Comment out some SetFrameLevel calls for now
Tek Hudson [08-10-19 - 07:41]
Comment out some SetFrameLevel calls for now
diff --git a/DruidBar.lua b/DruidBar.lua
index c80d955..1407649 100644
--- a/DruidBar.lua
+++ b/DruidBar.lua
@@ -460,15 +460,15 @@ function DruidBar_MainGraphics()
DruidBarFrame:ClearAllPoints();
DruidBarFrame:SetPoint("TOPLEFT","PlayerFrame","TOPLEFT", 80, -63);
-- PlayerFrame:SetFrameLevel("1");
- DruidBarFrame:SetFrameLevel("1");
- DruidBarMana:SetFrameLevel("1");
+ -- DruidBarFrame:SetFrameLevel("1");
+ -- DruidBarMana:SetFrameLevel("1");
DruidBar_Anchored = true;
elseif DruidBar_Anchored then
DruidBarFrame:ClearAllPoints();
DruidBarFrame:SetPoint("CENTER","UIParent","CENTER", 0, 0);
-- PlayerFrame:SetFrameLevel("1")
- DruidBarFrame:SetFrameLevel("1");
- DruidBarMana:SetFrameLevel("1");
+ -- DruidBarFrame:SetFrameLevel("1");
+ -- DruidBarMana:SetFrameLevel("1");
DruidBar_Anchored = nil;
end
@@ -500,7 +500,7 @@ function DruidBar_ReplaceGraphics()
DruidBarFrame:SetPoint("TOPLEFT","PlayerFrame","TOPLEFT", 116, -50);
DruidBarMana:SetWidth(60);
DruidBarMana:SetHeight(10);
- DruidBarMana:SetFrameLevel("1");
+ -- DruidBarMana:SetFrameLevel("1");
local str, str1;
str = "|CFFFFFFFF"..UnitPower("player").."|r";
if DruidBarKey.Percent and DruidBarKey.Percent == 1 then
@@ -510,7 +510,7 @@ function DruidBar_ReplaceGraphics()
else
str1 = "|CFFFFFFFF"..(floor(DruidBarKey.currentmana / 100)/10).."k,"..floor(DruidBarKey.currentmana / DruidBarKey.maxmana * 100).."%|r";
end
- DruidBarReplaceText:SetFrameLevel("2");
+ -- DruidBarReplaceText:SetFrameLevel("2");
if (DruidBarKey.Text and DruidBarKey.Text == 1) or (not DruidBarKey.Text and (MouseIsOver(DruidBarFrame) or MouseIsOver(PlayerFrameManaBar)))then
dbarshow(DEnergyText1);
dbarshow(DManaText1);
@@ -895,7 +895,7 @@ function DruidBar_ColorAndStrataAndTexture()
DruidBarMana:SetStatusBarTexture(DruidBarKey.manatexture);
DruidBarManaBg:SetTexture(DruidBarKey.manatexture);
DruidBarBorder:SetTexture(DruidBarKey.bordertexture);
- DruidBarMana:SetFrameLevel(DruidBarKey.barstrata);
+ -- DruidBarMana:SetFrameLevel(DruidBarKey.barstrata);
DruidBarManaBg:SetDrawLayer(DruidBarKey.bgstrata);
DruidBarBorder:SetDrawLayer(DruidBarKey.borderstrata);
end