Fixed a couple of small issues with Tooltip_AddWorldDrop()
James D. Callahan III [03-28-10 - 02:15]
Fixed a couple of small issues with Tooltip_AddWorldDrop()
diff --git a/Frame.lua b/Frame.lua
index 43d9869..c8df626 100644
--- a/Frame.lua
+++ b/Frame.lua
@@ -718,10 +718,10 @@ do
end
end
- local function Tooltip_AddWorldDrop(id_num, location)
+ local function Tooltip_AddWorldDrop(id_num, location, quality_color)
local drop_location = type(id_num) == "string" and BZ[id_num] or nil
- if location and drop_location ~= location_id then
+ if location and drop_location ~= location then
return
end
local type_color = string.gsub(quality_color, "|cff", "")
@@ -865,7 +865,7 @@ do
end
end
elseif acquire_type == A.WORLD_DROP then
- Tooltip_AddWorldDrop(id_num, location)
+ Tooltip_AddWorldDrop(id_num, location, quality_color)
elseif acquire_type == A.CUSTOM then
ttAdd(0, -1, false, private.custom_list[id_num].name, CATEGORY_COLORS["custom"])
--@alpha@