Removed some bad frame references in the main and shopping list UI code.
pschifferer [11-18-09 - 05:05]
Removed some bad frame references in the main and shopping list UI code.
diff --git a/CauldronMainUI.lua b/CauldronMainUI.lua
index f3f160c..59fa4b8 100644
--- a/CauldronMainUI.lua
+++ b/CauldronMainUI.lua
@@ -387,10 +387,12 @@ function Cauldron:UpdateSkillList()
frame:SetNormalTexture(skillInfo.icon);
frame.itemLink = skillInfo.link;
frame.skillIndex = skillInfo.index;
-
+
+ --[[
frame = _G["CauldronSkillItem"..i.."SkillNameTooltipFrame"];
frame.skillIndex = skillInfo.index;
-
+ --]]
+
-- set the craft count
frame = _G["CauldronSkillItem"..i.."SkillIconCount"];
local minMade, maxMade = skillInfo.minMade, skillInfo.maxMade;
diff --git a/CauldronShoppingListUI.lua b/CauldronShoppingListUI.lua
index e721922..71587fd 100644
--- a/CauldronShoppingListUI.lua
+++ b/CauldronShoppingListUI.lua
@@ -137,8 +137,10 @@ function Cauldron:UpdateShoppingList()
_G["CauldronShoppingListItem"..itemIndex]:SetWidth(width - 25);
+ --[[
local frame = _G["CauldronShoppingListItem"..itemIndex.."ItemTooltipFrame"];
frame.itemLink = link;
+ --]]
-- place the frame in the scroll view
if frameAbove then