diff --git a/ARLFrame.lua b/ARLFrame.lua
index 1f189c1..ee8bd4a 100644
--- a/ARLFrame.lua
+++ b/ARLFrame.lua
@@ -642,6 +642,7 @@ local function GenerateTooltipContent(owner, rIndex)
local acquireTooltipLocation = addon.db.profile.acquiretooltiplocation
local recipe_entry = addon.recipe_list[rIndex]
local spellLink = recipe_entry["RecipeLink"]
+ local MainPanel = addon.Frame
if acquireTooltipLocation == _G.OFF then
QTip:Release(arlTooltip)
@@ -1806,17 +1807,18 @@ MainPanel.filter_menu.general.class_toggle:RegisterForClicks("LeftButtonUp", "Ri
MainPanel.filter_menu.general.class_toggle:SetScript("OnClick",
function(self, button)
local classes = addon.db.profile.filters.classes
+ local general = MainPanel.filter_menu.general
local toggle = (button == "LeftButton") and true or false
for class in pairs(classes) do
classes[class] = toggle
- MainPanel.filter_menu.general[class]:SetChecked(toggle)
+ general[class]:SetChecked(toggle)
end
if toggle == false then
local class = strlower(Player["Class"])
classes[class] = true
- MainPanel.filter_menu.general[class]:SetChecked(true)
+ general[class]:SetChecked(true)
end
MainPanel:UpdateTitle()
ReDisplay()
@@ -1961,7 +1963,7 @@ InitializeCheckButton(MainPanel.filter_menu.binding.recipebop, MainPanel.filter_
MainPanel.filter_menu.binding.recipebop.text:SetText(L["RecipeBOPFilter"])
-------------------------------------------------------------------------------
--- Create the CheckButtons for MainPanel.filter_menu.item
+-- Create MainPanel.filter_menu.item, and set its scripts.
-------------------------------------------------------------------------------
MainPanel.filter_menu.item = CreateFrame("Frame", nil, MainPanel.filter_menu)
MainPanel.filter_menu.item:SetWidth(FILTERMENU_LARGE)
@@ -1973,6 +1975,173 @@ MainPanel.filter_menu.item:SetPoint("TOPLEFT", MainPanel.filter_menu, "TOPLEFT",
MainPanel.filter_menu.item:Hide()
-------------------------------------------------------------------------------
+-- Create the Armor toggle and CheckButtons for MainPanel.filter_menu.item
+-------------------------------------------------------------------------------
+MainPanel.filter_menu.item.armor_toggle = GenericCreateButton(nil, MainPanel.filter_menu.item, 20, 105, "GameFontHighlight", "GameFontHighlightSmall", _G.ARMOR_COLON,
+ "LEFT", L["ARMOR_TEXT_DESC"], 0)
+MainPanel.filter_menu.item.armor_toggle:SetPoint("TOPLEFT", MainPanel.filter_menu.item, "TOPLEFT", -2, -4)
+MainPanel.filter_menu.item.armor_toggle:SetHighlightTexture("Interface\\Buttons\\UI-PlusButton-Hilight")
+MainPanel.filter_menu.item.armor_toggle:RegisterForClicks("LeftButtonUp", "RightButtonUp")
+MainPanel.filter_menu.item.armor_toggle:SetScript("OnClick",
+ function(self, button)
+ local armors = addon.db.profile.filters.item.armor
+ local items = MainPanel.filter_menu.item
+ local toggle = (button == "LeftButton") and true or false
+
+ for armor in pairs(armors) do
+ armors[armor] = toggle
+ items[armor]:SetChecked(toggle)
+ end
+ MainPanel:UpdateTitle()
+ ReDisplay()
+ end)
+
