Fix with XP tooltip
Mikeprod [11-16-16 - 09:07]
diff --git a/modules/currency.lua b/modules/currency.lua
index 91bd872..7612496 100644
--- a/modules/currency.lua
+++ b/modules/currency.lua
@@ -207,7 +207,7 @@ function CurrencyModule:RegisterFrameEvents()
if InCombatLockdown() then return; end
local db = xb.db.profile
self.curText[i]:SetTextColor(db.color.inactive.r, db.color.inactive.g, db.color.inactive.b, db.color.inactive.a)
- if xb.db.profile.modules.currency.showTooltip then
+ if db.modules.currency.showTooltip then
GameTooltip:Hide()
end
end)
@@ -236,13 +236,18 @@ function CurrencyModule:RegisterFrameEvents()
self.xpFrame:SetScript('OnEnter', function()
if InCombatLockdown() then return; end
self.xpText:SetTextColor(unpack(xb:HoverColors()))
- self:ShowTooltip()
+ if xb.db.profile.modules.currency.showTooltip then
+ self:ShowTooltip()
+ end
end)
self.xpFrame:SetScript('OnLeave', function()
if InCombatLockdown() then return; end
local db = xb.db.profile
self.xpText:SetTextColor(db.color.inactive.r, db.color.inactive.g, db.color.inactive.b, db.color.inactive.a)
+ if xb.db.profile.modules.currency.showTooltip then
+ GameTooltip:Hide()
+ end
end)
self:RegisterMessage('XIVBar_FrameHide', function(_, name)