The text about inability to swap equip set should now be shown only once per combat
Darthpred [10-08-16 - 15:28]
The text about inability to swap equip set should now be shown only once per combat
diff --git a/ElvUI_SLE/modules/equipmanager.lua b/ElvUI_SLE/modules/equipmanager.lua
index 3a3e6c4..a3a4c26 100644
--- a/ElvUI_SLE/modules/equipmanager.lua
+++ b/ElvUI_SLE/modules/equipmanager.lua
@@ -2,6 +2,7 @@
local EM = SLE:NewModule('EquipManager', 'AceHook-3.0', 'AceEvent-3.0')
local GetRealZoneText = GetRealZoneText
EM.Processing = false
+EM.ErrorShown = false
local SpecTable = {
[1] = "firstSpec",
@@ -58,25 +59,37 @@ function EM:WrongSet(equipSet, group, inCombat)
if inInstance and ((EM.db.timewalkingSet and EM.db[group].timewalking ~= "NONE") or (EM.db.instanceSet and EM.db[group].instance ~= "NONE") or (EM.db.pvpSet and EM.db[group].pvp ~= "NONE")) then
if EM:IsTimewalkingDungeon(inInstance, instanceType) and EM.db.timewalkingSet then
if equipSet ~= EM.db[group].timewalking and EM.db[group].timewalking ~= "NONE" then
- if inCombat then SLE:ErrorPrint(L["Impossible to switch to appropriate equipment set in combat. Will switch after combat ends."]); return false end
+ if inCombat then
+ if not EM.ErrorShown then SLE:ErrorPrint(L["Impossible to switch to appropriate equipment set in combat. Will switch after combat ends."]); EM.ErrorShown = true end
+ return false
+ end
return true, EM.db[group].timewalking
end
end
if EM:IsDungeon(inInstance, instanceType) and EM.db.instanceSet then
if equipSet ~= EM.db[group].instance and EM.db[group].instance ~= "NONE" then
- if inCombat then SLE:ErrorPrint(L["Impossible to switch to appropriate equipment set in combat. Will switch after combat ends."]); return false end
+ if inCombat then
+ if not EM.ErrorShown then SLE:ErrorPrint(L["Impossible to switch to appropriate equipment set in combat. Will switch after combat ends."]); EM.ErrorShown = true end
+ return false
+ end
return true, EM.db[group].instance
end
end
if EM:IsPvP(inInstance, instanceType) and EM.db.pvpSet then
if equipSet ~= EM.db[group].pvp and EM.db[group].pvp ~= "NONE" then
- if inCombat then SLE:ErrorPrint(L["Impossible to switch to appropriate equipment set in combat. Will switch after combat ends."]); return false end
+ if inCombat then
+ if not EM.ErrorShown then SLE:ErrorPrint(L["Impossible to switch to appropriate equipment set in combat. Will switch after combat ends."]); EM.ErrorShown = true end
+ return false
+ end
return true, EM.db[group].pvp
end
end
end
if equipSet ~= EM.db[group].general and EM.db[group].general ~= "NONE" then
- if inCombat then SLE:ErrorPrint(L["Impossible to switch to appropriate equipment set in combat. Will switch after combat ends."]); return false end
+ if inCombat then
+ if not EM.ErrorShown then SLE:ErrorPrint(L["Impossible to switch to appropriate equipment set in combat. Will switch after combat ends."]); EM.ErrorShown = true end
+ return false
+ end
return true, EM.db[group].general
end
return false
@@ -93,6 +106,7 @@ local function Equip(event)
end
if event == "PLAYER_REGEN_ENABLED" then
EM:UnregisterEvent(event)
+ EM.ErrorShown = false
end
local spec, equipSet = EM:GetData()