diff --git a/Interface/ACHIEVEMENTFRAME/Thumbs.db b/Interface/ACHIEVEMENTFRAME/Thumbs.db deleted file mode 100644 index 726e0e8..0000000 Binary files a/Interface/ACHIEVEMENTFRAME/Thumbs.db and /dev/null differ diff --git a/Interface/AUCTIONFRAME/Thumbs.db b/Interface/AUCTIONFRAME/Thumbs.db deleted file mode 100644 index 456b0b7..0000000 Binary files a/Interface/AUCTIONFRAME/Thumbs.db and /dev/null differ diff --git a/Interface/AddOns/SVUI/assets/artwork/Minimap/Thumbs.db b/Interface/AddOns/SVUI/assets/artwork/Minimap/Thumbs.db deleted file mode 100644 index ee8cc61..0000000 Binary files a/Interface/AddOns/SVUI/assets/artwork/Minimap/Thumbs.db and /dev/null differ diff --git a/Interface/AddOns/SVUI/assets/artwork/Template/Alert/Thumbs.db b/Interface/AddOns/SVUI/assets/artwork/Template/Alert/Thumbs.db deleted file mode 100644 index 01398a2..0000000 Binary files a/Interface/AddOns/SVUI/assets/artwork/Template/Alert/Thumbs.db and /dev/null differ diff --git a/Interface/AddOns/SVUI/assets/artwork/Template/Thumbs.db b/Interface/AddOns/SVUI/assets/artwork/Template/Thumbs.db deleted file mode 100644 index c87aa4e..0000000 Binary files a/Interface/AddOns/SVUI/assets/artwork/Template/Thumbs.db and /dev/null differ diff --git a/Interface/AddOns/SVUI/packages/unit/elements/auras.lua b/Interface/AddOns/SVUI/packages/unit/elements/auras.lua index 7a34233..6be2006 100644 --- a/Interface/AddOns/SVUI/packages/unit/elements/auras.lua +++ b/Interface/AddOns/SVUI/packages/unit/elements/auras.lua @@ -341,7 +341,7 @@ do friend = setting.friendly; enemy = setting.enemy end - if (friend and helpful) or (enemy and not helpful) then + if((friend and helpful) or (enemy and (not helpful))) then return true; end return false @@ -359,8 +359,11 @@ do local filtered = true local fromPlayer = true; local pass = false; - local friendly = UnitIsFriend("player", unit) == 1 and true or false; - local isDefensive = false; + local friendly = false; + + if(UnitIsFriend("player", unit) == 1) then + friendly = true + end icon.isPlayer = isPlayer; icon.owner = caster; @@ -370,34 +373,27 @@ do if(SV.filters.Blocked[name] and SV.filters.Blocked[name].enable) then filtered = false; else - if(_test(auraDB.filterAllowed, friendly)) then - local whiteListSpell = SV.filters.Allowed[name] - if(whiteListSpell and whiteListSpell.enable) then - filtered = true; - icon.priority = whiteListSpell.priority; - end - pass = true + if SV.filters.Defense[name] and SV.filters.Defense[name].enable then + icon.priority = SV.filters.Defense[name].priority; end if(_test(auraDB.filterPlayer, friendly)) then - if isPlayer then - filtered = true - else - filtered = false - end - fromPlayer = filtered; + filtered = isPlayer + fromPlayer = isPlayer; pass = true end if(_test(auraDB.filterDispellable, friendly)) then - if (auraType == "buffs" and not isStealable) or (auraType == "debuffs" and debuffType and not MOD.Dispellable[debuffType]) or debuffType == nil then + if((auraType == "buffs" and not isStealable) or (auraType == "debuffs" and debuffType and not MOD.Dispellable[debuffType]) or debuffType == nil) then filtered = false end pass = true end if(_test(auraDB.filterRaid, friendly)) then - if shouldConsolidate == 1 then filtered = false end + if(shouldConsolidate == 1) then + filtered = false + end pass = true end @@ -408,6 +404,17 @@ do pass = true end + if(_test(auraDB.filterAllowed, friendly)) then + local whiteListSpell = SV.filters.Allowed[name] + if(whiteListSpell and whiteListSpell.enable) then + icon.priority = whiteListSpell.priority; + filtered = true + elseif(not pass) then + filtered = false + end + pass = true + end + local active = auraDB.useFilter if(active and SV.filters[active]) then @@ -415,16 +422,12 @@ do if(spellDB[name] and spellDB[name].enable and fromPlayer) then filtered = true; icon.priority = spellDB[name].priority; - else - filtered = pass - end + elseif(not pass) then + filtered = false; + end end end - if SV.filters.Defense[name] and SV.filters.Defense[name].enable then - icon.priority = SV.filters.Defense[name].priority; - end - return filtered end @@ -438,38 +441,32 @@ do local filtered = true local fromPlayer = true local pass = false; - local friendly = UnitIsFriend("player", unit) == 1 and true or false; + local friendly = false; + + if(UnitIsFriend("player", unit) == 1) then + friendly = true + end if(SV.filters.Blocked[name] and SV.filters.Blocked[name].enable) then filtered = false; else - if(_test(auraDB.filterAllowed, friendly)) then - local whiteListSpell = SV.filters.Allowed[name] - if(whiteListSpell and whiteListSpell.enable) then - filtered = true; - end - pass = true - end - if(_test(auraDB.filterPlayer, friendly)) then - if isPlayer then - filtered = true - else - filtered = false - end - fromPlayer = filtered; + filtered = isPlayer + fromPlayer = isPlayer; pass = true end if(_test(auraDB.filterDispellable, friendly)) then - if (auraType == "buffs" and not isStealable) or (auraType == "debuffs" and debuffType and not MOD.Dispellable[debuffType]) or debuffType == nil then + if((auraType == "buffs" and not isStealable) or (auraType == "debuffs" and debuffType and not MOD.Dispellable[debuffType]) or debuffType == nil) then filtered = false end pass = true end if(_test(auraDB.filterRaid, friendly)) then - if shouldConsolidate == 1 then filtered = false end + if(shouldConsolidate == 1) then + filtered = false + end pass = true end @@ -480,14 +477,24 @@ do pass = true end + if(_test(auraDB.filterAllowed, friendly)) then + local whiteListSpell = SV.filters.Allowed[name] + if(whiteListSpell and whiteListSpell.enable) then + filtered = true + elseif(not pass) then + filtered = false + end + pass = true + end + local active = auraDB.useFilter if(active and SV.filters[active]) then local spellDB = SV.filters[active]; if(spellDB[name] and spellDB[name].enable and fromPlayer) then filtered = true; - else - filtered = pass + elseif(not pass) then + filtered = false; end end end diff --git a/Interface/AddOns/SVUI_ConfigOMatic/components/units/core.lua b/Interface/AddOns/SVUI_ConfigOMatic/components/units/core.lua index 0c2d8ca..a1824f1 100644 --- a/Interface/AddOns/SVUI_ConfigOMatic/components/units/core.lua +++ b/Interface/AddOns/SVUI_ConfigOMatic/components/units/core.lua @@ -960,55 +960,63 @@ function ns:SetIconConfigGroup(updateFunction, unitName, count) return k end -local function setAuraFilteringOptions(configTable, unitName, auraType, isPlayer) +local function setAuraFilteringOptions(configTable, unitName, auraType, updateFunction, isPlayer) + local typeName = auraType == "buffs" and L["Buffs"] or L["Debuffs"] + local raidTypeName = "Raid " .. typeName; + local raidTypeDesc = "Don't display raid " .. auraType; + if isPlayer then - configTable.filterGroup1 = { + configTable.filterGroup = { order = 10, guiInline = true, type = "group", - name = L["Filter Options"], + name = L["Filter Options"], args = { filterAllowed = { order = 1, type = "toggle", - name = L["Force Allowed List"], + name = L["Force Allowed"], desc = L["Don't display any auras not found on the Allowed filter."], - get = function(key) return SV.db.SVUnit[unitName][auraType][key[#key]] end, - set = function(key, value) SV.db.SVUnit[unitName][auraType][key[#key]] = value; end, + get = function(key) return SV.db.SVUnit[unitName][auraType].filterAllowed end, + set = function(key, value) SV.db.SVUnit[unitName][auraType].filterAllowed = value; updateFunction(MOD, unitName) end, }, filterPlayer = { order = 2, type = "toggle", - name = L["Only Show Your Auras"], - desc = L["Don't display auras that are not yours."], - get = function(key) return SV.db.SVUnit[unitName][auraType][key[#key]] end, - set = function(key, value) SV.db.SVUnit[unitName][auraType][key[#key]] = value; end, + name = L["From You"], + desc = L["Only show auras that were cast by you."], + get = function(key) return SV.db.SVUnit[unitName][auraType].filterPlayer end, + set = function(key, value) SV.db.SVUnit[unitName][auraType].filterPlayer = value; updateFunction(MOD, unitName) end, }, filterDispellable = { order = 3, type = "toggle", - name = L["Block Non-Dispellable Auras"], - desc = L["Don't display auras that cannot be purged or dispelled by your class."], - get = function(key) return SV.db.SVUnit[unitName][auraType][key[#key]] end, - set = function(key, value) SV.db.SVUnit[unitName][auraType][key[#key]] = value; end, + name = L["You Can Remove"], + desc = L["Only show auras that can be removed by you. (example: Purge, Dispel)"], + get = function(key) return SV.db.SVUnit[unitName][auraType].filterDispellable end, + set = function(key, value) SV.db.SVUnit[unitName][auraType].filterDispellable = value; updateFunction(MOD, unitName) end, }, filterInfinite = { order = 4, type = "toggle", - name = L["Block Auras Without Duration"], - desc = L["Don't display auras that have no duration."] + name = L["No Duration"], + desc = L["Don't display auras that have no duration."], + get = function(key) return SV.db.SVUnit[unitName][auraType].filterInfinite end, + set = function(key, value) SV.db.SVUnit[unitName][auraType].filterInfinite = value; updateFunction(MOD, unitName) end, }, filterRaid = { order = 5, type = "toggle", - name = L["Block Raid Buffs"], - desc = L["Don't display raid buffs."] + name = raidTypeName, + desc = raidTypeDesc, + get = function(key) return SV.db.SVUnit[unitName][auraType].filterRaid end, + set = function(key, value) SV.db.SVUnit[unitName][auraType].filterRaid = value; updateFunction(MOD, unitName) end, }, useFilter = { order = 6, + type = "select", name = L["Custom Filter"], - desc = L["Select a custom filter to include."], - type = "select", + desc = L["Select a custom filter to include."], values = function() filterList = {} filterList[""] = NONE; @@ -1016,136 +1024,120 @@ local function setAuraFilteringOptions(configTable, unitName, auraType, isPlayer filterList[n] = n end return filterList - end + end, + get = function(key) return SV.db.SVUnit[unitName][auraType].useFilter end, + set = function(key, value) SV.db.SVUnit[unitName][auraType].useFilter = value; updateFunction(MOD, unitName) end, } } } else - configTable.filterGroup1 = { + configTable.filterGroup = { order = 10, guiInline = true, type = "group", name = L["Filter Options"], args = { - filterAllowed = { + friendlyGroup = { order = 1, guiInline = true, type = "group", - name = L["Force Allowed List"], + name = L["When the unit is friendly..."], args = { - friendly = { + filterAllowed = { order = 1, type = "toggle", - name = L["Friendly"], - desc = L["If the unit is friendly to you."].." "..L["Don't display any auras not found on the Allowed filter."], - get = function(l)return SV.db.SVUnit[unitName][auraType].filterAllowed.friendly end, - set = function(l, m)SV.db.SVUnit[unitName][auraType].filterAllowed.friendly = m; updateFunction(MOD, unitName) end, - }, - enemy = { + name = L["Force Allowed"], + desc = L["Don't display any auras not found on the Allowed filter."], + get = function(key) return SV.db.SVUnit[unitName][auraType].filterAllowed.friendly end, + set = function(key, value) SV.db.SVUnit[unitName][auraType].filterAllowed.friendly = value; updateFunction(MOD, unitName) end, + }, + filterPlayer = { order = 2, type = "toggle", - name = L["Enemy"], - desc = L["If the unit is an enemy to you."].." "..L["Don't display any auras not found on the Allowed filter."], - get = function(l)return SV.db.SVUnit[unitName][auraType].filterAllowed.enemy end, - set = function(l, m)SV.db.SVUnit[unitName][auraType].filterAllowed.enemy = m; updateFunction(MOD, unitName) end, - } - }, - }, - filterPlayer = { - order = 2, - guiInline = true, - type = "group", - name = L["Only Show Your Auras"], - args = { - friendly = { - order = 1, - type = "toggle", - name = L["Friendly"], - desc = L["If the unit is friendly to you."].." "..L["Don't display auras that are not yours."], - get = function(l)return SV.db.SVUnit[unitName][auraType].filterPlayer.friendly end, - set = function(l, m)SV.db.SVUnit[unitName][auraType].filterPlayer.friendly = m; updateFunction(MOD, unitName) end, - }, - enemy = { - order = 2, + name = L["From You"], + desc = L["Only show auras that were cast by you."], + get = function(key)return SV.db.SVUnit[unitName][auraType].filterPlayer.friendly end, + set = function(key, value)SV.db.SVUnit[unitName][auraType].filterPlayer.friendly = value; updateFunction(MOD, unitName) end, + }, + filterDispellable = { + order = 3, type = "toggle", - name = L["Enemy"], desc = L["If the unit is an enemy to you."].." "..L["Don't display auras that are not yours."], - get = function(l)return SV.db.SVUnit[unitName][auraType].filterPlayer.enemy end, - set = function(l, m)SV.db.SVUnit[unitName][auraType].filterPlayer.enemy = m; updateFunction(MOD, unitName) end, - } - }, - }, - filterDispellable = { - order = 3, - guiInline = true, - type = "group", - name = L["Block Non-Dispellable Auras"], - args = { - friendly = { - order = 1, + name = L["You Can Remove"], + desc = L["Only show auras that can be removed by you. (example: Purge, Dispel)"], + get = function(key)return SV.db.SVUnit[unitName][auraType].filterDispellable.friendly end, + set = function(key, value)SV.db.SVUnit[unitName][auraType].filterDispellable.friendly = value; updateFunction(MOD, unitName) end, + }, + filterInfinite = { + order = 4, type = "toggle", - name = L["Friendly"], - desc = L["If the unit is friendly to you."].." "..L["Don't display auras that cannot be purged or dispelled by your class."], - get = function(l)return SV.db.SVUnit[unitName][auraType].filterDispellable.friendly end, - set = function(l, m)SV.db.SVUnit[unitName][auraType].filterDispellable.friendly = m; updateFunction(MOD, unitName) end, - }, - enemy = { - order = 2, + name = L["No Duration"], + desc = L["Don't display auras that have no duration."], + get = function(key)return SV.db.SVUnit[unitName][auraType].filterInfinite.friendly end, + set = function(key, value)SV.db.SVUnit[unitName][auraType].filterInfinite.friendly = value; updateFunction(MOD, unitName) end + }, + filterRaid = { + order = 5, type = "toggle", - name = L["Enemy"], desc = L["If the unit is an enemy to you."].." "..L["Don't display auras that cannot be purged or dispelled by your class."], - get = function(l)return SV.db.SVUnit[unitName][auraType].filterDispellable.enemy end, - set = function(l, m)SV.db.SVUnit[unitName][auraType].filterDispellable.enemy = m; updateFunction(MOD, unitName) end, - } + name = raidTypeName, + desc = raidTypeDesc, + get = function(key)return SV.db.SVUnit[unitName][auraType].filterRaid.friendly end, + set = function(key, value)SV.db.SVUnit[unitName][auraType].filterRaid.friendly = value; updateFunction(MOD, unitName) end + }, }, }, - filterInfinite = { - order = 4, + enemyGroup = { + order = 2, guiInline = true, type = "group", - name = L["Block Auras Without Duration"], + name = L["When the unit is hostile..."], args = { - friendly = { + filterAllowed = { order = 1, type = "toggle", - name = L["Friendly"], desc = L["If the unit is friendly to you."].." "..L["Don't display auras that have no duration."], - get = function(l)return SV.db.SVUnit[unitName][auraType].filterInfinite.friendly end, - set = function(l, m)SV.db.SVUnit[unitName][auraType].filterInfinite.friendly = m; updateFunction(MOD, unitName)end - }, - enemy = { + name = L["Force Allowed"], + desc = L["Don't display any auras not found on the Allowed filter."], + get = function(key)return SV.db.SVUnit[unitName][auraType].filterAllowed.enemy end, + set = function(key, value)SV.db.SVUnit[unitName][auraType].filterAllowed.enemy = value; updateFunction(MOD, unitName) end, + }, + filterPlayer = { order = 2, type = "toggle", - name = L["Enemy"], desc = L["If the unit is an enemy to you."].." "..L["Don't display auras that have no duration."], - get = function(l)return SV.db.SVUnit[unitName][auraType].filterInfinite.enemy end, - set = function(l, m)SV.db.SVUnit[unitName][auraType].filterInfinite.enemy = m; updateFunction(MOD, unitName)end - } - } - }, - filterRaid = { - order = 5, - guiInline = true, - type = "group", - name = L["Block Raid Buffs"], - args = { - friendly = { - order = 1, + name = L["From You"], + desc = L["Only show auras that were cast by you."], + get = function(key)return SV.db.SVUnit[unitName][auraType].filterPlayer.enemy end, + set = function(key, value)SV.db.SVUnit[unitName][auraType].filterPlayer.enemy = value; updateFunction(MOD, unitName) end, + }, + filterDispellable = { + order = 3, type = "toggle", - name = L["Friendly"], desc = L["If the unit is friendly to you."].." "..L["Don't display raid buffs."], - get = function(l)return SV.db.SVUnit[unitName][auraType].filterRaid.friendly end, - set = function(l, m)SV.db.SVUnit[unitName][auraType].filterRaid.friendly = m;updateFunction(MOD, unitName)end - }, - enemy = { - order = 2, + name = L["You Can Remove"], + desc = L["Only show auras that can be removed by you. (example: Purge, Dispel)"], + get = function(key)return SV.db.SVUnit[unitName][auraType].filterDispellable.enemy end, + set = function(key, value)SV.db.SVUnit[unitName][auraType].filterDispellable.enemy = value; updateFunction(MOD, unitName) end, + }, + filterInfinite = { + order = 4, type = "toggle", - name = L["Enemy"], desc = L["If the unit is an enemy to you."].." "..L["Don't display raid buffs."], - get = function(l)return SV.db.SVUnit[unitName][auraType].filterRaid.enemy end, - set = function(l, m)SV.db.SVUnit[unitName][auraType].filterRaid.enemy = m;updateFunction(MOD, unitName)end - } - } + name = L["No Duration"], + desc = L["Don't display auras that have no duration."], + get = function(key)return SV.db.SVUnit[unitName][auraType].filterInfinite.enemy end, + set = function(key, value)SV.db.SVUnit[unitName][auraType].filterInfinite.enemy = value; updateFunction(MOD, unitName) end + }, + filterRaid = { + order = 5, + type = "toggle", + name = raidTypeName, + desc = raidTypeDesc, + get = function(key)return SV.db.SVUnit[unitName][auraType].filterRaid.enemy end, + set = function(key, value)SV.db.SVUnit[unitName][auraType].filterRaid.enemy = value; updateFunction(MOD, unitName) end + }, + }, }, useFilter = { - order = 6, + order = 3, + type = "select", name = L["Custom Filter"], desc = L["Select a custom filter to include."], - type = "select", values = function() filterList = {} filterList[""] = NONE; @@ -1153,7 +1145,9 @@ local function setAuraFilteringOptions(configTable, unitName, auraType, isPlayer filterList[n] = n end return filterList - end + end, + get = function(key) return SV.db.SVUnit[unitName][auraType].useFilter end, + set = function(key, value) SV.db.SVUnit[unitName][auraType].useFilter = value; updateFunction(MOD, unitName) end, } } } @@ -1161,10 +1155,13 @@ local function setAuraFilteringOptions(configTable, unitName, auraType, isPlayer end function ns:SetAuraConfigGroup(isPlayer, auraType, unused, updateFunction, unitName, count) + local groupOrder = auraType == "buffs" and 600 or 700 + local groupName = auraType == "buffs" and L["Buffs"] or L["Debuffs"] + local configTable = { - order = auraType == "buffs" and 600 or 700, + order = groupOrder, + name = groupName, type = "group", - name = auraType == "buffs" and L["Buffs"] or L["Debuffs"], get = function(key) return SV.db.SVUnit[unitName][auraType][key[#key]] end, @@ -1184,11 +1181,48 @@ function ns:SetAuraConfigGroup(isPlayer, auraType, unused, updateFunction, unitN type = "group", name = L["Base Settings"], args = { - verticalGrowth = {type = "select", order = 1, name = L["Vertical Growth"], desc = L["The vertical direction that the auras will position themselves"], values = {UP = "UP", DOWN = "DOWN"}}, - horizontalGrowth = {type = "select", order = 2, name = L["Horizontal Growth"], desc = L["The horizontal direction that the auras will position themselves"], values = {LEFT = "LEFT", RIGHT = "RIGHT"}}, - perrow = {type = "range", order = 3, width = "full", name = L["Per Row"], min = 1, max = 20, step = 1}, - numrows = {type = "range", order = 4, width = "full", name = L["Num Rows"], min = 1, max = 4, step = 1}, - sizeOverride = {type = "range", order = 5, width = "full", name = L["Size Override"], desc = L["If not set to 0 then override the size of the aura icon to this."], min = 0, max = 60, step = 1}, + verticalGrowth = { + type = "select", + order = 1, + name = L["Vertical Growth"], + desc = L["The vertical direction that the auras will position themselves"], + values = {UP = "UP", DOWN = "DOWN"} + }, + horizontalGrowth = { + type = "select", + order = 2, + name = L["Horizontal Growth"], + desc = L["The horizontal direction that the auras will position themselves"], + values = {LEFT = "LEFT", RIGHT = "RIGHT"} + }, + perrow = { + type = "range", + order = 3, + width = "full", + name = L["Per Row"], + min = 1, + max = 20, + step = 1 + }, + numrows = { + type = "range", + order = 4, + width = "full", + name = L["Num Rows"], + min = 1, + max = 4, + step = 1 + }, + sizeOverride = { + type = "range", + order = 5, + width = "full", + name = L["Size Override"], + desc = L["If not set to 0 then override the size of the aura icon to this."], + min = 0, + max = 60, + step = 1 + }, } }, positionGroup = { @@ -1197,9 +1231,31 @@ function ns:SetAuraConfigGroup(isPlayer, auraType, unused, updateFunction, unitN type = "group", name = L["Position Settings"], args = { - xOffset = {order = 1, type = "range", name = L["xOffset"], width = "full", min = -60, max = 60, step = 1}, - yOffset = {order = 2, type = "range", name = L["yOffset"], width = "full", min = -60, max = 60, step = 1}, - anchorPoint = {type = "select", order = 3, name = L["Anchor Point"], desc = L["What point to anchor to the frame you set to attach to."], values = SV.PointIndexes}, + xOffset = { + order = 1, + type = "range", + name = L["xOffset"], + width = "full", + min = -60, + max = 60, + step = 1 + }, + yOffset = { + order = 2, + type = "range", + name = L["yOffset"], + width = "full", + min = -60, + max = 60, + step = 1 + }, + anchorPoint = { + type = "select", + order = 3, + name = L["Anchor Point"], + desc = L["What point to anchor to the frame you set to attach to."], + values = SV.PointIndexes + }, } } } @@ -1223,7 +1279,7 @@ function ns:SetAuraConfigGroup(isPlayer, auraType, unused, updateFunction, unitN } end - setAuraFilteringOptions(configTable.args, unitName, auraType, isPlayer) + setAuraFilteringOptions(configTable.args, unitName, auraType, updateFunction, isPlayer) return configTable end @@ -1316,7 +1372,7 @@ function ns:SetAurabarConfigGroup(isPlayer, updateFunction, unitName) } }; - setAuraFilteringOptions(configTable.args.filterGroup.args, unitName, "aurabar", isPlayer) + setAuraFilteringOptions(configTable.args.filterGroup.args, unitName, "aurabar", updateFunction, isPlayer) return configTable end diff --git a/Interface/Archeology/Thumbs.db b/Interface/Archeology/Thumbs.db deleted file mode 100644 index 43ab767..0000000 Binary files a/Interface/Archeology/Thumbs.db and /dev/null differ diff --git a/Interface/BUTTONS/Thumbs.db b/Interface/BUTTONS/Thumbs.db deleted file mode 100644 index bee8c76..0000000 Binary files a/Interface/BUTTONS/Thumbs.db and /dev/null differ diff --git a/Interface/BankFrame/Thumbs.db b/Interface/BankFrame/Thumbs.db deleted file 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