diff --git a/ElvUI_SLE/config/profile.lua b/ElvUI_SLE/config/profile.lua index e1ab021..7b46527 100644 --- a/ElvUI_SLE/config/profile.lua +++ b/ElvUI_SLE/config/profile.lua @@ -1,363 +1,364 @@ -local E, L, V, P, G, _ = unpack(ElvUI); --Inport: Engine, Locales, PrivateDB, ProfileDB, GlobalDB - -P['sle'] = { - --LFR options - ['lfrshow'] = { - ['enabled'] = false, - ['ds'] = false, - ['mv'] = false, - ['hof'] = false, - ['toes'] = false, - ['tot'] = false, - }, - - --Background frames - ['backgrounds'] = { - ['bottom'] = { - ['enabled'] = false, - ['trans'] = false, - ['texture'] = "", - ['width'] = E.screenwidth/4 + 32, - ['height'] = E.screenheight/6 - 13, - ['xoffset'] = 0, - ['yoffset'] = 0, - ['pethide'] = true, - }, - ['left'] = { - ['enabled'] = false, - ['trans'] = false, - ['texture'] = "", - ['width'] = E.screenwidth/10 - 4, - ['height'] = E.screenheight/5 + 11, - ['xoffset'] = 0, - ['yoffset'] = 0, - ['pethide'] = true, - }, - ['right'] = { - ['enabled'] = false, - ['trans'] = false, - ['texture'] = "", - ['width'] = E.screenwidth/10 - 4, - ['height'] = E.screenheight/5 + 11, - ['xoffset'] = 0, - ['yoffset'] = 0, - ['pethide'] = true, - }, - ['action'] = { - ['enabled'] = false, - ['trans'] = false, - ['texture'] = "", - ['width'] = E.screenwidth/4 + 32, - ['height'] = E.screenheight/20 + 5, - ['xoffset'] = 0, - ['yoffset'] = 0, - ['pethide'] = true, - }, - }, - - --Caster Name - ['castername'] = false, - - --Character Frame Options - ['characterframeoptions'] = { - ['itemlevel'] = { - ['enable'] = true, - ["font"] = "ElvUI Font", - ["fontSize"] = 12, - ["fontOutline"] = "OUTLINE", - }, - ['itemdurability'] = { - ['enable'] = true, - ["font"] = "ElvUI Font", - ["fontSize"] = 12, - ["fontOutline"] = "OUTLINE", - }, - }, - - --Raid marks - ['marks'] = { - ['enabled'] = false, - ['growth'] = "RIGHT", - ['showinside'] = false, - ['size'] = 18, - }, - - --Exp/Rep Bar - ['exprep'] = { - ['explong'] = false, - ['replong'] = false, - }, - - --Power text on classbars - ['powtext'] = false; - - --Auto release - ['pvpautorelease'] = true, - - --Datatexts panels - ['datatext'] = { - ['dp1'] = { - ['enabled'] = false, - ['width'] = E.screenwidth/5, - }, - ['dp2'] = { - ['enabled'] = false, - ['width'] = E.screenwidth/5, - }, - ['top'] = { - ['enabled'] = true, - ['width'] = E.screenwidth/5 - 4, - }, - ['dp3'] = { - ['enabled'] = false, - ['width'] = E.screenwidth/5, - }, - ['dp4'] = { - ['enabled'] = false, - ['width'] = E.screenwidth/5, - }, - ['dp5'] = { - ['enabled'] = false, - ['width'] = E.screenwidth/4 - 60, - }, - ['bottom'] = { - ['enabled'] = false, - ['width'] = E.screenwidth/10 - 4, - }, - ['dp6'] = { - ['enabled'] = false, - ['width'] = E.screenwidth/4 - 60, - }, - ['chatleft'] = { - ['enabled'] = true, - ['width'] = 396, - }, - ['chatright'] = { - ['enabled'] = true, - ['width'] = 396, - }, - ['dashboard'] = { - ['enable'] = false, - ['width'] = 100, - }, - }, - - --Combat Icon - ['combatico'] = { - ['pos'] = 'TOP', - }, - - --UI Buttons - ['uibuttons'] = { - ['enable'] = false, - ['size'] = 17, - ['mouse'] = false, - ['position'] = "uib_vert", - }, - - --Autoloot - ['lootwin'] = false, - ['lootalpha'] = 1, - - --Error messages - ['errors'] = false, - - ['farm'] = { - ['active'] = true, - ['size'] = 30, - }, -} - ---For some reason datatext settings refuses to work if there is no general setting block here O_o ---Core -P['general'] = { - ["taintLog"] = false, - ["autoscale"] = true, - ["stickyFrames"] = true, - ['loginmessage'] = true, - ["interruptAnnounce"] = "NONE", - ["autoRepair"] = "NONE", - ['autoRoll'] = false, - ['vendorGrays'] = false, - ['autoAcceptInvite'] = false, - ['bottomPanel'] = false, - - ["fontSize"] = 12, - ["font"] = "ElvUI Font", - - ["bordercolor"] = { r = 0.1,g = 0.1,b = 0.1 }, - ["backdropcolor"] = { r = 0.1,g = 0.1,b = 0.1 }, - ["backdropfadecolor"] = { r = .054,g = .054,b = .054, a = 0.8 }, - ["valuecolor"] = {r = 23/255,g = 132/255,b = 209/255}, - - ['mapAlpha'] = 1, - ['tinyWorldMap'] = true, - - ['minimap'] = { - ['size'] = 176, - ['locationText'] = 'MOUSEOVER', - }, - - ['experience'] = { - ['enable'] = true, - ['width'] = 475, - ['height'] = 10, - ['textFormat'] = 'NONE', - ['textSize'] = 11, - }, - ['reputation'] = { - ['enable'] = true, - ['width'] = 475, - ['height'] = 10, - ['textFormat'] = 'NONE', - ['textSize'] = 11, - }, - ['threat'] = { - ['enable'] = true, - ['position'] = 'RIGHTCHAT', - ['textSize'] = 12, - }, - ['totems'] = { - ['enable'] = true, - ['growthDirection'] = 'VERTICAL', - ['sortDirection'] = 'ASCENDING', - ['size'] = 40, - ['spacing'] = 4, - } -}; - -P.chat.editboxhistory = 5 -P.auras.perRow = 19 - ---Datatexts -if IsAddOnLoaded("ElvUI_LocPlus") then -P['datatexts'] = { - ['font'] = 'ElvUI Font', - ['fontSize'] = 12, - ['fontOutline'] = 'NONE', - - ['panels'] = { - ['LeftChatDataPanel'] = { - ['left'] = '', - ['middle'] = '', - ['right'] = '', - }, - ['RightChatDataPanel'] = { - ['left'] = '', - ['middle'] = '', - ['right'] = '', - }, - ['DP_1'] = { - ['left'] = '', - ['middle'] = '', - ['right'] = '', - }, - ['DP_2'] = { - ['left'] = '', - ['middle'] = '', - ['right'] = '', - }, - ['DP_3'] = { - ['left'] = '', - ['middle'] = '', - ['right'] = '', - }, - ['DP_4'] = { - ['left'] = '', - ['middle'] = '', - ['right'] = '', - }, - ['DP_5'] = { - ['left'] = '', - ['middle'] = '', - ['right'] = '', - }, - ['DP_6'] = { - ['left'] = '', - ['middle'] = '', - ['right'] = '', - }, - ['Top_Center'] = 'Version', - ['Bottom_Panel'] = '', - ['LeftMiniPanel'] = 'Guild', - ['RightMiniPanel'] = 'Friends', - ['RightCoordDtPanel'] = '', --LocPlus - ['LeftCoordDtPanel'] = '', --LocPlus - }, - ['localtime'] = true, - ['time24'] = false, - ['battleground'] = true, - ['minimapPanels'] = true, - ['leftChatPanel'] = true, - ['rightChatPanel'] = true, -} -else -P['datatexts'] = { - ['font'] = 'ElvUI Font', - ['fontSize'] = 12, - ['fontOutline'] = 'NONE', - - ['panels'] = { - ['LeftChatDataPanel'] = { - ['left'] = '', - ['middle'] = '', - ['right'] = '', - }, - ['RightChatDataPanel'] = { - ['left'] = '', - ['middle'] = '', - ['right'] = '', - }, - ['DP_1'] = { - ['left'] = '', - ['middle'] = '', - ['right'] = '', - }, - ['DP_2'] = { - ['left'] = '', - ['middle'] = '', - ['right'] = '', - }, - ['DP_3'] = { - ['left'] = '', - ['middle'] = '', - ['right'] = '', - }, - ['DP_4'] = { - ['left'] = '', - ['middle'] = '', - ['right'] = '', - }, - ['DP_5'] = { - ['left'] = '', - ['middle'] = '', - ['right'] = '', - }, - ['DP_6'] = { - ['left'] = '', - ['middle'] = '', - ['right'] = '', - }, - ['Top_Center'] = 'Version', - ['Bottom_Panel'] = '', - ['LeftMiniPanel'] = 'Guild', - ['RightMiniPanel'] = 'Friends', - }, - ['localtime'] = true, - ['time24'] = false, - ['battleground'] = true, - ['minimapPanels'] = true, - ['leftChatPanel'] = true, - ['rightChatPanel'] = true, -} -end - -P.unitframe.units.player.classbar.xOffset = 0 -P.unitframe.units.player.classbar.yOffset = 0 -P.unitframe.units.player.classbar.offset = false -P.unitframe.units.player.fixTo = "health" -P.unitframe.units.target.fixTo = "health" -P.unitframe.units.targettarget.fixTo = "health" -P.unitframe.units.focus.fixTo = "health" -P.unitframe.units.arena.fixTo = "health" -P.unitframe.units.boss.fixTo = "health" +local E, L, V, P, G, _ = unpack(ElvUI); --Inport: Engine, Locales, PrivateDB, ProfileDB, GlobalDB + +P['sle'] = { + --LFR options + ['lfrshow'] = { + ['enabled'] = false, + ['ds'] = false, + ['mv'] = false, + ['hof'] = false, + ['toes'] = false, + ['tot'] = false, + }, + + --Background frames + ['backgrounds'] = { + ['bottom'] = { + ['enabled'] = false, + ['trans'] = false, + ['texture'] = "", + ['width'] = E.screenwidth/4 + 32, + ['height'] = E.screenheight/6 - 13, + ['xoffset'] = 0, + ['yoffset'] = 0, + ['pethide'] = true, + }, + ['left'] = { + ['enabled'] = false, + ['trans'] = false, + ['texture'] = "", + ['width'] = E.screenwidth/10 - 4, + ['height'] = E.screenheight/5 + 11, + ['xoffset'] = 0, + ['yoffset'] = 0, + ['pethide'] = true, + }, + ['right'] = { + ['enabled'] = false, + ['trans'] = false, + ['texture'] = "", + ['width'] = E.screenwidth/10 - 4, + ['height'] = E.screenheight/5 + 11, + ['xoffset'] = 0, + ['yoffset'] = 0, + ['pethide'] = true, + }, + ['action'] = { + ['enabled'] = false, + ['trans'] = false, + ['texture'] = "", + ['width'] = E.screenwidth/4 + 32, + ['height'] = E.screenheight/20 + 5, + ['xoffset'] = 0, + ['yoffset'] = 0, + ['pethide'] = true, + }, + }, + + --Caster Name + ['castername'] = false, + + --Character Frame Options + ['characterframeoptions'] = { + ['itemlevel'] = { + ['enable'] = true, + ["font"] = "ElvUI Font", + ["fontSize"] = 12, + ["fontOutline"] = "OUTLINE", + }, + ['itemdurability'] = { + ['enable'] = true, + ["font"] = "ElvUI Font", + ["fontSize"] = 12, + ["fontOutline"] = "OUTLINE", + }, + }, + + --Raid marks + ['marks'] = { + ['enabled'] = false, + ['growth'] = "RIGHT", + ['showinside'] = false, + ['size'] = 18, + }, + + --Exp/Rep Bar + ['exprep'] = { + ['explong'] = false, + ['replong'] = false, + }, + + --Power text on classbars + ['powtext'] = false; + + --Auto release + ['pvpautorelease'] = true, + + --Datatexts panels + ['datatext'] = { + ['dp1'] = { + ['enabled'] = false, + ['width'] = E.screenwidth/5, + }, + ['dp2'] = { + ['enabled'] = false, + ['width'] = E.screenwidth/5, + }, + ['top'] = { + ['enabled'] = true, + ['width'] = E.screenwidth/5 - 4, + }, + ['dp3'] = { + ['enabled'] = false, + ['width'] = E.screenwidth/5, + }, + ['dp4'] = { + ['enabled'] = false, + ['width'] = E.screenwidth/5, + }, + ['dp5'] = { + ['enabled'] = false, + ['width'] = E.screenwidth/4 - 60, + }, + ['bottom'] = { + ['enabled'] = false, + ['width'] = E.screenwidth/10 - 4, + }, + ['dp6'] = { + ['enabled'] = false, + ['width'] = E.screenwidth/4 - 60, + }, + ['chatleft'] = { + ['enabled'] = true, + ['width'] = 396, + }, + ['chatright'] = { + ['enabled'] = true, + ['width'] = 396, + }, + ['dashboard'] = { + ['enable'] = false, + ['width'] = 100, + }, + }, + + --Combat Icon + ['combatico'] = { + ['pos'] = 'TOP', + }, + + --UI Buttons + ['uibuttons'] = { + ['enable'] = false, + ['size'] = 17, + ['mouse'] = false, + ['position'] = "uib_vert", + }, + + --Autoloot + ['lootwin'] = false, + ['lootalpha'] = 1, + + --Error messages + ['errors'] = false, + + ['farm'] = { + ['active'] = true, + ['size'] = 30, + ['autotarget'] = true, + }, +} + +--For some reason datatext settings refuses to work if there is no general setting block here