diff --git a/oUF_P3lim/oUF_P3lim.lua b/oUF_P3lim/oUF_P3lim.lua
index 41ba22e..a83a2f0 100644
--- a/oUF_P3lim/oUF_P3lim.lua
+++ b/oUF_P3lim/oUF_P3lim.lua
@@ -17,8 +17,6 @@ local backdrop = {
insets = {top = -1, left = -1, bottom = -1, right = -1},
}
-if(LibStub) then LibStub('LibSharedMedia-3.0', true):Register('statusbar', 'Minimalist', texture) end
-
local colors = setmetatable({
power = setmetatable({
['MANA'] = {0, 144/255, 1}
@@ -57,28 +55,21 @@ local function hex(r, g, b)
return string.format('|cff%02x%02x%02x', r * 255, g * 255, b * 255)
end
-oUF.TagEvents['[p3limpvp]'] = 'PLAYER_FLAGS_CHANGED'
oUF.Tags['[p3limpvp]'] = function(unit)
return UnitIsPVP(unit) and not IsPVPTimerRunning() and '*' or IsPVPTimerRunning() and format('%d:%02d', floor((GetPVPTimer() / 1000) / 60), (GetPVPTimer() / 1000) % 60)
end
-oUF.Tags['[p3limdifficulty]'] = function(unit)
- local level = UnitLevel(unit)
- return UnitCanAttack('player', unit) and hex(GetDifficultyColor((level > 0) and level or 99)) or '|cff0090ff'
-end
-
oUF.TagEvents['[p3limthreat]'] = 'UNIT_THREAT_LIST_UPDATE'
oUF.Tags['[p3limthreat]'] = function()
- local tanking, _, perc = UnitDetailedThreatSituation('player', 'target')
- return not tanking and perc and hex(GetThreatStatusColor(UnitThreatSituation('player', 'target')))..floor(perc)
+ local _, _, perc = UnitDetailedThreatSituation('player', 'target')
+ return perc and hex(GetThreatStatusColor(UnitThreatSituation('player', 'target')))..floor(perc)
end
oUF.TagEvents['[p3limstatus]'] = 'UNIT_HEALTH'
oUF.Tags['[p3limstatus]'] = function(unit)
- return not UnitIsConnected(unit) and PLAYER_OFFLINE or UnitIsGhost(unit) and 'Ghost' or UnitIsDead(unit) and DEAD
+ return not UnitIsConnected(unit) and 'Offline' or UnitIsGhost(unit) and 'Ghost' or UnitIsDead(unit) and 'Dead'
end
-oUF.TagEvents['[p3limhp]'] = 'UNIT_HEALTH UNIT_MAXHEALTH'
oUF.Tags['[p3limhp]'] = function(unit)
local status = oUF.Tags['[p3limstatus]'](unit)
local min, max = UnitHealth(unit), UnitHealthMax(unit)
@@ -89,7 +80,6 @@ oUF.Tags['[p3limhp]'] = function(unit)
(min~=max) and format('%s |cff0090ff/|r %s', truncate(min), truncate(max)) or max
end
-oUF.TagEvents['[p3limpp]'] = oUF.TagEvents['[curpp]']
oUF.Tags['[p3limpp]'] = function(unit)
local power = oUF.Tags['[curpp]'](unit)
local num, str = UnitPowerType(unit)
@@ -114,15 +104,6 @@ oUF.Tags['[druidpower]'] = function(unit)
return UnitPowerType(unit) ~= 0 and format('|cff0090ff%d - %d%%|r', min, math.floor(min / max * 100))
end
-local function updateMasterLooter(self)
- self.MasterLooter:ClearAllPoints()
- if((UnitInParty(self.unit) or UnitInRaid(self.unit)) and UnitIsPartyLeader(self.unit)) then
- self.MasterLooter:SetPoint('LEFT', self.Leader, 'RIGHT')
- else
- self.MasterLooter:SetPoint('TOPLEFT', self, 0, 8)
- end
-end
-
local function updateCombo(self, event, unit)
if(unit == PlayerFrame.unit and unit ~= self.CPoints.unit) then
self.CPoints.unit = unit
@@ -233,7 +214,6 @@ end
local function styleFunction(self, unit)
self.colors = colors
-
self.menu = menu
self:RegisterForClicks('AnyUp')
self:SetAttribute('type2', 'menu')
@@ -313,15 +293,10 @@ local function styleFunction(self, unit)
self.Leader:SetHeight(16)
self.Leader:SetWidth(16)
- self.MasterLooter = self.Health:CreateTexture(nil, 'OVERLAY')
- self.MasterLooter:SetPoint('LEFT', self.Leader, 'RIGHT')
- self.MasterLooter:SetHeight(16)
- self.MasterLooter:SetWidth(16)
-
- table.insert(self.__elements, updateMasterLooter)
- self:RegisterEvent('PARTY_LOOT_METHOD_CHANGED', updateMasterLooter)
- self:RegisterEvent('PARTY_MEMBERS_CHANGED', updateMasterLooter)
- self:RegisterEvent('PARTY_LEADER_CHANGED', updateMasterLooter)
+ self.Assistant = self.Health:CreateTexture(nil, 'OVERLAY')
+ self.Assistant:SetPoint('TOPLEFT', self, 0, 8)
+ self.Assistant:SetHeight(16)
+ self.Assistant:SetWidth(16)
else
local focus = unit == 'focus'
self.Debuffs = CreateFrame('Frame', nil, self)
@@ -351,7 +326,7 @@ local function styleFunction(self, unit)
local info = self.Health:CreateFontString(nil, 'OVERLAY', 'GameFontHighlightSmallLeft')
info:SetPoint('LEFT', self.Health, 2, -1)
info:SetPoint('RIGHT', hpvalue, 'LEFT')
- self:Tag(info, unit == 'target' and '[p3limname] [p3limdifficulty][smartlevel] [rare]|r' or '[p3limname]')
+ self:Tag(info, unit == 'target' and '[p3limname]|cff0090ff[( )rare]|r' or '[p3limname]')
end
if(unit == 'pet') then
@@ -399,6 +374,7 @@ local function styleFunction(self, unit)
self.Debuffs:SetPoint('TOPLEFT', self, 'BOTTOMLEFT', -1, -2)
self.Debuffs:SetHeight(22 * 0.97)
self.Debuffs:SetWidth(230)
+ self.Debuffs.num = 20
self.Debuffs.size = 22 * 0.97
self.Debuffs.spacing = 2
self.Debuffs.initialAnchor = 'TOPLEFT'
@@ -458,7 +434,6 @@ local function styleFunction(self, unit)
self.RuneBar[i]:SetWidth(230/6 - 0.85)
self.RuneBar[i]:SetBackdrop(backdrop)
self.RuneBar[i]:SetBackdropColor(0, 0, 0)
- self.RuneBar[i]:SetMinMaxValues(0, 1)
self.RuneBar[i].bg = self.RuneBar[i]:CreateTexture(nil, 'BORDER')
self.RuneBar[i].bg:SetAllPoints(self.RuneBar[i])