Add a fallback texture to the Rested bar
p3lim [10-13-10 - 00:01]
Add a fallback texture to the Rested bar
diff --git a/oUF_Experience.lua b/oUF_Experience.lua
index c29a2d1..e7c934c 100644
--- a/oUF_Experience.lua
+++ b/oUF_Experience.lua
@@ -68,9 +68,14 @@ local function Enable(self)
self:RegisterEvent('PLAYER_LEVEL_UP', Path)
self:RegisterEvent('UNIT_PET_EXPERIENCE', Path)
- if(experience.Rested) then
+ local rested = experience.Rested
+ if(rested) then
self:RegisterEvent('UPDATE_EXHAUSTION', Path)
- experience.Rested:SetFrameLevel(experience:GetFrameLevel() - 1)
+ rested:SetFrameLevel(experience:GetFrameLevel() - 1)
+
+ if(not rested:GetStatusBarTexture()) then
+ rested:SetStatusBarTexture([=[Interface\TargetingFrame\UI-StatusBar]=])
+ end
end
if(not experience:GetStatusBarTexture()) then