O_o +--Core +P['general'] = { + ["taintLog"] = false, + ["autoscale"] = true, + ["stickyFrames"] = true, + ['loginmessage'] = true, + ["interruptAnnounce"] = "NONE", + ["autoRepair"] = "NONE", + ['autoRoll'] = false, + ['vendorGrays'] = false, + ['autoAcceptInvite'] = false, + ['bottomPanel'] = false, + + ["fontSize"] = 12, + ["font"] = "ElvUI Font", + + ["bordercolor"] = { r = 0.1,g = 0.1,b = 0.1 }, + ["backdropcolor"] = { r = 0.1,g = 0.1,b = 0.1 }, + ["backdropfadecolor"] = { r = .054,g = .054,b = .054, a = 0.8 }, + ["valuecolor"] = {r = 23/255,g = 132/255,b = 209/255}, + + ['mapAlpha'] = 1, + ['tinyWorldMap'] = true, + + ['minimap'] = { + ['size'] = 176, + ['locationText'] = 'MOUSEOVER', + }, + + ['experience'] = { + ['enable'] = true, + ['width'] = 475, + ['height'] = 10, + ['textFormat'] = 'NONE', + ['textSize'] = 11, + }, + ['reputation'] = { + ['enable'] = true, + ['width'] = 475, + ['height'] = 10, + ['textFormat'] = 'NONE', + ['textSize'] = 11, + }, + ['threat'] = { + ['enable'] = true, + ['position'] = 'RIGHTCHAT', + ['textSize'] = 12, + }, + ['totems'] = { + ['enable'] = true, + ['growthDirection'] = 'VERTICAL', + ['sortDirection'] = 'ASCENDING', + ['size'] = 40, + ['spacing'] = 4, + } +}; + +P.chat.editboxhistory = 5 +P.auras.perRow = 19 + +--Datatexts +if IsAddOnLoaded("ElvUI_LocPlus") then +P['datatexts'] = { + ['font'] = 'ElvUI Font', + ['fontSize'] = 12, + ['fontOutline'] = 'NONE', + + ['panels'] = { + ['LeftChatDataPanel'] = { + ['left'] = '', + ['middle'] = '', + ['right'] = '', + }, + ['RightChatDataPanel'] = { + ['left'] = '', + ['middle'] = '', + ['right'] = '', + }, + ['DP_1'] = { + ['left'] = '', + ['middle'] = '', + ['right'] = '', + }, + ['DP_2'] = { + ['left'] = '', + ['middle'] = '', + ['right'] = '', + }, + ['DP_3'] = { + ['left'] = '', + ['middle'] = '', + ['right'] = '', + }, + ['DP_4'] = { + ['left'] = '', + ['middle'] = '', + ['right'] = '', + }, + ['DP_5'] = { + ['left'] = '', + ['middle'] = '', + ['right'] = '', + }, + ['DP_6'] = { + ['left'] = '', + ['middle'] = '', + ['right'] = '', + }, + ['Top_Center'] = 'Version', + ['Bottom_Panel'] = '', + ['LeftMiniPanel'] = 'Guild', + ['RightMiniPanel'] = 'Friends', + ['RightCoordDtPanel'] = '', --LocPlus + ['LeftCoordDtPanel'] = '', --LocPlus + }, + ['localtime'] = true, + ['time24'] = false, + ['battleground'] = true, + ['minimapPanels'] = true, + ['leftChatPanel'] = true, + ['rightChatPanel'] = true, +} +else +P['datatexts'] = { + ['font'] = 'ElvUI Font', + ['fontSize'] = 12, + ['fontOutline'] = 'NONE', + + ['panels'] = { + ['LeftChatDataPanel'] = { + ['left'] = '', + ['middle'] = '', + ['right'] = '', + }, + ['RightChatDataPanel'] = { + ['left'] = '', + ['middle'] = '', + ['right'] = '', + }, + ['DP_1'] = { + ['left'] = '', + ['middle'] = '', + ['right'] = '', + }, + ['DP_2'] = { + ['left'] = '', + ['middle'] = '', + ['right'] = '', + }, + ['DP_3'] = { + ['left'] = '', + ['middle'] = '', + ['right'] = '', + }, + ['DP_4'] = { + ['left'] = '', + ['middle'] = '', + ['right'] = '', + }, + ['DP_5'] = { + ['left'] = '', + ['middle'] = '', + ['right'] = '', + }, + ['DP_6'] = { + ['left'] = '', + ['middle'] = '', + ['right'] = '', + }, + ['Top_Center'] = 'Version', + ['Bottom_Panel'] = '', + ['LeftMiniPanel'] = 'Guild', + ['RightMiniPanel'] = 'Friends', + }, + ['localtime'] = true, + ['time24'] = false, + ['battleground'] = true, + ['minimapPanels'] = true, + ['leftChatPanel'] = true, + ['rightChatPanel'] = true, +} +end + +P.unitframe.units.player.classbar.xOffset = 0 +P.unitframe.units.player.classbar.yOffset = 0 +P.unitframe.units.player.classbar.offset = false +P.unitframe.units.player.fixTo = "health" +P.unitframe.units.target.fixTo = "health" +P.unitframe.units.targettarget.fixTo = "health" +P.unitframe.units.focus.fixTo = "health" +P.unitframe.units.arena.fixTo = "health" +P.unitframe.units.boss.fixTo = "health" diff --git a/ElvUI_SLE/locales/china.lua b/ElvUI_SLE/locales/china.lua index 9390a8d..695b87c 100644 --- a/ElvUI_SLE/locales/china.lua +++ b/ElvUI_SLE/locales/china.lua @@ -1,3 +1,6 @@ -local AceLocale = LibStub:GetLibrary("AceLocale-3.0") -local L = AceLocale:NewLocale("ElvUI", "zhCN") -if not L then return end +local AceLocale = LibStub:GetLibrary("AceLocale-3.0") +local L = AceLocale:NewLocale("ElvUI", "zhCN") +if not L then return end + +--Farm-- +L["Tilled Soil"] = "开垦过的土壤" \ No newline at end of file diff --git a/ElvUI_SLE/locales/english.lua b/ElvUI_SLE/locales/english.lua index f5c0b38..3b788e9 100644 --- a/ElvUI_SLE/locales/english.lua +++ b/ElvUI_SLE/locales/english.lua @@ -1,252 +1,253 @@ --- English localization file for enUS and enGB. -local AceLocale = LibStub:GetLibrary("AceLocale-3.0"); -local L = AceLocale:NewLocale("ElvUI", "enUS", true); - -if not L then return; end - ---General-- -L["Shadow & Light Edit"] = true -L["Shadow & Light Edit of ElvUI"] = true -L["SLE_DESC"] = [=[This is and edit of ElvUI that adds some functionality to the original addon and changes some previously existed options. -The edit doesn't change original files in any respect so you can freely disable it any time from your addon manager without any risk.]=] -L["LFR Lockout"] = true -L["Show/Hide LFR lockout info in the time datatext's tooltip."] = true -L["PvP Auto Release"] = true -L["Automatically release body when killed inside a battleground."] = true -L["Errors in combat"] = true -L["Show/hide error messages in combat."] = true -L["Pet autocast corners"] = true -L["Show/hide triangles in corners of autocastable buttons."] = true -L["Loot History"] = true -L["Auto hide"] = true -L["Automaticaly hide Blizzard loot histroy frame when leaving the instance."] = true -L["Sets alpha of loot histroy frame."] = true -L["SLE_LOGIN_MSG"] = [=[You are using |cff1784d1Shadow & Light Edit|r version |cff1784d1%s%s|r for ElvUI. -If you wish to use the original ElvUI addon, disable this edit's plugin in your Addons manager. -Have a nice day.]=] -L["Your version of ElvUI is older than recommended to use with Shadow & Light Edit. Please, download the latest version from tukui.org."] = true -L["Reset All"] = true -L["Reset all Shadow & Light options and movers to their defaults"] = true -L["Reset these options to defaults"] = true - ---Install-- -L["Shadow & Light Settings"] = true -L["You can now choose if you what to use one of authors' set of options. This will change the positioning of most elements but also change a bunch of other options within ElvUI's config."] = true -L["SLE_Install_Text2"] = [=[This step is optional and only to be used if you are wanting to use one of our configurations. -|cffFF0000Warning:|r Please note that the authors' may or may not use any of the layout/theme you have selected as they may not have utilized the options.]=] -L["Darth's Config"] = true -L["Darth's Defaults Set"] = true -L["Repooc's Config"] = true -L["Repooc's Defaults Set"] = true - ---Auras-- -L["Options for customizing auras near the minimap."] = true -L["Caster Name"] = true -L["Enabling this will show caster name in the buffs and debuff icons."] = true - ---Backgroungds-- -L["Backgrounds"] = true -L["Additional Background Panels"] = true -L["BG_DESC"] = "Module for creating additional frames that can be used as backgrounds for anything." -L["Bottom BG"] = true -L["Left BG"] = true -L["Right BG"] = true -L["Actionbar BG"] = true -L["Show/Hide this frame."] = true -L["Sets width of the frame"] = true -L["Sets height of the frame"] = true -L["Sets X offset of the frame"] = true -L["Sets Y offset of the frame"] = true -L["Texture"] = true -L["Set the texture to use in this frame. Requirements are the same as the chat textures."] = true -L["Backdrop Template"] = true -L["Change the template used for this backdrop."] = true -L["Default"] = true -L["Transparent"] = true -L["Hide in Pet Batlle"] = true -L["Show/Hide this frame during Pet Battles."] = true - ---Character Frame Options -L["CFO_DESC"] = "This section will added different options/features to the character sheet. Here you can show item level and durability of your items for a quick glance." -L["Character Frame Options"] = true -L['Font'] = true -L["The font that the item level will use."] = true -L["Set the font size that the item level will use."] = true -L["Set the font outline that the item level will use."] = true -L["The font that the item durability will use."] = true -L["Set the font size that the item durability will use."] = true -L["Set the font outline that the item durability will use."] = true - ---Chat-- -L["Chat Options"] = true -L["Chat Editbox History"] = true -L["Amount of messages to save. Set to 0 to disable."] = true - ---Datatexts-- -L["Bosses killed: "] = true -L["You didn't select any instance to track."] = true -L["This LFR isn't available for your lever/gear."] = true -L["SLE_AUTHOR_INFO"] = "Shadow & Light Edit by Darth Predator & Repooc" -L["SLE_CONTACTS"] = [=[Bug reports, suggestions and other stuff accepted via: -- Private Massage on TukUI.org to Darth Predator or Repooc -- AddOn's page/ticket system on curse.com -- Forums on tukui.org, Addons/Help section -- AddOn's repo github.com]=] -L["DP_1"] = "DT Panel 1" -L["DP_2"] = "DT Panel 2" -L["DP_3"] = "DT Panel 3" -L["DP_4"] = "DT Panel 4" -L["DP_5"] = "DT Panel 5" -L["DP_6"] = "DT Panel 6" -L["Bottom_Panel"] = "Bottom Panel" -L["Top_Center"] = "Top Panel" -L["Left Chat"] = true -L["Right Chat"] = true -L["Datatext Panels"] = true -L["Additional Datatext Panels"] = true -L["DP_DESC"] = [=[Additional Datatext Panels. -8 panels with 20 datatext points total and a dashboard with 4 status bars. -You can't disable chat panels.]