	sizer_e:SetPoint("TOPRIGHT")
+	sizer_e:SetWidth(25)
+	sizer_e:EnableMouse(true)
+	sizer_e:SetScript("OnMouseDown", SizerE_OnMouseDown)
+	sizer_e:SetScript("OnMouseUp", MoverSizer_OnMouseUp)
+
+	--Container Support
+	local content = CreateFrame("Frame", nil, frame)
+	content:SetPoint("TOPLEFT", 17, -27)
+	content:SetPoint("BOTTOMRIGHT", -17, 40)
+
+	local widget = {
+		localstatus = {},
+		titletext   = titletext,
+		statustext  = statustext,
+		titlebg     = titlebg,
+		sizer_se    = sizer_se,
+		sizer_s     = sizer_s,
+		sizer_e     = sizer_e,
+		content     = content,
+		frame       = frame,
+		type        = Type
+	}
+	for method, func in pairs(methods) do
+		widget[method] = func
+	end
+	closebutton.obj, statusbg.obj = widget, widget
+
+	return AceGUI:RegisterAsContainer(widget)
+end
+
+AceGUI:RegisterWidgetType(Type, Constructor, Version)
diff --git a/TitanClassic/save/libs/Ace/AceGUI-3.0-SharedMediaWidgets/Libs/AceGUI-3.0/widgets/AceGUIContainer-InlineGroup.lua b/TitanClassic/save/libs/Ace/AceGUI-3.0-SharedMediaWidgets/Libs/AceGUI-3.0/widgets/AceGUIContainer-InlineGroup.lua
new file mode 100644
index 0000000..357e843
--- /dev/null
+++ b/TitanClassic/save/libs/Ace/AceGUI-3.0-SharedMediaWidgets/Libs/AceGUI-3.0/widgets/AceGUIContainer-InlineGroup.lua
@@ -0,0 +1,103 @@
+--[[-----------------------------------------------------------------------------
+InlineGroup Container
+Simple container widget that creates a visible "box" with an optional title.
+-------------------------------------------------------------------------------]]
+local Type, Version = "InlineGroup", 22
+local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
+if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
+
+-- Lua APIs
+local pairs = pairs
+
+-- WoW APIs
+local CreateFrame, UIParent = CreateFrame, UIParent
+
+--[[-----------------------------------------------------------------------------
+Methods
+-------------------------------------------------------------------------------]]
+local methods = {
+	["OnAcquire"] = function(self)
+		self:SetWidth(300)
+		self:SetHeight(100)
+		self:SetTitle("")
+	end,
+
+	-- ["OnRelease"] = nil,
+
+	["SetTitle"] = function(self,title)
+		self.titletext:SetText(title)
+	end,
+
+
+	["LayoutFinished"] = function(self, width, height)
+		if self.noAutoHeight then return end
+		self:SetHeight((height or 0) + 40)
+	end,
+
+	["OnWidthSet"] = function(self, width)
+		local content = self.content
+		local contentwidth = width - 20
+		if contentwidth < 0 then
+			contentwidth = 0
+		end
+		content:SetWidth(contentwidth)
+		content.width = contentwidth
+	end,
+
+	["OnHeightSet"] = function(self, height)
+		local content = self.content
+		local contentheight = height - 20
+		if contentheight < 0 then
+			contentheight = 0
+		end
+		content:SetHeight(contentheight)
+		content.height = contentheight
+	end
+}
+
+--[[-----------------------------------------------------------------------------
+Constructor
+-------------------------------------------------------------------------------]]
+local PaneBackdrop  = {
+	bgFile = "Interface\\ChatFrame\\ChatFrameBackground",
+	edgeFile = "Interface\\Tooltips\\UI-Tooltip-Border",
+	tile = true, tileSize = 16, edgeSize = 16,
+	insets = { left = 3, right = 3, top = 5, bottom = 3 }
+}
+
+local function Constructor()
+	local frame = CreateFrame("Frame", nil, UIParent)
+	frame:SetFrameStrata("FULLSCREEN_DIALOG")
+
+	local titletext = frame:CreateFontString(nil, "OVERLAY", "GameFontNormal")
+	titletext:SetPoint("TOPLEFT", 14, 0)
+	titletext:SetPoint("TOPRIGHT", -14, 0)
+	titletext:SetJustifyH("LEFT")
+	titletext:SetHeight(18)
+
+	local border = CreateFrame("Frame", nil, frame, BackdropTemplateMixin and "BackdropTemplate" or nil)
+	border:SetPoint("TOPLEFT", 0, -17)
+	border:SetPoint("BOTTOMRIGHT", -1, 3)
+	border:SetBackdrop(PaneBackdrop)
+	border:SetBackdropColor(0.1, 0.1, 0.1, 0.5)
+	border:SetBackdropBorderColor(0.4, 0.4, 0.4)
+
+	--Container Support
+	local content = CreateFrame("Frame", nil, border)
+	content:SetPoint("TOPLEFT", 10, -10)
+	content:SetPoint("BOTTOMRIGHT", -10, 10)
+
+	local widget = {
+		frame     = frame,
+		content   = content,
+		titletext = titletext,
+		type      = Type
+	}
+	for method, func in pairs(methods) do
+		widget[method] = func
+	end
+
+	return AceGUI:RegisterAsContainer(widget)
+end
+
+AceGUI:RegisterWidgetType(Type, Constructor, Version)
diff --git a/TitanClassic/save/libs/Ace/AceGUI-3.0-SharedMediaWidgets/Libs/AceGUI-3.0/widgets/AceGUIContainer-ScrollFrame.lua b/TitanClassic/save/libs/Ace/AceGUI-3.0-SharedMediaWidgets/Libs/AceGUI-3.0/widgets/AceGUIContainer-ScrollFrame.lua
new file mode 100644
index 0000000..d110d03
--- /dev/null
+++ b/TitanClassic/save/libs/Ace/AceGUI-3.0-SharedMediaWidgets/Libs/AceGUI-3.0/widgets/AceGUIContainer-ScrollFrame.lua
@@ -0,0 +1,215 @@
+--[[-----------------------------------------------------------------------------
+ScrollFrame Container
+Plain container that scrolls its content and doesn't grow in height.
+-------------------------------------------------------------------------------]]
+local Type, Version = "ScrollFrame", 26
+local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
+if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
+
+-- Lua APIs
+local pairs, assert, type = pairs, assert, type
+local min, max, floor = math.min, math.max, math.floor
+
+-- WoW APIs
+local CreateFrame, UIParent = CreateFrame, UIParent
+
+--[[-----------------------------------------------------------------------------
+Support functions
+-------------------------------------------------------------------------------]]
+local function FixScrollOnUpdate(frame)
+	frame:SetScript("OnUpdate", nil)
+	frame.obj:FixScroll()
+end
+
+--[[-----------------------------------------------------------------------------
+Scripts
+-------------------------------------------------------------------------------]]
+local function ScrollFrame_OnMouseWheel(frame, value)
+	frame.obj:MoveScroll(value)
+end
+
+local function ScrollFrame_OnSizeChanged(frame)
+	frame:SetScript("OnUpdate", FixScrollOnUpdate)
+end
+
+local function ScrollBar_OnScrollValueChanged(frame, value)
+	frame.obj:SetScroll(value)
+end
+
+--[[-----------------------------------------------------------------------------
+Methods
+-------------------------------------------------------------------------------]]
+local methods = {
+	["OnAcquire"] = function(self)
+		self:SetScroll(0)
+		self.scrollframe:SetScript("OnUpdate", FixScrollOnUpdate)
+	end,
+
+	["OnRelease"] = function(self)
+		self.status = nil
+		for k in pairs(self.localstatus) do
+			self.localstatus[k] = nil
+		end
+		self.scrollframe:SetPoint("BOTTOMRIGHT")
+		self.scrollbar:Hide()
+		self.scrollBarShown = nil
+		self.content.height, self.content.width, self.content.original_width = nil, nil, nil
+	end,
+
+	["SetScroll"] = function(self, value)
+		local status = self.status or self.localstatus
+		local viewheight = self.scrollframe:GetHeight()
+		local height = self.content:GetHeight()
+		local offset
+
+		if viewheight > height then
+			offset = 0
+		else
+			offset = floor((height - viewheight) / 1000.0 * value)
+		end
+		self.content:ClearAllPoints()
+		self.content:SetPoint("TOPLEFT", 0, offset)
+		self.content:SetPoint("TOPRIGHT", 0, offset)
+		status.offset = offset
+		status.scrollvalue = value
+	end,
+
+	["MoveScroll"] = function(self, value)
+		local status = self.status or self.localstatus
+		local height, viewheight = self.scrollframe:GetHeight(), self.content:GetHeight()
+
+		if self.scrollBarShown then
+			local diff = height - viewheight
+			local delta = 1
+			if value < 0 then
+				delta = -1
+			end
+			self.scrollbar:SetValue(min(max(status.scrollvalue + delta*(1000/(diff/45)),0), 1000))
+		end
+	end,
+
+	["FixScroll"] = function(self)
+		if self.updateLock then return end
+		self.updateLock = true
+		local status = self.status or self.localstatus
+		local height, viewheight = self.scrollframe:GetHeight(), self.content:GetHeight()
+		local offset = status.offset or 0
+		-- Give us a margin of error of 2 pixels to stop some conditions that i would blame on floating point inaccuracys
+		-- No-one is going to miss 2 pixels at the bottom of the frame, anyhow!
+		if viewheight < height + 2 then
+			if self.scrollBarShown then
+				self.scrollBarShown = nil
+				self.scrollbar:Hide()
+				self.scrollbar:SetValue(0)
+				self.scrollframe:SetPoint("BOTTOMRIGHT")
+				if self.content.original_width then
+					self.content.width = self.content.original_width
+				end
+				self:DoLayout()
+			end
+		else
+			if not self.scrollBarShown then
+				self.scrollBarShown = true
+				self.scrollbar:Show()
+				self.scrollframe:SetPoint("BOTTOMRIGHT", -20, 0)
+				if self.content.original_width then
+					self.content.width = self.content.original_width - 20
+				end
+				self:DoLayout()
+			end
+			local value = (offset / (viewheight - height) * 1000)
+			if value > 1000 then value = 1000 end
+			self.scrollbar:SetValue(value)
+			self:SetScroll(value)
+			if value < 1000 then
+				self.content:ClearAllPoints()
+				self.content:SetPoint("TOPLEFT", 0, offset)
+				self.content:SetPoint("TOPRIGHT", 0, offset)
+				status.offset = offset
+			end
+		end
+		self.updateLock = nil
+	end,
+
+	["LayoutFinished"] = function(self, width, height)
+		self.content:SetHeight(height or 0 + 20)
+
+		-- update the scrollframe
+		self:FixScroll()
+
+		-- schedule another update when everything has "settled"
+		self.scrollframe:SetScript("OnUpdate", FixScrollOnUpdate)
+	end,
+
+	["SetStatusTable"] = function(self, status)
+		assert(type(status) == "table")
+		self.status = status
+		if not status.scrollvalue then
+			status.scrollvalue = 0
+		end
+	end,
+
+	["OnWidthSet"] = function(self, width)
+		local content = self.content
+		content.width = width - (self.scrollBarShown and 20 or 0)
+		content.original_width = width
+	end,
+
+	["OnHeightSet"] = function(self, height)
+		local content = self.content
+		content.height = height
+	end
+}
+--[[-----------------------------------------------------------------------------
+Constructor
+-------------------------------------------------------------------------------]]
+local function Constructor()
+	local frame = CreateFrame("Frame", nil, UIParent)
+	local num = AceGUI:GetNextWidgetNum(Type)
+
+	local scrollframe = CreateFrame("ScrollFrame", nil, frame)
+	scrollframe:SetPoint("TOPLEFT")
+	scrollframe:SetPoint("BOTTOMRIGHT")
+	scrollframe:EnableMouseWheel(true)
+	scrollframe:SetScript("OnMouseWheel", ScrollFrame_OnMouseWheel)
+	scrollframe:SetScript("OnSizeChanged", ScrollFrame_OnSizeChanged)
+
+	local scrollbar = CreateFrame("Slider", ("AceConfigDialogScrollFrame%dScrollBar"):format(num), scrollframe, "UIPanelScrollBarTemplate")
+	scrollbar:SetPoint("TOPLEFT", scrollframe, "TOPRIGHT", 4, -16)
+	scrollbar:SetPoint("BOTTOMLEFT", scrollframe, "BOTTOMRIGHT", 4, 16)
+	scrollbar:SetMinMaxValues(0, 1000)
+	scrollbar:SetValueStep(1)
+	scrollbar:SetValue(0)
+	scrollbar:SetWidth(16)
+	scrollbar:Hide()
+	-- set the script as the last step, so it doesn't fire yet
+	scrollbar:SetScript("OnValueChanged", ScrollBar_OnScrollValueChanged)
+
+	local scrollbg = scrollbar:CreateTexture(nil, "BACKGROUND")
+	scrollbg:SetAllPoints(scrollbar)
+	scrollbg:SetColorTexture(0, 0, 0, 0.4)
+
+	--Container Support
+	local content = CreateFrame("Frame", nil, scrollframe)
+	content:SetPoint("TOPLEFT")
+	content:SetPoint("TOPRIGHT")
+	content:SetHeight(400)
+	scrollframe:SetScrollChild(content)
+
+	local widget = {
+		localstatus = { scrollvalue = 0 },
+		scrollframe = scrollframe,
+		scrollbar   = scrollbar,
+		content     = content,
+		frame       = frame,
+		type        = Type
+	}
+	for method, func in pairs(methods) do
+		widget[method] = func
+	end
+	scrollframe.obj, scrollbar.obj = widget, widget
+
+	return AceGUI:RegisterAsContainer(widget)
+end
+
+AceGUI:RegisterWidgetType(Type, Constructor, Version)
diff --git a/TitanClassic/save/libs/Ace/AceGUI-3.0-SharedMediaWidgets/Libs/AceGUI-3.0/widgets/AceGUIContainer-SimpleGroup.lua b/TitanClassic/save/libs/Ace/AceGUI-3.0-SharedMediaWidgets/Libs/AceGUI-3.0/widgets/AceGUIContainer-SimpleGroup.lua
new file mode 100644
index 0000000..57512c3
--- /dev/null
+++ b/TitanClassic/save/libs/Ace/AceGUI-3.0-SharedMediaWidgets/Libs/AceGUI-3.0/widgets/AceGUIContainer-SimpleGroup.lua
@@ -0,0 +1,69 @@
+--[[-----------------------------------------------------------------------------
+SimpleGroup Container
+Simple container widget that just groups widgets.
+-------------------------------------------------------------------------------]]
+local Type, Version = "SimpleGroup", 20
+local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
+if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
+
+-- Lua APIs
+local pairs = pairs
+
+-- WoW APIs
+local CreateFrame, UIParent = CreateFrame, UIParent
+
+
+--[[-----------------------------------------------------------------------------
+Methods
+-------------------------------------------------------------------------------]]
+local methods = {
+	["OnAcquire"] = function(self)
+		self:SetWidth(300)
+		self:SetHeight(100)
+	end,
+
+	-- ["OnRelease"] = nil,
+
+	["LayoutFinished"] = function(self, width, height)
+		if self.noAutoHeight then return end
+		self:SetHeight(height or 0)
+	end,
+
+	["OnWidthSet"] = function(self, width)
+		local content = self.content
+		content:SetWidth(width)
+		content.width = width
+	end,
+
+	["OnHeightSet"] = function(self, height)
+		local content = self.content
+		content:SetHeight(height)
+		content.height = height
+	end
+}
+
+--[[-----------------------------------------------------------------------------
+Constructor
+-------------------------------------------------------------------------------]]
+local function Constructor()
+	local frame = CreateFrame("Frame", nil, UIParent)
+	frame:SetFrameStrata("FULLSCREEN_DIALOG")
+
+	--Container Support
+	local content = CreateFrame("Frame", nil, frame)
+	content:SetPoint("TOPLEFT")
+	content:SetPoint("BOTTOMRIGHT")
+
+	local widget = {
+		frame     = frame,
+		content   = content,
+		type      = Type
+	}
+	for method, func in pairs(methods) do
+		widget[method] = func
+	end
+
+	return AceGUI:RegisterAsContainer(widget)
+end
+
+AceGUI:RegisterWidgetType(Type, Constructor, Version)
diff --git a/TitanClassic/save/libs/Ace/AceGUI-3.0-SharedMediaWidgets/Libs/AceGUI-3.0/widgets/AceGUIContainer-TabGroup.lua b/TitanClassic/save/libs/Ace/AceGUI-3.0-SharedMediaWidgets/Libs/AceGUI-3.0/widgets/AceGUIContainer-TabGroup.lua
new file mode 100644
index 0000000..195ab0b
--- /dev/null
+++ b/TitanClassic/save/libs/Ace/AceGUI-3.0-SharedMediaWidgets/Libs/AceGUI-3.0/widgets/AceGUIContainer-TabGroup.lua
@@ -0,0 +1,349 @@
+--[[-----------------------------------------------------------------------------
+TabGroup Container
+Container that uses tabs on top to switch between groups.
+-------------------------------------------------------------------------------]]
+local Type, Version = "TabGroup", 37
+local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
+if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
+
+-- Lua APIs
+local pairs, ipairs, assert, type, wipe = pairs, ipairs, assert, type, wipe
+
+-- WoW APIs
+local PlaySound = PlaySound
+local CreateFrame, UIParent = CreateFrame, UIParent
+local _G = _G
+
+-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
+-- List them here for Mikk's FindGlobals script
+-- GLOBALS: PanelTemplates_TabResize, PanelTemplates_SetDisabledTabState, PanelTemplates_SelectTab, PanelTemplates_DeselectTab
+
+-- local upvalue storage used by BuildTabs
+local widths = {}
+local rowwidths = {}
+local rowends = {}
+
+--[[-----------------------------------------------------------------------------
+Support functions
+-------------------------------------------------------------------------------]]
+local function UpdateTabLook(frame)
+	if frame.disabled then
+		PanelTemplates_SetDisabledTabState(frame)
+	elseif frame.selected then
+		PanelTemplates_SelectTab(frame)
+	else
+		PanelTemplates_DeselectTab(frame)
+	end
+end
+
+local function Tab_SetText(frame, text)
+	frame:_SetText(text)
+	local width = frame.obj.frame.width or frame.obj.frame:GetWidth() or 0
+	PanelTemplates_TabResize(frame, 0, nil, nil, width, frame:GetFontString():GetStringWidth())
+end
+
+local function Tab_SetSelected(frame, selected)
+	frame.selected = selected
+	UpdateTabLook(frame)
+end
+
+local function Tab_SetDisabled(frame, disabled)
+	frame.disabled = disabled
+	UpdateTabLook(frame)
+end
+
+local function BuildTabsOnUpdate(frame)
+	local self = frame.obj
+	self:BuildTabs()
+	frame:SetScript("OnUpdate", nil)
+end
+
+--[[-----------------------------------------------------------------------------
+Scripts
+-------------------------------------------------------------------------------]]
+local function Tab_OnClick(frame)
+	if not (frame.selected or frame.disabled) then
+		PlaySound(841) -- SOUNDKIT.IG_CHARACTER_INFO_TAB
+		frame.obj:SelectTab(frame.value)
+	end
+end
+
+local function Tab_OnEnter(frame)
+	local self = frame.obj
+	self:Fire("OnTabEnter", self.tabs[frame.id].value, frame)
+end
+
+local function Tab_OnLeave(frame)
+	local self = frame.obj
+	self:Fire("OnTabLeave", self.tabs[frame.id].value, frame)
+end
+
+local function Tab_OnShow(frame)
+	_G[frame:GetName().."HighlightTexture"]:SetWidth(frame:GetTextWidth() + 30)
+end
+
+--[[-----------------------------------------------------------------------------
+Methods
+-------------------------------------------------------------------------------]]
+local methods = {
+	["OnAcquire"] = function(self)
+		self:SetTitle()
+	end,
+
+	["OnRelease"] = function(self)
+		self.status = nil
+		for k in pairs(self.localstatus) do
+			self.localstatus[k] = nil
+		end
+		self.tablist = nil
+		for _, tab in pairs(self.tabs) do
+			tab:Hide()
+		end
+	end,
+
+	["CreateTab"] = function(self, id)
+		local tabname = ("AceGUITabGroup%dTab%d"):format(self.num, id)
+		local tab = CreateFrame("Button", tabname, self.border, "OptionsFrameTabButtonTemplate")
+		tab.obj = self
+		tab.id = id
+
+		tab.text = _G[tabname .. "Text"]
+		tab.text:ClearAllPoints()
+		tab.text:SetPoint("LEFT", 14, -3)
+		tab.text:SetPoint("RIGHT", -12, -3)
+
+		tab:SetScript("OnClick", Tab_OnClick)
+		tab:SetScript("OnEnter", Tab_OnEnter)
+		tab:SetScript("OnLeave", Tab_OnLeave)
+		tab:SetScript("OnShow", Tab_OnShow)
+
+		tab._SetText = tab.SetText
+		tab.SetText = Tab_SetText
+		tab.SetSelected = Tab_SetSelected
+		tab.SetDisabled = Tab_SetDisabled
+
+		return tab
+	end,
+
+	["SetTitle"] = function(self, text)
+		self.titletext:SetText(text or "")
+		if text and text ~= "" then
+			self.alignoffset = 25
+		else
+			self.alignoffset = 18
+		end
+		self:BuildTabs()
+	end,
+
+	["SetStatusTable"] = function(self, status)
+		assert(type(status) == "table")
+		self.status = status
+	end,
+
+	["SelectTab"] = function(self, value)
+		local status = self.status or self.localstatus
+		local found
+		for i, v in ipairs(self.tabs) do
+			if v.value == value then
+				v:SetSelected(true)
+				found = true
+			else
+				v:SetSelected(false)
+			end
+		end
+		status.selected = value
+		if found then
+			self:Fire("OnGroupSelected",value)
+		end
+	end,
+
+	["SetTabs"] = function(self, tabs)
+		self.tablist = tabs
+		self:BuildTabs()
+	end,
+
+
+	["BuildTabs"] = function(self)
+		local hastitle = (self.titletext:GetText() and self.titletext:GetText() ~= "")
+		local tablist = self.tablist
+		local tabs = self.tabs
+
+		if not tablist then return end
+
+		local width = self.frame.width or self.frame:GetWidth() or 0
+
+		wipe(widths)
+		wipe(rowwidths)
+		wipe(rowends)
+
+		--Place Text into tabs and get thier initial width
+		for i, v in ipairs(tablist) do
+			local tab = tabs[i]
+			if not tab then
+				tab = self:CreateTab(i)
+				tabs[i] = tab
+			end
+
+			tab:Show()
+			tab:SetText(v.text)
+			tab:SetDisabled(v.disabled)
+			tab.value = v.value
+
+			widths[i] = tab:GetWidth() - 6 --tabs are anchored 10 pixels from the right side of the previous one to reduce spacing, but add a fixed 4px padding for the text
+		end
+
+		for i = (#tablist)+1, #tabs, 1 do
+			tabs[i]:Hide()
+		end
+
+		--First pass, find the minimum number of rows needed to hold all tabs and the initial tab layout
+		local numtabs = #tablist
+		local numrows = 1
+		local usedwidth = 0
+
+		for i = 1, #tablist do
+			--If this is not the first tab of a row and there isn't room for it
+			if usedwidth ~= 0 and (width - usedwidth - widths[i]) < 0 then
+				rowwidths[numrows] = usedwidth + 10 --first tab in each row takes up an extra 10px
+				rowends[numrows] = i - 1
+				numrows = numrows + 1
+				usedwidth = 0
+			end
+			usedwidth = usedwidth + widths[i]
+		end
+		rowwidths[numrows] = usedwidth + 10 --first tab in each row takes up an extra 10px
+		rowends[numrows] = #tablist
+
+		--Fix for single tabs being left on the last row, move a tab from the row above if applicable
+		if numrows > 1 then
+			--if the last row has only one tab
+			if rowends[numrows-1] == numtabs-1 then
+				--if there are more than 2 tabs in the 2nd last row
+				if (numrows == 2 and rowends[numrows-1] > 2) or (rowends[numrows] - rowends[numrows-1] > 2) then
+					--move 1 tab from the second last row to the last, if there is enough space
+					if (rowwidths[numrows] + widths[numtabs-1]) <= width then
+						rowends[numrows-1] = rowends[numrows-1] - 1
+						rowwidths[numrows] = rowwidths[numrows] + widths[numtabs-1]
+						rowwidths[numrows-1] = rowwidths[numrows-1] - widths[numtabs-1]
+					end
+				end
+			end
+		end
+
+		--anchor the rows as defined and resize tabs to fill thier row
+		local starttab = 1
+		for row, endtab in ipairs(rowends) do
+			local first = true
+			for tabno = starttab, endtab do
+				local tab = tabs[tabno]
+				tab:ClearAllPoints()
+				if first then
+					tab:SetPoint("TOPLEFT", self.frame, "TOPLEFT", 0, -(hastitle and 14 or 7)-(row-1)*20 )
+					first = false
+				else
+					tab:SetPoint("LEFT", tabs[tabno-1], "RIGHT", -10, 0)
+				end
+			end
+
+			-- equal padding for each tab to fill the available width,
+			-- if the used space is above 75% already
+			-- the 18 pixel is the typical width of a scrollbar, so we can have a tab group inside a scrolling frame,
+			-- and not have the tabs jump around funny when switching between tabs that need scrolling and those that don't
+			local padding = 0
+			if not (numrows == 1 and rowwidths[1] < width*0.75 - 18) then
+				padding = (width - rowwidths[row]) / (endtab - starttab+1)
+			end
+
+			for i = starttab, endtab do
+				PanelTemplates_TabResize(tabs[i], padding + 4, nil, nil, width, tabs[i]:GetFontString():GetStringWidth())
+			end
+			starttab = endtab + 1
+		end
+
+		self.borderoffset = (hastitle and 17 or 10)+((numrows)*20)
+		self.border:SetPoint("TOPLEFT", 1, -self.borderoffset)
+	end,
+
+	["OnWidthSet"] = function(self, width)
+		local content = self.content
+		local contentwidth = width - 60
+		if contentwidth < 0 then
+			contentwidth = 0
+		end
+		content:SetWidth(contentwidth)
+		content.width = contentwidth
+		self:BuildTabs(self)
+		self.frame:SetScript("OnUpdate", BuildTabsOnUpdate)
+	end,
+
+	["OnHeightSet"] = function(self, height)
+		local content = self.content
+		local contentheight = height - (self.borderoffset + 23)
+		if contentheight < 0 then
+			contentheight = 0
+		end
+		content:SetHeight(contentheight)
+		content.height = contentheight
+	end,
+
+	["LayoutFinished"] = function(self, width, height)
+		if self.noAutoHeight then return end
+		self:SetHeight((height or 0) + (self.borderoffset + 23))
+	end
+}
+
+--[[-----------------------------------------------------------------------------
+Constructor
+-------------------------------------------------------------------------------]]
+local PaneBackdrop  = {
+	bgFile = "Interface\\ChatFrame\\ChatFrameBackground",
+	edgeFile = "Interface\\Tooltips\\UI-Tooltip-Border",
+	tile = true, tileSize = 16, edgeSize = 16,
+	insets = { left = 3, right = 3, top = 5, bottom = 3 }
+}
+
+local function Constructor()
+	local num = AceGUI:GetNextWidgetNum(Type)
+	local frame = CreateFrame("Frame",nil,UIParent)
+	frame:SetHeight(100)
+	frame:SetWidth(100)
+	frame:SetFrameStrata("FULLSCREEN_DIALOG")
+
+	local titletext = frame:CreateFontString(nil,"OVERLAY","GameFontNormal")
+	titletext:SetPoint("TOPLEFT", 14, 0)
+	titletext:SetPoint("TOPRIGHT", -14, 0)
+	titletext:SetJustifyH("LEFT")
+	titletext:SetHeight(18)
+	titletext:SetText("")
+
+	local border = CreateFrame("Frame", nil, frame, BackdropTemplateMixin and "BackdropTemplate" or nil)
+	border:SetPoint("TOPLEFT", 1, -27)
+	border:SetPoint("BOTTOMRIGHT", -1, 3)
+	border:SetBackdrop(PaneBackdrop)
+	border:SetBackdropColor(0.1, 0.1, 0.1, 0.5)
+	border:SetBackdropBorderColor(0.4, 0.4, 0.4)
+
+	local content = CreateFrame("Frame", nil, border)
+	content:SetPoint("TOPLEFT", 10, -7)
+	content:SetPoint("BOTTOMRIGHT", -10, 7)
+
+	local widget = {
+		num          = num,
+		frame        = frame,
+		localstatus  = {},
+		alignoffset  = 18,
+		titletext    = titletext,
+		border       = border,
+		borderoffset = 27,
+		tabs         = {},
+		content      = content,
+		type         = Type
+	}
+	for method, func in pairs(methods) do
+		widget[method] = func
+	end
+
+	return AceGUI:RegisterAsContainer(widget)
+end
+
+AceGUI:RegisterWidgetType(Type, Constructor, Version)
diff --git a/TitanClassic/save/libs/Ace/AceGUI-3.0-SharedMediaWidgets/Libs/AceGUI-3.0/widgets/AceGUIContainer-TreeGroup.lua b/TitanClassic/save/libs/Ace/AceGUI-3.0-SharedMediaWidgets/Libs/AceGUI-3.0/widgets/AceGUIContainer-TreeGroup.lua
new file mode 100644
index 0000000..cdc8051
--- /dev/null
+++ b/TitanClassic/save/libs/Ace/AceGUI-3.0-SharedMediaWidgets/Libs/AceGUI-3.0/widgets/AceGUIContainer-TreeGroup.lua
@@ -0,0 +1,715 @@
+--[[-----------------------------------------------------------------------------
+TreeGroup Container
+Container that uses a tree control to switch between groups.
+-------------------------------------------------------------------------------]]
+local Type, Version = "TreeGroup", 45
+local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
+if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
+
+-- Lua APIs
+local next, pairs, ipairs, assert, type = next, pairs, ipairs, assert, type
+local math_min, math_max, floor = math.min, math.max, floor
+local select, tremove, unpack, tconcat = select, table.remove, unpack, table.concat
+
+-- WoW APIs
+local CreateFrame, UIParent = CreateFrame, UIParent
+
+-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
+-- List them here for Mikk's FindGlobals script
+-- GLOBALS: FONT_COLOR_CODE_CLOSE
+
+-- Recycling functions
+local new, del
+do
+	local pool = setmetatable({},{__mode='k'})
+	function new()
+		local t = next(pool)
+		if t then
+			pool[t] = nil
+			return t
+		else
+			return {}
+		end
+	end
+	function del(t)
+		for k in pairs(t) do
+			t[k] = nil
+		end
+		pool[t] = true
+	end
+end
+
+local DEFAULT_TREE_WIDTH = 175
+local DEFAULT_TREE_SIZABLE = true
+
+--[[-----------------------------------------------------------------------------
+Support functions
+-------------------------------------------------------------------------------]]
+local function GetButtonUniqueValue(line)
+	local parent = line.parent
+	if parent and parent.value then
+		return GetButtonUniqueValue(parent).."\001"..line.value
+	else
+		return line.value
+	end
+end
+
+local function UpdateButton(button, treeline, selected, canExpand, isExpanded)
+	local self = button.obj
+	local toggle = button.toggle
+	local text = treeline.text or ""
+	local icon = treeline.icon
+	local iconCoords = treeline.iconCoords
+	local level = treeline.level
+	local value = treeline.value
+	local uniquevalue = treeline.uniquevalue
+	local disabled = treeline.disabled
+
+	button.treeline = treeline
+	button.value = value
+	button.uniquevalue = uniquevalue
+	if selected then
+		button:LockHighlight()
+		button.selected = true
+	else
+		button:UnlockHighlight()
+		button.selected = false
+	end
+	button.level = level
+	if ( level == 1 ) then
+		button:SetNormalFontObject("GameFontNormal")
+		button:SetHighlightFontObject("GameFontHighlight")
+		button.text:SetPoint("LEFT", (icon and 16 or 0) + 8, 2)
+	else
+		button:SetNormalFontObject("GameFontHighlightSmall")
+		button:SetHighlightFontObject("GameFontHighlightSmall")
+		button.text:SetPoint("LEFT", (icon and 16 or 0) + 8 * level, 2)
+	end
+
+	if disabled then
+		button:EnableMouse(false)
+		button.text:SetText("|cff808080"..text..FONT_COLOR_CODE_CLOSE)
+	else
+		button.text:SetText(text)
+		button:EnableMouse(true)
+	end
+
+	if icon then
+		button.icon:SetTexture(icon)
+		button.icon:SetPoint("LEFT", 8 * level, (level == 1) and 0 or 1)
+	else
+		button.icon:SetTexture(nil)
+	end
+
+	if iconCoords then
+		button.icon:SetTexCoord(unpack(iconCoords))
+	else
+		button.icon:SetTexCoord(0, 1, 0, 1)
+	end
+
+	if canExpand then
+		if not isExpanded then
+			toggle:SetNormalTexture(130838) -- Interface\\Buttons\\UI-PlusButton-UP
+			toggle:SetPushedTexture(130836) -- Interface\\Buttons\\UI-PlusButton-DOWN
+		else
+			toggle:SetNormalTexture(130821) -- Interface\\Buttons\\UI-MinusButton-UP
+			toggle:SetPushedTexture(130820) -- Interface\\Buttons\\UI-MinusButton-DOWN
+		end
+		toggle:Show()
+	else
+		toggle:Hide()
+	end
+end
+
+local function ShouldDisplayLevel(tree)
+	local result = false
+	for k, v in ipairs(tree) do
+		if v.children == nil and v.visible ~= false then
+			result = true
+		elseif v.children then
+			result = result or ShouldDisplayLevel(v.children)
+		end
+		if result then return result end
+	end
+	return false
+end
+
+local function addLine(self, v, tree, level, parent)
+	local line = new()
+	line.value = v.value
+	line.text = v.text
+	line.icon = v.icon
+	line.iconCoords = v.iconCoords
+	line.disabled = v.disabled
+	line.tree = tree
+	line.level = level
+	line.parent = parent
+	line.visible = v.visible
+	line.uniquevalue = GetButtonUniqueValue(line)
+	if v.children then
+		line.hasChildren = true
+	else
+		line.hasChildren = nil
+	end
+	self.lines[#self.lines+1] = line
+	return line
+end
+
+--fire an update after one frame to catch the treeframes height
+local function FirstFrameUpdate(frame)
+	local self = frame.obj
+	frame:SetScript("OnUpdate", nil)
+	self:RefreshTree(nil, true)
+end
+
+local function BuildUniqueValue(...)
+	local n = select('#', ...)
+	if n == 1 then
+		return ...
+	else
+		return (...).."\001"..BuildUniqueValue(select(2,...))
+	end
+end
+
+--[[-----------------------------------------------------------------------------
+Scripts
+-------------------------------------------------------------------------------]]
+local function Expand_OnClick(frame)
+	local button = frame.button
+	local self = button.obj
+	local status = (self.status or self.localstatus).groups
+	status[button.uniquevalue] = not status[button.uniquevalue]
+	self:RefreshTree()
+end
+
+local function Button_OnClick(frame)
+	local self = frame.obj
+	self:Fire("OnClick", frame.uniquevalue, frame.selected)
+	if not frame.selected then
+		self:SetSelected(frame.uniquevalue)
+		frame.selected = true
+		frame:LockHighlight()
+		self:RefreshTree()
+	end
+	AceGUI:ClearFocus()
+end
+
+local function Button_OnDoubleClick(button)
+	local self = button.obj
+	local status = (self.status or self.localstatus).groups
+	status[button.uniquevalue] = not status[button.uniquevalue]
+	self:RefreshTree()
+end
+
+local function Button_OnEnter(frame)
+	local self = frame.obj
+	self:Fire("OnButtonEnter", frame.uniquevalue, frame)
+
+	if self.enabletooltips then
+		local tooltip = AceGUI.tooltip
+		tooltip:SetOwner(frame, "ANCHOR_NONE")
+		tooltip:ClearAllPoints()
+		tooltip:SetPoint("LEFT",frame,"RIGHT")
+		tooltip:SetText(frame.text:GetText() or "", 1, .82, 0, true)
+
+		tooltip:Show()
+	end
+end
+
+local function Button_OnLeave(frame)
+	local self = frame.obj
+	self:Fire("OnButtonLeave", frame.uniquevalue, frame)
+
+	if self.enabletooltips then
+		AceGUI.tooltip:Hide()
+	end
+end
+
+local function OnScrollValueChanged(frame, value)
+	if frame.obj.noupdate then return end
+	local self = frame.obj
+	local status = self.status or self.localstatus
+	status.scrollvalue = floor(value + 0.5)
+	self:RefreshTree()
+	AceGUI:ClearFocus()
+end
+
+local function Tree_OnSizeChanged(frame)
+	frame.obj:RefreshTree()
+end
+
+local function Tree_OnMouseWheel(frame, delta)
+	local self = frame.obj
+	if self.showscroll then
+		local scrollbar = self.scrollbar
+		local min, max = scrollbar:GetMinMaxValues()
+		local value = scrollbar:GetValue()
+		local newvalue = math_min(max,math_max(min,value - delta))
+		if value ~= newvalue then
+			scrollbar:SetValue(newvalue)
+		end
+	end
+end
+
+local function Dragger_OnLeave(frame)
+	frame:SetBackdropColor(1, 1, 1, 0)
+end
+
+local function Dragger_OnEnter(frame)
+	frame:SetBackdropColor(1, 1, 1, 0.8)
+end
+
+local function Dragger_OnMouseDown(frame)
+	local treeframe = frame:GetParent()
+	treeframe:StartSizing("RIGHT")
+end
+
+local function Dragger_OnMouseUp(frame)
+	local treeframe = frame:GetParent()
+	local self = treeframe.obj
+	local treeframeParent = treeframe:GetParent()
+	treeframe:StopMovingOrSizing()
+	--treeframe:SetScript("OnUpdate", nil)
+	treeframe:SetUserPlaced(false)
+	--Without this :GetHeight will get stuck on the current height, causing the tree contents to not resize
+	treeframe:SetHeight(0)
+	treeframe:ClearAllPoints()
+	treeframe:SetPoint("TOPLEFT", treeframeParent, "TOPLEFT",0,0)
+	treeframe:SetPoint("BOTTOMLEFT", treeframeParent, "BOTTOMLEFT",0,0)
+
+	local status = self.status or self.localstatus
+	status.treewidth = treeframe:GetWidth()
+
+	treeframe.obj:Fire("OnTreeResize",treeframe:GetWidth())
+	-- recalculate the content width
+	treeframe.obj:OnWidthSet(status.fullwidth)
+	-- update the layout of the content
+	treeframe.obj:DoLayout()
+end
+
+--[[-----------------------------------------------------------------------------
+Methods
+-------------------------------------------------------------------------------]]
+local methods = {
+	["OnAcquire"] = function(self)
+		self:SetTreeWidth(DEFAULT_TREE_WIDTH, DEFAULT_TREE_SIZABLE)
+		self:EnableButtonTooltips(true)
+		self.frame:SetScript("OnUpdate", FirstFrameUpdate)
+	end,
+
+	["OnRelease"] = function(self)
+		self.status = nil
+		self.tree = nil
+		self.frame:SetScript("OnUpdate", nil)
+		for k, v in pairs(self.localstatus) do
+			if k == "groups" then
+				for k2 in pairs(v) do
+					v[k2] = nil
+				end
+			else
+				self.localstatus[k] = nil
+			end
+		end
+		self.localstatus.scrollvalue = 0
+		self.localstatus.treewidth = DEFAULT_TREE_WIDTH
+		self.localstatus.treesizable = DEFAULT_TREE_SIZABLE
+	end,
+
+	["EnableButtonTooltips"] = function(self, enable)
+		self.enabletooltips = enable
+	end,
+
+	["CreateButton"] = function(self)
+		local num = AceGUI:GetNextWidgetNum("TreeGroupButton")
+		local button = CreateFrame("Button", ("AceGUI30TreeButton%d"):format(num), self.treeframe, "OptionsListButtonTemplate")
+		button.obj = self
+
+		local icon = button:CreateTexture(nil, "OVERLAY")
+		icon:SetWidth(14)
+		icon:SetHeight(14)
+		button.icon = icon
+
+		button:SetScript("OnClick",Button_OnClick)
+		button:SetScript("OnDoubleClick", Button_OnDoubleClick)
+		button:SetScript("OnEnter",Button_OnEnter)
+		button:SetScript("OnLeave",Button_OnLeave)
+
+		button.toggle.button = button
+		button.toggle:SetScript("OnClick",Expand_OnClick)
+
+		button.text:SetHeight(14) -- Prevents text wrapping
+
+		return button
+	end,
+
+	["SetStatusTable"] = function(self, status)
+		assert(type(status) == "table")
+		self.status = status
+		if not status.groups then
+			status.groups = {}
+		end
+		if not status.scrollvalue then
+			status.scrollvalue = 0
+		end
+		if not status.treewidth then
+			status.treewidth = DEFAULT_TREE_WIDTH
+		end
+		if status.treesizable == nil then
+			status.treesizable = DEFAULT_TREE_SIZABLE
+		end
+		self:SetTreeWidth(status.treewidth,status.treesizable)
+		self:RefreshTree()
+	end,
+
+	--sets the tree to be displayed
+	["SetTree"] = function(self, tree, filter)
+		self.filter = filter
+		if tree then
+			assert(type(tree) == "table")
+		end
+		self.tree = tree
+		self:RefreshTree()
+	end,
+
+	["BuildLevel"] = function(self, tree, level, parent)
+		local groups = (self.status or self.localstatus).groups
+
+		for i, v in ipairs(tree) do
+			if v.children then
+				if not self.filter or ShouldDisplayLevel(v.children) then
+					local line = addLine(self, v, tree, level, parent)
+					if groups[line.uniquevalue] then
+						self:BuildLevel(v.children, level+1, line)
+					end
+				end
+			elseif v.visible ~= false or not self.filter then
+				addLine(self, v, tree, level, parent)
+			end
+		end
+	end,
+
+	["RefreshTree"] = function(self,scrollToSelection,fromOnUpdate)
+		local buttons = self.buttons
+		local lines = self.lines
+
+		for i, v in ipairs(buttons) do
+			v:Hide()
+		end
+		while lines[1] do
+			local t = tremove(lines)
+			for k in pairs(t) do
+				t[k] = nil
+			end
+			del(t)
+		end
+
+		if not self.tree then return end
+		--Build the list of visible entries from the tree and status tables
+		local status = self.status or self.localstatus
+		local groupstatus = status.groups
+		local tree = self.tree
+
+		local treeframe = self.treeframe
+
+		status.scrollToSelection = status.scrollToSelection or scrollToSelection	-- needs to be cached in case the control hasn't been drawn yet (code bails out below)
+
+		self:BuildLevel(tree, 1)
+
+		local numlines = #lines
+
+		local maxlines = (floor(((self.treeframe:GetHeight()or 0) - 20 ) / 18))
+		if maxlines <= 0 then return end
+
+		if self.frame:GetParent() == UIParent and not fromOnUpdate then
+			self.frame:SetScript("OnUpdate", FirstFrameUpdate)
+			return
+		end
+
+		local first, last
+
+		scrollToSelection = status.scrollToSelection
+		status.scrollToSelection = nil
+
+		if numlines <= maxlines then
+			--the whole tree fits in the frame
+			status.scrollvalue = 0
+			self:ShowScroll(false)
+			first, last = 1, numlines
+		else
+			self:ShowScroll(true)
+			--scrolling will be needed
+			self.noupdate = true
+			self.scrollbar:SetMinMaxValues(0, numlines - maxlines)
+			--check if we are scrolled down too far
+			if numlines - status.scrollvalue < maxlines then
+				status.scrollvalue = numlines - maxlines
+			end
+			self.noupdate = nil
+			first, last = status.scrollvalue+1, status.scrollvalue + maxlines
+			--show selection?
+			if scrollToSelection and status.selected then
+				local show
+				for i,line in ipairs(lines) do	-- find the line number
+					if line.uniquevalue==status.selected then
+						show=i
+					end
+				end
+				if not show then
+					-- selection was deleted or something?
+				elseif show>=first and show<=last then
+					-- all good
+				else
+					-- scrolling needed!
+					if show<first then
+						status.scrollvalue = show-1
+					else
+						status.scrollvalue = show-maxlines
+					end
+					first, last = status.scrollvalue+1, status.scrollvalue + maxlines
+				end
+			end
+			if self.scrollbar:GetValue() ~= status.scrollvalue then
+				self.scrollbar:SetValue(status.scrollvalue)
+			end
+		end
+
+		local buttonnum = 1
+		for i = first, last do
+			local line = lines[i]
+			local button = buttons[buttonnum]
+			if not button then
+				button = self:CreateButton()
+
+				buttons[buttonnum] = button
+				button:SetParent(treeframe)
+				button:SetFrameLevel(treeframe:GetFrameLevel()+1)
+				button:ClearAllPoints()
+				if buttonnum == 1 then
+					if self.showscroll then
+						button:SetPoint("TOPRIGHT", -22, -10)
+						button:SetPoint("TOPLEFT", 0, -10)
+					else
+						button:SetPoint("TOPRIGHT", 0, -10)
+						button:SetPoint("TOPLEFT", 0, -10)
+					end
+				else
+					button:SetPoint("TOPRIGHT", buttons[buttonnum-1], "BOTTOMRIGHT",0,0)
+					button:SetPoint("TOPLEFT", buttons[buttonnum-1], "BOTTOMLEFT",0,0)
+				end
+			end
+
+			UpdateButton(button, line, status.selected == line.uniquevalue, line.hasChildren, groupstatus[line.uniquevalue] )
+			button:Show()
+			buttonnum = buttonnum + 1
+		end
+
+	end,
+
+	["SetSelected"] = function(self, value)
+		local status = self.status or self.localstatus
+		if status.selected ~= value then
+			status.selected = value
+			self:Fire("OnGroupSelected", value)
+		end
+	end,
+
+	["Select"] = function(self, uniquevalue, ...)
+		self.filter = false
+		local status = self.status or self.localstatus
+		local groups = status.groups
+		local path = {...}
+		for i = 1, #path do
+			groups[tconcat(path, "\001", 1, i)] = true
+		end
+		status.selected = uniquevalue
+		self:RefreshTree(true)
+		self:Fire("OnGroupSelected", uniquevalue)
+	end,
+
+	["SelectByPath"] = function(self, ...)
+		self:Select(BuildUniqueValue(...), ...)
+	end,
+
+	["SelectByValue"] = function(self, uniquevalue)
+		self:Select(uniquevalue, ("\001"):split(uniquevalue))
+	end,
+
+	["ShowScroll"] = function(self, show)
+		self.showscroll = show
+		if show then
+			self.scrollbar:Show()
+			if self.buttons[1] then
+				self.buttons[1]:SetPoint("TOPRIGHT", self.treeframe,"TOPRIGHT",-22,-10)
+			end
+		else
+			self.scrollbar:Hide()
+			if self.buttons[1] then
+				self.buttons[1]:SetPoint("TOPRIGHT", self.treeframe,"TOPRIGHT",0,-10)
+			end
+		end
+	end,
+
+	["OnWidthSet"] = function(self, width)
+		local content = self.content
+		local treeframe = self.treeframe
+		local status = self.status or self.localstatus
+		status.fullwidth = width
+
+		local contentwidth = width - status.treewidth - 20
+		if contentwidth < 0 then
+			contentwidth = 0
+		end
+		content:SetWidth(contentwidth)
+		content.width = contentwidth
+
+		local maxtreewidth = math_min(400, width - 50)
+
+		if maxtreewidth > 100 and status.treewidth > maxtreewidth then
+			self:SetTreeWidth(maxtreewidth, status.treesizable)
+		end
+		treeframe:SetMaxResize(maxtreewidth, 1600)
+	end,
+
+	["OnHeightSet"] = function(self, height)
+		local content = self.content
+		local contentheight = height - 20
+		if contentheight < 0 then
+			contentheight = 0
+		end
+		content:SetHeight(contentheight)
+		content.height = contentheight
+	end,
+
+	["SetTreeWidth"] = function(self, treewidth, resizable)
+		if not resizable then
+			if type(treewidth) == 'number' then
+				resizable = false
+			elseif type(treewidth) == 'boolean' then
+				resizable = treewidth
+				treewidth = DEFAULT_TREE_WIDTH
+			else
+				resizable = false
+				treewidth = DEFAULT_TREE_WIDTH
+			end
+		end
+		self.treeframe:SetWidth(treewidth)
+		self.dragger:EnableMouse(resizable)
+
+		local status = self.status or self.localstatus
+		status.treewidth = treewidth
+		status.treesizable = resizable
+
+		-- recalculate the content width
+		if status.fullwidth then
+			self:OnWidthSet(status.fullwidth)
+		end
+	end,
+
+	["GetTreeWidth"] = function(self)
+		local status = self.status or self.localstatus
+		return status.treewidth or DEFAULT_TREE_WIDTH
+	end,
+
+	["LayoutFinished"] = function(self, width, height)
+		if self.noAutoHeight then return end
+		self:SetHeight((height or 0) + 20)
+	end
+}
+
+--[[-----------------------------------------------------------------------------
+Constructor
+-------------------------------------------------------------------------------]]
+local PaneBackdrop  = {
+	bgFile = "Interface\\ChatFrame\\ChatFrameBackground",
+	edgeFile = "Interface\\Tooltips\\UI-Tooltip-Border",
+	tile = true, tileSize = 16, edgeSize = 16,
+	insets = { left = 3, right = 3, top = 5, bottom = 3 }
+}
+
+local DraggerBackdrop  = {
+	bgFile = "Interface\\Tooltips\\UI-Tooltip-Background",
+	edgeFile = nil,
+	tile = true, tileSize = 16, edgeSize = 1,
+	insets = { left = 3, right = 3, top = 7, bottom = 7 }
+}
+
+local function Constructor()
+	local num = AceGUI:GetNextWidgetNum(Type)
+	local frame = CreateFrame("Frame", nil, UIParent)
+
+	local treeframe = CreateFrame("Frame", nil, frame, BackdropTemplateMixin and "BackdropTemplate" or nil)
+	treeframe:SetPoint("TOPLEFT")
+	treeframe:SetPoint("BOTTOMLEFT")
+	treeframe:SetWidth(DEFAULT_TREE_WIDTH)
+	treeframe:EnableMouseWheel(true)
+	treeframe:SetBackdrop(PaneBackdrop)
+	treeframe:SetBackdropColor(0.1, 0.1, 0.1, 0.5)
+	treeframe:SetBackdropBorderColor(0.4, 0.4, 0.4)
+	treeframe:SetResizable(true)
+	treeframe:SetMinResize(100, 1)
+	treeframe:SetMaxResize(400, 1600)
+	treeframe:SetScript("OnUpdate", FirstFrameUpdate)
+	treeframe:SetScript("OnSizeChanged", Tree_OnSizeChanged)
+	treeframe:SetScript("OnMouseWheel", Tree_OnMouseWheel)
+
+	local dragger = CreateFrame("Frame", nil, treeframe, BackdropTemplateMixin and "BackdropTemplate" or nil)
+	dragger:SetWidth(8)
+	dragger:SetPoint("TOP", treeframe, "TOPRIGHT")
+	dragger:SetPoint("BOTTOM", treeframe, "BOTTOMRIGHT")
+	dragger:SetBackdrop(DraggerBackdrop)
+	dragger:SetBackdropColor(1, 1, 1, 0)
+	dragger:SetScript("OnEnter", Dragger_OnEnter)
+	dragger:SetScript("OnLeave", Dragger_OnLeave)
+	dragger:SetScript("OnMouseDown", Dragger_OnMouseDown)
+	dragger:SetScript("OnMouseUp", Dragger_OnMouseUp)
+
+	local scrollbar = CreateFrame("Slider", ("AceConfigDialogTreeGroup%dScrollBar"):format(num), treeframe, "UIPanelScrollBarTemplate")
+	scrollbar:SetScript("OnValueChanged", nil)
+	scrollbar:SetPoint("TOPRIGHT", -10, -26)
+	scrollbar:SetPoint("BOTTOMRIGHT", -10, 26)
+	scrollbar:SetMinMaxValues(0,0)
+	scrollbar:SetValueStep(1)
+	scrollbar:SetValue(0)
+	scrollbar:SetWidth(16)
+	scrollbar:SetScript("OnValueChanged", OnScrollValueChanged)
+
+	local scrollbg = scrollbar:CreateTexture(nil, "BACKGROUND")
+	scrollbg:SetAllPoints(scrollbar)
+	scrollbg:SetColorTexture(0,0,0,0.4)
+
+	local border = CreateFrame("Frame", nil, frame, BackdropTemplateMixin and "BackdropTemplate" or nil)
+	border:SetPoint("TOPLEFT", treeframe, "TOPRIGHT")
+	border:SetPoint("BOTTOMRIGHT")
+	border:SetBackdrop(PaneBackdrop)
+	border:SetBackdropColor(0.1, 0.1, 0.1, 0.5)
+	border:SetBackdropBorderColor(0.4, 0.4, 0.4)
+
+	--Container Support
+	local content = CreateFrame("Frame", nil, border)
+	content:SetPoint("TOPLEFT", 10, -10)
+	content:SetPoint("BOTTOMRIGHT", -10, 10)
+
+	local widget = {
+		frame        = frame,
+		lines        = {},
+		levels       = {},
+		buttons      = {},
+		hasChildren  = {},
+		localstatus  = { groups = {}, scrollvalue = 0 },
+		filter       = false,
+		treeframe    = treeframe,
+		dragger      = dragger,
+		scrollbar    = scrollbar,
+		border       = border,
+		content      = content,
+		type         = Type
+	}
+	for method, func in pairs(methods) do
+		widget[method] = func
+	end
+	treeframe.obj, dragger.obj, scrollbar.obj = widget, widget, widget
+
+	return AceGUI:RegisterAsContainer(widget)
+end
+
+AceGUI:RegisterWidgetType(Type, Constructor, Version)
diff --git a/TitanClassic/save/libs/Ace/AceGUI-3.0-SharedMediaWidgets/Libs/AceGUI-3.0/widgets/AceGUIContainer-Window.lua b/TitanClassic/save/libs/Ace/AceGUI-3.0-SharedMediaWidgets/Libs/AceGUI-3.0/widgets/AceGUIContainer-Window.lua
new file mode 100644
index 0000000..2e28a3d
--- /dev/null
+++ b/TitanClassic/save/libs/Ace/AceGUI-3.0-SharedMediaWidgets/Libs/AceGUI-3.0/widgets/AceGUIContainer-Window.lua
@@ -0,0 +1,336 @@
+local AceGUI = LibStub("AceGUI-3.0")
+
+-- Lua APIs
+local pairs, assert, type = pairs, assert, type
+
+-- WoW APIs
+local PlaySound = PlaySound
+local CreateFrame, UIParent = CreateFrame, UIParent
+
+-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
+-- List them here for Mikk's FindGlobals script
+-- GLOBALS: GameFontNormal
+
+----------------
+-- Main Frame --
+----------------
+--[[
+	Events :
+		OnClose
+
+]]
+do
+	local Type = "Window"
+	local Version = 6
+
+	local function frameOnShow(this)
+		this.obj:Fire("OnShow")
+	end
+
+	local function frameOnClose(this)
+		this.obj:Fire("OnClose")
+	end
+
+	local function closeOnClick(this)
+		PlaySound(799) -- SOUNDKIT.GS_TITLE_OPTION_EXIT
+		this.obj:Hide()
+	end
+
+	local function frameOnMouseDown(this)
+		AceGUI:ClearFocus()
+	end
+
+	local function titleOnMouseDown(this)
+		this:GetParent():StartMoving()
+		AceGUI:ClearFocus()
+	end
+
+	local function frameOnMouseUp(this)
+		local frame = this:GetParent()
+		frame:StopMovingOrSizing()
+		local self = frame.obj
+		local status = self.status or self.localstatus
+		status.width = frame:GetWidth()
+		status.height = frame:GetHeight()
+		status.top = frame:GetTop()
+		status.left = frame:GetLeft()
+	end
+
+	local function sizerseOnMouseDown(this)
+		this:GetParent():StartSizing("BOTTOMRIGHT")
+		AceGUI:ClearFocus()
+	end
+
+	local function sizersOnMouseDown(this)
+		this:GetParent():StartSizing("BOTTOM")
+		AceGUI:ClearFocus()
+	end
+
+	local function sizereOnMouseDown(this)
+		this:GetParent():StartSizing("RIGHT")
+		AceGUI:ClearFocus()
+	end
+
+	local function sizerOnMouseUp(this)
+		this:GetParent():StopMovingOrSizing()
+	end
+
+	local function SetTitle(self,title)
+		self.titletext:SetText(title)
+	end
+
+	local function SetStatusText(self,text)
+		-- self.statustext:SetText(text)
+	end
+
+	local function Hide(self)
+		self.frame:Hide()
+	end
+
+	local function Show(self)
+		self.frame:Show()
+	end
+
+	local function OnAcquire(self)
+		self.frame:SetParent(UIParent)
+		self.frame:SetFrameStrata("FULLSCREEN_DIALOG")
+		self:ApplyStatus()
+		self:EnableResize(true)
+		self:Show()
+	end
+
+	local function OnRelease(self)
+		self.status = nil
+		for k in pairs(self.localstatus) do
+			self.localstatus[k] = nil
+		end
+	end
+
+	-- called to set an external table to store status in
+	local function SetStatusTable(self, status)
+		assert(type(status) == "table")
+		self.status = status
+		self:ApplyStatus()
+	end
+
+	local function ApplyStatus(self)
+		local status = self.status or self.localstatus
+		local frame = self.frame
+		self:SetWidth(status.width or 700)
+		self:SetHeight(status.height or 500)
+		if status.top and status.left then
+			frame:SetPoint("TOP",UIParent,"BOTTOM",0,status.top)
+			frame:SetPoint("LEFT",UIParent,"LEFT",status.left,0)
+		else
+			frame:SetPoint("CENTER",UIParent,"CENTER")
+		end
+	end
+
+	local function OnWidthSet(self, width)
+		local content = self.content
+		local contentwidth = width - 34
+		if contentwidth < 0 then
+			contentwidth = 0
+		end
+		content:SetWidth(contentwidth)
+		content.width = contentwidth
+	end
+
+
+	local function OnHeightSet(self, height)
+		local content = self.content
+		local contentheight = height - 57
+		if contentheight < 0 then
+			contentheight = 0
+		end
+		content:SetHeight(contentheight)
+		content.height = contentheight
+	end
+
+	local function EnableResize(self, state)
+		local func = state and "Show" or "Hide"
+		self.sizer_se[func](self.sizer_se)
+		self.sizer_s[func](self.sizer_s)
+		self.sizer_e[func](self.sizer_e)
+	end
+
+	local function Constructor()
+		local frame = CreateFrame("Frame",nil,UIParent)
+		local self = {}
+		self.type = "Window"
+
+		self.Hide = Hide
+		self.Show = Show
+		self.SetTitle =  SetTitle
+		self.OnRelease = OnRelease
+		self.OnAcquire = OnAcquire
+		self.SetStatusText = SetStatusText
+		self.SetStatusTable = SetStatusTable
+		self.ApplyStatus = ApplyStatus
+		self.OnWidthSet = OnWidthSet
+		self.OnHeightSet = OnHeightSet
+		self.EnableResize = EnableResize
+
+		self.localstatus = {}
+
+		self.frame = frame
+		frame.obj = self
+		frame:SetWidth(700)
+		frame:SetHeight(500)
+		frame:SetPoint("CENTER",UIParent,"CENTER",0,0)
+		frame:EnableMouse()
+		frame:SetMovable(true)
+		frame:SetResizable(true)
+		frame:SetFrameStrata("FULLSCREEN_DIALOG")
+		frame:SetScript("OnMouseDown", frameOnMouseDown)
+
+		frame:SetScript("OnShow",frameOnShow)
+		frame:SetScript("OnHide",frameOnClose)
+		frame:SetMinResize(240,240)
+		frame:SetToplevel(true)
+
+		local titlebg = frame:CreateTexture(nil, "BACKGROUND")
+		titlebg:SetTexture(251966) -- Interface\\PaperDollInfoFrame\\UI-GearManager-Title-Background
+		titlebg:SetPoint("TOPLEFT", 9, -6)
+		titlebg:SetPoint("BOTTOMRIGHT", frame, "TOPRIGHT", -28, -24)
+
+		local dialogbg = frame:CreateTexture(nil, "BACKGROUND")
+		dialogbg:SetTexture(137056) -- Interface\\Tooltips\\UI-Tooltip-Background
+		dialogbg:SetPoint("TOPLEFT", 8, -24)
+		dialogbg:SetPoint("BOTTOMRIGHT", -6, 8)
+		dialogbg:SetVertexColor(0, 0, 0, .75)
+
+		local topleft = frame:CreateTexture(nil, "BORDER")
+		topleft:SetTexture(251963) -- Interface\\PaperDollInfoFrame\\UI-GearManager-Border
+		topleft:SetWidth(64)
+		topleft:SetHeight(64)
+		topleft:SetPoint("TOPLEFT")
+		topleft:SetTexCoord(0.501953125, 0.625, 0, 1)
+
+		local topright = frame:CreateTexture(nil, "BORDER")
+		topright:SetTexture(251963) -- Interface\\PaperDollInfoFrame\\UI-GearManager-Border
+		topright:SetWidth(64)
+		topright:SetHeight(64)
+		topright:SetPoint("TOPRIGHT")
+		topright:SetTexCoord(0.625, 0.75, 0, 1)
+
+		local top = frame:CreateTexture(nil, "BORDER")
+		top:SetTexture(251963) -- Interface\\PaperDollInfoFrame\\UI-GearManager-Border
+		top:SetHeight(64)
+		top:SetPoint("TOPLEFT", topleft, "TOPRIGHT")
+		top:SetPoint("TOPRIGHT", topright, "TOPLEFT")
+		top:SetTexCoord(0.25, 0.369140625, 0, 1)
+
+		local bottomleft = frame:CreateTexture(nil, "BORDER")
+		bottomleft:SetTexture(251963) -- Interface\\PaperDollInfoFrame\\UI-GearManager-Border
+		bottomleft:SetWidth(64)
+		bottomleft:SetHeight(64)
+		bottomleft:SetPoint("BOTTOMLEFT")
+		bottomleft:SetTexCoord(0.751953125, 0.875, 0, 1)
+
+		local bottomright = frame:CreateTexture(nil, "BORDER")
+		bottomright:SetTexture(251963) -- Interface\\PaperDollInfoFrame\\UI-GearManager-Border
+		bottomright:SetWidth(64)
+		bottomright:SetHeight(64)
+		bottomright:SetPoint("BOTTOMRIGHT")
+		bottomright:SetTexCoord(0.875, 1, 0, 1)
+
+		local bottom = frame:CreateTexture(nil, "BORDER")
+		bottom:SetTexture(251963) -- Interface\\PaperDollInfoFrame\\UI-GearManager-Border
+		bottom:SetHeight(64)
+		bottom:SetPoint("BOTTOMLEFT", bottomleft, "BOTTOMRIGHT")
+		bottom:SetPoint("BOTTOMRIGHT", bottomright, "BOTTOMLEFT")
+		bottom:SetTexCoord(0.376953125, 0.498046875, 0, 1)
+
+		local left = frame:CreateTexture(nil, "BORDER")
+		left:SetTexture(251963) -- Interface\\PaperDollInfoFrame\\UI-GearManager-Border
+		left:SetWidth(64)
+		left:SetPoint("TOPLEFT", topleft, "BOTTOMLEFT")
+		left:SetPoint("BOTTOMLEFT", bottomleft, "TOPLEFT")
+		left:SetTexCoord(0.001953125, 0.125, 0, 1)
+
+		local right = frame:CreateTexture(nil, "BORDER")
+		right:SetTexture(251963) -- Interface\\PaperDollInfoFrame\\UI-GearManager-Border
+		right:SetWidth(64)
+		right:SetPoint("TOPRIGHT", topright, "BOTTOMRIGHT")
+		right:SetPoint("BOTTOMRIGHT", bottomright, "TOPRIGHT")
+		right:SetTexCoord(0.1171875, 0.2421875, 0, 1)
+
+		local close = CreateFrame("Button", nil, frame, "UIPanelCloseButton")
+		close:SetPoint("TOPRIGHT", 2, 1)
+		close:SetScript("OnClick", closeOnClick)
+		self.closebutton = close
+		close.obj = self
+
+		local titletext = frame:CreateFontString(nil, "ARTWORK")
+		titletext:SetFontObject(GameFontNormal)
+		titletext:SetPoint("TOPLEFT", 12, -8)
+		titletext:SetPoint("TOPRIGHT", -32, -8)
+		self.titletext = titletext
+
+		local title = CreateFrame("Button", nil, frame)
+		title:SetPoint("TOPLEFT", titlebg)
+		title:SetPoint("BOTTOMRIGHT", titlebg)
+		title:EnableMouse()
+		title:SetScript("OnMouseDown",titleOnMouseDown)
+		title:SetScript("OnMouseUp", frameOnMouseUp)
+		self.title = title
+
+		local sizer_se = CreateFrame("Frame",nil,frame)
+		sizer_se:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",0,0)
+		sizer_se:SetWidth(25)
+		sizer_se:SetHeight(25)
+		sizer_se:EnableMouse()
+		sizer_se:SetScript("OnMouseDown",sizerseOnMouseDown)
+		sizer_se:SetScript("OnMouseUp", sizerOnMouseUp)
+		self.sizer_se = sizer_se
+
+		local line1 = sizer_se:CreateTexture(nil, "BACKGROUND")
+		self.line1 = line1
+		line1:SetWidth(14)
+		line1:SetHeight(14)
+		line1:SetPoint("BOTTOMRIGHT", -8, 8)
+		line1:SetTexture(137057) -- Interface\\Tooltips\\UI-Tooltip-Border
+		local x = 0.1 * 14/17
+		line1:SetTexCoord(0.05 - x, 0.5, 0.05, 0.5 + x, 0.05, 0.5 - x, 0.5 + x, 0.5)
+
+		local line2 = sizer_se:CreateTexture(nil, "BACKGROUND")
+		self.line2 = line2
+		line2:SetWidth(8)
+		line2:SetHeight(8)
+		line2:SetPoint("BOTTOMRIGHT", -8, 8)
+		line2:SetTexture(137057) -- Interface\\Tooltips\\UI-Tooltip-Border
+		local x = 0.1 * 8/17
+		line2:SetTexCoord(0.05 - x, 0.5, 0.05, 0.5 + x, 0.05, 0.5 - x, 0.5 + x, 0.5)
+
+		local sizer_s = CreateFrame("Frame",nil,frame)
+		sizer_s:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",-25,0)
+		sizer_s:SetPoint("BOTTOMLEFT",frame,"BOTTOMLEFT",0,0)
+		sizer_s:SetHeight(25)
+		sizer_s:EnableMouse()
+		sizer_s:SetScript("OnMouseDown",sizersOnMouseDown)
+		sizer_s:SetScript("OnMouseUp", sizerOnMouseUp)
+		self.sizer_s = sizer_s
+
+		local sizer_e = CreateFrame("Frame",nil,frame)
+		sizer_e:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",0,25)
+		sizer_e:SetPoint("TOPRIGHT",frame,"TOPRIGHT",0,0)
+		sizer_e:SetWidth(25)
+		sizer_e:EnableMouse()
+		sizer_e:SetScript("OnMouseDown",sizereOnMouseDown)
+		sizer_e:SetScript("OnMouseUp", sizerOnMouseUp)
+		self.sizer_e = sizer_e
+
+		--Container Support
+		local content = CreateFrame("Frame",nil,frame)
+		self.content = content
+		content.obj = self
+		content:SetPoint("TOPLEFT",frame,"TOPLEFT",12,-32)
+		content:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",-12,13)
+
+		AceGUI:RegisterAsContainer(self)
+		return self
+	end
+
+	AceGUI:RegisterWidgetType(Type,Constructor,Version)
+end
diff --git a/TitanClassic/save/libs/Ace/AceGUI-3.0-SharedMediaWidgets/Libs/AceGUI-3.0/widgets/AceGUIWidget-Button.lua b/TitanClassic/save/libs/Ace/AceGUI-3.0-SharedMediaWidgets/Libs/AceGUI-3.0/widgets/AceGUIWidget-Button.lua
new file mode 100644
index 0000000..0e286ca
--- /dev/null
+++ b/TitanClassic/save/libs/Ace/AceGUI-3.0-SharedMediaWidgets/Libs/AceGUI-3.0/widgets/AceGUIWidget-Button.lua
@@ -0,0 +1,103 @@
+--[[-----------------------------------------------------------------------------
+Button Widget
+Graphical Button.
+-------------------------------------------------------------------------------]]
+local Type, Version = "Button", 24
+local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
+if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
+
+-- Lua APIs
+local pairs = pairs
+
+-- WoW APIs
+local _G = _G
+local PlaySound, CreateFrame, UIParent = PlaySound, CreateFrame, UIParent
+
+--[[-----------------------------------------------------------------------------
+Scripts
+-------------------------------------------------------------------------------]]
+local function Button_OnClick(frame, ...)
+	AceGUI:ClearFocus()
+	PlaySound(852) -- SOUNDKIT.IG_MAINMENU_OPTION
+	frame.obj:Fire("OnClick", ...)
+end
+
+local function Control_OnEnter(frame)
+	frame.obj:Fire("OnEnter")
+end
+
+local function Control_OnLeave(frame)
+	frame.obj:Fire("OnLeave")
+end
+
+--[[-----------------------------------------------------------------------------
+Methods
+-------------------------------------------------------------------------------]]
+local methods = {
+	["OnAcquire"] = function(self)
+		-- restore default values
+		self:SetHeight(24)
+		self:SetWidth(200)
+		self:SetDisabled(false)
+		self:SetAutoWidth(false)
+		self:SetText()
+	end,
+
+	-- ["OnRelease"] = nil,
+
+	["SetText"] = function(self, text)
+		self.text:SetText(text)
+		if self.autoWidth then
+			self:SetWidth(self.text:GetStringWidth() + 30)
+		end
+	end,
+
+	["SetAutoWidth"] = function(self, autoWidth)
+		self.autoWidth = autoWidth
+		if self.autoWidth then
+			self:SetWidth(self.text:GetStringWidth() + 30)
+		end
+	end,
+
+	["SetDisabled"] = function(self, disabled)
+		self.disabled = disabled
+		if disabled then
+			self.frame:Disable()
+		else
+			self.frame:Enable()
+		end
+	end
+}
+
+--[[-----------------------------------------------------------------------------
+Constructor
+-------------------------------------------------------------------------------]]
+local function Constructor()
+	local name = "AceGUI30Button" .. AceGUI:GetNextWidgetNum(Type)
+	local frame = CreateFrame("Button", name, UIParent, "UIPanelButtonTemplate")
+	frame:Hide()
+
+	frame:EnableMouse(true)
+	frame:SetScript("OnClick", Button_OnClick)
+	frame:SetScript("OnEnter", Control_OnEnter)
+	frame:SetScript("OnLeave", Control_OnLeave)
+
+	local text = frame:GetFontString()
+	text:ClearAllPoints()
+	text:SetPoint("TOPLEFT", 15, -1)
+	text:SetPoint("BOTTOMRIGHT", -15, 1)
+	text:SetJustifyV("MIDDLE")
+
+	local widget = {
+		text  = text,
+		frame = frame,
+		type  = Type
+	}
+	for method, func in pairs(methods) do
+		widget[method] = func
+	end
+
+	return AceGUI:RegisterAsWidget(widget)
+end
+
+AceGUI:RegisterWidgetType(Type, Constructor, Version)
diff --git a/TitanClassic/save/libs/Ace/AceGUI-3.0-SharedMediaWidgets/Libs/AceGUI-3.0/widgets/AceGUIWidget-CheckBox.lua b/TitanClassic/save/libs/Ace/AceGUI-3.0-SharedMediaWidgets/Libs/AceGUI-3.0/widgets/AceGUIWidget-CheckBox.lua
new file mode 100644
index 0000000..53ef618
--- /dev/null
+++ b/TitanClassic/save/libs/Ace/AceGUI-3.0-SharedMediaWidgets/Libs/AceGUI-3.0/widgets/AceGUIWidget-CheckBox.lua
@@ -0,0 +1,296 @@
+--[[-----------------------------------------------------------------------------
+Checkbox Widget
+-------------------------------------------------------------------------------]]
+local Type, Version = "CheckBox", 26
+local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
+if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
+
+-- Lua APIs
+local select, pairs = select, pairs
+
+-- WoW APIs
+local PlaySound = PlaySound
+local CreateFrame, UIParent = CreateFrame, UIParent
+
+-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
+-- List them here for Mikk's FindGlobals script
+-- GLOBALS: SetDesaturation, GameFontHighlight
+
+--[[-----------------------------------------------------------------------------
+Support functions
+-------------------------------------------------------------------------------]]
+local function AlignImage(self)
+	local img = self.image:GetTexture()
+	self.text:ClearAllPoints()
+	if not img then
+		self.text:SetPoint("LEFT", self.checkbg, "RIGHT")
+		self.text:SetPoint("RIGHT")
+	else
+		self.text:SetPoint("LEFT", self.image, "RIGHT", 1, 0)
+		self.text:SetPoint("RIGHT")
+	end
+end
+
+--[[-----------------------------------------------------------------------------
+Scripts
+-------------------------------------------------------------------------------]]
+local function Control_OnEnter(frame)
+	frame.obj:Fire("OnEnter")
+end
+
+local function Control_OnLeave(frame)
+	frame.obj:Fire("OnLeave")
+end
+
+local function CheckBox_OnMouseDown(frame)
+	local self = frame.obj
+	if not self.disabled then
+		if self.image:GetTexture() then
+			self.text:SetPoint("LEFT", self.image,"RIGHT", 2, -1)
+		else
+			self.text:SetPoint("LEFT", self.checkbg, "RIGHT", 1, -1)
+		end
+	end
+	AceGUI:ClearFocus()
+end
+
+local function CheckBox_OnMouseUp(frame)
+	local self = frame.obj
+	if not self.disabled then
+		self:ToggleChecked()
+
+		if self.checked then
+			PlaySound(856) -- SOUNDKIT.IG_MAINMENU_OPTION_CHECKBOX_ON
+		else -- for both nil and false (tristate)
+			PlaySound(857) -- SOUNDKIT.IG_MAINMENU_OPTION_CHECKBOX_OFF
+		end
+
+		self:Fire("OnValueChanged", self.checked)
+		AlignImage(self)
+	end
+end
+
+--[[-----------------------------------------------------------------------------
+Methods
+-------------------------------------------------------------------------------]]
+local methods = {
+	["OnAcquire"] = function(self)
+		self:SetType()
+		self:SetValue(false)
+		self:SetTriState(nil)
+		-- height is calculated from the width and required space for the description
+		self:SetWidth(200)
+		self:SetImage()
+		self:SetDisabled(nil)
+		self:SetDescription(nil)
+	end,
+
+	-- ["OnRelease"] = nil,
+
+	["OnWidthSet"] = function(self, width)
+		if self.desc then
+			self.desc:SetWidth(width - 30)
+			if self.desc:GetText() and self.desc:GetText() ~= "" then
+				self:SetHeight(28 + self.desc:GetStringHeight())
+			end
+		end
+	end,
+
+	["SetDisabled"] = function(self, disabled)
+		self.disabled = disabled
+		if disabled then
+			self.frame:Disable()
+			self.text:SetTextColor(0.5, 0.5, 0.5)
+			SetDesaturation(self.check, true)
+			if self.desc then
+				self.desc:SetTextColor(0.5, 0.5, 0.5)
+			end
+		else
+			self.frame:Enable()
+			self.text:SetTextColor(1, 1, 1)
+			if self.tristate and self.checked == nil then
+				SetDesaturation(self.check, true)
+			else
+				SetDesaturation(self.check, false)
+			end
+			if self.desc then
+				self.desc:SetTextColor(1, 1, 1)
+			end
+		end
+	end,
+
+	["SetValue"] = function(self, value)
+		local check = self.check
+		self.checked = value
+		if value then
+			SetDesaturation(check, false)
+			check:Show()
+		else
+			--Nil is the unknown tristate value
+			if self.tristate and value == nil then
+				SetDesaturation(check, true)
+				check:Show()
+			else
+				SetDesaturation(check, false)
+				check:Hide()
+			end
+		end
+		self:SetDisabled(self.disabled)
+	end,
+
+	["GetValue"] = function(self)
+		return self.checked
+	end,
+
+	["SetTriState"] = function(self, enabled)
+		self.tristate = enabled
+		self:SetValue(self:GetValue())
+	end,
+
+	["SetType"] = function(self, type)
+		local checkbg = self.checkbg
+		local check = self.check
+		local highlight = self.highlight
+
+		local size
+		if type == "radio" then
+			size = 16
+			checkbg:SetTexture(130843) -- Interface\\Buttons\\UI-RadioButton
+			checkbg:SetTexCoord(0, 0.25, 0, 1)
+			check:SetTexture(130843) -- Interface\\Buttons\\UI-RadioButton
+			check:SetTexCoord(0.25, 0.5, 0, 1)
+			check:SetBlendMode("ADD")
+			highlight:SetTexture(130843) -- Interface\\Buttons\\UI-RadioButton
+			highlight:SetTexCoord(0.5, 0.75, 0, 1)
+		else
+			size = 24
+			checkbg:SetTexture(130755) -- Interface\\Buttons\\UI-CheckBox-Up
+			checkbg:SetTexCoord(0, 1, 0, 1)
+			check:SetTexture(130751) -- Interface\\Buttons\\UI-CheckBox-Check
+			check:SetTexCoord(0, 1, 0, 1)
+			check:SetBlendMode("BLEND")
+			highlight:SetTexture(130753) -- Interface\\Buttons\\UI-CheckBox-Highlight
+			highlight:SetTexCoord(0, 1, 0, 1)
+		end
+		checkbg:SetHeight(size)
+		checkbg:SetWidth(size)
+	end,
+
+	["ToggleChecked"] = function(self)
+		local value = self:GetValue()
+		if self.tristate then
+			--cycle in true, nil, false order
+			if value then
+				self:SetValue(nil)
+			elseif value == nil then
+				self:SetValue(false)
+			else
+				self:SetValue(true)
+			end
+		else
+			self:SetValue(not self:GetValue())
+		end
+	end,
+
+	["SetLabel"] = function(self, label)
+		self.text:SetText(label)
+	end,
+
+	["SetDescription"] = function(self, desc)
+		if desc then
+			if not self.desc then
+				local desc = self.frame:CreateFontString(nil, "OVERLAY", "GameFontHighlightSmall")
+				desc:ClearAllPoints()
+				desc:SetPoint("TOPLEFT", self.checkbg, "TOPRIGHT", 5, -21)
+				desc:SetWidth(self.frame.width - 30)
+				desc:SetPoint("RIGHT", self.frame, "RIGHT", -30, 0)
+				desc:SetJustifyH("LEFT")
+				desc:SetJustifyV("TOP")
+				self.desc = desc
+			end
+			self.desc:Show()
+			--self.text:SetFontObject(GameFontNormal)
+			self.desc:SetText(desc)
+			self:SetHeight(28 + self.desc:GetStringHeight())
+		else
+			if self.desc then
+				self.desc:SetText("")
+				self.desc:Hide()
+			end
+			--self.text:SetFontObject(GameFontHighlight)
+			self:SetHeight(24)
+		end
+	end,
+
+	["SetImage"] = function(self, path, ...)
+		local image = self.image
+		image:SetTexture(path)
+
+		if image:GetTexture() then
+			local n = select("#", ...)
+			if n == 4 or n == 8 then
+				image:SetTexCoord(...)
+			else
+				image:SetTexCoord(0, 1, 0, 1)
+			end
+		end
+		AlignImage(self)
+	end
+}
+
+--[[-----------------------------------------------------------------------------
+Constructor
+-------------------------------------------------------------------------------]]
+local function Constructor()
+	local frame = CreateFrame("Button", nil, UIParent)
+	frame:Hide()
+
+	frame:EnableMouse(true)
+	frame:SetScript("OnEnter", Control_OnEnter)
+	frame:SetScript("OnLeave", Control_OnLeave)
+	frame:SetScript("OnMouseDown", CheckBox_OnMouseDown)
+	frame:SetScript("OnMouseUp", CheckBox_OnMouseUp)
+
+	local checkbg = frame:CreateTexture(nil, "ARTWORK")
+	checkbg:SetWidth(24)
+	checkbg:SetHeight(24)
+	checkbg:SetPoint("TOPLEFT")
+	checkbg:SetTexture(130755) -- Interface\\Buttons\\UI-CheckBox-Up
+
+	local check = frame:CreateTexture(nil, "OVERLAY")
+	check:SetAllPoints(checkbg)
+	check:SetTexture(130751) -- Interface\\Buttons\\UI-CheckBox-Check
+
+	local text = frame:CreateFontString(nil, "OVERLAY", "GameFontHighlight")
+	text:SetJustifyH("LEFT")
+	text:SetHeight(18)
+	text:SetPoint("LEFT", checkbg, "RIGHT")
+	text:SetPoint("RIGHT")
+
+	local highlight = frame:CreateTexture(nil, "HIGHLIGHT")
+	highlight:SetTexture(130753) -- Interface\\Buttons\\UI-CheckBox-Highlight
+	highlight:SetBlendMode("ADD")
+	highlight:SetAllPoints(checkbg)
+
+	local image = frame:CreateTexture(nil, "OVERLAY")
+	image:SetHeight(16)
+	image:SetWidth(16)
+	image:SetPoint("LEFT", checkbg, "RIGHT", 1, 0)
+
+	local widget = {
+		checkbg   = checkbg,
+		check     = check,
+		text      = text,
+		highlight = highlight,
+		image     = image,
+		frame     = frame,
+		type      = Type
+	}
+	for method, func in pairs(methods) do
+		widget[method] = func
+	end
+
+	return AceGUI:RegisterAsWidget(widget)
+end
+
+AceGUI:RegisterWidgetType(Type, Constructor, Version)
diff --git a/TitanClassic/save/libs/Ace/AceGUI-3.0-SharedMediaWidgets/Libs/AceGUI-3.0/widgets/AceGUIWidget-ColorPicker.lua b/TitanClassic/save/libs/Ace/AceGUI-3.0-SharedMediaWidgets/Libs/AceGUI-3.0/widgets/AceGUIWidget-ColorPicker.lua
new file mode 100644
index 0000000..1101162
--- /dev/null
+++ b/TitanClassic/save/libs/Ace/AceGUI-3.0-SharedMediaWidgets/Libs/AceGUI-3.0/widgets/AceGUIWidget-ColorPicker.lua
@@ -0,0 +1,190 @@
+--[[-----------------------------------------------------------------------------
+ColorPicker Widget
+-------------------------------------------------------------------------------]]
+local Type, Version = "ColorPicker", 25
+local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
+if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
+
+-- Lua APIs
+local pairs = pairs
+
+-- WoW APIs
+local CreateFrame, UIParent = CreateFrame, UIParent
+
+-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
+-- List them here for Mikk's FindGlobals script
+-- GLOBALS: ColorPickerFrame, OpacitySliderFrame
+
+--[[-----------------------------------------------------------------------------
+Support functions
+-------------------------------------------------------------------------------]]
+local function ColorCallback(self, r, g, b, a, isAlpha)
+	if not self.HasAlpha then
+		a = 1
+	end
+	self:SetColor(r, g, b, a)
+	if ColorPickerFrame:IsVisible() then
+		--colorpicker is still open
+		self:Fire("OnValueChanged", r, g, b, a)
+	else
+		--colorpicker is closed, color callback is first, ignore it,
+		--alpha callback is the final call after it closes so confirm now
+		if isAlpha then
+			self:Fire("OnValueConfirmed", r, g, b, a)
+		end
+	end
+end
+
+--[[-----------------------------------------------------------------------------
+Scripts
+-------------------------------------------------------------------------------]]
+local function Control_OnEnter(frame)
+	frame.obj:Fire("OnEnter")
+end
+
+local function Control_OnLeave(frame)
+	frame.obj:Fire("OnLeave")
+end
+
+local function ColorSwatch_OnClick(frame)
+	ColorPickerFrame:Hide()
+	local self = frame.obj
+	if not self.disabled then
+		ColorPickerFrame:SetFrameStrata("FULLSCREEN_DIALOG")
+		ColorPickerFrame:SetFrameLevel(frame:GetFrameLevel() + 10)
+		ColorPickerFrame:SetClampedToScreen(true)
+
+		ColorPickerFrame.func = function()
+			local r, g, b = ColorPickerFrame:GetColorRGB()
+			local a = 1 - OpacitySliderFrame:GetValue()
+			ColorCallback(self, r, g, b, a)
+		end
+
+		ColorPickerFrame.hasOpacity = self.HasAlpha
+		ColorPickerFrame.opacityFunc = function()
+			local r, g, b = ColorPickerFrame:GetColorRGB()
+			local a = 1 - OpacitySliderFrame:GetValue()
+			ColorCallback(self, r, g, b, a, true)
+		end
+
+		local r, g, b, a = self.r, self.g, self.b, self.a
+		if self.HasAlpha then
+			ColorPickerFrame.opacity = 1 - (a or 0)
+		end
+		ColorPickerFrame:SetColorRGB(r, g, b)
+
+		ColorPickerFrame.cancelFunc = function()
+			ColorCallback(self, r, g, b, a, true)
+		end
+
+		ColorPickerFrame:Show()
+	end
+	AceGUI:ClearFocus()
+end
+
+--[[-----------------------------------------------------------------------------
+Methods
+-------------------------------------------------------------------------------]]
+local methods = {
+	["OnAcquire"] = function(self)
+		self:SetHeight(24)
+		self:SetWidth(200)
+		self:SetHasAlpha(false)
+		self:SetColor(0, 0, 0, 1)
+		self:SetDisabled(nil)
+		self:SetLabel(nil)
+	end,
+
+	-- ["OnRelease"] = nil,
+
+	["SetLabel"] = function(self, text)
+		self.text:SetText(text)
+	end,
+
+	["SetColor"] = function(self, r, g, b, a)
+		self.r = r
+		self.g = g
+		self.b = b
+		self.a = a or 1
+		self.colorSwatch:SetVertexColor(r, g, b, a)
+	end,
+
+	["SetHasAlpha"] = function(self, HasAlpha)
+		self.HasAlpha = HasAlpha
+	end,
+
+	["SetDisabled"] = function(self, disabled)
+		self.disabled = disabled
+		if self.disabled then
+			self.frame:Disable()
+			self.text:SetTextColor(0.5, 0.5, 0.5)
+		else
+			self.frame:Enable()
+			self.text:SetTextColor(1, 1, 1)
+		end
+	end
+}
+
+--[[-----------------------------------------------------------------------------
+Constructor
+-------------------------------------------------------------------------------]]
+local function Constructor()
+	local frame = CreateFrame("Button", nil, UIParent)
+	frame:Hide()
+
+	frame:EnableMouse(true)
+	frame:SetScript("OnEnter", Control_OnEnter)
+	frame:SetScript("OnLeave", Control_OnLeave)
+	frame:SetScript("OnClick", ColorSwatch_OnClick)
+
+	local colorSwatch = frame:CreateTexture(nil, "OVERLAY")
+	colorSwatch:SetWidth(19)
+	colorSwatch:SetHeight(19)
+	colorSwatch:SetTexture(130939) -- Interface\\ChatFrame\\ChatFrameColorSwatch
+	colorSwatch:SetPoint("LEFT")
+
+	local texture = frame:CreateTexture(nil, "BACKGROUND")
+	colorSwatch.background = texture
+	texture:SetWidth(16)
+	texture:SetHeight(16)
+	texture:SetColorTexture(1, 1, 1)
+	texture:SetPoint("CENTER", colorSwatch)
+	texture:Show()
+
+	local checkers = frame:CreateTexture(nil, "BACKGROUND")
+	colorSwatch.checkers = checkers
+	checkers:SetWidth(14)
+	checkers:SetHeight(14)
+	checkers:SetTexture(188523) -- Tileset\\Generic\\Checkers
+	checkers:SetTexCoord(.25, 0, 0.5, .25)
+	checkers:SetDesaturated(true)
+	checkers:SetVertexColor(1, 1, 1, 0.75)
+	checkers:SetPoint("CENTER", colorSwatch)
+	checkers:Show()
+
+	local text = frame:CreateFontString(nil,"OVERLAY","GameFontHighlight")
+	text:SetHeight(24)
+	text:SetJustifyH("LEFT")
+	text:SetTextColor(1, 1, 1)
+	text:SetPoint("LEFT", colorSwatch, "RIGHT", 2, 0)
+	text:SetPoint("RIGHT")
+
+	--local highlight = frame:CreateTexture(nil, "HIGHLIGHT")
+	--highlight:SetTexture(136810) -- Interface\\QuestFrame\\UI-QuestTitleHighlight
+	--highlight:SetBlendMode("ADD")
+	--highlight:SetAllPoints(frame)
+
+	local widget = {
+		colorSwatch = colorSwatch,
+		text        = text,
+		frame       = frame,
+		type        = Type
+	}
+	for method, func in pairs(methods) do
+		widget[method] = func
+	end
+
+	return AceGUI:RegisterAsWidget(widget)
+end
+
+AceGUI:RegisterWidgetType(Type, Constructor, Version)
diff --git a/TitanClassic/save/libs/Ace/AceGUI-3.0-SharedMediaWidgets/Libs/AceGUI-3.0/widgets/AceGUIWidget-DropDown-Items.lua b/TitanClassic/save/libs/Ace/AceGUI-3.0-SharedMediaWidgets/Libs/AceGUI-3.0/widgets/AceGUIWidget-DropDown-Items.lua
new file mode 100644
index 0000000..7ae1401
--- /dev/null
+++ b/TitanClassic/save/libs/Ace/AceGUI-3.0-SharedMediaWidgets/Libs/AceGUI-3.0/widgets/AceGUIWidget-DropDown-Items.lua
@@ -0,0 +1,471 @@
+--[[ $Id: AceGUIWidget-DropDown-Items.lua 1202 2019-05-15 23:11:22Z nevcairiel $ ]]--
+
+local AceGUI = LibStub("AceGUI-3.0")
+
+-- Lua APIs
+local select, assert = select, assert
+
+-- WoW APIs
+local PlaySound = PlaySound
+local CreateFrame = CreateFrame
+
+local function fixlevels(parent,...)
+	local i = 1
+	local child = select(i, ...)
+	while child do
+		child:SetFrameLevel(parent:GetFrameLevel()+1)
+		fixlevels(child, child:GetChildren())
+		i = i + 1
+		child = select(i, ...)
+	end
+end
+
+local function fixstrata(strata, parent, ...)
+	local i = 1
+	local child = select(i, ...)
+	parent:SetFrameStrata(strata)
+	while child do
+		fixstrata(strata, child, child:GetChildren())
+		i = i + 1
+		child = select(i, ...)
+	end
+end
+
+-- ItemBase is the base "class" for all dropdown items.
+-- Each item has to use ItemBase.Create(widgetType) to
+-- create an initial 'self' value.
+-- ItemBase will add common functions and ui event handlers.
+-- Be sure to keep basic usage when you override functions.
+
+local ItemBase = {
+	-- NOTE: The ItemBase version is added to each item's version number
+	--       to ensure proper updates on ItemBase changes.
+	--       Use at least 1000er steps.
+	version = 1000,
+	counter = 0,
+}
+
+function ItemBase.Frame_OnEnter(this)
+	local self = this.obj
+
+	if self.useHighlight then
+		self.highlight:Show()
+	end
+	self:Fire("OnEnter")
+
+	if self.specialOnEnter then
+		self.specialOnEnter(self)
+	end
+end
+
+function ItemBase.Frame_OnLeave(this)
+	local self = this.obj
+
+	self.highlight:Hide()
+	self:Fire("OnLeave")
+
+	if self.specialOnLeave then
+		self.specialOnLeave(self)
+	end
+end
+
+-- exported, AceGUI callback
+function ItemBase.OnAcquire(self)
+	self.frame:SetToplevel(true)
+	self.frame:SetFrameStrata("FULLSCREEN_DIALOG")
+end
+
+-- exported, AceGUI callback
+function ItemBase.OnRelease(self)
+	self:SetDisabled(false)
+	self.pullout = nil
+	self.frame:SetParent(nil)
+	self.frame:ClearAllPoints()
+	self.frame:Hide()
+end
+
+-- exported
+-- NOTE: this is called by a Dropdown-Pullout.
+--       Do not call this method directly
+function ItemBase.SetPullout(self, pullout)
+	self.pullout = pullout
+
+	self.frame:SetParent(nil)
+	self.frame:SetParent(pullout.itemFrame)
+	self.parent = pullout.itemFrame
+	fixlevels(pullout.itemFrame, pullout.itemFrame:GetChildren())
+end
+
+-- exported
+function ItemBase.SetText(self, text)
+	self.text:SetText(text or "")
+end
+
+-- exported
+function ItemBase.GetText(self)
+	return self.text:GetText()
+end
+
+-- exported
+function ItemBase.SetPoint(self, ...)
+	self.frame:SetPoint(...)
+end
+
+-- exported
+function ItemBase.Show(self)
+	self.frame:Show()
+end
+
+-- exported
+function ItemBase.Hide(self)
+	self.frame:Hide()
+end
+
+-- exported
+function ItemBase.SetDisabled(self, disabled)
+	self.disabled = disabled
+	if disabled then
+		self.useHighlight = false
+		self.text:SetTextColor(.5, .5, .5)
+	else
+		self.useHighlight = true
+		self.text:SetTextColor(1, 1, 1)
+	end
+end
+
+-- exported
+-- NOTE: this is called by a Dropdown-Pullout.
+--       Do not call this method directly
+function ItemBase.SetOnLeave(self, func)
+	self.specialOnLeave = func
+end
+
+-- exported
+-- NOTE: this is called by a Dropdown-Pullout.
+--       Do not call this method directly
+function ItemBase.SetOnEnter(self, func)
+	self.specialOnEnter = func
+end
+
+function ItemBase.Create(type)
+	-- NOTE: Most of the following code is copied from AceGUI-3.0/Dropdown widget
+	local count = AceGUI:GetNextWidgetNum(type)
+	local frame = CreateFrame("Button", "AceGUI30DropDownItem"..count)
+	local self = {}
+	self.frame = frame
+	frame.obj = self
+	self.type = type
+
+	self.useHighlight = true
+
+	frame:SetHeight(17)
+	frame:SetFrameStrata("FULLSCREEN_DIALOG")
+
+	local text = frame:CreateFontString(nil,"OVERLAY","GameFontNormalSmall")
+	text:SetTextColor(1,1,1)
+	text:SetJustifyH("LEFT")
+	text:SetPoint("TOPLEFT",frame,"TOPLEFT",18,0)
+	text:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",-8,0)
+	self.text = text
+
+	local highlight = frame:CreateTexture(nil, "OVERLAY")
+	highlight:SetTexture(136810) -- Interface\\QuestFrame\\UI-QuestTitleHighlight
+	highlight:SetBlendMode("ADD")
+	highlight:SetHeight(14)
+	highlight:ClearAllPoints()
+	highlight:SetPoint("RIGHT",frame,"RIGHT",-3,0)
+	highlight:SetPoint("LEFT",frame,"LEFT",5,0)
+	highlight:Hide()
+	self.highlight = highlight
+
+	local check = frame:CreateTexture("OVERLAY")
+	check:SetWidth(16)
+	check:SetHeight(16)
+	check:SetPoint("LEFT",frame,"LEFT",3,-1)
+	check:SetTexture(130751) -- Interface\\Buttons\\UI-CheckBox-Check
+	check:Hide()
+	self.check = check
+
+	local sub = frame:CreateTexture("OVERLAY")
+	sub:SetWidth(16)
+	sub:SetHeight(16)
+	sub:SetPoint("RIGHT",frame,"RIGHT",-3,-1)
+	sub:SetTexture(130940) -- Interface\\ChatFrame\\ChatFrameExpandArrow
+	sub:Hide()
+	self.sub = sub
+
+	frame:SetScript("OnEnter", ItemBase.Frame_OnEnter)
+	frame:SetScript("OnLeave", ItemBase.Frame_OnLeave)
+
+	self.OnAcquire = ItemBase.OnAcquire
+	self.OnRelease = ItemBase.OnRelease
+
+	self.SetPullout = ItemBase.SetPullout
+	self.GetText    = ItemBase.GetText
+	self.SetText    = ItemBase.SetText
+	self.SetDisabled = ItemBase.SetDisabled
+
+	self.SetPoint   = ItemBase.SetPoint
+	self.Show       = ItemBase.Show
+	self.Hide       = ItemBase.Hide
+
+	self.SetOnLeave = ItemBase.SetOnLeave
+	self.SetOnEnter = ItemBase.SetOnEnter
+
+	return self
+end
+
+-- Register a dummy LibStub library to retrieve the ItemBase, so other addons can use it.
+local IBLib = LibStub:NewLibrary("AceGUI-3.0-DropDown-ItemBase", ItemBase.version)
+if IBLib then
+	IBLib.GetItemBase = function() return ItemBase end
+end
+
+--[[
+	Template for items:
+
+-- Item:
+--
+do
+	local widgetType = "Dropdown-Item-"
+	local widgetVersion = 1
+
+	local function Constructor()
+		local self = ItemBase.Create(widgetType)
+
+		AceGUI:RegisterAsWidget(self)
+		return self
+	end
+
+	AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion + ItemBase.version)
+end
+--]]
+
+-- Item: Header
+-- A single text entry.
+-- Special: Different text color and no highlight
+do
+	local widgetType = "Dropdown-Item-Header"
+	local widgetVersion = 1
+
+	local function OnEnter(this)
+		local self = this.obj
+		self:Fire("OnEnter")
+
+		if self.specialOnEnter then
+			self.specialOnEnter(self)
+		end
+	end
+
+	local function OnLeave(this)
+		local self = this.obj
+		self:Fire("OnLeave")
+
+		if self.specialOnLeave then
+			self.specialOnLeave(self)
+		end
+	end
+
+	-- exported, override
+	local function SetDisabled(self, disabled)
+		ItemBase.SetDisabled(self, disabled)
+		if not disabled then
+			self.text:SetTextColor(1, 1, 0)
+		end
+	end
+
+	local function Constructor()
+		local self = ItemBase.Create(widgetType)
+
+		self.SetDisabled = SetDisabled
+
+		self.frame:SetScript("OnEnter", OnEnter)
+		self.frame:SetScript("OnLeave", OnLeave)
+
+		self.text:SetTextColor(1, 1, 0)
+
+		AceGUI:RegisterAsWidget(self)
+		return self
+	end
+
+	AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion + ItemBase.version)
+end
+
+-- Item: Execute
+-- A simple button
+do
+	local widgetType = "Dropdown-Item-Execute"
+	local widgetVersion = 1
+
+	local function Frame_OnClick(this, button)
+		local self = this.obj
+		if self.disabled then return end
+		self:Fire("OnClick")
+		if self.pullout then
+			self.pullout:Close()
+		end
+	end
+
+	local function Constructor()
+		local self = ItemBase.Create(widgetType)
+
+		self.frame:SetScript("OnClick", Frame_OnClick)
+
+		AceGUI:RegisterAsWidget(self)
+		return self
+	end
+
+	AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion + ItemBase.version)
+end
+
+-- Item: Toggle
+-- Some sort of checkbox for dropdown menus.
+-- Does not close the pullout on click.
+do
+	local widgetType = "Dropdown-Item-Toggle"
+	local widgetVersion = 4
+
+	local function UpdateToggle(self)
+		if self.value then
+			self.check:Show()
+		else
+			self.check:Hide()
+		end
+	end
+
+	local function OnRelease(self)
+		ItemBase.OnRelease(self)
+		self:SetValue(nil)
+	end
+
+	local function Frame_OnClick(this, button)
+		local self = this.obj
+		if self.disabled then return end
+		self.value = not self.value
+		if self.value then
+			PlaySound(856) -- SOUNDKIT.IG_MAINMENU_OPTION_CHECKBOX_ON
+		else
+			PlaySound(857) -- SOUNDKIT.IG_MAINMENU_OPTION_CHECKBOX_OFF
+		end
+		UpdateToggle(self)
+		self:Fire("OnValueChanged", self.value)
+	end
+
+	-- exported
+	local function SetValue(self, value)
+		self.value = value
+		UpdateToggle(self)
+	end
+
+	-- exported
+	local function GetValue(self)
+		return self.value
+	end
+
+	local function Constructor()
+		local self = ItemBase.Create(widgetType)
+
+		self.frame:SetScript("OnClick", Frame_OnClick)
+
+		self.SetValue = SetValue
+		self.GetValue = GetValue
+		self.OnRelease = OnRelease
+
+		AceGUI:RegisterAsWidget(self)
+		return self
+	end
+
+	AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion + ItemBase.version)
+end
+
+-- Item: Menu
+-- Shows a submenu on mouse over
+-- Does not close the pullout on click
+do
+	local widgetType = "Dropdown-Item-Menu"
+	local widgetVersion = 2
+
+	local function OnEnter(this)
+		local self = this.obj
+		self:Fire("OnEnter")
+
+		if self.specialOnEnter then
+			self.specialOnEnter(self)
+		end
+
+		self.highlight:Show()
+
+		if not self.disabled and self.submenu then
+			self.submenu:Open("TOPLEFT", self.frame, "TOPRIGHT", self.pullout:GetRightBorderWidth(), 0, self.frame:GetFrameLevel() + 100)
+		end
+	end
+
+	local function OnHide(this)
+		local self = this.obj
+		if self.submenu then
+			self.submenu:Close()
+		end
+	end
+
+	-- exported
+	local function SetMenu(self, menu)
+		assert(menu.type == "Dropdown-Pullout")
+		self.submenu = menu
+	end
+
+	-- exported
+	local function CloseMenu(self)
+		self.submenu:Close()
+	end
+
+	local function Constructor()
+		local self = ItemBase.Create(widgetType)
+
+		self.sub:Show()
+
+		self.frame:SetScript("OnEnter", OnEnter)
+		self.frame:SetScript("OnHide", OnHide)
+
+		self.SetMenu   = SetMenu
+		self.CloseMenu = CloseMenu
+
+		AceGUI:RegisterAsWidget(self)
+		return self
+	end
+
+	AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion + ItemBase.version)
+end
+
+-- Item: Separator
+-- A single line to separate items
+do
+	local widgetType = "Dropdown-Item-Separator"
+	local widgetVersion = 2
+
+	-- exported, override
+	local function SetDisabled(self, disabled)
+		ItemBase.SetDisabled(self, disabled)
+		self.useHighlight = false
+	end
+
+	local function Constructor()
+		local self = ItemBase.Create(widgetType)
+
+		self.SetDisabled = SetDisabled
+
+		local line = self.frame:CreateTexture(nil, "OVERLAY")
+		line:SetHeight(1)
+		line:SetColorTexture(.5, .5, .5)
+		line:SetPoint("LEFT", self.frame, "LEFT", 10, 0)
+		line:SetPoint("RIGHT", self.frame, "RIGHT", -10, 0)
+
+		self.text:Hide()
+
+		self.useHighlight = false
+
+		AceGUI:RegisterAsWidget(self)
+		return self
+	end
+
+	AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion + ItemBase.version)
+end
diff --git a/TitanClassic/save/libs/Ace/AceGUI-3.0-SharedMediaWidgets/Libs/AceGUI-3.0/widgets/AceGUIWidget-DropDown.lua b/TitanClassic/save/libs/Ace/AceGUI-3.0-SharedMediaWidgets/Libs/AceGUI-3.0/widgets/AceGUIWidget-DropDown.lua
new file mode 100644
index 0000000..5481630
--- /dev/null
+++ b/TitanClassic/save/libs/Ace/AceGUI-3.0-SharedMediaWidgets/Libs/AceGUI-3.0/widgets/AceGUIWidget-DropDown.lua
@@ -0,0 +1,737 @@
+--[[ $Id: AceGUIWidget-DropDown.lua 1239 2020-09-20 10:22:02Z nevcairiel $ ]]--
+local AceGUI = LibStub("AceGUI-3.0")
+
+-- Lua APIs
+local min, max, floor = math.min, math.max, math.floor
+local select, pairs, ipairs, type, tostring = select, pairs, ipairs, type, tostring
+local tsort = table.sort
+
+-- WoW APIs
+local PlaySound = PlaySound
+local UIParent, CreateFrame = UIParent, CreateFrame
+local _G = _G
+
+-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
+-- List them here for Mikk's FindGlobals script
+-- GLOBALS: CLOSE
+
+local function fixlevels(parent,...)
+	local i = 1
+	local child = select(i, ...)
+	while child do
+		child:SetFrameLevel(parent:GetFrameLevel()+1)
+		fixlevels(child, child:GetChildren())
+		i = i + 1
+		child = select(i, ...)
+	end
+end
+
+local function fixstrata(strata, parent, ...)
+	local i = 1
+	local child = select(i, ...)
+	parent:SetFrameStrata(strata)
+	while child do
+		fixstrata(strata, child, child:GetChildren())
+		i = i + 1
+		child = select(i, ...)
+	end
+end
+
+do
+	local widgetType = "Dropdown-Pullout"
+	local widgetVersion = 5
+
+	--[[ Static data ]]--
+
+	local backdrop = {
+		bgFile = "Interface\\ChatFrame\\ChatFrameBackground",
+		edgeFile = "Interface\\DialogFrame\\UI-DialogBox-Border",
+		edgeSize = 32,
+		tileSize = 32,
+		tile = true,
+		insets = { left = 11, right = 12, top = 12, bottom = 11 },
+	}
+	local sliderBackdrop  = {
+		bgFile = "Interface\\Buttons\\UI-SliderBar-Background",
+		edgeFile = "Interface\\Buttons\\UI-SliderBar-Border",
+		tile = true, tileSize = 8, edgeSize = 8,
+		insets = { left = 3, right = 3, top = 3, bottom = 3 }
+	}
+
+	local defaultWidth = 200
+	local defaultMaxHeight = 600
+
+	--[[ UI Event Handlers ]]--
+
+	-- HACK: This should be no part of the pullout, but there
+	--       is no other 'clean' way to response to any item-OnEnter
+	--       Used to close Submenus when an other item is entered
+	local function OnEnter(item)
+		local self = item.pullout
+		for k, v in ipairs(self.items) do
+			if v.CloseMenu and v ~= item then
+				v:CloseMenu()
+			end
+		end
+	end
+
+	-- See the note in Constructor() for each scroll related function
+	local function OnMouseWheel(this, value)
+		this.obj:MoveScroll(value)
+	end
+
+	local function OnScrollValueChanged(this, value)
+		this.obj:SetScroll(value)
+	end
+
+	local function OnSizeChanged(this)
+		this.obj:FixScroll()
+	end
+
+	--[[ Exported methods ]]--
+
+	-- exported
+	local function SetScroll(self, value)
+		local status = self.scrollStatus
+		local frame, child = self.scrollFrame, self.itemFrame
+		local height, viewheight = frame:GetHeight(), child:GetHeight()
+
+		local offset
+		if height > viewheight then
+			offset = 0
+		else
+			offset = floor((viewheight - height) / 1000 * value)
+		end
+		child:ClearAllPoints()
+		child:SetPoint("TOPLEFT", frame, "TOPLEFT", 0, offset)
+		child:SetPoint("TOPRIGHT", frame, "TOPRIGHT", self.slider:IsShown() and -12 or 0, offset)
+		status.offset = offset
+		status.scrollvalue = value
+	end
+
+	-- exported
+	local function MoveScroll(self, value)
+		local status = self.scrollStatus
+		local frame, child = self.scrollFrame, self.itemFrame
+		local height, viewheight = frame:GetHeight(), child:GetHeight()
+
+		if height > viewheight then
+			self.slider:Hide()
+		else
+			self.slider:Show()
+			local diff = height - viewheight
+			local delta = 1
+			if value < 0 then
+				delta = -1
+			end
+			self.slider:SetValue(min(max(status.scrollvalue + delta*(1000/(diff/45)),0), 1000))
+		end
+	end
+
+	-- exported
+	local function FixScroll(self)
+		local status = self.scrollStatus
+		local frame, child = self.scrollFrame, self.itemFrame
+		local height, viewheight = frame:GetHeight(), child:GetHeight()
+		local offset = status.offset or 0
+
+		if viewheight < height then
+			self.slider:Hide()
+			child:SetPoint("TOPRIGHT", frame, "TOPRIGHT", 0, offset)
+			self.slider:SetValue(0)
+		else
+			self.slider:Show()
+			local value = (offset / (viewheight - height) * 1000)
+			if value > 1000 then value = 1000 end
+			self.slider:SetValue(value)
+			self:SetScroll(value)
+			if value < 1000 then
+				child:ClearAllPoints()
+				child:SetPoint("TOPLEFT", frame, "TOPLEFT", 0, offset)
+				child:SetPoint("TOPRIGHT", frame, "TOPRIGHT", -12, offset)
+				status.offset = offset
+			end
+		end
+	end
+
+	-- exported, AceGUI callback
+	local function OnAcquire(self)
+		self.frame:SetParent(UIParent)
+		--self.itemFrame:SetToplevel(true)
+	end
+
+	-- exported, AceGUI callback
+	local function OnRelease(self)
+		self:Clear()
+		self.frame:ClearAllPoints()
+		self.frame:Hide()
+	end
+
+	-- exported
+	local function AddItem(self, item)
+		self.items[#self.items + 1] = item
+
+		local h = #self.items * 16
+		self.itemFrame:SetHeight(h)
+		self.frame:SetHeight(min(h + 34, self.maxHeight)) -- +34: 20 for scrollFrame placement (10 offset) and +14 for item placement
+
+		item.frame:SetPoint("LEFT", self.itemFrame, "LEFT")
+		item.frame:SetPoint("RIGHT", self.itemFrame, "RIGHT")
+
+		item:SetPullout(self)
+		item:SetOnEnter(OnEnter)
+	end
+
+	-- exported
+	local function Open(self, point, relFrame, relPoint, x, y)
+		local items = self.items
+		local frame = self.frame
+		local itemFrame = self.itemFrame
+
+		frame:SetPoint(point, relFrame, relPoint, x, y)
+
+
+		local height = 8
+		for i, item in pairs(items) do
+			item:SetPoint("TOP", itemFrame, "TOP", 0, -2 + (i - 1) * -16)
+			item:Show()
+
+			height = height + 16
+		end
+		itemFrame:SetHeight(height)
+		fixstrata("TOOLTIP", frame, frame:GetChildren())
+		frame:Show()
+		self:Fire("OnOpen")
+	end
+
+	-- exported
+	local function Close(self)
+		self.frame:Hide()
+		self:Fire("OnClose")
+	end
+
+	-- exported
+	local function Clear(self)
+		local items = self.items
+		for i, item in pairs(items) do
+			AceGUI:Release(item)
+			items[i] = nil
+		end
+	end
+
+	-- exported
+	local function IterateItems(self)
+		return ipairs(self.items)
+	end
+
+	-- exported
+	local function SetHideOnLeave(self, val)
+		self.hideOnLeave = val
+	end
+
+	-- exported
+	local function SetMaxHeight(self, height)
+		self.maxHeight = height or defaultMaxHeight
+		if self.frame:GetHeight() > height then
+			self.frame:SetHeight(height)
+		elseif (self.itemFrame:GetHeight() + 34) < height then
+			self.frame:SetHeight(self.itemFrame:GetHeight() + 34) -- see :AddItem
+		end
+	end
+
+	-- exported
+	local function GetRightBorderWidth(self)
+		return 6 + (self.slider:IsShown() and 12 or 0)
+	end
+
+	-- exported
+	local function GetLeftBorderWidth(self)
+		return 6
+	end
+
+	--[[ Constructor ]]--
+
+	local function Constructor()
+		local count = AceGUI:GetNextWidgetNum(widgetType)
+		local frame = CreateFrame("Frame", "AceGUI30Pullout"..count, UIParent, BackdropTemplateMixin and "BackdropTemplate" or nil)
+		local self = {}
+		self.count = count
+		self.type = widgetType
+		self.frame = frame
+		frame.obj = self
+
+		self.OnAcquire = OnAcquire
+		self.OnRelease = OnRelease
+
+		self.AddItem = AddItem
+		self.Open    = Open
+		self.Close   = Close
+		self.Clear   = Clear
+		self.IterateItems = IterateItems
+		self.SetHideOnLeave = SetHideOnLeave
+
+		self.SetScroll  = SetScroll
+		self.MoveScroll = MoveScroll
+		self.FixScroll  = FixScroll
+
+		self.SetMaxHeight = SetMaxHeight
+		self.GetRightBorderWidth = GetRightBorderWidth
+		self.GetLeftBorderWidth = GetLeftBorderWidth
+
+		self.items = {}
+
+		self.scrollStatus = {
+			scrollvalue = 0,
+		}
+
+		self.maxHeight = defaultMaxHeight
+
+		frame:SetBackdrop(backdrop)
+		frame:SetBackdropColor(0, 0, 0)
+		frame:SetFrameStrata("FULLSCREEN_DIALOG")
+		frame:SetClampedToScreen(true)
+		frame:SetWidth(defaultWidth)
+		frame:SetHeight(self.maxHeight)
+		--frame:SetToplevel(true)
+
+		-- NOTE: The whole scroll frame code is copied from the AceGUI-3.0 widget ScrollFrame
+		local scrollFrame = CreateFrame("ScrollFrame", nil, frame)
+		local itemFrame = CreateFrame("Frame", nil, scrollFrame)
+
+		self.scrollFrame = scrollFrame
+		self.itemFrame = itemFrame
+
+		scrollFrame.obj = self
+		itemFrame.obj = self
+
+		local slider = CreateFrame("Slider", "AceGUI30PulloutScrollbar"..count, scrollFrame, BackdropTemplateMixin and "BackdropTemplate" or nil)
+		slider:SetOrientation("VERTICAL")
+		slider:SetHitRectInsets(0, 0, -10, 0)
+		slider:SetBackdrop(sliderBackdrop)
+		slider:SetWidth(8)
+		slider:SetThumbTexture("Interface\\Buttons\\UI-SliderBar-Button-Vertical")
+		slider:SetFrameStrata("FULLSCREEN_DIALOG")
+		self.slider = slider
+		slider.obj = self
+
+		scrollFrame:SetScrollChild(itemFrame)
+		scrollFrame:SetPoint("TOPLEFT", frame, "TOPLEFT", 6, -12)
+		scrollFrame:SetPoint("BOTTOMRIGHT", frame, "BOTTOMRIGHT", -6, 12)
+		scrollFrame:EnableMouseWheel(true)
+		scrollFrame:SetScript("OnMouseWheel", OnMouseWheel)
+		scrollFrame:SetScript("OnSizeChanged", OnSizeChanged)
+		scrollFrame:SetToplevel(true)
+		scrollFrame:SetFrameStrata("FULLSCREEN_DIALOG")
+
+		itemFrame:SetPoint("TOPLEFT", scrollFrame, "TOPLEFT", 0, 0)
+		itemFrame:SetPoint("TOPRIGHT", scrollFrame, "TOPRIGHT", -12, 0)
+		itemFrame:SetHeight(400)
+		itemFrame:SetToplevel(true)
+		itemFrame:SetFrameStrata("FULLSCREEN_DIALOG")
+
+		slider:SetPoint("TOPLEFT", scrollFrame, "TOPRIGHT", -16, 0)
+		slider:SetPoint("BOTTOMLEFT", scrollFrame, "BOTTOMRIGHT", -16, 0)
+		slider:SetScript("OnValueChanged", OnScrollValueChanged)
+		slider:SetMinMaxValues(0, 1000)
+		slider:SetValueStep(1)
+		slider:SetValue(0)
+
+		scrollFrame:Show()
+		itemFrame:Show()
+		slider:Hide()
+
+		self:FixScroll()
+
+		AceGUI:RegisterAsWidget(self)
+		return self
+	end
+
+	AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion)
+end
+
+do
+	local widgetType = "Dropdown"
+	local widgetVersion = 35
+
+	--[[ Static data ]]--
+
+	--[[ UI event handler ]]--
+
+	local function Control_OnEnter(this)
+		this.obj.button:LockHighlight()
+		this.obj:Fire("OnEnter")
+	end
+
+	local function Control_OnLeave(this)
+		this.obj.button:UnlockHighlight()
+		this.obj:Fire("OnLeave")
+	end
+
+	local function Dropdown_OnHide(this)
+		local self = this.obj
+		if self.open then
+			self.pullout:Close()
+		end
+	end
+
+	local function Dropdown_TogglePullout(this)
+		local self = this.obj
+		PlaySound(856) -- SOUNDKIT.IG_MAINMENU_OPTION_CHECKBOX_ON
+		if self.open then
+			self.open = nil
+			self.pullout:Close()
+			AceGUI:ClearFocus()
+		else
+			self.open = true
+			self.pullout:SetWidth(self.pulloutWidth or self.frame:GetWidth())
+			self.pullout:Open("TOPLEFT", self.frame, "BOTTOMLEFT", 0, self.label:IsShown() and -2 or 0)
+			AceGUI:SetFocus(self)
+		end
+	end
+
+	local function OnPulloutOpen(this)
+		local self = this.userdata.obj
+		local value = self.value
+
+		if not self.multiselect then
+			for i, item in this:IterateItems() do
+				item:SetValue(item.userdata.value == value)
+			end
+		end
+
+		self.open = true
+		self:Fire("OnOpened")
+	end
+
+	local function OnPulloutClose(this)
+		local self = this.userdata.obj
+		self.open = nil
+		self:Fire("OnClosed")
+	end
+
+	local function ShowMultiText(self)
+		local text
+		for i, widget in self.pullout:IterateItems() do
+			if widget.type == "Dropdown-Item-Toggle" then
+				if widget:GetValue() then
+					if text then
+						text = text..", "..widget:GetText()
+					else
+						text = widget:GetText()
+					end
+				end
+			end
+		end
+		self:SetText(text)
+	end
+
+	local function OnItemValueChanged(this, event, checked)
+		local self = this.userdata.obj
+
+		if self.multiselect then
+			self:Fire("OnValueChanged", this.userdata.value, checked)
+			ShowMultiText(self)
+		else
+			if checked then
+				self:SetValue(this.userdata.value)
+				self:Fire("OnValueChanged", this.userdata.value)
+			else
+				this:SetValue(true)
+			end
+			if self.open then
+				self.pullout:Close()
+			end
+		end
+	end
+
+	--[[ Exported methods ]]--
+
+	-- exported, AceGUI callback
+	local function OnAcquire(self)
+		local pullout = AceGUI:Create("Dropdown-Pullout")
+		self.pullout = pullout
+		pullout.userdata.obj = self
+		pullout:SetCallback("OnClose", OnPulloutClose)
+		pullout:SetCallback("OnOpen", OnPulloutOpen)
+		self.pullout.frame:SetFrameLevel(self.frame:GetFrameLevel() + 1)
+		fixlevels(self.pullout.frame, self.pullout.frame:GetChildren())
+
+		self:SetHeight(44)
+		self:SetWidth(200)
+		self:SetLabel()
+		self:SetPulloutWidth(nil)
+		self.list = {}
+	end
+
+	-- exported, AceGUI callback
+	local function OnRelease(self)
+		if self.open then
+			self.pullout:Close()
+		end
+		AceGUI:Release(self.pullout)
+		self.pullout = nil
+
+		self:SetText("")
+		self:SetDisabled(false)
+		self:SetMultiselect(false)
+
+		self.value = nil
+		self.list = nil
+		self.open = nil
+		self.hasClose = nil
+
+		self.frame:ClearAllPoints()
+		self.frame:Hide()
+	end
+
+	-- exported
+	local function SetDisabled(self, disabled)
+		self.disabled = disabled
+		if disabled then
+			self.text:SetTextColor(0.5,0.5,0.5)
+			self.button:Disable()
+			self.button_cover:Disable()
+			self.label:SetTextColor(0.5,0.5,0.5)
+		else
+			self.button:Enable()
+			self.button_cover:Enable()
+			self.label:SetTextColor(1,.82,0)
+			self.text:SetTextColor(1,1,1)
+		end
+	end
+
+	-- exported
+	local function ClearFocus(self)
+		if self.open then
+			self.pullout:Close()
+		end
+	end
+
+	-- exported
+	local function SetText(self, text)
+		self.text:SetText(text or "")
+	end
+
+	-- exported
+	local function SetLabel(self, text)
+		if text and text ~= "" then
+			self.label:SetText(text)
+			self.label:Show()
+			self.dropdown:SetPoint("TOPLEFT",self.frame,"TOPLEFT",-15,-14)
+			self:SetHeight(40)
+			self.alignoffset = 26
+		else
+			self.label:SetText("")
+			self.label:Hide()
+			self.dropdown:SetPoint("TOPLEFT",self.frame,"TOPLEFT",-15,0)
+			self:SetHeight(26)
+			self.alignoffset = 12
+		end
+	end
+
+	-- exported
+	local function SetValue(self, value)
+		self:SetText(self.list[value] or "")
+		self.value = value
+	end
+
+	-- exported
+	local function GetValue(self)
+		return self.value
+	end
+
+	-- exported
+	local function SetItemValue(self, item, value)
+		if not self.multiselect then return end
+		for i, widget in self.pullout:IterateItems() do
+			if widget.userdata.value == item then
+				if widget.SetValue then
+					widget:SetValue(value)
+				end
+			end
+		end
+		ShowMultiText(self)
+	end
+
+	-- exported
+	local function SetItemDisabled(self, item, disabled)
+		for i, widget in self.pullout:IterateItems() do
+			if widget.userdata.value == item then
+				widget:SetDisabled(disabled)
+			end
+		end
+	end
+
+	local function AddListItem(self, value, text, itemType)
+		if not itemType then itemType = "Dropdown-Item-Toggle" end
+		local exists = AceGUI:GetWidgetVersion(itemType)
+		if not exists then error(("The given item type, %q, does not exist within AceGUI-3.0"):format(tostring(itemType)), 2) end
+
+		local item = AceGUI:Create(itemType)
+		item:SetText(text)
+		item.userdata.obj = self
+		item.userdata.value = value
+		item:SetCallback("OnValueChanged", OnItemValueChanged)
+		self.pullout:AddItem(item)
+	end
+
+	local function AddCloseButton(self)
+		if not self.hasClose then
+			local close = AceGUI:Create("Dropdown-Item-Execute")
+			close:SetText(CLOSE)
+			self.pullout:AddItem(close)
+			self.hasClose = true
+		end
+	end
+
+	-- exported
+	local sortlist = {}
+	local function sortTbl(x,y)
+		local num1, num2 = tonumber(x), tonumber(y)
+		if num1 and num2 then -- numeric comparison, either two numbers or numeric strings
+			return num1 < num2
+		else -- compare everything else tostring'ed
+			return tostring(x) < tostring(y)
+		end
+	end
+	local function SetList(self, list, order, itemType)
+		self.list = list or {}
+		self.pullout:Clear()
+		self.hasClose = nil
+		if not list then return end
+
+		if type(order) ~= "table" then
+			for v in pairs(list) do
+				sortlist[#sortlist + 1] = v
+			end
+			tsort(sortlist, sortTbl)
+
+			for i, key in ipairs(sortlist) do
+				AddListItem(self, key, list[key], itemType)
+				sortlist[i] = nil
+			end
+		else
+			for i, key in ipairs(order) do
+				AddListItem(self, key, list[key], itemType)
+			end
+		end
+		if self.multiselect then
+			ShowMultiText(self)
+			AddCloseButton(self)
+		end
+	end
+
+	-- exported
+	local function AddItem(self, value, text, itemType)
+		self.list[value] = text
+		AddListItem(self, value, text, itemType)
+	end
+
+	-- exported
+	local function SetMultiselect(self, multi)
+		self.multiselect = multi
+		if multi then
+			ShowMultiText(self)
+			AddCloseButton(self)
+		end
+	end
+
+	-- exported
+	local function GetMultiselect(self)
+		return self.multiselect
+	end
+
+	local function SetPulloutWidth(self, width)
+		self.pulloutWidth = width
+	end
+
+	--[[ Constructor ]]--
+
+	local function Constructor()
+		local count = AceGUI:GetNextWidgetNum(widgetType)
+		local frame = CreateFrame("Frame", nil, UIParent)
+		local dropdown = CreateFrame("Frame", "AceGUI30DropDown"..count, frame, "UIDropDownMenuTemplate")
+
+		local self = {}
+		self.type = widgetType
+		self.frame = frame
+		self.dropdown = dropdown
+		self.count = count
+		frame.obj = self
+		dropdown.obj = self
+
+		self.OnRelease   = OnRelease
+		self.OnAcquire   = OnAcquire
+
+		self.ClearFocus  = ClearFocus
+
+		self.SetText     = SetText
+		self.SetValue    = SetValue
+		self.GetValue    = GetValue
+		self.SetList     = SetList
+		self.SetLabel    = SetLabel
+		self.SetDisabled = SetDisabled
+		self.AddItem     = AddItem
+		self.SetMultiselect = SetMultiselect
+		self.GetMultiselect = GetMultiselect
+		self.SetItemValue = SetItemValue
+		self.SetItemDisabled = SetItemDisabled
+		self.SetPulloutWidth = SetPulloutWidth
+
+		self.alignoffset = 26
+
+		frame:SetScript("OnHide",Dropdown_OnHide)
+
+		dropdown:ClearAllPoints()
+		dropdown:SetPoint("TOPLEFT",frame,"TOPLEFT",-15,0)
+		dropdown:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",17,0)
+		dropdown:SetScript("OnHide", nil)
+
+		local left = _G[dropdown:GetName() .. "Left"]
+		local middle = _G[dropdown:GetName() .. "Middle"]
+		local right = _G[dropdown:GetName() .. "Right"]
+
+		middle:ClearAllPoints()
+		right:ClearAllPoints()
+
+		middle:SetPoint("LEFT", left, "RIGHT", 0, 0)
+		middle:SetPoint("RIGHT", right, "LEFT", 0, 0)
+		right:SetPoint("TOPRIGHT", dropdown, "TOPRIGHT", 0, 17)
+
+		local button = _G[dropdown:GetName() .. "Button"]
+		self.button = button
+		button.obj = self
+		button:SetScript("OnEnter",Control_OnEnter)
+		button:SetScript("OnLeave",Control_OnLeave)
+		button:SetScript("OnClick",Dropdown_TogglePullout)
+
+		local button_cover = CreateFrame("BUTTON",nil,self.frame)
+		self.button_cover = button_cover
+		button_cover.obj = self
+		button_cover:SetPoint("TOPLEFT",self.frame,"BOTTOMLEFT",0,25)
+		button_cover:SetPoint("BOTTOMRIGHT",self.frame,"BOTTOMRIGHT")
+		button_cover:SetScript("OnEnter",Control_OnEnter)
+		button_cover:SetScript("OnLeave",Control_OnLeave)
+		button_cover:SetScript("OnClick",Dropdown_TogglePullout)
+
+		local text = _G[dropdown:GetName() .. "Text"]
+		self.text = text
+		text.obj = self
+		text:ClearAllPoints()
+		text:SetPoint("RIGHT", right, "RIGHT" ,-43, 2)
+		text:SetPoint("LEFT", left, "LEFT", 25, 2)
+
+		local label = frame:CreateFontString(nil,"OVERLAY","GameFontNormalSmall")
+		label:SetPoint("TOPLEFT",frame,"TOPLEFT",0,0)
+		label:SetPoint("TOPRIGHT",frame,"TOPRIGHT",0,0)
+		label:SetJustifyH("LEFT")
+		label:SetHeight(18)
+		label:Hide()
+		self.label = label
+
+		AceGUI:RegisterAsWidget(self)
+		return self
+	end
+
+	AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion)
+end
diff --git a/TitanClassic/save/libs/Ace/AceGUI-3.0-SharedMediaWidgets/Libs/AceGUI-3.0/widgets/AceGUIWidget-EditBox.lua b/TitanClassic/save/libs/Ace/AceGUI-3.0-SharedMediaWidgets/Libs/AceGUI-3.0/widgets/AceGUIWidget-EditBox.lua
new file mode 100644
index 0000000..29f7e00
--- /dev/null
+++ b/TitanClassic/save/libs/Ace/AceGUI-3.0-SharedMediaWidgets/Libs/AceGUI-3.0/widgets/AceGUIWidget-EditBox.lua
@@ -0,0 +1,263 @@
+--[[-----------------------------------------------------------------------------
+EditBox Widget
+-------------------------------------------------------------------------------]]
+local Type, Version = "EditBox", 28
+local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
+if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
+
+-- Lua APIs
+local tostring, pairs = tostring, pairs
+
+-- WoW APIs
+local PlaySound = PlaySound
+local GetCursorInfo, ClearCursor, GetSpellInfo = GetCursorInfo, ClearCursor, GetSpellInfo
+local CreateFrame, UIParent = CreateFrame, UIParent
+local _G = _G
+
+-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
+-- List them here for Mikk's FindGlobals script
+-- GLOBALS: AceGUIEditBoxInsertLink, ChatFontNormal, OKAY
+
+--[[-----------------------------------------------------------------------------
+Support functions
+-------------------------------------------------------------------------------]]
+if not AceGUIEditBoxInsertLink then
+	-- upgradeable hook
+	hooksecurefunc("ChatEdit_InsertLink", function(...) return _G.AceGUIEditBoxInsertLink(...) end)
+end
+
+function _G.AceGUIEditBoxInsertLink(text)
+	for i = 1, AceGUI:GetWidgetCount(Type) do
+		local editbox = _G["AceGUI-3.0EditBox"..i]
+		if editbox and editbox:IsVisible() and editbox:HasFocus() then
+			editbox:Insert(text)
+			return true
+		end
+	end
+end
+
+local function ShowButton(self)
+	if not self.disablebutton then
+		self.button:Show()
+		self.editbox:SetTextInsets(0, 20, 3, 3)
+	end
+end
+
+local function HideButton(self)
+	self.button:Hide()
+	self.editbox:SetTextInsets(0, 0, 3, 3)
+end
+
+--[[-----------------------------------------------------------------------------
+Scripts
+-------------------------------------------------------------------------------]]
+local function Control_OnEnter(frame)
+	frame.obj:Fire("OnEnter")
+end
+
+local function Control_OnLeave(frame)
+	frame.obj:Fire("OnLeave")
+end
+
+local function Frame_OnShowFocus(frame)
+	frame.obj.editbox:SetFocus()
+	frame:SetScript("OnShow", nil)
+end
+
+local function EditBox_OnEscapePressed(frame)
+	AceGUI:ClearFocus()
+end
+
+local function EditBox_OnEnterPressed(frame)
+	local self = frame.obj
+	local value = frame:GetText()
+	local cancel = self:Fire("OnEnterPressed", value)
+	if not cancel then
+		PlaySound(856) -- SOUNDKIT.IG_MAINMENU_OPTION_CHECKBOX_ON
+		HideButton(self)
+	end
+end
+
+local function EditBox_OnReceiveDrag(frame)
+	local self = frame.obj
+	local type, id, info = GetCursorInfo()
+	local name
+	if type == "item" then
+		name = info
+	elseif type == "spell" then
+		name = GetSpellInfo(id, info)
+	elseif type == "macro" then
+		name = GetMacroInfo(id)
+	end
+	if name then
+		self:SetText(name)
+		self:Fire("OnEnterPressed", name)
+		ClearCursor()
+		HideButton(self)
+		AceGUI:ClearFocus()
+	end
+end
+
+local function EditBox_OnTextChanged(frame)
+	local self = frame.obj
+	local value = frame:GetText()
+	if tostring(value) ~= tostring(self.lasttext) then
+		self:Fire("OnTextChanged", value)
+		self.lasttext = value
+		ShowButton(self)
+	end
+end
+
+local function EditBox_OnFocusGained(frame)
+	AceGUI:SetFocus(frame.obj)
+end
+
+local function Button_OnClick(frame)
+	local editbox = frame.obj.editbox
+	editbox:ClearFocus()
+	EditBox_OnEnterPressed(editbox)
+end
+
+--[[-----------------------------------------------------------------------------
+Methods
+-------------------------------------------------------------------------------]]
+local methods = {
+	["OnAcquire"] = function(self)
+		-- height is controlled by SetLabel
+		self:SetWidth(200)
+		self:SetDisabled(false)
+		self:SetLabel()
+		self:SetText()
+		self:DisableButton(false)
+		self:SetMaxLetters(0)
+	end,
+
+	["OnRelease"] = function(self)
+		self:ClearFocus()
+	end,
+
+	["SetDisabled"] = function(self, disabled)
+		self.disabled = disabled
+		if disabled then
+			self.editbox:EnableMouse(false)
+			self.editbox:ClearFocus()
+			self.editbox:SetTextColor(0.5,0.5,0.5)
+			self.label:SetTextColor(0.5,0.5,0.5)
+		else
+			self.editbox:EnableMouse(true)
+			self.editbox:SetTextColor(1,1,1)
+			self.label:SetTextColor(1,.82,0)
+		end
+	end,
+
+	["SetText"] = function(self, text)
+		self.lasttext = text or ""
+		self.editbox:SetText(text or "")
+		self.editbox:SetCursorPosition(0)
+		HideButton(self)
+	end,
+
+	["GetText"] = function(self, text)
+		return self.editbox:GetText()
+	end,
+
+	["SetLabel"] = function(self, text)
+		if text and text ~= "" then
+			self.label:SetText(text)
+			self.label:Show()
+			self.editbox:SetPoint("TOPLEFT",self.frame,"TOPLEFT",7,-18)
+			self:SetHeight(44)
+			self.alignoffset = 30
+		else
+			self.label:SetText("")
+			self.label:Hide()
+			self.editbox:SetPoint("TOPLEFT",self.frame,"TOPLEFT",7,0)
+			self:SetHeight(26)
+			self.alignoffset = 12
+		end
+	end,
+
+	["DisableButton"] = function(self, disabled)
+		self.disablebutton = disabled
+		if disabled then
+			HideButton(self)
+		end
+	end,
+
+	["SetMaxLetters"] = function (self, num)
+		self.editbox:SetMaxLetters(num or 0)
+	end,
+
+	["ClearFocus"] = function(self)
+		self.editbox:ClearFocus()
+		self.frame:SetScript("OnShow", nil)
+	end,
+
+	["SetFocus"] = function(self)
+		self.editbox:SetFocus()
+		if not self.frame:IsShown() then
+			self.frame:SetScript("OnShow", Frame_OnShowFocus)
+		end
+	end,
+
+	["HighlightText"] = function(self, from, to)
+		self.editbox:HighlightText(from, to)
+	end
+}
+
+--[[-----------------------------------------------------------------------------
+Constructor
+-------------------------------------------------------------------------------]]
+local function Constructor()
+	local num  = AceGUI:GetNextWidgetNum(Type)
+	local frame = CreateFrame("Frame", nil, UIParent)
+	frame:Hide()
+
+	local editbox = CreateFrame("EditBox", "AceGUI-3.0EditBox"..num, frame, "InputBoxTemplate")
+	editbox:SetAutoFocus(false)
+	editbox:SetFontObject(ChatFontNormal)
+	editbox:SetScript("OnEnter", Control_OnEnter)
+	editbox:SetScript("OnLeave", Control_OnLeave)
+	editbox:SetScript("OnEscapePressed", EditBox_OnEscapePressed)
+	editbox:SetScript("OnEnterPressed", EditBox_OnEnterPressed)
+	editbox:SetScript("OnTextChanged", EditBox_OnTextChanged)
+	editbox:SetScript("OnReceiveDrag", EditBox_OnReceiveDrag)
+	editbox:SetScript("OnMouseDown", EditBox_OnReceiveDrag)
+	editbox:SetScript("OnEditFocusGained", EditBox_OnFocusGained)
+	editbox:SetTextInsets(0, 0, 3, 3)
+	editbox:SetMaxLetters(256)
+	editbox:SetPoint("BOTTOMLEFT", 6, 0)
+	editbox:SetPoint("BOTTOMRIGHT")
+	editbox:SetHeight(19)
+
+	local label = frame:CreateFontString(nil, "OVERLAY", "GameFontNormalSmall")
+	label:SetPoint("TOPLEFT", 0, -2)
+	label:SetPoint("TOPRIGHT", 0, -2)
+	label:SetJustifyH("LEFT")
+	label:SetHeight(18)
+
+	local button = CreateFrame("Button", nil, editbox, "UIPanelButtonTemplate")
+	button:SetWidth(40)
+	button:SetHeight(20)
+	button:SetPoint("RIGHT", -2, 0)
+	button:SetText(OKAY)
+	button:SetScript("OnClick", Button_OnClick)
+	button:Hide()
+
+	local widget = {
+		alignoffset = 30,
+		editbox     = editbox,
+		label       = label,
+		button      = button,
+		frame       = frame,
+		type        = Type
+	}
+	for method, func in pairs(methods) do
+		widget[method] = func
+	end
+	editbox.obj, button.obj = widget, widget
+
+	return AceGUI:RegisterAsWidget(widget)
+end
+
+AceGUI:RegisterWidgetType(Type, Constructor, Version)
diff --git a/TitanClassic/save/libs/Ace/AceGUI-3.0-SharedMediaWidgets/Libs/AceGUI-3.0/widgets/AceGUIWidget-Heading.lua b/TitanClassic/save/libs/Ace/AceGUI-3.0-SharedMediaWidgets/Libs/AceGUI-3.0/widgets/AceGUIWidget-Heading.lua
new file mode 100644
index 0000000..862ae88
--- /dev/null
+++ b/TitanClassic/save/libs/Ace/AceGUI-3.0-SharedMediaWidgets/Libs/AceGUI-3.0/widgets/AceGUIWidget-Heading.lua
@@ -0,0 +1,78 @@
+--[[-----------------------------------------------------------------------------
+Heading Widget
+-------------------------------------------------------------------------------]]
+local Type, Version = "Heading", 20
+local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
+if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
+
+-- Lua APIs
+local pairs = pairs
+
+-- WoW APIs
+local CreateFrame, UIParent = CreateFrame, UIParent
+
+--[[-----------------------------------------------------------------------------
+Methods
+-------------------------------------------------------------------------------]]
+local methods = {
+	["OnAcquire"] = function(self)
+		self:SetText()
+		self:SetFullWidth()
+		self:SetHeight(18)
+	end,
+
+	-- ["OnRelease"] = nil,
+
+	["SetText"] = function(self, text)
+		self.label:SetText(text or "")
+		if text and text ~= "" then
+			self.left:SetPoint("RIGHT", self.label, "LEFT", -5, 0)
+			self.right:Show()
+		else
+			self.left:SetPoint("RIGHT", -3, 0)
+			self.right:Hide()
+		end
+	end
+}
+
+--[[-----------------------------------------------------------------------------
+Constructor
+-------------------------------------------------------------------------------]]
+local function Constructor()
+	local frame = CreateFrame("Frame", nil, UIParent)
+	frame:Hide()
+
+	local label = frame:CreateFontString(nil, "BACKGROUND", "GameFontNormal")
+	label:SetPoint("TOP")
+	label:SetPoint("BOTTOM")
+	label:SetJustifyH("CENTER")
+
+	local left = frame:CreateTexture(nil, "BACKGROUND")
+	left:SetHeight(8)
+	left:SetPoint("LEFT", 3, 0)
+	left:SetPoint("RIGHT", label, "LEFT", -5, 0)
+	left:SetTexture(137057) -- Interface\\Tooltips\\UI-Tooltip-Border
+	left:SetTexCoord(0.81, 0.94, 0.5, 1)
+
+	local right = frame:CreateTexture(nil, "BACKGROUND")
+	right:SetHeight(8)
+	right:SetPoint("RIGHT", -3, 0)
+	right:SetPoint("LEFT", label, "RIGHT", 5, 0)
+	right:SetTexture(137057) -- Interface\\Tooltips\\UI-Tooltip-Border
+	right:SetTexCoord(0.81, 0.94, 0.5, 1)
+
+	local widget = {
+		label = label,
+		left  = left,
+		right = right,
+		frame = frame,
+		type  = Type
+	}
+	for method, func in pairs(methods) do
+		widget[method] = func
+	end
+
+	return AceGUI:RegisterAsWidget(widget)
+end
+
+AceGUI:RegisterWidgetType(Type, Constructor, Version)
diff --git a/TitanClassic/save/libs/Ace/AceGUI-3.0-SharedMediaWidgets/Libs/AceGUI-3.0/widgets/AceGUIWidget-Icon.lua b/TitanClassic/save/libs/Ace/AceGUI-3.0-SharedMediaWidgets/Libs/AceGUI-3.0/widgets/AceGUIWidget-Icon.lua
new file mode 100644
index 0000000..378e813
--- /dev/null
+++ b/TitanClassic/save/libs/Ace/AceGUI-3.0-SharedMediaWidgets/Libs/AceGUI-3.0/widgets/AceGUIWidget-Icon.lua
@@ -0,0 +1,140 @@
+--[[-----------------------------------------------------------------------------
+Icon Widget
+-------------------------------------------------------------------------------]]
+local Type, Version = "Icon", 21
+local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
+if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
+
+-- Lua APIs
+local select, pairs, print = select, pairs, print
+
+-- WoW APIs
+local CreateFrame, UIParent = CreateFrame, UIParent
+
+--[[-----------------------------------------------------------------------------
+Scripts
+-------------------------------------------------------------------------------]]
+local function Control_OnEnter(frame)
+	frame.obj:Fire("OnEnter")
+end
+
+local function Control_OnLeave(frame)
+	frame.obj:Fire("OnLeave")
+end
+
+local function Button_OnClick(frame, button)
+	frame.obj:Fire("OnClick", button)
+	AceGUI:ClearFocus()
+end
+
+--[[-----------------------------------------------------------------------------
+Methods
+-------------------------------------------------------------------------------]]
+local methods = {
+	["OnAcquire"] = function(self)
+		self:SetHeight(110)
+		self:SetWidth(110)
+		self:SetLabel()
+		self:SetImage(nil)
+		self:SetImageSize(64, 64)
+		self:SetDisabled(false)
+	end,
+
+	-- ["OnRelease"] = nil,
+
+	["SetLabel"] = function(self, text)
+		if text and text ~= "" then
+			self.label:Show()
+			self.label:SetText(text)
+			self:SetHeight(self.image:GetHeight() + 25)
+		else
+			self.label:Hide()
+			self:SetHeight(self.image:GetHeight() + 10)
+		end
+	end,
+
+	["SetImage"] = function(self, path, ...)
+		local image = self.image
+		image:SetTexture(path)
+
+		if image:GetTexture() then
+			local n = select("#", ...)
+			if n == 4 or n == 8 then
+				image:SetTexCoord(...)
+			else
+				image:SetTexCoord(0, 1, 0, 1)
+			end
+		end
+	end,
+
+	["SetImageSize"] = function(self, width, height)
+		self.image:SetWidth(width)
+		self.image:SetHeight(height)
+		--self.frame:SetWidth(width + 30)
+		if self.label:IsShown() then
+			self:SetHeight(height + 25)
+		else
+			self:SetHeight(height + 10)
+		end
+	end,
+
+	["SetDisabled"] = function(self, disabled)
+		self.disabled = disabled
+		if disabled then
+			self.frame:Disable()
+			self.label:SetTextColor(0.5, 0.5, 0.5)
+			self.image:SetVertexColor(0.5, 0.5, 0.5, 0.5)
+		else
+			self.frame:Enable()
+			self.label:SetTextColor(1, 1, 1)
+			self.image:SetVertexColor(1, 1, 1, 1)
+		end
+	end
+}
+
+--[[-----------------------------------------------------------------------------
+Constructor
+-------------------------------------------------------------------------------]]
+local function Constructor()
+	local frame = CreateFrame("Button", nil, UIParent)
+	frame:Hide()
+
+	frame:EnableMouse(true)
+	frame:SetScript("OnEnter", Control_OnEnter)
+	frame:SetScript("OnLeave", Control_OnLeave)
+	frame:SetScript("OnClick", Button_OnClick)
+
+	local label = frame:CreateFontString(nil, "BACKGROUND", "GameFontHighlight")
+	label:SetPoint("BOTTOMLEFT")
+	label:SetPoint("BOTTOMRIGHT")
+	label:SetJustifyH("CENTER")
+	label:SetJustifyV("TOP")
+	label:SetHeight(18)
+
+	local image = frame:CreateTexture(nil, "BACKGROUND")
+	image:SetWidth(64)
+	image:SetHeight(64)
+	image:SetPoint("TOP", 0, -5)
+
+	local highlight = frame:CreateTexture(nil, "HIGHLIGHT")
+	highlight:SetAllPoints(image)
+	highlight:SetTexture(136580) -- Interface\\PaperDollInfoFrame\\UI-Character-Tab-Highlight
+	highlight:SetTexCoord(0, 1, 0.23, 0.77)
+	highlight:SetBlendMode("ADD")
+
+	local widget = {
+		label = label,
+		image = image,
+		frame = frame,
+		type  = Type
+	}
+	for method, func in pairs(methods) do
+		widget[method] = func
+	end
+
+	widget.SetText = function(self, ...) print("AceGUI-3.0-Icon: SetText is deprecated! Use SetLabel instead!"); self:SetLabel(...) end
+
+	return AceGUI:RegisterAsWidget(widget)
+end
+
+AceGUI:RegisterWidgetType(Type, Constructor, Version)
diff --git a/TitanClassic/save/libs/Ace/AceGUI-3.0-SharedMediaWidgets/Libs/AceGUI-3.0/widgets/AceGUIWidget-InteractiveLabel.lua b/TitanClassic/save/libs/Ace/AceGUI-3.0-SharedMediaWidgets/Libs/AceGUI-3.0/widgets/AceGUIWidget-InteractiveLabel.lua
new file mode 100644
index 0000000..255dd97
--- /dev/null
+++ b/TitanClassic/save/libs/Ace/AceGUI-3.0-SharedMediaWidgets/Libs/AceGUI-3.0/widgets/AceGUIWidget-InteractiveLabel.lua
@@ -0,0 +1,94 @@
+--[[-----------------------------------------------------------------------------
+InteractiveLabel Widget
+-------------------------------------------------------------------------------]]
+local Type, Version = "InteractiveLabel", 21
+local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
+if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
+
+-- Lua APIs
+local select, pairs = select, pairs
+
+--[[-----------------------------------------------------------------------------
+Scripts
+-------------------------------------------------------------------------------]]
+local function Control_OnEnter(frame)
+	frame.obj:Fire("OnEnter")
+end
+
+local function Control_OnLeave(frame)
+	frame.obj:Fire("OnLeave")
+end
+
+local function Label_OnClick(frame, button)
+	frame.obj:Fire("OnClick", button)
+	AceGUI:ClearFocus()
+end
+
+--[[-----------------------------------------------------------------------------
+Methods
+-------------------------------------------------------------------------------]]
+local methods = {
+	["OnAcquire"] = function(self)
+		self:LabelOnAcquire()
+		self:SetHighlight()
+		self:SetHighlightTexCoord()
+		self:SetDisabled(false)
+	end,
+
+	-- ["OnRelease"] = nil,
+
+	["SetHighlight"] = function(self, ...)
+		self.highlight:SetTexture(...)
+	end,
+
+	["SetHighlightTexCoord"] = function(self, ...)
+		local c = select("#", ...)
+		if c == 4 or c == 8 then
+			self.highlight:SetTexCoord(...)
+		else
+			self.highlight:SetTexCoord(0, 1, 0, 1)
+		end
+	end,
+
+	["SetDisabled"] = function(self,disabled)
+		self.disabled = disabled
+		if disabled then
+			self.frame:EnableMouse(false)
+			self.label:SetTextColor(0.5, 0.5, 0.5)
+		else
+			self.frame:EnableMouse(true)
+			self.label:SetTextColor(1, 1, 1)
+		end
+	end
+}
+
+--[[-----------------------------------------------------------------------------
+Constructor
+-------------------------------------------------------------------------------]]
+local function Constructor()
+	-- create a Label type that we will hijack
+	local label = AceGUI:Create("Label")
+
+	local frame = label.frame
+	frame:EnableMouse(true)
+	frame:SetScript("OnEnter", Control_OnEnter)
+	frame:SetScript("OnLeave", Control_OnLeave)
+	frame:SetScript("OnMouseDown", Label_OnClick)
+
+	local highlight = frame:CreateTexture(nil, "HIGHLIGHT")
+	highlight:SetTexture(nil)
+	highlight:SetAllPoints()
+	highlight:SetBlendMode("ADD")
+
+	label.highlight = highlight
+	label.type = Type
+	label.LabelOnAcquire = label.OnAcquire
+	for method, func in pairs(methods) do
+		label[method] = func
+	end
+
+	return label
+end
+
+AceGUI:RegisterWidgetType(Type, Constructor, Version)
+
diff --git a/TitanClassic/save/libs/Ace/AceGUI-3.0-SharedMediaWidgets/Libs/AceGUI-3.0/widgets/AceGUIWidget-Keybinding.lua b/TitanClassic/save/libs/Ace/AceGUI-3.0-SharedMediaWidgets/Libs/AceGUI-3.0/widgets/AceGUIWidget-Keybinding.lua
new file mode 100644
index 0000000..17a3c0b
--- /dev/null
+++ b/TitanClassic/save/libs/Ace/AceGUI-3.0-SharedMediaWidgets/Libs/AceGUI-3.0/widgets/AceGUIWidget-Keybinding.lua
@@ -0,0 +1,249 @@
+--[[-----------------------------------------------------------------------------
+Keybinding Widget
+Set Keybindings in the Config UI.
+-------------------------------------------------------------------------------]]
+local Type, Version = "Keybinding", 26
+local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
+if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
+
+-- Lua APIs
+local pairs = pairs
+
+-- WoW APIs
+local IsShiftKeyDown, IsControlKeyDown, IsAltKeyDown = IsShiftKeyDown, IsControlKeyDown, IsAltKeyDown
+local CreateFrame, UIParent = CreateFrame, UIParent
+
+-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
+-- List them here for Mikk's FindGlobals script
+-- GLOBALS: NOT_BOUND
+
+--[[-----------------------------------------------------------------------------
+Scripts
+-------------------------------------------------------------------------------]]
+
+local function Control_OnEnter(frame)
+	frame.obj:Fire("OnEnter")
+end
+
+local function Control_OnLeave(frame)
+	frame.obj:Fire("OnLeave")
+end
+
+local function Keybinding_OnClick(frame, button)
+	if button == "LeftButton" or button == "RightButton" then
+		local self = frame.obj
+		if self.waitingForKey then
+			frame:EnableKeyboard(false)
+			frame:EnableMouseWheel(false)
+			self.msgframe:Hide()
+			frame:UnlockHighlight()
+			self.waitingForKey = nil
+		else
+			frame:EnableKeyboard(true)
+			frame:EnableMouseWheel(true)
+			self.msgframe:Show()
+			frame:LockHighlight()
+			self.waitingForKey = true
+		end
+	end
+	AceGUI:ClearFocus()
+end
+
+local ignoreKeys = {
+	["BUTTON1"] = true, ["BUTTON2"] = true,
+	["UNKNOWN"] = true,
+	["LSHIFT"] = true, ["LCTRL"] = true, ["LALT"] = true,
+	["RSHIFT"] = true, ["RCTRL"] = true, ["RALT"] = true,
+}
+local function Keybinding_OnKeyDown(frame, key)
+	local self = frame.obj
+	if self.waitingForKey then
+		local keyPressed = key
+		if keyPressed == "ESCAPE" then
+			keyPressed = ""
+		else
+			if ignoreKeys[keyPressed] then return end
+			if IsShiftKeyDown() then
+				keyPressed = "SHIFT-"..keyPressed
+			end
+			if IsControlKeyDown() then
+				keyPressed = "CTRL-"..keyPressed
+			end
+			if IsAltKeyDown() then
+				keyPressed = "ALT-"..keyPressed
+			end
+		end
+
+		frame:EnableKeyboard(false)
+		frame:EnableMouseWheel(false)
+		self.msgframe:Hide()
+		frame:UnlockHighlight()
+		self.waitingForKey = nil
+
+		if not self.disabled then
+			self:SetKey(keyPressed)
+			self:Fire("OnKeyChanged", keyPressed)
+		end
+	end
+end
+
+local function Keybinding_OnMouseDown(frame, button)
+	if button == "LeftButton" or button == "RightButton" then
+		return
+	elseif button == "MiddleButton" then
+		button = "BUTTON3"
+	elseif button == "Button4" then
+		button = "BUTTON4"
+	elseif button == "Button5" then
+		button = "BUTTON5"
+	end
+	Keybinding_OnKeyDown(frame, button)
+end
+
+local function Keybinding_OnMouseWheel(frame, direction)
+	local button
+	if direction >= 0 then
+		button = "MOUSEWHEELUP"
+	else
+		button = "MOUSEWHEELDOWN"
+	end
+	Keybinding_OnKeyDown(frame, button)
+end
+
+--[[-----------------------------------------------------------------------------
+Methods
+-------------------------------------------------------------------------------]]
+local methods = {
+	["OnAcquire"] = function(self)
+		self:SetWidth(200)
+		self:SetLabel("")
+		self:SetKey("")
+		self.waitingForKey = nil
+		self.msgframe:Hide()
+		self:SetDisabled(false)
+		self.button:EnableKeyboard(false)
+		self.button:EnableMouseWheel(false)
+	end,
+
+	-- ["OnRelease"] = nil,
+
+	["SetDisabled"] = function(self, disabled)
+		self.disabled = disabled
+		if disabled then
+			self.button:Disable()
+			self.label:SetTextColor(0.5,0.5,0.5)
+		else
+			self.button:Enable()
+			self.label:SetTextColor(1,1,1)
+		end
+	end,
+
+	["SetKey"] = function(self, key)
+		if (key or "") == "" then
+			self.button:SetText(NOT_BOUND)
+			self.button:SetNormalFontObject("GameFontNormal")
+		else
+			self.button:SetText(key)
+			self.button:SetNormalFontObject("GameFontHighlight")
+		end
+	end,
+
+	["GetKey"] = function(self)
+		local key = self.button:GetText()
+		if key == NOT_BOUND then
+			key = nil
+		end
+		return key
+	end,
+
+	["SetLabel"] = function(self, label)
+		self.label:SetText(label or "")
+		if (label or "") == "" then
+			self.alignoffset = nil
+			self:SetHeight(24)
+		else
+			self.alignoffset = 30
+			self:SetHeight(44)
+		end
+	end,
+}
+
+--[[-----------------------------------------------------------------------------
+Constructor
+-------------------------------------------------------------------------------]]
+
+local ControlBackdrop  = {
+	bgFile = "Interface\\Tooltips\\UI-Tooltip-Background",
+	edgeFile = "Interface\\Tooltips\\UI-Tooltip-Border",
+	tile = true, tileSize = 16, edgeSize = 16,
+	insets = { left = 3, right = 3, top = 3, bottom = 3 }
+}
+
+local function keybindingMsgFixWidth(frame)
+	frame:SetWidth(frame.msg:GetWidth() + 10)
+	frame:SetScript("OnUpdate", nil)
+end
+
+local function Constructor()
+	local name = "AceGUI30KeybindingButton" .. AceGUI:GetNextWidgetNum(Type)
+
+	local frame = CreateFrame("Frame", nil, UIParent)
+	local button = CreateFrame("Button", name, frame, "UIPanelButtonTemplate")
+
+	button:EnableMouse(true)
+	button:EnableMouseWheel(false)
+	button:RegisterForClicks("AnyDown")
+	button:SetScript("OnEnter", Control_OnEnter)
+	button:SetScript("OnLeave", Control_OnLeave)
+	button:SetScript("OnClick", Keybinding_OnClick)
+	button:SetScript("OnKeyDown", Keybinding_OnKeyDown)
+	button:SetScript("OnMouseDown", Keybinding_OnMouseDown)
+	button:SetScript("OnMouseWheel", Keybinding_OnMouseWheel)
+	button:SetPoint("BOTTOMLEFT")
+	button:SetPoint("BOTTOMRIGHT")
+	button:SetHeight(24)
+	button:EnableKeyboard(false)
+
+	local text = button:GetFontString()
+	text:SetPoint("LEFT", 7, 0)
+	text:SetPoint("RIGHT", -7, 0)
+
+	local label = frame:CreateFontString(nil, "OVERLAY", "GameFontHighlight")
+	label:SetPoint("TOPLEFT")
+	label:SetPoint("TOPRIGHT")
+	label:SetJustifyH("CENTER")
+	label:SetHeight(18)
+
+	local msgframe = CreateFrame("Frame", nil, UIParent, BackdropTemplateMixin and "BackdropTemplate" or nil)
+	msgframe:SetHeight(30)
+	msgframe:SetBackdrop(ControlBackdrop)
+	msgframe:SetBackdropColor(0,0,0)
+	msgframe:SetFrameStrata("FULLSCREEN_DIALOG")
+	msgframe:SetFrameLevel(1000)
+	msgframe:SetToplevel(true)
+
+	local msg = msgframe:CreateFontString(nil, "OVERLAY", "GameFontNormal")
+	msg:SetText("Press a key to bind, ESC to clear the binding or click the button again to cancel.")
+	msgframe.msg = msg
+	msg:SetPoint("TOPLEFT", 5, -5)
+	msgframe:SetScript("OnUpdate", keybindingMsgFixWidth)
+	msgframe:SetPoint("BOTTOM", button, "TOP")
+	msgframe:Hide()
+
+	local widget = {
+		button      = button,
+		label       = label,
+		msgframe    = msgframe,
+		frame       = frame,
+		alignoffset = 30,
+		type        = Type
+	}
+	for method, func in pairs(methods) do
+		widget[method] = func
+	end
+	button.obj = widget
+
+	return AceGUI:RegisterAsWidget(widget)
+end
+
+AceGUI:RegisterWidgetType(Type, Constructor, Version)
diff --git a/TitanClassic/save/libs/Ace/AceGUI-3.0-SharedMediaWidgets/Libs/AceGUI-3.0/widgets/AceGUIWidget-Label.lua b/TitanClassic/save/libs/Ace/AceGUI-3.0-SharedMediaWidgets/Libs/AceGUI-3.0/widgets/AceGUIWidget-Label.lua
new file mode 100644
index 0000000..5c75f3b
--- /dev/null
+++ b/TitanClassic/save/libs/Ace/AceGUI-3.0-SharedMediaWidgets/Libs/AceGUI-3.0/widgets/AceGUIWidget-Label.lua
@@ -0,0 +1,179 @@
+--[[-----------------------------------------------------------------------------
+Label Widget
+Displays text and optionally an icon.
+-------------------------------------------------------------------------------]]
+local Type, Version = "Label", 27
+local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
+if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
+
+-- Lua APIs
+local max, select, pairs = math.max, select, pairs
+
+-- WoW APIs
+local CreateFrame, UIParent = CreateFrame, UIParent
+
+-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
+-- List them here for Mikk's FindGlobals script
+-- GLOBALS: GameFontHighlightSmall
+
+--[[-----------------------------------------------------------------------------
+Support functions
+-------------------------------------------------------------------------------]]
+
+local function UpdateImageAnchor(self)
+	if self.resizing then return end
+	local frame = self.frame
+	local width = frame.width or frame:GetWidth() or 0
+	local image = self.image
+	local label = self.label
+	local height
+
+	label:ClearAllPoints()
+	image:ClearAllPoints()
+
+	if self.imageshown then
+		local imagewidth = image:GetWidth()
+		if (width - imagewidth) < 200 or (label:GetText() or "") == "" then
+			-- image goes on top centered when less than 200 width for the text, or if there is no text
+			image:SetPoint("TOP")
+			label:SetPoint("TOP", image, "BOTTOM")
+			label:SetPoint("LEFT")
+			label:SetWidth(width)
+			height = image:GetHeight() + label:GetStringHeight()
+		else
+			-- image on the left
+			image:SetPoint("TOPLEFT")
+			if image:GetHeight() > label:GetStringHeight() then
+				label:SetPoint("LEFT", image, "RIGHT", 4, 0)
+			else
+				label:SetPoint("TOPLEFT", image, "TOPRIGHT", 4, 0)
+			end
+			label:SetWidth(width - imagewidth - 4)
+			height = max(image:GetHeight(), label:GetStringHeight())
+		end
+	else
+		-- no image shown
+		label:SetPoint("TOPLEFT")
+		label:SetWidth(width)
+		height = label:GetStringHeight()
+	end
+
+	-- avoid zero-height labels, since they can used as spacers
+	if not height or height == 0 then
+		height = 1
+	end
+
+	self.resizing = true
+	frame:SetHeight(height)
+	frame.height = height
+	self.resizing = nil
+end
+
+--[[-----------------------------------------------------------------------------
+Methods
+-------------------------------------------------------------------------------]]
+local methods = {
+	["OnAcquire"] = function(self)
+		-- set the flag to stop constant size updates
+		self.resizing = true
+		-- height is set dynamically by the text and image size
+		self:SetWidth(200)
+		self:SetText()
+		self:SetImage(nil)
+		self:SetImageSize(16, 16)
+		self:SetColor()
+		self:SetFontObject()
+		self:SetJustifyH("LEFT")
+		self:SetJustifyV("TOP")
+
+		-- reset the flag
+		self.resizing = nil
+		-- run the update explicitly
+		UpdateImageAnchor(self)
+	end,
+
+	-- ["OnRelease"] = nil,
+
+	["OnWidthSet"] = function(self, width)
+		UpdateImageAnchor(self)
+	end,
+
+	["SetText"] = function(self, text)
+		self.label:SetText(text)
+		UpdateImageAnchor(self)
+	end,
+
+	["SetColor"] = function(self, r, g, b)
+		if not (r and g and b) then
+			r, g, b = 1, 1, 1
+		end
+		self.label:SetVertexColor(r, g, b)
+	end,
+
+	["SetImage"] = function(self, path, ...)
+		local image = self.image
+		image:SetTexture(path)
+
+		if image:GetTexture() then
+			self.imageshown = true
+			local n = select("#", ...)
+			if n == 4 or n == 8 then
+				image:SetTexCoord(...)
+			else
+				image:SetTexCoord(0, 1, 0, 1)
+			end
+		else
+			self.imageshown = nil
+		end
+		UpdateImageAnchor(self)
+	end,
+
+	["SetFont"] = function(self, font, height, flags)
+		self.label:SetFont(font, height, flags)
+		UpdateImageAnchor(self)
+	end,
+
+	["SetFontObject"] = function(self, font)
+		self:SetFont((font or GameFontHighlightSmall):GetFont())
+	end,
+
+	["SetImageSize"] = function(self, width, height)
+		self.image:SetWidth(width)
+		self.image:SetHeight(height)
+		UpdateImageAnchor(self)
+	end,
+
+	["SetJustifyH"] = function(self, justifyH)
+		self.label:SetJustifyH(justifyH)
+	end,
+
+	["SetJustifyV"] = function(self, justifyV)
+		self.label:SetJustifyV(justifyV)
+	end,
+}
+
+--[[-----------------------------------------------------------------------------
+Constructor
+-------------------------------------------------------------------------------]]
+local function Constructor()
+	local frame = CreateFrame("Frame", nil, UIParent)
+	frame:Hide()
+
+	local label = frame:CreateFontString(nil, "BACKGROUND", "GameFontHighlightSmall")
+	local image = frame:CreateTexture(nil, "BACKGROUND")
+
+	-- create widget
+	local widget = {
+		label = label,
+		image = image,
+		frame = frame,
+		type  = Type
+	}
+	for method, func in pairs(methods) do
+		widget[method] = func
+	end
+
+	return AceGUI:RegisterAsWidget(widget)
+end
+
+AceGUI:RegisterWidgetType(Type, Constructor, Version)
diff --git a/TitanClassic/save/libs/Ace/AceGUI-3.0-SharedMediaWidgets/Libs/AceGUI-3.0/widgets/AceGUIWidget-MultiLineEditBox.lua b/TitanClassic/save/libs/Ace/AceGUI-3.0-SharedMediaWidgets/Libs/AceGUI-3.0/widgets/AceGUIWidget-MultiLineEditBox.lua
new file mode 100644
index 0000000..0e953ab
--- /dev/null
+++ b/TitanClassic/save/libs/Ace/AceGUI-3.0-SharedMediaWidgets/Libs/AceGUI-3.0/widgets/AceGUIWidget-MultiLineEditBox.lua
@@ -0,0 +1,366 @@
+local Type, Version = "MultiLineEditBox", 29
+local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
+if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
+
+-- Lua APIs
+local pairs = pairs
+
+-- WoW APIs
+local GetCursorInfo, GetSpellInfo, ClearCursor = GetCursorInfo, GetSpellInfo, ClearCursor
+local CreateFrame, UIParent = CreateFrame, UIParent
+local _G = _G
+
+-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
+-- List them here for Mikk's FindGlobals script
+-- GLOBALS: ACCEPT, ChatFontNormal
+
+--[[-----------------------------------------------------------------------------
+Support functions
+-------------------------------------------------------------------------------]]
+
+if not AceGUIMultiLineEditBoxInsertLink then
+	-- upgradeable hook
+	hooksecurefunc("ChatEdit_InsertLink", function(...) return _G.AceGUIMultiLineEditBoxInsertLink(...) end)
+end
+
+function _G.AceGUIMultiLineEditBoxInsertLink(text)
+	for i = 1, AceGUI:GetWidgetCount(Type) do
+		local editbox = _G[("MultiLineEditBox%uEdit"):format(i)]
+		if editbox and editbox:IsVisible() and editbox:HasFocus() then
+			editbox:Insert(text)
+			return true
+		end
+	end
+end
+
+
+local function Layout(self)
+	self:SetHeight(self.numlines * 14 + (self.disablebutton and 19 or 41) + self.labelHeight)
+
+	if self.labelHeight == 0 then
+		self.scrollBar:SetPoint("TOP", self.frame, "TOP", 0, -23)
+	else
+		self.scrollBar:SetPoint("TOP", self.label, "BOTTOM", 0, -19)
+	end
+
+	if self.disablebutton then
+		self.scrollBar:SetPoint("BOTTOM", self.frame, "BOTTOM", 0, 21)
+		self.scrollBG:SetPoint("BOTTOMLEFT", 0, 4)
+	else
+		self.scrollBar:SetPoint("BOTTOM", self.button, "TOP", 0, 18)
+		self.scrollBG:SetPoint("BOTTOMLEFT", self.button, "TOPLEFT")
+	end
+end
+
+--[[-----------------------------------------------------------------------------
+Scripts
+-------------------------------------------------------------------------------]]
+local function OnClick(self)                                                     -- Button
+	self = self.obj
+	self.editBox:ClearFocus()
+	if not self:Fire("OnEnterPressed", self.editBox:GetText()) then
+		self.button:Disable()
+	end
+end
+
+local function OnCursorChanged(self, _, y, _, cursorHeight)                      -- EditBox
+	self, y = self.obj.scrollFrame, -y
+	local offset = self:GetVerticalScroll()
+	if y < offset then
+		self:SetVerticalScroll(y)
+	else
+		y = y + cursorHeight - self:GetHeight()
+		if y > offset then
+			self:SetVerticalScroll(y)
+		end
+	end
+end
+
+local function OnEditFocusLost(self)                                             -- EditBox
+	self:HighlightText(0, 0)
+	self.obj:Fire("OnEditFocusLost")
+end
+
+local function OnEnter(self)                                                     -- EditBox / ScrollFrame
+	self = self.obj
+	if not self.entered then
+		self.entered = true
+		self:Fire("OnEnter")
+	end
+end
+
+local function OnLeave(self)                                                     -- EditBox / ScrollFrame
+	self = self.obj
+	if self.entered then
+		self.entered = nil
+		self:Fire("OnLeave")
+	end
+end
+
+local function OnMouseUp(self)                                                   -- ScrollFrame
+	self = self.obj.editBox
+	self:SetFocus()
+	self:SetCursorPosition(self:GetNumLetters())
+end
+
+local function OnReceiveDrag(self)                                               -- EditBox / ScrollFrame
+	local type, id, info = GetCursorInfo()
+	if type == "spell" then
+		info = GetSpellInfo(id, info)
+	elseif type ~= "item" then
+		return
+	end
+	ClearCursor()
+	self = self.obj
+	local editBox = self.editBox
+	if not editBox:HasFocus() then
+		editBox:SetFocus()
+		editBox:SetCursorPosition(editBox:GetNumLetters())
+	end
+	editBox:Insert(info)
+	self.button:Enable()
+end
+
+local function OnSizeChanged(self, width, height)                                -- ScrollFrame
+	self.obj.editBox:SetWidth(width)
+end
+
+local function OnTextChanged(self, userInput)                                    -- EditBox
+	if userInput then
+		self = self.obj
+		self:Fire("OnTextChanged", self.editBox:GetText())
+		self.button:Enable()
+	end
+end
+
+local function OnTextSet(self)                                                   -- EditBox
+	self:HighlightText(0, 0)
+	self:SetCursorPosition(self:GetNumLetters())
+	self:SetCursorPosition(0)
+	self.obj.button:Disable()
+end
+
+local function OnVerticalScroll(self, offset)                                    -- ScrollFrame
+	local editBox = self.obj.editBox
+	editBox:SetHitRectInsets(0, 0, offset, editBox:GetHeight() - offset - self:GetHeight())
+end
+
+local function OnShowFocus(frame)
+	frame.obj.editBox:SetFocus()
+	frame:SetScript("OnShow", nil)
+end
+
+local function OnEditFocusGained(frame)
+	AceGUI:SetFocus(frame.obj)
+	frame.obj:Fire("OnEditFocusGained")
+end
+
+--[[-----------------------------------------------------------------------------
+Methods
+-------------------------------------------------------------------------------]]
+local methods = {
+	["OnAcquire"] = function(self)
+		self.editBox:SetText("")
+		self:SetDisabled(false)
+		self:SetWidth(200)
+		self:DisableButton(false)
+		self:SetNumLines()
+		self.entered = nil
+		self:SetMaxLetters(0)
+	end,
+
+	["OnRelease"] = function(self)
+		self:ClearFocus()
+	end,
+
+	["SetDisabled"] = function(self, disabled)
+		local editBox = self.editBox
+		if disabled then
+			editBox:ClearFocus()
+			editBox:EnableMouse(false)
+			editBox:SetTextColor(0.5, 0.5, 0.5)
+			self.label:SetTextColor(0.5, 0.5, 0.5)
+			self.scrollFrame:EnableMouse(false)
+			self.button:Disable()
+		else
+			editBox:EnableMouse(true)
+			editBox:SetTextColor(1, 1, 1)
+			self.label:SetTextColor(1, 0.82, 0)
+			self.scrollFrame:EnableMouse(true)
+		end
+	end,
+
+	["SetLabel"] = function(self, text)
+		if text and text ~= "" then
+			self.label:SetText(text)
+			if self.labelHeight ~= 10 then
+				self.labelHeight = 10
+				self.label:Show()
+			end
+		elseif self.labelHeight ~= 0 then
+			self.labelHeight = 0
+			self.label:Hide()
+		end
+		Layout(self)
+	end,
+
+	["SetNumLines"] = function(self, value)
+		if not value or value < 4 then
+			value = 4
+		end
+		self.numlines = value
+		Layout(self)
+	end,
+
+	["SetText"] = function(self, text)
+		self.editBox:SetText(text)
+	end,
+
+	["GetText"] = function(self)
+		return self.editBox:GetText()
+	end,
+
+	["SetMaxLetters"] = function (self, num)
+		self.editBox:SetMaxLetters(num or 0)
+	end,
+
+	["DisableButton"] = function(self, disabled)
+		self.disablebutton = disabled
+		if disabled then
+			self.button:Hide()
+		else
+			self.button:Show()
+		end
+		Layout(self)
+	end,
+
+	["ClearFocus"] = function(self)
+		self.editBox:ClearFocus()
+		self.frame:SetScript("OnShow", nil)
+	end,
+
+	["SetFocus"] = function(self)
+		self.editBox:SetFocus()
+		if not self.frame:IsShown() then
+			self.frame:SetScript("OnShow", OnShowFocus)
+		end
+	end,
+
+	["HighlightText"] = function(self, from, to)
+		self.editBox:HighlightText(from, to)
+	end,
+
+	["GetCursorPosition"] = function(self)
+		return self.editBox:GetCursorPosition()
+	end,
+
+	["SetCursorPosition"] = function(self, ...)
+		return self.editBox:SetCursorPosition(...)
+	end,
+
+
+}
+
+--[[-----------------------------------------------------------------------------
+Constructor
+-------------------------------------------------------------------------------]]
+local backdrop = {
+	bgFile = [[Interface\Tooltips\UI-Tooltip-Background]],
+	edgeFile = [[Interface\Tooltips\UI-Tooltip-Border]], edgeSize = 16,
+	insets = { left = 4, right = 3, top = 4, bottom = 3 }
+}
+
+local function Constructor()
+	local frame = CreateFrame("Frame", nil, UIParent)
+	frame:Hide()
+
+	local widgetNum = AceGUI:GetNextWidgetNum(Type)
+
+	local label = frame:CreateFontString(nil, "OVERLAY", "GameFontNormalSmall")
+	label:SetPoint("TOPLEFT", frame, "TOPLEFT", 0, -4)
+	label:SetPoint("TOPRIGHT", frame, "TOPRIGHT", 0, -4)
+	label:SetJustifyH("LEFT")
+	label:SetText(ACCEPT)
+	label:SetHeight(10)
+
+	local button = CreateFrame("Button", ("%s%dButton"):format(Type, widgetNum), frame, "UIPanelButtonTemplate")
+	button:SetPoint("BOTTOMLEFT", 0, 4)
+	button:SetHeight(22)
+	button:SetWidth(label:GetStringWidth() + 24)
+	button:SetText(ACCEPT)
+	button:SetScript("OnClick", OnClick)
+	button:Disable()
+
+	local text = button:GetFontString()
+	text:ClearAllPoints()
+	text:SetPoint("TOPLEFT", button, "TOPLEFT", 5, -5)
+	text:SetPoint("BOTTOMRIGHT", button, "BOTTOMRIGHT", -5, 1)
+	text:SetJustifyV("MIDDLE")
+
+	local scrollBG = CreateFrame("Frame", nil, frame, BackdropTemplateMixin and "BackdropTemplate" or nil)
+	scrollBG:SetBackdrop(backdrop)
+	scrollBG:SetBackdropColor(0, 0, 0)
+	scrollBG:SetBackdropBorderColor(0.4, 0.4, 0.4)
+
+	local scrollFrame = CreateFrame("ScrollFrame", ("%s%dScrollFrame"):format(Type, widgetNum), frame, "UIPanelScrollFrameTemplate")
+
+	local scrollBar = _G[scrollFrame:GetName() .. "ScrollBar"]
+	scrollBar:ClearAllPoints()
+	scrollBar:SetPoint("TOP", label, "BOTTOM", 0, -19)
+	scrollBar:SetPoint("BOTTOM", button, "TOP", 0, 18)
+	scrollBar:SetPoint("RIGHT", frame, "RIGHT")
+
+	scrollBG:SetPoint("TOPRIGHT", scrollBar, "TOPLEFT", 0, 19)
+	scrollBG:SetPoint("BOTTOMLEFT", button, "TOPLEFT")
+
+	scrollFrame:SetPoint("TOPLEFT", scrollBG, "TOPLEFT", 5, -6)
+	scrollFrame:SetPoint("BOTTOMRIGHT", scrollBG, "BOTTOMRIGHT", -4, 4)
+	scrollFrame:SetScript("OnEnter", OnEnter)
+	scrollFrame:SetScript("OnLeave", OnLeave)
+	scrollFrame:SetScript("OnMouseUp", OnMouseUp)
+	scrollFrame:SetScript("OnReceiveDrag", OnReceiveDrag)
+	scrollFrame:SetScript("OnSizeChanged", OnSizeChanged)
+	scrollFrame:HookScript("OnVerticalScroll", OnVerticalScroll)
+
+	local editBox = CreateFrame("EditBox", ("%s%dEdit"):format(Type, widgetNum), scrollFrame)
+	editBox:SetAllPoints()
+	editBox:SetFontObject(ChatFontNormal)
+	editBox:SetMultiLine(true)
+	editBox:EnableMouse(true)
+	editBox:SetAutoFocus(false)
+	editBox:SetCountInvisibleLetters(false)
+	editBox:SetScript("OnCursorChanged", OnCursorChanged)
+	editBox:SetScript("OnEditFocusLost", OnEditFocusLost)
+	editBox:SetScript("OnEnter", OnEnter)
+	editBox:SetScript("OnEscapePressed", editBox.ClearFocus)
+	editBox:SetScript("OnLeave", OnLeave)
+	editBox:SetScript("OnMouseDown", OnReceiveDrag)
+	editBox:SetScript("OnReceiveDrag", OnReceiveDrag)
+	editBox:SetScript("OnTextChanged", OnTextChanged)
+	editBox:SetScript("OnTextSet", OnTextSet)
+	editBox:SetScript("OnEditFocusGained", OnEditFocusGained)
+
+
+	scrollFrame:SetScrollChild(editBox)
+
+	local widget = {
+		button      = button,
+		editBox     = editBox,
+		frame       = frame,
+		label       = label,
+		labelHeight = 10,
+		numlines    = 4,
+		scrollBar   = scrollBar,
+		scrollBG    = scrollBG,
+		scrollFrame = scrollFrame,
+		type        = Type
+	}
+	for method, func in pairs(methods) do
+		widget[method] = func
+	end
+	button.obj, editBox.obj, scrollFrame.obj = widget, widget, widget
+
+	return AceGUI:RegisterAsWidget(widget)
+end
+
+AceGUI:RegisterWidgetType(Type, Constructor, Version)
diff --git a/TitanClassic/save/libs/Ace/AceGUI-3.0-SharedMediaWidgets/Libs/AceGUI-3.0/widgets/AceGUIWidget-Slider.lua b/TitanClassic/save/libs/Ace/AceGUI-3.0-SharedMediaWidgets/Libs/AceGUI-3.0/widgets/AceGUIWidget-Slider.lua
new file mode 100644
index 0000000..9f26d2d
--- /dev/null
+++ b/TitanClassic/save/libs/Ace/AceGUI-3.0-SharedMediaWidgets/Libs/AceGUI-3.0/widgets/AceGUIWidget-Slider.lua
@@ -0,0 +1,284 @@
+--[[-----------------------------------------------------------------------------
+Slider Widget
+Graphical Slider, like, for Range values.
+-------------------------------------------------------------------------------]]
+local Type, Version = "Slider", 23
+local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
+if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
+
+-- Lua APIs
+local min, max, floor = math.min, math.max, math.floor
+local tonumber, pairs = tonumber, pairs
+
+-- WoW APIs
+local PlaySound = PlaySound
+local CreateFrame, UIParent = CreateFrame, UIParent
+
+-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
+-- List them here for Mikk's FindGlobals script
+-- GLOBALS: GameFontHighlightSmall
+
+--[[-----------------------------------------------------------------------------
+Support functions
+-------------------------------------------------------------------------------]]
+local function UpdateText(self)
+	local value = self.value or 0
+	if self.ispercent then
+		self.editbox:SetText(("%s%%"):format(floor(value * 1000 + 0.5) / 10))
+	else
+		self.editbox:SetText(floor(value * 100 + 0.5) / 100)
+	end
+end
+
+local function UpdateLabels(self)
+	local min, max = (self.min or 0), (self.max or 100)
+	if self.ispercent then
+		self.lowtext:SetFormattedText("%s%%", (min * 100))
+		self.hightext:SetFormattedText("%s%%", (max * 100))
+	else
+		self.lowtext:SetText(min)
+		self.hightext:SetText(max)
+	end
+end
+
+--[[-----------------------------------------------------------------------------
+Scripts
+-------------------------------------------------------------------------------]]
+local function Control_OnEnter(frame)
+	frame.obj:Fire("OnEnter")
+end
+
+local function Control_OnLeave(frame)
+	frame.obj:Fire("OnLeave")
+end
+
+local function Frame_OnMouseDown(frame)
+	frame.obj.slider:EnableMouseWheel(true)
+	AceGUI:ClearFocus()
+end
+
+local function Slider_OnValueChanged(frame, newvalue)
+	local self = frame.obj
+	if not frame.setup then
+		if self.step and self.step > 0 then
+			local min_value = self.min or 0
+			newvalue = floor((newvalue - min_value) / self.step + 0.5) * self.step + min_value
+		end
+		if newvalue ~= self.value and not self.disabled then
+			self.value = newvalue
+			self:Fire("OnValueChanged", newvalue)
+		end
+		if self.value then
+			UpdateText(self)
+		end
+	end
+end
+
+local function Slider_OnMouseUp(frame)
+	local self = frame.obj
+	self:Fire("OnMouseUp", self.value)
+end
+
+local function Slider_OnMouseWheel(frame, v)
+	local self = frame.obj
+	if not self.disabled then
+		local value = self.value
+		if v > 0 then
+			value = min(value + (self.step or 1), self.max)
+		else
+			value = max(value - (self.step or 1), self.min)
+		end
+		self.slider:SetValue(value)
+	end
+end
+
+local function EditBox_OnEscapePressed(frame)
+	frame:ClearFocus()
+end
+
+local function EditBox_OnEnterPressed(frame)
+	local self = frame.obj
+	local value = frame:GetText()
+	if self.ispercent then
+		value = value:gsub('%%', '')
+		value = tonumber(value) / 100
+	else
+		value = tonumber(value)
+	end
+
+	if value then
+		PlaySound(856) -- SOUNDKIT.IG_MAINMENU_OPTION_CHECKBOX_ON
+		self.slider:SetValue(value)
+		self:Fire("OnMouseUp", value)
+	end
+end
+
+local function EditBox_OnEnter(frame)
+	frame:SetBackdropBorderColor(0.5, 0.5, 0.5, 1)
+end
+
+local function EditBox_OnLeave(frame)
+	frame:SetBackdropBorderColor(0.3, 0.3, 0.3, 0.8)
+end
+
+--[[-----------------------------------------------------------------------------
+Methods
+-------------------------------------------------------------------------------]]
+local methods = {
+	["OnAcquire"] = function(self)
+		self:SetWidth(200)
+		self:SetHeight(44)
+		self:SetDisabled(false)
+		self:SetIsPercent(nil)
+		self:SetSliderValues(0,100,1)
+		self:SetValue(0)
+		self.slider:EnableMouseWheel(false)
+	end,
+
+	-- ["OnRelease"] = nil,
+
+	["SetDisabled"] = function(self, disabled)
+		self.disabled = disabled
+		if disabled then
+			self.slider:EnableMouse(false)
+			self.label:SetTextColor(.5, .5, .5)
+			self.hightext:SetTextColor(.5, .5, .5)
+			self.lowtext:SetTextColor(.5, .5, .5)
+			--self.valuetext:SetTextColor(.5, .5, .5)
+			self.editbox:SetTextColor(.5, .5, .5)
+			self.editbox:EnableMouse(false)
+			self.editbox:ClearFocus()
+		else
+			self.slider:EnableMouse(true)
+			self.label:SetTextColor(1, .82, 0)
+			self.hightext:SetTextColor(1, 1, 1)
+			self.lowtext:SetTextColor(1, 1, 1)
+			--self.valuetext:SetTextColor(1, 1, 1)
+			self.editbox:SetTextColor(1, 1, 1)
+			self.editbox:EnableMouse(true)
+		end
+	end,
+
+	["SetValue"] = function(self, value)
+		self.slider.setup = true
+		self.slider:SetValue(value)
+		self.value = value
+		UpdateText(self)
+		self.slider.setup = nil
+	end,
+
+	["GetValue"] = function(self)
+		return self.value
+	end,
+
+	["SetLabel"] = function(self, text)
+		self.label:SetText(text)
+	end,
+
+	["SetSliderValues"] = function(self, min, max, step)
+		local frame = self.slider
+		frame.setup = true
+		self.min = min
+		self.max = max
+		self.step = step
+		frame:SetMinMaxValues(min or 0,max or 100)
+		UpdateLabels(self)
+		frame:SetValueStep(step or 1)
+		if self.value then
+			frame:SetValue(self.value)
+		end
+		frame.setup = nil
+	end,
+
+	["SetIsPercent"] = function(self, value)
+		self.ispercent = value
+		UpdateLabels(self)
+		UpdateText(self)
+	end
+}
+
+--[[-----------------------------------------------------------------------------
+Constructor
+-------------------------------------------------------------------------------]]
+local SliderBackdrop  = {
+	bgFile = "Interface\\Buttons\\UI-SliderBar-Background",
+	edgeFile = "Interface\\Buttons\\UI-SliderBar-Border",
+	tile = true, tileSize = 8, edgeSize = 8,
+	insets = { left = 3, right = 3, top = 6, bottom = 6 }
+}
+
+local ManualBackdrop = {
+	bgFile = "Interface\\ChatFrame\\ChatFrameBackground",
+	edgeFile = "Interface\\ChatFrame\\ChatFrameBackground",
+	tile = true, edgeSize = 1, tileSize = 5,
+}
+
+local function Constructor()
+	local frame = CreateFrame("Frame", nil, UIParent)
+
+	frame:EnableMouse(true)
+	frame:SetScript("OnMouseDown", Frame_OnMouseDown)
+
+	local label = frame:CreateFontString(nil, "OVERLAY", "GameFontNormal")
+	label:SetPoint("TOPLEFT")
+	label:SetPoint("TOPRIGHT")
+	label:SetJustifyH("CENTER")
+	label:SetHeight(15)
+
+	local slider = CreateFrame("Slider", nil, frame, BackdropTemplateMixin and "BackdropTemplate" or nil)
+	slider:SetOrientation("HORIZONTAL")
+	slider:SetHeight(15)
+	slider:SetHitRectInsets(0, 0, -10, 0)
+	slider:SetBackdrop(SliderBackdrop)
+	slider:SetThumbTexture("Interface\\Buttons\\UI-SliderBar-Button-Horizontal")
+	slider:SetPoint("TOP", label, "BOTTOM")
+	slider:SetPoint("LEFT", 3, 0)
+	slider:SetPoint("RIGHT", -3, 0)
+	slider:SetValue(0)
+	slider:SetScript("OnValueChanged",Slider_OnValueChanged)
+	slider:SetScript("OnEnter", Control_OnEnter)
+	slider:SetScript("OnLeave", Control_OnLeave)
+	slider:SetScript("OnMouseUp", Slider_OnMouseUp)
+	slider:SetScript("OnMouseWheel", Slider_OnMouseWheel)
+
+	local lowtext = slider:CreateFontString(nil, "ARTWORK", "GameFontHighlightSmall")
+	lowtext:SetPoint("TOPLEFT", slider, "BOTTOMLEFT", 2, 3)
+
+	local hightext = slider:CreateFontString(nil, "ARTWORK", "GameFontHighlightSmall")
+	hightext:SetPoint("TOPRIGHT", slider, "BOTTOMRIGHT", -2, 3)
+
+	local editbox = CreateFrame("EditBox", nil, frame, BackdropTemplateMixin and "BackdropTemplate" or nil)
+	editbox:SetAutoFocus(false)
+	editbox:SetFontObject(GameFontHighlightSmall)
+	editbox:SetPoint("TOP", slider, "BOTTOM")
+	editbox:SetHeight(14)
+	editbox:SetWidth(70)
+	editbox:SetJustifyH("CENTER")
+	editbox:EnableMouse(true)
+	editbox:SetBackdrop(ManualBackdrop)
+	editbox:SetBackdropColor(0, 0, 0, 0.5)
+	editbox:SetBackdropBorderColor(0.3, 0.3, 0.30, 0.80)
+	editbox:SetScript("OnEnter", EditBox_OnEnter)
+	editbox:SetScript("OnLeave", EditBox_OnLeave)
+	editbox:SetScript("OnEnterPressed", EditBox_OnEnterPressed)
+	editbox:SetScript("OnEscapePressed", EditBox_OnEscapePressed)
+
+	local widget = {
+		label       = label,
+		slider      = slider,
+		lowtext     = lowtext,
+		hightext    = hightext,
+		editbox     = editbox,
+		alignoffset = 25,
+		frame       = frame,
+		type        = Type
+	}
+	for method, func in pairs(methods) do
+		widget[method] = func
+	end
+	slider.obj, editbox.obj = widget, widget
+
+	return AceGUI:RegisterAsWidget(widget)
+end
+
+AceGUI:RegisterWidgetType(Type,Constructor,Version)
diff --git a/TitanClassic/save/libs/Ace/AceGUI-3.0-SharedMediaWidgets/Libs/CallbackHandler-1.0/CallbackHandler-1.0.lua b/TitanClassic/save/libs/Ace/AceGUI-3.0-SharedMediaWidgets/Libs/CallbackHandler-1.0/CallbackHandler-1.0.lua
new file mode 100644
index 0000000..9016d1e
--- /dev/null
+++ b/TitanClassic/save/libs/Ace/AceGUI-3.0-SharedMediaWidgets/Libs/CallbackHandler-1.0/CallbackHandler-1.0.lua
@@ -0,0 +1,239 @@
+--[[ $Id: CallbackHandler-1.0.lua 3 2008-09-29 16:54:20Z nevcairiel $ ]]
+local MAJOR, MINOR = "CallbackHandler-1.0", 3
+local CallbackHandler = LibStub:NewLibrary(MAJOR, MINOR)
+
+if not CallbackHandler then return end -- No upgrade needed
+
+local meta = {__index = function(tbl, key) tbl[key] = {} return tbl[key] end}
+
+local type = type
+local pcall = pcall
+local pairs = pairs
+local assert = assert
+local concat = table.concat
+local loadstring = loadstring
+local next = next
+local select = select
+local type = type
+local xpcall = xpcall
+
+local function errorhandler(err)
+	return geterrorhandler()(err)
+end
+
+local function CreateDispatcher(argCount)
+	local code = [[
+	local next, xpcall, eh = ...
+
+	local method, ARGS
+	local function call() method(ARGS) end
+
+	local function dispatch(handlers, ...)
+		local index
+		index, method = next(handlers)
+		if not method then return end
+		local OLD_ARGS = ARGS
+		ARGS = ...
+		repeat
+			xpcall(call, eh)
+			index, method = next(handlers, index)
+		until not method
+		ARGS = OLD_ARGS
+	end
+
+	return dispatch
+	]]
+
+	local ARGS, OLD_ARGS = {}, {}
+	for i = 1, argCount do ARGS[i], OLD_ARGS[i] = "arg"..i, "old_arg"..i end
+	code = code:gsub("OLD_ARGS", concat(OLD_ARGS, ", ")):gsub("ARGS", concat(ARGS, ", "))
+	return assert(loadstring(code, "safecall Dispatcher["..argCount.."]"))(next, xpcall, errorhandler)
+end
+
+local Dispatchers = setmetatable({}, {__index=function(self, argCount)
+	local dispatcher = CreateDispatcher(argCount)
+	rawset(self, argCount, dispatcher)
+	return dispatcher
+end})
+
+--------------------------------------------------------------------------
+-- CallbackHandler:New
+--
+--   target            - target object to embed public APIs in
+--   RegisterName      - name of the callback registration API, default "RegisterCallback"
+--   UnregisterName    - name of the callback unregistration API, default "UnregisterCallback"
+--   UnregisterAllName - name of the API to unregister all callbacks, default "UnregisterAllCallbacks". false == don't publish this API.
+
+function CallbackHandler:New(target, RegisterName, UnregisterName, UnregisterAllName, OnUsed, OnUnused)
+	-- TODO: Remove this after beta has gone out
+	assert(not OnUsed and not OnUnused, "ACE-80: OnUsed/OnUnused are deprecated. Callbacks are now done to registry.OnUsed and registry.OnUnused")
+
+	RegisterName = RegisterName or "RegisterCallback"
+	UnregisterName = UnregisterName or "UnregisterCallback"
+	if UnregisterAllName==nil then	-- false is used to indicate "don't want this method"
+		UnregisterAllName = "UnregisterAllCallbacks"
+	end
+
+	-- we declare all objects and exported APIs inside this closure to quickly gain access
+	-- to e.g. function names, the "target" parameter, etc
+
+
+	-- Create the registry object
+	local events = setmetatable({}, meta)
+	local registry = { recurse=0, events=events }
+
+	-- registry:Fire() - fires the given event/message into the registry
+	function registry:Fire(eventname, ...)
+		if not rawget(events, eventname) or not next(events[eventname]) then return end
+		local oldrecurse = registry.recurse
+		registry.recurse = oldrecurse + 1
+
+		Dispatchers[select('#', ...) + 1](events[eventname], eventname, ...)
+
+		registry.recurse = oldrecurse
+
+		if registry.insertQueue and oldrecurse==0 then
+			-- Something in one of our callbacks wanted to register more callbacks; they got queued
+			for eventname,callbacks in pairs(registry.insertQueue) do
+				local first = not rawget(events, eventname) or not next(events[eventname])	-- test for empty before. not test for one member after. that one member may have been overwritten.
+				for self,func in pairs(callbacks) do
+					events[eventname][self] = func
+					-- fire OnUsed callback?
+					if first and registry.OnUsed then
+						registry.OnUsed(registry, target, eventname)
+						first = nil
+					end
+				end
+			end
+			registry.insertQueue = nil
+		end
+	end
+
+	-- Registration of a callback, handles:
+	--   self["method"], leads to self["method"](self, ...)
+	--   self with function ref, leads to functionref(...)
+	--   "addonId" (instead of self) with function ref, leads to functionref(...)
+	-- all with an optional arg, which, if present, gets passed as first argument (after self if present)
+	target[RegisterName] = function(self, eventname, method, ... --[[actually just a single arg]])
+		if type(eventname) ~= "string" then
+			error("Usage: "..RegisterName.."(eventname, method[, arg]): 'eventname' - string expected.", 2)
+		end
+
+		method = method or eventname
+
+		local first = not rawget(events, eventname) or not next(events[eventname])	-- test for empty before. not test for one member after. that one member may have been overwritten.
+
+		if type(method) ~= "string" and type(method) ~= "function" then
+			error("Usage: "..RegisterName.."(\"eventname\", \"methodname\"): 'methodname' - string or function expected.", 2)
+		end
+
+		local regfunc
+
+		if type(method) == "string" then
+			-- self["method"] calling style
+			if type(self) ~= "table" then
+				error("Usage: "..RegisterName.."(\"eventname\", \"methodname\"): self was not a table?", 2)
+			elseif self==target then
+				error("Usage: "..RegisterName.."(\"eventname\", \"methodname\"): do not use Library:"..RegisterName.."(), use your own 'self'", 2)
+			elseif type(self[method]) ~= "function" then
+				error("Usage: "..RegisterName.."(\"eventname\", \"methodname\"): 'methodname' - method '"..tostring(method).."' not found on self.", 2)
+			end
+
+			if select("#",...)>=1 then	-- this is not the same as testing for arg==nil!
+				local arg=select(1,...)
+				regfunc = function(...) self[method](self,arg,...) end
+			else
+				regfunc = function(...) self[method](self,...) end
+			end
+		else
+			-- function ref with self=object or self="addonId"
+			if type(self)~="table" and type(self)~="string" then
+				error("Usage: "..RegisterName.."(self or \"addonId\", eventname, method): 'self or addonId': table or string expected.", 2)
+			end
+
+			if select("#",...)>=1 then	-- this is not the same as testing for arg==nil!
+				local arg=select(1,...)
+				regfunc = function(...) method(arg,...) end
+			else
+				regfunc = method
+			end
+		end
+
+
+		if events[eventname][self] or registry.recurse<1 then
+		-- if registry.recurse<1 then
+			-- we're overwriting an existing entry, or not currently recursing. just set it.
+			events[eventname][self] = regfunc
+			-- fire OnUsed callback?
+			if registry.OnUsed and first then
+				registry.OnUsed(registry, target, eventname)
+			end
+		else
+			-- we're currently processing a callback in this registry, so delay the registration of this new entry!
+			-- yes, we're a bit wasteful on garbage, but this is a fringe case, so we're picking low implementation overhead over garbage efficiency
+			registry.insertQueue = registry.insertQueue or setmetatable({},meta)
+			registry.insertQueue[eventname][self] = regfunc
+		end
+	end
+
+	-- Unregister a callback
+	target[UnregisterName] = function(self, eventname)
+		if not self or self==target then
+			error("Usage: "..UnregisterName.."(eventname): bad 'self'", 2)
+		end
+		if type(eventname) ~= "string" then
+			error("Usage: "..UnregisterName.."(eventname): 'eventname' - string expected.", 2)
+		end
+		if rawget(events, eventname) and events[eventname][self] then
+			events[eventname][self] = nil
+			-- Fire OnUnused callback?
+			if registry.OnUnused and not next(events[eventname]) then
+				registry.OnUnused(registry, target, eventname)
+			end
+		end
+		if registry.insertQueue and rawget(registry.insertQueue, eventname) and registry.insertQueue[eventname][self] then
+			registry.insertQueue[eventname][self] = nil
+		end
+	end
+
+	-- OPTIONAL: Unregister all callbacks for given selfs/addonIds
+	if UnregisterAllName then
+		target[UnregisterAllName] = function(...)
+			if select("#",...)<1 then
+				error("Usage: "..UnregisterAllName.."([whatFor]): missing 'self' or \"addonId\" to unregister events for.", 2)
+			end
+			if select("#",...)==1 and ...==target then
+				error("Usage: "..UnregisterAllName.."([whatFor]): supply a meaningful 'self' or \"addonId\"", 2)
+			end
+
+
+			for i=1,select("#",...) do
+				local self = select(i,...)
+				if registry.insertQueue then
+					for eventname, callbacks in pairs(registry.insertQueue) do
+						if callbacks[self] then
+							callbacks[self] = nil
+						end
+					end
+				end
+				for eventname, callbacks in pairs(events) do
+					if callbacks[self] then
+						callbacks[self] = nil
+						-- Fire OnUnused callback?
+						if registry.OnUnused and not next(callbacks) then
+							registry.OnUnused(registry, target, eventname)
+						end
+					end
+				end
+			end
+		end
+	end
+
+	return registry
+end
+
+
+-- CallbackHandler purposefully does NOT do explicit embedding. Nor does it
+-- try to upgrade old implicit embeds since the system is selfcontained and
+-- relies on closures to work.
+
diff --git a/TitanClassic/save/libs/Ace/AceGUI-3.0-SharedMediaWidgets/Libs/CallbackHandler-1.0/CallbackHandler-1.0.xml b/TitanClassic/save/libs/Ace/AceGUI-3.0-SharedMediaWidgets/Libs/CallbackHandler-1.0/CallbackHandler-1.0.xml
new file mode 100644
index 0000000..876df83
--- /dev/null
+++ b/TitanClassic/save/libs/Ace/AceGUI-3.0-SharedMediaWidgets/Libs/CallbackHandler-1.0/CallbackHandler-1.0.xml
@@ -0,0 +1,4 @@
+<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
+..\FrameXML\UI.xsd">
+	<Script file="CallbackHandler-1.0.lua"/>
+</Ui>
\ No newline at end of file
diff --git a/TitanClassic/save/libs/Ace/AceGUI-3.0-SharedMediaWidgets/Libs/LibSharedMedia-3.0/LibSharedMedia-3.0.lua b/TitanClassic/save/libs/Ace/AceGUI-3.0-SharedMediaWidgets/Libs/LibSharedMedia-3.0/LibSharedMedia-3.0.lua
new file mode 100644
index 0000000..c66e9cc
--- /dev/null
+++ b/TitanClassic/save/libs/Ace/AceGUI-3.0-SharedMediaWidgets/Libs/LibSharedMedia-3.0/LibSharedMedia-3.0.lua
@@ -0,0 +1,300 @@
+--[[
+Name: LibSharedMedia-3.0
+Revision: $Revision: 114 $
+Author: Elkano (elkano@gmx.de)
+Inspired By: SurfaceLib by Haste/Otravi (troeks@gmail.com)
+Website: http://www.wowace.com/projects/libsharedmedia-3-0/
+Description: Shared handling of media data (fonts, sounds, textures, ...) between addons.
+Dependencies: LibStub, CallbackHandler-1.0
+License: LGPL v2.1
+]]
+
+local MAJOR, MINOR = "LibSharedMedia-3.0", 8020003 -- 8.2.0 v3 / increase manually on changes
+local lib = LibStub:NewLibrary(MAJOR, MINOR)
+
+if not lib then return end
+
+local _G = getfenv(0)
+
+local pairs		= _G.pairs
+local type		= _G.type
+
+local band			= _G.bit.band
+local table_sort	= _G.table.sort
+
+local RESTRICTED_FILE_ACCESS = WOW_PROJECT_ID == WOW_PROJECT_MAINLINE -- starting with 8.2, some rules for file access have changed; classic still uses the old way
+
+local locale = GetLocale()
+local locale_is_western
+local LOCALE_MASK = 0
+lib.LOCALE_BIT_koKR		= 1
+lib.LOCALE_BIT_ruRU		= 2
+lib.LOCALE_BIT_zhCN		= 4
+lib.LOCALE_BIT_zhTW		= 8
+lib.LOCALE_BIT_western	= 128
+
+local CallbackHandler = LibStub:GetLibrary("CallbackHandler-1.0")
+
+lib.callbacks		= lib.callbacks			or CallbackHandler:New(lib)
+
+lib.DefaultMedia	= lib.DefaultMedia		or {}
+lib.MediaList		= lib.MediaList			or {}
+lib.MediaTable		= lib.MediaTable		or {}
+lib.MediaType		= lib.MediaType			or {}
+lib.OverrideMedia	= lib.OverrideMedia		or {}
+
+local defaultMedia = lib.DefaultMedia
+local mediaList = lib.MediaList
+local mediaTable = lib.MediaTable
+local overrideMedia = lib.OverrideMedia
+
+
+-- create mediatype constants
+lib.MediaType.BACKGROUND	= "background"			-- background textures
+lib.MediaType.BORDER		= "border"				-- border textures
+lib.MediaType.FONT			= "font"				-- fonts
+lib.MediaType.STATUSBAR		= "statusbar"			-- statusbar textures
+lib.MediaType.SOUND			= "sound"				-- sound files
+
+-- populate lib with default Blizzard data
+-- BACKGROUND
+if not lib.MediaTable.background then lib.MediaTable.background = {} end
+lib.MediaTable.background["None"]									= [[]]
+lib.MediaTable.background["Blizzard Collections Background"]		= [[Interface\Collections\CollectionsBackgroundTile]]
+lib.MediaTable.background["Blizzard Dialog Background"]				= [[Interface\DialogFrame\UI-DialogBox-Background]]
+lib.MediaTable.background["Blizzard Dialog Background Dark"]		= [[Interface\DialogFrame\UI-DialogBox-Background-Dark]]
+lib.MediaTable.background["Blizzard Dialog Background Gold"]		= [[Interface\DialogFrame\UI-DialogBox-Gold-Background]]
+lib.MediaTable.background["Blizzard Garrison Background"]			= [[Interface\Garrison\GarrisonUIBackground]]
+lib.MediaTable.background["Blizzard Garrison Background 2"]			= [[Interface\Garrison\GarrisonUIBackground2]]
+lib.MediaTable.background["Blizzard Garrison Background 3"]			= [[Interface\Garrison\GarrisonMissionUIInfoBoxBackgroundTile]]
+lib.MediaTable.background["Blizzard Low Health"]					= [[Interface\FullScreenTextures\LowHealth]]
+lib.MediaTable.background["Blizzard Marble"]						= [[Interface\FrameGeneral\UI-Background-Marble]]
+lib.MediaTable.background["Blizzard Out of Control"]				= [[Interface\FullScreenTextures\OutOfControl]]
+lib.MediaTable.background["Blizzard Parchment"]						= [[Interface\AchievementFrame\UI-Achievement-Parchment-Horizontal]]
+lib.MediaTable.background["Blizzard Parchment 2"]					= [[Interface\AchievementFrame\UI-GuildAchievement-Parchment-Horizontal]]
+lib.MediaTable.background["Blizzard Rock"]							= [[Interface\FrameGeneral\UI-Background-Rock]]
+lib.MediaTable.background["Blizzard Tabard Background"]				= [[Interface\TabardFrame\TabardFrameBackground]]
+lib.MediaTable.background["Blizzard Tooltip"]						= [[Interface\Tooltips\UI-Tooltip-Background]]
+lib.MediaTable.background["Solid"]									= [[Interface\Buttons\WHITE8X8]]
+lib.DefaultMedia.background = "None"
+
+-- BORDER
+if not lib.MediaTable.border then lib.MediaTable.border = {} end
+lib.MediaTable.border["None"]								= [[]]
+lib.MediaTable.border["Blizzard Achievement Wood"]			= [[Interface\AchievementFrame\UI-Achievement-WoodBorder]]
+lib.MediaTable.border["Blizzard Chat Bubble"]				= [[Interface\Tooltips\ChatBubble-Backdrop]]
+lib.MediaTable.border["Blizzard Dialog"]					= [[Interface\DialogFrame\UI-DialogBox-Border]]
+lib.MediaTable.border["Blizzard Dialog Gold"]				= [[Interface\DialogFrame\UI-DialogBox-Gold-Border]]
+lib.MediaTable.border["Blizzard Party"]						= [[Interface\CHARACTERFRAME\UI-Party-Border]]
+lib.MediaTable.border["Blizzard Tooltip"]					= [[Interface\Tooltips\UI-Tooltip-Border]]
+lib.DefaultMedia.border = "None"
+
+-- FONT
+if not lib.MediaTable.font then lib.MediaTable.font = {} end
+local SML_MT_font = lib.MediaTable.font
+--[[
+All font files are currently in all clients, the following table depicts which font supports which charset as of 5.0.4
+Fonts were checked using langcover.pl from DejaVu fonts (http://sourceforge.net/projects/dejavu/) and FontForge (http://fontforge.org/)
+latin means check for: de, en, es, fr, it, pt
+
+file				name							latin	koKR	ruRU	zhCN	zhTW
+2002.ttf			2002							X		X		X		-		-
+2002B.ttf			2002 Bold						X		X		X		-		-
+ARHei.ttf			AR CrystalzcuheiGBK Demibold	X		-		X		X		X
+ARIALN.TTF			Arial Narrow					X		-		X		-		-
+ARKai_C.ttf			AR ZhongkaiGBK Medium (Combat)	X		-		X		X		X
+ARKai_T.ttf			AR ZhongkaiGBK Medium			X		-		X		X		X
+bHEI00M.ttf			AR Heiti2 Medium B5				-		-		-		-		X
+bHEI01B.ttf			AR Heiti2 Bold B5				-		-		-		-		X
+bKAI00M.ttf			AR Kaiti Medium B5				-		-		-		-		X
+bLEI00D.ttf			AR Leisu Demi B5				-		-		-		-		X
+FRIZQT__.TTF		Friz Quadrata TT				X		-		-		-		-
+FRIZQT___CYR.TTF	FrizQuadrataCTT					x		-		X		-		-
+K_Damage.TTF		YDIWingsM						-		X		X		-		-
+K_Pagetext.TTF		MoK								X		X		X		-		-
+MORPHEUS.TTF		Morpheus						X		-		-		-		-
+MORPHEUS_CYR.TTF	Morpheus						X		-		X		-		-
+NIM_____.ttf		Nimrod MT						X		-		X		-		-
+SKURRI.TTF			Skurri							X		-		-		-		-
+SKURRI_CYR.TTF		Skurri							X		-		X		-		-
+
+WARNING: Although FRIZQT___CYR is available on western clients, it doesn't support special European characters e.g. é, ï, ö
+Due to this, we cannot use it as a replacement for FRIZQT__.TTF
+]]
+
+if locale == "koKR" then
+	LOCALE_MASK = lib.LOCALE_BIT_koKR
+--
+	SML_MT_font["굵은 글꼴"]		= [[Fonts\2002B.TTF]]
+	SML_MT_font["기본 글꼴"]		= [[Fonts\2002.TTF]]
+	SML_MT_font["데미지 글꼴"]		= [[Fonts\K_Damage.TTF]]
+	SML_MT_font["퀘스트 글꼴"]		= [[Fonts\K_Pagetext.TTF]]
+--
+	lib.DefaultMedia["font"] = "기본 글꼴" -- someone from koKR please adjust if needed
+--
+elseif locale == "zhCN" then
+	LOCALE_MASK = lib.LOCALE_BIT_zhCN
+--
+	SML_MT_font["伤害数字"]		= [[Fonts\ARKai_C.ttf]]
+	SML_MT_font["默认"]			= [[Fonts\ARKai_T.ttf]]
+	SML_MT_font["聊天"]			= [[Fonts\ARHei.ttf]]
+--
+	lib.DefaultMedia["font"] = "默认" -- someone from zhCN please adjust if needed
+--
+elseif locale == "zhTW" then
+	LOCALE_MASK = lib.LOCALE_BIT_zhTW
+--
+	SML_MT_font["提示訊息"]		= [[Fonts\bHEI00M.ttf]]
+	SML_MT_font["聊天"]			= [[Fonts\bHEI01B.ttf]]
+	SML_MT_font["傷害數字"]		= [[Fonts\bKAI00M.ttf]]
+	SML_MT_font["預設"]			= [[Fonts\bLEI00D.ttf]]
+--
+	lib.DefaultMedia["font"] = "預設" -- someone from zhTW please adjust if needed
+
+elseif locale == "ruRU" then
+	LOCALE_MASK = lib.LOCALE_BIT_ruRU
+--
+	SML_MT_font["2002"]								= [[Fonts\2002.TTF]]
+	SML_MT_font["2002 Bold"]						= [[Fonts\2002B.TTF]]
+	SML_MT_font["AR CrystalzcuheiGBK Demibold"]		= [[Fonts\ARHei.TTF]]
+	SML_MT_font["AR ZhongkaiGBK Medium (Combat)"]	= [[Fonts\ARKai_C.TTF]]
+	SML_MT_font["AR ZhongkaiGBK Medium"]			= [[Fonts\ARKai_T.TTF]]
+	SML_MT_font["Arial Narrow"]						= [[Fonts\ARIALN.TTF]]
+	SML_MT_font["Friz Quadrata TT"]					= [[Fonts\FRIZQT___CYR.TTF]]
+	SML_MT_font["MoK"]								= [[Fonts\K_Pagetext.TTF]]
+	SML_MT_font["Morpheus"]							= [[Fonts\MORPHEUS_CYR.TTF]]
+	SML_MT_font["Nimrod MT"]						= [[Fonts\NIM_____.ttf]]
+	SML_MT_font["Skurri"]							= [[Fonts\SKURRI_CYR.TTF]]
+--
+	lib.DefaultMedia.font = "Friz Quadrata TT"
+--
+else
+	LOCALE_MASK = lib.LOCALE_BIT_western
+	locale_is_western = true
+--
+	SML_MT_font["2002"]								= [[Fonts\2002.TTF]]
+	SML_MT_font["2002 Bold"]						= [[Fonts\2002B.TTF]]
+	SML_MT_font["AR CrystalzcuheiGBK Demibold"]		= [[Fonts\ARHei.TTF]]
+	SML_MT_font["AR ZhongkaiGBK Medium (Combat)"]	= [[Fonts\ARKai_C.TTF]]
+	SML_MT_font["AR ZhongkaiGBK Medium"]			= [[Fonts\ARKai_T.TTF]]
+	SML_MT_font["Arial Narrow"]						= [[Fonts\ARIALN.TTF]]
+	SML_MT_font["Friz Quadrata TT"]					= [[Fonts\FRIZQT__.TTF]]
+	SML_MT_font["MoK"]								= [[Fonts\K_Pagetext.TTF]]
+	SML_MT_font["Morpheus"]							= [[Fonts\MORPHEUS_CYR.TTF]]
+	SML_MT_font["Nimrod MT"]						= [[Fonts\NIM_____.ttf]]
+	SML_MT_font["Skurri"]							= [[Fonts\SKURRI_CYR.TTF]]
+--
+	lib.DefaultMedia.font = "Friz Quadrata TT"
+--
+end
+
+-- STATUSBAR
+if not lib.MediaTable.statusbar then lib.MediaTable.statusbar = {} end
+lib.MediaTable.statusbar["Blizzard"]						= [[Interface\TargetingFrame\UI-StatusBar]]
+lib.MediaTable.statusbar["Blizzard Character Skills Bar"]	= [[Interface\PaperDollInfoFrame\UI-Character-Skills-Bar]]
+lib.MediaTable.statusbar["Blizzard Raid Bar"]				= [[Interface\RaidFrame\Raid-Bar-Hp-Fill]]
+lib.MediaTable.statusbar["Solid"]							= [[Interface\Buttons\WHITE8X8]]
+lib.DefaultMedia.statusbar = "Blizzard"
+
+-- SOUND
+if not lib.MediaTable.sound then lib.MediaTable.sound = {} end
+lib.MediaTable.sound["None"]		= RESTRICTED_FILE_ACCESS and 1 or [[Interface\Quiet.ogg]] -- Relies on the fact that PlaySound[File] doesn't error on these values.
+lib.DefaultMedia.sound = "None"
+
+local function rebuildMediaList(mediatype)
+	local mtable = mediaTable[mediatype]
+	if not mtable then return end
+	if not mediaList[mediatype] then mediaList[mediatype] = {} end
+	local mlist = mediaList[mediatype]
+	-- list can only get larger, so simply overwrite it
+	local i = 0
+	for k in pairs(mtable) do
+		i = i + 1
+		mlist[i] = k
+	end
+	table_sort(mlist)
+end
+
+function lib:Register(mediatype, key, data, langmask)
+	if type(mediatype) ~= "string" then
+		error(MAJOR..":Register(mediatype, key, data, langmask) - mediatype must be string, got "..type(mediatype))
+	end
+	if type(key) ~= "string" then
+		error(MAJOR..":Register(mediatype, key, data, langmask) - key must be string, got "..type(key))
+	end
+	mediatype = mediatype:lower()
+	if mediatype == lib.MediaType.FONT and ((langmask and band(langmask, LOCALE_MASK) == 0) or not (langmask or locale_is_western)) then
+		-- ignore fonts that aren't flagged as supporting local glyphs on non-western clients
+		return false
+	end
+	if type(data) == "string" and (mediatype == lib.MediaType.BACKGROUND or mediatype == lib.MediaType.BORDER or mediatype == lib.MediaType.STATUSBAR or mediatype == lib.MediaType.SOUND) then
+		local path = data:lower()
+		if RESTRICTED_FILE_ACCESS and not path:find("^interface") then
+			-- files accessed via path only allowed from interface folder
+			return false
+		end
+		if mediatype == lib.MediaType.SOUND and not (path:find(".ogg", nil, true) or path:find(".mp3", nil, true)) then
+			-- Only ogg and mp3 are valid sounds.
+			return false
+		end
+	end
+	if not mediaTable[mediatype] then mediaTable[mediatype] = {} end
+	local mtable = mediaTable[mediatype]
+	if mtable[key] then return false end
+
+	mtable[key] = data
+	rebuildMediaList(mediatype)
+	self.callbacks:Fire("LibSharedMedia_Registered", mediatype, key)
+	return true
+end
+
+function lib:Fetch(mediatype, key, noDefault)
+	local mtt = mediaTable[mediatype]
+	local overridekey = overrideMedia[mediatype]
+	local result = mtt and ((overridekey and mtt[overridekey] or mtt[key]) or (not noDefault and defaultMedia[mediatype] and mtt[defaultMedia[mediatype]])) or nil
+	return result ~= "" and result or nil
+end
+
+function lib:IsValid(mediatype, key)
+	return mediaTable[mediatype] and (not key or mediaTable[mediatype][key]) and true or false
+end
+
+function lib:HashTable(mediatype)
+	return mediaTable[mediatype]
+end
+
+function lib:List(mediatype)
+	if not mediaTable[mediatype] then
+		return nil
+	end
+	if not mediaList[mediatype] then
+		rebuildMediaList(mediatype)
+	end
+	return mediaList[mediatype]
+end
+
+function lib:GetGlobal(mediatype)
+	return overrideMedia[mediatype]
+end
+
+function lib:SetGlobal(mediatype, key)
+	if not mediaTable[mediatype] then
+		return false
+	end
+	overrideMedia[mediatype] = (key and mediaTable[mediatype][key]) and key or nil
+	self.callbacks:Fire("LibSharedMedia_SetGlobal", mediatype, overrideMedia[mediatype])
+	return true
+end
+
+function lib:GetDefault(mediatype)
+	return defaultMedia[mediatype]
+end
+
+function lib:SetDefault(mediatype, key)
+	if mediaTable[mediatype] and mediaTable[mediatype][key] and not defaultMedia[mediatype] then
+		defaultMedia[mediatype] = key
+		return true
+	else
+		return false
+	end
+end
diff --git a/TitanClassic/save/libs/Ace/AceGUI-3.0-SharedMediaWidgets/Libs/LibSharedMedia-3.0/lib.xml b/TitanClassic/save/libs/Ace/AceGUI-3.0-SharedMediaWidgets/Libs/LibSharedMedia-3.0/lib.xml
new file mode 100644
index 0000000..34aa874
--- /dev/null
+++ b/TitanClassic/save/libs/Ace/AceGUI-3.0-SharedMediaWidgets/Libs/LibSharedMedia-3.0/lib.xml
@@ -0,0 +1,4 @@
+<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
+..\FrameXML\UI.xsd">
+	<Script file="LibSharedMedia-3.0.lua" />
+</Ui>
\ No newline at end of file
diff --git a/TitanClassic/save/libs/Ace/AceGUI-3.0-SharedMediaWidgets/Libs/LibStub/LibStub.lua b/TitanClassic/save/libs/Ace/AceGUI-3.0-SharedMediaWidgets/Libs/LibStub/LibStub.lua
new file mode 100644
index 0000000..0a41ac0
--- /dev/null
+++ b/TitanClassic/save/libs/Ace/AceGUI-3.0-SharedMediaWidgets/Libs/LibStub/LibStub.lua
@@ -0,0 +1,30 @@
+-- LibStub is a simple versioning stub meant for use in Libraries.  http://www.wowace.com/wiki/LibStub for more info
+-- LibStub is hereby placed in the Public Domain Credits: Kaelten, Cladhaire, ckknight, Mikk, Ammo, Nevcairiel, joshborke
+local LIBSTUB_MAJOR, LIBSTUB_MINOR = "LibStub", 2  -- NEVER MAKE THIS AN SVN REVISION! IT NEEDS TO BE USABLE IN ALL REPOS!
+local LibStub = _G[LIBSTUB_MAJOR]
+
+if not LibStub or LibStub.minor < LIBSTUB_MINOR then
+	LibStub = LibStub or {libs = {}, minors = {} }
+	_G[LIBSTUB_MAJOR] = LibStub
+	LibStub.minor = LIBSTUB_MINOR
+
+	function LibStub:NewLibrary(major, minor)
+		assert(type(major) == "string", "Bad argument #2 to `NewLibrary' (string expected)")
+		minor = assert(tonumber(strmatch(minor, "%d+")), "Minor version must either be a number or contain a number.")
+
+		local oldminor = self.minors[major]
+		if oldminor and oldminor >= minor then return nil end
+		self.minors[major], self.libs[major] = minor, self.libs[major] or {}
+		return self.libs[major], oldminor
+	end
+
+	function LibStub:GetLibrary(major, silent)
+		if not self.libs[major] and not silent then
+			error(("Cannot find a library instance of %q."):format(tostring(major)), 2)
+		end
+		return self.libs[major], self.minors[major]
+	end
+
+	function LibStub:IterateLibraries() return pairs(self.libs) end
+	setmetatable(LibStub, { __call = LibStub.GetLibrary })
+end
diff --git a/TitanClassic/save/libs/Ace/AceGUI-3.0-SharedMediaWidgets/Libs/LibStub/LibStub.toc b/TitanClassic/save/libs/Ace/AceGUI-3.0-SharedMediaWidgets/Libs/LibStub/LibStub.toc
new file mode 100644
index 0000000..4d9130c
--- /dev/null
+++ b/TitanClassic/save/libs/Ace/AceGUI-3.0-SharedMediaWidgets/Libs/LibStub/LibStub.toc
@@ -0,0 +1,9 @@
+## Interface: 20400
+## Title: Lib: LibStub
+## Notes: Universal Library Stub
+## Credits: Kaelten, Cladhaire, ckknight, Mikk, Ammo, Nevcairiel
+## X-Website: http://jira.wowace.com/browse/LS
+## X-Category: Library
+## X-License: Public Domain
+
+LibStub.lua
diff --git a/TitanClassic/save/libs/Ace/AceGUI-3.0-SharedMediaWidgets/widget.xml b/TitanClassic/save/libs/Ace/AceGUI-3.0-SharedMediaWidgets/widget.xml
new file mode 100644
index 0000000..ecf2945
--- /dev/null
+++ b/TitanClassic/save/libs/Ace/AceGUI-3.0-SharedMediaWidgets/widget.xml
@@ -0,0 +1,4 @@
+<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
+..\FrameXML\UI.xsd">
+	<Include file="AceGUI-3.0-SharedMediaWidgets\widget.xml" />
+</Ui>
diff --git a/TitanClassic/save/libs/Ace/AceGUI-3.0/AceGUI-3.0.lua b/TitanClassic/save/libs/Ace/AceGUI-3.0/AceGUI-3.0.lua
new file mode 100644
index 0000000..f05b1ed
--- /dev/null
+++ b/TitanClassic/save/libs/Ace/AceGUI-3.0/AceGUI-3.0.lua
@@ -0,0 +1,1020 @@
+--- **AceGUI-3.0** provides access to numerous widgets which can be used to create GUIs.
+-- AceGUI is used by AceConfigDialog to create the option GUIs, but you can use it by itself
+-- to create any custom GUI. There are more extensive examples in the test suite in the Ace3
+-- stand-alone distribution.
+--
+-- **Note**: When using AceGUI-3.0 directly, please do not modify the frames of the widgets directly,
+-- as any "unknown" change to the widgets will cause addons that get your widget out of the widget pool
+-- to misbehave. If you think some part of a widget should be modifiable, please open a ticket, and we"ll
+-- implement a proper API to modify it.
+-- @usage
+-- local AceGUI = LibStub("AceGUI-3.0")
+-- -- Create a container frame
+-- local f = AceGUI:Create("Frame")
+-- f:SetCallback("OnClose",function(widget) AceGUI:Release(widget) end)
+-- f:SetTitle("AceGUI-3.0 Example")
+-- f:SetStatusText("Status Bar")
+-- f:SetLayout("Flow")
+-- -- Create a button
+-- local btn = AceGUI:Create("Button")
+-- btn:SetWidth(170)
+-- btn:SetText("Button !")
+-- btn:SetCallback("OnClick", function() print("Click!") end)
+-- -- Add the button to the container
+-- f:AddChild(btn)
+-- @class file
+-- @name AceGUI-3.0
+-- @release $Id: AceGUI-3.0.lua 1288 2022-09-25 14:19:00Z funkehdude $
+local ACEGUI_MAJOR, ACEGUI_MINOR = "AceGUI-3.0", 41
+local AceGUI, oldminor = LibStub:NewLibrary(ACEGUI_MAJOR, ACEGUI_MINOR)
+
+if not AceGUI then return end -- No upgrade needed
+
+-- Lua APIs
+local tinsert, wipe = table.insert, table.wipe
+local select, pairs, next, type = select, pairs, next, type
+local error, assert = error, assert
+local setmetatable, rawget = setmetatable, rawget
+local math_max, math_min, math_ceil = math.max, math.min, math.ceil
+
+-- WoW APIs
+local UIParent = UIParent
+
+AceGUI.WidgetRegistry = AceGUI.WidgetRegistry or {}
+AceGUI.LayoutRegistry = AceGUI.LayoutRegistry or {}
+AceGUI.WidgetBase = AceGUI.WidgetBase or {}
+AceGUI.WidgetContainerBase = AceGUI.WidgetContainerBase or {}
+AceGUI.WidgetVersions = AceGUI.WidgetVersions or {}
+AceGUI.tooltip = AceGUI.tooltip or CreateFrame("GameTooltip", "AceGUITooltip", UIParent, "GameTooltipTemplate")
+
+-- local upvalues
+local WidgetRegistry = AceGUI.WidgetRegistry
+local LayoutRegistry = AceGUI.LayoutRegistry
+local WidgetVersions = AceGUI.WidgetVersions
+
+--[[
+	 xpcall safecall implementation
+]]
+local xpcall = xpcall
+
+local function errorhandler(err)
+	return geterrorhandler()(err)
+end
+
+local function safecall(func, ...)
+	if func then
+		return xpcall(func, errorhandler, ...)
+	end
+end
+
+-- Recycling functions
+local newWidget, delWidget
+do
+	-- Version Upgrade in Minor 29
+	-- Internal Storage of the objects changed, from an array table
+	-- to a hash table, and additionally we introduced versioning on
+	-- the widgets which would discard all widgets from a pre-29 version
+	-- anyway, so we just clear the storage now, and don't try to
+	-- convert the storage tables to the new format.
+	-- This should generally not cause *many* widgets to end up in trash,
+	-- since once dialogs are opened, all addons should be loaded already
+	-- and AceGUI should be on the latest version available on the users
+	-- setup.
+	-- -- nevcairiel - Nov 2nd, 2009
+	if oldminor and oldminor < 29 and AceGUI.objPools then
+		AceGUI.objPools = nil
+	end
+
+	AceGUI.objPools = AceGUI.objPools or {}
+	local objPools = AceGUI.objPools
+	--Returns a new instance, if none are available either returns a new table or calls the given contructor
+	function newWidget(widgetType)
+		if not WidgetRegistry[widgetType] then
+			error("Attempt to instantiate unknown widget type", 2)
+		end
+
+		if not objPools[widgetType] then
+			objPools[widgetType] = {}
+		end
+
+		local newObj = next(objPools[widgetType])
+		if not newObj then
+			newObj = WidgetRegistry[widgetType]()
+			newObj.AceGUIWidgetVersion = WidgetVersions[widgetType]
+		else
+			objPools[widgetType][newObj] = nil
+			-- if the widget is older then the latest, don't even try to reuse it
+			-- just forget about it, and grab a new one.
+			if not newObj.AceGUIWidgetVersion or newObj.AceGUIWidgetVersion < WidgetVersions[widgetType] then
+				return newWidget(widgetType)
+			end
+		end
+		return newObj
+	end
+	-- Releases an instance to the Pool
+	function delWidget(obj,widgetType)
+		if not objPools[widgetType] then
+			objPools[widgetType] = {}
+		end
+		if objPools[widgetType][obj] then
+			error("Attempt to Release Widget that is already released", 2)
+		end
+		objPools[widgetType][obj] = true
+	end
+end
+
+
+-------------------
+-- API Functions --
+-------------------
+
+-- Gets a widget Object
+
+--- Create a new Widget of the given type.
+-- This function will instantiate a new widget (or use one from the widget pool), and call the
+-- OnAcquire function on it, before returning.
+-- @param type The type of the widget.
+-- @return The newly created widget.
+function AceGUI:Create(widgetType)
+	if WidgetRegistry[widgetType] then
+		local widget = newWidget(widgetType)
+
+		if rawget(widget, "Acquire") then
+			widget.OnAcquire = widget.Acquire
+			widget.Acquire = nil
+		elseif rawget(widget, "Aquire") then
+			widget.OnAcquire = widget.Aquire
+			widget.Aquire = nil
+		end
+
+		if rawget(widget, "Release") then
+			widget.OnRelease = rawget(widget, "Release")
+			widget.Release = nil
+		end
+
+		if widget.OnAcquire then
+			widget:OnAcquire()
+		else
+			error(("Widget type %s doesn't supply an OnAcquire Function"):format(widgetType))
+		end
+		-- Set the default Layout ("List")
+		safecall(widget.SetLayout, widget, "List")
+		safecall(widget.ResumeLayout, widget)
+		return widget
+	end
+end
+
+--- Releases a widget Object.
+-- This function calls OnRelease on the widget and places it back in the widget pool.
+-- Any data on the widget is being erased, and the widget will be hidden.\\
+-- If this widget is a Container-Widget, all of its Child-Widgets will be releases as well.
+-- @param widget The widget to release
+function AceGUI:Release(widget)
+	if widget.isQueuedForRelease then return end
+	widget.isQueuedForRelease = true
+	safecall(widget.PauseLayout, widget)
+	widget.frame:Hide()
+	widget:Fire("OnRelease")
+	safecall(widget.ReleaseChildren, widget)
+
+	if widget.OnRelease then
+		widget:OnRelease()
+--	else
+--		error(("Widget type %s doesn't supply an OnRelease Function"):format(widget.type))
+	end
+	for k in pairs(widget.userdata) do
+		widget.userdata[k] = nil
+	end
+	for k in pairs(widget.events) do
+		widget.events[k] = nil
+	end
+	widget.width = nil
+	widget.relWidth = nil
+	widget.height = nil
+	widget.relHeight = nil
+	widget.noAutoHeight = nil
+	widget.frame:ClearAllPoints()
+	widget.frame:Hide()
+	widget.frame:SetParent(UIParent)
+	widget.frame.width = nil
+	widget.frame.height = nil
+	if widget.content then
+		widget.content.width = nil
+		widget.content.height = nil
+	end
+	widget.isQueuedForRelease = nil
+	delWidget(widget, widget.type)
+end
+
+--- Check if a widget is currently in the process of being released
+-- This function check if this widget, or any of its parents (in which case it'll be released shortly as well)
+-- are currently being released. This allows addon to handle any callbacks accordingly.
+-- @param widget The widget to check
+function AceGUI:IsReleasing(widget)
+	if widget.isQueuedForRelease then
+		return true
+	end
+
+	if widget.parent and widget.parent.AceGUIWidgetVersion then
+		return AceGUI:IsReleasing(widget.parent)
+	end
+
+	return false
+end
+
+-----------
+-- Focus --
+-----------
+
+
+--- Called when a widget has taken focus.
+-- e.g. Dropdowns opening, Editboxes gaining kb focus
+-- @param widget The widget that should be focused
+function AceGUI:SetFocus(widget)
+	if self.FocusedWidget and self.FocusedWidget ~= widget then
+		safecall(self.FocusedWidget.ClearFocus, self.FocusedWidget)
+	end
+	self.FocusedWidget = widget
+end
+
+
+--- Called when something has happened that could cause widgets with focus to drop it
+-- e.g. titlebar of a frame being clicked
+function AceGUI:ClearFocus()
+	if self.FocusedWidget then
+		safecall(self.FocusedWidget.ClearFocus, self.FocusedWidget)
+		self.FocusedWidget = nil
+	end
+end
+
+-------------
+-- Widgets --
+-------------
+--[[
+	Widgets must provide the following functions
+		OnAcquire() - Called when the object is acquired, should set everything to a default hidden state
+
+	And the following members
+		frame - the frame or derivitive object that will be treated as the widget for size and anchoring purposes
+		type - the type of the object, same as the name given to :RegisterWidget()
+
+	Widgets contain a table called userdata, this is a safe place to store data associated with the wigdet
+	It will be cleared automatically when a widget is released
+	Placing values directly into a widget object should be avoided
+
+	If the Widget can act as a container for other Widgets the following
+		content - frame or derivitive that children will be anchored to
+
+	The Widget can supply the following Optional Members
+		:OnRelease() - Called when the object is Released, should remove any additional anchors and clear any data
+		:OnWidthSet(width) - Called when the width of the widget is changed
+		:OnHeightSet(height) - Called when the height of the widget is changed
+			Widgets should not use the OnSizeChanged events of thier frame or content members, use these methods instead
+			AceGUI already sets a handler to the event
+		:LayoutFinished(width, height) - called after a layout has finished, the width and height will be the width and height of the
+			area used for controls. These can be nil if the layout used the existing size to layout the controls.
+
+]]
+
+--------------------------
+-- Widget Base Template --
+--------------------------
+do
+	local WidgetBase = AceGUI.WidgetBase
+
+	WidgetBase.SetParent = function(self, parent)
+		local frame = self.frame
+		frame:SetParent(nil)
+		frame:SetParent(parent.content)
+		self.parent = parent
+	end
+
+	WidgetBase.SetCallback = function(self, name, func)
+		if type(func) == "function" then
+			self.events[name] = func
+		end
+	end
+
+	WidgetBase.Fire = function(self, name, ...)
+		if self.events[name] then
+			local success, ret = safecall(self.events[name], self, name, ...)
+			if success then
+				return ret
+			end
+		end
+	end
+
+	WidgetBase.SetWidth = function(self, width)
+		self.frame:SetWidth(width)
+		self.frame.width = width
+		if self.OnWidthSet then
+			self:OnWidthSet(width)
+		end
+	end
+
+	WidgetBase.SetRelativeWidth = function(self, width)
+		if width <= 0 or width > 1 then
+			error(":SetRelativeWidth(width): Invalid relative width.", 2)
+		end
+		self.relWidth = width
+		self.width = "relative"
+	end
+
+	WidgetBase.SetHeight = function(self, height)
+		self.frame:SetHeight(height)
+		self.frame.height = height
+		if self.OnHeightSet then
+			self:OnHeightSet(height)
+		end
+	end
+
+	--[[ WidgetBase.SetRelativeHeight = function(self, height)
+		if height <= 0 or height > 1 then
+			error(":SetRelativeHeight(height): Invalid relative height.", 2)
+		end
+		self.relHeight = height
+		self.height = "relative"
+	end ]]
+
+	WidgetBase.IsVisible = function(self)
+		return self.frame:IsVisible()
+	end
+
+	WidgetBase.IsShown= function(self)
+		return self.frame:IsShown()
+	end
+
+	WidgetBase.Release = function(self)
+		AceGUI:Release(self)
+	end
+
+	WidgetBase.IsReleasing = function(self)
+		return AceGUI:IsReleasing(self)
+	end
+
+	WidgetBase.SetPoint = function(self, ...)
+		return self.frame:SetPoint(...)
+	end
+
+	WidgetBase.ClearAllPoints = function(self)
+		return self.frame:ClearAllPoints()
+	end
+
+	WidgetBase.GetNumPoints = function(self)
+		return self.frame:GetNumPoints()
+	end
+
+	WidgetBase.GetPoint = function(self, ...)
+		return self.frame:GetPoint(...)
+	end
+
+	WidgetBase.GetUserDataTable = function(self)
+		return self.userdata
+	end
+
+	WidgetBase.SetUserData = function(self, key, value)
+		self.userdata[key] = value
+	end
+
+	WidgetBase.GetUserData = function(self, key)
+		return self.userdata[key]
+	end
+
+	WidgetBase.IsFullHeight = function(self)
+		return self.height == "fill"
+	end
+
+	WidgetBase.SetFullHeight = function(self, isFull)
+		if isFull then
+			self.height = "fill"
+		else
+			self.height = nil
+		end
+	end
+
+	WidgetBase.IsFullWidth = function(self)
+		return self.width == "fill"
+	end
+
+	WidgetBase.SetFullWidth = function(self, isFull)
+		if isFull then
+			self.width = "fill"
+		else
+			self.width = nil
+		end
+	end
+
+--	local function LayoutOnUpdate(this)
+--		this:SetScript("OnUpdate",nil)
+--		this.obj:PerformLayout()
+--	end
+
+	local WidgetContainerBase = AceGUI.WidgetContainerBase
+
+	WidgetContainerBase.PauseLayout = function(self)
+		self.LayoutPaused = true
+	end
+
+	WidgetContainerBase.ResumeLayout = function(self)
+		self.LayoutPaused = nil
+	end
+
+	WidgetContainerBase.PerformLayout = function(self)
+		if self.LayoutPaused then
+			return
+		end
+		safecall(self.LayoutFunc, self.content, self.children)
+	end
+
+	--call this function to layout, makes sure layed out objects get a frame to get sizes etc
+	WidgetContainerBase.DoLayout = function(self)
+		self:PerformLayout()
+--		if not self.parent then
+--			self.frame:SetScript("OnUpdate", LayoutOnUpdate)
+--		end
+	end
+
+	WidgetContainerBase.AddChild = function(self, child, beforeWidget)
+		if beforeWidget then
+			local siblingIndex = 1
+			for _, widget in pairs(self.children) do
+				if widget == beforeWidget then
+					break
+				end
+				siblingIndex = siblingIndex + 1
+			end
+			tinsert(self.children, siblingIndex, child)
+		else
+			tinsert(self.children, child)
+		end
+		child:SetParent(self)
+		child.frame:Show()
+		self:DoLayout()
+	end
+
+	WidgetContainerBase.AddChildren = function(self, ...)
+		for i = 1, select("#", ...) do
+			local child = select(i, ...)
+			tinsert(self.children, child)
+			child:SetParent(self)
+			child.frame:Show()
+		end
+		self:DoLayout()
+	end
+
+	WidgetContainerBase.ReleaseChildren = function(self)
+		local children = self.children
+		for i = 1,#children do
+			AceGUI:Release(children[i])
+			children[i] = nil
+		end
+	end
+
+	WidgetContainerBase.SetLayout = function(self, Layout)
+		self.LayoutFunc = AceGUI:GetLayout(Layout)
+	end
+
+	WidgetContainerBase.SetAutoAdjustHeight = function(self, adjust)
+		if adjust then
+			self.noAutoHeight = nil
+		else
+			self.noAutoHeight = true
+		end
+	end
+
+	local function FrameResize(this)
+		local self = this.obj
+		if this:GetWidth() and this:GetHeight() then
+			if self.OnWidthSet then
+				self:OnWidthSet(this:GetWidth())
+			end
+			if self.OnHeightSet then
+				self:OnHeightSet(this:GetHeight())
+			end
+		end
+	end
+
+	local function ContentResize(this)
+		if this:GetWidth() and this:GetHeight() then
+			this.width = this:GetWidth()
+			this.height = this:GetHeight()
+			this.obj:DoLayout()
+		end
+	end
+
+	setmetatable(WidgetContainerBase, {__index=WidgetBase})
+
+	--One of these function should be called on each Widget Instance as part of its creation process
+
+	--- Register a widget-class as a container for newly created widgets.
+	-- @param widget The widget class
+	function AceGUI:RegisterAsContainer(widget)
+		widget.children = {}
+		widget.userdata = {}
+		widget.events = {}
+		widget.base = WidgetContainerBase
+		widget.content.obj = widget
+		widget.frame.obj = widget
+		widget.content:SetScript("OnSizeChanged", ContentResize)
+		widget.frame:SetScript("OnSizeChanged", FrameResize)
+		setmetatable(widget, {__index = WidgetContainerBase})
+		widget:SetLayout("List")
+		return widget
+	end
+
+	--- Register a widget-class as a widget.
+	-- @param widget The widget class
+	function AceGUI:RegisterAsWidget(widget)
+		widget.userdata = {}
+		widget.events = {}
+		widget.base = WidgetBase
+		widget.frame.obj = widget
+		widget.frame:SetScript("OnSizeChanged", FrameResize)
+		setmetatable(widget, {__index = WidgetBase})
+		return widget
+	end
+end
+
+
+
+
+------------------
+-- Widget API   --
+------------------
+
+--- Registers a widget Constructor, this function returns a new instance of the Widget
+-- @param Name The name of the widget
+-- @param Constructor The widget constructor function
+-- @param Version The version of the widget
+function AceGUI:RegisterWidgetType(Name, Constructor, Version)
+	assert(type(Constructor) == "function")
+	assert(type(Version) == "number")
+
+	local oldVersion = WidgetVersions[Name]
+	if oldVersion and oldVersion >= Version then return end
+
+	WidgetVersions[Name] = Version
+	WidgetRegistry[Name] = Constructor
+end
+
+--- Registers a Layout Function
+-- @param Name The name of the layout
+-- @param LayoutFunc Reference to the layout function
+function AceGUI:RegisterLayout(Name, LayoutFunc)
+	assert(type(LayoutFunc) == "function")
+	if type(Name) == "string" then
+		Name = Name:upper()
+	end
+	LayoutRegistry[Name] = LayoutFunc
+end
+
+--- Get a Layout Function from the registry
+-- @param Name The name of the layout
+function AceGUI:GetLayout(Name)
+	if type(Name) == "string" then
+		Name = Name:upper()
+	end
+	return LayoutRegistry[Name]
+end
+
+AceGUI.counts = AceGUI.counts or {}
+
+--- A type-based counter to count the number of widgets created.
+-- This is used by widgets that require a named frame, e.g. when a Blizzard
+-- Template requires it.
+-- @param type The widget type
+function AceGUI:GetNextWidgetNum(widgetType)
+	if not self.counts[widgetType] then
+		self.counts[widgetType] = 0
+	end
+	self.counts[widgetType] = self.counts[widgetType] + 1
+	return self.counts[widgetType]
+end
+
+--- Return the number of created widgets for this type.
+-- In contrast to GetNextWidgetNum, the number is not incremented.
+-- @param widgetType The widget type
+function AceGUI:GetWidgetCount(widgetType)
+	return self.counts[widgetType] or 0
+end
+
+--- Return the version of the currently registered widget type.
+-- @param widgetType The widget type
+function AceGUI:GetWidgetVersion(widgetType)
+	return WidgetVersions[widgetType]
+end
+
+-------------
+-- Layouts --
+-------------
+
+--[[
+	A Layout is a func that takes 2 parameters
+		content - the frame that widgets will be placed inside
+		children - a table containing the widgets to layout
+]]
+
+-- Very simple Layout, Children are stacked on top of each other down the left side
+AceGUI:RegisterLayout("List",
+	function(content, children)
+		local height = 0
+		local width = content.width or content:GetWidth() or 0
+		for i = 1, #children do
+			local child = children[i]
+
+			local frame = child.frame
+			frame:ClearAllPoints()
+			frame:Show()
+			if i == 1 then
+				frame:SetPoint("TOPLEFT", content)
+			else
+				frame:SetPoint("TOPLEFT", children[i-1].frame, "BOTTOMLEFT")
+			end
+
+			if child.width == "fill" then
+				child:SetWidth(width)
+				frame:SetPoint("RIGHT", content)
+
+				if child.DoLayout then
+					child:DoLayout()
+				end
+			elseif child.width == "relative" then
+				child:SetWidth(width * child.relWidth)
+
+				if child.DoLayout then
+					child:DoLayout()
+				end
+			end
+
+			height = height + (frame.height or frame:GetHeight() or 0)
+		end
+		safecall(content.obj.LayoutFinished, content.obj, nil, height)
+	end)
+
+-- A single control fills the whole content area
+AceGUI:RegisterLayout("Fill",
+	function(content, children)
+		if children[1] then
+			children[1]:SetWidth(content:GetWidth() or 0)
+			children[1]:SetHeight(content:GetHeight() or 0)
+			children[1].frame:ClearAllPoints()
+			children[1].frame:SetAllPoints(content)
+			children[1].frame:Show()
+			safecall(content.obj.LayoutFinished, content.obj, nil, children[1].frame:GetHeight())
+		end
+	end)
+
+local layoutrecursionblock = nil
+local function safelayoutcall(object, func, ...)
+	layoutrecursionblock = true
+	object[func](object, ...)
+	layoutrecursionblock = nil
+end
+
+AceGUI:RegisterLayout("Flow",
+	function(content, children)
+		if layoutrecursionblock then return end
+		--used height so far
+		local height = 0
+		--width used in the current row
+		local usedwidth = 0
+		--height of the current row
+		local rowheight = 0
+		local rowoffset = 0
+
+		local width = content.width or content:GetWidth() or 0
+
+		--control at the start of the row
+		local rowstart
+		local rowstartoffset
+		local isfullheight
+
+		local frameoffset
+		local lastframeoffset
+		local oversize
+		for i = 1, #children do
+			local child = children[i]
+			oversize = nil
+			local frame = child.frame
+			local frameheight = frame.height or frame:GetHeight() or 0
+			local framewidth = frame.width or frame:GetWidth() or 0
+			lastframeoffset = frameoffset
+			-- HACK: Why did we set a frameoffset of (frameheight / 2) ?
+			-- That was moving all widgets half the widgets size down, is that intended?
+			-- Actually, it seems to be neccessary for many cases, we'll leave it in for now.
+			-- If widgets seem to anchor weirdly with this, provide a valid alignoffset for them.
+			-- TODO: Investigate moar!
+			frameoffset = child.alignoffset or (frameheight / 2)
+
+			if child.width == "relative" then
+				framewidth = width * child.relWidth
+			end
+
+			frame:Show()
+			frame:ClearAllPoints()
+			if i == 1 then
+				-- anchor the first control to the top left
+				frame:SetPoint("TOPLEFT", content)
+				rowheight = frameheight
+				rowoffset = frameoffset
+				rowstart = frame
+				rowstartoffset = frameoffset
+				usedwidth = framewidth
+				if usedwidth > width then
+					oversize = true
+				end
+			else
+				-- if there isn't available width for the control start a new row
+				-- if a control is "fill" it will be on a row of its own full width
+				if usedwidth == 0 or ((framewidth) + usedwidth > width) or child.width == "fill" then
+					if isfullheight then
+						-- a previous row has already filled the entire height, there's nothing we can usefully do anymore
+						-- (maybe error/warn about this?)
+						break
+					end
+					--anchor the previous row, we will now know its height and offset
+					rowstart:SetPoint("TOPLEFT", content, "TOPLEFT", 0, -(height + (rowoffset - rowstartoffset) + 3))
+					height = height + rowheight + 3
+					--save this as the rowstart so we can anchor it after the row is complete and we have the max height and offset of controls in it
+					rowstart = frame
+					rowstartoffset = frameoffset
+					rowheight = frameheight
+					rowoffset = frameoffset
+					usedwidth = framewidth
+					if usedwidth > width then
+						oversize = true
+					end
+				-- put the control on the current row, adding it to the width and checking if the height needs to be increased
+				else
+					--handles cases where the new height is higher than either control because of the offsets
+					--math.max(rowheight-rowoffset+frameoffset, frameheight-frameoffset+rowoffset)
+
+					--offset is always the larger of the two offsets
+					rowoffset = math_max(rowoffset, frameoffset)
+					rowheight = math_max(rowheight, rowoffset + (frameheight / 2))
+
+					frame:SetPoint("TOPLEFT", children[i-1].frame, "TOPRIGHT", 0, frameoffset - lastframeoffset)
+					usedwidth = framewidth + usedwidth
+				end
+			end
+
+			if child.width == "fill" then
+				safelayoutcall(child, "SetWidth", width)
+				frame:SetPoint("RIGHT", content)
+
+				usedwidth = 0
+				rowstart = frame
+
+				if child.DoLayout then
+					child:DoLayout()
+				end
+				rowheight = frame.height or frame:GetHeight() or 0
+				rowoffset = child.alignoffset or (rowheight / 2)
+				rowstartoffset = rowoffset
+			elseif child.width == "relative" then
+				safelayoutcall(child, "SetWidth", width * child.relWidth)
+
+				if child.DoLayout then
+					child:DoLayout()
+				end
+			elseif oversize then
+				if width > 1 then
+					frame:SetPoint("RIGHT", content)
+				end
+			end
+
+			if child.height == "fill" then
+				frame:SetPoint("BOTTOM", content)
+				isfullheight = true
+			end
+		end
+
+		--anchor the last row, if its full height needs a special case since  its height has just been changed by the anchor
+		if isfullheight then
+			rowstart:SetPoint("TOPLEFT", content, "TOPLEFT", 0, -height)
+		elseif rowstart then
+			rowstart:SetPoint("TOPLEFT", content, "TOPLEFT", 0, -(height + (rowoffset - rowstartoffset) + 3))
+		end
+
+		height = height + rowheight + 3
+		safecall(content.obj.LayoutFinished, content.obj, nil, height)
+	end)
+
+-- Get alignment method and value. Possible alignment methods are a callback, a number, "start", "middle", "end", "fill" or "TOPLEFT", "BOTTOMRIGHT" etc.
+local GetCellAlign = function (dir, tableObj, colObj, cellObj, cell, child)
+	local fn = cellObj and (cellObj["align" .. dir] or cellObj.align)
+			or colObj and (colObj["align" .. dir] or colObj.align)
+			or tableObj["align" .. dir] or tableObj.align
+			or "CENTERLEFT"
+	local val
+	child, cell = child or 0, cell or 0
+
+	if type(fn) == "string" then
+		fn = fn:lower()
+		fn = dir == "V" and (fn:sub(1, 3) == "top" and "start" or fn:sub(1, 6) == "bottom" and "end" or fn:sub(1, 6) == "center" and "middle")
+		  or dir == "H" and (fn:sub(-4) == "left" and "start" or fn:sub(-5) == "right" and "end" or fn:sub(-6) == "center" and "middle")
+		  or fn
+		val = (fn == "start" or fn == "fill") and 0 or fn == "end" and cell - child or (cell - child) / 2
+	elseif type(fn) == "function" then
+		val = fn(child or 0, cell, dir)
+	else
+		val = fn
+	end
+
+	return fn, math_max(0, math_min(val, cell))
+end
+
+-- Get width or height for multiple cells combined
+local GetCellDimension = function (dir, laneDim, from, to, space)
+	local dim = 0
+	for cell=from,to do
+		dim = dim + (laneDim[cell] or 0)
+	end
+	return dim + math_max(0, to - from) * (space or 0)
+end
+
+--[[ Options
+============
+Container:
+ - columns ({col, col, ...}): Column settings. "col" can be a number (<= 0: content width, <1: rel. width, <10: weight, >=10: abs. width) or a table with column setting.
+ - space, spaceH, spaceV: Overall, horizontal and vertical spacing between cells.
+ - align, alignH, alignV: Overall, horizontal and vertical cell alignment. See GetCellAlign() for possible values.
+Columns:
+ - width: Fixed column width (nil or <=0: content width, <1: rel. width, >=1: abs. width).
+ - min or 1: Min width for content based width
+ - max or 2: Max width for content based width
+ - weight: Flexible column width. The leftover width after accounting for fixed-width columns is distributed to weighted columns according to their weights.
+ - align, alignH, alignV: Overwrites the container setting for alignment.
+Cell:
+ - colspan: Makes a cell span multiple columns.
+ - rowspan: Makes a cell span multiple rows.
+ - align, alignH, alignV: Overwrites the container and column setting for alignment.
+]]
+AceGUI:RegisterLayout("Table",
+	function (content, children)
+		local obj = content.obj
+		obj:PauseLayout()
+
+		local tableObj = obj:GetUserData("table")
+		local cols = tableObj.columns
+		local spaceH = tableObj.spaceH or tableObj.space or 0
+		local spaceV = tableObj.spaceV or tableObj.space or 0
+		local totalH = (content:GetWidth() or content.width or 0) - spaceH * (#cols - 1)
+
+		-- We need to reuse these because layout events can come in very frequently
+		local layoutCache = obj:GetUserData("layoutCache")
+		if not layoutCache then
+			layoutCache = {{}, {}, {}, {}, {}, {}}
+			obj:SetUserData("layoutCache", layoutCache)
+		end
+		local t, laneH, laneV, rowspans, rowStart, colStart = unpack(layoutCache)
+
+		-- Create the grid
+		local n, slotFound = 0
+		for i,child in ipairs(children) do
+			if child:IsShown() then
+				repeat
+					n = n + 1
+					local col = (n - 1) % #cols + 1
+					local row = math_ceil(n / #cols)
+					local rowspan = rowspans[col]
+					local cell = rowspan and rowspan.child or child
+					local cellObj = cell:GetUserData("cell")
+					slotFound = not rowspan
+
+					-- Rowspan
+					if not rowspan and cellObj and cellObj.rowspan then
+						rowspan = {child = child, from = row, to = row + cellObj.rowspan - 1}
+						rowspans[col] = rowspan
+					end
+					if rowspan and i == #children then
+						rowspan.to = row
+					end
+
+					-- Colspan
+					local colspan = math_max(0, math_min((cellObj and cellObj.colspan or 1) - 1, #cols - col))
+					n = n + colspan
+
+					-- Place the cell
+					if not rowspan or rowspan.to == row then
+						t[n] = cell
+						rowStart[cell] = rowspan and rowspan.from or row
+						colStart[cell] = col
+
+						if rowspan then
+							rowspans[col] = nil
+						end
+					end
+				until slotFound
+			end
+		end
+
+		local rows = math_ceil(n / #cols)
+
+		-- Determine fixed size cols and collect weights
+		local extantH, totalWeight = totalH, 0
+		for col,colObj in ipairs(cols) do
+			laneH[col] = 0
+
+			if type(colObj) == "number" then
+				colObj = {[colObj >= 1 and colObj < 10 and "weight" or "width"] = colObj}
+				cols[col] = colObj
+			end
+
+			if colObj.weight then
+				-- Weight
+				totalWeight = totalWeight + (colObj.weight or 1)
+			else
+				if not colObj.width or colObj.width <= 0 then
+					-- Content width
+					for row=1,rows do
+						local child = t[(row - 1) * #cols + col]
+						if child then
+							local f = child.frame
+							f:ClearAllPoints()
+							local childH = f:GetWidth() or 0
+
+							laneH[col] = math_max(laneH[col], childH - GetCellDimension("H", laneH, colStart[child], col - 1, spaceH))
+						end
+					end
+
+					laneH[col] = math_max(colObj.min or colObj[1] or 0, math_min(laneH[col], colObj.max or colObj[2] or laneH[col]))
+				else
+					-- Rel./Abs. width
+					laneH[col] = colObj.width < 1 and colObj.width * totalH or colObj.width
+				end
+				extantH = math_max(0, extantH - laneH[col])
+			end
+		end
+
+		-- Determine sizes based on weight
+		local scale = totalWeight > 0 and extantH / totalWeight or 0
+		for col,colObj in pairs(cols) do
+			if colObj.weight then
+				laneH[col] = scale * colObj.weight
+			end
+		end
+
+		-- Arrange children
+		for row=1,rows do
+			local rowV = 0
+
+			-- Horizontal placement and sizing
+			for col=1,#cols do
+				local child = t[(row - 1) * #cols + col]
+				if child then
+					local colObj = cols[colStart[child]]
+					local cellObj = child:GetUserData("cell")
+					local offsetH = GetCellDimension("H", laneH, 1, colStart[child] - 1, spaceH) + (colStart[child] == 1 and 0 or spaceH)
+					local cellH = GetCellDimension("H", laneH, colStart[child], col, spaceH)
+
+					local f = child.frame
+					f:ClearAllPoints()
+					local childH = f:GetWidth() or 0
+
+					local alignFn, align = GetCellAlign("H", tableObj, colObj, cellObj, cellH, childH)
+					f:SetPoint("LEFT", content, offsetH + align, 0)
+					if child:IsFullWidth() or alignFn == "fill" or childH > cellH then
+						f:SetPoint("RIGHT", content, "LEFT", offsetH + align + cellH, 0)
+					end
+
+					if child.DoLayout then
+						child:DoLayout()
+					end
+
+					rowV = math_max(rowV, (f:GetHeight() or 0) - GetCellDimension("V", laneV, rowStart[child], row - 1, spaceV))
+				end
+			end
+
+			laneV[row] = rowV
+
+			-- Vertical placement and sizing
+			for col=1,#cols do
+				local child = t[(row - 1) * #cols + col]
+				if child then
+					local colObj = cols[colStart[child]]
+					local cellObj = child:GetUserData("cell")
+					local offsetV = GetCellDimension("V", laneV, 1, rowStart[child] - 1, spaceV) + (rowStart[child] == 1 and 0 or spaceV)
+					local cellV = GetCellDimension("V", laneV, rowStart[child], row, spaceV)
+
+					local f = child.frame
+					local childV = f:GetHeight() or 0
+
+					local alignFn, align = GetCellAlign("V", tableObj, colObj, cellObj, cellV, childV)
+					if child:IsFullHeight() or alignFn == "fill" then
+						f:SetHeight(cellV)
+					end
+					f:SetPoint("TOP", content, 0, -(offsetV + align))
+				end
+			end
+		end
+
+		-- Calculate total height
+		local totalV = GetCellDimension("V", laneV, 1, #laneV, spaceV)
+
+		-- Cleanup
+		for _,v in pairs(layoutCache) do wipe(v) end
+
+		safecall(obj.LayoutFinished, obj, nil, totalV)
+		obj:ResumeLayout()
+	end)
diff --git a/TitanClassic/save/libs/Ace/AceGUI-3.0/AceGUI-3.0.xml b/TitanClassic/save/libs/Ace/AceGUI-3.0/AceGUI-3.0.xml
new file mode 100644
index 0000000..b515077
--- /dev/null
+++ b/TitanClassic/save/libs/Ace/AceGUI-3.0/AceGUI-3.0.xml
@@ -0,0 +1,28 @@
+<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
+..\FrameXML\UI.xsd">
+	<Script file="AceGUI-3.0.lua"/>
+	<!-- Container -->
+	<Script file="widgets\AceGUIContainer-BlizOptionsGroup.lua"/>
+	<Script file="widgets\AceGUIContainer-DropDownGroup.lua"/>
+	<Script file="widgets\AceGUIContainer-Frame.lua"/>
+	<Script file="widgets\AceGUIContainer-InlineGroup.lua"/>
+	<Script file="widgets\AceGUIContainer-ScrollFrame.lua"/>
+	<Script file="widgets\AceGUIContainer-SimpleGroup.lua"/>
+	<Script file="widgets\AceGUIContainer-TabGroup.lua"/>
+	<Script file="widgets\AceGUIContainer-TreeGroup.lua"/>
+	<Script file="widgets\AceGUIContainer-Window.lua"/>
+	<!-- Widgets -->
+	<Script file="widgets\AceGUIWidget-Button.lua"/>
+	<Script file="widgets\AceGUIWidget-CheckBox.lua"/>
+	<Script file="widgets\AceGUIWidget-ColorPicker.lua"/>
+	<Script file="widgets\AceGUIWidget-DropDown.lua"/>
+	<Script file="widgets\AceGUIWidget-DropDown-Items.lua"/>
+	<Script file="widgets\AceGUIWidget-EditBox.lua"/>
+	<Script file="widgets\AceGUIWidget-Heading.lua"/>
+	<Script file="widgets\AceGUIWidget-Icon.lua"/>
+	<Script file="widgets\AceGUIWidget-InteractiveLabel.lua"/>
+	<Script file="widgets\AceGUIWidget-Keybinding.lua"/>
+	<Script file="widgets\AceGUIWidget-Label.lua"/>
+	<Script file="widgets\AceGUIWidget-MultiLineEditBox.lua"/>
+	<Script file="widgets\AceGUIWidget-Slider.lua"/>
+</Ui>
diff --git a/TitanClassic/save/libs/Ace/AceGUI-3.0/widgets/AceGUIContainer-BlizOptionsGroup.lua b/TitanClassic/save/libs/Ace/AceGUI-3.0/widgets/AceGUIContainer-BlizOptionsGroup.lua
new file mode 100644
index 0000000..d95db58
--- /dev/null
+++ b/TitanClassic/save/libs/Ace/AceGUI-3.0/widgets/AceGUIContainer-BlizOptionsGroup.lua
@@ -0,0 +1,143 @@
+--[[-----------------------------------------------------------------------------
+BlizOptionsGroup Container
+Simple container widget for the integration of AceGUI into the Blizzard Interface Options
+-------------------------------------------------------------------------------]]
+local Type, Version = "BlizOptionsGroup", 26
+local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
+if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
+
+-- Lua APIs
+local pairs = pairs
+
+-- WoW APIs
+local CreateFrame = CreateFrame
+
+--[[-----------------------------------------------------------------------------
+Scripts
+-------------------------------------------------------------------------------]]
+
+local function OnShow(frame)
+	frame.obj:Fire("OnShow")
+end
+
+local function OnHide(frame)
+	frame.obj:Fire("OnHide")
+end
+
+--[[-----------------------------------------------------------------------------
+Support functions
+-------------------------------------------------------------------------------]]
+
+local function okay(frame)
+	frame.obj:Fire("okay")
+end
+
+local function cancel(frame)
+	frame.obj:Fire("cancel")
+end
+
+local function default(frame)
+	frame.obj:Fire("default")
+end
+
+local function refresh(frame)
+	frame.obj:Fire("refresh")
+end
+
+--[[-----------------------------------------------------------------------------
+Methods
+-------------------------------------------------------------------------------]]
+
+local methods = {
+	["OnAcquire"] = function(self)
+		self:SetName()
+		self:SetTitle()
+	end,
+
+	-- ["OnRelease"] = nil,
+
+	["OnWidthSet"] = function(self, width)
+		local content = self.content
+		local contentwidth = width - 63
+		if contentwidth < 0 then
+			contentwidth = 0
+		end
+		content:SetWidth(contentwidth)
+		content.width = contentwidth
+	end,
+
+	["OnHeightSet"] = function(self, height)
+		local content = self.content
+		local contentheight = height - 26
+		if contentheight < 0 then
+			contentheight = 0
+		end
+		content:SetHeight(contentheight)
+		content.height = contentheight
+	end,
+
+	["SetName"] = function(self, name, parent)
+		self.frame.name = name
+		self.frame.parent = parent
+	end,
+
+	["SetTitle"] = function(self, title)
+		local content = self.content
+		content:ClearAllPoints()
+		if not title or title == "" then
+			content:SetPoint("TOPLEFT", 10, -10)
+			self.label:SetText("")
+		else
+			content:SetPoint("TOPLEFT", 10, -40)
+			self.label:SetText(title)
+		end
+		content:SetPoint("BOTTOMRIGHT", -10, 10)
+	end
+}
+
+--[[-----------------------------------------------------------------------------
+Constructor
+-------------------------------------------------------------------------------]]
+local function Constructor()
+	local frame = CreateFrame("Frame", nil, InterfaceOptionsFramePanelContainer)
+	frame:Hide()
+
+	-- support functions for the Blizzard Interface Options
+	frame.okay = okay
+	frame.cancel = cancel
+	frame.default = default
+	frame.refresh = refresh
+
+	-- 10.0 support function aliases (cancel has been removed)
+	frame.OnCommit = okay
+	frame.OnDefault = default
+	frame.OnRefresh = refresh
+
+	frame:SetScript("OnHide", OnHide)
+	frame:SetScript("OnShow", OnShow)
+
+	local label = frame:CreateFontString(nil, "OVERLAY", "GameFontNormalLarge")
+	label:SetPoint("TOPLEFT", 10, -15)
+	label:SetPoint("BOTTOMRIGHT", frame, "TOPRIGHT", 10, -45)
+	label:SetJustifyH("LEFT")
+	label:SetJustifyV("TOP")
+
+	--Container Support
+	local content = CreateFrame("Frame", nil, frame)
+	content:SetPoint("TOPLEFT", 10, -10)
+	content:SetPoint("BOTTOMRIGHT", -10, 10)
+
+	local widget = {
+		label   = label,
+		frame   = frame,
+		content = content,
+		type    = Type
+	}
+	for method, func in pairs(methods) do
+		widget[method] = func
+	end
+
+	return AceGUI:RegisterAsContainer(widget)
+end
+
+AceGUI:RegisterWidgetType(Type, Constructor, Version)
diff --git a/TitanClassic/save/libs/Ace/AceGUI-3.0/widgets/AceGUIContainer-DropDownGroup.lua b/TitanClassic/save/libs/Ace/AceGUI-3.0/widgets/AceGUIContainer-DropDownGroup.lua
new file mode 100644
index 0000000..cd83755
--- /dev/null
+++ b/TitanClassic/save/libs/Ace/AceGUI-3.0/widgets/AceGUIContainer-DropDownGroup.lua
@@ -0,0 +1,157 @@
+--[[-----------------------------------------------------------------------------
+DropdownGroup Container
+Container controlled by a dropdown on the top.
+-------------------------------------------------------------------------------]]
+local Type, Version = "DropdownGroup", 22
+local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
+if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
+
+-- Lua APIs
+local assert, pairs, type = assert, pairs, type
+
+-- WoW APIs
+local CreateFrame = CreateFrame
+
+--[[-----------------------------------------------------------------------------
+Scripts
+-------------------------------------------------------------------------------]]
+local function SelectedGroup(self, event, value)
+	local group = self.parentgroup
+	local status = group.status or group.localstatus
+	status.selected = value
+	self.parentgroup:Fire("OnGroupSelected", value)
+end
+
+--[[-----------------------------------------------------------------------------
+Methods
+-------------------------------------------------------------------------------]]
+local methods = {
+	["OnAcquire"] = function(self)
+		self.dropdown:SetText("")
+		self:SetDropdownWidth(200)
+		self:SetTitle("")
+	end,
+
+	["OnRelease"] = function(self)
+		self.dropdown.list = nil
+		self.status = nil
+		for k in pairs(self.localstatus) do
+			self.localstatus[k] = nil
+		end
+	end,
+
+	["SetTitle"] = function(self, title)
+		self.titletext:SetText(title)
+		self.dropdown.frame:ClearAllPoints()
+		if title and title ~= "" then
+			self.dropdown.frame:SetPoint("TOPRIGHT", -2, 0)
+		else
+			self.dropdown.frame:SetPoint("TOPLEFT", -1, 0)
+		end
+	end,
+
+	["SetGroupList"] = function(self,list,order)
+		self.dropdown:SetList(list,order)
+	end,
+
+	["SetStatusTable"] = function(self, status)
+		assert(type(status) == "table")
+		self.status = status
+	end,
+
+	["SetGroup"] = function(self,group)
+		self.dropdown:SetValue(group)
+		local status = self.status or self.localstatus
+		status.selected = group
+		self:Fire("OnGroupSelected", group)
+	end,
+
+	["OnWidthSet"] = function(self, width)
+		local content = self.content
+		local contentwidth = width - 26
+		if contentwidth < 0 then
+			contentwidth = 0
+		end
+		content:SetWidth(contentwidth)
+		content.width = contentwidth
+	end,
+
+	["OnHeightSet"] = function(self, height)
+		local content = self.content
+		local contentheight = height - 63
+		if contentheight < 0 then
+			contentheight = 0
+		end
+		content:SetHeight(contentheight)
+		content.height = contentheight
+	end,
+
+	["LayoutFinished"] = function(self, width, height)
+		self:SetHeight((height or 0) + 63)
+	end,
+
+	["SetDropdownWidth"] = function(self, width)
+		self.dropdown:SetWidth(width)
+	end
+}
+
+--[[-----------------------------------------------------------------------------
+Constructor
+-------------------------------------------------------------------------------]]
+local PaneBackdrop  = {
+	bgFile = "Interface\\ChatFrame\\ChatFrameBackground",
+	edgeFile = "Interface\\Tooltips\\UI-Tooltip-Border",
+	tile = true, tileSize = 16, edgeSize = 16,
+	insets = { left = 3, right = 3, top = 5, bottom = 3 }
+}
+
+local function Constructor()
+	local frame = CreateFrame("Frame")
+	frame:SetHeight(100)
+	frame:SetWidth(100)
+	frame:SetFrameStrata("FULLSCREEN_DIALOG")
+
+	local titletext = frame:CreateFontString(nil, "OVERLAY", "GameFontNormal")
+	titletext:SetPoint("TOPLEFT", 4, -5)
+	titletext:SetPoint("TOPRIGHT", -4, -5)
+	titletext:SetJustifyH("LEFT")
+	titletext:SetHeight(18)
+
+	local dropdown = AceGUI:Create("Dropdown")
+	dropdown.frame:SetParent(frame)
+	dropdown.frame:SetFrameLevel(dropdown.frame:GetFrameLevel() + 2)
+	dropdown:SetCallback("OnValueChanged", SelectedGroup)
+	dropdown.frame:SetPoint("TOPLEFT", -1, 0)
+	dropdown.frame:Show()
+	dropdown:SetLabel("")
+
+	local border = CreateFrame("Frame", nil, frame, "BackdropTemplate")
+	border:SetPoint("TOPLEFT", 0, -26)
+	border:SetPoint("BOTTOMRIGHT", 0, 3)
+	border:SetBackdrop(PaneBackdrop)
+	border:SetBackdropColor(0.1,0.1,0.1,0.5)
+	border:SetBackdropBorderColor(0.4,0.4,0.4)
+
+	--Container Support
+	local content = CreateFrame("Frame", nil, border)
+	content:SetPoint("TOPLEFT", 10, -10)
+	content:SetPoint("BOTTOMRIGHT", -10, 10)
+
+	local widget = {
+		frame       = frame,
+		localstatus = {},
+		titletext   = titletext,
+		dropdown    = dropdown,
+		border      = border,
+		content     = content,
+		type        = Type
+	}
+	for method, func in pairs(methods) do
+		widget[method] = func
+	end
+	dropdown.parentgroup = widget
+
+	return AceGUI:RegisterAsContainer(widget)
+end
+
+AceGUI:RegisterWidgetType(Type, Constructor, Version)
diff --git a/TitanClassic/save/libs/Ace/AceGUI-3.0/widgets/AceGUIContainer-Frame.lua b/TitanClassic/save/libs/Ace/AceGUI-3.0/widgets/AceGUIContainer-Frame.lua
new file mode 100644
index 0000000..39a1004
--- /dev/null
+++ b/TitanClassic/save/libs/Ace/AceGUI-3.0/widgets/AceGUIContainer-Frame.lua
@@ -0,0 +1,318 @@
+--[[-----------------------------------------------------------------------------
+Frame Container
+-------------------------------------------------------------------------------]]
+local Type, Version = "Frame", 30
+local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
+if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
+
+-- Lua APIs
+local pairs, assert, type = pairs, assert, type
+local wipe = table.wipe
+
+-- WoW APIs
+local PlaySound = PlaySound
+local CreateFrame, UIParent = CreateFrame, UIParent
+
+--[[-----------------------------------------------------------------------------
+Scripts
+-------------------------------------------------------------------------------]]
+local function Button_OnClick(frame)
+	PlaySound(799) -- SOUNDKIT.GS_TITLE_OPTION_EXIT
+	frame.obj:Hide()
+end
+
+local function Frame_OnShow(frame)
+	frame.obj:Fire("OnShow")
+end
+
+local function Frame_OnClose(frame)
+	frame.obj:Fire("OnClose")
+end
+
+local function Frame_OnMouseDown(frame)
+	AceGUI:ClearFocus()
+end
+
+local function Title_OnMouseDown(frame)
+	frame:GetParent():StartMoving()
+	AceGUI:ClearFocus()
+end
+
+local function MoverSizer_OnMouseUp(mover)
+	local frame = mover:GetParent()
+	frame:StopMovingOrSizing()
+	local self = frame.obj
+	local status = self.status or self.localstatus
+	status.width = frame:GetWidth()
+	status.height = frame:GetHeight()
+	status.top = frame:GetTop()
+	status.left = frame:GetLeft()
+end
+
+local function SizerSE_OnMouseDown(frame)
+	frame:GetParent():StartSizing("BOTTOMRIGHT")
+	AceGUI:ClearFocus()
+end
+
+local function SizerS_OnMouseDown(frame)
+	frame:GetParent():StartSizing("BOTTOM")
+	AceGUI:ClearFocus()
+end
+
+local function SizerE_OnMouseDown(frame)
+	frame:GetParent():StartSizing("RIGHT")
+	AceGUI:ClearFocus()
+end
+
+local function StatusBar_OnEnter(frame)
+	frame.obj:Fire("OnEnterStatusBar")
+end
+
+local function StatusBar_OnLeave(frame)
+	frame.obj:Fire("OnLeaveStatusBar")
+end
+
+--[[-----------------------------------------------------------------------------
+Methods
+-------------------------------------------------------------------------------]]
+local methods = {
+	["OnAcquire"] = function(self)
+		self.frame:SetParent(UIParent)
+		self.frame:SetFrameStrata("FULLSCREEN_DIALOG")
+		self.frame:SetFrameLevel(100) -- Lots of room to draw under it
+		self:SetTitle()
+		self:SetStatusText()
+		self:ApplyStatus()
+		self:Show()
+        self:EnableResize(true)
+	end,
+
+	["OnRelease"] = function(self)
+		self.status = nil
+		wipe(self.localstatus)
+	end,
+
+	["OnWidthSet"] = function(self, width)
+		local content = self.content
+		local contentwidth = width - 34
+		if contentwidth < 0 then
+			contentwidth = 0
+		end
+		content:SetWidth(contentwidth)
+		content.width = contentwidth
+	end,
+
+	["OnHeightSet"] = function(self, height)
+		local content = self.content
+		local contentheight = height - 57
+		if contentheight < 0 then
+			contentheight = 0
+		end
+		content:SetHeight(contentheight)
+		content.height = contentheight
+	end,
+
+	["SetTitle"] = function(self, title)
+		self.titletext:SetText(title)
+		self.titlebg:SetWidth((self.titletext:GetWidth() or 0) + 10)
+	end,
+
+	["SetStatusText"] = function(self, text)
+		self.statustext:SetText(text)
+	end,
+
+	["Hide"] = function(self)
+		self.frame:Hide()
+	end,
+
+	["Show"] = function(self)
+		self.frame:Show()
+	end,
+
+	["EnableResize"] = function(self, state)
+		local func = state and "Show" or "Hide"
+		self.sizer_se[func](self.sizer_se)
+		self.sizer_s[func](self.sizer_s)
+		self.sizer_e[func](self.sizer_e)
+	end,
+
+	-- called to set an external table to store status in
+	["SetStatusTable"] = function(self, status)
+		assert(type(status) == "table")
+		self.status = status
+		self:ApplyStatus()
+	end,
+
+	["ApplyStatus"] = function(self)
+		local status = self.status or self.localstatus
+		local frame = self.frame
+		self:SetWidth(status.width or 700)
+		self:SetHeight(status.height or 500)
+		frame:ClearAllPoints()
+		if status.top and status.left then
+			frame:SetPoint("TOP", UIParent, "BOTTOM", 0, status.top)
+			frame:SetPoint("LEFT", UIParent, "LEFT", status.left, 0)
+		else
+			frame:SetPoint("CENTER")
+		end
+	end
+}
+
+--[[-----------------------------------------------------------------------------
+Constructor
+-------------------------------------------------------------------------------]]
+local FrameBackdrop = {
+	bgFile = "Interface\\DialogFrame\\UI-DialogBox-Background",
+	edgeFile = "Interface\\DialogFrame\\UI-DialogBox-Border",
+	tile = true, tileSize = 32, edgeSize = 32,
+	insets = { left = 8, right = 8, top = 8, bottom = 8 }
+}
+
+local PaneBackdrop  = {
+	bgFile = "Interface\\ChatFrame\\ChatFrameBackground",
+	edgeFile = "Interface\\Tooltips\\UI-Tooltip-Border",
+	tile = true, tileSize = 16, edgeSize = 16,
+	insets = { left = 3, right = 3, top = 5, bottom = 3 }
+}
+
+local function Constructor()
+	local frame = CreateFrame("Frame", nil, UIParent, "BackdropTemplate")
+	frame:Hide()
+
+	frame:EnableMouse(true)
+	frame:SetMovable(true)
+	frame:SetResizable(true)
+	frame:SetFrameStrata("FULLSCREEN_DIALOG")
+	frame:SetFrameLevel(100) -- Lots of room to draw under it
+	frame:SetBackdrop(FrameBackdrop)
+	frame:SetBackdropColor(0, 0, 0, 1)
+	if frame.SetResizeBounds then -- WoW 10.0
+		frame:SetResizeBounds(400, 200)
+	else
+		frame:SetMinResize(400, 200)
+	end
+	frame:SetToplevel(true)
+	frame:SetScript("OnShow", Frame_OnShow)
+	frame:SetScript("OnHide", Frame_OnClose)
+	frame:SetScript("OnMouseDown", Frame_OnMouseDown)
+
+	local closebutton = CreateFrame("Button", nil, frame, "UIPanelButtonTemplate")
+	closebutton:SetScript("OnClick", Button_OnClick)
+	closebutton:SetPoint("BOTTOMRIGHT", -27, 17)
+	closebutton:SetHeight(20)
+	closebutton:SetWidth(100)
+	closebutton:SetText(CLOSE)
+
+	local statusbg = CreateFrame("Button", nil, frame, "BackdropTemplate")
+	statusbg:SetPoint("BOTTOMLEFT", 15, 15)
+	statusbg:SetPoint("BOTTOMRIGHT", -132, 15)
+	statusbg:SetHeight(24)
+	statusbg:SetBackdrop(PaneBackdrop)
+	statusbg:SetBackdropColor(0.1,0.1,0.1)
+	statusbg:SetBackdropBorderColor(0.4,0.4,0.4)
+	statusbg:SetScript("OnEnter", StatusBar_OnEnter)
+	statusbg:SetScript("OnLeave", StatusBar_OnLeave)
+
+	local statustext = statusbg:CreateFontString(nil, "OVERLAY", "GameFontNormal")
+	statustext:SetPoint("TOPLEFT", 7, -2)
+	statustext:SetPoint("BOTTOMRIGHT", -7, 2)
+	statustext:SetHeight(20)
+	statustext:SetJustifyH("LEFT")
+	statustext:SetText("")
+
+	local titlebg = frame:CreateTexture(nil, "OVERLAY")
+	titlebg:SetTexture(131080) -- Interface\\DialogFrame\\UI-DialogBox-Header
+	titlebg:SetTexCoord(0.31, 0.67, 0, 0.63)
+	titlebg:SetPoint("TOP", 0, 12)
+	titlebg:SetWidth(100)
+	titlebg:SetHeight(40)
+
+	local title = CreateFrame("Frame", nil, frame)
+	title:EnableMouse(true)
+	title:SetScript("OnMouseDown", Title_OnMouseDown)
+	title:SetScript("OnMouseUp", MoverSizer_OnMouseUp)
+	title:SetAllPoints(titlebg)
+
+	local titletext = title:CreateFontString(nil, "OVERLAY", "GameFontNormal")
+	titletext:SetPoint("TOP", titlebg, "TOP", 0, -14)
+
+	local titlebg_l = frame:CreateTexture(nil, "OVERLAY")
+	titlebg_l:SetTexture(131080) -- Interface\\DialogFrame\\UI-DialogBox-Header
+	titlebg_l:SetTexCoord(0.21, 0.31, 0, 0.63)
+	titlebg_l:SetPoint("RIGHT", titlebg, "LEFT")
+	titlebg_l:SetWidth(30)
+	titlebg_l:SetHeight(40)
+
+	local titlebg_r = frame:CreateTexture(nil, "OVERLAY")
+	titlebg_r:SetTexture(131080) -- Interface\\DialogFrame\\UI-DialogBox-Header
+	titlebg_r:SetTexCoord(0.67, 0.77, 0, 0.63)
+	titlebg_r:SetPoint("LEFT", titlebg, "RIGHT")
+	titlebg_r:SetWidth(30)
+	titlebg_r:SetHeight(40)
+
+	local sizer_se = CreateFrame("Frame", nil, frame)
+	sizer_se:SetPoint("BOTTOMRIGHT")
+	sizer_se:SetWidth(25)
+	sizer_se:SetHeight(25)
+	sizer_se:EnableMouse()
+	sizer_se:SetScript("OnMouseDown",SizerSE_OnMouseDown)
+	sizer_se:SetScript("OnMouseUp", MoverSizer_OnMouseUp)
+
+	local line1 = sizer_se:CreateTexture(nil, "BACKGROUND")
+	line1:SetWidth(14)
+	line1:SetHeight(14)
+	line1:SetPoint("BOTTOMRIGHT", -8, 8)
+	line1:SetTexture(137057) -- Interface\\Tooltips\\UI-Tooltip-Border
+	local x = 0.1 * 14/17
+	line1:SetTexCoord(0.05 - x, 0.5, 0.05, 0.5 + x, 0.05, 0.5 - x, 0.5 + x, 0.5)
+
+	local line2 = sizer_se:CreateTexture(nil, "BACKGROUND")
+	line2:SetWidth(8)
+	line2:SetHeight(8)
+	line2:SetPoint("BOTTOMRIGHT", -8, 8)
+	line2:SetTexture(137057) -- Interface\\Tooltips\\UI-Tooltip-Border
+	x = 0.1 * 8/17
+	line2:SetTexCoord(0.05 - x, 0.5, 0.05, 0.5 + x, 0.05, 0.5 - x, 0.5 + x, 0.5)
+
+	local sizer_s = CreateFrame("Frame", nil, frame)
+	sizer_s:SetPoint("BOTTOMRIGHT", -25, 0)
+	sizer_s:SetPoint("BOTTOMLEFT")
+	sizer_s:SetHeight(25)
+	sizer_s:EnableMouse(true)
+	sizer_s:SetScript("OnMouseDown", SizerS_OnMouseDown)
+	sizer_s:SetScript("OnMouseUp", MoverSizer_OnMouseUp)
+
+	local sizer_e = CreateFrame("Frame", nil, frame)
+	sizer_e:SetPoint("BOTTOMRIGHT", 0, 25)
+	sizer_e:SetPoint("TOPRIGHT")
+	sizer_e:SetWidth(25)
+	sizer_e:EnableMouse(true)
+	sizer_e:SetScript("OnMouseDown", SizerE_OnMouseDown)
+	sizer_e:SetScript("OnMouseUp", MoverSizer_OnMouseUp)
+
+	--Container Support
+	local content = CreateFrame("Frame", nil, frame)
+	content:SetPoint("TOPLEFT", 17, -27)
+	content:SetPoint("BOTTOMRIGHT", -17, 40)
+
+	local widget = {
+		localstatus = {},
+		titletext   = titletext,
+		statustext  = statustext,
+		titlebg     = titlebg,
+		sizer_se    = sizer_se,
+		sizer_s     = sizer_s,
+		sizer_e     = sizer_e,
+		content     = content,
+		frame       = frame,
+		type        = Type
+	}
+	for method, func in pairs(methods) do
+		widget[method] = func
+	end
+	closebutton.obj, statusbg.obj = widget, widget
+
+	return AceGUI:RegisterAsContainer(widget)
+end
+
+AceGUI:RegisterWidgetType(Type, Constructor, Version)
diff --git a/TitanClassic/save/libs/Ace/AceGUI-3.0/widgets/AceGUIContainer-InlineGroup.lua b/TitanClassic/save/libs/Ace/AceGUI-3.0/widgets/AceGUIContainer-InlineGroup.lua
new file mode 100644
index 0000000..1676ae4
--- /dev/null
+++ b/TitanClassic/save/libs/Ace/AceGUI-3.0/widgets/AceGUIContainer-InlineGroup.lua
@@ -0,0 +1,103 @@
+--[[-----------------------------------------------------------------------------
+InlineGroup Container
+Simple container widget that creates a visible "box" with an optional title.
+-------------------------------------------------------------------------------]]
+local Type, Version = "InlineGroup", 22
+local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
+if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
+
+-- Lua APIs
+local pairs = pairs
+
+-- WoW APIs
+local CreateFrame, UIParent = CreateFrame, UIParent
+
+--[[-----------------------------------------------------------------------------
+Methods
+-------------------------------------------------------------------------------]]
+local methods = {
+	["OnAcquire"] = function(self)
+		self:SetWidth(300)
+		self:SetHeight(100)
+		self:SetTitle("")
+	end,
+
+	-- ["OnRelease"] = nil,
+
+	["SetTitle"] = function(self,title)
+		self.titletext:SetText(title)
+	end,
+
+
+	["LayoutFinished"] = function(self, width, height)
+		if self.noAutoHeight then return end
+		self:SetHeight((height or 0) + 40)
+	end,
+
+	["OnWidthSet"] = function(self, width)
+		local content = self.content
+		local contentwidth = width - 20
+		if contentwidth < 0 then
+			contentwidth = 0
+		end
+		content:SetWidth(contentwidth)
+		content.width = contentwidth
+	end,
+
+	["OnHeightSet"] = function(self, height)
+		local content = self.content
+		local contentheight = height - 20
+		if contentheight < 0 then
+			contentheight = 0
+		end
+		content:SetHeight(contentheight)
+		content.height = contentheight
+	end
+}
+
+--[[-----------------------------------------------------------------------------
+Constructor
+-------------------------------------------------------------------------------]]
+local PaneBackdrop  = {
+	bgFile = "Interface\\ChatFrame\\ChatFrameBackground",
+	edgeFile = "Interface\\Tooltips\\UI-Tooltip-Border",
+	tile = true, tileSize = 16, edgeSize = 16,
+	insets = { left = 3, right = 3, top = 5, bottom = 3 }
+}
+
+local function Constructor()
+	local frame = CreateFrame("Frame", nil, UIParent)
+	frame:SetFrameStrata("FULLSCREEN_DIALOG")
+
+	local titletext = frame:CreateFontString(nil, "OVERLAY", "GameFontNormal")
+	titletext:SetPoint("TOPLEFT", 14, 0)
+	titletext:SetPoint("TOPRIGHT", -14, 0)
+	titletext:SetJustifyH("LEFT")
+	titletext:SetHeight(18)
+
+	local border = CreateFrame("Frame", nil, frame, "BackdropTemplate")
+	border:SetPoint("TOPLEFT", 0, -17)
+	border:SetPoint("BOTTOMRIGHT", -1, 3)
+	border:SetBackdrop(PaneBackdrop)
+	border:SetBackdropColor(0.1, 0.1, 0.1, 0.5)
+	border:SetBackdropBorderColor(0.4, 0.4, 0.4)
+
+	--Container Support
+	local content = CreateFrame("Frame", nil, border)
+	content:SetPoint("TOPLEFT", 10, -10)
+	content:SetPoint("BOTTOMRIGHT", -10, 10)
+
+	local widget = {
+		frame     = frame,
+		content   = content,
+		titletext = titletext,
+		type      = Type
+	}
+	for method, func in pairs(methods) do
+		widget[method] = func
+	end
+
+	return AceGUI:RegisterAsContainer(widget)
+end
+
+AceGUI:RegisterWidgetType(Type, Constructor, Version)
diff --git a/TitanClassic/save/libs/Ace/AceGUI-3.0/widgets/AceGUIContainer-ScrollFrame.lua b/TitanClassic/save/libs/Ace/AceGUI-3.0/widgets/AceGUIContainer-ScrollFrame.lua
new file mode 100644
index 0000000..d110d03
--- /dev/null
+++ b/TitanClassic/save/libs/Ace/AceGUI-3.0/widgets/AceGUIContainer-ScrollFrame.lua
@@ -0,0 +1,215 @@
+--[[-----------------------------------------------------------------------------
+ScrollFrame Container
+Plain container that scrolls its content and doesn't grow in height.
+-------------------------------------------------------------------------------]]
+local Type, Version = "ScrollFrame", 26
+local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
+if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
+
+-- Lua APIs
+local pairs, assert, type = pairs, assert, type
+local min, max, floor = math.min, math.max, math.floor
+
+-- WoW APIs
+local CreateFrame, UIParent = CreateFrame, UIParent
+
+--[[-----------------------------------------------------------------------------
+Support functions
+-------------------------------------------------------------------------------]]
+local function FixScrollOnUpdate(frame)
+	frame:SetScript("OnUpdate", nil)
+	frame.obj:FixScroll()
+end
+
+--[[-----------------------------------------------------------------------------
+Scripts
+-------------------------------------------------------------------------------]]
+local function ScrollFrame_OnMouseWheel(frame, value)
+	frame.obj:MoveScroll(value)
+end
+
+local function ScrollFrame_OnSizeChanged(frame)
+	frame:SetScript("OnUpdate", FixScrollOnUpdate)
+end
+
+local function ScrollBar_OnScrollValueChanged(frame, value)
+	frame.obj:SetScroll(value)
+end
+
+--[[-----------------------------------------------------------------------------
+Methods
+-------------------------------------------------------------------------------]]
+local methods = {
+	["OnAcquire"] = function(self)
+		self:SetScroll(0)
+		self.scrollframe:SetScript("OnUpdate", FixScrollOnUpdate)
+	end,
+
+	["OnRelease"] = function(self)
+		self.status = nil
+		for k in pairs(self.localstatus) do
+			self.localstatus[k] = nil
+		end
+		self.scrollframe:SetPoint("BOTTOMRIGHT")
+		self.scrollbar:Hide()
+		self.scrollBarShown = nil
+		self.content.height, self.content.width, self.content.original_width = nil, nil, nil
+	end,
+
+	["SetScroll"] = function(self, value)
+		local status = self.status or self.localstatus
+		local viewheight = self.scrollframe:GetHeight()
+		local height = self.content:GetHeight()
+		local offset
+
+		if viewheight > height then
+			offset = 0
+		else
+			offset = floor((height - viewheight) / 1000.0 * value)
+		end
+		self.content:ClearAllPoints()
+		self.content:SetPoint("TOPLEFT", 0, offset)
+		self.content:SetPoint("TOPRIGHT", 0, offset)
+		status.offset = offset
+		status.scrollvalue = value
+	end,
+
+	["MoveScroll"] = function(self, value)
+		local status = self.status or self.localstatus
+		local height, viewheight = self.scrollframe:GetHeight(), self.content:GetHeight()
+
+		if self.scrollBarShown then
+			local diff = height - viewheight
+			local delta = 1
+			if value < 0 then
+				delta = -1
+			end
+			self.scrollbar:SetValue(min(max(status.scrollvalue + delta*(1000/(diff/45)),0), 1000))
+		end
+	end,
+
+	["FixScroll"] = function(self)
+		if self.updateLock then return end
+		self.updateLock = true
+		local status = self.status or self.localstatus
+		local height, viewheight = self.scrollframe:GetHeight(), self.content:GetHeight()
+		local offset = status.offset or 0
+		-- Give us a margin of error of 2 pixels to stop some conditions that i would blame on floating point inaccuracys
+		-- No-one is going to miss 2 pixels at the bottom of the frame, anyhow!
+		if viewheight < height + 2 then
+			if self.scrollBarShown then
+				self.scrollBarShown = nil
+				self.scrollbar:Hide()
+				self.scrollbar:SetValue(0)
+				self.scrollframe:SetPoint("BOTTOMRIGHT")
+				if self.content.original_width then
+					self.content.width = self.content.original_width
+				end
+				self:DoLayout()
+			end
+		else
+			if not self.scrollBarShown then
+				self.scrollBarShown = true
+				self.scrollbar:Show()
+				self.scrollframe:SetPoint("BOTTOMRIGHT", -20, 0)
+				if self.content.original_width then
+					self.content.width = self.content.original_width - 20
+				end
+				self:DoLayout()
+			end
+			local value = (offset / (viewheight - height) * 1000)
+			if value > 1000 then value = 1000 end
+			self.scrollbar:SetValue(value)
+			self:SetScroll(value)
+			if value < 1000 then
+				self.content:ClearAllPoints()
+				self.content:SetPoint("TOPLEFT", 0, offset)
+				self.content:SetPoint("TOPRIGHT", 0, offset)
+				status.offset = offset
+			end
+		end
+		self.updateLock = nil
+	end,
+
+	["LayoutFinished"] = function(self, width, height)
+		self.content:SetHeight(height or 0 + 20)
+
+		-- update the scrollframe
+		self:FixScroll()
+
+		-- schedule another update when everything has "settled"
+		self.scrollframe:SetScript("OnUpdate", FixScrollOnUpdate)
+	end,
+
+	["SetStatusTable"] = function(self, status)
+		assert(type(status) == "table")
+		self.status = status
+		if not status.scrollvalue then
+			status.scrollvalue = 0
+		end
+	end,
+
+	["OnWidthSet"] = function(self, width)
+		local content = self.content
+		content.width = width - (self.scrollBarShown and 20 or 0)
+		content.original_width = width
+	end,
+
+	["OnHeightSet"] = function(self, height)
+		local content = self.content
+		content.height = height
+	end
+}
+--[[-----------------------------------------------------------------------------
+Constructor
+-------------------------------------------------------------------------------]]
+local function Constructor()
+	local frame = CreateFrame("Frame", nil, UIParent)
+	local num = AceGUI:GetNextWidgetNum(Type)
+
+	local scrollframe = CreateFrame("ScrollFrame", nil, frame)
+	scrollframe:SetPoint("TOPLEFT")
+	scrollframe:SetPoint("BOTTOMRIGHT")
+	scrollframe:EnableMouseWheel(true)
+	scrollframe:SetScript("OnMouseWheel", ScrollFrame_OnMouseWheel)
+	scrollframe:SetScript("OnSizeChanged", ScrollFrame_OnSizeChanged)
+
+	local scrollbar = CreateFrame("Slider", ("AceConfigDialogScrollFrame%dScrollBar"):format(num), scrollframe, "UIPanelScrollBarTemplate")
+	scrollbar:SetPoint("TOPLEFT", scrollframe, "TOPRIGHT", 4, -16)
+	scrollbar:SetPoint("BOTTOMLEFT", scrollframe, "BOTTOMRIGHT", 4, 16)
+	scrollbar:SetMinMaxValues(0, 1000)
+	scrollbar:SetValueStep(1)
+	scrollbar:SetValue(0)
+	scrollbar:SetWidth(16)
+	scrollbar:Hide()
+	-- set the script as the last step, so it doesn't fire yet
+	scrollbar:SetScript("OnValueChanged", ScrollBar_OnScrollValueChanged)
+
+	local scrollbg = scrollbar:CreateTexture(nil, "BACKGROUND")
+	scrollbg:SetAllPoints(scrollbar)
+	scrollbg:SetColorTexture(0, 0, 0, 0.4)
+
+	--Container Support
+	local content = CreateFrame("Frame", nil, scrollframe)
+	content:SetPoint("TOPLEFT")
+	content:SetPoint("TOPRIGHT")
+	content:SetHeight(400)
+	scrollframe:SetScrollChild(content)
+
+	local widget = {
+		localstatus = { scrollvalue = 0 },
+		scrollframe = scrollframe,
+		scrollbar   = scrollbar,
+		content     = content,
+		frame       = frame,
+		type        = Type
+	}
+	for method, func in pairs(methods) do
+		widget[method] = func
+	end
+	scrollframe.obj, scrollbar.obj = widget, widget
+
+	return AceGUI:RegisterAsContainer(widget)
+end
+
+AceGUI:RegisterWidgetType(Type, Constructor, Version)
diff --git a/TitanClassic/save/libs/Ace/AceGUI-3.0/widgets/AceGUIContainer-SimpleGroup.lua b/TitanClassic/save/libs/Ace/AceGUI-3.0/widgets/AceGUIContainer-SimpleGroup.lua
new file mode 100644
index 0000000..57512c3
--- /dev/null
+++ b/TitanClassic/save/libs/Ace/AceGUI-3.0/widgets/AceGUIContainer-SimpleGroup.lua
@@ -0,0 +1,69 @@
+--[[-----------------------------------------------------------------------------
+SimpleGroup Container
+Simple container widget that just groups widgets.
+-------------------------------------------------------------------------------]]
+local Type, Version = "SimpleGroup", 20
+local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
+if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
+
+-- Lua APIs
+local pairs = pairs
+
+-- WoW APIs
+local CreateFrame, UIParent = CreateFrame, UIParent
+
+
+--[[-----------------------------------------------------------------------------
+Methods
+-------------------------------------------------------------------------------]]
+local methods = {
+	["OnAcquire"] = function(self)
+		self:SetWidth(300)
+		self:SetHeight(100)
+	end,
+
+	-- ["OnRelease"] = nil,
+
+	["LayoutFinished"] = function(self, width, height)
+		if self.noAutoHeight then return end
+		self:SetHeight(height or 0)
+	end,
+
+	["OnWidthSet"] = function(self, width)
+		local content = self.content
+		content:SetWidth(width)
+		content.width = width
+	end,
+
+	["OnHeightSet"] = function(self, height)
+		local content = self.content
+		content:SetHeight(height)
+		content.height = height
+	end
+}
+
+--[[-----------------------------------------------------------------------------
+Constructor
+-------------------------------------------------------------------------------]]
+local function Constructor()
+	local frame = CreateFrame("Frame", nil, UIParent)
+	frame:SetFrameStrata("FULLSCREEN_DIALOG")
+
+	--Container Support
+	local content = CreateFrame("Frame", nil, frame)
+	content:SetPoint("TOPLEFT")
+	content:SetPoint("BOTTOMRIGHT")
+
+	local widget = {
+		frame     = frame,
+		content   = content,
+		type      = Type
+	}
+	for method, func in pairs(methods) do
+		widget[method] = func
+	end
+
+	return AceGUI:RegisterAsContainer(widget)
+end
+
+AceGUI:RegisterWidgetType(Type, Constructor, Version)
diff --git a/TitanClassic/save/libs/Ace/AceGUI-3.0/widgets/AceGUIContainer-TabGroup.lua b/TitanClassic/save/libs/Ace/AceGUI-3.0/widgets/AceGUIContainer-TabGroup.lua
new file mode 100644
index 0000000..8e46876
--- /dev/null
+++ b/TitanClassic/save/libs/Ace/AceGUI-3.0/widgets/AceGUIContainer-TabGroup.lua
@@ -0,0 +1,535 @@
+--[[-----------------------------------------------------------------------------
+TabGroup Container
+Container that uses tabs on top to switch between groups.
+-------------------------------------------------------------------------------]]
+local Type, Version = "TabGroup", 38
+local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
+if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
+
+-- Lua APIs
+local pairs, ipairs, assert, type, wipe = pairs, ipairs, assert, type, table.wipe
+
+-- WoW APIs
+local PlaySound = PlaySound
+local CreateFrame, UIParent = CreateFrame, UIParent
+local _G = _G
+
+-- local upvalue storage used by BuildTabs
+local widths = {}
+local rowwidths = {}
+local rowends = {}
+
+--[[-----------------------------------------------------------------------------
+Support functions
+-------------------------------------------------------------------------------]]
+
+local function PanelTemplates_TabResize(tab, padding, absoluteSize, minWidth, maxWidth, absoluteTextSize)
+	local tabName = tab:GetName();
+
+	local buttonMiddle = tab.Middle or tab.middleTexture or _G[tabName.."Middle"];
+	local buttonMiddleDisabled = tab.MiddleDisabled or (tabName and _G[tabName.."MiddleDisabled"]);
+	local left = tab.Left or tab.leftTexture or _G[tabName.."Left"];
+	local sideWidths = 2 * left:GetWidth();
+	local tabText = tab.Text or _G[tab:GetName().."Text"];
+	local highlightTexture = tab.HighlightTexture or (tabName and _G[tabName.."HighlightTexture"]);
+
+	local width, tabWidth;
+	local textWidth;
+	if ( absoluteTextSize ) then
+		textWidth = absoluteTextSize;
+	else
+		tabText:SetWidth(0);
+		textWidth = tabText:GetWidth();
+	end
+	-- If there's an absolute size specified then use it
+	if ( absoluteSize ) then
+		if ( absoluteSize < sideWidths) then
+			width = 1;
+			tabWidth = sideWidths
+		else
+			width = absoluteSize - sideWidths;
+			tabWidth = absoluteSize
+		end
+		tabText:SetWidth(width);
+	else
+		-- Otherwise try to use padding
+		if ( padding ) then
+			width = textWidth + padding;
+		else
+			width = textWidth + 24;
+		end
+		-- If greater than the maxWidth then cap it
+		if ( maxWidth and width > maxWidth ) then
+			if ( padding ) then
+				width = maxWidth + padding;
+			else
+				width = maxWidth + 24;
+			end
+			tabText:SetWidth(width);
+		else
+			tabText:SetWidth(0);
+		end
+		if (minWidth and width < minWidth) then
+			width = minWidth;
+		end
+		tabWidth = width + sideWidths;
+	end
+
+	if ( buttonMiddle ) then
+		buttonMiddle:SetWidth(width);
+	end
+	if ( buttonMiddleDisabled ) then
+		buttonMiddleDisabled:SetWidth(width);
+	end
+
+	tab:SetWidth(tabWidth);
+
+	if ( highlightTexture ) then
+		highlightTexture:SetWidth(tabWidth);
+	end
+end
+
+local function PanelTemplates_DeselectTab(tab)
+	local name = tab:GetName();
+
+	local left = tab.Left or _G[name.."Left"];
+	local middle = tab.Middle or _G[name.."Middle"];
+	local right = tab.Right or _G[name.."Right"];
+	left:Show();
+	middle:Show();
+	right:Show();
+	--tab:UnlockHighlight();
+	tab:Enable();
+	local text = tab.Text or _G[name.."Text"];
+	text:SetPoint("CENTER", tab, "CENTER", (tab.deselectedTextX or 0), (tab.deselectedTextY or 2));
+
+	local leftDisabled = tab.LeftDisabled or _G[name.."LeftDisabled"];
+	local middleDisabled = tab.MiddleDisabled or _G[name.."MiddleDisabled"];
+	local rightDisabled = tab.RightDisabled or _G[name.."RightDisabled"];
+	leftDisabled:Hide();
+	middleDisabled:Hide();
+	rightDisabled:Hide();
+end
+
+local function PanelTemplates_SelectTab(tab)
+	local name = tab:GetName();
+
+	local left = tab.Left or _G[name.."Left"];
+	local middle = tab.Middle or _G[name.."Middle"];
+	local right = tab.Right or _G[name.."Right"];
+	left:Hide();
+	middle:Hide();
+	right:Hide();
+	--tab:LockHighlight();
+	tab:Disable();
+	tab:SetDisabledFontObject(GameFontHighlightSmall);
+	local text = tab.Text or _G[name.."Text"];
+	text:SetPoint("CENTER", tab, "CENTER", (tab.selectedTextX or 0), (tab.selectedTextY or -3));
+
+	local leftDisabled = tab.LeftDisabled or _G[name.."LeftDisabled"];
+	local middleDisabled = tab.MiddleDisabled or _G[name.."MiddleDisabled"];
+	local rightDisabled = tab.RightDisabled or _G[name.."RightDisabled"];
+	leftDisabled:Show();
+	middleDisabled:Show();
+	rightDisabled:Show();
+
+	if GameTooltip:IsOwned(tab) then
+		GameTooltip:Hide();
+	end
+end
+
+local function PanelTemplates_SetDisabledTabState(tab)
+	local name = tab:GetName();
+	local left = tab.Left or _G[name.."Left"];
+	local middle = tab.Middle or _G[name.."Middle"];
+	local right = tab.Right or _G[name.."Right"];
+	left:Show();
+	middle:Show();
+	right:Show();
+	--tab:UnlockHighlight();
+	tab:Disable();
+	tab.text = tab:GetText();
+	-- Gray out text
+	tab:SetDisabledFontObject(GameFontDisableSmall);
+	local leftDisabled = tab.LeftDisabled or _G[name.."LeftDisabled"];
+	local middleDisabled = tab.MiddleDisabled or _G[name.."MiddleDisabled"];
+	local rightDisabled = tab.RightDisabled or _G[name.."RightDisabled"];
+	leftDisabled:Hide();
+	middleDisabled:Hide();
+	rightDisabled:Hide();
+end
+
+local function UpdateTabLook(frame)
+	if frame.disabled then
+		PanelTemplates_SetDisabledTabState(frame)
+	elseif frame.selected then
+		PanelTemplates_SelectTab(frame)
+	else
+		PanelTemplates_DeselectTab(frame)
+	end
+end
+
+local function Tab_SetText(frame, text)
+	frame:_SetText(text)
+	local width = frame.obj.frame.width or frame.obj.frame:GetWidth() or 0
+	PanelTemplates_TabResize(frame, 0, nil, nil, width, frame:GetFontString():GetStringWidth())
+end
+
+local function Tab_SetSelected(frame, selected)
+	frame.selected = selected
+	UpdateTabLook(frame)
+end
+
+local function Tab_SetDisabled(frame, disabled)
+	frame.disabled = disabled
+	UpdateTabLook(frame)
+end
+
+local function BuildTabsOnUpdate(frame)
+	local self = frame.obj
+	self:BuildTabs()
+	frame:SetScript("OnUpdate", nil)
+end
+
+--[[-----------------------------------------------------------------------------
+Scripts
+-------------------------------------------------------------------------------]]
+local function Tab_OnClick(frame)
+	if not (frame.selected or frame.disabled) then
+		PlaySound(841) -- SOUNDKIT.IG_CHARACTER_INFO_TAB
+		frame.obj:SelectTab(frame.value)
+	end
+end
+
+local function Tab_OnEnter(frame)
+	local self = frame.obj
+	self:Fire("OnTabEnter", self.tabs[frame.id].value, frame)
+end
+
+local function Tab_OnLeave(frame)
+	local self = frame.obj
+	self:Fire("OnTabLeave", self.tabs[frame.id].value, frame)
+end
+
+local function Tab_OnShow(frame)
+	_G[frame:GetName().."HighlightTexture"]:SetWidth(frame:GetTextWidth() + 30)
+end
+
+--[[-----------------------------------------------------------------------------
+Methods
+-------------------------------------------------------------------------------]]
+local methods = {
+	["OnAcquire"] = function(self)
+		self:SetTitle()
+	end,
+
+	["OnRelease"] = function(self)
+		self.status = nil
+		for k in pairs(self.localstatus) do
+			self.localstatus[k] = nil
+		end
+		self.tablist = nil
+		for _, tab in pairs(self.tabs) do
+			tab:Hide()
+		end
+	end,
+
+	["CreateTab"] = function(self, id)
+		local tabname = ("AceGUITabGroup%dTab%d"):format(self.num, id)
+		local tab = CreateFrame("Button", tabname, self.border)
+		tab:SetSize(115, 24)
+		tab.deselectedTextY = -3
+		tab.selectedTextY = -2
+
+		tab.LeftDisabled = tab:CreateTexture(tabname .. "LeftDisabled", "BORDER")
+		tab.LeftDisabled:SetTexture("Interface\\OptionsFrame\\UI-OptionsFrame-ActiveTab")
+		tab.LeftDisabled:SetSize(20, 24)
+		tab.LeftDisabled:SetPoint("BOTTOMLEFT", 0, -3)
+		tab.LeftDisabled:SetTexCoord(0, 0.15625, 0, 1.0)
+
+		tab.MiddleDisabled = tab:CreateTexture(tabname .. "MiddleDisabled", "BORDER")
+		tab.MiddleDisabled:SetTexture("Interface\\OptionsFrame\\UI-OptionsFrame-ActiveTab")
+		tab.MiddleDisabled:SetSize(88, 24)
+		tab.MiddleDisabled:SetPoint("LEFT", tab.LeftDisabled, "RIGHT")
+		tab.MiddleDisabled:SetTexCoord(0.15625, 0.84375, 0, 1.0)
+
+		tab.RightDisabled = tab:CreateTexture(tabname .. "RightDisabled", "BORDER")
+		tab.RightDisabled:SetTexture("Interface\\OptionsFrame\\UI-OptionsFrame-ActiveTab")
+		tab.RightDisabled:SetSize(20, 24)
+		tab.RightDisabled:SetPoint("LEFT", tab.MiddleDisabled, "RIGHT")
+		tab.RightDisabled:SetTexCoord(0.84375, 1.0, 0, 1.0)
+
+		tab.Left = tab:CreateTexture(tabname .. "Left", "BORDER")
+		tab.Left:SetTexture("Interface\\OptionsFrame\\UI-OptionsFrame-InActiveTab")
+		tab.Left:SetSize(20, 24)
+		tab.Left:SetPoint("TOPLEFT")
+		tab.Left:SetTexCoord(0, 0.15625, 0, 1.0)
+
+		tab.Middle = tab:CreateTexture(tabname .. "Middle", "BORDER")
+		tab.Middle:SetTexture("Interface\\OptionsFrame\\UI-OptionsFrame-InActiveTab")
+		tab.Middle:SetSize(88, 24)
+		tab.Middle:SetPoint("LEFT", tab.Left, "RIGHT")
+		tab.Middle:SetTexCoord(0.15625, 0.84375, 0, 1.0)
+
+		tab.Right = tab:CreateTexture(tabname .. "Right", "BORDER")
+		tab.Right:SetTexture("Interface\\OptionsFrame\\UI-OptionsFrame-InActiveTab")
+		tab.Right:SetSize(20, 24)
+		tab.Right:SetPoint("LEFT", tab.Middle, "RIGHT")
+		tab.Right:SetTexCoord(0.84375, 1.0, 0, 1.0)
+
+		tab.Text = tab:CreateFontString(tabname .. "Text")
+		tab:SetFontString(tab.Text)
+
+		tab:SetNormalFontObject(GameFontNormalSmall)
+		tab:SetHighlightFontObject(GameFontHighlightSmall)
+		tab:SetDisabledFontObject(GameFontHighlightSmall)
+		tab:SetHighlightTexture("Interface\\PaperDollInfoFrame\\UI-Character-Tab-Highlight", "ADD")
+		tab.HighlightTexture = tab:GetHighlightTexture()
+		tab.HighlightTexture:ClearAllPoints()
+		tab.HighlightTexture:SetPoint("LEFT", tab, "LEFT", 10, -4)
+		tab.HighlightTexture:SetPoint("RIGHT", tab, "RIGHT", -10, -4)
+		_G[tabname .. "HighlightTexture"] = tab.HighlightTexture
+
+		tab.obj = self
+		tab.id = id
+
+		tab.text = tab.Text -- compat
+		tab.text:ClearAllPoints()
+		tab.text:SetPoint("LEFT", 14, -3)
+		tab.text:SetPoint("RIGHT", -12, -3)
+
+		tab:SetScript("OnClick", Tab_OnClick)
+		tab:SetScript("OnEnter", Tab_OnEnter)
+		tab:SetScript("OnLeave", Tab_OnLeave)
+		tab:SetScript("OnShow", Tab_OnShow)
+
+		tab._SetText = tab.SetText
+		tab.SetText = Tab_SetText
+		tab.SetSelected = Tab_SetSelected
+		tab.SetDisabled = Tab_SetDisabled
+
+		return tab
+	end,
+
+	["SetTitle"] = function(self, text)
+		self.titletext:SetText(text or "")
+		if text and text ~= "" then
+			self.alignoffset = 25
+		else
+			self.alignoffset = 18
+		end
+		self:BuildTabs()
+	end,
+
+	["SetStatusTable"] = function(self, status)
+		assert(type(status) == "table")
+		self.status = status
+	end,
+
+	["SelectTab"] = function(self, value)
+		local status = self.status or self.localstatus
+		local found
+		for i, v in ipairs(self.tabs) do
+			if v.value == value then
+				v:SetSelected(true)
+				found = true
+			else
+				v:SetSelected(false)
+			end
+		end
+		status.selected = value
+		if found then
+			self:Fire("OnGroupSelected",value)
+		end
+	end,
+
+	["SetTabs"] = function(self, tabs)
+		self.tablist = tabs
+		self:BuildTabs()
+	end,
+
+
+	["BuildTabs"] = function(self)
+		local hastitle = (self.titletext:GetText() and self.titletext:GetText() ~= "")
+		local tablist = self.tablist
+		local tabs = self.tabs
+
+		if not tablist then return end
+
+		local width = self.frame.width or self.frame:GetWidth() or 0
+
+		wipe(widths)
+		wipe(rowwidths)
+		wipe(rowends)
+
+		--Place Text into tabs and get thier initial width
+		for i, v in ipairs(tablist) do
+			local tab = tabs[i]
+			if not tab then
+				tab = self:CreateTab(i)
+				tabs[i] = tab
+			end
+
+			tab:Show()
+			tab:SetText(v.text)
+			tab:SetDisabled(v.disabled)
+			tab.value = v.value
+
+			widths[i] = tab:GetWidth() - 6 --tabs are anchored 10 pixels from the right side of the previous one to reduce spacing, but add a fixed 4px padding for the text
+		end
+
+		for i = (#tablist)+1, #tabs, 1 do
+			tabs[i]:Hide()
+		end
+
+		--First pass, find the minimum number of rows needed to hold all tabs and the initial tab layout
+		local numtabs = #tablist
+		local numrows = 1
+		local usedwidth = 0
+
+		for i = 1, #tablist do
+			--If this is not the first tab of a row and there isn't room for it
+			if usedwidth ~= 0 and (width - usedwidth - widths[i]) < 0 then
+				rowwidths[numrows] = usedwidth + 10 --first tab in each row takes up an extra 10px
+				rowends[numrows] = i - 1
+				numrows = numrows + 1
+				usedwidth = 0
+			end
+			usedwidth = usedwidth + widths[i]
+		end
+		rowwidths[numrows] = usedwidth + 10 --first tab in each row takes up an extra 10px
+		rowends[numrows] = #tablist
+
+		--Fix for single tabs being left on the last row, move a tab from the row above if applicable
+		if numrows > 1 then
+			--if the last row has only one tab
+			if rowends[numrows-1] == numtabs-1 then
+				--if there are more than 2 tabs in the 2nd last row
+				if (numrows == 2 and rowends[numrows-1] > 2) or (rowends[numrows] - rowends[numrows-1] > 2) then
+					--move 1 tab from the second last row to the last, if there is enough space
+					if (rowwidths[numrows] + widths[numtabs-1]) <= width then
+						rowends[numrows-1] = rowends[numrows-1] - 1
+						rowwidths[numrows] = rowwidths[numrows] + widths[numtabs-1]
+						rowwidths[numrows-1] = rowwidths[numrows-1] - widths[numtabs-1]
+					end
+				end
+			end
+		end
+
+		--anchor the rows as defined and resize tabs to fill thier row
+		local starttab = 1
+		for row, endtab in ipairs(rowends) do
+			local first = true
+			for tabno = starttab, endtab do
+				local tab = tabs[tabno]
+				tab:ClearAllPoints()
+				if first then
+					tab:SetPoint("TOPLEFT", self.frame, "TOPLEFT", 0, -(hastitle and 14 or 7)-(row-1)*20 )
+					first = false
+				else
+					tab:SetPoint("LEFT", tabs[tabno-1], "RIGHT", -10, 0)
+				end
+			end
+
+			-- equal padding for each tab to fill the available width,
+			-- if the used space is above 75% already
+			-- the 18 pixel is the typical width of a scrollbar, so we can have a tab group inside a scrolling frame,
+			-- and not have the tabs jump around funny when switching between tabs that need scrolling and those that don't
+			local padding = 0
+			if not (numrows == 1 and rowwidths[1] < width*0.75 - 18) then
+				padding = (width - rowwidths[row]) / (endtab - starttab+1)
+			end
+
+			for i = starttab, endtab do
+				PanelTemplates_TabResize(tabs[i], padding + 4, nil, nil, width, tabs[i]:GetFontString():GetStringWidth())
+			end
+			starttab = endtab + 1
+		end
+
+		self.borderoffset = (hastitle and 17 or 10)+((numrows)*20)
+		self.border:SetPoint("TOPLEFT", 1, -self.borderoffset)
+	end,
+
+	["OnWidthSet"] = function(self, width)
+		local content = self.content
+		local contentwidth = width - 60
+		if contentwidth < 0 then
+			contentwidth = 0
+		end
+		content:SetWidth(contentwidth)
+		content.width = contentwidth
+		self:BuildTabs(self)
+		self.frame:SetScript("OnUpdate", BuildTabsOnUpdate)
+	end,
+
+	["OnHeightSet"] = function(self, height)
+		local content = self.content
+		local contentheight = height - (self.borderoffset + 23)
+		if contentheight < 0 then
+			contentheight = 0
+		end
+		content:SetHeight(contentheight)
+		content.height = contentheight
+	end,
+
+	["LayoutFinished"] = function(self, width, height)
+		if self.noAutoHeight then return end
+		self:SetHeight((height or 0) + (self.borderoffset + 23))
+	end
+}
+
+--[[-----------------------------------------------------------------------------
+Constructor
+-------------------------------------------------------------------------------]]
+local PaneBackdrop  = {
+	bgFile = "Interface\\ChatFrame\\ChatFrameBackground",
+	edgeFile = "Interface\\Tooltips\\UI-Tooltip-Border",
+	tile = true, tileSize = 16, edgeSize = 16,
+	insets = { left = 3, right = 3, top = 5, bottom = 3 }
+}
+
+local function Constructor()
+	local num = AceGUI:GetNextWidgetNum(Type)
+	local frame = CreateFrame("Frame",nil,UIParent)
+	frame:SetHeight(100)
+	frame:SetWidth(100)
+	frame:SetFrameStrata("FULLSCREEN_DIALOG")
+
+	local titletext = frame:CreateFontString(nil,"OVERLAY","GameFontNormal")
+	titletext:SetPoint("TOPLEFT", 14, 0)
+	titletext:SetPoint("TOPRIGHT", -14, 0)
+	titletext:SetJustifyH("LEFT")
+	titletext:SetHeight(18)
+	titletext:SetText("")
+
+	local border = CreateFrame("Frame", nil, frame, "BackdropTemplate")
+	border:SetPoint("TOPLEFT", 1, -27)
+	border:SetPoint("BOTTOMRIGHT", -1, 3)
+	border:SetBackdrop(PaneBackdrop)
+	border:SetBackdropColor(0.1, 0.1, 0.1, 0.5)
+	border:SetBackdropBorderColor(0.4, 0.4, 0.4)
+
+	local content = CreateFrame("Frame", nil, border)
+	content:SetPoint("TOPLEFT", 10, -7)
+	content:SetPoint("BOTTOMRIGHT", -10, 7)
+
+	local widget = {
+		num          = num,
+		frame        = frame,
+		localstatus  = {},
+		alignoffset  = 18,
+		titletext    = titletext,
+		border       = border,
+		borderoffset = 27,
+		tabs         = {},
+		content      = content,
+		type         = Type
+	}
+	for method, func in pairs(methods) do
+		widget[method] = func
+	end
+
+	return AceGUI:RegisterAsContainer(widget)
+end
+
+AceGUI:RegisterWidgetType(Type, Constructor, Version)
diff --git a/TitanClassic/save/libs/Ace/AceGUI-3.0/widgets/AceGUIContainer-TreeGroup.lua b/TitanClassic/save/libs/Ace/AceGUI-3.0/widgets/AceGUIContainer-TreeGroup.lua
new file mode 100644
index 0000000..89f387a
--- /dev/null
+++ b/TitanClassic/save/libs/Ace/AceGUI-3.0/widgets/AceGUIContainer-TreeGroup.lua
@@ -0,0 +1,719 @@
+--[[-----------------------------------------------------------------------------
+TreeGroup Container
+Container that uses a tree control to switch between groups.
+-------------------------------------------------------------------------------]]
+local Type, Version = "TreeGroup", 47
+local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
+if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
+
+-- Lua APIs
+local next, pairs, ipairs, assert, type = next, pairs, ipairs, assert, type
+local math_min, math_max, floor = math.min, math.max, math.floor
+local select, tremove, unpack, tconcat = select, table.remove, unpack, table.concat
+
+-- WoW APIs
+local CreateFrame, UIParent = CreateFrame, UIParent
+
+-- Recycling functions
+local new, del
+do
+	local pool = setmetatable({},{__mode='k'})
+	function new()
+		local t = next(pool)
+		if t then
+			pool[t] = nil
+			return t
+		else
+			return {}
+		end
+	end
+	function del(t)
+		for k in pairs(t) do
+			t[k] = nil
+		end
+		pool[t] = true
+	end
+end
+
+local DEFAULT_TREE_WIDTH = 175
+local DEFAULT_TREE_SIZABLE = true
+
+--[[-----------------------------------------------------------------------------
+Support functions
+-------------------------------------------------------------------------------]]
+local function GetButtonUniqueValue(line)
+	local parent = line.parent
+	if parent and parent.value then
+		return GetButtonUniqueValue(parent).."\001"..line.value
+	else
+		return line.value
+	end
+end
+
+local function UpdateButton(button, treeline, selected, canExpand, isExpanded)
+	local self = button.obj
+	local toggle = button.toggle
+	local text = treeline.text or ""
+	local icon = treeline.icon
+	local iconCoords = treeline.iconCoords
+	local level = treeline.level
+	local value = treeline.value
+	local uniquevalue = treeline.uniquevalue
+	local disabled = treeline.disabled
+
+	button.treeline = treeline
+	button.value = value
+	button.uniquevalue = uniquevalue
+	if selected then
+		button:LockHighlight()
+		button.selected = true
+	else
+		button:UnlockHighlight()
+		button.selected = false
+	end
+	button.level = level
+	if ( level == 1 ) then
+		button:SetNormalFontObject("GameFontNormal")
+		button:SetHighlightFontObject("GameFontHighlight")
+		button.text:SetPoint("LEFT", (icon and 16 or 0) + 8, 2)
+	else
+		button:SetNormalFontObject("GameFontHighlightSmall")
+		button:SetHighlightFontObject("GameFontHighlightSmall")
+		button.text:SetPoint("LEFT", (icon and 16 or 0) + 8 * level, 2)
+	end
+
+	if disabled then
+		button:EnableMouse(false)
+		button.text:SetText("|cff808080"..text..FONT_COLOR_CODE_CLOSE)
+	else
+		button.text:SetText(text)
+		button:EnableMouse(true)
+	end
+
+	if icon then
+		button.icon:SetTexture(icon)
