Update texture paths
Adrian L Lange [08-07-09 - 17:05]
diff --git a/oUF_P3lim.lua b/oUF_P3lim.lua
index 2878ea1..dd24c3f 100644
--- a/oUF_P3lim.lua
+++ b/oUF_P3lim.lua
@@ -5,11 +5,10 @@
--]]
-
local format = string.format
local localized, class = UnitClass('player')
-local texture = [=[Interface\AddOns\oUF_P3lim\minimalist]=]
+local texture = [=[Interface\AddOns\oUF_P3lim\media\minimalist]=]
local backdrop = {
bgFile = [=[Interface\ChatFrame\ChatFrameBackground]=],
insets = {top = -1, left = -1, bottom = -1, right = -1},
@@ -94,7 +93,7 @@ end
local function createAura(self, button, icons)
icons.showDebuffType = true
button.cd:SetReverse()
- button.overlay:SetTexture([=[Interface\AddOns\oUF_P3lim\border]=])
+ button.overlay:SetTexture([=[Interface\AddOns\oUF_P3lim\media\border]=])
button.overlay:SetTexCoord(0, 1, 0, 1)
button.overlay.Hide = function(self) self:SetVertexColor(0.25, 0.25, 0.25) end
button:HookScript('OnEnter', hookTooltip)