diff --git a/oUF_P3lim.lua b/oUF_P3lim.lua
index 466cf5b..0eeb3c1 100644
--- a/oUF_P3lim.lua
+++ b/oUF_P3lim.lua
@@ -37,16 +37,10 @@ local function PostCreateAura(element, button)
end
local function PostUpdateDebuff(element, unit, button, index)
- if(UnitIsFriend('player', unit) or button.isPlayer) then
- local _, _, _, _, type = UnitAura(unit, index, button.filter)
- local color = DebuffTypeColor[type] or DebuffTypeColor.none
+ local _, _, _, _, type = UnitAura(unit, index, button.filter)
+ local color = DebuffTypeColor[type or 'none']
- button:SetBackdropColor(color.r * 3/5, color.g * 3/5, color.b * 3/5)
- button.icon:SetDesaturated(false)
- else
- button:SetBackdropColor(0, 0, 0)
- button.icon:SetDesaturated(true)
- end
+ button:SetBackdropColor(color.r * 3/5, color.g * 3/5, color.b * 3/5)
end
local UnitSpecific = {
@@ -69,6 +63,9 @@ local UnitSpecific = {
powerValue.frequentUpdates = 0.1
self:Tag(powerValue, '[p3lim:power][ >p3lim:druid][ | >p3lim:spell]')
+ self.Debuffs.size = 22
+ self.Debuffs:SetSize(230, 20)
+
self:Tag(self.HealthValue, '[p3lim:status][p3lim:player]')
self:SetWidth(230)
end,
@@ -84,15 +81,21 @@ local UnitSpecific = {
buffs.PostCreateIcon = PostCreateAura
self.Buffs = buffs
+ local cpoints = self:CreateFontString(nil, 'OVERLAY', 'SubZoneTextFont')
+ cpoints:SetPoint('RIGHT', self, 'LEFT', -9, 0)
+ cpoints:SetJustifyH('RIGHT')
+ self:Tag(cpoints, '|cffffffff[cpoints]|r')
+
self.Castbar.PostCastStart = PostUpdateCast
self.Castbar.PostCastInterruptible = PostUpdateCast
self.Castbar.PostCastNotInterruptible = PostUpdateCast
self.Castbar.PostChannelStart = PostUpdateCast
- local cpoints = self:CreateFontString(nil, 'OVERLAY', 'SubZoneTextFont')
- cpoints:SetPoint('RIGHT', self, 'LEFT', -9, 0)
- cpoints:SetJustifyH('RIGHT')
- self:Tag(cpoints, '|cffffffff[cpoints]|r')
+ self.Debuffs.num = 20
+ self.Debuffs.size = 19.4
+ self.Debuffs['growth-y'] = 'DOWN'
+ self.Debuffs:SetPoint('TOPLEFT', self, 'BOTTOMLEFT', 0, -4)
+ self.Debuffs:SetSize(230, 19.4)
self.Power.PostUpdate = PostUpdatePower
self:Tag(self.HealthValue, '[p3lim:status][p3lim:hostile][p3lim:friendly]')
@@ -151,6 +154,13 @@ local function Shared(self, unit)
healthValue.frequentUpdates = 1/4
self.HealthValue = healthValue
+ local debuffs = CreateFrame('Frame', nil, self)
+ debuffs.spacing = 4
+ debuffs.initialAnchor = 'TOPLEFT'
+ debuffs.PostCreateIcon = PostCreateAura
+ debuffs.PostUpdateIcon = PostUpdateDebuff
+ self.Debuffs = debuffs
+
if(unit == 'player' or unit == 'target') then
local power = CreateFrame('StatusBar', nil, self)
power:SetPoint('BOTTOMRIGHT')
@@ -196,45 +206,31 @@ local function Shared(self, unit)
self:SetHeight(22)
end
- if(unit == 'focus' or unit:find('target')) then
+ if(unit ~= 'player') then
local name = health:CreateFontString(nil, 'OVERLAY')
name:SetPoint('LEFT', health, 2, 0)
name:SetPoint('RIGHT', healthValue, 'LEFT')
name:SetFont(FONT, 8, 'OUTLINEMONOCHROME')
name:SetJustifyH('LEFT')
self:Tag(name, '[p3lim:color][name][ |cff0090ff>rare<|r]')
+ end
+
+ if(unit == 'focus' or unit == 'targettarget') then
+ debuffs.num = 3
+ debuffs.size = 19
+ debuffs:SetSize(230, 19)
+
+ health:SetAllPoints()
+ self:SetSize(161, 19)
+ end
- local debuffs = CreateFrame('Frame', nil, self)
- debuffs.spacing = 4
- debuffs.initialAnchor = 'TOPLEFT'
- debuffs.PostCreateIcon = PostCreateAura
- self.Debuffs = debuffs
-
- if(unit == 'target') then
- debuffs.num = 20
- debuffs.size = 19.4
- debuffs['growth-y'] = 'DOWN'
- debuffs.PostUpdateIcon = PostUpdateDebuff
- debuffs:SetPoint('TOPLEFT', self, 'BOTTOMLEFT', 0, -4)
- else
- debuffs.num = 3
- debuffs.size = 19
-
- health:SetAllPoints()
- self:SetSize(161, 19)
- self:Tag(healthValue, '[p3lim:status][p3lim:hostile][p3lim:friendly]')
- end
-
- if(unit == 'focus') then
- debuffs:SetPoint('TOPLEFT', self, 'TOPRIGHT', 4, 0)
- debuffs.onlyShowPlayer = true
- elseif(unit ~= 'target') then
- debuffs:SetPoint('TOPRIGHT', self, 'TOPLEFT', -4, 0)
- debuffs.initialAnchor = 'TOPRIGHT'
- debuffs['growth-x'] = 'LEFT'
- end
-
- debuffs:SetSize(230, debuffs.size)
+ if(unit == 'focus') then
+ debuffs:SetPoint('TOPLEFT', self, 'TOPRIGHT', 4, 0)
+ debuffs.onlyShowPlayer = true
+ elseif(unit == 'player' or unit == 'targettarget') then
+ debuffs:SetPoint('TOPRIGHT', self, 'TOPLEFT', -4, 0)
+ debuffs.initialAnchor = 'TOPRIGHT'
+ debuffs['growth-x'] = 'LEFT'
end
if(UnitSpecific[unit]) then