+		button.icon:SetPoint("LEFT", 8 * level, (level == 1) and 0 or 1)
+	else
+		button.icon:SetTexture(nil)
+	end
+
+	if iconCoords then
+		button.icon:SetTexCoord(unpack(iconCoords))
+	else
+		button.icon:SetTexCoord(0, 1, 0, 1)
+	end
+
+	if canExpand then
+		if not isExpanded then
+			toggle:SetNormalTexture(130838) -- Interface\\Buttons\\UI-PlusButton-UP
+			toggle:SetPushedTexture(130836) -- Interface\\Buttons\\UI-PlusButton-DOWN
+		else
+			toggle:SetNormalTexture(130821) -- Interface\\Buttons\\UI-MinusButton-UP
+			toggle:SetPushedTexture(130820) -- Interface\\Buttons\\UI-MinusButton-DOWN
+		end
+		toggle:Show()
+	else
+		toggle:Hide()
+	end
+end
+
+local function ShouldDisplayLevel(tree)
+	local result = false
+	for k, v in ipairs(tree) do
+		if v.children == nil and v.visible ~= false then
+			result = true
+		elseif v.children then
+			result = result or ShouldDisplayLevel(v.children)
+		end
+		if result then return result end
+	end
+	return false
+end
+
+local function addLine(self, v, tree, level, parent)
+	local line = new()
+	line.value = v.value
+	line.text = v.text
+	line.icon = v.icon
+	line.iconCoords = v.iconCoords
+	line.disabled = v.disabled
+	line.tree = tree
+	line.level = level
+	line.parent = parent
+	line.visible = v.visible
+	line.uniquevalue = GetButtonUniqueValue(line)
+	if v.children then
+		line.hasChildren = true
+	else
+		line.hasChildren = nil
+	end
+	self.lines[#self.lines+1] = line
+	return line
+end
+
+--fire an update after one frame to catch the treeframes height
+local function FirstFrameUpdate(frame)
+	local self = frame.obj
+	frame:SetScript("OnUpdate", nil)
+	self:RefreshTree(nil, true)
+end
+
+local function BuildUniqueValue(...)
+	local n = select('#', ...)
+	if n == 1 then
+		return ...
+	else
+		return (...).."\001"..BuildUniqueValue(select(2,...))
+	end
+end
+
+--[[-----------------------------------------------------------------------------
+Scripts
+-------------------------------------------------------------------------------]]
+local function Expand_OnClick(frame)
+	local button = frame.button
+	local self = button.obj
+	local status = (self.status or self.localstatus).groups
+	status[button.uniquevalue] = not status[button.uniquevalue]
+	self:RefreshTree()
+end
+
+local function Button_OnClick(frame)
+	local self = frame.obj
+	self:Fire("OnClick", frame.uniquevalue, frame.selected)
+	if not frame.selected then
+		self:SetSelected(frame.uniquevalue)
+		frame.selected = true
+		frame:LockHighlight()
+		self:RefreshTree()
+	end
+	AceGUI:ClearFocus()
+end
+
+local function Button_OnDoubleClick(button)
+	local self = button.obj
+	local status = (self.status or self.localstatus).groups
+	status[button.uniquevalue] = not status[button.uniquevalue]
+	self:RefreshTree()
+end
+
+local function Button_OnEnter(frame)
+	local self = frame.obj
+	self:Fire("OnButtonEnter", frame.uniquevalue, frame)
+
+	if self.enabletooltips then
+		local tooltip = AceGUI.tooltip
+		tooltip:SetOwner(frame, "ANCHOR_NONE")
+		tooltip:ClearAllPoints()
+		tooltip:SetPoint("LEFT",frame,"RIGHT")
+		tooltip:SetText(frame.text:GetText() or "", 1, .82, 0, true)
+
+		tooltip:Show()
+	end
+end
+
+local function Button_OnLeave(frame)
+	local self = frame.obj
+	self:Fire("OnButtonLeave", frame.uniquevalue, frame)
+
+	if self.enabletooltips then
+		AceGUI.tooltip:Hide()
+	end
+end
+
+local function OnScrollValueChanged(frame, value)
+	if frame.obj.noupdate then return end
+	local self = frame.obj
+	local status = self.status or self.localstatus
+	status.scrollvalue = floor(value + 0.5)
+	self:RefreshTree()
+	AceGUI:ClearFocus()
+end
+
+local function Tree_OnSizeChanged(frame)
+	frame.obj:RefreshTree()
+end
+
+local function Tree_OnMouseWheel(frame, delta)
+	local self = frame.obj
+	if self.showscroll then
+		local scrollbar = self.scrollbar
+		local min, max = scrollbar:GetMinMaxValues()
+		local value = scrollbar:GetValue()
+		local newvalue = math_min(max,math_max(min,value - delta))
+		if value ~= newvalue then
+			scrollbar:SetValue(newvalue)
+		end
+	end
+end
+
+local function Dragger_OnLeave(frame)
+	frame:SetBackdropColor(1, 1, 1, 0)
+end
+
+local function Dragger_OnEnter(frame)
+	frame:SetBackdropColor(1, 1, 1, 0.8)
+end
+
+local function Dragger_OnMouseDown(frame)
+	local treeframe = frame:GetParent()
+	treeframe:StartSizing("RIGHT")
+end
+
+local function Dragger_OnMouseUp(frame)
+	local treeframe = frame:GetParent()
+	local self = treeframe.obj
+	local treeframeParent = treeframe:GetParent()
+	treeframe:StopMovingOrSizing()
+	--treeframe:SetScript("OnUpdate", nil)
+	treeframe:SetUserPlaced(false)
+	--Without this :GetHeight will get stuck on the current height, causing the tree contents to not resize
+	treeframe:SetHeight(0)
+	treeframe:ClearAllPoints()
+	treeframe:SetPoint("TOPLEFT", treeframeParent, "TOPLEFT",0,0)
+	treeframe:SetPoint("BOTTOMLEFT", treeframeParent, "BOTTOMLEFT",0,0)
+
+	local status = self.status or self.localstatus
+	status.treewidth = treeframe:GetWidth()
+
+	treeframe.obj:Fire("OnTreeResize",treeframe:GetWidth())
+	-- recalculate the content width
+	treeframe.obj:OnWidthSet(status.fullwidth)
+	-- update the layout of the content
+	treeframe.obj:DoLayout()
+end
+
+--[[-----------------------------------------------------------------------------
+Methods
+-------------------------------------------------------------------------------]]
+local methods = {
+	["OnAcquire"] = function(self)
+		self:SetTreeWidth(DEFAULT_TREE_WIDTH, DEFAULT_TREE_SIZABLE)
+		self:EnableButtonTooltips(true)
+		self.frame:SetScript("OnUpdate", FirstFrameUpdate)
+	end,
+
+	["OnRelease"] = function(self)
+		self.status = nil
+		self.tree = nil
+		self.frame:SetScript("OnUpdate", nil)
+		for k, v in pairs(self.localstatus) do
+			if k == "groups" then
+				for k2 in pairs(v) do
+					v[k2] = nil
+				end
+			else
+				self.localstatus[k] = nil
+			end
+		end
+		self.localstatus.scrollvalue = 0
+		self.localstatus.treewidth = DEFAULT_TREE_WIDTH
+		self.localstatus.treesizable = DEFAULT_TREE_SIZABLE
+	end,
+
+	["EnableButtonTooltips"] = function(self, enable)
+		self.enabletooltips = enable
+	end,
+
+	["CreateButton"] = function(self)
+		local num = AceGUI:GetNextWidgetNum("TreeGroupButton")
+		local button = CreateFrame("Button", ("AceGUI30TreeButton%d"):format(num), self.treeframe, "OptionsListButtonTemplate")
+		button.obj = self
+
+		local icon = button:CreateTexture(nil, "OVERLAY")
+		icon:SetWidth(14)
+		icon:SetHeight(14)
+		button.icon = icon
+
+		button:SetScript("OnClick",Button_OnClick)
+		button:SetScript("OnDoubleClick", Button_OnDoubleClick)
+		button:SetScript("OnEnter",Button_OnEnter)
+		button:SetScript("OnLeave",Button_OnLeave)
+
+		button.toggle.button = button
+		button.toggle:SetScript("OnClick",Expand_OnClick)
+
+		button.text:SetHeight(14) -- Prevents text wrapping
+
+		return button
+	end,
+
+	["SetStatusTable"] = function(self, status)
+		assert(type(status) == "table")
+		self.status = status
+		if not status.groups then
+			status.groups = {}
+		end
+		if not status.scrollvalue then
+			status.scrollvalue = 0
+		end
+		if not status.treewidth then
+			status.treewidth = DEFAULT_TREE_WIDTH
+		end
+		if status.treesizable == nil then
+			status.treesizable = DEFAULT_TREE_SIZABLE
+		end
+		self:SetTreeWidth(status.treewidth,status.treesizable)
+		self:RefreshTree()
+	end,
+
+	--sets the tree to be displayed
+	["SetTree"] = function(self, tree, filter)
+		self.filter = filter
+		if tree then
+			assert(type(tree) == "table")
+		end
+		self.tree = tree
+		self:RefreshTree()
+	end,
+
+	["BuildLevel"] = function(self, tree, level, parent)
+		local groups = (self.status or self.localstatus).groups
+
+		for i, v in ipairs(tree) do
+			if v.children then
+				if not self.filter or ShouldDisplayLevel(v.children) then
+					local line = addLine(self, v, tree, level, parent)
+					if groups[line.uniquevalue] then
+						self:BuildLevel(v.children, level+1, line)
+					end
+				end
+			elseif v.visible ~= false or not self.filter then
+				addLine(self, v, tree, level, parent)
+			end
+		end
+	end,
+
+	["RefreshTree"] = function(self,scrollToSelection,fromOnUpdate)
+		local buttons = self.buttons
+		local lines = self.lines
+
+		for i, v in ipairs(buttons) do
+			v:Hide()
+		end
+		while lines[1] do
+			local t = tremove(lines)
+			for k in pairs(t) do
+				t[k] = nil
+			end
+			del(t)
+		end
+
+		if not self.tree then return end
+		--Build the list of visible entries from the tree and status tables
+		local status = self.status or self.localstatus
+		local groupstatus = status.groups
+		local tree = self.tree
+
+		local treeframe = self.treeframe
+
+		status.scrollToSelection = status.scrollToSelection or scrollToSelection	-- needs to be cached in case the control hasn't been drawn yet (code bails out below)
+
+		self:BuildLevel(tree, 1)
+
+		local numlines = #lines
+
+		local maxlines = (floor(((self.treeframe:GetHeight()or 0) - 20 ) / 18))
+		if maxlines <= 0 then return end
+
+		if self.frame:GetParent() == UIParent and not fromOnUpdate then
+			self.frame:SetScript("OnUpdate", FirstFrameUpdate)
+			return
+		end
+
+		local first, last
+
+		scrollToSelection = status.scrollToSelection
+		status.scrollToSelection = nil
+
+		if numlines <= maxlines then
+			--the whole tree fits in the frame
+			status.scrollvalue = 0
+			self:ShowScroll(false)
+			first, last = 1, numlines
+		else
+			self:ShowScroll(true)
+			--scrolling will be needed
+			self.noupdate = true
+			self.scrollbar:SetMinMaxValues(0, numlines - maxlines)
+			--check if we are scrolled down too far
+			if numlines - status.scrollvalue < maxlines then
+				status.scrollvalue = numlines - maxlines
+			end
+			self.noupdate = nil
+			first, last = status.scrollvalue+1, status.scrollvalue + maxlines
+			--show selection?
+			if scrollToSelection and status.selected then
+				local show
+				for i,line in ipairs(lines) do	-- find the line number
+					if line.uniquevalue==status.selected then
+						show=i
+					end
+				end
+				if not show then
+					-- selection was deleted or something?
+				elseif show>=first and show<=last then
+					-- all good
+				else
+					-- scrolling needed!
+					if show<first then
+						status.scrollvalue = show-1
+					else
+						status.scrollvalue = show-maxlines
+					end
+					first, last = status.scrollvalue+1, status.scrollvalue + maxlines
+				end
+			end
+			if self.scrollbar:GetValue() ~= status.scrollvalue then
+				self.scrollbar:SetValue(status.scrollvalue)
+			end
+		end
+
+		local buttonnum = 1
+		for i = first, last do
+			local line = lines[i]
+			local button = buttons[buttonnum]
+			if not button then
+				button = self:CreateButton()
+
+				buttons[buttonnum] = button
+				button:SetParent(treeframe)
+				button:SetFrameLevel(treeframe:GetFrameLevel()+1)
+				button:ClearAllPoints()
+				if buttonnum == 1 then
+					if self.showscroll then
+						button:SetPoint("TOPRIGHT", -22, -10)
+						button:SetPoint("TOPLEFT", 0, -10)
+					else
+						button:SetPoint("TOPRIGHT", 0, -10)
+						button:SetPoint("TOPLEFT", 0, -10)
+					end
+				else
+					button:SetPoint("TOPRIGHT", buttons[buttonnum-1], "BOTTOMRIGHT",0,0)
+					button:SetPoint("TOPLEFT", buttons[buttonnum-1], "BOTTOMLEFT",0,0)
+				end
+			end
+
+			UpdateButton(button, line, status.selected == line.uniquevalue, line.hasChildren, groupstatus[line.uniquevalue] )
+			button:Show()
+			buttonnum = buttonnum + 1
+		end
+
+	end,
+
+	["SetSelected"] = function(self, value)
+		local status = self.status or self.localstatus
+		if status.selected ~= value then
+			status.selected = value
+			self:Fire("OnGroupSelected", value)
+		end
+	end,
+
+	["Select"] = function(self, uniquevalue, ...)
+		self.filter = false
+		local status = self.status or self.localstatus
+		local groups = status.groups
+		local path = {...}
+		for i = 1, #path do
+			groups[tconcat(path, "\001", 1, i)] = true
+		end
+		status.selected = uniquevalue
+		self:RefreshTree(true)
+		self:Fire("OnGroupSelected", uniquevalue)
+	end,
+
+	["SelectByPath"] = function(self, ...)
+		self:Select(BuildUniqueValue(...), ...)
+	end,
+
+	["SelectByValue"] = function(self, uniquevalue)
+		self:Select(uniquevalue, ("\001"):split(uniquevalue))
+	end,
+
+	["ShowScroll"] = function(self, show)
+		self.showscroll = show
+		if show then
+			self.scrollbar:Show()
+			if self.buttons[1] then
+				self.buttons[1]:SetPoint("TOPRIGHT", self.treeframe,"TOPRIGHT",-22,-10)
+			end
+		else
+			self.scrollbar:Hide()
+			if self.buttons[1] then
+				self.buttons[1]:SetPoint("TOPRIGHT", self.treeframe,"TOPRIGHT",0,-10)
+			end
+		end
+	end,
+
+	["OnWidthSet"] = function(self, width)
+		local content = self.content
+		local treeframe = self.treeframe
+		local status = self.status or self.localstatus
+		status.fullwidth = width
+
+		local contentwidth = width - status.treewidth - 20
+		if contentwidth < 0 then
+			contentwidth = 0
+		end
+		content:SetWidth(contentwidth)
+		content.width = contentwidth
+
+		local maxtreewidth = math_min(400, width - 50)
+
+		if maxtreewidth > 100 and status.treewidth > maxtreewidth then
+			self:SetTreeWidth(maxtreewidth, status.treesizable)
+		end
+		if treeframe.SetResizeBounds then
+			treeframe:SetResizeBounds(100, 1, maxtreewidth, 1600)
+		else
+			treeframe:SetMaxResize(maxtreewidth, 1600)
+		end
+	end,
+
+	["OnHeightSet"] = function(self, height)
+		local content = self.content
+		local contentheight = height - 20
+		if contentheight < 0 then
+			contentheight = 0
+		end
+		content:SetHeight(contentheight)
+		content.height = contentheight
+	end,
+
+	["SetTreeWidth"] = function(self, treewidth, resizable)
+		if not resizable then
+			if type(treewidth) == 'number' then
+				resizable = false
+			elseif type(treewidth) == 'boolean' then
+				resizable = treewidth
+				treewidth = DEFAULT_TREE_WIDTH
+			else
+				resizable = false
+				treewidth = DEFAULT_TREE_WIDTH
+			end
+		end
+		self.treeframe:SetWidth(treewidth)
+		self.dragger:EnableMouse(resizable)
+
+		local status = self.status or self.localstatus
+		status.treewidth = treewidth
+		status.treesizable = resizable
+
+		-- recalculate the content width
+		if status.fullwidth then
+			self:OnWidthSet(status.fullwidth)
+		end
+	end,
+
+	["GetTreeWidth"] = function(self)
+		local status = self.status or self.localstatus
+		return status.treewidth or DEFAULT_TREE_WIDTH
+	end,
+
+	["LayoutFinished"] = function(self, width, height)
+		if self.noAutoHeight then return end
+		self:SetHeight((height or 0) + 20)
+	end
+}
+
+--[[-----------------------------------------------------------------------------
+Constructor
+-------------------------------------------------------------------------------]]
+local PaneBackdrop  = {
+	bgFile = "Interface\\ChatFrame\\ChatFrameBackground",
+	edgeFile = "Interface\\Tooltips\\UI-Tooltip-Border",
+	tile = true, tileSize = 16, edgeSize = 16,
+	insets = { left = 3, right = 3, top = 5, bottom = 3 }
+}
+
+local DraggerBackdrop  = {
+	bgFile = "Interface\\Tooltips\\UI-Tooltip-Background",
+	edgeFile = nil,
+	tile = true, tileSize = 16, edgeSize = 1,
+	insets = { left = 3, right = 3, top = 7, bottom = 7 }
+}
+
+local function Constructor()
+	local num = AceGUI:GetNextWidgetNum(Type)
+	local frame = CreateFrame("Frame", nil, UIParent)
+
+	local treeframe = CreateFrame("Frame", nil, frame, "BackdropTemplate")
+	treeframe:SetPoint("TOPLEFT")
+	treeframe:SetPoint("BOTTOMLEFT")
+	treeframe:SetWidth(DEFAULT_TREE_WIDTH)
+	treeframe:EnableMouseWheel(true)
+	treeframe:SetBackdrop(PaneBackdrop)
+	treeframe:SetBackdropColor(0.1, 0.1, 0.1, 0.5)
+	treeframe:SetBackdropBorderColor(0.4, 0.4, 0.4)
+	treeframe:SetResizable(true)
+	if treeframe.SetResizeBounds then -- WoW 10.0
+		treeframe:SetResizeBounds(100, 1, 400, 1600)
+	else
+		treeframe:SetMinResize(100, 1)
+		treeframe:SetMaxResize(400, 1600)
+	end
+	treeframe:SetScript("OnUpdate", FirstFrameUpdate)
+	treeframe:SetScript("OnSizeChanged", Tree_OnSizeChanged)
+	treeframe:SetScript("OnMouseWheel", Tree_OnMouseWheel)
+
+	local dragger = CreateFrame("Frame", nil, treeframe, "BackdropTemplate")
+	dragger:SetWidth(8)
+	dragger:SetPoint("TOP", treeframe, "TOPRIGHT")
+	dragger:SetPoint("BOTTOM", treeframe, "BOTTOMRIGHT")
+	dragger:SetBackdrop(DraggerBackdrop)
+	dragger:SetBackdropColor(1, 1, 1, 0)
+	dragger:SetScript("OnEnter", Dragger_OnEnter)
+	dragger:SetScript("OnLeave", Dragger_OnLeave)
+	dragger:SetScript("OnMouseDown", Dragger_OnMouseDown)
+	dragger:SetScript("OnMouseUp", Dragger_OnMouseUp)
+
+	local scrollbar = CreateFrame("Slider", ("AceConfigDialogTreeGroup%dScrollBar"):format(num), treeframe, "UIPanelScrollBarTemplate")
+	scrollbar:SetScript("OnValueChanged", nil)
+	scrollbar:SetPoint("TOPRIGHT", -10, -26)
+	scrollbar:SetPoint("BOTTOMRIGHT", -10, 26)
+	scrollbar:SetMinMaxValues(0,0)
+	scrollbar:SetValueStep(1)
+	scrollbar:SetValue(0)
+	scrollbar:SetWidth(16)
+	scrollbar:SetScript("OnValueChanged", OnScrollValueChanged)
+
+	local scrollbg = scrollbar:CreateTexture(nil, "BACKGROUND")
+	scrollbg:SetAllPoints(scrollbar)
+	scrollbg:SetColorTexture(0,0,0,0.4)
+
+	local border = CreateFrame("Frame", nil, frame, "BackdropTemplate")
+	border:SetPoint("TOPLEFT", treeframe, "TOPRIGHT")
+	border:SetPoint("BOTTOMRIGHT")
+	border:SetBackdrop(PaneBackdrop)
+	border:SetBackdropColor(0.1, 0.1, 0.1, 0.5)
+	border:SetBackdropBorderColor(0.4, 0.4, 0.4)
+
+	--Container Support
+	local content = CreateFrame("Frame", nil, border)
+	content:SetPoint("TOPLEFT", 10, -10)
+	content:SetPoint("BOTTOMRIGHT", -10, 10)
+
+	local widget = {
+		frame        = frame,
+		lines        = {},
+		levels       = {},
+		buttons      = {},
+		hasChildren  = {},
+		localstatus  = { groups = {}, scrollvalue = 0 },
+		filter       = false,
+		treeframe    = treeframe,
+		dragger      = dragger,
+		scrollbar    = scrollbar,
+		border       = border,
+		content      = content,
+		type         = Type
+	}
+	for method, func in pairs(methods) do
+		widget[method] = func
+	end
+	treeframe.obj, dragger.obj, scrollbar.obj = widget, widget, widget
+
+	return AceGUI:RegisterAsContainer(widget)
+end
+
+AceGUI:RegisterWidgetType(Type, Constructor, Version)
diff --git a/TitanClassic/save/libs/Ace/AceGUI-3.0/widgets/AceGUIContainer-Window.lua b/TitanClassic/save/libs/Ace/AceGUI-3.0/widgets/AceGUIContainer-Window.lua
new file mode 100644
index 0000000..f378d93
--- /dev/null
+++ b/TitanClassic/save/libs/Ace/AceGUI-3.0/widgets/AceGUIContainer-Window.lua
@@ -0,0 +1,336 @@
+local AceGUI = LibStub("AceGUI-3.0")
+
+-- Lua APIs
+local pairs, assert, type = pairs, assert, type
+
+-- WoW APIs
+local PlaySound = PlaySound
+local CreateFrame, UIParent = CreateFrame, UIParent
+
+----------------
+-- Main Frame --
+----------------
+--[[
+	Events :
+		OnClose
+
+]]
+do
+	local Type = "Window"
+	local Version = 8
+
+	local function frameOnShow(this)
+		this.obj:Fire("OnShow")
+	end
+
+	local function frameOnClose(this)
+		this.obj:Fire("OnClose")
+	end
+
+	local function closeOnClick(this)
+		PlaySound(799) -- SOUNDKIT.GS_TITLE_OPTION_EXIT
+		this.obj:Hide()
+	end
+
+	local function frameOnMouseDown(this)
+		AceGUI:ClearFocus()
+	end
+
+	local function titleOnMouseDown(this)
+		this:GetParent():StartMoving()
+		AceGUI:ClearFocus()
+	end
+
+	local function frameOnMouseUp(this)
+		local frame = this:GetParent()
+		frame:StopMovingOrSizing()
+		local self = frame.obj
+		local status = self.status or self.localstatus
+		status.width = frame:GetWidth()
+		status.height = frame:GetHeight()
+		status.top = frame:GetTop()
+		status.left = frame:GetLeft()
+	end
+
+	local function sizerseOnMouseDown(this)
+		this:GetParent():StartSizing("BOTTOMRIGHT")
+		AceGUI:ClearFocus()
+	end
+
+	local function sizersOnMouseDown(this)
+		this:GetParent():StartSizing("BOTTOM")
+		AceGUI:ClearFocus()
+	end
+
+	local function sizereOnMouseDown(this)
+		this:GetParent():StartSizing("RIGHT")
+		AceGUI:ClearFocus()
+	end
+
+	local function sizerOnMouseUp(this)
+		this:GetParent():StopMovingOrSizing()
+	end
+
+	local function SetTitle(self,title)
+		self.titletext:SetText(title)
+	end
+
+	local function SetStatusText(self,text)
+		-- self.statustext:SetText(text)
+	end
+
+	local function Hide(self)
+		self.frame:Hide()
+	end
+
+	local function Show(self)
+		self.frame:Show()
+	end
+
+	local function OnAcquire(self)
+		self.frame:SetParent(UIParent)
+		self.frame:SetFrameStrata("FULLSCREEN_DIALOG")
+		self:ApplyStatus()
+		self:EnableResize(true)
+		self:Show()
+	end
+
+	local function OnRelease(self)
+		self.status = nil
+		for k in pairs(self.localstatus) do
+			self.localstatus[k] = nil
+		end
+	end
+
+	-- called to set an external table to store status in
+	local function SetStatusTable(self, status)
+		assert(type(status) == "table")
+		self.status = status
+		self:ApplyStatus()
+	end
+
+	local function ApplyStatus(self)
+		local status = self.status or self.localstatus
+		local frame = self.frame
+		self:SetWidth(status.width or 700)
+		self:SetHeight(status.height or 500)
+		if status.top and status.left then
+			frame:SetPoint("TOP",UIParent,"BOTTOM",0,status.top)
+			frame:SetPoint("LEFT",UIParent,"LEFT",status.left,0)
+		else
+			frame:SetPoint("CENTER",UIParent,"CENTER")
+		end
+	end
+
+	local function OnWidthSet(self, width)
+		local content = self.content
+		local contentwidth = width - 34
+		if contentwidth < 0 then
+			contentwidth = 0
+		end
+		content:SetWidth(contentwidth)
+		content.width = contentwidth
+	end
+
+
+	local function OnHeightSet(self, height)
+		local content = self.content
+		local contentheight = height - 57
+		if contentheight < 0 then
+			contentheight = 0
+		end
+		content:SetHeight(contentheight)
+		content.height = contentheight
+	end
+
+	local function EnableResize(self, state)
+		local func = state and "Show" or "Hide"
+		self.sizer_se[func](self.sizer_se)
+		self.sizer_s[func](self.sizer_s)
+		self.sizer_e[func](self.sizer_e)
+	end
+
+	local function Constructor()
+		local frame = CreateFrame("Frame",nil,UIParent)
+		local self = {}
+		self.type = "Window"
+
+		self.Hide = Hide
+		self.Show = Show
+		self.SetTitle =  SetTitle
+		self.OnRelease = OnRelease
+		self.OnAcquire = OnAcquire
+		self.SetStatusText = SetStatusText
+		self.SetStatusTable = SetStatusTable
+		self.ApplyStatus = ApplyStatus
+		self.OnWidthSet = OnWidthSet
+		self.OnHeightSet = OnHeightSet
+		self.EnableResize = EnableResize
+
+		self.localstatus = {}
+
+		self.frame = frame
+		frame.obj = self
+		frame:SetWidth(700)
+		frame:SetHeight(500)
+		frame:SetPoint("CENTER",UIParent,"CENTER",0,0)
+		frame:EnableMouse()
+		frame:SetMovable(true)
+		frame:SetResizable(true)
+		frame:SetFrameStrata("FULLSCREEN_DIALOG")
+		frame:SetScript("OnMouseDown", frameOnMouseDown)
+
+		frame:SetScript("OnShow",frameOnShow)
+		frame:SetScript("OnHide",frameOnClose)
+		if frame.SetResizeBounds then -- WoW 10.0
+			frame:SetResizeBounds(240,240)
+		else
+			frame:SetMinResize(240,240)
+		end
+		frame:SetToplevel(true)
+
+		local titlebg = frame:CreateTexture(nil, "BACKGROUND")
+		titlebg:SetTexture(251966) -- Interface\\PaperDollInfoFrame\\UI-GearManager-Title-Background
+		titlebg:SetPoint("TOPLEFT", 9, -6)
+		titlebg:SetPoint("BOTTOMRIGHT", frame, "TOPRIGHT", -28, -24)
+
+		local dialogbg = frame:CreateTexture(nil, "BACKGROUND")
+		dialogbg:SetTexture(137056) -- Interface\\Tooltips\\UI-Tooltip-Background
+		dialogbg:SetPoint("TOPLEFT", 8, -24)
+		dialogbg:SetPoint("BOTTOMRIGHT", -6, 8)
+		dialogbg:SetVertexColor(0, 0, 0, .75)
+
+		local topleft = frame:CreateTexture(nil, "BORDER")
+		topleft:SetTexture(251963) -- Interface\\PaperDollInfoFrame\\UI-GearManager-Border
+		topleft:SetWidth(64)
+		topleft:SetHeight(64)
+		topleft:SetPoint("TOPLEFT")
+		topleft:SetTexCoord(0.501953125, 0.625, 0, 1)
+
+		local topright = frame:CreateTexture(nil, "BORDER")
+		topright:SetTexture(251963) -- Interface\\PaperDollInfoFrame\\UI-GearManager-Border
+		topright:SetWidth(64)
+		topright:SetHeight(64)
+		topright:SetPoint("TOPRIGHT")
+		topright:SetTexCoord(0.625, 0.75, 0, 1)
+
+		local top = frame:CreateTexture(nil, "BORDER")
+		top:SetTexture(251963) -- Interface\\PaperDollInfoFrame\\UI-GearManager-Border
+		top:SetHeight(64)
+		top:SetPoint("TOPLEFT", topleft, "TOPRIGHT")
+		top:SetPoint("TOPRIGHT", topright, "TOPLEFT")
+		top:SetTexCoord(0.25, 0.369140625, 0, 1)
+
+		local bottomleft = frame:CreateTexture(nil, "BORDER")
+		bottomleft:SetTexture(251963) -- Interface\\PaperDollInfoFrame\\UI-GearManager-Border
+		bottomleft:SetWidth(64)
+		bottomleft:SetHeight(64)
+		bottomleft:SetPoint("BOTTOMLEFT")
+		bottomleft:SetTexCoord(0.751953125, 0.875, 0, 1)
+
+		local bottomright = frame:CreateTexture(nil, "BORDER")
+		bottomright:SetTexture(251963) -- Interface\\PaperDollInfoFrame\\UI-GearManager-Border
+		bottomright:SetWidth(64)
+		bottomright:SetHeight(64)
+		bottomright:SetPoint("BOTTOMRIGHT")
+		bottomright:SetTexCoord(0.875, 1, 0, 1)
+
+		local bottom = frame:CreateTexture(nil, "BORDER")
+		bottom:SetTexture(251963) -- Interface\\PaperDollInfoFrame\\UI-GearManager-Border
+		bottom:SetHeight(64)
+		bottom:SetPoint("BOTTOMLEFT", bottomleft, "BOTTOMRIGHT")
+		bottom:SetPoint("BOTTOMRIGHT", bottomright, "BOTTOMLEFT")
+		bottom:SetTexCoord(0.376953125, 0.498046875, 0, 1)
+
+		local left = frame:CreateTexture(nil, "BORDER")
+		left:SetTexture(251963) -- Interface\\PaperDollInfoFrame\\UI-GearManager-Border
+		left:SetWidth(64)
+		left:SetPoint("TOPLEFT", topleft, "BOTTOMLEFT")
+		left:SetPoint("BOTTOMLEFT", bottomleft, "TOPLEFT")
+		left:SetTexCoord(0.001953125, 0.125, 0, 1)
+
+		local right = frame:CreateTexture(nil, "BORDER")
+		right:SetTexture(251963) -- Interface\\PaperDollInfoFrame\\UI-GearManager-Border
+		right:SetWidth(64)
+		right:SetPoint("TOPRIGHT", topright, "BOTTOMRIGHT")
+		right:SetPoint("BOTTOMRIGHT", bottomright, "TOPRIGHT")
+		right:SetTexCoord(0.1171875, 0.2421875, 0, 1)
+
+		local close = CreateFrame("Button", nil, frame, "UIPanelCloseButton")
+		close:SetPoint("TOPRIGHT", 2, 1)
+		close:SetScript("OnClick", closeOnClick)
+		self.closebutton = close
+		close.obj = self
+
+		local titletext = frame:CreateFontString(nil, "ARTWORK")
+		titletext:SetFontObject(GameFontNormal)
+		titletext:SetPoint("TOPLEFT", 12, -8)
+		titletext:SetPoint("TOPRIGHT", -32, -8)
+		self.titletext = titletext
+
+		local title = CreateFrame("Button", nil, frame)
+		title:SetPoint("TOPLEFT", titlebg)
+		title:SetPoint("BOTTOMRIGHT", titlebg)
+		title:EnableMouse()
+		title:SetScript("OnMouseDown",titleOnMouseDown)
+		title:SetScript("OnMouseUp", frameOnMouseUp)
+		self.title = title
+
+		local sizer_se = CreateFrame("Frame",nil,frame)
+		sizer_se:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",0,0)
+		sizer_se:SetWidth(25)
+		sizer_se:SetHeight(25)
+		sizer_se:EnableMouse()
+		sizer_se:SetScript("OnMouseDown",sizerseOnMouseDown)
+		sizer_se:SetScript("OnMouseUp", sizerOnMouseUp)
+		self.sizer_se = sizer_se
+
+		local line1 = sizer_se:CreateTexture(nil, "BACKGROUND")
+		self.line1 = line1
+		line1:SetWidth(14)
+		line1:SetHeight(14)
+		line1:SetPoint("BOTTOMRIGHT", -8, 8)
+		line1:SetTexture(137057) -- Interface\\Tooltips\\UI-Tooltip-Border
+		local x = 0.1 * 14/17
+		line1:SetTexCoord(0.05 - x, 0.5, 0.05, 0.5 + x, 0.05, 0.5 - x, 0.5 + x, 0.5)
+
+		local line2 = sizer_se:CreateTexture(nil, "BACKGROUND")
+		self.line2 = line2
+		line2:SetWidth(8)
+		line2:SetHeight(8)
+		line2:SetPoint("BOTTOMRIGHT", -8, 8)
+		line2:SetTexture(137057) -- Interface\\Tooltips\\UI-Tooltip-Border
+		x = 0.1 * 8/17
+		line2:SetTexCoord(0.05 - x, 0.5, 0.05, 0.5 + x, 0.05, 0.5 - x, 0.5 + x, 0.5)
+
+		local sizer_s = CreateFrame("Frame",nil,frame)
+		sizer_s:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",-25,0)
+		sizer_s:SetPoint("BOTTOMLEFT",frame,"BOTTOMLEFT",0,0)
+		sizer_s:SetHeight(25)
+		sizer_s:EnableMouse()
+		sizer_s:SetScript("OnMouseDown",sizersOnMouseDown)
+		sizer_s:SetScript("OnMouseUp", sizerOnMouseUp)
+		self.sizer_s = sizer_s
+
+		local sizer_e = CreateFrame("Frame",nil,frame)
+		sizer_e:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",0,25)
+		sizer_e:SetPoint("TOPRIGHT",frame,"TOPRIGHT",0,0)
+		sizer_e:SetWidth(25)
+		sizer_e:EnableMouse()
+		sizer_e:SetScript("OnMouseDown",sizereOnMouseDown)
+		sizer_e:SetScript("OnMouseUp", sizerOnMouseUp)
+		self.sizer_e = sizer_e
+
+		--Container Support
+		local content = CreateFrame("Frame",nil,frame)
+		self.content = content
+		content.obj = self
+		content:SetPoint("TOPLEFT",frame,"TOPLEFT",12,-32)
+		content:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",-12,13)
+
+		AceGUI:RegisterAsContainer(self)
+		return self
+	end
+
+	AceGUI:RegisterWidgetType(Type,Constructor,Version)
+end
diff --git a/TitanClassic/save/libs/Ace/AceGUI-3.0/widgets/AceGUIWidget-Button.lua b/TitanClassic/save/libs/Ace/AceGUI-3.0/widgets/AceGUIWidget-Button.lua
new file mode 100644
index 0000000..0e286ca
--- /dev/null
+++ b/TitanClassic/save/libs/Ace/AceGUI-3.0/widgets/AceGUIWidget-Button.lua
@@ -0,0 +1,103 @@
+--[[-----------------------------------------------------------------------------
+Button Widget
+Graphical Button.
+-------------------------------------------------------------------------------]]
+local Type, Version = "Button", 24
+local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
+if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
+
+-- Lua APIs
+local pairs = pairs
+
+-- WoW APIs
+local _G = _G
+local PlaySound, CreateFrame, UIParent = PlaySound, CreateFrame, UIParent
+
+--[[-----------------------------------------------------------------------------
+Scripts
+-------------------------------------------------------------------------------]]
+local function Button_OnClick(frame, ...)
+	AceGUI:ClearFocus()
+	PlaySound(852) -- SOUNDKIT.IG_MAINMENU_OPTION
+	frame.obj:Fire("OnClick", ...)
+end
+
+local function Control_OnEnter(frame)
+	frame.obj:Fire("OnEnter")
+end
+
+local function Control_OnLeave(frame)
+	frame.obj:Fire("OnLeave")
+end
+
+--[[-----------------------------------------------------------------------------
+Methods
+-------------------------------------------------------------------------------]]
+local methods = {
+	["OnAcquire"] = function(self)
+		-- restore default values
+		self:SetHeight(24)
+		self:SetWidth(200)
+		self:SetDisabled(false)
+		self:SetAutoWidth(false)
+		self:SetText()
+	end,
+
+	-- ["OnRelease"] = nil,
+
+	["SetText"] = function(self, text)
+		self.text:SetText(text)
+		if self.autoWidth then
+			self:SetWidth(self.text:GetStringWidth() + 30)
+		end
+	end,
+
+	["SetAutoWidth"] = function(self, autoWidth)
+		self.autoWidth = autoWidth
+		if self.autoWidth then
+			self:SetWidth(self.text:GetStringWidth() + 30)
+		end
+	end,
+
+	["SetDisabled"] = function(self, disabled)
+		self.disabled = disabled
+		if disabled then
+			self.frame:Disable()
+		else
+			self.frame:Enable()
+		end
+	end
+}
+
+--[[-----------------------------------------------------------------------------
+Constructor
+-------------------------------------------------------------------------------]]
+local function Constructor()
+	local name = "AceGUI30Button" .. AceGUI:GetNextWidgetNum(Type)
+	local frame = CreateFrame("Button", name, UIParent, "UIPanelButtonTemplate")
+	frame:Hide()
+
+	frame:EnableMouse(true)
+	frame:SetScript("OnClick", Button_OnClick)
+	frame:SetScript("OnEnter", Control_OnEnter)
+	frame:SetScript("OnLeave", Control_OnLeave)
+
+	local text = frame:GetFontString()
+	text:ClearAllPoints()
+	text:SetPoint("TOPLEFT", 15, -1)
+	text:SetPoint("BOTTOMRIGHT", -15, 1)
+	text:SetJustifyV("MIDDLE")
+
+	local widget = {
+		text  = text,
+		frame = frame,
+		type  = Type
+	}
+	for method, func in pairs(methods) do
+		widget[method] = func
+	end
+
+	return AceGUI:RegisterAsWidget(widget)
+end
+
+AceGUI:RegisterWidgetType(Type, Constructor, Version)
diff --git a/TitanClassic/save/libs/Ace/AceGUI-3.0/widgets/AceGUIWidget-CheckBox.lua b/TitanClassic/save/libs/Ace/AceGUI-3.0/widgets/AceGUIWidget-CheckBox.lua
new file mode 100644
index 0000000..fe17e03
--- /dev/null
+++ b/TitanClassic/save/libs/Ace/AceGUI-3.0/widgets/AceGUIWidget-CheckBox.lua
@@ -0,0 +1,292 @@
+--[[-----------------------------------------------------------------------------
+Checkbox Widget
+-------------------------------------------------------------------------------]]
+local Type, Version = "CheckBox", 26
+local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
+if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
+
+-- Lua APIs
+local select, pairs = select, pairs
+
+-- WoW APIs
+local PlaySound = PlaySound
+local CreateFrame, UIParent = CreateFrame, UIParent
+
+--[[-----------------------------------------------------------------------------
+Support functions
+-------------------------------------------------------------------------------]]
+local function AlignImage(self)
+	local img = self.image:GetTexture()
+	self.text:ClearAllPoints()
+	if not img then
+		self.text:SetPoint("LEFT", self.checkbg, "RIGHT")
+		self.text:SetPoint("RIGHT")
+	else
+		self.text:SetPoint("LEFT", self.image, "RIGHT", 1, 0)
+		self.text:SetPoint("RIGHT")
+	end
+end
+
+--[[-----------------------------------------------------------------------------
+Scripts
+-------------------------------------------------------------------------------]]
+local function Control_OnEnter(frame)
+	frame.obj:Fire("OnEnter")
+end
+
+local function Control_OnLeave(frame)
+	frame.obj:Fire("OnLeave")
+end
+
+local function CheckBox_OnMouseDown(frame)
+	local self = frame.obj
+	if not self.disabled then
+		if self.image:GetTexture() then
+			self.text:SetPoint("LEFT", self.image,"RIGHT", 2, -1)
+		else
+			self.text:SetPoint("LEFT", self.checkbg, "RIGHT", 1, -1)
+		end
+	end
+	AceGUI:ClearFocus()
+end
+
+local function CheckBox_OnMouseUp(frame)
+	local self = frame.obj
+	if not self.disabled then
+		self:ToggleChecked()
+
+		if self.checked then
+			PlaySound(856) -- SOUNDKIT.IG_MAINMENU_OPTION_CHECKBOX_ON
+		else -- for both nil and false (tristate)
+			PlaySound(857) -- SOUNDKIT.IG_MAINMENU_OPTION_CHECKBOX_OFF
+		end
+
+		self:Fire("OnValueChanged", self.checked)
+		AlignImage(self)
+	end
+end
+
+--[[-----------------------------------------------------------------------------
+Methods
+-------------------------------------------------------------------------------]]
+local methods = {
+	["OnAcquire"] = function(self)
+		self:SetType()
+		self:SetValue(false)
+		self:SetTriState(nil)
+		-- height is calculated from the width and required space for the description
+		self:SetWidth(200)
+		self:SetImage()
+		self:SetDisabled(nil)
+		self:SetDescription(nil)
+	end,
+
+	-- ["OnRelease"] = nil,
+
+	["OnWidthSet"] = function(self, width)
+		if self.desc then
+			self.desc:SetWidth(width - 30)
+			if self.desc:GetText() and self.desc:GetText() ~= "" then
+				self:SetHeight(28 + self.desc:GetStringHeight())
+			end
+		end
+	end,
+
+	["SetDisabled"] = function(self, disabled)
+		self.disabled = disabled
+		if disabled then
+			self.frame:Disable()
+			self.text:SetTextColor(0.5, 0.5, 0.5)
+			SetDesaturation(self.check, true)
+			if self.desc then
+				self.desc:SetTextColor(0.5, 0.5, 0.5)
+			end
+		else
+			self.frame:Enable()
+			self.text:SetTextColor(1, 1, 1)
+			if self.tristate and self.checked == nil then
+				SetDesaturation(self.check, true)
+			else
+				SetDesaturation(self.check, false)
+			end
+			if self.desc then
+				self.desc:SetTextColor(1, 1, 1)
+			end
+		end
+	end,
+
+	["SetValue"] = function(self, value)
+		local check = self.check
+		self.checked = value
+		if value then
+			SetDesaturation(check, false)
+			check:Show()
+		else
+			--Nil is the unknown tristate value
+			if self.tristate and value == nil then
+				SetDesaturation(check, true)
+				check:Show()
+			else
+				SetDesaturation(check, false)
+				check:Hide()
+			end
+		end
+		self:SetDisabled(self.disabled)
+	end,
+
+	["GetValue"] = function(self)
+		return self.checked
+	end,
+
+	["SetTriState"] = function(self, enabled)
+		self.tristate = enabled
+		self:SetValue(self:GetValue())
+	end,
+
+	["SetType"] = function(self, type)
+		local checkbg = self.checkbg
+		local check = self.check
+		local highlight = self.highlight
+
+		local size
+		if type == "radio" then
+			size = 16
+			checkbg:SetTexture(130843) -- Interface\\Buttons\\UI-RadioButton
+			checkbg:SetTexCoord(0, 0.25, 0, 1)
+			check:SetTexture(130843) -- Interface\\Buttons\\UI-RadioButton
+			check:SetTexCoord(0.25, 0.5, 0, 1)
+			check:SetBlendMode("ADD")
+			highlight:SetTexture(130843) -- Interface\\Buttons\\UI-RadioButton
+			highlight:SetTexCoord(0.5, 0.75, 0, 1)
+		else
+			size = 24
+			checkbg:SetTexture(130755) -- Interface\\Buttons\\UI-CheckBox-Up
+			checkbg:SetTexCoord(0, 1, 0, 1)
+			check:SetTexture(130751) -- Interface\\Buttons\\UI-CheckBox-Check
+			check:SetTexCoord(0, 1, 0, 1)
+			check:SetBlendMode("BLEND")
+			highlight:SetTexture(130753) -- Interface\\Buttons\\UI-CheckBox-Highlight
+			highlight:SetTexCoord(0, 1, 0, 1)
+		end
+		checkbg:SetHeight(size)
+		checkbg:SetWidth(size)
+	end,
+
+	["ToggleChecked"] = function(self)
+		local value = self:GetValue()
+		if self.tristate then
+			--cycle in true, nil, false order
+			if value then
+				self:SetValue(nil)
+			elseif value == nil then
+				self:SetValue(false)
+			else
+				self:SetValue(true)
+			end
+		else
+			self:SetValue(not self:GetValue())
+		end
+	end,
+
+	["SetLabel"] = function(self, label)
+		self.text:SetText(label)
+	end,
+
+	["SetDescription"] = function(self, desc)
+		if desc then
+			if not self.desc then
+				local f = self.frame:CreateFontString(nil, "OVERLAY", "GameFontHighlightSmall")
+				f:ClearAllPoints()
+				f:SetPoint("TOPLEFT", self.checkbg, "TOPRIGHT", 5, -21)
+				f:SetWidth(self.frame.width - 30)
+				f:SetPoint("RIGHT", self.frame, "RIGHT", -30, 0)
+				f:SetJustifyH("LEFT")
+				f:SetJustifyV("TOP")
+				self.desc = f
+			end
+			self.desc:Show()
+			--self.text:SetFontObject(GameFontNormal)
+			self.desc:SetText(desc)
+			self:SetHeight(28 + self.desc:GetStringHeight())
+		else
+			if self.desc then
+				self.desc:SetText("")
+				self.desc:Hide()
+			end
+			--self.text:SetFontObject(GameFontHighlight)
+			self:SetHeight(24)
+		end
+	end,
+
+	["SetImage"] = function(self, path, ...)
+		local image = self.image
+		image:SetTexture(path)
+
+		if image:GetTexture() then
+			local n = select("#", ...)
+			if n == 4 or n == 8 then
+				image:SetTexCoord(...)
+			else
+				image:SetTexCoord(0, 1, 0, 1)
+			end
+		end
+		AlignImage(self)
+	end
+}
+
+--[[-----------------------------------------------------------------------------
+Constructor
+-------------------------------------------------------------------------------]]
+local function Constructor()
+	local frame = CreateFrame("Button", nil, UIParent)
+	frame:Hide()
+
+	frame:EnableMouse(true)
+	frame:SetScript("OnEnter", Control_OnEnter)
+	frame:SetScript("OnLeave", Control_OnLeave)
+	frame:SetScript("OnMouseDown", CheckBox_OnMouseDown)
+	frame:SetScript("OnMouseUp", CheckBox_OnMouseUp)
+
+	local checkbg = frame:CreateTexture(nil, "ARTWORK")
+	checkbg:SetWidth(24)
+	checkbg:SetHeight(24)
+	checkbg:SetPoint("TOPLEFT")
+	checkbg:SetTexture(130755) -- Interface\\Buttons\\UI-CheckBox-Up
+
+	local check = frame:CreateTexture(nil, "OVERLAY")
+	check:SetAllPoints(checkbg)
+	check:SetTexture(130751) -- Interface\\Buttons\\UI-CheckBox-Check
+
+	local text = frame:CreateFontString(nil, "OVERLAY", "GameFontHighlight")
+	text:SetJustifyH("LEFT")
+	text:SetHeight(18)
+	text:SetPoint("LEFT", checkbg, "RIGHT")
+	text:SetPoint("RIGHT")
+
+	local highlight = frame:CreateTexture(nil, "HIGHLIGHT")
+	highlight:SetTexture(130753) -- Interface\\Buttons\\UI-CheckBox-Highlight
+	highlight:SetBlendMode("ADD")
+	highlight:SetAllPoints(checkbg)
+
+	local image = frame:CreateTexture(nil, "OVERLAY")
+	image:SetHeight(16)
+	image:SetWidth(16)
+	image:SetPoint("LEFT", checkbg, "RIGHT", 1, 0)
+
+	local widget = {
+		checkbg   = checkbg,
+		check     = check,
+		text      = text,
+		highlight = highlight,
+		image     = image,
+		frame     = frame,
+		type      = Type
+	}
+	for method, func in pairs(methods) do
+		widget[method] = func
+	end
+
+	return AceGUI:RegisterAsWidget(widget)
+end
+
+AceGUI:RegisterWidgetType(Type, Constructor, Version)
diff --git a/TitanClassic/save/libs/Ace/AceGUI-3.0/widgets/AceGUIWidget-ColorPicker.lua b/TitanClassic/save/libs/Ace/AceGUI-3.0/widgets/AceGUIWidget-ColorPicker.lua
new file mode 100644
index 0000000..d57b008
--- /dev/null
+++ b/TitanClassic/save/libs/Ace/AceGUI-3.0/widgets/AceGUIWidget-ColorPicker.lua
@@ -0,0 +1,186 @@
+--[[-----------------------------------------------------------------------------
+ColorPicker Widget
+-------------------------------------------------------------------------------]]
+local Type, Version = "ColorPicker", 25
+local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
+if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
+
+-- Lua APIs
+local pairs = pairs
+
+-- WoW APIs
+local CreateFrame, UIParent = CreateFrame, UIParent
+
+--[[-----------------------------------------------------------------------------
+Support functions
+-------------------------------------------------------------------------------]]
+local function ColorCallback(self, r, g, b, a, isAlpha)
+	if not self.HasAlpha then
+		a = 1
+	end
+	self:SetColor(r, g, b, a)
+	if ColorPickerFrame:IsVisible() then
+		--colorpicker is still open
+		self:Fire("OnValueChanged", r, g, b, a)
+	else
+		--colorpicker is closed, color callback is first, ignore it,
+		--alpha callback is the final call after it closes so confirm now
+		if isAlpha then
+			self:Fire("OnValueConfirmed", r, g, b, a)
+		end
+	end
+end
+
+--[[-----------------------------------------------------------------------------
+Scripts
+-------------------------------------------------------------------------------]]
+local function Control_OnEnter(frame)
+	frame.obj:Fire("OnEnter")
+end
+
+local function Control_OnLeave(frame)
+	frame.obj:Fire("OnLeave")
+end
+
+local function ColorSwatch_OnClick(frame)
+	ColorPickerFrame:Hide()
+	local self = frame.obj
+	if not self.disabled then
+		ColorPickerFrame:SetFrameStrata("FULLSCREEN_DIALOG")
+		ColorPickerFrame:SetFrameLevel(frame:GetFrameLevel() + 10)
+		ColorPickerFrame:SetClampedToScreen(true)
+
+		ColorPickerFrame.func = function()
+			local r, g, b = ColorPickerFrame:GetColorRGB()
+			local a = 1 - OpacitySliderFrame:GetValue()
+			ColorCallback(self, r, g, b, a)
+		end
+
+		ColorPickerFrame.hasOpacity = self.HasAlpha
+		ColorPickerFrame.opacityFunc = function()
+			local r, g, b = ColorPickerFrame:GetColorRGB()
+			local a = 1 - OpacitySliderFrame:GetValue()
+			ColorCallback(self, r, g, b, a, true)
+		end
+
+		local r, g, b, a = self.r, self.g, self.b, self.a
+		if self.HasAlpha then
+			ColorPickerFrame.opacity = 1 - (a or 0)
+		end
+		ColorPickerFrame:SetColorRGB(r, g, b)
+
+		ColorPickerFrame.cancelFunc = function()
+			ColorCallback(self, r, g, b, a, true)
+		end
+
+		ColorPickerFrame:Show()
+	end
+	AceGUI:ClearFocus()
+end
+
+--[[-----------------------------------------------------------------------------
+Methods
+-------------------------------------------------------------------------------]]
+local methods = {
+	["OnAcquire"] = function(self)
+		self:SetHeight(24)
+		self:SetWidth(200)
+		self:SetHasAlpha(false)
+		self:SetColor(0, 0, 0, 1)
+		self:SetDisabled(nil)
+		self:SetLabel(nil)
+	end,
+
+	-- ["OnRelease"] = nil,
+
+	["SetLabel"] = function(self, text)
+		self.text:SetText(text)
+	end,
+
+	["SetColor"] = function(self, r, g, b, a)
+		self.r = r
+		self.g = g
+		self.b = b
+		self.a = a or 1
+		self.colorSwatch:SetVertexColor(r, g, b, a)
+	end,
+
+	["SetHasAlpha"] = function(self, HasAlpha)
+		self.HasAlpha = HasAlpha
+	end,
+
+	["SetDisabled"] = function(self, disabled)
+		self.disabled = disabled
+		if self.disabled then
+			self.frame:Disable()
+			self.text:SetTextColor(0.5, 0.5, 0.5)
+		else
+			self.frame:Enable()
+			self.text:SetTextColor(1, 1, 1)
+		end
+	end
+}
+
+--[[-----------------------------------------------------------------------------
+Constructor
+-------------------------------------------------------------------------------]]
+local function Constructor()
+	local frame = CreateFrame("Button", nil, UIParent)
+	frame:Hide()
+
+	frame:EnableMouse(true)
+	frame:SetScript("OnEnter", Control_OnEnter)
+	frame:SetScript("OnLeave", Control_OnLeave)
+	frame:SetScript("OnClick", ColorSwatch_OnClick)
+
+	local colorSwatch = frame:CreateTexture(nil, "OVERLAY")
+	colorSwatch:SetWidth(19)
+	colorSwatch:SetHeight(19)
+	colorSwatch:SetTexture(130939) -- Interface\\ChatFrame\\ChatFrameColorSwatch
+	colorSwatch:SetPoint("LEFT")
+
+	local texture = frame:CreateTexture(nil, "BACKGROUND")
+	colorSwatch.background = texture
+	texture:SetWidth(16)
+	texture:SetHeight(16)
+	texture:SetColorTexture(1, 1, 1)
+	texture:SetPoint("CENTER", colorSwatch)
+	texture:Show()
+
+	local checkers = frame:CreateTexture(nil, "BACKGROUND")
+	colorSwatch.checkers = checkers
+	checkers:SetWidth(14)
+	checkers:SetHeight(14)
+	checkers:SetTexture(188523) -- Tileset\\Generic\\Checkers
+	checkers:SetTexCoord(.25, 0, 0.5, .25)
+	checkers:SetDesaturated(true)
+	checkers:SetVertexColor(1, 1, 1, 0.75)
+	checkers:SetPoint("CENTER", colorSwatch)
+	checkers:Show()
+
+	local text = frame:CreateFontString(nil,"OVERLAY","GameFontHighlight")
+	text:SetHeight(24)
+	text:SetJustifyH("LEFT")
+	text:SetTextColor(1, 1, 1)
+	text:SetPoint("LEFT", colorSwatch, "RIGHT", 2, 0)
+	text:SetPoint("RIGHT")
+
+	--local highlight = frame:CreateTexture(nil, "HIGHLIGHT")
+	--highlight:SetTexture(136810) -- Interface\\QuestFrame\\UI-QuestTitleHighlight
+	--highlight:SetBlendMode("ADD")
+	--highlight:SetAllPoints(frame)
+
+	local widget = {
+		colorSwatch = colorSwatch,
+		text        = text,
+		frame       = frame,
+		type        = Type
+	}
+	for method, func in pairs(methods) do
+		widget[method] = func
+	end
+
+	return AceGUI:RegisterAsWidget(widget)
+end
+
+AceGUI:RegisterWidgetType(Type, Constructor, Version)
diff --git a/TitanClassic/save/libs/Ace/AceGUI-3.0/widgets/AceGUIWidget-DropDown-Items.lua b/TitanClassic/save/libs/Ace/AceGUI-3.0/widgets/AceGUIWidget-DropDown-Items.lua
new file mode 100644
index 0000000..947184c
--- /dev/null
+++ b/TitanClassic/save/libs/Ace/AceGUI-3.0/widgets/AceGUIWidget-DropDown-Items.lua
@@ -0,0 +1,471 @@
+--[[ $Id: AceGUIWidget-DropDown-Items.lua 1272 2022-08-29 15:56:35Z nevcairiel $ ]]--
+
+local AceGUI = LibStub("AceGUI-3.0")
+
+-- Lua APIs
+local select, assert = select, assert
+
+-- WoW APIs
+local PlaySound = PlaySound
+local CreateFrame = CreateFrame
+
+local function fixlevels(parent,...)
+	local i = 1
+	local child = select(i, ...)
+	while child do
+		child:SetFrameLevel(parent:GetFrameLevel()+1)
+		fixlevels(child, child:GetChildren())
+		i = i + 1
+		child = select(i, ...)
+	end
+end
+
+local function fixstrata(strata, parent, ...)
+	local i = 1
+	local child = select(i, ...)
+	parent:SetFrameStrata(strata)
+	while child do
+		fixstrata(strata, child, child:GetChildren())
+		i = i + 1
+		child = select(i, ...)
+	end
+end
+
+-- ItemBase is the base "class" for all dropdown items.
+-- Each item has to use ItemBase.Create(widgetType) to
+-- create an initial 'self' value.
+-- ItemBase will add common functions and ui event handlers.
+-- Be sure to keep basic usage when you override functions.
+
+local ItemBase = {
+	-- NOTE: The ItemBase version is added to each item's version number
+	--       to ensure proper updates on ItemBase changes.
+	--       Use at least 1000er steps.
+	version = 2000,
+	counter = 0,
+}
+
+function ItemBase.Frame_OnEnter(this)
+	local self = this.obj
+
+	if self.useHighlight then
+		self.highlight:Show()
+	end
+	self:Fire("OnEnter")
+
+	if self.specialOnEnter then
+		self.specialOnEnter(self)
+	end
+end
+
+function ItemBase.Frame_OnLeave(this)
+	local self = this.obj
+
+	self.highlight:Hide()
+	self:Fire("OnLeave")
+
+	if self.specialOnLeave then
+		self.specialOnLeave(self)
+	end
+end
+
+-- exported, AceGUI callback
+function ItemBase.OnAcquire(self)
+	self.frame:SetToplevel(true)
+	self.frame:SetFrameStrata("FULLSCREEN_DIALOG")
+end
+
+-- exported, AceGUI callback
+function ItemBase.OnRelease(self)
+	self:SetDisabled(false)
+	self.pullout = nil
+	self.frame:SetParent(nil)
+	self.frame:ClearAllPoints()
+	self.frame:Hide()
+end
+
+-- exported
+-- NOTE: this is called by a Dropdown-Pullout.
+--       Do not call this method directly
+function ItemBase.SetPullout(self, pullout)
+	self.pullout = pullout
+
+	self.frame:SetParent(nil)
+	self.frame:SetParent(pullout.itemFrame)
+	self.parent = pullout.itemFrame
+	fixlevels(pullout.itemFrame, pullout.itemFrame:GetChildren())
+end
+
+-- exported
+function ItemBase.SetText(self, text)
+	self.text:SetText(text or "")
+end
+
+-- exported
+function ItemBase.GetText(self)
+	return self.text:GetText()
+end
+
+-- exported
+function ItemBase.SetPoint(self, ...)
+	self.frame:SetPoint(...)
+end
+
+-- exported
+function ItemBase.Show(self)
+	self.frame:Show()
+end
+
+-- exported
+function ItemBase.Hide(self)
+	self.frame:Hide()
+end
+
+-- exported
+function ItemBase.SetDisabled(self, disabled)
+	self.disabled = disabled
+	if disabled then
+		self.useHighlight = false
+		self.text:SetTextColor(.5, .5, .5)
+	else
+		self.useHighlight = true
+		self.text:SetTextColor(1, 1, 1)
+	end
+end
+
+-- exported
+-- NOTE: this is called by a Dropdown-Pullout.
+--       Do not call this method directly
+function ItemBase.SetOnLeave(self, func)
+	self.specialOnLeave = func
+end
+
+-- exported
+-- NOTE: this is called by a Dropdown-Pullout.
+--       Do not call this method directly
+function ItemBase.SetOnEnter(self, func)
+	self.specialOnEnter = func
+end
+
+function ItemBase.Create(type)
+	-- NOTE: Most of the following code is copied from AceGUI-3.0/Dropdown widget
+	local count = AceGUI:GetNextWidgetNum(type)
+	local frame = CreateFrame("Button", "AceGUI30DropDownItem"..count)
+	local self = {}
+	self.frame = frame
+	frame.obj = self
+	self.type = type
+
+	self.useHighlight = true
+
+	frame:SetHeight(17)
+	frame:SetFrameStrata("FULLSCREEN_DIALOG")
+
+	local text = frame:CreateFontString(nil,"OVERLAY","GameFontNormalSmall")
+	text:SetTextColor(1,1,1)
+	text:SetJustifyH("LEFT")
+	text:SetPoint("TOPLEFT",frame,"TOPLEFT",18,0)
+	text:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",-8,0)
+	self.text = text
+
+	local highlight = frame:CreateTexture(nil, "OVERLAY")
+	highlight:SetTexture(136810) -- Interface\\QuestFrame\\UI-QuestTitleHighlight
+	highlight:SetBlendMode("ADD")
+	highlight:SetHeight(14)
+	highlight:ClearAllPoints()
+	highlight:SetPoint("RIGHT",frame,"RIGHT",-3,0)
+	highlight:SetPoint("LEFT",frame,"LEFT",5,0)
+	highlight:Hide()
+	self.highlight = highlight
+
+	local check = frame:CreateTexture(nil, "OVERLAY")
+	check:SetWidth(16)
+	check:SetHeight(16)
+	check:SetPoint("LEFT",frame,"LEFT",3,-1)
+	check:SetTexture(130751) -- Interface\\Buttons\\UI-CheckBox-Check
+	check:Hide()
+	self.check = check
+
+	local sub = frame:CreateTexture(nil, "OVERLAY")
+	sub:SetWidth(16)
+	sub:SetHeight(16)
+	sub:SetPoint("RIGHT",frame,"RIGHT",-3,-1)
+	sub:SetTexture(130940) -- Interface\\ChatFrame\\ChatFrameExpandArrow
+	sub:Hide()
+	self.sub = sub
+
+	frame:SetScript("OnEnter", ItemBase.Frame_OnEnter)
+	frame:SetScript("OnLeave", ItemBase.Frame_OnLeave)
+
+	self.OnAcquire = ItemBase.OnAcquire
+	self.OnRelease = ItemBase.OnRelease
+
+	self.SetPullout = ItemBase.SetPullout
+	self.GetText    = ItemBase.GetText
+	self.SetText    = ItemBase.SetText
+	self.SetDisabled = ItemBase.SetDisabled
+
+	self.SetPoint   = ItemBase.SetPoint
+	self.Show       = ItemBase.Show
+	self.Hide       = ItemBase.Hide
+
+	self.SetOnLeave = ItemBase.SetOnLeave
+	self.SetOnEnter = ItemBase.SetOnEnter
+
+	return self
+end
+
+-- Register a dummy LibStub library to retrieve the ItemBase, so other addons can use it.
+local IBLib = LibStub:NewLibrary("AceGUI-3.0-DropDown-ItemBase", ItemBase.version)
+if IBLib then
+	IBLib.GetItemBase = function() return ItemBase end
+end
+
+--[[
+	Template for items:
+
+-- Item:
+--
+do
+	local widgetType = "Dropdown-Item-"
+	local widgetVersion = 1
+
+	local function Constructor()
+		local self = ItemBase.Create(widgetType)
+
+		AceGUI:RegisterAsWidget(self)
+		return self
+	end
+
+	AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion + ItemBase.version)
+end
+--]]
+
+-- Item: Header
+-- A single text entry.
+-- Special: Different text color and no highlight
+do
+	local widgetType = "Dropdown-Item-Header"
+	local widgetVersion = 1
+
+	local function OnEnter(this)
+		local self = this.obj
+		self:Fire("OnEnter")
+
+		if self.specialOnEnter then
+			self.specialOnEnter(self)
+		end
+	end
+
+	local function OnLeave(this)
+		local self = this.obj
+		self:Fire("OnLeave")
+
+		if self.specialOnLeave then
+			self.specialOnLeave(self)
+		end
+	end
+
+	-- exported, override
+	local function SetDisabled(self, disabled)
+		ItemBase.SetDisabled(self, disabled)
+		if not disabled then
+			self.text:SetTextColor(1, 1, 0)
+		end
+	end
+
+	local function Constructor()
+		local self = ItemBase.Create(widgetType)
+
+		self.SetDisabled = SetDisabled
+
+		self.frame:SetScript("OnEnter", OnEnter)
+		self.frame:SetScript("OnLeave", OnLeave)
+
+		self.text:SetTextColor(1, 1, 0)
+
+		AceGUI:RegisterAsWidget(self)
+		return self
+	end
+
+	AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion + ItemBase.version)
+end
+
+-- Item: Execute
+-- A simple button
+do
+	local widgetType = "Dropdown-Item-Execute"
+	local widgetVersion = 1
+
+	local function Frame_OnClick(this, button)
+		local self = this.obj
+		if self.disabled then return end
+		self:Fire("OnClick")
+		if self.pullout then
+			self.pullout:Close()
+		end
+	end
+
+	local function Constructor()
+		local self = ItemBase.Create(widgetType)
+
+		self.frame:SetScript("OnClick", Frame_OnClick)
+
+		AceGUI:RegisterAsWidget(self)
+		return self
+	end
+
+	AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion + ItemBase.version)
+end
+
+-- Item: Toggle
+-- Some sort of checkbox for dropdown menus.
+-- Does not close the pullout on click.
+do
+	local widgetType = "Dropdown-Item-Toggle"
+	local widgetVersion = 4
+
+	local function UpdateToggle(self)
+		if self.value then
+			self.check:Show()
+		else
+			self.check:Hide()
+		end
+	end
+
+	local function OnRelease(self)
+		ItemBase.OnRelease(self)
+		self:SetValue(nil)
+	end
+
+	local function Frame_OnClick(this, button)
+		local self = this.obj
+		if self.disabled then return end
+		self.value = not self.value
+		if self.value then
+			PlaySound(856) -- SOUNDKIT.IG_MAINMENU_OPTION_CHECKBOX_ON
+		else
+			PlaySound(857) -- SOUNDKIT.IG_MAINMENU_OPTION_CHECKBOX_OFF
+		end
+		UpdateToggle(self)
+		self:Fire("OnValueChanged", self.value)
+	end
+
+	-- exported
+	local function SetValue(self, value)
+		self.value = value
+		UpdateToggle(self)
+	end
+
+	-- exported
+	local function GetValue(self)
+		return self.value
+	end
+
+	local function Constructor()
+		local self = ItemBase.Create(widgetType)
+
+		self.frame:SetScript("OnClick", Frame_OnClick)
+
+		self.SetValue = SetValue
+		self.GetValue = GetValue
+		self.OnRelease = OnRelease
+
+		AceGUI:RegisterAsWidget(self)
+		return self
+	end
+
+	AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion + ItemBase.version)
+end
+
+-- Item: Menu
+-- Shows a submenu on mouse over
+-- Does not close the pullout on click
+do
+	local widgetType = "Dropdown-Item-Menu"
+	local widgetVersion = 2
+
+	local function OnEnter(this)
+		local self = this.obj
+		self:Fire("OnEnter")
+
+		if self.specialOnEnter then
+			self.specialOnEnter(self)
+		end
+
+		self.highlight:Show()
+
+		if not self.disabled and self.submenu then
+			self.submenu:Open("TOPLEFT", self.frame, "TOPRIGHT", self.pullout:GetRightBorderWidth(), 0, self.frame:GetFrameLevel() + 100)
+		end
+	end
+
+	local function OnHide(this)
+		local self = this.obj
+		if self.submenu then
+			self.submenu:Close()
+		end
+	end
+
+	-- exported
+	local function SetMenu(self, menu)
+		assert(menu.type == "Dropdown-Pullout")
+		self.submenu = menu
+	end
+
+	-- exported
+	local function CloseMenu(self)
+		self.submenu:Close()
+	end
+
+	local function Constructor()
+		local self = ItemBase.Create(widgetType)
+
+		self.sub:Show()
+
+		self.frame:SetScript("OnEnter", OnEnter)
+		self.frame:SetScript("OnHide", OnHide)
+
+		self.SetMenu   = SetMenu
+		self.CloseMenu = CloseMenu
+
+		AceGUI:RegisterAsWidget(self)
+		return self
+	end
+
+	AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion + ItemBase.version)
+end
+
+-- Item: Separator
+-- A single line to separate items
+do
+	local widgetType = "Dropdown-Item-Separator"
+	local widgetVersion = 2
+
+	-- exported, override
+	local function SetDisabled(self, disabled)
+		ItemBase.SetDisabled(self, disabled)
+		self.useHighlight = false
+	end
+
+	local function Constructor()
+		local self = ItemBase.Create(widgetType)
+
+		self.SetDisabled = SetDisabled
+
+		local line = self.frame:CreateTexture(nil, "OVERLAY")
+		line:SetHeight(1)
+		line:SetColorTexture(.5, .5, .5)
+		line:SetPoint("LEFT", self.frame, "LEFT", 10, 0)
+		line:SetPoint("RIGHT", self.frame, "RIGHT", -10, 0)
+
+		self.text:Hide()
+
+		self.useHighlight = false
+
+		AceGUI:RegisterAsWidget(self)
+		return self
+	end
+
+	AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion + ItemBase.version)
+end
diff --git a/TitanClassic/save/libs/Ace/AceGUI-3.0/widgets/AceGUIWidget-DropDown.lua b/TitanClassic/save/libs/Ace/AceGUI-3.0/widgets/AceGUIWidget-DropDown.lua
new file mode 100644
index 0000000..59c7f53
--- /dev/null
+++ b/TitanClassic/save/libs/Ace/AceGUI-3.0/widgets/AceGUIWidget-DropDown.lua
@@ -0,0 +1,732 @@
+--[[ $Id: AceGUIWidget-DropDown.lua 1284 2022-09-25 09:15:30Z nevcairiel $ ]]--
+local AceGUI = LibStub("AceGUI-3.0")
+
+-- Lua APIs
+local min, max, floor = math.min, math.max, math.floor
+local select, pairs, ipairs, type, tostring = select, pairs, ipairs, type, tostring
+local tsort = table.sort
+
+-- WoW APIs
+local PlaySound = PlaySound
+local UIParent, CreateFrame = UIParent, CreateFrame
+local _G = _G
+
+local function fixlevels(parent,...)
+	local i = 1
+	local child = select(i, ...)
+	while child do
+		child:SetFrameLevel(parent:GetFrameLevel()+1)
+		fixlevels(child, child:GetChildren())
+		i = i + 1
+		child = select(i, ...)
+	end
+end
+
+local function fixstrata(strata, parent, ...)
+	local i = 1
+	local child = select(i, ...)
+	parent:SetFrameStrata(strata)
+	while child do
+		fixstrata(strata, child, child:GetChildren())
+		i = i + 1
+		child = select(i, ...)
+	end
+end
+
+do
+	local widgetType = "Dropdown-Pullout"
+	local widgetVersion = 5
+
+	--[[ Static data ]]--
+
+	local backdrop = {
+		bgFile = "Interface\\ChatFrame\\ChatFrameBackground",
+		edgeFile = "Interface\\DialogFrame\\UI-DialogBox-Border",
+		edgeSize = 32,
+		tileSize = 32,
+		tile = true,
+		insets = { left = 11, right = 12, top = 12, bottom = 11 },
+	}
+	local sliderBackdrop  = {
+		bgFile = "Interface\\Buttons\\UI-SliderBar-Background",
+		edgeFile = "Interface\\Buttons\\UI-SliderBar-Border",
+		tile = true, tileSize = 8, edgeSize = 8,
+		insets = { left = 3, right = 3, top = 3, bottom = 3 }
+	}
+
+	local defaultWidth = 200
+	local defaultMaxHeight = 600
+
+	--[[ UI Event Handlers ]]--
+
+	-- HACK: This should be no part of the pullout, but there
+	--       is no other 'clean' way to response to any item-OnEnter
+	--       Used to close Submenus when an other item is entered
+	local function OnEnter(item)
+		local self = item.pullout
+		for k, v in ipairs(self.items) do
+			if v.CloseMenu and v ~= item then
+				v:CloseMenu()
+			end
+		end
+	end
+
+	-- See the note in Constructor() for each scroll related function
+	local function OnMouseWheel(this, value)
+		this.obj:MoveScroll(value)
+	end
+
+	local function OnScrollValueChanged(this, value)
+		this.obj:SetScroll(value)
+	end
+
+	local function OnSizeChanged(this)
+		this.obj:FixScroll()
+	end
+
+	--[[ Exported methods ]]--
+
+	-- exported
+	local function SetScroll(self, value)
+		local status = self.scrollStatus
+		local frame, child = self.scrollFrame, self.itemFrame
+		local height, viewheight = frame:GetHeight(), child:GetHeight()
+
+		local offset
+		if height > viewheight then
+			offset = 0
+		else
+			offset = floor((viewheight - height) / 1000 * value)
+		end
+		child:ClearAllPoints()
+		child:SetPoint("TOPLEFT", frame, "TOPLEFT", 0, offset)
+		child:SetPoint("TOPRIGHT", frame, "TOPRIGHT", self.slider:IsShown() and -12 or 0, offset)
+		status.offset = offset
+		status.scrollvalue = value
+	end
+
+	-- exported
+	local function MoveScroll(self, value)
+		local status = self.scrollStatus
+		local frame, child = self.scrollFrame, self.itemFrame
+		local height, viewheight = frame:GetHeight(), child:GetHeight()
+
+		if height > viewheight then
+			self.slider:Hide()
+		else
+			self.slider:Show()
+			local diff = height - viewheight
+			local delta = 1
+			if value < 0 then
+				delta = -1
+			end
+			self.slider:SetValue(min(max(status.scrollvalue + delta*(1000/(diff/45)),0), 1000))
+		end
+	end
+
+	-- exported
+	local function FixScroll(self)
+		local status = self.scrollStatus
+		local frame, child = self.scrollFrame, self.itemFrame
+		local height, viewheight = frame:GetHeight(), child:GetHeight()
+		local offset = status.offset or 0
+
+		if viewheight < height then
+			self.slider:Hide()
+			child:SetPoint("TOPRIGHT", frame, "TOPRIGHT", 0, offset)
+			self.slider:SetValue(0)
+		else
+			self.slider:Show()
+			local value = (offset / (viewheight - height) * 1000)
+			if value > 1000 then value = 1000 end
+			self.slider:SetValue(value)
+			self:SetScroll(value)
+			if value < 1000 then
+				child:ClearAllPoints()
+				child:SetPoint("TOPLEFT", frame, "TOPLEFT", 0, offset)
+				child:SetPoint("TOPRIGHT", frame, "TOPRIGHT", -12, offset)
+				status.offset = offset
+			end
+		end
+	end
+
+	-- exported, AceGUI callback
+	local function OnAcquire(self)
+		self.frame:SetParent(UIParent)
+		--self.itemFrame:SetToplevel(true)
+	end
+
+	-- exported, AceGUI callback
+	local function OnRelease(self)
+		self:Clear()
+		self.frame:ClearAllPoints()
+		self.frame:Hide()
+	end
+
+	-- exported
+	local function AddItem(self, item)
+		self.items[#self.items + 1] = item
+
+		local h = #self.items * 16
+		self.itemFrame:SetHeight(h)
+		self.frame:SetHeight(min(h + 34, self.maxHeight)) -- +34: 20 for scrollFrame placement (10 offset) and +14 for item placement
+
+		item.frame:SetPoint("LEFT", self.itemFrame, "LEFT")
+		item.frame:SetPoint("RIGHT", self.itemFrame, "RIGHT")
+
+		item:SetPullout(self)
+		item:SetOnEnter(OnEnter)
+	end
+
+	-- exported
+	local function Open(self, point, relFrame, relPoint, x, y)
+		local items = self.items
+		local frame = self.frame
+		local itemFrame = self.itemFrame
+
+		frame:SetPoint(point, relFrame, relPoint, x, y)
+
+
+		local height = 8
+		for i, item in pairs(items) do
+			item:SetPoint("TOP", itemFrame, "TOP", 0, -2 + (i - 1) * -16)
+			item:Show()
+
+			height = height + 16
+		end
+		itemFrame:SetHeight(height)
+		fixstrata("TOOLTIP", frame, frame:GetChildren())
+		frame:Show()
+		self:Fire("OnOpen")
+	end
+
+	-- exported
+	local function Close(self)
+		self.frame:Hide()
+		self:Fire("OnClose")
+	end
+
+	-- exported
+	local function Clear(self)
+		local items = self.items
+		for i, item in pairs(items) do
+			AceGUI:Release(item)
+			items[i] = nil
+		end
+	end
+
+	-- exported
+	local function IterateItems(self)
+		return ipairs(self.items)
+	end
+
+	-- exported
+	local function SetHideOnLeave(self, val)
+		self.hideOnLeave = val
+	end
+
+	-- exported
+	local function SetMaxHeight(self, height)
+		self.maxHeight = height or defaultMaxHeight
+		if self.frame:GetHeight() > height then
+			self.frame:SetHeight(height)
+		elseif (self.itemFrame:GetHeight() + 34) < height then
+			self.frame:SetHeight(self.itemFrame:GetHeight() + 34) -- see :AddItem
+		end
+	end
+
+	-- exported
+	local function GetRightBorderWidth(self)
+		return 6 + (self.slider:IsShown() and 12 or 0)
+	end
+
+	-- exported
+	local function GetLeftBorderWidth(self)
+		return 6
+	end
+
+	--[[ Constructor ]]--
+
+	local function Constructor()
+		local count = AceGUI:GetNextWidgetNum(widgetType)
+		local frame = CreateFrame("Frame", "AceGUI30Pullout"..count, UIParent, "BackdropTemplate")
+		local self = {}
+		self.count = count
+		self.type = widgetType
+		self.frame = frame
+		frame.obj = self
+
+		self.OnAcquire = OnAcquire
+		self.OnRelease = OnRelease
+
+		self.AddItem = AddItem
+		self.Open    = Open
+		self.Close   = Close
+		self.Clear   = Clear
+		self.IterateItems = IterateItems
+		self.SetHideOnLeave = SetHideOnLeave
+
+		self.SetScroll  = SetScroll
+		self.MoveScroll = MoveScroll
+		self.FixScroll  = FixScroll
+
+		self.SetMaxHeight = SetMaxHeight
+		self.GetRightBorderWidth = GetRightBorderWidth
+		self.GetLeftBorderWidth = GetLeftBorderWidth
+
+		self.items = {}
+
+		self.scrollStatus = {
+			scrollvalue = 0,
+		}
+
+		self.maxHeight = defaultMaxHeight
+
+		frame:SetBackdrop(backdrop)
+		frame:SetBackdropColor(0, 0, 0)
+		frame:SetFrameStrata("FULLSCREEN_DIALOG")
+		frame:SetClampedToScreen(true)
+		frame:SetWidth(defaultWidth)
+		frame:SetHeight(self.maxHeight)
+		--frame:SetToplevel(true)
+
+		-- NOTE: The whole scroll frame code is copied from the AceGUI-3.0 widget ScrollFrame
+		local scrollFrame = CreateFrame("ScrollFrame", nil, frame)
+		local itemFrame = CreateFrame("Frame", nil, scrollFrame)
+
+		self.scrollFrame = scrollFrame
+		self.itemFrame = itemFrame
+
+		scrollFrame.obj = self
+		itemFrame.obj = self
+
+		local slider = CreateFrame("Slider", "AceGUI30PulloutScrollbar"..count, scrollFrame, "BackdropTemplate")
+		slider:SetOrientation("VERTICAL")
+		slider:SetHitRectInsets(0, 0, -10, 0)
+		slider:SetBackdrop(sliderBackdrop)
+		slider:SetWidth(8)
+		slider:SetThumbTexture("Interface\\Buttons\\UI-SliderBar-Button-Vertical")
+		slider:SetFrameStrata("FULLSCREEN_DIALOG")
+		self.slider = slider
+		slider.obj = self
+
+		scrollFrame:SetScrollChild(itemFrame)
+		scrollFrame:SetPoint("TOPLEFT", frame, "TOPLEFT", 6, -12)
+		scrollFrame:SetPoint("BOTTOMRIGHT", frame, "BOTTOMRIGHT", -6, 12)
+		scrollFrame:EnableMouseWheel(true)
+		scrollFrame:SetScript("OnMouseWheel", OnMouseWheel)
+		scrollFrame:SetScript("OnSizeChanged", OnSizeChanged)
+		scrollFrame:SetToplevel(true)
+		scrollFrame:SetFrameStrata("FULLSCREEN_DIALOG")
+
+		itemFrame:SetPoint("TOPLEFT", scrollFrame, "TOPLEFT", 0, 0)
+		itemFrame:SetPoint("TOPRIGHT", scrollFrame, "TOPRIGHT", -12, 0)
+		itemFrame:SetHeight(400)
+		itemFrame:SetToplevel(true)
+		itemFrame:SetFrameStrata("FULLSCREEN_DIALOG")
+
+		slider:SetPoint("TOPLEFT", scrollFrame, "TOPRIGHT", -16, 0)
+		slider:SetPoint("BOTTOMLEFT", scrollFrame, "BOTTOMRIGHT", -16, 0)
+		slider:SetScript("OnValueChanged", OnScrollValueChanged)
+		slider:SetMinMaxValues(0, 1000)
+		slider:SetValueStep(1)
+		slider:SetValue(0)
+
+		scrollFrame:Show()
+		itemFrame:Show()
+		slider:Hide()
+
+		self:FixScroll()
+
+		AceGUI:RegisterAsWidget(self)
+		return self
+	end
+
+	AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion)
+end
+
+do
+	local widgetType = "Dropdown"
+	local widgetVersion = 36
+
+	--[[ Static data ]]--
+
+	--[[ UI event handler ]]--
+
+	local function Control_OnEnter(this)
+		this.obj.button:LockHighlight()
+		this.obj:Fire("OnEnter")
+	end
+
+	local function Control_OnLeave(this)
+		this.obj.button:UnlockHighlight()
+		this.obj:Fire("OnLeave")
+	end
+
+	local function Dropdown_OnHide(this)
+		local self = this.obj
+		if self.open then
+			self.pullout:Close()
+		end
+	end
+
+	local function Dropdown_TogglePullout(this)
+		local self = this.obj
+		if self.open then
+			self.open = nil
+			self.pullout:Close()
+			AceGUI:ClearFocus()
+		else
+			self.open = true
+			self.pullout:SetWidth(self.pulloutWidth or self.frame:GetWidth())
+			self.pullout:Open("TOPLEFT", self.frame, "BOTTOMLEFT", 0, self.label:IsShown() and -2 or 0)
+			AceGUI:SetFocus(self)
+		end
+	end
+
+	local function OnPulloutOpen(this)
+		local self = this.userdata.obj
+		local value = self.value
+
+		if not self.multiselect then
+			for i, item in this:IterateItems() do
+				item:SetValue(item.userdata.value == value)
+			end
+		end
+
+		self.open = true
+		self:Fire("OnOpened")
+	end
+
+	local function OnPulloutClose(this)
+		local self = this.userdata.obj
+		self.open = nil
+		self:Fire("OnClosed")
+	end
+
+	local function ShowMultiText(self)
+		local text
+		for i, widget in self.pullout:IterateItems() do
+			if widget.type == "Dropdown-Item-Toggle" then
+				if widget:GetValue() then
+					if text then
+						text = text..", "..widget:GetText()
+					else
+						text = widget:GetText()
+					end
+				end
+			end
+		end
+		self:SetText(text)
+	end
+
+	local function OnItemValueChanged(this, event, checked)
+		local self = this.userdata.obj
+
+		if self.multiselect then
+			self:Fire("OnValueChanged", this.userdata.value, checked)
+			ShowMultiText(self)
+		else
+			if checked then
+				self:SetValue(this.userdata.value)
+				self:Fire("OnValueChanged", this.userdata.value)
+			else
+				this:SetValue(true)
+			end
+			if self.open then
+				self.pullout:Close()
+			end
+		end
+	end
+
+	--[[ Exported methods ]]--
+
+	-- exported, AceGUI callback
+	local function OnAcquire(self)
+		local pullout = AceGUI:Create("Dropdown-Pullout")
+		self.pullout = pullout
+		pullout.userdata.obj = self
+		pullout:SetCallback("OnClose", OnPulloutClose)
+		pullout:SetCallback("OnOpen", OnPulloutOpen)
+		self.pullout.frame:SetFrameLevel(self.frame:GetFrameLevel() + 1)
+		fixlevels(self.pullout.frame, self.pullout.frame:GetChildren())
+
+		self:SetHeight(44)
+		self:SetWidth(200)
+		self:SetLabel()
+		self:SetPulloutWidth(nil)
+		self.list = {}
+	end
+
+	-- exported, AceGUI callback
+	local function OnRelease(self)
+		if self.open then
+			self.pullout:Close()
+		end
+		AceGUI:Release(self.pullout)
+		self.pullout = nil
+
+		self:SetText("")
+		self:SetDisabled(false)
+		self:SetMultiselect(false)
+
+		self.value = nil
+		self.list = nil
+		self.open = nil
+		self.hasClose = nil
+
+		self.frame:ClearAllPoints()
+		self.frame:Hide()
+	end
+
+	-- exported
+	local function SetDisabled(self, disabled)
+		self.disabled = disabled
+		if disabled then
+			self.text:SetTextColor(0.5,0.5,0.5)
+			self.button:Disable()
+			self.button_cover:Disable()
+			self.label:SetTextColor(0.5,0.5,0.5)
+		else
+			self.button:Enable()
+			self.button_cover:Enable()
+			self.label:SetTextColor(1,.82,0)
+			self.text:SetTextColor(1,1,1)
+		end
+	end
+
+	-- exported
+	local function ClearFocus(self)
+		if self.open then
+			self.pullout:Close()
+		end
+	end
+
+	-- exported
+	local function SetText(self, text)
+		self.text:SetText(text or "")
+	end
+
+	-- exported
+	local function SetLabel(self, text)
+		if text and text ~= "" then
+			self.label:SetText(text)
+			self.label:Show()
+			self.dropdown:SetPoint("TOPLEFT",self.frame,"TOPLEFT",-15,-14)
+			self:SetHeight(40)
+			self.alignoffset = 26
+		else
+			self.label:SetText("")
+			self.label:Hide()
+			self.dropdown:SetPoint("TOPLEFT",self.frame,"TOPLEFT",-15,0)
+			self:SetHeight(26)
+			self.alignoffset = 12
+		end
+	end
+
+	-- exported
+	local function SetValue(self, value)
+		self:SetText(self.list[value] or "")
+		self.value = value
+	end
+
+	-- exported
+	local function GetValue(self)
+		return self.value
+	end
+
+	-- exported
+	local function SetItemValue(self, item, value)
+		if not self.multiselect then return end
+		for i, widget in self.pullout:IterateItems() do
+			if widget.userdata.value == item then
+				if widget.SetValue then
+					widget:SetValue(value)
+				end
+			end
+		end
+		ShowMultiText(self)
+	end
+
+	-- exported
+	local function SetItemDisabled(self, item, disabled)
+		for i, widget in self.pullout:IterateItems() do
+			if widget.userdata.value == item then
+				widget:SetDisabled(disabled)
+			end
+		end
+	end
+
+	local function AddListItem(self, value, text, itemType)
+		if not itemType then itemType = "Dropdown-Item-Toggle" end
+		local exists = AceGUI:GetWidgetVersion(itemType)
+		if not exists then error(("The given item type, %q, does not exist within AceGUI-3.0"):format(tostring(itemType)), 2) end
+
+		local item = AceGUI:Create(itemType)
+		item:SetText(text)
+		item.userdata.obj = self
+		item.userdata.value = value
+		item:SetCallback("OnValueChanged", OnItemValueChanged)
+		self.pullout:AddItem(item)
+	end
+
+	local function AddCloseButton(self)
+		if not self.hasClose then
+			local close = AceGUI:Create("Dropdown-Item-Execute")
+			close:SetText(CLOSE)
+			self.pullout:AddItem(close)
+			self.hasClose = true
+		end
+	end
+
+	-- exported
+	local sortlist = {}
+	local function sortTbl(x,y)
+		local num1, num2 = tonumber(x), tonumber(y)
+		if num1 and num2 then -- numeric comparison, either two numbers or numeric strings
+			return num1 < num2
+		else -- compare everything else tostring'ed
+			return tostring(x) < tostring(y)
+		end
+	end
+	local function SetList(self, list, order, itemType)
+		self.list = list or {}
+		self.pullout:Clear()
+		self.hasClose = nil
+		if not list then return end
+
+		if type(order) ~= "table" then
+			for v in pairs(list) do
+				sortlist[#sortlist + 1] = v
+			end
+			tsort(sortlist, sortTbl)
+
+			for i, key in ipairs(sortlist) do
+				AddListItem(self, key, list[key], itemType)
+				sortlist[i] = nil
+			end
+		else
+			for i, key in ipairs(order) do
+				AddListItem(self, key, list[key], itemType)
+			end
+		end
+		if self.multiselect then
+			ShowMultiText(self)
+			AddCloseButton(self)
+		end
+	end
+
+	-- exported
+	local function AddItem(self, value, text, itemType)
+		self.list[value] = text
+		AddListItem(self, value, text, itemType)
+	end
+
+	-- exported
+	local function SetMultiselect(self, multi)
+		self.multiselect = multi
+		if multi then
+			ShowMultiText(self)
+			AddCloseButton(self)
+		end
+	end
+
+	-- exported
+	local function GetMultiselect(self)
+		return self.multiselect
+	end
+
+	local function SetPulloutWidth(self, width)
+		self.pulloutWidth = width
+	end
+
+	--[[ Constructor ]]--
+
+	local function Constructor()
+		local count = AceGUI:GetNextWidgetNum(widgetType)
+		local frame = CreateFrame("Frame", nil, UIParent)
+		local dropdown = CreateFrame("Frame", "AceGUI30DropDown"..count, frame, "UIDropDownMenuTemplate")
+
+		local self = {}
+		self.type = widgetType
+		self.frame = frame
+		self.dropdown = dropdown
+		self.count = count
+		frame.obj = self
+		dropdown.obj = self
+
+		self.OnRelease   = OnRelease
+		self.OnAcquire   = OnAcquire
+
+		self.ClearFocus  = ClearFocus
+
+		self.SetText     = SetText
+		self.SetValue    = SetValue
+		self.GetValue    = GetValue
+		self.SetList     = SetList
+		self.SetLabel    = SetLabel
+		self.SetDisabled = SetDisabled
+		self.AddItem     = AddItem
+		self.SetMultiselect = SetMultiselect
+		self.GetMultiselect = GetMultiselect
+		self.SetItemValue = SetItemValue
+		self.SetItemDisabled = SetItemDisabled
+		self.SetPulloutWidth = SetPulloutWidth
+
+		self.alignoffset = 26
+
+		frame:SetScript("OnHide",Dropdown_OnHide)
+
+		dropdown:ClearAllPoints()
+		dropdown:SetPoint("TOPLEFT",frame,"TOPLEFT",-15,0)
+		dropdown:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",17,0)
+		dropdown:SetScript("OnHide", nil)
+
+		local left = _G[dropdown:GetName() .. "Left"]
+		local middle = _G[dropdown:GetName() .. "Middle"]
+		local right = _G[dropdown:GetName() .. "Right"]
+
+		middle:ClearAllPoints()
+		right:ClearAllPoints()
+
+		middle:SetPoint("LEFT", left, "RIGHT", 0, 0)
+		middle:SetPoint("RIGHT", right, "LEFT", 0, 0)
+		right:SetPoint("TOPRIGHT", dropdown, "TOPRIGHT", 0, 17)
+
+		local button = _G[dropdown:GetName() .. "Button"]
+		self.button = button
+		button.obj = self
+		button:SetScript("OnEnter",Control_OnEnter)
+		button:SetScript("OnLeave",Control_OnLeave)
+		button:SetScript("OnClick",Dropdown_TogglePullout)
+
+		local button_cover = CreateFrame("BUTTON",nil,self.frame)
+		self.button_cover = button_cover
+		button_cover.obj = self
+		button_cover:SetPoint("TOPLEFT",self.frame,"BOTTOMLEFT",0,25)
+		button_cover:SetPoint("BOTTOMRIGHT",self.frame,"BOTTOMRIGHT")
+		button_cover:SetScript("OnEnter",Control_OnEnter)
+		button_cover:SetScript("OnLeave",Control_OnLeave)
+		button_cover:SetScript("OnClick",Dropdown_TogglePullout)
+
+		local text = _G[dropdown:GetName() .. "Text"]
+		self.text = text
+		text.obj = self
+		text:ClearAllPoints()
+		text:SetPoint("RIGHT", right, "RIGHT" ,-43, 2)
+		text:SetPoint("LEFT", left, "LEFT", 25, 2)
+
+		local label = frame:CreateFontString(nil,"OVERLAY","GameFontNormalSmall")
+		label:SetPoint("TOPLEFT",frame,"TOPLEFT",0,0)
+		label:SetPoint("TOPRIGHT",frame,"TOPRIGHT",0,0)
+		label:SetJustifyH("LEFT")
+		label:SetHeight(18)
+		label:Hide()
+		self.label = label
+
+		AceGUI:RegisterAsWidget(self)
+		return self
+	end
+
+	AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion)
+end
diff --git a/TitanClassic/save/libs/Ace/AceGUI-3.0/widgets/AceGUIWidget-EditBox.lua b/TitanClassic/save/libs/Ace/AceGUI-3.0/widgets/AceGUIWidget-EditBox.lua
new file mode 100644
index 0000000..bb1e4fd
--- /dev/null
+++ b/TitanClassic/save/libs/Ace/AceGUI-3.0/widgets/AceGUIWidget-EditBox.lua
@@ -0,0 +1,259 @@
+--[[-----------------------------------------------------------------------------
+EditBox Widget
+-------------------------------------------------------------------------------]]
+local Type, Version = "EditBox", 28
+local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
+if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
+
+-- Lua APIs
+local tostring, pairs = tostring, pairs
+
+-- WoW APIs
+local PlaySound = PlaySound
+local GetCursorInfo, ClearCursor, GetSpellInfo = GetCursorInfo, ClearCursor, GetSpellInfo
+local CreateFrame, UIParent = CreateFrame, UIParent
+local _G = _G
+
+--[[-----------------------------------------------------------------------------
+Support functions
+-------------------------------------------------------------------------------]]
+if not AceGUIEditBoxInsertLink then
+	-- upgradeable hook
+	hooksecurefunc("ChatEdit_InsertLink", function(...) return _G.AceGUIEditBoxInsertLink(...) end)
+end
+
+function _G.AceGUIEditBoxInsertLink(text)
+	for i = 1, AceGUI:GetWidgetCount(Type) do
+		local editbox = _G["AceGUI-3.0EditBox"..i]
+		if editbox and editbox:IsVisible() and editbox:HasFocus() then
+			editbox:Insert(text)
+			return true
+		end
+	end
+end
+
+local function ShowButton(self)
+	if not self.disablebutton then
+		self.button:Show()
+		self.editbox:SetTextInsets(0, 20, 3, 3)
+	end
+end
+
+local function HideButton(self)
+	self.button:Hide()
+	self.editbox:SetTextInsets(0, 0, 3, 3)
+end
+
+--[[-----------------------------------------------------------------------------
+Scripts
+-------------------------------------------------------------------------------]]
+local function Control_OnEnter(frame)
+	frame.obj:Fire("OnEnter")
+end
+
+local function Control_OnLeave(frame)
+	frame.obj:Fire("OnLeave")
+end
+
+local function Frame_OnShowFocus(frame)
+	frame.obj.editbox:SetFocus()
+	frame:SetScript("OnShow", nil)
+end
+
+local function EditBox_OnEscapePressed(frame)
+	AceGUI:ClearFocus()
+end
+
+local function EditBox_OnEnterPressed(frame)
+	local self = frame.obj
+	local value = frame:GetText()
+	local cancel = self:Fire("OnEnterPressed", value)
+	if not cancel then
+		PlaySound(856) -- SOUNDKIT.IG_MAINMENU_OPTION_CHECKBOX_ON
+		HideButton(self)
+	end
+end
+
+local function EditBox_OnReceiveDrag(frame)
+	local self = frame.obj
+	local type, id, info = GetCursorInfo()
+	local name
+	if type == "item" then
+		name = info
+	elseif type == "spell" then
+		name = GetSpellInfo(id, info)
+	elseif type == "macro" then
+		name = GetMacroInfo(id)
+	end
+	if name then
+		self:SetText(name)
+		self:Fire("OnEnterPressed", name)
+		ClearCursor()
+		HideButton(self)
+		AceGUI:ClearFocus()
+	end
+end
+
+local function EditBox_OnTextChanged(frame)
+	local self = frame.obj
+	local value = frame:GetText()
+	if tostring(value) ~= tostring(self.lasttext) then
+		self:Fire("OnTextChanged", value)
+		self.lasttext = value
+		ShowButton(self)
+	end
+end
+
+local function EditBox_OnFocusGained(frame)
+	AceGUI:SetFocus(frame.obj)
+end
+
+local function Button_OnClick(frame)
+	local editbox = frame.obj.editbox
+	editbox:ClearFocus()
+	EditBox_OnEnterPressed(editbox)
+end
+
+--[[-----------------------------------------------------------------------------
+Methods
+-------------------------------------------------------------------------------]]
+local methods = {
+	["OnAcquire"] = function(self)
+		-- height is controlled by SetLabel
+		self:SetWidth(200)
+		self:SetDisabled(false)
+		self:SetLabel()
+		self:SetText()
+		self:DisableButton(false)
+		self:SetMaxLetters(0)
+	end,
+
+	["OnRelease"] = function(self)
+		self:ClearFocus()
+	end,
+
+	["SetDisabled"] = function(self, disabled)
+		self.disabled = disabled
+		if disabled then
+			self.editbox:EnableMouse(false)
+			self.editbox:ClearFocus()
+			self.editbox:SetTextColor(0.5,0.5,0.5)
+			self.label:SetTextColor(0.5,0.5,0.5)
+		else
+			self.editbox:EnableMouse(true)
+			self.editbox:SetTextColor(1,1,1)
+			self.label:SetTextColor(1,.82,0)
+		end
+	end,
+
+	["SetText"] = function(self, text)
+		self.lasttext = text or ""
+		self.editbox:SetText(text or "")
+		self.editbox:SetCursorPosition(0)
+		HideButton(self)
+	end,
+
+	["GetText"] = function(self, text)
+		return self.editbox:GetText()
+	end,
+
+	["SetLabel"] = function(self, text)
+		if text and text ~= "" then
+			self.label:SetText(text)
+			self.label:Show()
+			self.editbox:SetPoint("TOPLEFT",self.frame,"TOPLEFT",7,-18)
+			self:SetHeight(44)
+			self.alignoffset = 30
+		else
+			self.label:SetText("")
+			self.label:Hide()
+			self.editbox:SetPoint("TOPLEFT",self.frame,"TOPLEFT",7,0)
+			self:SetHeight(26)
+			self.alignoffset = 12
+		end
+	end,
+
+	["DisableButton"] = function(self, disabled)
+		self.disablebutton = disabled
+		if disabled then
+			HideButton(self)
+		end
+	end,
+
+	["SetMaxLetters"] = function (self, num)
+		self.editbox:SetMaxLetters(num or 0)
+	end,
+
+	["ClearFocus"] = function(self)
+		self.editbox:ClearFocus()
+		self.frame:SetScript("OnShow", nil)
+	end,
+
+	["SetFocus"] = function(self)
+		self.editbox:SetFocus()
+		if not self.frame:IsShown() then
+			self.frame:SetScript("OnShow", Frame_OnShowFocus)
+		end
+	end,
+
+	["HighlightText"] = function(self, from, to)
+		self.editbox:HighlightText(from, to)
+	end
+}
+
+--[[-----------------------------------------------------------------------------
+Constructor
+-------------------------------------------------------------------------------]]
+local function Constructor()
+	local num  = AceGUI:GetNextWidgetNum(Type)
+	local frame = CreateFrame("Frame", nil, UIParent)
+	frame:Hide()
+
+	local editbox = CreateFrame("EditBox", "AceGUI-3.0EditBox"..num, frame, "InputBoxTemplate")
+	editbox:SetAutoFocus(false)
+	editbox:SetFontObject(ChatFontNormal)
+	editbox:SetScript("OnEnter", Control_OnEnter)
+	editbox:SetScript("OnLeave", Control_OnLeave)
+	editbox:SetScript("OnEscapePressed", EditBox_OnEscapePressed)
+	editbox:SetScript("OnEnterPressed", EditBox_OnEnterPressed)
+	editbox:SetScript("OnTextChanged", EditBox_OnTextChanged)
+	editbox:SetScript("OnReceiveDrag", EditBox_OnReceiveDrag)
+	editbox:SetScript("OnMouseDown", EditBox_OnReceiveDrag)
+	editbox:SetScript("OnEditFocusGained", EditBox_OnFocusGained)
+	editbox:SetTextInsets(0, 0, 3, 3)
+	editbox:SetMaxLetters(256)
+	editbox:SetPoint("BOTTOMLEFT", 6, 0)
+	editbox:SetPoint("BOTTOMRIGHT")
+	editbox:SetHeight(19)
+
+	local label = frame:CreateFontString(nil, "OVERLAY", "GameFontNormalSmall")
+	label:SetPoint("TOPLEFT", 0, -2)
+	label:SetPoint("TOPRIGHT", 0, -2)
+	label:SetJustifyH("LEFT")
+	label:SetHeight(18)
+
+	local button = CreateFrame("Button", nil, editbox, "UIPanelButtonTemplate")
+	button:SetWidth(40)
+	button:SetHeight(20)
+	button:SetPoint("RIGHT", -2, 0)
+	button:SetText(OKAY)
+	button:SetScript("OnClick", Button_OnClick)
+	button:Hide()
+
+	local widget = {
+		alignoffset = 30,
+		editbox     = editbox,
+		label       = label,
+		button      = button,
+		frame       = frame,
+		type        = Type
+	}
+	for method, func in pairs(methods) do
+		widget[method] = func
+	end
+	editbox.obj, button.obj = widget, widget
+
+	return AceGUI:RegisterAsWidget(widget)
+end
+
+AceGUI:RegisterWidgetType(Type, Constructor, Version)
diff --git a/TitanClassic/save/libs/Ace/AceGUI-3.0/widgets/AceGUIWidget-Heading.lua b/TitanClassic/save/libs/Ace/AceGUI-3.0/widgets/AceGUIWidget-Heading.lua
new file mode 100644
index 0000000..862ae88
--- /dev/null
+++ b/TitanClassic/save/libs/Ace/AceGUI-3.0/widgets/AceGUIWidget-Heading.lua
@@ -0,0 +1,78 @@
+--[[-----------------------------------------------------------------------------
+Heading Widget
+-------------------------------------------------------------------------------]]
+local Type, Version = "Heading", 20
+local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
+if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
+
+-- Lua APIs
+local pairs = pairs
+
+-- WoW APIs
+local CreateFrame, UIParent = CreateFrame, UIParent
+
+--[[-----------------------------------------------------------------------------
+Methods
+-------------------------------------------------------------------------------]]
+local methods = {
+	["OnAcquire"] = function(self)
+		self:SetText()
+		self:SetFullWidth()
+		self:SetHeight(18)
+	end,
+
+	-- ["OnRelease"] = nil,
+
+	["SetText"] = function(self, text)
+		self.label:SetText(text or "")
+		if text and text ~= "" then
+			self.left:SetPoint("RIGHT", self.label, "LEFT", -5, 0)
+			self.right:Show()
+		else
+			self.left:SetPoint("RIGHT", -3, 0)
+			self.right:Hide()
+		end
+	end
+}
+
+--[[-----------------------------------------------------------------------------
+Constructor
+-------------------------------------------------------------------------------]]
+local function Constructor()
+	local frame = CreateFrame("Frame", nil, UIParent)
+	frame:Hide()
+
+	local label = frame:CreateFontString(nil, "BACKGROUND", "GameFontNormal")
+	label:SetPoint("TOP")
+	label:SetPoint("BOTTOM")
+	label:SetJustifyH("CENTER")
+
+	local left = frame:CreateTexture(nil, "BACKGROUND")
+	left:SetHeight(8)
+	left:SetPoint("LEFT", 3, 0)
+	left:SetPoint("RIGHT", label, "LEFT", -5, 0)
+	left:SetTexture(137057) -- Interface\\Tooltips\\UI-Tooltip-Border
+	left:SetTexCoord(0.81, 0.94, 0.5, 1)
+
+	local right = frame:CreateTexture(nil, "BACKGROUND")
+	right:SetHeight(8)
+	right:SetPoint("RIGHT", -3, 0)
+	right:SetPoint("LEFT", label, "RIGHT", 5, 0)
+	right:SetTexture(137057) -- Interface\\Tooltips\\UI-Tooltip-Border
+	right:SetTexCoord(0.81, 0.94, 0.5, 1)
+
+	local widget = {
+		label = label,
+		left  = left,
+		right = right,
+		frame = frame,
+		type  = Type
+	}
+	for method, func in pairs(methods) do
+		widget[method] = func
+	end
+
+	return AceGUI:RegisterAsWidget(widget)
+end
+
+AceGUI:RegisterWidgetType(Type, Constructor, Version)
diff --git a/TitanClassic/save/libs/Ace/AceGUI-3.0/widgets/AceGUIWidget-Icon.lua b/TitanClassic/save/libs/Ace/AceGUI-3.0/widgets/AceGUIWidget-Icon.lua
new file mode 100644
index 0000000..378e813
--- /dev/null
+++ b/TitanClassic/save/libs/Ace/AceGUI-3.0/widgets/AceGUIWidget-Icon.lua
@@ -0,0 +1,140 @@
+--[[-----------------------------------------------------------------------------
+Icon Widget
+-------------------------------------------------------------------------------]]
+local Type, Version = "Icon", 21
+local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
+if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
+
+-- Lua APIs
+local select, pairs, print = select, pairs, print
+
+-- WoW APIs
+local CreateFrame, UIParent = CreateFrame, UIParent
+
+--[[-----------------------------------------------------------------------------
+Scripts
+-------------------------------------------------------------------------------]]
+local function Control_OnEnter(frame)
+	frame.obj:Fire("OnEnter")
+end
+
+local function Control_OnLeave(frame)
+	frame.obj:Fire("OnLeave")
+end
+
+local function Button_OnClick(frame, button)
+	frame.obj:Fire("OnClick", button)
+	AceGUI:ClearFocus()
+end
+
+--[[-----------------------------------------------------------------------------
+Methods
+-------------------------------------------------------------------------------]]
+local methods = {
+	["OnAcquire"] = function(self)
+		self:SetHeight(110)
+		self:SetWidth(110)
+		self:SetLabel()
+		self:SetImage(nil)
+		self:SetImageSize(64, 64)
+		self:SetDisabled(false)
+	end,
+
+	-- ["OnRelease"] = nil,
+
+	["SetLabel"] = function(self, text)
+		if text and text ~= "" then
+			self.label:Show()
+			self.label:SetText(text)
+			self:SetHeight(self.image:GetHeight() + 25)
+		else
+			self.label:Hide()
+			self:SetHeight(self.image:GetHeight() + 10)
+		end
+	end,
+
+	["SetImage"] = function(self, path, ...)
+		local image = self.image
+		image:SetTexture(path)
+
+		if image:GetTexture() then
+			local n = select("#", ...)
+			if n == 4 or n == 8 then
+				image:SetTexCoord(...)
+			else
+				image:SetTexCoord(0, 1, 0, 1)
+			end
+		end
+	end,
+
+	["SetImageSize"] = function(self, width, height)
+		self.image:SetWidth(width)
+		self.image:SetHeight(height)
+		--self.frame:SetWidth(width + 30)
+		if self.label:IsShown() then
+			self:SetHeight(height + 25)
+		else
+			self:SetHeight(height + 10)
+		end
+	end,
+
+	["SetDisabled"] = function(self, disabled)
+		self.disabled = disabled
+		if disabled then
+			self.frame:Disable()
+			self.label:SetTextColor(0.5, 0.5, 0.5)
+			self.image:SetVertexColor(0.5, 0.5, 0.5, 0.5)
+		else
+			self.frame:Enable()
+			self.label:SetTextColor(1, 1, 1)
+			self.image:SetVertexColor(1, 1, 1, 1)
+		end
+	end
+}
+
+--[[-----------------------------------------------------------------------------
+Constructor
+-------------------------------------------------------------------------------]]
+local function Constructor()
+	local frame = CreateFrame("Button", nil, UIParent)
+	frame:Hide()
+
+	frame:EnableMouse(true)
+	frame:SetScript("OnEnter", Control_OnEnter)
+	frame:SetScript("OnLeave", Control_OnLeave)
+	frame:SetScript("OnClick", Button_OnClick)
+
+	local label = frame:CreateFontString(nil, "BACKGROUND", "GameFontHighlight")
+	label:SetPoint("BOTTOMLEFT")
+	label:SetPoint("BOTTOMRIGHT")
+	label:SetJustifyH("CENTER")
+	label:SetJustifyV("TOP")
+	label:SetHeight(18)
+
+	local image = frame:CreateTexture(nil, "BACKGROUND")
+	image:SetWidth(64)
+	image:SetHeight(64)
+	image:SetPoint("TOP", 0, -5)
+
+	local highlight = frame:CreateTexture(nil, "HIGHLIGHT")
+	highlight:SetAllPoints(image)
+	highlight:SetTexture(136580) -- Interface\\PaperDollInfoFrame\\UI-Character-Tab-Highlight
+	highlight:SetTexCoord(0, 1, 0.23, 0.77)
+	highlight:SetBlendMode("ADD")
+
+	local widget = {
+		label = label,
+		image = image,
+		frame = frame,
+		type  = Type
+	}
+	for method, func in pairs(methods) do
+		widget[method] = func
+	end
+
+	widget.SetText = function(self, ...) print("AceGUI-3.0-Icon: SetText is deprecated! Use SetLabel instead!"); self:SetLabel(...) end
+
+	return AceGUI:RegisterAsWidget(widget)
+end
+
+AceGUI:RegisterWidgetType(Type, Constructor, Version)
diff --git a/TitanClassic/save/libs/Ace/AceGUI-3.0/widgets/AceGUIWidget-InteractiveLabel.lua b/TitanClassic/save/libs/Ace/AceGUI-3.0/widgets/AceGUIWidget-InteractiveLabel.lua
new file mode 100644
index 0000000..255dd97
--- /dev/null
+++ b/TitanClassic/save/libs/Ace/AceGUI-3.0/widgets/AceGUIWidget-InteractiveLabel.lua
@@ -0,0 +1,94 @@
+--[[-----------------------------------------------------------------------------
+InteractiveLabel Widget
+-------------------------------------------------------------------------------]]
+local Type, Version = "InteractiveLabel", 21
+local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
+if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
+
+-- Lua APIs
+local select, pairs = select, pairs
+
+--[[-----------------------------------------------------------------------------
+Scripts
+-------------------------------------------------------------------------------]]
+local function Control_OnEnter(frame)
+	frame.obj:Fire("OnEnter")
+end
+
+local function Control_OnLeave(frame)
+	frame.obj:Fire("OnLeave")
+end
+
+local function Label_OnClick(frame, button)
+	frame.obj:Fire("OnClick", button)
+	AceGUI:ClearFocus()
+end
+
+--[[-----------------------------------------------------------------------------
+Methods
+-------------------------------------------------------------------------------]]
+local methods = {
+	["OnAcquire"] = function(self)
+		self:LabelOnAcquire()
+		self:SetHighlight()
+		self:SetHighlightTexCoord()
+		self:SetDisabled(false)
+	end,
+
+	-- ["OnRelease"] = nil,
+
+	["SetHighlight"] = function(self, ...)
+		self.highlight:SetTexture(...)
+	end,
+
+	["SetHighlightTexCoord"] = function(self, ...)
+		local c = select("#", ...)
+		if c == 4 or c == 8 then
+			self.highlight:SetTexCoord(...)
+		else
+			self.highlight:SetTexCoord(0, 1, 0, 1)
+		end
+	end,
+
+	["SetDisabled"] = function(self,disabled)
+		self.disabled = disabled
+		if disabled then
+			self.frame:EnableMouse(false)
+			self.label:SetTextColor(0.5, 0.5, 0.5)
+		else
+			self.frame:EnableMouse(true)
+			self.label:SetTextColor(1, 1, 1)
+		end
+	end
+}
+
+--[[-----------------------------------------------------------------------------
+Constructor
+-------------------------------------------------------------------------------]]
+local function Constructor()
+	-- create a Label type that we will hijack
+	local label = AceGUI:Create("Label")
+
+	local frame = label.frame
+	frame:EnableMouse(true)
+	frame:SetScript("OnEnter", Control_OnEnter)
+	frame:SetScript("OnLeave", Control_OnLeave)
+	frame:SetScript("OnMouseDown", Label_OnClick)
+
+	local highlight = frame:CreateTexture(nil, "HIGHLIGHT")
+	highlight:SetTexture(nil)
+	highlight:SetAllPoints()
+	highlight:SetBlendMode("ADD")
+
+	label.highlight = highlight
+	label.type = Type
+	label.LabelOnAcquire = label.OnAcquire
+	for method, func in pairs(methods) do
+		label[method] = func
+	end
+
+	return label
+end
+
+AceGUI:RegisterWidgetType(Type, Constructor, Version)
+
diff --git a/TitanClassic/save/libs/Ace/AceGUI-3.0/widgets/AceGUIWidget-Keybinding.lua b/TitanClassic/save/libs/Ace/AceGUI-3.0/widgets/AceGUIWidget-Keybinding.lua
new file mode 100644
index 0000000..0c779dc
--- /dev/null
+++ b/TitanClassic/save/libs/Ace/AceGUI-3.0/widgets/AceGUIWidget-Keybinding.lua
@@ -0,0 +1,245 @@
+--[[-----------------------------------------------------------------------------
+Keybinding Widget
+Set Keybindings in the Config UI.
+-------------------------------------------------------------------------------]]
+local Type, Version = "Keybinding", 26
+local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
+if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
+
+-- Lua APIs
+local pairs = pairs
+
+-- WoW APIs
+local IsShiftKeyDown, IsControlKeyDown, IsAltKeyDown = IsShiftKeyDown, IsControlKeyDown, IsAltKeyDown
+local CreateFrame, UIParent = CreateFrame, UIParent
+
+--[[-----------------------------------------------------------------------------
+Scripts
+-------------------------------------------------------------------------------]]
+
+local function Control_OnEnter(frame)
+	frame.obj:Fire("OnEnter")
+end
+
+local function Control_OnLeave(frame)
+	frame.obj:Fire("OnLeave")
+end
+
+local function Keybinding_OnClick(frame, button)
+	if button == "LeftButton" or button == "RightButton" then
+		local self = frame.obj
+		if self.waitingForKey then
+			frame:EnableKeyboard(false)
+			frame:EnableMouseWheel(false)
+			self.msgframe:Hide()
+			frame:UnlockHighlight()
+			self.waitingForKey = nil
+		else
+			frame:EnableKeyboard(true)
+			frame:EnableMouseWheel(true)
+			self.msgframe:Show()
+			frame:LockHighlight()
+			self.waitingForKey = true
+		end
+	end
+	AceGUI:ClearFocus()
+end
+
+local ignoreKeys = {
+	["BUTTON1"] = true, ["BUTTON2"] = true,
+	["UNKNOWN"] = true,
+	["LSHIFT"] = true, ["LCTRL"] = true, ["LALT"] = true,
+	["RSHIFT"] = true, ["RCTRL"] = true, ["RALT"] = true,
+}
+local function Keybinding_OnKeyDown(frame, key)
+	local self = frame.obj
+	if self.waitingForKey then
+		local keyPressed = key
+		if keyPressed == "ESCAPE" then
+			keyPressed = ""
+		else
+			if ignoreKeys[keyPressed] then return end
+			if IsShiftKeyDown() then
+				keyPressed = "SHIFT-"..keyPressed
+			end
+			if IsControlKeyDown() then
+				keyPressed = "CTRL-"..keyPressed
+			end
+			if IsAltKeyDown() then
+				keyPressed = "ALT-"..keyPressed
+			end
+		end
+
+		frame:EnableKeyboard(false)
+		frame:EnableMouseWheel(false)
+		self.msgframe:Hide()
+		frame:UnlockHighlight()
+		self.waitingForKey = nil
+
+		if not self.disabled then
+			self:SetKey(keyPressed)
+			self:Fire("OnKeyChanged", keyPressed)
+		end
+	end
+end
+
+local function Keybinding_OnMouseDown(frame, button)
+	if button == "LeftButton" or button == "RightButton" then
+		return
+	elseif button == "MiddleButton" then
+		button = "BUTTON3"
+	elseif button == "Button4" then
+		button = "BUTTON4"
+	elseif button == "Button5" then
+		button = "BUTTON5"
+	end
+	Keybinding_OnKeyDown(frame, button)
+end
+
+local function Keybinding_OnMouseWheel(frame, direction)
+	local button
+	if direction >= 0 then
+		button = "MOUSEWHEELUP"
+	else
+		button = "MOUSEWHEELDOWN"
+	end
+	Keybinding_OnKeyDown(frame, button)
+end
+
+--[[-----------------------------------------------------------------------------
+Methods
+-------------------------------------------------------------------------------]]
+local methods = {
+	["OnAcquire"] = function(self)
+		self:SetWidth(200)
+		self:SetLabel("")
+		self:SetKey("")
+		self.waitingForKey = nil
+		self.msgframe:Hide()
+		self:SetDisabled(false)
+		self.button:EnableKeyboard(false)
+		self.button:EnableMouseWheel(false)
+	end,
+
+	-- ["OnRelease"] = nil,
+
+	["SetDisabled"] = function(self, disabled)
+		self.disabled = disabled
+		if disabled then
+			self.button:Disable()
+			self.label:SetTextColor(0.5,0.5,0.5)
+		else
+			self.button:Enable()
+			self.label:SetTextColor(1,1,1)
+		end
+	end,
+
+	["SetKey"] = function(self, key)
+		if (key or "") == "" then
+			self.button:SetText(NOT_BOUND)
+			self.button:SetNormalFontObject("GameFontNormal")
+		else
+			self.button:SetText(key)
+			self.button:SetNormalFontObject("GameFontHighlight")
+		end
+	end,
+
+	["GetKey"] = function(self)
+		local key = self.button:GetText()
+		if key == NOT_BOUND then
+			key = nil
+		end
+		return key
+	end,
+
+	["SetLabel"] = function(self, label)
+		self.label:SetText(label or "")
+		if (label or "") == "" then
+			self.alignoffset = nil
+			self:SetHeight(24)
+		else
+			self.alignoffset = 30
+			self:SetHeight(44)
+		end
+	end,
+}
+
+--[[-----------------------------------------------------------------------------
+Constructor
+-------------------------------------------------------------------------------]]
+
+local ControlBackdrop  = {
+	bgFile = "Interface\\Tooltips\\UI-Tooltip-Background",
+	edgeFile = "Interface\\Tooltips\\UI-Tooltip-Border",
+	tile = true, tileSize = 16, edgeSize = 16,
+	insets = { left = 3, right = 3, top = 3, bottom = 3 }
+}
+
+local function keybindingMsgFixWidth(frame)
+	frame:SetWidth(frame.msg:GetWidth() + 10)
+	frame:SetScript("OnUpdate", nil)
+end
+
+local function Constructor()
+	local name = "AceGUI30KeybindingButton" .. AceGUI:GetNextWidgetNum(Type)
+
+	local frame = CreateFrame("Frame", nil, UIParent)
+	local button = CreateFrame("Button", name, frame, "UIPanelButtonTemplate")
+
+	button:EnableMouse(true)
+	button:EnableMouseWheel(false)
+	button:RegisterForClicks("AnyDown")
+	button:SetScript("OnEnter", Control_OnEnter)
+	button:SetScript("OnLeave", Control_OnLeave)
+	button:SetScript("OnClick", Keybinding_OnClick)
+	button:SetScript("OnKeyDown", Keybinding_OnKeyDown)
+	button:SetScript("OnMouseDown", Keybinding_OnMouseDown)
+	button:SetScript("OnMouseWheel", Keybinding_OnMouseWheel)
+	button:SetPoint("BOTTOMLEFT")
+	button:SetPoint("BOTTOMRIGHT")
+	button:SetHeight(24)
+	button:EnableKeyboard(false)
+
+	local text = button:GetFontString()
+	text:SetPoint("LEFT", 7, 0)
+	text:SetPoint("RIGHT", -7, 0)
+
+	local label = frame:CreateFontString(nil, "OVERLAY", "GameFontHighlight")
+	label:SetPoint("TOPLEFT")
+	label:SetPoint("TOPRIGHT")
+	label:SetJustifyH("CENTER")
+	label:SetHeight(18)
+
+	local msgframe = CreateFrame("Frame", nil, UIParent, "BackdropTemplate")
+	msgframe:SetHeight(30)
+	msgframe:SetBackdrop(ControlBackdrop)
+	msgframe:SetBackdropColor(0,0,0)
+	msgframe:SetFrameStrata("FULLSCREEN_DIALOG")
+	msgframe:SetFrameLevel(1000)
+	msgframe:SetToplevel(true)
+
+	local msg = msgframe:CreateFontString(nil, "OVERLAY", "GameFontNormal")
+	msg:SetText("Press a key to bind, ESC to clear the binding or click the button again to cancel.")
+	msgframe.msg = msg
+	msg:SetPoint("TOPLEFT", 5, -5)
+	msgframe:SetScript("OnUpdate", keybindingMsgFixWidth)
+	msgframe:SetPoint("BOTTOM", button, "TOP")
+	msgframe:Hide()
+
+	local widget = {
+		button      = button,
+		label       = label,
+		msgframe    = msgframe,
+		frame       = frame,
+		alignoffset = 30,
+		type        = Type
+	}
+	for method, func in pairs(methods) do
+		widget[method] = func
+	end
+	button.obj = widget
+
+	return AceGUI:RegisterAsWidget(widget)
+end
+
+AceGUI:RegisterWidgetType(Type, Constructor, Version)
diff --git a/TitanClassic/save/libs/Ace/AceGUI-3.0/widgets/AceGUIWidget-Label.lua b/TitanClassic/save/libs/Ace/AceGUI-3.0/widgets/AceGUIWidget-Label.lua
new file mode 100644
index 0000000..d0841ef
--- /dev/null
+++ b/TitanClassic/save/libs/Ace/AceGUI-3.0/widgets/AceGUIWidget-Label.lua
@@ -0,0 +1,179 @@
+--[[-----------------------------------------------------------------------------
+Label Widget
+Displays text and optionally an icon.
+-------------------------------------------------------------------------------]]
+local Type, Version = "Label", 28
+local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
+if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
+
+-- Lua APIs
+local max, select, pairs = math.max, select, pairs
+
+-- WoW APIs
+local CreateFrame, UIParent = CreateFrame, UIParent
+
+--[[-----------------------------------------------------------------------------
+Support functions
+-------------------------------------------------------------------------------]]
+
+local function UpdateImageAnchor(self)
+	if self.resizing then return end
+	local frame = self.frame
+	local width = frame.width or frame:GetWidth() or 0
+	local image = self.image
+	local label = self.label
+	local height
+
+	label:ClearAllPoints()
+	image:ClearAllPoints()
+
+	if self.imageshown then
+		local imagewidth = image:GetWidth()
+		if (width - imagewidth) < 200 or (label:GetText() or "") == "" then
+			-- image goes on top centered when less than 200 width for the text, or if there is no text
+			image:SetPoint("TOP")
+			label:SetPoint("TOP", image, "BOTTOM")
+			label:SetPoint("LEFT")
+			label:SetWidth(width)
+			height = image:GetHeight() + label:GetStringHeight()
+		else
+			-- image on the left
+			image:SetPoint("TOPLEFT")
+			if image:GetHeight() > label:GetStringHeight() then
+				label:SetPoint("LEFT", image, "RIGHT", 4, 0)
+			else
+				label:SetPoint("TOPLEFT", image, "TOPRIGHT", 4, 0)
+			end
+			label:SetWidth(width - imagewidth - 4)
+			height = max(image:GetHeight(), label:GetStringHeight())
+		end
+	else
+		-- no image shown
+		label:SetPoint("TOPLEFT")
+		label:SetWidth(width)
+		height = label:GetStringHeight()
+	end
+
+	-- avoid zero-height labels, since they can used as spacers
+	if not height or height == 0 then
+		height = 1
+	end
+
+	self.resizing = true
+	frame:SetHeight(height)
+	frame.height = height
+	self.resizing = nil
+end
+
+--[[-----------------------------------------------------------------------------
+Methods
+-------------------------------------------------------------------------------]]
+local methods = {
+	["OnAcquire"] = function(self)
+		-- set the flag to stop constant size updates
+		self.resizing = true
+		-- height is set dynamically by the text and image size
+		self:SetWidth(200)
+		self:SetText()
+		self:SetImage(nil)
+		self:SetImageSize(16, 16)
+		self:SetColor()
+		self:SetFontObject()
+		self:SetJustifyH("LEFT")
+		self:SetJustifyV("TOP")
+
+		-- reset the flag
+		self.resizing = nil
+		-- run the update explicitly
+		UpdateImageAnchor(self)
+	end,
+
+	-- ["OnRelease"] = nil,
+
+	["OnWidthSet"] = function(self, width)
+		UpdateImageAnchor(self)
+	end,
+
+	["SetText"] = function(self, text)
+		self.label:SetText(text)
+		UpdateImageAnchor(self)
+	end,
+
+	["SetColor"] = function(self, r, g, b)
+		if not (r and g and b) then
+			r, g, b = 1, 1, 1
+		end
+		self.label:SetVertexColor(r, g, b)
+	end,
+
+	["SetImage"] = function(self, path, ...)
+		local image = self.image
+		image:SetTexture(path)
+
+		if image:GetTexture() then
+			self.imageshown = true
+			local n = select("#", ...)
+			if n == 4 or n == 8 then
+				image:SetTexCoord(...)
+			else
+				image:SetTexCoord(0, 1, 0, 1)
+			end
+		else
+			self.imageshown = nil
+		end
+		UpdateImageAnchor(self)
+	end,
+
+	["SetFont"] = function(self, font, height, flags)
+		if not self.fontObject then
+			self.fontObject = CreateFont("AceGUI30LabelFont" .. AceGUI:GetNextWidgetNum(Type))
+		end
+		self.fontObject:SetFont(font, height, flags)
+		self:SetFontObject(self.fontObject)
+	end,
+
+	["SetFontObject"] = function(self, font)
+		self.label:SetFontObject(font or GameFontHighlightSmall)
+		UpdateImageAnchor(self)
+	end,
+
+	["SetImageSize"] = function(self, width, height)
+		self.image:SetWidth(width)
+		self.image:SetHeight(height)
+		UpdateImageAnchor(self)
+	end,
+
+	["SetJustifyH"] = function(self, justifyH)
+		self.label:SetJustifyH(justifyH)
+	end,
+
+	["SetJustifyV"] = function(self, justifyV)
+		self.label:SetJustifyV(justifyV)
+	end,
+}
+
+--[[-----------------------------------------------------------------------------
+Constructor
+-------------------------------------------------------------------------------]]
+local function Constructor()
+	local frame = CreateFrame("Frame", nil, UIParent)
+	frame:Hide()
+
+	local label = frame:CreateFontString(nil, "BACKGROUND", "GameFontHighlightSmall")
+	local image = frame:CreateTexture(nil, "BACKGROUND")
+
+	-- create widget
+	local widget = {
+		label = label,
+		image = image,
+		frame = frame,
+		type  = Type
+	}
+	for method, func in pairs(methods) do
+		widget[method] = func
+	end
+
+	return AceGUI:RegisterAsWidget(widget)
+end
+
+AceGUI:RegisterWidgetType(Type, Constructor, Version)
diff --git a/TitanClassic/save/libs/Ace/AceGUI-3.0/widgets/AceGUIWidget-MultiLineEditBox.lua b/TitanClassic/save/libs/Ace/AceGUI-3.0/widgets/AceGUIWidget-MultiLineEditBox.lua
new file mode 100644
index 0000000..bacb2be
--- /dev/null
+++ b/TitanClassic/save/libs/Ace/AceGUI-3.0/widgets/AceGUIWidget-MultiLineEditBox.lua
@@ -0,0 +1,369 @@
+local Type, Version = "MultiLineEditBox", 32
+local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
+if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
+
+-- Lua APIs
+local pairs = pairs
+
+-- WoW APIs
+local GetCursorInfo, GetSpellInfo, ClearCursor = GetCursorInfo, GetSpellInfo, ClearCursor
+local CreateFrame, UIParent = CreateFrame, UIParent
+local _G = _G
+
+--[[-----------------------------------------------------------------------------
+Support functions
+-------------------------------------------------------------------------------]]
+
+if not AceGUIMultiLineEditBoxInsertLink then
+	-- upgradeable hook
+	hooksecurefunc("ChatEdit_InsertLink", function(...) return _G.AceGUIMultiLineEditBoxInsertLink(...) end)
+end
+
+function _G.AceGUIMultiLineEditBoxInsertLink(text)
+	for i = 1, AceGUI:GetWidgetCount(Type) do
+		local editbox = _G[("MultiLineEditBox%uEdit"):format(i)]
+		if editbox and editbox:IsVisible() and editbox:HasFocus() then
+			editbox:Insert(text)
+			return true
+		end
+	end
+end
+
+
+local function Layout(self)
+	self:SetHeight(self.numlines * 14 + (self.disablebutton and 19 or 41) + self.labelHeight)
+
+	if self.labelHeight == 0 then
+		self.scrollBar:SetPoint("TOP", self.frame, "TOP", 0, -23)
+	else
+		self.scrollBar:SetPoint("TOP", self.label, "BOTTOM", 0, -19)
+	end
+
+	if self.disablebutton then
+		self.scrollBar:SetPoint("BOTTOM", self.frame, "BOTTOM", 0, 21)
+		self.scrollBG:SetPoint("BOTTOMLEFT", 0, 4)
+	else
+		self.scrollBar:SetPoint("BOTTOM", self.button, "TOP", 0, 18)
+		self.scrollBG:SetPoint("BOTTOMLEFT", self.button, "TOPLEFT")
+	end
+end
+
+--[[-----------------------------------------------------------------------------
+Scripts
+-------------------------------------------------------------------------------]]
+local function OnClick(self)                                                     -- Button
+	self = self.obj
+	self.editBox:ClearFocus()
+	if not self:Fire("OnEnterPressed", self.editBox:GetText()) then
+		self.button:Disable()
+	end
+end
+
+local function OnCursorChanged(self, _, y, _, cursorHeight)                      -- EditBox
+	self, y = self.obj.scrollFrame, -y
+	local offset = self:GetVerticalScroll()
+	if y < offset then
+		self:SetVerticalScroll(y)
+	else
+		y = y + cursorHeight - self:GetHeight()
+		if y > offset then
+			self:SetVerticalScroll(y)
+		end
+	end
+end
+
+local function OnEditFocusLost(self)                                             -- EditBox
+	self:HighlightText(0, 0)
+	self.obj:Fire("OnEditFocusLost")
+end
+
+local function OnEnter(self)                                                     -- EditBox / ScrollFrame
+	self = self.obj
+	if not self.entered then
+		self.entered = true
+		self:Fire("OnEnter")
+	end
+end
+
+local function OnLeave(self)                                                     -- EditBox / ScrollFrame
+	self = self.obj
+	if self.entered then
+		self.entered = nil
+		self:Fire("OnLeave")
+	end
+end
+
+local function OnMouseUp(self)                                                   -- ScrollFrame
+	self = self.obj.editBox
+	self:SetFocus()
+	self:SetCursorPosition(self:GetNumLetters())
+end
+
+local function OnReceiveDrag(self)                                               -- EditBox / ScrollFrame
+	local type, id, info = GetCursorInfo()
+	if type == "spell" then
+		info = GetSpellInfo(id, info)
+	elseif type ~= "item" then
+		return
+	end
+	ClearCursor()
+	self = self.obj
+	local editBox = self.editBox
+	if not editBox:HasFocus() then
+		editBox:SetFocus()
+		editBox:SetCursorPosition(editBox:GetNumLetters())
+	end
+	editBox:Insert(info)
+	self.button:Enable()
+end
+
+local function OnSizeChanged(self, width, height)                                -- ScrollFrame
+	self.obj.editBox:SetWidth(width)
+end
+
+local function OnTextChanged(self, userInput)                                    -- EditBox
+	if userInput then
+		self = self.obj
+		self:Fire("OnTextChanged", self.editBox:GetText())
+		self.button:Enable()
+	end
+end
+
+local function OnTextSet(self)                                                   -- EditBox
+	self:HighlightText(0, 0)
+	self:SetCursorPosition(self:GetNumLetters())
+	self:SetCursorPosition(0)
+	self.obj.button:Disable()
+end
+
+local function OnVerticalScroll(self, offset)                                    -- ScrollFrame
+	local editBox = self.obj.editBox
+	editBox:SetHitRectInsets(0, 0, offset, editBox:GetHeight() - offset - self:GetHeight())
+end
+
+local function OnScrollRangeChanged(self, xrange, yrange)
+	if yrange == 0 then
+		self.obj.editBox:SetHitRectInsets(0, 0, 0, 0)
+	else
+		OnVerticalScroll(self, self:GetVerticalScroll())
+	end
+end
+
+local function OnShowFocus(frame)
+	frame.obj.editBox:SetFocus()
+	frame:SetScript("OnShow", nil)
+end
+
+local function OnEditFocusGained(frame)
+	AceGUI:SetFocus(frame.obj)
+	frame.obj:Fire("OnEditFocusGained")
+end
+
+--[[-----------------------------------------------------------------------------
+Methods
+-------------------------------------------------------------------------------]]
+local methods = {
+	["OnAcquire"] = function(self)
+		self.editBox:SetText("")
+		self:SetDisabled(false)
+		self:SetWidth(200)
+		self:DisableButton(false)
+		self:SetNumLines()
+		self.entered = nil
+		self:SetMaxLetters(0)
+	end,
+
+	["OnRelease"] = function(self)
+		self:ClearFocus()
+	end,
+
+	["SetDisabled"] = function(self, disabled)
+		local editBox = self.editBox
+		if disabled then
+			editBox:ClearFocus()
+			editBox:EnableMouse(false)
+			editBox:SetTextColor(0.5, 0.5, 0.5)
+			self.label:SetTextColor(0.5, 0.5, 0.5)
+			self.scrollFrame:EnableMouse(false)
+			self.button:Disable()
+		else
+			editBox:EnableMouse(true)
+			editBox:SetTextColor(1, 1, 1)
+			self.label:SetTextColor(1, 0.82, 0)
+			self.scrollFrame:EnableMouse(true)
+		end
+	end,
+
+	["SetLabel"] = function(self, text)
+		if text and text ~= "" then
+			self.label:SetText(text)
+			if self.labelHeight ~= 10 then
+				self.labelHeight = 10
+				self.label:Show()
+			end
+		elseif self.labelHeight ~= 0 then
+			self.labelHeight = 0
+			self.label:Hide()
+		end
+		Layout(self)
+	end,
+
+	["SetNumLines"] = function(self, value)
+		if not value or value < 4 then
+			value = 4
+		end
+		self.numlines = value
+		Layout(self)
+	end,
+
+	["SetText"] = function(self, text)
+		self.editBox:SetText(text)
+	end,
+
+	["GetText"] = function(self)
+		return self.editBox:GetText()
+	end,
+
+	["SetMaxLetters"] = function (self, num)
+		self.editBox:SetMaxLetters(num or 0)
+	end,
+
+	["DisableButton"] = function(self, disabled)
+		self.disablebutton = disabled
+		if disabled then
+			self.button:Hide()
+		else
+			self.button:Show()
+		end
+		Layout(self)
+	end,
+
+	["ClearFocus"] = function(self)
+		self.editBox:ClearFocus()
+		self.frame:SetScript("OnShow", nil)
+	end,
+
+	["SetFocus"] = function(self)
+		self.editBox:SetFocus()
+		if not self.frame:IsShown() then
+			self.frame:SetScript("OnShow", OnShowFocus)
+		end
+	end,
+
+	["HighlightText"] = function(self, from, to)
+		self.editBox:HighlightText(from, to)
+	end,
+
+	["GetCursorPosition"] = function(self)
+		return self.editBox:GetCursorPosition()
+	end,
+
+	["SetCursorPosition"] = function(self, ...)
+		return self.editBox:SetCursorPosition(...)
+	end,
+}
+
+--[[-----------------------------------------------------------------------------
+Constructor
+-------------------------------------------------------------------------------]]
+local backdrop = {
+	bgFile = [[Interface\Tooltips\UI-Tooltip-Background]],
+	edgeFile = [[Interface\Tooltips\UI-Tooltip-Border]], edgeSize = 16,
+	insets = { left = 4, right = 3, top = 4, bottom = 3 }
+}
+
+local function Constructor()
+	local frame = CreateFrame("Frame", nil, UIParent)
+	frame:Hide()
+
+	local widgetNum = AceGUI:GetNextWidgetNum(Type)
+
+	local label = frame:CreateFontString(nil, "OVERLAY", "GameFontNormalSmall")
+	label:SetPoint("TOPLEFT", frame, "TOPLEFT", 0, -4)
+	label:SetPoint("TOPRIGHT", frame, "TOPRIGHT", 0, -4)
+	label:SetJustifyH("LEFT")
+	label:SetText(ACCEPT)
+	label:SetHeight(10)
+
+	local button = CreateFrame("Button", ("%s%dButton"):format(Type, widgetNum), frame, "UIPanelButtonTemplate")
+	button:SetPoint("BOTTOMLEFT", 0, 4)
+	button:SetHeight(22)
+	button:SetWidth(label:GetStringWidth() + 24)
+	button:SetText(ACCEPT)
+	button:SetScript("OnClick", OnClick)
+	button:Disable()
+
+	local text = button:GetFontString()
+	text:ClearAllPoints()
+	text:SetPoint("TOPLEFT", button, "TOPLEFT", 5, -5)
+	text:SetPoint("BOTTOMRIGHT", button, "BOTTOMRIGHT", -5, 1)
+	text:SetJustifyV("MIDDLE")
+
+	local scrollBG = CreateFrame("Frame", nil, frame, "BackdropTemplate")
+	scrollBG:SetBackdrop(backdrop)
+	scrollBG:SetBackdropColor(0, 0, 0)
+	scrollBG:SetBackdropBorderColor(0.4, 0.4, 0.4)
+
+	local scrollFrame = CreateFrame("ScrollFrame", ("%s%dScrollFrame"):format(Type, widgetNum), frame, "UIPanelScrollFrameTemplate")
+
+	local scrollBar = _G[scrollFrame:GetName() .. "ScrollBar"]
+	scrollBar:ClearAllPoints()
+	scrollBar:SetPoint("TOP", label, "BOTTOM", 0, -19)
+	scrollBar:SetPoint("BOTTOM", button, "TOP", 0, 18)
+	scrollBar:SetPoint("RIGHT", frame, "RIGHT")
+
+	scrollBG:SetPoint("TOPRIGHT", scrollBar, "TOPLEFT", 0, 19)
+	scrollBG:SetPoint("BOTTOMLEFT", button, "TOPLEFT")
+
+	scrollFrame:SetPoint("TOPLEFT", scrollBG, "TOPLEFT", 5, -6)
+	scrollFrame:SetPoint("BOTTOMRIGHT", scrollBG, "BOTTOMRIGHT", -4, 4)
+	scrollFrame:SetScript("OnEnter", OnEnter)
+	scrollFrame:SetScript("OnLeave", OnLeave)
+	scrollFrame:SetScript("OnMouseUp", OnMouseUp)
+	scrollFrame:SetScript("OnReceiveDrag", OnReceiveDrag)
+	scrollFrame:SetScript("OnSizeChanged", OnSizeChanged)
+	scrollFrame:HookScript("OnVerticalScroll", OnVerticalScroll)
+	scrollFrame:HookScript("OnScrollRangeChanged", OnScrollRangeChanged)
+
+	local editBox = CreateFrame("EditBox", ("%s%dEdit"):format(Type, widgetNum), scrollFrame)
+	editBox:SetAllPoints()
+	editBox:SetFontObject(ChatFontNormal)
+	editBox:SetMultiLine(true)
+	editBox:EnableMouse(true)
+	editBox:SetAutoFocus(false)
+	editBox:SetCountInvisibleLetters(false)
+	editBox:SetScript("OnCursorChanged", OnCursorChanged)
+	editBox:SetScript("OnEditFocusLost", OnEditFocusLost)
+	editBox:SetScript("OnEnter", OnEnter)
+	editBox:SetScript("OnEscapePressed", editBox.ClearFocus)
+	editBox:SetScript("OnLeave", OnLeave)
+	editBox:SetScript("OnMouseDown", OnReceiveDrag)
+	editBox:SetScript("OnReceiveDrag", OnReceiveDrag)
+	editBox:SetScript("OnTextChanged", OnTextChanged)
+	editBox:SetScript("OnTextSet", OnTextSet)
+	editBox:SetScript("OnEditFocusGained", OnEditFocusGained)
+
+
+	scrollFrame:SetScrollChild(editBox)
+
+	local widget = {
+		button      = button,
+		editBox     = editBox,
+		frame       = frame,
+		label       = label,
+		labelHeight = 10,
+		numlines    = 4,
+		scrollBar   = scrollBar,
+		scrollBG    = scrollBG,
+		scrollFrame = scrollFrame,
+		type        = Type
+	}
+	for method, func in pairs(methods) do
+		widget[method] = func
+	end
+	button.obj, editBox.obj, scrollFrame.obj = widget, widget, widget
+
+	return AceGUI:RegisterAsWidget(widget)
+end
+
+AceGUI:RegisterWidgetType(Type, Constructor, Version)
diff --git a/TitanClassic/save/libs/Ace/AceGUI-3.0/widgets/AceGUIWidget-Slider.lua b/TitanClassic/save/libs/Ace/AceGUI-3.0/widgets/AceGUIWidget-Slider.lua
new file mode 100644
index 0000000..483d400
--- /dev/null
+++ b/TitanClassic/save/libs/Ace/AceGUI-3.0/widgets/AceGUIWidget-Slider.lua
@@ -0,0 +1,280 @@
+--[[-----------------------------------------------------------------------------
+Slider Widget
+Graphical Slider, like, for Range values.
+-------------------------------------------------------------------------------]]
+local Type, Version = "Slider", 23
+local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
+if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
+
+-- Lua APIs
+local min, max, floor = math.min, math.max, math.floor
+local tonumber, pairs = tonumber, pairs
+
+-- WoW APIs
+local PlaySound = PlaySound
+local CreateFrame, UIParent = CreateFrame, UIParent
+
+--[[-----------------------------------------------------------------------------
+Support functions
+-------------------------------------------------------------------------------]]
+local function UpdateText(self)
+	local value = self.value or 0
+	if self.ispercent then
+		self.editbox:SetText(("%s%%"):format(floor(value * 1000 + 0.5) / 10))
+	else
+		self.editbox:SetText(floor(value * 100 + 0.5) / 100)
+	end
+end
+
+local function UpdateLabels(self)
+	local min_value, max_value = (self.min or 0), (self.max or 100)
+	if self.ispercent then
+		self.lowtext:SetFormattedText("%s%%", (min_value * 100))
+		self.hightext:SetFormattedText("%s%%", (max_value * 100))
+	else
+		self.lowtext:SetText(min_value)
+		self.hightext:SetText(max_value)
+	end
+end
+
+--[[-----------------------------------------------------------------------------
+Scripts
+-------------------------------------------------------------------------------]]
+local function Control_OnEnter(frame)
+	frame.obj:Fire("OnEnter")
+end
+
+local function Control_OnLeave(frame)
+	frame.obj:Fire("OnLeave")
+end
+
+local function Frame_OnMouseDown(frame)
+	frame.obj.slider:EnableMouseWheel(true)
+	AceGUI:ClearFocus()
+end
+
+local function Slider_OnValueChanged(frame, newvalue)
+	local self = frame.obj
+	if not frame.setup then
+		if self.step and self.step > 0 then
+			local min_value = self.min or 0
+			newvalue = floor((newvalue - min_value) / self.step + 0.5) * self.step + min_value
+		end
+		if newvalue ~= self.value and not self.disabled then
+			self.value = newvalue
+			self:Fire("OnValueChanged", newvalue)
+		end
+		if self.value then
+			UpdateText(self)
+		end
+	end
+end
+
+local function Slider_OnMouseUp(frame)
+	local self = frame.obj
+	self:Fire("OnMouseUp", self.value)
+end
+
+local function Slider_OnMouseWheel(frame, v)
+	local self = frame.obj
+	if not self.disabled then
+		local value = self.value
+		if v > 0 then
+			value = min(value + (self.step or 1), self.max)
+		else
+			value = max(value - (self.step or 1), self.min)
+		end
+		self.slider:SetValue(value)
+	end
+end
+
+local function EditBox_OnEscapePressed(frame)
+	frame:ClearFocus()
+end
+
+local function EditBox_OnEnterPressed(frame)
+	local self = frame.obj
+	local value = frame:GetText()
+	if self.ispercent then
+		value = value:gsub('%%', '')
+		value = tonumber(value) / 100
+	else
+		value = tonumber(value)
+	end
+
+	if value then
+		PlaySound(856) -- SOUNDKIT.IG_MAINMENU_OPTION_CHECKBOX_ON
+		self.slider:SetValue(value)
+		self:Fire("OnMouseUp", value)
+	end
+end
+
+local function EditBox_OnEnter(frame)
+	frame:SetBackdropBorderColor(0.5, 0.5, 0.5, 1)
+end
+
+local function EditBox_OnLeave(frame)
+	frame:SetBackdropBorderColor(0.3, 0.3, 0.3, 0.8)
+end
+
+--[[-----------------------------------------------------------------------------
+Methods
+-------------------------------------------------------------------------------]]
+local methods = {
+	["OnAcquire"] = function(self)
+		self:SetWidth(200)
+		self:SetHeight(44)
+		self:SetDisabled(false)
+		self:SetIsPercent(nil)
+		self:SetSliderValues(0,100,1)
+		self:SetValue(0)
+		self.slider:EnableMouseWheel(false)
+	end,
+
+	-- ["OnRelease"] = nil,
+
+	["SetDisabled"] = function(self, disabled)
+		self.disabled = disabled
+		if disabled then
+			self.slider:EnableMouse(false)
+			self.label:SetTextColor(.5, .5, .5)
+			self.hightext:SetTextColor(.5, .5, .5)
+			self.lowtext:SetTextColor(.5, .5, .5)
+			--self.valuetext:SetTextColor(.5, .5, .5)
+			self.editbox:SetTextColor(.5, .5, .5)
+			self.editbox:EnableMouse(false)
+			self.editbox:ClearFocus()
+		else
+			self.slider:EnableMouse(true)
+			self.label:SetTextColor(1, .82, 0)
+			self.hightext:SetTextColor(1, 1, 1)
+			self.lowtext:SetTextColor(1, 1, 1)
+			--self.valuetext:SetTextColor(1, 1, 1)
+			self.editbox:SetTextColor(1, 1, 1)
+			self.editbox:EnableMouse(true)
+		end
+	end,
+
+	["SetValue"] = function(self, value)
+		self.slider.setup = true
+		self.slider:SetValue(value)
+		self.value = value
+		UpdateText(self)
+		self.slider.setup = nil
+	end,
+
+	["GetValue"] = function(self)
+		return self.value
+	end,
+
+	["SetLabel"] = function(self, text)
+		self.label:SetText(text)
+	end,
+
+	["SetSliderValues"] = function(self, min_value, max_value, step)
+		local frame = self.slider
+		frame.setup = true
+		self.min = min_value
+		self.max = max_value
+		self.step = step
+		frame:SetMinMaxValues(min_value or 0,max_value or 100)
+		UpdateLabels(self)
+		frame:SetValueStep(step or 1)
+		if self.value then
+			frame:SetValue(self.value)
+		end
+		frame.setup = nil
+	end,
+
+	["SetIsPercent"] = function(self, value)
+		self.ispercent = value
+		UpdateLabels(self)
+		UpdateText(self)
+	end
+}
+
+--[[-----------------------------------------------------------------------------
+Constructor
+-------------------------------------------------------------------------------]]
+local SliderBackdrop  = {
+	bgFile = "Interface\\Buttons\\UI-SliderBar-Background",
+	edgeFile = "Interface\\Buttons\\UI-SliderBar-Border",
+	tile = true, tileSize = 8, edgeSize = 8,
+	insets = { left = 3, right = 3, top = 6, bottom = 6 }
+}
+
+local ManualBackdrop = {
+	bgFile = "Interface\\ChatFrame\\ChatFrameBackground",
+	edgeFile = "Interface\\ChatFrame\\ChatFrameBackground",
+	tile = true, edgeSize = 1, tileSize = 5,
+}
+
+local function Constructor()
+	local frame = CreateFrame("Frame", nil, UIParent)
+
+	frame:EnableMouse(true)
+	frame:SetScript("OnMouseDown", Frame_OnMouseDown)
+
+	local label = frame:CreateFontString(nil, "OVERLAY", "GameFontNormal")
+	label:SetPoint("TOPLEFT")
+	label:SetPoint("TOPRIGHT")
+	label:SetJustifyH("CENTER")
+	label:SetHeight(15)
+
+	local slider = CreateFrame("Slider", nil, frame, "BackdropTemplate")
+	slider:SetOrientation("HORIZONTAL")
+	slider:SetHeight(15)
+	slider:SetHitRectInsets(0, 0, -10, 0)
+	slider:SetBackdrop(SliderBackdrop)
+	slider:SetThumbTexture("Interface\\Buttons\\UI-SliderBar-Button-Horizontal")
+	slider:SetPoint("TOP", label, "BOTTOM")
+	slider:SetPoint("LEFT", 3, 0)
+	slider:SetPoint("RIGHT", -3, 0)
+	slider:SetValue(0)
+	slider:SetScript("OnValueChanged",Slider_OnValueChanged)
+	slider:SetScript("OnEnter", Control_OnEnter)
+	slider:SetScript("OnLeave", Control_OnLeave)
+	slider:SetScript("OnMouseUp", Slider_OnMouseUp)
+	slider:SetScript("OnMouseWheel", Slider_OnMouseWheel)
+
+	local lowtext = slider:CreateFontString(nil, "ARTWORK", "GameFontHighlightSmall")
+	lowtext:SetPoint("TOPLEFT", slider, "BOTTOMLEFT", 2, 3)
+
+	local hightext = slider:CreateFontString(nil, "ARTWORK", "GameFontHighlightSmall")
+	hightext:SetPoint("TOPRIGHT", slider, "BOTTOMRIGHT", -2, 3)
+
+	local editbox = CreateFrame("EditBox", nil, frame, "BackdropTemplate")
+	editbox:SetAutoFocus(false)
+	editbox:SetFontObject(GameFontHighlightSmall)
+	editbox:SetPoint("TOP", slider, "BOTTOM")
+	editbox:SetHeight(14)
+	editbox:SetWidth(70)
+	editbox:SetJustifyH("CENTER")
+	editbox:EnableMouse(true)
+	editbox:SetBackdrop(ManualBackdrop)
+	editbox:SetBackdropColor(0, 0, 0, 0.5)
+	editbox:SetBackdropBorderColor(0.3, 0.3, 0.30, 0.80)
+	editbox:SetScript("OnEnter", EditBox_OnEnter)
+	editbox:SetScript("OnLeave", EditBox_OnLeave)
+	editbox:SetScript("OnEnterPressed", EditBox_OnEnterPressed)
+	editbox:SetScript("OnEscapePressed", EditBox_OnEscapePressed)
+
+	local widget = {
+		label       = label,
+		slider      = slider,
+		lowtext     = lowtext,
+		hightext    = hightext,
+		editbox     = editbox,
+		alignoffset = 25,
+		frame       = frame,
+		type        = Type
+	}
+	for method, func in pairs(methods) do
+		widget[method] = func
+	end
+	slider.obj, editbox.obj = widget, widget
+
+	return AceGUI:RegisterAsWidget(widget)
+end
+
+AceGUI:RegisterWidgetType(Type,Constructor,Version)
diff --git a/TitanClassic/save/libs/Ace/AceHook-3.0/AceHook-3.0.lua b/TitanClassic/save/libs/Ace/AceHook-3.0/AceHook-3.0.lua
new file mode 100644
index 0000000..7d26d91
--- /dev/null
+++ b/TitanClassic/save/libs/Ace/AceHook-3.0/AceHook-3.0.lua
@@ -0,0 +1,510 @@
+--- **AceHook-3.0** offers safe Hooking/Unhooking of functions, methods and frame scripts.
+-- Using AceHook-3.0 is recommended when you need to unhook your hooks again, so the hook chain isn't broken
+-- when you manually restore the original function.
+--
+-- **AceHook-3.0** can be embeded into your addon, either explicitly by calling AceHook:Embed(MyAddon) or by
+-- specifying it as an embeded library in your AceAddon. All functions will be available on your addon object
+-- and can be accessed directly, without having to explicitly call AceHook itself.\\
+-- It is recommended to embed AceHook, otherwise you'll have to specify a custom `self` on all calls you
+-- make into AceHook.
+-- @class file
+-- @name AceHook-3.0
+-- @release $Id: AceHook-3.0.lua 1284 2022-09-25 09:15:30Z nevcairiel $
+local ACEHOOK_MAJOR, ACEHOOK_MINOR = "AceHook-3.0", 9
+local AceHook, oldminor = LibStub:NewLibrary(ACEHOOK_MAJOR, ACEHOOK_MINOR)
+
+if not AceHook then return end -- No upgrade needed
+
+AceHook.embeded = AceHook.embeded or {}
+AceHook.registry = AceHook.registry or setmetatable({}, {__index = function(tbl, key) tbl[key] = {} return tbl[key] end })
+AceHook.handlers = AceHook.handlers or {}
+AceHook.actives = AceHook.actives or {}
+AceHook.scripts = AceHook.scripts or {}
+AceHook.onceSecure = AceHook.onceSecure or {}
+AceHook.hooks = AceHook.hooks or {}
+
+-- local upvalues
+local registry = AceHook.registry
+local handlers = AceHook.handlers
+local actives = AceHook.actives
+local scripts = AceHook.scripts
+local onceSecure = AceHook.onceSecure
+
+-- Lua APIs
+local pairs, next, type = pairs, next, type
+local format = string.format
+local assert, error = assert, error
+
+-- WoW APIs
+local issecurevariable, hooksecurefunc = issecurevariable, hooksecurefunc
+local _G = _G
+
+-- functions for later definition
+local donothing, createHook, hook
+
+local protectedScripts = {
+	OnClick = true,
+}
+
+-- upgrading of embeded is done at the bottom of the file
+
+local mixins = {
+	"Hook", "SecureHook",
+	"HookScript", "SecureHookScript",
+	"Unhook", "UnhookAll",
+	"IsHooked",
+	"RawHook", "RawHookScript"
+}
+
+-- AceHook:Embed( target )
+-- target (object) - target object to embed AceHook in
+--
+-- Embeds AceEevent into the target object making the functions from the mixins list available on target:..
+function AceHook:Embed( target )
+	for k, v in pairs( mixins ) do
+		target[v] = self[v]
+	end
+	self.embeded[target] = true
+	-- inject the hooks table safely
+	target.hooks = target.hooks or {}
+	return target
+end
+
+-- AceHook:OnEmbedDisable( target )
+-- target (object) - target object that is being disabled
+--
+-- Unhooks all hooks when the target disables.
+-- this method should be called by the target manually or by an addon framework
+function AceHook:OnEmbedDisable( target )
+	target:UnhookAll()
+end
+
+function createHook(self, handler, orig, secure, failsafe)
+	local uid
+	local method = type(handler) == "string"
+	if failsafe and not secure then
+		-- failsafe hook creation
+		uid = function(...)
+			if actives[uid] then
+				if method then
+					self[handler](self, ...)
+				else
+					handler(...)
+				end
+			end
+			return orig(...)
+		end
+		-- /failsafe hook
+	else
+		-- all other hooks
+		uid = function(...)
+			if actives[uid] then
+				if method then
+					return self[handler](self, ...)
+				else
+					return handler(...)
+				end
+			elseif not secure then -- backup on non secure
+				return orig(...)
+			end
+		end
+		-- /hook
+	end
+	return uid
+end
+
+function donothing() end
+
+function hook(self, obj, method, handler, script, secure, raw, forceSecure, usage)
+	if not handler then handler = method end
+
+	-- These asserts make sure AceHooks's devs play by the rules.
+	assert(not script or type(script) == "boolean")
+	assert(not secure or type(secure) == "boolean")
+	assert(not raw or type(raw) == "boolean")
+	assert(not forceSecure or type(forceSecure) == "boolean")
+	assert(usage)
+
+	-- Error checking Battery!
+	if obj and type(obj) ~= "table" then
+		error(format("%s: 'object' - nil or table expected got %s", usage, type(obj)), 3)
+	end
+	if type(method) ~= "string" then
+		error(format("%s: 'method' - string expected got %s", usage, type(method)), 3)
+	end
+	if type(handler) ~= "string" and type(handler) ~= "function" then
+		error(format("%s: 'handler' - nil, string, or function expected got %s", usage, type(handler)), 3)
+	end
+	if type(handler) == "string" and type(self[handler]) ~= "function" then
+		error(format("%s: 'handler' - Handler specified does not exist at self[handler]", usage), 3)
+	end
+	if script then
+		if not obj or not obj.GetScript or not obj:HasScript(method) then
+			error(format("%s: You can only hook a script on a frame object", usage), 3)
+		end
+		if not secure and obj.IsProtected and obj:IsProtected() and protectedScripts[method] then
+			error(format("Cannot hook secure script %q; Use SecureHookScript(obj, method, [handler]) instead.", method), 3)
+		end
+	else
+		local issecure
+		if obj then
+			issecure = onceSecure[obj] and onceSecure[obj][method] or issecurevariable(obj, method)
+		else
+			issecure = onceSecure[method] or issecurevariable(method)
+		end
+		if issecure then
+			if forceSecure then
+				if obj then
+					onceSecure[obj] = onceSecure[obj] or {}
+					onceSecure[obj][method] = true
+				else
+					onceSecure[method] = true
+				end
+			elseif not secure then
+				error(format("%s: Attempt to hook secure function %s. Use `SecureHook' or add `true' to the argument list to override.", usage, method), 3)
+			end
+		end
+	end
+
+	local uid
+	if obj then
+		uid = registry[self][obj] and registry[self][obj][method]
+	else
+		uid = registry[self][method]
+	end
+
+	if uid then
+		if actives[uid] then
+			-- Only two sane choices exist here.  We either a) error 100% of the time or b) always unhook and then hook
+			-- choice b would likely lead to odd debuging conditions or other mysteries so we're going with a.
+			error(format("Attempting to rehook already active hook %s.", method))
+		end
+
+		if handlers[uid] == handler then -- turn on a decative hook, note enclosures break this ability, small memory leak
+			actives[uid] = true
+			return
+		elseif obj then -- is there any reason not to call unhook instead of doing the following several lines?
+			if self.hooks and self.hooks[obj] then
+				self.hooks[obj][method] = nil
+			end
+			registry[self][obj][method] = nil
+		else
+			if self.hooks then
+				self.hooks[method] = nil
+			end
+			registry[self][method] = nil
+		end
+		handlers[uid], actives[uid], scripts[uid] = nil, nil, nil
+	end
+
+	local orig
+	if script then
+		orig = obj:GetScript(method) or donothing
+	elseif obj then
+		orig = obj[method]
+	else
+		orig = _G[method]
+	end
+
+	if not orig then
+		error(format("%s: Attempting to hook a non existing target", usage), 3)
+	end
+
+	uid = createHook(self, handler, orig, secure, not (raw or secure))
+
+	if obj then
+		self.hooks[obj] = self.hooks[obj] or {}
+		registry[self][obj] = registry[self][obj] or {}
+		registry[self][obj][method] = uid
+
+		if not secure then
+			self.hooks[obj][method] = orig
+		end
+
+		if script then
+			if not secure then
+				obj:SetScript(method, uid)
+			else
+				obj:HookScript(method, uid)
+			end
+		else
+			if not secure then
+				obj[method] = uid
+			else
+				hooksecurefunc(obj, method, uid)
+			end
+		end
+	else
+		registry[self][method] = uid
+
+		if not secure then
+			_G[method] = uid
+			self.hooks[method] = orig
+		else
+			hooksecurefunc(method, uid)
+		end
+	end
+
+	actives[uid], handlers[uid], scripts[uid] = true, handler, script and true or nil
+end
+
+--- Hook a function or a method on an object.
+-- The hook created will be a "safe hook", that means that your handler will be called
+-- before the hooked function ("Pre-Hook"), and you don't have to call the original function yourself,
+-- however you cannot stop the execution of the function, or modify any of the arguments/return values.\\
+-- This type of hook is typically used if you need to know if some function got called, and don't want to modify it.
+-- @paramsig [object], method, [handler], [hookSecure]
+-- @param object The object to hook a method from
+-- @param method If object was specified, the name of the method, or the name of the function to hook.
+-- @param handler The handler for the hook, a funcref or a method name. (Defaults to the name of the hooked function)
+-- @param hookSecure If true, AceHook will allow hooking of secure functions.
+-- @usage
+-- -- create an addon with AceHook embeded
+-- MyAddon = LibStub("AceAddon-3.0"):NewAddon("HookDemo", "AceHook-3.0")
+--
+-- function MyAddon:OnEnable()
+--   -- Hook ActionButton_UpdateHotkeys, overwriting the secure status
+--   self:Hook("ActionButton_UpdateHotkeys", true)
+-- end
+--
+-- function MyAddon:ActionButton_UpdateHotkeys(button, type)
+--   print(button:GetName() .. " is updating its HotKey")
+-- end
+function AceHook:Hook(object, method, handler, hookSecure)
+	if type(object) == "string" then
+		method, handler, hookSecure, object = object, method, handler, nil
+	end
+
+	if handler == true then
+		handler, hookSecure = nil, true
+	end
+
+	hook(self, object, method, handler, false, false, false, hookSecure or false, "Usage: Hook([object], method, [handler], [hookSecure])")
+end
+
+--- RawHook a function or a method on an object.
+-- The hook created will be a "raw hook", that means that your handler will completly replace
+-- the original function, and your handler has to call the original function (or not, depending on your intentions).\\
+-- The original function will be stored in `self.hooks[object][method]` or `self.hooks[functionName]` respectively.\\
+-- This type of hook can be used for all purposes, and is usually the most common case when you need to modify arguments
+-- or want to control execution of the original function.
+-- @paramsig [object], method, [handler], [hookSecure]
+-- @param object The object to hook a method from
+-- @param method If object was specified, the name of the method, or the name of the function to hook.
+-- @param handler The handler for the hook, a funcref or a method name. (Defaults to the name of the hooked function)
+-- @param hookSecure If true, AceHook will allow hooking of secure functions.
+-- @usage
+-- -- create an addon with AceHook embeded
+-- MyAddon = LibStub("AceAddon-3.0"):NewAddon("HookDemo", "AceHook-3.0")
+--
+-- function MyAddon:OnEnable()
+--   -- Hook ActionButton_UpdateHotkeys, overwriting the secure status
+--   self:RawHook("ActionButton_UpdateHotkeys", true)
+-- end
+--
+-- function MyAddon:ActionButton_UpdateHotkeys(button, type)
+--   if button:GetName() == "MyButton" then
+--     -- do stuff here
+--   else
+--     self.hooks.ActionButton_UpdateHotkeys(button, type)
+--   end
+-- end
+function AceHook:RawHook(object, method, handler, hookSecure)
+	if type(object) == "string" then
+		method, handler, hookSecure, object = object, method, handler, nil
+	end
+
+	if handler == true then
+		handler, hookSecure = nil, true
+	end
+
+	hook(self, object, method, handler, false, false, true, hookSecure or false,  "Usage: RawHook([object], method, [handler], [hookSecure])")
+end
+
+--- SecureHook a function or a method on an object.
+-- This function is a wrapper around the `hooksecurefunc` function in the WoW API. Using AceHook
+-- extends the functionality of secure hooks, and adds the ability to unhook once the hook isn't
+-- required anymore, or the addon is being disabled.\\
+-- Secure Hooks should be used if the secure-status of the function is vital to its function,
+-- and taint would block execution. Secure Hooks are always called after the original function was called
+-- ("Post Hook"), and you cannot modify the arguments, return values or control the execution.
+-- @paramsig [object], method, [handler]
+-- @param object The object to hook a method from
+-- @param method If object was specified, the name of the method, or the name of the function to hook.
+-- @param handler The handler for the hook, a funcref or a method name. (Defaults to the name of the hooked function)
+function AceHook:SecureHook(object, method, handler)
+	if type(object) == "string" then
+		method, handler, object = object, method, nil
+	end
+
+	hook(self, object, method, handler, false, true, false, false,  "Usage: SecureHook([object], method, [handler])")
+end
+
+--- Hook a script handler on a frame.
+-- The hook created will be a "safe hook", that means that your handler will be called
+-- before the hooked script ("Pre-Hook"), and you don't have to call the original function yourself,
+-- however you cannot stop the execution of the function, or modify any of the arguments/return values.\\
+-- This is the frame script equivalent of the :Hook safe-hook. It would typically be used to be notified
+-- when a certain event happens to a frame.
+-- @paramsig frame, script, [handler]
+-- @param frame The Frame to hook the script on
+-- @param script The script to hook
+-- @param handler The handler for the hook, a funcref or a method name. (Defaults to the name of the hooked script)
+-- @usage
+-- -- create an addon with AceHook embeded
+-- MyAddon = LibStub("AceAddon-3.0"):NewAddon("HookDemo", "AceHook-3.0")
+--
+-- function MyAddon:OnEnable()
+--   -- Hook the OnShow of FriendsFrame
+--   self:HookScript(FriendsFrame, "OnShow", "FriendsFrameOnShow")
+-- end
+--
+-- function MyAddon:FriendsFrameOnShow(frame)
+--   print("The FriendsFrame was shown!")
+-- end
+function AceHook:HookScript(frame, script, handler)
+	hook(self, frame, script, handler, true, false, false, false,  "Usage: HookScript(object, method, [handler])")
+end
+
+--- RawHook a script handler on a frame.
+-- The hook created will be a "raw hook", that means that your handler will completly replace
+-- the original script, and your handler has to call the original script (or not, depending on your intentions).\\
+-- The original script will be stored in `self.hooks[frame][script]`.\\
+-- This type of hook can be used for all purposes, and is usually the most common case when you need to modify arguments
+-- or want to control execution of the original script.
+-- @paramsig frame, script, [handler]
+-- @param frame The Frame to hook the script on
+-- @param script The script to hook
+-- @param handler The handler for the hook, a funcref or a method name. (Defaults to the name of the hooked script)
+-- @usage
+-- -- create an addon with AceHook embeded
+-- MyAddon = LibStub("AceAddon-3.0"):NewAddon("HookDemo", "AceHook-3.0")
+--
+-- function MyAddon:OnEnable()
+--   -- Hook the OnShow of FriendsFrame
+--   self:RawHookScript(FriendsFrame, "OnShow", "FriendsFrameOnShow")
+-- end
+--
+-- function MyAddon:FriendsFrameOnShow(frame)
+--   -- Call the original function
+--   self.hooks[frame].OnShow(frame)
+--   -- Do our processing
+--   -- .. stuff
+-- end
+function AceHook:RawHookScript(frame, script, handler)
+	hook(self, frame, script, handler, true, false, true, false, "Usage: RawHookScript(object, method, [handler])")
+end
+
+--- SecureHook a script handler on a frame.
+-- This function is a wrapper around the `frame:HookScript` function in the WoW API. Using AceHook
+-- extends the functionality of secure hooks, and adds the ability to unhook once the hook isn't
+-- required anymore, or the addon is being disabled.\\
+-- Secure Hooks should be used if the secure-status of the function is vital to its function,
+-- and taint would block execution. Secure Hooks are always called after the original function was called
+-- ("Post Hook"), and you cannot modify the arguments, return values or control the execution.
+-- @paramsig frame, script, [handler]
+-- @param frame The Frame to hook the script on
+-- @param script The script to hook
+-- @param handler The handler for the hook, a funcref or a method name. (Defaults to the name of the hooked script)
+function AceHook:SecureHookScript(frame, script, handler)
+	hook(self, frame, script, handler, true, true, false, false, "Usage: SecureHookScript(object, method, [handler])")
+end
+
+--- Unhook from the specified function, method or script.
+-- @paramsig [obj], method
+-- @param obj The object or frame to unhook from
+-- @param method The name of the method, function or script to unhook from.
+function AceHook:Unhook(obj, method)
+	local usage = "Usage: Unhook([obj], method)"
+	if type(obj) == "string" then
+		method, obj = obj, nil
+	end
+
+	if obj and type(obj) ~= "table" then
+		error(format("%s: 'obj' - expecting nil or table got %s", usage, type(obj)), 2)
+	end
+	if type(method) ~= "string" then
+		error(format("%s: 'method' - expeting string got %s", usage, type(method)), 2)
+	end
+
+	local uid
+	if obj then
+		uid = registry[self][obj] and registry[self][obj][method]
+	else
+		uid = registry[self][method]
+	end
+
+	if not uid or not actives[uid] then
+		-- Declining to error on an unneeded unhook since the end effect is the same and this would just be annoying.
+		return false
+	end
+
+	actives[uid], handlers[uid] = nil, nil
+
+	if obj then
+		registry[self][obj][method] = nil
+		registry[self][obj] = next(registry[self][obj]) and registry[self][obj] or nil
+
+		-- if the hook reference doesnt exist, then its a secure hook, just bail out and dont do any unhooking
+		if not self.hooks[obj] or not self.hooks[obj][method] then return true end
+
+		if scripts[uid] and obj:GetScript(method) == uid then  -- unhooks scripts
+			obj:SetScript(method, self.hooks[obj][method] ~= donothing and self.hooks[obj][method] or nil)
+			scripts[uid] = nil
+		elseif obj and self.hooks[obj] and self.hooks[obj][method] and obj[method] == uid then -- unhooks methods
+			obj[method] = self.hooks[obj][method]
+		end
+
+		self.hooks[obj][method] = nil
+		self.hooks[obj] = next(self.hooks[obj]) and self.hooks[obj] or nil
+	else
+		registry[self][method] = nil
+
+		-- if self.hooks[method] doesn't exist, then this is a SecureHook, just bail out
+		if not self.hooks[method] then return true end
+
+		if self.hooks[method] and _G[method] == uid then -- unhooks functions
+			_G[method] = self.hooks[method]
+		end
+
+		self.hooks[method] = nil
+	end
+	return true
+end
+
+--- Unhook all existing hooks for this addon.
+function AceHook:UnhookAll()
+	for key, value in pairs(registry[self]) do
+		if type(key) == "table" then
+			for method in pairs(value) do
+				AceHook.Unhook(self, key, method)
+			end
+		else
+			AceHook.Unhook(self, key)
+		end
+	end
+end
+
+--- Check if the specific function, method or script is already hooked.
+-- @paramsig [obj], method
+-- @param obj The object or frame to unhook from
+-- @param method The name of the method, function or script to unhook from.
+function AceHook:IsHooked(obj, method)
+	-- we don't check if registry[self] exists, this is done by evil magicks in the metatable
+	if type(obj) == "string" then
+		if registry[self][obj] and actives[registry[self][obj]] then
+			return true, handlers[registry[self][obj]]
+		end
+	else
+		if registry[self][obj] and registry[self][obj][method] and actives[registry[self][obj][method]] then
+			return true, handlers[registry[self][obj][method]]
+		end
+	end
+
+	return false, nil
+end
+
+--- Upgrade our old embeded
+for target, v in pairs( AceHook.embeded ) do
+	AceHook:Embed( target )
+end
diff --git a/TitanClassic/save/libs/Ace/AceHook-3.0/AceHook-3.0.xml b/TitanClassic/save/libs/Ace/AceHook-3.0/AceHook-3.0.xml
new file mode 100644
index 0000000..fe51336
--- /dev/null
+++ b/TitanClassic/save/libs/Ace/AceHook-3.0/AceHook-3.0.xml
@@ -0,0 +1,4 @@
+<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
+..\FrameXML\UI.xsd">
+	<Script file="AceHook-3.0.lua"/>
+</Ui>
diff --git a/TitanClassic/save/libs/Ace/AceLocale-3.0/AceLocale-3.0.lua b/TitanClassic/save/libs/Ace/AceLocale-3.0/AceLocale-3.0.lua
new file mode 100644
index 0000000..d69aa73
--- /dev/null
+++ b/TitanClassic/save/libs/Ace/AceLocale-3.0/AceLocale-3.0.lua
@@ -0,0 +1,133 @@
+--- **AceLocale-3.0** manages localization in addons, allowing for multiple locale to be registered with fallback to the base locale for untranslated strings.
+-- @class file
+-- @name AceLocale-3.0
+-- @release $Id: AceLocale-3.0.lua 1284 2022-09-25 09:15:30Z nevcairiel $
+local MAJOR,MINOR = "AceLocale-3.0", 6
+
+local AceLocale, oldminor = LibStub:NewLibrary(MAJOR, MINOR)
+
+if not AceLocale then return end -- no upgrade needed
+
+-- Lua APIs
+local assert, tostring, error = assert, tostring, error
+local getmetatable, setmetatable, rawset, rawget = getmetatable, setmetatable, rawset, rawget
+
+local gameLocale = GetLocale()
+if gameLocale == "enGB" then
+	gameLocale = "enUS"
+end
+
+AceLocale.apps = AceLocale.apps or {}          -- array of ["AppName"]=localetableref
+AceLocale.appnames = AceLocale.appnames or {}  -- array of [localetableref]="AppName"
+
+-- This metatable is used on all tables returned from GetLocale
+local readmeta = {
+	__index = function(self, key) -- requesting totally unknown entries: fire off a nonbreaking error and return key
+		rawset(self, key, key)      -- only need to see the warning once, really
+		geterrorhandler()(MAJOR..": "..tostring(AceLocale.appnames[self])..": Missing entry for '"..tostring(key).."'")
+		return key
+	end
+}
+
+-- This metatable is used on all tables returned from GetLocale if the silent flag is true, it does not issue a warning on unknown keys
+local readmetasilent = {
+	__index = function(self, key) -- requesting totally unknown entries: return key
+		rawset(self, key, key)      -- only need to invoke this function once
+		return key
+	end
+}
+
+-- Remember the locale table being registered right now (it gets set by :NewLocale())
+-- NOTE: Do never try to register 2 locale tables at once and mix their definition.
+local registering
+
+-- local assert false function
+local assertfalse = function() assert(false) end
+
+-- This metatable proxy is used when registering nondefault locales
+local writeproxy = setmetatable({}, {
+	__newindex = function(self, key, value)
+		rawset(registering, key, value == true and key or value) -- assigning values: replace 'true' with key string
+	end,
+	__index = assertfalse
+})
+
+-- This metatable proxy is used when registering the default locale.
+-- It refuses to overwrite existing values
+-- Reason 1: Allows loading locales in any order
+-- Reason 2: If 2 modules have the same string, but only the first one to be
+--           loaded has a translation for the current locale, the translation
+--           doesn't get overwritten.
+--
+local writedefaultproxy = setmetatable({}, {
+	__newindex = function(self, key, value)
+		if not rawget(registering, key) then
+			rawset(registering, key, value == true and key or value)
+		end
+	end,
+	__index = assertfalse
+})
+
+--- Register a new locale (or extend an existing one) for the specified application.
+-- :NewLocale will return a table you can fill your locale into, or nil if the locale isn't needed for the players
+-- game locale.
+-- @paramsig application, locale[, isDefault[, silent]]
+-- @param application Unique name of addon / module
+-- @param locale Name of the locale to register, e.g. "enUS", "deDE", etc.
+-- @param isDefault If this is the default locale being registered (your addon is written in this language, generally enUS)
+-- @param silent If true, the locale will not issue warnings for missing keys. Must be set on the first locale registered. If set to "raw", nils will be returned for unknown keys (no metatable used).
+-- @usage
+-- -- enUS.lua
+-- local L = LibStub("AceLocale-3.0"):NewLocale("TestLocale", "enUS", true)
+-- L["string1"] = true
+--
+-- -- deDE.lua
+-- local L = LibStub("AceLocale-3.0"):NewLocale("TestLocale", "deDE")
+-- if not L then return end
+-- L["string1"] = "Zeichenkette1"
+-- @return Locale Table to add localizations to, or nil if the current locale is not required.
+function AceLocale:NewLocale(application, locale, isDefault, silent)
+
+	-- GAME_LOCALE allows translators to test translations of addons without having that wow client installed
+	local activeGameLocale = GAME_LOCALE or gameLocale
+
+	local app = AceLocale.apps[application]
+
+	if silent and app and getmetatable(app) ~= readmetasilent then
+		geterrorhandler()("Usage: NewLocale(application, locale[, isDefault[, silent]]): 'silent' must be specified for the first locale registered")
+	end
+
+	if not app then
+		if silent=="raw" then
+			app = {}
+		else
+			app = setmetatable({}, silent and readmetasilent or readmeta)
+		end
+		AceLocale.apps[application] = app
+		AceLocale.appnames[app] = application
+	end
+
+	if locale ~= activeGameLocale and not isDefault then
+		return -- nop, we don't need these translations
+	end
+
+	registering = app -- remember globally for writeproxy and writedefaultproxy
+
+	if isDefault then
+		return writedefaultproxy
+	end
+
+	return writeproxy
+end
+
+--- Returns localizations for the current locale (or default locale if translations are missing).
+-- Errors if nothing is registered (spank developer, not just a missing translation)
+-- @param application Unique name of addon / module
+-- @param silent If true, the locale is optional, silently return nil if it's not found (defaults to false, optional)
+-- @return The locale table for the current language.
+function AceLocale:GetLocale(application, silent)
+	if not silent and not AceLocale.apps[application] then
+		error("Usage: GetLocale(application[, silent]): 'application' - No locales registered for '"..tostring(application).."'", 2)
+	end
+	return AceLocale.apps[application]
+end
diff --git a/TitanClassic/save/libs/Ace/AceLocale-3.0/AceLocale-3.0.xml b/TitanClassic/save/libs/Ace/AceLocale-3.0/AceLocale-3.0.xml
new file mode 100644
index 0000000..bf023f0
--- /dev/null
+++ b/TitanClassic/save/libs/Ace/AceLocale-3.0/AceLocale-3.0.xml
@@ -0,0 +1,4 @@
+<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
+..\FrameXML\UI.xsd">
+	<Script file="AceLocale-3.0.lua"/>
+</Ui>
diff --git a/TitanClassic/save/libs/Ace/AceTimer-3.0/AceTimer-3.0.lua b/TitanClassic/save/libs/Ace/AceTimer-3.0/AceTimer-3.0.lua
new file mode 100644
index 0000000..8776da2
--- /dev/null
+++ b/TitanClassic/save/libs/Ace/AceTimer-3.0/AceTimer-3.0.lua
@@ -0,0 +1,278 @@
+--- **AceTimer-3.0** provides a central facility for registering timers.
+-- AceTimer supports one-shot timers and repeating timers. All timers are stored in an efficient
+-- data structure that allows easy dispatching and fast rescheduling. Timers can be registered
+-- or canceled at any time, even from within a running timer, without conflict or large overhead.\\
+-- AceTimer is currently limited to firing timers at a frequency of 0.01s as this is what the WoW timer API
+-- restricts us to.
+--
+-- All `:Schedule` functions will return a handle to the current timer, which you will need to store if you
+-- need to cancel the timer you just registered.
+--
+-- **AceTimer-3.0** can be embeded into your addon, either explicitly by calling AceTimer:Embed(MyAddon) or by
+-- specifying it as an embeded library in your AceAddon. All functions will be available on your addon object
+-- and can be accessed directly, without having to explicitly call AceTimer itself.\\
+-- It is recommended to embed AceTimer, otherwise you'll have to specify a custom `self` on all calls you
+-- make into AceTimer.
+-- @class file
+-- @name AceTimer-3.0
+-- @release $Id: AceTimer-3.0.lua 1284 2022-09-25 09:15:30Z nevcairiel $
+
+local MAJOR, MINOR = "AceTimer-3.0", 17 -- Bump minor on changes
+local AceTimer, oldminor = LibStub:NewLibrary(MAJOR, MINOR)
+
+if not AceTimer then return end -- No upgrade needed
+AceTimer.activeTimers = AceTimer.activeTimers or {} -- Active timer list
+local activeTimers = AceTimer.activeTimers -- Upvalue our private data
+
+-- Lua APIs
+local type, unpack, next, error, select = type, unpack, next, error, select
+-- WoW APIs
+local GetTime, C_TimerAfter = GetTime, C_Timer.After
+
+local function new(self, loop, func, delay, ...)
+	if delay < 0.01 then
+		delay = 0.01 -- Restrict to the lowest time that the C_Timer API allows us
+	end
+
+	local timer = {
+		object = self,
+		func = func,
+		looping = loop,
+		argsCount = select("#", ...),
+		delay = delay,
+		ends = GetTime() + delay,
+		...
+	}
+
+	activeTimers[timer] = timer
+
+	-- Create new timer closure to wrap the "timer" object
+	timer.callback = function()
+		if not timer.cancelled then
+			if type(timer.func) == "string" then
+				-- We manually set the unpack count to prevent issues with an arg set that contains nil and ends with nil
+				-- e.g. local t = {1, 2, nil, 3, nil} print(#t) will result in 2, instead of 5. This fixes said issue.
+				timer.object[timer.func](timer.object, unpack(timer, 1, timer.argsCount))
+			else
+				timer.func(unpack(timer, 1, timer.argsCount))
+			end
+
+			if timer.looping and not timer.cancelled then
+				-- Compensate delay to get a perfect average delay, even if individual times don't match up perfectly
+				-- due to fps differences
+				local time = GetTime()
+				local ndelay = timer.delay - (time - timer.ends)
+				-- Ensure the delay doesn't go below the threshold
+				if ndelay < 0.01 then ndelay = 0.01 end
+				C_TimerAfter(ndelay, timer.callback)
+				timer.ends = time + ndelay
+			else
+				activeTimers[timer.handle or timer] = nil
+			end
+		end
+	end
+
+	C_TimerAfter(delay, timer.callback)
+	return timer
+end
+
+--- Schedule a new one-shot timer.
+-- The timer will fire once in `delay` seconds, unless canceled before.
+-- @param callback Callback function for the timer pulse (funcref or method name).
+-- @param delay Delay for the timer, in seconds.
+-- @param ... An optional, unlimited amount of arguments to pass to the callback function.
+-- @usage
+-- MyAddOn = LibStub("AceAddon-3.0"):NewAddon("MyAddOn", "AceTimer-3.0")
+--
+-- function MyAddOn:OnEnable()
+--   self:ScheduleTimer("TimerFeedback", 5)
+-- end
+--
+-- function MyAddOn:TimerFeedback()
+--   print("5 seconds passed")
+-- end
+function AceTimer:ScheduleTimer(func, delay, ...)
+	if not func or not delay then
+		error(MAJOR..": ScheduleTimer(callback, delay, args...): 'callback' and 'delay' must have set values.", 2)
+	end
+	if type(func) == "string" then
+		if type(self) ~= "table" then
+			error(MAJOR..": ScheduleTimer(callback, delay, args...): 'self' - must be a table.", 2)
+		elseif not self[func] then
+			error(MAJOR..": ScheduleTimer(callback, delay, args...): Tried to register '"..func.."' as the callback, but it doesn't exist in the module.", 2)
+		end
+	end
+	return new(self, nil, func, delay, ...)
+end
+
+--- Schedule a repeating timer.
+-- The timer will fire every `delay` seconds, until canceled.
+-- @param callback Callback function for the timer pulse (funcref or method name).
+-- @param delay Delay for the timer, in seconds.
+-- @param ... An optional, unlimited amount of arguments to pass to the callback function.
+-- @usage
+-- MyAddOn = LibStub("AceAddon-3.0"):NewAddon("MyAddOn", "AceTimer-3.0")
+--
+-- function MyAddOn:OnEnable()
+--   self.timerCount = 0
+--   self.testTimer = self:ScheduleRepeatingTimer("TimerFeedback", 5)
+-- end
+--
+-- function MyAddOn:TimerFeedback()
+--   self.timerCount = self.timerCount + 1
+--   print(("%d seconds passed"):format(5 * self.timerCount))
+--   -- run 30 seconds in total
+--   if self.timerCount == 6 then
+--     self:CancelTimer(self.testTimer)
+--   end
+-- end
+function AceTimer:ScheduleRepeatingTimer(func, delay, ...)
+	if not func or not delay then
+		error(MAJOR..": ScheduleRepeatingTimer(callback, delay, args...): 'callback' and 'delay' must have set values.", 2)
+	end
+	if type(func) == "string" then
+		if type(self) ~= "table" then
+			error(MAJOR..": ScheduleRepeatingTimer(callback, delay, args...): 'self' - must be a table.", 2)
+		elseif not self[func] then
+			error(MAJOR..": ScheduleRepeatingTimer(callback, delay, args...): Tried to register '"..func.."' as the callback, but it doesn't exist in the module.", 2)
+		end
+	end
+	return new(self, true, func, delay, ...)
+end
+
+--- Cancels a timer with the given id, registered by the same addon object as used for `:ScheduleTimer`
+-- Both one-shot and repeating timers can be canceled with this function, as long as the `id` is valid
+-- and the timer has not fired yet or was canceled before.
+-- @param id The id of the timer, as returned by `:ScheduleTimer` or `:ScheduleRepeatingTimer`
+function AceTimer:CancelTimer(id)
+	local timer = activeTimers[id]
+
+	if not timer then
+		return false
+	else
+		timer.cancelled = true
+		activeTimers[id] = nil
+		return true
+	end
+end
+
+--- Cancels all timers registered to the current addon object ('self')
+function AceTimer:CancelAllTimers()
+	for k,v in next, activeTimers do
+		if v.object == self then
+			AceTimer.CancelTimer(self, k)
+		end
+	end
+end
+
+--- Returns the time left for a timer with the given id, registered by the current addon object ('self').
+-- This function will return 0 when the id is invalid.
+-- @param id The id of the timer, as returned by `:ScheduleTimer` or `:ScheduleRepeatingTimer`
+-- @return The time left on the timer.
+function AceTimer:TimeLeft(id)
+	local timer = activeTimers[id]
+	if not timer then
+		return 0
+	else
+		return timer.ends - GetTime()
+	end
+end
+
+
+-- ---------------------------------------------------------------------
+-- Upgrading
+
+-- Upgrade from old hash-bucket based timers to C_Timer.After timers.
+if oldminor and oldminor < 10 then
+	-- disable old timer logic
+	AceTimer.frame:SetScript("OnUpdate", nil)
+	AceTimer.frame:SetScript("OnEvent", nil)
+	AceTimer.frame:UnregisterAllEvents()
+	-- convert timers
+	for object,timers in next, AceTimer.selfs do
+		for handle,timer in next, timers do
+			if type(timer) == "table" and timer.callback then
+				local newTimer
+				if timer.delay then
+					newTimer = AceTimer.ScheduleRepeatingTimer(timer.object, timer.callback, timer.delay, timer.arg)
+				else
+					newTimer = AceTimer.ScheduleTimer(timer.object, timer.callback, timer.when - GetTime(), timer.arg)
+				end
+				-- Use the old handle for old timers
+				activeTimers[newTimer] = nil
+				activeTimers[handle] = newTimer
+				newTimer.handle = handle
+			end
+		end
+	end
+	AceTimer.selfs = nil
+	AceTimer.hash = nil
+	AceTimer.debug = nil
+elseif oldminor and oldminor < 17 then
+	-- Upgrade from old animation based timers to C_Timer.After timers.
+	AceTimer.inactiveTimers = nil
+	AceTimer.frame = nil
+	local oldTimers = AceTimer.activeTimers
+	-- Clear old timer table and update upvalue
+	AceTimer.activeTimers = {}
+	activeTimers = AceTimer.activeTimers
+	for handle, timer in next, oldTimers do
+		local newTimer
+		-- Stop the old timer animation
+		local duration, elapsed = timer:GetDuration(), timer:GetElapsed()
+		timer:GetParent():Stop()
+		if timer.looping then
+			newTimer = AceTimer.ScheduleRepeatingTimer(timer.object, timer.func, duration, unpack(timer.args, 1, timer.argsCount))
+		else
+			newTimer = AceTimer.ScheduleTimer(timer.object, timer.func, duration - elapsed, unpack(timer.args, 1, timer.argsCount))
+		end
+		-- Use the old handle for old timers
+		activeTimers[newTimer] = nil
+		activeTimers[handle] = newTimer
+		newTimer.handle = handle
+	end
+
+	-- Migrate transitional handles
+	if oldminor < 13 and AceTimer.hashCompatTable then
+		for handle, id in next, AceTimer.hashCompatTable do
+			local t = activeTimers[id]
+			if t then
+				activeTimers[id] = nil
+				activeTimers[handle] = t
+				t.handle = handle
+			end
+		end
+		AceTimer.hashCompatTable = nil
+	end
+end
+
+-- ---------------------------------------------------------------------
+-- Embed handling
+
+AceTimer.embeds = AceTimer.embeds or {}
+
+local mixins = {
+	"ScheduleTimer", "ScheduleRepeatingTimer",
+	"CancelTimer", "CancelAllTimers",
+	"TimeLeft"
+}
+
+function AceTimer:Embed(target)
+	AceTimer.embeds[target] = true
+	for _,v in next, mixins do
+		target[v] = AceTimer[v]
+	end
+	return target
+end
+
+-- AceTimer:OnEmbedDisable(target)
+-- target (object) - target object that AceTimer is embedded in.
+--
+-- cancel all timers registered for the object
+function AceTimer:OnEmbedDisable(target)
+	target:CancelAllTimers()
+end
+
+for addon in next, AceTimer.embeds do
+	AceTimer:Embed(addon)
+end
diff --git a/TitanClassic/save/libs/Ace/AceTimer-3.0/AceTimer-3.0.xml b/TitanClassic/save/libs/Ace/AceTimer-3.0/AceTimer-3.0.xml
new file mode 100644
index 0000000..d5aee81
--- /dev/null
+++ b/TitanClassic/save/libs/Ace/AceTimer-3.0/AceTimer-3.0.xml
@@ -0,0 +1,4 @@
+<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
+..\FrameXML\UI.xsd">
+	<Script file="AceTimer-3.0.lua"/>
+</Ui>
diff --git a/TitanClassic/save/libs/Ace/Bindings.xml b/TitanClassic/save/libs/Ace/Bindings.xml
new file mode 100644
index 0000000..77ab8c8
--- /dev/null
+++ b/TitanClassic/save/libs/Ace/Bindings.xml
@@ -0,0 +1,5 @@
+<Bindings>
+	<Binding name="RELOADUI" description="Reloads the UI." header="ACE3" category="ADDONS">
+		ReloadUI()
+	</Binding>
+</Bindings>
diff --git a/TitanClassic/save/libs/Ace/CHANGES.txt b/TitanClassic/save/libs/Ace/CHANGES.txt
new file mode 100644
index 0000000..6a71b16
--- /dev/null
+++ b/TitanClassic/save/libs/Ace/CHANGES.txt
@@ -0,0 +1,109 @@
+------------------------------------------------------------------------
+r1308 | nevcairiel | 2023-07-12 10:15:09 +0000 (Wed, 12 Jul 2023) | 1 line
+Changed paths:
+   M /trunk
+   M /trunk/changelog.txt
+
+Update changelog
+------------------------------------------------------------------------
+r1307 | funkehdude | 2023-07-12 02:24:07 +0000 (Wed, 12 Jul 2023) | 1 line
+Changed paths:
+   M /trunk/Ace3.toc
+
+bump toc
+------------------------------------------------------------------------
+r1306 | nevcairiel | 2023-06-23 14:55:09 +0000 (Fri, 23 Jun 2023) | 9 lines
+Changed paths:
+   M /trunk
+   M /trunk/.luacheckrc
+   M /trunk/AceDB-3.0/AceDB-3.0.lua
+
+AceDB-3.0: Add fallbacks for region names
+
+PTRs now return region 72, instead of extending the table fallback to
+GetCurrentRegionName(), and an absolute fallback if even that fails, so
+AceDB does not error out on loading.
+
+GetCurrentRegionName() could be used as the primary source, instead of
+the look-up table, however we need to confirm first that the region keys
+would remain stable.
+------------------------------------------------------------------------
+r1305 | funkehdude | 2023-06-21 11:59:15 +0000 (Wed, 21 Jun 2023) | 1 line
+Changed paths:
+   M /trunk/Ace3_Wrath.toc
+
+bump wrath toc
+------------------------------------------------------------------------
+r1304 | nevcairiel | 2023-05-19 19:50:10 +0000 (Fri, 19 May 2023) | 1 line
+Changed paths:
+   M /trunk
+   M /trunk/AceDBOptions-3.0/AceDBOptions-3.0.lua
+
+AceDBOptions-3.0: Minor locale fixes for russian
+------------------------------------------------------------------------
+r1303 | nevcairiel | 2023-05-16 15:05:10 +0000 (Tue, 16 May 2023) | 3 lines
+Changed paths:
+   M /trunk
+   M /trunk/AceDBOptions-3.0/AceDBOptions-3.0.lua
+
+AceDBOptions-3.0: Update locale strings
+
+Fixes WoWAce #629
+------------------------------------------------------------------------
+r1302 | nevcairiel | 2023-05-03 07:00:09 +0000 (Wed, 03 May 2023) | 1 line
+Changed paths:
+   M /trunk
+   M /trunk/Ace3.toc
+
+Update TOC for 10.1
+------------------------------------------------------------------------
+r1301 | funkehdude | 2023-03-22 02:53:32 +0000 (Wed, 22 Mar 2023) | 1 line
+Changed paths:
+   M /trunk/Ace3.toc
+
+bump toc
+------------------------------------------------------------------------
+r1300 | funkehdude | 2023-01-28 00:06:37 +0000 (Sat, 28 Jan 2023) | 1 line
+Changed paths:
+   M /trunk/Ace3.toc
+
+bump toc
+------------------------------------------------------------------------
+r1299 | funkehdude | 2023-01-22 03:36:39 +0000 (Sun, 22 Jan 2023) | 1 line
+Changed paths:
+   M /trunk/Ace3_Wrath.toc
+
+bump toc
+------------------------------------------------------------------------
+r1298 | nevcairiel | 2022-12-12 15:10:10 +0000 (Mon, 12 Dec 2022) | 1 line
+Changed paths:
+   M /trunk
+   M /trunk/.luacheckrc
+   M /trunk/CallbackHandler-1.0/CallbackHandler-1.0.lua
+
+Update CallbackHandler to rev 8
+------------------------------------------------------------------------
+r1297 | funkehdude | 2022-11-15 01:19:09 +0000 (Tue, 15 Nov 2022) | 1 line
+Changed paths:
+   M /trunk/Ace3.toc
+
+bump toc
+------------------------------------------------------------------------
+r1296 | nevcairiel | 2022-11-04 18:50:10 +0000 (Fri, 04 Nov 2022) | 4 lines
+Changed paths:
+   M /trunk
+   M /trunk/AceConfig-3.0/AceConfigDialog-3.0/AceConfigDialog-3.0.lua
+   M /trunk/AceConfig-3.0/AceConfigRegistry-3.0/AceConfigRegistry-3.0.lua
+
+AceConfigDialog-3.0: Add support for displaying items on hover in GameTooltip
+
+This adds a new element to the config table, "tooltipHyperlink", which
+will be used to fill the tooltip when hovering over the element.
+------------------------------------------------------------------------
+r1295 | funkehdude | 2022-10-26 01:18:39 +0000 (Wed, 26 Oct 2022) | 1 line
+Changed paths:
+   M /trunk/Ace3.toc
+
+bump toc
+------------------------------------------------------------------------
+
diff --git a/TitanClassic/save/libs/Ace/CallbackHandler-1.0/CallbackHandler-1.0.lua b/TitanClassic/save/libs/Ace/CallbackHandler-1.0/CallbackHandler-1.0.lua
new file mode 100644
index 0000000..6b32193
--- /dev/null
+++ b/TitanClassic/save/libs/Ace/CallbackHandler-1.0/CallbackHandler-1.0.lua
@@ -0,0 +1,202 @@
+--[[ $Id: CallbackHandler-1.0.lua 1298 2022-12-12 15:10:10Z nevcairiel $ ]]
+local MAJOR, MINOR = "CallbackHandler-1.0", 8
+local CallbackHandler = LibStub:NewLibrary(MAJOR, MINOR)
+
+if not CallbackHandler then return end -- No upgrade needed
+
+local meta = {__index = function(tbl, key) tbl[key] = {} return tbl[key] end}
+
+-- Lua APIs
+local securecallfunction, error = securecallfunction, error
+local setmetatable, rawget = setmetatable, rawget
+local next, select, pairs, type, tostring = next, select, pairs, type, tostring
+
+
+local function Dispatch(handlers, ...)
+	local index, method = next(handlers)
+	if not method then return end
+	repeat
+		securecallfunction(method, ...)
+		index, method = next(handlers, index)
+	until not method
+end
+
+--------------------------------------------------------------------------
+-- CallbackHandler:New
+--
+--   target            - target object to embed public APIs in
+--   RegisterName      - name of the callback registration API, default "RegisterCallback"
+--   UnregisterName    - name of the callback unregistration API, default "UnregisterCallback"
+--   UnregisterAllName - name of the API to unregister all callbacks, default "UnregisterAllCallbacks". false == don't publish this API.
+
+function CallbackHandler.New(_self, target, RegisterName, UnregisterName, UnregisterAllName)
+
+	RegisterName = RegisterName or "RegisterCallback"
+	UnregisterName = UnregisterName or "UnregisterCallback"
+	if UnregisterAllName==nil then	-- false is used to indicate "don't want this method"
+		UnregisterAllName = "UnregisterAllCallbacks"
+	end
+
+	-- we declare all objects and exported APIs inside this closure to quickly gain access
+	-- to e.g. function names, the "target" parameter, etc
+
+
+	-- Create the registry object
+	local events = setmetatable({}, meta)
+	local registry = { recurse=0, events=events }
+
+	-- registry:Fire() - fires the given event/message into the registry
+	function registry:Fire(eventname, ...)
+		if not rawget(events, eventname) or not next(events[eventname]) then return end
+		local oldrecurse = registry.recurse
+		registry.recurse = oldrecurse + 1
+
+		Dispatch(events[eventname], eventname, ...)
+
+		registry.recurse = oldrecurse
+
+		if registry.insertQueue and oldrecurse==0 then
+			-- Something in one of our callbacks wanted to register more callbacks; they got queued
+			for event,callbacks in pairs(registry.insertQueue) do
+				local first = not rawget(events, event) or not next(events[event])	-- test for empty before. not test for one member after. that one member may have been overwritten.
+				for object,func in pairs(callbacks) do
+					events[event][object] = func
+					-- fire OnUsed callback?
+					if first and registry.OnUsed then
+						registry.OnUsed(registry, target, event)
+						first = nil
+					end
+				end
+			end
+			registry.insertQueue = nil
+		end
+	end
+
+	-- Registration of a callback, handles:
+	--   self["method"], leads to self["method"](self, ...)
+	--   self with function ref, leads to functionref(...)
+	--   "addonId" (instead of self) with function ref, leads to functionref(...)
+	-- all with an optional arg, which, if present, gets passed as first argument (after self if present)
+	target[RegisterName] = function(self, eventname, method, ... --[[actually just a single arg]])
+		if type(eventname) ~= "string" then
+			error("Usage: "..RegisterName.."(eventname, method[, arg]): 'eventname' - string expected.", 2)
+		end
+
+		method = method or eventname
+
+		local first = not rawget(events, eventname) or not next(events[eventname])	-- test for empty before. not test for one member after. that one member may have been overwritten.
+
+		if type(method) ~= "string" and type(method) ~= "function" then
+			error("Usage: "..RegisterName.."(\"eventname\", \"methodname\"): 'methodname' - string or function expected.", 2)
+		end
+
+		local regfunc
+
+		if type(method) == "string" then
+			-- self["method"] calling style
+			if type(self) ~= "table" then
+				error("Usage: "..RegisterName.."(\"eventname\", \"methodname\"): self was not a table?", 2)
+			elseif self==target then
+				error("Usage: "..RegisterName.."(\"eventname\", \"methodname\"): do not use Library:"..RegisterName.."(), use your own 'self'", 2)
+			elseif type(self[method]) ~= "function" then
+				error("Usage: "..RegisterName.."(\"eventname\", \"methodname\"): 'methodname' - method '"..tostring(method).."' not found on self.", 2)
+			end
+
+			if select("#",...)>=1 then	-- this is not the same as testing for arg==nil!
+				local arg=select(1,...)
+				regfunc = function(...) self[method](self,arg,...) end
+			else
+				regfunc = function(...) self[method](self,...) end
+			end
+		else
+			-- function ref with self=object or self="addonId" or self=thread
+			if type(self)~="table" and type(self)~="string" and type(self)~="thread" then
+				error("Usage: "..RegisterName.."(self or \"addonId\", eventname, method): 'self or addonId': table or string or thread expected.", 2)
+			end
+
+			if select("#",...)>=1 then	-- this is not the same as testing for arg==nil!
+				local arg=select(1,...)
+				regfunc = function(...) method(arg,...) end
+			else
+				regfunc = method
+			end
+		end
+
+
+		if events[eventname][self] or registry.recurse<1 then
+		-- if registry.recurse<1 then
+			-- we're overwriting an existing entry, or not currently recursing. just set it.
+			events[eventname][self] = regfunc
+			-- fire OnUsed callback?
+			if registry.OnUsed and first then
+				registry.OnUsed(registry, target, eventname)
+			end
+		else
+			-- we're currently processing a callback in this registry, so delay the registration of this new entry!
+			-- yes, we're a bit wasteful on garbage, but this is a fringe case, so we're picking low implementation overhead over garbage efficiency
+			registry.insertQueue = registry.insertQueue or setmetatable({},meta)
+			registry.insertQueue[eventname][self] = regfunc
+		end
+	end
+
+	-- Unregister a callback
+	target[UnregisterName] = function(self, eventname)
+		if not self or self==target then
+			error("Usage: "..UnregisterName.."(eventname): bad 'self'", 2)
+		end
+		if type(eventname) ~= "string" then
+			error("Usage: "..UnregisterName.."(eventname): 'eventname' - string expected.", 2)
+		end
+		if rawget(events, eventname) and events[eventname][self] then
+			events[eventname][self] = nil
+			-- Fire OnUnused callback?
+			if registry.OnUnused and not next(events[eventname]) then
+				registry.OnUnused(registry, target, eventname)
+			end
+		end
+		if registry.insertQueue and rawget(registry.insertQueue, eventname) and registry.insertQueue[eventname][self] then
+			registry.insertQueue[eventname][self] = nil
+		end
+	end
+
+	-- OPTIONAL: Unregister all callbacks for given selfs/addonIds
+	if UnregisterAllName then
+		target[UnregisterAllName] = function(...)
+			if select("#",...)<1 then
+				error("Usage: "..UnregisterAllName.."([whatFor]): missing 'self' or \"addonId\" to unregister events for.", 2)
+			end
+			if select("#",...)==1 and ...==target then
+				error("Usage: "..UnregisterAllName.."([whatFor]): supply a meaningful 'self' or \"addonId\"", 2)
+			end
+
+
+			for i=1,select("#",...) do
+				local self = select(i,...)
+				if registry.insertQueue then
+					for eventname, callbacks in pairs(registry.insertQueue) do
+						if callbacks[self] then
+							callbacks[self] = nil
+						end
+					end
+				end
+				for eventname, callbacks in pairs(events) do
+					if callbacks[self] then
+						callbacks[self] = nil
+						-- Fire OnUnused callback?
+						if registry.OnUnused and not next(callbacks) then
+							registry.OnUnused(registry, target, eventname)
+						end
+					end
+				end
+			end
+		end
+	end
+
+	return registry
+end
+
+
+-- CallbackHandler purposefully does NOT do explicit embedding. Nor does it
+-- try to upgrade old implicit embeds since the system is selfcontained and
+-- relies on closures to work.
+
diff --git a/TitanClassic/save/libs/Ace/CallbackHandler-1.0/CallbackHandler-1.0.xml b/TitanClassic/save/libs/Ace/CallbackHandler-1.0/CallbackHandler-1.0.xml
new file mode 100644
index 0000000..c107f88
--- /dev/null
+++ b/TitanClassic/save/libs/Ace/CallbackHandler-1.0/CallbackHandler-1.0.xml
@@ -0,0 +1,4 @@
+<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
+..\FrameXML\UI.xsd">
+	<Script file="CallbackHandler-1.0.lua"/>
+</Ui>
diff --git a/TitanClassic/save/libs/Ace/LICENSE.txt b/TitanClassic/save/libs/Ace/LICENSE.txt
new file mode 100644
index 0000000..866fc34
--- /dev/null
+++ b/TitanClassic/save/libs/Ace/LICENSE.txt
@@ -0,0 +1,29 @@
+Copyright (c) 2007, Ace3 Development Team
+
+All rights reserved.
+
+Redistribution and use in source and binary forms, with or without
+modification, are permitted provided that the following conditions are met:
+
+    * Redistributions of source code must retain the above copyright notice,
+      this list of conditions and the following disclaimer.
+    * Redistributions in binary form must reproduce the above copyright notice,
+      this list of conditions and the following disclaimer in the documentation
+      and/or other materials provided with the distribution.
+    * Redistribution of a stand alone version is strictly prohibited without
+      prior written authorization from the Lead of the Ace3 Development Team.
+    * Neither the name of the Ace3 Development Team nor the names of its contributors
+      may be used to endorse or promote products derived from this software without
+      specific prior written permission.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
+CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
+EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
+PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
+PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
+LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
+NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
\ No newline at end of file
diff --git a/TitanClassic/save/libs/Ace/LibQTip-1.0/CHANGES.txt b/TitanClassic/save/libs/Ace/LibQTip-1.0/CHANGES.txt
new file mode 100644
index 0000000..904cffc
--- /dev/null
+++ b/TitanClassic/save/libs/Ace/LibQTip-1.0/CHANGES.txt
@@ -0,0 +1,10 @@
+lightweight tag 5f307596c9a7618e36d529b7af3c331e4808be9f 9.0.1.2
+Author:	James D. Callahan III <darkenelf@gmail.com>
+Date:	Sun Oct 25 17:33:10 2020 -0500
+
+commit 5f307596c9a7618e36d529b7af3c331e4808be9f
+Author: James D. Callahan III <darkenelf@gmail.com>
+Date:   Sun Oct 25 17:33:10 2020 -0500
+
+    Update ToC Interface for the WoW 9.0.1 version.
+
diff --git a/TitanClassic/save/libs/Ace/LibQTip-1.0/LICENSE.txt b/TitanClassic/save/libs/Ace/LibQTip-1.0/LICENSE.txt
new file mode 100644
index 0000000..54cdb47
--- /dev/null
+++ b/TitanClassic/save/libs/Ace/LibQTip-1.0/LICENSE.txt
@@ -0,0 +1,29 @@
+Copyright (c) 2008, LibQTip Development Team
+
+All rights reserved.
+
+Redistribution and use in source and binary forms, with or without
+modification, are permitted provided that the following conditions are met:
+
+    * Redistributions of source code must retain the above copyright notice,
+      this list of conditions and the following disclaimer.
+    * Redistributions in binary form must reproduce the above copyright notice,
+      this list of conditions and the following disclaimer in the documentation
+      and/or other materials provided with the distribution.
+    * Redistribution of a stand alone version is strictly prohibited without
+      prior written authorization from the Lead of the LibQTip Development Team.
+    * Neither the name of the LibQTip Development Team nor the names of its contributors
+      may be used to endorse or promote products derived from this software without
+      specific prior written permission.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
+CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
+EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
+PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
+PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
+LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
+NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
diff --git a/TitanClassic/save/libs/Ace/LibQTip-1.0/LibQTip-1.0.lua b/TitanClassic/save/libs/Ace/LibQTip-1.0/LibQTip-1.0.lua
new file mode 100644
index 0000000..b7c7ce3
--- /dev/null
+++ b/TitanClassic/save/libs/Ace/LibQTip-1.0/LibQTip-1.0.lua
@@ -0,0 +1,1551 @@
+local MAJOR = "LibQTip-1.0"
+local MINOR = 48 -- Should be manually increased
+local LibStub = _G.LibStub
+
+assert(LibStub, MAJOR .. " requires LibStub")
+
+local lib, oldMinor = LibStub:NewLibrary(MAJOR, MINOR)
+
+if not lib then
+	return
+end -- No upgrade needed
+
+------------------------------------------------------------------------------
+-- Upvalued globals
+------------------------------------------------------------------------------
+local table = _G.table
+local tinsert = table.insert
+local tremove = table.remove
+local wipe = table.wipe
+
+local error = error
+local math = math
+local min, max = math.min, math.max
+local next = next
+local pairs, ipairs = pairs, ipairs
+local select = select
+local setmetatable = setmetatable
+local tonumber, tostring = tonumber, tostring
+local type = type
+
+local CreateFrame = _G.CreateFrame
+local GameTooltip = _G.GameTooltip
+local UIParent = _G.UIParent
+
+local geterrorhandler = _G.geterrorhandler
+
+------------------------------------------------------------------------------
+-- Tables and locals
+------------------------------------------------------------------------------
+if BackdropTemplateMixin and oldMinor and (oldMinor < 48) and lib.frameMetatable then
+    -- mix new BackdropTemplateMixin into frame metatable
+    Mixin(lib.frameMetatable["__index"], BackdropTemplateMixin)
+else
+    lib.frameMetatable = lib.frameMetatable or {__index = CreateFrame("Frame", nil, nil, BackdropTemplateMixin and "BackdropTemplate")}
+end
+
+lib.tipPrototype = lib.tipPrototype or setmetatable({}, lib.frameMetatable)
+lib.tipMetatable = lib.tipMetatable or {__index = lib.tipPrototype}
+
+lib.providerPrototype = lib.providerPrototype or {}
+lib.providerMetatable = lib.providerMetatable or {__index = lib.providerPrototype}
+
+lib.cellPrototype = lib.cellPrototype or setmetatable({}, lib.frameMetatable)
+lib.cellMetatable = lib.cellMetatable or {__index = lib.cellPrototype}
+
+lib.activeTooltips = lib.activeTooltips or {}
+
+lib.tooltipHeap = lib.tooltipHeap or {}
+lib.frameHeap = lib.frameHeap or {}
+lib.timerHeap = lib.timerHeap or {}
+lib.tableHeap = lib.tableHeap or {}
+
+lib.onReleaseHandlers = lib.onReleaseHandlers or {}
+
+local tipPrototype = lib.tipPrototype
+local tipMetatable = lib.tipMetatable
+
+local providerPrototype = lib.providerPrototype
+local providerMetatable = lib.providerMetatable
+
+local cellPrototype = lib.cellPrototype
+local cellMetatable = lib.cellMetatable
+
+local activeTooltips = lib.activeTooltips
+
+local highlightFrame = CreateFrame("Frame", nil, UIParent)
+highlightFrame:SetFrameStrata("TOOLTIP")
+highlightFrame:Hide()
+
+local DEFAULT_HIGHLIGHT_TEXTURE_PATH = [[Interface\QuestFrame\UI-QuestTitleHighlight]]
+
+local highlightTexture = highlightFrame:CreateTexture(nil, "OVERLAY")
+highlightTexture:SetTexture(DEFAULT_HIGHLIGHT_TEXTURE_PATH)
+highlightTexture:SetBlendMode("ADD")
+highlightTexture:SetAllPoints(highlightFrame)
+
+------------------------------------------------------------------------------
+-- Private methods for Caches and Tooltip
+------------------------------------------------------------------------------
+local AcquireTooltip, ReleaseTooltip
+local AcquireCell, ReleaseCell
+local AcquireTable, ReleaseTable
+
+local InitializeTooltip, SetTooltipSize, ResetTooltipSize, FixCellSizes
+local ClearTooltipScripts
+local SetFrameScript, ClearFrameScripts
+
+------------------------------------------------------------------------------
+-- Cache debugging.
+------------------------------------------------------------------------------
+-- @debug @
+local usedTables, usedFrames, usedTooltips = 0, 0, 0
+--@end-debug@
+
+------------------------------------------------------------------------------
+-- Internal constants to tweak the layout
+------------------------------------------------------------------------------
+local TOOLTIP_PADDING = 10
+local CELL_MARGIN_H = 6
+local CELL_MARGIN_V = 3
+
+------------------------------------------------------------------------------
+-- Public library API
+------------------------------------------------------------------------------
+--- Create or retrieve the tooltip with the given key.
+-- If additional arguments are passed, they are passed to :SetColumnLayout for the acquired tooltip.
+-- @name LibQTip:Acquire(key[, numColumns, column1Justification, column2justification, ...])
+-- @param key string or table - the tooltip key. Any value that can be used as a table key is accepted though you should try to provide unique keys to avoid conflicts.
+-- Numbers and booleans should be avoided and strings should be carefully chosen to avoid namespace clashes - no "MyTooltip" - you have been warned!
+-- @return tooltip Frame object - the acquired tooltip.
+-- @usage Acquire a tooltip with at least 5 columns, justification : left, center, left, left, left
+-- <pre>local tip = LibStub('LibQTip-1.0'):Acquire('MyFooBarTooltip', 5, "LEFT", "CENTER")</pre>
+function lib:Acquire(key, ...)
+	if key == nil then
+		error("attempt to use a nil key", 2)
+	end
+
+	local tooltip = activeTooltips[key]
+
+	if not tooltip then
+		tooltip = AcquireTooltip()
+		InitializeTooltip(tooltip, key)
+		activeTooltips[key] = tooltip
+	end
+
+	if select("#", ...) > 0 then
+		-- Here we catch any error to properly report it for the calling code
+		local ok, msg = pcall(tooltip.SetColumnLayout, tooltip, ...)
+
+		if not ok then
+			error(msg, 2)
+		end
+	end
+
+	return tooltip
+end
+
+function lib:Release(tooltip)
+	local key = tooltip and tooltip.key
+
+	if not key or activeTooltips[key] ~= tooltip then
+		return
+	end
+
+	ReleaseTooltip(tooltip)
+	activeTooltips[key] = nil
+end
+
+function lib:IsAcquired(key)
+	if key == nil then
+		error("attempt to use a nil key", 2)
+	end
+
+	return not (not activeTooltips[key])
+end
+
+function lib:IterateTooltips()
+	return pairs(activeTooltips)
+end
+
+------------------------------------------------------------------------------
+-- Frame cache (for lines and columns)
+------------------------------------------------------------------------------
+local frameHeap = lib.frameHeap
+
+local function AcquireFrame(parent)
+	local frame = tremove(frameHeap) or CreateFrame("Frame", nil, nil, BackdropTemplateMixin and "BackdropTemplate")
+	frame:SetParent(parent)
+	--[===[@debug@
+	usedFrames = usedFrames + 1
+	--@end-debug@]===]
+	return frame
+end
+
+local function ReleaseFrame(frame)
+	frame:Hide()
+	frame:SetParent(nil)
+	frame:ClearAllPoints()
+	frame:SetBackdrop(nil)
+
+	ClearFrameScripts(frame)
+
+	tinsert(frameHeap, frame)
+	--[===[@debug@
+	usedFrames = usedFrames - 1
+	--@end-debug@]===]
+end
+
+------------------------------------------------------------------------------
+-- Timer cache
+------------------------------------------------------------------------------
+local timerHeap = lib.timerHeap
+
+local function AcquireTimer(parent)
+	local frame = tremove(timerHeap) or CreateFrame("Frame")
+	frame:SetParent(parent)
+	return frame
+end
+
+local function ReleaseTimer(frame)
+	frame:Hide()
+	frame:SetParent(nil)
+
+	ClearFrameScripts(frame)
+
+	tinsert(timerHeap, frame)
+end
+
+------------------------------------------------------------------------------
+-- Dirty layout handler
+------------------------------------------------------------------------------
+lib.layoutCleaner = lib.layoutCleaner or CreateFrame("Frame")
+
+local layoutCleaner = lib.layoutCleaner
+layoutCleaner.registry = layoutCleaner.registry or {}
+
+function layoutCleaner:RegisterForCleanup(tooltip)
+	self.registry[tooltip] = true
+	self:Show()
+end
+
+function layoutCleaner:CleanupLayouts()
+	self:Hide()
+
+	for tooltip in pairs(self.registry) do
+		FixCellSizes(tooltip)
+	end
+
+	wipe(self.registry)
+end
+
+layoutCleaner:SetScript("OnUpdate", layoutCleaner.CleanupLayouts)
+
+------------------------------------------------------------------------------
+-- CellProvider and Cell
+------------------------------------------------------------------------------
+function providerPrototype:AcquireCell()
+	local cell = tremove(self.heap)
+
+	if not cell then
+		cell = setmetatable(CreateFrame("Frame", nil, UIParent), self.cellMetatable)
+
+		if type(cell.InitializeCell) == "function" then
+			cell:InitializeCell()
+		end
+	end
+
+	self.cells[cell] = true
+
+	return cell
+end
+
+function providerPrototype:ReleaseCell(cell)
+	if not self.cells[cell] then
+		return
+	end
+
+	if type(cell.ReleaseCell) == "function" then
+		cell:ReleaseCell()
+	end
+
+	self.cells[cell] = nil
+	tinsert(self.heap, cell)
+end
+
+function providerPrototype:GetCellPrototype()
+	return self.cellPrototype, self.cellMetatable
+end
+
+function providerPrototype:IterateCells()
+	return pairs(self.cells)
+end
+
+function lib:CreateCellProvider(baseProvider)
+	local cellBaseMetatable, cellBasePrototype
+
+	if baseProvider and baseProvider.GetCellPrototype then
+		cellBasePrototype, cellBaseMetatable = baseProvider:GetCellPrototype()
+	else
+		cellBaseMetatable = cellMetatable
+	end
+
+	local newCellPrototype = setmetatable({}, cellBaseMetatable)
+	local newCellProvider = setmetatable({}, providerMetatable)
+
+	newCellProvider.heap = {}
+	newCellProvider.cells = {}
+	newCellProvider.cellPrototype = newCellPrototype
+	newCellProvider.cellMetatable = {__index = newCellPrototype}
+
+	return newCellProvider, newCellPrototype, cellBasePrototype
+end
+
+------------------------------------------------------------------------------
+-- Basic label provider
+------------------------------------------------------------------------------
+if not lib.LabelProvider then
+	lib.LabelProvider, lib.LabelPrototype = lib:CreateCellProvider()
+end
+
+local labelProvider = lib.LabelProvider
+local labelPrototype = lib.LabelPrototype
+
+function labelPrototype:InitializeCell()
+	self.fontString = self:CreateFontString()
+	self.fontString:SetFontObject(_G.GameTooltipText)
+end
+
+function labelPrototype:SetupCell(tooltip, value, justification, font, leftPadding, rightPadding, maxWidth, minWidth, ...)
+	local fontString = self.fontString
+	local line = tooltip.lines[self._line]
+
+	-- detatch fs from cell for size calculations
+	fontString:ClearAllPoints()
+	fontString:SetFontObject(font or (line.is_header and tooltip:GetHeaderFont() or tooltip:GetFont()))
+	fontString:SetJustifyH(justification)
+	fontString:SetText(tostring(value))
+
+	leftPadding = leftPadding or 0
+	rightPadding = rightPadding or 0
+
+	local width = fontString:GetStringWidth() + leftPadding + rightPadding
+
+	if maxWidth and minWidth and (maxWidth < minWidth) then
+		error("maximum width cannot be lower than minimum width: " .. tostring(maxWidth) .. " < " .. tostring(minWidth), 2)
+	end
+
+	if maxWidth and (maxWidth < (leftPadding + rightPadding)) then
+		error("maximum width cannot be lower than the sum of paddings: " .. tostring(maxWidth) .. " < " .. tostring(leftPadding) .. " + " .. tostring(rightPadding), 2)
+	end
+
+	if minWidth and width < minWidth then
+		width = minWidth
+	end
+
+	if maxWidth and maxWidth < width then
+		width = maxWidth
+	end
+
+	fontString:SetWidth(width - (leftPadding + rightPadding))
+	-- Use GetHeight() instead of GetStringHeight() so lines which are longer than width will wrap.
+	local height = fontString:GetHeight()
+
+	-- reanchor fs to cell
+	fontString:SetWidth(0)
+	fontString:SetPoint("TOPLEFT", self, "TOPLEFT", leftPadding, 0)
+	fontString:SetPoint("BOTTOMRIGHT", self, "BOTTOMRIGHT", -rightPadding, 0)
+	--~ 	fs:SetPoint("TOPRIGHT", self, "TOPRIGHT", -r_pad, 0)
+
+	self._paddingL = leftPadding
+	self._paddingR = rightPadding
+
+	return width, height
+end
+
+function labelPrototype:getContentHeight()
+	local fontString = self.fontString
+	fontString:SetWidth(self:GetWidth() - (self._paddingL + self._paddingR))
+
+	local height = self.fontString:GetHeight()
+	fontString:SetWidth(0)
+
+	return height
+end
+
+function labelPrototype:GetPosition()
+	return self._line, self._column
+end
+
+------------------------------------------------------------------------------
+-- Tooltip cache
+------------------------------------------------------------------------------
+local tooltipHeap = lib.tooltipHeap
+
+-- Returns a tooltip
+function AcquireTooltip()
+	local tooltip = tremove(tooltipHeap)
+
+	if not tooltip then
+		tooltip = CreateFrame("Frame", nil, UIParent)
+
+		local scrollFrame = CreateFrame("ScrollFrame", nil, tooltip)
+		scrollFrame:SetPoint("TOP", tooltip, "TOP", 0, -TOOLTIP_PADDING)
+		scrollFrame:SetPoint("BOTTOM", tooltip, "BOTTOM", 0, TOOLTIP_PADDING)
+		scrollFrame:SetPoint("LEFT", tooltip, "LEFT", TOOLTIP_PADDING, 0)
+		scrollFrame:SetPoint("RIGHT", tooltip, "RIGHT", -TOOLTIP_PADDING, 0)
+		tooltip.scrollFrame = scrollFrame
+
+		local scrollChild = CreateFrame("Frame", nil, tooltip.scrollFrame)
+		scrollFrame:SetScrollChild(scrollChild)
+		tooltip.scrollChild = scrollChild
+
+		setmetatable(tooltip, tipMetatable)
+	end
+
+	--[===[@debug@
+	usedTooltips = usedTooltips + 1
+	--@end-debug@]===]
+	return tooltip
+end
+
+-- Cleans the tooltip and stores it in the cache
+function ReleaseTooltip(tooltip)
+	if tooltip.releasing then
+		return
+	end
+
+	tooltip.releasing = true
+	tooltip:Hide()
+
+	local releaseHandler = lib.onReleaseHandlers[tooltip]
+
+	if releaseHandler then
+		lib.onReleaseHandlers[tooltip] = nil
+
+		local success, errorMessage = pcall(releaseHandler, tooltip)
+
+		if not success then
+			geterrorhandler()(errorMessage)
+		end
+	elseif tooltip.OnRelease then
+		local success, errorMessage = pcall(tooltip.OnRelease, tooltip)
+		if not success then
+			geterrorhandler()(errorMessage)
+		end
+
+		tooltip.OnRelease = nil
+	end
+
+	tooltip.releasing = nil
+	tooltip.key = nil
+	tooltip.step = nil
+
+	ClearTooltipScripts(tooltip)
+
+	tooltip:SetAutoHideDelay(nil)
+	tooltip:ClearAllPoints()
+	tooltip:Clear()
+
+	if tooltip.slider then
+		tooltip.slider:SetValue(0)
+		tooltip.slider:Hide()
+		tooltip.scrollFrame:SetPoint("RIGHT", tooltip, "RIGHT", -TOOLTIP_PADDING, 0)
+		tooltip:EnableMouseWheel(false)
+	end
+
+	for i, column in ipairs(tooltip.columns) do
+		tooltip.columns[i] = ReleaseFrame(column)
+	end
+
+	tooltip.columns = ReleaseTable(tooltip.columns)
+	tooltip.lines = ReleaseTable(tooltip.lines)
+	tooltip.colspans = ReleaseTable(tooltip.colspans)
+
+	layoutCleaner.registry[tooltip] = nil
+	tinsert(tooltipHeap, tooltip)
+
+	highlightTexture:SetTexture(DEFAULT_HIGHLIGHT_TEXTURE_PATH)
+	highlightTexture:SetTexCoord(0, 1, 0, 1)
+
+	--[===[@debug@
+	usedTooltips = usedTooltips - 1
+	--@end-debug@]===]
+end
+
+------------------------------------------------------------------------------
+-- Cell 'cache' (just a wrapper to the provider's cache)
+------------------------------------------------------------------------------
+-- Returns a cell for the given tooltip from the given provider
+function AcquireCell(tooltip, provider)
+	local cell = provider:AcquireCell(tooltip)
+
+	cell:SetParent(tooltip.scrollChild)
+	cell:SetFrameLevel(tooltip.scrollChild:GetFrameLevel() + 3)
+	cell._provider = provider
+
+	return cell
+end
+
+-- Cleans the cell hands it to its provider for storing
+function ReleaseCell(cell)
+	if cell.fontString and cell.r then
+		cell.fontString:SetTextColor(cell.r, cell.g, cell.b, cell.a)
+	end
+
+	cell._font = nil
+	cell._justification = nil
+	cell._colSpan = nil
+	cell._line = nil
+	cell._column = nil
+
+	cell:Hide()
+	cell:ClearAllPoints()
+	cell:SetParent(nil)
+	cell:SetBackdrop(nil)
+
+	ClearFrameScripts(cell)
+
+	cell._provider:ReleaseCell(cell)
+	cell._provider = nil
+end
+
+------------------------------------------------------------------------------
+-- Table cache
+------------------------------------------------------------------------------
+local tableHeap = lib.tableHeap
+
+-- Returns a table
+function AcquireTable()
+	local tbl = tremove(tableHeap) or {}
+	--[===[@debug@
+	usedTables = usedTables + 1
+	--@end-debug@]===]
+	return tbl
+end
+
+-- Cleans the table and stores it in the cache
+function ReleaseTable(tableInstance)
+	wipe(tableInstance)
+	tinsert(tableHeap, tableInstance)
+	--[===[@debug@
+	usedTables = usedTables - 1
+	--@end-debug@]===]
+end
+
+------------------------------------------------------------------------------
+-- Tooltip prototype
+------------------------------------------------------------------------------
+function InitializeTooltip(tooltip, key)
+	----------------------------------------------------------------------
+	-- (Re)set frame settings
+	----------------------------------------------------------------------
+	local backdrop = GameTooltip:GetBackdrop()
+
+	tooltip:SetBackdrop(backdrop)
+
+	if backdrop then
+		tooltip:SetBackdropColor(GameTooltip:GetBackdropColor())
+		tooltip:SetBackdropBorderColor(GameTooltip:GetBackdropBorderColor())
+	end
+
+	tooltip:SetScale(GameTooltip:GetScale())
+	tooltip:SetAlpha(1)
+	tooltip:SetFrameStrata("TOOLTIP")
+	tooltip:SetClampedToScreen(false)
+
+	----------------------------------------------------------------------
+	-- Internal data. Since it's possible to Acquire twice without calling
+	-- release, check for pre-existence.
+	----------------------------------------------------------------------
+	tooltip.key = key
+	tooltip.columns = tooltip.columns or AcquireTable()
+	tooltip.lines = tooltip.lines or AcquireTable()
+	tooltip.colspans = tooltip.colspans or AcquireTable()
+	tooltip.regularFont = _G.GameTooltipText
+	tooltip.headerFont = _G.GameTooltipHeaderText
+	tooltip.labelProvider = labelProvider
+	tooltip.cell_margin_h = tooltip.cell_margin_h or CELL_MARGIN_H
+	tooltip.cell_margin_v = tooltip.cell_margin_v or CELL_MARGIN_V
+
+	----------------------------------------------------------------------
+	-- Finishing procedures
+	----------------------------------------------------------------------
+	tooltip:SetAutoHideDelay(nil)
+	tooltip:Hide()
+	ResetTooltipSize(tooltip)
+end
+
+function tipPrototype:SetDefaultProvider(myProvider)
+	if not myProvider then
+		return
+	end
+
+	self.labelProvider = myProvider
+end
+
+function tipPrototype:GetDefaultProvider()
+	return self.labelProvider
+end
+
+local function checkJustification(justification, level, silent)
+	if justification ~= "LEFT" and justification ~= "CENTER" and justification ~= "RIGHT" then
+		if silent then
+			return false
+		end
+		error("invalid justification, must one of LEFT, CENTER or RIGHT, not: " .. tostring(justification), level + 1)
+	end
+
+	return true
+end
+
+function tipPrototype:SetColumnLayout(numColumns, ...)
+	if type(numColumns) ~= "number" or numColumns < 1 then
+		error("number of columns must be a positive number, not: " .. tostring(numColumns), 2)
+	end
+
+	for i = 1, numColumns do
+		local justification = select(i, ...) or "LEFT"
+
+		checkJustification(justification, 2)
+
+		if self.columns[i] then
+			self.columns[i].justification = justification
+		else
+			self:AddColumn(justification)
+		end
+	end
+end
+
+function tipPrototype:AddColumn(justification)
+	justification = justification or "LEFT"
+	checkJustification(justification, 2)
+
+	local colNum = #self.columns + 1
+	local column = self.columns[colNum] or AcquireFrame(self.scrollChild)
+
+	column:SetFrameLevel(self.scrollChild:GetFrameLevel() + 1)
+	column.justification = justification
+	column.width = 0
+	column:SetWidth(1)
+	column:SetPoint("TOP", self.scrollChild)
+	column:SetPoint("BOTTOM", self.scrollChild)
+
+	if colNum > 1 then
+		local h_margin = self.cell_margin_h or CELL_MARGIN_H
+
+		column:SetPoint("LEFT", self.columns[colNum - 1], "RIGHT", h_margin, 0)
+		SetTooltipSize(self, self.width + h_margin, self.height)
+	else
+		column:SetPoint("LEFT", self.scrollChild)
+	end
+
+	column:Show()
+	self.columns[colNum] = column
+
+	return colNum
+end
+
+------------------------------------------------------------------------------
+-- Convenient methods
+------------------------------------------------------------------------------
+function tipPrototype:Release()
+	lib:Release(self)
+end
+
+function tipPrototype:IsAcquiredBy(key)
+	return key ~= nil and self.key == key
+end
+
+------------------------------------------------------------------------------
+-- Script hooks
+------------------------------------------------------------------------------
+local RawSetScript = lib.frameMetatable.__index.SetScript
+
+function ClearTooltipScripts(tooltip)
+	if tooltip.scripts then
+		for scriptType in pairs(tooltip.scripts) do
+			RawSetScript(tooltip, scriptType, nil)
+		end
+
+		tooltip.scripts = ReleaseTable(tooltip.scripts)
+	end
+end
+
+function tipPrototype:SetScript(scriptType, handler)
+	RawSetScript(self, scriptType, handler)
+
+	if handler then
+		if not self.scripts then
+			self.scripts = AcquireTable()
+		end
+
+		self.scripts[scriptType] = true
+	elseif self.scripts then
+		self.scripts[scriptType] = nil
+	end
+end
+
+-- That might break some addons ; those addons were breaking other
+-- addons' tooltip though.
+function tipPrototype:HookScript()
+	geterrorhandler()(":HookScript is not allowed on LibQTip tooltips")
+end
+
+------------------------------------------------------------------------------
+-- Scrollbar data and functions
+------------------------------------------------------------------------------
+local BACKDROP_SLIDER_8_8 = BACKDROP_SLIDER_8_8 or {
+	bgFile = "Interface\\Buttons\\UI-SliderBar-Background",
+	edgeFile = "Interface\\Buttons\\UI-SliderBar-Border",
+	tile = true,
+	tileEdge = true,
+	tileSize = 8,
+	edgeSize = 8,
+	insets = { left = 3, right = 3, top = 6, bottom = 6 },
+};
+
+local function slider_OnValueChanged(self)
+	self.scrollFrame:SetVerticalScroll(self:GetValue())
+end
+
+local function tooltip_OnMouseWheel(self, delta)
+	local slider = self.slider
+	local currentValue = slider:GetValue()
+	local minValue, maxValue = slider:GetMinMaxValues()
+	local stepValue = self.step or 10
+
+	if delta < 0 and currentValue < maxValue then
+		slider:SetValue(min(maxValue, currentValue + stepValue))
+	elseif delta > 0 and currentValue > minValue then
+		slider:SetValue(max(minValue, currentValue - stepValue))
+	end
+end
+
+-- Set the step size for the scroll bar
+function tipPrototype:SetScrollStep(step)
+	self.step = step
+end
+
+-- will resize the tooltip to fit the screen and show a scrollbar if needed
+function tipPrototype:UpdateScrolling(maxheight)
+	self:SetClampedToScreen(false)
+
+	-- all data is in the tooltip; fix colspan width and prevent the layout cleaner from messing up the tooltip later
+	FixCellSizes(self)
+	layoutCleaner.registry[self] = nil
+
+	local scale = self:GetScale()
+	local topside = self:GetTop()
+	local bottomside = self:GetBottom()
+	local screensize = UIParent:GetHeight() / scale
+	local tipsize = (topside - bottomside)
+
+	-- if the tooltip would be too high, limit its height and show the slider
+	if bottomside < 0 or topside > screensize or (maxheight and tipsize > maxheight) then
+		local shrink = (bottomside < 0 and (5 - bottomside) or 0) + (topside > screensize and (topside - screensize + 5) or 0)
+
+		if maxheight and tipsize - shrink > maxheight then
+			shrink = tipsize - maxheight
+		end
+
+		self:SetHeight(2 * TOOLTIP_PADDING + self.height - shrink)
+		self:SetWidth(2 * TOOLTIP_PADDING + self.width + 20)
+		self.scrollFrame:SetPoint("RIGHT", self, "RIGHT", -(TOOLTIP_PADDING + 20), 0)
+
+		if not self.slider then
+			local slider = CreateFrame("Slider", nil, self, BackdropTemplateMixin and "BackdropTemplate")
+			slider.scrollFrame = self.scrollFrame
+
+			slider:SetOrientation("VERTICAL")
+			slider:SetPoint("TOPRIGHT", self, "TOPRIGHT", -TOOLTIP_PADDING, -TOOLTIP_PADDING)
+			slider:SetPoint("BOTTOMRIGHT", self, "BOTTOMRIGHT", -TOOLTIP_PADDING, TOOLTIP_PADDING)
+			slider:SetBackdrop(BACKDROP_SLIDER_8_8)
+			slider:SetThumbTexture([[Interface\Buttons\UI-SliderBar-Button-Vertical]])
+			slider:SetMinMaxValues(0, 1)
+			slider:SetValueStep(1)
+			slider:SetWidth(12)
+			slider:SetScript("OnValueChanged", slider_OnValueChanged)
+			slider:SetValue(0)
+
+			self.slider = slider
+		end
+
+		self.slider:SetMinMaxValues(0, shrink)
+		self.slider:Show()
+
+		self:EnableMouseWheel(true)
+		self:SetScript("OnMouseWheel", tooltip_OnMouseWheel)
+	else
+		self:SetHeight(2 * TOOLTIP_PADDING + self.height)
+		self:SetWidth(2 * TOOLTIP_PADDING + self.width)
+
+		self.scrollFrame:SetPoint("RIGHT", self, "RIGHT", -TOOLTIP_PADDING, 0)
+
+		if self.slider then
+			self.slider:SetValue(0)
+			self.slider:Hide()
+
+			self:EnableMouseWheel(false)
+			self:SetScript("OnMouseWheel", nil)
+		end
+	end
+end
+
+------------------------------------------------------------------------------
+-- Tooltip methods for changing its contents.
+------------------------------------------------------------------------------
+function tipPrototype:Clear()
+	for i, line in ipairs(self.lines) do
+		for _, cell in pairs(line.cells) do
+			if cell then
+				ReleaseCell(cell)
+			end
+		end
+
+		ReleaseTable(line.cells)
+
+		line.cells = nil
+		line.is_header = nil
+
+		ReleaseFrame(line)
+
+		self.lines[i] = nil
+	end
+
+	for _, column in ipairs(self.columns) do
+		column.width = 0
+		column:SetWidth(1)
+	end
+
+	wipe(self.colspans)
+
+	self.cell_margin_h = nil
+	self.cell_margin_v = nil
+
+	ResetTooltipSize(self)
+end
+
+function tipPrototype:SetCellMarginH(size)
+	if #self.lines > 0 then
+		error("Unable to set horizontal margin while the tooltip has lines.", 2)
+	end
+
+	if not size or type(size) ~= "number" or size < 0 then
+		error("Margin size must be a positive number or zero.", 2)
+	end
+
+	self.cell_margin_h = size
+end
+
+function tipPrototype:SetCellMarginV(size)
+	if #self.lines > 0 then
+		error("Unable to set vertical margin while the tooltip has lines.", 2)
+	end
+
+	if not size or type(size) ~= "number" or size < 0 then
+		error("Margin size must be a positive number or zero.", 2)
+	end
+
+	self.cell_margin_v = size
+end
+
+function SetTooltipSize(tooltip, width, height)
+	tooltip.height = height
+	tooltip.width = width
+
+	tooltip:SetHeight(2 * TOOLTIP_PADDING + height)
+	tooltip:SetWidth(2 * TOOLTIP_PADDING + width)
+
+	tooltip.scrollChild:SetHeight(height)
+	tooltip.scrollChild:SetWidth(width)
+end
+
+-- Add 2 pixels to height so dangling letters (g, y, p, j, etc) are not clipped.
+function ResetTooltipSize(tooltip)
+	local h_margin = tooltip.cell_margin_h or CELL_MARGIN_H
+
+	SetTooltipSize(tooltip, max(0, (h_margin * (#tooltip.columns - 1)) + (h_margin / 2)), 2)
+end
+
+local function EnlargeColumn(tooltip, column, width)
+	if width > column.width then
+		SetTooltipSize(tooltip, tooltip.width + width - column.width, tooltip.height)
+
+		column.width = width
+		column:SetWidth(width)
+	end
+end
+
+local function ResizeLine(tooltip, line, height)
+	SetTooltipSize(tooltip, tooltip.width, tooltip.height + height - line.height)
+
+	line.height = height
+	line:SetHeight(height)
+end
+
+function FixCellSizes(tooltip)
+	local columns = tooltip.columns
+	local colspans = tooltip.colspans
+	local lines = tooltip.lines
+	local h_margin = tooltip.cell_margin_h or CELL_MARGIN_H
+
+	-- resize columns to make room for the colspans
+	while next(colspans) do
+		local maxNeedCols
+		local maxNeedWidthPerCol = 0
+
+		-- calculate the colspan with the highest additional width need per column
+		for colRange, width in pairs(colspans) do
+			local left, right = colRange:match("^(%d+)%-(%d+)$")
+
+			left, right = tonumber(left), tonumber(right)
+
+			for col = left, right - 1 do
+				width = width - columns[col].width - h_margin
+			end
+
+			width = width - columns[right].width
+
+			if width <= 0 then
+				colspans[colRange] = nil
+			else
+				width = width / (right - left + 1)
+
+				if width > maxNeedWidthPerCol then
+					maxNeedCols = colRange
+					maxNeedWidthPerCol = width
+				end
+			end
+		end
+
+		-- resize all columns for that colspan
+		if maxNeedCols then
+			local left, right = maxNeedCols:match("^(%d+)%-(%d+)$")
+
+			for col = left, right do
+				EnlargeColumn(tooltip, columns[col], columns[col].width + maxNeedWidthPerCol)
+			end
+
+			colspans[maxNeedCols] = nil
+		end
+	end
+
+	--now that the cell width is set, recalculate the rows' height
+	for _, line in ipairs(lines) do
+		if #(line.cells) > 0 then
+			local lineheight = 0
+
+			for _, cell in pairs(line.cells) do
+				if cell then
+					lineheight = max(lineheight, cell:getContentHeight())
+				end
+			end
+
+			if lineheight > 0 then
+				ResizeLine(tooltip, line, lineheight)
+			end
+		end
+	end
+end
+
+local function _SetCell(tooltip, lineNum, colNum, value, font, justification, colSpan, provider, ...)
+	local line = tooltip.lines[lineNum]
+	local cells = line.cells
+
+	-- Unset: be quick
+	if value == nil then
+		local cell = cells[colNum]
+
+		if cell then
+			for i = colNum, colNum + cell._colSpan - 1 do
+				cells[i] = nil
+			end
+
+			ReleaseCell(cell)
+		end
+
+		return lineNum, colNum
+	end
+
+	font = font or (line.is_header and tooltip.headerFont or tooltip.regularFont)
+
+	-- Check previous cell
+	local cell
+	local prevCell = cells[colNum]
+
+	if prevCell then
+		-- There is a cell here
+		justification = justification or prevCell._justification
+		colSpan = colSpan or prevCell._colSpan
+
+		-- Clear the currently marked colspan
+		for i = colNum + 1, colNum + prevCell._colSpan - 1 do
+			cells[i] = nil
+		end
+
+		if provider == nil or prevCell._provider == provider then
+			-- Reuse existing cell
+			cell = prevCell
+			provider = cell._provider
+		else
+			-- A new cell is required
+			cells[colNum] = ReleaseCell(prevCell)
+		end
+	elseif prevCell == nil then
+		-- Creating a new cell, using meaningful defaults.
+		provider = provider or tooltip.labelProvider
+		justification = justification or tooltip.columns[colNum].justification or "LEFT"
+		colSpan = colSpan or 1
+	else
+		error("overlapping cells at column " .. colNum, 3)
+	end
+
+	local tooltipWidth = #tooltip.columns
+	local rightColNum
+
+	if colSpan > 0 then
+		rightColNum = colNum + colSpan - 1
+
+		if rightColNum > tooltipWidth then
+			error("ColSpan too big, cell extends beyond right-most column", 3)
+		end
+	else
+		-- Zero or negative: count back from right-most columns
+		rightColNum = max(colNum, tooltipWidth + colSpan)
+		-- Update colspan to its effective value
+		colSpan = 1 + rightColNum - colNum
+	end
+
+	-- Cleanup colspans
+	for i = colNum + 1, rightColNum do
+		local columnCell = cells[i]
+
+		if columnCell then
+			ReleaseCell(columnCell)
+		elseif columnCell == false then
+			error("overlapping cells at column " .. i, 3)
+		end
+
+		cells[i] = false
+	end
+
+	-- Create the cell
+	if not cell then
+		cell = AcquireCell(tooltip, provider)
+		cells[colNum] = cell
+	end
+
+	-- Anchor the cell
+	cell:SetPoint("LEFT", tooltip.columns[colNum])
+	cell:SetPoint("RIGHT", tooltip.columns[rightColNum])
+	cell:SetPoint("TOP", line)
+	cell:SetPoint("BOTTOM", line)
+
+	-- Store the cell settings directly into the cell
+	-- That's a bit risky but is really cheap compared to other ways to do it
+	cell._font, cell._justification, cell._colSpan, cell._line, cell._column = font, justification, colSpan, lineNum, colNum
+
+	-- Setup the cell content
+	local width, height = cell:SetupCell(tooltip, value, justification, font, ...)
+	cell:Show()
+
+	if colSpan > 1 then
+		-- Postpone width changes until the tooltip is shown
+		local colRange = colNum .. "-" .. rightColNum
+
+		tooltip.colspans[colRange] = max(tooltip.colspans[colRange] or 0, width)
+		layoutCleaner:RegisterForCleanup(tooltip)
+	else
+		-- Enlarge the column and tooltip if need be
+		EnlargeColumn(tooltip, tooltip.columns[colNum], width)
+	end
+
+	-- Enlarge the line and tooltip if need be
+	if height > line.height then
+		SetTooltipSize(tooltip, tooltip.width, tooltip.height + height - line.height)
+
+		line.height = height
+		line:SetHeight(height)
+	end
+
+	if rightColNum < tooltipWidth then
+		return lineNum, rightColNum + 1
+	else
+		return lineNum, nil
+	end
+end
+
+do
+	local function CreateLine(tooltip, font, ...)
+		if #tooltip.columns == 0 then
+			error("column layout should be defined before adding line", 3)
+		end
+
+		local lineNum = #tooltip.lines + 1
+		local line = tooltip.lines[lineNum] or AcquireFrame(tooltip.scrollChild)
+
+		line:SetFrameLevel(tooltip.scrollChild:GetFrameLevel() + 2)
+		line:SetPoint("LEFT", tooltip.scrollChild)
+		line:SetPoint("RIGHT", tooltip.scrollChild)
+
+		if lineNum > 1 then
+			local v_margin = tooltip.cell_margin_v or CELL_MARGIN_V
+
+			line:SetPoint("TOP", tooltip.lines[lineNum - 1], "BOTTOM", 0, -v_margin)
+			SetTooltipSize(tooltip, tooltip.width, tooltip.height + v_margin)
+		else
+			line:SetPoint("TOP", tooltip.scrollChild)
+		end
+
+		tooltip.lines[lineNum] = line
+
+		line.cells = line.cells or AcquireTable()
+		line.height = 0
+		line:SetHeight(1)
+		line:Show()
+
+		local colNum = 1
+
+		for i = 1, #tooltip.columns do
+			local value = select(i, ...)
+
+			if value ~= nil then
+				lineNum, colNum = _SetCell(tooltip, lineNum, i, value, font, nil, 1, tooltip.labelProvider)
+			end
+		end
+
+		return lineNum, colNum
+	end
+
+	function tipPrototype:AddLine(...)
+		return CreateLine(self, self.regularFont, ...)
+	end
+
+	function tipPrototype:AddHeader(...)
+		local line, col = CreateLine(self, self.headerFont, ...)
+
+		self.lines[line].is_header = true
+
+		return line, col
+	end
+end -- do-block
+
+local GenericBackdrop = {
+	bgFile = "Interface\\Tooltips\\UI-Tooltip-Background"
+}
+
+function tipPrototype:AddSeparator(height, r, g, b, a)
+	local lineNum, colNum = self:AddLine()
+	local line = self.lines[lineNum]
+	local color = _G.NORMAL_FONT_COLOR
+
+	height = height or 1
+
+	SetTooltipSize(self, self.width, self.height + height)
+
+	line.height = height
+	line:SetHeight(height)
+	line:SetBackdrop(GenericBackdrop)
+	line:SetBackdropColor(r or color.r, g or color.g, b or color.b, a or 1)
+
+	return lineNum, colNum
+end
+
+function tipPrototype:SetCellColor(lineNum, colNum, r, g, b, a)
+	local cell = self.lines[lineNum].cells[colNum]
+
+	if cell then
+		local sr, sg, sb, sa = self:GetBackdropColor()
+
+		cell:SetBackdrop(GenericBackdrop)
+		cell:SetBackdropColor(r or sr, g or sg, b or sb, a or sa)
+	end
+end
+
+function tipPrototype:SetColumnColor(colNum, r, g, b, a)
+	local column = self.columns[colNum]
+
+	if column then
+		local sr, sg, sb, sa = self:GetBackdropColor()
+		column:SetBackdrop(GenericBackdrop)
+		column:SetBackdropColor(r or sr, g or sg, b or sb, a or sa)
+	end
+end
+
+function tipPrototype:SetLineColor(lineNum, r, g, b, a)
+	local line = self.lines[lineNum]
+
+	if line then
+		local sr, sg, sb, sa = self:GetBackdropColor()
+
+		line:SetBackdrop(GenericBackdrop)
+		line:SetBackdropColor(r or sr, g or sg, b or sb, a or sa)
+	end
+end
+
+function tipPrototype:SetCellTextColor(lineNum, colNum, r, g, b, a)
+	local line = self.lines[lineNum]
+	local column = self.columns[colNum]
+
+	if not line or not column then
+		return
+	end
+
+	local cell = self.lines[lineNum].cells[colNum]
+
+	if cell then
+		if not cell.fontString then
+			error("cell's label provider did not assign a fontString field", 2)
+		end
+
+		if not cell.r then
+			cell.r, cell.g, cell.b, cell.a = cell.fontString:GetTextColor()
+		end
+
+		cell.fontString:SetTextColor(r or cell.r, g or cell.g, b or cell.b, a or cell.a)
+	end
+end
+
+function tipPrototype:SetColumnTextColor(colNum, r, g, b, a)
+	if not self.columns[colNum] then
+		return
+	end
+
+	for lineIndex = 1, #self.lines do
+		self:SetCellTextColor(lineIndex, colNum, r, g, b, a)
+	end
+end
+
+function tipPrototype:SetLineTextColor(lineNum, r, g, b, a)
+	local line = self.lines[lineNum]
+
+	if not line then
+		return
+	end
+
+	for cellIndex = 1, #line.cells do
+		self:SetCellTextColor(lineNum, line.cells[cellIndex]._column, r, g, b, a)
+	end
+end
+
+function tipPrototype:SetHighlightTexture(...)
+	return highlightTexture:SetTexture(...)
+end
+
+function tipPrototype:SetHighlightTexCoord(...)
+	highlightTexture:SetTexCoord(...)
+end
+
+do
+	local function checkFont(font, level, silent)
+		local bad = false
+
+		if not font then
+			bad = true
+		elseif type(font) == "string" then
+			local ref = _G[font]
+
+			if not ref or type(ref) ~= "table" or type(ref.IsObjectType) ~= "function" or not ref:IsObjectType("Font") then
+				bad = true
+			end
+		elseif type(font) ~= "table" or type(font.IsObjectType) ~= "function" or not font:IsObjectType("Font") then
+			bad = true
+		end
+
+		if bad then
+			if silent then
+				return false
+			end
+
+			error("font must be a Font instance or a string matching the name of a global Font instance, not: " .. tostring(font), level + 1)
+		end
+		return true
+	end
+
+	function tipPrototype:SetFont(font)
+		local is_string = type(font) == "string"
+
+		checkFont(font, 2)
+		self.regularFont = is_string and _G[font] or font
+	end
+
+	function tipPrototype:SetHeaderFont(font)
+		local is_string = type(font) == "string"
+
+		checkFont(font, 2)
+		self.headerFont = is_string and _G[font] or font
+	end
+
+	-- TODO: fixed argument positions / remove checks for performance?
+	function tipPrototype:SetCell(lineNum, colNum, value, ...)
+		-- Mandatory argument checking
+		if type(lineNum) ~= "number" then
+			error("line number must be a number, not: " .. tostring(lineNum), 2)
+		elseif lineNum < 1 or lineNum > #self.lines then
+			error("line number out of range: " .. tostring(lineNum), 2)
+		elseif type(colNum) ~= "number" then
+			error("column number must be a number, not: " .. tostring(colNum), 2)
+		elseif colNum < 1 or colNum > #self.columns then
+			error("column number out of range: " .. tostring(colNum), 2)
+		end
+
+		-- Variable argument checking
+		local font, justification, colSpan, provider
+		local i, arg = 1, ...
+
+		if arg == nil or checkFont(arg, 2, true) then
+			i, font, arg = 2, ...
+		end
+
+		if arg == nil or checkJustification(arg, 2, true) then
+			i, justification, arg = i + 1, select(i, ...)
+		end
+
+		if arg == nil or type(arg) == "number" then
+			i, colSpan, arg = i + 1, select(i, ...)
+		end
+
+		if arg == nil or type(arg) == "table" and type(arg.AcquireCell) == "function" then
+			i, provider = i + 1, arg
+		end
+
+		return _SetCell(self, lineNum, colNum, value, font, justification, colSpan, provider, select(i, ...))
+	end
+end -- do-block
+
+function tipPrototype:GetFont()
+	return self.regularFont
+end
+
+function tipPrototype:GetHeaderFont()
+	return self.headerFont
+end
+
+function tipPrototype:GetLineCount()
+	return #self.lines
+end
+
+function tipPrototype:GetColumnCount()
+	return #self.columns
+end
+
+------------------------------------------------------------------------------
+-- Frame Scripts
+------------------------------------------------------------------------------
+local scripts = {
+	OnEnter = function(frame, ...)
+		highlightFrame:SetParent(frame)
+		highlightFrame:SetAllPoints(frame)
+		highlightFrame:Show()
+
+		if frame._OnEnter_func then
+			frame:_OnEnter_func(frame._OnEnter_arg, ...)
+		end
+	end,
+	OnLeave = function(frame, ...)
+		highlightFrame:Hide()
+		highlightFrame:ClearAllPoints()
+		highlightFrame:SetParent(nil)
+
+		if frame._OnLeave_func then
+			frame:_OnLeave_func(frame._OnLeave_arg, ...)
+		end
+	end,
+	OnMouseDown = function(frame, ...)
+		frame:_OnMouseDown_func(frame._OnMouseDown_arg, ...)
+	end,
+	OnMouseUp = function(frame, ...)
+		frame:_OnMouseUp_func(frame._OnMouseUp_arg, ...)
+	end,
+	OnReceiveDrag = function(frame, ...)
+		frame:_OnReceiveDrag_func(frame._OnReceiveDrag_arg, ...)
+	end
+}
+
+function SetFrameScript(frame, script, func, arg)
+	if not scripts[script] then
+		return
+	end
+
+	frame["_" .. script .. "_func"] = func
+	frame["_" .. script .. "_arg"] = arg
+
+	if script == "OnMouseDown" or script == "OnMouseUp" or script == "OnReceiveDrag" then
+		if func then
+			frame:SetScript(script, scripts[script])
+		else
+			frame:SetScript(script, nil)
+		end
+	end
+
+	-- if at least one script is set, set the OnEnter/OnLeave scripts for the highlight
+	if frame._OnEnter_func or frame._OnLeave_func or frame._OnMouseDown_func or frame._OnMouseUp_func or frame._OnReceiveDrag_func then
+		frame:EnableMouse(true)
+		frame:SetScript("OnEnter", scripts.OnEnter)
+		frame:SetScript("OnLeave", scripts.OnLeave)
+	else
+		frame:EnableMouse(false)
+		frame:SetScript("OnEnter", nil)
+		frame:SetScript("OnLeave", nil)
+	end
+end
+
+function ClearFrameScripts(frame)
+	if frame._OnEnter_func or frame._OnLeave_func or frame._OnMouseDown_func or frame._OnMouseUp_func or frame._OnReceiveDrag_func then
+		frame:EnableMouse(false)
+
+		frame:SetScript("OnEnter", nil)
+		frame._OnEnter_func = nil
+		frame._OnEnter_arg = nil
+
+		frame:SetScript("OnLeave", nil)
+		frame._OnLeave_func = nil
+		frame._OnLeave_arg = nil
+
+		frame:SetScript("OnReceiveDrag", nil)
+		frame._OnReceiveDrag_func = nil
+		frame._OnReceiveDrag_arg = nil
+
+		frame:SetScript("OnMouseDown", nil)
+		frame._OnMouseDown_func = nil
+		frame._OnMouseDown_arg = nil
+
+		frame:SetScript("OnMouseUp", nil)
+		frame._OnMouseUp_func = nil
+		frame._OnMouseUp_arg = nil
+	end
+end
+
+function tipPrototype:SetLineScript(lineNum, script, func, arg)
+	SetFrameScript(self.lines[lineNum], script, func, arg)
+end
+
+function tipPrototype:SetColumnScript(colNum, script, func, arg)
+	SetFrameScript(self.columns[colNum], script, func, arg)
+end
+
+function tipPrototype:SetCellScript(lineNum, colNum, script, func, arg)
+	local cell = self.lines[lineNum].cells[colNum]
+
+	if cell then
+		SetFrameScript(cell, script, func, arg)
+	end
+end
+
+------------------------------------------------------------------------------
+-- Auto-hiding feature
+------------------------------------------------------------------------------
+
+-- Script of the auto-hiding child frame
+local function AutoHideTimerFrame_OnUpdate(self, elapsed)
+	self.checkElapsed = self.checkElapsed + elapsed
+
+	if self.checkElapsed > 0.1 then
+		if self.parent:IsMouseOver() or (self.alternateFrame and self.alternateFrame:IsMouseOver()) then
+			self.elapsed = 0
+		else
+			self.elapsed = self.elapsed + self.checkElapsed
+
+			if self.elapsed >= self.delay then
+				lib:Release(self.parent)
+			end
+		end
+
+		self.checkElapsed = 0
+	end
+end
+
+-- Usage:
+-- :SetAutoHideDelay(0.25) => hides after 0.25sec outside of the tooltip
+-- :SetAutoHideDelay(0.25, someFrame) => hides after 0.25sec outside of both the tooltip and someFrame
+-- :SetAutoHideDelay() => disable auto-hiding (default)
+function tipPrototype:SetAutoHideDelay(delay, alternateFrame, releaseHandler)
+	local timerFrame = self.autoHideTimerFrame
+	delay = tonumber(delay) or 0
+
+	if releaseHandler then
+		if type(releaseHandler) ~= "function" then
+			error("releaseHandler must be a function", 2)
+		end
+
+		lib.onReleaseHandlers[self] = releaseHandler
+	end
+
+	if delay > 0 then
+		if not timerFrame then
+			timerFrame = AcquireTimer(self)
+			timerFrame:SetScript("OnUpdate", AutoHideTimerFrame_OnUpdate)
+
+			self.autoHideTimerFrame = timerFrame
+		end
+
+		timerFrame.parent = self
+		timerFrame.checkElapsed = 0
+		timerFrame.elapsed = 0
+		timerFrame.delay = delay
+		timerFrame.alternateFrame = alternateFrame
+		timerFrame:Show()
+	elseif timerFrame then
+		self.autoHideTimerFrame = nil
+
+		timerFrame.alternateFrame = nil
+		timerFrame:SetScript("OnUpdate", nil)
+
+		ReleaseTimer(timerFrame)
+	end
+end
+
+------------------------------------------------------------------------------
+-- "Smart" Anchoring
+------------------------------------------------------------------------------
+local function GetTipAnchor(frame)
+	local x, y = frame:GetCenter()
+
+	if not x or not y then
+		return "TOPLEFT", "BOTTOMLEFT"
+	end
+
+	local hhalf = (x > UIParent:GetWidth() * 2 / 3) and "RIGHT" or (x < UIParent:GetWidth() / 3) and "LEFT" or ""
+	local vhalf = (y > UIParent:GetHeight() / 2) and "TOP" or "BOTTOM"
+
+	return vhalf .. hhalf, frame, (vhalf == "TOP" and "BOTTOM" or "TOP") .. hhalf
+end
+
+function tipPrototype:SmartAnchorTo(frame)
+	if not frame then
+		error("Invalid frame provided.", 2)
+	end
+
+	self:ClearAllPoints()
+	self:SetClampedToScreen(true)
+	self:SetPoint(GetTipAnchor(frame))
+end
+
+------------------------------------------------------------------------------
+-- Debug slashcmds
+------------------------------------------------------------------------------
+-- @debug @
+local print = print
+local function PrintStats()
+	local tipCache = tostring(#tooltipHeap)
+	local frameCache = tostring(#frameHeap)
+	local tableCache = tostring(#tableHeap)
+	local header = false
+
+	print("Tooltips used: " .. usedTooltips .. ", Cached: " .. tipCache .. ", Total: " .. tipCache + usedTooltips)
+	print("Frames used: " .. usedFrames .. ", Cached: " .. frameCache .. ", Total: " .. frameCache + usedFrames)
+	print("Tables used: " .. usedTables .. ", Cached: " .. tableCache .. ", Total: " .. tableCache + usedTables)
+
+	for k in pairs(activeTooltips) do
+		if not header then
+			print("Active tooltips:")
+			header = true
+		end
+		print("- " .. k)
+	end
+end
+
+SLASH_LibQTip1 = "/qtip"
+_G.SlashCmdList["LibQTip"] = PrintStats
+--@end-debug@
diff --git a/TitanClassic/save/libs/Ace/LibQTip-1.0/LibQTip-1.0.toc b/TitanClassic/save/libs/Ace/LibQTip-1.0/LibQTip-1.0.toc
new file mode 100644
index 0000000..e26ee7b
--- /dev/null
+++ b/TitanClassic/save/libs/Ace/LibQTip-1.0/LibQTip-1.0.toc
@@ -0,0 +1,14 @@
+## Interface: 90001
+## Title: Lib: QTip-1.0
+## Notes: Library providing multi-column tooltips.
+## Author: Torhal, Adirelle, Elkano, Tristanian
+## Version: 9.0.1.2
+## LoadOnDemand: 1
+## X-Date: 2020-10-25T22:33:10Z
+## X-Credits: Kaelten (input on initial design)
+## X-Category: Library, Tooltip
+## X-License: Ace3 BSD-like license
+## X-Website: http://www.wowace.com/addons/libqtip-1-0/
+
+LibStub\LibStub.lua
+lib.xml
diff --git a/TitanClassic/save/libs/Ace/LibQTip-1.0/LibStub/LibStub.lua b/TitanClassic/save/libs/Ace/LibQTip-1.0/LibStub/LibStub.lua
new file mode 100644
index 0000000..7e9b5cd
--- /dev/null
+++ b/TitanClassic/save/libs/Ace/LibQTip-1.0/LibStub/LibStub.lua
@@ -0,0 +1,51 @@
+-- $Id: LibStub.lua 103 2014-10-16 03:02:50Z mikk $
+-- LibStub is a simple versioning stub meant for use in Libraries.  http://www.wowace.com/addons/libstub/ for more info
+-- LibStub is hereby placed in the Public Domain
+-- Credits: Kaelten, Cladhaire, ckknight, Mikk, Ammo, Nevcairiel, joshborke
+local LIBSTUB_MAJOR, LIBSTUB_MINOR = "LibStub", 2  -- NEVER MAKE THIS AN SVN REVISION! IT NEEDS TO BE USABLE IN ALL REPOS!
+local LibStub = _G[LIBSTUB_MAJOR]
+
+-- Check to see is this version of the stub is obsolete
+if not LibStub or LibStub.minor < LIBSTUB_MINOR then
+	LibStub = LibStub or {libs = {}, minors = {} }
+	_G[LIBSTUB_MAJOR] = LibStub
+	LibStub.minor = LIBSTUB_MINOR
+
+	-- LibStub:NewLibrary(major, minor)
+	-- major (string) - the major version of the library
+	-- minor (string or number ) - the minor version of the library
+	--
+	-- returns nil if a newer or same version of the lib is already present
+	-- returns empty library object or old library object if upgrade is needed
+	function LibStub:NewLibrary(major, minor)
+		assert(type(major) == "string", "Bad argument #2 to `NewLibrary' (string expected)")
+		minor = assert(tonumber(strmatch(minor, "%d+")), "Minor version must either be a number or contain a number.")
+
+		local oldminor = self.minors[major]
+		if oldminor and oldminor >= minor then return nil end
+		self.minors[major], self.libs[major] = minor, self.libs[major] or {}
+		return self.libs[major], oldminor
+	end
+
+	-- LibStub:GetLibrary(major, [silent])
+	-- major (string) - the major version of the library
+	-- silent (boolean) - if true, library is optional, silently return nil if its not found
+	--
+	-- throws an error if the library can not be found (except silent is set)
+	-- returns the library object if found
+	function LibStub:GetLibrary(major, silent)
+		if not self.libs[major] and not silent then
+			error(("Cannot find a library instance of %q."):format(tostring(major)), 2)
+		end
+		return self.libs[major], self.minors[major]
+	end
+
+	-- LibStub:IterateLibraries()
+	--
+	-- Returns an iterator for the currently registered libraries
+	function LibStub:IterateLibraries()
+		return pairs(self.libs)
+	end
+
+	setmetatable(LibStub, { __call = LibStub.GetLibrary })
+end
diff --git a/TitanClassic/save/libs/Ace/LibQTip-1.0/lib.xml b/TitanClassic/save/libs/Ace/LibQTip-1.0/lib.xml
new file mode 100644
index 0000000..55047ef
--- /dev/null
+++ b/TitanClassic/save/libs/Ace/LibQTip-1.0/lib.xml
@@ -0,0 +1,4 @@
+<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
+..\FrameXML\UI.xsd">
+	<Script file="LibQTip-1.0.lua"/>
+</Ui>
diff --git a/TitanClassic/save/libs/Ace/LibSharedMedia-3.0/CHANGES.txt b/TitanClassic/save/libs/Ace/LibSharedMedia-3.0/CHANGES.txt
new file mode 100644
index 0000000..bdfc4a9
--- /dev/null
+++ b/TitanClassic/save/libs/Ace/LibSharedMedia-3.0/CHANGES.txt
@@ -0,0 +1,29 @@
+------------------------------------------------------------------------
+r115 | funkehdude | 2020-11-23 17:12:53 +0000 (Mon, 23 Nov 2020) | 1 line
+Changed paths:
+   M /trunk/LibSharedMedia-3.0.toc
+
+bump toc
+------------------------------------------------------------------------
+r114 | elkano | 2019-09-13 16:12:43 +0000 (Fri, 13 Sep 2019) | 2 lines
+Changed paths:
+   M /trunk/LibSharedMedia-3.0/LibSharedMedia-3.0.lua
+
+fixes registering mp3 paths
+closes #23
+------------------------------------------------------------------------
+r113 | elkano | 2019-07-14 17:20:43 +0000 (Sun, 14 Jul 2019) | 1 line
+Changed paths:
+   M /trunk/LibSharedMedia-3.0/LibSharedMedia-3.0.lua
+
+readded pre-8.2 compatibility for classic client
+------------------------------------------------------------------------
+r112 | elkano | 2019-07-11 16:45:13 +0000 (Thu, 11 Jul 2019) | 3 lines
+Changed paths:
+   M /trunk/LibSharedMedia-3.0/LibSharedMedia-3.0.lua
+
+- removed pre 8.2 compat code
+- BACKGROUND, BORDER, STATUSBAR and SOUND string values are meant for file paths with 8.2 limiting file access for such media to the interface folder, paths must now start with "interface" to be registered; numeric IDs for files are fine, too
+- added the solid background as option for statusbar, too
+------------------------------------------------------------------------
+
diff --git a/TitanClassic/save/libs/Ace/LibSharedMedia-3.0/CallbackHandler-1.0/CallbackHandler-1.0.lua b/TitanClassic/save/libs/Ace/LibSharedMedia-3.0/CallbackHandler-1.0/CallbackHandler-1.0.lua
new file mode 100644
index 0000000..a8377fe
--- /dev/null
+++ b/TitanClassic/save/libs/Ace/LibSharedMedia-3.0/CallbackHandler-1.0/CallbackHandler-1.0.lua
@@ -0,0 +1,212 @@
+--[[ $Id: CallbackHandler-1.0.lua 1186 2018-07-21 14:19:18Z nevcairiel $ ]]
+local MAJOR, MINOR = "CallbackHandler-1.0", 7
+local CallbackHandler = LibStub:NewLibrary(MAJOR, MINOR)
+
+if not CallbackHandler then return end -- No upgrade needed
+
+local meta = {__index = function(tbl, key) tbl[key] = {} return tbl[key] end}
+
+-- Lua APIs
+local tconcat = table.concat
+local assert, error, loadstring = assert, error, loadstring
+local setmetatable, rawset, rawget = setmetatable, rawset, rawget
+local next, select, pairs, type, tostring = next, select, pairs, type, tostring
+
+-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
+-- List them here for Mikk's FindGlobals script
+-- GLOBALS: geterrorhandler
+
+local xpcall = xpcall
+
+local function errorhandler(err)
+	return geterrorhandler()(err)
+end
+
+local function Dispatch(handlers, ...)
+	local index, method = next(handlers)
+	if not method then return end
+	repeat
+		xpcall(method, errorhandler, ...)
+		index, method = next(handlers, index)
+	until not method
+end
+
+--------------------------------------------------------------------------
+-- CallbackHandler:New
+--
+--   target            - target object to embed public APIs in
+--   RegisterName      - name of the callback registration API, default "RegisterCallback"
+--   UnregisterName    - name of the callback unregistration API, default "UnregisterCallback"
+--   UnregisterAllName - name of the API to unregister all callbacks, default "UnregisterAllCallbacks". false == don't publish this API.
+
+function CallbackHandler:New(target, RegisterName, UnregisterName, UnregisterAllName)
+
+	RegisterName = RegisterName or "RegisterCallback"
+	UnregisterName = UnregisterName or "UnregisterCallback"
+	if UnregisterAllName==nil then	-- false is used to indicate "don't want this method"
+		UnregisterAllName = "UnregisterAllCallbacks"
+	end
+
+	-- we declare all objects and exported APIs inside this closure to quickly gain access
+	-- to e.g. function names, the "target" parameter, etc
+
+
+	-- Create the registry object
+	local events = setmetatable({}, meta)
+	local registry = { recurse=0, events=events }
+
+	-- registry:Fire() - fires the given event/message into the registry
+	function registry:Fire(eventname, ...)
+		if not rawget(events, eventname) or not next(events[eventname]) then return end
+		local oldrecurse = registry.recurse
+		registry.recurse = oldrecurse + 1
+
+		Dispatch(events[eventname], eventname, ...)
+
+		registry.recurse = oldrecurse
+
+		if registry.insertQueue and oldrecurse==0 then
+			-- Something in one of our callbacks wanted to register more callbacks; they got queued
+			for eventname,callbacks in pairs(registry.insertQueue) do
+				local first = not rawget(events, eventname) or not next(events[eventname])	-- test for empty before. not test for one member after. that one member may have been overwritten.
+				for self,func in pairs(callbacks) do
+					events[eventname][self] = func
+					-- fire OnUsed callback?
+					if first and registry.OnUsed then
+						registry.OnUsed(registry, target, eventname)
+						first = nil
+					end
+				end
+			end
+			registry.insertQueue = nil
+		end
+	end
+
+	-- Registration of a callback, handles:
+	--   self["method"], leads to self["method"](self, ...)
+	--   self with function ref, leads to functionref(...)
+	--   "addonId" (instead of self) with function ref, leads to functionref(...)
+	-- all with an optional arg, which, if present, gets passed as first argument (after self if present)
+	target[RegisterName] = function(self, eventname, method, ... --[[actually just a single arg]])
+		if type(eventname) ~= "string" then
+			error("Usage: "..RegisterName.."(eventname, method[, arg]): 'eventname' - string expected.", 2)
+		end
+
+		method = method or eventname
+
+		local first = not rawget(events, eventname) or not next(events[eventname])	-- test for empty before. not test for one member after. that one member may have been overwritten.
+
+		if type(method) ~= "string" and type(method) ~= "function" then
+			error("Usage: "..RegisterName.."(\"eventname\", \"methodname\"): 'methodname' - string or function expected.", 2)
+		end
+
+		local regfunc
+
+		if type(method) == "string" then
+			-- self["method"] calling style
+			if type(self) ~= "table" then
+				error("Usage: "..RegisterName.."(\"eventname\", \"methodname\"): self was not a table?", 2)
+			elseif self==target then
+				error("Usage: "..RegisterName.."(\"eventname\", \"methodname\"): do not use Library:"..RegisterName.."(), use your own 'self'", 2)
+			elseif type(self[method]) ~= "function" then
+				error("Usage: "..RegisterName.."(\"eventname\", \"methodname\"): 'methodname' - method '"..tostring(method).."' not found on self.", 2)
+			end
+
+			if select("#",...)>=1 then	-- this is not the same as testing for arg==nil!
+				local arg=select(1,...)
+				regfunc = function(...) self[method](self,arg,...) end
+			else
+				regfunc = function(...) self[method](self,...) end
+			end
+		else
+			-- function ref with self=object or self="addonId" or self=thread
+			if type(self)~="table" and type(self)~="string" and type(self)~="thread" then
+				error("Usage: "..RegisterName.."(self or \"addonId\", eventname, method): 'self or addonId': table or string or thread expected.", 2)
+			end
+
+			if select("#",...)>=1 then	-- this is not the same as testing for arg==nil!
+				local arg=select(1,...)
+				regfunc = function(...) method(arg,...) end
+			else
+				regfunc = method
+			end
+		end
+
+
+		if events[eventname][self] or registry.recurse<1 then
+		-- if registry.recurse<1 then
+			-- we're overwriting an existing entry, or not currently recursing. just set it.
+			events[eventname][self] = regfunc
+			-- fire OnUsed callback?
+			if registry.OnUsed and first then
+				registry.OnUsed(registry, target, eventname)
+			end
+		else
+			-- we're currently processing a callback in this registry, so delay the registration of this new entry!
+			-- yes, we're a bit wasteful on garbage, but this is a fringe case, so we're picking low implementation overhead over garbage efficiency
+			registry.insertQueue = registry.insertQueue or setmetatable({},meta)
+			registry.insertQueue[eventname][self] = regfunc
+		end
+	end
+
+	-- Unregister a callback
+	target[UnregisterName] = function(self, eventname)
+		if not self or self==target then
+			error("Usage: "..UnregisterName.."(eventname): bad 'self'", 2)
+		end
+		if type(eventname) ~= "string" then
+			error("Usage: "..UnregisterName.."(eventname): 'eventname' - string expected.", 2)
+		end
+		if rawget(events, eventname) and events[eventname][self] then
+			events[eventname][self] = nil
+			-- Fire OnUnused callback?
+			if registry.OnUnused and not next(events[eventname]) then
+				registry.OnUnused(registry, target, eventname)
+			end
+		end
+		if registry.insertQueue and rawget(registry.insertQueue, eventname) and registry.insertQueue[eventname][self] then
+			registry.insertQueue[eventname][self] = nil
+		end
+	end
+
+	-- OPTIONAL: Unregister all callbacks for given selfs/addonIds
+	if UnregisterAllName then
+		target[UnregisterAllName] = function(...)
+			if select("#",...)<1 then
+				error("Usage: "..UnregisterAllName.."([whatFor]): missing 'self' or \"addonId\" to unregister events for.", 2)
+			end
+			if select("#",...)==1 and ...==target then
+				error("Usage: "..UnregisterAllName.."([whatFor]): supply a meaningful 'self' or \"addonId\"", 2)
+			end
+
+
+			for i=1,select("#",...) do
+				local self = select(i,...)
+				if registry.insertQueue then
+					for eventname, callbacks in pairs(registry.insertQueue) do
+						if callbacks[self] then
+							callbacks[self] = nil
+						end
+					end
+				end
+				for eventname, callbacks in pairs(events) do
+					if callbacks[self] then
+						callbacks[self] = nil
+						-- Fire OnUnused callback?
+						if registry.OnUnused and not next(callbacks) then
+							registry.OnUnused(registry, target, eventname)
+						end
+					end
+				end
+			end
+		end
+	end
+
+	return registry
+end
+
+
+-- CallbackHandler purposefully does NOT do explicit embedding. Nor does it
+-- try to upgrade old implicit embeds since the system is selfcontained and
+-- relies on closures to work.
+
diff --git a/TitanClassic/save/libs/Ace/LibSharedMedia-3.0/LibSharedMedia-3.0.toc b/TitanClassic/save/libs/Ace/LibSharedMedia-3.0/LibSharedMedia-3.0.toc
new file mode 100644
index 0000000..2c00d78
--- /dev/null
+++ b/TitanClassic/save/libs/Ace/LibSharedMedia-3.0/LibSharedMedia-3.0.toc
@@ -0,0 +1,18 @@
+## Interface: 90002
+## LoadOnDemand: 1
+
+## Title: Lib: SharedMedia-3.0
+## Notes: Shared handling of media data (fonts, sounds, textures, ...) between addons.
+## Author: Elkano
+## Version: 3.0-115
+## X-Website: http://www.wowace.com/projects/libsharedmedia-3-0/
+## X-Category: Library
+
+## X-Revision: 115
+## X-Date: 2020-11-23T17:12:53Z
+
+LibStub\LibStub.lua
+CallbackHandler-1.0\CallbackHandler-1.0.lua
+
+LibSharedMedia-3.0\lib.xml
+
diff --git a/TitanClassic/save/libs/Ace/LibSharedMedia-3.0/LibSharedMedia-3.0/LibSharedMedia-3.0.lua b/TitanClassic/save/libs/Ace/LibSharedMedia-3.0/LibSharedMedia-3.0/LibSharedMedia-3.0.lua
new file mode 100644
index 0000000..c66e9cc
--- /dev/null
+++ b/TitanClassic/save/libs/Ace/LibSharedMedia-3.0/LibSharedMedia-3.0/LibSharedMedia-3.0.lua
@@ -0,0 +1,300 @@
+--[[
+Name: LibSharedMedia-3.0
+Revision: $Revision: 114 $
+Author: Elkano (elkano@gmx.de)
+Inspired By: SurfaceLib by Haste/Otravi (troeks@gmail.com)
+Website: http://www.wowace.com/projects/libsharedmedia-3-0/
+Description: Shared handling of media data (fonts, sounds, textures, ...) between addons.
+Dependencies: LibStub, CallbackHandler-1.0
+License: LGPL v2.1
+]]
+
+local MAJOR, MINOR = "LibSharedMedia-3.0", 8020003 -- 8.2.0 v3 / increase manually on changes
+local lib = LibStub:NewLibrary(MAJOR, MINOR)
+
+if not lib then return end
+
+local _G = getfenv(0)
+
+local pairs		= _G.pairs
+local type		= _G.type
+
+local band			= _G.bit.band
+local table_sort	= _G.table.sort
+
+local RESTRICTED_FILE_ACCESS = WOW_PROJECT_ID == WOW_PROJECT_MAINLINE -- starting with 8.2, some rules for file access have changed; classic still uses the old way
+
+local locale = GetLocale()
+local locale_is_western
+local LOCALE_MASK = 0
+lib.LOCALE_BIT_koKR		= 1
+lib.LOCALE_BIT_ruRU		= 2
+lib.LOCALE_BIT_zhCN		= 4
+lib.LOCALE_BIT_zhTW		= 8
+lib.LOCALE_BIT_western	= 128
+
+local CallbackHandler = LibStub:GetLibrary("CallbackHandler-1.0")
+
+lib.callbacks		= lib.callbacks			or CallbackHandler:New(lib)
+
+lib.DefaultMedia	= lib.DefaultMedia		or {}
+lib.MediaList		= lib.MediaList			or {}
+lib.MediaTable		= lib.MediaTable		or {}
+lib.MediaType		= lib.MediaType			or {}
+lib.OverrideMedia	= lib.OverrideMedia		or {}
+
+local defaultMedia = lib.DefaultMedia
+local mediaList = lib.MediaList
+local mediaTable = lib.MediaTable
+local overrideMedia = lib.OverrideMedia
+
+
+-- create mediatype constants
+lib.MediaType.BACKGROUND	= "background"			-- background textures
+lib.MediaType.BORDER		= "border"				-- border textures
+lib.MediaType.FONT			= "font"				-- fonts
+lib.MediaType.STATUSBAR		= "statusbar"			-- statusbar textures
+lib.MediaType.SOUND			= "sound"				-- sound files
+
+-- populate lib with default Blizzard data
+-- BACKGROUND
+if not lib.MediaTable.background then lib.MediaTable.background = {} end
+lib.MediaTable.background["None"]									= [[]]
+lib.MediaTable.background["Blizzard Collections Background"]		= [[Interface\Collections\CollectionsBackgroundTile]]
+lib.MediaTable.background["Blizzard Dialog Background"]				= [[Interface\DialogFrame\UI-DialogBox-Background]]
+lib.MediaTable.background["Blizzard Dialog Background Dark"]		= [[Interface\DialogFrame\UI-DialogBox-Background-Dark]]
+lib.MediaTable.background["Blizzard Dialog Background Gold"]		= [[Interface\DialogFrame\UI-DialogBox-Gold-Background]]
+lib.MediaTable.background["Blizzard Garrison Background"]			= [[Interface\Garrison\GarrisonUIBackground]]
+lib.MediaTable.background["Blizzard Garrison Background 2"]			= [[Interface\Garrison\GarrisonUIBackground2]]
+lib.MediaTable.background["Blizzard Garrison Background 3"]			= [[Interface\Garrison\GarrisonMissionUIInfoBoxBackgroundTile]]
+lib.MediaTable.background["Blizzard Low Health"]					= [[Interface\FullScreenTextures\LowHealth]]
+lib.MediaTable.background["Blizzard Marble"]						= [[Interface\FrameGeneral\UI-Background-Marble]]
+lib.MediaTable.background["Blizzard Out of Control"]				= [[Interface\FullScreenTextures\OutOfControl]]
+lib.MediaTable.background["Blizzard Parchment"]						= [[Interface\AchievementFrame\UI-Achievement-Parchment-Horizontal]]
+lib.MediaTable.background["Blizzard Parchment 2"]					= [[Interface\AchievementFrame\UI-GuildAchievement-Parchment-Horizontal]]
+lib.MediaTable.background["Blizzard Rock"]							= [[Interface\FrameGeneral\UI-Background-Rock]]
+lib.MediaTable.background["Blizzard Tabard Background"]				= [[Interface\TabardFrame\TabardFrameBackground]]
+lib.MediaTable.background["Blizzard Tooltip"]						= [[Interface\Tooltips\UI-Tooltip-Background]]
+lib.MediaTable.background["Solid"]									= [[Interface\Buttons\WHITE8X8]]
+lib.DefaultMedia.background = "None"
+
+-- BORDER
+if not lib.MediaTable.border then lib.MediaTable.border = {} end
+lib.MediaTable.border["None"]								= [[]]
+lib.MediaTable.border["Blizzard Achievement Wood"]			= [[Interface\AchievementFrame\UI-Achievement-WoodBorder]]
+lib.MediaTable.border["Blizzard Chat Bubble"]				= [[Interface\Tooltips\ChatBubble-Backdrop]]
+lib.MediaTable.border["Blizzard Dialog"]					= [[Interface\DialogFrame\UI-DialogBox-Border]]
+lib.MediaTable.border["Blizzard Dialog Gold"]				= [[Interface\DialogFrame\UI-DialogBox-Gold-Border]]
+lib.MediaTable.border["Blizzard Party"]						= [[Interface\CHARACTERFRAME\UI-Party-Border]]
+lib.MediaTable.border["Blizzard Tooltip"]					= [[Interface\Tooltips\UI-Tooltip-Border]]
+lib.DefaultMedia.border = "None"
+
+-- FONT
+if not lib.MediaTable.font then lib.MediaTable.font = {} end
+local SML_MT_font = lib.MediaTable.font
+--[[
+All font files are currently in all clients, the following table depicts which font supports which charset as of 5.0.4
+Fonts were checked using langcover.pl from DejaVu fonts (http://sourceforge.net/projects/dejavu/) and FontForge (http://fontforge.org/)
+latin means check for: de, en, es, fr, it, pt
+
+file				name							latin	koKR	ruRU	zhCN	zhTW
+2002.ttf			2002							X		X		X		-		-
+2002B.ttf			2002 Bold						X		X		X		-		-
+ARHei.ttf			AR CrystalzcuheiGBK Demibold	X		-		X		X		X
+ARIALN.TTF			Arial Narrow					X		-		X		-		-
+ARKai_C.ttf			AR ZhongkaiGBK Medium (Combat)	X		-		X		X		X
+ARKai_T.ttf			AR ZhongkaiGBK Medium			X		-		X		X		X
+bHEI00M.ttf			AR Heiti2 Medium B5				-		-		-		-		X
+bHEI01B.ttf			AR Heiti2 Bold B5				-		-		-		-		X
+bKAI00M.ttf			AR Kaiti Medium B5				-		-		-		-		X
+bLEI00D.ttf			AR Leisu Demi B5				-		-		-		-		X
+FRIZQT__.TTF		Friz Quadrata TT				X		-		-		-		-
+FRIZQT___CYR.TTF	FrizQuadrataCTT					x		-		X		-		-
+K_Damage.TTF		YDIWingsM						-		X		X		-		-
+K_Pagetext.TTF		MoK								X		X		X		-		-
+MORPHEUS.TTF		Morpheus						X		-		-		-		-
+MORPHEUS_CYR.TTF	Morpheus						X		-		X		-		-
+NIM_____.ttf		Nimrod MT						X		-		X		-		-
+SKURRI.TTF			Skurri							X		-		-		-		-
+SKURRI_CYR.TTF		Skurri							X		-		X		-		-
+
+WARNING: Although FRIZQT___CYR is available on western clients, it doesn't support special European characters e.g. é, ï, ö
+Due to this, we cannot use it as a replacement for FRIZQT__.TTF
+]]
+
+if locale == "koKR" then
+	LOCALE_MASK = lib.LOCALE_BIT_koKR
+--
+	SML_MT_font["굵은 글꼴"]		= [[Fonts\2002B.TTF]]
+	SML_MT_font["기본 글꼴"]		= [[Fonts\2002.TTF]]
+	SML_MT_font["데미지 글꼴"]		= [[Fonts\K_Damage.TTF]]
+	SML_MT_font["퀘스트 글꼴"]		= [[Fonts\K_Pagetext.TTF]]
+--
+	lib.DefaultMedia["font"] = "기본 글꼴" -- someone from koKR please adjust if needed
+--
+elseif locale == "zhCN" then
+	LOCALE_MASK = lib.LOCALE_BIT_zhCN
+--
+	SML_MT_font["伤害数字"]		= [[Fonts\ARKai_C.ttf]]
+	SML_MT_font["默认"]			= [[Fonts\ARKai_T.ttf]]
+	SML_MT_font["聊天"]			= [[Fonts\ARHei.ttf]]
+--
+	lib.DefaultMedia["font"] = "默认" -- someone from zhCN please adjust if needed
+--
+elseif locale == "zhTW" then
+	LOCALE_MASK = lib.LOCALE_BIT_zhTW
+--
+	SML_MT_font["提示訊息"]		= [[Fonts\bHEI00M.ttf]]
+	SML_MT_font["聊天"]			= [[Fonts\bHEI01B.ttf]]
+	SML_MT_font["傷害數字"]		= [[Fonts\bKAI00M.ttf]]
+	SML_MT_font["預設"]			= [[Fonts\bLEI00D.ttf]]
+--
+	lib.DefaultMedia["font"] = "預設" -- someone from zhTW please adjust if needed
+
+elseif locale == "ruRU" then
+	LOCALE_MASK = lib.LOCALE_BIT_ruRU
+--
+	SML_MT_font["2002"]								= [[Fonts\2002.TTF]]
+	SML_MT_font["2002 Bold"]						= [[Fonts\2002B.TTF]]
+	SML_MT_font["AR CrystalzcuheiGBK Demibold"]		= [[Fonts\ARHei.TTF]]
+	SML_MT_font["AR ZhongkaiGBK Medium (Combat)"]	= [[Fonts\ARKai_C.TTF]]
+	SML_MT_font["AR ZhongkaiGBK Medium"]			= [[Fonts\ARKai_T.TTF]]
+	SML_MT_font["Arial Narrow"]						= [[Fonts\ARIALN.TTF]]
+	SML_MT_font["Friz Quadrata TT"]					= [[Fonts\FRIZQT___CYR.TTF]]
+	SML_MT_font["MoK"]								= [[Fonts\K_Pagetext.TTF]]
+	SML_MT_font["Morpheus"]							= [[Fonts\MORPHEUS_CYR.TTF]]
+	SML_MT_font["Nimrod MT"]						= [[Fonts\NIM_____.ttf]]
+	SML_MT_font["Skurri"]							= [[Fonts\SKURRI_CYR.TTF]]
+--
+	lib.DefaultMedia.font = "Friz Quadrata TT"
+--
+else
+	LOCALE_MASK = lib.LOCALE_BIT_western
+	locale_is_western = true
+--
+	SML_MT_font["2002"]								= [[Fonts\2002.TTF]]
+	SML_MT_font["2002 Bold"]						= [[Fonts\2002B.TTF]]
+	SML_MT_font["AR CrystalzcuheiGBK Demibold"]		= [[Fonts\ARHei.TTF]]
+	SML_MT_font["AR ZhongkaiGBK Medium (Combat)"]	= [[Fonts\ARKai_C.TTF]]
+	SML_MT_font["AR ZhongkaiGBK Medium"]			= [[Fonts\ARKai_T.TTF]]
+	SML_MT_font["Arial Narrow"]						= [[Fonts\ARIALN.TTF]]
+	SML_MT_font["Friz Quadrata TT"]					= [[Fonts\FRIZQT__.TTF]]
+	SML_MT_font["MoK"]								= [[Fonts\K_Pagetext.TTF]]
+	SML_MT_font["Morpheus"]							= [[Fonts\MORPHEUS_CYR.TTF]]
+	SML_MT_font["Nimrod MT"]						= [[Fonts\NIM_____.ttf]]
+	SML_MT_font["Skurri"]							= [[Fonts\SKURRI_CYR.TTF]]
+--
+	lib.DefaultMedia.font = "Friz Quadrata TT"
+--
+end
+
+-- STATUSBAR
+if not lib.MediaTable.statusbar then lib.MediaTable.statusbar = {} end
+lib.MediaTable.statusbar["Blizzard"]						= [[Interface\TargetingFrame\UI-StatusBar]]
+lib.MediaTable.statusbar["Blizzard Character Skills Bar"]	= [[Interface\PaperDollInfoFrame\UI-Character-Skills-Bar]]
+lib.MediaTable.statusbar["Blizzard Raid Bar"]				= [[Interface\RaidFrame\Raid-Bar-Hp-Fill]]
+lib.MediaTable.statusbar["Solid"]							= [[Interface\Buttons\WHITE8X8]]
+lib.DefaultMedia.statusbar = "Blizzard"
+
+-- SOUND
+if not lib.MediaTable.sound then lib.MediaTable.sound = {} end
+lib.MediaTable.sound["None"]		= RESTRICTED_FILE_ACCESS and 1 or [[Interface\Quiet.ogg]] -- Relies on the fact that PlaySound[File] doesn't error on these values.
+lib.DefaultMedia.sound = "None"
+
+local function rebuildMediaList(mediatype)
+	local mtable = mediaTable[mediatype]
+	if not mtable then return end
+	if not mediaList[mediatype] then mediaList[mediatype] = {} end
+	local mlist = mediaList[mediatype]
+	-- list can only get larger, so simply overwrite it
+	local i = 0
+	for k in pairs(mtable) do
+		i = i + 1
+		mlist[i] = k
+	end
+	table_sort(mlist)
+end
+
+function lib:Register(mediatype, key, data, langmask)
+	if type(mediatype) ~= "string" then
+		error(MAJOR..":Register(mediatype, key, data, langmask) - mediatype must be string, got "..type(mediatype))
+	end
+	if type(key) ~= "string" then
+		error(MAJOR..":Register(mediatype, key, data, langmask) - key must be string, got "..type(key))
+	end
+	mediatype = mediatype:lower()
+	if mediatype == lib.MediaType.FONT and ((langmask and band(langmask, LOCALE_MASK) == 0) or not (langmask or locale_is_western)) then
+		-- ignore fonts that aren't flagged as supporting local glyphs on non-western clients
+		return false
+	end
+	if type(data) == "string" and (mediatype == lib.MediaType.BACKGROUND or mediatype == lib.MediaType.BORDER or mediatype == lib.MediaType.STATUSBAR or mediatype == lib.MediaType.SOUND) then
+		local path = data:lower()
+		if RESTRICTED_FILE_ACCESS and not path:find("^interface") then
+			-- files accessed via path only allowed from interface folder
+			return false
+		end
+		if mediatype == lib.MediaType.SOUND and not (path:find(".ogg", nil, true) or path:find(".mp3", nil, true)) then
+			-- Only ogg and mp3 are valid sounds.
+			return false
+		end
+	end
+	if not mediaTable[mediatype] then mediaTable[mediatype] = {} end
+	local mtable = mediaTable[mediatype]
+	if mtable[key] then return false end
+
+	mtable[key] = data
+	rebuildMediaList(mediatype)
+	self.callbacks:Fire("LibSharedMedia_Registered", mediatype, key)
+	return true
+end
+
+function lib:Fetch(mediatype, key, noDefault)
+	local mtt = mediaTable[mediatype]
+	local overridekey = overrideMedia[mediatype]
+	local result = mtt and ((overridekey and mtt[overridekey] or mtt[key]) or (not noDefault and defaultMedia[mediatype] and mtt[defaultMedia[mediatype]])) or nil
+	return result ~= "" and result or nil
+end
+
+function lib:IsValid(mediatype, key)
+	return mediaTable[mediatype] and (not key or mediaTable[mediatype][key]) and true or false
+end
+
+function lib:HashTable(mediatype)
+	return mediaTable[mediatype]
+end
+
+function lib:List(mediatype)
+	if not mediaTable[mediatype] then
+		return nil
+	end
+	if not mediaList[mediatype] then
+		rebuildMediaList(mediatype)
+	end
+	return mediaList[mediatype]
+end
+
+function lib:GetGlobal(mediatype)
+	return overrideMedia[mediatype]
+end
+
+function lib:SetGlobal(mediatype, key)
+	if not mediaTable[mediatype] then
+		return false
+	end
+	overrideMedia[mediatype] = (key and mediaTable[mediatype][key]) and key or nil
+	self.callbacks:Fire("LibSharedMedia_SetGlobal", mediatype, overrideMedia[mediatype])
+	return true
+end
+
+function lib:GetDefault(mediatype)
+	return defaultMedia[mediatype]
+end
+
+function lib:SetDefault(mediatype, key)
+	if mediaTable[mediatype] and mediaTable[mediatype][key] and not defaultMedia[mediatype] then
+		defaultMedia[mediatype] = key
+		return true
+	else
+		return false
+	end
+end
diff --git a/TitanClassic/save/libs/Ace/LibSharedMedia-3.0/LibSharedMedia-3.0/lib.xml b/TitanClassic/save/libs/Ace/LibSharedMedia-3.0/LibSharedMedia-3.0/lib.xml
new file mode 100644
index 0000000..7f2fd53
--- /dev/null
+++ b/TitanClassic/save/libs/Ace/LibSharedMedia-3.0/LibSharedMedia-3.0/lib.xml
@@ -0,0 +1,4 @@
+<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
+..\FrameXML\UI.xsd">
+	<Script file="LibSharedMedia-3.0.lua" />
+</Ui>
diff --git a/TitanClassic/save/libs/Ace/LibSharedMedia-3.0/LibStub/LibStub.lua b/TitanClassic/save/libs/Ace/LibSharedMedia-3.0/LibStub/LibStub.lua
new file mode 100644
index 0000000..ae1900e
--- /dev/null
+++ b/TitanClassic/save/libs/Ace/LibSharedMedia-3.0/LibStub/LibStub.lua
@@ -0,0 +1,51 @@
+-- $Id: LibStub.lua 76 2007-09-03 01:50:17Z mikk $
+-- LibStub is a simple versioning stub meant for use in Libraries.  http://www.wowace.com/wiki/LibStub for more info
+-- LibStub is hereby placed in the Public Domain
+-- Credits: Kaelten, Cladhaire, ckknight, Mikk, Ammo, Nevcairiel, joshborke
+local LIBSTUB_MAJOR, LIBSTUB_MINOR = "LibStub", 2  -- NEVER MAKE THIS AN SVN REVISION! IT NEEDS TO BE USABLE IN ALL REPOS!
+local LibStub = _G[LIBSTUB_MAJOR]
+
+-- Check to see is this version of the stub is obsolete
+if not LibStub or LibStub.minor < LIBSTUB_MINOR then
+	LibStub = LibStub or {libs = {}, minors = {} }
+	_G[LIBSTUB_MAJOR] = LibStub
+	LibStub.minor = LIBSTUB_MINOR
+
+	-- LibStub:NewLibrary(major, minor)
+	-- major (string) - the major version of the library
+	-- minor (string or number ) - the minor version of the library
+	--
+	-- returns nil if a newer or same version of the lib is already present
+	-- returns empty library object or old library object if upgrade is needed
+	function LibStub:NewLibrary(major, minor)
+		assert(type(major) == "string", "Bad argument #2 to `NewLibrary' (string expected)")
+		minor = assert(tonumber(strmatch(minor, "%d+")), "Minor version must either be a number or contain a number.")
+
+		local oldminor = self.minors[major]
+		if oldminor and oldminor >= minor then return nil end
+		self.minors[major], self.libs[major] = minor, self.libs[major] or {}
+		return self.libs[major], oldminor
+	end
+
+	-- LibStub:GetLibrary(major, [silent])
+	-- major (string) - the major version of the library
+	-- silent (boolean) - if true, library is optional, silently return nil if its not found
+	--
+	-- throws an error if the library can not be found (except silent is set)
+	-- returns the library object if found
+	function LibStub:GetLibrary(major, silent)
+		if not self.libs[major] and not silent then
+			error(("Cannot find a library instance of %q."):format(tostring(major)), 2)
+		end
+		return self.libs[major], self.minors[major]
+	end
+
+	-- LibStub:IterateLibraries()
+	--
+	-- Returns an iterator for the currently registered libraries
+	function LibStub:IterateLibraries()
+		return pairs(self.libs)
+	end
+
+	setmetatable(LibStub, { __call = LibStub.GetLibrary })
+end
diff --git a/TitanClassic/save/libs/Ace/LibSharedMedia-3.0/lib.xml b/TitanClassic/save/libs/Ace/LibSharedMedia-3.0/lib.xml
new file mode 100644
index 0000000..c81f35f
--- /dev/null
+++ b/TitanClassic/save/libs/Ace/LibSharedMedia-3.0/lib.xml
@@ -0,0 +1,5 @@
+<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
+..\FrameXML\UI.xsd">
+	<Include file="LibSharedMedia-3.0\lib.xml"/>
+</Ui>
+
diff --git a/TitanClassic/save/libs/Ace/LibStub/LibStub.lua b/TitanClassic/save/libs/Ace/LibStub/LibStub.lua
new file mode 100644
index 0000000..0a41ac0
--- /dev/null
+++ b/TitanClassic/save/libs/Ace/LibStub/LibStub.lua
@@ -0,0 +1,30 @@
+-- LibStub is a simple versioning stub meant for use in Libraries.  http://www.wowace.com/wiki/LibStub for more info
+-- LibStub is hereby placed in the Public Domain Credits: Kaelten, Cladhaire, ckknight, Mikk, Ammo, Nevcairiel, joshborke
+local LIBSTUB_MAJOR, LIBSTUB_MINOR = "LibStub", 2  -- NEVER MAKE THIS AN SVN REVISION! IT NEEDS TO BE USABLE IN ALL REPOS!
+local LibStub = _G[LIBSTUB_MAJOR]
+
+if not LibStub or LibStub.minor < LIBSTUB_MINOR then
+	LibStub = LibStub or {libs = {}, minors = {} }
+	_G[LIBSTUB_MAJOR] = LibStub
+	LibStub.minor = LIBSTUB_MINOR
+
+	function LibStub:NewLibrary(major, minor)
+		assert(type(major) == "string", "Bad argument #2 to `NewLibrary' (string expected)")
+		minor = assert(tonumber(strmatch(minor, "%d+")), "Minor version must either be a number or contain a number.")
+
+		local oldminor = self.minors[major]
+		if oldminor and oldminor >= minor then return nil end
+		self.minors[major], self.libs[major] = minor, self.libs[major] or {}
+		return self.libs[major], oldminor
+	end
+
+	function LibStub:GetLibrary(major, silent)
+		if not self.libs[major] and not silent then
+			error(("Cannot find a library instance of %q."):format(tostring(major)), 2)
+		end
+		return self.libs[major], self.minors[major]
+	end
+
+	function LibStub:IterateLibraries() return pairs(self.libs) end
+	setmetatable(LibStub, { __call = LibStub.GetLibrary })
+end
diff --git a/TitanClassic/save/libs/Ace/README.md b/TitanClassic/save/libs/Ace/README.md
new file mode 100644
index 0000000..ea0b5a4
--- /dev/null
+++ b/TitanClassic/save/libs/Ace/README.md
@@ -0,0 +1,26 @@
+Ace3 - AddOn development framework
+==================================
+
+Ace3 is a comprehensive framework for WoW AddOn development to streamline many of the common tasks in developing addons. This includes lifecycles, saved variables, configuration, event handling, network communications, and more.
+
+Documentation
+-------------
+
+A basic introduction to usage can be found here:
+https://www.wowace.com/projects/ace3/pages/getting-started
+
+Documentation can be found here:
+https://www.wowace.com/addons/ace3/pages/
+
+Resources
+---------
+A development repository is available on GitHub:
+https://github.com/WoWUIDev/Ace3
+
+Please note that the CurseForge/WoWAce SVN repository remains the primary authority, and what should be used in .pkgmeta to reference Ace3.
+
+.pkgmeta reference:
+Base Path: https://repos.wowace.com/wow/ace3/trunk
+Example for AceAddon-3.0: https://repos.wowace.com/wow/ace3/trunk/AceAddon-3.0
+
+It is recommended to reference the specific Ace3 libraries you are using directly, instead of pulling in the entire package.
diff --git a/TitanClassic/save/libs/Ace/changelog.txt b/TitanClassic/save/libs/Ace/changelog.txt
new file mode 100644
index 0000000..97c8a31
--- /dev/null
+++ b/TitanClassic/save/libs/Ace/changelog.txt
@@ -0,0 +1,463 @@
+Ace3 Release - Revision r1309 (July 12th, 2023)
+-----------------------------------------------
+- AceDB-3.0: Fixed an issue due to a region change on the PTR
+- AceDBOptions-3.0: Updated locale strings
+
+Ace3 Release - Revision r1294 (October 22nd, 2022)
+--------------------------------------------------
+- Ace3 should be fully supported on WoW 10.0
+- AceGUI-3.0: TabGroup: Fixes for WoW 10.0 template changes
+- AceConfigDialog-3.0: New Settings panel integration for WoW 10.0
+
+Ace3 Release - Revision r1281 (September 21st, 2022)
+--------------------------------------------------
+- AceGUI-3.0: Preliminary support for WoW 10.0
+- AceGUI-3.0: MultiLineEditBox: Fixed an issue with mouse interactivity on re-cycled editboxes in certain circumstances
+- AceGUI-3.0: Label: Use font objects to allow font fallback mechanics to be used
+
+Ace3 Release - Revision r1259 (February 23rd, 2022)
+--------------------------------------------------
+- AceGUI-3.0: Dropdown: Fix double click sound on toggling the dropdown (Issue #575)
+- AceConfigDialog-3.0: Fix width number multiplier on multiselects (Issue #584)
+
+Ace3 Release - Revision r1252 (May 17th, 2021)
+--------------------------------------------------
+- AceConfigDialog-3.0: Increased the frame level of dialogs to allow other addons to draw below them
+- AceConfigDialog-3.0: The validation/confirmation popup is now opaque and not click-through, to avoid accidentally activating options below it
+- AceHook-3.0: Allow UnhookAll to be used without embedding (Fixes #558)
+
+Ace3 Release - Revision r1241 (October 13th, 2020)
+--------------------------------------------------
+- AceAddon-3.0: Suppress more Blizzard addon load events from activating Ace3 addons "too early", causing loading issues.
+- AceGUI-3.0: Updated for Backdrop changes in WoW 9.0
+- AceGUI-3.0: Re-structured widget releasing to avoid recursive release in some circumstances
+- AceGUI-3.0: Label: Anchors are being refreshed when the font is changed (Ticket #540)
+- AceGUI-3.0: Dropdown: Initialize the widget with an empty list so that AddItem can be used on a fresh dropdown (Ticket #542)
+
+Ace3 Release - Revision r1227 (August 12th, 2019)
+-------------------------------------------------
+- AceConfigDialog-3.0: Fixed an issue with a missing template on WoW Classic (Ticket #517)
+
+Ace3 Release - Revision r1224 (August 1st, 2019)
+------------------------------------------------
+- AceConfigDialog-3.0: Replace use of StaticPopup with a custom frame to minimize taint
+- AceGUI-3.0: Ensure the OnLeave callback on various widgets still fires when its being released while visible (Ticket #505)
+- AceGUI-3.0: Various fixes for anchoring problems in WoW 8.2 (Ticket #512, and other reports)
+
+Ace3 Release - Revision r1214 (June 26th, 2019)
+-----------------------------------------------
+- AceConfigDialog-3.0: Exposed "select" type sorting control through a new "sorting" config table member
+- AceConfigDialog-3.0: Clear existing anchors on the GameTooltip before re-anchoring it for 8.2 compatibility
+- AceConfigDialog-3.0: Improved options table sorting algorithm to produce a stable result in certain edge cases (Ticket #501)
+- AceConfigRegistry-3.0: Added missing custom controls entries for all types added in the last release (Ticket  #494)
+- AceGUI-3.0: ColorPicker: Removed usage of Show/HideUIPanel for WoW 8.2 compatibiliy
+- AceGUI-3.0: DropDown: Improved dropdown sorting algorithm to support tables with mixed string and numeric keys
+
+Ace3 Release - Revision r1200 (January 24th, 2019)
+--------------------------------------------------
+- Cleanup for WoW 8.0 improvements
+- AceGUI-3.0: Worked around various quirks in the WoW 8.0/8.1 API
+- AceGUI-3.0: ColorPicker: Store references to the background/checkers textures (Ticket #473)
+- AceConfigDialog-3.0: Allow custom controls for almost all option types (Ticket #475)
+
+Ace3 Release - Revision r1182 (July 17th, 2018)
+-----------------------------------------------
+- AceComm-3.0: Support numeric targets for custom channels (Ticket #419)
+- AceComm-3.0/ChatThrottleLib: Updated for WoW 8.0 API changes
+- AceConfig-3.0: Allow number values for the "width" parameter, which acts as a multiplier of the default width
+- AceConfigDialog-3.0: Enable iconCoords for the main level of a tree group (Ticket #417)
+- AceGUI-3.0: Implement a Table Layout (#442)
+- AceGUI-3.0: EditBox: Only try to handle dragging if a valid object is being dragged into the text box
+- AceGUI-3.0: Various fixes and work-arounds for WoW 8.0 changes
+
+Ace3 Release - Revision r1166 (August 29th, 2017)
+-------------------------------------------------
+- Updated any use of PlaySound to the new numeric constants (Fix for WoW 7.3)
+- AceConfigDialog-3.0: implement fallback validation feedback in a StaticPopup (Ticket #2)
+
+Ace3 Release - Revision r1158 (March 28th, 2017)
+------------------------------------------------
+- AceGUI-3.0: Fire OnShow events from Frame and Windows containers (Ticket #396)
+- AceGUI-3.0: Add SetJustifyV/H API to the Label/InteractiveLabel widgets (Ticket #397)
+
+Ace3 Release - Revision r1151 (July 18th, 2016)
+-----------------------------------------------
+- AceConfig-3.0: Allow specifying images using the numeric fileID (Ticket #389)
+- AceGUI-3.0: Use SetColorTexture in WoW 7.0
+- AceGUI-3.0: Expose the HighlightText API for EditBox and MultiLineEditBox Widgets (Ticket #378)
+- AceGUI-3.0: Keybinding: Support MouseWheel Up/Down bindings (Ticket #372)
+- AceGUI-3.0: TreeGroup: Refresh the tree in an OnUpdate once after Acquire, not only after creation (Fixes missing tree in WoW 7.0)
+- AceSerializer-3.0: Create consistent tokens for infinity, independent of the clients platform
+
+Ace3 Release - Revision r1134 (June 23rd, 2015)
+-----------------------------------------------
+- AceGUI-3.0: TreeGroup: Prevent Word Wrap in tree elements
+
+Ace3 Release - Revision r1128 (February 24th, 2015)
+---------------------------------------------------
+- AceGUI-3.0: Fixed an error in GameTooltip handling causing wrong formatting in some cases
+
+Ace3 Release - Revision r1122 (October 14th, 2014)
+--------------------------------------------------
+- AceDB-3.0: Now using the GetCurrentRegion() API to determine region-based profile keys (fix for WoW 6.0)
+- AceComm-3.0: Update ChatThrottleLib to v23
+- AceConfigDialog-3.0: Show a more meaningful title on Blizzard Options Groups (Ticket #353)
+- AceGUI-3.0: ColorPicker: Frame Level is automatically increased to ensure the color picker frame is above the option panel
+- AceGUI-3.0: DropDown: Properly disable all clickable areas when the dropdown is disabled (Ticket #360)
+- AceHook-3.0: Always use HookScript when hooking scripts in a secure fashion (Ticket #338)
+- AceTimer-3.0: New timer implementation based on C_Timer.After
+
+Ace3 Release - Revision r1109 (February 19th, 2014)
+---------------------------------------------------
+- AceComm-3.0: Ambiguate addon comm messages to restore behavior to be identical to pre-5.4.7
+- AceConfigRegistry-3.0: Added an option to skip options table validation on registering
+
+Ace3 Release - Revision r1104 (October 31st, 2013)
+--------------------------------------------------
+- AceGUI-3.0: Flow Layout: Added a safeguard to prevent an infinite loop in the layout engine
+- AceGUI-3.0: DropDown: Adjust its style slightly to closer resemble the Blizzard DropDown Widget
+- AceGUI-3.0: DropDown: API enhancements to specify the width of the pullout and be notified when its opened
+
+Ace3 Release - Revision r1098 (September 13th, 2013)
+----------------------------------------------------
+- AceDB-3.0: Switch characters to the default profile if their active profile is deleted (Ticket #324)
+- AceConfigDialog-3.0: Try to prevent static popup taint (Ticket #322)
+- AceGUI-3.0: Button: Add a new "Auto Width" option (Ticket #310)
+- AceGUI-3.0: DropDown: Make the entire DropDown widget clickable (Ticket #339)
+- AceGUI-3.0: EditBox: Allow dragging macros to the editbox (which will then contain the macros name) (Ticket #337)
+- AceGUI-3.0: Slider: Add a workaround for the broken slider steps in WoW 5.4 (Ticket #346)
+- AceGUI-3.0: TreeGroup: Fix an issue introduced by 5.4 broken scrollbars (Ticket #345)
+- AceHook-3.0: Allow hooking of AnimationGroup scripts (Ticket #314)
+
+Ace3 Release - Revision r1086 (May 21st, 2013)
+----------------------------------------------
+- AceAddon-3.0: Improved behavior when loading modules during game startup, ensures proper loading order
+
+Ace3 Release - Revision r1083 (March 4th, 2013)
+-----------------------------------------------
+- AceTimer-3.0: Fixed an issue that caused the parameter list passed to the callback to be cut off at nil values
+- AceGUI-3.0: InlineGroup: The title attribute is properly reset for recycled objects
+
+Ace3 Release - Revision r1078 (February 10th, 2013)
+---------------------------------------------------
+- AceTimer-3.0: Re-write based on AnimationTimers
+- AceHook-3.0: Improved checks/error messages when trying to hook a script on a "nil" frame
+- AceDBOptions-3.0: Added Italian locale
+- AceGUI-3.0: BlizOptionsGroup: Fixed the "default" button callback
+- AceGUI-3.0: Colorpicker: The colorpicker is now clamped to the screen
+
+Ace3 Release - Revision r1061 (August 27th, 2012)
+-------------------------------------------------
+- AceConfigDialog-3.0: Try to avoid potential taints in static popup dialogs
+- AceConfigDialog-3.0: Sort multiselects with "radio" style
+- AceGUI-3.0: Support for WoW 5.0
+- AceGUI-3.0: MultiLineEditBox: Support shift-click'ing items/spells/etc. into the editbox
+- AceGUI-3.0: Label: Fix text alignment (Ticket #301)
+- AceGUI-3.0: Checkbox: Description text on a disable checkbox should look disabled (Ticket #304)
+- AceGUI-3.0: Keybinding: Ensure the Keybinding popup is on the top level (Ticket #305)
+
+Ace3 Release - Revision r1041 (November 29th, 2011)
+---------------------------------------------------
+- AceDB-3.0: Added locale and factionrealmregion profile keys
+- AceSerializer-3.0: Removed support for NaN, as WoW 4.3 does no longer allow it.
+- AceGUI-3.0: Frame: Add :EnableResize (Ticket #214)
+
+Ace3 Release - Revision r1032 (June 29th, 2011)
+-----------------------------------------------
+- AceTab-3.0: Improvements to Match handling (Ticket #255 and #256)
+- AceGUI-3.0: DropDown layout fix with hidden labels (Ticket #234)
+
+Ace3 Release - Revision r1025 (April 27th, 2011)
