Some debug code to help with the issue that have mats is constantly being checked.
John Pasula [01-25-11 - 18:26]
Some debug code to help with the issue that have mats is constantly being checked.
diff --git a/core.lua b/core.lua
index dd3a566..563d278 100644
--- a/core.lua
+++ b/core.lua
@@ -1650,18 +1650,19 @@ do
-- MrTrader saved the state for us
else
if not Skillet and have_materials then
+ self:Print("Have mats")
TradeSkillFrame.filterTbl.hasMaterials = false
TradeSkillOnlyShowMakeable(false)
- TradeSkillUpdateFilterBar()
end
if not Skillet and have_skillup then
+ self:Print("Have skill")
TradeSkillFrame.filterTbl.hasSkillUp = false
TradeSkillOnlyShowSkillUps(false)
- TradeSkillUpdateFilterBar()
end
UIDropDownMenu_Initialize(TradeSkillFilterDropDown, TradeSkillInvSlotDropDown_Initialize)
UIDropDownMenu_SetSelectedID(TradeSkillFilterDropDown, 1)
SetTradeSkillInvSlotFilter(0, 1, 1)
+ TradeSkillUpdateFilterBar()
TradeSkillFrame_Update()
-- Expand all headers so we can see all the recipes there are
@@ -1728,12 +1729,11 @@ do
-- Restore the state of the "Have Materials" checkbox.
TradeSkillFrame.filterTbl.hasMaterials = have_materials
TradeSkillOnlyShowMakeable(have_materials)
- TradeSkillUpdateFilterBar()
-- Restore the state of "Have Skillup" checkbox.
TradeSkillFrame.filterTbl.hasSkillUp = have_skillup
TradeSkillOnlyShowSkillUps(have_skillup)
- TradeSkillUpdateFilterBar()
+ TradeSkillUpdateFilterBar()
TradeSkillFrame_Update()
]]--
end