Remove timeout handling
Adrian L Lange [03-31-13 - 02:30]
diff --git a/HabeebIt.lua b/HabeebIt.lua
index 88b6d06..b749150 100644
--- a/HabeebIt.lua
+++ b/HabeebIt.lua
@@ -236,16 +236,10 @@ Frame:SetScript('OnEvent', function(self, event, ...)
print('|cffff8080HabeebIt:|r Found an unused spell [' .. spellID .. ']. Please report this!')
end
end
- elseif(event == 'SPELL_CONFIRMATION_TIMEOUT') then
- local _, confirmType = ...
- if(confirmType == CONFIRMATION_PROMPT_BONUS_ROLL) then
- currentEncounterID = nil
- end
- elseif(event == 'EJ_LOOT_DATA_RECEIVED' and currentEncounterID) then
+ elseif(event == 'EJ_LOOT_DATA_RECEIVED' and BonusRollFrame:IsShown()) then
PopulateList()
elseif(event == 'PLAYER_LOGIN') then
self:RegisterEvent('SPELL_CONFIRMATION_PROMPT')
- self:RegisterEvent('SPELL_CONFIRMATION_TIMEOUT')
self:RegisterEvent('EJ_LOOT_DATA_RECEIVED')
self:SetPoint('BOTTOMLEFT', BonusRollFrame, 'BOTTOMRIGHT')