+MainPanel.filter_menu.item.cloth = CreateFrame("CheckButton", nil, MainPanel.filter_menu.item)
+InitializeCheckButton(MainPanel.filter_menu.item.cloth, MainPanel.filter_menu.item, L["CLOTH_DESC"], "cloth", 2, 1, 0)
+MainPanel.filter_menu.item.cloth.text:SetText(L["Cloth"])
+
+MainPanel.filter_menu.item.leather = CreateFrame("CheckButton", nil, MainPanel.filter_menu.item)
+InitializeCheckButton(MainPanel.filter_menu.item.leather, MainPanel.filter_menu.item, L["LEATHER_DESC"], "leather", 2, 2, 0)
+MainPanel.filter_menu.item.leather.text:SetText(L["Leather"])
+
+MainPanel.filter_menu.item.mail = CreateFrame("CheckButton", nil, MainPanel.filter_menu.item)
+InitializeCheckButton(MainPanel.filter_menu.item.mail, MainPanel.filter_menu.item, L["MAIL_DESC"], "mail", 3, 1, 0)
+MainPanel.filter_menu.item.mail.text:SetText(L["Mail"])
+
+MainPanel.filter_menu.item.plate = CreateFrame("CheckButton", nil, MainPanel.filter_menu.item)
+InitializeCheckButton(MainPanel.filter_menu.item.plate, MainPanel.filter_menu.item, L["PLATE_DESC"], "plate", 3, 2, 0)
+MainPanel.filter_menu.item.plate.text:SetText(L["Plate"])
+
+MainPanel.filter_menu.item.cloak = CreateFrame("CheckButton", nil, MainPanel.filter_menu.item)
+InitializeCheckButton(MainPanel.filter_menu.item.cloak, MainPanel.filter_menu.item, L["CLOAK_DESC"], "cloak", 4, 1, 0)
+MainPanel.filter_menu.item.cloak.text:SetText(L["Cloak"])
+
+MainPanel.filter_menu.item.necklace = CreateFrame("CheckButton", nil, MainPanel.filter_menu.item)
+InitializeCheckButton(MainPanel.filter_menu.item.necklace, MainPanel.filter_menu.item, L["NECKLACE_DESC"], "necklace", 4, 2, 0)
+MainPanel.filter_menu.item.necklace.text:SetText(L["Necklace"])
+
+MainPanel.filter_menu.item.ring = CreateFrame("CheckButton", nil, MainPanel.filter_menu.item)
+InitializeCheckButton(MainPanel.filter_menu.item.ring, MainPanel.filter_menu.item, L["RING_DESC"], "ring", 5, 1, 0)
+MainPanel.filter_menu.item.ring.text:SetText(L["Ring"])
+
+MainPanel.filter_menu.item.trinket = CreateFrame("CheckButton", nil, MainPanel.filter_menu.item)
+InitializeCheckButton(MainPanel.filter_menu.item.trinket, MainPanel.filter_menu.item, L["TRINKET_DESC"], "trinket", 5, 2, 0)
+MainPanel.filter_menu.item.trinket.text:SetText(L["Trinket"])
+
+MainPanel.filter_menu.item.shield = CreateFrame("CheckButton", nil, MainPanel.filter_menu.item)
+InitializeCheckButton(MainPanel.filter_menu.item.shield, MainPanel.filter_menu.item, L["SHIELD_DESC"], "shield", 6, 1, 0)
+MainPanel.filter_menu.item.shield.text:SetText(L["Shield"])
+
+-------------------------------------------------------------------------------
+-- Create the Weapon toggle and CheckButtons for MainPanel.filter_menu.item
+-------------------------------------------------------------------------------
+ local ARL_WeaponButton = GenericCreateButton("ARL_WeaponButton", MainPanel.filter_menu.item, 20, 105, "GameFontHighlight", "GameFontHighlightSmall", L["Weapon"] .. ":",
+ "LEFT", L["WEAPON_TEXT_DESC"], 0)
+ ARL_WeaponButton:SetPoint("TOPLEFT", MainPanel.filter_menu.item, "TOPLEFT", -2, -122)
+
