Fixed instance indicator not updating with difficulty change. This fixes #236
Darthpred [07-29-16 - 05:39]
Fixed instance indicator not updating with difficulty change. This fixes #236
diff --git a/CHANGELOG.txt b/CHANGELOG.txt
index 1f05ab5..95ce990 100644
--- a/CHANGELOG.txt
+++ b/CHANGELOG.txt
@@ -1,3 +1,7 @@
+v3.09
+Fixes:
+- Fixed instance indicator not updating when difficulty is changed inside the instance
+
v3.08 07/28/2016
Fixes:
- Fixed incorrect logic in global update causeing errors on profile switch and install (also caused errors on some options changing)
diff --git a/ElvUI_SLE/modules/minimap/instance.lua b/ElvUI_SLE/modules/minimap/instance.lua
index 5361332..dbfcbd4 100644
--- a/ElvUI_SLE/modules/minimap/instance.lua
+++ b/ElvUI_SLE/modules/minimap/instance.lua
@@ -131,6 +131,7 @@ function I:Initialize()
self:RegisterEvent("ZONE_CHANGED_NEW_AREA", "GenerateText")
self:RegisterEvent("GUILD_PARTY_STATE_UPDATED", "GenerateText")
self:UpdateFrame()
+ hooksecurefunc("MiniMapInstanceDifficulty_Update", I.GenerateText)
function I:ForUpdateAll()
I.db = E.db.sle.minimap.instance