+------------------------------------------------
+- AceComm-3.0: Updated for 4.1 changes - now handles RegisterAddonMessagePrefix internally for you.
+- AceGUI-3.0: TabGroup: Fixed width of tabs in 4.1(Ticket #243)
+
+Ace3 Release - Revision r1009 (February 9th, 2011)
+--------------------------------------------------
+- AceLocale-3.0: Fix erronous assumption that the default locale is always the first to be registered for the :NewLocale() "silent" flag. The flag must now be set on the FIRST locale to be registered.
+- AceLocale-3.0: The :NewLocale() "silent" flag may now be set to the string "raw", meaning nils are returned for unknown translations.
+- AceGUI-3.0: Fix the disabled state of Icon widgets
+- AceGUI-3.0: The header of the Frame widget now dynamically changes size to fit the text (Ticket #171)
+- AceGUI-3.0: Its now possible to define a custom order the elements in a dropdown widget
+- AceGUI-3.0: Improved widget focus behaviour across the board (Ticket #192, #193)
+- AceGUI-3.0: Fixed a bug that made it impossible to block the tree widget from being user resizable (Ticket #163)
+- AceGUI-3.0: Fixed a bug that caused TreeGroups to become unresponsive under certain conditions (Ticket #189, #202)
+- AceGUI-3.0: Enhanced the DropDown widget to allow it to be reused more easily.
+- AceConfigDialog-3.0: Select Groups now have the proper order in the dropdown (Ticket #184)
+- AceConfigDialog-3.0: Implemented "radio" style select boxes (Ticket #149)
+
+Ace3 Release - Revision r981 (October 27th, 2010)
+-------------------------------------------------
+- AceAddon-3.0: Fixed a library upgrading issue
+- AceAddon-3.0: Modules are now enabled in loading order
+- AceGUI-3.0: Keybinding: The widget will no longer steal keybindings even when inactive (Ticket #169)
+- AceGUI-3.0: EditBox: Fixed spell drag'n'drop
+
+
+Ace3 Release - Revision r971 (October 12th, 2010)
+-------------------------------------------------
+- Small fixes and adjustments for the 4.0 Content Patch.
+- AceGUI-3.0: ScrollFrame: Allow for a small margin of error when determining if the scroll bar should be shown.
+- AceGUI-3.0: Added new widget APIs: GetText for EditBox and DisableButton for MultiLineEditBox
+
+Ace3 Release - Revision r960 (July 20th, 2010)
+----------------------------------------------
+- AceGUI-3.0: Label: Reset Image Size and TexCoords on Acquire (Ticket #110)
+- AceGUI-3.0: CheckBox: Re-apply the disabled state after setting a value, so the visuals are correct in either case. (Ticket #107)
+- AceGUI-3.0: Icon: Fix the vertical size. It'll now properly scale with the image size, and not be fixed to about 110px. (Ticket #104)
+- AceGUI-3.0: External Containers (Frame, Window) should always start in a visible state. (Ticket #121)
+- AceGUI-3.0: Added Blizzard sounds to widgets (Ticket #120)
+- AceGUI-3.0: CheckBox: check for self.desc:GetText() being nil as well as "" to prevent setting the wrong height on the checkbox causing bouncing checkboxes.
+- AceGUI-3.0: Rewrite of the MultiLineEditBox (Ticket #68)
+- AceGUI-3.0: CheckBox: Fix alignment of the text in OnMouseDown when an image is set. (Ticket #142)
+- AceGUI-3.0: Add SetMaxLetters APIs to EB and MLEB (Ticket #135)
+- AceGUI-3.0: Frame: Add events for OnEnter/OnLeave of the statusbar (Ticket #139)
+- AceGUI-3.0: Major cleanups and refactoring in nearly all widgets and containers.
+- AceConfigDialog-3.0: Always obey the min/max values on range-type widgets (Ticket #114)
+- AceConfigDialog-3.0: Pass iconCoords set on groups in the options table to the tree widget (Ticket #111)
+- AceConfigDialog-3.0: Implement "softMin" and "softMax", allowing for a UI-specific minimum/maximum for range controls, while allowing manual input of values in the old min/max range. (Ticket #123)
+- AceConfigDialog-3.0: Don't close frames in CloseAll that are being opened after the CloseAll event was dispatched. (Ticket #132).
+- AceSerializer-3.0: Fix encoding & decoding of \030. (Ticket #115)
+- AceDB-3.0: Remove empty sections on logout, keeping the SV clean of more useless informations.
+- AceDBOptions-3.0.lua: Fix a string typo (Ticket #141)
+
+Ace3 Release - Revision r907 (December 16th, 2009)
+---------------------------------------------------
+- AceGUI-3.0: Frame: Properly save the width in the status table.
+- AceConfigCmd-3.0: Properly handle help output of inline groups with a different handler. (Ticket #101)
+- AceConfigDialog-3.0: Don't bail out and error when a dialogControl was invalid, instead show the error and fallback to the default control for that type.
+- AceConfigDialog-3.0: Fix a hickup with the OnUpdate script not getting upgraded properly in some situations.
+
+Ace3 Release - Revision r900 (December 8th, 2009)
+--------------------------------------------------
+- AceGUI-3.0: Alot of visual fixes regarding margins and general widget styles.
+- AceGUI-3.0: Ability to accept links for EditBox Widget (Ticket #21)
+- AceGUI-3.0: ScrollFrame: Hide the scrollbar when there is no overflowing content, and allow the Layout functions to use that space for widgets.
+- AceGUI-3.0: DropDown: Added a GetValue() API to the Widget (Ticket #69)
+- AceGUI-3.0: Button: Pass the arguments of the OnClick handler to the OnClick callback (Ticket #57)
+- AceGUI-3.0: add a Window container, basically a plain window with close button
+- AceGUI-3.0: Add support for inline descriptions to the checkbox widget.
+- AceGUI-3.0: Added an API to the Window container to disable the user-resizing of the same. (Ticket #80)
+- AceGUI-3.0: TreeGroup: Allow iconCoords to be passed for the tree elements. (Ticket #59)
+- AceGUI-3.0: Slider: Add a more visible backdrop/border around the manual input area (Ticket #98, #46)
+- AceGUI-3.0: Allow displaying a image in front of the checkbox label. (Ticket #82)
+- AceConfig-3.0: Added an experimental "descStyle" member to all option table nodes that allows you to control the way the description is presented.
+                 Supported values are "tooltip" for the old behaviour, and "inline" for a inline display of the description, pending support in AceGUI-3.0 widgets.
+- AceConfigCmd-3.0: Properly parse functions and methods supplied for the "hidden" option table member. (Ticket #96)
+- AceConfigDialog-3.0: Fix the unpacking of the basepath arguments when internally calling :Open (Ticket #90)
+- AceConfigDialog-3.0: Properly refresh BlizOptions Windows which are registered with a path on NotifyChange. (Ticket #93)
+- AceConfigDialog-3.0: Allow image/imageCoords on toogle elements (Note that the width/height of the image on the toggle cannot be changed) (Ticket #82)
+- AceConfigDialog-3.0: Pass the groups "name" tag to DropDownGroups as the title. (Ticket #79)
+- AceDB-3.0: Remove the metatable from the DB before removing defaults, so we don't accidentally invoke it in the process. (Ticket #66)
+- AceDB-3.0: Don't save the profileKeys for namespaces, since we use the profile of the parent DB anyway. This will cut down on SV complexity when using alot of namespaces.
+- AceDB-3.0: Don't fire the OnProfileReset callback when copying a profile.
+- AceDBOptions-3.0: Show the current profile on the dialog. (Ticket #56)
+- AceComm-3.0: Add callbacks for message chunks going out the wire (via CTL). Useful for displaying progress for very large messages.
+- AceConsole-3.0: Add :Printf() so you don't have to do Print(format())
+
+Ace3 Beta - Revision 820 (August 7th, 2009)
+--------------------------------------------
+- AceComm-3.0: Updated ChatThrottleLib to v21
+- AceGUI-3.0: Fixed a glitch in the TabGroup code that caused tabs to be unresponsive under rare conditions. (Ticket #38)
+- AceGUI-3.0: Consistent "disabled" behaviour of all widgets. (Ticket #47)
+- AceGUI-3.0: Changed the way widgets are handled on release to avoid a crash in the game client. (Ticket #49)
+- AceGUI-3.0: Fixed a glitch in the button graphics. (Ticket #58)
+- AceGUI-3.0: Localized the "Close" Text on the Frame widget.
+
+Ace3 Beta - Revision 803 (April 14th, 2009)
+--------------------------------------------
+- AceConfig-3.0: Allow spaces in the keys of config tables. Spaces will be changed on the fly to underscores in AceConfigCmd-3.0 - there is no collision check in place, yet.
+- AceConfig-3.0: Support a "fontSize" attribute to the description type. Possible values are "small" (default), "medium" and "large".
+- AceConfigDialog-3.0: Fixed an error that would occur when calling InterfaceOptionsFrame_OpenToCategory from within an event handler in a Blizzard Options integrated frame. (Ticket #33)
+- AceConfigDialog-3.0: The "execute" type does now recognize the "image" attributes, and will display a clickable icon instead of the button when an image is supplied. (Ticket #35)
+- AceConfigDialog-3.0: Pass icons defined in the option table to the TreeGroup widget (Ticket #20)
+- AceConfigDialog-3.0: Fixed a bug that caused an empty group widget to be drawn if all groups were hidden.
+- AceConfigCmd-3.0: Improved the behaviour of select and multiselect elements. (Ticket #26)
+- AceDB-3.0: Add a GetNamespace function to the DB Objects which returns an existing namespace from the DB object.
+- AceGUI-3.0 Slider Widget: Properly show percentage values as min/max if isPercent is true. (Ticket #32)
+- AceGUI-3.0: Fixed an error in the TreeGroup Widget that caused execution to stop if no name was provided.
+- AceGUI-3.0: Fixed the behaviour of the MultiLineEditbox Widget (Accept button not clickable). (Ticket #28)
+- AceGUI-3.0: TabGroup: Set a maximum width for tabs based on the size of the widget. (Ticket #34)
+- AceGUI-3.0: Added a new InteractiveLabel with OnEnter/OnLeave/OnClick callbacks and a highlight texture
+- AceGUI-3.0: Add SetFont and SetFontObject functions to the Label widget (and the new InteractiveLabel)
+- AceGUI-3.0: Support icons in the TreeGroup display. (Ticket #20)
+- AceGUI-3.0: Added a new :SetRelativeWidth Widget-API that allows you to set the width of widgets relative to their container.
+- AceGUI-3.0: Alot of fixes, tweaks and consistency changes.
+
+Ace3 Beta - Revision 741 (Feb 15th, 2009)
+--------------------------------------------
+- AceDBOptions-3.0: Disable the "Copy From" and "Delete" dropdowns if there are no profiles to choose from. (Ticket #19)
+- AceGUI-3.0: Improve TabGroup visual style - only stretch them to the full width if they would use more then 75% of the exisiting space.
+- AceGUI-3.0: Added a third optional argument to <container>:AddChild() to specify the position for the new widget. (Ticket #22)
+- AceConfigCmd-3.0: Improve help output when viewing groups.
+- AceConfigDialog-3.0: Refresh the Options Panel after a confirmation is canceled to reset the value to its previous value. (Ticket #23)
+- AceDB-3.0: Fix a data inconsistency when using false as a table key. (Ticket #25)
+
+Ace3 Beta - Revision 722 (Jan 4th, 2009)
+--------------------------------------------
+- AceHook-3.0: Fix :SecureHookScript to not fail on previously empty scripts since frame:HookScript does nothing at all in that case. (Ticket #16)
+- AceLocale-3.0: Implement 'silent' option for :NewLocale to disable the warnings on unknown entrys (Ticket #18)
+- AceTimer-3.0: Implement :TimeLeft(handle) function (Ticket #10)
+- AceGUI-3.0: Fix TabGroup tab resizing to be consistent
+- AceGUI-3.0: Fixed EditBox alignment when the label is disabled (Ticket #13)
+- AceDB-3.0: Implement OnProfileShutdown callback (Ticket #7)
+- AceDBOptions-3.0: Updated esES and ruRU locale
+
+Ace3 Beta - Revision 706 (Oct 18th, 2008)
+--------------------------------------------
+- First Beta release after WoWAce move
+- Removed WoW 2.4.x compat layer
+- AceGUI-3.0: Fix disabling of the Multiline Editbox
+- AceGUI-3.0: Improvements to the Keybinding Widget
+
+Ace3 Beta - Revision 81437 (Sept 6th, 2008)
+--------------------------------------------
+- AceConfigDialog-3.0: the confirm callback will now receive the new value that is being set (same signature as the validate callback)
+- AceConfigDialog-3.0: :Close and :CloseAll are now safe to call from within callbacks.
+- AceGUI-3.0: Added new methods to the widget base table, see ACE-205 for full reference
+- AceGUI-3.0: Various fixes to Widgets and recycling process
+- Now compatible with WoW 3.0 (compat layer is to be removed upon 3.0 release)
+
+
+Ace3 Beta - Revision 76325 (June 9th, 2008)
+--------------------------------------------
+- AceGUI-3.0: Finish Multiselect support for the Dropdown widget (nargiddley)
+- AceGUI-3.0: Re-write TabGroup layouting (nargiddley)
+- AceGUI-3.0: TreeGroup: Add :EnableButtonTooltips(enable) to make the default tooltips on the tree optional, enabled by default. (nargiddley)
+- AceGUI-3.0: TabGroup: Add OnTabEnter and OnTabLeave Callbacks  (nargiddley)
+- AceConfigDialog-3.0: Add :SelectGroup(appName, ...) - Selects the group given by the path specified then refreshes open windows. (nargiddley)
+- AceConfigDialog-3.0: :Open now accepts an optional path, when given will open the window with only the given group and its children visible (nargiddley)
+- AceConfigDialog-3.0: :AddToBlizOptions now accepts an optional path, this will add the config page to display the specified group and its children only. (nargiddley)
+- AceConfigDialog-3.0: ACE-189: allow multiselect to be shown as a dropdown by setting dialogControl = "Dropdown" (nargiddley)
+- AceConfigDialog-3.0: Add Custom tooltips to the TreeGroup and TabGroup, shows both name and desc for the group. (nargiddley)
+- AceConfigCmd-3.0: ACE-195: Remove unneeded references to .confirm, will no longer error when .confirm is a boolean (nargiddley)
+- AceAddon-3.0: Allow for an optional first argument to NewAddon to be a table to be used as the base for the addon. (ammo)
+
+Ace3 Beta - Revision 74633 (May 19th, 2008)
+--------------------------------------------
+- AceTimer-3.0: ACE-173: don't error on nil handle for CancelTimer(), just bail out early. (ammo)
+- AceGUI-3.0: ACE-161, ACE-180, ACE-181: New and improved DropDown widget (originally coded by Borlox) (nargiddley,nevcairiel)
+- AceGUI-3.0: AceGUI will call OnWidthSet and OnHeightSet as frames resize (nargiddley)
+- AceGUI-3.0: TabGroup: Use OptionsFrameTabButtonTemplate for tabs (nargiddley)
+- AceGUI-3.0: TabGroup: Tabs now span multiple lines when there are too many to fit in the width of the frame (nargiddley)
+- AceGUI-3.0: TreeGroup: Tree is now sizable by dragging, orig patch by yssaril (nargiddley)
+- AceGUI-3.0: Flow layout will now reduce widgets width to fit rather than leaving them sticking out the side of container widgets (nargiddley)
+- AceGUI-3.0: Dropdowns will no longer be left open in the background when the frame is clicked or other widgets are activated (nargiddley)
+- AceGUI-3.0: ACE-159: Rename Release to OnRelease and Acquire to OnAcquire for widgets. (nargiddley)
+- AceGUI-3.0: ACE-171: add IsVisible and IsShown methods to the widget metatable (nargiddley)
+- AceGUI-3.0: ACE-164: add tooltips to tree to show full text of childs that got clipped (ammo)
+- AceGUI-3.0: ACE-174: make buttons in AceGUI-3.0 locale independant (ammo)
+- AceGUI-3.0: ACE-166: fix treegroup visual bug (ammo)
+- AceGUI-3.0: ACE-184: make numeric entry for slider more intuitive (ammo)
+- AceConfigCmd-3.0: ACE-172 - ignore description in cmd (ammo)
+- AceConsole-3.0:  nolonger check for existance of slashcommands, overwrite where needed. Last one wins, this enables AddonLoader to X-LoadOn-Slash and override the slashcommand from AddonLoader slashcommand with an Ace3 one. (Ammo)
+
+Ace3 Beta - Revision 69509 (April 13th, 2008)
+---------------------------------------------
+- AceComm-3.0: turn off error messages when receiving invalid multi-part messages (its happening on login etc) (nevcairiel)
+- AceDBOptions-3.0: shorten info text at top to prevent scrollbars. (nevcairiel)
+- AceHook-3.0: ACE-162: fix unhooking of objects that were not actually hooked (nevcairiel)
+- AceDB-3.0: fire the DB callbacks after the namespaces changed their profile as well (nevcairiel)
+- AceDB-3.0: namespaces can now be individually reset using :ResetProfile() on the namespace directly (nevcairiel)
+- AceDB-3.0: added a optional argument to :ResetProfile to not populate the reset to all namespaces (so the main profile can reset individually without reseting all namespaces too)  (nevcairiel)
+
+Ace3 Beta - Revision 66329 (March 27th, 2008)
+---------------------------------------------
+- Overall 2.4 clean ups - removing 2.4 checks and work arounds (nevcairiel)
+- AceBucket-3.0: clear the timer reference when unregistering a bucket to prevent a error when unregistering a bucket that was never fired (nevcairiel)
+- AceAddon-3.0: Bugfix when enabling/disabling modules from the parents OnEnable after disabling / enabling the parent addon. (ammo)
+- AceGUI-3.0: Don't parent the BlizOptionsGroup widget to UIParent and Hide it by default. Fixes stray controls on the screen. (nargiddley)
+- AceConfigDialog-3.0: Config windows without a default size won't incorrectly get a default size from a previously open window. (nargiddley)
+- AceDBOptions-3.0: added zhCN and zhTW locale (nevcairiel)
+
+Ace3 Beta - Revision 65665 (March 25th, 2008)
+---------------------------------------------
+- AceGUI-3.0: ACE-139: Changed all Widgets to resemble the Blizzard 2.4 Options Style (nevcairiel)
+- AceGUI-3.0: Fixed "List"-Layout not reporting new width to "fill"-mode widgets (mikk)
+- AceGUI-3.0: added :SetColor to the Label widget (nevcairiel)
+- AceGUI-3.0: ACE-132: ColorPicker: added checkers texture for better alpha channel display, and fixed "white"-texture bug (nevcairiel,nargiddley,ammo)
+- AceConfig-3.0: ACE-113: Added uiName, uiType, handler, option, type to the info table (nevcairiel,nargiddley)
+- AceConfigDialog-3.0: ACE-139: Adjusted for 2.4 options panels (nevcairiel)
+- AceConfigDialog-3.0: Use "width" parameter for the description widget (if present) (nevcairiel)
+- AceConfigDialog-3.0: ACE-135: Add support for specifying a rowcount for multiline editboxes (nargiddley)
+- AceConfigDialog-3.0: :AddToBlizOptions will return the frame registered so you can use it in InterfaceOptionsFrame_OpenToFrame (nevcairiel)
+- AceConfigCmd-3.0: handle "hidden" in help-output (nevcairiel)
+- AceHook-3.0: fix unhooking of secure hooks (nevcairiel)
+- AceDBOptions-3.0: add optional argument to GetOptionsTable(db[, noDefaultProfiles]) - if set to true will not show the default profiles in the profile selection (nevcairiel)
+- AceDBOptions-3.0: added koKR locale (nevcairiel)
+- Ace3 Standalone: Removed the "Ace3" Category from the 2.4 options panel (nevcairiel)
+
+Ace3 Beta - Revision 64176 (March 10th, 2008)
+---------------------------------------------
+- AceGUI-3.0: Improve Alpha handling for the ColorPicker widget, ColorPicker widget closes the ColorPickerFrame before opening to prevent values getting carried over (nargiddley)
+- AceGUI-3.0: The Slider widget will only react to the mousewheel after it has been clicked (anywhere including the label) to prevent accidental changes to the value when trying to scroll the container it is in (nargiddley)
+- AceGUI-3.0: The TreeGroup widget is scrollable with the mousewheel (nargiddley)
+- AceGUI-3.0: ACE-154: Fix frame levels in more cases to prevent widgets ending up behind their containers (nargiddley)
+- AceConfigDialog: Color picker obeys hasAlpha on the color type (nargiddley)
+- AceConfigDialog-3.0: ACE-155: Make sure that the selected group is type='group' when checking if it exists (nargiddley)
+- AceDBOptions-3.0: added frFR locale (nevcairiel)
+
+Ace3 Beta - Revision 63886 (March 8th, 2008)
+---------------------------------------------
+- AceDBOptions-3.0: new library to provide a Ace3Options table to control the AceDB-3.0 profiles (nevcairiel)
+- AceDB-3.0: add "silent" option to DeleteProfile and CopyProfile when we deal with namespaces (nevcairiel)
+- AceDB-3.0: implement library upgrade path (nevcairiel)
+- AceDB-3.0: ACE-146: fix problem with non-table values overruling ['*']-type defaults (nevcairiel)
+- AceConsole-3.0: treat |T|t texture links similar to |H|h|h links. (ammo)
+- AceGUI-3.0: Use Blizzard Templates for the EditBox and DropDown widget (nevcairiel)
+- AceBucket-3.0: ACE-150: callback is now optional, if not supplied will use the eventname as method name (only possible if one event is supplied, and not a event table) (nevcairiel)
+- tests: adjust tests for AceGUI and AceConsole changes (nevcairiel)
+
+Ace3 Beta - Revision 63220 (Feb 29th, 2008)
+---------------------------------------------
+- AceTimer-3.0: CancelAllTimers() now cancels silent (elkano)
+- AceConfigDialog: Add :SetDefaultSize(appName, width, height), sets the size the dialog will open to. Does not effect already open windows.  (nargiddley)
+- AceConfigDialog: Fix typo in type check for range values (nargiddley)
+- AceGUI: ColorPicker widget will correctly fire OnValueChanged for the cancel event of the colorpicker popup.  Reset ColorPicker's color on Acquire.  (nargiddley)
+- AceGUI: Fix Spelling of Aquire -> Acquire for widgets, all custom widgets will need to be updated.  A warning will be printed for widgets not upgraded yet.  (nargiddley)
+- AceConfigCmd-3.0: add simple coloring to slashcommand output. (ammo)
+- AceConsole-3.0: add some color to :Print (ammo)
+- AceAddon-3.0: set error level on library embedding to point to the :NewAddon call (nevcairiel)
+
+Ace3 Beta - Revision 62182 (Feb 20th, 2008)
+---------------------------------------------
+- Ace3 StandAlone: Add a page to the Blizzard 2.4 Interface Options with icons to open dialogs for configs registered when installed standalone (nargiddley)
+- AceConfigDialog: type = 'description' now uses the fields image and imageCoords instead of icon and iconCoords, add imageWidth and imageHeight (nargiddley)
+- AceConfigDialog: Add :AddToBlizzardOptions(appName, name), this will add the specified config to the Blizzard Options pane new in 2.4.  This will only be available if running on the 2.4 PTR (nargiddley)
+- AceDB: fix GetProfiles() when setting the same profile twice (nevcairiel)
+- AceDB: bail out of :SetProfile early when trying to set to the same profile (nevcairiel)
+- AceDB: add nil checks to metatable handling (nevcairiel)
+- AceDB: clear tables that are empty after defaults removal (nevcairiel)
+- AceGUI: Fix a couple of layout bugs causing the width of groups to be wrong (nargiddley)
+- AceGUI: Add Icon widget (nargiddley)
+- AceGUI: Allow room for the border in the BlizOptionsGroup widget (nargiddley)
+- AceGUI: Button and Keybinding use UIPanelButtonTemplate2 (nargiddley)
+- AceConsole-3.0: Fix bug where no table for [self] was created when registering weak commands (ammo)
+- AceTimer-3.0: add missing :OnEmbedDisable (ammo)
+- AceAddon-3.0: added :GetName() that will always return the "real" name of a addon or module object without any prefixes (nevcairiel)
+
+Ace3 Beta - Revision 60697 (Feb 9th, 2008)
+---------------------------------------------
+- CallbackHandler-1.0: remove unnecessary table creation if a event is fired thats not registered (nevcairiel)
+- AceAddon-3.0: fixed a bug with recursive addon loading (nevcairiel)
+- AceGUI: Update TabGroup's tablist format, tabs are selected by value not index (nargiddley)
+- AceGUI: Add MultiLineEditBox widget (nargiddley, originally by bam)
+- AceGUI: Small fix to the flow layout preventing controls overlapping in some cases (nargiddley)
+- AceConfigDialog: Implement control and dialogControl for types 'input' and 'select' (nargiddley)
+- AceConfigDialog: Add support for multiline = true on type = 'input' (nargiddley)
+- AceConfigDialog: Fix an error when all groups are hidden in a group with childGroups = 'select' (nargiddley)
+- AceConfigDialog: type = 'description' will now show .icon as an image with its text (nargiddley)
+- AceConfigDialog: multiline inputs are no longer forced to width = "full" (nargiddley)
+- AceConfigDialog: bug fix when loading without AceConsole present (nevcairiel)
+
+Ace3 Beta - Revision 60545 (Feb 7th, 2008)
+---------------------------------------------
+- AceGUI: SetToplevel(true) for the Frame widget, multiple open windows should play nice together now (nargiddley)
+- AceGUI: Move Frames to the FULLSCREEN_DIALOG strata (nargiddley)
+- AceGUI: Dropdown, Editbox and Keybinding labels grey out when disabled (nargiddley)
+- AceGUI: Add OnClick callback to the TreeGroup widget (nargiddley)
+- AceConfigDialog: Confirm popups will be above the config window (nargiddley)
+
+Ace3 Beta - Revision 60163 (Feb 3rd, 2008)
+---------------------------------------------
+- Initial Beta release
diff --git a/TitanClassic/save/libs/LibDataBroker-1.1.lua b/TitanClassic/save/libs/LibDataBroker-1.1.lua
new file mode 100644
index 0000000..f47c0cd
--- /dev/null
+++ b/TitanClassic/save/libs/LibDataBroker-1.1.lua
@@ -0,0 +1,90 @@
+
+assert(LibStub, "LibDataBroker-1.1 requires LibStub")
+assert(LibStub:GetLibrary("CallbackHandler-1.0", true), "LibDataBroker-1.1 requires CallbackHandler-1.0")
+
+local lib, oldminor = LibStub:NewLibrary("LibDataBroker-1.1", 4)
+if not lib then return end
+oldminor = oldminor or 0
+
+
+lib.callbacks = lib.callbacks or LibStub:GetLibrary("CallbackHandler-1.0"):New(lib)
+lib.attributestorage, lib.namestorage, lib.proxystorage = lib.attributestorage or {}, lib.namestorage or {}, lib.proxystorage or {}
+local attributestorage, namestorage, callbacks = lib.attributestorage, lib.namestorage, lib.callbacks
+
+if oldminor < 2 then
+	lib.domt = {
+		__metatable = "access denied",
+		__index = function(self, key) return attributestorage[self] and attributestorage[self][key] end,
+	}
+end
+
+if oldminor < 3 then
+	lib.domt.__newindex = function(self, key, value)
+		if not attributestorage[self] then attributestorage[self] = {} end
+		if attributestorage[self][key] == value then return end
+		attributestorage[self][key] = value
+		local name = namestorage[self]
+		if not name then return end
+		callbacks:Fire("LibDataBroker_AttributeChanged", name, key, value, self)
+		callbacks:Fire("LibDataBroker_AttributeChanged_"..name, name, key, value, self)
+		callbacks:Fire("LibDataBroker_AttributeChanged_"..name.."_"..key, name, key, value, self)
+		callbacks:Fire("LibDataBroker_AttributeChanged__"..key, name, key, value, self)
+	end
+end
+
+if oldminor < 2 then
+	function lib:NewDataObject(name, dataobj)
+		if self.proxystorage[name] then return end
+
+		if dataobj then
+			assert(type(dataobj) == "table", "Invalid dataobj, must be nil or a table")
+			self.attributestorage[dataobj] = {}
+			for i,v in pairs(dataobj) do
+				self.attributestorage[dataobj][i] = v
+				dataobj[i] = nil
+			end
+		end
+		dataobj = setmetatable(dataobj or {}, self.domt)
+		self.proxystorage[name], self.namestorage[dataobj] = dataobj, name
+		self.callbacks:Fire("LibDataBroker_DataObjectCreated", name, dataobj)
+		return dataobj
+	end
+end
+
+if oldminor < 1 then
+	function lib:DataObjectIterator()
+		return pairs(self.proxystorage)
+	end
+
+	function lib:GetDataObjectByName(dataobjectname)
+		return self.proxystorage[dataobjectname]
+	end
+
+	function lib:GetNameByDataObject(dataobject)
+		return self.namestorage[dataobject]
+	end
+end
+
+if oldminor < 4 then
+	local next = pairs(attributestorage)
+	function lib:pairs(dataobject_or_name)
+		local t = type(dataobject_or_name)
+		assert(t == "string" or t == "table", "Usage: ldb:pairs('dataobjectname') or ldb:pairs(dataobject)")
+
+		local dataobj = self.proxystorage[dataobject_or_name] or dataobject_or_name
+		assert(attributestorage[dataobj], "Data object not found")
+
+		return next, attributestorage[dataobj], nil
+	end
+
+	local ipairs_iter = ipairs(attributestorage)
+	function lib:ipairs(dataobject_or_name)
+		local t = type(dataobject_or_name)
+		assert(t == "string" or t == "table", "Usage: ldb:ipairs('dataobjectname') or ldb:ipairs(dataobject)")
+
+		local dataobj = self.proxystorage[dataobject_or_name] or dataobject_or_name
+		assert(attributestorage[dataobj], "Data object not found")
+
+		return ipairs_iter, attributestorage[dataobj], 0
+	end
+end
diff --git a/TitanClassic/save/locale-old/Localization.BR.lua b/TitanClassic/save/locale-old/Localization.BR.lua
new file mode 100644
index 0000000..75f3f7d
--- /dev/null
+++ b/TitanClassic/save/locale-old/Localization.BR.lua
@@ -0,0 +1,607 @@
+local L = LibStub("AceLocale-3.0"):NewLocale("TitanClassic","ptBR")
+if not L then return end
+
+L["TITAN_PANEL"] = "Painel Titan Classic";
+local TITAN_PANEL = "Painel Titan Classic";
+L["TITAN_PANEL_ONLY"] = "Painel Titan";
+local TITAN_PANEL_ONLY = "Painel Titan";
+L["TITAN_DEBUG"] = "<Titan>";
+L["TITAN_PRINT"] = "Titan";
+
+L["TITAN_NA"] = "N/A";
+L["TITAN_SECONDS"] = "segundos";
+L["TITAN_MINUTES"] = "minutos";
+L["TITAN_HOURS"] = "horas";
+L["TITAN_DAYS"] = "dias";
+L["TITAN_SECONDS_ABBR"] = "s";
+L["TITAN_MINUTES_ABBR"] = "min";
+L["TITAN_HOURS_ABBR"] = "h";
+L["TITAN_DAYS_ABBR"] = "d";
+L["TITAN_MILLISECOND"] = "ms";
+L["TITAN_KILOBYTES_PER_SECOND"] = "kB/s";
+L["TITAN_KILOBITS_PER_SECOND"] = "kbps"
+L["TITAN_MEGABYTE"] = "MB";
+L["TITAN_NONE"] = "Nenhum";
+L["TITAN_USE_COMMA"] = "Use vírgula";
+L["TITAN_USE_PERIOD"] = "Use ponto";
+
+L["TITAN_PANEL_ERROR_PROF_DELCURRENT"] = "Você não pode apagar seu perfil atual.";
+local TITAN_PANEL_WARNING = GREEN_FONT_COLOR_CODE.."Atenção : "..FONT_COLOR_CODE_CLOSE
+local TITAN_PANEL_RELOAD_TEXT = "Se você deseja continuar com esta operação, aperte 'Aceitar' (sua IU irá recarregar), de outra forma aperte 'Cancelar'ou a tecla 'Esc'."
+L["TITAN_PANEL_RESET_WARNING"] = TITAN_PANEL_WARNING
+	.."Esta configuração irá resetar sua(s) barra(s) e configurações do "..TITAN_PANEL.." para valores padrão e irá recriar seu perfil. "
+	..TITAN_PANEL_RELOAD_TEXT
+L["TITAN_PANEL_RELOAD"] = TITAN_PANEL_WARNING
+	.."This will reload "..TITAN_PANEL..". "
+	..TITAN_PANEL_RELOAD_TEXT
+L["TITAN_PANEL_ATTEMPTS"] = TITAN_PANEL.." Tentativas"
+L["TITAN_PANEL_ATTEMPTS_SHORT"] = "Tentativas"
+L["TITAN_PANEL_ATTEMPTS_DESC"] = "O plugin abaixo requisitou ser registrado com o "..TITAN_PANEL..".\n"
+	.. "Por favor mande quaisquer problemas para o autor do plugin."
+L["TITAN_PANEL_ATTEMPTS_TYPE"] = "Tipo"
+L["TITAN_PANEL_ATTEMPTS_CATEGORY"] = "Categoria"
+L["TITAN_PANEL_ATTEMPTS_BUTTON"] = "Nome do Botão"
+L["TITAN_PANEL_ATTEMPTS_STATUS"] = "Status"
+L["TITAN_PANEL_ATTEMPTS_ISSUE"] = "Problema"
+L["TITAN_PANEL_EXTRAS"] = "Extras do " .. TITAN_PANEL
+L["TITAN_PANEL_ATTEMPTS_NOTES"] = "Notas"
+L["TITAN_PANEL_ATTEMPTS_TABLE"] = "Índice de tabela"
+L["TITAN_PANEL_EXTRAS_SHORT"] = "Extras"
+L["TITAN_PANEL_EXTRAS_DESC"] = "Esss plugins não estão com dados de configuração carregados no momento.\n"
+	.. "Esses são seguros para excluir."
+L["TITAN_PANEL_EXTRAS_DELETE_BUTTON"] = "Apagar dados de configuração"
+L["TITAN_PANEL_EXTRAS_DELETE_MSG"] = "Entrada de configuração foi removida."
+L["TITAN_PANEL_CHARS"] = "Personagens"
+L["TITAN_PANEL_CHARS_DESC"] = "Estes são os personagens com dados de configuração."
+L["TITAN_PANEL_REGISTER_START"] = "Registrando plugins do " .. TITAN_PANEL;
+L["TITAN_PANEL_REGISTER_END"] = "Processo de registro feito."
+
+-- slash command help
+L["TITAN_PANEL_SLASH_RESET_0"] = LIGHTYELLOW_FONT_COLOR_CODE.."Uso: |cffffffff/titan {reset | reseta tipfont/tipalpha/panelscale/spacing}";
+L["TITAN_PANEL_SLASH_RESET_1"] = " - "..LIGHTYELLOW_FONT_COLOR_CODE.."reset: |cffffffffReseta o "..TITAN_PANEL.." para os valores/posições padrão.";
+L["TITAN_PANEL_SLASH_RESET_2"] = " - "..LIGHTYELLOW_FONT_COLOR_CODE.."reset tipfont: |cffffffffReseta a escala de fonte de dica do "..TITAN_PANEL.." para o padrão.";
+L["TITAN_PANEL_SLASH_RESET_3"] = " - "..LIGHTYELLOW_FONT_COLOR_CODE.."reset tipalpha: |cffffffffReseta a transparência de dica do "..TITAN_PANEL.." para o padrão.";
+L["TITAN_PANEL_SLASH_RESET_4"] = " - "..LIGHTYELLOW_FONT_COLOR_CODE.."reset panelscale: |cffffffffReseta a escala do "..TITAN_PANEL.." para o padrão.";
+L["TITAN_PANEL_SLASH_RESET_5"] = " - "..LIGHTYELLOW_FONT_COLOR_CODE.."reset spacing: |cffffffffReseta o espaçamento do botão do "..TITAN_PANEL.." para o padrão.";
+L["TITAN_PANEL_SLASH_GUI_0"] = LIGHTYELLOW_FONT_COLOR_CODE.."Usage: |cffffffff/titan {gui control/trans/skin}";
+L["TITAN_PANEL_SLASH_GUI_1"] = " - "..LIGHTYELLOW_FONT_COLOR_CODE.."gui control: |cffffffffAbre a janela de controle do "..TITAN_PANEL.."";
+L["TITAN_PANEL_SLASH_GUI_2"] = " - "..LIGHTYELLOW_FONT_COLOR_CODE.."gui trans: |cffffffffAbre a janela de controle de transparência";
+L["TITAN_PANEL_SLASH_GUI_3"] = " - "..LIGHTYELLOW_FONT_COLOR_CODE.."gui skin: |cffffffffAbre a janela de controle de Pele";
+L["TITAN_PANEL_SLASH_PROFILE_0"] = LIGHTYELLOW_FONT_COLOR_CODE.."Usage: |cffffffff/titan {profile use <profile>}";
+L["TITAN_PANEL_SLASH_PROFILE_1"] = " - "..LIGHTYELLOW_FONT_COLOR_CODE.."profile use <name> <server>: |cffffffffConfigura o perfil para o perfil salvo requisitado.";
+L["TITAN_PANEL_SLASH_PROFILE_2"] = " - "..LIGHTYELLOW_FONT_COLOR_CODE.."<name>: |cffffffffpode ser tanto o nome do personagem quanto o nome do perfil personalizado."
+L["TITAN_PANEL_SLASH_PROFILE_3"] = " - "..LIGHTYELLOW_FONT_COLOR_CODE.."<server>: |cffffffffpode ser tanto o nome do servidor quanto 'TitanCustomProfile'."
+L["TITAN_PANEL_SLASH_SILENT_0"] = LIGHTYELLOW_FONT_COLOR_CODE.."Uso: |cffffffff/titan {silent}";
+L["TITAN_PANEL_SLASH_SILENT_1"] = LIGHTYELLOW_FONT_COLOR_CODE.."silent: |cffffffffAlterna o "..TITAN_PANEL.." para carregar silencioamente.";
+L["TITAN_PANEL_SLASH_HELP_0"] = LIGHTYELLOW_FONT_COLOR_CODE.."Uso: |cffffffff/titan {help | help <topic>}";
+L["TITAN_PANEL_SLASH_HELP_1"] = " - "..LIGHTYELLOW_FONT_COLOR_CODE.."<topic>: reset/gui/profile/silent/help ";
+L["TITAN_PANEL_SLASH_ALL_0"] = LIGHTYELLOW_FONT_COLOR_CODE.."Usage: |cffffffff/titan <topic>";
+L["TITAN_PANEL_SLASH_ALL_1"] = " - "..LIGHTYELLOW_FONT_COLOR_CODE.."<topic>: |cffffffffreset/gui/profile/silent/help ";
+
+-- slash command responses
+L["TITAN_PANEL_SLASH_RESP1"] = LIGHTYELLOW_FONT_COLOR_CODE..TITAN_PANEL.." escala de fonte de dica resetada.";
+L["TITAN_PANEL_SLASH_RESP2"] = LIGHTYELLOW_FONT_COLOR_CODE..TITAN_PANEL.." transparência de dica resetada.";
+L["TITAN_PANEL_SLASH_RESP3"] = LIGHTYELLOW_FONT_COLOR_CODE..TITAN_PANEL.." escala resetada.";
+L["TITAN_PANEL_SLASH_RESP4"] = LIGHTYELLOW_FONT_COLOR_CODE..TITAN_PANEL.." espaçamento de botão resetado.";
+
+-- global profile locale
+L["TITAN_PANEL_GLOBAL"] = "Global";
+L["TITAN_PANEL_GLOBAL_PROFILE"] = "Perfil Global";
+L["TITAN_PANEL_GLOBAL_USE"] = "Usar Perfil Global";
+L["TITAN_PANEL_GLOBAL_USE_AS"] = "Usar como Perfil Global";
+L["TITAN_PANEL_GLOBAL_USE_DESC"] = "Usar um perfil global para todos os personagens";
+L["TITAN_PANEL_GLOBAL_RESET_PART"] = "resetando opções";
+L["TITAN_PANEL_GLOBAL_ERR_1"] = "Você não pode carregar um perfil quando um perfil global está em uso";
+-- general panel locale
+L["TITAN_PANEL_VERSION_INFO"] = "|cffffd700 pelo Time de Desenvolvimento do |cffff8c00"..TITAN_PANEL_ONLY;
+L["TITAN_PANEL_MENU_TITLE"] = TITAN_PANEL;
+L["TITAN_PANEL_MENU_HIDE"] = "Ocultar ";
+L["TITAN_PANEL_MENU_IN_COMBAT_LOCKDOWN"] = "(Em Combate)";
+L["TITAN_PANEL_MENU_RELOADUI"] = "(Recarregar IU)";
+L["TITAN_PANEL_MENU_SHOW_COLORED_TEXT"] = "Exibir Texto Colorido";
+L["TITAN_PANEL_MENU_SHOW_ICON"] = "Exibir Ícone";
+L["TITAN_PANEL_MENU_SHOW_LABEL_TEXT"] = "Exibir Texto de Rótulo";
+L["TITAN_PANEL_MENU_AUTOHIDE"] = "Ocultar Automaticamente";
+L["TITAN_PANEL_MENU_CENTER_TEXT"] = "Centralizar Texto";
+L["TITAN_PANEL_MENU_DISPLAY_BAR"] = "Exibir Barra";
+L["TITAN_PANEL_MENU_DISABLE_PUSH"] = "Desativar Ajuste de Tela";
+L["TITAN_PANEL_MENU_DISABLE_MINIMAP_PUSH"] = "Desativar Ajuste de Mini-mapa";
+L["TITAN_PANEL_MENU_DISABLE_LOGS"] = "Ajuste Automático de Log";
+L["TITAN_PANEL_MENU_DISABLE_BAGS"] = "Ajuste Automático de Mochila";
+L["TITAN_PANEL_MENU_DISABLE_TICKET"] = "Ajuste Automático do Quadro de Ticket";
+L["TITAN_PANEL_MENU_PROFILES"] = "Perfis";
+L["TITAN_PANEL_MENU_PROFILE"] = "Perfil ";
+L["TITAN_PANEL_MENU_PROFILE_CUSTOM"] = "Personalizado";
+L["TITAN_PANEL_MENU_PROFILE_DELETED"] = " foi apagado.";
+L["TITAN_PANEL_MENU_PROFILE_SERVERS"] = "Reino";
+L["TITAN_PANEL_MENU_PROFILE_CHARS"] = "Personagem";
+
+
+L["TITAN_PANEL_MENU_PROFILE_RELOADUI"] = "Sua UI será recarregada quando o botão 'Ok' for apertado, permitindo que seu perfil personalizado seja salvo.";
+L["TITAN_PANEL_MENU_PROFILE_SAVE_CUSTOM_TITLE"] = "Digite um nome para seu perfil personalizado:\n(máximo 20 caracteres, espaços não são permitidos, maíusculas e minúsculas)";
+L["TITAN_PANEL_MENU_PROFILE_SAVE_PENDING"] = "Configurações atuais serão salvas no perfil de nome: ";
+L["TITAN_PANEL_MENU_PROFILE_ALREADY_EXISTS"] = "O nome de perfil digitado já existe. Você tem certeza que quer sobrescrevê-lo? Aperte 'Aceitar' se sim, de outra maneira aperte 'Cancelar' ou a tecla 'Esc'.";
+L["TITAN_PANEL_MENU_MANAGE_SETTINGS"] = "Gerenciar";
+L["TITAN_PANEL_MENU_LOAD_SETTINGS"] = "Carregar";
+L["TITAN_PANEL_MENU_DELETE_SETTINGS"] = "Apagar";
+L["TITAN_PANEL_MENU_SAVE_SETTINGS"] = "Salvar";
+L["TITAN_PANEL_MENU_CONFIGURATION"] = "Configuração";
+L["TITAN_PANEL_OPTIONS"] = "Opções";
+L["TITAN_PANEL_MENU_TOP"] = "Superior"
+L["TITAN_PANEL_MENU_TOP2"] = "Superior 2"
+L["TITAN_PANEL_MENU_BOTTOM"] = "Inferior"
+L["TITAN_PANEL_MENU_BOTTOM2"] = "Interior 2"
+L["TITAN_PANEL_MENU_OPTIONS"] = "Dicas e Quadros do " .. TITAN_PANEL .."";
+L["TITAN_PANEL_MENU_OPTIONS_SHORT"] = "Dicas e Quadros";
+L["TITAN_PANEL_MENU_TOP_BARS"] = "Barras Superiores"
+L["TITAN_PANEL_MENU_BOTTOM_BARS"] = "Barras Inferiores"
+L["TITAN_PANEL_MENU_OPTIONS_BARS"] = "Barras"
+L["TITAN_PANEL_MENU_OPTIONS_MAIN_BARS"] = "Barras Superiores do " .. TITAN_PANEL;
+L["TITAN_PANEL_MENU_OPTIONS_AUX_BARS"] = "Barras Inferiores do " .. TITAN_PANEL;
+L["TITAN_PANEL_MENU_OPTIONS_TOOLTIPS"] = "Dicas";
+L["TITAN_PANEL_MENU_OPTIONS_FRAMES"] = "Quadros";
+L["TITAN_PANEL_MENU_PLUGINS"] = "Plugins";
+L["TITAN_PANEL_MENU_LOCK_BUTTONS"] = "Trancar Botões";
+L["TITAN_PANEL_MENU_VERSION_SHOWN"] = "Exibir Versões dos Plugins";
+L["TITAN_PANEL_MENU_LDB_SIDE"] = "Plugin no Lado Direito";
+L["TITAN_PANEL_MENU_LDB_FORCE_LAUNCHER"] = "Força os LDB Launchers para o Lado Direito";
+L["TITAN_PANEL_MENU_CATEGORIES"] = {"Incorporados","Geral","Combate","Informação","Interface","Profissão"}
+L["TITAN_PANEL_MENU_TOOLTIPS_SHOWN"] = "Exibir Dicas";
+L["TITAN_PANEL_MENU_TOOLTIPS_SHOWN_IN_COMBAT"] = "Ocultar Dicas em Combate";
+
+L["TITAN_PANEL_MENU_AUTOHIDE_IN_COMBAT"] = "Trancar auto-Ocultar barras quando em combate";
+L["TITAN_PANEL_MENU_RESET"] = "Resetar o " .. TITAN_PANEL .. " para os Padrões";
+L["TITAN_PANEL_MENU_TEXTURE_SETTINGS"] = "Peles";
+L["TITAN_PANEL_MENU_LSM_FONTS"] = "Painel de Fontes"
+L["TITAN_PANEL_MENU_ENABLED"] = "Ativado";
+L["TITAN_PANEL_MENU_DISABLED"] = "Desativado";
+L["TITAN_PANEL_SHIFT_LEFT"] = "Mover a Esquerda";
+L["TITAN_PANEL_SHIFT_RIGHT"] = "Mover a Direita";
+L["TITAN_PANEL_MENU_SHOW_PLUGIN_TEXT"] = "Exibir Texto do Plugin";
+L["TITAN_PANEL_MENU_BAR_ALWAYS"] = "Sempre Ativado";
+L["TITAN_PANEL_MENU_POSITION"] = "Posição";
+L["TITAN_PANEL_MENU_BAR"] = "Barra";
+L["TITAN_PANEL_MENU_DISPLAY_ON_BAR"] = "Escolha em qual barra o plugin é exibido";
+L["TITAN_PANEL_MENU_SHOW"] = "Exibir Plugin";
+L["TITAN_PANEL_MENU_PLUGIN_RESET"] = "Atualizar Plugins";
+L["TITAN_PANEL_MENU_PLUGIN_RESET_DESC"] = "Atualizar Texto e Posição do Plugin";
+L["TITAN_PANEL_MENU_SILENT_LOAD"] = "Carregament Silencioso";
+L["TITAN_PANEL_MENU_HIDE_ORDERHALL"] = "Hide Order Hall Command Bar";
+
+-- localization strings for AceConfigDialog-3.0
+L["TITAN_ABOUT_VERSION"] = "Versão";
+L["TITAN_ABOUT_AUTHOR"] = "Autor";
+L["TITAN_ABOUT_CREDITS"] = "Créditos";
+L["TITAN_ABOUT_CATEGORY"] = "Categoria";
+L["TITAN_ABOUT_EMAIL"] = "E-mail";
+L["TITAN_ABOUT_WEB"] = "Website";
+L["TITAN_ABOUT_LICENSE"] = "Licença";
+L["TITAN_PANEL_CONFIG_MAIN_LABEL"] = "Addon de barra de exibição de informações. Permite que usuários adicionem alimentação de dados ou lançadores de plugins num painel de controle colocado acima ou abaixo da tela.";
+L["TITAN_TRANS_MENU_TEXT"] = "Transparência do " .. TITAN_PANEL;
+L["TITAN_TRANS_MENU_TEXT_SHORT"] = "Transparência";
+L["TITAN_TRANS_MENU_DESC"] = "Ajustar transparência para barras e dicas do "..TITAN_PANEL.." ";
+L["TITAN_TRANS_MAIN_CONTROL_TITLE"] = "Barra Principal";
+L["TITAN_TRANS_AUX_CONTROL_TITLE"] = "Barra Auxiliar";
+L["TITAN_TRANS_CONTROL_TITLE_TOOLTIP"] = "Dica";
+L["TITAN_TRANS_TOOLTIP_DESC"] = "Configura a transparência para as dicas de diversos plugins.";
+L["TITAN_UISCALE_MENU_TEXT"] = "Escala e Fonte do " .. TITAN_PANEL;
+L["TITAN_UISCALE_MENU_TEXT_SHORT"] = "Escala e Fonte";
+L["TITAN_UISCALE_CONTROL_TITLE_UI"] = "Escala da IU";
+L["TITAN_UISCALE_CONTROL_TITLE_PANEL"] = "Escala do " .. TITAN_PANEL;
+L["TITAN_UISCALE_CONTROL_TITLE_BUTTON"] = "Espaçamento de Botões";
+L["TITAN_UISCALE_CONTROL_TITLE_ICON"] = "Espaçamento de Ícones";
+L["TITAN_UISCALE_CONTROL_TOOLTIP_TOOLTIPFONT"] = "Escala da Fonte de Dica";
+L["TITAN_UISCALE_TOOLTIP_DISABLE_TEXT"] = "Desativar Escala da Fonte de Dica";
+L["TITAN_UISCALE_MENU_DESC"] = "Controla vários aspectos da IU e "..TITAN_PANEL..".";
+L["TITAN_UISCALE_SLIDER_DESC"] = "Define a escala de toda a sua IU.";
+L["TITAN_UISCALE_PANEL_SLIDER_DESC"] = "Define a escala para os diversos botões e ícones do "..TITAN_PANEL.." ";
+L["TITAN_UISCALE_BUTTON_SLIDER_DESC"] = "Adjusts the space between left-side plugins.";
+L["TITAN_UISCALE_ICON_SLIDER_DESC"] = "Adjusts the space between right-side plugins.";
+L["TITAN_UISCALE_TOOLTIP_SLIDER_DESC"] = "Adjusts the scale for the tooltip of the various plugins.";
+L["TITAN_UISCALE_DISABLE_TOOLTIP_DESC"] = "Disables "..TITAN_PANEL.." Tooltip Font Scale Control.";
+
+L["TITAN_SKINS_TITLE"] = "Skins " .. TITAN_PANEL;
+L["TITAN_SKINS_OPTIONS_CUSTOM"] = "Skins - Personalizado";
+L["TITAN_SKINS_TITLE_CUSTOM"] = "Skins Personalizadas do " .. TITAN_PANEL;
+L["TITAN_SKINS_MAIN_DESC"] = "All custom skins are assumed to be in: \n"
+			.."..\\AddOns\\Titan\\Artwork\\Custom\\<Skin Folder>\\ ".."\n"
+			.."\n"..TITAN_PANEL.." and custom skins are stored under the Custom folder."
+L["TITAN_SKINS_LIST_TITLE"] = "Skin List";
+L["TITAN_SKINS_SET_DESC"] = "Select a skin for the "..TITAN_PANEL.." bars.";
+L["TITAN_SKINS_SET_HEADER"] = "Set "..TITAN_PANEL.." Skin";
+L["TITAN_SKINS_RESET_HEADER"] = "Reset "..TITAN_PANEL.." Skins";
+L["TITAN_SKINS_NEW_HEADER"] = "Add New Skin";
+L["TITAN_SKINS_NAME_TITLE"] = "Skin Name"
+L["TITAN_SKINS_NAME_DESC"] = "Enter a name for your new skin. It will be used in the skin dropdown lists.";
+L["TITAN_SKINS_PATH_TITLE"] = "<Skin Folder>"
+L["TITAN_SKINS_PATH_DESC"] = "<Skin Folder> under the "..TITAN_PANEL.." install. See the example above."
+L["TITAN_SKINS_ADD_HEADER"] = "Add Skin";
+L["TITAN_SKINS_ADD_DESC"] = "Adds a new skin to the list of available skins for "..TITAN_PANEL..".";
+L["TITAN_SKINS_REMOVE_HEADER"] = "Remove Skin";
+L["TITAN_SKINS_REMOVE_DESC"] = "Select a custom skin to remove."
+L["TITAN_SKINS_REMOVE_BUTTON"] = "Remove";
+L["TITAN_SKINS_REMOVE_BUTTON_DESC"] = "Removes the selected custom skin.";
+L["TITAN_SKINS_REMOVE_NOTES"] = "You are responsible for removing any unwanted custom skins "
+	.."from the "..TITAN_PANEL.." install folder. Addons can not add or remove files."
+L["TITAN_SKINS_RESET_DEFAULTS_TITLE"] = "Reset to Defaults";
+L["TITAN_SKINS_RESET_DEFAULTS_DESC"] = "Resets the skin list to the default "..TITAN_PANEL.." skins.";
+L["TITAN_PANEL_MENU_LSM_FONTS_DESC"] = "Select the font type for the various plugins on the "..TITAN_PANEL.." Bars.";
+L["TITAN_PANEL_MENU_FONT_SIZE"] = "Font Size";
+L["TITAN_PANEL_MENU_FONT_SIZE_DESC"] = "Sets the size for the "..TITAN_PANEL.." font.";
+L["TITAN_PANEL_MENU_FRAME_STRATA"] = ""..TITAN_PANEL.." Frame Strata";
+L["TITAN_PANEL_MENU_FRAME_STRATA_DESC"] = "Adjusts the frame strata for the "..TITAN_PANEL.." Bar(s).";
+-- /end localization strings for AceConfigDialog-3.0
+
+L["TITAN_PANEL_MENU_ADV"] = "Avançado";
+L["TITAN_PANEL_MENU_ADV_DESC"] = "Change Timers only if you experience issues with frames not adjusting.".."\n";
+L["TITAN_PANEL_MENU_ADV_PEW"] = "Entering World";
+L["TITAN_PANEL_MENU_ADV_PEW_DESC"] = "Change value (usually increase) if frames do not adjust when entering / leaving world or an instance.";
+L["TITAN_PANEL_MENU_ADV_VEHICLE"] = "Vehicle";
+L["TITAN_PANEL_MENU_ADV_VEHICLE_DESC"] = "Change value (usually increase) if frames do not adjust when entering / leaving vehicle.";
+
+L["TITAN_AUTOHIDE_TOOLTIP"] = "Toggles " .. TITAN_PANEL .. " auto-Ocultar on/off feature";
+
+L["TITAN_AMMO_FORMAT"] = "%d";
+L["TITAN_AMMO_BUTTON_LABEL_AMMO"] = "Ammo: ";
+L["TITAN_AMMO_BUTTON_LABEL_THROWN"] = "Thrown: ";
+L["TITAN_AMMO_BUTTON_LABEL_AMMO_THROWN"] = "Ammo/Thrown: ";
+L["TITAN_AMMO_TOOLTIP"] = "Equipped Ammo/Thrown Count";
+L["TITAN_AMMO_MENU_TEXT"] = "Ammo/Thrown";
+L["TITAN_AMMO_BUTTON_NOAMMO"] = "--";
+L["TITAN_AMMO_MENU_REFRESH"] = "Refresh Display";
+L["TITAN_AMMO_BULLET_NAME"] = "Show Ammo Name";
+L["TITAN_AMMO_THROWN"] = "Thrown";
+L["TITAN_AMMO_GUN"] = "Bullets";
+L["TITAN_AMMO_BOW"] = "Arrows";
+
+L["TITAN_BAG_FORMAT"] = "%d/%d";
+L["TITAN_BAG_BUTTON_LABEL"] = "Bolsas: ";
+L["TITAN_BAG_TOOLTIP"] = "Informações de Bolsas";
+L["TITAN_BAG_TOOLTIP_HINTS"] = "Dica: Clique para abrir todas as bolsas.";
+L["TITAN_BAG_MENU_TEXT"] = "Bolsa";
+L["TITAN_BAG_USED_SLOTS"] = "Espaços Usados";
+L["TITAN_BAG_FREE_SLOTS"] = "Espaços Vazios";
+L["TITAN_BAG_BACKPACK"] = "Mochila";
+L["TITAN_BAG_MENU_SHOW_USED_SLOTS"] = "Exibir Espaços Usados";
+L["TITAN_BAG_MENU_SHOW_AVAILABLE_SLOTS"] = "Exibir Espaços Disponíveis";
+L["TITAN_BAG_MENU_SHOW_DETAILED"] = "Exibir Tooltip Detalhada";
+L["TITAN_BAG_MENU_IGNORE_SLOTS"] = "Ignorar Contêineres";
+L["TITAN_BAG_MENU_IGNORE_AMMO_POUCH_SLOTS"] = "Ignore ammo pouch slots";
+L["TITAN_BAG_MENU_IGNORE_SHARD_BAGS_SLOTS"] = "Ignore shard bags";
+L["TITAN_BAG_MENU_IGNORE_PROF_BAGS_SLOTS"] = "Ignorar Bolsas de Profissão";
+L["TITAN_BAG_SHARD_BAG_NAMES"] = {"Soul Pouch", "Small Soul Pouch", "Box of Souls", "Felcloth Bag", "Core Felcloth Bag", "Ebon Shadowbag", "Abyssal Bag"};
+L["TITAN_BAG_AMMO_POUCH_NAMES"] = {"Clefthoof Hide Quiver", "Worg Hide Quiver", "Ancient Sinew Wrapped Lamina", "Nerubian Reinforced Quiver", "Quiver of a Thousand Feathers", "Knothide Quiver", "Harpy Hide Quiver", "Ribbly's Quiver", "Quickdraw Quiver", "Heavy Quiver", "Quiver of the Night Watch", "Hunting Quiver", "Medium Quiver", "Light Leather Quiver", "Small Quiver", "Light Quiver", "Smuggler's Ammo Pouch", "Dragonscale Ammo Pouch", "Knothide Ammo Pouch", "Netherscale Ammo Pouch", "Gnoll Skin Bandolier", "Ribbly's Bandolier", "Thick Leather Ammo Pouch", "Heavy Leather Ammo Pouch", "Bandolier of the Night Watch", "Medium Shot Pouch", "Hunting Ammo Sack", "Small Leather Ammo Pouch", "Small Shot Pouch", "Small Ammo Pouch"};
+L["TITAN_BAG_PROF_BAG_ENCHANTING"] = {
+"Saco de Magitrama Encantado", "Bolsa de Runatrama Encantada", "Algibeira do Encantador", "Grande Bolsa de Encantamentos", "Bolsa de Fogo Místico",
+"Bolsa Misteriosa", "Bolsa Sobrenatural", "Bolsa Tarde Encantadora - Exclusividade \"Lepos'Tiche\""};
+L["TITAN_BAG_PROF_BAG_ENGINEERING"] = {
+"Caixa de Ferramentas Pesada", "Caixa de Ferramentas de Ferrovil", "Caixa de Ferramentas de Titânico", "Caixa de Ferramentas de Elemêntio", "Bolsa de Alta Tecnologia - Linha \"Lepos'Tiche - Maddy\""};
+L["TITAN_BAG_PROF_BAG_HERBALISM"] = {
+"Bolsa de Herborismo", "Bolsa de Herborismo Cenariana", "Algibeira de Cenarius", "Sacola Botânica de Mika", "Bolsa Esmeralda", "Bolsa de Expedição Hyjal",
+"Bolsa de Carga de Ervas - Linha \"Lepos'Tiche Esverdeada\""};
+L["TITAN_BAG_PROF_BAG_INSCRIPTION"] = {
+"Algibeira do Escriba", "Pacote de Bolsos Infinitos", "Mochila Escolar - Linha \"Lepos'Tiche - Xandera\"", "Algibeira do Escriba Real", "Burnished Inscription Bag"};
+L["TITAN_BAG_PROF_BAG_JEWELCRAFTING"] = {
+"Bolsa de Gemas", "Saco de Joias", "Amarra Cravejada de Gemas - Exclusividade \"Lepos'Tiche\"", "Bolsa de Gemas de Seda Luxuosa"};
+L["TITAN_BAG_PROF_BAG_LEATHERWORKING"] = {
+"Algibeira do Coureiro", "Bolsa de Muitos Pelegos", "Mala de Viagem do Coureador", "Bolsa de Couro \"Lepos'Tiche - Miya\"", "Burnished Leather Bag"};
+L["TITAN_BAG_PROF_BAG_MINING"] = {
+"Saco de Mineração", "Bolsa de Mineração Reforçada", "Bolsa de Mineração de Mamute", "Bolsa de Metal Precioso \"Lepos'Tiche - Christina\"", "Bolsa de Mineração Triplamente Reforçada", "Burnished Mining Bag"};
+L["TITAN_BAG_PROF_BAG_FISHING"] = {"Caixa de Pesca do Mestre Anzol"};
+L["TITAN_BAG_PROF_BAG_COOKING"] = {"Portable Refrigerator", "Advanced Refrigeration Unit"};
+
+L["TITAN_CLOCK_TOOLTIP"] = "Relógio";
+L["TITAN_CLOCK_TOOLTIP_VALUE"] = "Server Offset Hour Value: ";
+L["TITAN_CLOCK_TOOLTIP_LOCAL_TIME"] = "Horário Local: ";
+L["TITAN_CLOCK_TOOLTIP_SERVER_TIME"] = "Horário do Servidor: ";
+L["TITAN_CLOCK_TOOLTIP_SERVER_ADJUSTED_TIME"] = "Horário Ajustado do Servidor: ";
+L["TITAN_CLOCK_TOOLTIP_HINT1"] = "Hint: Left-click to adjust the offset hour"
+L["TITAN_CLOCK_TOOLTIP_HINT2"] = "(server time only) and the 12/24H time format.";
+L["TITAN_CLOCK_TOOLTIP_HINT3"] = "Shift Left-Click to toggle the Calendar on/off.";
+L["TITAN_CLOCK_CONTROL_TOOLTIP"] = "Server Hour Offset: ";
+L["TITAN_CLOCK_CONTROL_TITLE"] = "Offset";
+L["TITAN_CLOCK_CONTROL_HIGH"] = "+12";
+L["TITAN_CLOCK_CONTROL_LOW"] = "-12";
+L["TITAN_CLOCK_CHECKBUTTON"] = "24H";
+L["TITAN_CLOCK_CHECKBUTTON_TOOLTIP"] = "Altera a exbição do horário entre os formatos AM/PM ou 24 horas.";
+L["TITAN_CLOCK_MENU_TEXT"] = "Relógio";
+L["TITAN_CLOCK_MENU_LOCAL_TIME"] = "Exibir Horário Local (L)";
+L["TITAN_CLOCK_MENU_SERVER_TIME"] = "Exibir Horário do Servidor (S)";
+L["TITAN_CLOCK_MENU_SERVER_ADJUSTED_TIME"] = "Exibir Horário Ajustado do Servidor (A)";
+L["TITAN_CLOCK_MENU_DISPLAY_ON_RIGHT_SIDE"] = "Exibir no Lado Direito";
+L["TITAN_CLOCK_MENU_HIDE_GAMETIME"] = "Ocultar Botão de Hora/Calendário";
+L["TITAN_CLOCK_MENU_HIDE_MAPTIME"] = "Ocultar Botão de Hora";
+L["TITAN_CLOCK_MENU_HIDE_CALENDAR"] = "Ocultar Botão do Calendário";
+
+L["TITAN_LOCATION_FORMAT"] = "(%.d, %.d)";
+L["TITAN_LOCATION_FORMAT2"] = "(%.1f, %.1f)";
+L["TITAN_LOCATION_FORMAT3"] = "(%.2f, %.2f)";
+L["TITAN_LOCATION_FORMAT_LABEL"] = "(xx , yy)";
+L["TITAN_LOCATION_FORMAT2_LABEL"] = "(xx.x , yy.y)";
+L["TITAN_LOCATION_FORMAT3_LABEL"] = "(xx.xx , yy.yy)";
+L["TITAN_LOCATION_FORMAT_COORD_LABEL"] = "Formato das Coordenadas";
+L["TITAN_LOCATION_BUTTON_LABEL"] = "Loc: ";
+L["TITAN_LOCATION_TOOLTIP"] = "Informações de Localização";
+L["TITAN_LOCATION_TOOLTIP_HINTS_1"] = "Dica: Shift + Clique para adicionar informações"
+L["TITAN_LOCATION_TOOLTIP_HINTS_2"] = "de sua localização para o chat message.";
+L["TITAN_LOCATION_TOOLTIP_ZONE"] = "Zona: ";
+L["TITAN_LOCATION_TOOLTIP_SUBZONE"] = "Sub Zona: ";
+L["TITAN_LOCATION_TOOLTIP_PVPINFO"] = "Informação JvJ: ";
+L["TITAN_LOCATION_TOOLTIP_HOMELOCATION"] = "Localização da Casa";
+L["TITAN_LOCATION_TOOLTIP_INN"] = "Estalagem: ";
+L["TITAN_LOCATION_MENU_TEXT"] = "Localização";
+L["TITAN_LOCATION_MENU_SHOW_ZONE_ON_PANEL_TEXT"] = "Exibir Zone Text";
+L["TITAN_LOCATION_MENU_SHOW_SUBZONE_ON_PANEL_TEXT"] = "Show Only Subzone Text";
+L["TITAN_LOCATION_MENU_SHOW_COORDS_ON_MAP_TEXT"] = "Exibir Coordinates on World Map";
+L["TITAN_LOCATION_MAP_CURSOR_COORDS_TEXT"] = "Cursor: %s";
+L["TITAN_LOCATION_MAP_PLAYER_COORDS_TEXT"] = "Jogador: %s";
+L["TITAN_LOCATION_NO_COORDS"] = "Sem Coordenadas";
+L["TITAN_LOCATION_MENU_SHOW_LOC_ON_MINIMAP_TEXT"] = "Exibir Location Name Above Minimap";
+L["TITAN_LOCATION_MENU_UPDATE_WORLD_MAP"] = "Update World Map When Zone Changes";
+L["TITAN_LOCATION_MENU_MAP_COORDS_TITLE"] = "Coordinates Location on Map";
+L["TITAN_LOCATION_MENU_MAP_COORDS_LOC_1"] = "Top Left";
+L["TITAN_LOCATION_MENU_MAP_COORDS_LOC_2"] = "Top Right";
+L["TITAN_LOCATION_MENU_MAP_COORDS_LOC_3"] = "Bottom Left";
+L["TITAN_LOCATION_MENU_MAP_COORDS_LOC_4"] = "Bottom";
+L["TITAN_LOCATION_MENU_MAP_COORDS_LOC_5"] = "Bottom Right";
+
+L["TITAN_FPS_FORMAT"] = "%.1f";
+L["TITAN_FPS_BUTTON_LABEL"] = "QPS: ";
+L["TITAN_FPS_MENU_TEXT"] = "QPS";
+L["TITAN_FPS_TOOLTIP_CURRENT_FPS"] = "QPS Atual: ";
+L["TITAN_FPS_TOOLTIP_AVG_FPS"] = "QPS Médio: ";
+L["TITAN_FPS_TOOLTIP_MIN_FPS"] = "QPS Mínimo: ";
+L["TITAN_FPS_TOOLTIP_MAX_FPS"] = "QPS Máximo: ";
+L["TITAN_FPS_TOOLTIP"] = "Quadros por Segundo";
+
+L["TITAN_LATENCY_FORMAT"] = "%d".."ms";
+L["TITAN_LATENCY_BANDWIDTH_FORMAT"] = "%.3f ".."KB/s";
+L["TITAN_LATENCY_BUTTON_LABEL"] = "Latência: ";
+L["TITAN_LATENCY_TOOLTIP"] = "Status da Rede";
+L["TITAN_LATENCY_TOOLTIP_LATENCY_HOME"] = "Latência do Reino (local): ";
+L["TITAN_LATENCY_TOOLTIP_LATENCY_WORLD"] = "Latência do Jogo (global): ";
+L["TITAN_LATENCY_TOOLTIP_BANDWIDTH_IN"] = "Banda de Entrada: ";
+L["TITAN_LATENCY_TOOLTIP_BANDWIDTH_OUT"] = "Banda de Saída: ";
+L["TITAN_LATENCY_MENU_TEXT"] = "Latência";
+
+L["TITAN_LOOTTYPE_BUTTON_LABEL"] = "Saque: ";
+L["TITAN_LOOTTYPE_FREE_FOR_ALL"] = "\"Cada Um Por Si\"";
+L["TITAN_LOOTTYPE_ROUND_ROBIN"] = "\"Rodízio\"";
+L["TITAN_LOOTTYPE_MASTER_LOOTER"] = "Mestre Saqueador";
+L["TITAN_LOOTTYPE_GROUP_LOOT"] = "Saque em Grupo";
+L["TITAN_LOOTTYPE_NEED_BEFORE_GREED"] = "Necessidade sobre Ganância";
+L["TITAN_LOOTTYPE_PERSONAL"] = "Personal";
+L["TITAN_LOOTTYPE_TOOLTIP"] = "Informação de Tipo de Saque";
+L["TITAN_LOOTTYPE_MENU_TEXT"] = "Tipo de Saque";
+L["TITAN_LOOTTYPE_RANDOM_ROLL_LABEL"] = "Jogada Aleatória";
+L["TITAN_LOOTTYPE_TOOLTIP_HINT1"] = "Dica: Clique para uma jogada aleatória.";
+L["TITAN_LOOTTYPE_TOOLTIP_HINT2"] = "Selecione o tipo de jogada com o menu acessível com o botão direito do mouse.";
+L["TITAN_LOOTTYPE_DUNGEONDIFF_LABEL"] = "Dificuldade da Masmorra";
+L["TITAN_LOOTTYPE_DUNGEONDIFF_LABEL2"] = "Dificuldade da Raide";
+L["TITAN_LOOTTYPE_SHOWDUNGEONDIFF_LABEL"] = "Exibir Dificuldade da Masmorra/Raide";
+L["TITAN_LOOTTYPE_SETDUNGEONDIFF_LABEL"] = "Configurar Dificuldade da Masmorra";
+L["TITAN_LOOTTYPE_SETRAIDDIFF_LABEL"] = "Configurar Dificuldade da Raide";
+L["TITAN_LOOTTYPE_AUTODIFF_LABEL"] = "Automático (Baseado no Grupo)";
+-- Tracker part
+L["BtnRoll"]  = "Roll" -- button
+L["BtnPass"]  = "Pass" -- button
+L["BtnClear"] = "Start" -- button (was 'Clear')
+L["BtnAnnounce"] = "Result" -- button (was 'Announce')
+L["BtnNotRolled"] = "Remind" -- button (was 'Not Rolled')
+L["TextPass"] = "pass" -- string to search for when player passes on loot
+L["MsgNotRolled"] = "Reminder sent." -- nag players who have not rolled
+L["MsgClosing"] = "Closing tracker window." -- when leader closes tracker
+L["TxtLine"] = "------------------------------------------------------------------------------------------------------"
+L["MsgNbRolls"] = "%d Roll(s)" -- number of rolls at bottom of frame
+L["MsgRollCleared"] = "MsgRollCleared" -- sent when BtnClear is clicked
+L["MsgStart"] = "New roll starting now! Type '/rnd' or '%s'"
+L["MsgBar"] = "==============================" -- used as part of start message to players
+L["MsgAnnounce"] = "%s won with a roll of %d."
+L["RaidPass"]="'/raid pass'" -- used to 'end' NotRolledNag message
+L["PartyPass"]="'/party pass'" -- used to 'end' NotRolledNag message
+L["NotRolledNag"]="{star} Please type '/roll' or 'pass' " -- cannot use L["TextPass"] here ????
+
+L["TITAN_MEMORY_FORMAT"] = "%.3f".."MB";
+L["TITAN_MEMORY_FORMAT_KB"] = "%d".."KB";
+L["TITAN_MEMORY_RATE_FORMAT"] = "%.3f".."KB/s";
+L["TITAN_MEMORY_BUTTON_LABEL"] = "Memória: ";
+L["TITAN_MEMORY_TOOLTIP"] = "Uso da Memória";
+L["TITAN_MEMORY_TOOLTIP_CURRENT_MEMORY"] = "Atual: ";
+L["TITAN_MEMORY_TOOLTIP_INITIAL_MEMORY"] = "Inicial: ";
+L["TITAN_MEMORY_TOOLTIP_INCREASING_RATE"] = "Taxa de Aumento: ";
+L["TITAN_MEMORY_KBMB_LABEL"] = "KB/MB";
+
+L["TITAN_PERFORMANCE_TOOLTIP"] = "Informações de Performance";
+L["TITAN_PERFORMANCE_MENU_TEXT"] = "Performance";
+L["TITAN_PERFORMANCE_ADDONS"] = "Addon Usage";
+L["TITAN_PERFORMANCE_ADDON_MEM_USAGE_LABEL"] = "Uso de Memória de Addons";
+L["TITAN_PERFORMANCE_ADDON_MEM_FORMAT_LABEL"] = "Addon Memory Format";
+L["TITAN_PERFORMANCE_ADDON_CPU_USAGE_LABEL"] = "Uso de CPU por Addons";
+L["TITAN_PERFORMANCE_ADDON_NAME_LABEL"] = "Nome:";
+L["TITAN_PERFORMANCE_ADDON_USAGE_LABEL"] = "Uso";
+L["TITAN_PERFORMANCE_ADDON_RATE_LABEL"] = "Aumento";
+L["TITAN_PERFORMANCE_ADDON_TOTAL_MEM_USAGE_LABEL"] = "Total de Memória de Addon:";
+L["TITAN_PERFORMANCE_ADDON_TOTAL_CPU_USAGE_LABEL"] = "Tempo de CPU Total:";
+L["TITAN_PERFORMANCE_MENU_SHOW_FPS"] = "Exibir QPS";
+L["TITAN_PERFORMANCE_MENU_SHOW_LATENCY"] = "Exibir Latência do Reino";
+L["TITAN_PERFORMANCE_MENU_SHOW_LATENCY_WORLD"] = "Exibir Latência do Jogo";
+L["TITAN_PERFORMANCE_MENU_SHOW_MEMORY"] = "Exibir Memória";
+L["TITAN_PERFORMANCE_MENU_SHOW_ADDONS"] = "Exibir Addon Memory Usage";
+L["TITAN_PERFORMANCE_MENU_SHOW_ADDON_RATE"] = "Exibir Addon Usage Rate";
+L["TITAN_PERFORMANCE_MENU_CPUPROF_LABEL"] = "CPU Profiling Mode";
+L["TITAN_PERFORMANCE_MENU_CPUPROF_LABEL_ON"] = "Enable CPU Profiling Mode ";
+L["TITAN_PERFORMANCE_MENU_CPUPROF_LABEL_OFF"] = "Disable CPU Profiling Mode ";
+L["TITAN_PERFORMANCE_CONTROL_TOOLTIP"] = "Addons Monitorados: ";
+L["TITAN_PERFORMANCE_CONTROL_TITLE"] = "Addons Monitorados";
+L["TITAN_PERFORMANCE_CONTROL_HIGH"] = "40";
+L["TITAN_PERFORMANCE_CONTROL_LOW"] = "1";
+L["TITAN_PERFORMANCE_TOOLTIP_HINT"] = "Dica: Clique para forçar a coleção de lixo.";
+
+L["TITAN_XP_FORMAT"] = "%s";
+L["TITAN_XP_PERCENT_FORMAT"] = "(%.1f%%)";
+L["TITAN_XP_BUTTON_LABEL_XPHR_LEVEL"] = "EXP/hr This Level: ";
+L["TITAN_XP_BUTTON_LABEL_XPHR_SESSION"] = "EXP/hr This Session: ";
+L["TITAN_XP_BUTTON_LABEL_TOLEVEL_TIME_LEVEL"] = "Time To Level: ";
+L["TITAN_XP_LEVEL_COMPLETE"] = "Level Complete: ";
+L["TITAN_XP_TOTAL_RESTED"] = "Rested: ";
+L["TITAN_XP_XPTOLEVELUP"] = "EXP To Level: ";
+L["TITAN_XP_TOOLTIP"] = "EXP Info";
+L["TITAN_XP_TOOLTIP_TOTAL_TIME"] = "Total Time Played: ";
+L["TITAN_XP_TOOLTIP_LEVEL_TIME"] = "Time Played This Level: ";
+L["TITAN_XP_TOOLTIP_SESSION_TIME"] = "Time Played This Session: ";
+L["TITAN_XP_TOOLTIP_TOTAL_XP"] = "Total XP Required This Level: ";
+L["TITAN_XP_TOOLTIP_LEVEL_XP"] = "XP Gained This Level: ";
+L["TITAN_XP_TOOLTIP_TOLEVEL_XP"] = "XP Needed To Level: ";
+L["TITAN_XP_TOOLTIP_SESSION_XP"] = "XP Gained This Session: ";
+L["TITAN_XP_TOOLTIP_XPHR_LEVEL"] = "XP/HR This Level: ";
+L["TITAN_XP_TOOLTIP_XPHR_SESSION"] = "XP/HR This Session: ";
+L["TITAN_XP_TOOLTIP_TOLEVEL_LEVEL"] = "Time To Level (Level Rate): ";
+L["TITAN_XP_TOOLTIP_TOLEVEL_SESSION"] = "Time To Level (Session Rate): ";
+L["TITAN_XP_MENU_TEXT"] = "EXP";
+L["TITAN_XP_MENU_SHOW_XPHR_THIS_LEVEL"] = "Exibir XP/HR This Level";
+L["TITAN_XP_MENU_SHOW_XPHR_THIS_SESSION"] = "Exibir XP/HR This Session";
+L["TITAN_XP_MENU_SHOW_RESTED_TOLEVELUP"] = "Exibir Multi-Info View";
+L["TITAN_XP_MENU_SIMPLE_BUTTON_TITLE"] = "Button";
+L["TITAN_XP_MENU_SIMPLE_BUTTON_RESTED"] = "Exibir Rested XP";
+L["TITAN_XP_MENU_SIMPLE_BUTTON_TOLEVELUP"] = "Exibir XP To Level";
+L["TITAN_XP_MENU_SIMPLE_BUTTON_KILLS"] = "Exibir Estimated Kills To Level";
+L["TITAN_XP_MENU_RESET_SESSION"] = "Resetar Sessão";
+L["TITAN_XP_MENU_REFRESH_PLAYED"] = "Refresh Timers";
+L["TITAN_XP_UPDATE_PENDING"] = "Atualizando...";
+L["TITAN_XP_KILLS_LABEL"] = "Kills To Level (at %s XP gained last): ";
+L["TITAN_XP_KILLS_LABEL_SHORT"] = "Est. Kills: ";
+L["TITAN_XP_BUTTON_LABEL_SESSION_TIME"] = "Session Time: ";
+L["TITAN_XP_MENU_SHOW_SESSION_TIME"] = "Exibir Session Time";
+L["TITAN_XP_GAIN_PATTERN"] = "(.*) dies, you gain (%d+) experience.";
+L["TITAN_XP_XPGAINS_LABEL_SHORT"] = "Est. Gains: ";
+L["TITAN_XP_XPGAINS_LABEL"] = "XP Gains To Level (at %s XP gained last): ";
+L["TITAN_XP_MENU_SIMPLE_BUTTON_XPGAIN"] = "Exibir Estimated XP Gains To Level";
+
+L["TITAN_REGEN_MENU_TEXT"] = "Regen"
+L["TITAN_REGEN_MENU_TOOLTIP_TITLE"] = "Regen Info"
+L["TITAN_REGEN_MENU_SHOW2"] = "HP"
+L["TITAN_REGEN_MENU_SHOW3"] = "MP"
+L["TITAN_REGEN_MENU_SHOW4"] = "As Percentage"
+L["TITAN_REGEN_BUTTON_TEXT_HP"] = "HP: "
+L["TITAN_REGEN_BUTTON_TEXT_MP"] = " MP: "
+L["TITAN_REGEN_TOOLTIP1"] = "Health: \t"..GREEN_FONT_COLOR_CODE.."%d"..FONT_COLOR_CODE_CLOSE.." / " ..HIGHLIGHT_FONT_COLOR_CODE.."%d"..FONT_COLOR_CODE_CLOSE.." ("..RED_FONT_COLOR_CODE.."%d"..FONT_COLOR_CODE_CLOSE..")";
+L["TITAN_REGEN_TOOLTIP2"] = "Mana: \t"..GREEN_FONT_COLOR_CODE.."%d"..FONT_COLOR_CODE_CLOSE.." / " ..HIGHLIGHT_FONT_COLOR_CODE.."%d"..FONT_COLOR_CODE_CLOSE.." ("..RED_FONT_COLOR_CODE.."%d"..FONT_COLOR_CODE_CLOSE..")";
+L["TITAN_REGEN_TOOLTIP3"] = "Best HP Regen: \t"..HIGHLIGHT_FONT_COLOR_CODE.."%d"..FONT_COLOR_CODE_CLOSE;
+L["TITAN_REGEN_TOOLTIP4"] = "Worst HP Regen: \t"..HIGHLIGHT_FONT_COLOR_CODE.."%d"..FONT_COLOR_CODE_CLOSE;
+L["TITAN_REGEN_TOOLTIP5"] = "Best MP Regen: \t"..HIGHLIGHT_FONT_COLOR_CODE.."%d"..FONT_COLOR_CODE_CLOSE;
+L["TITAN_REGEN_TOOLTIP6"] = "Worst MP Regen: \t"..HIGHLIGHT_FONT_COLOR_CODE.."%d"..FONT_COLOR_CODE_CLOSE;
+L["TITAN_REGEN_TOOLTIP7"] = "MP Regen in Last Fight: \t"..HIGHLIGHT_FONT_COLOR_CODE.."%d"..FONT_COLOR_CODE_CLOSE.." ("..GREEN_FONT_COLOR_CODE.."%.2f"..FONT_COLOR_CODE_CLOSE.."%%)";
+
+--Titan Repair
+L["REPAIR_LOCALE"] = {
+	menu = "Conserto",
+	tooltip = "Informações de Conserto",
+	button = "Durabilidade: ",
+	normal = "Custo de Conserto (Normal): ",
+	friendly = "Custo de Conserto (Respeitado): ",
+	honored = "Custo de Conserto (Honrado): ",
+	revered = "Custo de Conserto (Reverenciado): ",
+	exalted = "Custo de Conserto (Exaltado): ",
+	buttonNormal = "Exibir Normal",
+	buttonFriendly = "Exibir Respeitado (5%)",
+	buttonHonored = "Exibir Honrado (10%)",
+	buttonRevered = "Exibir Reverenciado (15%)",
+	buttonExalted = "Exibir Exaltado (20%)",
+	percentage = "Exibir como Porcentagem",
+	itemnames = "Exibir Nome dos Itens",
+	mostdamaged = "Exibir o Mais Danificado",
+	Exibirdurabilityframe = "Exibir Quadro de Durabilidade",
+	undamaged = "Exibir Itens Não Danificados",
+	discount = "Desconto",
+	nothing = "Nada Danificado",
+	confirmation = "Do you want to repair all items ?",
+	badmerchant = "This merchant cannot repair. Displaying normal repair costs instead.",
+	popup = "Exibir Popup de Conserto",
+	showinventory = "Calculate Inventory Damage",
+	WholeScanInProgress = "Atualizando...",
+	AutoReplabel = "Auto Conserto",
+	AutoRepitemlabel = "Auto Consertar Todos os Itens",
+	ShowRepairCost = "Exibir Custo de Conserto",
+	ignoreThrown = "Ignore Thrown",
+	ShowItems = "Exibir Itens",
+	ShowDiscounts = "Exibir Descontos",
+	ShowCosts = "Exibir Custos",
+	Items = "Itens",
+	Discounts = "Descontos",
+	Costs = "Custos",
+	CostTotal = "Custo Total",
+	CostBag = "Custo dos Itens na Bolsa",
+	CostEquip = "Custo dos Itens Equipados",
+	TooltipOptions = "Tooltip",
+};
+
+L["TITAN_REPAIR"] = "Titan Classic Consertos"
+L["TITAN_REPAIR_CANNOT_AFFORD"] = "You cannot afford to repair, at this time."
+L["TITAN_REPAIR_REPORT_COST_MENU"] = "Report Repair Cost to Chat"
+L["TITAN_REPAIR_REPORT_COST_CHAT"] = "Custo de conserto foi "
+
+L["TITAN_GOLD_TOOLTIPTEXT"] = "Total Gold on";
+L["TITAN_GOLD_ITEMNAME"] = "Titan Gold";
+L["TITAN_GOLD_CLEAR_DATA_TEXT"] = "Limpar Banco de Dados";
+L["TITAN_GOLD_RESET_SESS_TEXT"] = "Resetar Sessão Atual";
+L["TITAN_GOLD_DB_CLEARED"] = "Titan Gold - Database Cleared.";
+L["TITAN_GOLD_SESSION_RESET"] = "Titan Ouro - Sessão resetada.";
+L["TITAN_GOLD_MENU_TEXT"] = "Ouro";
+L["TITAN_GOLD_TOOLTIP"] = "Informações de Ouro";
+L["TITAN_GOLD_TOGGLE_PLAYER_TEXT"] = "Display Player Gold";
+L["TITAN_GOLD_TOGGLE_ALL_TEXT"] = "Display Server Gold";
+L["TITAN_GOLD_SESS_EARNED"] = "Ganho nesta Sessão";
+L["TITAN_GOLD_PERHOUR_EARNED"] = "Ganho por Hora";
+L["TITAN_GOLD_SESS_LOST"] = "Perda Nesta Sessão";
+L["TITAN_GOLD_PERHOUR_LOST"] = "Perda por Hora";
+L["TITAN_GOLD_STATS_TITLE"] = "Estatísticas da Sessão";
+L["TITAN_GOLD_TTL_GOLD"] = "Ouro Total";
+L["TITAN_GOLD_START_GOLD"] = "Ouro Inicial";
+L["TITAN_GOLD_TOGGLE_SORT_GOLD"] = "Ordernar Tabela por Ouro";
+L["TITAN_GOLD_TOGGLE_SORT_NAME"] = "Ordenar Ouro por Nome";
+L["TITAN_GOLD_TOGGLE_GPH_SHOW"] = "Exibir Ouro por Hora";
+L["TITAN_GOLD_TOGGLE_GPH_HIDE"] = "Ocultar Gold Per Hour";
+L["TITAN_GOLD_GOLD"] = "o";
+L["TITAN_GOLD_SILVER"] = "p";
+L["TITAN_GOLD_COPPER"] = "c";
+L["TITAN_GOLD_STATUS_PLAYER_SHOW"] = "Visível";
+L["TITAN_GOLD_STATUS_PLAYER_HIDE"] = "Escondido";
+L["TITAN_GOLD_DELETE_PLAYER"] = "Apagar Personagem";
+L["TITAN_GOLD_SHOW_PLAYER"] = "Exibir Personagem";
+L["TITAN_GOLD_FACTION_PLAYER_ALLY"] = "Aliança";
+L["TITAN_GOLD_FACTION_PLAYER_HORDE"] = "Horda";
+L["TITAN_GOLD_CLEAR_DATA_WARNING"] = GREEN_FONT_COLOR_CODE .. "Atenção: "
+.. FONT_COLOR_CODE_CLOSE .. "This setting will wipe your Titan Gold database. "
+.. "If you wish to continue with this operation, push 'Accept', otherwise push 'Cancel' or the 'Escape' key.";
+L["TITAN_GOLD_COIN_NONE"] = "Exibir Nenhum Rótulo";
+L["TITAN_GOLD_COIN_LABELS"] = "Exibir Rótulo de Texto";
+L["TITAN_GOLD_COIN_ICONS"] = "Exibir Rótulo de Ícones";
+L["TITAN_GOLD_ONLY"] = "Exibir Somente Ouro";
+L["TITAN_GOLD_COLORS"] = "Exibir Gold Colors";
+L["TITAN_GOLD_MERGE"] = "Merge Servers";
+L["TITAN_GOLD_SEPARATE"] = "Separate Servers";
+
+L["TITAN_VOLUME_TOOLTIP"] = "Informação de Volume";
+L["TITAN_VOLUME_MASTER_TOOLTIP_VALUE"] = "Master Sound Volume: ";
+L["TITAN_VOLUME_SOUND_TOOLTIP_VALUE"] = "Effects Sound Volume: ";
+L["TITAN_VOLUME_AMBIENCE_TOOLTIP_VALUE"] = "Ambience Sound Volume: ";
+L["TITAN_VOLUME_DIALOG_TOOLTIP_VALUE"] = "Dialog Sound Volume: ";
+L["TITAN_VOLUME_MUSIC_TOOLTIP_VALUE"] = "Music Sound Volume: ";
+L["TITAN_VOLUME_MICROPHONE_TOOLTIP_VALUE"] = "Microphone Sound Volume: ";
+L["TITAN_VOLUME_SPEAKER_TOOLTIP_VALUE"] = "Speaker Sound Volume: ";
+L["TITAN_VOLUME_TOOLTIP_HINT1"] = "Hint: Clique para ajustar o"
+L["TITAN_VOLUME_TOOLTIP_HINT2"] = "volume do som.";
+L["TITAN_VOLUME_CONTROL_TOOLTIP"] = "Volume Control: ";
+L["TITAN_VOLUME_CONTROL_TITLE"] = "Volume Control";
+L["TITAN_VOLUME_MASTER_CONTROL_TITLE"] = "Geral";
+L["TITAN_VOLUME_SOUND_CONTROL_TITLE"] = "Efeitos";
+L["TITAN_VOLUME_AMBIENCE_CONTROL_TITLE"] = "Ambiente";
+L["TITAN_VOLUME_DIALOG_CONTROL_TITLE"] = "Dialog";
+L["TITAN_VOLUME_MUSIC_CONTROL_TITLE"] = "Música";
+L["TITAN_VOLUME_MICROPHONE_CONTROL_TITLE"] = "Microfone";
+L["TITAN_VOLUME_SPEAKER_CONTROL_TITLE"] = "Auto-falante";
+L["TITAN_VOLUME_CONTROL_HIGH"] = "Alto";
+L["TITAN_VOLUME_CONTROL_LOW"] = "Baixo";
+L["TITAN_VOLUME_MENU_TEXT"] = "Controle do Volume";
+L["TITAN_VOLUME_MENU_AUDIO_OPTIONS_LABEL"] = "Exibir Opções de Som/Voz";
+L["TITAN_VOLUME_MENU_OVERRIDE_BLIZZ_SETTINGS"] = "Ignorar Configurações de Volume da Blizzard";
diff --git a/TitanClassic/save/locale-old/Localization.CN.lua b/TitanClassic/save/locale-old/Localization.CN.lua
new file mode 100644
index 0000000..b7b69cb
--- /dev/null
+++ b/TitanClassic/save/locale-old/Localization.CN.lua
@@ -0,0 +1,607 @@
+local L = LibStub("AceLocale-3.0"):NewLocale("TitanClassic","zhCN")
+if not L then return end
+
+L["TITAN_PANEL"] = "Titan Panel Classic";
+local TITAN_PANEL = "Titan Panel Classic";
+L["TITAN_PANEL_ONLY"] = "Titan Panel";
+local TITAN_PANEL_ONLY = "Titan Panel";
+L["TITAN_DEBUG"] = "<Titan>";
+L["TITAN_PRINT"] = "Titan";
+
+L["TITAN_NA"] = "N/A";
+L["TITAN_SECONDS"] = "秒";
+L["TITAN_MINUTES"] = "分";
+L["TITAN_HOURS"] = "小时";
+L["TITAN_DAYS"] = "天";
+L["TITAN_SECONDS_ABBR"] = "秒";
+L["TITAN_MINUTES_ABBR"] = "分";
+L["TITAN_HOURS_ABBR"] = "小时";
+L["TITAN_DAYS_ABBR"] = "天";
+L["TITAN_MILLISECOND"] = "毫秒";
+L["TITAN_KILOBYTES_PER_SECOND"] = "KB/s";
+L["TITAN_KILOBITS_PER_SECOND"] = "kb/s"
+L["TITAN_MEGABYTE"] = "MB";
+L["TITAN_NONE"] = "无";
+L["TITAN_USE_COMMA"] = "千位分隔符使用逗号";
+L["TITAN_USE_PERIOD"] = "使用点";
+
+L["TITAN_PANEL_ERROR_PROF_DELCURRENT"] = "无法删除你的当前配置.";
+local TITAN_PANEL_WARNING = GREEN_FONT_COLOR_CODE.."警告 : "..FONT_COLOR_CODE_CLOSE
+local TITAN_PANEL_RELOAD_TEXT = "如果你想继续这个操作, 按 '接受' (会重载界面), 否则请按 '取消' ."
+L["TITAN_PANEL_RESET_WARNING"] = TITAN_PANEL_WARNING
+	.."这会重置面板的位置和"..TITAN_PANEL.." 设置信息为默认值,并重建配置文件. "
+	..TITAN_PANEL_RELOAD_TEXT
+L["TITAN_PANEL_RELOAD"] = TITAN_PANEL_WARNING
+	.."这会重新加载"..TITAN_PANEL..". "
+	..TITAN_PANEL_RELOAD_TEXT
+L["TITAN_PANEL_ATTEMPTS"] = TITAN_PANEL.."注册请求" --??
+L["TITAN_PANEL_ATTEMPTS_SHORT"] = "其他插件注册请求" --??
+L["TITAN_PANEL_ATTEMPTS_DESC"] = "下列插件扩展要注册在"..TITAN_PANEL.."下.\n"
+	.."如有相关问题请发送给其插件作者."
+L["TITAN_PANEL_ATTEMPTS_TYPE"] = "类型" --??
+L["TITAN_PANEL_ATTEMPTS_CATEGORY"] = "类别"
+L["TITAN_PANEL_ATTEMPTS_BUTTON"] = "按钮名称"
+L["TITAN_PANEL_ATTEMPTS_STATUS"] = "状态"
+L["TITAN_PANEL_ATTEMPTS_ISSUE"] = "信息"
+L["TITAN_PANEL_ATTEMPTS_NOTES"] = "说明"
+L["TITAN_PANEL_ATTEMPTS_TABLE"] = "表单"
+L["TITAN_PANEL_EXTRAS"] = TITAN_PANEL.." 附加"
+L["TITAN_PANEL_EXTRAS_SHORT"] = "附加"
+L["TITAN_PANEL_EXTRAS_DESC"] = "这些是有设置数据但没有加载的扩展组件.\n"
+	.."可以安全的删除."
+L["TITAN_PANEL_EXTRAS_DELETE_BUTTON"] = "删除设置数据"
+L["TITAN_PANEL_EXTRAS_DELETE_MSG"] = "设置数据已经被删除."
+L["TITAN_PANEL_CHARS"] = "角色"
+L["TITAN_PANEL_CHARS_DESC"] = "这些是有设置数据的角色."
+L["TITAN_PANEL_REGISTER_START"] = "正在注册 "..TITAN_PANEL.." 扩展组件..."
+L["TITAN_PANEL_REGISTER_END"] = "注册完成."
+
+-- slash command help
+L["TITAN_PANEL_SLASH_RESET_0"] = LIGHTYELLOW_FONT_COLOR_CODE.."使用命令: |cffffffff/titan {reset | reset tipfont/tipalpha/panelscale/spacing}";
+L["TITAN_PANEL_SLASH_RESET_1"] = " - "..LIGHTYELLOW_FONT_COLOR_CODE.."reset: |cffffffffResets "..TITAN_PANEL.."重置为默认设置.";
+L["TITAN_PANEL_SLASH_RESET_2"] = " - "..LIGHTYELLOW_FONT_COLOR_CODE.."reset tipfont: |cffffffffResets "..TITAN_PANEL.." 重置提示文字字体缩放为默认值.";
+L["TITAN_PANEL_SLASH_RESET_3"] = " - "..LIGHTYELLOW_FONT_COLOR_CODE.."reset tipalpha: |cffffffffResets "..TITAN_PANEL.." 重置提示文字透明度为默认值.";
+L["TITAN_PANEL_SLASH_RESET_4"] = " - "..LIGHTYELLOW_FONT_COLOR_CODE.."reset panelscale: |cffffffffResets "..TITAN_PANEL.." 重置面板缩放为默认值.";
+L["TITAN_PANEL_SLASH_RESET_5"] = " - "..LIGHTYELLOW_FONT_COLOR_CODE.."reset spacing: |cffffffffResets "..TITAN_PANEL.." 重置按钮间距为默认值.";
+L["TITAN_PANEL_SLASH_GUI_0"] = LIGHTYELLOW_FONT_COLOR_CODE.."使用命令: |cffffffff/titan {gui control/trans/skin}";
+L["TITAN_PANEL_SLASH_GUI_1"] = " - "..LIGHTYELLOW_FONT_COLOR_CODE.."gui control: |cffffffff打开 "..TITAN_PANEL.." 控制面板.";
+L["TITAN_PANEL_SLASH_GUI_2"] = " - "..LIGHTYELLOW_FONT_COLOR_CODE.."gui trans: |cffffffff打开透明度控制面板.";
+L["TITAN_PANEL_SLASH_GUI_3"] = " - "..LIGHTYELLOW_FONT_COLOR_CODE.."gui skin: |cffffffff打开皮肤控制面板.";
+L["TITAN_PANEL_SLASH_PROFILE_0"] = LIGHTYELLOW_FONT_COLOR_CODE.."使用命令: |cffffffff/titan {profile use <profile>}";
+L["TITAN_PANEL_SLASH_PROFILE_1"] = " - "..LIGHTYELLOW_FONT_COLOR_CODE.."profile use <名字> <服务器>: |cffffffff使用此服务器下的此角色的配置设置.";
+L["TITAN_PANEL_SLASH_PROFILE_2"] = " - "..LIGHTYELLOW_FONT_COLOR_CODE.."<名字>: |cffffffff可以是角色名也可以是配置文件名."
+L["TITAN_PANEL_SLASH_PROFILE_3"] = " - "..LIGHTYELLOW_FONT_COLOR_CODE.."<服务器>: |cffffffff可以是服务器名也可以是 Titan配置模板名."
+L["TITAN_PANEL_SLASH_SILENT_0"] = LIGHTYELLOW_FONT_COLOR_CODE.."Usage: |cffffffff/titan {silent}";
+L["TITAN_PANEL_SLASH_SILENT_1"] = LIGHTYELLOW_FONT_COLOR_CODE.."silent: |cffffffffToggles "..TITAN_PANEL.." to load silently.";
+L["TITAN_PANEL_SLASH_HELP_0"] = LIGHTYELLOW_FONT_COLOR_CODE.."使用命令: |cffffffff/titan {help | help <主题>}";
+L["TITAN_PANEL_SLASH_HELP_1"] = " - "..LIGHTYELLOW_FONT_COLOR_CODE.."<主题>: reset/gui/profile/silent/help ";
+L["TITAN_PANEL_SLASH_ALL_0"] = LIGHTYELLOW_FONT_COLOR_CODE.."使用命令: |cffffffff/titan <topic>";
+L["TITAN_PANEL_SLASH_ALL_1"] = " - "..LIGHTYELLOW_FONT_COLOR_CODE.."<主题>: |cffffffffreset/gui/profile/silent/help ";
+
+-- slash command responses
+L["TITAN_PANEL_SLASH_RESP1"] = LIGHTYELLOW_FONT_COLOR_CODE..TITAN_PANEL.."Titan Panel 提示文字缩放已重置.";
+L["TITAN_PANEL_SLASH_RESP2"] = LIGHTYELLOW_FONT_COLOR_CODE..TITAN_PANEL.."Titan Panel 提示窗口的透明度已重置.";
+L["TITAN_PANEL_SLASH_RESP3"] = LIGHTYELLOW_FONT_COLOR_CODE..TITAN_PANEL.."Titan Panel 缩放已重置.";
+L["TITAN_PANEL_SLASH_RESP4"] = LIGHTYELLOW_FONT_COLOR_CODE..TITAN_PANEL.."Titan Panel 按钮间距已重置.";
+
+-- global profile locale
+L["TITAN_PANEL_GLOBAL"] = "全局";
+L["TITAN_PANEL_GLOBAL_PROFILE"] = "全局陪置";
+L["TITAN_PANEL_GLOBAL_USE"] = "使用全局配置";
+L["TITAN_PANEL_GLOBAL_USE_AS"] = "设为全局配置";
+L["TITAN_PANEL_GLOBAL_USE_DESC"] = "为所有角色使用全局配置";
+L["TITAN_PANEL_GLOBAL_RESET_PART"] = "重置选项";
+L["TITAN_PANEL_GLOBAL_ERR_1"] = "当一个全局配置文件在使用中时你可以无法加载";
+
+-- general panel locale
+L["TITAN_PANEL_VERSION_INFO"] = "版本|cffffd700 |cffff8c00"..TITAN_PANEL_ONLY.." 开发团队出品";
+L["TITAN_PANEL_MENU_TITLE"] = TITAN_PANEL;
+L["TITAN_PANEL_MENU_HIDE"] = "隐藏";
+L["TITAN_PANEL_MENU_IN_COMBAT_LOCKDOWN"] = "(战斗中)";
+L["TITAN_PANEL_MENU_RELOADUI"] = "(将重载界面)";
+L["TITAN_PANEL_MENU_SHOW_COLORED_TEXT"] = "显示彩色文本";
+L["TITAN_PANEL_MENU_SHOW_ICON"] = "显示图标";
+L["TITAN_PANEL_MENU_SHOW_LABEL_TEXT"] = "显示名称";
+L["TITAN_PANEL_MENU_AUTOHIDE"] = "自动隐藏";
+L["TITAN_PANEL_MENU_CENTER_TEXT"] = "文字居中";
+L["TITAN_PANEL_MENU_DISPLAY_BAR"] = "显示Titan条";
+L["TITAN_PANEL_MENU_DISABLE_PUSH"] = "禁用自动适应屏幕";
+L["TITAN_PANEL_MENU_DISABLE_MINIMAP_PUSH"] = "禁用微缩地图自动出现";
+L["TITAN_PANEL_MENU_DISABLE_LOGS"] = "自动记录";
+L["TITAN_PANEL_MENU_DISABLE_BAGS"] = "自动背包调整";
+L["TITAN_PANEL_MENU_DISABLE_TICKET"] = "自动调整标签框体";
+L["TITAN_PANEL_MENU_PROFILES"] = "配置";
+L["TITAN_PANEL_MENU_PROFILE"] = "配置";
+L["TITAN_PANEL_MENU_PROFILE_CUSTOM"] = "个人";
+L["TITAN_PANEL_MENU_PROFILE_DELETED"] = " 已删除.";
+L["TITAN_PANEL_MENU_PROFILE_SERVERS"] = "服务器";
+L["TITAN_PANEL_MENU_PROFILE_CHARS"] = "角色";
+L["TITAN_PANEL_MENU_PROFILE_RELOADUI"] = "按下 '确定' 界面将重载来保存你的个人配置.";
+L["TITAN_PANEL_MENU_PROFILE_SAVE_CUSTOM_TITLE"] = "为你的配置文件输入一个名称:\n(20字符限制,不能有空格)";
+L["TITAN_PANEL_MENU_PROFILE_SAVE_PENDING"] = "现有设置已经被保存为配置文件: ";
+L["TITAN_PANEL_MENU_PROFILE_ALREADY_EXISTS"] = "配置文件名称已存在. 你确定要覆盖它? 按 '接受' 确定, 按 '取消' 取消.";
+L["TITAN_PANEL_MENU_MANAGE_SETTINGS"] = "加载配置";
+L["TITAN_PANEL_MENU_LOAD_SETTINGS"] = "载入";
+L["TITAN_PANEL_MENU_DELETE_SETTINGS"] = "删除";
+L["TITAN_PANEL_MENU_SAVE_SETTINGS"] = "保存";
+L["TITAN_PANEL_MENU_CONFIGURATION"] = "配置设置";
+L["TITAN_PANEL_OPTIONS"] = "选项";
+L["TITAN_PANEL_MENU_TOP"] = "顶端面板条"
+L["TITAN_PANEL_MENU_TOP2"] = "顶端面板条2"
+L["TITAN_PANEL_MENU_BOTTOM"] = "底端面板条"
+L["TITAN_PANEL_MENU_BOTTOM2"] = "底端面板条2"
+L["TITAN_PANEL_MENU_OPTIONS"] = TITAN_PANEL.." 提示文字和框架";
+L["TITAN_PANEL_MENU_OPTIONS_SHORT"] = "提示文字和框架";
+L["TITAN_PANEL_MENU_TOP_BARS"] = "顶端面板条"
+L["TITAN_PANEL_MENU_BOTTOM_BARS"] = "底端面板条"
+L["TITAN_PANEL_MENU_OPTIONS_BARS"] = "面板条"
+L["TITAN_PANEL_MENU_OPTIONS_MAIN_BARS"] = TITAN_PANEL.." 顶端面板条";
+L["TITAN_PANEL_MENU_OPTIONS_AUX_BARS"] = TITAN_PANEL.." 底端面板条";
+L["TITAN_PANEL_MENU_OPTIONS_TOOLTIPS"] = "提示文字";
+L["TITAN_PANEL_MENU_OPTIONS_FRAMES"] = "框架";
+L["TITAN_PANEL_MENU_PLUGINS"] = "扩展组件";
+L["TITAN_PANEL_MENU_LOCK_BUTTONS"] = "锁定按钮";
+L["TITAN_PANEL_MENU_VERSION_SHOWN"] = "显示扩展组件版本";
+L["TITAN_PANEL_MENU_LDB_SIDE"] = "右侧插件"; --??
+L["TITAN_PANEL_MENU_LDB_FORCE_LAUNCHER"] = "强制LDB启动器到右侧";
+L["TITAN_PANEL_MENU_CATEGORIES"] = {"扩展组件","综合","战斗","信息","用户界面","专业技能"}
+L["TITAN_PANEL_MENU_TOOLTIPS_SHOWN"] = "显示提示文字";
+L["TITAN_PANEL_MENU_TOOLTIPS_SHOWN_IN_COMBAT"] = "在战斗中隐藏提示文字";
+L["TITAN_PANEL_MENU_AUTOHIDE_IN_COMBAT"] = "在战斗中锁定自动隐藏的面板条";
+L["TITAN_PANEL_MENU_RESET"] = "重置 "..TITAN_PANEL.." 为默认";
+L["TITAN_PANEL_MENU_TEXTURE_SETTINGS"] = "皮肤";
+L["TITAN_PANEL_MENU_LSM_FONTS"] = "面板字体"
+L["TITAN_PANEL_MENU_ENABLED"] = "启用";
+L["TITAN_PANEL_MENU_DISABLED"] = "禁用";
+L["TITAN_PANEL_SHIFT_LEFT"] = "向左移动";
+L["TITAN_PANEL_SHIFT_RIGHT"] = "向右移动";
+L["TITAN_PANEL_MENU_SHOW_PLUGIN_TEXT"] = "显示扩展组件文本";
+L["TITAN_PANEL_MENU_BAR_ALWAYS"] = "总是显示"; --??
+L["TITAN_PANEL_MENU_POSITION"] = "位置";
+L["TITAN_PANEL_MENU_BAR"] = "面板条";
+L["TITAN_PANEL_MENU_DISPLAY_ON_BAR"] = "选择扩展组件显示在哪个面板条上";
+L["TITAN_PANEL_MENU_SHOW"] = "显示扩展组件";
+L["TITAN_PANEL_MENU_PLUGIN_RESET"] = "刷新扩展组件";
+L["TITAN_PANEL_MENU_PLUGIN_RESET_DESC"] = "刷新扩展组件的文本和位置";
+L["TITAN_PANEL_MENU_SILENT_LOAD"] = "Silent Load";
+L["TITAN_PANEL_MENU_HIDE_ORDERHALL"] = "Hide Order Hall Command Bar";
+
+-- localization strings for AceConfigDialog-3.0
+L["TITAN_ABOUT_VERSION"] = "版本";
+L["TITAN_ABOUT_AUTHOR"] = "作者";
+L["TITAN_ABOUT_CREDITS"] = "贡献者";
+L["TITAN_ABOUT_CATEGORY"] = "类别";
+L["TITAN_ABOUT_EMAIL"] = "Email";
+L["TITAN_ABOUT_WEB"] = "网址";
+L["TITAN_ABOUT_LICENSE"] = "许可证";
+L["TITAN_PANEL_CONFIG_MAIN_LABEL"] = "信息条插件. 在屏幕顶部或底部增加一个信息面板,允许用户添加显示所需信息或者快速载入其他插件.";
+L["TITAN_TRANS_MENU_TEXT"] = TITAN_PANEL.." 透明度";
+L["TITAN_TRANS_MENU_TEXT_SHORT"] = "透明度";
+L["TITAN_TRANS_MENU_DESC"] = "为 "..TITAN_PANEL.." 面板条和提示文字调整透明度.";
+L["TITAN_TRANS_MAIN_CONTROL_TITLE"] = "主面板条";
+L["TITAN_TRANS_AUX_CONTROL_TITLE"] = "辅面板条";
+L["TITAN_TRANS_CONTROL_TITLE_TOOLTIP"] = "提示文字";
+L["TITAN_TRANS_TOOLTIP_DESC"] = "为扩展组件和其提示文字调整透明度.";
+L["TITAN_UISCALE_MENU_TEXT"] = TITAN_PANEL.." 缩放和字体";
+L["TITAN_UISCALE_MENU_TEXT_SHORT"] = "缩放和字体";
+L["TITAN_UISCALE_CONTROL_TITLE_UI"] = "用户界面缩放";
+L["TITAN_UISCALE_CONTROL_TITLE_PANEL"] = TITAN_PANEL.." 缩放";
+L["TITAN_UISCALE_CONTROL_TITLE_BUTTON"] = "按钮间距";
+L["TITAN_UISCALE_CONTROL_TITLE_ICON"] = "图标间距";
+L["TITAN_UISCALE_CONTROL_TOOLTIP_TOOLTIPFONT"] = "提示文字缩放";
+L["TITAN_UISCALE_TOOLTIP_DISABLE_TEXT"] = "禁用提示文字缩放";
+L["TITAN_UISCALE_MENU_DESC"] = "控制 "..TITAN_PANEL.."的界面.";
+L["TITAN_UISCALE_SLIDER_DESC"] = "设置你整体用户界面的缩放.";
+L["TITAN_UISCALE_PANEL_SLIDER_DESC"] = "控制 "..TITAN_PANEL.." 的各个按钮图标的缩放.";
+L["TITAN_UISCALE_BUTTON_SLIDER_DESC"] = "调整左侧的扩展组件间距.";
+L["TITAN_UISCALE_ICON_SLIDER_DESC"] = "调整右侧的扩展组件间距.";
+L["TITAN_UISCALE_TOOLTIP_SLIDER_DESC"] = "调整各个扩展组件提示文字的缩放.";
+L["TITAN_UISCALE_DISABLE_TOOLTIP_DESC"] = "禁用"..TITAN_PANEL.." 提示文字缩放.";
+
+L["TITAN_SKINS_TITLE"] = TITAN_PANEL.." 皮肤";
+L["TITAN_SKINS_OPTIONS_CUSTOM"] = "皮肤 - 自定义";
+L["TITAN_SKINS_TITLE_CUSTOM"] = TITAN_PANEL.." 自定义皮肤";
+L["TITAN_SKINS_MAIN_DESC"] = "所有自定义皮肤都放在以下文件夹中: \n"
+			.."..\\AddOns\\Titan\\Artwork\\Custom\\<Skin Folder>\\ ".."\n"
+			.."\n"..TITAN_PANEL.."自定义皮肤寸放在各自账号的插件配置文件夹.";
+L["TITAN_SKINS_LIST_TITLE"] = "皮肤列表";
+L["TITAN_SKINS_SET_DESC"] = "给"..TITAN_PANEL.."信息条选择一个皮肤.";
+L["TITAN_SKINS_SET_HEADER"] = "设置面板皮肤";
+L["TITAN_SKINS_RESET_HEADER"] = "重置"..TITAN_PANEL.." 皮肤";
+L["TITAN_SKINS_NEW_HEADER"] = "添加新皮肤";
+L["TITAN_SKINS_NAME_TITLE"] = "皮肤名称";
+L["TITAN_SKINS_NAME_DESC"] = "为新皮肤输入一个名称.";
+L["TITAN_SKINS_PATH_TITLE"] = "皮肤路径";
+L["TITAN_SKINS_PATH_DESC"] = "输入皮肤的准确路径, 如范例所示.";
+L["TITAN_SKINS_ADD_HEADER"] = "添加皮肤";
+L["TITAN_SKINS_ADD_DESC"] = "添加一个新皮肤到面板可用皮肤列表.";
+L["TITAN_SKINS_REMOVE_HEADER"] = "删除皮肤";
+L["TITAN_SKINS_REMOVE_DESC"] = "从面板可用皮肤列表删除一个皮肤.";
+L["TITAN_SKINS_REMOVE_BUTTON"] = "删除";
+L["TITAN_SKINS_REMOVE_BUTTON_DESC"] = "从面板可用皮肤列表删除一个皮肤.";
+L["TITAN_SKINS_REMOVE_NOTES"] = "你需要从"
+..TITAN_PANEL.." 安装目录操作,来彻底删除你不需要的皮肤. 插件无法添加或删除文件."
+L["TITAN_SKINS_RESET_DEFAULTS_TITLE"] = "恢复默认";
+L["TITAN_SKINS_RESET_DEFAULTS_DESC"] = "恢复皮肤列表至默认值.";
+L["TITAN_PANEL_MENU_LSM_FONTS_DESC"] = "选择Titan条上各个模块的字体样式.";
+L["TITAN_PANEL_MENU_FONT_SIZE"] = "字体大小";
+L["TITAN_PANEL_MENU_FONT_SIZE_DESC"] = "设置面板上的字体大小.";
+L["TITAN_PANEL_MENU_FRAME_STRATA"] = "面板框架层叠";
+L["TITAN_PANEL_MENU_FRAME_STRATA_DESC"] = "设置"..TITAN_PANEL.."的框架是否显示在最前.";
+-- /end localization strings for AceConfigDialog-3.0
+
+L["TITAN_PANEL_MENU_ADV"] = "高级";
+L["TITAN_PANEL_MENU_ADV_DESC"] = "当你遇到页面框架出错时更改计时器.".."\n"; --??
+L["TITAN_PANEL_MENU_ADV_PEW"] = "登陆界面"; --??
+L["TITAN_PANEL_MENU_ADV_PEW_DESC"] = "当你登陆登出游戏或者进出副本时遇到页面框架出错时更改设定值(通常是增大).";
+L["TITAN_PANEL_MENU_ADV_VEHICLE"] = "坐骑";
+L["TITAN_PANEL_MENU_ADV_VEHICLE_DESC"] = "当你上下坐骑遇到页面框架出错时更改设定值(通常是增大).";
+
+L["TITAN_AUTOHIDE_TOOLTIP"] = "控制"..TITAN_PANEL.."自动隐藏 开/关";
+
+L["TITAN_AMMO_FORMAT"] = "%d";
+L["TITAN_AMMO_BUTTON_LABEL_AMMO"] = "弹药: ";
+L["TITAN_AMMO_BUTTON_LABEL_THROWN"] = "投掷武器: ";
+L["TITAN_AMMO_BUTTON_LABEL_AMMO_THROWN"] = "弹药/投掷武器: ";
+L["TITAN_AMMO_TOOLTIP"] = "已装备的弹药和投掷武器计数";
+L["TITAN_AMMO_MENU_TEXT"] = "弹药/投掷武器";
+L["TITAN_AMMO_BUTTON_NOAMMO"] = "--";
+L["TITAN_AMMO_MENU_REFRESH"] = "刷新";
+L["TITAN_AMMO_BULLET_NAME"] = "显示弹药名称";
+L["TITAN_AMMO_THROWN"] = "Thrown";
+L["TITAN_AMMO_GUN"] = "Bullets";
+L["TITAN_AMMO_BOW"] = "Arrows";
+
+L["TITAN_BAG_FORMAT"] = "%d/%d";
+L["TITAN_BAG_BUTTON_LABEL"] = "背包: ";
+L["TITAN_BAG_TOOLTIP"] = "背包状态";
+L["TITAN_BAG_TOOLTIP_HINTS"] = "提示: 左键点击打开所有背包.";
+L["TITAN_BAG_MENU_TEXT"] = "背包监视";
+L["TITAN_BAG_USED_SLOTS"] = "已用空间";
+L["TITAN_BAG_FREE_SLOTS"] = "剩余空间";
+L["TITAN_BAG_BACKPACK"] = "背包";
+L["TITAN_BAG_MENU_SHOW_USED_SLOTS"] = "显示已用空间";
+L["TITAN_BAG_MENU_SHOW_AVAILABLE_SLOTS"] = "显示可用空间";
+L["TITAN_BAG_MENU_SHOW_DETAILED"] = "显示详细的提示信息";
+L["TITAN_BAG_MENU_IGNORE_SLOTS"] = "忽略容器";
+L["TITAN_BAG_MENU_IGNORE_AMMO_POUCH_SLOTS"] = "忽略弹药包空间";
+L["TITAN_BAG_MENU_IGNORE_SHARD_BAGS_SLOTS"] = "忽略灵魂袋空间";
+L["TITAN_BAG_MENU_IGNORE_PROF_BAGS_SLOTS"] = "忽略各专业背包空间";
+L["TITAN_BAG_SHARD_BAG_NAMES"] = {"灵魂袋", "小灵魂袋", "灵魂箱", "恶魔布包", "熔火恶魔布包", "黑色暗影背包", "深渊背包"};
+L["TITAN_BAG_AMMO_POUCH_NAMES"] = {"裂蹄牛皮箭袋", "座狼皮箭袋", "龙筋箭袋", "蛛魔强固箭袋", "千羽箭袋", "结缔皮箭袋", "鹰身人皮箭袋", "雷布里的箭袋", "快捷箭袋", "重型箭袋", "守夜人箭袋", "狩猎箭袋", "中型箭袋", "轻皮箭袋", "小箭袋", "轻型箭袋", "走私者的弹药包", "龙鳞弹药包", "结缔皮弹药包", "虚空鳞片弹药包", "豺狼人皮弹药包", "厚皮弹药包", "重皮弹药包", "守夜人的弹药包", "中型弹药包", "猎枪弹药包", "轻皮弹药包", "小型弹药包"};
+L["TITAN_BAG_PROF_BAG_ENCHANTING"] = {
+"魔化魔纹布包", "魔化符文布包", "附魔师之袋", "大附魔袋", "魔焰背包",
+"神秘背包", "异界之袋", "“马车——限定款”附魔之夜手提包"};
+L["TITAN_BAG_PROF_BAG_ENGINEERING"] = {
+"重工具箱", "魔铁工具箱", "泰坦神铁工具箱", "氪金工具箱", "源质工具箱", "“马车——狂人”高科技背包"};
+L["TITAN_BAG_PROF_BAG_HERBALISM"] = {
+"草药袋", "塞纳里奥草药包", "塞纳留斯之袋", "麦卡的草药包", "翡翠包", "海加尔远征背囊",
+"“马车——拥抱绿野”草药手提袋"};
+L["TITAN_BAG_PROF_BAG_INSCRIPTION"] = {
+"皇家铭文师背包", "无尽口袋", "“马车——珊德拉”学徒手提包", "Burnished Inscription Bag"};
+L["TITAN_BAG_PROF_BAG_JEWELCRAFTING"] = {
+"宝石袋", "珠宝袋", "“马车——限定款”宝石镶嵌挎包"};
+L["TITAN_BAG_PROF_BAG_LEATHERWORKING"] = {
+"制皮匠的背包", "大皮袋", "猎户的旅行背包", "“马车——米亚”真皮背包", "Burnished Leather Bag"};
+L["TITAN_BAG_PROF_BAG_MINING"] = {
+"矿物包", "加固矿工袋", "猛犸皮矿石包", "三重加固的矿工袋", "“马车——克莉斯汀娜”珍藏金属背包", "Burnished Mining Bag"};
+L["TITAN_BAG_PROF_BAG_FISHING"] = {"捕鱼大师的工具箱"};
+L["TITAN_BAG_PROF_BAG_COOKING"] = {"便携式冷柜", "Advanced Refrigeration Unit"};
+
+L["TITAN_CLOCK_TOOLTIP"] = "时钟";
+L["TITAN_CLOCK_TOOLTIP_VALUE"] = "与服务器的时差: ";
+L["TITAN_CLOCK_TOOLTIP_LOCAL_TIME"] = "本地时间: ";
+L["TITAN_CLOCK_TOOLTIP_SERVER_TIME"] = "服务器时间: ";
+L["TITAN_CLOCK_TOOLTIP_SERVER_ADJUSTED_TIME"] = "修正服务器时间: ";
+L["TITAN_CLOCK_TOOLTIP_HINT1"] = "提示: 左键单击来修正时间"
+L["TITAN_CLOCK_TOOLTIP_HINT2"] = "(仅服务器时间) 24小时模式.";
+L["TITAN_CLOCK_TOOLTIP_HINT3"] = "Shift+左键单击 打开/关闭日历.";
+L["TITAN_CLOCK_CONTROL_TOOLTIP"] = "服务器时差: ";
+L["TITAN_CLOCK_CONTROL_TITLE"] = "时差";
+L["TITAN_CLOCK_CONTROL_HIGH"] = "+12";
+L["TITAN_CLOCK_CONTROL_LOW"] = "-12";
+L["TITAN_CLOCK_CHECKBUTTON"] = "24小时制";
+L["TITAN_CLOCK_CHECKBUTTON_TOOLTIP"] = "切换 12/24 小时制显示";
+L["TITAN_CLOCK_MENU_TEXT"] = "时钟";
+L["TITAN_CLOCK_MENU_LOCAL_TIME"] = "显示本地时间";
+L["TITAN_CLOCK_MENU_SERVER_TIME"] = "显示服务器时间";
+L["TITAN_CLOCK_MENU_SERVER_ADJUSTED_TIME"] = "显示修正后的服务器时间";
+L["TITAN_CLOCK_MENU_DISPLAY_ON_RIGHT_SIDE"] = "在最右侧显示";
+L["TITAN_CLOCK_MENU_HIDE_GAMETIME"] = "隐藏 时间/日历 按钮";
+L["TITAN_CLOCK_MENU_HIDE_MAPTIME"] = "隐藏时间按钮";
+L["TITAN_CLOCK_MENU_HIDE_CALENDAR"] = "隐藏日历按钮";
+
+L["TITAN_LOCATION_FORMAT"] = "(%.d, %.d)";
+L["TITAN_LOCATION_FORMAT2"] = "(%.1f, %.1f)";
+L["TITAN_LOCATION_FORMAT3"] = "(%.2f, %.2f)";
+L["TITAN_LOCATION_FORMAT_LABEL"] = "(xx , yy)";
+L["TITAN_LOCATION_FORMAT2_LABEL"] = "(xx.x , yy.y)";
+L["TITAN_LOCATION_FORMAT3_LABEL"] = "(xx.xx , yy.yy)";
+L["TITAN_LOCATION_FORMAT_COORD_LABEL"] = "坐标格式";
+L["TITAN_LOCATION_BUTTON_LABEL"] = "位置: ";
+L["TITAN_LOCATION_TOOLTIP"] = "所在位置信息";
+L["TITAN_LOCATION_TOOLTIP_HINTS_1"] = "提示: Shift + 左键单击添加所在位置";
+L["TITAN_LOCATION_TOOLTIP_HINTS_2"] = "信息到聊天窗口.";
+L["TITAN_LOCATION_TOOLTIP_ZONE"] = "区域: ";
+L["TITAN_LOCATION_TOOLTIP_SUBZONE"] = "具体地点: ";
+L["TITAN_LOCATION_TOOLTIP_PVPINFO"] = "PVP 信息: ";
+L["TITAN_LOCATION_TOOLTIP_HOMELOCATION"] = "炉石位置";
+L["TITAN_LOCATION_TOOLTIP_INN"] = "旅店: ";
+L["TITAN_LOCATION_MENU_TEXT"] = "坐标";
+L["TITAN_LOCATION_MENU_SHOW_ZONE_ON_PANEL_TEXT"] = "显示区域信息";
+L["TITAN_LOCATION_MENU_SHOW_SUBZONE_ON_PANEL_TEXT"] = "Show Only Subzone Text";
+L["TITAN_LOCATION_MENU_SHOW_COORDS_ON_MAP_TEXT"] = "在世界地图上显示坐标";
+L["TITAN_LOCATION_MAP_CURSOR_COORDS_TEXT"] = "鼠标位置(X,Y): %s";
+L["TITAN_LOCATION_MAP_PLAYER_COORDS_TEXT"] = "玩家位置(X,Y): %s";
+L["TITAN_LOCATION_NO_COORDS"] = "无坐标";
+L["TITAN_LOCATION_MENU_SHOW_LOC_ON_MINIMAP_TEXT"] = "在小地图显示位置";
+L["TITAN_LOCATION_MENU_UPDATE_WORLD_MAP"] = "当切换地区时更新世界地图";
+L["TITAN_LOCATION_MENU_MAP_COORDS_TITLE"] = "Coordinates Location on Map";
+L["TITAN_LOCATION_MENU_MAP_COORDS_LOC_1"] = "Top Left";
+L["TITAN_LOCATION_MENU_MAP_COORDS_LOC_2"] = "Top Right";
+L["TITAN_LOCATION_MENU_MAP_COORDS_LOC_3"] = "Bottom Left";
+L["TITAN_LOCATION_MENU_MAP_COORDS_LOC_4"] = "Bottom";
+L["TITAN_LOCATION_MENU_MAP_COORDS_LOC_5"] = "Bottom Right";
+
+L["TITAN_FPS_FORMAT"] = "%.1f";
+L["TITAN_FPS_BUTTON_LABEL"] = "FPS: ";
+L["TITAN_FPS_MENU_TEXT"] = "FPS";
+L["TITAN_FPS_TOOLTIP_CURRENT_FPS"] = "当前FPS: ";
+L["TITAN_FPS_TOOLTIP_AVG_FPS"] = "平均 FPS: ";
+L["TITAN_FPS_TOOLTIP_MIN_FPS"] = "最低 FPS: ";
+L["TITAN_FPS_TOOLTIP_MAX_FPS"] = "最高 FPS: ";
+L["TITAN_FPS_TOOLTIP"] = "每秒画面帧数";
+
+L["TITAN_LATENCY_FORMAT"] = "%d".."ms";
+L["TITAN_LATENCY_BANDWIDTH_FORMAT"] = "%.3f ".."KB/s";
+L["TITAN_LATENCY_BUTTON_LABEL"] = "延迟: ";
+L["TITAN_LATENCY_TOOLTIP"] = "网络状况信息";
+L["TITAN_LATENCY_TOOLTIP_LATENCY_HOME"] = "游戏延迟 (本地): ";
+L["TITAN_LATENCY_TOOLTIP_LATENCY_WORLD"] = "游戏延迟 (世界): ";
+L["TITAN_LATENCY_TOOLTIP_BANDWIDTH_IN"] = "接收带宽: ";
+L["TITAN_LATENCY_TOOLTIP_BANDWIDTH_OUT"] = "发送带宽: ";
+L["TITAN_LATENCY_MENU_TEXT"] = "延迟";
+
+L["TITAN_LOOTTYPE_BUTTON_LABEL"] = "分配: ";
+L["TITAN_LOOTTYPE_FREE_FOR_ALL"] = "自由拾取";
+L["TITAN_LOOTTYPE_ROUND_ROBIN"] = "轮流拾取";
+L["TITAN_LOOTTYPE_MASTER_LOOTER"] = "队长分配";
+L["TITAN_LOOTTYPE_GROUP_LOOT"] = "队伍分配";
+L["TITAN_LOOTTYPE_NEED_BEFORE_GREED"] = "需求优先";
+L["TITAN_LOOTTYPE_PERSONAL"] = "Personal";
+L["TITAN_LOOTTYPE_TOOLTIP"] = "分配方式";
+L["TITAN_LOOTTYPE_MENU_TEXT"] = "分配方式";
+L["TITAN_LOOTTYPE_RANDOM_ROLL_LABEL"] = "Roll点";
+L["TITAN_LOOTTYPE_TOOLTIP_HINT1"] = "左键单击将Roll点.";
+L["TITAN_LOOTTYPE_TOOLTIP_HINT2"] = "右键点击选择Roll点类型.";
+L["TITAN_LOOTTYPE_DUNGEONDIFF_LABEL"] = "五人副本难度";
+L["TITAN_LOOTTYPE_DUNGEONDIFF_LABEL2"] = "团队副本难度";
+L["TITAN_LOOTTYPE_SHOWDUNGEONDIFF_LABEL"] = "显示副本难度";
+L["TITAN_LOOTTYPE_SETDUNGEONDIFF_LABEL"] = "设置五人副本难度";
+L["TITAN_LOOTTYPE_SETRAIDDIFF_LABEL"] = "设置团队副本难度";
+L["TITAN_LOOTTYPE_AUTODIFF_LABEL"] = "自动设定(基于队伍类型)";
+-- Tracker part
+L["BtnRoll"]  = "Roll" -- button
+L["BtnPass"]  = "Pass" -- button
+L["BtnClear"] = "Start" -- button (was 'Clear')
+L["BtnAnnounce"] = "Result" -- button (was 'Announce')
+L["BtnNotRolled"] = "Remind" -- button (was 'Not Rolled')
+L["TextPass"] = "pass" -- string to search for when player passes on loot
+L["MsgNotRolled"] = "Reminder sent." -- nag players who have not rolled
+L["MsgClosing"] = "Closing tracker window." -- when leader closes tracker
+L["TxtLine"] = "------------------------------------------------------------------------------------------------------"
+L["MsgNbRolls"] = "%d Roll(s)" -- number of rolls at bottom of frame
+L["MsgRollCleared"] = "MsgRollCleared" -- sent when BtnClear is clicked
+L["MsgStart"] = "New roll starting now! Type '/rnd' or '%s'"
+L["MsgBar"] = "==============================" -- used as part of start message to players
+L["MsgAnnounce"] = "%s won with a roll of %d."
+L["RaidPass"]="'/raid pass'" -- used to 'end' NotRolledNag message
+L["PartyPass"]="'/party pass'" -- used to 'end' NotRolledNag message
+L["NotRolledNag"]="{star} Please type '/roll' or 'pass' " -- cannot use L["TextPass"] here ????
+
+L["TITAN_MEMORY_FORMAT"] = "%.3f".."MB";
+L["TITAN_MEMORY_FORMAT_KB"] = "%d".."KB";
+L["TITAN_MEMORY_RATE_FORMAT"] = "%.3f".."KB/s";
+L["TITAN_MEMORY_BUTTON_LABEL"] = "内存: ";
+L["TITAN_MEMORY_TOOLTIP"] = "内存使用";
+L["TITAN_MEMORY_TOOLTIP_CURRENT_MEMORY"] = "当前: ";
+L["TITAN_MEMORY_TOOLTIP_INITIAL_MEMORY"] = "起始: ";
+L["TITAN_MEMORY_TOOLTIP_INCREASING_RATE"] = "增长率: ";
+L["TITAN_MEMORY_KBMB_LABEL"] = "KB/MB";
+
+L["TITAN_PERFORMANCE_TOOLTIP"] = "性能信息";
+L["TITAN_PERFORMANCE_MENU_TEXT"] = "性能";
+L["TITAN_PERFORMANCE_ADDONS"] = "插件使用";
+L["TITAN_PERFORMANCE_ADDON_MEM_USAGE_LABEL"] = "插件的内存使用";
+L["TITAN_PERFORMANCE_ADDON_MEM_FORMAT_LABEL"] = "插件内存占用形式";
+L["TITAN_PERFORMANCE_ADDON_CPU_USAGE_LABEL"] = "插件CPU使用";
+L["TITAN_PERFORMANCE_ADDON_NAME_LABEL"] = "名称:";
+L["TITAN_PERFORMANCE_ADDON_USAGE_LABEL"] = "使用";
+L["TITAN_PERFORMANCE_ADDON_RATE_LABEL"] = "百分比";
+L["TITAN_PERFORMANCE_ADDON_TOTAL_MEM_USAGE_LABEL"] = "插件使用内存总量:";
+L["TITAN_PERFORMANCE_ADDON_TOTAL_CPU_USAGE_LABEL"] = "CPU使用总量:";
+L["TITAN_PERFORMANCE_MENU_SHOW_FPS"] = "显示 FPS";
+L["TITAN_PERFORMANCE_MENU_SHOW_LATENCY"] = "显示本地延迟";
+L["TITAN_PERFORMANCE_MENU_SHOW_LATENCY_WORLD"] = "显示世界延迟";
+L["TITAN_PERFORMANCE_MENU_SHOW_MEMORY"] = "显示内存使用";
+L["TITAN_PERFORMANCE_MENU_SHOW_ADDONS"] = "显示插件内存使用量";
+L["TITAN_PERFORMANCE_MENU_SHOW_ADDON_RATE"] = "显示插件内存使用率";
+L["TITAN_PERFORMANCE_MENU_CPUPROF_LABEL"] = "CPU 使用图形显示模式";
+L["TITAN_PERFORMANCE_MENU_CPUPROF_LABEL_ON"] = "启用CPU图形显示 ";
+L["TITAN_PERFORMANCE_MENU_CPUPROF_LABEL_OFF"] = "禁用CPU图形显示 ";
+L["TITAN_PERFORMANCE_CONTROL_TOOLTIP"] = "监视的插件: ";
+L["TITAN_PERFORMANCE_CONTROL_TITLE"] = "被监视的插件";
+L["TITAN_PERFORMANCE_CONTROL_HIGH"] = "40";
+L["TITAN_PERFORMANCE_CONTROL_LOW"] = "1";
+L["TITAN_PERFORMANCE_TOOLTIP_HINT"] = "左键点击回收内存.";
+
+L["TITAN_XP_FORMAT"] = "%s";
+L["TITAN_XP_PERCENT_FORMAT"] = "(%.1f%%)";
+L["TITAN_XP_BUTTON_LABEL_XPHR_LEVEL"] = "经验/小时 当前等级: ";
+L["TITAN_XP_BUTTON_LABEL_XPHR_SESSION"] = "经验/小时 本次连接: ";
+L["TITAN_XP_BUTTON_LABEL_TOLEVEL_TIME_LEVEL"] = "升级所需时间: ";
+L["TITAN_XP_LEVEL_COMPLETE"] = "升级: ";
+L["TITAN_XP_TOTAL_RESTED"] = "剩余: ";
+L["TITAN_XP_XPTOLEVELUP"] = "升级所需经验: ";
+L["TITAN_XP_TOOLTIP"] = "经验相关信息";
+L["TITAN_XP_TOOLTIP_TOTAL_TIME"] = "总共游戏时间: ";
+L["TITAN_XP_TOOLTIP_LEVEL_TIME"] = "当前等级的游戏时间: ";
+L["TITAN_XP_TOOLTIP_SESSION_TIME"] = "本次连接游戏时间: ";
+L["TITAN_XP_TOOLTIP_TOTAL_XP"] = "当前级别总经验: ";
+L["TITAN_XP_TOOLTIP_LEVEL_XP"] = "当前等级所获经验: ";
+L["TITAN_XP_TOOLTIP_TOLEVEL_XP"] = "升级所需经验: ";
+L["TITAN_XP_TOOLTIP_SESSION_XP"] = "本次连接所获经验: ";
+L["TITAN_XP_TOOLTIP_XPHR_LEVEL"] = "经验/小时 当前级别: ";
+L["TITAN_XP_TOOLTIP_XPHR_SESSION"] = "经验/小时 本次连接: ";
+L["TITAN_XP_TOOLTIP_TOLEVEL_LEVEL"] = "升级时间 (按等级效率): ";
+L["TITAN_XP_TOOLTIP_TOLEVEL_SESSION"] = "升级时间 (按连接效率): ";
+L["TITAN_XP_MENU_TEXT"] = "经验";
+L["TITAN_XP_MENU_SHOW_XPHR_THIS_LEVEL"] = "显示当前级别 经验/小时";
+L["TITAN_XP_MENU_SHOW_XPHR_THIS_SESSION"] = "显示本次连接 经验/小时";
+L["TITAN_XP_MENU_SHOW_RESTED_TOLEVELUP"] = "更多信息显示";
+L["TITAN_XP_MENU_SIMPLE_BUTTON_TITLE"] = "按钮";
+L["TITAN_XP_MENU_SIMPLE_BUTTON_RESTED"] = "显示双倍的经验值";
+L["TITAN_XP_MENU_SIMPLE_BUTTON_TOLEVELUP"] = "显示升级所需经验";
+L["TITAN_XP_MENU_SIMPLE_BUTTON_KILLS"] = "显示升级所需的预估击杀数";
+L["TITAN_XP_MENU_RESET_SESSION"] = "重置连接时间";
+L["TITAN_XP_MENU_REFRESH_PLAYED"] = "刷新计时器";
+L["TITAN_XP_UPDATE_PENDING"] = "更新中...";
+L["TITAN_XP_KILLS_LABEL"] = "升级所需击杀数 (基于最后一个的经验 %s): ";
+L["TITAN_XP_KILLS_LABEL_SHORT"] = "预估击杀数: ";
+L["TITAN_XP_BUTTON_LABEL_SESSION_TIME"] = "连接时间: ";
+L["TITAN_XP_MENU_SHOW_SESSION_TIME"] = "显示连接时间";
+L["TITAN_XP_GAIN_PATTERN"] = "(.*)死亡,你获得(%d+)点经验。";
+L["TITAN_XP_XPGAINS_LABEL_SHORT"] = "预估获得经验: ";
+L["TITAN_XP_XPGAINS_LABEL"] = "升级所需杀怪数 (基于最后杀怪所获%s点经验): ";
+L["TITAN_XP_MENU_SIMPLE_BUTTON_XPGAIN"] = "显示升级所需(基于最后一次所获经验)";
+
+L["TITAN_REGEN_MENU_TEXT"] = "恢复"
+L["TITAN_REGEN_MENU_TOOLTIP_TITLE"] = "恢复速度"
+L["TITAN_REGEN_MENU_SHOW2"] = "生命值"
+L["TITAN_REGEN_MENU_SHOW3"] = "法力值"
+L["TITAN_REGEN_MENU_SHOW4"] = "显示百分比"
+L["TITAN_REGEN_BUTTON_TEXT_HP"] = "生命值: "
+L["TITAN_REGEN_BUTTON_TEXT_MP"] = "法力值: "
+L["TITAN_REGEN_TOOLTIP1"] = "生命值: \t"..GREEN_FONT_COLOR_CODE.."%d"..FONT_COLOR_CODE_CLOSE.." / " ..HIGHLIGHT_FONT_COLOR_CODE.."%d"..FONT_COLOR_CODE_CLOSE.." ("..RED_FONT_COLOR_CODE.."%d"..FONT_COLOR_CODE_CLOSE..")";
+L["TITAN_REGEN_TOOLTIP2"] = "法力值: \t"..GREEN_FONT_COLOR_CODE.."%d"..FONT_COLOR_CODE_CLOSE.." / " ..HIGHLIGHT_FONT_COLOR_CODE.."%d"..FONT_COLOR_CODE_CLOSE.." ("..RED_FONT_COLOR_CODE.."%d"..FONT_COLOR_CODE_CLOSE..")";
+L["TITAN_REGEN_TOOLTIP3"] = "最快生命回复速度: \t"..HIGHLIGHT_FONT_COLOR_CODE.."%d"..FONT_COLOR_CODE_CLOSE;
+L["TITAN_REGEN_TOOLTIP4"] = "最慢生命回复速度: \t"..HIGHLIGHT_FONT_COLOR_CODE.."%d"..FONT_COLOR_CODE_CLOSE;
+L["TITAN_REGEN_TOOLTIP5"] = "最快法力回复速度: \t"..HIGHLIGHT_FONT_COLOR_CODE.."%d"..FONT_COLOR_CODE_CLOSE;
+L["TITAN_REGEN_TOOLTIP6"] = "最慢法力回复速度: \t"..HIGHLIGHT_FONT_COLOR_CODE.."%d"..FONT_COLOR_CODE_CLOSE;
+L["TITAN_REGEN_TOOLTIP7"] = "上次战斗法力回复值: \t"..HIGHLIGHT_FONT_COLOR_CODE.."%d"..FONT_COLOR_CODE_CLOSE.." ("..GREEN_FONT_COLOR_CODE.."%.2f"..FONT_COLOR_CODE_CLOSE.."%%)";
+
+--Titan Repair
+L["REPAIR_LOCALE"] = {
+	menu = "修理",
+	tooltip = "耐久度信息",
+	button = "耐久度: ",
+	normal = "修理费用 (正常): ",
+	friendly = "修理费用 (友善): ",
+	honored = "修理费用 (尊敬): ",
+	revered = "修理费用 (崇敬): ",
+	exalted = "修理费用 (崇拜): ",
+	buttonNormal = "显示正常费用",
+	buttonFriendly = "显示(声望友善)费用 (5%折扣)",
+	buttonHonored = "显示(声望尊敬)费用 (10%折扣)",
+	buttonRevered = "显示(声望崇敬)费用 (15%折扣)",
+	buttonExalted = "显示(声望崇拜)费用 (20%折扣)",
+	percentage = "显示为百分比",
+	itemnames = "显示物品名称",
+	mostdamaged = "耐久度最低的",
+	showdurabilityframe = "显示耐久度面板",
+	undamaged = "显示未掉耐久度的物品",
+	discount = "折扣",
+	nothing = "没有需要修理的物品",
+	confirmation = "你确定要修理所有装备吗 ?",
+	badmerchant = "这个商人不能修理,现在将显示正常费用",
+	popup = "显示维修框",
+	showinventory = "统计背包中的需修理物品",
+	WholeScanInProgress = "更新中...",
+	AutoReplabel = "自动修理",
+	AutoRepitemlabel = "自动修理所有物品",
+	ShowRepairCost = "显示修理费用",
+	ignoreThrown = "忽略投掷武器",
+	ShowItems = "显示物品",
+	ShowDiscounts = "显示折扣",
+	ShowCosts = "显示花费",
+	Items = "物品",
+	Discounts = "折扣",
+	Costs = "花费",
+	CostTotal = "总花费",
+	CostBag = "背包内花费",
+	CostEquip = "身上装备花费",
+	TooltipOptions = "提示文字",
+};
+
+L["TITAN_REPAIR"] = "Titan 修理"
+L["TITAN_REPAIR_CANNOT_AFFORD"] = "现在,至少,你没钱来修理."
+L["TITAN_REPAIR_REPORT_COST_MENU"] = "报告修理费到聊天频道"
+L["TITAN_REPAIR_REPORT_COST_CHAT"] = "修理花费 "
+
+L["TITAN_PLUGINS_MENU_TITLE"] = "扩展模块";
+
+L["TITAN_GOLD_TOOLTIPTEXT"] = "统计所持有金币信息";
+L["TITAN_GOLD_ITEMNAME"] = "金币助手";
+L["TITAN_GOLD_CLEAR_DATA_TEXT"] = "清除已存数据";
+L["TITAN_GOLD_RESET_SESS_TEXT"] = "重置现有周期";
+L["TITAN_GOLD_DB_CLEARED"] = "Titan金币查看助手 - 数据已清除.";
+L["TITAN_GOLD_SESSION_RESET"] = "Titan金币查看助手 - 周期已重置.";
+L["TITAN_GOLD_MENU_TEXT"] = "金币助手";
+L["TITAN_GOLD_TOOLTIP"] = "金币信息";
+L["TITAN_GOLD_TOGGLE_PLAYER_TEXT"] = "显示玩家金币";
+L["TITAN_GOLD_TOGGLE_ALL_TEXT"] = "显示所有角色金币";
+L["TITAN_GOLD_SESS_EARNED"] = "这个周期所赚金币";
+L["TITAN_GOLD_PERHOUR_EARNED"] = "每小时所赚金币";
+L["TITAN_GOLD_SESS_LOST"] = "这个周期所花费金币";
+L["TITAN_GOLD_PERHOUR_LOST"] = "每小时花费金币";
+L["TITAN_GOLD_STATS_TITLE"] = "周期统计";
+L["TITAN_GOLD_TTL_GOLD"] = "总金币";
+L["TITAN_GOLD_START_GOLD"] = "起始金币数";
+L["TITAN_GOLD_TOGGLE_SORT_GOLD"] = "按金币数排列";
+L["TITAN_GOLD_TOGGLE_SORT_NAME"] = "按角色名排列";
+L["TITAN_GOLD_TOGGLE_GPH_SHOW"] = "显示每小时金币进出";
+L["TITAN_GOLD_TOGGLE_GPH_HIDE"] = "隐藏每小时金币进出";
+L["TITAN_GOLD_GOLD"] = "g";
+L["TITAN_GOLD_SILVER"] = "s";
+L["TITAN_GOLD_COPPER"] = "c";
+L["TITAN_GOLD_STATUS_PLAYER_SHOW"] = "显示";
+L["TITAN_GOLD_STATUS_PLAYER_HIDE"] = "隐藏";
+L["TITAN_GOLD_DELETE_PLAYER"] = "删除这个角色";
+L["TITAN_GOLD_SHOW_PLAYER"] = "Show toon";
+L["TITAN_GOLD_FACTION_PLAYER_ALLY"] = "联盟";
+L["TITAN_GOLD_FACTION_PLAYER_HORDE"] = "部落";
+L["TITAN_GOLD_CLEAR_DATA_WARNING"] = GREEN_FONT_COLOR_CODE.."警告: "
+..FONT_COLOR_CODE_CLOSE.."这会清楚你的Titan金币统计数据库. "
+.."如果你想继续操作请按 '接受', 否则请按 '取消'.";
+L["TITAN_GOLD_COIN_NONE"] = "不现实标签";
+L["TITAN_GOLD_COIN_LABELS"] = "显示标签文字";
+L["TITAN_GOLD_COIN_ICONS"] = "显示标签图标";
+L["TITAN_GOLD_ONLY"] = "只显示金";
+L["TITAN_GOLD_COLORS"] = "显示金币颜色";
+L["TITAN_GOLD_MERGE"] = "Merge Servers";
+L["TITAN_GOLD_SEPARATE"] = "Separate Servers";
+
+L["TITAN_VOLUME_TOOLTIP"] = "音量信息";
+L["TITAN_VOLUME_MASTER_TOOLTIP_VALUE"] = "主音量: ";
+L["TITAN_VOLUME_SOUND_TOOLTIP_VALUE"] = "音效音量: ";
+L["TITAN_VOLUME_AMBIENCE_TOOLTIP_VALUE"] = "环境音量: ";
+L["TITAN_VOLUME_DIALOG_TOOLTIP_VALUE"] = "Dialog Sound Volume: ";
+L["TITAN_VOLUME_MUSIC_TOOLTIP_VALUE"] = "音乐音量: ";
+L["TITAN_VOLUME_MICROPHONE_TOOLTIP_VALUE"] = "麦克风音量: ";
+L["TITAN_VOLUME_SPEAKER_TOOLTIP_VALUE"] = "扬声器音量: ";
+L["TITAN_VOLUME_TOOLTIP_HINT1"] = "提示: 用鼠标左键来调节"
+L["TITAN_VOLUME_TOOLTIP_HINT2"] = "音量.";
+L["TITAN_VOLUME_CONTROL_TOOLTIP"] = "音量控制: ";
+L["TITAN_VOLUME_CONTROL_TITLE"] = "音量控制";
+L["TITAN_VOLUME_MASTER_CONTROL_TITLE"] = "主音量";
+L["TITAN_VOLUME_SOUND_CONTROL_TITLE"] = "音效音量";
+L["TITAN_VOLUME_AMBIENCE_CONTROL_TITLE"] = "环境音量";
+L["TITAN_VOLUME_DIALOG_CONTROL_TITLE"] = "Dialog";
+L["TITAN_VOLUME_MUSIC_CONTROL_TITLE"] = "音乐";
+L["TITAN_VOLUME_MICROPHONE_CONTROL_TITLE"] = "麦克风";
+L["TITAN_VOLUME_SPEAKER_CONTROL_TITLE"] = "扬声器";
+L["TITAN_VOLUME_CONTROL_HIGH"] = "高";
+L["TITAN_VOLUME_CONTROL_LOW"] = "低";
+L["TITAN_VOLUME_MENU_TEXT"] = "音量控制";
+L["TITAN_VOLUME_MENU_AUDIO_OPTIONS_LABEL"] = "显示 声音控制" ;
+L["TITAN_VOLUME_MENU_OVERRIDE_BLIZZ_SETTINGS"] = "替换默认声音控制";
diff --git a/TitanClassic/save/locale-old/Localization.DE.lua b/TitanClassic/save/locale-old/Localization.DE.lua
new file mode 100644
index 0000000..c74acea
--- /dev/null
+++ b/TitanClassic/save/locale-old/Localization.DE.lua
@@ -0,0 +1,604 @@
+local L = LibStub("AceLocale-3.0"):NewLocale("TitanClassic","deDE")
+if not L then return end
+
+L["TITAN_PANEL"] = "Titan Panel Classic";
+local TITAN_PANEL = "Titan Panel Classic";
+L["TITAN_PANEL_ONLY"] = "Titan Panel";
+local TITAN_PANEL_ONLY = "Titan Panel";
+L["TITAN_DEBUG"] = "<Titan>";
+L["TITAN_PRINT"] = "Titan";
+
+L["TITAN_NA"] = "N/V";
+L["TITAN_SECONDS"] = "Sekunde(n)";
+L["TITAN_MINUTES"] = "Minute(n)";
+L["TITAN_HOURS"] = "Stunde(n)";
+L["TITAN_DAYS"] = "Tag(e)";
+L["TITAN_SECONDS_ABBR"] = "s";
+L["TITAN_MINUTES_ABBR"] = "m";
+L["TITAN_HOURS_ABBR"] = "S";
+L["TITAN_DAYS_ABBR"] = "T";
+L["TITAN_MILLISECOND"] = "ms";
+L["TITAN_KILOBYTES_PER_SECOND"] = "KB/s";
+L["TITAN_KILOBITS_PER_SECOND"] = "kbps"
+L["TITAN_MEGABYTE"] = "MB";
+L["TITAN_NONE"] = "None";
+L["TITAN_USE_COMMA"] = "Benutze Komma";
+L["TITAN_USE_PERIOD"] = "Benutze Punkt";
+
+L["TITAN_PANEL_ERROR_PROF_DELCURRENT"] = "Aktuelles Profil darf nicht gel\195\182scht werden.";
+local TITAN_PANEL_WARNING = GREEN_FONT_COLOR_CODE.."WARNUNG : "..FONT_COLOR_CODE_CLOSE
+local TITAN_PANEL_RELOAD_TEXT = "Wenn Du diesen Schritt ausführen willst, klicke auf 'Accept' (deine UI wird neu geladen), anderenfalls klicke auf 'Abbrechen' oder dr\195\188cke die 'ESC'-Taste."
+L["TITAN_PANEL_RESET_WARNING"] = TITAN_PANEL_WARNING
+	.."Diese Einstellung wird die Titanbars und "..TITAN_PANEL.." Einstellungen auf die Standardwerte zur\195\188cksetzen. Zus195\164tzlich wird das Profil neu erstellt."
+	..TITAN_PANEL_RELOAD_TEXT
+L["TITAN_PANEL_RELOAD"] = TITAN_PANEL_WARNING
+	.."Dies wird "..TITAN_PANEL.." neu laden. "
+	..TITAN_PANEL_RELOAD_TEXT
+L["TITAN_PANEL_ATTEMPTS"] = TITAN_PANEL.." Versuche"
+L["TITAN_PANEL_ATTEMPTS_SHORT"] = "Versuche"
+L["TITAN_PANEL_ATTEMPTS_DESC"] = "Folgende Plugins haben eine Registrierungsanfrage an "..TITAN_PANEL.." gestellt.\n"
+	.."Bitte sende entsprechende Fehler an deren Autor."
+L["TITAN_PANEL_ATTEMPTS_TYPE"] = "Art"
+L["TITAN_PANEL_ATTEMPTS_CATEGORY"] = "Kategorie"
+L["TITAN_PANEL_ATTEMPTS_BUTTON"] = "Schaltfl195\164che"
+L["TITAN_PANEL_ATTEMPTS_STATUS"] = "Status"
+L["TITAN_PANEL_ATTEMPTS_ISSUE"] = "Grund"
+L["TITAN_PANEL_ATTEMPTS_NOTES"] = "Hinweise"
+L["TITAN_PANEL_ATTEMPTS_TABLE"] = "Tabellenindex"
+L["TITAN_PANEL_EXTRAS"] = TITAN_PANEL.." Extras"
+L["TITAN_PANEL_EXTRAS_SHORT"] = "Extras"
+L["TITAN_PANEL_EXTRAS_DESC"] = "Dies sind Plugins, deren Konfigurationsdaten nicht geladen wurden.\n"
+	.."Diese k\195\182nnen gefahrlos gel\195\182scht werden."
+L["TITAN_PANEL_EXTRAS_DELETE_BUTTON"] = "L\195\182sche Konfigurationsdaten"
+L["TITAN_PANEL_EXTRAS_DELETE_MSG"] = "Konfigurationseintrag wurde gel\195\182scht."
+L["TITAN_PANEL_CHARS"] = "Spielercharaktere"
+L["TITAN_PANEL_CHARS_DESC"] = "Dies sind Spielercharaktere mit Konfigurationsdaten."
+L["TITAN_PANEL_REGISTER_START"] = "Registriere "..TITAN_PANEL.." Plugins..."
+L["TITAN_PANEL_REGISTER_END"] = "Registrationsprozess abgeschlossen."
+
+-- slash command help
+L["TITAN_PANEL_SLASH_RESET_0"] = LIGHTYELLOW_FONT_COLOR_CODE.."Benutzen: |cffffffff/titan {reset | reset tipfont/tipalpha/panelscale/spacing}";
+L["TITAN_PANEL_SLASH_RESET_1"] = " - "..LIGHTYELLOW_FONT_COLOR_CODE.."reset: |cffffffffSetzt Panelposition/-inhalt auf Voreinstellung zur\195\188ck.";
+L["TITAN_PANEL_SLASH_RESET_2"] = " - "..LIGHTYELLOW_FONT_COLOR_CODE.."reset tipfont: |cffffffffSetzt Paneltooltip-Schriftgr\195\182\195\159e auf Voreinstellung zur\195\188ck.";
+L["TITAN_PANEL_SLASH_RESET_3"] = " - "..LIGHTYELLOW_FONT_COLOR_CODE.."reset tipalpha: |cffffffffSetzt Paneltooltip-Transparenz auf Voreinstellung zur\195\188ck.";
+L["TITAN_PANEL_SLASH_RESET_4"] = " - "..LIGHTYELLOW_FONT_COLOR_CODE.."reset panelscale: |cffffffffSetzt Panelgr\195\182\195\159e auf Voreinstellung zur\195\188ck.";
+L["TITAN_PANEL_SLASH_RESET_5"] = " - "..LIGHTYELLOW_FONT_COLOR_CODE.."reset spacing: |cffffffffSetzt Panel-Buttonabstand auf Voreinstellung zur\195\188ck.";
+L["TITAN_PANEL_SLASH_GUI_0"] = LIGHTYELLOW_FONT_COLOR_CODE.."Benutzen: |cffffffff/titan {gui control/trans/skin}";
+L["TITAN_PANEL_SLASH_GUI_1"] = " - "..LIGHTYELLOW_FONT_COLOR_CODE.."gui control: |cffffffff\195\150ffnet das Ace3-Panel-Kontroll-GUI.";
+L["TITAN_PANEL_SLASH_GUI_2"] = " - "..LIGHTYELLOW_FONT_COLOR_CODE.."gui trans: |cffffffff\195\150ffnet das Ace3-Transparenz-Kontroll-GUI.";
+L["TITAN_PANEL_SLASH_GUI_3"] = " - "..LIGHTYELLOW_FONT_COLOR_CODE.."gui skin: |cffffffff\195\150ffnet das Ace3-Skin-Kontroll-GUI.";
+L["TITAN_PANEL_SLASH_PROFILE_0"] = LIGHTYELLOW_FONT_COLOR_CODE.."Benutzen: |cffffffff/titan {profile use <profile>}";
+L["TITAN_PANEL_SLASH_PROFILE_1"] = " - "..LIGHTYELLOW_FONT_COLOR_CODE.."profile use <name> <server>: |cffffffff\195\156berschreibt das aktuelle Profil mit dem angegebenen, gespeicherten Profil.";
+L["TITAN_PANEL_SLASH_PROFILE_2"] = " - "..LIGHTYELLOW_FONT_COLOR_CODE.."<name>: |cffffffffkann entweder ein Spiekercharatername oder ein individuell bezeichnetes Profil sein."
+L["TITAN_PANEL_SLASH_PROFILE_3"] = " - "..LIGHTYELLOW_FONT_COLOR_CODE.."<server>: |cffffffffkann entweder ser Servername oder 'TitanCustomProfile' sein."
+L["TITAN_PANEL_SLASH_SILENT_0"] = LIGHTYELLOW_FONT_COLOR_CODE.."Benutzen: |cffffffff/titan {silent}";
+L["TITAN_PANEL_SLASH_SILENT_1"] = LIGHTYELLOW_FONT_COLOR_CODE.."silent: |cffffffffSchaltet "..TITAN_PANEL.." so um, dass es still geladen wird.";
+L["TITAN_PANEL_SLASH_HELP_0"] = LIGHTYELLOW_FONT_COLOR_CODE.."Benutzen: |cffffffff/titan {help | help <topic>}";
+L["TITAN_PANEL_SLASH_HELP_1"] = " - "..LIGHTYELLOW_FONT_COLOR_CODE.."<Punkt>: reset/gui/profile/silent/help ";
+L["TITAN_PANEL_SLASH_ALL_0"] = LIGHTYELLOW_FONT_COLOR_CODE.."Benutzen: |cffffffff/titan <topic>";
+L["TITAN_PANEL_SLASH_ALL_1"] = " - "..LIGHTYELLOW_FONT_COLOR_CODE.."<Punkt>: |cffffffffreset/gui/profile/silent/help ";
+
+-- slash command responses
+L["TITAN_PANEL_SLASH_RESP1"] = LIGHTYELLOW_FONT_COLOR_CODE.."Titan Panel Tooltip-Schriftgr\195\182sse wurde zur\195\188ckgesetzt.";
+L["TITAN_PANEL_SLASH_RESP2"] = LIGHTYELLOW_FONT_COLOR_CODE.."Titan Panel Tooltip-Transparenz wurde zur\195\188ckgesetzt.";
+L["TITAN_PANEL_SLASH_RESP3"] = LIGHTYELLOW_FONT_COLOR_CODE.."Titan Panel Gr\195\182sse wurde zur\195\188ckgesetzt.";
+L["TITAN_PANEL_SLASH_RESP4"] = LIGHTYELLOW_FONT_COLOR_CODE.."Titan Panel Buttonabstand wurde zur\195\188ckgesetzt.";
+
+-- global profile locale
+L["TITAN_PANEL_GLOBAL"] = "Global";
+L["TITAN_PANEL_GLOBAL_PROFILE"] = "Global-Profil";
+L["TITAN_PANEL_GLOBAL_USE"] = "Benutze Global-Profil";
+L["TITAN_PANEL_GLOBAL_USE_AS"] = "Benutze als Global-Profil";
+L["TITAN_PANEL_GLOBAL_USE_DESC"] = "Benutze ein Global-Profil f\195\188r alle Spielercharaktere";
+L["TITAN_PANEL_GLOBAL_RESET_PART"] = "Setze Einstellungen zur\195\188ck";
+L["TITAN_PANEL_GLOBAL_ERR_1"] = "Du kannst kein individuelles Profil laden, wenn ein globales Profil verwendet wird.";
+
+-- general panel locale
+L["TITAN_PANEL_VERSION_INFO"] = "|cffffd700 vom |cffff8c00"..TITAN_PANEL_ONLY.." Development Team";
+L["TITAN_PANEL_MENU_TITLE"] = TITAN_PANEL;
+L["TITAN_PANEL_MENU_HIDE"] = "Verstecken";
+L["TITAN_PANEL_MENU_IN_COMBAT_LOCKDOWN"] = "(Im Kampf)";
+L["TITAN_PANEL_MENU_RELOADUI"] = "(UI neuladen)";
+L["TITAN_PANEL_MENU_SHOW_COLORED_TEXT"] = "Farbigen Text anzeigen";
+L["TITAN_PANEL_MENU_SHOW_ICON"] = "Icon anzeigen";
+L["TITAN_PANEL_MENU_SHOW_LABEL_TEXT"] = "Beschriftungstext anzeigen";
+L["TITAN_PANEL_MENU_AUTOHIDE"] = "Titanleiste automatisch ausblenden";
+L["TITAN_PANEL_MENU_CENTER_TEXT"] = "Text zentrieren";
+L["TITAN_PANEL_MENU_DISPLAY_BAR"] = "Zeige Leiste";
+L["TITAN_PANEL_MENU_DISABLE_PUSH"] = "Bildschirmjustierung deaktivieren (Gr\195\182\195\159en\195\164nderung)";
+L["TITAN_PANEL_MENU_DISABLE_MINIMAP_PUSH"] = "Minimapjustierung deaktivieren";
+L["TITAN_PANEL_MENU_DISABLE_LOGS"] = "Log automatisch justieren";
+L["TITAN_PANEL_MENU_DISABLE_BAGS"] = "Automatische Taschenanpassung";
+L["TITAN_PANEL_MENU_DISABLE_TICKET"] = "Automatische Ticketfensteranpassung";
+L["TITAN_PANEL_MENU_PROFILES"] = "Profile";
+L["TITAN_PANEL_MENU_PROFILE"] = "Profil ";
+L["TITAN_PANEL_MENU_PROFILE_CUSTOM"] = "Benutzerdefiniert";
+L["TITAN_PANEL_MENU_PROFILE_DELETED"] = " wurde gel\195\182scht.";
+L["TITAN_PANEL_MENU_PROFILE_SERVERS"] = "Server";
+L["TITAN_PANEL_MENU_PROFILE_CHARS"] = "Charakter";
+L["TITAN_PANEL_MENU_PROFILE_RELOADUI"] = "UI wird jetzt neu geladen nach dr\195\188cken von 'Okay' und das benutzerdefinierte Profil sichern.";
+L["TITAN_PANEL_MENU_PROFILE_SAVE_CUSTOM_TITLE"] = "Name f\195\188r benutzerdefiniertes Profil:\n(20 Zeichen max, keine Leerzeichen erlaubt, Gross-/Kleinschreibung beachten) ";
+L["TITAN_PANEL_MENU_PROFILE_SAVE_PENDING"] = "Aktuelle Leisteneinstellung werden gesichtert unter Profilname: ";
+L["TITAN_PANEL_MENU_PROFILE_ALREADY_EXISTS"] = "Dieser Profilname existiert bereits. Soll wirklich \195\188berschrieben werden? Dr\195\188cke 'Accept' f\195\188r JA, wenn NEIN dr\195\188cke 'Cancel' oder 'Escape'.";
+L["TITAN_PANEL_MENU_MANAGE_SETTINGS"] = "Verwalten";
+L["TITAN_PANEL_MENU_LOAD_SETTINGS"] = "Einstellungen laden";
+L["TITAN_PANEL_MENU_DELETE_SETTINGS"] = "L\195\182schen";
+L["TITAN_PANEL_MENU_SAVE_SETTINGS"] = "Sichern";
+L["TITAN_PANEL_MENU_CONFIGURATION"] = "Konfiguration";
+L["TITAN_PANEL_OPTIONS"] = "Optionen";
+L["TITAN_PANEL_MENU_TOP"] = "Oben"
+L["TITAN_PANEL_MENU_TOP2"] = "Oben 2"
+L["TITAN_PANEL_MENU_BOTTOM"] = "Unten"
+L["TITAN_PANEL_MENU_BOTTOM2"] = "Unten 2"
+L["TITAN_PANEL_MENU_OPTIONS"] = TITAN_PANEL.." Tooltips und Rahmen";
+L["TITAN_PANEL_MENU_OPTIONS_SHORT"] = "Tooltips und Rahmen";
+L["TITAN_PANEL_MENU_TOP_BARS"] = "Obere Leisten"
+L["TITAN_PANEL_MENU_BOTTOM_BARS"] = "Untere Leisten"
+L["TITAN_PANEL_MENU_OPTIONS_BARS"] = "Leisten";
+L["TITAN_PANEL_MENU_OPTIONS_MAIN_BARS"] = TITAN_PANEL.." - Obere Leisten";
+L["TITAN_PANEL_MENU_OPTIONS_AUX_BARS"] = TITAN_PANEL.." - Untere Leisten";
+L["TITAN_PANEL_MENU_OPTIONS_TOOLTIPS"] = "Tooltips";
+L["TITAN_PANEL_MENU_OPTIONS_FRAMES"] = "Bilder pro Sek.";
+L["TITAN_PANEL_MENU_PLUGINS"] = "Plugins";
+L["TITAN_PANEL_MENU_LOCK_BUTTONS"] = "Schaltfl\195\164chen fixieren";
+L["TITAN_PANEL_MENU_VERSION_SHOWN"] = "Pluginversionen anzeigen";
+L["TITAN_PANEL_MENU_LDB_SIDE"] = "Plugin rechts";
+L["TITAN_PANEL_MENU_LDB_FORCE_LAUNCHER"] = "Schiebe Starter nach rechts";
+L["TITAN_PANEL_MENU_CATEGORIES"] = {"Titan Standardplugins","Allgemein","Kampf","Informationen","Interface","Beruf"}
+L["TITAN_PANEL_MENU_TOOLTIPS_SHOWN"] = "Zeige Tooltips";
+L["TITAN_PANEL_MENU_TOOLTIPS_SHOWN_IN_COMBAT"] = "Verberge Tooltips im Kampf";
+L["TITAN_PANEL_MENU_AUTOHIDE_IN_COMBAT"] = "Sperre Auto-Verbergen der Leisten, wenn im Kampf";
+L["TITAN_PANEL_MENU_RESET"] = "Einstellungen zur\195\188cksetzen";
+L["TITAN_PANEL_MENU_TEXTURE_SETTINGS"] = "Skins";
+L["TITAN_PANEL_MENU_LSM_FONTS"] = "Panel-Schriftart"
+L["TITAN_PANEL_MENU_ENABLED"] = "Ein";
+L["TITAN_PANEL_MENU_DISABLED"] = "Aus";
+L["TITAN_PANEL_SHIFT_LEFT"] = "Shift-Links";
+L["TITAN_PANEL_SHIFT_RIGHT"] = "Shift-Rechts";
+L["TITAN_PANEL_MENU_SHOW_PLUGIN_TEXT"] = "Zeige Plugintext";
+L["TITAN_PANEL_MENU_BAR_ALWAYS"] = "Immer An";
+L["TITAN_PANEL_MENU_POSITION"] = "Position";
+L["TITAN_PANEL_MENU_BAR"] = "Leiste";
+L["TITAN_PANEL_MENU_DISPLAY_ON_BAR"] = "Festlegen, in welcher Leiste das Plugin angezeigt wird.";
+L["TITAN_PANEL_MENU_SHOW"] = "Zeige Plugin";
+L["TITAN_PANEL_MENU_PLUGIN_RESET"] = "Aktualisiere Plugins";
+L["TITAN_PANEL_MENU_PLUGIN_RESET_DESC"] = "Aktualisiere Plugin-Text und Position";
+L["TITAN_PANEL_MENU_SILENT_LOAD"] = "Stilles Laden";
+L["TITAN_PANEL_MENU_HIDE_ORDERHALL"] = "Ordenshalle Befehlsleiste verstecken";
+
+-- localization strings for AceConfigDialog-3.0
+L["TITAN_ABOUT_VERSION"] = "Version";
+L["TITAN_ABOUT_AUTHOR"] = "Autor";
+L["TITAN_ABOUT_CREDITS"] = "Credits";
+L["TITAN_ABOUT_CATEGORY"] = "Kategorie";
+L["TITAN_ABOUT_EMAIL"] = "Email";
+L["TITAN_ABOUT_WEB"] = "Website";
+L["TITAN_ABOUT_LICENSE"] = "Lizenz";
+L["TITAN_PANEL_CONFIG_MAIN_LABEL"] = "Informationsleisten-Addon. Erlaubt Dateneingaben oder Start-Zus\195\164tze auf einer Kontrollleiste am oberen oder unteren Bildschirmrand.";
+L["TITAN_TRANS_MENU_TEXT"] = TITAN_PANEL.." Transparenz";
+L["TITAN_TRANS_MENU_TEXT_SHORT"] = "Transparenz";
+L["TITAN_TRANS_MENU_DESC"] = "Transparenz f\195\188r Titanleisten und Tooltips einstellen.";
+L["TITAN_TRANS_MAIN_CONTROL_TITLE"] = "Hauptleiste";
+L["TITAN_TRANS_AUX_CONTROL_TITLE"] = "Erweiterungsleiste";
+L["TITAN_TRANS_CONTROL_TITLE_TOOLTIP"] = "Tooltip";
+L["TITAN_TRANS_TOOLTIP_DESC"] = "Setzt Transparenz der Tooltips verschiedener Plugins.";
+L["TITAN_UISCALE_MENU_TEXT"] = "Leisteneinstellungen";
+L["TITAN_UISCALE_MENU_TEXT_SHORT"] = "Scale and Font";
+L["TITAN_UISCALE_CONTROL_TITLE_UI"] = "UI Gr\195\182sse";
+L["TITAN_UISCALE_CONTROL_TITLE_PANEL"] = "Leistengr\195\182sse";
+L["TITAN_UISCALE_CONTROL_TITLE_BUTTON"] = "Buttonabstand";
+L["TITAN_UISCALE_CONTROL_TITLE_ICON"] = "Iconabstand";
+L["TITAN_UISCALE_CONTROL_TOOLTIP_TOOLTIPFONT"] = "Tooltip Font-Skalierung" ;
+L["TITAN_UISCALE_TOOLTIP_DISABLE_TEXT"] = "Tooltip Font-Skalierung aus";
+L["TITAN_UISCALE_MENU_DESC"] = "Kontrolliert verschiedene Aspekte von der UI und den Leisten.";
+L["TITAN_UISCALE_SLIDER_DESC"] = "Skaliert das gesamte UI.";
+L["TITAN_UISCALE_PANEL_SLIDER_DESC"] = "Skaliert verschiedene Panelbuttons und Icons.";
+L["TITAN_UISCALE_BUTTON_SLIDER_DESC"] = "Abstandsjustierung linksausgerichtete Plugins.";
+L["TITAN_UISCALE_ICON_SLIDER_DESC"] = "Abstandsjustierung rechtsausgerichtete Plugins.";
+L["TITAN_UISCALE_TOOLTIP_SLIDER_DESC"] = "Gr\195\182ssenjustierung f\195\188r Tooltips verschiedener Plugins.";
+L["TITAN_UISCALE_DISABLE_TOOLTIP_DESC"] = "Titan's Tooltip Font-Skalierung AUS.";
+
+L["TITAN_SKINS_TITLE"] = TITAN_PANEL.." Skins";
+L["TITAN_SKINS_OPTIONS_CUSTOM"] = "Skins - Eigene";
+L["TITAN_SKINS_TITLE_CUSTOM"] = TITAN_PANEL.." Eigene Skins";
+L["TITAN_SKINS_MAIN_DESC"] = "Alle eigenen Skins sollten in: \n"
+			.."..\\AddOns\\Titan\\Artwork\\Custom\\<Skin Folder>\\ sein".."\n"
+			.."\n"..TITAN_PANEL.." und angepasste skins sind im Custom Ordner abgelegt."
+L["TITAN_SKINS_LIST_TITLE"] = "Skin-Auswahl";
+L["TITAN_SKINS_SET_DESC"] = "W\195\164hle Skin f\195\188r die Titanleisten.";
+L["TITAN_SKINS_SET_HEADER"] = "Bestimme Leisten-Skin";
+L["TITAN_SKINS_RESET_HEADER"] = "Reset "..TITAN_PANEL.." Skins";
+L["TITAN_SKINS_NEW_HEADER"] = "Ne\195\188 Skin hinzuf\195\188gen";
+L["TITAN_SKINS_NAME_TITLE"] = "Skin Name";
+L["TITAN_SKINS_NAME_DESC"] = "Name f\195\188r neue Skin.";
+L["TITAN_SKINS_PATH_TITLE"] = "Skin Speicherort";
+L["TITAN_SKINS_PATH_DESC"] = "Exakten Speicherort der eigenen Skin eingeben, wie im Beispiel und in den Hinweisen beschrieben.";
+L["TITAN_SKINS_ADD_HEADER"] = "Skin hinzuf\195\188gen";
+L["TITAN_SKINS_ADD_DESC"] = "F\195\188gt eine neue Skin zur bestehenden Liste hinzu.";
+L["TITAN_SKINS_REMOVE_HEADER"] = "Entferne Skin";
+L["TITAN_SKINS_REMOVE_DESC"] = "Zu entfernende Skin aus der bestehenden Liste w\195\164hlen.";
+L["TITAN_SKINS_REMOVE_BUTTON"] = "Entfernen";
+L["TITAN_SKINS_REMOVE_BUTTON_DESC"] = "Entfernt die gew\195\164hlte Skin aus der bestehenden Liste.";
+L["TITAN_SKINS_REMOVE_NOTES"] = "Du bist eigenverantwortlich für das Entfernen von unerw\195\188nschten Skins "
+	.."aus dem "..TITAN_PANEL.." Installationsordner. Addons d\195\188rfen keine Dateien anlegen oder l\195\182schen."
+L["TITAN_SKINS_RESET_DEFAULTS_TITLE"] = "Zur\195\188cksetzen auf Standard";
+L["TITAN_SKINS_RESET_DEFAULTS_DESC"] = "Setzt die Skinliste auf die Standard "..TITAN_PANEL.." Skins zur\195\188ck.";
+L["TITAN_PANEL_MENU_LSM_FONTS_DESC"] = "Wähle die Schriftart f\195\188r die verschiedenen Plugins in den "..TITAN_PANEL.."-Leisten.";
+L["TITAN_PANEL_MENU_FONT_SIZE"] = "Font-Gr\195\182\195\159e";
+L["TITAN_PANEL_MENU_FONT_SIZE_DESC"] = "Legt die Font-Gr\195\182\195\159e f\195\188r "..TITAN_PANEL.." fest.";
+L["TITAN_PANEL_MENU_FRAME_STRATA"] = ""..TITAN_PANEL.." Frame-Strata";
+L["TITAN_PANEL_MENU_FRAME_STRATA_DESC"] = "Legt die Frame-Strata f\195\188r die "..TITAN_PANEL.." Leiste(n) fest.";
+-- /end localization strings for AceConfigDialog-3.0
+
+L["TITAN_PANEL_MENU_ADV"] = "Erweitert";
+L["TITAN_PANEL_MENU_ADV_DESC"] = "\195\182ndere die Timereinstellungen nur, wenn es mit den Frameanordnungen Probleme gibt.".."\n";
+L["TITAN_PANEL_MENU_ADV_PEW"] = "Betrete Spielwelt";
+L["TITAN_PANEL_MENU_ADV_PEW_DESC"] = "\195\182ndere die Werte nur (normalerweise erh\195\182hen), wenn die Rahmen nach Betreten oder Verlassen der Spielwelt oder Instanzen nicht korrekt angezeigt werden.";
+L["TITAN_PANEL_MENU_ADV_VEHICLE"] = "Fahrzeug";
+L["TITAN_PANEL_MENU_ADV_VEHICLE_DESC"] = "\195\182ndere die Werte nur (normalerweise erh\195\182hen), wenn die Rahmen nach Betreten oder Verlassen eines Fahrzeugs nicht korrekt angezeigt werden.";
+
+L["TITAN_AUTOHIDE_TOOLTIP"] = "Leiste automatisch ausblenden";
+
+L["TITAN_AMMO_FORMAT"] = "%d";
+L["TITAN_AMMO_BUTTON_LABEL_AMMO"] = "Munition: ";
+L["TITAN_AMMO_BUTTON_LABEL_THROWN"] = "Geworfen: ";
+L["TITAN_AMMO_BUTTON_LABEL_AMMO_THROWN"] = "Munition/Geworfen: ";
+L["TITAN_AMMO_TOOLTIP"] = "Angelegte Munition/Geworfen Z\195\164hler";
+L["TITAN_AMMO_MENU_TEXT"] = "Munition/Geworfen";
+L["TITAN_AMMO_BUTTON_NOAMMO"] = "--";
+L["TITAN_AMMO_MENU_REFRESH"] = "Aktualisiere Display"; --SENSITY
+L["TITAN_AMMO_BULLET_NAME"] = "Show Ammo Name";
+L["TITAN_AMMO_THROWN"] = "Thrown";
+L["TITAN_AMMO_GUN"] = "Bullets";
+L["TITAN_AMMO_BOW"] = "Arrows";
+
+L["TITAN_BAG_FORMAT"] = "%d/%d";
+L["TITAN_BAG_BUTTON_LABEL"] = "Taschen: ";
+L["TITAN_BAG_TOOLTIP"] = "Taschenbenutzung";
+L["TITAN_BAG_TOOLTIP_HINTS"] = "Hinweis: Links-Klick um alle Taschen zu \195\182ffnen.";
+L["TITAN_BAG_MENU_TEXT"] = "Taschenbenutzung";
+L["TITAN_BAG_USED_SLOTS"] = "Benutzte Pl\195\164tze";
+L["TITAN_BAG_FREE_SLOTS"] = "Freie Pl\195\164tze";
+L["TITAN_BAG_BACKPACK"] = "Rucksack";
+L["TITAN_BAG_MENU_SHOW_USED_SLOTS"] = "Bereits belegte Pl\195\164tze anzeigen";
+L["TITAN_BAG_MENU_SHOW_AVAILABLE_SLOTS"] = "Noch verf\195\188gbare Pl\195\164tze anzeigen";
+L["TITAN_BAG_MENU_SHOW_DETAILED"] = "Zeige detaillierten Tooltip";
+L["TITAN_BAG_MENU_IGNORE_SLOTS"] = "Ignoriere Slots";
+L["TITAN_BAG_MENU_IGNORE_AMMO_POUCH_SLOTS"] = "Pl\195\164tze des Munitionsbeutels ignorieren";
+L["TITAN_BAG_MENU_IGNORE_SHARD_BAGS_SLOTS"] = "Ignoriere Splittertaschen";
+L["TITAN_BAG_MENU_IGNORE_PROF_BAGS_SLOTS"] = "Ignoriere Berufs-Taschen";
+L["TITAN_BAG_AMMO_POUCH_NAMES"] = {"Grollhufbalgk\195\182cher", "Worgbalgk\195\182cher", "Uraltes in Sehnen eingewickeltes Laminablatt", "K\195\182cher der tausend Federn", "K\195\182cher aus Knotenhautleder", "K\195\182cher aus Harpyienhaut", "Ribblys K\195\182cher", "Schnellziehk\195\182cher", "Schwerer K\195\182cher", "K\195\182cher der Nachtwache", "Jagdk\195\182cher", "Mittlerer K\195\182cher", "Leichter Lederk\195\182cher", "Kleiner K\195\182cher", "Leichter K\195\182cher", "Munitionsbeutel des Schmugglers", "Munitionsbeutel aus Knotenhautleder", "Munitionsbeutel aus Netherschuppen", "Schulterg\195\188rtel aus Gnollhaut", "Ribblys Schulterg\195\188rtel", "Dicker Ledermunitionsbeutel", "Schwerer Ledermunitionsbeutel", "Schulterg\195\188rtel der Nachtwache", "Mittlerer Geschossbeutel", "Jagdmunitionssack" ,"Kleiner Ledermunitionsbeutel", "Kleiner Geschossbeutel", "Kleiner Munitionsbeutel", "Verst\195\164rkter nerubischer K\195\182cher", "Drachenschuppenmunitionsbeutel"};
+L["TITAN_BAG_SHARD_BAG_NAMES"] = {"Seelenbeutel", "Kleiner Seelenbeutel", "Seelenkasten", "Teufelsstofftasche", "Kernteufelsstofftasche", "Schwarzschattentasche", "Abgr\195\188ndige Tasche"};
+L["TITAN_BAG_PROF_BAG_ENCHANTING"] = {
+"Enchanted Mageweave Pouch", "Enchanted Runecloth Bag", "Enchanter's Satchel", "Big Bag of Enchantment", "Spellfire Bag",
+"Mysterious Bag", "Otherworldly Bag", "\"Carriage - Exclusive\" Enchanting Evening Purse"};
+L["TITAN_BAG_PROF_BAG_ENGINEERING"] = {
+"Heavy Toolbox", "Fel Iron Toolbox", "Titanium Toolbox", "Khorium Toolbox", "Elementium Toolbox", "\"Carriage - Maddy\" High Tech Bag"};
+L["TITAN_BAG_PROF_BAG_HERBALISM"] = {
+"Herb Pouch", "Cenarion Herb Bag", "Satchel of Cenarius", "Mycah's Botanical Bag", "Emerald Bag", "Hyjal Expedition Bag",
+"\"Carriage - Going Green\" Herb Tote Bag"};
+L["TITAN_BAG_PROF_BAG_INSCRIPTION"] = {
+"Scribe's Satchel", "Pack of Endless Pockets", "\"Carriage - Xandera\" Student's Satchel"};
+L["TITAN_BAG_PROF_BAG_JEWELCRAFTING"] = {
+"Gem Pouch", "Bag of Jewels", "\"Carriage - Exclusive\" Gem Studded Clutch"};
+L["TITAN_BAG_PROF_BAG_LEATHERWORKING"] = {
+"Leatherworker's Satchel", "Bag of Many Hides", "Trapper's Traveling Pack", "\"Carriage - Meeya\" Leather Bag"};
+L["TITAN_BAG_PROF_BAG_MINING"] = {
+"Mining Sack", "Reinforced Mining Bag", "Mammoth Mining Bag", "\"Carriage - Christina\" Precious Metal Bag"};
+L["TITAN_BAG_PROF_BAG_FISHING"] = {"Lure Master Tackle Box"};
+L["TITAN_BAG_PROF_BAG_COOKING"] = {"Portable Refrigerator"};
+
+L["TITAN_CLOCK_TOOLTIP"] = "Uhr";
+L["TITAN_CLOCK_TOOLTIP_VALUE"] = "Momentane Zeitverschiebung: ";
+L["TITAN_CLOCK_TOOLTIP_LOCAL_TIME"] = "Lokale Zeit: ";
+L["TITAN_CLOCK_TOOLTIP_SERVER_TIME"] = "Server-Zeit: ";
+L["TITAN_CLOCK_TOOLTIP_SERVER_ADJUSTED_TIME"] = "Eingestellte Server-Zeit: ";
+L["TITAN_CLOCK_TOOLTIP_HINT1"] = "Hinweis: Links-Klick um die Zeitverschiebung festzulegen"
+L["TITAN_CLOCK_TOOLTIP_HINT2"] = "und zwischen dem 12/24 Stundenformat zu wechseln.";
+L["TITAN_CLOCK_TOOLTIP_HINT3"] = "Shift Linksklick, um den Kalender ein- oder auszublenden.";
+L["TITAN_CLOCK_CONTROL_TOOLTIP"] = "Zeitverschiebung in Stunden: ";
+L["TITAN_CLOCK_CONTROL_TITLE"] = "Verschiebung";
+L["TITAN_CLOCK_CONTROL_HIGH"] = "+12";
+L["TITAN_CLOCK_CONTROL_LOW"] = "-12";
+L["TITAN_CLOCK_CHECKBUTTON"] = "24Std Fmt";
+L["TITAN_CLOCK_CHECKBUTTON_TOOLTIP"] = "Wechselt die Anzeige zwischen dem 12-Stunden und 24-Stunden Format.";
+L["TITAN_CLOCK_MENU_TEXT"] = "Uhr";
+L["TITAN_CLOCK_MENU_LOCAL_TIME"] = "Lokale Zeit anzeigen (L)";
+L["TITAN_CLOCK_MENU_SERVER_TIME"] = "Serverzeit anzeigen (S)";
+L["TITAN_CLOCK_MENU_SERVER_ADJUSTED_TIME"] = "Eingestellte Serverzeit anzeigen (A)";
+L["TITAN_CLOCK_MENU_DISPLAY_ON_RIGHT_SIDE"] = "Ganz rechts anzeigen.";
+L["TITAN_CLOCK_MENU_HIDE_GAMETIME"] = "Verstecke Zeit/Kalender-Knopf";
+L["TITAN_CLOCK_MENU_HIDE_MAPTIME"] = "Verstecke Zeit-Knopf";
+L["TITAN_CLOCK_MENU_HIDE_CALENDAR"] = "Verstecke Kalender-Knopf";
+
+L["TITAN_LOCATION_FORMAT"] = "(%.d, %.d)";
+L["TITAN_LOCATION_FORMAT2"] = "(%.1f, %.1f)";
+L["TITAN_LOCATION_FORMAT3"] = "(%.2f, %.2f)";
+L["TITAN_LOCATION_FORMAT_LABEL"] = "(xx , yy)";
+L["TITAN_LOCATION_FORMAT2_LABEL"] = "(xx.x , yy.y)";
+L["TITAN_LOCATION_FORMAT3_LABEL"] = "(xx.xx , yy.yy)";
+L["TITAN_LOCATION_FORMAT_COORD_LABEL"] = "Koordinatenformat";
+L["TITAN_LOCATION_BUTTON_LABEL"] = "Pos: ";
+L["TITAN_LOCATION_TOOLTIP"] = "Info zur Position";
+L["TITAN_LOCATION_TOOLTIP_HINTS_1"] = "Hinweis: Shift + Linksklick um die";
+L["TITAN_LOCATION_TOOLTIP_HINTS_2"] = "momentane Position in den Chat einzuf\195\188gen.";-- Sensity
+L["TITAN_LOCATION_TOOLTIP_ZONE"] = "Zone: ";
+L["TITAN_LOCATION_TOOLTIP_SUBZONE"] = "Sub-Zone: ";
+L["TITAN_LOCATION_TOOLTIP_PVPINFO"] = "PVP-Info: ";
+L["TITAN_LOCATION_TOOLTIP_HOMELOCATION"] = "Heimatort: ";
+L["TITAN_LOCATION_TOOLTIP_INN"] = "Gasthaus: ";
+L["TITAN_LOCATION_MENU_TEXT"] = "Position";
+L["TITAN_LOCATION_MENU_SHOW_ZONE_ON_PANEL_TEXT"] = "Zonentext in der Leiste anzeigen";
+L["TITAN_LOCATION_MENU_SHOW_SUBZONE_ON_PANEL_TEXT"] = "Show Only Subzone Text";
+L["TITAN_LOCATION_MENU_SHOW_COORDS_ON_MAP_TEXT"] = "Koordinaten auf der Weltkarte anzeigen";
+L["TITAN_LOCATION_MAP_CURSOR_COORDS_TEXT"] = "Mauszeiger (X,Y): %s";
+L["TITAN_LOCATION_MAP_PLAYER_COORDS_TEXT"] = "Spieler (X,Y): %s";
+L["TITAN_LOCATION_NO_COORDS"] = "Keine Koordinaten";
+L["TITAN_LOCATION_MENU_SHOW_LOC_ON_MINIMAP_TEXT"] = "Zeige Gebutsname über der Minimap";
+L["TITAN_LOCATION_MENU_UPDATE_WORLD_MAP"] = "Aktualisiere Weltkarte bei Zonenwechsel";
+L["TITAN_LOCATION_MENU_MAP_COORDS_TITLE"] = "Coordinates Location on Map";
+L["TITAN_LOCATION_MENU_MAP_COORDS_LOC_1"] = "Top Left";
+L["TITAN_LOCATION_MENU_MAP_COORDS_LOC_2"] = "Top Right";
+L["TITAN_LOCATION_MENU_MAP_COORDS_LOC_3"] = "Bottom Left";
+L["TITAN_LOCATION_MENU_MAP_COORDS_LOC_4"] = "Bottom";
+L["TITAN_LOCATION_MENU_MAP_COORDS_LOC_5"] = "Bottom Right";
+
+L["TITAN_FPS_FORMAT"] = "%.2f";
+L["TITAN_FPS_BUTTON_LABEL"] = "FPS: ";
+L["TITAN_FPS_MENU_TEXT"] = "Bilder pro Sekunde (FPS)";
+L["TITAN_FPS_TOOLTIP_CURRENT_FPS"] = "Momentan: ";
+L["TITAN_FPS_TOOLTIP_AVG_FPS"] = "Durchschnitt: ";
+L["TITAN_FPS_TOOLTIP_MIN_FPS"] = "Bisher Minimum: ";
+L["TITAN_FPS_TOOLTIP_MAX_FPS"] = "Bisher Maximum: ";
+L["TITAN_FPS_TOOLTIP"] = "Bilder pro Sekunde";
+
+L["TITAN_LATENCY_FORMAT"] = "%d".."ms";
+L["TITAN_LATENCY_BANDWIDTH_FORMAT"] = "%.1f ".."KB/s";
+L["TITAN_LATENCY_BUTTON_LABEL"] = "Latenz: ";
+L["TITAN_LATENCY_TOOLTIP"] = "Netzwerkstatus";
+L["TITAN_LATENCY_TOOLTIP_LATENCY_HOME"] = "Realm-Latenz (Eigene): ";
+L["TITAN_LATENCY_TOOLTIP_LATENCY_WORLD"] = "Spiel-Latenz (Spielwelt): ";
+L["TITAN_LATENCY_TOOLTIP_BANDWIDTH_IN"] = "Bandbreite Eingang: ";
+L["TITAN_LATENCY_TOOLTIP_BANDWIDTH_OUT"] = "Bandbreite Ausgang: ";
+L["TITAN_LATENCY_MENU_TEXT"] = "Latenz";
+
+L["TITAN_LOOTTYPE_BUTTON_LABEL"] = "Pl\195\188ndern: ";
+L["TITAN_LOOTTYPE_FREE_FOR_ALL"] = "Jeder gegen Jeden (JGJ)";
+L["TITAN_LOOTTYPE_ROUND_ROBIN"] = "Reihum";
+L["TITAN_LOOTTYPE_MASTER_LOOTER"] = "Pl\195\188ndermeister";
+L["TITAN_LOOTTYPE_GROUP_LOOT"] = "Pl\195\188ndern als Gruppe";
+L["TITAN_LOOTTYPE_NEED_BEFORE_GREED"] = "Bedarf vor Gier";
+L["TITAN_LOOTTYPE_PERSONAL"] = "Personal";
+L["TITAN_LOOTTYPE_TOOLTIP"] = "Pl\195\188ndermethode";
+L["TITAN_LOOTTYPE_MENU_TEXT"] = "Pl\195\188ndereinstellungen";
+L["TITAN_LOOTTYPE_RANDOM_ROLL_LABEL"] = "W\195\188rfelwurf";
+L["TITAN_LOOTTYPE_TOOLTIP_HINT1"] = "Hinweis: Links-Klick f\195\188r W\195\188rfelwurf.";
+L["TITAN_LOOTTYPE_TOOLTIP_HINT2"] = "Auswahl der W\195\188rfelmethode im Rrechtsklick-Men\195\188.";
+L["TITAN_LOOTTYPE_DUNGEONDIFF_LABEL"] = "Dungeon-Schwierigkeit";
+L["TITAN_LOOTTYPE_DUNGEONDIFF_LABEL2"] = "Schlachtzug-Schwierigkeit";
+L["TITAN_LOOTTYPE_SHOWDUNGEONDIFF_LABEL"] = "Zeige Dungeon-/Schlachtzug-Schwierigkeit";
+L["TITAN_LOOTTYPE_SETDUNGEONDIFF_LABEL"] = "Lege Dungeon-Schwierigkeit fest";
+L["TITAN_LOOTTYPE_SETRAIDDIFF_LABEL"] = "Lege Schlachtzugschwierigkeit fest";
+L["TITAN_LOOTTYPE_AUTODIFF_LABEL"] = "Auto (gruppenbasiert)";
+-- Tracker part
+L["BtnRoll"]  = "Roll" -- button
+L["BtnPass"]  = "Pass" -- button
+L["BtnClear"] = "Start" -- button (was 'Clear')
+L["BtnAnnounce"] = "Result" -- button (was 'Announce')
+L["BtnNotRolled"] = "Remind" -- button (was 'Not Rolled')
+L["TextPass"] = "pass" -- string to search for when player passes on loot
+L["MsgNotRolled"] = "Reminder sent." -- nag players who have not rolled
+L["MsgClosing"] = "Closing tracker window." -- when leader closes tracker
+L["TxtLine"] = "------------------------------------------------------------------------------------------------------"
+L["MsgNbRolls"] = "%d Roll(s)" -- number of rolls at bottom of frame
+L["MsgRollCleared"] = "MsgRollCleared" -- sent when BtnClear is clicked
+L["MsgStart"] = "New roll starting now! Type '/rnd' or '%s'"
+L["MsgBar"] = "==============================" -- used as part of start message to players
+L["MsgAnnounce"] = "%s won with a roll of %d."
+L["RaidPass"]="'/raid pass'" -- used to 'end' NotRolledNag message
+L["PartyPass"]="'/party pass'" -- used to 'end' NotRolledNag message
+L["NotRolledNag"]="{star} Please type '/roll' or 'pass' " -- cannot use L["TextPass"] here ????
+
+L["TITAN_MEMORY_FORMAT"] = "%.1f".."MB";
+L["TITAN_MEMORY_FORMAT_KB"] = "%d".."KB";
+L["TITAN_MEMORY_RATE_FORMAT"] = "%.1f".."KB/s";
+L["TITAN_MEMORY_BUTTON_LABEL"] = "Speicher: ";
+L["TITAN_MEMORY_TOOLTIP"] = "Script Speichernutzung";
+L["TITAN_MEMORY_TOOLTIP_CURRENT_MEMORY"] = "Momentan: ";
+L["TITAN_MEMORY_TOOLTIP_INITIAL_MEMORY"] = "Anf\195\164nglich: ";
+L["TITAN_MEMORY_TOOLTIP_INCREASING_RATE"] = "Steigerungsrate: ";
+L["TITAN_MEMORY_KBMB_LABEL"] = "KB/MB";
+
+L["TITAN_PERFORMANCE_TOOLTIP"] = "Leistung";
+L["TITAN_PERFORMANCE_MENU_TEXT"] = "Leistung";
+L["TITAN_PERFORMANCE_ADDONS"] = "Addon Nutzung";
+L["TITAN_PERFORMANCE_ADDON_MEM_USAGE_LABEL"] = "Addon Speicher Verbrauch";
+L["TITAN_PERFORMANCE_ADDON_MEM_FORMAT_LABEL"] = "Addon Speicher Format";
+L["TITAN_PERFORMANCE_ADDON_CPU_USAGE_LABEL"] = "Addon CPU-Nutzung";
+L["TITAN_PERFORMANCE_ADDON_NAME_LABEL"] = "Name:";
+L["TITAN_PERFORMANCE_ADDON_USAGE_LABEL"] = "Verbrauch";
+L["TITAN_PERFORMANCE_ADDON_RATE_LABEL"] = "Rate";
+L["TITAN_PERFORMANCE_ADDON_TOTAL_MEM_USAGE_LABEL"] = "Gesamt Addon Speichernutzung:";
+L["TITAN_PERFORMANCE_ADDON_TOTAL_CPU_USAGE_LABEL"] = "Gesamt CPU-Leistung:";
+L["TITAN_PERFORMANCE_MENU_SHOW_FPS"] = "Zeige FPS";
+L["TITAN_PERFORMANCE_MENU_SHOW_LATENCY"] = "Zeige Latenz";
+L["TITAN_PERFORMANCE_MENU_SHOW_LATENCY_WORLD"] = "Zeige Spielwelt-Latenz";
+L["TITAN_PERFORMANCE_MENU_SHOW_MEMORY"] = "Zeige Speicher";
+L["TITAN_PERFORMANCE_MENU_SHOW_ADDONS"] = "Zeige Addon Speicher Verbrauch";
+L["TITAN_PERFORMANCE_MENU_SHOW_ADDON_RATE"] = "Zeige Addon Verbrauchs-Rate";
+L["TITAN_PERFORMANCE_MENU_CPUPROF_LABEL"] = "CPU Profiling-Modus";
+L["TITAN_PERFORMANCE_MENU_CPUPROF_LABEL_ON"] = "CPU Profiling-Modus einschalten ";
+L["TITAN_PERFORMANCE_MENU_CPUPROF_LABEL_OFF"] = "CPU Profiling-Modus abschalten ";
+L["TITAN_PERFORMANCE_CONTROL_TOOLTIP"] = "\195\156berwachte Addons: ";
+L["TITAN_PERFORMANCE_CONTROL_TITLE"] = "\195\156berwachte Addons";
+L["TITAN_PERFORMANCE_CONTROL_HIGH"] = "40";
+L["TITAN_PERFORMANCE_CONTROL_LOW"] = "1";
+L["TITAN_PERFORMANCE_TOOLTIP_HINT"] = "Hinweis: Links-Klick f\195\188r eine Speicherbereinigung.";
+
+L["TITAN_XP_FORMAT"] = "%s";
+L["TITAN_XP_PERCENT_FORMAT"] = "(%.1f%%)";
+L["TITAN_XP_BUTTON_LABEL_XPHR_LEVEL"] = "XP/Std (Level): ";
+L["TITAN_XP_BUTTON_LABEL_XPHR_SESSION"] = "XP/Std (Sitzung): ";
+L["TITAN_XP_BUTTON_LABEL_TOLEVEL_TIME_LEVEL"] = "Zeit bis Aufstieg: ";
+L["TITAN_XP_LEVEL_COMPLETE"] = "Level komplett: ";
+L["TITAN_XP_TOTAL_RESTED"] = "Ausgeruht: ";
+L["TITAN_XP_XPTOLEVELUP"] = "XP bis Levelaufstieg: ";
+L["TITAN_XP_TOOLTIP"] = "Info XP";
+L["TITAN_XP_TOOLTIP_TOTAL_TIME"] = "Spielzeit Gesamt: ";
+L["TITAN_XP_TOOLTIP_LEVEL_TIME"] = "Spielzeit dieses Levels: ";
+L["TITAN_XP_TOOLTIP_SESSION_TIME"] = "Spielzeit dieser Sitzung: ";
+L["TITAN_XP_TOOLTIP_TOTAL_XP"] = "Gesamt XP dieses Levels: ";
+L["TITAN_XP_TOOLTIP_LEVEL_XP"] = "XP erhalten dieses Levels: ";
+L["TITAN_XP_TOOLTIP_TOLEVEL_XP"] = "XP ben\195\182tigt bis Aufstieg: ";
+L["TITAN_XP_TOOLTIP_SESSION_XP"] = "XP erhalten diese Sitzung: ";
+L["TITAN_XP_TOOLTIP_XPHR_LEVEL"] = "XP/Std dieses Levels: ";
+L["TITAN_XP_TOOLTIP_XPHR_SESSION"] = "XP/Std dieser Sitzung: ";
+L["TITAN_XP_TOOLTIP_TOLEVEL_LEVEL"] = "Zeit bis Aufstieg (Levelrate): ";
+L["TITAN_XP_TOOLTIP_TOLEVEL_SESSION"] = "Zeit bis Aufstieg (Sitzungsrate): ";
+L["TITAN_XP_MENU_TEXT"] = "XP";
+L["TITAN_XP_MENU_SHOW_XPHR_THIS_LEVEL"] = "Zeige XP/Std dieses Levels";
+L["TITAN_XP_MENU_SHOW_XPHR_THIS_SESSION"] = "Zeige XP/Std dieser Sitzung";
+L["TITAN_XP_MENU_SHOW_RESTED_TOLEVELUP"] = "Zeige Multi-Info-Ansicht";
+L["TITAN_XP_MENU_SIMPLE_BUTTON_TITLE"] = "Schaltfl\195\164che";
+L["TITAN_XP_MENU_SIMPLE_BUTTON_RESTED"] = "Zeige XP (ausgeruht)";
+L["TITAN_XP_MENU_SIMPLE_BUTTON_TOLEVELUP"] = "Zeige XP bis Levelaufstieg";
+L["TITAN_XP_MENU_SIMPLE_BUTTON_KILLS"] = "Zeige ben\195\182tigte Monsterkills bis Levelaufstieg";
+L["TITAN_XP_MENU_RESET_SESSION"] = "Session Zur\195\188cksetzen";
+L["TITAN_XP_MENU_REFRESH_PLAYED"] = "Z\195\164hler zur\195\188cksetzen";
+L["TITAN_XP_UPDATE_PENDING"] = "Aktualisiere...";
+L["TITAN_XP_KILLS_LABEL"] = "Monsterkills bis Levelaufstieg (bei %s XP Durchschnitt): ";
+L["TITAN_XP_KILLS_LABEL_SHORT"] = "Ca. Monsterkills: ";
+L["TITAN_XP_BUTTON_LABEL_SESSION_TIME"] = "Sitzungszeit: ";
+L["TITAN_XP_MENU_SHOW_SESSION_TIME"] = "Zeige Sitzungszeit";
+L["TITAN_XP_GAIN_PATTERN"] = "(.*) stirbt, Ihr bekommt (%d+) Erfahrung.";
+L["TITAN_XP_XPGAINS_LABEL_SHORT"] = "Ca. XP-Boni: ";
+L["TITAN_XP_XPGAINS_LABEL"] = "XP-Boni bis Levelaufstieg (bei %s XP zuletzt): ";
+L["TITAN_XP_MENU_SIMPLE_BUTTON_XPGAIN"] = "Zeige ungef\195\164hre XP Boni bis zum Levelaufstieg";
+
+L["TITAN_REGEN_MENU_TEXT"] = "Regeneration"
+L["TITAN_REGEN_MENU_TOOLTIP_TITLE"]     = "Regenerationsrate"
+L["TITAN_REGEN_MENU_SHOW2"] = "HP"
+L["TITAN_REGEN_MENU_SHOW3"] = "MP"
+L["TITAN_REGEN_MENU_SHOW4"] = "Als Prozentsatz"
+L["TITAN_REGEN_BUTTON_TEXT_HP"] = "HP: "
+L["TITAN_REGEN_BUTTON_TEXT_MP"] = " MP: "
+L["TITAN_REGEN_TOOLTIP1"] = "Gesundheit: \t"..GREEN_FONT_COLOR_CODE.."%d"..FONT_COLOR_CODE_CLOSE.." / " ..HIGHLIGHT_FONT_COLOR_CODE.."%d"..FONT_COLOR_CODE_CLOSE.." ("..RED_FONT_COLOR_CODE.."%d"..FONT_COLOR_CODE_CLOSE..")";
+L["TITAN_REGEN_TOOLTIP2"] = "Mana: \t"..GREEN_FONT_COLOR_CODE.."%d"..FONT_COLOR_CODE_CLOSE.." / " ..HIGHLIGHT_FONT_COLOR_CODE.."%d"..FONT_COLOR_CODE_CLOSE.." ("..RED_FONT_COLOR_CODE.."%d"..FONT_COLOR_CODE_CLOSE..")";
+L["TITAN_REGEN_TOOLTIP3"] = "Beste HP Regeneration: \t"..HIGHLIGHT_FONT_COLOR_CODE.."%d"..FONT_COLOR_CODE_CLOSE;
+L["TITAN_REGEN_TOOLTIP4"] = "Schlechteste HP Regeneration: \t"..HIGHLIGHT_FONT_COLOR_CODE.."%d"..FONT_COLOR_CODE_CLOSE;
+L["TITAN_REGEN_TOOLTIP5"] = "Beste MP Regeneration: \t"..HIGHLIGHT_FONT_COLOR_CODE.."%d"..FONT_COLOR_CODE_CLOSE;
+L["TITAN_REGEN_TOOLTIP6"] = "Schlechteste MP Regeneration: \t"..HIGHLIGHT_FONT_COLOR_CODE.."%d"..FONT_COLOR_CODE_CLOSE;
+L["TITAN_REGEN_TOOLTIP7"] = "MP Regeneration im letzten Kampf: \t"..HIGHLIGHT_FONT_COLOR_CODE.."%d"..FONT_COLOR_CODE_CLOSE.." ("..GREEN_FONT_COLOR_CODE.."%.2f"..FONT_COLOR_CODE_CLOSE.."%%)";
+
+--Titan Repair
+L["REPAIR_LOCALE"] = {
+	menu = "Reparieren",
+	tooltip = "Haltbarkeits-Info",
+	button = "Haltbarkeit: ",
+	normal = "Reparaturkosten (Normal): ",
+	friendly = "Reparaturkosten (freundlich): ",
+	honored = "Reparaturkosten (wohlwollend): ",
+	revered = "Reparaturkosten (respektvoll): ",
+	exalted = "Reparaturkosten (ehrf\195\188rchtig): ",
+	buttonNormal = "Zeige normal",
+	buttonFriendly = "Zeige freundlich (5%)",
+	buttonHonored = "Zeige wohlwollend (10%)",
+	buttonRevered = "Zeige respektvoll (15%)",
+	buttonExalted = "Zeige ehrf\195\188rchtig (20%)",
+	percentage = "Prozent anzeigen",
+	itemnames = "Zeige Gegenstandsnamen an",
+	mostdamaged = "Zeige die am meisten besch\195\164digten an",
+	showdurabilityframe = "Zeige Haltbarkeits-Inforahmen",
+	undamaged = "Unbesch\195\164digte Gegenst\195\164nde anzeigen",
+	discount = "Rabatt",
+	nothing = "Nichts besch\195\164digt",
+	confirmation = "Wollt Ihr alles reparieren lassen?",
+	badmerchant = "Dieser H/195/164/ndler kann nicht reparieren. Es werden nur normale Reparaturkosten angezeigt.",
+	popup = "Zeige Reparieren-Popup",
+	showinventory = "Kalkuliere Inventar-Besch\195\164digung",
+	WholeScanInProgress = "Aktualisiere...",
+	AutoReplabel = "Automatische Reparatur",
+	AutoRepitemlabel = "Automatische Reparatur aller Gegenst\195\164nde",
+	ShowRepairCost = "Zeige Reparaturkosten",
+	ignoreThrown = "Ignoriere Wurfwaffen",
+	ShowItems = "Zeige Gegenst\195\164nde an",
+	ShowDiscounts = "Zeige Rabatte an",
+	ShowCosts = "Zeige Kosten an",
+	Items = "Gegenst\195\164nde",
+	Discounts = "Rabatte",
+	Costs = "Kosten",
+	CostTotal = "Gesamtkosten",
+	CostBag = "Taschenbasierte Kosten",
+	CostEquip = "Kosten f\195\188r angelegte Gegenst\195\164nde",
+	TooltipOptions = "Tooltip",
+};
+L["TITAN_REPAIR"] = "Titan Classic Repair"
+L["TITAN_REPAIR_CANNOT_AFFORD"] = "Du kannst es Dir momentan nicht leisten, deine Gegenst\195\164nde zu reparieren."
+L["TITAN_REPAIR_REPORT_COST_MENU"] = "Schreibe Reparaturkosten in den Chat"
+L["TITAN_REPAIR_REPORT_COST_CHAT"] = "Die Reparaturkosten betrugen "
+
+L["TITAN_GOLD_TOOLTIPTEXT"] = "Gesamtes Gold auf";
+L["TITAN_GOLD_ITEMNAME"] = "Titan Gold";
+L["TITAN_GOLD_CLEAR_DATA_TEXT"] = "L\195\182sche Datenbank";
+L["TITAN_GOLD_RESET_SESS_TEXT"] = "Sitzung zur\195\188cksetzen";
+L["TITAN_GOLD_DB_CLEARED"] = "Titan Gold - Datenbank gel\195\182scht.";
+L["TITAN_GOLD_SESSION_RESET"] = "Titan Gold - Sitzung zur\195\188ck gesetzt.";
+L["TITAN_GOLD_MENU_TEXT"] = "Gold";
+L["TITAN_GOLD_TOOLTIP"] = "Gold-Info";
+L["TITAN_GOLD_TOGGLE_PLAYER_TEXT"] = "Zeige Spielercharakter-Gold";
+L["TITAN_GOLD_TOGGLE_ALL_TEXT"] = "Zeige Gold aller Spielercharaktere auf diesem Server";
+L["TITAN_GOLD_SESS_EARNED"] = "Eingenommen in der Sitzung";
+L["TITAN_GOLD_PERHOUR_EARNED"] = "Eingenommen pro Stunde";
+L["TITAN_GOLD_SESS_LOST"] = "Ausgegeben in der Sitzung";
+L["TITAN_GOLD_PERHOUR_LOST"] = "Ausgegeben pro Stunde";
+L["TITAN_GOLD_STATS_TITLE"] = "Sitzungsstatistik";
+L["TITAN_GOLD_TTL_GOLD"] = "Gesamtes Gold";
+L["TITAN_GOLD_START_GOLD"] = "Anf\195\164ngliches Gold";
+L["TITAN_GOLD_TOGGLE_SORT_GOLD"] = "Sortiere Tabelle nach Gold";
+L["TITAN_GOLD_TOGGLE_SORT_NAME"] = "Sortiere Tabelle nach Name";
+L["TITAN_GOLD_TOGGLE_GPH_SHOW"] = "Zeige Gold pro Stunde";
+L["TITAN_GOLD_TOGGLE_GPH_HIDE"] = "Verberge Gold pro Stunde";
+L["TITAN_GOLD_GOLD"] = "G";
+L["TITAN_GOLD_SILVER"] = "S";
+L["TITAN_GOLD_COPPER"] = "K";
+L["TITAN_GOLD_STATUS_PLAYER_SHOW"] = "Sichtbar";
+L["TITAN_GOLD_STATUS_PLAYER_HIDE"] = "Verborgen";
+L["TITAN_GOLD_DELETE_PLAYER"] = "Spielercharaktergoldinfo l\195\182schen";
+L["TITAN_GOLD_SHOW_PLAYER"] = "Zeige Spielercharaktergoldinfo";
+L["TITAN_GOLD_FACTION_PLAYER_ALLY"] = "Allianz";
+L["TITAN_GOLD_FACTION_PLAYER_HORDE"] = "Horde";
+L["TITAN_GOLD_CLEAR_DATA_WARNING"] = GREEN_FONT_COLOR_CODE.."Warnung: "
+..FONT_COLOR_CODE_CLOSE.."Diese Einstellung l\195\182scht die TitanGold-Datenbank. "
+.."Wenn Du diese Aktion durchf\195\188hren willst, klicke auf 'Best\195\164tigen', anderenfalls auf 'Abbrechen' oder dr\195\188cke die ESC-Taste.";
+L["TITAN_GOLD_COIN_NONE"] = "Zeige keine Labels";
+L["TITAN_GOLD_COIN_LABELS"] = "Zeige Text Labels";
+L["TITAN_GOLD_COIN_ICONS"] = "Zeige Icon Labels";
+L["TITAN_GOLD_ONLY"] = "Zeige nur Gold";
+L["TITAN_GOLD_COLORS"] = "Zeige Gold (und Bruchteil)-Farben";
+L["TITAN_GOLD_MERGE"] = "Zusammengelegte Servers";
+L["TITAN_GOLD_SEPARATE"] = "Getrennte Servers";
+
+L["TITAN_VOLUME_TOOLTIP"] = "Lautst\195\164rke einstellen";
+L["TITAN_VOLUME_MASTER_TOOLTIP_VALUE"] = "Momentane Gesamtlautst\195\164rke: ";
+L["TITAN_VOLUME_SOUND_TOOLTIP_VALUE"] = "Momentane Effektlautst\195\164rke: ";
+L["TITAN_VOLUME_AMBIENCE_TOOLTIP_VALUE"] = "Momentane Umgebungslautst\195\164rke: ";
+L["TITAN_VOLUME_DIALOG_TOOLTIP_VALUE"] = "Dialog Sound Volume: ";
+L["TITAN_VOLUME_MUSIC_TOOLTIP_VALUE"] = "Momentane Musiklautst\195\164rke: ";
+L["TITAN_VOLUME_MICROPHONE_TOOLTIP_VALUE"] = "Momentane Mikrofonlautst\195\164rke: ";
+L["TITAN_VOLUME_SPEAKER_TOOLTIP_VALUE"] = "Momentane Lautsprecherlaust\195\164rke: ";
+L["TITAN_VOLUME_TOOLTIP_HINT1"] = "Hinweis: Links-Klick um die";
+L["TITAN_VOLUME_TOOLTIP_HINT2"] = "Lautst\195\164rken anzupassen.";
+L["TITAN_VOLUME_CONTROL_TOOLTIP"] = "Lautst\195\164rke: ";
+L["TITAN_VOLUME_CONTROL_TITLE"] = "Lautst\195\164rke";
+L["TITAN_VOLUME_MASTER_CONTROL_TITLE"] = "Gesamt";
+L["TITAN_VOLUME_SOUND_CONTROL_TITLE"] = "Effekte";
+L["TITAN_VOLUME_AMBIENCE_CONTROL_TITLE"] = "Umgebung";
+L["TITAN_VOLUME_DIALOG_CONTROL_TITLE"] = "Dialog";
+L["TITAN_VOLUME_MUSIC_CONTROL_TITLE"] = "Musik";
+L["TITAN_VOLUME_MICROPHONE_CONTROL_TITLE"] = "Mikrofon";
+L["TITAN_VOLUME_SPEAKER_CONTROL_TITLE"] = "Lautsprecher";
+L["TITAN_VOLUME_CONTROL_HIGH"] = "Laut";
+L["TITAN_VOLUME_CONTROL_LOW"] = "Leise";
+L["TITAN_VOLUME_MENU_TEXT"] = "Lautst\195\164rkeregler";
+L["TITAN_VOLUME_MENU_AUDIO_OPTIONS_LABEL"] = "Zeige Audio-Optionen des Spiels an" ;
+L["TITAN_VOLUME_MENU_OVERRIDE_BLIZZ_SETTINGS"] = "Ignoriere Die spieleseitigen Lautst\195\164rkeeinstellungen";
diff --git a/TitanClassic/save/locale-old/Localization.ES.lua b/TitanClassic/save/locale-old/Localization.ES.lua
new file mode 100644
index 0000000..ed19046
--- /dev/null
+++ b/TitanClassic/save/locale-old/Localization.ES.lua
@@ -0,0 +1,621 @@
+local L = LibStub("AceLocale-3.0"):NewLocale("TitanClassic","esES")
+if not L then return end
+
+L["TITAN_PANEL"] = "Titan Panel Classic";
+local TITAN_PANEL = "Titan Panel Classic";
+L["TITAN_PANEL_ONLY"] = "Titan Panel";
+local TITAN_PANEL_ONLY = "Titan Panel";
+L["TITAN_DEBUG"] = "<Titan>";
+L["TITAN_PRINT"] = "Titan";
+
+L["TITAN_NA"] = "N/D";
+L["TITAN_SECONDS"] = "segundos";
+L["TITAN_MINUTES"] = "minutos";
+L["TITAN_HOURS"] = "horas";
+L["TITAN_DAYS"] = "días";
+L["TITAN_SECONDS_ABBR"] = "s";
+L["TITAN_MINUTES_ABBR"] = "m";
+L["TITAN_HOURS_ABBR"] = "h";
+L["TITAN_DAYS_ABBR"] = "d";
+L["TITAN_MILLISECOND"] = "ms";
+L["TITAN_KILOBYTES_PER_SECOND"] = "KB/s";
+L["TITAN_KILOBITS_PER_SECOND"] = "kbps"
+L["TITAN_MEGABYTE"] = "MB";
+L["TITAN_NONE"] = "Nada";
+L["TITAN_USE_COMMA"] = "Usar coma como separador numérico";
+L["TITAN_USE_PERIOD"] = "Use punto como separador numérico";
+
+--L["TITAN_MOVABLE_TOOLTIP"] = "Pincha para mover";
+
+L["TITAN_PANEL_ERROR_DUP_PLUGIN"] = " aparece duplicado. Esto puede hacer que Titan Panel falle, por favor, corrija el problema."
+L["TITAN_PANEL_ERROR_PROF_DELCURRENT"] = "No puedes borrar el perfil actual.";
+local TITAN_PANEL_WARNING = GREEN_FONT_COLOR_CODE.."Aviso : "..FONT_COLOR_CODE_CLOSE
+local TITAN_PANEL_RELOAD_TEXT = "Si deseas continuar con esta operación, pulsa 'Aceptar' (se recargará tu interface), de lo contrario pulsa 'Cancelar' o la tecla 'Escape'."
+L["TITAN_PANEL_RESET_WARNING"] = TITAN_PANEL_WARNING
+.."Esta opción reseteará la configuración de tus barras y panel a los valores por defecto, y recreará tu perfil actual."
+..TITAN_PANEL_RELOAD_TEXT
+L["TITAN_PANEL_RELOAD"] = TITAN_PANEL_WARNING
+.."Esto recargará "..TITAN_PANEL.."."
+..TITAN_PANEL_RELOAD_TEXT
+L["TITAN_PANEL_ATTEMPTS"] = "Sobre los plugins activados en "..TITAN_PANEL
+L["TITAN_PANEL_ATTEMPTS_SHORT"] = "Información"
+L["TITAN_PANEL_ATTEMPTS_DESC"] = "Los siguientes plugins han solicitado ser activados en Titan.\n"
+.."Por favor envía cualquier incidencia que ocurra al autor del plugin."
+L["TITAN_PANEL_ATTEMPTS_TYPE"] = "Tipo"
+L["TITAN_PANEL_ATTEMPTS_CATEGORY"] = "Categoría"
+L["TITAN_PANEL_ATTEMPTS_BUTTON"] = "Nombre del botón"
+L["TITAN_PANEL_ATTEMPTS_STATUS"] = "Estatus"
+L["TITAN_PANEL_ATTEMPTS_ISSUE"] = "Incidencia"
+L["TITAN_PANEL_ATTEMPTS_NOTES"] = "Notas"
+L["TITAN_PANEL_ATTEMPTS_TABLE"] = "Indice"
+L["TITAN_PANEL_EXTRAS"] = "Extras de "..TITAN_PANEL
+L["TITAN_PANEL_EXTRAS_SHORT"] = "Extras"
+L["TITAN_PANEL_EXTRAS_DESC"] = "Estos plugins tienen cambios en su configuración que aún no han sido cargados.\n"
+.."Nota: Has de desconectar del juego para que la lista se actualice."
+L["TITAN_PANEL_EXTRAS_DELETE_BUTTON"] = "Borar cambios de configuración"
+L["TITAN_PANEL_EXTRAS_DELETE_MSG"] = "eliminados los cambios de configuración."
+L["TITAN_PANEL_CHARS"] = "Personajes"
+L["TITAN_PANEL_CHARS_DESC"] = "Estos personajes tienen cambios en su configuración."
+L["TITAN_PANEL_CHARS_DELETE_BUTTON"] = "Borrar datos del persojane"
+L["TITAN_PANEL_CHARS_DELETE_MSG"] = "eliminados los datos del personaje."
+L["TITAN_PANEL_REGISTER_START"] = "Registrar plugins de "..TITAN_PANEL.."..."
+L["TITAN_PANEL_REGISTER_END"] = "Proceso de registro completado."
+
+-- slash command help
+L["TITAN_PANEL_SLASH_RESET_0"] = LIGHTYELLOW_FONT_COLOR_CODE.."Uso: |cffffffff/titan {reset | reset tipfont/tipalpha/panelscale/spacing}";
+L["TITAN_PANEL_SLASH_RESET_1"] = " - "..LIGHTYELLOW_FONT_COLOR_CODE.."reset: |cffffffffResetea "..TITAN_PANEL.." a sus valores y posiciones por defecto.";
+L["TITAN_PANEL_SLASH_RESET_2"] = " - "..LIGHTYELLOW_FONT_COLOR_CODE.."reset tipfont: |cffffffffResetea la escala de la fuente en los tooltips a su valor por defecto.";
+L["TITAN_PANEL_SLASH_RESET_3"] = " - "..LIGHTYELLOW_FONT_COLOR_CODE.."reset tipalpha: |cffffffffResetea la transparencia de los tooltips a su valor por defecto.";
+L["TITAN_PANEL_SLASH_RESET_4"] = " - "..LIGHTYELLOW_FONT_COLOR_CODE.."reset panelscale: |cffffffffResetea la escala de "..TITAN_PANEL.." a su valor por defecto.";
+L["TITAN_PANEL_SLASH_RESET_5"] = " - "..LIGHTYELLOW_FONT_COLOR_CODE.."reset spacing: |cffffffffResetea el espaciado de los botones de "..TITAN_PANEL.." a su valor por defecto.";
+L["TITAN_PANEL_SLASH_GUI_0"] = LIGHTYELLOW_FONT_COLOR_CODE.."Uso: |cffffffff/titan {gui control/trans/skin}";
+L["TITAN_PANEL_SLASH_GUI_1"] = " - "..LIGHTYELLOW_FONT_COLOR_CODE.."gui control: |cffffffffAbre el interface de control para "..TITAN_PANEL..".";
+L["TITAN_PANEL_SLASH_GUI_2"] = " - "..LIGHTYELLOW_FONT_COLOR_CODE.."gui trans: |cffffffffAbre el interface de control de transarencia.";
+L["TITAN_PANEL_SLASH_GUI_3"] = " - "..LIGHTYELLOW_FONT_COLOR_CODE.."gui skin: |cffffffffAbre el interface de control de Skin.";
+L["TITAN_PANEL_SLASH_PROFILE_0"] = LIGHTYELLOW_FONT_COLOR_CODE.."Uso: |cffffffff/titan {profile use <profile>}";
+L["TITAN_PANEL_SLASH_PROFILE_1"] = " - "..LIGHTYELLOW_FONT_COLOR_CODE.."profile use <nombre> <servidor>: |cffffffffActiva el perfil grabado.";
+L["TITAN_PANEL_SLASH_PROFILE_2"] = " - "..LIGHTYELLOW_FONT_COLOR_CODE.."<nombre>: |cffffffffpuede ser tanto un nombre de personaje como el nombre de un perfil personalizado."
+L["TITAN_PANEL_SLASH_PROFILE_3"] = " - "..LIGHTYELLOW_FONT_COLOR_CODE.."<servidor>: |cffffffffpuede ser el nombre del servidor o 'TitanCustomProfile'."
+L["TITAN_PANEL_SLASH_SILENT_0"] = LIGHTYELLOW_FONT_COLOR_CODE.."Uso: |cffffffff/titan {silent}";
+L["TITAN_PANEL_SLASH_SILENT_1"] = LIGHTYELLOW_FONT_COLOR_CODE.."silent: |cffffffffOrdena a "..TITAN_PANEL.." que cargue silenciosamente.";
+L["TITAN_PANEL_SLASH_HELP_0"] = LIGHTYELLOW_FONT_COLOR_CODE.."Uso: |cffffffff/titan {help | help <topic>}";
+L["TITAN_PANEL_SLASH_HELP_1"] = " - "..LIGHTYELLOW_FONT_COLOR_CODE.."<topic>: reset/gui/profile/silent/help ";
+L["TITAN_PANEL_SLASH_ALL_0"] = LIGHTYELLOW_FONT_COLOR_CODE.."Uso: |cffffffff/titan <topic>";
+L["TITAN_PANEL_SLASH_ALL_1"] = " - "..LIGHTYELLOW_FONT_COLOR_CODE.."<topic>: |cffffffffreset/gui/profile/silent/help ";
+
+-- slash command responses
+L["TITAN_PANEL_SLASH_RESP1"] = LIGHTYELLOW_FONT_COLOR_CODE.."La escala de la fuente en los tooltips de Titan Panel ha sido reseteada.";
+L["TITAN_PANEL_SLASH_RESP2"] = LIGHTYELLOW_FONT_COLOR_CODE.."La transparencia de los tooltips de Titan Panel ha sido reseteada.";
+L["TITAN_PANEL_SLASH_RESP3"] = LIGHTYELLOW_FONT_COLOR_CODE.."La escala de Titan Panel ha sido reseteada.";
+L["TITAN_PANEL_SLASH_RESP4"] = LIGHTYELLOW_FONT_COLOR_CODE.."El espaciado de los botones de Titan Panel ha sido reseteado.";
+
+-- global profile locale
+L["TITAN_PANEL_GLOBAL"] = "Global";
+L["TITAN_PANEL_GLOBAL_PROFILE"] = "Perfil Global";
+L["TITAN_PANEL_GLOBAL_USE"] = "Usar Perfil Global";
+L["TITAN_PANEL_GLOBAL_USE_AS"] = "Usar como Perfil Global";
+L["TITAN_PANEL_GLOBAL_USE_DESC"] = "Utiliza un perfil global para todos los personajes";
+L["TITAN_PANEL_GLOBAL_RESET_PART"] = "restableciendo opciones";
+L["TITAN_PANEL_GLOBAL_ERR_1"] = "No se puede cargar un perfil cuando el global está en uso";
+
+-- general panel locale
+L["TITAN_PANEL"] = "Titan Panel Classic";
+L["TITAN_PANEL_VERSION_INFO"] = "|cffffd700 por el equipo de desarrollo de  |cffff8c00"..TITAN_PANEL_ONLY.."";
+L["TITAN_PANEL_MENU_TITLE"] = TITAN_PANEL;
+L["TITAN_PANEL_MENU_HIDE"] = "Ocultar";
+L["TITAN_PANEL_MENU_CUSTOMIZE"] = "Personalizar";
+L["TITAN_PANEL_MENU_IN_COMBAT_LOCKDOWN"] = "(En combate)";
+L["TITAN_PANEL_MENU_RELOADUI"] = "(Recargar UI)";
+L["TITAN_PANEL_MENU_SHOW_COLORED_TEXT"] = "Mostrar texto en color";
+L["TITAN_PANEL_MENU_SHOW_ICON"] = "Mostrar icono";
+L["TITAN_PANEL_MENU_SHOW_LABEL_TEXT"] = "Mostrar etiqueta de texto";
+L["TITAN_PANEL_MENU_AUTOHIDE"] = "Auto-ocultar";
+L["TITAN_PANEL_MENU_BGMINIMAP"] = "Campo de batalla en mini-mapa";
+L["TITAN_PANEL_MENU_CENTER_TEXT"] = "Centrar texto";
+L["TITAN_PANEL_MENU_DISPLAY_BAR"] = "Mostrar barra superior";
+L["TITAN_PANEL_MENU_DISPLAY_BOTH"] = "Mostrar ambas barras";
+L["TITAN_PANEL_MENU_DISABLE_PUSH"] = "Desactivar ajuste de pantalla";
+L["TITAN_PANEL_MENU_DISABLE_MINIMAP_PUSH"] = "Desactivar ajuste de minimapa";
+L["TITAN_PANEL_MENU_DISABLE_LOGS"] = "Ajuste automático de log";
+L["TITAN_PANEL_MENU_DISABLE_BAGS"] = "Ajuste automático de bolsas";
+L["TITAN_PANEL_MENU_DISABLE_TICKET"] = "Ajuste automático de la ventana de tickets";
+L["TITAN_PANEL_MENU_BUILTINS"] = "De serie en Titan";
+L["TITAN_PANEL_MENU_LEFT_SIDE"] = "Lado izquierdo";
+L["TITAN_PANEL_MENU_RIGHT_SIDE"] = "Lado derecho";
+L["TITAN_PANEL_MENU_PROFILES"] = "Perfiles";
+L["TITAN_PANEL_MENU_PROFILE"] = "Perfil ";
+L["TITAN_PANEL_MENU_PROFILE_CUSTOM"] = "Personalizado";
+L["TITAN_PANEL_MENU_PROFILE_DELETED"] = " ha sido borrado.";
+L["TITAN_PANEL_MENU_PROFILE_SERVERS"] = "Servidor";
+L["TITAN_PANEL_MENU_PROFILE_CHARS"] = "Personaje";
+L["TITAN_PANEL_MENU_PROFILE_RELOADUI"] = "Se recargará tu interface en cuanto pulses 'Ok' para poder grabar tu perfil personalizado.";
+L["TITAN_PANEL_MENU_PROFILE_SAVE_CUSTOM_TITLE"] = "Introduce un nombre para tu perfil personalizado::\n(20 carácteres máximo, sin espacios, diferencia entre mayúsculas y minúsculas)";
+L["TITAN_PANEL_MENU_PROFILE_SAVE_PENDING"] = "La configuración actual del panel se va a grabar en el perfil llamado: ";
+L["TITAN_PANEL_MENU_PROFILE_ALREADY_EXISTS"] = "El nombre de perfil introducido ya existe. ¿Estás seguro de que quieres sobreescribirlo? Pulsa 'Aceptar' si lo deseas, de lo contrario pulsa 'Cancelar' o la tecla 'Escape'.";
+L["TITAN_PANEL_MENU_MANAGE_SETTINGS"] = "Gestionar";
+L["TITAN_PANEL_MENU_LOAD_SETTINGS"] = "Cargar ajustes";
+L["TITAN_PANEL_MENU_DELETE_SETTINGS"] = "Borrar";
+L["TITAN_PANEL_MENU_SAVE_SETTINGS"] = "Grabar";
+L["TITAN_PANEL_MENU_CONFIGURATION"] = "Configuración";
+L["TITAN_PANEL_OPTIONS"] = "Opciones";
+L["TITAN_PANEL_MENU_TOP"] = "Superior"
+L["TITAN_PANEL_MENU_TOP2"] = "Superior 2"
+L["TITAN_PANEL_MENU_BOTTOM"] = "Inferior"
+L["TITAN_PANEL_MENU_BOTTOM2"] = "Inferior 2"
+L["TITAN_PANEL_MENU_OPTIONS"] = "Tooltips y Marcos de "..TITAN_PANEL;
+L["TITAN_PANEL_MENU_OPTIONS_SHORT"] = "Tooltips y Marcos";
+L["TITAN_PANEL_MENU_TOP_BARS"] = "Barras superiores";
+L["TITAN_PANEL_MENU_BOTTOM_BARS"] = "Barras inferiores";
+L["TITAN_PANEL_MENU_OPTIONS_BARS"] = "Barras";
+L["TITAN_PANEL_MENU_OPTIONS_MAIN_BARS"] = "Barras superiores "..TITAN_PANEL;
+L["TITAN_PANEL_MENU_OPTIONS_AUX_BARS"] = "Barras inferiores "..TITAN_PANEL;
+L["TITAN_PANEL_MENU_OPTIONS_TOOLTIPS"] = "Tooltips";
+L["TITAN_PANEL_MENU_OPTIONS_FRAMES"] = "Marcos";
+L["TITAN_PANEL_MENU_PLUGINS"] = "Plugins";
+L["TITAN_PANEL_MENU_LOCK_BUTTONS"] = "Bloquear botones";
+L["TITAN_PANEL_MENU_VERSION_SHOWN"] = "Mostrar versiones del plugin";
+L["TITAN_PANEL_MENU_LDB_SIDE"] = "Plugin del lado derecho";
+L["TITAN_PANEL_MENU_LDB_FORCE_LAUNCHER"] = "Forzar lanzadores LDB en el lado derecho";
+L["TITAN_PANEL_MENU_DISABLE_FONT"] = "Desactivar escalado de fuentes";
+L["TITAN_PANEL_MENU_CATEGORIES"] = {"De serie en Titan","General","Combate","Información","Interfaz","Profesión"}
+L["TITAN_PANEL_MENU_TOOLTIPS_SHOWN"] = "Mostrar tooltips";
+L["TITAN_PANEL_MENU_TOOLTIPS_SHOWN_IN_COMBAT"] = "Ocultar tooltips en combate";
+L["TITAN_PANEL_MENU_AUTOHIDE_IN_COMBAT"] = "Ocultar las barras en combate"
+L["TITAN_PANEL_MENU_RESET"] = "Volver a los ajustes por defecto de "..TITAN_PANEL;
+L["TITAN_PANEL_MENU_TEXTURE_SETTINGS"] = "Skins";
+L["TITAN_PANEL_MENU_FONT"] = "Fuente";
+L["TITAN_PANEL_MENU_LSM_FONTS"] = "Fuente del Panel"
+L["TITAN_PANEL_MENU_ENABLED"] = "Activado";
+L["TITAN_PANEL_MENU_DISABLED"] = "Desactivado";
+L["TITAN_PANEL_SHIFT_LEFT"] = "Mayus-Izdo.";
+L["TITAN_PANEL_SHIFT_RIGHT"] = "Mayus-Dcho.";
+L["TITAN_PANEL_MENU_SHOW_PLUGIN_TEXT"] = "Mostrar texto del plugin";
+L["TITAN_PANEL_MENU_LDB_TREAT"] = "Tratar como origen de datos";
+L["TITAN_PANEL_MENU_LDB_SLAP"] = "Si necesitas usar esto solicítale al autor que cambie el tipo LDB";
+L["TITAN_PANEL_MENU_BAR_ALWAYS"] = "Siempre activo";
+L["TITAN_PANEL_MENU_POSITION"] = "Posición";
+L["TITAN_PANEL_MENU_BAR"] = "Barra";
+L["TITAN_PANEL_MENU_DISPLAY_ON_BAR"] = "Elige en qué barra se mostrará el plugin";
+L["TITAN_PANEL_MENU_SHOW"] = "Mostrar plugin";
+L["TITAN_PANEL_MENU_PLUGIN_RESET"] = "Actualizar plugins";
+L["TITAN_PANEL_MENU_PLUGIN_RESET_DESC"] = "Actualizar texto y posición de plugin";
+L["TITAN_PANEL_MENU_SILENT_LOAD"] = "Carga silenciosa";
+L["TITAN_PANEL_MENU_HIDE_ORDERHALL"] = "Ocultar la barra de comandos de la Sala de Orden";
+
+-- localization strings for AceConfigDialog-3.0
+L["TITAN_ABOUT_VERSION"] = "Versión";
+L["TITAN_ABOUT_AUTHOR"] = "Autor";
+L["TITAN_ABOUT_CREDITS"] = "Créditos";
+L["TITAN_ABOUT_CATEGORY"] = "Categoría";
+L["TITAN_ABOUT_EMAIL"] = "Email";
+L["TITAN_ABOUT_WEB"] = "Sitio Web";
+L["TITAN_ABOUT_LICENSE"] = "Licencia";
+L["TITAN_PANEL_CONFIG_MAIN_LABEL"] = "Addon de la barra de información. Permite a los usuarios añadir orígenes de datos o plugins lanzadores en un panel de control situado en la parte superior o inferior de la pantalla.";
+L["TITAN_TRANS_MENU_TEXT"] = TITAN_PANEL.." Transparencia";
+L["TITAN_TRANS_MENU_TEXT_SHORT"] = "Transparencia";
+L["TITAN_TRANS_MENU_DESC"] = "Ajustar transparencia para las barras "..TITAN_PANEL.." y sus tooltips.";
+L["TITAN_TRANS_MAIN_CONTROL_TITLE"] = "Barra Principal";
+L["TITAN_TRANS_AUX_CONTROL_TITLE"] = "Barra Auxiliar";
+L["TITAN_TRANS_CONTROL_TITLE_TOOLTIP"] = "Tooltips";
+L["TITAN_TRANS_MAIN_BAR_DESC"] = "Establece la transparencia para la Barra Principal.";
+L["TITAN_TRANS_AUX_BAR_DESC"] = "Establece la transparencia para la Barra Auxiliar (inferior).";
+L["TITAN_TRANS_TOOLTIP_DESC"] = "Establece la transparencia para los tooltips de varios plugins.";
+L["TITAN_UISCALE_MENU_TEXT"] = "Escala y Fuentes de "..TITAN_PANEL;
+L["TITAN_UISCALE_MENU_TEXT_SHORT"] = "Escala y Fuentes";
+L["TITAN_UISCALE_CONTROL_TITLE_UI"] = "Escala del interface";
+L["TITAN_UISCALE_CONTROL_TITLE_PANEL"] = "Escala de "..TITAN_PANEL;
+L["TITAN_UISCALE_CONTROL_TITLE_BUTTON"] = "Espaciado de los botones";
+L["TITAN_UISCALE_CONTROL_TITLE_ICON"] = "Espaciado de iconos";
+L["TITAN_UISCALE_CONTROL_TOOLTIP_TOOLTIPFONT"] = "Tamaño de la fuente de los tooltips";
+L["TITAN_UISCALE_TOOLTIP_DISABLE_TEXT"] = "Desactivar tamaño de la fuente de los tooltips";
+L["TITAN_UISCALE_MENU_DESC"] = "Controla varios aspectos del interface y "..TITAN_PANEL..".";
+L["TITAN_UISCALE_SLIDER_DESC"] = "Establece la escala de todo el interface.";
+L["TITAN_UISCALE_PANEL_SLIDER_DESC"] = "Establece la escala para los distintos botones e iconos de "..TITAN_PANEL..".";
+L["TITAN_UISCALE_BUTTON_SLIDER_DESC"] = "Ajusta el espacio entre los plugins del lado izquierdo.";
+L["TITAN_UISCALE_ICON_SLIDER_DESC"] = "Ajusta el espacio entre los iconos de los plugins del lado derecho.";
+L["TITAN_UISCALE_TOOLTIP_SLIDER_DESC"] = "Ajusta la escala de los tooltips de varios plugins.";
+L["TITAN_UISCALE_DISABLE_TOOLTIP_DESC"] = "Desactiva el control de la escala de los tooltips en "..TITAN_PANEL..".";
+L["TITAN_SKINS_TITLE"] = "Skins de "..TITAN_PANEL;
+L["TITAN_SKINS_OPTIONS_CUSTOM"] = "Skins - Personalizado";
+L["TITAN_SKINS_TITLE_CUSTOM"] = "Skins Personalizados de "..TITAN_PANEL;
+L["TITAN_SKINS_MAIN_DESC"] = "Se asume que todos los skins personalizados están en: \n"
+			.."..\\AddOns\\Titan\\Artwork\\Custom\\<Skin Folder>\\ ".."\n"
+			.."\n"..TITAN_PANEL.." y los skins personalizados son almacenados en el directorio Custom."
+L["TITAN_SKINS_LIST_TITLE"] = "Lista de skins";
+L["TITAN_SKINS_SET_DESC"] = "Elige que skin quieres para las barras "..TITAN_PANEL..".";
+L["TITAN_SKINS_SET_HEADER"] = "Establece skin de "..TITAN_PANEL;
+L["TITAN_SKINS_RESET_HEADER"] = "Resetea el skin de "..TITAN_PANEL;
+L["TITAN_SKINS_NEW_HEADER"] = "Añadir nuevo skin";
+L["TITAN_SKINS_NAME_TITLE"] = "Nombre de skin";
+L["TITAN_SKINS_NAME_DESC"] = "Introduce un nombre para tu nuevo skin. Se usará en la lista desplegable de skins.";
+L["TITAN_SKINS_NAME_EXAMPLE"] = "ejemplo: mi skin Titan";
+L["TITAN_SKINS_PATH_TITLE"] = "<Ruta del skin>";
+L["TITAN_SKINS_PATH_DESC"] = "<Ruta del skin> en el directorio de instalación de "..TITAN_PANEL..". Mirar el ejemplo superior."
+L["TITAN_SKINS_ADD_HEADER"] = "Añadir skin";
+L["TITAN_SKINS_ADD_DESC"] = "Añade un nuevo skin a la lista de skins disponibles para el Panel.";
+L["TITAN_SKINS_REMOVE_HEADER"] = "Eliminar skin";
+L["TITAN_SKINS_REMOVE_DESC"] = "Elige un skin para eliminar de la lista de skins disponibles para el Panel.";
+L["TITAN_SKINS_REMOVE_BUTTON"] = "Eliminar";
+L["TITAN_SKINS_REMOVE_BUTTON_DESC"] = "Elimina el skin selecionado de la lista de skins disponibles para el Panel.";
+L["TITAN_SKINS_REMOVE_NOTES"] = "Serás el único responsable si eliminas cualquier skin personalizado no deseado "
+	.." del directorio de instalación de "..TITAN_PANEL..". Los addons no pueden añadir o eliminar archivos."
+L["TITAN_SKINS_RESET_DEFAULTS_TITLE"] = "Resetear lista";
+L["TITAN_SKINS_RESET_DEFAULTS_DESC"] = "Resetea la lista de skins a sus valores por defecto, los skins incluidos de serie.";
+L["TITAN_PANEL_MENU_LSM_FONTS_DESC"] = "Elige el tipo de letra utilizado por los diferentes plugins en las barras "..TITAN_PANEL..".";
+L["TITAN_PANEL_MENU_FONT_SIZE"] = "Tamaño de la fuente";
+L["TITAN_PANEL_MENU_FONT_SIZE_DESC"] = "Establece el tamaño para el tipo de letra de "..TITAN_PANEL..".";
+L["TITAN_PANEL_MENU_FRAME_STRATA"] = "Frame Strata de "..TITAN_PANEL;
+L["TITAN_PANEL_MENU_FRAME_STRATA_DESC"] = "Establece la prioridad de visionado de las Barras "..TITAN_PANEL..".";
+-- /end localization strings for AceConfigDialog-3.0
+
+L["TITAN_PANEL_MENU_ADV"] = "Avanzado";
+L["TITAN_PANEL_MENU_ADV_DESC"] = "Cambia el retraso tras eventos sólo si tienes problemas de desajuste con los marcos.".."\n";
+L["TITAN_PANEL_MENU_ADV_PEW"] = "Entrando en el reino";
+L["TITAN_PANEL_MENU_ADV_PEW_DESC"] = "Cambia el valor (habitualmente incrementándolo) si los marcos no se ajustan al entrar o salir del reino o de una instancia.";
+L["TITAN_PANEL_MENU_ADV_VEHICLE"] = "Vehículo";
+L["TITAN_PANEL_MENU_ADV_VEHICLE_DESC"] = "Cambia el valor (habitualmente incrementándolo) si los marcos no se ajustan al entrar o salir de un vehículo.";
+
+L["TITAN_AUTOHIDE_TOOLTIP"] = "Activar/Desactivar la característica de auto-ocultación de "..TITAN_PANEL;
+
+L["TITAN_AMMO_FORMAT"] = "%d";
+L["TITAN_AMMO_BUTTON_LABEL_AMMO"] = "Munición: ";
+L["TITAN_AMMO_BUTTON_LABEL_THROWN"] = "Arrojadiza: ";
+L["TITAN_AMMO_BUTTON_LABEL_AMMO_THROWN"] = "Munición/Arrojadiza: ";
+L["TITAN_AMMO_TOOLTIP"] = "Contador de munición/arrojadiza equipada";
+L["TITAN_AMMO_MENU_TEXT"] = "Munición/Arrojadiza";
+L["TITAN_AMMO_BUTTON_NOAMMO"] = "--";
+L["TITAN_AMMO_MENU_REFRESH"] = "Actualizar información";
+L["TITAN_AMMO_BULLET_NAME"] = "Mostrar nombre de la munición";
+L["TITAN_AMMO_THROWN"] = "Thrown";
+L["TITAN_AMMO_GUN"] = "Bullets";
+L["TITAN_AMMO_BOW"] = "Arrows";
+
+L["TITAN_BAG_FORMAT"] = "%d/%d";
+L["TITAN_BAG_BUTTON_LABEL"] = "Bolsas: ";
+L["TITAN_BAG_TOOLTIP"] = "Uso de bolsas";
+L["TITAN_BAG_TOOLTIP_HINTS"] = "Consejo: Click-Izq. Abre todas las bolsas.";
+L["TITAN_BAG_MENU_TEXT"] = "Bolsas";
+L["TITAN_BAG_USED_SLOTS"] = "Huecos usados";
+L["TITAN_BAG_FREE_SLOTS"] = "Huecos libres";
+L["TITAN_BAG_BACKPACK"] = "Mochila";
+L["TITAN_BAG_MENU_SHOW_USED_SLOTS"] = "Mostrar huecos usados";
+L["TITAN_BAG_MENU_SHOW_AVAILABLE_SLOTS"] = "Mostrar huecos libres";
+L["TITAN_BAG_MENU_SHOW_DETAILED"] = "Mostrar tooltip detallado";
+L["TITAN_BAG_MENU_IGNORE_SLOTS"] = "Ignorar bolsas";
+L["TITAN_BAG_MENU_IGNORE_AMMO_POUCH_SLOTS"] = "Ignorar bolsas de munición";
+L["TITAN_BAG_MENU_IGNORE_SHARD_BAGS_SLOTS"] = "Ignorar bolsas de almas";
+L["TITAN_BAG_MENU_IGNORE_PROF_BAGS_SLOTS"] = "Ignorar bolsas de profesión";
+L["TITAN_BAG_SHARD_BAG_NAMES"] = {"Faltriquera de almas", "Bolsa de tela vil", "Bolsa de tela vil del Núcleo", "Bolsa de las Sombras de ébano", "Faltriquera de almas pequeña", "Caja de almas"};
+L["TITAN_BAG_AMMO_POUCH_NAMES"] = {"munición", "Carcaj", "Bandolera", "pólvora", "lámina"};
+L["TITAN_BAG_PROF_BAG_ENCHANTING"] = {
+"Faltriquera de tejido mágico encantada","Bolsa de paño rúnico encantada","Cartera de encantador","Bolsa de encantamiento grande","Bolsa de fuego de hechizo","Bolsa misteriosa","Bolsa de otro mundo","Bolso de noche encantador \"Trasportín exclusivo\""};
+L["TITAN_BAG_PROF_BAG_ENGINEERING"] = {
+"Caja de herramientas pesada","Caja de herramientas de hierro vil","Caja de herramientas de titanio","Caja de herramientas de elementium","Bolsa de alta tecnología \"Transportín Maddy\""};
+L["TITAN_BAG_PROF_BAG_HERBALISM"] = {
+"Faltriquera de hierbas","Bolsa de hierbas Cenarion","Cartera de Cenarius","Bolsa de expedición de Hyjal","Bolsa esmeralda","Bolsa Botánica de Mycah","Portahierbas \"Trasportín ecológico\""};
+L["TITAN_BAG_PROF_BAG_INSCRIPTION"] = {
+"Cartera de escriba","Bolsa de bolsillos infinitos","Cartera de estudiante \"Transportín Xandera\"", "Bolsa pulida de inscripción"};
+L["TITAN_BAG_PROF_BAG_JEWELCRAFTING"] = {
+"Faltriquera de gemas","Bolsa de joyas","Agarre con tachuelas de gemas \"Trasportín exclusivo\""};
+L["TITAN_BAG_PROF_BAG_LEATHERWORKING"] = {
+"Cartera de peletero","Mochila de viaje de trampero","Bolsa de muchos pellejos","Bolsa de cuero \"Transportín Meeya\"", "Bolsa pulida de piel"};
+L["TITAN_BAG_PROF_BAG_MINING"] = {
+"Saco de minero","Bolsa de minero reforzada","Bolsa de minero descomunal","Bolsa de metal precioso \"Trasportín Christina\"", "Bolsa pulida de minería"};
+L["TITAN_BAG_PROF_BAG_FISHING"] = {"Caja de aparejos \"Maestro del Cebo\""};
+L["TITAN_BAG_PROF_BAG_COOKING"] = {"Refrigerador portátil", "Unidad de refrigeración avanzada"};
+
+L["TITAN_CLOCK_TOOLTIP"] = "Reloj";
+L["TITAN_CLOCK_TOOLTIP_VALUE"] = "Ajuste horario: ";
+L["TITAN_CLOCK_TOOLTIP_LOCAL_TIME"] = "Hora local: ";
+L["TITAN_CLOCK_TOOLTIP_SERVER_TIME"] = "Hora del servidor: ";
+L["TITAN_CLOCK_TOOLTIP_SERVER_ADJUSTED_TIME"] = "Hora del servidor ajustada: ";
+L["TITAN_CLOCK_TOOLTIP_HINT1"] = "Consejo: Click-Izq. ajusta el horario"
+L["TITAN_CLOCK_TOOLTIP_HINT2"] = "y el formato de tiempo 12/24H.";
+L["TITAN_CLOCK_TOOLTIP_HINT3"] = "Sift + Click-Izq. para activar y desactivar el calendario.";
+L["TITAN_CLOCK_CONTROL_TOOLTIP"] = "Ajuste horario: ";
+L["TITAN_CLOCK_CONTROL_TITLE"] = "Ajuste horario";
+L["TITAN_CLOCK_CONTROL_HIGH"] = "+12";
+L["TITAN_CLOCK_CONTROL_LOW"] = "-12";
+L["TITAN_CLOCK_CHECKBUTTON"] = "24H";
+L["TITAN_CLOCK_CHECKBUTTON_TOOLTIP"] = "Alterna la hora mostrada entre los formatos de 12 horas y 24 horas";
+L["TITAN_CLOCK_MENU_TEXT"] = "Reloj";
+L["TITAN_CLOCK_MENU_LOCAL_TIME"] = "Muestra hora local (L)";
+L["TITAN_CLOCK_MENU_SERVER_TIME"] = "Muestra hora del servidor (S)";
+L["TITAN_CLOCK_MENU_SERVER_ADJUSTED_TIME"] = "Muestra hora del servidor ajustada (A)";
+L["TITAN_CLOCK_MENU_DISPLAY_ON_RIGHT_SIDE"] = "Mostrar al final a la derecha";
+L["TITAN_CLOCK_MENU_HIDE_GAMETIME"] = "Ocultar botón de hora/calendario";
+L["TITAN_CLOCK_MENU_HIDE_MAPTIME"] = "Ocultar botón de hora";
+L["TITAN_CLOCK_MENU_HIDE_CALENDAR"] = "Ocultar botón de calendario";
+
+L["TITAN_LOCATION_FORMAT"] = "(%.d, %.d)";
+L["TITAN_LOCATION_FORMAT2"] = "(%.1f, %.1f)";
+L["TITAN_LOCATION_FORMAT3"] = "(%.2f, %.2f)";
+L["TITAN_LOCATION_FORMAT_LABEL"] = "(xx , yy)";
+L["TITAN_LOCATION_FORMAT2_LABEL"] = "(xx.x , yy.y)";
+L["TITAN_LOCATION_FORMAT3_LABEL"] = "(xx.xx , yy.yy)";
+L["TITAN_LOCATION_FORMAT_COORD_LABEL"] = "Formato de coordenadas";
+L["TITAN_LOCATION_BUTTON_LABEL"] = "Loc: ";
+L["TITAN_LOCATION_TOOLTIP"] = "Ubicación";
+L["TITAN_LOCATION_TOOLTIP_HINTS_1"] = "Consejo: Shift + Click-Izq. para poner la ubicación";
+L["TITAN_LOCATION_TOOLTIP_HINTS_2"] = "en el chat de mensajes.";
+L["TITAN_LOCATION_TOOLTIP_ZONE"] = "Zona: ";
+L["TITAN_LOCATION_TOOLTIP_SUBZONE"] = "Subzona: ";
+L["TITAN_LOCATION_TOOLTIP_PVPINFO"] = "Info PVP: ";
+L["TITAN_LOCATION_TOOLTIP_HOMELOCATION"] = "Ubicación de mi casa";
+L["TITAN_LOCATION_TOOLTIP_INN"] = "Posada: ";
+L["TITAN_LOCATION_MENU_TEXT"] = "Ubicación";
+L["TITAN_LOCATION_MENU_SHOW_ZONE_ON_PANEL_TEXT"] = "Mostrar texto de zona";
+L["TITAN_LOCATION_MENU_SHOW_SUBZONE_ON_PANEL_TEXT"] = "Show Only Subzone Text";
+L["TITAN_LOCATION_MENU_SHOW_COORDS_ON_MAP_TEXT"] = "Mostrar coordenadas en el mapamundi";
+L["TITAN_LOCATION_MAP_CURSOR_COORDS_TEXT"] = "Cursor(X,Y): %s";
+L["TITAN_LOCATION_MAP_PLAYER_COORDS_TEXT"] = "Jugador(X,Y): %s";
+L["TITAN_LOCATION_NO_COORDS"] = "Sin Coordenadas";
+L["TITAN_LOCATION_MENU_SHOW_LOC_ON_MINIMAP_TEXT"] = "Mostrar el nombre de la ubicación sobre el minimapa";
+L["TITAN_LOCATION_MENU_UPDATE_WORLD_MAP"] = "Actualizar mapamundi cuando cambia la zona";
+L["TITAN_LOCATION_MENU_MAP_COORDS_TITLE"] = "Coordinates Location on Map";
+L["TITAN_LOCATION_MENU_MAP_COORDS_LOC_1"] = "Top Left";
+L["TITAN_LOCATION_MENU_MAP_COORDS_LOC_2"] = "Top Right";
+L["TITAN_LOCATION_MENU_MAP_COORDS_LOC_3"] = "Bottom Left";
+L["TITAN_LOCATION_MENU_MAP_COORDS_LOC_4"] = "Bottom";
+L["TITAN_LOCATION_MENU_MAP_COORDS_LOC_5"] = "Bottom Right";
+
+L["TITAN_FPS_FORMAT"] = "%.1f";
+L["TITAN_FPS_BUTTON_LABEL"] = "FPS: ";
+L["TITAN_FPS_MENU_TEXT"] = "FPS";
+L["TITAN_FPS_TOOLTIP_CURRENT_FPS"] = "FPS actuales: ";
+L["TITAN_FPS_TOOLTIP_AVG_FPS"] = "FPS de nedia: ";
+L["TITAN_FPS_TOOLTIP_MIN_FPS"] = "FPS mínimos: ";
+L["TITAN_FPS_TOOLTIP_MAX_FPS"] = "FPS máximos: ";
+L["TITAN_FPS_TOOLTIP"] = "Imágenes por segundo";
+
+L["TITAN_LATENCY_FORMAT"] = "%d".."ms";
+L["TITAN_LATENCY_BANDWIDTH_FORMAT"] = "%.3f ".."KB/s";
+L["TITAN_LATENCY_BUTTON_LABEL"] = "Latencia: ";
+L["TITAN_LATENCY_TOOLTIP"] = "Estado de red";
+L["TITAN_LATENCY_TOOLTIP_LATENCY_HOME"] = "Latencia del reino (hogar): ";
+L["TITAN_LATENCY_TOOLTIP_LATENCY_WORLD"] = "Latencia del juego (mundo): ";
+L["TITAN_LATENCY_TOOLTIP_BANDWIDTH_IN"] = "Ancho de banda entrante: ";
+L["TITAN_LATENCY_TOOLTIP_BANDWIDTH_OUT"] = "Ancho de banda de salida: ";
+L["TITAN_LATENCY_MENU_TEXT"] = "Latencia";
+
+L["TITAN_LOOTTYPE_BUTTON_LABEL"] = "Saqueo: ";
+L["TITAN_LOOTTYPE_FREE_FOR_ALL"] = "Libre para todos";
+L["TITAN_LOOTTYPE_ROUND_ROBIN"] = "Por turnos";
+L["TITAN_LOOTTYPE_MASTER_LOOTER"] = "Maestro despojador";
+L["TITAN_LOOTTYPE_GROUP_LOOT"] = "Botín de grupo";
+L["TITAN_LOOTTYPE_NEED_BEFORE_GREED"] = "Necesidad antes que codicia";
+L["TITAN_LOOTTYPE_PERSONAL"] = "Personal";
+L["TITAN_LOOTTYPE_TOOLTIP"] = "Tipo de saqueo";
+L["TITAN_LOOTTYPE_MENU_TEXT"] = "Tipo de saqueo";
+L["TITAN_LOOTTYPE_RANDOM_ROLL_LABEL"] = "Tirar dados";
+L["TITAN_LOOTTYPE_TOOLTIP_HINT1"] = "Consejo: Click-Izq. para tirar dados.";
+L["TITAN_LOOTTYPE_TOOLTIP_HINT2"] = "Seleccione el valor de la tirada de dados con el menu de Click-Dcho.";
+L["TITAN_LOOTTYPE_DUNGEONDIFF_LABEL"] = "Dificultad de Mazmorra";
+L["TITAN_LOOTTYPE_DUNGEONDIFF_LABEL2"] = "Dificultad de Banda";
+L["TITAN_LOOTTYPE_SHOWDUNGEONDIFF_LABEL"] = "Mostrar dificultad de Mazmorra/Banda";
+L["TITAN_LOOTTYPE_SETDUNGEONDIFF_LABEL"] = "Establecer dificultad de Mazmorra";
+L["TITAN_LOOTTYPE_SETRAIDDIFF_LABEL"] = "Establecer dificultad de Banda";
+L["TITAN_LOOTTYPE_AUTODIFF_LABEL"] = "Auto (según grupo)";
+-- Tracker part
+L["BtnRoll"]  = "Roll" -- button
+L["BtnPass"]  = "Pass" -- button
+L["BtnClear"] = "Start" -- button (was 'Clear')
+L["BtnAnnounce"] = "Result" -- button (was 'Announce')
+L["BtnNotRolled"] = "Remind" -- button (was 'Not Rolled')
+L["TextPass"] = "pass" -- string to search for when player passes on loot
+L["MsgNotRolled"] = "Reminder sent." -- nag players who have not rolled
+L["MsgClosing"] = "Closing tracker window." -- when leader closes tracker
+L["TxtLine"] = "------------------------------------------------------------------------------------------------------"
+L["MsgNbRolls"] = "%d Roll(s)" -- number of rolls at bottom of frame
+L["MsgRollCleared"] = "MsgRollCleared" -- sent when BtnClear is clicked
+L["MsgStart"] = "New roll starting now! Type '/rnd' or '%s'"
+L["MsgBar"] = "==============================" -- used as part of start message to players
+L["MsgAnnounce"] = "%s won with a roll of %d."
+L["RaidPass"]="'/raid pass'" -- used to 'end' NotRolledNag message
+L["PartyPass"]="'/party pass'" -- used to 'end' NotRolledNag message
+L["NotRolledNag"]="{star} Please type '/roll' or 'pass' " -- cannot use L["TextPass"] here ????
+
+L["TITAN_MEMORY_FORMAT"] = "%.3f".."MB";
+L["TITAN_MEMORY_FORMAT_KB"] = "%d".."KB";
+L["TITAN_MEMORY_RATE_FORMAT"] = "%.3f".."KB/s";
+L["TITAN_MEMORY_BUTTON_LABEL"] = "Memoria: ";
+L["TITAN_MEMORY_TOOLTIP"] = "Uso de Memoria";
+L["TITAN_MEMORY_TOOLTIP_CURRENT_MEMORY"] = "Actual: ";
+L["TITAN_MEMORY_TOOLTIP_INITIAL_MEMORY"] = "Inicial: ";
+L["TITAN_MEMORY_TOOLTIP_INCREASING_RATE"] = "Ratio de Incremento: ";
+L["TITAN_MEMORY_KBMB_LABEL"] = "KB/MB";
+
+L["TITAN_PERFORMANCE_TOOLTIP"] = "Monitorización";
+L["TITAN_PERFORMANCE_MENU_TEXT"] = "Monitorización";
+L["TITAN_PERFORMANCE_ADDONS"] = "Addon de uso";
+L["TITAN_PERFORMANCE_ADDON_MEM_USAGE_LABEL"] = "Addon de uso de memoria";
+L["TITAN_PERFORMANCE_ADDON_MEM_FORMAT_LABEL"] = "Formato de memoria";
+L["TITAN_PERFORMANCE_ADDON_CPU_USAGE_LABEL"] = "Addon de uso de procesador";
+L["TITAN_PERFORMANCE_ADDON_NAME_LABEL"] = "Nombre:";
+L["TITAN_PERFORMANCE_ADDON_USAGE_LABEL"] = "Uso";
+L["TITAN_PERFORMANCE_ADDON_RATE_LABEL"] = "Ratio";
+L["TITAN_PERFORMANCE_ADDON_TOTAL_MEM_USAGE_LABEL"] = "Uso de memoria total:";
+L["TITAN_PERFORMANCE_ADDON_TOTAL_CPU_USAGE_LABEL"] = "Uso de procesador total:";
+L["TITAN_PERFORMANCE_MENU_SHOW_FPS"] = "Mostrar FPS";
+L["TITAN_PERFORMANCE_MENU_SHOW_LATENCY"] = "Mostrar latencia del reino (hogar)";
+L["TITAN_PERFORMANCE_MENU_SHOW_LATENCY_WORLD"] = "Mostrar latencia del juego (mundo)";
+L["TITAN_PERFORMANCE_MENU_SHOW_MEMORY"] = "Mostrar nemoria";
+L["TITAN_PERFORMANCE_MENU_SHOW_ADDONS"] = "Mostrar Addon de uso de memoria";
+L["TITAN_PERFORMANCE_MENU_SHOW_ADDON_RATE"] = "Mostrar Addon de ratio de uso";
+L["TITAN_PERFORMANCE_MENU_CPUPROF_LABEL"] = "Modo de monitorización del procesador";
+L["TITAN_PERFORMANCE_MENU_CPUPROF_LABEL_ON"] = "Activar monitorización del procesador ";
+L["TITAN_PERFORMANCE_MENU_CPUPROF_LABEL_OFF"] = "Desactivar monitorización del procesador ";
+L["TITAN_PERFORMANCE_CONTROL_TOOLTIP"] = "Addons monitorizados: ";
+L["TITAN_PERFORMANCE_CONTROL_TITLE"] = "Addons monitorizados";
+L["TITAN_PERFORMANCE_CONTROL_HIGH"] = "40";
+L["TITAN_PERFORMANCE_CONTROL_LOW"] = "1";
+L["TITAN_PERFORMANCE_TOOLTIP_HINT"] = "Consejo: Click-Izq. para forzar una limpieza de memoria.";
+
+L["TITAN_XP_FORMAT"] = "%s";
+L["TITAN_XP_PERCENT_FORMAT"] = "(%.1f%%)";
+L["TITAN_XP_BUTTON_LABEL_XPHR_LEVEL"] = "XP/hr este nivel: ";
+L["TITAN_XP_BUTTON_LABEL_XPHR_SESSION"] = "XP/hr esta sesión: ";
+L["TITAN_XP_BUTTON_LABEL_TOLEVEL_TIME_LEVEL"] = "Tiempo para subir: ";
+L["TITAN_XP_LEVEL_COMPLETE"] = "Nivel completo: ";
+L["TITAN_XP_TOTAL_RESTED"] = "XP bonifcada por descanso: ";
+L["TITAN_XP_XPTOLEVELUP"] = "XP para subir: ";
+L["TITAN_XP_TOOLTIP"] = "INFO XP";
+L["TITAN_XP_TOOLTIP_TOTAL_TIME"] = "Tiempo total jugado: ";
+L["TITAN_XP_TOOLTIP_LEVEL_TIME"] = "Tiempo jugado este nivel: ";
+L["TITAN_XP_TOOLTIP_SESSION_TIME"] = "Tiempo jugado esta sesión: ";
+L["TITAN_XP_TOOLTIP_TOTAL_XP"] = "XP requerida este nivel: ";
+L["TITAN_XP_TOOLTIP_LEVEL_XP"] = "XP ganada este nivel: ";
+L["TITAN_XP_TOOLTIP_TOLEVEL_XP"] = "XP necesaria este nivel: ";
+L["TITAN_XP_TOOLTIP_SESSION_XP"] = "XP ganada esta sesión: ";
+L["TITAN_XP_TOOLTIP_XPHR_LEVEL"] = "XP/hr este nivel: ";
+L["TITAN_XP_TOOLTIP_XPHR_SESSION"] = "XP/hr esta sesión: ";
+L["TITAN_XP_TOOLTIP_TOLEVEL_LEVEL"] = "Tiempo para subir (ratio de nivel): ";
+L["TITAN_XP_TOOLTIP_TOLEVEL_SESSION"] = "Tiempo para subir (ratio de sesión): ";
+L["TITAN_XP_MENU_TEXT"] = "XP";
+L["TITAN_XP_MENU_SHOW_XPHR_THIS_LEVEL"] = "Mostrar XP/hr este nivel";
+L["TITAN_XP_MENU_SHOW_XPHR_THIS_SESSION"] = "Mostrar XP/hr esta sesión";
+L["TITAN_XP_MENU_SHOW_RESTED_TOLEVELUP"] = "Mostrar descanso/XP para subir";
+L["TITAN_XP_MENU_SIMPLE_BUTTON_TITLE"] = "Botón";
+L["TITAN_XP_MENU_SIMPLE_BUTTON_RESTED"] = "Mostrar bonus XP por descanso";
+L["TITAN_XP_MENU_SIMPLE_BUTTON_TOLEVELUP"] = "Mostrar XP para subir";
+L["TITAN_XP_MENU_SIMPLE_BUTTON_KILLS"] = "Mostrar muertes estimadas para subir";
+L["TITAN_XP_MENU_RESET_SESSION"] = "Reiniciar sesión";
+L["TITAN_XP_MENU_REFRESH_PLAYED"] = "Actualizar temporizadores";
+L["TITAN_XP_UPDATE_PENDING"] = "Actualizando...";
+L["TITAN_XP_KILLS_LABEL"] = "Muertes para subir (a %s XP ganados la última vez): ";
+L["TITAN_XP_KILLS_LABEL_SHORT"] = "Muertes estimadas: ";
+L["TITAN_XP_BUTTON_LABEL_SESSION_TIME"] = "Tiempo en esta sesión: ";
+L["TITAN_XP_MENU_SHOW_SESSION_TIME"] = "Mostrar tiempo en esta sesión";
+L["TITAN_XP_GAIN_PATTERN"] = "(.*) muere, ganas (%d+) de experiencia.";
+L["TITAN_XP_XPGAINS_LABEL_SHORT"] = "Gananc. Est.: ";
+L["TITAN_XP_XPGAINS_LABEL"] = "Ganancias de XP para subir (a %s XP ganados la útltima vez): ";
+L["TITAN_XP_MENU_SIMPLE_BUTTON_XPGAIN"] = "Mostrar ganancias de XP estimadas para subir";
+
+L["TITAN_REGEN_MENU_TEXT"] = "Regeneración"
+L["TITAN_REGEN_MENU_TOOLTIP_TITLE"] = "Ratios de regeneración"
+L["TITAN_REGEN_MENU_SHOW2"] = "HP"
+L["TITAN_REGEN_MENU_SHOW3"] = "MP"
+L["TITAN_REGEN_MENU_SHOW4"] = "Como porcentaje"
+L["TITAN_REGEN_BUTTON_TEXT_HP"] = "HP: "
+L["TITAN_REGEN_BUTTON_TEXT_MP"] = " MP: "
+L["TITAN_REGEN_TOOLTIP1"] = "Salud: \t"..GREEN_FONT_COLOR_CODE.."%d"..FONT_COLOR_CODE_CLOSE.." / " ..HIGHLIGHT_FONT_COLOR_CODE.."%d"..FONT_COLOR_CODE_CLOSE.." ("..RED_FONT_COLOR_CODE.."%d"..FONT_COLOR_CODE_CLOSE..")";
+L["TITAN_REGEN_TOOLTIP2"] = "Maná: \t"..GREEN_FONT_COLOR_CODE.."%d"..FONT_COLOR_CODE_CLOSE.." / " ..HIGHLIGHT_FONT_COLOR_CODE.."%d"..FONT_COLOR_CODE_CLOSE.." ("..RED_FONT_COLOR_CODE.."%d"..FONT_COLOR_CODE_CLOSE..")";
+L["TITAN_REGEN_TOOLTIP3"] = "Mejor regeneración de HP: \t"..HIGHLIGHT_FONT_COLOR_CODE.."%d"..FONT_COLOR_CODE_CLOSE;
+L["TITAN_REGEN_TOOLTIP4"] = "Peor regeneración de HP : \t"..HIGHLIGHT_FONT_COLOR_CODE.."%d"..FONT_COLOR_CODE_CLOSE;
+L["TITAN_REGEN_TOOLTIP5"] = "Mejor regeneración de MP : \t"..HIGHLIGHT_FONT_COLOR_CODE.."%d"..FONT_COLOR_CODE_CLOSE;
+L["TITAN_REGEN_TOOLTIP6"] = "Peor regeneración de MP : \t"..HIGHLIGHT_FONT_COLOR_CODE.."%d"..FONT_COLOR_CODE_CLOSE;
+L["TITAN_REGEN_TOOLTIP7"] = "Regeneración de MP en último combate: \t"..HIGHLIGHT_FONT_COLOR_CODE.."%d"..FONT_COLOR_CODE_CLOSE.." ("..GREEN_FONT_COLOR_CODE.."%.2f"..FONT_COLOR_CODE_CLOSE.."%%)";
+
+--Titan Repair
+L["REPAIR_LOCALE"] = {
+	menu = "Reparación",
+	tooltip = "Información de reparación",
+	button = "Durabilidad: ",
+	normal = "Coste de reparación (Neutral): ",
+	friendly = "Coste de reparación (Amistoso): ",
+	honored = "Coste de reparación (Honorable): ",
+	revered = "Coste de reparación (Venerado): ",
+	exalted = "Coste de reparación (Exaltado): ",
+	buttonNormal = "Mostrar neutral",
+	buttonFriendly = "Mostrar amistoso (5%)",
+	buttonHonored = "Mostrar honorable (10%)",
+	buttonRevered = "Mostrar venerado (15%)",
+	buttonExalted = "Mostrar exaltado (20%)",
+	percentage = "Mostrar como porcentaje",
+	itemnames = "Mostrar nombres de objetos",
+	mostdamaged = "Mostrar el más dañado",
+	showdurabilityframe = "Mostrar tooltip informativo",
+	undamaged = "Mostrar objetos sin dañar",
+	discount = "Mostrar descuento y objetos",
+	nothing = "Nada dañado",
+	confirmation = "¿Quieres reparar todos los objetos equipados?",
+	badmerchant = "Este comerciante no puede reparar. Mostrando entonces los costes de reparación normales.",
+	popup = "Mostrar ventana emergente de reparación",
+	showinventory = "Calcular daño de inventario",
+	WholeScanInProgress = "Escaneando...",
+	AutoReplabel = "Auto-reparar",
+	AutoRepitemlabel = "Auto reparar todos los objetos",
+	ShowRepairCost = "Mostrar coste de reparar",
+	ignoreThrown = "Ignorar armas arrojadizas",
+	ShowItems = "Mostrar objetos",
+	ShowDiscounts = "Mostrar descuentos",
+	ShowCosts = "Mostrar costes",
+	Items = "Objetos",
+	Discounts = "Descuentos",
+	Costs = "Costes",
+	TooltipOptions = "Tooltip",
+	CostTotal = "Coste total",
+	CostBag = "Coste de bolsas",
+	CostEquip = "Coste del equipo",
+};
+
+L["TITAN_REPAIR"] = "Titan Classic Repair"
+L["TITAN_REPAIR_CANNOT_AFFORD"] = "No puedes permitirte reparar, en este momento."
+L["TITAN_REPAIR_REPORT_COST_MENU"] = "Informar en el chat del coste de la reparación"
+L["TITAN_REPAIR_REPORT_COST_CHAT"] = "El coste de la reparación ha sido "
+
+L["TITAN_GOLD_TOOLTIPTEXT"] = "Oro total en";
+L["TITAN_GOLD_ITEMNAME"] = "Titan Gold";
+L["TITAN_GOLD_CLEAR_DATA_TEXT"] = "Limpiar base de datos";
+L["TITAN_GOLD_RESET_SESS_TEXT"] = "Resetear sesión actual";
+L["TITAN_GOLD_DB_CLEARED"] = "Titan Gold - Base de datos limpiada.";
+L["TITAN_GOLD_SESSION_RESET"] = "Titan Gold - Sesión reiniciada.";
+L["TITAN_GOLD_MENU_TEXT"] = "Oro";
+L["TITAN_GOLD_TOOLTIP"] = "Información de Oro";
+L["TITAN_GOLD_TOGGLE_PLAYER_TEXT"] = "Mostrar oro del jugador";
+L["TITAN_GOLD_TOGGLE_ALL_TEXT"] = "Mostrar oro en el servidor";
+L["TITAN_GOLD_SESS_EARNED"] = "Ganado esta sesión";
+L["TITAN_GOLD_PERHOUR_EARNED"] = "Ganado por hora";
+L["TITAN_GOLD_SESS_LOST"] = "Perdido esta sesión";
+L["TITAN_GOLD_PERHOUR_LOST"] = "Perdido por hora";
+L["TITAN_GOLD_STATS_TITLE"] = "Estadisticas de esta sesión";
+L["TITAN_GOLD_TTL_GOLD"] = "Oro total";
+L["TITAN_GOLD_START_GOLD"] = "Oro al principio";
+L["TITAN_GOLD_TOGGLE_SORT_GOLD"] = "Ordenar tabla por oro";
+L["TITAN_GOLD_TOGGLE_SORT_NAME"] = "Ordenar tabla por nombre";
+L["TITAN_GOLD_TOGGLE_GPH_SHOW"] = "Mostrar oro por hora";
+L["TITAN_GOLD_TOGGLE_GPH_HIDE"] = "Ocultar oro por hora";
+L["TITAN_GOLD_GOLD"] = "o";
+L["TITAN_GOLD_SILVER"] = "p";
+L["TITAN_GOLD_COPPER"] = "c";
+L["TITAN_GOLD_STATUS_PLAYER_SHOW"] = "visible";
+L["TITAN_GOLD_STATUS_PLAYER_HIDE"] = "oculto";
+L["TITAN_GOLD_DELETE_PLAYER"] = "Eliminar personaje";
+L["TITAN_GOLD_SHOW_PLAYER"] = "Mostrar personaje";
+L["TITAN_GOLD_FACTION_PLAYER_ALLY"] = "Alianza";
+L["TITAN_GOLD_FACTION_PLAYER_HORDE"] = "Horda";
+L["TITAN_GOLD_CLEAR_DATA_WARNING"] = GREEN_FONT_COLOR_CODE.."Cuidado: "
+..FONT_COLOR_CODE_CLOSE.."Esta opción purgará los datos de Titan Gold. "
+.."Si deseas seguir con esta operación, pulsa 'Aceptar', de lo contrario pulsa 'Cancelar' o la tecla 'Escape'.";
+L["TITAN_GOLD_COIN_NONE"] = "No mostrar etiquetas";
+L["TITAN_GOLD_COIN_LABELS"] = "Mostrar etiquetas en texto";
+L["TITAN_GOLD_COIN_ICONS"] = "Mostrar etiquetas en texto";
+L["TITAN_GOLD_ONLY"] = "Mostrar sólo oro";
+L["TITAN_GOLD_COLORS"] = "Mostrar colores en el oro";
+L["TITAN_GOLD_MERGE"] = "Unificar servidores";
+L["TITAN_GOLD_SEPARATE"] = "Separar servidores";
+
+L["TITAN_VOLUME_TOOLTIP"] = "Control de Volumen";
+L["TITAN_VOLUME_MASTER_TOOLTIP_VALUE"] = "Volumen general: ";
+L["TITAN_VOLUME_SOUND_TOOLTIP_VALUE"] = "Volumen de los efectos: ";
+L["TITAN_VOLUME_AMBIENCE_TOOLTIP_VALUE"] = "Volumen de ambiente: ";
+L["TITAN_VOLUME_DIALOG_TOOLTIP_VALUE"] = "Volumen de los diálogos: ";
+L["TITAN_VOLUME_MUSIC_TOOLTIP_VALUE"] = "Volumen de la música: ";
+L["TITAN_VOLUME_MICROPHONE_TOOLTIP_VALUE"] = "Volumen del micrófono: ";
+L["TITAN_VOLUME_SPEAKER_TOOLTIP_VALUE"] = "Volumen de los altavoces: ";
+L["TITAN_VOLUME_TOOLTIP_HINT1"] = "Consejo: Click-Izq. para ajustar"
+L["TITAN_VOLUME_TOOLTIP_HINT2"] = "el volumen.";
+L["TITAN_VOLUME_CONTROL_TOOLTIP"] = "Volumen: ";
+L["TITAN_VOLUME_CONTROL_TITLE"] = "Volumen";
+L["TITAN_VOLUME_MASTER_CONTROL_TITLE"] = "General";
+L["TITAN_VOLUME_SOUND_CONTROL_TITLE"] = "Efectos";
+L["TITAN_VOLUME_AMBIENCE_CONTROL_TITLE"] = "Ambiente";
+L["TITAN_VOLUME_DIALOG_CONTROL_TITLE"] = "Diálogos";
+L["TITAN_VOLUME_MUSIC_CONTROL_TITLE"] = "Música";
+L["TITAN_VOLUME_MICROPHONE_CONTROL_TITLE"] = "Micrófono";
+L["TITAN_VOLUME_SPEAKER_CONTROL_TITLE"] = "Altavoz";
+L["TITAN_VOLUME_CONTROL_HIGH"] = "Alto";
+L["TITAN_VOLUME_CONTROL_LOW"] = "Bajo";
+L["TITAN_VOLUME_MENU_TEXT"] = "Ajuste de Volumen";
+L["TITAN_VOLUME_MENU_AUDIO_OPTIONS_LABEL"] = "Mostrar opciones de sonido/voz";
+L["TITAN_VOLUME_MENU_OVERRIDE_BLIZZ_SETTINGS"] = "Invalida la configuración de volumen de Blizzard";
diff --git a/TitanClassic/save/locale-old/Localization.FR.lua b/TitanClassic/save/locale-old/Localization.FR.lua
new file mode 100644
index 0000000..42ce8dc
--- /dev/null
+++ b/TitanClassic/save/locale-old/Localization.FR.lua
@@ -0,0 +1,604 @@
+local L = LibStub("AceLocale-3.0"):NewLocale("TitanClassic","frFR")
+if not L then return end
+
+L["TITAN_PANEL"] = "Titan Panel Classic";
+local TITAN_PANEL = "Titan Panel Classic";
+L["TITAN_PANEL_ONLY"] = "Titan Panel";
+local TITAN_PANEL_ONLY = "Titan Panel";
+L["TITAN_DEBUG"] = "<Titan>";
+L["TITAN_PRINT"] = "Titan";
+
+L["TITAN_NA"] = "N/A";
+L["TITAN_SECONDS"] = "secondes";
+L["TITAN_MINUTES"] = "minutes";
+L["TITAN_HOURS"] = "heures";
+L["TITAN_DAYS"] = "jours";
+L["TITAN_SECONDS_ABBR"] = "s";
+L["TITAN_MINUTES_ABBR"] = "m";
+L["TITAN_HOURS_ABBR"] = "h";
+L["TITAN_DAYS_ABBR"] = "d";
+L["TITAN_MILLISECOND"] = "ms";
+L["TITAN_KILOBYTES_PER_SECOND"] = "Ko/s";
+L["TITAN_KILOBITS_PER_SECOND"] = "kb/s"
+L["TITAN_MEGABYTE"] = "Mo";
+L["TITAN_NONE"] = "Aucun";
+L["TITAN_USE_COMMA"] = "Utiliser une virgule pour le séparateur de milliers";
+L["TITAN_USE_PERIOD"] = "Utiliser un point pour le séparateur de milliers";
+
+L["TITAN_PANEL_ERROR_PROF_DELCURRENT"] = "Vous ne pouvez pas supprimer votre profil en cours.";
+local TITAN_PANEL_WARNING = GREEN_FONT_COLOR_CODE.."Attention : "..FONT_COLOR_CODE_CLOSE
+local TITAN_PANEL_RELOAD_TEXT = "Si vous voulez continuer cette opération, appuyez sur 'Accepter' (l'interface va se recharger), sinon appuyez sur 'Annuler' ou la touche 'Echap'."
+L["TITAN_PANEL_RESET_WARNING"] = TITAN_PANEL_WARNING
+	.."cela va réinitialiser la/les barres et tous les paramètres de "..TITAN_PANEL.." à leur valeur par défaut et va recréer votre profil. "
+	..TITAN_PANEL_RELOAD_TEXT
+L["TITAN_PANEL_RELOAD"] = TITAN_PANEL_WARNING
+	.."Cela va recharger "..TITAN_PANEL..". "
+	..TITAN_PANEL_RELOAD_TEXT
+
+L["TITAN_PANEL_ATTEMPTS"] = TITAN_PANEL.." - Tentatives d'enregistrement" -- ??
+L["TITAN_PANEL_ATTEMPTS_SHORT"] = "Enregistrement" -- ??
+L["TITAN_PANEL_ATTEMPTS_DESC"] = "Les plugins ci-dessous ont cherché à s'enregistrer auprès de "..TITAN_PANEL..".\n"
+	.."Tout problème rencontré avec ces plugins est à rapporter à l'auteur du plugin."
+L["TITAN_PANEL_ATTEMPTS_TYPE"] = "Type"
+L["TITAN_PANEL_ATTEMPTS_CATEGORY"] = "Catégorie"
+L["TITAN_PANEL_ATTEMPTS_BUTTON"] = "Nom du bouton"
+L["TITAN_PANEL_ATTEMPTS_STATUS"] = "Statut"
+L["TITAN_PANEL_ATTEMPTS_ISSUE"] = "Problème"
+L["TITAN_PANEL_ATTEMPTS_NOTES"] = "Notes"
+L["TITAN_PANEL_ATTEMPTS_TABLE"] = "Index dans la table"
+
+L["TITAN_PANEL_EXTRAS"] = TITAN_PANEL.." Extras"
+L["TITAN_PANEL_EXTRAS_DESC"] = "Plugins non lancés ayant des données de configuration.\n"
+	.."Note: Vous devez vous déconnecter pour que les suppressions soient prises en compte."
+L["TITAN_PANEL_EXTRAS_DELETE_BUTTON"] = "Supprimer les données de configuration"
+L["TITAN_PANEL_EXTRAS_DELETE_MSG"] = "configuration supprimée."
+
+L["TITAN_PANEL_CHARS"] = "Personnages"
+L["TITAN_PANEL_CHARS_DESC"] = "Ces personnages ont des données de configuration.\n"
+	.."Note: Vous devez vous déconnecter pour que les suppressions soient prises en compte."
+
+L["TITAN_PANEL_REGISTER_START"] = "Enregistrement des plugins "..TITAN_PANEL.."..."
+L["TITAN_PANEL_REGISTER_END"] = "Enregistrement des plugins effectué."
+
+-- slash command help
+L["TITAN_PANEL_SLASH_RESET_0"] = LIGHTYELLOW_FONT_COLOR_CODE.."Usage: |cffffffff/titan {reset | reset tipfont/tipalpha/panelscale/spacing}";
+L["TITAN_PANEL_SLASH_RESET_1"] = " - "..LIGHTYELLOW_FONT_COLOR_CODE.."reset: | cffffffffRéinitialise les valeurs et positions de "..TITAN_PANEL..".";
+L["TITAN_PANEL_SLASH_RESET_2"] = " - "..LIGHTYELLOW_FONT_COLOR_CODE.."reset tipfont: |cffffffffRéinitialise l'échelle des polices des tooltips de "..TITAN_PANEL..".";
+L["TITAN_PANEL_SLASH_RESET_3"] = " - "..LIGHTYELLOW_FONT_COLOR_CODE.."reset tipalpha: |cffffffffRéinitialise la transparence des tooltips de "..TITAN_PANEL..".";
+L["TITAN_PANEL_SLASH_RESET_4"] = " - "..LIGHTYELLOW_FONT_COLOR_CODE.."reset panelscale: |cffffffffRéinitialise l'échelle de "..TITAN_PANEL..".";
+L["TITAN_PANEL_SLASH_RESET_5"] = " - "..LIGHTYELLOW_FONT_COLOR_CODE.."reset spacing: |cffffffffRéinitialise l'espacement des boutons de "..TITAN_PANEL..".";
+L["TITAN_PANEL_SLASH_GUI_0"] = LIGHTYELLOW_FONT_COLOR_CODE.."Usage: |cffffffff/titan {gui control/trans/skin}";
+L["TITAN_PANEL_SLASH_GUI_1"] = " - "..LIGHTYELLOW_FONT_COLOR_CODE.."gui control: |cffffffffOuvre le panneau de configuration de "..TITAN_PANEL..".";
+L["TITAN_PANEL_SLASH_GUI_2"] = " - "..LIGHTYELLOW_FONT_COLOR_CODE.."gui trans: |cffffffffOuvre le panneau de configuration de la transparence.";
+L["TITAN_PANEL_SLASH_GUI_3"] = " - "..LIGHTYELLOW_FONT_COLOR_CODE.."gui skin: |cffffffffOuvre le panneau de configuration des skins.";
+L["TITAN_PANEL_SLASH_PROFILE_0"] = LIGHTYELLOW_FONT_COLOR_CODE.."Usage: |cffffffff/titan {profile use <profile>}";
+L["TITAN_PANEL_SLASH_PROFILE_1"] = " - "..LIGHTYELLOW_FONT_COLOR_CODE.."profile use <nom> <serveur>: |cffffffffcharge le profil choisi :";
+L["TITAN_PANEL_SLASH_PROFILE_2"] = " - "..LIGHTYELLOW_FONT_COLOR_CODE.."<nom>: |cffffffffle nom du personnage ou le profil personnalisé."
+L["TITAN_PANEL_SLASH_PROFILE_3"] = " - "..LIGHTYELLOW_FONT_COLOR_CODE.."<serveur>: |cffffffffle nom du serveur ou 'TitanCustomProfile'."
+L["TITAN_PANEL_SLASH_SILENT_0"] = LIGHTYELLOW_FONT_COLOR_CODE.."Usage: |cffffffff/titan {silent}";
+L["TITAN_PANEL_SLASH_SILENT_1"] = LIGHTYELLOW_FONT_COLOR_CODE.."silent: |cffffffffToggles "..TITAN_PANEL.." pour charger silencieusement.";
+L["TITAN_PANEL_SLASH_HELP_0"] = LIGHTYELLOW_FONT_COLOR_CODE.."Usage: |cffffffff/titan {help | help <topic>}";
+L["TITAN_PANEL_SLASH_HELP_1"] = " - "..LIGHTYELLOW_FONT_COLOR_CODE.."<topic>: reset/gui/profile/silent/help ";
+L["TITAN_PANEL_SLASH_ALL_0"] = LIGHTYELLOW_FONT_COLOR_CODE.."Usage: |cffffffff/titan <topic>";
+L["TITAN_PANEL_SLASH_ALL_1"] = " - "..LIGHTYELLOW_FONT_COLOR_CODE.."<topic>: |cffffffffreset/gui/profile/silent/help ";
+
+-- slash command responses
+L["TITAN_PANEL_SLASH_RESP1"] = LIGHTYELLOW_FONT_COLOR_CODE.."L'échelle des polices des tooltips de "..TITAN_PANEL.." a été réinitialisée.";
+L["TITAN_PANEL_SLASH_RESP2"] = LIGHTYELLOW_FONT_COLOR_CODE.."La transparence des tooltips de "..TITAN_PANEL.." a été réinitialisée.";
+L["TITAN_PANEL_SLASH_RESP3"] = LIGHTYELLOW_FONT_COLOR_CODE.."L'échelle de "..TITAN_PANEL.." a été réinitialisée.";
+L["TITAN_PANEL_SLASH_RESP4"] = LIGHTYELLOW_FONT_COLOR_CODE.."L'espacement des boutons de "..TITAN_PANEL.." a été réinitialisé.";
+
+-- global profile locale
+L["TITAN_PANEL_GLOBAL"] = "Global";
+L["TITAN_PANEL_GLOBAL_PROFILE"] = "Profil global";
+L["TITAN_PANEL_GLOBAL_USE"] = "Utiliser le profil global";
+L["TITAN_PANEL_GLOBAL_USE_AS"] = "Utiliser en tant que profil global";
+L["TITAN_PANEL_GLOBAL_USE_DESC"] = "Utiliser un profil global pour tous les persos";
+L["TITAN_PANEL_GLOBAL_RESET_PART"] = "réinitialisation des options";
+L["TITAN_PANEL_GLOBAL_ERR_1"] = "Vous ne devriez pas charger un profil lorsqu'un profil global est en cours d'utilisation";
+
+-- general panel locale
+L["TITAN_PANEL_VERSION_INFO"] = "|cffffd700 par le |cffff8c00"..TITAN_PANEL_ONLY.." Development Team";
+L["TITAN_PANEL_MENU_TITLE"] = TITAN_PANEL;
+L["TITAN_PANEL_MENU_HIDE"] = "Cacher";
+L["TITAN_PANEL_MENU_IN_COMBAT_LOCKDOWN"] = "(En Combat)";
+L["TITAN_PANEL_MENU_RELOADUI"] = "(Recharge l'interface)";
+L["TITAN_PANEL_MENU_SHOW_COLORED_TEXT"] = "Colorer le texte";
+L["TITAN_PANEL_MENU_SHOW_ICON"] = "Montrer l'icône";
+L["TITAN_PANEL_MENU_SHOW_LABEL_TEXT"] = "Montrer le titre";
+L["TITAN_PANEL_MENU_AUTOHIDE"] = "Cacher automatiquement";
+L["TITAN_PANEL_MENU_CENTER_TEXT"] = "Centrer le texte";
+L["TITAN_PANEL_MENU_DISPLAY_BAR"] = "Afficher la barre";
+L["TITAN_PANEL_MENU_DISABLE_PUSH"] = "Ne pas ajuster l'écran";
+L["TITAN_PANEL_MENU_DISABLE_MINIMAP_PUSH"] = "Ne pas ajuster la minicarte";
+L["TITAN_PANEL_MENU_DISABLE_LOGS"] = "Ajuster automatiquement la fenêtre de discussion";
+L["TITAN_PANEL_MENU_DISABLE_BAGS"] = "Ajuster automatiquement les sacs";
+L["TITAN_PANEL_MENU_DISABLE_TICKET"] = "Ajuster automatiquement le ticket MJ";
+L["TITAN_PANEL_MENU_PROFILES"] = "Profils";
+L["TITAN_PANEL_MENU_PROFILE"] = "Profil ";
+L["TITAN_PANEL_MENU_PROFILE_CUSTOM"] = "Personnalisation";
+L["TITAN_PANEL_MENU_PROFILE_DELETED"] = " a été supprimé.";
+L["TITAN_PANEL_MENU_PROFILE_SERVERS"] = "Serveur";
+L["TITAN_PANEL_MENU_PROFILE_CHARS"] = "Personnage";
+L["TITAN_PANEL_MENU_PROFILE_RELOADUI"] = "L'interface va maintenant être recharcée lorsque vous appuierez sur 'OK' pour permettre d'enregistrer votre profil perso.";
+L["TITAN_PANEL_MENU_PROFILE_SAVE_CUSTOM_TITLE"] = "Entrez un nom pour votre profil perso :\n(20 lettres max, pas d'espaces)";
+L["TITAN_PANEL_MENU_PROFILE_SAVE_PENDING"] = "Les paramètres actuels vont être enregistrés sous le profil : ";
+L["TITAN_PANEL_MENU_PROFILE_ALREADY_EXISTS"] = "Le nom du profil existe déjà. Veuillez saisir un autre nom.";
+L["TITAN_PANEL_MENU_MANAGE_SETTINGS"] = "Gestion";
+L["TITAN_PANEL_MENU_LOAD_SETTINGS"] = "Chargement";
+L["TITAN_PANEL_MENU_DELETE_SETTINGS"] = "Suppression";
+L["TITAN_PANEL_MENU_SAVE_SETTINGS"] = "Sauvegarde";
+L["TITAN_PANEL_MENU_CONFIGURATION"] = "Configuration";
+L["TITAN_PANEL_OPTIONS"] = "Options";
+L["TITAN_PANEL_MENU_TOP"] = "Haut 1"
+L["TITAN_PANEL_MENU_TOP2"] = "Haut 2"
+L["TITAN_PANEL_MENU_BOTTOM"] = "Bas 1"
+L["TITAN_PANEL_MENU_BOTTOM2"] = "Bas 2"
+L["TITAN_PANEL_MENU_OPTIONS"] = TITAN_PANEL.." Tooltips et Frames"; -- ??
+L["TITAN_PANEL_MENU_OPTIONS_SHORT"] = "Tooltips et Frames"; -- ??
+L["TITAN_PANEL_MENU_TOP_BARS"] = "Barres du haut" -- ??
+L["TITAN_PANEL_MENU_BOTTOM_BARS"] = "Barres du bas" -- ??
+L["TITAN_PANEL_MENU_OPTIONS_BARS"] = "Barres";
+L["TITAN_PANEL_MENU_OPTIONS_MAIN_BARS"] = TITAN_PANEL.." Barres du haut";
+L["TITAN_PANEL_MENU_OPTIONS_AUX_BARS"] = TITAN_PANEL.." Barres du bas";
+L["TITAN_PANEL_MENU_OPTIONS_TOOLTIPS"] = "Tooltips";
+L["TITAN_PANEL_MENU_OPTIONS_FRAMES"] = "Frames";
+L["TITAN_PANEL_MENU_PLUGINS"] = "Plug-ins";
+L["TITAN_PANEL_MENU_LOCK_BUTTONS"] = "Verrouiller les boutons";
+L["TITAN_PANEL_MENU_VERSION_SHOWN"] = "Afficher les versions";
+L["TITAN_PANEL_MENU_LDB_SIDE"] = "Plugin du côté droit";
+L["TITAN_PANEL_MENU_LDB_FORCE_LAUNCHER"] = "Forcer les launchers du côté droit";
+L["TITAN_PANEL_MENU_CATEGORIES"] = {"Interne","Généralités","Combat","Informations","Interface","Métiers"}
+L["TITAN_PANEL_MENU_TOOLTIPS_SHOWN"] = "Afficher les conseils";
+L["TITAN_PANEL_MENU_TOOLTIPS_SHOWN_IN_COMBAT"] = "Cacher les tooltips en combat";
+L["TITAN_PANEL_MENU_AUTOHIDE_IN_COMBAT"] = "Bloquer l'affichage automatique en combat";
+L["TITAN_PANEL_MENU_RESET"] = "Réinitialiser "..TITAN_PANEL;
+L["TITAN_PANEL_MENU_TEXTURE_SETTINGS"] = "Paramètres du skin";
+L["TITAN_PANEL_MENU_LSM_FONTS"] = "Police des panneaux"
+L["TITAN_PANEL_MENU_ENABLED"] = "Activé";
+L["TITAN_PANEL_MENU_DISABLED"] = "Désactivé";
+L["TITAN_PANEL_SHIFT_LEFT"] = "Déplacer à gauche";
+L["TITAN_PANEL_SHIFT_RIGHT"] = "Déplacer à droite";
+L["TITAN_PANEL_MENU_SHOW_PLUGIN_TEXT"] = "Afficher le texte";
+L["TITAN_PANEL_MENU_BAR_ALWAYS"] = "Toujours sur la barre"; --??
+L["TITAN_PANEL_MENU_POSITION"] = "Position";
+L["TITAN_PANEL_MENU_BAR"] = "Barre";
+L["TITAN_PANEL_MENU_DISPLAY_ON_BAR"] = "Choisir la barre sur laquelle afficher le plugin :";
+L["TITAN_PANEL_MENU_SHOW"] = "Afficher le plugin";
+L["TITAN_PANEL_MENU_PLUGIN_RESET"] = "Rafraîchir les plugins";
+L["TITAN_PANEL_MENU_PLUGIN_RESET_DESC"] = "Rafraîchit le texte et la position des plugins";
+L["TITAN_PANEL_MENU_SILENT_LOAD"] = "Chargement silencieux";
+L["TITAN_PANEL_MENU_HIDE_ORDERHALL"] = "Hide Order Hall Command Bar";
+
+-- localization strings for AceConfigDialog-3.0
+L["TITAN_ABOUT_VERSION"] = "Version";
+L["TITAN_ABOUT_AUTHOR"] = "Auteur";
+L["TITAN_ABOUT_CREDITS"] = "Credits";
+L["TITAN_ABOUT_CATEGORY"] = "Catégorie";
+L["TITAN_ABOUT_EMAIL"] = "Email";
+L["TITAN_ABOUT_WEB"] = "Site web";
+L["TITAN_ABOUT_LICENSE"] = "Licence";
+L["TITAN_PANEL_CONFIG_MAIN_LABEL"] = "Addon de barres d'informations. Permet aux utilisateurs d'ajouter des plugins sur les barres placées en haut et/ou en bas de l'écran.";
+L["TITAN_TRANS_MENU_TEXT"] = TITAN_PANEL.." Transparence";
+L["TITAN_TRANS_MENU_TEXT_SHORT"] = "Transparence";
+L["TITAN_TRANS_MENU_DESC"] = "Ajuste la transparence pour les barres de "..TITAN_PANEL.." et les tooltips.";
+L["TITAN_TRANS_MAIN_CONTROL_TITLE"] = "Barre principale";
+L["TITAN_TRANS_AUX_CONTROL_TITLE"] = "Barre secondaire";
+L["TITAN_TRANS_CONTROL_TITLE_TOOLTIP"] = "Tooltip";
+L["TITAN_TRANS_TOOLTIP_DESC"] = "Ajuste la transparence pour les tooltips des divers plugins.";
+L["TITAN_UISCALE_MENU_TEXT"] = TITAN_PANEL.." Echelle et police";
+L["TITAN_UISCALE_MENU_TEXT_SHORT"] = "Echelle et police";
+L["TITAN_UISCALE_CONTROL_TITLE_UI"] = "Echelle de l'interface";
+L["TITAN_UISCALE_CONTROL_TITLE_PANEL"] = "Echelle de "..TITAN_PANEL;
+L["TITAN_UISCALE_CONTROL_TITLE_BUTTON"] = "Espacement des boutons";
+L["TITAN_UISCALE_CONTROL_TITLE_ICON"] = "Espacement des icônes";
+L["TITAN_UISCALE_CONTROL_TOOLTIP_TOOLTIPFONT"] = "Echelle des polices des tooltips";
+L["TITAN_UISCALE_TOOLTIP_DISABLE_TEXT"] = "Désactiver l'échelle de la police des tooltips";
+L["TITAN_UISCALE_MENU_DESC"] = "Paramètre l'aspect global de l'UI et de "..TITAN_PANEL..".";
+L["TITAN_UISCALE_SLIDER_DESC"] = "Ajuste l'échelle de l'interface entière.";
+L["TITAN_UISCALE_PANEL_SLIDER_DESC"] = "Ajuste l'échelle pour les boutons et icônes de "..TITAN_PANEL..".";
+L["TITAN_UISCALE_BUTTON_SLIDER_DESC"] = "Ajuste l'espace entre les plugins du côté gauche.";
+L["TITAN_UISCALE_ICON_SLIDER_DESC"] = "Ajuste l'espace entre les plugins du côté droit.";
+L["TITAN_UISCALE_TOOLTIP_SLIDER_DESC"] = "Ajuste l'échelle des tooltips des divers plugins.";
+L["TITAN_UISCALE_DISABLE_TOOLTIP_DESC"] = "Désactiver la mise à l'échelle de la police des tooltips de "..TITAN_PANEL..".";
+
+L["TITAN_SKINS_TITLE"] = TITAN_PANEL.." Skins";
+L["TITAN_SKINS_OPTIONS_CUSTOM"] = "Skins persos";
+L["TITAN_SKINS_TITLE_CUSTOM"] = TITAN_PANEL.." Skins personnalisés";
+L["TITAN_SKINS_MAIN_DESC"] = "Tous les skins personnalisés doivent être dans : \n"
+	.."..\\Interface\\AddOns\\Titan\\Artwork\\Custom\\<Mon Skin>\\ ".."\n"
+	.."\nLes skins personnalisés et ceux de "..TITAN_PANEL.." sont stockés dans le dossier 'Custom'."
+L["TITAN_SKINS_LIST_TITLE"] = "Liste des skins";
+L["TITAN_SKINS_SET_DESC"] = "Sélectionne un skin pour les barres de "..TITAN_PANEL..".";
+L["TITAN_SKINS_SET_HEADER"] = "Choix du skin";
+L["TITAN_SKINS_RESET_HEADER"] = "Réinitialiser les skins de "..TITAN_PANEL;
+L["TITAN_SKINS_NEW_HEADER"] = "Ajout d'un nouveau skin";
+L["TITAN_SKINS_NAME_TITLE"] = "Nom du skin";
+L["TITAN_SKINS_NAME_DESC"] = "Entrez un nom pour votre nouveau skin. Il sera utilisé dans la liste des skins.";
+L["TITAN_SKINS_PATH_TITLE"] = "Chemin du skin";
+L["TITAN_SKINS_PATH_DESC"] = "Entrez le chemin exact où se trouve votre artwork, comme montré par l'exemple."; -- et expliqué dans les 'Notes'.";
+L["TITAN_SKINS_ADD_HEADER"] = "Ajouter le skin";
+L["TITAN_SKINS_ADD_DESC"] = "Ajouter un nouveau skin à la liste des skins disponibles.";
+L["TITAN_SKINS_REMOVE_HEADER"] = "Suppression d'un skin";
+L["TITAN_SKINS_REMOVE_DESC"] = "Supprime un skin de la liste des skins disponibles.";
+L["TITAN_SKINS_REMOVE_BUTTON"] = "Supprimer le skin";
+L["TITAN_SKINS_REMOVE_BUTTON_DESC"] = "Supprime le skin sélectionné de la liste des skins disponibles.";
+L["TITAN_SKINS_REMOVE_NOTES"] = "Vous êtes responsable de la suppression des skins personnalisés que vous ne souhaitez pas "
+	.."dans le dossier de "..TITAN_PANEL..". Les addons ne peuvent pas ajouter ou supprimer des fichiers."
+L["TITAN_SKINS_RESET_DEFAULTS_TITLE"] = "Réinit. la liste";
+L["TITAN_SKINS_RESET_DEFAULTS_DESC"] = "Réinitialise la liste de skin aux skins internes de "..TITAN_PANEL..".";
+L["TITAN_PANEL_MENU_LSM_FONTS_DESC"] = "Sélectionne la police pour les divers plugins sur les barres de "..TITAN_PANEL..".";
+L["TITAN_PANEL_MENU_FONT_SIZE"] = "Taille de police";
+L["TITAN_PANEL_MENU_FONT_SIZE_DESC"] = "Sélectionne la taille des polices pour les divers plugins sur les barres de "..TITAN_PANEL..".";
+L["TITAN_PANEL_MENU_FRAME_STRATA"] = TITAN_PANEL.." Altitude des frames";
+L["TITAN_PANEL_MENU_FRAME_STRATA_DESC"] = "Ajuste l'altitude des frames pour les barres de "..TITAN_PANEL..".";
+-- /end localization strings for AceConfigDialog-3.0
+
+L["TITAN_PANEL_MENU_ADV"] = "Avancé";
+L["TITAN_PANEL_MENU_ADV_DESC"] = "Changez les timers uniquement si vous avez des problèmes avec l'ajustement des frames.".."\n"; -- ??
+L["TITAN_PANEL_MENU_ADV_PEW"] = "Entrée dans le monde";
+L["TITAN_PANEL_MENU_ADV_PEW_DESC"] = "Utiliser (généralement en augmentant) si les frames ne s'ajustent pas lors de chargement du monde (ou d'une instance).";
+L["TITAN_PANEL_MENU_ADV_VEHICLE"] = "Véhicule";
+L["TITAN_PANEL_MENU_ADV_VEHICLE_DESC"] = "Utiliser (généralement en augmentant) si les frames ne s'ajustent pas lorsqu'on entre / descend d'un véhicule.";
+
+L["TITAN_AUTOHIDE_TOOLTIP"] = "Changer l'affichage automatique du panneau on/off";
+
+L["TITAN_AMMO_FORMAT"] = "%d";
+L["TITAN_AMMO_BUTTON_LABEL_AMMO"] = "Munitions : ";
+L["TITAN_AMMO_BUTTON_LABEL_THROWN"] = "Armes de jet : ";
+L["TITAN_AMMO_BUTTON_LABEL_AMMO_THROWN"] = "Munitions/Jet : ";
+L["TITAN_AMMO_TOOLTIP"] = "Nombre de Munitions/Armes de jet";
+L["TITAN_AMMO_MENU_TEXT"] = "Munitions/Armes de jet";
+L["TITAN_AMMO_BUTTON_NOAMMO"] = "--";
+L["TITAN_AMMO_MENU_REFRESH"] = "Rafra\195\174chir l'affichage";
+L["TITAN_AMMO_BULLET_NAME"] = "Montrer le nom des munitions";
+L["TITAN_AMMO_THROWN"] = "Thrown";
+L["TITAN_AMMO_GUN"] = "Bullets";
+L["TITAN_AMMO_BOW"] = "Arrows";
+
+L["TITAN_BAG_FORMAT"] = "%d/%d";
+L["TITAN_BAG_BUTTON_LABEL"] = "Sacs : ";
+L["TITAN_BAG_TOOLTIP"] = "Utilisation des sacs";
+L["TITAN_BAG_TOOLTIP_HINTS"] = "Info : clic-gauche pour ouvrir tous les sacs.";
+L["TITAN_BAG_MENU_TEXT"] = "Sac";
+L["TITAN_BAG_USED_SLOTS"] = "Emplacements utilisés";
+L["TITAN_BAG_FREE_SLOTS"] = "Emplacements libres";
+L["TITAN_BAG_BACKPACK"] = "Sac à dos";
+L["TITAN_BAG_MENU_SHOW_USED_SLOTS"] = "Montrer les emplacements utilisés";
+L["TITAN_BAG_MENU_SHOW_AVAILABLE_SLOTS"] = "Montrer les emplacements libres";
+L["TITAN_BAG_MENU_SHOW_DETAILED"] = "Afficher les détails";
+L["TITAN_BAG_MENU_IGNORE_SLOTS"] = "Ignorer les sacs de métiers";
+L["TITAN_BAG_MENU_IGNORE_AMMO_POUCH_SLOTS"] = "Ignorer les emplacements des sacs de munitions";
+L["TITAN_BAG_MENU_IGNORE_SHARD_BAGS_SLOTS"] = "Ignorer les emplacements des sacs de fragments d'\195\162me";
+L["TITAN_BAG_MENU_IGNORE_PROF_BAGS_SLOTS"] = "Ignorer les emplacements des sacs sp\195\169cifiques aux m\195\169tiers";
+L["TITAN_BAG_AMMO_POUCH_NAMES"] = {"Cartouchi\195\168re","Carquois","Giberne","Munitions","Balles","Lames","Besace des Veilleurs","Feuille d'Ancien cousue de tendons"};
+L["TITAN_BAG_SHARD_BAG_NAMES"] = {"Petite bourse d'\195\162me","Bo\195\174te d'\195\162mes","Bourse d'\195\162me","Sac en gangr\195\169toffe","Ombresac d'\195\169b\195\168ne","Sac en gangr\195\169toffe du Magma", "Sac abyssal"};
+L["TITAN_BAG_PROF_BAG_ENCHANTING"] = {
+"Bourse enchantée en tisse-mage","Sac de soirée enchanteur en exclusivité pour La Tannée","Sac enchanté en étoffe runique","Sacoche d'enchanteur","Grand sac d'enchantement","Sac du feu-sorcier","Sac mystérieux","Sac surnaturel"};
+L["TITAN_BAG_PROF_BAG_ENGINEERING"] = {
+"Sac de haute technologie « Maddy » par La Tannée","Lourde boîte à outils","Boîte à outils en gangrefer","Boîte à outils en titane","Boîte à outils en élémentium"};
+L["TITAN_BAG_PROF_BAG_HERBALISM"] = {
+"Bourse d'herbes","Sac fourre-tout d'herboriste « T vert » par La Tannée","Sac d'herbes cénarien","Sacoche de Cénarius","Sac de botanique de Mycah","Sac émeraude","Sac d'expédition d'Hyjal"};
+L["TITAN_BAG_PROF_BAG_INSCRIPTION"] = {
+"Sacoche d'étudiant « Xandera » par La Tannée","Sacoche de calligraphie","Sac des poches infinies", "Sac de calligraphie bruni"};
+L["TITAN_BAG_PROF_BAG_JEWELCRAFTING"] = {
+"Pochette brodée de gemmes en exclusivité pour La Tannée","Bourse de gemmes","Sac de joyaux"};
+L["TITAN_BAG_PROF_BAG_LEATHERWORKING"] = {
+"Sac en cuir « Meeya » par La Tannée","Sacoche de travailleur du cuir","Sac des nombreuses peaux","Sac de voyage de trappeur", "Sac en cuir bruni"};
+L["TITAN_BAG_PROF_BAG_MINING"] = {
+"Sac à métaux précieux « Christina » par La Tannée","Sac de mineur","Sac de mineur renforcé","Sac de mineur colossal", "Sac de mineur bruni"};
+L["TITAN_BAG_PROF_BAG_FISHING"] = {"Boîte d'appâts du maître des leurres"};
+L["TITAN_BAG_PROF_BAG_COOKING"] = {"Réfrigérateur portable", "Unité réfrigérante améliorée"};
+
+L["TITAN_CLOCK_TOOLTIP"] = "Horloge";
+L["TITAN_CLOCK_TOOLTIP_VALUE"] = "Décalage horaire : ";
+L["TITAN_CLOCK_TOOLTIP_LOCAL_TIME"] = "Heure locale : ";
+L["TITAN_CLOCK_TOOLTIP_SERVER_TIME"] = "Heure serveur : ";
+L["TITAN_CLOCK_TOOLTIP_SERVER_ADJUSTED_TIME"] = "Heure serveur ajustée : ";
+L["TITAN_CLOCK_TOOLTIP_HINT1"] = "Info : clic-gauche pour ajuster le décalage"
+L["TITAN_CLOCK_TOOLTIP_HINT2"] = "horaire et le format d'heure 12/24H.";
+L["TITAN_CLOCK_TOOLTIP_HINT3"] = "Shift-clic-gauche pour afficher le calendrier.";
+L["TITAN_CLOCK_CONTROL_TOOLTIP"] = "Décalage horaire : ";
+L["TITAN_CLOCK_CONTROL_TITLE"] = "Décalage";
+L["TITAN_CLOCK_CONTROL_HIGH"] = "+12";
+L["TITAN_CLOCK_CONTROL_LOW"] = "-12";
+L["TITAN_CLOCK_CHECKBUTTON"] = "  24h";
+L["TITAN_CLOCK_CHECKBUTTON_TOOLTIP"] = "Changer le format de l'heure : 12/24 heures";
+L["TITAN_CLOCK_MENU_TEXT"] = "Horloge";
+L["TITAN_CLOCK_MENU_LOCAL_TIME"] = "Afficher l'heure locale (L)";
+L["TITAN_CLOCK_MENU_SERVER_TIME"] = "Afficher l'heure serveur (S)";
+L["TITAN_CLOCK_MENU_SERVER_ADJUSTED_TIME"] = "Afficher l'heure serveur ajustée (A)";
+L["TITAN_CLOCK_MENU_DISPLAY_ON_RIGHT_SIDE"] = "Afficher tout à droite";
+L["TITAN_CLOCK_MENU_HIDE_GAMETIME"] = "Cacher le bouton du calendrier";
+L["TITAN_CLOCK_MENU_HIDE_MAPTIME"] = "Cacher le bouton d'horloge";
+L["TITAN_CLOCK_MENU_HIDE_CALENDAR"] = "Cacher le bouton du calendrier";
+
+L["TITAN_LOCATION_FORMAT"] = "(%.d, %.d)";
+L["TITAN_LOCATION_FORMAT2"] = "(%.1f, %.1f)";
+L["TITAN_LOCATION_FORMAT3"] = "(%.2f, %.2f)";
+L["TITAN_LOCATION_FORMAT_LABEL"] = "(xx , yy)";
+L["TITAN_LOCATION_FORMAT2_LABEL"] = "(xx.x , yy.y)";
+L["TITAN_LOCATION_FORMAT3_LABEL"] = "(xx.xx , yy.yy)";
+L["TITAN_LOCATION_FORMAT_COORD_LABEL"] = "Format des coordonnées";
+L["TITAN_LOCATION_BUTTON_LABEL"] = "Pos. : ";
+L["TITAN_LOCATION_TOOLTIP"] = "Info de position";
+L["TITAN_LOCATION_TOOLTIP_HINTS_1"] = "Astuce : shift-clic-gauche pour ajouter";
+L["TITAN_LOCATION_TOOLTIP_HINTS_2"] = "l'info de position dans les dialogues.";
+L["TITAN_LOCATION_TOOLTIP_ZONE"] = "Zone : ";
+L["TITAN_LOCATION_TOOLTIP_SUBZONE"] = "Sous Zone : ";
+L["TITAN_LOCATION_TOOLTIP_PVPINFO"] = "Info JCJ : ";
+L["TITAN_LOCATION_TOOLTIP_HOMELOCATION"] = "Position du foyer";
+L["TITAN_LOCATION_TOOLTIP_INN"] = "Auberge : ";
+L["TITAN_LOCATION_MENU_TEXT"] = "Position";
+L["TITAN_LOCATION_MENU_SHOW_ZONE_ON_PANEL_TEXT"] = "Montrer le texte de la zone";
+L["TITAN_LOCATION_MENU_SHOW_SUBZONE_ON_PANEL_TEXT"] = "Show Only Subzone Text";
+L["TITAN_LOCATION_MENU_SHOW_COORDS_ON_MAP_TEXT"] = "Montrer les coordonnées sur la carte du monde";
+L["TITAN_LOCATION_MAP_CURSOR_COORDS_TEXT"] = "Curseur : %s";
+L["TITAN_LOCATION_MAP_PLAYER_COORDS_TEXT"] = "Joueur : %s";
+L["TITAN_LOCATION_NO_COORDS"] = "Pas de coords";
+L["TITAN_LOCATION_MENU_SHOW_LOC_ON_MINIMAP_TEXT"] = "Montrer la zone au dessus de la minicarte";
+L["TITAN_LOCATION_MENU_UPDATE_WORLD_MAP"] = "Mettre à jour la carte du monde lors de changements de zone";
+L["TITAN_LOCATION_MENU_MAP_COORDS_TITLE"] = "Coordinates Location on Map";
+L["TITAN_LOCATION_MENU_MAP_COORDS_LOC_1"] = "Top Left";
+L["TITAN_LOCATION_MENU_MAP_COORDS_LOC_2"] = "Top Right";
+L["TITAN_LOCATION_MENU_MAP_COORDS_LOC_3"] = "Bottom Left";
+L["TITAN_LOCATION_MENU_MAP_COORDS_LOC_4"] = "Bottom";
+L["TITAN_LOCATION_MENU_MAP_COORDS_LOC_5"] = "Bottom Right";
+
+L["TITAN_FPS_FORMAT"] = "%.1f";
+L["TITAN_FPS_BUTTON_LABEL"] = "IPS : ";
+L["TITAN_FPS_MENU_TEXT"] = "IPS";
+L["TITAN_FPS_TOOLTIP_CURRENT_FPS"] = "IPS actuel : ";
+L["TITAN_FPS_TOOLTIP_AVG_FPS"] = "IPS moyen : ";
+L["TITAN_FPS_TOOLTIP_MIN_FPS"] = "IPS minimum : ";
+L["TITAN_FPS_TOOLTIP_MAX_FPS"] = "IPS maximum : ";
+L["TITAN_FPS_TOOLTIP"] = "Images par seconde";
+
+L["TITAN_LATENCY_FORMAT"] = "%d".."ms";
+L["TITAN_LATENCY_BANDWIDTH_FORMAT"] = "%.3f ".."Ko/s";
+L["TITAN_LATENCY_BUTTON_LABEL"] = "Latence : ";
+L["TITAN_LATENCY_TOOLTIP"] = "Etat du réseau";
+L["TITAN_LATENCY_TOOLTIP_LATENCY_HOME"] = "Latence du royaume (domicile) : ";
+L["TITAN_LATENCY_TOOLTIP_LATENCY_WORLD"] = "Latence du jeu (monde) : ";
+L["TITAN_LATENCY_TOOLTIP_BANDWIDTH_IN"] = "Bande passante sortante : ";
+L["TITAN_LATENCY_TOOLTIP_BANDWIDTH_OUT"] = "Bande passante entrante : ";
+L["TITAN_LATENCY_MENU_TEXT"] = "Latence";
+
+L["TITAN_LOOTTYPE_BUTTON_LABEL"] = "Butin : ";
+L["TITAN_LOOTTYPE_FREE_FOR_ALL"] = "Accès libre";
+L["TITAN_LOOTTYPE_ROUND_ROBIN"] = "Chacun son tour";
+L["TITAN_LOOTTYPE_MASTER_LOOTER"] = "Responsable du butin";
+L["TITAN_LOOTTYPE_GROUP_LOOT"] = "Butin de groupe";
+L["TITAN_LOOTTYPE_NEED_BEFORE_GREED"] = "Le Besoin avant la Cupidité";
+L["TITAN_LOOTTYPE_PERSONAL"] = "Personnel";
+L["TITAN_LOOTTYPE_TOOLTIP"] = "Type de butin";
+L["TITAN_LOOTTYPE_MENU_TEXT"] = "Type de butin";
+L["TITAN_LOOTTYPE_RANDOM_ROLL_LABEL"] = "Lancer les dés";
+L["TITAN_LOOTTYPE_TOOLTIP_HINT1"] = "Astuce : clic-gauche pour un jet de dés.";
+L["TITAN_LOOTTYPE_TOOLTIP_HINT2"] = "Sélectionnez la plage du lancer de dés via le clic droit.";
+L["TITAN_LOOTTYPE_DUNGEONDIFF_LABEL"] = "Difficulté du donjon";
+L["TITAN_LOOTTYPE_DUNGEONDIFF_LABEL2"] = "Difficulté du raid";
+L["TITAN_LOOTTYPE_SHOWDUNGEONDIFF_LABEL"] = "Afficher la difficulté du donjon/raid";
+L["TITAN_LOOTTYPE_SETDUNGEONDIFF_LABEL"] = "Changer la difficulté du donjon";
+L["TITAN_LOOTTYPE_SETRAIDDIFF_LABEL"] = "Changer la difficulté du raid";
+L["TITAN_LOOTTYPE_AUTODIFF_LABEL"] = "Auto (basé sur le groupe)";
+-- Tracker part
+L["BtnRoll"]  = "Roll" -- button
+L["BtnPass"]  = "Pass" -- button
+L["BtnClear"] = "Start" -- button (was 'Clear')
+L["BtnAnnounce"] = "Result" -- button (was 'Announce')
+L["BtnNotRolled"] = "Remind" -- button (was 'Not Rolled')
+L["TextPass"] = "pass" -- string to search for when player passes on loot
+L["MsgNotRolled"] = "Reminder sent." -- nag players who have not rolled
+L["MsgClosing"] = "Closing tracker window." -- when leader closes tracker
+L["TxtLine"] = "------------------------------------------------------------------------------------------------------"
+L["MsgNbRolls"] = "%d Roll(s)" -- number of rolls at bottom of frame
+L["MsgRollCleared"] = "MsgRollCleared" -- sent when BtnClear is clicked
+L["MsgStart"] = "New roll starting now! Type '/rnd' or '%s'"
+L["MsgBar"] = "==============================" -- used as part of start message to players
+L["MsgAnnounce"] = "%s won with a roll of %d."
+L["RaidPass"]="'/raid pass'" -- used to 'end' NotRolledNag message
+L["PartyPass"]="'/party pass'" -- used to 'end' NotRolledNag message
+L["NotRolledNag"]="{star} Please type '/roll' or 'pass' " -- cannot use L["TextPass"] here ????
+
+L["TITAN_MEMORY_FORMAT"] = "%.3f".."Mo";
+L["TITAN_MEMORY_FORMAT_KB"] = "%d".."Ko";
+L["TITAN_MEMORY_RATE_FORMAT"] = "%.3f".."Ko/s";
+L["TITAN_MEMORY_BUTTON_LABEL"] = "Mémoire : ";
+L["TITAN_MEMORY_TOOLTIP"] = "Utilisation mémoire";
+L["TITAN_MEMORY_TOOLTIP_CURRENT_MEMORY"] = "Actuel : ";
+L["TITAN_MEMORY_TOOLTIP_INITIAL_MEMORY"] = "Initial : ";
+L["TITAN_MEMORY_TOOLTIP_INCREASING_RATE"] = "Taux d'augmentation : ";
+L["TITAN_MEMORY_KBMB_LABEL"] = "Ko/Mo";
+
+L["TITAN_PERFORMANCE_TOOLTIP"] = "Performances";
+L["TITAN_PERFORMANCE_MENU_TEXT"] = "Performances";
+L["TITAN_PERFORMANCE_ADDONS"] = "Utilisation des addons";
+L["TITAN_PERFORMANCE_ADDON_MEM_USAGE_LABEL"] = "Utilisation mémoire des addons";
+L["TITAN_PERFORMANCE_ADDON_MEM_FORMAT_LABEL"] = "Format de la mémoire des addons";
+L["TITAN_PERFORMANCE_ADDON_CPU_USAGE_LABEL"] = "Utilisation CPU des addons";
+L["TITAN_PERFORMANCE_ADDON_NAME_LABEL"] = "Nom:";
+L["TITAN_PERFORMANCE_ADDON_USAGE_LABEL"] = "Utilisation";
+L["TITAN_PERFORMANCE_ADDON_RATE_LABEL"] = "Taux";
+L["TITAN_PERFORMANCE_ADDON_TOTAL_MEM_USAGE_LABEL"] = "Mémoire totale des addons :";
+L["TITAN_PERFORMANCE_ADDON_TOTAL_CPU_USAGE_LABEL"] = "Temps total CPU :";
+L["TITAN_PERFORMANCE_MENU_SHOW_FPS"] = "Montrer les IPS";
+L["TITAN_PERFORMANCE_MENU_SHOW_LATENCY"] = "Montrer la latence du royaume (domicile)";
+L["TITAN_PERFORMANCE_MENU_SHOW_LATENCY_WORLD"] = "Montrer la latence du jeu (monde)";
+L["TITAN_PERFORMANCE_MENU_SHOW_MEMORY"] = "Montrer la mémoire";
+L["TITAN_PERFORMANCE_MENU_SHOW_ADDONS"] = "Montrer l'utilisation mémoire/CPU des addons";
+L["TITAN_PERFORMANCE_MENU_SHOW_ADDON_RATE"] = "Afficher le taux d'occupation mémoire/CPU";
+L["TITAN_PERFORMANCE_MENU_CPUPROF_LABEL"] = "Analyse de performances CPU ";
+L["TITAN_PERFORMANCE_MENU_CPUPROF_LABEL_ON"] = "Activer l'analyse CPU ";
+L["TITAN_PERFORMANCE_MENU_CPUPROF_LABEL_OFF"] = "Désactiver l'analyse CPU ";
+L["TITAN_PERFORMANCE_CONTROL_TOOLTIP"] = "Addons surveillés : ";
+L["TITAN_PERFORMANCE_CONTROL_TITLE"] = "Addons à surveiller";
+L["TITAN_PERFORMANCE_CONTROL_HIGH"] = "40";
+L["TITAN_PERFORMANCE_CONTROL_LOW"] = "1";
+L["TITAN_PERFORMANCE_TOOLTIP_HINT"] = "Info : clic-gauche pour forcer un nettoyage de la mémoire.";
+
+L["TITAN_XP_FORMAT"] = "%s";
+L["TITAN_XP_PERCENT_FORMAT"] = "(%.1f%%)";
+L["TITAN_XP_BUTTON_LABEL_XPHR_LEVEL"] = "XP/h pour ce niveau : ";
+L["TITAN_XP_BUTTON_LABEL_XPHR_SESSION"] = "XP/h pour cette session : ";
+L["TITAN_XP_BUTTON_LABEL_TOLEVEL_TIME_LEVEL"] = "Temps avant niveau : ";
+L["TITAN_XP_LEVEL_COMPLETE"] = "Progression : ";
+L["TITAN_XP_TOTAL_RESTED"] = "Reposé : ";
+L["TITAN_XP_XPTOLEVELUP"] = "XP nécessaire : ";
+L["TITAN_XP_TOOLTIP"] = "Info XP";
+L["TITAN_XP_TOOLTIP_TOTAL_TIME"] = "Temps de jeu total : ";
+L["TITAN_XP_TOOLTIP_LEVEL_TIME"] = "Temps joué pour ce niveau : ";
+L["TITAN_XP_TOOLTIP_SESSION_TIME"] = "Temps joué pour cette session : ";
+L["TITAN_XP_TOOLTIP_TOTAL_XP"] = "XP totale requise pour ce niveau : ";
+L["TITAN_XP_TOOLTIP_LEVEL_XP"] = "XP gagnée pour ce niveau : ";
+L["TITAN_XP_TOOLTIP_TOLEVEL_XP"] = "XP nécessaire pour ce niveau : ";
+L["TITAN_XP_TOOLTIP_SESSION_XP"] = "XP gagnée pour cette session : ";
+L["TITAN_XP_TOOLTIP_XPHR_LEVEL"] = "XP/h pour ce niveau : ";
+L["TITAN_XP_TOOLTIP_XPHR_SESSION"] = "XP/h pour cette session : ";
+L["TITAN_XP_TOOLTIP_TOLEVEL_LEVEL"] = "Temps avant niveau (taux niveau) : ";
+L["TITAN_XP_TOOLTIP_TOLEVEL_SESSION"] = "Temps avant niveau (taux session) : ";
+L["TITAN_XP_MENU_TEXT"] = "XP";
+L["TITAN_XP_MENU_SHOW_XPHR_THIS_LEVEL"] = "Montrer XP/h pour ce niveau";
+L["TITAN_XP_MENU_SHOW_XPHR_THIS_SESSION"] = "Montrer XP/h pour cette session";
+L["TITAN_XP_MENU_SHOW_RESTED_TOLEVELUP"] = "Montrer la vue multi-infos";
+L["TITAN_XP_MENU_SIMPLE_BUTTON_TITLE"] = "Afficher ...";
+L["TITAN_XP_MENU_SIMPLE_BUTTON_RESTED"] = "XP reposée";
+L["TITAN_XP_MENU_SIMPLE_BUTTON_TOLEVELUP"] = "XP nécessaire pour ce niveau";
+L["TITAN_XP_MENU_SIMPLE_BUTTON_KILLS"] = "l'estimation du nombre de mobs à tuer";
+L["TITAN_XP_MENU_RESET_SESSION"] = "Réinitialise la session";
+L["TITAN_XP_MENU_REFRESH_PLAYED"] = "Rafraîchir les compteurs";
+L["TITAN_XP_UPDATE_PENDING"] = "Mise à jour...";
+L["TITAN_XP_KILLS_LABEL"] = "Mobs à tuer avant niveau (à %s XP par mob) : ";
+L["TITAN_XP_KILLS_LABEL_SHORT"] = "Mobs à tuer : ";
+L["TITAN_XP_BUTTON_LABEL_SESSION_TIME"] = "Temps joué pour cette session : ";
+L["TITAN_XP_MENU_SHOW_SESSION_TIME"] = "Montrer le temps joué pour cette session";
+L["TITAN_XP_GAIN_PATTERN"] = "(.*) meurt, vous gagnez (%d+) points d'expérience.";
+L["TITAN_XP_XPGAINS_LABEL_SHORT"] = "Est. des gains : ";
+L["TITAN_XP_XPGAINS_LABEL"] = "Gains d'XP pour passer de niveau (à %s XP gagné): ";
+L["TITAN_XP_MENU_SIMPLE_BUTTON_XPGAIN"] = "les estimations de gains d'XP pour monter";
+
+L["TITAN_REGEN_MENU_TEXT"] = "Regen"
+L["TITAN_REGEN_MENU_TOOLTIP_TITLE"] = "Taux de regen"
+L["TITAN_REGEN_MENU_SHOW2"] = "Sant\195\169 (HP)"
+L["TITAN_REGEN_MENU_SHOW3"] = "Mana (MP)"
+L["TITAN_REGEN_MENU_SHOW4"] = "Double d\195\169cimale"
+L["TITAN_REGEN_BUTTON_TEXT_HP"] = "HP: "
+L["TITAN_REGEN_BUTTON_TEXT_MP"] = " MP: "
+L["TITAN_REGEN_TOOLTIP1"] = "Sant\195\169 (HP): \t"..GREEN_FONT_COLOR_CODE.."%d"..FONT_COLOR_CODE_CLOSE.." / " ..HIGHLIGHT_FONT_COLOR_CODE.."%d"..FONT_COLOR_CODE_CLOSE.." ("..RED_FONT_COLOR_CODE.."%d"..FONT_COLOR_CODE_CLOSE..")";
+L["TITAN_REGEN_TOOLTIP2"] = "Mana (MP): \t"..GREEN_FONT_COLOR_CODE.."%d"..FONT_COLOR_CODE_CLOSE.." / " ..HIGHLIGHT_FONT_COLOR_CODE.."%d"..FONT_COLOR_CODE_CLOSE.." ("..RED_FONT_COLOR_CODE.."%d"..FONT_COLOR_CODE_CLOSE..")";
+L["TITAN_REGEN_TOOLTIP3"] = "Meilleur Regen HP: \t"..HIGHLIGHT_FONT_COLOR_CODE.."%d"..FONT_COLOR_CODE_CLOSE;
+L["TITAN_REGEN_TOOLTIP4"] = "Plus mauvais Regen HP: \t"..HIGHLIGHT_FONT_COLOR_CODE.."%d"..FONT_COLOR_CODE_CLOSE;
+L["TITAN_REGEN_TOOLTIP5"] = "Meilleur Regen MP: \t"..HIGHLIGHT_FONT_COLOR_CODE.."%d"..FONT_COLOR_CODE_CLOSE;
+L["TITAN_REGEN_TOOLTIP6"] = "Plus mauvais Regen MP: \t"..HIGHLIGHT_FONT_COLOR_CODE.."%d"..FONT_COLOR_CODE_CLOSE;
+L["TITAN_REGEN_TOOLTIP7"] = "Regen MP du dernier combat: \t"..HIGHLIGHT_FONT_COLOR_CODE.."%d"..FONT_COLOR_CODE_CLOSE.." ("..GREEN_FONT_COLOR_CODE.."%.2f"..FONT_COLOR_CODE_CLOSE.."%%)";
+
+--Titan Repair
+L["REPAIR_LOCALE"] = {
+	menu = "Réparation",
+	tooltip = "Infos de réparation",
+	button = "Durabilité: ",
+	normal = "Coût de réparation (normal) : ",
+	friendly = "Coût de réparation (amical) : ",
+	honored = "Coût de réparation (honoré) : ",
+	revered = "Coût de réparation (révéré) : ",
+	exalted = "Coût de réparation (exalté) : ",
+	buttonNormal = "Afficher normal",
+	buttonFriendly = "Afficher amical (5%)",
+	buttonHonored = "Afficher honoré (10%)",
+	buttonRevered = "Afficher révéré (15%)",
+	buttonExalted = "Afficher exalté (20%)",
+	percentage = "Afficher en pourcentage",
+	itemnames = "Afficher le nom des objets",
+	mostdamaged = "Afficher le plus endommagé",
+	showdurabilityframe = "Afficher la silhouette de durabilité",
+	undamaged = "Afficher les objets intacts",
+	discount = "Afficher la réduction sur le bouton de la barre et les noms d'objets",
+	nothing = "Aucun objet endommagé",
+	confirmation = "Voulez vous réparer tous vos objets ?",
+	badmerchant = "Ce marchand ne peut pas réparer. Affichage des coûts de réparation normaux.",
+	popup = "Afficher la demande de réparation",
+	showinventory = "Réparer aussi l'inventaire",
+	WholeScanInProgress = "Mise à jour...",
+	AutoReplabel = "Réparation Auto",
+	AutoRepitemlabel = "Réparation automatique de tous les objets",
+	ShowRepairCost = "Afficher le coût de réparation",
+	ignoreThrown = "Ignorer les armes de jet",
+	ShowItems = "Afficher les objets",
+	ShowDiscounts = "Afficher les réductions",
+	ShowCosts = "Afficher les coûts",
+	Items = "Objets",
+	Discounts = "Réductions",
+	Costs = "Coûts",
+	CostTotal = "Coût total",
+	CostBag = "Coût de l'inventaire",
+	CostEquip = "Coût de l'équipement",
+	TooltipOptions = "Tooltip",
+};
+L["TITAN_REPAIR"] = "Titan Classic Repair"
+L["TITAN_REPAIR_CANNOT_AFFORD"] = "Vous n'avez pas assez pour payer les réparations."
+L["TITAN_REPAIR_REPORT_COST_MENU"] = "Annoncer les coût de réparation sur le chat"
+L["TITAN_REPAIR_REPORT_COST_CHAT"] = "Coût des réparations : "
+
+L["TITAN_GOLD_TOOLTIPTEXT"] = "Or total sur";
+L["TITAN_GOLD_ITEMNAME"] = "Titan Gold";
+L["TITAN_GOLD_CLEAR_DATA_TEXT"] = "Vider la base de données";
+L["TITAN_GOLD_RESET_SESS_TEXT"] = "Remise à zéro de la session";
+L["TITAN_GOLD_DB_CLEARED"] = "Titan Gold - Base vidée.";
+L["TITAN_GOLD_SESSION_RESET"] = "Titan Gold - Session remise à zéro.";
+L["TITAN_GOLD_MENU_TEXT"] = "Gold";
+L["TITAN_GOLD_TOOLTIP"] = "Infos sur les richesses";
+L["TITAN_GOLD_TOGGLE_PLAYER_TEXT"] = "Afficher l'or du joueur";
+L["TITAN_GOLD_TOGGLE_ALL_TEXT"] = "Afficher l'or sur le serveur";
+L["TITAN_GOLD_SESS_EARNED"] = "Gagné cette session";
+L["TITAN_GOLD_PERHOUR_EARNED"] = "Gagné par heure";
+L["TITAN_GOLD_SESS_LOST"] = "Perdu cette session";
+L["TITAN_GOLD_PERHOUR_LOST"] = "Perdu par heure";
+L["TITAN_GOLD_STATS_TITLE"] = "Statistiques de la session";
+L["TITAN_GOLD_TTL_GOLD"] = "Or Total";
+L["TITAN_GOLD_START_GOLD"] = "Or de départ";
+L["TITAN_GOLD_TOGGLE_SORT_GOLD"] = "Trier par or";
+L["TITAN_GOLD_TOGGLE_SORT_NAME"] = "Trier par nom";
+L["TITAN_GOLD_TOGGLE_GPH_SHOW"] = "Afficher l'or gagné par heure";
+L["TITAN_GOLD_TOGGLE_GPH_HIDE"] = "Cacher l'or gagné par heure";
+L["TITAN_GOLD_GOLD"] = "o";
+L["TITAN_GOLD_SILVER"] = "a";
+L["TITAN_GOLD_COPPER"] = "c";
+L["TITAN_GOLD_STATUS_PLAYER_SHOW"] = "visible";
+L["TITAN_GOLD_STATUS_PLAYER_HIDE"] = "caché";
+L["TITAN_GOLD_DELETE_PLAYER"] = "Supprimer ce personnage";
+L["TITAN_GOLD_SHOW_PLAYER"] = "Afficher ce personnage";
+L["TITAN_GOLD_FACTION_PLAYER_ALLY"] = "Alliance";
+L["TITAN_GOLD_FACTION_PLAYER_HORDE"] = "Horde";
+L["TITAN_GOLD_CLEAR_DATA_WARNING"] = GREEN_FONT_COLOR_CODE.."Attention : "..FONT_COLOR_CODE_CLOSE
+	.."Ceci va réinitialiser toutes les données de Titan Gold. Si vous voulez continuer, cliquez sur 'Accepter', sinon 'Annuler' ou la touche 'Echap'.";
+L["TITAN_GOLD_COIN_NONE"] = "Ne rien afficher";
+L["TITAN_GOLD_COIN_LABELS"] = "Afficher le texte des pièces";
+L["TITAN_GOLD_COIN_ICONS"] = "Afficher les images des pièces";
+L["TITAN_GOLD_ONLY"] = "Afficher uniquement les pièces d'or";
+L["TITAN_GOLD_MERGE"] = "Merge Servers";
+L["TITAN_GOLD_SEPARATE"] = "Separate Servers";
+
+L["TITAN_VOLUME_TOOLTIP"] = "Contrôle du volume";
+L["TITAN_VOLUME_MASTER_TOOLTIP_VALUE"] = "Volume global : ";
+L["TITAN_VOLUME_SOUND_TOOLTIP_VALUE"] = "Volume des effets : ";
+L["TITAN_VOLUME_AMBIENCE_TOOLTIP_VALUE"] = "Volume de l'ambiance : ";
+L["TITAN_VOLUME_DIALOG_TOOLTIP_VALUE"] = "Volume des discussions : ";
+L["TITAN_VOLUME_MUSIC_TOOLTIP_VALUE"] = "Volume de la musique : ";
+L["TITAN_VOLUME_MICROPHONE_TOOLTIP_VALUE"] = "Volume du microphone : ";
+L["TITAN_VOLUME_SPEAKER_TOOLTIP_VALUE"] = "Volume des voix : ";
+L["TITAN_VOLUME_TOOLTIP_HINT1"] = "Info : clic-gauche pour ajuster"
+L["TITAN_VOLUME_TOOLTIP_HINT2"] = "le volume sonore.";
+L["TITAN_VOLUME_CONTROL_TOOLTIP"] = "Volume : ";
+L["TITAN_VOLUME_CONTROL_TITLE"] = "Volume";
+L["TITAN_VOLUME_MASTER_CONTROL_TITLE"] = "Global";
+L["TITAN_VOLUME_SOUND_CONTROL_TITLE"] = "Effets";
+L["TITAN_VOLUME_AMBIENCE_CONTROL_TITLE"] = "Ambiance";
+L["TITAN_VOLUME_DIALOG_CONTROL_TITLE"] = "Discussion";
+L["TITAN_VOLUME_MUSIC_CONTROL_TITLE"] = "Musique";
+L["TITAN_VOLUME_MICROPHONE_CONTROL_TITLE"] = "Micro";
+L["TITAN_VOLUME_SPEAKER_CONTROL_TITLE"] = "Voix";
+L["TITAN_VOLUME_CONTROL_HIGH"] = "Haut";
+L["TITAN_VOLUME_CONTROL_LOW"] = "Bas";
+L["TITAN_VOLUME_MENU_TEXT"] = "Ajustement du volume";
+L["TITAN_VOLUME_MENU_AUDIO_OPTIONS_LABEL"] = "Ouvrir les options Sons et Voix" ;
+L["TITAN_VOLUME_MENU_OVERRIDE_BLIZZ_SETTINGS"] = "Remplacer les réglages Blizzard";
diff --git a/TitanClassic/save/locale-old/Localization.IT.lua b/TitanClassic/save/locale-old/Localization.IT.lua
new file mode 100644
index 0000000..ee07a5d
--- /dev/null
+++ b/TitanClassic/save/locale-old/Localization.IT.lua
@@ -0,0 +1,605 @@
+local L = LibStub("AceLocale-3.0"):NewLocale("TitanClassic","itIT")
+if not L then return end
+
+L["TITAN_PANEL"] = "Titan Panel Classic";
+local TITAN_PANEL = "Titan Panel Classic";
+L["TITAN_PANEL_ONLY"] = "Titan Panel";
+local TITAN_PANEL_ONLY = "Titan Panel";
+L["TITAN_DEBUG"] = "<Titan>";
+L["TITAN_PRINT"] = "Titan";
+
+L["TITAN_NA"] = "N/A";
+L["TITAN_SECONDS"] = "secondi";
+L["TITAN_MINUTES"] = "minuti";
+L["TITAN_HOURS"] = "ore";
+L["TITAN_DAYS"] = "giorni";
+L["TITAN_SECONDS_ABBR"] = "s";
+L["TITAN_MINUTES_ABBR"] = "m";
+L["TITAN_HOURS_ABBR"] = "h";
+L["TITAN_DAYS_ABBR"] = "d";
+L["TITAN_MILLISECOND"] = "ms";
+L["TITAN_KILOBYTES_PER_SECOND"] = "KB/s";
+L["TITAN_KILOBITS_PER_SECOND"] = "kbps"
+L["TITAN_MEGABYTE"] = "MB";
+L["TITAN_NONE"] = "Nessuno";
+L["TITAN_USE_COMMA"] = "Usa virgola";
+L["TITAN_USE_PERIOD"] = "Usa punto";
+
+L["TITAN_PANEL_ERROR_PROF_DELCURRENT"] = "Non puoi eliminare il profilo in uso.";
+local TITAN_PANEL_WARNING = GREEN_FONT_COLOR_CODE.."Attenzione : "..FONT_COLOR_CODE_CLOSE
+local TITAN_PANEL_RELOAD_TEXT = "Se vuoi continuare questa operazione premi 'Accetta' (la IU si ricaricherà); altrimenti premi 'Annulla' o il tasto Cancella."
+L["TITAN_PANEL_RESET_WARNING"] = TITAN_PANEL_WARNING
+	.."Questa impostazione reimposterà la tue barre e le impostazioni di "..TITAN_PANEL.." e ricreerà il tuo profilo corrente. "
+	..TITAN_PANEL_RELOAD_TEXT
+L["TITAN_PANEL_RELOAD"] = TITAN_PANEL_WARNING
+	.."Questo ricaricherà "..TITAN_PANEL..". "
+	..TITAN_PANEL_RELOAD_TEXT
+L["TITAN_PANEL_ATTEMPTS"] = "Plugin registrati di "..TITAN_PANEL
+L["TITAN_PANEL_ATTEMPTS_SHORT"] = "Plugin Registrati"
+L["TITAN_PANEL_ATTEMPTS_DESC"] = "I plugin seguenti hanno richiesto di essere registrati su "..TITAN_PANEL..".\n"
+	.."Invia qualsiasi segnalazione di problemi ai rispettivi autori dei plugin."
+L["TITAN_PANEL_ATTEMPTS_TYPE"] = "Tipo"
+L["TITAN_PANEL_ATTEMPTS_CATEGORY"] = "Categoria"
+L["TITAN_PANEL_ATTEMPTS_BUTTON"] = "Nome Pulsante"
+L["TITAN_PANEL_ATTEMPTS_STATUS"] = "Stato"
+L["TITAN_PANEL_ATTEMPTS_ISSUE"] = "Problemi"
+L["TITAN_PANEL_ATTEMPTS_NOTES"] = "Note"
+L["TITAN_PANEL_ATTEMPTS_TABLE"] = "Indice tabella"
+L["TITAN_PANEL_EXTRAS"] = TITAN_PANEL.." Extra"
+L["TITAN_PANEL_EXTRAS_SHORT"] = "Extras"
+L["TITAN_PANEL_EXTRAS_DESC"] = "Questi plugin hanno una configurazione ma non sono attivi in questo momento.\n"
+	.."Possono essere eliminati tranquillamente."
+L["TITAN_PANEL_EXTRAS_DELETE_BUTTON"] = "Elimina configurazione"
+L["TITAN_PANEL_EXTRAS_DELETE_MSG"] = "la configuazione è stata rimossa."
+L["TITAN_PANEL_CHARS"] = "Personaggi"
+L["TITAN_PANEL_CHARS_DESC"] = "Questi sono personaggi che hanno una configurazione."
+L["TITAN_PANEL_REGISTER_START"] = "Registrazione plugin di "..TITAN_PANEL.." in corso..."
+L["TITAN_PANEL_REGISTER_END"] = "Registrazione plugins completata."
+
+-- slash command help
+L["TITAN_PANEL_SLASH_RESET_0"] = LIGHTYELLOW_FONT_COLOR_CODE.."Uso: |cffffffff/titan {reset | reset tipfont/tipalpha/panelscale/spacing}";
+L["TITAN_PANEL_SLASH_RESET_1"] = " - "..LIGHTYELLOW_FONT_COLOR_CODE.."reset: |cffffffffReimposta "..TITAN_PANEL.." ai valori/alle posizioni standard.";
+L["TITAN_PANEL_SLASH_RESET_2"] = " - "..LIGHTYELLOW_FONT_COLOR_CODE.."reset tipfont: |cffffffffReimposta "..TITAN_PANEL.." la scala dei font dei tooltip.";
+L["TITAN_PANEL_SLASH_RESET_3"] = " - "..LIGHTYELLOW_FONT_COLOR_CODE.."reset tipalpha: |cffffffffReimposta "..TITAN_PANEL.." la trasparenza dei font dei tooltip.";
+L["TITAN_PANEL_SLASH_RESET_4"] = " - "..LIGHTYELLOW_FONT_COLOR_CODE.."reset panelscale: |cffffffffReimposta "..TITAN_PANEL.." la scala.";
+L["TITAN_PANEL_SLASH_RESET_5"] = " - "..LIGHTYELLOW_FONT_COLOR_CODE.."reset spacing: |cffffffffReimposta "..TITAN_PANEL.." la spaziatura tra i pulsanti.";
+L["TITAN_PANEL_SLASH_GUI_0"] = LIGHTYELLOW_FONT_COLOR_CODE.."Uso: |cffffffff/titan {gui control/trans/skin}";
+L["TITAN_PANEL_SLASH_GUI_1"] = " - "..LIGHTYELLOW_FONT_COLOR_CODE.."gui control: |cffffffffApre la finestra di controllo di "..TITAN_PANEL;
+L["TITAN_PANEL_SLASH_GUI_2"] = " - "..LIGHTYELLOW_FONT_COLOR_CODE.."gui trans: |cffffffffApre the finestra di controllo della trasparenza.";
+L["TITAN_PANEL_SLASH_GUI_3"] = " - "..LIGHTYELLOW_FONT_COLOR_CODE.."gui skin: |cffffffffApre the finestra di controllo degli skin.";
+L["TITAN_PANEL_SLASH_PROFILE_0"] = LIGHTYELLOW_FONT_COLOR_CODE.."Uso: |cffffffff/titan {profile use <profile>}";
+L["TITAN_PANEL_SLASH_PROFILE_1"] = " - "..LIGHTYELLOW_FONT_COLOR_CODE.."profile use <name> <server>: |cffffffffImposta il profilo selezionando il profilo salvato richiesto.";
+L["TITAN_PANEL_SLASH_PROFILE_2"] = " - "..LIGHTYELLOW_FONT_COLOR_CODE.."<name>: |cffffffffpuò essere il nome del personaggio o il nome personalizzato scelto."
+L["TITAN_PANEL_SLASH_PROFILE_3"] = " - "..LIGHTYELLOW_FONT_COLOR_CODE.."<server>: |cffffffffpuò essere il nome del server o 'TitanCustomProfile'."
+L["TITAN_PANEL_SLASH_SILENT_0"] = LIGHTYELLOW_FONT_COLOR_CODE.."Usage: |cffffffff/titan {silent}";
+L["TITAN_PANEL_SLASH_SILENT_1"] = LIGHTYELLOW_FONT_COLOR_CODE.."silent: |cffffffffToggles "..TITAN_PANEL.." to load silently.";
+L["TITAN_PANEL_SLASH_HELP_0"] = LIGHTYELLOW_FONT_COLOR_CODE.."Uso: |cffffffff/titan {help | help <topic>}";
+L["TITAN_PANEL_SLASH_HELP_1"] = " - "..LIGHTYELLOW_FONT_COLOR_CODE.."<topic>: reset/gui/profile/silent/help ";
+L["TITAN_PANEL_SLASH_ALL_0"] = LIGHTYELLOW_FONT_COLOR_CODE.."Uso: |cffffffff/titan <topic>";
+L["TITAN_PANEL_SLASH_ALL_1"] = " - "..LIGHTYELLOW_FONT_COLOR_CODE.."<topic>: |cffffffffreset/gui/profile/silent/help ";
+
+-- slash command responses
+L["TITAN_PANEL_SLASH_RESP1"] = LIGHTYELLOW_FONT_COLOR_CODE..TITAN_PANEL.." la scala del font dei tooltip è stata reimpostata.";
+L["TITAN_PANEL_SLASH_RESP2"] = LIGHTYELLOW_FONT_COLOR_CODE..TITAN_PANEL.." la trasparenza dei tooltip è stata reimpostata.";
+L["TITAN_PANEL_SLASH_RESP3"] = LIGHTYELLOW_FONT_COLOR_CODE..TITAN_PANEL.." la scala è stata reimpostata.";
+L["TITAN_PANEL_SLASH_RESP4"] = LIGHTYELLOW_FONT_COLOR_CODE..TITAN_PANEL.." la spaziatura tra i bottoni è stata riempostata.";
+
+-- global profile locale
+L["TITAN_PANEL_GLOBAL"] = "Globale";
+L["TITAN_PANEL_GLOBAL_PROFILE"] = "Profilo Globale";
+L["TITAN_PANEL_GLOBAL_USE"] = "Usa profilo globale";
+L["TITAN_PANEL_GLOBAL_USE_AS"] = "Usa come profilo globale";
+L["TITAN_PANEL_GLOBAL_USE_DESC"] = "Usa un profilo che vale per tutti i personaggi";
+L["TITAN_PANEL_GLOBAL_RESET_PART"] = " opzioni di reset";
+L["TITAN_PANEL_GLOBAL_ERR_1"] = "Non puoi caricare un profilo se stai usando un profilo globale";
+
+-- general panel locale
+L["TITAN_PANEL_VERSION_INFO"] = "|cffffd700 by the |cffff8c00"..TITAN_PANEL_ONLY.." Development Team";
+L["TITAN_PANEL_MENU_TITLE"] = TITAN_PANEL;
+L["TITAN_PANEL_MENU_HIDE"] = "Nascondi";
+L["TITAN_PANEL_MENU_IN_COMBAT_LOCKDOWN"] = "(In combattimento)";
+L["TITAN_PANEL_MENU_RELOADUI"] = "(Ricarica l'IU)";
+L["TITAN_PANEL_MENU_SHOW_COLORED_TEXT"] = "Mostra testo colorato";
+L["TITAN_PANEL_MENU_SHOW_ICON"] = "Mostra icona";
+L["TITAN_PANEL_MENU_SHOW_LABEL_TEXT"] = "Mostra testo";
+L["TITAN_PANEL_MENU_AUTOHIDE"] = "Auto-Nascondi";
+L["TITAN_PANEL_MENU_CENTER_TEXT"] = "Testo Centrale";
+L["TITAN_PANEL_MENU_DISPLAY_BAR"] = "Mostra barra";
+L["TITAN_PANEL_MENU_DISABLE_PUSH"] = "Disabilita adattamento allo schermo";
+L["TITAN_PANEL_MENU_DISABLE_MINIMAP_PUSH"] = "Disabilita adattamento alla minimappa";
+L["TITAN_PANEL_MENU_DISABLE_LOGS"] = "Adattamento automatico log";
+L["TITAN_PANEL_MENU_DISABLE_BAGS"] = "Adattamento automatico borse";
+L["TITAN_PANEL_MENU_DISABLE_TICKET"] = "Adattamento automatico alla finestra segnalazioni";
+L["TITAN_PANEL_MENU_PROFILES"] = "Profili";
+L["TITAN_PANEL_MENU_PROFILE"] = "Profilo ";
+L["TITAN_PANEL_MENU_PROFILE_CUSTOM"] = "Personalizzato";
+L["TITAN_PANEL_MENU_PROFILE_DELETED"] = " è stato eliminato.";
+L["TITAN_PANEL_MENU_PROFILE_SERVERS"] = "Server";
+L["TITAN_PANEL_MENU_PROFILE_CHARS"] = "Personaggio";
+L["TITAN_PANEL_MENU_PROFILE_RELOADUI"] = "L'IU verrà ricaricata premento 'OK' per permettere il salvataggio del tuo profilo personalizzato.";
+L["TITAN_PANEL_MENU_PROFILE_SAVE_CUSTOM_TITLE"] = "Inserisci un nome per il tuo profilo personalizzato:\n(20 caratteri massimo, spazi non permessii, case sensitive)";
+L["TITAN_PANEL_MENU_PROFILE_SAVE_PENDING"] = "Le impostazioni in uso verranno salvate con il nome profilo: ";
+L["TITAN_PANEL_MENU_PROFILE_ALREADY_EXISTS"] = "Il nome profilo inserito esiste già. Sei sicuro di volerlo sovrascrivere? Premi 'Accetta' se si, altrimenti premi 'Annulla' o il tasto 'Cancella.";
+L["TITAN_PANEL_MENU_MANAGE_SETTINGS"] = "Gestisci";
+L["TITAN_PANEL_MENU_LOAD_SETTINGS"] = "Carica";
+L["TITAN_PANEL_MENU_DELETE_SETTINGS"] = "Elimina";
+L["TITAN_PANEL_MENU_SAVE_SETTINGS"] = "Salva";
+L["TITAN_PANEL_MENU_CONFIGURATION"] = "Configurazione";
+L["TITAN_PANEL_OPTIONS"] = "Opzioni";
+L["TITAN_PANEL_MENU_TOP"] = "In alto"
+L["TITAN_PANEL_MENU_TOP2"] = "In alto 2"
+L["TITAN_PANEL_MENU_BOTTOM"] = "In basso"
+L["TITAN_PANEL_MENU_BOTTOM2"] = "In basso 2"
+L["TITAN_PANEL_MENU_OPTIONS"] = "Tooltip e Finestre di "..TITAN_PANEL;
+L["TITAN_PANEL_MENU_OPTIONS_SHORT"] = "Tooltip e Finestre";
+L["TITAN_PANEL_MENU_TOP_BARS"] = "Barre in alto"
+L["TITAN_PANEL_MENU_BOTTOM_BARS"] = "Barre in basso"
+L["TITAN_PANEL_MENU_OPTIONS_BARS"] = "Barre"
+L["TITAN_PANEL_MENU_OPTIONS_MAIN_BARS"] = "Barre in alto di "..TITAN_PANEL;
+L["TITAN_PANEL_MENU_OPTIONS_AUX_BARS"] = "Barre in basso di "..TITAN_PANEL;
+L["TITAN_PANEL_MENU_OPTIONS_TOOLTIPS"] = "Tooltip";
+L["TITAN_PANEL_MENU_OPTIONS_FRAMES"] = "Finestre";
+L["TITAN_PANEL_MENU_PLUGINS"] = "Plugins";
+L["TITAN_PANEL_MENU_LOCK_BUTTONS"] = "Blocca Bottoni";
+L["TITAN_PANEL_MENU_VERSION_SHOWN"] = "Visualizza le versioni dei plugin";
+L["TITAN_PANEL_MENU_LDB_SIDE"] = "Plugin di destra";
+L["TITAN_PANEL_MENU_LDB_FORCE_LAUNCHER"] = "Forza il posizionamento dei lanciatori LDB a destra";
+L["TITAN_PANEL_MENU_CATEGORIES"] = {"Integrati","Generale","Combattimento","Informazione","Interfaccia","Professioni"}
+L["TITAN_PANEL_MENU_TOOLTIPS_SHOWN"] = "Mostra tooltip";
+L["TITAN_PANEL_MENU_TOOLTIPS_SHOWN_IN_COMBAT"] = "Nascondi tooltip in combattimento";
+L["TITAN_PANEL_MENU_AUTOHIDE_IN_COMBAT"] = "Blocca le barre che si auto-nascondono in combattimento";
+L["TITAN_PANEL_MENU_RESET"] = "Reimposta "..TITAN_PANEL;
+L["TITAN_PANEL_MENU_TEXTURE_SETTINGS"] = "Skin";
+L["TITAN_PANEL_MENU_LSM_FONTS"] = "Font Finestre"
+L["TITAN_PANEL_MENU_ENABLED"] = "Abilita";
+L["TITAN_PANEL_MENU_DISABLED"] = "Disabilita";
+L["TITAN_PANEL_SHIFT_LEFT"] = "Muovi a Sinistra";
+L["TITAN_PANEL_SHIFT_RIGHT"] = "Muovi a Destra";
+L["TITAN_PANEL_MENU_SHOW_PLUGIN_TEXT"] = "Mostra testo plugin";
+L["TITAN_PANEL_MENU_BAR_ALWAYS"] = "Sempre accesa";
+L["TITAN_PANEL_MENU_POSITION"] = "Posizione";
+L["TITAN_PANEL_MENU_BAR"] = "Barra";
+L["TITAN_PANEL_MENU_DISPLAY_ON_BAR"] = "Scegli in quale barra posizionare il plugin";
+L["TITAN_PANEL_MENU_SHOW"] = "Mostra Plugin";
+L["TITAN_PANEL_MENU_PLUGIN_RESET"] = "Ricarica Plugin";
+L["TITAN_PANEL_MENU_PLUGIN_RESET_DESC"] = "Ricarica testo e posizione plugin";
+L["TITAN_PANEL_MENU_SILENT_LOAD"] = "Silent Load";
+L["TITAN_PANEL_MENU_HIDE_ORDERHALL"] = "Hide Order Hall Command Bar";
+
+-- localization strings for AceConfigDialog-3.0
+L["TITAN_ABOUT_VERSION"] = "Versione";
+L["TITAN_ABOUT_AUTHOR"] = "Autore";
+L["TITAN_ABOUT_CREDITS"] = "Crediti";
+L["TITAN_ABOUT_CATEGORY"] = "Categoria";
+L["TITAN_ABOUT_EMAIL"] = "Email";
+L["TITAN_ABOUT_WEB"] = "Sito Web";
+L["TITAN_ABOUT_LICENSE"] = "Licenza";
+L["TITAN_PANEL_CONFIG_MAIN_LABEL"] = "Addon che visualizza delle barre di informazioni. Permette agli utenti di aggiungere dei plugin che vengono mostrati in barre nella parte alta e/o bassa dello schermo.";
+L["TITAN_TRANS_MENU_TEXT"] = "Trasparenza di "..TITAN_PANEL;
+L["TITAN_TRANS_MENU_TEXT_SHORT"] = "Trasparenza";
+L["TITAN_TRANS_MENU_DESC"] = "Modifica trasparenza per le barre e i tooltip di "..TITAN_PANEL;
+L["TITAN_TRANS_MAIN_CONTROL_TITLE"] = "Barra principale";
+L["TITAN_TRANS_AUX_CONTROL_TITLE"] = "Barra secondaria";
+L["TITAN_TRANS_CONTROL_TITLE_TOOLTIP"] = "Tooltip";
+L["TITAN_TRANS_TOOLTIP_DESC"] = "Imposta la trasparenza dei tooltip dei vari plugin.";
+L["TITAN_UISCALE_MENU_TEXT"] = "Scala e Font di "..TITAN_PANEL;
+L["TITAN_UISCALE_MENU_TEXT_SHORT"] = "Scala e Font";
+L["TITAN_UISCALE_CONTROL_TITLE_UI"] = "Scala IU";
+L["TITAN_UISCALE_CONTROL_TITLE_PANEL"] = "Scala di "..TITAN_PANEL;
+L["TITAN_UISCALE_CONTROL_TITLE_BUTTON"] = "Spaziatura bottoni";
+L["TITAN_UISCALE_CONTROL_TITLE_ICON"] = "Spaziatura icone";
+L["TITAN_UISCALE_CONTROL_TOOLTIP_TOOLTIPFONT"] = "Scala del font dei tooltip";
+L["TITAN_UISCALE_TOOLTIP_DISABLE_TEXT"] = "Disabilita la scala del font dei tooltip";
+L["TITAN_UISCALE_MENU_DESC"] = "Controlla diversi aspetti dell'IU e di "..TITAN_PANEL..".";
+L["TITAN_UISCALE_SLIDER_DESC"] = "Imposta la scala dell'intera IU.";
+L["TITAN_UISCALE_PANEL_SLIDER_DESC"] = "Imposta la scala dei vari bottoni e icone di "..TITAN_PANEL..".";
+L["TITAN_UISCALE_BUTTON_SLIDER_DESC"] = "Modifica lo spazio tra i plugin di sinistra.";
+L["TITAN_UISCALE_ICON_SLIDER_DESC"] = "Modifica lo spazio tra i plugin di sinistra.";
+L["TITAN_UISCALE_TOOLTIP_SLIDER_DESC"] = "Modifica la scala dei tooltip dei vari plugin.";
+L["TITAN_UISCALE_DISABLE_TOOLTIP_DESC"] = "Disabilita il controllo della scala del font dei tooltip di "..TITAN_PANEL..".";
+
+L["TITAN_SKINS_TITLE"] = "Skin di "..TITAN_PANEL;
+L["TITAN_SKINS_OPTIONS_CUSTOM"] = "Skin Personalizzate";
+L["TITAN_SKINS_TITLE_CUSTOM"] = "Skin personalizzate di "..TITAN_PANEL;
+L["TITAN_SKINS_MAIN_DESC"] = "Tutti gli skin personalizzati devono trovarsi in: \n"
+			.."..\\AddOns\\Titan\\Artwork\\Custom\\<Cartella Skin>\\ ".."\n"
+			.."\nGli skin di "..TITAN_PANEL.." e quelli personalizzati si trovano nella cartella 'Custom'"
+L["TITAN_SKINS_LIST_TITLE"] = "Lista Skin";
+L["TITAN_SKINS_SET_DESC"] = "Scegli uno skin per le barre di "..TITAN_PANEL;
+L["TITAN_SKINS_SET_HEADER"] = "Imposta lo skin di "..TITAN_PANEL;
+L["TITAN_SKINS_RESET_HEADER"] = "Reimposta gli skin di "..TITAN_PANEL;
+L["TITAN_SKINS_NEW_HEADER"] = "Aggiungi un nuovo skin";
+L["TITAN_SKINS_NAME_TITLE"] = "Nome skin"
+L["TITAN_SKINS_NAME_DESC"] = "Inserisci un nome per il nuovo skin. Verrà utilizzato nella lista degli skin.";
+L["TITAN_SKINS_PATH_TITLE"] = "<Cartella Skin>"
+L["TITAN_SKINS_PATH_DESC"] = "<Skin Folder> under the "..TITAN_PANEL.." install. See the example above."
+L["TITAN_SKINS_ADD_HEADER"] = "Aggiungi skin";
+L["TITAN_SKINS_ADD_DESC"] = "Aggiunge un nuovo skin alla lista degli skin disponibili per "..TITAN_PANEL..".";
+L["TITAN_SKINS_REMOVE_HEADER"] = "Rimuovi Skin";
+L["TITAN_SKINS_REMOVE_DESC"] = "Scegli uno skin personalizzato da rimuovere."
+L["TITAN_SKINS_REMOVE_BUTTON"] = "Rimuovi";
+L["TITAN_SKINS_REMOVE_BUTTON_DESC"] = "Rimuove lo skin personalizzato scelto.";
+L["TITAN_SKINS_REMOVE_NOTES"] = "Sei responsabile di rimuovere gli skin che non vuoi dalla cartella di installazione di "..TITAN_PANEL..". Agli addon non è permesso rimuovere file."
+L["TITAN_SKINS_RESET_DEFAULTS_TITLE"] = "Reimposta ai valori standard";
+L["TITAN_SKINS_RESET_DEFAULTS_DESC"] = "Reimposta la lista degli skin ai valori standard degli skin di "..TITAN_PANEL;
+L["TITAN_PANEL_MENU_LSM_FONTS_DESC"] = "Scegli il tipo di font per i plugin delle barre di "..TITAN_PANEL..".";
+L["TITAN_PANEL_MENU_FONT_SIZE"] = "Dimensione Font";
+L["TITAN_PANEL_MENU_FONT_SIZE_DESC"] = "Imposta la dimensione dei font di "..TITAN_PANEL;
+L["TITAN_PANEL_MENU_FRAME_STRATA"] = ""..TITAN_PANEL.." Frame Strata";
+L["TITAN_PANEL_MENU_FRAME_STRATA_DESC"] = "Adjusts the frame strata for the "..TITAN_PANEL.." Bar(s).";
+-- /end localization strings for AceConfigDialog-3.0
+
+L["TITAN_PANEL_MENU_ADV"] = "Avanzate";
+L["TITAN_PANEL_MENU_ADV_DESC"] = "Modifica i timer solo se hai problemi con finestre che non si posizionano correttamente.".."\n";
+L["TITAN_PANEL_MENU_ADV_PEW"] = "Ingresso nel mondo";
+L["TITAN_PANEL_MENU_ADV_PEW_DESC"] = "Modifica valore (di solito aumenta) se le finestre non si posizionano quando entri / esci dal mondo o da un istanza.";
+L["TITAN_PANEL_MENU_ADV_VEHICLE"] = "Veicolo";
+L["TITAN_PANEL_MENU_ADV_VEHICLE_DESC"] = "Modifica valore (di solito aumenta) se le finestre non si posizionano quando entri / esci in un veicolo.";
+
+L["TITAN_AUTOHIDE_TOOLTIP"] = "Attiva/Disattiva la funzione Auto-Nascondi di "..TITAN_PANEL;
+
+L["TITAN_AMMO_FORMAT"] = "%d";
+L["TITAN_AMMO_BUTTON_LABEL_AMMO"] = "Ammo: ";
+L["TITAN_AMMO_BUTTON_LABEL_THROWN"] = "Thrown: ";
+L["TITAN_AMMO_BUTTON_LABEL_AMMO_THROWN"] = "Ammo/Thrown: ";
+L["TITAN_AMMO_TOOLTIP"] = "Equipped Ammo/Thrown Count";
+L["TITAN_AMMO_MENU_TEXT"] = "Ammo/Thrown";
+L["TITAN_AMMO_BUTTON_NOAMMO"] = "--";
+L["TITAN_AMMO_MENU_REFRESH"] = "Refresh Display";
+L["TITAN_AMMO_BULLET_NAME"] = "Show Ammo Name";
+L["TITAN_AMMO_THROWN"] = "Thrown";
+L["TITAN_AMMO_GUN"] = "Bullets";
+L["TITAN_AMMO_BOW"] = "Arrows";
+
+L["TITAN_BAG_FORMAT"] = "%d/%d";
+L["TITAN_BAG_BUTTON_LABEL"] = "Zaino: ";
+L["TITAN_BAG_TOOLTIP"] = "Info Zaino";
+L["TITAN_BAG_TOOLTIP_HINTS"] = "Suggerimento: Click sinistro per aprire tutti gli zaini.";
+L["TITAN_BAG_MENU_TEXT"] = "Zaino";
+L["TITAN_BAG_USED_SLOTS"] = "Spazi Usati";
+L["TITAN_BAG_FREE_SLOTS"] = "Spazi Liberi";
+L["TITAN_BAG_BACKPACK"] = "Backpack";
+L["TITAN_BAG_MENU_SHOW_USED_SLOTS"] = "Mostra spazi usati";
+L["TITAN_BAG_MENU_SHOW_AVAILABLE_SLOTS"] = "Mostra spazi disponibili";
+L["TITAN_BAG_MENU_SHOW_DETAILED"] = "Mostra tooltip dettagliato";
+L["TITAN_BAG_MENU_IGNORE_SLOTS"] = "Ignora contenitori";
+L["TITAN_BAG_MENU_IGNORE_AMMO_POUCH_SLOTS"] = "Ignore ammo pouch slots";
+L["TITAN_BAG_MENU_IGNORE_SHARD_BAGS_SLOTS"] = "Ignore shard bags";
+L["TITAN_BAG_MENU_IGNORE_PROF_BAGS_SLOTS"] = "Ignora zaini delle professioni";
+L["TITAN_BAG_SHARD_BAG_NAMES"] = {"Soul Pouch", "Small Soul Pouch", "Box of Souls", "Felcloth Bag", "Core Felcloth Bag", "Ebon Shadowbag", "Abyssal Bag"};
+L["TITAN_BAG_AMMO_POUCH_NAMES"] = {"Clefthoof Hide Quiver", "Worg Hide Quiver", "Ancient Sinew Wrapped Lamina", "Nerubian Reinforced Quiver", "Quiver of a Thousand Feathers", "Knothide Quiver", "Harpy Hide Quiver", "Ribbly's Quiver", "Quickdraw Quiver", "Heavy Quiver", "Quiver of the Night Watch", "Hunting Quiver", "Medium Quiver", "Light Leather Quiver", "Small Quiver", "Light Quiver", "Smuggler's Ammo Pouch", "Dragonscale Ammo Pouch", "Knothide Ammo Pouch", "Netherscale Ammo Pouch", "Gnoll Skin Bandolier", "Ribbly's Bandolier", "Thick Leather Ammo Pouch", "Heavy Leather Ammo Pouch", "Bandolier of the Night Watch", "Medium Shot Pouch", "Hunting Ammo Sack", "Small Leather Ammo Pouch", "Small Shot Pouch", "Small Ammo Pouch"};
+L["TITAN_BAG_PROF_BAG_ENCHANTING"] = {
+"Borsa di Telamagica Incantata", "Borsa di Telarunica Incantata", "Zaino da Incantatore", "Sacca Grande da Incantatore",
+"Sacca di Fuocoincanto", "Sacca Misteriosa", "Sacca Ultraterrena", "Borsetta da Incantatore \"Esclusiva\" di Dolce Gabbata"};
+L["TITAN_BAG_PROF_BAG_ENGINEERING"] = {
+"Cassetta degli Attrezzi Pesante", "Cassetta degli Attrezzi di Vilferro", "Cassetta degli Attrezzi di Titanio",
+"Cassetta degli Attrezzi d'Elementio", "Cassetta Tecnologica \"Follia\" di Dolce Gabbata"};
+L["TITAN_BAG_PROF_BAG_HERBALISM"] = {
+"Sacca da Erbalista", "Sacca per Erbe Cenariana", "Sacco Cenariano", "Sacca Botanica di Mycah", "Sacca di Smeraldo",
+"Sacca della Spedizione di Hyjal", "Cesta per Erbe \"Verdissima\" di Dolce Gabbata"};
+L["TITAN_BAG_PROF_BAG_INSCRIPTION"] = {
+"Cartella dello Scriba", "Sacca Milletasche", "Zaino da Studente \"Scuola Oggi\" di Dolce Gabbata", "Burnished Inscription Bag"};
+L["TITAN_BAG_PROF_BAG_JEWELCRAFTING"] = {
+"Borsa da Orafo", "Borsa di Gioielli", "Pochette da Sera \"Inimitabile\" di Dolce Gabbata"};
+L["TITAN_BAG_PROF_BAG_LEATHERWORKING"] = {
+"Sacca del Conciatore", "Sacca per Molte Pelli", "Zaino da Viaggio del Mastro Bracconiere", "Sacca di Cuoio \"A Pelle\" di Dolce Gabbata", "Burnished Leather Bag"};
+L["TITAN_BAG_PROF_BAG_MINING"] = {
+"Sacco da Minatore", "Sacco da Minatore Rinforzato", "Sacco da Minatore di Mammut", "Sacco di Preziosi \"Diamiani\" di Dolce Gabbata", "Burnished Mining Bag"};
+L["TITAN_BAG_PROF_BAG_FISHING"] = {"Cassetta del Gran Pescatore"};
+L["TITAN_BAG_PROF_BAG_COOKING"] = {"Frigorifero Portatile", "Advanced Refrigeration Unit"};
+
+L["TITAN_CLOCK_TOOLTIP"] = "Orologio";
+L["TITAN_CLOCK_TOOLTIP_VALUE"] = "Offset ora server: ";
+L["TITAN_CLOCK_TOOLTIP_LOCAL_TIME"] = "Ora locale: ";
+L["TITAN_CLOCK_TOOLTIP_SERVER_TIME"] = "Ora server: ";
+L["TITAN_CLOCK_TOOLTIP_SERVER_ADJUSTED_TIME"] = "Ora server corretta: ";
+L["TITAN_CLOCK_TOOLTIP_HINT1"] = "Suggerimento: click sinistro per modificare l'offset dell'ora"
+L["TITAN_CLOCK_TOOLTIP_HINT2"] = "(solo orario server) e formato ora 12/24.";
+L["TITAN_CLOCK_TOOLTIP_HINT3"] = "Maiusc click sinistro per abilitare/disabilitare il calendario.";
+L["TITAN_CLOCK_CONTROL_TOOLTIP"] = "Offset ora server: ";
+L["TITAN_CLOCK_CONTROL_TITLE"] = "Offset";
+L["TITAN_CLOCK_CONTROL_HIGH"] = "+12";
+L["TITAN_CLOCK_CONTROL_LOW"] = "-12";
+L["TITAN_CLOCK_CHECKBUTTON"] = "24H Fmt";
+L["TITAN_CLOCK_CHECKBUTTON_TOOLTIP"] = "Scegle se visualizzare l'ora in formato 12/24 ore";
+L["TITAN_CLOCK_MENU_TEXT"] = "Orologio";
+L["TITAN_CLOCK_MENU_LOCAL_TIME"] = "Mostra ora locale (L)";
+L["TITAN_CLOCK_MENU_SERVER_TIME"] = "Mostra ora server (S)";
+L["TITAN_CLOCK_MENU_SERVER_ADJUSTED_TIME"] = "Mostra ora server corretta (A)";
+L["TITAN_CLOCK_MENU_DISPLAY_ON_RIGHT_SIDE"] = "Mostra a destra";
+L["TITAN_CLOCK_MENU_HIDE_GAMETIME"] = "Nascondi bottone ora/calendario";
+L["TITAN_CLOCK_MENU_HIDE_MAPTIME"] = "Nascondi bottone ora";
+L["TITAN_CLOCK_MENU_HIDE_CALENDAR"] = "Nascondi bottone calendario";
+
+L["TITAN_LOCATION_FORMAT"] = "(%.d, %.d)";
+L["TITAN_LOCATION_FORMAT2"] = "(%.1f, %.1f)";
+L["TITAN_LOCATION_FORMAT3"] = "(%.2f, %.2f)";
+L["TITAN_LOCATION_FORMAT_LABEL"] = "(xx , yy)";
+L["TITAN_LOCATION_FORMAT2_LABEL"] = "(xx.x , yy.y)";
+L["TITAN_LOCATION_FORMAT3_LABEL"] = "(xx.xx , yy.yy)";
+L["TITAN_LOCATION_FORMAT_COORD_LABEL"] = "Formato Coordinate";
+L["TITAN_LOCATION_BUTTON_LABEL"] = "Loc: ";
+L["TITAN_LOCATION_TOOLTIP"] = "Info Località";
+L["TITAN_LOCATION_TOOLTIP_HINTS_1"] = "Suggerimento: Maiusc + click sinistro per aggiungere informazioni";
+L["TITAN_LOCATION_TOOLTIP_HINTS_2"] = "sulla località al messaggio della chat.";
+L["TITAN_LOCATION_TOOLTIP_ZONE"] = "Zona: ";
+L["TITAN_LOCATION_TOOLTIP_SUBZONE"] = "Sottozona: ";
+L["TITAN_LOCATION_TOOLTIP_PVPINFO"] = "Info PVP: ";
+L["TITAN_LOCATION_TOOLTIP_HOMELOCATION"] = "Home Location";
+L["TITAN_LOCATION_TOOLTIP_INN"] = "Inn: ";
+L["TITAN_LOCATION_MENU_TEXT"] = "Località";
+L["TITAN_LOCATION_MENU_SHOW_ZONE_ON_PANEL_TEXT"] = "Mostra testo zona";
+L["TITAN_LOCATION_MENU_SHOW_SUBZONE_ON_PANEL_TEXT"] = "Show Only Subzone Text";
+L["TITAN_LOCATION_MENU_SHOW_COORDS_ON_MAP_TEXT"] = "Mostra coordinate sulla mappa";
+L["TITAN_LOCATION_MAP_CURSOR_COORDS_TEXT"] = "Cursore: %s";
+L["TITAN_LOCATION_MAP_PLAYER_COORDS_TEXT"] = "Giocatore: %s";
+L["TITAN_LOCATION_NO_COORDS"] = "No Coords";
+L["TITAN_LOCATION_MENU_SHOW_LOC_ON_MINIMAP_TEXT"] = "Mostra località sopra alla minimappa";
+L["TITAN_LOCATION_MENU_UPDATE_WORLD_MAP"] = "Aggiorna mappa quando cambi località";
+L["TITAN_LOCATION_MENU_MAP_COORDS_TITLE"] = "Coordinates Location on Map";
+L["TITAN_LOCATION_MENU_MAP_COORDS_LOC_1"] = "Top Left";
+L["TITAN_LOCATION_MENU_MAP_COORDS_LOC_2"] = "Top Right";
+L["TITAN_LOCATION_MENU_MAP_COORDS_LOC_3"] = "Bottom Left";
+L["TITAN_LOCATION_MENU_MAP_COORDS_LOC_4"] = "Bottom";
+L["TITAN_LOCATION_MENU_MAP_COORDS_LOC_5"] = "Bottom Right";
+
+L["TITAN_FPS_FORMAT"] = "%.1f";
+L["TITAN_FPS_BUTTON_LABEL"] = "FPS: ";
+L["TITAN_FPS_MENU_TEXT"] = "FPS";
+L["TITAN_FPS_TOOLTIP_CURRENT_FPS"] = "FPS Correnti: ";
+L["TITAN_FPS_TOOLTIP_AVG_FPS"] = "FPS Medi: ";
+L["TITAN_FPS_TOOLTIP_MIN_FPS"] = "FPS Minimi: ";
+L["TITAN_FPS_TOOLTIP_MAX_FPS"] = "FPS Massimo: ";
+L["TITAN_FPS_TOOLTIP"] = "Frame al secondo";
+
+L["TITAN_LATENCY_FORMAT"] = "%d".."ms";
+L["TITAN_LATENCY_BANDWIDTH_FORMAT"] = "%.3f ".."KB/s";
+L["TITAN_LATENCY_BUTTON_LABEL"] = "Latenza: ";
+L["TITAN_LATENCY_TOOLTIP"] = "Stato Network";
+L["TITAN_LATENCY_TOOLTIP_LATENCY_HOME"] = "Latenza Reame (locale): ";
+L["TITAN_LATENCY_TOOLTIP_LATENCY_WORLD"] = "Latenza Gioco (reame): ";
+L["TITAN_LATENCY_TOOLTIP_BANDWIDTH_IN"] = "Banda in Ingresso: ";
+L["TITAN_LATENCY_TOOLTIP_BANDWIDTH_OUT"] = "Banda in Uscita: ";
+L["TITAN_LATENCY_MENU_TEXT"] = "Latenza";
+
+L["TITAN_LOOTTYPE_BUTTON_LABEL"] = "Predazione: ";
+L["TITAN_LOOTTYPE_FREE_FOR_ALL"] = "Libero per Tutti";
+L["TITAN_LOOTTYPE_ROUND_ROBIN"] = "Rotazione Fissa";
+L["TITAN_LOOTTYPE_MASTER_LOOTER"] = "Resp. del Bottino";
+L["TITAN_LOOTTYPE_GROUP_LOOT"] = "Bottino di Gruppo";
+L["TITAN_LOOTTYPE_NEED_BEFORE_GREED"] = "Necessità prima di Bramosia";
+L["TITAN_LOOTTYPE_PERSONAL"] = "Personal";
+L["TITAN_LOOTTYPE_TOOLTIP"] = "Info Tipo Predazione";
+L["TITAN_LOOTTYPE_MENU_TEXT"] = "Tipo Predazione";
+L["TITAN_LOOTTYPE_RANDOM_ROLL_LABEL"] = "Tiro casuale";
+L["TITAN_LOOTTYPE_TOOLTIP_HINT1"] = "Suggerimento: Click Sinistro per fare un tiro casuale.";
+L["TITAN_LOOTTYPE_TOOLTIP_HINT2"] = "Scegli tipo di tiro dal menu col tasto destro.";
+L["TITAN_LOOTTYPE_DUNGEONDIFF_LABEL"] = "Difficolta Scorreria";
+L["TITAN_LOOTTYPE_DUNGEONDIFF_LABEL2"] = "Difficoltà Incursione";
+L["TITAN_LOOTTYPE_SHOWDUNGEONDIFF_LABEL"] = "Mostra difficoltà Scorreria/Incursione";
+L["TITAN_LOOTTYPE_SETDUNGEONDIFF_LABEL"] = "Imposta difficoltà Scorreria";
+L["TITAN_LOOTTYPE_SETRAIDDIFF_LABEL"] = "Imposta difficoltà Incursione";
+L["TITAN_LOOTTYPE_AUTODIFF_LABEL"] = "Auto (in base al gruppo)";
+-- Tracker part
+L["BtnRoll"]  = "Roll" -- button
+L["BtnPass"]  = "Pass" -- button
+L["BtnClear"] = "Start" -- button (was 'Clear')
+L["BtnAnnounce"] = "Result" -- button (was 'Announce')
+L["BtnNotRolled"] = "Remind" -- button (was 'Not Rolled')
+L["TextPass"] = "pass" -- string to search for when player passes on loot
+L["MsgNotRolled"] = "Reminder sent." -- nag players who have not rolled
+L["MsgClosing"] = "Closing tracker window." -- when leader closes tracker
+L["TxtLine"] = "------------------------------------------------------------------------------------------------------"
+L["MsgNbRolls"] = "%d Roll(s)" -- number of rolls at bottom of frame
+L["MsgRollCleared"] = "MsgRollCleared" -- sent when BtnClear is clicked
+L["MsgStart"] = "New roll starting now! Type '/rnd' or '%s'"
+L["MsgBar"] = "==============================" -- used as part of start message to players
+L["MsgAnnounce"] = "%s won with a roll of %d."
+L["RaidPass"]="'/raid pass'" -- used to 'end' NotRolledNag message
+L["PartyPass"]="'/party pass'" -- used to 'end' NotRolledNag message
+L["NotRolledNag"]="{star} Please type '/roll' or 'pass' " -- cannot use L["TextPass"] here ????
+
+L["TITAN_MEMORY_FORMAT"] = "%.3f".."MB";
+L["TITAN_MEMORY_FORMAT_KB"] = "%d".."KB";
+L["TITAN_MEMORY_RATE_FORMAT"] = "%.3f".."KB/s";
+L["TITAN_MEMORY_BUTTON_LABEL"] = "Memoria: ";
+L["TITAN_MEMORY_TOOLTIP"] = "Uso Memoria";
+L["TITAN_MEMORY_TOOLTIP_CURRENT_MEMORY"] = "Corrente: ";
+L["TITAN_MEMORY_TOOLTIP_INITIAL_MEMORY"] = "Iniziale: ";
+L["TITAN_MEMORY_TOOLTIP_INCREASING_RATE"] = "Velocità aumento: ";
+L["TITAN_MEMORY_KBMB_LABEL"] = "KB/MB";
+
+L["TITAN_PERFORMANCE_TOOLTIP"] = "Info Performance";
+L["TITAN_PERFORMANCE_MENU_TEXT"] = "Performance";
+L["TITAN_PERFORMANCE_ADDONS"] = "Uso Addon";
+L["TITAN_PERFORMANCE_ADDON_MEM_USAGE_LABEL"] = "Uso memoria Addon";
+L["TITAN_PERFORMANCE_ADDON_MEM_FORMAT_LABEL"] = "Formato memoria Addon";
+L["TITAN_PERFORMANCE_ADDON_CPU_USAGE_LABEL"] = "Uso CPU Addon";
+L["TITAN_PERFORMANCE_ADDON_NAME_LABEL"] = "Nome:";
+L["TITAN_PERFORMANCE_ADDON_USAGE_LABEL"] = "Uso";
+L["TITAN_PERFORMANCE_ADDON_RATE_LABEL"] = "Tasso";
+L["TITAN_PERFORMANCE_ADDON_TOTAL_MEM_USAGE_LABEL"] = "Memoria Addon totale:";
+L["TITAN_PERFORMANCE_ADDON_TOTAL_CPU_USAGE_LABEL"] = "Tempo CPU totale:";
+L["TITAN_PERFORMANCE_MENU_SHOW_FPS"] = "Mostra FPS";
+L["TITAN_PERFORMANCE_MENU_SHOW_LATENCY"] = "Mostra latenza reame";
+L["TITAN_PERFORMANCE_MENU_SHOW_LATENCY_WORLD"] = "Mostra latenza gioco";
+L["TITAN_PERFORMANCE_MENU_SHOW_MEMORY"] = "Mostra memoria";
+L["TITAN_PERFORMANCE_MENU_SHOW_ADDONS"] = "Mostra uso memoria addon";
+L["TITAN_PERFORMANCE_MENU_SHOW_ADDON_RATE"] = "Mostra tasso uso Addon";
+L["TITAN_PERFORMANCE_MENU_CPUPROF_LABEL"] = "Modalità controllo CPU";
+L["TITAN_PERFORMANCE_MENU_CPUPROF_LABEL_ON"] = "Abilita modalità controllo CPU ";
+L["TITAN_PERFORMANCE_MENU_CPUPROF_LABEL_OFF"] = "Disabilita modalità controllo CPU ";
+L["TITAN_PERFORMANCE_CONTROL_TOOLTIP"] = "Addon monitorati: ";
+L["TITAN_PERFORMANCE_CONTROL_TITLE"] = "Addon monitorati";
+L["TITAN_PERFORMANCE_CONTROL_HIGH"] = "40";
+L["TITAN_PERFORMANCE_CONTROL_LOW"] = "1";
+L["TITAN_PERFORMANCE_TOOLTIP_HINT"] = "Suggerimento: Click sinistro per forzare una garbage collection.";
+
+L["TITAN_XP_FORMAT"] = "%s";
+L["TITAN_XP_PERCENT_FORMAT"] = "(%.1f%%)";
+L["TITAN_XP_BUTTON_LABEL_XPHR_LEVEL"] = "PE/hr questo livello: ";
+L["TITAN_XP_BUTTON_LABEL_XPHR_SESSION"] = "PE/hr questa sessione: ";
+L["TITAN_XP_BUTTON_LABEL_TOLEVEL_TIME_LEVEL"] = "Tempo per salire di lv: ";
+L["TITAN_XP_LEVEL_COMPLETE"] = "Livello completo: ";
+L["TITAN_XP_TOTAL_RESTED"] = "Riposato: ";
+L["TITAN_XP_XPTOLEVELUP"] = "PE al prossimo lv: ";
+L["TITAN_XP_TOOLTIP"] = "Info PE";
+L["TITAN_XP_TOOLTIP_TOTAL_TIME"] = "Tempo totale di gioco: ";
+L["TITAN_XP_TOOLTIP_LEVEL_TIME"] = "Tempo a questo lv: ";
+L["TITAN_XP_TOOLTIP_SESSION_TIME"] = "Tempo questa sessione: ";
+L["TITAN_XP_TOOLTIP_TOTAL_XP"] = "PE totali necessari questo lv: ";
+L["TITAN_XP_TOOLTIP_LEVEL_XP"] = "PE guadagnati questo lv: ";
+L["TITAN_XP_TOOLTIP_TOLEVEL_XP"] = "PE necessari al prossimo lv: ";
+L["TITAN_XP_TOOLTIP_SESSION_XP"] = "PE guadagnati questa sessione: ";
+L["TITAN_XP_TOOLTIP_XPHR_LEVEL"] = "PE/HR questo lv: ";
+L["TITAN_XP_TOOLTIP_XPHR_SESSION"] = "PE/HR questa sessione: ";
+L["TITAN_XP_TOOLTIP_TOLEVEL_LEVEL"] = "Tempo al prossimo lv (Tasso lv): ";
+L["TITAN_XP_TOOLTIP_TOLEVEL_SESSION"] = "Tempo al prossimo lv (Tasso sessione): ";
+L["TITAN_XP_MENU_TEXT"] = "PE";
+L["TITAN_XP_MENU_SHOW_XPHR_THIS_LEVEL"] = "Mostra PE/HR questo lv";
+L["TITAN_XP_MENU_SHOW_XPHR_THIS_SESSION"] = "Mostra PE/HR questa sessione";
+L["TITAN_XP_MENU_SHOW_RESTED_TOLEVELUP"] = "Mostra vista multi-info";
+L["TITAN_XP_MENU_SIMPLE_BUTTON_TITLE"] = "Bottone";
+L["TITAN_XP_MENU_SIMPLE_BUTTON_RESTED"] = "Mostra PE Riposato";
+L["TITAN_XP_MENU_SIMPLE_BUTTON_TOLEVELUP"] = "Mostra PE al prossimo lv";
+L["TITAN_XP_MENU_SIMPLE_BUTTON_KILLS"] = "Mostra uccisioni rimanenti al prossimo lv";
+L["TITAN_XP_MENU_RESET_SESSION"] = "Reimposta sessione";
+L["TITAN_XP_MENU_REFRESH_PLAYED"] = "Reimposta timers";
+L["TITAN_XP_UPDATE_PENDING"] = "Aggiorno...";
+L["TITAN_XP_KILLS_LABEL"] = "Uccisioni al prossimo lv (%s PE ottenuti l'ultima volta): ";
+L["TITAN_XP_KILLS_LABEL_SHORT"] = "Uccisioni: ";
+L["TITAN_XP_BUTTON_LABEL_SESSION_TIME"] = "Tempo sessione: ";
+L["TITAN_XP_MENU_SHOW_SESSION_TIME"] = "Mostra tempo sessione";
+L["TITAN_XP_GAIN_PATTERN"] = "(.*) muore, otteni (%d+) esperienza.";
+L["TITAN_XP_XPGAINS_LABEL_SHORT"] = "Incrementi PE da ott.: ";
+L["TITAN_XP_XPGAINS_LABEL"] = "Incrementi PE al prossimo lv. (%s PE ottenuti l'ultima volta): ";
+L["TITAN_XP_MENU_SIMPLE_BUTTON_XPGAIN"] = "Mostra incrementi PE al prossimo lv";
+
+L["TITAN_REGEN_MENU_TEXT"] = "Regen"
+L["TITAN_REGEN_MENU_TOOLTIP_TITLE"] = "Regen Info"
+L["TITAN_REGEN_MENU_SHOW2"] = "HP"
+L["TITAN_REGEN_MENU_SHOW3"] = "MP"
+L["TITAN_REGEN_MENU_SHOW4"] = "As Percentage"
+L["TITAN_REGEN_BUTTON_TEXT_HP"] = "HP: "
+L["TITAN_REGEN_BUTTON_TEXT_MP"] = " MP: "
+L["TITAN_REGEN_TOOLTIP1"] = "Health: \t"..GREEN_FONT_COLOR_CODE.."%d"..FONT_COLOR_CODE_CLOSE.." / " ..HIGHLIGHT_FONT_COLOR_CODE.."%d"..FONT_COLOR_CODE_CLOSE.." ("..RED_FONT_COLOR_CODE.."%d"..FONT_COLOR_CODE_CLOSE..")";
+L["TITAN_REGEN_TOOLTIP2"] = "Mana: \t"..GREEN_FONT_COLOR_CODE.."%d"..FONT_COLOR_CODE_CLOSE.." / " ..HIGHLIGHT_FONT_COLOR_CODE.."%d"..FONT_COLOR_CODE_CLOSE.." ("..RED_FONT_COLOR_CODE.."%d"..FONT_COLOR_CODE_CLOSE..")";
+L["TITAN_REGEN_TOOLTIP3"] = "Best HP Regen: \t"..HIGHLIGHT_FONT_COLOR_CODE.."%d"..FONT_COLOR_CODE_CLOSE;
+L["TITAN_REGEN_TOOLTIP4"] = "Worst HP Regen: \t"..HIGHLIGHT_FONT_COLOR_CODE.."%d"..FONT_COLOR_CODE_CLOSE;
+L["TITAN_REGEN_TOOLTIP5"] = "Best MP Regen: \t"..HIGHLIGHT_FONT_COLOR_CODE.."%d"..FONT_COLOR_CODE_CLOSE;
+L["TITAN_REGEN_TOOLTIP6"] = "Worst MP Regen: \t"..HIGHLIGHT_FONT_COLOR_CODE.."%d"..FONT_COLOR_CODE_CLOSE;
+L["TITAN_REGEN_TOOLTIP7"] = "MP Regen in Last Fight: \t"..HIGHLIGHT_FONT_COLOR_CODE.."%d"..FONT_COLOR_CODE_CLOSE.." ("..GREEN_FONT_COLOR_CODE.."%.2f"..FONT_COLOR_CODE_CLOSE.."%%)";
+
+--Titan Repair
+L["REPAIR_LOCALE"] = {
+	menu = "Riparazione",
+	tooltip = "Info Riparazione",
+	button = "Integrità: ",
+	normal = "Costo Riparazione (Normale): ",
+	friendly = "Costo Riparazione (Amichevole): ",
+	honored = "Costo Riparazione (Onorato): ",
+	revered = "Costo Riparazione (Riverito): ",
+	exalted = "Costo Riparazione (Osannato): ",
+	buttonNormal = "Mostra Normale",
+	buttonFriendly = "Mostra Amichevole (5%)",
+	buttonHonored = "Mostra Onorato (10%)",
+	buttonRevered = "Mostra Riverito (15%)",
+	buttonExalted = "Mostra Osannato (20%)",
+	percentage = "Mostra come percentuale",
+	itemnames = "Mostra nomi oggetti",
+	mostdamaged = "Mostra più danneggiato",
+	showdurabilityframe = "Mostra integrità",
+	undamaged = "Mostra oggetti non danneggiati",
+	discount = "Sconto",
+	nothing = "Niente da riparare",
+	confirmation = "Vuoi riparare tutti gli oggetti?",
+	badmerchant = "Questo mercante non può riparare. Visualizzo i costi normali di riparazione.",
+	popup = "Mostra popup riparazione",
+	showinventory = "Calcola danno nello zaino",
+	WholeScanInProgress = "Aggiorno...",
+	AutoReplabel = "Auto-Ripara",
+	AutoRepitemlabel = "Ripara automaticamente tutti gli oggetti",
+	ShowRepairCost = "Mostra costo riparazione",
+	ignoreThrown = "Ignora coltelli da lancio",
+	ShowItems = "Mostra oggetti",
+	ShowDiscounts = "Mostra sconti",
+	ShowCosts = "Mostra costi",
+	Items = "Oggetti",
+	Discounts = "Sconti",
+	Costs = "Costi",
+	CostTotal = "Costo totale",
+	CostBag = "Costo zaino",
+	CostEquip = "Costo equipaggiati",
+	TooltipOptions = "Tooltip",
+};
+
+L["TITAN_REPAIR"] = "Riparazione di Titan"
+L["TITAN_REPAIR_CANNOT_AFFORD"] = "Non puoi permetterti la riparazione."
+L["TITAN_REPAIR_REPORT_COST_MENU"] = "Scrivi il costo di riparazione nella chat"
+L["TITAN_REPAIR_REPORT_COST_CHAT"] = "Il costo di riparazione è "
+
+L["TITAN_GOLD_TOOLTIPTEXT"] = "Oro totale su";
+L["TITAN_GOLD_ITEMNAME"] = "Titan Gold";
+L["TITAN_GOLD_CLEAR_DATA_TEXT"] = "Svuota Database";
+L["TITAN_GOLD_RESET_SESS_TEXT"] = "Reimposta sessione corrente";
+L["TITAN_GOLD_DB_CLEARED"] = "Titan Gold - Database cancellato.";
+L["TITAN_GOLD_SESSION_RESET"] = "Titan Gold - Reimposta sessione.";
+L["TITAN_GOLD_MENU_TEXT"] = "Oro";
+L["TITAN_GOLD_TOOLTIP"] = "Info oro";
+L["TITAN_GOLD_TOGGLE_PLAYER_TEXT"] = "Mostra oro giocatore";
+L["TITAN_GOLD_TOGGLE_ALL_TEXT"] = "Mostra oro server";
+L["TITAN_GOLD_SESS_EARNED"] = "Guadagnati in questa sessione";
+L["TITAN_GOLD_PERHOUR_EARNED"] = "Guadagnati ogni ora";
+L["TITAN_GOLD_SESS_LOST"] = "Persi questa sessione";
+L["TITAN_GOLD_PERHOUR_LOST"] = "Persi ogni ora";
+L["TITAN_GOLD_STATS_TITLE"] = "Statistiche sessione";
+L["TITAN_GOLD_TTL_GOLD"] = "Oro totale";
+L["TITAN_GOLD_START_GOLD"] = "Oro iniziale";
+L["TITAN_GOLD_TOGGLE_SORT_GOLD"] = "Ordina per quantità";
+L["TITAN_GOLD_TOGGLE_SORT_NAME"] = "Ordina per nome";
+L["TITAN_GOLD_TOGGLE_GPH_SHOW"] = "Mostra oro ogni ora";
+L["TITAN_GOLD_TOGGLE_GPH_HIDE"] = "Nascondi oro per ora";
+L["TITAN_GOLD_GOLD"] = "g";
+L["TITAN_GOLD_SILVER"] = "s";
+L["TITAN_GOLD_COPPER"] = "c";
+L["TITAN_GOLD_STATUS_PLAYER_SHOW"] = "Visibile";
+L["TITAN_GOLD_STATUS_PLAYER_HIDE"] = "Nascosto";
+L["TITAN_GOLD_DELETE_PLAYER"] = "Elimina personaggio";
+L["TITAN_GOLD_SHOW_PLAYER"] = "Mostra personaggio";
+L["TITAN_GOLD_FACTION_PLAYER_ALLY"] = "Alleanza";
+L["TITAN_GOLD_FACTION_PLAYER_HORDE"] = "Orda";
+L["TITAN_GOLD_CLEAR_DATA_WARNING"] = GREEN_FONT_COLOR_CODE.."Attenzione: "
+..FONT_COLOR_CODE_CLOSE.."Questa impostazione cancellerà il database. "
+.."Se vuoi continuare con questa operazione, premi 'Accetta', altrimenti premi 'Annulla' o il tasto Cancella.";
+L["TITAN_GOLD_COIN_NONE"] = "Non mostrare descrizione";
+L["TITAN_GOLD_COIN_LABELS"] = "Mostra descrizione";
+L["TITAN_GOLD_COIN_ICONS"] = "Mostra icone";
+L["TITAN_GOLD_ONLY"] = "Mostra solo oro";
+L["TITAN_GOLD_COLORS"] = "Mostra colori";
+L["TITAN_GOLD_MERGE"] = "Merge Servers";
+L["TITAN_GOLD_SEPARATE"] = "Separate Servers";
+
+L["TITAN_VOLUME_TOOLTIP"] = "Info Volume";
+L["TITAN_VOLUME_MASTER_TOOLTIP_VALUE"] = "Volume master: ";
+L["TITAN_VOLUME_SOUND_TOOLTIP_VALUE"] = "Volume effetti: ";
+L["TITAN_VOLUME_AMBIENCE_TOOLTIP_VALUE"] = "Volume effetti ambiente: ";
+L["TITAN_VOLUME_DIALOG_TOOLTIP_VALUE"] = "Dialog Sound Volume: ";
+L["TITAN_VOLUME_MUSIC_TOOLTIP_VALUE"] = "Volume suono musica: ";
+L["TITAN_VOLUME_MICROPHONE_TOOLTIP_VALUE"] = "Volume microfono: ";
+L["TITAN_VOLUME_SPEAKER_TOOLTIP_VALUE"] = "Volume casse: ";
+L["TITAN_VOLUME_TOOLTIP_HINT1"] = "Suggerimento: Click Sinistro per impostare il"
+L["TITAN_VOLUME_TOOLTIP_HINT2"] = "volume.";
+L["TITAN_VOLUME_CONTROL_TOOLTIP"] = "Controllo volume: ";
+L["TITAN_VOLUME_CONTROL_TITLE"] = "Controllo volume";
+L["TITAN_VOLUME_MASTER_CONTROL_TITLE"] = "Master";
+L["TITAN_VOLUME_SOUND_CONTROL_TITLE"] = "Effetti";
+L["TITAN_VOLUME_AMBIENCE_CONTROL_TITLE"] = "Ambiente";
+L["TITAN_VOLUME_DIALOG_CONTROL_TITLE"] = "Dialog";
+L["TITAN_VOLUME_MUSIC_CONTROL_TITLE"] = "Musica";
+L["TITAN_VOLUME_MICROPHONE_CONTROL_TITLE"] = "Microfono";
+L["TITAN_VOLUME_SPEAKER_CONTROL_TITLE"] = "Casse";
+L["TITAN_VOLUME_CONTROL_HIGH"] = "Alto";
+L["TITAN_VOLUME_CONTROL_LOW"] = "Basso";
+L["TITAN_VOLUME_MENU_TEXT"] = "Controllo volume";
+L["TITAN_VOLUME_MENU_AUDIO_OPTIONS_LABEL"] = "Mostra opzioni suono/voce" ;
+L["TITAN_VOLUME_MENU_OVERRIDE_BLIZZ_SETTINGS"] = "Sovrascrivi impostazioni volume Blizzard";
diff --git a/TitanClassic/save/locale-old/Localization.KR.lua b/TitanClassic/save/locale-old/Localization.KR.lua
new file mode 100644
index 0000000..9749eb2
--- /dev/null
+++ b/TitanClassic/save/locale-old/Localization.KR.lua
@@ -0,0 +1,606 @@
+local L = LibStub("AceLocale-3.0"):NewLocale("TitanClassic","koKR")
+if not L then return end
+
+L["TITAN_PANEL"] = "타이탄 패널 Classic";
+local TITAN_PANEL = "타이탄 패널 Classic";
+L["TITAN_PANEL_ONLY"] = "타이탄 패널";
+local TITAN_PANEL_ONLY = "타이탄 패널";
+L["TITAN_DEBUG"] = "<Titan>";
+L["TITAN_PRINT"] = "Titan";
+
+L["TITAN_NA"] = "없음";
+L["TITAN_SECONDS"] = "초";
+L["TITAN_MINUTES"] = "분";
+L["TITAN_HOURS"] = "시";
+L["TITAN_DAYS"] = "일";
+L["TITAN_SECONDS_ABBR"] = "초";
+L["TITAN_MINUTES_ABBR"] = "분";
+L["TITAN_HOURS_ABBR"] = "시";
+L["TITAN_DAYS_ABBR"] = "일";
+L["TITAN_MILLISECOND"] = "ms";
+L["TITAN_KILOBYTES_PER_SECOND"] = "KB/s";
+L["TITAN_KILOBITS_PER_SECOND"] = "kbps"
+L["TITAN_MEGABYTE"] = "MB";
+L["TITAN_NONE"] = "없음";
+L["TITAN_USE_COMMA"] = "쉼표 사용";
+L["TITAN_USE_PERIOD"] = "마침표 사용";
+
+L["TITAN_PANEL_ERROR_PROF_DELCURRENT"] = "현재 프로필을 삭제할 수 없습니다.";
+local TITAN_PANEL_WARNING = GREEN_FONT_COLOR_CODE.."경고 : "..FONT_COLOR_CODE_CLOSE
+local TITAN_PANEL_RELOAD_TEXT = "이명령을 계속하려면 확인 버튼을 누르고(UI 재시작), 그렇지 않으면 취소 또는 ESC키를 누르세요."
+L["TITAN_PANEL_RESET_WARNING"] = TITAN_PANEL_WARNING
+	.."이 설정은 바를 초기화 합니다 또한 바 설정값도 초기화 하여 프로필을 재설정합니다. "
+	..TITAN_PANEL_RELOAD_TEXT
+L["TITAN_PANEL_RELOAD"] = TITAN_PANEL_WARNING
+	.."타이탄 패널을 재시작해야 합니다. "
+	..TITAN_PANEL_RELOAD_TEXT
+L["TITAN_PANEL_ATTEMPTS"] = TITAN_PANEL.." 시도"
+L["TITAN_PANEL_ATTEMPTS_SHORT"] = "시도"
+L["TITAN_PANEL_ATTEMPTS_DESC"] = "아래의 플러그인을 등록하도록 요청합니다. "..TITAN_PANEL..".\n"
+	.."플러그인 제작자에게 오류를 보고 하세요."
+L["TITAN_PANEL_ATTEMPTS_TYPE"] = "유형"
+L["TITAN_PANEL_ATTEMPTS_CATEGORY"] = "항목 분류"
+L["TITAN_PANEL_ATTEMPTS_BUTTON"] = "버튼 이름"
+L["TITAN_PANEL_ATTEMPTS_STATUS"] = "상태"
+L["TITAN_PANEL_ATTEMPTS_ISSUE"] = "Issue"
+L["TITAN_PANEL_ATTEMPTS_NOTES"] = "노트"
+L["TITAN_PANEL_ATTEMPTS_TABLE"] = "Table index"
+L["TITAN_PANEL_EXTRAS"] = TITAN_PANEL.." 추가"
+L["TITAN_PANEL_EXTRAS"] = "추가"
+L["TITAN_PANEL_EXTRAS_DESC"] = "데이터 설정을 위한 플러그인을 불러올 수 없습니다.\n"
+	.."노트: 리스트의 변경을 위해서 게임종료 해야합니다."
+L["TITAN_PANEL_EXTRAS_DELETE_BUTTON"] = "설정 데이터 삭제"
+L["TITAN_PANEL_EXTRAS_DELETE_MSG"] = "삭제를 위한 설정 입력입니다."
+L["TITAN_PANEL_CHARS"] = "캐릭터"
+L["TITAN_PANEL_CHARS_DESC"] = "데이터 설정에 있는 캐릭터입니다.\n"
+L["TITAN_PANEL_REGISTER_START"] = "타이탄 플러그인 등록..."
+L["TITAN_PANEL_REGISTER_END"] = "프로세스 등록 완료"
+
+-- slash command help
+L["TITAN_PANEL_SLASH_RESET_0"] = LIGHTYELLOW_FONT_COLOR_CODE.."사용법: |cffffffff/titan {reset | reset tipfont/tipalpha/panelscale/spacing}";
+L["TITAN_PANEL_SLASH_RESET_1"] = " - "..LIGHTYELLOW_FONT_COLOR_CODE.."reset: |cffffffff초기화 - "..TITAN_PANEL.." 기본 값 및 위치";
+L["TITAN_PANEL_SLASH_RESET_2"] = " - "..LIGHTYELLOW_FONT_COLOR_CODE.."reset tipfont: |cffffffff초기화 - "..TITAN_PANEL.."툴팁 글꼴 크기";
+L["TITAN_PANEL_SLASH_RESET_3"] = " - "..LIGHTYELLOW_FONT_COLOR_CODE.."reset tipalpha: |cffffffff초기화 - "..TITAN_PANEL.."툴팁 투명도";
+L["TITAN_PANEL_SLASH_RESET_4"] = " - "..LIGHTYELLOW_FONT_COLOR_CODE.."reset panelscale: |cffffffff초기화 - "..TITAN_PANEL.."크기";
+L["TITAN_PANEL_SLASH_RESET_5"] = " - "..LIGHTYELLOW_FONT_COLOR_CODE.."reset spacing: |cffffffff초기화 - "..TITAN_PANEL.."버튼 간격";
+L["TITAN_PANEL_SLASH_GUI_0"] = LIGHTYELLOW_FONT_COLOR_CODE.."사용법: |cffffffff/titan {gui control/trans/skin}";
+L["TITAN_PANEL_SLASH_GUI_1"] = " - "..LIGHTYELLOW_FONT_COLOR_CODE.."gui control: |cffffffff열기 - "..TITAN_PANEL.." 패널 설정창";
+L["TITAN_PANEL_SLASH_GUI_2"] = " - "..LIGHTYELLOW_FONT_COLOR_CODE.."gui trans: |cffffffff투명도 설정창을 엽니다.";
+L["TITAN_PANEL_SLASH_GUI_3"] = " - "..LIGHTYELLOW_FONT_COLOR_CODE.."gui skin: |cffffffff스킨 설정창을 엽니다.";
+L["TITAN_PANEL_SLASH_PROFILE_0"] = LIGHTYELLOW_FONT_COLOR_CODE.."사용법: |cffffffff/titan {사용하려는 프로필 이름 <profile>}";
+L["TITAN_PANEL_SLASH_PROFILE_1"] = " - "..LIGHTYELLOW_FONT_COLOR_CODE.."프로필 사용 <name> <server>: |cffffffff저장된 프로필로 현재 프로필을 설정합니다.";
+L["TITAN_PANEL_SLASH_PROFILE_2"] = " - "..LIGHTYELLOW_FONT_COLOR_CODE.."<name>: |cffffffff캐릭터 이름 또는 다른 이름으로 프로필을 변경할 수 있습니다."
+L["TITAN_PANEL_SLASH_PROFILE_3"] = " - "..LIGHTYELLOW_FONT_COLOR_CODE.."<server>: |cffffffff현재 서버이름 또는 'TitanCustomProfile'로 프로필을 변경할 수 있습니다."
+L["TITAN_PANEL_SLASH_SILENT_0"] = LIGHTYELLOW_FONT_COLOR_CODE.."Usage: |cffffffff/titan {silent}";
+L["TITAN_PANEL_SLASH_SILENT_1"] = LIGHTYELLOW_FONT_COLOR_CODE.."silent: |cffffffffToggles "..TITAN_PANEL.." to load silently.";
+L["TITAN_PANEL_SLASH_HELP_0"] = LIGHTYELLOW_FONT_COLOR_CODE.."사용법: |cffffffff/titan {help | 도움말 <topic>}";
+L["TITAN_PANEL_SLASH_HELP_1"] = " - "..LIGHTYELLOW_FONT_COLOR_CODE.."<topic>: reset/gui/profile/silent/help ";
+L["TITAN_PANEL_SLASH_ALL_0"] = LIGHTYELLOW_FONT_COLOR_CODE.."사용법: |cffffffff/titan <topic>";
+L["TITAN_PANEL_SLASH_ALL_1"] = " - "..LIGHTYELLOW_FONT_COLOR_CODE.."<topic>: |cffffffffreset/gui/profile/silent/help ";
+
+-- slash command responses
+L["TITAN_PANEL_SLASH_RESP1"] = LIGHTYELLOW_FONT_COLOR_CODE..TITAN_PANEL.." 툴팁 글꼴 크기가 초기화 되었습니다.";
+L["TITAN_PANEL_SLASH_RESP2"] = LIGHTYELLOW_FONT_COLOR_CODE..TITAN_PANEL.." 툴팁 투명도가 초기화 되었습니다.";
+L["TITAN_PANEL_SLASH_RESP3"] = LIGHTYELLOW_FONT_COLOR_CODE..TITAN_PANEL.." 크기가 초기화 되었습니다.";
+L["TITAN_PANEL_SLASH_RESP4"] = LIGHTYELLOW_FONT_COLOR_CODE..TITAN_PANEL.." 버튼 공간이 초기화되었습니다.";
+
+-- global profile locale
+L["TITAN_PANEL_GLOBAL"] = "공통";
+L["TITAN_PANEL_GLOBAL_PROFILE"] = "공통 프로필";
+L["TITAN_PANEL_GLOBAL_USE"] = "공통 프로필 사용";
+L["TITAN_PANEL_GLOBAL_USE_AS"] = "공통 프로필로 사용합니다.";
+L["TITAN_PANEL_GLOBAL_USE_DESC"] = "모든 캐릭터를 공통 프로필로 사용합니다.";
+L["TITAN_PANEL_GLOBAL_RESET_PART"] = "설정 초기화";
+L["TITAN_PANEL_GLOBAL_ERR_1"] = "공통 프로필로 사용할때 불러오지 못할 수도 있습니다.";
+
+-- general panel locale
+L["TITAN_PANEL_VERSION_INFO"] = "|cffff8c00"..TITAN_PANEL_ONLY.." |cffffd700개발팀";
+L["TITAN_PANEL_MENU_TITLE"] = "타이판 패널";
+L["TITAN_PANEL_MENU_HIDE"] = "숨김";
+L["TITAN_PANEL_MENU_IN_COMBAT_LOCKDOWN"] = "(전투중)";
+L["TITAN_PANEL_MENU_RELOADUI"] = "(UI 재시작)";
+L["TITAN_PANEL_MENU_SHOW_COLORED_TEXT"] = "색상화 글자 표시";
+L["TITAN_PANEL_MENU_SHOW_ICON"] = "아이콘 표시";
+L["TITAN_PANEL_MENU_SHOW_LABEL_TEXT"] = "라벨 글자 표시";
+L["TITAN_PANEL_MENU_AUTOHIDE"] = "자동 숨김";
+L["TITAN_PANEL_MENU_CENTER_TEXT"] = "중앙 글자";
+L["TITAN_PANEL_MENU_DISPLAY_BAR"] = "바 표시";
+L["TITAN_PANEL_MENU_DISABLE_PUSH"] = "화면 보정 불가";
+L["TITAN_PANEL_MENU_DISABLE_MINIMAP_PUSH"] = "미니맵 보정 불가";
+L["TITAN_PANEL_MENU_DISABLE_LOGS"] = "자동 로그 보정";
+L["TITAN_PANEL_MENU_DISABLE_BAGS"] = "자동 가방 보정";
+L["TITAN_PANEL_MENU_DISABLE_TICKET"] = "자동 프레임 보정";
+L["TITAN_PANEL_MENU_PROFILES"] = "프로필";
+L["TITAN_PANEL_MENU_PROFILE"] = "프로필 ";
+L["TITAN_PANEL_MENU_PROFILE_CUSTOM"] = "사용자";
+L["TITAN_PANEL_MENU_PROFILE_DELETED"] = " 삭제되었습니다.";
+L["TITAN_PANEL_MENU_PROFILE_SERVERS"] = "서버";
+L["TITAN_PANEL_MENU_PROFILE_CHARS"] = "캐릭터";
+L["TITAN_PANEL_MENU_PROFILE_RELOADUI"] = "사용자 프로필을 저장하려면 UI를 재시작해야 합니다. 확인 버튼을 누르세요.";
+L["TITAN_PANEL_MENU_PROFILE_SAVE_CUSTOM_TITLE"] = "사용자 프로필의 이름을 입력하세요.:\n(한글 10글자, 영문 20글자, 띄어쓰기 없음, 대소문자 구별)";
+L["TITAN_PANEL_MENU_PROFILE_SAVE_PENDING"] = "현재 설정이 저장될 프로필 이름: ";
+L["TITAN_PANEL_MENU_PROFILE_ALREADY_EXISTS"] = "입력한 프로필 이름이 있습니다. 덮어씌우시겠습니까? 덮어씌우려면 확인 버튼을 누루시고, 취소하려면 취소 버튼이나 ESC키를 눌러주세요.";
+L["TITAN_PANEL_MENU_MANAGE_SETTINGS"] = "관리";
+L["TITAN_PANEL_MENU_LOAD_SETTINGS"] = "불러옴";
+L["TITAN_PANEL_MENU_DELETE_SETTINGS"] = "삭제";
+L["TITAN_PANEL_MENU_SAVE_SETTINGS"] = "저장";
+L["TITAN_PANEL_MENU_CONFIGURATION"] = "설정";
+L["TITAN_PANEL_OPTIONS"] = "설정";
+L["TITAN_PANEL_MENU_TOP"] = "위"
+L["TITAN_PANEL_MENU_TOP2"] = "위 2"
+L["TITAN_PANEL_MENU_BOTTOM"] = "아래"
+L["TITAN_PANEL_MENU_BOTTOM2"] = "아래 2"
+L["TITAN_PANEL_MENU_OPTIONS"] = TITAN_PANEL.." 툴팁과 창";
+L["TITAN_PANEL_MENU_OPTIONS_SHORT"] = "툴팁과 창";
+L["TITAN_PANEL_MENU_TOP_BARS"] = "상단 바들"
+L["TITAN_PANEL_MENU_BOTTOM_BARS"] = "하단 바들"
+L["TITAN_PANEL_MENU_OPTIONS_BARS"] = "바"
+L["TITAN_PANEL_MENU_OPTIONS_MAIN_BARS"] = TITAN_PANEL.." 바";
+L["TITAN_PANEL_MENU_OPTIONS_AUX_BARS"] = TITAN_PANEL.." Aux 바";
+L["TITAN_PANEL_MENU_OPTIONS_TOOLTIPS"] = "툴팁";
+L["TITAN_PANEL_MENU_OPTIONS_FRAMES"] = "프레임";
+L["TITAN_PANEL_MENU_PLUGINS"] = "플러그인";
+L["TITAN_PANEL_MENU_LOCK_BUTTONS"] = "버튼 고정";
+L["TITAN_PANEL_MENU_VERSION_SHOWN"] = "플러그인 버전 표시";
+L["TITAN_PANEL_MENU_LDB_SIDE"] = "오른쪽 플러그인";
+L["TITAN_PANEL_MENU_LDB_FORCE_LAUNCHER"] = "LDB 실행을 오른쪽으로 배치 합니다.";
+L["TITAN_PANEL_MENU_CATEGORIES"] = {"기본 내장","일반","전투","정보","기능강화","전문기술"}
+L["TITAN_PANEL_MENU_TOOLTIPS_SHOWN"] = "툴팁 표시";
+L["TITAN_PANEL_MENU_TOOLTIPS_SHOWN_IN_COMBAT"] = "전투중 툴팁 숨기기";
+L["TITAN_PANEL_MENU_AUTOHIDE_IN_COMBAT"] = "전투시 바를 자동으로 숨깁니다.";
+L["TITAN_PANEL_MENU_RESET"] = "패널을 초기값으로 되돌립니다.";
+L["TITAN_PANEL_MENU_TEXTURE_SETTINGS"] = "스킨";
+L["TITAN_PANEL_MENU_LSM_FONTS"] = "패널 글꼴"
+L["TITAN_PANEL_MENU_ENABLED"] = "사용";
+L["TITAN_PANEL_MENU_DISABLED"] = "중지";
+L["TITAN_PANEL_SHIFT_LEFT"] = "쉬프트 왼쪽";
+L["TITAN_PANEL_SHIFT_RIGHT"] = "쉬프트 오른쪽";
+L["TITAN_PANEL_MENU_SHOW_PLUGIN_TEXT"] = "플러그인 글자 표시";
+L["TITAN_PANEL_MENU_BAR_ALWAYS"] = "항상 켬";
+L["TITAN_PANEL_MENU_POSITION"] = "위치";
+L["TITAN_PANEL_MENU_BAR"] = "바";
+L["TITAN_PANEL_MENU_DISPLAY_ON_BAR"] = "바에 표시";
+L["TITAN_PANEL_MENU_SHOW"] = "플러그인 표시";
+L["TITAN_PANEL_MENU_PLUGIN_RESET"] = "플러그인 갱신";
+L["TITAN_PANEL_MENU_PLUGIN_RESET_DESC"] = "플러그인 글자와 위치를 갱신합니다.";
+L["TITAN_PANEL_MENU_SILENT_LOAD"] = "Silent Load";
+L["TITAN_PANEL_MENU_HIDE_ORDERHALL"] = "Hide Order Hall Command Bar";
+
+-- localization strings for AceConfigDialog-3.0
+L["TITAN_ABOUT_VERSION"] = "버전";
+L["TITAN_ABOUT_AUTHOR"] = "제작자";
+L["TITAN_ABOUT_CREDITS"] = "만든이";
+L["TITAN_ABOUT_CATEGORY"] = "분류";
+L["TITAN_ABOUT_EMAIL"] = "이메일";
+L["TITAN_ABOUT_WEB"] = "홈페이지";
+L["TITAN_ABOUT_LICENSE"] = "저작권";
+L["TITAN_PANEL_CONFIG_MAIN_LABEL"] = "타이탄 바에 대한 정보입니다. 유저에게 필요한 정보 또는 기능을 여러 플러그인을 통해 바에 표시하고 변겅할 수 있는 버튼등을 위 또는 아래에 표시합니다.";
+L["TITAN_TRANS_MENU_TEXT"] = TITAN_PANEL.." 투명도";
+L["TITAN_TRANS_MENU_TEXT_SHORT"] = "투명도";
+L["TITAN_TRANS_MENU_DESC"] = "타이탄 및 툴팁의 투명도를 조절합니다.";
+L["TITAN_TRANS_MAIN_CONTROL_TITLE"] = "메인바";
+L["TITAN_TRANS_AUX_CONTROL_TITLE"] = "보조바";
+L["TITAN_TRANS_CONTROL_TITLE_TOOLTIP"] = "툴팁";
+L["TITAN_TRANS_TOOLTIP_DESC"] = "여러 플러그인 툴팁의 투명도를 조절합니다.";
+L["TITAN_UISCALE_MENU_TEXT"] = TITAN_PANEL.." 크기와 글꼴";
+L["TITAN_UISCALE_MENU_TEXT_SHORT"] = "크기와 글꼴";
+L["TITAN_UISCALE_CONTROL_TITLE_UI"] = "UI 크기";
+L["TITAN_UISCALE_CONTROL_TITLE_PANEL"] = "패널 크기";
+L["TITAN_UISCALE_CONTROL_TITLE_BUTTON"] = "버튼 간격";
+L["TITAN_UISCALE_CONTROL_TITLE_ICON"] = "아이콘 간격";
+L["TITAN_UISCALE_CONTROL_TOOLTIP_TOOLTIPFONT"] = "툴팁 글꼴 크기";
+L["TITAN_UISCALE_TOOLTIP_DISABLE_TEXT"] = "툴팁 글꼴 크기 불가";
+L["TITAN_UISCALE_MENU_DESC"] = "UI 및 패널의 여러가지를 조절합니다.";
+L["TITAN_UISCALE_SLIDER_DESC"] = "전체 UI의 크기를 설정합니다.";
+L["TITAN_UISCALE_PANEL_SLIDER_DESC"] = "패널의 버튼 및 아이콘의 크기를 설정합니다.";
+L["TITAN_UISCALE_BUTTON_SLIDER_DESC"] = "왼쪽의 플러그인의 공간을 조절합니다.";
+L["TITAN_UISCALE_ICON_SLIDER_DESC"] = "오른쪽의 플러그인의 간격을 조절합니다.";
+L["TITAN_UISCALE_TOOLTIP_SLIDER_DESC"] = "다양한 플러그인의 툴팁의크기를 조절합니다.";
+L["TITAN_UISCALE_DISABLE_TOOLTIP_DESC"] = "타이탄 툴팁의 글꼴 크기 조절이 불가능 합니다.";
+
+L["TITAN_SKINS_TITLE"] = TITAN_PANEL.." 스킨";
+L["TITAN_SKINS_OPTIONS_CUSTOM"] = "스킨 - 선택";
+L["TITAN_SKINS_TITLE_CUSTOM"] = TITAN_PANEL.." 사용자 스킨";
+L["TITAN_SKINS_MAIN_DESC"] = "모든 사용자 스킨은 정아래 경로에 있어야 합니다 : \n"
+			.."..\\AddOns\\Titan\\Artwork\\Custom\\<Skin Folder>\\ ".."\n"
+			.."\n"..TITAN_PANEL.." 과 함께 사용자 스킨을 불러올 수 있습니다."
+L["TITAN_SKINS_LIST_TITLE"] = "스킨 목록";
+L["TITAN_SKINS_SET_DESC"] = "타이탄의 설정을 위한 스킨을 선택하세요.";
+L["TITAN_SKINS_SET_HEADER"] = "패널 스킨 설정";
+L["TITAN_SKINS_RESET_HEADER"] = "초기화 - "..TITAN_PANEL.." 스킨";
+L["TITAN_SKINS_NEW_HEADER"] = "새로운 스킨 추가";
+L["TITAN_SKINS_NAME_TITLE"] = "스킨 이름";
+L["TITAN_SKINS_NAME_DESC"] = "새로운 스킨에 이름을 입력하세요.";
+L["TITAN_SKINS_PATH_TITLE"] = "스킨 경로";
+L["TITAN_SKINS_PATH_DESC"] = "정확한 스킨 경로를 입력합니다(아래 예제를 참고하세요).";
+L["TITAN_SKINS_ADD_HEADER"] = "스킨 추가";
+L["TITAN_SKINS_ADD_DESC"] = "패널의 가능한 스킨 목록에 새로운 스킨을 추가합니다.";
+L["TITAN_SKINS_REMOVE_HEADER"] = "스킨 삭제";
+L["TITAN_SKINS_REMOVE_DESC"] = "패널의 가능한 스킨에서 삭제할 스킨을 선택합니다.";
+L["TITAN_SKINS_REMOVE_BUTTON"] = "삭제";
+L["TITAN_SKINS_REMOVE_BUTTON_DESC"] = "패널의 가능한 스킨 목록에 선택한 스킨을 삭제합니다.";
+L["TITAN_SKINS_REMOVE_NOTES"] = "원하지 않는 스킨을 삭제할 수 있습니다. "
+	..""..TITAN_PANEL.." 설치된 폴더에서 삭제합니다."
+L["TITAN_SKINS_RESET_DEFAULTS_TITLE"] = "기본값으로 초기화";
+L["TITAN_SKINS_RESET_DEFAULTS_DESC"] = "모든 스킨을 기본값으로 되돌립니다.";
+L["TITAN_PANEL_MENU_LSM_FONTS_DESC"] = "타이탄 플러그인의 글꼴을 변경합니다.";
+L["TITAN_PANEL_MENU_FONT_SIZE"] = "글꼴 크기";
+L["TITAN_PANEL_MENU_FONT_SIZE_DESC"] = "패널의 글꼴 크기를 변경합니다.";
+L["TITAN_PANEL_MENU_FRAME_STRATA"] = "패널 프레임 레벨";
+L["TITAN_PANEL_MENU_FRAME_STRATA_DESC"] = "타이탄의 프레임 레벨을 조정합니다.";
+-- /end localization strings for AceConfigDialog-3.0
+
+L["TITAN_PANEL_MENU_ADV"] = "Advanced";
+L["TITAN_PANEL_MENU_ADV_DESC"] = "Change Timers only if you experience issues with frames not adjusting.".."\n";
+L["TITAN_PANEL_MENU_ADV_PEW"] = "월드 진이붕";
+L["TITAN_PANEL_MENU_ADV_PEW_DESC"] = "Change value (usually increase) if frames do not adjust when entering / leaving world or an instance.";
+L["TITAN_PANEL_MENU_ADV_VEHICLE"] = "탈 것";
+L["TITAN_PANEL_MENU_ADV_VEHICLE_DESC"] = "Change value (usually increase) if frames do not adjust when entering / leaving vehicle.";
+
+L["TITAN_AUTOHIDE_TOOLTIP"] = "패널 자동 숨김을 전환합니다.";
+
+L["TITAN_AMMO_FORMAT"] = "%d";
+L["TITAN_AMMO_BUTTON_LABEL_AMMO"] = "Ammo: ";
+L["TITAN_AMMO_BUTTON_LABEL_THROWN"] = "Thrown: ";
+L["TITAN_AMMO_BUTTON_LABEL_AMMO_THROWN"] = "Ammo/Thrown: ";
+L["TITAN_AMMO_TOOLTIP"] = "Equipped Ammo/Thrown Count";
+L["TITAN_AMMO_MENU_TEXT"] = "Ammo/Thrown";
+L["TITAN_AMMO_BUTTON_NOAMMO"] = "--";
+L["TITAN_AMMO_MENU_REFRESH"] = "Refresh Display";
+L["TITAN_AMMO_BULLET_NAME"] = "Show Ammo Name";
+L["TITAN_AMMO_THROWN"] = "Thrown";
+L["TITAN_AMMO_GUN"] = "Bullets";
+L["TITAN_AMMO_BOW"] = "Arrows";
+
+L["TITAN_BAG_FORMAT"] = "%d/%d";
+L["TITAN_BAG_BUTTON_LABEL"] = "가방: ";
+L["TITAN_BAG_TOOLTIP"] = "가방 정보";
+L["TITAN_BAG_TOOLTIP_HINTS"] = "힌트: 클릭하면 모든 가방을 엽니다.";
+L["TITAN_BAG_MENU_TEXT"] = "가방";
+L["TITAN_BAG_USED_SLOTS"] = "사용한 공간";
+L["TITAN_BAG_FREE_SLOTS"] = "남은 공간";
+L["TITAN_BAG_BACKPACK"] = "소지품";
+L["TITAN_BAG_MENU_SHOW_USED_SLOTS"] = "사용한 공간 표시";
+L["TITAN_BAG_MENU_SHOW_AVAILABLE_SLOTS"] = "남은 공간 표시";
+L["TITAN_BAG_MENU_SHOW_DETAILED"] = "상세 툴팁 표시";
+L["TITAN_BAG_MENU_IGNORE_SLOTS"] = "특수 가방 제외";
+L["TITAN_BAG_MENU_IGNORE_AMMO_POUCH_SLOTS"] = "Ignore ammo pouch slots";
+L["TITAN_BAG_MENU_IGNORE_SHARD_BAGS_SLOTS"] = "Ignore shard bags";
+L["TITAN_BAG_MENU_IGNORE_PROF_BAGS_SLOTS"] = "전문기술 가방 제외";
+L["TITAN_BAG_SHARD_BAG_NAMES"] = {"Soul Pouch", "Small Soul Pouch", "Box of Souls", "Felcloth Bag", "Core Felcloth Bag", "Ebon Shadowbag", "Abyssal Bag"};
+L["TITAN_BAG_AMMO_POUCH_NAMES"] = {"Clefthoof Hide Quiver", "Worg Hide Quiver", "Ancient Sinew Wrapped Lamina", "Nerubian Reinforced Quiver", "Quiver of a Thousand Feathers", "Knothide Quiver", "Harpy Hide Quiver", "Ribbly's Quiver", "Quickdraw Quiver", "Heavy Quiver", "Quiver of the Night Watch", "Hunting Quiver", "Medium Quiver", "Light Leather Quiver", "Small Quiver", "Light Quiver", "Smuggler's Ammo Pouch", "Dragonscale Ammo Pouch", "Knothide Ammo Pouch", "Netherscale Ammo Pouch", "Gnoll Skin Bandolier", "Ribbly's Bandolier", "Thick Leather Ammo Pouch", "Heavy Leather Ammo Pouch", "Bandolier of the Night Watch", "Medium Shot Pouch", "Hunting Ammo Sack", "Small Leather Ammo Pouch", "Small Shot Pouch", "Small Ammo Pouch"};
+L["TITAN_BAG_PROF_BAG_ENCHANTING"] = {
+"마력 깃든 마법매듭 가방", "마력 깃든 룬매듭 가방", "마법부여사의 가방", "큰 마법용품 가방", "마법불꽃 가방",
+"불가사의한 가방", "다른 세상의 가방", "\"나르지 독점 상품\" 마법부여 나들이 지갑"};
+L["TITAN_BAG_PROF_BAG_ENGINEERING"] = {
+"무거운 공구함", "지옥무쇠 연장통", "티타늄 연장통", "엘레멘티움 연장통", "\"나르지 아가씨용\" 최첨단 가방"};
+L["TITAN_BAG_PROF_BAG_HERBALISM"] = {
+"약초 주머니", "세나리온 약초 가방", "세나리우스의 주머니", "미카의 채집용 주머니", "에메랄드 가방", "하이잘 원정대 가방",
+"\"나르지 자연주의\" 약초용 손가방"};
+L["TITAN_BAG_PROF_BAG_INSCRIPTION"] = {
+"주문각인사의 가방", "무한 주머니 가방", "\"나르지 실용주의\" 학생 가방", "Burnished Inscription Bag"};
+L["TITAN_BAG_PROF_BAG_JEWELCRAFTING"] = {
+"보석 주머니", "보석 자루", "\"나르지 독점 상품\" 보석 박힌 손지갑"};
+L["TITAN_BAG_PROF_BAG_LEATHERWORKING"] = {
+"가죽세공인의 가방", "가죽 덧댄 가방", "덫사냥꾼의 여행 가방", "\"나르지 보들보들\" 가죽 가방", "Burnished Leather Bag"};
+L["TITAN_BAG_PROF_BAG_MINING"] = {
+"강화된 채광용 자루", "채광용 자루", "매머드 채광 자루", "\"나르지 찰캉찰캉\" 귀중한 금속 가방", "Burnished Mining Bag"};
+L["TITAN_BAG_PROF_BAG_FISHING"] = {"미끼 낚시의 대가 낚시상자"};
+L["TITAN_BAG_PROF_BAG_COOKING"] = {"Portable Refrigerator", "Advanced Refrigeration Unit"};
+
+L["TITAN_CLOCK_TOOLTIP"] = "시계";
+L["TITAN_CLOCK_TOOLTIP_VALUE"] = "서버 기준 시간 값: ";
+L["TITAN_CLOCK_TOOLTIP_LOCAL_TIME"] = "지역 시간: ";
