diff --git a/core.lua b/core.lua index accdeb2..46b0002 100644 --- a/core.lua +++ b/core.lua @@ -75,6 +75,7 @@ BrokerGarbage.defaultLocalSettings = { -- behavior neverRepairGuildBank = false, selectiveLooting = false, + itemMinValue = 0, -- default values moneyLostByDeleting = 0, @@ -82,7 +83,7 @@ BrokerGarbage.defaultLocalSettings = { } -- internal locals -local debug = false +local debug = true local locked = false local loaded = false local sellValue = 0 -- represents the actual value that we sold stuff for, opposed to BrokerGarbage.toSellValue which shows the maximum we could sell - imagine someone closing the merchant window. sellValue will then hold the real value we're interested in @@ -540,13 +541,14 @@ function BrokerGarbage:CheckSkills() if result == {} then return nil else return result end end +local scanTooltip = CreateFrame('GameTooltip', 'BGItemScanTooltip', UIParent, 'GameTooltipTemplate') function BrokerGarbage:CanDisenchant(itemLink) if (itemLink) then - local _, _, quality, level, _, _, _, count, slot = GetItemInfo(itemLink) + local _, _, quality, level, _, _, _, count, bagSlot = GetItemInfo(itemLink) -- stackables are not DE-able if quality and quality >= 2 and - string.find(slot, "INVTYPE") and not string.find(slot, "BAG") + string.find(bagSlot, "INVTYPE") and not string.find(bagSlot, "BAG") and (not count or count == 1) then -- can we DE ourself? @@ -577,8 +579,39 @@ function BrokerGarbage:CanDisenchant(itemLink) -- if skill is too low, still check if we can send it end - -- so we can't DE, but can we send it to someone who may? i.e. is the item soulbound? - + -- so we can't DE, but can we send it to someone who may? i.e. is the item not soulbound? + if BrokerGarbage.checkItem then + return not BrokerGarbage:IsItemSoulbound(itemLink, BrokerGarbage.checkItem.bag, BrokerGarbage.checkItem.slot) + else + return not BrokerGarbage:IsItemSoulbound(itemLink) + end + end + end + return false +end + +-- returns true if the given item is soulbound +function BrokerGarbage:IsItemSoulbound(itemLink, bag, slot) + scanTooltip:SetOwner(UIParent, 'ANCHOR_NONE') + local searchString + + if not (bag and slot) then + -- check if item is BOP + scanTooltip:SetHyperlink(itemLink) + searchString = ITEM_BIND_ON_PICKUP + else + -- check if item is soulbound + scanTooltip:SetBagItem(bag, slot) + searchString = ITEM_SOULBOUND + end + + local numLines = scanTooltip:NumLines() + for i = 1, numLines do + local leftLine = getglobal("BGItemScanTooltip".."TextLeft"..i) + local leftLineText = leftLine:GetText() + + if string.find(leftLineText, searchString) then + return true end end return false @@ -925,7 +958,13 @@ function BrokerGarbage:ScanInventory() -- ---------------------------------------------------------------------- -- get price and tag - local value, source = BrokerGarbage:GetItemValue(itemLink,count) + BrokerGarbage.checkItem = { + bag = container, + slot = slot, + itemID = itemID, + } + local value, source = BrokerGarbage:GetItemValue(itemLink, count) + BrokerGarbage.checkItem = nil if isInclude or BG_GlobalDB.include[itemID] or BG_LocalDB.include[itemID] then -- Include List item force = true @@ -1011,9 +1050,9 @@ function BrokerGarbage:ScanInventory() local cheapestItem = BrokerGarbage:GetCheapest() - if cheapestItem ~= {} then + if cheapestItem[1] then LDB.text = format(BG_GlobalDB.LDBformat, - (cheapestItem ~= {} and select(2,GetItemInfo(cheapestItem[1].itemID)) or BrokerGarbage.locale.label), + select(2,GetItemInfo(cheapestItem[1].itemID)), cheapestItem[1].count, BrokerGarbage:FormatMoney(cheapestItem[1].value), BrokerGarbage.totalFreeSlots, diff --git a/deDE.lua b/deDE.lua index f1d1b1e..9492f19 100644 --- a/deDE.lua +++ b/deDE.lua @@ -20,9 +20,13 @@ BrokerGarbage.locale = { openPlease = "Bitte öffne %s - es nimmt unnötig Platz weg.", openClams = "Du hast eine %s im Inventar!", - couldNotLoot = "%s wurde nicht geplündert, da es zu billig ist.", - slashCommandHelp = "Nutze |cffc0c0c0/garbage config|r um die Einstellungen zu öffnen oder |cffc0c0c0/garbage format |cffc0c0ffformatstring|r um das Format der LDB Anzeige anzupassen. |cffc0c0c0/garbage format reset|r setzt das LDB Format zurück. Für Statistiken, gib |cffc0c0c0/garbage stats|r ein.", + couldNotLootValue = "%s wurde nicht geplündert, da es zu billig ist.", + couldNotLootLocked = "Konnte %s nicht plündern, da es gesperrt ist. Bitte plündere es manuell.", + couldNotLootSpace = "Konnte %s nicht plündern, da dein Inventar voll ist.", + couldNotLootLM = "%s wurde nicht geplündert. Du bist Plündermeister, bitte verteile es manuell.", + slashCommandHelp = "Folgende Kommandos werden unterstützt: |cffc0c0c0/garbage|r\n|cffc0c0c0 config|r öffnet die Optionen.\n|cffc0c0c0format |cffc0c0ffformatstring|r lässt dich das Format der LDB Anzeige anpassen, |cffc0c0c0 format reset|r setzt es zurück.\n|cffc0c0c0stats|r gibt dir eine Kurzstatistik aus.\n|cffc0c0c0limit |cffc0c0ffitemLink/ID Anzahl|r setzt ein Limit für das gewählte Item für den aktuellen Charakter.\n|cffc0c0c0globallimit |cffc0c0ffitemLink/ID Anzahl|r setzt ein Limit für alle Charaktere.\n|cffc0c0c0value |cffc0c0ffWertInKupfer|r setzt den Itemwert, ab dem Items gelootet werden.", statistics = "Statistik:\nGesamtverdienst (alle Charaktere): %1$s\nGesamtverlust (alle Charaktere): %2$s", + minValueSet = "Mindestwert für items wurde auf %s gesetzt.", -- Tooltip headerRightClick = "Rechts-Klick: Optionen", @@ -162,7 +166,6 @@ BrokerGarbage.locale = { -- Loot Manager CreatureTypeBeast = "Wildtier", - Quest = "Quest", You = "Ihr", LMTitle = "Loot Manager", @@ -203,6 +206,8 @@ BrokerGarbage.locale = { LMOpenClamsTitle = "Warne: Muscheln", LMOpenClamsTooltip = "Wenn ausgewählt, wird Broker_Garbage eine Warnung ausgeben, wenn du ungeöffnete Muscheln im Inventar hast. Da diese aber nun stapelbar sind, verlierst du durch deaktivieren dieser Option keinen Taschenplatz.", + + LMItemMinValue = "Mindestwert zum Looten", } end \ No newline at end of file diff --git a/enUS.lua b/enUS.lua index ba69718..1957e27 100644 --- a/enUS.lua +++ b/enUS.lua @@ -20,9 +20,13 @@ BrokerGarbage.locale = { openPlease = "Please open your %s. It's in your bags, stealing your space!", openClams = "You own a %s. Maybe consider opening it.", - couldNotLoot = "I did not loot %s because it's too cheap.", - slashCommandHelp = "Use |cffc0c0c0/garbage config|r to open the config menu or |cffc0c0c0/garbage format |cc0c0c0ffformatstring|r to change the LDB display style or |cffc0c0c0/garbage format reset|r to reset it. For statistics type |cffc0c0c0/garbage stats|r.", + couldNotLootValue = "Did not loot %s because it's too cheap.", + couldNotLootLocked = "Could not loot %s because it is locked. Please loot manually.", + couldNotLootSpace = "Could not loot %s because your inventory is full.", + couldNotLootLM = "%s was not looted. You are the Loot Master so please distrivute the item manually.", + slashCommandHelp = "The following commands are available: |cffc0c0c0/garbage|r\n|cffc0c0c0 config|r opens the options panel.\n|cffc0c0c0format |cffc0c0ffformatstring|r lets you customize the LDB display text, |cffc0c0c0 format reset|r resets it.\n|cffc0c0c0stats|r returns some statistics.\n|cffc0c0c0limit |cffc0c0ffitemLink/ID count|r sets a limit for the given item on the current character.\n|cffc0c0c0globallimit |cffc0c0ffitemLink/ID count|r sets a limit for all characters.