Me and Azil fixed some shit with autoroll
Darthpred [08-08-14 - 19:40]
Me and Azil fixed some shit with autoroll
diff --git a/ElvUI_SLE/modules/loot.lua b/ElvUI_SLE/modules/loot.lua
index 4ecf390..5621ee2 100644
--- a/ElvUI_SLE/modules/loot.lua
+++ b/ElvUI_SLE/modules/loot.lua
@@ -138,17 +138,16 @@ local function HandleRoll(event, id)
end
if IsXPUserDisabled() then MaxPlayerLevel = PlayerLevel end
- if PlayerLevel ~= MaxPlayerLevel or (db.bylevel and PlayerLevel < db.level) then return end
+ if (db.bylevel and PlayerLevel < db.level) and PlayerLevel ~= MaxPlayerLevel then return end
if db.bylevel then
if IsEquippableItem(link) then
local _, _, _, ilvl, _, _, _, _, slot = GetItemInfo(link)
local itemLink = GetInventoryItemLink('player', slot)
- local matchItemLevel = select(4, GetItemInfo(itemLink))
+ local matchItemLevel = itemLink and select(4, GetItemInfo(itemLink)) or 1
if quality ~= 7 and matchItemLevel < ilvl then return end
end
end
-
- if quality == ITEM_QUAILTY_UNCOMMON then
+ if quality == 2 then --ITEM_QUAILTY_UNCOMMON then
if db.autode and disenchant then
RollOnLoot(id, 3)
else