Made some fixes for slot filtering.
pschifferer [05-10-09 - 05:07]
Made some fixes for slot filtering.
diff --git a/CauldronMainUI.lua b/CauldronMainUI.lua
index cc26aed..8e6788f 100644
--- a/CauldronMainUI.lua
+++ b/CauldronMainUI.lua
@@ -1662,7 +1662,7 @@ function Cauldron:InvSlotDropDown_Initialize(level)
local slots = Cauldron:GetSlots(Cauldron.vars.playername, skillName);
for name, _ in pairs(slots) do
- if slot ~= "" then
+ if name ~= "" then
local slot = {
text = _G[name],
checked = Cauldron.db.realm.userdata[Cauldron.vars.playername].skills[skillName].window.slots[name],
diff --git a/CauldronTradeskill.lua b/CauldronTradeskill.lua
index a158665..c0f8b1b 100644
--- a/CauldronTradeskill.lua
+++ b/CauldronTradeskill.lua
@@ -133,9 +133,9 @@ function Cauldron:UpdateSkills()
-- populate the slot list
if slot and (slot ~= "") then
- if not skillDB.window.slots[slot] then
+-- if not skillDB.window.slots[slot] then
skillDB.window.slots[slot] = true;
- end
+-- end
end
-- populate the reagent list