Replace GetActiveSpecGroup() with GetSpecialization()
Merathilis [06-11-17 - 10:39]
Replace GetActiveSpecGroup() with GetSpecialization()
diff --git a/ElvUI_SLE/core/toolkit.lua b/ElvUI_SLE/core/toolkit.lua
index 78596b4..e387f84 100644
--- a/ElvUI_SLE/core/toolkit.lua
+++ b/ElvUI_SLE/core/toolkit.lua
@@ -37,7 +37,7 @@ T.GetTalentInfo = GetTalentInfo
T.GetTalentInfoByID = GetTalentInfoByID
T.GetNumSpecializationsForClassID = GetNumSpecializationsForClassID
T.GetSpecializationInfoForClassID = GetSpecializationInfoForClassID
-T.GetActiveSpecGroup = GetActiveSpecGroup
+T.GetSpecialization = GetSpecialization
T.GetAverageItemLevel = GetAverageItemLevel
T.UnitStat = UnitStat
T.UnitIsPlayer = UnitIsPlayer
diff --git a/ElvUI_SLE/modules/Armory/InspectArmory/Communication.lua b/ElvUI_SLE/modules/Armory/InspectArmory/Communication.lua
index 290b980..ed457bf 100644
--- a/ElvUI_SLE/modules/Armory/InspectArmory/Communication.lua
+++ b/ElvUI_SLE/modules/Armory/InspectArmory/Communication.lua
@@ -288,7 +288,7 @@ if not AISM.Revision or AISM.Revision < Revision then
--<< Specialization String >>--
- local ActiveSpec = GetActiveSpecGroup()
+ local ActiveSpec = GetSpecialization()
local SpecTable = {}
local GroupArray = {}
for i = 1, playerNumSpecGroup do
@@ -302,7 +302,7 @@ if not AISM.Revision or AISM.Revision < Revision then
function AISM:GetPlayerSpecSetting()
local DataString, Spec, Talent, isSelected
- ActiveSpec = T.GetActiveSpecGroup()
+ ActiveSpec = T.GetSpecialization()
if self.PlayerData.ActiveSpec ~= ActiveSpec then
self.PlayerData.ActiveSpec = ActiveSpec