=] -L["Dashboard"] = true -L["Show/Hide dashboard."] = true -L["Dashboard Panels Width"] = true -L["Sets size of dashboard panels."] = true -L["Show/Hide this panel."] = true -L["Sets size of this panel"] = true -L['Hide panel background'] = true -L["Don't show this panel, only datatexts assinged to it"] = true - ---Exp/Rep Bar-- -L["Xp-Rep Text"] = true -L["Full value on Exp Bar"] = true -L["Changes the way text is shown on exp bar."] = true -L["Full value on Rep Bar"] = true -L["Changes the way text is shown on rep bar."] = true - ---Farm-- -L['Farm'] = true -L["FARM_DESC"] = true -L['Only active buttons'] = true -L['Only show the buttons for the seeds, portals, tools you have in your bags.'] = true - ---Marks-- -L["Raid Marks"] = true -L["Show/Hide raid marks."] = true -L["Show only in instances"] = true -L["Selecting this option will have the Raid Markers appear only while in a raid or dungeon."] = true -L["Sets size of buttons"] = true --Also used in UI buttons -L["Direction"] = true -L["Change the direction of buttons growth from the skull marker"] = true - ---Raid Utility-- -L["Raid Utility"] = true - ---Skins-- -L["This options require ElvUI AddOnSkins pack to work."] = true -L["Sets font size on DBM bars"] = true -L["Ground"] = true -L["Flying"] = true -L["Flying & Ground"] = true -L["Swimming"] = true - ---UI buttons-- -L["UI Buttons"] = true -L["Additional menu with useful buttons"] = true -L["Show/Hide UI buttons."] = true -L["Mouse over"] = true -L["Show on mouse over."] = true -L["Buttons position"] = true -L["Layout for UI buttons."] = true -L["Click to reload your interface"] = true -L["Click to toggle config window"] = true -L["Click to toggle the AddOn Manager frame (stAddOnManager, Ampere or ACP) you have enabled."] = true -L["Click to toggle the Configuration/Option Window from the Bossmod (DXE, DBM or Bigwigs) you have enabled."] = true -L["Click to unlock moving ElvUI elements"] = true -L["ElvUI Config"] = true -L["Move UI"] = true -L["Reload UI"] = true -L["AddOns Manager"] = true -L["Boss Mod"] = true -L["Click to toggle iFilger's config UI"] = true - ---Unitframes-- -L["Additional unit frames options"] = true -L["Options for customizing unit frames. Please don't change these setting when ElvUI's testing frames for bosses and arena teams are shown. That will make them invisible until retoggling."] = true -L["Player Frame Indicators"] = true -L["Combat Icon"] = true -L["Show/Hide combat icon on player frame."] = true -L["Combat Position"] = true -L["Set the point to show combat icon"] = true -L["Classbar Energy"] = true -L["Show/hide the text with exact number of energy (Solar/Lunar or Demonic Fury) on your Classbar."] = true -L["Classbar Offset"] = true -L["This options will allow you to detach your classbar from player's frame and move it in other location."] = true -L["Power Text Position"] = true -L["Position power text on this bar of chosen frame"] = true - ---Credits-- -L["ELVUI_SLE_CREDITS"] = "We would like to point out the following people for helping us create this addon with testing, coding, and other stuff." -L["Submodules and Coding:"] = true -L["ELVUI_SLE_CODERS"] = [=[Elv -Tukz -Azilroka -Blazeflack -Boradan -Camealion -Pvtschlag -Sinaris -Sortokk -Swordyy -]=] -L["Other Support:"] = true -L["ELVUI_SLE_MISC"] = [=[BuG - for being french lol -TheSamaKutra -The rest of TukUI community -]=] - ---Tutorials-- -L["To enable full values of health/power on unitframes in Shadow & Light add \":sl\" to the end of the health/power tag.\nExample: [health:current:sl]."] = true - ---Movers-- -L["Pet Battle AB"] = true - - ---Changelog-- -L["Changelog"] = true -L["CHANGE_LOG"] = [=[|cff1784d1v1.37|r -- Decimals are once again shown for hp/power texts on unit frames - -|cff1784d1v1.36|r -- Some tweaks to better work with ElvUI 5.20 - -|cff1784d1v1.35|r -- Fixed compatibility with full Location Plus version - -|cff1784d1v1.34|r -Fixed rune bar error when using classbar offset - -|cff1784d1v1.33|r -- Fixed errors on auras tooltips -- Fixed health bar height with classbar offset enabled - -|cff1784d1v1.32|r -- Config updated - -|cff1784d1v1.31|r -- Repooc config updated - -|cff1784d1v1.3|r -- Authors' layouts have been changed -- Mount serach was deleted, Blizzard added that themselves -- Some adjustions for pixel perfect mode to make things look good -- Caster name in auras' tooltips is now profile based option -- An option added to chosee if you want your power text to be on power bar or health bar (health by default as in normal ElvUI) -- Raid Utility options removed. Now it's fully movable with it's own mover -- Added a mover for world/BG pvp score - Hellfire towers, AV reinforcements, AB resources, etc. (Darth grow tired of using MoveAnything) -- Capture bar is now docked to the bottom of a new mover -- Show errors in combat is now profile based option -- Added S&L version number to version datatext, login message and config -- Buttons for resetting all S&L options or just desired group's options have been added -- You can now see changelog in game -- Added alternative mene regen datatext called "MP5". It shows an "mp5" title instead of "mana regen" +-- English localization file for enUS and enGB. +local AceLocale = LibStub:GetLibrary("AceLocale-3.0"); +local L = AceLocale:NewLocale("ElvUI", "enUS", true); + +if not L then return; end + +--General-- +L["Shadow & Light Edit"] = true +L["Shadow & Light Edit of ElvUI"] = true +L["SLE_DESC"] = [=[This is and edit of ElvUI that adds some functionality to the original addon and changes some previously existed options. +The edit doesn't change original files in any respect so you can freely disable it any time from your addon manager without any risk.]=] +L["LFR Lockout"] = true +L["Show/Hide LFR lockout info in the time datatext's tooltip."] = true +L["PvP Auto Release"] = true +L["Automatically release body when killed inside a battleground."] = true +L["Errors in combat"] = true +L["Show/hide error messages in combat."] = true +L["Pet autocast corners"] = true +L["Show/hide triangles in corners of autocastable buttons."] = true +L["Loot History"] = true +L["Auto hide"] = true +L["Automaticaly hide Blizzard loot histroy frame when leaving the instance."] = true +L["Sets alpha of loot histroy frame."] = true +L["SLE_LOGIN_MSG"] = [=[You are using |cff1784d1Shadow & Light Edit|r version |cff1784d1%s%s|r for ElvUI. +If you wish to use the original ElvUI addon, disable this edit's plugin in your Addons manager. +Have a nice day.]=] +L["Your version of ElvUI is older than recommended to use with Shadow & Light Edit. Please, download the latest version from tukui.org."] = true +L["Reset All"] = true +L["Reset all Shadow & Light options and movers to their defaults"] = true +L["Reset these options to defaults"] = true + +--Install-- +L["Shadow & Light Settings"] = true +L["You can now choose if you what to use one of authors' set of options. This will change the positioning of most elements but also change a bunch of other options within ElvUI's config."] = true +L["SLE_Install_Text2"] = [=[This step is optional and only to be used if you are wanting to use one of our configurations. +|cffFF0000Warning:|r Please note that the authors' may or may not use any of the layout/theme you have selected as they may not have utilized the options.]=] +L["Darth's Config"] = true +L["Darth's Defaults Set"] = true +L["Repooc's Config"] = true +L["Repooc's Defaults Set"] = true + +--Auras-- +L["Options for customizing auras near the minimap."] = true +L["Caster Name"] = true +L["Enabling this will show caster name in the buffs and debuff icons."] = true + +--Backgroungds-- +L["Backgrounds"] = true +L["Additional Background Panels"] = true +L["BG_DESC"] = "Module for creating additional frames that can be used as backgrounds for anything." +L["Bottom BG"] = true +L["Left BG"] = true +L["Right BG"] = true +L["Actionbar BG"] = true +L["Show/Hide this frame."] = true +L["Sets width of the frame"] = true +L["Sets height of the frame"] = true +L["Sets X offset of the frame"] = true +L["Sets Y offset of the frame"] = true +L["Texture"] = true +L["Set the texture to use in this frame. Requirements are the same as the chat textures."] = true +L["Backdrop Template"] = true +L["Change the template used for this backdrop."] = true +L["Default"] = true +L["Transparent"] = true +L["Hide in Pet Batlle"] = true +L["Show/Hide this frame during Pet Battles."] = true + +--Character Frame Options +L["CFO_DESC"] = "This section will added different options/features to the character sheet. Here you can show item level and durability of your items for a quick glance." +L["Character Frame Options"] = true +L['Font'] = true +L["The font that the item level will use."] = true +L["Set the font size that the item level will use."] = true +L["Set the font outline that the item level will use."] = true +L["The font that the item durability will use."] = true +L["Set the font size that the item durability will use."] = true +L["Set the font outline that the item durability will use."] = true + +--Chat-- +L["Chat Options"] = true +L["Chat Editbox History"] = true +L["Amount of messages to save. Set to 0 to disable."] = true + +--Datatexts-- +L["Bosses killed: "] = true +L["You didn't select any instance to track."] = true +L["This LFR isn't available for your lever/gear."] = true +L["SLE_AUTHOR_INFO"] = "Shadow & Light Edit by Darth Predator & Repooc" +L["SLE_CONTACTS"] = [=[Bug reports, suggestions and other stuff accepted via: +- Private Massage on TukUI.org to Darth Predator or Repooc +- AddOn's page/ticket system on curse.com +- Forums on tukui.org, Addons/Help section +- AddOn's repo github.com]=] +L["DP_1"] = "DT Panel 1" +L["DP_2"] = "DT Panel 2" +L["DP_3"] = "DT Panel 3" +L["DP_4"] = "DT Panel 4" +L["DP_5"] = "DT Panel 5" +L["DP_6"] = "DT Panel 6" +L["Bottom_Panel"] = "Bottom Panel" +L["Top_Center"] = "Top Panel" +L["Left Chat"] = true +L["Right Chat"] = true +L["Datatext Panels"] = true +L["Additional Datatext Panels"] = true +L["DP_DESC"] = [=[Additional Datatext Panels. +8 panels with 20 datatext points total and a dashboard with 4 status bars. +You can't disable chat panels.]