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Update Level render so frame is on top

Tek Hudson [08-10-19 - 18:10]
Update Level render so frame is on top
Filename
DruidBar.lua
DruidBar.xml
diff --git a/DruidBar.lua b/DruidBar.lua
index ff107db..9f8ec20 100644
--- a/DruidBar.lua
+++ b/DruidBar.lua
@@ -898,7 +898,7 @@ function DruidBar_ColorAndStrataAndTexture()
 	DruidBarBorder:SetTexture(DruidBarKey.bordertexture);
 	-- DruidBarMana:SetFrameLevel(DruidBarKey.barstrata);
 	DruidBarManaBackground:SetDrawLayer(DruidBarKey.bgstrata);
-	DruidBarBorder:SetDrawLayer(DruidBarKey.borderstrata);
+	-- DruidBarBorder:SetDrawLayer(DruidBarKey.borderstrata);
 end

 function UIErrorsFrame:realEcho()
diff --git a/DruidBar.xml b/DruidBar.xml
index 1b8b7bd..4aeab88 100644
--- a/DruidBar.xml
+++ b/DruidBar.xml
@@ -20,11 +20,12 @@
 		</Anchors>

 		<Layers>
-			<Layer level="BACKGROUND">
+			<!-- Level OVERLAY so frame is over all other items -->
+			<Layer level="OVERLAY">
 				<Texture name="DruidBarBorder" file="Interface\Tooltips\UI-StatusBar-Border"/>
 			</Layer>

-			<Layer level="BORDER">
+			<Layer level="BACKGROUND">
 				<Texture name="DruidBarManaBackground">
 					<Size>
 						<AbsDimension x="164" y="12"/>