diff --git a/oUF_RaidDebuffs.lua b/oUF_RaidDebuffs.lua
index e8b434a..7611b7c 100644
--- a/oUF_RaidDebuffs.lua
+++ b/oUF_RaidDebuffs.lua
@@ -23,6 +23,79 @@
OTHER DEALINGS IN THE SOFTWARE.
--]]
+--[=====[
+
+-- debuff data
+local raid_debuffs = {
+-- [spell] = priority,
+ [GetSpellInfo(xxx)] = 10,
+ [GetSpellInfo(zzz)] = 11,
+-- ...
+}
+-- we can generate them
+local raid_debuffs = {}
+for _, id in ipairs{
+ -- spellIDs
+ 123,
+ 456,
+} do
+ local spell = GetSpellInfo(id)
+ if(spell) then
+ raid_debuffs = k+10
+ end
+end
+
+
+local styleFunc = function(self, unit)
+-- ...
+ -- create the icon frame
+ self.RaidDebuffs = CreateFrame('Frame', nil, self)
+ self.RaidDebuffs:SetHeight(20)
+ self.RaidDebuffs:SetWidth(20)
+ self.RaidDebuffs:SetPoint('CENTER', self)
+ self.RaidDebuffs:SetFrameStrata'HIGH'
+
+ -- debuff type color
+ self.RaidDebuffs:SetBackdrop({
+ bgFile = [=[Interface\ChatFrame\ChatFrameBackground]=],
+ insets = {top = -1, left = -1, bottom = -1, right = -1},
+ })
+
+ -- icon
+ self.RaidDebuffs.icon = self.RaidDebuffs:CreateTexture(nil, 'OVERLAY')
+ self.RaidDebuffs.icon:SetAllPoints(self.RaidDebuffs)
+
+ -- cd
+ self.RaidDebuffs.cd = CreateFrame('Cooldown', nil, self.RaidDebuffs)
+ self.RaidDebuffs.cd:SetAllPoints(self.RaidDebuffs)
+
+ -- cd timer, if you don't use omnicc
+ --self.RaidDebuffs.time = self.RaidDebuffs:CreateFontString(nil, 'OVERLAY')
+ --self.RaidDebuffs.time:SetFont(STANDARD_TEXT_FONT, 12, 'OUTLINE')
+ --self.RaidDebuffs.time:SetPoint('CENTER', self.RaidDebuffs, 'CENTER', 0, 0)
+ --self.RaidDebuffs.time:SetTextColor(1, .9, 0)
+
+ -- count
+ self.RaidDebuffs.count = self.RaidDebuffs:CreateFontString(nil, 'OVERLAY')
+ self.RaidDebuffs.count:SetFont(STANDARD_TEXT_FONT, 8, 'OUTLINE')
+ self.RaidDebuffs.count:SetPoint('BOTTOMRIGHT', self.RaidDebuffs, 'BOTTOMRIGHT', 2, 0)
+ self.RaidDebuffs.count:SetTextColor(1, .9, 0)
+
+ -- set the debuffs table
+ self.RaidDebuffs.Debuffs = raid_debuffs
+
+ -- some options you might want
+ self.RaidDebuffs.ShowDispelableDebuff = true
+ self.RaidDebuffs.FilterDispelableDebuff = true
+ self.RaidDebuffs.MatchBySpellName = true
+ --self.RaidDebuffs.DispelPriority = {}
+ --self.RaidDebuffs.DispelFilter = {}
+ --self.RaidDebuffs.DispelColor = {}
+ --self.RaidDebuffs.SetBackdropColor = function(r,g,b) --[[ debuff type color ]] end
+end
+
+]=====]
+
local _, ns = ...
local oUF = ns.oUF or oUF
assert(oUF, 'oUF RaidDebuffs: unable to locate oUF')
diff --git a/sample.lua b/sample.lua
index e4376c3..e69de29 100644
--- a/sample.lua
+++ b/sample.lua
@@ -1,71 +0,0 @@
-
--- debuff data
-local raid_debuffs = {
--- [spell] = priority,
- [GetSpellInfo(xxx)] = 10,
- [GetSpellInfo(zzz)] = 11,
--- ...
-}
--- we can generate them
-local raid_debuffs = {}
-for _, id in ipairs{
- -- spellIDs
- 123,
- 456,
-} do
- local spell = GetSpellInfo(id)
- if(spell) then
- raid_debuffs = k+10
- end
-end
-
-
-local styleFunc = function(self, unit)
--- ...
- -- create the icon frame
- self.RaidDebuffs = CreateFrame('Frame', nil, self)
- self.RaidDebuffs:SetHeight(20)
- self.RaidDebuffs:SetWidth(20)
- self.RaidDebuffs:SetPoint('CENTER', self)
- self.RaidDebuffs:SetFrameStrata'HIGH'
-
- -- debuff type color
- self.RaidDebuffs:SetBackdrop({
- bgFile = [=[Interface\ChatFrame\ChatFrameBackground]=],
- insets = {top = -1, left = -1, bottom = -1, right = -1},
- })
-
- -- icon
- self.RaidDebuffs.icon = self.RaidDebuffs:CreateTexture(nil, 'OVERLAY')
- self.RaidDebuffs.icon:SetAllPoints(self.RaidDebuffs)
-
- -- cd
- self.RaidDebuffs.cd = CreateFrame('Cooldown', nil, self.RaidDebuffs)
- self.RaidDebuffs.cd:SetAllPoints(self.RaidDebuffs)
-
- -- cd timer, if you don't use omnicc
- --self.RaidDebuffs.time = self.RaidDebuffs:CreateFontString(nil, 'OVERLAY')
- --self.RaidDebuffs.time:SetFont(STANDARD_TEXT_FONT, 12, 'OUTLINE')
- --self.RaidDebuffs.time:SetPoint('CENTER', self.RaidDebuffs, 'CENTER', 0, 0)
- --self.RaidDebuffs.time:SetTextColor(1, .9, 0)
-
- -- count
- self.RaidDebuffs.count = self.RaidDebuffs:CreateFontString(nil, 'OVERLAY')
- self.RaidDebuffs.count:SetFont(STANDARD_TEXT_FONT, 8, 'OUTLINE')
- self.RaidDebuffs.count:SetPoint('BOTTOMRIGHT', self.RaidDebuffs, 'BOTTOMRIGHT', 2, 0)
- self.RaidDebuffs.count:SetTextColor(1, .9, 0)
-
- -- set the debuffs table
- self.RaidDebuffs.Debuffs = raid_debuffs
-
- -- some options you might want
- self.RaidDebuffs.ShowDispelableDebuff = true
- self.RaidDebuffs.FilterDispelableDebuff = true
- self.RaidDebuffs.MatchBySpellName = true
- --self.RaidDebuffs.DispelPriority = {}
- --self.RaidDebuffs.DispelFilter = {}
- --self.RaidDebuffs.DispelColor = {}
- --self.RaidDebuffs.SetBackdropColor = function(r,g,b) --[[ debuff type color ]] end
-end
-
-