=] +L["Dashboard"] = true +L["Show/Hide dashboard."] = true +L["Dashboard Panels Width"] = true +L["Sets size of dashboard panels."] = true +L["Show/Hide this panel."] = true +L["Sets size of this panel"] = true +L['Hide panel background'] = true +L["Don't show this panel, only datatexts assinged to it"] = true + +--Exp/Rep Bar-- +L["Xp-Rep Text"] = true +L["Full value on Exp Bar"] = true +L["Changes the way text is shown on exp bar."] = true +L["Full value on Rep Bar"] = true +L["Changes the way text is shown on rep bar."] = true + +--Farm-- +L['Farm'] = true +L["FARM_DESC"] = true +L['Only active buttons'] = true +L['Only show the buttons for the seeds, portals, tools you have in your bags.'] = true +L["Tilled Soil"] = true + +--Marks-- +L["Raid Marks"] = true +L["Show/Hide raid marks."] = true +L["Show only in instances"] = true +L["Selecting this option will have the Raid Markers appear only while in a raid or dungeon."] = true +L["Sets size of buttons"] = true --Also used in UI buttons +L["Direction"] = true +L["Change the direction of buttons growth from the skull marker"] = true + +--Raid Utility-- +L["Raid Utility"] = true + +--Skins-- +L["This options require ElvUI AddOnSkins pack to work."] = true +L["Sets font size on DBM bars"] = true +L["Ground"] = true +L["Flying"] = true +L["Flying & Ground"] = true +L["Swimming"] = true + +--UI buttons-- +L["UI Buttons"] = true +L["Additional menu with useful buttons"] = true +L["Show/Hide UI buttons."] = true +L["Mouse over"] = true +L["Show on mouse over."] = true +L["Buttons position"] = true +L["Layout for UI buttons."] = true +L["Click to reload your interface"] = true +L["Click to toggle config window"] = true +L["Click to toggle the AddOn Manager frame (stAddOnManager, Ampere or ACP) you have enabled."] = true +L["Click to toggle the Configuration/Option Window from the Bossmod (DXE, DBM or Bigwigs) you have enabled."] = true +L["Click to unlock moving ElvUI elements"] = true +L["ElvUI Config"] = true +L["Move UI"] = true +L["Reload UI"] = true +L["AddOns Manager"] = true +L["Boss Mod"] = true +L["Click to toggle iFilger's config UI"] = true + +--Unitframes-- +L["Additional unit frames options"] = true +L["Options for customizing unit frames. Please don't change these setting when ElvUI's testing frames for bosses and arena teams are shown. That will make them invisible until retoggling."] = true +L["Player Frame Indicators"] = true +L["Combat Icon"] = true +L["Show/Hide combat icon on player frame."] = true +L["Combat Position"] = true +L["Set the point to show combat icon"] = true +L["Classbar Energy"] = true +L["Show/hide the text with exact number of energy (Solar/Lunar or Demonic Fury) on your Classbar."] = true +L["Classbar Offset"] = true +L["This options will allow you to detach your classbar from player's frame and move it in other location."] = true +L["Power Text Position"] = true +L["Position power text on this bar of chosen frame"] = true + +--Credits-- +L["ELVUI_SLE_CREDITS"] = "We would like to point out the following people for helping us create this addon with testing, coding, and other stuff." +L["Submodules and Coding:"] = true +L["ELVUI_SLE_CODERS"] = [=[Elv +Tukz +Azilroka +Blazeflack +Boradan +Camealion +Pvtschlag +Sinaris +Sortokk +Swordyy +]=] +L["Other Support:"] = true +L["ELVUI_SLE_MISC"] = [=[BuG - for being french lol +TheSamaKutra +The rest of TukUI community +]=] + +--Tutorials-- +L["To enable full values of health/power on unitframes in Shadow & Light add \":sl\" to the end of the health/power tag.\nExample: [health:current:sl]."] = true + +--Movers-- +L["Pet Battle AB"] = true + + +--Changelog-- +L["Changelog"] = true +L["CHANGE_LOG"] = [=[|cff1784d1v1.37|r +- Decimals are once again shown for hp/power texts on unit frames + +|cff1784d1v1.36|r +- Some tweaks to better work with ElvUI 5.20 + +|cff1784d1v1.35|r +- Fixed compatibility with full Location Plus version + +|cff1784d1v1.34|r +Fixed rune bar error when using classbar offset + +|cff1784d1v1.33|r +- Fixed errors on auras tooltips +- Fixed health bar height with classbar offset enabled + +|cff1784d1v1.32|r +- Config updated + +|cff1784d1v1.31|r +- Repooc config updated + +|cff1784d1v1.3|r +- Authors' layouts have been changed +- Mount serach was deleted, Blizzard added that themselves +- Some adjustions for pixel perfect mode to make things look good +- Caster name in auras' tooltips is now profile based option +- An option added to chosee if you want your power text to be on power bar or health bar (health by default as in normal ElvUI) +- Raid Utility options removed. Now it's fully movable with it's own mover +- Added a mover for world/BG pvp score - Hellfire towers, AV reinforcements, AB resources, etc. (Darth grow tired of using MoveAnything) +- Capture bar is now docked to the bottom of a new mover +- Show errors in combat is now profile based option +- Added S&L version number to version datatext, login message and config +- Buttons for resetting all S&L options or just desired group's options have been added +- You can now see changelog in game +- Added alternative mene regen datatext called "MP5". It shows an "mp5" title instead of "mana regen" ]=] \ No newline at end of file diff --git a/ElvUI_SLE/locales/french.lua b/ElvUI_SLE/locales/french.lua index e808254..faf9a74 100644 --- a/ElvUI_SLE/locales/french.lua +++ b/ElvUI_SLE/locales/french.lua @@ -1,4 +1,7 @@ --- French localization file for frFR. -local AceLocale = LibStub:GetLibrary("AceLocale-3.0"); -local L = AceLocale:NewLocale("ElvUI", "frFR"); -if not L then return; end +-- French localization file for frFR. +local AceLocale = LibStub:GetLibrary("AceLocale-3.0"); +local L = AceLocale:NewLocale("ElvUI", "frFR"); +if not L then return; end + +--Farm-- +L["Tilled Soil"] = "Terre labourée" \ No newline at end of file diff --git a/ElvUI_SLE/locales/german.lua b/ElvUI_SLE/locales/german.lua index 86da4e2..967dd8e 100644 --- a/ElvUI_SLE/locales/german.lua +++ b/ElvUI_SLE/locales/german.lua @@ -1,179 +1,182 @@ --- German localisation file for deDE -local AceLocale = LibStub:GetLibrary("AceLocale-3.0") -local L = AceLocale:NewLocale("ElvUI", "deDE") -if not L then return end - ---General-- -L["Shadow & Light Edit"] = "Schatten & Licht Edit" -L["Shadow & Light Edit of ElvUI"] = "Schatten & Licht Edit von ElvUI" -L["SLE_DESC"] = [=[Das ist ein Edit von ElvUI das einige Funktionen zum Original Addon hinzufügt und bereits existierende Optionen ändert. -Der Edit ändert in keiner Hinsicht Originale Dateien so das du es ohne Probleme aus deinem Addon Manager deaktivieren kannst.]=] -L["LFR Lockout"] = "LFR Abklingzeiten" -L["Show/Hide LFR lockout info in the time datatext's tooltip."] = "Zeige/Verstecke die LFR Abklingzeiten Info im Zeit Infotext Tooltip." -L["PvP Auto Release"] = "PvP Auto Freilassen" -L["Automatically release body when killed inside a battleground."] = "Geist automatisch freilassen wenn man innerhalb eines Schlachtfeldes stirbt." -L["Pet autocast corners"] = "Begleiter autozauber Ecken" -L["Show/hide triangles in corners of autocastable buttons."] = "Zeige/Verstecke dreiecke in den Ecken der automatisch zaubernden Tasten." -L["SLE_LOGIN_MSG"] = [=[Du benutzt |cff1784d1Schatten & Licht Edit|r v|cff1784d1%s%s|r für ElvUI. -Möchtest du das Original ElvUI Addon benutzen, deaktiviere das Edit Plugin aus deinem Addon Manager. -Habt einen schönen Tag.]=] -L["Your version of ElvUI is older than recommended to use with Shadow & Light Edit. Please, download the latest version from tukui.org."] = "Deine Version von Elvui ist älter als die empfohlene zum benutzen mit Schatten & Licht Edit. Bitte, downloade die letzte Version von tukui.org." -L["Reset All"] = true -L["Reset all Shadow & Light options and movers to their defaults"] = true -L["Reset these options to defaults"] = true - ---Install-- -L["Shadow & Light Settings"] = "Schatten & Licht Einstellungen" -L["You can now choose if you what to use one of authors' set of options. This will change not only the positioning of some elements but also change a bunch of other options."] = "Du kannst nun eine Einstellugen eines Authors wählen. Das wird nicht nur die Postitionierung von einigen Elementen sondern auch eine reihe anderer Optionen geändert." -L["SLE_Install_Text2"] = [=[Elv's Standart Taste muss nur angeklickt werden um eine unserer Konfigurationen rückgängig zu machen. -|cffFF0000Warnung:|r das wird alles zurücksetzen auf das Hohe Auflösungs Layout.]=] -L["Darth's Config"] = "Darth's Einstellungen" -L["Darth's Defaults Set"] = "Darth's Standarts gesetzt" -L["Elv's Defaults"] = "Elv's Standarts" -L["Elv's Defaults Set"] = "Elv's Standarts gesetzt" -L["Repooc's Config"] = "Repooc's Einstellungen" -L["Repooc's Defaults Set"] = "Repooc's Standarts gesetzt" - ---Auras-- -L["Auras Options"] = "Auren Optionen" -L["Additional Auras Options"] = "Zusätzliche Auren Optionen" -L["Options for customizing auras near the minimap."] = "Optionen für anpassungen der Auren nahe der Minimap." -L["Caster Name"] = "Zauber Name" -L["Enabling this will show caster name in the buffs and debuff icons."] = "Bei aktivierung wird der Name des zaubernden in den Stärkungs und Schwächungs Symbolen angezeigt." - ---Backgroungds-- -L["Backgrounds"] = "Hintergründe" -L["Additional Background Panels"] = "Zusätzliche Hintergrund Leisten" -L["BG_DESC"] = "BG_DESC" -L["Bottom BG"] = "Unten BG" -L["Left BG"] = "Linker BG" -L["Right BG"] = "Rechter BG" -L["Actionbar BG"] = "Aktionsleisten BG" -L["Show/Hide this frame."] = "Zeige/Verstecke dieses Fenster." -L["Sets width of the frame"] = "Wähle die breite dieses Fensters" -L["Sets height of the frame"] = "Wähle die höhe dieses Fensters" -L["Sets X offset of the frame"] = "Wähle den X Versatz für dieses Fenster" -L["Sets Y offset of the frame"] = "Wähle den Y Versatz für dieses Fenster" -L["Texture"] = "Textur" -L["Set the texture to use in this frame. Requirements are the same as the chat textures."] = "Wähle die Textur die für dieses Fenster benutzt wird. Empfohlen wird die selbe wie die Chat Textur." -L["Backdrop Template"] = "Hintergrund Template" -L["Change the template used for this backdrop."] = "Wähle das Template das für den Hintergrund benutzt wird." -L["Default"] = "Standart" -L["Transparent"] = "Transparent" - ---Chat-- -L["Chat Options"] = "Chat Optionen" -L["Chat Editbox History"] = "Chat Editbox History" -L["Amount of messages to save. Set to 0 to disable."] = "Anzahl der Nachrichten die gespeichert werden. Wähle 0 zum deaktivieren." - ---Datatexts-- -L["LFR Dragon Soul"] = "LFR Drachenseele" -L["LFR Mogu'shan Vaults"] = true -L["LFR Heart of Fear"] = true -L["LFR Terrace of Endless Spring"] = true -L["Bosses killed: "] = true -L["SLE_AUTHOR_INFO"] = "Schatten & Licht Edit von Darth Predator & Repooc" -L["SLE_CONTACTS"] = [=[Bug berichte, Vorschläge und andere Sachen akzeptiert via: -- Privat Nachricht auf TukUI.org zu Darth Predator oder Repooc -- AddOn's Seite/ticket system auf curse.com -- AddOn's repo github.com]=] -L["DP_1"] = "Infotext Leiste 1" -L["DP_2"] = "Infotext Leiste 2" -L["DP_3"] = "Infotext Leiste 3" -L["DP_4"] = "Infotext Leiste 4" -L["DP_5"] = "Infotext Leiste 5" -L["DP_6"] = "Infotext Leiste 6" -L["Bottom_Panel"] = "Untere Leiste" -L["Top_Center"] = "Obere Leise" -L["Left Chat"] = "Linker Chat" -L["Right Chat"] = "Rechter Chat" -L["Datatext Panels"] = "Infotext Leisten" -L["Additional Datatext Panels"] = "Zusätzliche Infotext Leisten" -L["DP_DESC"] = [=[Zusätzliche Infotext Leisten. -8 Leisten mit 20 Infotext Punkten ingesamt und ein dashboard mit 4 Status Leisten. -You can't disable chat panels.]