-Slight fix for the linking of items in the BagSync Search window.
Xruptor [08-15-10 - 20:24]
-Slight fix for the linking of items in the BagSync Search window.
--Will now default to EditBox1 if none are open.
diff --git a/BagSync.toc b/BagSync.toc
index 17b60d7..f7e29dd 100644
--- a/BagSync.toc
+++ b/BagSync.toc
@@ -2,7 +2,7 @@
## Title: BagSync
## Notes: BagSync tracks your characters items and displays it within tooltips.
## Author: Xruptor
-## Version: 4.2
+## Version: 4.3
## SavedVariables: BagSyncDB, BagSyncOpt, BagSyncGUILD_DB, BagSyncTOKEN_DB
localization\localization.lua
diff --git a/BagSync_Search.lua b/BagSync_Search.lua
index ef7e02d..c761cf4 100644
--- a/BagSync_Search.lua
+++ b/BagSync_Search.lua
@@ -128,13 +128,18 @@ function bgSearch:LoadSlider()
row:SetScript("OnClick", function(self)
if self.link then
if IsShiftKeyDown() then
+ local passChk = false
for i = 1, NUM_CHAT_WINDOWS do
local editBox = _G[("ChatFrame%dEditBox"):format(i)]
if editBox:IsVisible() then
editBox:Insert(self.link)
+ passChk = true
break
end
end
+ if not passChk then
+ _G[("ChatFrame1EditBox"):Insert(self.link)
+ end
elseif IsControlKeyDown() then
DressUpItemLink(self.link)
end