+L["TITAN_CLOCK_TOOLTIP_SERVER_TIME"] = "서버 시간: ";
+L["TITAN_CLOCK_TOOLTIP_SERVER_ADJUSTED_TIME"] = "서버 시간 보정: ";
+L["TITAN_CLOCK_TOOLTIP_HINT1"] = "힌트: 왼쪽 클릭으로 시간을 보정합니다."
+L["TITAN_CLOCK_TOOLTIP_HINT2"] = "(서버 시간) 12/24시간 형식으로 변경";
+L["TITAN_CLOCK_TOOLTIP_HINT3"] = "쉬프트 클릭으로 달력을 엽니다.";
+L["TITAN_CLOCK_CONTROL_TOOLTIP"] = "서버 시간 기준: ";
+L["TITAN_CLOCK_CONTROL_TITLE"] = "기준";
+L["TITAN_CLOCK_CONTROL_HIGH"] = "+12";
+L["TITAN_CLOCK_CONTROL_LOW"] = "-12";
+L["TITAN_CLOCK_CHECKBUTTON"] = "24H Fmt";
+L["TITAN_CLOCK_CHECKBUTTON_TOOLTIP"] = "시간 표시를 12/24시간 형식으로 변경합니다.";
+L["TITAN_CLOCK_MENU_TEXT"] = "시계";
+L["TITAN_CLOCK_MENU_LOCAL_TIME"] = "지역 시간 표시";
+L["TITAN_CLOCK_MENU_SERVER_TIME"] = "서버 시간 표시";
+L["TITAN_CLOCK_MENU_SERVER_ADJUSTED_TIME"] = "서버 시간 보정을 표시";
+L["TITAN_CLOCK_MENU_DISPLAY_ON_RIGHT_SIDE"] = "오른쪽에 표시";
+L["TITAN_CLOCK_MENU_HIDE_GAMETIME"] = "시간/달력 버튼 숨기기";
+L["TITAN_CLOCK_MENU_HIDE_MAPTIME"] = "시간 버튼 숨기기";
+L["TITAN_CLOCK_MENU_HIDE_CALENDAR"] = "달력 버튼 숨기기";
+
+L["TITAN_LOCATION_FORMAT"] = "(%.d, %.d)";
+L["TITAN_LOCATION_FORMAT2"] = "(%.1f, %.1f)";
+L["TITAN_LOCATION_FORMAT3"] = "(%.2f, %.2f)";
+L["TITAN_LOCATION_FORMAT_LABEL"] = "(xx , yy)";
+L["TITAN_LOCATION_FORMAT2_LABEL"] = "(xx.x , yy.y)";
+L["TITAN_LOCATION_FORMAT3_LABEL"] = "(xx.xx , yy.yy)";
+L["TITAN_LOCATION_FORMAT_COORD_LABEL"] = "좌표 형식";
+L["TITAN_LOCATION_BUTTON_LABEL"] = "위치: ";
+L["TITAN_LOCATION_TOOLTIP"] = "지역 정보";
+L["TITAN_LOCATION_TOOLTIP_HINTS_1"] = "힌트: 대화창에 현재 위치를";
+L["TITAN_LOCATION_TOOLTIP_HINTS_2"] = "쉬프트 + 클릭으로 입력합니다.";
+L["TITAN_LOCATION_TOOLTIP_ZONE"] = "지역: ";
+L["TITAN_LOCATION_TOOLTIP_SUBZONE"] = "세부지역: ";
+L["TITAN_LOCATION_TOOLTIP_PVPINFO"] = "PVP 정보: ";
+L["TITAN_LOCATION_TOOLTIP_HOMELOCATION"] = "여관 위치";
+L["TITAN_LOCATION_TOOLTIP_INN"] = "여관: ";
+L["TITAN_LOCATION_MENU_TEXT"] = "좌표";
+L["TITAN_LOCATION_MENU_SHOW_ZONE_ON_PANEL_TEXT"] = "지역 표시";
+L["TITAN_LOCATION_MENU_SHOW_SUBZONE_ON_PANEL_TEXT"] = "Show Only Subzone Text";
+L["TITAN_LOCATION_MENU_SHOW_COORDS_ON_MAP_TEXT"] = "세계 지도에 좌표 표시";
+L["TITAN_LOCATION_MAP_CURSOR_COORDS_TEXT"] = "커서(X,Y): %s";
+L["TITAN_LOCATION_MAP_PLAYER_COORDS_TEXT"] = "플레이어(X,Y): %s";
+L["TITAN_LOCATION_NO_COORDS"] = "좌표 없음";
+L["TITAN_LOCATION_MENU_SHOW_LOC_ON_MINIMAP_TEXT"] = "미니맵에 위치를 표시합니다.";
+L["TITAN_LOCATION_MENU_MAP_COORDS_TITLE"] = "Coordinates Location on Map";
+L["TITAN_LOCATION_MENU_MAP_COORDS_LOC_1"] = "Top Left";
+L["TITAN_LOCATION_MENU_MAP_COORDS_LOC_2"] = "Top Right";
+L["TITAN_LOCATION_MENU_MAP_COORDS_LOC_3"] = "Bottom Left";
+L["TITAN_LOCATION_MENU_MAP_COORDS_LOC_4"] = "Bottom";
+L["TITAN_LOCATION_MENU_MAP_COORDS_LOC_5"] = "Bottom Right";
+
+L["TITAN_FPS_FORMAT"] = "%.1f";
+L["TITAN_FPS_BUTTON_LABEL"] = "FPS: ";
+L["TITAN_FPS_MENU_TEXT"] = "FPS";
+L["TITAN_FPS_TOOLTIP_CURRENT_FPS"] = "현재 FPS: ";
+L["TITAN_FPS_TOOLTIP_AVG_FPS"] = "평균 FPS: ";
+L["TITAN_FPS_TOOLTIP_MIN_FPS"] = "최소 FPS: ";
+L["TITAN_FPS_TOOLTIP_MAX_FPS"] = "최대 FPS: ";
+L["TITAN_FPS_TOOLTIP"] = "시간당 프레임율";
+
+L["TITAN_LATENCY_FORMAT"] = "%d".."ms";
+L["TITAN_LATENCY_BANDWIDTH_FORMAT"] = "%.3f ".."KB/s";
+L["TITAN_LATENCY_BUTTON_LABEL"] = "지연시간: ";
+L["TITAN_LATENCY_TOOLTIP"] = "네트워크 상태";
+L["TITAN_LATENCY_TOOLTIP_LATENCY_HOME"] = "서버 지연시간(집): ";
+L["TITAN_LATENCY_TOOLTIP_LATENCY_WORLD"] = "게임 지연시간(세계): ";
+L["TITAN_LATENCY_TOOLTIP_BANDWIDTH_IN"] = "입력 대역폭: ";
+L["TITAN_LATENCY_TOOLTIP_BANDWIDTH_OUT"] = "출력 대역폭: ";
+L["TITAN_LATENCY_MENU_TEXT"] = "지연시간";
+
+L["TITAN_LOOTTYPE_BUTTON_LABEL"] = "루팅: ";
+L["TITAN_LOOTTYPE_FREE_FOR_ALL"] = "자유 획득";
+L["TITAN_LOOTTYPE_ROUND_ROBIN"] = "차례대로 획득";
+L["TITAN_LOOTTYPE_MASTER_LOOTER"] = "담당자 획득";
+L["TITAN_LOOTTYPE_GROUP_LOOT"] = "파티 획득";
+L["TITAN_LOOTTYPE_NEED_BEFORE_GREED"] = "획득 전에 묻기";
+L["TITAN_LOOTTYPE_PERSONAL"] = "Personal";
+L["TITAN_LOOTTYPE_TOOLTIP"] = "전리품 획득 정보";
+L["TITAN_LOOTTYPE_MENU_TEXT"] = "전리품 획득 방식";
+L["TITAN_LOOTTYPE_RANDOM_ROLL_LABEL"] = "랜덤 주사위";
+L["TITAN_LOOTTYPE_TOOLTIP_HINT1"] = "힌트: 왼쪽 클릭으로 랜덤 주사위를 굴립니다.";
+L["TITAN_LOOTTYPE_TOOLTIP_HINT2"] = "오른쪽 클릭으로 획득 방법을 선택합니다.";
+L["TITAN_LOOTTYPE_DUNGEONDIFF_LABEL"] = "던전 난이도";
+L["TITAN_LOOTTYPE_DUNGEONDIFF_LABEL2"] = "공격대 난이도";
+L["TITAN_LOOTTYPE_SHOWDUNGEONDIFF_LABEL"] = "공격대/던전 난이도 표시";
+L["TITAN_LOOTTYPE_SETDUNGEONDIFF_LABEL"] = "던전 난이도 설정";
+L["TITAN_LOOTTYPE_SETRAIDDIFF_LABEL"] = "공격대 난이도 설정";
+L["TITAN_LOOTTYPE_AUTODIFF_LABEL"] = "자동 (파티 기본)";
+-- Tracker part
+L["BtnRoll"]  = "Roll" -- button
+L["BtnPass"]  = "Pass" -- button
+L["BtnClear"] = "Start" -- button (was 'Clear')
+L["BtnAnnounce"] = "Result" -- button (was 'Announce')
+L["BtnNotRolled"] = "Remind" -- button (was 'Not Rolled')
+L["TextPass"] = "pass" -- string to search for when player passes on loot
+L["MsgNotRolled"] = "Reminder sent." -- nag players who have not rolled
+L["MsgClosing"] = "Closing tracker window." -- when leader closes tracker
+L["TxtLine"] = "------------------------------------------------------------------------------------------------------"
+L["MsgNbRolls"] = "%d Roll(s)" -- number of rolls at bottom of frame
+L["MsgRollCleared"] = "MsgRollCleared" -- sent when BtnClear is clicked
+L["MsgStart"] = "New roll starting now! Type '/rnd' or '%s'"
+L["MsgBar"] = "==============================" -- used as part of start message to players
+L["MsgAnnounce"] = "%s won with a roll of %d."
+L["RaidPass"]="'/raid pass'" -- used to 'end' NotRolledNag message
+L["PartyPass"]="'/party pass'" -- used to 'end' NotRolledNag message
+L["NotRolledNag"]="{star} Please type '/roll' or 'pass' " -- cannot use L["TextPass"] here ????
+
+L["TITAN_MEMORY_FORMAT"] = "%.3f".."MB";
+L["TITAN_MEMORY_FORMAT_KB"] = "%d".."KB";
+L["TITAN_MEMORY_RATE_FORMAT"] = "%.3f".."KB/s";
+L["TITAN_MEMORY_BUTTON_LABEL"] = "메모리: ";
+L["TITAN_MEMORY_TOOLTIP"] = "메모리 사용량";
+L["TITAN_MEMORY_TOOLTIP_CURRENT_MEMORY"] = "현재: ";
+L["TITAN_MEMORY_TOOLTIP_INITIAL_MEMORY"] = "초기: ";
+L["TITAN_MEMORY_TOOLTIP_INCREASING_RATE"] = "증가율: ";
+L["TITAN_MEMORY_KBMB_LABEL"] = "KB/MB";
+
+L["TITAN_PERFORMANCE_TOOLTIP"] = "성능 정보";
+L["TITAN_PERFORMANCE_MENU_TEXT"] = "성능";
+L["TITAN_PERFORMANCE_ADDONS"] = "애드온 사용";
+L["TITAN_PERFORMANCE_ADDON_MEM_USAGE_LABEL"] = "애드온 메모리 사용량";
+L["TITAN_PERFORMANCE_ADDON_MEM_FORMAT_LABEL"] = "애드온 메모리 포맷";
+L["TITAN_PERFORMANCE_ADDON_CPU_USAGE_LABEL"] = "애드온 CPU 사용량";
+L["TITAN_PERFORMANCE_ADDON_NAME_LABEL"] = "이름:";
+L["TITAN_PERFORMANCE_ADDON_USAGE_LABEL"] = "사용";
+L["TITAN_PERFORMANCE_ADDON_RATE_LABEL"] = "비율";
+L["TITAN_PERFORMANCE_ADDON_TOTAL_MEM_USAGE_LABEL"] = "총 애드온 메모리:";
+L["TITAN_PERFORMANCE_ADDON_TOTAL_CPU_USAGE_LABEL"] = "총 CPU 시간:";
+L["TITAN_PERFORMANCE_MENU_SHOW_FPS"] = "FPS 표시";
+L["TITAN_PERFORMANCE_MENU_SHOW_LATENCY"] = "서버 지연시간 표시";
+L["TITAN_PERFORMANCE_MENU_SHOW_LATENCY_WORLD"] = "게임 지연시간 표시";
+L["TITAN_PERFORMANCE_MENU_SHOW_MEMORY"] = "메모리 표시";
+L["TITAN_PERFORMANCE_MENU_SHOW_ADDONS"] = "애드온 메모리 사용량 표시";
+L["TITAN_PERFORMANCE_MENU_SHOW_ADDON_RATE"] = "애드온 사용 비율 표시";
+L["TITAN_PERFORMANCE_MENU_CPUPROF_LABEL"] = "CPU 프로필 모드";
+L["TITAN_PERFORMANCE_MENU_CPUPROF_LABEL_ON"] = "CPU 프로필 모드 시작 ";
+L["TITAN_PERFORMANCE_MENU_CPUPROF_LABEL_OFF"] = "CPU 프로필 모드 중지 ";
+L["TITAN_PERFORMANCE_CONTROL_TOOLTIP"] = "표시할 애드온: ";
+L["TITAN_PERFORMANCE_CONTROL_TITLE"] = "애드온 갯수";
+L["TITAN_PERFORMANCE_CONTROL_HIGH"] = "40";
+L["TITAN_PERFORMANCE_CONTROL_LOW"] = "1";
+L["TITAN_PERFORMANCE_TOOLTIP_HINT"] = "힌트: 왼쪽 클릭으로 메모리를 청소합니다.";
+
+L["TITAN_XP_FORMAT"] = "%s";
+L["TITAN_XP_PERCENT_FORMAT"] = "(%.1f%%)";
+L["TITAN_XP_BUTTON_LABEL_XPHR_LEVEL"] = "현재 레벨에서의 시간당 경험치: ";
+L["TITAN_XP_BUTTON_LABEL_XPHR_SESSION"] = "현재 접속에서의 시간당 경험치: ";
+L["TITAN_XP_BUTTON_LABEL_TOLEVEL_TIME_LEVEL"] = "레벨당 시간: ";
+L["TITAN_XP_LEVEL_COMPLETE"] = "레벨 완료: ";
+L["TITAN_XP_TOTAL_RESTED"] = "휴식경험치: ";
+L["TITAN_XP_XPTOLEVELUP"] = "레벨업까지 경험치: ";
+L["TITAN_XP_TOOLTIP"] = "경험치 정보";
+L["TITAN_XP_TOOLTIP_TOTAL_TIME"] = "총 플레이 시간: ";
+L["TITAN_XP_TOOLTIP_LEVEL_TIME"] = "현재 레벨에서의 플레이 시간: ";
+L["TITAN_XP_TOOLTIP_SESSION_TIME"] = "현재 접속에서의 플레이 시간: ";
+L["TITAN_XP_TOOLTIP_TOTAL_XP"] = "현재 레벨에서 필요한 총 경험치: ";
+L["TITAN_XP_TOOLTIP_LEVEL_XP"] = "현재 레벨에서 획득한 경험치: ";
+L["TITAN_XP_TOOLTIP_TOLEVEL_XP"] = "다음 레벨까지 필요한 경험치: ";
+L["TITAN_XP_TOOLTIP_SESSION_XP"] = "현재 접속에서 획득한 경험치: ";
+L["TITAN_XP_TOOLTIP_XPHR_LEVEL"] = "현재 레벨에서 시간당 경험치: ";
+L["TITAN_XP_TOOLTIP_XPHR_SESSION"] = "현재 접속에서 시간당 경험치: ";
+L["TITAN_XP_TOOLTIP_TOLEVEL_LEVEL"] = "레벨당 시간 (레벨 비율): ";
+L["TITAN_XP_TOOLTIP_TOLEVEL_SESSION"] = "레벨당 시간 (접속 비율): ";
+L["TITAN_XP_MENU_TEXT"] = "경험치";
+L["TITAN_XP_MENU_SHOW_XPHR_THIS_LEVEL"] = "현재 레벨에서의 시간당 경험치 표시";
+L["TITAN_XP_MENU_SHOW_XPHR_THIS_SESSION"] = "현재 접속에서의 시간당 경험치 표시";
+L["TITAN_XP_MENU_SHOW_RESTED_TOLEVELUP"] = "Show Multi-Info View";
+L["TITAN_XP_MENU_SIMPLE_BUTTON_TITLE"] = "버튼";
+L["TITAN_XP_MENU_SIMPLE_BUTTON_RESTED"] = "휴식경험치 표시";
+L["TITAN_XP_MENU_SIMPLE_BUTTON_TOLEVELUP"] = "다음 레벨까지 경험치 표시";
+L["TITAN_XP_MENU_SIMPLE_BUTTON_KILLS"] = "다음 레벨까지 필요한 킬수 표시";
+L["TITAN_XP_MENU_RESET_SESSION"] = "현재 접속 초기화";
+L["TITAN_XP_MENU_REFRESH_PLAYED"] = "갱신 타이머";
+L["TITAN_XP_UPDATE_PENDING"] = "갱신중...";
+L["TITAN_XP_KILLS_LABEL"] = "다음 레벨까지 필요한 킬수 (최근 획득한 경험치 %s 기준): ";
+L["TITAN_XP_KILLS_LABEL_SHORT"] = "킬 수: ";
+L["TITAN_XP_BUTTON_LABEL_SESSION_TIME"] = "접속 시간: ";
+L["TITAN_XP_MENU_SHOW_SESSION_TIME"] = "현재 접속 시간 표시";
+L["TITAN_XP_GAIN_PATTERN"] = "(.*)죽었습니다. (%d+)의 경험치를 획득했습니다.";
+L["TITAN_XP_XPGAINS_LABEL_SHORT"] = "획득: ";
+L["TITAN_XP_XPGAINS_LABEL"] = "레벨당 획득한 경험치 (최근 획득한 경험치 %s 기준): ";
+L["TITAN_XP_MENU_SIMPLE_BUTTON_XPGAIN"] = "레벨당 경험치 획득 표시";
+
+L["TITAN_REGEN_MENU_TEXT"] = "Regen"
+L["TITAN_REGEN_MENU_TOOLTIP_TITLE"] = "Regen Info"
+L["TITAN_REGEN_MENU_SHOW2"] = "HP"
+L["TITAN_REGEN_MENU_SHOW3"] = "MP"
+L["TITAN_REGEN_MENU_SHOW4"] = "As Percentage"
+L["TITAN_REGEN_BUTTON_TEXT_HP"] = "HP: "
+L["TITAN_REGEN_BUTTON_TEXT_MP"] = " MP: "
+L["TITAN_REGEN_TOOLTIP1"] = "Health: \t"..GREEN_FONT_COLOR_CODE.."%d"..FONT_COLOR_CODE_CLOSE.." / " ..HIGHLIGHT_FONT_COLOR_CODE.."%d"..FONT_COLOR_CODE_CLOSE.." ("..RED_FONT_COLOR_CODE.."%d"..FONT_COLOR_CODE_CLOSE..")";
+L["TITAN_REGEN_TOOLTIP2"] = "Mana: \t"..GREEN_FONT_COLOR_CODE.."%d"..FONT_COLOR_CODE_CLOSE.." / " ..HIGHLIGHT_FONT_COLOR_CODE.."%d"..FONT_COLOR_CODE_CLOSE.." ("..RED_FONT_COLOR_CODE.."%d"..FONT_COLOR_CODE_CLOSE..")";
+L["TITAN_REGEN_TOOLTIP3"] = "Best HP Regen: \t"..HIGHLIGHT_FONT_COLOR_CODE.."%d"..FONT_COLOR_CODE_CLOSE;
+L["TITAN_REGEN_TOOLTIP4"] = "Worst HP Regen: \t"..HIGHLIGHT_FONT_COLOR_CODE.."%d"..FONT_COLOR_CODE_CLOSE;
+L["TITAN_REGEN_TOOLTIP5"] = "Best MP Regen: \t"..HIGHLIGHT_FONT_COLOR_CODE.."%d"..FONT_COLOR_CODE_CLOSE;
+L["TITAN_REGEN_TOOLTIP6"] = "Worst MP Regen: \t"..HIGHLIGHT_FONT_COLOR_CODE.."%d"..FONT_COLOR_CODE_CLOSE;
+L["TITAN_REGEN_TOOLTIP7"] = "MP Regen in Last Fight: \t"..HIGHLIGHT_FONT_COLOR_CODE.."%d"..FONT_COLOR_CODE_CLOSE.." ("..GREEN_FONT_COLOR_CODE.."%.2f"..FONT_COLOR_CODE_CLOSE.."%%)";
+
+--Titan Repair
+L["REPAIR_LOCALE"] = {
+	menu = "수리",
+	tooltip = "내구도 정보",
+	button = "내구도: ",
+	normal = "수리비용 (중립적): ",
+	friendly = "수리비용 (약간 우호적): ",
+	honored = "수리비용 (우호적): ",
+	revered = "수리비용 (매우 우호적): ",
+	exalted = "수리비용 (확고한 동맹): ",
+	buttonNormal = "중립적 표시",
+	buttonFriendly = "약간 우호적 표시 (5%)",
+	buttonHonored = "우호적 표시 (10%)",
+	buttonRevered = "매우 우호적 표시 (15%)",
+	buttonExalted = "확고한 동맹 표시 (20%)",
+	percentage = "백분율로 표시",
+	itemnames = "아이템 이름 표시",
+	mostdamaged = "최대 공격력 표시",
+	showdurabilityframe = "내구도 프레임 표시",
+	undamaged = "내구도 100% 아이템 표시",
+	discount = "할인",
+	nothing = "내구도 없음",
+	confirmation = "모든 아이템을 수리하시겠습니까 ?",
+	badmerchant = "이 상인은 수리가 가능하지 않습니다. 대신에 수리 비용을 표시합니다.",
+	popup = "수리 팝업 창 표시",
+	showinventory = "가방 내구도 조사",
+	WholeScanInProgress = "갱신중...",
+	AutoReplabel = "자동 수리",
+	AutoRepitemlabel = "모든 아이템을 자동 수리 합니다.",
+	ShowRepairCost = "수리비용 표시",
+	ignoreThrown = "투척 무기 제외",
+	ShowItems = "아이템 표시",
+	ShowDiscounts = "할인 표시",
+	ShowCosts = "수리비용 표시",
+	Items = "아이템",
+	Discounts = "할인",
+	Costs = "수리비용",
+	CostTotal = "총 비용",
+	CostBag = "가방 비용",
+	CostEquip = "장착 비용",
+	TooltipOptions = "툴팁",
+};
+
+L["TITAN_REPAIR"] = "타이탄 수리"
+L["TITAN_REPAIR_CANNOT_AFFORD"] = "길드 은행의 잔액이 부족하여 현재는 수리할 수 없습니다."
+L["TITAN_REPAIR_REPORT_COST_MENU"] = "대화창에 수리비용 표시"
+L["TITAN_REPAIR_REPORT_COST_CHAT"] = "수리비용: "
+
+L["TITAN_PLUGINS_MENU_TITLE"] = "플러그인";
+
+L["TITAN_GOLD_TOOLTIPTEXT"] = "타이탄 소지금 켬";
+L["TITAN_GOLD_ITEMNAME"] = "소지금";
+L["TITAN_GOLD_CLEAR_DATA_TEXT"] = "데이터베이스 초기화";
+L["TITAN_GOLD_RESET_SESS_TEXT"] = "현재 접속 초기화";
+L["TITAN_GOLD_DB_CLEARED"] = "타이탄 소지금 - 데이터베이스 초기화.";
+L["TITAN_GOLD_SESSION_RESET"] = "타이탄 소지금 - 현재 접속 초기화.";
+L["TITAN_GOLD_MENU_TEXT"] = "소지금";
+L["TITAN_GOLD_TOOLTIP"] = "소지금 정보";
+L["TITAN_GOLD_TOGGLE_PLAYER_TEXT"] = "플레이어 소지금 표시";
+L["TITAN_GOLD_TOGGLE_ALL_TEXT"] = "계정 소지금 표시";
+L["TITAN_GOLD_SESS_EARNED"] = "현재 접속 획득";
+L["TITAN_GOLD_PERHOUR_EARNED"] = "시간당 획득";
+L["TITAN_GOLD_SESS_LOST"] = "현재 접속 사용";
+L["TITAN_GOLD_PERHOUR_LOST"] = "시간당 사용";
+L["TITAN_GOLD_STATS_TITLE"] = "접속 정보";
+L["TITAN_GOLD_TTL_GOLD"] = "타이탄 소지금";
+L["TITAN_GOLD_START_GOLD"] = "소지금 시작";
+L["TITAN_GOLD_TOGGLE_SORT_GOLD"] = "소지금에 따라 정렬";
+L["TITAN_GOLD_TOGGLE_SORT_NAME"] = "이름에 따라 정렬";
+L["TITAN_GOLD_TOGGLE_GPH_SHOW"] = "시간당 획득 표시";
+L["TITAN_GOLD_TOGGLE_GPH_HIDE"] = "시간당 획득 숨김";
+L["TITAN_GOLD_GOLD"] = "G";
+L["TITAN_GOLD_SILVER"] = "S";
+L["TITAN_GOLD_COPPER"] = "C";
+L["TITAN_GOLD_STATUS_PLAYER_SHOW"] = "표시";
+L["TITAN_GOLD_STATUS_PLAYER_HIDE"] = "숨김";
+L["TITAN_GOLD_DELETE_PLAYER"] = "캐릭터 삭제";
+L["TITAN_GOLD_SHOW_PLAYER"] = "캐릭터 표시";
+L["TITAN_GOLD_FACTION_PLAYER_ALLY"] = "얼라이언스";
+L["TITAN_GOLD_FACTION_PLAYER_HORDE"] = "호드";
+L["TITAN_GOLD_CLEAR_DATA_WARNING"] = GREEN_FONT_COLOR_CODE.."경고: "
+..FONT_COLOR_CODE_CLOSE.."이 설정은 소지금 정보를 모두 삭제합니다."
+.." 삭제하려면 확인을 취소하려면 취소 또는 ESC 키를 누르세요.";
+L["TITAN_GOLD_COIN_NONE"] = "라벨 없음 표시";
+L["TITAN_GOLD_COIN_LABELS"] = "동전 이름 표시";
+L["TITAN_GOLD_COIN_ICONS"] = "아이콘 라벨 표시";
+L["TITAN_GOLD_ONLY"] = "소지금만 표시";
+L["TITAN_GOLD_COLORS"] = "소지금 색상 표시";
+L["TITAN_GOLD_MERGE"] = "서버 통합";
+L["TITAN_GOLD_SEPARATE"] = "서버 분리";
+
+L["TITAN_VOLUME_TOOLTIP"] = "음량 정보";
+L["TITAN_VOLUME_MASTER_TOOLTIP_VALUE"] = "주 음량 : ";
+L["TITAN_VOLUME_SOUND_TOOLTIP_VALUE"] = "효과음: ";
+L["TITAN_VOLUME_AMBIENCE_TOOLTIP_VALUE"] = "환경 소리: ";
+L["TITAN_VOLUME_DIALOG_TOOLTIP_VALUE"] = "Dialog Sound Volume: ";
+L["TITAN_VOLUME_MUSIC_TOOLTIP_VALUE"] = "배경음악: ";
+L["TITAN_VOLUME_MICROPHONE_TOOLTIP_VALUE"] = "마이크: ";
+L["TITAN_VOLUME_SPEAKER_TOOLTIP_VALUE"] = "스피커: ";
+L["TITAN_VOLUME_TOOLTIP_HINT1"] = "힌트: 왼쪽 클릭하면 "
+L["TITAN_VOLUME_TOOLTIP_HINT2"] = "음량 조절 메뉴를 엽니다.";
+L["TITAN_VOLUME_CONTROL_TOOLTIP"] = "음량 조절: ";
+L["TITAN_VOLUME_CONTROL_TITLE"] = "음량 조절";
+L["TITAN_VOLUME_MASTER_CONTROL_TITLE"] = "주 음량";
+L["TITAN_VOLUME_SOUND_CONTROL_TITLE"] = "효과음";
+L["TITAN_VOLUME_AMBIENCE_CONTROL_TITLE"] = "환경 소리";
+L["TITAN_VOLUME_DIALOG_CONTROL_TITLE"] = "Dialog";
+L["TITAN_VOLUME_MUSIC_CONTROL_TITLE"] = "배경음악";
+L["TITAN_VOLUME_MICROPHONE_CONTROL_TITLE"] = "마이크";
+L["TITAN_VOLUME_SPEAKER_CONTROL_TITLE"] = "스피커";
+L["TITAN_VOLUME_CONTROL_HIGH"] = "큼";
+L["TITAN_VOLUME_CONTROL_LOW"] = "작음";
+L["TITAN_VOLUME_MENU_TEXT"] = "음량 조절";
+L["TITAN_VOLUME_MENU_AUDIO_OPTIONS_LABEL"] = "음량/효과 설정을 표시합니다." ;
+L["TITAN_VOLUME_MENU_OVERRIDE_BLIZZ_SETTINGS"] = "블리자드 소리 설정을 덮어 씌웁니다.";
diff --git a/TitanClassic/save/locale-old/Localization.MX.lua b/TitanClassic/save/locale-old/Localization.MX.lua
new file mode 100644
index 0000000..fe1c240
--- /dev/null
+++ b/TitanClassic/save/locale-old/Localization.MX.lua
@@ -0,0 +1,621 @@
+local L = LibStub("AceLocale-3.0"):NewLocale("TitanClassic","esMX")
+if not L then return end
+
+L["TITAN_PANEL"] = "Titan Panel Classic";
+local TITAN_PANEL = "Titan Panel Classic";
+L["TITAN_PANEL_ONLY"] = "Titan Panel";
+local TITAN_PANEL_ONLY = "Titan Panel";
+L["TITAN_DEBUG"] = "<Titan>";
+L["TITAN_PRINT"] = "Titan";
+
+L["TITAN_NA"] = "N/D";
+L["TITAN_SECONDS"] = "segundos";
+L["TITAN_MINUTES"] = "minutos";
+L["TITAN_HOURS"] = "horas";
+L["TITAN_DAYS"] = "días";
+L["TITAN_SECONDS_ABBR"] = "s";
+L["TITAN_MINUTES_ABBR"] = "m";
+L["TITAN_HOURS_ABBR"] = "h";
+L["TITAN_DAYS_ABBR"] = "d";
+L["TITAN_MILLISECOND"] = "ms";
+L["TITAN_KILOBYTES_PER_SECOND"] = "KB/s";
+L["TITAN_KILOBITS_PER_SECOND"] = "kbps"
+L["TITAN_MEGABYTE"] = "MB";
+L["TITAN_NONE"] = "Nada";
+L["TITAN_USE_COMMA"] = "Usar coma como separador numérico";
+L["TITAN_USE_PERIOD"] = "Use punto como separador numérico";
+
+--L["TITAN_MOVABLE_TOOLTIP"] = "Pincha para mover";
+
+L["TITAN_PANEL_ERROR_DUP_PLUGIN"] = " aparece duplicado. Esto puede hacer que Titan Panel falle, por favor, corrija el problema."
+L["TITAN_PANEL_ERROR_PROF_DELCURRENT"] = "No puedes borrar el perfil actual.";
+local TITAN_PANEL_WARNING = GREEN_FONT_COLOR_CODE.."Aviso : "..FONT_COLOR_CODE_CLOSE
+local TITAN_PANEL_RELOAD_TEXT = "Si deseas continuar con esta operación, pulsa 'Aceptar' (se recargará tu interface), de lo contrario pulsa 'Cancelar' o la tecla 'Escape'."
+L["TITAN_PANEL_RESET_WARNING"] = TITAN_PANEL_WARNING
+.."Esta opción reseteará la configuración de tus barras y panel a los valores por defecto, y recreará tu perfil actual."
+..TITAN_PANEL_RELOAD_TEXT
+L["TITAN_PANEL_RELOAD"] = TITAN_PANEL_WARNING
+.."Esto recargará "..TITAN_PANEL.."."
+..TITAN_PANEL_RELOAD_TEXT
+L["TITAN_PANEL_ATTEMPTS"] = "Sobre los plugins activados en "..TITAN_PANEL
+L["TITAN_PANEL_ATTEMPTS_SHORT"] = "Información"
+L["TITAN_PANEL_ATTEMPTS_DESC"] = "Los siguientes plugins han solicitado ser activados en Titan.\n"
+.."Por favor envía cualquier incidencia que ocurra al autor del plugin."
+L["TITAN_PANEL_ATTEMPTS_TYPE"] = "Tipo"
+L["TITAN_PANEL_ATTEMPTS_CATEGORY"] = "Categoría"
+L["TITAN_PANEL_ATTEMPTS_BUTTON"] = "Nombre del botón"
+L["TITAN_PANEL_ATTEMPTS_STATUS"] = "Estatus"
+L["TITAN_PANEL_ATTEMPTS_ISSUE"] = "Incidencia"
+L["TITAN_PANEL_ATTEMPTS_NOTES"] = "Notas"
+L["TITAN_PANEL_ATTEMPTS_TABLE"] = "Indice"
+L["TITAN_PANEL_EXTRAS"] = "Extras de "..TITAN_PANEL
+L["TITAN_PANEL_EXTRAS_SHORT"] = "Extras"
+L["TITAN_PANEL_EXTRAS_DESC"] = "Estos plugins tienen cambios en su configuración que aún no han sido cargados.\n"
+.."Nota: Has de desconectar del juego para que la lista se actualice."
+L["TITAN_PANEL_EXTRAS_DELETE_BUTTON"] = "Borar cambios de configuración"
+L["TITAN_PANEL_EXTRAS_DELETE_MSG"] = "eliminados los cambios de configuración."
+L["TITAN_PANEL_CHARS"] = "Personajes"
+L["TITAN_PANEL_CHARS_DESC"] = "Estos personajes tienen cambios en su configuración."
+L["TITAN_PANEL_CHARS_DELETE_BUTTON"] = "Borrar datos del persojane"
+L["TITAN_PANEL_CHARS_DELETE_MSG"] = "eliminados los datos del personaje."
+L["TITAN_PANEL_REGISTER_START"] = "Registrar plugins de "..TITAN_PANEL.."..."
+L["TITAN_PANEL_REGISTER_END"] = "Proceso de registro completado."
+
+-- slash command help
+L["TITAN_PANEL_SLASH_RESET_0"] = LIGHTYELLOW_FONT_COLOR_CODE.."Uso: |cffffffff/titan {reset | reset tipfont/tipalpha/panelscale/spacing}";
+L["TITAN_PANEL_SLASH_RESET_1"] = " - "..LIGHTYELLOW_FONT_COLOR_CODE.."reset: |cffffffffResetea "..TITAN_PANEL.." a sus valores y posiciones por defecto.";
+L["TITAN_PANEL_SLASH_RESET_2"] = " - "..LIGHTYELLOW_FONT_COLOR_CODE.."reset tipfont: |cffffffffResetea la escala de la fuente en los tooltips a su valor por defecto.";
+L["TITAN_PANEL_SLASH_RESET_3"] = " - "..LIGHTYELLOW_FONT_COLOR_CODE.."reset tipalpha: |cffffffffResetea la transparencia de los tooltips a su valor por defecto.";
+L["TITAN_PANEL_SLASH_RESET_4"] = " - "..LIGHTYELLOW_FONT_COLOR_CODE.."reset panelscale: |cffffffffResetea la escala de "..TITAN_PANEL.." a su valor por defecto.";
+L["TITAN_PANEL_SLASH_RESET_5"] = " - "..LIGHTYELLOW_FONT_COLOR_CODE.."reset spacing: |cffffffffResetea el espaciado de los botones de "..TITAN_PANEL.." a su valor por defecto.";
+L["TITAN_PANEL_SLASH_GUI_0"] = LIGHTYELLOW_FONT_COLOR_CODE.."Uso: |cffffffff/titan {gui control/trans/skin}";
+L["TITAN_PANEL_SLASH_GUI_1"] = " - "..LIGHTYELLOW_FONT_COLOR_CODE.."gui control: |cffffffffAbre el interface de control para "..TITAN_PANEL..".";
+L["TITAN_PANEL_SLASH_GUI_2"] = " - "..LIGHTYELLOW_FONT_COLOR_CODE.."gui trans: |cffffffffAbre el interface de control de transarencia.";
+L["TITAN_PANEL_SLASH_GUI_3"] = " - "..LIGHTYELLOW_FONT_COLOR_CODE.."gui skin: |cffffffffAbre el interface de control de Skin.";
+L["TITAN_PANEL_SLASH_PROFILE_0"] = LIGHTYELLOW_FONT_COLOR_CODE.."Uso: |cffffffff/titan {profile use <profile>}";
+L["TITAN_PANEL_SLASH_PROFILE_1"] = " - "..LIGHTYELLOW_FONT_COLOR_CODE.."profile use <nombre> <servidor>: |cffffffffActiva el perfil grabado.";
+L["TITAN_PANEL_SLASH_PROFILE_2"] = " - "..LIGHTYELLOW_FONT_COLOR_CODE.."<nombre>: |cffffffffpuede ser tanto un nombre de personaje como el nombre de un perfil personalizado."
+L["TITAN_PANEL_SLASH_PROFILE_3"] = " - "..LIGHTYELLOW_FONT_COLOR_CODE.."<servidor>: |cffffffffpuede ser el nombre del servidor o 'TitanCustomProfile'."
+L["TITAN_PANEL_SLASH_SILENT_0"] = LIGHTYELLOW_FONT_COLOR_CODE.."Uso: |cffffffff/titan {silent}";
+L["TITAN_PANEL_SLASH_SILENT_1"] = LIGHTYELLOW_FONT_COLOR_CODE.."silent: |cffffffffOrdena a "..TITAN_PANEL.." que cargue silenciosamente.";
+L["TITAN_PANEL_SLASH_HELP_0"] = LIGHTYELLOW_FONT_COLOR_CODE.."Uso: |cffffffff/titan {help | help <topic>}";
+L["TITAN_PANEL_SLASH_HELP_1"] = " - "..LIGHTYELLOW_FONT_COLOR_CODE.."<topic>: reset/gui/profile/silent/help ";
+L["TITAN_PANEL_SLASH_ALL_0"] = LIGHTYELLOW_FONT_COLOR_CODE.."Uso: |cffffffff/titan <topic>";
+L["TITAN_PANEL_SLASH_ALL_1"] = " - "..LIGHTYELLOW_FONT_COLOR_CODE.."<topic>: |cffffffffreset/gui/profile/silent/help ";
+
+-- slash command responses
+L["TITAN_PANEL_SLASH_RESP1"] = LIGHTYELLOW_FONT_COLOR_CODE.."La escala de la fuente en los tooltips de Titan Panel ha sido reseteada.";
+L["TITAN_PANEL_SLASH_RESP2"] = LIGHTYELLOW_FONT_COLOR_CODE.."La transparencia de los tooltips de Titan Panel ha sido reseteada.";
+L["TITAN_PANEL_SLASH_RESP3"] = LIGHTYELLOW_FONT_COLOR_CODE.."La escala de Titan Panel ha sido reseteada.";
+L["TITAN_PANEL_SLASH_RESP4"] = LIGHTYELLOW_FONT_COLOR_CODE.."El espaciado de los botones de Titan Panel ha sido reseteado.";
+
+-- global profile locale
+L["TITAN_PANEL_GLOBAL"] = "Global";
+L["TITAN_PANEL_GLOBAL_PROFILE"] = "Perfil Global";
+L["TITAN_PANEL_GLOBAL_USE"] = "Usar Perfil Global";
+L["TITAN_PANEL_GLOBAL_USE_AS"] = "Usar como Perfil Global";
+L["TITAN_PANEL_GLOBAL_USE_DESC"] = "Utiliza un perfil global para todos los personajes";
+L["TITAN_PANEL_GLOBAL_RESET_PART"] = "restableciendo opciones";
+L["TITAN_PANEL_GLOBAL_ERR_1"] = "No se puede cargar un perfil cuando el global está en uso";
+
+-- general panel locale
+L["TITAN_PANEL"] = "Titan Panel Classic";
+L["TITAN_PANEL_VERSION_INFO"] = "|cffffd700 por el equipo de desarrollo de  |cffff8c00"..TITAN_PANEL_ONLY.."";
+L["TITAN_PANEL_MENU_TITLE"] = TITAN_PANEL;
+L["TITAN_PANEL_MENU_HIDE"] = "Ocultar";
+L["TITAN_PANEL_MENU_CUSTOMIZE"] = "Personalizar";
+L["TITAN_PANEL_MENU_IN_COMBAT_LOCKDOWN"] = "(En combate)";
+L["TITAN_PANEL_MENU_RELOADUI"] = "(Recargar UI)";
+L["TITAN_PANEL_MENU_SHOW_COLORED_TEXT"] = "Mostrar texto en color";
+L["TITAN_PANEL_MENU_SHOW_ICON"] = "Mostrar icono";
+L["TITAN_PANEL_MENU_SHOW_LABEL_TEXT"] = "Mostrar etiqueta de texto";
+L["TITAN_PANEL_MENU_AUTOHIDE"] = "Auto-ocultar";
+L["TITAN_PANEL_MENU_BGMINIMAP"] = "Campo de batalla en mini-mapa";
+L["TITAN_PANEL_MENU_CENTER_TEXT"] = "Centrar texto";
+L["TITAN_PANEL_MENU_DISPLAY_BAR"] = "Mostrar barra superior";
+L["TITAN_PANEL_MENU_DISPLAY_BOTH"] = "Mostrar ambas barras";
+L["TITAN_PANEL_MENU_DISABLE_PUSH"] = "Desactivar ajuste de pantalla";
+L["TITAN_PANEL_MENU_DISABLE_MINIMAP_PUSH"] = "Desactivar ajuste de minimapa";
+L["TITAN_PANEL_MENU_DISABLE_LOGS"] = "Ajuste automático de log";
+L["TITAN_PANEL_MENU_DISABLE_BAGS"] = "Ajuste automático de bolsas";
+L["TITAN_PANEL_MENU_DISABLE_TICKET"] = "Ajuste automático de la ventana de tickets";
+L["TITAN_PANEL_MENU_BUILTINS"] = "De serie en Titan";
+L["TITAN_PANEL_MENU_LEFT_SIDE"] = "Lado izquierdo";
+L["TITAN_PANEL_MENU_RIGHT_SIDE"] = "Lado derecho";
+L["TITAN_PANEL_MENU_PROFILES"] = "Perfiles";
+L["TITAN_PANEL_MENU_PROFILE"] = "Perfil ";
+L["TITAN_PANEL_MENU_PROFILE_CUSTOM"] = "Personalizado";
+L["TITAN_PANEL_MENU_PROFILE_DELETED"] = " ha sido borrado.";
+L["TITAN_PANEL_MENU_PROFILE_SERVERS"] = "Servidor";
+L["TITAN_PANEL_MENU_PROFILE_CHARS"] = "Personaje";
+L["TITAN_PANEL_MENU_PROFILE_RELOADUI"] = "Se recargará tu interface en cuanto pulses 'Ok' para poder grabar tu perfil personalizado.";
+L["TITAN_PANEL_MENU_PROFILE_SAVE_CUSTOM_TITLE"] = "Introduce un nombre para tu perfil personalizado::\n(20 carácteres máximo, sin espacios, diferencia entre mayúsculas y minúsculas)";
+L["TITAN_PANEL_MENU_PROFILE_SAVE_PENDING"] = "La configuración actual del panel se va a grabar en el perfil llamado: ";
+L["TITAN_PANEL_MENU_PROFILE_ALREADY_EXISTS"] = "El nombre de perfil introducido ya existe. ¿Estás seguro de que quieres sobreescribirlo? Pulsa 'Aceptar' si lo deseas, de lo contrario pulsa 'Cancelar' o la tecla 'Escape'.";
+L["TITAN_PANEL_MENU_MANAGE_SETTINGS"] = "Gestionar";
+L["TITAN_PANEL_MENU_LOAD_SETTINGS"] = "Cargar ajustes";
+L["TITAN_PANEL_MENU_DELETE_SETTINGS"] = "Borrar";
+L["TITAN_PANEL_MENU_SAVE_SETTINGS"] = "Grabar";
+L["TITAN_PANEL_MENU_CONFIGURATION"] = "Configuración";
+L["TITAN_PANEL_OPTIONS"] = "Opciones";
+L["TITAN_PANEL_MENU_TOP"] = "Superior"
+L["TITAN_PANEL_MENU_TOP2"] = "Superior 2"
+L["TITAN_PANEL_MENU_BOTTOM"] = "Inferior"
+L["TITAN_PANEL_MENU_BOTTOM2"] = "Inferior 2"
+L["TITAN_PANEL_MENU_OPTIONS"] = "Tooltips y Marcos de "..TITAN_PANEL;
+L["TITAN_PANEL_MENU_OPTIONS_SHORT"] = "Tooltips y Marcos";
+L["TITAN_PANEL_MENU_TOP_BARS"] = "Barras superiores";
+L["TITAN_PANEL_MENU_BOTTOM_BARS"] = "Barras inferiores";
+L["TITAN_PANEL_MENU_OPTIONS_BARS"] = "Barras";
+L["TITAN_PANEL_MENU_OPTIONS_MAIN_BARS"] = "Barras superiores "..TITAN_PANEL;
+L["TITAN_PANEL_MENU_OPTIONS_AUX_BARS"] = "Barras inferiores "..TITAN_PANEL;
+L["TITAN_PANEL_MENU_OPTIONS_TOOLTIPS"] = "Tooltips";
+L["TITAN_PANEL_MENU_OPTIONS_FRAMES"] = "Marcos";
+L["TITAN_PANEL_MENU_PLUGINS"] = "Plugins";
+L["TITAN_PANEL_MENU_LOCK_BUTTONS"] = "Bloquear botones";
+L["TITAN_PANEL_MENU_VERSION_SHOWN"] = "Mostrar versiones del plugin";
+L["TITAN_PANEL_MENU_LDB_SIDE"] = "Plugin del lado derecho";
+L["TITAN_PANEL_MENU_LDB_FORCE_LAUNCHER"] = "Forzar lanzadores LDB en el lado derecho";
+L["TITAN_PANEL_MENU_DISABLE_FONT"] = "Desactivar escalado de fuentes";
+L["TITAN_PANEL_MENU_CATEGORIES"] = {"De serie en Titan","General","Combate","Información","Interfaz","Profesión"}
+L["TITAN_PANEL_MENU_TOOLTIPS_SHOWN"] = "Mostrar tooltips";
+L["TITAN_PANEL_MENU_TOOLTIPS_SHOWN_IN_COMBAT"] = "Ocultar tooltips en combate";
+L["TITAN_PANEL_MENU_AUTOHIDE_IN_COMBAT"] = "Ocultar las barras en combate"
+L["TITAN_PANEL_MENU_RESET"] = "Volver a los ajustes por defecto de "..TITAN_PANEL;
+L["TITAN_PANEL_MENU_TEXTURE_SETTINGS"] = "Skins";
+L["TITAN_PANEL_MENU_FONT"] = "Fuente";
+L["TITAN_PANEL_MENU_LSM_FONTS"] = "Fuente del Panel"
+L["TITAN_PANEL_MENU_ENABLED"] = "Activado";
+L["TITAN_PANEL_MENU_DISABLED"] = "Desactivado";
+L["TITAN_PANEL_SHIFT_LEFT"] = "Mayus-Izdo.";
+L["TITAN_PANEL_SHIFT_RIGHT"] = "Mayus-Dcho.";
+L["TITAN_PANEL_MENU_SHOW_PLUGIN_TEXT"] = "Mostrar texto del plugin";
+L["TITAN_PANEL_MENU_LDB_TREAT"] = "Tratar como origen de datos";
+L["TITAN_PANEL_MENU_LDB_SLAP"] = "Si necesitas usar esto solicítale al autor que cambie el tipo LDB";
+L["TITAN_PANEL_MENU_BAR_ALWAYS"] = "Siempre activo";
+L["TITAN_PANEL_MENU_POSITION"] = "Posición";
+L["TITAN_PANEL_MENU_BAR"] = "Barra";
+L["TITAN_PANEL_MENU_DISPLAY_ON_BAR"] = "Elige en qué barra se mostrará el plugin";
+L["TITAN_PANEL_MENU_SHOW"] = "Mostrar plugin";
+L["TITAN_PANEL_MENU_PLUGIN_RESET"] = "Actualizar plugins";
+L["TITAN_PANEL_MENU_PLUGIN_RESET_DESC"] = "Actualizar texto y posición de plugin";
+L["TITAN_PANEL_MENU_SILENT_LOAD"] = "Carga silenciosa";
+L["TITAN_PANEL_MENU_HIDE_ORDERHALL"] = "Ocultar la barra de comandos de la Sala de Orden";
+
+-- localization strings for AceConfigDialog-3.0
+L["TITAN_ABOUT_VERSION"] = "Versión";
+L["TITAN_ABOUT_AUTHOR"] = "Autor";
+L["TITAN_ABOUT_CREDITS"] = "Créditos";
+L["TITAN_ABOUT_CATEGORY"] = "Categoría";
+L["TITAN_ABOUT_EMAIL"] = "Email";
+L["TITAN_ABOUT_WEB"] = "Sitio Web";
+L["TITAN_ABOUT_LICENSE"] = "Licencia";
+L["TITAN_PANEL_CONFIG_MAIN_LABEL"] = "Addon de la barra de información. Permite a los usuarios añadir orígenes de datos o plugins lanzadores en un panel de control situado en la parte superior o inferior de la pantalla.";
+L["TITAN_TRANS_MENU_TEXT"] = TITAN_PANEL.." Transparencia";
+L["TITAN_TRANS_MENU_TEXT_SHORT"] = "Transparencia";
+L["TITAN_TRANS_MENU_DESC"] = "Ajustar transparencia para las barras "..TITAN_PANEL.." y sus tooltips.";
+L["TITAN_TRANS_MAIN_CONTROL_TITLE"] = "Barra Principal";
+L["TITAN_TRANS_AUX_CONTROL_TITLE"] = "Barra Auxiliar";
+L["TITAN_TRANS_CONTROL_TITLE_TOOLTIP"] = "Tooltips";
+L["TITAN_TRANS_MAIN_BAR_DESC"] = "Establece la transparencia para la Barra Principal.";
+L["TITAN_TRANS_AUX_BAR_DESC"] = "Establece la transparencia para la Barra Auxiliar (inferior).";
+L["TITAN_TRANS_TOOLTIP_DESC"] = "Establece la transparencia para los tooltips de varios plugins.";
+L["TITAN_UISCALE_MENU_TEXT"] = "Escala y Fuentes de "..TITAN_PANEL;
+L["TITAN_UISCALE_MENU_TEXT_SHORT"] = "Escala y Fuentes";
+L["TITAN_UISCALE_CONTROL_TITLE_UI"] = "Escala del interface";
+L["TITAN_UISCALE_CONTROL_TITLE_PANEL"] = "Escala de "..TITAN_PANEL;
+L["TITAN_UISCALE_CONTROL_TITLE_BUTTON"] = "Espaciado de los botones";
+L["TITAN_UISCALE_CONTROL_TITLE_ICON"] = "Espaciado de iconos";
+L["TITAN_UISCALE_CONTROL_TOOLTIP_TOOLTIPFONT"] = "Tamaño de la fuente de los tooltips";
+L["TITAN_UISCALE_TOOLTIP_DISABLE_TEXT"] = "Desactivar tamaño de la fuente de los tooltips";
+L["TITAN_UISCALE_MENU_DESC"] = "Controla varios aspectos del interface y "..TITAN_PANEL..".";
+L["TITAN_UISCALE_SLIDER_DESC"] = "Establece la escala de todo el interface.";
+L["TITAN_UISCALE_PANEL_SLIDER_DESC"] = "Establece la escala para los distintos botones e iconos de "..TITAN_PANEL..".";
+L["TITAN_UISCALE_BUTTON_SLIDER_DESC"] = "Ajusta el espacio entre los plugins del lado izquierdo.";
+L["TITAN_UISCALE_ICON_SLIDER_DESC"] = "Ajusta el espacio entre los iconos de los plugins del lado derecho.";
+L["TITAN_UISCALE_TOOLTIP_SLIDER_DESC"] = "Ajusta la escala de los tooltips de varios plugins.";
+L["TITAN_UISCALE_DISABLE_TOOLTIP_DESC"] = "Desactiva el control de la escala de los tooltips en "..TITAN_PANEL..".";
+L["TITAN_SKINS_TITLE"] = "Skins de "..TITAN_PANEL;
+L["TITAN_SKINS_OPTIONS_CUSTOM"] = "Skins - Personalizado";
+L["TITAN_SKINS_TITLE_CUSTOM"] = "Skins Personalizados de "..TITAN_PANEL;
+L["TITAN_SKINS_MAIN_DESC"] = "Se asume que todos los skins personalizados están en: \n"
+			.."..\\AddOns\\Titan\\Artwork\\Custom\\<Skin Folder>\\ ".."\n"
+			.."\n"..TITAN_PANEL.." y los skins personalizados son almacenados en el directorio Custom."
+L["TITAN_SKINS_LIST_TITLE"] = "Lista de skins";
+L["TITAN_SKINS_SET_DESC"] = "Elige que skin quieres para las barras "..TITAN_PANEL..".";
+L["TITAN_SKINS_SET_HEADER"] = "Establece skin de "..TITAN_PANEL;
+L["TITAN_SKINS_RESET_HEADER"] = "Resetea el skin de "..TITAN_PANEL;
+L["TITAN_SKINS_NEW_HEADER"] = "Añadir nuevo skin";
+L["TITAN_SKINS_NAME_TITLE"] = "Nombre de skin";
+L["TITAN_SKINS_NAME_DESC"] = "Introduce un nombre para tu nuevo skin. Se usará en la lista desplegable de skins.";
+L["TITAN_SKINS_NAME_EXAMPLE"] = "ejemplo: mi skin Titan";
+L["TITAN_SKINS_PATH_TITLE"] = "<Ruta del skin>";
+L["TITAN_SKINS_PATH_DESC"] = "<Ruta del skin> en el directorio de instalación de "..TITAN_PANEL..". Mirar el ejemplo superior."
+L["TITAN_SKINS_ADD_HEADER"] = "Añadir skin";
+L["TITAN_SKINS_ADD_DESC"] = "Añade un nuevo skin a la lista de skins disponibles para el Panel.";
+L["TITAN_SKINS_REMOVE_HEADER"] = "Eliminar skin";
+L["TITAN_SKINS_REMOVE_DESC"] = "Elige un skin para eliminar de la lista de skins disponibles para el Panel.";
+L["TITAN_SKINS_REMOVE_BUTTON"] = "Eliminar";
+L["TITAN_SKINS_REMOVE_BUTTON_DESC"] = "Elimina el skin selecionado de la lista de skins disponibles para el Panel.";
+L["TITAN_SKINS_REMOVE_NOTES"] = "Serás el único responsable si eliminas cualquier skin personalizado no deseado "
+	.." del directorio de instalación de "..TITAN_PANEL..". Los addons no pueden añadir o eliminar archivos."
+L["TITAN_SKINS_RESET_DEFAULTS_TITLE"] = "Resetear lista";
+L["TITAN_SKINS_RESET_DEFAULTS_DESC"] = "Resetea la lista de skins a sus valores por defecto, los skins incluidos de serie.";
+L["TITAN_PANEL_MENU_LSM_FONTS_DESC"] = "Elige el tipo de letra utilizado por los diferentes plugins en las barras "..TITAN_PANEL..".";
+L["TITAN_PANEL_MENU_FONT_SIZE"] = "Tamaño de la fuente";
+L["TITAN_PANEL_MENU_FONT_SIZE_DESC"] = "Establece el tamaño para el tipo de letra de "..TITAN_PANEL..".";
+L["TITAN_PANEL_MENU_FRAME_STRATA"] = "Frame Strata de "..TITAN_PANEL;
+L["TITAN_PANEL_MENU_FRAME_STRATA_DESC"] = "Establece la prioridad de visionado de las Barras "..TITAN_PANEL..".";
+-- /end localization strings for AceConfigDialog-3.0
+
+L["TITAN_PANEL_MENU_ADV"] = "Avanzado";
+L["TITAN_PANEL_MENU_ADV_DESC"] = "Cambia el retraso tras eventos sólo si tienes problemas de desajuste con los marcos.".."\n";
+L["TITAN_PANEL_MENU_ADV_PEW"] = "Entrando en el reino";
+L["TITAN_PANEL_MENU_ADV_PEW_DESC"] = "Cambia el valor (habitualmente incrementándolo) si los marcos no se ajustan al entrar o salir del reino o de una instancia.";
+L["TITAN_PANEL_MENU_ADV_VEHICLE"] = "Vehículo";
+L["TITAN_PANEL_MENU_ADV_VEHICLE_DESC"] = "Cambia el valor (habitualmente incrementándolo) si los marcos no se ajustan al entrar o salir de un vehículo.";
+
+L["TITAN_AUTOHIDE_TOOLTIP"] = "Activar/Desactivar la característica de auto-ocultación de "..TITAN_PANEL;
+
+L["TITAN_AMMO_FORMAT"] = "%d";
+L["TITAN_AMMO_BUTTON_LABEL_AMMO"] = "Munición: ";
+L["TITAN_AMMO_BUTTON_LABEL_THROWN"] = "Arrojadiza: ";
+L["TITAN_AMMO_BUTTON_LABEL_AMMO_THROWN"] = "Munición/Arrojadiza: ";
+L["TITAN_AMMO_TOOLTIP"] = "Contador de munición/arrojadiza equipada";
+L["TITAN_AMMO_MENU_TEXT"] = "Munición/Arrojadiza";
+L["TITAN_AMMO_BUTTON_NOAMMO"] = "--";
+L["TITAN_AMMO_MENU_REFRESH"] = "Actualizar información";
+L["TITAN_AMMO_BULLET_NAME"] = "Mostrar nombre de la munición";
+L["TITAN_AMMO_THROWN"] = "Thrown";
+L["TITAN_AMMO_GUN"] = "Bullets";
+L["TITAN_AMMO_BOW"] = "Arrows";
+
+L["TITAN_BAG_FORMAT"] = "%d/%d";
+L["TITAN_BAG_BUTTON_LABEL"] = "Bolsas: ";
+L["TITAN_BAG_TOOLTIP"] = "Uso de bolsas";
+L["TITAN_BAG_TOOLTIP_HINTS"] = "Consejo: Click-Izq. Abre todas las bolsas.";
+L["TITAN_BAG_MENU_TEXT"] = "Bolsas";
+L["TITAN_BAG_USED_SLOTS"] = "Huecos usados";
+L["TITAN_BAG_FREE_SLOTS"] = "Huecos libres";
+L["TITAN_BAG_BACKPACK"] = "Mochila";
+L["TITAN_BAG_MENU_SHOW_USED_SLOTS"] = "Mostrar huecos usados";
+L["TITAN_BAG_MENU_SHOW_AVAILABLE_SLOTS"] = "Mostrar huecos libres";
+L["TITAN_BAG_MENU_SHOW_DETAILED"] = "Mostrar tooltip detallado";
+L["TITAN_BAG_MENU_IGNORE_SLOTS"] = "Ignorar bolsas";
+L["TITAN_BAG_MENU_IGNORE_AMMO_POUCH_SLOTS"] = "Ignorar bolsas de munición";
+L["TITAN_BAG_MENU_IGNORE_SHARD_BAGS_SLOTS"] = "Ignorar bolsas de almas";
+L["TITAN_BAG_MENU_IGNORE_PROF_BAGS_SLOTS"] = "Ignorar bolsas de profesión";
+L["TITAN_BAG_SHARD_BAG_NAMES"] = {"Faltriquera de almas", "Bolsa de tela vil", "Bolsa de tela vil del Núcleo", "Bolsa de las Sombras de ébano", "Faltriquera de almas pequeña", "Caja de almas"};
+L["TITAN_BAG_AMMO_POUCH_NAMES"] = {"munición", "Carcaj", "Bandolera", "pólvora", "lámina"};
+L["TITAN_BAG_PROF_BAG_ENCHANTING"] = {
+"Faltriquera de tejido mágico encantada","Bolsa de paño rúnico encantada","Cartera de encantador","Bolsa de encantamiento grande","Bolsa de fuego de hechizo","Bolsa misteriosa","Bolsa de otro mundo","Bolso de noche encantador \"Trasportín exclusivo\""};
+L["TITAN_BAG_PROF_BAG_ENGINEERING"] = {
+"Caja de herramientas pesada","Caja de herramientas de hierro vil","Caja de herramientas de titanio","Caja de herramientas de elementium","Bolsa de alta tecnología \"Transportín Maddy\""};
+L["TITAN_BAG_PROF_BAG_HERBALISM"] = {
+"Faltriquera de hierbas","Bolsa de hierbas Cenarion","Cartera de Cenarius","Bolsa de expedición de Hyjal","Bolsa esmeralda","Bolsa Botánica de Mycah","Portahierbas \"Trasportín ecológico\""};
+L["TITAN_BAG_PROF_BAG_INSCRIPTION"] = {
+"Cartera de escriba","Bolsa de bolsillos infinitos","Cartera de estudiante \"Transportín Xandera\"", "Bolsa pulida de inscripción"};
+L["TITAN_BAG_PROF_BAG_JEWELCRAFTING"] = {
+"Faltriquera de gemas","Bolsa de joyas","Agarre con tachuelas de gemas \"Trasportín exclusivo\""};
+L["TITAN_BAG_PROF_BAG_LEATHERWORKING"] = {
+"Cartera de peletero","Mochila de viaje de trampero","Bolsa de muchos pellejos","Bolsa de cuero \"Transportín Meeya\"", "Bolsa pulida de piel"};
+L["TITAN_BAG_PROF_BAG_MINING"] = {
+"Saco de minero","Bolsa de minero reforzada","Bolsa de minero descomunal","Bolsa de metal precioso \"Trasportín Christina\"", "Bolsa pulida de minería"};
+L["TITAN_BAG_PROF_BAG_FISHING"] = {"Caja de aparejos \"Maestro del Cebo\""};
+L["TITAN_BAG_PROF_BAG_COOKING"] = {"Refrigerador portátil", "Unidad de refrigeración avanzada"};
+
+L["TITAN_CLOCK_TOOLTIP"] = "Reloj";
+L["TITAN_CLOCK_TOOLTIP_VALUE"] = "Ajuste horario: ";
+L["TITAN_CLOCK_TOOLTIP_LOCAL_TIME"] = "Hora local: ";
+L["TITAN_CLOCK_TOOLTIP_SERVER_TIME"] = "Hora del servidor: ";
+L["TITAN_CLOCK_TOOLTIP_SERVER_ADJUSTED_TIME"] = "Hora del servidor ajustada: ";
+L["TITAN_CLOCK_TOOLTIP_HINT1"] = "Consejo: Click-Izq. ajusta el horario"
+L["TITAN_CLOCK_TOOLTIP_HINT2"] = "y el formato de tiempo 12/24H.";
+L["TITAN_CLOCK_TOOLTIP_HINT3"] = "Sift + Click-Izq. para activar y desactivar el calendario.";
+L["TITAN_CLOCK_CONTROL_TOOLTIP"] = "Ajuste horario: ";
+L["TITAN_CLOCK_CONTROL_TITLE"] = "Ajuste horario";
+L["TITAN_CLOCK_CONTROL_HIGH"] = "+12";
+L["TITAN_CLOCK_CONTROL_LOW"] = "-12";
+L["TITAN_CLOCK_CHECKBUTTON"] = "24H";
+L["TITAN_CLOCK_CHECKBUTTON_TOOLTIP"] = "Alterna la hora mostrada entre los formatos de 12 horas y 24 horas";
+L["TITAN_CLOCK_MENU_TEXT"] = "Reloj";
+L["TITAN_CLOCK_MENU_LOCAL_TIME"] = "Muestra hora local (L)";
+L["TITAN_CLOCK_MENU_SERVER_TIME"] = "Muestra hora del servidor (S)";
+L["TITAN_CLOCK_MENU_SERVER_ADJUSTED_TIME"] = "Muestra hora del servidor ajustada (A)";
+L["TITAN_CLOCK_MENU_DISPLAY_ON_RIGHT_SIDE"] = "Mostrar al final a la derecha";
+L["TITAN_CLOCK_MENU_HIDE_GAMETIME"] = "Ocultar botón de hora/calendario";
+L["TITAN_CLOCK_MENU_HIDE_MAPTIME"] = "Ocultar botón de hora";
+L["TITAN_CLOCK_MENU_HIDE_CALENDAR"] = "Ocultar botón de calendario";
+
+L["TITAN_LOCATION_FORMAT"] = "(%.d, %.d)";
+L["TITAN_LOCATION_FORMAT2"] = "(%.1f, %.1f)";
+L["TITAN_LOCATION_FORMAT3"] = "(%.2f, %.2f)";
+L["TITAN_LOCATION_FORMAT_LABEL"] = "(xx , yy)";
+L["TITAN_LOCATION_FORMAT2_LABEL"] = "(xx.x , yy.y)";
+L["TITAN_LOCATION_FORMAT3_LABEL"] = "(xx.xx , yy.yy)";
+L["TITAN_LOCATION_FORMAT_COORD_LABEL"] = "Formato de coordenadas";
+L["TITAN_LOCATION_BUTTON_LABEL"] = "Loc: ";
+L["TITAN_LOCATION_TOOLTIP"] = "Ubicación";
+L["TITAN_LOCATION_TOOLTIP_HINTS_1"] = "Consejo: Shift + Click-Izq. para poner la ubicación";
+L["TITAN_LOCATION_TOOLTIP_HINTS_2"] = "en el chat de mensajes.";
+L["TITAN_LOCATION_TOOLTIP_ZONE"] = "Zona: ";
+L["TITAN_LOCATION_TOOLTIP_SUBZONE"] = "Subzona: ";
+L["TITAN_LOCATION_TOOLTIP_PVPINFO"] = "Info PVP: ";
+L["TITAN_LOCATION_TOOLTIP_HOMELOCATION"] = "Ubicación de mi casa";
+L["TITAN_LOCATION_TOOLTIP_INN"] = "Posada: ";
+L["TITAN_LOCATION_MENU_TEXT"] = "Ubicación";
+L["TITAN_LOCATION_MENU_SHOW_ZONE_ON_PANEL_TEXT"] = "Mostrar texto de zona";
+L["TITAN_LOCATION_MENU_SHOW_SUBZONE_ON_PANEL_TEXT"] = "Show Only Subzone Text";
+L["TITAN_LOCATION_MENU_SHOW_COORDS_ON_MAP_TEXT"] = "Mostrar coordenadas en el mapamundi";
+L["TITAN_LOCATION_MAP_CURSOR_COORDS_TEXT"] = "Cursor(X,Y): %s";
+L["TITAN_LOCATION_MAP_PLAYER_COORDS_TEXT"] = "Jugador(X,Y): %s";
+L["TITAN_LOCATION_NO_COORDS"] = "Sin Coordenadas";
+L["TITAN_LOCATION_MENU_SHOW_LOC_ON_MINIMAP_TEXT"] = "Mostrar el nombre de la ubicación sobre el minimapa";
+L["TITAN_LOCATION_MENU_UPDATE_WORLD_MAP"] = "Actualizar mapamundi cuando cambia la zona";
+L["TITAN_LOCATION_MENU_MAP_COORDS_TITLE"] = "Coordinates Location on Map";
+L["TITAN_LOCATION_MENU_MAP_COORDS_LOC_1"] = "Top Left";
+L["TITAN_LOCATION_MENU_MAP_COORDS_LOC_2"] = "Top Right";
+L["TITAN_LOCATION_MENU_MAP_COORDS_LOC_3"] = "Bottom Left";
+L["TITAN_LOCATION_MENU_MAP_COORDS_LOC_4"] = "Bottom";
+L["TITAN_LOCATION_MENU_MAP_COORDS_LOC_5"] = "Bottom Right";
+
+L["TITAN_FPS_FORMAT"] = "%.1f";
+L["TITAN_FPS_BUTTON_LABEL"] = "FPS: ";
+L["TITAN_FPS_MENU_TEXT"] = "FPS";
+L["TITAN_FPS_TOOLTIP_CURRENT_FPS"] = "FPS actuales: ";
+L["TITAN_FPS_TOOLTIP_AVG_FPS"] = "FPS de nedia: ";
+L["TITAN_FPS_TOOLTIP_MIN_FPS"] = "FPS mínimos: ";
+L["TITAN_FPS_TOOLTIP_MAX_FPS"] = "FPS máximos: ";
+L["TITAN_FPS_TOOLTIP"] = "Imágenes por segundo";
+
+L["TITAN_LATENCY_FORMAT"] = "%d".."ms";
+L["TITAN_LATENCY_BANDWIDTH_FORMAT"] = "%.3f ".."KB/s";
+L["TITAN_LATENCY_BUTTON_LABEL"] = "Latencia: ";
+L["TITAN_LATENCY_TOOLTIP"] = "Estado de red";
+L["TITAN_LATENCY_TOOLTIP_LATENCY_HOME"] = "Latencia del reino (hogar): ";
+L["TITAN_LATENCY_TOOLTIP_LATENCY_WORLD"] = "Latencia del juego (mundo): ";
+L["TITAN_LATENCY_TOOLTIP_BANDWIDTH_IN"] = "Ancho de banda entrante: ";
+L["TITAN_LATENCY_TOOLTIP_BANDWIDTH_OUT"] = "Ancho de banda de salida: ";
+L["TITAN_LATENCY_MENU_TEXT"] = "Latencia";
+
+L["TITAN_LOOTTYPE_BUTTON_LABEL"] = "Saqueo: ";
+L["TITAN_LOOTTYPE_FREE_FOR_ALL"] = "Libre para todos";
+L["TITAN_LOOTTYPE_ROUND_ROBIN"] = "Por turnos";
+L["TITAN_LOOTTYPE_MASTER_LOOTER"] = "Maestro despojador";
+L["TITAN_LOOTTYPE_GROUP_LOOT"] = "Botín de grupo";
+L["TITAN_LOOTTYPE_NEED_BEFORE_GREED"] = "Necesidad antes que codicia";
+L["TITAN_LOOTTYPE_PERSONAL"] = "Personal";
+L["TITAN_LOOTTYPE_TOOLTIP"] = "Tipo de saqueo";
+L["TITAN_LOOTTYPE_MENU_TEXT"] = "Tipo de saqueo";
+L["TITAN_LOOTTYPE_RANDOM_ROLL_LABEL"] = "Tirar dados";
+L["TITAN_LOOTTYPE_TOOLTIP_HINT1"] = "Consejo: Click-Izq. para tirar dados.";
+L["TITAN_LOOTTYPE_TOOLTIP_HINT2"] = "Seleccione el valor de la tirada de dados con el menu de Click-Dcho.";
+L["TITAN_LOOTTYPE_DUNGEONDIFF_LABEL"] = "Dificultad de Mazmorra";
+L["TITAN_LOOTTYPE_DUNGEONDIFF_LABEL2"] = "Dificultad de Banda";
+L["TITAN_LOOTTYPE_SHOWDUNGEONDIFF_LABEL"] = "Mostrar dificultad de Mazmorra/Banda";
+L["TITAN_LOOTTYPE_SETDUNGEONDIFF_LABEL"] = "Establecer dificultad de Mazmorra";
+L["TITAN_LOOTTYPE_SETRAIDDIFF_LABEL"] = "Establecer dificultad de Banda";
+L["TITAN_LOOTTYPE_AUTODIFF_LABEL"] = "Auto (según grupo)";
+-- Tracker part
+L["BtnRoll"]  = "Roll" -- button
+L["BtnPass"]  = "Pass" -- button
+L["BtnClear"] = "Start" -- button (was 'Clear')
+L["BtnAnnounce"] = "Result" -- button (was 'Announce')
+L["BtnNotRolled"] = "Remind" -- button (was 'Not Rolled')
+L["TextPass"] = "pass" -- string to search for when player passes on loot
+L["MsgNotRolled"] = "Reminder sent." -- nag players who have not rolled
+L["MsgClosing"] = "Closing tracker window." -- when leader closes tracker
+L["TxtLine"] = "------------------------------------------------------------------------------------------------------"
+L["MsgNbRolls"] = "%d Roll(s)" -- number of rolls at bottom of frame
+L["MsgRollCleared"] = "MsgRollCleared" -- sent when BtnClear is clicked
+L["MsgStart"] = "New roll starting now! Type '/rnd' or '%s'"
+L["MsgBar"] = "==============================" -- used as part of start message to players
+L["MsgAnnounce"] = "%s won with a roll of %d."
+L["RaidPass"]="'/raid pass'" -- used to 'end' NotRolledNag message
+L["PartyPass"]="'/party pass'" -- used to 'end' NotRolledNag message
+L["NotRolledNag"]="{star} Please type '/roll' or 'pass' " -- cannot use L["TextPass"] here ????
+
+L["TITAN_MEMORY_FORMAT"] = "%.3f".."MB";
+L["TITAN_MEMORY_FORMAT_KB"] = "%d".."KB";
+L["TITAN_MEMORY_RATE_FORMAT"] = "%.3f".."KB/s";
+L["TITAN_MEMORY_BUTTON_LABEL"] = "Memoria: ";
+L["TITAN_MEMORY_TOOLTIP"] = "Uso de Memoria";
+L["TITAN_MEMORY_TOOLTIP_CURRENT_MEMORY"] = "Actual: ";
+L["TITAN_MEMORY_TOOLTIP_INITIAL_MEMORY"] = "Inicial: ";
+L["TITAN_MEMORY_TOOLTIP_INCREASING_RATE"] = "Ratio de Incremento: ";
+L["TITAN_MEMORY_KBMB_LABEL"] = "KB/MB";
+
+L["TITAN_PERFORMANCE_TOOLTIP"] = "Monitorización";
+L["TITAN_PERFORMANCE_MENU_TEXT"] = "Monitorización";
+L["TITAN_PERFORMANCE_ADDONS"] = "Addon de uso";
+L["TITAN_PERFORMANCE_ADDON_MEM_USAGE_LABEL"] = "Addon de uso de memoria";
+L["TITAN_PERFORMANCE_ADDON_MEM_FORMAT_LABEL"] = "Formato de memoria";
+L["TITAN_PERFORMANCE_ADDON_CPU_USAGE_LABEL"] = "Addon de uso de procesador";
+L["TITAN_PERFORMANCE_ADDON_NAME_LABEL"] = "Nombre:";
+L["TITAN_PERFORMANCE_ADDON_USAGE_LABEL"] = "Uso";
+L["TITAN_PERFORMANCE_ADDON_RATE_LABEL"] = "Ratio";
+L["TITAN_PERFORMANCE_ADDON_TOTAL_MEM_USAGE_LABEL"] = "Uso de memoria total:";
+L["TITAN_PERFORMANCE_ADDON_TOTAL_CPU_USAGE_LABEL"] = "Uso de procesador total:";
+L["TITAN_PERFORMANCE_MENU_SHOW_FPS"] = "Mostrar FPS";
+L["TITAN_PERFORMANCE_MENU_SHOW_LATENCY"] = "Mostrar latencia del reino (hogar)";
+L["TITAN_PERFORMANCE_MENU_SHOW_LATENCY_WORLD"] = "Mostrar latencia del juego (mundo)";
+L["TITAN_PERFORMANCE_MENU_SHOW_MEMORY"] = "Mostrar nemoria";
+L["TITAN_PERFORMANCE_MENU_SHOW_ADDONS"] = "Mostrar Addon de uso de memoria";
+L["TITAN_PERFORMANCE_MENU_SHOW_ADDON_RATE"] = "Mostrar Addon de ratio de uso";
+L["TITAN_PERFORMANCE_MENU_CPUPROF_LABEL"] = "Modo de monitorización del procesador";
+L["TITAN_PERFORMANCE_MENU_CPUPROF_LABEL_ON"] = "Activar monitorización del procesador ";
+L["TITAN_PERFORMANCE_MENU_CPUPROF_LABEL_OFF"] = "Desactivar monitorización del procesador ";
+L["TITAN_PERFORMANCE_CONTROL_TOOLTIP"] = "Addons monitorizados: ";
+L["TITAN_PERFORMANCE_CONTROL_TITLE"] = "Addons monitorizados";
+L["TITAN_PERFORMANCE_CONTROL_HIGH"] = "40";
+L["TITAN_PERFORMANCE_CONTROL_LOW"] = "1";
+L["TITAN_PERFORMANCE_TOOLTIP_HINT"] = "Consejo: Click-Izq. para forzar una limpieza de memoria.";
+
+L["TITAN_XP_FORMAT"] = "%s";
+L["TITAN_XP_PERCENT_FORMAT"] = "(%.1f%%)";
+L["TITAN_XP_BUTTON_LABEL_XPHR_LEVEL"] = "XP/hr este nivel: ";
+L["TITAN_XP_BUTTON_LABEL_XPHR_SESSION"] = "XP/hr esta sesión: ";
+L["TITAN_XP_BUTTON_LABEL_TOLEVEL_TIME_LEVEL"] = "Tiempo para subir: ";
+L["TITAN_XP_LEVEL_COMPLETE"] = "Nivel completo: ";
+L["TITAN_XP_TOTAL_RESTED"] = "XP bonifcada por descanso: ";
+L["TITAN_XP_XPTOLEVELUP"] = "XP para subir: ";
+L["TITAN_XP_TOOLTIP"] = "INFO XP";
+L["TITAN_XP_TOOLTIP_TOTAL_TIME"] = "Tiempo total jugado: ";
+L["TITAN_XP_TOOLTIP_LEVEL_TIME"] = "Tiempo jugado este nivel: ";
+L["TITAN_XP_TOOLTIP_SESSION_TIME"] = "Tiempo jugado esta sesión: ";
+L["TITAN_XP_TOOLTIP_TOTAL_XP"] = "XP requerida este nivel: ";
+L["TITAN_XP_TOOLTIP_LEVEL_XP"] = "XP ganada este nivel: ";
+L["TITAN_XP_TOOLTIP_TOLEVEL_XP"] = "XP necesaria este nivel: ";
+L["TITAN_XP_TOOLTIP_SESSION_XP"] = "XP ganada esta sesión: ";
+L["TITAN_XP_TOOLTIP_XPHR_LEVEL"] = "XP/hr este nivel: ";
+L["TITAN_XP_TOOLTIP_XPHR_SESSION"] = "XP/hr esta sesión: ";
+L["TITAN_XP_TOOLTIP_TOLEVEL_LEVEL"] = "Tiempo para subir (ratio de nivel): ";
+L["TITAN_XP_TOOLTIP_TOLEVEL_SESSION"] = "Tiempo para subir (ratio de sesión): ";
+L["TITAN_XP_MENU_TEXT"] = "XP";
+L["TITAN_XP_MENU_SHOW_XPHR_THIS_LEVEL"] = "Mostrar XP/hr este nivel";
+L["TITAN_XP_MENU_SHOW_XPHR_THIS_SESSION"] = "Mostrar XP/hr esta sesión";
+L["TITAN_XP_MENU_SHOW_RESTED_TOLEVELUP"] = "Mostrar descanso/XP para subir";
+L["TITAN_XP_MENU_SIMPLE_BUTTON_TITLE"] = "Botón";
+L["TITAN_XP_MENU_SIMPLE_BUTTON_RESTED"] = "Mostrar bonus XP por descanso";
+L["TITAN_XP_MENU_SIMPLE_BUTTON_TOLEVELUP"] = "Mostrar XP para subir";
+L["TITAN_XP_MENU_SIMPLE_BUTTON_KILLS"] = "Mostrar muertes estimadas para subir";
+L["TITAN_XP_MENU_RESET_SESSION"] = "Reiniciar sesión";
+L["TITAN_XP_MENU_REFRESH_PLAYED"] = "Actualizar temporizadores";
+L["TITAN_XP_UPDATE_PENDING"] = "Actualizando...";
+L["TITAN_XP_KILLS_LABEL"] = "Muertes para subir (a %s XP ganados la última vez): ";
+L["TITAN_XP_KILLS_LABEL_SHORT"] = "Muertes estimadas: ";
+L["TITAN_XP_BUTTON_LABEL_SESSION_TIME"] = "Tiempo en esta sesión: ";
+L["TITAN_XP_MENU_SHOW_SESSION_TIME"] = "Mostrar tiempo en esta sesión";
+L["TITAN_XP_GAIN_PATTERN"] = "(.*) muere, ganas (%d+) de experiencia.";
+L["TITAN_XP_XPGAINS_LABEL_SHORT"] = "Gananc. Est.: ";
+L["TITAN_XP_XPGAINS_LABEL"] = "Ganancias de XP para subir (a %s XP ganados la útltima vez): ";
+L["TITAN_XP_MENU_SIMPLE_BUTTON_XPGAIN"] = "Mostrar ganancias de XP estimadas para subir";
+
+L["TITAN_REGEN_MENU_TEXT"] = "Regeneración"
+L["TITAN_REGEN_MENU_TOOLTIP_TITLE"] = "Ratios de regeneración"
+L["TITAN_REGEN_MENU_SHOW2"] = "HP"
+L["TITAN_REGEN_MENU_SHOW3"] = "MP"
+L["TITAN_REGEN_MENU_SHOW4"] = "Como porcentaje"
+L["TITAN_REGEN_BUTTON_TEXT_HP"] = "HP: "
+L["TITAN_REGEN_BUTTON_TEXT_MP"] = " MP: "
+L["TITAN_REGEN_TOOLTIP1"] = "Salud: \t"..GREEN_FONT_COLOR_CODE.."%d"..FONT_COLOR_CODE_CLOSE.." / " ..HIGHLIGHT_FONT_COLOR_CODE.."%d"..FONT_COLOR_CODE_CLOSE.." ("..RED_FONT_COLOR_CODE.."%d"..FONT_COLOR_CODE_CLOSE..")";
+L["TITAN_REGEN_TOOLTIP2"] = "Maná: \t"..GREEN_FONT_COLOR_CODE.."%d"..FONT_COLOR_CODE_CLOSE.." / " ..HIGHLIGHT_FONT_COLOR_CODE.."%d"..FONT_COLOR_CODE_CLOSE.." ("..RED_FONT_COLOR_CODE.."%d"..FONT_COLOR_CODE_CLOSE..")";
+L["TITAN_REGEN_TOOLTIP3"] = "Mejor regeneración de HP: \t"..HIGHLIGHT_FONT_COLOR_CODE.."%d"..FONT_COLOR_CODE_CLOSE;
+L["TITAN_REGEN_TOOLTIP4"] = "Peor regeneración de HP : \t"..HIGHLIGHT_FONT_COLOR_CODE.."%d"..FONT_COLOR_CODE_CLOSE;
+L["TITAN_REGEN_TOOLTIP5"] = "Mejor regeneración de MP : \t"..HIGHLIGHT_FONT_COLOR_CODE.."%d"..FONT_COLOR_CODE_CLOSE;
+L["TITAN_REGEN_TOOLTIP6"] = "Peor regeneración de MP : \t"..HIGHLIGHT_FONT_COLOR_CODE.."%d"..FONT_COLOR_CODE_CLOSE;
+L["TITAN_REGEN_TOOLTIP7"] = "Regeneración de MP en último combate: \t"..HIGHLIGHT_FONT_COLOR_CODE.."%d"..FONT_COLOR_CODE_CLOSE.." ("..GREEN_FONT_COLOR_CODE.."%.2f"..FONT_COLOR_CODE_CLOSE.."%%)";
+
+--Titan Repair
+L["REPAIR_LOCALE"] = {
+	menu = "Reparación",
+	tooltip = "Información de reparación",
+	button = "Durabilidad: ",
+	normal = "Coste de reparación (Neutral): ",
+	friendly = "Coste de reparación (Amistoso): ",
+	honored = "Coste de reparación (Honorable): ",
+	revered = "Coste de reparación (Venerado): ",
+	exalted = "Coste de reparación (Exaltado): ",
+	buttonNormal = "Mostrar neutral",
+	buttonFriendly = "Mostrar amistoso (5%)",
+	buttonHonored = "Mostrar honorable (10%)",
+	buttonRevered = "Mostrar venerado (15%)",
+	buttonExalted = "Mostrar exaltado (20%)",
+	percentage = "Mostrar como porcentaje",
+	itemnames = "Mostrar nombres de objetos",
+	mostdamaged = "Mostrar el más dañado",
+	showdurabilityframe = "Mostrar tooltip informativo",
+	undamaged = "Mostrar objetos sin dañar",
+	discount = "Mostrar descuento y objetos",
+	nothing = "Nada dañado",
+	confirmation = "¿Quieres reparar todos los objetos equipados?",
+	badmerchant = "Este comerciante no puede reparar. Mostrando entonces los costes de reparación normales.",
+	popup = "Mostrar ventana emergente de reparación",
+	showinventory = "Calcular daño de inventario",
+	WholeScanInProgress = "Escaneando...",
+	AutoReplabel = "Auto-reparar",
+	AutoRepitemlabel = "Auto reparar todos los objetos",
+	ShowRepairCost = "Mostrar coste de reparar",
+	ignoreThrown = "Ignorar armas arrojadizas",
+	ShowItems = "Mostrar objetos",
+	ShowDiscounts = "Mostrar descuentos",
+	ShowCosts = "Mostrar costes",
+	Items = "Objetos",
+	Discounts = "Descuentos",
+	Costs = "Costes",
+	TooltipOptions = "Tooltip",
+	CostTotal = "Coste total",
+	CostBag = "Coste de bolsas",
+	CostEquip = "Coste del equipo",
+};
+
+L["TITAN_REPAIR"] = "Titan Classic Repair"
+L["TITAN_REPAIR_CANNOT_AFFORD"] = "No puedes permitirte reparar, en este momento."
+L["TITAN_REPAIR_REPORT_COST_MENU"] = "Informar en el chat del coste de la reparación"
+L["TITAN_REPAIR_REPORT_COST_CHAT"] = "El coste de la reparación ha sido "
+
+L["TITAN_GOLD_TOOLTIPTEXT"] = "Oro total en";
+L["TITAN_GOLD_ITEMNAME"] = "Titan Gold";
+L["TITAN_GOLD_CLEAR_DATA_TEXT"] = "Limpiar base de datos";
+L["TITAN_GOLD_RESET_SESS_TEXT"] = "Resetear sesión actual";
+L["TITAN_GOLD_DB_CLEARED"] = "Titan Gold - Base de datos limpiada.";
+L["TITAN_GOLD_SESSION_RESET"] = "Titan Gold - Sesión reiniciada.";
+L["TITAN_GOLD_MENU_TEXT"] = "Oro";
+L["TITAN_GOLD_TOOLTIP"] = "Información de Oro";
+L["TITAN_GOLD_TOGGLE_PLAYER_TEXT"] = "Mostrar oro del jugador";
+L["TITAN_GOLD_TOGGLE_ALL_TEXT"] = "Mostrar oro en el servidor";
+L["TITAN_GOLD_SESS_EARNED"] = "Ganado esta sesión";
+L["TITAN_GOLD_PERHOUR_EARNED"] = "Ganado por hora";
+L["TITAN_GOLD_SESS_LOST"] = "Perdido esta sesión";
+L["TITAN_GOLD_PERHOUR_LOST"] = "Perdido por hora";
+L["TITAN_GOLD_STATS_TITLE"] = "Estadisticas de esta sesión";
+L["TITAN_GOLD_TTL_GOLD"] = "Oro total";
+L["TITAN_GOLD_START_GOLD"] = "Oro al principio";
+L["TITAN_GOLD_TOGGLE_SORT_GOLD"] = "Ordenar tabla por oro";
+L["TITAN_GOLD_TOGGLE_SORT_NAME"] = "Ordenar tabla por nombre";
+L["TITAN_GOLD_TOGGLE_GPH_SHOW"] = "Mostrar oro por hora";
+L["TITAN_GOLD_TOGGLE_GPH_HIDE"] = "Ocultar oro por hora";
+L["TITAN_GOLD_GOLD"] = "o";
+L["TITAN_GOLD_SILVER"] = "p";
+L["TITAN_GOLD_COPPER"] = "c";
+L["TITAN_GOLD_STATUS_PLAYER_SHOW"] = "visible";
+L["TITAN_GOLD_STATUS_PLAYER_HIDE"] = "oculto";
+L["TITAN_GOLD_DELETE_PLAYER"] = "Eliminar personaje";
+L["TITAN_GOLD_SHOW_PLAYER"] = "Mostrar personaje";
+L["TITAN_GOLD_FACTION_PLAYER_ALLY"] = "Alianza";
+L["TITAN_GOLD_FACTION_PLAYER_HORDE"] = "Horda";
+L["TITAN_GOLD_CLEAR_DATA_WARNING"] = GREEN_FONT_COLOR_CODE.."Cuidado: "
+..FONT_COLOR_CODE_CLOSE.."Esta opción purgará los datos de Titan Gold. "
+.."Si deseas seguir con esta operación, pulsa 'Aceptar', de lo contrario pulsa 'Cancelar' o la tecla 'Escape'.";
+L["TITAN_GOLD_COIN_NONE"] = "No mostrar etiquetas";
+L["TITAN_GOLD_COIN_LABELS"] = "Mostrar etiquetas en texto";
+L["TITAN_GOLD_COIN_ICONS"] = "Mostrar etiquetas en texto";
+L["TITAN_GOLD_ONLY"] = "Mostrar sólo oro";
+L["TITAN_GOLD_COLORS"] = "Mostrar colores en el oro";
+L["TITAN_GOLD_MERGE"] = "Unificar servidores";
+L["TITAN_GOLD_SEPARATE"] = "Separar servidores";
+
+L["TITAN_VOLUME_TOOLTIP"] = "Control de Volumen";
+L["TITAN_VOLUME_MASTER_TOOLTIP_VALUE"] = "Volumen general: ";
+L["TITAN_VOLUME_SOUND_TOOLTIP_VALUE"] = "Volumen de los efectos: ";
+L["TITAN_VOLUME_AMBIENCE_TOOLTIP_VALUE"] = "Volumen de ambiente: ";
+L["TITAN_VOLUME_DIALOG_TOOLTIP_VALUE"] = "Volumen de los diálogos: ";
+L["TITAN_VOLUME_MUSIC_TOOLTIP_VALUE"] = "Volumen de la música: ";
+L["TITAN_VOLUME_MICROPHONE_TOOLTIP_VALUE"] = "Volumen del micrófono: ";
+L["TITAN_VOLUME_SPEAKER_TOOLTIP_VALUE"] = "Volumen de los altavoces: ";
+L["TITAN_VOLUME_TOOLTIP_HINT1"] = "Consejo: Click-Izq. para ajustar"
+L["TITAN_VOLUME_TOOLTIP_HINT2"] = "el volumen.";
+L["TITAN_VOLUME_CONTROL_TOOLTIP"] = "Volumen: ";
+L["TITAN_VOLUME_CONTROL_TITLE"] = "Volumen";
+L["TITAN_VOLUME_MASTER_CONTROL_TITLE"] = "General";
+L["TITAN_VOLUME_SOUND_CONTROL_TITLE"] = "Efectos";
+L["TITAN_VOLUME_AMBIENCE_CONTROL_TITLE"] = "Ambiente";
+L["TITAN_VOLUME_DIALOG_CONTROL_TITLE"] = "Diálogos";
+L["TITAN_VOLUME_MUSIC_CONTROL_TITLE"] = "Música";
+L["TITAN_VOLUME_MICROPHONE_CONTROL_TITLE"] = "Micrófono";
+L["TITAN_VOLUME_SPEAKER_CONTROL_TITLE"] = "Altavoz";
+L["TITAN_VOLUME_CONTROL_HIGH"] = "Alto";
+L["TITAN_VOLUME_CONTROL_LOW"] = "Bajo";
+L["TITAN_VOLUME_MENU_TEXT"] = "Ajuste de Volumen";
+L["TITAN_VOLUME_MENU_AUDIO_OPTIONS_LABEL"] = "Mostrar opciones de sonido/voz";
+L["TITAN_VOLUME_MENU_OVERRIDE_BLIZZ_SETTINGS"] = "Invalida la configuración de volumen de Blizzard";
diff --git a/TitanClassic/save/locale-old/Localization.RU.lua b/TitanClassic/save/locale-old/Localization.RU.lua
new file mode 100644
index 0000000..191c3f9
--- /dev/null
+++ b/TitanClassic/save/locale-old/Localization.RU.lua
@@ -0,0 +1,605 @@
+local L = LibStub("AceLocale-3.0"):NewLocale("TitanClassic","ruRU")
+if not L then return end
+
+L["TITAN_PANEL"] = "Титан Панель Classic";
+local TITAN_PANEL = "Титан Панель Classic";
+L["TITAN_PANEL_ONLY"] = "Титан Панель";
+local TITAN_PANEL_ONLY = "Титан Панель";
+L["TITAN_DEBUG"] = "<Титан>";
+L["TITAN_PRINT"] = "Титан";
+
+L["TITAN_NA"] = "N/A";
+L["TITAN_SECONDS"] = "секунды";
+L["TITAN_MINUTES"] = "минуты";
+L["TITAN_HOURS"] = "часы";
+L["TITAN_DAYS"] = "дни";
+L["TITAN_SECONDS_ABBR"] = "с";
+L["TITAN_MINUTES_ABBR"] = "м";
+L["TITAN_HOURS_ABBR"] = "ч";
+L["TITAN_DAYS_ABBR"] = "д";
+L["TITAN_MILLISECOND"] = "мс";
+L["TITAN_KILOBYTES_PER_SECOND"] = "КБ/с";
+L["TITAN_KILOBITS_PER_SECOND"] = "кбит/с"
+L["TITAN_MEGABYTE"] = "мб";
+L["TITAN_NONE"] = "Нету";
+L["TITAN_USE_COMMA"] = "Use comma";
+L["TITAN_USE_PERIOD"] = "Use period";
+
+L["TITAN_PANEL_ERROR_PROF_DELCURRENT"] = "Вы не можете удалить свой текущий профиль.";
+local TITAN_PANEL_WARNING = GREEN_FONT_COLOR_CODE.."Внимание : "..FONT_COLOR_CODE_CLOSE
+local TITAN_PANEL_RELOAD_TEXT = "Если вы желаете продолжить данную операцию, нажмите 'Accept' (ваш UI будет перезагружен), емли нет, жмите 'Cancel' или клавишу 'Escape'."
+L["TITAN_PANEL_RESET_WARNING"] = TITAN_PANEL_WARNING
+	.."Данные настройки сбросять ваши панели на стандартные настройки и обновят ваш текущий профиль. "
+	..TITAN_PANEL_RELOAD_TEXT
+L["TITAN_PANEL_RELOAD"] = TITAN_PANEL_WARNING
+	.."Это перезагрузит Titan Panel. "
+	..TITAN_PANEL_RELOAD_TEXT
+L["TITAN_PANEL_ATTEMPTS"] = "Подчинения"
+L["TITAN_PANEL_ATTEMPTS_SHORT"] = "Подчинения"
+L["TITAN_PANEL_ATTEMPTS_DESC"] = "Ниже, приведены плагины, которые зарегистрировались в Titanе.\n"
+	.."Пожалуйста, любые вопросы отсылайте автору плагина."
+L["TITAN_PANEL_ATTEMPTS_TYPE"] = "Тип"
+L["TITAN_PANEL_ATTEMPTS_CATEGORY"] = "Категория"
+L["TITAN_PANEL_ATTEMPTS_BUTTON"] = "Название кнопки"
+L["TITAN_PANEL_ATTEMPTS_STATUS"] = "Статус"
+L["TITAN_PANEL_ATTEMPTS_ISSUE"] = "Проблема"
+L["TITAN_PANEL_ATTEMPTS_NOTES"] = "Заметки"
+L["TITAN_PANEL_ATTEMPTS_TABLE"] = "Индекс"
+L["TITAN_PANEL_EXTRAS"] = "Дополнения"
+L["TITAN_PANEL_EXTRAS_SHORT"] = "Дополнения"
+L["TITAN_PANEL_EXTRAS_DESC"] = "Есть плагины с данными конфигурации, которые в настоящее время не загружены.\n"
+	.."Их можно безопасно удалить."
+L["TITAN_PANEL_EXTRAS_DELETE_BUTTON"] = "Удалить данные конфигурации"
+L["TITAN_PANEL_EXTRAS_DELETE_MSG"] = "запись конфигурации была удалена."
+L["TITAN_PANEL_CHARS"] = "Персонажи"
+L["TITAN_PANEL_CHARS_DESC"] = "Тут есть персонажы с данными настройки."
+L["TITAN_PANEL_REGISTER_START"] = "Регистрация Titan плагинов..."
+L["TITAN_PANEL_REGISTER_END"] = "Процесс регистрации завершен."
+
+-- slash command help
+L["TITAN_PANEL_SLASH_RESET_0"] = LIGHTYELLOW_FONT_COLOR_CODE.."Используйте: |cffffffff/titan {reset | reset tipfont/tipalpha/panelscale/spacing}";
+L["TITAN_PANEL_SLASH_RESET_1"] = " - "..LIGHTYELLOW_FONT_COLOR_CODE.."reset: |cffffffffСбрасывает все на стандартные значения/позиции.";
+L["TITAN_PANEL_SLASH_RESET_2"] = " - "..LIGHTYELLOW_FONT_COLOR_CODE.."reset tipfont: |cffffffffСбрасывает масштаб шрифта подсказки панели на стандартное значение.";
+L["TITAN_PANEL_SLASH_RESET_3"] = " - "..LIGHTYELLOW_FONT_COLOR_CODE.."reset tipalpha: |cffffffffСбрасывает прозрачность подсказки панели на стандартное значение.";
+L["TITAN_PANEL_SLASH_RESET_4"] = " - "..LIGHTYELLOW_FONT_COLOR_CODE.."reset panelscale: |cffffffffСбрасывает масштаб на стандартное значение.";
+L["TITAN_PANEL_SLASH_RESET_5"] = " - "..LIGHTYELLOW_FONT_COLOR_CODE.."reset spacing: |cffffffffСбрасывает расстояние кнопок  на стандартное значение.";
+L["TITAN_PANEL_SLASH_GUI_0"] = LIGHTYELLOW_FONT_COLOR_CODE.."Используйте: |cffffffff/titan {gui control/trans/skin}";
+L["TITAN_PANEL_SLASH_GUI_1"] = " - "..LIGHTYELLOW_FONT_COLOR_CODE.."gui control: |cffffffffОткрывает интерфейс контроля панели.";
+L["TITAN_PANEL_SLASH_GUI_2"] = " - "..LIGHTYELLOW_FONT_COLOR_CODE.."gui trans: |cffffffffОткрывает интерфейс контроля прозрачности.";
+L["TITAN_PANEL_SLASH_GUI_3"] = " - "..LIGHTYELLOW_FONT_COLOR_CODE.."gui skin: |cffffffffОткрывает интерфейс контроля шкурок.";
+L["TITAN_PANEL_SLASH_PROFILE_0"] = LIGHTYELLOW_FONT_COLOR_CODE.."Используйте: |cffffffff/titan {исп. профиль <profile>}";
+L["TITAN_PANEL_SLASH_PROFILE_1"] = " - "..LIGHTYELLOW_FONT_COLOR_CODE.."исп. профиля <имя> <сервер>: |cffffffffУстанавливает используемые плагины в сохраненный профиль.";
+L["TITAN_PANEL_SLASH_PROFILE_2"] = " - "..LIGHTYELLOW_FONT_COLOR_CODE.."<имя>: |cffffffffможет быть задано имя персонажа или название пользовательского профиля."
+L["TITAN_PANEL_SLASH_PROFILE_3"] = " - "..LIGHTYELLOW_FONT_COLOR_CODE.."<сервер>: |cffffffffможет быть задано название сервера или 'TitanCustomProfile'."
+L["TITAN_PANEL_SLASH_SILENT_0"] = LIGHTYELLOW_FONT_COLOR_CODE.."Usage: |cffffffff/titan {silent}";
+L["TITAN_PANEL_SLASH_SILENT_1"] = LIGHTYELLOW_FONT_COLOR_CODE.."silent: |cffffffffToggles "..TITAN_PANEL.." to load silently.";
+L["TITAN_PANEL_SLASH_HELP_0"] = LIGHTYELLOW_FONT_COLOR_CODE.."Используйте: |cffffffff/titan {help | help <topic>}";
+L["TITAN_PANEL_SLASH_HELP_1"] = " - "..LIGHTYELLOW_FONT_COLOR_CODE.."<topic>: reset/gui/profile/silent/help ";
+L["TITAN_PANEL_SLASH_ALL_0"] = LIGHTYELLOW_FONT_COLOR_CODE.."Используйте: |cffffffff/titan <topic>";
+L["TITAN_PANEL_SLASH_ALL_1"] = " - "..LIGHTYELLOW_FONT_COLOR_CODE.."<topic>: |cffffffffreset/gui/profile/silent/help ";
+
+-- slash command responses
+L["TITAN_PANEL_SLASH_RESP1"] = LIGHTYELLOW_FONT_COLOR_CODE.."Масштаб шрифта подсказки Titan Panel сброшен.";
+L["TITAN_PANEL_SLASH_RESP2"] = LIGHTYELLOW_FONT_COLOR_CODE.."Прозрачность шрифта подсказки Titan Panel сброшена.";
+L["TITAN_PANEL_SLASH_RESP3"] = LIGHTYELLOW_FONT_COLOR_CODE.."Масштаб Titan Panel сброшен.";
+L["TITAN_PANEL_SLASH_RESP4"] = LIGHTYELLOW_FONT_COLOR_CODE.."Расстояние кнопок Titan Panel сброшено.";
+
+-- global profile locale
+L["TITAN_PANEL_GLOBAL"] = "Основной";
+L["TITAN_PANEL_GLOBAL_PROFILE"] = "Основной профиль";
+L["TITAN_PANEL_GLOBAL_USE"] = "Исп. основной профиль";
+L["TITAN_PANEL_GLOBAL_USE_AS"] = "Исп. как основной профиль";
+L["TITAN_PANEL_GLOBAL_USE_DESC"] = "Использовать основной профиль для всех персонажей";
+L["TITAN_PANEL_GLOBAL_RESET_PART"] = "перенастройка опций";
+L["TITAN_PANEL_GLOBAL_ERR_1"] = "Вы не можете загрузить профиль, когда используется основной профиль";
+
+-- general panel locale
+L["TITAN_PANEL_VERSION_INFO"] = "|cffffd700 от |cffff8c00"..TITAN_PANEL_ONLY.." Development Team";
+L["TITAN_PANEL_MENU_TITLE"] = "Титан панель";
+L["TITAN_PANEL_MENU_HIDE"] = "Скрыть";
+L["TITAN_PANEL_MENU_IN_COMBAT_LOCKDOWN"] = "(В Бою)";
+L["TITAN_PANEL_MENU_RELOADUI"] = "(Перезагрузить ПИ)";
+L["TITAN_PANEL_MENU_SHOW_COLORED_TEXT"] = "Показывать цветной текст";
+L["TITAN_PANEL_MENU_SHOW_ICON"] = "Показывать иконку";
+L["TITAN_PANEL_MENU_SHOW_LABEL_TEXT"] = "Текст ярлыка";
+L["TITAN_PANEL_MENU_AUTOHIDE"] = "Авто-скрытие";
+L["TITAN_PANEL_MENU_CENTER_TEXT"] = "Текст в центре";
+L["TITAN_PANEL_MENU_DISPLAY_BAR"] = "Показать панель";
+L["TITAN_PANEL_MENU_DISABLE_PUSH"] = "Выключить подстройку экрана";
+L["TITAN_PANEL_MENU_DISABLE_MINIMAP_PUSH"] = "Отключить подстройку мини-карты";
+L["TITAN_PANEL_MENU_DISABLE_LOGS"] = "Авто подстройка журнала";
+L["TITAN_PANEL_MENU_DISABLE_BAGS"] = "Авто подстройка сумок";
+L["TITAN_PANEL_MENU_DISABLE_TICKET"] = "Авто подстройка  запросов";
+L["TITAN_PANEL_MENU_PROFILES"] = "Профиля";
+L["TITAN_PANEL_MENU_PROFILE"] = "Профиль ";
+L["TITAN_PANEL_MENU_PROFILE_CUSTOM"] = "Выборочный";
+L["TITAN_PANEL_MENU_PROFILE_DELETED"] = " удален.";
+L["TITAN_PANEL_MENU_PROFILE_SERVERS"] = "Сервер";
+L["TITAN_PANEL_MENU_PROFILE_CHARS"] = "Персонаж";
+L["TITAN_PANEL_MENU_PROFILE_RELOADUI"] = "Ваш UI будет перезагружен после нажатия 'Okay' для сохранения вашего профиля.";
+L["TITAN_PANEL_MENU_PROFILE_SAVE_CUSTOM_TITLE"] = "Введите имя вашего профиля:\n(Макс 20 букв, пропуск недопустим)";
+L["TITAN_PANEL_MENU_PROFILE_SAVE_PENDING"] = "Настройки текущей панели будут сохранены под названием профиля: ";
+L["TITAN_PANEL_MENU_PROFILE_ALREADY_EXISTS"] = "Введенное имя профиля уже существует. Пожалуйста введите уникальное имя.";
+L["TITAN_PANEL_MENU_MANAGE_SETTINGS"] = "Управление";
+L["TITAN_PANEL_MENU_LOAD_SETTINGS"] = "Загрузить настройки";
+L["TITAN_PANEL_MENU_DELETE_SETTINGS"] = "Удалить";
+L["TITAN_PANEL_MENU_SAVE_SETTINGS"] = "Сохранить";
+L["TITAN_PANEL_MENU_CONFIGURATION"] = "Конфигурация";
+L["TITAN_PANEL_OPTIONS"] = "Опции";
+L["TITAN_PANEL_MENU_TOP"] = "Верх"
+L["TITAN_PANEL_MENU_TOP2"] = "Верх 2"
+L["TITAN_PANEL_MENU_BOTTOM"] = "Низ"
+L["TITAN_PANEL_MENU_BOTTOM2"] = "Низ 2"
+L["TITAN_PANEL_MENU_OPTIONS"] = "Подсказки и фреймы Титан панели";
+L["TITAN_PANEL_MENU_OPTIONS_SHORT"] = "Подсказки и фреймы";
+L["TITAN_PANEL_MENU_TOP_BARS"] = "Верхняя панель"
+L["TITAN_PANEL_MENU_BOTTOM_BARS"] = "Нижняя панель"
+L["TITAN_PANEL_MENU_OPTIONS_BARS"] = "Панели";
+L["TITAN_PANEL_MENU_OPTIONS_MAIN_BARS"] = "Панели Титана";
+L["TITAN_PANEL_MENU_OPTIONS_AUX_BARS"] = "Дополнительные панели";
+L["TITAN_PANEL_MENU_OPTIONS_TOOLTIPS"] = "Подсказки";
+L["TITAN_PANEL_MENU_OPTIONS_FRAMES"] = "Фреймы";
+L["TITAN_PANEL_MENU_PLUGINS"] = "Плагины";
+L["TITAN_PANEL_MENU_LOCK_BUTTONS"] = "Блокировать кнопки";
+L["TITAN_PANEL_MENU_VERSION_SHOWN"] = "Показывать версии плагинов";
+L["TITAN_PANEL_MENU_LDB_SIDE"] = "Плагин справа";
+L["TITAN_PANEL_MENU_LDB_FORCE_LAUNCHER"] = "Направить модули запусков в правую сторону";
+L["TITAN_PANEL_MENU_CATEGORIES"] = {"Сборки титана","Общее","Бой","Информация","Интерфейс","Профессия"}
+L["TITAN_PANEL_MENU_TOOLTIPS_SHOWN"] = "Показывать подсказки";
+L["TITAN_PANEL_MENU_TOOLTIPS_SHOWN_IN_COMBAT"] = "Скрыть подсказки в бою";
+L["TITAN_PANEL_MENU_AUTOHIDE_IN_COMBAT"] = "Закрепить авто-скрытие в бою";
+L["TITAN_PANEL_MENU_RESET"] = "Сброс панели на стандарт";
+L["TITAN_PANEL_MENU_TEXTURE_SETTINGS"] = "Настройки шкурки";
+L["TITAN_PANEL_MENU_LSM_FONTS"] = "Шрифт панели"
+L["TITAN_PANEL_MENU_ENABLED"] = "Включен";
+L["TITAN_PANEL_MENU_DISABLED"] = "Отключен";
+L["TITAN_PANEL_SHIFT_LEFT"] = "Сдвиг в лева";
+L["TITAN_PANEL_SHIFT_RIGHT"] = "Сдвиг в права";
+L["TITAN_PANEL_MENU_SHOW_PLUGIN_TEXT"] = "Показать текст плагина";
+L["TITAN_PANEL_MENU_BAR_ALWAYS"] = "Всегда вкл";
+L["TITAN_PANEL_MENU_POSITION"] = "Позиция";
+L["TITAN_PANEL_MENU_BAR"] = "Панель";
+L["TITAN_PANEL_MENU_DISPLAY_ON_BAR"] = "Показать на панели";
+L["TITAN_PANEL_MENU_SHOW"] = "Показать плагин";
+L["TITAN_PANEL_MENU_PLUGIN_RESET"] = "Обновить плагины";
+L["TITAN_PANEL_MENU_PLUGIN_RESET_DESC"] = "Обновить позицию и текст плагинов";
+L["TITAN_PANEL_MENU_SILENT_LOAD"] = "Silent Load";
+L["TITAN_PANEL_MENU_HIDE_ORDERHALL"] = "Hide Order Hall Command Bar";
+
+-- localization strings for AceConfigDialog-3.0
+L["TITAN_ABOUT_VERSION"] = "Версия";
+L["TITAN_ABOUT_AUTHOR"] = "Автор";
+L["TITAN_ABOUT_CREDITS"] = "Исполнители";
+L["TITAN_ABOUT_CATEGORY"] = "Категория";
+L["TITAN_ABOUT_EMAIL"] = "Email";
+L["TITAN_ABOUT_WEB"] = "Сайт";
+L["TITAN_ABOUT_LICENSE"] = "Лицензия";
+L["TITAN_PANEL_CONFIG_MAIN_LABEL"] = "Аддон отображения полосы информации. Позволяет пользователям добавлять вывод данных или плагины модуля запуска на верхнюю панель или нижнюю.";
+L["TITAN_TRANS_MENU_TEXT"] = "Прозрачность";
+L["TITAN_TRANS_MENU_TEXT_SHORT"] = "Прозрачность";
+L["TITAN_TRANS_MENU_DESC"] = "Регулировка прозрачности панели Титана и подсказок.";
+L["TITAN_TRANS_MAIN_CONTROL_TITLE"] = "Главная панель";
+L["TITAN_TRANS_AUX_CONTROL_TITLE"] = "Дополнительная панель";
+L["TITAN_TRANS_CONTROL_TITLE_TOOLTIP"] = "Подсказка";
+L["TITAN_TRANS_TOOLTIP_DESC"] = "Регулировка прозрачности подсказки различных плагинов.";
+L["TITAN_UISCALE_MENU_TEXT"] = "Масштаб и шрифт";
+L["TITAN_UISCALE_MENU_TEXT_SHORT"] = "Масштаб и шрифт";
+L["TITAN_UISCALE_CONTROL_TITLE_UI"] = "Размер интерфейса";
+L["TITAN_UISCALE_CONTROL_TITLE_PANEL"] = "Размер панели";
+L["TITAN_UISCALE_CONTROL_TITLE_BUTTON"] = "Промежуток кнопок";
+L["TITAN_UISCALE_CONTROL_TITLE_ICON"] = "Промежуток иконок";
+L["TITAN_UISCALE_CONTROL_TOOLTIP_TOOLTIPFONT"] = "Размер шрифта подсказок";
+L["TITAN_UISCALE_TOOLTIP_DISABLE_TEXT"] = "Отключить масштабирование шрифта подсказок";
+L["TITAN_UISCALE_MENU_DESC"] = "Управление различными аспектами панели и интерфейса.";
+L["TITAN_UISCALE_SLIDER_DESC"] = "Регулировка масштаба вашего интерфейса.";
+L["TITAN_UISCALE_PANEL_SLIDER_DESC"] = "Регулировка масштаба различных кнопок и иконок панели.";
+L["TITAN_UISCALE_BUTTON_SLIDER_DESC"] = "Регулировка пространства между плагинами с левой стороны.";
+L["TITAN_UISCALE_ICON_SLIDER_DESC"] = "Регулировка пространства между плагинами с правой стороны  стороне плагинов.Adjusts the space between right-side plugins.";
+L["TITAN_UISCALE_TOOLTIP_SLIDER_DESC"] = "Регулировка размера подсказки различных плагинов.";
+L["TITAN_UISCALE_DISABLE_TOOLTIP_DESC"] = "Отключить контроль масштабирования шрифта подсказок Титана.";
+
+L["TITAN_SKINS_TITLE"] = "Шкурки";
+L["TITAN_SKINS_OPTIONS_CUSTOM"] = "Шкурки - Свои";
+L["TITAN_SKINS_TITLE_CUSTOM"] = "Свои шкурки";
+L["TITAN_SKINS_MAIN_DESC"] = "Все пользовательские шкурки находятся в: \n"
+			.."..\\AddOns\\Titan\\Artwork\\Custom\\<Skin Folder>\\ ".."\n"
+			.."\nшкурки Титана и пользовательские, хранятся в папке Custom."
+L["TITAN_SKINS_LIST_TITLE"] = "Список шкурок";
+L["TITAN_SKINS_SET_DESC"] = "Выберите шкурку для панелей Титана.";
+L["TITAN_SKINS_SET_HEADER"] = "Установить шкурку панели";
+L["TITAN_SKINS_RESET_HEADER"] = "Сброс шкурки Титан панели";
+L["TITAN_SKINS_NEW_HEADER"] = "Добавить новую шкурку";
+L["TITAN_SKINS_NAME_TITLE"] = "Название шкурки";
+L["TITAN_SKINS_NAME_DESC"] = "Введите название вашей новой шкурки.";
+L["TITAN_SKINS_PATH_TITLE"] = "Путь к шкурке";
+L["TITAN_SKINS_PATH_DESC"] = "Введите точный путь к месту где расположены рисунки вашей шкурки, как показано в примере и в объяснении 'Совет'.";
+L["TITAN_SKINS_ADD_HEADER"] = "Добавить шкурку";
+L["TITAN_SKINS_ADD_DESC"] = "Добавить новую шкурку, в список доступных шкурок панели.";
+L["TITAN_SKINS_REMOVE_HEADER"] = "Удалить шкурку";
+L["TITAN_SKINS_REMOVE_DESC"] = "Выберите шкурку для удаления, из доступных шкурок панели.";
+L["TITAN_SKINS_REMOVE_BUTTON"] = "Удалить";
+L["TITAN_SKINS_REMOVE_BUTTON_DESC"] = "Удалить выбранную шкурку, из списка доступных шкурок панели.";
+L["TITAN_SKINS_REMOVE_NOTES"] = "Вы несете ответственность за удаление любых нежелательных шкурок "
+	.."из корневой папки Титан Панели. Аддон не может добавлять или удалять файлы."
+L["TITAN_SKINS_RESET_DEFAULTS_TITLE"] = "Сброс на стандартные значения";
+L["TITAN_SKINS_RESET_DEFAULTS_DESC"] = "Сбросить список шкурок на стандартное значение.";
+L["TITAN_PANEL_MENU_LSM_FONTS_DESC"] = "Выберите тип шрифтов для различных плагинов на Титан панеле.";
+L["TITAN_PANEL_MENU_FONT_SIZE"] = "Размер шрифта";
+L["TITAN_PANEL_MENU_FONT_SIZE_DESC"] = "Установка размера шрифта панели.";
+L["TITAN_PANEL_MENU_FRAME_STRATA"] = "Слои фрейма панели";
+L["TITAN_PANEL_MENU_FRAME_STRATA_DESC"] = "Регулировка слоя фрейма панелей Титана.";
+-- /end localization strings for AceConfigDialog-3.0
+
+L["TITAN_PANEL_MENU_ADV"] = "Дополнительно";
+L["TITAN_PANEL_MENU_ADV_DESC"] = "Изменить таймеры, только если у вас возникли проблемы с подстройкой фреймов.".."\n";
+L["TITAN_PANEL_MENU_ADV_PEW"] = "Вход в мир";
+L["TITAN_PANEL_MENU_ADV_PEW_DESC"] = "Изменить значение (обычно повысить) если фреймы не подстраиваются при входе / выходе в мир или подземелье.";
+L["TITAN_PANEL_MENU_ADV_VEHICLE"] = "Транспорт";
+L["TITAN_PANEL_MENU_ADV_VEHICLE_DESC"] = "Изменить значение (обычно повысить) если фреймы не подстраиваются при входе / выходе из транспорта.";
+
+L["TITAN_AUTOHIDE_TOOLTIP"] = "Авто-скрытие панели вкл/выкл";
+
+L["TITAN_AMMO_FORMAT"] = "%d";
+L["TITAN_AMMO_BUTTON_LABEL_AMMO"] = "Боеприпасы: ";
+L["TITAN_AMMO_BUTTON_LABEL_THROWN"] = "Бросок: ";
+L["TITAN_AMMO_BUTTON_LABEL_AMMO_THROWN"] = "Боеприпасов/Бросок: ";
+L["TITAN_AMMO_TOOLTIP"] = "Число доступных Боеприпасов/Бросков";
+L["TITAN_AMMO_MENU_TEXT"] = "Боеприпасы/Броски";
+L["TITAN_AMMO_BUTTON_NOAMMO"] = "--";
+L["TITAN_AMMO_MENU_REFRESH"] = "Обновление отображения";
+L["TITAN_AMMO_BULLET_NAME"] = "Отображать название боеприпасов";
+L["TITAN_AMMO_THROWN"] = "Thrown";
+L["TITAN_AMMO_GUN"] = "Bullets";
+L["TITAN_AMMO_BOW"] = "Arrows";
+
+L["TITAN_BAG_FORMAT"] = "%d/%d";
+L["TITAN_BAG_BUTTON_LABEL"] = "Сумки: ";
+L["TITAN_BAG_TOOLTIP"] = "Использование сумок";
+L["TITAN_BAG_TOOLTIP_HINTS"] = "ЛКМ -открыть все сумки";
+L["TITAN_BAG_MENU_TEXT"] = "Сумки";
+L["TITAN_BAG_USED_SLOTS"] = "Используемые слоты";
+L["TITAN_BAG_FREE_SLOTS"] = "Свободные слоты";
+L["TITAN_BAG_BACKPACK"] = "Рюкзак";
+L["TITAN_BAG_MENU_SHOW_USED_SLOTS"] = "Показывать исп. сумки";
+L["TITAN_BAG_MENU_SHOW_AVAILABLE_SLOTS"] = "Показывать доступные слоты";
+L["TITAN_BAG_MENU_SHOW_DETAILED"] = "Отображать подробную подсказку";
+L["TITAN_BAG_MENU_IGNORE_SLOTS"] = "Игнорировать сумки";
+L["TITAN_BAG_MENU_IGNORE_AMMO_POUCH_SLOTS"] = "Игнорировать подсумок";
+L["TITAN_BAG_MENU_IGNORE_SHARD_BAGS_SLOTS"] = "Игнорировать сумки осколков";
+L["TITAN_BAG_MENU_IGNORE_PROF_BAGS_SLOTS"] = "Игнорировать сумки для профф";
+L["TITAN_BAG_SHARD_BAG_NAMES"] = {"Мешок душ","Малая сума душ","Коробка душ","Сумка из ткани Скверны","Сумка из сердцевинной ткани Скверны","Черная сумка теней","Сумка Бездны"};
+L["TITAN_BAG_AMMO_POUCH_NAMES"] = {"Колчан из шкуры копытня", "Колчан из шкуры ворга", "Древняя перетянутая жилами ламина", "Колчан тысячи оперений", "Колчан из узловатой кожи", "Колчан из шкуры гарпии", "Колчан Риббли", "Колчан быстрой тетивы", "Тяжелый колчан", "Колчан Ночного Дозора", "Охотничий колчан", "Средний колчан", "Колчан из тонкой кожи", "Небольшой колчан", "Легкий колчан", "Подсумок контрабандиста", "Подсумок из узловатой кожи", "Подсумок из чешуи дракона Пустоты", "Нагрудный патронташ из кожи гнолла", "Нагрудный патронташ Риббли", "Подсумок из плотной кожи", "Подсумок из толстой кожи", "Нагрудный патронташ Ночного Дозора", "Средний патронташ", "Охотничья сумка для боеприпасов", "Небольшой кожаный подсумок", "Небольшой патронташ", "Небольшой подсумок", "Подсумок из драконьей чешуи", "Усиленный нерубский колчан"};
+L["TITAN_BAG_PROF_BAG_ENCHANTING"] = {
+"Зачарованный мешочек из магической ткани", "Зачарованная сумка из рунической ткани", "Сумка зачаровывателя", "Большая зачарованная сумка", "Сумка из огненной чароткани", "Таинственная котомка",
+"Трансцендентная сумка", "\"Дилижанс - Эксклюзив\" - очаровательный коктейльный ридикюль"};
+L["TITAN_BAG_PROF_BAG_ENGINEERING"] = {
+"Тяжелый ящик с инструментами", "Ящик для инструментов из оскверненного железа", "Титановый ящик с инструментами", "Кориевый ящик с инструментами",  "\"Дилижанс - Мэдди\" - высокотехнологичная сумка"};
+L["TITAN_BAG_PROF_BAG_HERBALISM"] = {
+"Мешочек для трав", "Кенарийская сумка для трав", "Сумка Кенария", "Ботаническая сумка Микаа", "Изумрудный вьюк", "Сумка хиджальской экспедиции",
+"\"Дилижанс - Зеленые\" - сумка для перевозки трав"};
+L["TITAN_BAG_PROF_BAG_INSCRIPTION"] = {
+"Сумка начертателя", "Рюкзак с бесчисленными карманами", "\"Дилижанс - Ксандера\" - школьный рюкзак", "Burnished Inscription Bag"};
+L["TITAN_BAG_PROF_BAG_JEWELCRAFTING"] = {
+"Мешочек для самоцветов", "Мешочек для драгоценностей", "\"Дилижанс - Эксклюзив\" - украшенный самоцветами клатч"};
+L["TITAN_BAG_PROF_BAG_LEATHERWORKING"] = {
+"Сумка кожевника", "Сумка множества шкур", "Походная сума зверолова", "\"Дилижанс - Мия\" - кожаная сумка", "Burnished Leather Bag"};
+L["TITAN_BAG_PROF_BAG_MINING"] = {
+"Шахтерский мешок", "Укрепленная шахтерская сумка", "Шахтерская сумка из шкуры мамонта", "\"Дилижанс - Кристина\" - дорогостоящая металлическая сумка", "Burnished Mining Bag"};
+L["TITAN_BAG_PROF_BAG_FISHING"] = {"Ящик для рыболовной снасти мастера приманки"};
+L["TITAN_BAG_PROF_BAG_COOKING"] = {"Portable Refrigerator", "Advanced Refrigeration Unit"};
+
+L["TITAN_CLOCK_TOOLTIP"] = "Часы";
+L["TITAN_CLOCK_TOOLTIP_VALUE"] = "Часовое смещение: ";
+L["TITAN_CLOCK_TOOLTIP_LOCAL_TIME"] = "Местное время: ";
+L["TITAN_CLOCK_TOOLTIP_SERVER_TIME"] = "Серверное время: ";
+L["TITAN_CLOCK_TOOLTIP_SERVER_ADJUSTED_TIME"] = "Заданное серверное время: ";
+L["TITAN_CLOCK_TOOLTIP_HINT1"] = "ЛКМ для настройки разницы с ОФФ"
+L["TITAN_CLOCK_TOOLTIP_HINT2"] = "12/24 ч формат";
+L["TITAN_CLOCK_TOOLTIP_HINT3"] = "[Shift Левый-Клик] открывает календарь.";
+L["TITAN_CLOCK_CONTROL_TOOLTIP"] = "Часовое смещение: ";
+L["TITAN_CLOCK_CONTROL_TITLE"] = "Смещение";
+L["TITAN_CLOCK_CONTROL_HIGH"] = "+12";
+L["TITAN_CLOCK_CONTROL_LOW"] = "-12";
+L["TITAN_CLOCK_CHECKBUTTON"] = "Фрмт 24ч";
+L["TITAN_CLOCK_CHECKBUTTON_TOOLTIP"] = "Переключение между отображением времени в 12-часовым и 24-часовым форматом";
+L["TITAN_CLOCK_MENU_TEXT"] = "Часы";
+L["TITAN_CLOCK_MENU_LOCAL_TIME"] = "Отображать местное время(М)";
+L["TITAN_CLOCK_MENU_SERVER_TIME"] = "Отображать серверное время (С)";
+L["TITAN_CLOCK_MENU_SERVER_ADJUSTED_TIME"] = "Отображать заданное серверное время (З)";
+L["TITAN_CLOCK_MENU_DISPLAY_ON_RIGHT_SIDE"] = "Отображать часы справа";
+L["TITAN_CLOCK_MENU_HIDE_GAMETIME"] = "Скрыть кнопку времени/календаря";
+L["TITAN_CLOCK_MENU_HIDE_MAPTIME"] = "Скрыть кнопку времени";
+L["TITAN_CLOCK_MENU_HIDE_CALENDAR"] = "Скрыть кнопку календаря";
+
+L["TITAN_LOCATION_FORMAT"] = "(%.d, %.d)";
+L["TITAN_LOCATION_FORMAT2"] = "(%.1f, %.1f)";
+L["TITAN_LOCATION_FORMAT3"] = "(%.2f, %.2f)";
+L["TITAN_LOCATION_FORMAT_LABEL"] = "(xx , yy)";
+L["TITAN_LOCATION_FORMAT2_LABEL"] = "(xx.x , yy.y)";
+L["TITAN_LOCATION_FORMAT3_LABEL"] = "(xx.xx , yy.yy)";
+L["TITAN_LOCATION_FORMAT_COORD_LABEL"] = "Формат координат";
+L["TITAN_LOCATION_BUTTON_LABEL"] = "Место: ";
+L["TITAN_LOCATION_TOOLTIP"] = "Информация о локации";
+L["TITAN_LOCATION_TOOLTIP_HINTS_1"] = "Shift + ЛКМ для добавления локации";
+L["TITAN_LOCATION_TOOLTIP_HINTS_2"] = "Информации в чат";
+L["TITAN_LOCATION_TOOLTIP_ZONE"] = "Зона: ";
+L["TITAN_LOCATION_TOOLTIP_SUBZONE"] = "Подзона: ";
+L["TITAN_LOCATION_TOOLTIP_PVPINFO"] = "PVP инфо: ";
+L["TITAN_LOCATION_TOOLTIP_HOMELOCATION"] = "Место дома";
+L["TITAN_LOCATION_TOOLTIP_INN"] = "Дом: ";
+L["TITAN_LOCATION_MENU_TEXT"] = "Координаты";
+L["TITAN_LOCATION_MENU_SHOW_ZONE_ON_PANEL_TEXT"] = "Показывать зону";
+L["TITAN_LOCATION_MENU_SHOW_SUBZONE_ON_PANEL_TEXT"] = "Show Only Subzone Text";
+L["TITAN_LOCATION_MENU_SHOW_COORDS_ON_MAP_TEXT"] = "Показывать координаты на мировой карте";
+L["TITAN_LOCATION_MAP_CURSOR_COORDS_TEXT"] = "Курсор(X,Y): %s";
+L["TITAN_LOCATION_MAP_PLAYER_COORDS_TEXT"] = "Игрок(X,Y): %s";
+L["TITAN_LOCATION_NO_COORDS"] = "Нет координат";
+L["TITAN_LOCATION_MENU_SHOW_LOC_ON_MINIMAP_TEXT"] = "Показывать местонахождения на мини-карте";
+L["TITAN_LOCATION_MENU_UPDATE_WORLD_MAP"] = "Обновить карту мира при смене зоны";
+L["TITAN_LOCATION_MENU_MAP_COORDS_TITLE"] = "Coordinates Location on Map";
+L["TITAN_LOCATION_MENU_MAP_COORDS_LOC_1"] = "Top Left";
+L["TITAN_LOCATION_MENU_MAP_COORDS_LOC_2"] = "Top Right";
+L["TITAN_LOCATION_MENU_MAP_COORDS_LOC_3"] = "Bottom Left";
+L["TITAN_LOCATION_MENU_MAP_COORDS_LOC_4"] = "Bottom";
+L["TITAN_LOCATION_MENU_MAP_COORDS_LOC_5"] = "Bottom Right";
+
+L["TITAN_FPS_FORMAT"] = "%.1f";
+L["TITAN_FPS_BUTTON_LABEL"] = "FPS: ";
+L["TITAN_FPS_MENU_TEXT"] = "FPS";
+L["TITAN_FPS_TOOLTIP_CURRENT_FPS"] = "Текущий FPS: ";
+L["TITAN_FPS_TOOLTIP_AVG_FPS"] = "Средний FPS: ";
+L["TITAN_FPS_TOOLTIP_MIN_FPS"] = "Мин. FPS: ";
+L["TITAN_FPS_TOOLTIP_MAX_FPS"] = "Макс. FPS: ";
+L["TITAN_FPS_TOOLTIP"] = "Кадров в секунду";
+
+L["TITAN_LATENCY_FORMAT"] = "%d".."мс";
+L["TITAN_LATENCY_BANDWIDTH_FORMAT"] = "%.3f ".."КБ/с";
+L["TITAN_LATENCY_BUTTON_LABEL"] = "Задержка: ";
+L["TITAN_LATENCY_TOOLTIP"] = "Статус сети";
+L["TITAN_LATENCY_TOOLTIP_LATENCY_HOME"] = "Задержка мира (дом): ";
+L["TITAN_LATENCY_TOOLTIP_LATENCY_WORLD"] = "Задержка игры (мир): ";
+L["TITAN_LATENCY_TOOLTIP_BANDWIDTH_IN"] = "Вход пропуск.способность: ";
+L["TITAN_LATENCY_TOOLTIP_BANDWIDTH_OUT"] = "Выход пропуск.способность: ";
+L["TITAN_LATENCY_MENU_TEXT"] = "Задержка";
+
+L["TITAN_LOOTTYPE_BUTTON_LABEL"] = "Обыск: ";
+L["TITAN_LOOTTYPE_FREE_FOR_ALL"] = "Каждый за себя";
+L["TITAN_LOOTTYPE_ROUND_ROBIN"] = "По очереди";
+L["TITAN_LOOTTYPE_MASTER_LOOTER"] = "Ответственный за добычу";
+L["TITAN_LOOTTYPE_GROUP_LOOT"] = "Групповая очередь";
+L["TITAN_LOOTTYPE_NEED_BEFORE_GREED"] = "Приоритет по нужности";
+L["TITAN_LOOTTYPE_PERSONAL"] = "Персонализированная";
+L["TITAN_LOOTTYPE_TOOLTIP"] = "Информация о типе добычи";
+L["TITAN_LOOTTYPE_MENU_TEXT"] = "Тип добычи";
+L["TITAN_LOOTTYPE_RANDOM_ROLL_LABEL"] = "Случайный бросок костей";
+L["TITAN_LOOTTYPE_TOOLTIP_HINT1"] = "Совет: ЛКМ для броска костей.";
+L["TITAN_LOOTTYPE_TOOLTIP_HINT2"] = "Совет: ПКМ для выбора типа броска костей из меню.";
+L["TITAN_LOOTTYPE_DUNGEONDIFF_LABEL"] = "Сложность подземелья";
+L["TITAN_LOOTTYPE_DUNGEONDIFF_LABEL2"] = "Сложность рейда";
+L["TITAN_LOOTTYPE_SHOWDUNGEONDIFF_LABEL"] = "Сложность рейда/подземелья";
+L["TITAN_LOOTTYPE_SETDUNGEONDIFF_LABEL"] = "Установить сложность подземелья";
+L["TITAN_LOOTTYPE_SETRAIDDIFF_LABEL"] = "Установить сложность рейда";
+L["TITAN_LOOTTYPE_AUTODIFF_LABEL"] = "Авто (пологаясь на группу)";
+-- Tracker part
+L["BtnRoll"]  = "Roll" -- button
+L["BtnPass"]  = "Pass" -- button
+L["BtnClear"] = "Start" -- button (was 'Clear')
+L["BtnAnnounce"] = "Result" -- button (was 'Announce')
+L["BtnNotRolled"] = "Remind" -- button (was 'Not Rolled')
+L["TextPass"] = "pass" -- string to search for when player passes on loot
+L["MsgNotRolled"] = "Reminder sent." -- nag players who have not rolled
+L["MsgClosing"] = "Closing tracker window." -- when leader closes tracker
+L["TxtLine"] = "------------------------------------------------------------------------------------------------------"
+L["MsgNbRolls"] = "%d Roll(s)" -- number of rolls at bottom of frame
+L["MsgRollCleared"] = "MsgRollCleared" -- sent when BtnClear is clicked
+L["MsgStart"] = "New roll starting now! Type '/rnd' or '%s'"
+L["MsgBar"] = "==============================" -- used as part of start message to players
+L["MsgAnnounce"] = "%s won with a roll of %d."
+L["RaidPass"]="'/raid pass'" -- used to 'end' NotRolledNag message
+L["PartyPass"]="'/party pass'" -- used to 'end' NotRolledNag message
+L["NotRolledNag"]="{star} Please type '/roll' or 'pass' " -- cannot use L["TextPass"] here ????
+
+L["TITAN_MEMORY_FORMAT"] = "%.3f".."мб";
+L["TITAN_MEMORY_FORMAT_KB"] = "%d".."KB";
+L["TITAN_MEMORY_RATE_FORMAT"] = "%.3f".."КБ/с";
+L["TITAN_MEMORY_BUTTON_LABEL"] = "Память: ";
+L["TITAN_MEMORY_TOOLTIP"] = "Использование памяти";
+L["TITAN_MEMORY_TOOLTIP_CURRENT_MEMORY"] = "Текущая: ";
+L["TITAN_MEMORY_TOOLTIP_INITIAL_MEMORY"] = "Исходная: ";
+L["TITAN_MEMORY_TOOLTIP_INCREASING_RATE"] = "Темп прироста: ";
+L["TITAN_MEMORY_KBMB_LABEL"] = "KB/MB";
+
+L["TITAN_PERFORMANCE_TOOLTIP"] = "Производительность";
+L["TITAN_PERFORMANCE_MENU_TEXT"] = "Производительность";
+L["TITAN_PERFORMANCE_ADDONS"] = "Аддоны используют";
+L["TITAN_PERFORMANCE_ADDON_MEM_USAGE_LABEL"] = "Использование памети аддонами";
+L["TITAN_PERFORMANCE_ADDON_MEM_FORMAT_LABEL"] = "Формат памяти аддонов";
+L["TITAN_PERFORMANCE_ADDON_CPU_USAGE_LABEL"] = "Загрузка ЦПУ аддонами";
+L["TITAN_PERFORMANCE_ADDON_NAME_LABEL"] = "Имя:";
+L["TITAN_PERFORMANCE_ADDON_USAGE_LABEL"] = "Испл";
+L["TITAN_PERFORMANCE_ADDON_RATE_LABEL"] = "Скорость";
+L["TITAN_PERFORMANCE_ADDON_TOTAL_MEM_USAGE_LABEL"] = "Используется памяти аддонами:";
+L["TITAN_PERFORMANCE_ADDON_TOTAL_CPU_USAGE_LABEL"] = "Использование CPU:";
+L["TITAN_PERFORMANCE_MENU_SHOW_FPS"] = "Показывать FPS";
+L["TITAN_PERFORMANCE_MENU_SHOW_LATENCY"] = "Показывать задержку мира";
+L["TITAN_PERFORMANCE_MENU_SHOW_LATENCY_WORLD"] = "Показывать задержку игры";
+L["TITAN_PERFORMANCE_MENU_SHOW_MEMORY"] = "Показывать память";
+L["TITAN_PERFORMANCE_MENU_SHOW_ADDONS"] = "Используемая память аддонами";
+L["TITAN_PERFORMANCE_MENU_SHOW_ADDON_RATE"] = "Показ размер исп. аддонами";
+L["TITAN_PERFORMANCE_MENU_CPUPROF_LABEL"] = "Режим анализа ЦПУ";
+L["TITAN_PERFORMANCE_MENU_CPUPROF_LABEL_ON"] = "Включить режим анализа ЦПУ ";
+L["TITAN_PERFORMANCE_MENU_CPUPROF_LABEL_OFF"] = "Отключить режим анализа ЦПУ ";
+L["TITAN_PERFORMANCE_CONTROL_TOOLTIP"] = "Мониторинг Аддонов: ";
+L["TITAN_PERFORMANCE_CONTROL_TITLE"] = "Мониторинг Аддонов";
+L["TITAN_PERFORMANCE_CONTROL_HIGH"] = "40";
+L["TITAN_PERFORMANCE_CONTROL_LOW"] = "1";
+L["TITAN_PERFORMANCE_TOOLTIP_HINT"] = "Совет: Для сжатия/очистки памяти нажмите ЛКМ.";
+
+L["TITAN_XP_FORMAT"] = "%s";
+L["TITAN_XP_PERCENT_FORMAT"] = "(%.1f%%)";
+L["TITAN_XP_BUTTON_LABEL_XPHR_LEVEL"] = "ОПТ/ч на этом уровне: ";
+L["TITAN_XP_BUTTON_LABEL_XPHR_SESSION"] = "ОПТ/ч за эту сессию: ";
+L["TITAN_XP_BUTTON_LABEL_TOLEVEL_TIME_LEVEL"] = "Время до уровня: ";
+L["TITAN_XP_LEVEL_COMPLETE"] = "Завершение уровня: ";
+L["TITAN_XP_TOTAL_RESTED"] = "Отдых: ";
+L["TITAN_XP_XPTOLEVELUP"] = "Опыта до поднятия урв: ";
+L["TITAN_XP_TOOLTIP"] = "Информация о опыте";
+L["TITAN_XP_TOOLTIP_TOTAL_TIME"] = "Всего времени сыграно: ";
+L["TITAN_XP_TOOLTIP_LEVEL_TIME"] = "Время игры на этом уровне: ";
+L["TITAN_XP_TOOLTIP_SESSION_TIME"] = "Время сыграно за эту сессию: ";
+L["TITAN_XP_TOOLTIP_TOTAL_XP"] = "Всего Опыта на этот уровень: ";
+L["TITAN_XP_TOOLTIP_LEVEL_XP"] = "Опыта получено на этом уровне: ";
+L["TITAN_XP_TOOLTIP_TOLEVEL_XP"] = "Опыта нужно для уровня: ";
+L["TITAN_XP_TOOLTIP_SESSION_XP"] = "Опыта получено за эту сессию: ";
+L["TITAN_XP_TOOLTIP_XPHR_LEVEL"] = "Опыт/ч на этом уровне: ";
+L["TITAN_XP_TOOLTIP_XPHR_SESSION"] = "Опыт/ч за эту сессию: ";
+L["TITAN_XP_TOOLTIP_TOLEVEL_LEVEL"] = "Время до уровня (темп уровня): ";
+L["TITAN_XP_TOOLTIP_TOLEVEL_SESSION"] = "Время до уровня (темп сессии): ";
+L["TITAN_XP_MENU_TEXT"] = "Опыт";
+L["TITAN_XP_MENU_SHOW_XPHR_THIS_LEVEL"] = "Показывать Опыт/ч на этом уровне";
+L["TITAN_XP_MENU_SHOW_XPHR_THIS_SESSION"] = "Показывать Опыт/ч за эту сессию";
+L["TITAN_XP_MENU_SHOW_RESTED_TOLEVELUP"] = "Вид мульти-инфо";
+L["TITAN_XP_MENU_SIMPLE_BUTTON_TITLE"] = "Кнопка";
+L["TITAN_XP_MENU_SIMPLE_BUTTON_RESTED"] = "Показ опыта за отдых";
+L["TITAN_XP_MENU_SIMPLE_BUTTON_TOLEVELUP"] = "Показ опыта до уровня";
+L["TITAN_XP_MENU_SIMPLE_BUTTON_KILLS"] = "Показ прим.убийств до уровня";
+L["TITAN_XP_MENU_RESET_SESSION"] = "Сбросить сессию";
+L["TITAN_XP_MENU_REFRESH_PLAYED"] = "Обновить таймеры";
+L["TITAN_XP_UPDATE_PENDING"] = "Обновляется...";
+L["TITAN_XP_KILLS_LABEL"] = "Убийств до уровня (%s опыта полученно): ";
+L["TITAN_XP_KILLS_LABEL_SHORT"] = "Оц. убийств: ";
+L["TITAN_XP_BUTTON_LABEL_SESSION_TIME"] = "Время сеанса: ";
+L["TITAN_XP_MENU_SHOW_SESSION_TIME"] = "Показать время сеанса";
+L["TITAN_XP_GAIN_PATTERN"] = "(.*) погибает, вы получаете (%d+) |4очко:очка:очков; опыта.";
+L["TITAN_XP_XPGAINS_LABEL_SHORT"] = "Получение опыта: ";
+L["TITAN_XP_XPGAINS_LABEL"] = "Опыта до уровня (%s опыта в последний раз): ";
+L["TITAN_XP_MENU_SIMPLE_BUTTON_XPGAIN"] = "Показать необходимый опыт до уровня";
+
+L["TITAN_REGEN_MENU_TEXT"] = "Регенерация"
+L["TITAN_REGEN_MENU_TOOLTIP_TITLE"] = "Информация о регенерации"
+L["TITAN_REGEN_MENU_SHOW2"] = "ЗД"
+L["TITAN_REGEN_MENU_SHOW3"] = "МН"
+L["TITAN_REGEN_MENU_SHOW4"] = "в процентах"
+L["TITAN_REGEN_BUTTON_TEXT_HP"] = "ЗД: "
+L["TITAN_REGEN_BUTTON_TEXT_MP"] = " МН: "
+L["TITAN_REGEN_TOOLTIP1"] = "Здоровье: \t"..GREEN_FONT_COLOR_CODE.."%d"..FONT_COLOR_CODE_CLOSE.." / " ..HIGHLIGHT_FONT_COLOR_CODE.."%d"..FONT_COLOR_CODE_CLOSE.." ("..RED_FONT_COLOR_CODE.."%d"..FONT_COLOR_CODE_CLOSE..")";
+L["TITAN_REGEN_TOOLTIP2"] = "Мана: \t"..GREEN_FONT_COLOR_CODE.."%d"..FONT_COLOR_CODE_CLOSE.." / " ..HIGHLIGHT_FONT_COLOR_CODE.."%d"..FONT_COLOR_CODE_CLOSE.." ("..RED_FONT_COLOR_CODE.."%d"..FONT_COLOR_CODE_CLOSE..")";
+L["TITAN_REGEN_TOOLTIP3"] = "Лучшая регенерация ЗД: \t"..HIGHLIGHT_FONT_COLOR_CODE.."%d"..FONT_COLOR_CODE_CLOSE;
+L["TITAN_REGEN_TOOLTIP4"] = "Худшая регенерация ЗД: \t"..HIGHLIGHT_FONT_COLOR_CODE.."%d"..FONT_COLOR_CODE_CLOSE;
+L["TITAN_REGEN_TOOLTIP5"] = "Лучшая регенерация МН: \t"..HIGHLIGHT_FONT_COLOR_CODE.."%d"..FONT_COLOR_CODE_CLOSE;
+L["TITAN_REGEN_TOOLTIP6"] = "Худшая регенерация МН: \t"..HIGHLIGHT_FONT_COLOR_CODE.."%d"..FONT_COLOR_CODE_CLOSE;
+L["TITAN_REGEN_TOOLTIP7"] = "Регенерация МН в последней схватке: \t"..HIGHLIGHT_FONT_COLOR_CODE.."%d"..FONT_COLOR_CODE_CLOSE.." ("..GREEN_FONT_COLOR_CODE.."%.2f"..FONT_COLOR_CODE_CLOSE.."%%)";
+
+--Titan Repair
+L["REPAIR_LOCALE"] = {
+	menu = "Ремонт",
+	tooltip = "Информация о прочности амуниции",
+	button = "Прочность: ",
+	normal = "Стоимость ремонта (Стандарт): ",
+	friendly = "Стоимость ремонта (Дружелюбие): ",
+	honored = "Стоимость ремонта (Уважение): ",
+	revered = "Стоимость ремонта (Почтение): ",
+	exalted = "Стоимость ремонта (Превознесение): ",
+	buttonNormal = "Показать обычное",
+	buttonFriendly = "Показать Дружелюбие (5%)",
+	buttonHonored = "Показать Уважение (10%)",
+	buttonRevered = "Показать Почтение (15%)",
+	buttonExalted = "Показать Превознесение (20%)",
+	percentage = "Показывать в процентах",
+	itemnames = "Показывать название предмета",
+	mostdamaged = "Показывать наибольше повреждённую",
+	showdurabilityframe = "Показывать фрейм прочности",
+	undamaged = "Показывать неповреждённые предметы",
+	discount = "Скидка",
+	nothing = "Нет поврежденных вещей.",
+	confirmation = "Вы хотите отремонтировать все одетые предметы?",
+	badmerchant = "Этот торговец не может ремонтировать.",
+	popup = "Показать всплывающее меню ремонта",
+	showinventory = "Подсчет повреждение инвентаря",
+	WholeScanInProgress = "Обновление...",
+	AutoReplabel = "Авто-Ремонт",
+	AutoRepitemlabel = "Авто-Ремонт всех предметов",
+	ShowRepairCost = "Отображать стоимость ремонта",
+	ignoreThrown = "Игнорировать метательное оружые",
+	ShowItems = "Показать предметы",
+	ShowDiscounts = "Показать скидки",
+	ShowCosts = "Показать стоимость",
+	Items = "Предметы",
+	Discounts = "Скидки",
+	Costs = "Стоимость",
+	CostTotal = "Всего",
+	CostBag = "Того что в сумках",
+	CostEquip = "Того что на персонаже",
+	TooltipOptions = "Подсказка",
+};
+
+L["TITAN_REPAIR"] = "Titan - ремонт"
+L["TITAN_REPAIR_CANNOT_AFFORD"] = "В данный момент вы не в состоянии отремонтироваться."
+L["TITAN_REPAIR_REPORT_COST_MENU"] = "Сообщить цену ремонта в чат"
+L["TITAN_REPAIR_REPORT_COST_CHAT"] = "Ремонт обошелся в "
+
+L["TITAN_GOLD_TOOLTIPTEXT"] = "Всего золота";
+L["TITAN_GOLD_ITEMNAME"] = "Слежение за Золотом";
+L["TITAN_GOLD_CLEAR_DATA_TEXT"] = "Очистить базу данных";
+L["TITAN_GOLD_RESET_SESS_TEXT"] = "Сбросить текущий сеанс";
+L["TITAN_GOLD_DB_CLEARED"] = "Титан: Слежение за Золотом - База данных очищена.";
+L["TITAN_GOLD_SESSION_RESET"] = "Титан: Слежение за Золотом - Сеан сброшен.";
+L["TITAN_GOLD_MENU_TEXT"] = "Слежение за Золотом";
+L["TITAN_GOLD_TOOLTIP"] = "Информация о золоте";
+L["TITAN_GOLD_TOGGLE_PLAYER_TEXT"] = "Отображать золото у игрока";
+L["TITAN_GOLD_TOGGLE_ALL_TEXT"] = "Отображать золото на сервера";
+L["TITAN_GOLD_SESS_EARNED"] = "Заработано за данный сеанс";
+L["TITAN_GOLD_PERHOUR_EARNED"] = "Заработано за час";
+L["TITAN_GOLD_SESS_LOST"] = "Потрачено за данный сеанс";
+L["TITAN_GOLD_PERHOUR_LOST"] = "Потрачено за час";
+L["TITAN_GOLD_STATS_TITLE"] = "Статистика сеанса";
+L["TITAN_GOLD_TTL_GOLD"] = "Всего золота";
+L["TITAN_GOLD_START_GOLD"] = "Начальное количество золота";
+L["TITAN_GOLD_TOGGLE_SORT_GOLD"] = "Сортировать по золоту";
+L["TITAN_GOLD_TOGGLE_SORT_NAME"] = "Сортировать по имени";
+L["TITAN_GOLD_TOGGLE_GPH_SHOW"] = "Отображать золото за час";
+L["TITAN_GOLD_TOGGLE_GPH_HIDE"] = "Скрыть золота за час";
+L["TITAN_GOLD_GOLD"] = "з";
+L["TITAN_GOLD_SILVER"] = "с";
+L["TITAN_GOLD_COPPER"] = "м";
+L["TITAN_GOLD_STATUS_PLAYER_SHOW"] = "видимый";
+L["TITAN_GOLD_STATUS_PLAYER_HIDE"] = "скрыт";
+L["TITAN_GOLD_DELETE_PLAYER"] = "Удалить персонажа";
+L["TITAN_GOLD_SHOW_PLAYER"] = "Show toon";
+L["TITAN_GOLD_FACTION_PLAYER_ALLY"] = "Альянс";
+L["TITAN_GOLD_FACTION_PLAYER_HORDE"] = "Орда";
+L["TITAN_GOLD_CLEAR_DATA_WARNING"] = GREEN_FONT_COLOR_CODE.."Внимание: "
+..FONT_COLOR_CODE_CLOSE.."Данное действие уничтожит вашу базу данных Titan Gold. "
+.."Если вы хотите продолжить, жмите 'Принять', если нет, жмите 'Отмена' или клавишу 'Escape'.";
+L["TITAN_GOLD_COIN_NONE"] = "Без меток";
+L["TITAN_GOLD_COIN_LABELS"] = "Показать метки денег";
+L["TITAN_GOLD_COIN_ICONS"] = "Показать иконки";
+L["TITAN_GOLD_ONLY"] = "Показать только золото";
+L["TITAN_GOLD_COLORS"] = "Показать окраску золота";
+L["TITAN_GOLD_MERGE"] = "Merge Servers";
+L["TITAN_GOLD_SEPARATE"] = "Separate Servers";
+
+L["TITAN_VOLUME_TOOLTIP"] = "Контроль звука";
+L["TITAN_VOLUME_MASTER_TOOLTIP_VALUE"] = "Громкость общего звука: ";
+L["TITAN_VOLUME_SOUND_TOOLTIP_VALUE"] = "Громкость звуковых эффектов: ";
+L["TITAN_VOLUME_AMBIENCE_TOOLTIP_VALUE"] = "Громкость звуков окружающего мира: ";
+L["TITAN_VOLUME_DIALOG_TOOLTIP_VALUE"] = "Dialog Sound Volume: ";
+L["TITAN_VOLUME_MUSIC_TOOLTIP_VALUE"] = "Громкость мызыки: ";
+L["TITAN_VOLUME_MICROPHONE_TOOLTIP_VALUE"] = "Громкость микрофона: ";
+L["TITAN_VOLUME_SPEAKER_TOOLTIP_VALUE"] = "Громкость динамиков: ";
+L["TITAN_VOLUME_TOOLTIP_HINT1"] = "ЛКМ чтобы настроить"
+L["TITAN_VOLUME_TOOLTIP_HINT2"] = "Громкость звука";
+L["TITAN_VOLUME_CONTROL_TOOLTIP"] = "Громкость звука: ";
+L["TITAN_VOLUME_CONTROL_TITLE"] = "Громкость";
+L["TITAN_VOLUME_MASTER_CONTROL_TITLE"] = "Общий";
+L["TITAN_VOLUME_SOUND_CONTROL_TITLE"] = "Звуки";
+L["TITAN_VOLUME_AMBIENCE_CONTROL_TITLE"] = "Мир";
+L["TITAN_VOLUME_DIALOG_CONTROL_TITLE"] = "Dialog";
+L["TITAN_VOLUME_MUSIC_CONTROL_TITLE"] = "Музыка";
+L["TITAN_VOLUME_MICROPHONE_CONTROL_TITLE"] = "Микрафон";
+L["TITAN_VOLUME_SPEAKER_CONTROL_TITLE"] = "Динамик";
+L["TITAN_VOLUME_CONTROL_HIGH"] = "Макс";
+L["TITAN_VOLUME_CONTROL_LOW"] = "Мин";
+L["TITAN_VOLUME_MENU_TEXT"] = "Настройки Звука";
+L["TITAN_VOLUME_MENU_AUDIO_OPTIONS_LABEL"] = "Настройки звука/голоса" ;
+L["TITAN_VOLUME_MENU_OVERRIDE_BLIZZ_SETTINGS"] = "Перезаписать звуковые настройки близзарда";
diff --git a/TitanClassic/save/locale-old/Localization.TW.lua b/TitanClassic/save/locale-old/Localization.TW.lua
new file mode 100644
index 0000000..9809490
--- /dev/null
+++ b/TitanClassic/save/locale-old/Localization.TW.lua
@@ -0,0 +1,604 @@
+local L = LibStub("AceLocale-3.0"):NewLocale("TitanClassic","zhTW")
+if not L then return end
+
+L["TITAN_PANEL"] = "Titan Panel Classic";
+local TITAN_PANEL = "Titan Panel Classic";
+L["TITAN_PANEL_ONLY"] = "Titan Panel";
+local TITAN_PANEL_ONLY = "Titan Panel";
+L["TITAN_DEBUG"] = "<Titan>";
+L["TITAN_PRINT"] = "Titan";
+
+L["TITAN_NA"] = "N/A";
+L["TITAN_SECONDS"] = "秒鐘";
+L["TITAN_MINUTES"] = "分鐘";
+L["TITAN_HOURS"] = "小時";
+L["TITAN_DAYS"] = "天";
+L["TITAN_SECONDS_ABBR"] = "秒";
+L["TITAN_MINUTES_ABBR"] = "分";
+L["TITAN_HOURS_ABBR"] = "時";
+L["TITAN_DAYS_ABBR"] = "天";
+L["TITAN_MILLISECOND"] = "ms";
+L["TITAN_KILOBYTES_PER_SECOND"] = "KB/s";
+L["TITAN_KILOBITS_PER_SECOND"] = "kbps"
+L["TITAN_MEGABYTE"] = "MB";
+L["TITAN_NONE"] = "無";
+L["TITAN_USE_COMMA"] = "Use comma";
+L["TITAN_USE_PERIOD"] = "Use period";
+
+L["TITAN_PANEL_ERROR_PROF_DELCURRENT"] = "你可能已經刪除目前的角色配置。";
+local TITAN_PANEL_WARNING = GREEN_FONT_COLOR_CODE.."Warning : "..FONT_COLOR_CODE_CLOSE
+local TITAN_PANEL_RELOAD_TEXT = "如果你要繼續請按「套用」,你的插件將會重新載入,如果不確定請按「取消」或 Esc 鍵。"
+L["TITAN_PANEL_RESET_WARNING"] = TITAN_PANEL_WARNING
+	.."此設定將會重置你的 Titan 的設定為預設值,並且會重新建立你的配置檔案。 "
+	..TITAN_PANEL_RELOAD_TEXT
+L["TITAN_PANEL_RELOAD"] = TITAN_PANEL_WARNING
+	.."這會重新載入泰坦面板. "
+	..TITAN_PANEL_RELOAD_TEXT
+L["TITAN_PANEL_ATTEMPTS"] = TITAN_PANEL.." Attempts"
+L["TITAN_PANEL_ATTEMPTS_SHORT"] = "Attempts"
+L["TITAN_PANEL_ATTEMPTS_DESC"] = "The plugins below requested to be registered with "..TITAN_PANEL..".\n"
+	.."Please send any issues to the plugin author."
+L["TITAN_PANEL_ATTEMPTS_TYPE"] = "Type"
+L["TITAN_PANEL_ATTEMPTS_CATEGORY"] = "Category"
+L["TITAN_PANEL_ATTEMPTS_BUTTON"] = "Button Name"
+L["TITAN_PANEL_ATTEMPTS_STATUS"] = "Status"
+L["TITAN_PANEL_ATTEMPTS_ISSUE"] = "Issue"
+L["TITAN_PANEL_ATTEMPTS_NOTES"] = "Notes"
+L["TITAN_PANEL_ATTEMPTS_TABLE"] = "Table index"
+L["TITAN_PANEL_EXTRAS"] = TITAN_PANEL.." Extras"
+L["TITAN_PANEL_EXTRAS_SHORT"] = "Extras"
+L["TITAN_PANEL_EXTRAS_DESC"] = "These are plugins with configuration data that are not currently loaded.\n"
+	.."These are safe to delete."
+L["TITAN_PANEL_EXTRAS_DELETE_BUTTON"] = "Delete config data"
+L["TITAN_PANEL_EXTRAS_DELETE_MSG"] = "configuration entry has been removed."
+L["TITAN_PANEL_CHARS"] = "Characters"
+L["TITAN_PANEL_CHARS_DESC"] = "These are characters with configuration data."
+L["TITAN_PANEL_REGISTER_START"] = "Register "..TITAN_PANEL.." plugins..."
+L["TITAN_PANEL_REGISTER_END"] = "Registration process done."
+
+-- slash command help
+L["TITAN_PANEL_SLASH_RESET_0"] = LIGHTYELLOW_FONT_COLOR_CODE.."輸入: |cffffffff/titan {reset | reset tipfont/tipalpha/panelscale/spacing}";
+L["TITAN_PANEL_SLASH_RESET_1"] = " - "..LIGHTYELLOW_FONT_COLOR_CODE.."reset: |cffffffff重置面板為預設值/位置。";
+L["TITAN_PANEL_SLASH_RESET_2"] = " - "..LIGHTYELLOW_FONT_COLOR_CODE.."reset tipfont: |cffffffff重置面板提示文字大小為預設值。";
+L["TITAN_PANEL_SLASH_RESET_3"] = " - "..LIGHTYELLOW_FONT_COLOR_CODE.."reset tipalpha: |cffffffff重製面板提示視窗透明度為預設值。";
+L["TITAN_PANEL_SLASH_RESET_4"] = " - "..LIGHTYELLOW_FONT_COLOR_CODE.."reset panelscale: |cffffffff重置面板大小為預設值。";
+L["TITAN_PANEL_SLASH_RESET_5"] = " - "..LIGHTYELLOW_FONT_COLOR_CODE.."reset spacing: |cffffffff重置面板按鈕間距為預設值。";
+L["TITAN_PANEL_SLASH_GUI_0"] = LIGHTYELLOW_FONT_COLOR_CODE.."Usage: |cffffffff/titan {gui control/trans/skin}";
+L["TITAN_PANEL_SLASH_GUI_1"] = " - "..LIGHTYELLOW_FONT_COLOR_CODE.."gui control: |cffffffff開啟 Ace3 面板控制介面。";
+L["TITAN_PANEL_SLASH_GUI_2"] = " - "..LIGHTYELLOW_FONT_COLOR_CODE.."gui trans: |cffffffff開啟 Ace3 透明度控制介面。";
+L["TITAN_PANEL_SLASH_GUI_3"] = " - "..LIGHTYELLOW_FONT_COLOR_CODE.."gui skin: |cffffffff開啟 Ace3 外觀控制介面。";
+L["TITAN_PANEL_SLASH_PROFILE_0"] = LIGHTYELLOW_FONT_COLOR_CODE.."Usage: |cffffffff/titan {profile use <profile>}";
+L["TITAN_PANEL_SLASH_PROFILE_1"] = " - "..LIGHTYELLOW_FONT_COLOR_CODE.."profile use <name> <server>: |cffffffffSets the profile to the requested saved profile.";
+L["TITAN_PANEL_SLASH_PROFILE_2"] = " - "..LIGHTYELLOW_FONT_COLOR_CODE.."<name>: |cffffffffcan be either the character name or the custom profile name."
+L["TITAN_PANEL_SLASH_PROFILE_3"] = " - "..LIGHTYELLOW_FONT_COLOR_CODE.."<server>: |cffffffffcan be either the server name or 'TitanCustomProfile'."
+L["TITAN_PANEL_SLASH_SILENT_0"] = LIGHTYELLOW_FONT_COLOR_CODE.."Usage: |cffffffff/titan {silent}";
+L["TITAN_PANEL_SLASH_SILENT_1"] = LIGHTYELLOW_FONT_COLOR_CODE.."silent: |cffffffffToggles "..TITAN_PANEL.." to load silently.";
+L["TITAN_PANEL_SLASH_HELP_0"] = LIGHTYELLOW_FONT_COLOR_CODE.."Usage: |cffffffff/titan {help | help <topic>}";
+L["TITAN_PANEL_SLASH_HELP_1"] = " - "..LIGHTYELLOW_FONT_COLOR_CODE.."<topic>: reset/gui/profile/silent/help ";
+L["TITAN_PANEL_SLASH_ALL_0"] = LIGHTYELLOW_FONT_COLOR_CODE.."Usage: |cffffffff/titan <topic>";
+L["TITAN_PANEL_SLASH_ALL_1"] = " - "..LIGHTYELLOW_FONT_COLOR_CODE.."<topic>: |cffffffffreset/gui/profile/silent/help ";
+
+-- slash command responses
+L["TITAN_PANEL_SLASH_RESP1"] = LIGHTYELLOW_FONT_COLOR_CODE.."Titan Panel 提示文字大小已重置。";
+L["TITAN_PANEL_SLASH_RESP2"] = LIGHTYELLOW_FONT_COLOR_CODE.."Titan Panel 提示視窗透明度已重置。";
+L["TITAN_PANEL_SLASH_RESP3"] = LIGHTYELLOW_FONT_COLOR_CODE.."Titan Panel 大小已重置。";
+L["TITAN_PANEL_SLASH_RESP4"] = LIGHTYELLOW_FONT_COLOR_CODE.."Titan Panel 按鈕間距已重置。";
+
+-- global profile locale
+L["TITAN_PANEL_GLOBAL"] = "Global";
+L["TITAN_PANEL_GLOBAL_PROFILE"] = "Global Profile";
+L["TITAN_PANEL_GLOBAL_USE"] = "Use Global Profile";
+L["TITAN_PANEL_GLOBAL_USE_AS"] = "Use as Global Profile";
+L["TITAN_PANEL_GLOBAL_USE_DESC"] = "Use a global profile for all characters";
+L["TITAN_PANEL_GLOBAL_RESET_PART"] = "resetting options";
+L["TITAN_PANEL_GLOBAL_ERR_1"] = "You may not load a profile when a global profile is in use";
+
+-- general panel locale
+L["TITAN_PANEL_VERSION_INFO"] = "|cffffd700 by the |cffff8c00"..TITAN_PANEL_ONLY.." Development Team";
+L["TITAN_PANEL_MENU_TITLE"] = "泰坦面版";
+L["TITAN_PANEL_MENU_HIDE"] = "隱藏";
+L["TITAN_PANEL_MENU_IN_COMBAT_LOCKDOWN"] = "(戰鬥中)";
+L["TITAN_PANEL_MENU_RELOADUI"] = "(重載介面)";
+L["TITAN_PANEL_MENU_SHOW_COLORED_TEXT"] = "顯示彩色文字";
+L["TITAN_PANEL_MENU_SHOW_ICON"] = "顯示圖示";
+L["TITAN_PANEL_MENU_SHOW_LABEL_TEXT"] = "顯示標籤文字";
+L["TITAN_PANEL_MENU_AUTOHIDE"] = "自動隱藏";
+L["TITAN_PANEL_MENU_CENTER_TEXT"] = "文字置中";
+L["TITAN_PANEL_MENU_DISPLAY_BAR"] = "Show Bar";
+L["TITAN_PANEL_MENU_DISABLE_PUSH"] = "關閉螢幕調整";
+L["TITAN_PANEL_MENU_DISABLE_MINIMAP_PUSH"] = "關閉小地圖調整";
+L["TITAN_PANEL_MENU_DISABLE_LOGS"] = "自動調整紀錄";
+L["TITAN_PANEL_MENU_DISABLE_BAGS"] = "自動調整背包";
+L["TITAN_PANEL_MENU_DISABLE_TICKET"] = "自動調整標籤框體";
+L["TITAN_PANEL_MENU_PROFILES"] = "配置檔";
+L["TITAN_PANEL_MENU_PROFILE"] = "配置檔「";
+L["TITAN_PANEL_MENU_PROFILE_CUSTOM"] = "自訂";
+L["TITAN_PANEL_MENU_PROFILE_DELETED"] = "」已刪除。";
+L["TITAN_PANEL_MENU_PROFILE_SERVERS"] = "伺服器";
+L["TITAN_PANEL_MENU_PROFILE_CHARS"] = "角色";
+L["TITAN_PANEL_MENU_PROFILE_RELOADUI"] = "當按下「確定」按鈕時,你的插件將立即新載入並儲存你的自訂配置檔。";
+L["TITAN_PANEL_MENU_PROFILE_SAVE_CUSTOM_TITLE"] = "請輸入你的自訂配置檔名稱:\n(最大 20 個字元,不可有空格且區分大小寫。)";
+L["TITAN_PANEL_MENU_PROFILE_SAVE_PENDING"] = "目前的面板設定將會儲存到配置檔: ";
+L["TITAN_PANEL_MENU_PROFILE_ALREADY_EXISTS"] = "此配置檔名稱已存在,你確定你要覆蓋嗎?如果確定請按「套用」,否則請按「取消」或 ESC 鍵。";
+L["TITAN_PANEL_MENU_MANAGE_SETTINGS"] = "管理";
+L["TITAN_PANEL_MENU_LOAD_SETTINGS"] = "載入設定";
+L["TITAN_PANEL_MENU_DELETE_SETTINGS"] = "刪除";
+L["TITAN_PANEL_MENU_SAVE_SETTINGS"] = "儲存";
+L["TITAN_PANEL_MENU_CONFIGURATION"] = "配置設定";
+L["TITAN_PANEL_OPTIONS"] = "選項";
+L["TITAN_PANEL_MENU_TOP"] = "Top"
+L["TITAN_PANEL_MENU_TOP2"] = "Top 2"
+L["TITAN_PANEL_MENU_BOTTOM"] = "Bottom"
+L["TITAN_PANEL_MENU_BOTTOM2"] = "Bottom 2"
+L["TITAN_PANEL_MENU_OPTIONS"] = TITAN_PANEL.." Tooltips and Frames";
+L["TITAN_PANEL_MENU_OPTIONS_SHORT"] = "Tooltips and Frames";
+L["TITAN_PANEL_MENU_TOP_BARS"] = "Top Bars"
+L["TITAN_PANEL_MENU_BOTTOM_BARS"] = "Bottom Bars"
+L["TITAN_PANEL_MENU_OPTIONS_BARS"] = "狀態列";
+L["TITAN_PANEL_MENU_OPTIONS_MAIN_BARS"] = TITAN_PANEL.." Top Bars";
+L["TITAN_PANEL_MENU_OPTIONS_AUX_BARS"] = TITAN_PANEL.." Bottom Bars";
+L["TITAN_PANEL_MENU_OPTIONS_TOOLTIPS"] = "Tooltips";
+L["TITAN_PANEL_MENU_OPTIONS_FRAMES"] = "視窗";
+L["TITAN_PANEL_MENU_PLUGINS"] = "插件";
+L["TITAN_PANEL_MENU_LOCK_BUTTONS"] = "鎖定面板";
+L["TITAN_PANEL_MENU_VERSION_SHOWN"] = "顯示插件版本";
+L["TITAN_PANEL_MENU_LDB_SIDE"] = "右側插件";
+L["TITAN_PANEL_MENU_LDB_FORCE_LAUNCHER"] = "強制快捷列於右側";
+L["TITAN_PANEL_MENU_CATEGORIES"] = {"內建插件","一般","戰鬥","資訊","介面","專業"}
+L["TITAN_PANEL_MENU_TOOLTIPS_SHOWN"] = "顯示提示";
+L["TITAN_PANEL_MENU_TOOLTIPS_SHOWN_IN_COMBAT"] = "戰鬥中隱藏提示訊息";
+L["TITAN_PANEL_MENU_AUTOHIDE_IN_COMBAT"] = "Lock auto hide bars while in combat";
+L["TITAN_PANEL_MENU_RESET"] = "重置面板為預設值";
+L["TITAN_PANEL_MENU_TEXTURE_SETTINGS"] = "面板設定";
+L["TITAN_PANEL_MENU_LSM_FONTS"] = "面版字體"
+L["TITAN_PANEL_MENU_ENABLED"] = "啟用";
+L["TITAN_PANEL_MENU_DISABLED"] = "停用";
+L["TITAN_PANEL_SHIFT_LEFT"] = "Shift 左鍵";
+L["TITAN_PANEL_SHIFT_RIGHT"] = "Shift 右鍵";
+L["TITAN_PANEL_MENU_SHOW_PLUGIN_TEXT"] = "Show plugin text";
+L["TITAN_PANEL_MENU_BAR_ALWAYS"] = "Always on";
+L["TITAN_PANEL_MENU_POSITION"] = "Position";
+L["TITAN_PANEL_MENU_BAR"] = "Bar";
+L["TITAN_PANEL_MENU_DISPLAY_ON_BAR"] = "Display on Bar";
+L["TITAN_PANEL_MENU_SHOW"] = "Show plugin";
+L["TITAN_PANEL_MENU_PLUGIN_RESET"] = "Refresh plugins";
+L["TITAN_PANEL_MENU_PLUGIN_RESET_DESC"] = "Refresh plugin text and position";
+L["TITAN_PANEL_MENU_SILENT_LOAD"] = "Silent Load";
+L["TITAN_PANEL_MENU_HIDE_ORDERHALL"] = "Hide Order Hall Command Bar";
+
+-- localization strings for AceConfigDialog-3.0
+L["TITAN_ABOUT_VERSION"] = "Version";
+L["TITAN_ABOUT_AUTHOR"] = "Author";
+L["TITAN_ABOUT_CREDITS"] = "Credits";
+L["TITAN_ABOUT_CATEGORY"] = "Category";
+L["TITAN_ABOUT_EMAIL"] = "Email";
+L["TITAN_ABOUT_WEB"] = "Website";
+L["TITAN_ABOUT_LICENSE"] = "License";
+L["TITAN_PANEL_CONFIG_MAIN_LABEL"] = "顯示狀態列插件資訊。允許使用者在螢幕控制面板的上方或下方加入資料或快捷列插件。";
+L["TITAN_TRANS_MENU_TEXT"] = TITAN_PANEL.." Transparency";
+L["TITAN_TRANS_MENU_TEXT_SHORT"] = "透明度";
+L["TITAN_TRANS_MENU_DESC"] = "調整 Titan 狀態列和提示視窗的透明度。";
+L["TITAN_TRANS_MAIN_CONTROL_TITLE"] = "主要狀態列";
+L["TITAN_TRANS_AUX_CONTROL_TITLE"] = "輔助狀態列";
+L["TITAN_TRANS_CONTROL_TITLE_TOOLTIP"] = "提示訊息";
+L["TITAN_TRANS_TOOLTIP_DESC"] = "設定各種提示訊息插件的透明度。";
+L["TITAN_UISCALE_MENU_TEXT"] = "面板控制";
+L["TITAN_UISCALE_MENU_TEXT_SHORT"] = "Scale and Font";
+L["TITAN_UISCALE_CONTROL_TITLE_UI"] = "插件大小";
+L["TITAN_UISCALE_CONTROL_TITLE_PANEL"] = "面板大小";
+L["TITAN_UISCALE_CONTROL_TITLE_BUTTON"] = "按鈕間距";
+L["TITAN_UISCALE_CONTROL_TITLE_ICON"] = "Icon Spacing";
+L["TITAN_UISCALE_CONTROL_TOOLTIP_TOOLTIPFONT"] = "提示訊息文字大小";
+L["TITAN_UISCALE_TOOLTIP_DISABLE_TEXT"] = "關閉提示訊息文字大小";
+L["TITAN_UISCALE_MENU_DESC"] = "控制各種插件和面板的外觀。";
+L["TITAN_UISCALE_SLIDER_DESC"] = "設定整體插件的大小。";
+L["TITAN_UISCALE_PANEL_SLIDER_DESC"] = "設定各種面板按鈕及圖示大小。";
+L["TITAN_UISCALE_BUTTON_SLIDER_DESC"] = "調整左側插件間的空間大小";
+L["TITAN_UISCALE_ICON_SLIDER_DESC"] = "Adjusts the space between right-side plugins.";
+L["TITAN_UISCALE_TOOLTIP_SLIDER_DESC"] = "調整各種提示訊息插件的大小。";
+L["TITAN_UISCALE_DISABLE_TOOLTIP_DESC"] = "關閉 Titan 的提示訊息字型大小控制。";
+
+L["TITAN_SKINS_TITLE"] = TITAN_PANEL.." Skins";
+L["TITAN_SKINS_OPTIONS_CUSTOM"] = "Skins - Custom";
+L["TITAN_SKINS_TITLE_CUSTOM"] = TITAN_PANEL.." Custom Skins";
+L["TITAN_SKINS_MAIN_DESC"] = "All custom skins are assumed to be in: \n"
+			.."..\\AddOns\\Titan\\Artwork\\Custom\\<Skin Folder>\\ ".."\n"
+			.."\n"..TITAN_PANEL.." and custom skins are stored under the Custom folder."
+L["TITAN_SKINS_LIST_TITLE"] = "外觀清單";
+L["TITAN_SKINS_SET_DESC"] = "選擇一個 Titan 狀態列的外觀設定。";
+L["TITAN_SKINS_SET_HEADER"] = "設定面板外觀";
+L["TITAN_SKINS_RESET_HEADER"] = "Reset "..TITAN_PANEL.." Skins";
+L["TITAN_SKINS_NEW_HEADER"] = "加入新外觀";
+L["TITAN_SKINS_NAME_TITLE"] = "外觀名稱";L["TITAN_SKINS_NAME_DESC"] = "請輸入新外觀的名稱。";
+L["TITAN_SKINS_NAME_DESC"] = "例如: My Titan Skin";
+L["TITAN_SKINS_PATH_TITLE"] = "外觀路徑";
+L["TITAN_SKINS_PATH_DESC"] = "請輸入放置外觀檔案的正確路徑,如範例所示,說明請看「注意」事項。";
+L["TITAN_SKINS_ADD_HEADER"] = "新增外觀";
+L["TITAN_SKINS_ADD_DESC"] = "新增一個面板可用的外觀到清單中。";
+L["TITAN_SKINS_REMOVE_HEADER"] = "移除外觀";
+L["TITAN_SKINS_REMOVE_DESC"] = "從清單中選擇欲移除的面板外觀。";
+L["TITAN_SKINS_REMOVE_BUTTON"] = "移除";
+L["TITAN_SKINS_REMOVE_BUTTON_DESC"] = "從清單中移除所選的面板外觀。";
+L["TITAN_SKINS_REMOVE_NOTES"] = "You are responsible for removing any unwanted custom skins "
+	.."from the "..TITAN_PANEL.." install folder. Addons can not add or remove files."
+L["TITAN_SKINS_RESET_DEFAULTS_TITLE"] = "重置配置";
+L["TITAN_SKINS_RESET_DEFAULTS_DESC"] = "重置外觀列表至默認值.";
+L["TITAN_PANEL_MENU_LSM_FONTS_DESC"] = "選擇泰坦條上各個模組的字體樣式.";
+L["TITAN_PANEL_MENU_FONT_SIZE"] = "字體大小";
+L["TITAN_PANEL_MENU_FONT_SIZE_DESC"] = "設置泰坦面板的字體大小.";
+L["TITAN_PANEL_MENU_FRAME_STRATA"] = "面版框架層疊";
+L["TITAN_PANEL_MENU_FRAME_STRATA_DESC"] = "為泰坦條設置是否顯示在最前.";
+-- /end localization strings for AceConfigDialog-3.0
+
+L["TITAN_PANEL_MENU_ADV"] = "Advanced";
+L["TITAN_PANEL_MENU_ADV_DESC"] = "Change Timers only if you experience issues with frames not adjusting.".."\n";
+L["TITAN_PANEL_MENU_ADV_PEW"] = "Entering World";
+L["TITAN_PANEL_MENU_ADV_PEW_DESC"] = "Change value (usually increase) if frames do not adjust when entering / leaving world or an instance.";
+L["TITAN_PANEL_MENU_ADV_VEHICLE"] = "Vehicle";
+L["TITAN_PANEL_MENU_ADV_VEHICLE_DESC"] = "Change value (usually increase) if frames do not adjust when entering / leaving vehicle.";
+
+L["TITAN_AUTOHIDE_TOOLTIP"] = "自動隱藏 開/關";
+
+L["TITAN_AMMO_FORMAT"] = "%d";
+L["TITAN_AMMO_BUTTON_LABEL_AMMO"] = "彈藥: ";
+L["TITAN_AMMO_BUTTON_LABEL_THROWN"] = "投擲: ";
+L["TITAN_AMMO_BUTTON_LABEL_AMMO_THROWN"] = "彈藥/投擲: ";
+L["TITAN_AMMO_TOOLTIP"] = "已裝備 彈藥/投擲 數量";
+L["TITAN_AMMO_MENU_TEXT"] = "彈藥/投擲";
+L["TITAN_AMMO_BUTTON_NOAMMO"] = "--";
+L["TITAN_AMMO_MENU_REFRESH"] = "重新整理";
+L["TITAN_AMMO_BULLET_NAME"] = "顯示彈藥名稱";
+L["TITAN_AMMO_THROWN"] = "Thrown";
+L["TITAN_AMMO_GUN"] = "Bullets";
+L["TITAN_AMMO_BOW"] = "Arrows";
+
+L["TITAN_BAG_FORMAT"] = "%d/%d";
+L["TITAN_BAG_BUTTON_LABEL"] = "背包: ";
+L["TITAN_BAG_TOOLTIP"] = "背包";
+L["TITAN_BAG_TOOLTIP_HINTS"] = "提示:滑鼠左鍵打開所有背包";
+L["TITAN_BAG_MENU_TEXT"] = "背包";
+L["TITAN_BAG_USED_SLOTS"] = "已使用空間";
+L["TITAN_BAG_FREE_SLOTS"] = "閒置空間";
+L["TITAN_BAG_BACKPACK"] = "背包";
+L["TITAN_BAG_MENU_SHOW_USED_SLOTS"] = "顯示已使用空間";
+L["TITAN_BAG_MENU_SHOW_AVAILABLE_SLOTS"] = "顯示剩餘空間";
+L["TITAN_BAG_MENU_SHOW_DETAILED"] = "顯示詳細提示訊息";
+L["TITAN_BAG_MENU_IGNORE_SLOTS"] = "忽略容器";
+L["TITAN_BAG_MENU_IGNORE_AMMO_POUCH_SLOTS"] = "忽略彈藥袋的空間";
+L["TITAN_BAG_MENU_IGNORE_SHARD_BAGS_SLOTS"] = "忽略靈魂碎片包空間";
+L["TITAN_BAG_MENU_IGNORE_PROF_BAGS_SLOTS"] = "忽略專業背包空間";
+L["TITAN_BAG_SHARD_BAG_NAMES"] = {"靈魂袋", "小靈魂袋", "靈魂盒", "惡魔布包", "熔核惡魔布包", "黑檀暗影包", "深淵包"};
+L["TITAN_BAG_AMMO_POUCH_NAMES"] = {"裂蹄皮箭袋", "座狼皮箭袋", "龍筋箭袋", "奈幽強化箭袋", "千羽箭袋", "境外皮箭袋", "鷹身人皮箭袋", "雷布里的箭袋", "快捷箭袋", "重型箭袋", "守夜人箭袋", "狩獵箭袋", "中型箭袋", "輕皮箭袋", "小箭袋", "輕型箭袋", "走私者彈藥包", "境外皮彈藥包", "虛空鱗彈藥袋", "豺狼人皮彈藥包", "雷布里的油布包", "厚皮彈藥包", "重皮彈藥包", "守夜人的彈藥包", "中型彈藥袋", "獵槍彈藥包", "皮質小彈藥包", "小型彈藥袋", "小型彈藥包"};
+L["TITAN_BAG_PROF_BAG_ENCHANTING"] = {
+"Enchanted Mageweave Pouch", "Enchanted Runecloth Bag", "Enchanter's Satchel", "Big Bag of Enchantment", "Spellfire Bag",
+"Mysterious Bag", "Otherworldly Bag", "\"Carriage - Exclusive\" Enchanting Evening Purse"};
+L["TITAN_BAG_PROF_BAG_ENGINEERING"] = {
+"Heavy Toolbox", "Fel Iron Toolbox", "Titanium Toolbox", "Khorium Toolbox", "Elementium Toolbox", "\"Carriage - Maddy\" High Tech Bag"};
+L["TITAN_BAG_PROF_BAG_HERBALISM"] = {
+"Herb Pouch", "Cenarion Herb Bag", "Satchel of Cenarius", "Mycah's Botanical Bag", "Emerald Bag", "Hyjal Expedition Bag",
+"\"Carriage - Going Green\" Herb Tote Bag"};
+L["TITAN_BAG_PROF_BAG_INSCRIPTION"] = {
+"Scribe's Satchel", "Pack of Endless Pockets", "\"Carriage - Xandera\" Student's Satchel", "Burnished Inscription Bag"};
+L["TITAN_BAG_PROF_BAG_JEWELCRAFTING"] = {
+"Gem Pouch", "Bag of Jewels", "\"Carriage - Exclusive\" Gem Studded Clutch"};
+L["TITAN_BAG_PROF_BAG_LEATHERWORKING"] = {
+"Leatherworker's Satchel", "Bag of Many Hides", "Trapper's Traveling Pack", "\"Carriage - Meeya\" Leather Bag", "Burnished Leather Bag"};
+L["TITAN_BAG_PROF_BAG_MINING"] = {
+"Mining Sack", "Reinforced Mining Bag", "Mammoth Mining Bag", "\"Carriage - Christina\" Precious Metal Bag", "Burnished Mining Bag"};
+L["TITAN_BAG_PROF_BAG_FISHING"] = {"Lure Master Tackle Box"};
+L["TITAN_BAG_PROF_BAG_COOKING"] = {"Portable Refrigerator", "Advanced Refrigeration Unit"};
+
+L["TITAN_CLOCK_TOOLTIP"] = "時鐘";
+L["TITAN_CLOCK_TOOLTIP_VALUE"] = "時差值: ";
+L["TITAN_CLOCK_TOOLTIP_LOCAL_TIME"] = "本地時間: ";
+L["TITAN_CLOCK_TOOLTIP_SERVER_TIME"] = "伺服器時間: ";
+L["TITAN_CLOCK_TOOLTIP_SERVER_ADJUSTED_TIME"] = "伺服器調整時間: ";
+L["TITAN_CLOCK_TOOLTIP_HINT1"] = "提示:滑鼠左鍵調整時間"
+L["TITAN_CLOCK_TOOLTIP_HINT2"] = "切換 12/24 小時制";
+L["TITAN_CLOCK_TOOLTIP_HINT3"] = "Shift+左鍵開啟/關閉行事曆。";
+L["TITAN_CLOCK_CONTROL_TOOLTIP"] = "時差: ";
+L["TITAN_CLOCK_CONTROL_TITLE"] = "時差";
+L["TITAN_CLOCK_CONTROL_HIGH"] = "+12";
+L["TITAN_CLOCK_CONTROL_LOW"] = "-12";
+L["TITAN_CLOCK_CHECKBUTTON"] = "24 小時";
+L["TITAN_CLOCK_CHECKBUTTON_TOOLTIP"] = "切換 12/24 小時制";
+L["TITAN_CLOCK_MENU_TEXT"] = "時鐘";
+L["TITAN_CLOCK_MENU_LOCAL_TIME"] = "顯示本地時間 (L)";
+L["TITAN_CLOCK_MENU_SERVER_TIME"] = "顯示伺服器時間 (S)";
+L["TITAN_CLOCK_MENU_SERVER_ADJUSTED_TIME"] = "顯示伺服器調整時間 (A)";
+L["TITAN_CLOCK_MENU_DISPLAY_ON_RIGHT_SIDE"] = "顯示靠最右邊"
+L["TITAN_CLOCK_MENU_HIDE_GAMETIME"] = "隱藏 時間/日曆 按鈕";
+L["TITAN_CLOCK_MENU_HIDE_MAPTIME"] = "Hide Time Button";
+L["TITAN_CLOCK_MENU_HIDE_CALENDAR"] = "Hide Calendar Button";
+
+L["TITAN_LOCATION_FORMAT"] = "(%.d, %.d)";
+L["TITAN_LOCATION_FORMAT2"] = "(%.1f, %.1f)";
+L["TITAN_LOCATION_FORMAT3"] = "(%.2f, %.2f)";
+L["TITAN_LOCATION_FORMAT_LABEL"] = "(xx , yy)";
+L["TITAN_LOCATION_FORMAT2_LABEL"] = "(xx.x , yy.y)";
+L["TITAN_LOCATION_FORMAT3_LABEL"] = "(xx.xx , yy.yy)";
+L["TITAN_LOCATION_FORMAT_COORD_LABEL"] = "座標格式";
+L["TITAN_LOCATION_BUTTON_LABEL"] = "座標: ";
+L["TITAN_LOCATION_TOOLTIP"] = "座標資訊";
+L["TITAN_LOCATION_TOOLTIP_HINTS_1"] = "提示:Shift+滑鼠左鍵來增加位置資訊";
+L["TITAN_LOCATION_TOOLTIP_HINTS_2"] = "顯示資訊在頻道上";
+L["TITAN_LOCATION_TOOLTIP_ZONE"] = "區域: ";
+L["TITAN_LOCATION_TOOLTIP_SUBZONE"] = "地區: ";
+L["TITAN_LOCATION_TOOLTIP_PVPINFO"] = "PVP 資訊: ";
+L["TITAN_LOCATION_TOOLTIP_HOMELOCATION"] = "爐石設定位置";
+L["TITAN_LOCATION_TOOLTIP_INN"] = "旅館: ";
+L["TITAN_LOCATION_MENU_TEXT"] = "位置";
+L["TITAN_LOCATION_MENU_SHOW_ZONE_ON_PANEL_TEXT"] = "顯示區域文字";
+L["TITAN_LOCATION_MENU_SHOW_SUBZONE_ON_PANEL_TEXT"] = "Show Only Subzone Text";
+L["TITAN_LOCATION_MENU_SHOW_COORDS_ON_MAP_TEXT"] = "顯示座標在世界地圖上";
+L["TITAN_LOCATION_MAP_CURSOR_COORDS_TEXT"] = "游標(X,Y): %s";
+L["TITAN_LOCATION_MAP_PLAYER_COORDS_TEXT"] = "玩家(X,Y): %s";
+L["TITAN_LOCATION_NO_COORDS"] = "無座標";
+L["TITAN_LOCATION_MENU_SHOW_LOC_ON_MINIMAP_TEXT"] = "在小地圖上顯示位置";
+L["TITAN_LOCATION_MENU_UPDATE_WORLD_MAP"] = "Update World Map When Zone Changes";
+L["TITAN_LOCATION_MENU_MAP_COORDS_TITLE"] = "Coordinates Location on Map";
+L["TITAN_LOCATION_MENU_MAP_COORDS_LOC_1"] = "Top Left";
+L["TITAN_LOCATION_MENU_MAP_COORDS_LOC_2"] = "Top Right";
+L["TITAN_LOCATION_MENU_MAP_COORDS_LOC_3"] = "Bottom Left";
+L["TITAN_LOCATION_MENU_MAP_COORDS_LOC_4"] = "Bottom";
+L["TITAN_LOCATION_MENU_MAP_COORDS_LOC_5"] = "Bottom Right";
+
+L["TITAN_FPS_FORMAT"] = "%.1f";
+L["TITAN_FPS_BUTTON_LABEL"] = "FPS: ";
+L["TITAN_FPS_MENU_TEXT"] = "FPS";
+L["TITAN_FPS_TOOLTIP_CURRENT_FPS"] = "目前 FPS: ";
+L["TITAN_FPS_TOOLTIP_AVG_FPS"] = "平均 FPS: ";
+L["TITAN_FPS_TOOLTIP_MIN_FPS"] = "最小 FPS: ";
+L["TITAN_FPS_TOOLTIP_MAX_FPS"] = "最大 FPS: ";
+L["TITAN_FPS_TOOLTIP"] = "每秒的畫面數";
+
+L["TITAN_LATENCY_FORMAT"] = "%d".."ms";
+L["TITAN_LATENCY_BANDWIDTH_FORMAT"] = "%.3f ".."KB/s";
+L["TITAN_LATENCY_BUTTON_LABEL"] = "連線速度: ";
+L["TITAN_LATENCY_TOOLTIP"] = "網路狀態";
+L["TITAN_LATENCY_TOOLTIP_LATENCY_HOME"] = "Realm Latency (home): ";
+L["TITAN_LATENCY_TOOLTIP_LATENCY_WORLD"] = "Game Latency (world): ";
+L["TITAN_LATENCY_TOOLTIP_BANDWIDTH_IN"] = "頻寬(IN): ";
+L["TITAN_LATENCY_TOOLTIP_BANDWIDTH_OUT"] = "頻寬(OUT): ";
+L["TITAN_LATENCY_MENU_TEXT"] = "Latency";
+
+L["TITAN_LOOTTYPE_BUTTON_LABEL"] = "拾取方式: ";
+L["TITAN_LOOTTYPE_FREE_FOR_ALL"] = "自由拾取";
+L["TITAN_LOOTTYPE_ROUND_ROBIN"] = "輪流拾取";
+L["TITAN_LOOTTYPE_MASTER_LOOTER"] = "隊長分配";
+L["TITAN_LOOTTYPE_GROUP_LOOT"] = "團隊分配";
+L["TITAN_LOOTTYPE_NEED_BEFORE_GREED"] = "需求分配";
+L["TITAN_LOOTTYPE_PERSONAL"] = "Personal";
+L["TITAN_LOOTTYPE_TOOLTIP"] = "拾取方式";
+L["TITAN_LOOTTYPE_MENU_TEXT"] = "拾取方式";
+L["TITAN_LOOTTYPE_RANDOM_ROLL_LABEL"] = "隨機擲骰";
+L["TITAN_LOOTTYPE_TOOLTIP_HINT1"] = "提示: 左鍵隨機擲骰。";
+L["TITAN_LOOTTYPE_TOOLTIP_HINT2"] = "右鍵從選單中選擇擲骰類型。";
+L["TITAN_LOOTTYPE_DUNGEONDIFF_LABEL"] = "五人副本難度";
+L["TITAN_LOOTTYPE_DUNGEONDIFF_LABEL2"] = "團隊副本難度";
+L["TITAN_LOOTTYPE_SHOWDUNGEONDIFF_LABEL"] = "顯示副本難度";
+L["TITAN_LOOTTYPE_SETDUNGEONDIFF_LABEL"] = "設置五人副本難度";
+L["TITAN_LOOTTYPE_SETRAIDDIFF_LABEL"] = "設置團隊副本難度";
+L["TITAN_LOOTTYPE_AUTODIFF_LABEL"] = "自動設定 (基於隊伍類型)";
+-- Tracker part
+L["BtnRoll"]  = "Roll" -- button
+L["BtnPass"]  = "Pass" -- button
+L["BtnClear"] = "Start" -- button (was 'Clear')
+L["BtnAnnounce"] = "Result" -- button (was 'Announce')
+L["BtnNotRolled"] = "Remind" -- button (was 'Not Rolled')
+L["TextPass"] = "pass" -- string to search for when player passes on loot
+L["MsgNotRolled"] = "Reminder sent." -- nag players who have not rolled
+L["MsgClosing"] = "Closing tracker window." -- when leader closes tracker
+L["TxtLine"] = "------------------------------------------------------------------------------------------------------"
+L["MsgNbRolls"] = "%d Roll(s)" -- number of rolls at bottom of frame
+L["MsgRollCleared"] = "MsgRollCleared" -- sent when BtnClear is clicked
+L["MsgStart"] = "New roll starting now! Type '/rnd' or '%s'"
+L["MsgBar"] = "==============================" -- used as part of start message to players
+L["MsgAnnounce"] = "%s won with a roll of %d."
+L["RaidPass"]="'/raid pass'" -- used to 'end' NotRolledNag message
+L["PartyPass"]="'/party pass'" -- used to 'end' NotRolledNag message
+L["NotRolledNag"]="{star} Please type '/roll' or 'pass' " -- cannot use L["TextPass"] here ????
+
+L["TITAN_MEMORY_FORMAT"] = "%.3f".."MB";
+L["TITAN_MEMORY_FORMAT_KB"] = "%d".."KB";
+L["TITAN_MEMORY_RATE_FORMAT"] = "%.3f".."KB/s";
+L["TITAN_MEMORY_BUTTON_LABEL"] = "記憶體: ";
+L["TITAN_MEMORY_TOOLTIP"] = "記憶體使用狀態";
+L["TITAN_MEMORY_TOOLTIP_CURRENT_MEMORY"] = "目前: ";
+L["TITAN_MEMORY_TOOLTIP_INITIAL_MEMORY"] = "初始: ";
+L["TITAN_MEMORY_TOOLTIP_INCREASING_RATE"] = "增加比率: ";
+L["TITAN_MEMORY_KBMB_LABEL"] = "KB/MB";
+
+L["TITAN_PERFORMANCE_TOOLTIP"] = "畫面表現";
+L["TITAN_PERFORMANCE_MENU_TEXT"] = "畫面表現";
+L["TITAN_PERFORMANCE_ADDONS"] = "插件使用情況";
+L["TITAN_PERFORMANCE_ADDON_MEM_USAGE_LABEL"] = "插件記憶體使用情況";
+L["TITAN_PERFORMANCE_ADDON_MEM_FORMAT_LABEL"] = "插件記憶體格式";
+L["TITAN_PERFORMANCE_ADDON_CPU_USAGE_LABEL"] = "插件 CPU 使用情況";
+L["TITAN_PERFORMANCE_ADDON_NAME_LABEL"] = "名稱: ";
+L["TITAN_PERFORMANCE_ADDON_USAGE_LABEL"] = "使用情況";
+L["TITAN_PERFORMANCE_ADDON_RATE_LABEL"] = "比率";
+L["TITAN_PERFORMANCE_ADDON_TOTAL_MEM_USAGE_LABEL"] = "總插件使用記憶體 :";
+L["TITAN_PERFORMANCE_ADDON_TOTAL_CPU_USAGE_LABEL"] = "總插件使用 CPU :";
+L["TITAN_PERFORMANCE_MENU_SHOW_FPS"] = "顯示 FPS";
+L["TITAN_PERFORMANCE_MENU_SHOW_LATENCY"] = "顯示連線速度";
+L["TITAN_PERFORMANCE_MENU_SHOW_LATENCY_WORLD"] = "Show Game Latency";
+L["TITAN_PERFORMANCE_MENU_SHOW_MEMORY"] = "顯示記憶體";
+L["TITAN_PERFORMANCE_MENU_SHOW_ADDONS"] = "顯示插件記憶體使用情況";
+L["TITAN_PERFORMANCE_MENU_SHOW_ADDON_RATE"] = "顯示插件使用比率";
+L["TITAN_PERFORMANCE_MENU_CPUPROF_LABEL"] = "CPU 配置模式";
+L["TITAN_PERFORMANCE_MENU_CPUPROF_LABEL_ON"] = "啟用 CPU 配置模式 ";
+L["TITAN_PERFORMANCE_MENU_CPUPROF_LABEL_OFF"] = "關閉 CPU 配置模式 ";
+L["TITAN_PERFORMANCE_CONTROL_TOOLTIP"] = "已監督插件: ";
+L["TITAN_PERFORMANCE_CONTROL_TITLE"] = "已監督插件";
+L["TITAN_PERFORMANCE_CONTROL_HIGH"] = "40";
+L["TITAN_PERFORMANCE_CONTROL_LOW"] = "1";
+L["TITAN_PERFORMANCE_TOOLTIP_HINT"] = "提示: 左鍵強制清除垃圾。";
+
+L["TITAN_XP_FORMAT"] = "%s";
+L["TITAN_XP_PERCENT_FORMAT"] = "(%.1f%%)";
+L["TITAN_XP_BUTTON_LABEL_XPHR_LEVEL"] = "EXP/小時 目前等級: ";
+L["TITAN_XP_BUTTON_LABEL_XPHR_SESSION"] = "EXP/小時 目前階段: ";
+L["TITAN_XP_BUTTON_LABEL_TOLEVEL_TIME_LEVEL"] = "升級所需的時間: ";
+L["TITAN_XP_LEVEL_COMPLETE"] = "等級完成: ";
+L["TITAN_XP_TOTAL_RESTED"] = "休息: ";
+L["TITAN_XP_XPTOLEVELUP"] = "等級提昇尚須經驗值: ";
+L["TITAN_XP_TOOLTIP"] = "EXP 經驗值資訊";
+L["TITAN_XP_TOOLTIP_TOTAL_TIME"] = "總共遊戲時間: ";
+L["TITAN_XP_TOOLTIP_LEVEL_TIME"] = "這個等級遊戲的時間: ";
+L["TITAN_XP_TOOLTIP_SESSION_TIME"] = "這個階段遊戲的時間: ";
+L["TITAN_XP_TOOLTIP_TOTAL_XP"] = "這個等級總共要求的 EXP: ";
+L["TITAN_XP_TOOLTIP_LEVEL_XP"] = "這個等級內所獲得的 EXP: ";
+L["TITAN_XP_TOOLTIP_TOLEVEL_XP"] = "升級下一級所需要的 EXP: ";
+L["TITAN_XP_TOOLTIP_SESSION_XP"] = "這個階段內所獲得的 EXP: ";
+L["TITAN_XP_TOOLTIP_XPHR_LEVEL"] = "EXP/小時 這個等級內: ";
+L["TITAN_XP_TOOLTIP_XPHR_SESSION"] = "EXP/小時 這個階段內: ";
+L["TITAN_XP_TOOLTIP_TOLEVEL_LEVEL"] = "至升級所需的時間 (等級比率): ";
+L["TITAN_XP_TOOLTIP_TOLEVEL_SESSION"] = "至升級所需的時間 (階段比率): ";
+L["TITAN_XP_MENU_TEXT"] = "經驗值系統(EXP)";
+L["TITAN_XP_MENU_SHOW_XPHR_THIS_LEVEL"] = "顯示 EXP/小時 這個等級";
+L["TITAN_XP_MENU_SHOW_XPHR_THIS_SESSION"] = "顯示 EXP/小時 這個階段";
+L["TITAN_XP_MENU_SHOW_RESTED_TOLEVELUP"] = "顯示升級尚須的休息/EXP";
+L["TITAN_XP_MENU_SIMPLE_BUTTON_TITLE"] = "按鈕";
+L["TITAN_XP_MENU_SIMPLE_BUTTON_RESTED"] = "顯示休息的經驗值";
+L["TITAN_XP_MENU_SIMPLE_BUTTON_TOLEVELUP"] = "顯示升級還需要的 EXP";
+L["TITAN_XP_MENU_SIMPLE_BUTTON_KILLS"] = "顯示升級還需要的預計擊殺數";
+L["TITAN_XP_MENU_RESET_SESSION"] = "重設經驗值統計";
+L["TITAN_XP_MENU_REFRESH_PLAYED"] = "更新時間";
+L["TITAN_XP_UPDATE_PENDING"] = "更新中...";
+L["TITAN_XP_KILLS_LABEL"] = "升級還需的擊殺數(上次獲得 %s EXP): ";
+L["TITAN_XP_KILLS_LABEL_SHORT"] = "預估擊殺數: ";
+L["TITAN_XP_BUTTON_LABEL_SESSION_TIME"] = "連接: ";
+L["TITAN_XP_MENU_SHOW_SESSION_TIME"] = "顯示連接時間";
+L["TITAN_XP_GAIN_PATTERN"] = "(.*)死亡,你獲得(%d+)點經驗。";
+L["TITAN_XP_XPGAINS_LABEL_SHORT"] = "預估獲得經驗: ";
+L["TITAN_XP_XPGAINS_LABEL"] = "升級所需擊殺數(基於最後擊殺獲得的%s點經驗): ";
+L["TITAN_XP_MENU_SIMPLE_BUTTON_XPGAIN"] = "顯示升級所需(基於最後所獲經驗)";
+
+L["TITAN_REGEN_MENU_TEXT"] = "角色恢復速度"
+L["TITAN_REGEN_MENU_TOOLTIP_TITLE"]	= "恢復速率"
+L["TITAN_REGEN_MENU_SHOW2"] = "HP"
+L["TITAN_REGEN_MENU_SHOW3"] = "MP"
+L["TITAN_REGEN_MENU_SHOW4"] = "顯示百分比"
+L["TITAN_REGEN_BUTTON_TEXT_HP"] = "生命值: "
+L["TITAN_REGEN_BUTTON_TEXT_MP"] = "法力值: "
+L["TITAN_REGEN_TOOLTIP1"] = "生命: \t"..GREEN_FONT_COLOR_CODE.."%d"..FONT_COLOR_CODE_CLOSE.." / " ..HIGHLIGHT_FONT_COLOR_CODE.."%d"..FONT_COLOR_CODE_CLOSE.." ("..RED_FONT_COLOR_CODE.."%d"..FONT_COLOR_CODE_CLOSE..")";
+L["TITAN_REGEN_TOOLTIP2"] = "法力: \t"..GREEN_FONT_COLOR_CODE.."%d"..FONT_COLOR_CODE_CLOSE.." / " ..HIGHLIGHT_FONT_COLOR_CODE.."%d"..FONT_COLOR_CODE_CLOSE.." ("..RED_FONT_COLOR_CODE.."%d"..FONT_COLOR_CODE_CLOSE..")";
+L["TITAN_REGEN_TOOLTIP3"] = "最高 HP 恢復速度: \t"..HIGHLIGHT_FONT_COLOR_CODE.."%d"..FONT_COLOR_CODE_CLOSE;
+L["TITAN_REGEN_TOOLTIP4"] = "最低 HP 恢復速度: \t"..HIGHLIGHT_FONT_COLOR_CODE.."%d"..FONT_COLOR_CODE_CLOSE;
+L["TITAN_REGEN_TOOLTIP5"] = "最高 MP 恢復速度: \t"..HIGHLIGHT_FONT_COLOR_CODE.."%d"..FONT_COLOR_CODE_CLOSE;
+L["TITAN_REGEN_TOOLTIP6"] = "最低 MP 恢復速度: \t"..HIGHLIGHT_FONT_COLOR_CODE.."%d"..FONT_COLOR_CODE_CLOSE;
+L["TITAN_REGEN_TOOLTIP7"] = "上一場戰鬥的 MP 恢復速度: \t"..HIGHLIGHT_FONT_COLOR_CODE.."%d"..FONT_COLOR_CODE_CLOSE.." ("..GREEN_FONT_COLOR_CODE.."%.2f"..FONT_COLOR_CODE_CLOSE.."%%)";
+
+-- Titan Repair
+L["REPAIR_LOCALE"] = {
+	menu = "裝備耐久度",
+	tooltip = "裝備耐久度",
+	button = "裝備耐久度: ",
+	normal = "修裝花費 (正常): ",
+	friendly = "修裝花費 (友善): ",
+	honored = "修裝花費 (尊敬): ",
+	revered = "修裝花費 (崇敬): ",
+	exalted = "修裝花費 (崇拜): ",
+	buttonNormal = "顯示正常",
+	buttonFriendly = "顯示友善 (5%)",
+	buttonHonored = "顯示尊敬 (10%)",
+	buttonRevered = "顯示崇敬 (15%)",
+	buttonExalted = "顯示崇拜 (20%)",
+	percentage = "顯示百分比",
+	itemnames = "顯示物品的名稱",
+	mostdamaged = "損壞最多的",
+	showdurabilityframe = "顯示耐久面板",
+	undamaged = "顯示未損壞的物品",
+	discount = "顯示折扣於物品名稱和按鈕上",
+	nothing = "沒有損壞的物品",
+	confirmation = "你要修理所有已裝備物品嗎?",
+	badmerchant = "此商人無法修裝。 顯示正常的修裝花費",
+	popup = "顯示修理對話框",
+	showinventory = "計算背包中裝備損壞度",
+	WholeScanInProgress = "更新中...",
+	AutoReplabel = "自動修裝",
+	AutoRepitemlabel = "自動修理所有裝備",
+	ShowRepairCost = "顯示修裝費用",
+	ignoreThrown = "忽略投擲武器",
+	ShowItems = "Show Items",
+	ShowDiscounts = "Show Discounts",
+	ShowCosts = "Show Costs",
+	Items = "Items",
+	Discounts = "Discounts",
+	Costs = "Costs",
+	CostTotal = "Total Cost",
+	CostBag = "Bag Cost",
+	CostEquip = "Equip Cost",
+	TooltipOptions = "Tooltip",
+};
+
+L["TITAN_REPAIR"] = "泰坦修理"
+L["TITAN_REPAIR_CANNOT_AFFORD"] = "你現在支付不起修理費用."
+L["TITAN_REPAIR_REPORT_COST_MENU"] = "輸出修理費用到聊天頻道"
+L["TITAN_REPAIR_REPORT_COST_CHAT"] = "修理費用是 "
+
+L["TITAN_GOLD_TOOLTIPTEXT"] = "總計金錢於";
+L["TITAN_GOLD_ITEMNAME"] = "金錢追蹤";
+L["TITAN_GOLD_CLEAR_DATA_TEXT"] = "清除資料庫";
+L["TITAN_GOLD_RESET_SESS_TEXT"] = "重置目前階段";
+L["TITAN_GOLD_DB_CLEARED"] = "泰坦金錢追蹤 - 資料庫已清除。";
+L["TITAN_GOLD_SESSION_RESET"] = "泰坦金錢追蹤 - 此階段已重置。";
+L["TITAN_GOLD_MENU_TEXT"] = "金錢追蹤";
+L["TITAN_GOLD_TOOLTIP"] = "金錢資訊";
+L["TITAN_GOLD_TOGGLE_PLAYER_TEXT"] = "顯示玩家賺取金額";
+L["TITAN_GOLD_TOGGLE_ALL_TEXT"] = "顯示伺服器賺取金額";
+L["TITAN_GOLD_SESS_EARNED"] = "此階段賺取";
+L["TITAN_GOLD_PERHOUR_EARNED"] = "每小時賺取";
+L["TITAN_GOLD_SESS_LOST"] = "此階段花費";
+L["TITAN_GOLD_PERHOUR_LOST"] = "每小時花費";
+L["TITAN_GOLD_STATS_TITLE"] = "階段統計";
+L["TITAN_GOLD_TTL_GOLD"] = "總計金額";
+L["TITAN_GOLD_START_GOLD"] = "開始統計金額";
+L["TITAN_GOLD_TOGGLE_SORT_GOLD"] = "依金額排列表單";
+L["TITAN_GOLD_TOGGLE_SORT_NAME"] = "依名稱排列表單";
+L["TITAN_GOLD_TOGGLE_GPH_SHOW"] = "顯示每小時賺取金額";
+L["TITAN_GOLD_TOGGLE_GPH_HIDE"] = "隱藏每小時賺取金額";
+L["TITAN_GOLD_GOLD"] = "g";
+L["TITAN_GOLD_SILVER"] = "s";
+L["TITAN_GOLD_COPPER"] = "c";
+L["TITAN_GOLD_STATUS_PLAYER_SHOW"] = "顯示";
+L["TITAN_GOLD_STATUS_PLAYER_HIDE"] = "隱藏";
+L["TITAN_GOLD_DELETE_PLAYER"] = "刪除角色";
+L["TITAN_GOLD_SHOW_PLAYER"] = "Show toon";
+L["TITAN_GOLD_FACTION_PLAYER_ALLY"] = "聯盟";
+L["TITAN_GOLD_FACTION_PLAYER_HORDE"] = "部落";
+L["TITAN_GOLD_CLEAR_DATA_WARNING"] = GREEN_FONT_COLOR_CODE.."警告: "
+..FONT_COLOR_CODE_CLOSE.."這會清空金幣助手的資料庫,按取消放弃此次操作.";
+L["TITAN_GOLD_COIN_NONE"] = "Show No Labels";
+L["TITAN_GOLD_COIN_LABELS"] = "Show Text Labels";
+L["TITAN_GOLD_COIN_ICONS"] = "Show Icon Labels";
+L["TITAN_GOLD_ONLY"] = "Show Gold Only";
+L["TITAN_GOLD_COLORS"] = "Show Gold Colors";
+L["TITAN_GOLD_MERGE"] = "Merge Servers";
+L["TITAN_GOLD_SEPARATE"] = "Separate Servers";
+
+L["TITAN_VOLUME_TOOLTIP"] = "音量控制";
+L["TITAN_VOLUME_MASTER_TOOLTIP_VALUE"] = "主音量大小: ";
+L["TITAN_VOLUME_SOUND_TOOLTIP_VALUE"] = "音效音量大小: ";
+L["TITAN_VOLUME_AMBIENCE_TOOLTIP_VALUE"] = "環境音量大小: ";
+L["TITAN_VOLUME_DIALOG_TOOLTIP_VALUE"] = "Dialog Sound Volume: ";
+L["TITAN_VOLUME_MUSIC_TOOLTIP_VALUE"] = "音樂音量大小: ";
+L["TITAN_VOLUME_MICROPHONE_TOOLTIP_VALUE"] = "麥克風音量大小: ";
+L["TITAN_VOLUME_SPEAKER_TOOLTIP_VALUE"] = "喇叭音量大小: ";
+L["TITAN_VOLUME_TOOLTIP_HINT1"] = "提示: 滑鼠左鍵調整"
+L["TITAN_VOLUME_TOOLTIP_HINT2"] = "主音量大小";
+L["TITAN_VOLUME_CONTROL_TOOLTIP"] = "主音量: ";
+L["TITAN_VOLUME_CONTROL_TITLE"] = "音量";
+L["TITAN_VOLUME_MASTER_CONTROL_TITLE"] = "主音量";
+L["TITAN_VOLUME_SOUND_CONTROL_TITLE"] = "音效";
+L["TITAN_VOLUME_AMBIENCE_CONTROL_TITLE"] = "環境";
+L["TITAN_VOLUME_DIALOG_CONTROL_TITLE"] = "Dialog";
+L["TITAN_VOLUME_MUSIC_CONTROL_TITLE"] = "音樂";
+L["TITAN_VOLUME_MICROPHONE_CONTROL_TITLE"] = "麥克風";
+L["TITAN_VOLUME_SPEAKER_CONTROL_TITLE"] = "喇叭";
+L["TITAN_VOLUME_CONTROL_HIGH"] = "高";
+L["TITAN_VOLUME_CONTROL_LOW"] = "低";
+L["TITAN_VOLUME_MENU_TEXT"] = "音量";
+L["TITAN_VOLUME_MENU_AUDIO_OPTIONS_LABEL"] = "顯示 聲音選項" ;
+L["TITAN_VOLUME_MENU_OVERRIDE_BLIZZ_SETTINGS"] = "替換默認聲音控制";
diff --git a/TitanClassic/save/locale-old/Localization.lua b/TitanClassic/save/locale-old/Localization.lua
new file mode 100644
index 0000000..926f8b9
--- /dev/null
+++ b/TitanClassic/save/locale-old/Localization.lua
@@ -0,0 +1,614 @@
+local L = LibStub("AceLocale-3.0"):NewLocale("TitanClassic","enUS",true)
+
+L["TITAN_PANEL"] = "Titan Panel Classic";
+local TITAN_PANEL = "Titan Panel Classic";
+L["TITAN_PANEL_ONLY"] = "Titan Panel";
+local TITAN_PANEL_ONLY = "Titan Panel";
+L["TITAN_DEBUG"] = "<Titan>";
+L["TITAN_PRINT"] = "Titan";
+
+L["TITAN_NA"] = "N/A";
+L["TITAN_SECONDS"] = "seconds";
+L["TITAN_MINUTES"] = "minutes";
+L["TITAN_HOURS"] = "hours";
+L["TITAN_DAYS"] = "days";
+L["TITAN_SECONDS_ABBR"] = "s";
+L["TITAN_MINUTES_ABBR"] = "m";
+L["TITAN_HOURS_ABBR"] = "h";
+L["TITAN_DAYS_ABBR"] = "d";
+L["TITAN_MILLISECOND"] = "ms";
+L["TITAN_KILOBYTES_PER_SECOND"] = "KB/s";
+L["TITAN_KILOBITS_PER_SECOND"] = "kbps"
+L["TITAN_MEGABYTE"] = "MB";
+L["TITAN_NONE"] = "None";
+L["TITAN_USE_COMMA"] = "Use comma";
+L["TITAN_USE_PERIOD"] = "Use period";
+
+L["TITAN_PANEL_ERROR_PROF_DELCURRENT"] = "You may not delete your current profile.";
+local TITAN_PANEL_WARNING = GREEN_FONT_COLOR_CODE.."Warning : "..FONT_COLOR_CODE_CLOSE
+local TITAN_PANEL_RELOAD_TEXT = "If you wish to continue with this operation, push 'Accept' (your UI will reload), otherwise push 'Cancel' or the 'Escape' key."
+L["TITAN_PANEL_RESET_WARNING"] = TITAN_PANEL_WARNING
+	.."This setting will reset your bar(s) and "..TITAN_PANEL.." settings to default values and will recreate your current profile. "
+	..TITAN_PANEL_RELOAD_TEXT
+L["TITAN_PANEL_RELOAD"] = TITAN_PANEL_WARNING
+	.."This will reload "..TITAN_PANEL..". "
+	..TITAN_PANEL_RELOAD_TEXT
+L["TITAN_PANEL_ATTEMPTS"] = TITAN_PANEL.." Attempts"
+L["TITAN_PANEL_ATTEMPTS_SHORT"] = "Attempts"
+L["TITAN_PANEL_ATTEMPTS_DESC"] = "The plugins below requested to be registered with "..TITAN_PANEL..".\n"
+	.."Please send any issues to the plugin author."
+L["TITAN_PANEL_ATTEMPTS_TYPE"] = "Type"
+L["TITAN_PANEL_ATTEMPTS_CATEGORY"] = "Category"
+L["TITAN_PANEL_ATTEMPTS_BUTTON"] = "Button Name"
+L["TITAN_PANEL_ATTEMPTS_STATUS"] = "Status"
+L["TITAN_PANEL_ATTEMPTS_ISSUE"] = "Issue"
+L["TITAN_PANEL_ATTEMPTS_NOTES"] = "Notes"
+L["TITAN_PANEL_ATTEMPTS_TABLE"] = "Table index"
+L["TITAN_PANEL_EXTRAS"] = TITAN_PANEL.." Extras"
+L["TITAN_PANEL_EXTRAS_SHORT"] = "Extras"
+L["TITAN_PANEL_EXTRAS_DESC"] = "These are plugins with configuration data that are not currently loaded.\n"
+	.."These are safe to delete."
+L["TITAN_PANEL_EXTRAS_DELETE_BUTTON"] = "Delete config data"
+L["TITAN_PANEL_EXTRAS_DELETE_MSG"] = "configuration entry has been removed."
+L["TITAN_PANEL_CHARS"] = "Characters"
+L["TITAN_PANEL_CHARS_DESC"] = "These are characters with configuration data."
+L["TITAN_PANEL_REGISTER_START"] = "Register "..TITAN_PANEL.." plugins..."
+L["TITAN_PANEL_REGISTER_END"] = "Registration process done."
+
+-- slash command help
+L["TITAN_PANEL_SLASH_RESET_0"] = LIGHTYELLOW_FONT_COLOR_CODE.."Usage: |cffffffff/titan {reset | reset tipfont/tipalpha/panelscale/spacing}";
+L["TITAN_PANEL_SLASH_RESET_1"] = " - "..LIGHTYELLOW_FONT_COLOR_CODE.."reset: |cffffffffResets "..TITAN_PANEL.." to default values/position.";
+L["TITAN_PANEL_SLASH_RESET_2"] = " - "..LIGHTYELLOW_FONT_COLOR_CODE.."reset tipfont: |cffffffffResets "..TITAN_PANEL.." tooltip font scale to default.";
+L["TITAN_PANEL_SLASH_RESET_3"] = " - "..LIGHTYELLOW_FONT_COLOR_CODE.."reset tipalpha: |cffffffffResets "..TITAN_PANEL.." tooltip transparency to default.";
+L["TITAN_PANEL_SLASH_RESET_4"] = " - "..LIGHTYELLOW_FONT_COLOR_CODE.."reset panelscale: |cffffffffResets "..TITAN_PANEL.." scale to default.";
+L["TITAN_PANEL_SLASH_RESET_5"] = " - "..LIGHTYELLOW_FONT_COLOR_CODE.."reset spacing: |cffffffffResets "..TITAN_PANEL.." button spacing to default.";
+L["TITAN_PANEL_SLASH_GUI_0"] = LIGHTYELLOW_FONT_COLOR_CODE.."Usage: |cffffffff/titan {gui control/trans/skin}";
+L["TITAN_PANEL_SLASH_GUI_1"] = " - "..LIGHTYELLOW_FONT_COLOR_CODE.."gui control: |cffffffffOpens the "..TITAN_PANEL.." control GUI.";
+L["TITAN_PANEL_SLASH_GUI_2"] = " - "..LIGHTYELLOW_FONT_COLOR_CODE.."gui trans: |cffffffffOpens the Transparency control GUI.";
+L["TITAN_PANEL_SLASH_GUI_3"] = " - "..LIGHTYELLOW_FONT_COLOR_CODE.."gui skin: |cffffffffOpens the Skin control GUI.";
+L["TITAN_PANEL_SLASH_PROFILE_0"] = LIGHTYELLOW_FONT_COLOR_CODE.."Usage: |cffffffff/titan {profile use <profile>}";
+L["TITAN_PANEL_SLASH_PROFILE_1"] = " - "..LIGHTYELLOW_FONT_COLOR_CODE.."profile use <name> <server>: |cffffffffSets the profile to the requested saved profile.";
+L["TITAN_PANEL_SLASH_PROFILE_2"] = " - "..LIGHTYELLOW_FONT_COLOR_CODE.."<name>: |cffffffffcan be either the character name or the custom profile name."
+L["TITAN_PANEL_SLASH_PROFILE_3"] = " - "..LIGHTYELLOW_FONT_COLOR_CODE.."<server>: |cffffffffcan be either the server name or 'TitanCustomProfile'."
+L["TITAN_PANEL_SLASH_SILENT_0"] = LIGHTYELLOW_FONT_COLOR_CODE.."Usage: |cffffffff/titan {silent}";
+L["TITAN_PANEL_SLASH_SILENT_1"] = LIGHTYELLOW_FONT_COLOR_CODE.."silent: |cffffffffToggles "..TITAN_PANEL.." to load silently.";
+L["TITAN_PANEL_SLASH_ORDERHALL_0"] = LIGHTYELLOW_FONT_COLOR_CODE.."Usage: |cffffffff/titan {orderhall}";
+L["TITAN_PANEL_SLASH_ORDERHALL_1"] = LIGHTYELLOW_FONT_COLOR_CODE.."orderhall: |cffffffffToggles "..TITAN_PANEL.." to hide Order Hall Command Bar.";
+L["TITAN_PANEL_SLASH_HELP_0"] = LIGHTYELLOW_FONT_COLOR_CODE.."Usage: |cffffffff/titan {help | help <topic>}";
+L["TITAN_PANEL_SLASH_HELP_1"] = " - "..LIGHTYELLOW_FONT_COLOR_CODE.."<topic>: reset/gui/profile/silent/orderhall/help ";
+L["TITAN_PANEL_SLASH_ALL_0"] = LIGHTYELLOW_FONT_COLOR_CODE.."Usage: |cffffffff/titan <topic>";
+L["TITAN_PANEL_SLASH_ALL_1"] = " - "..LIGHTYELLOW_FONT_COLOR_CODE.."<topic>: |cffffffffreset/gui/profile/silent/orderhall/help ";
+
+-- slash command responses
+L["TITAN_PANEL_SLASH_RESP1"] = LIGHTYELLOW_FONT_COLOR_CODE..TITAN_PANEL.." tooltip font scale has been reset.";
+L["TITAN_PANEL_SLASH_RESP2"] = LIGHTYELLOW_FONT_COLOR_CODE..TITAN_PANEL.." tooltip transparency has been reset.";
+L["TITAN_PANEL_SLASH_RESP3"] = LIGHTYELLOW_FONT_COLOR_CODE..TITAN_PANEL.." scale has been reset.";
+L["TITAN_PANEL_SLASH_RESP4"] = LIGHTYELLOW_FONT_COLOR_CODE..TITAN_PANEL.." button spacing has been reset.";
+
+-- global profile locale
+L["TITAN_PANEL_GLOBAL"] = "Global";
+L["TITAN_PANEL_GLOBAL_PROFILE"] = "Global Profile";
+L["TITAN_PANEL_GLOBAL_USE"] = "Use Global Profile";
+L["TITAN_PANEL_GLOBAL_USE_AS"] = "Use as Global Profile";
+L["TITAN_PANEL_GLOBAL_USE_DESC"] = "Use a global profile for all characters";
+L["TITAN_PANEL_GLOBAL_RESET_PART"] = "resetting options";
+L["TITAN_PANEL_GLOBAL_ERR_1"] = "You may not load a profile when a global profile is in use";
+
+-- general panel locale
+L["TITAN_PANEL_VERSION_INFO"] = "|cffffd700 by the |cffff8c00"..TITAN_PANEL_ONLY.." Development Team";
+L["TITAN_PANEL_MENU_TITLE"] = TITAN_PANEL;
+L["TITAN_PANEL_MENU_HIDE"] = "Hide";
+L["TITAN_PANEL_MENU_IN_COMBAT_LOCKDOWN"] = "(In Combat)";
+L["TITAN_PANEL_MENU_RELOADUI"] = "(Reload UI)";
+L["TITAN_PANEL_MENU_SHOW_COLORED_TEXT"] = "Show Colored Text";
+L["TITAN_PANEL_MENU_SHOW_ICON"] = "Show Icon";
+L["TITAN_PANEL_MENU_SHOW_LABEL_TEXT"] = "Show Label Text";
+L["TITAN_PANEL_MENU_AUTOHIDE"] = "Auto-Hide";
+L["TITAN_PANEL_MENU_CENTER_TEXT"] = "Center Text";
+L["TITAN_PANEL_MENU_DISPLAY_BAR"] = "Show Bar";
+L["TITAN_PANEL_MENU_DISABLE_PUSH"] = "Disable Screen Adjust";
+L["TITAN_PANEL_MENU_DISABLE_MINIMAP_PUSH"] = "Disable Minimap Adjust";
+L["TITAN_PANEL_MENU_DISABLE_LOGS"] = "Automatic Log Adjust";
+L["TITAN_PANEL_MENU_DISABLE_BAGS"] = "Automatic Bag Adjust";
+L["TITAN_PANEL_MENU_DISABLE_TICKET"] = "Automatic Ticket Frame Adjust";
+L["TITAN_PANEL_MENU_PROFILES"] = "Profiles";
+L["TITAN_PANEL_MENU_PROFILE"] = "Profile ";
+L["TITAN_PANEL_MENU_PROFILE_CUSTOM"] = "Custom";
+L["TITAN_PANEL_MENU_PROFILE_DELETED"] = " has been deleted.";
+L["TITAN_PANEL_MENU_PROFILE_SERVERS"] = "Server";
+L["TITAN_PANEL_MENU_PROFILE_CHARS"] = "Character";
+L["TITAN_PANEL_MENU_PROFILE_RELOADUI"] = "Your UI will now reload upon pushing 'Okay' to allow saving of your custom profile.";
+L["TITAN_PANEL_MENU_PROFILE_SAVE_CUSTOM_TITLE"] = "Enter a name for your custom profile:\n(20 chars max, no spaces allowed, case sensitive)";
+L["TITAN_PANEL_MENU_PROFILE_SAVE_PENDING"] = "Current settings are to be saved under profile name: ";
+L["TITAN_PANEL_MENU_PROFILE_ALREADY_EXISTS"] = "The profile name entered already exists. Are you sure you want to overwrite it ? Push 'Accept' if yes, otherwise push 'Cancel' or the 'Escape' key.";
+L["TITAN_PANEL_MENU_MANAGE_SETTINGS"] = "Manage";
+L["TITAN_PANEL_MENU_LOAD_SETTINGS"] = "Load";
+L["TITAN_PANEL_MENU_DELETE_SETTINGS"] = "Delete";
+L["TITAN_PANEL_MENU_SAVE_SETTINGS"] = "Save";
+L["TITAN_PANEL_MENU_CONFIGURATION"] = "Configuration";
+L["TITAN_PANEL_OPTIONS"] = "Options";
+L["TITAN_PANEL_MENU_TOP"] = "Top"
+L["TITAN_PANEL_MENU_TOP2"] = "Top 2"
+L["TITAN_PANEL_MENU_BOTTOM"] = "Bottom"
+L["TITAN_PANEL_MENU_BOTTOM2"] = "Bottom 2"
+L["TITAN_PANEL_MENU_OPTIONS"] = TITAN_PANEL.." Tooltips and Frames";
+L["TITAN_PANEL_MENU_OPTIONS_SHORT"] = "Tooltips and Frames";
+L["TITAN_PANEL_MENU_TOP_BARS"] = "Top Bars"
+L["TITAN_PANEL_MENU_BOTTOM_BARS"] = "Bottom Bars"
+L["TITAN_PANEL_MENU_OPTIONS_BARS"] = "Bars"
+L["TITAN_PANEL_MENU_OPTIONS_MAIN_BARS"] = TITAN_PANEL.." Top Bars";
+L["TITAN_PANEL_MENU_OPTIONS_AUX_BARS"] = TITAN_PANEL.." Bottom Bars";
+L["TITAN_PANEL_MENU_OPTIONS_TOOLTIPS"] = "Tooltips";
+L["TITAN_PANEL_MENU_OPTIONS_FRAMES"] = "Frames";
+L["TITAN_PANEL_MENU_PLUGINS"] = "Plugins";
+L["TITAN_PANEL_MENU_LOCK_BUTTONS"] = "Lock Buttons";
+L["TITAN_PANEL_MENU_VERSION_SHOWN"] = "Show Plugin Versions";
+L["TITAN_PANEL_MENU_LDB_SIDE"] = "Right-Side Plugin";
+L["TITAN_PANEL_MENU_LDB_FORCE_LAUNCHER"] = "Force LDB Launchers to Right-Side";
+L["TITAN_PANEL_MENU_CATEGORIES"] = {"Built-ins","General","Combat","Information","Interface","Profession"}
+L["TITAN_PANEL_MENU_TOOLTIPS_SHOWN"] = "Show Tooltips";
+L["TITAN_PANEL_MENU_TOOLTIPS_SHOWN_IN_COMBAT"] = "Hide Tooltips in Combat";
+L["TITAN_PANEL_MENU_AUTOHIDE_IN_COMBAT"] = "Lock auto hide bars while in combat";
+L["TITAN_PANEL_MENU_RESET"] = "Reset "..TITAN_PANEL.." to Default";
+L["TITAN_PANEL_MENU_TEXTURE_SETTINGS"] = "Skins";
+L["TITAN_PANEL_MENU_LSM_FONTS"] = "Panel Font"
+L["TITAN_PANEL_MENU_ENABLED"] = "Enabled";
+L["TITAN_PANEL_MENU_DISABLED"] = "Disabled";
+L["TITAN_PANEL_SHIFT_LEFT"] = "Shift Left";
+L["TITAN_PANEL_SHIFT_RIGHT"] = "Shift Right";
+L["TITAN_PANEL_MENU_SHOW_PLUGIN_TEXT"] = "Show Plugin Text";
+L["TITAN_PANEL_MENU_BAR_ALWAYS"] = "Always On";
+L["TITAN_PANEL_MENU_POSITION"] = "Position";
+L["TITAN_PANEL_MENU_BAR"] = "Bar";
+L["TITAN_PANEL_MENU_DISPLAY_ON_BAR"] = "Choose which bar the plugin is displayed";
+L["TITAN_PANEL_MENU_SHOW"] = "Show Plugin";
+L["TITAN_PANEL_MENU_PLUGIN_RESET"] = "Refresh Plugins";
+L["TITAN_PANEL_MENU_PLUGIN_RESET_DESC"] = "Refresh Plugin Text and Position";
+L["TITAN_PANEL_MENU_SILENT_LOAD"] = "Silent Load";
+L["TITAN_PANEL_MENU_HIDE_ORDERHALL"] = "Hide Order Hall Command Bar";
+
+L["TITAN_PANEL_MAIN_MENU_BAR"] = "Main Menu Bar Adjustment";
+L["TITAN_PANEL_MAIN_MENU_BAR_ADJ"] = "<  Horizontal Adjustment  >";
+L["TITAN_PANEL_MAIN_MENU_BAR_ADJ_DESC"] = "Adjust Main Menu Bar left or right";
+
+-- localization strings for AceConfigDialog-3.0
+L["TITAN_ABOUT_VERSION"] = "Version";
+L["TITAN_ABOUT_AUTHOR"] = "Author";
+L["TITAN_ABOUT_CREDITS"] = "Credits";
+L["TITAN_ABOUT_CATEGORY"] = "Category";
+L["TITAN_ABOUT_EMAIL"] = "E-mail";
+L["TITAN_ABOUT_WEB"] = "Website";
+L["TITAN_ABOUT_LICENSE"] = "License";
+L["TITAN_PANEL_CONFIG_MAIN_LABEL"] = "Information display bar addon. Allows users to add data feed or launcher plugins on a control panel placed on the top and/or bottom of the screen.";
+L["TITAN_TRANS_MENU_TEXT"] = TITAN_PANEL.." Transparency";
+L["TITAN_TRANS_MENU_TEXT_SHORT"] = "Transparency";
+L["TITAN_TRANS_MENU_DESC"] = "Adjust transparency for the "..TITAN_PANEL.." bars and tooltip.";
+L["TITAN_TRANS_MAIN_CONTROL_TITLE"] = "Main Bar";
+L["TITAN_TRANS_AUX_CONTROL_TITLE"] = "Auxiliary Bar";
+L["TITAN_TRANS_CONTROL_TITLE_TOOLTIP"] = "Tooltip";
+L["TITAN_TRANS_TOOLTIP_DESC"] = "Sets transparency for the tooltip of the various plugins.";
+L["TITAN_UISCALE_MENU_TEXT"] = TITAN_PANEL.." Scale and Font";
+L["TITAN_UISCALE_MENU_TEXT_SHORT"] = "Scale and Font";
+L["TITAN_UISCALE_CONTROL_TITLE_UI"] = "UI Scale";
+L["TITAN_UISCALE_CONTROL_TITLE_PANEL"] = TITAN_PANEL.." Scale";
+L["TITAN_UISCALE_CONTROL_TITLE_BUTTON"] = "Button Spacing";
+L["TITAN_UISCALE_CONTROL_TITLE_ICON"] = "Icon Spacing";
+L["TITAN_UISCALE_CONTROL_TOOLTIP_TOOLTIPFONT"] = "Tooltip Font Scale";
+L["TITAN_UISCALE_TOOLTIP_DISABLE_TEXT"] = "Disable Tooltip Font Scale";
+L["TITAN_UISCALE_MENU_DESC"] = "Controls various aspects of the UI and "..TITAN_PANEL..".";
+L["TITAN_UISCALE_SLIDER_DESC"] = "Sets the scale of your entire UI.";
+L["TITAN_UISCALE_PANEL_SLIDER_DESC"] = "Sets the scale for the various "..TITAN_PANEL.." buttons and icons.";
+L["TITAN_UISCALE_BUTTON_SLIDER_DESC"] = "Adjusts the space between left-side plugins.";
+L["TITAN_UISCALE_ICON_SLIDER_DESC"] = "Adjusts the space between right-side plugins.";
+L["TITAN_UISCALE_TOOLTIP_SLIDER_DESC"] = "Adjusts the scale for the tooltip of the various plugins.";
+L["TITAN_UISCALE_DISABLE_TOOLTIP_DESC"] = "Disables "..TITAN_PANEL.." Tooltip Font Scale Control.";
+
+L["TITAN_SKINS_TITLE"] = TITAN_PANEL.." Skins";
+L["TITAN_SKINS_OPTIONS_CUSTOM"] = "Skins - Custom";
+L["TITAN_SKINS_TITLE_CUSTOM"] = TITAN_PANEL.." Custom Skins";
+L["TITAN_SKINS_MAIN_DESC"] = "All custom skins are assumed to be in: \n"
+			.."..\\AddOns\\Titan\\Artwork\\Custom\\<Skin Folder>\\ ".."\n"
+			.."\n"..TITAN_PANEL.." and custom skins are stored under the Custom folder."
+L["TITAN_SKINS_LIST_TITLE"] = "Skin List";
+L["TITAN_SKINS_SET_DESC"] = "Select a skin for the "..TITAN_PANEL.." bars.";
+L["TITAN_SKINS_SET_HEADER"] = "Set "..TITAN_PANEL.." Skin";
+L["TITAN_SKINS_RESET_HEADER"] = "Reset "..TITAN_PANEL.." Skins";
+L["TITAN_SKINS_NEW_HEADER"] = "Add New Skin";
+L["TITAN_SKINS_NAME_TITLE"] = "Skin Name"
+L["TITAN_SKINS_NAME_DESC"] = "Enter a name for your new skin. It will be used in the skin dropdown lists.";
+L["TITAN_SKINS_PATH_TITLE"] = "<Skin Folder>"
+L["TITAN_SKINS_PATH_DESC"] = "<Skin Folder> under the "..TITAN_PANEL.." install. See the example above."
+L["TITAN_SKINS_ADD_HEADER"] = "Add Skin";
+L["TITAN_SKINS_ADD_DESC"] = "Adds a new skin to the list of available skins for "..TITAN_PANEL..".";
+L["TITAN_SKINS_REMOVE_HEADER"] = "Remove Skin";
+L["TITAN_SKINS_REMOVE_DESC"] = "Select a custom skin to remove."
+L["TITAN_SKINS_REMOVE_BUTTON"] = "Remove";
+L["TITAN_SKINS_REMOVE_BUTTON_DESC"] = "Removes the selected custom skin.";
+L["TITAN_SKINS_REMOVE_NOTES"] = "You are responsible for removing any unwanted custom skins "
+	.."from the "..TITAN_PANEL.." install folder. Addons can not add or remove files."
+L["TITAN_SKINS_RESET_DEFAULTS_TITLE"] = "Reset to Defaults";
+L["TITAN_SKINS_RESET_DEFAULTS_DESC"] = "Resets the skin list to the default "..TITAN_PANEL.." skins.";
+L["TITAN_PANEL_MENU_LSM_FONTS_DESC"] = "Select the font type for the various plugins on the "..TITAN_PANEL.." Bars.";
+L["TITAN_PANEL_MENU_FONT_SIZE"] = "Font Size";
+L["TITAN_PANEL_MENU_FONT_SIZE_DESC"] = "Sets the size for the "..TITAN_PANEL.." font.";
+L["TITAN_PANEL_MENU_FRAME_STRATA"] = ""..TITAN_PANEL.." Frame Strata";
+L["TITAN_PANEL_MENU_FRAME_STRATA_DESC"] = "Adjusts the frame strata for the "..TITAN_PANEL.." Bar(s).";
+-- /end localization strings for AceConfigDialog-3.0
+
+L["TITAN_PANEL_MENU_ADV"] = "Advanced";
+L["TITAN_PANEL_MENU_ADV_DESC"] = "Change Timers only if you experience issues with frames not adjusting.".."\n";
+L["TITAN_PANEL_MENU_ADV_PEW"] = "Entering World";
+L["TITAN_PANEL_MENU_ADV_PEW_DESC"] = "Change value (usually increase) if frames do not adjust when entering / leaving world or an instance.";
+L["TITAN_PANEL_MENU_ADV_VEHICLE"] = "Vehicle";
+L["TITAN_PANEL_MENU_ADV_VEHICLE_DESC"] = "Change value (usually increase) if frames do not adjust when entering / leaving vehicle.";
+
+L["TITAN_AUTOHIDE_TOOLTIP"] = "Toggles "..TITAN_PANEL.." auto-hide on/off feature";
+
+L["TITAN_AMMO_FORMAT"] = "%d";
+L["TITAN_AMMO_BUTTON_LABEL_AMMO"] = "Ammo: ";
+L["TITAN_AMMO_BUTTON_LABEL_THROWN"] = "Thrown: ";
+L["TITAN_AMMO_BUTTON_LABEL_AMMO_THROWN"] = "Ammo/Thrown: ";
+L["TITAN_AMMO_TOOLTIP"] = "Equipped Ammo/Thrown Count";
+L["TITAN_AMMO_MENU_TEXT"] = "Ammo/Thrown";
+L["TITAN_AMMO_BUTTON_NOAMMO"] = "--";
+L["TITAN_AMMO_MENU_REFRESH"] = "Refresh Display";
+L["TITAN_AMMO_BULLET_NAME"] = "Show Ammo Name";
+L["TITAN_AMMO_THROWN"] = "Thrown";
+L["TITAN_AMMO_GUN"] = "Bullets";
+L["TITAN_AMMO_BOW"] = "Arrows";
+
+L["TITAN_BAG_FORMAT"] = "%d/%d";
+L["TITAN_BAG_BUTTON_LABEL"] = "Bags: ";
+L["TITAN_BAG_TOOLTIP"] = "Bags Info";
+L["TITAN_BAG_TOOLTIP_HINTS"] = "Hint: Left-click to open all bags.";
+L["TITAN_BAG_MENU_TEXT"] = "Bag";
+L["TITAN_BAG_USED_SLOTS"] = "Used Slots";
+L["TITAN_BAG_FREE_SLOTS"] = "Free Slots";
+L["TITAN_BAG_BACKPACK"] = "Backpack";
+L["TITAN_BAG_MENU_SHOW_USED_SLOTS"] = "Show Used Slots";
+L["TITAN_BAG_MENU_SHOW_AVAILABLE_SLOTS"] = "Show Available Slots";
+L["TITAN_BAG_MENU_SHOW_DETAILED"] = "Show Detailed Tooltip";
+L["TITAN_BAG_MENU_IGNORE_SLOTS"] = "Ignore Containers";
+L["TITAN_BAG_MENU_IGNORE_AMMO_POUCH_SLOTS"] = "Ignore ammo bags";
+L["TITAN_BAG_MENU_IGNORE_SHARD_BAGS_SLOTS"] = "Ignore shard bags";
+L["TITAN_BAG_MENU_IGNORE_PROF_BAGS_SLOTS"] = "Ignore profession bags";
+L["TITAN_BAG_SHARD_BAG_NAMES"] = {"Soul Pouch", "Small Soul Pouch", "Box of Souls", "Felcloth Bag", "Core Felcloth Bag", "Ebon Shadowbag", "Abyssal Bag"};
+L["TITAN_BAG_AMMO_POUCH_NAMES"] = {"Clefthoof Hide Quiver", "Worg Hide Quiver", "Ancient Sinew Wrapped Lamina", "Nerubian Reinforced Quiver", "Quiver of a Thousand Feathers", "Knothide Quiver", "Harpy Hide Quiver", "Ribbly's Quiver", "Quickdraw Quiver", "Heavy Quiver", "Quiver of the Night Watch", "Hunting Quiver", "Medium Quiver", "Light Leather Quiver", "Small Quiver", "Light Quiver", "Smuggler's Ammo Pouch", "Dragonscale Ammo Pouch", "Knothide Ammo Pouch", "Netherscale Ammo Pouch", "Gnoll Skin Bandolier", "Ribbly's Bandolier", "Thick Leather Ammo Pouch", "Heavy Leather Ammo Pouch", "Bandolier of the Night Watch", "Medium Shot Pouch", "Hunting Ammo Sack", "Small Leather Ammo Pouch", "Small Shot Pouch", "Small Ammo Pouch"};
+L["TITAN_BAG_PROF_BAG_ENCHANTING"] = {
+"Enchanted Mageweave Pouch", "Enchanted Runecloth Bag", "Enchanter's Satchel", "Big Bag of Enchantment", "Spellfire Bag",
+"Mysterious Bag", "Otherworldly Bag", "\"Carriage - Exclusive\" Enchanting Evening Purse"};
+L["TITAN_BAG_PROF_BAG_ENGINEERING"] = {
+"Heavy Toolbox", "Fel Iron Toolbox", "Titanium Toolbox", "Khorium Toolbox", "Elementium Toolbox", "\"Carriage - Maddy\" High Tech Bag"};
+L["TITAN_BAG_PROF_BAG_HERBALISM"] = {
+"Herb Pouch", "Cenarion Herb Bag", "Satchel of Cenarius", "Mycah's Botanical Bag", "Emerald Bag", "Hyjal Expedition Bag",
+"\"Carriage - Going Green\" Herb Tote Bag"};
+L["TITAN_BAG_PROF_BAG_INSCRIPTION"] = {
+"Scribe's Satchel", "Pack of Endless Pockets", "\"Carriage - Xandera\" Student's Satchel", "Burnished Inscription Bag"};
+L["TITAN_BAG_PROF_BAG_JEWELCRAFTING"] = {
+"Gem Pouch", "Bag of Jewels", "\"Carriage - Exclusive\" Gem Studded Clutch"};
+L["TITAN_BAG_PROF_BAG_LEATHERWORKING"] = {
+"Leatherworker's Satchel", "Bag of Many Hides", "Trapper's Traveling Pack", "\"Carriage - Meeya\" Leather Bag", "Burnished Leather Bag"};
+L["TITAN_BAG_PROF_BAG_MINING"] = {
+"Mining Sack", "Reinforced Mining Bag", "Mammoth Mining Bag", "\"Carriage - Christina\" Precious Metal Bag", "Burnished Mining Bag"};
+L["TITAN_BAG_PROF_BAG_FISHING"] = {"Lure Master Tackle Box"};
+L["TITAN_BAG_PROF_BAG_COOKING"] = {"Portable Refrigerator", "Advanced Refrigeration Unit"};
+
+L["TITAN_CLOCK_TOOLTIP"] = "Clock";
+L["TITAN_CLOCK_TOOLTIP_VALUE"] = "Server Offset Hour Value: ";
+L["TITAN_CLOCK_TOOLTIP_LOCAL_TIME"] = "Local Time: ";
+L["TITAN_CLOCK_TOOLTIP_SERVER_TIME"] = "Server Time: ";
+L["TITAN_CLOCK_TOOLTIP_SERVER_ADJUSTED_TIME"] = "Adjusted Server Time: ";
+L["TITAN_CLOCK_TOOLTIP_HINT1"] = "Hint: Left-click to adjust the offset hour"
+L["TITAN_CLOCK_TOOLTIP_HINT2"] = "(server time only) and the 12/24H time format.";
+L["TITAN_CLOCK_TOOLTIP_HINT3"] = "Shift Left-Click to toggle the Calendar on/off.";
+L["TITAN_CLOCK_CONTROL_TOOLTIP"] = "Server Hour Offset: ";
+L["TITAN_CLOCK_CONTROL_TITLE"] = "Offset";
+L["TITAN_CLOCK_CONTROL_HIGH"] = "+12";
+L["TITAN_CLOCK_CONTROL_LOW"] = "-12";
+L["TITAN_CLOCK_CHECKBUTTON"] = "24H Fmt";
+L["TITAN_CLOCK_CHECKBUTTON_TOOLTIP"] = "Toggles the time display between 12-hour and 24-hour format";
+L["TITAN_CLOCK_MENU_TEXT"] = "Clock";
+L["TITAN_CLOCK_MENU_LOCAL_TIME"] = "Show Local Time (L)";
+L["TITAN_CLOCK_MENU_SERVER_TIME"] = "Show Server Time (S)";
+L["TITAN_CLOCK_MENU_SERVER_ADJUSTED_TIME"] = "Show Server Adjusted Time (A)";
+L["TITAN_CLOCK_MENU_DISPLAY_ON_RIGHT_SIDE"] = "Display on Right Side";
+L["TITAN_CLOCK_MENU_HIDE_GAMETIME"] = "Hide Time/Calendar Button";
+L["TITAN_CLOCK_MENU_HIDE_MAPTIME"] = "Hide Time Button";
+L["TITAN_CLOCK_MENU_HIDE_CALENDAR"] = "Hide Calendar Button";
+
+L["TITAN_LOCATION_FORMAT"] = "(%.d, %.d)";
+L["TITAN_LOCATION_FORMAT2"] = "(%.1f, %.1f)";
+L["TITAN_LOCATION_FORMAT3"] = "(%.2f, %.2f)";
+L["TITAN_LOCATION_FORMAT_LABEL"] = "(xx , yy)";
+L["TITAN_LOCATION_FORMAT2_LABEL"] = "(xx.x , yy.y)";
+L["TITAN_LOCATION_FORMAT3_LABEL"] = "(xx.xx , yy.yy)";
+L["TITAN_LOCATION_FORMAT_COORD_LABEL"] = "Coordinate Format";
+L["TITAN_LOCATION_BUTTON_LABEL"] = "Loc: ";
+L["TITAN_LOCATION_TOOLTIP"] = "Location Info";
+L["TITAN_LOCATION_TOOLTIP_HINTS_1"] = "Hint: Shift + left-click to add location";
+L["TITAN_LOCATION_TOOLTIP_HINTS_2"] = "info to the chat message.";
+L["TITAN_LOCATION_TOOLTIP_ZONE"] = "Zone: ";
+L["TITAN_LOCATION_TOOLTIP_SUBZONE"] = "SubZone: ";
+L["TITAN_LOCATION_TOOLTIP_PVPINFO"] = "PVP Info: ";
+L["TITAN_LOCATION_TOOLTIP_HOMELOCATION"] = "Home Location";
+L["TITAN_LOCATION_TOOLTIP_INN"] = "Inn: ";
+L["TITAN_LOCATION_MENU_TEXT"] = "Location";
+L["TITAN_LOCATION_MENU_SHOW_ZONE_ON_PANEL_TEXT"] = "Show Zone Text";
+L["TITAN_LOCATION_MENU_SHOW_SUBZONE_ON_PANEL_TEXT"] = "Show Only Subzone Text";
+L["TITAN_LOCATION_MENU_SHOW_COORDS_ON_MAP_TEXT"] = "Show Coordinates on World Map";
+L["TITAN_LOCATION_MAP_CURSOR_COORDS_TEXT"] = "Cursor: %s";
+L["TITAN_LOCATION_MAP_PLAYER_COORDS_TEXT"] = "Player: %s";
+L["TITAN_LOCATION_NO_COORDS"] = "No Coords";
+L["TITAN_LOCATION_MENU_SHOW_LOC_ON_MINIMAP_TEXT"] = "Show Location Name Above Minimap";
+L["TITAN_LOCATION_MENU_UPDATE_WORLD_MAP"] = "Update World Map When Zone Changes";
+L["TITAN_LOCATION_MENU_MAP_COORDS_TITLE"] = "Coordinates Location on Map";
+L["TITAN_LOCATION_MENU_MAP_COORDS_LOC_1"] = "Top Left";
+L["TITAN_LOCATION_MENU_MAP_COORDS_LOC_2"] = "Top Right";
+L["TITAN_LOCATION_MENU_MAP_COORDS_LOC_3"] = "Bottom Left";
+L["TITAN_LOCATION_MENU_MAP_COORDS_LOC_4"] = "Bottom";
+L["TITAN_LOCATION_MENU_MAP_COORDS_LOC_5"] = "Bottom Right";
+
+L["TITAN_FPS_FORMAT"] = "%.1f";
+L["TITAN_FPS_BUTTON_LABEL"] = "FPS: ";
+L["TITAN_FPS_MENU_TEXT"] = "FPS";
+L["TITAN_FPS_TOOLTIP_CURRENT_FPS"] = "Current FPS: ";
+L["TITAN_FPS_TOOLTIP_AVG_FPS"] = "Average FPS: ";
+L["TITAN_FPS_TOOLTIP_MIN_FPS"] = "Minimum FPS: ";
+L["TITAN_FPS_TOOLTIP_MAX_FPS"] = "Maximum FPS: ";
+L["TITAN_FPS_TOOLTIP"] = "Frames Per Second";
+
+L["TITAN_LATENCY_FORMAT"] = "%d".."ms";
+L["TITAN_LATENCY_BANDWIDTH_FORMAT"] = "%.3f ".."KB/s";
+L["TITAN_LATENCY_BUTTON_LABEL"] = "Latency: ";
+L["TITAN_LATENCY_TOOLTIP"] = "Network Status";
+L["TITAN_LATENCY_TOOLTIP_LATENCY_HOME"] = "Realm Latency (home): ";
+L["TITAN_LATENCY_TOOLTIP_LATENCY_WORLD"] = "Game Latency (world): ";
+L["TITAN_LATENCY_TOOLTIP_BANDWIDTH_IN"] = "Bandwidth In: ";
+L["TITAN_LATENCY_TOOLTIP_BANDWIDTH_OUT"] = "Bandwidth Out: ";
+L["TITAN_LATENCY_MENU_TEXT"] = "Latency";
+
+L["TITAN_LOOTTYPE_BUTTON_LABEL"] = "Loot: ";
+L["TITAN_LOOTTYPE_FREE_FOR_ALL"] = "Free For All";
+L["TITAN_LOOTTYPE_ROUND_ROBIN"] = "Round Robin";
+L["TITAN_LOOTTYPE_MASTER_LOOTER"] = "Master Looter";
+L["TITAN_LOOTTYPE_GROUP_LOOT"] = "Group Loot";
+L["TITAN_LOOTTYPE_NEED_BEFORE_GREED"] = "Need Before Greed";
+L["TITAN_LOOTTYPE_PERSONAL"] = "Personal";
+L["TITAN_LOOTTYPE_TOOLTIP"] = "Loot Type Info";
+L["TITAN_LOOTTYPE_MENU_TEXT"] = "Loot Type";
+L["TITAN_LOOTTYPE_RANDOM_ROLL_LABEL"] = "Random Roll";
+L["TITAN_LOOTTYPE_TOOLTIP_HINT1"] = "Hint: Left-click for random roll.";
+L["TITAN_LOOTTYPE_TOOLTIP_HINT2"] = "Select roll type from right-click menu.";
+L["TITAN_LOOTTYPE_DUNGEONDIFF_LABEL"] = "Dungeon Difficulty";
+L["TITAN_LOOTTYPE_DUNGEONDIFF_LABEL2"] = "Raid Difficulty";
+L["TITAN_LOOTTYPE_SHOWDUNGEONDIFF_LABEL"] = "Show Dungeon/Raid Difficulty";
+L["TITAN_LOOTTYPE_SETDUNGEONDIFF_LABEL"] = "Set Dungeon Difficulty";
+L["TITAN_LOOTTYPE_SETRAIDDIFF_LABEL"] = "Set Raid Difficulty";
+L["TITAN_LOOTTYPE_AUTODIFF_LABEL"] = "Auto (Group Based)";
+-- Tracker part
+L["BtnRoll"]  = "Roll" -- button
+L["BtnPass"]  = "Pass" -- button
+L["BtnClear"] = "Start" -- button (was 'Clear')
+L["BtnAnnounce"] = "Result" -- button (was 'Announce')
+L["BtnNotRolled"] = "Remind" -- button (was 'Not Rolled')
+L["TextPass"] = "pass" -- string to search for when player passes on loot
+L["MsgNotRolled"] = "Reminder sent." -- nag players who have not rolled
+L["MsgClosing"] = "Closing tracker window." -- when leader closes tracker
+L["TxtLine"] = "------------------------------------------------------------------------------------------------------"
+L["MsgNbRolls"] = "%d Roll(s)" -- number of rolls at bottom of frame
+L["MsgRollCleared"] = "MsgRollCleared" -- sent when BtnClear is clicked
+L["MsgStart"] = "New roll starting now! Type '/rnd' or '%s'"
+L["MsgBar"] = "==============================" -- used as part of start message to players
+L["MsgAnnounce"] = "%s won with a roll of %d."
+L["RaidPass"]="'/raid pass'" -- used to 'end' NotRolledNag message
+L["PartyPass"]="'/party pass'" -- used to 'end' NotRolledNag message
+L["NotRolledNag"]="{star} Please type '/roll' or 'pass' " -- cannot use L["TextPass"] here ????
+
+L["TITAN_MEMORY_FORMAT"] = "%.3f".."MB";
+L["TITAN_MEMORY_FORMAT_KB"] = "%d".."KB";
+L["TITAN_MEMORY_RATE_FORMAT"] = "%.3f".."KB/s";
+L["TITAN_MEMORY_BUTTON_LABEL"] = "Memory: ";
+L["TITAN_MEMORY_TOOLTIP"] = "Memory Usage";
+L["TITAN_MEMORY_TOOLTIP_CURRENT_MEMORY"] = "Current: ";
+L["TITAN_MEMORY_TOOLTIP_INITIAL_MEMORY"] = "Initial: ";
+L["TITAN_MEMORY_TOOLTIP_INCREASING_RATE"] = "Increasing Rate: ";
+L["TITAN_MEMORY_KBMB_LABEL"] = "KB/MB";
+
+L["TITAN_PERFORMANCE_TOOLTIP"] = "Performance Info";
+L["TITAN_PERFORMANCE_MENU_TEXT"] = "Performance";
+L["TITAN_PERFORMANCE_ADDONS"] = "Addon Usage";
+L["TITAN_PERFORMANCE_ADDON_MEM_USAGE_LABEL"] = "Addon Memory Usage";
+L["TITAN_PERFORMANCE_ADDON_MEM_FORMAT_LABEL"] = "Addon Memory Format";
+L["TITAN_PERFORMANCE_ADDON_CPU_USAGE_LABEL"] = "Addon CPU Usage";
+L["TITAN_PERFORMANCE_ADDON_NAME_LABEL"] = "Name:";
+L["TITAN_PERFORMANCE_ADDON_USAGE_LABEL"] = "Usage";
+L["TITAN_PERFORMANCE_ADDON_RATE_LABEL"] = "Rate";
+L["TITAN_PERFORMANCE_ADDON_TOTAL_MEM_USAGE_LABEL"] = "Total Addon Memory:";
+L["TITAN_PERFORMANCE_ADDON_TOTAL_CPU_USAGE_LABEL"] = "Total CPU Time:";
+L["TITAN_PERFORMANCE_MENU_SHOW_FPS"] = "Show FPS";
+L["TITAN_PERFORMANCE_MENU_SHOW_LATENCY"] = "Show Realm Latency";
+L["TITAN_PERFORMANCE_MENU_SHOW_LATENCY_WORLD"] = "Show Game Latency";
+L["TITAN_PERFORMANCE_MENU_SHOW_MEMORY"] = "Show Memory";
+L["TITAN_PERFORMANCE_MENU_SHOW_ADDONS"] = "Show Addon Memory Usage";
+L["TITAN_PERFORMANCE_MENU_SHOW_ADDON_RATE"] = "Show Addon Usage Rate";
+L["TITAN_PERFORMANCE_MENU_CPUPROF_LABEL"] = "CPU Profiling Mode";
+L["TITAN_PERFORMANCE_MENU_CPUPROF_LABEL_ON"] = "Enable CPU Profiling Mode ";
+L["TITAN_PERFORMANCE_MENU_CPUPROF_LABEL_OFF"] = "Disable CPU Profiling Mode ";
+L["TITAN_PERFORMANCE_CONTROL_TOOLTIP"] = "Monitored Addons: ";
+L["TITAN_PERFORMANCE_CONTROL_TITLE"] = "Monitored Addons";
+L["TITAN_PERFORMANCE_CONTROL_HIGH"] = "40";
+L["TITAN_PERFORMANCE_CONTROL_LOW"] = "1";
+L["TITAN_PERFORMANCE_TOOLTIP_HINT"] = "Hint: Left-click to force a garbage collection.";
+
+L["TITAN_XP_FORMAT"] = "%s";
+L["TITAN_XP_PERCENT_FORMAT"] = "(%.1f%%)";
+L["TITAN_XP_BUTTON_LABEL_XPHR_LEVEL"] = "XP/hr This Level: ";
+L["TITAN_XP_BUTTON_LABEL_XPHR_SESSION"] = "XP/hr This Session: ";
+L["TITAN_XP_BUTTON_LABEL_TOLEVEL_TIME_LEVEL"] = "Time To Level: ";
+L["TITAN_XP_LEVEL_COMPLETE"] = "Level Complete: ";
+L["TITAN_XP_TOTAL_RESTED"] = "Rested: ";
+L["TITAN_XP_XPTOLEVELUP"] = "XP To Level: ";
+L["TITAN_XP_TOOLTIP"] = "XP Info";
+L["TITAN_XP_TOOLTIP_TOTAL_TIME"] = "Total Time Played: ";
+L["TITAN_XP_TOOLTIP_LEVEL_TIME"] = "Time Played This Level: ";
+L["TITAN_XP_TOOLTIP_SESSION_TIME"] = "Time Played This Session: ";
+L["TITAN_XP_TOOLTIP_TOTAL_XP"] = "Total XP Required This Level: ";
+L["TITAN_XP_TOOLTIP_LEVEL_XP"] = "XP Gained This Level: ";
+L["TITAN_XP_TOOLTIP_TOLEVEL_XP"] = "XP Needed To Level: ";
+L["TITAN_XP_TOOLTIP_SESSION_XP"] = "XP Gained This Session: ";
+L["TITAN_XP_TOOLTIP_XPHR_LEVEL"] = "XP/HR This Level: ";
+L["TITAN_XP_TOOLTIP_XPHR_SESSION"] = "XP/HR This Session: ";
+L["TITAN_XP_TOOLTIP_TOLEVEL_LEVEL"] = "Time To Level (Level Rate): ";
+L["TITAN_XP_TOOLTIP_TOLEVEL_SESSION"] = "Time To Level (Session Rate): ";
+L["TITAN_XP_MENU_TEXT"] = "XP";
+L["TITAN_XP_MENU_SHOW_XPHR_THIS_LEVEL"] = "Show XP/HR This Level";
+L["TITAN_XP_MENU_SHOW_XPHR_THIS_SESSION"] = "Show XP/HR This Session";
+L["TITAN_XP_MENU_SHOW_RESTED_TOLEVELUP"] = "Show Multi-Info View";
+L["TITAN_XP_MENU_SIMPLE_BUTTON_TITLE"] = "Button";
+L["TITAN_XP_MENU_SIMPLE_BUTTON_RESTED"] = "Show Rested XP";
+L["TITAN_XP_MENU_SIMPLE_BUTTON_TOLEVELUP"] = "Show XP To Level";
+L["TITAN_XP_MENU_SIMPLE_BUTTON_KILLS"] = "Show Estimated Kills To Level";
+L["TITAN_XP_MENU_RESET_SESSION"] = "Reset Session";
+L["TITAN_XP_MENU_REFRESH_PLAYED"] = "Refresh Timers";
+L["TITAN_XP_UPDATE_PENDING"] = "Updating...";
+L["TITAN_XP_KILLS_LABEL"] = "Kills To Level (at %s XP gained last): ";
+L["TITAN_XP_KILLS_LABEL_SHORT"] = "Est. Kills: ";
+L["TITAN_XP_BUTTON_LABEL_SESSION_TIME"] = "Session Time: ";
+L["TITAN_XP_MENU_SHOW_SESSION_TIME"] = "Show Session Time";
+L["TITAN_XP_GAIN_PATTERN"] = "(.*) dies, you gain (%d+) experience.";
+L["TITAN_XP_XPGAINS_LABEL_SHORT"] = "Est. Gains: ";
+L["TITAN_XP_XPGAINS_LABEL"] = "XP Gains To Level (at %s XP gained last): ";
+L["TITAN_XP_MENU_SIMPLE_BUTTON_XPGAIN"] = "Show Estimated XP Gains To Level";
+
+L["TITAN_REGEN_MENU_TEXT"] = "Regen"
+L["TITAN_REGEN_MENU_TOOLTIP_TITLE"] = "Regen Info"
+L["TITAN_REGEN_MENU_SHOW2"] = "HP"
+L["TITAN_REGEN_MENU_SHOW3"] = "MP"
+L["TITAN_REGEN_MENU_SHOW4"] = "As Percentage"
+L["TITAN_REGEN_BUTTON_TEXT_HP"] = "HP: "
+L["TITAN_REGEN_BUTTON_TEXT_MP"] = " MP: "
+L["TITAN_REGEN_TOOLTIP1"] = "Health: \t"..GREEN_FONT_COLOR_CODE.."%d"..FONT_COLOR_CODE_CLOSE.." / " ..HIGHLIGHT_FONT_COLOR_CODE.."%d"..FONT_COLOR_CODE_CLOSE.." ("..RED_FONT_COLOR_CODE.."%d"..FONT_COLOR_CODE_CLOSE..")";
+L["TITAN_REGEN_TOOLTIP2"] = "Mana: \t"..GREEN_FONT_COLOR_CODE.."%d"..FONT_COLOR_CODE_CLOSE.." / " ..HIGHLIGHT_FONT_COLOR_CODE.."%d"..FONT_COLOR_CODE_CLOSE.." ("..RED_FONT_COLOR_CODE.."%d"..FONT_COLOR_CODE_CLOSE..")";
+L["TITAN_REGEN_TOOLTIP3"] = "Best HP Regen: \t"..HIGHLIGHT_FONT_COLOR_CODE.."%d"..FONT_COLOR_CODE_CLOSE;
+L["TITAN_REGEN_TOOLTIP4"] = "Worst HP Regen: \t"..HIGHLIGHT_FONT_COLOR_CODE.."%d"..FONT_COLOR_CODE_CLOSE;
+L["TITAN_REGEN_TOOLTIP5"] = "Best MP Regen: \t"..HIGHLIGHT_FONT_COLOR_CODE.."%d"..FONT_COLOR_CODE_CLOSE;
+L["TITAN_REGEN_TOOLTIP6"] = "Worst MP Regen: \t"..HIGHLIGHT_FONT_COLOR_CODE.."%d"..FONT_COLOR_CODE_CLOSE;
+L["TITAN_REGEN_TOOLTIP7"] = "MP Regen in Last Fight: \t"..HIGHLIGHT_FONT_COLOR_CODE.."%d"..FONT_COLOR_CODE_CLOSE.." ("..GREEN_FONT_COLOR_CODE.."%.2f"..FONT_COLOR_CODE_CLOSE.."%%)";
+
+--Titan Repair
+L["REPAIR_LOCALE"] = {
+	menu = "Repair",
+	tooltip = "Repair Info",
+	button = "Durability: ",
+	normal = "Repair Cost (Normal): ",
+	friendly = "Repair Cost (Friendly): ",
+	honored = "Repair Cost (Honored): ",
+	revered = "Repair Cost (Revered): ",
+	exalted = "Repair Cost (Exalted): ",
+	buttonNormal = "Show Normal",
+	buttonFriendly = "Show Friendly (5%)",
+	buttonHonored = "Show Honored (10%)",
+	buttonRevered = "Show Revered (15%)",
+	buttonExalted = "Show Exalted (20%)",
+	percentage = "Show as Percentage",
+	itemnames = "Show Item Names",
+	mostdamaged = "Show Most Damaged",
+	showdurabilityframe = "Show Durability Frame",
+	undamaged = "Show Undamaged Items",
+	discount = "Discount",
+	nothing = "Nothing Damaged",
+	confirmation = "Do you want to repair all items ?",
+	badmerchant = "This merchant cannot repair. Displaying normal repair costs instead.",
+	popup = "Show Repair Popup",
+	showinventory = "Calculate Inventory Damage",
+	WholeScanInProgress = "Updating...",
+	AutoReplabel = "Auto-Repair",
+	AutoRepitemlabel = "Auto Repair All Items",
+	ShowRepairCost = "Show Repair Cost",
+	ignoreThrown = "Ignore Thrown",
+	ShowItems = "Show Items",
+	ShowDiscounts = "Show Discounts",
+	ShowCosts = "Show Costs",
+	Items = "Items",
+	Discounts = "Discounts",
+	Costs = "Costs",
+	CostTotal = "Total Cost",
+	CostBag = "Bag Cost",
+	CostEquip = "Equip Cost",
+	TooltipOptions = "Tooltip",
+};
+L["TITAN_REPAIR"] = "Titan Classic Repair"
+L["TITAN_REPAIR_GBANK_TOTAL"] = "Guild Bank Funds :"
+L["TITAN_REPAIR_GBANK_WITHDRAW"] = "Guild Bank Withdrawal Allowed :"
+L["TITAN_REPAIR_GBANK_USEFUNDS"] = "Use Guild Bank Funds"
+L["TITAN_REPAIR_GBANK_NOMONEY"] = "Guild Bank can't afford the repair cost, or you can't withdraw that much."
+L["TITAN_REPAIR_GBANK_NORIGHTS"] = "You are either not in a guild or you don't have permission to use the guild bank to repair your items."
+L["TITAN_REPAIR_CANNOT_AFFORD"] = "You cannot afford to repair, at this time."
+L["TITAN_REPAIR_REPORT_COST_MENU"] = "Report Repair Cost to Chat"
+L["TITAN_REPAIR_REPORT_COST_CHAT"] = "Repair cost was "
+
+L["TITAN_GOLD_TOOLTIPTEXT"] = "Total Gold on";
+L["TITAN_GOLD_ITEMNAME"] = "Titan Gold";
+L["TITAN_GOLD_CLEAR_DATA_TEXT"] = "Clear Database";
+L["TITAN_GOLD_RESET_SESS_TEXT"] = "Reset Current Session";
+L["TITAN_GOLD_DB_CLEARED"] = "Titan Gold - Database Cleared.";
+L["TITAN_GOLD_SESSION_RESET"] = "Titan Gold - Session Reset.";
+L["TITAN_GOLD_MENU_TEXT"] = "Gold";
+L["TITAN_GOLD_TOOLTIP"] = "Gold Info";
+L["TITAN_GOLD_TOGGLE_PLAYER_TEXT"] = "Display Player Gold";
+L["TITAN_GOLD_TOGGLE_ALL_TEXT"] = "Display Server Gold";
+L["TITAN_GOLD_SESS_EARNED"] = "Earned This Session";
+L["TITAN_GOLD_PERHOUR_EARNED"] = "Earned Per Hour";
+L["TITAN_GOLD_SESS_LOST"] = "Lost This Session";
+L["TITAN_GOLD_PERHOUR_LOST"] = "Lost Per Hour";
+L["TITAN_GOLD_STATS_TITLE"] = "Session Statistics";
+L["TITAN_GOLD_TTL_GOLD"] = "Total Gold";
+L["TITAN_GOLD_START_GOLD"] = "Starting Gold";
+L["TITAN_GOLD_TOGGLE_SORT_GOLD"] = "Sort Table By Gold";
+L["TITAN_GOLD_TOGGLE_SORT_NAME"] = "Sort Gold By Name";
+L["TITAN_GOLD_TOGGLE_GPH_SHOW"] = "Display Gold Per Hour";
+L["TITAN_GOLD_TOGGLE_GPH_HIDE"] = "Hide Gold Per Hour";
+L["TITAN_GOLD_GOLD"] = "g";
+L["TITAN_GOLD_SILVER"] = "s";
+L["TITAN_GOLD_COPPER"] = "c";
+L["TITAN_GOLD_STATUS_PLAYER_SHOW"] = "Visible";
+L["TITAN_GOLD_STATUS_PLAYER_HIDE"] = "Hidden";
+L["TITAN_GOLD_DELETE_PLAYER"] = "Delete Toon";
+L["TITAN_GOLD_SHOW_PLAYER"] = "Show Toon";
+L["TITAN_GOLD_FACTION_PLAYER_ALLY"] = "Alliance";
+L["TITAN_GOLD_FACTION_PLAYER_HORDE"] = "Horde";
+L["TITAN_GOLD_CLEAR_DATA_WARNING"] = GREEN_FONT_COLOR_CODE.."Warning: "
+..FONT_COLOR_CODE_CLOSE.."This setting will wipe your Titan Gold database. "
+.."If you wish to continue with this operation, push 'Accept', otherwise push 'Cancel' or the 'Escape' key.";
+L["TITAN_GOLD_COIN_NONE"] = "Show No Labels";
+L["TITAN_GOLD_COIN_LABELS"] = "Show Text Labels";
+L["TITAN_GOLD_COIN_ICONS"] = "Show Icon Labels";
+L["TITAN_GOLD_ONLY"] = "Show Gold Only";
+L["TITAN_GOLD_COLORS"] = "Show Gold Colors";
+L["TITAN_GOLD_MERGE"] = "Merge Servers";
+L["TITAN_GOLD_SEPARATE"] = "Separate Servers";
+
+L["TITAN_VOLUME_TOOLTIP"] = "Volume Info";
+L["TITAN_VOLUME_MASTER_TOOLTIP_VALUE"] = "Master Sound Volume: ";
+L["TITAN_VOLUME_SOUND_TOOLTIP_VALUE"] = "Effects Sound Volume: ";
+L["TITAN_VOLUME_AMBIENCE_TOOLTIP_VALUE"] = "Ambience Sound Volume: ";
+L["TITAN_VOLUME_DIALOG_TOOLTIP_VALUE"] = "Dialog Sound Volume: ";
+L["TITAN_VOLUME_MUSIC_TOOLTIP_VALUE"] = "Music Sound Volume: ";
+L["TITAN_VOLUME_MICROPHONE_TOOLTIP_VALUE"] = "Microphone Sound Volume: ";
+L["TITAN_VOLUME_SPEAKER_TOOLTIP_VALUE"] = "Speaker Sound Volume: ";
+L["TITAN_VOLUME_TOOLTIP_HINT1"] = "Hint: Left-click to adjust the"
+L["TITAN_VOLUME_TOOLTIP_HINT2"] = "sound volume.";
+L["TITAN_VOLUME_CONTROL_TOOLTIP"] = "Volume Control: ";
+L["TITAN_VOLUME_CONTROL_TITLE"] = "Volume Control";
+L["TITAN_VOLUME_MASTER_CONTROL_TITLE"] = "Master";
+L["TITAN_VOLUME_SOUND_CONTROL_TITLE"] = "Effects";
+L["TITAN_VOLUME_AMBIENCE_CONTROL_TITLE"] = "Ambience";
+L["TITAN_VOLUME_DIALOG_CONTROL_TITLE"] = "Dialog";
+L["TITAN_VOLUME_MUSIC_CONTROL_TITLE"] = "Music";
+L["TITAN_VOLUME_MICROPHONE_CONTROL_TITLE"] = "Microphone";
+L["TITAN_VOLUME_SPEAKER_CONTROL_TITLE"] = "Speaker";
+L["TITAN_VOLUME_CONTROL_HIGH"] = "High";
+L["TITAN_VOLUME_CONTROL_LOW"] = "Low";
+L["TITAN_VOLUME_MENU_TEXT"] = "Volume Control";
+L["TITAN_VOLUME_MENU_AUDIO_OPTIONS_LABEL"] = "Show Sound/Voice Options" ;
+L["TITAN_VOLUME_MENU_OVERRIDE_BLIZZ_SETTINGS"] = "Override Blizzard Volume Settings";
diff --git a/TitanClassic/save/locale/Localization.BR.lua b/TitanClassic/save/locale/Localization.BR.lua
new file mode 100644
index 0000000..44faee2
--- /dev/null
+++ b/TitanClassic/save/locale/Localization.BR.lua
@@ -0,0 +1,560 @@
+local L = LibStub("AceLocale-3.0"):NewLocale(TITAN_ID,"ptBR")
+if not L then return end
+
+L["TITAN_PANEL"] = "Painel Titan";
+local TITAN_PANEL = "Painel Titan";
+L["TITAN_DEBUG"] = "<Titan>";
+L["TITAN_PRINT"] = "Titan";
+
+L["TITAN_NA"] = "N/A";
+L["TITAN_SECONDS"] = "segundos";
+L["TITAN_MINUTES"] = "minutos";
+L["TITAN_HOURS"] = "horas";
+L["TITAN_DAYS"] = "dias";
+L["TITAN_SECONDS_ABBR"] = "s";
+L["TITAN_MINUTES_ABBR"] = "min";
+L["TITAN_HOURS_ABBR"] = "h";
+L["TITAN_DAYS_ABBR"] = "d";
+L["TITAN_MILLISECOND"] = "ms";
+L["TITAN_KILOBYTES_PER_SECOND"] = "kB/s";
+L["TITAN_KILOBITS_PER_SECOND"] = "kbps"
+L["TITAN_MEGABYTE"] = "MB";
+L["TITAN_NONE"] = "Nenhum";
+L["TITAN_USE_COMMA"] = "Use vírgula";
+L["TITAN_USE_PERIOD"] = "Use ponto";
+
+L["TITAN_PANEL_ERROR_PROF_DELCURRENT"] = "Você não pode apagar seu perfil atual.";
+local TITAN_PANEL_WARNING = GREEN_FONT_COLOR_CODE.."Atenção : "..FONT_COLOR_CODE_CLOSE
+local TITAN_PANEL_RELOAD_TEXT = "Se você deseja continuar com esta operação, aperte 'Aceitar' (sua IU irá recarregar), de outra forma aperte 'Cancelar'ou a tecla 'Esc'."
+L["TITAN_PANEL_RESET_WARNING"] = TITAN_PANEL_WARNING
+	.."Esta configuração irá resetar sua(s) barra(s) e configurações do "..TITAN_PANEL.." para valores padrão e irá recriar seu perfil. "
+	..TITAN_PANEL_RELOAD_TEXT
+L["TITAN_PANEL_RELOAD"] = TITAN_PANEL_WARNING
+	.."This will reload "..TITAN_PANEL..". "
+	..TITAN_PANEL_RELOAD_TEXT
+L["TITAN_PANEL_ATTEMPTS"] = TITAN_PANEL.." Tentativas"
+L["TITAN_PANEL_ATTEMPTS_SHORT"] = "Tentativas"
+L["TITAN_PANEL_ATTEMPTS_DESC"] = "O plugin abaixo requisitou ser registrado com o "..TITAN_PANEL..".\n"
+	.. "Por favor mande quaisquer problemas para o autor do plugin."
+L["TITAN_PANEL_ATTEMPTS_TYPE"] = "Tipo"
+L["TITAN_PANEL_ATTEMPTS_CATEGORY"] = "Categoria"
+L["TITAN_PANEL_ATTEMPTS_BUTTON"] = "Nome do Botão"
+L["TITAN_PANEL_ATTEMPTS_STATUS"] = "Status"
+L["TITAN_PANEL_ATTEMPTS_ISSUE"] = "Problema"
+L["TITAN_PANEL_EXTRAS"] = "Extras do " .. TITAN_PANEL
+L["TITAN_PANEL_ATTEMPTS_NOTES"] = "Notas"
+L["TITAN_PANEL_ATTEMPTS_TABLE"] = "Índice de tabela"
+L["TITAN_PANEL_EXTRAS_SHORT"] = "Extras"
+L["TITAN_PANEL_EXTRAS_DESC"] = "Esss plugins não estão com dados de configuração carregados no momento.\n"
+	.. "Esses são seguros para excluir."
+L["TITAN_PANEL_EXTRAS_DELETE_BUTTON"] = "Apagar dados de configuração"
+L["TITAN_PANEL_EXTRAS_DELETE_MSG"] = "Entrada de configuração foi removida."
+L["TITAN_PANEL_CHARS"] = "Personagens"
+L["TITAN_PANEL_CHARS_DESC"] = "Estes são os personagens com dados de configuração."
+L["TITAN_PANEL_REGISTER_START"] = "Registrando plugins do " .. TITAN_PANEL;
+L["TITAN_PANEL_REGISTER_END"] = "Processo de registro feito."
+
+-- slash command help
+L["TITAN_PANEL_SLASH_RESET_0"] = LIGHTYELLOW_FONT_COLOR_CODE.."Uso: |cffffffff/titan {reset | reseta tipfont/tipalpha/panelscale/spacing}";
+L["TITAN_PANEL_SLASH_RESET_1"] = " - "..LIGHTYELLOW_FONT_COLOR_CODE.."reset: |cffffffffReseta o "..TITAN_PANEL.." para os valores/posições padrão.";
+L["TITAN_PANEL_SLASH_RESET_2"] = " - "..LIGHTYELLOW_FONT_COLOR_CODE.."reset tipfont: |cffffffffReseta a escala de fonte de dica do "..TITAN_PANEL.." para o padrão.";
+L["TITAN_PANEL_SLASH_RESET_3"] = " - "..LIGHTYELLOW_FONT_COLOR_CODE.."reset tipalpha: |cffffffffReseta a transparência de dica do "..TITAN_PANEL.." para o padrão.";
+L["TITAN_PANEL_SLASH_RESET_4"] = " - "..LIGHTYELLOW_FONT_COLOR_CODE.."reset panelscale: |cffffffffReseta a escala do "..TITAN_PANEL.." para o padrão.";
+L["TITAN_PANEL_SLASH_RESET_5"] = " - "..LIGHTYELLOW_FONT_COLOR_CODE.."reset spacing: |cffffffffReseta o espaçamento do botão do "..TITAN_PANEL.." para o padrão.";
+L["TITAN_PANEL_SLASH_GUI_0"] = LIGHTYELLOW_FONT_COLOR_CODE.."Usage: |cffffffff/titan {gui control/trans/skin}";
+L["TITAN_PANEL_SLASH_GUI_1"] = " - "..LIGHTYELLOW_FONT_COLOR_CODE.."gui control: |cffffffffAbre a janela de controle do "..TITAN_PANEL.."";
+L["TITAN_PANEL_SLASH_GUI_2"] = " - "..LIGHTYELLOW_FONT_COLOR_CODE.."gui trans: |cffffffffAbre a janela de controle de transparência";
+L["TITAN_PANEL_SLASH_GUI_3"] = " - "..LIGHTYELLOW_FONT_COLOR_CODE.."gui skin: |cffffffffAbre a janela de controle de Pele";
+L["TITAN_PANEL_SLASH_PROFILE_0"] = LIGHTYELLOW_FONT_COLOR_CODE.."Usage: |cffffffff/titan {profile use <profile>}";
+L["TITAN_PANEL_SLASH_PROFILE_1"] = " - "..LIGHTYELLOW_FONT_COLOR_CODE.."profile use <name> <server>: |cffffffffConfigura o perfil para o perfil salvo requisitado.";
+L["TITAN_PANEL_SLASH_PROFILE_2"] = " - "..LIGHTYELLOW_FONT_COLOR_CODE.."<name>: |cffffffffpode ser tanto o nome do personagem quanto o nome do perfil personalizado."
+L["TITAN_PANEL_SLASH_PROFILE_3"] = " - "..LIGHTYELLOW_FONT_COLOR_CODE.."<server>: |cffffffffpode ser tanto o nome do servidor quanto 'TitanCustomProfile'."
+L["TITAN_PANEL_SLASH_SILENT_0"] = LIGHTYELLOW_FONT_COLOR_CODE.."Uso: |cffffffff/titan {silent}";
+L["TITAN_PANEL_SLASH_SILENT_1"] = LIGHTYELLOW_FONT_COLOR_CODE.."silent: |cffffffffAlterna o "..TITAN_PANEL.." para carregar silencioamente.";
+L["TITAN_PANEL_SLASH_ORDERHALL_0"] = LIGHTYELLOW_FONT_COLOR_CODE.."Usage: |cffffffff/titan {orderhall}";
+L["TITAN_PANEL_SLASH_ORDERHALL_1"] = LIGHTYELLOW_FONT_COLOR_CODE.."orderhall: |cffffffffToggles "..TITAN_PANEL.." to hide Order Hall Command Bar.";
+L["TITAN_PANEL_SLASH_HELP_0"] = LIGHTYELLOW_FONT_COLOR_CODE.."Uso: |cffffffff/titan {help | help <topic>}";
+L["TITAN_PANEL_SLASH_HELP_1"] = " - "..LIGHTYELLOW_FONT_COLOR_CODE.."<topic>: reset/gui/profile/silent/orderhall/help ";
+L["TITAN_PANEL_SLASH_ALL_0"] = LIGHTYELLOW_FONT_COLOR_CODE.."Usage: |cffffffff/titan <topic>";
+L["TITAN_PANEL_SLASH_ALL_1"] = " - "..LIGHTYELLOW_FONT_COLOR_CODE.."<topic>: |cffffffffreset/gui/profile/silent/orderhall/help ";
+
+-- slash command responses
+L["TITAN_PANEL_SLASH_RESP1"] = LIGHTYELLOW_FONT_COLOR_CODE..TITAN_PANEL.." escala de fonte de dica resetada.";
+L["TITAN_PANEL_SLASH_RESP2"] = LIGHTYELLOW_FONT_COLOR_CODE..TITAN_PANEL.." transparência de dica resetada.";
+L["TITAN_PANEL_SLASH_RESP3"] = LIGHTYELLOW_FONT_COLOR_CODE..TITAN_PANEL.." escala resetada.";
+L["TITAN_PANEL_SLASH_RESP4"] = LIGHTYELLOW_FONT_COLOR_CODE..TITAN_PANEL.." espaçamento de botão resetado.";
+
+-- global profile locale
+L["TITAN_PANEL_GLOBAL"] = "Global";
+L["TITAN_PANEL_GLOBAL_PROFILE"] = "Perfil Global";
+L["TITAN_PANEL_GLOBAL_USE"] = "Usar Perfil Global";
+L["TITAN_PANEL_GLOBAL_USE_AS"] = "Usar como Perfil Global";
+L["TITAN_PANEL_GLOBAL_USE_DESC"] = "Usar um perfil global para todos os personagens";
+L["TITAN_PANEL_GLOBAL_RESET_PART"] = "resetando opções";
+L["TITAN_PANEL_GLOBAL_ERR_1"] = "Você não pode carregar um perfil quando um perfil global está em uso";
+-- general panel locale
+L["TITAN_PANEL_VERSION_INFO"] = "|cffffd700 pelo Time de Desenvolvimento do |cffff8c00"..TITAN_PANEL;
+L["TITAN_PANEL_MENU_TITLE"] = TITAN_PANEL;
+L["TITAN_PANEL_MENU_HIDE"] = "Ocultar ";
+L["TITAN_PANEL_MENU_IN_COMBAT_LOCKDOWN"] = "(Em Combate)";
+L["TITAN_PANEL_MENU_RELOADUI"] = "(Recarregar IU)";
+L["TITAN_PANEL_MENU_SHOW_COLORED_TEXT"] = "Exibir Texto Colorido";
+L["TITAN_PANEL_MENU_SHOW_ICON"] = "Exibir Ícone";
+L["TITAN_PANEL_MENU_SHOW_LABEL_TEXT"] = "Exibir Texto de Rótulo";
+L["TITAN_PANEL_MENU_AUTOHIDE"] = "Ocultar Automaticamente";
+L["TITAN_PANEL_MENU_CENTER_TEXT"] = "Centralizar Texto";
+L["TITAN_PANEL_MENU_DISPLAY_BAR"] = "Exibir Barra";
+L["TITAN_PANEL_MENU_DISABLE_PUSH"] = "Desativar Ajuste de Tela";
+L["TITAN_PANEL_MENU_DISABLE_MINIMAP_PUSH"] = "Desativar Ajuste de Mini-mapa";
+L["TITAN_PANEL_MENU_DISABLE_LOGS"] = "Ajuste Automático de Log";
+L["TITAN_PANEL_MENU_DISABLE_BAGS"] = "Ajuste Automático de Mochila";
+L["TITAN_PANEL_MENU_DISABLE_TICKET"] = "Ajuste Automático do Quadro de Ticket";
+L["TITAN_PANEL_MENU_PROFILES"] = "Perfis";
+L["TITAN_PANEL_MENU_PROFILE"] = "Perfil ";
+L["TITAN_PANEL_MENU_PROFILE_CUSTOM"] = "Personalizado";
+L["TITAN_PANEL_MENU_PROFILE_DELETED"] = " foi apagado.";
+L["TITAN_PANEL_MENU_PROFILE_SERVERS"] = "Reino";
+L["TITAN_PANEL_MENU_PROFILE_CHARS"] = "Personagem";
+
+
+L["TITAN_PANEL_MENU_PROFILE_RELOADUI"] = "Sua UI será recarregada quando o botão 'Ok' for apertado, permitindo que seu perfil personalizado seja salvo.";
+L["TITAN_PANEL_MENU_PROFILE_SAVE_CUSTOM_TITLE"] = "Digite um nome para seu perfil personalizado:\n(máximo 20 caracteres, espaços não são permitidos, maíusculas e minúsculas)";
+L["TITAN_PANEL_MENU_PROFILE_SAVE_PENDING"] = "Configurações atuais serão salvas no perfil de nome: ";
+L["TITAN_PANEL_MENU_PROFILE_ALREADY_EXISTS"] = "O nome de perfil digitado já existe. Você tem certeza que quer sobrescrevê-lo? Aperte 'Aceitar' se sim, de outra maneira aperte 'Cancelar' ou a tecla 'Esc'.";
+L["TITAN_PANEL_MENU_MANAGE_SETTINGS"] = "Gerenciar";
+L["TITAN_PANEL_MENU_LOAD_SETTINGS"] = "Carregar";
+L["TITAN_PANEL_MENU_DELETE_SETTINGS"] = "Apagar";
+L["TITAN_PANEL_MENU_SAVE_SETTINGS"] = "Salvar";
+L["TITAN_PANEL_MENU_CONFIGURATION"] = "Configuração";
+L["TITAN_PANEL_OPTIONS"] = "Opções";
+L["TITAN_PANEL_MENU_TOP"] = "Superior"
+L["TITAN_PANEL_MENU_TOP2"] = "Superior 2"
+L["TITAN_PANEL_MENU_BOTTOM"] = "Inferior"
+L["TITAN_PANEL_MENU_BOTTOM2"] = "Interior 2"
+L["TITAN_PANEL_MENU_OPTIONS"] = "Dicas e Quadros do " .. TITAN_PANEL .."";
+L["TITAN_PANEL_MENU_OPTIONS_SHORT"] = "Dicas e Quadros";
+L["TITAN_PANEL_MENU_TOP_BARS"] = "Barras Superiores"
+L["TITAN_PANEL_MENU_BOTTOM_BARS"] = "Barras Inferiores"
+L["TITAN_PANEL_MENU_OPTIONS_BARS"] = "Barras"
+L["TITAN_PANEL_MENU_OPTIONS_MAIN_BARS"] = "Barras Superiores do " .. TITAN_PANEL;
+L["TITAN_PANEL_MENU_OPTIONS_AUX_BARS"] = "Barras Inferiores do " .. TITAN_PANEL;
+L["TITAN_PANEL_MENU_OPTIONS_TOOLTIPS"] = "Dicas";
+L["TITAN_PANEL_MENU_OPTIONS_FRAMES"] = "Quadros";
+L["TITAN_PANEL_MENU_PLUGINS"] = "Plugins";
+L["TITAN_PANEL_MENU_LOCK_BUTTONS"] = "Trancar Botões";
+L["TITAN_PANEL_MENU_VERSION_SHOWN"] = "Exibir Versões dos Plugins";
+L["TITAN_PANEL_MENU_LDB_SIDE"] = "Plugin no Lado Direito";
+L["TITAN_PANEL_MENU_LDB_FORCE_LAUNCHER"] = "Força os LDB Launchers para o Lado Direito";
+L["TITAN_PANEL_MENU_CATEGORIES"] = {"Incorporados","Geral","Combate","Informação","Interface","Profissão"}
+L["TITAN_PANEL_MENU_TOOLTIPS_SHOWN"] = "Exibir Dicas";
+L["TITAN_PANEL_MENU_TOOLTIPS_SHOWN_IN_COMBAT"] = "Ocultar Dicas em Combate";
+
+L["TITAN_PANEL_MENU_AUTOHIDE_IN_COMBAT"] = "Trancar auto-Ocultar barras quando em combate";
+L["TITAN_PANEL_MENU_RESET"] = "Resetar o " .. TITAN_PANEL .. " para os Padrões";
+L["TITAN_PANEL_MENU_TEXTURE_SETTINGS"] = "Peles";
+L["TITAN_PANEL_MENU_LSM_FONTS"] = "Painel de Fontes"
+L["TITAN_PANEL_MENU_ENABLED"] = "Ativado";
+L["TITAN_PANEL_MENU_DISABLED"] = "Desativado";
+L["TITAN_PANEL_SHIFT_LEFT"] = "Mover a Esquerda";
+L["TITAN_PANEL_SHIFT_RIGHT"] = "Mover a Direita";
+L["TITAN_PANEL_MENU_SHOW_PLUGIN_TEXT"] = "Exibir Texto do Plugin";
+L["TITAN_PANEL_MENU_BAR_ALWAYS"] = "Sempre Ativado";
+L["TITAN_PANEL_MENU_POSITION"] = "Posição";
+L["TITAN_PANEL_MENU_BAR"] = "Barra";
+L["TITAN_PANEL_MENU_DISPLAY_ON_BAR"] = "Escolha em qual barra o plugin é exibido";
+L["TITAN_PANEL_MENU_SHOW"] = "Exibir Plugin";
+L["TITAN_PANEL_MENU_PLUGIN_RESET"] = "Atualizar Plugins";
+L["TITAN_PANEL_MENU_PLUGIN_RESET_DESC"] = "Atualizar Texto e Posição do Plugin";
+L["TITAN_PANEL_MENU_SILENT_LOAD"] = "Carregament Silencioso";
+L["TITAN_PANEL_MENU_HIDE_ORDERHALL"] = "Hide Order Hall Command Bar";
+
+-- localization strings for AceConfigDialog-3.0
+L["TITAN_ABOUT_VERSION"] = "Versão";
+L["TITAN_ABOUT_AUTHOR"] = "Autor";
+L["TITAN_ABOUT_CREDITS"] = "Créditos";
+L["TITAN_ABOUT_CATEGORY"] = "Categoria";
+L["TITAN_ABOUT_EMAIL"] = "E-mail";
+L["TITAN_ABOUT_WEB"] = "Website";
+L["TITAN_ABOUT_LICENSE"] = "Licença";
+L["TITAN_PANEL_CONFIG_MAIN_LABEL"] = "Addon de barra de exibição de informações. Permite que usuários adicionem alimentação de dados ou lançadores de plugins num painel de controle colocado acima ou abaixo da tela.";
+L["TITAN_TRANS_MENU_TEXT"] = "Transparência do " .. TITAN_PANEL;
+L["TITAN_TRANS_MENU_TEXT_SHORT"] = "Transparência";
+L["TITAN_TRANS_MENU_DESC"] = "Ajustar transparência para barras e dicas do "..TITAN_PANEL.." ";
+L["TITAN_TRANS_MAIN_CONTROL_TITLE"] = "Barra Principal";
+L["TITAN_TRANS_AUX_CONTROL_TITLE"] = "Barra Auxiliar";
+L["TITAN_TRANS_CONTROL_TITLE_TOOLTIP"] = "Dica";
+L["TITAN_TRANS_TOOLTIP_DESC"] = "Configura a transparência para as dicas de diversos plugins.";
+L["TITAN_UISCALE_MENU_TEXT"] = "Escala e Fonte do " .. TITAN_PANEL;
+L["TITAN_UISCALE_MENU_TEXT_SHORT"] = "Escala e Fonte";
+L["TITAN_UISCALE_CONTROL_TITLE_UI"] = "Escala da IU";
+L["TITAN_UISCALE_CONTROL_TITLE_PANEL"] = "Escala do " .. TITAN_PANEL;
+L["TITAN_UISCALE_CONTROL_TITLE_BUTTON"] = "Espaçamento de Botões";
+L["TITAN_UISCALE_CONTROL_TITLE_ICON"] = "Espaçamento de Ícones";
+L["TITAN_UISCALE_CONTROL_TOOLTIP_TOOLTIPFONT"] = "Escala da Fonte de Dica";
+L["TITAN_UISCALE_TOOLTIP_DISABLE_TEXT"] = "Desativar Escala da Fonte de Dica";
+L["TITAN_UISCALE_MENU_DESC"] = "Controla vários aspectos da IU e "..TITAN_PANEL..".";
+L["TITAN_UISCALE_SLIDER_DESC"] = "Define a escala de toda a sua IU.";
+L["TITAN_UISCALE_PANEL_SLIDER_DESC"] = "Define a escala para os diversos botões e ícones do "..TITAN_PANEL.." ";
+L["TITAN_UISCALE_BUTTON_SLIDER_DESC"] = "Adjusts the space between left-side plugins.";
+L["TITAN_UISCALE_ICON_SLIDER_DESC"] = "Adjusts the space between right-side plugins.";
+L["TITAN_UISCALE_TOOLTIP_SLIDER_DESC"] = "Adjusts the scale for the tooltip of the various plugins.";
+L["TITAN_UISCALE_DISABLE_TOOLTIP_DESC"] = "Disables "..TITAN_PANEL.." Tooltip Font Scale Control.";
+
+L["TITAN_SKINS_TITLE"] = "Skins " .. TITAN_PANEL;
+L["TITAN_SKINS_OPTIONS_CUSTOM"] = "Skins - Personalizado";
+L["TITAN_SKINS_TITLE_CUSTOM"] = "Skins Personalizadas do " .. TITAN_PANEL;
+L["TITAN_SKINS_MAIN_DESC"] = "All custom skins are assumed to be in: \n"
+			.."..\\AddOns\\Titan\\Artwork\\Custom\\<Skin Folder>\\ ".."\n"
+			.."\n"..TITAN_PANEL.." and custom skins are stored under the Custom folder."
+L["TITAN_SKINS_LIST_TITLE"] = "Skin List";
+L["TITAN_SKINS_SET_DESC"] = "Select a skin for the "..TITAN_PANEL.." bars.";
+L["TITAN_SKINS_SET_HEADER"] = "Set "..TITAN_PANEL.." Skin";
+L["TITAN_SKINS_RESET_HEADER"] = "Reset "..TITAN_PANEL.." Skins";
+L["TITAN_SKINS_NEW_HEADER"] = "Add New Skin";
+L["TITAN_SKINS_NAME_TITLE"] = "Skin Name"
+L["TITAN_SKINS_NAME_DESC"] = "Enter a name for your new skin. It will be used in the skin dropdown lists.";
+L["TITAN_SKINS_PATH_TITLE"] = "<Skin Folder>"
+L["TITAN_SKINS_PATH_DESC"] = "<Skin Folder> under the "..TITAN_PANEL.." install. See the example above."
+L["TITAN_SKINS_ADD_HEADER"] = "Add Skin";
+L["TITAN_SKINS_ADD_DESC"] = "Adds a new skin to the list of available skins for "..TITAN_PANEL..".";
+L["TITAN_SKINS_REMOVE_HEADER"] = "Remove Skin";
+L["TITAN_SKINS_REMOVE_DESC"] = "Select a custom skin to remove."
+L["TITAN_SKINS_REMOVE_BUTTON"] = "Remove";
+L["TITAN_SKINS_REMOVE_BUTTON_DESC"] = "Removes the selected custom skin.";
+L["TITAN_SKINS_REMOVE_NOTES"] = "You are responsible for removing any unwanted custom skins "
+	.."from the "..TITAN_PANEL.." install folder. Addons can not add or remove files."
+L["TITAN_SKINS_RESET_DEFAULTS_TITLE"] = "Reset to Defaults";
+L["TITAN_SKINS_RESET_DEFAULTS_DESC"] = "Resets the skin list to the default "..TITAN_PANEL.." skins.";
+L["TITAN_PANEL_MENU_LSM_FONTS_DESC"] = "Select the font type for the various plugins on the "..TITAN_PANEL.." Bars.";
+L["TITAN_PANEL_MENU_FONT_SIZE"] = "Font Size";
+L["TITAN_PANEL_MENU_FONT_SIZE_DESC"] = "Sets the size for the "..TITAN_PANEL.." font.";
+L["TITAN_PANEL_MENU_FRAME_STRATA"] = ""..TITAN_PANEL.." Frame Strata";
+L["TITAN_PANEL_MENU_FRAME_STRATA_DESC"] = "Adjusts the frame strata for the "..TITAN_PANEL.." Bar(s).";
+-- /end localization strings for AceConfigDialog-3.0
+
+L["TITAN_PANEL_MENU_ADV"] = "Avançado";
+L["TITAN_PANEL_MENU_ADV01_DESC"] = "Change Timers only if you experience issues with frames not adjusting.".."\n";
+L["TITAN_PANEL_MENU_ADV_PEW"] = "Entering World";
+L["TITAN_PANEL_MENU_ADV_PEW_DESC"] = "Change value (usually increase) if frames do not adjust when entering / leaving world or an instance.";
+L["TITAN_PANEL_MENU_ADV_VEHICLE"] = "Vehicle";
+L["TITAN_PANEL_MENU_ADV_VEHICLE_DESC"] = "Change value (usually increase) if frames do not adjust when entering / leaving vehicle.";
+
+L["TITAN_AUTOHIDE_TOOLTIP"] = "Toggles " .. TITAN_PANEL .. " auto-Ocultar on/off feature";
+
+L["TITAN_BAG_FORMAT"] = "%d/%d";
+L["TITAN_BAG_BUTTON_LABEL"] = "Bolsas: ";
+L["TITAN_BAG_TOOLTIP"] = "Informações de Bolsas";
+L["TITAN_BAG_TOOLTIP_HINTS"] = "Dica: Clique para abrir todas as bolsas.";
+L["TITAN_BAG_MENU_TEXT"] = "Bolsa";
+L["TITAN_BAG_USED_SLOTS"] = "Espaços Usados";
+L["TITAN_BAG_FREE_SLOTS"] = "Espaços Vazios";
+L["TITAN_BAG_BACKPACK"] = "Mochila";
+L["TITAN_BAG_MENU_SHOW_USED_SLOTS"] = "Exibir Espaços Usados";
+L["TITAN_BAG_MENU_SHOW_AVAILABLE_SLOTS"] = "Exibir Espaços Disponíveis";
+L["TITAN_BAG_MENU_SHOW_DETAILED"] = "Exibir Tooltip Detalhada";
+L["TITAN_BAG_MENU_IGNORE_SLOTS"] = "Ignorar Contêineres";
+L["TITAN_BAG_MENU_IGNORE_PROF_BAGS_SLOTS"] = "Ignorar Bolsas de Profissão";
+
+L["TITAN_BAG_PROF_BAG_ENCHANTING"] = {
+"Saco de Magitrama Encantado", "Bolsa de Runatrama Encantada", "Algibeira do Encantador", "Grande Bolsa de Encantamentos", "Bolsa de Fogo Místico",
+"Bolsa Misteriosa", "Bolsa Sobrenatural", "Bolsa Tarde Encantadora - Exclusividade \"Lepos'Tiche\""};
+L["TITAN_BAG_PROF_BAG_ENGINEERING"] = {
+"Caixa de Ferramentas Pesada", "Caixa de Ferramentas de Ferrovil", "Caixa de Ferramentas de Titânico", "Caixa de Ferramentas de Elemêntio", "Bolsa de Alta Tecnologia - Linha \"Lepos'Tiche - Maddy\""};
+L["TITAN_BAG_PROF_BAG_HERBALISM"] = {
+"Bolsa de Herborismo", "Bolsa de Herborismo Cenariana", "Algibeira de Cenarius", "Sacola Botânica de Mika", "Bolsa Esmeralda", "Bolsa de Expedição Hyjal",
+"Bolsa de Carga de Ervas - Linha \"Lepos'Tiche Esverdeada\""};
+L["TITAN_BAG_PROF_BAG_INSCRIPTION"] = {
+"Algibeira do Escriba", "Pacote de Bolsos Infinitos", "Mochila Escolar - Linha \"Lepos'Tiche - Xandera\"", "Algibeira do Escriba Real", "Burnished Inscription Bag"};
+L["TITAN_BAG_PROF_BAG_JEWELCRAFTING"] = {
+"Bolsa de Gemas", "Saco de Joias", "Amarra Cravejada de Gemas - Exclusividade \"Lepos'Tiche\"", "Bolsa de Gemas de Seda Luxuosa"};
+L["TITAN_BAG_PROF_BAG_LEATHERWORKING"] = {
+"Algibeira do Coureiro", "Bolsa de Muitos Pelegos", "Mala de Viagem do Coureador", "Bolsa de Couro \"Lepos'Tiche - Miya\"", "Burnished Leather Bag"};
+L["TITAN_BAG_PROF_BAG_MINING"] = {
+"Saco de Mineração", "Bolsa de Mineração Reforçada", "Bolsa de Mineração de Mamute", "Bolsa de Metal Precioso \"Lepos'Tiche - Christina\"", "Bolsa de Mineração Triplamente Reforçada", "Burnished Mining Bag"};
+L["TITAN_BAG_PROF_BAG_FISHING"] = {"Caixa de Pesca do Mestre Anzol"};
+L["TITAN_BAG_PROF_BAG_COOKING"] = {"Portable Refrigerator", "Advanced Refrigeration Unit"};
+
+L["TITAN_CLOCK_TOOLTIP"] = "Relógio";
+L["TITAN_CLOCK_TOOLTIP_VALUE"] = "Server Offset Hour Value: ";
+L["TITAN_CLOCK_TOOLTIP_LOCAL_TIME"] = "Horário Local: ";
+L["TITAN_CLOCK_TOOLTIP_SERVER_TIME"] = "Horário do Servidor: ";
+L["TITAN_CLOCK_TOOLTIP_SERVER_ADJUSTED_TIME"] = "Horário Ajustado do Servidor: ";
+L["TITAN_CLOCK_TOOLTIP_HINT1"] = "Hint: Left-click to adjust the offset hour"
+L["TITAN_CLOCK_TOOLTIP_HINT2"] = "(server time only) and the 12/24H time format.";
+L["TITAN_CLOCK_TOOLTIP_HINT3"] = "Shift Left-Click to toggle the Calendar on/off.";
+L["TITAN_CLOCK_CONTROL_TOOLTIP"] = "Server Hour Offset: ";
+L["TITAN_CLOCK_CONTROL_TITLE"] = "Offset";
+L["TITAN_CLOCK_CONTROL_HIGH"] = "+12";
+L["TITAN_CLOCK_CONTROL_LOW"] = "-12";
+L["TITAN_CLOCK_CHECKBUTTON"] = "24H";
+L["TITAN_CLOCK_CHECKBUTTON_TOOLTIP"] = "Altera a exbição do horário entre os formatos AM/PM ou 24 horas.";
+L["TITAN_CLOCK_MENU_TEXT"] = "Relógio";
+L["TITAN_CLOCK_MENU_LOCAL_TIME"] = "Exibir Horário Local (L)";
+L["TITAN_CLOCK_MENU_SERVER_TIME"] = "Exibir Horário do Servidor (S)";
+L["TITAN_CLOCK_MENU_SERVER_ADJUSTED_TIME"] = "Exibir Horário Ajustado do Servidor (A)";
+L["TITAN_CLOCK_MENU_DISPLAY_ON_RIGHT_SIDE"] = "Exibir no Lado Direito";
+L["TITAN_CLOCK_MENU_HIDE_GAMETIME"] = "Ocultar Botão de Hora/Calendário";
+L["TITAN_CLOCK_MENU_HIDE_MAPTIME"] = "Ocultar Botão de Hora";
+L["TITAN_CLOCK_MENU_HIDE_CALENDAR"] = "Ocultar Botão do Calendário";
+
+L["TITAN_LOCATION_FORMAT"] = "(%.d, %.d)";
+L["TITAN_LOCATION_FORMAT2"] = "(%.1f, %.1f)";
+L["TITAN_LOCATION_FORMAT3"] = "(%.2f, %.2f)";
+L["TITAN_LOCATION_FORMAT_LABEL"] = "(xx , yy)";
+L["TITAN_LOCATION_FORMAT2_LABEL"] = "(xx.x , yy.y)";
+L["TITAN_LOCATION_FORMAT3_LABEL"] = "(xx.xx , yy.yy)";
+L["TITAN_LOCATION_FORMAT_COORD_LABEL"] = "Formato das Coordenadas";
+L["TITAN_LOCATION_BUTTON_LABEL"] = "Loc: ";
+L["TITAN_LOCATION_TOOLTIP"] = "Informações de Localização";
+L["TITAN_LOCATION_TOOLTIP_HINTS_1"] = "Dica: Shift + Clique para adicionar informações"
+L["TITAN_LOCATION_TOOLTIP_HINTS_2"] = "de sua localização para o chat message.";
+L["TITAN_LOCATION_TOOLTIP_ZONE"] = "Zona: ";
+L["TITAN_LOCATION_TOOLTIP_SUBZONE"] = "Sub Zona: ";
+L["TITAN_LOCATION_TOOLTIP_PVPINFO"] = "Informação JvJ: ";
+L["TITAN_LOCATION_TOOLTIP_HOMELOCATION"] = "Localização da Casa";
+L["TITAN_LOCATION_TOOLTIP_INN"] = "Estalagem: ";
+L["TITAN_LOCATION_MENU_TEXT"] = "Localização";
+L["TITAN_LOCATION_MENU_SHOW_ZONE_ON_PANEL_TEXT"] = "Exibir Zone Text";
+L["TITAN_LOCATION_MENU_SHOW_COORDS_ON_MAP_TEXT"] = "Exibir Coordinates on World Map";
+L["TITAN_LOCATION_MENU_SHOW_COORDS_ON_PANEL_TEXT"] = "Show Text Coordinates";
+L["TITAN_LOCATION_MAP_CURSOR_COORDS_TEXT"] = "Cursor: %s";
+L["TITAN_LOCATION_MAP_PLAYER_COORDS_TEXT"] = "Jogador: %s";
+L["TITAN_LOCATION_NO_COORDS"] = "Sem Coordenadas";
+L["TITAN_LOCATION_MENU_SHOW_LOC_ON_MINIMAP_TEXT"] = "Exibir Location Name Above Minimap";
+L["TITAN_LOCATION_MENU_UPDATE_WORLD_MAP"] = "Update World Map When Zone Changes";
+
+L["TITAN_FPS_FORMAT"] = "%.1f";
+L["TITAN_FPS_BUTTON_LABEL"] = "QPS: ";
+L["TITAN_FPS_MENU_TEXT"] = "QPS";
+L["TITAN_FPS_TOOLTIP_CURRENT_FPS"] = "QPS Atual: ";
+L["TITAN_FPS_TOOLTIP_AVG_FPS"] = "QPS Médio: ";
+L["TITAN_FPS_TOOLTIP_MIN_FPS"] = "QPS Mínimo: ";
+L["TITAN_FPS_TOOLTIP_MAX_FPS"] = "QPS Máximo: ";
+L["TITAN_FPS_TOOLTIP"] = "Quadros por Segundo";
+
+L["TITAN_LATENCY_FORMAT"] = "%d".."ms";
+L["TITAN_LATENCY_BANDWIDTH_FORMAT"] = "%.3f ".."KB/s";
+L["TITAN_LATENCY_BUTTON_LABEL"] = "Latência: ";
+L["TITAN_LATENCY_TOOLTIP"] = "Status da Rede";
+L["TITAN_LATENCY_TOOLTIP_LATENCY_HOME"] = "Latência do Reino (local): ";
+L["TITAN_LATENCY_TOOLTIP_LATENCY_WORLD"] = "Latência do Jogo (global): ";
+L["TITAN_LATENCY_TOOLTIP_BANDWIDTH_IN"] = "Banda de Entrada: ";
+L["TITAN_LATENCY_TOOLTIP_BANDWIDTH_OUT"] = "Banda de Saída: ";
+L["TITAN_LATENCY_MENU_TEXT"] = "Latência";
+
+L["TITAN_LOOTTYPE_BUTTON_LABEL"] = "Saque: ";
+L["TITAN_LOOTTYPE_FREE_FOR_ALL"] = "\"Cada Um Por Si\"";
+L["TITAN_LOOTTYPE_ROUND_ROBIN"] = "\"Rodízio\"";
+L["TITAN_LOOTTYPE_MASTER_LOOTER"] = "Mestre Saqueador";
+L["TITAN_LOOTTYPE_GROUP_LOOT"] = "Saque em Grupo";
+L["TITAN_LOOTTYPE_NEED_BEFORE_GREED"] = "Necessidade sobre Ganância";
+L["TITAN_LOOTTYPE_PERSONAL"] = "Personal";
+L["TITAN_LOOTTYPE_TOOLTIP"] = "Informação de Tipo de Saque";
+L["TITAN_LOOTTYPE_MENU_TEXT"] = "Tipo de Saque";
+L["TITAN_LOOTTYPE_RANDOM_ROLL_LABEL"] = "Jogada Aleatória";
+L["TITAN_LOOTTYPE_TOOLTIP_HINT1"] = "Dica: Clique para uma jogada aleatória.";
+L["TITAN_LOOTTYPE_TOOLTIP_HINT2"] = "Selecione o tipo de jogada com o menu acessível com o botão direito do mouse.";
+L["TITAN_LOOTTYPE_DUNGEONDIFF_LABEL"] = "Dificuldade da Masmorra";
+L["TITAN_LOOTTYPE_DUNGEONDIFF_LABEL2"] = "Dificuldade da Raide";
+L["TITAN_LOOTTYPE_SHOWDUNGEONDIFF_LABEL"] = "Exibir Dificuldade da Masmorra/Raide";
+L["TITAN_LOOTTYPE_SETDUNGEONDIFF_LABEL"] = "Configurar Dificuldade da Masmorra";
+L["TITAN_LOOTTYPE_SETRAIDDIFF_LABEL"] = "Configurar Dificuldade da Raide";
+L["TITAN_LOOTTYPE_AUTODIFF_LABEL"] = "Automático (Baseado no Grupo)";
+
+L["TITAN_MEMORY_FORMAT"] = "%.3f".."MB";
+L["TITAN_MEMORY_FORMAT_KB"] = "%d".."KB";
+L["TITAN_MEMORY_RATE_FORMAT"] = "%.3f".."KB/s";
+L["TITAN_MEMORY_BUTTON_LABEL"] = "Memória: ";
+L["TITAN_MEMORY_TOOLTIP"] = "Uso da Memória";
+L["TITAN_MEMORY_TOOLTIP_CURRENT_MEMORY"] = "Atual: ";
+L["TITAN_MEMORY_TOOLTIP_INITIAL_MEMORY"] = "Inicial: ";
+L["TITAN_MEMORY_TOOLTIP_INCREASING_RATE"] = "Taxa de Aumento: ";
+L["TITAN_MEMORY_KBMB_LABEL"] = "KB/MB";
+
+L["TITAN_PERFORMANCE_TOOLTIP"] = "Informações de Performance";
+L["TITAN_PERFORMANCE_MENU_TEXT"] = "Performance";
+L["TITAN_PERFORMANCE_ADDONS"] = "Addon Usage";
+L["TITAN_PERFORMANCE_ADDON_MEM_USAGE_LABEL"] = "Uso de Memória de Addons";
+L["TITAN_PERFORMANCE_ADDON_MEM_FORMAT_LABEL"] = "Addon Memory Format";
+L["TITAN_PERFORMANCE_ADDON_CPU_USAGE_LABEL"] = "Uso de CPU por Addons";
+L["TITAN_PERFORMANCE_ADDON_NAME_LABEL"] = "Nome:";
+L["TITAN_PERFORMANCE_ADDON_USAGE_LABEL"] = "Uso";
+L["TITAN_PERFORMANCE_ADDON_RATE_LABEL"] = "Aumento";
+L["TITAN_PERFORMANCE_ADDON_TOTAL_MEM_USAGE_LABEL"] = "Total de Memória de Addon:";
+L["TITAN_PERFORMANCE_ADDON_TOTAL_CPU_USAGE_LABEL"] = "Tempo de CPU Total:";
+L["TITAN_PERFORMANCE_MENU_SHOW_FPS"] = "Exibir QPS";
+L["TITAN_PERFORMANCE_MENU_SHOW_LATENCY"] = "Exibir Latência do Reino";
+L["TITAN_PERFORMANCE_MENU_SHOW_LATENCY_WORLD"] = "Exibir Latência do Jogo";
+L["TITAN_PERFORMANCE_MENU_SHOW_MEMORY"] = "Exibir Memória";
+L["TITAN_PERFORMANCE_MENU_SHOW_ADDONS"] = "Exibir Addon Memory Usage";
+L["TITAN_PERFORMANCE_MENU_SHOW_ADDON_RATE"] = "Exibir Addon Usage Rate";
+L["TITAN_PERFORMANCE_MENU_CPUPROF_LABEL"] = "CPU Profiling Mode";
+L["TITAN_PERFORMANCE_MENU_CPUPROF_LABEL_ON"] = "Enable CPU Profiling Mode ";
+L["TITAN_PERFORMANCE_MENU_CPUPROF_LABEL_OFF"] = "Disable CPU Profiling Mode ";
+L["TITAN_PERFORMANCE_CONTROL_TOOLTIP"] = "Addons Monitorados: ";
+L["TITAN_PERFORMANCE_CONTROL_TITLE"] = "Addons Monitorados";
+L["TITAN_PERFORMANCE_CONTROL_HIGH"] = "40";
+L["TITAN_PERFORMANCE_CONTROL_LOW"] = "1";
+L["TITAN_PERFORMANCE_TOOLTIP_HINT"] = "Dica: Clique para forçar a coleção de lixo.";
+
+L["TITAN_XP_FORMAT"] = "%s";
+L["TITAN_XP_PERCENT_FORMAT"] = "(%.1f%%)";
+L["TITAN_XP_BUTTON_LABEL_XPHR_LEVEL"] = "EXP/hr This Level: ";
+L["TITAN_XP_BUTTON_LABEL_XPHR_SESSION"] = "EXP/hr This Session: ";
+L["TITAN_XP_BUTTON_LABEL_TOLEVEL_TIME_LEVEL"] = "Time To Level: ";
+L["TITAN_XP_LEVEL_COMPLETE"] = "Level Complete: ";
+L["TITAN_XP_TOTAL_RESTED"] = "Rested: ";
+L["TITAN_XP_XPTOLEVELUP"] = "EXP To Level: ";
+L["TITAN_XP_TOOLTIP"] = "EXP Info";
+L["TITAN_XP_TOOLTIP_TOTAL_TIME"] = "Total Time Played: ";
+L["TITAN_XP_TOOLTIP_LEVEL_TIME"] = "Time Played This Level: ";
+L["TITAN_XP_TOOLTIP_SESSION_TIME"] = "Time Played This Session: ";
+L["TITAN_XP_TOOLTIP_TOTAL_XP"] = "Total XP Required This Level: ";
+L["TITAN_XP_TOOLTIP_LEVEL_XP"] = "XP Gained This Level: ";
+L["TITAN_XP_TOOLTIP_TOLEVEL_XP"] = "XP Needed To Level: ";
+L["TITAN_XP_TOOLTIP_SESSION_XP"] = "XP Gained This Session: ";
+L["TITAN_XP_TOOLTIP_XPHR_LEVEL"] = "XP/HR This Level: ";
+L["TITAN_XP_TOOLTIP_XPHR_SESSION"] = "XP/HR This Session: ";
+L["TITAN_XP_TOOLTIP_TOLEVEL_LEVEL"] = "Time To Level (Level Rate): ";
+L["TITAN_XP_TOOLTIP_TOLEVEL_SESSION"] = "Time To Level (Session Rate): ";
+L["TITAN_XP_MENU_TEXT"] = "EXP";
+L["TITAN_XP_MENU_SHOW_XPHR_THIS_LEVEL"] = "Exibir XP/HR This Level";
+L["TITAN_XP_MENU_SHOW_XPHR_THIS_SESSION"] = "Exibir XP/HR This Session";
+L["TITAN_XP_MENU_SHOW_RESTED_TOLEVELUP"] = "Exibir Multi-Info View";
+L["TITAN_XP_MENU_SIMPLE_BUTTON_TITLE"] = "Button";
+L["TITAN_XP_MENU_SIMPLE_BUTTON_RESTED"] = "Exibir Rested XP";
+L["TITAN_XP_MENU_SIMPLE_BUTTON_TOLEVELUP"] = "Exibir XP To Level";
+L["TITAN_XP_MENU_SIMPLE_BUTTON_KILLS"] = "Exibir Estimated Kills To Level";
+L["TITAN_XP_MENU_RESET_SESSION"] = "Resetar Sessão";
+L["TITAN_XP_MENU_REFRESH_PLAYED"] = "Refresh Timers";
+L["TITAN_XP_UPDATE_PENDING"] = "Atualizando...";
+L["TITAN_XP_KILLS_LABEL"] = "Kills To Level (at %s XP gained last): ";
+L["TITAN_XP_KILLS_LABEL_SHORT"] = "Est. Kills: ";
+L["TITAN_XP_BUTTON_LABEL_SESSION_TIME"] = "Session Time: ";
+L["TITAN_XP_MENU_SHOW_SESSION_TIME"] = "Exibir Session Time";
+L["TITAN_XP_GAIN_PATTERN"] = "(.*) dies, you gain (%d+) experience.";
+L["TITAN_XP_XPGAINS_LABEL_SHORT"] = "Est. Gains: ";
+L["TITAN_XP_XPGAINS_LABEL"] = "XP Gains To Level (at %s XP gained last): ";
+L["TITAN_XP_MENU_SIMPLE_BUTTON_XPGAIN"] = "Exibir Estimated XP Gains To Level";
+
+--Titan Repair
+L["REPAIR_LOCALE"] = {
+	menu = "Conserto",
+	tooltip = "Informações de Conserto",
+	button = "Durabilidade: ",
+	normal = "Custo de Conserto (Normal): ",
+	friendly = "Custo de Conserto (Respeitado): ",
+	honored = "Custo de Conserto (Honrado): ",
+	revered = "Custo de Conserto (Reverenciado): ",
+	exalted = "Custo de Conserto (Exaltado): ",
+	buttonNormal = "Exibir Normal",
+	buttonFriendly = "Exibir Respeitado (5%)",
+	buttonHonored = "Exibir Honrado (10%)",
+	buttonRevered = "Exibir Reverenciado (15%)",
+	buttonExalted = "Exibir Exaltado (20%)",
+	percentage = "Exibir como Porcentagem",
+	itemnames = "Exibir Nome dos Itens",
+	mostdamaged = "Exibir o Mais Danificado",
+	Exibirdurabilityframe = "Exibir Quadro de Durabilidade",
+	undamaged = "Exibir Itens Não Danificados",
+	discount = "Desconto",
+	nothing = "Nada Danificado",
+	confirmation = "Do you want to repair all items ?",
+	badmerchant = "This merchant cannot repair. Displaying normal repair costs instead.",
+	popup = "Exibir Popup de Conserto",
+	showinventory = "Calculate Inventory Damage",
+	WholeScanInProgress = "Atualizando...",
+	AutoReplabel = "Auto Conserto",
+	AutoRepitemlabel = "Auto Consertar Todos os Itens",
+	ShowRepairCost = "Exibir Custo de Conserto",
+	ignoreThrown = "Ignore Thrown",
+	ShowItems = "Exibir Itens",
+	ShowDiscounts = "Exibir Descontos",
+	ShowCosts = "Exibir Custos",
+	Items = "Itens",
+	Discounts = "Descontos",
+	Costs = "Custos",
+	CostTotal = "Custo Total",
+	CostBag = "Custo dos Itens na Bolsa",
+	CostEquip = "Custo dos Itens Equipados",
+	TooltipOptions = "Tooltip",
+};
+
+L["TITAN_REPAIR"] = "Titan Consertos"
+L["TITAN_REPAIR_GBANK_TOTAL"] = "Guild Bank Funds :"
+L["TITAN_REPAIR_GBANK_WITHDRAW"] = "Guild Bank Withdrawal Allowed :"
+L["TITAN_REPAIR_GBANK_USEFUNDS"] = "Use Guild Bank Funds"
+L["TITAN_REPAIR_GBANK_NOMONEY"] = "Guild Bank can't afford the repair cost, or you can't withdraw that much."
+L["TITAN_REPAIR_GBANK_NORIGHTS"] = "You are either not in a guild or you don't have permission to use the guild bank to repair your items."
+L["TITAN_REPAIR_CANNOT_AFFORD"] = "You cannot afford to repair, at this time."
+L["TITAN_REPAIR_REPORT_COST_MENU"] = "Report Repair Cost to Chat"
+L["TITAN_REPAIR_REPORT_COST_CHAT"] = "Custo de conserto foi "
+
+L["TITAN_GOLD_TOOLTIPTEXT"] = "Total Gold on";
+L["TITAN_GOLD_ITEMNAME"] = "Titan Gold";
+L["TITAN_GOLD_CLEAR_DATA_TEXT"] = "Limpar Banco de Dados";
+L["TITAN_GOLD_RESET_SESS_TEXT"] = "Resetar Sessão Atual";
+L["TITAN_GOLD_DB_CLEARED"] = "Titan Gold - Database Cleared.";
+L["TITAN_GOLD_SESSION_RESET"] = "Titan Ouro - Sessão resetada.";
+L["TITAN_GOLD_MENU_TEXT"] = "Ouro";
+L["TITAN_GOLD_TOOLTIP"] = "Informações de Ouro";
+L["TITAN_GOLD_TOGGLE_PLAYER_TEXT"] = "Display Player Gold";
+L["TITAN_GOLD_TOGGLE_ALL_TEXT"] = "Display Server Gold";
+L["TITAN_GOLD_SESS_EARNED"] = "Ganho nesta Sessão";
+L["TITAN_GOLD_PERHOUR_EARNED"] = "Ganho por Hora";
+L["TITAN_GOLD_SESS_LOST"] = "Perda Nesta Sessão";
+L["TITAN_GOLD_PERHOUR_LOST"] = "Perda por Hora";
+L["TITAN_GOLD_STATS_TITLE"] = "Estatísticas da Sessão";
+L["TITAN_GOLD_TTL_GOLD"] = "Ouro Total";
+L["TITAN_GOLD_START_GOLD"] = "Ouro Inicial";
+L["TITAN_GOLD_TOGGLE_SORT_GOLD"] = "Ordernar Tabela por Ouro";
+L["TITAN_GOLD_TOGGLE_SORT_NAME"] = "Ordenar Ouro por Nome";
+L["TITAN_GOLD_TOGGLE_GPH_SHOW"] = "Exibir Ouro por Hora";
+L["TITAN_GOLD_TOGGLE_GPH_HIDE"] = "Ocultar Gold Per Hour";
+L["TITAN_GOLD_GOLD"] = "o";
+L["TITAN_GOLD_SILVER"] = "p";
+L["TITAN_GOLD_COPPER"] = "c";
+L["TITAN_GOLD_STATUS_PLAYER_SHOW"] = "Visível";
+L["TITAN_GOLD_STATUS_PLAYER_HIDE"] = "Escondido";
+L["TITAN_GOLD_DELETE_PLAYER"] = "Apagar Personagem";
+L["TITAN_GOLD_SHOW_PLAYER"] = "Exibir Personagem";
+L["TITAN_GOLD_FACTION_PLAYER_ALLY"] = "Aliança";
+L["TITAN_GOLD_FACTION_PLAYER_HORDE"] = "Horda";
+L["TITAN_GOLD_CLEAR_DATA_WARNING"] = GREEN_FONT_COLOR_CODE .. "Atenção: "
+.. FONT_COLOR_CODE_CLOSE .. "This setting will wipe your Titan Gold database. "
+.. "If you wish to continue with this operation, push 'Accept', otherwise push 'Cancel' or the 'Escape' key.";
+L["TITAN_GOLD_COIN_NONE"] = "Exibir Nenhum Rótulo";
+L["TITAN_GOLD_COIN_LABELS"] = "Exibir Rótulo de Texto";
+L["TITAN_GOLD_COIN_ICONS"] = "Exibir Rótulo de Ícones";
+L["TITAN_GOLD_ONLY"] = "Exibir Somente Ouro";
+L["TITAN_GOLD_COLORS"] = "Exibir Gold Colors";
+L["TITAN_GOLD_MERGE"] = "Merge Servers";
+L["TITAN_GOLD_SEPARATE"] = "Separate Servers";
+L["TITAN_GOLD_ALL"] = "All Servers";
+L["TITAN_GOLD_IGNORE_FACTION"] = IGNORE.." "..FACTION
+L["TITAN_GOLD_MERGED"] = "Merged"
+
+L["TITAN_VOLUME_TOOLTIP"] = "Informação de Volume";
+L["TITAN_VOLUME_MASTER_TOOLTIP_VALUE"] = "Master Sound Volume: ";
+L["TITAN_VOLUME_SOUND_TOOLTIP_VALUE"] = "Effects Sound Volume: ";
+L["TITAN_VOLUME_AMBIENCE_TOOLTIP_VALUE"] = "Ambience Sound Volume: ";
+L["TITAN_VOLUME_DIALOG_TOOLTIP_VALUE"] = "Dialog Sound Volume: ";
+L["TITAN_VOLUME_MUSIC_TOOLTIP_VALUE"] = "Music Sound Volume: ";
+L["TITAN_VOLUME_MICROPHONE_TOOLTIP_VALUE"] = "Microphone Sound Volume: ";
+L["TITAN_VOLUME_SPEAKER_TOOLTIP_VALUE"] = "Speaker Sound Volume: ";
+L["TITAN_VOLUME_TOOLTIP_HINT1"] = "Hint: Clique para ajustar o"
+L["TITAN_VOLUME_TOOLTIP_HINT2"] = "volume do som.";
+L["TITAN_VOLUME_CONTROL_TOOLTIP"] = "Volume Control: ";
+L["TITAN_VOLUME_CONTROL_TITLE"] = "Volume Control";
+L["TITAN_VOLUME_MASTER_CONTROL_TITLE"] = "Geral";
+L["TITAN_VOLUME_SOUND_CONTROL_TITLE"] = "Efeitos";
+L["TITAN_VOLUME_AMBIENCE_CONTROL_TITLE"] = "Ambiente";
+L["TITAN_VOLUME_DIALOG_CONTROL_TITLE"] = "Dialog";
+L["TITAN_VOLUME_MUSIC_CONTROL_TITLE"] = "Música";
+L["TITAN_VOLUME_MICROPHONE_CONTROL_TITLE"] = "Microfone";
+L["TITAN_VOLUME_SPEAKER_CONTROL_TITLE"] = "Auto-falante";
+L["TITAN_VOLUME_CONTROL_HIGH"] = "Alto";
+L["TITAN_VOLUME_CONTROL_LOW"] = "Baixo";
+L["TITAN_VOLUME_MENU_TEXT"] = "Controle do Volume";
+L["TITAN_VOLUME_MENU_AUDIO_OPTIONS_LABEL"] = "Exibir Opções de Som/Voz";
+L["TITAN_VOLUME_MENU_OVERRIDE_BLIZZ_SETTINGS"] = "Ignorar Configurações de Volume da Blizzard";
diff --git a/TitanClassic/save/locale/Localization.CN.lua b/TitanClassic/save/locale/Localization.CN.lua
new file mode 100644
index 0000000..2596310
--- /dev/null
+++ b/TitanClassic/save/locale/Localization.CN.lua
@@ -0,0 +1,568 @@
+local L = LibStub("AceLocale-3.0"):NewLocale(TITAN_ID,"zhCN")
+if not L then return end
+
+L["TITAN_PANEL"] = "Titan Panel";
+local TITAN_PANEL = "Titan Panel";
+L["TITAN_DEBUG"] = "<Titan>";
+L["TITAN_PRINT"] = "Titan";
+
+L["TITAN_NA"] = "N/A";
+L["TITAN_SECONDS"] = "秒";
+L["TITAN_MINUTES"] = "分";
+L["TITAN_HOURS"] = "小时";
+L["TITAN_DAYS"] = "天";
+L["TITAN_SECONDS_ABBR"] = "秒";
+L["TITAN_MINUTES_ABBR"] = "分";
+L["TITAN_HOURS_ABBR"] = "小时";
+L["TITAN_DAYS_ABBR"] = "天";
+L["TITAN_MILLISECOND"] = "毫秒";
+L["TITAN_KILOBYTES_PER_SECOND"] = "KB/s";
+L["TITAN_KILOBITS_PER_SECOND"] = "kb/s"
+L["TITAN_MEGABYTE"] = "MB";
+L["TITAN_NONE"] = "无";
+L["TITAN_USE_COMMA"] = "千位分隔符使用逗号";
+L["TITAN_USE_PERIOD"] = "使用点";
+
+L["TITAN_PANEL_ERROR_PROF_DELCURRENT"] = "无法删除你的当前配置.";
+local TITAN_PANEL_WARNING = GREEN_FONT_COLOR_CODE.."警告 : "..FONT_COLOR_CODE_CLOSE
+local TITAN_PANEL_RELOAD_TEXT = "如果你想继续这个操作, 按 '接受' (会重载界面), 否则请按 '取消' ."
+L["TITAN_PANEL_RESET_WARNING"] = TITAN_PANEL_WARNING
+	.."这会重置面板的位置和"..TITAN_PANEL.." 设置信息为默认值,并重建配置文件. "
+	..TITAN_PANEL_RELOAD_TEXT
+L["TITAN_PANEL_RELOAD"] = TITAN_PANEL_WARNING
+	.."这会重新加载"..TITAN_PANEL..". "
+	..TITAN_PANEL_RELOAD_TEXT
+L["TITAN_PANEL_ATTEMPTS"] = TITAN_PANEL.."注册请求" --??
+L["TITAN_PANEL_ATTEMPTS_SHORT"] = "其他插件注册请求" --??
+L["TITAN_PANEL_ATTEMPTS_DESC"] = "下列插件扩展要注册在"..TITAN_PANEL.."下.\n"
+	.."如有相关问题请发送给其插件作者."
+L["TITAN_PANEL_ATTEMPTS_TYPE"] = "类型" --??
+L["TITAN_PANEL_ATTEMPTS_CATEGORY"] = "类别"
+L["TITAN_PANEL_ATTEMPTS_BUTTON"] = "按钮名称"
+L["TITAN_PANEL_ATTEMPTS_STATUS"] = "状态"
+L["TITAN_PANEL_ATTEMPTS_ISSUE"] = "信息"
+L["TITAN_PANEL_ATTEMPTS_NOTES"] = "说明"
+L["TITAN_PANEL_ATTEMPTS_TABLE"] = "表单"
+L["TITAN_PANEL_EXTRAS"] = TITAN_PANEL.." 附加"
+L["TITAN_PANEL_EXTRAS_SHORT"] = "附加"
+L["TITAN_PANEL_EXTRAS_DESC"] = "这些是有设置数据但没有加载的扩展组件.\n"
+	.."可以安全的删除."
+L["TITAN_PANEL_EXTRAS_DELETE_BUTTON"] = "删除设置数据"
+L["TITAN_PANEL_EXTRAS_DELETE_MSG"] = "设置数据已经被删除."
+L["TITAN_PANEL_CHARS"] = "角色"
+L["TITAN_PANEL_CHARS_DESC"] = "这些是有设置数据的角色."
+L["TITAN_PANEL_REGISTER_START"] = "正在注册 "..TITAN_PANEL.." 扩展组件..."
+L["TITAN_PANEL_REGISTER_END"] = "注册完成."
+
+-- slash command help
+L["TITAN_PANEL_SLASH_RESET_0"] = LIGHTYELLOW_FONT_COLOR_CODE.."使用命令: |cffffffff/titan {reset | reset tipfont/tipalpha/panelscale/spacing}";
+L["TITAN_PANEL_SLASH_RESET_1"] = " - "..LIGHTYELLOW_FONT_COLOR_CODE.."reset: |cffffffffResets "..TITAN_PANEL.."重置为默认设置.";
+L["TITAN_PANEL_SLASH_RESET_2"] = " - "..LIGHTYELLOW_FONT_COLOR_CODE.."reset tipfont: |cffffffffResets "..TITAN_PANEL.." 重置提示文字字体缩放为默认值.";
+L["TITAN_PANEL_SLASH_RESET_3"] = " - "..LIGHTYELLOW_FONT_COLOR_CODE.."reset tipalpha: |cffffffffResets "..TITAN_PANEL.." 重置提示文字透明度为默认值.";
+L["TITAN_PANEL_SLASH_RESET_4"] = " - "..LIGHTYELLOW_FONT_COLOR_CODE.."reset panelscale: |cffffffffResets "..TITAN_PANEL.." 重置面板缩放为默认值.";
+L["TITAN_PANEL_SLASH_RESET_5"] = " - "..LIGHTYELLOW_FONT_COLOR_CODE.."reset spacing: |cffffffffResets "..TITAN_PANEL.." 重置按钮间距为默认值.";
+L["TITAN_PANEL_SLASH_GUI_0"] = LIGHTYELLOW_FONT_COLOR_CODE.."使用命令: |cffffffff/titan {gui control/trans/skin}";
+L["TITAN_PANEL_SLASH_GUI_1"] = " - "..LIGHTYELLOW_FONT_COLOR_CODE.."gui control: |cffffffff打开 "..TITAN_PANEL.." 控制面板.";
+L["TITAN_PANEL_SLASH_GUI_2"] = " - "..LIGHTYELLOW_FONT_COLOR_CODE.."gui trans: |cffffffff打开透明度控制面板.";
+L["TITAN_PANEL_SLASH_GUI_3"] = " - "..LIGHTYELLOW_FONT_COLOR_CODE.."gui skin: |cffffffff打开皮肤控制面板.";
+L["TITAN_PANEL_SLASH_PROFILE_0"] = LIGHTYELLOW_FONT_COLOR_CODE.."使用命令: |cffffffff/titan {profile use <profile>}";
+L["TITAN_PANEL_SLASH_PROFILE_1"] = " - "..LIGHTYELLOW_FONT_COLOR_CODE.."profile use <名字> <服务器>: |cffffffff使用此服务器下的此角色的配置设置.";
+L["TITAN_PANEL_SLASH_PROFILE_2"] = " - "..LIGHTYELLOW_FONT_COLOR_CODE.."<名字>: |cffffffff可以是角色名也可以是配置文件名."
+L["TITAN_PANEL_SLASH_PROFILE_3"] = " - "..LIGHTYELLOW_FONT_COLOR_CODE.."<服务器>: |cffffffff可以是服务器名也可以是 Titan配置模板名."
+L["TITAN_PANEL_SLASH_SILENT_0"] = LIGHTYELLOW_FONT_COLOR_CODE.."Usage: |cffffffff/titan {silent}";
+L["TITAN_PANEL_SLASH_SILENT_1"] = LIGHTYELLOW_FONT_COLOR_CODE.."silent: |cffffffffToggles "..TITAN_PANEL.." to load silently.";
+L["TITAN_PANEL_SLASH_ORDERHALL_0"] = LIGHTYELLOW_FONT_COLOR_CODE.."Usage: |cffffffff/titan {orderhall}";
+L["TITAN_PANEL_SLASH_ORDERHALL_1"] = LIGHTYELLOW_FONT_COLOR_CODE.."orderhall: |cffffffffToggles "..TITAN_PANEL.." to hide Order Hall Command Bar.";
+L["TITAN_PANEL_SLASH_HELP_0"] = LIGHTYELLOW_FONT_COLOR_CODE.."使用命令: |cffffffff/titan {help | help <主题>}";
+L["TITAN_PANEL_SLASH_HELP_1"] = " - "..LIGHTYELLOW_FONT_COLOR_CODE.."<主题>: reset/gui/profile/silent/orderhall/help ";
+L["TITAN_PANEL_SLASH_ALL_0"] = LIGHTYELLOW_FONT_COLOR_CODE.."使用命令: |cffffffff/titan <topic>";
+L["TITAN_PANEL_SLASH_ALL_1"] = " - "..LIGHTYELLOW_FONT_COLOR_CODE.."<主题>: |cffffffffreset/gui/profile/silent/orderhall/help ";
+
+-- slash command responses
+L["TITAN_PANEL_SLASH_RESP1"] = LIGHTYELLOW_FONT_COLOR_CODE..TITAN_PANEL.."Titan Panel 提示文字缩放已重置.";
+L["TITAN_PANEL_SLASH_RESP2"] = LIGHTYELLOW_FONT_COLOR_CODE..TITAN_PANEL.."Titan Panel 提示窗口的透明度已重置.";
+L["TITAN_PANEL_SLASH_RESP3"] = LIGHTYELLOW_FONT_COLOR_CODE..TITAN_PANEL.."Titan Panel 缩放已重置.";
+L["TITAN_PANEL_SLASH_RESP4"] = LIGHTYELLOW_FONT_COLOR_CODE..TITAN_PANEL.."Titan Panel 按钮间距已重置.";
+
+-- global profile locale
+L["TITAN_PANEL_GLOBAL"] = "全局";
+L["TITAN_PANEL_GLOBAL_PROFILE"] = "全局陪置";
+L["TITAN_PANEL_GLOBAL_USE"] = "使用全局配置";
+L["TITAN_PANEL_GLOBAL_USE_AS"] = "设为全局配置";
+L["TITAN_PANEL_GLOBAL_USE_DESC"] = "为所有角色使用全局配置";
+L["TITAN_PANEL_GLOBAL_RESET_PART"] = "重置选项";
+L["TITAN_PANEL_GLOBAL_ERR_1"] = "当一个全局配置文件在使用中时你可以无法加载";
+
+-- general panel locale
+L["TITAN_PANEL_VERSION_INFO"] = "版本|cffffd700 |cffff8c00"..TITAN_PANEL.." 开发团队出品";
+L["TITAN_PANEL_MENU_TITLE"] = TITAN_PANEL;
+L["TITAN_PANEL_MENU_HIDE"] = "隐藏";
+L["TITAN_PANEL_MENU_IN_COMBAT_LOCKDOWN"] = "(战斗中)";
+L["TITAN_PANEL_MENU_RELOADUI"] = "(将重载界面)";
+L["TITAN_PANEL_MENU_SHOW_COLORED_TEXT"] = "显示彩色文本";
+L["TITAN_PANEL_MENU_SHOW_ICON"] = "显示图标";
+L["TITAN_PANEL_MENU_SHOW_LABEL_TEXT"] = "显示名称";
+L["TITAN_PANEL_MENU_AUTOHIDE"] = "自动隐藏";
+L["TITAN_PANEL_MENU_CENTER_TEXT"] = "文字居中";
+L["TITAN_PANEL_MENU_DISPLAY_BAR"] = "显示Titan条";
+L["TITAN_PANEL_MENU_DISABLE_PUSH"] = "禁用自动适应屏幕";
+L["TITAN_PANEL_MENU_DISABLE_MINIMAP_PUSH"] = "禁用微缩地图自动出现";
+L["TITAN_PANEL_MENU_DISABLE_LOGS"] = "自动记录";
+L["TITAN_PANEL_MENU_DISABLE_BAGS"] = "自动背包调整";
+L["TITAN_PANEL_MENU_DISABLE_TICKET"] = "自动调整标签框体";
+L["TITAN_PANEL_MENU_PROFILES"] = "配置";
+L["TITAN_PANEL_MENU_PROFILE"] = "配置";
+L["TITAN_PANEL_MENU_PROFILE_CUSTOM"] = "个人";
+L["TITAN_PANEL_MENU_PROFILE_DELETED"] = " 已删除.";
+L["TITAN_PANEL_MENU_PROFILE_SERVERS"] = "服务器";
+L["TITAN_PANEL_MENU_PROFILE_CHARS"] = "角色";
+L["TITAN_PANEL_MENU_PROFILE_RELOADUI"] = "按下 '确定' 界面将重载来保存你的个人配置.";
+L["TITAN_PANEL_MENU_PROFILE_SAVE_CUSTOM_TITLE"] = "为你的配置文件输入一个名称:\n(20字符限制,不能有空格)";
+L["TITAN_PANEL_MENU_PROFILE_SAVE_PENDING"] = "现有设置已经被保存为配置文件: ";
+L["TITAN_PANEL_MENU_PROFILE_ALREADY_EXISTS"] = "配置文件名称已存在. 你确定要覆盖它? 按 '接受' 确定, 按 '取消' 取消.";
+L["TITAN_PANEL_MENU_MANAGE_SETTINGS"] = "加载配置";
+L["TITAN_PANEL_MENU_LOAD_SETTINGS"] = "载入";
+L["TITAN_PANEL_MENU_DELETE_SETTINGS"] = "删除";
+L["TITAN_PANEL_MENU_SAVE_SETTINGS"] = "保存";
+L["TITAN_PANEL_MENU_CONFIGURATION"] = "配置设置";
+L["TITAN_PANEL_OPTIONS"] = "选项";
+L["TITAN_PANEL_MENU_TOP"] = "顶端面板条"
+L["TITAN_PANEL_MENU_TOP2"] = "顶端面板条2"
+L["TITAN_PANEL_MENU_BOTTOM"] = "底端面板条"
+L["TITAN_PANEL_MENU_BOTTOM2"] = "底端面板条2"
+L["TITAN_PANEL_MENU_OPTIONS"] = TITAN_PANEL.." 提示文字和框架";
+L["TITAN_PANEL_MENU_OPTIONS_SHORT"] = "提示文字和框架";
+L["TITAN_PANEL_MENU_TOP_BARS"] = "顶端面板条"
+L["TITAN_PANEL_MENU_BOTTOM_BARS"] = "底端面板条"
+L["TITAN_PANEL_MENU_OPTIONS_BARS"] = "面板条"
+L["TITAN_PANEL_MENU_OPTIONS_MAIN_BARS"] = TITAN_PANEL.." 顶端面板条";
+L["TITAN_PANEL_MENU_OPTIONS_AUX_BARS"] = TITAN_PANEL.." 底端面板条";
+L["TITAN_PANEL_MENU_OPTIONS_TOOLTIPS"] = "提示文字";
+L["TITAN_PANEL_MENU_OPTIONS_FRAMES"] = "框架";
+L["TITAN_PANEL_MENU_PLUGINS"] = "扩展组件";
+L["TITAN_PANEL_MENU_LOCK_BUTTONS"] = "锁定按钮";
+L["TITAN_PANEL_MENU_VERSION_SHOWN"] = "显示扩展组件版本";
+L["TITAN_PANEL_MENU_LDB_SIDE"] = "右侧插件"; --??
+L["TITAN_PANEL_MENU_LDB_FORCE_LAUNCHER"] = "强制LDB启动器到右侧";
+L["TITAN_PANEL_MENU_CATEGORIES"] = {"扩展组件","综合","战斗","信息","用户界面","专业技能"}
+L["TITAN_PANEL_MENU_TOOLTIPS_SHOWN"] = "显示提示文字";
+L["TITAN_PANEL_MENU_TOOLTIPS_SHOWN_IN_COMBAT"] = "在战斗中隐藏提示文字";
+L["TITAN_PANEL_MENU_AUTOHIDE_IN_COMBAT"] = "在战斗中锁定自动隐藏的面板条";
+L["TITAN_PANEL_MENU_RESET"] = "重置 "..TITAN_PANEL.." 为默认";
+L["TITAN_PANEL_MENU_TEXTURE_SETTINGS"] = "皮肤";
+L["TITAN_PANEL_MENU_LSM_FONTS"] = "面板字体"
+L["TITAN_PANEL_MENU_ENABLED"] = "启用";
+L["TITAN_PANEL_MENU_DISABLED"] = "禁用";
+L["TITAN_PANEL_SHIFT_LEFT"] = "向左移动";
+L["TITAN_PANEL_SHIFT_RIGHT"] = "向右移动";
+L["TITAN_PANEL_MENU_SHOW_PLUGIN_TEXT"] = "显示扩展组件文本";
+L["TITAN_PANEL_MENU_BAR_ALWAYS"] = "总是显示"; --??
+L["TITAN_PANEL_MENU_POSITION"] = "位置";
+L["TITAN_PANEL_MENU_BAR"] = "面板条";
+L["TITAN_PANEL_MENU_DISPLAY_ON_BAR"] = "选择扩展组件显示在哪个面板条上";
+L["TITAN_PANEL_MENU_SHOW"] = "显示扩展组件";
+L["TITAN_PANEL_MENU_PLUGIN_RESET"] = "刷新扩展组件";
+L["TITAN_PANEL_MENU_PLUGIN_RESET_DESC"] = "刷新扩展组件的文本和位置";
+L["TITAN_PANEL_MENU_SILENT_LOAD"] = "Silent Load";
+L["TITAN_PANEL_MENU_HIDE_ORDERHALL"] = "Hide Order Hall Command Bar";
+
+-- localization strings for AceConfigDialog-3.0
+L["TITAN_ABOUT_VERSION"] = "版本";
+L["TITAN_ABOUT_AUTHOR"] = "作者";
+L["TITAN_ABOUT_CREDITS"] = "贡献者";
+L["TITAN_ABOUT_CATEGORY"] = "类别";
+L["TITAN_ABOUT_EMAIL"] = "Email";
+L["TITAN_ABOUT_WEB"] = "网址";
+L["TITAN_ABOUT_LICENSE"] = "许可证";
+L["TITAN_PANEL_CONFIG_MAIN_LABEL"] = "信息条插件. 在屏幕顶部或底部增加一个信息面板,允许用户添加显示所需信息或者快速载入其他插件.";
+L["TITAN_TRANS_MENU_TEXT"] = TITAN_PANEL.." 透明度";
+L["TITAN_TRANS_MENU_TEXT_SHORT"] = "透明度";
+L["TITAN_TRANS_MENU_DESC"] = "为 "..TITAN_PANEL.." 面板条和提示文字调整透明度.";
+L["TITAN_TRANS_MAIN_CONTROL_TITLE"] = "主面板条";
+L["TITAN_TRANS_AUX_CONTROL_TITLE"] = "辅面板条";
+L["TITAN_TRANS_CONTROL_TITLE_TOOLTIP"] = "提示文字";
+L["TITAN_TRANS_TOOLTIP_DESC"] = "为扩展组件和其提示文字调整透明度.";
+L["TITAN_UISCALE_MENU_TEXT"] = TITAN_PANEL.." 缩放和字体";
+L["TITAN_UISCALE_MENU_TEXT_SHORT"] = "缩放和字体";
+L["TITAN_UISCALE_CONTROL_TITLE_UI"] = "用户界面缩放";
+L["TITAN_UISCALE_CONTROL_TITLE_PANEL"] = TITAN_PANEL.." 缩放";
+L["TITAN_UISCALE_CONTROL_TITLE_BUTTON"] = "按钮间距";
+L["TITAN_UISCALE_CONTROL_TITLE_ICON"] = "图标间距";
+L["TITAN_UISCALE_CONTROL_TOOLTIP_TOOLTIPFONT"] = "提示文字缩放";
+L["TITAN_UISCALE_TOOLTIP_DISABLE_TEXT"] = "禁用提示文字缩放";
+L["TITAN_UISCALE_MENU_DESC"] = "控制 "..TITAN_PANEL.."的界面.";
+L["TITAN_UISCALE_SLIDER_DESC"] = "设置你整体用户界面的缩放.";
+L["TITAN_UISCALE_PANEL_SLIDER_DESC"] = "控制 "..TITAN_PANEL.." 的各个按钮图标的缩放.";
+L["TITAN_UISCALE_BUTTON_SLIDER_DESC"] = "调整左侧的扩展组件间距.";
+L["TITAN_UISCALE_ICON_SLIDER_DESC"] = "调整右侧的扩展组件间距.";
+L["TITAN_UISCALE_TOOLTIP_SLIDER_DESC"] = "调整各个扩展组件提示文字的缩放.";
+L["TITAN_UISCALE_DISABLE_TOOLTIP_DESC"] = "禁用"..TITAN_PANEL.." 提示文字缩放.";
+
+L["TITAN_SKINS_TITLE"] = TITAN_PANEL.." 皮肤";
+L["TITAN_SKINS_OPTIONS_CUSTOM"] = "皮肤 - 自定义";
+L["TITAN_SKINS_TITLE_CUSTOM"] = TITAN_PANEL.." 自定义皮肤";
+L["TITAN_SKINS_MAIN_DESC"] = "所有自定义皮肤都放在以下文件夹中: \n"
+			.."..\\AddOns\\Titan\\Artwork\\Custom\\<Skin Folder>\\ ".."\n"
+			.."\n"..TITAN_PANEL.."自定义皮肤寸放在各自账号的插件配置文件夹.";
+L["TITAN_SKINS_LIST_TITLE"] = "皮肤列表";
+L["TITAN_SKINS_SET_DESC"] = "给"..TITAN_PANEL.."信息条选择一个皮肤.";
+L["TITAN_SKINS_SET_HEADER"] = "设置面板皮肤";
+L["TITAN_SKINS_RESET_HEADER"] = "重置"..TITAN_PANEL.." 皮肤";
+L["TITAN_SKINS_NEW_HEADER"] = "添加新皮肤";
+L["TITAN_SKINS_NAME_TITLE"] = "皮肤名称";
+L["TITAN_SKINS_NAME_DESC"] = "为新皮肤输入一个名称.";
+L["TITAN_SKINS_PATH_TITLE"] = "皮肤路径";
+L["TITAN_SKINS_PATH_DESC"] = "输入皮肤的准确路径, 如范例所示.";
+L["TITAN_SKINS_ADD_HEADER"] = "添加皮肤";
+L["TITAN_SKINS_ADD_DESC"] = "添加一个新皮肤到面板可用皮肤列表.";
+L["TITAN_SKINS_REMOVE_HEADER"] = "删除皮肤";
+L["TITAN_SKINS_REMOVE_DESC"] = "从面板可用皮肤列表删除一个皮肤.";
+L["TITAN_SKINS_REMOVE_BUTTON"] = "删除";
+L["TITAN_SKINS_REMOVE_BUTTON_DESC"] = "从面板可用皮肤列表删除一个皮肤.";
+L["TITAN_SKINS_REMOVE_NOTES"] = "你需要从"
+..TITAN_PANEL.." 安装目录操作,来彻底删除你不需要的皮肤. 插件无法添加或删除文件."
+L["TITAN_SKINS_RESET_DEFAULTS_TITLE"] = "恢复默认";
+L["TITAN_SKINS_RESET_DEFAULTS_DESC"] = "恢复皮肤列表至默认值.";
+L["TITAN_PANEL_MENU_LSM_FONTS_DESC"] = "选择Titan条上各个模块的字体样式.";
+L["TITAN_PANEL_MENU_FONT_SIZE"] = "字体大小";
+L["TITAN_PANEL_MENU_FONT_SIZE_DESC"] = "设置面板上的字体大小.";
+L["TITAN_PANEL_MENU_FRAME_STRATA"] = "面板框架层叠";
+L["TITAN_PANEL_MENU_FRAME_STRATA_DESC"] = "设置"..TITAN_PANEL.."的框架是否显示在最前.";
+-- /end localization strings for AceConfigDialog-3.0
+
+L["TITAN_PANEL_MENU_ADV"] = "高级";
+L["TITAN_PANEL_MENU_ADV01_DESC"] = "当你遇到页面框架出错时更改计时器.".."\n"; --??
+L["TITAN_PANEL_MENU_ADV_PEW"] = "登陆界面"; --??
+L["TITAN_PANEL_MENU_ADV_PEW_DESC"] = "当你登陆登出游戏或者进出副本时遇到页面框架出错时更改设定值(通常是增大).";
+L["TITAN_PANEL_MENU_ADV_VEHICLE"] = "坐骑";
+L["TITAN_PANEL_MENU_ADV_VEHICLE_DESC"] = "当你上下坐骑遇到页面框架出错时更改设定值(通常是增大).";
+
+L["TITAN_AUTOHIDE_TOOLTIP"] = "控制"..TITAN_PANEL.."自动隐藏 开/关";
+
+L["TITAN_BAG_FORMAT"] = "%d/%d";
+L["TITAN_BAG_BUTTON_LABEL"] = "背包: ";
+L["TITAN_BAG_TOOLTIP"] = "背包状态";
+L["TITAN_BAG_TOOLTIP_HINTS"] = "提示: 左键点击打开所有背包.";
+L["TITAN_BAG_MENU_TEXT"] = "背包监视";
+L["TITAN_BAG_USED_SLOTS"] = "已用空间";
+L["TITAN_BAG_FREE_SLOTS"] = "剩余空间";
+L["TITAN_BAG_BACKPACK"] = "背包";
+L["TITAN_BAG_MENU_SHOW_USED_SLOTS"] = "显示已用空间";
+L["TITAN_BAG_MENU_SHOW_AVAILABLE_SLOTS"] = "显示可用空间";
+L["TITAN_BAG_MENU_SHOW_DETAILED"] = "显示详细的提示信息";
+L["TITAN_BAG_MENU_IGNORE_SLOTS"] = "忽略容器";
+L["TITAN_BAG_MENU_IGNORE_PROF_BAGS_SLOTS"] = "忽略专业技能包";
+
+L["TITAN_BAG_PROF_BAG_ENCHANTING"] = {
+"魔化魔纹布包", "魔化符文布包", "附魔师之袋", "大附魔袋", "魔焰背包",
+"神秘背包", "异界之袋", "“马车——限定款”附魔之夜手提包"};
+L["TITAN_BAG_PROF_BAG_ENGINEERING"] = {
+"重工具箱", "魔铁工具箱", "泰坦神铁工具箱", "氪金工具箱", "源质工具箱", "“马车——狂人”高科技背包"};
+L["TITAN_BAG_PROF_BAG_HERBALISM"] = {
+"草药袋", "塞纳里奥草药包", "塞纳留斯之袋", "麦卡的草药包", "翡翠包", "海加尔远征背囊",
+"“马车——拥抱绿野”草药手提袋"};
+L["TITAN_BAG_PROF_BAG_INSCRIPTION"] = {
+"皇家铭文师背包", "无尽口袋", "“马车——珊德拉”学徒手提包", "Burnished Inscription Bag"};
+L["TITAN_BAG_PROF_BAG_JEWELCRAFTING"] = {
+"宝石袋", "珠宝袋", "“马车——限定款”宝石镶嵌挎包"};
+L["TITAN_BAG_PROF_BAG_LEATHERWORKING"] = {
+"制皮匠的背包", "大皮袋", "猎户的旅行背包", "“马车——米亚”真皮背包", "Burnished Leather Bag"};
+L["TITAN_BAG_PROF_BAG_MINING"] = {
+"矿物包", "加固矿工袋", "猛犸皮矿石包", "三重加固的矿工袋", "“马车——克莉斯汀娜”珍藏金属背包", "Burnished Mining Bag"};
+L["TITAN_BAG_PROF_BAG_FISHING"] = {"捕鱼大师的工具箱"};
+L["TITAN_BAG_PROF_BAG_COOKING"] = {"便携式冷柜", "Advanced Refrigeration Unit"};
+
+-- Classic
+L["TITAN_BAG_MENU_IGNORE_AMMO_POUCH_SLOTS"] = "忽略弹药包空间";
+L["TITAN_BAG_MENU_IGNORE_SHARD_BAGS_SLOTS"] = "忽略灵魂袋空间";
+L["TITAN_BAG_MENU_IGNORE_PROF_BAGS_SLOTS"] = "忽略各专业背包空间";
+L["TITAN_BAG_SHARD_BAG_NAMES"] = {"灵魂袋", "小灵魂袋", "灵魂箱", "恶魔布包", "熔火恶魔布包", "黑色暗影背包", "深渊背包"};
+L["TITAN_BAG_AMMO_POUCH_NAMES"] = {"裂蹄牛皮箭袋", "座狼皮箭袋", "龙筋箭袋", "蛛魔强固箭袋", "千羽箭袋", "结缔皮箭袋", "鹰身人皮箭袋", "雷布里的箭袋", "快捷箭袋", "重型箭袋", "守夜人箭袋", "狩猎箭袋", "中型箭袋", "轻皮箭袋", "小箭袋", "轻型箭袋", "走私者的弹药包", "龙鳞弹药包", "结缔皮弹药包", "虚空鳞片弹药包", "豺狼人皮弹药包", "厚皮弹药包", "重皮弹药包", "守夜人的弹药包", "中型弹药包", "猎枪弹药包", "轻皮弹药包", "小型弹药包"};
+--
+
+L["TITAN_CLOCK_TOOLTIP"] = "时钟";
+L["TITAN_CLOCK_TOOLTIP_VALUE"] = "与服务器的时差: ";
+L["TITAN_CLOCK_TOOLTIP_LOCAL_TIME"] = "本地时间: ";
+L["TITAN_CLOCK_TOOLTIP_SERVER_TIME"] = "服务器时间: ";
+L["TITAN_CLOCK_TOOLTIP_SERVER_ADJUSTED_TIME"] = "修正服务器时间: ";
+L["TITAN_CLOCK_TOOLTIP_HINT1"] = "提示: 左键单击来修正时间"
+L["TITAN_CLOCK_TOOLTIP_HINT2"] = "(仅服务器时间) 24小时模式.";
+L["TITAN_CLOCK_TOOLTIP_HINT3"] = "Shift+左键单击 打开/关闭日历.";
+L["TITAN_CLOCK_CONTROL_TOOLTIP"] = "服务器时差: ";
+L["TITAN_CLOCK_CONTROL_TITLE"] = "时差";
+L["TITAN_CLOCK_CONTROL_HIGH"] = "+12";
+L["TITAN_CLOCK_CONTROL_LOW"] = "-12";
+L["TITAN_CLOCK_CHECKBUTTON"] = "24小时制";
+L["TITAN_CLOCK_CHECKBUTTON_TOOLTIP"] = "切换 12/24 小时制显示";
+L["TITAN_CLOCK_MENU_TEXT"] = "时钟";
+L["TITAN_CLOCK_MENU_LOCAL_TIME"] = "显示本地时间";
+L["TITAN_CLOCK_MENU_SERVER_TIME"] = "显示服务器时间";
+L["TITAN_CLOCK_MENU_SERVER_ADJUSTED_TIME"] = "显示修正后的服务器时间";
+L["TITAN_CLOCK_MENU_DISPLAY_ON_RIGHT_SIDE"] = "在最右侧显示";
+L["TITAN_CLOCK_MENU_HIDE_GAMETIME"] = "隐藏 时间/日历 按钮";
+L["TITAN_CLOCK_MENU_HIDE_MAPTIME"] = "隐藏时间按钮";
+L["TITAN_CLOCK_MENU_HIDE_CALENDAR"] = "隐藏日历按钮";
+
+L["TITAN_LOCATION_FORMAT"] = "(%.d, %.d)";
+L["TITAN_LOCATION_FORMAT2"] = "(%.1f, %.1f)";
+L["TITAN_LOCATION_FORMAT3"] = "(%.2f, %.2f)";
+L["TITAN_LOCATION_FORMAT_LABEL"] = "(xx , yy)";
+L["TITAN_LOCATION_FORMAT2_LABEL"] = "(xx.x , yy.y)";
+L["TITAN_LOCATION_FORMAT3_LABEL"] = "(xx.xx , yy.yy)";
+L["TITAN_LOCATION_FORMAT_COORD_LABEL"] = "坐标格式";
+L["TITAN_LOCATION_BUTTON_LABEL"] = "位置: ";
+L["TITAN_LOCATION_TOOLTIP"] = "所在位置信息";
+L["TITAN_LOCATION_TOOLTIP_HINTS_1"] = "提示: Shift + 左键单击添加所在位置";
+L["TITAN_LOCATION_TOOLTIP_HINTS_2"] = "信息到聊天窗口.";
+L["TITAN_LOCATION_TOOLTIP_ZONE"] = "区域: ";
+L["TITAN_LOCATION_TOOLTIP_SUBZONE"] = "具体地点: ";
+L["TITAN_LOCATION_TOOLTIP_PVPINFO"] = "PVP 信息: ";
+L["TITAN_LOCATION_TOOLTIP_HOMELOCATION"] = "炉石位置";
+L["TITAN_LOCATION_TOOLTIP_INN"] = "旅店: ";
+L["TITAN_LOCATION_MENU_TEXT"] = "坐标";
+L["TITAN_LOCATION_MENU_SHOW_ZONE_ON_PANEL_TEXT"] = "显示区域信息";
+L["TITAN_LOCATION_MENU_SHOW_COORDS_ON_MAP_TEXT"] = "在世界地图上显示坐标";
+L["TITAN_LOCATION_MENU_SHOW_COORDS_ON_PANEL_TEXT"] = "Show Text Coordinates";
+L["TITAN_LOCATION_MAP_CURSOR_COORDS_TEXT"] = "鼠标位置(X,Y): %s";
+L["TITAN_LOCATION_MAP_PLAYER_COORDS_TEXT"] = "玩家位置(X,Y): %s";
+L["TITAN_LOCATION_NO_COORDS"] = "无坐标";
+L["TITAN_LOCATION_MENU_SHOW_LOC_ON_MINIMAP_TEXT"] = "在小地图显示位置";
+L["TITAN_LOCATION_MENU_UPDATE_WORLD_MAP"] = "当切换地区时更新世界地图";
+
+L["TITAN_FPS_FORMAT"] = "%.1f";
+L["TITAN_FPS_BUTTON_LABEL"] = "FPS: ";
+L["TITAN_FPS_MENU_TEXT"] = "FPS";
+L["TITAN_FPS_TOOLTIP_CURRENT_FPS"] = "当前FPS: ";
+L["TITAN_FPS_TOOLTIP_AVG_FPS"] = "平均 FPS: ";
+L["TITAN_FPS_TOOLTIP_MIN_FPS"] = "最低 FPS: ";
+L["TITAN_FPS_TOOLTIP_MAX_FPS"] = "最高 FPS: ";
+L["TITAN_FPS_TOOLTIP"] = "每秒画面帧数";
+
+L["TITAN_LATENCY_FORMAT"] = "%d".."ms";
+L["TITAN_LATENCY_BANDWIDTH_FORMAT"] = "%.3f ".."KB/s";
+L["TITAN_LATENCY_BUTTON_LABEL"] = "延迟: ";
+L["TITAN_LATENCY_TOOLTIP"] = "网络状况信息";
+L["TITAN_LATENCY_TOOLTIP_LATENCY_HOME"] = "游戏延迟 (本地): ";
+L["TITAN_LATENCY_TOOLTIP_LATENCY_WORLD"] = "游戏延迟 (世界): ";
+L["TITAN_LATENCY_TOOLTIP_BANDWIDTH_IN"] = "接收带宽: ";
+L["TITAN_LATENCY_TOOLTIP_BANDWIDTH_OUT"] = "发送带宽: ";
+L["TITAN_LATENCY_MENU_TEXT"] = "延迟";
+
+L["TITAN_LOOTTYPE_BUTTON_LABEL"] = "分配: ";
+L["TITAN_LOOTTYPE_FREE_FOR_ALL"] = "自由拾取";
+L["TITAN_LOOTTYPE_ROUND_ROBIN"] = "轮流拾取";
+L["TITAN_LOOTTYPE_MASTER_LOOTER"] = "队长分配";
+L["TITAN_LOOTTYPE_GROUP_LOOT"] = "队伍分配";
+L["TITAN_LOOTTYPE_NEED_BEFORE_GREED"] = "需求优先";
+L["TITAN_LOOTTYPE_PERSONAL"] = "Personal";
+L["TITAN_LOOTTYPE_TOOLTIP"] = "分配方式";
+L["TITAN_LOOTTYPE_MENU_TEXT"] = "分配方式";
+L["TITAN_LOOTTYPE_RANDOM_ROLL_LABEL"] = "Roll点";
+L["TITAN_LOOTTYPE_TOOLTIP_HINT1"] = "左键单击将Roll点.";
+L["TITAN_LOOTTYPE_TOOLTIP_HINT2"] = "右键点击选择Roll点类型.";
+L["TITAN_LOOTTYPE_DUNGEONDIFF_LABEL"] = "五人副本难度";
+L["TITAN_LOOTTYPE_DUNGEONDIFF_LABEL2"] = "团队副本难度";
+L["TITAN_LOOTTYPE_SHOWDUNGEONDIFF_LABEL"] = "显示副本难度";
+L["TITAN_LOOTTYPE_SETDUNGEONDIFF_LABEL"] = "设置五人副本难度";
+L["TITAN_LOOTTYPE_SETRAIDDIFF_LABEL"] = "设置团队副本难度";
+L["TITAN_LOOTTYPE_AUTODIFF_LABEL"] = "自动设定(基于队伍类型)";
+
+L["TITAN_MEMORY_FORMAT"] = "%.3f".."MB";
+L["TITAN_MEMORY_FORMAT_KB"] = "%d".."KB";
+L["TITAN_MEMORY_RATE_FORMAT"] = "%.3f".."KB/s";
+L["TITAN_MEMORY_BUTTON_LABEL"] = "内存: ";
+L["TITAN_MEMORY_TOOLTIP"] = "内存使用";
+L["TITAN_MEMORY_TOOLTIP_CURRENT_MEMORY"] = "当前: ";
+L["TITAN_MEMORY_TOOLTIP_INITIAL_MEMORY"] = "起始: ";
+L["TITAN_MEMORY_TOOLTIP_INCREASING_RATE"] = "增长率: ";
+L["TITAN_MEMORY_KBMB_LABEL"] = "KB/MB";
+
+L["TITAN_PERFORMANCE_TOOLTIP"] = "性能信息";
+L["TITAN_PERFORMANCE_MENU_TEXT"] = "性能";
+L["TITAN_PERFORMANCE_ADDONS"] = "插件使用";
+L["TITAN_PERFORMANCE_ADDON_MEM_USAGE_LABEL"] = "插件的内存使用";
+L["TITAN_PERFORMANCE_ADDON_MEM_FORMAT_LABEL"] = "插件内存占用形式";
+L["TITAN_PERFORMANCE_ADDON_CPU_USAGE_LABEL"] = "插件CPU使用";
+L["TITAN_PERFORMANCE_ADDON_NAME_LABEL"] = "名称:";
+L["TITAN_PERFORMANCE_ADDON_USAGE_LABEL"] = "使用";
+L["TITAN_PERFORMANCE_ADDON_RATE_LABEL"] = "百分比";
+L["TITAN_PERFORMANCE_ADDON_TOTAL_MEM_USAGE_LABEL"] = "插件使用内存总量:";
+L["TITAN_PERFORMANCE_ADDON_TOTAL_CPU_USAGE_LABEL"] = "CPU使用总量:";
+L["TITAN_PERFORMANCE_MENU_SHOW_FPS"] = "显示 FPS";
+L["TITAN_PERFORMANCE_MENU_SHOW_LATENCY"] = "显示本地延迟";
+L["TITAN_PERFORMANCE_MENU_SHOW_LATENCY_WORLD"] = "显示世界延迟";
+L["TITAN_PERFORMANCE_MENU_SHOW_MEMORY"] = "显示内存使用";
+L["TITAN_PERFORMANCE_MENU_SHOW_ADDONS"] = "显示插件内存使用量";
+L["TITAN_PERFORMANCE_MENU_SHOW_ADDON_RATE"] = "显示插件内存使用率";
+L["TITAN_PERFORMANCE_MENU_CPUPROF_LABEL"] = "CPU 使用图形显示模式";
+L["TITAN_PERFORMANCE_MENU_CPUPROF_LABEL_ON"] = "启用CPU图形显示 ";
+L["TITAN_PERFORMANCE_MENU_CPUPROF_LABEL_OFF"] = "禁用CPU图形显示 ";
+L["TITAN_PERFORMANCE_CONTROL_TOOLTIP"] = "监视的插件: ";
+L["TITAN_PERFORMANCE_CONTROL_TITLE"] = "被监视的插件";
+L["TITAN_PERFORMANCE_CONTROL_HIGH"] = "40";
+L["TITAN_PERFORMANCE_CONTROL_LOW"] = "1";
+L["TITAN_PERFORMANCE_TOOLTIP_HINT"] = "左键点击回收内存.";
+
+L["TITAN_XP_FORMAT"] = "%s";
+L["TITAN_XP_PERCENT_FORMAT"] = "(%.1f%%)";
+L["TITAN_XP_BUTTON_LABEL_XPHR_LEVEL"] = "经验/小时 当前等级: ";
+L["TITAN_XP_BUTTON_LABEL_XPHR_SESSION"] = "经验/小时 本次连接: ";
+L["TITAN_XP_BUTTON_LABEL_TOLEVEL_TIME_LEVEL"] = "升级所需时间: ";
+L["TITAN_XP_LEVEL_COMPLETE"] = "升级: ";
+L["TITAN_XP_TOTAL_RESTED"] = "剩余: ";
+L["TITAN_XP_XPTOLEVELUP"] = "升级所需经验: ";
+L["TITAN_XP_TOOLTIP"] = "经验相关信息";
+L["TITAN_XP_TOOLTIP_TOTAL_TIME"] = "总共游戏时间: ";
+L["TITAN_XP_TOOLTIP_LEVEL_TIME"] = "当前等级的游戏时间: ";
+L["TITAN_XP_TOOLTIP_SESSION_TIME"] = "本次连接游戏时间: ";
+L["TITAN_XP_TOOLTIP_TOTAL_XP"] = "当前级别总经验: ";
+L["TITAN_XP_TOOLTIP_LEVEL_XP"] = "当前等级所获经验: ";
+L["TITAN_XP_TOOLTIP_TOLEVEL_XP"] = "升级所需经验: ";
+L["TITAN_XP_TOOLTIP_SESSION_XP"] = "本次连接所获经验: ";
+L["TITAN_XP_TOOLTIP_XPHR_LEVEL"] = "经验/小时 当前级别: ";
+L["TITAN_XP_TOOLTIP_XPHR_SESSION"] = "经验/小时 本次连接: ";
+L["TITAN_XP_TOOLTIP_TOLEVEL_LEVEL"] = "升级时间 (按等级效率): ";
+L["TITAN_XP_TOOLTIP_TOLEVEL_SESSION"] = "升级时间 (按连接效率): ";
+L["TITAN_XP_MENU_TEXT"] = "经验";
+L["TITAN_XP_MENU_SHOW_XPHR_THIS_LEVEL"] = "显示当前级别 经验/小时";
+L["TITAN_XP_MENU_SHOW_XPHR_THIS_SESSION"] = "显示本次连接 经验/小时";
+L["TITAN_XP_MENU_SHOW_RESTED_TOLEVELUP"] = "更多信息显示";
+L["TITAN_XP_MENU_SIMPLE_BUTTON_TITLE"] = "按钮";
+L["TITAN_XP_MENU_SIMPLE_BUTTON_RESTED"] = "显示双倍的经验值";
+L["TITAN_XP_MENU_SIMPLE_BUTTON_TOLEVELUP"] = "显示升级所需经验";
+L["TITAN_XP_MENU_SIMPLE_BUTTON_KILLS"] = "显示升级所需的预估击杀数";
+L["TITAN_XP_MENU_RESET_SESSION"] = "重置连接时间";
+L["TITAN_XP_MENU_REFRESH_PLAYED"] = "刷新计时器";
+L["TITAN_XP_UPDATE_PENDING"] = "更新中...";
+L["TITAN_XP_KILLS_LABEL"] = "升级所需击杀数 (基于最后一个的经验 %s): ";
+L["TITAN_XP_KILLS_LABEL_SHORT"] = "预估击杀数: ";
+L["TITAN_XP_BUTTON_LABEL_SESSION_TIME"] = "连接时间: ";
+L["TITAN_XP_MENU_SHOW_SESSION_TIME"] = "显示连接时间";
+L["TITAN_XP_GAIN_PATTERN"] = "(.*)死亡,你获得(%d+)点经验。";
+L["TITAN_XP_XPGAINS_LABEL_SHORT"] = "预估获得经验: ";
+L["TITAN_XP_XPGAINS_LABEL"] = "升级所需杀怪数 (基于最后杀怪所获%s点经验): ";
+L["TITAN_XP_MENU_SIMPLE_BUTTON_XPGAIN"] = "显示升级所需(基于最后一次所获经验)";
+
+--Titan Repair
+L["REPAIR_LOCALE"] = {
+	menu = "修理",
+	tooltip = "耐久度信息",
+	button = "耐久度: ",
+	normal = "修理费用 (正常): ",
+	friendly = "修理费用 (友善): ",
+	honored = "修理费用 (尊敬): ",
+	revered = "修理费用 (崇敬): ",
+	exalted = "修理费用 (崇拜): ",
+	buttonNormal = "显示正常费用",
+	buttonFriendly = "显示(声望友善)费用 (5%折扣)",
+	buttonHonored = "显示(声望尊敬)费用 (10%折扣)",
+	buttonRevered = "显示(声望崇敬)费用 (15%折扣)",
+	buttonExalted = "显示(声望崇拜)费用 (20%折扣)",
+	percentage = "显示为百分比",
+	itemnames = "显示物品名称",
+	mostdamaged = "耐久度最低的",
+	showdurabilityframe = "显示耐久度面板",
+	undamaged = "显示未掉耐久度的物品",
+	discount = "折扣",
+	nothing = "没有需要修理的物品",
+	confirmation = "你确定要修理所有装备吗 ?",
+	badmerchant = "这个商人不能修理,现在将显示正常费用",
+	popup = "显示维修框",
+	showinventory = "统计背包中的需修理物品",
+	WholeScanInProgress = "更新中...",
+	AutoReplabel = "自动修理",
+	AutoRepitemlabel = "自动修理所有物品",
+	ShowRepairCost = "显示修理费用",
+	ignoreThrown = "忽略投掷武器",
+	ShowItems = "显示物品",
+	ShowDiscounts = "显示折扣",
+	ShowCosts = "显示花费",
+	Items = "物品",
+	Discounts = "折扣",
+	Costs = "花费",
+	CostTotal = "总花费",
+	CostBag = "背包内花费",
+	CostEquip = "身上装备花费",
+	TooltipOptions = "提示文字",
+};
+
+L["TITAN_REPAIR"] = "Titan 修理"
+L["TITAN_REPAIR_GBANK_TOTAL"] = "公会银行总资金 :"
+L["TITAN_REPAIR_GBANK_WITHDRAW"] = "公会银行允许的费用 :"
+L["TITAN_REPAIR_GBANK_USEFUNDS"] = "使用公会银行资金"
+L["TITAN_REPAIR_GBANK_NOMONEY"] = "公会银行余额不足或者你超过了允许的使用量."
+L["TITAN_REPAIR_GBANK_NORIGHTS"] = "你没有公会或你没有权限使用公会资金来修理."
+L["TITAN_REPAIR_CANNOT_AFFORD"] = "现在,至少,你没钱来修理."
+L["TITAN_REPAIR_REPORT_COST_MENU"] = "报告修理费到聊天频道"
+L["TITAN_REPAIR_REPORT_COST_CHAT"] = "修理花费 "
+
+L["TITAN_PLUGINS_MENU_TITLE"] = "扩展模块";
+
+L["TITAN_GOLD_TOOLTIPTEXT"] = "统计所持有金币信息";
+L["TITAN_GOLD_ITEMNAME"] = "金币助手";
+L["TITAN_GOLD_CLEAR_DATA_TEXT"] = "清除已存数据";
+L["TITAN_GOLD_RESET_SESS_TEXT"] = "重置现有周期";
+L["TITAN_GOLD_DB_CLEARED"] = "Titan金币查看助手 - 数据已清除.";
+L["TITAN_GOLD_SESSION_RESET"] = "Titan金币查看助手 - 周期已重置.";
+L["TITAN_GOLD_MENU_TEXT"] = "金币助手";
+L["TITAN_GOLD_TOOLTIP"] = "金币信息";
+L["TITAN_GOLD_TOGGLE_PLAYER_TEXT"] = "显示玩家金币";
+L["TITAN_GOLD_TOGGLE_ALL_TEXT"] = "显示所有角色金币";
+L["TITAN_GOLD_SESS_EARNED"] = "这个周期所赚金币";
+L["TITAN_GOLD_PERHOUR_EARNED"] = "每小时所赚金币";
+L["TITAN_GOLD_SESS_LOST"] = "这个周期所花费金币";
+L["TITAN_GOLD_PERHOUR_LOST"] = "每小时花费金币";
+L["TITAN_GOLD_STATS_TITLE"] = "周期统计";
+L["TITAN_GOLD_TTL_GOLD"] = "总金币";
+L["TITAN_GOLD_START_GOLD"] = "起始金币数";
+L["TITAN_GOLD_TOGGLE_SORT_GOLD"] = "按金币数排列";
+L["TITAN_GOLD_TOGGLE_SORT_NAME"] = "按角色名排列";
+L["TITAN_GOLD_TOGGLE_GPH_SHOW"] = "显示每小时金币进出";
+L["TITAN_GOLD_TOGGLE_GPH_HIDE"] = "隐藏每小时金币进出";
+L["TITAN_GOLD_GOLD"] = "g";
+L["TITAN_GOLD_SILVER"] = "s";
+L["TITAN_GOLD_COPPER"] = "c";
+L["TITAN_GOLD_STATUS_PLAYER_SHOW"] = "显示";
+L["TITAN_GOLD_STATUS_PLAYER_HIDE"] = "隐藏";
+L["TITAN_GOLD_DELETE_PLAYER"] = "删除这个角色";
+L["TITAN_GOLD_SHOW_PLAYER"] = "Show toon";
+L["TITAN_GOLD_FACTION_PLAYER_ALLY"] = "联盟";
+L["TITAN_GOLD_FACTION_PLAYER_HORDE"] = "部落";
+L["TITAN_GOLD_CLEAR_DATA_WARNING"] = GREEN_FONT_COLOR_CODE.."警告: "
+..FONT_COLOR_CODE_CLOSE.."这会清楚你的Titan金币统计数据库. "
+.."如果你想继续操作请按 '接受', 否则请按 '取消'.";
+L["TITAN_GOLD_COIN_NONE"] = "不现实标签";
+L["TITAN_GOLD_COIN_LABELS"] = "显示标签文字";
+L["TITAN_GOLD_COIN_ICONS"] = "显示标签图标";
+L["TITAN_GOLD_ONLY"] = "只显示金";
+L["TITAN_GOLD_COLORS"] = "显示金币颜色";
+L["TITAN_GOLD_MERGE"] = "Merge Servers";
+L["TITAN_GOLD_SEPARATE"] = "Separate Servers";
+L["TITAN_GOLD_ALL"] = "All Servers";
+L["TITAN_GOLD_IGNORE_FACTION"] = IGNORE.." "..FACTION
+L["TITAN_GOLD_MERGED"] = "Merged"
+
+L["TITAN_VOLUME_TOOLTIP"] = "音量信息";
+L["TITAN_VOLUME_MASTER_TOOLTIP_VALUE"] = "主音量: ";
+L["TITAN_VOLUME_SOUND_TOOLTIP_VALUE"] = "音效音量: ";
+L["TITAN_VOLUME_AMBIENCE_TOOLTIP_VALUE"] = "环境音量: ";
+L["TITAN_VOLUME_DIALOG_TOOLTIP_VALUE"] = "Dialog Sound Volume: ";
+L["TITAN_VOLUME_MUSIC_TOOLTIP_VALUE"] = "音乐音量: ";
+L["TITAN_VOLUME_MICROPHONE_TOOLTIP_VALUE"] = "麦克风音量: ";
+L["TITAN_VOLUME_SPEAKER_TOOLTIP_VALUE"] = "扬声器音量: ";
+L["TITAN_VOLUME_TOOLTIP_HINT1"] = "提示: 用鼠标左键来调节"
+L["TITAN_VOLUME_TOOLTIP_HINT2"] = "音量.";
+L["TITAN_VOLUME_CONTROL_TOOLTIP"] = "音量控制: ";
+L["TITAN_VOLUME_CONTROL_TITLE"] = "音量控制";
+L["TITAN_VOLUME_MASTER_CONTROL_TITLE"] = "主音量";
+L["TITAN_VOLUME_SOUND_CONTROL_TITLE"] = "音效音量";
+L["TITAN_VOLUME_AMBIENCE_CONTROL_TITLE"] = "环境音量";
+L["TITAN_VOLUME_DIALOG_CONTROL_TITLE"] = "Dialog";
+L["TITAN_VOLUME_MUSIC_CONTROL_TITLE"] = "音乐";
+L["TITAN_VOLUME_MICROPHONE_CONTROL_TITLE"] = "麦克风";
+L["TITAN_VOLUME_SPEAKER_CONTROL_TITLE"] = "扬声器";
+L["TITAN_VOLUME_CONTROL_HIGH"] = "高";
+L["TITAN_VOLUME_CONTROL_LOW"] = "低";
+L["TITAN_VOLUME_MENU_TEXT"] = "音量控制";
+L["TITAN_VOLUME_MENU_AUDIO_OPTIONS_LABEL"] = "显示 声音控制" ;
+L["TITAN_VOLUME_MENU_OVERRIDE_BLIZZ_SETTINGS"] = "替换默认声音控制";
diff --git a/TitanClassic/save/locale/Localization.DE.lua b/TitanClassic/save/locale/Localization.DE.lua
new file mode 100644
index 0000000..dfb3e10
--- /dev/null
+++ b/TitanClassic/save/locale/Localization.DE.lua
@@ -0,0 +1,572 @@
+local L = LibStub("AceLocale-3.0"):NewLocale(TITAN_ID,"deDE")
+if not L then return end
+
+L["TITAN_PANEL"] = "Titan Panel";
+local TITAN_PANEL = "Titan Panel";
+L["TITAN_DEBUG"] = "<Titan>";
+L["TITAN_PRINT"] = "Titan";
+
+L["TITAN_NA"] = "N/V";
+L["TITAN_SECONDS"] = "Sekunde(n)";
+L["TITAN_MINUTES"] = "Minute(n)";
+L["TITAN_HOURS"] = "Stunde(n)";
+L["TITAN_DAYS"] = "Tag(e)";
+L["TITAN_SECONDS_ABBR"] = "s";
+L["TITAN_MINUTES_ABBR"] = "m";
+L["TITAN_HOURS_ABBR"] = "S";
+L["TITAN_DAYS_ABBR"] = "T";
+L["TITAN_MILLISECOND"] = "ms";
+L["TITAN_KILOBYTES_PER_SECOND"] = "KB/s";
+L["TITAN_KILOBITS_PER_SECOND"] = "kbps"
+L["TITAN_MEGABYTE"] = "MB";
+L["TITAN_NONE"] = "None";
+L["TITAN_USE_COMMA"] = "Benutze Komma";
+L["TITAN_USE_PERIOD"] = "Benutze Punkt";
+
+L["TITAN_PANEL_ERROR_PROF_DELCURRENT"] = "Aktuelles Profil darf nicht gel\195\182scht werden.";
+local TITAN_PANEL_WARNING = GREEN_FONT_COLOR_CODE.."WARNUNG : "..FONT_COLOR_CODE_CLOSE
+local TITAN_PANEL_RELOAD_TEXT = "Wenn Du diesen Schritt ausführen willst, klicke auf 'Accept' (deine UI wird neu geladen), anderenfalls klicke auf 'Abbrechen' oder dr\195\188cke die 'ESC'-Taste."
+L["TITAN_PANEL_RESET_WARNING"] = TITAN_PANEL_WARNING
+	.."Diese Einstellung wird die Titanbars und "..TITAN_PANEL.." Einstellungen auf die Standardwerte zur\195\188cksetzen. Zus195\164tzlich wird das Profil neu erstellt."
+	..TITAN_PANEL_RELOAD_TEXT
+L["TITAN_PANEL_RELOAD"] = TITAN_PANEL_WARNING
+	.."Dies wird "..TITAN_PANEL.." neu laden. "
+	..TITAN_PANEL_RELOAD_TEXT
+L["TITAN_PANEL_ATTEMPTS"] = TITAN_PANEL.." Versuche"
+L["TITAN_PANEL_ATTEMPTS_SHORT"] = "Versuche"
+L["TITAN_PANEL_ATTEMPTS_DESC"] = "Folgende Plugins haben eine Registrierungsanfrage an "..TITAN_PANEL.." gestellt.\n"
+	.."Bitte sende entsprechende Fehler an deren Autor."
+L["TITAN_PANEL_ATTEMPTS_TYPE"] = "Art"
+L["TITAN_PANEL_ATTEMPTS_CATEGORY"] = "Kategorie"
+L["TITAN_PANEL_ATTEMPTS_BUTTON"] = "Schaltfl195\164che"
+L["TITAN_PANEL_ATTEMPTS_STATUS"] = "Status"
+L["TITAN_PANEL_ATTEMPTS_ISSUE"] = "Grund"
+L["TITAN_PANEL_ATTEMPTS_NOTES"] = "Hinweise"
+L["TITAN_PANEL_ATTEMPTS_TABLE"] = "Tabellenindex"
+L["TITAN_PANEL_EXTRAS"] = TITAN_PANEL.." Extras"
+L["TITAN_PANEL_EXTRAS_SHORT"] = "Extras"
+L["TITAN_PANEL_EXTRAS_DESC"] = "Dies sind Plugins, deren Konfigurationsdaten nicht geladen wurden.\n"
+	.."Diese k\195\182nnen gefahrlos gel\195\182scht werden."
+L["TITAN_PANEL_EXTRAS_DELETE_BUTTON"] = "L\195\182sche Konfigurationsdaten"
+L["TITAN_PANEL_EXTRAS_DELETE_MSG"] = "Konfigurationseintrag wurde gel\195\182scht."
+L["TITAN_PANEL_CHARS"] = "Spielercharaktere"
+L["TITAN_PANEL_CHARS_DESC"] = "Dies sind Spielercharaktere mit Konfigurationsdaten."
+L["TITAN_PANEL_REGISTER_START"] = "Registriere "..TITAN_PANEL.." Plugins..."
+L["TITAN_PANEL_REGISTER_END"] = "Registrationsprozess abgeschlossen."
+
+-- slash command help
+L["TITAN_PANEL_SLASH_RESET_0"] = LIGHTYELLOW_FONT_COLOR_CODE.."Benutzen: |cffffffff/titan {reset | reset tipfont/tipalpha/panelscale/spacing}";
+L["TITAN_PANEL_SLASH_RESET_1"] = " - "..LIGHTYELLOW_FONT_COLOR_CODE.."reset: |cffffffffSetzt Panelposition/-inhalt auf Voreinstellung zur\195\188ck.";
+L["TITAN_PANEL_SLASH_RESET_2"] = " - "..LIGHTYELLOW_FONT_COLOR_CODE.."reset tipfont: |cffffffffSetzt Paneltooltip-Schriftgr\195\182\195\159e auf Voreinstellung zur\195\188ck.";
+L["TITAN_PANEL_SLASH_RESET_3"] = " - "..LIGHTYELLOW_FONT_COLOR_CODE.."reset tipalpha: |cffffffffSetzt Paneltooltip-Transparenz auf Voreinstellung zur\195\188ck.";
+L["TITAN_PANEL_SLASH_RESET_4"] = " - "..LIGHTYELLOW_FONT_COLOR_CODE.."reset panelscale: |cffffffffSetzt Panelgr\195\182\195\159e auf Voreinstellung zur\195\188ck.";
+L["TITAN_PANEL_SLASH_RESET_5"] = " - "..LIGHTYELLOW_FONT_COLOR_CODE.."reset spacing: |cffffffffSetzt Panel-Buttonabstand auf Voreinstellung zur\195\188ck.";
+L["TITAN_PANEL_SLASH_GUI_0"] = LIGHTYELLOW_FONT_COLOR_CODE.."Benutzen: |cffffffff/titan {gui control/trans/skin}";
+L["TITAN_PANEL_SLASH_GUI_1"] = " - "..LIGHTYELLOW_FONT_COLOR_CODE.."gui control: |cffffffff\195\150ffnet das Ace3-Panel-Kontroll-GUI.";
+L["TITAN_PANEL_SLASH_GUI_2"] = " - "..LIGHTYELLOW_FONT_COLOR_CODE.."gui trans: |cffffffff\195\150ffnet das Ace3-Transparenz-Kontroll-GUI.";
+L["TITAN_PANEL_SLASH_GUI_3"] = " - "..LIGHTYELLOW_FONT_COLOR_CODE.."gui skin: |cffffffff\195\150ffnet das Ace3-Skin-Kontroll-GUI.";
+L["TITAN_PANEL_SLASH_PROFILE_0"] = LIGHTYELLOW_FONT_COLOR_CODE.."Benutzen: |cffffffff/titan {profile use <profile>}";
+L["TITAN_PANEL_SLASH_PROFILE_1"] = " - "..LIGHTYELLOW_FONT_COLOR_CODE.."profile use <name> <server>: |cffffffff\195\156berschreibt das aktuelle Profil mit dem angegebenen, gespeicherten Profil.";
+L["TITAN_PANEL_SLASH_PROFILE_2"] = " - "..LIGHTYELLOW_FONT_COLOR_CODE.."<name>: |cffffffffkann entweder ein Spiekercharatername oder ein individuell bezeichnetes Profil sein."
+L["TITAN_PANEL_SLASH_PROFILE_3"] = " - "..LIGHTYELLOW_FONT_COLOR_CODE.."<server>: |cffffffffkann entweder ser Servername oder 'TitanCustomProfile' sein."
+L["TITAN_PANEL_SLASH_SILENT_0"] = LIGHTYELLOW_FONT_COLOR_CODE.."Benutzen: |cffffffff/titan {silent}";
+L["TITAN_PANEL_SLASH_SILENT_1"] = LIGHTYELLOW_FONT_COLOR_CODE.."silent: |cffffffffSchaltet "..TITAN_PANEL.." so um, dass es still geladen wird.";
+L["TITAN_PANEL_SLASH_ORDERHALL_0"] = LIGHTYELLOW_FONT_COLOR_CODE.."Benutzen: |cffffffff/titan {Ordenshalle}";
+L["TITAN_PANEL_SLASH_ORDERHALL_1"] = LIGHTYELLOW_FONT_COLOR_CODE.."Ordenshalle: |cffffffffSchaltet die "..TITAN_PANEL.." Ordenshalle Befehlsleiste um.";
+L["TITAN_PANEL_SLASH_HELP_0"] = LIGHTYELLOW_FONT_COLOR_CODE.."Benutzen: |cffffffff/titan {help | help <topic>}";
+L["TITAN_PANEL_SLASH_HELP_1"] = " - "..LIGHTYELLOW_FONT_COLOR_CODE.."<Punkt>: reset/gui/profile/silent/orderhall/help ";
+L["TITAN_PANEL_SLASH_ALL_0"] = LIGHTYELLOW_FONT_COLOR_CODE.."Benutzen: |cffffffff/titan <topic>";
+L["TITAN_PANEL_SLASH_ALL_1"] = " - "..LIGHTYELLOW_FONT_COLOR_CODE.."<Punkt>: |cffffffffreset/gui/profile/silent/orderhall/help ";
+
+-- slash command responses
+L["TITAN_PANEL_SLASH_RESP1"] = LIGHTYELLOW_FONT_COLOR_CODE.."Titan Panel Tooltip-Schriftgr\195\182sse wurde zur\195\188ckgesetzt.";
+L["TITAN_PANEL_SLASH_RESP2"] = LIGHTYELLOW_FONT_COLOR_CODE.."Titan Panel Tooltip-Transparenz wurde zur\195\188ckgesetzt.";
+L["TITAN_PANEL_SLASH_RESP3"] = LIGHTYELLOW_FONT_COLOR_CODE.."Titan Panel Gr\195\182sse wurde zur\195\188ckgesetzt.";
+L["TITAN_PANEL_SLASH_RESP4"] = LIGHTYELLOW_FONT_COLOR_CODE.."Titan Panel Buttonabstand wurde zur\195\188ckgesetzt.";
+
+-- global profile locale
+L["TITAN_PANEL_GLOBAL"] = "Global";
+L["TITAN_PANEL_GLOBAL_PROFILE"] = "Global-Profil";
+L["TITAN_PANEL_GLOBAL_USE"] = "Benutze Global-Profil";
+L["TITAN_PANEL_GLOBAL_USE_AS"] = "Benutze als Global-Profil";
+L["TITAN_PANEL_GLOBAL_USE_DESC"] = "Benutze ein Global-Profil f\195\188r alle Spielercharaktere";
+L["TITAN_PANEL_GLOBAL_RESET_PART"] = "Setze Einstellungen zur\195\188ck";
+L["TITAN_PANEL_GLOBAL_ERR_1"] = "Du kannst kein individuelles Profil laden, wenn ein globales Profil verwendet wird.";
+
+-- general panel locale
+L["TITAN_PANEL_VERSION_INFO"] = "|cffffd700 vom |cffff8c00"..TITAN_PANEL.." Development Team";
+L["TITAN_PANEL_MENU_TITLE"] = TITAN_PANEL;
+L["TITAN_PANEL_MENU_HIDE"] = "Verstecken";
+L["TITAN_PANEL_MENU_IN_COMBAT_LOCKDOWN"] = "(Im Kampf)";
+L["TITAN_PANEL_MENU_RELOADUI"] = "(UI neuladen)";
+L["TITAN_PANEL_MENU_SHOW_COLORED_TEXT"] = "Farbigen Text anzeigen";
+L["TITAN_PANEL_MENU_SHOW_ICON"] = "Icon anzeigen";
+L["TITAN_PANEL_MENU_SHOW_LABEL_TEXT"] = "Beschriftungstext anzeigen";
+L["TITAN_PANEL_MENU_AUTOHIDE"] = "Titanleiste automatisch ausblenden";
+L["TITAN_PANEL_MENU_CENTER_TEXT"] = "Text zentrieren";
+L["TITAN_PANEL_MENU_DISPLAY_BAR"] = "Zeige Leiste";
+L["TITAN_PANEL_MENU_DISABLE_PUSH"] = "Bildschirmjustierung deaktivieren (Gr\195\182\195\159en\195\164nderung)";
+L["TITAN_PANEL_MENU_DISABLE_MINIMAP_PUSH"] = "Minimapjustierung deaktivieren";
+L["TITAN_PANEL_MENU_DISABLE_LOGS"] = "Log automatisch justieren";
+L["TITAN_PANEL_MENU_DISABLE_BAGS"] = "Automatische Taschenanpassung";
+L["TITAN_PANEL_MENU_DISABLE_TICKET"] = "Automatische Ticketfensteranpassung";
+L["TITAN_PANEL_MENU_PROFILES"] = "Profile";
+L["TITAN_PANEL_MENU_PROFILE"] = "Profil ";
+L["TITAN_PANEL_MENU_PROFILE_CUSTOM"] = "Benutzerdefiniert";
+L["TITAN_PANEL_MENU_PROFILE_DELETED"] = " wurde gel\195\182scht.";
+L["TITAN_PANEL_MENU_PROFILE_SERVERS"] = "Server";
+L["TITAN_PANEL_MENU_PROFILE_CHARS"] = "Charakter";
+L["TITAN_PANEL_MENU_PROFILE_RELOADUI"] = "UI wird jetzt neu geladen nach dr\195\188cken von 'Okay' und das benutzerdefinierte Profil sichern.";
+L["TITAN_PANEL_MENU_PROFILE_SAVE_CUSTOM_TITLE"] = "Name f\195\188r benutzerdefiniertes Profil:\n(20 Zeichen max, keine Leerzeichen erlaubt, Gross-/Kleinschreibung beachten) ";
+L["TITAN_PANEL_MENU_PROFILE_SAVE_PENDING"] = "Aktuelle Leisteneinstellung werden gesichtert unter Profilname: ";
+L["TITAN_PANEL_MENU_PROFILE_ALREADY_EXISTS"] = "Dieser Profilname existiert bereits. Soll wirklich \195\188berschrieben werden? Dr\195\188cke 'Accept' f\195\188r JA, wenn NEIN dr\195\188cke 'Cancel' oder 'Escape'.";
+L["TITAN_PANEL_MENU_MANAGE_SETTINGS"] = "Verwalten";
+L["TITAN_PANEL_MENU_LOAD_SETTINGS"] = "Einstellungen laden";
+L["TITAN_PANEL_MENU_DELETE_SETTINGS"] = "L\195\182schen";
+L["TITAN_PANEL_MENU_SAVE_SETTINGS"] = "Sichern";
+L["TITAN_PANEL_MENU_CONFIGURATION"] = "Konfiguration";
+L["TITAN_PANEL_OPTIONS"] = "Optionen";
+L["TITAN_PANEL_MENU_TOP"] = "Oben"
+L["TITAN_PANEL_MENU_TOP2"] = "Oben 2"
+L["TITAN_PANEL_MENU_BOTTOM"] = "Unten"
+L["TITAN_PANEL_MENU_BOTTOM2"] = "Unten 2"
+L["TITAN_PANEL_MENU_OPTIONS"] = TITAN_PANEL.." Tooltips und Rahmen";
+L["TITAN_PANEL_MENU_OPTIONS_SHORT"] = "Tooltips und Rahmen";
+L["TITAN_PANEL_MENU_TOP_BARS"] = "Obere Leisten"
+L["TITAN_PANEL_MENU_BOTTOM_BARS"] = "Untere Leisten"
+L["TITAN_PANEL_MENU_OPTIONS_BARS"] = "Leisten";
+L["TITAN_PANEL_MENU_OPTIONS_MAIN_BARS"] = TITAN_PANEL.." - Obere Leisten";
+L["TITAN_PANEL_MENU_OPTIONS_AUX_BARS"] = TITAN_PANEL.." - Untere Leisten";
+L["TITAN_PANEL_MENU_OPTIONS_TOOLTIPS"] = "Tooltips";
+L["TITAN_PANEL_MENU_OPTIONS_FRAMES"] = "Bilder pro Sek.";
+L["TITAN_PANEL_MENU_PLUGINS"] = "Plugins";
+L["TITAN_PANEL_MENU_LOCK_BUTTONS"] = "Schaltfl\195\164chen fixieren";
+L["TITAN_PANEL_MENU_VERSION_SHOWN"] = "Pluginversionen anzeigen";
+L["TITAN_PANEL_MENU_LDB_SIDE"] = "Plugin rechts";
+L["TITAN_PANEL_MENU_LDB_FORCE_LAUNCHER"] = "Schiebe Starter nach rechts";
+L["TITAN_PANEL_MENU_CATEGORIES"] = {"Titan Standardplugins","Allgemein","Kampf","Informationen","Interface","Beruf"}
+L["TITAN_PANEL_MENU_TOOLTIPS_SHOWN"] = "Zeige Tooltips";
+L["TITAN_PANEL_MENU_TOOLTIPS_SHOWN_IN_COMBAT"] = "Verberge Tooltips im Kampf";
+L["TITAN_PANEL_MENU_AUTOHIDE_IN_COMBAT"] = "Sperre Auto-Verbergen der Leisten, wenn im Kampf";
+L["TITAN_PANEL_MENU_RESET"] = "Einstellungen zur\195\188cksetzen";
+L["TITAN_PANEL_MENU_TEXTURE_SETTINGS"] = "Skins";
+L["TITAN_PANEL_MENU_LSM_FONTS"] = "Panel-Schriftart"
+L["TITAN_PANEL_MENU_ENABLED"] = "Ein";
+L["TITAN_PANEL_MENU_DISABLED"] = "Aus";
+L["TITAN_PANEL_SHIFT_LEFT"] = "Shift-Links";
+L["TITAN_PANEL_SHIFT_RIGHT"] = "Shift-Rechts";
+L["TITAN_PANEL_MENU_SHOW_PLUGIN_TEXT"] = "Zeige Plugintext";
+L["TITAN_PANEL_MENU_BAR_ALWAYS"] = "Immer An";
+L["TITAN_PANEL_MENU_POSITION"] = "Position";
+L["TITAN_PANEL_MENU_BAR"] = "Leiste";
+L["TITAN_PANEL_MENU_DISPLAY_ON_BAR"] = "Festlegen, in welcher Leiste das Plugin angezeigt wird.";
+L["TITAN_PANEL_MENU_SHOW"] = "Zeige Plugin";
+L["TITAN_PANEL_MENU_PLUGIN_RESET"] = "Aktualisiere Plugins";
+L["TITAN_PANEL_MENU_PLUGIN_RESET_DESC"] = "Aktualisiere Plugin-Text und Position";
+L["TITAN_PANEL_MENU_SILENT_LOAD"] = "Stilles Laden";
+L["TITAN_PANEL_MENU_HIDE_ORDERHALL"] = "Ordenshalle Befehlsleiste verstecken";
+
+-- localization strings for AceConfigDialog-3.0
+L["TITAN_ABOUT_VERSION"] = "Version";
+L["TITAN_ABOUT_AUTHOR"] = "Autor";
+L["TITAN_ABOUT_CREDITS"] = "Credits";
+L["TITAN_ABOUT_CATEGORY"] = "Kategorie";
+L["TITAN_ABOUT_EMAIL"] = "Email";
+L["TITAN_ABOUT_WEB"] = "Website";
+L["TITAN_ABOUT_LICENSE"] = "Lizenz";
+L["TITAN_PANEL_CONFIG_MAIN_LABEL"] = "Informationsleisten-Addon. Erlaubt Dateneingaben oder Start-Zus\195\164tze auf einer Kontrollleiste am oberen oder unteren Bildschirmrand.";
+L["TITAN_TRANS_MENU_TEXT"] = TITAN_PANEL.." Transparenz";
+L["TITAN_TRANS_MENU_TEXT_SHORT"] = "Transparenz";
+L["TITAN_TRANS_MENU_DESC"] = "Transparenz f\195\188r Titanleisten und Tooltips einstellen.";
+L["TITAN_TRANS_MAIN_CONTROL_TITLE"] = "Hauptleiste";
+L["TITAN_TRANS_AUX_CONTROL_TITLE"] = "Erweiterungsleiste";
+L["TITAN_TRANS_CONTROL_TITLE_TOOLTIP"] = "Tooltip";
+L["TITAN_TRANS_TOOLTIP_DESC"] = "Setzt Transparenz der Tooltips verschiedener Plugins.";
+L["TITAN_UISCALE_MENU_TEXT"] = "Leisteneinstellungen";
+L["TITAN_UISCALE_MENU_TEXT_SHORT"] = "Scale and Font";
+L["TITAN_UISCALE_CONTROL_TITLE_UI"] = "UI Gr\195\182sse";
+L["TITAN_UISCALE_CONTROL_TITLE_PANEL"] = "Leistengr\195\182sse";
+L["TITAN_UISCALE_CONTROL_TITLE_BUTTON"] = "Buttonabstand";
+L["TITAN_UISCALE_CONTROL_TITLE_ICON"] = "Iconabstand";
+L["TITAN_UISCALE_CONTROL_TOOLTIP_TOOLTIPFONT"] = "Tooltip Font-Skalierung" ;
+L["TITAN_UISCALE_TOOLTIP_DISABLE_TEXT"] = "Tooltip Font-Skalierung aus";
+L["TITAN_UISCALE_MENU_DESC"] = "Kontrolliert verschiedene Aspekte von der UI und den Leisten.";
+L["TITAN_UISCALE_SLIDER_DESC"] = "Skaliert das gesamte UI.";
+L["TITAN_UISCALE_PANEL_SLIDER_DESC"] = "Skaliert verschiedene Panelbuttons und Icons.";
+L["TITAN_UISCALE_BUTTON_SLIDER_DESC"] = "Abstandsjustierung linksausgerichtete Plugins.";
+L["TITAN_UISCALE_ICON_SLIDER_DESC"] = "Abstandsjustierung rechtsausgerichtete Plugins.";
+L["TITAN_UISCALE_TOOLTIP_SLIDER_DESC"] = "Gr\195\182ssenjustierung f\195\188r Tooltips verschiedener Plugins.";
+L["TITAN_UISCALE_DISABLE_TOOLTIP_DESC"] = "Titan's Tooltip Font-Skalierung AUS.";
+
+L["TITAN_SKINS_TITLE"] = TITAN_PANEL.." Skins";
+L["TITAN_SKINS_OPTIONS_CUSTOM"] = "Skins - Eigene";
+L["TITAN_SKINS_TITLE_CUSTOM"] = TITAN_PANEL.." Eigene Skins";
+L["TITAN_SKINS_MAIN_DESC"] = "Alle eigenen Skins sollten in: \n"
+			.."..\\AddOns\\Titan\\Artwork\\Custom\\<Skin Folder>\\ sein".."\n"
+			.."\n"..TITAN_PANEL.." und angepasste skins sind im Custom Ordner abgelegt."
+L["TITAN_SKINS_LIST_TITLE"] = "Skin-Auswahl";
+L["TITAN_SKINS_SET_DESC"] = "W\195\164hle Skin f\195\188r die Titanleisten.";
+L["TITAN_SKINS_SET_HEADER"] = "Bestimme Leisten-Skin";
+L["TITAN_SKINS_RESET_HEADER"] = "Reset "..TITAN_PANEL.." Skins";
+L["TITAN_SKINS_NEW_HEADER"] = "Ne\195\188 Skin hinzuf\195\188gen";
+L["TITAN_SKINS_NAME_TITLE"] = "Skin Name";
+L["TITAN_SKINS_NAME_DESC"] = "Name f\195\188r neue Skin.";
+L["TITAN_SKINS_PATH_TITLE"] = "Skin Speicherort";
+L["TITAN_SKINS_PATH_DESC"] = "Exakten Speicherort der eigenen Skin eingeben, wie im Beispiel und in den Hinweisen beschrieben.";
+L["TITAN_SKINS_ADD_HEADER"] = "Skin hinzuf\195\188gen";
+L["TITAN_SKINS_ADD_DESC"] = "F\195\188gt eine neue Skin zur bestehenden Liste hinzu.";
+L["TITAN_SKINS_REMOVE_HEADER"] = "Entferne Skin";
+L["TITAN_SKINS_REMOVE_DESC"] = "Zu entfernende Skin aus der bestehenden Liste w\195\164hlen.";
+L["TITAN_SKINS_REMOVE_BUTTON"] = "Entfernen";
+L["TITAN_SKINS_REMOVE_BUTTON_DESC"] = "Entfernt die gew\195\164hlte Skin aus der bestehenden Liste.";
+L["TITAN_SKINS_REMOVE_NOTES"] = "Du bist eigenverantwortlich für das Entfernen von unerw\195\188nschten Skins "
+	.."aus dem "..TITAN_PANEL.." Installationsordner. Addons d\195\188rfen keine Dateien anlegen oder l\195\182schen."
+L["TITAN_SKINS_RESET_DEFAULTS_TITLE"] = "Zur\195\188cksetzen auf Standard";
+L["TITAN_SKINS_RESET_DEFAULTS_DESC"] = "Setzt die Skinliste auf die Standard "..TITAN_PANEL.." Skins zur\195\188ck.";
+L["TITAN_PANEL_MENU_LSM_FONTS_DESC"] = "Wähle die Schriftart f\195\188r die verschiedenen Plugins in den "..TITAN_PANEL.."-Leisten.";
+L["TITAN_PANEL_MENU_FONT_SIZE"] = "Font-Gr\195\182\195\159e";
+L["TITAN_PANEL_MENU_FONT_SIZE_DESC"] = "Legt die Font-Gr\195\182\195\159e f\195\188r "..TITAN_PANEL.." fest.";
+L["TITAN_PANEL_MENU_FRAME_STRATA"] = ""..TITAN_PANEL.." Frame-Strata";
+L["TITAN_PANEL_MENU_FRAME_STRATA_DESC"] = "Legt die Frame-Strata f\195\188r die "..TITAN_PANEL.." Leiste(n) fest.";
+-- /end localization strings for AceConfigDialog-3.0
+
+L["TITAN_PANEL_MENU_ADV"] = "Erweitert";
+L["TITAN_PANEL_MENU_ADV01_DESC"] = "\195\182ndere die Timereinstellungen nur, wenn es mit den Frameanordnungen Probleme gibt.".."\n";
+L["TITAN_PANEL_MENU_ADV_PEW"] = "Betrete Spielwelt";
+L["TITAN_PANEL_MENU_ADV_PEW_DESC"] = "\195\182ndere die Werte nur (normalerweise erh\195\182hen), wenn die Rahmen nach Betreten oder Verlassen der Spielwelt oder Instanzen nicht korrekt angezeigt werden.";
+L["TITAN_PANEL_MENU_ADV_VEHICLE"] = "Fahrzeug";
+L["TITAN_PANEL_MENU_ADV_VEHICLE_DESC"] = "\195\182ndere die Werte nur (normalerweise erh\195\182hen), wenn die Rahmen nach Betreten oder Verlassen eines Fahrzeugs nicht korrekt angezeigt werden.";
+
+L["TITAN_AUTOHIDE_TOOLTIP"] = "Leiste automatisch ausblenden";
+
+L["TITAN_BAG_FORMAT"] = "%d/%d";
+L["TITAN_BAG_BUTTON_LABEL"] = "Taschen: ";
+L["TITAN_BAG_TOOLTIP"] = "Taschenbenutzung";
+L["TITAN_BAG_TOOLTIP_HINTS"] = "Hinweis: Links-Klick um alle Taschen zu \195\182ffnen.";
+L["TITAN_BAG_MENU_TEXT"] = "Taschenbenutzung";
+L["TITAN_BAG_USED_SLOTS"] = "Benutzte Pl\195\164tze";
+L["TITAN_BAG_FREE_SLOTS"] = "Freie Pl\195\164tze";
+L["TITAN_BAG_BACKPACK"] = "Rucksack";
+L["TITAN_BAG_MENU_SHOW_USED_SLOTS"] = "Bereits belegte Pl\195\164tze anzeigen";
+L["TITAN_BAG_MENU_SHOW_AVAILABLE_SLOTS"] = "Noch verf\195\188gbare Pl\195\164tze anzeigen";
+L["TITAN_BAG_MENU_SHOW_DETAILED"] = "Zeige detaillierten Tooltip";
+L["TITAN_BAG_MENU_IGNORE_SLOTS"] = "Ignoriere Slots";
+L["TITAN_BAG_MENU_IGNORE_PROF_BAGS_SLOTS"] = "Ignoriere Berufs-Taschen";
+L["TITAN_BAG_PROF_BAG_ENCHANTING"] = {
+"Enchanted Mageweave Pouch", "Enchanted Runecloth Bag", "Enchanter's Satchel", "Big Bag of Enchantment", "Spellfire Bag",
+"Mysterious Bag", "Otherworldly Bag", "\"Carriage - Exclusive\" Enchanting Evening Purse"};
+L["TITAN_BAG_PROF_BAG_ENGINEERING"] = {
+"Heavy Toolbox", "Fel Iron Toolbox", "Titanium Toolbox", "Khorium Toolbox", "Elementium Toolbox", "\"Carriage - Maddy\" High Tech Bag"};
+L["TITAN_BAG_PROF_BAG_HERBALISM"] = {
+"Herb Pouch", "Cenarion Herb Bag", "Satchel of Cenarius", "Mycah's Botanical Bag", "Emerald Bag", "Hyjal Expedition Bag",
+"\"Carriage - Going Green\" Herb Tote Bag"};
+L["TITAN_BAG_PROF_BAG_INSCRIPTION"] = {
+"Scribe's Satchel", "Pack of Endless Pockets", "\"Carriage - Xandera\" Student's Satchel"};
+L["TITAN_BAG_PROF_BAG_JEWELCRAFTING"] = {
+"Gem Pouch", "Bag of Jewels", "\"Carriage - Exclusive\" Gem Studded Clutch"};
+L["TITAN_BAG_PROF_BAG_LEATHERWORKING"] = {
+"Leatherworker's Satchel", "Bag of Many Hides", "Trapper's Traveling Pack", "\"Carriage - Meeya\" Leather Bag"};
+L["TITAN_BAG_PROF_BAG_MINING"] = {
+"Mining Sack", "Reinforced Mining Bag", "Mammoth Mining Bag", "\"Carriage - Christina\" Precious Metal Bag"};
+L["TITAN_BAG_PROF_BAG_FISHING"] = {"Lure Master Tackle Box"};
+L["TITAN_BAG_PROF_BAG_COOKING"] = {"Portable Refrigerator"};
+-- Classic
+L["TITAN_BAG_MENU_IGNORE_AMMO_POUCH_SLOTS"] = "Pl\195\164tze des Munitionsbeutels ignorieren";
+L["TITAN_BAG_MENU_IGNORE_SHARD_BAGS_SLOTS"] = "Ignoriere Splittertaschen";
+L["TITAN_BAG_MENU_IGNORE_PROF_BAGS_SLOTS"] = "Ignoriere Berufs-Taschen";
+L["TITAN_BAG_AMMO_POUCH_NAMES"] = {"Grollhufbalgk\195\182cher", "Worgbalgk\195\182cher", "Uraltes in Sehnen eingewickeltes Laminablatt", "K\195\182cher der tausend Federn", "K\195\182cher aus Knotenhautleder", "K\195\182cher aus Harpyienhaut", "Ribblys K\195\182cher", "Schnellziehk\195\182cher", "Schwerer K\195\182cher", "K\195\182cher der Nachtwache", "Jagdk\195\182cher", "Mittlerer K\195\182cher", "Leichter Lederk\195\182cher", "Kleiner K\195\182cher", "Leichter K\195\182cher", "Munitionsbeutel des Schmugglers", "Munitionsbeutel aus Knotenhautleder", "Munitionsbeutel aus Netherschuppen", "Schulterg\195\188rtel aus Gnollhaut", "Ribblys Schulterg\195\188rtel", "Dicker Ledermunitionsbeutel", "Schwerer Ledermunitionsbeutel", "Schulterg\195\188rtel der Nachtwache", "Mittlerer Geschossbeutel", "Jagdmunitionssack" ,"Kleiner Ledermunitionsbeutel", "Kleiner Geschossbeutel", "Kleiner Munitionsbeutel", "Verst\195\164rkter nerubischer K\195\182cher", "Drachenschuppenmunitionsbeutel"};
+L["TITAN_BAG_SHARD_BAG_NAMES"] = {"Seelenbeutel", "Kleiner Seelenbeutel", "Seelenkasten", "Teufelsstofftasche", "Kernteufelsstofftasche", "Schwarzschattentasche", "Abgr\195\188ndige Tasche"};
+--
+
+L["TITAN_CLOCK_TOOLTIP"] = "Uhr";
+L["TITAN_CLOCK_TOOLTIP_VALUE"] = "Momentane Zeitverschiebung: ";
+L["TITAN_CLOCK_TOOLTIP_LOCAL_TIME"] = "Lokale Zeit: ";
+L["TITAN_CLOCK_TOOLTIP_SERVER_TIME"] = "Server-Zeit: ";
+L["TITAN_CLOCK_TOOLTIP_SERVER_ADJUSTED_TIME"] = "Eingestellte Server-Zeit: ";
+L["TITAN_CLOCK_TOOLTIP_HINT1"] = "Hinweis: Links-Klick um die Zeitverschiebung festzulegen"
+L["TITAN_CLOCK_TOOLTIP_HINT2"] = "und zwischen dem 12/24 Stundenformat zu wechseln.";
+L["TITAN_CLOCK_TOOLTIP_HINT3"] = "Shift Linksklick, um den Kalender ein- oder auszublenden.";
+L["TITAN_CLOCK_CONTROL_TOOLTIP"] = "Zeitverschiebung in Stunden: ";
+L["TITAN_CLOCK_CONTROL_TITLE"] = "Verschiebung";
+L["TITAN_CLOCK_CONTROL_HIGH"] = "+12";
+L["TITAN_CLOCK_CONTROL_LOW"] = "-12";
+L["TITAN_CLOCK_CHECKBUTTON"] = "24Std Fmt";
+L["TITAN_CLOCK_CHECKBUTTON_TOOLTIP"] = "Wechselt die Anzeige zwischen dem 12-Stunden und 24-Stunden Format.";
+L["TITAN_CLOCK_MENU_TEXT"] = "Uhr";
+L["TITAN_CLOCK_MENU_LOCAL_TIME"] = "Lokale Zeit anzeigen (L)";
+L["TITAN_CLOCK_MENU_SERVER_TIME"] = "Serverzeit anzeigen (S)";
+L["TITAN_CLOCK_MENU_SERVER_ADJUSTED_TIME"] = "Eingestellte Serverzeit anzeigen (A)";
+L["TITAN_CLOCK_MENU_DISPLAY_ON_RIGHT_SIDE"] = "Ganz rechts anzeigen.";
+L["TITAN_CLOCK_MENU_HIDE_GAMETIME"] = "Verstecke Zeit/Kalender-Knopf";
+L["TITAN_CLOCK_MENU_HIDE_MAPTIME"] = "Verstecke Zeit-Knopf";
+L["TITAN_CLOCK_MENU_HIDE_CALENDAR"] = "Verstecke Kalender-Knopf";
+
+L["TITAN_LOCATION_FORMAT"] = "(%.d, %.d)";
+L["TITAN_LOCATION_FORMAT2"] = "(%.1f, %.1f)";
+L["TITAN_LOCATION_FORMAT3"] = "(%.2f, %.2f)";
+L["TITAN_LOCATION_FORMAT_LABEL"] = "(xx , yy)";
+L["TITAN_LOCATION_FORMAT2_LABEL"] = "(xx.x , yy.y)";
+L["TITAN_LOCATION_FORMAT3_LABEL"] = "(xx.xx , yy.yy)";
+L["TITAN_LOCATION_FORMAT_COORD_LABEL"] = "Koordinatenformat";
+L["TITAN_LOCATION_BUTTON_LABEL"] = "Pos: ";
+L["TITAN_LOCATION_TOOLTIP"] = "Info zur Position";
+L["TITAN_LOCATION_TOOLTIP_HINTS_1"] = "Hinweis: Shift + Linksklick um die";
+L["TITAN_LOCATION_TOOLTIP_HINTS_2"] = "momentane Position in den Chat einzuf\195\188gen.";-- Sensity
+L["TITAN_LOCATION_TOOLTIP_ZONE"] = "Zone: ";
+L["TITAN_LOCATION_TOOLTIP_SUBZONE"] = "Sub-Zone: ";
+L["TITAN_LOCATION_TOOLTIP_PVPINFO"] = "PVP-Info: ";
+L["TITAN_LOCATION_TOOLTIP_HOMELOCATION"] = "Heimatort: ";
+L["TITAN_LOCATION_TOOLTIP_INN"] = "Gasthaus: ";
+L["TITAN_LOCATION_MENU_TEXT"] = "Position";
+L["TITAN_LOCATION_MENU_SHOW_ZONE_ON_PANEL_TEXT"] = "Zonentext in der Leiste anzeigen";
+L["TITAN_LOCATION_MENU_SHOW_COORDS_ON_MAP_TEXT"] = "Koordinaten auf der Weltkarte anzeigen";
+L["TITAN_LOCATION_MENU_SHOW_COORDS_ON_PANEL_TEXT"] = "Show Text Coordinates";
+L["TITAN_LOCATION_MAP_CURSOR_COORDS_TEXT"] = "Mauszeiger (X,Y): %s";
+L["TITAN_LOCATION_MAP_PLAYER_COORDS_TEXT"] = "Spieler (X,Y): %s";
+L["TITAN_LOCATION_NO_COORDS"] = "Keine Koordinaten";
+L["TITAN_LOCATION_MENU_SHOW_LOC_ON_MINIMAP_TEXT"] = "Zeige Gebutsname über der Minimap";
+L["TITAN_LOCATION_MENU_UPDATE_WORLD_MAP"] = "Aktualisiere Weltkarte bei Zonenwechsel";
+-- Classic
+L["TITAN_LOCATION_MENU_SHOW_SUBZONE_ON_PANEL_TEXT"] = "Show Only Subzone Text";
+L["TITAN_LOCATION_MENU_MAP_COORDS_TITLE"] = "Coordinates Location on Map";
+L["TITAN_LOCATION_MENU_MAP_COORDS_LOC_1"] = "Top Left";
+L["TITAN_LOCATION_MENU_MAP_COORDS_LOC_2"] = "Top Right";
+L["TITAN_LOCATION_MENU_MAP_COORDS_LOC_3"] = "Bottom Left";
+L["TITAN_LOCATION_MENU_MAP_COORDS_LOC_4"] = "Bottom";
+L["TITAN_LOCATION_MENU_MAP_COORDS_LOC_5"] = "Bottom Right";
+--
+
+L["TITAN_FPS_FORMAT"] = "%.2f";
+L["TITAN_FPS_BUTTON_LABEL"] = "FPS: ";
+L["TITAN_FPS_MENU_TEXT"] = "Bilder pro Sekunde (FPS)";
+L["TITAN_FPS_TOOLTIP_CURRENT_FPS"] = "Momentan: ";
+L["TITAN_FPS_TOOLTIP_AVG_FPS"] = "Durchschnitt: ";
+L["TITAN_FPS_TOOLTIP_MIN_FPS"] = "Bisher Minimum: ";
+L["TITAN_FPS_TOOLTIP_MAX_FPS"] = "Bisher Maximum: ";
+L["TITAN_FPS_TOOLTIP"] = "Bilder pro Sekunde";
+
+L["TITAN_LATENCY_FORMAT"] = "%d".."ms";
+L["TITAN_LATENCY_BANDWIDTH_FORMAT"] = "%.1f ".."KB/s";
+L["TITAN_LATENCY_BUTTON_LABEL"] = "Latenz: ";
+L["TITAN_LATENCY_TOOLTIP"] = "Netzwerkstatus";
+L["TITAN_LATENCY_TOOLTIP_LATENCY_HOME"] = "Realm-Latenz (Eigene): ";
+L["TITAN_LATENCY_TOOLTIP_LATENCY_WORLD"] = "Spiel-Latenz (Spielwelt): ";
+L["TITAN_LATENCY_TOOLTIP_BANDWIDTH_IN"] = "Bandbreite Eingang: ";
+L["TITAN_LATENCY_TOOLTIP_BANDWIDTH_OUT"] = "Bandbreite Ausgang: ";
+L["TITAN_LATENCY_MENU_TEXT"] = "Latenz";
+
+L["TITAN_LOOTTYPE_BUTTON_LABEL"] = "Pl\195\188ndern: ";
+L["TITAN_LOOTTYPE_FREE_FOR_ALL"] = "Jeder gegen Jeden (JGJ)";
+L["TITAN_LOOTTYPE_ROUND_ROBIN"] = "Reihum";
+L["TITAN_LOOTTYPE_MASTER_LOOTER"] = "Pl\195\188ndermeister";
+L["TITAN_LOOTTYPE_GROUP_LOOT"] = "Pl\195\188ndern als Gruppe";
+L["TITAN_LOOTTYPE_NEED_BEFORE_GREED"] = "Bedarf vor Gier";
+L["TITAN_LOOTTYPE_PERSONAL"] = "Personal";
+L["TITAN_LOOTTYPE_TOOLTIP"] = "Pl\195\188ndermethode";
+L["TITAN_LOOTTYPE_MENU_TEXT"] = "Pl\195\188ndereinstellungen";
+L["TITAN_LOOTTYPE_RANDOM_ROLL_LABEL"] = "W\195\188rfelwurf";
+L["TITAN_LOOTTYPE_TOOLTIP_HINT1"] = "Hinweis: Links-Klick f\195\188r W\195\188rfelwurf.";
+L["TITAN_LOOTTYPE_TOOLTIP_HINT2"] = "Auswahl der W\195\188rfelmethode im Rrechtsklick-Men\195\188.";
+L["TITAN_LOOTTYPE_DUNGEONDIFF_LABEL"] = "Dungeon-Schwierigkeit";
+L["TITAN_LOOTTYPE_DUNGEONDIFF_LABEL2"] = "Schlachtzug-Schwierigkeit";
+L["TITAN_LOOTTYPE_SHOWDUNGEONDIFF_LABEL"] = "Zeige Dungeon-/Schlachtzug-Schwierigkeit";
+L["TITAN_LOOTTYPE_SETDUNGEONDIFF_LABEL"] = "Lege Dungeon-Schwierigkeit fest";
+L["TITAN_LOOTTYPE_SETRAIDDIFF_LABEL"] = "Lege Schlachtzugschwierigkeit fest";
+L["TITAN_LOOTTYPE_AUTODIFF_LABEL"] = "Auto (gruppenbasiert)";
+
+L["TITAN_MEMORY_FORMAT"] = "%.1f".."MB";
+L["TITAN_MEMORY_FORMAT_KB"] = "%d".."KB";
+L["TITAN_MEMORY_RATE_FORMAT"] = "%.1f".."KB/s";
+L["TITAN_MEMORY_BUTTON_LABEL"] = "Speicher: ";
+L["TITAN_MEMORY_TOOLTIP"] = "Script Speichernutzung";
+L["TITAN_MEMORY_TOOLTIP_CURRENT_MEMORY"] = "Momentan: ";
+L["TITAN_MEMORY_TOOLTIP_INITIAL_MEMORY"] = "Anf\195\164nglich: ";
+L["TITAN_MEMORY_TOOLTIP_INCREASING_RATE"] = "Steigerungsrate: ";
+L["TITAN_MEMORY_KBMB_LABEL"] = "KB/MB";
+
+L["TITAN_PERFORMANCE_TOOLTIP"] = "Leistung";
+L["TITAN_PERFORMANCE_MENU_TEXT"] = "Leistung";
+L["TITAN_PERFORMANCE_ADDONS"] = "Addon Nutzung";
+L["TITAN_PERFORMANCE_ADDON_MEM_USAGE_LABEL"] = "Addon Speicher Verbrauch";
+L["TITAN_PERFORMANCE_ADDON_MEM_FORMAT_LABEL"] = "Addon Speicher Format";
+L["TITAN_PERFORMANCE_ADDON_CPU_USAGE_LABEL"] = "Addon CPU-Nutzung";
+L["TITAN_PERFORMANCE_ADDON_NAME_LABEL"] = "Name:";
+L["TITAN_PERFORMANCE_ADDON_USAGE_LABEL"] = "Verbrauch";
+L["TITAN_PERFORMANCE_ADDON_RATE_LABEL"] = "Rate";
+L["TITAN_PERFORMANCE_ADDON_TOTAL_MEM_USAGE_LABEL"] = "Gesamt Addon Speichernutzung:";
+L["TITAN_PERFORMANCE_ADDON_TOTAL_CPU_USAGE_LABEL"] = "Gesamt CPU-Leistung:";
+L["TITAN_PERFORMANCE_MENU_SHOW_FPS"] = "Zeige FPS";
+L["TITAN_PERFORMANCE_MENU_SHOW_LATENCY"] = "Zeige Latenz";
+L["TITAN_PERFORMANCE_MENU_SHOW_LATENCY_WORLD"] = "Zeige Spielwelt-Latenz";
+L["TITAN_PERFORMANCE_MENU_SHOW_MEMORY"] = "Zeige Speicher";
+L["TITAN_PERFORMANCE_MENU_SHOW_ADDONS"] = "Zeige Addon Speicher Verbrauch";
+L["TITAN_PERFORMANCE_MENU_SHOW_ADDON_RATE"] = "Zeige Addon Verbrauchs-Rate";
+L["TITAN_PERFORMANCE_MENU_CPUPROF_LABEL"] = "CPU Profiling-Modus";
+L["TITAN_PERFORMANCE_MENU_CPUPROF_LABEL_ON"] = "CPU Profiling-Modus einschalten ";
+L["TITAN_PERFORMANCE_MENU_CPUPROF_LABEL_OFF"] = "CPU Profiling-Modus abschalten ";
+L["TITAN_PERFORMANCE_CONTROL_TOOLTIP"] = "\195\156berwachte Addons: ";
+L["TITAN_PERFORMANCE_CONTROL_TITLE"] = "\195\156berwachte Addons";
+L["TITAN_PERFORMANCE_CONTROL_HIGH"] = "40";
+L["TITAN_PERFORMANCE_CONTROL_LOW"] = "1";
+L["TITAN_PERFORMANCE_TOOLTIP_HINT"] = "Hinweis: Links-Klick f\195\188r eine Speicherbereinigung.";
+
+L["TITAN_XP_FORMAT"] = "%s";
+L["TITAN_XP_PERCENT_FORMAT"] = "(%.1f%%)";
+L["TITAN_XP_BUTTON_LABEL_XPHR_LEVEL"] = "XP/Std (Level): ";
+L["TITAN_XP_BUTTON_LABEL_XPHR_SESSION"] = "XP/Std (Sitzung): ";
+L["TITAN_XP_BUTTON_LABEL_TOLEVEL_TIME_LEVEL"] = "Zeit bis Aufstieg: ";
+L["TITAN_XP_LEVEL_COMPLETE"] = "Level komplett: ";
+L["TITAN_XP_TOTAL_RESTED"] = "Ausgeruht: ";
+L["TITAN_XP_XPTOLEVELUP"] = "XP bis Levelaufstieg: ";
+L["TITAN_XP_TOOLTIP"] = "Info XP";
+L["TITAN_XP_TOOLTIP_TOTAL_TIME"] = "Spielzeit Gesamt: ";
+L["TITAN_XP_TOOLTIP_LEVEL_TIME"] = "Spielzeit dieses Levels: ";
+L["TITAN_XP_TOOLTIP_SESSION_TIME"] = "Spielzeit dieser Sitzung: ";
+L["TITAN_XP_TOOLTIP_TOTAL_XP"] = "Gesamt XP dieses Levels: ";
+L["TITAN_XP_TOOLTIP_LEVEL_XP"] = "XP erhalten dieses Levels: ";
+L["TITAN_XP_TOOLTIP_TOLEVEL_XP"] = "XP ben\195\182tigt bis Aufstieg: ";
+L["TITAN_XP_TOOLTIP_SESSION_XP"] = "XP erhalten diese Sitzung: ";
+L["TITAN_XP_TOOLTIP_XPHR_LEVEL"] = "XP/Std dieses Levels: ";
+L["TITAN_XP_TOOLTIP_XPHR_SESSION"] = "XP/Std dieser Sitzung: ";
+L["TITAN_XP_TOOLTIP_TOLEVEL_LEVEL"] = "Zeit bis Aufstieg (Levelrate): ";
+L["TITAN_XP_TOOLTIP_TOLEVEL_SESSION"] = "Zeit bis Aufstieg (Sitzungsrate): ";
+L["TITAN_XP_MENU_TEXT"] = "XP";
+L["TITAN_XP_MENU_SHOW_XPHR_THIS_LEVEL"] = "Zeige XP/Std dieses Levels";
+L["TITAN_XP_MENU_SHOW_XPHR_THIS_SESSION"] = "Zeige XP/Std dieser Sitzung";
+L["TITAN_XP_MENU_SHOW_RESTED_TOLEVELUP"] = "Zeige Multi-Info-Ansicht";
+L["TITAN_XP_MENU_SIMPLE_BUTTON_TITLE"] = "Schaltfl\195\164che";
+L["TITAN_XP_MENU_SIMPLE_BUTTON_RESTED"] = "Zeige XP (ausgeruht)";
+L["TITAN_XP_MENU_SIMPLE_BUTTON_TOLEVELUP"] = "Zeige XP bis Levelaufstieg";
+L["TITAN_XP_MENU_SIMPLE_BUTTON_KILLS"] = "Zeige ben\195\182tigte Monsterkills bis Levelaufstieg";
+L["TITAN_XP_MENU_RESET_SESSION"] = "Session Zur\195\188cksetzen";
+L["TITAN_XP_MENU_REFRESH_PLAYED"] = "Z\195\164hler zur\195\188cksetzen";
+L["TITAN_XP_UPDATE_PENDING"] = "Aktualisiere...";
+L["TITAN_XP_KILLS_LABEL"] = "Monsterkills bis Levelaufstieg (bei %s XP Durchschnitt): ";
+L["TITAN_XP_KILLS_LABEL_SHORT"] = "Ca. Monsterkills: ";
+L["TITAN_XP_BUTTON_LABEL_SESSION_TIME"] = "Sitzungszeit: ";
+L["TITAN_XP_MENU_SHOW_SESSION_TIME"] = "Zeige Sitzungszeit";
+L["TITAN_XP_GAIN_PATTERN"] = "(.*) stirbt, Ihr bekommt (%d+) Erfahrung.";
+L["TITAN_XP_XPGAINS_LABEL_SHORT"] = "Ca. XP-Boni: ";
+L["TITAN_XP_XPGAINS_LABEL"] = "XP-Boni bis Levelaufstieg (bei %s XP zuletzt): ";
+L["TITAN_XP_MENU_SIMPLE_BUTTON_XPGAIN"] = "Zeige ungef\195\164hre XP Boni bis zum Levelaufstieg";
+
+--Titan Repair
+L["REPAIR_LOCALE"] = {
+	menu = "Reparieren",
+	tooltip = "Haltbarkeits-Info",
+	button = "Haltbarkeit: ",
+	normal = "Reparaturkosten (Normal): ",
+	friendly = "Reparaturkosten (freundlich): ",
+	honored = "Reparaturkosten (wohlwollend): ",
+	revered = "Reparaturkosten (respektvoll): ",
+	exalted = "Reparaturkosten (ehrf\195\188rchtig): ",
+	buttonNormal = "Zeige normal",
+	buttonFriendly = "Zeige freundlich (5%)",
+	buttonHonored = "Zeige wohlwollend (10%)",
+	buttonRevered = "Zeige respektvoll (15%)",
+	buttonExalted = "Zeige ehrf\195\188rchtig (20%)",
+	percentage = "Prozent anzeigen",
+	itemnames = "Zeige Gegenstandsnamen an",
+	mostdamaged = "Zeige die am meisten besch\195\164digten an",
+	showdurabilityframe = "Zeige Haltbarkeits-Inforahmen",
+	undamaged = "Unbesch\195\164digte Gegenst\195\164nde anzeigen",
+	discount = "Rabatt",
+	nothing = "Nichts besch\195\164digt",
+	confirmation = "Wollt Ihr alles reparieren lassen?",
+	badmerchant = "Dieser H/195/164/ndler kann nicht reparieren. Es werden nur normale Reparaturkosten angezeigt.",
+	popup = "Zeige Reparieren-Popup",
+	showinventory = "Kalkuliere Inventar-Besch\195\164digung",
+	WholeScanInProgress = "Aktualisiere...",
+	AutoReplabel = "Automatische Reparatur",
+	AutoRepitemlabel = "Automatische Reparatur aller Gegenst\195\164nde",
+	ShowRepairCost = "Zeige Reparaturkosten",
+	ignoreThrown = "Ignoriere Wurfwaffen",
+	ShowItems = "Zeige Gegenst\195\164nde an",
+	ShowDiscounts = "Zeige Rabatte an",
+	ShowCosts = "Zeige Kosten an",
+	Items = "Gegenst\195\164nde",
+	Discounts = "Rabatte",
+	Costs = "Kosten",
+	CostTotal = "Gesamtkosten",
+	CostBag = "Taschenbasierte Kosten",
+	CostEquip = "Kosten f\195\188r angelegte Gegenst\195\164nde",
+	TooltipOptions = "Tooltip",
+};
+L["TITAN_REPAIR"] = "Titan Repair"
+L["TITAN_REPAIR_GBANK_TOTAL"] = "Gildenbank-Guthaben:"
+L["TITAN_REPAIR_GBANK_WITHDRAW"] = "Gildenbank-Guthabenbezug erlaubt :"
+L["TITAN_REPAIR_GBANK_USEFUNDS"] = "Benutze Gildenbank-Guthaben"
+L["TITAN_REPAIR_GBANK_NOMONEY"] = "Es ist nicht gen\195\188gend Guthaben auf der Gildenbank verf\195\188gbar oder du darfst nicht soviel beziehen."
+L["TITAN_REPAIR_GBANK_NORIGHTS"] = "Du bist entweder nicht in einer Gilde oder hast keine Berechtigung, die Gildenbank für Reparaturkosten zu nutzen."
+L["TITAN_REPAIR_CANNOT_AFFORD"] = "Du kannst es Dir momentan nicht leisten, deine Gegenst\195\164nde zu reparieren."
+L["TITAN_REPAIR_REPORT_COST_MENU"] = "Schreibe Reparaturkosten in den Chat"
+L["TITAN_REPAIR_REPORT_COST_CHAT"] = "Die Reparaturkosten betrugen "
+
+L["TITAN_GOLD_TOOLTIPTEXT"] = "Gesamtes Gold auf";
+L["TITAN_GOLD_ITEMNAME"] = "Titan Gold";
+L["TITAN_GOLD_CLEAR_DATA_TEXT"] = "L\195\182sche Datenbank";
+L["TITAN_GOLD_RESET_SESS_TEXT"] = "Sitzung zur\195\188cksetzen";
+L["TITAN_GOLD_DB_CLEARED"] = "Titan Gold - Datenbank gel\195\182scht.";
+L["TITAN_GOLD_SESSION_RESET"] = "Titan Gold - Sitzung zur\195\188ck gesetzt.";
+L["TITAN_GOLD_MENU_TEXT"] = "Gold";
+L["TITAN_GOLD_TOOLTIP"] = "Gold-Info";
+L["TITAN_GOLD_TOGGLE_PLAYER_TEXT"] = "Zeige Spielercharakter-Gold";
+L["TITAN_GOLD_TOGGLE_ALL_TEXT"] = "Zeige Gold aller Spielercharaktere auf diesem Server";
+L["TITAN_GOLD_SESS_EARNED"] = "Eingenommen in der Sitzung";
+L["TITAN_GOLD_PERHOUR_EARNED"] = "Eingenommen pro Stunde";
+L["TITAN_GOLD_SESS_LOST"] = "Ausgegeben in der Sitzung";
+L["TITAN_GOLD_PERHOUR_LOST"] = "Ausgegeben pro Stunde";
+L["TITAN_GOLD_STATS_TITLE"] = "Sitzungsstatistik";
+L["TITAN_GOLD_TTL_GOLD"] = "Gesamtes Gold";
+L["TITAN_GOLD_START_GOLD"] = "Anf\195\164ngliches Gold";
+L["TITAN_GOLD_TOGGLE_SORT_GOLD"] = "Sortiere Tabelle nach Gold";
+L["TITAN_GOLD_TOGGLE_SORT_NAME"] = "Sortiere Tabelle nach Name";
+L["TITAN_GOLD_TOGGLE_GPH_SHOW"] = "Zeige Gold pro Stunde";
+L["TITAN_GOLD_TOGGLE_GPH_HIDE"] = "Verberge Gold pro Stunde";
+L["TITAN_GOLD_GOLD"] = "G";
+L["TITAN_GOLD_SILVER"] = "S";
+L["TITAN_GOLD_COPPER"] = "K";
+L["TITAN_GOLD_STATUS_PLAYER_SHOW"] = "Sichtbar";
+L["TITAN_GOLD_STATUS_PLAYER_HIDE"] = "Verborgen";
+L["TITAN_GOLD_DELETE_PLAYER"] = "Spielercharaktergoldinfo l\195\182schen";
+L["TITAN_GOLD_SHOW_PLAYER"] = "Zeige Spielercharaktergoldinfo";
+L["TITAN_GOLD_FACTION_PLAYER_ALLY"] = "Allianz";
+L["TITAN_GOLD_FACTION_PLAYER_HORDE"] = "Horde";
+L["TITAN_GOLD_CLEAR_DATA_WARNING"] = GREEN_FONT_COLOR_CODE.."Warnung: "
+..FONT_COLOR_CODE_CLOSE.."Diese Einstellung l\195\182scht die TitanGold-Datenbank. "
+.."Wenn Du diese Aktion durchf\195\188hren willst, klicke auf 'Best\195\164tigen', anderenfalls auf 'Abbrechen' oder dr\195\188cke die ESC-Taste.";
+L["TITAN_GOLD_COIN_NONE"] = "Zeige keine Labels";
+L["TITAN_GOLD_COIN_LABELS"] = "Zeige Text Labels";
+L["TITAN_GOLD_COIN_ICONS"] = "Zeige Icon Labels";
+L["TITAN_GOLD_ONLY"] = "Zeige nur Gold";
+L["TITAN_GOLD_COLORS"] = "Zeige Gold (und Bruchteil)-Farben";
+L["TITAN_GOLD_MERGE"] = "Zusammengelegte Servers";
+L["TITAN_GOLD_SEPARATE"] = "Getrennte Servers";
+L["TITAN_GOLD_ALL"] = "All Servers";
+L["TITAN_GOLD_IGNORE_FACTION"] = IGNORE.." "..FACTION
+L["TITAN_GOLD_MERGED"] = "Merged"
+
+L["TITAN_VOLUME_TOOLTIP"] = "Lautst\195\164rke einstellen";
+L["TITAN_VOLUME_MASTER_TOOLTIP_VALUE"] = "Momentane Gesamtlautst\195\164rke: ";
+L["TITAN_VOLUME_SOUND_TOOLTIP_VALUE"] = "Momentane Effektlautst\195\164rke: ";
+L["TITAN_VOLUME_AMBIENCE_TOOLTIP_VALUE"] = "Momentane Umgebungslautst\195\164rke: ";
+L["TITAN_VOLUME_DIALOG_TOOLTIP_VALUE"] = "Dialog Sound Volume: ";
+L["TITAN_VOLUME_MUSIC_TOOLTIP_VALUE"] = "Momentane Musiklautst\195\164rke: ";
+L["TITAN_VOLUME_MICROPHONE_TOOLTIP_VALUE"] = "Momentane Mikrofonlautst\195\164rke: ";
+L["TITAN_VOLUME_SPEAKER_TOOLTIP_VALUE"] = "Momentane Lautsprecherlaust\195\164rke: ";
+L["TITAN_VOLUME_TOOLTIP_HINT1"] = "Hinweis: Links-Klick um die";
+L["TITAN_VOLUME_TOOLTIP_HINT2"] = "Lautst\195\164rken anzupassen.";
+L["TITAN_VOLUME_CONTROL_TOOLTIP"] = "Lautst\195\164rke: ";
+L["TITAN_VOLUME_CONTROL_TITLE"] = "Lautst\195\164rke";
+L["TITAN_VOLUME_MASTER_CONTROL_TITLE"] = "Gesamt";
+L["TITAN_VOLUME_SOUND_CONTROL_TITLE"] = "Effekte";
+L["TITAN_VOLUME_AMBIENCE_CONTROL_TITLE"] = "Umgebung";
+L["TITAN_VOLUME_DIALOG_CONTROL_TITLE"] = "Dialog";
+L["TITAN_VOLUME_MUSIC_CONTROL_TITLE"] = "Musik";
+L["TITAN_VOLUME_MICROPHONE_CONTROL_TITLE"] = "Mikrofon";
+L["TITAN_VOLUME_SPEAKER_CONTROL_TITLE"] = "Lautsprecher";
+L["TITAN_VOLUME_CONTROL_HIGH"] = "Laut";
+L["TITAN_VOLUME_CONTROL_LOW"] = "Leise";
+L["TITAN_VOLUME_MENU_TEXT"] = "Lautst\195\164rkeregler";
+L["TITAN_VOLUME_MENU_AUDIO_OPTIONS_LABEL"] = "Zeige Audio-Optionen des Spiels an" ;
+L["TITAN_VOLUME_MENU_OVERRIDE_BLIZZ_SETTINGS"] = "Ignoriere Die spieleseitigen Lautst\195\164rkeeinstellungen";
diff --git a/TitanClassic/save/locale/Localization.ES.lua b/TitanClassic/save/locale/Localization.ES.lua
new file mode 100644
index 0000000..bc86068
--- /dev/null
+++ b/TitanClassic/save/locale/Localization.ES.lua
@@ -0,0 +1,580 @@
+local L = LibStub("AceLocale-3.0"):NewLocale(TITAN_ID,"esES")
+if not L then return end
+
+L["TITAN_DEBUG"] = "<Titan>";
+local TITAN_PANEL = "Titan Panel";
+L["TITAN_DEBUG"] = "<Titan>";
+L["TITAN_PRINT"] = "Titan";
+
+L["TITAN_NA"] = "N/D";
+L["TITAN_SECONDS"] = "segundos";
+L["TITAN_MINUTES"] = "minutos";
+L["TITAN_HOURS"] = "horas";
+L["TITAN_DAYS"] = "días";
+L["TITAN_SECONDS_ABBR"] = "s";
+L["TITAN_MINUTES_ABBR"] = "m";
+L["TITAN_HOURS_ABBR"] = "h";
+L["TITAN_DAYS_ABBR"] = "d";
+L["TITAN_MILLISECOND"] = "ms";
+L["TITAN_KILOBYTES_PER_SECOND"] = "KB/s";
+L["TITAN_KILOBITS_PER_SECOND"] = "kbps"
+L["TITAN_MEGABYTE"] = "MB";
+L["TITAN_NONE"] = "Nada";
+L["TITAN_USE_COMMA"] = "Usar coma como separador numérico";
+L["TITAN_USE_PERIOD"] = "Use punto como separador numérico";
+
+--L["TITAN_MOVABLE_TOOLTIP"] = "Pincha para mover";
+
+L["TITAN_PANEL_ERROR_DUP_PLUGIN"] = " aparece duplicado. Esto puede hacer que Titan Panel falle, por favor, corrija el problema."
+L["TITAN_PANEL_ERROR_PROF_DELCURRENT"] = "No puedes borrar el perfil actual.";
+local TITAN_PANEL_WARNING = GREEN_FONT_COLOR_CODE.."Aviso : "..FONT_COLOR_CODE_CLOSE
+local TITAN_PANEL_RELOAD_TEXT = "Si deseas continuar con esta operación, pulsa 'Aceptar' (se recargará tu interface), de lo contrario pulsa 'Cancelar' o la tecla 'Escape'."
+L["TITAN_PANEL_RESET_WARNING"] = TITAN_PANEL_WARNING
+.."Esta opción reseteará la configuración de tus barras y panel a los valores por defecto, y recreará tu perfil actual."
+..TITAN_PANEL_RELOAD_TEXT
+L["TITAN_PANEL_RELOAD"] = TITAN_PANEL_WARNING
+.."Esto recargará "..TITAN_PANEL.."."
+..TITAN_PANEL_RELOAD_TEXT
+L["TITAN_PANEL_ATTEMPTS"] = "Sobre los plugins activados en "..TITAN_PANEL
+L["TITAN_PANEL_ATTEMPTS_SHORT"] = "Información"
+L["TITAN_PANEL_ATTEMPTS_DESC"] = "Los siguientes plugins han solicitado ser activados en Titan.\n"
+.."Por favor envía cualquier incidencia que ocurra al autor del plugin."
+L["TITAN_PANEL_ATTEMPTS_TYPE"] = "Tipo"
+L["TITAN_PANEL_ATTEMPTS_CATEGORY"] = "Categoría"
+L["TITAN_PANEL_ATTEMPTS_BUTTON"] = "Nombre del botón"
+L["TITAN_PANEL_ATTEMPTS_STATUS"] = "Estatus"
+L["TITAN_PANEL_ATTEMPTS_ISSUE"] = "Incidencia"
+L["TITAN_PANEL_ATTEMPTS_NOTES"] = "Notas"
+L["TITAN_PANEL_ATTEMPTS_TABLE"] = "Indice"
+L["TITAN_PANEL_EXTRAS"] = "Extras de "..TITAN_PANEL
+L["TITAN_PANEL_EXTRAS_SHORT"] = "Extras"
+L["TITAN_PANEL_EXTRAS_DESC"] = "Estos plugins tienen cambios en su configuración que aún no han sido cargados.\n"
+.."Nota: Has de desconectar del juego para que la lista se actualice."
+L["TITAN_PANEL_EXTRAS_DELETE_BUTTON"] = "Borar cambios de configuración"
+L["TITAN_PANEL_EXTRAS_DELETE_MSG"] = "eliminados los cambios de configuración."
+L["TITAN_PANEL_CHARS"] = "Personajes"
+L["TITAN_PANEL_CHARS_DESC"] = "Estos personajes tienen cambios en su configuración."
+L["TITAN_PANEL_CHARS_DELETE_BUTTON"] = "Borrar datos del persojane"
+L["TITAN_PANEL_CHARS_DELETE_MSG"] = "eliminados los datos del personaje."
+L["TITAN_PANEL_REGISTER_START"] = "Registrar plugins de "..TITAN_PANEL.."..."
+L["TITAN_PANEL_REGISTER_END"] = "Proceso de registro completado."
+
+-- slash command help
+L["TITAN_PANEL_SLASH_RESET_0"] = LIGHTYELLOW_FONT_COLOR_CODE.."Uso: |cffffffff/titan {reset | reset tipfont/tipalpha/panelscale/spacing}";
+L["TITAN_PANEL_SLASH_RESET_1"] = " - "..LIGHTYELLOW_FONT_COLOR_CODE.."reset: |cffffffffResetea "..TITAN_PANEL.." a sus valores y posiciones por defecto.";
+L["TITAN_PANEL_SLASH_RESET_2"] = " - "..LIGHTYELLOW_FONT_COLOR_CODE.."reset tipfont: |cffffffffResetea la escala de la fuente en los tooltips a su valor por defecto.";
+L["TITAN_PANEL_SLASH_RESET_3"] = " - "..LIGHTYELLOW_FONT_COLOR_CODE.."reset tipalpha: |cffffffffResetea la transparencia de los tooltips a su valor por defecto.";
+L["TITAN_PANEL_SLASH_RESET_4"] = " - "..LIGHTYELLOW_FONT_COLOR_CODE.."reset panelscale: |cffffffffResetea la escala de "..TITAN_PANEL.." a su valor por defecto.";
+L["TITAN_PANEL_SLASH_RESET_5"] = " - "..LIGHTYELLOW_FONT_COLOR_CODE.."reset spacing: |cffffffffResetea el espaciado de los botones de "..TITAN_PANEL.." a su valor por defecto.";
+L["TITAN_PANEL_SLASH_GUI_0"] = LIGHTYELLOW_FONT_COLOR_CODE.."Uso: |cffffffff/titan {gui control/trans/skin}";
+L["TITAN_PANEL_SLASH_GUI_1"] = " - "..LIGHTYELLOW_FONT_COLOR_CODE.."gui control: |cffffffffAbre el interface de control para "..TITAN_PANEL..".";
+L["TITAN_PANEL_SLASH_GUI_2"] = " - "..LIGHTYELLOW_FONT_COLOR_CODE.."gui trans: |cffffffffAbre el interface de control de transarencia.";
+L["TITAN_PANEL_SLASH_GUI_3"] = " - "..LIGHTYELLOW_FONT_COLOR_CODE.."gui skin: |cffffffffAbre el interface de control de Skin.";
+L["TITAN_PANEL_SLASH_PROFILE_0"] = LIGHTYELLOW_FONT_COLOR_CODE.."Uso: |cffffffff/titan {profile use <profile>}";
+L["TITAN_PANEL_SLASH_PROFILE_1"] = " - "..LIGHTYELLOW_FONT_COLOR_CODE.."profile use <nombre> <servidor>: |cffffffffActiva el perfil grabado.";
+L["TITAN_PANEL_SLASH_PROFILE_2"] = " - "..LIGHTYELLOW_FONT_COLOR_CODE.."<nombre>: |cffffffffpuede ser tanto un nombre de personaje como el nombre de un perfil personalizado."
+L["TITAN_PANEL_SLASH_PROFILE_3"] = " - "..LIGHTYELLOW_FONT_COLOR_CODE.."<servidor>: |cffffffffpuede ser el nombre del servidor o 'TitanCustomProfile'."
+L["TITAN_PANEL_SLASH_SILENT_0"] = LIGHTYELLOW_FONT_COLOR_CODE.."Uso: |cffffffff/titan {silent}";
+L["TITAN_PANEL_SLASH_SILENT_1"] = LIGHTYELLOW_FONT_COLOR_CODE.."silent: |cffffffffOrdena a "..TITAN_PANEL.." que cargue silenciosamente.";
+L["TITAN_PANEL_SLASH_ORDERHALL_0"] = LIGHTYELLOW_FONT_COLOR_CODE.."Uso: |cffffffff/titan {orderhall}";
+L["TITAN_PANEL_SLASH_ORDERHALL_1"] = LIGHTYELLOW_FONT_COLOR_CODE.."orderhall: |cffffffffOrdena a "..TITAN_PANEL.." que oculte la barra de comandos de la Sala de Orden.";
+L["TITAN_PANEL_SLASH_HELP_0"] = LIGHTYELLOW_FONT_COLOR_CODE.."Uso: |cffffffff/titan {help | help <topic>}";
+L["TITAN_PANEL_SLASH_HELP_1"] = " - "..LIGHTYELLOW_FONT_COLOR_CODE.."<topic>: reset/gui/profile/silent/orderhall/help ";
+L["TITAN_PANEL_SLASH_ALL_0"] = LIGHTYELLOW_FONT_COLOR_CODE.."Uso: |cffffffff/titan <topic>";
+L["TITAN_PANEL_SLASH_ALL_1"] = " - "..LIGHTYELLOW_FONT_COLOR_CODE.."<topic>: |cffffffffreset/gui/profile/silent/orderhall/help ";
+
+-- slash command responses
+L["TITAN_PANEL_SLASH_RESP1"] = LIGHTYELLOW_FONT_COLOR_CODE.."La escala de la fuente en los tooltips de Titan Panel ha sido reseteada.";
+L["TITAN_PANEL_SLASH_RESP2"] = LIGHTYELLOW_FONT_COLOR_CODE.."La transparencia de los tooltips de Titan Panel ha sido reseteada.";
+L["TITAN_PANEL_SLASH_RESP3"] = LIGHTYELLOW_FONT_COLOR_CODE.."La escala de Titan Panel ha sido reseteada.";
+L["TITAN_PANEL_SLASH_RESP4"] = LIGHTYELLOW_FONT_COLOR_CODE.."El espaciado de los botones de Titan Panel ha sido reseteado.";
+
+-- global profile locale
+L["TITAN_PANEL_GLOBAL"] = "Global";
+L["TITAN_PANEL_GLOBAL_PROFILE"] = "Perfil Global";
+L["TITAN_PANEL_GLOBAL_USE"] = "Usar Perfil Global";
+L["TITAN_PANEL_GLOBAL_USE_AS"] = "Usar como Perfil Global";
+L["TITAN_PANEL_GLOBAL_USE_DESC"] = "Utiliza un perfil global para todos los personajes";
+L["TITAN_PANEL_GLOBAL_RESET_PART"] = "restableciendo opciones";
+L["TITAN_PANEL_GLOBAL_ERR_1"] = "No se puede cargar un perfil cuando el global está en uso";
+
+-- general panel locale
+L["TITAN_PANEL"] = "Titan Panel";
+L["TITAN_PANEL_VERSION_INFO"] = "|cffffd700 por el equipo de desarrollo de  |cffff8c00"..TITAN_PANEL.."";
+L["TITAN_PANEL_MENU_TITLE"] = TITAN_PANEL;
+L["TITAN_PANEL_MENU_HIDE"] = "Ocultar";
+L["TITAN_PANEL_MENU_CUSTOMIZE"] = "Personalizar";
+L["TITAN_PANEL_MENU_IN_COMBAT_LOCKDOWN"] = "(En combate)";
+L["TITAN_PANEL_MENU_RELOADUI"] = "(Recargar UI)";
+L["TITAN_PANEL_MENU_SHOW_COLORED_TEXT"] = "Mostrar texto en color";
+L["TITAN_PANEL_MENU_SHOW_ICON"] = "Mostrar icono";
+L["TITAN_PANEL_MENU_SHOW_LABEL_TEXT"] = "Mostrar etiqueta de texto";
+L["TITAN_PANEL_MENU_AUTOHIDE"] = "Auto-ocultar";
+L["TITAN_PANEL_MENU_BGMINIMAP"] = "Campo de batalla en mini-mapa";
+L["TITAN_PANEL_MENU_CENTER_TEXT"] = "Centrar texto";
+L["TITAN_PANEL_MENU_DISPLAY_BAR"] = "Mostrar barra superior";
+L["TITAN_PANEL_MENU_DISPLAY_BOTH"] = "Mostrar ambas barras";
+L["TITAN_PANEL_MENU_DISABLE_PUSH"] = "Desactivar ajuste de pantalla";