\n|cffc0c0c0value |cffc0c0ffvalueInCopper|r sets the minimum value for items to be looted.", statistics = "Statistics:\nTotal earnings (all characters): %1$s\nTotal losses (all characters): %2$s", + minValueSet = "Items with a value less than %s will not be looted anymore.", -- Tooltip headerRightClick = "Right-Click for options", @@ -162,7 +166,6 @@ BrokerGarbage.locale = { -- Loot Manager CreatureTypeBeast = "Beast", - Quest = "Quest", You = "You", -- as in "You receive ..." LMTitle = "Loot Manager", @@ -203,5 +206,7 @@ BrokerGarbage.locale = { LMOpenClamsTitle = "Warn: Clams", LMOpenClamsTooltip = "When checked, Broker_Garbage will warn you when you have clams in you inventory. As these now do stack, you are not wasting any slots by unchecking this.", + + LMItemMinValue = "Minimum item value", } diff --git a/lootmanager.lua b/lootmanager.lua index 4057302..c5b3bdc 100644 --- a/lootmanager.lua +++ b/lootmanager.lua @@ -349,150 +349,117 @@ function BrokerGarbage:SelectiveLooting(autoloot) if IsShiftKeyDown() then return end local numItems = GetNumLootItems() local texture, quantity, quality, locked, itemLink - local trouble, looted + local manage, loot, close = false, false, true + local mobLevel = UnitExists("target") and UnitIsDead("target") and UnitLevel("target") local mobType = UnitCreatureType("target") == BrokerGarbage.locale.CreatureTypeBeast + local autoLoot = autoloot ~= 0 or BG_GlobalDB.autoLoot - if autoloot ~= 0 or BG_GlobalDB.autoLoot or (BG_GlobalDB.autoLootPickpocket and BrokerGarbage.playerClass == "ROGUE" and IsStealthed()) or (BG_GlobalDB.autoLootFishing and IsFishingLoot()) then - BrokerGarbage:Debug("Autoloot (selectiveLooting)") + if autoLoot + or (BG_GlobalDB.autoLootPickpocket and BrokerGarbage.playerClass == "ROGUE" and IsStealthed()) + or (BG_GlobalDB.autoLootFishing and IsFishingLoot()) + or (BG_GlobalDB.autoLootSkinning and mobType and CanSkin(mobLevel)) then + + BrokerGarbage:Debug("Clearing mob") + manage = true + for slot = 1,numItems do - if LootSlotIsItem(slot) then + if LootSlotIsCoin(slot) then + -- take money + loot = true + else + -- check items _, _, quantity, quality, locked = GetLootSlotInfo(slot) itemLink = GetLootSlotLink(slot) + local value = BrokerGarbage:GetItemValue(itemLink, quantity) - -- check if we even want this! - if BrokerGarbage:IsInteresting(itemLink) then - BrokerGarbage:Debug("Interesting Item", itemLink) - if not locked then - if BrokerGarbage.totalFreeSlots <= BG_GlobalDB.tooFewSlots then - BrokerGarbage:Debug("We're out of space!") - -- try to compress and make room - local itemID = BrokerGarbage:GetItemID(itemLink) - local maxStack = select(8, GetItemInfo(itemID)) - local inBags = mod(GetItemCount(itemID), maxStack) - local compareTo = BrokerGarbage:GetCheapest() + if BrokerGarbage:IsInteresting(itemLink) + and (not value or value >= BG_LocalDB.itemMinValue) then + + if BrokerGarbage.totalFreeSlots <= BG_GlobalDB.tooFewSlots then + -- try to compress and make room + BrokerGarbage:Debug("We're out of space!") + + local itemID = BrokerGarbage:GetItemID(itemLink) + local maxStack = select(8, GetItemInfo(itemID)) + local inBags = mod(GetItemCount(itemID), maxStack) + local compareTo = BrokerGarbage:GetCheapest() + + if inBags > 0 and maxStack <= (inBags + quantity) then + -- this item fits without us doing anything + BrokerGarbage:Debug("Item stacks.", itemLink) + loot = true + + elseif BG_GlobalDB.autoDestroy and inBags > 0 and inBags + quantity > maxStack then + -- we can fit x more in ... *squeeze* + BrokerGarbage:Debug("Item can be made to fit.", itemLink) - if inBags > 0 and inBags + quantity > maxStack and BG_GlobalDB.autoDestroy