+ ARL_WeaponButton:SetHighlightTexture("Interface\\Buttons\\UI-PlusButton-Hilight")
+ ARL_WeaponButton:RegisterForClicks("LeftButtonUp", "RightButtonUp")
+ ARL_WeaponButton:SetScript("OnClick",
+ function(self, button)
+ local weapondb = addon.db.profile.filters.item.weapon
+
+ if button == "LeftButton" then
+ -- Reset all weapon to true
+ for weapon in pairs(weapondb) do
+ weapondb[weapon] = true
+ end
+ elseif button == "RightButton" then
+ -- Reset all weapon to false
+ for weapon in pairs(weapondb) do
+ weapondb[weapon] = false
+ end
+ end
+ -- Update the checkboxes with the new value
+ ARL_Weapon1HCB:SetChecked(weapondb.onehand)
+ ARL_Weapon2HCB:SetChecked(weapondb.twohand)
+ ARL_WeaponDaggerCB:SetChecked(weapondb.dagger)
+ ARL_WeaponAxeCB:SetChecked(weapondb.axe)
+ ARL_WeaponMaceCB:SetChecked(weapondb.mace)
+ ARL_WeaponSwordCB:SetChecked(weapondb.sword)
+ ARL_WeaponPolearmCB:SetChecked(weapondb.polearm)
+ ARL_WeaponWandCB:SetChecked(weapondb.wand)
+ ARL_WeaponThrownCB:SetChecked(weapondb.thrown)
+ ARL_WeaponAmmoCB:SetChecked(weapondb.ammo)
+ ARL_WeaponFistCB:SetChecked(weapondb.fist)
+ ARL_WeaponGunCB:SetChecked(weapondb.gun)
+ -- Reset our title
+ MainPanel:UpdateTitle()
+ -- Use new filters
+ ReDisplay()
+ end)
+
+ local ARL_Weapon1HCB = CreateFrame("CheckButton", "ARL_Weapon1HCB", MainPanel.filter_menu.item, "UICheckButtonTemplate")
+ InitializeCheckButton(ARL_Weapon1HCB, MainPanel.filter_menu.item, L["ONEHAND_DESC"], "onehand", 9, 1, 0)
+ ARL_Weapon1HCBText:SetText(L["One Hand"])
+
+ local ARL_Weapon2HCB = CreateFrame("CheckButton", "ARL_Weapon2HCB", MainPanel.filter_menu.item, "UICheckButtonTemplate")
+ InitializeCheckButton(ARL_Weapon2HCB, MainPanel.filter_menu.item, L["TWOHAND_DESC"], "twohand", 9, 2, 0)
+ ARL_Weapon2HCBText:SetText(L["Two Hand"])
+
+ local ARL_WeaponDaggerCB = CreateFrame("CheckButton", "ARL_WeaponDaggerCB", MainPanel.filter_menu.item, "UICheckButtonTemplate")
+ InitializeCheckButton(ARL_WeaponDaggerCB, MainPanel.filter_menu.item, L["DAGGER_DESC"], "dagger", 10, 1, 0)
+ ARL_WeaponDaggerCBText:SetText(L["Dagger"])
+
+ local ARL_WeaponAxeCB = CreateFrame("CheckButton", "ARL_WeaponAxeCB", MainPanel.filter_menu.item, "UICheckButtonTemplate")
+ InitializeCheckButton(ARL_WeaponAxeCB, MainPanel.filter_menu.item, L["AXE_DESC"], "axe", 10, 2, 0)
+ ARL_WeaponAxeCBText:SetText(L["Axe"])
+
+ local ARL_WeaponMaceCB = CreateFrame("CheckButton", "ARL_WeaponMaceCB", MainPanel.filter_menu.item, "UICheckButtonTemplate")
+ InitializeCheckButton(ARL_WeaponMaceCB, MainPanel.filter_menu.item, L["MACE_DESC"], "mace", 11, 1, 0)
+ ARL_WeaponMaceCBText:SetText(L["Mace"])
+
+ local ARL_WeaponSwordCB = CreateFrame("CheckButton", "ARL_WeaponSwordCB", MainPanel.filter_menu.item, "UICheckButtonTemplate")
+ InitializeCheckButton(ARL_WeaponSwordCB, MainPanel.filter_menu.item, L["SWORD_DESC"], "sword", 11, 2, 0)
+ ARL_WeaponSwordCBText:SetText(L["Sword"])
+
+ local ARL_WeaponPolearmCB = CreateFrame("CheckButton", "ARL_WeaponPolearmCB", MainPanel.filter_menu.item, "UICheckButtonTemplate")