=] -L["Dashboard"] = "Dashboard" -L["Show/Hide dashboard."] = "Zeige/Verstecke dashboard." -L["Dashboard Panels Width"] = "Dashboard Leisten Breite" -L["Sets size of dashboard panels."] = "Wähle die Größe der dashboard Leisten." -L["Show/Hide this panel."] = "Zeige/Verstecke diese Leiste." -L["Sets size of this panel"] = "Wähle die Größe dieser Leiste" -L['Hide panel background'] = true -L["Don't show this panel, only datatexts assinged to it"] = true - ---Exp/Rep Bar-- -L["Xp-Rep Text"] = "Xp-Rruf Text" -L["Additional options for XP/Rep bars text"] = "Zusätzliche Optionen für XP/Ruf Leisten Text" -L["Full value on Exp Bar"] = "Voller Wert auf Exp Leiste" -L["Changes the way text is shown on exp bar."] = "Ändert die Art der Anzeige für die Exp Leiste." -L["Full value on Rep Bar"] = "Voller Wert auf Ruf Leiste" -L["Changes the way text is shown on rep bar."] = "Ändert die Art der Anzeige für die Ruf Leiste." - ---Marks-- -L["Raid Marks"] = "Schlachtzugs Markierungen" -L["Show/Hide raid marks."] = "Zeige/Verstecke Schlachtzugs Markierungen" -L["Sets size of buttons"] = "Wähle die größe der Tasten" --Also used in UI buttons -L["Direction"] = "Richtung" -L["Change the direction of buttons growth from the skull marker"] = "Wähle die Richtung des Tasten wachstums von der Totenkopf Markierung" - ---Skins-- -L["This options require ElvUI AddOnSkins pack to work."] = "Diese Option benötigt ElvUI AddOnSkins Packet zum funktionieren." -L["Sets font size on DBM bars"] = "Wähle die Schriftgröße der DBM Leisten" - ---UI buttons-- -L["UI Buttons"] = "UI tasten" -L["Additional menu with useful buttons"] = "Zusätzliches Menü mit nützlichen Tasten" -L["Show/Hide UI buttons."] = "Zeige/Verstecke die UI Tasten." -L["Mouse over"] = "Mouse over" -L["Show on mouse over."] = "Zeige auf mouse over." -L["Buttons position"] = "Tasten Position" -L["Layout for UI buttons."] = "Layout für die UI tasten." -L["Click to reload your interface"] = "Klicken zum neuladen deines Interface" -L["Click to toggle config window"] = "Klicken zum umschalten des Konfigurations Fensters" -L["Click to toggle the AddOn Manager frame (stAddOnManager, Ampere or ACP) you have enabled."] = "Klick zum umschalten des AddOn Manager Fensters (stAddOnManager, Ampere oder ACP) wenn du es aktiviert hast." -L["Click to toggle the Configuration/Option Window from the Bossmod (DXE, DBM or Bigwigs) you have enabled."] = "Klicke zum umschalten des Konfigurations/Options Fenster von dem Bossmodul (DXE, DBM oder Bigwigs) wenn du es aktiviert hast." -L["Click to unlock moving ElvUI elements"] = "Klicke um die ElvUI Elemente zu bewegen" -L["ElvUI Config"] = "ElvUI Konfiguration" -L["Move UI"] = "Bewege UI" -L["Reload UI"] = "UI neuladen" -L["AddOns Manager"] = "AddOns Manager" -L["Boss Mod"] = "Boss Modul" - ---Unitframes-- -L["Additional unit frames options"] = "Zusätzliche Einheitenfenster Optionen" -L["Options for customizing unit frames. Please don't change these setting when ElvUI's testing frames for bosses and arena teams are shown. That will make them invisible until retoggling."] = "Optionen für anpassung der Einheitenfenster. Bitte ändere diese Einstellungen nicht wenn ElvUI's Test Fenster für Bosse und Arena Fenster angezeigt werden. Das macht sie unsichtbar bis zum wieder umschalten." -L["Player Frame Indicators"] = "Spieler Fenster Indikator" -L["Combat Icon"] = "Kampf Symbol" -L["Show/Hide combat icon on player frame."] = "Zeige/Verstecke das Kampf Symbol auf dem Spieler Fenster." -L["Combat Position"] = "Kampf Position" -L["Set the point to show combat icon"] = "Wähle den Punkt zum anzeigen des Kampf Symboles" -L["Classbar Energy"] = "Klassenleisten Energie" -L["Show/hide the text with exact number of energy (Solar/Lunar or Demonic Fury) on your Classbar."] = "Zeige/Verstecke den Text mit exakten Nummern der Energie (Solar/Lunar oder Demonischer Furor) auf deiner Klassenleiste." -L["Classbar Offset"] = "Klassenleisten Versatz" -L["This options will allow you to detach your classbar from player's frame and move it in other location."] = "Diese Option wird deine Klassenleiste von dem Spieler Fenster abheften und bewege diese zu einer anderen Lage." - ---Credits-- -L["ELVUI_SLE_CREDITS"] = "Wir möchten an diesem Punkt folgenden Personen für ihre Unterstützung danken für Prüfung, Programmierung und anderen Sachen." -L["Submodules and Coding:"] = "Submodule und Programmierung:" -L["ELVUI_SLE_CODERS"] = [=[Elv -Tukz -Azilroka -Blazeflack -Boradan -Camealion -Pvtschlag -Sinaris -Sortokk -Swordyy -]=] -L["Other Support:"] = "Anderer Support:" -L["ELVUI_SLE_MISC"] = [=[BuG - für französisch sein lol -TheSamaKutra -Der Rest der TukUI community -]=] - ---Tutorials-- -L["To enable full values of health/power on unitframes in Shadow & Light add \":sl\" to the end of the health/power tag.\nExample: [health:current:sl]."] = "Zum aktivieren des vollen Wertes von Leben/Kraft auf den Einheitenfestern in Schatten & Licht füge folgendes hinzu \":sl\" an das ende des Leben/Kraft tags.\nBeispiel: [health:current:sl]." - ---Movers-- -L["Pet Battle AB"] = "Haustierkampf AB" +-- German localisation file for deDE +local AceLocale = LibStub:GetLibrary("AceLocale-3.0") +local L = AceLocale:NewLocale("ElvUI", "deDE") +if not L then return end + +--General-- +L["Shadow & Light Edit"] = "Schatten & Licht Edit" +L["Shadow & Light Edit of ElvUI"] = "Schatten & Licht Edit von ElvUI" +L["SLE_DESC"] = [=[Das ist ein Edit von ElvUI das einige Funktionen zum Original Addon hinzufügt und bereits existierende Optionen ändert. +Der Edit ändert in keiner Hinsicht Originale Dateien so das du es ohne Probleme aus deinem Addon Manager deaktivieren kannst.]=] +L["LFR Lockout"] = "LFR Abklingzeiten" +L["Show/Hide LFR lockout info in the time datatext's tooltip."] = "Zeige/Verstecke die LFR Abklingzeiten Info im Zeit Infotext Tooltip." +L["PvP Auto Release"] = "PvP Auto Freilassen" +L["Automatically release body when killed inside a battleground."] = "Geist automatisch freilassen wenn man innerhalb eines Schlachtfeldes stirbt." +L["Pet autocast corners"] = "Begleiter autozauber Ecken" +L["Show/hide triangles in corners of autocastable buttons."] = "Zeige/Verstecke dreiecke in den Ecken der automatisch zaubernden Tasten." +L["SLE_LOGIN_MSG"] = [=[Du benutzt |cff1784d1Schatten & Licht Edit|r v|cff1784d1%s%s|r für ElvUI. +Möchtest du das Original ElvUI Addon benutzen, deaktiviere das Edit Plugin aus deinem Addon Manager. +Habt einen schönen Tag.]=] +L["Your version of ElvUI is older than recommended to use with Shadow & Light Edit. Please, download the latest version from tukui.org."] = "Deine Version von Elvui ist älter als die empfohlene zum benutzen mit Schatten & Licht Edit. Bitte, downloade die letzte Version von tukui.org." +L["Reset All"] = true +L["Reset all Shadow & Light options and movers to their defaults"] = true +L["Reset these options to defaults"] = true + +--Install-- +L["Shadow & Light Settings"] = "Schatten & Licht Einstellungen" +L["You can now choose if you what to use one of authors' set of options. This will change not only the positioning of some elements but also change a bunch of other options."] = "Du kannst nun eine Einstellugen eines Authors wählen. Das wird nicht nur die Postitionierung von einigen Elementen sondern auch eine reihe anderer Optionen geändert." +L["SLE_Install_Text2"] = [=[Elv's Standart Taste muss nur angeklickt werden um eine unserer Konfigurationen rückgängig zu machen. +|cffFF0000Warnung:|r das wird alles zurücksetzen auf das Hohe Auflösungs Layout.]=] +L["Darth's Config"] = "Darth's Einstellungen" +L["Darth's Defaults Set"] = "Darth's Standarts gesetzt" +L["Elv's Defaults"] = "Elv's Standarts" +L["Elv's Defaults Set"] = "Elv's Standarts gesetzt" +L["Repooc's Config"] = "Repooc's Einstellungen" +L["Repooc's Defaults Set"] = "Repooc's Standarts gesetzt" + +--Auras-- +L["Auras Options"] = "Auren Optionen" +L["Additional Auras Options"] = "Zusätzliche Auren Optionen" +L["Options for customizing auras near the minimap."] = "Optionen für anpassungen der Auren nahe der Minimap." +L["Caster Name"] = "Zauber Name" +L["Enabling this will show caster name in the buffs and debuff icons."] = "Bei aktivierung wird der Name des zaubernden in den Stärkungs und Schwächungs Symbolen angezeigt." + +--Backgroungds-- +L["Backgrounds"] = "Hintergründe" +L["Additional Background Panels"] = "Zusätzliche Hintergrund Leisten" +L["BG_DESC"] = "BG_DESC" +L["Bottom BG"] = "Unten BG" +L["Left BG"] = "Linker BG" +L["Right BG"] = "Rechter BG" +L["Actionbar BG"] = "Aktionsleisten BG" +L["Show/Hide this frame."] = "Zeige/Verstecke dieses Fenster." +L["Sets width of the frame"] = "Wähle die breite dieses Fensters" +L["Sets height of the frame"] = "Wähle die höhe dieses Fensters" +L["Sets X offset of the frame"] = "Wähle den X Versatz für dieses Fenster" +L["Sets Y offset of the frame"] = "Wähle den Y Versatz für dieses Fenster" +L["Texture"] = "Textur" +L["Set the texture to use in this frame. Requirements are the same as the chat textures."] = "Wähle die Textur die für dieses Fenster benutzt wird. Empfohlen wird die selbe wie die Chat Textur." +L["Backdrop Template"] = "Hintergrund Template" +L["Change the template used for this backdrop."] = "Wähle das Template das für den Hintergrund benutzt wird." +L["Default"] = "Standart" +L["Transparent"] = "Transparent" + +--Chat-- +L["Chat Options"] = "Chat Optionen" +L["Chat Editbox History"] = "Chat Editbox History" +L["Amount of messages to save. Set to 0 to disable."] = "Anzahl der Nachrichten die gespeichert werden. Wähle 0 zum deaktivieren." + +--Datatexts-- +L["LFR Dragon Soul"] = "LFR Drachenseele" +L["LFR Mogu'shan Vaults"] = true +L["LFR Heart of Fear"] = true +L["LFR Terrace of Endless Spring"] = true +L["Bosses killed: "] = true +L["SLE_AUTHOR_INFO"] = "Schatten & Licht Edit von Darth Predator & Repooc" +L["SLE_CONTACTS"] = [=[Bug berichte, Vorschläge und andere Sachen akzeptiert via: +- Privat Nachricht auf TukUI.org zu Darth Predator oder Repooc +- AddOn's Seite/ticket system auf curse.com +- AddOn's repo github.com]=] +L["DP_1"] = "Infotext Leiste 1" +L["DP_2"] = "Infotext Leiste 2" +L["DP_3"] = "Infotext Leiste 3" +L["DP_4"] = "Infotext Leiste 4" +L["DP_5"] = "Infotext Leiste 5" +L["DP_6"] = "Infotext Leiste 6" +L["Bottom_Panel"] = "Untere Leiste" +L["Top_Center"] = "Obere Leise" +L["Left Chat"] = "Linker Chat" +L["Right Chat"] = "Rechter Chat" +L["Datatext Panels"] = "Infotext Leisten" +L["Additional Datatext Panels"] = "Zusätzliche Infotext Leisten" +L["DP_DESC"] = [=[Zusätzliche Infotext Leisten. +8 Leisten mit 20 Infotext Punkten ingesamt und ein dashboard mit 4 Status Leisten. +You can't disable chat panels.]