then - -- we can fit x more in ... *squeeze* - local amount = quantity + inBags - maxStack - if compareTo[1] and (BrokerGarbage:GetItemValue(itemLink, (quantity-amount)) or 0) < compareTo[1].value then - BrokerGarbage:DeletePartialStack(itemID, amount) - BrokerGarbage:Debug("Item can be made to fit.", itemLink) - looted = true - end - elseif inBags > 0 and maxStack <= (inBags + quantity) then - -- this item fits without us doing anything - BrokerGarbage:Debug("Item stacks.", itemLink) - looted = true + local amount = quantity + inBags - maxStack + if compareTo[1] and + (BrokerGarbage:GetItemValue(itemLink, (quantity-amount)) or 0) < compareTo[1].value then + + BrokerGarbage:DeletePartialStack(itemID, amount) + loot = true end + + elseif BG_GlobalDB.autoDestroy and compareTo[1] then + -- delete cheaper item + BrokerGarbage:Debug("Check for items to throw away for", itemLink) - -- bad luck :/ maybe delete stuff that's worth less? always loot quest items - if BG_GlobalDB.autoDestroy and not looted and compareTo[1] - and ((BrokerGarbage:GetItemValue(itemLink, quantity) or 0) > compareTo[1].value - or select(6,GetItemInfo(itemLink)) == BrokerGarbage.locale.Quest) then + if (BrokerGarbage:GetItemValue(itemLink, quantity) or 0) > compareTo[1].value + or select(6,GetItemInfo(itemLink)) == select(12, GetAuctionItemClasses()) then + -- this item is worth more or it is a quest item BrokerGarbage:Debug("Delete item to make room.", itemLink) - BrokerGarbage:Delete(select(2,GetItemInfo(compareTo[1].itemID)), compareTo[1].bag, compareTo[1].slot) - LootSlot(slot) - elseif looted then - -- regular looting - LootSlot(slot) - else - BrokerGarbage:Debug("What do we have here?", itemLink) - if mobType and BrokerGarbage:CanSkin(mobLevel) then - -- hrmpf, it's skinnable - BrokerGarbage:Debug("Still looting, for skinning", itemLink) - BrokerGarbage:Debug() - BrokerGarbage:Delete(select(2,GetItemInfo(compareTo[1].itemID)), compareTo[1].bag, compareTo[1].slot) - LootSlot(slot) - else - -- something is in there, but not valuable enough for us to take it - BrokerGarbage:Print(format(BrokerGarbage.locale.couldNotLoot, itemLink)) - end + + BrokerGarbage:Delete(select(2,GetItemInfo(compareTo[1].itemID)), + compareTo[1].bag, compareTo[1].slot) + loot = true + + elseif BG_GlobalDB.autoLootSkinning and mobType and CanSkin(mobLevel) and compareTo[1] then + -- we are skinning + BrokerGarbage:Debug("Looting for skinning", itemLink) + + BrokerGarbage:Delete(select(2,GetItemInfo(compareTo[1].itemID)), + compareTo[1].bag, compareTo[1].slot) + loot = true end - else - -- just loot normally - LootSlot(slot) - BrokerGarbage:Debug("Item taken.", itemLink) end else - -- we should be able to loot this, but we are not. somebody set up us the bomb! - trouble = true - BrokerGarbage:Debug("Ooops! Something went wrong there. Item is locked", itemLink) + -- enough bag space + loot = true end end - else - -- always take money - LootSlot(slot) end - end - if (GetNumLootItems() ~= 0 and not trouble) or GetNumLootItems() == 0 then - CloseLoot() - end - - elseif BG_GlobalDB.autoLootSkinning and mobType and BrokerGarbage:CanSkin(mobLevel) then - -- clear the mob for skinning - BrokerGarbage:Debug("Clearing for Skinning") - - if numItems > BrokerGarbage.totalFreeSlots then - -- this might be too much for our inventory to take - for slot = 1,numItems do - if numItems > BrokerGarbage.totalFreeSlots then - _, _, quantity, quality, locked = GetLootSlotInfo(slot) - itemLink = GetLootSlotLink(slot) - - local itemID = BrokerGarbage:GetItemID(itemLink) - local maxStack = select(8, GetItemInfo(itemID)) - local inBags = mod(GetItemCount(itemID), maxStack) - local compareTo = BrokerGarbage:GetCheapest() + + -- take loot if we can + if locked and quality < GetLootThreshold() then + BrokerGarbage:Print(format(BrokerGarbage.locale.couldNotLootLocked, itemLink)) + elseif not loot and not BG_GlobalDB.autoDestroy then + BrokerGarbage:Print(format(BrokerGarbage.locale.couldNotLootSpace, itemLink)) + elseif not loot then + BrokerGarbage:Print(format(BrokerGarbage.locale.couldNotLootValue, itemLink)) + else + -- check if we are allowed to loot this + if (GetNumPartyMembers() > 0 or GetNumRaidMembers() > 1) + and GetLootMethod() ~= "freeforall" and quality >= GetLootThreshold() then - if inBags > 0 and inBags + quantity <= maxStack then - -- it stacks - LootSlot(slot) - numItems = numItems - 1 - - elseif not IsInteresting(itemLink) then - -- loot and immediately destroy - LootSlot(slot) - numItems = numItems - 1 - if BG_GlobalDB.autoDestroy then BrokerGarbage:AntiCrap() end + -- ignore item as it is still being rolled for / loot master's job + if GetNumRaidMembers() > 1 and select(3,GetLootMethod()) + and UnitIsUnit("raid"..select(3,GetLootMethod()), "player") then - elseif BG_GlobalDB.autoDestroy then - if inBags > 0 and inBags + quantity > maxStack then - -- squeeze - local amount = quantity + inBags - maxStack - if compareTo[1] - and (BrokerGarbage:GetItemValue(itemLink, (quantity-amount)) or 0) < compareTo[1].value then - - BrokerGarbage:DeletePartialStack(itemID, amount) - LootSlot(slot) - numItems = numItems - 1 - else - -- must... delete... cheap... item - BrokerGarbage:Delete(compareTo) - LootSlot(slot) - numItems = numItems - 1 - end - else - -- must delete cheap item - BrokerGarbage:Delete(compareTo) - LootSlot(slot) - numItems = numItems - 1 - end + BrokerGarbage:Print(format(BrokerGarbage.locale.couldNotLootLM, itemLink)) + close = false end else - -- lucky, something stacked and there's no more trouble + -- loot normally LootSlot(slot) - numItems = numItems - 1 end end - - else - -- loot & check later - for slot = 1,numItems do - LootSlot(slot) - end end + end + + if manage and (close or GetNumLootItems() == 0) then CloseLoot() end end diff --git a/lootmanager_options.lua b/lootmanager_options.lua index 4e29f9b..fbf43d8 100644 --- a/lootmanager_options.lua +++ b/lootmanager_options.lua @@ -82,7 +82,7 @@ local function ShowOptions(frame) Update() end) - local minFreeSlots = LibStub("tekKonfig-Slider").new(BrokerGarbage.lootManagerOptions, BrokerGarbage.locale.LMFreeSlotsTitle, 0, 30, "TOPLEFT", autoDestroy, "BOTTOMLEFT", 14, -20) + local minFreeSlots = LibStub("tekKonfig-Slider").new(BrokerGarbage.lootManagerOptions, BrokerGarbage.locale.LMFreeSlotsTitle, 0, 30, "TOPLEFT", autoDestroy, "BOTTOMLEFT", 0, -20) minFreeSlots.tiptext = BrokerGarbage.locale.LMFreeSlotsTooltip minFreeSlots:SetWidth(200) minFreeSlots:SetValueStep(1) @@ -96,6 +96,7 @@ local function ShowOptions(frame) BrokerGarbage:ScanInventory() end) + -- -- Restack ----------------------------------------------------------------- local restack = LibStub("tekKonfig-Checkbox").new(BrokerGarbage.lootManagerOptions, nil, BrokerGarbage.locale.LMRestackTitle, "TOPLEFT", selective, "TOPLEFT", 200, 0) restack.tiptext = BrokerGarbage.locale.LMRestackTooltip @@ -115,7 +116,7 @@ local function ShowOptions(frame) end) -- -- Opening Items ----------------------------------------------------------- - local openContainers = LibStub("tekKonfig-Checkbox").new(BrokerGarbage.lootManagerOptions, nil, BrokerGarbage.locale.LMOpenContainersTitle, "TOPLEFT", fullRestack, "BOTTOMLEFT", -14, -20) + local openContainers = LibStub("tekKonfig-Checkbox").new(BrokerGarbage.lootManagerOptions, nil, BrokerGarbage.locale.LMOpenContainersTitle, "TOPLEFT", fullRestack, "BOTTOMLEFT", -14, -10) openContainers.tiptext = BrokerGarbage.locale.LMOpenContainersTooltip openContainers:SetChecked(BG_GlobalDB.openContainers) openContainers:SetScript("OnClick", function(openContainers) @@ -131,6 +132,51 @@ local function ShowOptions(frame) BG_GlobalDB.openClams = not BG_GlobalDB.openClams end) + + -- -- Loot Treshold ----------------------------------------------------------- + local editbox = CreateFrame("EditBox", nil, BrokerGarbage.lootManagerOptions) + editbox:SetAutoFocus(false) + editbox:SetWidth(100); editbox:SetHeight(32) + editbox:SetFontObject("GameFontHighlightSmall") + editbox:SetText(BrokerGarbage:FormatMoney(BG_LocalDB.itemMinValue)) + local left = editbox:CreateTexture(nil, "BACKGROUND") + left:SetWidth(8) left:SetHeight(20) + left:SetPoint("LEFT", -5, 0) + left:SetTexture("Interface\\Common\\Common-Input-Border") + left:SetTexCoord(0, 0.0625, 0, 0.625) + local right = editbox:CreateTexture(nil, "BACKGROUND") + right:SetWidth(8) right:SetHeight(20) + right:SetPoint("RIGHT", 0, 0) + right:SetTexture("Interface\\Common\\Common-Input-Border") + right:SetTexCoord(0.9375, 1, 0, 0.625) + local center = editbox:CreateTexture(nil, "BACKGROUND") + center:SetHeight(20) + center:SetPoint("RIGHT", right, "LEFT", 0, 0) + center:SetPoint("LEFT", left, "RIGHT", 0, 0) + center:SetTexture("Interface\\Common\\Common-Input-Border") + center:SetTexCoord(0.0625, 0.9375, 0, 0.625) + + local minvalue = editbox:CreateFontString(nil, "ARTWORK", "GameFontHighlight") + minvalue:SetPoint("TOPLEFT", openClams, "BOTTOMLEFT", 0, -10) + minvalue:SetText(BrokerGarbage.locale.LMItemMinValue) + editbox:SetPoint("TOP", minvalue, "BOTTOM", 0, 0) + local function ResetEditBox(self) + self:SetText(BrokerGarbage:FormatMoney(BG_LocalDB.itemMinValue)) + self:ClearFocus() + end + local function UnFormatEditBox(self) + self:SetText(BG_LocalDB.itemMinValue) + end + local function SubmitEditBox() + BG_LocalDB.itemMinValue = tonumber(editbox:GetText()) + editbox:SetText(BrokerGarbage:FormatMoney(BG_LocalDB.itemMinValue)) + editbox:ClearFocus() + end + editbox:SetScript("OnEscapePressed", ResetEditBox) + editbox:SetScript("OnEnterPressed", SubmitEditBox) + editbox:SetScript("OnEditFocusGained", UnFormatEditBox) + + function BrokerGarbage.lootManagerOptionsUpdate(self) if BG_GlobalDB.useLootManager then restack:Enable() diff --git a/options.lua b/options.lua index 267a530..829c534 100644 --- a/options.lua +++ b/options.lua @@ -1359,6 +1359,13 @@ function SlashCmdList.BROKERGARBAGE(msg, editbox) BrokerGarbage:Print(format(BrokerGarbage.locale.limitSet, itemLink, count)) BrokerGarbage:ListOptionsUpdate("include") + elseif command == "value" or command == "minvalue" then + rest = tonumber(rest) + if not rest then return end + + BG_LocalDB.itemMinValue = rest + BrokerGarbage:Print(format(BrokerGarbage.locale.minValueSet, BrokerGarbage:FormatMoney(BG_LocalDB.itemMinValue))) + else BrokerGarbage:Print(BrokerGarbage.locale.slashCommandHelp) end diff --git a/readme.txt b/readme.txt index 1d15de8..a4d1b23 100644 --- a/readme.txt +++ b/readme.txt @@ -107,6 +107,9 @@ This will add the corresponding item to the character's include list and add a l /garb glimit -or- /garb globallimit Same as the above, just adds the item to the global include list. + /garb value <value in copper> -or- /garb minvalue <value in copper> +Sets the minimum item value in order for the item to be looted. '0' means every item may be looted. + 9. How you can help ----------------- I still need a few translations to get done. If you would like to help me with that, please do so on http://wow.curseforge.com/addons/broker_garbage/localization/ .