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renamed a setting

Darthpred [05-08-15 - 06:33]
renamed a setting
Filename
ElvUI_SLE/core/core.lua
ElvUI_SLE/defaults/profile.lua
ElvUI_SLE/libs/LibElv-UIButtons-1.0/LibElv-UIButtons-1.0.lua
ElvUI_SLE/options/uibuttons_c.lua
diff --git a/ElvUI_SLE/core/core.lua b/ElvUI_SLE/core/core.lua
index 9fe7ca3..3f359ef 100644
--- a/ElvUI_SLE/core/core.lua
+++ b/ElvUI_SLE/core/core.lua
@@ -232,8 +232,8 @@ end
 function SLE:FixDatabase() --For when we dramatically change some options
 	if E.db.sle.chat.combathide == true then E.db.sle.chat.combathide = "BOTH" end
 	if E.db.sle.chat.combathide == false then E.db.sle.chat.combathide = "NONE" end
-	if E.db.sle.uibuttons.position == "uib_vert" then E.db.sle.uibuttons.position = "vertical" end
-	if E.db.sle.uibuttons.position == "uib_hor" then E.db.sle.uibuttons.position = "horizontal" end
+	if E.db.sle.uibuttons.position == "uib_vert" then E.db.sle.uibuttons.orientation = "vertical" end
+	if E.db.sle.uibuttons.position == "uib_hor" then E.db.sle.uibuttons.orientation = "horizontal" end
 end

 function SLE:Initialize()
diff --git a/ElvUI_SLE/defaults/profile.lua b/ElvUI_SLE/defaults/profile.lua
index e661dd3..ceb6ec4 100644
--- a/ElvUI_SLE/defaults/profile.lua
+++ b/ElvUI_SLE/defaults/profile.lua
@@ -401,7 +401,7 @@ P['sle'] = {
 		['mouse'] = false,
 		['menuBackdrop'] = false,
 		['dropdownBackdrop'] = false,
-		['position'] = "vertical",
+		['orientation'] = "vertical",
 		['spacing'] = 3,
 		['point'] = "TOPLEFT",
 		['anchor'] = "TOPRIGHT",
diff --git a/ElvUI_SLE/libs/LibElv-UIButtons-1.0/LibElv-UIButtons-1.0.lua b/ElvUI_SLE/libs/LibElv-UIButtons-1.0/LibElv-UIButtons-1.0.lua
index 824b27c..6813b2c 100644
--- a/ElvUI_SLE/libs/LibElv-UIButtons-1.0/LibElv-UIButtons-1.0.lua
+++ b/ElvUI_SLE/libs/LibElv-UIButtons-1.0/LibElv-UIButtons-1.0.lua
@@ -17,10 +17,10 @@ end

 local function MoverSize(menu)
 	local db = menu.db
-	if db.position == "vertical" then
+	if db.orientation == "vertical" then
 		menu:SetWidth(db.size + (E.PixelMode and 2 or 4))
 		menu:SetHeight((db.size*menu.NumBut)+((E.PixelMode and db.spacing or db.spacing+2)*(menu.NumBut-1))+2)
-	elseif db.position == "horizontal" then
+	elseif db.orientation == "horizontal" then
 		menu:SetWidth((db.size*menu.NumBut)+((E.PixelMode and db.spacing or db.spacing+2)*(menu.NumBut-1))+2)
 		menu:SetHeight(db.size + (E.PixelMode and 2 or 4))
 	end
@@ -223,13 +223,13 @@ local function Positioning(menu)

 	--position check
 	local header = menu
-	if db.position == "vertical" then
+	if db.orientation == "vertical" then
 		for i = 1, #menu.ToggleTable do
 			local button, prev = menu.ToggleTable[i], menu.ToggleTable[i-1]
 			menu.ToggleTable[i]:ClearAllPoints()
 			menu.ToggleTable[i]:Point("TOP", (prev or header), prev and "BOTTOM" or "TOP", 0, prev and (E.PixelMode and -db.spacing or -(db.spacing+2)) or (E.PixelMode and -1 or -2))
 		end
-	elseif db.position == "horizontal" then
+	elseif db.orientation == "horizontal" then
 		for i = 1, #menu.ToggleTable do
 			local button, prev = menu.ToggleTable[i], menu.ToggleTable[i-1]
 			menu.ToggleTable[i]:ClearAllPoints()
diff --git a/ElvUI_SLE/options/uibuttons_c.lua b/ElvUI_SLE/options/uibuttons_c.lua
index 26246df..63792e6 100644
--- a/ElvUI_SLE/options/uibuttons_c.lua
+++ b/ElvUI_SLE/options/uibuttons_c.lua
@@ -100,7 +100,7 @@ local function configTable()
 				get = function(info) return E.db.sle.uibuttons.dropdownBackdrop end,
 				set = function(info, value) E.db.sle.uibuttons.dropdownBackdrop = value; Bar:FrameSize() end
 			},
-			position = {
+			orientation = {
 				order = 11,
 				name = L["Buttons position"],
 				desc = L["Layout for UI buttons."],
@@ -110,8 +110,8 @@ local function configTable()
 					["vertical"] = L['Vertical'],
 				},
 				disabled = function() return not E.db.sle.uibuttons.enable end,
-				get = function(info) return E.db.sle.uibuttons.position end,
-				set = function(info, value) E.db.sle.uibuttons.position = value; Bar:FrameSize() end,
+				get = function(info) return E.db.sle.uibuttons.orientation end,
+				set = function(info, value) E.db.sle.uibuttons.orientation = value; Bar:FrameSize() end,
 			},
 			point = {
 				type = 'select',