Update Level render so frame is on top
Tek Hudson [08-10-19 - 18:10]
Update Level render so frame is on top
diff --git a/DruidBar.lua b/DruidBar.lua
index ff107db..9f8ec20 100644
--- a/DruidBar.lua
+++ b/DruidBar.lua
@@ -898,7 +898,7 @@ function DruidBar_ColorAndStrataAndTexture()
DruidBarBorder:SetTexture(DruidBarKey.bordertexture);
-- DruidBarMana:SetFrameLevel(DruidBarKey.barstrata);
DruidBarManaBackground:SetDrawLayer(DruidBarKey.bgstrata);
- DruidBarBorder:SetDrawLayer(DruidBarKey.borderstrata);
+ -- DruidBarBorder:SetDrawLayer(DruidBarKey.borderstrata);
end
function UIErrorsFrame:realEcho()
diff --git a/DruidBar.xml b/DruidBar.xml
index 1b8b7bd..4aeab88 100644
--- a/DruidBar.xml
+++ b/DruidBar.xml
@@ -20,11 +20,12 @@
</Anchors>
<Layers>
- <Layer level="BACKGROUND">
+ <!-- Level OVERLAY so frame is over all other items -->
+ <Layer level="OVERLAY">
<Texture name="DruidBarBorder" file="Interface\Tooltips\UI-StatusBar-Border"/>
</Layer>
- <Layer level="BORDER">
+ <Layer level="BACKGROUND">
<Texture name="DruidBarManaBackground">
<Size>
<AbsDimension x="164" y="12"/>