Fixing TSM Crafting's errors
Darthpred [08-05-16 - 13:15]
Fixing TSM Crafting's errors
diff --git a/ElvUI_SLE/core/core.lua b/ElvUI_SLE/core/core.lua
index e7761c8..35861b6 100644
--- a/ElvUI_SLE/core/core.lua
+++ b/ElvUI_SLE/core/core.lua
@@ -104,6 +104,7 @@ local _CompList = {
"DejaCharacterStats",
"ElvUI_ExtraActionBars",
"ElvUI_KitUI",
+ "TradeSkillMaster",
}
for i = 1, #_CompList do
if GetAddOnEnableState(E.myname, _CompList[i]) == 0 then SLE._Compatibility[_CompList[i]] = nil else SLE._Compatibility[_CompList[i]] = true end
diff --git a/ElvUI_SLE/modules/professions/professions.lua b/ElvUI_SLE/modules/professions/professions.lua
index fdc120b..43785ae 100644
--- a/ElvUI_SLE/modules/professions/professions.lua
+++ b/ElvUI_SLE/modules/professions/professions.lua
@@ -50,6 +50,8 @@ function Pr:Initialize()
if not SLE.initialized then return end
LoadAddOn("Blizzard_TradeSkillUI")
+ --Next line is to fix other guys' code cause they fell like being assholes and morons
+ if SLE._Compatibility["TradeSkillMaster"] then TradeSkillFrame.RecipeList.collapsedCategories = {} end
Pr:UpdateSkills()
_G["TradeSkillFrame"]:HookScript("OnShow", function(self)
if Pr.FirstOpen then return end