+L["TITAN_PANEL_MENU_DISABLE_MINIMAP_PUSH"] = "Desactivar ajuste de minimapa";
+L["TITAN_PANEL_MENU_DISABLE_LOGS"] = "Ajuste automático de log";
+L["TITAN_PANEL_MENU_DISABLE_BAGS"] = "Ajuste automático de bolsas";
+L["TITAN_PANEL_MENU_DISABLE_TICKET"] = "Ajuste automático de la ventana de tickets";
+L["TITAN_PANEL_MENU_BUILTINS"] = "De serie en Titan";
+L["TITAN_PANEL_MENU_LEFT_SIDE"] = "Lado izquierdo";
+L["TITAN_PANEL_MENU_RIGHT_SIDE"] = "Lado derecho";
+L["TITAN_PANEL_MENU_PROFILES"] = "Perfiles";
+L["TITAN_PANEL_MENU_PROFILE"] = "Perfil ";
+L["TITAN_PANEL_MENU_PROFILE_CUSTOM"] = "Personalizado";
+L["TITAN_PANEL_MENU_PROFILE_DELETED"] = " ha sido borrado.";
+L["TITAN_PANEL_MENU_PROFILE_SERVERS"] = "Servidor";
+L["TITAN_PANEL_MENU_PROFILE_CHARS"] = "Personaje";
+L["TITAN_PANEL_MENU_PROFILE_RELOADUI"] = "Se recargará tu interface en cuanto pulses 'Ok' para poder grabar tu perfil personalizado.";
+L["TITAN_PANEL_MENU_PROFILE_SAVE_CUSTOM_TITLE"] = "Introduce un nombre para tu perfil personalizado::\n(20 carácteres máximo, sin espacios, diferencia entre mayúsculas y minúsculas)";
+L["TITAN_PANEL_MENU_PROFILE_SAVE_PENDING"] = "La configuración actual del panel se va a grabar en el perfil llamado: ";
+L["TITAN_PANEL_MENU_PROFILE_ALREADY_EXISTS"] = "El nombre de perfil introducido ya existe. ¿Estás seguro de que quieres sobreescribirlo? Pulsa 'Aceptar' si lo deseas, de lo contrario pulsa 'Cancelar' o la tecla 'Escape'.";
+L["TITAN_PANEL_MENU_MANAGE_SETTINGS"] = "Gestionar";
+L["TITAN_PANEL_MENU_LOAD_SETTINGS"] = "Cargar ajustes";
+L["TITAN_PANEL_MENU_DELETE_SETTINGS"] = "Borrar";
+L["TITAN_PANEL_MENU_SAVE_SETTINGS"] = "Grabar";
+L["TITAN_PANEL_MENU_CONFIGURATION"] = "Configuración";
+L["TITAN_PANEL_OPTIONS"] = "Opciones";
+L["TITAN_PANEL_MENU_TOP"] = "Superior"
+L["TITAN_PANEL_MENU_TOP2"] = "Superior 2"
+L["TITAN_PANEL_MENU_BOTTOM"] = "Inferior"
+L["TITAN_PANEL_MENU_BOTTOM2"] = "Inferior 2"
+L["TITAN_PANEL_MENU_OPTIONS"] = "Tooltips y Marcos de "..TITAN_PANEL;
+L["TITAN_PANEL_MENU_OPTIONS_SHORT"] = "Tooltips y Marcos";
+L["TITAN_PANEL_MENU_TOP_BARS"] = "Barras superiores";
+L["TITAN_PANEL_MENU_BOTTOM_BARS"] = "Barras inferiores";
+L["TITAN_PANEL_MENU_OPTIONS_BARS"] = "Barras";
+L["TITAN_PANEL_MENU_OPTIONS_MAIN_BARS"] = "Barras superiores "..TITAN_PANEL;
+L["TITAN_PANEL_MENU_OPTIONS_AUX_BARS"] = "Barras inferiores "..TITAN_PANEL;
+L["TITAN_PANEL_MENU_OPTIONS_TOOLTIPS"] = "Tooltips";
+L["TITAN_PANEL_MENU_OPTIONS_FRAMES"] = "Marcos";
+L["TITAN_PANEL_MENU_PLUGINS"] = "Plugins";
+L["TITAN_PANEL_MENU_LOCK_BUTTONS"] = "Bloquear botones";
+L["TITAN_PANEL_MENU_VERSION_SHOWN"] = "Mostrar versiones del plugin";
+L["TITAN_PANEL_MENU_LDB_SIDE"] = "Plugin del lado derecho";
+L["TITAN_PANEL_MENU_LDB_FORCE_LAUNCHER"] = "Forzar lanzadores LDB en el lado derecho";
+L["TITAN_PANEL_MENU_DISABLE_FONT"] = "Desactivar escalado de fuentes";
+L["TITAN_PANEL_MENU_CATEGORIES"] = {"De serie en Titan","General","Combate","Información","Interfaz","Profesión"}
+L["TITAN_PANEL_MENU_TOOLTIPS_SHOWN"] = "Mostrar tooltips";
+L["TITAN_PANEL_MENU_TOOLTIPS_SHOWN_IN_COMBAT"] = "Ocultar tooltips en combate";
+L["TITAN_PANEL_MENU_AUTOHIDE_IN_COMBAT"] = "Ocultar las barras en combate"
+L["TITAN_PANEL_MENU_RESET"] = "Volver a los ajustes por defecto de "..TITAN_PANEL;
+L["TITAN_PANEL_MENU_TEXTURE_SETTINGS"] = "Skins";
+L["TITAN_PANEL_MENU_FONT"] = "Fuente";
+L["TITAN_PANEL_MENU_LSM_FONTS"] = "Fuente del Panel"
+L["TITAN_PANEL_MENU_ENABLED"] = "Activado";
+L["TITAN_PANEL_MENU_DISABLED"] = "Desactivado";
+L["TITAN_PANEL_SHIFT_LEFT"] = "Mayus-Izdo.";
+L["TITAN_PANEL_SHIFT_RIGHT"] = "Mayus-Dcho.";
+L["TITAN_PANEL_MENU_SHOW_PLUGIN_TEXT"] = "Mostrar texto del plugin";
+L["TITAN_PANEL_MENU_LDB_TREAT"] = "Tratar como origen de datos";
+L["TITAN_PANEL_MENU_LDB_SLAP"] = "Si necesitas usar esto solicítale al autor que cambie el tipo LDB";
+L["TITAN_PANEL_MENU_BAR_ALWAYS"] = "Siempre activo";
+L["TITAN_PANEL_MENU_POSITION"] = "Posición";
+L["TITAN_PANEL_MENU_BAR"] = "Barra";
+L["TITAN_PANEL_MENU_DISPLAY_ON_BAR"] = "Elige en qué barra se mostrará el plugin";
+L["TITAN_PANEL_MENU_SHOW"] = "Mostrar plugin";
+L["TITAN_PANEL_MENU_PLUGIN_RESET"] = "Actualizar plugins";
+L["TITAN_PANEL_MENU_PLUGIN_RESET_DESC"] = "Actualizar texto y posición de plugin";
+L["TITAN_PANEL_MENU_SILENT_LOAD"] = "Carga silenciosa";
+L["TITAN_PANEL_MENU_HIDE_ORDERHALL"] = "Ocultar la barra de comandos de la Sala de Orden";
+
+-- localization strings for AceConfigDialog-3.0
+L["TITAN_ABOUT_VERSION"] = "Versión";
+L["TITAN_ABOUT_AUTHOR"] = "Autor";
+L["TITAN_ABOUT_CREDITS"] = "Créditos";
+L["TITAN_ABOUT_CATEGORY"] = "Categoría";
+L["TITAN_ABOUT_EMAIL"] = "Email";
+L["TITAN_ABOUT_WEB"] = "Sitio Web";
+L["TITAN_ABOUT_LICENSE"] = "Licencia";
+L["TITAN_PANEL_CONFIG_MAIN_LABEL"] = "Addon de la barra de información. Permite a los usuarios añadir orígenes de datos o plugins lanzadores en un panel de control situado en la parte superior o inferior de la pantalla.";
+L["TITAN_TRANS_MENU_TEXT"] = TITAN_PANEL.." Transparencia";
+L["TITAN_TRANS_MENU_TEXT_SHORT"] = "Transparencia";
+L["TITAN_TRANS_MENU_DESC"] = "Ajustar transparencia para las barras "..TITAN_PANEL.." y sus tooltips.";
+L["TITAN_TRANS_MAIN_CONTROL_TITLE"] = "Barra Principal";
+L["TITAN_TRANS_AUX_CONTROL_TITLE"] = "Barra Auxiliar";
+L["TITAN_TRANS_CONTROL_TITLE_TOOLTIP"] = "Tooltips";
+L["TITAN_TRANS_MAIN_BAR_DESC"] = "Establece la transparencia para la Barra Principal.";
+L["TITAN_TRANS_AUX_BAR_DESC"] = "Establece la transparencia para la Barra Auxiliar (inferior).";
+L["TITAN_TRANS_TOOLTIP_DESC"] = "Establece la transparencia para los tooltips de varios plugins.";
+L["TITAN_UISCALE_MENU_TEXT"] = "Escala y Fuentes de "..TITAN_PANEL;
+L["TITAN_UISCALE_MENU_TEXT_SHORT"] = "Escala y Fuentes";
+L["TITAN_UISCALE_CONTROL_TITLE_UI"] = "Escala del interface";
+L["TITAN_UISCALE_CONTROL_TITLE_PANEL"] = "Escala de "..TITAN_PANEL;
+L["TITAN_UISCALE_CONTROL_TITLE_BUTTON"] = "Espaciado de los botones";
+L["TITAN_UISCALE_CONTROL_TITLE_ICON"] = "Espaciado de iconos";
+L["TITAN_UISCALE_CONTROL_TOOLTIP_TOOLTIPFONT"] = "Tamaño de la fuente de los tooltips";
+L["TITAN_UISCALE_TOOLTIP_DISABLE_TEXT"] = "Desactivar tamaño de la fuente de los tooltips";
+L["TITAN_UISCALE_MENU_DESC"] = "Controla varios aspectos del interface y "..TITAN_PANEL..".";
+L["TITAN_UISCALE_SLIDER_DESC"] = "Establece la escala de todo el interface.";
+L["TITAN_UISCALE_PANEL_SLIDER_DESC"] = "Establece la escala para los distintos botones e iconos de "..TITAN_PANEL..".";
+L["TITAN_UISCALE_BUTTON_SLIDER_DESC"] = "Ajusta el espacio entre los plugins del lado izquierdo.";
+L["TITAN_UISCALE_ICON_SLIDER_DESC"] = "Ajusta el espacio entre los iconos de los plugins del lado derecho.";
+L["TITAN_UISCALE_TOOLTIP_SLIDER_DESC"] = "Ajusta la escala de los tooltips de varios plugins.";
+L["TITAN_UISCALE_DISABLE_TOOLTIP_DESC"] = "Desactiva el control de la escala de los tooltips en "..TITAN_PANEL..".";
+L["TITAN_SKINS_TITLE"] = "Skins de "..TITAN_PANEL;
+L["TITAN_SKINS_OPTIONS_CUSTOM"] = "Skins - Personalizado";
+L["TITAN_SKINS_TITLE_CUSTOM"] = "Skins Personalizados de "..TITAN_PANEL;
+L["TITAN_SKINS_MAIN_DESC"] = "Se asume que todos los skins personalizados están en: \n"
+			.."..\\AddOns\\Titan\\Artwork\\Custom\\<Skin Folder>\\ ".."\n"
+			.."\n"..TITAN_PANEL.." y los skins personalizados son almacenados en el directorio Custom."
+L["TITAN_SKINS_LIST_TITLE"] = "Lista de skins";
+L["TITAN_SKINS_SET_DESC"] = "Elige que skin quieres para las barras "..TITAN_PANEL..".";
+L["TITAN_SKINS_SET_HEADER"] = "Establece skin de "..TITAN_PANEL;
+L["TITAN_SKINS_RESET_HEADER"] = "Resetea el skin de "..TITAN_PANEL;
+L["TITAN_SKINS_NEW_HEADER"] = "Añadir nuevo skin";
+L["TITAN_SKINS_NAME_TITLE"] = "Nombre de skin";
+L["TITAN_SKINS_NAME_DESC"] = "Introduce un nombre para tu nuevo skin. Se usará en la lista desplegable de skins.";
+L["TITAN_SKINS_NAME_EXAMPLE"] = "ejemplo: mi skin Titan";
+L["TITAN_SKINS_PATH_TITLE"] = "<Ruta del skin>";
+L["TITAN_SKINS_PATH_DESC"] = "<Ruta del skin> en el directorio de instalación de "..TITAN_PANEL..". Mirar el ejemplo superior."
+L["TITAN_SKINS_ADD_HEADER"] = "Añadir skin";
+L["TITAN_SKINS_ADD_DESC"] = "Añade un nuevo skin a la lista de skins disponibles para el Panel.";
+L["TITAN_SKINS_REMOVE_HEADER"] = "Eliminar skin";
+L["TITAN_SKINS_REMOVE_DESC"] = "Elige un skin para eliminar de la lista de skins disponibles para el Panel.";
+L["TITAN_SKINS_REMOVE_BUTTON"] = "Eliminar";
+L["TITAN_SKINS_REMOVE_BUTTON_DESC"] = "Elimina el skin selecionado de la lista de skins disponibles para el Panel.";
+L["TITAN_SKINS_REMOVE_NOTES"] = "Serás el único responsable si eliminas cualquier skin personalizado no deseado "
+	.." del directorio de instalación de "..TITAN_PANEL..". Los addons no pueden añadir o eliminar archivos."
+L["TITAN_SKINS_RESET_DEFAULTS_TITLE"] = "Resetear lista";
+L["TITAN_SKINS_RESET_DEFAULTS_DESC"] = "Resetea la lista de skins a sus valores por defecto, los skins incluidos de serie.";
+L["TITAN_PANEL_MENU_LSM_FONTS_DESC"] = "Elige el tipo de letra utilizado por los diferentes plugins en las barras "..TITAN_PANEL..".";
+L["TITAN_PANEL_MENU_FONT_SIZE"] = "Tamaño de la fuente";
+L["TITAN_PANEL_MENU_FONT_SIZE_DESC"] = "Establece el tamaño para el tipo de letra de "..TITAN_PANEL..".";
+L["TITAN_PANEL_MENU_FRAME_STRATA"] = "Frame Strata de "..TITAN_PANEL;
+L["TITAN_PANEL_MENU_FRAME_STRATA_DESC"] = "Establece la prioridad de visionado de las Barras "..TITAN_PANEL..".";
+-- /end localization strings for AceConfigDialog-3.0
+
+L["TITAN_PANEL_MENU_ADV"] = "Avanzado";
+L["TITAN_PANEL_MENU_ADV01_DESC"] = "Cambia el retraso tras eventos sólo si tienes problemas de desajuste con los marcos.".."\n";
+L["TITAN_PANEL_MENU_ADV_PEW"] = "Entrando en el reino";
+L["TITAN_PANEL_MENU_ADV_PEW_DESC"] = "Cambia el valor (habitualmente incrementándolo) si los marcos no se ajustan al entrar o salir del reino o de una instancia.";
+L["TITAN_PANEL_MENU_ADV_VEHICLE"] = "Vehículo";
+L["TITAN_PANEL_MENU_ADV_VEHICLE_DESC"] = "Cambia el valor (habitualmente incrementándolo) si los marcos no se ajustan al entrar o salir de un vehículo.";
+
+L["TITAN_AUTOHIDE_TOOLTIP"] = "Activar/Desactivar la característica de auto-ocultación de "..TITAN_PANEL;
+
+L["TITAN_BAG_FORMAT"] = "%d/%d";
+L["TITAN_BAG_BUTTON_LABEL"] = "Bolsas: ";
+L["TITAN_BAG_TOOLTIP"] = "Uso de bolsas";
+L["TITAN_BAG_TOOLTIP_HINTS"] = "Consejo: Click-Izq. Abre todas las bolsas.";
+L["TITAN_BAG_MENU_TEXT"] = "Bolsas";
+L["TITAN_BAG_USED_SLOTS"] = "Huecos usados";
+L["TITAN_BAG_FREE_SLOTS"] = "Huecos libres";
+L["TITAN_BAG_BACKPACK"] = "Mochila";
+L["TITAN_BAG_MENU_SHOW_USED_SLOTS"] = "Mostrar huecos usados";
+L["TITAN_BAG_MENU_SHOW_AVAILABLE_SLOTS"] = "Mostrar huecos libres";
+L["TITAN_BAG_MENU_SHOW_DETAILED"] = "Mostrar tooltip detallado";
+L["TITAN_BAG_MENU_IGNORE_SLOTS"] = "Ignorar bolsas";
+L["TITAN_BAG_MENU_IGNORE_PROF_BAGS_SLOTS"] = "Ignorar bolsas de profesión";
+-- Classic
+L["TITAN_BAG_MENU_IGNORE_AMMO_POUCH_SLOTS"] = "Ignorar bolsas de munición";
+L["TITAN_BAG_MENU_IGNORE_SHARD_BAGS_SLOTS"] = "Ignorar bolsas de almas";
+L["TITAN_BAG_SHARD_BAG_NAMES"] = {"Faltriquera de almas", "Bolsa de tela vil", "Bolsa de tela vil del Núcleo", "Bolsa de las Sombras de ébano", "Faltriquera de almas pequeña", "Caja de almas"};
+L["TITAN_BAG_AMMO_POUCH_NAMES"] = {"munición", "Carcaj", "Bandolera", "pólvora", "lámina"};
+--
+
+L["TITAN_BAG_PROF_BAG_ENCHANTING"] = {
+"Faltriquera de tejido mágico encantada","Bolsa de paño rúnico encantada","Cartera de encantador","Bolsa de encantamiento grande","Bolsa de fuego de hechizo","Bolsa misteriosa","Bolsa de otro mundo","Bolso de noche encantador \"Trasportín exclusivo\""};
+L["TITAN_BAG_PROF_BAG_ENGINEERING"] = {
+"Caja de herramientas pesada","Caja de herramientas de hierro vil","Caja de herramientas de titanio","Caja de herramientas de elementium","Bolsa de alta tecnología \"Transportín Maddy\""};
+L["TITAN_BAG_PROF_BAG_HERBALISM"] = {
+"Faltriquera de hierbas","Bolsa de hierbas Cenarion","Cartera de Cenarius","Bolsa de expedición de Hyjal","Bolsa esmeralda","Bolsa Botánica de Mycah","Portahierbas \"Trasportín ecológico\""};
+L["TITAN_BAG_PROF_BAG_INSCRIPTION"] = {
+"Cartera de escriba","Bolsa de bolsillos infinitos","Cartera de estudiante \"Transportín Xandera\"", "Bolsa pulida de inscripción"};
+L["TITAN_BAG_PROF_BAG_JEWELCRAFTING"] = {
+"Faltriquera de gemas","Bolsa de joyas","Agarre con tachuelas de gemas \"Trasportín exclusivo\""};
+L["TITAN_BAG_PROF_BAG_LEATHERWORKING"] = {
+"Cartera de peletero","Mochila de viaje de trampero","Bolsa de muchos pellejos","Bolsa de cuero \"Transportín Meeya\"", "Bolsa pulida de piel"};
+L["TITAN_BAG_PROF_BAG_MINING"] = {
+"Saco de minero","Bolsa de minero reforzada","Bolsa de minero descomunal","Bolsa de metal precioso \"Trasportín Christina\"", "Bolsa pulida de minería"};
+L["TITAN_BAG_PROF_BAG_FISHING"] = {"Caja de aparejos \"Maestro del Cebo\""};
+L["TITAN_BAG_PROF_BAG_COOKING"] = {"Refrigerador portátil", "Unidad de refrigeración avanzada"};
+
+L["TITAN_CLOCK_TOOLTIP"] = "Reloj";
+L["TITAN_CLOCK_TOOLTIP_VALUE"] = "Ajuste horario: ";
+L["TITAN_CLOCK_TOOLTIP_LOCAL_TIME"] = "Hora local: ";
+L["TITAN_CLOCK_TOOLTIP_SERVER_TIME"] = "Hora del servidor: ";
+L["TITAN_CLOCK_TOOLTIP_SERVER_ADJUSTED_TIME"] = "Hora del servidor ajustada: ";
+L["TITAN_CLOCK_TOOLTIP_HINT1"] = "Consejo: Click-Izq. ajusta el horario"
+L["TITAN_CLOCK_TOOLTIP_HINT2"] = "y el formato de tiempo 12/24H.";
+L["TITAN_CLOCK_TOOLTIP_HINT3"] = "Sift + Click-Izq. para activar y desactivar el calendario.";
+L["TITAN_CLOCK_CONTROL_TOOLTIP"] = "Ajuste horario: ";
+L["TITAN_CLOCK_CONTROL_TITLE"] = "Ajuste horario";
+L["TITAN_CLOCK_CONTROL_HIGH"] = "+12";
+L["TITAN_CLOCK_CONTROL_LOW"] = "-12";
+L["TITAN_CLOCK_CHECKBUTTON"] = "24H";
+L["TITAN_CLOCK_CHECKBUTTON_TOOLTIP"] = "Alterna la hora mostrada entre los formatos de 12 horas y 24 horas";
+L["TITAN_CLOCK_MENU_TEXT"] = "Reloj";
+L["TITAN_CLOCK_MENU_LOCAL_TIME"] = "Muestra hora local (L)";
+L["TITAN_CLOCK_MENU_SERVER_TIME"] = "Muestra hora del servidor (S)";
+L["TITAN_CLOCK_MENU_SERVER_ADJUSTED_TIME"] = "Muestra hora del servidor ajustada (A)";
+L["TITAN_CLOCK_MENU_DISPLAY_ON_RIGHT_SIDE"] = "Mostrar al final a la derecha";
+L["TITAN_CLOCK_MENU_HIDE_GAMETIME"] = "Ocultar botón de hora/calendario";
+L["TITAN_CLOCK_MENU_HIDE_MAPTIME"] = "Ocultar botón de hora";
+L["TITAN_CLOCK_MENU_HIDE_CALENDAR"] = "Ocultar botón de calendario";
+
+L["TITAN_LOCATION_FORMAT"] = "(%.d, %.d)";
+L["TITAN_LOCATION_FORMAT2"] = "(%.1f, %.1f)";
+L["TITAN_LOCATION_FORMAT3"] = "(%.2f, %.2f)";
+L["TITAN_LOCATION_FORMAT_LABEL"] = "(xx , yy)";
+L["TITAN_LOCATION_FORMAT2_LABEL"] = "(xx.x , yy.y)";
+L["TITAN_LOCATION_FORMAT3_LABEL"] = "(xx.xx , yy.yy)";
+L["TITAN_LOCATION_FORMAT_COORD_LABEL"] = "Formato de coordenadas";
+L["TITAN_LOCATION_BUTTON_LABEL"] = "Loc: ";
+L["TITAN_LOCATION_TOOLTIP"] = "Ubicación";
+L["TITAN_LOCATION_TOOLTIP_HINTS_1"] = "Consejo: Shift + Click-Izq. para poner la ubicación";
+L["TITAN_LOCATION_TOOLTIP_HINTS_2"] = "en el chat de mensajes.";
+L["TITAN_LOCATION_TOOLTIP_ZONE"] = "Zona: ";
+L["TITAN_LOCATION_TOOLTIP_SUBZONE"] = "Subzona: ";
+L["TITAN_LOCATION_TOOLTIP_PVPINFO"] = "Info PVP: ";
+L["TITAN_LOCATION_TOOLTIP_HOMELOCATION"] = "Ubicación de mi casa";
+L["TITAN_LOCATION_TOOLTIP_INN"] = "Posada: ";
+L["TITAN_LOCATION_MENU_TEXT"] = "Ubicación";
+L["TITAN_LOCATION_MENU_SHOW_ZONE_ON_PANEL_TEXT"] = "Mostrar texto de zona";
+L["TITAN_LOCATION_MENU_SHOW_COORDS_ON_MAP_TEXT"] = "Mostrar coordenadas en el mapamundi";
+L["TITAN_LOCATION_MENU_SHOW_COORDS_ON_PANEL_TEXT"] = "Show Text Coordinates";
+L["TITAN_LOCATION_MAP_CURSOR_COORDS_TEXT"] = "Cursor(X,Y): %s";
+L["TITAN_LOCATION_MAP_PLAYER_COORDS_TEXT"] = "Jugador(X,Y): %s";
+L["TITAN_LOCATION_NO_COORDS"] = "Sin Coordenadas";
+L["TITAN_LOCATION_MENU_SHOW_LOC_ON_MINIMAP_TEXT"] = "Mostrar el nombre de la ubicación sobre el minimapa";
+L["TITAN_LOCATION_MENU_UPDATE_WORLD_MAP"] = "Actualizar mapamundi cuando cambia la zona";
+
+L["TITAN_FPS_FORMAT"] = "%.1f";
+L["TITAN_FPS_BUTTON_LABEL"] = "FPS: ";
+L["TITAN_FPS_MENU_TEXT"] = "FPS";
+L["TITAN_FPS_TOOLTIP_CURRENT_FPS"] = "FPS actuales: ";
+L["TITAN_FPS_TOOLTIP_AVG_FPS"] = "FPS de nedia: ";
+L["TITAN_FPS_TOOLTIP_MIN_FPS"] = "FPS mínimos: ";
+L["TITAN_FPS_TOOLTIP_MAX_FPS"] = "FPS máximos: ";
+L["TITAN_FPS_TOOLTIP"] = "Imágenes por segundo";
+
+L["TITAN_LATENCY_FORMAT"] = "%d".."ms";
+L["TITAN_LATENCY_BANDWIDTH_FORMAT"] = "%.3f ".."KB/s";
+L["TITAN_LATENCY_BUTTON_LABEL"] = "Latencia: ";
+L["TITAN_LATENCY_TOOLTIP"] = "Estado de red";
+L["TITAN_LATENCY_TOOLTIP_LATENCY_HOME"] = "Latencia del reino (hogar): ";
+L["TITAN_LATENCY_TOOLTIP_LATENCY_WORLD"] = "Latencia del juego (mundo): ";
+L["TITAN_LATENCY_TOOLTIP_BANDWIDTH_IN"] = "Ancho de banda entrante: ";
+L["TITAN_LATENCY_TOOLTIP_BANDWIDTH_OUT"] = "Ancho de banda de salida: ";
+L["TITAN_LATENCY_MENU_TEXT"] = "Latencia";
+
+L["TITAN_LOOTTYPE_BUTTON_LABEL"] = "Saqueo: ";
+L["TITAN_LOOTTYPE_FREE_FOR_ALL"] = "Libre para todos";
+L["TITAN_LOOTTYPE_ROUND_ROBIN"] = "Por turnos";
+L["TITAN_LOOTTYPE_MASTER_LOOTER"] = "Maestro despojador";
+L["TITAN_LOOTTYPE_GROUP_LOOT"] = "Botín de grupo";
+L["TITAN_LOOTTYPE_NEED_BEFORE_GREED"] = "Necesidad antes que codicia";
+L["TITAN_LOOTTYPE_PERSONAL"] = "Personal";
+L["TITAN_LOOTTYPE_TOOLTIP"] = "Tipo de saqueo";
+L["TITAN_LOOTTYPE_MENU_TEXT"] = "Tipo de saqueo";
+L["TITAN_LOOTTYPE_RANDOM_ROLL_LABEL"] = "Tirar dados";
+L["TITAN_LOOTTYPE_TOOLTIP_HINT1"] = "Consejo: Click-Izq. para tirar dados.";
+L["TITAN_LOOTTYPE_TOOLTIP_HINT2"] = "Seleccione el valor de la tirada de dados con el menu de Click-Dcho.";
+L["TITAN_LOOTTYPE_DUNGEONDIFF_LABEL"] = "Dificultad de Mazmorra";
+L["TITAN_LOOTTYPE_DUNGEONDIFF_LABEL2"] = "Dificultad de Banda";
+L["TITAN_LOOTTYPE_SHOWDUNGEONDIFF_LABEL"] = "Mostrar dificultad de Mazmorra/Banda";
+L["TITAN_LOOTTYPE_SETDUNGEONDIFF_LABEL"] = "Establecer dificultad de Mazmorra";
+L["TITAN_LOOTTYPE_SETRAIDDIFF_LABEL"] = "Establecer dificultad de Banda";
+L["TITAN_LOOTTYPE_AUTODIFF_LABEL"] = "Auto (según grupo)";
+
+L["TITAN_MEMORY_FORMAT"] = "%.3f".."MB";
+L["TITAN_MEMORY_FORMAT_KB"] = "%d".."KB";
+L["TITAN_MEMORY_RATE_FORMAT"] = "%.3f".."KB/s";
+L["TITAN_MEMORY_BUTTON_LABEL"] = "Memoria: ";
+L["TITAN_MEMORY_TOOLTIP"] = "Uso de Memoria";
+L["TITAN_MEMORY_TOOLTIP_CURRENT_MEMORY"] = "Actual: ";
+L["TITAN_MEMORY_TOOLTIP_INITIAL_MEMORY"] = "Inicial: ";
+L["TITAN_MEMORY_TOOLTIP_INCREASING_RATE"] = "Ratio de Incremento: ";
+L["TITAN_MEMORY_KBMB_LABEL"] = "KB/MB";
+
+L["TITAN_PERFORMANCE_TOOLTIP"] = "Monitorización";
+L["TITAN_PERFORMANCE_MENU_TEXT"] = "Monitorización";
+L["TITAN_PERFORMANCE_ADDONS"] = "Addon de uso";
+L["TITAN_PERFORMANCE_ADDON_MEM_USAGE_LABEL"] = "Addon de uso de memoria";
+L["TITAN_PERFORMANCE_ADDON_MEM_FORMAT_LABEL"] = "Formato de memoria";
+L["TITAN_PERFORMANCE_ADDON_CPU_USAGE_LABEL"] = "Addon de uso de procesador";
+L["TITAN_PERFORMANCE_ADDON_NAME_LABEL"] = "Nombre:";
+L["TITAN_PERFORMANCE_ADDON_USAGE_LABEL"] = "Uso";
+L["TITAN_PERFORMANCE_ADDON_RATE_LABEL"] = "Ratio";
+L["TITAN_PERFORMANCE_ADDON_TOTAL_MEM_USAGE_LABEL"] = "Uso de memoria total:";
+L["TITAN_PERFORMANCE_ADDON_TOTAL_CPU_USAGE_LABEL"] = "Uso de procesador total:";
+L["TITAN_PERFORMANCE_MENU_SHOW_FPS"] = "Mostrar FPS";
+L["TITAN_PERFORMANCE_MENU_SHOW_LATENCY"] = "Mostrar latencia del reino (hogar)";
+L["TITAN_PERFORMANCE_MENU_SHOW_LATENCY_WORLD"] = "Mostrar latencia del juego (mundo)";
+L["TITAN_PERFORMANCE_MENU_SHOW_MEMORY"] = "Mostrar nemoria";
+L["TITAN_PERFORMANCE_MENU_SHOW_ADDONS"] = "Mostrar Addon de uso de memoria";
+L["TITAN_PERFORMANCE_MENU_SHOW_ADDON_RATE"] = "Mostrar Addon de ratio de uso";
+L["TITAN_PERFORMANCE_MENU_CPUPROF_LABEL"] = "Modo de monitorización del procesador";
+L["TITAN_PERFORMANCE_MENU_CPUPROF_LABEL_ON"] = "Activar monitorización del procesador ";
+L["TITAN_PERFORMANCE_MENU_CPUPROF_LABEL_OFF"] = "Desactivar monitorización del procesador ";
+L["TITAN_PERFORMANCE_CONTROL_TOOLTIP"] = "Addons monitorizados: ";
+L["TITAN_PERFORMANCE_CONTROL_TITLE"] = "Addons monitorizados";
+L["TITAN_PERFORMANCE_CONTROL_HIGH"] = "40";
+L["TITAN_PERFORMANCE_CONTROL_LOW"] = "1";
+L["TITAN_PERFORMANCE_TOOLTIP_HINT"] = "Consejo: Click-Izq. para forzar una limpieza de memoria.";
+
+L["TITAN_XP_FORMAT"] = "%s";
+L["TITAN_XP_PERCENT_FORMAT"] = "(%.1f%%)";
+L["TITAN_XP_BUTTON_LABEL_XPHR_LEVEL"] = "XP/hr este nivel: ";
+L["TITAN_XP_BUTTON_LABEL_XPHR_SESSION"] = "XP/hr esta sesión: ";
+L["TITAN_XP_BUTTON_LABEL_TOLEVEL_TIME_LEVEL"] = "Tiempo para subir: ";
+L["TITAN_XP_LEVEL_COMPLETE"] = "Nivel completo: ";
+L["TITAN_XP_TOTAL_RESTED"] = "XP bonifcada por descanso: ";
+L["TITAN_XP_XPTOLEVELUP"] = "XP para subir: ";
+L["TITAN_XP_TOOLTIP"] = "INFO XP";
+L["TITAN_XP_TOOLTIP_TOTAL_TIME"] = "Tiempo total jugado: ";
+L["TITAN_XP_TOOLTIP_LEVEL_TIME"] = "Tiempo jugado este nivel: ";
+L["TITAN_XP_TOOLTIP_SESSION_TIME"] = "Tiempo jugado esta sesión: ";
+L["TITAN_XP_TOOLTIP_TOTAL_XP"] = "XP requerida este nivel: ";
+L["TITAN_XP_TOOLTIP_LEVEL_XP"] = "XP ganada este nivel: ";
+L["TITAN_XP_TOOLTIP_TOLEVEL_XP"] = "XP necesaria este nivel: ";
+L["TITAN_XP_TOOLTIP_SESSION_XP"] = "XP ganada esta sesión: ";
+L["TITAN_XP_TOOLTIP_XPHR_LEVEL"] = "XP/hr este nivel: ";
+L["TITAN_XP_TOOLTIP_XPHR_SESSION"] = "XP/hr esta sesión: ";
+L["TITAN_XP_TOOLTIP_TOLEVEL_LEVEL"] = "Tiempo para subir (ratio de nivel): ";
+L["TITAN_XP_TOOLTIP_TOLEVEL_SESSION"] = "Tiempo para subir (ratio de sesión): ";
+L["TITAN_XP_MENU_TEXT"] = "XP";
+L["TITAN_XP_MENU_SHOW_XPHR_THIS_LEVEL"] = "Mostrar XP/hr este nivel";
+L["TITAN_XP_MENU_SHOW_XPHR_THIS_SESSION"] = "Mostrar XP/hr esta sesión";
+L["TITAN_XP_MENU_SHOW_RESTED_TOLEVELUP"] = "Mostrar descanso/XP para subir";
+L["TITAN_XP_MENU_SIMPLE_BUTTON_TITLE"] = "Botón";
+L["TITAN_XP_MENU_SIMPLE_BUTTON_RESTED"] = "Mostrar bonus XP por descanso";
+L["TITAN_XP_MENU_SIMPLE_BUTTON_TOLEVELUP"] = "Mostrar XP para subir";
+L["TITAN_XP_MENU_SIMPLE_BUTTON_KILLS"] = "Mostrar muertes estimadas para subir";
+L["TITAN_XP_MENU_RESET_SESSION"] = "Reiniciar sesión";
+L["TITAN_XP_MENU_REFRESH_PLAYED"] = "Actualizar temporizadores";
+L["TITAN_XP_UPDATE_PENDING"] = "Actualizando...";
+L["TITAN_XP_KILLS_LABEL"] = "Muertes para subir (a %s XP ganados la última vez): ";
+L["TITAN_XP_KILLS_LABEL_SHORT"] = "Muertes estimadas: ";
+L["TITAN_XP_BUTTON_LABEL_SESSION_TIME"] = "Tiempo en esta sesión: ";
+L["TITAN_XP_MENU_SHOW_SESSION_TIME"] = "Mostrar tiempo en esta sesión";
+L["TITAN_XP_GAIN_PATTERN"] = "(.*) muere, ganas (%d+) de experiencia.";
+L["TITAN_XP_XPGAINS_LABEL_SHORT"] = "Gananc. Est.: ";
+L["TITAN_XP_XPGAINS_LABEL"] = "Ganancias de XP para subir (a %s XP ganados la útltima vez): ";
+L["TITAN_XP_MENU_SIMPLE_BUTTON_XPGAIN"] = "Mostrar ganancias de XP estimadas para subir";
+
+--Titan Repair
+L["REPAIR_LOCALE"] = {
+	menu = "Reparación",
+	tooltip = "Información de reparación",
+	button = "Durabilidad: ",
+	normal = "Coste de reparación (Neutral): ",
+	friendly = "Coste de reparación (Amistoso): ",
+	honored = "Coste de reparación (Honorable): ",
+	revered = "Coste de reparación (Venerado): ",
+	exalted = "Coste de reparación (Exaltado): ",
+	buttonNormal = "Mostrar neutral",
+	buttonFriendly = "Mostrar amistoso (5%)",
+	buttonHonored = "Mostrar honorable (10%)",
+	buttonRevered = "Mostrar venerado (15%)",
+	buttonExalted = "Mostrar exaltado (20%)",
+	percentage = "Mostrar como porcentaje",
+	itemnames = "Mostrar nombres de objetos",
+	mostdamaged = "Mostrar el más dañado",
+	showdurabilityframe = "Mostrar tooltip informativo",
+	undamaged = "Mostrar objetos sin dañar",
+	discount = "Mostrar descuento y objetos",
+	nothing = "Nada dañado",
+	confirmation = "¿Quieres reparar todos los objetos equipados?",
+	badmerchant = "Este comerciante no puede reparar. Mostrando entonces los costes de reparación normales.",
+	popup = "Mostrar ventana emergente de reparación",
+	showinventory = "Calcular daño de inventario",
+	WholeScanInProgress = "Escaneando...",
+	AutoReplabel = "Auto-reparar",
+	AutoRepitemlabel = "Auto reparar todos los objetos",
+	ShowRepairCost = "Mostrar coste de reparar",
+	ignoreThrown = "Ignorar armas arrojadizas",
+	ShowItems = "Mostrar objetos",
+	ShowDiscounts = "Mostrar descuentos",
+	ShowCosts = "Mostrar costes",
+	Items = "Objetos",
+	Discounts = "Descuentos",
+	Costs = "Costes",
+	TooltipOptions = "Tooltip",
+	CostTotal = "Coste total",
+	CostBag = "Coste de bolsas",
+	CostEquip = "Coste del equipo",
+};
+
+L["TITAN_REPAIR"] = "Titan Repair"
+L["TITAN_REPAIR_GBANK_TOTAL"] = "Efectivo en el banco de la Hermandad: "
+L["TITAN_REPAIR_GBANK_WITHDRAW"] = "Retirada de efectivo de la Hermandad permitida: "
+L["TITAN_REPAIR_GBANK_USEFUNDS"] = "Usar efectivo del banco de la Hermandad"
+L["TITAN_REPAIR_GBANK_NOMONEY"] = "El banco de la Hermandad no puede permitirse el coste de la reparación, o no puedes retirar tanto dinero."
+L["TITAN_REPAIR_GBANK_NORIGHTS"] = "O no perteneces a una Hermandad, o no tienes permiso para usar el banco de la Hermandad para reparar tus objetos."
+L["TITAN_REPAIR_CANNOT_AFFORD"] = "No puedes permitirte reparar, en este momento."
+L["TITAN_REPAIR_REPORT_COST_MENU"] = "Informar en el chat del coste de la reparación"
+L["TITAN_REPAIR_REPORT_COST_CHAT"] = "El coste de la reparación ha sido "
+
+L["TITAN_GOLD_TOOLTIPTEXT"] = "Oro total en";
+L["TITAN_GOLD_ITEMNAME"] = "Titan Gold";
+L["TITAN_GOLD_CLEAR_DATA_TEXT"] = "Limpiar base de datos";
+L["TITAN_GOLD_RESET_SESS_TEXT"] = "Resetear sesión actual";
+L["TITAN_GOLD_DB_CLEARED"] = "Titan Gold - Base de datos limpiada.";
+L["TITAN_GOLD_SESSION_RESET"] = "Titan Gold - Sesión reiniciada.";
+L["TITAN_GOLD_MENU_TEXT"] = "Oro";
+L["TITAN_GOLD_TOOLTIP"] = "Información de Oro";
+L["TITAN_GOLD_TOGGLE_PLAYER_TEXT"] = "Mostrar oro del jugador";
+L["TITAN_GOLD_TOGGLE_ALL_TEXT"] = "Mostrar oro en el servidor";
+L["TITAN_GOLD_SESS_EARNED"] = "Ganado esta sesión";
+L["TITAN_GOLD_PERHOUR_EARNED"] = "Ganado por hora";
+L["TITAN_GOLD_SESS_LOST"] = "Perdido esta sesión";
+L["TITAN_GOLD_PERHOUR_LOST"] = "Perdido por hora";
+L["TITAN_GOLD_STATS_TITLE"] = "Estadisticas de esta sesión";
+L["TITAN_GOLD_TTL_GOLD"] = "Oro total";
+L["TITAN_GOLD_START_GOLD"] = "Oro al principio";
+L["TITAN_GOLD_TOGGLE_SORT_GOLD"] = "Ordenar tabla por oro";
+L["TITAN_GOLD_TOGGLE_SORT_NAME"] = "Ordenar tabla por nombre";
+L["TITAN_GOLD_TOGGLE_GPH_SHOW"] = "Mostrar oro por hora";
+L["TITAN_GOLD_TOGGLE_GPH_HIDE"] = "Ocultar oro por hora";
+L["TITAN_GOLD_GOLD"] = "o";
+L["TITAN_GOLD_SILVER"] = "p";
+L["TITAN_GOLD_COPPER"] = "c";
+L["TITAN_GOLD_STATUS_PLAYER_SHOW"] = "visible";
+L["TITAN_GOLD_STATUS_PLAYER_HIDE"] = "oculto";
+L["TITAN_GOLD_DELETE_PLAYER"] = "Eliminar personaje";
+L["TITAN_GOLD_SHOW_PLAYER"] = "Mostrar personaje";
+L["TITAN_GOLD_FACTION_PLAYER_ALLY"] = "Alianza";
+L["TITAN_GOLD_FACTION_PLAYER_HORDE"] = "Horda";
+L["TITAN_GOLD_CLEAR_DATA_WARNING"] = GREEN_FONT_COLOR_CODE.."Cuidado: "
+..FONT_COLOR_CODE_CLOSE.."Esta opción purgará los datos de Titan Gold. "
+.."Si deseas seguir con esta operación, pulsa 'Aceptar', de lo contrario pulsa 'Cancelar' o la tecla 'Escape'.";
+L["TITAN_GOLD_COIN_NONE"] = "No mostrar etiquetas";
+L["TITAN_GOLD_COIN_LABELS"] = "Mostrar etiquetas en texto";
+L["TITAN_GOLD_COIN_ICONS"] = "Mostrar etiquetas en texto";
+L["TITAN_GOLD_ONLY"] = "Mostrar sólo oro";
+L["TITAN_GOLD_COLORS"] = "Mostrar colores en el oro";
+L["TITAN_GOLD_MERGE"] = "Unificar servidores";
+L["TITAN_GOLD_SEPARATE"] = "Separar servidores";
+L["TITAN_GOLD_ALL"] = "All Servers";
+L["TITAN_GOLD_IGNORE_FACTION"] = IGNORE.." "..FACTION
+L["TITAN_GOLD_MERGED"] = "Merged"
+
+L["TITAN_VOLUME_TOOLTIP"] = "Control de Volumen";
+L["TITAN_VOLUME_MASTER_TOOLTIP_VALUE"] = "Volumen general: ";
+L["TITAN_VOLUME_SOUND_TOOLTIP_VALUE"] = "Volumen de los efectos: ";
+L["TITAN_VOLUME_AMBIENCE_TOOLTIP_VALUE"] = "Volumen de ambiente: ";
+L["TITAN_VOLUME_DIALOG_TOOLTIP_VALUE"] = "Volumen de los diálogos: ";
+L["TITAN_VOLUME_MUSIC_TOOLTIP_VALUE"] = "Volumen de la música: ";
+L["TITAN_VOLUME_MICROPHONE_TOOLTIP_VALUE"] = "Volumen del micrófono: ";
+L["TITAN_VOLUME_SPEAKER_TOOLTIP_VALUE"] = "Volumen de los altavoces: ";
+L["TITAN_VOLUME_TOOLTIP_HINT1"] = "Consejo: Click-Izq. para ajustar"
+L["TITAN_VOLUME_TOOLTIP_HINT2"] = "el volumen.";
+L["TITAN_VOLUME_CONTROL_TOOLTIP"] = "Volumen: ";
+L["TITAN_VOLUME_CONTROL_TITLE"] = "Volumen";
+L["TITAN_VOLUME_MASTER_CONTROL_TITLE"] = "General";
+L["TITAN_VOLUME_SOUND_CONTROL_TITLE"] = "Efectos";
+L["TITAN_VOLUME_AMBIENCE_CONTROL_TITLE"] = "Ambiente";
+L["TITAN_VOLUME_DIALOG_CONTROL_TITLE"] = "Diálogos";
+L["TITAN_VOLUME_MUSIC_CONTROL_TITLE"] = "Música";
+L["TITAN_VOLUME_MICROPHONE_CONTROL_TITLE"] = "Micrófono";
+L["TITAN_VOLUME_SPEAKER_CONTROL_TITLE"] = "Altavoz";
+L["TITAN_VOLUME_CONTROL_HIGH"] = "Alto";
+L["TITAN_VOLUME_CONTROL_LOW"] = "Bajo";
+L["TITAN_VOLUME_MENU_TEXT"] = "Ajuste de Volumen";
+L["TITAN_VOLUME_MENU_AUDIO_OPTIONS_LABEL"] = "Mostrar opciones de sonido/voz";
+L["TITAN_VOLUME_MENU_OVERRIDE_BLIZZ_SETTINGS"] = "Invalida la configuración de volumen de Blizzard";
diff --git a/TitanClassic/save/locale/Localization.FR.lua b/TitanClassic/save/locale/Localization.FR.lua
new file mode 100644
index 0000000..ac059ae
--- /dev/null
+++ b/TitanClassic/save/locale/Localization.FR.lua
@@ -0,0 +1,563 @@
+local L = LibStub("AceLocale-3.0"):NewLocale(TITAN_ID,"frFR")
+if not L then return end
+
+L["TITAN_PANEL"] = "Titan Panel";
+local TITAN_PANEL = "Titan Panel";
+L["TITAN_DEBUG"] = "<Titan>";
+L["TITAN_PRINT"] = "Titan";
+
+L["TITAN_NA"] = "N/A";
+L["TITAN_SECONDS"] = "secondes";
+L["TITAN_MINUTES"] = "minutes";
+L["TITAN_HOURS"] = "heures";
+L["TITAN_DAYS"] = "jours";
+L["TITAN_SECONDS_ABBR"] = "s";
+L["TITAN_MINUTES_ABBR"] = "m";
+L["TITAN_HOURS_ABBR"] = "h";
+L["TITAN_DAYS_ABBR"] = "d";
+L["TITAN_MILLISECOND"] = "ms";
+L["TITAN_KILOBYTES_PER_SECOND"] = "Ko/s";
+L["TITAN_KILOBITS_PER_SECOND"] = "kb/s"
+L["TITAN_MEGABYTE"] = "Mo";
+L["TITAN_NONE"] = "Aucun";
+L["TITAN_USE_COMMA"] = "Utiliser une virgule pour le séparateur de milliers";
+L["TITAN_USE_PERIOD"] = "Utiliser un point pour le séparateur de milliers";
+
+L["TITAN_PANEL_ERROR_PROF_DELCURRENT"] = "Vous ne pouvez pas supprimer votre profil en cours.";
+local TITAN_PANEL_WARNING = GREEN_FONT_COLOR_CODE.."Attention : "..FONT_COLOR_CODE_CLOSE
+local TITAN_PANEL_RELOAD_TEXT = "Si vous voulez continuer cette opération, appuyez sur 'Accepter' (l'interface va se recharger), sinon appuyez sur 'Annuler' ou la touche 'Echap'."
+L["TITAN_PANEL_RESET_WARNING"] = TITAN_PANEL_WARNING
+	.."cela va réinitialiser la/les barres et tous les paramètres de "..TITAN_PANEL.." à leur valeur par défaut et va recréer votre profil. "
+	..TITAN_PANEL_RELOAD_TEXT
+L["TITAN_PANEL_RELOAD"] = TITAN_PANEL_WARNING
+	.."Cela va recharger "..TITAN_PANEL..". "
+	..TITAN_PANEL_RELOAD_TEXT
+
+L["TITAN_PANEL_ATTEMPTS"] = TITAN_PANEL.." - Tentatives d'enregistrement" -- ??
+L["TITAN_PANEL_ATTEMPTS_SHORT"] = "Enregistrement" -- ??
+L["TITAN_PANEL_ATTEMPTS_DESC"] = "Les plugins ci-dessous ont cherché à s'enregistrer auprès de "..TITAN_PANEL..".\n"
+	.."Tout problème rencontré avec ces plugins est à rapporter à l'auteur du plugin."
+L["TITAN_PANEL_ATTEMPTS_TYPE"] = "Type"
+L["TITAN_PANEL_ATTEMPTS_CATEGORY"] = "Catégorie"
+L["TITAN_PANEL_ATTEMPTS_BUTTON"] = "Nom du bouton"
+L["TITAN_PANEL_ATTEMPTS_STATUS"] = "Statut"
+L["TITAN_PANEL_ATTEMPTS_ISSUE"] = "Problème"
+L["TITAN_PANEL_ATTEMPTS_NOTES"] = "Notes"
+L["TITAN_PANEL_ATTEMPTS_TABLE"] = "Index dans la table"
+
+L["TITAN_PANEL_EXTRAS"] = TITAN_PANEL.." Extras"
+L["TITAN_PANEL_EXTRAS_DESC"] = "Plugins non lancés ayant des données de configuration.\n"
+	.."Note: Vous devez vous déconnecter pour que les suppressions soient prises en compte."
+L["TITAN_PANEL_EXTRAS_DELETE_BUTTON"] = "Supprimer les données de configuration"
+L["TITAN_PANEL_EXTRAS_DELETE_MSG"] = "configuration supprimée."
+
+L["TITAN_PANEL_CHARS"] = "Personnages"
+L["TITAN_PANEL_CHARS_DESC"] = "Ces personnages ont des données de configuration.\n"
+	.."Note: Vous devez vous déconnecter pour que les suppressions soient prises en compte."
+
+L["TITAN_PANEL_REGISTER_START"] = "Enregistrement des plugins "..TITAN_PANEL.."..."
+L["TITAN_PANEL_REGISTER_END"] = "Enregistrement des plugins effectué."
+
+-- slash command help
+L["TITAN_PANEL_SLASH_RESET_0"] = LIGHTYELLOW_FONT_COLOR_CODE.."Usage: |cffffffff/titan {reset | reset tipfont/tipalpha/panelscale/spacing}";
+L["TITAN_PANEL_SLASH_RESET_1"] = " - "..LIGHTYELLOW_FONT_COLOR_CODE.."reset: | cffffffffRéinitialise les valeurs et positions de "..TITAN_PANEL..".";
+L["TITAN_PANEL_SLASH_RESET_2"] = " - "..LIGHTYELLOW_FONT_COLOR_CODE.."reset tipfont: |cffffffffRéinitialise l'échelle des polices des tooltips de "..TITAN_PANEL..".";
+L["TITAN_PANEL_SLASH_RESET_3"] = " - "..LIGHTYELLOW_FONT_COLOR_CODE.."reset tipalpha: |cffffffffRéinitialise la transparence des tooltips de "..TITAN_PANEL..".";
+L["TITAN_PANEL_SLASH_RESET_4"] = " - "..LIGHTYELLOW_FONT_COLOR_CODE.."reset panelscale: |cffffffffRéinitialise l'échelle de "..TITAN_PANEL..".";
+L["TITAN_PANEL_SLASH_RESET_5"] = " - "..LIGHTYELLOW_FONT_COLOR_CODE.."reset spacing: |cffffffffRéinitialise l'espacement des boutons de "..TITAN_PANEL..".";
+L["TITAN_PANEL_SLASH_GUI_0"] = LIGHTYELLOW_FONT_COLOR_CODE.."Usage: |cffffffff/titan {gui control/trans/skin}";
+L["TITAN_PANEL_SLASH_GUI_1"] = " - "..LIGHTYELLOW_FONT_COLOR_CODE.."gui control: |cffffffffOuvre le panneau de configuration de "..TITAN_PANEL..".";
+L["TITAN_PANEL_SLASH_GUI_2"] = " - "..LIGHTYELLOW_FONT_COLOR_CODE.."gui trans: |cffffffffOuvre le panneau de configuration de la transparence.";
+L["TITAN_PANEL_SLASH_GUI_3"] = " - "..LIGHTYELLOW_FONT_COLOR_CODE.."gui skin: |cffffffffOuvre le panneau de configuration des skins.";
+L["TITAN_PANEL_SLASH_PROFILE_0"] = LIGHTYELLOW_FONT_COLOR_CODE.."Usage: |cffffffff/titan {profile use <profile>}";
+L["TITAN_PANEL_SLASH_PROFILE_1"] = " - "..LIGHTYELLOW_FONT_COLOR_CODE.."profile use <nom> <serveur>: |cffffffffcharge le profil choisi :";
+L["TITAN_PANEL_SLASH_PROFILE_2"] = " - "..LIGHTYELLOW_FONT_COLOR_CODE.."<nom>: |cffffffffle nom du personnage ou le profil personnalisé."
+L["TITAN_PANEL_SLASH_PROFILE_3"] = " - "..LIGHTYELLOW_FONT_COLOR_CODE.."<serveur>: |cffffffffle nom du serveur ou 'TitanCustomProfile'."
+L["TITAN_PANEL_SLASH_SILENT_0"] = LIGHTYELLOW_FONT_COLOR_CODE.."Usage: |cffffffff/titan {silent}";
+L["TITAN_PANEL_SLASH_SILENT_1"] = LIGHTYELLOW_FONT_COLOR_CODE.."silent: |cffffffffToggles "..TITAN_PANEL.." pour charger silencieusement.";
+L["TITAN_PANEL_SLASH_ORDERHALL_0"] = LIGHTYELLOW_FONT_COLOR_CODE.."Usage: |cffffffff/titan {orderhall}";
+L["TITAN_PANEL_SLASH_ORDERHALL_1"] = LIGHTYELLOW_FONT_COLOR_CODE.."orderhall: |cffffffffToggles "..TITAN_PANEL.." to hide Order Hall Command Bar.";
+L["TITAN_PANEL_SLASH_HELP_0"] = LIGHTYELLOW_FONT_COLOR_CODE.."Usage: |cffffffff/titan {help | help <topic>}";
+L["TITAN_PANEL_SLASH_HELP_1"] = " - "..LIGHTYELLOW_FONT_COLOR_CODE.."<topic>: reset/gui/profile/silent/orderhall/help ";
+L["TITAN_PANEL_SLASH_ALL_0"] = LIGHTYELLOW_FONT_COLOR_CODE.."Usage: |cffffffff/titan <topic>";
+L["TITAN_PANEL_SLASH_ALL_1"] = " - "..LIGHTYELLOW_FONT_COLOR_CODE.."<topic>: |cffffffffreset/gui/profile/silent/orderhall/help ";
+
+-- slash command responses
+L["TITAN_PANEL_SLASH_RESP1"] = LIGHTYELLOW_FONT_COLOR_CODE.."L'échelle des polices des tooltips de "..TITAN_PANEL.." a été réinitialisée.";
+L["TITAN_PANEL_SLASH_RESP2"] = LIGHTYELLOW_FONT_COLOR_CODE.."La transparence des tooltips de "..TITAN_PANEL.." a été réinitialisée.";
+L["TITAN_PANEL_SLASH_RESP3"] = LIGHTYELLOW_FONT_COLOR_CODE.."L'échelle de "..TITAN_PANEL.." a été réinitialisée.";
+L["TITAN_PANEL_SLASH_RESP4"] = LIGHTYELLOW_FONT_COLOR_CODE.."L'espacement des boutons de "..TITAN_PANEL.." a été réinitialisé.";
+
+-- global profile locale
+L["TITAN_PANEL_GLOBAL"] = "Global";
+L["TITAN_PANEL_GLOBAL_PROFILE"] = "Profil global";
+L["TITAN_PANEL_GLOBAL_USE"] = "Utiliser le profil global";
+L["TITAN_PANEL_GLOBAL_USE_AS"] = "Utiliser en tant que profil global";
+L["TITAN_PANEL_GLOBAL_USE_DESC"] = "Utiliser un profil global pour tous les persos";
+L["TITAN_PANEL_GLOBAL_RESET_PART"] = "réinitialisation des options";
+L["TITAN_PANEL_GLOBAL_ERR_1"] = "Vous ne devriez pas charger un profil lorsqu'un profil global est en cours d'utilisation";
+
+-- general panel locale
+L["TITAN_PANEL_VERSION_INFO"] = "|cffffd700 par le |cffff8c00"..TITAN_PANEL.." Development Team";
+L["TITAN_PANEL_MENU_TITLE"] = TITAN_PANEL;
+L["TITAN_PANEL_MENU_HIDE"] = "Cacher";
+L["TITAN_PANEL_MENU_IN_COMBAT_LOCKDOWN"] = "(En Combat)";
+L["TITAN_PANEL_MENU_RELOADUI"] = "(Recharge l'interface)";
+L["TITAN_PANEL_MENU_SHOW_COLORED_TEXT"] = "Colorer le texte";
+L["TITAN_PANEL_MENU_SHOW_ICON"] = "Montrer l'icône";
+L["TITAN_PANEL_MENU_SHOW_LABEL_TEXT"] = "Montrer le titre";
+L["TITAN_PANEL_MENU_AUTOHIDE"] = "Cacher automatiquement";
+L["TITAN_PANEL_MENU_CENTER_TEXT"] = "Centrer le texte";
+L["TITAN_PANEL_MENU_DISPLAY_BAR"] = "Afficher la barre";
+L["TITAN_PANEL_MENU_DISABLE_PUSH"] = "Ne pas ajuster l'écran";
+L["TITAN_PANEL_MENU_DISABLE_MINIMAP_PUSH"] = "Ne pas ajuster la minicarte";
+L["TITAN_PANEL_MENU_DISABLE_LOGS"] = "Ajuster automatiquement la fenêtre de discussion";
+L["TITAN_PANEL_MENU_DISABLE_BAGS"] = "Ajuster automatiquement les sacs";
+L["TITAN_PANEL_MENU_DISABLE_TICKET"] = "Ajuster automatiquement le ticket MJ";
+L["TITAN_PANEL_MENU_PROFILES"] = "Profils";
+L["TITAN_PANEL_MENU_PROFILE"] = "Profil ";
+L["TITAN_PANEL_MENU_PROFILE_CUSTOM"] = "Personnalisation";
+L["TITAN_PANEL_MENU_PROFILE_DELETED"] = " a été supprimé.";
+L["TITAN_PANEL_MENU_PROFILE_SERVERS"] = "Serveur";
+L["TITAN_PANEL_MENU_PROFILE_CHARS"] = "Personnage";
+L["TITAN_PANEL_MENU_PROFILE_RELOADUI"] = "L'interface va maintenant être recharcée lorsque vous appuierez sur 'OK' pour permettre d'enregistrer votre profil perso.";
+L["TITAN_PANEL_MENU_PROFILE_SAVE_CUSTOM_TITLE"] = "Entrez un nom pour votre profil perso :\n(20 lettres max, pas d'espaces)";
+L["TITAN_PANEL_MENU_PROFILE_SAVE_PENDING"] = "Les paramètres actuels vont être enregistrés sous le profil : ";
+L["TITAN_PANEL_MENU_PROFILE_ALREADY_EXISTS"] = "Le nom du profil existe déjà. Veuillez saisir un autre nom.";
+L["TITAN_PANEL_MENU_MANAGE_SETTINGS"] = "Gestion";
+L["TITAN_PANEL_MENU_LOAD_SETTINGS"] = "Chargement";
+L["TITAN_PANEL_MENU_DELETE_SETTINGS"] = "Suppression";
+L["TITAN_PANEL_MENU_SAVE_SETTINGS"] = "Sauvegarde";
+L["TITAN_PANEL_MENU_CONFIGURATION"] = "Configuration";
+L["TITAN_PANEL_OPTIONS"] = "Options";
+L["TITAN_PANEL_MENU_TOP"] = "Haut 1"
+L["TITAN_PANEL_MENU_TOP2"] = "Haut 2"
+L["TITAN_PANEL_MENU_BOTTOM"] = "Bas 1"
+L["TITAN_PANEL_MENU_BOTTOM2"] = "Bas 2"
+L["TITAN_PANEL_MENU_OPTIONS"] = TITAN_PANEL.." Tooltips et Frames"; -- ??
+L["TITAN_PANEL_MENU_OPTIONS_SHORT"] = "Tooltips et Frames"; -- ??
+L["TITAN_PANEL_MENU_TOP_BARS"] = "Barres du haut" -- ??
+L["TITAN_PANEL_MENU_BOTTOM_BARS"] = "Barres du bas" -- ??
+L["TITAN_PANEL_MENU_OPTIONS_BARS"] = "Barres";
+L["TITAN_PANEL_MENU_OPTIONS_MAIN_BARS"] = TITAN_PANEL.." Barres du haut";
+L["TITAN_PANEL_MENU_OPTIONS_AUX_BARS"] = TITAN_PANEL.." Barres du bas";
+L["TITAN_PANEL_MENU_OPTIONS_TOOLTIPS"] = "Tooltips";
+L["TITAN_PANEL_MENU_OPTIONS_FRAMES"] = "Frames";
+L["TITAN_PANEL_MENU_PLUGINS"] = "Plug-ins";
+L["TITAN_PANEL_MENU_LOCK_BUTTONS"] = "Verrouiller les boutons";
+L["TITAN_PANEL_MENU_VERSION_SHOWN"] = "Afficher les versions";
+L["TITAN_PANEL_MENU_LDB_SIDE"] = "Plugin du côté droit";
+L["TITAN_PANEL_MENU_LDB_FORCE_LAUNCHER"] = "Forcer les launchers du côté droit";
+L["TITAN_PANEL_MENU_CATEGORIES"] = {"Interne","Généralités","Combat","Informations","Interface","Métiers"}
+L["TITAN_PANEL_MENU_TOOLTIPS_SHOWN"] = "Afficher les conseils";
+L["TITAN_PANEL_MENU_TOOLTIPS_SHOWN_IN_COMBAT"] = "Cacher les tooltips en combat";
+L["TITAN_PANEL_MENU_AUTOHIDE_IN_COMBAT"] = "Bloquer l'affichage automatique en combat";
+L["TITAN_PANEL_MENU_RESET"] = "Réinitialiser "..TITAN_PANEL;
+L["TITAN_PANEL_MENU_TEXTURE_SETTINGS"] = "Paramètres du skin";
+L["TITAN_PANEL_MENU_LSM_FONTS"] = "Police des panneaux"
+L["TITAN_PANEL_MENU_ENABLED"] = "Activé";
+L["TITAN_PANEL_MENU_DISABLED"] = "Désactivé";
+L["TITAN_PANEL_SHIFT_LEFT"] = "Déplacer à gauche";
+L["TITAN_PANEL_SHIFT_RIGHT"] = "Déplacer à droite";
+L["TITAN_PANEL_MENU_SHOW_PLUGIN_TEXT"] = "Afficher le texte";
+L["TITAN_PANEL_MENU_BAR_ALWAYS"] = "Toujours sur la barre"; --??
+L["TITAN_PANEL_MENU_POSITION"] = "Position";
+L["TITAN_PANEL_MENU_BAR"] = "Barre";
+L["TITAN_PANEL_MENU_DISPLAY_ON_BAR"] = "Choisir la barre sur laquelle afficher le plugin :";
+L["TITAN_PANEL_MENU_SHOW"] = "Afficher le plugin";
+L["TITAN_PANEL_MENU_PLUGIN_RESET"] = "Rafraîchir les plugins";
+L["TITAN_PANEL_MENU_PLUGIN_RESET_DESC"] = "Rafraîchit le texte et la position des plugins";
+L["TITAN_PANEL_MENU_SILENT_LOAD"] = "Chargement silencieux";
+L["TITAN_PANEL_MENU_HIDE_ORDERHALL"] = "Hide Order Hall Command Bar";
+
+-- localization strings for AceConfigDialog-3.0
+L["TITAN_ABOUT_VERSION"] = "Version";
+L["TITAN_ABOUT_AUTHOR"] = "Auteur";
+L["TITAN_ABOUT_CREDITS"] = "Credits";
+L["TITAN_ABOUT_CATEGORY"] = "Catégorie";
+L["TITAN_ABOUT_EMAIL"] = "Email";
+L["TITAN_ABOUT_WEB"] = "Site web";
+L["TITAN_ABOUT_LICENSE"] = "Licence";
+L["TITAN_PANEL_CONFIG_MAIN_LABEL"] = "Addon de barres d'informations. Permet aux utilisateurs d'ajouter des plugins sur les barres placées en haut et/ou en bas de l'écran.";
+L["TITAN_TRANS_MENU_TEXT"] = TITAN_PANEL.." Transparence";
+L["TITAN_TRANS_MENU_TEXT_SHORT"] = "Transparence";
+L["TITAN_TRANS_MENU_DESC"] = "Ajuste la transparence pour les barres de "..TITAN_PANEL.." et les tooltips.";
+L["TITAN_TRANS_MAIN_CONTROL_TITLE"] = "Barre principale";
+L["TITAN_TRANS_AUX_CONTROL_TITLE"] = "Barre secondaire";
+L["TITAN_TRANS_CONTROL_TITLE_TOOLTIP"] = "Tooltip";
+L["TITAN_TRANS_TOOLTIP_DESC"] = "Ajuste la transparence pour les tooltips des divers plugins.";
+L["TITAN_UISCALE_MENU_TEXT"] = TITAN_PANEL.." Echelle et police";
+L["TITAN_UISCALE_MENU_TEXT_SHORT"] = "Echelle et police";
+L["TITAN_UISCALE_CONTROL_TITLE_UI"] = "Echelle de l'interface";
+L["TITAN_UISCALE_CONTROL_TITLE_PANEL"] = "Echelle de "..TITAN_PANEL;
+L["TITAN_UISCALE_CONTROL_TITLE_BUTTON"] = "Espacement des boutons";
+L["TITAN_UISCALE_CONTROL_TITLE_ICON"] = "Espacement des icônes";
+L["TITAN_UISCALE_CONTROL_TOOLTIP_TOOLTIPFONT"] = "Echelle des polices des tooltips";
+L["TITAN_UISCALE_TOOLTIP_DISABLE_TEXT"] = "Désactiver l'échelle de la police des tooltips";
+L["TITAN_UISCALE_MENU_DESC"] = "Paramètre l'aspect global de l'UI et de "..TITAN_PANEL..".";
+L["TITAN_UISCALE_SLIDER_DESC"] = "Ajuste l'échelle de l'interface entière.";
+L["TITAN_UISCALE_PANEL_SLIDER_DESC"] = "Ajuste l'échelle pour les boutons et icônes de "..TITAN_PANEL..".";
+L["TITAN_UISCALE_BUTTON_SLIDER_DESC"] = "Ajuste l'espace entre les plugins du côté gauche.";
+L["TITAN_UISCALE_ICON_SLIDER_DESC"] = "Ajuste l'espace entre les plugins du côté droit.";
+L["TITAN_UISCALE_TOOLTIP_SLIDER_DESC"] = "Ajuste l'échelle des tooltips des divers plugins.";
+L["TITAN_UISCALE_DISABLE_TOOLTIP_DESC"] = "Désactiver la mise à l'échelle de la police des tooltips de "..TITAN_PANEL..".";
+
+L["TITAN_SKINS_TITLE"] = TITAN_PANEL.." Skins";
+L["TITAN_SKINS_OPTIONS_CUSTOM"] = "Skins persos";
+L["TITAN_SKINS_TITLE_CUSTOM"] = TITAN_PANEL.." Skins personnalisés";
+L["TITAN_SKINS_MAIN_DESC"] = "Tous les skins personnalisés doivent être dans : \n"
+	.."..\\Interface\\AddOns\\Titan\\Artwork\\Custom\\<Mon Skin>\\ ".."\n"
+	.."\nLes skins personnalisés et ceux de "..TITAN_PANEL.." sont stockés dans le dossier 'Custom'."
+L["TITAN_SKINS_LIST_TITLE"] = "Liste des skins";
+L["TITAN_SKINS_SET_DESC"] = "Sélectionne un skin pour les barres de "..TITAN_PANEL..".";
+L["TITAN_SKINS_SET_HEADER"] = "Choix du skin";
+L["TITAN_SKINS_RESET_HEADER"] = "Réinitialiser les skins de "..TITAN_PANEL;
+L["TITAN_SKINS_NEW_HEADER"] = "Ajout d'un nouveau skin";
+L["TITAN_SKINS_NAME_TITLE"] = "Nom du skin";
+L["TITAN_SKINS_NAME_DESC"] = "Entrez un nom pour votre nouveau skin. Il sera utilisé dans la liste des skins.";
+L["TITAN_SKINS_PATH_TITLE"] = "Chemin du skin";
+L["TITAN_SKINS_PATH_DESC"] = "Entrez le chemin exact où se trouve votre artwork, comme montré par l'exemple."; -- et expliqué dans les 'Notes'.";
+L["TITAN_SKINS_ADD_HEADER"] = "Ajouter le skin";
+L["TITAN_SKINS_ADD_DESC"] = "Ajouter un nouveau skin à la liste des skins disponibles.";
+L["TITAN_SKINS_REMOVE_HEADER"] = "Suppression d'un skin";
+L["TITAN_SKINS_REMOVE_DESC"] = "Supprime un skin de la liste des skins disponibles.";
+L["TITAN_SKINS_REMOVE_BUTTON"] = "Supprimer le skin";
+L["TITAN_SKINS_REMOVE_BUTTON_DESC"] = "Supprime le skin sélectionné de la liste des skins disponibles.";
+L["TITAN_SKINS_REMOVE_NOTES"] = "Vous êtes responsable de la suppression des skins personnalisés que vous ne souhaitez pas "
+	.."dans le dossier de "..TITAN_PANEL..". Les addons ne peuvent pas ajouter ou supprimer des fichiers."
+L["TITAN_SKINS_RESET_DEFAULTS_TITLE"] = "Réinit. la liste";
+L["TITAN_SKINS_RESET_DEFAULTS_DESC"] = "Réinitialise la liste de skin aux skins internes de "..TITAN_PANEL..".";
+L["TITAN_PANEL_MENU_LSM_FONTS_DESC"] = "Sélectionne la police pour les divers plugins sur les barres de "..TITAN_PANEL..".";
+L["TITAN_PANEL_MENU_FONT_SIZE"] = "Taille de police";
+L["TITAN_PANEL_MENU_FONT_SIZE_DESC"] = "Sélectionne la taille des polices pour les divers plugins sur les barres de "..TITAN_PANEL..".";
+L["TITAN_PANEL_MENU_FRAME_STRATA"] = TITAN_PANEL.." Altitude des frames";
+L["TITAN_PANEL_MENU_FRAME_STRATA_DESC"] = "Ajuste l'altitude des frames pour les barres de "..TITAN_PANEL..".";
+-- /end localization strings for AceConfigDialog-3.0
+
+L["TITAN_PANEL_MENU_ADV"] = "Avancé";
+L["TITAN_PANEL_MENU_ADV01_DESC"] = "Changez les timers uniquement si vous avez des problèmes avec l'ajustement des frames.".."\n"; -- ??
+L["TITAN_PANEL_MENU_ADV_PEW"] = "Entrée dans le monde";
+L["TITAN_PANEL_MENU_ADV_PEW_DESC"] = "Utiliser (généralement en augmentant) si les frames ne s'ajustent pas lors de chargement du monde (ou d'une instance).";
+L["TITAN_PANEL_MENU_ADV_VEHICLE"] = "Véhicule";
+L["TITAN_PANEL_MENU_ADV_VEHICLE_DESC"] = "Utiliser (généralement en augmentant) si les frames ne s'ajustent pas lorsqu'on entre / descend d'un véhicule.";
+
+L["TITAN_AUTOHIDE_TOOLTIP"] = "Changer l'affichage automatique du panneau on/off";
+
+L["TITAN_BAG_FORMAT"] = "%d/%d";
+L["TITAN_BAG_BUTTON_LABEL"] = "Sacs : ";
+L["TITAN_BAG_TOOLTIP"] = "Utilisation des sacs";
+L["TITAN_BAG_TOOLTIP_HINTS"] = "Info : clic-gauche pour ouvrir tous les sacs.";
+L["TITAN_BAG_MENU_TEXT"] = "Sac";
+L["TITAN_BAG_USED_SLOTS"] = "Emplacements utilisés";
+L["TITAN_BAG_FREE_SLOTS"] = "Emplacements libres";
+L["TITAN_BAG_BACKPACK"] = "Sac à dos";
+L["TITAN_BAG_MENU_SHOW_USED_SLOTS"] = "Montrer les emplacements utilisés";
+L["TITAN_BAG_MENU_SHOW_AVAILABLE_SLOTS"] = "Montrer les emplacements libres";
+L["TITAN_BAG_MENU_SHOW_DETAILED"] = "Afficher les détails";
+L["TITAN_BAG_MENU_IGNORE_SLOTS"] = "Ignorer les sacs de métiers";
+L["TITAN_BAG_MENU_IGNORE_PROF_BAGS_SLOTS"] = "Ignorer les emplacements des sacs spécifiques aux métiers";
+-- Classic
+L["TITAN_BAG_MENU_IGNORE_AMMO_POUCH_SLOTS"] = "Ignorer les emplacements des sacs de munitions";
+L["TITAN_BAG_MENU_IGNORE_SHARD_BAGS_SLOTS"] = "Ignorer les emplacements des sacs de fragments d'\195\162me";
+L["TITAN_BAG_AMMO_POUCH_NAMES"] = {"Cartouchi\195\168re","Carquois","Giberne","Munitions","Balles","Lames","Besace des Veilleurs","Feuille d'Ancien cousue de tendons"};
+L["TITAN_BAG_SHARD_BAG_NAMES"] = {"Petite bourse d'\195\162me","Bo\195\174te d'\195\162mes","Bourse d'\195\162me","Sac en gangr\195\169toffe","Ombresac d'\195\169b\195\168ne","Sac en gangr\195\169toffe du Magma", "Sac abyssal"};
+--
+
+L["TITAN_BAG_PROF_BAG_ENCHANTING"] = {
+"Bourse enchantée en tisse-mage","Sac de soirée enchanteur en exclusivité pour La Tannée","Sac enchanté en étoffe runique","Sacoche d'enchanteur","Grand sac d'enchantement","Sac du feu-sorcier","Sac mystérieux","Sac surnaturel"};
+L["TITAN_BAG_PROF_BAG_ENGINEERING"] = {
+"Sac de haute technologie « Maddy » par La Tannée","Lourde boîte à outils","Boîte à outils en gangrefer","Boîte à outils en titane","Boîte à outils en élémentium"};
+L["TITAN_BAG_PROF_BAG_HERBALISM"] = {
+"Bourse d'herbes","Sac fourre-tout d'herboriste « T vert » par La Tannée","Sac d'herbes cénarien","Sacoche de Cénarius","Sac de botanique de Mycah","Sac émeraude","Sac d'expédition d'Hyjal"};
+L["TITAN_BAG_PROF_BAG_INSCRIPTION"] = {
+"Sacoche d'étudiant « Xandera » par La Tannée","Sacoche de calligraphie","Sac des poches infinies", "Sac de calligraphie bruni"};
+L["TITAN_BAG_PROF_BAG_JEWELCRAFTING"] = {
+"Pochette brodée de gemmes en exclusivité pour La Tannée","Bourse de gemmes","Sac de joyaux"};
+L["TITAN_BAG_PROF_BAG_LEATHERWORKING"] = {
+"Sac en cuir « Meeya » par La Tannée","Sacoche de travailleur du cuir","Sac des nombreuses peaux","Sac de voyage de trappeur", "Sac en cuir bruni"};
+L["TITAN_BAG_PROF_BAG_MINING"] = {
+"Sac à métaux précieux « Christina » par La Tannée","Sac de mineur","Sac de mineur renforcé","Sac de mineur colossal", "Sac de mineur bruni"};
+L["TITAN_BAG_PROF_BAG_FISHING"] = {"Boîte d'appâts du maître des leurres"};
+L["TITAN_BAG_PROF_BAG_COOKING"] = {"Réfrigérateur portable", "Unité réfrigérante améliorée"};
+
+L["TITAN_CLOCK_TOOLTIP"] = "Horloge";
+L["TITAN_CLOCK_TOOLTIP_VALUE"] = "Décalage horaire : ";
+L["TITAN_CLOCK_TOOLTIP_LOCAL_TIME"] = "Heure locale : ";
+L["TITAN_CLOCK_TOOLTIP_SERVER_TIME"] = "Heure serveur : ";
+L["TITAN_CLOCK_TOOLTIP_SERVER_ADJUSTED_TIME"] = "Heure serveur ajustée : ";
+L["TITAN_CLOCK_TOOLTIP_HINT1"] = "Info : clic-gauche pour ajuster le décalage"
+L["TITAN_CLOCK_TOOLTIP_HINT2"] = "horaire et le format d'heure 12/24H.";
+L["TITAN_CLOCK_TOOLTIP_HINT3"] = "Shift-clic-gauche pour afficher le calendrier.";
+L["TITAN_CLOCK_CONTROL_TOOLTIP"] = "Décalage horaire : ";
+L["TITAN_CLOCK_CONTROL_TITLE"] = "Décalage";
+L["TITAN_CLOCK_CONTROL_HIGH"] = "+12";
+L["TITAN_CLOCK_CONTROL_LOW"] = "-12";
+L["TITAN_CLOCK_CHECKBUTTON"] = "  24h";
+L["TITAN_CLOCK_CHECKBUTTON_TOOLTIP"] = "Changer le format de l'heure : 12/24 heures";
+L["TITAN_CLOCK_MENU_TEXT"] = "Horloge";
+L["TITAN_CLOCK_MENU_LOCAL_TIME"] = "Afficher l'heure locale (L)";
+L["TITAN_CLOCK_MENU_SERVER_TIME"] = "Afficher l'heure serveur (S)";
+L["TITAN_CLOCK_MENU_SERVER_ADJUSTED_TIME"] = "Afficher l'heure serveur ajustée (A)";
+L["TITAN_CLOCK_MENU_DISPLAY_ON_RIGHT_SIDE"] = "Afficher tout à droite";
+L["TITAN_CLOCK_MENU_HIDE_GAMETIME"] = "Cacher le bouton du calendrier";
+L["TITAN_CLOCK_MENU_HIDE_MAPTIME"] = "Cacher le bouton d'horloge";
+L["TITAN_CLOCK_MENU_HIDE_CALENDAR"] = "Cacher le bouton du calendrier";
+
+L["TITAN_LOCATION_FORMAT"] = "(%.d, %.d)";
+L["TITAN_LOCATION_FORMAT2"] = "(%.1f, %.1f)";
+L["TITAN_LOCATION_FORMAT3"] = "(%.2f, %.2f)";
+L["TITAN_LOCATION_FORMAT_LABEL"] = "(xx , yy)";
+L["TITAN_LOCATION_FORMAT2_LABEL"] = "(xx.x , yy.y)";
+L["TITAN_LOCATION_FORMAT3_LABEL"] = "(xx.xx , yy.yy)";
+L["TITAN_LOCATION_FORMAT_COORD_LABEL"] = "Format des coordonnées";
+L["TITAN_LOCATION_BUTTON_LABEL"] = "Pos. : ";
+L["TITAN_LOCATION_TOOLTIP"] = "Info de position";
+L["TITAN_LOCATION_TOOLTIP_HINTS_1"] = "Astuce : shift-clic-gauche pour ajouter";
+L["TITAN_LOCATION_TOOLTIP_HINTS_2"] = "l'info de position dans les dialogues.";
+L["TITAN_LOCATION_TOOLTIP_ZONE"] = "Zone : ";
+L["TITAN_LOCATION_TOOLTIP_SUBZONE"] = "Sous Zone : ";
+L["TITAN_LOCATION_TOOLTIP_PVPINFO"] = "Info JCJ : ";
+L["TITAN_LOCATION_TOOLTIP_HOMELOCATION"] = "Position du foyer";
+L["TITAN_LOCATION_TOOLTIP_INN"] = "Auberge : ";
+L["TITAN_LOCATION_MENU_TEXT"] = "Position";
+L["TITAN_LOCATION_MENU_SHOW_ZONE_ON_PANEL_TEXT"] = "Montrer le texte de la zone";
+L["TITAN_LOCATION_MENU_SHOW_COORDS_ON_MAP_TEXT"] = "Montrer les coordonnées sur la carte du monde";
+L["TITAN_LOCATION_MENU_SHOW_COORDS_ON_PANEL_TEXT"] = "Show Text Coordinates";
+L["TITAN_LOCATION_MAP_CURSOR_COORDS_TEXT"] = "Curseur : %s";
+L["TITAN_LOCATION_MAP_PLAYER_COORDS_TEXT"] = "Joueur : %s";
+L["TITAN_LOCATION_NO_COORDS"] = "Pas de coords";
+L["TITAN_LOCATION_MENU_SHOW_LOC_ON_MINIMAP_TEXT"] = "Montrer la zone au dessus de la minicarte";
+L["TITAN_LOCATION_MENU_UPDATE_WORLD_MAP"] = "Mettre à jour la carte du monde lors de changements de zone";
+
+L["TITAN_FPS_FORMAT"] = "%.1f";
+L["TITAN_FPS_BUTTON_LABEL"] = "IPS : ";
+L["TITAN_FPS_MENU_TEXT"] = "IPS";
+L["TITAN_FPS_TOOLTIP_CURRENT_FPS"] = "IPS actuel : ";
+L["TITAN_FPS_TOOLTIP_AVG_FPS"] = "IPS moyen : ";
+L["TITAN_FPS_TOOLTIP_MIN_FPS"] = "IPS minimum : ";
+L["TITAN_FPS_TOOLTIP_MAX_FPS"] = "IPS maximum : ";
+L["TITAN_FPS_TOOLTIP"] = "Images par seconde";
+
+L["TITAN_LATENCY_FORMAT"] = "%d".."ms";
+L["TITAN_LATENCY_BANDWIDTH_FORMAT"] = "%.3f ".."Ko/s";
+L["TITAN_LATENCY_BUTTON_LABEL"] = "Latence : ";
+L["TITAN_LATENCY_TOOLTIP"] = "Etat du réseau";
+L["TITAN_LATENCY_TOOLTIP_LATENCY_HOME"] = "Latence du royaume (domicile) : ";
+L["TITAN_LATENCY_TOOLTIP_LATENCY_WORLD"] = "Latence du jeu (monde) : ";
+L["TITAN_LATENCY_TOOLTIP_BANDWIDTH_IN"] = "Bande passante sortante : ";
+L["TITAN_LATENCY_TOOLTIP_BANDWIDTH_OUT"] = "Bande passante entrante : ";
+L["TITAN_LATENCY_MENU_TEXT"] = "Latence";
+
+L["TITAN_LOOTTYPE_BUTTON_LABEL"] = "Butin : ";
+L["TITAN_LOOTTYPE_FREE_FOR_ALL"] = "Accès libre";
+L["TITAN_LOOTTYPE_ROUND_ROBIN"] = "Chacun son tour";
+L["TITAN_LOOTTYPE_MASTER_LOOTER"] = "Responsable du butin";
+L["TITAN_LOOTTYPE_GROUP_LOOT"] = "Butin de groupe";
+L["TITAN_LOOTTYPE_NEED_BEFORE_GREED"] = "Le Besoin avant la Cupidité";
+L["TITAN_LOOTTYPE_PERSONAL"] = "Personnel";
+L["TITAN_LOOTTYPE_TOOLTIP"] = "Type de butin";
+L["TITAN_LOOTTYPE_MENU_TEXT"] = "Type de butin";
+L["TITAN_LOOTTYPE_RANDOM_ROLL_LABEL"] = "Lancer les dés";
+L["TITAN_LOOTTYPE_TOOLTIP_HINT1"] = "Astuce : clic-gauche pour un jet de dés.";
+L["TITAN_LOOTTYPE_TOOLTIP_HINT2"] = "Sélectionnez la plage du lancer de dés via le clic droit.";
+L["TITAN_LOOTTYPE_DUNGEONDIFF_LABEL"] = "Difficulté du donjon";
+L["TITAN_LOOTTYPE_DUNGEONDIFF_LABEL2"] = "Difficulté du raid";
+L["TITAN_LOOTTYPE_SHOWDUNGEONDIFF_LABEL"] = "Afficher la difficulté du donjon/raid";
+L["TITAN_LOOTTYPE_SETDUNGEONDIFF_LABEL"] = "Changer la difficulté du donjon";
+L["TITAN_LOOTTYPE_SETRAIDDIFF_LABEL"] = "Changer la difficulté du raid";
+L["TITAN_LOOTTYPE_AUTODIFF_LABEL"] = "Auto (basé sur le groupe)";
+
+L["TITAN_MEMORY_FORMAT"] = "%.3f".."Mo";
+L["TITAN_MEMORY_FORMAT_KB"] = "%d".."Ko";
+L["TITAN_MEMORY_RATE_FORMAT"] = "%.3f".."Ko/s";
+L["TITAN_MEMORY_BUTTON_LABEL"] = "Mémoire : ";
+L["TITAN_MEMORY_TOOLTIP"] = "Utilisation mémoire";
+L["TITAN_MEMORY_TOOLTIP_CURRENT_MEMORY"] = "Actuel : ";
+L["TITAN_MEMORY_TOOLTIP_INITIAL_MEMORY"] = "Initial : ";
+L["TITAN_MEMORY_TOOLTIP_INCREASING_RATE"] = "Taux d'augmentation : ";
+L["TITAN_MEMORY_KBMB_LABEL"] = "Ko/Mo";
+
+L["TITAN_PERFORMANCE_TOOLTIP"] = "Performances";
+L["TITAN_PERFORMANCE_MENU_TEXT"] = "Performances";
+L["TITAN_PERFORMANCE_ADDONS"] = "Utilisation des addons";
+L["TITAN_PERFORMANCE_ADDON_MEM_USAGE_LABEL"] = "Utilisation mémoire des addons";
+L["TITAN_PERFORMANCE_ADDON_MEM_FORMAT_LABEL"] = "Format de la mémoire des addons";
+L["TITAN_PERFORMANCE_ADDON_CPU_USAGE_LABEL"] = "Utilisation CPU des addons";
+L["TITAN_PERFORMANCE_ADDON_NAME_LABEL"] = "Nom:";
+L["TITAN_PERFORMANCE_ADDON_USAGE_LABEL"] = "Utilisation";
+L["TITAN_PERFORMANCE_ADDON_RATE_LABEL"] = "Taux";
+L["TITAN_PERFORMANCE_ADDON_TOTAL_MEM_USAGE_LABEL"] = "Mémoire totale des addons :";
+L["TITAN_PERFORMANCE_ADDON_TOTAL_CPU_USAGE_LABEL"] = "Temps total CPU :";
+L["TITAN_PERFORMANCE_MENU_SHOW_FPS"] = "Montrer les IPS";
+L["TITAN_PERFORMANCE_MENU_SHOW_LATENCY"] = "Montrer la latence du royaume (domicile)";
+L["TITAN_PERFORMANCE_MENU_SHOW_LATENCY_WORLD"] = "Montrer la latence du jeu (monde)";
+L["TITAN_PERFORMANCE_MENU_SHOW_MEMORY"] = "Montrer la mémoire";
+L["TITAN_PERFORMANCE_MENU_SHOW_ADDONS"] = "Montrer l'utilisation mémoire/CPU des addons";
+L["TITAN_PERFORMANCE_MENU_SHOW_ADDON_RATE"] = "Afficher le taux d'occupation mémoire/CPU";
+L["TITAN_PERFORMANCE_MENU_CPUPROF_LABEL"] = "Analyse de performances CPU ";
+L["TITAN_PERFORMANCE_MENU_CPUPROF_LABEL_ON"] = "Activer l'analyse CPU ";
+L["TITAN_PERFORMANCE_MENU_CPUPROF_LABEL_OFF"] = "Désactiver l'analyse CPU ";
+L["TITAN_PERFORMANCE_CONTROL_TOOLTIP"] = "Addons surveillés : ";
+L["TITAN_PERFORMANCE_CONTROL_TITLE"] = "Addons à surveiller";
+L["TITAN_PERFORMANCE_CONTROL_HIGH"] = "40";
+L["TITAN_PERFORMANCE_CONTROL_LOW"] = "1";
+L["TITAN_PERFORMANCE_TOOLTIP_HINT"] = "Info : clic-gauche pour forcer un nettoyage de la mémoire.";
+
+L["TITAN_XP_FORMAT"] = "%s";
+L["TITAN_XP_PERCENT_FORMAT"] = "(%.1f%%)";
+L["TITAN_XP_BUTTON_LABEL_XPHR_LEVEL"] = "XP/h pour ce niveau : ";
+L["TITAN_XP_BUTTON_LABEL_XPHR_SESSION"] = "XP/h pour cette session : ";
+L["TITAN_XP_BUTTON_LABEL_TOLEVEL_TIME_LEVEL"] = "Temps avant niveau : ";
+L["TITAN_XP_LEVEL_COMPLETE"] = "Progression : ";
+L["TITAN_XP_TOTAL_RESTED"] = "Reposé : ";
+L["TITAN_XP_XPTOLEVELUP"] = "XP nécessaire : ";
+L["TITAN_XP_TOOLTIP"] = "Info XP";
+L["TITAN_XP_TOOLTIP_TOTAL_TIME"] = "Temps de jeu total : ";
+L["TITAN_XP_TOOLTIP_LEVEL_TIME"] = "Temps joué pour ce niveau : ";
+L["TITAN_XP_TOOLTIP_SESSION_TIME"] = "Temps joué pour cette session : ";
+L["TITAN_XP_TOOLTIP_TOTAL_XP"] = "XP totale requise pour ce niveau : ";
+L["TITAN_XP_TOOLTIP_LEVEL_XP"] = "XP gagnée pour ce niveau : ";
+L["TITAN_XP_TOOLTIP_TOLEVEL_XP"] = "XP nécessaire pour ce niveau : ";
+L["TITAN_XP_TOOLTIP_SESSION_XP"] = "XP gagnée pour cette session : ";
+L["TITAN_XP_TOOLTIP_XPHR_LEVEL"] = "XP/h pour ce niveau : ";
+L["TITAN_XP_TOOLTIP_XPHR_SESSION"] = "XP/h pour cette session : ";
+L["TITAN_XP_TOOLTIP_TOLEVEL_LEVEL"] = "Temps avant niveau (taux niveau) : ";
+L["TITAN_XP_TOOLTIP_TOLEVEL_SESSION"] = "Temps avant niveau (taux session) : ";
+L["TITAN_XP_MENU_TEXT"] = "XP";
+L["TITAN_XP_MENU_SHOW_XPHR_THIS_LEVEL"] = "Montrer XP/h pour ce niveau";
+L["TITAN_XP_MENU_SHOW_XPHR_THIS_SESSION"] = "Montrer XP/h pour cette session";
+L["TITAN_XP_MENU_SHOW_RESTED_TOLEVELUP"] = "Montrer la vue multi-infos";
+L["TITAN_XP_MENU_SIMPLE_BUTTON_TITLE"] = "Afficher ...";
+L["TITAN_XP_MENU_SIMPLE_BUTTON_RESTED"] = "XP reposée";
+L["TITAN_XP_MENU_SIMPLE_BUTTON_TOLEVELUP"] = "XP nécessaire pour ce niveau";
+L["TITAN_XP_MENU_SIMPLE_BUTTON_KILLS"] = "l'estimation du nombre de mobs à tuer";
+L["TITAN_XP_MENU_RESET_SESSION"] = "Réinitialise la session";
+L["TITAN_XP_MENU_REFRESH_PLAYED"] = "Rafraîchir les compteurs";
+L["TITAN_XP_UPDATE_PENDING"] = "Mise à jour...";
+L["TITAN_XP_KILLS_LABEL"] = "Mobs à tuer avant niveau (à %s XP par mob) : ";
+L["TITAN_XP_KILLS_LABEL_SHORT"] = "Mobs à tuer : ";
+L["TITAN_XP_BUTTON_LABEL_SESSION_TIME"] = "Temps joué pour cette session : ";
+L["TITAN_XP_MENU_SHOW_SESSION_TIME"] = "Montrer le temps joué pour cette session";
+L["TITAN_XP_GAIN_PATTERN"] = "(.*) meurt, vous gagnez (%d+) points d'expérience.";
+L["TITAN_XP_XPGAINS_LABEL_SHORT"] = "Est. des gains : ";
+L["TITAN_XP_XPGAINS_LABEL"] = "Gains d'XP pour passer de niveau (à %s XP gagné): ";
+L["TITAN_XP_MENU_SIMPLE_BUTTON_XPGAIN"] = "les estimations de gains d'XP pour monter";
+
+--Titan Repair
+L["REPAIR_LOCALE"] = {
+	menu = "Réparation",
+	tooltip = "Infos de réparation",
+	button = "Durabilité: ",
+	normal = "Coût de réparation (normal) : ",
+	friendly = "Coût de réparation (amical) : ",
+	honored = "Coût de réparation (honoré) : ",
+	revered = "Coût de réparation (révéré) : ",
+	exalted = "Coût de réparation (exalté) : ",
+	buttonNormal = "Afficher normal",
+	buttonFriendly = "Afficher amical (5%)",
+	buttonHonored = "Afficher honoré (10%)",
+	buttonRevered = "Afficher révéré (15%)",
+	buttonExalted = "Afficher exalté (20%)",
+	percentage = "Afficher en pourcentage",
+	itemnames = "Afficher le nom des objets",
+	mostdamaged = "Afficher le plus endommagé",
+	showdurabilityframe = "Afficher la silhouette de durabilité",
+	undamaged = "Afficher les objets intacts",
+	discount = "Afficher la réduction sur le bouton de la barre et les noms d'objets",
+	nothing = "Aucun objet endommagé",
+	confirmation = "Voulez vous réparer tous vos objets ?",
+	badmerchant = "Ce marchand ne peut pas réparer. Affichage des coûts de réparation normaux.",
+	popup = "Afficher la demande de réparation",
+	showinventory = "Réparer aussi l'inventaire",
+	WholeScanInProgress = "Mise à jour...",
+	AutoReplabel = "Réparation Auto",
+	AutoRepitemlabel = "Réparation automatique de tous les objets",
+	ShowRepairCost = "Afficher le coût de réparation",
+	ignoreThrown = "Ignorer les armes de jet",
+	ShowItems = "Afficher les objets",
+	ShowDiscounts = "Afficher les réductions",
+	ShowCosts = "Afficher les coûts",
+	Items = "Objets",
+	Discounts = "Réductions",
+	Costs = "Coûts",
+	CostTotal = "Coût total",
+	CostBag = "Coût de l'inventaire",
+	CostEquip = "Coût de l'équipement",
+	TooltipOptions = "Tooltip",
+};
+L["TITAN_REPAIR"] = "Titan Repair"
+L["TITAN_REPAIR_GBANK_TOTAL"] = "Fonds de la banque de guilde :"
+L["TITAN_REPAIR_GBANK_WITHDRAW"] = "Retrait autorisé :"
+L["TITAN_REPAIR_GBANK_USEFUNDS"] = "Utiliser les fonds de la banque de guilde"
+L["TITAN_REPAIR_GBANK_NOMONEY"] = "La banque de guilde ne peut pas payer les réparations, ou vous ne pouvez pas retirer autant."
+L["TITAN_REPAIR_GBANK_NORIGHTS"] = "Vous n'êtes soit pas dans une guilde, soit vous n'avez pas le droit d'utiliser la banque de guilde pour réparer vos objets."
+L["TITAN_REPAIR_CANNOT_AFFORD"] = "Vous n'avez pas assez pour payer les réparations."
+L["TITAN_REPAIR_REPORT_COST_MENU"] = "Annoncer les coût de réparation sur le chat"
+L["TITAN_REPAIR_REPORT_COST_CHAT"] = "Coût des réparations : "
+
+L["TITAN_GOLD_TOOLTIPTEXT"] = "Or total sur";
+L["TITAN_GOLD_ITEMNAME"] = "Titan Gold";
+L["TITAN_GOLD_CLEAR_DATA_TEXT"] = "Vider la base de données";
+L["TITAN_GOLD_RESET_SESS_TEXT"] = "Remise à zéro de la session";
+L["TITAN_GOLD_DB_CLEARED"] = "Titan Gold - Base vidée.";
+L["TITAN_GOLD_SESSION_RESET"] = "Titan Gold - Session remise à zéro.";
+L["TITAN_GOLD_MENU_TEXT"] = "Gold";
+L["TITAN_GOLD_TOOLTIP"] = "Infos sur les richesses";
+L["TITAN_GOLD_TOGGLE_PLAYER_TEXT"] = "Afficher l'or du joueur";
+L["TITAN_GOLD_TOGGLE_ALL_TEXT"] = "Afficher l'or sur le serveur";
+L["TITAN_GOLD_SESS_EARNED"] = "Gagné cette session";
+L["TITAN_GOLD_PERHOUR_EARNED"] = "Gagné par heure";
+L["TITAN_GOLD_SESS_LOST"] = "Perdu cette session";
+L["TITAN_GOLD_PERHOUR_LOST"] = "Perdu par heure";
+L["TITAN_GOLD_STATS_TITLE"] = "Statistiques de la session";
+L["TITAN_GOLD_TTL_GOLD"] = "Or Total";
+L["TITAN_GOLD_START_GOLD"] = "Or de départ";
+L["TITAN_GOLD_TOGGLE_SORT_GOLD"] = "Trier par or";
+L["TITAN_GOLD_TOGGLE_SORT_NAME"] = "Trier par nom";
+L["TITAN_GOLD_TOGGLE_GPH_SHOW"] = "Afficher l'or gagné par heure";
+L["TITAN_GOLD_TOGGLE_GPH_HIDE"] = "Cacher l'or gagné par heure";
+L["TITAN_GOLD_GOLD"] = "o";
+L["TITAN_GOLD_SILVER"] = "a";
+L["TITAN_GOLD_COPPER"] = "c";
+L["TITAN_GOLD_STATUS_PLAYER_SHOW"] = "visible";
+L["TITAN_GOLD_STATUS_PLAYER_HIDE"] = "caché";
+L["TITAN_GOLD_DELETE_PLAYER"] = "Supprimer ce personnage";
+L["TITAN_GOLD_SHOW_PLAYER"] = "Afficher ce personnage";
+L["TITAN_GOLD_FACTION_PLAYER_ALLY"] = "Alliance";
+L["TITAN_GOLD_FACTION_PLAYER_HORDE"] = "Horde";
+L["TITAN_GOLD_CLEAR_DATA_WARNING"] = GREEN_FONT_COLOR_CODE.."Attention : "..FONT_COLOR_CODE_CLOSE
+	.."Ceci va réinitialiser toutes les données de Titan Gold. Si vous voulez continuer, cliquez sur 'Accepter', sinon 'Annuler' ou la touche 'Echap'.";
+L["TITAN_GOLD_COIN_NONE"] = "Ne rien afficher";
+L["TITAN_GOLD_COIN_LABELS"] = "Afficher le texte des pièces";
+L["TITAN_GOLD_COIN_ICONS"] = "Afficher les images des pièces";
+L["TITAN_GOLD_ONLY"] = "Afficher uniquement les pièces d'or";
+L["TITAN_GOLD_MERGE"] = "Merge Servers";
+L["TITAN_GOLD_SEPARATE"] = "Separate Servers";
+L["TITAN_GOLD_ALL"] = "All Servers";
+L["TITAN_GOLD_IGNORE_FACTION"] = IGNORE.." "..FACTION
+L["TITAN_GOLD_MERGED"] = "Merged"
+
+L["TITAN_VOLUME_TOOLTIP"] = "Contrôle du volume";
+L["TITAN_VOLUME_MASTER_TOOLTIP_VALUE"] = "Volume global : ";
+L["TITAN_VOLUME_SOUND_TOOLTIP_VALUE"] = "Volume des effets : ";
+L["TITAN_VOLUME_AMBIENCE_TOOLTIP_VALUE"] = "Volume de l'ambiance : ";
+L["TITAN_VOLUME_DIALOG_TOOLTIP_VALUE"] = "Volume des discussions : ";
+L["TITAN_VOLUME_MUSIC_TOOLTIP_VALUE"] = "Volume de la musique : ";
+L["TITAN_VOLUME_MICROPHONE_TOOLTIP_VALUE"] = "Volume du microphone : ";
+L["TITAN_VOLUME_SPEAKER_TOOLTIP_VALUE"] = "Volume des voix : ";
+L["TITAN_VOLUME_TOOLTIP_HINT1"] = "Info : clic-gauche pour ajuster"
+L["TITAN_VOLUME_TOOLTIP_HINT2"] = "le volume sonore.";
+L["TITAN_VOLUME_CONTROL_TOOLTIP"] = "Volume : ";
+L["TITAN_VOLUME_CONTROL_TITLE"] = "Volume";
+L["TITAN_VOLUME_MASTER_CONTROL_TITLE"] = "Global";
+L["TITAN_VOLUME_SOUND_CONTROL_TITLE"] = "Effets";
+L["TITAN_VOLUME_AMBIENCE_CONTROL_TITLE"] = "Ambiance";
+L["TITAN_VOLUME_DIALOG_CONTROL_TITLE"] = "Discussion";
+L["TITAN_VOLUME_MUSIC_CONTROL_TITLE"] = "Musique";
+L["TITAN_VOLUME_MICROPHONE_CONTROL_TITLE"] = "Micro";
+L["TITAN_VOLUME_SPEAKER_CONTROL_TITLE"] = "Voix";
+L["TITAN_VOLUME_CONTROL_HIGH"] = "Haut";
+L["TITAN_VOLUME_CONTROL_LOW"] = "Bas";
+L["TITAN_VOLUME_MENU_TEXT"] = "Ajustement du volume";
+L["TITAN_VOLUME_MENU_AUDIO_OPTIONS_LABEL"] = "Ouvrir les options Sons et Voix" ;
+L["TITAN_VOLUME_MENU_OVERRIDE_BLIZZ_SETTINGS"] = "Remplacer les réglages Blizzard";
diff --git a/TitanClassic/save/locale/Localization.IT.lua b/TitanClassic/save/locale/Localization.IT.lua
new file mode 100644
index 0000000..2e81d0f
--- /dev/null
+++ b/TitanClassic/save/locale/Localization.IT.lua
@@ -0,0 +1,558 @@
+local L = LibStub("AceLocale-3.0"):NewLocale(TITAN_ID,"itIT")
+if not L then return end
+
+L["TITAN_PANEL"] = "Titan Panel";
+local TITAN_PANEL = "Titan Panel";
+L["TITAN_DEBUG"] = "<Titan>";
+L["TITAN_PRINT"] = "Titan";
+
+L["TITAN_NA"] = "N/A";
+L["TITAN_SECONDS"] = "secondi";
+L["TITAN_MINUTES"] = "minuti";
+L["TITAN_HOURS"] = "ore";
+L["TITAN_DAYS"] = "giorni";
+L["TITAN_SECONDS_ABBR"] = "s";
+L["TITAN_MINUTES_ABBR"] = "m";
+L["TITAN_HOURS_ABBR"] = "h";
+L["TITAN_DAYS_ABBR"] = "d";
+L["TITAN_MILLISECOND"] = "ms";
+L["TITAN_KILOBYTES_PER_SECOND"] = "KB/s";
+L["TITAN_KILOBITS_PER_SECOND"] = "kbps"
+L["TITAN_MEGABYTE"] = "MB";
+L["TITAN_NONE"] = "Nessuno";
+L["TITAN_USE_COMMA"] = "Usa virgola";
+L["TITAN_USE_PERIOD"] = "Usa punto";
+
+L["TITAN_PANEL_ERROR_PROF_DELCURRENT"] = "Non puoi eliminare il profilo in uso.";
+local TITAN_PANEL_WARNING = GREEN_FONT_COLOR_CODE.."Attenzione : "..FONT_COLOR_CODE_CLOSE
+local TITAN_PANEL_RELOAD_TEXT = "Se vuoi continuare questa operazione premi 'Accetta' (la IU si ricaricherà); altrimenti premi 'Annulla' o il tasto Cancella."
+L["TITAN_PANEL_RESET_WARNING"] = TITAN_PANEL_WARNING
+	.."Questa impostazione reimposterà la tue barre e le impostazioni di "..TITAN_PANEL.." e ricreerà il tuo profilo corrente. "
+	..TITAN_PANEL_RELOAD_TEXT
+L["TITAN_PANEL_RELOAD"] = TITAN_PANEL_WARNING
+	.."Questo ricaricherà "..TITAN_PANEL..". "
+	..TITAN_PANEL_RELOAD_TEXT
+L["TITAN_PANEL_ATTEMPTS"] = "Plugin registrati di "..TITAN_PANEL
+L["TITAN_PANEL_ATTEMPTS_SHORT"] = "Plugin Registrati"
+L["TITAN_PANEL_ATTEMPTS_DESC"] = "I plugin seguenti hanno richiesto di essere registrati su "..TITAN_PANEL..".\n"
+	.."Invia qualsiasi segnalazione di problemi ai rispettivi autori dei plugin."
+L["TITAN_PANEL_ATTEMPTS_TYPE"] = "Tipo"
+L["TITAN_PANEL_ATTEMPTS_CATEGORY"] = "Categoria"
+L["TITAN_PANEL_ATTEMPTS_BUTTON"] = "Nome Pulsante"
+L["TITAN_PANEL_ATTEMPTS_STATUS"] = "Stato"
+L["TITAN_PANEL_ATTEMPTS_ISSUE"] = "Problemi"
+L["TITAN_PANEL_ATTEMPTS_NOTES"] = "Note"
+L["TITAN_PANEL_ATTEMPTS_TABLE"] = "Indice tabella"
+L["TITAN_PANEL_EXTRAS"] = TITAN_PANEL.." Extra"
+L["TITAN_PANEL_EXTRAS_SHORT"] = "Extras"
+L["TITAN_PANEL_EXTRAS_DESC"] = "Questi plugin hanno una configurazione ma non sono attivi in questo momento.\n"
+	.."Possono essere eliminati tranquillamente."
+L["TITAN_PANEL_EXTRAS_DELETE_BUTTON"] = "Elimina configurazione"
+L["TITAN_PANEL_EXTRAS_DELETE_MSG"] = "la configuazione è stata rimossa."
+L["TITAN_PANEL_CHARS"] = "Personaggi"
+L["TITAN_PANEL_CHARS_DESC"] = "Questi sono personaggi che hanno una configurazione."
+L["TITAN_PANEL_REGISTER_START"] = "Registrazione plugin di "..TITAN_PANEL.." in corso..."
+L["TITAN_PANEL_REGISTER_END"] = "Registrazione plugins completata."
+
+-- slash command help
+L["TITAN_PANEL_SLASH_RESET_0"] = LIGHTYELLOW_FONT_COLOR_CODE.."Uso: |cffffffff/titan {reset | reset tipfont/tipalpha/panelscale/spacing}";
+L["TITAN_PANEL_SLASH_RESET_1"] = " - "..LIGHTYELLOW_FONT_COLOR_CODE.."reset: |cffffffffReimposta "..TITAN_PANEL.." ai valori/alle posizioni standard.";
+L["TITAN_PANEL_SLASH_RESET_2"] = " - "..LIGHTYELLOW_FONT_COLOR_CODE.."reset tipfont: |cffffffffReimposta "..TITAN_PANEL.." la scala dei font dei tooltip.";
+L["TITAN_PANEL_SLASH_RESET_3"] = " - "..LIGHTYELLOW_FONT_COLOR_CODE.."reset tipalpha: |cffffffffReimposta "..TITAN_PANEL.." la trasparenza dei font dei tooltip.";
+L["TITAN_PANEL_SLASH_RESET_4"] = " - "..LIGHTYELLOW_FONT_COLOR_CODE.."reset panelscale: |cffffffffReimposta "..TITAN_PANEL.." la scala.";
+L["TITAN_PANEL_SLASH_RESET_5"] = " - "..LIGHTYELLOW_FONT_COLOR_CODE.."reset spacing: |cffffffffReimposta "..TITAN_PANEL.." la spaziatura tra i pulsanti.";
+L["TITAN_PANEL_SLASH_GUI_0"] = LIGHTYELLOW_FONT_COLOR_CODE.."Uso: |cffffffff/titan {gui control/trans/skin}";
+L["TITAN_PANEL_SLASH_GUI_1"] = " - "..LIGHTYELLOW_FONT_COLOR_CODE.."gui control: |cffffffffApre la finestra di controllo di "..TITAN_PANEL;
+L["TITAN_PANEL_SLASH_GUI_2"] = " - "..LIGHTYELLOW_FONT_COLOR_CODE.."gui trans: |cffffffffApre the finestra di controllo della trasparenza.";
+L["TITAN_PANEL_SLASH_GUI_3"] = " - "..LIGHTYELLOW_FONT_COLOR_CODE.."gui skin: |cffffffffApre the finestra di controllo degli skin.";
+L["TITAN_PANEL_SLASH_PROFILE_0"] = LIGHTYELLOW_FONT_COLOR_CODE.."Uso: |cffffffff/titan {profile use <profile>}";
+L["TITAN_PANEL_SLASH_PROFILE_1"] = " - "..LIGHTYELLOW_FONT_COLOR_CODE.."profile use <name> <server>: |cffffffffImposta il profilo selezionando il profilo salvato richiesto.";
+L["TITAN_PANEL_SLASH_PROFILE_2"] = " - "..LIGHTYELLOW_FONT_COLOR_CODE.."<name>: |cffffffffpuò essere il nome del personaggio o il nome personalizzato scelto."
+L["TITAN_PANEL_SLASH_PROFILE_3"] = " - "..LIGHTYELLOW_FONT_COLOR_CODE.."<server>: |cffffffffpuò essere il nome del server o 'TitanCustomProfile'."
+L["TITAN_PANEL_SLASH_SILENT_0"] = LIGHTYELLOW_FONT_COLOR_CODE.."Usage: |cffffffff/titan {silent}";
+L["TITAN_PANEL_SLASH_SILENT_1"] = LIGHTYELLOW_FONT_COLOR_CODE.."silent: |cffffffffToggles "..TITAN_PANEL.." to load silently.";
+L["TITAN_PANEL_SLASH_ORDERHALL_0"] = LIGHTYELLOW_FONT_COLOR_CODE.."Usage: |cffffffff/titan {orderhall}";
+L["TITAN_PANEL_SLASH_ORDERHALL_1"] = LIGHTYELLOW_FONT_COLOR_CODE.."orderhall: |cffffffffToggles "..TITAN_PANEL.." to hide Order Hall Command Bar.";
+L["TITAN_PANEL_SLASH_HELP_0"] = LIGHTYELLOW_FONT_COLOR_CODE.."Uso: |cffffffff/titan {help | help <topic>}";
+L["TITAN_PANEL_SLASH_HELP_1"] = " - "..LIGHTYELLOW_FONT_COLOR_CODE.."<topic>: reset/gui/profile/silent/orderhall/help ";
+L["TITAN_PANEL_SLASH_ALL_0"] = LIGHTYELLOW_FONT_COLOR_CODE.."Uso: |cffffffff/titan <topic>";
+L["TITAN_PANEL_SLASH_ALL_1"] = " - "..LIGHTYELLOW_FONT_COLOR_CODE.."<topic>: |cffffffffreset/gui/profile/silent/orderhall/help ";
+
+-- slash command responses
+L["TITAN_PANEL_SLASH_RESP1"] = LIGHTYELLOW_FONT_COLOR_CODE..TITAN_PANEL.." la scala del font dei tooltip è stata reimpostata.";
+L["TITAN_PANEL_SLASH_RESP2"] = LIGHTYELLOW_FONT_COLOR_CODE..TITAN_PANEL.." la trasparenza dei tooltip è stata reimpostata.";
+L["TITAN_PANEL_SLASH_RESP3"] = LIGHTYELLOW_FONT_COLOR_CODE..TITAN_PANEL.." la scala è stata reimpostata.";
+L["TITAN_PANEL_SLASH_RESP4"] = LIGHTYELLOW_FONT_COLOR_CODE..TITAN_PANEL.." la spaziatura tra i bottoni è stata riempostata.";
+
+-- global profile locale
+L["TITAN_PANEL_GLOBAL"] = "Globale";
+L["TITAN_PANEL_GLOBAL_PROFILE"] = "Profilo Globale";
+L["TITAN_PANEL_GLOBAL_USE"] = "Usa profilo globale";
+L["TITAN_PANEL_GLOBAL_USE_AS"] = "Usa come profilo globale";
+L["TITAN_PANEL_GLOBAL_USE_DESC"] = "Usa un profilo che vale per tutti i personaggi";
+L["TITAN_PANEL_GLOBAL_RESET_PART"] = " opzioni di reset";
+L["TITAN_PANEL_GLOBAL_ERR_1"] = "Non puoi caricare un profilo se stai usando un profilo globale";
+
+-- general panel locale
+L["TITAN_PANEL_VERSION_INFO"] = "|cffffd700 by the |cffff8c00"..TITAN_PANEL.." Development Team";
+L["TITAN_PANEL_MENU_TITLE"] = TITAN_PANEL;
+L["TITAN_PANEL_MENU_HIDE"] = "Nascondi";
+L["TITAN_PANEL_MENU_IN_COMBAT_LOCKDOWN"] = "(In combattimento)";
+L["TITAN_PANEL_MENU_RELOADUI"] = "(Ricarica l'IU)";
+L["TITAN_PANEL_MENU_SHOW_COLORED_TEXT"] = "Mostra testo colorato";
+L["TITAN_PANEL_MENU_SHOW_ICON"] = "Mostra icona";
+L["TITAN_PANEL_MENU_SHOW_LABEL_TEXT"] = "Mostra testo";
+L["TITAN_PANEL_MENU_AUTOHIDE"] = "Auto-Nascondi";
+L["TITAN_PANEL_MENU_CENTER_TEXT"] = "Testo Centrale";
+L["TITAN_PANEL_MENU_DISPLAY_BAR"] = "Mostra barra";
+L["TITAN_PANEL_MENU_DISABLE_PUSH"] = "Disabilita adattamento allo schermo";
+L["TITAN_PANEL_MENU_DISABLE_MINIMAP_PUSH"] = "Disabilita adattamento alla minimappa";
+L["TITAN_PANEL_MENU_DISABLE_LOGS"] = "Adattamento automatico log";
+L["TITAN_PANEL_MENU_DISABLE_BAGS"] = "Adattamento automatico borse";
+L["TITAN_PANEL_MENU_DISABLE_TICKET"] = "Adattamento automatico alla finestra segnalazioni";
+L["TITAN_PANEL_MENU_PROFILES"] = "Profili";
+L["TITAN_PANEL_MENU_PROFILE"] = "Profilo ";
+L["TITAN_PANEL_MENU_PROFILE_CUSTOM"] = "Personalizzato";
+L["TITAN_PANEL_MENU_PROFILE_DELETED"] = " è stato eliminato.";
+L["TITAN_PANEL_MENU_PROFILE_SERVERS"] = "Server";
+L["TITAN_PANEL_MENU_PROFILE_CHARS"] = "Personaggio";
+L["TITAN_PANEL_MENU_PROFILE_RELOADUI"] = "L'IU verrà ricaricata premento 'OK' per permettere il salvataggio del tuo profilo personalizzato.";
+L["TITAN_PANEL_MENU_PROFILE_SAVE_CUSTOM_TITLE"] = "Inserisci un nome per il tuo profilo personalizzato:\n(20 caratteri massimo, spazi non permessii, case sensitive)";
+L["TITAN_PANEL_MENU_PROFILE_SAVE_PENDING"] = "Le impostazioni in uso verranno salvate con il nome profilo: ";
+L["TITAN_PANEL_MENU_PROFILE_ALREADY_EXISTS"] = "Il nome profilo inserito esiste già. Sei sicuro di volerlo sovrascrivere? Premi 'Accetta' se si, altrimenti premi 'Annulla' o il tasto 'Cancella.";
+L["TITAN_PANEL_MENU_MANAGE_SETTINGS"] = "Gestisci";
+L["TITAN_PANEL_MENU_LOAD_SETTINGS"] = "Carica";
+L["TITAN_PANEL_MENU_DELETE_SETTINGS"] = "Elimina";
+L["TITAN_PANEL_MENU_SAVE_SETTINGS"] = "Salva";
+L["TITAN_PANEL_MENU_CONFIGURATION"] = "Configurazione";
+L["TITAN_PANEL_OPTIONS"] = "Opzioni";
+L["TITAN_PANEL_MENU_TOP"] = "In alto"
+L["TITAN_PANEL_MENU_TOP2"] = "In alto 2"
+L["TITAN_PANEL_MENU_BOTTOM"] = "In basso"
+L["TITAN_PANEL_MENU_BOTTOM2"] = "In basso 2"
+L["TITAN_PANEL_MENU_OPTIONS"] = "Tooltip e Finestre di "..TITAN_PANEL;
+L["TITAN_PANEL_MENU_OPTIONS_SHORT"] = "Tooltip e Finestre";
+L["TITAN_PANEL_MENU_TOP_BARS"] = "Barre in alto"
+L["TITAN_PANEL_MENU_BOTTOM_BARS"] = "Barre in basso"
+L["TITAN_PANEL_MENU_OPTIONS_BARS"] = "Barre"
+L["TITAN_PANEL_MENU_OPTIONS_MAIN_BARS"] = "Barre in alto di "..TITAN_PANEL;
+L["TITAN_PANEL_MENU_OPTIONS_AUX_BARS"] = "Barre in basso di "..TITAN_PANEL;
+L["TITAN_PANEL_MENU_OPTIONS_TOOLTIPS"] = "Tooltip";
+L["TITAN_PANEL_MENU_OPTIONS_FRAMES"] = "Finestre";
+L["TITAN_PANEL_MENU_PLUGINS"] = "Plugins";
+L["TITAN_PANEL_MENU_LOCK_BUTTONS"] = "Blocca Bottoni";
+L["TITAN_PANEL_MENU_VERSION_SHOWN"] = "Visualizza le versioni dei plugin";
+L["TITAN_PANEL_MENU_LDB_SIDE"] = "Plugin di destra";
+L["TITAN_PANEL_MENU_LDB_FORCE_LAUNCHER"] = "Forza il posizionamento dei lanciatori LDB a destra";
+L["TITAN_PANEL_MENU_CATEGORIES"] = {"Integrati","Generale","Combattimento","Informazione","Interfaccia","Professioni"}
+L["TITAN_PANEL_MENU_TOOLTIPS_SHOWN"] = "Mostra tooltip";
+L["TITAN_PANEL_MENU_TOOLTIPS_SHOWN_IN_COMBAT"] = "Nascondi tooltip in combattimento";
+L["TITAN_PANEL_MENU_AUTOHIDE_IN_COMBAT"] = "Blocca le barre che si auto-nascondono in combattimento";
+L["TITAN_PANEL_MENU_RESET"] = "Reimposta "..TITAN_PANEL;
+L["TITAN_PANEL_MENU_TEXTURE_SETTINGS"] = "Skin";
+L["TITAN_PANEL_MENU_LSM_FONTS"] = "Font Finestre"
+L["TITAN_PANEL_MENU_ENABLED"] = "Abilita";
+L["TITAN_PANEL_MENU_DISABLED"] = "Disabilita";
+L["TITAN_PANEL_SHIFT_LEFT"] = "Muovi a Sinistra";
+L["TITAN_PANEL_SHIFT_RIGHT"] = "Muovi a Destra";
+L["TITAN_PANEL_MENU_SHOW_PLUGIN_TEXT"] = "Mostra testo plugin";
+L["TITAN_PANEL_MENU_BAR_ALWAYS"] = "Sempre accesa";
+L["TITAN_PANEL_MENU_POSITION"] = "Posizione";
+L["TITAN_PANEL_MENU_BAR"] = "Barra";
+L["TITAN_PANEL_MENU_DISPLAY_ON_BAR"] = "Scegli in quale barra posizionare il plugin";
+L["TITAN_PANEL_MENU_SHOW"] = "Mostra Plugin";
+L["TITAN_PANEL_MENU_PLUGIN_RESET"] = "Ricarica Plugin";
+L["TITAN_PANEL_MENU_PLUGIN_RESET_DESC"] = "Ricarica testo e posizione plugin";
+L["TITAN_PANEL_MENU_SILENT_LOAD"] = "Silent Load";
+L["TITAN_PANEL_MENU_HIDE_ORDERHALL"] = "Hide Order Hall Command Bar";
+
+-- localization strings for AceConfigDialog-3.0
+L["TITAN_ABOUT_VERSION"] = "Versione";
+L["TITAN_ABOUT_AUTHOR"] = "Autore";
+L["TITAN_ABOUT_CREDITS"] = "Crediti";
+L["TITAN_ABOUT_CATEGORY"] = "Categoria";
+L["TITAN_ABOUT_EMAIL"] = "Email";
+L["TITAN_ABOUT_WEB"] = "Sito Web";
+L["TITAN_ABOUT_LICENSE"] = "Licenza";
+L["TITAN_PANEL_CONFIG_MAIN_LABEL"] = "Addon che visualizza delle barre di informazioni. Permette agli utenti di aggiungere dei plugin che vengono mostrati in barre nella parte alta e/o bassa dello schermo.";
+L["TITAN_TRANS_MENU_TEXT"] = "Trasparenza di "..TITAN_PANEL;
+L["TITAN_TRANS_MENU_TEXT_SHORT"] = "Trasparenza";
+L["TITAN_TRANS_MENU_DESC"] = "Modifica trasparenza per le barre e i tooltip di "..TITAN_PANEL;
+L["TITAN_TRANS_MAIN_CONTROL_TITLE"] = "Barra principale";
+L["TITAN_TRANS_AUX_CONTROL_TITLE"] = "Barra secondaria";
+L["TITAN_TRANS_CONTROL_TITLE_TOOLTIP"] = "Tooltip";
+L["TITAN_TRANS_TOOLTIP_DESC"] = "Imposta la trasparenza dei tooltip dei vari plugin.";
+L["TITAN_UISCALE_MENU_TEXT"] = "Scala e Font di "..TITAN_PANEL;
+L["TITAN_UISCALE_MENU_TEXT_SHORT"] = "Scala e Font";
+L["TITAN_UISCALE_CONTROL_TITLE_UI"] = "Scala IU";
+L["TITAN_UISCALE_CONTROL_TITLE_PANEL"] = "Scala di "..TITAN_PANEL;
+L["TITAN_UISCALE_CONTROL_TITLE_BUTTON"] = "Spaziatura bottoni";
+L["TITAN_UISCALE_CONTROL_TITLE_ICON"] = "Spaziatura icone";
+L["TITAN_UISCALE_CONTROL_TOOLTIP_TOOLTIPFONT"] = "Scala del font dei tooltip";
+L["TITAN_UISCALE_TOOLTIP_DISABLE_TEXT"] = "Disabilita la scala del font dei tooltip";
+L["TITAN_UISCALE_MENU_DESC"] = "Controlla diversi aspetti dell'IU e di "..TITAN_PANEL..".";
+L["TITAN_UISCALE_SLIDER_DESC"] = "Imposta la scala dell'intera IU.";
+L["TITAN_UISCALE_PANEL_SLIDER_DESC"] = "Imposta la scala dei vari bottoni e icone di "..TITAN_PANEL..".";
+L["TITAN_UISCALE_BUTTON_SLIDER_DESC"] = "Modifica lo spazio tra i plugin di sinistra.";
+L["TITAN_UISCALE_ICON_SLIDER_DESC"] = "Modifica lo spazio tra i plugin di sinistra.";
+L["TITAN_UISCALE_TOOLTIP_SLIDER_DESC"] = "Modifica la scala dei tooltip dei vari plugin.";
+L["TITAN_UISCALE_DISABLE_TOOLTIP_DESC"] = "Disabilita il controllo della scala del font dei tooltip di "..TITAN_PANEL..".";
+
+L["TITAN_SKINS_TITLE"] = "Skin di "..TITAN_PANEL;
+L["TITAN_SKINS_OPTIONS_CUSTOM"] = "Skin Personalizzate";
+L["TITAN_SKINS_TITLE_CUSTOM"] = "Skin personalizzate di "..TITAN_PANEL;
+L["TITAN_SKINS_MAIN_DESC"] = "Tutti gli skin personalizzati devono trovarsi in: \n"
+			.."..\\AddOns\\Titan\\Artwork\\Custom\\<Cartella Skin>\\ ".."\n"
+			.."\nGli skin di "..TITAN_PANEL.." e quelli personalizzati si trovano nella cartella 'Custom'"
+L["TITAN_SKINS_LIST_TITLE"] = "Lista Skin";
+L["TITAN_SKINS_SET_DESC"] = "Scegli uno skin per le barre di "..TITAN_PANEL;
+L["TITAN_SKINS_SET_HEADER"] = "Imposta lo skin di "..TITAN_PANEL;
+L["TITAN_SKINS_RESET_HEADER"] = "Reimposta gli skin di "..TITAN_PANEL;
+L["TITAN_SKINS_NEW_HEADER"] = "Aggiungi un nuovo skin";
+L["TITAN_SKINS_NAME_TITLE"] = "Nome skin"
+L["TITAN_SKINS_NAME_DESC"] = "Inserisci un nome per il nuovo skin. Verrà utilizzato nella lista degli skin.";
+L["TITAN_SKINS_PATH_TITLE"] = "<Cartella Skin>"
+L["TITAN_SKINS_PATH_DESC"] = "<Skin Folder> under the "..TITAN_PANEL.." install. See the example above."
+L["TITAN_SKINS_ADD_HEADER"] = "Aggiungi skin";
+L["TITAN_SKINS_ADD_DESC"] = "Aggiunge un nuovo skin alla lista degli skin disponibili per "..TITAN_PANEL..".";
+L["TITAN_SKINS_REMOVE_HEADER"] = "Rimuovi Skin";
+L["TITAN_SKINS_REMOVE_DESC"] = "Scegli uno skin personalizzato da rimuovere."
+L["TITAN_SKINS_REMOVE_BUTTON"] = "Rimuovi";
+L["TITAN_SKINS_REMOVE_BUTTON_DESC"] = "Rimuove lo skin personalizzato scelto.";
+L["TITAN_SKINS_REMOVE_NOTES"] = "Sei responsabile di rimuovere gli skin che non vuoi dalla cartella di installazione di "..TITAN_PANEL..". Agli addon non è permesso rimuovere file."
+L["TITAN_SKINS_RESET_DEFAULTS_TITLE"] = "Reimposta ai valori standard";
+L["TITAN_SKINS_RESET_DEFAULTS_DESC"] = "Reimposta la lista degli skin ai valori standard degli skin di "..TITAN_PANEL;
+L["TITAN_PANEL_MENU_LSM_FONTS_DESC"] = "Scegli il tipo di font per i plugin delle barre di "..TITAN_PANEL..".";
+L["TITAN_PANEL_MENU_FONT_SIZE"] = "Dimensione Font";
+L["TITAN_PANEL_MENU_FONT_SIZE_DESC"] = "Imposta la dimensione dei font di "..TITAN_PANEL;
+L["TITAN_PANEL_MENU_FRAME_STRATA"] = ""..TITAN_PANEL.." Frame Strata";
+L["TITAN_PANEL_MENU_FRAME_STRATA_DESC"] = "Adjusts the frame strata for the "..TITAN_PANEL.." Bar(s).";
+-- /end localization strings for AceConfigDialog-3.0
+
+L["TITAN_PANEL_MENU_ADV"] = "Avanzate";
+L["TITAN_PANEL_MENU_ADV01_DESC"] = "Modifica i timer solo se hai problemi con finestre che non si posizionano correttamente.".."\n";
+L["TITAN_PANEL_MENU_ADV_PEW"] = "Ingresso nel mondo";
+L["TITAN_PANEL_MENU_ADV_PEW_DESC"] = "Modifica valore (di solito aumenta) se le finestre non si posizionano quando entri / esci dal mondo o da un istanza.";
+L["TITAN_PANEL_MENU_ADV_VEHICLE"] = "Veicolo";
+L["TITAN_PANEL_MENU_ADV_VEHICLE_DESC"] = "Modifica valore (di solito aumenta) se le finestre non si posizionano quando entri / esci in un veicolo.";
+
+L["TITAN_AUTOHIDE_TOOLTIP"] = "Attiva/Disattiva la funzione Auto-Nascondi di "..TITAN_PANEL;
+
+L["TITAN_BAG_FORMAT"] = "%d/%d";
+L["TITAN_BAG_BUTTON_LABEL"] = "Zaino: ";
+L["TITAN_BAG_TOOLTIP"] = "Info Zaino";
+L["TITAN_BAG_TOOLTIP_HINTS"] = "Suggerimento: Click sinistro per aprire tutti gli zaini.";
+L["TITAN_BAG_MENU_TEXT"] = "Zaino";
+L["TITAN_BAG_USED_SLOTS"] = "Spazi Usati";
+L["TITAN_BAG_FREE_SLOTS"] = "Spazi Liberi";
+L["TITAN_BAG_BACKPACK"] = "Backpack";
+L["TITAN_BAG_MENU_SHOW_USED_SLOTS"] = "Mostra spazi usati";
+L["TITAN_BAG_MENU_SHOW_AVAILABLE_SLOTS"] = "Mostra spazi disponibili";
+L["TITAN_BAG_MENU_SHOW_DETAILED"] = "Mostra tooltip dettagliato";
+L["TITAN_BAG_MENU_IGNORE_SLOTS"] = "Ignora contenitori";
+L["TITAN_BAG_MENU_IGNORE_PROF_BAGS_SLOTS"] = "Ignora zaini delle professioni";
+
+L["TITAN_BAG_PROF_BAG_ENCHANTING"] = {
+"Borsa di Telamagica Incantata", "Borsa di Telarunica Incantata", "Zaino da Incantatore", "Sacca Grande da Incantatore",
+"Sacca di Fuocoincanto", "Sacca Misteriosa", "Sacca Ultraterrena", "Borsetta da Incantatore \"Esclusiva\" di Dolce Gabbata"};
+L["TITAN_BAG_PROF_BAG_ENGINEERING"] = {
+"Cassetta degli Attrezzi Pesante", "Cassetta degli Attrezzi di Vilferro", "Cassetta degli Attrezzi di Titanio",
+"Cassetta degli Attrezzi d'Elementio", "Cassetta Tecnologica \"Follia\" di Dolce Gabbata"};
+L["TITAN_BAG_PROF_BAG_HERBALISM"] = {
+"Sacca da Erbalista", "Sacca per Erbe Cenariana", "Sacco Cenariano", "Sacca Botanica di Mycah", "Sacca di Smeraldo",
+"Sacca della Spedizione di Hyjal", "Cesta per Erbe \"Verdissima\" di Dolce Gabbata"};
+L["TITAN_BAG_PROF_BAG_INSCRIPTION"] = {
+"Cartella dello Scriba", "Sacca Milletasche", "Zaino da Studente \"Scuola Oggi\" di Dolce Gabbata", "Burnished Inscription Bag"};
+L["TITAN_BAG_PROF_BAG_JEWELCRAFTING"] = {
+"Borsa da Orafo", "Borsa di Gioielli", "Pochette da Sera \"Inimitabile\" di Dolce Gabbata"};
+L["TITAN_BAG_PROF_BAG_LEATHERWORKING"] = {
+"Sacca del Conciatore", "Sacca per Molte Pelli", "Zaino da Viaggio del Mastro Bracconiere", "Sacca di Cuoio \"A Pelle\" di Dolce Gabbata", "Burnished Leather Bag"};
+L["TITAN_BAG_PROF_BAG_MINING"] = {
+"Sacco da Minatore", "Sacco da Minatore Rinforzato", "Sacco da Minatore di Mammut", "Sacco di Preziosi \"Diamiani\" di Dolce Gabbata", "Burnished Mining Bag"};
+L["TITAN_BAG_PROF_BAG_FISHING"] = {"Cassetta del Gran Pescatore"};
+L["TITAN_BAG_PROF_BAG_COOKING"] = {"Frigorifero Portatile", "Advanced Refrigeration Unit"};
+
+L["TITAN_CLOCK_TOOLTIP"] = "Orologio";
+L["TITAN_CLOCK_TOOLTIP_VALUE"] = "Offset ora server: ";
+L["TITAN_CLOCK_TOOLTIP_LOCAL_TIME"] = "Ora locale: ";
+L["TITAN_CLOCK_TOOLTIP_SERVER_TIME"] = "Ora server: ";
+L["TITAN_CLOCK_TOOLTIP_SERVER_ADJUSTED_TIME"] = "Ora server corretta: ";
+L["TITAN_CLOCK_TOOLTIP_HINT1"] = "Suggerimento: click sinistro per modificare l'offset dell'ora"
+L["TITAN_CLOCK_TOOLTIP_HINT2"] = "(solo orario server) e formato ora 12/24.";
+L["TITAN_CLOCK_TOOLTIP_HINT3"] = "Maiusc click sinistro per abilitare/disabilitare il calendario.";
+L["TITAN_CLOCK_CONTROL_TOOLTIP"] = "Offset ora server: ";
+L["TITAN_CLOCK_CONTROL_TITLE"] = "Offset";
+L["TITAN_CLOCK_CONTROL_HIGH"] = "+12";
+L["TITAN_CLOCK_CONTROL_LOW"] = "-12";
+L["TITAN_CLOCK_CHECKBUTTON"] = "24H Fmt";
+L["TITAN_CLOCK_CHECKBUTTON_TOOLTIP"] = "Scegle se visualizzare l'ora in formato 12/24 ore";
+L["TITAN_CLOCK_MENU_TEXT"] = "Orologio";
+L["TITAN_CLOCK_MENU_LOCAL_TIME"] = "Mostra ora locale (L)";
+L["TITAN_CLOCK_MENU_SERVER_TIME"] = "Mostra ora server (S)";
+L["TITAN_CLOCK_MENU_SERVER_ADJUSTED_TIME"] = "Mostra ora server corretta (A)";
+L["TITAN_CLOCK_MENU_DISPLAY_ON_RIGHT_SIDE"] = "Mostra a destra";
+L["TITAN_CLOCK_MENU_HIDE_GAMETIME"] = "Nascondi bottone ora/calendario";
+L["TITAN_CLOCK_MENU_HIDE_MAPTIME"] = "Nascondi bottone ora";
+L["TITAN_CLOCK_MENU_HIDE_CALENDAR"] = "Nascondi bottone calendario";
+
+L["TITAN_LOCATION_FORMAT"] = "(%.d, %.d)";
+L["TITAN_LOCATION_FORMAT2"] = "(%.1f, %.1f)";
+L["TITAN_LOCATION_FORMAT3"] = "(%.2f, %.2f)";
+L["TITAN_LOCATION_FORMAT_LABEL"] = "(xx , yy)";
+L["TITAN_LOCATION_FORMAT2_LABEL"] = "(xx.x , yy.y)";
+L["TITAN_LOCATION_FORMAT3_LABEL"] = "(xx.xx , yy.yy)";
+L["TITAN_LOCATION_FORMAT_COORD_LABEL"] = "Formato Coordinate";
+L["TITAN_LOCATION_BUTTON_LABEL"] = "Loc: ";
+L["TITAN_LOCATION_TOOLTIP"] = "Info Località";
+L["TITAN_LOCATION_TOOLTIP_HINTS_1"] = "Suggerimento: Maiusc + click sinistro per aggiungere informazioni";
+L["TITAN_LOCATION_TOOLTIP_HINTS_2"] = "sulla località al messaggio della chat.";
+L["TITAN_LOCATION_TOOLTIP_ZONE"] = "Zona: ";
+L["TITAN_LOCATION_TOOLTIP_SUBZONE"] = "Sottozona: ";
+L["TITAN_LOCATION_TOOLTIP_PVPINFO"] = "Info PVP: ";
+L["TITAN_LOCATION_TOOLTIP_HOMELOCATION"] = "Home Location";
+L["TITAN_LOCATION_TOOLTIP_INN"] = "Inn: ";
+L["TITAN_LOCATION_MENU_TEXT"] = "Località";
+L["TITAN_LOCATION_MENU_SHOW_ZONE_ON_PANEL_TEXT"] = "Mostra testo zona";
+L["TITAN_LOCATION_MENU_SHOW_COORDS_ON_MAP_TEXT"] = "Mostra coordinate sulla mappa";
+L["TITAN_LOCATION_MENU_SHOW_COORDS_ON_PANEL_TEXT"] = "Show Text Coordinates";
+L["TITAN_LOCATION_MAP_CURSOR_COORDS_TEXT"] = "Cursore: %s";
+L["TITAN_LOCATION_MAP_PLAYER_COORDS_TEXT"] = "Giocatore: %s";
+L["TITAN_LOCATION_NO_COORDS"] = "No Coords";
+L["TITAN_LOCATION_MENU_SHOW_LOC_ON_MINIMAP_TEXT"] = "Mostra località sopra alla minimappa";
+L["TITAN_LOCATION_MENU_UPDATE_WORLD_MAP"] = "Aggiorna mappa quando cambi località";
+
+L["TITAN_FPS_FORMAT"] = "%.1f";
+L["TITAN_FPS_BUTTON_LABEL"] = "FPS: ";
+L["TITAN_FPS_MENU_TEXT"] = "FPS";
+L["TITAN_FPS_TOOLTIP_CURRENT_FPS"] = "FPS Correnti: ";
+L["TITAN_FPS_TOOLTIP_AVG_FPS"] = "FPS Medi: ";
+L["TITAN_FPS_TOOLTIP_MIN_FPS"] = "FPS Minimi: ";
+L["TITAN_FPS_TOOLTIP_MAX_FPS"] = "FPS Massimo: ";
+L["TITAN_FPS_TOOLTIP"] = "Frame al secondo";
+
+L["TITAN_LATENCY_FORMAT"] = "%d".."ms";
+L["TITAN_LATENCY_BANDWIDTH_FORMAT"] = "%.3f ".."KB/s";
+L["TITAN_LATENCY_BUTTON_LABEL"] = "Latenza: ";
+L["TITAN_LATENCY_TOOLTIP"] = "Stato Network";
+L["TITAN_LATENCY_TOOLTIP_LATENCY_HOME"] = "Latenza Reame (locale): ";
+L["TITAN_LATENCY_TOOLTIP_LATENCY_WORLD"] = "Latenza Gioco (reame): ";
+L["TITAN_LATENCY_TOOLTIP_BANDWIDTH_IN"] = "Banda in Ingresso: ";
+L["TITAN_LATENCY_TOOLTIP_BANDWIDTH_OUT"] = "Banda in Uscita: ";
+L["TITAN_LATENCY_MENU_TEXT"] = "Latenza";
+
+L["TITAN_LOOTTYPE_BUTTON_LABEL"] = "Predazione: ";
+L["TITAN_LOOTTYPE_FREE_FOR_ALL"] = "Libero per Tutti";
+L["TITAN_LOOTTYPE_ROUND_ROBIN"] = "Rotazione Fissa";
+L["TITAN_LOOTTYPE_MASTER_LOOTER"] = "Resp. del Bottino";
+L["TITAN_LOOTTYPE_GROUP_LOOT"] = "Bottino di Gruppo";
+L["TITAN_LOOTTYPE_NEED_BEFORE_GREED"] = "Necessità prima di Bramosia";
+L["TITAN_LOOTTYPE_PERSONAL"] = "Personal";
+L["TITAN_LOOTTYPE_TOOLTIP"] = "Info Tipo Predazione";
+L["TITAN_LOOTTYPE_MENU_TEXT"] = "Tipo Predazione";
+L["TITAN_LOOTTYPE_RANDOM_ROLL_LABEL"] = "Tiro casuale";
+L["TITAN_LOOTTYPE_TOOLTIP_HINT1"] = "Suggerimento: Click Sinistro per fare un tiro casuale.";
+L["TITAN_LOOTTYPE_TOOLTIP_HINT2"] = "Scegli tipo di tiro dal menu col tasto destro.";
+L["TITAN_LOOTTYPE_DUNGEONDIFF_LABEL"] = "Difficolta Scorreria";
+L["TITAN_LOOTTYPE_DUNGEONDIFF_LABEL2"] = "Difficoltà Incursione";
+L["TITAN_LOOTTYPE_SHOWDUNGEONDIFF_LABEL"] = "Mostra difficoltà Scorreria/Incursione";
+L["TITAN_LOOTTYPE_SETDUNGEONDIFF_LABEL"] = "Imposta difficoltà Scorreria";
+L["TITAN_LOOTTYPE_SETRAIDDIFF_LABEL"] = "Imposta difficoltà Incursione";
+L["TITAN_LOOTTYPE_AUTODIFF_LABEL"] = "Auto (in base al gruppo)";
+
+L["TITAN_MEMORY_FORMAT"] = "%.3f".."MB";
+L["TITAN_MEMORY_FORMAT_KB"] = "%d".."KB";
+L["TITAN_MEMORY_RATE_FORMAT"] = "%.3f".."KB/s";
+L["TITAN_MEMORY_BUTTON_LABEL"] = "Memoria: ";
+L["TITAN_MEMORY_TOOLTIP"] = "Uso Memoria";
+L["TITAN_MEMORY_TOOLTIP_CURRENT_MEMORY"] = "Corrente: ";
+L["TITAN_MEMORY_TOOLTIP_INITIAL_MEMORY"] = "Iniziale: ";
+L["TITAN_MEMORY_TOOLTIP_INCREASING_RATE"] = "Velocità aumento: ";
+L["TITAN_MEMORY_KBMB_LABEL"] = "KB/MB";
+
+L["TITAN_PERFORMANCE_TOOLTIP"] = "Info Performance";
+L["TITAN_PERFORMANCE_MENU_TEXT"] = "Performance";
+L["TITAN_PERFORMANCE_ADDONS"] = "Uso Addon";
+L["TITAN_PERFORMANCE_ADDON_MEM_USAGE_LABEL"] = "Uso memoria Addon";
+L["TITAN_PERFORMANCE_ADDON_MEM_FORMAT_LABEL"] = "Formato memoria Addon";
+L["TITAN_PERFORMANCE_ADDON_CPU_USAGE_LABEL"] = "Uso CPU Addon";
+L["TITAN_PERFORMANCE_ADDON_NAME_LABEL"] = "Nome:";
+L["TITAN_PERFORMANCE_ADDON_USAGE_LABEL"] = "Uso";
+L["TITAN_PERFORMANCE_ADDON_RATE_LABEL"] = "Tasso";
+L["TITAN_PERFORMANCE_ADDON_TOTAL_MEM_USAGE_LABEL"] = "Memoria Addon totale:";
+L["TITAN_PERFORMANCE_ADDON_TOTAL_CPU_USAGE_LABEL"] = "Tempo CPU totale:";
+L["TITAN_PERFORMANCE_MENU_SHOW_FPS"] = "Mostra FPS";
+L["TITAN_PERFORMANCE_MENU_SHOW_LATENCY"] = "Mostra latenza reame";
+L["TITAN_PERFORMANCE_MENU_SHOW_LATENCY_WORLD"] = "Mostra latenza gioco";
+L["TITAN_PERFORMANCE_MENU_SHOW_MEMORY"] = "Mostra memoria";
+L["TITAN_PERFORMANCE_MENU_SHOW_ADDONS"] = "Mostra uso memoria addon";
+L["TITAN_PERFORMANCE_MENU_SHOW_ADDON_RATE"] = "Mostra tasso uso Addon";
+L["TITAN_PERFORMANCE_MENU_CPUPROF_LABEL"] = "Modalità controllo CPU";
+L["TITAN_PERFORMANCE_MENU_CPUPROF_LABEL_ON"] = "Abilita modalità controllo CPU ";
+L["TITAN_PERFORMANCE_MENU_CPUPROF_LABEL_OFF"] = "Disabilita modalità controllo CPU ";
+L["TITAN_PERFORMANCE_CONTROL_TOOLTIP"] = "Addon monitorati: ";
+L["TITAN_PERFORMANCE_CONTROL_TITLE"] = "Addon monitorati";
+L["TITAN_PERFORMANCE_CONTROL_HIGH"] = "40";
+L["TITAN_PERFORMANCE_CONTROL_LOW"] = "1";
+L["TITAN_PERFORMANCE_TOOLTIP_HINT"] = "Suggerimento: Click sinistro per forzare una garbage collection.";
+
+L["TITAN_XP_FORMAT"] = "%s";
+L["TITAN_XP_PERCENT_FORMAT"] = "(%.1f%%)";
+L["TITAN_XP_BUTTON_LABEL_XPHR_LEVEL"] = "PE/hr questo livello: ";
+L["TITAN_XP_BUTTON_LABEL_XPHR_SESSION"] = "PE/hr questa sessione: ";
+L["TITAN_XP_BUTTON_LABEL_TOLEVEL_TIME_LEVEL"] = "Tempo per salire di lv: ";
+L["TITAN_XP_LEVEL_COMPLETE"] = "Livello completo: ";
+L["TITAN_XP_TOTAL_RESTED"] = "Riposato: ";
+L["TITAN_XP_XPTOLEVELUP"] = "PE al prossimo lv: ";
+L["TITAN_XP_TOOLTIP"] = "Info PE";
+L["TITAN_XP_TOOLTIP_TOTAL_TIME"] = "Tempo totale di gioco: ";
+L["TITAN_XP_TOOLTIP_LEVEL_TIME"] = "Tempo a questo lv: ";
+L["TITAN_XP_TOOLTIP_SESSION_TIME"] = "Tempo questa sessione: ";
+L["TITAN_XP_TOOLTIP_TOTAL_XP"] = "PE totali necessari questo lv: ";
+L["TITAN_XP_TOOLTIP_LEVEL_XP"] = "PE guadagnati questo lv: ";
+L["TITAN_XP_TOOLTIP_TOLEVEL_XP"] = "PE necessari al prossimo lv: ";
+L["TITAN_XP_TOOLTIP_SESSION_XP"] = "PE guadagnati questa sessione: ";
+L["TITAN_XP_TOOLTIP_XPHR_LEVEL"] = "PE/HR questo lv: ";
+L["TITAN_XP_TOOLTIP_XPHR_SESSION"] = "PE/HR questa sessione: ";
+L["TITAN_XP_TOOLTIP_TOLEVEL_LEVEL"] = "Tempo al prossimo lv (Tasso lv): ";
+L["TITAN_XP_TOOLTIP_TOLEVEL_SESSION"] = "Tempo al prossimo lv (Tasso sessione): ";
+L["TITAN_XP_MENU_TEXT"] = "PE";
+L["TITAN_XP_MENU_SHOW_XPHR_THIS_LEVEL"] = "Mostra PE/HR questo lv";
+L["TITAN_XP_MENU_SHOW_XPHR_THIS_SESSION"] = "Mostra PE/HR questa sessione";
+L["TITAN_XP_MENU_SHOW_RESTED_TOLEVELUP"] = "Mostra vista multi-info";
+L["TITAN_XP_MENU_SIMPLE_BUTTON_TITLE"] = "Bottone";
+L["TITAN_XP_MENU_SIMPLE_BUTTON_RESTED"] = "Mostra PE Riposato";
+L["TITAN_XP_MENU_SIMPLE_BUTTON_TOLEVELUP"] = "Mostra PE al prossimo lv";
+L["TITAN_XP_MENU_SIMPLE_BUTTON_KILLS"] = "Mostra uccisioni rimanenti al prossimo lv";
+L["TITAN_XP_MENU_RESET_SESSION"] = "Reimposta sessione";
+L["TITAN_XP_MENU_REFRESH_PLAYED"] = "Reimposta timers";
+L["TITAN_XP_UPDATE_PENDING"] = "Aggiorno...";
+L["TITAN_XP_KILLS_LABEL"] = "Uccisioni al prossimo lv (%s PE ottenuti l'ultima volta): ";
+L["TITAN_XP_KILLS_LABEL_SHORT"] = "Uccisioni: ";
+L["TITAN_XP_BUTTON_LABEL_SESSION_TIME"] = "Tempo sessione: ";
+L["TITAN_XP_MENU_SHOW_SESSION_TIME"] = "Mostra tempo sessione";
+L["TITAN_XP_GAIN_PATTERN"] = "(.*) muore, otteni (%d+) esperienza.";
+L["TITAN_XP_XPGAINS_LABEL_SHORT"] = "Incrementi PE da ott.: ";
+L["TITAN_XP_XPGAINS_LABEL"] = "Incrementi PE al prossimo lv. (%s PE ottenuti l'ultima volta): ";
+L["TITAN_XP_MENU_SIMPLE_BUTTON_XPGAIN"] = "Mostra incrementi PE al prossimo lv";
+
+--Titan Repair
+L["REPAIR_LOCALE"] = {
+	menu = "Riparazione",
+	tooltip = "Info Riparazione",
+	button = "Integrità: ",
+	normal = "Costo Riparazione (Normale): ",
+	friendly = "Costo Riparazione (Amichevole): ",
+	honored = "Costo Riparazione (Onorato): ",
+	revered = "Costo Riparazione (Riverito): ",
+	exalted = "Costo Riparazione (Osannato): ",
+	buttonNormal = "Mostra Normale",
+	buttonFriendly = "Mostra Amichevole (5%)",
+	buttonHonored = "Mostra Onorato (10%)",
+	buttonRevered = "Mostra Riverito (15%)",
+	buttonExalted = "Mostra Osannato (20%)",
+	percentage = "Mostra come percentuale",
+	itemnames = "Mostra nomi oggetti",
+	mostdamaged = "Mostra più danneggiato",
+	showdurabilityframe = "Mostra integrità",
+	undamaged = "Mostra oggetti non danneggiati",
+	discount = "Sconto",
+	nothing = "Niente da riparare",
+	confirmation = "Vuoi riparare tutti gli oggetti?",
+	badmerchant = "Questo mercante non può riparare. Visualizzo i costi normali di riparazione.",
+	popup = "Mostra popup riparazione",
+	showinventory = "Calcola danno nello zaino",
+	WholeScanInProgress = "Aggiorno...",
+	AutoReplabel = "Auto-Ripara",
+	AutoRepitemlabel = "Ripara automaticamente tutti gli oggetti",
+	ShowRepairCost = "Mostra costo riparazione",
+	ignoreThrown = "Ignora coltelli da lancio",
+	ShowItems = "Mostra oggetti",
+	ShowDiscounts = "Mostra sconti",
+	ShowCosts = "Mostra costi",
+	Items = "Oggetti",
+	Discounts = "Sconti",
+	Costs = "Costi",
+	CostTotal = "Costo totale",
+	CostBag = "Costo zaino",
+	CostEquip = "Costo equipaggiati",
+	TooltipOptions = "Tooltip",
+};
+
+L["TITAN_REPAIR"] = "Riparazione di Titan"
+L["TITAN_REPAIR_GBANK_TOTAL"] = "Fondi della banca della gilda:"
+L["TITAN_REPAIR_GBANK_WITHDRAW"] = "Fondi disponibili della banca della gilda:"
+L["TITAN_REPAIR_GBANK_USEFUNDS"] = "Usa fondi della banca della gilda"
+L["TITAN_REPAIR_GBANK_NOMONEY"] = "La banca della gilda non può permettersi così tanto oppure non hai i permessi per prendere così tanti soldi."
+L["TITAN_REPAIR_GBANK_NORIGHTS"] = "Non sei in una gilda o non hai il permesso per utilizzare la banca della gilda per riparare i tuoi oggettix."
+L["TITAN_REPAIR_CANNOT_AFFORD"] = "Non puoi permetterti la riparazione."
+L["TITAN_REPAIR_REPORT_COST_MENU"] = "Scrivi il costo di riparazione nella chat"
+L["TITAN_REPAIR_REPORT_COST_CHAT"] = "Il costo di riparazione è "
+
+L["TITAN_GOLD_TOOLTIPTEXT"] = "Oro totale su";
+L["TITAN_GOLD_ITEMNAME"] = "Titan Gold";
+L["TITAN_GOLD_CLEAR_DATA_TEXT"] = "Svuota Database";
+L["TITAN_GOLD_RESET_SESS_TEXT"] = "Reimposta sessione corrente";
+L["TITAN_GOLD_DB_CLEARED"] = "Titan Gold - Database cancellato.";
+L["TITAN_GOLD_SESSION_RESET"] = "Titan Gold - Reimposta sessione.";
+L["TITAN_GOLD_MENU_TEXT"] = "Oro";
+L["TITAN_GOLD_TOOLTIP"] = "Info oro";
+L["TITAN_GOLD_TOGGLE_PLAYER_TEXT"] = "Mostra oro giocatore";
+L["TITAN_GOLD_TOGGLE_ALL_TEXT"] = "Mostra oro server";
+L["TITAN_GOLD_SESS_EARNED"] = "Guadagnati in questa sessione";
+L["TITAN_GOLD_PERHOUR_EARNED"] = "Guadagnati ogni ora";
+L["TITAN_GOLD_SESS_LOST"] = "Persi questa sessione";
+L["TITAN_GOLD_PERHOUR_LOST"] = "Persi ogni ora";
+L["TITAN_GOLD_STATS_TITLE"] = "Statistiche sessione";
+L["TITAN_GOLD_TTL_GOLD"] = "Oro totale";
+L["TITAN_GOLD_START_GOLD"] = "Oro iniziale";
+L["TITAN_GOLD_TOGGLE_SORT_GOLD"] = "Ordina per quantità";
+L["TITAN_GOLD_TOGGLE_SORT_NAME"] = "Ordina per nome";
+L["TITAN_GOLD_TOGGLE_GPH_SHOW"] = "Mostra oro ogni ora";
+L["TITAN_GOLD_TOGGLE_GPH_HIDE"] = "Nascondi oro per ora";
+L["TITAN_GOLD_GOLD"] = "g";
+L["TITAN_GOLD_SILVER"] = "s";
+L["TITAN_GOLD_COPPER"] = "c";
+L["TITAN_GOLD_STATUS_PLAYER_SHOW"] = "Visibile";
+L["TITAN_GOLD_STATUS_PLAYER_HIDE"] = "Nascosto";
+L["TITAN_GOLD_DELETE_PLAYER"] = "Elimina personaggio";
+L["TITAN_GOLD_SHOW_PLAYER"] = "Mostra personaggio";
+L["TITAN_GOLD_FACTION_PLAYER_ALLY"] = "Alleanza";
+L["TITAN_GOLD_FACTION_PLAYER_HORDE"] = "Orda";
+L["TITAN_GOLD_CLEAR_DATA_WARNING"] = GREEN_FONT_COLOR_CODE.."Attenzione: "
+..FONT_COLOR_CODE_CLOSE.."Questa impostazione cancellerà il database. "
+.."Se vuoi continuare con questa operazione, premi 'Accetta', altrimenti premi 'Annulla' o il tasto Cancella.";
+L["TITAN_GOLD_COIN_NONE"] = "Non mostrare descrizione";
+L["TITAN_GOLD_COIN_LABELS"] = "Mostra descrizione";
+L["TITAN_GOLD_COIN_ICONS"] = "Mostra icone";
+L["TITAN_GOLD_ONLY"] = "Mostra solo oro";
+L["TITAN_GOLD_COLORS"] = "Mostra colori";
+L["TITAN_GOLD_MERGE"] = "Merge Servers";
+L["TITAN_GOLD_SEPARATE"] = "Separate Servers";
+L["TITAN_GOLD_ALL"] = "All Servers";
+L["TITAN_GOLD_IGNORE_FACTION"] = IGNORE.." "..FACTION
+L["TITAN_GOLD_MERGED"] = "Merged"
+
+L["TITAN_VOLUME_TOOLTIP"] = "Info Volume";
+L["TITAN_VOLUME_MASTER_TOOLTIP_VALUE"] = "Volume master: ";
+L["TITAN_VOLUME_SOUND_TOOLTIP_VALUE"] = "Volume effetti: ";
+L["TITAN_VOLUME_AMBIENCE_TOOLTIP_VALUE"] = "Volume effetti ambiente: ";
+L["TITAN_VOLUME_DIALOG_TOOLTIP_VALUE"] = "Dialog Sound Volume: ";
+L["TITAN_VOLUME_MUSIC_TOOLTIP_VALUE"] = "Volume suono musica: ";
+L["TITAN_VOLUME_MICROPHONE_TOOLTIP_VALUE"] = "Volume microfono: ";
+L["TITAN_VOLUME_SPEAKER_TOOLTIP_VALUE"] = "Volume casse: ";
+L["TITAN_VOLUME_TOOLTIP_HINT1"] = "Suggerimento: Click Sinistro per impostare il"
+L["TITAN_VOLUME_TOOLTIP_HINT2"] = "volume.";
+L["TITAN_VOLUME_CONTROL_TOOLTIP"] = "Controllo volume: ";
+L["TITAN_VOLUME_CONTROL_TITLE"] = "Controllo volume";
+L["TITAN_VOLUME_MASTER_CONTROL_TITLE"] = "Master";
+L["TITAN_VOLUME_SOUND_CONTROL_TITLE"] = "Effetti";
+L["TITAN_VOLUME_AMBIENCE_CONTROL_TITLE"] = "Ambiente";
+L["TITAN_VOLUME_DIALOG_CONTROL_TITLE"] = "Dialog";
+L["TITAN_VOLUME_MUSIC_CONTROL_TITLE"] = "Musica";
+L["TITAN_VOLUME_MICROPHONE_CONTROL_TITLE"] = "Microfono";
+L["TITAN_VOLUME_SPEAKER_CONTROL_TITLE"] = "Casse";
+L["TITAN_VOLUME_CONTROL_HIGH"] = "Alto";
+L["TITAN_VOLUME_CONTROL_LOW"] = "Basso";
+L["TITAN_VOLUME_MENU_TEXT"] = "Controllo volume";
+L["TITAN_VOLUME_MENU_AUDIO_OPTIONS_LABEL"] = "Mostra opzioni suono/voce" ;
+L["TITAN_VOLUME_MENU_OVERRIDE_BLIZZ_SETTINGS"] = "Sovrascrivi impostazioni volume Blizzard";
diff --git a/TitanClassic/save/locale/Localization.KR.lua b/TitanClassic/save/locale/Localization.KR.lua
new file mode 100644
index 0000000..5272e82
--- /dev/null
+++ b/TitanClassic/save/locale/Localization.KR.lua
@@ -0,0 +1,559 @@
+local L = LibStub("AceLocale-3.0"):NewLocale(TITAN_ID,"koKR")
+if not L then return end
+
+L["TITAN_PANEL"] = "타이탄 패널";
+local TITAN_PANEL = "타이탄 패널";
+L["TITAN_DEBUG"] = "<Titan>";
+L["TITAN_PRINT"] = "Titan";
+
+L["TITAN_NA"] = "없음";
+L["TITAN_SECONDS"] = "초";
+L["TITAN_MINUTES"] = "분";
+L["TITAN_HOURS"] = "시";
+L["TITAN_DAYS"] = "일";
+L["TITAN_SECONDS_ABBR"] = "초";
+L["TITAN_MINUTES_ABBR"] = "분";
+L["TITAN_HOURS_ABBR"] = "시";
+L["TITAN_DAYS_ABBR"] = "일";
+L["TITAN_MILLISECOND"] = "ms";
+L["TITAN_KILOBYTES_PER_SECOND"] = "KB/s";
+L["TITAN_KILOBITS_PER_SECOND"] = "kbps"
+L["TITAN_MEGABYTE"] = "MB";
+L["TITAN_NONE"] = "없음";
+L["TITAN_USE_COMMA"] = "쉼표 사용";
+L["TITAN_USE_PERIOD"] = "마침표 사용";
+
+L["TITAN_PANEL_ERROR_PROF_DELCURRENT"] = "현재 프로필을 삭제할 수 없습니다.";
+local TITAN_PANEL_WARNING = GREEN_FONT_COLOR_CODE.."경고 : "..FONT_COLOR_CODE_CLOSE
+local TITAN_PANEL_RELOAD_TEXT = "이명령을 계속하려면 확인 버튼을 누르고(UI 재시작), 그렇지 않으면 취소 또는 ESC키를 누르세요."
+L["TITAN_PANEL_RESET_WARNING"] = TITAN_PANEL_WARNING
+	.."이 설정은 바를 초기화 합니다 또한 바 설정값도 초기화 하여 프로필을 재설정합니다. "
+	..TITAN_PANEL_RELOAD_TEXT
+L["TITAN_PANEL_RELOAD"] = TITAN_PANEL_WARNING
+	.."타이탄 패널을 재시작해야 합니다. "
+	..TITAN_PANEL_RELOAD_TEXT
+L["TITAN_PANEL_ATTEMPTS"] = TITAN_PANEL.." 시도"
+L["TITAN_PANEL_ATTEMPTS_SHORT"] = "시도"
+L["TITAN_PANEL_ATTEMPTS_DESC"] = "아래의 플러그인을 등록하도록 요청합니다. "..TITAN_PANEL..".\n"
+	.."플러그인 제작자에게 오류를 보고 하세요."
+L["TITAN_PANEL_ATTEMPTS_TYPE"] = "유형"
+L["TITAN_PANEL_ATTEMPTS_CATEGORY"] = "항목 분류"
+L["TITAN_PANEL_ATTEMPTS_BUTTON"] = "버튼 이름"
+L["TITAN_PANEL_ATTEMPTS_STATUS"] = "상태"
+L["TITAN_PANEL_ATTEMPTS_ISSUE"] = "Issue"
+L["TITAN_PANEL_ATTEMPTS_NOTES"] = "노트"
+L["TITAN_PANEL_ATTEMPTS_TABLE"] = "Table index"
+L["TITAN_PANEL_EXTRAS"] = TITAN_PANEL.." 추가"
+L["TITAN_PANEL_EXTRAS"] = "추가"
+L["TITAN_PANEL_EXTRAS_DESC"] = "데이터 설정을 위한 플러그인을 불러올 수 없습니다.\n"
+	.."노트: 리스트의 변경을 위해서 게임종료 해야합니다."
+L["TITAN_PANEL_EXTRAS_DELETE_BUTTON"] = "설정 데이터 삭제"
+L["TITAN_PANEL_EXTRAS_DELETE_MSG"] = "삭제를 위한 설정 입력입니다."
+L["TITAN_PANEL_CHARS"] = "캐릭터"
+L["TITAN_PANEL_CHARS_DESC"] = "데이터 설정에 있는 캐릭터입니다.\n"
+L["TITAN_PANEL_REGISTER_START"] = "타이탄 플러그인 등록..."
+L["TITAN_PANEL_REGISTER_END"] = "프로세스 등록 완료"
+
+-- slash command help
+L["TITAN_PANEL_SLASH_RESET_0"] = LIGHTYELLOW_FONT_COLOR_CODE.."사용법: |cffffffff/titan {reset | reset tipfont/tipalpha/panelscale/spacing}";
+L["TITAN_PANEL_SLASH_RESET_1"] = " - "..LIGHTYELLOW_FONT_COLOR_CODE.."reset: |cffffffff초기화 - "..TITAN_PANEL.." 기본 값 및 위치";
+L["TITAN_PANEL_SLASH_RESET_2"] = " - "..LIGHTYELLOW_FONT_COLOR_CODE.."reset tipfont: |cffffffff초기화 - "..TITAN_PANEL.."툴팁 글꼴 크기";
+L["TITAN_PANEL_SLASH_RESET_3"] = " - "..LIGHTYELLOW_FONT_COLOR_CODE.."reset tipalpha: |cffffffff초기화 - "..TITAN_PANEL.."툴팁 투명도";
+L["TITAN_PANEL_SLASH_RESET_4"] = " - "..LIGHTYELLOW_FONT_COLOR_CODE.."reset panelscale: |cffffffff초기화 - "..TITAN_PANEL.."크기";
+L["TITAN_PANEL_SLASH_RESET_5"] = " - "..LIGHTYELLOW_FONT_COLOR_CODE.."reset spacing: |cffffffff초기화 - "..TITAN_PANEL.."버튼 간격";
+L["TITAN_PANEL_SLASH_GUI_0"] = LIGHTYELLOW_FONT_COLOR_CODE.."사용법: |cffffffff/titan {gui control/trans/skin}";
+L["TITAN_PANEL_SLASH_GUI_1"] = " - "..LIGHTYELLOW_FONT_COLOR_CODE.."gui control: |cffffffff열기 - "..TITAN_PANEL.." 패널 설정창";
+L["TITAN_PANEL_SLASH_GUI_2"] = " - "..LIGHTYELLOW_FONT_COLOR_CODE.."gui trans: |cffffffff투명도 설정창을 엽니다.";
+L["TITAN_PANEL_SLASH_GUI_3"] = " - "..LIGHTYELLOW_FONT_COLOR_CODE.."gui skin: |cffffffff스킨 설정창을 엽니다.";
+L["TITAN_PANEL_SLASH_PROFILE_0"] = LIGHTYELLOW_FONT_COLOR_CODE.."사용법: |cffffffff/titan {사용하려는 프로필 이름 <profile>}";
+L["TITAN_PANEL_SLASH_PROFILE_1"] = " - "..LIGHTYELLOW_FONT_COLOR_CODE.."프로필 사용 <name> <server>: |cffffffff저장된 프로필로 현재 프로필을 설정합니다.";
+L["TITAN_PANEL_SLASH_PROFILE_2"] = " - "..LIGHTYELLOW_FONT_COLOR_CODE.."<name>: |cffffffff캐릭터 이름 또는 다른 이름으로 프로필을 변경할 수 있습니다."
+L["TITAN_PANEL_SLASH_PROFILE_3"] = " - "..LIGHTYELLOW_FONT_COLOR_CODE.."<server>: |cffffffff현재 서버이름 또는 'TitanCustomProfile'로 프로필을 변경할 수 있습니다."
+L["TITAN_PANEL_SLASH_SILENT_0"] = LIGHTYELLOW_FONT_COLOR_CODE.."Usage: |cffffffff/titan {silent}";
+L["TITAN_PANEL_SLASH_SILENT_1"] = LIGHTYELLOW_FONT_COLOR_CODE.."silent: |cffffffffToggles "..TITAN_PANEL.." to load silently.";
+L["TITAN_PANEL_SLASH_ORDERHALL_0"] = LIGHTYELLOW_FONT_COLOR_CODE.."Usage: |cffffffff/titan {orderhall}";
+L["TITAN_PANEL_SLASH_ORDERHALL_1"] = LIGHTYELLOW_FONT_COLOR_CODE.."orderhall: |cffffffffToggles "..TITAN_PANEL.." to hide Order Hall Command Bar.";
+L["TITAN_PANEL_SLASH_HELP_0"] = LIGHTYELLOW_FONT_COLOR_CODE.."사용법: |cffffffff/titan {help | 도움말 <topic>}";
+L["TITAN_PANEL_SLASH_HELP_1"] = " - "..LIGHTYELLOW_FONT_COLOR_CODE.."<topic>: reset/gui/profile/silent/orderhall/help ";
+L["TITAN_PANEL_SLASH_ALL_0"] = LIGHTYELLOW_FONT_COLOR_CODE.."사용법: |cffffffff/titan <topic>";
+L["TITAN_PANEL_SLASH_ALL_1"] = " - "..LIGHTYELLOW_FONT_COLOR_CODE.."<topic>: |cffffffffreset/gui/profile/silent/orderhall/help ";
+
+-- slash command responses
+L["TITAN_PANEL_SLASH_RESP1"] = LIGHTYELLOW_FONT_COLOR_CODE..TITAN_PANEL.." 툴팁 글꼴 크기가 초기화 되었습니다.";
+L["TITAN_PANEL_SLASH_RESP2"] = LIGHTYELLOW_FONT_COLOR_CODE..TITAN_PANEL.." 툴팁 투명도가 초기화 되었습니다.";
+L["TITAN_PANEL_SLASH_RESP3"] = LIGHTYELLOW_FONT_COLOR_CODE..TITAN_PANEL.." 크기가 초기화 되었습니다.";
+L["TITAN_PANEL_SLASH_RESP4"] = LIGHTYELLOW_FONT_COLOR_CODE..TITAN_PANEL.." 버튼 공간이 초기화되었습니다.";
+
+-- global profile locale
+L["TITAN_PANEL_GLOBAL"] = "공통";
+L["TITAN_PANEL_GLOBAL_PROFILE"] = "공통 프로필";
+L["TITAN_PANEL_GLOBAL_USE"] = "공통 프로필 사용";
+L["TITAN_PANEL_GLOBAL_USE_AS"] = "공통 프로필로 사용합니다.";
+L["TITAN_PANEL_GLOBAL_USE_DESC"] = "모든 캐릭터를 공통 프로필로 사용합니다.";
+L["TITAN_PANEL_GLOBAL_RESET_PART"] = "설정 초기화";
+L["TITAN_PANEL_GLOBAL_ERR_1"] = "공통 프로필로 사용할때 불러오지 못할 수도 있습니다.";
+
+-- general panel locale
+L["TITAN_PANEL_VERSION_INFO"] = "|cffff8c00"..TITAN_PANEL.." |cffffd700개발팀";
+L["TITAN_PANEL_MENU_TITLE"] = "타이판 패널";
+L["TITAN_PANEL_MENU_HIDE"] = "숨김";
+L["TITAN_PANEL_MENU_IN_COMBAT_LOCKDOWN"] = "(전투중)";
+L["TITAN_PANEL_MENU_RELOADUI"] = "(UI 재시작)";
+L["TITAN_PANEL_MENU_SHOW_COLORED_TEXT"] = "색상화 글자 표시";
+L["TITAN_PANEL_MENU_SHOW_ICON"] = "아이콘 표시";
+L["TITAN_PANEL_MENU_SHOW_LABEL_TEXT"] = "라벨 글자 표시";
+L["TITAN_PANEL_MENU_AUTOHIDE"] = "자동 숨김";
+L["TITAN_PANEL_MENU_CENTER_TEXT"] = "중앙 글자";
+L["TITAN_PANEL_MENU_DISPLAY_BAR"] = "바 표시";
+L["TITAN_PANEL_MENU_DISABLE_PUSH"] = "화면 보정 불가";
+L["TITAN_PANEL_MENU_DISABLE_MINIMAP_PUSH"] = "미니맵 보정 불가";
+L["TITAN_PANEL_MENU_DISABLE_LOGS"] = "자동 로그 보정";
+L["TITAN_PANEL_MENU_DISABLE_BAGS"] = "자동 가방 보정";
+L["TITAN_PANEL_MENU_DISABLE_TICKET"] = "자동 프레임 보정";
+L["TITAN_PANEL_MENU_PROFILES"] = "프로필";
+L["TITAN_PANEL_MENU_PROFILE"] = "프로필 ";
+L["TITAN_PANEL_MENU_PROFILE_CUSTOM"] = "사용자";
+L["TITAN_PANEL_MENU_PROFILE_DELETED"] = " 삭제되었습니다.";
+L["TITAN_PANEL_MENU_PROFILE_SERVERS"] = "서버";
+L["TITAN_PANEL_MENU_PROFILE_CHARS"] = "캐릭터";
+L["TITAN_PANEL_MENU_PROFILE_RELOADUI"] = "사용자 프로필을 저장하려면 UI를 재시작해야 합니다. 확인 버튼을 누르세요.";
+L["TITAN_PANEL_MENU_PROFILE_SAVE_CUSTOM_TITLE"] = "사용자 프로필의 이름을 입력하세요.:\n(한글 10글자, 영문 20글자, 띄어쓰기 없음, 대소문자 구별)";
+L["TITAN_PANEL_MENU_PROFILE_SAVE_PENDING"] = "현재 설정이 저장될 프로필 이름: ";
+L["TITAN_PANEL_MENU_PROFILE_ALREADY_EXISTS"] = "입력한 프로필 이름이 있습니다. 덮어씌우시겠습니까? 덮어씌우려면 확인 버튼을 누루시고, 취소하려면 취소 버튼이나 ESC키를 눌러주세요.";
+L["TITAN_PANEL_MENU_MANAGE_SETTINGS"] = "관리";
+L["TITAN_PANEL_MENU_LOAD_SETTINGS"] = "불러옴";
+L["TITAN_PANEL_MENU_DELETE_SETTINGS"] = "삭제";
+L["TITAN_PANEL_MENU_SAVE_SETTINGS"] = "저장";
+L["TITAN_PANEL_MENU_CONFIGURATION"] = "설정";
+L["TITAN_PANEL_OPTIONS"] = "설정";
+L["TITAN_PANEL_MENU_TOP"] = "위"
+L["TITAN_PANEL_MENU_TOP2"] = "위 2"
+L["TITAN_PANEL_MENU_BOTTOM"] = "아래"
+L["TITAN_PANEL_MENU_BOTTOM2"] = "아래 2"
+L["TITAN_PANEL_MENU_OPTIONS"] = TITAN_PANEL.." 툴팁과 창";
+L["TITAN_PANEL_MENU_OPTIONS_SHORT"] = "툴팁과 창";
+L["TITAN_PANEL_MENU_TOP_BARS"] = "상단 바들"
+L["TITAN_PANEL_MENU_BOTTOM_BARS"] = "하단 바들"
+L["TITAN_PANEL_MENU_OPTIONS_BARS"] = "바"
+L["TITAN_PANEL_MENU_OPTIONS_MAIN_BARS"] = TITAN_PANEL.." 바";
+L["TITAN_PANEL_MENU_OPTIONS_AUX_BARS"] = TITAN_PANEL.." Aux 바";
+L["TITAN_PANEL_MENU_OPTIONS_TOOLTIPS"] = "툴팁";
+L["TITAN_PANEL_MENU_OPTIONS_FRAMES"] = "프레임";
+L["TITAN_PANEL_MENU_PLUGINS"] = "플러그인";
+L["TITAN_PANEL_MENU_LOCK_BUTTONS"] = "버튼 고정";
+L["TITAN_PANEL_MENU_VERSION_SHOWN"] = "플러그인 버전 표시";
+L["TITAN_PANEL_MENU_LDB_SIDE"] = "오른쪽 플러그인";
+L["TITAN_PANEL_MENU_LDB_FORCE_LAUNCHER"] = "LDB 실행을 오른쪽으로 배치 합니다.";
+L["TITAN_PANEL_MENU_CATEGORIES"] = {"기본 내장","일반","전투","정보","기능강화","전문기술"}
+L["TITAN_PANEL_MENU_TOOLTIPS_SHOWN"] = "툴팁 표시";
+L["TITAN_PANEL_MENU_TOOLTIPS_SHOWN_IN_COMBAT"] = "전투중 툴팁 숨기기";
+L["TITAN_PANEL_MENU_AUTOHIDE_IN_COMBAT"] = "전투시 바를 자동으로 숨깁니다.";
+L["TITAN_PANEL_MENU_RESET"] = "패널을 초기값으로 되돌립니다.";
+L["TITAN_PANEL_MENU_TEXTURE_SETTINGS"] = "스킨";
+L["TITAN_PANEL_MENU_LSM_FONTS"] = "패널 글꼴"
+L["TITAN_PANEL_MENU_ENABLED"] = "사용";
+L["TITAN_PANEL_MENU_DISABLED"] = "중지";
+L["TITAN_PANEL_SHIFT_LEFT"] = "쉬프트 왼쪽";
+L["TITAN_PANEL_SHIFT_RIGHT"] = "쉬프트 오른쪽";
+L["TITAN_PANEL_MENU_SHOW_PLUGIN_TEXT"] = "플러그인 글자 표시";
+L["TITAN_PANEL_MENU_BAR_ALWAYS"] = "항상 켬";
+L["TITAN_PANEL_MENU_POSITION"] = "위치";
+L["TITAN_PANEL_MENU_BAR"] = "바";
+L["TITAN_PANEL_MENU_DISPLAY_ON_BAR"] = "바에 표시";
+L["TITAN_PANEL_MENU_SHOW"] = "플러그인 표시";
+L["TITAN_PANEL_MENU_PLUGIN_RESET"] = "플러그인 갱신";
+L["TITAN_PANEL_MENU_PLUGIN_RESET_DESC"] = "플러그인 글자와 위치를 갱신합니다.";
+L["TITAN_PANEL_MENU_SILENT_LOAD"] = "Silent Load";
+L["TITAN_PANEL_MENU_HIDE_ORDERHALL"] = "Hide Order Hall Command Bar";
+
+-- localization strings for AceConfigDialog-3.0
+L["TITAN_ABOUT_VERSION"] = "버전";
+L["TITAN_ABOUT_AUTHOR"] = "제작자";
+L["TITAN_ABOUT_CREDITS"] = "만든이";
+L["TITAN_ABOUT_CATEGORY"] = "분류";
+L["TITAN_ABOUT_EMAIL"] = "이메일";
+L["TITAN_ABOUT_WEB"] = "홈페이지";
+L["TITAN_ABOUT_LICENSE"] = "저작권";
+L["TITAN_PANEL_CONFIG_MAIN_LABEL"] = "타이탄 바에 대한 정보입니다. 유저에게 필요한 정보 또는 기능을 여러 플러그인을 통해 바에 표시하고 변겅할 수 있는 버튼등을 위 또는 아래에 표시합니다.";
+L["TITAN_TRANS_MENU_TEXT"] = TITAN_PANEL.." 투명도";
+L["TITAN_TRANS_MENU_TEXT_SHORT"] = "투명도";
+L["TITAN_TRANS_MENU_DESC"] = "타이탄 및 툴팁의 투명도를 조절합니다.";
+L["TITAN_TRANS_MAIN_CONTROL_TITLE"] = "메인바";
+L["TITAN_TRANS_AUX_CONTROL_TITLE"] = "보조바";
+L["TITAN_TRANS_CONTROL_TITLE_TOOLTIP"] = "툴팁";
+L["TITAN_TRANS_TOOLTIP_DESC"] = "여러 플러그인 툴팁의 투명도를 조절합니다.";
+L["TITAN_UISCALE_MENU_TEXT"] = TITAN_PANEL.." 크기와 글꼴";
+L["TITAN_UISCALE_MENU_TEXT_SHORT"] = "크기와 글꼴";
+L["TITAN_UISCALE_CONTROL_TITLE_UI"] = "UI 크기";
+L["TITAN_UISCALE_CONTROL_TITLE_PANEL"] = "패널 크기";
+L["TITAN_UISCALE_CONTROL_TITLE_BUTTON"] = "버튼 간격";
+L["TITAN_UISCALE_CONTROL_TITLE_ICON"] = "아이콘 간격";
+L["TITAN_UISCALE_CONTROL_TOOLTIP_TOOLTIPFONT"] = "툴팁 글꼴 크기";
+L["TITAN_UISCALE_TOOLTIP_DISABLE_TEXT"] = "툴팁 글꼴 크기 불가";
+L["TITAN_UISCALE_MENU_DESC"] = "UI 및 패널의 여러가지를 조절합니다.";
+L["TITAN_UISCALE_SLIDER_DESC"] = "전체 UI의 크기를 설정합니다.";
+L["TITAN_UISCALE_PANEL_SLIDER_DESC"] = "패널의 버튼 및 아이콘의 크기를 설정합니다.";
+L["TITAN_UISCALE_BUTTON_SLIDER_DESC"] = "왼쪽의 플러그인의 공간을 조절합니다.";
+L["TITAN_UISCALE_ICON_SLIDER_DESC"] = "오른쪽의 플러그인의 간격을 조절합니다.";
+L["TITAN_UISCALE_TOOLTIP_SLIDER_DESC"] = "다양한 플러그인의 툴팁의크기를 조절합니다.";
+L["TITAN_UISCALE_DISABLE_TOOLTIP_DESC"] = "타이탄 툴팁의 글꼴 크기 조절이 불가능 합니다.";
+
+L["TITAN_SKINS_TITLE"] = TITAN_PANEL.." 스킨";
+L["TITAN_SKINS_OPTIONS_CUSTOM"] = "스킨 - 선택";
+L["TITAN_SKINS_TITLE_CUSTOM"] = TITAN_PANEL.." 사용자 스킨";
+L["TITAN_SKINS_MAIN_DESC"] = "모든 사용자 스킨은 정아래 경로에 있어야 합니다 : \n"
+			.."..\\AddOns\\Titan\\Artwork\\Custom\\<Skin Folder>\\ ".."\n"
+			.."\n"..TITAN_PANEL.." 과 함께 사용자 스킨을 불러올 수 있습니다."
+L["TITAN_SKINS_LIST_TITLE"] = "스킨 목록";
+L["TITAN_SKINS_SET_DESC"] = "타이탄의 설정을 위한 스킨을 선택하세요.";
+L["TITAN_SKINS_SET_HEADER"] = "패널 스킨 설정";
+L["TITAN_SKINS_RESET_HEADER"] = "초기화 - "..TITAN_PANEL.." 스킨";
+L["TITAN_SKINS_NEW_HEADER"] = "새로운 스킨 추가";
+L["TITAN_SKINS_NAME_TITLE"] = "스킨 이름";
+L["TITAN_SKINS_NAME_DESC"] = "새로운 스킨에 이름을 입력하세요.";
+L["TITAN_SKINS_PATH_TITLE"] = "스킨 경로";
+L["TITAN_SKINS_PATH_DESC"] = "정확한 스킨 경로를 입력합니다(아래 예제를 참고하세요).";
+L["TITAN_SKINS_ADD_HEADER"] = "스킨 추가";
+L["TITAN_SKINS_ADD_DESC"] = "패널의 가능한 스킨 목록에 새로운 스킨을 추가합니다.";
+L["TITAN_SKINS_REMOVE_HEADER"] = "스킨 삭제";
+L["TITAN_SKINS_REMOVE_DESC"] = "패널의 가능한 스킨에서 삭제할 스킨을 선택합니다.";
+L["TITAN_SKINS_REMOVE_BUTTON"] = "삭제";
+L["TITAN_SKINS_REMOVE_BUTTON_DESC"] = "패널의 가능한 스킨 목록에 선택한 스킨을 삭제합니다.";
+L["TITAN_SKINS_REMOVE_NOTES"] = "원하지 않는 스킨을 삭제할 수 있습니다. "
+	..""..TITAN_PANEL.." 설치된 폴더에서 삭제합니다."
+L["TITAN_SKINS_RESET_DEFAULTS_TITLE"] = "기본값으로 초기화";
+L["TITAN_SKINS_RESET_DEFAULTS_DESC"] = "모든 스킨을 기본값으로 되돌립니다.";
+L["TITAN_PANEL_MENU_LSM_FONTS_DESC"] = "타이탄 플러그인의 글꼴을 변경합니다.";
+L["TITAN_PANEL_MENU_FONT_SIZE"] = "글꼴 크기";
+L["TITAN_PANEL_MENU_FONT_SIZE_DESC"] = "패널의 글꼴 크기를 변경합니다.";
+L["TITAN_PANEL_MENU_FRAME_STRATA"] = "패널 프레임 레벨";
+L["TITAN_PANEL_MENU_FRAME_STRATA_DESC"] = "타이탄의 프레임 레벨을 조정합니다.";
+-- /end localization strings for AceConfigDialog-3.0
+
+L["TITAN_PANEL_MENU_ADV"] = "Advanced";
+L["TITAN_PANEL_MENU_ADV01_DESC"] = "Change Timers only if you experience issues with frames not adjusting.".."\n";
+L["TITAN_PANEL_MENU_ADV_PEW"] = "월드 진이붕";
+L["TITAN_PANEL_MENU_ADV_PEW_DESC"] = "Change value (usually increase) if frames do not adjust when entering / leaving world or an instance.";
+L["TITAN_PANEL_MENU_ADV_VEHICLE"] = "탈 것";
+L["TITAN_PANEL_MENU_ADV_VEHICLE_DESC"] = "Change value (usually increase) if frames do not adjust when entering / leaving vehicle.";
+
+L["TITAN_AUTOHIDE_TOOLTIP"] = "패널 자동 숨김을 전환합니다.";
+
+L["TITAN_BAG_FORMAT"] = "%d/%d";
+L["TITAN_BAG_BUTTON_LABEL"] = "가방: ";
+L["TITAN_BAG_TOOLTIP"] = "가방 정보";
+L["TITAN_BAG_TOOLTIP_HINTS"] = "힌트: 클릭하면 모든 가방을 엽니다.";
+L["TITAN_BAG_MENU_TEXT"] = "가방";
+L["TITAN_BAG_USED_SLOTS"] = "사용한 공간";
+L["TITAN_BAG_FREE_SLOTS"] = "남은 공간";
+L["TITAN_BAG_BACKPACK"] = "소지품";
+L["TITAN_BAG_MENU_SHOW_USED_SLOTS"] = "사용한 공간 표시";
+L["TITAN_BAG_MENU_SHOW_AVAILABLE_SLOTS"] = "남은 공간 표시";
+L["TITAN_BAG_MENU_SHOW_DETAILED"] = "상세 툴팁 표시";
+L["TITAN_BAG_MENU_IGNORE_SLOTS"] = "특수 가방 제외";
+L["TITAN_BAG_MENU_IGNORE_PROF_BAGS_SLOTS"] = "전문기술 가방 제외";
+
+L["TITAN_BAG_PROF_BAG_ENCHANTING"] = {
+"마력 깃든 마법매듭 가방", "마력 깃든 룬매듭 가방", "마법부여사의 가방", "큰 마법용품 가방", "마법불꽃 가방",
+"불가사의한 가방", "다른 세상의 가방", "\"나르지 독점 상품\" 마법부여 나들이 지갑"};
+L["TITAN_BAG_PROF_BAG_ENGINEERING"] = {
+"무거운 공구함", "지옥무쇠 연장통", "티타늄 연장통", "엘레멘티움 연장통", "\"나르지 아가씨용\" 최첨단 가방"};
+L["TITAN_BAG_PROF_BAG_HERBALISM"] = {
+"약초 주머니", "세나리온 약초 가방", "세나리우스의 주머니", "미카의 채집용 주머니", "에메랄드 가방", "하이잘 원정대 가방",
+"\"나르지 자연주의\" 약초용 손가방"};
+L["TITAN_BAG_PROF_BAG_INSCRIPTION"] = {
+"주문각인사의 가방", "무한 주머니 가방", "\"나르지 실용주의\" 학생 가방", "Burnished Inscription Bag"};
+L["TITAN_BAG_PROF_BAG_JEWELCRAFTING"] = {
+"보석 주머니", "보석 자루", "\"나르지 독점 상품\" 보석 박힌 손지갑"};
+L["TITAN_BAG_PROF_BAG_LEATHERWORKING"] = {
+"가죽세공인의 가방", "가죽 덧댄 가방", "덫사냥꾼의 여행 가방", "\"나르지 보들보들\" 가죽 가방", "Burnished Leather Bag"};
+L["TITAN_BAG_PROF_BAG_MINING"] = {
+"강화된 채광용 자루", "채광용 자루", "매머드 채광 자루", "\"나르지 찰캉찰캉\" 귀중한 금속 가방", "Burnished Mining Bag"};
+L["TITAN_BAG_PROF_BAG_FISHING"] = {"미끼 낚시의 대가 낚시상자"};
+L["TITAN_BAG_PROF_BAG_COOKING"] = {"Portable Refrigerator", "Advanced Refrigeration Unit"};
+
+L["TITAN_CLOCK_TOOLTIP"] = "시계";
+L["TITAN_CLOCK_TOOLTIP_VALUE"] = "서버 기준 시간 값: ";
+L["TITAN_CLOCK_TOOLTIP_LOCAL_TIME"] = "지역 시간: ";
+L["TITAN_CLOCK_TOOLTIP_SERVER_TIME"] = "서버 시간: ";
+L["TITAN_CLOCK_TOOLTIP_SERVER_ADJUSTED_TIME"] = "서버 시간 보정: ";
+L["TITAN_CLOCK_TOOLTIP_HINT1"] = "힌트: 왼쪽 클릭으로 시간을 보정합니다."
+L["TITAN_CLOCK_TOOLTIP_HINT2"] = "(서버 시간) 12/24시간 형식으로 변경";
+L["TITAN_CLOCK_TOOLTIP_HINT3"] = "쉬프트 클릭으로 달력을 엽니다.";
+L["TITAN_CLOCK_CONTROL_TOOLTIP"] = "서버 시간 기준: ";
+L["TITAN_CLOCK_CONTROL_TITLE"] = "기준";
+L["TITAN_CLOCK_CONTROL_HIGH"] = "+12";
+L["TITAN_CLOCK_CONTROL_LOW"] = "-12";
+L["TITAN_CLOCK_CHECKBUTTON"] = "24H Fmt";
+L["TITAN_CLOCK_CHECKBUTTON_TOOLTIP"] = "시간 표시를 12/24시간 형식으로 변경합니다.";
+L["TITAN_CLOCK_MENU_TEXT"] = "시계";
+L["TITAN_CLOCK_MENU_LOCAL_TIME"] = "지역 시간 표시";
+L["TITAN_CLOCK_MENU_SERVER_TIME"] = "서버 시간 표시";
+L["TITAN_CLOCK_MENU_SERVER_ADJUSTED_TIME"] = "서버 시간 보정을 표시";
+L["TITAN_CLOCK_MENU_DISPLAY_ON_RIGHT_SIDE"] = "오른쪽에 표시";
+L["TITAN_CLOCK_MENU_HIDE_GAMETIME"] = "시간/달력 버튼 숨기기";
+L["TITAN_CLOCK_MENU_HIDE_MAPTIME"] = "시간 버튼 숨기기";
+L["TITAN_CLOCK_MENU_HIDE_CALENDAR"] = "달력 버튼 숨기기";
+
+L["TITAN_LOCATION_FORMAT"] = "(%.d, %.d)";
+L["TITAN_LOCATION_FORMAT2"] = "(%.1f, %.1f)";
+L["TITAN_LOCATION_FORMAT3"] = "(%.2f, %.2f)";
+L["TITAN_LOCATION_FORMAT_LABEL"] = "(xx , yy)";
+L["TITAN_LOCATION_FORMAT2_LABEL"] = "(xx.x , yy.y)";
+L["TITAN_LOCATION_FORMAT3_LABEL"] = "(xx.xx , yy.yy)";
+L["TITAN_LOCATION_FORMAT_COORD_LABEL"] = "좌표 형식";
+L["TITAN_LOCATION_BUTTON_LABEL"] = "위치: ";
+L["TITAN_LOCATION_TOOLTIP"] = "지역 정보";
+L["TITAN_LOCATION_TOOLTIP_HINTS_1"] = "힌트: 대화창에 현재 위치를";
+L["TITAN_LOCATION_TOOLTIP_HINTS_2"] = "쉬프트 + 클릭으로 입력합니다.";
+L["TITAN_LOCATION_TOOLTIP_ZONE"] = "지역: ";
+L["TITAN_LOCATION_TOOLTIP_SUBZONE"] = "세부지역: ";
+L["TITAN_LOCATION_TOOLTIP_PVPINFO"] = "PVP 정보: ";
+L["TITAN_LOCATION_TOOLTIP_HOMELOCATION"] = "여관 위치";
+L["TITAN_LOCATION_TOOLTIP_INN"] = "여관: ";
+L["TITAN_LOCATION_MENU_TEXT"] = "좌표";
+L["TITAN_LOCATION_MENU_SHOW_ZONE_ON_PANEL_TEXT"] = "지역 표시";
+L["TITAN_LOCATION_MENU_SHOW_COORDS_ON_MAP_TEXT"] = "세계 지도에 좌표 표시";
+L["TITAN_LOCATION_MENU_SHOW_COORDS_ON_PANEL_TEXT"] = "Show Text Coordinates";
+L["TITAN_LOCATION_MAP_CURSOR_COORDS_TEXT"] = "커서(X,Y): %s";
+L["TITAN_LOCATION_MAP_PLAYER_COORDS_TEXT"] = "플레이어(X,Y): %s";
+L["TITAN_LOCATION_NO_COORDS"] = "좌표 없음";
+L["TITAN_LOCATION_MENU_SHOW_LOC_ON_MINIMAP_TEXT"] = "미니맵에 위치를 표시합니다.";
+
+L["TITAN_FPS_FORMAT"] = "%.1f";
+L["TITAN_FPS_BUTTON_LABEL"] = "FPS: ";
+L["TITAN_FPS_MENU_TEXT"] = "FPS";
+L["TITAN_FPS_TOOLTIP_CURRENT_FPS"] = "현재 FPS: ";
+L["TITAN_FPS_TOOLTIP_AVG_FPS"] = "평균 FPS: ";
+L["TITAN_FPS_TOOLTIP_MIN_FPS"] = "최소 FPS: ";
+L["TITAN_FPS_TOOLTIP_MAX_FPS"] = "최대 FPS: ";
+L["TITAN_FPS_TOOLTIP"] = "시간당 프레임율";
+
+L["TITAN_LATENCY_FORMAT"] = "%d".."ms";
+L["TITAN_LATENCY_BANDWIDTH_FORMAT"] = "%.3f ".."KB/s";
+L["TITAN_LATENCY_BUTTON_LABEL"] = "지연시간: ";
+L["TITAN_LATENCY_TOOLTIP"] = "네트워크 상태";
+L["TITAN_LATENCY_TOOLTIP_LATENCY_HOME"] = "서버 지연시간(집): ";
+L["TITAN_LATENCY_TOOLTIP_LATENCY_WORLD"] = "게임 지연시간(세계): ";
+L["TITAN_LATENCY_TOOLTIP_BANDWIDTH_IN"] = "입력 대역폭: ";
+L["TITAN_LATENCY_TOOLTIP_BANDWIDTH_OUT"] = "출력 대역폭: ";
+L["TITAN_LATENCY_MENU_TEXT"] = "지연시간";
+
+L["TITAN_LOOTTYPE_BUTTON_LABEL"] = "루팅: ";
+L["TITAN_LOOTTYPE_FREE_FOR_ALL"] = "자유 획득";
+L["TITAN_LOOTTYPE_ROUND_ROBIN"] = "차례대로 획득";
+L["TITAN_LOOTTYPE_MASTER_LOOTER"] = "담당자 획득";
+L["TITAN_LOOTTYPE_GROUP_LOOT"] = "파티 획득";
+L["TITAN_LOOTTYPE_NEED_BEFORE_GREED"] = "획득 전에 묻기";
+L["TITAN_LOOTTYPE_PERSONAL"] = "Personal";
+L["TITAN_LOOTTYPE_TOOLTIP"] = "전리품 획득 정보";
+L["TITAN_LOOTTYPE_MENU_TEXT"] = "전리품 획득 방식";
+L["TITAN_LOOTTYPE_RANDOM_ROLL_LABEL"] = "랜덤 주사위";
+L["TITAN_LOOTTYPE_TOOLTIP_HINT1"] = "힌트: 왼쪽 클릭으로 랜덤 주사위를 굴립니다.";
+L["TITAN_LOOTTYPE_TOOLTIP_HINT2"] = "오른쪽 클릭으로 획득 방법을 선택합니다.";
+L["TITAN_LOOTTYPE_DUNGEONDIFF_LABEL"] = "던전 난이도";
+L["TITAN_LOOTTYPE_DUNGEONDIFF_LABEL2"] = "공격대 난이도";
+L["TITAN_LOOTTYPE_SHOWDUNGEONDIFF_LABEL"] = "공격대/던전 난이도 표시";
+L["TITAN_LOOTTYPE_SETDUNGEONDIFF_LABEL"] = "던전 난이도 설정";
+L["TITAN_LOOTTYPE_SETRAIDDIFF_LABEL"] = "공격대 난이도 설정";
+L["TITAN_LOOTTYPE_AUTODIFF_LABEL"] = "자동 (파티 기본)";
+
+L["TITAN_MEMORY_FORMAT"] = "%.3f".."MB";
+L["TITAN_MEMORY_FORMAT_KB"] = "%d".."KB";
+L["TITAN_MEMORY_RATE_FORMAT"] = "%.3f".."KB/s";
+L["TITAN_MEMORY_BUTTON_LABEL"] = "메모리: ";
+L["TITAN_MEMORY_TOOLTIP"] = "메모리 사용량";
+L["TITAN_MEMORY_TOOLTIP_CURRENT_MEMORY"] = "현재: ";
+L["TITAN_MEMORY_TOOLTIP_INITIAL_MEMORY"] = "초기: ";
+L["TITAN_MEMORY_TOOLTIP_INCREASING_RATE"] = "증가율: ";
+L["TITAN_MEMORY_KBMB_LABEL"] = "KB/MB";
+
+L["TITAN_PERFORMANCE_TOOLTIP"] = "성능 정보";
+L["TITAN_PERFORMANCE_MENU_TEXT"] = "성능";
+L["TITAN_PERFORMANCE_ADDONS"] = "애드온 사용";
+L["TITAN_PERFORMANCE_ADDON_MEM_USAGE_LABEL"] = "애드온 메모리 사용량";
+L["TITAN_PERFORMANCE_ADDON_MEM_FORMAT_LABEL"] = "애드온 메모리 포맷";
+L["TITAN_PERFORMANCE_ADDON_CPU_USAGE_LABEL"] = "애드온 CPU 사용량";
+L["TITAN_PERFORMANCE_ADDON_NAME_LABEL"] = "이름:";
+L["TITAN_PERFORMANCE_ADDON_USAGE_LABEL"] = "사용";
+L["TITAN_PERFORMANCE_ADDON_RATE_LABEL"] = "비율";
+L["TITAN_PERFORMANCE_ADDON_TOTAL_MEM_USAGE_LABEL"] = "총 애드온 메모리:";
+L["TITAN_PERFORMANCE_ADDON_TOTAL_CPU_USAGE_LABEL"] = "총 CPU 시간:";
+L["TITAN_PERFORMANCE_MENU_SHOW_FPS"] = "FPS 표시";
+L["TITAN_PERFORMANCE_MENU_SHOW_LATENCY"] = "서버 지연시간 표시";
+L["TITAN_PERFORMANCE_MENU_SHOW_LATENCY_WORLD"] = "게임 지연시간 표시";
+L["TITAN_PERFORMANCE_MENU_SHOW_MEMORY"] = "메모리 표시";
+L["TITAN_PERFORMANCE_MENU_SHOW_ADDONS"] = "애드온 메모리 사용량 표시";
+L["TITAN_PERFORMANCE_MENU_SHOW_ADDON_RATE"] = "애드온 사용 비율 표시";
+L["TITAN_PERFORMANCE_MENU_CPUPROF_LABEL"] = "CPU 프로필 모드";
+L["TITAN_PERFORMANCE_MENU_CPUPROF_LABEL_ON"] = "CPU 프로필 모드 시작 ";
+L["TITAN_PERFORMANCE_MENU_CPUPROF_LABEL_OFF"] = "CPU 프로필 모드 중지 ";
+L["TITAN_PERFORMANCE_CONTROL_TOOLTIP"] = "표시할 애드온: ";
+L["TITAN_PERFORMANCE_CONTROL_TITLE"] = "애드온 갯수";
+L["TITAN_PERFORMANCE_CONTROL_HIGH"] = "40";
+L["TITAN_PERFORMANCE_CONTROL_LOW"] = "1";
+L["TITAN_PERFORMANCE_TOOLTIP_HINT"] = "힌트: 왼쪽 클릭으로 메모리를 청소합니다.";
+
+L["TITAN_XP_FORMAT"] = "%s";
+L["TITAN_XP_PERCENT_FORMAT"] = "(%.1f%%)";
+L["TITAN_XP_BUTTON_LABEL_XPHR_LEVEL"] = "현재 레벨에서의 시간당 경험치: ";
+L["TITAN_XP_BUTTON_LABEL_XPHR_SESSION"] = "현재 접속에서의 시간당 경험치: ";
+L["TITAN_XP_BUTTON_LABEL_TOLEVEL_TIME_LEVEL"] = "레벨당 시간: ";
+L["TITAN_XP_LEVEL_COMPLETE"] = "레벨 완료: ";
+L["TITAN_XP_TOTAL_RESTED"] = "휴식경험치: ";
+L["TITAN_XP_XPTOLEVELUP"] = "레벨업까지 경험치: ";
+L["TITAN_XP_TOOLTIP"] = "경험치 정보";
+L["TITAN_XP_TOOLTIP_TOTAL_TIME"] = "총 플레이 시간: ";
+L["TITAN_XP_TOOLTIP_LEVEL_TIME"] = "현재 레벨에서의 플레이 시간: ";
+L["TITAN_XP_TOOLTIP_SESSION_TIME"] = "현재 접속에서의 플레이 시간: ";
+L["TITAN_XP_TOOLTIP_TOTAL_XP"] = "현재 레벨에서 필요한 총 경험치: ";
+L["TITAN_XP_TOOLTIP_LEVEL_XP"] = "현재 레벨에서 획득한 경험치: ";
+L["TITAN_XP_TOOLTIP_TOLEVEL_XP"] = "다음 레벨까지 필요한 경험치: ";
+L["TITAN_XP_TOOLTIP_SESSION_XP"] = "현재 접속에서 획득한 경험치: ";
+L["TITAN_XP_TOOLTIP_XPHR_LEVEL"] = "현재 레벨에서 시간당 경험치: ";
+L["TITAN_XP_TOOLTIP_XPHR_SESSION"] = "현재 접속에서 시간당 경험치: ";
+L["TITAN_XP_TOOLTIP_TOLEVEL_LEVEL"] = "레벨당 시간 (레벨 비율): ";
+L["TITAN_XP_TOOLTIP_TOLEVEL_SESSION"] = "레벨당 시간 (접속 비율): ";
+L["TITAN_XP_MENU_TEXT"] = "경험치";
+L["TITAN_XP_MENU_SHOW_XPHR_THIS_LEVEL"] = "현재 레벨에서의 시간당 경험치 표시";
+L["TITAN_XP_MENU_SHOW_XPHR_THIS_SESSION"] = "현재 접속에서의 시간당 경험치 표시";
+L["TITAN_XP_MENU_SHOW_RESTED_TOLEVELUP"] = "Show Multi-Info View";
+L["TITAN_XP_MENU_SIMPLE_BUTTON_TITLE"] = "버튼";
+L["TITAN_XP_MENU_SIMPLE_BUTTON_RESTED"] = "휴식경험치 표시";
+L["TITAN_XP_MENU_SIMPLE_BUTTON_TOLEVELUP"] = "다음 레벨까지 경험치 표시";
+L["TITAN_XP_MENU_SIMPLE_BUTTON_KILLS"] = "다음 레벨까지 필요한 킬수 표시";
+L["TITAN_XP_MENU_RESET_SESSION"] = "현재 접속 초기화";
+L["TITAN_XP_MENU_REFRESH_PLAYED"] = "갱신 타이머";
+L["TITAN_XP_UPDATE_PENDING"] = "갱신중...";
+L["TITAN_XP_KILLS_LABEL"] = "다음 레벨까지 필요한 킬수 (최근 획득한 경험치 %s 기준): ";
+L["TITAN_XP_KILLS_LABEL_SHORT"] = "킬 수: ";
+L["TITAN_XP_BUTTON_LABEL_SESSION_TIME"] = "접속 시간: ";
+L["TITAN_XP_MENU_SHOW_SESSION_TIME"] = "현재 접속 시간 표시";
+L["TITAN_XP_GAIN_PATTERN"] = "(.*)죽었습니다. (%d+)의 경험치를 획득했습니다.";
+L["TITAN_XP_XPGAINS_LABEL_SHORT"] = "획득: ";
+L["TITAN_XP_XPGAINS_LABEL"] = "레벨당 획득한 경험치 (최근 획득한 경험치 %s 기준): ";
+L["TITAN_XP_MENU_SIMPLE_BUTTON_XPGAIN"] = "레벨당 경험치 획득 표시";
+
+--Titan Repair
+L["REPAIR_LOCALE"] = {
+	menu = "수리",
+	tooltip = "내구도 정보",
+	button = "내구도: ",
+	normal = "수리비용 (중립적): ",
+	friendly = "수리비용 (약간 우호적): ",
+	honored = "수리비용 (우호적): ",
+	revered = "수리비용 (매우 우호적): ",
+	exalted = "수리비용 (확고한 동맹): ",
+	buttonNormal = "중립적 표시",
+	buttonFriendly = "약간 우호적 표시 (5%)",
+	buttonHonored = "우호적 표시 (10%)",
+	buttonRevered = "매우 우호적 표시 (15%)",
+	buttonExalted = "확고한 동맹 표시 (20%)",
+	percentage = "백분율로 표시",
+	itemnames = "아이템 이름 표시",
+	mostdamaged = "최대 공격력 표시",
+	showdurabilityframe = "내구도 프레임 표시",
+	undamaged = "내구도 100% 아이템 표시",
+	discount = "할인",
+	nothing = "내구도 없음",
+	confirmation = "모든 아이템을 수리하시겠습니까 ?",
+	badmerchant = "이 상인은 수리가 가능하지 않습니다. 대신에 수리 비용을 표시합니다.",
+	popup = "수리 팝업 창 표시",
+	showinventory = "가방 내구도 조사",
+	WholeScanInProgress = "갱신중...",
+	AutoReplabel = "자동 수리",
+	AutoRepitemlabel = "모든 아이템을 자동 수리 합니다.",
+	ShowRepairCost = "수리비용 표시",
+	ignoreThrown = "투척 무기 제외",
+	ShowItems = "아이템 표시",
+	ShowDiscounts = "할인 표시",
+	ShowCosts = "수리비용 표시",
+	Items = "아이템",
+	Discounts = "할인",
+	Costs = "수리비용",
+	CostTotal = "총 비용",
+	CostBag = "가방 비용",
+	CostEquip = "장착 비용",
+	TooltipOptions = "툴팁",
+};
+
+L["TITAN_REPAIR"] = "타이탄 수리"
+L["TITAN_REPAIR_GBANK_TOTAL"] = "길드 은행 금액 :"
+L["TITAN_REPAIR_GBANK_WITHDRAW"] = "길드 은행 취소 수락 :"
+L["TITAN_REPAIR_GBANK_USEFUNDS"] = "길드 은행 사용"
+L["TITAN_REPAIR_GBANK_NOMONEY"] = "길드 은행의 잔액이 부족하여 수리가 불가능합니다."
+L["TITAN_REPAIR_GBANK_NORIGHTS"] = "길드가 없거나 길드 은행의 비용으로 수리할 권한이 없습니다."
+L["TITAN_REPAIR_CANNOT_AFFORD"] = "길드 은행의 잔액이 부족하여 현재는 수리할 수 없습니다."
+L["TITAN_REPAIR_REPORT_COST_MENU"] = "대화창에 수리비용 표시"
+L["TITAN_REPAIR_REPORT_COST_CHAT"] = "수리비용: "
+
+L["TITAN_PLUGINS_MENU_TITLE"] = "플러그인";
+
+L["TITAN_GOLD_TOOLTIPTEXT"] = "타이탄 소지금 켬";
+L["TITAN_GOLD_ITEMNAME"] = "소지금";
+L["TITAN_GOLD_CLEAR_DATA_TEXT"] = "데이터베이스 초기화";
+L["TITAN_GOLD_RESET_SESS_TEXT"] = "현재 접속 초기화";
+L["TITAN_GOLD_DB_CLEARED"] = "타이탄 소지금 - 데이터베이스 초기화.";
+L["TITAN_GOLD_SESSION_RESET"] = "타이탄 소지금 - 현재 접속 초기화.";
+L["TITAN_GOLD_MENU_TEXT"] = "소지금";
+L["TITAN_GOLD_TOOLTIP"] = "소지금 정보";
+L["TITAN_GOLD_TOGGLE_PLAYER_TEXT"] = "플레이어 소지금 표시";
+L["TITAN_GOLD_TOGGLE_ALL_TEXT"] = "계정 소지금 표시";
+L["TITAN_GOLD_SESS_EARNED"] = "현재 접속 획득";
+L["TITAN_GOLD_PERHOUR_EARNED"] = "시간당 획득";
+L["TITAN_GOLD_SESS_LOST"] = "현재 접속 사용";
+L["TITAN_GOLD_PERHOUR_LOST"] = "시간당 사용";
+L["TITAN_GOLD_STATS_TITLE"] = "접속 정보";
+L["TITAN_GOLD_TTL_GOLD"] = "타이탄 소지금";
+L["TITAN_GOLD_START_GOLD"] = "소지금 시작";
+L["TITAN_GOLD_TOGGLE_SORT_GOLD"] = "소지금에 따라 정렬";
+L["TITAN_GOLD_TOGGLE_SORT_NAME"] = "이름에 따라 정렬";
+L["TITAN_GOLD_TOGGLE_GPH_SHOW"] = "시간당 획득 표시";
+L["TITAN_GOLD_TOGGLE_GPH_HIDE"] = "시간당 획득 숨김";
+L["TITAN_GOLD_GOLD"] = "G";
+L["TITAN_GOLD_SILVER"] = "S";
+L["TITAN_GOLD_COPPER"] = "C";
+L["TITAN_GOLD_STATUS_PLAYER_SHOW"] = "표시";
+L["TITAN_GOLD_STATUS_PLAYER_HIDE"] = "숨김";
+L["TITAN_GOLD_DELETE_PLAYER"] = "캐릭터 삭제";
+L["TITAN_GOLD_SHOW_PLAYER"] = "캐릭터 표시";
+L["TITAN_GOLD_FACTION_PLAYER_ALLY"] = "얼라이언스";
+L["TITAN_GOLD_FACTION_PLAYER_HORDE"] = "호드";
+L["TITAN_GOLD_CLEAR_DATA_WARNING"] = GREEN_FONT_COLOR_CODE.."경고: "
+..FONT_COLOR_CODE_CLOSE.."이 설정은 소지금 정보를 모두 삭제합니다."
+.." 삭제하려면 확인을 취소하려면 취소 또는 ESC 키를 누르세요.";
+L["TITAN_GOLD_COIN_NONE"] = "라벨 없음 표시";
+L["TITAN_GOLD_COIN_LABELS"] = "동전 이름 표시";
+L["TITAN_GOLD_COIN_ICONS"] = "아이콘 라벨 표시";
+L["TITAN_GOLD_ONLY"] = "소지금만 표시";
+L["TITAN_GOLD_COLORS"] = "소지금 색상 표시";
+L["TITAN_GOLD_MERGE"] = "서버 통합";
+L["TITAN_GOLD_SEPARATE"] = "서버 분리";
+L["TITAN_GOLD_ALL"] = "All Servers";
+L["TITAN_GOLD_IGNORE_FACTION"] = IGNORE.." "..FACTION
+L["TITAN_GOLD_MERGED"] = "Merged"
+
+L["TITAN_VOLUME_TOOLTIP"] = "음량 정보";
+L["TITAN_VOLUME_MASTER_TOOLTIP_VALUE"] = "주 음량 : ";
+L["TITAN_VOLUME_SOUND_TOOLTIP_VALUE"] = "효과음: ";
+L["TITAN_VOLUME_AMBIENCE_TOOLTIP_VALUE"] = "환경 소리: ";
+L["TITAN_VOLUME_DIALOG_TOOLTIP_VALUE"] = "Dialog Sound Volume: ";
+L["TITAN_VOLUME_MUSIC_TOOLTIP_VALUE"] = "배경음악: ";
+L["TITAN_VOLUME_MICROPHONE_TOOLTIP_VALUE"] = "마이크: ";
+L["TITAN_VOLUME_SPEAKER_TOOLTIP_VALUE"] = "스피커: ";
+L["TITAN_VOLUME_TOOLTIP_HINT1"] = "힌트: 왼쪽 클릭하면 "
+L["TITAN_VOLUME_TOOLTIP_HINT2"] = "음량 조절 메뉴를 엽니다.";
+L["TITAN_VOLUME_CONTROL_TOOLTIP"] = "음량 조절: ";
+L["TITAN_VOLUME_CONTROL_TITLE"] = "음량 조절";
+L["TITAN_VOLUME_MASTER_CONTROL_TITLE"] = "주 음량";
+L["TITAN_VOLUME_SOUND_CONTROL_TITLE"] = "효과음";
+L["TITAN_VOLUME_AMBIENCE_CONTROL_TITLE"] = "환경 소리";
+L["TITAN_VOLUME_DIALOG_CONTROL_TITLE"] = "Dialog";
+L["TITAN_VOLUME_MUSIC_CONTROL_TITLE"] = "배경음악";
+L["TITAN_VOLUME_MICROPHONE_CONTROL_TITLE"] = "마이크";
+L["TITAN_VOLUME_SPEAKER_CONTROL_TITLE"] = "스피커";
+L["TITAN_VOLUME_CONTROL_HIGH"] = "큼";
+L["TITAN_VOLUME_CONTROL_LOW"] = "작음";
+L["TITAN_VOLUME_MENU_TEXT"] = "음량 조절";
+L["TITAN_VOLUME_MENU_AUDIO_OPTIONS_LABEL"] = "음량/효과 설정을 표시합니다." ;
+L["TITAN_VOLUME_MENU_OVERRIDE_BLIZZ_SETTINGS"] = "블리자드 소리 설정을 덮어 씌웁니다.";
diff --git a/TitanClassic/save/locale/Localization.MX.lua b/TitanClassic/save/locale/Localization.MX.lua
new file mode 100644
index 0000000..e4ebd13
--- /dev/null
+++ b/TitanClassic/save/locale/Localization.MX.lua
@@ -0,0 +1,580 @@
+local L = LibStub("AceLocale-3.0"):NewLocale(TITAN_ID,"esMX")
+if not L then return end
+
+L["TITAN_DEBUG"] = "<Titan>";
+local TITAN_PANEL = "Titan Panel";
+L["TITAN_DEBUG"] = "<Titan>";
+L["TITAN_PRINT"] = "Titan";
+
+L["TITAN_NA"] = "N/D";
+L["TITAN_SECONDS"] = "segundos";
+L["TITAN_MINUTES"] = "minutos";
+L["TITAN_HOURS"] = "horas";
+L["TITAN_DAYS"] = "días";
+L["TITAN_SECONDS_ABBR"] = "s";
+L["TITAN_MINUTES_ABBR"] = "m";
+L["TITAN_HOURS_ABBR"] = "h";
+L["TITAN_DAYS_ABBR"] = "d";
+L["TITAN_MILLISECOND"] = "ms";
+L["TITAN_KILOBYTES_PER_SECOND"] = "KB/s";
+L["TITAN_KILOBITS_PER_SECOND"] = "kbps"
+L["TITAN_MEGABYTE"] = "MB";
+L["TITAN_NONE"] = "Nada";
+L["TITAN_USE_COMMA"] = "Usar coma como separador numérico";
+L["TITAN_USE_PERIOD"] = "Use punto como separador numérico";
+
+--L["TITAN_MOVABLE_TOOLTIP"] = "Pincha para mover";
+
+L["TITAN_PANEL_ERROR_DUP_PLUGIN"] = " aparece duplicado. Esto puede hacer que Titan Panel falle, por favor, corrija el problema."
+L["TITAN_PANEL_ERROR_PROF_DELCURRENT"] = "No puedes borrar el perfil actual.";
+local TITAN_PANEL_WARNING = GREEN_FONT_COLOR_CODE.."Aviso : "..FONT_COLOR_CODE_CLOSE
+local TITAN_PANEL_RELOAD_TEXT = "Si deseas continuar con esta operación, pulsa 'Aceptar' (se recargará tu interface), de lo contrario pulsa 'Cancelar' o la tecla 'Escape'."
+L["TITAN_PANEL_RESET_WARNING"] = TITAN_PANEL_WARNING
+.."Esta opción reseteará la configuración de tus barras y panel a los valores por defecto, y recreará tu perfil actual."
+..TITAN_PANEL_RELOAD_TEXT
+L["TITAN_PANEL_RELOAD"] = TITAN_PANEL_WARNING
+.."Esto recargará "..TITAN_PANEL.."."
+..TITAN_PANEL_RELOAD_TEXT
+L["TITAN_PANEL_ATTEMPTS"] = "Sobre los plugins activados en "..TITAN_PANEL
+L["TITAN_PANEL_ATTEMPTS_SHORT"] = "Información"
+L["TITAN_PANEL_ATTEMPTS_DESC"] = "Los siguientes plugins han solicitado ser activados en Titan.\n"
+.."Por favor envía cualquier incidencia que ocurra al autor del plugin."
+L["TITAN_PANEL_ATTEMPTS_TYPE"] = "Tipo"
+L["TITAN_PANEL_ATTEMPTS_CATEGORY"] = "Categoría"
+L["TITAN_PANEL_ATTEMPTS_BUTTON"] = "Nombre del botón"
+L["TITAN_PANEL_ATTEMPTS_STATUS"] = "Estatus"
+L["TITAN_PANEL_ATTEMPTS_ISSUE"] = "Incidencia"
+L["TITAN_PANEL_ATTEMPTS_NOTES"] = "Notas"
+L["TITAN_PANEL_ATTEMPTS_TABLE"] = "Indice"
+L["TITAN_PANEL_EXTRAS"] = "Extras de "..TITAN_PANEL
+L["TITAN_PANEL_EXTRAS_SHORT"] = "Extras"
+L["TITAN_PANEL_EXTRAS_DESC"] = "Estos plugins tienen cambios en su configuración que aún no han sido cargados.\n"
+.."Nota: Has de desconectar del juego para que la lista se actualice."
+L["TITAN_PANEL_EXTRAS_DELETE_BUTTON"] = "Borar cambios de configuración"
+L["TITAN_PANEL_EXTRAS_DELETE_MSG"] = "eliminados los cambios de configuración."
+L["TITAN_PANEL_CHARS"] = "Personajes"
+L["TITAN_PANEL_CHARS_DESC"] = "Estos personajes tienen cambios en su configuración."
+L["TITAN_PANEL_CHARS_DELETE_BUTTON"] = "Borrar datos del persojane"
+L["TITAN_PANEL_CHARS_DELETE_MSG"] = "eliminados los datos del personaje."
+L["TITAN_PANEL_REGISTER_START"] = "Registrar plugins de "..TITAN_PANEL.."..."
+L["TITAN_PANEL_REGISTER_END"] = "Proceso de registro completado."
+
+-- slash command help
+L["TITAN_PANEL_SLASH_RESET_0"] = LIGHTYELLOW_FONT_COLOR_CODE.."Uso: |cffffffff/titan {reset | reset tipfont/tipalpha/panelscale/spacing}";
+L["TITAN_PANEL_SLASH_RESET_1"] = " - "..LIGHTYELLOW_FONT_COLOR_CODE.."reset: |cffffffffResetea "..TITAN_PANEL.." a sus valores y posiciones por defecto.";
+L["TITAN_PANEL_SLASH_RESET_2"] = " - "..LIGHTYELLOW_FONT_COLOR_CODE.."reset tipfont: |cffffffffResetea la escala de la fuente en los tooltips a su valor por defecto.";
+L["TITAN_PANEL_SLASH_RESET_3"] = " - "..LIGHTYELLOW_FONT_COLOR_CODE.."reset tipalpha: |cffffffffResetea la transparencia de los tooltips a su valor por defecto.";
+L["TITAN_PANEL_SLASH_RESET_4"] = " - "..LIGHTYELLOW_FONT_COLOR_CODE.."reset panelscale: |cffffffffResetea la escala de "..TITAN_PANEL.." a su valor por defecto.";
+L["TITAN_PANEL_SLASH_RESET_5"] = " - "..LIGHTYELLOW_FONT_COLOR_CODE.."reset spacing: |cffffffffResetea el espaciado de los botones de "..TITAN_PANEL.." a su valor por defecto.";
+L["TITAN_PANEL_SLASH_GUI_0"] = LIGHTYELLOW_FONT_COLOR_CODE.."Uso: |cffffffff/titan {gui control/trans/skin}";
+L["TITAN_PANEL_SLASH_GUI_1"] = " - "..LIGHTYELLOW_FONT_COLOR_CODE.."gui control: |cffffffffAbre el interface de control para "..TITAN_PANEL..".";
+L["TITAN_PANEL_SLASH_GUI_2"] = " - "..LIGHTYELLOW_FONT_COLOR_CODE.."gui trans: |cffffffffAbre el interface de control de transarencia.";
+L["TITAN_PANEL_SLASH_GUI_3"] = " - "..LIGHTYELLOW_FONT_COLOR_CODE.."gui skin: |cffffffffAbre el interface de control de Skin.";
+L["TITAN_PANEL_SLASH_PROFILE_0"] = LIGHTYELLOW_FONT_COLOR_CODE.."Uso: |cffffffff/titan {profile use <profile>}";
+L["TITAN_PANEL_SLASH_PROFILE_1"] = " - "..LIGHTYELLOW_FONT_COLOR_CODE.."profile use <nombre> <servidor>: |cffffffffActiva el perfil grabado.";
+L["TITAN_PANEL_SLASH_PROFILE_2"] = " - "..LIGHTYELLOW_FONT_COLOR_CODE.."<nombre>: |cffffffffpuede ser tanto un nombre de personaje como el nombre de un perfil personalizado."
+L["TITAN_PANEL_SLASH_PROFILE_3"] = " - "..LIGHTYELLOW_FONT_COLOR_CODE.."<servidor>: |cffffffffpuede ser el nombre del servidor o 'TitanCustomProfile'."
+L["TITAN_PANEL_SLASH_SILENT_0"] = LIGHTYELLOW_FONT_COLOR_CODE.."Uso: |cffffffff/titan {silent}";
+L["TITAN_PANEL_SLASH_SILENT_1"] = LIGHTYELLOW_FONT_COLOR_CODE.."silent: |cffffffffOrdena a "..TITAN_PANEL.." que cargue silenciosamente.";
+L["TITAN_PANEL_SLASH_ORDERHALL_0"] = LIGHTYELLOW_FONT_COLOR_CODE.."Uso: |cffffffff/titan {orderhall}";
+L["TITAN_PANEL_SLASH_ORDERHALL_1"] = LIGHTYELLOW_FONT_COLOR_CODE.."orderhall: |cffffffffOrdena a "..TITAN_PANEL.." que oculte la barra de comandos de la Sala de Orden.";
+L["TITAN_PANEL_SLASH_HELP_0"] = LIGHTYELLOW_FONT_COLOR_CODE.."Uso: |cffffffff/titan {help | help <topic>}";
+L["TITAN_PANEL_SLASH_HELP_1"] = " - "..LIGHTYELLOW_FONT_COLOR_CODE.."<topic>: reset/gui/profile/silent/orderhall/help ";
+L["TITAN_PANEL_SLASH_ALL_0"] = LIGHTYELLOW_FONT_COLOR_CODE.."Uso: |cffffffff/titan <topic>";
+L["TITAN_PANEL_SLASH_ALL_1"] = " - "..LIGHTYELLOW_FONT_COLOR_CODE.."<topic>: |cffffffffreset/gui/profile/silent/orderhall/help ";
+
+-- slash command responses
+L["TITAN_PANEL_SLASH_RESP1"] = LIGHTYELLOW_FONT_COLOR_CODE.."La escala de la fuente en los tooltips de Titan Panel ha sido reseteada.";
+L["TITAN_PANEL_SLASH_RESP2"] = LIGHTYELLOW_FONT_COLOR_CODE.."La transparencia de los tooltips de Titan Panel ha sido reseteada.";
+L["TITAN_PANEL_SLASH_RESP3"] = LIGHTYELLOW_FONT_COLOR_CODE.."La escala de Titan Panel ha sido reseteada.";
+L["TITAN_PANEL_SLASH_RESP4"] = LIGHTYELLOW_FONT_COLOR_CODE.."El espaciado de los botones de Titan Panel ha sido reseteado.";
+
+-- global profile locale
+L["TITAN_PANEL_GLOBAL"] = "Global";
+L["TITAN_PANEL_GLOBAL_PROFILE"] = "Perfil Global";
+L["TITAN_PANEL_GLOBAL_USE"] = "Usar Perfil Global";
+L["TITAN_PANEL_GLOBAL_USE_AS"] = "Usar como Perfil Global";
+L["TITAN_PANEL_GLOBAL_USE_DESC"] = "Utiliza un perfil global para todos los personajes";
+L["TITAN_PANEL_GLOBAL_RESET_PART"] = "restableciendo opciones";
+L["TITAN_PANEL_GLOBAL_ERR_1"] = "No se puede cargar un perfil cuando el global está en uso";
+
+-- general panel locale
+L["TITAN_PANEL"] = "Titan Panel";
+L["TITAN_PANEL_VERSION_INFO"] = "|cffffd700 por el equipo de desarrollo de  |cffff8c00"..TITAN_PANEL.."";
+L["TITAN_PANEL_MENU_TITLE"] = TITAN_PANEL;
+L["TITAN_PANEL_MENU_HIDE"] = "Ocultar";
+L["TITAN_PANEL_MENU_CUSTOMIZE"] = "Personalizar";
+L["TITAN_PANEL_MENU_IN_COMBAT_LOCKDOWN"] = "(En combate)";
+L["TITAN_PANEL_MENU_RELOADUI"] = "(Recargar UI)";
+L["TITAN_PANEL_MENU_SHOW_COLORED_TEXT"] = "Mostrar texto en color";
+L["TITAN_PANEL_MENU_SHOW_ICON"] = "Mostrar icono";
+L["TITAN_PANEL_MENU_SHOW_LABEL_TEXT"] = "Mostrar etiqueta de texto";
+L["TITAN_PANEL_MENU_AUTOHIDE"] = "Auto-ocultar";
+L["TITAN_PANEL_MENU_BGMINIMAP"] = "Campo de batalla en mini-mapa";
+L["TITAN_PANEL_MENU_CENTER_TEXT"] = "Centrar texto";
+L["TITAN_PANEL_MENU_DISPLAY_BAR"] = "Mostrar barra superior";
+L["TITAN_PANEL_MENU_DISPLAY_BOTH"] = "Mostrar ambas barras";
+L["TITAN_PANEL_MENU_DISABLE_PUSH"] = "Desactivar ajuste de pantalla";
+L["TITAN_PANEL_MENU_DISABLE_MINIMAP_PUSH"] = "Desactivar ajuste de minimapa";
+L["TITAN_PANEL_MENU_DISABLE_LOGS"] = "Ajuste automático de log";
+L["TITAN_PANEL_MENU_DISABLE_BAGS"] = "Ajuste automático de bolsas";
+L["TITAN_PANEL_MENU_DISABLE_TICKET"] = "Ajuste automático de la ventana de tickets";
+L["TITAN_PANEL_MENU_BUILTINS"] = "De serie en Titan";
+L["TITAN_PANEL_MENU_LEFT_SIDE"] = "Lado izquierdo";
+L["TITAN_PANEL_MENU_RIGHT_SIDE"] = "Lado derecho";
+L["TITAN_PANEL_MENU_PROFILES"] = "Perfiles";
+L["TITAN_PANEL_MENU_PROFILE"] = "Perfil ";
+L["TITAN_PANEL_MENU_PROFILE_CUSTOM"] = "Personalizado";
+L["TITAN_PANEL_MENU_PROFILE_DELETED"] = " ha sido borrado.";
+L["TITAN_PANEL_MENU_PROFILE_SERVERS"] = "Servidor";
+L["TITAN_PANEL_MENU_PROFILE_CHARS"] = "Personaje";
+L["TITAN_PANEL_MENU_PROFILE_RELOADUI"] = "Se recargará tu interface en cuanto pulses 'Ok' para poder grabar tu perfil personalizado.";
+L["TITAN_PANEL_MENU_PROFILE_SAVE_CUSTOM_TITLE"] = "Introduce un nombre para tu perfil personalizado::\n(20 carácteres máximo, sin espacios, diferencia entre mayúsculas y minúsculas)";
+L["TITAN_PANEL_MENU_PROFILE_SAVE_PENDING"] = "La configuración actual del panel se va a grabar en el perfil llamado: ";
+L["TITAN_PANEL_MENU_PROFILE_ALREADY_EXISTS"] = "El nombre de perfil introducido ya existe. ¿Estás seguro de que quieres sobreescribirlo? Pulsa 'Aceptar' si lo deseas, de lo contrario pulsa 'Cancelar' o la tecla 'Escape'.";
+L["TITAN_PANEL_MENU_MANAGE_SETTINGS"] = "Gestionar";
+L["TITAN_PANEL_MENU_LOAD_SETTINGS"] = "Cargar ajustes";
+L["TITAN_PANEL_MENU_DELETE_SETTINGS"] = "Borrar";
+L["TITAN_PANEL_MENU_SAVE_SETTINGS"] = "Grabar";
+L["TITAN_PANEL_MENU_CONFIGURATION"] = "Configuración";
+L["TITAN_PANEL_OPTIONS"] = "Opciones";
+L["TITAN_PANEL_MENU_TOP"] = "Superior"
+L["TITAN_PANEL_MENU_TOP2"] = "Superior 2"
+L["TITAN_PANEL_MENU_BOTTOM"] = "Inferior"
+L["TITAN_PANEL_MENU_BOTTOM2"] = "Inferior 2"
+L["TITAN_PANEL_MENU_OPTIONS"] = "Tooltips y Marcos de "..TITAN_PANEL;
+L["TITAN_PANEL_MENU_OPTIONS_SHORT"] = "Tooltips y Marcos";
+L["TITAN_PANEL_MENU_TOP_BARS"] = "Barras superiores";
+L["TITAN_PANEL_MENU_BOTTOM_BARS"] = "Barras inferiores";
+L["TITAN_PANEL_MENU_OPTIONS_BARS"] = "Barras";
+L["TITAN_PANEL_MENU_OPTIONS_MAIN_BARS"] = "Barras superiores "..TITAN_PANEL;
+L["TITAN_PANEL_MENU_OPTIONS_AUX_BARS"] = "Barras inferiores "..TITAN_PANEL;
+L["TITAN_PANEL_MENU_OPTIONS_TOOLTIPS"] = "Tooltips";
+L["TITAN_PANEL_MENU_OPTIONS_FRAMES"] = "Marcos";
+L["TITAN_PANEL_MENU_PLUGINS"] = "Plugins";
+L["TITAN_PANEL_MENU_LOCK_BUTTONS"] = "Bloquear botones";
+L["TITAN_PANEL_MENU_VERSION_SHOWN"] = "Mostrar versiones del plugin";
+L["TITAN_PANEL_MENU_LDB_SIDE"] = "Plugin del lado derecho";
+L["TITAN_PANEL_MENU_LDB_FORCE_LAUNCHER"] = "Forzar lanzadores LDB en el lado derecho";
+L["TITAN_PANEL_MENU_DISABLE_FONT"] = "Desactivar escalado de fuentes";
+L["TITAN_PANEL_MENU_CATEGORIES"] = {"De serie en Titan","General","Combate","Información","Interfaz","Profesión"}
+L["TITAN_PANEL_MENU_TOOLTIPS_SHOWN"] = "Mostrar tooltips";
+L["TITAN_PANEL_MENU_TOOLTIPS_SHOWN_IN_COMBAT"] = "Ocultar tooltips en combate";
+L["TITAN_PANEL_MENU_AUTOHIDE_IN_COMBAT"] = "Ocultar las barras en combate"
+L["TITAN_PANEL_MENU_RESET"] = "Volver a los ajustes por defecto de "..TITAN_PANEL;
+L["TITAN_PANEL_MENU_TEXTURE_SETTINGS"] = "Skins";
+L["TITAN_PANEL_MENU_FONT"] = "Fuente";
+L["TITAN_PANEL_MENU_LSM_FONTS"] = "Fuente del Panel"
+L["TITAN_PANEL_MENU_ENABLED"] = "Activado";
+L["TITAN_PANEL_MENU_DISABLED"] = "Desactivado";
+L["TITAN_PANEL_SHIFT_LEFT"] = "Mayus-Izdo.";
+L["TITAN_PANEL_SHIFT_RIGHT"] = "Mayus-Dcho.";
+L["TITAN_PANEL_MENU_SHOW_PLUGIN_TEXT"] = "Mostrar texto del plugin";
+L["TITAN_PANEL_MENU_LDB_TREAT"] = "Tratar como origen de datos";
+L["TITAN_PANEL_MENU_LDB_SLAP"] = "Si necesitas usar esto solicítale al autor que cambie el tipo LDB";
+L["TITAN_PANEL_MENU_BAR_ALWAYS"] = "Siempre activo";
+L["TITAN_PANEL_MENU_POSITION"] = "Posición";
+L["TITAN_PANEL_MENU_BAR"] = "Barra";
+L["TITAN_PANEL_MENU_DISPLAY_ON_BAR"] = "Elige en qué barra se mostrará el plugin";
+L["TITAN_PANEL_MENU_SHOW"] = "Mostrar plugin";
+L["TITAN_PANEL_MENU_PLUGIN_RESET"] = "Actualizar plugins";
+L["TITAN_PANEL_MENU_PLUGIN_RESET_DESC"] = "Actualizar texto y posición de plugin";
+L["TITAN_PANEL_MENU_SILENT_LOAD"] = "Carga silenciosa";
+L["TITAN_PANEL_MENU_HIDE_ORDERHALL"] = "Ocultar la barra de comandos de la Sala de Orden";
+
+-- localization strings for AceConfigDialog-3.0
+L["TITAN_ABOUT_VERSION"] = "Versión";
+L["TITAN_ABOUT_AUTHOR"] = "Autor";
+L["TITAN_ABOUT_CREDITS"] = "Créditos";
+L["TITAN_ABOUT_CATEGORY"] = "Categoría";
+L["TITAN_ABOUT_EMAIL"] = "Email";
+L["TITAN_ABOUT_WEB"] = "Sitio Web";
+L["TITAN_ABOUT_LICENSE"] = "Licencia";
+L["TITAN_PANEL_CONFIG_MAIN_LABEL"] = "Addon de la barra de información. Permite a los usuarios añadir orígenes de datos o plugins lanzadores en un panel de control situado en la parte superior o inferior de la pantalla.";
+L["TITAN_TRANS_MENU_TEXT"] = TITAN_PANEL.." Transparencia";
+L["TITAN_TRANS_MENU_TEXT_SHORT"] = "Transparencia";
+L["TITAN_TRANS_MENU_DESC"] = "Ajustar transparencia para las barras "..TITAN_PANEL.." y sus tooltips.";
+L["TITAN_TRANS_MAIN_CONTROL_TITLE"] = "Barra Principal";
+L["TITAN_TRANS_AUX_CONTROL_TITLE"] = "Barra Auxiliar";
+L["TITAN_TRANS_CONTROL_TITLE_TOOLTIP"] = "Tooltips";
+L["TITAN_TRANS_MAIN_BAR_DESC"] = "Establece la transparencia para la Barra Principal.";
+L["TITAN_TRANS_AUX_BAR_DESC"] = "Establece la transparencia para la Barra Auxiliar (inferior).";
+L["TITAN_TRANS_TOOLTIP_DESC"] = "Establece la transparencia para los tooltips de varios plugins.";
+L["TITAN_UISCALE_MENU_TEXT"] = "Escala y Fuentes de "..TITAN_PANEL;
+L["TITAN_UISCALE_MENU_TEXT_SHORT"] = "Escala y Fuentes";
+L["TITAN_UISCALE_CONTROL_TITLE_UI"] = "Escala del interface";
+L["TITAN_UISCALE_CONTROL_TITLE_PANEL"] = "Escala de "..TITAN_PANEL;
+L["TITAN_UISCALE_CONTROL_TITLE_BUTTON"] = "Espaciado de los botones";
+L["TITAN_UISCALE_CONTROL_TITLE_ICON"] = "Espaciado de iconos";
+L["TITAN_UISCALE_CONTROL_TOOLTIP_TOOLTIPFONT"] = "Tamaño de la fuente de los tooltips";
+L["TITAN_UISCALE_TOOLTIP_DISABLE_TEXT"] = "Desactivar tamaño de la fuente de los tooltips";
+L["TITAN_UISCALE_MENU_DESC"] = "Controla varios aspectos del interface y "..TITAN_PANEL..".";
+L["TITAN_UISCALE_SLIDER_DESC"] = "Establece la escala de todo el interface.";
+L["TITAN_UISCALE_PANEL_SLIDER_DESC"] = "Establece la escala para los distintos botones e iconos de "..TITAN_PANEL..".";
+L["TITAN_UISCALE_BUTTON_SLIDER_DESC"] = "Ajusta el espacio entre los plugins del lado izquierdo.";
+L["TITAN_UISCALE_ICON_SLIDER_DESC"] = "Ajusta el espacio entre los iconos de los plugins del lado derecho.";
+L["TITAN_UISCALE_TOOLTIP_SLIDER_DESC"] = "Ajusta la escala de los tooltips de varios plugins.";
+L["TITAN_UISCALE_DISABLE_TOOLTIP_DESC"] = "Desactiva el control de la escala de los tooltips en "..TITAN_PANEL..".";
+L["TITAN_SKINS_TITLE"] = "Skins de "..TITAN_PANEL;
+L["TITAN_SKINS_OPTIONS_CUSTOM"] = "Skins - Personalizado";
+L["TITAN_SKINS_TITLE_CUSTOM"] = "Skins Personalizados de "..TITAN_PANEL;
+L["TITAN_SKINS_MAIN_DESC"] = "Se asume que todos los skins personalizados están en: \n"
+			.."..\\AddOns\\Titan\\Artwork\\Custom\\<Skin Folder>\\ ".."\n"
+			.."\n"..TITAN_PANEL.." y los skins personalizados son almacenados en el directorio Custom."
+L["TITAN_SKINS_LIST_TITLE"] = "Lista de skins";
+L["TITAN_SKINS_SET_DESC"] = "Elige que skin quieres para las barras "..TITAN_PANEL..".";
+L["TITAN_SKINS_SET_HEADER"] = "Establece skin de "..TITAN_PANEL;
+L["TITAN_SKINS_RESET_HEADER"] = "Resetea el skin de "..TITAN_PANEL;
+L["TITAN_SKINS_NEW_HEADER"] = "Añadir nuevo skin";
+L["TITAN_SKINS_NAME_TITLE"] = "Nombre de skin";
+L["TITAN_SKINS_NAME_DESC"] = "Introduce un nombre para tu nuevo skin. Se usará en la lista desplegable de skins.";
+L["TITAN_SKINS_NAME_EXAMPLE"] = "ejemplo: mi skin Titan";
+L["TITAN_SKINS_PATH_TITLE"] = "<Ruta del skin>";
+L["TITAN_SKINS_PATH_DESC"] = "<Ruta del skin> en el directorio de instalación de "..TITAN_PANEL..". Mirar el ejemplo superior."
+L["TITAN_SKINS_ADD_HEADER"] = "Añadir skin";
+L["TITAN_SKINS_ADD_DESC"] = "Añade un nuevo skin a la lista de skins disponibles para el Panel.";
+L["TITAN_SKINS_REMOVE_HEADER"] = "Eliminar skin";
+L["TITAN_SKINS_REMOVE_DESC"] = "Elige un skin para eliminar de la lista de skins disponibles para el Panel.";
+L["TITAN_SKINS_REMOVE_BUTTON"] = "Eliminar";
+L["TITAN_SKINS_REMOVE_BUTTON_DESC"] = "Elimina el skin selecionado de la lista de skins disponibles para el Panel.";
+L["TITAN_SKINS_REMOVE_NOTES"] = "Serás el único responsable si eliminas cualquier skin personalizado no deseado "
+	.." del directorio de instalación de "..TITAN_PANEL..". Los addons no pueden añadir o eliminar archivos."
+L["TITAN_SKINS_RESET_DEFAULTS_TITLE"] = "Resetear lista";
+L["TITAN_SKINS_RESET_DEFAULTS_DESC"] = "Resetea la lista de skins a sus valores por defecto, los skins incluidos de serie.";
+L["TITAN_PANEL_MENU_LSM_FONTS_DESC"] = "Elige el tipo de letra utilizado por los diferentes plugins en las barras "..TITAN_PANEL..".";
+L["TITAN_PANEL_MENU_FONT_SIZE"] = "Tamaño de la fuente";
+L["TITAN_PANEL_MENU_FONT_SIZE_DESC"] = "Establece el tamaño para el tipo de letra de "..TITAN_PANEL..".";
+L["TITAN_PANEL_MENU_FRAME_STRATA"] = "Frame Strata de "..TITAN_PANEL;
+L["TITAN_PANEL_MENU_FRAME_STRATA_DESC"] = "Establece la prioridad de visionado de las Barras "..TITAN_PANEL..".";
+-- /end localization strings for AceConfigDialog-3.0
+
+L["TITAN_PANEL_MENU_ADV"] = "Avanzado";
+L["TITAN_PANEL_MENU_ADV01_DESC"] = "Cambia el retraso tras eventos sólo si tienes problemas de desajuste con los marcos.".."\n";
+L["TITAN_PANEL_MENU_ADV_PEW"] = "Entrando en el reino";
+L["TITAN_PANEL_MENU_ADV_PEW_DESC"] = "Cambia el valor (habitualmente incrementándolo) si los marcos no se ajustan al entrar o salir del reino o de una instancia.";
+L["TITAN_PANEL_MENU_ADV_VEHICLE"] = "Vehículo";
+L["TITAN_PANEL_MENU_ADV_VEHICLE_DESC"] = "Cambia el valor (habitualmente incrementándolo) si los marcos no se ajustan al entrar o salir de un vehículo.";
+
+L["TITAN_AUTOHIDE_TOOLTIP"] = "Activar/Desactivar la característica de auto-ocultación de "..TITAN_PANEL;
+
+L["TITAN_BAG_FORMAT"] = "%d/%d";
+L["TITAN_BAG_BUTTON_LABEL"] = "Bolsas: ";
+L["TITAN_BAG_TOOLTIP"] = "Uso de bolsas";
+L["TITAN_BAG_TOOLTIP_HINTS"] = "Consejo: Click-Izq. Abre todas las bolsas.";
+L["TITAN_BAG_MENU_TEXT"] = "Bolsas";
+L["TITAN_BAG_USED_SLOTS"] = "Huecos usados";
+L["TITAN_BAG_FREE_SLOTS"] = "Huecos libres";
+L["TITAN_BAG_BACKPACK"] = "Mochila";
+L["TITAN_BAG_MENU_SHOW_USED_SLOTS"] = "Mostrar huecos usados";
+L["TITAN_BAG_MENU_SHOW_AVAILABLE_SLOTS"] = "Mostrar huecos libres";
+L["TITAN_BAG_MENU_SHOW_DETAILED"] = "Mostrar tooltip detallado";
+L["TITAN_BAG_MENU_IGNORE_SLOTS"] = "Ignorar bolsas";
+L["TITAN_BAG_MENU_IGNORE_PROF_BAGS_SLOTS"] = "Ignorar bolsas de profesión";
+
+L["TITAN_BAG_PROF_BAG_ENCHANTING"] = {
+"Faltriquera de tejido mágico encantada","Bolsa de paño rúnico encantada","Cartera de encantador","Bolsa de encantamiento grande","Bolsa de fuego de hechizo","Bolsa misteriosa","Bolsa de otro mundo","Bolso de noche encantador \"Trasportín exclusivo\""};
+L["TITAN_BAG_PROF_BAG_ENGINEERING"] = {
+"Caja de herramientas pesada","Caja de herramientas de hierro vil","Caja de herramientas de titanio","Caja de herramientas de elementium","Bolsa de alta tecnología \"Transportín Maddy\""};
+L["TITAN_BAG_PROF_BAG_HERBALISM"] = {
+"Faltriquera de hierbas","Bolsa de hierbas Cenarion","Cartera de Cenarius","Bolsa de expedición de Hyjal","Bolsa esmeralda","Bolsa Botánica de Mycah","Portahierbas \"Trasportín ecológico\""};
+L["TITAN_BAG_PROF_BAG_INSCRIPTION"] = {
+"Cartera de escriba","Bolsa de bolsillos infinitos","Cartera de estudiante \"Transportín Xandera\"", "Bolsa pulida de inscripción"};
+L["TITAN_BAG_PROF_BAG_JEWELCRAFTING"] = {
+"Faltriquera de gemas","Bolsa de joyas","Agarre con tachuelas de gemas \"Trasportín exclusivo\""};
+L["TITAN_BAG_PROF_BAG_LEATHERWORKING"] = {
+"Cartera de peletero","Mochila de viaje de trampero","Bolsa de muchos pellejos","Bolsa de cuero \"Transportín Meeya\"", "Bolsa pulida de piel"};
+L["TITAN_BAG_PROF_BAG_MINING"] = {
+"Saco de minero","Bolsa de minero reforzada","Bolsa de minero descomunal","Bolsa de metal precioso \"Trasportín Christina\"", "Bolsa pulida de minería"};
+L["TITAN_BAG_PROF_BAG_FISHING"] = {"Caja de aparejos \"Maestro del Cebo\""};
+L["TITAN_BAG_PROF_BAG_COOKING"] = {"Refrigerador portátil", "Unidad de refrigeración avanzada"};
+-- Classic
+L["TITAN_BAG_MENU_IGNORE_AMMO_POUCH_SLOTS"] = "Ignorar bolsas de munición";
+L["TITAN_BAG_MENU_IGNORE_SHARD_BAGS_SLOTS"] = "Ignorar bolsas de almas";
+L["TITAN_BAG_SHARD_BAG_NAMES"] = {"Faltriquera de almas", "Bolsa de tela vil", "Bolsa de tela vil del Núcleo", "Bolsa de las Sombras de ébano", "Faltriquera de almas pequeña", "Caja de almas"};
+L["TITAN_BAG_AMMO_POUCH_NAMES"] = {"munición", "Carcaj", "Bandolera", "pólvora", "lámina"};
+--
+
+L["TITAN_CLOCK_TOOLTIP"] = "Reloj";
+L["TITAN_CLOCK_TOOLTIP_VALUE"] = "Ajuste horario: ";
+L["TITAN_CLOCK_TOOLTIP_LOCAL_TIME"] = "Hora local: ";
+L["TITAN_CLOCK_TOOLTIP_SERVER_TIME"] = "Hora del servidor: ";
+L["TITAN_CLOCK_TOOLTIP_SERVER_ADJUSTED_TIME"] = "Hora del servidor ajustada: ";
+L["TITAN_CLOCK_TOOLTIP_HINT1"] = "Consejo: Click-Izq. ajusta el horario"
+L["TITAN_CLOCK_TOOLTIP_HINT2"] = "y el formato de tiempo 12/24H.";
+L["TITAN_CLOCK_TOOLTIP_HINT3"] = "Sift + Click-Izq. para activar y desactivar el calendario.";
+L["TITAN_CLOCK_CONTROL_TOOLTIP"] = "Ajuste horario: ";
+L["TITAN_CLOCK_CONTROL_TITLE"] = "Ajuste horario";
+L["TITAN_CLOCK_CONTROL_HIGH"] = "+12";
+L["TITAN_CLOCK_CONTROL_LOW"] = "-12";
+L["TITAN_CLOCK_CHECKBUTTON"] = "24H";
+L["TITAN_CLOCK_CHECKBUTTON_TOOLTIP"] = "Alterna la hora mostrada entre los formatos de 12 horas y 24 horas";
+L["TITAN_CLOCK_MENU_TEXT"] = "Reloj";
+L["TITAN_CLOCK_MENU_LOCAL_TIME"] = "Muestra hora local (L)";
+L["TITAN_CLOCK_MENU_SERVER_TIME"] = "Muestra hora del servidor (S)";
+L["TITAN_CLOCK_MENU_SERVER_ADJUSTED_TIME"] = "Muestra hora del servidor ajustada (A)";
+L["TITAN_CLOCK_MENU_DISPLAY_ON_RIGHT_SIDE"] = "Mostrar al final a la derecha";
+L["TITAN_CLOCK_MENU_HIDE_GAMETIME"] = "Ocultar botón de hora/calendario";
+L["TITAN_CLOCK_MENU_HIDE_MAPTIME"] = "Ocultar botón de hora";
+L["TITAN_CLOCK_MENU_HIDE_CALENDAR"] = "Ocultar botón de calendario";
+
+L["TITAN_LOCATION_FORMAT"] = "(%.d, %.d)";
+L["TITAN_LOCATION_FORMAT2"] = "(%.1f, %.1f)";
+L["TITAN_LOCATION_FORMAT3"] = "(%.2f, %.2f)";
+L["TITAN_LOCATION_FORMAT_LABEL"] = "(xx , yy)";
+L["TITAN_LOCATION_FORMAT2_LABEL"] = "(xx.x , yy.y)";
+L["TITAN_LOCATION_FORMAT3_LABEL"] = "(xx.xx , yy.yy)";
+L["TITAN_LOCATION_FORMAT_COORD_LABEL"] = "Formato de coordenadas";
+L["TITAN_LOCATION_BUTTON_LABEL"] = "Loc: ";
+L["TITAN_LOCATION_TOOLTIP"] = "Ubicación";
+L["TITAN_LOCATION_TOOLTIP_HINTS_1"] = "Consejo: Shift + Click-Izq. para poner la ubicación";
+L["TITAN_LOCATION_TOOLTIP_HINTS_2"] = "en el chat de mensajes.";
+L["TITAN_LOCATION_TOOLTIP_ZONE"] = "Zona: ";
+L["TITAN_LOCATION_TOOLTIP_SUBZONE"] = "Subzona: ";
+L["TITAN_LOCATION_TOOLTIP_PVPINFO"] = "Info PVP: ";
+L["TITAN_LOCATION_TOOLTIP_HOMELOCATION"] = "Ubicación de mi casa";
+L["TITAN_LOCATION_TOOLTIP_INN"] = "Posada: ";
+L["TITAN_LOCATION_MENU_TEXT"] = "Ubicación";
+L["TITAN_LOCATION_MENU_SHOW_ZONE_ON_PANEL_TEXT"] = "Mostrar texto de zona";
+L["TITAN_LOCATION_MENU_SHOW_COORDS_ON_MAP_TEXT"] = "Mostrar coordenadas en el mapamundi";
+L["TITAN_LOCATION_MENU_SHOW_COORDS_ON_PANEL_TEXT"] = "Show Text Coordinates";
+L["TITAN_LOCATION_MAP_CURSOR_COORDS_TEXT"] = "Cursor(X,Y): %s";
+L["TITAN_LOCATION_MAP_PLAYER_COORDS_TEXT"] = "Jugador(X,Y): %s";
+L["TITAN_LOCATION_NO_COORDS"] = "Sin Coordenadas";
+L["TITAN_LOCATION_MENU_SHOW_LOC_ON_MINIMAP_TEXT"] = "Mostrar el nombre de la ubicación sobre el minimapa";
+L["TITAN_LOCATION_MENU_UPDATE_WORLD_MAP"] = "Actualizar mapamundi cuando cambia la zona";
+
+L["TITAN_FPS_FORMAT"] = "%.1f";
+L["TITAN_FPS_BUTTON_LABEL"] = "FPS: ";
+L["TITAN_FPS_MENU_TEXT"] = "FPS";
+L["TITAN_FPS_TOOLTIP_CURRENT_FPS"] = "FPS actuales: ";
+L["TITAN_FPS_TOOLTIP_AVG_FPS"] = "FPS de nedia: ";
+L["TITAN_FPS_TOOLTIP_MIN_FPS"] = "FPS mínimos: ";
+L["TITAN_FPS_TOOLTIP_MAX_FPS"] = "FPS máximos: ";
+L["TITAN_FPS_TOOLTIP"] = "Imágenes por segundo";
+
+L["TITAN_LATENCY_FORMAT"] = "%d".."ms";
+L["TITAN_LATENCY_BANDWIDTH_FORMAT"] = "%.3f ".."KB/s";
+L["TITAN_LATENCY_BUTTON_LABEL"] = "Latencia: ";
+L["TITAN_LATENCY_TOOLTIP"] = "Estado de red";
+L["TITAN_LATENCY_TOOLTIP_LATENCY_HOME"] = "Latencia del reino (hogar): ";
+L["TITAN_LATENCY_TOOLTIP_LATENCY_WORLD"] = "Latencia del juego (mundo): ";
+L["TITAN_LATENCY_TOOLTIP_BANDWIDTH_IN"] = "Ancho de banda entrante: ";
+L["TITAN_LATENCY_TOOLTIP_BANDWIDTH_OUT"] = "Ancho de banda de salida: ";
+L["TITAN_LATENCY_MENU_TEXT"] = "Latencia";
+
+L["TITAN_LOOTTYPE_BUTTON_LABEL"] = "Saqueo: ";
+L["TITAN_LOOTTYPE_FREE_FOR_ALL"] = "Libre para todos";
+L["TITAN_LOOTTYPE_ROUND_ROBIN"] = "Por turnos";
+L["TITAN_LOOTTYPE_MASTER_LOOTER"] = "Maestro despojador";
+L["TITAN_LOOTTYPE_GROUP_LOOT"] = "Botín de grupo";
+L["TITAN_LOOTTYPE_NEED_BEFORE_GREED"] = "Necesidad antes que codicia";
+L["TITAN_LOOTTYPE_PERSONAL"] = "Personal";
+L["TITAN_LOOTTYPE_TOOLTIP"] = "Tipo de saqueo";
+L["TITAN_LOOTTYPE_MENU_TEXT"] = "Tipo de saqueo";
+L["TITAN_LOOTTYPE_RANDOM_ROLL_LABEL"] = "Tirar dados";
+L["TITAN_LOOTTYPE_TOOLTIP_HINT1"] = "Consejo: Click-Izq. para tirar dados.";
+L["TITAN_LOOTTYPE_TOOLTIP_HINT2"] = "Seleccione el valor de la tirada de dados con el menu de Click-Dcho.";
+L["TITAN_LOOTTYPE_DUNGEONDIFF_LABEL"] = "Dificultad de Mazmorra";
+L["TITAN_LOOTTYPE_DUNGEONDIFF_LABEL2"] = "Dificultad de Banda";
+L["TITAN_LOOTTYPE_SHOWDUNGEONDIFF_LABEL"] = "Mostrar dificultad de Mazmorra/Banda";
+L["TITAN_LOOTTYPE_SETDUNGEONDIFF_LABEL"] = "Establecer dificultad de Mazmorra";
+L["TITAN_LOOTTYPE_SETRAIDDIFF_LABEL"] = "Establecer dificultad de Banda";
+L["TITAN_LOOTTYPE_AUTODIFF_LABEL"] = "Auto (según grupo)";
+
+L["TITAN_MEMORY_FORMAT"] = "%.3f".."MB";
+L["TITAN_MEMORY_FORMAT_KB"] = "%d".."KB";
+L["TITAN_MEMORY_RATE_FORMAT"] = "%.3f".."KB/s";
+L["TITAN_MEMORY_BUTTON_LABEL"] = "Memoria: ";
+L["TITAN_MEMORY_TOOLTIP"] = "Uso de Memoria";
+L["TITAN_MEMORY_TOOLTIP_CURRENT_MEMORY"] = "Actual: ";
+L["TITAN_MEMORY_TOOLTIP_INITIAL_MEMORY"] = "Inicial: ";
+L["TITAN_MEMORY_TOOLTIP_INCREASING_RATE"] = "Ratio de Incremento: ";
+L["TITAN_MEMORY_KBMB_LABEL"] = "KB/MB";
+
+L["TITAN_PERFORMANCE_TOOLTIP"] = "Monitorización";
+L["TITAN_PERFORMANCE_MENU_TEXT"] = "Monitorización";
+L["TITAN_PERFORMANCE_ADDONS"] = "Addon de uso";
+L["TITAN_PERFORMANCE_ADDON_MEM_USAGE_LABEL"] = "Addon de uso de memoria";
+L["TITAN_PERFORMANCE_ADDON_MEM_FORMAT_LABEL"] = "Formato de memoria";
+L["TITAN_PERFORMANCE_ADDON_CPU_USAGE_LABEL"] = "Addon de uso de procesador";
+L["TITAN_PERFORMANCE_ADDON_NAME_LABEL"] = "Nombre:";
+L["TITAN_PERFORMANCE_ADDON_USAGE_LABEL"] = "Uso";
+L["TITAN_PERFORMANCE_ADDON_RATE_LABEL"] = "Ratio";
+L["TITAN_PERFORMANCE_ADDON_TOTAL_MEM_USAGE_LABEL"] = "Uso de memoria total:";
+L["TITAN_PERFORMANCE_ADDON_TOTAL_CPU_USAGE_LABEL"] = "Uso de procesador total:";
+L["TITAN_PERFORMANCE_MENU_SHOW_FPS"] = "Mostrar FPS";
+L["TITAN_PERFORMANCE_MENU_SHOW_LATENCY"] = "Mostrar latencia del reino (hogar)";
+L["TITAN_PERFORMANCE_MENU_SHOW_LATENCY_WORLD"] = "Mostrar latencia del juego (mundo)";
+L["TITAN_PERFORMANCE_MENU_SHOW_MEMORY"] = "Mostrar nemoria";
+L["TITAN_PERFORMANCE_MENU_SHOW_ADDONS"] = "Mostrar Addon de uso de memoria";
+L["TITAN_PERFORMANCE_MENU_SHOW_ADDON_RATE"] = "Mostrar Addon de ratio de uso";
+L["TITAN_PERFORMANCE_MENU_CPUPROF_LABEL"] = "Modo de monitorización del procesador";
+L["TITAN_PERFORMANCE_MENU_CPUPROF_LABEL_ON"] = "Activar monitorización del procesador ";
+L["TITAN_PERFORMANCE_MENU_CPUPROF_LABEL_OFF"] = "Desactivar monitorización del procesador ";
+L["TITAN_PERFORMANCE_CONTROL_TOOLTIP"] = "Addons monitorizados: ";
+L["TITAN_PERFORMANCE_CONTROL_TITLE"] = "Addons monitorizados";
+L["TITAN_PERFORMANCE_CONTROL_HIGH"] = "40";
+L["TITAN_PERFORMANCE_CONTROL_LOW"] = "1";
+L["TITAN_PERFORMANCE_TOOLTIP_HINT"] = "Consejo: Click-Izq. para forzar una limpieza de memoria.";
+
+L["TITAN_XP_FORMAT"] = "%s";
+L["TITAN_XP_PERCENT_FORMAT"] = "(%.1f%%)";
+L["TITAN_XP_BUTTON_LABEL_XPHR_LEVEL"] = "XP/hr este nivel: ";
+L["TITAN_XP_BUTTON_LABEL_XPHR_SESSION"] = "XP/hr esta sesión: ";
+L["TITAN_XP_BUTTON_LABEL_TOLEVEL_TIME_LEVEL"] = "Tiempo para subir: ";
+L["TITAN_XP_LEVEL_COMPLETE"] = "Nivel completo: ";
+L["TITAN_XP_TOTAL_RESTED"] = "XP bonifcada por descanso: ";
+L["TITAN_XP_XPTOLEVELUP"] = "XP para subir: ";
+L["TITAN_XP_TOOLTIP"] = "INFO XP";
+L["TITAN_XP_TOOLTIP_TOTAL_TIME"] = "Tiempo total jugado: ";
+L["TITAN_XP_TOOLTIP_LEVEL_TIME"] = "Tiempo jugado este nivel: ";
+L["TITAN_XP_TOOLTIP_SESSION_TIME"] = "Tiempo jugado esta sesión: ";
+L["TITAN_XP_TOOLTIP_TOTAL_XP"] = "XP requerida este nivel: ";
+L["TITAN_XP_TOOLTIP_LEVEL_XP"] = "XP ganada este nivel: ";
+L["TITAN_XP_TOOLTIP_TOLEVEL_XP"] = "XP necesaria este nivel: ";
+L["TITAN_XP_TOOLTIP_SESSION_XP"] = "XP ganada esta sesión: ";
+L["TITAN_XP_TOOLTIP_XPHR_LEVEL"] = "XP/hr este nivel: ";
+L["TITAN_XP_TOOLTIP_XPHR_SESSION"] = "XP/hr esta sesión: ";
+L["TITAN_XP_TOOLTIP_TOLEVEL_LEVEL"] = "Tiempo para subir (ratio de nivel): ";
+L["TITAN_XP_TOOLTIP_TOLEVEL_SESSION"] = "Tiempo para subir (ratio de sesión): ";
+L["TITAN_XP_MENU_TEXT"] = "XP";
+L["TITAN_XP_MENU_SHOW_XPHR_THIS_LEVEL"] = "Mostrar XP/hr este nivel";
+L["TITAN_XP_MENU_SHOW_XPHR_THIS_SESSION"] = "Mostrar XP/hr esta sesión";
+L["TITAN_XP_MENU_SHOW_RESTED_TOLEVELUP"] = "Mostrar descanso/XP para subir";
+L["TITAN_XP_MENU_SIMPLE_BUTTON_TITLE"] = "Botón";
+L["TITAN_XP_MENU_SIMPLE_BUTTON_RESTED"] = "Mostrar bonus XP por descanso";
+L["TITAN_XP_MENU_SIMPLE_BUTTON_TOLEVELUP"] = "Mostrar XP para subir";
+L["TITAN_XP_MENU_SIMPLE_BUTTON_KILLS"] = "Mostrar muertes estimadas para subir";
+L["TITAN_XP_MENU_RESET_SESSION"] = "Reiniciar sesión";
+L["TITAN_XP_MENU_REFRESH_PLAYED"] = "Actualizar temporizadores";
+L["TITAN_XP_UPDATE_PENDING"] = "Actualizando...";
+L["TITAN_XP_KILLS_LABEL"] = "Muertes para subir (a %s XP ganados la última vez): ";
+L["TITAN_XP_KILLS_LABEL_SHORT"] = "Muertes estimadas: ";
+L["TITAN_XP_BUTTON_LABEL_SESSION_TIME"] = "Tiempo en esta sesión: ";
+L["TITAN_XP_MENU_SHOW_SESSION_TIME"] = "Mostrar tiempo en esta sesión";
+L["TITAN_XP_GAIN_PATTERN"] = "(.*) muere, ganas (%d+) de experiencia.";
+L["TITAN_XP_XPGAINS_LABEL_SHORT"] = "Gananc. Est.: ";
+L["TITAN_XP_XPGAINS_LABEL"] = "Ganancias de XP para subir (a %s XP ganados la útltima vez): ";
+L["TITAN_XP_MENU_SIMPLE_BUTTON_XPGAIN"] = "Mostrar ganancias de XP estimadas para subir";
+
+--Titan Repair
+L["REPAIR_LOCALE"] = {
+	menu = "Reparación",
+	tooltip = "Información de reparación",
+	button = "Durabilidad: ",
+	normal = "Coste de reparación (Neutral): ",
+	friendly = "Coste de reparación (Amistoso): ",
+	honored = "Coste de reparación (Honorable): ",
+	revered = "Coste de reparación (Venerado): ",
+	exalted = "Coste de reparación (Exaltado): ",
+	buttonNormal = "Mostrar neutral",
+	buttonFriendly = "Mostrar amistoso (5%)",
+	buttonHonored = "Mostrar honorable (10%)",
+	buttonRevered = "Mostrar venerado (15%)",
+	buttonExalted = "Mostrar exaltado (20%)",
+	percentage = "Mostrar como porcentaje",
+	itemnames = "Mostrar nombres de objetos",
+	mostdamaged = "Mostrar el más dañado",
+	showdurabilityframe = "Mostrar tooltip informativo",
+	undamaged = "Mostrar objetos sin dañar",
+	discount = "Mostrar descuento y objetos",
+	nothing = "Nada dañado",
+	confirmation = "¿Quieres reparar todos los objetos equipados?",
+	badmerchant = "Este comerciante no puede reparar. Mostrando entonces los costes de reparación normales.",
+	popup = "Mostrar ventana emergente de reparación",
+	showinventory = "Calcular daño de inventario",
+	WholeScanInProgress = "Escaneando...",
+	AutoReplabel = "Auto-reparar",
+	AutoRepitemlabel = "Auto reparar todos los objetos",
+	ShowRepairCost = "Mostrar coste de reparar",
+	ignoreThrown = "Ignorar armas arrojadizas",
+	ShowItems = "Mostrar objetos",
+	ShowDiscounts = "Mostrar descuentos",
+	ShowCosts = "Mostrar costes",
+	Items = "Objetos",
+	Discounts = "Descuentos",
+	Costs = "Costes",
+	TooltipOptions = "Tooltip",
+	CostTotal = "Coste total",
+	CostBag = "Coste de bolsas",
+	CostEquip = "Coste del equipo",
+};
+
+L["TITAN_REPAIR"] = "Titan Repair"
+L["TITAN_REPAIR_GBANK_TOTAL"] = "Efectivo en el banco de la Hermandad: "
+L["TITAN_REPAIR_GBANK_WITHDRAW"] = "Retirada de efectivo de la Hermandad permitida: "
+L["TITAN_REPAIR_GBANK_USEFUNDS"] = "Usar efectivo del banco de la Hermandad"
+L["TITAN_REPAIR_GBANK_NOMONEY"] = "El banco de la Hermandad no puede permitirse el coste de la reparación, o no puedes retirar tanto dinero."
+L["TITAN_REPAIR_GBANK_NORIGHTS"] = "O no perteneces a una Hermandad, o no tienes permiso para usar el banco de la Hermandad para reparar tus objetos."
+L["TITAN_REPAIR_CANNOT_AFFORD"] = "No puedes permitirte reparar, en este momento."
+L["TITAN_REPAIR_REPORT_COST_MENU"] = "Informar en el chat del coste de la reparación"
+L["TITAN_REPAIR_REPORT_COST_CHAT"] = "El coste de la reparación ha sido "
+
+L["TITAN_GOLD_TOOLTIPTEXT"] = "Oro total en";
+L["TITAN_GOLD_ITEMNAME"] = "Titan Gold";
+L["TITAN_GOLD_CLEAR_DATA_TEXT"] = "Limpiar base de datos";
+L["TITAN_GOLD_RESET_SESS_TEXT"] = "Resetear sesión actual";
+L["TITAN_GOLD_DB_CLEARED"] = "Titan Gold - Base de datos limpiada.";
+L["TITAN_GOLD_SESSION_RESET"] = "Titan Gold - Sesión reiniciada.";
+L["TITAN_GOLD_MENU_TEXT"] = "Oro";
+L["TITAN_GOLD_TOOLTIP"] = "Información de Oro";
+L["TITAN_GOLD_TOGGLE_PLAYER_TEXT"] = "Mostrar oro del jugador";
+L["TITAN_GOLD_TOGGLE_ALL_TEXT"] = "Mostrar oro en el servidor";
+L["TITAN_GOLD_SESS_EARNED"] = "Ganado esta sesión";
+L["TITAN_GOLD_PERHOUR_EARNED"] = "Ganado por hora";
+L["TITAN_GOLD_SESS_LOST"] = "Perdido esta sesión";
+L["TITAN_GOLD_PERHOUR_LOST"] = "Perdido por hora";
+L["TITAN_GOLD_STATS_TITLE"] = "Estadisticas de esta sesión";
+L["TITAN_GOLD_TTL_GOLD"] = "Oro total";
+L["TITAN_GOLD_START_GOLD"] = "Oro al principio";
+L["TITAN_GOLD_TOGGLE_SORT_GOLD"] = "Ordenar tabla por oro";
+L["TITAN_GOLD_TOGGLE_SORT_NAME"] = "Ordenar tabla por nombre";
+L["TITAN_GOLD_TOGGLE_GPH_SHOW"] = "Mostrar oro por hora";
+L["TITAN_GOLD_TOGGLE_GPH_HIDE"] = "Ocultar oro por hora";
+L["TITAN_GOLD_GOLD"] = "o";
+L["TITAN_GOLD_SILVER"] = "p";
+L["TITAN_GOLD_COPPER"] = "c";
+L["TITAN_GOLD_STATUS_PLAYER_SHOW"] = "visible";
+L["TITAN_GOLD_STATUS_PLAYER_HIDE"] = "oculto";
+L["TITAN_GOLD_DELETE_PLAYER"] = "Eliminar personaje";
+L["TITAN_GOLD_SHOW_PLAYER"] = "Mostrar personaje";
+L["TITAN_GOLD_FACTION_PLAYER_ALLY"] = "Alianza";
+L["TITAN_GOLD_FACTION_PLAYER_HORDE"] = "Horda";
+L["TITAN_GOLD_CLEAR_DATA_WARNING"] = GREEN_FONT_COLOR_CODE.."Cuidado: "
+..FONT_COLOR_CODE_CLOSE.."Esta opción purgará los datos de Titan Gold. "
+.."Si deseas seguir con esta operación, pulsa 'Aceptar', de lo contrario pulsa 'Cancelar' o la tecla 'Escape'.";
+L["TITAN_GOLD_COIN_NONE"] = "No mostrar etiquetas";
+L["TITAN_GOLD_COIN_LABELS"] = "Mostrar etiquetas en texto";
+L["TITAN_GOLD_COIN_ICONS"] = "Mostrar etiquetas en texto";
+L["TITAN_GOLD_ONLY"] = "Mostrar sólo oro";
+L["TITAN_GOLD_COLORS"] = "Mostrar colores en el oro";
+L["TITAN_GOLD_MERGE"] = "Unificar servidores";
+L["TITAN_GOLD_SEPARATE"] = "Separar servidores";
+L["TITAN_GOLD_ALL"] = "All Servers";
+L["TITAN_GOLD_IGNORE_FACTION"] = IGNORE.." "..FACTION
+L["TITAN_GOLD_MERGED"] = "Merged"
+
+L["TITAN_VOLUME_TOOLTIP"] = "Control de Volumen";
+L["TITAN_VOLUME_MASTER_TOOLTIP_VALUE"] = "Volumen general: ";
+L["TITAN_VOLUME_SOUND_TOOLTIP_VALUE"] = "Volumen de los efectos: ";
+L["TITAN_VOLUME_AMBIENCE_TOOLTIP_VALUE"] = "Volumen de ambiente: ";
+L["TITAN_VOLUME_DIALOG_TOOLTIP_VALUE"] = "Volumen de los diálogos: ";
+L["TITAN_VOLUME_MUSIC_TOOLTIP_VALUE"] = "Volumen de la música: ";
+L["TITAN_VOLUME_MICROPHONE_TOOLTIP_VALUE"] = "Volumen del micrófono: ";
+L["TITAN_VOLUME_SPEAKER_TOOLTIP_VALUE"] = "Volumen de los altavoces: ";
+L["TITAN_VOLUME_TOOLTIP_HINT1"] = "Consejo: Click-Izq. para ajustar"
+L["TITAN_VOLUME_TOOLTIP_HINT2"] = "el volumen.";
+L["TITAN_VOLUME_CONTROL_TOOLTIP"] = "Volumen: ";
+L["TITAN_VOLUME_CONTROL_TITLE"] = "Volumen";
+L["TITAN_VOLUME_MASTER_CONTROL_TITLE"] = "General";
+L["TITAN_VOLUME_SOUND_CONTROL_TITLE"] = "Efectos";
+L["TITAN_VOLUME_AMBIENCE_CONTROL_TITLE"] = "Ambiente";
+L["TITAN_VOLUME_DIALOG_CONTROL_TITLE"] = "Diálogos";
+L["TITAN_VOLUME_MUSIC_CONTROL_TITLE"] = "Música";
+L["TITAN_VOLUME_MICROPHONE_CONTROL_TITLE"] = "Micrófono";
+L["TITAN_VOLUME_SPEAKER_CONTROL_TITLE"] = "Altavoz";
+L["TITAN_VOLUME_CONTROL_HIGH"] = "Alto";
+L["TITAN_VOLUME_CONTROL_LOW"] = "Bajo";
+L["TITAN_VOLUME_MENU_TEXT"] = "Ajuste de Volumen";
+L["TITAN_VOLUME_MENU_AUDIO_OPTIONS_LABEL"] = "Mostrar opciones de sonido/voz";
+L["TITAN_VOLUME_MENU_OVERRIDE_BLIZZ_SETTINGS"] = "Invalida la configuración de volumen de Blizzard";
diff --git a/TitanClassic/save/locale/Localization.RU.lua b/TitanClassic/save/locale/Localization.RU.lua
new file mode 100644
index 0000000..571a54e
--- /dev/null
+++ b/TitanClassic/save/locale/Localization.RU.lua
@@ -0,0 +1,567 @@
+local L = LibStub("AceLocale-3.0"):NewLocale(TITAN_ID,"ruRU")
+if not L then return end
+
+L["TITAN_PANEL"] = "Титан Панель";
+local TITAN_PANEL = "Титан Панель";
+L["TITAN_DEBUG"] = "<Титан>";
+L["TITAN_PRINT"] = "Титан";
+
+L["TITAN_NA"] = "N/A";
+L["TITAN_SECONDS"] = "секунды";
+L["TITAN_MINUTES"] = "минуты";
+L["TITAN_HOURS"] = "часы";
+L["TITAN_DAYS"] = "дни";
+L["TITAN_SECONDS_ABBR"] = "с";
+L["TITAN_MINUTES_ABBR"] = "м";
+L["TITAN_HOURS_ABBR"] = "ч";
+L["TITAN_DAYS_ABBR"] = "д";
+L["TITAN_MILLISECOND"] = "мс";
+L["TITAN_KILOBYTES_PER_SECOND"] = "КБ/с";
+L["TITAN_KILOBITS_PER_SECOND"] = "кбит/с"
+L["TITAN_MEGABYTE"] = "мб";
+L["TITAN_NONE"] = "Нету";
+L["TITAN_USE_COMMA"] = "Use comma";
+L["TITAN_USE_PERIOD"] = "Use period";
+
+L["TITAN_PANEL_ERROR_PROF_DELCURRENT"] = "Вы не можете удалить свой текущий профиль.";
+local TITAN_PANEL_WARNING = GREEN_FONT_COLOR_CODE.."Внимание : "..FONT_COLOR_CODE_CLOSE
+local TITAN_PANEL_RELOAD_TEXT = "Если вы желаете продолжить данную операцию, нажмите 'Accept' (ваш UI будет перезагружен), емли нет, жмите 'Cancel' или клавишу 'Escape'."
+L["TITAN_PANEL_RESET_WARNING"] = TITAN_PANEL_WARNING
+	.."Данные настройки сбросять ваши панели на стандартные настройки и обновят ваш текущий профиль. "
+	..TITAN_PANEL_RELOAD_TEXT
+L["TITAN_PANEL_RELOAD"] = TITAN_PANEL_WARNING
+	.."Это перезагрузит Titan Panel. "
+	..TITAN_PANEL_RELOAD_TEXT
+L["TITAN_PANEL_ATTEMPTS"] = "Подчинения"
+L["TITAN_PANEL_ATTEMPTS_SHORT"] = "Подчинения"
+L["TITAN_PANEL_ATTEMPTS_DESC"] = "Ниже, приведены плагины, которые зарегистрировались в Titanе.\n"
+	.."Пожалуйста, любые вопросы отсылайте автору плагина."
+L["TITAN_PANEL_ATTEMPTS_TYPE"] = "Тип"
+L["TITAN_PANEL_ATTEMPTS_CATEGORY"] = "Категория"
+L["TITAN_PANEL_ATTEMPTS_BUTTON"] = "Название кнопки"
+L["TITAN_PANEL_ATTEMPTS_STATUS"] = "Статус"
+L["TITAN_PANEL_ATTEMPTS_ISSUE"] = "Проблема"
+L["TITAN_PANEL_ATTEMPTS_NOTES"] = "Заметки"
+L["TITAN_PANEL_ATTEMPTS_TABLE"] = "Индекс"
+L["TITAN_PANEL_EXTRAS"] = "Дополнения"
+L["TITAN_PANEL_EXTRAS_SHORT"] = "Дополнения"
+L["TITAN_PANEL_EXTRAS_DESC"] = "Есть плагины с данными конфигурации, которые в настоящее время не загружены.\n"
+	.."Их можно безопасно удалить."
+L["TITAN_PANEL_EXTRAS_DELETE_BUTTON"] = "Удалить данные конфигурации"
+L["TITAN_PANEL_EXTRAS_DELETE_MSG"] = "запись конфигурации была удалена."
+L["TITAN_PANEL_CHARS"] = "Персонажи"
+L["TITAN_PANEL_CHARS_DESC"] = "Тут есть персонажы с данными настройки."
+L["TITAN_PANEL_REGISTER_START"] = "Регистрация Titan плагинов..."
+L["TITAN_PANEL_REGISTER_END"] = "Процесс регистрации завершен."
+
+-- slash command help
+L["TITAN_PANEL_SLASH_RESET_0"] = LIGHTYELLOW_FONT_COLOR_CODE.."Используйте: |cffffffff/titan {reset | reset tipfont/tipalpha/panelscale/spacing}";
+L["TITAN_PANEL_SLASH_RESET_1"] = " - "..LIGHTYELLOW_FONT_COLOR_CODE.."reset: |cffffffffСбрасывает все на стандартные значения/позиции.";
+L["TITAN_PANEL_SLASH_RESET_2"] = " - "..LIGHTYELLOW_FONT_COLOR_CODE.."reset tipfont: |cffffffffСбрасывает масштаб шрифта подсказки панели на стандартное значение.";
+L["TITAN_PANEL_SLASH_RESET_3"] = " - "..LIGHTYELLOW_FONT_COLOR_CODE.."reset tipalpha: |cffffffffСбрасывает прозрачность подсказки панели на стандартное значение.";
+L["TITAN_PANEL_SLASH_RESET_4"] = " - "..LIGHTYELLOW_FONT_COLOR_CODE.."reset panelscale: |cffffffffСбрасывает масштаб на стандартное значение.";
+L["TITAN_PANEL_SLASH_RESET_5"] = " - "..LIGHTYELLOW_FONT_COLOR_CODE.."reset spacing: |cffffffffСбрасывает расстояние кнопок  на стандартное значение.";
+L["TITAN_PANEL_SLASH_GUI_0"] = LIGHTYELLOW_FONT_COLOR_CODE.."Используйте: |cffffffff/titan {gui control/trans/skin}";
+L["TITAN_PANEL_SLASH_GUI_1"] = " - "..LIGHTYELLOW_FONT_COLOR_CODE.."gui control: |cffffffffОткрывает интерфейс контроля панели.";
+L["TITAN_PANEL_SLASH_GUI_2"] = " - "..LIGHTYELLOW_FONT_COLOR_CODE.."gui trans: |cffffffffОткрывает интерфейс контроля прозрачности.";
+L["TITAN_PANEL_SLASH_GUI_3"] = " - "..LIGHTYELLOW_FONT_COLOR_CODE.."gui skin: |cffffffffОткрывает интерфейс контроля шкурок.";
+L["TITAN_PANEL_SLASH_PROFILE_0"] = LIGHTYELLOW_FONT_COLOR_CODE.."Используйте: |cffffffff/titan {исп. профиль <profile>}";
+L["TITAN_PANEL_SLASH_PROFILE_1"] = " - "..LIGHTYELLOW_FONT_COLOR_CODE.."исп. профиля <имя> <сервер>: |cffffffffУстанавливает используемые плагины в сохраненный профиль.";
+L["TITAN_PANEL_SLASH_PROFILE_2"] = " - "..LIGHTYELLOW_FONT_COLOR_CODE.."<имя>: |cffffffffможет быть задано имя персонажа или название пользовательского профиля."
+L["TITAN_PANEL_SLASH_PROFILE_3"] = " - "..LIGHTYELLOW_FONT_COLOR_CODE.."<сервер>: |cffffffffможет быть задано название сервера или 'TitanCustomProfile'."
+L["TITAN_PANEL_SLASH_SILENT_0"] = LIGHTYELLOW_FONT_COLOR_CODE.."Usage: |cffffffff/titan {silent}";
+L["TITAN_PANEL_SLASH_SILENT_1"] = LIGHTYELLOW_FONT_COLOR_CODE.."silent: |cffffffffToggles "..TITAN_PANEL.." to load silently.";
+L["TITAN_PANEL_SLASH_ORDERHALL_0"] = LIGHTYELLOW_FONT_COLOR_CODE.."Usage: |cffffffff/titan {orderhall}";
+L["TITAN_PANEL_SLASH_ORDERHALL_1"] = LIGHTYELLOW_FONT_COLOR_CODE.."orderhall: |cffffffffToggles "..TITAN_PANEL.." to hide Order Hall Command Bar.";
+L["TITAN_PANEL_SLASH_HELP_0"] = LIGHTYELLOW_FONT_COLOR_CODE.."Используйте: |cffffffff/titan {help | help <topic>}";
+L["TITAN_PANEL_SLASH_HELP_1"] = " - "..LIGHTYELLOW_FONT_COLOR_CODE.."<topic>: reset/gui/profile/silent/orderhall/help ";
+L["TITAN_PANEL_SLASH_ALL_0"] = LIGHTYELLOW_FONT_COLOR_CODE.."Используйте: |cffffffff/titan <topic>";
+L["TITAN_PANEL_SLASH_ALL_1"] = " - "..LIGHTYELLOW_FONT_COLOR_CODE.."<topic>: |cffffffffreset/gui/profile/silent/orderhall/help ";
+
+-- slash command responses
+L["TITAN_PANEL_SLASH_RESP1"] = LIGHTYELLOW_FONT_COLOR_CODE.."Масштаб шрифта подсказки Titan Panel сброшен.";
+L["TITAN_PANEL_SLASH_RESP2"] = LIGHTYELLOW_FONT_COLOR_CODE.."Прозрачность шрифта подсказки Titan Panel сброшена.";
+L["TITAN_PANEL_SLASH_RESP3"] = LIGHTYELLOW_FONT_COLOR_CODE.."Масштаб Titan Panel сброшен.";
+L["TITAN_PANEL_SLASH_RESP4"] = LIGHTYELLOW_FONT_COLOR_CODE.."Расстояние кнопок Titan Panel сброшено.";
+
+-- global profile locale
+L["TITAN_PANEL_GLOBAL"] = "Основной";
+L["TITAN_PANEL_GLOBAL_PROFILE"] = "Основной профиль";
+L["TITAN_PANEL_GLOBAL_USE"] = "Исп. основной профиль";
+L["TITAN_PANEL_GLOBAL_USE_AS"] = "Исп. как основной профиль";
+L["TITAN_PANEL_GLOBAL_USE_DESC"] = "Использовать основной профиль для всех персонажей";
+L["TITAN_PANEL_GLOBAL_RESET_PART"] = "перенастройка опций";
+L["TITAN_PANEL_GLOBAL_ERR_1"] = "Вы не можете загрузить профиль, когда используется основной профиль";
+
+-- general panel locale
+L["TITAN_PANEL_VERSION_INFO"] = "|cffffd700 от |cffff8c00Titan Development Team";
+L["TITAN_PANEL_MENU_TITLE"] = "Титан панель";
+L["TITAN_PANEL_MENU_HIDE"] = "Скрыть";
+L["TITAN_PANEL_MENU_IN_COMBAT_LOCKDOWN"] = "(В Бою)";
+L["TITAN_PANEL_MENU_RELOADUI"] = "(Перезагрузить ПИ)";
+L["TITAN_PANEL_MENU_SHOW_COLORED_TEXT"] = "Показывать цветной текст";
+L["TITAN_PANEL_MENU_SHOW_ICON"] = "Показывать иконку";
+L["TITAN_PANEL_MENU_SHOW_LABEL_TEXT"] = "Текст ярлыка";
+L["TITAN_PANEL_MENU_AUTOHIDE"] = "Авто-скрытие";
+L["TITAN_PANEL_MENU_CENTER_TEXT"] = "Текст в центре";
+L["TITAN_PANEL_MENU_DISPLAY_BAR"] = "Показать панель";
+L["TITAN_PANEL_MENU_DISABLE_PUSH"] = "Выключить подстройку экрана";
+L["TITAN_PANEL_MENU_DISABLE_MINIMAP_PUSH"] = "Отключить подстройку мини-карты";
+L["TITAN_PANEL_MENU_DISABLE_LOGS"] = "Авто подстройка журнала";
+L["TITAN_PANEL_MENU_DISABLE_BAGS"] = "Авто подстройка сумок";
+L["TITAN_PANEL_MENU_DISABLE_TICKET"] = "Авто подстройка  запросов";
+L["TITAN_PANEL_MENU_PROFILES"] = "Профиля";
+L["TITAN_PANEL_MENU_PROFILE"] = "Профиль ";
+L["TITAN_PANEL_MENU_PROFILE_CUSTOM"] = "Выборочный";
+L["TITAN_PANEL_MENU_PROFILE_DELETED"] = " удален.";
+L["TITAN_PANEL_MENU_PROFILE_SERVERS"] = "Сервер";
+L["TITAN_PANEL_MENU_PROFILE_CHARS"] = "Персонаж";
+L["TITAN_PANEL_MENU_PROFILE_RELOADUI"] = "Ваш UI будет перезагружен после нажатия 'Okay' для сохранения вашего профиля.";
+L["TITAN_PANEL_MENU_PROFILE_SAVE_CUSTOM_TITLE"] = "Введите имя вашего профиля:\n(Макс 20 букв, пропуск недопустим)";
+L["TITAN_PANEL_MENU_PROFILE_SAVE_PENDING"] = "Настройки текущей панели будут сохранены под названием профиля: ";
+L["TITAN_PANEL_MENU_PROFILE_ALREADY_EXISTS"] = "Введенное имя профиля уже существует. Пожалуйста введите уникальное имя.";
+L["TITAN_PANEL_MENU_MANAGE_SETTINGS"] = "Управление";
+L["TITAN_PANEL_MENU_LOAD_SETTINGS"] = "Загрузить настройки";
+L["TITAN_PANEL_MENU_DELETE_SETTINGS"] = "Удалить";
+L["TITAN_PANEL_MENU_SAVE_SETTINGS"] = "Сохранить";
+L["TITAN_PANEL_MENU_CONFIGURATION"] = "Конфигурация";
+L["TITAN_PANEL_OPTIONS"] = "Опции";
+L["TITAN_PANEL_MENU_TOP"] = "Верх"
+L["TITAN_PANEL_MENU_TOP2"] = "Верх 2"
+L["TITAN_PANEL_MENU_BOTTOM"] = "Низ"
+L["TITAN_PANEL_MENU_BOTTOM2"] = "Низ 2"
+L["TITAN_PANEL_MENU_OPTIONS"] = "Подсказки и фреймы Титан панели";
+L["TITAN_PANEL_MENU_OPTIONS_SHORT"] = "Подсказки и фреймы";
+L["TITAN_PANEL_MENU_TOP_BARS"] = "Верхняя панель"
+L["TITAN_PANEL_MENU_BOTTOM_BARS"] = "Нижняя панель"
+L["TITAN_PANEL_MENU_OPTIONS_BARS"] = "Панели";
+L["TITAN_PANEL_MENU_OPTIONS_MAIN_BARS"] = "Панели Титана";
+L["TITAN_PANEL_MENU_OPTIONS_AUX_BARS"] = "Дополнительные панели";
+L["TITAN_PANEL_MENU_OPTIONS_TOOLTIPS"] = "Подсказки";
+L["TITAN_PANEL_MENU_OPTIONS_FRAMES"] = "Фреймы";
+L["TITAN_PANEL_MENU_PLUGINS"] = "Плагины";
+L["TITAN_PANEL_MENU_LOCK_BUTTONS"] = "Блокировать кнопки";
+L["TITAN_PANEL_MENU_VERSION_SHOWN"] = "Показывать версии плагинов";
+L["TITAN_PANEL_MENU_LDB_SIDE"] = "Плагин справа";
+L["TITAN_PANEL_MENU_LDB_FORCE_LAUNCHER"] = "Направить модули запусков в правую сторону";
+L["TITAN_PANEL_MENU_CATEGORIES"] = {"Сборки титана","Общее","Бой","Информация","Интерфейс","Профессия"}
+L["TITAN_PANEL_MENU_TOOLTIPS_SHOWN"] = "Показывать подсказки";
+L["TITAN_PANEL_MENU_TOOLTIPS_SHOWN_IN_COMBAT"] = "Скрыть подсказки в бою";
+L["TITAN_PANEL_MENU_AUTOHIDE_IN_COMBAT"] = "Закрепить авто-скрытие в бою";
+L["TITAN_PANEL_MENU_RESET"] = "Сброс панели на стандарт";
+L["TITAN_PANEL_MENU_TEXTURE_SETTINGS"] = "Настройки шкурки";
+L["TITAN_PANEL_MENU_LSM_FONTS"] = "Шрифт панели"
+L["TITAN_PANEL_MENU_ENABLED"] = "Включен";
+L["TITAN_PANEL_MENU_DISABLED"] = "Отключен";
+L["TITAN_PANEL_SHIFT_LEFT"] = "Сдвиг в лева";
+L["TITAN_PANEL_SHIFT_RIGHT"] = "Сдвиг в права";
+L["TITAN_PANEL_MENU_SHOW_PLUGIN_TEXT"] = "Показать текст плагина";
+L["TITAN_PANEL_MENU_BAR_ALWAYS"] = "Всегда вкл";
+L["TITAN_PANEL_MENU_POSITION"] = "Позиция";
+L["TITAN_PANEL_MENU_BAR"] = "Панель";
+L["TITAN_PANEL_MENU_DISPLAY_ON_BAR"] = "Показать на панели";
+L["TITAN_PANEL_MENU_SHOW"] = "Показать плагин";
+L["TITAN_PANEL_MENU_PLUGIN_RESET"] = "Обновить плагины";
+L["TITAN_PANEL_MENU_PLUGIN_RESET_DESC"] = "Обновить позицию и текст плагинов";
+L["TITAN_PANEL_MENU_SILENT_LOAD"] = "Silent Load";
+L["TITAN_PANEL_MENU_HIDE_ORDERHALL"] = "Hide Order Hall Command Bar";
+
+-- localization strings for AceConfigDialog-3.0
+L["TITAN_ABOUT_VERSION"] = "Версия";
+L["TITAN_ABOUT_AUTHOR"] = "Автор";
+L["TITAN_ABOUT_CREDITS"] = "Исполнители";
+L["TITAN_ABOUT_CATEGORY"] = "Категория";
+L["TITAN_ABOUT_EMAIL"] = "Email";
+L["TITAN_ABOUT_WEB"] = "Сайт";
+L["TITAN_ABOUT_LICENSE"] = "Лицензия";
+L["TITAN_PANEL_CONFIG_MAIN_LABEL"] = "Аддон отображения полосы информации. Позволяет пользователям добавлять вывод данных или плагины модуля запуска на верхнюю панель или нижнюю.";
+L["TITAN_TRANS_MENU_TEXT"] = "Прозрачность";
+L["TITAN_TRANS_MENU_TEXT_SHORT"] = "Прозрачность";
+L["TITAN_TRANS_MENU_DESC"] = "Регулировка прозрачности панели Титана и подсказок.";
+L["TITAN_TRANS_MAIN_CONTROL_TITLE"] = "Главная панель";
+L["TITAN_TRANS_AUX_CONTROL_TITLE"] = "Дополнительная панель";
+L["TITAN_TRANS_CONTROL_TITLE_TOOLTIP"] = "Подсказка";
+L["TITAN_TRANS_TOOLTIP_DESC"] = "Регулировка прозрачности подсказки различных плагинов.";
+L["TITAN_UISCALE_MENU_TEXT"] = "Масштаб и шрифт";
+L["TITAN_UISCALE_MENU_TEXT_SHORT"] = "Масштаб и шрифт";
+L["TITAN_UISCALE_CONTROL_TITLE_UI"] = "Размер интерфейса";
+L["TITAN_UISCALE_CONTROL_TITLE_PANEL"] = "Размер панели";
+L["TITAN_UISCALE_CONTROL_TITLE_BUTTON"] = "Промежуток кнопок";
+L["TITAN_UISCALE_CONTROL_TITLE_ICON"] = "Промежуток иконок";
+L["TITAN_UISCALE_CONTROL_TOOLTIP_TOOLTIPFONT"] = "Размер шрифта подсказок";
+L["TITAN_UISCALE_TOOLTIP_DISABLE_TEXT"] = "Отключить масштабирование шрифта подсказок";
+L["TITAN_UISCALE_MENU_DESC"] = "Управление различными аспектами панели и интерфейса.";
+L["TITAN_UISCALE_SLIDER_DESC"] = "Регулировка масштаба вашего интерфейса.";
+L["TITAN_UISCALE_PANEL_SLIDER_DESC"] = "Регулировка масштаба различных кнопок и иконок панели.";
+L["TITAN_UISCALE_BUTTON_SLIDER_DESC"] = "Регулировка пространства между плагинами с левой стороны.";
+L["TITAN_UISCALE_ICON_SLIDER_DESC"] = "Регулировка пространства между плагинами с правой стороны  стороне плагинов.Adjusts the space between right-side plugins.";
+L["TITAN_UISCALE_TOOLTIP_SLIDER_DESC"] = "Регулировка размера подсказки различных плагинов.";
+L["TITAN_UISCALE_DISABLE_TOOLTIP_DESC"] = "Отключить контроль масштабирования шрифта подсказок Титана.";
+
+L["TITAN_SKINS_TITLE"] = "Шкурки";
+L["TITAN_SKINS_OPTIONS_CUSTOM"] = "Шкурки - Свои";
+L["TITAN_SKINS_TITLE_CUSTOM"] = "Свои шкурки";
+L["TITAN_SKINS_MAIN_DESC"] = "Все пользовательские шкурки находятся в: \n"
+			.."..\\AddOns\\Titan\\Artwork\\Custom\\<Skin Folder>\\ ".."\n"
+			.."\nшкурки Титана и пользовательские, хранятся в папке Custom."
+L["TITAN_SKINS_LIST_TITLE"] = "Список шкурок";
+L["TITAN_SKINS_SET_DESC"] = "Выберите шкурку для панелей Титана.";
+L["TITAN_SKINS_SET_HEADER"] = "Установить шкурку панели";
+L["TITAN_SKINS_RESET_HEADER"] = "Сброс шкурки Титан панели";
+L["TITAN_SKINS_NEW_HEADER"] = "Добавить новую шкурку";
+L["TITAN_SKINS_NAME_TITLE"] = "Название шкурки";
+L["TITAN_SKINS_NAME_DESC"] = "Введите название вашей новой шкурки.";
+L["TITAN_SKINS_PATH_TITLE"] = "Путь к шкурке";
+L["TITAN_SKINS_PATH_DESC"] = "Введите точный путь к месту где расположены рисунки вашей шкурки, как показано в примере и в объяснении 'Совет'.";
+L["TITAN_SKINS_ADD_HEADER"] = "Добавить шкурку";
+L["TITAN_SKINS_ADD_DESC"] = "Добавить новую шкурку, в список доступных шкурок панели.";
+L["TITAN_SKINS_REMOVE_HEADER"] = "Удалить шкурку";
+L["TITAN_SKINS_REMOVE_DESC"] = "Выберите шкурку для удаления, из доступных шкурок панели.";
+L["TITAN_SKINS_REMOVE_BUTTON"] = "Удалить";
+L["TITAN_SKINS_REMOVE_BUTTON_DESC"] = "Удалить выбранную шкурку, из списка доступных шкурок панели.";
+L["TITAN_SKINS_REMOVE_NOTES"] = "Вы несете ответственность за удаление любых нежелательных шкурок "
+	.."из корневой папки Титан Панели. Аддон не может добавлять или удалять файлы."
+L["TITAN_SKINS_RESET_DEFAULTS_TITLE"] = "Сброс на стандартные значения";
+L["TITAN_SKINS_RESET_DEFAULTS_DESC"] = "Сбросить список шкурок на стандартное значение.";
+L["TITAN_PANEL_MENU_LSM_FONTS_DESC"] = "Выберите тип шрифтов для различных плагинов на Титан панеле.";
+L["TITAN_PANEL_MENU_FONT_SIZE"] = "Размер шрифта";
+L["TITAN_PANEL_MENU_FONT_SIZE_DESC"] = "Установка размера шрифта панели.";
+L["TITAN_PANEL_MENU_FRAME_STRATA"] = "Слои фрейма панели";
+L["TITAN_PANEL_MENU_FRAME_STRATA_DESC"] = "Регулировка слоя фрейма панелей Титана.";
+-- /end localization strings for AceConfigDialog-3.0
+
+L["TITAN_PANEL_MENU_ADV"] = "Дополнительно";
+L["TITAN_PANEL_MENU_ADV01_DESC"] = "Изменить таймеры, только если у вас возникли проблемы с подстройкой фреймов.".."\n";
+L["TITAN_PANEL_MENU_ADV_PEW"] = "Вход в мир";
+L["TITAN_PANEL_MENU_ADV_PEW_DESC"] = "Изменить значение (обычно повысить) если фреймы не подстраиваются при входе / выходе в мир или подземелье.";
+L["TITAN_PANEL_MENU_ADV_VEHICLE"] = "Транспорт";
+L["TITAN_PANEL_MENU_ADV_VEHICLE_DESC"] = "Изменить значение (обычно повысить) если фреймы не подстраиваются при входе / выходе из транспорта.";
+
+L["TITAN_AUTOHIDE_TOOLTIP"] = "Авто-скрытие панели вкл/выкл";
+
+L["TITAN_BAG_FORMAT"] = "%d/%d";
+L["TITAN_BAG_BUTTON_LABEL"] = "Сумки: ";
+L["TITAN_BAG_TOOLTIP"] = "Использование сумок";
+L["TITAN_BAG_TOOLTIP_HINTS"] = "ЛКМ -открыть все сумки";
+L["TITAN_BAG_MENU_TEXT"] = "Сумки";
+L["TITAN_BAG_USED_SLOTS"] = "Используемые слоты";
+L["TITAN_BAG_FREE_SLOTS"] = "Свободные слоты";
+L["TITAN_BAG_BACKPACK"] = "Рюкзак";
+L["TITAN_BAG_MENU_SHOW_USED_SLOTS"] = "Показывать исп. сумки";
+L["TITAN_BAG_MENU_SHOW_AVAILABLE_SLOTS"] = "Показывать доступные слоты";
+L["TITAN_BAG_MENU_SHOW_DETAILED"] = "Отображать подробную подсказку";
+L["TITAN_BAG_MENU_IGNORE_SLOTS"] = "Игнорировать сумки";
+L["TITAN_BAG_MENU_IGNORE_PROF_BAGS_SLOTS"] = "Игнорировать сумки для профф";
+
+L["TITAN_BAG_PROF_BAG_ENCHANTING"] = {
+"Зачарованный мешочек из магической ткани", "Зачарованная сумка из рунической ткани", "Сумка зачаровывателя", "Большая зачарованная сумка", "Сумка из огненной чароткани", "Таинственная котомка",
+"Трансцендентная сумка", "\"Дилижанс - Эксклюзив\" - очаровательный коктейльный ридикюль"};
+L["TITAN_BAG_PROF_BAG_ENGINEERING"] = {
+"Тяжелый ящик с инструментами", "Ящик для инструментов из оскверненного железа", "Титановый ящик с инструментами", "Кориевый ящик с инструментами",  "\"Дилижанс - Мэдди\" - высокотехнологичная сумка"};
+L["TITAN_BAG_PROF_BAG_HERBALISM"] = {
+"Мешочек для трав", "Кенарийская сумка для трав", "Сумка Кенария", "Ботаническая сумка Микаа", "Изумрудный вьюк", "Сумка хиджальской экспедиции",
+"\"Дилижанс - Зеленые\" - сумка для перевозки трав"};
+L["TITAN_BAG_PROF_BAG_INSCRIPTION"] = {
+"Сумка начертателя", "Рюкзак с бесчисленными карманами", "\"Дилижанс - Ксандера\" - школьный рюкзак", "Burnished Inscription Bag"};
+L["TITAN_BAG_PROF_BAG_JEWELCRAFTING"] = {
+"Мешочек для самоцветов", "Мешочек для драгоценностей", "\"Дилижанс - Эксклюзив\" - украшенный самоцветами клатч"};
+L["TITAN_BAG_PROF_BAG_LEATHERWORKING"] = {
+"Сумка кожевника", "Сумка множества шкур", "Походная сума зверолова", "\"Дилижанс - Мия\" - кожаная сумка", "Burnished Leather Bag"};
+L["TITAN_BAG_PROF_BAG_MINING"] = {
+"Шахтерский мешок", "Укрепленная шахтерская сумка", "Шахтерская сумка из шкуры мамонта", "\"Дилижанс - Кристина\" - дорогостоящая металлическая сумка", "Burnished Mining Bag"};
+L["TITAN_BAG_PROF_BAG_FISHING"] = {"Ящик для рыболовной снасти мастера приманки"};
+L["TITAN_BAG_PROF_BAG_COOKING"] = {"Portable Refrigerator", "Advanced Refrigeration Unit"};
+-- Classic
+L["TITAN_BAG_MENU_IGNORE_AMMO_POUCH_SLOTS"] = "Игнорировать подсумок";
+L["TITAN_BAG_MENU_IGNORE_SHARD_BAGS_SLOTS"] = "Игнорировать сумки осколков";
+L["TITAN_BAG_SHARD_BAG_NAMES"] = {"Мешок душ","Малая сума душ","Коробка душ","Сумка из ткани Скверны","Сумка из сердцевинной ткани Скверны","Черная сумка теней","Сумка Бездны"};
+L["TITAN_BAG_AMMO_POUCH_NAMES"] = {"Колчан из шкуры копытня", "Колчан из шкуры ворга", "Древняя перетянутая жилами ламина", "Колчан тысячи оперений", "Колчан из узловатой кожи", "Колчан из шкуры гарпии", "Колчан Риббли", "Колчан быстрой тетивы", "Тяжелый колчан", "Колчан Ночного Дозора", "Охотничий колчан", "Средний колчан", "Колчан из тонкой кожи", "Небольшой колчан", "Легкий колчан", "Подсумок контрабандиста", "Подсумок из узловатой кожи", "Подсумок из чешуи дракона Пустоты", "Нагрудный патронташ из кожи гнолла", "Нагрудный патронташ Риббли", "Подсумок из плотной кожи", "Подсумок из толстой кожи", "Нагрудный патронташ Ночного Дозора", "Средний патронташ", "Охотничья сумка для боеприпасов", "Небольшой кожаный подсумок", "Небольшой патронташ", "Небольшой подсумок", "Подсумок из драконьей чешуи", "Усиленный нерубский колчан"};
+L["TITAN_BAG_PROF_BAG_ENCHANTING"] = {
+"Зачарованный мешочек из магической ткани", "Зачарованная сумка из рунической ткани", "Сумка зачаровывателя", "Большая зачарованная сумка", "Сумка из огненной чароткани", "Таинственная котомка",
+}
+--
+
+L["TITAN_CLOCK_TOOLTIP"] = "Часы";
+L["TITAN_CLOCK_TOOLTIP_VALUE"] = "Часовое смещение: ";
+L["TITAN_CLOCK_TOOLTIP_LOCAL_TIME"] = "Местное время: ";
+L["TITAN_CLOCK_TOOLTIP_SERVER_TIME"] = "Серверное время: ";
+L["TITAN_CLOCK_TOOLTIP_SERVER_ADJUSTED_TIME"] = "Заданное серверное время: ";
+L["TITAN_CLOCK_TOOLTIP_HINT1"] = "ЛКМ для настройки разницы с ОФФ"
+L["TITAN_CLOCK_TOOLTIP_HINT2"] = "12/24 ч формат";
+L["TITAN_CLOCK_TOOLTIP_HINT3"] = "[Shift Левый-Клик] открывает календарь.";
+L["TITAN_CLOCK_CONTROL_TOOLTIP"] = "Часовое смещение: ";
+L["TITAN_CLOCK_CONTROL_TITLE"] = "Смещение";
+L["TITAN_CLOCK_CONTROL_HIGH"] = "+12";
+L["TITAN_CLOCK_CONTROL_LOW"] = "-12";
+L["TITAN_CLOCK_CHECKBUTTON"] = "Фрмт 24ч";
+L["TITAN_CLOCK_CHECKBUTTON_TOOLTIP"] = "Переключение между отображением времени в 12-часовым и 24-часовым форматом";
+L["TITAN_CLOCK_MENU_TEXT"] = "Часы";
+L["TITAN_CLOCK_MENU_LOCAL_TIME"] = "Отображать местное время(М)";
+L["TITAN_CLOCK_MENU_SERVER_TIME"] = "Отображать серверное время (С)";
+L["TITAN_CLOCK_MENU_SERVER_ADJUSTED_TIME"] = "Отображать заданное серверное время (З)";
+L["TITAN_CLOCK_MENU_DISPLAY_ON_RIGHT_SIDE"] = "Отображать часы справа";
+L["TITAN_CLOCK_MENU_HIDE_GAMETIME"] = "Скрыть кнопку времени/календаря";
+L["TITAN_CLOCK_MENU_HIDE_MAPTIME"] = "Скрыть кнопку времени";
+L["TITAN_CLOCK_MENU_HIDE_CALENDAR"] = "Скрыть кнопку календаря";
+
+L["TITAN_LOCATION_FORMAT"] = "(%.d, %.d)";
+L["TITAN_LOCATION_FORMAT2"] = "(%.1f, %.1f)";
+L["TITAN_LOCATION_FORMAT3"] = "(%.2f, %.2f)";
+L["TITAN_LOCATION_FORMAT_LABEL"] = "(xx , yy)";
+L["TITAN_LOCATION_FORMAT2_LABEL"] = "(xx.x , yy.y)";
+L["TITAN_LOCATION_FORMAT3_LABEL"] = "(xx.xx , yy.yy)";
+L["TITAN_LOCATION_FORMAT_COORD_LABEL"] = "Формат координат";
+L["TITAN_LOCATION_BUTTON_LABEL"] = "Место: ";
+L["TITAN_LOCATION_TOOLTIP"] = "Информация о локации";
+L["TITAN_LOCATION_TOOLTIP_HINTS_1"] = "Shift + ЛКМ для добавления локации";
+L["TITAN_LOCATION_TOOLTIP_HINTS_2"] = "Информации в чат";
+L["TITAN_LOCATION_TOOLTIP_ZONE"] = "Зона: ";
+L["TITAN_LOCATION_TOOLTIP_SUBZONE"] = "Подзона: ";
+L["TITAN_LOCATION_TOOLTIP_PVPINFO"] = "PVP инфо: ";
+L["TITAN_LOCATION_TOOLTIP_HOMELOCATION"] = "Место дома";
+L["TITAN_LOCATION_TOOLTIP_INN"] = "Дом: ";
+L["TITAN_LOCATION_MENU_TEXT"] = "Координаты";
+L["TITAN_LOCATION_MENU_SHOW_ZONE_ON_PANEL_TEXT"] = "Показывать зону";
+L["TITAN_LOCATION_MENU_SHOW_COORDS_ON_MAP_TEXT"] = "Показывать координаты на мировой карте";
+L["TITAN_LOCATION_MENU_SHOW_COORDS_ON_PANEL_TEXT"] = "Show Text Coordinates";
+L["TITAN_LOCATION_MAP_CURSOR_COORDS_TEXT"] = "Курсор(X,Y): %s";
+L["TITAN_LOCATION_MAP_PLAYER_COORDS_TEXT"] = "Игрок(X,Y): %s";
+L["TITAN_LOCATION_NO_COORDS"] = "Нет координат";
+L["TITAN_LOCATION_MENU_SHOW_LOC_ON_MINIMAP_TEXT"] = "Показывать местонахождения на мини-карте";
+L["TITAN_LOCATION_MENU_UPDATE_WORLD_MAP"] = "Обновить карту мира при смене зоны";
+
+L["TITAN_FPS_FORMAT"] = "%.1f";
+L["TITAN_FPS_BUTTON_LABEL"] = "FPS: ";
+L["TITAN_FPS_MENU_TEXT"] = "FPS";
+L["TITAN_FPS_TOOLTIP_CURRENT_FPS"] = "Текущий FPS: ";
+L["TITAN_FPS_TOOLTIP_AVG_FPS"] = "Средний FPS: ";
+L["TITAN_FPS_TOOLTIP_MIN_FPS"] = "Мин. FPS: ";
+L["TITAN_FPS_TOOLTIP_MAX_FPS"] = "Макс. FPS: ";
+L["TITAN_FPS_TOOLTIP"] = "Кадров в секунду";
+
+L["TITAN_LATENCY_FORMAT"] = "%d".."мс";
+L["TITAN_LATENCY_BANDWIDTH_FORMAT"] = "%.3f ".."КБ/с";
+L["TITAN_LATENCY_BUTTON_LABEL"] = "Задержка: ";
+L["TITAN_LATENCY_TOOLTIP"] = "Статус сети";
+L["TITAN_LATENCY_TOOLTIP_LATENCY_HOME"] = "Задержка мира (дом): ";
+L["TITAN_LATENCY_TOOLTIP_LATENCY_WORLD"] = "Задержка игры (мир): ";
+L["TITAN_LATENCY_TOOLTIP_BANDWIDTH_IN"] = "Вход пропуск.способность: ";
+L["TITAN_LATENCY_TOOLTIP_BANDWIDTH_OUT"] = "Выход пропуск.способность: ";
+L["TITAN_LATENCY_MENU_TEXT"] = "Задержка";
+
+L["TITAN_LOOTTYPE_BUTTON_LABEL"] = "Обыск: ";
+L["TITAN_LOOTTYPE_FREE_FOR_ALL"] = "Каждый за себя";
+L["TITAN_LOOTTYPE_ROUND_ROBIN"] = "По очереди";
+L["TITAN_LOOTTYPE_MASTER_LOOTER"] = "Ответственный за добычу";
+L["TITAN_LOOTTYPE_GROUP_LOOT"] = "Групповая очередь";
+L["TITAN_LOOTTYPE_NEED_BEFORE_GREED"] = "Приоритет по нужности";
+L["TITAN_LOOTTYPE_PERSONAL"] = "Персонализированная";
+L["TITAN_LOOTTYPE_TOOLTIP"] = "Информация о типе добычи";
+L["TITAN_LOOTTYPE_MENU_TEXT"] = "Тип добычи";
+L["TITAN_LOOTTYPE_RANDOM_ROLL_LABEL"] = "Случайный бросок костей";
+L["TITAN_LOOTTYPE_TOOLTIP_HINT1"] = "Совет: ЛКМ для броска костей.";
+L["TITAN_LOOTTYPE_TOOLTIP_HINT2"] = "Совет: ПКМ для выбора типа броска костей из меню.";
+L["TITAN_LOOTTYPE_DUNGEONDIFF_LABEL"] = "Сложность подземелья";
+L["TITAN_LOOTTYPE_DUNGEONDIFF_LABEL2"] = "Сложность рейда";
+L["TITAN_LOOTTYPE_SHOWDUNGEONDIFF_LABEL"] = "Сложность рейда/подземелья";
+L["TITAN_LOOTTYPE_SETDUNGEONDIFF_LABEL"] = "Установить сложность подземелья";
+L["TITAN_LOOTTYPE_SETRAIDDIFF_LABEL"] = "Установить сложность рейда";
+L["TITAN_LOOTTYPE_AUTODIFF_LABEL"] = "Авто (пологаясь на группу)";
+
+L["TITAN_MEMORY_FORMAT"] = "%.3f".."мб";
+L["TITAN_MEMORY_FORMAT_KB"] = "%d".."KB";
+L["TITAN_MEMORY_RATE_FORMAT"] = "%.3f".."КБ/с";
+L["TITAN_MEMORY_BUTTON_LABEL"] = "Память: ";
+L["TITAN_MEMORY_TOOLTIP"] = "Использование памяти";
+L["TITAN_MEMORY_TOOLTIP_CURRENT_MEMORY"] = "Текущая: ";
+L["TITAN_MEMORY_TOOLTIP_INITIAL_MEMORY"] = "Исходная: ";
+L["TITAN_MEMORY_TOOLTIP_INCREASING_RATE"] = "Темп прироста: ";
+L["TITAN_MEMORY_KBMB_LABEL"] = "KB/MB";
+
+L["TITAN_PERFORMANCE_TOOLTIP"] = "Производительность";
+L["TITAN_PERFORMANCE_MENU_TEXT"] = "Производительность";
+L["TITAN_PERFORMANCE_ADDONS"] = "Аддоны используют";
+L["TITAN_PERFORMANCE_ADDON_MEM_USAGE_LABEL"] = "Использование памети аддонами";
+L["TITAN_PERFORMANCE_ADDON_MEM_FORMAT_LABEL"] = "Формат памяти аддонов";
+L["TITAN_PERFORMANCE_ADDON_CPU_USAGE_LABEL"] = "Загрузка ЦПУ аддонами";
+L["TITAN_PERFORMANCE_ADDON_NAME_LABEL"] = "Имя:";
+L["TITAN_PERFORMANCE_ADDON_USAGE_LABEL"] = "Испл";
+L["TITAN_PERFORMANCE_ADDON_RATE_LABEL"] = "Скорость";
+L["TITAN_PERFORMANCE_ADDON_TOTAL_MEM_USAGE_LABEL"] = "Используется памяти аддонами:";
+L["TITAN_PERFORMANCE_ADDON_TOTAL_CPU_USAGE_LABEL"] = "Использование CPU:";
+L["TITAN_PERFORMANCE_MENU_SHOW_FPS"] = "Показывать FPS";
+L["TITAN_PERFORMANCE_MENU_SHOW_LATENCY"] = "Показывать задержку мира";
+L["TITAN_PERFORMANCE_MENU_SHOW_LATENCY_WORLD"] = "Показывать задержку игры";
+L["TITAN_PERFORMANCE_MENU_SHOW_MEMORY"] = "Показывать память";
+L["TITAN_PERFORMANCE_MENU_SHOW_ADDONS"] = "Используемая память аддонами";
+L["TITAN_PERFORMANCE_MENU_SHOW_ADDON_RATE"] = "Показ размер исп. аддонами";
+L["TITAN_PERFORMANCE_MENU_CPUPROF_LABEL"] = "Режим анализа ЦПУ";
+L["TITAN_PERFORMANCE_MENU_CPUPROF_LABEL_ON"] = "Включить режим анализа ЦПУ ";
+L["TITAN_PERFORMANCE_MENU_CPUPROF_LABEL_OFF"] = "Отключить режим анализа ЦПУ ";
+L["TITAN_PERFORMANCE_CONTROL_TOOLTIP"] = "Мониторинг Аддонов: ";
+L["TITAN_PERFORMANCE_CONTROL_TITLE"] = "Мониторинг Аддонов";
+L["TITAN_PERFORMANCE_CONTROL_HIGH"] = "40";
+L["TITAN_PERFORMANCE_CONTROL_LOW"] = "1";
+L["TITAN_PERFORMANCE_TOOLTIP_HINT"] = "Совет: Для сжатия/очистки памяти нажмите ЛКМ.";
+
+L["TITAN_XP_FORMAT"] = "%s";
+L["TITAN_XP_PERCENT_FORMAT"] = "(%.1f%%)";
+L["TITAN_XP_BUTTON_LABEL_XPHR_LEVEL"] = "ОПТ/ч на этом уровне: ";
+L["TITAN_XP_BUTTON_LABEL_XPHR_SESSION"] = "ОПТ/ч за эту сессию: ";
+L["TITAN_XP_BUTTON_LABEL_TOLEVEL_TIME_LEVEL"] = "Время до уровня: ";
+L["TITAN_XP_LEVEL_COMPLETE"] = "Завершение уровня: ";
+L["TITAN_XP_TOTAL_RESTED"] = "Отдых: ";
+L["TITAN_XP_XPTOLEVELUP"] = "Опыта до поднятия урв: ";
+L["TITAN_XP_TOOLTIP"] = "Информация о опыте";
+L["TITAN_XP_TOOLTIP_TOTAL_TIME"] = "Всего времени сыграно: ";
+L["TITAN_XP_TOOLTIP_LEVEL_TIME"] = "Время игры на этом уровне: ";
+L["TITAN_XP_TOOLTIP_SESSION_TIME"] = "Время сыграно за эту сессию: ";
+L["TITAN_XP_TOOLTIP_TOTAL_XP"] = "Всего Опыта на этот уровень: ";
+L["TITAN_XP_TOOLTIP_LEVEL_XP"] = "Опыта получено на этом уровне: ";
+L["TITAN_XP_TOOLTIP_TOLEVEL_XP"] = "Опыта нужно для уровня: ";
+L["TITAN_XP_TOOLTIP_SESSION_XP"] = "Опыта получено за эту сессию: ";
+L["TITAN_XP_TOOLTIP_XPHR_LEVEL"] = "Опыт/ч на этом уровне: ";
+L["TITAN_XP_TOOLTIP_XPHR_SESSION"] = "Опыт/ч за эту сессию: ";
+L["TITAN_XP_TOOLTIP_TOLEVEL_LEVEL"] = "Время до уровня (темп уровня): ";
+L["TITAN_XP_TOOLTIP_TOLEVEL_SESSION"] = "Время до уровня (темп сессии): ";
+L["TITAN_XP_MENU_TEXT"] = "Опыт";
+L["TITAN_XP_MENU_SHOW_XPHR_THIS_LEVEL"] = "Показывать Опыт/ч на этом уровне";
+L["TITAN_XP_MENU_SHOW_XPHR_THIS_SESSION"] = "Показывать Опыт/ч за эту сессию";
+L["TITAN_XP_MENU_SHOW_RESTED_TOLEVELUP"] = "Вид мульти-инфо";
+L["TITAN_XP_MENU_SIMPLE_BUTTON_TITLE"] = "Кнопка";
+L["TITAN_XP_MENU_SIMPLE_BUTTON_RESTED"] = "Показ опыта за отдых";
+L["TITAN_XP_MENU_SIMPLE_BUTTON_TOLEVELUP"] = "Показ опыта до уровня";
+L["TITAN_XP_MENU_SIMPLE_BUTTON_KILLS"] = "Показ прим.убийств до уровня";
+L["TITAN_XP_MENU_RESET_SESSION"] = "Сбросить сессию";
+L["TITAN_XP_MENU_REFRESH_PLAYED"] = "Обновить таймеры";
+L["TITAN_XP_UPDATE_PENDING"] = "Обновляется...";
+L["TITAN_XP_KILLS_LABEL"] = "Убийств до уровня (%s опыта полученно): ";
+L["TITAN_XP_KILLS_LABEL_SHORT"] = "Оц. убийств: ";
+L["TITAN_XP_BUTTON_LABEL_SESSION_TIME"] = "Время сеанса: ";
+L["TITAN_XP_MENU_SHOW_SESSION_TIME"] = "Показать время сеанса";
+L["TITAN_XP_GAIN_PATTERN"] = "(.*) погибает, вы получаете (%d+) |4очко:очка:очков; опыта.";
+L["TITAN_XP_XPGAINS_LABEL_SHORT"] = "Получение опыта: ";
+L["TITAN_XP_XPGAINS_LABEL"] = "Опыта до уровня (%s опыта в последний раз): ";
+L["TITAN_XP_MENU_SIMPLE_BUTTON_XPGAIN"] = "Показать необходимый опыт до уровня";
+
+--Titan Repair
+L["REPAIR_LOCALE"] = {
+	menu = "Ремонт",
+	tooltip = "Информация о прочности амуниции",
+	button = "Прочность: ",
+	normal = "Стоимость ремонта (Стандарт): ",
+	friendly = "Стоимость ремонта (Дружелюбие): ",
+	honored = "Стоимость ремонта (Уважение): ",
+	revered = "Стоимость ремонта (Почтение): ",
+	exalted = "Стоимость ремонта (Превознесение): ",
+	buttonNormal = "Показать обычное",
+	buttonFriendly = "Показать Дружелюбие (5%)",
+	buttonHonored = "Показать Уважение (10%)",
+	buttonRevered = "Показать Почтение (15%)",
+	buttonExalted = "Показать Превознесение (20%)",
+	percentage = "Показывать в процентах",
+	itemnames = "Показывать название предмета",
+	mostdamaged = "Показывать наибольше повреждённую",
+	showdurabilityframe = "Показывать фрейм прочности",
+	undamaged = "Показывать неповреждённые предметы",
+	discount = "Скидка",
+	nothing = "Нет поврежденных вещей.",
+	confirmation = "Вы хотите отремонтировать все одетые предметы?",
+	badmerchant = "Этот торговец не может ремонтировать.",
+	popup = "Показать всплывающее меню ремонта",
+	showinventory = "Подсчет повреждение инвентаря",
+	WholeScanInProgress = "Обновление...",
+	AutoReplabel = "Авто-Ремонт",
+	AutoRepitemlabel = "Авто-Ремонт всех предметов",
+	ShowRepairCost = "Отображать стоимость ремонта",
+	ignoreThrown = "Игнорировать метательное оружые",
+	ShowItems = "Показать предметы",
+	ShowDiscounts = "Показать скидки",
+	ShowCosts = "Показать стоимость",
+	Items = "Предметы",
+	Discounts = "Скидки",
+	Costs = "Стоимость",
+	CostTotal = "Всего",
+	CostBag = "Того что в сумках",
+	CostEquip = "Того что на персонаже",
+	TooltipOptions = "Подсказка",
+};
+
+L["TITAN_REPAIR"] = "Titan - ремонт"
+L["TITAN_REPAIR_GBANK_TOTAL"] = "Средства гильд банка :"
+L["TITAN_REPAIR_GBANK_WITHDRAW"] = "Доступная сумма из гильд банка :"
+L["TITAN_REPAIR_GBANK_USEFUNDS"] = "Использовать средства гильд банка"
+L["TITAN_REPAIR_GBANK_NOMONEY"] = "Гильд Банк не в состоянии заплотить за ремонт, или вы не можете воспользоваться такой суммой."
+L["TITAN_REPAIR_GBANK_NORIGHTS"] = "Вы не состоите в гильдии либо у вас нет полномочий использовать средства с гильд банка для ремонта ваших предметов."
+L["TITAN_REPAIR_CANNOT_AFFORD"] = "В данный момент вы не в состоянии отремонтироваться."
+L["TITAN_REPAIR_REPORT_COST_MENU"] = "Сообщить цену ремонта в чат"
+L["TITAN_REPAIR_REPORT_COST_CHAT"] = "Ремонт обошелся в "
+
+L["TITAN_GOLD_TOOLTIPTEXT"] = "Всего золота";
+L["TITAN_GOLD_ITEMNAME"] = "Слежение за Золотом";
+L["TITAN_GOLD_CLEAR_DATA_TEXT"] = "Очистить базу данных";
+L["TITAN_GOLD_RESET_SESS_TEXT"] = "Сбросить текущий сеанс";
+L["TITAN_GOLD_DB_CLEARED"] = "Титан: Слежение за Золотом - База данных очищена.";
+L["TITAN_GOLD_SESSION_RESET"] = "Титан: Слежение за Золотом - Сеан сброшен.";
+L["TITAN_GOLD_MENU_TEXT"] = "Слежение за Золотом";
+L["TITAN_GOLD_TOOLTIP"] = "Информация о золоте";
+L["TITAN_GOLD_TOGGLE_PLAYER_TEXT"] = "Отображать золото у игрока";
+L["TITAN_GOLD_TOGGLE_ALL_TEXT"] = "Отображать золото на сервера";
+L["TITAN_GOLD_SESS_EARNED"] = "Заработано за данный сеанс";
+L["TITAN_GOLD_PERHOUR_EARNED"] = "Заработано за час";
+L["TITAN_GOLD_SESS_LOST"] = "Потрачено за данный сеанс";
+L["TITAN_GOLD_PERHOUR_LOST"] = "Потрачено за час";
+L["TITAN_GOLD_STATS_TITLE"] = "Статистика сеанса";
+L["TITAN_GOLD_TTL_GOLD"] = "Всего золота";
+L["TITAN_GOLD_START_GOLD"] = "Начальное количество золота";
+L["TITAN_GOLD_TOGGLE_SORT_GOLD"] = "Сортировать по золоту";
+L["TITAN_GOLD_TOGGLE_SORT_NAME"] = "Сортировать по имени";
+L["TITAN_GOLD_TOGGLE_GPH_SHOW"] = "Отображать золото за час";
+L["TITAN_GOLD_TOGGLE_GPH_HIDE"] = "Скрыть золота за час";
+L["TITAN_GOLD_GOLD"] = "з";
+L["TITAN_GOLD_SILVER"] = "с";
+L["TITAN_GOLD_COPPER"] = "м";
+L["TITAN_GOLD_STATUS_PLAYER_SHOW"] = "видимый";
+L["TITAN_GOLD_STATUS_PLAYER_HIDE"] = "скрыт";
+L["TITAN_GOLD_DELETE_PLAYER"] = "Удалить персонажа";
+L["TITAN_GOLD_SHOW_PLAYER"] = "Show toon";
+L["TITAN_GOLD_FACTION_PLAYER_ALLY"] = "Альянс";
+L["TITAN_GOLD_FACTION_PLAYER_HORDE"] = "Орда";
+L["TITAN_GOLD_CLEAR_DATA_WARNING"] = GREEN_FONT_COLOR_CODE.."Внимание: "
+..FONT_COLOR_CODE_CLOSE.."Данное действие уничтожит вашу базу данных Titan Gold. "
+.."Если вы хотите продолжить, жмите 'Принять', если нет, жмите 'Отмена' или клавишу 'Escape'.";
+L["TITAN_GOLD_COIN_NONE"] = "Без меток";
+L["TITAN_GOLD_COIN_LABELS"] = "Показать метки денег";
+L["TITAN_GOLD_COIN_ICONS"] = "Показать иконки";
+L["TITAN_GOLD_ONLY"] = "Показать только золото";
+L["TITAN_GOLD_COLORS"] = "Показать окраску золота";
+L["TITAN_GOLD_MERGE"] = "Merge Servers";
+L["TITAN_GOLD_SEPARATE"] = "Separate Servers";
+L["TITAN_GOLD_ALL"] = "All Servers";
+L["TITAN_GOLD_IGNORE_FACTION"] = IGNORE.." "..FACTION
+L["TITAN_GOLD_MERGED"] = "Merged"
+
+L["TITAN_VOLUME_TOOLTIP"] = "Контроль звука";
+L["TITAN_VOLUME_MASTER_TOOLTIP_VALUE"] = "Громкость общего звука: ";
+L["TITAN_VOLUME_SOUND_TOOLTIP_VALUE"] = "Громкость звуковых эффектов: ";
+L["TITAN_VOLUME_AMBIENCE_TOOLTIP_VALUE"] = "Громкость звуков окружающего мира: ";
+L["TITAN_VOLUME_DIALOG_TOOLTIP_VALUE"] = "Dialog Sound Volume: ";
+L["TITAN_VOLUME_MUSIC_TOOLTIP_VALUE"] = "Громкость мызыки: ";
+L["TITAN_VOLUME_MICROPHONE_TOOLTIP_VALUE"] = "Громкость микрофона: ";
+L["TITAN_VOLUME_SPEAKER_TOOLTIP_VALUE"] = "Громкость динамиков: ";
+L["TITAN_VOLUME_TOOLTIP_HINT1"] = "ЛКМ чтобы настроить"
+L["TITAN_VOLUME_TOOLTIP_HINT2"] = "Громкость звука";
+L["TITAN_VOLUME_CONTROL_TOOLTIP"] = "Громкость звука: ";
+L["TITAN_VOLUME_CONTROL_TITLE"] = "Громкость";
+L["TITAN_VOLUME_MASTER_CONTROL_TITLE"] = "Общий";
+L["TITAN_VOLUME_SOUND_CONTROL_TITLE"] = "Звуки";
+L["TITAN_VOLUME_AMBIENCE_CONTROL_TITLE"] = "Мир";
+L["TITAN_VOLUME_DIALOG_CONTROL_TITLE"] = "Dialog";
+L["TITAN_VOLUME_MUSIC_CONTROL_TITLE"] = "Музыка";
+L["TITAN_VOLUME_MICROPHONE_CONTROL_TITLE"] = "Микрафон";
+L["TITAN_VOLUME_SPEAKER_CONTROL_TITLE"] = "Динамик";
+L["TITAN_VOLUME_CONTROL_HIGH"] = "Макс";
+L["TITAN_VOLUME_CONTROL_LOW"] = "Мин";
+L["TITAN_VOLUME_MENU_TEXT"] = "Настройки Звука";
+L["TITAN_VOLUME_MENU_AUDIO_OPTIONS_LABEL"] = "Настройки звука/голоса" ;
+L["TITAN_VOLUME_MENU_OVERRIDE_BLIZZ_SETTINGS"] = "Перезаписать звуковые настройки близзарда";
diff --git a/TitanClassic/save/locale/Localization.TW.lua b/TitanClassic/save/locale/Localization.TW.lua
new file mode 100644
index 0000000..51c1b4c
--- /dev/null
+++ b/TitanClassic/save/locale/Localization.TW.lua
@@ -0,0 +1,563 @@
+local L = LibStub("AceLocale-3.0"):NewLocale(TITAN_ID,"zhTW")
+if not L then return end
+
+L["TITAN_PANEL"] = "Titan Panel";
+local TITAN_PANEL = "Titan Panel";
+L["TITAN_DEBUG"] = "<Titan>";
+L["TITAN_PRINT"] = "Titan";
+
+L["TITAN_NA"] = "N/A";
+L["TITAN_SECONDS"] = "秒鐘";
+L["TITAN_MINUTES"] = "分鐘";
+L["TITAN_HOURS"] = "小時";
+L["TITAN_DAYS"] = "天";
+L["TITAN_SECONDS_ABBR"] = "秒";
+L["TITAN_MINUTES_ABBR"] = "分";
+L["TITAN_HOURS_ABBR"] = "時";
+L["TITAN_DAYS_ABBR"] = "天";
+L["TITAN_MILLISECOND"] = "ms";
+L["TITAN_KILOBYTES_PER_SECOND"] = "KB/s";
+L["TITAN_KILOBITS_PER_SECOND"] = "kbps"
+L["TITAN_MEGABYTE"] = "MB";
+L["TITAN_NONE"] = "無";
+L["TITAN_USE_COMMA"] = "Use comma";
+L["TITAN_USE_PERIOD"] = "Use period";
+
+L["TITAN_PANEL_ERROR_PROF_DELCURRENT"] = "你可能已經刪除目前的角色配置。";
+local TITAN_PANEL_WARNING = GREEN_FONT_COLOR_CODE.."Warning : "..FONT_COLOR_CODE_CLOSE
+local TITAN_PANEL_RELOAD_TEXT = "如果你要繼續請按「套用」,你的插件將會重新載入,如果不確定請按「取消」或 Esc 鍵。"
+L["TITAN_PANEL_RESET_WARNING"] = TITAN_PANEL_WARNING
+	.."此設定將會重置你的 Titan 的設定為預設值,並且會重新建立你的配置檔案。 "
+	..TITAN_PANEL_RELOAD_TEXT
+L["TITAN_PANEL_RELOAD"] = TITAN_PANEL_WARNING
+	.."這會重新載入泰坦面板. "
+	..TITAN_PANEL_RELOAD_TEXT
+L["TITAN_PANEL_ATTEMPTS"] = TITAN_PANEL.." Attempts"
+L["TITAN_PANEL_ATTEMPTS_SHORT"] = "Attempts"
+L["TITAN_PANEL_ATTEMPTS_DESC"] = "The plugins below requested to be registered with "..TITAN_PANEL..".\n"
+	.."Please send any issues to the plugin author."
+L["TITAN_PANEL_ATTEMPTS_TYPE"] = "Type"
+L["TITAN_PANEL_ATTEMPTS_CATEGORY"] = "Category"
+L["TITAN_PANEL_ATTEMPTS_BUTTON"] = "Button Name"
+L["TITAN_PANEL_ATTEMPTS_STATUS"] = "Status"
+L["TITAN_PANEL_ATTEMPTS_ISSUE"] = "Issue"
+L["TITAN_PANEL_ATTEMPTS_NOTES"] = "Notes"
+L["TITAN_PANEL_ATTEMPTS_TABLE"] = "Table index"
+L["TITAN_PANEL_EXTRAS"] = TITAN_PANEL.." Extras"
+L["TITAN_PANEL_EXTRAS_SHORT"] = "Extras"
+L["TITAN_PANEL_EXTRAS_DESC"] = "These are plugins with configuration data that are not currently loaded.\n"
+	.."These are safe to delete."
+L["TITAN_PANEL_EXTRAS_DELETE_BUTTON"] = "Delete config data"
+L["TITAN_PANEL_EXTRAS_DELETE_MSG"] = "configuration entry has been removed."
+L["TITAN_PANEL_CHARS"] = "Characters"
+L["TITAN_PANEL_CHARS_DESC"] = "These are characters with configuration data."
+L["TITAN_PANEL_REGISTER_START"] = "Register "..TITAN_PANEL.." plugins..."
+L["TITAN_PANEL_REGISTER_END"] = "Registration process done."
+
+-- slash command help
+L["TITAN_PANEL_SLASH_RESET_0"] = LIGHTYELLOW_FONT_COLOR_CODE.."輸入: |cffffffff/titan {reset | reset tipfont/tipalpha/panelscale/spacing}";
+L["TITAN_PANEL_SLASH_RESET_1"] = " - "..LIGHTYELLOW_FONT_COLOR_CODE.."reset: |cffffffff重置面板為預設值/位置。";
+L["TITAN_PANEL_SLASH_RESET_2"] = " - "..LIGHTYELLOW_FONT_COLOR_CODE.."reset tipfont: |cffffffff重置面板提示文字大小為預設值。";
+L["TITAN_PANEL_SLASH_RESET_3"] = " - "..LIGHTYELLOW_FONT_COLOR_CODE.."reset tipalpha: |cffffffff重製面板提示視窗透明度為預設值。";
+L["TITAN_PANEL_SLASH_RESET_4"] = " - "..LIGHTYELLOW_FONT_COLOR_CODE.."reset panelscale: |cffffffff重置面板大小為預設值。";
+L["TITAN_PANEL_SLASH_RESET_5"] = " - "..LIGHTYELLOW_FONT_COLOR_CODE.."reset spacing: |cffffffff重置面板按鈕間距為預設值。";
+L["TITAN_PANEL_SLASH_GUI_0"] = LIGHTYELLOW_FONT_COLOR_CODE.."Usage: |cffffffff/titan {gui control/trans/skin}";
+L["TITAN_PANEL_SLASH_GUI_1"] = " - "..LIGHTYELLOW_FONT_COLOR_CODE.."gui control: |cffffffff開啟 Ace3 面板控制介面。";
+L["TITAN_PANEL_SLASH_GUI_2"] = " - "..LIGHTYELLOW_FONT_COLOR_CODE.."gui trans: |cffffffff開啟 Ace3 透明度控制介面。";
+L["TITAN_PANEL_SLASH_GUI_3"] = " - "..LIGHTYELLOW_FONT_COLOR_CODE.."gui skin: |cffffffff開啟 Ace3 外觀控制介面。";
+L["TITAN_PANEL_SLASH_PROFILE_0"] = LIGHTYELLOW_FONT_COLOR_CODE.."Usage: |cffffffff/titan {profile use <profile>}";
+L["TITAN_PANEL_SLASH_PROFILE_1"] = " - "..LIGHTYELLOW_FONT_COLOR_CODE.."profile use <name> <server>: |cffffffffSets the profile to the requested saved profile.";
+L["TITAN_PANEL_SLASH_PROFILE_2"] = " - "..LIGHTYELLOW_FONT_COLOR_CODE.."<name>: |cffffffffcan be either the character name or the custom profile name."
+L["TITAN_PANEL_SLASH_PROFILE_3"] = " - "..LIGHTYELLOW_FONT_COLOR_CODE.."<server>: |cffffffffcan be either the server name or 'TitanCustomProfile'."
+L["TITAN_PANEL_SLASH_SILENT_0"] = LIGHTYELLOW_FONT_COLOR_CODE.."Usage: |cffffffff/titan {silent}";
+L["TITAN_PANEL_SLASH_SILENT_1"] = LIGHTYELLOW_FONT_COLOR_CODE.."silent: |cffffffffToggles "..TITAN_PANEL.." to load silently.";
+L["TITAN_PANEL_SLASH_ORDERHALL_0"] = LIGHTYELLOW_FONT_COLOR_CODE.."Usage: |cffffffff/titan {orderhall}";
+L["TITAN_PANEL_SLASH_ORDERHALL_1"] = LIGHTYELLOW_FONT_COLOR_CODE.."orderhall: |cffffffffToggles "..TITAN_PANEL.." to hide Order Hall Command Bar.";
+L["TITAN_PANEL_SLASH_HELP_0"] = LIGHTYELLOW_FONT_COLOR_CODE.."Usage: |cffffffff/titan {help | help <topic>}";
+L["TITAN_PANEL_SLASH_HELP_1"] = " - "..LIGHTYELLOW_FONT_COLOR_CODE.."<topic>: reset/gui/profile/silent/orderhall/help ";
+L["TITAN_PANEL_SLASH_ALL_0"] = LIGHTYELLOW_FONT_COLOR_CODE.."Usage: |cffffffff/titan <topic>";
+L["TITAN_PANEL_SLASH_ALL_1"] = " - "..LIGHTYELLOW_FONT_COLOR_CODE.."<topic>: |cffffffffreset/gui/profile/silent/orderhall/help ";
+
+-- slash command responses
+L["TITAN_PANEL_SLASH_RESP1"] = LIGHTYELLOW_FONT_COLOR_CODE.."Titan Panel 提示文字大小已重置。";
+L["TITAN_PANEL_SLASH_RESP2"] = LIGHTYELLOW_FONT_COLOR_CODE.."Titan Panel 提示視窗透明度已重置。";
+L["TITAN_PANEL_SLASH_RESP3"] = LIGHTYELLOW_FONT_COLOR_CODE.."Titan Panel 大小已重置。";
+L["TITAN_PANEL_SLASH_RESP4"] = LIGHTYELLOW_FONT_COLOR_CODE.."Titan Panel 按鈕間距已重置。";
+
+-- global profile locale
+L["TITAN_PANEL_GLOBAL"] = "Global";
+L["TITAN_PANEL_GLOBAL_PROFILE"] = "Global Profile";
+L["TITAN_PANEL_GLOBAL_USE"] = "Use Global Profile";
+L["TITAN_PANEL_GLOBAL_USE_AS"] = "Use as Global Profile";
+L["TITAN_PANEL_GLOBAL_USE_DESC"] = "Use a global profile for all characters";
+L["TITAN_PANEL_GLOBAL_RESET_PART"] = "resetting options";
+L["TITAN_PANEL_GLOBAL_ERR_1"] = "You may not load a profile when a global profile is in use";
+
+-- general panel locale
+L["TITAN_PANEL_VERSION_INFO"] = "|cffff8c00Titan Development Team |cffffffff Presents ".." |cffffffff";
+L["TITAN_PANEL_MENU_TITLE"] = "泰坦面版";
+L["TITAN_PANEL_MENU_HIDE"] = "隱藏";
+L["TITAN_PANEL_MENU_IN_COMBAT_LOCKDOWN"] = "(戰鬥中)";
+L["TITAN_PANEL_MENU_RELOADUI"] = "(重載介面)";
+L["TITAN_PANEL_MENU_SHOW_COLORED_TEXT"] = "顯示彩色文字";
+L["TITAN_PANEL_MENU_SHOW_ICON"] = "顯示圖示";
+L["TITAN_PANEL_MENU_SHOW_LABEL_TEXT"] = "顯示標籤文字";
+L["TITAN_PANEL_MENU_AUTOHIDE"] = "自動隱藏";
+L["TITAN_PANEL_MENU_CENTER_TEXT"] = "文字置中";
+L["TITAN_PANEL_MENU_DISPLAY_BAR"] = "Show Bar";
+L["TITAN_PANEL_MENU_DISABLE_PUSH"] = "關閉螢幕調整";
+L["TITAN_PANEL_MENU_DISABLE_MINIMAP_PUSH"] = "關閉小地圖調整";
+L["TITAN_PANEL_MENU_DISABLE_LOGS"] = "自動調整紀錄";
+L["TITAN_PANEL_MENU_DISABLE_BAGS"] = "自動調整背包";
+L["TITAN_PANEL_MENU_DISABLE_TICKET"] = "自動調整標籤框體";
+L["TITAN_PANEL_MENU_PROFILES"] = "配置檔";
+L["TITAN_PANEL_MENU_PROFILE"] = "配置檔「";
+L["TITAN_PANEL_MENU_PROFILE_CUSTOM"] = "自訂";
+L["TITAN_PANEL_MENU_PROFILE_DELETED"] = "」已刪除。";
+L["TITAN_PANEL_MENU_PROFILE_SERVERS"] = "伺服器";
+L["TITAN_PANEL_MENU_PROFILE_CHARS"] = "角色";
+L["TITAN_PANEL_MENU_PROFILE_RELOADUI"] = "當按下「確定」按鈕時,你的插件將立即新載入並儲存你的自訂配置檔。";
+L["TITAN_PANEL_MENU_PROFILE_SAVE_CUSTOM_TITLE"] = "請輸入你的自訂配置檔名稱:\n(最大 20 個字元,不可有空格且區分大小寫。)";
+L["TITAN_PANEL_MENU_PROFILE_SAVE_PENDING"] = "目前的面板設定將會儲存到配置檔: ";
+L["TITAN_PANEL_MENU_PROFILE_ALREADY_EXISTS"] = "此配置檔名稱已存在,你確定你要覆蓋嗎?如果確定請按「套用」,否則請按「取消」或 ESC 鍵。";
+L["TITAN_PANEL_MENU_MANAGE_SETTINGS"] = "管理";
+L["TITAN_PANEL_MENU_LOAD_SETTINGS"] = "載入設定";
+L["TITAN_PANEL_MENU_DELETE_SETTINGS"] = "刪除";
+L["TITAN_PANEL_MENU_SAVE_SETTINGS"] = "儲存";
+L["TITAN_PANEL_MENU_CONFIGURATION"] = "配置設定";
+L["TITAN_PANEL_OPTIONS"] = "選項";
+L["TITAN_PANEL_MENU_TOP"] = "Top"
+L["TITAN_PANEL_MENU_TOP2"] = "Top 2"
+L["TITAN_PANEL_MENU_BOTTOM"] = "Bottom"
+L["TITAN_PANEL_MENU_BOTTOM2"] = "Bottom 2"
+L["TITAN_PANEL_MENU_OPTIONS"] = TITAN_PANEL.." Tooltips and Frames";
+L["TITAN_PANEL_MENU_OPTIONS_SHORT"] = "Tooltips and Frames";
+L["TITAN_PANEL_MENU_TOP_BARS"] = "Top Bars"
+L["TITAN_PANEL_MENU_BOTTOM_BARS"] = "Bottom Bars"
+L["TITAN_PANEL_MENU_OPTIONS_BARS"] = "狀態列";
+L["TITAN_PANEL_MENU_OPTIONS_MAIN_BARS"] = TITAN_PANEL.." Top Bars";
+L["TITAN_PANEL_MENU_OPTIONS_AUX_BARS"] = TITAN_PANEL.." Bottom Bars";
+L["TITAN_PANEL_MENU_OPTIONS_TOOLTIPS"] = "Tooltips";
+L["TITAN_PANEL_MENU_OPTIONS_FRAMES"] = "視窗";
+L["TITAN_PANEL_MENU_PLUGINS"] = "插件";
+L["TITAN_PANEL_MENU_LOCK_BUTTONS"] = "鎖定面板";
+L["TITAN_PANEL_MENU_VERSION_SHOWN"] = "顯示插件版本";
+L["TITAN_PANEL_MENU_LDB_SIDE"] = "右側插件";
+L["TITAN_PANEL_MENU_LDB_FORCE_LAUNCHER"] = "強制快捷列於右側";
+L["TITAN_PANEL_MENU_CATEGORIES"] = {"內建插件","一般","戰鬥","資訊","介面","專業"}
+L["TITAN_PANEL_MENU_TOOLTIPS_SHOWN"] = "顯示提示";
+L["TITAN_PANEL_MENU_TOOLTIPS_SHOWN_IN_COMBAT"] = "戰鬥中隱藏提示訊息";
+L["TITAN_PANEL_MENU_AUTOHIDE_IN_COMBAT"] = "Lock auto hide bars while in combat";
+L["TITAN_PANEL_MENU_RESET"] = "重置面板為預設值";
+L["TITAN_PANEL_MENU_TEXTURE_SETTINGS"] = "面板設定";
+L["TITAN_PANEL_MENU_LSM_FONTS"] = "面版字體"
+L["TITAN_PANEL_MENU_ENABLED"] = "啟用";
+L["TITAN_PANEL_MENU_DISABLED"] = "停用";
+L["TITAN_PANEL_SHIFT_LEFT"] = "Shift 左鍵";
+L["TITAN_PANEL_SHIFT_RIGHT"] = "Shift 右鍵";
+L["TITAN_PANEL_MENU_SHOW_PLUGIN_TEXT"] = "Show plugin text";
+L["TITAN_PANEL_MENU_BAR_ALWAYS"] = "Always on";
+L["TITAN_PANEL_MENU_POSITION"] = "Position";
+L["TITAN_PANEL_MENU_BAR"] = "Bar";
+L["TITAN_PANEL_MENU_DISPLAY_ON_BAR"] = "Display on Bar";
+L["TITAN_PANEL_MENU_SHOW"] = "Show plugin";
+L["TITAN_PANEL_MENU_PLUGIN_RESET"] = "Refresh plugins";
+L["TITAN_PANEL_MENU_PLUGIN_RESET_DESC"] = "Refresh plugin text and position";
+L["TITAN_PANEL_MENU_SILENT_LOAD"] = "Silent Load";
+L["TITAN_PANEL_MENU_HIDE_ORDERHALL"] = "Hide Order Hall Command Bar";
+
+-- localization strings for AceConfigDialog-3.0
+L["TITAN_ABOUT_VERSION"] = "Version";
+L["TITAN_ABOUT_AUTHOR"] = "Author";
+L["TITAN_ABOUT_CREDITS"] = "Credits";
+L["TITAN_ABOUT_CATEGORY"] = "Category";
+L["TITAN_ABOUT_EMAIL"] = "Email";
+L["TITAN_ABOUT_WEB"] = "Website";
+L["TITAN_ABOUT_LICENSE"] = "License";
+L["TITAN_PANEL_CONFIG_MAIN_LABEL"] = "顯示狀態列插件資訊。允許使用者在螢幕控制面板的上方或下方加入資料或快捷列插件。";
+L["TITAN_TRANS_MENU_TEXT"] = TITAN_PANEL.." Transparency";
+L["TITAN_TRANS_MENU_TEXT_SHORT"] = "透明度";
+L["TITAN_TRANS_MENU_DESC"] = "調整 Titan 狀態列和提示視窗的透明度。";
+L["TITAN_TRANS_MAIN_CONTROL_TITLE"] = "主要狀態列";
+L["TITAN_TRANS_AUX_CONTROL_TITLE"] = "輔助狀態列";
+L["TITAN_TRANS_CONTROL_TITLE_TOOLTIP"] = "提示訊息";
+L["TITAN_TRANS_TOOLTIP_DESC"] = "設定各種提示訊息插件的透明度。";
+L["TITAN_UISCALE_MENU_TEXT"] = "面板控制";
+L["TITAN_UISCALE_MENU_TEXT_SHORT"] = "Scale and Font";
+L["TITAN_UISCALE_CONTROL_TITLE_UI"] = "插件大小";
+L["TITAN_UISCALE_CONTROL_TITLE_PANEL"] = "面板大小";
+L["TITAN_UISCALE_CONTROL_TITLE_BUTTON"] = "按鈕間距";
+L["TITAN_UISCALE_CONTROL_TITLE_ICON"] = "Icon Spacing";
+L["TITAN_UISCALE_CONTROL_TOOLTIP_TOOLTIPFONT"] = "提示訊息文字大小";
+L["TITAN_UISCALE_TOOLTIP_DISABLE_TEXT"] = "關閉提示訊息文字大小";
+L["TITAN_UISCALE_MENU_DESC"] = "控制各種插件和面板的外觀。";
+L["TITAN_UISCALE_SLIDER_DESC"] = "設定整體插件的大小。";
+L["TITAN_UISCALE_PANEL_SLIDER_DESC"] = "設定各種面板按鈕及圖示大小。";
+L["TITAN_UISCALE_BUTTON_SLIDER_DESC"] = "調整左側插件間的空間大小";
+L["TITAN_UISCALE_ICON_SLIDER_DESC"] = "Adjusts the space between right-side plugins.";
+L["TITAN_UISCALE_TOOLTIP_SLIDER_DESC"] = "調整各種提示訊息插件的大小。";
+L["TITAN_UISCALE_DISABLE_TOOLTIP_DESC"] = "關閉 Titan 的提示訊息字型大小控制。";
+
+L["TITAN_SKINS_TITLE"] = TITAN_PANEL.." Skins";
+L["TITAN_SKINS_OPTIONS_CUSTOM"] = "Skins - Custom";
+L["TITAN_SKINS_TITLE_CUSTOM"] = TITAN_PANEL.." Custom Skins";
+L["TITAN_SKINS_MAIN_DESC"] = "All custom skins are assumed to be in: \n"
+			.."..\\AddOns\\Titan\\Artwork\\Custom\\<Skin Folder>\\ ".."\n"
+			.."\n"..TITAN_PANEL.." and custom skins are stored under the Custom folder."
+L["TITAN_SKINS_LIST_TITLE"] = "外觀清單";
+L["TITAN_SKINS_SET_DESC"] = "選擇一個 Titan 狀態列的外觀設定。";
+L["TITAN_SKINS_SET_HEADER"] = "設定面板外觀";
+L["TITAN_SKINS_RESET_HEADER"] = "Reset "..TITAN_PANEL.." Skins";
+L["TITAN_SKINS_NEW_HEADER"] = "加入新外觀";
+L["TITAN_SKINS_NAME_TITLE"] = "外觀名稱";L["TITAN_SKINS_NAME_DESC"] = "請輸入新外觀的名稱。";
+L["TITAN_SKINS_NAME_DESC"] = "例如: My Titan Skin";
+L["TITAN_SKINS_PATH_TITLE"] = "外觀路徑";
+L["TITAN_SKINS_PATH_DESC"] = "請輸入放置外觀檔案的正確路徑,如範例所示,說明請看「注意」事項。";
+L["TITAN_SKINS_ADD_HEADER"] = "新增外觀";
+L["TITAN_SKINS_ADD_DESC"] = "新增一個面板可用的外觀到清單中。";
+L["TITAN_SKINS_REMOVE_HEADER"] = "移除外觀";
+L["TITAN_SKINS_REMOVE_DESC"] = "從清單中選擇欲移除的面板外觀。";
+L["TITAN_SKINS_REMOVE_BUTTON"] = "移除";
+L["TITAN_SKINS_REMOVE_BUTTON_DESC"] = "從清單中移除所選的面板外觀。";
+L["TITAN_SKINS_REMOVE_NOTES"] = "You are responsible for removing any unwanted custom skins "
+	.."from the "..TITAN_PANEL.." install folder. Addons can not add or remove files."
+L["TITAN_SKINS_RESET_DEFAULTS_TITLE"] = "重置配置";
+L["TITAN_SKINS_RESET_DEFAULTS_DESC"] = "重置外觀列表至默認值.";
+L["TITAN_PANEL_MENU_LSM_FONTS_DESC"] = "選擇泰坦條上各個模組的字體樣式.";
+L["TITAN_PANEL_MENU_FONT_SIZE"] = "字體大小";
+L["TITAN_PANEL_MENU_FONT_SIZE_DESC"] = "設置泰坦面板的字體大小.";
+L["TITAN_PANEL_MENU_FRAME_STRATA"] = "面版框架層疊";
+L["TITAN_PANEL_MENU_FRAME_STRATA_DESC"] = "為泰坦條設置是否顯示在最前.";
+-- /end localization strings for AceConfigDialog-3.0
+
+L["TITAN_PANEL_MENU_ADV"] = "Advanced";
+L["TITAN_PANEL_MENU_ADV01_DESC"] = "Change Timers only if you experience issues with frames not adjusting.".."\n";
+L["TITAN_PANEL_MENU_ADV_PEW"] = "Entering World";
+L["TITAN_PANEL_MENU_ADV_PEW_DESC"] = "Change value (usually increase) if frames do not adjust when entering / leaving world or an instance.";
+L["TITAN_PANEL_MENU_ADV_VEHICLE"] = "Vehicle";
+L["TITAN_PANEL_MENU_ADV_VEHICLE_DESC"] = "Change value (usually increase) if frames do not adjust when entering / leaving vehicle.";
+
+L["TITAN_AUTOHIDE_TOOLTIP"] = "自動隱藏 開/關";
+
+L["TITAN_BAG_FORMAT"] = "%d/%d";
+L["TITAN_BAG_BUTTON_LABEL"] = "背包: ";
+L["TITAN_BAG_TOOLTIP"] = "背包";
+L["TITAN_BAG_TOOLTIP_HINTS"] = "提示:滑鼠左鍵打開所有背包";
+L["TITAN_BAG_MENU_TEXT"] = "背包";
+L["TITAN_BAG_USED_SLOTS"] = "已使用空間";
+L["TITAN_BAG_FREE_SLOTS"] = "閒置空間";
+L["TITAN_BAG_BACKPACK"] = "背包";
+L["TITAN_BAG_MENU_SHOW_USED_SLOTS"] = "顯示已使用空間";
+L["TITAN_BAG_MENU_SHOW_AVAILABLE_SLOTS"] = "顯示剩餘空間";
+L["TITAN_BAG_MENU_SHOW_DETAILED"] = "顯示詳細提示訊息";
+L["TITAN_BAG_MENU_IGNORE_SLOTS"] = "忽略容器";
+L["TITAN_BAG_MENU_IGNORE_PROF_BAGS_SLOTS"] = "忽略專業背包空間";
+
+L["TITAN_BAG_PROF_BAG_ENCHANTING"] = {
+"Enchanted Mageweave Pouch", "Enchanted Runecloth Bag", "Enchanter's Satchel", "Big Bag of Enchantment", "Spellfire Bag",
+"Mysterious Bag", "Otherworldly Bag", "\"Carriage - Exclusive\" Enchanting Evening Purse"};
+L["TITAN_BAG_PROF_BAG_ENGINEERING"] = {
+"Heavy Toolbox", "Fel Iron Toolbox", "Titanium Toolbox", "Khorium Toolbox", "Elementium Toolbox", "\"Carriage - Maddy\" High Tech Bag"};
+L["TITAN_BAG_PROF_BAG_HERBALISM"] = {
+"Herb Pouch", "Cenarion Herb Bag", "Satchel of Cenarius", "Mycah's Botanical Bag", "Emerald Bag", "Hyjal Expedition Bag",
+"\"Carriage - Going Green\" Herb Tote Bag"};
+L["TITAN_BAG_PROF_BAG_INSCRIPTION"] = {
+"Scribe's Satchel", "Pack of Endless Pockets", "\"Carriage - Xandera\" Student's Satchel", "Burnished Inscription Bag"};
+L["TITAN_BAG_PROF_BAG_JEWELCRAFTING"] = {
+"Gem Pouch", "Bag of Jewels", "\"Carriage - Exclusive\" Gem Studded Clutch"};
+L["TITAN_BAG_PROF_BAG_LEATHERWORKING"] = {
+"Leatherworker's Satchel", "Bag of Many Hides", "Trapper's Traveling Pack", "\"Carriage - Meeya\" Leather Bag", "Burnished Leather Bag"};
+L["TITAN_BAG_PROF_BAG_MINING"] = {
+"Mining Sack", "Reinforced Mining Bag", "Mammoth Mining Bag", "\"Carriage - Christina\" Precious Metal Bag", "Burnished Mining Bag"};
+L["TITAN_BAG_PROF_BAG_FISHING"] = {"Lure Master Tackle Box"};
+L["TITAN_BAG_PROF_BAG_COOKING"] = {"Portable Refrigerator", "Advanced Refrigeration Unit"};
+-- Classic
+L["TITAN_BAG_MENU_IGNORE_AMMO_POUCH_SLOTS"] = "忽略彈藥袋的空間";
+L["TITAN_BAG_MENU_IGNORE_SHARD_BAGS_SLOTS"] = "忽略靈魂碎片包空間";
+L["TITAN_BAG_SHARD_BAG_NAMES"] = {"靈魂袋", "小靈魂袋", "靈魂盒", "惡魔布包", "熔核惡魔布包", "黑檀暗影包", "深淵包"};
+L["TITAN_BAG_AMMO_POUCH_NAMES"] = {"裂蹄皮箭袋", "座狼皮箭袋", "龍筋箭袋", "奈幽強化箭袋", "千羽箭袋", "境外皮箭袋", "鷹身人皮箭袋", "雷布里的箭袋", "快捷箭袋", "重型箭袋", "守夜人箭袋", "狩獵箭袋", "中型箭袋", "輕皮箭袋", "小箭袋", "輕型箭袋", "走私者彈藥包", "境外皮彈藥包", "虛空鱗彈藥袋", "豺狼人皮彈藥包", "雷布里的油布包", "厚皮彈藥包", "重皮彈藥包", "守夜人的彈藥包", "中型彈藥袋", "獵槍彈藥包", "皮質小彈藥包", "小型彈藥袋", "小型彈藥包"};
+--
+
+L["TITAN_CLOCK_TOOLTIP"] = "時鐘";
+L["TITAN_CLOCK_TOOLTIP_VALUE"] = "時差值: ";
+L["TITAN_CLOCK_TOOLTIP_LOCAL_TIME"] = "本地時間: ";
+L["TITAN_CLOCK_TOOLTIP_SERVER_TIME"] = "伺服器時間: ";
+L["TITAN_CLOCK_TOOLTIP_SERVER_ADJUSTED_TIME"] = "伺服器調整時間: ";
+L["TITAN_CLOCK_TOOLTIP_HINT1"] = "提示:滑鼠左鍵調整時間"
+L["TITAN_CLOCK_TOOLTIP_HINT2"] = "切換 12/24 小時制";
+L["TITAN_CLOCK_TOOLTIP_HINT3"] = "Shift+左鍵開啟/關閉行事曆。";
+L["TITAN_CLOCK_CONTROL_TOOLTIP"] = "時差: ";
+L["TITAN_CLOCK_CONTROL_TITLE"] = "時差";
+L["TITAN_CLOCK_CONTROL_HIGH"] = "+12";
+L["TITAN_CLOCK_CONTROL_LOW"] = "-12";
+L["TITAN_CLOCK_CHECKBUTTON"] = "24 小時";
+L["TITAN_CLOCK_CHECKBUTTON_TOOLTIP"] = "切換 12/24 小時制";
+L["TITAN_CLOCK_MENU_TEXT"] = "時鐘";
+L["TITAN_CLOCK_MENU_LOCAL_TIME"] = "顯示本地時間 (L)";
+L["TITAN_CLOCK_MENU_SERVER_TIME"] = "顯示伺服器時間 (S)";
+L["TITAN_CLOCK_MENU_SERVER_ADJUSTED_TIME"] = "顯示伺服器調整時間 (A)";
+L["TITAN_CLOCK_MENU_DISPLAY_ON_RIGHT_SIDE"] = "顯示靠最右邊"
+L["TITAN_CLOCK_MENU_HIDE_GAMETIME"] = "隱藏 時間/日曆 按鈕";
+L["TITAN_CLOCK_MENU_HIDE_MAPTIME"] = "Hide Time Button";
+L["TITAN_CLOCK_MENU_HIDE_CALENDAR"] = "Hide Calendar Button";
+
+L["TITAN_LOCATION_FORMAT"] = "(%.d, %.d)";
+L["TITAN_LOCATION_FORMAT2"] = "(%.1f, %.1f)";
+L["TITAN_LOCATION_FORMAT3"] = "(%.2f, %.2f)";
+L["TITAN_LOCATION_FORMAT_LABEL"] = "(xx , yy)";
+L["TITAN_LOCATION_FORMAT2_LABEL"] = "(xx.x , yy.y)";
+L["TITAN_LOCATION_FORMAT3_LABEL"] = "(xx.xx , yy.yy)";
+L["TITAN_LOCATION_FORMAT_COORD_LABEL"] = "座標格式";
+L["TITAN_LOCATION_BUTTON_LABEL"] = "座標: ";
+L["TITAN_LOCATION_TOOLTIP"] = "座標資訊";
+L["TITAN_LOCATION_TOOLTIP_HINTS_1"] = "提示:Shift+滑鼠左鍵來增加位置資訊";
+L["TITAN_LOCATION_TOOLTIP_HINTS_2"] = "顯示資訊在頻道上";
+L["TITAN_LOCATION_TOOLTIP_ZONE"] = "區域: ";
+L["TITAN_LOCATION_TOOLTIP_SUBZONE"] = "地區: ";
+L["TITAN_LOCATION_TOOLTIP_PVPINFO"] = "PVP 資訊: ";
+L["TITAN_LOCATION_TOOLTIP_HOMELOCATION"] = "爐石設定位置";
+L["TITAN_LOCATION_TOOLTIP_INN"] = "旅館: ";
+L["TITAN_LOCATION_MENU_TEXT"] = "位置";
+L["TITAN_LOCATION_MENU_SHOW_ZONE_ON_PANEL_TEXT"] = "顯示區域文字";
+L["TITAN_LOCATION_MENU_SHOW_COORDS_ON_MAP_TEXT"] = "顯示座標在世界地圖上";
+L["TITAN_LOCATION_MENU_SHOW_COORDS_ON_PANEL_TEXT"] = "Show Text Coordinates";
+L["TITAN_LOCATION_MAP_CURSOR_COORDS_TEXT"] = "游標(X,Y): %s";
+L["TITAN_LOCATION_MAP_PLAYER_COORDS_TEXT"] = "玩家(X,Y): %s";
+L["TITAN_LOCATION_NO_COORDS"] = "無座標";
+L["TITAN_LOCATION_MENU_SHOW_LOC_ON_MINIMAP_TEXT"] = "在小地圖上顯示位置";
+L["TITAN_LOCATION_MENU_UPDATE_WORLD_MAP"] = "Update World Map When Zone Changes";
+
+L["TITAN_FPS_FORMAT"] = "%.1f";
+L["TITAN_FPS_BUTTON_LABEL"] = "FPS: ";
+L["TITAN_FPS_MENU_TEXT"] = "FPS";
+L["TITAN_FPS_TOOLTIP_CURRENT_FPS"] = "目前 FPS: ";
+L["TITAN_FPS_TOOLTIP_AVG_FPS"] = "平均 FPS: ";
+L["TITAN_FPS_TOOLTIP_MIN_FPS"] = "最小 FPS: ";
+L["TITAN_FPS_TOOLTIP_MAX_FPS"] = "最大 FPS: ";
+L["TITAN_FPS_TOOLTIP"] = "每秒的畫面數";
+
+L["TITAN_LATENCY_FORMAT"] = "%d".."ms";
+L["TITAN_LATENCY_BANDWIDTH_FORMAT"] = "%.3f ".."KB/s";
+L["TITAN_LATENCY_BUTTON_LABEL"] = "連線速度: ";
+L["TITAN_LATENCY_TOOLTIP"] = "網路狀態";
+L["TITAN_LATENCY_TOOLTIP_LATENCY_HOME"] = "Realm Latency (home): ";
+L["TITAN_LATENCY_TOOLTIP_LATENCY_WORLD"] = "Game Latency (world): ";
+L["TITAN_LATENCY_TOOLTIP_BANDWIDTH_IN"] = "頻寬(IN): ";
+L["TITAN_LATENCY_TOOLTIP_BANDWIDTH_OUT"] = "頻寬(OUT): ";
+L["TITAN_LATENCY_MENU_TEXT"] = "Latency";
+
+L["TITAN_LOOTTYPE_BUTTON_LABEL"] = "拾取方式: ";
+L["TITAN_LOOTTYPE_FREE_FOR_ALL"] = "自由拾取";
+L["TITAN_LOOTTYPE_ROUND_ROBIN"] = "輪流拾取";
+L["TITAN_LOOTTYPE_MASTER_LOOTER"] = "隊長分配";
+L["TITAN_LOOTTYPE_GROUP_LOOT"] = "團隊分配";
+L["TITAN_LOOTTYPE_NEED_BEFORE_GREED"] = "需求分配";
+L["TITAN_LOOTTYPE_PERSONAL"] = "Personal";
+L["TITAN_LOOTTYPE_TOOLTIP"] = "拾取方式";
+L["TITAN_LOOTTYPE_MENU_TEXT"] = "拾取方式";
+L["TITAN_LOOTTYPE_RANDOM_ROLL_LABEL"] = "隨機擲骰";
+L["TITAN_LOOTTYPE_TOOLTIP_HINT1"] = "提示: 左鍵隨機擲骰。";
+L["TITAN_LOOTTYPE_TOOLTIP_HINT2"] = "右鍵從選單中選擇擲骰類型。";
+L["TITAN_LOOTTYPE_DUNGEONDIFF_LABEL"] = "五人副本難度";
+L["TITAN_LOOTTYPE_DUNGEONDIFF_LABEL2"] = "團隊副本難度";
+L["TITAN_LOOTTYPE_SHOWDUNGEONDIFF_LABEL"] = "顯示副本難度";
+L["TITAN_LOOTTYPE_SETDUNGEONDIFF_LABEL"] = "設置五人副本難度";
+L["TITAN_LOOTTYPE_SETRAIDDIFF_LABEL"] = "設置團隊副本難度";
+L["TITAN_LOOTTYPE_AUTODIFF_LABEL"] = "自動設定 (基於隊伍類型)";
+
+L["TITAN_MEMORY_FORMAT"] = "%.3f".."MB";
+L["TITAN_MEMORY_FORMAT_KB"] = "%d".."KB";
+L["TITAN_MEMORY_RATE_FORMAT"] = "%.3f".."KB/s";
+L["TITAN_MEMORY_BUTTON_LABEL"] = "記憶體: ";
+L["TITAN_MEMORY_TOOLTIP"] = "記憶體使用狀態";
+L["TITAN_MEMORY_TOOLTIP_CURRENT_MEMORY"] = "目前: ";
+L["TITAN_MEMORY_TOOLTIP_INITIAL_MEMORY"] = "初始: ";
+L["TITAN_MEMORY_TOOLTIP_INCREASING_RATE"] = "增加比率: ";
+L["TITAN_MEMORY_KBMB_LABEL"] = "KB/MB";
+
+L["TITAN_PERFORMANCE_TOOLTIP"] = "畫面表現";
+L["TITAN_PERFORMANCE_MENU_TEXT"] = "畫面表現";
+L["TITAN_PERFORMANCE_ADDONS"] = "插件使用情況";
+L["TITAN_PERFORMANCE_ADDON_MEM_USAGE_LABEL"] = "插件記憶體使用情況";
+L["TITAN_PERFORMANCE_ADDON_MEM_FORMAT_LABEL"] = "插件記憶體格式";
+L["TITAN_PERFORMANCE_ADDON_CPU_USAGE_LABEL"] = "插件 CPU 使用情況";
+L["TITAN_PERFORMANCE_ADDON_NAME_LABEL"] = "名稱: ";
+L["TITAN_PERFORMANCE_ADDON_USAGE_LABEL"] = "使用情況";
+L["TITAN_PERFORMANCE_ADDON_RATE_LABEL"] = "比率";
+L["TITAN_PERFORMANCE_ADDON_TOTAL_MEM_USAGE_LABEL"] = "總插件使用記憶體 :";
+L["TITAN_PERFORMANCE_ADDON_TOTAL_CPU_USAGE_LABEL"] = "總插件使用 CPU :";
+L["TITAN_PERFORMANCE_MENU_SHOW_FPS"] = "顯示 FPS";
+L["TITAN_PERFORMANCE_MENU_SHOW_LATENCY"] = "顯示連線速度";
+L["TITAN_PERFORMANCE_MENU_SHOW_LATENCY_WORLD"] = "Show Game Latency";
+L["TITAN_PERFORMANCE_MENU_SHOW_MEMORY"] = "顯示記憶體";
+L["TITAN_PERFORMANCE_MENU_SHOW_ADDONS"] = "顯示插件記憶體使用情況";
+L["TITAN_PERFORMANCE_MENU_SHOW_ADDON_RATE"] = "顯示插件使用比率";
+L["TITAN_PERFORMANCE_MENU_CPUPROF_LABEL"] = "CPU 配置模式";
+L["TITAN_PERFORMANCE_MENU_CPUPROF_LABEL_ON"] = "啟用 CPU 配置模式 ";
+L["TITAN_PERFORMANCE_MENU_CPUPROF_LABEL_OFF"] = "關閉 CPU 配置模式 ";
+L["TITAN_PERFORMANCE_CONTROL_TOOLTIP"] = "已監督插件: ";
+L["TITAN_PERFORMANCE_CONTROL_TITLE"] = "已監督插件";
+L["TITAN_PERFORMANCE_CONTROL_HIGH"] = "40";
+L["TITAN_PERFORMANCE_CONTROL_LOW"] = "1";
+L["TITAN_PERFORMANCE_TOOLTIP_HINT"] = "提示: 左鍵強制清除垃圾。";
+
+L["TITAN_XP_FORMAT"] = "%s";
+L["TITAN_XP_PERCENT_FORMAT"] = "(%.1f%%)";
+L["TITAN_XP_BUTTON_LABEL_XPHR_LEVEL"] = "EXP/小時 目前等級: ";
+L["TITAN_XP_BUTTON_LABEL_XPHR_SESSION"] = "EXP/小時 目前階段: ";
+L["TITAN_XP_BUTTON_LABEL_TOLEVEL_TIME_LEVEL"] = "升級所需的時間: ";
+L["TITAN_XP_LEVEL_COMPLETE"] = "等級完成: ";
+L["TITAN_XP_TOTAL_RESTED"] = "休息: ";
+L["TITAN_XP_XPTOLEVELUP"] = "等級提昇尚須經驗值: ";
+L["TITAN_XP_TOOLTIP"] = "EXP 經驗值資訊";
+L["TITAN_XP_TOOLTIP_TOTAL_TIME"] = "總共遊戲時間: ";
+L["TITAN_XP_TOOLTIP_LEVEL_TIME"] = "這個等級遊戲的時間: ";
+L["TITAN_XP_TOOLTIP_SESSION_TIME"] = "這個階段遊戲的時間: ";
+L["TITAN_XP_TOOLTIP_TOTAL_XP"] = "這個等級總共要求的 EXP: ";
+L["TITAN_XP_TOOLTIP_LEVEL_XP"] = "這個等級內所獲得的 EXP: ";
+L["TITAN_XP_TOOLTIP_TOLEVEL_XP"] = "升級下一級所需要的 EXP: ";
+L["TITAN_XP_TOOLTIP_SESSION_XP"] = "這個階段內所獲得的 EXP: ";
+L["TITAN_XP_TOOLTIP_XPHR_LEVEL"] = "EXP/小時 這個等級內: ";
+L["TITAN_XP_TOOLTIP_XPHR_SESSION"] = "EXP/小時 這個階段內: ";
+L["TITAN_XP_TOOLTIP_TOLEVEL_LEVEL"] = "至升級所需的時間 (等級比率): ";
+L["TITAN_XP_TOOLTIP_TOLEVEL_SESSION"] = "至升級所需的時間 (階段比率): ";
+L["TITAN_XP_MENU_TEXT"] = "經驗值系統(EXP)";
+L["TITAN_XP_MENU_SHOW_XPHR_THIS_LEVEL"] = "顯示 EXP/小時 這個等級";
+L["TITAN_XP_MENU_SHOW_XPHR_THIS_SESSION"] = "顯示 EXP/小時 這個階段";
+L["TITAN_XP_MENU_SHOW_RESTED_TOLEVELUP"] = "顯示升級尚須的休息/EXP";
+L["TITAN_XP_MENU_SIMPLE_BUTTON_TITLE"] = "按鈕";
+L["TITAN_XP_MENU_SIMPLE_BUTTON_RESTED"] = "顯示休息的經驗值";
+L["TITAN_XP_MENU_SIMPLE_BUTTON_TOLEVELUP"] = "顯示升級還需要的 EXP";
+L["TITAN_XP_MENU_SIMPLE_BUTTON_KILLS"] = "顯示升級還需要的預計擊殺數";
+L["TITAN_XP_MENU_RESET_SESSION"] = "重設經驗值統計";
+L["TITAN_XP_MENU_REFRESH_PLAYED"] = "更新時間";
+L["TITAN_XP_UPDATE_PENDING"] = "更新中...";
+L["TITAN_XP_KILLS_LABEL"] = "升級還需的擊殺數(上次獲得 %s EXP): ";
+L["TITAN_XP_KILLS_LABEL_SHORT"] = "預估擊殺數: ";
+L["TITAN_XP_BUTTON_LABEL_SESSION_TIME"] = "連接: ";
+L["TITAN_XP_MENU_SHOW_SESSION_TIME"] = "顯示連接時間";
+L["TITAN_XP_GAIN_PATTERN"] = "(.*)死亡,你獲得(%d+)點經驗。";
+L["TITAN_XP_XPGAINS_LABEL_SHORT"] = "預估獲得經驗: ";
+L["TITAN_XP_XPGAINS_LABEL"] = "升級所需擊殺數(基於最後擊殺獲得的%s點經驗): ";
+L["TITAN_XP_MENU_SIMPLE_BUTTON_XPGAIN"] = "顯示升級所需(基於最後所獲經驗)";
+
+-- Titan Repair
+L["REPAIR_LOCALE"] = {
+	menu = "裝備耐久度",
+	tooltip = "裝備耐久度",
+	button = "裝備耐久度: ",
+	normal = "修裝花費 (正常): ",
+	friendly = "修裝花費 (友善): ",
+	honored = "修裝花費 (尊敬): ",
+	revered = "修裝花費 (崇敬): ",
+	exalted = "修裝花費 (崇拜): ",
+	buttonNormal = "顯示正常",
+	buttonFriendly = "顯示友善 (5%)",
+	buttonHonored = "顯示尊敬 (10%)",
+	buttonRevered = "顯示崇敬 (15%)",
+	buttonExalted = "顯示崇拜 (20%)",
+	percentage = "顯示百分比",
+	itemnames = "顯示物品的名稱",
+	mostdamaged = "損壞最多的",
+	showdurabilityframe = "顯示耐久面板",
+	undamaged = "顯示未損壞的物品",
+	discount = "顯示折扣於物品名稱和按鈕上",
+	nothing = "沒有損壞的物品",
+	confirmation = "你要修理所有已裝備物品嗎?",
+	badmerchant = "此商人無法修裝。 顯示正常的修裝花費",
+	popup = "顯示修理對話框",
+	showinventory = "計算背包中裝備損壞度",
+	WholeScanInProgress = "更新中...",
+	AutoReplabel = "自動修裝",
+	AutoRepitemlabel = "自動修理所有裝備",
+	ShowRepairCost = "顯示修裝費用",
+	ignoreThrown = "忽略投擲武器",
+	ShowItems = "Show Items",
+	ShowDiscounts = "Show Discounts",
+	ShowCosts = "Show Costs",
+	Items = "Items",
+	Discounts = "Discounts",
+	Costs = "Costs",
+	CostTotal = "Total Cost",
+	CostBag = "Bag Cost",
+	CostEquip = "Equip Cost",
+	TooltipOptions = "Tooltip",
+};
+
+L["TITAN_REPAIR"] = "泰坦修理"
+L["TITAN_REPAIR_GBANK_TOTAL"] = "公會銀行資金 :"
+L["TITAN_REPAIR_GBANK_WITHDRAW"] = "你可以使用的資金 :"
+L["TITAN_REPAIR_GBANK_USEFUNDS"] = "使用公會資金修理"
+L["TITAN_REPAIR_GBANK_NOMONEY"] = "公會資金不足或者你超過了允許的修理費用."
+L["TITAN_REPAIR_GBANK_NORIGHTS"] = "你沒有公會或者你沒有使用公會資金修理的許可."
+L["TITAN_REPAIR_CANNOT_AFFORD"] = "你現在支付不起修理費用."
+L["TITAN_REPAIR_REPORT_COST_MENU"] = "輸出修理費用到聊天頻道"
+L["TITAN_REPAIR_REPORT_COST_CHAT"] = "修理費用是 "
+
+L["TITAN_GOLD_TOOLTIPTEXT"] = "總計金錢於";
+L["TITAN_GOLD_ITEMNAME"] = "金錢追蹤";
+L["TITAN_GOLD_CLEAR_DATA_TEXT"] = "清除資料庫";
+L["TITAN_GOLD_RESET_SESS_TEXT"] = "重置目前階段";
+L["TITAN_GOLD_DB_CLEARED"] = "泰坦金錢追蹤 - 資料庫已清除。";
+L["TITAN_GOLD_SESSION_RESET"] = "泰坦金錢追蹤 - 此階段已重置。";
+L["TITAN_GOLD_MENU_TEXT"] = "金錢追蹤";
+L["TITAN_GOLD_TOOLTIP"] = "金錢資訊";
+L["TITAN_GOLD_TOGGLE_PLAYER_TEXT"] = "顯示玩家賺取金額";
+L["TITAN_GOLD_TOGGLE_ALL_TEXT"] = "顯示伺服器賺取金額";
+L["TITAN_GOLD_SESS_EARNED"] = "此階段賺取";
+L["TITAN_GOLD_PERHOUR_EARNED"] = "每小時賺取";
+L["TITAN_GOLD_SESS_LOST"] = "此階段花費";
+L["TITAN_GOLD_PERHOUR_LOST"] = "每小時花費";
+L["TITAN_GOLD_STATS_TITLE"] = "階段統計";
+L["TITAN_GOLD_TTL_GOLD"] = "總計金額";
+L["TITAN_GOLD_START_GOLD"] = "開始統計金額";
+L["TITAN_GOLD_TOGGLE_SORT_GOLD"] = "依金額排列表單";
+L["TITAN_GOLD_TOGGLE_SORT_NAME"] = "依名稱排列表單";
+L["TITAN_GOLD_TOGGLE_GPH_SHOW"] = "顯示每小時賺取金額";
+L["TITAN_GOLD_TOGGLE_GPH_HIDE"] = "隱藏每小時賺取金額";
+L["TITAN_GOLD_GOLD"] = "g";
+L["TITAN_GOLD_SILVER"] = "s";
+L["TITAN_GOLD_COPPER"] = "c";
+L["TITAN_GOLD_STATUS_PLAYER_SHOW"] = "顯示";
+L["TITAN_GOLD_STATUS_PLAYER_HIDE"] = "隱藏";
+L["TITAN_GOLD_DELETE_PLAYER"] = "刪除角色";
+L["TITAN_GOLD_SHOW_PLAYER"] = "Show toon";
+L["TITAN_GOLD_FACTION_PLAYER_ALLY"] = "聯盟";
+L["TITAN_GOLD_FACTION_PLAYER_HORDE"] = "部落";
+L["TITAN_GOLD_CLEAR_DATA_WARNING"] = GREEN_FONT_COLOR_CODE.."警告: "
+..FONT_COLOR_CODE_CLOSE.."這會清空金幣助手的資料庫,按取消放弃此次操作.";
+L["TITAN_GOLD_COIN_NONE"] = "Show No Labels";
+L["TITAN_GOLD_COIN_LABELS"] = "Show Text Labels";
+L["TITAN_GOLD_COIN_ICONS"] = "Show Icon Labels";
+L["TITAN_GOLD_ONLY"] = "Show Gold Only";
+L["TITAN_GOLD_COLORS"] = "Show Gold Colors";
+L["TITAN_GOLD_MERGE"] = "Merge Servers";
+L["TITAN_GOLD_SEPARATE"] = "Separate Servers";
+L["TITAN_GOLD_ALL"] = "All Servers";
+L["TITAN_GOLD_IGNORE_FACTION"] = IGNORE.." "..FACTION
+L["TITAN_GOLD_MERGED"] = "Merged"
+
+L["TITAN_VOLUME_TOOLTIP"] = "音量控制";
+L["TITAN_VOLUME_MASTER_TOOLTIP_VALUE"] = "主音量大小: ";
+L["TITAN_VOLUME_SOUND_TOOLTIP_VALUE"] = "音效音量大小: ";
+L["TITAN_VOLUME_AMBIENCE_TOOLTIP_VALUE"] = "環境音量大小: ";
+L["TITAN_VOLUME_DIALOG_TOOLTIP_VALUE"] = "Dialog Sound Volume: ";
+L["TITAN_VOLUME_MUSIC_TOOLTIP_VALUE"] = "音樂音量大小: ";
+L["TITAN_VOLUME_MICROPHONE_TOOLTIP_VALUE"] = "麥克風音量大小: ";
+L["TITAN_VOLUME_SPEAKER_TOOLTIP_VALUE"] = "喇叭音量大小: ";
+L["TITAN_VOLUME_TOOLTIP_HINT1"] = "提示: 滑鼠左鍵調整"
+L["TITAN_VOLUME_TOOLTIP_HINT2"] = "主音量大小";
+L["TITAN_VOLUME_CONTROL_TOOLTIP"] = "主音量: ";
+L["TITAN_VOLUME_CONTROL_TITLE"] = "音量";
+L["TITAN_VOLUME_MASTER_CONTROL_TITLE"] = "主音量";
+L["TITAN_VOLUME_SOUND_CONTROL_TITLE"] = "音效";
+L["TITAN_VOLUME_AMBIENCE_CONTROL_TITLE"] = "環境";
+L["TITAN_VOLUME_DIALOG_CONTROL_TITLE"] = "Dialog";
+L["TITAN_VOLUME_MUSIC_CONTROL_TITLE"] = "音樂";
+L["TITAN_VOLUME_MICROPHONE_CONTROL_TITLE"] = "麥克風";
+L["TITAN_VOLUME_SPEAKER_CONTROL_TITLE"] = "喇叭";
+L["TITAN_VOLUME_CONTROL_HIGH"] = "高";
+L["TITAN_VOLUME_CONTROL_LOW"] = "低";
+L["TITAN_VOLUME_MENU_TEXT"] = "音量";
+L["TITAN_VOLUME_MENU_AUDIO_OPTIONS_LABEL"] = "顯示 聲音選項" ;
+L["TITAN_VOLUME_MENU_OVERRIDE_BLIZZ_SETTINGS"] = "替換默認聲音控制";
diff --git a/TitanClassic/save/locale/Localization.lua b/TitanClassic/save/locale/Localization.lua
new file mode 100644
index 0000000..dee092e
--- /dev/null
+++ b/TitanClassic/save/locale/Localization.lua
@@ -0,0 +1,667 @@
+local L = LibStub("AceLocale-3.0"):NewLocale(TITAN_ID,"enUS",true)
+
+L["TITAN_PANEL"] = "Titan Panel";
+local TITAN_PANEL = "Titan Panel";
+L["TITAN_DEBUG"] = "<Titan>";
+L["TITAN_PRINT"] = "Titan";
+
+L["TITAN_NA"] = "N/A";
+L["TITAN_SECONDS"] = "seconds";
+L["TITAN_MINUTES"] = "minutes";
+L["TITAN_HOURS"] = "hours";
+L["TITAN_DAYS"] = "days";
+L["TITAN_SECONDS_ABBR"] = "s";
+L["TITAN_MINUTES_ABBR"] = "m";
+L["TITAN_HOURS_ABBR"] = "h";
+L["TITAN_DAYS_ABBR"] = "d";
+L["TITAN_MILLISECOND"] = "ms";
+L["TITAN_KILOBYTES_PER_SECOND"] = "KB/s";
+L["TITAN_KILOBITS_PER_SECOND"] = "kbps"
+L["TITAN_MEGABYTE"] = "MB";
+L["TITAN_NONE"] = "None";
+L["TITAN_USE_COMMA"] = "Use comma";
+L["TITAN_USE_PERIOD"] = "Use period";
+
+L["TITAN_KEY_CTRL"] = "CTRL";
+L["TITAN_KEY_CTRL_DESC"] = "CTRL key";
+L["TITAN_KEY_SHIFT"] = "SHIFT";
+L["TITAN_KEY_SHIFT_DESC"] = "SHIFT key";
+L["TITAN_KEY_ALT"] = "ALT";
+L["TITAN_KEY_ALT_DESC"] = "ALT key";
+
+
+L["TITAN_PANEL_ERROR_PROF_DELCURRENT"] = "You may not delete your current profile.";
+local TITAN_PANEL_WARNING = GREEN_FONT_COLOR_CODE.."Warning : "..FONT_COLOR_CODE_CLOSE
+local TITAN_PANEL_RELOAD_TEXT = "If you wish to continue with this operation, push 'Accept' (your UI will reload), otherwise push 'Cancel' or the 'Escape' key."
+L["TITAN_PANEL_RESET_WARNING"] = TITAN_PANEL_WARNING
+	.."This setting will reset your bar(s) and "..TITAN_PANEL.." settings to default values and will recreate your current profile. "
+	..TITAN_PANEL_RELOAD_TEXT
+L["TITAN_PANEL_RELOAD"] = TITAN_PANEL_WARNING
+	.."This will reload "..TITAN_PANEL..". "
+	..TITAN_PANEL_RELOAD_TEXT
+L["TITAN_PANEL_ATTEMPTS"] = TITAN_PANEL.." Attempts"
+L["TITAN_PANEL_ATTEMPTS_SHORT"] = "Attempts"
+L["TITAN_PANEL_ATTEMPTS_DESC"] = "The plugins below requested to be registered with "..TITAN_PANEL..".\n"
+	.."Please send any issues to the plugin author."
+L["TITAN_PANEL_ATTEMPTS_TYPE"] = "Type"
+L["TITAN_PANEL_ATTEMPTS_CATEGORY"] = "Category"
+L["TITAN_PANEL_ATTEMPTS_BUTTON"] = "Button Name"
+L["TITAN_PANEL_ATTEMPTS_STATUS"] = "Status"
+L["TITAN_PANEL_ATTEMPTS_ISSUE"] = "Issue"
+L["TITAN_PANEL_ATTEMPTS_NOTES"] = "Notes"
+L["TITAN_PANEL_ATTEMPTS_TABLE"] = "Table index"
+L["TITAN_PANEL_EXTRAS"] = TITAN_PANEL.." Extras"
+L["TITAN_PANEL_EXTRAS_SHORT"] = "Extras"
+L["TITAN_PANEL_EXTRAS_DESC"] = "These are plugins with configuration data that are not currently loaded.\n"
+	.."These are safe to delete."
+L["TITAN_PANEL_EXTRAS_DELETE_BUTTON"] = "Delete config data"
+L["TITAN_PANEL_EXTRAS_DELETE_MSG"] = "configuration entry has been removed."
+L["TITAN_PANEL_CHARS"] = "Characters"
+L["TITAN_PANEL_CHARS_DESC"] = "These are characters with configuration data."
+L["TITAN_PANEL_REGISTER_START"] = "Register "..TITAN_PANEL.." plugins..."
+L["TITAN_PANEL_REGISTER_END"] = "Registration process done."
+
+-- slash command help
+L["TITAN_PANEL_SLASH_RESET_0"] = LIGHTYELLOW_FONT_COLOR_CODE.."Usage: |r|cffffffff/titan {reset | reset tipfont/tipalpha/panelscale/spacing}|r";
+L["TITAN_PANEL_SLASH_RESET_1"] = " - "..LIGHTYELLOW_FONT_COLOR_CODE.."reset: |r|cffffffffResets "..TITAN_PANEL.." to default values/position.|r";
+L["TITAN_PANEL_SLASH_RESET_2"] = " - "..LIGHTYELLOW_FONT_COLOR_CODE.."reset tipfont: |r|cffffffffResets "..TITAN_PANEL.." tooltip font scale to default.|r";
+L["TITAN_PANEL_SLASH_RESET_3"] = " - "..LIGHTYELLOW_FONT_COLOR_CODE.."reset tipalpha: |r|cffffffffResets "..TITAN_PANEL.." tooltip transparency to default.|r";
+L["TITAN_PANEL_SLASH_RESET_4"] = " - "..LIGHTYELLOW_FONT_COLOR_CODE.."reset panelscale: |r|cffffffffResets "..TITAN_PANEL.." scale to default.|r";
+L["TITAN_PANEL_SLASH_RESET_5"] = " - "..LIGHTYELLOW_FONT_COLOR_CODE.."reset spacing: |r|cffffffffResets "..TITAN_PANEL.." button spacing to default.|r";
+L["TITAN_PANEL_SLASH_GUI_0"] = LIGHTYELLOW_FONT_COLOR_CODE.."Usage: |r|cffffffff/titan {gui control/trans/skin}|r";
+L["TITAN_PANEL_SLASH_GUI_1"] = " - "..LIGHTYELLOW_FONT_COLOR_CODE.."gui control: |r|cffffffffOpens the "..TITAN_PANEL.." control GUI.|r";
+L["TITAN_PANEL_SLASH_GUI_2"] = " - "..LIGHTYELLOW_FONT_COLOR_CODE.."gui trans: |r|cffffffffOpens the Transparency control GUI.|r";
+L["TITAN_PANEL_SLASH_GUI_3"] = " - "..LIGHTYELLOW_FONT_COLOR_CODE.."gui skin: |r|cffffffffOpens the Skin control GUI.|r";
+L["TITAN_PANEL_SLASH_PROFILE_0"] = LIGHTYELLOW_FONT_COLOR_CODE.."Usage: |r|cffffffff/titan {profile use <profile>}|r";
+L["TITAN_PANEL_SLASH_PROFILE_1"] = " - "..LIGHTYELLOW_FONT_COLOR_CODE.."profile use <name> <server>: |r|cffffffffSets the profile to the requested saved profile.|r";
+L["TITAN_PANEL_SLASH_PROFILE_2"] = " - "..LIGHTYELLOW_FONT_COLOR_CODE.."<name>: |r|cffffffffcan be either the character name or the custom profile name.|r"
+L["TITAN_PANEL_SLASH_PROFILE_3"] = " - "..LIGHTYELLOW_FONT_COLOR_CODE.."<server>: |r|cffffffffcan be either the server name or 'TitanCustomProfile'.|r"
+L["TITAN_PANEL_SLASH_SILENT_0"] = LIGHTYELLOW_FONT_COLOR_CODE.."Usage: |r|cffffffff/titan {silent}|r";
+L["TITAN_PANEL_SLASH_SILENT_1"] = LIGHTYELLOW_FONT_COLOR_CODE.."silent: |r|cffffffffToggles "..TITAN_PANEL.." to load silently.|r";
+L["TITAN_PANEL_SLASH_ORDERHALL_0"] = LIGHTYELLOW_FONT_COLOR_CODE.."Usage: |r|cffffffff/titan {orderhall}|r";
+L["TITAN_PANEL_SLASH_ORDERHALL_1"] = LIGHTYELLOW_FONT_COLOR_CODE.."orderhall: |r|cffffffffToggles "..TITAN_PANEL.." to hide Order Hall Command Bar.|r";
+L["TITAN_PANEL_SLASH_HELP_0"] = LIGHTYELLOW_FONT_COLOR_CODE.."Usage: |r|cffffffff/titan {help | help <topic>}|r";
+L["TITAN_PANEL_SLASH_HELP_1"] = " - "..LIGHTYELLOW_FONT_COLOR_CODE.."<topic>: |r|cffffffffreset/gui/profile/silent/orderhall/help |r";
+L["TITAN_PANEL_SLASH_ALL_0"] = LIGHTYELLOW_FONT_COLOR_CODE.."Usage: |r|cffffffff/titan <topic>|r";
+L["TITAN_PANEL_SLASH_ALL_1"] = " - "..LIGHTYELLOW_FONT_COLOR_CODE.."<topic>: |r|cffffffffreset/gui/profile/silent/orderhall/help |r";
+
+-- slash command responses
+L["TITAN_PANEL_SLASH_RESP1"] = LIGHTYELLOW_FONT_COLOR_CODE..TITAN_PANEL.." tooltip font scale has been reset.";
+L["TITAN_PANEL_SLASH_RESP2"] = LIGHTYELLOW_FONT_COLOR_CODE..TITAN_PANEL.." tooltip transparency has been reset.";
+L["TITAN_PANEL_SLASH_RESP3"] = LIGHTYELLOW_FONT_COLOR_CODE..TITAN_PANEL.." scale has been reset.";
+L["TITAN_PANEL_SLASH_RESP4"] = LIGHTYELLOW_FONT_COLOR_CODE..TITAN_PANEL.." button spacing has been reset.";
+
+-- global profile locale
+L["TITAN_PANEL_GLOBAL"] = "Global";
+L["TITAN_PANEL_GLOBAL_PROFILE"] = "Global Profile";
+L["TITAN_PANEL_GLOBAL_USE"] = "Use Global Profile";
+L["TITAN_PANEL_GLOBAL_USE_AS"] = "Use as Global Profile";
+L["TITAN_PANEL_GLOBAL_USE_DESC"] = "Use a global profile for all characters";
+L["TITAN_PANEL_GLOBAL_RESET_PART"] = "resetting options";
+L["TITAN_PANEL_GLOBAL_ERR_1"] = "You may not load a profile when a global profile is in use";
+
+-- general panel locale
+L["TITAN_PANEL_VERSION_INFO"] = "|cffffd700 by the |cffff8c00"..TITAN_PANEL.." Development Team";
+L["TITAN_PANEL_MENU_TITLE"] = TITAN_PANEL;
+L["TITAN_PANEL_MENU_HIDE"] = "Hide";
+L["TITAN_PANEL_MENU_IN_COMBAT_LOCKDOWN"] = "(In Combat)";
+L["TITAN_PANEL_MENU_RELOADUI"] = "(Reload UI)";
+L["TITAN_PANEL_MENU_SHOW_COLORED_TEXT"] = "Show Colored Text";
+L["TITAN_PANEL_MENU_SHOW_ICON"] = "Show Icon";
+L["TITAN_PANEL_MENU_SHOW_LABEL_TEXT"] = "Show Label Text";
+L["TITAN_PANEL_MENU_AUTOHIDE"] = "Auto-Hide";
+L["TITAN_PANEL_MENU_CENTER_TEXT"] = "Center Text";
+L["TITAN_PANEL_MENU_DISPLAY_BAR"] = "Show Bar";
+L["TITAN_PANEL_MENU_ADV_LABEL"] =(SHOW or "Show").." "..(CUSTOM or "Custom").." Labels"
+L["TITAN_PANEL_MENU_ADV_LABEL_SHOW"] =(SHOW or "Show")
+L["TITAN_PANEL_MENU_ADV_CUSTOM"] =(CUSTOM or "Custom")
+L["TITAN_PANEL_MENU_ADV_CUSTOM_DESC"] = "Custom label text to show.";
+
+L["TITAN_PANEL_MENU_DISABLE_PUSH"] = "Disable Screen Adjust";
+L["TITAN_PANEL_MENU_DISABLE_MINIMAP_PUSH"] = "Disable Minimap Adjust";
+L["TITAN_PANEL_MENU_DISABLE_LOGS"] = "Automatic Log Adjust";
+L["TITAN_PANEL_MENU_DISABLE_BAGS"] = "Automatic Bag Adjust";
+L["TITAN_PANEL_MENU_DISABLE_TICKET"] = "Automatic Ticket Frame Adjust";
+L["TITAN_PANEL_MENU_PROFILES"] = "Profiles";
+L["TITAN_PANEL_MENU_PROFILE"] = "Profile ";
+L["TITAN_PANEL_MENU_PROFILE_CUSTOM"] = "Custom";
+L["TITAN_PANEL_MENU_PROFILE_DELETED"] = " has been deleted.";
+L["TITAN_PANEL_MENU_PROFILE_SERVERS"] = "Server";
+L["TITAN_PANEL_MENU_PROFILE_CHARS"] = "Character";
+L["TITAN_PANEL_MENU_PROFILE_RELOADUI"] = "Your UI will now reload upon pushing 'Okay' to allow saving of your custom profile.";
+L["TITAN_PANEL_MENU_PROFILE_SAVE_CUSTOM_TITLE"] = "Enter a name for your custom profile:\n(20 chars max, no spaces allowed, case sensitive)";
+L["TITAN_PANEL_MENU_PROFILE_SAVE_PENDING"] = "Current settings are to be saved under profile name: ";
+L["TITAN_PANEL_MENU_PROFILE_ALREADY_EXISTS"] = "The profile name entered already exists. Are you sure you want to overwrite it ? Push 'Accept' if yes, otherwise push 'Cancel' or the 'Escape' key.";
+L["TITAN_PANEL_MENU_MANAGE_SETTINGS"] = "Manage";
+L["TITAN_PANEL_MENU_LOAD_SETTINGS"] = "Load";
+L["TITAN_PANEL_MENU_DELETE_SETTINGS"] = "Delete";
+L["TITAN_PANEL_MENU_SAVE_SETTINGS"] = "Save";
+L["TITAN_PANEL_MENU_CONFIGURATION"] = "Configuration";
+L["TITAN_PANEL_OPTIONS"] = "Options";
+L["TITAN_PANEL_MENU_TOP"] = "Top"
+L["TITAN_PANEL_MENU_TOP2"] = "Top 2"
+L["TITAN_PANEL_MENU_BOTTOM"] = "Bottom"
+L["TITAN_PANEL_MENU_BOTTOM2"] = "Bottom 2"
+L["TITAN_PANEL_MENU_OPTIONS"] = TITAN_PANEL.." Tooltips and Frames";
+L["TITAN_PANEL_MENU_OPTIONS_SHORT"] = "Tooltips and Frames";
+L["TITAN_PANEL_MENU_TOP_BARS"] = "Top Bars"
+L["TITAN_PANEL_MENU_BOTTOM_BARS"] = "Bottom Bars"
+L["TITAN_PANEL_MENU_OPTIONS_BARS"] = "Bars"
+L["TITAN_PANEL_MENU_OPTIONS_BARS_ALL"] = "Bars - "..(ALL or "All")
+L["TITAN_PANEL_MENU_OPTIONS_MAIN_BARS"] = TITAN_PANEL.." Top Bars";
+L["TITAN_PANEL_MENU_OPTIONS_AUX_BARS"] = TITAN_PANEL.." Bottom Bars";
+L["TITAN_PANEL_MENU_OPTIONS_TOOLTIPS"] = "Tooltips";
+L["TITAN_PANEL_MENU_OPTIONS_FRAMES"] = "Frames";
+L["TITAN_PANEL_MENU_PLUGINS"] = "Plugins";
+L["TITAN_PANEL_MENU_LOCK_BUTTONS"] = "Lock Buttons";
+L["TITAN_PANEL_MENU_VERSION_SHOWN"] = "Show Plugin Versions";
+L["TITAN_PANEL_MENU_LDB_SIDE"] = "Right-Side Plugin";
+L["TITAN_PANEL_MENU_LDB_FORCE_LAUNCHER"] = "Force LDB Launchers to Right-Side";
+L["TITAN_PANEL_MENU_CATEGORIES"] = {"Built-ins","General","Combat","Information","Interface","Profession"}
+L["TITAN_PANEL_MENU_TOOLTIPS_SHOWN"] = "Show Tooltips";
+L["TITAN_PANEL_MENU_TOOLTIPS_SHOWN_IN_COMBAT"] = "Hide Tooltips in Combat";
+L["TITAN_PANEL_MENU_AUTOHIDE_IN_COMBAT"] = "Lock auto hide bars while in combat";
+L["TITAN_PANEL_MENU_RESET"] = "Reset "..TITAN_PANEL.." to Default";
+L["TITAN_PANEL_MENU_TEXTURE_SETTINGS"] = "Skins";
+L["TITAN_PANEL_MENU_LSM_FONTS"] = "Panel Font"
+L["TITAN_PANEL_MENU_ENABLED"] = "Enabled";
+L["TITAN_PANEL_MENU_DISABLED"] = "Disabled";
+L["TITAN_PANEL_SHIFT_LEFT"] = "Shift Left";
+L["TITAN_PANEL_SHIFT_RIGHT"] = "Shift Right";
+L["TITAN_PANEL_MENU_SHOW_PLUGIN_TEXT"] = "Show Plugin Text";
+L["TITAN_PANEL_MENU_BAR_ALWAYS"] = "Always On";
+L["TITAN_PANEL_MENU_POSITION"] = "Position";
+L["TITAN_PANEL_MENU_BAR"] = "Bar";
+L["TITAN_PANEL_MENU_DISPLAY_ON_BAR"] = "Choose which bar the plugin is displayed";
+L["TITAN_PANEL_MENU_SHOW"] = "Show Plugin";
+L["TITAN_PANEL_MENU_PLUGIN_RESET"] = "Refresh Plugins";
+L["TITAN_PANEL_MENU_PLUGIN_RESET_DESC"] = "Refresh Plugin Text and Position";
+L["TITAN_PANEL_MENU_SILENT_LOAD"] = "Silent Load";
+L["TITAN_PANEL_MENU_HIDE_ORDERHALL"] = "Hide Order Hall Command Bar";
+
+L["TITAN_PANEL_MAIN_MENU_BAR"] = "Main Menu Bar Adjustment";
+L["TITAN_PANEL_MAIN_MENU_BAR_ADJ"] = "<  Horizontal Adjustment  >";
+L["TITAN_PANEL_MAIN_MENU_BAR_ADJ_DESC"] = "Adjust Main Menu Bar left or right";
+
+-- localization strings for AceConfigDialog-3.0
+L["TITAN_ABOUT_VERSION"] = "Version";
+L["TITAN_ABOUT_AUTHOR"] = "Author";
+L["TITAN_ABOUT_CREDITS"] = "Credits";
+L["TITAN_ABOUT_CATEGORY"] = "Category";
+L["TITAN_ABOUT_EMAIL"] = "E-mail";
+L["TITAN_ABOUT_WEB"] = "Website";
+L["TITAN_ABOUT_LICENSE"] = "License";
+L["TITAN_PANEL_CONFIG_MAIN_LABEL"] = "Information display bar addon. Allows users to add data feed or launcher plugins on a control panel placed on the top and/or bottom of the screen.";
+L["TITAN_TRANS_MENU_TEXT"] = TITAN_PANEL.." Transparency";
+L["TITAN_TRANS_MENU_TEXT_SHORT"] = "Transparency";
+L["TITAN_TRANS_MENU_DESC"] = "Adjust transparency for the "..TITAN_PANEL.." bars and tooltip.";
+L["TITAN_TRANS_MAIN_CONTROL_TITLE"] = "Main Bar";
+L["TITAN_TRANS_AUX_CONTROL_TITLE"] = "Auxiliary Bar";
+L["TITAN_TRANS_CONTROL_TITLE_TOOLTIP"] = "Tooltip";
+L["TITAN_TRANS_TOOLTIP_DESC"] = "Sets transparency for the tooltip of the various plugins.";
+L["TITAN_UISCALE_MENU_TEXT"] = TITAN_PANEL.." Scale and Font";
+L["TITAN_UISCALE_MENU_TEXT_SHORT"] = "Scale and Font";
+L["TITAN_UISCALE_CONTROL_TITLE_UI"] = "UI Scale";
+L["TITAN_UISCALE_CONTROL_TITLE_PANEL"] = TITAN_PANEL.." Scale";
+L["TITAN_UISCALE_CONTROL_TITLE_BUTTON"] = "Button Spacing";
+L["TITAN_UISCALE_CONTROL_TITLE_ICON"] = "Icon Spacing";
+L["TITAN_UISCALE_CONTROL_TOOLTIP_TOOLTIPFONT"] = "Tooltip Font Scale";
+L["TITAN_UISCALE_TOOLTIP_DISABLE_TEXT"] = "Disable Tooltip Font Scale";
+L["TITAN_UISCALE_MENU_DESC"] = "Controls various aspects of the UI and "..TITAN_PANEL..".";
+L["TITAN_UISCALE_SLIDER_DESC"] = "Sets the scale of your entire UI.";
+L["TITAN_UISCALE_PANEL_SLIDER_DESC"] = "Sets the scale for the various "..TITAN_PANEL.." buttons and icons.";
+L["TITAN_UISCALE_BUTTON_SLIDER_DESC"] = "Adjusts the space between left-side plugins.";
+L["TITAN_UISCALE_ICON_SLIDER_DESC"] = "Adjusts the space between right-side plugins.";
+L["TITAN_UISCALE_TOOLTIP_SLIDER_DESC"] = "Adjusts the scale for the tooltip of the various plugins.";
+L["TITAN_UISCALE_DISABLE_TOOLTIP_DESC"] = "Disables "..TITAN_PANEL.." Tooltip Font Scale Control.";
+
+L["TITAN_SKINS_TITLE"] = TITAN_PANEL.." Skins";
+L["TITAN_SKINS_OPTIONS_CUSTOM"] = "Skins - Custom";
+L["TITAN_SKINS_TITLE_CUSTOM"] = TITAN_PANEL.." Custom Skins";
+L["TITAN_SKINS_MAIN_DESC"] = "All custom skins are assumed to be in: \n"
+			.."..\\AddOns\\Titan\\Artwork\\Custom\\<Skin Folder>\\ ".."\n"
+			.."\n"..TITAN_PANEL.." and custom skins are stored under the Custom folder."
+L["TITAN_SKINS_LIST_TITLE"] = "Skin List";
+L["TITAN_SKINS_SET_DESC"] = "Select a skin for the "..TITAN_PANEL.." bars.";
+L["TITAN_SKINS_SET_HEADER"] = "Set "..TITAN_PANEL.." Skin";
+L["TITAN_SKINS_RESET_HEADER"] = "Reset "..TITAN_PANEL.." Skins";
+L["TITAN_SKINS_NEW_HEADER"] = "Add New Skin";
+L["TITAN_SKINS_NAME_TITLE"] = "Skin Name"
+L["TITAN_SKINS_NAME_DESC"] = "Enter a name for your new skin. It will be used in the skin dropdown lists.";
+L["TITAN_SKINS_PATH_TITLE"] = "<Skin Folder>"
+L["TITAN_SKINS_PATH_DESC"] = "<Skin Folder> under the "..TITAN_PANEL.." install. See the example above."
+L["TITAN_SKINS_ADD_HEADER"] = "Add Skin";
+L["TITAN_SKINS_ADD_DESC"] = "Adds a new skin to the list of available skins for "..TITAN_PANEL..".";
+L["TITAN_SKINS_REMOVE_HEADER"] = "Remove Skin";
+L["TITAN_SKINS_REMOVE_DESC"] = "Select a custom skin to remove."
+L["TITAN_SKINS_REMOVE_BUTTON"] = "Remove";
+L["TITAN_SKINS_REMOVE_BUTTON_DESC"] = "Removes the selected custom skin.";
+L["TITAN_SKINS_REMOVE_NOTES"] = "You are responsible for removing any unwanted custom skins "
+	.."from the "..TITAN_PANEL.." install folder. Addons can not add or remove files."
+L["TITAN_SKINS_RESET_DEFAULTS_TITLE"] = "Reset to Defaults";
+L["TITAN_SKINS_RESET_DEFAULTS_DESC"] = "Resets the skin list to the default "..TITAN_PANEL.." skins.";
+L["TITAN_PANEL_MENU_LSM_FONTS_DESC"] = "Select the font type for the various plugins on the "..TITAN_PANEL.." Bars.";
+L["TITAN_PANEL_MENU_FONT_SIZE"] = "Font Size";
+L["TITAN_PANEL_MENU_FONT_SIZE_DESC"] = "Sets the size for the "..TITAN_PANEL.." font.";
+L["TITAN_PANEL_MENU_FRAME_STRATA"] = ""..TITAN_PANEL.." Frame Strata";
+L["TITAN_PANEL_MENU_FRAME_STRATA_DESC"] = "Adjusts the frame strata for the "..TITAN_PANEL.." Bar(s).";
+
+L["TITAN_PANEL_MENU_CHANGE_HISTORY"] = "Recent".." "..(CHANGE or "Change").." "..(HISTORY or "History")
+
+L["TITAN_PANEL_MENU_COMMAND"] = (COMMAND or "Command")
+L["TITAN_PANEL_MENU_SLASH_COMMAND"] = ("/").." "..(COMMAND or "Command")
+L["TITAN_PANEL_MENU_HIDE_IN_COMBAT"] = (HIDE or "Hide").." In Combat"
+L["TITAN_PANEL_MENU_HIDE_IN_COMBAT_DESC"] = (HIDE or "Hide").."All Bars While In Combat"
+L["TITAN_PANEL_MENU_RESET_POSITION"] = (RESET_POSITION or "Reset Position Only")
+L["TITAN_PANEL_MENU_TOOLTIP_MOD"] = "Use Modifier to Show Tooltip"
+L["TITAN_PANEL_MENU_GLOBAL_SKIN_TITLE"] = "Global Skin"
+L["TITAN_PANEL_MENU_GLOBAL_SKIN"] = "Use Global Skin"
+L["TITAN_PANEL_MENU_GLOBAL_SKIN_TIP"] = "Use Global Skin for All Bars"
+
+L["TITAN_PANEL_MENU_ADV"] = "Advanced";
+L["TITAN_PANEL_MENU_ADV_DESC"] = "Output Titan Info At Startup.".."\n";
+L["TITAN_PANEL_MENU_ADV_NAME"] = "Name and Version";
+L["TITAN_PANEL_MENU_ADV_NAME_DESC"] = "Show Titan name and version on entering world.";
+L["TITAN_PANEL_MENU_ADV_PLUGINS"] = "Plugin Registration process";
+L["TITAN_PANEL_MENU_ADV_PLUGINS_DESC"] = "Shows start and end of Registration process and number of registered plugins.";
+
+L["TITAN_PANEL_MENU_ADV_NOTES"] = "Notes";
+L["TITAN_PANEL_MENU_ADV_NOTES_PLUGIN"] = "Plugin Notes";
+
+-- Classic
+L["TITAN_PANEL_MENU_ADV01_DESC"] = "Change Timers only if you experience issues with frames not adjusting.".."\n";
+L["TITAN_PANEL_MENU_ADV_PEW"] = "Entering World";
+L["TITAN_PANEL_MENU_ADV_PEW_DESC"] = "Change value (usually increase) if frames do not adjust when entering / leaving world or an instance.";
+L["TITAN_PANEL_MENU_ADV_VEHICLE"] = "Vehicle";
+L["TITAN_PANEL_MENU_ADV_VEHICLE_DESC"] = "Change value (usually increase) if frames do not adjust when entering / leaving vehicle.";
+--
+
+L["TITAN_AMMO_FORMAT"] = "%d";
+L["TITAN_AMMO_BUTTON_LABEL_AMMO"] = "Ammo: ";
+L["TITAN_AMMO_BUTTON_LABEL_THROWN"] = "Thrown: ";
+L["TITAN_AMMO_BUTTON_LABEL_AMMO_THROWN"] = "Ammo/Thrown: ";
+L["TITAN_AMMO_TOOLTIP"] = "Equipped Ammo/Thrown Count";
+L["TITAN_AMMO_MENU_TEXT"] = "Ammo/Thrown";
+L["TITAN_AMMO_BUTTON_NOAMMO"] = "--";
+L["TITAN_AMMO_MENU_REFRESH"] = "Refresh Display";
+L["TITAN_AMMO_BULLET_NAME"] = "Show Ammo Name";
+L["TITAN_AMMO_THROWN"] = "Thrown";
+L["TITAN_AMMO_GUN"] = "Bullets";
+L["TITAN_AMMO_BOW"] = "Arrows";
+--
+
+L["TITAN_PANEL_MENU_HELP"] = TITAN_PANEL.." "..(HELP_LABEL or "Help")
+-- /end localization strings for AceConfigDialog-3.0
+
+L["TITAN_AUTOHIDE_TOOLTIP"] = "Toggles "..TITAN_PANEL.." auto-hide on/off feature";
+
+L["TITAN_BAG_FORMAT"] = "%d/%d";
+L["TITAN_BAG_BUTTON_LABEL"] = "Bags: ";
+L["TITAN_BAG_TOOLTIP"] = "Bags Info";
+L["TITAN_BAG_TOOLTIP_HINTS"] = "Hint: Left-click to open all bags.";
+L["TITAN_BAG_MENU_TEXT"] = "Bag";
+L["TITAN_BAG_USED_SLOTS"] = "Used Slots";
+L["TITAN_BAG_FREE_SLOTS"] = "Free Slots";
+L["TITAN_BAG_BACKPACK"] = "Backpack";
+L["TITAN_BAG_MENU_SHOW_USED_SLOTS"] = "Show Used Slots";
+L["TITAN_BAG_MENU_SHOW_AVAILABLE_SLOTS"] = "Show Available Slots";
+L["TITAN_BAG_MENU_SHOW_DETAILED"] = "Show Detailed Tooltip";
+L["TITAN_BAG_MENU_IGNORE_SLOTS"] = "Ignore Containers";
+L["TITAN_BAG_MENU_IGNORE_PROF_BAGS_SLOTS"] = "Ignore Profession Bags";
+
+L["TITAN_BAG_PROF_BAG_ENCHANTING"] = {
+"Enchanted Mageweave Pouch", "Enchanted Runecloth Bag", "Enchanter's Satchel", "Big Bag of Enchantment", "Spellfire Bag",
+"Mysterious Bag", "Otherworldly Bag", "\"Carriage - Exclusive\" Enchanting Evening Purse"};
+L["TITAN_BAG_PROF_BAG_ENGINEERING"] = {
+"Heavy Toolbox", "Fel Iron Toolbox", "Titanium Toolbox", "Khorium Toolbox", "Elementium Toolbox", "\"Carriage - Maddy\" High Tech Bag"};
+L["TITAN_BAG_PROF_BAG_HERBALISM"] = {
+"Herb Pouch", "Cenarion Herb Bag", "Satchel of Cenarius", "Mycah's Botanical Bag", "Emerald Bag", "Hyjal Expedition Bag",
+"\"Carriage - Going Green\" Herb Tote Bag"};
+L["TITAN_BAG_PROF_BAG_INSCRIPTION"] = {
+"Scribe's Satchel", "Pack of Endless Pockets", "\"Carriage - Xandera\" Student's Satchel", "Burnished Inscription Bag"};
+L["TITAN_BAG_PROF_BAG_JEWELCRAFTING"] = {
+"Gem Pouch", "Bag of Jewels", "\"Carriage - Exclusive\" Gem Studded Clutch"};
+L["TITAN_BAG_PROF_BAG_LEATHERWORKING"] = {
+"Leatherworker's Satchel", "Bag of Many Hides", "Trapper's Traveling Pack", "\"Carriage - Meeya\" Leather Bag", "Burnished Leather Bag"};
+L["TITAN_BAG_PROF_BAG_MINING"] = {
+"Mining Sack", "Reinforced Mining Bag", "Mammoth Mining Bag", "\"Carriage - Christina\" Precious Metal Bag", "Burnished Mining Bag"};
+L["TITAN_BAG_PROF_BAG_FISHING"] = {"Lure Master Tackle Box"};
+L["TITAN_BAG_PROF_BAG_COOKING"] = {"Portable Refrigerator", "Advanced Refrigeration Unit"};
+
+-- Classic
+L["TITAN_BAG_MENU_IGNORE_AMMO_POUCH_SLOTS"] = "Ignore ammo bags";
+L["TITAN_BAG_SHARD_BAG_NAMES"] = {"Soul Pouch", "Small Soul Pouch", "Box of Souls", "Felcloth Bag", "Core Felcloth Bag", "Ebon Shadowbag", "Abyssal Bag"};
+L["TITAN_BAG_MENU_IGNORE_SHARD_BAGS_SLOTS"] = "Ignore shard bags";
+L["TITAN_BAG_AMMO_POUCH_NAMES"] = {"Clefthoof Hide Quiver", "Worg Hide Quiver", "Ancient Sinew Wrapped Lamina", "Nerubian Reinforced Quiver", "Quiver of a Thousand Feathers", "Knothide Quiver", "Harpy Hide Quiver", "Ribbly's Quiver", "Quickdraw Quiver", "Heavy Quiver", "Quiver of the Night Watch", "Hunting Quiver", "Medium Quiver", "Light Leather Quiver", "Small Quiver", "Light Quiver", "Smuggler's Ammo Pouch", "Dragonscale Ammo Pouch", "Knothide Ammo Pouch", "Netherscale Ammo Pouch", "Gnoll Skin Bandolier", "Ribbly's Bandolier", "Thick Leather Ammo Pouch", "Heavy Leather Ammo Pouch", "Bandolier of the Night Watch", "Medium Shot Pouch", "Hunting Ammo Sack", "Small Leather Ammo Pouch", "Small Shot Pouch", "Small Ammo Pouch"};
+--
+
+L["TITAN_CLOCK_TOOLTIP"] = "Clock";
+L["TITAN_CLOCK_TOOLTIP_VALUE"] = "Server Offset Hour Value: ";
+L["TITAN_CLOCK_TOOLTIP_LOCAL_TIME"] = "Local Time: ";
+L["TITAN_CLOCK_TOOLTIP_SERVER_TIME"] = "Server Time: ";
+L["TITAN_CLOCK_TOOLTIP_SERVER_ADJUSTED_TIME"] = "Adjusted Server Time: ";
+L["TITAN_CLOCK_TOOLTIP_HINT1"] = "Hint: Left-click to adjust the offset hour"
+L["TITAN_CLOCK_TOOLTIP_HINT2"] = "(server time only) and the 12/24H time format.";
+L["TITAN_CLOCK_TOOLTIP_HINT3"] = "Shift Left-Click to toggle the Calendar on/off.";
+L["TITAN_CLOCK_CONTROL_TOOLTIP"] = "Server Hour Offset: ";
+L["TITAN_CLOCK_CONTROL_TITLE"] = "Offset";
+L["TITAN_CLOCK_CONTROL_HIGH"] = "+12";
+L["TITAN_CLOCK_CONTROL_LOW"] = "-12";
+L["TITAN_CLOCK_CHECKBUTTON"] = "24H Fmt";
+L["TITAN_CLOCK_CHECKBUTTON_TOOLTIP"] = "Toggles the time display between 12-hour and 24-hour format";
+L["TITAN_CLOCK_MENU_TEXT"] = "Clock";
+L["TITAN_CLOCK_MENU_LOCAL_TIME"] = "Show Local Time (L)";
+L["TITAN_CLOCK_MENU_SERVER_TIME"] = "Show Server Time (S)";
+L["TITAN_CLOCK_MENU_SERVER_ADJUSTED_TIME"] = "Show Server Adjusted Time (A)";
+L["TITAN_CLOCK_MENU_DISPLAY_ON_RIGHT_SIDE"] = "Display on Right Side";
+L["TITAN_CLOCK_MENU_HIDE_GAMETIME"] = "Hide Time/Calendar Button";
+L["TITAN_CLOCK_MENU_HIDE_MAPTIME"] = "Hide Time Button";
+L["TITAN_CLOCK_MENU_HIDE_CALENDAR"] = "Hide Calendar Button";
+
+L["TITAN_LOCATION_FORMAT"] = "(%.d, %.d)";
+L["TITAN_LOCATION_FORMAT2"] = "(%.1f, %.1f)";
+L["TITAN_LOCATION_FORMAT3"] = "(%.2f, %.2f)";
+L["TITAN_LOCATION_FORMAT_LABEL"] = "(xx , yy)";
+L["TITAN_LOCATION_FORMAT2_LABEL"] = "(xx.x , yy.y)";
+L["TITAN_LOCATION_FORMAT3_LABEL"] = "(xx.xx , yy.yy)";
+L["TITAN_LOCATION_FORMAT_COORD_LABEL"] = "Coordinate Format";
+L["TITAN_LOCATION_BUTTON_LABEL"] = "Loc: ";
+L["TITAN_LOCATION_TOOLTIP"] = "Location Info";
+L["TITAN_LOCATION_TOOLTIP_HINTS_1"] = "Hint: Shift + left-click to add location";
+L["TITAN_LOCATION_TOOLTIP_HINTS_2"] = "info to the chat message.";
+L["TITAN_LOCATION_TOOLTIP_ZONE"] = "Zone: ";
+L["TITAN_LOCATION_TOOLTIP_SUBZONE"] = "SubZone: ";
+L["TITAN_LOCATION_TOOLTIP_PVPINFO"] = "PVP Info: ";
+L["TITAN_LOCATION_TOOLTIP_HOMELOCATION"] = "Home Location";
+L["TITAN_LOCATION_TOOLTIP_INN"] = "Inn: ";
+L["TITAN_LOCATION_MENU_TEXT"] = "Location";
+L["TITAN_LOCATION_MENU_SHOW_ZONE_ON_PANEL_TEXT"] = "Show Zone Text";
+L["TITAN_LOCATION_MENU_SHOW_COORDS_ON_MAP_TEXT"] = "Show Coordinates on World Map";
+L["TITAN_LOCATION_MENU_SHOW_COORDS_ON_PANEL_TEXT"] = "Show Text Coordinates";
+L["TITAN_LOCATION_MAP_CURSOR_COORDS_TEXT"] = "Cursor: %s";
+L["TITAN_LOCATION_MAP_PLAYER_COORDS_TEXT"] = "Player: %s";
+L["TITAN_LOCATION_NO_COORDS"] = "No Coords";
+L["TITAN_LOCATION_MENU_SHOW_LOC_ON_MINIMAP_TEXT"] = "Show Location Name Above Minimap";
+L["TITAN_LOCATION_MENU_UPDATE_WORLD_MAP"] = "Update World Map When Zone Changes";
+
+-- Classic
+L["TITAN_LOCATION_MENU_SHOW_SUBZONE_ON_PANEL_TEXT"] = "Show Only Subzone Text";
+L["TITAN_LOCATION_MENU_MAP_COORDS_TITLE"] = "Coordinates Location on Map";
+L["TITAN_LOCATION_MENU_MAP_COORDS_LOC_1"] = "Top Left";
+L["TITAN_LOCATION_MENU_MAP_COORDS_LOC_2"] = "Top Right";
+L["TITAN_LOCATION_MENU_MAP_COORDS_LOC_3"] = "Bottom Left";
+L["TITAN_LOCATION_MENU_MAP_COORDS_LOC_4"] = "Bottom";
+L["TITAN_LOCATION_MENU_MAP_COORDS_LOC_5"] = "Bottom Right";
+--
+
+L["TITAN_FPS_FORMAT"] = "%.1f";
+L["TITAN_FPS_BUTTON_LABEL"] = "FPS: ";
+L["TITAN_FPS_MENU_TEXT"] = "FPS";
+L["TITAN_FPS_TOOLTIP_CURRENT_FPS"] = "Current FPS: ";
+L["TITAN_FPS_TOOLTIP_AVG_FPS"] = "Average FPS: ";
+L["TITAN_FPS_TOOLTIP_MIN_FPS"] = "Minimum FPS: ";
+L["TITAN_FPS_TOOLTIP_MAX_FPS"] = "Maximum FPS: ";
+L["TITAN_FPS_TOOLTIP"] = "Frames Per Second";
+
+L["TITAN_LATENCY_FORMAT"] = "%d".."ms";
+L["TITAN_LATENCY_BANDWIDTH_FORMAT"] = "%.3f ".."KB/s";
+L["TITAN_LATENCY_BUTTON_LABEL"] = "Latency: ";
+L["TITAN_LATENCY_TOOLTIP"] = "Network Status";
+L["TITAN_LATENCY_TOOLTIP_LATENCY_HOME"] = "Realm Latency (home): ";
+L["TITAN_LATENCY_TOOLTIP_LATENCY_WORLD"] = "Game Latency (world): ";
+L["TITAN_LATENCY_TOOLTIP_BANDWIDTH_IN"] = "Bandwidth In: ";
+L["TITAN_LATENCY_TOOLTIP_BANDWIDTH_OUT"] = "Bandwidth Out: ";
+L["TITAN_LATENCY_MENU_TEXT"] = "Latency";
+
+L["TITAN_LOOTTYPE_BUTTON_LABEL"] = "Loot: ";
+L["TITAN_LOOTTYPE_FREE_FOR_ALL"] = "Free For All";
+L["TITAN_LOOTTYPE_ROUND_ROBIN"] = "Round Robin";
+L["TITAN_LOOTTYPE_MASTER_LOOTER"] = "Master Looter";
+L["TITAN_LOOTTYPE_GROUP_LOOT"] = "Group Loot";
+L["TITAN_LOOTTYPE_NEED_BEFORE_GREED"] = "Need Before Greed";
+L["TITAN_LOOTTYPE_PERSONAL"] = "Personal";
+L["TITAN_LOOTTYPE_TOOLTIP"] = "Loot Type Info";
+L["TITAN_LOOTTYPE_MENU_TEXT"] = "Loot Type";
+L["TITAN_LOOTTYPE_RANDOM_ROLL_LABEL"] = "Random Roll";
+L["TITAN_LOOTTYPE_TOOLTIP_HINT1"] = "Hint: Left-click for random roll.";
+L["TITAN_LOOTTYPE_TOOLTIP_HINT2"] = "Select roll type from right-click menu.";
+L["TITAN_LOOTTYPE_DUNGEONDIFF_LABEL"] = "Dungeon Difficulty";
+L["TITAN_LOOTTYPE_DUNGEONDIFF_LABEL2"] = "Raid Difficulty";
+L["TITAN_LOOTTYPE_SHOWDUNGEONDIFF_LABEL"] = "Show Dungeon/Raid Difficulty";
+L["TITAN_LOOTTYPE_SETDUNGEONDIFF_LABEL"] = "Set Dungeon Difficulty";
+L["TITAN_LOOTTYPE_SETRAIDDIFF_LABEL"] = "Set Raid Difficulty";
+L["TITAN_LOOTTYPE_AUTODIFF_LABEL"] = "Auto (Group Based)";
+
+-- Classic
+-- Tracker part
+L["BtnRoll"]  = "Roll" -- button
+L["BtnPass"]  = "Pass" -- button
+L["BtnClear"] = "Start" -- button (was 'Clear')
+L["BtnAnnounce"] = "Result" -- button (was 'Announce')
+L["BtnNotRolled"] = "Remind" -- button (was 'Not Rolled')
+L["TextPass"] = "pass" -- string to search for when player passes on loot
+L["MsgNotRolled"] = "Reminder sent." -- nag players who have not rolled
+L["MsgClosing"] = "Closing tracker window." -- when leader closes tracker
+L["TxtLine"] = "------------------------------------------------------------------------------------------------------"
+L["MsgNbRolls"] = "%d Roll(s)" -- number of rolls at bottom of frame
+L["MsgRollCleared"] = "MsgRollCleared" -- sent when BtnClear is clicked
+L["MsgStart"] = "New roll starting now! Type '/rnd' or '%s'"
+L["MsgBar"] = "==============================" -- used as part of start message to players
+L["MsgAnnounce"] = "%s won with a roll of %d."
+L["RaidPass"]="'/raid pass'" -- used to 'end' NotRolledNag message
+L["PartyPass"]="'/party pass'" -- used to 'end' NotRolledNag message
+L["NotRolledNag"]="{star} Please type '/roll' or 'pass' " -- cannot use L["TextPass"] here ????
+--
+
+L["TITAN_MEMORY_FORMAT"] = "%.3f".."MB";
+L["TITAN_MEMORY_FORMAT_KB"] = "%d".."KB";
+L["TITAN_MEMORY_RATE_FORMAT"] = "%.3f".."KB/s";
+L["TITAN_MEMORY_BUTTON_LABEL"] = "Memory: ";
+L["TITAN_MEMORY_TOOLTIP"] = "Memory Usage";
+L["TITAN_MEMORY_TOOLTIP_CURRENT_MEMORY"] = "Current: ";
+L["TITAN_MEMORY_TOOLTIP_INITIAL_MEMORY"] = "Initial: ";
+L["TITAN_MEMORY_TOOLTIP_INCREASING_RATE"] = "Increasing Rate: ";
+L["TITAN_MEMORY_KBMB_LABEL"] = "KB/MB";
+
+L["TITAN_PERFORMANCE_TOOLTIP"] = "Performance Info";
+L["TITAN_PERFORMANCE_MENU_TEXT"] = "Performance";
+L["TITAN_PERFORMANCE_ADDONS"] = "Addon Usage";
+L["TITAN_PERFORMANCE_ADDON_MEM_USAGE_LABEL"] = "Addon Memory Usage";
+L["TITAN_PERFORMANCE_ADDON_MEM_FORMAT_LABEL"] = "Addon Memory Format";
+L["TITAN_PERFORMANCE_ADDON_CPU_USAGE_LABEL"] = "Addon CPU Usage";
+L["TITAN_PERFORMANCE_ADDON_NAME_LABEL"] = "Name:";
+L["TITAN_PERFORMANCE_ADDON_USAGE_LABEL"] = "Usage";
+L["TITAN_PERFORMANCE_ADDON_RATE_LABEL"] = "Rate";
+L["TITAN_PERFORMANCE_ADDON_TOTAL_MEM_USAGE_LABEL"] = "Total Addon Memory:";
+L["TITAN_PERFORMANCE_ADDON_TOTAL_CPU_USAGE_LABEL"] = "Total CPU Time:";
+L["TITAN_PERFORMANCE_MENU_SHOW_FPS"] = "Show FPS";
+L["TITAN_PERFORMANCE_MENU_SHOW_LATENCY"] = "Show Realm Latency";
+L["TITAN_PERFORMANCE_MENU_SHOW_LATENCY_WORLD"] = "Show Game Latency";
+L["TITAN_PERFORMANCE_MENU_SHOW_MEMORY"] = "Show Memory";
+L["TITAN_PERFORMANCE_MENU_SHOW_ADDONS"] = "Show Addon Memory Usage";
+L["TITAN_PERFORMANCE_MENU_SHOW_ADDON_RATE"] = "Show Addon Usage Rate";
+L["TITAN_PERFORMANCE_MENU_CPUPROF_LABEL"] = "CPU Profiling Mode";
+L["TITAN_PERFORMANCE_MENU_CPUPROF_LABEL_ON"] = "Enable CPU Profiling Mode ";
+L["TITAN_PERFORMANCE_MENU_CPUPROF_LABEL_OFF"] = "Disable CPU Profiling Mode ";
+L["TITAN_PERFORMANCE_CONTROL_TOOLTIP"] = "Monitored Addons: ";
+L["TITAN_PERFORMANCE_CONTROL_TITLE"] = "Monitored Addons";
+L["TITAN_PERFORMANCE_CONTROL_HIGH"] = "40";
+L["TITAN_PERFORMANCE_CONTROL_LOW"] = "1";
+L["TITAN_PERFORMANCE_TOOLTIP_HINT"] = "Hint: Left-click to force a garbage collection.";
+
+L["TITAN_XP_FORMAT"] = "%s";
+L["TITAN_XP_PERCENT_FORMAT"] = "(%.1f%%)";
+L["TITAN_XP_BUTTON_LABEL_XPHR_LEVEL"] = "XP/hr This Level: ";
+L["TITAN_XP_BUTTON_LABEL_XPHR_SESSION"] = "XP/hr This Session: ";
+L["TITAN_XP_BUTTON_LABEL_TOLEVEL_TIME_LEVEL"] = "Time To Level: ";
+L["TITAN_XP_LEVEL_COMPLETE"] = "Level Complete: ";
+L["TITAN_XP_TOTAL_RESTED"] = "Rested: ";
+L["TITAN_XP_XPTOLEVELUP"] = "XP To Level: ";
+L["TITAN_XP_TOOLTIP"] = "XP Info";
+L["TITAN_XP_TOOLTIP_TOTAL_TIME"] = "Total Time Played: ";
+L["TITAN_XP_TOOLTIP_LEVEL_TIME"] = "Time Played This Level: ";
+L["TITAN_XP_TOOLTIP_SESSION_TIME"] = "Time Played This Session: ";
+L["TITAN_XP_TOOLTIP_TOTAL_XP"] = "Total XP Required This Level: ";
+L["TITAN_XP_TOOLTIP_LEVEL_XP"] = "XP Gained This Level: ";
+L["TITAN_XP_TOOLTIP_TOLEVEL_XP"] = "XP Needed To Level: ";
+L["TITAN_XP_TOOLTIP_SESSION_XP"] = "XP Gained This Session: ";
+L["TITAN_XP_TOOLTIP_XPHR_LEVEL"] = "XP/HR This Level: ";
+L["TITAN_XP_TOOLTIP_XPHR_SESSION"] = "XP/HR This Session: ";
+L["TITAN_XP_TOOLTIP_TOLEVEL_LEVEL"] = "Time To Level (Level Rate): ";
+L["TITAN_XP_TOOLTIP_TOLEVEL_SESSION"] = "Time To Level (Session Rate): ";
+L["TITAN_XP_MENU_TEXT"] = "XP";
+L["TITAN_XP_MENU_SHOW_XPHR_THIS_LEVEL"] = "Show XP/HR This Level";
+L["TITAN_XP_MENU_SHOW_XPHR_THIS_SESSION"] = "Show XP/HR This Session";
+L["TITAN_XP_MENU_SHOW_RESTED_TOLEVELUP"] = "Show Multi-Info View";
+L["TITAN_XP_MENU_SIMPLE_BUTTON_TITLE"] = "Button";
+L["TITAN_XP_MENU_SIMPLE_BUTTON_RESTED"] = "Show Rested XP";
+L["TITAN_XP_MENU_SIMPLE_BUTTON_TOLEVELUP"] = "Show XP To Level";
+L["TITAN_XP_MENU_SIMPLE_BUTTON_KILLS"] = "Show Estimated Kills To Level";
+L["TITAN_XP_MENU_RESET_SESSION"] = "Reset Session";
+L["TITAN_XP_MENU_REFRESH_PLAYED"] = "Refresh Timers";
+L["TITAN_XP_UPDATE_PENDING"] = "Updating...";
+L["TITAN_XP_KILLS_LABEL"] = "Kills To Level (at %s XP gained last): ";
+L["TITAN_XP_KILLS_LABEL_SHORT"] = "Est. Kills: ";
+L["TITAN_XP_BUTTON_LABEL_SESSION_TIME"] = "Session Time: ";
+L["TITAN_XP_MENU_SHOW_SESSION_TIME"] = "Show Session Time";
+L["TITAN_XP_GAIN_PATTERN"] = "(.*) dies, you gain (%d+) experience.";
+L["TITAN_XP_XPGAINS_LABEL_SHORT"] = "Est. Gains: ";
+L["TITAN_XP_XPGAINS_LABEL"] = "XP Gains To Level (at %s XP gained last): ";
+L["TITAN_XP_MENU_SIMPLE_BUTTON_XPGAIN"] = "Show Estimated XP Gains To Level";
+
+--Titan Repair
+L["REPAIR_LOCALE"] = {
+	menu = "Repair",
+	tooltip = "Repair Info",
+	button = "Durability: ",
+	normal = "Repair Cost (Normal): ",
+	friendly = "Repair Cost (Friendly): ",
+	honored = "Repair Cost (Honored): ",
+	revered = "Repair Cost (Revered): ",
+	exalted = "Repair Cost (Exalted): ",
+	buttonNormal = "Show Normal",
+	buttonFriendly = "Show Friendly (5%)",
+	buttonHonored = "Show Honored (10%)",
+	buttonRevered = "Show Revered (15%)",
+	buttonExalted = "Show Exalted (20%)",
+	percentage = "Show as Percentage",
+	itemnames = "Show Item Names",
+	mostdamaged = "Show Most Damaged",
+	showdurabilityframe = "Show Durability Frame",
+	undamaged = "Show Undamaged Items",
+	discount = "Discount",
+	nothing = "Nothing Damaged",
+	confirmation = "Do you want to repair all items ?",
+	badmerchant = "This merchant cannot repair. Displaying normal repair costs instead.",
+	popup = "Show Repair Popup",
+	showinventory = "Calculate Inventory Damage",
+	WholeScanInProgress = "Updating...",
+	AutoReplabel = "Auto-Repair",
+	AutoRepitemlabel = "Auto Repair All Items",
+	ShowRepairCost = "Show Repair Cost",
+	ignoreThrown = "Ignore Thrown",
+	ShowItems = "Show Items",
+	ShowDiscounts = "Show Discounts",
+	ShowCosts = "Show Costs",
+	Items = "Items",
+	Discounts = "Discounts",
+	Costs = "Costs",
+	CostTotal = "Total Cost",
+	CostBag = "Bag Cost",
+	CostEquip = "Equip Cost",
+	TooltipOptions = "Tooltip",
+};
+L["TITAN_REPAIR"] = "Titan Repair"
+L["TITAN_REPAIR_GBANK_TOTAL"] = "Guild Bank Funds :"
+L["TITAN_REPAIR_GBANK_WITHDRAW"] = "Guild Bank Withdrawal Allowed :"
+L["TITAN_REPAIR_GBANK_USEFUNDS"] = "Use Guild Bank Funds"
+L["TITAN_REPAIR_GBANK_NOMONEY"] = "Guild Bank can't afford the repair cost, or you can't withdraw that much."
+L["TITAN_REPAIR_GBANK_NORIGHTS"] = "You are either not in a guild or you don't have permission to use the guild bank to repair your items."
+L["TITAN_REPAIR_CANNOT_AFFORD"] = "You cannot afford to repair, at this time."
+L["TITAN_REPAIR_REPORT_COST_MENU"] = "Report Repair Cost to Chat"
+L["TITAN_REPAIR_REPORT_COST_CHAT"] = "Repair cost was "
+
+L["TITAN_GOLD_TOOLTIPTEXT"] = "Total Gold on";
+L["TITAN_GOLD_ITEMNAME"] = "Titan Gold";
+L["TITAN_GOLD_CLEAR_DATA_TEXT"] = "Clear Database";
+L["TITAN_GOLD_RESET_SESS_TEXT"] = "Reset Current Session";
+L["TITAN_GOLD_DB_CLEARED"] = "Titan Gold - Database Cleared.";
+L["TITAN_GOLD_SESSION_RESET"] = "Titan Gold - Session Reset.";
+L["TITAN_GOLD_MENU_TEXT"] = "Gold";
+L["TITAN_GOLD_TOOLTIP"] = "Gold Info";
+L["TITAN_GOLD_TOGGLE_PLAYER_TEXT"] = "Display Player Gold";
+L["TITAN_GOLD_TOGGLE_ALL_TEXT"] = "Display Server Gold";
+L["TITAN_GOLD_SESS_EARNED"] = "Earned This Session";
+L["TITAN_GOLD_PERHOUR_EARNED"] = "Earned Per Hour";
+L["TITAN_GOLD_SESS_LOST"] = "Lost This Session";
+L["TITAN_GOLD_PERHOUR_LOST"] = "Lost Per Hour";
+L["TITAN_GOLD_STATS_TITLE"] = "Session Statistics";
+L["TITAN_GOLD_TTL_GOLD"] = "Total Gold";
+L["TITAN_GOLD_START_GOLD"] = "Starting Gold";
+L["TITAN_GOLD_TOGGLE_SORT_GOLD"] = "Sort Table By Gold";
+L["TITAN_GOLD_TOGGLE_SORT_NAME"] = "Sort Gold By Name";
+L["TITAN_GOLD_TOGGLE_GPH_SHOW"] = "Display Gold Per Hour";
+L["TITAN_GOLD_TOGGLE_GPH_HIDE"] = "Hide Gold Per Hour";
+L["TITAN_GOLD_GOLD"] = "g";
+L["TITAN_GOLD_SILVER"] = "s";
+L["TITAN_GOLD_COPPER"] = "c";
+L["TITAN_GOLD_STATUS_PLAYER_SHOW"] = "Visible";
+L["TITAN_GOLD_STATUS_PLAYER_HIDE"] = "Hidden";
+L["TITAN_GOLD_DELETE_PLAYER"] = "Delete Toon";
+L["TITAN_GOLD_SHOW_PLAYER"] = "Show Toon";
+L["TITAN_GOLD_FACTION_PLAYER_ALLY"] = "Alliance";
+L["TITAN_GOLD_FACTION_PLAYER_HORDE"] = "Horde";
+L["TITAN_GOLD_CLEAR_DATA_WARNING"] = GREEN_FONT_COLOR_CODE.."Warning: "
+..FONT_COLOR_CODE_CLOSE.."This setting will wipe your Titan Gold database. "
+.."If you wish to continue with this operation, push 'Accept', otherwise push 'Cancel' or the 'Escape' key.";
+L["TITAN_GOLD_COIN_NONE"] = "Show No Labels";
+L["TITAN_GOLD_COIN_LABELS"] = "Show Text Labels";
+L["TITAN_GOLD_COIN_ICONS"] = "Show Icon Labels";
+L["TITAN_GOLD_ONLY"] = "Show Gold Only";
+L["TITAN_GOLD_COLORS"] = "Show Gold Colors";
+L["TITAN_GOLD_MERGE"] = "Merge Servers";
+L["TITAN_GOLD_SEPARATE"] = "This Server";
+L["TITAN_GOLD_ALL"] = "All Servers";
+L["TITAN_GOLD_IGNORE_FACTION"] = IGNORE.." "..FACTION
+L["TITAN_GOLD_MERGED"] = "Merged"
+
+L["TITAN_VOLUME_TOOLTIP"] = "Volume Info";
+L["TITAN_VOLUME_MASTER_TOOLTIP_VALUE"] = "Master Sound Volume: ";
+L["TITAN_VOLUME_SOUND_TOOLTIP_VALUE"] = "Effects Sound Volume: ";
+L["TITAN_VOLUME_AMBIENCE_TOOLTIP_VALUE"] = "Ambience Sound Volume: ";
+L["TITAN_VOLUME_DIALOG_TOOLTIP_VALUE"] = "Dialog Sound Volume: ";
+L["TITAN_VOLUME_MUSIC_TOOLTIP_VALUE"] = "Music Sound Volume: ";
+L["TITAN_VOLUME_MICROPHONE_TOOLTIP_VALUE"] = "Microphone Sound Volume: ";
+L["TITAN_VOLUME_SPEAKER_TOOLTIP_VALUE"] = "Speaker Sound Volume: ";
+L["TITAN_VOLUME_TOOLTIP_HINT1"] = "Hint: Left-click to adjust the"
+L["TITAN_VOLUME_TOOLTIP_HINT2"] = "sound volume.";
+L["TITAN_VOLUME_CONTROL_TOOLTIP"] = "Volume Control: ";
+L["TITAN_VOLUME_CONTROL_TITLE"] = "Volume Control";
+L["TITAN_VOLUME_MASTER_CONTROL_TITLE"] = "Master";
+L["TITAN_VOLUME_SOUND_CONTROL_TITLE"] = "Effects";
+L["TITAN_VOLUME_AMBIENCE_CONTROL_TITLE"] = "Ambience";
+L["TITAN_VOLUME_DIALOG_CONTROL_TITLE"] = "Dialog";
+L["TITAN_VOLUME_MUSIC_CONTROL_TITLE"] = "Music";
+L["TITAN_VOLUME_MICROPHONE_CONTROL_TITLE"] = "Microphone";
+L["TITAN_VOLUME_SPEAKER_CONTROL_TITLE"] = "Speaker";
+L["TITAN_VOLUME_CONTROL_HIGH"] = "High";
+L["TITAN_VOLUME_CONTROL_LOW"] = "Low";
+L["TITAN_VOLUME_MENU_TEXT"] = "Volume Control";
+L["TITAN_VOLUME_MENU_AUDIO_OPTIONS_LABEL"] = "Show Sound/Voice Options" ;
+L["TITAN_VOLUME_MENU_OVERRIDE_BLIZZ_SETTINGS"] = "Override Blizzard Volume Settings";
+
+L["TITAN_REGEN_MENU_TEXT"] = "Regen"
+L["TITAN_REGEN_MENU_TOOLTIP_TITLE"] = "Regen Info"
+L["TITAN_REGEN_MENU_SHOW2"] = "HP"
+L["TITAN_REGEN_MENU_SHOW3"] = "MP"
+L["TITAN_REGEN_MENU_SHOW4"] = "As Percentage"
+L["TITAN_REGEN_BUTTON_TEXT_HP"] = "HP: "
+L["TITAN_REGEN_BUTTON_TEXT_MP"] = " MP: "
+L["TITAN_REGEN_TOOLTIP1"] = "Health: \t"..GREEN_FONT_COLOR_CODE.."%d"..FONT_COLOR_CODE_CLOSE.." / " ..HIGHLIGHT_FONT_COLOR_CODE.."%d"..FONT_COLOR_CODE_CLOSE.." ("..RED_FONT_COLOR_CODE.."%d"..FONT_COLOR_CODE_CLOSE..")";
+L["TITAN_REGEN_TOOLTIP2"] = "Mana: \t"..GREEN_FONT_COLOR_CODE.."%d"..FONT_COLOR_CODE_CLOSE.." / " ..HIGHLIGHT_FONT_COLOR_CODE.."%d"..FONT_COLOR_CODE_CLOSE.." ("..RED_FONT_COLOR_CODE.."%d"..FONT_COLOR_CODE_CLOSE..")";
+L["TITAN_REGEN_TOOLTIP3"] = "Best HP Regen: \t"..HIGHLIGHT_FONT_COLOR_CODE.."%d"..FONT_COLOR_CODE_CLOSE;
+L["TITAN_REGEN_TOOLTIP4"] = "Worst HP Regen: \t"..HIGHLIGHT_FONT_COLOR_CODE.."%d"..FONT_COLOR_CODE_CLOSE;
+L["TITAN_REGEN_TOOLTIP5"] = "Best MP Regen: \t"..HIGHLIGHT_FONT_COLOR_CODE.."%d"..FONT_COLOR_CODE_CLOSE;
+L["TITAN_REGEN_TOOLTIP6"] = "Worst MP Regen: \t"..HIGHLIGHT_FONT_COLOR_CODE.."%d"..FONT_COLOR_CODE_CLOSE;
+L["TITAN_REGEN_TOOLTIP7"] = "MP Regen in Last Fight: \t"..HIGHLIGHT_FONT_COLOR_CODE.."%d"..FONT_COLOR_CODE_CLOSE.." ("..GREEN_FONT_COLOR_CODE.."%.2f"..FONT_COLOR_CODE_CLOSE.."%%)";
+
diff --git a/TitanClock/TitanClock.lua b/TitanClock/TitanClock.lua
index 60f4928..01bf485 100644
--- a/TitanClock/TitanClock.lua
+++ b/TitanClock/TitanClock.lua
@@ -15,7 +15,7 @@ local TITAN_CLOCK_FORMAT_24H = "24H";
 local TITAN_CLOCK_FRAME_SHOW_TIME = 0.5;
 local _G = getfenv(0);
 -- ******************************** Variables *******************************
-local L = LibStub("AceLocale-3.0"):GetLocale("Titan", true)
+local L = LibStub("AceLocale-3.0"):GetLocale(TITAN_ID, true)
 local AceTimer = LibStub("AceTimer-3.0")
 local ClockTimer = nil;
 local updateTable = {TITAN_CLOCK_ID, TITAN_PANEL_UPDATE_ALL };
@@ -367,7 +367,15 @@ end
 -- **************************************************************************
 --]]
 function TitanPanelClockControlCheckButton_OnShow(self)
-	TitanPanelClockControlCheckButtonText:SetText(L["TITAN_CLOCK_CHECKBUTTON"]);
+	local txt = L["TITAN_CLOCK_CHECKBUTTON"]
+
+	if TitanPanelClockControlCheckButtonText then
+		TitanPanelClockControlCheckButtonText:SetText(txt)
+	else
+		-- This is a WTF??? WOTLK API seems different for check button...
+		-- And, for some reason, does not want to be visible...
+		TitanPanelClockControlCheckButton:SetText(txt)
+	end

