Fix locale collision
Adrian L Lange [08-13-09 - 16:49]
diff --git a/oUF_P3lim.lua b/oUF_P3lim.lua
index ba2d952..fc10206 100644
--- a/oUF_P3lim.lua
+++ b/oUF_P3lim.lua
@@ -281,10 +281,10 @@ local function styleFunction(self, unit)
self.BarFade = true
else
- local info = self.Health:CreateFontString(nil, 'OVERLAY', 'GameFontHighlightSmallLeft')
- info:SetPoint('LEFT', self.Health, 2, -1)
- info:SetPoint('RIGHT', hpvalue, 'LEFT')
- self:Tag(info, unit == 'target' and '[pname]|cff0090ff[( )rare]|r' or '[pname]')
+ local name = self.Health:CreateFontString(nil, 'OVERLAY', 'GameFontHighlightSmallLeft')
+ name:SetPoint('LEFT', self.Health, 2, -1)
+ name:SetPoint('RIGHT', hpvalue, 'LEFT')
+ self:Tag(name, unit == 'target' and '[pname]|cff0090ff[( )rare]|r' or '[pname]')
end
if(unit == 'pet') then