+ InitializeCheckButton(ARL_WeaponPolearmCB, MainPanel.filter_menu.item, L["POLEARM_DESC"], "polearm", 12, 1, 0)
+ ARL_WeaponPolearmCBText:SetText(L["Polearm"])
+
+ local ARL_WeaponFistCB = CreateFrame("CheckButton", "ARL_WeaponFistCB", MainPanel.filter_menu.item, "UICheckButtonTemplate")
+ InitializeCheckButton(ARL_WeaponFistCB, MainPanel.filter_menu.item, L["FIST_DESC"], "fist", 12, 2, 0)
+ ARL_WeaponFistCBText:SetText(L["Fist"])
+
+ local ARL_WeaponStaffCB = CreateFrame("CheckButton", "ARL_WeaponStaffCB", MainPanel.filter_menu.item, "UICheckButtonTemplate")
+ InitializeCheckButton(ARL_WeaponStaffCB, MainPanel.filter_menu.item, L["STAFF_DESC"], "staff", 13, 1, 0)
+ ARL_WeaponStaffCBText:SetText(L["Staff"])
+ ARL_WeaponStaffCBText:SetText(addon:Grey(L["Staff"]))
+ ARL_WeaponStaffCB:Disable()
+
+ local ARL_WeaponWandCB = CreateFrame("CheckButton", "ARL_WeaponWandCB", MainPanel.filter_menu.item, "UICheckButtonTemplate")
+ InitializeCheckButton(ARL_WeaponWandCB, MainPanel.filter_menu.item, L["WAND_DESC"], "wand", 13, 2, 0)
+ ARL_WeaponWandCBText:SetText(L["Wand"])
+
+ local ARL_WeaponThrownCB = CreateFrame("CheckButton", "ARL_WeaponThrownCB", MainPanel.filter_menu.item, "UICheckButtonTemplate")
+ InitializeCheckButton(ARL_WeaponThrownCB, MainPanel.filter_menu.item, L["THROWN_DESC"], "thrown", 14, 1, 0)
+ ARL_WeaponThrownCBText:SetText(L["Thrown"])
+
+ local ARL_WeaponBowCB = CreateFrame("CheckButton", "ARL_WeaponBowCB", MainPanel.filter_menu.item, "UICheckButtonTemplate")
+ InitializeCheckButton(ARL_WeaponBowCB, MainPanel.filter_menu.item, L["BOW_DESC"], "bow", 14, 2, 0)
+ ARL_WeaponBowCBText:SetText(L["Bow"])
+ ARL_WeaponBowCBText:SetText(addon:Grey(L["Bow"]))
+ ARL_WeaponBowCB:Disable()
+
+ local ARL_WeaponCrossbowCB = CreateFrame("CheckButton", "ARL_WeaponCrossbowCB", MainPanel.filter_menu.item, "UICheckButtonTemplate")
+ InitializeCheckButton(ARL_WeaponCrossbowCB, MainPanel.filter_menu.item, L["CROSSBOW_DESC"], "crossbow", 15, 1, 0)
+ ARL_WeaponCrossbowCBText:SetText(L["Crossbow"])
+ ARL_WeaponCrossbowCBText:SetText(addon:Grey(L["Crossbow"]))
+ ARL_WeaponCrossbowCB:Disable()
+
+ local ARL_WeaponAmmoCB = CreateFrame("CheckButton", "ARL_WeaponAmmoCB", MainPanel.filter_menu.item, "UICheckButtonTemplate")
+ InitializeCheckButton(ARL_WeaponAmmoCB, MainPanel.filter_menu.item, L["AMMO_DESC"], "ammo", 15, 2, 0)
+ ARL_WeaponAmmoCBText:SetText(L["Ammo"])
+
+ local ARL_WeaponGunCB = CreateFrame("CheckButton", "ARL_WeaponGunCB", MainPanel.filter_menu.item, "UICheckButtonTemplate")
+ InitializeCheckButton(ARL_WeaponGunCB, MainPanel.filter_menu.item, L["GUN_DESC"], "gun", 16, 1, 0)
+ ARL_WeaponGunCBText:SetText(L["Gun"])
+
+-------------------------------------------------------------------------------
-- Generic function to create expansion buttons in MainPanel.filter_menu.rep
-------------------------------------------------------------------------------
local function CreateExpansionButton(bName, bTex)
@@ -3475,194 +3644,6 @@ function addon:InitializeFrame()
-- Flyaway virtual frames to group buttons/text easily (and make them easy to show/hide)