=] +L["Dashboard"] = "Dashboard" +L["Show/Hide dashboard."] = "Zeige/Verstecke dashboard." +L["Dashboard Panels Width"] = "Dashboard Leisten Breite" +L["Sets size of dashboard panels."] = "Wähle die Größe der dashboard Leisten." +L["Show/Hide this panel."] = "Zeige/Verstecke diese Leiste." +L["Sets size of this panel"] = "Wähle die Größe dieser Leiste" +L['Hide panel background'] = true +L["Don't show this panel, only datatexts assinged to it"] = true + +--Exp/Rep Bar-- +L["Xp-Rep Text"] = "Xp-Rruf Text" +L["Additional options for XP/Rep bars text"] = "Zusätzliche Optionen für XP/Ruf Leisten Text" +L["Full value on Exp Bar"] = "Voller Wert auf Exp Leiste" +L["Changes the way text is shown on exp bar."] = "Ändert die Art der Anzeige für die Exp Leiste." +L["Full value on Rep Bar"] = "Voller Wert auf Ruf Leiste" +L["Changes the way text is shown on rep bar."] = "Ändert die Art der Anzeige für die Ruf Leiste." + +--Farm-- +L["Tilled Soil"] = 'Gepflügtes Erdreich' + +--Marks-- +L["Raid Marks"] = "Schlachtzugs Markierungen" +L["Show/Hide raid marks."] = "Zeige/Verstecke Schlachtzugs Markierungen" +L["Sets size of buttons"] = "Wähle die größe der Tasten" --Also used in UI buttons +L["Direction"] = "Richtung" +L["Change the direction of buttons growth from the skull marker"] = "Wähle die Richtung des Tasten wachstums von der Totenkopf Markierung" + +--Skins-- +L["This options require ElvUI AddOnSkins pack to work."] = "Diese Option benötigt ElvUI AddOnSkins Packet zum funktionieren." +L["Sets font size on DBM bars"] = "Wähle die Schriftgröße der DBM Leisten" + +--UI buttons-- +L["UI Buttons"] = "UI tasten" +L["Additional menu with useful buttons"] = "Zusätzliches Menü mit nützlichen Tasten" +L["Show/Hide UI buttons."] = "Zeige/Verstecke die UI Tasten." +L["Mouse over"] = "Mouse over" +L["Show on mouse over."] = "Zeige auf mouse over." +L["Buttons position"] = "Tasten Position" +L["Layout for UI buttons."] = "Layout für die UI tasten." +L["Click to reload your interface"] = "Klicken zum neuladen deines Interface" +L["Click to toggle config window"] = "Klicken zum umschalten des Konfigurations Fensters" +L["Click to toggle the AddOn Manager frame (stAddOnManager, Ampere or ACP) you have enabled."] = "Klick zum umschalten des AddOn Manager Fensters (stAddOnManager, Ampere oder ACP) wenn du es aktiviert hast." +L["Click to toggle the Configuration/Option Window from the Bossmod (DXE, DBM or Bigwigs) you have enabled."] = "Klicke zum umschalten des Konfigurations/Options Fenster von dem Bossmodul (DXE, DBM oder Bigwigs) wenn du es aktiviert hast." +L["Click to unlock moving ElvUI elements"] = "Klicke um die ElvUI Elemente zu bewegen" +L["ElvUI Config"] = "ElvUI Konfiguration" +L["Move UI"] = "Bewege UI" +L["Reload UI"] = "UI neuladen" +L["AddOns Manager"] = "AddOns Manager" +L["Boss Mod"] = "Boss Modul" + +--Unitframes-- +L["Additional unit frames options"] = "Zusätzliche Einheitenfenster Optionen" +L["Options for customizing unit frames. Please don't change these setting when ElvUI's testing frames for bosses and arena teams are shown. That will make them invisible until retoggling."] = "Optionen für anpassung der Einheitenfenster. Bitte ändere diese Einstellungen nicht wenn ElvUI's Test Fenster für Bosse und Arena Fenster angezeigt werden. Das macht sie unsichtbar bis zum wieder umschalten." +L["Player Frame Indicators"] = "Spieler Fenster Indikator" +L["Combat Icon"] = "Kampf Symbol" +L["Show/Hide combat icon on player frame."] = "Zeige/Verstecke das Kampf Symbol auf dem Spieler Fenster." +L["Combat Position"] = "Kampf Position" +L["Set the point to show combat icon"] = "Wähle den Punkt zum anzeigen des Kampf Symboles" +L["Classbar Energy"] = "Klassenleisten Energie" +L["Show/hide the text with exact number of energy (Solar/Lunar or Demonic Fury) on your Classbar."] = "Zeige/Verstecke den Text mit exakten Nummern der Energie (Solar/Lunar oder Demonischer Furor) auf deiner Klassenleiste." +L["Classbar Offset"] = "Klassenleisten Versatz" +L["This options will allow you to detach your classbar from player's frame and move it in other location."] = "Diese Option wird deine Klassenleiste von dem Spieler Fenster abheften und bewege diese zu einer anderen Lage." + +--Credits-- +L["ELVUI_SLE_CREDITS"] = "Wir möchten an diesem Punkt folgenden Personen für ihre Unterstützung danken für Prüfung, Programmierung und anderen Sachen." +L["Submodules and Coding:"] = "Submodule und Programmierung:" +L["ELVUI_SLE_CODERS"] = [=[Elv +Tukz +Azilroka +Blazeflack +Boradan +Camealion +Pvtschlag +Sinaris +Sortokk +Swordyy +]=] +L["Other Support:"] = "Anderer Support:" +L["ELVUI_SLE_MISC"] = [=[BuG - für französisch sein lol +TheSamaKutra +Der Rest der TukUI community +]=] + +--Tutorials-- +L["To enable full values of health/power on unitframes in Shadow & Light add \":sl\" to the end of the health/power tag.\nExample: [health:current:sl]."] = "Zum aktivieren des vollen Wertes von Leben/Kraft auf den Einheitenfestern in Schatten & Licht füge folgendes hinzu \":sl\" an das ende des Leben/Kraft tags.\nBeispiel: [health:current:sl]." + +--Movers-- +L["Pet Battle AB"] = "Haustierkampf AB" diff --git a/ElvUI_SLE/locales/korean.lua b/ElvUI_SLE/locales/korean.lua index 50e4e61..a42504b 100644 --- a/ElvUI_SLE/locales/korean.lua +++ b/ElvUI_SLE/locales/korean.lua @@ -1,3 +1,6 @@ -local AceLocale = LibStub:GetLibrary("AceLocale-3.0") -local L = AceLocale:NewLocale("ElvUI", "koKR") -if not L then return end +local AceLocale = LibStub:GetLibrary("AceLocale-3.0") +local L = AceLocale:NewLocale("ElvUI", "koKR") +if not L then return end + +--Farm-- +L["Tilled Soil"] = "갈아엎은 흙" diff --git a/ElvUI_SLE/locales/portuguese.lua b/ElvUI_SLE/locales/portuguese.lua index d15cba7..23097f4 100644 --- a/ElvUI_SLE/locales/portuguese.lua +++ b/ElvUI_SLE/locales/portuguese.lua @@ -1,3 +1,6 @@ -local AceLocale = LibStub:GetLibrary("AceLocale-3.0") -local L = AceLocale:NewLocale("ElvUI", "ptBR") -if not L then return end +local AceLocale = LibStub:GetLibrary("AceLocale-3.0") +local L = AceLocale:NewLocale("ElvUI", "ptBR") +if not L then return end + +--Farm-- +L["Tilled Soil"] = "Terra Arada" diff --git a/ElvUI_SLE/locales/russian.lua b/ElvUI_SLE/locales/russian.lua index f90b9f9..ca7634b 100644 --- a/ElvUI_SLE/locales/russian.lua +++ b/ElvUI_SLE/locales/russian.lua @@ -133,6 +133,7 @@ L['Farm'] = "Ферма" L["FARM_DESC"] = true L['Only active buttons'] = "Только активные" L['Only show the buttons for the seeds, portals, tools you have in your bags.'] = "Отображать только кнопки для тех семян/инструментов/деревьев, которые есть у Вас в сумках." +L["Tilled Soil"] = "Возделанная земля" --Marks-- L["Raid Marks"] = "Рейдовые Метки" diff --git a/ElvUI_SLE/locales/spanish.lua b/ElvUI_SLE/locales/spanish.lua index a60d1ce..304fc1d 100644 --- a/ElvUI_SLE/locales/spanish.lua +++ b/ElvUI_SLE/locales/spanish.lua @@ -1,3 +1,6 @@ -local AceLocale = LibStub:GetLibrary("AceLocale-3.0") -local L = AceLocale:NewLocale("ElvUI", "esES") or AceLocale:NewLocale("ElvUI", "esMX") -if not L then return end +local AceLocale = LibStub:GetLibrary("AceLocale-3.0") +local L = AceLocale:NewLocale("ElvUI", "esES") or AceLocale:NewLocale("ElvUI", "esMX") +if not L then return end + +--Farm-- +L["Tilled Soil"] = "Tierra labrada" diff --git a/ElvUI_SLE/locales/taiwan.lua b/ElvUI_SLE/locales/taiwan.lua index e85c57e..6d5dce5 100644 --- a/ElvUI_SLE/locales/taiwan.lua +++ b/ElvUI_SLE/locales/taiwan.lua @@ -1,3 +1,6 @@ -local AceLocale = LibStub:GetLibrary("AceLocale-3.0") -local L = AceLocale:NewLocale("ElvUI", "zhTW") -if not L then return end +local AceLocale = LibStub:GetLibrary("AceLocale-3.0") +local L = AceLocale:NewLocale("ElvUI", "zhTW") +if not L then return end + +--Farm-- +L["Tilled Soil"] = "開墾過的沃土" diff --git a/ElvUI_SLE/modules/farm/farm.lua b/ElvUI_SLE/modules/farm/farm.lua index 77e41d4..7f50139 100644 --- a/ElvUI_SLE/modules/farm/farm.lua +++ b/ElvUI_SLE/modules/farm/farm.lua @@ -1,372 +1,380 @@ -local E, L, V, P, G, _ = unpack(ElvUI); --Inport: Engine, Locales, PrivateDB, ProfileDB, GlobalDB -local B = LibStub("LibBabble-SubZone-3.0") -local BL = B:GetLookupTable() -local F = E:NewModule('Farm', 'AceHook-3.0', 'AceEvent-3.0'); - -local SeedAnchor, ToolAnchor, PortalAnchor -local tsort = table.sort -local farmzones = { BL["Sunsong Ranch"], BL["The Halfhill Market"] } -local size - -local seedButtons = {} -local toolButtons = {} -local portalButtons = {} - -local seeds = { - --Seeds general - [79102] = { 1 }, -- Green Cabbage - [89328] = { 1 }, -- Jade Squash - [80590] = { 1 }, -- Juicycrunch Carrot - [80592] = { 1 }, -- Mogu Pumpkin - [80594] = { 1 }, -- Pink Turnip - [80593] = { 1 }, -- Red Blossom Leek - [80591] = { 1 }, -- Scallion - [89329] = { 1 }, -- Striped Melon - [80595] = { 1 }, -- White Turnip - [89326] = { 1 }, -- Witchberry - --Bags general - [80809] = { 2 }, -- Green Cabbage - [89848] = { 2 }, -- Jade Squash - [84782] = { 2 }, -- Juicycrunch Carrot - [85153] = { 2 }, -- Mogu Pumpkin - [85162] = { 2 }, -- Pink Turnip - [85158] = { 2 }, -- Red Blossom Leek - [84783] = { 2 }, -- Scallion - [89849] = { 2 }, -- Striped Melon - [85163] = { 2 }, -- White Turnip - [89847] = { 2 }, -- Witchberry - --Seeds special - [85216] = { 3 }, -- Enigma - [85217] = { 3 }, -- Magebulb - [85219] = { 3 }, -- Ominous - [89202] = { 3 }, -- Raptorleaf - [85215] = { 3 }, -- Snakeroot - [89233] = { 3 }, -- Songbell - [91806] = { 3 }, -- Unstable Portal - [89197] = { 3 }, -- Windshear Cactus - --Bags special - [95449] = { 4 }, -- Enigma - [95451] = { 4 }, -- Magebulb - [95457] = { 4 }, -- Raptorleaf - [95447] = { 4 }, -- Snakeroot - [95445] = { 4 }, -- Songbell - [95454] = { 4 }, -- Windshear Cactus - --Trees lol - [85267] = { 5 }, -- Autumn Blossom Sapling - [85268] = { 5 }, -- Spring Blossom Sapling - [85269] = { 5 }, -- Winter Blossom Sapling -} - -local tools = { - [79104] = { 1 }, -- Rusy Watering Can - [80513] = { 1 }, -- Vintage Bug Sprayer - [89880] = { 1 }, -- Dented Shovel - [89815] = { 1 }, -- Master Plow -} - -local portals = { - [91850] = { "Horde" }, -- Orgrimmar Portal Shard - [91861] = { "Horde" }, -- Thunder Bluff Portal Shard - [91862] = { "Horde" }, -- Undercity Portal Shard - [91863] = { "Horde" }, -- Silvermoon Portal Shard - - [91860] = { "Alliance" }, -- Stormwind Portal Shard - [91864] = { "Alliance" }, -- Ironforge Portal Shard - [91865] = { "Alliance" }, -- Darnassus Portal Shard - [91866] = { "Alliance" }, -- Exodar Portal Shard -} - -function F:InSeedZone() - local subzone = GetSubZoneText() - for _, zone in ipairs(farmzones) do - if (zone == subzone) then - return true - end - end - return false -end - -function F:InFarmZone() - return GetSubZoneText() == farmzones[1] -end - -function F:FarmerInventoryUpdate() - if InCombatLockdown() then return end - - for i = 1, 5 do - for _, button in ipairs(seedButtons[i]) do - button.items = GetItemCount(button.itemId, nil, true) - button.text:SetText(button.items) - button.icon:SetDesaturated(button.items == 0) - button.icon:SetAlpha(button.items == 0 and .25 or 1) - end - end - - for _, button in ipairs(toolButtons) do - button.items = GetItemCount(button.itemId) - button.icon:SetDesaturated(button.items == 0) - button.icon:SetAlpha(button.items == 0 and .25 or 1) - end - - for _, button in ipairs(portalButtons) do - button.items = GetItemCount(button.itemId) - button.text:SetText(button.items) - button.icon:SetDesaturated(button.items == 0) - button.icon:SetAlpha(button.items == 0 and .25 or 1) - end - - self:UpdateLayout() -end - -function F:UpdateBarLayout(bar, anchor, buttons) - local count = 0 - size = E.db.sle.farm.size - bar:ClearAllPoints() - bar:Point("LEFT", anchor, "LEFT", 0, 0) - - for i, button in ipairs(buttons) do - button:ClearAllPoints() - if not E.db.sle.farm.active or button.items > 0 then - button:Point("TOPLEFT", bar, "TOPLEFT", (count * (size+(E.PixelMode and 2 or 1)))+(E.PixelMode and 1 or 0), -1) - button:Show() - button:Size(size, size) - count = count + 1 - else - button:Hide() - end - end - - bar:Width(1) - bar:Height(size+2) - - return count -end - -function F:UpdateSeedBarLayout(seedBar, anchor, buttons, category) - local count = 0 - size = E.db.sle.farm.size - seedBar:ClearAllPoints() - --_G[("FarmSeedBar%d"):format(i) - --[[if category == 1 then - seedBar:Point("TOPLEFT", anchor, "TOPLEFT", (E.PixelMode and 0 or -2), 0) - else - seedBar:Point("TOPLEFT", anchor, "TOPLEFT", (category-1)*(size+(E.PixelMode and 2 or 1))-(E.PixelMode and 0 or 2), 0) - end]] - if category == 1 then - seedBar:Point("TOPLEFT", anchor, "TOPLEFT", (E.PixelMode and 0 or -2), 0) - else - if _G[("FarmSeedBar%d"):format(category-1)]:IsShown() then - seedBar:Point("TOPLEFT", _G[("FarmSeedBar%d"):format(category-1)], "TOPRIGHT", (E.PixelMode and 0 or -1), 0) - else - F:UpdateSeedBarLayout(seedBar, anchor, buttons, category-1) - end - end - - for i, button in ipairs(buttons) do - button:ClearAllPoints() - if not E.db.sle.farm.active or button.items > 0 then - button:Point("TOPLEFT", seedBar, "TOPLEFT", E.PixelMode and 1 or 2, -(count * (size+(E.PixelMode and 2 or 1)))-(E.PixelMode and 1 or 0)) - button:Show() - button:Size(size, size) - count = count + 1 - else - button:Hide() - end - end - - seedBar:Width(size+2) - seedBar:Height(1) --(count*(size+2)) - return count -end - -function F:UpdateBar(bar, layoutfunc, zonecheck, anchor, buttons, category) - bar:Show() - - local count = layoutfunc(self, bar, anchor, buttons, category) - if (E.private.sle.farm and count > 0 and zonecheck(self) and not InCombatLockdown()) then - bar:Show() - else - bar:Hide() - end -end - -function F:UpdateLayout() - if InCombatLockdown() then return end - for i=1, 5 do - F:UpdateBar(_G[("FarmSeedBar%d"):format(i)], F.UpdateSeedBarLayout, F.InSeedZone, SeedAnchor, seedButtons[i], i) - end - F:UpdateBar(_G["FarmToolBar"], F.UpdateBarLayout, F.InFarmZone, ToolAnchor, toolButtons) - F:UpdateBar(_G["FarmPortalBar"], F.UpdateBarLayout, F.InFarmZone, PortalAnchor, portalButtons) - F:ResizeFrames() -end - - -function F:CreateFarmButton(index, owner, buttonType, name, texture, allowDrop) - size = E.db.sle.farm.size - local button = CreateFrame("Button", ("FarmerButton%d"):format(index), owner, "SecureActionButtonTemplate") - button:Size(size, size) - button:SetTemplate() - - button.sortname = name - button.itemId = index - - button.icon = button:CreateTexture(nil, "OVERLAY") - button.icon:SetTexture(texture) - button.icon:SetTexCoord(0.1, 0.9, 0.1, 0.9) - button.icon:SetInside() - - button.text = button:CreateFontString(nil, "OVERLAY") - button.text:SetFont(E.media.normFont, 12, "OUTLINE") - button.text:SetPoint("BOTTOMRIGHT", button, 1, 2) - - button:SetScript("OnEnter", function() - GameTooltip:SetOwner(button, 'ANCHOR_TOPLEFT', 2, 4) - GameTooltip:ClearLines() - GameTooltip:AddDoubleLine(name) - if allowDrop then - GameTooltip:AddLine(L['Right-click to drop the item.']) - end - GameTooltip:Show() - end) - - button:SetScript("OnLeave", function() - GameTooltip:Hide() - end) - - button:SetScript("OnMouseDown", function(self, mousebutton) - if mousebutton == "LeftButton" then - button:SetAttribute("type", buttonType) - button:SetAttribute(buttonType, name) - elseif mousebutton == "RightButton" and allowDrop then - button:SetAttribute("type", "click") - for container = 0, 4 do - for slot = 1, GetContainerNumSlots(container) do - if button.itemId == GetContainerItemID(container, slot) then - PickupContainerItem(container, slot) - DeleteCursorItem() - return - end - end - end - end - end) - - return button -end - -function F:ResizeFrames() - SeedAnchor:Size((size+(E.PixelMode and 2 or 1))*5-(E.PixelMode and 0 or 1), (size+(E.PixelMode and 2 or 1))*10-(E.PixelMode and 0 or 1)) - ToolAnchor:Size((size+(E.PixelMode and 2 or 1))*5-(E.PixelMode and 0 or 1), size+(E.PixelMode and 2 or 1)-(E.PixelMode and 0 or 1)) - PortalAnchor:Size((size+(E.PixelMode and 2 or 1))*5-(E.PixelMode and 0 or 1), size+(E.PixelMode and 2 or 1)-(E.PixelMode and 0 or 1)) -end - -function F:FramesPosition() - SeedAnchor:Point("LEFT", E.UIParent, "LEFT", 4, -200) - ToolAnchor:Point("BOTTOMLEFT", SeedAnchor, "TOPLEFT", 0, E.PixelMode and 1 or 5) - PortalAnchor:Point("BOTTOMLEFT", ToolAnchor, "TOPLEFT", 0, E.PixelMode and 1 or 5) -end - -function F:CreateFrames() - size = E.db.sle.farm.size - SeedAnchor = CreateFrame("Frame", "SeedAnchor", E.UIParent) - SeedAnchor:SetFrameStrata("BACKGROUND") - - ToolAnchor = CreateFrame("Frame", "ToolAnchor", E.UIParent) - ToolAnchor:SetFrameStrata("BACKGROUND") - - PortalAnchor = CreateFrame("Frame", "PortalAnchor", E.UIParent) - PortalAnchor:SetFrameStrata("BACKGROUND") - - F:ResizeFrames() - F:FramesPosition() - - E:CreateMover(SeedAnchor, "FarmSeedAnchor", "Farmer Seed Bar") - E:CreateMover(ToolAnchor, "FarmToolAnchor", "Farmer Tool Bar") - E:CreateMover(PortalAnchor, "FarmPortalAnchor", "Farmer Portal Bar") - - for id, v in pairs(seeds) do - seeds[id] = { v[1], GetItemInfo(id) } - end - - for id, v in pairs(tools) do - tools[id] = { GetItemInfo(id) } - end - - for id, v in pairs(portals) do - portals[id] = { v[1], GetItemInfo(id) } - end - - for i = 1, 5 do - local seedBar = CreateFrame("Frame", ("FarmSeedBar%d"):format(i), UIParent) - --seedBar:CreateBackdrop("Transparent") - seedBar:SetFrameStrata("BACKGROUND") - seedBar:SetPoint("CENTER", SeedAnchor, "CENTER", 0, 0) - - seedButtons[i] = seedButtons[i] or {} - - for id, v in pairs(seeds) do - if v[1] == i then - tinsert(seedButtons[i], F:CreateFarmButton(id, seedBar, "item", v[2], v[11], false)) - end - tsort(seedButtons[i], function(a, b) return a.sortname < b.sortname end) - end - end - - local toolBar = CreateFrame("Frame", "FarmToolBar", UIParent) - toolBar:SetFrameStrata("BACKGROUND") - toolBar:SetPoint("CENTER", ToolAnchor, "CENTER", 0, 0) - for id, v in pairs(tools) do - tinsert(toolButtons, F:CreateFarmButton(id, toolBar, "item", v[1], v[10], true)) - end - - local portalBar = CreateFrame("Frame", "FarmPortalBar", UIParent) - portalBar:SetFrameStrata("BACKGROUND") - portalBar:SetPoint("CENTER", PortalAnchor, "CENTER", 0, 0) - local playerFaction = UnitFactionGroup('player') - for id, v in pairs(portals) do - if v[1] == playerFaction then - tinsert(portalButtons, F:CreateFarmButton(id, portalBar, "item", v[2], v[11], false)) - end - end - - F:FarmerInventoryUpdate() - F:UpdateLayout() - - F:RegisterEvent("ZONE_CHANGED", "UpdateLayout") - F:RegisterEvent("PLAYER_REGEN_ENABLED", "UpdateLayout") - F:RegisterEvent("BAG_UPDATE", "FarmerInventoryUpdate") -end - -function F:OnLoadDelay() - E:Delay(5, F.UpdateLayout) -end - -function F:StartFarmBarLoader() - F:UnregisterEvent("PLAYER_ENTERING_WORLD") - - local noItem = false - -- preload item links to prevent errors - for id, _ in pairs(seeds) do - if select(2, GetItemInfo(id)) == nil then noItem = true end - end - for id, _ in pairs(tools) do - if select(2, GetItemInfo(id)) == nil then noItem = true end - end - for id, _ in pairs(portals) do - if select(2, GetItemInfo(id)) == nil then noItem = true end - end - if noItem then - E:Delay(5, F.StartFarmBarLoader) - else - F.CreateFrames() - E:Delay(1, F.OnLoadDelay) - end -end - -function F:Initialize() - if not E.private.sle.farm then return end - - self:RegisterEvent("PLAYER_ENTERING_WORLD", "StartFarmBarLoader") -end - +local E, L, V, P, G, _ = unpack(ElvUI); --Inport: Engine, Locales, PrivateDB, ProfileDB, GlobalDB +local B = LibStub("LibBabble-SubZone-3.0") +local BL = B:GetLookupTable() +local F = E:NewModule('Farm', 'AceHook-3.0', 'AceEvent-3.0'); +local SLE = E:GetModule('SLE'); + +local SeedAnchor, ToolAnchor, PortalAnchor +local tsort = table.sort +local farmzones = { BL["Sunsong Ranch"], BL["The Halfhill Market"] } +local size + +local seedButtons = {} +local toolButtons = {} +local portalButtons = {} + +local seeds = { + --Seeds general + [79102] = { 1 }, -- Green Cabbage + [89328] = { 1 }, -- Jade Squash + [80590] = { 1 }, -- Juicycrunch Carrot + [80592] = { 1 }, -- Mogu Pumpkin + [80594] = { 1 }, -- Pink Turnip + [80593] = { 1 }, -- Red Blossom Leek + [80591] = { 1 }, -- Scallion + [89329] = { 1 }, -- Striped Melon + [80595] = { 1 }, -- White Turnip + [89326] = { 1 }, -- Witchberry + --Bags general + [80809] = { 2 }, -- Green Cabbage + [89848] = { 2 }, -- Jade Squash + [84782] = { 2 }, -- Juicycrunch Carrot + [85153] = { 2 }, -- Mogu Pumpkin + [85162] = { 2 }, -- Pink Turnip + [85158] = { 2 }, -- Red Blossom Leek + [84783] = { 2 }, -- Scallion + [89849] = { 2 }, -- Striped Melon + [85163] = { 2 }, -- White Turnip + [89847] = { 2 }, -- Witchberry + --Seeds special + [85216] = { 3 }, -- Enigma + [85217] = { 3 }, -- Magebulb + [85219] = { 3 }, -- Ominous + [89202] = { 3 }, -- Raptorleaf + [85215] = { 3 }, -- Snakeroot + [89233] = { 3 }, -- Songbell + [91806] = { 3 }, -- Unstable Portal + [89197] = { 3 }, -- Windshear Cactus + --Bags special + [95449] = { 4 }, -- Enigma + [95451] = { 4 }, -- Magebulb + [95457] = { 4 }, -- Raptorleaf + [95447] = { 4 }, -- Snakeroot + [95445] = { 4 }, -- Songbell + [95454] = { 4 }, -- Windshear Cactus + --Trees lol + [85267] = { 5 }, -- Autumn Blossom Sapling + [85268] = { 5 }, -- Spring Blossom Sapling + [85269] = { 5 }, -- Winter Blossom Sapling +} + +local tools = { + [79104] = { 1 }, -- Rusy Watering Can + [80513] = { 1 }, -- Vintage Bug Sprayer + [89880] = { 1 }, -- Dented Shovel + [89815] = { 1 }, -- Master Plow +} + +local portals = { + [91850] = { "Horde" }, -- Orgrimmar Portal Shard + [91861] = { "Horde" }, -- Thunder Bluff Portal Shard + [91862] = { "Horde" }, -- Undercity Portal Shard + [91863] = { "Horde" }, -- Silvermoon Portal Shard + + [91860] = { "Alliance" }, -- Stormwind Portal Shard + [91864] = { "Alliance" }, -- Ironforge Portal Shard + [91865] = { "Alliance" }, -- Darnassus Portal Shard + [91866] = { "Alliance" }, -- Exodar Portal Shard +} + +function F:InSeedZone() + local subzone = GetSubZoneText() + for _, zone in ipairs(farmzones) do + if (zone == subzone) then + return true + end + end + return false +end + +function F:InFarmZone() + return GetSubZoneText() == farmzones[1] +end + +function F:FarmerInventoryUpdate() + if InCombatLockdown() then return end + + for i = 1, 5 do + for _, button in ipairs(seedButtons[i]) do + button.items = GetItemCount(button.itemId, nil, true) + button.text:SetText(button.items) + button.icon:SetDesaturated(button.items == 0) + button.icon:SetAlpha(button.items == 0 and .25 or 1) + end + end + + for _, button in ipairs(toolButtons) do + button.items = GetItemCount(button.itemId) + button.icon:SetDesaturated(button.items == 0) + button.icon:SetAlpha(button.items == 0 and .25 or 1) + end + + for _, button in ipairs(portalButtons) do + button.items = GetItemCount(button.itemId) + button.text:SetText(button.items) + button.icon:SetDesaturated(button.items == 0) + button.icon:SetAlpha(button.items == 0 and .25 or 1) + end + + self:UpdateLayout() +end + +function F:UpdateBarLayout(bar, anchor, buttons) + local count = 0 + size = E.db.sle.farm.size + bar:ClearAllPoints() + bar:Point("LEFT", anchor, "LEFT", 0, 0) + + for i, button in ipairs(buttons) do + button:ClearAllPoints() + if not E.db.sle.farm.active or button.items > 0 then + button:Point("TOPLEFT", bar, "TOPLEFT", (count * (size+(E.PixelMode and 2 or 1)))+(E.PixelMode and 1 or 0), -1) + button:Show() + button:Size(size, size) + count = count + 1 + else + button:Hide() + end + end + + bar:Width(1) + bar:Height(size+2) + + return count +end + +function F:UpdateSeedBarLayout(seedBar, anchor, buttons, category) + local count = 0 + size = E.db.sle.farm.size + seedBar:ClearAllPoints() + --_G[("FarmSeedBar%d"):format(i) + --[[if category == 1 then + seedBar:Point("TOPLEFT", anchor, "TOPLEFT", (E.PixelMode and 0 or -2), 0) + else + seedBar:Point("TOPLEFT", anchor, "TOPLEFT", (category-1)*(size+(E.PixelMode and 2 or 1))-(E.PixelMode and 0 or 2), 0) + end]] + if category == 1 then + seedBar:Point("TOPLEFT", anchor, "TOPLEFT", (E.PixelMode and 0 or -2), 0) + else + if _G[("FarmSeedBar%d"):format(category-1)]:IsShown() then + seedBar:Point("TOPLEFT", _G[("FarmSeedBar%d"):format(category-1)], "TOPRIGHT", (E.PixelMode and 0 or -1), 0) + else + F:UpdateSeedBarLayout(seedBar, anchor, buttons, category-1) + end + end + + for i, button in ipairs(buttons) do + button:ClearAllPoints() + if not E.db.sle.farm.active or button.items > 0 then + button:Point("TOPLEFT", seedBar, "TOPLEFT", E.PixelMode and 1 or 2, -(count * (size+(E.PixelMode and 2 or 1)))-(E.PixelMode and 1 or 0)) + button:Show() + button:Size(size, size) + count = count + 1 + else + button:Hide() + end + end + + seedBar:Width(size+2) + seedBar:Height(1) --(count*(size+2)) + return count +end + +function F:UpdateBar(bar, layoutfunc, zonecheck, anchor, buttons, category) + bar:Show() + + local count = layoutfunc(self, bar, anchor, buttons, category) + if (E.private.sle.farm and count > 0 and zonecheck(self) and not InCombatLockdown()) then + bar:Show() + else + bar:Hide() + end +end + +function F:UpdateLayout() + if InCombatLockdown() then return end + for i=1, 5 do + F:UpdateBar(_G[("FarmSeedBar%d"):format(i)], F.UpdateSeedBarLayout, F.InSeedZone, SeedAnchor, seedButtons[i], i) + end + F:UpdateBar(_G["FarmToolBar"], F.UpdateBarLayout, F.InFarmZone, ToolAnchor, toolButtons) + F:UpdateBar(_G["FarmPortalBar"], F.UpdateBarLayout, F.InFarmZone, PortalAnchor, portalButtons) + F:ResizeFrames() +end + +function F:AutoTarget(button) + local container, slot = SLE:BagSearch(button.itemId) + if container and slot then + button:SetAttribute("type", "macro") + button:SetAttribute("macrotext", format("/targetexact %s \n/use %s %s", L["Tilled Soil"], container, slot)) + end +end + +function F:CreateFarmButton(index, owner, buttonType, name, texture, allowDrop, id) + size = E.db.sle.farm.size + local button = CreateFrame("Button", ("FarmButton%d"):format(index), owner, "SecureActionButtonTemplate") + button:Size(size, size) + button:SetTemplate() + + button.sortname = name + button.itemId = index + + button.icon = button:CreateTexture(nil, "OVERLAY") + button.icon:SetTexture(texture) + button.icon:SetTexCoord(0.1, 0.9, 0.1, 0.9) + button.icon:SetInside() + + button.text = button:CreateFontString(nil, "OVERLAY") + button.text:SetFont(E.media.normFont, 12, "OUTLINE") + button.text:SetPoint("BOTTOMRIGHT", button, 1, 2) + + button:SetScript("OnEnter", function() + GameTooltip:SetOwner(button, 'ANCHOR_TOPLEFT', 2, 4) + GameTooltip:ClearLines() + GameTooltip:AddDoubleLine(name) + if allowDrop then + GameTooltip:AddLine(L['Right-click to drop the item.']) + end + GameTooltip:Show() + end) + + button:SetScript("OnLeave", function() + GameTooltip:Hide() + end) + + button:SetScript("OnMouseDown", function(self, mousebutton) + if mousebutton == "LeftButton" then + button:SetAttribute("type", buttonType) + button:SetAttribute(buttonType, name) + + if id and id ~= 2 and id ~= 4 and E.db.sle.farm.autotarget and UnitName("target") ~= L["Tilled Soil"] then + F:AutoTarget(button) + end + elseif mousebutton == "RightButton" and allowDrop then + button:SetAttribute("type", "click") + local container, slot = SLE:BagSearch(button.itemId) + if container and slot then + PickupContainerItem(container, slot) + DeleteCursorItem() + end + end + end) + + return button +end + +function F:ResizeFrames() + SeedAnchor:Size((size+(E.PixelMode and 2 or 1))*5-(E.PixelMode and 0 or 1), (size+(E.PixelMode and 2 or 1))*10-(E.PixelMode and 0 or 1)) + ToolAnchor:Size((size+(E.PixelMode and 2 or 1))*5-(E.PixelMode and 0 or 1), size+(E.PixelMode and 2 or 1)-(E.PixelMode and 0 or 1)) + PortalAnchor:Size((size+(E.PixelMode and 2 or 1))*5-(E.PixelMode and 0 or 1), size+(E.PixelMode and 2 or 1)-(E.PixelMode and 0 or 1)) +end + +function F:FramesPosition() + SeedAnchor:Point("LEFT", E.UIParent, "LEFT", 4, -200) + ToolAnchor:Point("BOTTOMLEFT", SeedAnchor, "TOPLEFT", 0, E.PixelMode and 1 or 5) + PortalAnchor:Point("BOTTOMLEFT", ToolAnchor, "TOPLEFT", 0, E.PixelMode and 1 or 5) +end + +function F:CreateFrames() + size = E.db.sle.farm.size + SeedAnchor = CreateFrame("Frame", "SeedAnchor", E.UIParent) + SeedAnchor:SetFrameStrata("BACKGROUND") + + ToolAnchor = CreateFrame("Frame", "ToolAnchor", E.UIParent) + ToolAnchor:SetFrameStrata("BACKGROUND") + + PortalAnchor = CreateFrame("Frame", "PortalAnchor", E.UIParent) + PortalAnchor:SetFrameStrata("BACKGROUND") + + F:ResizeFrames() + F:FramesPosition() + + E:CreateMover(SeedAnchor, "FarmSeedAnchor", "Farmer Seed Bar") + E:CreateMover(ToolAnchor, "FarmToolAnchor", "Farmer Tool Bar") + E:CreateMover(PortalAnchor, "FarmPortalAnchor", "Farmer Portal Bar") + + for id, v in pairs(seeds) do + seeds[id] = { v[1], GetItemInfo(id) } + end + + for id, v in pairs(tools) do + tools[id] = { GetItemInfo(id) } + end + + for id, v in pairs(portals) do + portals[id] = { v[1], GetItemInfo(id) } + end + + for i = 1, 5 do + local seedBar = CreateFrame("Frame", ("FarmSeedBar%d"):format(i), UIParent) + --seedBar:CreateBackdrop("Transparent") + seedBar:SetFrameStrata("BACKGROUND") + seedBar:SetPoint("CENTER", SeedAnchor, "CENTER", 0, 0) + + seedButtons[i] = seedButtons[i] or {} + + for id, v in pairs(seeds) do + if v[1] == i then + tinsert(seedButtons[i], F:CreateFarmButton(id, seedBar, "item", v[2], v[11], false, i)) + end + tsort(seedButtons[i], function(a, b) return a.sortname < b.sortname end) + end + end + + local toolBar = CreateFrame("Frame", "FarmToolBar", UIParent) + toolBar:SetFrameStrata("BACKGROUND") + toolBar:SetPoint("CENTER", ToolAnchor, "CENTER", 0, 0) + for id, v in pairs(tools) do + tinsert(toolButtons, F:CreateFarmButton(id, toolBar, "item", v[1], v[10], true, nil)) + end + + local portalBar = CreateFrame("Frame", "FarmPortalBar", UIParent) + portalBar:SetFrameStrata("BACKGROUND") + portalBar:SetPoint("CENTER", PortalAnchor, "CENTER", 0, 0) + local playerFaction = UnitFactionGroup('player') + for id, v in pairs(portals) do + if v[1] == playerFaction then + tinsert(portalButtons, F:CreateFarmButton(id, portalBar, "item", v[2], v[11], false, nil)) + end + end + + F:FarmerInventoryUpdate() + F:UpdateLayout() + + F:RegisterEvent("ZONE_CHANGED", "UpdateLayout") + F:RegisterEvent("PLAYER_REGEN_ENABLED", "UpdateLayout") + F:RegisterEvent("BAG_UPDATE", "FarmerInventoryUpdate") +end + +function F:OnLoadDelay() + E:Delay(5, F.UpdateLayout) +end + +function F:StartFarmBarLoader() + F:UnregisterEvent("PLAYER_ENTERING_WORLD") + + local noItem = false + -- preload item links to prevent errors + for id, _ in pairs(seeds) do + if select(2, GetItemInfo(id)) == nil then noItem = true end + end + for id, _ in pairs(tools) do + if select(2, GetItemInfo(id)) == nil then noItem = true end + end + for id, _ in pairs(portals) do + if select(2, GetItemInfo(id)) == nil then noItem = true end + end + if noItem then + E:Delay(5, F.StartFarmBarLoader) + else + F.CreateFrames() + E:Delay(1, F.OnLoadDelay) + end +end + +function F:Initialize() + if not E.private.sle.farm then return end + + self:RegisterEvent("PLAYER_ENTERING_WORLD", "StartFarmBarLoader") +end + E:RegisterModule(F:GetName()) \ No newline at end of file