 	if (TitanGetVar(TITAN_CLOCK_ID, "Format") == TITAN_CLOCK_FORMAT_24H) then
 		self:SetChecked(true);
diff --git a/TitanClock/TitanClock.toc b/TitanClock/TitanClock.toc
index b0a5b72..7396cdf 100644
--- a/TitanClock/TitanClock.toc
+++ b/TitanClock/TitanClock.toc
@@ -1,10 +1,10 @@
 ## Interface: 100200
-## Title: Titan Panel [|cffeda55fClock|r] |cff00aa007.01.04.100200|r
+## Title: Titan Panel [|cffeda55fClock|r] |cff00aa008.00.00.100200|r
+## Version: 8.00.00.100200
 ## Notes: Adds a clock to Titan Panel
 ## Author: Titan Panel Development Team (http://www.titanpanel.org)
 ## SavedVariables:
-## OptionalDeps:
-## Dependencies: Titan
-## Version: 7.01.04.100200
+## OptionalDeps: Titan, TitanClassic
+## Dependencies:
 ## X-Child-Of: Titan
 TitanClock.lua
diff --git a/TitanClock/TitanClock_Mainline.toc b/TitanClock/TitanClock_Mainline.toc
new file mode 100644
index 0000000..97d819f
--- /dev/null
+++ b/TitanClock/TitanClock_Mainline.toc
@@ -0,0 +1,10 @@
+## Interface: 100200
+## Title: Titan Panel [|cffeda55fClock|r] |cff00aa008.00.00|r
+## Version: 8.00.00
+## Notes: Adds a clock to Titan Panel
+## Author: Titan Panel Development Team (http://www.titanpanel.org)
+## SavedVariables:
+## OptionalDeps: Titan, TitanClassic
+## Dependencies:
+## X-Child-Of: Titan
+TitanClock.lua
diff --git a/TitanClock/TitanClock_Vanilla.toc b/TitanClock/TitanClock_Vanilla.toc
new file mode 100644
index 0000000..ff26ba2
--- /dev/null
+++ b/TitanClock/TitanClock_Vanilla.toc
@@ -0,0 +1,10 @@
+## Interface: 11500
+## Title: Titan Panel [|cffeda55fClock|r] |cff00aa008.00.00|r
+## Version: 8.00.00
+## Notes: Adds a clock to Titan Panel
+## Author: Titan Panel Development Team (http://www.titanpanel.org)
+## SavedVariables:
+## OptionalDeps: Titan, TitanClassic
+## Dependencies:
+## X-Child-Of: Titan
+TitanClock.lua
diff --git a/TitanClock/TitanClock_Wrath.toc b/TitanClock/TitanClock_Wrath.toc
new file mode 100644
index 0000000..7de072d
--- /dev/null
+++ b/TitanClock/TitanClock_Wrath.toc
@@ -0,0 +1,10 @@
+## Interface: 30403
+## Title: Titan Panel [|cffeda55fClock|r] |cff00aa008.00.00|r
+## Version: 8.00.00
+## Notes: Adds a clock to Titan Panel
+## Author: Titan Panel Development Team (http://www.titanpanel.org)
+## SavedVariables:
+## OptionalDeps: Titan, TitanClassic
+## Dependencies:
+## X-Child-Of: Titan
+TitanClock.lua
diff --git a/TitanGold/TitanGold.lua b/TitanGold/TitanGold.lua
index 69e2a98..f5cdfb7 100644
--- a/TitanGold/TitanGold.lua
+++ b/TitanGold/TitanGold.lua
@@ -25,7 +25,7 @@ local GOLD_SESS_STATUS;
 local GOLD_PERHOUR_STATUS;
 local GOLD_STARTINGGOLD;
 local GOLD_SESSIONSTART;
-local L = LibStub("AceLocale-3.0"):GetLocale("Titan", true)
+local L = LibStub("AceLocale-3.0"):GetLocale(TITAN_ID, true)
 local TitanGold = LibStub("AceAddon-3.0"):NewAddon("TitanGold", "AceTimer-3.0")
 local GoldTimer = nil;
 local _G = getfenv(0);
diff --git a/TitanGold/TitanGold.toc b/TitanGold/TitanGold.toc
index c7aaecc..9e8b0ec 100644
--- a/TitanGold/TitanGold.toc
+++ b/TitanGold/TitanGold.toc
@@ -1,10 +1,10 @@
 ## Interface: 100200
-## Title: Titan Panel [|cffeda55fGold|r] |cff00aa007.01.04.100200|r
+## Title: Titan Panel [|cffeda55fGold|r] |cff00aa008.00.00.100200|r
+## Version: 8.00.00.100200
 ## Notes: Keeps track of all gold held by a player's toons on a per server/faction basis.
 ## Author: Titan Panel Development Team (http://www.titanpanel.org)
 ## SavedVariables: GoldSave
-## OptionalDeps:
-## Dependencies: Titan
-## Version: 7.01.04.100200
+## OptionalDeps: Titan, TitanClassic
+## Dependencies:
 ## X-Child-Of: Titan
 TitanGold.lua
diff --git a/TitanGold/TitanGold_Mainline.toc b/TitanGold/TitanGold_Mainline.toc
new file mode 100644
index 0000000..ec5debf
--- /dev/null
+++ b/TitanGold/TitanGold_Mainline.toc
@@ -0,0 +1,10 @@
+## Interface: 100200
+## Title: Titan Panel [|cffeda55fGold|r] |cff00aa008.00.00|r
+## Version: 8.00.00
+## Notes: Keeps track of all gold held by a player's toons on a per server/faction basis.
+## Author: Titan Panel Development Team (http://www.titanpanel.org)
+## SavedVariables: GoldSave
+## OptionalDeps: Titan, TitanClassic
+## Dependencies:
+## X-Child-Of: Titan
+TitanGold.lua
diff --git a/TitanGold/TitanGold_Vanilla.toc b/TitanGold/TitanGold_Vanilla.toc
new file mode 100644
index 0000000..7910129
--- /dev/null
+++ b/TitanGold/TitanGold_Vanilla.toc
@@ -0,0 +1,10 @@
+## Interface: 11500
+## Title: Titan Panel [|cffeda55fGold|r] |cff00aa008.00.00|r
+## Version: 8.00.00
+## Notes: Keeps track of all gold held by a player's toons on a per server/faction basis.
+## Author: Titan Panel Development Team (http://www.titanpanel.org)
+## SavedVariables: GoldSave
+## OptionalDeps: Titan, TitanClassic
+## Dependencies:
+## X-Child-Of: Titan
+TitanGold.lua
diff --git a/TitanGold/TitanGold_Wrath.toc b/TitanGold/TitanGold_Wrath.toc
new file mode 100644
index 0000000..4d3835d
--- /dev/null
+++ b/TitanGold/TitanGold_Wrath.toc
@@ -0,0 +1,10 @@
+## Interface: 30403
+## Title: Titan Panel [|cffeda55fGold|r] |cff00aa008.00.00|r
+## Version: 8.00.00
+## Notes: Keeps track of all gold held by a player's toons on a per server/faction basis.
+## Author: Titan Panel Development Team (http://www.titanpanel.org)
+## SavedVariables: GoldSave
+## OptionalDeps: Titan, TitanClassic
+## Dependencies:
+## X-Child-Of: Titan
+TitanGold.lua
diff --git a/TitanLocation/TitanLocation.lua b/TitanLocation/TitanLocation.lua
index 21c6846..1b81441 100755
--- a/TitanLocation/TitanLocation.lua
+++ b/TitanLocation/TitanLocation.lua
@@ -2,6 +2,10 @@
 -- **************************************************************************
 -- * TitanLocation.lua
 -- *
+-- * 2023 Dec : Merged with Classic versions. Classic map does not include
+-- * the quest log so the placement of coord on the map, if selected, is a
+-- * bit more work.
+-- *
 -- * By: The Titan Panel Development Team
 -- **************************************************************************
 --]]
@@ -15,10 +19,18 @@ local cachedX = 0;
 local cachedY = 0;
 local updateTable = {TITAN_LOCATION_ID, TITAN_PANEL_UPDATE_BUTTON};
 -- ******************************** Variables *******************************
-local L = LibStub("AceLocale-3.0"):GetLocale("Titan", true);
+local L = LibStub("AceLocale-3.0"):GetLocale(TITAN_ID, true);
 local AceTimer = LibStub("AceTimer-3.0");
 local LocationTimer = nil;