-------------------------------------------------------------------------------
- local ARL_ArmorButton = GenericCreateButton("ARL_ArmorButton", MainPanel.filter_menu.item, 20, 105, "GameFontHighlight", "GameFontHighlightSmall", _G.ARMOR_COLON,
- "LEFT", L["ARMOR_TEXT_DESC"], 0)
- ARL_ArmorButton:SetPoint("TOPLEFT", MainPanel.filter_menu.item, "TOPLEFT", -2, -4)
-
- ARL_ArmorButton:SetHighlightTexture("Interface\\Buttons\\UI-PlusButton-Hilight")
- ARL_ArmorButton:RegisterForClicks("LeftButtonUp", "RightButtonUp")
- ARL_ArmorButton:SetScript("OnClick",
- function(self, button)
- local armordb = addon.db.profile.filters.item.armor
-
- if button == "LeftButton" then
- -- Reset all armor to true
- for armor in pairs(armordb) do
- armordb[armor] = true
- end
- elseif button == "RightButton" then
- -- Reset all armor to false
- for armor in pairs(armordb) do
- armordb[armor] = false
- end
- end
- -- Update the checkboxes with the new value
- ARL_ArmorClothCB:SetChecked(armordb.cloth)
- ARL_ArmorLeatherCB:SetChecked(armordb.leather)
- ARL_ArmorMailCB:SetChecked(armordb.mail)
- ARL_ArmorPlateCB:SetChecked(armordb.plate)
- ARL_ArmorCloakCB:SetChecked(armordb.cloak)
- ARL_ArmorNecklaceCB:SetChecked(armordb.necklace)
- ARL_ArmorRingCB:SetChecked(armordb.ring)
- ARL_ArmorTrinketCB:SetChecked(armordb.trinket)
- ARL_ArmorShieldCB:SetChecked(armordb.shield)
- -- Reset our title
- MainPanel:UpdateTitle()
- -- Use new filters
- ReDisplay()
- end)
-
- local ARL_ArmorClothCB = CreateFrame("CheckButton", "ARL_ArmorClothCB", MainPanel.filter_menu.item, "UICheckButtonTemplate")
- InitializeCheckButton(ARL_ArmorClothCB, MainPanel.filter_menu.item, L["CLOTH_DESC"], "cloth", 2, 1, 0)
- ARL_ArmorClothCBText:SetText(L["Cloth"])
-
- local ARL_ArmorLeatherCB = CreateFrame("CheckButton", "ARL_ArmorLeatherCB", MainPanel.filter_menu.item, "UICheckButtonTemplate")
- InitializeCheckButton(ARL_ArmorLeatherCB, MainPanel.filter_menu.item, L["LEATHER_DESC"], "leather", 2, 2, 0)
- ARL_ArmorLeatherCBText:SetText(L["Leather"])
-
- local ARL_ArmorMailCB = CreateFrame("CheckButton", "ARL_ArmorMailCB", MainPanel.filter_menu.item, "UICheckButtonTemplate")
- InitializeCheckButton(ARL_ArmorMailCB, MainPanel.filter_menu.item, L["MAIL_DESC"], "mail", 3, 1, 0)
- ARL_ArmorMailCBText:SetText(L["Mail"])
-
- local ARL_ArmorPlateCB = CreateFrame("CheckButton", "ARL_ArmorPlateCB", MainPanel.filter_menu.item, "UICheckButtonTemplate")
- InitializeCheckButton(ARL_ArmorPlateCB, MainPanel.filter_menu.item, L["PLATE_DESC"], "plate", 3, 2, 0)
- ARL_ArmorPlateCBText:SetText(L["Plate"])
-
- local ARL_ArmorCloakCB = CreateFrame("CheckButton", "ARL_ArmorCloakCB", MainPanel.filter_menu.item, "UICheckButtonTemplate")
- InitializeCheckButton(ARL_ArmorCloakCB, MainPanel.filter_menu.item, L["CLOAK_DESC"], "cloak", 4, 1, 0)
- ARL_ArmorCloakCBText:SetText(L["Cloak"])
-
- local ARL_ArmorNecklaceCB = CreateFrame("CheckButton", "ARL_ArmorNecklaceCB", MainPanel.filter_menu.item, "UICheckButtonTemplate")
- InitializeCheckButton(ARL_ArmorNecklaceCB, MainPanel.filter_menu.item, L["NECKLACE_DESC"], "necklace", 4, 2, 0)
