it's working, I swear
Darthpred [08-25-16 - 14:04]
diff --git a/ElvUI_SLE/modules/Armory/Config.lua b/ElvUI_SLE/modules/Armory/Config.lua
index c8050a7..7a6f9c1 100644
--- a/ElvUI_SLE/modules/Armory/Config.lua
+++ b/ElvUI_SLE/modules/Armory/Config.lua
@@ -323,8 +323,8 @@ local function LoadArmoryConfigTable()
name = L["Font"],
order = 5,
guiInline = true,
- get = function(info) return E.db.sle.Armory.ItemLevel[ info[#info] ] end,
- set = function(info, value) E.db.sle.Armory.ItemLevel[ info[#info] ] = value; _G["CharacterArmory"]:UpdateIlvlFont() end,
+ get = function(info) return E.db.sle.Armory.Character.ItemLevel[ info[#info] ] end,
+ set = function(info, value) E.db.sle.Armory.Character.ItemLevel[ info[#info] ] = value; _G["CharacterArmory"]:UpdateIlvlFont() end,
args = {
font = {
type = 'select', dialogControl = 'LSM30_Font',