+-- Difference in the Blizzard frame for the world map
+local MapMinMaxFrame = {}
+if TITAN_ID == "TitanClassic" then
+	MapMinMaxFrame = WorldMapFrame.MaximizeMinimizeFrame
+else
+	MapMinMaxFrame = WorldMapFrame.BorderFrame.MaximizeMinimizeFrame
+end
+
 -- ******************************** Functions *******************************

 --[[
@@ -79,6 +91,15 @@ end
 -- **************************************************************************
 --]]
 function TitanPanelLocationButton_OnShow()
+	if TITAN_ID == "TitanClassic" then
+		local mapID = C_Map.GetBestMapForUnit("player");
+		if mapID ~= nil and C_Map.MapHasArt(mapID) then
+			WorldMapFrame:SetMapID(mapID);
+		end
+	else
+		-- no work needed
+	end
+
 	TitanPanelLocation_HandleUpdater();
 end

@@ -126,10 +147,10 @@ function TitanPanelLocationButton_GetButtonText(id)
 	if (TitanGetVar(TITAN_LOCATION_ID, "ShowZoneText")) then
 		if (TitanUtils_ToString(button.subZoneText) == '') then
 			if (button.zoneText == '') then
+				local Map_unit = C_Map.GetBestMapForUnit -- DF change of API
+								or C_Map.GetBestMapUnit
 				local _
--- DF change of API
---				_, _, button.zoneText = C_Map.GetMapInfo(C_Map.GetBestMapUnit("player"));
-				_, _, button.zoneText = C_Map.GetMapInfo(C_Map.GetBestMapForUnit("player"));
+				_, _, button.zoneText = C_Map.GetMapInfo(Map_unit("player"));
 			end
 			locationText = TitanUtils_ToString(button.zoneText)..' '..locationText;
 		else
@@ -207,20 +228,27 @@ end
 function TitanPanelLocationButton_OnEvent(self, event, ...)
 -- DF TODO See if we can turn off zone on minimap
 --[=[
-	if event == "PLAYER_ENTERING_WORLD" then
-		if not TitanGetVar(TITAN_LOCATION_ID, "ShowLocOnMiniMap") and MinimapBorderTop and MinimapBorderTop:IsShown() then
-			TitanPanelLocationButton_LocOnMiniMap()
+--]=]
+	if TITAN_ID == "TitanClassic" then
+		if event == "PLAYER_ENTERING_WORLD" then
+			if not TitanGetVar(TITAN_LOCATION_ID, "ShowLocOnMiniMap")
+				and MinimapBorderTop and MinimapBorderTop:IsShown() then
+				TitanPanelLocationButton_LocOnMiniMap()
+			end
+		end
+
+		if TitanGetVar(TITAN_LOCATION_ID, "ShowLocOnMiniMap") and MinimapBorderTop:IsShown() then
+			if not MinimapZoneTextButton:IsShown() then MinimapZoneTextButton:Show() end
+			if not MiniMapWorldMapButton:IsShown() then MiniMapWorldMapButton:Show() end
 		end
+	else
+		-- no work needed
 	end
---]=]
+
 	TitanPanelLocationButton_UpdateZoneInfo(self);
 	TitanPanelPluginHandle_OnUpdate(updateTable);
 	TitanPanelLocation_HandleUpdater();
 --[[
-	if TitanGetVar(TITAN_LOCATION_ID, "ShowLocOnMiniMap") and MinimapBorderTop:IsShown() then
-		if not MinimapZoneTextButton:IsShown() then MinimapZoneTextButton:Show() end
-		if not MiniMapWorldMapButton:IsShown() then MiniMapWorldMapButton:Show() end
-	end
 --]]
 end