- ARL_ArmorNecklaceCBText:SetText(L["Necklace"])
-
- local ARL_ArmorRingCB = CreateFrame("CheckButton", "ARL_ArmorRingCB", MainPanel.filter_menu.item, "UICheckButtonTemplate")
- InitializeCheckButton(ARL_ArmorRingCB, MainPanel.filter_menu.item, L["RING_DESC"], "ring", 5, 1, 0)
- ARL_ArmorRingCBText:SetText(L["Ring"])
-
- local ARL_ArmorTrinketCB = CreateFrame("CheckButton", "ARL_ArmorTrinketCB", MainPanel.filter_menu.item, "UICheckButtonTemplate")
- InitializeCheckButton(ARL_ArmorTrinketCB, MainPanel.filter_menu.item, L["TRINKET_DESC"], "trinket", 5, 2, 0)
- ARL_ArmorTrinketCBText:SetText(L["Trinket"])
-
- local ARL_ArmorShieldCB = CreateFrame("CheckButton", "ARL_ArmorShieldCB", MainPanel.filter_menu.item, "UICheckButtonTemplate")
- InitializeCheckButton(ARL_ArmorShieldCB, MainPanel.filter_menu.item, L["SHIELD_DESC"], "shield", 6, 1, 0)
- ARL_ArmorShieldCBText:SetText(L["Shield"])
-
- -------------------------------------------------------------------------------
- -- Weapon:
- -- () 1H () 2H
- -- () Dagger () Axe
- -- () Mace () Sword
- -- () Polearm () Thrown
- -- () Bow () Crossbow
- -- () Staff () Fist
- -------------------------------------------------------------------------------
- local ARL_WeaponButton = GenericCreateButton("ARL_WeaponButton", MainPanel.filter_menu.item, 20, 105, "GameFontHighlight", "GameFontHighlightSmall", L["Weapon"] .. ":",
- "LEFT", L["WEAPON_TEXT_DESC"], 0)
- ARL_WeaponButton:SetPoint("TOPLEFT", MainPanel.filter_menu.item, "TOPLEFT", -2, -122)
-
- ARL_WeaponButton:SetHighlightTexture("Interface\\Buttons\\UI-PlusButton-Hilight")
- ARL_WeaponButton:RegisterForClicks("LeftButtonUp", "RightButtonUp")
- ARL_WeaponButton:SetScript("OnClick",
- function(self, button)
- local weapondb = addon.db.profile.filters.item.weapon
-
- if button == "LeftButton" then
- -- Reset all weapon to true
- for weapon in pairs(weapondb) do
- weapondb[weapon] = true
- end
- elseif button == "RightButton" then
- -- Reset all weapon to false
- for weapon in pairs(weapondb) do
- weapondb[weapon] = false
- end
- end
- -- Update the checkboxes with the new value
- ARL_Weapon1HCB:SetChecked(weapondb.onehand)
- ARL_Weapon2HCB:SetChecked(weapondb.twohand)
- ARL_WeaponDaggerCB:SetChecked(weapondb.dagger)
- ARL_WeaponAxeCB:SetChecked(weapondb.axe)
- ARL_WeaponMaceCB:SetChecked(weapondb.mace)
- ARL_WeaponSwordCB:SetChecked(weapondb.sword)
- ARL_WeaponPolearmCB:SetChecked(weapondb.polearm)
- ARL_WeaponWandCB:SetChecked(weapondb.wand)
- ARL_WeaponThrownCB:SetChecked(weapondb.thrown)
- ARL_WeaponAmmoCB:SetChecked(weapondb.ammo)
- ARL_WeaponFistCB:SetChecked(weapondb.fist)
- ARL_WeaponGunCB:SetChecked(weapondb.gun)
- -- Reset our title
- MainPanel:UpdateTitle()
- -- Use new filters
- ReDisplay()
- end)
-
- local ARL_Weapon1HCB = CreateFrame("CheckButton", "ARL_Weapon1HCB", MainPanel.filter_menu.item, "UICheckButtonTemplate")
- InitializeCheckButton(ARL_Weapon1HCB, MainPanel.filter_menu.item, L["ONEHAND_DESC"], "onehand", 9, 1, 0)
- ARL_Weapon1HCBText:SetText(L["One Hand"])
-
