Border back to a normal one
Kelly Crabbé [03-15-14 - 01:25]
Border back to a normal one
diff --git a/core.lua b/core.lua
index 5813ac3..2a1e772 100755
--- a/core.lua
+++ b/core.lua
@@ -18,8 +18,8 @@ local backdrop = {
edgeSize = 1,
insets = { left = -1, right = -1, top = -1, bottom = -1}
}
-local backdropColor = { r = .1, g = .1, b = .1, a = .8 }
-local borderColor = { r = .3, g = .3, b = .3, a = .8 }
+local backdropColor = { r = .1, g = .1, b = .1, a = .9 }
+local borderColor = { r = .1, g = .1, b = .1, a = .9 }
local showZoneText = true -- true shows zonetext
------------------------------------------------------------------------
@@ -94,10 +94,10 @@ function events:PLAYER_LOGIN(...)
self:SetFrameLevel(1)
-- Giving it a border
- CreateBorder(self, 15, borderColor.r, borderColor.g, borderColor.b, 1)
- -- self:SetBackdrop(backdrop)
- -- self:SetBackdropColor(backdropColor.r, backdropColor.g, backdropColor.b, backdropColor.a)
- -- self:SetBackdropBorderColor(borderColor.r, borderColor.g, borderColor.b, borderColor.a)
+ -- CreateBorder(self, 15, borderColor.r, borderColor.g, borderColor.b, 1)
+ self:SetBackdrop(backdrop)
+ self:SetBackdropColor(backdropColor.r, backdropColor.g, backdropColor.b, backdropColor.a)
+ self:SetBackdropBorderColor(borderColor.r, borderColor.g, borderColor.b, borderColor.a)
-- mousewheel scrolling
Minimap:EnableMouseWheel()