@@ -291,6 +319,10 @@ end
 -- DESC : Display rightclick menu options
 -- **************************************************************************
 --]]
+local function CoordLoc(loc)
+	local res = (TitanGetVar(TITAN_LOCATION_ID, "MapLocation") == loc)
+	return res
+end
 function TitanPanelRightClickMenu_PrepareLocationMenu()
 	local info

@@ -304,6 +336,19 @@ function TitanPanelRightClickMenu_PrepareLocationMenu()
 			info.checked = TitanGetVar(TITAN_LOCATION_ID, "ShowZoneText");
 			TitanPanelRightClickMenu_AddButton(info, TitanPanelRightClickMenu_GetDropdownLevel());

+			if TITAN_ID == "TitanClassic" then
+				info = {};
+				info.text = L["TITAN_LOCATION_MENU_SHOW_SUBZONE_ON_PANEL_TEXT"];
+				info.func = function()
+					TitanToggleVar(TITAN_LOCATION_ID, "ShowSubZoneText");
+					TitanPanelButton_UpdateButton(TITAN_LOCATION_ID);
+				end
+				info.checked = TitanGetVar(TITAN_LOCATION_ID, "ShowSubZoneText");
+				TitanPanelRightClickMenu_AddButton(info, TitanPanelRightClickMenu_GetDropdownLevel());
+			else
+				-- no work needed
+			end
+
 			info = {};
 			info.text = L["TITAN_LOCATION_MENU_SHOW_COORDS_ON_PANEL_TEXT"];
 			info.func = function()
@@ -318,7 +363,7 @@ function TitanPanelRightClickMenu_PrepareLocationMenu()
 			info.checked = TitanGetVar(TITAN_LOCATION_ID, "ShowCoordsOnMap");
 			TitanPanelRightClickMenu_AddButton(info, TitanPanelRightClickMenu_GetDropdownLevel());

---[=[
+			if TITAN_ID == "TitanClassic" then
 			info = {};
 			info.text = L["TITAN_LOCATION_MENU_SHOW_LOC_ON_MINIMAP_TEXT"];
 			info.func = function()
@@ -328,6 +373,10 @@ function TitanPanelRightClickMenu_PrepareLocationMenu()
 			info.checked = TitanGetVar(TITAN_LOCATION_ID, "ShowLocOnMiniMap");
 			info.disabled = InCombatLockdown()
 			TitanPanelRightClickMenu_AddButton(info, TitanPanelRightClickMenu_GetDropdownLevel());
+			else
+				-- no work needed
+			end
+--[=[
 --]=]
 			info = {};
 			info.text = L["TITAN_LOCATION_MENU_UPDATE_WORLD_MAP"];
@@ -337,6 +386,50 @@ function TitanPanelRightClickMenu_PrepareLocationMenu()
 			info.checked = TitanGetVar(TITAN_LOCATION_ID, "UpdateWorldmap");
 			info.disabled = InCombatLockdown()
 			TitanPanelRightClickMenu_AddButton(info, TitanPanelRightClickMenu_GetDropdownLevel());
+
+			if TITAN_ID == "TitanClassic" then
+			info = {};
+			TitanPanelRightClickMenu_AddSpacer(TitanPanelRightClickMenu_GetDropdownLevel());
+			TitanPanelRightClickMenu_AddTitle(L["TITAN_LOCATION_MENU_MAP_COORDS_TITLE"], TitanPanelRightClickMenu_GetDropdownLevel());
+
+			info = {};
+			info.text = L["TITAN_LOCATION_MENU_MAP_COORDS_LOC_1"]
+			info.func = function()
+				TitanSetVar(TITAN_LOCATION_ID, "MapLocation", "TOPLEFT")
+			end
+			info.checked = CoordLoc("TOPLEFT")
+			TitanPanelRightClickMenu_AddButton(info, TitanPanelRightClickMenu_GetDropdownLevel());
+			info = {};
+			info.text = L["TITAN_LOCATION_MENU_MAP_COORDS_LOC_2"]
+			info.func = function()
+				TitanSetVar(TITAN_LOCATION_ID, "MapLocation", "TOPRIGHT")
+			end
+			info.checked = CoordLoc("TOPRIGHT")
+			TitanPanelRightClickMenu_AddButton(info, TitanPanelRightClickMenu_GetDropdownLevel());
+			info = {};
+			info.text = L["TITAN_LOCATION_MENU_MAP_COORDS_LOC_3"]
+			info.func = function()
+				TitanSetVar(TITAN_LOCATION_ID, "MapLocation", "BOTTOMLEFT")
+			end
+			info.checked = CoordLoc("BOTTOMLEFT")
+			TitanPanelRightClickMenu_AddButton(info, TitanPanelRightClickMenu_GetDropdownLevel());
+			info = {};
+			info.text = L["TITAN_LOCATION_MENU_MAP_COORDS_LOC_4"]
+			info.func = function()
+				TitanSetVar(TITAN_LOCATION_ID, "MapLocation", "BOTTOM")
+			end
+			info.checked = CoordLoc("BOTTOM")
+			TitanPanelRightClickMenu_AddButton(info, TitanPanelRightClickMenu_GetDropdownLevel());
+			info = {};
+			info.text = L["TITAN_LOCATION_MENU_MAP_COORDS_LOC_5"]
+			info.func = function()
+				TitanSetVar(TITAN_LOCATION_ID, "MapLocation", "BOTTOMRIGHT")
+			end
+			info.checked = CoordLoc("BOTTOMRIGHT")
+			TitanPanelRightClickMenu_AddButton(info, TitanPanelRightClickMenu_GetDropdownLevel());
+			else
+				-- no work needed
+			end
 		end
 		if TitanPanelRightClickMenu_GetDropdMenuValue() == "CoordFormat" then
 			TitanPanelRightClickMenu_AddTitle(L["TITAN_LOCATION_FORMAT_COORD_LABEL"], TitanPanelRightClickMenu_GetDropdownLevel());
@@ -497,13 +590,13 @@ print("TLoc"
 --]==]

 		-- Potision the text
-		if WorldMapFrame.BorderFrame.MaximizeMinimizeFrame.MaximizeButton:IsShown() then
+		if MapMinMaxFrame.MaximizeButton:IsShown() then
 			if WorldMapFrame.TitanSizePrev == "small" then
 				-- no change
 			else
 				TitanMapPlayerLocation:ClearAllPoints();
 				TitanMapCursorLocation:ClearAllPoints();
-				TitanMapPlayerLocation:SetPoint("RIGHT", WorldMapFrame.BorderFrame.MaximizeMinimizeFrame, "LEFT", 0, 0)
+				TitanMapPlayerLocation:SetPoint("RIGHT", MapMinMaxFrame, "LEFT", 0, 0)
 				TitanMapCursorLocation:SetPoint("LEFT", WorldMapFrame.BorderFrame.Tutorial, "RIGHT", 0, 0)
 				WorldMapFrame.TitanSize = "small"
 			end
@@ -513,10 +606,8 @@ print("TLoc"
 			else
 				TitanMapPlayerLocation:ClearAllPoints();
 				TitanMapCursorLocation:ClearAllPoints();
-				TitanMapPlayerLocation:SetPoint("RIGHT", WorldMapFrame.BorderFrame.MaximizeMinimizeFrame, "LEFT", 0, 0)
+				TitanMapPlayerLocation:SetPoint("RIGHT", MapMinMaxFrame, "LEFT", 0, 0)
 				TitanMapCursorLocation:SetPoint("TOP", TitanMapPlayerLocation, "BOTTOM", 0, -5)
---				TitanMapPlayerLocation:SetPoint("RIGHT", WorldMapFrame.BorderFrame.MaximizeMinimizeFrame, "BOTTOMRIGHT", 0, -4)
---				TitanMapCursorLocation:SetPoint("TOP", TitanMapPlayerLocation, "BOTTOM", 0, 0)
 				WorldMapFrame.TitanSize = "large"
 			end
 		end
@@ -569,7 +660,7 @@ function TitanPanelLocation_CreateMapFrames()
 		end
 		frame:HookScript("OnShow", function()
 			frame.updateTicker = frame.updateTicker or C_Timer.NewTicker(0.07, updateFunc);
-			if WorldMapFrame.BorderFrame.MaximizeMinimizeFrame.MaximizeButton:IsShown() then
+			if MapMinMaxFrame.MaximizeButton:IsShown() then
 				WorldMapFrame.TitanSize = "small"
 				WorldMapFrame.TitanSizePrev = "none"
 			else
diff --git a/TitanLocation/TitanLocation.toc b/TitanLocation/TitanLocation.toc
index b8f1bb1..c62541a 100644
--- a/TitanLocation/TitanLocation.toc
+++ b/TitanLocation/TitanLocation.toc
@@ -1,10 +1,10 @@
 ## Interface: 100200
-## Title: Titan Panel [|cffeda55fLocation|r] |cff00aa007.01.04.100200|r
+## Title: Titan Panel [|cffeda55fLocation|r] |cff00aa008.00.00.100200|r
+## Version: 8.00.00.100200
 ## Notes: Adds coordinates and location information to Titan Panel
 ## Author: Titan Panel Development Team (http://www.titanpanel.org)
 ## SavedVariables:
-## OptionalDeps:
-## Dependencies: Titan
-## Version: 7.01.04.100200
+## OptionalDeps: Titan, TitanClassic
+## Dependencies:
 ## X-Child-Of: Titan
 TitanLocation.lua
diff --git a/TitanLocation/TitanLocation_Mainline.toc b/TitanLocation/TitanLocation_Mainline.toc
new file mode 100644
index 0000000..0918870
--- /dev/null
+++ b/TitanLocation/TitanLocation_Mainline.toc
@@ -0,0 +1,10 @@
+## Interface: 100200
+## Title: Titan Panel [|cffeda55fLocation|r] |cff00aa008.00.00|r
+## Version: 8.00.00
+## Notes: Adds coordinates and location information to Titan Panel
+## Author: Titan Panel Development Team (http://www.titanpanel.org)
+## SavedVariables:
+## OptionalDeps: Titan, TitanClassic
+## Dependencies:
+## X-Child-Of: Titan
+TitanLocation.lua
diff --git a/TitanLocation/TitanLocation_Vanilla.toc b/TitanLocation/TitanLocation_Vanilla.toc
new file mode 100644
index 0000000..1541453
--- /dev/null
+++ b/TitanLocation/TitanLocation_Vanilla.toc
@@ -0,0 +1,10 @@
+## Interface: 11500
+## Title: Titan Panel [|cffeda55fLocation|r] |cff00aa008.00.00|r
+## Version: 8.00.00
+## Notes: Adds coordinates and location information to Titan Panel
+## Author: Titan Panel Development Team (http://www.titanpanel.org)
+## SavedVariables:
+## OptionalDeps: Titan, TitanClassic
+## Dependencies:
+## X-Child-Of: Titan
+TitanLocation.lua
diff --git a/TitanLocation/TitanLocation_Wrath.toc b/TitanLocation/TitanLocation_Wrath.toc
new file mode 100644
index 0000000..efebeb7
--- /dev/null
+++ b/TitanLocation/TitanLocation_Wrath.toc
@@ -0,0 +1,10 @@
+## Interface: 30403
+## Title: Titan Panel [|cffeda55fLocation|r] |cff00aa008.00.00|r
+## Version: 8.00.00
+## Notes: Adds coordinates and location information to Titan Panel
+## Author: Titan Panel Development Team (http://www.titanpanel.org)
+## SavedVariables:
+## OptionalDeps: Titan, TitanClassic
+## Dependencies:
+## X-Child-Of: Titan
+TitanLocation.lua
diff --git a/TitanLootType/TitanClassicLootType.lua b/TitanLootType/TitanClassicLootType.lua
new file mode 100644
index 0000000..ca2cdc7
--- /dev/null
+++ b/TitanLootType/TitanClassicLootType.lua
@@ -0,0 +1,1569 @@
+--[[ File
+NAME: TitanLootType.lua
+DESC:
+This Titan plugin will show group type and loot type in the button text.
+A roll tracker is used to show rolls in party to help make passing out loot and chests.
+This is a simplistic roll helper! It is NOT intended as a loot tracker!
+
+On right-click it will show the normal Titan options.
+The left-click it will depend whether the user is group leader or loot master :
+  if not leader a /roll will be done.
+  if leader the tracker window will pop, giving them additional options
+  - Start   : Start a new roll
+  - Remind  : Nag those who have not rolled with a whisper
+  - Results : State the results
+
+Once a leader initiates a roll, the tracker will pop for other Titan users who are using LootType.
+:DESC
+--]]
+TitanPanelLootType = {} -- declare name space
+local LT = TitanPanelLootType -- save some typing...
+-- ******************************** Constants *******************************
+local TITAN_LOOTTYPE_ID = "LootType";
+local _G = getfenv(0);
+local L = LibStub("AceLocale-3.0"):GetLocale(TITAN_ID, true)
+local TitanLootMethod = {};
+local updateTable = {TITAN_LOOTTYPE_ID, TITAN_PANEL_UPDATE_ALL};
+TitanLootMethod["freeforall"] = {text = L["TITAN_LOOTTYPE_FREE_FOR_ALL"]};
+TitanLootMethod["roundrobin"] = {text = L["TITAN_LOOTTYPE_ROUND_ROBIN"]};
+TitanLootMethod["master"] = {text = L["TITAN_LOOTTYPE_MASTER_LOOTER"]};
+TitanLootMethod["group"] = {text = L["TITAN_LOOTTYPE_GROUP_LOOT"]};
+TitanLootMethod["needbeforegreed"] = {text = L["TITAN_LOOTTYPE_NEED_BEFORE_GREED"]};
+--TitanLootMethod["personalloot"] = {text = L["TITAN_LOOTTYPE_PERSONAL"]};
+
+local TOCNAME = "TitanLootType"
+local Track = {}
+-- High level constants
+Track.IconDice= "Interface\\Buttons\\UI-GroupLoot-Dice-Up"
+--Track.IconGreed= "Interface\\Buttons\\UI-GroupLoot-Coin-Up"
+Track.IconPass= "Interface\\Buttons\\UI-GroupLoot-Pass-Up"
+Track.IconLoot= "Interface\\GroupFrame\\UI-Group-MasterLooter"
+Track.TxtEscapePicture="|T%s:0|t"
+Track.TxtEscapeIcon="|T%s:0:0:0:0:64:64:4:60:4:60|t"
+
+-- These are encoded 'messages' this addon searches for to start and end the roll process
+Track.MSGPREFIX="Titan LootType Roller: " -- also frame title
+Track.MSGPREFIX_START=Track.MSGPREFIX..">>: "
+Track.MSGPREFIX_END  =Track.MSGPREFIX.."<<: "
+Track.MSGPREFIX_CLOSE=Track.MSGPREFIX.."__: "
+
+
+-- This will be debugged real-time so put the debug on 'switches'
+-- Also useful when debugging 'solo'
+LT.Debug = {
+	-- Used when creating dummy player list (see flags) or solo debug to get 'self'
+	-- And debug output
+	on   = false,
+
+	show = { -- for LootDebug messages
+		events = false,		-- show debug for events
+		players = false,	-- show debug for players
+		-- nil will show regardless
+	},
+	flags = { -- solo debug
+		force_leader = false,
+		force_master = false,
+		force_loot_master = false,
+		-- These 3 are used when creating dummy player list WITH 'on' = true
+		add_players = false,
+		is_raid = false,
+		is_party = false,
+	},
+}
+--[[
+The commands (use WoWLua addon) below will
+- set debug depending on what you want to test
+- create a player list (via GetPlayerList on start roll) to play with
+AND add_players is true
+	is_raid will make a 40 player list...
+	is_party will make a 5 player list
+	if neither makes you a group of 1
+- update rolls to check various errors conditions
+
+TitanPanelLootType.Debug.on = true
+TitanPanelLootType.Debug.flags.is_raid = true
+TitanPanelLootType.Debug.show.players = true
+TitanPanelLootType.Debug.show.events = true
+
+TitanPanelLootType.AddAllRollsDebug()
+
+TitanPanelLootType.AddRollDebug("raid6", "999", "1", "1000")
+--]]
+-- ******************************** Variables *******************************
+
+-- ******************************** Functions *******************************
+--[[ local
+NAME: LootDebug
+DESC: Set the Tian bars and plugins to the selected scale then adjust other frames as needed.
+VAR: msg   - message to be output
+VAR: mtype - the type of message
+OUT: None
+--]]
+local function LootDebug (msg, mtype)
+	local show = false
+	if     mtype == nil then show = true -- just show it
+	elseif mtype == "events"  and LT.Debug.show.events then show = true
+	elseif mtype == "players" and LT.Debug.show.players then show = true
+	end
+
+	if show then
+--			DEFAULT_CHAT_FRAME:AddMessage((msg or "nyl"))
+		TitanDebug((msg or "nyl")) -- do not 'crash' if a nil is received
+	end
+
+end
+
+
+-- Tools for the tracker
+local Tool = {}
+Tool.IconClassTexture="Interface\\GLUES\\CHARACTERCREATE\\UI-CHARACTERCREATE-CLASSES"
+Tool.IconClassTextureWithoutBorder="Interface\\WorldStateFrame\\ICONS-CLASSES"
+Tool.IconClassTextureCoord=CLASS_ICON_TCOORDS
+Tool.IconClass={
+  ["WARRIOR"]=	"|TInterface\\WorldStateFrame\\ICONS-CLASSES:0:0:0:0:256:256:0:64:0:64|t",
+  ["MAGE"]=		"|TInterface\\WorldStateFrame\\ICONS-CLASSES:0:0:0:0:256:256:64:128:0:64|t",
+  ["ROGUE"]=	"|TInterface\\WorldStateFrame\\ICONS-CLASSES:0:0:0:0:256:256:128:192:0:64|t",
+  ["DRUID"]=	"|TInterface\\WorldStateFrame\\ICONS-CLASSES:0:0:0:0:256:256:192:256:0:64|t",
+  ["HUNTER"]=	"|TInterface\\WorldStateFrame\\ICONS-CLASSES:0:0:0:0:256:256:0:64:64:128|t",
+  ["SHAMAN"]=	"|TInterface\\WorldStateFrame\\ICONS-CLASSES:0:0:0:0:256:256:64:128:64:128|t",
+  ["PRIEST"]=	"|TInterface\\WorldStateFrame\\ICONS-CLASSES:0:0:0:0:256:256:128:192:64:128|t",
+  ["WARLOCK"]=	"|TInterface\\WorldStateFrame\\ICONS-CLASSES:0:0:0:0:256:256:192:256:64:128|t",
+  ["PALADIN"]=	"|TInterface\\WorldStateFrame\\ICONS-CLASSES:0:0:0:0:256:256:0:64:128:192|t",
+  }
+Tool.IconClassBig={
+  ["WARRIOR"]=	"|TInterface\\WorldStateFrame\\ICONS-CLASSES:18:18:-4:4:256:256:0:64:0:64|t",
+  ["MAGE"]=		"|TInterface\\WorldStateFrame\\ICONS-CLASSES:18:18:-4:4:256:256:64:128:0:64|t",
+  ["ROGUE"]=	"|TInterface\\WorldStateFrame\\ICONS-CLASSES:18:18:-4:4:256:256:128:192:0:64|t",
+  ["DRUID"]=	"|TInterface\\WorldStateFrame\\ICONS-CLASSES:18:18:-4:4:256:256:192:256:0:64|t",
+  ["HUNTER"]=	"|TInterface\\WorldStateFrame\\ICONS-CLASSES:18:18:-4:4:256:256:0:64:64:128|t",
+  ["SHAMAN"]=	"|TInterface\\WorldStateFrame\\ICONS-CLASSES:18:18:-4:4:256:256:64:128:64:128|t",
+  ["PRIEST"]=	"|TInterface\\WorldStateFrame\\ICONS-CLASSES:18:18:-4:4:256:256:128:192:64:128|t",
+  ["WARLOCK"]=	"|TInterface\\WorldStateFrame\\ICONS-CLASSES:18:18:-4:4:256:256:192:256:64:128|t",
+  ["PALADIN"]=	"|TInterface\\WorldStateFrame\\ICONS-CLASSES:18:18:-4:4:256:256:0:64:128:192|t",
+  }
+
+Tool.RaidIconNames=ICON_TAG_LIST
+Tool.RaidIcon={
+	"|TInterface\\TargetingFrame\\UI-RaidTargetingIcon_1:0|t", -- [1]
+	"|TInterface\\TargetingFrame\\UI-RaidTargetingIcon_2:0|t", -- [2]
+	"|TInterface\\TargetingFrame\\UI-RaidTargetingIcon_3:0|t", -- [3]
+	"|TInterface\\TargetingFrame\\UI-RaidTargetingIcon_4:0|t", -- [4]
+	"|TInterface\\TargetingFrame\\UI-RaidTargetingIcon_5:0|t", -- [5]
+	"|TInterface\\TargetingFrame\\UI-RaidTargetingIcon_6:0|t", -- [6]
+	"|TInterface\\TargetingFrame\\UI-RaidTargetingIcon_7:0|t", -- [7]
+	"|TInterface\\TargetingFrame\\UI-RaidTargetingIcon_8:0|t", -- [8]
+	}
+
+Tool.Classes=CLASS_SORT_ORDER
+Tool.ClassName=LOCALIZED_CLASS_NAMES_MALE
+Tool.ClassColor=RAID_CLASS_COLORS
+
+Tool.ButtonFontObj = {}
+Tool.Font = ""
+Tool.FontSize = ""
+--[[ local
+NAME: Tool.CreatePattern
+DESC: Set the Tian bars and plugins to the selected scale then adjust other frames as needed.
+VAR: pattern  - string to be parsed
+VAR: maximize - do min or max substitution
+OUT: None
+--]]
+function Tool.CreatePattern(pattern,maximize)
+	pattern = string.gsub(pattern, "[%(%)%-%+%[%]]", "%%%1")
+	if not maximize then
+		pattern = string.gsub(pattern, "%%s", "(.-)")
+	else
+		pattern = string.gsub(pattern, "%%s", "(.+)")
+	end
+	pattern = string.gsub(pattern, "%%d", "%(%%d-%)")
+	if not maximize then
+		pattern = string.gsub(pattern, "%%%d%$s", "(.-)")
+	else
+		pattern = string.gsub(pattern, "%%%d%$s", "(.+)")
+	end
+	pattern = string.gsub(pattern, "%%%d$d", "%(%%d-%)")
+	--pattern = string.gsub(pattern, "%[", "%|H%(%.%-%)%[")
+	--pattern = string.gsub(pattern, "%]", "%]%|h")
+	return pattern
+end
+
+--[[ local
+NAME: Sizing routines
+DESC: These allow the frame to be resized as needed.
+OUT: None
+--]]
+local ResizeCursor
+local SizingStop=function(self,button)
+	self:GetParent():StopMovingOrSizing()
+	if self.GPI_DoStop then self.GPI_DoStop(self:GetParent()) end
+end
+
+local SizingStart=function(self,button)
+	self:GetParent():StartSizing(self.GPI_SIZETYPE)
+	if self.GPI_DoStart then self.GPI_DoStart(self:GetParent()) end
+end
+
+local SizingEnter=function(self)
+	if not (GetCursorInfo()) then
+		ResizeCursor:Show()
+		ResizeCursor.Texture:SetTexture(self.GPI_Cursor)
+		ResizeCursor.Texture:SetRotation(math.rad(self.GPI_Rotation),0.5,0.5)
+	end
+end
+
+local SizingLeave=function(self,button)
+	ResizeCursor:Hide()
+end
+
+local sizecount=0
+local CreateSizeBorder=function(frame,name,a1,x1,y1,a2,x2,y2,cursor,rot,OnStart,OnStop)
+	local FrameSizeBorder
+	sizecount=sizecount+1
+	FrameSizeBorder=CreateFrame("Frame",(frame:GetName() or TOCNAME..sizecount).."_size_"..name,frame)
+	FrameSizeBorder:SetPoint("TOPLEFT", frame, a1, x1, y1)
+	FrameSizeBorder:SetPoint("BOTTOMRIGHT", frame, a2, x2,y2 )
+	FrameSizeBorder.GPI_SIZETYPE=name
+	FrameSizeBorder.GPI_Cursor = cursor
+	FrameSizeBorder.GPI_Rotation = rot
+	FrameSizeBorder.GPI_DoStart=OnStart
+	FrameSizeBorder.GPI_DoStop=OnStop
+	FrameSizeBorder:SetScript("OnMouseDown", SizingStart)
+	FrameSizeBorder:SetScript("OnMouseUp", SizingStop)
+	FrameSizeBorder:SetScript("OnEnter", SizingEnter)
+	FrameSizeBorder:SetScript("OnLeave", SizingLeave)
+	return FrameSizeBorder
+end
+
+local ResizeCursor_Update=function(self)
+	local X, Y = GetCursorPosition()
+	local Scale = self:GetEffectiveScale()
+	self:SetPoint("CENTER", UIParent, "BOTTOMLEFT", X / Scale, Y / Scale)
+end
+
+function Tool.EnableSize(frame,border,OnStart,OnStop)
+	if not ResizeCursor then
+		ResizeCursor = CreateFrame("Frame", nil, UIParent)
+		ResizeCursor:Hide()
+		ResizeCursor:SetWidth(24)
+		ResizeCursor:SetHeight(24)
+		ResizeCursor:SetFrameStrata("TOOLTIP")
+		ResizeCursor.Texture = ResizeCursor:CreateTexture()
+		ResizeCursor.Texture:SetAllPoints()
+		ResizeCursor:SetScript("OnUpdate", ResizeCursor_Update)
+	end
+	border=border or 8
+
+
+	frame:EnableMouse(true)
+	frame:SetResizable(true)
+
+	path= "Interface\\AddOns\\".. TOCNAME .. "\\Resize\\"
+
+	CreateSizeBorder(frame,"BOTTOM","BOTTOMLEFT", border, border, "BOTTOMRIGHT", -border, 0,"Interface\\CURSOR\\UI-Cursor-SizeLeft",45,OnStart,OnStop)
+	CreateSizeBorder(frame,"TOP","TOPLEFT", border, 0, "TOPRIGHT", -border, -border,"Interface\\CURSOR\\UI-Cursor-SizeLeft",45,OnStart,OnStop)
+	CreateSizeBorder(frame,"LEFT","TOPLEFT", 0,-border, "BOTTOMLEFT", border, border,"Interface\\CURSOR\\UI-Cursor-SizeRight",45,OnStart,OnStop)
+	CreateSizeBorder(frame,"RIGHT","TOPRIGHT",-border,-border, "BOTTOMRIGHT", 0, border,"Interface\\CURSOR\\UI-Cursor-SizeRight",45,OnStart,OnStop)
+
+	CreateSizeBorder(frame,"TOPLEFT","TOPLEFT", 0,0, "TOPLEFT", border, -border,"Interface\\CURSOR\\UI-Cursor-SizeRight",0,OnStart,OnStop)
+	CreateSizeBorder(frame,"BOTTOMLEFT","BOTTOMLEFT", 0,0, "BOTTOMLEFT", border, border, "Interface\\CURSOR\\UI-Cursor-SizeLeft",0,OnStart,OnStop)
+	CreateSizeBorder(frame,"TOPRIGHT","TOPRIGHT", 0,0, "TOPRIGHT", -border, -border, "Interface\\CURSOR\\UI-Cursor-SizeLeft",0,OnStart,OnStop)
+	CreateSizeBorder(frame,"BOTTOMRIGHT","BOTTOMRIGHT", 0,0, "BOTTOMRIGHT", -border, border, "Interface\\CURSOR\\UI-Cursor-SizeRight",0,OnStart,OnStop)
+end
+
+--[[ local
+NAME: Moving routines
+DESC: These allow the frame to be moved as needed.
+OUT: None
+--]]
+local function MovingStart(self)
+	self:StartMoving()
+end
+
+local function MovingStop(self)
+	self:StopMovingOrSizing()
+	if self._GPIPRIVAT_MovingStopCallback then
+		self._GPIPRIVAT_MovingStopCallback(self)
+	end
+end
+
+function Tool.EnableMoving(frame,callback)
+	frame:SetMovable(true)
+	frame:EnableMouse(true)
+	frame:RegisterForDrag("LeftButton")
+	frame:SetScript("OnDragStart",MovingStart)
+	frame:SetScript("OnDragStop",MovingStop)
+	frame._GPIPRIVAT_MovingStopCallback=callback
+end
+
+function Tool.SetButtonFont(button)
+-- Just Return. This changed WAY too much...
+--[[
+	if button then
+		local font_instance = button:GetNormalFontObject()
+		if font_instance then
+			font_instance:SetFont(Tool.Font, Tool.FontSize, nil)
+		else
+			TitanDebug("SetButtonFont"
+				.." "..(button:GetName() or "nyl")
+				.." no font instance"
+				)
+		end
+	else
+		TitanDebug("SetButtonFont"
+			.." "..(button or "nyl")
+			.." no button!?"
+			)
+	end
+--]]
+--	button:SetFont(Tool.Font, Tool.FontSize, nil)
+end
+
+--[[ local
+NAME: Tool routines
+DESC: Such as split, color, combine.
+OUT: None
+--]]
+function Tool.Split(inputstr, sep)
+	if sep == nil then
+		sep = "%s"
+	end
+	local t={}
+	for str in string.gmatch(inputstr, "([^"..sep.."]+)") do
+		if tContains(t, str)==false then
+			table.insert(t, str)
+		end
+	end
+	return t
+end
+
+function Tool.RGBtoEscape(r, g, b,a)
+	if type(r)=="table" then
+		a=r.a
+		g=r.g
+		b=r.b
+		r=r.r
+	end
+
+	r = r~=nil and r <= 1 and r >= 0 and r or 1
+	g = g~=nil and g <= 1 and g >= 0 and g or 1
+	b = b~=nil and b <= 1 and b >= 0 and b or 1
+	a = a~=nil and a <= 1 and a >= 0 and a or 1
+	return string.format("|c%02x%02x%02x%02x", a*255, r*255, g*255, b*255)
+--	return ""
+end
+
+function Tool.Combine(t,sep,first,last)
+	if type(t)~="table" then return "" end
+	sep=sep or " "
+	first=first or 1
+	last= last or #t
+
+	local ret=""
+	for i=first,last do
+		ret=ret..sep..tostring(t[i])
+	end
+	return string.sub(ret,string.len(sep)+1)
+end
+
+-- Routines for the 'track' rolls feature
+--[[ local
+NAME: IsRoll
+DESC: Determine if the roll is valid.
+VAR: roll - string
+VAR: low  - low end
+VAR: high - high end
+OUT: valid_roll - true / false
+OUT: valid_bounds - true / false
+OUT: ro - numeric roll
+OUT: lo - numeric low
+OUT: hi - numeric high
+--]]
+local function IsRoll(roll,low,high)
+	local lo = tonumber(low)
+	local hi = tonumber(high)
+	local ro = tonumber(roll)
+
+	local valid_roll = false
+	local valid_bounds = false
+
+	if (lo == 1 and hi == 100) then
+		valid_bounds = true
+	end
+	if (ro >= 0) and (ro <= 100) then -- allows a pass as valid
+		valid_roll = true
+	end
+
+	if valid_bounds then
+		-- all is good
+	else
+		-- for now roll is invalid, treat as a pass
+		valid_roll = false
+		ro = 0
+	end
+
+		local str = " >>"
+			.." vr'"..tostring(valid_roll).."'"
+			.." vb'"..tostring(valid_bounds).."'"
+			.." r'"..tostring(ro).."'"
+			.." l'"..tostring(lo).."'"
+			.." h'"..tostring(hi).."'"
+		LootDebug (str, "players")
+
+	return valid_roll, valid_bounds, ro, lo, hi
+end
+--[[ local
+NAME: GetPlayer
+DESC: Get name, class, guild rank (if in same guild) a the given player.
+VAR: id - id of player
+OUT: name - name of the player
+OUT: rank - guild rank
+OUT: englishClass - English class name
+--]]
+local function GetPlayer(id)
+	local name=GetUnitName(id)
+	local localizedClass, englishClass, classIndex = UnitClass(id)
+
+	local rank=""
+	if IsInGuild() and UnitIsInMyGuild(id) then
+		rank="<".. GuildControlGetRankName( C_GuildInfo.GetGuildRankOrder( UnitGUID(id) ) )..">"
+	else
+		local guildName, guildRankName, guildRankIndex, realm = GetGuildInfo(id)
+		if guildName and guildRankName then
+			rank="<"..guildName.." / "..guildRankName..">"
+		end
+	end
+
+	return name, rank, englishClass
+end
+--[[ local
+NAME: IsLead
+DESC: Determine whether the player is the leader of the group.
+VAR: None
+OUT: true / false
+--]]
+local function IsLead()
+--[[
+lootmethod, masterlooterPartyID, masterlooterRaidID = GetLootMethod()
+lootmethod
+String (LootMethod) - One of 'freeforall', 'roundrobin', 'master', 'group', 'needbeforegreed'. Appears to be 'freeforall' if you are not grouped.: At least as of 7.3 the possible return values appear to be "freeforall", "master", "group" and "personalloot". "roundrobin" and "needbeforegreed" appear to be deprecated.
+masterlooterPartyID
+Number - Returns 0 if player is the mater looter, 1-4 if party member is master looter (corresponding to party1-4) and nil if the master looter isn't in the player's party or master looting is not used.
+masterlooterRaidID
+Number - Returns index of the master looter in the raid (corresponding to a raidX unit), or nil if the player is not in a raid or master looting is not used.
+
+raidIndex = UnitInRaid("unit")
+raidIndex of "unit" if he is in your raid group, otherwise nil.
+
+isTrue = UnitInParty("arg1")
+inGroup = IsInGroup([groupType])
+
+isTrue = UnitIsGroupLeader("unit"[, groupType])
+isLeader = IsRaidLeader()
+
+isLeader = UnitIsGroupLeader("unit" or "player name") -- may need in later patches?
+--]]
+--[[
+	if IsInRaid() and IsRaidLeader() then
+		return true
+	end
+	if IsInGroup() and UnitIsGroupLeader("player") then
+		return true
+	end
+--]]
+	if UnitIsGroupLeader("player") then
+		return true
+	end
+	-- The way this flows is both leader AND master looter will have the extra buttons
+	local lootmethod, masterlooterPartyID, masterlooterRaidID = GetLootMethod()
+	if lootmethod == "master" then
+		if IsInRaid() and (masterlooterRaidID == UnitInRaid("player")) then
+			return true
+		end
+		if IsInGroup() and (masterlooterPartyID == UnitInParty("player")) then
+			return true
+		end
+	end
+	if LT.Debug.flags.force_leader then
+		return true
+	end
+	if LT.Debug.flags.force_master then
+		return true
+	end
+	return false
+end
+
+--[[ local
+NAME: Track.GetPlayerList
+DESC: Collect name, class, and guild rank (if in same guild) of players in the group.
+This routine will generate group lists (5 or 40) for debug based on debug flags.
+:DESC
+VAR: unsort		- if true sort by class then name
+OUT: ret		- indexed table of players in  the group
+OUT: retName	- table of player names pointing into ret
+--]]
+local function OutPlayer(player)
+	if LT.Debug.on then --
+	if player then
+		TitanDebug("GetPlayerList:"
+			.." p'"..(player.name or "nyl").."'"
+			.." r'"..(player.rank or "nyl").."'"
+			.." c'"..(player.class or "nyl").."'"
+			)
+	end
+	end
+end
+function Track.GetPlayerList(unsort)
+	local count,start
+	local prefix
+	local ret={}
+	local retName={}
+
+	if IsInRaid() or LT.Debug.flags.is_raid then
+		prefix="raid"
+		count=MAX_RAID_MEMBERS
+		start=1
+	elseif IsInGroup() or LT.Debug.flags.is_group then
+		prefix="party"
+		count=MAX_PARTY_MEMBERS
+		start=0
+	else
+		prefix="solo"
+		count=0
+		start=0
+	end
+
+	if LT.Debug.on then -- safety...
+		if LT.Debug.flags.add_players then
+			-- player list has already been created, just return
+		elseif prefix == "solo" then
+			local name, rank, englishClass = GetPlayer("player")
+			if name~=nil then
+				local entry={
+					["name"]=name,
+					["rank"]=rank,
+					["class"]=englishClass,
+					}
+				tinsert(ret,entry)
+				retName[name]=entry
+			end
+		else
+			local class = 0
+			for index = start,count do
+				local guildName, guildRankName, guildRankIndex, realm
+				local id
+				if index>0 then
+					id=prefix..index
+					if class >= 9 then
+						class = 1
+					else
+						class = class + 1
+					end
+				else
+					id="player"
+				end
+				-- handle name and class
+				local name = id
+				local localizedClass, englishClass, classIndex
+				if index == 0 then -- get the real player info
+					localizedClass, englishClass, classIndex = UnitClass(id)
+				elseif class == 1 then
+					englishClass   = "WARRIOR"
+				elseif class == 2 then
+					englishClass   = "PALADIN"
+				elseif class == 3 then
+					englishClass   = "HUNTER"
+				elseif class == 4 then
+					englishClass   = "ROGUE"
+				elseif class == 5 then
+					englishClass   = "PRIEST"
+				elseif class == 6 then
+					englishClass   = "MAGE"
+				elseif class == 7 then
+					englishClass   = "WARLOCK"
+				elseif class == 8 then
+					englishClass   = "DRUID"
+				elseif class == 9 then
+					englishClass   = "WARRIOR"
+				end
+
+				-- Guild section assume this works... :)
+				local rank=""
+
+				if name~=nil then
+					local entry={
+						["name"]=name,
+						["rank"]=rank,
+						["class"]=englishClass,
+						}
+					tinsert(ret,entry)
+					retName[name]=entry
+					OutPlayer(entry)
+				end
+
+			end
+		end
+	else
+		-- normal operation
+		for index = start,count do
+			local guildName, guildRankName, guildRankIndex, realm
+			local id
+			if index>0 then
+				id=prefix..index
+			else
+				id="player"
+			end
+			if UnitInParty(id) then
+				local name, rank, englishClass = GetPlayer(id)
+
+				if name~=nil then
+
+					local entry={
+						["name"]=name,
+						["rank"]=rank,
+						["class"]=englishClass,
+						}
+					tinsert(ret,entry)
+					retName[name]=entry
+					OutPlayer(entry)
+				end
+			end
+		end
+	end
+
+	if unsort then
+		sort(ret,function(a,b) return (a.class<b.class or (a.class==b.class and a.name < b.name)) end)
+	end
+
+	return ret,retName
+end
+
+--[[ local
+NAME: Track.GetAutoChannel
+DESC: Select the channel type depending on the  type of group the player is in.
+:DESC
+VAR: None
+OUT: channel - String for SendChatMessage
+--]]
+function Track.GetAutoChannel()
+	-- Return an appropriate channel in order of preference: /raid, /p, /s
+	local channel
+	if IsInRaid() then
+		channel = "RAID"
+	elseif IsInGroup() then
+		channel = "PARTY"
+	else
+		channel = "SAY"
+	end
+	return channel
+end
+
+--[[ local
+NAME: Track.AddChat
+DESC: Send the message to the channel type depending on the type of group the player is in.
+:DESC
+VAR: msg - string message to send
+OUT: None
+--]]
+function Track.AddChat(msg)
+	if msg~=nil and msg~="" then
+		if IsInGroup() or IsInRaid() then
+			SendChatMessage(msg , Track.GetAutoChannel())
+		else
+			DEFAULT_CHAT_FRAME:AddMessage(msg ,Track.DB.ColorChat.r ,Track.DB.ColorChat.g ,Track.DB.ColorChat.b ,Track.DB.ColorChat.a)
+		end
+	end
+end
+
+--[[ local
+NAME: Track.SaveAnchors
+DESC: Save where the window is and its size.
+:DESC
+VAR: None
+OUT: None
+--]]
+function Track.SaveAnchors()
+	Track.DB.X = TitanPanelLootTypeMainWindow:GetLeft()
+	Track.DB.Y = TitanPanelLootTypeMainWindow:GetTop()
+	Track.DB.Width = TitanPanelLootTypeMainWindow:GetWidth()
+	Track.DB.Height = TitanPanelLootTypeMainWindow:GetHeight()
+end
+
+--[[ local
+NAME: Track.ShowWindow
+DESC:
+- Enable buttons
+- Show window
+- Update the player list with any rolls
+:DESC
+VAR: None
+OUT: None
+--]]
+function Track.ShowWindow()
+	if IsLead() then
+		TitanPanelLootTypeFrameClearButton:Enable()
+		TitanPanelLootTypeFrameAnnounceButton:Enable()
+		TitanPanelLootTypeFrameNotRolledButton:Enable()
+	else
+		TitanPanelLootTypeFrameClearButton:Disable()
+		TitanPanelLootTypeFrameAnnounceButton:Disable()
+		TitanPanelLootTypeFrameNotRolledButton:Disable()
+	end
+	TitanPanelLootTypeMainWindow:Show()
+	Track.UpdateRollList()
+end
+
+--[[ local
+NAME: Track.ResetWindow
+DESC:
+- Reset window to default position and size
+:DESC
+VAR: None
+OUT: None
+--]]
+function Track.ResetWindow()
+	TitanPanelLootTypeMainWindow:ClearAllPoints()
+	TitanPanelLootTypeMainWindow:SetPoint("Center", UIParent, "Center", 0, 0)
+	TitanPanelLootTypeMainWindow:SetWidth(200)
+	TitanPanelLootTypeMainWindow:SetHeight(200)
+	Track.SaveAnchors()
+	Track.ShowWindow()
+end
+
+--[[ local
+NAME: Track.HideWindow
+DESC:
+- Hide the main tracker window
+:DESC
+VAR: None
+OUT: None
+--]]
+function Track.HideWindow()
+	TitanPanelLootTypeMainWindow:Hide()
+end
+
+--[[ local
+NAME: Track.Init
+DESC:
+- Initialize variables
+- Get last position and size of main frame
+- Register for needed events
+:DESC
+VAR: None
+OUT: None
+--]]
+function Track.Init()
+
+	-- Add color
+	Track.DB.ColorChat		= {a=1,r=1,g=1,b=1}
+	Track.DB.ColorNormal	= {a=1,r=1,g=1,b=1}
+	Track.DB.ColorCheat		= {a=1,r=1,g=.8,b=.8}
+	Track.DB.ColorGuild		= {a=1,r=.2,g=1,b=.2}
+	Track.DB.ColorInfo		= {a=1,r=.6,g=.6,b=.6}
+	Track.DB.ColorScroll	= {a=1,r=.8,g=.8,b=.8}
+
+	-- For now, hard code some options
+	Track.DB.ClearOnStart = true
+	Track.DB.OpenOnStart = true
+	Track.DB.ShowNotRolled = true
+	Track.DB.ShowGuildRank = true
+
+	Track.DB.tie_breaker = 0
+
+	Track.rollArray = {}
+	Track.rollNames = {}
+
+	Track.allRolled = false
+
+--	TitanPanelLootTypeMainWindow:SetMinResize(194,170)
+	TitanPanelLootTypeMainWindow:SetResizeBounds(225,250,225,250)
+	local x, y, w, h = Track.DB.X, Track.DB.Y, Track.DB.Width, Track.DB.Height
+	if not x or not y or not w or not h then
+		Track.SaveAnchors()
+	else
+		TitanPanelLootTypeMainWindow:ClearAllPoints()
+		TitanPanelLootTypeMainWindow:SetPoint("TOPLEFT", UIParent, "BOTTOMLEFT", x, y)
+		TitanPanelLootTypeMainWindow:SetWidth(w)
+		TitanPanelLootTypeMainWindow:SetHeight(h)
+	end
+
+	-- using strings from GlobalStrings.lua
+	Track.PatternRoll = Tool.CreatePattern(RANDOM_ROLL_RESULT)
+
+	local media = LibStub("LibSharedMedia-3.0")
+	local newfont = media:Fetch("font", TitanPanelGetVar("FontName"))
+	Tool.Font = newfont
+	Tool.FontSize = TitanPanelGetVar("FontSize")
+
+--	TitanPanelLootTypeMainWindowTitle:SetFont(Tool.Font, Tool.FontSize)
+	TitanPanelLootTypeMainWindowTitle:SetText(
+		string.format(Track.TxtEscapePicture,Track.IconDice)
+		.." "..Track.MSGPREFIX
+		)
+	Tool.SetButtonFont(TitanPanelLootTypeFrameRollButton) -- sets all buttons...
+
+	TitanPanelLootTypeFrameRollButton:SetText(string.format(Track.TxtEscapePicture,Track.IconDice).. L["BtnRoll"])
+	TitanPanelLootTypeFramePassButton:SetText(string.format(Track.TxtEscapePicture,Track.IconPass)..L["BtnPass"])
+
+	TitanPanelLootTypeFrameAnnounceButton:SetText(L["BtnAnnounce"])
+	TitanPanelLootTypeFrameNotRolledButton:SetText(L["BtnNotRolled"])
+	TitanPanelLootType.ResizeButtons()
+	TitanPanelLootTypeFrameClearButton:SetText(L["BtnClear"])
+
+	Tool.EnableSize		(TitanPanelLootTypeMainWindow, 8, nil, Track.SaveAnchors)
+	Tool.EnableMoving	(TitanPanelLootTypeMainWindow, Track.SaveAnchors)
+	TitanPanelLootTypeFrame:Show()
+
+	local str = ".Init"
+		.." register for events"
+	LootDebug (str, "events")
+	-- Should be ready for events we are interested in
+	TitanPanelLootTypeButton:RegisterEvent("CHAT_MSG_SYSTEM",		TitanPanelLootTypeButton_OnEvent)
+
+	TitanPanelLootTypeButton:RegisterEvent("CHAT_MSG_PARTY",		TitanPanelLootTypeButton_OnEvent)
+	TitanPanelLootTypeButton:RegisterEvent("CHAT_MSG_PARTY_LEADER",	TitanPanelLootTypeButton_OnEvent)
+	TitanPanelLootTypeButton:RegisterEvent("CHAT_MSG_RAID",			TitanPanelLootTypeButton_OnEvent)
+	TitanPanelLootTypeButton:RegisterEvent("CHAT_MSG_RAID_LEADER",	TitanPanelLootTypeButton_OnEvent)
+
+end
+
+--[[ local
+NAME: Track.Close
+DESC:
+- Stop the
+- Get last position and size of main frame
+- Register for needed events
+:DESC
+VAR: None
+OUT: None
+--]]
+function Track.Close()
+	Track.DB.RollInProcess = false
+	Track.HideWindow()
+	if Track.DB.ClearOnClose then
+		Track.ClearRolls()
+	end
+end
+
+--[[ local
+NAME: Track.Event_CHAT_MSG_SYSTEM
+DESC:
+- Monitor system chat for player rolls; add the roll when one is found
+:DESC
+VAR: arg1 - the message sent
+OUT: None
+--]]
+function Track.Event_CHAT_MSG_SYSTEM (arg1)
+	local str = "Event_CHAT_MSG_SYSTEM"
+		.." m'"..tostring(arg1).."'"
+	LootDebug (str, "events")
+
+	if Track.DB.RollInProcess then
+		for name, roll, low, high in string.gmatch(arg1, Track.PatternRoll) do
+			--print(".."..name.." "..roll.." "..low.." "..high)
+			Track.AddRoll(name,roll,low,high)
+		end
+	end
+end
+
+--[[ local
+NAME: Track.Event_Generic_CHAT_MSG
+DESC:
+- Monitor general chat for:
+- a pass ('pass' or localized version)
+- Roll start
+- Roll end
+:DESC
+VAR: msg - the message sent
+VAR: name - player that sent the message
+OUT: None
+--]]
+function Track.Event_Generic_CHAT_MSG(msg,name)
+	local str = "Event_Generic_CHAT_MSG"
+		.." '"..tostring(name).."'"
+		.." m'"..tostring(roll).."'"
+	LootDebug (str, "events")
+
+	-- prevent 'random' rolls from popping windows
+	if Track.DB.RollInProcess then
+		if msg == L["TextPass"] or msg == "pass" then
+			name=Tool.Split(name, "-")[1]
+			Track.AddRoll(name,"0","1","100")
+		end
+	end
+
+	-- Assume a 'leader' requested a roll so pop the window
+	if string.sub(msg,1,string.len(Track.MSGPREFIX_START))==Track.MSGPREFIX_START then
+		Track.DB.RollInProcess = true
+		if Track.DB.ClearOnStart then
+			Track.ClearRolls()
+		end
+		if Track.DB.OpenOnStart then
+			Track.ShowWindow()
+		end
+	end
+	-- Check for the 'end' of the roll
+	if string.sub(msg,1,string.len(Track.MSGPREFIX_END))==Track.MSGPREFIX_END then
+		Track.DB.RollInProcess = false
+		if Track.DB.ClearOnStart then
+			Track.ClearRolls()
+		end
+	end
+	-- Check for the 'close' of the roll
+	if string.sub(msg,1,string.len(Track.MSGPREFIX_CLOSE))==Track.MSGPREFIX_CLOSE then
+		Track.Close()
+	end
+
+end
+
+--[[ local
+NAME: Track.AddRoll
+DESC:
+Process the roll the player made
+- A pass has a roll of "0"
+- Only the first roll is marked as valid / invalid
+- The number of rolls is saved (Count)
+- A running number (tie_breaker) is added to ensure the first arrived of a tie wins; stored in Place
+- Always show the main frame to ensure it pops, no harm if already shown
+:DESC
+VAR: name - player that sent the roll
+VAR: roll - player roll - string
+VAR: low - low value player used - string
+VAR: high - high player used - string
+OUT: None
+--]]
+function Track.AddRoll(name,roll,low,high)
+	local act = "nyl"
+	local valid = false
+
+	local valid_ro, valid_bounds, ro, lo, hi = IsRoll(roll,low,high) -- numeric
+	if Track.rollNames[name]==nil then
+		Track.DB.tie_breaker = Track.DB.tie_breaker + 1 -- only count the first roll for each player
+		act = "insert"
+		Track.rollNames[name] = Track.rollNames[name] and Track.rollNames[name] + 1 or 1 -- mark player as having rolled
+		table.insert(Track.rollArray, {
+			Name = name,
+			Roll = ro,
+			Low = lo,
+			High = hi,
+			Count = Track.rollNames[name],
+			Place = Track.DB.tie_breaker,
+			Valid_roll = valid_ro,
+			Valid_bounds = valid_bounds,
+		})
+		local str = "AddRoll >>"
+			.." '"..tostring(act).."'"
+			.." '"..tostring(name).."'"
+			.." r'"..tostring(roll).."'"
+			.." l'"..tostring(low).."'"
+			.." h'"..tostring(high).."'"
+			.." #'"..tostring(Track.rollNames[name]).."'"
+		LootDebug (str, "players")
+	else
+		-- check for re-rolls. >1 if rolled before
+		act = "update"
+		Track.rollNames[name] = Track.rollNames[name] and Track.rollNames[name] + 1 or 1 -- mark player as having rolled again
+		for i,p in ipairs(Track.rollArray) do
+			if p.Name == name then
+				-- Only first roll is valid, Ignore additional rolls but count them for display
+				p.Count = Track.rollNames[name]
+				local str = "AddRoll >>"
+					.." '"..tostring(act).."'"
+					.." '"..tostring(name).."'"
+					.." r'"..tostring(roll).."'"
+					.." l*'"..tostring(low).."'"
+					.." h*'"..tostring(high).."'"
+					.." #*'"..tostring(Track.rollNames[name]).."'"
+				LootDebug (str, "players")
+			end
+		end
+	end
+	Track.ShowWindow()
+end
+
+--[[ local
+NAME: Track.SortRolls
+DESC:
+Sort ascending by name then place
+:DESC
+VAR: a - player a roll info
+VAR: b - player b roll info
+OUT: true / false
+--]]
+function Track.SortRolls(a, b)
+--	return a.Roll < b.Roll
+	if a.Roll ~= b.Roll then
+		return a.Roll < b.Roll
+	elseif a.Roll == b.Roll then
+		return a.Place > b.Place
+	end
+end
+
+--[[ local
+NAME: Track.SortRollsRev
+DESC:
+Sort descending by name then place
+:DESC
+VAR: a - player a roll info
+VAR: b - player b roll info
+OUT: true / false
+--]]
+function Track.SortRollsRev(a, b)
+--	return a.Roll > b.Roll
+	if a.Roll ~= b.Roll then
+		return a.Roll > b.Roll
+	elseif a.Roll == b.Roll then
+		return a.Place < b.Place
+	end
+end
+
+--[[ local
+NAME: Track.FormatRollText
+DESC:
+Format the given roll for display
+:DESC
+VAR: roll - numeric
+VAR: party - player list
+VAR: partyName - given player list entry
+OUT: String to use
+--]]
+function Track.FormatRollText(roll, party, partyName)
+	local colorTied= Tool.RGBtoEscape(Track.DB.ColorNormal)
+	local colorCheat=((roll.Low ~= 1 or roll.High ~= 100)
+		or (roll.Count > 1)) and Tool.RGBtoEscape(Track.DB.ColorCheat) or colorTied
+	local txtRange=(not roll.Valid_bounds) and format(" (%d-%d)", roll.Low, roll.High) or ""
+
+	local colorName
+	local iconClass
+	local colorRank=Tool.RGBtoEscape(Track.DB.ColorGuild)
+	local rank=""
+
+	if partyName[roll.Name] and partyName[roll.Name].class then
+		colorName="|c"..RAID_CLASS_COLORS[partyName[roll.Name].class].colorStr
+		iconClass=Tool.IconClass[partyName[roll.Name].class]
+	end
+	if colorName==nil or Track.DB.ColorName==false then colorName=colorCheat end
+	if iconClass==nil or Track.DB.ShowClassIcon==false then iconClass=""	end
+	if Track.DB.ColorName==false then colorRank=colorCheat end
+
+	if Track.DB.ShowGuildRank and partyName[roll.Name] and partyName[roll.Name].rank then
+		rank=" "..partyName[roll.Name].rank
+	end
+
+	local txtCount=roll.Count > 1 and format(" [%d]", roll.Count) or ""
+
+	return 	"|Hplayer:"..roll.Name.."|h"..
+			string.format("%3d",roll.Roll)..": "..
+			iconClass..colorName.. roll.Name ..colorRank.. rank.."|r "..
+			colorCheat..txtRange.."|r "..
+			colorCheat..txtCount.."|h"..
+--			colorCheat..roll.Place.."|h"..
+			"\n"
+
+end
+
+--[[ local
+NAME: Track.UpdateRollList
+DESC:
+Create the player list for display including rolls, 'cheats', guild rank (if in same guild)
+Rolls are above the line; no rolls yet are below the line
+:DESC
+VAR: None
+OUT: None
+--]]
+function Track.UpdateRollList()
+	local rollText = ""
+
+	local party,partyName = Track.GetPlayerList()
+
+	table.sort(Track.rollArray, Track.SortRolls)
+
+	-- format and print rolls, check for ties
+	for i, roll in pairs(Track.rollArray) do
+		rollText=Track.FormatRollText(roll,party,partyName) .. rollText
+	end
+
+	--if IsInGroup() or IsInRaid() then
+	rollText = rollText.. Tool.RGBtoEscape(Track.DB.ColorInfo) .. L["TxtLine"] .. "\n"
+	local gtxt=Tool.RGBtoEscape(Track.DB.ColorInfo)
+	local missClasses={}
+	allRolled=true
+	for i,p in ipairs(party) do
+		if Track.rollNames[p.name]==nil or Track.rollNames[p.name]==0 then
+			local iconClass=Tool.IconClass[partyName[p.name].class]
+			local rank=""
+			if iconClass==nil or Track.DB.ShowClassIcon==false then
+				iconClass=""
+			else
+				missClasses[partyName[p.name].class]=missClasses[partyName[p.name].class] and missClasses[partyName[p.name].class]+1 or 1
+			end
+			if Track.DB.ShowGuildRank and partyName[p.name] and partyName[p.name].rank then
+				rank=" "..partyName[p.name].rank
+			end
+			gtxt = gtxt.. "|Hplayer:"..p.name.."|h".. iconClass .. p.name ..rank .."|h\n"
+			allRolled=false
+		end
+	end
+
+	local ctxt=""
+	if IsInRaid() then
+		local isHorde=(UnitFactionGroup("player"))=="Horde"
+		for i,class in pairs (Tool.Classes) do
+		--for class,count in pairs(missClasses) do
+			if not(isHorde and class=="PALADIN") and not(not isHorde and class=="SHAMAN") then
+				ctxt=ctxt..Tool.IconClass[class]..(missClasses[class] or 0).." "
+			end
+		end
+		if ctxt~="" then ctxt=ctxt.."\n" .. L["TxtLine"] .. "\n" end
+	end
+	if LT.Debug.on then --
+		TitanDebug("UpdateRollList"
+			.." '"..(rollText or "nyl").."'"
+			.." '"..(ctxt or "nyl").."'"
+			.." '"..(gtxt or "nyl").."'"
+			)
+	end
+
+	rollText=rollText..ctxt..gtxt
+	LootDebug (rollText, "rolls")
+
+	--end
+
+--	RollTrackerRollText:SetFont(Tool.Font, Tool.FontSize)
+	RollTrackerRollText:SetText(rollText)
+
+--	TitanPanelLootTypeFrameStatusText:SetFont(Tool.Font, Tool.FontSize)
+	TitanPanelLootTypeFrameStatusText:SetText(string.format(L["MsgNbRolls"], table.getn(Track.rollArray)))
+
+--	TitanPanelLootTypeFrameClearButton:SetFont(Tool.Font, Tool.FontSize)
+	TitanPanelLootTypeFrameClearButton:SetText(L["BtnClear"])
+end
+
+--[[ local
+NAME: Track.ClearRolls
+DESC:
+Clear the player list of any rolls rolls
+:DESC
+VAR: None
+OUT: None
+--]]
+function Track.ClearRolls()
+	if #Track.rollArray>0 then
+		Track.rollArray = {}
+		Track.rollNames = {}
+	end
+
+	Track.DB.tie_breaker = 0
+	Track.UpdateRollList()
+end
+
+--[[ local
+NAME: Track.NotRolled
+DESC:
+- Send a nag message via whisper to players who have not rolled
+- Send a message to group that reminders were sent
+- Only an IsLead can do this!
+:DESC
+VAR: None
+OUT: None
+--]]
+function Track.NotRolled ()
+	if IsLead() then
+		local party,partyName = Track.GetPlayerList()
+		local names=""
+
+		local group = ""
+		if IsInRaid() then
+			group = L["RaidPass"]
+		elseif IsInGroup() then
+			group = L["PartyPass"]
+		else
+			group = ""
+		end
+
+		for i,p in ipairs(party) do
+			if Track.rollNames[p.name]==nil or Track.rollNames[p.name]==0 then
+				SendChatMessage(Track.MSGPREFIX .. L["NotRolledNag"]..group, WHISPER, nil, p.name)
+				names = "send"
+			end
+		end
+
+		if names == "send" then
+			Track.AddChat(Track.MSGPREFIX .. L["MsgNotRolled"])
+		end
+	end
+end
+
+--[[ local
+NAME: Track.StartRoll
+DESC:
+- Pop the main frame
+- Clear all rolls for a new set
+- Start a new roll process
+- Send a message to the group of a new roll
+- Only an IsLead can do this!
+:DESC
+VAR: None
+OUT: None
+--]]
+function Track.StartRoll ()
+	Track.ShowWindow()
+	Track.ClearRolls()
+	Track.DB.RollInProcess = true
+	Track.AddChat(Track.MSGPREFIX_START .. "{circle} "..string.format(L["MsgStart"],L["TextPass"]))
+	Track.AddChat(L["MsgBar"])
+end
+
+--[[ local
+NAME: Track.RollAnnounce
+DESC:
+- Send a message to the group of the winner
+- Stop the roll process so new rolls are not processed
+- Only an IsLead can do this!
+:DESC
+VAR: None
+OUT: None
+--]]
+function Track.RollAnnounce()
+	local winName=""
+	local winRoll = 0
+	local addPrefix=""
+	local msg=""
+	local list={}
+
+	table.sort(Track.rollArray, Track.SortRollsRev)
+
+	for i, roll in pairs(Track.rollArray) do
+		local str = "AddRoll >>"
+			.." '"..roll.Name.."'"
+			.." r'"..tostring(roll.Roll).."'"
+		LootDebug (str, "players")
+		if roll.Valid_roll then
+				winName= roll.Name
+				winRoll= roll.Roll
+				break -- sort breaks ties, grab first one
+		end
+	end
+
+	if winName == "" then
+		msg= Track.MSGPREFIX_END .. addPrefix .. "{circle} No winners"
+	else
+		msg= Track.MSGPREFIX_END .. addPrefix .. "{circle} ".. string.format(L["MsgAnnounce"] ,winName, winRoll)
+	end
+
+	Track.AddChat(msg)
+
+	Track.DB.RollInProcess = false
+end
+
+--[[ TitanPanelLootType
+NAME: TitanPanelLootType.ResizeButtons
+DESC: Determine the size of the buttons so they fill the line on the main frame.
+VAR: None
+OUT: None
+--]]
+function TitanPanelLootType.ResizeButtons()
+	local w = TitanPanelLootTypeFrameHelperButton:GetWidth()
+	TitanPanelLootTypeFrameRollButton:SetWidth(w/2)
+	TitanPanelLootTypeFramePassButton:SetWidth(w/2)
+
+	if Track.DB.ShowNotRolled then
+		TitanPanelLootTypeFrameAnnounceButton:SetWidth(w/3)
+		TitanPanelLootTypeFrameClearButton:SetWidth(w/3)
+		TitanPanelLootTypeFrameNotRolledButton:Show()
+	else
+		TitanPanelLootTypeFrameAnnounceButton:SetWidth(w/2)
+		TitanPanelLootTypeFrameClearButton:SetWidth(w/2)
+		TitanPanelLootTypeFrameNotRolledButton:Hide()
+	end
+end
+
+--[[ TitanPanelLootType
+NAME: TitanPanelLootType.BtnClose
+DESC: On click of the main frame 'X':
+Close the main frame; clear rolls; end current roll process
+VAR: None
+OUT: None
+--]]
+function TitanPanelLootType.BtnClose()
+	Track.Close()
+
+	if IsLead() then
+		Track.AddChat(Track.MSGPREFIX_CLOSE..L["MsgClosing"])
+	end
+end
+
+--[[ TitanPanelLootType
+NAME: TitanPanelLootType.BtnRoll
+DESC: On click of the main frame Roll: Send the roll to be processed
+VAR: None
+OUT: None
+--]]
+function TitanPanelLootType.BtnRoll()
+	RandomRoll(1, 100)
+end
+
+--[[ TitanPanelLootType
+NAME: TitanPanelLootType.BtnPass
+DESC: On click of the main frame Pass: Send the pass to be processed
+VAR: None
+OUT: None
+--]]
+function TitanPanelLootType.BtnPass()
+	Track.AddChat(L["TextPass"])
+	--[[
+	Note: When in solo debug mode, this just does a /say pass
+	which is NOT picked up by an event. This only monitors party & raid chat...
+	--]]
+end
+
+--[[ TitanPanelLootType
+NAME: TitanPanelLootType.BtnClearRolls
+DESC: On click of the main frame Clear:
+- Clear all rolls
+- Start a new roll process
+- Only an IsLead can do this!
+  This handled by enable / disable of buttons when the main frame is created.
+:DESC
+VAR: None
+OUT: None
+--]]
+function TitanPanelLootType.BtnClearRolls()
+	if #Track.rollArray>0 then
+		Track.ClearRolls()
+		if Track.DB.CloseOnClear then
+			Track.HideWindow()
+		end
+	end
+	Track.StartRoll()
+end
+
+--[[ TitanPanelLootType
+NAME: TitanPanelLootType.BtnAnnounce
+DESC: On click of the main frame "start":
+- Start a new roll process
+- Only an IsLead can do this!
+  This handled by enable / disable of buttons when the main frame is created.
+:DESC
+VAR: None
+OUT: None
+--]]
+function TitanPanelLootType.BtnAnnounce(button)
+	Track.RollAnnounce()
+	if Track.DB.ClearOnAnnounce then
+		Track.ClearRolls()
+	end
+	if Track.DB.CloseOnAnnounce then
+		Track.HideWindow()
+	end
+end
+
+--[[ TitanPanelLootType
+NAME: TitanPanelLootType.BtnNotRolled
+DESC: On click of the main frame "remind":
+- Call the routine to nag those who have not rolled
+- Only an IsLead can do this!
+  This handled by enable / disable of buttons when the main frame is created.
+:DESC
+VAR: None
+OUT: None
+--]]
+function TitanPanelLootType.BtnNotRolled()
+	Track.NotRolled()
+end
+
+-- Debug!!!
+function TitanPanelLootType.AddAllRollsDebug() -- rolls for all players
+	local party,partyName = Track.GetPlayerList()
+
+	-- walk the player list, adding rolls
+	for i,p in ipairs(party) do
+		-- 0 (zero) allows a 'pass'
+		Track.AddRoll(p.name, tostring(random(0,100)), "1", "100")
+	end
+	-- Now show the results
+	Track.UpdateRollList()
+end
+function TitanPanelLootType.AddRollDebug(...) -- single roll
+	Track.AddRoll(...)
+end
+
+
+--[[ TitanPanelLootType
+NAME: TitanPanelLootTypeButton_OnLoad
+DESC: On load of this addon:
+- Get Titan registry values
+- Get addon saved variable values
+:DESC
+VAR: None
+OUT: None
+--]]
+function TitanPanelLootTypeButton_OnLoad(self)
+	self.registry = {
+		id = TITAN_LOOTTYPE_ID,
+		category = "Built-ins",
+		version = TITAN_VERSION,
+		menuText = L["TITAN_LOOTTYPE_MENU_TEXT"],
+		buttonTextFunction = "TitanPanelLootTypeButton_GetButtonText",
+		tooltipTitle = L["TITAN_LOOTTYPE_TOOLTIP"],
+		tooltipTextFunction = "TitanPanelLootTypeButton_GetTooltipText",
+		icon = "Interface\\AddOns\\TitanLootType\\TitanLootType",
+		iconWidth = 16,
+		controlVariables = {
+			ShowIcon = true,
+			ShowLabelText = true,
+			ShowRegularText = false,
+			ShowColoredText = false,
+			DisplayOnRightSide = true,
+		},
+		savedVariables = {
+			ShowIcon = 1,
+			ShowLabelText = 1,
+			RandomRoll = 100,
+			DB = {},
+			DisplayOnRightSide = false,
+--			ShowDungeonDiff = false,
+--			DungeonDiffType = "AUTO",
+		}
+	};
+
+	self:RegisterEvent("PLAYER_ENTERING_WORLD",	TitanPanelLootTypeButton_OnEvent)
+	self:RegisterEvent("GROUP_ROSTER_UPDATE");
+	self:RegisterEvent("RAID_ROSTER_UPDATE");
+	self:RegisterEvent("PARTY_LOOT_METHOD_CHANGED");
+	self:RegisterEvent("CHAT_MSG_SYSTEM");
+
+	if not TitanLootTypeSaved then -- first time or clean install
+		Track.DB = {}
+	else
+		Track.DB = TitanLootTypeSaved
+	end
+end
+
+--[[ TitanPanelLootType
+NAME: TitanPanelLootTypeButton_OnEvent
+DESC: Parse events registered to plugin and act on them
+VAR: None
+OUT: None
+--]]
+function TitanPanelLootTypeButton_OnEvent(self, event, ...)
+
+	LootDebug (event, "events") -- could generate a lot of messages...
+
+	if (event == "CHAT_MSG_SYSTEM") then
+		Track.Event_CHAT_MSG_SYSTEM (...)
+	end
+
+	if (event == "CHAT_MSG_PARTY") then
+		Track.Event_Generic_CHAT_MSG(...)
+	end
+
+	if (event == "CHAT_MSG_PARTY_LEADER") then
+		Track.Event_Generic_CHAT_MSG(...)
+	end
+
+	if (event == "CHAT_MSG_RAID") then
+		Track.Event_Generic_CHAT_MSG(...)
+	end
+
+	if (event == "CHAT_MSG_RAID_LEADER") then
+		Track.Event_Generic_CHAT_MSG(...)
+	end
+
+	if (event == "PLAYER_ENTERING_WORLD") then
+		Track.Init()
+	end
+
+	TitanPanelPluginHandle_OnUpdate(updateTable)
+end
+
+--[[ TitanPanelLootType
+NAME: TitanPanelLootTypeButton_GetButtonText
+DESC: Determine loot type and then display on button
+VAR: None
+OUT: None
+--]]
+function TitanPanelLootTypeButton_GetButtonText(id)
+	local lootTypeText, lootThreshold, color
+
+--	if (GetNumSubgroupMembers() > 0) or (GetNumGroupMembers() > 0) then
+
+	if IsInRaid() or IsInGroup() then
+		lootTypeText = TitanLootMethod[GetLootMethod()].text;
+		lootThreshold = GetLootThreshold();
+		color = _G["ITEM_QUALITY_COLORS"][lootThreshold];
+	else
+		lootTypeText = _G["SOLO"];
+		color = _G["GRAY_FONT_COLOR"];
+	end
+	return L["TITAN_LOOTTYPE_BUTTON_LABEL"], TitanUtils_GetColoredText(lootTypeText, color);
+end
+
+--[[ TitanPanelLootType
+NAME: TitanPanelLootTypeButton_GetTooltipText
+DESC:
+Prepare the tool tip text. The tool tip is determined by whether the player is in a group or not.
+:DESC
+VAR: None
+OUT: None
+--]]
+function TitanPanelLootTypeButton_GetTooltipText()
+--	if (GetNumSubgroupMembers() > 0) or (GetNumGroupMembers() > 0) then
+	if IsInRaid() or IsInGroup() then
+		local lootTypeText = TitanLootMethod[GetLootMethod()].text;
+		local lootThreshold = GetLootThreshold();
+		local itemQualityDesc = _G["ITEM_QUALITY"..lootThreshold.."_DESC"];
+		local color = _G["ITEM_QUALITY_COLORS"][lootThreshold];
+		return ""..
+			_G["LOOT_METHOD"]..": \t"..TitanUtils_GetHighlightText(lootTypeText).."\n"..
+			_G["LOOT_THRESHOLD"]..": \t"..TitanUtils_GetColoredText(itemQualityDesc, color).."\n"..
+			TitanUtils_GetGreenText(L["TITAN_LOOTTYPE_TOOLTIP_HINT1"]).."\n"
+--			..TitanUtils_GetGreenText(L["TITAN_LOOTTYPE_TOOLTIP_HINT2"])
+	else
+		return --TitanUtils_GetNormalText(_G["ERR_NOT_IN_GROUP"]).."\n"..
+			TitanUtils_GetGreenText(L["TITAN_LOOTTYPE_TOOLTIP_HINT1"]).."\n"
+--			TitanUtils_GetGreenText(L["TITAN_LOOTTYPE_TOOLTIP_HINT2"]);
+	end
+end
+
+--[[ TitanPanelLootType
+NAME: TitanPanelRightClickMenu_PrepareLootTypeMenu
+DESC:
+Display rightclick menu options.
+:DESC
+VAR: None
+OUT: None
+--]]
+function TitanPanelRightClickMenu_PrepareLootTypeMenu()
+	local info = {};
+
+	TitanPanelRightClickMenu_AddTitle(TitanPlugins[TITAN_LOOTTYPE_ID].menuText);
+	info = {};
+	info.notCheckable = true
+
+	TitanPanelRightClickMenu_AddToggleIcon(TITAN_LOOTTYPE_ID);
+	TitanPanelRightClickMenu_AddToggleLabelText(TITAN_LOOTTYPE_ID);
+	TitanPanelRightClickMenu_AddToggleRightSide(TITAN_LOOTTYPE_ID);
+	TitanPanelRightClickMenu_AddSpacer();
+	TitanPanelRightClickMenu_AddCommand(L["TITAN_PANEL_MENU_HIDE"], TITAN_LOOTTYPE_ID, TITAN_PANEL_MENU_FUNC_HIDE);
+end
+
+--[[ TitanPanelLootType
+NAME: TitanPanelLootTypeButton_OnClick
+DESC:
+On left click:
+If isLead then start a new roll
+If not isLead then do a roll
+
+:DESC
+VAR: None
+OUT: None
+--]]
+function TitanPanelLootTypeButton_OnClick(self, button)
+	if button == "LeftButton" then
+		if IsLead() then
+			TitanPanelLootType.BtnClearRolls()
+		else
+			RandomRoll(1, 100)
+		end
+	end
+end
diff --git a/TitanLootType/TitanClassicLootType.xml b/TitanLootType/TitanClassicLootType.xml
new file mode 100644
index 0000000..f2750c4
--- /dev/null
+++ b/TitanLootType/TitanClassicLootType.xml
@@ -0,0 +1,264 @@
+<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
+..\FrameXML\UI.xsd">
+	<Script file="TitanClassicLootType.lua"/>
+	<Frame parent="UIParent">
+		<Frames>
+			<Button name="TitanPanelLootTypeButton" inherits="TitanPanelComboTemplate" frameStrata="FULLSCREEN" toplevel="true">
+				<Scripts>
+					<OnLoad>
+						TitanPanelLootTypeButton_OnLoad(self);
+						TitanPanelButton_OnLoad(self);
+					</OnLoad>
+					<OnEvent>
+						TitanPanelLootTypeButton_OnEvent(self, event, ...);
+					</OnEvent>
+					<OnClick>
+					TitanPanelLootTypeButton_OnClick(self, button);
+					TitanPanelButton_OnClick(self, button);
+					</OnClick>
+				</Scripts>
+			</Button>
+		</Frames>
+	</Frame>
+
+	<Button name="TitanPanelLootType_MiniButton" inherits="UIPanelButtonTemplate" virtual="true">
+		<NormalFont style="GameFontNormalSmall"/>
+		<HighlightFont style="GameFontHighlightSmall"/>
+		<DisabledFont style="GameFontDisableSmall"/>
+		<Size><AbsDimension x="20" y="18"/></Size>
+	</Button>
+	<Button name="TitanPanelLootType_SmallButton" inherits="UIPanelButtonTemplate" virtual="true">
+		<NormalFont style="GameFontNormalSmall"/>
+		<HighlightFont style="GameFontHighlightSmall"/>
+		<DisabledFont style="GameFontDisableSmall"/>
+		<Size><AbsDimension y="16"/></Size>
+	</Button>
+
+	<!-- For the Track feature -->
+	<Frame name="TitanPanelLootTypeMainWindow" parent="UIParent" hidden="true" toplevel="true" inherits="BackdropTemplate"
+		movable="true" enableMouse="true" frameStrata="HIGH" resizable="true">
+		<Size><AbsDimension x="194" y="170"/></Size>
+		<Anchors>
+			<Anchor point="CENTER"/>
+			<Offset><AbsDimension x="300" y="0"/></Offset>
+		</Anchors>
+<!--
+		<Backdrop name="$parentBackdrop" bgFile="Interface\TutorialFrame\TutorialFrameBackground"
+		edgeFile="Interface\DialogFrame\UI-DialogBox-Border" tile="true">
+			<EdgeSize>
+				<AbsValue val="16"/>
+			</EdgeSize>
+			<TileSize>
+				<AbsValue val="64"/>
+			</TileSize>
+			<BackgroundInsets>
+				<AbsInset left="5" right="5" top="5" bottom="5"/>
+			</BackgroundInsets>
+		</Backdrop>
+-->
+		<KeyValues>
+			<KeyValue key="backdropInfo" value="BACKDROP_TUTORIAL_16_16" type="global"/>
+		</KeyValues>
+
+		<Layers>
+			<Layer level="BACKGROUND">
+				<FontString name="$parentTitle" inherits="GameFontNormal" text="RollTracker Classic" justifyH="LEFT" justifyV="TOP">
+					<Anchors>
+						<Anchor point="TOPLEFT">
+							<Offset>
+								<AbsDimension x="10" y="-10"/>
+							</Offset>
+						</Anchor>
+						<Anchor point="BOTTOMRIGHT" relativePoint="TOPRIGHT">
+							<Offset>
+								<AbsDimension x="-10" y="-30"/>
+							</Offset>
+						</Anchor>
+					</Anchors>
+				</FontString>
+			</Layer>
+		</Layers>
+
+		<Frames>
+			<!-- headline -->
+			<Button name="$parentCloseButton" inherits="TitanPanelLootType_MiniButton" Text="|TInterface\Buttons\UI-StopButton:0|t">
+				<Anchors>
+					<Anchor point="TOPRIGHT" relativeTo="$parent" relativePoint="TOPRIGHT">
+						<Offset>
+							<AbsDimension x="-6" y="-6"/>
+						</Offset>
+					</Anchor>
+				</Anchors>
+				<Scripts>
+					<OnClick>
+						 TitanPanelLootType.BtnClose()
+					</OnClick>
+				</Scripts>
+			</Button>
+
+			<Frame name="TitanPanelLootTypeFrame" hidden="true" >
+				<Anchors>
+					<Anchor point="TOPLEFT" >
+						<Offset>
+							<AbsDimension x="8" y="-30"/>
+						</Offset>
+					</Anchor>
+					<Anchor point="BOTTOMRIGHT" >
+						<Offset>
+							<AbsDimension x="-8" y="8"/>
+						</Offset>
+					</Anchor>
+				</Anchors>
+				<Layers>
+					<Layer level="BACKGROUND">
+						<FontString name="$parentStatusText" inherits="GameFontNormalSmall" text="0 Rolls" justifyH="LEFT" justifyV="TOP">
+							<Color r="0.5" g="0.5" b="1.0"/>
+							<Anchors>
+								<Anchor point="BOTTOMLEFT">
+									<Offset>
+										<AbsDimension x="2" y="2"/>
+									</Offset>
+								</Anchor>
+								<Anchor point="BOTTOMRIGHT">
+									<Offset>
+										<AbsDimension x="-2" y="12"/>
+									</Offset>
+								</Anchor>
+							</Anchors>
+						</FontString>
+					</Layer>
+				</Layers>
+				<Frames>
+					<!-- helper button -->
+					<Button name="$parentHelperButton" inherits="UIPanelButtonTemplate" hidden="true" text="">
+						<Anchors>
+							<Anchor point="BOTTOMLEFT" relativePoint="TOPLEFT" relativeTo="$parentStatusText"/>
+							<Anchor point="BOTTOMRIGHT" relativePoint="TOPRIGHT" relativeTo="$parentStatusText"/>
+						</Anchors>
+						<Size><AbsDimension y="5"/></Size>
+						<Scripts>
+							<OnSizeChanged>
+								TitanPanelLootType.ResizeButtons()
+							</OnSizeChanged>
+						</Scripts>
+					</Button>
+
+					<!-- lower button line -->
+					<Button name="$parentRollButton" inherits="TitanPanelLootType_SmallButton" text="Roll"> <!--1-->
+						<Anchors>
+							<Anchor point="BOTTOMLEFT" relativePoint="TOPLEFT" relativeTo="$parentHelperButton"/>
+						</Anchors>
+						<Scripts>
+							<OnClick>
+								TitanPanelLootType.BtnRoll()
+							</OnClick>
+						</Scripts>
+					</Button>
+
+					<Button name="$parentPassButton" inherits="TitanPanelLootType_SmallButton" text="pass"> <!--3-->
+						<Anchors>
+							<Anchor point="BOTTOMRIGHT" relativePoint="TOPRIGHT" relativeTo="$parentHelperButton"/>
+						</Anchors>
+						<Scripts>
+							<OnClick>
+								TitanPanelLootType.BtnPass()
+							</OnClick>
+						</Scripts>
+					</Button>
+					<!-- $parentGreedButton  Not used by Titan -->
+
+					<!-- upper button line -->
+
+					<Button name="$parentClearButton" inherits="TitanPanelLootType_SmallButton" text="announce"><!--1-->
+						<Anchors>
+							<Anchor point="LEFT" relativePoint="LEFT" relativeTo="$parentHelperButton"/>
+							<Anchor point="BOTTOM" relativePoint="TOP" relativeTo="$parentRollButton">
+								<Offset>
+									<AbsDimension y="4"/>
+								</Offset>
+							</Anchor>
+						</Anchors>
+						<Scripts>
+							<OnClick>
+								TitanPanelLootType.BtnClearRolls()
+							</OnClick>
+						</Scripts>
+					</Button>
+
+					<Button name="$parentAnnounceButton" inherits="TitanPanelLootType_SmallButton" text="Clear"><!--3-->
+						<Anchors>
+							<Anchor point="RIGHT" relativePoint="RIGHT" relativeTo="$parentHelperButton"/>
+							<Anchor point="BOTTOM" relativePoint="BOTTOM" relativeTo="$parentClearButton"/>
+						</Anchors>
+						<Scripts>
+							<OnClick>
+								TitanPanelLootType.BtnAnnounce()
+							</OnClick>
+						</Scripts>
+					</Button>
+
+					<Button name="$parentNotRolledButton" inherits="TitanPanelLootType_SmallButton" text="Not Rolled"><!--2-->
+						<Anchors>
+							<Anchor point="LEFT" relativePoint="RIGHT" relativeTo="$parentClearButton"/>
+							<Anchor point="RIGHT" relativePoint="LEFT" relativeTo="$parentAnnounceButton"/>
+							<Anchor point="BOTTOM" relativePoint="BOTTOM" relativeTo="$parentClearButton"/>
+						</Anchors>
+						<Scripts>
+							<OnClick>
+								TitanPanelLootType.BtnNotRolled()
+							</OnClick>
+						</Scripts>
+					</Button>
+
+					<!--button end -->
+
+					<ScrollFrame name="$parentRollScrollFrame" inherits="UIPanelScrollFrameTemplate">
+						<Anchors>
+							<Anchor point="TOP" />
+							<Anchor point="LEFT" relativePoint="LEFT" relativeTo="$parentClearButton"/>
+							<Anchor point="BOTTOMRIGHT" relativePoint="TOPRIGHT" relativeTo="$parentAnnounceButton">
+								<Offset>
+									<AbsDimension x="-20" y="5"/>
+								</Offset>
+							</Anchor>
+						</Anchors>
+						<ScrollChild>
+							<Frame name="$parentScrollChild">
+								<Size>
+									<AbsDimension x="30" y="30"/>
+								</Size>
+								<Frames>
+									<SimpleHTML name="RollTrackerRollText">
+										<Anchors>
+											<Anchor point="TOPLEFT" relativeTo="TitanPanelLootTypeFrameRollScrollFrameScrollChild">
+												<Offset>
+													<AbsDimension x="0" y="-2"/>
+												</Offset>
+											</Anchor>
+
+											<Anchor point="BOTTOMRIGHT" relativeTo="TitanPanelLootTypeFrameRollScrollFrame">
+												<Offset>
+													<AbsDimension x="0" y="2"/>
+												</Offset>
+											</Anchor>
+										</Anchors>
+
+										<FontString name="RollTrackerFontString" inherits="ChatFontNormal" justifyH="LEFT" justifyV="TOP">
+											<Size>
+												<AbsDimension x="270" y="0"/>
+											</Size>
+											<Color r="1" g="1" b="1" a="1.0" />
+										</FontString>
+									</SimpleHTML>
+								</Frames>
+							</Frame>
+						</ScrollChild>
+					</ScrollFrame>
+				</Frames>
+			</Frame>
+
+			<!-- <>LOOTFRAME Not used by Titan -->
+
+		</Frames>
+	</Frame>
+</Ui>
diff --git a/TitanLootType/TitanLootType.lua b/TitanLootType/TitanLootType.lua
index d732454..32c11c0 100644
--- a/TitanLootType/TitanLootType.lua
+++ b/TitanLootType/TitanLootType.lua
@@ -10,7 +10,7 @@
 local TITAN_LOOTTYPE_ID = "LootType";
 local TITAN_BUTTON = "TitanPanel"..TITAN_LOOTTYPE_ID.."Button"
 local _G = getfenv(0);
-local L = LibStub("AceLocale-3.0"):GetLocale("Titan", true)
+local L = LibStub("AceLocale-3.0"):GetLocale(TITAN_ID, true)
 local TitanLootMethod = {};
 local updateTable = {TITAN_LOOTTYPE_ID, TITAN_PANEL_UPDATE_ALL};
 TitanLootMethod["freeforall"] = {text = L["TITAN_LOOTTYPE_FREE_FOR_ALL"]};
diff --git a/TitanLootType/TitanLootType_Mainline.toc b/TitanLootType/TitanLootType_Mainline.toc
new file mode 100644
index 0000000..34f5bba
--- /dev/null
+++ b/TitanLootType/TitanLootType_Mainline.toc
@@ -0,0 +1,10 @@
+## Interface: 100200
+## Title: Titan Panel [|cffeda55fLootType|r] |cff00aa008.00.0|r
+## Version: 8.00.00
+## Notes: Adds group loot and instance difficulty information to Titan Panel
+## Author: Titan Panel Development Team (http://www.titanpanel.org)
+## SavedVariables:
+## OptionalDeps: Titan, TitanClassic
+## Dependencies:
+## X-Child-Of: Titan
+TitanLootType.lua
diff --git a/TitanLootType/TitanLootType_Vanilla.toc b/TitanLootType/TitanLootType_Vanilla.toc
new file mode 100644
index 0000000..998b75f
--- /dev/null
+++ b/TitanLootType/TitanLootType_Vanilla.toc
@@ -0,0 +1,10 @@
+## Interface: 11500
+## Title: Titan Panel [|cffeda55fLootType|r] |cff00aa008.00.00|r
+## Version: 8.00.00
+## Notes: Adds group loot and instance difficulty information to Titan Panel
+## Author: Titan Panel Development Team (http://www.titanpanel.org)
+## SavedVariables: TitanClassicLootTypeSaved
+## OptionalDeps: Titan, TitanClassic
+## Dependencies:
+## X-Child-Of: TitanClassic
+TitanClassicLootType.xml
diff --git a/TitanLootType/TitanLootType_Wrath.toc b/TitanLootType/TitanLootType_Wrath.toc
new file mode 100644
index 0000000..3d31ba6
--- /dev/null
+++ b/TitanLootType/TitanLootType_Wrath.toc
@@ -0,0 +1,10 @@
+## Interface: 30403
+## Title: Titan Panel [|cffeda55fLootType|r] |cff00aa008.00.00|r
+## Version: 8.00.00
+## Notes: Adds group loot and instance difficulty information to Titan Panel
+## Author: Titan Panel Development Team (http://www.titanpanel.org)
+## SavedVariables: TitanClassicLootTypeSaved
+## OptionalDeps: Titan, TitanClassic
+## Dependencies:
+## X-Child-Of: TitanClassic
+TitanClassicLootType.xml
diff --git a/TitanPerformance/TitanPerformance.lua b/TitanPerformance/TitanPerformance.lua
index 119f4e4..ce8a8f3 100644
--- a/TitanPerformance/TitanPerformance.lua
+++ b/TitanPerformance/TitanPerformance.lua
@@ -10,8 +10,6 @@ local TITAN_BUTTON = "TitanPanel"..TITAN_PERFORMANCE_ID.."Button"
 local TITAN_PERF_FRAME_SHOW_TIME = 0.5;
 local updateTable = {TITAN_PERFORMANCE_ID, TITAN_PANEL_UPDATE_ALL};

-local drop_down = "DropDownList" -- Boo!! Per hard-coded Blizz UIDropDownMenu.lua
-
 local APP_MIN = 1
 local APP_MAX = 40

@@ -35,7 +33,7 @@ local _G = getfenv(0);
 local topAddOns;
 local memUsageSinceGC = {};
 local counter = 1; --counter for active addons
-local L = LibStub("AceLocale-3.0"):GetLocale("Titan", true)
+local L = LibStub("AceLocale-3.0"):GetLocale(TITAN_ID, true)
 local AceTimer = LibStub("AceTimer-3.0")
 local PerfTimer = nil;
 -- ******************************** Functions *******************************
@@ -449,6 +447,12 @@ end
 function TitanPanelRightClickMenu_PreparePerformanceMenu()
 	local info

+--[[
+print("TPref"
+.." "..tostring(TitanPanelRightClickMenu_GetDropdownLevel())..""
+.." "..tostring(TitanPanelRightClickMenu_GetDropdMenuValue())..""
+)
+--]]
 	-- level 3
 	if TitanPanelRightClickMenu_GetDropdownLevel() == 3 and TitanPanelRightClickMenu_GetDropdMenuValue() == "AddonControlFrame" then
 		TitanPanelPerfControlFrame:Show()
@@ -532,7 +536,8 @@ function TitanPanelRightClickMenu_PreparePerformanceMenu()

 			info = {};
 			info.notCheckable = true
-			info.text = L["TITAN_PERFORMANCE_CONTROL_TOOLTIP"]..LIGHTYELLOW_FONT_COLOR_CODE..tostring(TitanGetVar(TITAN_PERFORMANCE_ID, "NumOfAddons"));
+			info.text = L["TITAN_PERFORMANCE_CONTROL_TOOLTIP"]
+				..LIGHTYELLOW_FONT_COLOR_CODE..tostring(TitanGetVar(TITAN_PERFORMANCE_ID, "NumOfAddons"));
 			info.value = "AddonControlFrame"
 			info.hasArrow = 1;
 			TitanPanelRightClickMenu_AddButton(info, TitanPanelRightClickMenu_GetDropdownLevel());
@@ -683,11 +688,12 @@ end
 	--button.startSessionTime = time();
 --end

-
+--[[
 -- **************************************************************************
 -- NAME : TitanPanelPerformanceButton_OnClick()
 -- DESC : Execute garbage collection for Leftclick on button
 -- **************************************************************************
+--]]
 function TitanPanelPerformanceButton_OnClick(self, button)
 	if button == "LeftButton" then
 		collectgarbage('collect');
@@ -704,20 +710,25 @@ function TitanPanelPerfControlSlider_OnEnter(self)
 	GameTooltip:SetText(self.tooltipText, nil, nil, nil, nil, 1);
 end

+--[[
 -- **************************************************************************
 -- NAME : TitanPanelPerfControlSlider_OnLeave()
 -- DESC : Hide tooltip after leaving slider
 -- **************************************************************************
+--]]
 function TitanPanelPerfControlSlider_OnLeave(self)
 	self.tooltipText = nil;
 	GameTooltip:Hide();
 end

+--[[
 -- **************************************************************************
 -- NAME : TitanPanelPerfControlSlider_OnShow()
 -- DESC : Display slider tooltip
 -- **************************************************************************
+--]]
 function TitanPanelPerfControlSlider_OnShow(self)
+
 	_G[self:GetName().."Text"]:SetText(TitanGetVar(TITAN_PERFORMANCE_ID, "NumOfAddons"));
 	_G[self:GetName().."High"]:SetText(L["TITAN_PERFORMANCE_CONTROL_LOW"]);
 	_G[self:GetName().."Low"]:SetText(L["TITAN_PERFORMANCE_CONTROL_HIGH"]);
@@ -733,18 +744,44 @@ TitanDebug("Slider_OnShow:"
 .." : "..(self:GetValueStep() or "?")
 );
 --]]
-	local scale = _G[drop_down.."1"]:GetScale()
-	local drop_arrow = drop_down.."2Button4ExpandArrow"
+
+	local lev = TitanPanelRightClickMenu_GetDropdownLevel() - 1
+	local dds = "L_DropDownList"..tostring(lev)
+--[[
+print("TPref dd"
+.." "..tostring(lev)..""
+.." "..tostring(dds)..""
+)
+--]]
+	local drop_down = _G[dds]
+	local scale = TitanPanelPerfControlFrame:GetScale()
 	TitanPanelPerfControlFrame:ClearAllPoints();
-	TitanPanelPerfControlFrame:SetPoint("LEFT", drop_arrow,"RIGHT", 9/scale,0);
+	TitanPanelPerfControlFrame:SetPoint("LEFT", drop_down, "RIGHT", 0, 0);
 	local offscreenX, offscreenY = TitanUtils_GetOffscreen(TitanPanelPerfControlFrame);
 	if offscreenX == -1 or offscreenX == 0 then
 		TitanPanelPerfControlFrame:ClearAllPoints();
-		TitanPanelPerfControlFrame:SetPoint("LEFT", drop_arrow,"RIGHT", 9/scale,0);
+		TitanPanelPerfControlFrame:SetPoint("LEFT", drop_down, "RIGHT", 0, 0);
 	else
 		TitanPanelPerfControlFrame:ClearAllPoints();
-		TitanPanelPerfControlFrame:SetPoint("RIGHT", drop_down.."2","LEFT", 3/scale,0);
+		TitanPanelPerfControlFrame:SetPoint("RIGHT", drop_down, "LEFT", 0, 0);
 	end
+
+	local top_point, top_rel_to, top_rel_point, top_x, top_y =
+		TitanPanelPerfControlFrame:GetPoint(TitanPanelPerfControlFrame:GetNumPoints())
+--[[
+print("TPref"
+.." "..tostring(drop_down:GetName())..""
+.." "..tostring(offscreenX)..""
+.." "..tostring(offscreenY)..""
+)
+print("TPref"
+.." "..tostring(top_point)..""
+.." "..tostring(top_rel_to:GetName())..""
+.." "..tostring(top_rel_point)..""
+.." "..tostring(top_x)..""
+.." "..tostring(top_y)..""
+)
+--]]
 end

 -- **************************************************************************
@@ -818,15 +855,20 @@ and set the values in the code (Lua)
 	TitanPanelRightClickMenu_SetCustomBackdrop(self)
 end

+--[[
 -- **************************************************************************
 -- NAME : TitanPanelPerfControlFrame_OnUpdate(elapsed)
 -- DESC : If dropdown is visible, see if its timer has expired.  If so, hide frame
 -- VARS : elapsed = <research>
 -- **************************************************************************
+--]]
 function TitanPanelPerfControlFrame_OnUpdate(self, elapsed)
+	local drop_down = TitanPanelRightClickMenu_GetDropdownFrame()
+
 	if not MouseIsOver(_G["TitanPanelPerfControlFrame"])
-	and not MouseIsOver (_G[drop_down.."2Button4"])
-	and not MouseIsOver (_G[drop_down.."2Button4ExpandArrow"]) then
+--	and not MouseIsOver (_G[drop_down.."2Button4"])
+--	and not MouseIsOver (_G[drop_down.."2Button4ExpandArrow"])
+	then
 		TitanUtils_CheckFrameCounting(self, elapsed);
 	end
 end
@@ -894,7 +936,7 @@ local function Create_Frames()

 	-- Hours offset
 	local inherit = "TitanOptionsSliderTemplate"
-	local offset = CreateFrame("Slider", "TitanPanelClockControlSlider", config, inherit)
+	local offset = CreateFrame("Slider", "TitanPanelPerfControlSlider", config, inherit)
 	offset:SetPoint("TOP", config, 0, -40)
 	offset:SetScript("OnShow", function(self)
 		TitanPanelPerfControlSlider_OnShow(self)
diff --git a/TitanPerformance/TitanPerformance.toc b/TitanPerformance/TitanPerformance.toc
index ab9d523..21fe31f 100644
--- a/TitanPerformance/TitanPerformance.toc
+++ b/TitanPerformance/TitanPerformance.toc
@@ -1,10 +1,10 @@
 ## Interface: 100200
-## Title: Titan Panel [|cffeda55fPerformance|r] |cff00aa007.01.04.100200|r
+## Title: Titan Panel [|cffeda55fPerformance|r] |cff00aa008.00.00.100200|r
 ## Notes: Adds FPS and Garbage collection information to Titan Panel
 ## Author: Titan Panel Development Team (http://www.titanpanel.org)
+## Version: 8.00.00.100200
 ## SavedVariables:
-## OptionalDeps:
-## Dependencies: Titan
-## Version: 7.01.04.100200
+## OptionalDeps: Titan, TitanClassic
+## Dependencies:
 ## X-Child-Of: Titan
 TitanPerformance.lua
diff --git a/TitanPerformance/TitanPerformance_Mainlnine.toc b/TitanPerformance/TitanPerformance_Mainlnine.toc
new file mode 100644
index 0000000..3a508a8
--- /dev/null
+++ b/TitanPerformance/TitanPerformance_Mainlnine.toc
@@ -0,0 +1,10 @@
+## Interface: 100200
+## Title: Titan Panel [|cffeda55fPerformance|r] |cff00aa008.00.00|r
+## Version: 8.00.00
+## Notes: Adds FPS and Garbage collection information to Titan Panel
+## Author: Titan Panel Development Team (http://www.titanpanel.org)
+## SavedVariables:
+## OptionalDeps: Titan, TitanClassic
+## Dependencies:
+## X-Child-Of: Titan
+TitanPerformance.lua
diff --git a/TitanPerformance/TitanPerformance_Vanilla.toc b/TitanPerformance/TitanPerformance_Vanilla.toc
new file mode 100644
index 0000000..d68a885
--- /dev/null
+++ b/TitanPerformance/TitanPerformance_Vanilla.toc
@@ -0,0 +1,10 @@
+## Interface: 11500
+## Title: Titan Panel [|cffeda55fPerformance|r] |cff00aa008.00.00|r
+## Version: 8.00.00
+## Notes: Adds FPS and Garbage collection information to Titan Panel
+## Author: Titan Panel Development Team (http://www.titanpanel.org)
+## SavedVariables:
+## OptionalDeps: Titan, TitanClassic
+## Dependencies:
+## X-Child-Of: Titan
+TitanPerformance.lua
diff --git a/TitanPerformance/TitanPerformance_Wrath.toc b/TitanPerformance/TitanPerformance_Wrath.toc
new file mode 100644
index 0000000..f4f8231
--- /dev/null
+++ b/TitanPerformance/TitanPerformance_Wrath.toc
@@ -0,0 +1,10 @@
+## Interface: 30403
+## Title: Titan Panel [|cffeda55fPerformance|r] |cff00aa008.00.00|r
+## Version: 8.00.00
+## Notes: Adds FPS and Garbage collection information to Titan Panel
+## Author: Titan Panel Development Team (http://www.titanpanel.org)
+## SavedVariables:
+## OptionalDeps: Titan, TitanClassic
+## Dependencies:
+## X-Child-Of: Titan
+TitanPerformance.lua
diff --git a/TitanRegen/TitanClassicRegen.lua b/TitanRegen/TitanClassicRegen.lua
new file mode 100644
index 0000000..1c59391
--- /dev/null
+++ b/TitanRegen/TitanClassicRegen.lua
@@ -0,0 +1,316 @@
+-- **************************************************************************
+-- * TitanClassicRegen.lua
+-- *
+-- * By: TitanMod, Dark Imakuni, Adsertor and the Titan Panel Development Team
+-- **************************************************************************
+
+-- ******************************** Constants *******************************
+local TITAN_REGEN_ID = "Regen"
+local TITAN_REGEN_HP_FORMAT = "%d";
+local TITAN_REGEN_HP_FORMAT_PERCENT = "%.2f";
+local TITAN_REGEN_MP_FORMAT = "%d";
+local TITAN_REGEN_MP_FORMAT_PERCENT = "%.2f";
+local updateTable = {TITAN_REGEN_ID, TITAN_PANEL_UPDATE_ALL};
+-- ******************************** Variables *******************************
+local TITAN_RegenCurrHealth = 0;
+local TITAN_RegenCurrMana = 0;
+local TITAN_RegenMP         = 0;
+local TITAN_RegenHP         = 0;
+local TITAN_RegenCheckedManaState = 0;
+local TITAN_RegenMaxHPRate = 0;
+local TITAN_RegenMinHPRate = 9999;
+local TITAN_RegenMaxMPRate = 0;
+local TITAN_RegenMinMPRate = 9999;
+local TITAN_RegenMPDuringCombat = 0;
+local TITAN_RegenMPCombatTrack = 0;
+local L = LibStub("AceLocale-3.0"):GetLocale(TITAN_ID, true)
+-- ******************************** Functions *******************************
+
+-- **************************************************************************
+-- NAME : TitanRegenTemp_GetColoredTextRGB(text, r, g, b)
+-- DESC : Define colors for colored text and display
+-- VARS : text = text to display, r = red value, g = green value, b = blue value
+-- **************************************************************************
+local function TitanRegenTemp_GetColoredTextRGB(text, r, g, b)
+     if (text and r and g and b) then
+          local redColorCode = format("%02x", r * 255);
+          local greenColorCode = format("%02x", g * 255);
+          local blueColorCode = format("%02x", b * 255);
+          local colorCode = "|cff"..redColorCode..greenColorCode..blueColorCode;
+          return colorCode..text..FONT_COLOR_CODE_CLOSE;
+     end
+end
+
+-- **************************************************************************
+-- NAME : TitanPanelRegenButton_OnLoad()
+-- DESC : Registers the plugin upon it loading
+-- **************************************************************************
+function TitanPanelRegenButton_OnLoad(self)
+     self.registry = {
+          id = TITAN_REGEN_ID,
+		  category = "Built-ins",
+          version = TITAN_VERSION,
+          menuText = L["TITAN_REGEN_MENU_TEXT"],
+          buttonTextFunction = "TitanPanelRegenButton_GetButtonText",
+          tooltipTitle = L["TITAN_REGEN_MENU_TOOLTIP_TITLE"],
+          tooltipTextFunction = "TitanPanelRegenButton_GetTooltipText",
+		  controlVariables = {
+			  ShowIcon = false,
+			  ShowLabelText = true,
+			  ShowRegularText = false,
+			  ShowColoredText = false,
+			  DisplayOnRightSide = true,
+		  },
+          savedVariables = {
+              ShowLabelText = 1,
+              ShowHPRegen = 1,
+              ShowPercentage = false,
+              ShowColoredText = false,
+ 			  DisplayOnRightSide = false,
+         }
+     };
+
+     self:RegisterEvent("UNIT_HEALTH");
+     self:RegisterEvent("UNIT_POWER_UPDATE");
+     self:RegisterEvent("PLAYER_ENTERING_WORLD");
+     self:RegisterEvent("PLAYER_REGEN_DISABLED");
+     self:RegisterEvent("PLAYER_REGEN_ENABLED");
+end
+
+-- **************************************************************************
+-- NAME : TitanPanelXPButton_OnEvent
+-- DESC : Parse events registered to addon and act on them
+-- **************************************************************************
+function TitanPanelRegenButton_OnEvent(self, event, a1, a2, ...)
+	if ( event == "PLAYER_ENTERING_WORLD") then
+	end
+
+     if ( event == "PLAYER_REGEN_DISABLED") then
+          TITAN_RegenMPDuringCombat = 0;
+          TITAN_RegenMPCombatTrack = 1;
+     end
+
+     if ( event == "PLAYER_REGEN_ENABLED") then
+          TITAN_RegenMPCombatTrack = 0;
+     end
+
+     local currHealth = 0;
+     local currMana = 0;
+     local runUpdate = 0;
+
+     if (TitanGetVar(TITAN_REGEN_ID,"ShowHPRegen") == 1) then
+          if ( event == "UNIT_HEALTH" and a1 == "player") then
+               currHealth = UnitHealth("player");
+               runUpdate = 1;
+               if ( currHealth > TITAN_RegenCurrHealth and TITAN_RegenCurrHealth ~= 0 ) then
+                    TITAN_RegenHP = currHealth-TITAN_RegenCurrHealth;
+
+                    if (TITAN_RegenHP > TITAN_RegenMaxHPRate) then
+                         TITAN_RegenMaxHPRate = TITAN_RegenHP;
+                    end
+                    if (TITAN_RegenHP < TITAN_RegenMinHPRate or TITAN_RegenMinHPRate == 9999) then
+                         TITAN_RegenMinHPRate = TITAN_RegenHP;
+                    end
+               end
+               TITAN_RegenCurrHealth = currHealth;
+          end
+     end
+
+	local pval, ptype = UnitPowerType("player")
+	if (pval == 0) then -- Mana
+		if ( event == "UNIT_POWER_UPDATE" and a1 == "player" and a2 == "MANA") then
+			currMana = UnitPower("player");
+			runUpdate = 1;
+			if ( currMana  > TITAN_RegenCurrMana and TITAN_RegenCurrMana ~= 0 ) then
+				TITAN_RegenMP = currMana-TITAN_RegenCurrMana;
+
+				if (TITAN_RegenMPCombatTrack == 1) then
+					TITAN_RegenMPDuringCombat = TITAN_RegenMPDuringCombat + TITAN_RegenMP;
+				end
+
+				if (TITAN_RegenMP > TITAN_RegenMaxMPRate) then
+					TITAN_RegenMaxMPRate = TITAN_RegenMP;
+				end
+				if (TITAN_RegenMP < TITAN_RegenMinMPRate or TITAN_RegenMinMPRate == 9999) then
+					TITAN_RegenMinMPRate = TITAN_RegenMP;
+				end
+			end
+			TITAN_RegenCurrMana = currMana;
+		end
+	end
+
+	if (runUpdate == 1) then
+		TitanPanelPluginHandle_OnUpdate(updateTable)
+	end
+end
+
+-- **************************************************************************
+-- NAME : TitanPanelRegenButton_GetButtonText(id)
+-- DESC : Calculate regeneration logic for button text
+-- VARS : id = button ID
+-- **************************************************************************
+function TitanPanelRegenButton_GetButtonText(id)
+	local labelTextHP = "";
+	local valueTextHP = "";
+	local labelTextMP = "";
+	local valueTextMP = "";
+	local OutputStr = "";
+
+	if UnitHealth("player") == UnitHealthMax("player") then
+		TITAN_RegenHP = 0;
+	end
+	if UnitPower("player") == UnitPowerMax("player", 0) then
+		TITAN_RegenMP = 0;
+	end
+
+	-- safety in case both are off, then cant ever turn em on
+	if (TitanGetVar(TITAN_REGEN_ID,"ShowHPRegen") == nil) then
+		TitanSetVar(TITAN_REGEN_ID,"ShowHPRegen",1);
+	end
+
+	if (TitanGetVar(TITAN_REGEN_ID,"ShowHPRegen") == 1) then
+		labelTextHP = L["TITAN_REGEN_BUTTON_TEXT_HP"];
+		if (TitanGetVar(TITAN_REGEN_ID,"ShowPercentage") == 1) then
+			valueTextHP = format(TITAN_REGEN_HP_FORMAT_PERCENT, (TITAN_RegenHP/UnitHealthMax("player"))*100);
+		else
+			valueTextHP = format(TITAN_REGEN_HP_FORMAT, TITAN_RegenHP);
+		end
+		if (TitanGetVar(TITAN_REGEN_ID, "ShowColoredText")) then
+			valueTextHP = TitanUtils_GetGreenText(valueTextHP);
+		else
+			valueTextHP = TitanUtils_GetHighlightText(valueTextHP);
+		end
+	end
+
+	local pval, ptype = UnitPowerType("player")
+	if (pval == 0) then -- Mana only
+		labelTextMP = L["TITAN_REGEN_BUTTON_TEXT_MP"];
+		if (TitanGetVar(TITAN_REGEN_ID,"ShowPercentage") == 1) then
+			valueTextMP = format(TITAN_REGEN_MP_FORMAT_PERCENT, (TITAN_RegenMP/UnitPowerMax("player", 0))*100);
+		else
+			valueTextMP = format(TITAN_REGEN_MP_FORMAT, TITAN_RegenMP);
+		end
+		if (TitanGetVar(TITAN_REGEN_ID, "ShowColoredText")) then
+			valueTextMP = TitanRegenTemp_GetColoredTextRGB(valueTextMP, 0.0, 0.0, 1.0);
+		else
+			valueTextMP = TitanUtils_GetHighlightText(valueTextMP);
+		end
+	end
+
+	-- supports turning off labels
+	return labelTextHP, valueTextHP, labelTextMP, valueTextMP;
+end
+
+-- **************************************************************************
+-- NAME : TitanPanelRegenButton_GetTooltipText()
+-- DESC : Display tooltip text
+-- **************************************************************************
+function TitanPanelRegenButton_GetTooltipText()
+	local minHP = TITAN_RegenMinHPRate;
+	local minMP = TITAN_RegenMinMPRate;
+
+	if minHP == 9999 then minHP = 0 end;
+	if minMP == 9999 then minMP = 0 end;
+
+	local txt = ""
+
+	txt = txt..
+		format(L["TITAN_REGEN_TOOLTIP1"], UnitHealth("player"),UnitHealthMax("player"),UnitHealthMax("player")-UnitHealth("player")).."\n"..
+		format(L["TITAN_REGEN_TOOLTIP3"], TITAN_RegenMaxHPRate).."\n"..
+		format(L["TITAN_REGEN_TOOLTIP4"], minHP).."\n"
+
+	local pval, ptype = UnitPowerType("player")
+	if (pval == 0) then
+		local regenPercent = 0
+		regenPercent = (TITAN_RegenMPDuringCombat/UnitPowerMax("player", 0))*100;
+
+		txt = txt.."\n"..
+			format(L["TITAN_REGEN_TOOLTIP2"], UnitPower("player"),UnitPowerMax("player", 0),UnitPowerMax("player", 0)-UnitPower("player")).."\n"..
+			format(L["TITAN_REGEN_TOOLTIP5"], TITAN_RegenMaxMPRate).."\n"..
+			format(L["TITAN_REGEN_TOOLTIP6"], minMP).."\n"..
+			format(L["TITAN_REGEN_TOOLTIP7"], TITAN_RegenMPDuringCombat, regenPercent).."\n"
+	else
+		-- L["TITAN_REGEN_TOOLTIP2"] = "Mana: \t"..GREEN_FONT_COLOR_CODE.."%d"..FONT_COLOR_CODE_CLOSE.." / " ..HIGHLIGHT_FONT_COLOR_CODE.."%d"..FONT_COLOR_CODE_CLOSE.." ("..RED_FONT_COLOR_CODE.."%d"..FONT_COLOR_CODE_CLOSE..")";
+		POWER = GREEN_FONT_COLOR_CODE.."%d"..FONT_COLOR_CODE_CLOSE.." / " ..HIGHLIGHT_FONT_COLOR_CODE.."%d"..FONT_COLOR_CODE_CLOSE
+		txt = txt.."\n"..
+			ptype.." \t"..
+			format(POWER, UnitPower("player"),UnitPowerMax("player", pval)).."\n"
+			-- Energy : The formula is (energyRegen)*(1+hastePercent)
+	end
+
+	return txt
+end
+
+-- **************************************************************************
+-- NAME : TitanPanelRightClickMenu_PrepareTitanRegenMenu()
+-- DESC : Display rightclick menu options
+-- **************************************************************************
+function TitanPanelRightClickMenu_PrepareRegenMenu()
+	local id = TITAN_REGEN_ID;
+	local info;
+
+	TitanPanelRightClickMenu_AddTitle(TitanPlugins[id].menuText);
+
+	info = {};
+	info.text = L["TITAN_REGEN_MENU_SHOW2"];
+	info.func = TitanRegen_ShowHPRegen;
+	info.checked = TitanGetVar(TITAN_REGEN_ID,"ShowHPRegen");
+	L_UIDropDownMenu_AddButton(info);
+
+	info = {};
+	info.text = L["TITAN_REGEN_MENU_SHOW4"];
+	info.func = TitanRegen_ShowPercentage;
+	info.checked = TitanGetVar(TITAN_REGEN_ID,"ShowPercentage");
+	L_UIDropDownMenu_AddButton(info);
+
+	TitanPanelRightClickMenu_AddSpacer();
+
+	info = {};
+	info.text = L["TITAN_PANEL_MENU_SHOW_COLORED_TEXT"];
+	info.func = TitanRegen_ShowColoredText;
+	info.checked = TitanGetVar(TITAN_REGEN_ID, "ShowColoredText");
+	L_UIDropDownMenu_AddButton(info);
+
+	TitanPanelRightClickMenu_AddToggleLabelText(TITAN_REGEN_ID);
+	TitanPanelRightClickMenu_AddToggleRightSide(TITAN_REGEN_ID);
+	TitanPanelRightClickMenu_AddCommand(L["TITAN_PANEL_MENU_HIDE"], id, TITAN_PANEL_MENU_FUNC_HIDE);
+end
+
+-- **************************************************************************
+-- NAME : TitanRegen_UpdateSettings()
+-- DESC : Update button text on setting change
+-- **************************************************************************
+function TitanRegen_UpdateSettings()
+     -- safety in case both are off, then cant ever turn em on
+     if (TitanGetVar(TITAN_REGEN_ID,"ShowHPRegen") == nil) then
+          TitanSetVar(TITAN_REGEN_ID,"ShowHPRegen",1);
+     end
+     TitanPanelButton_UpdateButton(TITAN_REGEN_ID);
+end
+
+-- **************************************************************************
+-- NAME : TitanRegen_ShowHPRegen()
+-- DESC : Show HP regeneration option on button
+-- **************************************************************************
+function TitanRegen_ShowHPRegen()
+     TitanToggleVar(TITAN_REGEN_ID, "ShowHPRegen");
+     TitanRegen_UpdateSettings();
+end
+
+-- **************************************************************************
+-- NAME : TitanRegen_ShowPercentage()
+-- DESC : Show values as percentage option on button
+-- **************************************************************************
+function TitanRegen_ShowPercentage()
+     TitanToggleVar(TITAN_REGEN_ID, "ShowPercentage");
+     TitanRegen_UpdateSettings();
+end
+
+-- **************************************************************************
+-- NAME : TitanRegen_ShowColoredText()
+-- DESC : Show colored text option on button
+-- **************************************************************************
+function TitanRegen_ShowColoredText()
+     TitanToggleVar(TITAN_REGEN_ID, "ShowColoredText");
+     TitanRegen_UpdateSettings();
+end
\ No newline at end of file
diff --git a/TitanRegen/TitanClassicRegen.xml b/TitanRegen/TitanClassicRegen.xml
new file mode 100644
index 0000000..aa88003
--- /dev/null
+++ b/TitanRegen/TitanClassicRegen.xml
@@ -0,0 +1,19 @@
+<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
+..\FrameXML\UI.xsd">
+	<Script file="TitanClassicRegen.lua"/>
+	<Frame parent="UIParent">
+		<Frames>
+			<Button name="TitanPanelRegenButton" inherits="TitanPanelTextTemplate" frameStrata="FULLSCREEN" toplevel="true">
+				<Scripts>
+					<OnLoad>
+						TitanPanelRegenButton_OnLoad(self);
+						TitanPanelButton_OnLoad(self);
+					</OnLoad>
+					<OnEvent>
+						TitanPanelRegenButton_OnEvent(self, event, ...);
+					</OnEvent>
+				</Scripts>
+			</Button>
+		</Frames>
+	</Frame>
+</Ui>
\ No newline at end of file
diff --git a/TitanRegen/TitanRegen_Vanilla.toc b/TitanRegen/TitanRegen_Vanilla.toc
new file mode 100644
index 0000000..aa47cbf
--- /dev/null
+++ b/TitanRegen/TitanRegen_Vanilla.toc
@@ -0,0 +1,10 @@
+## Interface: 11500
+## Title: Titan Panel [|cffeda55fRegen|r] |cff00aa008.00.00|r
+## Version: 8.00.00
+## Notes: Adds a regen monitor to Titan Panel to show HP/MANA regen - Classic versions only
+## Author: Titan Panel Development Team (http://www.titanpanel.org)
+## SavedVariables:
+## OptionalDeps:
+## Dependencies: TitanClassic
+## X-Child-Of: TitanClassic
+TitanClassicRegen.xml
\ No newline at end of file
diff --git a/TitanRegen/TitanRegen_Wrath.toc b/TitanRegen/TitanRegen_Wrath.toc
new file mode 100644
index 0000000..c8f7b3c
--- /dev/null
+++ b/TitanRegen/TitanRegen_Wrath.toc
@@ -0,0 +1,10 @@
+## Interface: 30403
+## Title: Titan Panel [|cffeda55fRegen|r] |cff00aa008.00.00|r
+## Version: 8.00.00
+## Notes: Adds a regen monitor to Titan Panel to show HP/MANA regen - Classic versions only
+## Author: Titan Panel Development Team (http://www.titanpanel.org)
+## SavedVariables:
+## OptionalDeps:
+## Dependencies: TitanClassic
+## X-Child-Of: TitanClassic
+TitanClassicRegen.xml
\ No newline at end of file
diff --git a/TitanRepair/TitanRepair.lua b/TitanRepair/TitanRepair.lua
index a1d2dc4..b91369d 100644
--- a/TitanRepair/TitanRepair.lua
+++ b/TitanRepair/TitanRepair.lua
@@ -12,7 +12,7 @@ local TITAN_BUTTON = "TitanPanel"..TITAN_REPAIR_ID.."Button"
 local TITAN_TOOLTIP = "Titan"..TITAN_REPAIR_ID.."Tooltip"
 local NYL = "nyl"

-local L = LibStub("AceLocale-3.0"):GetLocale("Titan", true)
+local L = LibStub("AceLocale-3.0"):GetLocale(TITAN_ID, true)
 local TitanRepair = LibStub("AceAddon-3.0"):NewAddon(TITAN_REPAIR_ID, "AceHook-3.0", "AceTimer-3.0")
 local _G = getfenv(0);
 local TR = TitanRepair
@@ -34,9 +34,19 @@ TR.last_scan = GetTime() -- seconds with milliseconds - sec.milli
 TR.scan_time = 0
 TR.scan_running = false

+TR.guild_bank = true
+TR.wowversion  = select(4, GetBuildInfo())
+if TR.wowversion <  20300 then
+	-- No guild bank
+	TR.guild_bank = false
+else
+	-- Guild bank exists
+	TR.guild_bank = true
+end
+
 --debug
 TR.show_debug = false -- will tell you a lot about what's happening
-TR.show_debug_scan = false -- shows items processed during scan
+TR.show_debug_scan = true -- shows items processed during scan

 -- ******************************** Functions *******************************

@@ -84,6 +94,101 @@ end

 --[[ local
 -- **************************************************************************
+-- NAME : GetRepairCostBag()
+-- DESC : Assuming an item in a bag, get the repair cost
+-- VARS :
+-- bag : int : bag to check
+-- slot : int : bag slot
+-- OUT :
+-- int : repair cost or 0
+-- **************************************************************************
+--]]
+local function GetRepairCostEquip(slotName, slot)
+	local equipped = false
+	local res = 0
+	local name = ""
+	--Blizz changed SetInventoryItem for DragonFlight
+	-- use a proxy for retail (true) versus classic (false)
+	if C_TooltipInfo then
+		local data = C_TooltipInfo.GetInventoryItem("player", slot)
+		if data then
+			TooltipUtil.SurfaceArgs(data) -- readable format
+			res = (data.repairCost or 0)
+			equipped = true
+		end
+	else
+		TitanRepairTooltip:SetOwner(UIParent, "ANCHOR_NONE");
+		TitanRepairTooltip:ClearLines()
+
+		local _, itemRarity, itemType, itemSubType
+		-- Had to change the lookup for Classic. Could not find the right lookup text for ranged so used the constants
+		-- instead. The slot in the array above was changed to match.
+		local hasItem, _, repairCost = TitanRepairTooltip:SetInventoryItem("player", slot)
+		res = repairCost
+
+		-- debug
+		if hasItem then
+			name, _, itemRarity, _,	_, itemType, itemSubType = GetItemInfo(GetInventoryItemLink("player", slot) or "")
+			equipped = true
+		else
+			name = ""
+			equipped = false
+		end
+		TitanRepairTooltip:Hide()
+	end
+--[[
+print("TRepair eq cost"
+	.." "..tostring(equipped)..""
+	.." "..tostring(res)..""
+	.." "..tostring(slot)..""
+	.."["..tostring(slotName).."]"
+	.." '"..tostring(name).."'"
+--]]
+	return equipped, res
+end
+
+--[[ local
+-- **************************************************************************
+-- NAME : GetRepairCostBag()
+-- DESC : Assuming an item in a bag, get the repair cost
+-- VARS :
+-- bag : int : bag to check
+-- slot : int : bag slot
+-- OUT :
+-- int : repair cost or 0
+-- **************************************************************************
+--]]
+local function GetRepairCostBag(bag, slot)
+	local res = 0
+
+	--Blizz changed SetInventoryItem for DragonFlight
+	-- use a proxy for retail (true) versus classic (false)
+	if C_TooltipInfo then
+		local data = C_TooltipInfo.GetBagItem(bag, slot)
+		if data then
+			TooltipUtil.SurfaceArgs(data) -- readable format
+			res = (data.repairCost or 0)
+		end
+	else
+
+		TitanRepairTooltip:SetOwner(UIParent, "ANCHOR_NONE");
+		TitanRepairTooltip:ClearLines()
+		local _, repairCost = TitanRepairTooltip:SetBagItem(bag, slot)
+		res = repairCost
+--[[
+print("TRepair cost"
+	.." '"..tostring(bag).."'"
+	.." "..tostring(slot)..""
+	.." "..tostring(res)..""
+--]]
+		TitanRepairTooltip:Hide()
+	end
+
+	return res
+end
+
+--[[ local
+-- **************************************************************************
 -- NAME : Scan(reason, force)
 -- DESC : Scan all bags and equipment and set the 'scan in progress'
 -- VARS :
@@ -122,7 +227,6 @@ local function Scan(reason, force)
 		-- Init the repair tables - equip / bags / grays
 		RepairInit()

-
 		-- ++++++++++++++++++++++++++++++++++++++++++++++++++
 		-- scan equipped items - only those with durability
 		--
@@ -143,12 +247,7 @@ local function Scan(reason, force)
 			if minimum and maximum then
 				-- 	Only when item has durability

-				--Blizz changed SetInventoryItem for DragonFlight - use C_TooltipInfo namespace for everything
-				hasItem = C_TooltipInfo.GetInventoryItem("player", slotID)
-				if hasItem then
-					TooltipUtil.SurfaceArgs(hasItem) -- readable format
-					repairCost = (hasItem.repairCost or 0) -- possibly not 'damaged' or no durability
-				end
+				hasItem, repairCost = GetRepairCostEquip(slotName, slotID)
 				if hasItem then
 					local itemLink = GetInventoryItemLink("player", slotID)

@@ -217,11 +316,15 @@ local function Scan(reason, force)

 					local minimum, maximum = C_Container.GetContainerItemDurability(bag, slot)
 					if minimum and maximum then
-						local data = C_TooltipInfo.GetBagItem(bag, slot)
-						if data then
-							TooltipUtil.SurfaceArgs(data) -- readable format
-							repairCost = (data.repairCost or 0)
+						if TR.show_debug then
+							print("TRepair inv dur"
+								.." "..tostring(bag)..""
+								.." "..tostring(slot)..""
+								.." "..tostring(minimum)..""
+								.." "..tostring(maximum)..""
+							)
 						end
+						repairCost = GetRepairCostBag(bag, slot)
 						if (repairCost and (repairCost > 0)) then
 							TR.repair_total = TR.repair_total + repairCost
 							TR.repair_bags.total = TR.repair_bags.total + repairCost
@@ -433,11 +536,11 @@ Realized the Disable also changes the button so the DeSat is redundent
 	-- New RepairAll function
 	local cost = GetRepairAllCost();
 	local money = GetMoney();
-	local withdrawLimit = GetGuildBankWithdrawMoney();
-	local guildBankMoney = GetGuildBankMoney();

 	-- Use Guild Bank funds
-	if TitanGetVar(TITAN_REPAIR_ID,"UseGuildBank") then
+	if TR.guild_bank and TitanGetVar(TITAN_REPAIR_ID,"UseGuildBank") then
+		local withdrawLimit = GetGuildBankWithdrawMoney();
+		local guildBankMoney = GetGuildBankMoney();
 		debug_msg("UseGuildBank"
 			.." $"..tostring(cost)..""
 			.." limit: "..tostring(withdrawLimit)
@@ -745,7 +848,7 @@ end
 -- **************************************************************************
 --]]
 function TitanPanelRepairButton_GetButtonText(id)
-	local text, itemLabel = "", "" -- TitanRepair_GetStatusStr(TPR.INDEX, 1);
+	local text, itemLabel = "", "" -- TitanRepair_GetStatusStr(TR.INDEX, 1);
 	local itemNamesToShow = "";
 	local itemPercent = 0
 	local itemCost = 0
@@ -923,7 +1026,7 @@ function TitanPanelRepairButton_GetTooltipText()

 	-- Show the guild - if player is in one
 	--GUILDBANK_REPAIR
-	if IsInGuild() then
+	if TR.guild_bank and IsInGuild() then
 		out = out..TitanUtils_GetGoldText(GUILD).."\n"
 		local name, rank, index, realm = GetGuildInfo("player")
 		out = out..TitanUtils_GetHighlightText(name).." : ".."\t"..TitanUtils_GetHighlightText(rank).."\n"
@@ -931,7 +1034,7 @@ function TitanPanelRepairButton_GetTooltipText()
 		if TitanGetVar(TITAN_REPAIR_ID, "UseGuildBank") then
 			if CanGuildBankRepair() then
 				if IsGuildLeader() then
-					-- Can use the whole bank amount...
+				-- Can use the whole bank amount...
 					out = out..TitanUtils_GetHighlightText(WITHDRAW.." "..AVAILABLE).."\t" ..UNLIMITED.."\n"
 				else
 					local withdrawLimit = GetGuildBankWithdrawMoney()
@@ -949,6 +1052,8 @@ function TitanPanelRepairButton_GetTooltipText()
 			out = out..TitanUtils_GetHighlightText(L["TITAN_REPAIR_GBANK_USEFUNDS"]).." : ".."\t"..TitanUtils_GetHighlightText(tostring(false)).."\n"
 		end
 		out = out .. "\n"
+	else
+	-- skip
 	end

 	out = out..L["REPAIR_LOCALE"]["AutoRepitemlabel"].." : ".."\t"
@@ -1126,11 +1231,15 @@ function TitanPanelRightClickMenu_PrepareRepairMenu()
 			info.checked = TitanGetVar(TITAN_REPAIR_ID,"AutoRepairReport");
 			TitanPanelRightClickMenu_AddButton(info, TitanPanelRightClickMenu_GetDropdownLevel());

-			info = {}
-			info.text = L["TITAN_REPAIR_GBANK_USEFUNDS"]
-			info.func = function() TitanToggleVar(TITAN_REPAIR_ID, "UseGuildBank"); end
-			info.checked = TitanGetVar(TITAN_REPAIR_ID,"UseGuildBank");
-			TitanPanelRightClickMenu_AddButton(info, TitanPanelRightClickMenu_GetDropdownLevel());
+			if TR.guild_bank then
+				info = {}
+				info.text = L["TITAN_REPAIR_GBANK_USEFUNDS"]
+				info.func = function() TitanToggleVar(TITAN_REPAIR_ID, "UseGuildBank"); end
+				info.checked = TitanGetVar(TITAN_REPAIR_ID,"UseGuildBank");
+				TitanPanelRightClickMenu_AddButton(info, TitanPanelRightClickMenu_GetDropdownLevel());
+			else
+				-- skip
+			end
 		end

 		if TitanPanelRightClickMenu_GetDropdMenuValue() == "TooltipOptions" then
@@ -1196,19 +1305,7 @@ function TitanPanelRightClickMenu_PrepareRepairMenu()
 	info.value = "AutoRepair"
 	info.hasArrow = 1;
 	TitanPanelRightClickMenu_AddButton(info, TitanPanelRightClickMenu_GetDropdownLevel());
---[[
-	local guildName, _, _ = GetGuildInfo("player")
-	info = {};
-	info.notCheckable = true
-	info.text = _G["GUILD_BANK"];
-	info.value = "GuildBank"
-	if guildName then
-		info.hasArrow = 1
-	else
-		info.disabled = true
-	end
-	TitanPanelRightClickMenu_AddButton(info, TitanPanelRightClickMenu_GetDropdownLevel());
---]]
+
 	info = {};
 	info.notCheckable = true
 	info.text = L["REPAIR_LOCALE"]["discount"];
@@ -1237,6 +1334,13 @@ local function Create_Frames()
 		return -- if already created
 	end

+	if C_TooltipInfo then -- use a proxy for retail (true) versus classic (false)
+		-- Not needed for retail
+	else
+		local tool_tip = CreateFrame("GameTooltip", "TitanRepairTooltip", UIParent, "GameTooltipTemplate")
+--		<GameTooltip name="TitanRepairTooltip" inherits="GameTooltipTemplate" parent="UIParent" hidden="true"/>
+	end
+
 	-- general container frame
 	local f = CreateFrame("Frame", nil, UIParent)
 --	f:Hide()
diff --git a/TitanRepair/TitanRepair.toc b/TitanRepair/TitanRepair.toc
index e204659..5d97697 100644
--- a/TitanRepair/TitanRepair.toc
+++ b/TitanRepair/TitanRepair.toc
@@ -1,10 +1,10 @@
 ## Interface: 100200
-## Title: Titan Panel [|cffeda55fRepair|r] |cff00aa007.01.04.100200|r
+## Title: Titan Panel [|cffeda55fRepair|r] |cff00aa008.00.00.100200|r
+## Version: 8.00.00.100200
 ## Notes: Provides a configurable durability display. Also adds the ability to auto repair items and inventory at vendors. Adds selling of grey items.
 ## Author: Titan Panel Development Team (http://www.titanpanel.org)
 ## SavedVariables:
-## OptionalDeps:
-## Dependencies: Titan
-## Version: 7.01.04.100200
+## OptionalDeps: Titan, TitanClassic
+## Dependencies:
 ## X-Child-Of: Titan
 TitanRepair.lua
diff --git a/TitanRepair/TitanRepair_Mainline.toc b/TitanRepair/TitanRepair_Mainline.toc
new file mode 100644
index 0000000..4c1e92a
--- /dev/null
+++ b/TitanRepair/TitanRepair_Mainline.toc
@@ -0,0 +1,10 @@
+## Interface: 100200
+## Title: Titan Panel [|cffeda55fRepair|r] |cff00aa008.00.00|r
+## Version: 8.00.00
+## Notes: Provides a configurable durability display. Also adds the ability to auto repair items and inventory at vendors. Adds selling of grey items.
+## Author: Titan Panel Development Team (http://www.titanpanel.org)
+## SavedVariables:
+## OptionalDeps: Titan, TitanClassic
+## Dependencies:
+## X-Child-Of: Titan
+TitanRepair.lua
diff --git a/TitanRepair/TitanRepair_Vanilla.toc b/TitanRepair/TitanRepair_Vanilla.toc
new file mode 100644
index 0000000..79c42e5
--- /dev/null
+++ b/TitanRepair/TitanRepair_Vanilla.toc
@@ -0,0 +1,10 @@
+## Interface: 11500
+## Title: Titan Panel [|cffeda55fRepair|r] |cff00aa008.00.00|r
+## Version: 8.00.00
+## Notes: Provides a configurable durability display. Also adds the ability to auto repair items and inventory at vendors. Adds selling of grey items.
+## Author: Titan Panel Development Team (http://www.titanpanel.org)
+## SavedVariables:
+## OptionalDeps: Titan, TitanClassic
+## Dependencies:
+## X-Child-Of: Titan
+TitanRepair.lua
diff --git a/TitanRepair/TitanRepair_Wrath.toc b/TitanRepair/TitanRepair_Wrath.toc
new file mode 100644
index 0000000..be6b0d2
--- /dev/null
+++ b/TitanRepair/TitanRepair_Wrath.toc
@@ -0,0 +1,10 @@
+## Interface: 30403
+## Title: Titan Panel [|cffeda55fRepair|r] |cff00aa008.00.00|r
+## Version: 8.00.00
+## Notes: Provides a configurable durability display. Also adds the ability to auto repair items and inventory at vendors. Adds selling of grey items.
+## Author: Titan Panel Development Team (http://www.titanpanel.org)
+## SavedVariables:
+## OptionalDeps: Titan, TitanClassic
+## Dependencies:
+## X-Child-Of: Titan
+TitanRepair.lua
diff --git a/TitanVolume/TitanVolume.lua b/TitanVolume/TitanVolume.lua
index 648b5c3..fc8a591 100644
--- a/TitanVolume/TitanVolume.lua
+++ b/TitanVolume/TitanVolume.lua
@@ -12,7 +12,7 @@ local TITAN_VOLUME_BUTTON = "TitanPanel"..TITAN_VOLUME_ID.."Button"
 local TITAN_VOLUME_FRAME_SHOW_TIME = 0.5;
 local TITAN_VOLUME_ARTWORK_PATH = "Interface\\AddOns\\TitanVolume\\Artwork\\";
 local _G = getfenv(0);
-local L = LibStub("AceLocale-3.0"):GetLocale("Titan", true)
+local L = LibStub("AceLocale-3.0"):GetLocale(TITAN_ID, true)

 function TitanPanelVolumeButton_OnLoad(self)
 	local notes = ""
diff --git a/TitanVolume/TitanVolume.toc b/TitanVolume/TitanVolume.toc
index 49a4b4a..294cd3f 100644
--- a/TitanVolume/TitanVolume.toc
+++ b/TitanVolume/TitanVolume.toc
@@ -1,10 +1,11 @@
 ## Interface: 100200
-## Title: Titan Panel [|cffeda55fVolume|r] |cff00aa007.01.04.100200|r
+## Title: Titan Panel [|cffeda55fVolume|r] |cff00aa008.00.00.100200|r
 ## Notes: Adds a volume control icon on your Titan Bar
 ## Author: Titan Panel Development Team (http://www.titanpanel.org)
 ## SavedVariables:
 ## OptionalDeps:
-## Dependencies: Titan
-## Version: 7.01.04.100200
+## OptionalDeps: Titan, TitanClassic
+## Dependencies:
+## Version: 8.00.00.100200
 ## X-Child-Of: Titan
 TitanVolume.lua
diff --git a/TitanVolume/TitanVolume_Mainline.toc b/TitanVolume/TitanVolume_Mainline.toc
new file mode 100644
index 0000000..1decd42
--- /dev/null
+++ b/TitanVolume/TitanVolume_Mainline.toc
@@ -0,0 +1,11 @@
+## Interface: 100200
+## Title: Titan Panel [|cffeda55fVolume|r] |cff00aa008.00.00|r
+## Version: 8.00.00
+## Notes: Adds a volume control icon on your Titan Bar
+## Author: Titan Panel Development Team (http://www.titanpanel.org)
+## SavedVariables:
+## OptionalDeps:
+## OptionalDeps: Titan, TitanClassic
+## Dependencies:
+## X-Child-Of: Titan
+TitanVolume.lua
diff --git a/TitanVolume/TitanVolume_Vanilla.toc b/TitanVolume/TitanVolume_Vanilla.toc
new file mode 100644
index 0000000..064c8ec
--- /dev/null
+++ b/TitanVolume/TitanVolume_Vanilla.toc
@@ -0,0 +1,11 @@
+## Interface: 11500
+## Title: Titan Panel [|cffeda55fVolume|r] |cff00aa008.00.00|r
+## Version: 8.00.00
+## Notes: Adds a volume control icon on your Titan Bar
+## Author: Titan Panel Development Team (http://www.titanpanel.org)
+## SavedVariables:
+## OptionalDeps:
+## OptionalDeps: Titan, TitanClassic
+## Dependencies:
+## X-Child-Of: Titan
+TitanVolume.lua
diff --git a/TitanVolume/TitanVolume_Wrath.toc b/TitanVolume/TitanVolume_Wrath.toc
new file mode 100644
index 0000000..9f58df8
--- /dev/null
+++ b/TitanVolume/TitanVolume_Wrath.toc
@@ -0,0 +1,11 @@
+## Interface: 30403
+## Title: Titan Panel [|cffeda55fVolume|r] |cff00aa008.00.00|r
+## Version: 8.00.00
+## Notes: Adds a volume control icon on your Titan Bar
+## Author: Titan Panel Development Team (http://www.titanpanel.org)
+## SavedVariables:
+## OptionalDeps:
+## OptionalDeps: Titan, TitanClassic
+## Dependencies:
+## X-Child-Of: Titan
+TitanVolume.lua
diff --git a/TitanXP/TitanXP.lua b/TitanXP/TitanXP.lua
index 1224e93..c6848e3 100644
--- a/TitanXP/TitanXP.lua
+++ b/TitanXP/TitanXP.lua
@@ -17,7 +17,7 @@ local updateTable = {TITAN_XP_ID, TITAN_PANEL_UPDATE_ALL};
 local TitanPanelXPButton_ButtonAdded = nil;
 local found = nil;
 local lastMobXP, lastXP, XPGain = 0, 0, 0
-local L = LibStub("AceLocale-3.0"):GetLocale("Titan", true)
+local L = LibStub("AceLocale-3.0"):GetLocale(TITAN_ID, true)
 -- ******************************** Functions *******************************

 --[[
diff --git a/TitanXP/TitanXP.toc b/TitanXP/TitanXP.toc
index 9ab6520..5efe91f 100644
--- a/TitanXP/TitanXP.toc
+++ b/TitanXP/TitanXP.toc
@@ -1,10 +1,10 @@
 ## Interface: 100200
-## Title: Titan Panel [|cffeda55fXP|r] |cff00aa007.01.04.100200|r
+## Title: Titan Panel [|cffeda55fXP|r] |cff00aa008.00.00.100200|r
 ## Notes: Adds information to Titan Panel about XP earned and time to level
 ## Author: Titan Panel Development Team (http://www.titanpanel.org)
+## Version: 8.00.00.100200
 ## SavedVariables:
-## OptionalDeps:
-## Dependencies: Titan
-## Version: 7.01.04.100200
+## OptionalDeps: Titan, TitanClassic
+## Dependencies:
 ## X-Child-Of: Titan
 TitanXP.lua
diff --git a/TitanXP/TitanXP_Mainline.toc b/TitanXP/TitanXP_Mainline.toc
new file mode 100644
index 0000000..50ec592
--- /dev/null
+++ b/TitanXP/TitanXP_Mainline.toc
@@ -0,0 +1,10 @@
+## Interface: 100200
+## Title: Titan Panel [|cffeda55fXP|r] |cff00aa008.00.00|r
+## Version: 8.00.00
+## Notes: Adds information to Titan Panel about XP earned and time to level
+## Author: Titan Panel Development Team (http://www.titanpanel.org)
+## SavedVariables:
+## OptionalDeps: Titan, TitanClassic
+## Dependencies:
+## X-Child-Of: Titan
+TitanXP.lua
diff --git a/TitanXP/TitanXP_Vanilla.toc b/TitanXP/TitanXP_Vanilla.toc
new file mode 100644
index 0000000..dcd43fe
--- /dev/null
+++ b/TitanXP/TitanXP_Vanilla.toc
@@ -0,0 +1,10 @@
+## Interface: 11500
+## Title: Titan Panel [|cffeda55fXP|r] |cff00aa008.00.00|r
+## Version: 8.00.00
+## Notes: Adds information to Titan Panel about XP earned and time to level
+## Author: Titan Panel Development Team (http://www.titanpanel.org)
+## SavedVariables:
+## OptionalDeps: Titan, TitanClassic
+## Dependencies:
+## X-Child-Of: Titan
+TitanXP.lua
diff --git a/TitanXP/TitanXP_Wrath.toc b/TitanXP/TitanXP_Wrath.toc
new file mode 100644
index 0000000..89eaf83
--- /dev/null
+++ b/TitanXP/TitanXP_Wrath.toc
@@ -0,0 +1,10 @@
+## Interface: 30403
+## Title: Titan Panel [|cffeda55fXP|r] |cff00aa008.00.00|r
+## Version: 8.00.00
+## Notes: Adds information to Titan Panel about XP earned and time to level
+## Author: Titan Panel Development Team (http://www.titanpanel.org)
+## SavedVariables:
+## OptionalDeps: Titan, TitanClassic
+## Dependencies:
+## X-Child-Of: Titan
+TitanXP.lua