- local ARL_Weapon2HCB = CreateFrame("CheckButton", "ARL_Weapon2HCB", MainPanel.filter_menu.item, "UICheckButtonTemplate")
- InitializeCheckButton(ARL_Weapon2HCB, MainPanel.filter_menu.item, L["TWOHAND_DESC"], "twohand", 9, 2, 0)
- ARL_Weapon2HCBText:SetText(L["Two Hand"])
-
- local ARL_WeaponDaggerCB = CreateFrame("CheckButton", "ARL_WeaponDaggerCB", MainPanel.filter_menu.item, "UICheckButtonTemplate")
- InitializeCheckButton(ARL_WeaponDaggerCB, MainPanel.filter_menu.item, L["DAGGER_DESC"], "dagger", 10, 1, 0)
- ARL_WeaponDaggerCBText:SetText(L["Dagger"])
-
- local ARL_WeaponAxeCB = CreateFrame("CheckButton", "ARL_WeaponAxeCB", MainPanel.filter_menu.item, "UICheckButtonTemplate")
- InitializeCheckButton(ARL_WeaponAxeCB, MainPanel.filter_menu.item, L["AXE_DESC"], "axe", 10, 2, 0)
- ARL_WeaponAxeCBText:SetText(L["Axe"])
-
- local ARL_WeaponMaceCB = CreateFrame("CheckButton", "ARL_WeaponMaceCB", MainPanel.filter_menu.item, "UICheckButtonTemplate")
- InitializeCheckButton(ARL_WeaponMaceCB, MainPanel.filter_menu.item, L["MACE_DESC"], "mace", 11, 1, 0)
- ARL_WeaponMaceCBText:SetText(L["Mace"])
-
- local ARL_WeaponSwordCB = CreateFrame("CheckButton", "ARL_WeaponSwordCB", MainPanel.filter_menu.item, "UICheckButtonTemplate")
- InitializeCheckButton(ARL_WeaponSwordCB, MainPanel.filter_menu.item, L["SWORD_DESC"], "sword", 11, 2, 0)
- ARL_WeaponSwordCBText:SetText(L["Sword"])
-
- local ARL_WeaponPolearmCB = CreateFrame("CheckButton", "ARL_WeaponPolearmCB", MainPanel.filter_menu.item, "UICheckButtonTemplate")
- InitializeCheckButton(ARL_WeaponPolearmCB, MainPanel.filter_menu.item, L["POLEARM_DESC"], "polearm", 12, 1, 0)
- ARL_WeaponPolearmCBText:SetText(L["Polearm"])
-
- local ARL_WeaponFistCB = CreateFrame("CheckButton", "ARL_WeaponFistCB", MainPanel.filter_menu.item, "UICheckButtonTemplate")
- InitializeCheckButton(ARL_WeaponFistCB, MainPanel.filter_menu.item, L["FIST_DESC"], "fist", 12, 2, 0)
- ARL_WeaponFistCBText:SetText(L["Fist"])
-
- local ARL_WeaponStaffCB = CreateFrame("CheckButton", "ARL_WeaponStaffCB", MainPanel.filter_menu.item, "UICheckButtonTemplate")
- InitializeCheckButton(ARL_WeaponStaffCB, MainPanel.filter_menu.item, L["STAFF_DESC"], "staff", 13, 1, 0)
- ARL_WeaponStaffCBText:SetText(L["Staff"])
- ARL_WeaponStaffCBText:SetText(addon:Grey(L["Staff"]))
- ARL_WeaponStaffCB:Disable()
-
- local ARL_WeaponWandCB = CreateFrame("CheckButton", "ARL_WeaponWandCB", MainPanel.filter_menu.item, "UICheckButtonTemplate")
- InitializeCheckButton(ARL_WeaponWandCB, MainPanel.filter_menu.item, L["WAND_DESC"], "wand", 13, 2, 0)
- ARL_WeaponWandCBText:SetText(L["Wand"])
-
- local ARL_WeaponThrownCB = CreateFrame("CheckButton", "ARL_WeaponThrownCB", MainPanel.filter_menu.item, "UICheckButtonTemplate")
- InitializeCheckButton(ARL_WeaponThrownCB, MainPanel.filter_menu.item, L["THROWN_DESC"], "thrown", 14, 1, 0)
- ARL_WeaponThrownCBText:SetText(L["Thrown"])
-
- local ARL_WeaponBowCB = CreateFrame("CheckButton", "ARL_WeaponBowCB", MainPanel.filter_menu.item, "UICheckButtonTemplate")
- InitializeCheckButton(ARL_WeaponBowCB, MainPanel.filter_menu.item, L["BOW_DESC"], "bow", 14, 2, 0)
