Rename function for clarity.
Johnny C. Lam [05-08-14 - 17:26]
Rename function for clarity.
git-svn-id: svn://svn.curseforge.net/wow/ovale/mainline/trunk@1402 d5049fe3-3747-40f7-a4b5-f36d6801af5f
diff --git a/OvaleRunes.lua b/OvaleRunes.lua
index 8f48117..47290c3 100644
--- a/OvaleRunes.lua
+++ b/OvaleRunes.lua
@@ -380,7 +380,7 @@ statePrototype.GetRunesCooldown = nil
do
-- If the rune is active, then return the remaining active runes count requirement.
-- Also return the time of the next rune becoming active.
- local function MatchRune(rune, count, endCooldown)
+ local function MatchingRune(rune, count, endCooldown)
if count > 0 then
count = count - 1
if rune.endCooldown > endCooldown then
@@ -414,7 +414,7 @@ do
for slot, rune in ipairs(state.rune) do
if rune.type ~= DEATH_RUNE then
local runeType = rune.type
- local count, endCooldown = MatchRune(rune, runeCount[runeType], runeEndCooldown[runeType])
+ local count, endCooldown = MatchingRune(rune, runeCount[runeType], runeEndCooldown[runeType])
runeCount[runeType] = count
runeEndCooldown[runeType] = endCooldown
end
@@ -424,7 +424,7 @@ do
for slot, rune in ipairs(state.rune) do
if rune.type == DEATH_RUNE then
local runeType = rune.slotType
- local count, endCooldown = MatchRune(rune, runeCount[runeType], runeEndCooldown[runeType])
+ local count, endCooldown = MatchingRune(rune, runeCount[runeType], runeEndCooldown[runeType])
runeCount[runeType] = count
runeEndCooldown[runeType] = endCooldown
end
@@ -442,7 +442,7 @@ do
for _, slot in ipairs(DEATH_RUNE_PRIORITY) do
local rune = state.rune[slot]
local runeType = DEATH_RUNE
- local count, endCooldown = MatchRune(rune, remainingCount, runeEndCooldown[runeType])
+ local count, endCooldown = MatchingRune(rune, remainingCount, runeEndCooldown[runeType])
remainingCount = count
runeEndCooldown[runeType] = endCooldown
end