Move debugging statement to less verbose location.
Johnny C. Lam [12-05-13 - 08:18]
Move debugging statement to less verbose location.
RemoveAurasOnGUID() is used in multiple places, sometimes just for
clean-up, but we only care about when they are removed if it's for an
inactive unit.
git-svn-id: svn://svn.curseforge.net/wow/ovale/mainline/trunk@1234 d5049fe3-3747-40f7-a4b5-f36d6801af5f
diff --git a/OvaleAura.lua b/OvaleAura.lua
index 3c71d1a..5c8109d 100644
--- a/OvaleAura.lua
+++ b/OvaleAura.lua
@@ -183,7 +183,6 @@ end
local function RemoveAurasOnGUID(auraDB, guid)
if auraDB[guid] then
- Ovale:DebugPrintf(OVALE_AURA_DEBUG, "Removing auras from guid %s", guid)
local auraTable = auraDB[guid]
for auraId, whoseTable in pairs(auraTable) do
for casterGUID, aura in pairs(whoseTable) do
@@ -299,6 +298,7 @@ function OvaleAura:RemoveAurasOnInactiveUnits()
for guid in pairs(self_aura) do
local unitId = OvaleGUID:GetUnitId(guid)
if not unitId then
+ Ovale:DebugPrintf(OVALE_AURA_DEBUG, "Removing auras from guid %s", guid)
RemoveAurasOnGUID(self_aura, guid)
self_serial[guid] = nil
end