- ARL_WeaponBowCBText:SetText(L["Bow"])
- ARL_WeaponBowCBText:SetText(addon:Grey(L["Bow"]))
- ARL_WeaponBowCB:Disable()
-
- local ARL_WeaponCrossbowCB = CreateFrame("CheckButton", "ARL_WeaponCrossbowCB", MainPanel.filter_menu.item, "UICheckButtonTemplate")
- InitializeCheckButton(ARL_WeaponCrossbowCB, MainPanel.filter_menu.item, L["CROSSBOW_DESC"], "crossbow", 15, 1, 0)
- ARL_WeaponCrossbowCBText:SetText(L["Crossbow"])
- ARL_WeaponCrossbowCBText:SetText(addon:Grey(L["Crossbow"]))
- ARL_WeaponCrossbowCB:Disable()
-
- local ARL_WeaponAmmoCB = CreateFrame("CheckButton", "ARL_WeaponAmmoCB", MainPanel.filter_menu.item, "UICheckButtonTemplate")
- InitializeCheckButton(ARL_WeaponAmmoCB, MainPanel.filter_menu.item, L["AMMO_DESC"], "ammo", 15, 2, 0)
- ARL_WeaponAmmoCBText:SetText(L["Ammo"])
-
- local ARL_WeaponGunCB = CreateFrame("CheckButton", "ARL_WeaponGunCB", MainPanel.filter_menu.item, "UICheckButtonTemplate")
- InitializeCheckButton(ARL_WeaponGunCB, MainPanel.filter_menu.item, L["GUN_DESC"], "gun", 16, 1, 0)
- ARL_WeaponGunCBText:SetText(L["Gun"])
-
MainPanel.filter_menu.player = CreateFrame("Frame", "ARL_FilterMenu_Player", MainPanel.filter_menu)
MainPanel.filter_menu.player:SetWidth(FILTERMENU_SMALL)
MainPanel.filter_menu.player:SetHeight(280)
@@ -4267,15 +4248,15 @@ function addon:InitializeFrame()
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-- Armor Options
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- ["cloth"] = { cb = ARL_ArmorClothCB, svroot = filterdb.item.armor },
- ["leather"] = { cb = ARL_ArmorLeatherCB, svroot = filterdb.item.armor },
- ["mail"] = { cb = ARL_ArmorMailCB, svroot = filterdb.item.armor },
- ["plate"] = { cb = ARL_ArmorPlateCB, svroot = filterdb.item.armor },
- ["cloak"] = { cb = ARL_ArmorCloakCB, svroot = filterdb.item.armor },
- ["necklace"] = { cb = ARL_ArmorNecklaceCB, svroot = filterdb.item.armor },
- ["ring"] = { cb = ARL_ArmorRingCB, svroot = filterdb.item.armor },
- ["trinket"] = { cb = ARL_ArmorTrinketCB, svroot = filterdb.item.armor },
- ["shield"] = { cb = ARL_ArmorShieldCB, svroot = filterdb.item.armor },
+ ["cloth"] = { cb = MainPanel.filter_menu.item.cloth, svroot = filterdb.item.armor },
+ ["leather"] = { cb = MainPanel.filter_menu.item.leather, svroot = filterdb.item.armor },
+ ["mail"] = { cb = MainPanel.filter_menu.item.mail, svroot = filterdb.item.armor },
+ ["plate"] = { cb = MainPanel.filter_menu.item.plate, svroot = filterdb.item.armor },
+ ["cloak"] = { cb = MainPanel.filter_menu.item.cloak, svroot = filterdb.item.armor },
+ ["necklace"] = { cb = MainPanel.filter_menu.item.necklace, svroot = filterdb.item.armor },
+ ["ring"] = { cb = MainPanel.filter_menu.item.ring, svroot = filterdb.item.armor },
+ ["trinket"] = { cb = MainPanel.filter_menu.item.trinket, svroot = filterdb.item.armor },
+ ["shield"] = { cb = MainPanel.filter_menu.item.shield, svroot = filterdb.item.armor },
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-- Weapon Options
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