Update to reflect changes in oUF
p3lim-52096 [03-10-09 - 00:09]
Update to reflect changes in oUF
Added frequentUpdates to power text (10 updates/sec)
git-svn-id: svn://svn.wowinterface.com/oUF_P3lim-52/trunk@64 8c7459ed-49dc-4bc8-85d7-b6381a8f5413
diff --git a/oUF_P3lim/oUF_P3lim.lua b/oUF_P3lim/oUF_P3lim.lua
index 71c0d27..a7b41e5 100644
--- a/oUF_P3lim/oUF_P3lim.lua
+++ b/oUF_P3lim/oUF_P3lim.lua
@@ -17,8 +17,13 @@ local runeloadcolors = {
local colors = setmetatable({
power = setmetatable({
- ['MANA'] = {0, 144/255, 1},
+ ['MANA'] = {0, 144/255, 1}
}, {__index = oUF.colors.power}),
+ reaction = setmetatable({
+ [2] = {1, 0, 0},
+ [4] = {1, 1, 0},
+ [5] = {0, 1, 0}
+ }, {__index = oUF.colors.reaction}),
}, {__index = oUF.colors})
local function menu(self)
@@ -45,20 +50,19 @@ oUF.Tags['[colorpp]'] = function(unit)
end
oUF.Tags['[colorinfo]'] = function(unit)
- if(UnitIsTapped(unit) and not UnitIsTappedByPlayer(unit)) then
- local c = colors.tapped
+ local c = (UnitIsTapped(unit) and not UnitIsTappedByPlayer(unit)) and colors.tapped or
+ (not UnitIsConnected(unit)) and colors.disconnected or
+ (not UnitIsPlayer(unit)) and colors.reaction[UnitReaction(unit, 'player')]
+
+ if(c) then
return string_format('|cff%02x%02x%02x', c[1] * 255, c[2] * 255, c[3] * 255)
- elseif(not UnitIsConnected(unit)) then
- local c = colors.disconnected
- return string_format('|cff%02x%02x%02x', c[1] * 255, c[2] * 255, c[3] * 255)
- elseif(not UnitIsPlayer(unit)) then
- local r, g, b = UnitSelectionColor(unit)
- return string_format('|cff%02x%02x%02x', r * 255, g * 255, b * 255)
else
return '|cffffffff'
end
end
+oUF.TagEvents['[colorinfo]'] = 'UNIT_REACTION'
+
local function UpdateMasterLooter(self)
self.MasterLooter:ClearAllPoints()
if((UnitInParty(self.unit) or UnitInRaid(self.unit)) and UnitIsPartyLeader(self.unit)) then
@@ -255,6 +259,7 @@ local function CreateStyle(self, unit)
local power = self.Power:CreateFontString(nil, 'OVERLAY', 'GameFontHighlightSmallLeft')
power:SetPoint('LEFT', self.Health, 2, -1)
+ power.frequentUpdates = 0.1
if(unit == 'player') then
self:Tag(power, '[colorpp][curpp]|r')